#♿│accessibility-discussions

1 messages · Page 8 of 1

hoary heron
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Ah--I see; let me see if I can dig into the software options--mine was a little less that clear as well! I'm sure there's a way to do it, but they likely labeled it in a completely non-user-friendly way

fathom sorrel
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I'm beyond frustrated... NOW I get why my friend refuses to play the game until they fix this... because she LITERALLY CAN'T play because of her disability.

hoary heron
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Can you show me what the options are under the "Assign Macro" sub menu?

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Okay! I think it may be under the "Assign a shortcut" option. I believe that should open a little window with checkboxes next to Ctrl, Shift, Alt, Win+, and None, and should have an open field next to (Single Key).

Try that, click the checkbox next to "None", make sure all the other checkboxes are not checked, then click into the white field and hit the 4 on your number pad.

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And you are not wrong--there is an astounding lack of helpful information on that mouse's software on the internet! This best guess comes from squinting at a video clip on an amazon review in a language I don't even speak 😅

fathom sorrel
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Nope. I just assigned that to the mouse settings.. but when I went into the palia settings and selected the mouse buttons, it's still acting as if it's the number row and NOT the mum pad. 😦

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wait... I jsut went back into the mouse settings and it's gone back to the origial settings? How the heck do I save this? xLOLOLOL

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HEY SINGULARITY 6....FIX YOUR KEYBINDS!!!!

hoary heron
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I'm sure they're doing the best they can, especially after losing 35% of their team

fathom sorrel
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I see something here that says export configuration... ok. but what do I do with his?

fathom sorrel
hoary heron
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I'm looking more into the software for your mouse--mine was a bit more straightforward on saving profiles

fathom sorrel
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OMFG I FIGURED IT OUT!!!

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I have to click APPLICATION... which SHOULD say... APPLY but it worked!

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LETS GOOOOOOOOOOOOOOO

hoary heron
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Hooray! Yeah, I'm not sure why the drivers for Zelotes are so complicated--rather counter-intuitive, but we got there in the end! ❤️

fathom sorrel
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Praise god. It's also from China? Or Japan? Beacuse their site... a lot of it is in I think Chinese xD It's a great mouse... and I bought it JUST for palia. xD

pastel mica
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Glad you were able to figure it out.

meager burrow
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@hoary heron you are an absolute champion.

fathom sorrel
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My obsession has taken over again xD

fathom sorrel
hoary heron
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Aww, I'm just glad you didn't give up and kept giving my solution-attempts a chance! And I got better functionality out of the game for myself too! najumablush I think at this point I might need to make some keybinding walkthrough guides based on all we've discovered over the past week or two in here. Hopefully make it easier for those who google after us 🤣

pastel mica
fathom sorrel
late plume
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Is there any way to keep the text chat window open? I'm constantly missing whispers, party text, and communications. It's a little lonely.

hoary heron
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Unfortunately not at present. If you haven't already, I'd recommend sharing that with them via the feedback form.

But yeah, I miss messages a lot and the fading out is frustrating. Of course when the flickering bug happens and I want to hide my chat window, I can't do that either 😅

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!feedback

hardy vigilBOT
barren atlas
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oof melbelle got sacked x.x i guess that's why she never got back to me about the contrast slider

barren stag
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do you have an option to make a macro within the software - i have game mouse (hyperx wireless) with macro option and i just have to open up the create and hit record then hit num button of choice , save and then load that for the mouse button of choice. definately dont have what you have but it was just a thought

fathom sorrel
# barren stag do you have an option to make a macro within the software - i have game mouse (h...

I do but I can't remember what exactly a macro is. I just remember it being hella complicated for me to figure out in college (which was not long ago for me). It's ok thought be ause I was able to find the drivers and software for it and download it from their website. And then with the assistance of @hoary heron I was able to assign the number keypad numbers to button number 4, 5, 6 , 7 , and 8. It's also helping me a LOT in Lightyear Frontier. Haven't tried kebinding stuff in Helldivers yet though I am SERIOUSLY considering that.

north mesa
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started playing another game and it makes palia's accessibility settings look amazing by comparison

static wolf
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Oh no

hasty berry
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Hey

north mesa
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so i only have 6.5 hrs across 3 sessions (that first one I was a tad fixated) and it took a little bit more time to get palia(a new game is like a new language really), but I am SO lost on mechanics and how to achieve the main goal as the tutorial/first level was lacking in instruction. It doesn't even have FOV or camera settings so i'm limited by eye strain, headache, and motion sickness just like before I got graphics settings dialed in in palia. the camera doesn't stay behind the character or at the same distance so it's really disorienting. While the game is early access right now, that's only for the pc build and it's a 5 year old award winning multi platform game so not a lot of hope for improvement before leaving early access

radiant sun
north mesa
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sky: children of the light - it's so cute looking

tulip spire
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I know that one. True, they could do better with accessibility stuff...

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In case you're talking about Sky, I don't know the tutorial, they've changed that ca 15 times since I did it... Would be off-topic here but if you need help for it dms are open. I can't change the settings but should be able to answer questions if you have any.

wispy iron
mystic dome
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Ok. Hang with me on this y’all. Is anyone here doing this…playing Palia, through the XBOX Series X, through Game Pass, through GeForce??? And yes, I know Palia is NOT on XBOX…I heard that it CAN be done this way…I’m just wondering if anyone here is doing it like this successfully.

hoary heron
mystic dome
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Oh I didn’t even think about that. Thank you 😁.

spark spear
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Yea, sky was originally meant for mobile, the settings arent too great, but i know you can lower framerate and graphics. They may update the settings for pc since its a new release 👍 smy has actually been out of Early Access for a couple years! And is only labeled that because its release on PC happened in the past week or so

spark spear
grim ridge
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is there any way to highlight and copy text from the chat window? I'd love to be able to have a machine-translated conversation with users chatting in languages other than english, but typing everything back out isn't feasible (especially when it's another alphabet, lol)

north mesa
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Don't think you can copy or paste from chat

whole roost
# grim ridge is there any way to highlight and copy text from the chat window? I'd love to be...

bit longer but you can screenshot the text and put the image into google translate. i didn't actually know you could do that because usually i don't go to the direct page for it so the image option never came up before https://translate.google.com/

meager burrow
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I play in APAC servers, so I'm sometimes the only English speaker in a server, and I'll use the translate app to do quick and dirty live translates. You can do it from your phone camera held up to the screen.

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Google Translate/Google Lens specifically, since i have an android. Not sure if there are any apple-y equivalents.

untold verge
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Not enough FTs .. & ppl dont tell u where they are till the last 10 seconds ... Annoying

rare fox
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i’m a switch player and typing SUCKS on the switch , an app on our phone where we could type a message then click send and it’ll send in game!!! i love how animal crossing has this feature on the nintendo app and i think something like this would be perfect for palia!!

tulip spire
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!feedback would be a good spot to put this if you haven't yet.
Also, I 100% agree, typing on Switch is rather bad.

hardy vigilBOT
mossy bluff
pastel mica
woven knot
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I don't care about that new stuff coming, WHEN are they going to increase chat text size so I can actually read it to find call outs?

I gave up in Subira's quest months ago over needing all that flow wood I couldn't get. And trading was broken

static wolf
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It was "soon" but then they fired like 1/3 of people... hopefully soon does mean this patch and they just didn't mention it in the notes despite knowing it's a popular request because they forgot 🤞 . The days between patch announcement and patch notes are always the worst for me

fathom sorrel
north mesa
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they messed with keybinds in the last update in some way, a lot of people reported that theirs were reset, but s6 didn't claim any fixes so i dunno what they messed with but perhaps some of the brokenness is less broken

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That said, we also want to share that additional quality-of-life and accessibility features on the horizon, such as:

Brightness sliders
Colorblind features
UI and text adjustments
we're probably not getting a date or even a window because they're not done or tested yet and since that was before the 2nd round of layoffs it's on even shakier ground (if they don't give a date then it can't be late, nvm that launching without it means it's late in this case)

pastel mica
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The last we'd heard from Melbelle before the layoffs was Soon.

torn nymph
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Just found this channel, has there been any news on making temples easier for people with hand response issues?

tulip spire
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None I'm aware of, there's beeen rather little in general.

sand tide
inner granite
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So. I am dyslexic and have massive problems trying to follow chat when there is infused wood. Any advice? My reading is usually fast until I hit a word i don't know. Chat is one long word I can not process.

wispy iron
inner granite
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I can try. But will not hols my breath.

onyx prism
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Hi, everyone. How can I get Palia for MAC?

pastel mica
hoary heron
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Also just to let y'all know, I'm largely taking a break from the server--in addition to my usual chronically ill body nonsense, someone decided I should help a statistic and now I'm dealing with a viral infection that is supposed to be rare for the under 40 crowd, and all my nerves on half my body are constantly on fire so all my attention is going to dealing with that.

Much love to you all and I'm still holding a torch of hope for accessibility in Palia.

pastel mica
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I hope you feel better soon Melodic D:

static wolf
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My goodness Melodic, sending love and support your way and hope your recovery goes well and fast 🫂

warm grove
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I hope you feel better Melodic! All the best. Sending lots of positivity and support your way. <3

static wolf
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The new maps for the temples seem like such an amazing accessibility win! (Edit to add: particularly for the air temple which I know a lot of us had difficulty navigating- makes me want to go back and explore with the map)

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Also brightness slider 👀 can't wait to get my hand on that

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Sadly no text/ui resizing this patch though

radiant sun
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I'm glad we finally have them (the maps). I know when I did air temple I had such a horrid time that I ended up looking up a walkthrough.

I wonder why they decided to make them more cinematic as opposed to top down though. Personally, I would find the map cinematic map kind of confusing

static wolf
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I wonder if the "look around" setting will let you rotate it to be more top down/vertical? I think that would be nice for the air temple since it has different heights. But no clue if that's what that does, I suppose we'll see when the patch is live

north mesa
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(for anyone that wants the accessibilit/adjacent additions here)

The Map will now show a coordinate grid.

This has been a long-requested feature, and should help out with group play alongside Flare Arrows. “Disco deer at B4!”

Temples will now have a dedicated map.

In an effort to help players navigate these special areas, you’ll be able to see a custom map in each space.

We specifically wanted to call out the Air Temple, which will also have icons for quest-related items.
⚠️Note: While our Palian cartographer was able to create maps for the Temples of the Flames, Gales, and Roots, the one of the Temple of the Waves will be arriving with the next patch. 🙏

Brightness (Gamma) Settings are now available on PC. 🔆

PC Controllers can now access the “Esc” Menu by pressing the Pause button.

⚠️This can be rebound in the settings menu if you wish to change back to the previous default keybind (Inventory).

There is now an Unstuck button you can quickly access in menus.

Previously, the only option was to type it out in chat, which we knew was a challenge especially for Switch and controller users. This option should make it more accessible

Air Gusts in the Temple of the Gales have been improved to better carry the player.

noble kelp
# static wolf Also brightness slider 👀 can't wait to get my hand on that

This was so tiny! I missed it and had to CTRL + F to search for "brightness" to see it myself. I wonder why the unstuck button got a picture showing it in the menu, but the brightness settings, something people have been begging for since the start, didn't have a picture and wasn't even under a clearly labeled accessibility section in the notes (it's under "Improvements And Adjustments" for anyone else reading). Weird choices they've made

tulip spire
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No clue, but good news is, they added it finally.

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(Thanks for pointing it out, I would have missed it I think.)

static wolf
noble kelp
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I can finally play! (I think! gotta test the brightness settings myself) I haven't been able to since the update before the first maji market that added cats chapaasquish

pastel mica
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O_o hitting pause didn't show the escape menu before with controllers? Huh.

static wolf
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It originally did open escape menu, then got changed to inventory, and now seems to have been changed back

warm grove
# static wolf Also brightness slider 👀 can't wait to get my hand on that

Sorry if this was mentioned already, but i want to note... it does say settings and in parentheses (gamma), so it might not be the same affect. I hope it's actually a brightness slider though and that it'll be nice though. My fingers are crossed, but when i noticed that, it makes me worry 💀

My fingers are crossed though and I hope it'll turn out okay though! Either way i'll be looking later when I can to see how it is

static wolf
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oh that is a good point, I simply assumed brightness = slider, but that may not be the case. i'll try to share screenshots of the settings when the patch goes live

pastel mica
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I wish the last big lighting adjustment didn't blow out all the lighting on the NPCs quite so much. 😩

north mesa
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i'm guessing that as it's the only thing related to the specific accessibility settings they were working on and that there's no copy/image, that it's just that "Brightness (Gamma) Settings are now available on PC. 🔆" was the only piece ready for this patch but they wanted to get it implemented asap anyway

warm grove
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Yeah. I'm hoping it'll be a slider and stuff, but we'll see. I just can't help but get worried due to past experiences. But again, fingers crossed, and I do still have hope! love

north mesa
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valid worry because it is possible that this is just a part of the brightness settings (plural) but they're hoping to build some good will or trust by getting anything out OR it could be the only setting and not what we're hoping for

rotund bough
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Is maintence still going on or is it over now, I ask because I cant log in yet, I have mine through steam.

north mesa
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it was extended another hour per #📢│palia-status message, i'd wait until they give the all clear (and maybe restart steam at that point since steam achievements are part of the update)

north mesa
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gamma slider and also glows seem brighter (haven't yet made any adjustments on the slider), at least on my crops

hot ice
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Sorry if this has already been answered, but is there a dyslexia font or an auto reader available?

north mesa
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no there isn't, the only text related setting hasn't been added yet and will be a scaler. definitely ask for it though

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!feedback

hardy vigilBOT
hot ice
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Thank you!

warm grove
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Honestly, I'm very sad. My hope was very minimal, and small, when it came to "gamma slider". Because I hear gamma, and it changes a lot from "brightness" imo.

I still have major eye-strain. It doesn't fix anything for me personally, so I still can't properly play unless I want to get headaches. Even having it on 0.3 or 0.4 is too much. (and vice versa w/ "brighter").

vast wyvern
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ugh keybinding is gonna make me insane

pastel mica
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yeah 0.179 apparently reset keybinds again. unintentionally this time

static wolf
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here's some images I took during midday with gamma at 0 (darker one) and 1 (brighter one). the images aren't spoilers of anything in game (just badruu's farm), but I spoiled it in case the bright one is too much for anyone

pastel mica
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oh.....oh my

warm grove
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Yeah. It's... gamma. Basically putting brightness/contrast together in 1 slider... (in simple terms for me anyways)

vast wyvern
pastel mica
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Might've been Melodic ?

static wolf
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those are the extremes, so the in betweens are less extreme, but yeah it changes brightness and contrast in one

warm grove
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Still eye-strainy. and definitely just feels like they added it because of the "Backlash". I hate being negative about it but it's just how it feels at this point. It didn't actually fix anything (to me). At all. I still can't play due to the eyestrain bc of headaches.

hot ice
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Sometimes that stuffs hard to figure out. Maybe they just didn't think about it

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Because that's how Minecraft and a few other games also do it I wouldn't put simple ignorance behind anyone. Not to play devil's advocate. Maybe you can pitch something else?

warm grove
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I can't really accept hearing that anymore due to how often we have been asking for this. And telling them.

hot ice
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Oh geez I wouldn't know I'm new here, I apologize.

static wolf
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to me it feels like a good first step, but yeah not enough for many people. hopefully it's an intermediate step as they give us something more advanced (🙏)

warm grove
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You're fine; I don't mean to seem uhh, idk the right word here? fenixNLT
But it's just frustrating at this point haha

pastel mica
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It basically looks like they slapped a Reshade filter over everything atm.

hot ice
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Oh understandably so. That setting was exciting for me too, for turning up the brightness funnily enough, bit it was too harsh for me, too. It kinda casts a fog

gaunt crater
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Broken again in this patch. Cannot even keybind any alternate key to anything. Update I can change the Key 1 column to a new key, but I cannot add anything into the Key 2 column

warm grove
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I think one of the main issues is that there's a weird blue hue/filter? over the entire game, so it makes it a bit hard. So in that aspect/regard, i can understand and get it. but idk. ashlolCringe just hard not to be sad about it atm

fathom sorrel
# gaunt crater Broken again in this patch. Cannot even keybind any alternate key to anything. ...

I got the help from someone here. Check to see if the manufacturer of your mouse has software you can download form their website and then go into it and see if you can change the keybinds THERE. That's what I did when this person from here suggested taht and it worked for me. I now have ALL my tools set up so that the buttons connect to the NUMBER PAD numbers on the right side of the keyboard instead of the number row at the top of the keyboard. It was a life safter.

pastel mica
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Yeah they blew out the lighting really far when they changed it. So slapping a gamma filter over that is gonna take some adjustment for color temperature.

vast wyvern
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Im gonna seach this whole thread about keybinding. They made a video about switching the walk button and the number 2 but i didnt think it was gonna be this difficult

north mesa
elder veldt
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Committing crimes by peeking my head in during work hours but just wanted to check in on everyone with the release of .179! We know from the survey that brightness was a huge issue that many people actually wrote-in themselves to highlight (though I'm not saying the survey had direct impact, this was a feature likely being worked on for months now I'm guessing)

Another small win? People feeling more optimistic? O:

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(Also I hope all of you lovelies have been doing well!!)

elder veldt
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Ah yeah those results make sense considering what @warm grove said:

Yeah. It's... gamma. Basically putting brightness/contrast together in 1 slider... (in simple terms for me anyways)

Because yeah that is essentially what gamma would look like in application; a combined brightness/contrast slider. People are finding it too intense?

warm grove
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Very intense still for me, because i can't properly control how the contrast is working w/ the brightness as a whole. So either way it's still eye-strainy for me.

