#suggestions

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remote path
eager night
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Modpack: Prominence Fabric
Mod Suggestion: Tax Free Levels
Link: https://modrinth.com/mod/tax-free-levels/version/1.3.3
Why: Having the ability to get to a high level then needing to pump xp into/out of an XP Obelisk is just time consuming and annoying. This would fix that, only using the xp needed for an enchantment. Say you're level 60 and don't want to waste xp on a first degree level 12 enchantment, this would make it so the enchanting process only uses the xp equivalent of 1 level at level 12, instead of reducing your xp by 1 full level at level 60. PeepoShrug

hasty jackal
delicate kite
midnight coral
#

Modpack : Prominence Forge
Mod Suggestion : Pretty Pipes
Link : https://www.curseforge.com/minecraft/mc-mods/pretty-pipes
Why : The pack is extremely nice for early game storage. It's also nice for transfering items here and there. It has a lot of features such as filters, and can be used for a lot of transport systems. And also we don't have many nice item transport options currently in the pack. It also looks very cool and sleek

south hill
#

Modpack: Prominence Fabric
Mod Suggestion: Update Critters and Companions.
Why:
It's already installed and has a many fun pets, currently none of them are tamable.

slate cargo
#

Modpack Prominence Forge
Mod Suggestion: Pipez
Link: https://www.curseforge.com/minecraft/mc-mods/pipez
Why: Because Mekanism is in this pack I feel that having an alternative for transporting items should be a no brainer to get something for item transportation. Unlike the Mekanism logistics pipes, these are very lightweight and harm performance a lot less when entities or other fluids are moving through them.

hasty jackal
hard acorn
#

Modpack: Prominence [Fabric]
Mod Suggestion: Portable Charger Trinket Slot,
Link: N/A
Why: I think its complicated to use the portable charger, from the industrial revolution, it instantly evaporates the energy in it if you hold it, which is 100% a bug, and i cant seem to find any way to actually use it to charge stuff from other mods, like ad astra's jet suit chestplate, which, if a battery, designed for portable usage, is pretty hard to actually use, not speaking of crafting it aswell, which is very costly, it should atleast auto charge/charge the stuff in the inventory,

heady sonnet
#

Modpack: Prominence Forge
Mod: Passive Skill Tree
Config Suggestion: Increase the max skill points from 50 to 331, in order for players to try completing the skill tree itself, and 50 is quite small.

hasty jackal
thick gulch
#

No

hasty jackal
#

Modpack: Prominence Forge
Mod: Skeletal Remains
link :https://www.curseforge.com/minecraft/mc-mods/skeletal-remains
Why : different type of skeletons , that type of skeletons you will counter in different biomes or any location you on , wither can have 2 type of skeleton : warrior which default sword guy and archer which is new type wither skeleton with bow .

hasty jackal
old bridge
#

Modpack:
Prominence Fabric
Suggestion:
Make smelting Refined iron into Steel ingots
Why:
Well the ad astra quest says "blast furnace iron to get steel ingots" but it always turns to refined iron and its a conflicting recipe.

Thus the only way to get steel is to loot it or use entirely different tech mods to get steel dust from an infuser or a late game multi block furnace that uses refined iron anyways.

somber seal
#

Modpack: prominence fabric
Mod Suggestion: Item Borders [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/item-borders-fabric
https://github.com/AHilyard/ItemBorders
Why: with the amount of items you can get in the game this helps with organization

GitHub

A mod for Minecraft 1.17.1 that shows colored borders around items to indicate their rarity. - GitHub - AHilyard/ItemBorders: A mod for Minecraft 1.17.1 that shows colored borders around items to i...

quartz badge
#

Modpack: Better MC [FABRIC]

Suggestion: Make the Totem of Illusion and Totem of Freezing be able to go into the charm slot.

Why: The Totem of Undying can so it only makes since the two should be able, since they all do the same thing.

robust igloo
#

Totems curios compa

crude granite
#

Modpack: Prominence Fabric
Mod Suggestion: Simple Storage Network
Link: https://www.curseforge.com/minecraft/mc-mods/simple-storage-network
Why?: Prominence is supposed to be the modpack that has something everyone can get into, but storage networks (something everyone has need of, because everyone needs a base to progress through the tech trees) are locked behind the forge energy producing mods, which take an engineering degree to learn. BMC3 had a far simpler and more intuitive storage system mod, Simple Storage Networks, and it would be a huge improvement over Refined Storage for people that just want a small base of operations. Refined Storage still has vastly higher item storage amounts than Simple Storage Network does, so if you're pressed for efficiency or have machines hooked into it, you'll still need to use Refined Storage. But for players who don't want to study lectures for engineering mods, Simple Storage Networks should be an option.

hardy spire
hasty jackal
#

Modpack: Prominence forge
Mod Suggestion: Haywire Robots, Bandits and Guns- A Scorched Bronze Addon
Link: https://www.curseforge.com/minecraft/mc-mods/haywire-robots-bandits-and-guns-a-scorched-bronze
Why: its might fit for 2 thing [problem we will counter is they using mr crayfish gun mod with create guns to make mobs using weapons ]
1- you can craft some weapons in early if you interesting to be gunslinger
2-mobs can use weapons or heavy weapons like hammer or sword too but in dungeon and some can be in clockwork biomes but they bandit you can counter them or leave them alone
if you using basic weapons like bow be my guest but be caution about them .

south hill
quartz badge
#

Modpack: Better MC [FABRIC]

Suggestion: Add the Construction Wand Mod again

Why: It will save a lot of time on larger builds and the gameplay isn’t impacted too much since the mod only adds a handful of tems. It was removed about a year and a half ago and I think it's worth trying it out again.

Link: https://www.curseforge.com/minecraft/mc-mods/construction-wand

soft pelican
#

Modpack: Medieval Minecraft (1.16.5 Forge)
Mod: Blocklings
Why: Because they are very vanilla+ and they are very cute mobs that you can tame and train and would be a nice fit for a Modpack like medieval minecraft

sonic tusk
#

Modpack:
Prominence [FABRIC or FORGE?]

Suggestion:
To include Industrial Revolution in the "Tech" category of quests

Why:
Industrial Revolution is such a large and useful technology mod. It would be great if we had some sort of guide

wraith grove
#

Modpack: Prominence (any)
Suggestion: Add recycle recipe for items (for example throw Create)
Goal: Its help to utilize all unused loot, like artifacts or magic swords, staffs etc. Some items don’t have recraft recipe. Also recrafting bench locked by Twilight Forest (not everyone love this mod), and have a lot of bugs and abuse recipes, so it not the best way to recycle trash.

plush fern
hasty jackal
#

Modpack: Prominence forge
Suggestion: leo illager
why : there 1 wizard that use wind or pillar , its stay there forever , its doesn't take any damage at all cost , its doesn't derespawn , disable wizard illager or something .
or swap the another mod that is illager mod or better .

hollow bane
#

Modpack: Prominence (Forge)
Suggestion: Add the mod "Lightspeed", a mod made by ccr4fter
Goal: This should cut down the loading time of Prominence by around 40-70%, as stated by the mod. This could further contribute to the "Prominent Performance" that is one of the selling points of said pack. This should help the quite large pack launch even faster.

crude vapor
#

Modpack: Prominence (Forge)
Suggestion: Abyss 2 or Deeper and Darker
Reason: It adds new dimension and more content for people to explore in the amasing modpack

mortal mauve
#

Modpack Prominence Forge

hasty jackal
#

Modpack Prominence Forge

frosty lodge
hasty jackal
#

Modpack: Prominence (Forge)
Suggestion: Difficult Caves -Armored Mobs
link https://www.curseforge.com/minecraft/mc-mods/armored-mobs - https://www.curseforge.com/minecraft/mc-mods/difficult-caves
why : caves can be boring and sometimes you find more good loot but mobs are not well armored , so mobs are will be armored with leather in normal until you reach deep which mobs can be iron armor or modded armor you can config
while overwold sometimes mobs need to wear armor if you travel and mobs that are level 50 or 100 need to be well armored because we can be op .

#

Modpack: Prominence (Forge)
Suggestion: Majrusz's Progressive Difficulty
link:https://www.curseforge.com/minecraft/mc-mods/majruszs-progressive-difficulty
Why: gonna say this traveling while mobs have their hp increase , feels weird man
add this will really fix thing like : its make new difficulty : normal mode to expert mode [if you travel to any dimensions ] to master mod [which killing end dragon boss ] that will increase difficulty
mobs will do group of enemies - undead army
new bleeding effect

#

Modpack: Prominence (Forge)
Suggestion: Improved Mobs - big-brain
link:https://www.curseforge.com/minecraft/mc-mods/improved-mobs - https://www.curseforge.com/minecraft/mc-mods/big-brain
why : improved mobs :i feels that mobs i fight are dumb as hell , i play so many modpack that they always add something that mobs can be smart
so this improve alot of mob and can be sometimes make a good trick to you but its might be change in config because they have alot of op stuff that they need to be disable [ like summon guardian ]
big brain : is interesting one too , its give alot of animal more immersive stuff like they using tress as shelther when its raining
piglins brutes are now more interesting to fight and they have buckler so becareful if they start to charging to you .

hasty jackal
#

Modpack: Prominence (Forge)
Suggestion: Tetranomicon
link:https://www.curseforge.com/minecraft/mc-mods/tetranomicon
why : well this will help alot if we love to use more materials in tetra weapons or tools
its has support to Atmospheric, Autumnity, Environmental-Upgrade Aquatic -Biomes O'Plenty - Stalwart Dungeons -Twilight Forest -Create

#

Modpack: Prominence (Forge)
Suggestion: Undergarden with tetra
links : https://www.curseforge.com/minecraft/mc-mods/the-undergarden - https://www.curseforge.com/minecraft/mc-mods/undergarden-tetra-patch
Why : idk why this one is not in our modpack , its one of best one mod
if you don't know what its , its like nether but underground , its has so many biomes - new type of mobs we counter - new type of ores we can use and has special effect - bosses still not yet made yet [because its still in beta ] but its one of hidden gem i love to use it .

dim lagoon
warped storm
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Modpack: Prominence (Fabric)
Mod Suggestion: No new Mod, but an change on Create
Link -
Why: (what) The Create Press should be able to press any kind of metal sheet. for example Tin Sheets can't be pressed.

hasty jackal
#

Modpack: Prominence (Forge)
Suggestion: making dimensions has key to unlock the other dimensions
why : well idea i am making is you need to go to nether and fight some bosses that has a key to unlock other dimensions but with twist - all mobs in dimensions will increase difficulty , so you need to be prepared to go there .
idk if there way to do that or not . maybe config mobs to have more damage in dimension each or something or making dimensions has their level to 50 .

hasty jackal
#

ideas

solar zenith
#

Modpack: Better Minecraft [FORGE] 1.19.2
Mods Suggestions: Iron Chests and Iron Furnaces.
Why: New chest types, more space to store items and new furnace types, more to heat things up faster.

foggy lava
heady sonnet
#

Modpack: Prominence [Forge] and SteamPunk
Mod Suggestions: Alex's Delights, Cataclysm Delight, Engineer's Delight, Tetra's Delight
Links: https://www.curseforge.com/minecraft/mc-mods/alexs-delight
https://www.curseforge.com/minecraft/mc-mods/cataclysm-delight
https://www.curseforge.com/minecraft/mc-mods/engineers-delight
https://www.curseforge.com/minecraft/mc-mods/tetras-delight
Why: I want to see what these mods have to offer as they're all compatible with all the available mods in the modpack such as the Alex's Mobs, Ender's Cataclysm, Immersive Engineering, and Tetra's Delight, and they're all unique with the food mechanics that they can provide with more diversity in making use of the drops that normally have limited uses.

#

Modpack: Prominence [Forge] and SteamPunk
Mod Suggestion: Miner's Delight+
Link: https://www.curseforge.com/minecraft/mc-mods/miners-delight-plus
Why: When one forgets about the surface and decides to live underground, there's so little food down there, and you'd mostly be getting is rotten flesh from zombies and spider eyes from spiders, so having actual food would be nice for the caveman/mining vibes.

#

Modpack: Prominence [Forge] and SteamPunk
Mod Suggestions: Italian Delight, Festive Delight, FastFood Delight, Maturi Delight, With Thursday Delight, Coffee Delight, Extra Delight
Links: https://www.curseforge.com/minecraft/mc-mods/italian-delights-add-on-for-farmers-delight
https://www.curseforge.com/minecraft/mc-mods/festive-delight
https://www.curseforge.com/minecraft/mc-mods/fastfood-delight
https://www.curseforge.com/minecraft/mc-mods/maturi-delight
https://www.curseforge.com/minecraft/mc-mods/with-thursday-delight
https://www.curseforge.com/minecraft/mc-mods/coffee-delight
https://www.curseforge.com/minecraft/mc-mods/extradelight
Why: I want to change Croptopia for some of these delight mods as they bring in more diverse way to get food, even from locations such as a McDonald's, KFC's, some italian and Japanese food, a lot of variety that Delight addons bring. It's a bit much at this point, but it'd be nice to see them featured more often, so here are my suggestions.

hasty jackal
#

Modpack Prominence Forge

vivid quiver
zealous hinge
somber seal
split wind
prisma plaza
noble plover
tiny sparrow
#

Modpack: Better MC
Mod suggestions: Create a mod which let combine all 4 Protection enchantments

somber heron
noble field
#

modpack: Prominence [Forge]
remove mod: gravestone mod
link: NA
why: its redundant with enigmatic graves, and that will remember curios slots unlike gravestone mod

hasty jackal
#

modpack Prominence Forge

thick gulch
#

Enchant the Rainbow - Minecraft Mod

midnight coral
#

Modpack: Prominence [Fabric]
Suggestion: PlayerEx/RelicEx/WizardEx Adjustments (datapack attached)
Why:
Player Stats:

  • Keep most of the changes that were already made, but change most damage bonuses to a % to better fit with gear scaling and weapon progression.
  • Nerf spell power stats slightly to balance with other stat changes
  • Reorganize stats a bit to be more satisfying+rewarding for investing into a particular build without being overpowered.

