#🐣︱classic-role-ideas
1 messages · Page 13 of 1
They are entitled to their opinion, regardless of length
@sonic prism I can see your viewpoint. The simplicity of AU is definitely an appeal to some. I still think the Jester/Dodo role is imperative to a deduction mechanic because it forces the side with higher numbers from force ejecting someone at every opportunity (playing mathematically). Does any game need anything really? 🤔
I mean at the end of the day, The Dodo Bird is only an option. You don’t need the Dodo to have an enjoyable game. All the Dodo does is add to the concept of the deduction: Did this player really kill? Did this player really vent? That’s all the Dodo does. Innovation is great, but sometimes it’s best to keep things limited. I would debate that Dueling Dodos make the deduction MUCH harder and dang near impossible to tell for Geese to deduct who is truly bad by seeing someone kill, but that is beside my point: You can have just Geese vs. Ducks and still have fun figuring out who is bad and who is not. No desperate need for Neutrals every round. (Not saying neutrals are bad)
You can set the game up that way 🙂
Yeah I know, and I was just discussing why the “Jester” concept is not always needed in a social deduction game…?
Honestly, it'll depend on the group. If the game was just, say, one villain among 9 "good" players, and it's a matter of outing the villain before they kill everyone else, then the dodo/jester is there to ensure you don't just vote everyone out in a pattern ensuring the win. Some groups will actively try to figure out who is acting suspicious, while others might try to metagame. The jester forces the meta to be a little more measured.
Honestly the only neutrals that I really adore are the Dodo and the Crow (and the Magpie of it does come to play)
Yes, Jester does that, 100%, that is great. Without the jester, the good side now debates whether or not someone is bad or not. I don’t wanna repeat myself, it’s simply not needed to have a social deduction game, that’s all, I was just disagreeing with Shawn’s statement.
The neutral roles, at least in this game, are there to encourage certain behaviours or more accurately to discourage others. The pigeon discourages people from grouping up too much. The vulture ensures the bodies don't lay around for too long. The falcon... I'm not entirely their niche, to be honest, but I can see why it's there.
Falcon gives the geese and ducks a common enemy that needs to be confronted one way or another in order for them to win
Honestly, the Falcon and Pelican are just a more advanced Dodo in-terms of the Ducks having to think harder, and for both main factions indirectly agreeing on who is that Solo Killer.
I could write an essay on why and how each neutral changes the game for the better if I wanted to
my only issue with falcon is how powerless it can be, that's why i think it could have a partner or extra buff (besides sabotaging.)
dodo: discourages random voting
vulture: discourages just only doing tasks and not finding corpses.
pigeon: discourages grouping.
falcon/pelican: balances the power of the geese and ducks so the ducks dont just have to worry about sheriff or vigilante
crow: Encourages doing tasks
Falcon can be a huge threat, it just needs to have some discretion when deciding when to kill. Sometimes passing up the kill to build up trust is the best play, maybe even securing your position as a sheriff/vigi claim should something come up.
I usually let the ducks do my work early on, and then begin making my moves once numbers are thinned.
Pelican has the same discretion issue for different reasons. Instead of the risk of being caught leaving a body, it's the risk of skyrocketing your cooldown and leaving yourself vulnerable to duck attacks.
im not disagreeing its a huge threat but considering i play aggressively... one button press by a different killing role and my plan is out the window
That's the risk with all neutral roles. All it takes is one button press. That's why neutrals tend to have lower winrates compared to geese and ducks.
Nothing wrong with an agressive falcon nor a passive one, all strats are valid and have their pros and cons. It just kind of leaves a bad taste in my mouth when something just gets slapped with the "weak" label.
thats fair, its just that the duck roles have gotten very powerful
We have strayed away from role ideas, and have entered feedback territory
Then that's where I shall continue
Remember everyone is allowed to have opinions just be respectful of each others
I am being respectful, at least I hope I am. If I am coming across as rude then I am deeply sorry.
Is there a arsonist role
Everyone has been good thus far, just sending out the general reminder
Pigeon and crow fill in the role an arsonist would
No I mean like they could set fire to different areas
And geese would have to find fire extinguishers to put out the fire
There are sabos that set fires, but if you mean as an ability the warlock does something extremely similar.
True
I can see it being a possible gamemode where geese need to protect a building or area with an arso duck(s) trying to bring it down, but that strays closer to #🎮︱gamemode-ideas
True but I just had the idea on my mind
Nothing wrong with sharing them at all. It's how the game grows.
It does give me an idea for a duck role, that could work
True I just wanted to ask someone else on what they think
@charred hinge
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Arsonist duck
Does not have a traditional kill button, instead it has a gasoline button and an ignite button. Gassing someone will not notify them, but they will see a gas can icon on their tile during future meetings. The arso can ignite and remotely kill anyone who was gassed in the PREVIOUS rounds. So if arso gasses red and yellow, he cannot kill red or yellow yet. After a meeting, if he were to gas blue and then ignite, red and yellow dies, but blue lives for now.
Cannot vent
Douse button cooldown would be the same as the kill cooldown, ignite can only be used at least 20 seconds after a meeting ends.
Sounds good but sounds like the among us arsonist in the random role mod
If I remember correctly, AU arso has to douse everyone in order to ignite, which is basically what pigeon does already.
So instead the arso can ignite whenever, but has to wait a bit before doing so because otherwise it would be quite powerful.
When I was thinking about the role I just thought that it was like a role that would help the ducks by sabotageing
And they could ignite any room in any map
And then geese would have to find fire extinguishers around the map
It could work for a future map, but right now there are already sabos that act very similar. Take feeding the god in jungle and basement, or gathering water and putting out the fire in Egypt.
But if say the next map was a hotel, I can absolutely see a firebomb duck being able to try and burn the place down.
Name: Osprey
Role: neutral
It's a vulture alt, he knows all the dead bodies ubication like the vulture, but instead of eating it he leaves the body in a undetectable form, like the kaboom duck, if You are killed by the bomb no one can see your body or report him, just the cheese feet, something like that, if You do that (insert a number based of how much players are alive in the match) times, it starts a Osprey seek, a timer starts (like 40 seconds timer) and everyone is noticed who the Osprey is, all geese, neutrals, and ducks that can kill get a vision penalty, in this moment, the Osprey gets a kill button and moves faster, if the timer count to 0, obviusly the Osprey wins.
-the Osprey can vent, but only límites times, like 3 times per match, obviusly depending of the players that are playing in that lobby, if there are 16 players he can vent 4 times, if there are only 5 he can vent just 1 time, the inside-vent time is límited
-if You are the vigilante and You used your kill button You don't get a vision penalty on the Osprey seek
-if You are the Avenger You get the vision penalty only when You see someone kill
-more players alive = a longer kill button for the Osprey, if there is no much players alive = longer kill button for the Osprey
-not aviable for ancient sands or the jungle map
If You are playing in maps that doesnt have vents but yes hidding places, it works the same like vents, but only with the detail that You have a longer "inside-vent" time
-in the Osprey seek, the Osprey can kill only people that can't kill, like the dodo bird or the pelican (only that can kill, don't eat) obviusly he can kill the geese that doesnt have a kill button
-all roles that can kill get also a shorter kill Range
-if the pelican eats the Osprey in the Osprey seek the Osprey seek stop, just like if the Osprey were killed, but if someone kill the pelican, the Osprey hunt starts again
-the Osprey gets a little shield at the starts of the osprey seek
-the shields protect osprey for only 3 seconds
-the osprey can't vent in the osprey seek
Weatherduck - You can mark a player, if that player stay close to a player or more (like a chain) that you are close too, you can kill that player from distance, if not u can kill as usual
Kind of dumb idea for a role but whatever:
Dove: Neutral role. Only available in games with 3 neutrals roles.
Ability: Completes tasks to gain information on the other neutrals. Ranging from learning the other neutral roles in the game, to learning their identities, to learning their location.
Win condition: Ensure both the Geese and the Ducks lose.
The Dove wins if either of the other neutral roles completes their win condition while the Dove is alive. When this happens, the Dove technically joins their team and shares the win. The Dove just wants to see the war between the Geese and the Ducks end, and therefore can not win if the game ends due to the perpetuation of violence between these two species of birds. But as far as neutral roles go, the Dove can become an ally to neutrals, revealing themselves or quietly helping them in a meeting.
Have talked about an idea with friends
What about a duck that can
place traps
which is invisible to geese
and when a bird step on it, the bird gets killed
And
1:There are at most 2 traps at a time, and the traps will be removed after each meeting
2:Traps are invisible to geese, but visible to neutral and ducks
3:This duck has no ability to kill, only by traps can cause kill
4:Everyone knows the corpse is killed by the trap (Like the Demo)
5:It takes time for the duck to place one trap, several seconds.
Have you guys considered a type of trapper role? We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
Parrot:nertual
With every kill your power grows
Kill 1 faster Kill cooldown Kill 2 choose a player to duel in a meeting by playing rock paper siccors if you win the player dies can only do once dont count as a Kill. Kill 3 gain a cannon ball attack the will kill the player if not indoors player will be alerted if they a target kill 4 a hunt begins when everyone have to complete they objectives other people objective don't end the game until hunt finish
@fervent pasture
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Where can I find a list of all the roles that are in the game?
In the game itself, or find Danero's guides on Steam!
The app needs to be updated, and I can’t do that as of right now.
Internet is weak
i have thought of a role where u can talk to ghosts for 10 secs but you can only use it if you sacrifice one goose and you have a kill button to sacrifice someone and then your able to talk to ghosts for 10 secs and the name is physic
@light verge
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Revival roles generally will never be added to classic as the dead players hold too much information
Bandit[duck]
Can take 5 coins from the bird you killed.
I'd just tweak it slightly because taking Silver or worse, tokens from other players is going to get not fun very fast. Plus it creates odd ways to transfer silver across accounts which I think is a no-go.
Alternative:
Bandit Duck gains a +1 Silver Bounty per kill. Just like the Gravy, this can be stolen if killed. Also like the Gravy, they can only be killed if alone.
Essentially, it's a Gravy Duck.
This allows a Duck to spread some passive misinformation, since a vig or demon hunter taking the shot will hear the bounty stolen sound and won't know if they killed the Gravy or the Bandit. While this will not fool a sheriff, if you've reached a point where the sheriff suspects you, you can stay close to geese to maybe bait the sheriff into misfiring on a goose.
Could call them a Wanted Duck instead.
Deafening[duck]: Just like the silencer you can tag a player. And that player wont be able to hear others and cannot read the chat for the next meeting.
This might make people think their game is bugged, even if there was an icon. Plus, it's not very fun if you're excluded from any information in the round. Seems like you could still talk, too.
stealth killer 
Duck : 
if you kill some birds like selebrity, nobody will get a notification
Power Rating : ⭐⭐⭐
The professional can counter the canadian
i didn't know but ok
That would only affect the Celebrity then, though. It's the only one that shows the geese a notification upon dying.
A role that exists solely to counter another role is generally not a good idea, since they lose their use if the celebrity dies early, for example.
The majority of game killers are not silent killers and make a lot of noise, maybe the gameplay is such that there is silence in the game, so I may change my mind.
and its idea channel, i will happy if you talk about mechanism of game
oh yeah, I'm not trying to say your idea is bad. Just offering my opinion.
I'm trying to think of a clever way to use a slowing duck, maybe one that whoever interacts with the body they killed (mortician, cannibal/vulture, initiate, undertaker, the person who reported, etc), after the meeting, they can only walk at half speed until they do 1 or 2 tasks.
Like some sort of lingering curse that takes effect after the meeting instead of during
Imagine it combined with demo 
I've been think of a role called the cocky bird, it would be a neutral killing role, it's job is to plant it's eggs in other people nest( basicly a demo but has a really fast cool down) the body's would pop up like regular body's and for a little Easter egg a little bird would sit beside the body
Reaper
Like a vigilante, but for the ducks! Duck gets one kill, but only once they are dead, AND they cannot be killed by another duck, only by a goose!
So immune to team killing but can't kill until they die, and only once?
Its an ineresting idea, but quite the nerf over regular duck powers
Owl: infer what the role of all players.
Detailed: you can guess other player's role. once in each debate. If you answer one correctly, you can continue to guess the next one. If you guess incorrectly, end this guesswork and beep to all players.
Win-condition: when you answer all correctly.
Phoenix: rise from the dead and survive till the end.
Detailed: When you are killed, you will return at the debate later, but not if you are exiled or body is destroyed. You can't kill at first, but after resurrection you can.
When between death and resurrection, you will not become a ghost or hear voices.
Win-condition: survive to the end after coming back from the dead.
Blogger
Role: not determined 
Take pictures at 4 dead body to win
Politician (goose): If you skip voting, you can cast two votes at the next meeting.
Gambler (goose): You can flip a coin and if heads you can make a kill, tails you can't vote at next meeting.
Poisoner (duck): You use poison to kill, poisoned player will die after walking a certain distance.
Hacker (duck): You can perform tasks from a distance, and can see the notification of Celebrity.
for poison duck , if player get slow down every second be timer its good
There is already a politician goose, but this might be a good addition to the role.
Gambler is an interesting proposal. By "can't vote", I assume this means the role has to skip. Otherwise, it could be very obvious.
Poisoner: what happens if the target doesn't walk? Is there any indication they've been poisoned?
Hacker: What is a destructive task?
Agreed, I would like that kind of addition for Politician.
I think sabotage task is what they meant
If a player doesn't walk, he won't die. It's like a bomb with an invisible countdown,, this countdown will decrease when the player walks and pauses when standing still.
I don't know if it should show if the player was poisoned or not, so that people would be immediately aware of the existence of this role.
But if necessary, I guess poisoned corpse would look different, after all it would be weird if it was cut up like a normal corpse.
karma role when any non goose role kills it the gooses win
voting doesnt count
and assasain doesnt either
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
@light verge
%role Clocksmith Goose: Can send itself briefly into the past. So the clocksmith would kind of be like an astral, giving up being able to freely fly around past obstacles, and instead has a short window to walk around and observe the enviornment, although unlike the astral, walking around in the past also moves you in the present.
To be balanced I feel like it definitely shouldn’t be able to see player’s identities when using this ability, but what I’m debating if wether or not it can report while in the past, giving it the power to bring back corpses that were once destroyed
This is probably the last time manipulation role I could think of lol
What if the role investigated how a body died. Stand on a body and use your ability to Astral plane into the past and see what happened and where the killer came from / went with the view of Astral.
Kind of like that FBI agent from Heavy Rain with the fancy AR glasses
I like that, it has a lot more of a stronger and narrower purpose than what I suggested without overstepping what medium and mortician does
What if there is a role that can bribe other players. The player who bribed the vote will automatically vote in the same place as the one who bribed him
What if the bribed player is falcon/pelican and the briber doesn't skip? 
the next role we're releasing is somewhat similar
Preach! 🙏
Neutral role idea. Writer, it’s a mix of esper and vigilante. So basically you can choose once per game who you want to kill from wherever you are. 101 for dummies: you have a button on left of your screen where you can click and it opens a panel(sm like a death note) and whoever’s alive’s player name you choose, and wherever you are on they map they will die
Remember this is an ideas channel, a place to build upon ideas. #📌︱idea-channels-guidelines
Too easily confirmed, it should be the same as the Esper of its going to be the same ability, you should need to touch your target.
Otherwise, a player could gather 4 or 5 people at the bell, tell them they're going to kill x player remotely, then ring the bell, to confirm said player indeed died.
Owl
The owl is a neutral killer like Falcon and Pelican, but is a combined assassin and spy in one. It has a slower cooldown than pelican and falcon, but can vote other players, and if they are the only ones to vote for that player then their role is revealed to the owl. The owl can also choose to shoot during a meeting, but the owl cannot both shoot and spy in the same meeting. Unlike the assassin there is no limit to the amount of players the owl can shoot per game. You still die when guessing wrong.
The slower kill cooldown is required to differentiate it from the other neutral killers, this bird is for the players who like to play the guessing game of an assassin, and helps with role-calls.
I already have a role

i change it
Be sure to read the living role document that is pinned in the channel or can be found in #📌︱idea-channels-guidelines
Hypnotist: Duck role that can go up to a player and possess them allowing them to take control of the player for 10ish seconds and kill players as the controlled player. While the hypnotist is controlling someone, they cannot move
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Nice and easier to play than my version. I suggest adding another limit, if the owl chooses to shoot, it has to skip voting at this meeting.
It is a more powerful version of the Vigilante. It's too powerful, and there needs to be a huge limit to this ability.
It's a very interesting ability, maybe it could work for a neutral role.
But as a goose role, it does just overshadow vigi.
거위 직업 중에 "저격수"직업으로
오리 or 중립 직업을 맞춤린 회의에서 총으로 쏠 수 있는 직업이 있으면 재미있을 것 같습니다. 총알은 1발. 직업 틀리면 본인이 죽음.
보통 오리를 회의에서 투표로 죽일 때 구체적인 직업은 알지 못하기에 밸런스도 나쁘지 않으리라 생각됨
Yeah..
