#🔨modded-gamma-support

1 messages · Page 21 of 1

mint pasture
#

Did you try without it?

brave thicket
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Hi guys, what does this mod change?

mint pasture
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It's disabled because it doesn't work

short timber
shell laurel
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I'm currently trying to tweak the durability of gear dropped from killed stalkers, however nothing I do seems to affect the condition of the outfits/armor they were wearing. meanwhile, changes on the weapons work just fine

brave thicket
mint pasture
short timber
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I have no artifacts equipped,either.

mint pasture
#

What other mods do you have active?

short timber
#

Enemies don't react to any sound I make,either. I just pulled the suppressor off my gun and shot near him. No reaction.
I ain't disguised,either,since I'm in the Duty Battlesuit.

#

Enabled) Turn This On If You Stutter,Unlimited Stashes Weight,Mags Buyable At Traders (And Mags Redux),Ammo Check,Quick Companion Teleport,G.A.M.M.A. NPCs Cannot See Through Foliage.
Disabled) Reload And Unjam On Same Key,G.A.M.M.A. Fast Travel Limiter Rebalance,Limited Fast Travel.
Added) Reputation Editor.

mint pasture
#

Might have to do with the reputation editor

short timber
#

It doesn't. All it does is take what you put in an MCM menu and apply it to your goodwill or faction relations. And all I did was bump up my goodwill with Loners,Clear Sky,and the Military.

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And,just for due diligence's sake,I tested it. As expected,it had no impact.

#

So,to review the issue; Enemies cannot acquire me as a target. Except for Poltergeists,strangely.
Debug Mode's Incognito Mode is off. I don't have a Phantom Star on me,let alone equipped.
I can sprint straight up to someone,dressed as their enemy,and take their head off with an unsuppressed KS-23,and nobody will react. Not even the guy whose head I'm about to blow off.
And I have no idea why.

quiet tangleBOT
#

These are POSSIBLE fixes. Let us know in #old-feedback-suggestions if they worked for you, we're trying to find out a definitive solution because this bug is very rare.

  • If you are about to die because of the psy health, reload a previous save.

  • If NPCs are ignoring you/not reacting to you, even if you shoot them:

  1. While in game, hit Esc on your keyboard
  2. Go to Mod Configuration Menu and search Stealth
  3. Click Default
  4. Click Apply
  • Enable debug mode (send !debug in #🤖bot-commands to learn how to enable it)
  1. Press F7 and click on Change Faction
  2. Make sure that the command box for Invisibility is OFF
  • Reload an even older save
short timber
#

...It might be a faction issue. I saw a notification after I killed a Flesh that someone saw an "unknown" kill a Flesh...

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Save file's fucked. Neither worked.

mint pasture
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Previous save?

short timber
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Me being the dumbass that I am... I monosave.

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So,yeah. Outside of some save file editing,which I don't know how to do or if it's even possible here,the save's completely fucked and unsalvageable. Do not pass Go,do not collect $200.00.

mint pasture
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Why would you not use multiple saves kekg

short timber
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Habit. It's been an extremely long time since I played a game,even when modded,that was unstable or sadistic enough to warrant Sierra style save game management.

summer dragon
nocturne gulch
#

in the mod2 load order there is DLTX mods, but, do i need to install DLTX to enable them?

nimble grove
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Decided to clear out rostok because the missions in this game confuse me, anyways 1 dead duty guy kept greeting me hello, when i went to loot him i crashed after leaving the inventory.

#

it was colonel Petrenko

wild gyro
nimble grove
nocturne gulch
wild gyro
#

[bar_dolg_general_zoneguard_stalker19476] is dead, but you wants to say something for you lmao idk why but I find this crash error funny

zenith storm
#

Have a consistent red forest crash; running no extra mods other than what vanilla provides but with a lot of customisation like enabling warfare. Found a post that suggested disabling warfare entirely, waiting 48 hours and then re-trying entry to red forest, but still results in the same crash.

nimble grove
#

I can't even by a day of playing without crashing anymore ever since i updated and started a new game

zenith storm
analog drum
# zenith storm

go into your mod folder in explorer look for xr_meet.script

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let me know if you find anything

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123- Modular Tweaks - Vintar0 or 108- Remove dropping weapons from damage - Great_Day has that script, if not reinstall them drag to same position

zenith storm
nimble grove
#

....


 
[error][       8] : Not enough memory resources are available to process this command.


at address 0x00000001401F9431
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literally cannot even play 30 mins.

analog drum
#

reinstall both try that

nimble grove
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how can i revert back to gamma that was 3 versions ago

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i had NO issues on that one

analog drum
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sorry to say but this means your safe file ko. you can send it to me I can load in and test it where you crashed

nimble grove
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my crashes have been random af, first i kill all of rostok, and i crash on petrenko, this time i go around and get missions from everyone can i randomly crash in one of the buildings, if i go do it again, it'll be something else

inner lintel
#

Quick question about the Faction Identification, is there any reason in particular why the "talkName" was disabled? (The option that shows stalkers as "Unkown" until you talk to them)

quartz void
nimble grove
#

Unless i was just unlucky this time and it was a hiccup

wild gyro
wild gyro
nimble grove
#

Well i guess it wasn't just unlucky.


 
[error][       8] : Not enough memory resources are available to process this command.


at address 0x00000001401F9431```
It happened again, and it's right after the end of this psy storm
wild gyro
#

post the full log

nimble grove
inner lintel
wild gyro
# nimble grove

It looks like some stalker was supposed to be turned into a zombie at the end of the psy-storm, and somehow got caught in a loop that crashed the game.

nimble grove
#

seems a lot of issues with emissions/psystorms then cause i've crashed ALOT after them

wild gyro
#

And the new update did change a bunch of shit with how NPCs interact with emissions and psy storms

nimble grove
#

shrugR idk, i was having a lot of fun but now i can't even get by an hour without crashing and i don't feel like starting another new game if it's something with my save.

nimble grove
wild gyro
nimble grove
gilded acorn
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Having trouble with mags redux, seems to give me crashes when I go to traders who sell mags (mags buyable at traders option)

#

mod otherwise works fine. i've done several redownloads/reinstalls of the gamma files just to make sure everything is behaving.

summer dragon
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!crash

quiet tangleBOT
#

Send your crash log where it was asked, not inside the #🤖bot-commands if you're here right now.
It's inside your Anomaly folder, this is the complete path: Anomaly/appdata/logs.
This is what you could find:

  1. xray_yournamehere.txt
  2. xray_yournamehere.log
  3. xray_yournamehere

You just need to send this file where it was asked, drag and drop inside the Discord channel, Discord will handle it for you.
Make sure you're not using any extra mods.

versed shoal
#

I'm having some slight issues, components for each items aren't showing, I disabled GAMMA economy and its other thingy, is it the cause of the issue?

gilded acorn
summer dragon
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!mags

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM in Settings > Controls > Bindings
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#🖇old-mods-posting message>

gilded acorn
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Yarp, mags are turned on as per the guide in here, followed to the letter.

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I have mags, can add them to my loadout, load them, etc, but when I try to open a trader who sells mags it hangs, then CTDs

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other traders seem stable though

analog drum
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did you disable unjam>

gilded acorn
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Mmhm. Again. To the letter. I triple-checked the instructions.

analog drum
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in the mod folder look for magazine_binder.script

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see what comes up, this is attached to mag, but actually reinstalling will work prob 99%

#

you how to download a mod and istall with mo2

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if not come to lobby4

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after that I go to bed haha

gilded acorn
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❤️ thanks for the help, will try this.

analog drum
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call it v2 or something tick new version untick old load game

gilded acorn
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gotcha

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is there also somewhere I can download the "mags buyable at traders" addon as well just to make sure both have been reinstalled?

analog drum
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no need

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its the mag I send you

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let me know

gilded acorn
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do I need any of these patches? don't know what all might be included with anomaly here

analog drum
#

yes

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you need aug and bas,

gilded acorn
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👍

analog drum
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drag it to the same place in the load order

gilded acorn
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done, launching now

analog drum
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cool

gleaming whale
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!logs

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!log

analog drum
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its possible if you add it mid playthrough you need to sleep 2 days to be sure mags ars spawning. if it crash start new game test with a trader

gleaming whale
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!crash

quiet tangleBOT
#

Send your crash log where it was asked, not inside the #🤖bot-commands if you're here right now.
It's inside your Anomaly folder, this is the complete path: Anomaly/appdata/logs.
This is what you could find:

  1. xray_yournamehere.txt
  2. xray_yournamehere.log
  3. xray_yournamehere

You just need to send this file where it was asked, drag and drop inside the Discord channel, Discord will handle it for you.
Make sure you're not using any extra mods.

gleaming whale
#

Whoopsie daisies.
I've had a few crashes before, but this one's happened twice in the same minute.
I've added a mod that removes the grain effect, and a mod that messes with the loot condition tables (Despite finding how to change this in game, armor only changed with this mod.)