Relics:

  • If implementing this, you should lower chestsHaveRelicChance and mobsDropLootChance or mobDropIsRelicChance in relicex config.
  • Relics are more valuable on average, but clamped at the top end, so ridiculously OP relics are less instantly gamebreaking.
  • Relic stat rolls are balanced to be more equally useful.
  • Importantly, relics with more rolls (immortal, mythic) are more likely to be strong.
  • Full relic changes at bottom

Constitution:
0.5 Health
0.5 Armor
.1 Wither Resist
.1 Poison Resist
.1 Freeze Resist

Strength:
2% Attack Damage
3% Melee Crit Damage
.1 Knockback Resist
.01 Breaking Speed

**Dexterity: **
2% Attack Speed
0.25 Ranged Damage`
2% Ranged Crit Damage
.1 Fire Resist

Intelligence:
2% Spell Power
2% Spell Crit Damage
0.01 Health Regen
4% Heal Amp
0.1 Lightning Resist

**Luckiness: **
2% All Crit Chance
+0.05 Luck
+1% Evasion

WizardEx Stats ("Specialization" or "Talent"):
0.35

Relics:

Crit damage relics: 10-290% > 50-200%

Crit chance relics: 1-50% > 10-40%

Lifesteal Relics: 1-50% > 3-15%

Attack speed Relics: 0.1-2 > 0.1-1 (% relics unchanged)

Evasion Relics: 1-50% > 15-50%

Strength/Dex/Intelligence/Luckiness/Constitution Relics: 0.5-9 > 1-15, 1-50%>15-50%

Attack Damage, Spell Power, Ranged Damage Relics: 0.25-4 > 1-6, 5%-50%>15-50%

Health Regen Relics > Removed

Fire/Freeze/Lightning/Poison/Wither Resistance Relics > Removed

torpid gulch
#

Modpack: Prominence [FORGE]
Mod: Aquaculture 2
https://www.curseforge.com/minecraft/mc-mods/aquaculture
Why: As someone who loves fishing in games (crazy, I know. Fishing in Minecraft?), I love the diversity that Aquaculture brings to the sea-life in Minecraft. As of now, the current roster of fish sits at roughly 16, not counting crustations. Some of these fish are also tied to different dimensions, such as the Nether and Blue Skies dimension, so that brings down the Overworld roster down even further. With Aquaculture, the overworld fish roster would essentially triple in size, and each fish type are separated into various biomes, rather than dimensions, making different fish easier to catch. Aquaculture also has an easier to learn fishing rod upgrade system compared to Silent Gear, which is our current solution. The armor is less important, but it does give benefits that would be helpful in specific underwater ventures, such as Ocean Monuments.

Thank you for your consideration.

midnight coral
#

Modpack: Prominence [Fabric]
Suggestion: Indrev Mining Rig Config
Why: Let more ores (notably Uraninite, Create ores, Tech Reborn ores) be used by the Mining Rig/Data card, set a high cost for more valuable ores to maintain some semblance of balance
MU Ore Tags is a datapack to tag Mythic Upgrades ores, necessary for them to be used with the mining rig.

hybrid raft
#

Modpack: Prominence [Fabric]
Mod Suggestions: Origins Mod
Links: https://www.curseforge.com/minecraft/mc-mods/origins
Why: Spices up playstyle and survivability conditions, great for servers, would add good depth of challenge and uniqueness to specific persons playstyles. Would make server gameplay more fun and diverse, and would add a sense of personality to ones playstyle.

#

Modpack: Prominence [Fabric]
Mod Suggestions: Simple Hats Mod
Links: https://www.curseforge.com/minecraft/mc-mods/simplehats
Why: Adds hundreds of fun silly hats that will make looting alot more of a exciting experience and adds even further customization to your character, build a giant hat collection room by putting them on podiums or collect different rarities of hats to show off to your friends!

thick gulch
#

Hm

noble field
wraith grove
#

Modpack: Prominence [FABRIC]
Suggestion: PlayerEx balancing
Why:
Good afternoon. Wanted to suggest changing attribute bonuses. At the moment, some attributes are very strong, some are very weak

Constitution
- 0.2 Armor
- 0.2 Wither Resistance
- 0.2 Poison Resistance
- 0.2 Freeze Resistance
- 0.2 Fire Resistance
- 0.2 Lightning Resistance

The first and most important thing is that giving health and armor with one attribute is not entirely correct, because. these are the two main ways to protect, giving the player 2 of these stats, we make this attribute the ultimate. And by investing only in Constitution, we get an incredibly strong build.
Secondly, *Constitution *tells us about protection, and all resistances fit perfectly into this stat, encouraging players to also collect this attribute through damage attributes.

Strength
- 0.5 Health
- 0.1 attack damage
- 0.2 Knockback Resist
- 0.01 Breaking Speed

At the moment, Strengthgives too little, transferring health to strength we greatly increase the value of this attribute for everyone. Also, health conceptually fits well into this attribute.
I also want to note the change in the number from 0.08 to 0.1, firstly, the first number gives too little, the increase in such damage is almost not felt.

Dexterity
- 1% Attack Speed
- 0.1 Ranged Damage
- 2% Ranged Critical Damage
- 1% Melee Critical Damage
- 0.5% Movement speed

At the moment, *Dexterity *is like a hodgepodge, and it's not entirely clear what idea it tells. To tidy up, for starters, it is worth removing the protective attributes and magical characteristics from the attribute.
The **second **thing I want to draw attention to is that melee weapons are overwhelmingly simpler and stronger than ranged weapons, so it’s worth strengthening the melee characteristics is weaker than the ranged ones.
The **third **problem of the attribute is that now the increase in its characteristics is practically not felt, I think that it is worth raising the attributes a little so that the player would feel the increase in the attribute.
The **last **thing I would like to note is running speed - usually in all games *Dexterity *characters move faster than others, it would be nice to give running speed to this attribute - increasing its value in the eyes of all builds. 0.5% is a good enough figure for the player to feel the difference, and at the same time be able to control his character.

Intelligence
- 0.25 Spell power
- 1% Spell Crit Damage
- 4% Heal Amplification
- <+5% Exp collection (if possible)>

Firstly, I want to note the complete removal of regeneration from attributes, for 2 reasons - this is an extremely strong attribute, and it is better to encourage players to look for other sources of health restoration, and this attribute is extremely difficult to logically fit with Intelligence.
Secondly, I would like to note that now there are few attributes in the modpack that could be added to intelligence.
Unfortunately, I cannot evaluate the numbers. there are very few players on my server who play through magic.

Luckiness
- 0.5% Ranged Critical Chance
- 0.5% Melee Critical Chance
- 0.5% Spell Crit Chance
- 0.05 Luck
- 1% Evasion

Firstly, against the background of all other attributes, he gains peak strength at level 50, providing an incredible amount of damage for a character of any type, I think it’s worth greatly reducing the digital values, remembering that on Relics you can greatly increase these attributes than by doing pumping through this attribute is even more powerful.
Secondly, I changed my luck from 0.04 to 0.05 for the sole reason that such a figure is better perceived by the players.

manic hinge
#

Modpack: Medieval Minecraft [FORGE] 1.19.2
Mod Suggestion: Light Overlay Mod
Why: Makes live easier!
This mod will show the light areas on the ground with an X. This makes it easier to light up using the least amount of resources as well as it saves a lot of time.

west lintel
#

Modpack: Prominenece [Fabric]
Mod Suggestion: Roughly Enough Trades (https://www.curseforge.com/minecraft/mc-mods/roughly-enough-trades)
Why: It makes it easier to figure out what you can trade with villagers without having to use external sources, also pairs well with Roughly Enough Proffesions which is already in the pack.

The mod essentially just adds the trades from each of the villager types into rei so they show up as any other method for obtaining or using an item.

heady sonnet
#

Modpacks: Both Prominence Fabric and Forge
Suggestion: Add a link to both modpack versions in their modpack page description in CurseForge
Why: It will be easier to see that not only there is a fabric version, but also a Forge version, and for easy access to see the fabric page have a link to the forge pack and vice versa.

somber yacht
#

Modpack: BetterMC [Fabric]
Mod Suggestion: Armor Stands by Roundaround
Link: https://modrinth.com/mod/armor-stands
Why: Used on stream and recommended by Linkzzey on Twitch, this client and server mod was inspired by the Armor Statues Datapack that was popularized by Hermitcraft and Vanilla Tweaks, but replaces the limited written book interface with a more intuitive full-screen designer interface. Cosmetic. Adds no items. Seems to run fine in BMC1 v18.5

#

Modpack: BetterMC [Fabric]
Mod Suggestion: Head Index by Potatoboy9999
Link: https://modrinth.com/mod/headindex
Why: This mod adds an interface for searching, viewing, downloading, and importing any of the 36,000+ custom heads from minecraft-heads dot com without need for a command block. It can be set up to cost items or currency using the Common Economy API. Cosmetic, adds over 36,000+ playerheads/miniblocks. Seems to run fine in BMC1 v18.5

wraith grove
#

Modpack: Prominence [FABRIC]
**Suggestion: **nerf tweaked diamond armour
Why: I think tweaked diamond armour should be nerfed, because against its background, other sets of armour are much weaker.
If we compare the nether version (or from the raid), then it is better than the improved Netherite one, although it is obtained quite easily.
If we compare the end version, then it is better than any other armour, even bedrock.
*(Botania armour doesn't count, because it has always been much stronger than armour from other mods)

Nether version
all piece
+1-3 armour -> +1 armour
+4 health -> +1.5 health
+1 tougness -> +0 tougness (not increase tougness)

**It is also worth adjusting iron armor so that it does not turn out to be better than diamond.

End version
all piece
+2-5 armour -> +1-3 armour
+6 health -> +3 health
+1 tougness -> +1 tougness (current is ok).
ancient radish
#

Modpack: Prominence [FORGE]
Mod Suggestion: Grappling Hook Mod - yyonne
Link: https://www.curseforge.com/minecraft/mc-mods/grappling-hook-mod
Why: With massive structures, super high ceilings, and yawning chasms, it would be nice to have a way to traverse these great distances that doesn't slow down the adventure. Sure, there's jetpacks and magic already, but it's just fun to swing across gaps, or rappel down from a cliff face.

The grappling hook mod provides the perfect way to do that, as it adds (who would've guessed) a grappling hook (with rope physics!) that lets a player throw a hook, latch onto a surface, and either swing around from that point, or climb up/down. There are also modifications that can be done to the grappling hook to customize it to suite the player's wants, and needs (this all can be config'd and/or disabled in a built-in config file).

Also, it would add in a way for early players to traverse the environment more easily without being too overpowered like in later stages of the game, like jetpacks, or flight.

midnight coral
#

Modpack Prominence FABRIC

sinful plume
mortal mauve
#

already in the modpack

ancient laurel
#

Modpack: Prominence Forge
Suggestion: remove building gadgets, replace it with Effortless Building
Why: currently searching anything relating to construction paste from building gadgets just crashes your game, effortless building can do the same things provided by building gadgets but with more ease of use
Link: https://www.curseforge.com/minecraft/mc-mods/effortless-building

sinful plume
normal ice
#

Modpack: Better Minecraft FORGE
Mod: Enchantments Plus
Link: https://www.curseforge.com/minecraft/mc-mods/enchantments-plus
Why: Throughout my playthroughs, especially within boss fights I wished there was more movement and more powerful abilities to make it feel better. So I went and combined it all into an enchantments mod with many combat mechanics. Everything has been play tested and is balanced accordingly!

hasty jackal
#

Modpack: Prominence Forge
Suggestion:Art of Forging: A Tetra Addon
why : there swords that decrease range but i doesn't its work well on better combat , so removing decrease range , will be easier to use it , those are weapons that has decreasse range [rapier bald - bastard blade - excutioner blade - saber blade - katana .

mellow bridge
#

Modpack: Medieval-mc-fabric
Suggestion: Put the Charm Fixer mod by default, there are some crashes you can solve with it
Why: There was a crash, which may be happening to someone else, it is fixed with Mod Charm Fixer

hasty jackal
#

Modpack: Prominence Forge
Suggestion:scaling-health
link : https://www.curseforge.com/minecraft/mc-mods/scaling-health
why : its might be better than auto leveling because its has Difficulty Bar , its has Blights [which its just they have high hp and high armor and high damage ] when you defeat them they look alot of xp and we can config loot .
its might be good for minecolonies get more hp while difficulty getting increased - and some people stays on level 1 because they don't want to travel alot and to be safe idk.

acoustic stratus
midnight coral
#

Modpack: Medieval MC [Fabric] MMC1
Suggestion: Things config: Buff Riot Gauntlet, hide face apples
Why: The riot gauntlet costs 2 netherite ingots and a gleaming compound and is outclassed by super easy to get enchantments and spells. Buffing the effect level makes it worth building while giving melee builds a little more midgame viability.