Would a role that could clone themselves be a good idea? The clone would appear with a random goose target and go off to find that specific target to kill them silently while the duck can find other people and pretend it was a morphling who kill
Role name : The Impersonator. Allows them to impresanate anyone during meeting using chat so you can type a message as any one but 3 messages per meeting . So proximity can counter The ability but it will make the game more chaotic if they aren't using prox
This role might not work in voiced lobbies, could also work like a silencer restricted to text lobbies?
its also a bit dicey since people can say things that are inappropriate
and giving people an avenue to impersonate others while doing so will lead to disaster
거위 암살자는 너무 강력하다
I know that was a huge problem in Town of Salem with the first version of Disguiser.
something like the glitch in Town of Us. its a neutral role can disguise them selves like Morphling but can hack people and make them kill others
%Role
Name: Wager
Alt Name: Gambler
Team: Ducks
Info: The Wager duck can place a wager or bet on any player during a round. If the Wager duck gets that player voted out, then the Wager duck gets a coin bonus. Each player that is selected would have to be voted out or killed before the Wager duck can select another player to bet on.
If a selected player is killed, there is no coin bonus. If the dodo is selected and voted out, the dodo steals the bonus.
The Wager duck can even select their own teammates and throw them under the bus for a bonus
Role: framer
Alt name:framer
Team:Neutral or ducks
What the neutral does is that they can claim a role from someone who died and they take their abilities and can only use it once pelican and crow won't work including dueling dodo if you get voted out then you lose your role including being killed and gravy also won't work with the framer
If the framer kills everyone then they win and they get a bonus
Framer selected:look for bodies and claim their role
Also the framer can kill ducks (aka their own teammate) and when someone dies they have an arrow where it is and framer cancels the professional kill ability
I wonder what will happen if politician goose doesn't die by getting voted out
Cuckoo:
It is a substitute for pigeon.
You can lay egg on a player, when the egg hatches, that player dies.
The egg has a hatching progress that only increases when there are other players around the host player.
The more players there are, the faster it increases, but it will decrease when the host player is alone.
You win when enough of your eggs are hatched.
Dodo From Beyond
-Goal is not to get voted out but get killed by sharif or vigilante if you do you win so pretend to be a kill role to gain suspicion if you get voted out nothing happens
the problem with that is that you are out of luck if there isn’t a kill capable goose
prophesy [gooes] You can guess the role of a random person
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Kiwi
You can dig up corpses that were buried before the last meeting
A hole will be left under the exhumed corpse, and the holes you dug are all connected, and can be used by any role that can access the vent.
When you dig up enough corpses, you win.
Time Lord on bloodhaven
Can warp time to make the day go faster or shorter
The cool down depends on how much corruption they have gathered
The hole should become a vent after a few seconds. Would be too easy to find for an engineer/pigeon/venting duck, as they could sit in a vent (not the engineer, at least not forever) and wait for an arrow to appear, then vent there and see the kiwi running away. Also, the body count should be bigger than vulture's or the arrow removed, as the bodies to dig up would appear long before a meeting could be possibly called (unless dueling/serial killer) and nobody could report them.
Liar:netrual
So this is a role where you choose liar as your role or you get it depending on the game mode and a role that isn't selected (in draft and roles that might be in the game in classic like Canadian)so if someone choose liar they get a different role and it shows that role eg: Fishy liar (fake role sheriff) like that a role that's not been chosen or givin to anyone
Perhaps it is possible to make a newly holes unusable at first, only to become vents after the Kiwi has used them.
What I mean is that only the new corpses between the last two meetings can be excavated, and stale corpses will disappear permanently. But it might be more fun if worked for all corpses.
However, my idea was Kiwi who wouldn't eat the corpses but just dig it up, it the opposite of the Vulture.
Control freak: can make anyone do anything to anyone as long as it fits their role, so he cant make a goose capable to kill, but he can make a vulture eat a body.He is a neutral and wants to win on his own. The best way to do this would be to make the duck kill the other duck and then make the sheriff kill that duck. If he stays alive until only one other person is alive, he wins regardless of the others role. I don’t reeeaaaly know how someone would do this, but I think this is a cool concept
Sherlock Duck
Duck role that can vote dead players. The vote is visible to other players when votes are counted at the end of the meeting. The Sherlock Duck can then during the next round and meeting see who killed that player, if they are still alive. You also are immune to the Detective Goose and will always show as innocent.
I’m not sure how useful that ability is but having detection immunity sounds compelling.
There are already some duck roles that have detection immunity. The demo, for instance, will not show a devil when detected, even if they've killed multiple people
I think that is the only example, and that’s for a very specific reason. I think it would be interesting if it always appears innocent to an inquisitor or seamstress.
Can I get moderator
You can DM me
How would the "making someone do something" look for the one being made to do the thing? Also, how would the ability usage look for the Control freak? I mean, some roles have quite a lot of options of things to do. Take the engineer for example. Go to vent A then vent to place B then to place C then go out of vent.
I dont really know how, but i was thinking like the among us shapeshift screen and then some other options
not as complicated as venting to specific locations, but more like if you come close to a vent, then you vent if you can
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Conqueror Duck
"Conquer" Ability - Place a mark. Upon reusing the ability, conquer an area (A large circle) on the map. Players that are in the circle or enter the circle will get an alert, having only 5 seconds to exit the circle before dying. (25s cooldown after reusing the ability) After that, you can once again mark a spot.
This ability cannot be used while any sabotage is active (Closed doors included)
This ability can be used after death (50s cooldown)
Short Description:
Mark your current position. Upon reusing your ability, force non-duck roles to exit a huge area around your mark. Usable after death.
Sprinter(goose)
You have a button to accelrate your speed.(25 secs cooldown, 6s duration)
@oblique meadow
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Visually confirming roles, takes away deduction
Mercenary(goose)
A random goose(or neutral)will be chosen as the client.
If your client dies, you can kill one bird only that round
The client can know that there is a mercenary in game,but mercenary cant know who the client is.
Would a new client be chosen when the first one dies/at the start of the round? Otherwise, this would be just vigilante, but much weaker.
I think that's good idea
Which one? Left or right? 
Right is more good
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I've literally just read the document. What does it violate? I mean, it has more kills than vigilante, but under a certain circumstance.
Serial killer goose with no consequences would be detrimental to the Goose Team
The role document serves as a good guide for things to think about when suggesting role ideas 
Avenger goose is already in play
What about a goose as such but it stops getting clients if they kill a goose? Would have to think twice before killing, but wouldn't have as big consequences as the sheriff.
I might not be understanding this, but the biggest concern is how big the conquered territory is. It kind of sounds like a trapper, except that there is a warning before you die.
Worker (goose)
Every task the worker finishes counts as two
Massive. It would be slightly larger than the cockpit on mothergoose
well, at least the size is default. I imagined for a second that you put down two flags, and the circle would be from one to the other, which could be as big as the entire map. Even so, if you can block a few tasks with it, that kind of slows down the game and that's not a good idea.
Exorcist (goose): You can clear a player's corrupt, it can only be used if you are not corrupted.
Knight (goose): You have a shield that blocks only one normal kill. You can give your shield to another player, but you can't get it back.
Pickpocket (duck): You can steal a player's vote and make him cannot vote at the next meeting. Players who are stolen will see the icon to know they have been stolen.
Alchemist (duck): You can collect 3 corrupt items and refine it. Then you can drop the refined item on the map, its effect is equivalent to 5 corrupt items.
For the pickpocket idea, the recent devlog showed us the Preacher Duck which will do a similar thing.
Exorcist: I like this. It could be a good addition to the corrupt roles, but I feel like it'll have a high cooldown for balancing purposes (mostly with the crow).
Knight: Killstops are one of the things the team distinctly does not want to add in any way.
Pickpocket: How would that be displayed though? Not the icon, but on the results screen. Would it show as two separate votes, or secretly a powered-up vote?
Alchemist: Why not just make it 6 at that point, so that someone becomes fully corrupted if they pick it up (or a big sabotage cooldown if a duck grabs it)?
If the exorcist needs to be nerfed, I would choose to increase the use limit instead of a long cooldown, such as it only uses the ability when it has zero corrupt, or when it uses the ability it will corrupt itself.
I don't think the pickpocket can use his stolen vote unless its use is limited, otherwise it will be a better Preacher. However if it works I guess it will be two votes but must be different options.
Yes, equivalent to 6 items might be better. I don't know if double is the right ratio, maybe four items need to be collected.
If player with shield will be unconscious for one turn so that they cannot see, can that reduce the risk for the killer?
Blaster
Role Group: Ducks
About: Is highly advanced in explosives and unlike the Demolitionist this duck can kill but has a special ability to blow itself up, anyone in its surrounding and itself will die in the blast.
Purpose: Discourage grouping by killing all who groups.
Ballot switcher
Role group: neutral
So the ballot switcher has the ability to either swap or rig votes so that way they can either swap with someone else or swap 2 peoples votes, if they choose to rig it then all the votes will change to all the single person they choose they can use this 2 times per game
If it's neutral, you need to give it a unique win condition.
The upcoming role Sin Eater does something very similar to this.
Well i guess the win condition for them is for the goose side to win
Or last through the game
Then it's not neutral, it's a goose role.
It kinda sounds exactly like warlock 
I think this would work better as a duck since ducks could use every advantage they can get. Maybe call it the Fraudster, since it's committing voter fraud by rigging the vote.

arsonist (duck)
you can douse a player, if a Doust player is killed they will be killed by fire and not leave a body behind.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Trapper (Duck)
About: The Trapper Is a duck role that can set traps to kill and anybody walks to that trap, they die but however The Trap is invisible, The only way to see it is by standing still ( and yes they can see it fully visible if their standing still so that way the role won't be op too much for the players )
Edit: Oh Yea the trap cooldown is 27.5 and he still can vent, and sab regularly but cannot kill
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Oh you gotta be kidding me
Nope
Have you guys considered a type of trapper role? We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
Yes but make the traps small
Also the bridges and teleporters in SS Goose and Nexus Colony are untrappable ( You can't place traps in the teleporters and bridges I mean't )
Possibly for future maps designed with the role in mind 
Good Idea and any future maps that have bridges or teleporters, the traps can't be placed in there
It could work if the duck could “trap” some corrupted items on the map.
Possibly but if it requires to collect corruption to set traps the role name would be High Stapler same as High Priest as that you collect corruption to Guess ppl
I like it. Maybe after collecting enough corruption, it could infect a corrupt item, revealing the role of whoever grabs it. Like a spy alt that can do more at the cost of being more inconsistent
The question is: would the corrupted+ item disapear after a meeting? And would the ducks still be able to pick it up?
I feel like it would depend on how hard it is to get them out. If it’s too hard to, maybe not. As for revealing ducks, I feel like it would be fine, making it a potential roadblock, but it probably needs to look very different so they know not to grab it.
Good idea, this makes traps only set in specific locations, and geese can also see traps after being corrupted.
Or on the contrary, geese can see traps normally, but not when corrupted.
Yea but if there's a saint, the saint has to stand still to see the traps but in any other maps, the gooses has to stand still to see it and adventurer should be immune to traps
Prophet (goose) - you can see in the dark when the lights are turned off
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Perhaps a role that when the lights are off, the player switches to nightvision. All birds would appear to be the same color and no names would be visible?
Call it Agent or something. IDK
Surgeon(goose) - shows where infected an corrupted players are on the map and you can cure them(cure cooldown:15s).
I don't have a name for this (I suck with names), but the role would be a goose, who if voted out, also chooses someone else to die with them.
A similar role has been suggested very often. So often in fact, that there's even a bot response about it
Mistress goose
The Mistress Goose can hit you with her bag you will get stunned for (x) amount of time.
Undercover(Duck) they can use their special ability on a non-duck(ducks too, if there is a mimic) and they will go invisible for that person for the rest of the round(they can only pick one person)
CD=as much as silencer i dont remember
You could go with vengeful goose
Oh! I know! Avenger!
Coroner goose
Each meeting select a dead body to get a clue what happened to them and how they die like if xxx die by a falcon you will know.
Maybe. Though it does sound similar to Avenger goose, and may confuse some people, especially those with crappy mics.
the builder: it can place a wall each round, this wall will disappear after a short period of time. The wall will force players to take different routes
Building a wall has a similar problem to a trapper, where it can block off large parts of a map. Maybe on a future map designed for it, though.
that is true...
i also thought of a snail role: a duck that can leave slime or goo on the ground making your screen dirty and players a bit slower (effects every role except the snail)
Why not a role that can teleport to certain areas of maps? Can be either goose or duck, but duck can make more sense.
A goose that can teleport is too easily confirmable. A duck might work, but control over where and when to teleport is iffy.
Could definitely work as a Duck, as most Duck powers come with high risk of being caught. Probably wouldn't appear on The Basement though
Forensic (goose)
Select a dead body for 5 secs, according time to obtain information:
less than 10 secs: murders roughly out look(like engineer's function)
more than 10 secs: obtain roughly murder's role
Only appear in Blood Haven and replace with Mortician
Role: Canary/Announcer (Goose)
When they finish all their tasks, it will announce in the next meeting at the top that “the Canary/Announcer has declared that among X, X, and X, at least one is a duck” with the mentioned names’ heads appearing at the top right for the rest of the meetings, with them being crossed out when found dead. When all of them are dead, both the message and the heads disappear. The mentioned people have to be alive, and at least one is must be a duck (neutral roles can be included, but not a requirement).
Role: Penguin (neutral)
They can kill as usual, while being able to vent. During every meeting, you can choose one person to “freeze” anonymously. After the meeting, during the round, the person they chose to “freeze” will be shown on the map, and they have a button next to the kill button to “freeze” the person to where they are currently standing for 10s. A message will appear on the frozen person’s screen saying they’re frozen, but others will not see a visual cue for the frozen person (other than them completely stopping), and the frozen person can still talk. The penguin can use the freeze button as many times per round, but the person they choose to freeze must be changed every meeting.
Visually confirming roles take away from deduction. If you would like you can take a look at the living document for designing classic roles. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
Herbert’s Living Document For Designing Classic+ Roles Why are you designing a role? The first question to ask is why you’re designing a role. Although wanting to introduce a new and fun role to Classic+ seems like an obvious reason, but a fair number of people are suggesting roles just as a cr...
Peafowl (neutral): You have to do tasks to upgrade yourself. Every (specific number like vulture) tasks done you level up, up to level 5. Level 1: You do nothing, like a normal goose. Level 2: You can hide, vent.... Level 3: You can kill and you have the falcon/pelican's countdown. Level 4: You know all players's locations. Final level: Everyone hiding/in vents go out and you'll be like Crow, cant die, but dies if you dont kill everyone. To counter that every time peafowl levels up it will make a noise, but you'll only hear when you complete a task after peafowl leveled up. Ducks dont need that, will be on time, but neutrals need to do fake tasks. (cant be together with falcon, crow and pelican)
Admirers goose
2 times per game ask someone to be your lovers if the person can say yes or no but if the person say yes and their evil you will not have the ability to tall and call a meeting but if there goose if you near each other they can't die but if they far away they will both die
that sounds like berserker from tos2 (coming in may 26)
Monarch (goose)
You can increase the voting power of a player
this is gonna be really easy to claim as your own role but Preacher can easily fake claim it
Mayor - role ( can have many votes or stack them )
Mayor was an often requested role, I'm fairly sure it was the precursor idea that transitioned into Preacher Duck
Nobody can see who the Preacher preached to, so why would they claim it? It would only bring unwanted attention. Also, imagine the Monarch and Preacher using their ability on the same person in a full lobby. 5 votes for 1 bird doesn't seem fair :p
Judge(goose)
When the vote of two birds is tied, one of them can be executed by Judge.If Judge don't execute them, they'll go straight to jail.
Please single line format for role suggestions
@steady fern Please single line format for role suggestions. No need for multiple empty lines in your post
Role: Flamingo
Team: Neutral
Flamingo can make any two people in the game fall in love, and people who fall in love don't know they are in love. (If one of the two people they love dies, the other automatically dies)
Win Condition: Flamingo wins the game if the two people he loves don't die at the end of the game.
(It doesn't matter if it's dead or not)
Looks much nicer. Thank you
This could backfire if the dodo and another bird tie and the Judge executes the dodo (I'm guessing an execution is effectively tiebreaking a tie vote to vote out that player)
Could it make itself fall in love?
no
so we can say its purpose is like matchmaking
If the decision is made after the results are published, there will be additional waiting time, which may cause some trouble.
My suggestion is to change the Judge to when there is a tie, the side the he voted for will take priority, also when skipping votes.
So tiebreaker then
Fighter (Goose)
Each time you complete a task, you will be strengthen a little bit, after you complete all of your tasks, there's a chance of 20% that whoever tries to kill you, they die
Firefighter (Goose)
You can stop fire sabotages by pressing the water pipe button
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
I understand with the fighter one but what about the firefighter?
Abilities that directly counter other roles (or species) doesn't align with our standard guide. A role like the suggested firefighter would be useful only in a specific scenario in which it would become an instantly confirmable role which is something we are trying to avoid. Ideas can always be built upon though
Parrot: every round a dead body gets reorted, the parrot gets a hint
What would be a "hint?"
Their role?
Is this a neutral, and if so, how would they win?
it's a goose and the hint's could be the role and how long the body has been dead for
That might not be a hint, it something like not the role but just a range of time could work
Something like 10-30 seconds
Role: Pennywise
*Team: Neutral
Pennywise can drag eat or kill once every 27 second they cannot kill and drag they may only pick 1 move
Dragging bodies is my thing -Undertaker
Eating Bodies is my thing!
