#🔨modded-gamma-support

1 messages · Page 20 of 1

analog goblet
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[2022-10-30 13:30:49.919 E] failed to write E:/Gamma RC3.7/mods/213- Trader Overhaul (if you do not want the true GAMMA experience) - AGoodSetOfPistol/meta.ini: error 2

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i dont think it happened when i was installing mods just enabling/disabling for testing

slow marsh
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Hi there! What is AVX?? And when should I use it?

scarlet cave
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anyone know any mods that add more revolvers to the game

analog goblet
analog goblet
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!avx

quiet tangleBOT
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Actual explanation at the bottom but simply put:

Do you have a good CPU? Use AVX (if you have a crash, it probably means your CPU doesn't support this function).
Do you have a good GPU? DON'T use AVX.
Do you have both? Try for yourself, see what's better.

Actual explanation:
AVX is a way for your CPU to do calculations on a large array of data simultaneously. This is the same kind of job GPUs are primarily meant for.
So if your GPU is decent, AVX is (in most cases) outclassed by the GPU itself. Best way to know which is better for you, personally, is to try both versions and see what does or doesn't crash/performs better.

woven snow
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// Looking for snipers to delete...
Time continual is:4436311
current hitter zone_radioactive_weak
not valid field zone_radioactive_weak
current hitter zone_radioactive_weak
not valid field zone_radioactive_weak
current hitter zone_radioactive_weak
not valid field zone_radioactive_weak
* [x-ray]: Full Memory Stats
 
FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : xrMemory::mem_usage
[error]File          : memory_usage.cpp
[error]Line          : 63
[error]Description   : fatal error
[error]Arguments     : bad node in heap
 

stack trace:

Okay, so random crash, is this a random memory thing or could it be something wrong that may persist? i can post full log but it was during a bit of playing so its long

wise burrow
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it changes the distance that npcs load in and start 'thinking'

slow marsh
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Like the detection when you stealth?

wise burrow
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moving around, looking for stuff, fighting, etc

slow marsh
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So if it´s enables, game is easier?

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enabled*

wise burrow
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no it just means that npcs only start reacting to stuff when the player can see them

slow marsh
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any example?

wise burrow
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so instead of hearing the gunshots of npcs fighting 1500m away, theyll start fighting when the player is like 500m away or something

ancient socket
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I kinda miss the knife requirement for looting mutants and all the animations and the like, can you enable them in MCM? Can't seem to find any option.

wise burrow
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those animations were disabled because they caused save corrupting bugs

ancient socket
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Aah, that's a shame. Will it be fixed?

wise burrow
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it might but i wouldnt count on it because the issue is present with any animation, its just that the fdda ones caused the issue way more often then any others

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!busyhands is the bug

quiet tangleBOT
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DO NOT ENABLE any of the disabled animations. These are the root cause of multiple animation loops that can break the game, to the point where you have to delete your current save file.
This bug is called "busy hands", an animation loop that prevents the player from interacting with the action keys, except for movement. This bug can also and especially be found with vanilla animations. Try not to spam them.

If you are still unsure whether you have it or not, try to do any of the following:

  • interact with objects or people
  • use a weapon (you shouldn't even be able to see it when you select it)
  • open your inventory
  • drink/eat/sleep
  • check your HUD in the bottom left corner

If you cannot do any of this, it probably means you do have busy hands.

The only possible way to, maybe, remove it completely, is to disable any extra activated animation that was previously disabled. You will also have to go back to a previous save where you are 100% sure that you don't have busy hands.

Certified DISABLED animations that bring busy hands:

  • Opening/closing backpack and any option related to this
  • Animation for skinning mutants
  • Disassembling objects with Left-Alt pressed
  • Picking up objects where you can see the hand movement
wheat vine
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!fdd

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:v

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can I disable food drugs and drink Animations by its own?

wise burrow
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i doubt it but wouldnt hurt to try

wheat vine
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nope

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crash

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damm I dont want to disable the animation when consuming stuff but I dont want to actually see it

wise burrow
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i think you can disable it in mcm

wheat vine
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ye im looking for the setting right now

drifting cedar
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Hi, this question might not fit this channel but I hope someone here can help me.
I want to edit the stats of an outfit using the debug menu's "Outfit stats editor", but it says I need to unpack a config in order to actually apply changes. How do I unpack it?

slow marsh
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What does the "GAMMA Companion Rework" mod?

analog goblet
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idk but id love to know, i just know to keep it disabled? i might try it again tho cuz when i used to use it i never had the npcs get stuck bug so /shrug

icy matrix
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crash after shooting a mono in outskirts

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"trader_monolith_kbo19515 about to be hit by actor in bone 19
NPC visual model: actors\stalker_monolith\stalker_monolith_2a_face_rabbit
ammo_7.92x33_fmj shot with wpn_k98_wpn_addon_scope_zf4, Weapon power= 1.15, AP power= 0.25, Hit multiplier= 1, Air res= 0.25, Distance= 53.558074951172 m, Barrel condition: 0.88
Bone hit= jaw_1, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.01
Real AP power= 0.19242223211055, Bone armor after hit= 0.01, Damages inflicted= 7.7892518043518, Remaining health= -7.6164723187685
! ERROR on rejecting: entity not found. parent_id = [19515], entity_id = [19518], frame = [237617].
stack trace:

at address 0x000000014014E0AA"

vernal forge
hearty lotus
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Hello, what to do ?

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FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_3825c94a055ba8c00128a7b281b7aba5>::()::<lambda_3d4a39a1d3dc54b79c825d008d7a2fb1>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 352
[error]Description : fatal error
[error]Arguments : Duplicate section 'helm_ach7' wasn't marked as an override. Override section by prefixing it with '!' (![helm_ach7]) or give it a unique name. Check this file and its DLTX mods: c:/a.n.o.m.a.l.y/bin/..\gamedata\configs\icon_override\icon_override.ltx, mod file ico_maid_armors.ltx

analog goblet
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Wondering if anyone has tried the nvg consistency add on to make the nvgs all be black? I tried setting it up but now my nvgs are all without icons, i checked the files and the icons are all there and should be working its not like the addon is bad or anything afaik

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also if anyone knows how to stop some scopes having a massibe blue/purple tint affect while using night vision goggles pls let me know im dying to have these scopes not be usable imo

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man this scope doesnt even have like the night vision function to it but its still messing up my normal night vision

wild gyro
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Anyone happen to know if the new BaS patch supports mags redux? monkaHmm

storm crane
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Game exits with no error in miracle machine i think in yantar anyone ever had this happen? or know the cause?

nimble grove
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any idea what causes items icons to disappear?

autumn warren
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whelp, touching the 'c' button (companions wheel) is causing an instant ctd for me

mint pasture
wild gyro
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Sweet, thanks pepeOK

autumn warren
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found out why, turns out something someone here suggested doing is not a good thing to do

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let it be known that emptying the AGDD_voiced_actor.script file breaks the companion wheel, surprise surprise

slow marsh
mint pasture
sonic carbon
mint pasture
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Do you have an older version of my Mod pack?

vernal forge
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read description, has info

analog goblet
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Yo did someone delete my msgs? Am i not allowed to learn more about the game and how to potentially help ppl by asking questions about posts in here?

raven roost
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If we delete stuff we make sure to say "why"

analog goblet
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Im not 100% sure i was just assuming cuz i swear i replied to maxi like idk 98% sure? I was asking what they meant by the qestion i wanted to learn more about the draggable hud editor and even how the default hud editor works.... maybe it was in a different channel and im blind and sleep deprived?

analog goblet
raven roost
raven roost
analog goblet
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okay cool, thats good enough for me, i like how u guys manage the discord and rules and everything here. Ive been in some discords where i had no alternatives and the mods were like crazy strict rule happy like, u talk off topic for more than 30 secs and then u get called out by a mod to change channels, so u do and then get back on topic to the game for another 30 secs and its like therye just hovering over all the chats waiting for topic changes 🤣

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ahah thats exactly where it was, see im usually right when i think im being dumb as hell >< sadly adhd+sleep deprivation combo suuuuucks

raven roost
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A little bit of offtopic it's okay, the problem is when the whole channel get derailed

analog goblet
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yeah but u guys dont get on my ass because i go on a topical tangent, u just correctly point me to the best place where my msgs should go if im in the wrong spot right

analog goblet
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but yeah i super appreciate it all yo

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hoping i can contribute by helping for all the help ive gotten, but i still need more time with the game before i can stop saying idk wtf im talking about but try (insert example here)

raven roost
analog goblet
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yeah that doesnt contribute in anyway theres no actual criticism or anything in it 😄

wise burrow
raven roost
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I think that the next build will directly be 1.0

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Because

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!1.0 read the long answer

quiet tangleBOT
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1.0 WHEN?

Short answer:
When it's done™️.