gilded acorn
# analog drum cool

That seems to have done it, still a harsh hang on opening traders but no CTD!

analog drum
#

good, as I suspected

gleaming whale
# gleaming whale

Going to run a third time and see what happens. First of the two crashes was looting a military corpse after clearing the base, the second was after a kill right after reload

analog drum
#

ya it has to load all them mags so beefy pc is req still you can play so all good and dandy

gleaming whale
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Nope

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There are apparently 2 other active mods I either don't remember adding or added but obviously don't remember.

analog drum
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sort on date

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it will show last added

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also you log says ! ERROR on rejecting: entity not found. parent_id = [18795], entity_id = [18800], frame = [2334].
stack trace:

at address 0x000000014014D0FA meaning no idea

gleaming whale
#

????

analog drum
# gleaming whale ????

ya I dont know what it means ERROR on rejecting: entity not found. parent_id = [18795], entity_id = [18800], frame = [2334] entity could be anything,

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I advise sort by date turn off the addons you added

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test

gleaming whale
analog drum
#

stream your game in lobby 4

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM in Settings > Controls > Bindings
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#🖇old-mods-posting message>

finite fossil
pure quartz
nimble grove
#

So is AVX suppose to run better or worse?

wheat vine
#

once again asking for help with this

pure quartz
empty wren
#

Is it me or the recent hd model version borked something? I'm getting the same error the others are getting right now (Can't find model file 'actors...)

ornate spire
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Im trying to install this mod but its for 1.5.1 is there a way to get it working still?

wheat vine
ornate spire
#

Should i rename the packed zip something?

wheat vine
#

for the fdda patch you need to copy the the ''sound'' folder inside it, search for fdda in mo2 using the filter bar, rclick on mod "40 - food drugs and drinks animation", choose open in explorer, and paste what you just copied inside gamedata folder.

wheat vine
ornate spire
#

Do i need to pack the sound too like the others?

wheat vine
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and for the ciga1.ogg, do the same as the fdda patch, except look for better cigarettes animation

wheat vine
wheat vine
ornate spire
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So like this?

wheat vine
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yeah paste the stuffs inside fdda patch in there

ornate spire
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The Cig animation too?

wheat vine
wheat vine
ornate spire
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Like this? it told me to over write it and i did

wheat vine
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you still get a male voice when you use the companion wheel but that's the best i can do

ornate spire
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Like this then yeah?

wheat vine
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ye

ornate spire
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So it should be working now?

wheat vine
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yeah but idk how to turn off the voiceline for when using the companion wheel

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so you're gonna have to live with that

ornate spire
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Ill just not use companions then

wheat vine
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still waiting for the hand model replacer so my gf can enjoy the game fully

ornate spire
#

that be cool too yeah

#

id like that mod too at somepoint

dense lintel
# gleaming whale

Follow this, it'll revert your modlist to default.
Oh just a question: are you using HD models?

#

!update

quiet tangleBOT
#

In order to update your G.A.M.M.A. installation, YOU DON'T NEED TO DELETE ANYTHING, don't delete anything WITHOUT A GOOD REASON or at least ASK FIRST.

  1. Open the installer with admin rights and make sure you have the newest version, which is 3.8. You can get it here if you don't have it: <#📢announcements message>
  2. Click Download GAMMA data, wait for it to say "done"
  3. Choose between Full G.A.M.M.A. installation" OR Only install G.A.M.M.A. Addons.
    Before you ask: NO, YOU DON'T NEED TO CLICK THEM BOTH. ONLY ONE. AND NO YOU WON'T DOWNLOAD EVERYTHING AGAIN.
    If you're missing something in your mod list, you will, of course.

It really depends on WHAT DO YOU NEED and WHAT YOU WANT TO DO. So, if you don't know the difference, learn it here: <#╭📖faq message>

This is because MOST OF THE TIME, NOT ALWAYS, Only install G.A.M.M.A. Addons is what you need to do, but it really depends.
You can click on Full G.A.M.M.A. installation if you haven't updated for a long time OR if you're missing mods.

Check frequently #📢announcements because Grok will ALWAYS says in that channel what you need to do and what's needed to do.

dense lintel
#

!default

quiet tangleBOT
#

Modlist
To bring your mod list back to default, inverting any changes made by you:

  1. Open the installer with admin rights
  2. Click on Only install G.A.M.M.A. addons

Keybinds
To bring your keybinds to default, DON'T press the default button in the menu, you'll mess up everything.
Instead, do this:

  1. Go in GAMMA RC3\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches\appdata
  2. Copy the user.ltx file you'll find in there (note that every change made by you in your user.ltx will be reverted to default)
  3. Paste this file in Anomaly\appdata
gleaming whale
# dense lintel Follow this, it'll revert your modlist to default. Oh just a question: are you u...

Oh I fixed that ages ago.

Since gamma no likey changing the clothing condition settings, I added a mod specifically for that, though my guess is that said mod and the game both wanted their turn on the x-ray engine, and had an oopsies.

I managed to find the solution by just replacing a script made by someone with the one in gamma (apparently the entire reason was due to the "helmets need clothing kits" mod or something)

#

I added like two mods, it was more or less turning off the only one that had anything to do with loot or armor since if I looted an enemy with lots of corpses around, the game took a shit trying to process which values to use for condition

dense lintel
#

Okay so let me get this, it's because of an overlapse between mods changing loot tables, correct?

#

HD models also does this, kinda-

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But thank you for the chime in

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FYI: You can change weapon/armor loot condition through ZCP (I think), no need for a third party

wheat vine
#

@ornate spire disable injury audio extended too

ornate spire
#

Is that in mod orginiser?

wheat vine
ornate spire
#

Thanks

flat field
mossy glen
#

i think you should disable dux's model first before proceeding

jaunty token
wheat vine
wheat vine
patent trail
#

did you manage to fix the issue ?

versed shoal
#

Components stopped showign after updating to most recent patch in #📢announcements

most notable mods I disabled are the GAMMA Economy (No I don't feel like scavenging the whole zone to find one replacement part)

wheat vine
coral crypt
ionic skiff
#

how do i remove the white stuff

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someone please help aaaaaaaa

wheat vine
ionic skiff
#

rendering distance is max

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like every single setting in rendering

jaunty token
mystic basin
#

[error][ 8] : Not enough memory resources are available to process this command.

at address 0x00000001400712F5.

flat field
#

@jaunty token How exactly?

jaunty token
#

just put it on first load order on visual

flat field
#

do i need to disable anything else?

jaunty token
#

i didnt disabled anything

flat field
#

alright, seems fair, gonna give it a go then

near thorn
#

There a way to use cr3pis Icon Pack for HD Models with Gamma?

jaunty token
#

there is a patch

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just put the patch at the end of load order

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or put it after cr3pis icon pack load order

flat field
#

they look so gucci

jaunty token
#

but in any case im using maids icons

near thorn
#

Do you know what the Patch is called by any case? can't find it in MO2

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Or is it not preinstalled and its thrown around somewhere on ModdB?

jaunty token
jaunty token
#

otherwise you gonna get hd models but with vanilla outfit

flat field
#

ok, gonna disable those

near thorn
#

Mhm, when I put the Compatability Patch after Cr3pis Icons it does exactly the same as before, crash on startup

#

ATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_3825c94a055ba8c00128a7b281b7aba5>::()::<lambda_3d4a39a1d3dc54b79c825d008d7a2fb1>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 352
[error]Description : fatal error
[error]Arguments : Duplicate section 'toolkit_p' wasn't marked as an override. Override section by prefixing it with '!' (![toolkit_p]) or give it a unique name. Check this file and its DLTX mods: e:/games/anomaly\gamedata\configs\icon_override\icon_override.ltx, mod file ico_repair_tools.ltx

This is whats crashing it apparently

jaunty token
#

this is how i have it

#

im not using cr3pis icons by the way, im using maids

near thorn
#

Does that also have Icons for HD Models?

jaunty token
#

yes

near thorn
#

Lemme try that

wheat vine
flat field
#

@jaunty token Game started just fine with your settings, my only problem is im getting a flashing white screen

jaunty token
#

you have the patch installed?