No its my thing!
Don't forget the cannibal
I've been doing it longer than both of you -Cannibal 
Lol there's actually bots responding would there be a new way to kill cause I do what to see a pennywise role causing terror and fear
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
With the ducks and neutrals already in place, there are many ways to kill. A copyrighted horror icon may not be the move. But that doesn’t mean it can’t spark inspiration. With the role document in mind. I would suggest thinking of the mechanics of the role suggestion and then coming up with a name. Rather than trying to force a name and building the role around it. Maybe a change in perspective will help get the brain juices going. There are many factors to consider, considering there’s already what. 51? 52? Roles.
52
and growing
Thank you Chris. 52. I’m bad with numbers. 
52 dam
would be cool if it could call meetings from anywhere
Calling a meeting anywhere would be easily confirmable, even if it was only once.
Police 🚨
Role: goose 
you can handcuff the players so they can't do anything, wherever you go they will automatically follow you, you can put the arrested person in jail
Instant confirmable role. Plus, it does not allow the player to control their own character if they're detained or handcuffed.
%role
Name: Swap or Teleport
Team: Geese
Info: the swap/teleport goose can select two players during each round and cause them to swap places. The swap animation would appear to be a form of teleportation.
What if the level doesn't have a jail? You said that the players can't do anything when they're handcuffed except automatically follow the police goose
Sorry if i spam on this channel
( Deleted messages ) delete your message about my questions make the channel get clean 
Heathens(Goose)
You can vent, then nothing.
It's a role for ducks to declare since heathens have no instant confirmation.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Why would a Goose want to sabotage?
Its for ducks to declare
To disturb
Vent function just like duck and pigeon.
and Engineer
its unlimited time
Name-(Hacker duck)
-Can rig tasks so that when geese complete them, they die but has a long cool-down for it
This would cause geese to refuse to complete tasks since they feel like they could die if the task is rigged to kill them.
Then Maybe like the hacker can see their location temporarily on the map rather than killing them?
The geese wouldn’t know they are being tracked
%role Intimidator (Duck): Your victims are reported anonymously, however all geese are notified of the body’s location in the meeting.
While it doesn’t disrupt that much information regarding where the body was found, any player is able to claim finding it and spinning the situation into their favor. The intimadator is also capable of bypassing the Canadian, although since the location is still revealed, geese can still deduct who didn’t do it.
For example call lights when the ducks would like a meeting not to be called. Or an enviromental sabotage when a duck is in the way. Or cause a sabo with a timer, when you are standing right next to the fixing spot. Would be too annoying if they could do this indefinetely, but could be after a few tasks done, or every two rounds?
lights doesnt interrupt meetings
I think they mean to call Lights to prevent the ducks from calling a critical sabotage
ahh
It is not possible to sabotage it by a goose
So I remove it, now heathens only has vent ability
I know, just thought it would be cool
How would reporting a body work? Is it similar to Professional, in that it's automatic when a goose is near? Does someone need to report it manually? And if the body is reported automatically (similar to the Canadian), how would Opening Statements affect the meeting?
It can still be reported manually, and does work on the canadian. Anonymous reports don’t have opening statements, however any of the time “skipped” goes back into the discussion phase.
Why not have a role that can bring someone back, like a dove who can sacrifice themselves for another, or a falcon that should be put back on the milinard manor map
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
isn't it because roles that bring someone back from the dead are op because the person dead can see who all the evils are?
"Lots of people often suggest roles that have the ability to resurrect the dead, or roles where players change teams. These ARE interesting ideas, they just break different facets of a game of social deduction. Resurrected players will have knowledge of who killed them, and if role reveal is on, will be able to see what everyone is. Instead of trying to force the square peg into a round hole by trying to make it so that these dead players can’t speak/see names/etc etc, just accept that role reveal is going to be a staple of most games, and that this would have to live in another game mode." like Tastes Like Chicken!
How do you use voice chat or speak
This isn't really a #🐣︱classic-role-ideas , but it depends on a few things. First, check to see if a lobby even has voice chat enabled. If you can't talk, odds are that is why.
When choosing a lobby to join, if the mic icon is crossed out, then voice chat is disabled.
Thank you!
Role:Strong
Team: Goose
You can only exercise your right not to die once per game.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
%Role
Name: Paralyzer
Team: Ducks
Information: The Paralyzer duck can temporary cause a player to become paralyzed or "stuck" in one place after a set amount of time. The Paralyzer duck uses a paralytic to do this. They still retain the ability to kill but if they use the Paralyze option, it will reset their kill cooldown too.
The paralyzed player be notified that they're paralyzed after 10 to 15 seconds after they're hit with the paralytic. They will be forced to remain in place for 15-30 seconds then the paralytic wears off and the player can continue on as normal.
Essentially it's freeze tag but more nefarious. The paralytic won't kill the targeted player but just act as an agent to slow down task completion. The paralyzed player will also be vulnerable to anyone with the ability to kill. Maybe have the paralyzed player's name turn a certain color or their feet will turn blue to symbolize their inability to move. That way it can't be faked about being paralyzed.
Or it can only be accessed if role reveal is off like how mimic can only be accessed if the ducks can see one another
There are many reasons revival doesn't work well for social deduction games like GGD or Among Us. The examples given were only a few.
Given how revival type roles have been some of the very few roles repeatedly denied since very early in the games release, I don't think we're getting any come to classic, no matter how we try to force them to work.
Even other games like Toen of Salem that used to have revival roles had them completely reworked. Social deduction goes out the window when someone knows everything.
If there was a revival role, which I hope there won't be, the player that is killed and revived would have to be muted for the remainder of the game and they'd be stuck with visuals that make everyone look the same and no names are shown. Otherwise the revived can just find their killer and rat them out.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
this role won't appear if there is no dodo appear
Smart goose (geese side)
Can tell who is the neutral(not the exact role, just not goose or duck), they will see neutral has pink color name, while he will still see goose role and duck roles as white color name
Peregrine :
(Neutral Team)
About: Everytime you kill someone, Your speed will multiply by 0.5x ( each per kill )
For Example: When you kill someone by regular speed, It will be regular speed with 0.5x and after an another kill it will be 1x to 1.5x.
But due to some devs might think the role is hard to pull off since everyone can see the Peregrine is fast, The Peregrine has the ability to switch back to regular speed or his multi-killed speed whatever he needs to and whatever he wants to.
Edit: Kill Cooldown is either 27.5s or 30s depending on the host's settings.
so he spawns in, take a look around and make a note like who is neutral, call for a meeting and tell everyone? I don't see the point of this role exist within a social deduction game
Falcon buff please
(Original)Win as the last survivor. Geese only win by tasks and ducks only win by sabotages while you’re alive. Always skips voting.
(Buff)Your killing cooldown is 16secs,win as the last survivor. Geese only win by tasks and ducks only win by sabotages while you’re alive.
What if falcon kill cooldown get lower the amount of players there are but longer the more player there are
That definitely can't solve the problem
Longer cooldown while more player alive is a disadvantage for Falcon
Vise versa would be better (maybe not)
Would it be bad if the lovers could see each other's locations (arrows)?
what if falcon can lure players by giving them fake task without them knowing and if them completed the task the falcon will know there location like a hunter
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
The Investigator (Goose Role) Once per game during a meeting you can see a role of 1 alive player during meetings. It would say Either Goose, Duck , or Neutral not the exact role like dodo, assassin etc.
It seems good
The Investigator (Goose Role) Once per round, you can investigate a corpse to confirm murder's role. But corpse you investigated can't report.
oh so thats why in town of salem Retributionist got reworked, so instead of reviving a player from the dead they get to use their ability once
it seems good and it's counter is 
I'd love a role thats like a celebrity (not the actual celebrity role) where its kinda like Pigeon when it comes to collecting, but they recruit the others into their fandom.
its important to note that a difference between turn based games like mafia/werewolf/town of salem that because of the phases, its easy to potentially hide killers from people
or to block skills, etc etc
but when you're actively moving around like in GGD what exactly what that mean? to hide the killer's identity, even if you hid their name from the death stinger, you'd see them walking up to you
this in turn means that if names aren't hidden in general, you're generally going to have trouble bringing someone back from the dead, since they will know their killer
and on top of that, now we have spectator mode as well, so it might be a bit jarring to be pulled out of passively watching someone and then being thrown into the game
If there is a revival character I think it has to be neutral and revive immediately at the next meeting. In this way, even if it knows who killed itself, the impact will be minimized.
But this way this role will be very difficult to win, because once he revives everyone (at least the player who killed him) will know his role.
seems reasonable, however, it would still need some form of win condition. Being able to revive itself like that is somewhat workable, but only covers the ability
What if there's a ghost duck that is always a ghost but can haunt people either goose or duck and can move around like them when haunting a duck they can kill with that duck's abilities but there's a time limit to this and when you're back in ghost form, you can't hear anyone or see the username until you haunted them. And the player cannot do anything in this process when being haunted, they can't speak and they can't move around. But there could be a counter roll called the ghost hunter which has a ghost capture box and can suck the ghost out of the vessel and kill them giving the ghost hunter points. But in the meeting they look normal and can speak normally it's just they won't have any idea what is happening unless they possessed a person and gathered info on those rounds. And eventually, be a solo winner.
So, how's Falcon rework?
I don't really feel like the Falcon requires any rework to be honest. In most games, it can go undetected until late game provided it doesn't try and go on a murder rampage early.
People may say that peli outshines falc, but it's falc's consistantcy that makes him strong. Peli has to wait for his stomach to settle before getting more; meaning he is constantly weighing the decitions of if he should eat and reduce the player count, or keep his appetite to protect himself. Falcon doesn't, he stabs just as frequently as he did before he killed anyone.
Falcon is also more effective at a passive early-mid game, as they’re viewed as much less of a threat to everyone than the Peli
Plumber(duck)
ㆍCan break only one vent/closet in that round
ㆍNext round, the broken vent/closet can be used again.
ㆍPlumber can't use the vent/closet
ㆍIf there are algae in the vent/closet that Plumber has broken, such as engineers, duck, or pigeon,can't move or come out of the vent/closet.
ㆍPlumber doesn't come out at egypt or jungle temple
ok this is a crazy one but
%role Chef(Duck): Can place incredibly attractive bread crumbs on the map. These crumbs act almost as a magnet for all players, increasing movement speed towards the bread and decreasing when running away from it. The crumbs eventually go away or can be removed if enough players walk up to the crumbs and take a bite.
Chefs can use the crumbs as a way to control player traffic and diverting attention from bodies. However, being able to escape from your own crumbs can be difficult as while others are approaching the crumbs faster, the chef is fleeing a lot slower as they too are pulled by the bread.
but if you drop stuff people will know that youre the chef
Well, if there are two players standing next to each other and one suddenly disappears, you would assume that the player left standing is a Pelican.
I would think that playing as the Chef, you’d have to hide the fact that you are dropping crumbs.
it is a duck role, if you morph in front of somebody they will know you are morphling too
hawk: you cant kill in the day but when night starts you can, when you are the last killer you can kill when you want to and now you can vent as well when you are the last killer, be the last one standing to win, (this will replace pelican in bloodhaven)
Pyromaniac/Phoenix (Neutral): Like the pigeon, you can douse up to a maximum of 3 people during the round with a 20s cool-down(these people will stay doused even after a meeting is called if they’re alive).
Then during the meeting, the pyromaniac can choose whether to burn all the doused players or not. (they can still burn doused players if they haven’t used all 3 douse) if they decide not to, they are allowed to vote normally. However, if they burn them, they are only allowed to skip. Pyromaniac can only burn once every alternate meeting, but can still douse other players in between then. Players who are doused are alerted that they are doused in the meeting. If the pyromaniac dies, they remain doused but won’t be burned.
Please remember this is an ideas channel, a place to build and build upon ideas 
Gaggle(?)(neutral)
ㆍCan fix game rule

a roll that teleports you to a chosen hiding spot or vent and drops you out but you can't see whos there on the other end
The roster (Goose) that’s have the ability to call a meeting from everywhere once per game
its not a new role but i was thinking a buff to the medium so they can see the ghosts for 15 seconds but either only use it once per round, or with a 60 second call down and maybe once someone dies, they can know who the medium is
This is actually how the original medium worked. It had the ability to see ghosts. After some time, we found its best to keep the living and dead separate because what we found was happening is ghosts would just circle their killer or circle players to get them voted out 
Parrot
Team nertual
When you kill a goose you can choose at a meeting to copy there ability such as killing mortican you can use it ability to scan bodys addition to your kill but all players will know someone copy a ability if you remeber sheriff and vigi nothing happened it will be no effect and may remeber again
Killer canadian
what
Se imaginan un doctor que puede curar a ganzos pero los ganzos revividos no pueden hablar ni escribir para que no sea roto. 🤕🤒
@oblique cosmos
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Se imaginan un nuevo modo de juego que se trate de convertir a ganzos en zombies 🧟. Sería chistoso(los patos vivientes)
existe, se llama "Trick or Treat"
[Google Translate]
Witch(duck)
ㆍCan make a bird change to frog one per round
ㆍIf witch use ability, the bird turns into a frog in 10 seconds and comes back in 10 seconds.
ㆍA bird that has turned into a frog can't move and buttons(like report) isn't working, cannot be killed by another birds, and if the meeting starts in the meantime, the frog will remain as it is, and you will not be able to chat or mic.
Outsider(duck)
ㆍCan make bird it impossible to hear anything but its own voice at a meeting.
With outsider, would you see the boxes of those talking and not hear them, or nothing at all? Would others hear you? What would be the term for when you are effected (ex: silenced for silencer)?
Block only voice
You can still see the flashing signs of the box.
Other birds can hear the voice of a bird that was attacked by an outsider.
Term for when effected is.....actually I haven't thought about that yet
Sounds like players who would be unaware of the role would think their game is bugged.
Random idea for the detective:
If it reports the body, it can see which role killed the reported one
Can they use it on themselves?
Would it be too op if the medium could see who is a ghost?
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Multitasker (goose): At the start of the round, you can choose 1 of 5 different goose roles to become, even sheriff, Canadian and celebrity. They can use the abilities of these roles to do whatever, but after every meeting, they MUST swap roles to one of the other four.
They will become that role until they change it again after the next meeting, and both the first role they picked and the current one cannot be picked again. (I.e. if they pick engineer then vigi, after the second meeting they cannot pick either one)
Assassin does not have an option to guess the multitasker, and will die anyway if they select the role the multitasker currently has chosen.
When they run out of roles to choose (used up all the other roles), they will become a regular goose
Or, in summary, every meeting you choose one goose role to become among 5. Every role you choose it becomes unavailable next choosing, and they become goose after they use up all 5 roles. Assassin cannot guess multitasker
@keen isle
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
? What did I do wrong this time? I read it through and I can’t really figure it out
Nothing wrong when proposing ideas, the document provides an outline of how the team makes some choices. A role such as the Multi-tasker I would look at the "No role has multiple powers" section
They meant Zultars suggestion about medium, I think
Regarding seer: the most recent addition to the goose team, the Seamstress, works almost identically
Only difference being that fully corrupted geese/neutrals will match with ducks and mismatch with other geese/neutrals.
Eyy too bruh

Revenger, goose (if it possible neutral)
If he get killed he can kill killer ONLY in next round. He won't know roles that can kill until round ends. If he kill duck ir neutral he gets bonus.
(Idk why it sends multiple messages at start)
Swaper(goose): can swap roles with other geese but if he tries to use the swap ability to the duck the swaper dies
@viral dove #📌︱idea-channels-guidelines 1) It's ok to build off each other ideas, ideas can spark new ideas! 2) If something similar is already in game, does not mean an idea can't build upon it 3) No need to reject ideas on the teams behalf, these are channels for ideas
What about neutrals? Would they have to redo everything the previous one did (ex: a vulture that's eaten people already), or would they keep them progress. If a previous dodo gets swapped, they can just tell everyone. Maybe a delay like a demo has when giving bombs would help.
Ok then if the swaper swaps with a neutral he still dies
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
The turkey. Is a goose that can guess duck and neutral roles, similar to assassin role has 2 shot in the meeting and will die if incorrect. Players will not know if it is a turkey or assassin shot
Role: neutral
Name: Turkey
- he has a inversed kill button, if You press it You die and the killer Will be the nearest bird, it doesnt matter if that bird has a kill button or not, to win You need that your "killer" get voted out in the next two mettings
-if You used your inversed kill button on a dodo bird and the dodo gets voted out in the next 2 rounds, the turkey and the dodo wins, this can make interesting teamming between neutrals, so the neutrals, join to the same objective, in this case, the dodo and the turkey
-If the turkey gets KILLED instead of using his inversed kill button it works the same, instead that the killer needs to be voted out in the next metting, not in the next two mettings
-if the assassin kills the turkey by a shot and gets voted out in the same metting, the turkey wins (bruh)
-if the pelican eats the turkey it works just like if the turkey gets killed, if the pelican gets voted out in the next metting, turkey wins
Mo
Yes
Just to verify, this Turkey's ability wouldn't trigger unless near another player, right?
Yes, it needs to Target a player
Also, what motivates the Turkey from instantly using it as soon as it's off cooldown?