Longer answer, more informative:
Grok is trying to release 1.0 ASAP, he's working now (as in, he have a real job) so his modding time is limited. For now, he's doing the same things he has been doing for months: polishing, bug fixing and releasing (almost) daily updates.
Also, Boomsticks and Sharpsticks is in the process of being updated (any day now) and this unfortunately means a delay in the release of 1.0...
However.
G.A.M.M.A., as it is right now, can already be considered 1.0, because the actual 1.0 will literally just be a more organised mod list (once and for all), so no disabled stuff, no useless mods, etc.
As for actually new things to be added, he has already said not to expect the world for 1.0.

raven roost
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I also need to change it

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But basically BaS dropped

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The server went boom in general

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We literally have Larkin now and we also have a dude who's creating a launcher

wise burrow
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thats a good enough answer ig

raven roost
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Stuff happened

analog goblet
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larkin? man i just set up the new bas update thank god for the person providing the patches on here i love it

raven roost
analog goblet
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like a proper launcher? the current laucnher is just a waste of time now that ive set the avx setting and turned off prefetch

raven roost
analog goblet
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ooooo i cant wait for that, ive been told not to clear shader cash via launcher i think cuz it may not always work properly?

wise burrow
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that doesnt render on top of everything?

raven roost
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It will be automatic as well

wise burrow
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sounds cool

raven roost
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Proper automatic

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Literally stuff like "select the folder"

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Done

wise burrow
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like checks for updates by itself?

raven roost
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I have to ask but most probably yes

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The whole thing will seriously be automatic in every aspect

wise burrow
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wait so it just chooses an install folder by itself?

raven roost
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No, you need to choose the directory

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The launcher will install Anomaly and GAMMA all by itself

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It's automatic, seriously automatic

wise burrow
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hell yeah

raven roost
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And less buttons

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So many less buttons

analog goblet
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oh man thats dope, i assume theres gonna be a no auto updates setting for us custom mod list users

wheat vine
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sounds like a wabbajack

raven roost
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I think the whole thing will be

Install Anomaly
Install GAMMA

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Done

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Maybe Update GAMMA but I don't know

wise burrow
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it would be nice to keep the update gamma button

raven roost
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I mean we have to use MO2

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It's not like we have a choice

wise burrow
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use vortex 🤢

analog goblet
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oh so it wont tweak things thats good to know

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use..... nexus?

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😄

wise burrow
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vortex is just a terrible manager

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do only friendly squads show up on the map for tier 2+ pdas, and if so, is there a way to change that?

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i want to see where isg and mono/sin squads are

wheat vine
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you could just use debug mode

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f7 and then debug map hud option

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will display all squads on all maps

wise burrow
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sure but i want it to work like the normal game one, where maybe one guy in the squad shows up and not everyone

wheat vine
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i guess mess around in item_device.ltx

wise burrow
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guess i'll check that file out

analog goblet
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yeah i had a fix for that msyelf i did last install so i could probably find out where that is if u rly want

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do u guys know how to make sure that my mags mod is properly giving me mags when i start a new game? I feel like i dont see any mags in the loadouts and when i check gammaes new game loadouts ltx i dont see anything about mags just ammoo

wheat vine
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you wont see it in the loadouts

wild gyro
wheat vine
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it prolly uses an auto inject script of some kind

wise burrow
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found a mod that shows enemy squads but its for 1.5.1

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time to find out if it still works

analog goblet
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right i saw the auto inject i just assumed itd be too complicated to glean stuff from atm for me

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but okay cool so ill always have mags and be okay nice

crisp flicker
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hi guys so im trying to tweak my gamma gameplay and turned off a few mods, and now when i'm lowering/raising my weapon, a weird sound plays? something like activating a nightvision or something and i dont know what's causing this. I've already checked the keybinds in MCM and in the game settings and i only see the "B" button bound to lower/raise weapon

analog goblet
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did u disable or mess with the sound overhauls or jsrs or whatever?

crisp flicker
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oh shit i might've

analog goblet
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yeah u gotta make sure those are set up as intended

wheat vine
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that sound is hardcoded into BaS

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theres no in game setting for it

crisp flicker
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so what i did is

  • copied another stalker anomaly folder/files
  • installed another M02
  • used the mods and the profile in the gamma mo2 folder in my mo2
  • profile got messed up, and all of the mods were disabled
  • tried to enable my desired mods
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i only did this because i think the reshade in the gamma game folder is making my game drop fps and tried to enable mods manually and carefully as to know what's causing the lags

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but i'll try the JSRS and sound overhauls thanks

wheat vine
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youre not going to remove that sound unless you remove it from BaS

analog goblet
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Yeah thats usually gonna mess things up a lot unless ur being super observant of all the changes and know that its all meant to work, so u dont forget something like the sound mods. Id highly recommend looking up the uh !update or !install commands in #🤖bot-commands theres a easy way to check/update everything and get vanillaish settings back as those are the most stable. I think the only good way to try other profiles setups would be via the #1035807043933720576 mod called stalker gamma extended or something like that? U still gotta manually install the addons but it does all the other work for you so u can more easily switch profiles/weather/plants n textures and things....

analog goblet
wheat vine
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just dont use the key that makes that sound, simple as

analog goblet
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but yeah reshade is a minor inconvenience i love it now because im getting better performance by not using SSAO stuff or AA stuff in game and isntead through reshade, also it will apply to my other .fx's im using unlike the in game aa stuff

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i think the default gamma reshade stuff or the default agressor reshade stuff that u gotta manually drag into your anomaly mod is decent only like max 10 fps hit usually like a 5 fps but i think im geting more fps than that from the AA and ssdo ssao? stuff being disabled probably a lot more than im losing

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!core0

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!core

quiet tangleBOT
analog goblet
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that helpsme a lot too may not help a lot for ur cpu but may help an immense amount fps wise

crisp flicker
analog goblet
analog goblet
# crisp flicker i am also using agressor, but i'm also trying to tweak it to my liking

if u want advise or to see my setup/changes i can show you, im trying to get max performance, with some improvements to shadows, AA stuff, really good looking DOF thats pretty minimal (helps loads with foliage looking way better and more like dense with leaves) and then some minor level adjustments and then a bloom+hdr fx to make the lighting look waaay better

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hdr basically will just add indirect lighting in that looks pretty great

crisp flicker
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yes please, i want to have the best stalker experience as much as possible as this is my 1st gameplay of stalker

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do you mind if i pm you?

analog goblet
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not at all go ahead, keep in mind im not great with reshade yet i just know enough to make something better than all the presets ive come across

sonic carbon
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@mint pasture seems that might be the cause doidnt know ya updated

dense pine
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How would I go about adding the snipex alligator mod to my GAMMA instance

mint pasture
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Download and install it via mo2

dense pine
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like do I just have to put the zip in downloads and unpacked mod file into mods, or do I have to also label it as something in mods or add a number in front?

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oh I meant manually, I've never used MO2 before now

dense pine
mint pasture
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Yes

dense pine
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how would I do that if you please

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oh wait do I just use "install a new mod from an archive"?

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or do I have to do some weird BS through the website

mint pasture
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Just use the install button

dense pine
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the website being ModDB I mean

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ok then

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I have to put the archive in the downloads folder first thought right?

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or will it just make a copy of it there?

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I'm saying this cause last time I did something like this it broke anomaly and I had to wipe and spend another hour re-installing it again

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GAMMA doesn't seem to like my trying to install mods

mint pasture
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You just download it like normal and you can instal it from wherever the zip is

dense pine
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ok then

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thanks

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will report back with enthusiastic thanks if working

dense pine
brave forum
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[error]Expression    : <no expression>
[error]Function      : CInifile::Load::<lambda_3825c94a055ba8c00128a7b281b7aba5>::()::<lambda_3d4a39a1d3dc54b79c825d008d7a2fb1>::operator ()
[error]File          : Xr_ini.cpp
[error]Line          : 352
[error]Description   : fatal error
[error]Arguments     : Duplicate section 'item_ea_take_hud' wasn't marked as an override. Override section by prefixing it with '!' (![item_ea_take_hud]) or give it a unique name. Check this file and its DLTX mods: c:/stalker/stalker anomaly\gamedata\configs\system.ltx, mod file items_anm_take.ltx``` getting a crash on launch; not exactly sure why or what's causing it
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the only thing affecting system.ltx is gamma ui, and searching the file yields no result

analog drum
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items_anm_take.ltx this is a animation from fdda I think the name was,

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how many mods does your mo2 has ?

brave forum
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409

analog drum
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oh so you have some added mods then

brave forum
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of course i've added mods

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lmao

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weird thing is it was working earlier without issue

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but i got off for a bit, came back without editing modlists or files and now it no worky

analog drum
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so then its easy just untick all the added mods try and see if it works then add them again one by one or by 5

brave forum
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i have already been through the process
i only come here as a last resort

analog drum
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these I added there on the bottem send me a screen of yours

analog drum
brave forum
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i haven't added stuff like that
it's scattered around the modslist to avoid crashes

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best i can do is send the entire modlist as a whole

analog drum
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hmm

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let me read the crash again one sec