#

the cr3pis icon patch

near thorn
#

And my MO2 gives me an extraction error with Maids, lemme fiddle around with this a bit more

#

What exactly do you install on the Maids HD icons reinstall and what don't you?

lament cipher
#

I'm obviously being dumb here but how do I move around the order that the mods load in MO2? I'm trying to install Edens reshade and it's put them in the wrong place in the list. They seem to be under the Gunplay category just now

#

Also, should I be using one of the Redux's alongside Autumn Harmony?

near thorn
#

Yeah, I saw that, wasnt working that way though. That said the extraction itself already isn't working properly and I have no clue why

#

[2022-11-02 13:29:48.328 E] Extraction failed: 7

jaunty token
#

download it from moddb

near thorn
#

I did

jaunty token
#

install it on the same position

#

or do this

#

go to the one that came with gamma and just hit reinstall

#

thats what i did

near thorn
#

Do I hit "All in One" aswell as Modules or only Modules?

jaunty token
#

read the steps i posted, they are more than ez and clear

near thorn
#

I did the exact same thing

#

And now it works

#

Typical

coral crypt
#

So you mean, I need to disable it over here?

near thorn
#

Thanks @jaunty token ❤️

sour hemlock
#

Is it possible to set up for a zombie apocalypse run using ZCP?

flat field
#

@jaunty token Thank you for the help with HD models, got them working, looking sweet.

white rose
#

Just make sure to place it JUST BEFORE/ABOVE Particles Cinematic VFX in your load order

unique tide
#

Hello i have a problem. alway im going to sleep my games crashes.

lament cipher
lost egret
unique tide
#

can anybody help me pls?

lament cipher
#

@white rose great reshade btw! Just to check, do I need to run cfg_load grading_cold every time I start the game or only the first time?

zinc yarrow
#

CTD: Can't find texture 'ui_mm_faction_na' ????

white rose
#

And it's a one time thing (unless reinstalling GAMMA)

#

One last thing, never forget to delete your shader cache with the following instructions everytime you change the textures pack

#

!shader

quiet tangleBOT
#

To clean your "Shader Cache", don't use the option in the Anomaly launcher.
Go in this folder: Anomaly\appdata, you'll find a folder called shaders_cache, delete this folder and launch the game normally from MO2, using your preferred DX.

lament cipher
#

@white rose thanks! This is a massive help!

thorny pulsar
#

!warfare

quiet tangleBOT
#

G.A.M.M.A. isn't built with Warfare in mind and Warfare, per se, have bad perfomance, bugs, issues, etc., this is why it isn't recommended.
You can play it if you really want to, but forget about #🔨base-gamma-support, this channel support is only for G.A.M.M.A. vanilla (which basically means no extra stuff at all) and is also used by Grok for bug fixing.
Since G.A.M.M.A. vanilla doesn't use Warfare, you'll need to use #🔨modded-gamma-support.

thorny pulsar
#

How do you enable warfare in gamma, just select it at beginning of a game or in the MO so all factions are hostile to each other?

fiery eagle
#

Does anyone know how to install fixed vanilla models & textures w/ Gamma?

wanton robin
#

Would deactivating this mod cause any major issue/bug?

#

G.A.M.M.A. Inspect on double tap F disabler

fiery eagle
#

never noticed it

wild gyro
fiery eagle
#

does it not affect player models?

wild gyro
#

I think DICKS handles most of the player models

tropic kite
fiery eagle
#

Gotcha

#

lesson learned, look more closely to the mod list

wanton robin
#

Ok thanks a lot you guys @tropic kite & @wild gyro

pliant jacinth
#

hey, anyone know how to re enable old ammo in the game?

steady aurora
graceful kayak
#

I turned on the Mags Redux mod, but having trouble finding a mag I need. Are mags for all the in game and GAMMA addedweapons included with mags redux? Or are some missing

pliant jacinth
steady aurora
wild gyro
mint pasture
#

Additional weapons that don't have mags support *

pliant jacinth
#

whoops, I see it now. my optional tab was collapsed. thanks guys

graceful kayak
trail talon
#

Will it be safe to enable mags redux without corrupting my game i just finished the swamp last dawn raids on renegades

#

Or is it better to do it on a fresh save

tropic kite
#

there's an experimental script for safely disabling it mid-run but there's a risk you won't be able to load it again if you remove the mags mod mid-playthrough

trail talon
#

Ah ok I just wanted to be safe either way I know sometimes enabling mods can be sketchy

#

Thank you veer

lofty jackal
#

hi, has anyone had the issue of the food and sleep bars just staying the same

#

i have a few extra mods but im not sure why this has happened

#

they are just both grey and dont change

wet lintel
#

Is there any mod that change item choice for iron man mode? kinda get boring with same set up eeverytime

still tide
#

Running the game with mags and a few loot settings changed. Sometimes after I reload, my gun immediately fires. The way to fix this is to open up your inventory and left click, right click, and middle click. this seems to fix the issue but it is rather annoying. hope this helps somebody out.

wet lintel
#

many tks bro

still tide
still tide
mild orchid
#

Hello there! I have a question:
I am using mags redux, playing on 2:3, but I have not yet seen a single mag with ammo dropping so far (except if they surrender and give me their gun)
Been playing like this for 30h

wheat vine
#

Reposting my RD9x39 GL crash. Whenever at semi-close range, or looks like Exo is being hit, maybe, I get a crash. Have new Bas, MagsRedux, and BAS patches loaded ATM, but have been having this same issue on default list as well.

cloud parcel
#

Is there any way i can install HD models and make it work? cause when i tried to install it it crashed when i loaded the game, and when i changed the priority i managed to get into the menu but when i selected my latest save it loads and when it shows the message "Enter the zone" it crashes pls someone help me

tropic kite
cloud parcel
#

Cheers!

wheat vine
#

@tropic kite Thanks, doing it now 🤟

mild orchid
wild gyro
mild orchid
#

Thanks for the answer 🙂

short remnant
#

oooo Someone just did the dark signal weapon audio as a stand alone mod.

#

Ok so I am getting this when trying to use the mod ordanizer for the dark signal audio pack:

#

I am a noob when it comes to the mod organizer if anyone can help out that would be amazing.

grave mauve
#

how do i add songs to the in game radio?

vernal forge
short remnant
#

Oh that is the guy that made dark signal? didn't know that lol.

visual finch
#

so if I want to go back and reenable Screen Space Shaders and Cumulative Shaders (as per #old-framerate-optimisation )... when reinstalling beef's nvg... which options do I tick now?

austere fog
#

So, how long should I wait to repost my problem if no one replied?

tropic kite
mild orchid
short remnant
#

I am dumbfounded how to get the dark signal audio one to work with the mod organizer....The readme says it should work but it isn't.

tropic kite
#

this is an educated guess based on knowing MO2, i haven't tried to install

short remnant
#

Will try it.

mint pasture
#

Just a note, this sound pack sounds fucking crispy and amazing

tropic kite
#

ah neat

#

yeah i figure it's a "read that readme" situation

mint pasture
short remnant
# mint pasture

Awesome! Thank you so much. I didn't know that is how you are supposed to do it.

wheat vine
#

@tropic kite Thanks man, renistalling ZCP fixed my RD9x39 GL CTD 🤟

finite meteor
#

I turned off "magazines buyable" but magazines are still in stock, what do I do?

short remnant
#

If I remember correctly the mags mod is not one of the turn it off type mods. It requires a new game to disable em.

finite meteor
#

damn

#

thx then

dense lintel
#

No no wait up

#

MagsRedux is the one you don't disable

#

Mags Buyable at Traders is one you can disable

finite meteor
#

I did not disable mags redux

short remnant
#

Oh my misunderstanding. Sry.

dense lintel
#

HOWEVER if you want to disable MagsRedux, follow dis

finite meteor
#

I disabled buyable

dense lintel
#

!mags

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM in Settings > Controls > Bindings
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#🖇old-mods-posting message>

dense lintel
#

Last paragraph

finite meteor
#

but mags are still in stock

dense lintel
wheat vine
dense lintel
finite meteor
#

thx men much love

dense lintel
finite meteor
#

also where do I look for latest update state? I updated my gamma like 4 days ago. It messed up them materials and parts icons in "details" tab @dense lintel

dense lintel
#

Well, updates under :main: are the ones you can update to, follow #📢development closely!

finite meteor
#

I just wanted my game not to crash over fort17 pistol 🙃 😢

dense lintel
#

Yeahhh lol that was an annoying bug

#

As for the materials and part icons, I think a full install should fix it right away

#

Other than that, no clue x3

finite meteor
#

can you do a command thingy?

dense lintel
#

D'accord!

#

!full

quiet tangleBOT
#

A Full GAMMA Installation does NOT remove saves, nor does it mean you are redownloading everything and it won't delete anything at all.
A full install will simply check every mod in the pack, and any that need to be updated will be updated.

To Perform this follow these steps:

  1. Open your G.A.M.M.A. installer as admin
  2. Click "Download G.A.M.M.A. data"
  3. Click "Full G.A.M.M.A. installation"
finite meteor
#

@dense lintel you sir have been most helpful thank you

dense lintel
#

I'd honestly suggest reverting to default modlist THEN try enabling your custom stuff, I do that when an add-on borks itself x3

austere fog
#

So im trying to get Expedition 2.2 (Graphics Only) to work and seemed to be working fine until I noticed the svarog detector's readout is almost invisible. Does anyone know how I can fix this?

unique tide
#

guys i need help pls. Everytime when i try to sleep my game crashes.

still tide
open stream
#

What do I do if I want to install my own mod onto MO2?

wild gyro
open stream
#

Thanks

burnt sparrow
limpid gyro
austere fog
wild gyro
hoary gulch
#

Is there a way to make the ammo total count appear only when the ammo is in the magazine (like the ammo icon "static_wpn_icon") :
(from maingame_16.xlm)

    <static_fmj_ammo x="122" y="743" width="26" height="15"> 
        <text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170" >fmj</text>
    </static_fmj_ammo>

    <static_ap_ammo x="9999" y="9999" width="26" height="15"> 
        <text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170" >ap</text>
    </static_ap_ammo>
    
    <static_third_ammo x="9999" y="9999" width="26" height="15"> 
        <text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170" >third</text>
    </static_third_ammo>
burnt sparrow
unique tide
next merlin
#

I found it.