Face apple rendering disable because it looks goofy

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Modpack: Medieval MC [Fabric] MMC1 AND Prominence [Fabric]
Suggestion: Spell Power enchantments config - lower strength of spell critical robe enchantments
Why: They were recently made stackable (apparently it was a bug that they weren't) which made them pretty broken.

Spell Volatility:
2% per level > 1% per level (+48% possible crit chance from enchants > 24% possible crit chance from enchants)

Amplify Spell:
5% per level > 2.5% per level (+120% possible multiplicative crit damage from enchants > +60% possible multiplicative crit damage from enchants)

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Modpack: Medieval MC [Fabric] MMC1
Suggestion: HUD fixes:

EnvironmentZ config - Center the player thermometer since the environment thermometer was re-disabled.

• Combat Roll HUD Config - Move roll charges to bottom left (same as Prominence) so getting multiple rolls doesn't overlap the inventory slots

thick gulch
#

Incompatible

carmine prawn
#

Λ

fresh crest
#

Modpack: Prominence [Forge]
Mod Suggestions: Cooking for Blockheads
Links: https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads
Why: With mods like farmer's delight, and croptopia already in the pack, having a functioning kitchen to put food together or knowing what food you have available to you via a nice convenient menu makes things so much more efficient. Also the kitchen blocks look nice and can really bring some life to all those homebuilders out there, it looks great alongside the mrcrayfish furniture.

ancient radish
mortal mauve
#

Suggestion make category names normal

hollow bane
#

Modpack Prominence Forge

hasty jackal
#

Modpack: modpacks forge 1.16.5 to 1.19.2
Mod Suggestion: Armor Set Bonuses
link : https://www.curseforge.com/minecraft/mc-mods/armor-set-bonuses
why : well its simple , so many modded armor now have bonus when you well full set , so we add this , this will make people need to wear full set to get a bonus , and yes its has config for it , i only recommended because of so many armor doesn't have bonus for full set like vanilla armor. and this can make a class , example leather armor buffs speed for archer to run faster , iron armor strength for fighting more for warrior class .

hasty jackal
#

Modpack: Prominence [Forge]
Mod Suggestion: make pickaxes use better combat animation
why : we have skill called pickaxes damage and stronge hand , its might be useful for people who want to play as miner with high damage on their pickaxe .

midnight coral
#

Modpack: Medieval MC Fabric MMC1
Suggestion: PlayerEx/WizardEx/RelicEx balance changes
Why:

Player Stats:
Constitution is a noob trap
Strength too strong for defense while not being a good option for damage
Dexterity is weird and used by everyone while ranged builds are weak
High evasion makes ranged mobs/players useless
Spell Power has too much free stacking with recent changes
Other stats should match themes/builds
Unlike Prominence, keep most stats flat+ instead of % and don't nerf as aggressively, due to the mob/gear scaling.

Relics:
The idea is to make them both less "grindy" and simultaneously less OP.
Useful stats are much more common and useless stats are mostly removed, but strong stats such as crit and lifesteal are nerfed.

Full changes:
Constitution:
+0.5 Max Health
+0.01 Health Regeneration
+0.25 Armor
+0.1 Poison Resistance
+0.1 Wither Resistance
+0.1 Freeze Resistance

Strength:
+0.25 Attack Damage
+5% Melee Crit Damage
+0.1 Knockback Resistance
+0.01 Breaking Speed

Dexterity:
+0.25 Ranged Damage
+5% Ranged Crit. Damage
+2% Attack Speed
+1% Movement Speed
+0.1 Fire Resistance

Intelligence:
+2% Spell Power
+2.5% Spell Critical Damage
+1 Max Mana (For Archon)
+5% Heal Amplification
+0.1 Lightning Resistance

Luckiness:
+2% Melee Crit. Chance
+2% Ranged Crit. Chance
+2% Spell Critical Chance, with stronger diminishing returns
+0.05 Luck
+1% Evasion

Relics:
Crit damage relics: 10-290% > 50-175%
Crit chance relics: 1-50% > 10-30%
Lifesteal Relics: 1-50% > 2-7%
Attack speed Relics: 0.1-2 > 0.5-1.25 (% relics unchanged)
Evasion Relics: 1-50% > 10-30%
Strength/Dex/Intelligence/Luckiness/Constitution Relics: 0.5-8 > 1-15, 1-50%>15-50%
Attack Damage, Ranged Damage, Spell Power Relics: 0.25-4 > 1-6, 5%-50%>15-50%
Health Regen Relics > Removed
Fire/Freeze/Lightning/Poison/Wither Resistance Relics > Removed

thorn crystal
#

Modpack: Medieval MC [FABRIC] 1.19.2
Suggestion: Lootr (Fabric)
Why: many servers including the ones registered, have an issue where you need to go thousands of blocks, if not tens of thousands, to find any chests not looted, making those who don't choose flyer origins more unlikely to find loot

remote path
fervent oyster
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Modpack: Medieval MC [Forge] - MMC3 1.19.2
Mod Suggestion: Auto Leveling
Link: https://beta.curseforge.com/minecraft/mc-mods/auto-leveling
Why: Now that players gradually get stronger with the passive skill tree, it gets really easy to kill pretty much anything in the pack at high levels. This mod with a bit of config work can make enemies scale with you as you play.

The further you move from spawn, the stronger your enemies become, based on the distance.

fair hamlet
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Modpack: Medieval MC [Forge] - MMC3 1.19.2
Suggstion: Remove Iter RPG.
Link: https://www.curseforge.com/minecraft/mc-mods/iter-rpg
Why:
Note: I do Not Exactly have Too Much Experience With This Mod, but, the Experience I DO have Isn't Exactly Great.
#1, The Sorrow Spire is Maddening To Go Through. It Hurt to hear all the screams constantly trying to get through it. I Don't See HOW It's Possible to Stealth It.
#2, Water Elemental's can Easily Cause Crashes. More so if you're Already Lagging, and Far More So If there's a Lot Of Them. Due to their Projectiles that they fire. If they interact with the environment too much, or another of the same projectile from another water elemental, it'll cause a crash. Even just the projectile being launched into a Corner can do it.
#3, Water Elementals, Spawn in the Hundreds in the Twilight Forest During The Rain, which does in fact cause lag for me, which that hasn't happened really before.

This is all for now, I'll be editing this and updating it as I learn more.

Edit #1: Water Elementals can Drop Anything from the Dimension They're Killed in as long as It's Lootable there and is something the player has to actively use. IE: Armor, Tools, Weapons. I Got a Frostbow and a Fiery Pickaxe from them, when I haven't even killed or even SEEN A Naga Area yet.

Edit #2.1: Make that 14 total crashes so far due to water elementals. I'm getting sick of it and will probably even restart my entire world just to bloody REMOVE that Mod.

Edit #3: Water Elementals Do Not Despawn In Time from what I can tell. Causing Immense Lag. Already yet another problem considering how COMMONLY it RAINS! More so in the Twilight Forest.

Seriously, this is a Huge Problem.

livid valve
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Modpack: Medieval MC [Forge] 1.19.2
Suggestion: Add Troll Origin

thick gulch
#

Modpack: All of them
Suggestion: No Cubes Mod
Why: Isn't it beautiful?

hasty jackal
blazing flame
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Modpack: Prominece-forge
Suggestion: the addons for Ars Nouveau
Why:because Ars Nouveau seems to be a really cool mod and wish there was more to do with it like having more glyphs from the addons and the utility from them
Links: (https://www.curseforge.com/minecraft/mc-mods/too-many-glyphs) (https://www.curseforge.com/minecraft/mc-mods/ars-elemental) (https://www.curseforge.com/minecraft/mc-mods/ars-scalaes) (https://www.curseforge.com/minecraft/mc-mods/ars-instrumentum) (https://www.curseforge.com/minecraft/mc-mods/ars-omega)

hasty jackal
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Modpack: medieval mc forge 1.19.2 - 1.18.2 - prominence forge
Suggestion: knight-quest
link : https://www.curseforge.com/minecraft/mc-mods/knight-quest
why : there is alot of armor this one but they some unique for each class maybe warrior or archer or something , each of them give buff but you need to wear full set .

hasty jackal
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Modpack: prominence forge
Suggestion: make a class for each armor set.
why : well we have so many weapons and so many armor but don't know what class we wear.

1-class :archer -hunter - assassin -gunslingers :wood set- bone set - steam punk set to more [each set of armor give different buff like speed or increasing cool down dashes and maybe increasing damage on bow or crossbow or weapons ]

2-class : warrior - tank - Paladin - spearmen - samurai - miner : leather set -chain set - warrior set those are for heavy armor set but each set give different buff like strength - damage reduction - poison reduction- wither reduction to more ]

3-***class ***: wizards - mage - summoners - necromancers : robo set - botania armor set -divine set - mage set - more [ again each set give different buff like increasing mana regen - cool down reduction to more]
those are we can play because of passive skill tree : that has all the buffs to your melee weapons - ranger weapons - wizards weapons to all
just choose what you want to be come in the end .

ancient radish
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Modpack: Prominence [FORGE]
Suggestion: Domestication Innovation
Link: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Why: With all mobs gaining levels, becoming more powerful, and having all kinds of different effects that are a hassle for the player already, our pets have no chance of survival (on top of them being useless in the base game already).

This mod changes that. On top of adding tons of utility features such as giving your pets commands, and the ability to swing through them, it also adds new tameable animals as well as pet beds that lets them respawn and a block that will essentially recover lost pets.

On top of all that, it also adds enchantments you can apply to your pet to give them AWESOME POWERS. Like a psionic barrier to protect you in combat, or an ore sniffing ability to help with mining. Those are just two of many things you can give your pet to make them actually useful and help them survive.

Plus, it has stuff for multiplayer as well, so players can be pet shop owners if they want.

thick gulch
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Modpack prominence forge

abstract sonnet
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Modpack: Medieval MC 3 forge
Suggestion: Automatically enroll the player in all Jobs from Jobs+
Why : This is already done on the Fabric version of the pack, and it seems only fair that the forge version recieves the same treatment. It is rather annoying to have to level a skill to 10 to finally be able to unlock a new skill, while the Fabric version only needs to worry about investing their valuable tokens into meaningful upgrades.

stray prawn
near forge
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Modpack: Medieval MC [FORGE]-MMC2 (1.18.2)
Suggestion: Iron's Spells 'n Spellbooks

west lintel
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Modpack: Prominence [Fabric]
Mod Suggestion: FTB Quests questline for Tech Reborn
Why: Why not? Its nice for people to have some sort of guide to help them through the mod and especially with techreborn where some recepies can be tricky to find in REI.

So attached is a .snbt file with quests that I made, it's a bit more than 130 of them covering most of the mod with flavortext, tips and tricks and rewards for anyone up to the challange.

vivid quiver
near forge
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Modpack: Better MC [FORGE] - BMC3
Mod Suggestion: Update Create and all Create addons

west lintel
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Modpack Prominence Fabric

placid quiver
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Modpack: Prominence Forge
Suggestion: FTB Chunks/ Journey Map
Why: Exploration is hard to achive when you are trying to get resorces, or do other mods that require you to be there. I am doing mine colonies, and I can't really leave my base much because they stop working if I'm not there. Not sure if the current map/ forceload function works on this, but there is FTB teams, so why not FTB chunks to load. Also map doesn't auto save waystones, is kinda annoying because I didn't notice till later and don't have good indicators for far off places.

thick gulch
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Modpack Prominence Forge

heady sonnet
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Modpack: Prominence (Both Forge and Fabric)
Mod: Mystical Agriculture
Links: https://www.curseforge.com/minecraft/mc-mods/mystical-agriculture-refabricated (Fabric)
https://www.curseforge.com/minecraft/mc-mods/mystical-agriculture (Forge)
Why: Ever wandered if you can play with the laws of nature as if they were just crops and seeds that you can grow in your own garden? Mystical Agriculture allows the player to do so by planting some unique seeds that can only be obtained through certain methods.

thick gulch
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Modpack Prominence Both Forge and Fabric

heady sonnet
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Modpack Prominence FORGE

heady sonnet
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Modpack: Prominence [Fabric]
Mod Suggestion: Dank Storage and Compressor
Links: https://www.curseforge.com/minecraft/mc-mods/dank-storage-fabric
https://www.curseforge.com/minecraft/mc-mods/compressor
Why: Ever felt that there is too much junk in your inventory or there is not enough space and there are too many chests around? Compressor makes it easier to stack as it can compress up to 9x, say like you have 1000 of dirt, you can compress it to be like 12 dirt blocks compressed 2x. As for Dank Storage, it acts similarly to the Iron Chests mod, but this can be moved and carried around like a backpack, and not only that, the more you upgrade your dank storage, the more slots you open and stacks can fit in.