I think the huge culprit as well for that is the blue hue/filter they have over the game :[

elder veldt
vast wyvern
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So.... First of all, Im so sorry 😭 I changed everything but now it wont like me change "Movement Up" to the left mouse button. Im not sure why?

warm grove
# elder veldt Would various temperature filters solve that issue?

Genuinely not sure. It's just something I kinda want to give up on as a whole, though. I had slim hope for the "brightness (gamma) settings" but it just.. yeah. It's hard to also just put into words.

I wish I had the comparison photos on hand rn for how it was before they added a blue hue/filter over the game, too, haha.

Just sitting here wishing I could adjust the brightness & contrast individually myself ashlolNoTalkMe

pastel mica
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Putting some more warmth back in might help balance the colors at least when the gamma is really high.

hoary heron
elder veldt
# warm grove Genuinely not sure. It's just something I kinda want to give up on as a whole, t...

Heard. It can be really frustrating when you were looking forward to something and it didn't pan out the way it maybe, should have. My big excitement with this patch was both the brightness as well as the low-spec optimization. Gonna' try it out tonight with friends who stopped playing because of the input lag and frame skipping / stuttering that triggered their sensitivities. Fingers crossed.

Definitely keep vocalizing the need for independent brightness / contrast sliders though, because you're clearly not the only one who has that need Valk! I'd really like to see those, too.

And thank you @pastel mica for going out of your way to find that comparison. I think I just forgot a time before the cool temp filter because those images actually surprised the hell out of me omg. Definitely could do with adjustable hues, colour grading, or a set list of filters addressing the same issue. Colourblind modes notwithstanding.

pastel mica
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I was trying to find good examples for how different color temperatures would look but a lot of the reshade presets I've seen don't really explain the theory well.

warm grove
vast wyvern
pastel mica
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From admirals screenshots it looks like they just slapped a black filter over the top (left) vs accounting for more values (right, which is black/greys)

Disclaimer: this is a quick and dirty edit.. i'm not a color grader by any means

vast wyvern
pastel mica
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You'd have to do something different for the really bright gamma setting though.

naive anvil
slate lynx
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Really feels like photosensitive folx who get migraines triggered by light like me are just screwed. The new outfit with idle fire is just more aura triggering for me.

north mesa
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heads up, there's a new splash visual and sound effect when throwing smoke bombs in the water ( i find it annoying, but others might find it's a problem)

pastel mica
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😓 not at you just...in general @ this stuff

north mesa
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no, i get it - reacting to the content not the poster

untold schooner
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There is a similar splash sound on the water version of the new ninja costume, when you run. 😦

silver warren
pastel mica
silver warren
pastel mica
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T_T I wish they would just properly support Azerty keyboards.

silver warren
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I have been doing that. I'm just endlessly frustrated.

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any game that I have difficulty keybinding int he game has a prefs file that allows me to manual do it myself.....

pastel mica
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Folks are having issues with mmo type mice too.

silver warren
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well crap

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I use one....

pastel mica
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Its mostly the same as it has been all along.

silver warren
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keybinding worked flawlessly when I first played it.

pastel mica
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Some stuff did get weird when they added in remapping for controllers.

silver warren
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it got weird even before that. there was a time when I couldn't use the "f" key to go right near my crops or anything that had an interaction with it.

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that was 5 months ago

pastel mica
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Yeah keys essentially ending up with double bindings.

silver warren
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yea. Most of that was finally fixed with the update before this one, but then the modifier keys broke. They worked on their own, but not with another key, so I had to use the tool wheel to get to my tools quickly instead of using "shift + 1" for my axe for example.

silver warren
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I found the fix for the keys! It's frustrating. Any keys that is already bound, cannot be bound to another key, I basically had to unbind some actions (without the asterisks, because they cannot be unbound) and basically play musical chairs with the keybinds.

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For example, I had to change Tool Wheel under General Gameplay to an unbound key (I use one of my mouse buttons), then change Clockwise Rotation under Placement Manipulation and Select Item Right under General Gameplay & Placement Mode to R, so I can make Character Movement Up E.

vast wyvern
silver warren
vast wyvern
silver warren
vast wyvern
vast wyvern
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Youre goood! No worries! 😄

pastel mica
pastel mica
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No worries.

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Just an FYI - there is now a sort of xylophone on the doorway to Zeki's shop when go in.

vast wyvern
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I'll have to be on the lookout once I get my keybindings situated

hoary heron
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Okay let me see what i can find out! Also, I'll take the leap on that video and remux it with OBS to an MP4 so it can be played on Discord

pastel mica
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Oop maybe it was OBS I did it in

...or OBS can not pick up my audio. 😦

sudden sluice
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Small issue, not sure if this is the right place to post it.
I changed the keybind to place a waypoint since clicking my mouse wheel works like 25% of the time. But when rebinded, it doesn't actually rebind and still requires you to push your mouse button.

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Sending this to the Palia support on their website too

hoary heron
hoary heron
vast wyvern
mossy bluff
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re:keybinds
if you're even slightly technologically inclined, AutoHotKey can be used in leiu of - or to override - the game's native remapping if you're swapping entire keys

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e.g. if you want the hardcoded F functions moved to G, AutoHotKey can do that

vast wyvern
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I just need to switch the walk button over to my moue button or else I cannot play it anymore

radiant sun
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Just got home and I gotta be honest, was there ANY disability consultants on the team for the 'brightness' slider?

Shadows are not brightness.

pastel mica
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S6 has never mentioned any.

radiant sun
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It's evident. God I wish they would just ask some of us here to test stuff because this doesn't fix the problem and honestly makes it worse

pastel mica
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0.5 has no adjustment, anything below seems to get a black filter and anything above seems to get a white one.

radiant sun
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I'm just worried for other accessibility features if this is their idea of a fix

pastel mica
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Same.

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A small win is the map grid is pretty nice.

radiant sun
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Yeah, it's sad that the thing that took the least amount of time is the best accessibility feature we have right now.

warm grove
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Yeah. It's why I see it and... like, yeah it's a "yay" in the aspect that they heard what we were saying about wanting something, but it also was used as a "bandaid" to hopefully "fix" and get people to stop mentioning they dont add accessibility... because now people can point and gesture and be like "See! Yes they do!" ... when it didn't/doesn't solve the issue (imo).

All i can do is hope they hear what we think about it and hopefully fix it or something similar.

queen pike
warm grove
# queen pike Literally every monitor nowadays has contrast/brightness/gamma settings built in...

I'm not changing my monitor settings everytime I open or close the game. That's ridiculous, esp since that requires fine-tuning it each time. This is a setting that should be in the game. It's something we have asked for for a long time.

The game is bright for some, and dark for others. It isn't just a me thing, and it's a thing that would benefit tons of people as a whole.

I shouldn't have to depend on a 3rd party program to make the game run decently or okay. And reshade doesn't always fix the problem since those are filters, not actually changing stuff in the game itself. Thanks for trying to be helpful though.

queen pike
warm grove
# queen pike Different monitors, different settings. AGAIN, post processing setting to HIGH o...

I've used reshade before. I use it for DBD. I use it for FF14. It's more like filters and doesn't change everything or fix everything. I shouldn't have to depend on a 3rd party program, and that is what I'm at least trying to state here.

I know games with brightness sliders. Contrast sliders is something I'm not 100% sure on, but I'm sure others might be able to comment about it, however I still think that should be a thing in this game at least due to the fact that they have some obnoxious blue tint/filter over the game itself. There is examples as to what I mean above.

I'm not changing my monitor settings each time i open or close the game. I do other things other than play Palia on my monitor. I am also an artist. Changing those settings literally change everything and not just the game itself and is a hassle to mess with overall.

And again, I use it for DBD and FF14. And at least for DBD-- since that actually does not have a brightness/contrast sliders-- no it does not fix everything, which makes me believe that would also be the case here. I know those are different genres due to 1 being more of a horror game and competitive in some regard, but still. & not to mention, Reshade is also a hassle to understand and can be a struggle to adjust.

And now, I'll say again, thank you for at least trying to be helpful.

pastel mica
#

I will say that I don't think S6 has said whether they consider Reshade to be a 'mod' or not for Palia.

Also honestly the gamma settings on a monitor would be more adjustable than the in game ones are rn. 😩

queen pike
# warm grove I've used reshade before. I use it for DBD. I use it for FF14. It's more like fi...

OK, so IF ReShade doesn’t fix it for you then built-in Brightness and Contrast settings won’t fix it for you either. Or…you’re using wrong filters. And there’s plenty to choose from. The hideous blue tint is one of the reasons I’m using it for Palia. This and to fix the lighting. So thanks to ReShade I’m enjoying Palia in warm, cozy and vibrant colors and no brightness and contrast settings is gonna do that. But your choice.

warm grove
#

And I still just don't agree, as a whole/in general, that I should have to install/download a 3rd party program to help me play a game. It's just silly and isn't great. I understand it's a workaround for some, and for that, I am happy/grateful that's an option. That I do love.

But the devs should still have something to help this in the game. Not to mention that you can't have Reshade or anything on the switch... so for those with eyestrain or issues on the switch... Like, they deserve to play too? They shouldn't have these kind of issues, eye strain, or difficulty either? Idk

It's another reason I don't agree w/ 3rd party programs for that purpose.

queen pike
#

@warm grove Reshade has been used with Palia since the beginning. Switch graphics are vastly different than PC.

Please stop with the "3rd party program" argument, you're already using it to "help you play" other games... So my last piece of advice is that you probably need filters like "Curves", "Tonemapper" (to mess with exposure), and maybe "Levels", because like I said...

Basic contrast and brightness in-game setting WILL NOT solve your problem. - There's more to how "bright" the game is than just those two settings. and AGAIN, if you want the game to be less eye-straining - change the in-game post processing setting to anything below Epic.

I'm out. I gave you a solution. Stop asking for brightness setting, it will not help even if they add it.

warm grove
# queen pike <@130366221316128768> Reshade has been used with Palia since the beginning. Swit...

I wasn't even responding to you in that moment. Please stop trying to dictate what I should or shouldn't do. I am also allowed to have frustrations and wishes for what should be in/on the game. I can also have opinions but also use specific presets for different things-- I use it for FF14 for different reasons than provided here. (Gpose in specific for screenshots).

Just because I use it doesnt mean I also "agree" that i should. There is a difference. Stop changing how i'm wording things. stop trying to also tell me what i should or shouldn't do. Just knock it off.

Switch/PC still both have issues in regards to brightness. I've seen people who play on the switch have issues. Just bc it's different doesn't mean they should struggle in a different way, either.

I'm going to ask for a brightness setting. i'm going to ask for things to help those, not just for me (because even if it doesnt help me, it could help others). I'm going to do what I can to help advocate for Myself and others. Leave me alone. I didn't even ask you for a solution.

hallow fable
#

Does anyone else get dizzy with the zoom that happens when using the watering can? I find if i try and move between waters before it finishes zooming out I get REALLY dizzy

dusty shore
queen pike
# warm grove I wasn't even responding to you in that moment. Please stop trying to dictate wh...

Don’t post in “discussions” then if you’re unable to accept advice from others. You asked for a solution by posting here. That’s how forums, discussions and internet works.
The wall of text you just posted only proves that you’re complaining for the sake of complaining and on top of that you’re being rude to people who are trying to help you when you clearly don’t understand how lighting/reshade/ and unreal engine this game is on, works.

warm grove
#

I haev spoken about other things here, too. But you have only been making me feel like I'm being dismissed or invalidated at this point. I have stated how I feel about things, and then you proceeded to tell me "stop asking for brightness sliders". I only started being "rude" when i continuously felt invalidated/dismissed.

queen pike
topaz umbra
#

As a general reminder, we are always happy to see discussion and a variety of viewpoints, but they should always be done with respect and kindness in mind. At the end of the day we all want the same thing, to have the best possible experience in the game and within the community.

pastel mica
#

I've no doubt it's been used. And I do know it works well and is heavily customizable. Oop. Discord didn't scroll down.

I will also add that if it's technically considered a mod (and thus not allowed) we can't provide any kind of help/support for it in the Discord here to help folks get it working either. So S6 would have to clarify for that reason too.

dusty shore
#

I'd take a real brightness slider in-game chapaasad the sky hurts my eyes and the gamma slider doesn't help

crisp cosmos
#

Or a colorblindness filter that removes this blue tint. I have a damaged cone and thus I’m technically colorblind as my perception of blue is incredibly messed up— I do have orange filters and accessibility setting on my switch and PC to contrast this but with the heavy blue filter on Palia its becoming less accessible from a colorblindness standpoint.

It adds a blue hue to everything, and when everything has the same hue ingrained in a game even the filters can only do so much to help differentiate colors. chapaasad

Especially when it comes to the sky and the water, and water depth. Sometimes I’m walking and casually fall into the river and respawn, but there was no change in water color silversalmon or maybe my characters just a fish

pastel mica
#

Different color temperature options would be nice, it'd go hand in hand with settings for color blindness. Even if they had a few preset ones and an option to customize them.

naive anvil
noble kelp
# queen pike Literally every monitor nowadays has contrast/brightness/gamma settings built in...

My monitor was broken and wouldn't allow me to change brightness, so it was always on 100%. I downloaded a free program to dim my monitor, but the free version doesn't allow for fine tuning, only adjustments in increments of 20%, and the program often breaks and doesn't work over some games. Since then I've gotten a new monitor and this one still doesn't let me change brightness. It's brand new, I looked up how and still can't get it working, so I'm stuck with the free dimming program. These kinds of things happen to players, especially poor players who can't afford to replace or fix their equipment, and also can't pay for premium third party services. Games having their own brightness settings equalizes things for all players and makes it easier for people who can't figure out how to use mods for a game that doesn't support mods. Players have a right to be upset about this and to not accept advice that doesn't apply to them

mental wasp
#

Why am I still unable to chat or receive chat in the EU server? This makes it impossible to know where the groves are or to inform people of groves or palium piles. So unfair. The more they change things the more problems arise making the game useless to play

tulip spire
abstract hazel
#

Hello, any idea how to make shift + number work for specific tool? It did allow me to set this in settings, but trying to use it, don't works ( acts as I press number without the shift)

tulip spire
digital flame
#

New player here; the constant travelling for recipes and blueprints is giving me motion sickness

hoary heron
hoary heron
hoary heron
#

On a more general note for everyone in here--something to keep in mind in all interactions, and not just in here but IRL as well:

Especially in situations where someone is upset about something or expressing their frustration--everyone wants something different out of that moment. If someone asks a direct question, it's a little more likely that they may want help finding a solution. But not everyone wants or needs problem-solving. Sometimes, they just want to state what's frustrating them to get it out there and alleviate the pressure from keeping it bottled up inside. Sometimes, they're hoping for commiseration, and that can be in reacts, active supportive commentary, or even supportive silent companionship while they work through it.

The key thing is that even with the people we know best, we don't know for sure what they need in that moment. And as a late-diagnosed neurodivergent who grew up desperately trying to read the silent cues of what people wanted, we shouldn't have to guess. I have guessed wrong before and while I had the best of intentions, it hurt and frustrated the person I was trying to help, and their reaction hurt me too. So I generally don't guess anymore. I try to normalize using the phrase "How can I best support you in this moment?". It conveys that I care about the person's experience and feelings, but also that I'm trying to respect their boundaries and find out from them what they need in that moment (because what they need can also change from situation to situation and sometimes even moment to moment).

Again, there are things that get posted in here that are direct questions and direct pleas for help and problem-solving, but not everyone who chats in here is looking for that in every post--we have a lot of discussions, frustration-sharing, commiseration, investigation/testing, and even some open discoveries of "Hey, this may not work for everyone, but this is something I have found helpful that makes the game more accessible to me--".

Am I always good at sticking to this? No--I was a chronic helper for most of my life, and it's still a rough habit to break, and in here it's a little tricky for me as well because as a Shepp (particularly one focused on Accessibility) I feel compelled to help if I can or at least gather information so I can do what I can to track and escalate it.