#

thanks

unique tide
wheat vine
unique tide
#

no i didnt

wheat vine
#

did you install any additional mods

unique tide
#

yes just the german translater

tropic kite
unique tide
#

ohhh okay thank you very much

burnt sparrow
austere fog
#

I feel like i'm shadow muted or something lmao.

wild gyro
viral niche
#

Don't know where to put this issue so here goes: I have a problem with Artefact Condition randomizing pretty severely, mainly when putting them into a container for transport but also just generally (in loading zones/ when reloading)

burnt sparrow
#

Can't get the Modern UI mod to function correctly. Bars are all messed up and the inventory grid doesn't flow with the icons when I scroll (as seen)

limpid gyro
burnt sparrow
#

Luckily I managed to fix the bars, I disabled EFP UI option, just the grid thats the issue now

nimble grove
#

 
[error][      87] : The parameter is incorrect.


at address 0x0000000140104A49

First time for this one, just bad luck?

nimble grove
#

No longer badluck. Any time i reload this save while already in game, i get the same crash

abstract salmon
#

hi, just did a reinstall (more like an update like in #💽how-to-update) and now the water in the great swamps is flickering for me. the extra mods i have on right now are npc teleport, click this if you stutter, and npcs cannot see through foliage. oh yeah i still stutter too, especially when there's a campfire on my screen. any input?

#

to clarify, the campfire stutter happened even before reinstalling. i was hoping it would just resolve after doing so but unfortunately it didn't

fluid owl
#

ive been trying to change my reticle in BaS scopes estravaganza, but always end up with the same specter reticle despite choosing another one, and doesnt matter witch one i choose it always switches to the same one, anyone knows how i could fix this ?

wheat vine
#

i heard that the outfit loot on corpses setting is overwritten by a mod, anyone know which one is it?

unique chasm
#

Anyone know why my grass is black?

#

Fixed it, deleted shaders_cache folder.

ruby oasis
#

How do I make a mod stop working? Unclicking doesn't work, uninstalling doesn't work

#

I'm trying to disable immersive sleep and it just says nah

wheat vine
#

you wanna sleep whenever?

ruby oasis
#

yes

tropic kite
#

!sleep

quiet tangleBOT
analog drum
#

was there a fix for the jiggy wiggle when talking to some npcs ?

ruby oasis
#

Thank You! Sorry for question with answer, there is just so much and I'm a noob

analog drum
#

Any idea how to fix the micro stutter when talking to npcs??

unique chasm
#

Anyone ever try to use EFP Texture Pack with GAMMA?

analog drum
#

i do its oke

short remnant
wheat vine
short remnant
#

Ikr. I found it while I was looking for a reason why the retrieve mutant tracking device mission was not completing and was like holy crap that is awesome.

wheat vine
#

im still gonna need to do some testing latef

nimble grove
burnt sparrow
#

Anyone run into the issue when using Maid's HD icons and Dyanamic Item Indicators, specifcially the DII mod overlapping the standard indicators?

candid fractal
mint pasture
solid mortar
#

my game crashed when i tried to load a new game with debug mode
here is my log from the point where it says that is it done loading

  • Autosaved new game
    [LSS] Spawning object [m_crow27141][m_crow][27141]
    [LSS] Spawning object [m_crow27392][m_crow][27392]
    [LSS] Spawning object [m_crow27648][m_crow][27648]
    intro_start game_loaded
  • [x-ray]: Handled Necessary Textures Destruction
  • MEMORY USAGE: 1652193 K
  • End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    ! Can't find texture 'ui_mm_faction_na'
    Time continual is:129034
  • Register UI: UIInventory
  • Unregister UI: UIInventory
    Time continual is:131507
  • Register UI: UIDebugMain
    stack trace:

[error][ 8] : Not enough memory resources are available to process this command.

at address 0x00000001403CFED0

burnt sparrow
#

Getting an error thrown at me in the log when trying to use Maid's HD Icons:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_3825c94a055ba8c00128a7b281b7aba5>::()::<lambda_3d4a39a1d3dc54b79c825d008d7a2fb1>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 352
[error]Description : fatal error
[error]Arguments : Duplicate section 'toolkit_p' wasn't marked as an override. Override section by prefixing it with '!' (![toolkit_p]) or give it a unique name. Check this file and its DLTX mods: c:/anomoly/bin/..\gamedata\configs\icon_override\icon_override.ltx, mod file ico_repair_kits.ltx

I have already tried renaming with the "!" but it crashes and tells me a different toolkit needs the "!", anyone experiences with her icon pack please help me :(

vernal forge
#

it crashes with a different toolkit bc the first one is already fixed with the ! , but you probably have many other items clashing and need to make one have higher priority

autumn warren
#

I barely survived killing a controller and now my knife is hyuuuge

burnt sparrow
vernal forge
#

disabled cr3pis one?

burnt sparrow
#

Yups

vernal forge
mint pasture
autumn warren
#

i already did

#

just thought it was funny :v

burnt sparrow
naive flame
#

any tips on decreasing loading times?

jagged kiln
#

So, Every scope that isn't a dot just looks blurry when using NVG. Any ideas how to prevent this?. Can barely see trough the scope when aiming (btw is NVG tier II).

mint pasture
#

have you raised washout in beefs nvg mcm menu?

jagged kiln
#

(or in game illumination)

mint pasture
#

change washout to .5

jagged kiln
mint pasture
#

i believe its like 0 or .1 by default

#

also im pretty sure the level of ngs does this more or less

jagged kiln
mint pasture
#

you may have to raise it more

jagged kiln
#

I remember that there was a mod that fixed the problem (base anomaly had it as well). but when anomaly went to 1.5.2 the author took the mod down :c

mint pasture
#

gamma uses dots and reticles extravaganza, and the mod says to up washout to fix the dots with beefs nvgs

#

though yeah i have that same problem now. honestly havent noticed since when

#

OH so according to the mod that fix only works for the red reticles

jagged kiln
mint pasture
#

yeah thats it

#

i dont know much about why that is but im guessing its the way the nvg shaders interact with whatever pixels it interprets as light

mint pasture
kindred thorn
#

is there a mod for better npc textures?

heady dirge
#

What mod did yall add to stop my backpack animations, I need to disable it. I am aware of the bug, idc

versed shoal
#

what is a bounty squad rework

jagged kiln
wheat vine
#

can anyone help with this crash?

! [SCRIPT ERROR]: ....e.r/anomaly/bin/..\gamedata\scripts\z_beefs_nvgs.script:428: attempt to call method 'GetZoomType' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ....e.r/anomaly/bin/..\gamedata\scripts\z_beefs_nvgs.script:428: attempt to call method 'GetZoomType' (a nil value)

stack trace:

#

happens whenever I ADS with NVGs on

wanton robin
#

If I use this mod? https://www.moddb.com/mods/stalker-anomaly/addons/fight-my-foes/
Will I have problems?
I'm tired that my companions don't defend me from human enemies.
I'm Military and I recruited Military NPCs too, however, when I get attacked from NPCs from rival factions they never help me.
And I think something is wrong with the Anti-AWOL mod, because they stay really far from me if i order them to shoot at will, if i deactivate this they get close to me again.