Players could think that the turkey killed himself so, it needs to play it very well, it's like dueling dodos
"it was dueling dodos or a duck?","we should vote him?, Maybe killed his dueling dodo"
So, no, the turkey shouldn't use his button as soon as he can
At least he needs to think a little bit
I like it, but then it could cause problems like deterring players from commiting to a vote, thinking there was a turkey and then calling an emergency to vote out the suspect, slowing down the pace of the game.
Hmm You are right but only because the dueling dodos exist (and the dodo) i think it shouldn't be a problem
Think about what You watching, and think about what You are voting out
Would the pelican just leave a body instead of swallowing? "Being the killer" wouldn't really change anything for them otherwise, unless there would be a detective checking specifically that bird.
See peoples roles seer
Random idea: what about a role (maybe a revise for the medium, or a new role) that can see the ghosts, but only as a snapshot? As in, when the ability is activated, the ghosts can be seen where they are at that moment, but no live update of their locations.
For spectating ghosts, I suppose I would have their last, non-spectating location as their spot. Like, if they were in Medical before going spectate, that would be where their ghost would be hanging out. If they were spectating when a meeting is called, whatever their random spawn point would've been would be their spot.
I would love to have it so the spectating ghosts are where they are spectating, but that's way too liable to out a duck. Then again, you'd have to be right next to the duck, use the ability to see a bunch of ghosts there, and then not die from the duck, so it might not be so bad...
This is actually how the original medium worked. It had the ability to see ghosts. After some time, we found its best to keep the living and dead separate because what we found was happening is ghosts would just circle their killer or circle players to get them voted out.
Herbert’s Section on Design Choices
...
Neutrals have their own win conditions
All the neutral roles have their own specific win conditions and win
alone. Special roles like the Lovers are still Geese and Ducks first, and
retain those as their primary win conditions.
The suggestion I made was different from that, in that the ghosts would be frozen in place from a single second. Maybe like a photograph once per round, or stick around for just 15 seconds. The role would have to run around to see all the unmoving ghosts, and possibly identify someone is a morphling. Ghosts grouping up wouldn't have a huge info leak, as the duck would probably move from that spot very quickly.
Either way, it was just a random thought I thought I'd throw out there.
I have two suggestions for this role. First of all, it should not be able to see the name and appearance of the ghost, and then can make photo have a time difference, when it uses the ability, it sees the ghosts 30 seconds ago instead of the current one.
I’m trying to consider how this could possibly be exploited to out a duck or to out a neutral or just someone in general. I would think with keeping in mind that the living and dead should be separated, I would suggest something similar to the tracker goose. When the ability is used, you could see on your map the area in which the ghosts would be. Not in real time, but where they were when the ability was used. Perhaps.
%Role
Name: Scrambler
Team: Ducks
Info: This duck has the ability to scramble someone's visuals in a way to cause confusion during a round. Effects could include scrambled text chat during meetings, scrambled text in the task list, scrambled names above peoples' heads, including their own, if visible. Maybe even seeing players that aren't there instead of the ones who are. (Player A sees Player C, when its actually Player B). The targeted player would start seeing stars rotating above their head with a cuckoo noise or maybe an animation of a giant mallet being whacked against the targeted player's head. This would take place about 5-10 seconds after the player is targeted by the Scrambler. The mallet would be shown as if no one is holding it, to avoid giving away the Scrambler. The scrambled player would revert back to normal after the next round starts post meeting. This wouldn't effect the targeted player's movement or being able to see where their tasks are. Just certain visual elements. They'd be able to see dead bodies or use the meeting button/bell/etc
The Peacock
Team: Solo
The Peacock role is simple. To make everyone fabulous! In order to do so they “capture” their “master pieces” when they are holding still for over 3 seconds. Afterwards they “paint” over another character’s model to took exactly like they based their art after.
Only lasts for once per round. Mic has no effect on this role whatsoever.
Basically a Mimic but used on other players instead of yourself.
Also I don’t mind some tweaking to this roll so it’s not over powered or under powered.
The Stork
Team: Solo
Traditionally, the stork is a bird that is seen to be the “bringer of gifts” and is advertised as the animal who brings baby’s to parents or gifts to families.
The stork role would work like this: The stork has to deliver gifts to (insert amount) parts of the map kind of like tasks and only one location is revealed at a time to make it challenging. If a stork delivers all of their gifts they win.
To make it so that the stork doesn’t have an easy time, the gift drop off locations will either be far apart, or their will be a cool down and only one location will be seen at a time. Also, other players can see the gifts the stork places down, so the stork will need to be careful so they don’t alert other players of their role.
The Toucan
Team: Goose or Duck
The Toucan is randomly assigned to either the Goose or Duck team.
If the toucan is a goose: The Toucan will be able to prop themselves on a players shoulder every 25 seconds in which they will be on that player for the rest of the round or until they choose to get off.
If The Toucan is a duck: The Toucan will be able to perch onto a players shoulder and control them for 10 seconds and in this time frame then can kill up to 2 times.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
The task list scramble would be easy to avoid by just opening the map. Maybe the dots indicating tasks on the map could bounce around in the room the task is located in? Would force players to unscramble the name for a good path of doing tasks, but wouldn't cause that much problem to new players not knowing where the task is.
Name: Watcher goose
Team: goose (bruh)
-After the first 3 players are killed (or 2 or 1 calculated by how many players we're in that lobby) the Watcher gets a kill button
-If the kill button it's used the Watcher gets the screen in red color , and can instantly kill again in a 5 seconds Window, if in that 5 seconds Window the Watcher kills again a duck or a neutral he can kill again in the same 5 seconds Window another player
-if the Watcher kills a goose as the first kill with his kill button the Window to kill again gets reducted to 2 seconds
-if the Watcher kills the second víctim (in the Window of 5 or 2 seconds) and the víctim was a goose the Watcher dies
-if the counter gets to 0 (the kill Window) the Watcher dies, the same happens if someone called a metting or someone reports a body
Slm
Mother Goose: randomly assigned a goose/duck/neutral as a kid. Will get angry when they die and have 10 seconds or so to hunt the killer by arrow indicator helping, die if a broken heart if they don’t. Auto report their kill. Get a boost of coins if they both survive. Can’t see bodies if their “kid” is a duck (blind eye). Kid can’t kill their Mom and get out in a time out if they try (freeze).
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Converter(duck): a duck that can turn anyone they want into a duck but only 1 time per game
@fervent pasture
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
%Role
Name: Linker
Team: Ducks
Info: The Linker has the ability to choose two players during each game to force them to become linked, similar to lovers. Once one of the linked players is killed, the other is killed as well. The link can only be done once per game to avoid the Linker from obliterating the rest of the field.
However, the kill cooldown, if using the link, doubles. The Linker can only vent once a link has been established. They can kill normally without a link being established.
If a linked player is voted out, the other player they were linked too would be voted out as well. An animation would probably have to show both birds being voted out.
Players who're linked will only find out about the link when the next meeting is called. A visual sign of a chainlink will appear next to the person's name.
The Linker can link themselves to another player to hold them hostage. This can backfire if that person is killed. Killing the Linker or getting the Linker voted out along with their target.
i thought i replied to this, or maybe someone deleted the message
there is a related idea coming up in a future map
Yeah, I saw that and responded. I was going to DM you to see why it was deleted but decided against it
Oh no idea, but you can dm me
Im always up for talking about roles or design things
Ok 😁
Writer goose - You can write notes. The player who reported your body can read these notes in that meeting.
Would there be measures to ensure the notes didn't contain language that would be deemed offensive or derogatory?
have you been playing town of salem
no, ive never played
It’s pretty good. But very differently paced.
I don’t really think any of their roles would make sense in the context of GGD.
Demon Duck
Your other Duck partners have an additional button that can be used on corpses, just like the report button. When pressed, it consumes the corpse and gives the Demon Duck a 10 second countdown that they will be summoned to that location. The Demon Duck can also press their own unique button to immediately be summoned if they don't want to wait 10 seconds. Being summoned cuts your kill cooldown by 33% until the next meeting is called, but automatically gives you devil horns for the Detective if they investigate you.
That looks very strong if you can give the cannibal ability to your whole team as well as being able to shorten a cooldown. I feel like a more balanced version would not destroy the body until the demon is successfully summoned to the location. That said, it could be an interesting and more team focused cannibal alt with a bigger emphasis on team coordination.
Fate Duck
Your kill CD is 1.25x shorter,but if you kill The Mimic or another duck,you will die
the same as chat or nicknames
This could only work if blind ducks are on. After all, your teammates (and the mimic) would appear with red names.
ah, an important part of that game is that players have a 'will'
so they can leave notes about who they invesitgated, and what the results were, etc
well, i suggested just to who reported, so you can fake someting if u arent a duck, and if they just report other body the notes are useless, it could have some fun value too 
there's nothing wrong with the concept, i'm not sure it fits ggd
of course there are players without microphones, but generally speaking I try to avoid adding more text to the gameplay portion of the game
one of the things i wish we handled better was the demolitionist bomb text
One big issue I see is in situations where a duck is pretending to be the Sheriff, this note feature would 100% out the duck as lying
how do you figure
at least as the way stan envisioned it, reporting the body would give you access to the note
in a universe where i would be okay with it, it'd probably have to be coupled with something else as well, in terms of an ability
just because i dont know if i would weigh the general 'investigative power' of a player in this game, versus the hardcoded abilities of something like town of salem
like in town of salem, a role could say, I used my power that detects if they left the house at night
and John did not leave his house
whereas it would just be random suspicions in ggd
I envisage it like this
The duck claims to be sheriff via voice chat or text chat.
A player watches them kill another player and reports the body
That body was the note goose or whatever they were, a Goose, something the Sheriff 100% cannot kill and live.
The player reporting sees the notes and realises this, knowing only the note goose can leave them a note and therefore the killer is not the Sheriff and is in fact lying so they call them out on it.
Now granted, they need to convince the rest of the lobby of this, but in my experience that usually isn't hard
well, it would shift the universe to one where you are more likely to report your own body
if you killed it
otherwise if you leave the scene of the crime, you wouldn't claim the kill
which feels like a common enough dynamic that already exists
does that make sense?
if i kill the person in front of someone, i'm more likely to report it.. and if i killed someone and left the scene, then i'm less likely to claim the kill
this basically a sheriff but duck
Why does my account become a brand new account when I log in again after not logging in for a long time?
You've either logged in with a different account or used a different login method (Google authentication vs email/pw)
(Also, that's not a role idea
)
Thank you, I solved this problem, this is my first time to use this app to chat, so I don't understand the rules, I will pay attention to it.
idk if its overpower
"Blast Duck"
"You can kill a player from a good distance , You can't hide/use the vents"
In fact this role already exists
Bubble Goose
The Bubble Goose can place a invisible bubble on the ground which gives each player in it protection from being killed. However, every neutral and duck role can see this bubble while every goose role cannot. The bubble lasts for 10 seconds and then disappears, and will take 1 second when it is placed before it becomes effective to not surprise anyone who seeks to kill. If a neutral or duck attempts to kill in radius then their cooldown is not triggered, but Vigilante and Sheriff can still shoot regardless, making it somewhat possible for these two roles to confirm each other on a he-said-she-said basis.
I understand that many people do not like Medic/Cleric roles which protect, but this one makes it very obvious that you cannot kill and does not give away to geese that you are the Bubble Goose.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Please read final paragraph i explain why it can work
do you think it might promote grouping
This could definitely change, maybe the bubble’s dead body turns into a big bubble during the body’s time on the ground and after it’s reporting, making it less easy for geese to know where the bubble could be if someone claimed to be bubble but does not know where the bubbles body was before their death. Maybe the pelican can still eat players in the bubble as well?
Gravy and Bodyguard do encourage grouping to be fair.
things are additive
Gravy and bodyguard encourages at most 2 people grouping, compared to potentially the entire lobby.
It’s still grouping. My point being is that the Bubble can be a better replacement to the gravy and bodyguard in general if implemented correctly
I can still be a better alternative/replacement to gravy. Maybe give bodyguard a rework? Who knows you could make a better role overall
there might be better versions of the bodyguard for sure
most iterations of the bubble doesn't work to me, because at best it's just an additional cd on neutral/duck killers
i know you've had fairly different perspectives on roles before, so you might disagree
Just proposing a potential change to the “grouping” roles of the game, that’s all. I actually think gravy can work well because it’s easily faked by ducks. Unfortunately though, it really is unpopular in draft, and it’s main gimmick is money and that is it. I mainly hate most of the roles in this game because of how the community uses the roles. For example, Canadian is not my favorite role because of the demanded way to play: Proxy chat, which is a whole other rant I had in the past, but anyway, with proxy on and a Canadian in the game, a VERY common scenario comes to play, “Oh you killed the Canadian,” a random player says after a meeting starts. As a duck you got caught because someone else knew about something you did not, making it unfair sometimes. You can counter this, but half the time, there are more than one person that knows about this, especially in late game, and this one Duck did not know about it. You CAN counter it, yes, but you can feel robbed when you have been the top of you game as a serial killer for example and you have to depend on a professional’s existence to barely survive. Now, proxy chat is off, then all the sudden, the Canadian is balanced and feels fair. Your purpose as Canadian changes as you are a moving bomb that can safe you team in the late game. This is just a small bit of how I feel about half of the roles and mechanics of this game.
that's fair
you might be happier with some modded versions of among us
there are more granular options as to what you can have on or off, or what percentages certain abilities proc at
I would rather actually go back to classic AU just because of its simplicity. But not a lot of people would understand what I’m talking about or would even want to even fathom that because they think it’s boring. I appreciate this games quantity of content and the implementation of an in game mic, and I even understand why all of this is implemented the way it is: You guys just want to make a fun game, that’s all. I also appreciate that too.
I do think it promotes grouping, but only of the player playing the role. I played a lot and generally people group when they tell each other their roles, so telling someone you are bubble doesn't really change much, but if you don't tell someone, i think people will tend to group up with other players with this role.
It is meant to be a role that can prevent stack kills on sabotage like when lights are called, but i don't think it is actually very strong. I think only issue is when somebody try to press the button then the killer cannot do anything about it if someone is camping the button in some cases. And if there is an assassin who really wants you dead then you are one of the easiest roles to guess.
i don't really see it as a problem of power level
like i said before, it's more that it's really just an extension of cooldown.. especially if the ducks/neutrals can see it
I agree that can be a issue
arsonist (duck)
you can douse someone, when you kill a Doused player The player would be killed without a body behind if another killing role kills The player the effect will not happen
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
There is no need to resubmit the same idea multiple times. The team reads everything 
how do i submit a idea if I made one?
Just post it here.
I can't seem to get access to the doc. You can just type the idea here.
Why i think there should be a chicken roll in GGD
Why are you designing a role?
There are not a lot of bird related roles and the bird roles we have are neutral evil or true neutral but a neutral good. would spice things up for game play; this is not a community thing. I am just interested in the role.
It will be neutral but the ability would be different to say. Think for say you just got killed by a duck instead of being still. You should move chaotically at random movements when you die with a trail behind you. This will be for a sec but you slow the killer down with seeing black and white people beside the killer can report you also you can't speak but undertaker can grab you. the way you win is being last alive but if there's a tie between you and another they get voted out so you win like a lover but your abilities are a goose. your life is to stop others from winning
It will have chance to exist but not a lot it has the same likeness to happen than any other role which all i can say please make this happen
Its will balance the game by being a better hand to the geese then by itself to be honest it's more a goose than a neutral good which is good and duck are likely to get you alone so if your next to someone but that's not likely to be constant its a easy roll 2 stars
This was a idea you can add it but thank you if you did
here you go
Have you seen the dev log for June ?
no
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
I'm sure you'll be happy with the brand new game mode coming soon "Tastes Like Chicken"
ok
tem brasileiro aqui?
If you're looking for games in portuguese, go over to #lfg-language and pick the portuguese flag for access to #lfg-português .
Esper (goose)
You can enter in the players mind one time per round and view their P.O.V, you can also talk to them
-Effect lasts 10 seconds to actívate once used
-effect lasts 10 seconds
-ducks know 1 second later when they are being watched by the esper goose
Name: Owl
Team: neutral
-replaces the pelican
on bloodhaven corruption mode
-the Owl can't kill during the day, but when the Night falls the Owl gets a kill button with a shorter couldown
-during the Night the Owl it's INMORTAL
-works as the same as falcón
and pelican
(he can only vote skip, the geese only wins for tasks, etc)
-during the Owl hunt the Night falls the Owl gets a kill button with a 5 seconds couldown, but isnt inmortal, instead of being inmortal the Owl gets a Big speed Boost
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
what mod is it? if it is stell roles lets get a few things clear
first of it's not even released to the public yet
Second off Pyromaniac and just gets a shorter what cooldown
Finally it wins with arsonist
it is not exclusive to certain people
it does not get a shorter kill cooldown
it does not win with pigeon
You have suggested this role a couple of times. We are aware of the roles in other social deductions. Perhaps they inspired you or just a coincidence but thank you for taking the time to make a submission. No need to resubmit the same idea multiple times, we read everything 
Would love an eagle role-
Goose who can kill twice during meetings.