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(![item_ea_take_hud]) or give it a unique name. Check this file and its DLTX mods: c:/stalker/stalker anomaly\gamedata\configs\system.ltx, mod file items_anm_take.ltx have you searched that area also ?

brave forum
brave forum
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as i said; i only come here as an absolute last resort, when i can't figure out what the problem is

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therefore i've tried everything to the extent of my knowledge

analog drum
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you seem to know what your doing no doubt but its an old engine And I dont know what you did or didnt do so I ask,

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but the thing is its about a crash with anim

brave forum
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i am aware

wise burrow
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you can sort the mod list in mo2 by date/time installed so that should help in figuring out whats custom

analog drum
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did you for example add something with animations >

brave forum
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no

brave forum
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i have already said; i have changed nothing in the time between it working and it not working

wise burrow
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restart your computer i guess

brave forum
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not even a stat change

brave forum
wise burrow
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long uptime can mess with the computer

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fill up caches and hurt performance and drivers in random ways

brave forum
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yes but that's a performance issue
it doesn't cause file conflicts that don't exist

analog drum
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true, restarting is like a fresh mind in the morning

wise burrow
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cant hurt to try, if youve changed nothing between it working and not

analog drum
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but it doesnt launch at all you say? or is it crash ingame

brave forum
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crash on launch

analog drum
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with the modlist you have right now, does it start without the mods ?

wise burrow
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try shutting it down completely and turning it back on

brave forum
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also no

analog drum
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like save the loadorder untick all and test

wise burrow
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works when i have issues like this

analog drum
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ok then it isnt a mod problem eh

brave forum
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again; the issue is the system.ltx file rendering a conflict that isn't there

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the only mod that has system.ltx, is gamma ui

wise burrow
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cant hurt to restart though

dense pine
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Crap, it was working great up until the magazines, anyone know how to get the snipex alligator to work with mags redux?

analog drum
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go to your AnomalyLauncher.exe and start the game vanilla does that work

brave forum
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fuck it i'm gonna go bed it's 0641 lmao

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will continue trial and erroring it tomorrow

analog drum
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hhe ok prob over looking something

brave forum
dense pine
brave forum
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no idea then

analog drum
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is it this mod you mean

dense pine
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Yes

analog drum
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and this The mod has already included a mag redux patch

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I would say reinstall the mod. maybe they updated it since you got it. I dont know

dense pine
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Weird, well I am actually trying to change the mag to using .50 BMG right now, also literally just downloaded the mod so not an update issue

analog drum
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what did you tick in the install

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I spot jsr in the load order so you need to tick that to I guess

dense pine
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Kits alligator and jsrs patch

analog drum
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kits is the starting thing right

dense pine
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Yeah I ticked the first 3, but not standalone

analog drum
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Gonna test it now sir lets see if it has a mag

dense pine
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Aight thanks, hope it isn't just something with my instance

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I've been able to create new base types for ammo and I did it with changing the M82 to .50 BMG hsing custom mags in 12.7x99 and got it working in game so I have no idea why the mags won't work on this, could be because all of the .ltxs for it have "mod-" in front or because they aren't going in the normal weapons folder, idk

analog drum
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where they working before you changed that?

dense pine
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Nope

analog drum
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also I forgot one thing how do I spawn the stuff with debug mode in gamme, I turned it on but its not on when I start it

dense pine
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Oh F7

analog drum
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do you use it to test?

dense pine
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You have to select Anomaly launcher in MO2 under the drop down with DX11(AVX) and stuff

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And then tick debug in the launcher and play through that

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And then F7 to open debug menu, and press 1 to pull up spawn tables

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It just says unload instead of eject mag and stuff, so wack

analog drum
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got it

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It indeed doest have a mag

dense pine
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Well rip

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Guess I have a lot of tinkering to do

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Imma go to sleep and be back on tomorrow trying to fix this, hopefully I can find a way to fix this mod

analog drum
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heh yea let shope let me know Id like to have that mag too

dense pine
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Will do, really cool mod, just gotta get the mags working and we're set

nimble grove
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Plague by this crash yet again, someone thought it was from mags redux, and i updated to the lastest from the git

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Looks like it happed again ^ notLikeThis

wheat vine
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i suspect it might be an issue with tagged patches

nimble grove
wheat vine
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don't see anyone using it with vanilla anomaly experiencing crashes tho

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probably not good with gamma

tender garnet
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Hiii guys, somebody used the quick companion teleport? I've seen is off by default, but I think it could be a very useful mod (companions sometimes get stuck or don't come), there's any problems with this mod? Thanks for any answers

nimble grove
tender garnet
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Thanks you so much for telling me, I would use it inmediately

nimble grove
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ok is there something i can turn off or on that prevents ai from literally running from the top side of red forest ALL the way down to me to kill me because i stepped on a tree twig or something stupid shit? I get it's suppose to be hard, but when im literally not moving or shooting and every ai in the red forest is running up on me

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Or i guess at the very minimum something that makes the ai not 100% only target me even though there's 8 other npc stalkers around me also shooting at them

wheat vine
nimble grove
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lmao i got heated and turned down grass density and size to the lowest and when i left the menu it crashed my whole ass pc

vagrant vine
#

I need help! 😦 gamma worked fine the other day, I launch the game today and something weird happening, its all blacv

#

its all black, but I can see the hud, i try open inventory, PDA, anything but screen is pitch black

forest gate
#

Anyone with ultra widescreens able to play with fullscreen? what are your settings? my PDA is all squished up together and hard to read.

vagrant vine
pure quartz
blazing sky
pure quartz
blazing sky
#

yeah AI is one of the biggest weaknesses of the pack tbh

#

well, the game 😄

pure quartz
# blazing sky well, the game 😄

Well, At he same, it's one of its best point. This game has better AI than a TON of AAA games on the market, and this is what makes fight enjoyable imho 👌 (considering it's an oooold game repacked, and pinped to the top too ^^ )

livid geyser
#

any reason why left alt for the better stats mod isn't working?

#

vague question i know but i'm personally quite unsure of what the issue would be

the extra mods i'm using are all compatible with gamma (to be included next build)

silk osprey
#

Hello guys.I have a question:I can add mods to gamma mod manual?

silk osprey
#

i try to but not working

silk osprey
#

i go to add it

#

i add the zip archive

#

and then put the check mark and done

keen vigil
#
Mod DB

Anomaly HD Models Addon / HD модели для Anomaly.

Mod DB

EFT Inspired ReShade preset with a few extra edits and optional files.

Mod DB

High compatibility, high contrast dead body dots on mini map. Update May2021: Now tracks mutants too.

analog drum
#

work good, but make sure to install reshade first

keen vigil
#

u mean agresor reshade first or any other kind of reshade?

analog drum
#

I mean the reshade

#

then you know 100% its up to date

vocal zenith
#

with HD models make sure to follow the instructions at the top of #custom-textures otherwise you will get crashes

keen vigil
#

ok i try

#

what weapon packs do you recommend / prefer?

wheat vine
wheat vine
wheat vine
silk osprey
#

backpack animation

wheat vine
silk osprey
#

i delete it

wheat vine
#

it's in the pack but disabled because it fucks your game

silk osprey
#

i see

#

thx

echo rune
solid mortar
#

what does fluid relations do exactly and how can you influence your factions relations?

vocal zenith
#

as far as i know factions will interact dynamically making friends and enemies with others

#

so bandits are usually enemies with most factions but with some luck and or help by you, they could become allies with them (bandits friends with loners and duty for example) unlikely but it works

solid mortar
vocal zenith
#

when enemies or allies of that faction are killed by another. ie: bandits shooting military will worsen their relation with them but increase it with factions that are also enemies with them (i think?) not actually certain all i know is that factions will change allies and enemies over time

solid mortar
#

hm

#

do you recommend it?

vocal zenith
#

yeah and no, it depends what you want

#

if you want a more linear playthrough with set enemies then no, but if you want your allies to come and go then yes

#

also your goodwill with a faction can affect it too unless you turn on "goodwill resets with faction change" or something like that

solid mortar
#

ok thx

ionic geyser
#

i think there shuldnt be replacement parts for artefact

keen vigil
#

then i have 337 active mods

vocal zenith
#

yes BUT then you also have incompatibilities so follow the instructions here carefully and precisely #custom-textures message

prisma spade
#

Hello, I have uninstalled the mod called 'fillable canteens' due to it interfering with crafting recipes, however now when I launch the game it crashes because the 'empty_canteen' item it added to the game no longer exists. The crash log shows it crashes when loading objects into the game, how can I remove the item from the object list?

vocal zenith
#

are you loading an existing save?

prisma spade
#

yes I am

vocal zenith
#

you cant do that

prisma spade
#

I would like to not lose it if possible lol

vocal zenith
#

need to start a new one cause existing models are now missing

prisma spade
#

is there not a way to adjust what models it actually looks for in the first place?