Anyhow, I know that's a LOT of text, especially in here, but I hope the above is helpful--it's greatly improved a lot of interactions and relationships with my friends and family, and I teach it to my kids as well (so they get a head start on this whole 'boundaries and direct communication thing') chapaalove

hoary heron
#

When I first started sharing that technique with my family, my kiddo was doing a boss-fight in FFXIV and kept failing and grumbling about it in voice-chat. Without hesitation, my mom started explaining mechanics to the fight to them, and my kiddo quickly responded (albeit with a little heat) asking her to stop. Mom got huffy about it and made a comment along the lines of "Well, excuse me for trying to help." And in what is probably one of my proudest moments as a parent, I stepped in and said, "Mom--I've gotta call you in on that one; I know you had good intentions, but Kiddo didn't say they wanted help. You made an assumption, and offered help they didn't ask for, so it's not fair for you to be upset with them that they didn't want it." She took a moment to breathe, thought about what I said, and she apologized to the kiddo, and thanked me for standing up for my kiddo in support of their boundaries, even when a close family member was involved.

tulip spire
#

That's a good point, Melodic Blue!

hoary heron
#

My mom was also raised as a chronic helper, with the added societal pressure that it's the woman's duty to seek out problems in the home and solve them without being asked. We've all been doing a lot of hard work finding out boundaries, learning to communicate more directly, and healthier ways of handling conflict. ❤️

radiant sun
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Just popping in to say "just use X third party program" should never be the response to accessibility, especially for something so basic as a good brightness slider which basically every game worth it's weight has now. If every other game can make brightness settings that actually function as brightness settings, I fail to see how Palia can't.

mossy bluff
#

and reshade doesn't exist on switch so that point is moot for a decent chunk of the playerbase anyway

#

i still stand by recommending autohotkey for keybinds, especially since they keep resetting with updates

slate lynx
#

No one even seemed to notice my post here about photosensitivity and needing to turn off vfx. Just saw one of the new outfits makes a bright glow with each step. Losing my safe space more and more with each update now.

radiant sun
pastel mica
#

Full -> Minimum -> Off options would be really good.

radiant sun
pastel mica
#

XIV has pretty granular options for different group sizes too.

hoary heron
vast wyvern
#

You are my hero

hoary heron
#

Happy to help!

elder veldt
#

Big warm hugs and pats on the back for everyone here. It can get very exhausting when you're using this space the way it was intended only to have someone out of nowhere disregard, discredit, and dismiss your very real concerns and suggestions. And to do so with the intent to help, but to the effect of unsolicited paternalism.

If it helps, like we always say when it comes to advocacy work in general:
"Nothing new with being burned, it just makes our cause's fire burn brighter."

The conversations and work being done here continues to be wonderful, and inspiring!
Hope everyone affected can rest easy with keeping that in mind.

elder veldt
# digital flame New player here; the constant travelling for recipes and blueprints is giving me...

Hey! Welcome to Palia and also to the accessibility channel! I'm not sure if you were looking for a workaround, but in case you were, there's some settings you can play with that miiiiight be of help.

  1. You can't change the camera zoom per se (which usually helps a lot of peeps who experience motion sickness) but messing with the FOV settings kind of affects the "zoom" too, which may help. Might want to see which one allows for extended play.

  2. Lowering the mouse sensitivity drastically may help. Rather than having your game constantly flicking back and forth between actions, slower response time on your mouse would minimize screen movement, hopefully helping with the motion sickness.

  3. This one is true of any game with, or without motion sickness support: breaks can be helpful! Sometimes we don't realize how much time has passed when we're having fun and we play ourselves sick.

All that said, Palia is lacking quite a few motion sickness features. That needs to be addressed, but hopefully those ideas can do something to help.

slate lynx
elder veldt
atomic mortar
#

Dont have camera assist on ..make feild of view at 80.

#

Helped me some

slate lynx
atomic mortar
#

Its in settings yes in game

warm grove
abstract hazel
noble kelp
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gamma settings didn't help me, I still can't play 😭 It's been like half a year by now, right? Since the lighting suddenly changed and never went back?

#

Could feel a migraine coming on in less than 10 minutes of play time at NIGHT with gamma all the way down

cyan flame
full flax
#

Not sure if this is the right place, but does anyone use a streaming service to play that ISNT GeForce Now. It’s been 3 days and the game is still offline. I’m wanting to play and dip in to the new update. Any recommendations would be lovely. I’m on Mac (it’s pretty old ngl) so anything that requires newer OS may be a no-go for me. Thank you! ♥️♥️

pastel mica
hoary heron
#

Y'all, first off--I want to say I really appreciate y'all explaining the particular impact the gamma slider has on you. Yes, even though for most of y'all who have reported on it, the impact has not been a positive one. It helps being able to convey how it's impacting you. Simply saying "The gamma slider sucks" is valid, but it's hard to action upon. The various ways you have described your attempts to use it, and how it's failed you is important and useful. ❤️

To address ReShade, as it comes up from time to time in here, especially when we're talking about lighting, photosensitivity, etc.:

I understand that it's not even an option for Switch players, and yes, we should have the accessibility functions in the vanilla experience. I also understand that sometimes we end up building our own accessibility. ReShade is a neat tool, though it does have a bit of a learning curve if you're constructing shaders from scratch, and there's no guarantee that the shaders you find built by others will meet your needs.

As a reminder, I cannot and do not speak for S6. That being said, there's some commonality in regards to Reshade and how game studios handle players' usage of it. It can provide a benefit, particularly in accessibility, for a many players--e.g. my Stepdad is colorblind and while it's great that there are colorblindness settings in Final Fantasy XIV and they can help a lot of players, there are more nuanced adjustments that he needs that aren't provided by the "vanilla" game experience, and shaders on ReShade help allow him to enjoy playing the game. Because of this, there's often a reluctance to officially decry usage of the tool.

The main issue it presents is that visuals captured while ReShade is on do not accurately represent the game's appearance. Most folks taking pictures with ReShade in the XIV community use hashtags to indicate the usage of ReShade, or state that the images have been altered/edited. (There are some other problem folks who don't but that's a whole other can of worms.)

Most studios tend to not action on the usage of ReShade, particularly since it does have personal accessibility benefits; however, that comes with a caveat that there's always a chance that they will need to start actioning and enforcing it, so there's always some level of risk, no matter how small, to utilizing this tool.

pastel mica
#

My biggest concerns are:

  1. Anyone getting in trouble for helping with setting it up because of grey area. It seems like it could become a #💻│tech-help issue as well as here possibly.

and/or

  1. S6 using that as a cop out to avoid making tools for those not able to make use of Reshade due to Switch or just finding the process too complicated.
radiant sun
#

^ All of that. Also reshade, even just using brightness settings, can affect performance and Palia is already fairly unoptimized as is

hoary heron
#

Yep and those are both valid concerns--I was merely offering my hypothesis on where things fall as far as using it as a stopgap measure, and why we haven't (and likely won't) hear anything official. Everyone should absolutely use their own judgement and gauge the risk/reward/performance for themselves. ❤️ I've been hesitant to link anything about it in my document as well--if we go by the way the XIV community handles it, any conversations using third-party tools are taken elsewhere, e.g. other servers, DMs, etc. I highly doubt S6 would bring down the hammer on someone trying to do this for accessibility at this point, but safest policy is to redirect those conversations to DMs or elsewhere off-server, in my opinion.

#

And yes--regardless of the existence of ReShade, they need to build the accessibility out better in the base game, so it's there for all players. They made an attempt with the gamma slider, but as many have pointed out, it's not helping the way it was intended, so we're telling them that so they can continue to iterate. Thank you all for continuing to try the game, for giving their attempts a chance, and for giving honest and specific feedback on what's working and what's not. Y'all are a treasure, and even when I'm feeling like garbage, it's so fulfilling and gives me joy to come in here and read your messages and chat together.

warm grove
#

Just want to say thank you for understanding where people are coming from, and trying to see all points & even explain different sides to it to some regard.

Because it definitely can help players, but like you and others have said, it isn't always perfect and things similar.

Just, yes, thank you again for understanding and seeing where people are coming from. love

#

(Also, i hope youre starting to feel better and things are going okay! Still sending positive vibes and things your way 🫂 )

hoary heron
#

Aww, thank you! I'm having some improvement, but it's a long process. ❤️

#

I'm looking forward to when I can drop down from having to take a full pharmacy of meds to my usual half a pharmacy chapaachuckle

pastel mica
#

That's a mood for me rn now. 😅 It's getting there though.

vale moss
#

Acrophobia - The fear of heights. I have this in spades. Most ladders I won't climb up IRL as I don't feel firmly on the ground / safe. Yet things like rollercoasters I have no problem with as my feet are in the cart and its on the solid track.

Some video games really mess me up with this. The 'Silver Winging-It' quest and the follow up egg quests are pretty much out of the question for me. Maybe its the wind with the level design but while attempting the jump puzzle its as if I can see myself in the characters shoes and experience what is happening when they fall. Its a feeling in the pit of my stomach that is hard to quantify. But this is something I've experienced my whole life.

There are plenty of games that don't trigger this at all. Most of the time I can just reason with myself that it isn't real, what I'm seeing is just a textured background or nothingness. But as games have progressed over time, this feeling becomes stronger more and more.

Right now I'm unable to complete these strings of missions. I would hope that there is a way to either credit myself for them, some sort of 'mercy' mode for people who struggle with them or actual changes to the level design. I really enjoy Palia as a cozy sim life game with romance. The sheer anxiety I'm getting from this jump puzzle isn't worth it.

north mesa
#

the falls in palia are a bit too good in general - I often glide a bit to break up a fall to avoid that stomach drop feeling - and a lot of people have talked about temple of the gales being extra bad. There isn't currently away around quests and temples are part of the main quest line so them being such a headache on the accessibility front is a serious barrier

hoary heron
#

I did notice that in the Temple of Roots, I kept missing my jump and falling and then eventually after one of the falls it loaded me onto the platform in front of the button I needed, and they mentioned they were working on some alternate pathing options so that may be part of it.

warm grove
#

I just want to say that I experience the same thing-- I struggle to even 'glide' in palia sometimes because of it. I have nothing really to add to what you said, because you summed it up quite well, but I wanted you to at least know that you're not alone. silver_hug

north mesa
tulip spire
summer nova
#

VALIIIDDAAATIOOOOONNNNN!

warped gull
#

I swear I remember there being a way to auto-cook — is that not a thing anymore?

quartz maple
#

if there was a way they removed it awhile ago for the sake of "economic stability"

warped gull
#

That’s fair einarverysad

quartz maple
#

not rly since there isnt even an economy to ruin. nerfing things in the ground to stop speedrunners but punishing everyone in the process is such a smart idea /s :kek:

warm grove
#

I don't remember there being an "auto cook" unless it was there sometime before closed beta :[

But it is something that should be in the game for sure. They could even have it on a timer or something so it doesnt feel like it's "Faster" exactly compared to doing it manually.

tulip spire
#

Could also be a "watch a video of each action instead of doing it yourself" option...

quick flax
#

I really love the cooking in Palia, so I hope whatever accessibility version they add to it would be an optional way to present it if people turned off QTE(quick time events) in settings or something. Because many games do it that way for people who like minigames like that to be able to still do it but have a No QTE setting under accessibility settings that would just play all the animations of you cooking when you go to each cooking station and select the right thing to cook next or something.

I actually have issues with QTE in most games largely because of some degenerative diseases I have. So I'm always noticing games that have an option to change the QTE in some way or remove them entirely.

cursive merlin
#

even from a non-accessibility standpoint, optional auto-cooking would be great! im sure many people besides myself find constantly needing to cook a bit frustrating, especially with the more complex recipes. i eat everything up quite quickly and get really annoyed having to stop whatever i was doing to devote 20-25mins cooking 20 chaapa masala or phoenix relleno :P

static wolf
hoary heron
#

Yeah, we've never had auto-cooking aside from the campfire Admiralsky mentioned, which is only technically such because there's no additional step--just yeet the meat onto the grill and you're done.

Definitely would love options to make cooking accessible and more enjoyable for a wider variety of folks though!

royal pasture
#

I love the small gameplay, but was also frustrated at doing the same thing for so little. maybe it would be ok if you cook it 5 times (or something like that) to consider it a 'mastered' dish and gain auto-cook?

modern sandal
#

i imagine they dont have auto cook on a bunch of recipes entirely for balancing reasons, but it would be nice to be able to auto finish particular steps

radiant sun
#

one thing that i think would make it better is if they doubled cooking times if you're cooking solo. i've noticed a lot of recipes are borderline impossible solo because of how many steps there are, like one of the subira ones

#

also give an option to turn the chopping tasks into stirring since the chopping ones can be inaccessible for a lot of people

static wolf
#

I think it would be nice for them to add some "more complex" (more ingredients/longer time, but not more complex gameplay wise) recipes to the fire. Something like a grilled buffet maybe where it takes some meat, some mushrooms, salt, and cooking oil as ingredients, and it takes 30s-1m to cook, but then it gives you something with 250-300 focus.

royal pasture
quartz maple
#

Wish the gamma option was instead a brightness slider. All the gamma does is make the game look like a deep fried meme to me

#

It doesn't help my eyes but hurts them more and the UI doesn't even get darker. It's still just as bright which isn't how the whole slider thing works

pastel mica
#

Deep fried meme is a great descriptor. 😂

oak dagger
#

Think of it

north mesa
#

yeah UI scaling is on the list of things they're working on with no stated eta - https://palia.com/news/dev-update-7 - and easily one of the top requests

That said, we also want to share that additional quality-of-life and accessibility features on the horizon, such as:

Brightness sliders
Colorblind features
UI and text adjustments

modern sandal
#

id love to be able to make my toolbars smaller and have more of them visible on screen

pale rapids
#

so two things , 1) really need an in game system reminder about maintenance, was just playing and had no idea there was maintenance today , thought my computer crashed. And 2) If this game wants to be multilingual I think an auto translator in game is in order, nothing more frustrating than not being able to read all of chat and give assistance. cant help if I don't know what they need. not really an accessiblity issue , but im sure this will get the the right folks.

pastel mica
#

!feedback

hardy vigilBOT
halcyon locust
#

I would also love the ability to change where the tools are in the tool wheel. The bug bag is in a difficult spot for my fingers to open quick enough.

pastel mica
#

I'm pretty sure you could rearrange them. I'll check when the game comes back up.

graceful cloak
#

would love to be able to put markers on the map. i’m pretty new so idk if the resource nodes move at all but being able to mark where they are or the rummage piles or whatever would be super helpful

pastel mica
#

@halcyon locust On PC in the inventory screen you can drag and drop the tools into different slots. It just has to be over the other icon and you should see the background in the new slot change if you are hovering in the right spot.

I would assume Switch has a similar function.

tulip spire
barren atlas
#

sigh, guess its only brightness and not brightness and contrast huh, bummer

hoary heron
#

For clarity: Gamma adjusts brightness and contrast together, focusing on the midtones. It's a valuable piece in gaming, and a standard offering, but with the lighting in Palia, we need more than that--we need brightness and contrast each on their own as well.

north mesa
# graceful cloak would love to be able to put markers on the map. i’m pretty new so idk if the re...

You can manually set a way point, if you're in a party you can see the members plus a party way point if it's set, NPCs have map markers (they show as ? If you haven't met them yet), and quests have markers.

Both rummage piles move each day but have a handful of possible spawn points and resource nodes are sorta static but shared (a mining node could have 1-3 different ore nodes and a foraging nodes can have 1 - 6 different items)

Fan made maps like palia interactive maps can give you an idea of how much overlap there is between nodes, makes it tough to read the map

#

That sounds like a shutdown which was not the intent, more info dump really. Being able to put more than 1 way point on the map would be nice, not sure if there's a limitation there with the switch like there is with plot items. Not sure how marking resources would work with the volume.

Oh! Also, there are special items you can craft or buy from the guild stores when the corresponding skill is at least lvl 10, those items show you current high value resources in that skill for a bit on your compass and the map.

tulip spire
sullen idol
#

A minimap would be awesome

static wolf
#

yeah, tears of the kingdom has multiple pins (and by multiple I mean you can put a lot on there- from what I found on reddit the cap is 300!), so the switch should be able to handle it

eternal skiff
#

Henlo all!! I am rarely around due to real life events but I like seeing this channel so lively

halcyon locust
north mesa
stone fractal
#

Is there a way to increase text size on switch? With where I sit to my tv and with the colours of red in dark blue it’s at times very difficult to see what numbers are what in crafting menus when trying to find out what I need, I imagine it’s worse for any with dyslexia for letters or numbers

tulip spire
north mesa
#

No text or ui scaling yet, but it's on the coming soon ™️ list

meager burrow
#

Looking forward to it!

hard fog
#

Please tell me I'm not the only one who struggles greatly with how the furniture inventory in the chests works (or rather: does not work). It is so incredibly cluttered it just became a big barrier for me as a person with very little energy. No way to search for items, no tabs for certain item types/sets, everything in one place without the ability to rearrange things and no way to sort it by hand as everything is linked to one pool of chests. My brain is just so overwhelmed that I don't feel I will touch decorating my house anytime soon.
The same goes for the crafting menu, it takes me forever to even find the stuff I want to craft because there is no way to save eg. favourites, recent crafts or most crafted recipes. It just uses up so much unneccessary energy.
I feel like the decorating part is a big appeal of the game, so I wonder why it's so unintuitive and has so many big barriers? (And this is coming from someone who went through 1000h of super-slow AC:NH crafting + housing. pepewhy)

pastel mica
# hard fog Please tell me I'm not the only one who struggles greatly with how the furniture...

Some folks have taken to using one (or more) of their alternate plots as a sort of garage.

Where they put out all the extra furniture in storage so they can see it and make it easier to pick from + it shortens your storage list.

You'll need a harvest house (or the makeshift tent if you aren't using it) on your garage plot to put up wall decorations.

Ceiling lights require the house though cause the tent doesn't have ceiling anchor points.

slate lynx
# hard fog Please tell me I'm not the only one who struggles greatly with how the furniture...