Mod DB

This small script was inspired by he_is_with_me addon written by RavenAscendant. It basically works by allowing your companions to attack your enemies, regardless of their faction. Suppose you're enemy with Mercs: you are a Loner, so you're hostile towards...

naive flame
#

i still don't get how to install external mods to MO, can someone give me a link or resources to check ty

wanton robin
naive flame
#

as they are downloaded form moddb?

wanton robin
naive flame
#

porque , lo he intentado antes, pero no parece funcionar, otro usuario, menciono que tengo que seleccionar la raiz de data como funciona en skyrim

wanton robin
wanton robin
#

Si es así, entonces no tienes que buscar nada de ninguna carpeta de data.

naive flame
#

entonces tiene mas que ver con que el mod no es compatible?
si ya llevo como 2 semanas con gamma instalado, estoy esperando al suguiente build, por el dark signal sound addon

wanton robin
#

Pero no solo basta con instalarlos, también debes de activarlos con las cajas que están al lado del nombre de los mods
Por defecto, después de instalar cualquier mod, estos no están activados

wanton robin
autumn warren
#

I'm legally dead, please send help

wanton robin
wanton robin
# autumn warren

Reload several times that save until you get your HUD fixed, happened to me too

naive flame
autumn warren
wanton robin
wanton robin
wanton robin
raven roost
#

For some reason I remember it's already in

nimble grove
#

I've disabled the immersive sleeping mods some time ago, but now anytime i sleep i barely get the sleep bar above 3 bars, even if i sleep 12 hours. Any clue as to why, or is this just default behavior for the sleeping? I'm having to sleep before 10 hours even pass in game after sleeping for 12

wanton robin
#

Wait, it is in MO2, but it's in the Disabled category

#

Fort get it, that's because I installed it just now

#

I'm an idiot

#

I clarify, this mod is not included in GAMMA.
I have it in that category because i installed it today

#

If i enable it doesn't have any file conflict

indigo summit
#

@wanton robin @autumn warren Reload the previous save before you encountered it, or its the matter of time before your saves shit the bed and die, thats first symptom of !busyhands

crystal vessel
#

Hi, I keep infrequently crashing at random for seemingly no reason, running mags/rougelike/ammocheck with Firemodecheck and golden autumn retexture. Thank you in advance!

indigo summit
crystal vessel
#

Guess I'll live with it, roguelike mod is so fun

wanton robin
wanton robin
indigo summit
#

if you're not able to load a previous save, my condolenses

wanton robin
#

Ohh, i have this
There are moments where i can't open the inventory, select a different weapons etc.
But I just need to exit and launch the game again, and it disappears

#

This has happened to me like 2 or 3 times already

eager dove
#

Is it possible to return integrated helmets for suits with them? And, accordingly, cancel the balance changes for suits with integrated helmets being without integrated helmets.

indigo summit
indigo summit
wanton robin
indigo summit
#

It kinda works like a disease, what you're describing is a second stage, and youre curing it by going back in time if you see it happen

#

If there was hud issue before that, you need to load before it, because that means that that one is the first stage

tough silo
#

Have followed the steam deck guide to a T and its working well. Only question (probably a dumb one too), is there a controller profile for us to use for the steam deck with gamma?

wanton robin
#

Well, ill just keep playing on this save until i can't, no more, it has been too many hours to just ditch it
Who knows, maybe i can even finish my campaign before this happens
If i get to the point where i can't save then ill just start a new game but ill update GAMMA to get the new mods

unkempt kestrel
#

Guys I have music mod enabled (one that no music on intro screen), but have no music in game either. I’ve tried messing around with in game sound settings but no good. Anyone know what could be wrong?

indigo summit
#

Did i catch that right

unkempt kestrel
#

Sorry, mean I have no music mod unchecked in MO2 but still have no in-game music

indigo summit
#

Screenshot this in your mo2

#

Along with the rest of the window

unkempt kestrel
indigo summit
#

...

#

What did i tell you to screenshot?

#

This captures everything but that

#

Or wait, is it in optional?

unkempt kestrel
#

Yes

indigo summit
#

My bad, thought it will be in audio

#

Well, you do have 335 mods instead of 336, could be the one missing

#

!full

unkempt kestrel
#

This will reset all my keybinds/graphics settings though?

indigo summit
#

Ok wait

unkempt kestrel
#

Guess I can do without music

indigo summit
#

Screenshot this then

unkempt kestrel
#

Has 335 as I've disabled campfire saves

#

It's alright, thank you anyway

indigo summit
#

Well, the order of ambient music is random, so maybe you just didn't play long enough to hear it or something

unkempt kestrel
#

No, been many hours without. Weird as when I enabled it it initially played, then stopped soon after

indigo summit
#

Its not that good anyways, thats my copium i guess

wheat vine
#

updated my game sadly I'm still getting this issue where when I ADS with NVGs on I crash

! [SCRIPT ERROR]: ....e.r/anomaly/bin/..\gamedata\scripts\z_beefs_nvgs.script:428: attempt to call method 'GetZoomType' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ....e.r/anomaly/bin/..\gamedata\scripts\z_beefs_nvgs.script:428: attempt to call method 'GetZoomType' (a nil value)

stack trace:

indigo summit
#

what the fuck is this screenshot my man

#

!default

quiet tangleBOT
#

Mod list
To bring your mod list back to default, inverting any changes made by you:

  1. Open the installer with admin rights
  2. Click on Only install G.A.M.M.A. addons

Keybinds
To bring your keybinds to default, DON'T press the default button in the menu, you'll mess up everything.
Instead, do this:

  1. Go in GAMMA RC3\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches\appdata
  2. Copy the user.ltx file you'll find in there (note that every change made by you in your user.ltx will be reverted to default)
  3. Paste this file in Anomaly\appdata
indigo summit
#

i know this is custom modlist support, ok?

#

but you can't enable all 380 mods and have it work

#

thats not happening

wheat vine
#

i have a couple mods on top of it

#

it has been working fine

#

I dont have any mods that should be interfering with beefs nvgs

#

not every mod in gamma itself is enabled

indigo summit
#

yeah, you just have 60 mods that interfere with something else

#

well, good luck i guess

wheat vine
#

I have 6 but alright

#

appreciate it

#

does anyone look at code here?

indigo summit
#

I do.

#

"I can do this all day"

#

As in, i can keep going, theres more errors in this log than thing working

eager dove
wheat vine
# indigo summit I do.

yea but what does that mean what do I need to do to fix it it runs Ive been playing for about 2 weeks

indigo summit
#

The fatal error, the one that actually crashed, points at shaders cumulative pack

#

It should be enabled if its not already

#

and if it is i guess you can try to right click > reinstall

#

if that doesn't work i guess you can try disabling it?

#

stable running isn't a concern when you have all of them enabled, whats the worst that could happen

hushed pine
#

I was told there was a few addons that I should disable if I wanted to add separate addons for the weather

#

What would those be?

indigo summit
#

What would those be is my line

#

Which weather addons are you trying to add?

hushed pine
#

Haven't decided yet, I want something to make the game darker, more gloomy and horror-esque

#

Maybe something with snow

#

Regardless, I was told there was a specific addon, that if not disabled, would override any weather changes I made

#

Can't remember the name tho

indigo summit
#

!deadzone

quiet tangleBOT
indigo summit
#

?

hushed pine
#

kek no, that's what the game already looks like

indigo summit
#

actually, what overwrites what depends on load order in MO2

hushed pine
#

Alright, thank you

half violet
#

Isn't bounty squads a crash the game mod as well?

#

I see it enabled in that list.

hushed pine
#

Tried to install Inverno and got this error

hushed pine
#

I fixed it

#

nvm

proven merlin
#

ive went to rostok just fine before this but now ive recently hit a ctd everytime i enter rostok . Anyone can help me figure out the problem in the log?

valid birch
#

Hello, when installing the texture pack summer to autumn with MO2 what other mods do I have to unselect?

#

I did search around and found something about screen space shaders and Agressor Reshade.
So I have those disabled and the game works. I just don't want to end up with an issue if its wrong 🙂

crisp flicker
#

dunno if this is the right channel to ask but, does anyone know the animation mod for sprinting where u hold the gun on one hand while pointing it upwards and sprinting?

#

forgot where i saw it

empty wren
#

Anyone with hd models on could tell me if you got all the npcs actually using the hd models? got it working at 3rd installation and npcs like leopard (merc guide at dead city) is using the vanilla model instead of hd

versed shoal
#

what is no BAS injection?

brave forum
#

getting a crash when drinking from flask;

 
[error]Expression    : <no expression>
[error]Function      : CInifile::r_string
[error]File          : Xr_ini.cpp
[error]Line          : 964
[error]Description   : fatal error
[error]Arguments     : Can't find variable item_visual in [actor_hud_bandit_trench]
 

stack trace:```
#

not exactly sure what is causing it

wheat vine
wheat vine
brave forum
#

uh. all of them
currently at 416 mods, will post lo in a sec

wheat vine
brave forum
#

game runs fine, 'til i use a flask

#

which sometimes crashes, presumably due to the l e g s mod

wheat vine
#

you're on your own chief, too many things can go wrong

brave forum
#

it was working perfectly fine til i added the simplified ui gamma patch, but even after removing it, i get the crash

plush hearth
#

I had the issue in the past and making GAMMA work again after disabling "Amors no integrated helmet" Mod. However the error returned, It has something to do with the Nomad Stalker amour I am wearing in my playthrough

#
 
[error]Expression    : <no expression>
[error]Function      : CInifile::r_section
[error]File          : Xr_ini.cpp
[error]Line          : 915
[error]Description   : fatal error
[error]Arguments     : Can't open section 'actor_hud_nomad'. Please attach [*.ini_log] file to your bug report
 

stack trace:
**```
#

Anyone who can help?

wheat vine
#

https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-151-track-stalkers-using-their-name-v10 @short remnant @nimble grove works flawlessly, doesnt conflict with anything, typed in their name, got the location as a quest marker and went to town with it