vocal zenith
#

so either complete the save with the mod enabled or start again (it sucks but it is what it is)

vocal zenith
keen vigil
prisma spade
#

think I've figured it out, for anyone else who has this issue just need to delete the 'craft.ltx' file in mods\Fillable_canteens_v_\gamedata\configs\items\settings'

mint pasture
indigo escarp
#

which mod enables the voice lines when I pick up a new gun? ive disabled both better merc voices and gamma voice actor and it still happens

mint pasture
#

Doom like inspection

main grove
mint pasture
terse parrot
#

Ok so im trying out the Mags Redux mod, but how am I supposed to reload the 2barrel shotgun? I think im missing a keybind somewhere, and reloading doesnt insert a fresh full mag into the gun and i have to do it manually from inventory

mint pasture
#

!mags

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM in Settings > Controls > Bindings
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#🖇old-mods-posting message>

terse parrot
#

cheers

fallen glacier
#

hey i only have some shaders disabled and my game wont launch. im not sure where to look for error/crash logs

main grove
zealous cedar
#

how does Trader Overhault work with Gamma?
I've been running it for a while after playing without TO and I'm not quite sure if it changes anything, am I missing something?

terse parrot
#

whats the key for "ammo check" cant find it from mod keybinds

quiet tangleBOT
#

Trader Overhaul isn't about weapons and armors (no you don't need to start a new game): #╭📖faq message

zealous cedar
# raven roost !to

I've read it already. But I'm trying to figure out how it works with GAMMAs "traders dont selling weapons/armors" sytem

main grove
zealous cedar
# raven roost !to

OH... I'm a fucking moron... I only glanced at the link and not read it, I thought it led to moddb... Thanks for the actual answer, I'll go be stupid elsewhere... dumb

dire geyser
#

Can someone suggest an addon for animating hands while running? Can't find it on moddb

terse parrot
#

works with every other gun

#

and some mags dont give option to unload them, from looted guns

left sequoia
#

Why is my guy doing a heart instead of holding the Binoculars? How do I fix this?

mint pasture
#

Looks more like a batman logo

nimble grove
#

Complete with the bat symbol during psy storms, full armor.

wheat vine
#

Where would i find the original footstep sounds for just normal grass? I Installed a winter mod, and the footstep sound is hurrendous

#

and i'd like to change it back to default

#

Or could somebody maybe post them here, so i could download them? Would be massively appriciated

runic turtle
#

Just delete the actor step sounds from the mod?

wheat vine
#

That would remove footstep sounds completly

runic turtle
#

Huh? You're using a modified Gamma list with the default footstep sound being overridden by your winter mod footstep sound, correct?

wheat vine
#

Honestly can't answer that, but i'd imagine... yes?

runic turtle
#

The defaults are Gamma Footsteps

#

So if you remove the step sounds from Graupel for example, it'll just use the default Gamma footsteps instead

wheat vine
#

So if i wanted to do that, i'd just go into my winter mod, in this case being Melting Winters, i'd just completly delete the actor step and actor step_loud folders, and be done with it?

runic turtle
#

sounds/material/actor/step. Not sure what the step_loud is, sorry

wheat vine
#

Aight perfect. Just gave it a shot and it worked. Cheers man!

shy ferry
#

got crash out of nowhere, any thoughts what causes this?
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...maly/bin/..\gamedata\scripts\dynamic_news_manager.script:1758: attempt to call field 'get_article_name' (a nil value)

#

ive been told that dialogues expanded causes this, i reinstalled it and got crash anyway

pliant jacinth
#

So I just disabled core 0 and set my dx11 to run as admin and now the game wont launch

#

any tips?

steady aurora
mint pasture
steady aurora
mint pasture
#

Nope. I believe if you hit reinstall it'll show you what's already installed with a check mark but I may be wrong

steady aurora
#

Unfortunately it doesn't.

crude pike
#

Any way to add hd models to gamma ?

crude pike
#

Thx bro

graceful talon
steady aurora
wheat vine
half violet
#

There is also Warfare Patch under GAMMA Fixes in MO as well.

kind warren
#

hi

#

I have a question one related by Graupel v1.0.2 mod

#

I installed the mod and it works! everything is fine! but I saw in the photo that the snow should be voluminous, but I have it flat! what could be the problem?

graceful talon
# half violet That mod is already in Mod Organizer if you have installed GAMMA `222- Warfare A...

Thank you! I've actually pretty much never played stalker. I jumped on anomaly for a few seconds to try it out then just got GAMMA I decided to try stalker since I saw youtubers play it. I guess I should look through all the optional mods. I'm not sure how this works but is it safe for me to just create a GAMMA 2 profile on MO2? I want to make sure I still have the original modlist in case I accidentally add a wonky mod and can't remember which it was.

half violet
#

In MO you can copy profiles with the options near the top. I have... 4? So far. Worse case, you can reset the default profile.

#

!default

quiet tangleBOT
#

Modlist
To bring your mod list back to default, inverting any changes made by you:

  1. Open the installer with admin rights
  2. Click on Only install G.A.M.M.A. addons

Keybinds
To bring your keybinds to default, DON'T press the default button in the menu, you'll mess up everything.
Instead, do this:

  1. Go in GAMMA RC3\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches\appdata
  2. Copy the user.ltx file you'll find in there (note that every change made by you in your user.ltx will be reverted to default)
  3. Paste this file in Anomaly\appdata
graceful talon
#

Ah thanks. I installed Tale of Two Wastelands for Fallout New Vegas and for some reason it wouldn't allow me to create new MO2 profiles and go back to FNV without TTW. I just wanted to make sure GAMMA didn't have a similar problem.

wheat vine
#

does ammo check have animation because i feel like for some reasons, the animation is disabled

wild gyro
wheat vine
vernal forge
vernal forge
wheat vine
#

oh

wild gyro
wheat vine
#

so not worth turning it on then, i thought it'd play the idle animation where you play with the gun

#

thanks alot

#

My bottom left UI doesen't have radiation bar, doesen't have a psy-bar and is missing something else as well. I'm not sure why its doing this. This only started happening like 30 minutes ago, after i changed my UI from Melting Winters from the Icy UI to Vanilla

#

and Icy UI had the proper bottom left stuff

#

Here's another image

#

I Also have a small semi-transparent box above my effects (Hunger, Thirst etc.)

vernal forge
#

looks like it has a patch for the quickslot items + the ammo box type where the effects currently are

#

probably the UI you installed has different cfgs in the .XMLs

wheat vine
#

hmm

#

Well i'm trying to change the UI from what came with the modpack, to the default one

#

so if somebody with the default ui XML.s could send them to me, could i just use them to fix the issue?

left sequoia
#

For some reason I cannot equip my Hunting Knife. How do I fix it? I am currently skinning animals with an Axe somehow.

wheat vine
#

I Guess i could just install them.

#

how do i check my firemode when i have mags redux

silver canyon
#

is anyone using majestic weathers?

fiery oar
#

When i select some mods in the mod organizer, some other mods become green/red. What is its meaning?

distant isle
#

After the last update, I am experiencing dialogue camera twitches, that were not there before. Is there anything that can fix this?

tight berry
#

I'm pretty sure this happened before I turned on additional mods, but since I'm not running default I'll post here: Is there a known issue with artefacts that raise your carry weight causing the number to go up (for example I'm at like 164/168kg) but it still drains stamina like you're overencumbered?

errant reef
#

do the simple weapons & misc weapons mods function with gamma?

lucid hazel
#

So now when I open GAMMA in Borderless, it shows my taskbar. Wasn't like that last night and I am pretty sure I didn't change anything since then. If anyone knows how to fix that, I'd appreciate it. I really don't want to switch to Fullscreen in my options lol

#

Nvm had to restart Windows Explorer

wheat vine
#

What's the mod called, that puts your quickslot items (F1-4) and ammo box next to your characters health?

vernal forge
wheat vine
#

well shit

#

so there's really no way for me to fix the UI problem then?