Also peacock- duck who can change look to anyone in the game once without touching them for an entire round….dropping a feather every 15 seconds or so to give themselves away
A penguin- by offering a love stone, they neutralize the duck and make them a goose. Consequence- if sheriff, vigilante, or avenger kill a neutralized duck, the penguin dies too (like lovers). Alternatively, a penguin match could double the persons powers or give them new ones entirely. Perhaps they then gain the power to neutralize and create a chain where, if everyone neutralizes, the penguin wins. Because, you know, love wins. Perhaps there is wedding gear as an achievement outfit or divorce if you attempt and don’t get it
Stork- can rebirth players but they stay silenced for the rest of the game
Could rebirth duck, goose, or neutral
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Ostrich- a shy neutral who doesn’t want to make friends. By tapping folks in the game- they then are marked. If three or more marked folks group for 15 seconds or more, they die
For Neutral roles, don't forget to suggest a win condition
Win condition is when they are the last standing and “alone”
Toucans like to wrestle, so perhaps a toucan neutral who can wrestle a duck upon a murder attempt? If they avoid murder, the duck, neutral, or goose attempting dies instead. In order to win, toucan would need 1-3 kills depending on the number of players in the game. Ability to win a wrestling g match would be dependent upon some in game work- like completing tasks.
I read everything, not everything always needs a reply 
Medusa neutral. Turn players to stone to win. Unfrozen after a meeting but perhaps they stay frozen during the first meeting after being turned to stone and unfreeze once the meeting is over. Other players could vote them out so Medusa role could ally with geeese or ducks
Bomber- can plant bomb on the map and activate if they are in proximity. Anyone too close, including themselves, blows up. Could be duck or neutral.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Name: esthetician
Team : goose
A goose that can be added if a demolitionist is on the map (kind of like how Hitman and bodyguard work)
They can inspect the feet to know the role, and maybe to know which way they were traveling before they exploded? I don't know if you can add a little arrow or something of which way they were traveling when exploded.
Name: the lover
Team: duck
A goose that can use the stalker as a wife/husband by marrying the stalker if the stalker stalks them even if the stalker don’t want to marry the lover the stalker has to marry and once a meeting happens they get a divorce but when they divorce the stalker dies. But if there is not a stalker it goes around asking geese to marry and then divorces then the next meeting and they die.
Wouldn’t that let the stalker instantly know that the person they’re stalking is a duck?
Even if they didn't, a role that is bound to another role isn't great. What would the duck do if there was no stalker? It would also make the stalker not use their ability, because of an unavoidable kill.
I don't want to be intrusive, but why would a goose accept a marriage offer?
Let the birds live.
Maybe then add another role which also has a marriage offer but is a goose role instead, so when given a marriage offer they don’t know whether it’s a goose or duck?
The Parrot. Neutral/Duck Role. Every 15-20 Seconds when you press spacebar you will record the person closest to you's voice for 10 seconds and then be able to repeat their voice or choose to delete that voice and start again. Recordings persist throughout meetings until discarded. If it is a neutral give it the ability to kill and ability to vent but force it to vote itself. If duck let it kill but no venting. Cannot appear in games where proximity chat is not enabled.
:v
thanks for that totally dont mind at all
Separate messages for each suggestion is good 

role, enforcer (goose)
can kill in meetings by guessing the role of a goose, duck, neutral.
BINGO!
%role Spicy(Goose): When killed or swallowed, your killer will uncontrollably fart for the rest of the game.
Probably is not necessary at all, especially when Canadian exists, but I thought it would be pretty silly. I guess it can get around most of anti-canadian tactics and able to last past the round, but as a drawback, it can’t instantly out its killer and can be faked with a little effort.
some sort of pheonix, where they can come back from the dead but they're silenced. We're discussing it in a lobby lol, like if they came back and if they can find and kill the person who killed them they win. So it would be a neutral.
They can only win if THEY kill their killer, if the killer gets voted out or killed by someone, they die again.
They rise from the ashes after the meeting has ended that is after their death
I SECOND THIS. phoenix also cannot come back to life more than once. if they're killed again by someone before they can enact their revenge, they stay dead
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Will read this and workshop the idea a bit more later, thanks! :D
Chicken is coming soon in the Tastes Like Chicken mode 
Magician (Duck). This duck uses illusions and magic tricks to perform well. They replace the Morphling on Ducktorian themed maps. It works like the Warlock, where they have exclusive sabotages with a relatively long cooldown, which varies between different sabotages. However, the Engineer cannot detect when they use one. The abilities include making bodies disappear, altering player's perception of other geese, and other silly things. They do have an ability, but its cooldown is long enough to realistically only be used once per round. Upon using it on a player (like Silencer or Party), their last sabotage will make a copy of said player appear in a random room for a few seconds, and kill one bird upon contact if it finds one. The Magician cannot vent or hide.
Garbage Man (Goose). Has the ability to discard any ill effects they may or may not have, like being Silenced, Partied, or preached to. They have no indicator of actually receiving an effect, though, and it's not automatic; they have to hit their ability button.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Maybe better name is beany?
I read that chicken gonna be in new gamemode but.
Chicken (neutral): place 6 eggs in one round to win (it has five on start). Other players can destroy it by completing special egg task. Complete one fake to gain one egg. When six eggs will be placed it will be sabotage called (like falcon or pelican sabotage). Other players must destroy eggs or kill chicken to prevent chicken win. While sabotage eggs release thin laser beams that connect all egs and kills everything that touch it. Bodies can't be reported, meeting can't be called while sabotage
Sniper(duck): he can kill from anywhere in the map if he can quess someone's role but he has a triple time to kill
This is just assassin but with an extra kill available.
Zombie(goose) :once the zombie dies he can revive after 15 seconds. if a meeting is called he stays permanently dead.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
A role that can win from task OR all geese dead
This is basically the geese (task win) or neutrals like the falcon, crow, or Pelican
Basically a falc/peli that can steal wins from geese
I hope the publisher will release more events to pick up costumes
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Thank you for playing our game and we hope you enjoy the new content we have in store for you!
The great condor
Team nertual choose ability choose to fly across the map players will see you when flying while flying you can grab 1 player dropping them killing them of hight you can fly for 15 sec and go other walls
It would be very easily voted out, if people saw it fly.
Funeral Duck
Funeral Duck is a stronger Mortician, every player they kill will have their role revealed to them during meetings and if they report a body they will be able to see the role of that player, as well as what role killed them.
Dracula (has normal kill button but no vent, vent is replaced by a "bite" button, after a couple seconds the person that was bit will turn into a Vampire) Bite will not work at less than 5 people alive
Vampire (Normal Duck but no vent)
Dr. Frankestein (Normal Duck Abilities and an addon, Dr. Frankenstein can revive one dead body to become a duck named Frankestein's Monster
Frankestein's Monster (Role visible to everyone, low kill cooldown time and cannot report bodies as well as no venting)
Guardian (goose)
This goose has only one chance per round except for himself
You can give any player a shield to prevent killing and eating.
When killed, eaten, or a meeting is held, the shield disappears.
A player with a shield doesn't know if it's on him or not, and if another player kills that player, the target's killcool is initialized and the player with the shield survives once. (At this time, the player with the shield doesn't know the shield is gone.)
At the start of the meeting, you can see that the player who only the guardian goose himself protected has recently been killed.
As an exception, the shield does not apply to deaths from sabotage and to Esper, bombs, and crows.
(The sentence may be unstable using a translator I ask for your understanding)
Damn these roles are better then the one I made up
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
There's a few reasons these types of roles are repeatedly denied.
But, we've got Tastes Like Chicken to look forward to, where we can revive players all we want
@modern burrow
Slay (girl) - duck (non voice rooms only)
Pick one player per round to make his text in chat \¡K€ Z!$ or/and different text formates or/and DiFeREnt TExT siZE. And change one random word to 💅🏼
Actually it's kinda gamemode about it
the penguin .
can freeze a player has a cooldown of 15 and is a good role wins if 2 ducks are frozen
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Thats a bit op cuz IF he revives he can call a meeting and tell to every1 Who killed him before
Role Idea: Lawyer (Goose).
Role Description: You have a random target that you have to defend in order for them to not get voted out.
(The target can be any role accept for lover or a target of a bodyguard/hitman.)
The lawyer will function just as a normal goose but with a target just like the bodyguard.
If your target is alive then you get a bonus.
If your target gets voted out then you get no bonus.
It’s okay if your target dies just as long as they weren’t voted out.
If any mods see this then can you guys consider testing out this role?
How does this suggestion differ from the current Bodyguard?
If your target is voted out then you automatically lose and cannot win with the other geese.
We appreciate the suggestion, but might require some more thought as it is very similar to an existing role. We're looking for role ideas that brings something new to the table. You can read the pinned classic role design document for some insight into the type of role ideas we are looking for and looking to avoid
Role Idea: Witch (Duck)
Role Description: You can prevent someone from using their ability until a body is reported or a meeting is called.
Can Kill: Yes.
Can Vent: Yes
Example: If a Witch curses a Canadian that means if the Canadian dies then their body will not auto self report.
The person who gets cursed by the Witch will not know that they are cursed by the Witch.
The Witch must work together with the Ducks to win.
There will be a button to curse someone.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
a role that will try and get someone voted out would be a good role :3
like neutral role, it could be kinda op tho
yeah there's an executioner role in other games that does what you're talking about
and the bodyguard could combat the role so it would be more chaotic
Role idea: bounty hunter
A bounty hunter that wins if it’s target is killed
It will see the player number (draft) or role (other)
It has 2-5 try’s to kill its target
Has kill and cloned powers (but weaker)
Example: person a is a bounty and person b is his target (birdwatcher) i would be told i am hunting for birdwatcher
I would also have birdwatchers ability with FURTHER reduced range
Optional: target is informed that someone is chasing him when close
That's an interesting idea.
Does the bounty hunter win if anybody else kills their target though?
I feel like a lot of players will be disappointed if their target dies before they can do anything (similar to current duelling dodos)
Would this role be a duck, or it's own neutral?
Are there any restrictions on who it can kill or penalties for killing the wrong target?
2-5 try’s it can’t win otherwise, so net
Also maybe switch it to the killer (random if voted out)
This idea would be cool for a gamemode
This shouldn’t spawn if there are no roles if it’s a duck role, because then finding a regular goose is unfair if you have limited tries. This role can be another discourage-role-claims role.
True b/c assassin is hard to guess and one try
Would love a duck role that is a "smoker," - they can use smoke to get geese out of the vents. The trick is - they don't force ducks out, so if more than one person is in the vent, they could smoke out one person and give the other one away.
Role Idea: Witch (Duck)
Role Description: You can prevent someone from using their ability until a body is reported or a meeting is called.
Can Kill: Yes.
Can Vent: Yes
Example: If a Witch curses a Canadian that means if the Canadian dies then their body will not auto self report.
The person who gets cursed by the Witch will not know that they are cursed by the Witch.
The Witch must work together with the Ducks to win.
There will be a button to curse someone.
Please only post your idea once.
oh sorry
Role name: Penguin. Position: Neutral. Role description: Have to correctly guess(which like assasin kills the target) a set amount of roles to win doesnt die if incorrect just cant guess again for the rest of the round.
Role name: Parrot. Position: Neutral. Win condition surviving the game(can win with either geese or ducks).
Or it could be party in non voiced rooms
ooo actually like this one
problem is if people get eliminated how would that work
The penguin would also be overpowered if it could choose at any meeting. Imagine a 3 people situation. The penguin could choose ducks and skip.
@umbral trench Please remember these are idea channels, a place to build ideas
if you have suggestions to build on someone else's idea that is more constructive than dismissing ideas
@umbral trench
@umbral trench #📌︱idea-channels-guidelines "BEFORE COMMENTING ON SOMEONE ELSE'S IDEA: 1) It's ok to build off each other ideas, ideas can spark new ideas! 2) If something similar is already in game, does not mean an idea can't build upon it 3) No need to reject ideas on the teams behalf, these are channels for ideas"
It can be hard coming up with new ideas and roles let alone sharing them, we shouldn't be discouraging each other to throw some ideas out there. Ideas spark ideas, its important to be respectful of each other. If you don't like someone's idea, build upon it or leave the idea where it sits
The penguin would have to guess the exact role not if its duck or goose or neutral ie Canadian or party or dodo and they only win by getting multiple correct while they can be killed or voted out normally.
I have ideas for a wood pecker. Do I wish to disclose them yet? Nope. But just know... it's coming one day lmao 

Would there be any indication a penguin had guessed right? Does guessing the role kill like an assassin, or is it more that they're marked? And if the penguin doesn't kill the role they guessed, what happens if one of their guessed target dies?
It's a guesser role like assassin or high priest it kills the target
Role Idea: Archer (Duck)
Role Description: You can use your bow and arrow twice to kill someone from a distance.
Can kill normally with a kill button: Yes.
Can Vent: Yes
Example: If you use the bow and arrow then there will be a screen and you can pick who you want the arrow to go to and kill.
The person who gets the arrow sent to them will hear a sound that indicates the arrow is coming.
The Archer must work together with the Ducks to win.
There will be a button to send an arrow to someone.
wait why did i reply to that
name chatter box or another name basically a goose where if it stops talking in meetings it dies it has no purpose except not dyeing
What if the person has a crappy mic that cuts out?
I have a idea for a roll
Grenade
He can flash bang everybody on the map except ducks
He can kill
But he can’t vent
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Role Name: Nurse (Goose) , Description: Can revive one person per game once they finish all there tasks but there location will be revealed to murderers
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Role Name: Anti-Hero (Neutral) Kill the Sheriff and a Duck then be assigned a target and successfully murder them to win when a Anti-Hero is assigned a target a duck there location will be revealed to the ducks
Role Name: Knight (Goose), Description: Given armor (not visible) and if a person tries to kill them it will reset their cooldown and there armor will break however if they try to kill them again they will then die.
Role: Walk-In (Neutral) Swap soul button (when in proximity of a player) will allow them to swap role with the player and the walk-in and will switch the Walk-In to the players role and the players role to a normal goose.
It is highly recommended you read through the role document mentioned above
Role Name: Psycho [Or bird name like Raven idk] (Goose)
Description: If only 1 player votes for you then you will take revenge on them for voting you and kill them. This ability is only used once per game.
Can Kill: No
Can Vent: No
Example: Spy wants to know player A's role but player A is Psycho/Raven. Spy votes for them and dies.
Comments: I think its pretty balanced, stops spy from doing stuff and makes them think about who to vote, also if more than one person votes for Psycho/Raven then nothing happens.
@strange berry If it's a neutral, then it needs a unique win condition. Otherwise, the power seems interesting. The player has no control over the ability, and a single person randomly voting will kill them.
Maybe if it was a goose role, it could get the voter killed if no one else is voted out, allowing the role to be semi-confirmable, but at the cost of another player's life. Oh, but then you have to worry about a dodo volunteering. Then again, that could make some fun counterplay.
Alright so it should be Goose?
I think it should still be that even if no one is voted out or someone is voted out that the voter dies
I'm not sure... Ideas?
Multiverse Dodo
The multiverse dodo still wins by being voted out and cannot be in the same game as dueling or regular dodo, but the multiverse dodo exists in a different plane of existence entirely. It is permanently invisible, muted during rounds and cannot be killed, but can see and hear other players unlike the invis duck. This means that the multiverse dodo is will always last until the end of the game and needs to use information it gathered while on a different plane of existence to incriminate itself.
Sorry Geese, but it’s a Dodo event 
On a more serious note, the multidodo should not be able to count as a living player because of how much it punishes the falcon and pelican.
Role idea catcher they can catch one person and then put them down wherever they want. There will be a 50/50 chance that they live or survive when a meeting is called they are released when the person tries to pick somebody else up or they die. It kinda Hass to be when they die because then that would just be weird. They can kill they can vent if they don’t have somebody in the net and the cool thing that you can do for this role is add a custom thing for when the person catches a goose or duck. This would be a cool role.
How about the bounty hunter learning the the role of one of the ducks, but not who the duck is. maybe has 2 shots and has to sus out the question of both who is a duck and if it is the correct duck. for the kill style you could take a combination of the assassin and sheriff style, if they try to kill a goose they implode instead, but they do not win if they kill a neutral or duck that isn't their target.
A goose that can see what roles other people are with a cool down of 45 seconds but if they see a duck there cool down temporarily doubles intill meeting is called.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
A goose that can switch roles with another other goose. But this role will only be in one map. If you try to switch with a duck or neutral you become a ordinary duck.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
so this is a stupide idea but a duck or neutral that can stop a players movement but if duck you cant kill and neutral you don't kill but every time you do this it becomes a longer cooldown they still can talk but ability locked and to win neutral it will switch to a kill button when the last people are left I think this is fair its a oh no they herd out I am bad sort of deal but you still have a fair game
Name: Investigator
Team: goose
The Investigator can "scan" people to and the environment to see certain information, if You scan something for 7 seconds there Will appear some information in the screen
-you can scan birds, bodies, sabotage task places, emergency buttons and vents/hide places or smoke places (ancient sands, jungle)
If You scan a bird
-Seems distracted: that means that the bird You scanned is doing a task, fake tasks or sabotage tasks count as well
-Smells Bad: that means that the bird You scanned used a vent or did a "not clean task" , not clean tasks are tasks that include cleaning something or taking out the trash or stuff like that or it's infected by the pigeon
-seems Smart: that means that the bird You scanned is a mimic, duck, sheriff, engineer, bird Watcher, mortician or did more that 10 tasks
-seems dumb: that means that your Target voted himself, is a dodo, failed or lasted more than 10 seconds doing a task.