I have this problem, too. My GF told me to put my wallpapers in my lockbox, so that’s at least something I can actually find. I put my favorite items in there, too, but limit it. I just want a list where I don’t have to scroll through a huge number of items. Crafting is a nightmare because of this. I know what items look like but have too many to put time into making an alt plot for things.

static wolf
#

I agree with all of that, it's very overwhelming the way it's organized (and storage in general) and that we can't reorganize it to make it work well for us

north mesa
#

I also wish there was a storage menu in the regular placement mode like there is on the plot placement/edit mode - I don't know what I have or what I want and it's a pita to go back and forth for items, it's part of the reason I haven't decorated

hard fog
# pastel mica Some folks have taken to using one (or more) of their alternate plots as a sort ...

When I read this my brain was very divided between a) this is quite a creative solution, I should try it and b) trying it sounds like an even bigger barrier that would require even more energy.
That people need to come up with these kinds of workarounds pretty much proves that there is some kind of problem with how the system works atm. Apparently I'm not the only one who would expect better from a game that is supposed to be cozy. Because for me, the crafting/housing doesn't feel cozy at all.
I hope they work on it because other than that I really enjoy the game despite its little flaws and bugs.

hard fog
pastel mica
#

For me it helps because some of the items look nothing like what's on the icons since they are all concept art that's never been revised to match what was modeled. 😓

It also potentially helps with plot loading times as well because it doesn't have to populate all that furniture in storage into the list. While they don't take up numerical space the items are still there.

#

But no it's definitely not an ideal solution.

hard fog
# pastel mica For me it helps because some of the items look nothing like what's on the icons ...

Yeah, I feel the same about the icons - and usually they are too small to be fully recognizrd too. It's enough for items like ingredients but most furniture items have too much detail for the size. I play on Switch, so that just adds to the problem I fear haha.

I haven't been playing for too long, just started like two weeks ago, so I don't know if theseconcerns have already been moved forward to the devs?

pastel mica
hard fog
karmic umbra
#

Somebody speak french here ?

tulip spire
karmic umbra
#

Je dois satisfaire une demande d'un autre joueur mais j'ignore comment faire

barren atlas
#

si finn ne peut pas t'aider je vait le faire

tulip spire
#

Tu dois ouvrir le menu des demandes. Sur le Switch, tu ouvres le menu générale avec +, puis tu choissis "demandes", sur PC je ne suis pas sur mais il y a un menu et c'est dedans. Tu vois les choses que tu demandes, et en haut tu peux choisir une option pour changer pour voir les demandes des autres. Il y a quelques listes, tu peux ouvrir et fermer les listes pour voir les demandes des autres. Si tu en vois une de laquelle tu as les choses, tu peux donner ces choses au joueur dans la demande. Bonne chance!

barren atlas
#

sur pc ouvre le menu social avec O (ou tu trouve tes amis et communauté), 2e option en haut, selectionne le cadeau

#

comme ça

tulip spire
#

Merci Yohannes!

karmic umbra
#

Merci à vous deux!! Mais j'ai aucune demande pour quoi que ce soit 😅

tulip spire
#

Est-ce que l'heure de ton ordinateur ou de ta switch est l'heure correcte? Si c'est le cas, ouvre et ferme les listes quelques fois, et tu peux aussi demander au chat si quelqu'un peut envoyer une demande pour quelque chose que tu as.

karmic umbra
#

Oui l'heure est différente de 3 minutes de l'heure de mon cellulaire.

karmic umbra
#

Quelqu'un de disponible pour faire une demande de matériel?

A chaque fois je vais dans la liste toutes les demandes sont toujours expiré et même les miennes quand je fais une demande 😔

meager burrow
#

Hi all! Glad you're working together to work things out. Just a gentle and friendly reminder that this server is English only for the moment, as that is the only language the mod team can moderate tishfingerguns

tulip spire
meager burrow
#

Thanks! It's an awkward thing to ask, and I know communicating in a first language is the best way to get help (particularly on accessibility issues) but it's just not something we can accurately moderate at this time palcatcomfy thank you for understanding! chapaalove

tulip spire
#

It's totally understandable why you ask for it :-)

clear raven
clear raven
tacit ingot
#

I've submitted a feedback report for this in the past but I'm gonna try here:
The text size on the Switch is practically unreadable. Inventory squares should be larger, and letters in particular look silly (2 or three lines of very small text on an otherwise blank page). I don't have vision problems, it's just actually that small. Regardless, the ability to change text sizing is a very standard accessibility accommodation. I'm sure it's probably fine on a television but it's truly awful on the screen of the Switch, especially if you are playing on a Switch Lite and can't dock.

tulip spire
hasty berry
#

Hey I’m need help this game help me my autism please

upbeat urchin
#

It’s pretty annoying :/

tacit ingot
#

I'm surprised to hear it's worse on the tv 😆 wild

clear raven
#

For me it’s the opposite :0

upbeat urchin
#

I suppose it really depends on how big your tv is / where you sit while playing. If your set up has you close to the tv or your tv is very large then yeah, you won’t really have this issue. But if you’re seated a bit farther away and/or your tv is smaller it’s very difficult.

#

For me my tv is around medium to small, and my bed is like 2 yards from it.

tacit ingot
#

Oh gotcha, I was picturing bad resolution-scaling but that makes sense

upbeat urchin
#

If I was sitting closer it probably would be easier

#

Easy improvement would be allowing folks to customize font size to their own liking. That way people who like how it currently is can still carry on as usual but players with vision impairments, or those who simply benefit from having a larger (or smaller, if thats your cup of tea) font can still enjoy

#

Again, not a huge deal, but it would be nice

tulip spire
#

I agree. Usually my vision is rather good, but even I struggle with some of the texts!

north mesa
#

It's coming paliasoontm - it was posted on palia.com as "on the horizon"

hasty berry
torpid solstice
# hasty berry Thank you for posting this. I'm autistic too. I'm running around by myself a lot...

If you see a message or a shorthand that you don't understand you can always ask here what it means. I'm sure people will be happy to help explain it.
For example:
FT = Flow tree
pal = Palium, they might also add sml, med or lrg to let you know how big a size the node is.
B3 (or something similar) = is referring to the grid location if you look at your map.
If they mention a name e.g Thorny they are again talking about a named place on the map. In this case thorny thicket.
Grove = the flow tree grove that spawns daily

spice needle
# hasty berry Hey I’m need help this game help me my autism please

Autistic player here too! I find myself just ignoring the chat much of the time as callouts (posting in the chat where rare resources can be found) are appreciated but not mandatory. I think it's considered bad manners to chop down flow trees by yourself because the resource is considered so rare, and the large flow trees can only be cut down by at least two players anyway, but I wish that wasn't the case because I find it really difficult to ask for help and just want to be left alone most of the time I'm playing

civic robin
#

i do wish there was a way to disable chat too, mainly because it flickers a lot and im photosensitive

#

there are times when i have to stop playing cause it flickers so much

meager burrow
#

Does the streamer mode disable chat? I thought there was an option there, but I may be wrong

cursive rivet
#

You can also click the little circles but chat might still flicker

hoary heron
vagrant harness
#

How about because the game is too dang bright since a few patches in x.x i need a dimmer

north mesa
#

yeah, everything has a brighter glow now and the new gamma slider doesn't seem to do much to that glow

hasty berry
#

Part of me is pondering after I figure out the game more creating a discord server just for Autistic people. Such a thing has its pros and cons so I'm not sure yet. The pro is that like minded people can be helped by those who figured it out before and know how to present information and tasks. The con I so far see is the point of playing games like this is that we interact with different people. Also, Autism being a spectrum means that what helps me and a few others, may not help everyone on the spectrum. Haha that's why it's called a spectrum 😂

north mesa
#

it's pretty common to have discords where people coordinate different sorts of parties and hang out in voice chat and such but it can be a lot of work to run a discord server and you're right that differing (even occasionally competing) needs is a thing (though thats mostly neutral)

lethal talon
#

very random but i feel like some pple (myself included) have issues telling ettiquite with flow trees and stuff. having in-game pop ups informing u of groves, proudhorns, pal nodes-- specifically groves-- i feel like would do a great job of informing people of the rough expectations for ettiquite without making anyone angry. ive seen it happen a few times (and i myself did it at first and didnt understand until i was informed) and i feel like a lil 'tutorial' suggestion might help w avoiding awkward situations like that

upbeat terrace
#

i agree, or like a loading screen tool tip would be nice.

cursive bridge
#

I feel like there should be a greater attempt to post the information to steam.

A lot of people don't want to sit in discord for their information, and would rather just check the in game client that the game is hosted on. I think there should be a better attempt to actually post the patch notes to steam, the updates there, etc so the steam hub doesn't look/feel abandoned/dead.

lethal talon
# lethal talon very random but i feel like some pple (myself included) have issues telling etti...

also one other thing i thought of tho this one is defo personal preference. i have trouble like explaining my silly little brain and conveying ideas and emotions so i usually use tone tags but idk if that works in these sorts of games since most pple dont understand those 😅 so i sometimes just use emojis but there arent too many emojis in game
its not a needed thing i think?? but a few more emojis for range would b awesome i think for those of us who rely on them sometimes to get our tone across

alpine pond
#

Hello! Hard of hearing with sensory issues. Is there a way to turn down the volume of the waterfall (which I find physically painful) but then not affect the rest of the foliage? If I turn down the waterfall to where I can tolerate the sound, I can no longer hear the plants and bugs.

radiant sun
mental wasp
#

I am still being froze out of EU server. Whether I am playing on my PC or through Steam. Its just a pain now

pastel mica
lethal talon
balmy sun
#

hello, I'm having a big problem in my quest to get Siyuu's torch for the chamber of mysteries. In fact he gives me the torch but siyuu always repeats the same sentences to me, those that block me from accessing the labyrinth for my Quest "A CATALYSTING CAPER" WITH THE FIRE TEMPLE 🔥

fathom gale
#

(Cross posted from general) Hi all, but of an odd query perhaps but here goes. I am a qualified disability support worker and am planning on using Palia as a social skill learning platform. I've played the game and think this would be a great game for it. I was wondering if anyone has done anything similar with social skills learning with gaming who I could bounce ideas off.

static wolf
#

tbh I don't know that I'd recommend palia specifically for that purpose just because there are a lot of key accessibility features (such as text/ui scaling, varied audio sliders, and proper brightness sliders) missing, so if people have disabilities which interact with that, they'd be excluded/less able to participate.

you also can't have a private server in Palia, you'd have to be on a public server w/ random people, so depending on the way you're planning to use it as a social skill learning platform, that could be a drawback

spark spear
nova hedge
#

Why is the game not accessible to azerty users ?

pastel mica
#

It's never been officially supported to my knowledge. There might be workarounds though.

nova hedge
#

I find it impressive to let us change the controls but not enough to make it azerty compatible..

pastel mica
#

Unless something has changed lefties can't really rebind WASD either. (Editing afterward because I was misinformed.)

And some other functions are also hard coded to certain buttons. It is definitely silly.

It's a matter of setting up an option to select a keyboard layout and tying that to a list of valid keys for binds.

loud bramble
#

Belatedly, I'm a leftie and have always been able to rebind WASD to the arrow keys in Palia. The only key rebinding that doesn't work for me is reminding the middle mouse key. My mouse doesn't HAVE a "middle" key, and I don't think I've ever owned a mouse that had a "middle" key.

pastel mica
#

Mouse without a scroll wheel? :|a (Clicking it is middle mouse button.)

loud bramble
#

Yeah, it doesn't have one of those. It's a trackball mouse.

pastel mica
#

Ahh that'd do it.

static wolf
pastel mica
#

That was probably what I saw in issues/tech help.

silver agate
#

Idk of this has been discussed but I don't have the greatest eyesight.
I play both pc and switch and I would love an option to change the size of the UI/Text and the FOV.

tulip spire
north mesa
fathom gale
#

so I will actually be working one on one with individuals who have don't have many moter control issues. I am using Palia specifically for the psychosocial settings and we won't be focusing so much on the chat itself. With some clients this will be a challenge with others they will focus solely on the game itself rather than chat.

#

I do appreciate feedback though as it keeps me thinking about things I may not have thought of.

fair willow
#

You might also check if anyone in your group has seizures or migraines. There are some effects in the game that trigger these for some players.

grizzled musk
#

Dunno if this has ever been brought up before and a very minor complaint compared to all sorts of other issues that have been noted, but I wish they had some sort of visual alert a flare has gone up other than, y’know, the flare itself. For those of us who are deaf/HoH, we rely on people to tell the chat when/where they send a flare, and plenty of people just send one and don’t declare it (which I get! Especially playing on Switch cos typing is the worst lol.) But if I can’t hear the flare and don’t see it cos I’m not looking at the sky at that point in time… it’s lost to me. I also think that this was just exacerbated by the update to how mining nodes work (which I really love and am so happy with), the fact that flares last longer than nodes (which I get cos it keeps a rare resource more rare to have it disappear faster than the flare) sends me on wild goose chases when I see something nearby. An optional visual cue whenever a flare is launched nearby might be helpful.

#

Sorry for the novel 😅

static wolf
#

Yes agreed! Tbh a setting to let flares just be marked on the map would be so nice also to help along that same line of it being difficult to find flares at times

pastel mica
#

yeah even an option to add them to the compass would be something.

stable kindle
#

I'd really appreciate it if, when I'm trying to craft something and I'm missing an item, the red of the text could maybe be changed because the dark ish red on dark ish blue doesn't allow me to read it. Also if that text can be bigger cause even with my switch in the dock the number text is just too small

tulip spire
lime iron
unkempt hatch
lime iron
marble kite
#

Hello there ! I think i lack a slider for buying amounts of items , or something similar to a slider in every store ! 🙂

tulip spire
marble kite
#

Yep !!! It would be easier to grab multiple items at once , since i do buy multiple seeds and poop for my farming activities 🙂

#

I know it is a silly thing , but i don´t want to click several times the same if that function was available

real raptor
#

can we get a mini map? i am incredibly directionally challenged and constantly find myself going the complete wrong way even though I check the main map constantly 😭

tulip spire
hardy vigilBOT
real raptor
tulip spire
real raptor
tulip spire
real raptor
tulip spire
#

Good luck!

wheat zealot
#

Is there any information around making the game's control-scheme more accessible to non-QWERTY keyboard users?
Eg: automatically detect which keyboard you have and switch the mapping around accordingly, "WASD" becoming "ZQSD" for AZERTY-users for example

tulip spire
wheat zealot
#

i'm currently just switching my key mapping to qwerty using the alt shift windows shortcut, which would be a workaround i suppose

mossy bluff
#

if you have a non-QWERTY keyboard you'd probably be better off using AutoHotKey than the game's native rebinding due to some hardcoded keys not making sense on non-QWERTY

loud bramble
#

Re: rebinding the middle mouse wheel/button, that has never worked for me, not since I started playing the game.

slender belfry
#

Is there a way to make the pets not make noise? their sounds irritate me so much I dont use them even though i bought outfits almost explicitly for a pet

static wolf
#

There isn't unfortunately

loud bramble
#

I would love to turn that off. Because the sounds actually sound like someone squeezing a small animal until it squeals, and that is so incredibly triggering for me.

mighty flame
#

that and lowering the sound of opening the map (and inv, that whole section), its pretty loud compared to every other noise, and i wish i could just turn that one down itself, or even off. i think a paper (like grabbing/opening a map) would be better imo

bleak tendon
#

I wish there was a search bar in the chests so it’s easier to find stuff

lilac estuary
#

It would be really nice to be able to zoom in and out the camera. Fiddling with the options everytime I want to change my FOV is pretty tiresome after a while 😦

mighty flame
lilac apex
#

Hey folks! Question for people who have given feedback to S6 - how receptive are the team, usually?
(I'm asking because I want to give some accessibility-related feedback, and I'd find it helpful to know where to set my expectations)

summer sedge
#

Does anyone else has problems getting into palia today? Something about a matching thingy expired?

#

Not sure if I should sent a bug report or not. Will try to log in again when I get home though.

wispy iron
wispy iron
tulip spire
#

I didn't contact them directly about accessibility stuff, but can confirm that their customer support people are very friendly.

radiant sun
pastel mica
hardy vigilBOT
lilac apex
#

That's v helpful - thank you everyone! @wispy iron @tulip spire @radiant sun @pastel mica

noble kelp
#

they ignore us, but they don't ignore bug reports

slate lynx
#

Too bad they laid so many folx off because that means they probably won’t hire an accessibility consultant the way they should.

crimson flower
slate lynx
#

Not me using alllllll of my mental spoons giving lots and lots of feedback in the feedback form today 👀 😬

mighty flame
crimson flower
#

Yesss 😂 I know I could turn off the volume on some things but it's a little of a bummer if it's turning off a lot of things just for one specific irk

mighty flame
#

same! i havent turned off the sound just cause i wanna hear other things. but i think with enough reports about it maybe they'll change it. i definitely have a few bugs and things to report so i might take the time later tonight to send some reports in

wispy iron
#

I avoid my flowtrees at all costs🤣

slate lynx
#

Flowtrees on my plot sound like they contain the souls of a thousand anguished Victorian children (basically what I said when I filled out the feedback form on the matter recently).

loud bramble
#

Cue Zalgo font with FeED uS MotHEr fOr wE aRE BuT sKin anD bOnE XD

soft venture
#

"We made a tree that can scream!"