#

the original UI Problem being that some of the elements are missing, and the additional black see-through boxes are there

dense pine
#

I THINK I FOUND THE PROBLEM WITH THE SNIPEX MOD

#

The w_snipex.ltx listing only has the weapon as wpn_snipex, not wpn_snipex_alligator which is the full name

#

That's why the magazine doesn't

#

A stupid easily missed typo

terse parrot
#

i keep getting stashes in locations that have no stashes in them ,not sure if this is the right place to ask for help, searched both inside and outside and theres nothing there, even fast traveling to the stash only brings me where I already was

dense pine
#

It was right in front of me the whole damn time

terse parrot
#

and this is not the only stash some have been spawning in literally middle of nowhere with nothing around where the stash could be

#

nvm it was bugged, resolved now after reloading a save few steps back

indigo escarp
#

why is maids custom hd Icons crashing my game? which options do I need to select to get it to work in the installation?

wheat vine
analog drum
#

I fixed that the first 5 min I started then I looked into the ammo change, there is no 50cal mag so I used the 338

analog drum
# dense pine It was right in front of me the whole damn time

I send you the mod there too, what I did If you like to know in here E:\Games\Stalker\Gamma\GAMMA RC3\mods\LEWD_Snipex_AlligatorV\gamedata\configs\magazines\weapons I added [wpn_snipex_g]:wpn_m98b to w_snipex.ltx. and changed the wpn_vssk to m98b that has the 338 ammo, as I said could not find a 50 cal mag so yea. and in E:\Games\Stalker\Gamma\GAMMA RC3\mods\LEWD_Snipex_AlligatorV\gamedata\configs mod_system_wpn_snipex_alligator.ltx and mod_system_wpn_snipex_caiman.ltx I changed the ammo type, line ;shell_particles = weapons\magnum_300 and line ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad to both files. thats it

#

Also it is in doc. w_snipex.ltx you add wpn_snipex_g as that is the name of the alligator sniper.

analog drum
#

No problem. Incuded a video to check it working. And the download link so. Have fun

unique bronze
#

i have been getting alot of crashes on head Decapitation since update, first crashes ive had, the sound it makes stutters then game crashes, any1 know what this mod is called so i can remove it?

dense pine
#

I was able to make a .50BMG mag to use for it btw, just copied the format of the M82 mag and followed the importer instructions

analog drum
#

Oh ok. If you want send me the file i like a 50 cal mag

unique bronze
#

i have tried reinstall too

wild gyro
#

Did you only reinstall and not update?

unique bronze
#

still crashes like every 2nd or 3rd head pop

#

i updated, then reinstalled

#

wait update again after reinstal?

wild gyro
#

Well im not sure what you mean by "reinstall". Are you deleting everything then going through the process of setting up anomaly and downloading all the mods again?

unique bronze
#

oh no i just did a full installation again, didnt delete

dense pine
# analog drum Oh ok. If you want send me the file i like a 50 cal mag

I made a base_127x99.ltx file for the basetypes, and put in "[snipex_12.7x99]" and then under it "caliber = ammo_50_bmg, ammo_50_bmg_bad, ammo_50_bmg_verybad", then just for magazines2 made a mag_127x99.ltx files and copied the format for the M82 mag and just changed the 12.7x55s to 12.7x99s, m82 to snipex, and basetype to the snipex_12.7x99, and applied it in the w_snipex file

wild gyro
unique bronze
#

addons, then full, maybe i shud have said

wild gyro
#

You have to do them both. You need to update gamma data > full install. Not one or the other.

unique bronze
#

yes i did both

wild gyro
#

!default Set your modlist back to default, see if the crash still happens

quiet tangleBOT
#

Modlist
To bring your mod list back to default, inverting any changes made by you:

  1. Open the installer with admin rights
  2. Click on Only install G.A.M.M.A. addons

Keybinds
To bring your keybinds to default, DON'T press the default button in the menu, you'll mess up everything.
Instead, do this:

  1. Go in GAMMA RC3\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches\appdata
  2. Copy the user.ltx file you'll find in there (note that every change made by you in your user.ltx will be reverted to default)
  3. Paste this file in Anomaly\appdata
unique bronze
#

okay will do this, thanks for the help

#

ohh but unlimited stashes? i can click that b4 relaunching game? im worried i will wipe my stash

wild gyro
#

Yeah that should be fine

wanton robin
#

Random CTD after taking caffeine tablets
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...lker anomaly/bin/..\gamedata\scripts\ui_inventory.script:2075: attempt to index field 'ico' (a boolean value)

nimble grove
wheat vine
#

does anyone have a good mag hud setup that doesn't make them want to tear off their scalp?

wild gyro
wheat vine
nimble grove
wild gyro
nimble grove
#

disable what?

wild gyro
nimble grove
#

bro what, that's a setting? I haven't gone into my menu at all today thought but ill check it

#

what's it under?

wild gyro
#

Visual > UI/HUD

nimble grove
#

im dead

#

that was it, but how did it get turned off when i haven't been in my settings, at all

wild gyro
nimble grove
#

is there some hidden shift alt ctrl hotkey for it or something?

wild gyro
#

I have no idea

nimble grove
#

please remove this as an option, ty

wheat vine
#

did somone ever tried to recreate the graphics of gamma as a seperate addon?

woven snow
#

what is the "turn this on if you stutter" mod? what does it do?

regal veldt
#

so if i want to disable Boomsticks n sharpsticks (personal preference, no weapon jam animations for some guns) i just search for boomstick/bas? having crash on startup even after doing that

lapis gulch
#
! [SCRIPT ERROR]: ...s/anomaly/bin/..\gamedata\scripts\magazine_binder.script:25: stack overflow
! [SCRIPT ERROR]: w_s32
 
FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : CScriptEngine::lua_error
[error]File          : ..\xrServerEntities\script_engine.cpp
[error]Line          : 191
[error]Description   : fatal error
[error]Arguments     : LUA error: w_s32

stack overflow on mags mod, anyone encountering these?

#

and on that line is only debug line???

#

funny

#

changing those lines to do nothing fixed that

#

really funny

wheat vine
#

Teach me, I want to not crash in red forest with HD models

#

I'm just now downloading the anomaly HD model 1.5.2 update, should i just reinstall it over my current HD models? Also, has anyone learned how to fix the crash for the SIN guy in red forest?

wheat vine
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_greh\stalker_greh_dazhbog.ogf'.

#

I just want to be happy for once

mint pasture
gusty steppe
#

Does anyone know if the up to date Mags Redux on the GitHub is compatible without any conflicts to the up to date Gamma patch? Any additional patches I’ll need?

edgy ember
#

just a quick question, does HD Models work for GAMMA now since its 1.5.2, or are there conflicts

wild gyro
wise burrow
#

whats the mod that adds targeting back to the eots 62 scope

mint pasture
lapis gulch
cedar cape
#

Is there something wrong with Hd models, i installed it the way it said but i still crash but only when entering red forest, Does anyone know how to fix this?

steep mulch
#

does anyone know the specific dependencies of the gamma economy mods?

wild gyro
steep mulch
#

nah im trying to add them to a custom modpack

wild gyro
#

Oh I have no idea then

cedar cape
# wild gyro Did you make a new save?

Yes, several times make a new save and it insta crashes when i load into red forest either though walking in from army warehouse or spawning as a monolith member inside red forest, I tried pretty much everything I can think of

wild gyro
wild gyro
#

Guess you are going to have to wait for someone who knows, it was my understanding that the new updated version worked if you followed the steps in #custom-textures

dense cargo
#

does the mags redux mod lets you check the ammo per magazine ?

cedar cape
wild gyro
dense cargo
#

i cant find this one

#

G.A.M.M.A. Unjam Reload

wild gyro
#

It's under GAMMA fixes

dense cargo
#

oh thanks

#

what keybinds do u use for reload ang unjam

wild gyro
#

I keep reload on R and use F6 for unjam.

trail talon
#

Where do I post my errors or crashes? In installation problems or?

wild gyro
severe abyss
#

game crashes everytime i sleep

dense cargo
#

@wild gyro how do you actually use this ammo check?

wild gyro
dense cargo
#

i changed it to f7

#

and it doesnt work

#

i also tried shift + f at first

wild gyro
#

It doesn't tell you the ammo count at the bottom of your screen?

dense cargo
#

oh nvm i tried removing the modifier key

#

it works now

#

ohh wait it still works with modifier key but it has delay

strange moon
#

Where in the load order should I add autumn leave textures?

trail talon
dense cargo
#

if you enable the stutter fix in the mod list do you need specific steps or you just need to enable it?

brave forum
# brave forum

going back to this crash; it's still occurring
even after a pc restart
game runs fine in vanilla

kindred pivot
#

does anyone know how to disable the limit fast travel mod?

nimble grove
#

This will be the fourth, or fifth time this crash has happened. Someone speculated Mag redux, i updated it, still happened. Someone said it could be from the Tagged Patches mod, i removed that still happens. This time i was able to catch what i was doing, and it was right when i was shifting over an item in an npc's dead body looting.

half violet
#

You have some missing files right at the start of the log.

#

And looks like that is the error as well. !ERROR Can't get item game object!

#

So either a mod that mag requires isn't enabled, or something with your base install is missing/failed install/etc.

trail talon
#

Hey glendening you able to help out with my crash?