If You scan a body
-was scared: that means that the bird was killed while doing a task or was killed by the environment
-was afraid: that means that the bird was killed while running
-was sad: that means that the bird comitted suicide
-heared a cuack: that means that was killed by a duck
Emergency buttons: You can scan emergency buttons to see who touched it lasts
Sabotage tasks places: You can scan sabotage tasks places to see if the ducks fixed it.
Scan a vent/hide, smoke place
-you can hear breathing: that means that someone is inside that vent , smoke place or hide place
-35 seconds couldown
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
What about something called a ostrich that can run over players at busted speed to win
Spider Duck
The Spider Duck has a grappling hook / webslinging that allows it to shoot a projectile into a direction chosen with the mouse which then very quickly pulls the Spider Duck to whatever collides with it. It has a short cooldown and when another bird is hit, the Spider Duck is stuck to them until they activate the ability again to get off them.
As a flavor thing, at the start of the game as you're shown that you're the Spider Duck, instead of playing the regular Duck fanfare, it can play a short fanfare version of the Spider Pig Song.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
There should be a role called « chicken » where they eat peoples eyes (only one per person) and their vision cuts in half
Already a chicken role planned for the new game mode
as we all know astral sucks nearly no one likes it or ever use the ability so why not make it so that you can "posses" another like how esper does you will see and hear for a short bit what they do and say
The White Knight: Can place a protection on someone where if the person which has the protection gets killed The White Knight dies instead /Team: Goose\ . Protection turns off every round. <Only once per round>
Maybe a duck that can possess someone for 10 or so seconds, allowing the control of them, meaning they could kill/vent as the possessed. The only thing it doesn't control is the voice of the person, so their reactions are heard. Canadian kills are reported by the person possessed. Possessor cannot use possessed abilities, only kill, report, and vent.
(I'm bad at naming things btw. I'm open to ideas)
Decoy: Can place a decoy of themselves somewhere on the map. It will stay still and not talk. If someone tries to kill it, it will blow up and cause the person who killed it to be blinded,stunned and muted for 5 seconds. <20 second cool down> (Team: Goose)
Probably best not to make broad assumptions that aren't factual 
im not making assumptions 99% of the people i play with says they hate the role and never use the ability when they are forced into the role
K
The Owl which is a neutral role that wants to help the geese, it has a bigger line of sight when the lights are turned off and it can also see the invisibility duck.
This feels like an ok idea, could perhaps be reworked. My inspiration behind this was with the lovers cuz they can either be 2 geese or a duck + goose and that goose would probably wanna help the ducks.
So I figured why not have a neutral that wanna helps the geese?
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
@dull python
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hello i am turkish so i don't understand what you are saying i am writing this article from translation please understand me
😻
It's best not to suggest a role where another person loses control of their character. Not only is it not fun to lose control, it might cause people to think the game is bugged.
Name-hidden killer/murder: could only kill while inside any hiding spots when someone is inside or in very close proximity to the hiding spot where the duck is
Only if they want
@fervent pasture
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NAME statue maker /duck or neutral it can stop a players movement if duck it cant kill if used it can vent to this is better with 2 ducks or more but if neutral you cant kill unless your one of the last alive pick if you want this to be a duck or neutral
Traitor (Duck)
Works with ducks, but cannot kill. Can Vent.
If people know the role exists, i doubt they'll think it's bugged.
Eagle(neutral)
Leaps in the air and swoops in to kill(can kill multiple players if close to each other)
30 second cooldown
whats their goal to win?
Similar to falcon
Magpie (goose)
its similar to gravy but instead after completing tasks they get x2 as many claw machine tokens then they would've.
mobster (duck) an interesting role for the ducks would be "the mobster", what does he do? very simple, he has two buttons; bounty, duel. the bounty puts two different people and duel to make them fight each other. in this case one of the two will die or both if they refuse to fight, but if you do it three times to the same person, he will get tired of being threatened and take courage to say who is the mafioso, in a nutshell he finds out who is the mafia
would need a skill, gravy survives if it's in company, but your role doesn't have a skill
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
i havent thought 100% on it was just a thought
ok
Shark Duck
The Shark Duck can submerge itself so that only the beak sticks out of the ground, effectively camouflaging itself, and can then move and kill normally. However, it gains a small movement speed increase while submerged. During this, when another bird is nearby, they will be able to hear chase music that increases in volume the closer they are to the submerged Shark Duck. After killing, the Shark Duck gains a big movement speed increase to get away before emerging again.
The duration can be anything arbitrary, such as 15 seconds, 20 seconds, 30 seconds, whatever feels balanced. Imagine the Jaws music playing as your group is being chased by a beak sticking out of the ground, ready to kill in broad daylight.
bell boy (duck) .your a duck that uses the power of the bell outside of meetings you can freeze time for everyone for 45 seconds (this stops ducks too ) you can move and kill for this time. but the cooldown is 60 seconds you cant vent and you cant vote in meetings you also can be seen no one can talk to besides you you can be seen when doing this with and with out time being frozen. now this is a extremely powerful role but these set backs are good for the better players this can be on any map I know I haven't had the best success but this is a good role 🙂
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Night Hawk: Can see in the dark but everything is green and once the lights come back on they are blinded for 5 seconds. Team: Goose
Zombie(duck)
Infect one player as your zombie child(ability).
Once you get killed or voted out, the infected player will awaken as a zombie child and they are an average duck (activation of ability)
However, if the infected player is killed or voted out, they can't awaken as a zombie child(balance)
Good Strategy: infect some one who is cleared innocent and get yourself killed(sheriff falcon etc)or voted out( killing Infront of everyone). This makes players can't trust those who are already proven innocent( counterplay)
the hunter (duck) you vent but your kill is unnormal you press a Butten your screen turns red then there's arrows pointing in different directions you cant move but not in vents then you press a arrow that arrow that shoots in that direction and kills one bird if shot correctly there but only if a bird is there
So the hunter can only kill in vents?
I have to get off
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Ascender(goose)
Complete your tasks to gain invincibility.(ability)
15 tasks(balance)
Once you are invincible, if someone tries to kill you, you will get an alert.(allows the ascender to catch the duck or neutral.)
The ascender can only die by getting voted out when it ascends or be killed as well before they ascend(Counter play)
Controller(duck)
Mark a player and when there's a player near the marked player, you can activate to make the marked player kill their victim.(ability)
However the controller will be rooted to the ground for 10 seconds.(balance/counter play)
This makes players aware of those who take too long to finish their task.(strategy)
It is highly recommended you take a gander at the role document that was posted by helpbot above, we love to see posts though
Ghost(duck)
The Ghost is invincible, moves through walls and can kill(ability) However, they are slow and have a 60 second kill cool down(balance)
This makes the players required to move constantly otherwise you might become a victim of the Ghost(Counter play).
Onryo (goose)
If gets killed his killer Will be pointed at Any time
-every 1 minute 20 seconds the onryo can control his killer for 5 seconds (ability)
The onryo can reduce his killer visibility (ability 2) couldown of 30 seconds
If the killer is a duck the onryo gets a button that blocks all vents/hide/smoke places for ducks, so they cant use it, couldown of 25 seconds
-the onryo can kill his killer after 3 minutes and 33 seconds after his death (ability)
-the killer of the onryo Will be pointed to a zone where the killer can do a ritual to relax the onryo, that ritual is 7 seconds long, if completed, the onryo kill couldown Will be reseted, and the control couldown too (counter)
When the onryo controls the killer the onryo gets access to the killers abilitys
- the killer Will be alerted 2 seconds before being controled (counter)
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
cuckoo
Role overview:
- Neutral role.
- You can infer another person's role once per voting time.
-If you guess N people's role in one game, you win.
Role details:
- The number required to win varies depending on the total number of players in the game, similar to vulture.
-There is a 'lay eggs' button at the bottom of the screen during voting time (the UX that infers another person's role is the same as that of an assassin)
-If you successfully hit the target's job, a cuckoo egg is added to the target's banner card with a 'cuckoo' sound. If it fails, nothing happens. - When the analogy is successful, the sound of 'Cuckoo' can be heard by all game users, so everyone else can know how many jobs Cuckoo found out.
- Eggs added to the banner card are visible only to the cuckoo himself. In order for the cuckoo to know the object and number it has inferred so far.
Ok
the president (goose) your job is to stay alive because if you die or get voted out ducks win ducks don't know who are. if you die by a neutral they win your vote counts as two. so you can play the hey guys I am the president or keep quiet
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
The Esoog - a duck that when it kills the canadian effect happens but on a random player
%Role
Name: Baiter
Team: Geese
Info: This goose can pick any player (except themselves) to effectively become a bait/auto report kill. This can be done to any other player, regardless of what team they're on. The Canadian can still be available and if they're selected, their role/ability doesn't change.
This can backfire if a killing neutral or duck is killed by the sheriff or vigilante. Since those roles don't die when they kill neutrals or ducks. The sheriff or vigilante would be voted out, reducing the geese.
Revival is going to be a thing in Tastes like Chicken. I think revealing roles hurts the deduction aspect of the game. I think the devs have considered a wall phasing/bypassing role but it's a pain to try to code that without it breaking the game.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Pelican feedback - it seems like there is no counter as a Duck when you're about to lose to the Pelican. When you kill them, all the Geese pop out, and they know you're a killer. Do you think it's possible to add a delay to the Geese popping out so the Duck has a chance to run away? Or maybe a setting to allow a delay? I'm new to GGD, so if anyone can explain a counter to this please let me know! Thanks 🙂
Not a bad suggestion, though there are ways as the duck to counter. The lights are a useful option if they are available (assuming of course you know you're hunting the pelican)
got it, so you suggest calling lights before killing the pelican? that is a solution for sure
I'm not super familiar w/ lights in this game yet, so wasn't confident enough to pull off that play
Can also try claiming a Goose role like Sheriff or Vigilante
grave digger (duck) you can steel the roles of dead players but you are still apart of the ducks you can kill but cant vent unless you get engineer but if you get a neutral role your apart of that team now and you and that person will win if neutral criteria is met so basically if you get bird watcher you can see threw walls and kill with ducks but if you get dodo bird you cant kill and your on that side now (lovers will turn you to a goose or duck) this will make the bodies didapper.(ducks still see you as ducks even if you get a neutral role )
Remember these are ideas channels, a place for ideas
you are welcome to build upon others ideas
The recruiter - a neutral role that can revive corpses to be on their side but can't kill (revived bodies can kill once)
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
That right there is your best source for finding out what kind of things they think about when considering a role
Trapper duck - sets up invisible hazards on the map that apply different random affects (silencing, party, bomb) to those who walk over it however they can only set up 3 traps per round that can only be activated once and can't vent
cool but how long is the cool down
POV
you just walk to sabotage and a bomb just magically appears
Lol
I think it would be a fun role that could confuse people a bit while bringing more chaos
honestly i think the dodo bird should be able to plant fake bodies
ye
perception duck - they can change the color and cosmetics of another duck, goose, or themselves making everyone see the player affected as a different player, they could even do it to bodies to make people seem more suspicious when they say someones body was found but they are alive still. oh and they cant sabotage
seer (goose)
use its ability on a player, when this player dies and is in a meeting the seer will be able to see his last 5 seconds of his life, obviously not to make him too strong he will see his 5 seconds in black and white, a bit like the astral coloring
I would like to change the role of the gravedigger, in my opinion the gravedigger is not loved for the simple fact that it is difficult for him to use his skill, so I thought it could be upgraded, how to upgrade it? very simple, when a person dies in 1-15 seconds randomly, so that he does not know exactly when he died, an arrow for the corpse appears, a button appears in the meeting, "see death"
investigator (goose)
see bloody footprints near the corpses, the killer will leave bloody footprints for 3 seconds, this way you can know where the killer went
3 fresh ideas 🙃
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Bell Hop duck: during the meetings if they are the only one to vote you, they steal your bell. Now they can either get rid of it by like boiler or river, or give it to someone else in game with delay… it will make like a ding and push them straight into a meeting, but they can only steal one bell at a time.
Meetings can really make or break the game, it gives dodos and other roles the chance of getting voted or caught.
The Parrot: they are a neutral "temporary" role that activates their power after either half the lobby dies or if most of the ducks are dead, their role changes into one of the deceased players after either condition is met. They would not be able to be a role that no one had when the game starts, so if there was no demolitionist or medium in that game they wouldn't become one either.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Do you mean the undertaker (duck) or mortician (goose)?
I would assume mortician.
hello, does anyone speak Russian here
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Goose, Sorry i use Google Translator and I've never played the game in English and didn't know what it was called
Although I'm not sure if this quite fits in classic I'm adding this idea here as well. An old geezer goose/duck would be great 😅 it's a neutral role but can get random back or hip trouble that slows him down. If he gets killed by a duck the ducks role is revealed. If he is voted out or killed by a goose they lose a teammate. If he can be the last survivor with one goose and one duck he wins.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
(I thought of a name for this role but I thought it was cheesy so I just left it unnamed. But this role would be a duck)
This role can pass on jalapeño bombs to geese. Unlike the demolitionist, the ticking is 10 seconds instead of 15 and the player can attempt to cool themselves off in the water.
It won’t be easy since putting yourself out works like a task, and it would be especially difficult if that cooldown is lower…
(This role can only be found on ancient sands)
This role cannot be active if demolitionist is active, or vice versa
dog and cat role, Neutral: the dog and the cat are racing to complete there task so they can win and they each have to complete 17 task. Dog: once the dog completes his tasks he can kill the cat and win the game for the ducks. Cat: once the cat completes his tasks he can win the game for the goose.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
You can name it, but a goose that cant get voted off, and second most votes applies. Can still be killed. Can be claimed by ducks to lose some votes.
It would be awesome to see the return of such roles like the one that reversed time by a few seconds! But also the Altruist and the Medic! Altruist kills themselves to bring back another player... but perhaps, this time, if it is a Duck or Neutral it doesn't work, so the Altruist would know they are not a Goose, but if it IS a Goose the Altruist dies and brings the Goose back to life! Medic could be where they can drag the body and can only bring someone back to life in Medical!
I also used to LOVE the Giant role... where you were just 3 times the size of other Geese but moved slower... but perhaps you should bring it back but also give it SOME type of power, like maybe it needs to be "killed" two or three times before it actually dies! So, either one Duck needs to slice at it 3 times or a group of 3 Ducks all slice it at the same time, either way I found that role adoranle!
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Surgeon(duck){bloodhaven only}
You can extract a certain percentage of corruption from yourself or another bird and inject them into another bird.
If surgeon have the extracted corruption for too long, it will get the value back for surgeon
Secret Agent(goose)
You can attach GPS to a bird once in a round.From the next round,you can't put GPS on the same bird
Cyclops(goose)
Vision is more larger, but you can only see one side(left or right)
The Cyclops sounds similar to the original birdwatcher.
People absolutely loved that role

Aura detector (Goose)
Can see the location of every living player on the map but only during sabotages.
Kiwi (Duck / Neutral)
From what I read and have known, Kiwis are endangered now. Here's some fun facts about Kiwis
Kiwi is the only bird with heightened olfactory senses and fully developed nostrils at the end of its beak.
So a potential ggd role could be to sniff out the pigeon, crow, peli, ducks... basically any dangerous non geese roles.
Kiwi have very small eyes and their visual fields are the smallest that have been recorded in any bird.
Which means these birds could have the tunnelled vision as that of a birdwatcher during normal times in the games
They are nocturnal.
Suggesting that their tunnelled vision can turn to normal wide vision during sabotages with emergency flash or even during the night mode on blood haven.
They have bad vision but their sense of smell and touch are excellent, and they rely on their beak and whiskers to find food and avoid predators.
This would suggest or help to design their movement because they don't have the gift of good vision but only other capabilities to avoid people by using their abilities
Lastly and more importantly, they are endangered to become extinct. So we need to SAVE THE KIWI
This means killing a kiwi is a crime and will automatically KILL the killer along with the kiwi player, as a punishment...or perhaps autoreport like the Canadian. You choose.
A kiwi can only be swallowed whole (also a crime, but less so). Or voted out.
**Win condition - **
All kiwi birbs mate for life. Which means they can have a win condition like the lovers if they survive alone till the end of the round without getting gobbled up even once before. Also supporting the endangered statement.
But if they were swallowed and were released if the peli was killed they become a normal bird with no powers yet Tunneled vision and it won't be a kiwi victory. During the kiwi countdown, the ducks have to correctly guess and kill the kiwi (it won't kill them this time) to stop CD
ROLE IDEA CREDIT - @cyan whale ❤️
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Public Servent(goose)
If the bird that you voted get same vote rate to another bird, you can see whether its role is a goose or not.