Mod DB

Ever wanted to punish an enemy that was bold enough to brag about their actions using social media? Ever seen a message asking for help but couldn't find the person that needed it? Some guy just found a powerful artifact, and you desire to take it for...

nimble grove
wheat vine
#

you can balance it yourself in the mcm too

nimble grove
#

doublefacepalm the one key I didn't try pressing LOL

#

Oh alright, I didn't think to check mcm. Thanks

halcyon vault
#

death anims and stutter are on. crashing in dead city, the first time it crashed when just walking around. now it crashes when I go around asking all the mercs for quests.

visual current
#

hi guys i keep game crashing when i try to enter Rostok, any help? not sure where to grab my report from

radiant sapphire
#

right click one of your saves on mo2 on the right. click open in explorer then go to appdata>logs. it should be the .log file there

cyan moss
#

Hello, does it matter that what order do you click on the mods i want to add or take. I made some tweaks so it suits my playstyle but now when the game is almost loaded just exits the game.

visual current
# visual current ahh yep chasing this one, gottcha

i have added: Skills Expansion 2.0, Companions Don't Die, Improved Ranks Revisited, EFT Weapon Sounds 1.8.1, USEC voice lines, Bear voice lints, ISG_, MCX Spear, Andtheheorl's weapon and minimod pack and ammo crafting expanded

tropic kite
cyan moss
tropic kite
#

!scrambled

quiet tangleBOT
cyan moss
#

Thank you very much 🙏

mint pasture
pure quartz
#

Hi, I installed the last Github update from Magz redux, but I still get the "ammo pickup" sound after each mag reload... any idea about that ? thanks : )

wheat vine
#

this is so fun

pure quartz
wheat vine
pure quartz
short remnant
river widget
#

Hi, i'd like to install REDUX - Flora Overhaul mod, but i'm scared to break my game, did anyone do it and knows how to ?

fiery monolith
haughty perch
#

Does anyone know about the radioactive workshop sample? I am running all places around the workshop in the wild territory but don't find the artefact and cannot complete the quest.
I have only some very basic additional gamma mods in use.

grand escarp
#

Hey guys.
Is Arzsi's Dynamic Radiation mod compatible with G.A.M.M.A?
I wanted Radiation to be more immersive, there's not even a use for Geiger counters in GAMMA right now, and Radiation either kills you in seconds or is just a small nuisance instead of a constant "companion" as I think it should.

glad fulcrum
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_dolg\stalker_dolg_voronin.ogf'.

why do i get this error when installing hd models right and reinstalling stalker everytime i go to rostok

short remnant
#

Volat Emerald Artifact broken?

fallen sorrel
#

Have a small question, the custom mods that I add to my mo2, do they stay there if I update the gamma data and such?

wheat vine
grave mauve
#

am i supposed to have an overwrite file?

wanton robin
wild gyro
wanton robin
#

But i got nothing more than that

wild gyro
#

so it will become a part of GAMMA eventually

wanton robin
cloud parcel
#

is there any way i can get the EFT hands for THAP mod? or is it gone forever

wild gyro
#

Check #📢announcements , its been about once a week recently. If you downloaded it a month ago, you are definitely on a outdated version and you should update #💽how-to-update. @wanton robin

wheat vine
#

can i enable halves population at hub? or is it disbaled because of some major bug

mint pasture
#

It's disabled because occasionally it'll get rid of important npcs

wheat vine
#

damn i wanna reduce hub lag somehow thanks

wanton robin
blazing sky
#

they do spawn on enemies sometimes so you probably did something wrong

wild gyro
quiet tangleBOT
#

"Why does every update completely reset my keybinds/my settings/my mods/my stuff in general?"
G.A.M.M.A. has a default mod list to make sure everyone has the same things, everything goes back to default when you update or you do a complete installation, it's normal.
You can backup your keybinds and mod settings following this guide: #╭📖faq message

wild gyro
#

!custom And this too

quiet tangleBOT
wanton robin
burnt sparrow
#

Hey peeps, I crashed when attempting to sleep at the farm North of the train bridge in Cordon, anyone have crashes on sleep issue? How did you resolve it?

#

Log shows this:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomoly/bin/..\gamedata\scripts\ui_sleep_dialog.script:302: attempt to call field 'set_rest_per_hour' (a nil value)

wheat vine
#

did you install modern ui

burnt sparrow
#

Oh, yeah, is that not compatible at all then? is there some kind of fix I can apply? :(

#

I'm not a big fan of the GAMMA UI

burnt sparrow
#

Yeah thats the one I had, guess I forgot to apply the patch. But curious; when installing the UI it has "New Patches" at the bottom, should I tick that and also enable the seperate downloadable patch?

wheat vine
burnt sparrow
#

ohhhhh

#

cuz I enabled it too and patches werent showing and my HFTS bars got messed up lol

slim plover
#

guys I need help my artefacts change effeciency everytime I load in a game

#

I only have autumn harmony with gamma

#

this was originally 19% then to 11 then to 21 then 24 then now 16

harsh verge
#

i am not crashing but stuttering every half second-second ONLY when my mouse is moving. curious if there is anything out of the ordinary on the log?

icy iris
#

anyone has a issue while climbing ladders (dont know if this is the right chat) it seems to be bugging like i don't go straight up, more like back and forward while getting up

wheat vine
icy iris
#

im not moving my mouse it looks like he is getting "inside" each step and then out

clever steppe
#

Can someone provide me with some technical support please?

wheat vine
raven roost
#

Don't ask to ask

#

Just ask

clever steppe
#

Sorta. I modified my shaders. My whole screen is black. I can see my health in the bottom left and tracers when I fire bullets but that's it.

#

I've fucked with every screen setting, disabled all shaders and restarted my pc and nothing.

burnt sparrow
#

@wheat vine should I disable the GAMMA UI mod in MO2 if using the Mordern UI? I know it sounds dumb but with huge modpacks like this I can never be too sure

raven roost
quiet tangleBOT
#

To clean your "Shader Cache", don't use the option in the Anomaly launcher.
Go in this folder: Anomaly\appdata, you'll find a folder called shaders_cache, delete this folder and launch the game normally from MO2, using your preferred DX.

burnt sparrow
clever steppe
raven roost
quiet tangleBOT
wheat vine
edgy inlet
#

Does anybody know how to get rid of the mag count on the bottom right of the screen when using mag redux?

burnt sparrow
#

I got confused as a Moddb link took me to the modern UI but it said Simple UI. I no English good xD

wheat vine
edgy inlet
edgy inlet
edgy inlet
burnt sparrow
slim plover
short robin
#

anyone know what could be wrong

burnt sparrow
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'anomaly_weapons\wpn_vssk\barry_vssk_hud.ogf'.

Something to do with weapons. Is this after a fresh install?

short robin
#

i downloaded a weapon mod pack that was posted here

#

that's the only mod i download that is not included in gamma

wheat vine
wheat vine
#

@mint pasture issues your pack

mint pasture
#

A log would be nice. Can't do anything without that.

mint pasture
#

That's not my pack

#

Thats an issue from the vssk animations

#

Update gamma

short robin
#

kk thanks bro maybe that's the reason i was crashing in some areas as well

fallow timber
#

what does this crash mean?

timid mauve
#

heyo, i keep getting a crash that in relation to a script:74 in the stack traceback, have the file if needed. no non-gamma mods, but not "vanilla"

timid mauve
# timid mauve heyo, i keep getting a crash that in relation to a script:74 in the stack traceb...

stutter fix, save before 10-10-22, npc's can not see thru foliage, ammo check, tooltip in corner, zcp, fluid relations, companion teleport, and new item highlight are my added mods

(214, 218, 223, 252, 257, 261, npc can't see thru foliage, stutter, and save fix)

I've been consistently getting crashes from script 74 since I installed, have done multiple full re-installs (most recently yesterday)

if anyone can help or has some experience with this, thanks in advance

alpine bridge
#

all ive added was project inverno and i used a few of the mods apart of the downloads Edit: false alarm i got anomalied

wheat vine
timid mauve
timid mauve
wheat vine
wheat vine
timid mauve
wheat vine
#

or 257 zcp

timid mauve
#

I don't mess with the disabled section

wheat vine
#

so you should keep 257 disabled

timid mauve
#

Will do, thx

timid mauve
wheat vine
#

backup your save first then try but imo no need

heady dirge
#

Yo what mod disabled my animations, I want them back, idc if it causes bugs

timid mauve
limpid gyro
heady dirge
#

ty

harsh verge
limpid gyro
wanton robin
#

i just did what the default command tells me to do, and it did disable the mods i added, but now i only have 334 mods active

sour hemlock
wheat vine
#

Hey, so I'm able to get into the game and play however my performance is absolutely atrocious, I'm getting around 20 fps in the rookie village. I can play any other title just fine but this one seems to be presenting a lot of trouble. I know its a 20 year old engine but there must be a way to improve 20 fps regardless. Here are my specs:

coral crypt
#

the hell

vernal forge
#

game only uses 1 core of the cpu

#

check with msi afterburner the usageo f gpu/cpu

wheat vine
#

I don't have afterburner I have geforce

#

I also looked at taskmanager, cpu was only going to around 60%

#

I can rescan with geforce rq

slate ridge
wheat vine
#

No I didn't see it, I'll take a look thanks.

sour hemlock
coral crypt
# sour hemlock LOL.... how?