#

Take a look under the hood haha

nimble grove
#

Actually it references Mod_system_onehand

lapis gulch
nimble grove
#

@jaunty token this is the stuff i added. I updated Mag redux and put it in the same place as the gamma mag redux in the load order

nimble grove
lapis gulch
jaunty token
#

can you show me the list load order?

lapis gulch
#

i know what caused the crash lol

#

nothing to do with anything, it just item check error in script

nimble grove
jaunty token
#

yes

nimble grove
#

Never used MO2 before this, how do i get that? Kek

lapis gulch
#

you want my fix or let candela do the rest? @nimble grove

#

it's actually a silly error in script

nimble grove
jaunty token
#

i mean

#

the fix is ez

#

did you downloaded the mags redux from github?

lapis gulch
#

i know for sure it isnt the latest, the new one usually error at line 1016

jaunty token
nimble grove
#

Ah yeah i get it a couple nights ago

jaunty token
#

i have the one from github

lapis gulch
#

so what the fix?

lapis gulch
nimble grove
#

I think i had this crash before i updated Mag redux, i only updated cause someone thought it was the issue, so i updated, but it happened a few more times

lapis gulch
#

i know, i had that too, and the same error
i fix it myself

#

but i'm interested in candela's fix

jaunty token
#

what i actually did was put it before the mags redux of gamma in the load order

lapis gulch
#

what "it"?

jaunty token
#

never had any issue

lapis gulch
#

that's what i did

#

and still has crash like Shyzle one

jaunty token
#

this is my load order

#

for @mint pasture mods

nimble grove
#

yeah mine would be similar, minus your extra mods

lapis gulch
#

@nimble grove rather than reordering many mods, its better for you to update the mags redux, then i'll send you the fixed magazine.script

nimble grove
lapis gulch
#

yep

nimble grove
#

k, new update is in

jaunty token
#

post the scrippt in case that anyone runs through that issue

#

@lapis gulch

lapis gulch
#

never crashed anymore when I'm adding nil checking to that function

nimble grove
#

We shall find out if it works.

lapis gulch
#

for me, I already patch it for 3 weeks, and no error about mags anymore
before that I have a lot of error whenever I loot many corpses, like when defending pump or barrier

nimble grove
#

Thank you guys or girls, @lapis gulch and @jaunty token. love

lapis gulch
brave forum
eager rover
wheat vine
eager rover
wheat vine
analog goblet
#

yo can someone tell me how to adjust the scope shader settings is there not an mcm or nomal settings page for it? i swear there was, i think i made a tweak at some point that messed up how slow and annoying the black shadow effect is in the 2d scopes

wise burrow
#

i think its edited through console as its an engine modification

wispy jay
#

im having an issue where I have no backpack animation

#

not sure what to do

#

i updated the gamma installer and did the addon method however still no animation for opening my backpack

jaunty token
#

there is no backpack animation for the moment

wispy jay
#

so it needs to be updated?

slate ridge
wispy jay
#

Ah damn

jaunty token
#

is disabled because it is glitched at the moment

wispy jay
#

word, will it be posted somewhere when its out again?

nimble grove
#

A lot of animations are disabled because of the busy hands bug, it completely breaks your save if you don't catch it, and a lot of people don't.

wispy jay
#

busy hands bug?

wise burrow
#

!busyhands

quiet tangleBOT
#

DO NOT ENABLE any of the disabled animations. These are the root cause of multiple animation loops that can break the game, to the point where you have to delete your current save file.
This bug is called "busy hands", an animation loop that prevents the player from interacting with the action keys, except for movement. This bug can also and especially be found with vanilla animations. Try not to spam them.

If you are still unsure whether you have it or not, try to do any of the following:

  • interact with objects or people
  • use a weapon (you shouldn't even be able to see it when you select it)
  • open your inventory
  • drink/eat/sleep
  • check your HUD in the bottom left corner

If you cannot do any of this, it probably means you do have busy hands.

The only possible way to, maybe, remove it completely, is to disable any extra activated animation that was previously disabled. You will also have to go back to a previous save where you are 100% sure that you don't have busy hands.

Certified DISABLED animations that bring busy hands:

  • Opening/closing backpack and any option related to this
  • Animation for skinning mutants
  • Disassembling objects with Left-Alt pressed
  • Picking up objects where you can see the hand movement
wise burrow
#

unless someone digs through the anomaly engine and figures out a complete fix, busy hands will always be around

#

its just that some animations cause the bug more then others, like skinning animations and the backpack one, while others cause it very rarely, like gun animations and the quick melee swing

dark garnet
wise burrow
#

post a crash log

dark garnet
wise burrow
#

in anomalys folder, appdata>logs

#

itll be the text document in there

dark garnet
wise burrow
#

idk whats wrong, try undoing whatever you did

#

reinstall it

dark garnet
#

the whole game?

wise burrow
#

if you changed files in anomaly and not just gamma yeah

dark garnet
#

cause in guide it's written

wise burrow
#

judging by the log, you deleted something that shouldntve been deleted

dark garnet
#

i'll try to restore shaders cache folder

#

YES

#

it helped

wooden kindle
#

Good morning crash log follows

solid mortar
#

has anyone ever tried to merge the graphical mods from Stalker expedition with the gameplay mods from Gamma?

trail talon
#

How come the zone customization project is disabled in mo2 but enabled when I’m in gamma?

#

In the mcm menu

#

And does it mess with my game if I enable it?

trail talon
#

Ah yeah ima keep it disabled than

#

It was messing with my game because I was so confused lol

#

Getting script loot crashes and errors than I realized it was the zcp enabled

nimble grove
lapis gulch
#
! [LUA] SCRIPT SYNTAX ERROR
! [LUA]  0 : [C  ] __index
! [LUA]  1 : [Lua] o:/anomaly/bin/..\gamedata\scripts\axr_main.script(312) : on_game_start
! [LUA]  2 : [Lua] o:/anomaly/bin/..\gamedata\scripts\_g.script(83) : 
! [LUA] .../bin/..\gamedata\scripts\ultimate_backpacks_stash.script:14: 'then' expected near 'local'
! [LUA]  0 : [C  ] __index
! [LUA]  1 : [Lua] o:/anomaly/bin/..\gamedata\scripts\axr_main.script(312) : on_game_start
! [LUA]  2 : [Lua] o:/anomaly/bin/..\gamedata\scripts\_g.script(83) : 
! [SCRIPT ERROR]: .../bin/..\gamedata\scripts\ultimate_backpacks_stash.script:14: 'then' expected near 'local'
! [ERROR] --- Failed to load script ultimate_backpacks_stash

And also ask the creator of Ultimate Backpack for GAMMA

sharp sinew
#

Can anyone help with a glitch regarding mags redux? After updating GAMMA for the anomaly 1.5.2 patch I load my save and for some reason my weapons have the mags redux functionality even tho its disabled in MO2 and i have never used it on my previous saves

wheat vine
#

is the ground supposed to be shiny and glossy like this?

#

or can i turn it off

sharp sinew
slim ice
#

@digital cloud Let's figure your issue out in here, are you using debug mode?

digital cloud
#

yes

#

if it can help i am making basically half the fps i had before this "bug" happened

slim ice
#

Can you show me the list of weathers in the dropdown in weather editor?

cerulean mountain
#

I cant seem to enter darkscape, the screen fades to black then fades back in, Its only since I downloaded and used Simple UI but i can go everywhere else south just fine

wheat vine
#

@nimble grove do you still have screen space shader?

loud isle
#

so i feel like having Cinematic VFX turned off causes me to crash rather often when i hit an enemy

 
[error]Expression    : SG
[error]Function      : CRender::model_CreateParticles
[error]File          : FStaticRender.cpp
[error]Line          : 227
[error]Description   : Particle effect or group doesn't exist
[error]Arguments     : hit_fx\effects\hit_blood_drops_hd_dust_18_extra
 

stack trace:```
#

not sure what should I do since i cant exactly play with it on, since acid/gas anomalies absolutely kill my shitty little laptop

wheat vine
rich sonnet
#

hi i disabled Screen Space Shaders without reinstalling Beef's NVG properly, and ive been getting this error before i load up my save

#

also, in the anomaly/appdata/shaders_cache folder , the r3 is missing but r4 is still there

grand mesa
#

with the mags redux, is there a reason i cant immediately reload while my mag is half empty? and also why cant i reload at all with pump/semi-auto shotguns unless i switch ammo types? is there a way to change that in the settings/mcm or something? edit: a friend of mine tested it just earlier and he isnt having this problem

wheat vine
#

when updating GBOOB BWRR patch should I replace or merge the new files when doing the HD models compatibility patch?

rich sonnet
#

now i cant start a new save and the same error message pops out

#

tried it 6 times

cold plover
grand mesa
# rich sonnet tried it 6 times

what i did to fix this kind of problem is to delete the entire downloads folder (gamma>gamma rc3>downloads) then follow the steps for full gamma installation in #how to install, this will reinstall all of the mods as they were by default, essentially a reset. only do this if you're ok with losing all of your settings and custom mods. its a massive pain in the ass for ppl with slow internet but its one way to fix the problem. a clean slate.

loud isle
#

instead maybe do try reinstalling beefs nvgs and clearing your shader cache

viral escarp
#

guys what to do when smart areas in warfare aint showing up on the map

cold plover
#

warfare is broken, don't use it.

trail talon
#

is anyone able to help me figure out this crash i been having constantly. I decided to just do a re installation and im still getting the same crash script.