This is somewhat similar to spy duck
Hostages(goose and goose)
They tied by rope together.Other birds can't see rope
Hostages must go way together
If one bird dies, the other is released.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
You would understand who they are
@civic linden It isn't that the moderators hate X or Y ideas, it is a simple fact that there are certain design elements that have been put down that the developers were kind enough to write up a design document for. Regardless, any idea can be used as inspiration for something else, or not, at their discretion. Helpbot simply likes to remind people that the role document is there to be read by prospective role creators so they have an idea of what kind of roles don't fit into classic
The moderators would also like to request that you refrain from speaking for us, we are perfectly capable of speaking for ourselves and that will prevent any confusion or misconceptions about how we feel/think about things. Thank you
I'm sorry
I didn't think it deep

Masquerade
Type: duck
Ability: in the round they are able to change everyone to switch with another player’s appearance for a few seconds
The Alien
Type: duck
Ability: similar to silencer they are able to choose a player every round and In meetings in chat would be in gibberish/ in mic would be a new filter
Ex-goose
Type: duck
Ability: immune to to detectives and roles that expose that u r a duck even ghosts can’t know that u r a duck
The guard
Type: goose
Ability: can choose to protect one player in every round
And the whole round this chosen player is unable to get killed
The twins
Type: goose
Ability : one of the twins can disable a sabotage however if one of the twins die they are unable to disable any sabotage
The scammer
Type:goose
Ability: in meetings you r able to switch ur role with another player
To help goose from assassin shots and the role is unabled if there is no assassin
The suicidal goose
Type: goose
Ability: is able to kill one self to reveal a chosen players role in meetings
The clown
Type: natural
Ability : is able to switch with another player in game so in chat u are the character you chose but u are able to chose another player if the player u chose died
How to win: when u get voted out
Example: let say ur beige and u picked blue
in meetings in chat you’ll be seen as blue and recognized as blue
however in chat blue is recognized as beige but
they have a word limit/mic would be in seconds
A theme: circus
A map that is circus themed
And roles that are circus themed too
And an event with circus themed items
and some items permanent in the shop
Boss(duck)
Boss can see the roles of the ducks (mimic is other duck role is displayed).But can't see who the duck is.
Chemist(duck)
Spread corruption to surrounding birds.Decreases the corruption given per bird to the proportion of birds.
It's really hard to come up with a neutral role.
Only few birds can create roles that are as simple as possible and permeate characteristics.
Just to clarify, the duck would prevent another player from voting in a round?
Remember @viral dove these are idea channels. A place for ideas! Feel free to build off ideas if you choose or leave them be
I was asking for clarification. They weren't meant to be negative comments.
Please post your ideas in a form that is easy to read. Thank you.
Swindler(duck)
Change the role judgment with the bird you voted for in the previous round.If the bird dies before the next round, the ability can be reused.
For example, if Swindler votes for Bird A,and if the spy votes for Bird A, Bird A is marked as Swindler, not his job, and if the assassin designates Bird A as Swindler and shoots Bird A, Bird A dies.Also Bird A can see bodies killed by professional.Ducks can use this swindler's characteristics to ensure that they handle multiple jobs that interfere.
I'm going to be honest with you, i read through that a couple times, and I still have no idea what the role does
Sorry
it's alright, english isn't an easy language
translater is 💩
I think what he means is that the swindler can designate someone (bird A) as the swindler, but bird A can’t use the swindler abilities. Bird A can be shot by assassin as the swindler, and their role appears as a swindler to the spy. They can see professional’s bodies, like a duck
That's leaning into the territory of Team changing. Even if the player that's selected as swindler by the actual swindler doesn't change teams. Plus I would be incredibly unfair to the player if they're assassinated as the swindler if they weren't originally the swindler in the first place and never told anyone their role.
vent detector (goose)
This job is a goose job. This job is similar to a bird watcher. The cooldown is 20 seconds, and if you get close to the hiding place, you can see who is hiding there.
Lasts for 3 seconds, waits 20 seconds before using again.
but you can't see the vent
Clone (Duck)
This role can place a clone of themselves or some other goose anywhere around the map and will be able to hear everything the clone hears
You can retract the clone after 10 seconds and place it back after 10 seconds
For vent explorer, would they follow the original venter if they move from one vent to another, or would they be instantly kicked out instead?
wall passer (goose)
This job is a goose job.
To use it, press L-shift to use it. You can go through walls by pressing L-shift. Cooldown is 30 seconds and lasts for 5 seconds. However, you can only do this three times per round. You can't go outside the map
vent detector(goose)
This job is a goose job. This job is similar to a bird watcher. The cooldown is 20 seconds, and if you get close to the hiding place, you can see who is hiding there.
Lasts for 3 seconds, waits 20 seconds before using again.
IIRC the astral was originally supposed to be like your wall passer. Phasing through the walls caused issues though so they reworked it.
-
Correction, it was the invisibility duck that was originally going to phase
the gambler (duck) you kill weirdly you press next to someone what with them for 5 sec (you have to be standing next to them ) you and that person will play rock paper scissors or wack-a-mole and if the duck gets more hits or wins rock paper scissors the challenger dies and other way around if challenger wins but if they have a tie both die so pick wisely
If the opponent wins, the opponent can be sure to you are duck.
yes
so don't loose
fisher (duck) you press button on a player maybe run away then what 15 Sec to reel them in to kill
If you play rock scissor paper, people around you can also notice them playing rock scissor paper, and even if the ducks win, other geese can hold a meeting and kill them right away.
yes you stop moving and people can see and here you
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
I'm using a translator, so it can be strange
Please don't repost your ideas. One time is all that's needed
Ok
devil (duck)
This job is available during voting time. During voting time, anyone can send one regardless of occupation. But you can only do it twice per game. It's similar to assasin, but you can send anyone regardless of the job you match.
Deceitful Duck (Duck)
He cant vent or hide. he can investigate a dead body to see what the dead bird's role is. Just like Mortician.
During every Meeting he can pin a role for a Player thats alive (The role will appear to everyone, at the side of the person name, and stay until the match is over). He can asign roles to everyone, not necessary the real role.
kid napper (duck) you press on a person and that person cant move or talk even in meeting after a meeting they can talk and move
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Shadowstep/Teleporter (Duck)
This role is just as capable as the other duck roles. but can't hide.
Special ability: You have the ability to teleport any player by getting close to them and using your special ability on them. The time for you to use the ability is 5 seconds. Provided that the player being teleported remains stationary for 5 seconds. If One of two player moves during your influence you have to start over. The time from successfully using teleport to when the teleported is teleported is random (15-30s). After the teleported is teleported Shadowstep will be notified and know the location of the teleported person. Shadowstep also can teleport a corpse elsewhere.
Limit of skill in a game: 2
Skill Cooldown: 40 second
no outside of meetings to but than they can move also i did it as a joke
Please reserve the channel for ideas you would actually like to see in the game. Joke roles clutter up the channel and make it more difficult for legitimate role ideas to get seen and read.
its still a role but i kicked fun whith the name
Then where joke roles channel
ya
All roles here
There isn't one
This conversation has veered from being about suggested roles and as such is at an end. Have a goosing good day
Poison duck
Basically like esper but with a longer time before the kill
The effected goose is poisoned but is notified they are poisoned, the pison kills after a meeting but has a minute long cooldown to poison someone
Multiple geese can be poisoned per round
This whould go with another role
Medic (solo win)
The medics purpose is to heal all
They can heal the effects that were given to a duck or a goose
If the duck or goose the medic chooses to heal doesnt have any negative effects on them a random negative effect is given to the medic
This would need more effect giving duck roles
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
If you are talking about the hitman mod with the poison effect it isnt the same
so poison just vampire
?
ggd haves a vampire role
Whas that role do?
its a kill for trick or treat and it takes a minet to kill
Dont think so then
kida
Please change the ducks sabotage mission to another form.
For example, if you go through several missions in order in the same location as the general mission of geese, it will be activated.
Please post suggestions in the appropriate channel, this channel is for role idea suggestions. This is more a #💡︱general-ideas or #📄︱feedback suggestion
razy (duck)
This job is only possible if the number of people is 12 or more.
When doing 5 kills, the buff time is activated and your speed and kill cooldown are increased by 10%, and geese cannot emergency during that time.
The geese must complete 3 missions to stop the buff time.
increased 10%?
Not decreased?
And as the speed increases,other can see right away that you're a razy
It looks like a crow has become a duck.
The Mental Asylum escapee (neutral) this role has a 20 second kill cool down and has to kill in 60 seconds or he dies. Killing resets the timer. Can't vent. Can't be ejected. Auto kills whenever near enough to someone. While alive, murderers only win by sabotage and crewmates only by tasks. 10% lower speed. Can kill gravy even when gravy isn't alone. Always votes skip.
Role-swapper. Neutral role. Swaps role with someone.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Mix of roles by type:
Canadian dodo (possibly duelist)
Pigeon engineer
Vigilante Detective
celebrity sheriff
Invisible bomber
Morph vulture
etc.
can be enabled in selected game modes
Someone may have suggested this before
If so, I'm sorry
Seagull (neutral)
Seagulls are neutral.
Seagulls can fly every 10 seconds and can climb over walls. When flying, it lasts for 10 seconds, and an attack is possible every 25 seconds. The attack method is possible only when flying in the sky. If you press attack on a player while flying, the seagull will catch and eat that player.
However, seagulls can only skip during meetings.
Seagull's winning method is to survive for 1 minute when there are 3 people left, including Seagull, or if you eat them all, you win.
Yup
If he can't be ejected, how would the geese be able to deal with him?
I can attempt to explain what glitch is trying to explain,
Ignoring the medic suggestion, the role you are suggestion is similar to Witch from TOR(Among Us), the witch can cast a Curse on a crewmate. Everytime the witch curses someone. an additional time will be added on their next curse cooldown. If the Witch is not voted out in the next meeting, the Cursed crewmate(s) will die.
Doing tasks or killing him with sheriff vigilante or murderers
Also, should he be in the same game as Pelican or Falcon?
Should seagull be in the same game as Falcon/pelican tho?
sorry not yet
The Ugly Duckling
-----DUCK------
He starts out as a goose but if anyone 1* kills him he turns into a duck
The second time he gets killed he just dies
He can get voted out just normal
He can kill
And from the beginning he can vent
- pluses
he can survive a "random" kill (I'm not sure if I used the right term)
he can vent from the beginning
- minuses
if he isn't a duck before getting voted out he doesn't win
1* if for example the detectives kills him he will see that he didn't die and knows he's a duck
i think thats enough information
And the ducks can't see who is the ugly duckling until he gets turned
I love that idea
Turkey
-----NEUTRAL------
He can't get voted out (he is PARDONED by the "president" POLITICIAN)
He wins by kiling the politician (can be ON only with the politician)
Can be killed, Can kill once
If someone elses kills the politician he also dies (it doesn't work both ways)
If he kills someone who isn't the politician he dies (he has to be really carefull)
sounds fun but wierd
Vent Blower/Cleaner (goose)
This is a goose role that has a special ability to force whoever that is in the vent out.
To use it, you have to stand on the vent and press L-shift to use it.
At the start of the round, it has 15 seconds cooldown and after use once it'll turn to 30 seconds cooldown.
The thing if it use and ability to a vent, everybody in the cenected vents will be force out as well. for example if you use an ability on a vent near the bank in Goosechapel whoever that is in the vent at the Bar, Police Station and Factory will be force out too!
"if you found a corsp near the vent. don't you wanna know who is watching from that vent!?"
available maps : Goosechapel, SSMotherGoose, Black swan,Nexus Colony
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Actor (Goose)
This goose can play dead (intial cooldown of 20-30 seconds but after used cooldown of 30-45 seconds) but during this time he has reduced vision and reduced hearing. He also can be detected by vultures arrow's for bodys and be eaten and can be inspected by mortician. But if his body is reported he will stand back up and gain a 1s speed boost and 1s immunity plus a meeting wont be called.
Positives - it can help counter ducks and neutrals in chases and also helps with proving your innocence. Also makes you immune to professional if u are playing dead and also can counter some dodo plays.
Negatives - It is countered by assassin, Esper, vulture, cannibal, and undertaker. You also have reduced vision and hearing while playing dead, and cant move or interact with anything while playing dead.
I feel like this definitely could work as a goose role, the issue is as it stands you're able to instantly confirm yourself as a goose whenever someone reports you.
true but you could show it to the wrong person and get killed for it
also if they say that and theres an assassin they would just be shot
Issue is that there isn’t guaranteed to be an assassin in every game. And to combat the wrong person finding you you could just say “Everyone gather at X, I’m actor” in a meeting and have everyone know your a goose right then and there
true
but then wouldnt you be targeted since the kill cooldown is faster than playing dead?
Not when everyone is around you to either A: witness you coming back to life, or B: Watch as you get murdered and report the attacker
im talking about after they are alone
Remember these are channels for suggesting ideas. Feel free to build upon the idea 
Yeah, I definitely love the idea of a goose that can play dead, just the way getting reported works here seems a little to easy to exploit
Maybe instead, it could call a meeting where if X doesn't happen, the Actor dies? Idk what that X condition would be tho
Eagle-Neutral can mark someone then after a cooldown teleport to them to kill them going invisible for a short amount of time to escape the scene.
Ninja from TOR(Among Us)
I like the idea if Ninja didn't exist for Modded Among Us
We do have an eagle coming with the new map. Though we only got a vague clue on what its power is we know it functions similarly to falcon/pelican.
Were it has to be alone to win
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
oh thats cool
i did use that for a little reference
Neat ❤️
#🎮︱gamemode-ideas message
Herbert teasing the Eagle.
Reverser Duck - During meetings, only 3 times per game, you can adjust how voting works. The player who gets he least votes (but still higher than 0) will be voted out. When the power is activated a notification will pop up after all votes are cast or voting time runs out, skips are ignored, but ties can still happen. Despite being able to use the power 3 times if the Reverser themself received the most votes and would have been ejected, but they used the power to save themselves, they can no longer use the power for the rest of the game. They also have a basic kill button.
%Role
Name: Pardon
Team: Geese
Info: The pardon goose has the ability to pardon a player that has the most amount of votes. This ability is meant to save players who are framed or thrown under the bus by the others. Once the pardon goose is successful at pardoning at least three players, they get a coin bonus at the end of the match.
The pardon goose selects which player they think will get the most votes. If they select the wrong player, the pardon has no effect. A "PARDONED" stamp would show up on the selected player during the meeting and/or a text line of "player" was pardoned instead of ejected, if voted out. Regardless of who is selected. This includes the pardon goose if they think they're getting voted out.
%role
Role: Raven vs Hawk
Team: Neutral
Gameplay:
Raven: Raven has to rob every player in the game, after robbing everyone he has to ringing the bell and activating the meeting (body report, or meeting made by someone else doesn't make raven win)
Hawk: Hawk has to kill Raven at all cost, none of them knows their roles, until raven has 3 players left to rob (it can be changed in game settings), then Hawk will get an arrow of Ravens position. Everytime Raven robs someone, Hawk gets an info, which is the screen shining yellow. Hawk wins if he kills Raven, reports his body, or votes him during the meeting. If none of that happens, Hawk has to find the place Raven died and collect items he stole, then he wins. If Hawk kills someone instead of Raven, he dies.
Descriptions:
Raven: "ROB EVERYONE,THEN START MEETING DON'T LET HAWK FIND YOU"
Hawk: "FIND AND KILL RAVEN, DON'T LET HIM ROB EVERYONE"
We do have an eagle coming in the new map 
It's just an idea, it can be changed, or modified anytime and anyhow
Here i can just change name from "eagle" to "hawk", or "owl" (i want to be little realistic, those 3 avians are mostly known for hunting corvus)
Yea those work.
so you have to touch everyone to rob them, kinda like pigeon has to touch everyone to sneeze on them?
@mighty lagoon
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
%role
[can't think of a name]: during a round, the person you touch will have a very deep voice in the next meeting. That's it. Just like party duck, but in reverse. Sulfur hexafluoride is my alibi.
@civic solstice
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Baritone Duck would be a good fit.
Sulfur Hexafluoride Duck for the win
What a party pooper that guy must be
it would have to be one of the other, not both. So maybe when you select "party" it has a 50% chance of being either low-pitch or high-pitch?
Party pooper is a phrase for someone who takes the fun out of something.
I know that, but I think he is referencing how the role I mentioned could interfere with the Party Duck's ability. I think forcing it to be either [deep voice duck] or the party duck would be a better option than allowing them both to be present at the same time.
I was just making a joke lol (cuase you said it's like the opposite for the party effect)
I haven't thought of a name for this role yet. They can call/text someone privately as their action but their voice is distorted so it's either hard to understand or you can't tell whose voice it is. It would also be interesting if you could do it when you got killed for a few seconds instead of being an action. The person you'd be talking to wouldn't know who it is unless you say who you are. It would be more interesting if this role took different changes, let's say this role can be overlapped with other roles, so you can be a duck and someone who has their last words. This would it so that you don't actually know if you can trust whoever is talking because they might be a duck or a neutral. In short, the person with this role can choose someone to say their final words too. This is just an idea for the community to change and build upon if found interesting. Thanks!
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
The mockingbird
Neutral
You must guess X players roles in meetings to win.
If you guess wrong you can no longer guess that individual or guess for the rest of the round.
Guessing Right does not kill the individual but reveals to that player that they’ve been guessed by the mockingbird.
Role idea for tastes like chicken
Teleporter duck
Tag your victim then run into the purple circle of death and swap places with them.
Why would you do this instead of outright kill your victim? Because the enemy chicken can revive a downed player, but a teleported player cannot be reached in time.