"...But why, though?"

noble kelp
#

Why are people rolling eyes at what I said? I don't understand; bug reports do get responses

summer nova
#

I wish the float trees weren't so loud. I use sound when watering my trees and my body finds their noise to be .... I can't really explain it like it's.... Disruptive... It's very uncomfortable

noble kelp
#

I sent in one once about how their disabled players have lost hope because of the lack of information about accessibility features, and got a response saying what I wrote definitely reached the right people. Not long after that we got gamma settings and some very minor changes (we also got the layoffs right after, but I'm assuming that's unrelated kitsuusweat )

summer nova
#

To answer this question I ask you draw your attention to exhibit A

summer nova
static wolf
summer nova
slate lynx
#

It makes me wonder if the furniture we craft with it should also scream 😳

loud bramble
#

Sit down on a chair and "AAAAAAAAAAAAAAAAAAHHHHHHHH"

lilac apex
stuck cliff
#

I just want to leave this here. The September 12th update left me completely unable to fish in Palia, and I know there are others out there who were caught up in this as well. Obviously, this left me at a severe disadvantage, as I was unable to participate in things like vaults, cooking, several key quests, and any hope left of obtaining my coveted Makeshift items. A friend with the same dexterity issues as myself has recently reached out to me to tell me that the space bar can now be rebound to reel in fish, at the expense of using it to jump. While it does mean I must switch back and forth between the two keybinds, I am finally able to navigate past the wall that has kept me from a large portion of the game. I hope others out there see this so they know it is once again possible for some of us with accessibility issues to fish in the game.

tacit ingot
hoary heron
#

Just popping in to say that I haven't forgotten about y'all--my day job kicked up in intensity and the layoffs are hitting me in the feels in a big way, so I'm doing a lot of internal processing right now.

foggy cedar
#

I'm relatively new to the name about 2 months now. I'm HOH and was wondering if there's been any discussion on creating an option to toggle off/on to see things on screen and /or the map for sounds? ie the grove spawning, the noises of the magical creatures like when Glambi disappears and reappears, etc. I often miss out on some things so I was curious 😺

north mesa
#

the magical creatures should have sparkles or lights along their trail as they do their magic move (hunting horn will also show icons on the compass and map for magical creatures) and they've said no to a minimap (we're still asking though), but something on the compass for the grove (so it's still a hint like the sound) has come up and that could be nice for an animal you've gotten a hit on too - definitely worth submitting as feedback (consider this discord unmonitored given their lack of community managers, size of the discord, and their greatly reduced staff)

#

!feedback

hardy vigilBOT
static wolf
#

tbh, since the CMs used to be the ones reviewing the feedback form, I'm concerned that could also be currently unmonitored

tulip spire
#

That risk certainly is there, but I'd say it's the best chance we have...

static wolf
#

oh yeah, definitely the best chance we have, I just say that because I know in the past people have mentioned having to gather a lot of spoons to give feedback, so if a person was gathering spoons and had to decide between the feedback form and something else, it may be helpful to making a decision (of course, how anyone spends their spoons is their business and the feedback form is the best chance we have left of getting feedback heard, it just may be a lower chance now than it was in the past)

fickle thunder
#

Official controller support with in-game indicators?

pure oriole
#

Hi, I'm new here, but I just wanted to say hunting is huge challenge as a person who has disability related issues with it. And using chat isn't really a solution because those same disabilities make it difficult to type and see what I'm writing without being able to edit the typos that being visually impaired lead to.

I know it's meant to be a social thing, but some people have disabilities that make being social with strangers extremely challenging. I find it so hard to just play with a group of strangers no matter how nice or helpful people are being because I just completely freeze up around people, even virtual people. I wish there was a way to toggle a setting to make stuff a bit easier for people like me. I know that could lead to people exploiting it sadly, but it would also mean everyone could play regardless of their abilities.

And I also just discovered the tower. But I can't even make it past the first few jumps. And I never will. It's also an area that is off limits to me because of my disability. I wish there was a toggle for the tower as well so I could at least see it. I don't care about achievements associated with it, I just want to experience everything without feeling left out.

foggy cedar
pure oriole
foggy cedar
pure oriole
#

I scrolled through some of the community's on the LFG thread, but all the ones I saw had age requirements and I have a young child who also wants to play. I would find it hard to join a community she couldn't be a part of.

pastel mica
#

Worst case you can set up a community for yourself and them.

pure oriole
#

That's what I'm thinking of doing. I think it would be best. But I'm still so new to the game so I don't fully understand how they work. Plus I don't necessarily want the responsibility of being a leader incase I do open it to others.

I remember once setting up a guild in a game called Merge Dragons that was just supposed to be me and my daughter for fun. But we quickly reach max capacity.

And while everyone was super friendly and very awesome. I hated feeling like I had a responsibility and playing soon became a chore and not fun just because I felt like I had to because I couldn't let everyone down. I also had some major health issues and was going to have surgery so I eventually passed leadership on to someone else and quit playing.

I just am afraid of that happening again. I know I need to invite people, but in the end I will end up inviting others like me even if I don't intend to.

pastel mica
#

Communities in Palia are essentially just a chat channel at the moment. And the game will try and put you and your kiddo in the same server/instance if you are both playing at the same time.

warm grove
#

Also, the amount of people in communities is rather small (in my opinion). Similar to the same size as Merge Dragons. I think Palias' limit is 30 people or lower? (been a bit)

tulip spire
pastel mica
#

And the invites aren't open so you would have to invite folks if you want them in.

warm grove
pure oriole
#

I feel like I read 25 on the wiki?

pastel mica
#

25 sounds right since that's the size of a server.

warm grove
#

Yeah, def sounds right.

I just wanted to bring it up, since I know it can be important to some people! Esp for people who might not want to be part of a huge group and prefer it being smaller or vice versa love

tired onyx
#

I would love subtitles with a hard contrast aka a more colorful background. It's hard to read sometimes

tawny gulch
warm grove
naive anvil
pastel mica
#

I wish they'd said that in one of the dev updates or something too instead of having to go Discord fishing to find a response. Since this was from way before #🌟│sixer-tracker existed.

warm grove
hoary heron
#

It's not a good reason from an accessibility standpoint. Which we have pointed out and attempted to escalate through feedback and the CMs ad nauseum. I have no idea if they're ever going to budge on it, no matter how many times the CMs shared with the higher-ups how much we wanted and needed one.

#

Oops, it seems I forgot the sugar in my coffee this morning...

warm grove
#

Just wanting to say hey, Melodic, hope you're feeling alright and feeling better! love

And yeah, I agree. Definitely not a good reason, in general-- accessibility or otherwise. Minimaps help so much for all parties imo.

naive anvil
#

yep, I agree, it's not a good reason at all. x.x

pastel mica
#

It's not. Which might be part of why it was left buried tbh.

tulip spire
warm grove
hoary heron
north mesa
#

We love the curb cut effect https://en.wikipedia.org/wiki/Curb_cut_effect

the phenomenon of disability-friendly features being used and appreciated by a larger group than the people they were designed for.
It got the name from curb cuts being good not only for wheel chair users but also people with shuffling gaits, toddlers, people using walkers and rollators, strollers, various shopping/grocery laundry carts, and more
Below are some examples of the curb cut effect.

Closed captioning used by hearing people.
Curb cuts on sidewalks used for strollers, suitcases, etc.
Large print used when reading by those without visual impairment.
Game accessibility features in video games used by players with no disabilities.[5]
Text-to-speech applications used by seeing people.
(emphasis mine)

north mesa
pastel mica
#

It should. All a mod or sixer would have to do is 📌 react on a tweet for it to show up in the channel.

It's meant to be like the Blue Tracker that blizzard has. (This isn't the forum version of it but similar.) https://www.wowhead.com/blue-tracker

north mesa
#

wow the announcement (& dev update but I haven't read it yet) is quite the overhaul of how the game works but didn't mention direct accessibility things

#

it's a complete rebalancing of skills, recipes, & economy plus more premium things in additional animals(cute) and tool skins(pretty) plus the upgraded detailed building plus hotpot in the underground - so yeah lots of things people have been asking for that should help retention & engagement to an extent, but still no new mention of improved accessibility though the patch notes will have actual details since this is just a plan/announcement to keep/create buzz

radiant sun
#

Honestly, even though I'm disappointed in their decisions re: the cash shop, it's once again clear that there's no care about making the game accessible. When will there be an actual effort? The gamma slider was a poor attempt and the things they mentioned previously are nowhere to be found in the patch notes /gen

spiral eagle
#

Considering they just laid off a lot more people.... 😦

pastel mica
#

No chance of earnable pets or tool skins ever I guess. 😓

I'm glad for the building changes though. It'll be nice for those with limited play time.

warm grove
#

The lack of accessibility being mentioned, again, makes me sad.

spiral eagle
#

They said even during the alpha that pets would never be earnable.

pastel mica
#

I wish they'd gone the base being free and sell the skins. The basic could've just been the brown one or something.

hoary heron
#

If it's mentioned at all, any accessibility feature is likely to show up under a Quality of Life (QoL) header--I cannot fathom why some places seem afraid to use the word Accessibility for these things.

pastel mica
#

the wombo combo of "we just laid off a lot of people" + pushing more cash shop things in the same announcement makes me a little 🤢

spiral eagle
#

It's been very, very clear their development focus has been, in order of priority, 1) cash shop items 2) "rebalancing" aka making the grinds more grindy 3) cosmetic items you can purchase with in-game currency that no one really asked for but are cute, I guess 4) story content 5) fixing bugs and server stability 6) literally everything else

warm grove
spiral eagle
#

as far as I saw, it wasn't mentioned at all...

hoary heron
pastel mica
#

Won't be til actual patch notes if there are any probably.

warm grove
spiral eagle
#

every time I come back to play the game, I get so turned off by how difficult things are and how grindy everything is

#

and the lack of very basic accessibility features

pastel mica
#

They'll probably never call it 'accessibility' because of how the word is perceived. Even though those updates benefit everyone.

spiral eagle
#

So I'll play for a couple hours, then just go right back to something else out of frustration. That, or I'll get kicked off because the servers are unstable. again.

wet lance
#

I would like to make one little request, I would like to be able to take baths in the Bathtubs in Palia. I've been having nightmares about not being able to shower in the Tubs.

spiral eagle
#

I'd like to be able to interact with ANY of the furniture!

pastel mica
spiral eagle
tawny gulch
#

I just want something to fix hunting, it's impossible for me to get multiple hits on something on the switch. Either I'm too slow or the darn thing glitches out and clips into the ground. 😭

spiral eagle
tawny gulch
#

I don't wanna switch to PC since I started played because I needed something simple for the couch/bed.

spiral eagle
#

That makes sense! I also have a switch in addition to my PC, and I find myself wishing I could play some of my PC games on my bed sometimes, but the Switch hardware is so bad that I know the Switch versions of most games are awful haha

pastel mica
#

Palia on the Switch is extra crunchy

north mesa
#

palia updates are a weird experience, I'm usually excited (new things!) and disappointed (still can't fix pain points)

tawny gulch
spiral eagle
#

Like I play Disney Dreamlight Valley for example, and I know the Switch port of that game is TERRIBLE so I didn't even consider it

tawny gulch
spiral eagle
#

It's just showing its age at this point, I think, but game developers should be prepared for what a Switch port means when they decide to do one, especially for an online/live service game like Palia

#

So projectiles shooting off into space when hunting is inexcusable, entirely.

fickle thunder
#

This game is trash :) Until controller support is actually here it will never be considered a "cozy" game EDIT: considered cozy by me, since subjectivity seems hard to understand for some people.

radiant sun
#

Controller support is inconsistent and for many doesn't work properly :o) Personally as a Disabled player, controller support is incredibly important especially for a self described "cozy" game /gen

warm grove
#

Yeah, like I can't really comment on the controller aspect myself. (The controller I do have, is usually inconsistent as a whole with Steam), but I've heard that it's not always 100% for everyone. And I know Sneaky has asked or mentioned before, that they wanted support with in-game indicators.

And people can define "cosy" however they want for themselves tbh. If the game is inaccessible for them, by not having proper support for the controller they have, then it is not going to be cosy or anything similar.

radiant sun
#

Keybind rebinding, including that on controller, is very important for accessibility and, unfortunately, Palia doesn't have that feature for a lot of buttons; a sentiment expressed very often in this chat :o)

Especially when, for many people, a game being cozy is synonymous with handheld support. /gen

static wolf
#

"overhaul" of the economy, but not to add trading, which would be a feature that would really help from an accessibility standpoint :(

#

like don't get me wrong, aside from the fact that they continue to add paid pets and no free pet, I like a lot of what they're adding, but the fact that there's no mention of accessibility and doesn't seem to be anything that helps accessibility, after just laying off the people who were our biggest accessibility advocates, is a feels bad from me

warm grove
#

Big agree. I really keep hoping they'll have some form of trading. I really want a "flea Market' kind of area, where you have your own stall to sell items to other players. :[ it would just be nice all-around imo.

the lack of accessibility just makes me sad, haha. I really hope there actually is something there, just not.. in that, and will be in the future patch notes that's coming up.

radiant sun
#

Big agreement. Especially when they could use trading as a bandaid for the accessibility issues that bar players, like myself, from doing certain skills until they can/want to make the actual changes needed.

To be honest there is no reason to not have trading, it's very antithetical to the whole point of a community game; to play with others. /gen

silk mountain
#

Agreed. There was often the worry that the "economy" would suffer, but there presently isn't any economy, and unless you could sell items to other players and not just trade, there still wouldn't be one exactly.

Really there's no good reason not to let people trade directly with each other like in other traditional MMOs.

radiant sun
#

Even then, it's so easy to ensure that the economy doesn't suffer; just make it so players can't input custom values for stuff, have everything have a set value that cannot be changed /gen

static wolf
warm grove
north mesa
#

i sorta wonder if trading was ever including in the ideas for communitt/neighborhood features

radiant sun
#

There was a video a while ago of one of the dev's saying that they considered trading cheating so prolly not /gen

static wolf
pastel mica
pastel mica
slate lynx
#

But it glows 🥺. Not as accessible for us photosensitive folx. I can’t get UV cured nails because the UV part will affect my fingers 😬.

pastel mica
#

You can adjust the lights brightness and turn them off entirely.

north mesa
#

oh nice, they make the files available for free to 3d print parts yourself that they've designed

west swan
#

I was thinking about accessibility within Palia earlier, and I found that there's a whole channel for it! Well then I suppose I'll express my feelings. I have vision impairments, and I find hunting the blue bristle muujin basically impossible, as they go invisible almost immediately and I just cannot track them. I've tried probably 50 times to no avail. I feel like dashing quickly and into a tree is plenty hard. No chance for me to ever get the mane. 😞

static wolf
#

oh I absolutely feel that, muujin in general can be a real pain for a lot of reasons. I know this suggestion may not work because it requires a second person, but the muujin actually give you credit if you chop the tree and someone else shoots it, so if you have a friend, you could chop and they could shoot, so then you'd have a chance to get the mane.

tulip spire
barren atlas
#

the last time s6 communicated with us was to say we're getting brightness sliders, and then the person was sacked jinawut

tulip spire
#

And we got gamma sliders instead.

barren atlas
#

i wanted contrast most of all

#

we've been complaining about contrast since the light update...last year

rose oasis
#

Is there any links anywhere that's talks about how accessible for deaf people, I want to read the notes of it

hoary heron
#

I don't think I have any auditory workarounds that we've found for me to add to my sheet in the pins. Unfortunately S6 hasn't really released anything that sums up the accessibility features present in game. The main thing are visual glows, pulses, and flashes they've added to different objects and actions; however, general feedback we get from the Deaf, HoH, and people who play with the sound off because the sounds are overstimulation triggers is that the visual markers aren't sufficient. (On the flipside, there are players with photosensitivity and visual overstimulation triggers that have difficult with the visual effects presently in the game, and there's no way to toggle those down or off). They have added captions for some cutscenes, but I haven't heard confirmation if they went back and added them to the early ones. Most of your quest dialogue is not spoken; however, when interacting with characters, they do tend to say a voice line or two for flavor/personality that isn't captioned anywhere.

There have been requests for diegetic sound, visualizations and/or captions for sounds with references made to the setups in Fortnite, Minecraft, and even Final Fantasy XIV to some extent. At present, we don't have an update on what steps S6 is taking to address those needs or what direction they want to go.

Although that wasn't the cheeriest message to provide, I hope it at least helps answer your question to some extent. ❤️

rose oasis
#

thank you for taking ur time to answer my question, i appreciate nevertheless 💜

north mesa
tulip spire
static wolf
#

Sound sliders are also pretty all or nothing- you can tune background music, dialogue, and game sounds separately. The issue is that "game sounds" includes environmental sounds (waterfalls, windmills, etc) and gameplay sounds (bugs startled, audio indicators for forageables, flow grove spawn, etc). So it can be hard to hear the necessary sounds over the (very pretty but still) unnecessary sounds.