#

i got mags redux on and everything else it needs to function

rich sonnet
trail talon
#

Anyone please haha

grand mesa
#

figured out what went wrong with my problem, apparently enabling this mod rebinded my reload key to F10 instead of R, if anyone else is having this problem you should doublecheck your keybinds

compact wing
#

is it normal for the moon to be this bright?

grand mesa
#

were you changing the weather with debug menu? that can mess with the sun/moons brightness, you can press F5 while in the debug menu to refresh the game, or simply reload your game.

wheat vine
#

Tried a fresh install with all new updated mods, followed the instructions for HD models, game still crashes when I try to start the game as SIN in red forest, same crash log.

#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_greh\stalker_greh_dazhbog.ogf'.

compact wing
grand mesa
#

did reloading your game help with it? or is it persisting?

compact wing
#

switching to a new area appeared to have fixed the issue

#

thanks though 👍

sour hemlock
#

Welp since i lost my saves, How do i go about getting Warfare mode working in an atleast playable state?

crude python
#

Does the aggressor reshade work with gamma?

sour hemlock
#

in the mod org?

#

that's just ground textures i believe, otherwise yes, all reshades should work

wheat vine
pale jolt
#

I'm interested in changing the stalker mutant ratio and noticed the ZCP mod is disabled on default. Is that intended or should I turn that on?

mint pasture
real magnet
#

Hey there, is there any mod that would replace deciduous trees to more like coniferous trees. I'm trying to get something like Kindom Come nature looks into Anomaly

mint pasture
#

nope. trees are baked into the map

real magnet
grave mauve
#

where do i find the crash logs?

mint pasture
#

!crash

quiet tangleBOT
#

Send your crash log where it was asked, not inside the #🤖bot-commands if you're here right now.
It's inside your Anomaly folder, this is the complete path: Anomaly/appdata/logs.
This is what you could find:

  1. xray_yournamehere.txt
  2. xray_yournamehere.log
  3. xray_yournamehere

You just need to send this file where it was asked, drag and drop inside the Discord channel, Discord will handle it for you.
Make sure you're not using any extra mods.

grave mauve
#

ok thanks

coral crypt
#

I got a very annoying bug in Cordon and Red Forest. My health bar glitches, when I want to chose between ammo types the fov and mouse sensitivity messes up and I cant change maps. After spending 2-3 minute in this heavenly version of Cordon (or Red Forest), I cant open my inventory nor use any zoom on my rifle. Reloading previous saves wont help, because I get this bug everytime I join Cordon or Red Forest. Quicksaves and campfire saves helps me out sometimes, but its rather random. My humble question is, what should I do? (pardon my english)

grave mauve
#

[error][ 87] : The parameter is incorrect.

at address 0x0000000000000000

#

how do we save are mod and key bindings?

wheat vine
grave mauve
#

could the error 87 be linked to this?
! [ERROR] --- Failed to load script a_faction_prices

raven roost
wheat vine
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly\gamedata\scripts\magazines.script:945: attempt to index local 'obj' (a nil value)

#

I have the magazine addon enabled and I just updated my mods this morning with the how-to-update tutorial

grave mauve
wheat vine
#

nope! that's a great start! lol.

grave mauve
grave mauve
wheat vine
#

anyone know how can i turn off all of my character's audio?

#

im sick of hearing him repeating shit over and over again

wild gyro
coral crypt
coral crypt
wheat vine
wheat vine
coral crypt
#

for 20 minutes

#

I even tried to accept my freedom missions again

#

but nothing

wild gyro
wild gyro
wheat vine
wheat vine
#

thanks

coral crypt
errant wyvern
#

Hi guys, my game started crashing during emission in Army Wearhouses. From the log it seems that it's a problem with "NPCs die in emissions for real" addon. For now I've just disabled the addon but I'd rather play G.A.M.M.A. in it's full form.

wild gyro
#

Bot?

#

@errant wyvern Try this

errant wyvern
#

Ok I'll try it right away.

#

When I tried to reinstall the addon it didn't let me because the addon was installed with older version of MO2. I've managed to manually install the addon and enable it in the place of the old one and it seems the problem is gone. Thank you for your help.

hoary temple
#

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 948
[error]Description : fatal error
[error]Arguments : Can't open section 'bounty_factions'. Please attach [*.ini_log] file to your bug report

#

Can you help me?

#

I think that I activated accidentaly one of the mods cause i have 337 active mods

#

When I load my save, my game crash

wheat vine
hoary temple
#

Give me a minute, I will try to find them

wheat vine
cold plover
#

Still can't figure out how to make mags redux work. Cannot reload anything, despite explicitly following the instructions. Can only reload by drag and dropping the mags onto the gun in the inventory window.

hoary temple
wheat vine
cold plover
#

Yes

wheat vine
#

try looking at your keybind, some people said it automatically rebinds the reload key to f10

cold plover
wheat vine
#

it should tbh

#

can we ping mod to make an edit to the mags guide?

glad fulcrum
#

error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_dolg\stalker_dolg_voronin.ogf'. i installed hd models and i disabled all i needed to and i tested game without hd models and it didit work still game only works when i go to wild terratory

cold plover
#

Now that it's working, balance-wise, should I play with the trader sells mags mod? Seems like traders just have a millions mags for every gun, which defeats the fun of finding them, but I've heard some guns are unusable otherwise.

naive bay
rain inlet
#

hey guys, anybody of you added this mod to GAMMA and got any trouble?
https://www.moddb.com/mods/stalker-anomaly/addons/companions-dont-die
how tough are the companions in default though, maybe i do not need that mod at all? Right now i am on Default mod list and its working fine

Mod DB

This mod makes it so companions don't die, they just get critically injured. They will be on the floor until the healed some, then get back up to fight again.

radiant sapphire
#

Works fine for me

#

Ive only had one die while it was on

analog drum
rain inlet
#

don t want HIPs to die on me once i get her thats why ^^

#

other than that, yeah enough stalkers in the zone ^^

wheat vine
analog drum
#

wel hips dont lie that for sure.

wheat vine
#

she can but it's reaaaaaalllllly hard to kill her

#

20 ap shots to the head won't kill her

rain inlet
rain inlet
analog drum
#

no easy mode!!!

rain inlet
#

but i am a rookie 😭

analog drum
#

So guys Ive got an issue,, I installed this mod PLAY ALL THE TIME . and now all I do is play this game, even my misses is at an end with this.. what can I do?

coral crypt
wheat vine
#

if that's the case then it's busyhand for sure

normal star
#

Is there a repository or wiki of mods that are compatible with GAMMA?

normal star
coral crypt
normal star
wheat vine
coral crypt
quiet tangleBOT
#

DO NOT ENABLE any of the disabled animations. These are the root cause of multiple animation loops that can break the game, to the point where you have to delete your current save file.
This bug is called "busy hands", an animation loop that prevents the player from interacting with the action keys, except for movement. This bug can also and especially be found with vanilla animations. Try not to spam them.

If you are still unsure whether you have it or not, try to do any of the following:

  • interact with objects or people
  • use a weapon (you shouldn't even be able to see it when you select it)
  • open your inventory
  • drink/eat/sleep
  • check your HUD in the bottom left corner

If you cannot do any of this, it probably means you do have busy hands.

The only possible way to, maybe, remove it completely, is to disable any extra activated animation that was previously disabled. You will also have to go back to a previous save where you are 100% sure that you don't have busy hands.

Certified DISABLED animations that bring busy hands:

  • Opening/closing backpack and any option related to this
  • Animation for skinning mutants
  • Disassembling objects with Left-Alt pressed
  • Picking up objects where you can see the hand movement
coral crypt
wheat vine
coral crypt
patent trail
#

damn, never heard of that bug. Seems pretty annoying

#

search in mo2 for fdda

coral crypt
radiant sapphire
#

Any solution to seeing ui elements when using a winter texture mod. Mainly pda messages, can i make them black or something?

wheat vine
#

installed>load into the game>still green>restart>works

nimble grove
hard bluff
#

Latest gamma here (DX8)
Saiga Nerd and some custom variant wont aim down sights, just zoom a liiiitle bit, and looks like its used from the left hand having scopes installed doesnt help
Anyone encountered something like that? any fix?
If I'm in a wrong chat please let me know which one could help?

hard bluff
vague sedge
tropic kite
coral crypt
tropic kite
#

you need to reload a save from before you saw your HUD screw up, yes

#

although disabling additional anims/not spamming animations is how you can avoid busyhands, it won't fix a save that's already affected by it

mint pasture
coral crypt
vague sedge
little plover
#

Been crashing right at the end of the loading screen

wheat vine
#

has anyone encountered missing textures? I've installed golden autumn and the ground + trees are blue asf

wheat vine
spiral stratus
#

is there any way to fix random crashing with warfare on

little plover
#

Meant to send it but accidentally sent the wrong one

spiral stratus
#

default modlist otherwise

quiet tangleBOT
#

G.A.M.M.A. isn't built with Warfare in mind and Warfare, per se, have bad perfomance, bugs, issues, etc., this is why it isn't recommended.
You can play it if you really want to, but forget about #🔨base-gamma-support, this channel support is only for G.A.M.M.A. vanilla (which basically means no extra stuff at all) and is also used by Grok for bug fixing.
Since G.A.M.M.A. vanilla doesn't use Warfare, you'll need to use #🔨modded-gamma-support.