336 mod can do miracles. Idk how tbh, It was like I crashed for 2-3 sec and somehow I was able to move my character. Then the screen got back to the game and this happened to my PDA. Then my game crashed in the normal way (funny to say this, but its stalker XD)

sour hemlock
#

lolol

#

it's like the prewindows 7 freeze where you could drag the window around your monitor i guess

wheat vine
#

I now have an average of 25 instead of 20

sour hemlock
#

sounds about right, also nice and congrats

grand escarp
#

Any chance for Arzsi's Dynamic Radiation mod to be integrated / compatible with GAMMA?

wheat vine
jagged kiln
#

I can't seem to find a way to sort this out

timid mauve
wheat vine
jagged kiln
jagged kiln
mint pasture
#

Seems to have to do with dof too. If you move the sight away the picture becomes clearer

wheat vine
wheat vine
#

you can see them in the shader and visual category in mo2

jagged kiln
# wheat vine you sure?

yeah, red dots are not a problem even in vanilla GAMMA. The linear sights are, like the russian ones. (try the 1P76 or the OKP-7 as example)

jagged kiln
#

RPK-16, SAIGA for example

wheat vine
#

you're right damn

jagged kiln
#

yesterday I asked for this and tried everything and it doesn't seems to be a fix for it xd

burnt sparrow
#

Hey peeps, am using Autumn Redux alongside the default Gamma weather and in my SS you can see the sky is bright as fuck tho cloudy and the fire anomaly lightens up the area like a flare, is this normal?

#

without the fire going off:

wheat vine
#

have you entered cfg_load grading_vanilla into the console?

burnt sparrow
#

I'll try Majestic Weather again

wheat vine
#

maybe it's just that time of day, i got that sometimes

burnt sparrow
#

do you use the default gamma stuff?

wheat vine
#

no i use golden autumn

wild gyro
#

It could be a reshade issue

burnt sparrow
#

It was the Gamma weather/skies redux, one of those two, I'm using the default Gamma reshade, here is my final result, MUCH better looking that the previous SS:

#

And with the fire anomaly:

wheat vine
burnt sparrow
#

Oh I'm not sure but in MO2, I have two profiles, one for default gamma and one with the Autumn+Majestic mods, is the "cfg_load grading_vanilla" persistant across both profiles or only the profile I used it on?

burnt sparrow
wild gyro
burnt sparrow
#

Indeed, I also disabled Gamma weather and Skies Redux before taking those SS

#

Why? Does it look "off" somehow?

wild gyro
#

Nah I was just curious, was thinking about trying majestic weathers

burnt sparrow
#

Ohhh okay, I've only seen cloudy rain so far xD

agile copper
#

do i need the compass patch for dynamic emission cover?

obsidian shadow
#

Is the Bounty Squad Kill mod supposed to be ticked ?

wild gyro
lament cipher
#

I've installed Mag redux, following the bot instructions, but I've noticed the animation for checking ammo doesn't seem to fully work with my shotgun. My character lowers the gun a little and then "Empty" shows. From a video I saw the player fully pulled the mag out and you could see the rounds inside - does that animation work with every weapon or only certain ones?

vernal forge
#

ash12/vssk are the only weapons in game that have animations for ammo check

#

the 99% of weapons don't have

#

they just hide/lower then text appears and gun appears

obsidian shadow
lament cipher
#

Thanks!

simple spear
simple spear
lament cipher
#

Does retooling a mag use any materials? I accidentally clicked a 2 round shotgun mag and it’s turned it into a 4 round shotgun mag without any noticeable cost? Feels like I’ve cheated a free upgrade almost

brave thicket
#

Hi all, im in Pripiyat and im getting INCREDIBLE stutters every 3 steps. Like fps down to 11 for 2 seconds

fallow timber
#

is it safe updating mid save or do i need a new game?

wise burrow
#

Its usually safe to update mid save, the only times it isnt is when a new mod is added that requires a new game

fallow timber
#

ok, thanks. when i update gamma, will it remember my custom mods or will i need to recheck them?

wise burrow
#

If you make a new mod profile it'll keep whatever you added, but won't update with any new mods added to gamma

fallow timber
#

ah i just edited the gamma profile, probably shouldve made a new one

brave thicket
wise burrow
#

I did the same thing initially, the only thing that really is important to save is any custom mcm settings

fallow timber
#

how do i make sure those are saved?

wise burrow
#

!backup

quiet tangleBOT
#

"Why does every update completely reset my keybinds/my settings/my mods/my stuff in general?"
G.A.M.M.A. has a default mod list to make sure everyone has the same things, everything goes back to default when you update or you do a complete installation, it's normal.
You can backup your keybinds and mod settings following this guide: #╭📖faq message

wheat vine
#

!custom

quiet tangleBOT
fallow timber
#

alright thank you

pliant jacinth
half violet
#

When a helper needs help. Shot a blind dog with a mosin at a good range in Cordon. CTD. I don't really see a related error/crash in the log. Any ideas?

gentle tinsel
#

I'm getting a horrendously low amount of FPS (1-5) in Dark Valley. I've followed every graphics optimization post I could find and checked the FAQ and Known issues and seen nothing on it and what I have only improved it by maybe 10-20 fps. So far getting wonderful FPS (90+) everywhere else ive been

short remnant
#

So what would I need to do to turn Nimble into the smuggler he used to be? I don't mind having traders not buying/selling guns and armor but no one in the entire zone smuggling guns? Imo that doesn't feel right.

short remnant
vernal forge
#

the ones that start glitching and stretching causing a lot of particles + noise bc it gets stuck between objects

devout flame
#

Hey is there still that vr mod, I swear I saw it here somewhere

devout flame
#

oh damn, thanks

gentle tinsel
low ferry
#

So if I want to play with the regular stalker economy plus trader overhaul, do I just disable gamma economy?

wheat vine
#

!vanilla !to

quiet tangleBOT
wheat vine
#

!to

quiet tangleBOT
#

Trader Overhaul isn't about weapons and armors (no you don't need to start a new game): #╭📖faq message

low ferry
#

Thanks.

primal sentinel
half violet
#

Not sure what custom mod that could be.

primal sentinel
#

if you dunno how it's this panel, i'd think you do though

half violet
#

Oh wait I see it on the end. Removable weapon kits.

primal sentinel
#

yup, that'd make sense

#

give 'er the ol' reinstall

half violet
#

I could just turn it off.

#

Yep. Removes that error.

#

Now to see it if keeps crashing randomly. =\

#

It also includes compatibility for LEWD's Modern Thompson.

#

But I don't have that installed and there isn't any install options with that mod.

#

So it can apply to a mod that I don't have. But doesn't have a check to verify if that mod exists before applying itself?

#

😐

primal sentinel
#

i see that, yeah

main grove
#

For all you know the compatibility layer between the two might as well be one liner, that doesn't affect anything unless the other mod is installed as well

half violet
#

So the attempt to override error is benign?

main grove
#

ah, might have looked at the log 1st as well >.>

burnt sparrow
tough silo
#

So wanted to iterate this here in response to my last question, if you are running on steam deck you can rename your game shortcut to S.T.A.L.K.E.R Anomaly (exactly like this) and controller configurations for steam deck/in general should come up and are confirmed working for me

dusk hill
#

Trying to enter Red Forest. I remember this happening the first time I tried to enter a few weeks ago as well.

wooden wing
#

any experience with DXVK? and would you recommend it?

harsh verge
sly wadi
#

Hello all. I have a current issue with AI not seeing me at all. I never messed with the debug menu, have the standard mods on install except I have warfare with storymode due to vintar0's improved warfare mode. It started happening today after playing for a couple days. Thanks!

quiet tangleBOT
#

These are POSSIBLE fixes. Let us know in #old-feedback-suggestions if they worked for you, we're trying to find out a definitive solution because this bug is very rare.

  • If you are about to die because of the psy health, reload a previous save.