And as Melodic said, many of these audio indicators have no direct visual equivalent (ex. Even though forageables seems like a minimal thing because you can see the plant, for me the visual difference from a distance between cloves and sweet leaves is minimal, so the audio cue where each play different sounds would be very useful)

sand tide
#

So still no help for those with wrist hand disabilities, so many people can’t get past temple of gales to continue progressing in game, now singularity don’t even reply to emails. Guess it shows the integrity of the company really. When game first came out it was meant to be user friendly to all. Clearly disabled people don’t matter and their voices are ignored

pastel mica
#

It'd be nice to have the option to coop temples if we wanted. So say for example I could go open the flow gates for you to bypass the gliding.

fiery zodiac
north mesa
pastel mica
#

Yeah we don't know who all got hit with a layoff apart from the CMs since they don't have their Discord ranks anymore.

slate lynx
#

Just got told that I should find other games that cater to my “issues” because of mentioning that my autistic brain can’t just switch to other games while waiting for new content. So great how people treat others on here! Just want a date. That’s all. So I know when I can stop being depressed and bored potentially.

#

Not everyone has disposable income to buy and try out a ton of other games -.-.

meager burrow
#

I'm sorry you had that experience. I'm really excited for what is on the horizon for this game! I know it doesn't have the dates you're looking for, but have you checked out the latest patch notes? I'm super keen to get to ||play HOTPOT again!|| https://palia.com/news/dev-update-8

Palia

Take a look at what we're up to at S6 and for Palia with our latest dev update!

mental wasp
#

I wish they would sort out the no chat problem. I cant get any on steam or pc account. EU server

pastel mica
whole anchor
#

I really hope the chat bubbles will be done in a way we can turn them off. I already have issues with my eyes and focusing on everything in the game, another thing popping up in the world is going to be difficult

north mesa
pastel mica
#

I really hope we'll be able to turn those off. They got old in XIV really quickly.

#

Yeah I turned a lot of stuff off too for the regular chatbox. But the overhead bubbles is just extra visual clutter for me x_x;;;

hoary heron
#

Friendly reminder that chat bubbles are not a default feature of Final Fantasy XIV (aside from things certain NPCs say when you walk past them or when going through a dungeon duty with duty support NPCs) for any of the chats. I didn't start playing until around 5.3-ish, so if they were a native feature earlier on in the game, I can't say, but presently nope.

#

I think chat bubbles can be a great accessibility tool, but it's important to be able to have control of whether or not they appear, size of text and/or bubble (preferably control over both), and the speed at which bubbles appear and fade. I've seen in other games the ability to do such, so it's possible in at least some development environments.

As always, it's all about the options

pastel mica
#

I want to say they at least used to exist for NPCs early on.

#

looking forward to more things breaking with more level 5 friendship quests. ^^;;;;

radiant sun
#

I'm also hoping the chat bubbles are optional. Having a lot on a screen at once gives me vertigo and really hurts the ol ADHD brain, it would be another accessibility nightmare

north mesa
#

This might be my most succinct version of a value and dismissal of accessibility in tech rant, so naturally I felt the need to share it here:
The disregard for accessibility is frankly bafflingly short sighted - it opens up your potential userbase by making your site or app usable to more people, makes it usable in more situations (on the train, with a baby asleep on your shoulder, in tough lighting conditions, etc), and easier to translate or localize to further extend your reach while forcing a bit more documentation by dint of the what and how of accessibility requirements are making it more maintainable, but because it takes time to implement and time to integrate before a slow build in users it's disregarded because they need more dau/mau NOW.
Never mind that you'd have more users, more easily retained, and more, very valuable, personal recommendations for growth

radiant sun
#

Even their feedback form is inaccessible due to it's alarmingly bright background colour /gen

hasty berry
radiant sun
static wolf
#

Wait I skipped over chat bubbles bc it wasn't in the dev update, I really really hope that's optional

pastel mica
#

Yeah they only listed it in the news post for some reason.

north mesa
#

The dev update was a plan of new content+ economy changes and said there'd be more in the patch notes after the patch is applied while the social posts are just buzzy things - neither is exhaustive and since the social posts came a little later it could be that the chat bubbles hadn't been greenlit for this patch until after the dev update was written

pastel mica
#

Ye, I'm aware. It's just an odd thing not to go back and edit in a mention on the dev update.

north mesa
#

Eh I get it, it's not the same sort of change as what is in the update and I'd bet a lot of the company is taking tomorrow off either instead of Monday (so they can prep for Tuesday's patch) or in addition to it for a 4 day weekend so there's plenty more to have done today that's more important.

Also, personally, I prefer that they don't edit posts since they've done it before to remove and add things to make it look like it was always that way, rewriting their plans after the fact so having separate updates gives a better timeline of communication that doesn't require hoping for the original to be archived or saved by someone.

static wolf
#

I know the dev updates usually aren't exhaustive, I just hadn't expected new news in the social media blurbs because we had gotten a list of quite a few new things yesterday

pure oriole
#

Help! I just started the quest Eye of the Storm, gonna use spoilers here, || I managed to struggle my way through the first half with collecting the eggs, but the one on the tiny floating island is impossible. So I decided I'll just do it without all 15. ||

I moved on to the next part, and I can't make the jump to get to the top where I'm assuming I need to find whatever to ||pick the lock.|| Where the ladder is curved and you have to jump into the gust. I just can't do it.

Not only that but everytime I miss it, I have to jump across all those tiny broken platforms again and that alone is so hard. Even making the jump to the ladder is hard.

Why do games have to add such impossible things. I know people like challenges, but I feel so defeated again. Everytime I find a game I'm enjoying and can play it becomes impossible because of my disability in my hands. Not to mention the temple itself making me extremely nauseous. I had to take a lot of breaks just to get this far.

Is this a main quest? Will I be stopped from progressing if I can't get through it? I don't want to get attached to the game if this means I can't ever finish.

static wolf
#

It is unfortunately a main quest- you can still do friendship quests as usual, but the following temple (and presumably the mainline quests they add later)

Are you on the side of the map with the ||bugs|| or ||fish||? I may have a tip for part the bug area, if that happens to be the specific struggle point.

Unfortunately, yeah, the air temple is the most inaccessible one (and the following temple also has some very tricky jumps). You're definitely not alone with the nausea or the difficulty of it, unfortunately :(

pure oriole
#

I'm glad to hear I'm not alone in struggling here but it's disappointing to learn so many others are as well. I hope it's something that gets addressed.

For reference, my favorite game is My Time at Sandrock. And there's a part that has a bit of platforming. But if you miss a few times the game lets you skip it. If you can't reach a treasure chest because of it, the reward becomes available later for sale. So you don't miss anything by skipping parts that are too hard.

It would be a lovely feature to add to Palia.

tulip spire
# static wolf It is unfortunately a main quest- you can still do friendship quests as usual, b...

For roots, except one area you can pretty much walk through/jump down on something super close that really is almost just down/climb up ladders etc, you just have to find the path (at least, I did barely any tricky jumps, gales was way way harder than that)... And I'm not sure if it was a bug, but in that one really hard room I kept falling and at some point it just warped me to the other side after I fell, instead of the start side.

pure oriole
#

I think ultimately as much as I enjoy Palia, there's too many components of the game that are just not going to be good for me. Catching certain bugs, the ones that require mining or foraging will be way too difficult because I can't function quick enough to catch them. Fishing for certain fish will also be too hard.

I hope the Devs address this in the future but I think it's best if I stop playing now before I get too far. While there are other things I can do while I wait for a change, I don't want to wait for something that may never come.😭

loud bramble
#

I know that feel. Myself, I just settle for not being able to do these things, because I've always just been Bad At Games due to my physical issues, so I'm used to it. But I can totally understand just wholesale not wanting to mess with the game if you can't do All The Things in the game.

pure oriole
#

I think I'm just afraid of repeating the experience I had playing Pokemon Legends Arceus, and to a lesser extent Pokemon Go. I'm a huge Pokemon fan. And Arceus was my favorite game of the series until I get to the final mission and ||Arceus || just proved too difficult to catch. While I still had so much other stuff in the game I could do the disappointment was so much that I couldn't play at all anymore because I knew I could never truly finish. And with the next game having hidden bonus items that relied on you having that Pokemon from that game I felt defeated there as well.

And Pokemon Go, well my disability wasn't as bad when it came out, but I don't drive because of it and I could still play. I walked everywhere and had a lot of fun playing with my daughter, then a toddler. But then I was hit with a rare disorder, a paralyzed diaphragm, that left me on oxygen and a BiPap machine. I can barely walk to my bathroom now, let alone even check my mail. The changes during the pandemic made it possible to play, and then they reversed everything making the game completely unaccessible to me and so many others.

That experience really hurt and I just don't want to get attached again knowing what I may face. For me being trapped inside because of my paralyzed diaphragm, games are the way I see the world now. I love cozy games because I can walk around and do the stuff I can't do in real life. So it really hurts to know that even that is out of reach

hoary heron
#

I would like to take a moment to share some wisdom that came across my feed the other day:

Friendly reminder: if you're having fun playing a game, you're not bad at the game. You are having fun, the primary objective of play.

A person who criticizes or belittles others for their skill/effectiveness is bad at games, no matter how well they perform mechanically.

hoary heron
hoary heron
silver peak
#

An idea for accessibility/quality of life additions would be an ingame notebook so you can write down what you need, things you have completed, where you have found things, or even make check lists for things you need for bundles and quests.

pastel mica
#

Having a way to see if something goes into a bundle (assuming you have said bundle unlocked at least) would be nice. Whether its through an item tooltip or having a screen that just shows all the bundles so you can click through them.

hoary heron
#

Although it's not in the game, I do want to share that the official Palia Wiki page for Bundles has checkboxes so you can track them there! https://palia.wiki.gg/wiki/Bundles

Palia Wiki

Bundles are groups of items that can be turned in at the Night Sky Temple to obtain various rewards. Completing each temple (Waves, Flames, Gales, Roots) unlocks a vault containing four bundles. Completing all bundles for a vault will provide an additional reward.

pastel mica
#

Yeah I keep my list in notepad++ with what i'm missing for each of my characters. (Yes I have multiple accounts. I have alt problems. xD)

pure oriole
# hoary heron That being said, if you're not having fun at the game, you're still not **bad**....

Thanks, I appreciate it. I really do hope they can find a way to address some of these issues going forward. It's not a competitive game so it's not like adding some skip or other mechanics gives anyone an unfair advantage or something people can exploit.

I will definitely play in the future if they do make any changes to address some of those issues. I hope I can ultimately find a game that I am able to love that does not require much skill to play.

north mesa
pastel mica
hoary heron
#

I know it's not in the game per se--but the Official Wiki not only has an updating page on weekly wants (with their Likes and Loves for that week), but if you go to a villager's page and visit the Gifting section, you can tab through the different types and see what things they like all the time (though nothing is specified as an all-the-time love, from what I can see.

Here's Reth's thoughts on Bugs for example: https://palia.wiki.gg/wiki/Reth#Bugs-0

pure oriole
#

I just had a weird thought about the whole temple thing but also some of the more difficult bugs and fish. Since this is an MMO that pushes community, I wonder if they could add a feature that lets you somehow commission other players to do tasks you can't do?

It could even be something like maybe someone loves cooking but hates mining, so they trade services in a way. Kinda like how you can post commissions in other games like the My Time at Games to the civil corps. Or how a player's goal is to fill commissions.

Except the commissions could be filled by other players not NPCs. That way everyone could focus on the parts of the game they love.

hoary heron
#

So there's something similar in the Request system; however, it doesn't let you request anything you haven't possessed before, and you can't request/receive star-quality items. There seems to be a resistance towards open trade between players (I've never understood the reasoning well enough to try and communicate it to others). There's some level of shared loot, but that's hard with things like bugs and especially chapaas/sernuks that die before everyone can attempt a shot at it.

pure oriole
#

Oh I was thinking more like a commission where you can make a request for someone to pass the temple if you can't.

#

Like an expanded version of the request system currently in place.

north mesa
#

yeah, 4 requests every x hours of nonstarred items you've already possessed is very limited and there's got to be something between that and full open trade where you can get everything and anything for whatever price the players choose

pastel mica
#

My biggest gripe with the request system is its preset amounts of a thing. Say I only need one or two of something, but I have to put up a request for a whole stack of 20 (or whatever the items full stack number is.)

north mesa
pure oriole
#

That sounds like it would be perfect.

hoary heron
#

Oh! That's a really cool idea. Ooh--what if we could like, tether to the helping player, like an auto-follow sort of thing for the platforming or even just like, strapped together like you're skydiving with an instructor. Exploring the area with a friend and still able to participate as much as you want, but able to just hop onboard to address the movement challenges.

#

Regardless of the solution method, it needs to include a way for the disabled player (or whoever is using the accessibility option here) to still get and enjoy the story.

#

Thinking of the gales temple specifically--perhaps they could add a feature called Cloudy Corridors, that you could activate to spawn winding corridors of clouds--they could be a no-sprint zone or make them longer to get from place to place if they really feel the need to balance it out--but that would help folks who can't do the gliding for whatever reason get from place to place in the temple.

woven knot
#

I've given up ever getting hte accessibility I need for this game.

I need for the chat box to have larger text size options so that i can read call outs. Haven't been able to play since Subira's quest line was announced because of the sheer amount of flow wood, = if you can't see call outs you can't get it done.

mighty flame
pure oriole
hoary heron
#

While it's not perfect, I do think the next temple (Temple of Roots) is a bit more accessible. Definitely still some trouble-spots, but they started experimenting with alternate pathing, and there seems to be a forgiving mechanic where if you fall off a thing enough times it loads you back in at the spot you needed to be to do the thing.

north mesa
woven knot
#

Two. Months. Ago.

north mesa
#

yeah, pre layoffs and on the old release cadence "soon" was 3 months, so i'd say it's more like 6 or 9 months now

mighty flame
#

most things that get announced to be in the works of, or on their table of things to work on wont be out for some time. just gotta be patient

tawdry citrus
#

Por favor criar um canal em portugues com atualizacoes

radiant sun
#

It's hard to be patient, personally, when these are basic accessibility features still missing. Especially with how long it took to get the 'brightness' slider and it doesn't even do it's job /gen

pure oriole
pure oriole
#

Also here, I'm struggling even to jump to this ladder to even reach those islands

#

And finally, this gust I'm sure I need to reach the top but I've never managed to make it into it and instead fall to the ground and have to start over

#

Sorry, I realized after the fact I probably should have made those spoilers but I don't know how

mighty flame
mighty flame
pure oriole
#

I have. And honestly I just don't have it in me to keep trying. This entire area is making me so nauseous that it makes even harder to keep trying. Maybe I can try again later if they ever address it. But for now I just feel too defeated to keep at it

north mesa
#

that set of jumps & climbs was so frustrating and I think it took me about 15 tries

tawny hazel
cold frost
#

Ugh that part of the game almost had to quit. I HATED it. It took me forever and I had to find a yt walkthrough to even finish it

slate lynx
#

I did that temple I think in Dec/Jan. It gave me a migraine. I felt like I was playing Myst. I finished it, and I even finished most of the side quests, but it was so hard.

undone musk
#

Does anybody else hate it when you're fishing and you suddenly get a fish that's not only the same colour as the water but also tiny so you can't see it unless it goes through your character and gets that yellow silhouette?

wispy iron
tawdry citrus
#

One idea would be to have tabs with your expectations flags that people would choose their country and their language 🇧🇷

wispy iron
tawdry citrus
#

Ok

tulip spire
north mesa
#

course the easier to see bobbers and partly locked behind fishing which is... fun

tulip spire
#

Yes... (I'm assuming you're using the fun to say "not fun at all", from context?) I don't per se mind having to unlock different designs, but if a hard-to-see default is the only option I think that's a pretty bad solution.

pastel mica
#

The easiest one to get might be from the Roots bundles.

Assuming you can get the Gales temple done to be able to access the Roots temple.

tulip spire
#

Gales temple already requires fishing...

pastel mica
#

Yeah. :S

#

As long as you aren't using bait you autohook the fish you need at least.

north mesa
#

the bobber from the flames bundles has more contrast

potent swallow
#

Hopefully with the new update, cooking on your own will be less stressful 🤞🏾 atm it’s way too much for my brain to handle 😮‍💨

radiant sun
#

Unless I missed it, I don't recall there being any cooking changes unfortunately (outside of potential price changes).

I wish they would give options for solo cookers though, a lot of the more recent recipes are borderline impossible solo especially with all the bugs related to cooking :/ /gen

fallen lark
# naive anvil https://discord.com/channels/809856101326913567/809886640285417480/1139387708691...