spiral stratus
#

that's wild

tropic kite
#

as in Warfare is just buggy as shit in GAMMA

spiral stratus
#

it's over

#

literally the best mod

tropic kite
#

then just play modded Anomaly with Warfare??

spiral stratus
#

well does anyone else have anything productive to add or

wheat vine
spiral stratus
wheat vine
#

im p sure it's buggy either way

spiral stratus
#

it didn't crash every 5 minutes on vanilla anomaly

#

damn

wheat vine
#

vanilla anomaly doesn't have 300+ mods slapped on top of it

blazing sky
spiral stratus
#

ik ik

#

is there any knowledge of what causes it to be so much more unstable

wheat vine
blazing sky
#

maybe try deleting the shaders_cache if you get it again

wheat vine
#

like someone played splatoon in my stalker

#

stack trace:

[error][ 8] : Not enough memory resources are available to process this command.

at address 0x00000001400F48AE

#

this just means that i ran out of memory right?

tropic kite
wheat vine
#

thanks I'll try to reinstall everything

wheat vine
#

has anyone ever reported the mod doing that?

tropic kite
#

idk without the full log ¯_(ツ)_/¯

mint pasture
#

What other mods have you installed?

stiff sphinx
#

Gotten a couple crashes with this error now. Only additional mods I have enabled are Quick Companion Teleport, Unlimited Stash Weight, the stutter fix, Full Upgrades and Inventory Weights Revised (I think both are in #🖇old-mods-posting), and Simplified Vision and Minimal Minimap from #1035807043933720576

wheat vine
wheat vine
mint pasture
#

It's probably tagged patches

#

Considering how many patched you get and the info it has to store for each stalkers death that's bound to overflow memory

wheat vine
#

could be

#

I'll do some more testing

#

thank for the suggestion

uncut fulcrum
#

are there any mods that make you use magazines for guns instead of just carrying bullets?

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM in Settings > Controls > Bindings
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#🖇old-mods-posting message>

uncut fulcrum
#

🙏

stark owl
#

Guys, got an error and I haven't found a report on it yet

#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'anomaly_weapons\wpn_ump45\wpn_ump45_sk1_leupold_hud.ogf'.

#

Got it while trying to load Wild Territory. I have Mags Redux and pretty much nothing else

#

I have seen problems with the UMP 45, but not this one yet

analog drum
#

@stark owlcome down chan 6

tiny saffron
#

Do I need to do anything special if I download and add a mod with dtlx?

wheat vine
#

this is what i have rn + mags + golden autumn, i was doing some testing in cordon, spawning weapons and shooting then it suddenly crashed, the log doesnt say much

white linden
#

Hey yall. I am crashing every time im loading into wild territories. It gets me through the whole load then crashes right before spawing me in. This happens from any direction of entry into wild or from fast travel. Attached is the most recent crash log. This only started after about 30 hours on this save file. Most of my settings are still vanilla except for controls. Please help if you can, thanks.

mint pasture
#

What other mods do you have?

white linden
#

its just vanilla with the the stutter mod

analog drum
#

Never mind I read it wrong, its says out of memory

#

[error][ 8] : Not enough memory resources are available to process this command.

#

kind of odd this one

sterile bolt
#

guys how can i make hd models work with this, if at all

#

do i need to disable something

sterile bolt
#

ty friend

short remnant
#

Can anyone recommend a good retexture of the artifact detectors? Been using the veles and it makes me so sad to see how low res it is.

cold plover
#

Speaking of which, I'll ask again since I didn't get much response earlier. With Mags Redux, would you suggest playing with or without the Traders sell Mags mod? It seems traders selling magazines defeats a lot of the joy in finding magazines in the wild, but I've heard some guns can't be used unless you can buy the magazines since they will never spawn in the wild. Don't know if that's true or not.

#

There doesn't happen to be a mod that allows you to crafts mags, is there?

short remnant
#

I tried it without and it is super rare to get the high capacity mags as drops. Think that is why people recommend using the traders sell em addon.

twilit pier
#

hey can anyone tell me what mystery of the zone adds/takes away?

cold plover
#

@short remnant That sounds like something that should be modifiable. Most spawn chances are just a few numbers in a config file

#

I just don't want to play all the way towards end-game, only to find out all the high-end weaponry is useless because the magazines don't exist.

wild gyro
twilit pier
wild gyro
cold plover
#

Are there any mods which add more missions to GAMMA without interfering with its main questlines?

#

Even if it's just a wider variety of radiant missions.

wild gyro
wild gyro
twilit pier
raven roost
#

It's not enabled

#

But it's already in

wild gyro
raven roost
#

You didn't say so

#

But in any case 🤝

wild gyro
raven roost
#

It's not the first time people add mods already in GAMMA...

#

To then complain that "this mod doesn't work help"

wild gyro
#

Yeah its np, I should have specified

cold plover
#

[novice_mag_loadout] max_mags = 1 mag_fill_max = 0 mag_good_chance = 2 [trainee_mag_loadout]:novice_mag_loadout mag_fill_max = 0 mag_good_chance = 4 [experienced_mag_loadout] max_mags = 2 mag_fill_max = 0 mag_good_chance = 6 [professional_mag_loadout]:experienced_mag_loadout mag_good_chance = 8 [veteran_mag_loadout] max_mags = 3 mag_fill_max = 0 mag_good_chance = 8 [expert_mag_loadout]:veteran_mag_loadout mag_good_chance = 10 [master_mag_loadout] max_mags = 4 mag_fill_max = 0 mag_good_chance = 20 [legend_mag_loadout]:master_mag_loadout mag_good_chance = 30

#

Looks like mags redux should be easily modifiable to adjust for drop rate, etc.

#

Although looking at those numbers (they seem to be percentage chance of drop), the chance of getting an extended or better mag isn't that low.

#

Yep, looking at magazines_loot.script, this section in the npc_on_death function shows that it's the percent chance of getting the better magazine. for `i=1,mags_to_spawn do
local to_create = math_floor(quality * math_random(100)) <= mag_good_chance and improved_mag_sec or mag_sec

        print_dbg("Creating magazine %s", to_create)
        local new_mag = alife_create_item(to_create, npc)
        if new_mag then
            random_pop_mag(new_mag.id, to_create, ammo_table, rank)
        end
    end`
frail hill
#

Does anyone here know of a mod that allows you to connect a discord chat to the PDA feed ingame?
I know its kinda silly but I want to connect the newcomer chat to the game to make it feel more multiplayer

mint pasture
#

There's a mod that allows you to chat in game mmo style

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BUT considering there's no moderation you can probably imagine how it goes

mint pasture
#

No idea what it's called

frail hill
#

Im gonna see if it works with gamma

mint pasture
#

I just know there is one

frail hill
#

Wow, it actauly works

cold plover
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What's the mod name?

frail hill
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and people use it

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"Chernobyl relay chat revived"

gloomy pond
#

do I need to install "00.Anomaly Season's Redux (BASE)" for Golden Autumn Redux etc?

gloomy pond
bold stump
#

Even so, later suits only typically have one or two large mag slot, so were stuck role-playing as ww2 soviet infantry that were given a single ppsh drum SadCat

mint pasture
bold stump
#

what is it called 👀

mint pasture
#

Mag pouches

bold stump
#

i'll look into it SpurdoBenis

bold stump
mint pasture
#

Like I said it's in efp

#

It's easy enough to grab though

analog drum
#

efp ?

#

EFP 3.0 – ANOMALY 1.5.1 MODPACK this ?

bold stump
#

escape from pripyat, the other big modpack for anomaly similar to gamma but more gunplay focused

analog drum
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ok found it downloading, to get mag pouches hha

gloomy pond
#

is there any addon to introduce aiming deadzone?

e: this thingy https://youtu.be/UggDXHjl0is

What means "Aiming Deadzone" in the DayZ Standalone? This video gives you an answer ans shows you, how it affects the gameplay. - And the answer may be valid for other games as well. Share your experiences in the comments!

You don't want to miss any any future video?
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▶ Play video
#

or a setting in mcm, idk

proud loom
#

I am using HD models with the rest of the GAMMA mods and followed the install guide for it, but whenever I enter Rostok or Yantar the game crashes. any advice?

short timber
#

I'm having a non-crash issue. I'm invisible.
Nothing can see me,even after I go into Debug Mode to turn Incognito Mode on and off.
I have no clue how to fix it.

mint pasture
#

What did you add thet modifies ai behavior?

short timber
#

That shrubbery mod that came with the pack. Didn't have this issue before updating.

pure quartz
short timber
mint pasture
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Pretty sure it wasn't changed cause I use it and enemies see me just fine