midnight coral
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Modpack: Prominence Fabric
Suggestion: Add spell_engine:spell_binding to hideSortBtnsList in /config/inventorysorter/blacklist.json5
Why: Fixes down arrow button conflict

eternal scarab
static mantle
midnight coral
karmic kestrel
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Modpack: Better Minecraft Plus
Mod: Dreadsteel
Link:
https://www.curseforge.com/minecraft/mc-mods/dreadsteel
Why: Cuz there's nothing better than an Armor and a scythe which you can use to absolutely annihilate, exterminate, eliminate, execute, obliterate and destroy every single being made of atoms and turn them Into subatomic particles resulting in the being's annihilation, extermination, obliteration, elimination, execution and destruction (very scientific terms i know)

heady sonnet
#

Why?

modest atlas
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Modpack: Better MC 1.20
Mod Suggestion: Variant Vanilla Jobsite Blocks
**Link: ** https://legacy.curseforge.com/minecraft/mc-mods/variant-vanilla-blocks - now approved
Why: You included Variant Crafting Tables in 1.19.2, this mod expands on that by adding a number of other related blocks/jobsites in the vanilla wood types.
I did try to get you to add all the individuals previously and you said put them together .. so here it is!

thick gulch
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Modpack all 1 20 mod packs

brazen lintel
eternal scarab
minor nebula
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Modpack: Medieval MC [FABRIC] - MMC1 1.19.2
Mod suggestion: appleskin
Link: https://www.curseforge.com/minecraft/mc-mods/appleskin
Why: It provides food information. It shows food values on tooltips and it shows how much food and health you will potentially restore while holding food in your hotbar.

timber sleet
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Modpack: Prominence [Fabric] 1.19.2
Mod Suggestion: Ultimine change
Why: I heard about ultimine going to be removed for tree chopping next update, idk if there's a way but if it would be possible to enable it for playerplaced logs it would be nice. For example I use it to strip a large amount of logs at once

midnight coral
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Modpack: Medieval MC Fabric MMC1
Suggestion: conjuring.json5

  • buff spawner upgrades just a lil (still nowhere close to how they used to be though)
  • fix+update conjuring blacklist for all bosses
  • nerf haste gem upgrades from soul alloy sword (by about 20%)
    Why:
  • Spawner nerfs needed to happen, but right now the upgrades basically do nothing. The buff makes them at least not a complete waste
  • Haste is currently not only a no-brainer sword upgrade but makes most other melee weapons irrelevant. It's a cool idea and the soul alloy sword will probably still be the best melee option after this but it will be a little closer to the other strongest options.
  • Conjurers working on nether gauntlets and obsidiliths is bad mkay
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Modpack: Medieval MC Fabric MMC1
Suggestion: rpgdifficulty.json

  • Remove boss zombies (should reduce the incidence of random 1k hp zombies in the overworld)
    Why:
  • They're confusing, it's especially not really clear why one zombie is stronger. Mutant monsters now does what this setting tries to do anyway while being way more interesting.
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Modpack: Medieval MC Fabric MMC1
Suggestion: Wizards, Paladins, Spellblades Loot config

  • Turn rates for everything way down (again)
  • Give some luck preference to stronger items, like enchanted or higher tier weapons
    Why:
  • Since the config reset these are overflowing loot tables again. This puts magic gear at relatively equal rate to other loot types in chests

Note that all of these files just need to be named loot.json and placed in their respective folders, I just renamed them for clarity

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Modpack: Medieval MC Fabric MMC1
Suggestion: mcdw/mcdw_loot_config.json5

  • Turn base rate up, but leave bonus rolls with luck low. (Thanks @earnest prawn for the idea)
    Why:
  • More interesting weapons from exploring early game (again to match wizards/spellblade/paladins a bit better), while not making them override chests late-game.
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Modpack: Medieval MC Fabric MMC1
Suggestion: spell_engine/server.json5

  • Blacklist a few more weapons from spell engine casting. (Thanks @earnest prawn for the list)
    Why:
  • Fix compatibility issues with weapons that have built-in right click abilities
modest ridge
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Modpack: Better MC 1.20 [FABRIC] - BMC2
Mod Suggestion: Better Archeology
Link: https://www.curseforge.com/minecraft/mc-mods/better-archeology
Why: I just feel like archeology could be a bit more exciting. While it is already great, this mod improves on it by adding fossils of ancient ancestors of mobs, more artifacts, and even a couple new structures. All while still feeling vanilla+.

west lintel
plush fern
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Modpack: Medieval Minecraft [FORGE] 1.19.2
Mod: DoesPotatoTick
Why: in my experience, NoSeeNoTick is counterproductive. It takes an unholy amount of the server thread according to spark (usually around 95%) and does make TPS worse weirdly.
DoesPotatoTick doesn't have this problem. Servers will be a lot happier. This may apply to other modpacks of LPS

warped storm
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Modpack: Prominence [Fabric] 1.19.2
Mod Suggestion: Create 5.1
Why: it's finally out! Yay!

strange lotus
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Future Modpack (if it updates to this version): Prominence Forge 1.20
Mod suggestions: Alex Caves (still indev), The Aether (has confirmed 1.20), and any aether addons
Why: these are supposedly good mods, or at least will be

heady sonnet
#

Links?

modest atlas
#

Modpack Better MC 1 20

charred crest
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Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod: Race Origin
What: add whitelist block for Phantom to unable to phase thru bedrock block used from Minecells(coz it was use for speedrunning conjivictus boss)

idle ore
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Modpacks: Better Minecraft [FABRIC] - BMC2 - 1.20, Better Minecraft [FORGE] - BMC4 - 1.20, Better Minecraft [FABRIC] - BMC1 - 1.19.2, Better Minecraft [FORGE] - BMC3 - 1.19.2
Mod Suggestion: SleepWarp
Link: https://www.curseforge.com/minecraft/mc-mods/sleep-warp
Reason Why: This is a great QoL mod, and, I think, just a great mod to have in a Vanilla Plus modpack.

midnight coral
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Modpack: Medieval MC Fabric MMC1
Suggestion: Droplight config - set tossDrops to false
Why: Fixes Knowledge of the Ages enchant from Zenith

modest ridge
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Modpack: Better MC 1.20 [Fabric] - BMC2
Mod Suggestion: Elytra Trims
Link: https://www.curseforge.com/minecraft/mc-mods/elytra-trims
Why: This mod lets you add armor trims to your elytra, but it also lets you dye it and use a glow ink sac on it to make it glow. Perfect for a Vanilla+ modpack.

modest ridge
timber rover
noble field
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Modpack: Prominence [Forge]
Mod NoMoWanderer
Link: https://www.curseforge.com/minecraft/mc-mods/nomowanderer
Why: some people like wandering traders. some dont. this mod adds options to prevent traders in an area from spawning. its simple and the no soliciting sign not too hard to make. theres also a rug that can be crafted to make it where traders will spawn on the rug withinin an area of it.

midnight coral
robust lagoon
#

BetterMC Plus Feedback for BMP2 (1.18.2) Forge.

If you want to use Create Steam n' rails you have the following dependencies. When you update to this versions it will work:

**Steam_Rails-1.2.6+forge-mc1.18.2 **
-> once you add it you will get an exception in the Create Mod with a missung function (see next step)

create-1.18.2-0.5.0.i
-> to fix the issue from above go to 0.5.0.i and DO NOT GO to 0.5.1 !!!!
-> this will cause issues with Create Craft & Additions (see next step)

createaddition-1.18.2-20230203a
-> this fixes the issue from above, do not go to a higher Version then this is will cause issues
-> Create Craft & additions suddenly needs Flywheel also on server with a high version, you will get a flywheel exception (see next step)

flywheel-forge-1.18.2-0.6.8.a
-> fixes the issue above

Now you are finally done Better MC Plus runs with all existing Mods (non removed) your world ist still compatible with it, but you can now enjoy Steam n' Rails with Monorail trains 😛

manic hinge
noble field
red hawk
west lintel
hasty jackal
heady sonnet
#

Modpacks: Prominence I and II [Fabric]
Mod Suggestions: Blahaj, Plushables, Plushie Mod, Mob Scarecrows
Links: https://www.curseforge.com/minecraft/mc-mods/blahaj
https://www.curseforge.com/minecraft/mc-mods/mob-scarecrows
https://www.curseforge.com/minecraft/mc-mods/plushie-mod
https://www.curseforge.com/minecraft/mc-mods/plushables
Why: Who doesn't love a bit of cute plushies in their base that are not only really comfy to look at, but also rewarding enough to get them. Mob Scarecrows for example have special plushies that may attract or scare away certain mobs, great for some crowdcontrol farming, I'd say. Also, blahaj is blahaj, I won't take any answers.

heady sonnet
#

Modpacks: Prominence I and II [Fabric]
Mod Suggestions: Bushier Flowers, Complete Bone Meal, Biome Makeover, Snifferiety, Grass Seeds
Links: https://www.curseforge.com/minecraft/mc-mods/bushier-flowers
https://www.curseforge.com/minecraft/mc-mods/complete-bone-meal
https://www.curseforge.com/minecraft/mc-mods/biome-makeover
https://www.curseforge.com/minecraft/mc-mods/snifferiety
https://www.curseforge.com/minecraft/mc-mods/grass-seeds
Why: These mods in particular will make overworld exploration and farming more enjoyable as it'll be a refreshing look for some vanilla biomes, and having bonemeal work on a lot of growables will make things more convenient when running a farm. It also gives us some incentive to look for a Sniffer and have them sniff and dig out for some flowers or seeds as an RNG chance that we may or may not have yet.

#

Modpacks: Prominence I and II [Fabric]
Mod Suggestions: ChatImage, Nicer Skies, Audio Player, All the Fan Made Discs
Links: https://www.curseforge.com/minecraft/mc-mods/chatimage
https://www.curseforge.com/minecraft/mc-mods/nicer-skies
https://www.curseforge.com/minecraft/mc-mods/audioplayer
https://www.curseforge.com/minecraft/mc-mods/all-the-fan-made-discs
Why: This is more of serverside mods that can enhance with player interactions with others both on Discord and ingame at the same time, and will be nice to have different kinds of music discs that not can we find and discover, but also make our own discs to listen to ingame.

#

Modpacks: Prominence I and II [Fabric]
Mod Suggestions: Roughly Enough Professions, Pumpkillager's Quest, VillagersPlus
Links: https://www.curseforge.com/minecraft/mc-mods/villagersplus-fabric
https://www.curseforge.com/minecraft/mc-mods/pumpkillagers-quest
https://www.curseforge.com/minecraft/mc-mods/roughly-enough-professions-rep
Why: It would be nice to see all the different professions of villagers in a modpack as it will be easier for us to know which block they register or not, and having variety is good for when we need items and can be found through trade when time comes. Also having a rare villager with a quest for us to have something to do.

#

Modpacks: Prominence I and II [Fabric]
Mod Suggestions: Gigeresque, Dark Waters, Mutant Monsters
Links: https://www.curseforge.com/minecraft/mc-mods/gigeresque
https://www.curseforge.com/minecraft/mc-mods/dark-waters
https://www.curseforge.com/minecraft/mc-mods/mutant-monsters
Why: Anyone in for some monster hunting? These mods in particular will make fights more interesting because not only will you have to worry about the surface, but you also have to be careful when you down into the depths of the sea and underground for these monstrosities lying in wait for their next prey.

#

Modpacks: Prominence I and II [Fabric]
Mod Suggestions: Mob Variants, Creeper Overhaul, Skeletal Remains, Ender Zoology
Links: https://www.curseforge.com/minecraft/mc-mods/ender-zoology
https://www.curseforge.com/minecraft/mc-mods/mob-variants
https://www.curseforge.com/minecraft/mc-mods/skeletal-remains
https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul
Why: When exploring, you often run into the vanilla monsters, but what if there more? What if they're more varied, more tough monsters, more mechanics? These mods will bring in quite a selection of monsters to fight with your life on the line at night.

noble field
modest ridge
#

Modpack: Every BMC forge and fabric version that doesn't have it, except Forge 1.20, as it hasn't been updated to 1.20 for forge yet.
Mod Suggestion: BetterF3
Link: https://www.curseforge.com/minecraft/mc-mods/betterf3
Why: This mod makes the f3 menu easier to read for players. It's also highly customizable, so you can customize it to your own liking.

sweet juniper
west lintel
#

modpack Prominence I Fabric

manic hinge
#

modpack: Medieval MC [FORGE] - MMC3
modsuggestion: Trash can in inventory
Why: Having any mod that adds a simple trashcan to your inventory would be a huge help.

heady sonnet
#

Modpacks: Prominence I and II [Fabric]
Suggestion: Ore additions for the mining rig computer in Industrial Revolution
Why: Some ores would be difficult to find as time goes on, so having them work in a Mining Rig Computer will be useful for those who are into tech.