Idea for new map
Jay walker
Basically adventurer but it makes morse sense and is also a bird pun
penguin neutral something to do with freezing or ice it seems cool in my mind
Bonjour
Role: Llama
Description: What is a llama doing here in this world?? Where did it came from? They seem to appear from a portal, an alternative universe where goose/ducks are actually Llamas/Alpacas!? (Lore build-up with this role)
Where is it from?: Llama/Alpaca Alternative Universe of this Goose/Duck world!
Difficulty?: ★★★ (easy to learn, hard to master)
What Type?: Neutral
What can it do?
They can spit to make their targets stay put, they can also make their vision blind (Dark vision mode) for 10 seconds with the spit! (Recommend in larger groups so you don't get caught for being a llama)
What's the purpose of this role?
This role is mainly to cause chaos in the games they appear in, they can also kill but only if they spit at least 2 victims each time. To balance this role, you can only do the killing twice, after that you can only spit as your main weapon to escape or cause chaos, in addition, you make llama sounds before you spit (this can be a good or bad thing to happen, depending on the situation at hand) ☺️
IN CONCLUSION
Not only will this role be amazing to see in the game, but it also has a built-in lore within the role, making you question if we are gonna get more collision roles from all different types of alternative universes besides the neutral bird roles, this can have endless of possibilities, I'm also aware that this games title is Goose Goose Duck, but this is a suggestion idea, not something to really put in if it doesn't fit the premises of the game right.
I hope this gives you a lot to think about devs and have an amazing day everyone 🥰
NOTE: To fix the issue of the game containing Goose and Ducks, this role will have a title above it called "Collision Role", meaning this role isn't from here and it's from an alternative timeline where Llamas and Alpacas ruled over instead of Goose and Ducks
Hope it doesn't confuse everyone ❤️
Antisocial [Duck]: your ability reveals the location of the bird you've touched in real time, but only if they are with other birds. Your tasks are fake.
Note: you can use the ping ability multiple times, but it resets after a meeting is called to make it more balanced. You must touch a player in order to ping them. The range specifics that qualify "with other birds" would be a few Goose meters, probably about double or triple the standard kill range. Once the bird you have tagged is in that range, they appear as a red dot on your minimap
phantom (duck) you can kill thorough walls note you cant see thorough walls and you have to be touching a door or wall task don't count but the person you are killing can be not touching the wall
The ghost duck
When the ghost duck closes the door they have a button to go through the door tasks are fake (people can see them)
When cyborg kills 2 at ones
Coming up with names is the easy part, what would these role ideas do? 
Cyborg sounds like my buddy the Ninja 
And upragade it cyborg is 3 kills at ones
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
%Role
Name: Gassy
Team: Ducks
Information: This duck has an unfortunate medical condition, very deadly gas. The Gassy duck can build up the gasses it develops and then release them by farting. Making the fart feature a deadly weapon. The more rounds the Gassy duck goes without releasing gas, the greater the area of effect the fart can affect other players.
Effects can include: blurred vision, making players sick, making certain areas inaccessible for a short time, and even killing players. The area of effect would be a gassy bubble, probably green. The bubble wouldn't visually appear until 5 to 10 seconds after the player farts. However, the deadly gas can effect players within 1 to 5 seconds of them entering the area of effect.
The gassy duck's power has a drawback for themselves, they HAVE to release gas within a certain number of rounds or they'll explode due to the pressure that builds up. They'll be notified/warned before pressure builds up too much. They can also die or be effected by their own gas if they enter the area of effect.
The blue parrot (neutral)
When the blue parrot can start killing. They need 5 to 10 tasks to complete.
%Role
this is for chicken gamemode
Sniper Duck,
all the ducks have a circle which they can kill within, but the sniper can have an arrow like birdwatcher with about 30%-50% extra range to kill within than normal ducks
it would be really interesting to have a role like dueling dodo that can kill anyone after completing a certain number of tasks, but only once per 5-10 tasks or so. Perhaps this would work well as a Goose role?
For a sniper role, I think it would be interesting to have an extended kill range at the sacrifice of only being able to see in a flashlight vision cone
Would have to be careful because you couldn't seenl someone coming from behind
Might also need to add a longer kill cooldown, just because of the distance they can cover.
yeah maybe. i was thinking with the idea that you'd have to be accurate, but it is easy to be accurate so, limited vision is a good idea. and the variation may be interesting
Could also have it on a toggle much like the birdwatcher, similating aiming down a scope. Toggle on for flashlight vision and higher kill range on a visible target, maybe lower move speed too. Toggle off for normal vision and kill range.
I wanna new role like warlock(personal sabotage)
%Role Reworks
Role: Astral (Goose)
Problem description:
Astral is a goose role that can gather information across the map by sending its spirit away from its body for the price of having to stand still, resulting in being more unaware of the body's surrounding and more vulnerable to attack. Astral is a good pick if you are a person who likes to do tasks while gathering information to help the geese. However, it is very lacking regarding its power and utility. The main problem lies in its inability to see colors. While the astral can still hear sounds, it is very unreliable, especially if the bad guy is silent. Most of the times, picking an astral means that you will never use its power, because it is useless, and just be a normal goose.
Rework ideas and description:
Astral can now see colors. Regarding its ability to hear sounds, it truly does not matter. You can make the astral able to see colors but unable to hear sounds. The most important aspect is the ability to see colors.
Role: Adventurer (Goose)
Problem description:
Adventurer is a goose role that is immune to environmental hazards. It is a good pick for someone who likes to roam around the map, especially near dangerous places. However, it has no other purpose other than that. Most likely, the adventurer is going to be the assassin's target if they are caught using their ability.
Rework ideas and description:
The adventurer's ability now works as an AoE (Area of Effect), which can be a small or a medium sized circle around the adventurer, where every single person inside the ability AoE can be saved from environmental hazard.
Role: Locksmith (Goose)
Problem description:
The locksmith can open jail doors. That's it. If no one is in jail, it is useless. Even if someone is in jail, they will get out soon without help from the locksmith anyway. Most of the times, the locksmith will just be a target for an assassin.
Rework ideas and description:
There are 2 main ways to fix this issue:
- Make the locksmith able to open a door sabotage with a cooldown.
- Rework how the jail works. Make the locked player(s) locked for the whole round, until a meeting is called. Or at least make the jail duration a lot longer, so that a locksmith is actually needed to open the jail door.
Role: Stalker (Goose)
Problem description:
Stalker is a goose role that can track one player's location. It is a very good role to track a player that you suspected at the beginning of the round. However, it fails to pinpoint the exact location of the tracked player.
Rework ideas and description:
Make the stalker able to pinpoint the exact location of the stalked player on the map, marked by a red dot, and not just by an arrow.
Also some duck/ neutral role rework ideas:
Role: Pelican (Neutral)
Problem description:
Pelican is a serious threat to any lobby, especially draft lobbies with default settings. Its main power lies in its ability to "kill" without leaving any trace. Also, it has a lower "kill" cooldown than any killing roles in the game, except serial killer (duck). Not to mention its ability to make its own countdown when there are 3 players left in the lobby, including itself. While the falcon can also do this, it is less overpowered than pelican because it has a longer kill cooldown and it leaves a trace when it kills, making falcon easier to spot.
Rework ideas and description:
There must be a few adjustments to pelican (and falcon as well):
- The pelican "kill" cooldown should be made the same as other killing roles.
- The pelican and falcon countdown only start when there are only 2 more players, including itself. Because 2 players are enough to vote out the neutral, so there is no reason to start the countdown on 3 players.
- The pelican can only eat a maximum of 2 players in one round (before a meeting is called). That way, it is easier to spot the pelican because they will most likely call a meeting/ report a body.
- If idea number 3 cannot be accepted, make the pelican vision reduced to very dark when its countdown starts. This way, the pelican is forced to hide or run around in total darkness (the current pelican meta is kiting the potential killer to the end of the earth). Also, make the pelican unable to eat any more players after its countdown starts.
- If number 1, 2, 3, or 4 cannot be accepted, please just find a way to nerf the pelican, because it is too overpowered.
Just to clear up a misconception, the pelicans cooldown is identical to the ducks and Falcon.
After every player eaten, 5 seconds is added to the cooldown, making it longer
Pelican rework:
-the pelican must stand still on a person, locking them in place for a couple seconds. This gives the affected player a chance to scream for help before being devoured, if there is anyone around to listen. This will force pelican to be much more secretive, but it also means pelican will be much easier to catch red-handed.
As it is, pelican is too powerful. Not because it kills too fast. But because it doesn't have to explain its actions unless it eats a canadian. No one will know who pelican is unless they literally eat in front of them. Even detective is useless against pelican (which seems unfair if you ask me, despite making sense in terms of thematics)
Yea but the initial cooldown is 5 seconds faster than any killing roles except serial killer, making the pelican faster in the beginning of the round
That is the misconception I was trying to clear up, the pelican, Falcon, duck, sheriff, vigilante, etc all share the exact same cooldown with the exception of a few specific duck roles (for example the Esper, Demolitionist or Professional)
Extinct great auk
Nertual
Goal be the only one alive with your minions
In a meeting apply your dna to a dead courpes to get your minions max 2 minion your minions kill cooldown is 30 seconds you can command who you want your minion to kill. Minion can die to environment sabos.
Falcon is faster, Pelican is stealthier. They both have pros and cons and neither is stronger than the other
%Role Rework: Another idea for Pelican I have is:
When the Pelican swallows another player, everyone gets a flash so that everyone knows that the Pelican has eaten someone.
If you for example are next to someone and you get a flash, you know this player is not the Pelican
%Role Rework: Adventurer
Another Idea for Adventurer could be to make them completely invulnerable to any sabotage. That way the Adventurer always has a use on every map, especially on Mallard Manor, where it´s only use is not dying from the chandelier
Could do something along the lines of letting everyone hear a chomp when the Pelican eats someone or when a Vulture/Cannibal eats a body. Flashes might set off photosensitive people
New role idea:
Nighthawk(or Nightjar?)[Neutral]
You can turn invisible. Witness murders to win. Your tasks are fake.
What nighthawk can see won't change when turning invisible because they need to witness murder to win.
The time of nighthawk being invisible is unlimited and they can move at half the speed of undertaker dragging.
But the invisible nighthawk can still be selected, means the skill UI will light up when an invisible nighthawk is in range.
The skill mark such as detective is invisible with the name until nighthawk turns visible.
The check point of witness murder is the same as avenger, and the number of required murders is the same as vulture.
Nighthawk is neutral so professional won't give avenger a knife but give nighthawk a point.
When sheriff kill a goose or lovers die in vision, it counts two.
When sheriff kill the lovers in vision, it counts three.
So nighthawk is kind of avenger +vulture +invisibility.
The existing of nighthawk may make ducks think twice before doing double or triple kills, and make sheriff more cautious to kill.
Nighthawk can cooperate with ducks or falcon just like vulture to get enough murder to witness, or just being a living monitor.
Because nighthawk only need to witness, maybe there is a team composed of a duck or falcon, a nighthawk, a mortician and a vulture, that will be really fun.
Nighthawk can pretend to be birdwatcher or astral when someone wanna verify their role, they can easily pass it by turning invisible and walking back to this side of the wall, which can puzzle players.
Or pretend to be invisibility, idk why, maybe to horrify geese.
As the function of nighthawk is so similar to the engineer in MM and TB, i don't think nighthawk will be in these maps, or they may just pretend to be each other.
Nighthawk may win in half a minute, or sit there with nothing happening during the whole game, just like vulture.
They may hide and observe everyone, or just be killed by someone passing with knife.
They just won't break current balance.
I'm just here so idk whether there is already a similar design.
And idk the difference between nighthawk and nightjar because they're the same in Chinese as 夜鹰.
I wrote this from the perspective of a Chinese player, there may be some memes that hard to understand.
For the same reason, there may be plenty of expression mistakes, pls tell me if you can't understand my words.
What would the nighthawk's win condition be?
Also, since the nighthawk is a neutral, they would see the professional kill, because neutrals can see professional bodies.
Witness enough murders to win, something like avenger+vulture. About the professional kill, i have written it, maybe i didn't express clearly.
Yes, but how many murders must be witnessed?
It's same to how many bodies a vulture need, it changes when the player number changes.
%role
Lawyer: Canadian role is automatically revealed to Lawyer at the start of the game. Can only exist if canadian exists.
just thought it would be ironically funny
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
and ideal for a role: Hacker [Duck] Can sabotage faster, and roleblock once per round (only alivalble on blackswan, ssmothere goose, and othere space maps) neccromancer [Goose] can revive a sinuglar player, but they will be permantled sillenced but they wil be able to use their role ( abilable: Bloodhaven, Egaltoon, basement)
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
I have 2 new role ideas and they work hand in hand
New role idea: The Penguin
New goose role idea: The Torcher
The Penguin will have the ability to freeze geese. When they freeze a goose an ice block will form around them. They will have 1 minute or the amount of time devs choose before they freeze to death. To survive they would have to be unfrozen by the Torcher a new goose role. The penguin has to successfully freeze a number of geese the devs choose to win.
The Torcher will have the ability to unfreeze geese. The torcher is alerted when a geese is frozen or it can be alerted and shown on the map devs can choose which. The process takes the amount of time devs choose.
What if the torcher dies? The second torcher will save the day as 2 torchers will spawn per game with a penguin. An alternative idea would be that when a torcher dies they drop a flame thrower which can be picked up by ONLY by geese so that all hope is not lost if the torcher dies.
There will always be torchers in game with a penguin, There will never be penguins without a torcher and vise versa. I am not sure how this would work in draft since you have to choose which one you want so there is not a guarantee for there to be a torcher when there is a penguin, maybe when there is a penguin and nobody has chosen torcher the next person to choose random will get torcher.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Teleporter(duck): a duck that can teleport to any player it wants(20 seconds). The duck will be invisible for 4 seconds after teleporting
Mercenary Goose
The Mercenary Goose deals in the morally grey in that it works with the neutrals but wins with the geese. During rounds it is able to send messages through a written chat menu that all neutrals are able to read. Thereby it is able to send messages that only neutrals are able to see. The Falcon and Pelican are both able to see who the Mercenary Goose is by a symbol next to their name, but cannot kill the Mercenary Goose.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Role% lighting
Light turn off he will go fast as possible and he turn on light eazyle but he is goose
And speed cool down is 15%10 second
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
About the pelican can you make role that a goose is full of poison? So it he dies it's because of that goose
Canadian already provides a role that means the pelican needs to be careful of who it eats
Generally roles are made so they aren't specifically reliant on another role to be alive in the game to have a function.
Ok, final rework (or at least i hope it will)
Role: Magpie vs Hawk
Team: Neutral
Gameplay:
Magpie: There are eggs scattered all around the map, after stealing all of those he has to activate the meeting (body report, or meeting made by someone else don't make Magpie win). Everyone, except Hawk will see who Magpie is. All eggs are marked on Magpie's map. Everytime there will be called a meeting Magpie losses 3 eggs each time. Lost eggs will randomly reappear on the map. Magpie cannot call the meeting, until he steals all eggs
Hawk: Hawk has to make Magpie get killed at all cost (sabotage, killed by duck, killed by goose, or get voted will also make Hawk win the game). Hawk doesn't know who Magpie is, until he steals all eggs, then both will see their roles and Hawk will get an arrow of Magpie's position. Everytime Magpie steals an egg, Hawk gets an arrow, where the stolen egg was. If Hawk kills someone instead of Magpie, he dies.
Descriptions:
Magpie: "ROB EVERYONE,THEN START MEETING DON'T LET HAWK FIND YOU"
Hawk: "FIND AND KILL MAGPIE, DON'T LET HIM STEAL ALL EGGS"
mocking bird role, this role would be on its own side at the beginning, they can examine a body once a game and once its examined the body they get that players role, making them the side of the duck geese or the neutral roles.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
I always thought the roles of the game were lacking
So I came up with a new idea
This is a creative idea that can change species or skills with each other
(duck)
godfather: it's like a general duck but you can try to recruit non-named goose and slave goose once every voting time.
(goose -> duck)
non-named goose -> duck: a goose with no ability and skills but if recruited by godfather it becomes a duck.
slave goose -> slave duck: If you use a skill on someone, they can't use the skill on the next turn
(neutral birds)
parrot: If you use a skill on someone, you can copy the they's skill and use it in the next turn
Thank you for reading
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Game name "Hunter", Abilities: He can hide in corners becoming invisible.
Role: wizard
Team: Neutral
Gameplay:Throw fireballs at people, instead of killing yourself, use your powers, don't get killed by ducks or goose, Second skill, Let people mow for 5 seconds.
Description:
Use your powers to kill others.
Objective;
Kill them all
Your tasks are
false
Observer (Goose)
It can hang sensors on players up to 3 pieces and monitor their position on the map if a player dies or is swallowed by a pelican, the sensor will turn red and disappear after 3 seconds (the sensor will also disappear)
Alarmist (Goose)
Can use the fee per round at a distance of 1 time
Glitch (Duck)
Can cause interference on the map and on tasks, sabotage (The map will be in interference and tasks with active sabotage will disappear, they will not be visible)
Hired Killer (Neutral)
Task: Kill everyone
He is given a target, he sees its role and location after successfully killing the target, another one is given and the cycle repeats
time keeper (Goose)
Can roll back time by 3 seconds