I started playing the game yesterday and I never realized how important minimaps were in MMORPGs until now. I know this is an old post but just to run it back; I, as well as many other players I'm assuming, just pull out the Map every 20 seconds, mark a waypoint, and then run as straight as possible to the waypoint. Navigating by landmarks seems like more of a passively learned skill rather than active... So I really hope they consider implementing a minimap 😭

north mesa
# potent swallow Hopefully with the new update, cooking on your own will be less stressful 🤞🏾 a...

cooking hasn't been mentioned so far, but we'll get the full patch notes tomorrow - Dev Update #8 plus the social post is a preview/highlight for patch 0.180
General Changes

  • Gold earned from Mining will be tuned down, but to make up for it, the gold earned from other skills such as Foraging, Insect Catching, Hunting, & Fishing will be buffed
  • Gold & Renown limits will be raised
  • Drops for Flow-Infused Wood will be raised
  • The cost to unlock the Copper Storage Recipe will be reduced
  • Treasure Chests found in the world will have better rewards to help out new players
  • Over half of existing Workbench recipes have been revisited, with about 85% having reduced requirements (though some were increased as well)
  • The craft times for Gold & Silver Bars have been reduced from hours down to minutes
  • Trees now have a chance to drop Amber, which can be sold as a high-value item
  • Sell value for many Uncommon/Rare/Legendary items will increase for most skills
  • HotPot in the underground
  • Chat Bubbles
  • More level 5 friendship quests
    Housing Changes
  • Several building add-ons will take significantly less time to build — think within a Palian day, not irl
  • Players will receive building add-ons as rewards for reaching initial Furniture-Making Levels
  • This applies retroactively as well through rewards in the Mail
  • Building Blocks - Create unique structures with blocks, ramps, pillars, walls, & more
  • Grand Harvest House
  • Pavers - Creating winding roads & charming lanes with a variety of shapes & materials
    Gardening Changes
  • Cost to purchase Gardening Plots have been reduced
  • Players will receive some seeds for reaching initial Gardening Levels
    Premium
  • Expect more pets to be added in the future including the upcoming FlutterFox pet
  • Five types you can choose from: Leafy, Spring, Summer, Autumn, & Winter
  • Tool Skins! We plan on adding three to start out: Spring Sakura, Empyreal, & Leafy Weave
slate lynx
#

Just came by to complain about my photosensitivity. It was Grove lighting + fireworks + the green bug bombs vfx + a honey lure, and it alllllll hurt a ton.

loud bramble
#

Re: Lack of minimap and the devs saying they were never going to implement one: dyscalculia is like dyslexia but with numbers. While it seems like that's not related to this, people with dyscalculia -- like me -- have been known to also struggle with directions. So I can't enjoy the scenery because I'm literally opening my map every fifteen seconds because I cannot freaking remember which direction I'm supposed to go.

So yes, a minimap would indeed count for "accessibility features", because a minimap would help those with dyscalculia figure out where we're supposed to go. Think about this: which is more disruptive to enjoying the scenery the devs spent so long on -- glancing up to your top right every so often... or stopping literally every fifteen seconds to obscure the whole freaking screen with the map?

silk mountain
#

It's also a huge problem for people like me with short term memory issues. I may be able to orient myself okay, but remembering the direction I'm supposed to go? That's much harder, and I also end up opening my map over and over.

#

So a +1 again to why accessibility features help multitudes for multiple reasons.

radiant sun
#

I've got Dyscalculia and TBI so my memory in general is crap. The cords have helped me a bit, but we** desperately** need a mini-map function or the go-ahead to create addons for them!

last comet
#

gosh yeah i have dyscalculia and adhd so my sense of direction is non-existent :')

#

a minimap would be amazing

#

i spend way too many hours a(n in-game) day unironically running in circles lmao

slate lynx
#

Honestly, everyone should send in Feedback if they haven’t yet. I sent one in talking about the need for a mini-map before. I know they have a tendency to not care about the disabled community and our needs, but if we flood them with all of this, maybe they will finally start listening.

spare swift
tawny gulch
#

I don't really get the whole "look at the scenery!!" thing, everywhere I'm going I'm always staring at the ground for bugs.

loud bramble
#

This. Or looking for chapaas in the grass. Or just unable to see anyway, because I am legally blind. If you'd like me to "enjoy the scenery", you're going to have to figure out a way to stick said "scenery" DIRECTLY IN MY FACE. XD

tulip spire
#

From the patch notes... Sounds like they at least tried to give options. Obviously the implementation remains to be seen.

warm grove
#

Honestly, looking at that just makes me wonder why they dont' just allow us to have that option for text size/opacity via the currently chatbox

Im glad there's an option at least for the chat bubbles, however!

radiant sun
#

Seems like now would have been a perfect time to have text size/opacity settings for the chat box...clearly they can do it for chat bubbles

tulip spire
#

I still have a bit of hope that opacity and text size apply to all chat, even though the patch notes seem to talk about the bubbles only...

warm grove
#

Well. They also have "[PC] Additional graphics settings have been added." in the notes... 🥲

hoary heron
#

Party members will now share loot for most gathering activities.
Players who are near their party members will now receive loot for actions their party members did - so if your friend can one-shot a Sernuk, you’ll share in on the loot. In addition, the loot dropped will be the same across each player. Yes, that includes Plushies! Skills this change applies to:

  • Woodcutting
  • Mining
  • Insect Catching
  • Hunting

This section in particular seems very relevant to helping those with accessibility challenges around these four particular skills (provided you have someone else who can handle doing those things to party up with)

warm grove
radiant sun
#

Really annoyed they didn't add fishing though, considering it's one of the most inaccessible skills in the game (I get why they did it; fishing RNG is the whole game at this point tbh lol /gen)

hoary heron
#

I hear y'all on that--I'm still hoping fishing and cooking can get some accessibility support

#

What this does mean though, is we can start arranging gathering parties, combining the skills we like/are able to do and getting the support from others who do the ones we dislike/can't do.

#

I wonder if there's a range limit for party-wide loot sharing. Definitely something to test!

warm grove
#

100%. fishing and cooking are usually the 2 main ones I struggle the most with at this point.

And yes! I do at least recognize those things & I'm happy about that at least Yay

tulip spire
radiant sun
#

It specifically says "when you're near" so I imagine there's a range /gen

#

With cooking I believe even if you start it you have to do one step of it? Unless they changed that at some point

hoary heron
tulip spire
#

I see, I thought starting counted as a step... Haven't tried it much.

warm grove
#

Starting it should count as a step... like, even if it doesn't now, I feel like it should lol

radiant sun
#

I know in cake parties the starter usually has to bring blueberries / apples

warm grove
#

yeah, but also technically "finish" it in a sense by adding the rest to it as well

like if someone made a cake slice, you put it there, etc

north mesa
north mesa
#

This feels like a help for accessibility too

Muujin will now carry over their health even after escaping.

Previously, their health would be reset to full.

hoary heron
#

[PC] Additional graphics settings have been added.

  • Note: A static image preview will overlay to help you test out certain options.
  • We are also working to add more to the Switch as well in a future update.

Potential for some accessibility here; how much remains to be seen but we can test once it's live.

#

As always @north mesa , thank you for your help in digging up the accessibility that may be buried in the patch notes. ❤️

north mesa
#

Happy to help and it's a solid "just woke up and don't actually want to get up yet" activity

#

For those that find any element of flow trees and groves rough, you have to endure them less no

All Flow-Infused Wood drops have been increased.
Generally speaking, the amount of Flow-Infused Wood obtained will scale better based on the size of the tree.

#

~~And the retroactive changes are helpful to reduce grind - we're getting gold for previously found treasure chests, free blueprints for leveling furniture making, seeds from leveling gardening ~~ I can't read first thing in the morning apparently - we're NOT getting gold or seeds, just blueprints

Not to mention things getting faster and cheaper

hoary heron
#

For those of you who can chop wood but can't mine or other things, chopping wood now has a chance of dropping Amber; each Amber sells for 350 gold, and that includes chopping trees you've planted on your plot as well!

Source:

Amber will now drop at a chance when you chop trees.
As part of our Economy Update, trees will now have a rare chance to drop amber to help incentivize this Skill as a means to earn some gold.

The following items are now available:

  • Oak Amber
  • Birch Amber
  • Juniper Amber
  • Pine Amber

Some additional details:

  • Each amber will drop from their respective tree (so Birch Amber from Birch trees, etc.), and all sell for 350 Gold.
  • It’s possible for Amber to drop from planted Trees in the housing plot as well!
tulip spire
#

Nice!

pastel mica
#

I kinda hope they have placeable amber at some point. I just think it's neat.

#

The health regen on the muujin was brutal. I'm glad for that change.

north mesa
molten swift
#

Why add loot sharing in bug catching and hunting but not fishing? Fishing is one of the least accessible skills and one of the biggest blockers in bundle completion. Just up the stack limits and let us share in fishing loot.

north mesa
#

I'd guess because fishing is the skill that doesn't already work in a way that makes loot sharing easy to add - bug catching and hunting already share the pickup/drop point while fishing is totally separate.

hoary heron
#

Those are both valid points. I highly encourage folks to test the new loot sharing system when the game comes back up, and submit feedback on how it works and whether or not you'd like to see them work to add Fishing to this feature. I've shared what I can, but without a CM I don't know how far my words will go at this point. ❤️

warm grove
#

I honestly can see them slightly changing how the fishing works in the sense of pickup/drop. It'd be nice if it was a way to function where, one person could just be vibing w/ the person if theyre close enough, and if the other person is fishing, then that's when loot bags could be dropped at their feet. I can see this would not be easy to implement though, since that'd probably include rewriting code.

...I just think they should make it more accessible in general for people, in general though. chapaathumbsup

Also glad in general that there's a step forward, in regards to at least helping make the other skills a bit more "accessible" for people.

pastel mica
#

The fishing buff applies regardless of actual partying up. It just requires you to be close enough to the other people. Maybe they could tie the fish loot sharing to that. :|a

north mesa
pastel mica
#

The way the loot sharing for the other stuff now will work the way people were thinking it did originally. When it was just that you got your own roll on the loot table for the thing.

warm grove
#

Apparently video settings and keybind settings got reset again. Just as a warning

pastel mica
#

Good to know.

radiant sun
#

Watch out, keybinds and video settings reset again 🙃

north mesa
#

well that sucks, thanks for letting us know

warm grove
#

Froggies 🤝

I saw you typing and just knew

tulip spire
#

They always do... Sigh...

warm grove
#

But yeah. Very unfortunate. Doesn't surprise me, but yea..

radiant sun
#

this world is why QA testing is important and underappreciated /gen

pastel mica
#

I understood it happening when they added rebinding for controllers. But now it's a little ???????

mighty flame
#

not sure if this was addressed already but hopefully the text size adjustability fixes the issues people were having!

pastel mica
north mesa
#

at first look, my keybindings don't look like they changed

warm grove
#

I'm hoping that'll also apply to the chatbox and not just chat bubble--

Thank you mistalina <3

tulip spire
pastel mica
#

I don't see any extra options related to regular chat.

north mesa
#

this is just one example, but there are some more detailed settings (at least more than the last time I looked)

pastel mica
#

They added a toggle for the grid on the world map. (Unless I missed it earlier on.)

warm grove
#

That's interesting.

tulip spire
#

Was there before already.

#

At least I remember seeing one...

radiant sun
#

so no options for actual text size? just the chat bubbles?

pastel mica
#

I probably overlooked it then.

#

The only regular chat setting is timestamps.

warm grove
#

Apparently there's an "effects" setting ... not sure what counts or is labeled as effects. Will see if i can test it shortly

radiant sun
#

🙃 welp shout out to those of us who are still stuck in squinting purgatory

north mesa
#

whoa, there's different settings to preview your setings and there's color correction

#

getting there slowly

pastel mica
#

Don't go through options really fast. It'll flicker pretty bad.

radiant sun
#

did they change the slider to actually function well? before it changed contrast and brightness together

tulip spire
#

Slowly including accessibility stuff from what I'm seeing in here? Effects stuff, colour stuff, chat bubbles...

pastel mica
#

It's still a single slider labeled Gamma

north mesa
#

the gamma slider is still there but now you can choose between 3 color correction mods and have a slider for that too

radiant sun
#

😩 ill have to test later and see if it helps or if its just glorified filters

north mesa
#

oh it's almost definitely that

radiant sun
#

cries

pastel mica
#

I wish they had the original lighting settings from a long time ago as an option. ><;

warm grove
north mesa
#

i have it on tritanope and 0.8 right now to try out and it's fairly even, a tad darker tones, and very saturated on my plot so it's not so blownout and bright

radiant sun
#

oh so it sounds like theyre colourblind options but not calling them that?

north mesa
#

sorta? the names remind me of different media and chemicals for photography through the years

radiant sun
#

why cant they just call them what they are then 😩

pastel mica
#

because accessibility is a bad word

tulip spire
#

No clue... Better adding them under a false name than not adding them at all... Still, should be called what it is for people who need it.

warm grove
#

I think, the "effects" portion might help with some stuff? it at least made watering seem more minimal to me

But... the red flashing when you hoe the ground is still very excessive... so maybe not...

radiant sun
#

i hope it works for outfits with effects too

pastel mica
#

:|a wonder what all the slider will affect

north mesa
#

based on nothing, my guess is the effects on the gatherables and bugs?

warm grove
#

Well.. "Low" put it to .12 .. and it still made the red flashing on the ground very excessive like nothing changed..

radiant sun
#

this is what its supposed to do

tldr: It determines amount of detail in objects or interactions

pastel mica
#

For some mining nodes previously disappeared entirely when the effect setting was too low.

tulip spire
#

PC only setting, right?

radiant sun
#

i dont own consoles so im not sure

pastel mica
#

PC and Steamdeck iirc. Switch version doesn't have as many setting options.

hoary heron
#

Yeah, Gamma is its own thing separate from Brightness & Contrast and particularly impacts the mid-range. We have a Bloom slider though and that's handy.

pastel mica
#

Bless - it exists in game finally.

north mesa
#

huh, just looked at mine and foudn that i missed one

pastel mica
#

For a while the achievement was so bugged it would grant it to you when you gave him a pebble the first time.

limpid verge
#

I can't find the last Pebbled... with oysters, sad!!

north mesa
#

they made the underground entrance look more like an entrance

#

and the bridge with a hole was fixed too (part of the 'story' of the changed decor and scuff marks) so no more falling in that

warm grove
#

Okay, Did some testing with the Effects. I also misread how those settings worked-- "effects" and "emitter spawn rate scale". Didn't realize they were different...? Anyways.

On Low-- it actually turned some of my effects exceptionally bright. Example of low vs epic here w/ a nearby forageable::

spare swift
#

a little annoyed by flickering shadows on lower graphics settings

pastel mica
#

For those looking for the new pavers they show up as (descriptor) Paver in the list- "Sandstone Flagstone Paver" etc.

radiant sun
#

Letting yall know they're starting Twitch Drops soon :/ For 2 hours of watch time you get 10 brightshrooms, for 6 hours you get a wallpaper, and for 10 hours you get a plushie

north mesa
tulip spire
radiant sun
pastel mica
#

....2 hours for brightshrooms????? eeek

spare swift
#

10hrs is such a long amt of time

#

i guess i can fall asleep to a stream maybe

jovial minnow
#

Does drop rates for certain items count as an accessibility issue? Because I don’t have the patience, or aiming to get all the plushies. And I’m a plushie enthusiast. I just wish there was an easier way

pastel mica
#

Hunting loot is actually identical now. So if you are hunting with others and they get it you should too. And you don't have to be in a party for it to work.

jovial minnow
#

Nifty!/gen Still might go crazy trying to get them all/hj

pastel mica
#

Yeah it's definitely time consuming. Just don't rush since they aren't going away.

north mesa
#

headsup that you might see more fireworks in game - i got a recipe to make a box of 5 surprise fireworks

pastel mica
north mesa
#

no, from inspiration i'm pretty sure

pastel mica
#

Oooh 😮 I will have to investigate.

radiant sun
#

Heads up; If you're epileptic or just don't do well with shaking/flickering stuff, the chat broke this patch and there is a chance every time it refreshes that it will start randomly flickering uncontrollably 💚

pastel mica
#

I've had it happen a lot.

spare swift
#

unfortunately the flickering shadows on lower graphics settings already bother me, so the chat flickering on top of that was a little annoying lol

#

surprisingly the fireworks dont bother me, it's just when stuff flickers like that

pastel mica
spare swift
#

unfortunately i have and my computer cant handle shadows higher than medium

#

so either i turn them off or deal

pastel mica
#

😦 womp. on mining nodes at least medium stops the unintentional flickering.

spare swift
#

turning them off when i'm having particularly bad eye/brain moments has helped

pastel mica
#

The flickering would be worth putting in a bug report for because it seems like it shouldn't happen.

spare swift
#

i know a few games that do the same on low graphics, so maybe just limitation of the engine

pastel mica
#

What's your shadow distance scale set to? I'm trying to see if there's a workaround to fix the flickering :>

spare swift
#

0.7, shadows set to medium atm

limpid verge
#

hello! expect City hall, furniture store and barn you find other recipes than that?

spare swift
#

mostly shadows flicker badly around plants and flowers

pastel mica
spare swift
#

yes haha

#

unfortunately i think that's just how medium shadows are going to act

pastel mica
#

It's because of the wind pushing the trees and plants around...

#

If you can bump up your shadow scaling to 0.8 it's a little less obnoxious.

spare swift
#

i think its the sun moving and shadows moving with sun, it happens on the side of my house as well

#

will try bumping scale up a bit, thank you for trying to help!

pastel mica
#

:> No problem

limpid verge
#

hello! expect City hall, furniture store and barn you find other recipes than this?

north mesa
#

there are now different highlights on the loot notifs for rare items

pastel mica
limpid verge
#

@pastel mica i got all recipes, im saying if are more that this new recipes, after patch. i buy all

north mesa
misty jetty
mild pagoda
#

An auto-follow feature would be helpful so you could just auto-follow someone

trim sentinel
#

For NPC weekly requests (on Switch) I wish you could hover over what they want. It's so tiny, and especially for fish and food, it's hard to tell what it is.

hardy vigilBOT
rain bough
# trim sentinel For NPC weekly requests (on Switch) I wish you could hover over what they want. ...