Disclaimer: I haven't tested this yet, so I hope someone who knows how this works can do it, I apologize for my lack of knowledge.

lucid grotto
#

Modpack: Prominence I [Fabric]
Mod Suggestion: EnderStorage
Link: https://www.curseforge.com/minecraft/mc-mods/ender-storage-1-8
Why: I've noticed the pack lacks any decent means to transport items across long distance let alone in an orderly fashion and this is a pretty staple mod that solves that issue. Would allow people to transport items (or fluids!) from their farms etc to their base without going the crazy route of AE 2 Quantum (kinda OTT just for item transferring). Unless there was some specific reason you dont use this mod, I think it would be a great and useful addition.

autumn elk
#

Modpack: Prominence II [Fabric]
Mod: Elytra Trims
Link: https://www.curseforge.com/minecraft/mc-mods/elytra-trims
Why: like the name says, it's a small mod that allows you to use armor trims on an elytra. It also adds the ability to dye them, combine an elytra with a banner or make it glow with a glowing ink sac. It's also compatible with the 'all the trims' mod, adding even more possibilities for elytra customization

knotty zodiac
#

Modpack: Better MC [Forge]
Mod: Ice and fire 1.18.2
Link: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
Why: the previous version of better MC forge for 1.16 and lower had the ice and fire mod instead of dragon legacy due to ice and fire not updating. But now and fire is in 1.18.2 and it sooooooo much more in depth and should replace dragon legacy

tidal fiber
#

Modpack: Prominence I [Fabric]
Mod Suggestion: Not Enough Crashes
Link: https://modrinth.com/mod/notenoughcrashes
Why: Useful for players that crash a lot and a good way to track the problems that led to the crash.

midnight coral
#

Give me something to translate please

hasty jackal
#

explain ?

midnight rose
#

Modpack: Better MC [FABRIC] - BMC2 1.20
Mod suggestion: MCA Reborn
Link: https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn
Why: It adds more immersive interactions to villagers and it doesnt completely replace vanilla villagers as both exist in the world. and it also can be an alternative to MineColonies as you can build your own villages yourself and assign villagers to them.

west lintel
#

Modpack: Prominence II [Fabric]
Suggestion: Datapack to make the nanosaber work with BetterCombat
Why: Feels weird to have a weapon that clearly is a sword not function like all other swords in the pack.

This datapack makes the Nanosaber work with bettercombat, I didn't touch any of the values though so you might want to reduce the attack speed when it's activated or something like that.

west lintel
west lintel
#

Suggestion: Split the discord channel for Prominence[Fabric] into two channels, one for prominence 1 and one for prominence 2

Why: Having one channel that gets used for both makes it harder than necessary to discuss each individual mod pack as well as reducing the ability help people who ask questions.

modest ridge
#

Modpack: Better MC 1.19.2 and 1.20 [Forge] - BMC3 and 4, and Better MC 1.19.2 and 1.20 [Fabric] - BMC1 and 2
Mod Suggestion: Completionist's Index
Link: https://www.curseforge.com/minecraft/mc-mods/completionists-index
Why: This mod adds a completionist's index to the game that tracks every block and item in Minecraft and modpacks for people who want to collect everything possible, but aren't sure how many things there are to collect.

bronze cliff
#

For what: The Luna Pixel Studios Discord
Suggestion: Add seperate forge and fabric roles for modpack pings
Link: this discord
Why: you would only be notified for one of the modloaders, which is for ppl that only play one of the modloaders

thick gulch
#

For what The Luna Pixel Studios Discord

echo egret
slender goblet
#

is this a place i can suggest my origin idea for the medieval minecraft modpack ?

#

Name - Shielder
Icon - Resistance
Impact - III
Description - An indomitable will, The Protector whom favours defence over offence. Your a Knight unyielding in the face of certain death, One who shoulders the hardships of the those you swear to protect. You are the Shielder.

Live by the shield - "being the Shielder you perfer defence over offence always taking your duty seriously" You are required to eat more losing hunger points faster than others. You do less damage with Fists, Swords, Axes, Pickaxe, Shovels, Hoes, Bows, Crossbows and tridents.

Indomitable Shielder - "being the Shielder you are unyielding never letting go of your shield" you can only have shields equipped in your offhand.

Restraint - "as the Shielder you you endure throwing whatever the enemy throws at you back at them" While at 9 or less hearts you have resistance I. While at 8 or less hearts you have resistance II. While at 6 or less hearts you have resistance III and Strength II. While at 3 or less hearts you have Resistance IV and Strength III

Battle Worn - you do not have natural regeneration, only recovering your health while blocking with your shield

sly walrus
midnight coral
#

WizardEx

eternal scarab
#

Modpack: all versions of better mc forge
Mod: infernal expansion https://www.curseforge.com/minecraft/mc-mods/infernal-expansion
Why: Vastly improves the nether especially with biomes you’ll go. Built in compatability adds creatures to byg biomes. Other nice improvements to the nether are all over and a new biome. (If glowstone canyon causes lag it can be disabled in byg config. Also, infernal expansion mobs can be configured to spawn in any modded biome like gardens of the dead)

modest ridge
#

Possibly a horror themed modpack? I have 2 mods that are perfect for one, distant friends and from the fog, tho from the fog requires you to configure it in every world you make as it's a datapack packaged as a mod, so The End of Herobrine would probably be a better option.

fleet fox
#

Possibly a horror themed modpack I have

midnight coral
#

Modpack: Medieval MC Fabric 1.19.2/1.20 MMC1/MMC2
Mod Suggestion: Simply Swords and Knaves' Needs, remove Medieval Weapons for MMC1
https://www.curseforge.com/minecraft/mc-mods/simply-swords
https://www.curseforge.com/minecraft/mc-mods/knaves-needs
Why: I used to not be a fan of Simply Swords' default textures and especially the pretty weird 3d models it used to have, but they've made huge visual improvements since I last saw this mod suggested. Also the built-in mod support for Mythic Metals is much more complete than MW’s and it has more integration with other mods in the pack.

But mostly the unique weapons/gear progression system is just pretty fucking cool and it has built in loot integration to drop Uniques from configurable bosses, which would fit mmc fabric perfectly.

icy chasm
carmine prawn
#

💀

timid ferry
tidal fiber
sonic tusk
#

Modpack: Prominence Fabcric
Suggestion: Add a mod that allows us to control our boats with interfaces open, so we can look at the full map while boating

prime comet
dreamy zephyr
#

Modpack: SteamPunk
Config Suggestion: Bind "Zoom in minimap" and "Zoom out minimap" to "=" and "-" by default respectively.

hasty jackal
#

Modpack: SteamPunk
mod :Withering Boon for Tetra -Secrets of Forging: Revelation - Tetra's Delight
links :
1-https://www.curseforge.com/minecraft/mc-mods/tetra-booster-pack
2-https://www.curseforge.com/minecraft/mc-mods/secrets-of-forging-revelations-a-tetra-addon
3-https://www.curseforge.com/minecraft/mc-mods/tetras-delight
why :well simple
1- booster pack are really useful because they rework sockets and binding too and they add new type of weapons that you can find in each dungeon like [ warden dungeon - illagers loot and etc ]
2- well adding extra scroll that you can find and craft long weapons like spears - scythe - glative
3- well l love customize those knifes , if there way to add dual handed weapons [not better combat ] /

west lintel
clever crown
#

Modpack: Better MC (Fabric)
Suggestion: Change config so weeds from Immersive Weathering are compostable
Why: Weeds take up inventory space and have no other use. In the real world, weed scraps are composted by many gardeners

vestal pebble
#

Modpack: Medieval MC (Forge) 1.18.2
Mod: Genetic Animals
https://www.curseforge.com/minecraft/mc-mods/genetic-animals
Why: Changes a significant amount of the passive vanilla animals to have far more variability and detail as well as more realistic behaviors. The updated animal models fit in well with Alex's Mobs and the other modded creatures in the modpack, bringing more parity between them.

old bridge
#

Modpack: Steampunk
Mod Suggestion: craftable-saddles
Link: https://www.curseforge.com/minecraft/mc-mods/craftable-saddles
Why: name tags are used in the card stamp, used to get player head (quark) or make the charming insignia. Also name pets we can put on trains and such.

also horses and stuff are cool and use saddles to ride striders and such

naive quartz
hasty jackal
#

Modpack: Steampunk
Mod Suggestion: minecolonies
Link: https://www.curseforge.com/minecraft/mc-mods/minecolonies
Why: well we missing this ,we can choose which colonies we can build : steampunk - normal colonies - underground colonies , anything .
i love playing this mod but mine colonies can be more immersive .

#

Modpack: Steampunk
Mod Suggestion: effortless-building
Link:https://www.curseforge.com/minecraft/mc-mods/effortless-building
Why: well its makes building easier by providing tools like mirrors, arrays, build modes and a block randomizer
and be very useful for builder to build it easier .
this vidoe will give you example .
https://www.youtube.com/watch?time_continue=2&v=LmYSV4z1UbE&embeds_referring_euri=https%3A%2F%2Fwww.curseforge.com%2F&source_ve_path=Mjg2NjY&feature=emb_logo

hasty jackal
#

Modpack: Steampunk
Mod Suggestion: modest-mining
Link: https://www.curseforge.com/minecraft/mc-mods/modest-mining
why : well let me explain
this mod make some ingot that doesn't used and can be basic so you can turn this normal ingot and combine into better ingot
like steel - rose gold - prismarite
leather can be get from rotten flesh but you need to smelt rotten flesh into flesh and then combine flesh into leather
there is Archaeology same as 1.20 but difference is its common to find .

#

Modpack: Steampunk
Mod Suggestion: Revised Phantoms
Link: https://www.curseforge.com/minecraft/mc-mods/revised-phantoms
why : you get tired or annoyed phantoms spawn if you didn't go to bed ?
say no more

Phantom Changes:

  • Phantoms no longer spawn from insomnia

  • Phantoms will only spawn naturally after a player has unlocked the Acquire Hardware achievement

  • Phantoms spawn naturally during full moons (every 8 nights)

  • Phantoms spawn naturally in the end

  • Phantoms stats have been changed

and drop new items you can craft

#

Modpack: Steampunk
Mod Suggestion: drg-flares-forge
Link:https://www.curseforge.com/minecraft/mc-mods/drg-flares-forge
why : well you went to caves and you out of torches and you can't see
what will you do ?
well you got yourself a flare , its light place but its wouldn't stay forever
you only have 120 seconds and 20 seconds lights starts to decrease until its Despawn .
explaination :|| https://www.youtube.com/watch?v=IlnwIly0Qh0&list=PLLPcDTfsnq__Y156d2WBYeHsxemQou7CX&index=2||

This mod introduces High-Intensity Flares from Deep Rock Galactic into Minecraft.
Did I hear a Rock and Stone?

DevLog: https://youtube.com/playlist?list=PLLPcDTfsnq__Y156d2WBYeHsxemQou7CX

The only legit Download links:
CurseForge (Fabric): https://www.curseforge.com/minecraft/mc-mods/drg-flares
CurseForge (Forge): https://www.curseforge.com/mi...

▶ Play video
dim lagoon
#

Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Pots and Plants (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/pots-and-plants
Why: Pots and Plants adds new crops, plants, and blocks that enhance the decoration part of minecraft. These new plants and crops only spawn in certain biomes, allowing for more exploration to those who want them.

#

Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Ants Unleashed (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/ants-unleashed
Why: Ants Unleashed adds a new structure to the game that can only be found in the badlands or the destert, the Ant Hill. The Ant Hill houses the Ant Queen, a new challenging boss in the overworld who will summon Drone Ants and Fire Ants to attack you. Along with them are normal Ants and Fire Ants who are protecting the loot inside of the Ant Hill.

minor sinew
#

Modpack: Better MC Fabric
Mod Suggestion: Star Worm Equestian
Link: https://www.curseforge.com/minecraft/modpacks/swequestrian-starter-pack
Why: Its a mod that overhauls what I feel is an overlooked resource in minecraft: Horses. With beautiful models, items, tools, and decorations it brings keeping animals and owning minecraft horses to life. You can truly customize your horses, their stalls, and what they wear, get a new set of armor, and just bast in how pretty the animations and models are while decorating your new stable. And with Star Worm Decor it adds tons more blocks to build with and decorate with.

midnight coral
#

Modpack: SteamPunk [FORGE] - 1.19.2
Mod Suggestion: Easy Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/easy-villagers
Why:

We've all had to deal with the tedious process of having to cycle through villager professions, trying to get that specific trade we're looking for, most commonly with librarians and enchants. Having to set up massive trading halls for all our trades. Or even having to mess around with iron farms because something isn't working right.

Easy Villagers helps alleviate a lot of the headache by adding in a cycle button in the villagers trade menu to cycle through their trades easier.