  • If NPCs are ignoring you/not reacting to you, even if you shoot them:

  1. While in game, hit Esc on your keyboard
  2. Go to Mod Configuration Menu and search Stealth
  3. Click Default
  4. Click Apply
  • Enable debug mode (send !debug in #🤖bot-commands to learn how to enable it)
  1. Press F7 and click on Change Faction
  2. Make sure that the command box for Invisibility is OFF
  • Reload an even older save
brave forum
drifting bridge
wheat vine
brave forum
#

is there a way to specifically revert the fort 12 back to fort 17 in PPP? i personally do not like the fort 12 model over the fort 17, and want to switch it back

fair solar
analog drum
hasty widget
hasty widget
#

open debug and click delete common squads

fair solar
#

invictus

#

so cant use debug or failing it

#

welp

#

best is to start a new gme i guess

analog drum
# dusk hill Trying to enter Red Forest. I remember this happening the first time I tried to ...

you are prob missing the file barry_vssk_hud.ogf. it is normaly in 268- VSSK Reanimation and Remodel - BarryBogs mod so reinstall that mod with mo2 check the mod place it under the same mod and untick the older mod. call your new mod v1 or so, https://www.moddb.com/mods/stalker-anomaly/addons/vks-vykhlop-a-vssk-reanimation-and-remodel

Mod DB

[DLTX & 1.5.2 REQUIRED] Full Reanimation For Both The VSSK & Ash12. VSSK includes New Model, New Sounds & Animations including 3 New Animation Types For Checking Magazines And Multiple Unjam Variants. All Animations Converted To Work For The Vanilla...

hasty widget
#

The error comes from the Bas_save_saver patch maybe if you disable it? Unless the save you are at had the old bas previously

analog drum
wheat vine
analog drum
#

just got to your mo2 and follow the path then you see if you have the file there

fair solar
#

so i cant fix my problem without debug do i?

analog drum
#

can you come down to the channel one sec

fair solar
#

which

analog drum
#

look for my name

#

rookie chan was free

fair solar
#

voice?

#

channel?

analog drum
#

yes

cunning lily
#

"No more companions friendly fire" mod doesn't work for me, anybody know what the problem might be or is it outdated?

analog drum
crisp flicker
#

does this work with gamma? and if so, do i have to restart my game

analog drum
earnest burrow
#

hey, do i need to enable anomaly season's in mo2 for using project INVERNO?

cunning lily
mossy ingot
dim fractal
#

Hi all! My game has recently started to crash after 4/5 minutes of gameplay and i wouldn't know why since everything has been going smoothly for me (started as loner in cordon and got to pripyat, have already a lot of hours of gameplay), and the only additional mods that i have enabled are the magazine one, mags buyable at t., and ammo check (i disabled gamma reload/unjam) for a total of 338 mods active since the beginning of my playthrough. Thank you in advance!

mint pasture
#

Try removing mags buyable at traders too. That adds a lot of extra unnecessary stuff

dim fractal
# mint pasture Unfortunately an empty stack trace doesn't tell us much. You could try deleting ...

I'm afraid that (being the noob that i am) i don't understand what you mean by that. I will try and remove the mod you mentioned tho. Another thing I noticed is that I couldn't use the shift button press to move stuff from 1 stash to the other; furthermore in one instance i also encountered another problem whereby, right after sleeping, couldn't get any command to function, couldn't raise weapon, reload, nothing. Hope this helps. Thank you in advance!

wise burrow
#

Sounds like busyhands

#

You can delete squads by running the anomaly launcher, clicking debug mode, running anomaly then pressing F7

split stag
#

error message: unhandled exception occured. 331 mods because i disabled some shader mods according to the framerate optimisation guide here on discord. also enabled unlimited stashes weight.

pliant jacinth
tired hound
#

that screenshot is hot and sexy

#

holy hell

subtle thorn
#

hey, i want to install the classic textures, do i have to do anything to the downloaded file, before i install it into the mod organizer?

vivid dune
#

I keep getting the error of "not enough memory resources are available blah blah" while in meadow

#

my extra mods are the minimap, show dead bodies
and the "turn this if you stutter"

tropic kite
#

!backup

quiet tangleBOT
#

"Why does every update completely reset my keybinds/my settings/my mods/my stuff in general?"
G.A.M.M.A. has a default mod list to make sure everyone has the same things, everything goes back to default when you update or you do a complete installation, it's normal.
You can backup your keybinds and mod settings following this guide: #╭📖faq message

tropic kite
#

!custom and this

quiet tangleBOT
vivid dune
#

alright, so do I test out default first, see if the problem still persists? and then add the mods?

#

it's really weird how it doesn't show anything related to what caused the memory leak

tropic kite
vivid dune
#

alrighto, thanks

dim fractal
# wise burrow Sounds like busyhands

i tried all of the above, but it doesn't seem to solve my issue. i tried loading an older save and start again from there: it seems to have the desired effect, but after an hour or so of gameplay i start to get some issues (eg. the running animations of the character holding a weapon change to another pattern, when i try to fast travel to a location the screen becomes black as if it were to work, but then it goes back to where i issued the command) which ultimately lead to me crashing back to desktop

#

maybe i should also mention that i already tried downloading gamma data and doing complete installation but it didn't amount to anything. Let me know if i need to post my log/modlist, thank you!

jade pagoda
#

is there a way to disable the wall making my weapon go up? i cant get cover in most fire fights because i cant shoot when i do

wild gyro
tropic kite
#

you don't even have to disable the mod

#

just do it from inside the game

jade pagoda
#

ok ty

wild gyro
#

You need to disable the controller suicide or you get crashes though right?

tropic kite
wild gyro
#

Ahhh I see

jade pagoda
#

wow that is so much better, less "realistic" some times makes gameplay a lot better

half lodge
#

Having issues when looting corpses, occasionally I get out of memory error, but normally it just appears blank.

gentle tinsel
#

What would cause horrific lag for one zone (Dark Valley) despite perfect performance everywhere else?

#

Like my FPS drops to 1-5 fps making the zone unplayable unless you like slideshows of you getting mauled by a mutant cat lol

#

Someone last night told me it might be a bugged npc corpse, so how would I fix that or get the game to delete the corpse?

wheat vine
#

i think there's an option to delete squad in debug

gentle tinsel
#

How would I know what squad?

crystal vessel
#

their might be something in you log text file, I'd try looking there first till a helper responds

still tide
#

When using guns that have 3 "views" using the V key, such as LPVO variable zoom scope, laser alt view, and underbarrel Grenade Launcher, when switching thru the views, the variable zoom of the scope no longer seems to function and the scope is "stuck" on the most zoomed out view. Just curious if this happens for everyone or if its an issue I can solve. thanks.

#

this can be fixed by removing and reattaching the scope.

mint pasture
#

That's a known bug and am unfortunate limitation of the engine

solid mortar
#

hows that mod called makes the zone look like if it is in winter?

#

oh wait theres a channel for textures

stuck venture
#

im having the problem of your health bugging out on transition, for me its between garbage>cordon. i have gamma economy disabled and TO, unlimited stashes, stutter enabled. i have a save just before the transition, at which point my health is still fine, but whenever i cross the border, my health bugs out

wheat vine
tulip quarry
teal root
#

Can we already use this mod that will be in the next build?

#

With the current G.A.M.M.A

stuck venture
teal root
#

So it works if I just download it and put it in my MO2 folder, enable it last?

wheat vine
wheat vine
stuck venture
wheat vine
#

after

stuck venture
#

ah

#

bit of miscommunication there, its transition TO cordon, not from

wheat vine
#

i'd still do the same tbh

#

known issues with cordon

#

it fixes that bug for me

manic trail
#

I want to try Skills Expansion 2.0 for Anomaly Skill System in Gamma, anyone know if there are any problems with that?

tired vortex
#

The only extra mod I have is "stalker tracker" to find them in PDA
Mod db page : https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-151-track-stalkers-using-their-name-v10

Mod DB

Ever wanted to punish an enemy that was bold enough to brag about their actions using social media? Ever seen a message asking for help but couldn't find the person that needed it? Some guy just found a powerful artifact, and you desire to take it for...

#

4 Shaders Off
Reinstall Beefs NVG
Enable stutter fix
Disable Autumn, Gardener, Dead Bush
Enable NPCs can't see foliage
Disable Unjam/Reload
Enable Mags Redux, Ammo Check, Mags buyable

  • Installed Tracking stalker
slate olive
#

Has anyone else experienced this crash when inside lab x-16 in Yantar?
![axr_main callback_set] callback on_actor_first_update doesn't exist!
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:

c:/anomoly/bin/..\gamedata\scripts\axr_main.script (line: 254) in function 'callback_set'
c:/anomoly/bin/..\gamedata\scripts\_g.script (line: 105) in function 'RegisterScriptCallback'
c:/anomoly/bin/..\gamedata\scripts\fluid_aim.script (line: 199) in function 'on_game_start'
c:/anomoly/bin/..\gamedata\scripts\axr_main.script (line: 320) in function 'on_game_start'
c:/anomoly/bin/..\gamedata\scripts\_g.script (line: 83) in function <c:/anomoly/bin/..\gamedata\scripts\_g.script:74>

~ ------------------------------------------------------------------------

not compatible with 'new_name.script'.

Registering

Loading ini: misc\smart_profiles.ltx

! WARNING: fetch_list.ltx | wrong section name [wpn_kriss_vector]
! WARNING: fetch_list.ltx | wrong section name [wpn_raptr]
end setup

  • phase time: 3125 ms
tired vortex
#

Should I just disable mag redux/mags buyable from traders / unjaming like all the mag based stuff or?

wheat vine