If my memory is correct (I haven't played in a week or so, and I have awful brain fog, so forgive me if it isn't lol) there's a button to press to show you their wants. I think it may be X? Or Y? But I remember there being something on the bottom of the screen that says something like "X = Detailed Wants" or something along those lines. Because I never know what's what, especially when it's a bug of some sort for our favourite little mail carrier lol

trim sentinel
fathom sorrel
#

HOLY SHIITAKE MUSHROOMS I THINK I FOUND IT!

#

Yeah I found it. Thank you for you help. I've had a rough couple of days with some drama on my bfs stream. So I've been not sleeping and just super stressed. Come back to the game today to find that my keybinds are broken. This shouldn't be happening. Like I don't understand how this company keeps breaking them.

fathom sorrel
#

RIGHT?????

fathom sorrel
#

btw... my keybinds ARE NOT fixed in game. They're just fixed in my mouse settings.

#

I'm having another issues on top of that as well. I'm just super frustrated at this point.

slate lynx
#

Did hotpot always have the embers coming out of the middle? I can’t remember, and if it was added, I wish they hadn’t because my photosensitivity hates it.

mighty flame
#

i'm not sure, ive only used it for the first time yesterday. but that could possibly be from a graphics change if you changed your graphics recently?

slate lynx
mighty flame
#

ah okay

static wolf
tawdry crag
#

Hi! I just submitted this idea via the link in feedback! but i also wanted to share it here
I found myself in a situation in Palia and came up with an idea that can fix that problem!

Imagine you’re in this situation: You craft some new fences for your plot! Yay! BUT! You run into an issue. You now have hundreds upon hundreds of fences taking up your storage space! and you can’t sell them! Introducing the Furniture Recycler! It takes your old furniture and returns to you a percentage of the resources used to make that item! (eg 50% of resources are returned to you) No more old fences taking up space in your storage and they’re repurposed to make new furniture!

lilac estuary
#

Zero Waste Policy, lesgo!

oak sluice
#

I dunno if this is something others have struggled with but I'm struggling to see some of the bugs and ores I have astigmatism n my graphics are on mediam so it runs well it means the grasshoppers blend into the grass and the stone looks purple n I don't realize it's palium till it's broken then I feel bad coz I never called it out specially on switch better on PC but it's a real struggle on switch I bought controller size joysticks for my switch to help with my chronic pain but hunting is still a struggle specially switching between chopping trees and shooting mujinn I love that uve made star items really clear and crafting items to this has been the first MMO and farmer type sim I've been able to play without getting stressed out thank you for being so accessible

tulip spire
#

Bugs really can be hard to see! And I keep confusing stones and Palium, especially from a bit of a distance.
Not sure if it makes anything better, but for calling stuff out - Palium you can still call out after you mined it. And if it's hard to call things out, totally fine not to :-)

radiant sun
oak sluice
#

I'm actually relieved to know it's not just me thought I was just being fussy my PC isn't the best so I lowered the graphics so the game didn't lag I was hoping it wasn't just an issue I'd be having due to this I like how the mushrooms and flowers have a glow to them wonder if this is something we can put as an optional on bugs n have the rare ones glow a different colour because they move sometimes it's hard to tell if there the rare ones before they get away or burrow

tulip spire
#

I've found the bugs being easier on lowest foilage levels (lowest on PC, or even less than that on Switch), couldn't experiment much with other graphics settings as my devices can't handle it well.

hoary heron
#

If I recall correctly, they added a slider for grass and foliage this patch? So you may be able to adjust them more than previously--but I'm so sleep-deprived from my day job it may just be a fever dream....

radiant sun
#

I can confirm that bugs are easier (at least for me) to see on the lower setting. There are a few that can blend in, mainly the green ones

tulip spire
pastel mica
desert inlet
pure raptor
royal pasture
#

would be great if i could remember what i gifted to certain people! (romance gift, etc+)

jade jacinth
#

Just a reminder if you make furniture you know you will never use Trish takes it as a gift.

jade jacinth
static wolf
fathom sorrel
#

Oh. I can change them. But they don't work. This has been an issues since December. They work around was to download the mouse software, and then go into the settings and edit the button bindings there.

#

Oh butbheresghe thing, even THAT'S not working. So they broke it even more this update.

I just don't understand, with such a HUGE community that actually NEEDS this accessibility feature, why they haven't fixed it yet.

slate lynx
proper minnow
pure raptor
proper minnow
#

furniture space in storage is unlimited tho :0c

jade jacinth
jade jacinth
proper minnow
#

i get that for sure! lol
this just doesnt feel like the right channel for that kind of feedback in the first place. Apart from the already suggested need for a search-bar in long lists like the storage chests and crafting station lists, having too much furniture in your storage if you craft a lot of it isn't really an accessibility issue.

#

this channel is so important to have available. Its frustrating to see it flooded with generic feedback in a way that can undermine the actual accessibility feedback discussed, yknow?

pure raptor
proper minnow
#

Gifts are still once every 24hrs irl. But these discussions seem much better suited to #💬│palia-general or #💬│palia-discussions is what I am saying. The ability to trade furniture with Tish multiple times a day is not an accessibility issue

fathom sorrel
proper minnow
#

Do they reset to the default? or does it just not recognize the keybinds you assigned them to?

#

have you sent a tech support ticket about this yet?

silk mountain
# proper minnow i get that for sure! lol this just doesnt feel like the right channel for that ...

You may feel that way, but it absolutely can be.

I have ADHD and there's definitely some overwhelm and frustration dealing with the furniture storage system. I regularly forget what I have in there, can't find what I was just thinking of. And unless you know the exact name of an item (or remember what the icon looks like) it's exceedingly difficult to find something intentionally, especially when you've made and purchased just about every decorative item in the game.

So while it may not be an issue for you, that doesn't mean it's not an issue.

pure raptor
proper minnow
#

I also have a plethora of diagnoses including ADHD. What I am trying to say is that the solution you are proposing has nothing to do with having ADHD, but not wanting to trash furniture that you don't want to keep and wanting some other means to get rid of it. That is not an accessibility issue. That is general feedback.

#

As things stand, I agree that they need a search feature to make sorting through large sections of storage easier. That has been discussed and I am agreeing with it. But asking if we can give more furniture to Tish isn't accessibility related. We have a trash button for things we don't want to keep. We don't need to gain something for them.

silk mountain
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I see it as a symptom to a problem caused by lack of accessibility features. If we had the ability to better organize our items there wouldn't be a need to get rid of anything necessarily, because the overwhelm of a giant scrolling list of items wouldn't exist.

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And furniture making is the most resource intensive part of the game. It makes sense that it should be profitable somehow

pure raptor
proper minnow
silk mountain
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But the core of the issue at play here is the lack of ability to sort and filter the huge list of furniture, which is an accessibility issue. That's what I'm saying

proper minnow
silk mountain
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It's a solution, but someone else may prefer to get rid of the item entirely, because a filter isn't enough and they feel they'll never use a particular and don't want to see it, but don't want to trash it either.

More solutions isn't inherently a bad thing. And I don't think any one of us in here is an authority on what should or shouldn't be considered an accessibility issue for someone else.

pure raptor
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It causes me physical pain to grind for those resources lost during making a bunch of junk furniture just to get one or two pieces I actually want

proper minnow
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If you want to say that any feature could be an accessibility feature, why would there be a section for accessibility feedback vs general feedback at all? What I am trying to say is that the more we flood this thread with general suggestions, the less likely the core issues we are all agreeing on are to be seen and addressed as priorities.

silk mountain
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This isn't a feedback channel, it's a discussion channel. All feedback has to be sent directly via a form because there isn't any monitoring of the channel, so that's not an issue.

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!feedback

hardy vigilBOT
tulip spire
pure raptor
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Related but unrelated, I haven't gotten a chance to go through all the settings yet, but is toggling visual brightness and saturation an option?

tulip spire
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Gamma slider should be on PC too.

pure raptor
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I'm on PC, I'll have to take a look.

Sometimes modifying through my monitor doesn't always translate well into games

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I wish there was a better indication of ore type aside from colour

tulip spire
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That'd be really helpful... Especially since they look very similar from a distance.

north mesa
north mesa
# proper minnow

yeah this is an issues channel because s6 doesn't actively monitor discord for feedback and bug reports as of... 6? 8? months ago? they were going to try to monitor it more (see pins) but all the CMs got laid off, so yeah this is just player to player discussion - the how to channel gives the links for actual feedback as does the command invoked above

fathom sorrel
slate lynx
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I just really want some of this accessibility to show up on the switch version. I don’t get gamma sliders. I’m going to have to ask my gf to game as me to catch the magic muujin because the vfx of invisible muujin is really bad for my photosensitivity.

warm grove
# fathom sorrel Oh greaaaat. So what's the point then of this channel then? Ughness. Keybinds ...

This channel used to not even be here, when they removed it a while back when trying to "remove/reorganize" the server. We had to talk/"fight" in a sense, constantly, to try to even have this channel. It's here for people to just discuss and hopefully find workarounds to some degree-- and for me, it's nice that it's here so I know I'm not alone in some regard, and that there's a community here who understands where I'm coming from.

The devs/CMs used to say that they didn't look in this channel, until it got questioned & brought up countless times. Then the CM (who got laid off), mentioned they do look in it. I don't really know what is "true" anymore, esp due to the layoffs. I hope they still look here, or at least look a lot into the accessibility related things w/ feedback. It looks like they are, at least a little, which is good and nice to see.

And on the note in regards to what "is" or "isn't" an accessibility-related feedback-- anything honestly could be. Just because 1 solution looks like general feedback, it is something from the root of something that is in regards to accessibility. The ADHD side of things w/ the storage, it was just one solution to help that issue. Like, yeah, the search function would help-- but being able to have a refund of materials could help, not only the people who struggle with seeing so many furniture pieces in storage-- but for those who genuinely struggle with going for more and more materials due to some disability-- whether it's feeling restless & struggling to stay focused on that task, or someone, like me, where it physically hurts to continuously use my mouse (and yes, controller) to get resources constantly.

The root of the solution is the accessibility "issue", not the solution. The solution is to help said thing. Just because you don't see it, or have it properly explained, doesn't mean it's not for accessibility or QoL, even.

All accessibility solutions, issues, discussion, etc... are valid and important.

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I also really hope they fix the gamma slider or do a better/proper brightness & contrast sliders. The gamma slider currently just doesn't help me at all, and makes some things worse sadly 😭

molten swift
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Clearly states this channel is not a formal feedback reporting avenue.

hardy vigilBOT
hoary heron
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#♿│accessibility-discussions message

That's the pinned post from Melbelle. The spirit of the channel still holds, even with Melbelle and Asherelle having been laid off.

The discussions and community here are important, even without CMs. We help each other.

As a Shepp, I continue to raise the concerns brought up here to anyone at S6 I can get them in front of at this point.

For the new accessibility features added to the game, please give feedback on how those work for you--do they help? Do they fall short? How could they be better?

Mara, I know we've worked together on your keybinds before--aside from everything in the game being reset to default (which is definitely frustrating) can you explain the issue you're having in setting them back to how you'd configured them after the previous patch?

warm grove
# hoary heron https://discord.com/channels/809856101326913567/1166048693833695333/122268584535...

And I want to really emphatize how much I, and I'm sure others, appreciate that and you. I know you help a lot, whether that's in the background trying to help S6 hear us, or about helping us talk about the accessibility discussions here! chapaasalute

And for the accessibility features, at least for me with the Effects-- turning that to "low" (not turning the slider down, but the actual setting to "low")... made the effects a lot brighter instead of turning them off or minimizing it. The slider also did nothing (from what I could tell) unfortunately.

The only thing I recognized-- other than the increased bright effects-- was making the ocean/water not have any movement at all and was a solid blue.

hoary heron
# warm grove And I want to really emphatize how much I, and I'm sure others, appreciate that ...

I know some folks have cited the movement of the water as triggering motion sickness, so that piece at least seems to be an intended function of lowering the effects; however, the rest of what you listed definitely sounds like it's not functioning as intended. (Or at least what we can guess was intended.)

Does anyone have any video clips of wood-chopping from previous patches? I want to do some comparisons of visual effects--I'm not sure if what I'm seeing is more apparent because I'm looking for it more now, or because it actually changed/increased.

warm grove
# hoary heron I know some folks have cited the movement of the water as triggering motion sick...

Yeah, that definitely seems intended and I'm grateful for that. Just wanted to bring up the good part/side of things, along with what I thought wasn't intended! I should of been more clear on that.

And yeah, I'm assuming the rest definitely isn't intended. It did at least get rid of like.. the .. effect bit-- like, the sparks itself? for example, with mining, but it left a really bright glow in the shape of a ball, almost. I didn't post screenshots of that here or anything (esp since it's hard to screenshot at the right time...), but I did at least show a comparison with the sundrop lillies (the best I could) of the difference here, if it helps, too, for anything: #♿│accessibility-discussions message

hoary heron
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(Please ignore me trying to chop an unchoppable tree at the start XD )

warm grove
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(hehe it made me giggle)

And yeah.. it's pretty similar to that, but on a large scale! I actually didn't even think to test it when chopping trees, either. I think I saw it after mining and was like "nope, that's enough for me!" lol... (esp since i knew i was going to be mining a lot)

And I don't remember if it was there before the patch either... it doesnt seem familiar, but to be quite honest, it's been a while since I've properly chopped trees & paid attention to the visuals of those. I wonder if I can find a clip somewhere

hoary heron
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Ah! I found a video from February I'd snipped when documenting the issue with floating loot-bags. It seems to be there as well.

Caution: Photosensitivity Warning for video

warm grove
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Hmm... hopefully they fix that or reduce it a bit in the future, then. Esp since I feel like, the "Effects" slider/setting was meant to help that!

tired onyx
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For my own mental health: please make chats hidden lol

warm grove
tired onyx
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Omg thanks

robust oar
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Will Polish language be added in the future?

pastel mica
hardy vigilBOT
lilac estuary
fathom sorrel
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On a side note, my keybinds started randomly working last night? 🤷🏻‍♀️

Something told me to try setting them.....AGAIN....for line the 4th time since the update, and.....it worked? Idk why. But mine are working now.

north mesa
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i'm guessing this is a response to some of the platforming feedback - a new quest has an option to find the next thing yourself within the temple or be transported close to it

pale lake
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I'm half blind, I know, I know- it's a video game... it'd be nice to be able to have the bugs increase in size a bit lol.

loud bramble
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Yeah, I can't see 90% of the bugs. I just know they're there by the little "buggy" sounds.

green kelp
exotic lotus
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So I asked my question in general but was told to ask it in here. Has anyone figured out a way to reduce the motion sickness in the temple of the gales? I have been motion sick maybe three times in my life so it's very weird for me but also uncomfortable as it would be and I don't think I can finish the quests there with out some kind of intervention

pastel mica
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Like you I don't get motion sick a lot. But what caused the motion sickness in there for me was the effects on the sky. I get that it's supposed to be wind effects but x_x;

exotic lotus
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THANK YOU

pure raptor
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They really gotta add an indication when there are Muujin hiding in trees. They have given me so many jump scares and that spike in heart rate and the tingling in my hands it causes is very uncomfy and starting to cause me a bit of anxiety when cutting down pine trees

naive anvil
meager burrow
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This is adorable! And such a good solution

loud bramble
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Sometimes you can tell the mujin are nearby by the sound they make. It's kind of like a coughing howl. I think it happens near trees too.

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I do however support making tree'd mujin visible -- I generally don't want to chop down mujin housing when foraging for wood. XD

jade cairn
tired onyx
jade cairn
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As for the muujin, I finally got launched into space by one of them when chopping a tree, and it made me so motion sick. It was the same lurch I felt in my stomach during Temple of the Gales (or anything where you’re falling into nothingness).

jade cairn
winged shale
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Just was scanning through the chats. Since apparently the game is down?

tulip spire
winged shale
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@tulip spire Hopefully they are fixing the Switch crashes...maybe. Everytime I go in Jel's store I crash.

tulip spire
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Fingers crossed...

pure raptor
north mesa
hallow wagon
fair willow
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Is that a reason why people will randomly send friend requests? I have been accepting them, because it's not like I had a bad interaction. But I always found it weird that people I don't know friended me.

unreal spear
wispy iron
hallow wagon
wispy iron
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So I always(usually) accept friend invites in case they just need a friendly face ☺️

jade cairn
# hallow wagon Have you thought about sending friend requests to random vaguely nice people you...

I haven’t only because I don’t like random friend requests, so I don’t want to be that person that sends them out. I have many friends, whom I’ve met playing Palia, so we don’t KNOW each other. We’re doing our own things, and when I play, I like to do what I want. It’s great having those interactions, but they’re typically a one time thing per person I meet. Rarely, do I come across them again and we hang out again.

hallow wagon
jade cairn
steep imp
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does anyone else have ADHD and struggle with the chopping prep mini game XD