It also adds in some blocks to help deal with other aspects of the villagers. A simple iron farm block that produces iron at quite a slow rate. A farmer block that will produce crops overtime. A trader block that can house a villager to trade with in just a single block, and some other blocks that help with breeding more villagers.

tbh I mainly just care about the cycle button.

west lintel
#

Modpack SteamPunk FORGE 1 19 2

meager violet
tall hill
#

Modpack: Prominence I [Forge] -
Mod Suggestion: More overlays
Link: https://www.curseforge.com/minecraft/mc-mods/more-overlays-updated
Why: This mod adds the ability to see mob spawns, which will help reduce overly putting down lights / torches / etc - Magnum torch does not work on all mobs
Also, this adds back the ability to double click search bar in JEI to search for specific items
Among other features the mod adds
If there is anything redudant about this mod, please let me know

thick gulch
#

Modpack Better MC FORGE BMC3

calm frost
vast rain
#

Modpack: Better MC [FABRIC] - BMC2
Mod Suggestion: Minecraft Dungeons Weapons
Link: https://www.curseforge.com/minecraft/mc-mods/mcdw
Why: i have added this mod pack to my own world along with the other two that go along with it like the armour mod pack and the artifact mod pack. i think they would fit in well with the 1.20 aspect as they add magic with the new enchants that go along with it it adds a new area of progression and is not over powerd in any way as most of the weapons are hard to get and are equal is value along with strength. so just to summarise i have linked the weapons mod pack in this suggestion but if you scroll down to the bottom of the page you can find the armour mod pack and the artifacts mod pack thanl you.

charred crest
#

Modpack: all packs
Mod suggestion: faster hopper or item vaccum that can suck items faster.

torpid gulch
#

Modpack: SteamPunk
Suggestion: So essentially, this isn't so much a mod suggestion as it is a tweak to the existing recipes. Currently we have duplicate recipes between Scorched Bronze Guns and MrCrayfish's Gun Mod. The recipes for Scorched Bronze Guns are far more interesting in that you actually have to craft rivets and barrels and whatnot, whereas the original Crayfish recipes only require base materials like iron and wood.

I think it would be far more interesting if the recipes from MrCrayfish were disabled in favor of the recipes from Scorched Bronze Guns. It would both clean up the UI in that we'd have less to scroll through (the duplicates), and the recipes would be more involved.

#steampunk message

midnight coral
#

Modpack: Medieval MC [Fabric] MMC1
Suggestion: Remove RPGDifficulty, adjust Nameplate config
Why:

  • RPGDifficulty prevents Nameplate from assigning levels properly to Dungeon Difficulty affected mobs, resulting in powerful nether/end enemies still being "Lvl. 1", with this change mob level will actually correspond to difficulty.
  • If other mods modify how strong a mob is, that should now also increase its displayed level.
  • Adjust the level scaling factor for nameplate so that a mob's level roughly equates to the player level needed to fight it
    (Pretty sure globox will be receptive to changing this, but until then RPGDifficulty should be removed to reduce jank)
modest atlas
#

Modpack: Any Fabric 1.20
Mod Suggestion: Variant Jobsite Blocks
**Link: ** https://legacy.curseforge.com/minecraft/mc-mods/variant-vanilla-blocks
Why: You included my Variant Crafting Tables in 1.19.2, this mod expands on that by adding a number of other related blocks/jobsites in the vanilla wood styles.
I did try to get you to add all the individuals previously and you said put them together .. so here it is!
Its a lightweight mod, all vanilla functionality is provided for each 'jobsite' and adds some nice cosmetics styles.
This was previously posted with 12 up and 2 down votes, but it got lost in the mire of someones multiple walls of text 🙂

modest ridge
#

Modpack: Every 1.19.2 and 1.20 modpack.
Mod Suggestion: Fast Paintings
Link: https://www.curseforge.com/minecraft/mc-mods/fast-paintings
Why: It turns paintings into actual blocks as opposed to entities, therefore resulting in increased performance when around them. It also makes paintings update instantly when breaking their support block as opposed to waiting a couple seconds. It aswell fixes their model (Not entirely sure what it fixes about their model since I never use paintings) and allows paintings to be customized by texture packs. It works for every vanilla painting, but I'm not sure about modded paintings.

thorny idol
#

Modpack: Steampunk
Mod Suggestion: Brewin' and Chewin'
Link: https://www.curseforge.com/minecraft/mc-mods/brewin-and-chewin
Why: As per description of Cultural Delight's mod page - Pickle is only available if the Brewin' and Chewin' mod is also included in the modpack. Pickle is required for the quests in Farming section currently, but there is no way to craft it (unsure if maybe you can trade for it).

muted wolf
#

Modpack: Steampunk
Mod Suggestion: Fix thinair-common.toml config to correctly apply on goblin traders
Why: Currently goblin traders id is written as goblinetraders when its meant to be goblintraders.

Also this adds iron golem's to the config as well as per a users request on SteamPunk

torpid gulch
#

Modpack: Steampunk
Mod Suggestion: Remove Magnum Torches
Why: Powered Lanterns essentially do the same thing. Once powered, they emit the same light level as torches, however they prevent mobs from spawning within a 32 radius of each powered lantern.

I feel this would be nice because it actually requires a relatively long gate of figuring out some way of developing power, whether that be through Create or Immersive Engineering. Magnum Torches are relatively easy to craft by contrast.

wintry rampart
native wasp
modest ridge
#

Modpack: The horror modpack assuming it's for 1.19.2 forge or 1.18.2 forge.
Mod Suggestion: Distant Friends
Link: https://www.curseforge.com/minecraft/mc-mods/distant-friends
Why: Adds a player entity that has a chance of appearing that you can see in the distance that will crouch and swing at you like a friend, but then disappear once you get close enough.

main hollow
#

Modpack: all
Mod Suggestion: FastAnim
**Link: **https://modrinth.com/mod/fastanim
Why: Each time Minecraft wants to draw a frame, ALL entities recalculate the angles of each of their limbs. However, due to a huge oversight by Mojang, MANY of these calculations can easily be sped up, and are sometimes flat-out unnecessary. This mod fixes that by making PI/180 a stored value that isn't calculated multiple times for each entity, using variables instead of repeated calculations, and more. This, when applied to all entities, does indeed speed up performance, whether it be a small bit or a noticeable bit, depending on the surrounding entities and your PC.

main hollow
#

Modpack: all
Mod Suggestion: DashLoader
**Link: **https://modrinth.com/mod/dashloader
Why: This mod accelerates the Minecraft Asset Loading system by caching all of its content, This leads to a much faster game load. It does this by caching all of its content on first launch and on next launch loading back that exact cache. The cache loading is hyper fast and scalable which utilises your entire system.

#

Modpack: all
Mod Suggestion: Concurrent Chunk Management Engine
**Link: ** https://modrinth.com/mod/c2me-fabric
Why: this mod is designed to improve the performance of chunk generation, I/O, and loading. This is done by taking advantage of multiple CPU cores in parallel.

#

Modpack: all
Mod Suggestion: ItemSwapper
**Link: ** https://modrinth.com/plugin/itemswapper
Why: Tweaks to the inventory system based on Xisumavoid's video. Adds an item switch interface triggered by pressing a hotkey(Default: R). Depending on the item in the main hand, the interface will show different options(or not show up at all for unmapped items). Switch between the options by moving the mouse(or using the scroll wheel for the list). Releasing the hotkey will swap the item in the main hand with the selected item. In the item wheel, pressing the middle mouse button while having an item selected switches to related items(if available).

modest ridge
#

Modpack: BetterMC 1.19.2 [FABRIC] - BMC1 and BetterMC 1.20 [FABRIC] - BMC2
Mod Suggestion: Headed
Link: https://www.curseforge.com/minecraft/mc-mods/headed
Why: This mod gives most vanilla mob and their variants an actual high quality looking head that they can drop as opposed to the usual 8x8 player head other mods use. For example, the Pillager Head will look exactly how the Pillager's head looks like on the Pillager entity's model, the Cat Head will look exactly like how the Cat's head looks like on the respective variant of the Cat entity's model. This mod is inspired by the Headcrumbs mod which hasn't, and will more than likely never, update past 1.12.2. It might also have different heads for mobs like tamed Wolves, mad Wolves, untamed Wolves, colored Sheep, passive Enderman, angry Enderman, etc., but I'm not sure yet. Each head also has custom noteblock sounds for 1.20+. The heads even change with texture packs that change the model of an entity that a head supports. There might also be modded entity heads too, but I'm not sure, and I'm to lazy to check right now.

modest ridge
#

Modpack: BetterMC 1.18.2 [FORGE] - BMC2, BetterMC 1.19.2 [FORGE] - BMC3, and BetterMC 1.20 [FORGE] - BMC4
Mod Suggestion: Heads
Link: https://www.curseforge.com/minecraft/mc-mods/heads
Why: This mod gives most vanilla mob and their variants an actual high quality looking head that they can drop as opposed to the usual 8x8 player head other mods use. For example, the Iron Golem Head will look exactly how the Iron Golem's head looks like on the Iron Golem entity's model, the Cat Head will look exactly like how the Cat's head looks like on the respective variant of the Cat entity's model. This mod is inspired by the Headcrumbs mod which hasn't, and will more than likely never, update past 1.12.2. There might also be additional heads like tamed wolves, angry wolves, angry endermen, etc. too, but I'm not sure yet. The heads may change with texture packs that change the model of an entity that a head supports, but I'm, aswell, not sure yet. There however aren't any modded entity heads.

modest ridge
silent osprey
#

dragonloot forge packs

little gale
#

Modpack: fantasy realm 1.18.2 [FORGE]
Mod Suggestion: Nightmare craft mobs mod
Link: https://legacy.curseforge.com/minecraft/mc-mods/nightmare-craft-mobs
Why: this mod adds a lot of mobs, including really entertaining bosses, rideable animals, environmental animals or creatures, etc; in which it has good mechanics, good animations and the mod is highly configurable (in which, these mobs, especially the bosses, have a lot of HP and damage; but through the config file you can configure this to fit the power scale in the modpack for the balanced cohesiveness with the other mobs and for the missions of the player. You can also configure the spawn at will)

little gale
#

Modpack: fantasy realm 1.18.2 [FORGE]
Mod Suggestion: Isle of berk
Link: https://www.curseforge.com/minecraft/mc-mods/isleofberk
Why: this mod adds a lot of dragons to minecraft; dragons from the universe of "how to train your dragon".
This mod implements the dragons with very good animations and mechanics, in which most are tameable for the player and have them as a first force for the beginning of the game.
It also implements a kind of new boss, which is made up of a group of dragons that can appear randomly in the overworld.

neat briar
#

Modpack: (No modpack, I'm suggesting one)
Mod Suggestion: Pelagic Prehistory, Prehistoric Fauna, Unusual Prehistory.
Link: https://www.curseforge.com/minecraft/mc-mods/pelagic-prehistory, https://www.curseforge.com/minecraft/mc-mods/prehistoric-fauna, https://www.curseforge.com/minecraft/mc-mods/unusual-prehistory-forge.
Why: Recently I've seen a lot of up and coming developers in this "vanilla+ community" create really cool mods surrounding prehistoric life. I feel like prehistoric mods are kind of a throwback for a lot of this community, reminding us of things such as fossils & archaelogy, jurassicraft, etc. I feel like modding in general is in a renaissance, and seeing a new dino-themed modpack pop up would be a lot of fun for old and new players alike!

little gale
#

Modpack: fantasy realm 1.18.2 [FORGE]
Mod Suggestion: mushroom villages and monsters mushrooms
Link: https://www.curseforge.com/minecraft/mc-mods/mushroom-villagers https://www.curseforge.com/minecraft/mc-mods/monsters-mushrooms
Why: mods that add content to the mushroom islands biome; in which is a very abandoned place and with this you could try to make it more explorable and entertaining.
The monsters mushrooms mod also adds magic, with many weapons, armor, enchantments and others, in which it can perhaps contribute to the modpack thematic

#

Modpack: Fantasy realm 1.18.2 [FORGE]
Mod Hint: Endless Ocean: Aquatic Adventures
Link: https://www.curseforge.com/minecraft/mc-mods/endless-ocean-aquatic-adventures
Why: this mod adds some sea creatures, the most striking of which is the great blue whale.
Since surely this modpack adds alex mobs, maybe we could have more contribution to the marine fauna with the case of this mod and that these marine mobs coexist with the ones that add alex mobs to the ecosystem

#

Modpack: Fantasy realm 1.18.2 [FORGE]
Mod Hint: Hostile Mobs and Girls (HMaG) and Grimoire of Gaia
Link: https://www.curseforge.com/minecraft/mc-mods/hostile-mobs-and-girls
https://www.curseforge.com/minecraft/mc-mods/grimoire-of-gaia
Why: this mods adds many new creatures for both the overworld, nether and end; among them "girls" versions of vanilla monsters.
each mob (above all the completely original ones) has new mechanics and nice animations that will make the player's journey more difficult for their survival (besides these mods are consistent with the fantasy theme of the modpack)
(if you like you can remove the girls versions of the vanilla monsters if you don't like the theme of these mobs in the config files of the mods; since these mods are also configurable to any taste)

midnight coral
#

Prehistoric

meager violet
heady sonnet
#

Modpack: SteamPunk and Prominence I [FORGE]
Mod Suggestions: Create: Compressed, Create: Recycle Everything
Links: https://www.curseforge.com/minecraft/mc-mods/create-compressed
https://www.curseforge.com/minecraft/mc-mods/create-recycle-everything
Why: Ever felt that your inventory is always going to get clogged no matter how many times you clean out your chests? These two mods will be very useful in having less clutter by compressing your crushed ores, and recycling items into materials will also be useful.

#

Modpack: SteamPunk and Prominence I [FORGE]
Mod Suggestions: Create: Factory, Create: Animalistics, Create: Gourmet, Create: Confectionary
Links: https://www.curseforge.com/minecraft/mc-mods/create-factory
https://www.curseforge.com/minecraft/mc-mods/create-gourmet
https://www.curseforge.com/minecraft/mc-mods/create-animalistics
https://www.curseforge.com/minecraft/mc-mods/create-confectionery
Why: Our machinery should not just be a factory for more technology, but it must also be a factory for food and plants! Such potential is worth expanding even more into the food and agricultural industries of Create.

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Modpack: SteamPunk
Mod Suggestions: Create Elitia Edition, Create: Guardian Beam Defense
Links: https://www.curseforge.com/minecraft/mc-mods/elitia
https://www.curseforge.com/minecraft/mc-mods/create-guardian-beam-defense
Why: When you decide to wear the ring of the seven curses, your life is constantly in danger, so having some sort of defense for your base will be good to protect you and your base! Of course there will also be times where you are afraid to go mining for resources so having it automated will help you gather what you need.

silent osprey
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Modpack SteamPunk

thick gulch
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Moon Modpack: Prominence I [FABRIC]

Vote: The Spectrum questline gives items that can't be obtained through survival, these items are WIP and were added as rewards by the contributors of the quest chapter. This might break the progression in the future, so this vote is to decide to remove the non-obtainable items or not

heady sonnet
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Spectrum Questline

steady cove
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Modpacks: Prominence II [FABRIC]
Mod Suggestions: Aether

little gale
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Modpack: Fantasy realm 1.18.2 [FORGE]
Mod Hint: Integrated Dungeons and Structures
Link: https://legacy.curseforge.com/minecraft/mc-mods/idas
Why: this mod implements various new structures to minecraft (both for the overworld, nether and end); having compatibility with many known mods (omo alex mobs, guard villagers, ice and fire, mowzie mobs, dungeons mobs, create, etc); in which its structures go very well with the fantastic theme of the modpack and the players explore it in it

modest ridge
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Modpack: Every Forge 1.19.2 Modpack
Mod Suggestion: Biome Backport
Link: https://www.curseforge.com/minecraft/mc-mods/biome-backport
Why: This mod backports numerous features from 1.20 to 1.19.2. It doesn't backport as much content as the "The Trails and Tails Update Backport" mod, but it does it in a higher quality fashion.

cyan halo
cyan halo
old bridge
heady sonnet
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Modpacks: SteamPunk, Prominence I [FORGE], and Fear Nightfall
Mod Suggestions: NoCube's Zombie Mobs, Mo' Zombies Wave, Zombie Invasion, Suspicious Zombification, Ryan's Zombies
Links: https://www.curseforge.com/minecraft/mc-mods/nocubes-zombie-mobs
https://www.curseforge.com/minecraft/mc-mods/mo-zombies-wave
https://www.curseforge.com/minecraft/mc-mods/zombie-invasion
https://www.curseforge.com/minecraft/mc-mods/suspicious-zombification
https://www.curseforge.com/minecraft/mc-mods/ryans-zombies
Why: Ever thought that meatures and other undead are nasty? Why not make it worse with including zombified animals and other zombie variants to make living much more difficult!

eternal scarab
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Modpack: All Forge Modpacks
Suggestion: don’t get rid of biomes you’ll go!
Why: having used both BOP & BYG a lot, I vastly prefer BYG for the style and feel of their biomes, as well as their amazing end biomes that BOP lacks! While BOP is great, and would make forge more unique, I would recommend including both and then disabling overlapping biomes in the BOP config. Best of both worlds, no overlap.

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Modpack: All Forge Modpacks
Suggestion: infernal expansion
Link: https://www.curseforge.com/minecraft/mc-mods/infernal-expansion
Why: after Betternether this is the best nether expansion mod I’ve ever seen. It’s integration with BYG is amazing! It adds so much life to the nether and makes forge modpacks feel more unique.

heady sonnet
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Modpack: Prominence I [FORGE] and SteamPunk
Mod Suggestion: Villager Workers
Link: https://www.curseforge.com/minecraft/mc-mods/workers
Why: If you live near or in a village, and want to have some sort of automation, then Villager Workers can be hired to do what you want them to do based on their specific job profession. They are easily configurable and moved around when needed as there is a command screen for them.

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Modpack: Prominence I [FORGE] and SteamPunk
Mod Suggestion: Biomancy
Link: https://www.curseforge.com/minecraft/mc-mods/biomancy
Why: Ever thought of using your body to achieve what you want instead of your brain? What about using the flesh of other creatures instead to achieve what you want? This mod is a unique mod that makes use of literal body parts to create machinery that is alive, and also disgusting.

radiant river
acoustic tulip
woeful plaza
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add createaddition to priority list above techreborn

modest ridge
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Modpack: Fear: Nightfall
Resource Pack and Mod Suggestion: Fresh Animations & Entity Model Features
Links: https://www.curseforge.com/minecraft/texture-packs/fresh-animations & https://www.curseforge.com/minecraft/mc-mods/entity-model-features
Why: This resource pack gives lots of vanilla mobs better animations, but I'm mainly suggesting it because it gives the Zombie and Spider better animations which will fit the theme of this modpack, and the Zombie animation is also compatible with TZP. I'm suggesting Entity Model Features because that's the only way the resource pack will work without OptiFine. If you want you could also add these extensions for Fresh Animations: https://www.curseforge.com/minecraft/texture-packs/fresh-animations-extensions/files/4354647 & https://www.curseforge.com/minecraft/texture-packs/fresh-animations-extensions/files/4354644. The first one makes spiders creepier, and the 2nd one adds emissive textures for some vanilla mobs such as the Iron Golem, Drowned, Stray, and Guardians which I feel fit the modpack's theme. Do note that both of the extensions have to be loaded after FA for them to work correctly.

heady sonnet
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Optifine Is Not Compatible

silent fox
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Modpack: Better MC [Fabric] 1.19.2 or whatever better minecraft msot current version is Mod Suggestion: Midnight Controls Link: https://www.curseforge.com/minecraft/mc-mods/midnightcontrols Why: If Better MC aims to truly be better than Minecraft vanilla, it should have something very essential vanilla minecraft itself is missing: controller support.

modest ridge
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Modpack: Fear: Nightfall
Mod Suggestion: Sophisticated Backpacks
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Why: With Sophisticated Backpacks installed, there's a chance for a mob to spawn wearing one, and when a mob spawns wearing one, there's a chance it'll spawn playing music from the backpack using one of vanilla Minecraft's music discs. When this happens, it can be rather spooky, especially if you can't see the mob playing the music. It's even spookier when they spawn playing music disc 11, 13, or 5. I just feel it would fit the modpacks theme a lot, plus it always helps having more portable storage for the players.

slim spoke
west lintel
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Modpack: Prominence 2 [Fabric]
Mod: Dark Utilities (https://www.curseforge.com/minecraft/mc-mods/dark-utilities)
Why: It's in prominence 1

Also it's a mod that adds quite a bit of items/blocks that are useful in a multitude of circumstances. Some notable examples are vector plates, ender hoppers and sleep charms.

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Modpack: Prominence 2 [Fabric]
Mod: Nature's Compass (https://www.curseforge.com/minecraft/mc-mods/natures-compass)
Why: It's in prominence 1 :)

It's just a small mod that adds a compass that let's you search for specific biomes. This is perticularly useful when looking for things that only show up in certain biomes like the structures from the graveyard mod.

rare magnet
west lintel
heady sonnet
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All mods that are in Prom 1 will be in Prom 2 once they have a 1.20 version.

stoic arch
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Modpack: Medieval MC
Mod: Armor Points++ (https://www.curseforge.com/minecraft/mc-mods/armorpoints)
Why: Provides roughly the same functionality as Overloaded Armor but also has a health overlay, making the GUI cleaner. Compatible out of the box with the modpack. Can be used to replace Overloaded Armor OR simply install as is but turn off armor bar

Note: Armor points++ is available in multiple versions of MC and has both fabric and forge versions. This could be implemented in all variants of Medieval MC. I used 1.16.5 in installing tho and it works

visual lance
modest ridge
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Modpack: Every Forge and Fabric Modpack That This is Applicable For
Mod Suggestion: Inventorio
Link: FORGE: https://www.curseforge.com/minecraft/mc-mods/inventorio-forge
FABRIC: https://www.curseforge.com/minecraft/mc-mods/inventorio
Why: With inventorio, inventory management suddenly becomes much easier as a lot of the clutter is cleared up out of it. There's a slot for your sword, pickaxe, shovel, axe, and hoe; a tool will be automatically used when the situation is right, such as once you start punching stone you automatically switch to your pickaxe if it's in the pickaxe slot in the inventory. The offhand is made better as you can have multiple things that you can switch between because you can have 4 items in the offhand slots, which can be upgraded to 8 slots later. You can upgrade your inventory with a 2nd inventory, quite literally, and ender chests now have the same storage as double chests. There's probably other features that I don't know about too. I'm suggesting this because even with backpack mods, you can still fill up very quickly, at least I do.

modest ridge
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Just a small suggestion for the performance guide, but y'all should add a section talking about setting Minecraft's preferred GPU to your discrete one if you have both a discrete and integrated GPU as I've noticed that minecraft seems to select the iGPU over the dGPU if you have your preferred GPU set to Auto-Select with an NVIDIA GPU. At least it's like that for me.

candid torrent
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Modpack: Medieval Minecraft Fabric (1.19+)
Mod Suggestion: Numismatic Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/numismatic-overhaul
Why: basically changes emeralds into a form of currency used to trade, in other words makes the world a bit more interesting. You are able to obtain said coins in new worlds from funny ruins and stuff, or you are able to get it via trading with villagers, or killing pillagers.

eternal scarab
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Modpack: Better MC Forge BMC3
Mod Suggestion: Copper Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/copper-overhaul
Why: Makes copper way more useful! Copper rails, copper armor that can channel electricity, magnetization mechanics that can make elevators, vertical red stone copper wires, and locksmithing. Has a great wiki. Very user friendly.

normal ice
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Modpack: Better MC Forge (1.19.4, 1.19.2)
Mod Suggestion: Immersive Caves
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-caves
Why: Makes the seemingly unchanged cave systems of minecraft more interesting by creating many new types of caves that correspond to surface temperature, humidity, and erosion above them.

dim mica
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Just a suggestion not sure if it’s just Because 1.20 is new but add quests to prominence 2 1.20.1

It helps with game play to discover the mods 🙂

eternal scarab
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Modpack: Better MC Forge BMC3
Mod Suggestion: Enchantment Transfer
Link: https://www.curseforge.com/minecraft/mc-mods/enchantment-transfer
Why: Adds the ability to rip enchantments off of items, which is especially useful with the huge amount of enchants added in modpacks. You can configure it to be very expensive which I feel would keep some of the vanilla balancing (otherwise once you reach the end its a hay day of crazy powerful enchantments). But, this would make it much easier to explore exciting new enchantments on your fancy netherite armor that otherwise couldn't have been done without countless hours of repetitivie grinding.

modest ridge
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Modpack: Better MC 1.18.2 [FORGE] - BMC2, Better MC 1.19.2 [FORGE] - BMC3, and Better MC 1.19.2 [FABRIC] - BMC1
Mod Suggestion: More Slabs, Stairs, and Walls
Link: https://www.curseforge.com/minecraft/mc-mods/more-slabs-stairs-and-walls
Why: This mod adds a slab, stair, and wall variation for numerous vanilla blocks that don't have one, including, but not limited to, dirt slabs, stairs, and walls, grass slabs, stairs, and walls, and concrete stairs, slabs, and walls. This link here has a full list of slabs, stairs, and walls inside of this mod currently: https://nibaru.notion.site/More-Slabs-Stairs-and-Walls-Blocks-2042703d96b844ffbed5a00beb5afc1d

Nick's Workspace on Notion

Adds slab, stair and wall blocks that are missing from vanilla Minecraft.

midnight coral
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Modpacks Every Mmc Forge pack Every Bmc

upbeat lagoon
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Modpack: Better Minecraft Forge & Medieval Minecraft Forge
Mod Suggestion: Origins mod & Collections of Singiro (Forge port of Medieval origins)
Link:
https://www.curseforge.com/minecraft/mc-mods/origins-forge
&
https://www.curseforge.com/minecraft/mc-mods/collection-of-singiro
Why: Origins mod is an interesting and entertaining mod adding a variety of new options of how to play the game through the form of different races. Each race comes with it's strengths and weaknesses, causing for cool and unique experiences, as well as challenging new ways to play the game. As a result, this mod adds a ton of variability to the game, and more playtime, as well as an option to acquire an end game netherrite item to change your race again if you wish to challenge yourself if you get one that's difficult to play. (Also playing as a race is optional)

ADDITIONALLY!

The mods i personally like to add on my own, but I lack knowledge on how to tweak the configs to add certain foods to the diet of some races in the origins mod. There are some races you can play that can only eat meat, or can only eat vegetarian food, but because there are so many food items in this modpack, not all of them are detected by the mod as being allowed even if they fit one of the two categories or neither. So i was hoping to be able to get an experience where someone who knows how to edit the config can fix some of the inconsistencies in that regard, and add on some of the modded food items as being allowed that don't register. It sucks to be a carnivore and not be able to eat any of the modded fish because the mod thinks it's not a fish! can you believe that!? "can't have shit in Detroit". VH_AngyMad

TL;DR: Origins adds a lot of new and unique ways to engage with the game that add both strengths and weaknesses depending on what race you play as. However some tweaks need to be made to the config to account for modded food for carnivore & vegetarian races.

upbeat lagoon
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Modpack: Medieval Minecraft
Mod Suggestion: Regions Unexplored
Link: https://www.curseforge.com/minecraft/mc-mods/regions-unexplored
https://www.youtube.com/shorts/YM5MkNe5sQE
Why: Regions unexplored adds a ton of new biomes in both the nether and overworld. However, I'm mainly interested in it for it's underground biomes it adds, making some caves more interesting with lush new types of fauna, or fascinating crystals, or stalactites. They're super neat looking, check em out!

The Regions Unexplored mod makes caves look amazing!
Mod & Shaders used:
Regions Unexplored
Complementary Shaders
Nostalgia Shaders
SORA Shaders
#shorts

▶ Play video
versed venture
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Modpacks: Every Bmc Fabric pack
Mod: Crafting Automat
Link: https://www.curseforge.com/minecraft/mc-mods/crafting-automat
Why: This mod adds a single block to the game: the Crafting Automat.

• Autocrafts a recipe when it receives a redstone pulse.
• Dispenses the result into any adjacent container.
• Stays true to the vanilla experience.
• Also works like a normal crafting table with persistent inventory.

native wasp
old bridge
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Modpack: Steampunk
Config suggestion: Cold Sweat. Make the soul sprout like double or triple the current fuel value & add a way to get more like haunting a glow berry or washing soul sand with a 4% chance anything really.
Why: it takes 80 years for it to grow even in optimal conditions and then when you put it in the lantern you get like 30 seconds a sprout or something ridiculous when you had to wait an hour or so for it to grow when it only had 33% chance to have a sprout on the stalk.

upbeat lagoon
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Modpack: Medieval Minecraft [MMC3]
Mod Suggestion: Collection of Singiro
Link: https://www.curseforge.com/minecraft/mc-mods/collection-of-singiro
Why: Why not? it's already in MMC2, and it's updated to 1.19.2. It would just need a carryover of any config edits from MMC2, or update to accommodate any modded foods so carnivores can eat some modded meat without the game going "that's not meat" when it is and vice versa with vegetarian origins. Also the fae may need some edits to mark what armor is considered "cold metal" that can't be worn, by default it's iron, but silver armor should also be added to the list of armors not able to be worn cause it's accurate to the mythology.

TL;DR:

Add Collections of Singiro, it's already in MMC2, it just may need some config updates for other mods, or a carry over of MMC2's config. AND BECAUSE THE MOD IS FUCKING COOL OKAY LW_DesksmaccingFAST

upbeat lagoon
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Modpack: Medieval Minecraft [MMC3]
Mod Suggestion: (idk what mod would allow this but i'm sure someone knows, will edit when it's found) Some sorta mod to make it so we can get different wood variants of barrels.
Link: (see above message)
Why: Better Minecraft already has this feature, i just want it ported over, so we have a bigger variety of different barrels with different textures/vibes.

modest ridge
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Modpack: Every Fabric Modpack
Mod Suggestion: Litematica
Link: https://www.curseforge.com/minecraft/mc-mods/litematica
Why: Litematica is a mod that was written from scratch and includes all of the features from the old Schematica mod except for the printer. This mod just makes building things in survival way easier as you can first build it in a flat world in creative then make a schematic of it, and place it down in a different world/server to get a list of the total materials needed to build it in survival, and a hologram showing where every block is meant to be placed and what block needs to be put there. It even shows all the entities and their exact locations when the schematic was first made, but you can hide the entities if you want to. This mod goes especially well with a mod like world edit. The printer from Schematica is also planned, alongside many other features.

modest ridge
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Modpack: Fear: Nightfall
Mod Suggestion: Fog Looks Good Now
Link: https://www.curseforge.com/minecraft/mc-mods/fog-looks-good-now
Why: This mod creates a greater sense of depth in the atmosphere by shifting the fog start closer while still maintaining the render distance, which can be rather eerie at times which fits the theme of the modpack. I'm also suggesting it for the players who either don't want to use shaders for the increased fog, or just simply can't run the shaders.

tardy junco
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Modpack:Prominence
Mod suggestion: create enchantment industry

midnight coral
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Modpack: Steampunk
Mod Suggestion: Create Mechanical Extruder
Link: https://www.curseforge.com/minecraft/mc-mods/create-mechanical-extruder
Why: In vanilla create mod there's not many things you can automate which is I believe is gold and iron. This mod allows developers to add more ore to be automated to expand the game play of one of the two tech mods (create).

stoic arch
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Modpack: Medieval MC(MMC2 &3 - forge)
Mod Suggestion: Knight Quest
Link: https://www.curseforge.com/minecraft/mc-mods/knight-quest
Why:
Knight Quest adds a lot of armor variety and not just knight armors. You have squires, pirates, and even ninjas and samurai.
Considering of how Epic Knights got abandoned, I would say this is a better alternative than Epic Paladins as it fits in more with the modpack as well

little gale
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Modpack: Medieval MC [FORGE] - Survival Unchained [FORGE]
Mod Suggestion: Crimson Steve more mobs
Link: https://legacy.curseforge.com/minecraft/mc-mods/crimsonsteves-more-mobs
Why: adds new bosses such as redstone monstrosity, Reanimated temple, Phantom tamer; and other mobs like zombie illagers, ender ravagers, etc; which adds more variety to the world and dimensions for exploration and new challenges that we will have the opportunity to face (since its mechanics and animations are well implemented). ambien adds player friendly troops and new members to vanilla raids
the mod is currently highly configurable and actively receives updates
https://youtu.be/yS6WWJwv-UY

Minecraft : CrimsonSteve's more mobs |All Bosses

00:00 Crude redstone monstrosity
02:26 Cyborg vindicator
02:58 T-Rabus
04:58 Reanimated temple
08:20 Redstone monstrosity

shader: BSL Shaders https://www.curseforge.com/minecraft/customization/bsl-shaders

mod: CrimsonSteve's more mobs
https://www.curseforge.com/minecraft/mc-mods/crimsonste...

▶ Play video
torpid gulch
#

Redu

dreamy zephyr
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Minecraft: CrimsonSteve's more mobs mod ...

whole marsh
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Mod Suggestion: Diagonal Chains
Why: We have diagonal fences and windows, why not chains? This would be more than chains on the X or Z axis, but the Y, as well. Want a floating Nether Portal with diagonal chains holding it to the ground? Now you can!

mint quiver
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Mod Suggestion: Chipped by terrariumearth Why: Adds variations to a lot of blocks

unborn wing
silent osprey
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ube delight

vague glade
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Modpack: Prominence I (Fabric)
Mod Suggestion: (Let’s Do) Bakery & (Let’s Do) Candlelight & (Let’s Do) Beachparty

https://www.curseforge.com/minecraft/mc-mods/lets-do-bakery/files

https://www.curseforge.com/minecraft/mc-mods/beachparty/files

https://www.curseforge.com/minecraft/mc-mods/lets-do-candlelight

Why: I really enjoy everything Meadow and Vinery add to the Prominence I pack. The blocks are great for decoration and the food and drink items add a lot of texture and depth to the gameplay. It would be awesome to incorporate more from the other mods in the set!

Update- The newest version of Vinery has removed their kitchen and foods to be placed in the Bakery and Candlelight mods. Another reason to add them!

silent merlin
old bridge
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Modpack: Steampunk

Recipe suggestion: crushing glow berries can give glowstone dust like 25% for 1, glow shrooms could be like 100% for 2 since its harder to grow the nether warts trees. Create crushing wheels

Why: so you can farm berry bushes with create then haunt them and crush to get glowstone or grow netherwart trees. the spirit mod (mainly the addons) take like 5700 glowstone (not including soul crystal and soul cage cost) just for the pylons and revitalizer alone and its painful to try to get to that point

idle sonnet
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Modpack: Prominence II [FABRIC] , Medieval MC [FABRIC] - MMC2 , Better MC [FABRIC] - BMC2

Mod Suggestion: Mystical Index

Link: https://www.curseforge.com/minecraft/mc-mods/mystical-index

Why: I have worked very hard on this mod and it seems like a good fit for many packs. Includes early game storage options, includes resource generation with mob loot, includes a robust villager system for breeding/trading with villagers,and includes a few utility books to make life a little bit easier.

If there is a reason why a mod like this cant be included please let me know what I can do to improve it. I am open to all suggestions to make it easier to integrate into a modpack. Im also looking for new ideas to expand the mod 🙂

west lintel
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Modpack Prominence II FABRIC Medieval MC

modest ridge
umbral mortar
timid tiger
#

Modpack: Medieval MC
Mod Suggestion: From the Shadows
Link: https://www.curseforge.com/minecraft/mc-mods/from-the-shadows
Why:
It adds a creature called the nehemoth which looks fairly intimidating, has some pretty good animations, and it turns to stone in sunlight.

It just looks hella cool, and I'd be terrified to encounter something like it in the overworld or in the Nether.

The mod also adds "froglins", which are another tribal mob. Like kobolds, or other things. Villagers are nice and all, but Minecraft is a big world, and "humans" shouldn't be the only creatures civilizing it.

tropic arrow
earnest prawn
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Balancing

lapis wraith
#

Modpack : Better Minecraft [Forge] 1.20.1 - Mod Suggestion: Biome Makeover - Link: https://www.curseforge.com/minecraft/mc-mods/biome-makeover - Why: this mod refreshes four vanilla biomes: Dark Forest, Swamp, Badlands and Mushroom Fields. The mod appeared in earlier versions of BMC packs. adds: two new structures , refreshes the mansion, four new wood, many new mobs, and a new boss in the mansion.

timid tiger
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Modpack: Medieval MC [FABRIC]
Mod Suggestion: Create
Link: https://www.curseforge.com/minecraft/mc-mods/create-fabric
Why:
I actually tried to add this mod manually to my game, but it doesn't seem to work with the modpack. I'm not sure what wired are getting crossed, but I personally feel like the Create mod could add a lot of customizability to any settings or structures you try to make.

silent osprey
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create bad for mmc

little gale
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Modpack: Medieval MC - Better Minecraft - Survival Unchained
Mod Suggestion: Deep Dark Enhanced Datapack
Link: https://www.planetminecraft.com/data-pack/deep-dark-enhanced-v1-2-mobs-structures-items-etc/
Why: this datapack is responsible for giving an "Upgrade" to the deep dark in all areas, from more imposing structures (like heights and others) to new mobs, items and a new boss, the keeper.
I think it can add more variety and reasons for people who want to explore the deep dark more, and with the addition of a new boss, put it as a goal for the free missions in which if it is defeated, it can give a juicy reward in addition to the new items that will allow us to enter these new ancient cities and be able to face this boss in which he is very hard to defeat.
https://www.youtube.com/watch?v=BnhSSAadhhM

I completely overhauled Minecraft's Deep Dark in preparation for Minecraft 1.20. New Warden, New Mobs, New Items, New structures....its a complete transformation!

Get the Data Pack now for FREE! - https://www.planetminecraft.com/data-pack/deep-dark-enhanced-v1-2-mobs-structures-items-etc/

Join my Discord! - https://discord.gg/JPxr7KzPds

Make ...

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uneven kindle
#

Prominence I [Fabric] 1.19.2
since you have removed player-ex from the pack re-add feral claws back into play

modest ridge
#

Modpack: Fear: Nightfall
Mod Suggestion: Tenebrous Lands
Link: https://www.curseforge.com/minecraft/mc-mods/tenebrous-lands
Why: It's a mod that adds numerous scary looking creatures that would really fit the theme of the modpack. It also still has plans to add more creatures and spooky structures in the future. Keep in mind that this was made by the same developer of the Mutationcraft mod though, so it may or may not be unbalanced right now. If it is, hopefully it gets a balance patch in the future.

upbeat lagoon
#

Modpack: Medieval Minecraft (MMC3) [v17]
Suggestion: Don't have a mod suggestion for this, only a texture fix & lighting fix.
Why: Some weathered blocks and bits in Medieval Minecraft don't have the same textures as their non-weathered counterparts, and thus look very strange due to being based on the default textures. Additionally, shaders isn't working on some weathered stuff like weathered iron bars. They suddenly lose all shadows and glow like an enderman's eye, or spider's eyes.

stoic arch
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Textures

main hollow
silent osprey
#

orignsj++

buoyant marten
midnight coral
#

datapacks

main hollow
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Modpack: Fantasy Realms
Mod Suggestion: Born in Chaos
Link: https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
Why: Born in Chaos is a mod that adds lots of aggressive mobs with its own special features, as well as adding new weapons and armor, new decorative blocks, as well as new structures. Mod aims to diversify and complicate your survival by adding a variety of opponents that require a specific approach and tactics. With Born in Chaos, you will once again have a sense of fear of going out at night and exploring the dark caves, because now there will be dangers everywhere.

modest ridge
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Modpack: Every Forge Modpack
Mod Suggestion: Pop!
Link: https://www.curseforge.com/minecraft/mc-mods/bubbles
Why: This mod adds the unused bubble popping animation and sound to bubbles when they reach the surface of water. It's a very minor detail that most probably won't notice, but either way, it fits every modpack perfectly, especially bettermc.

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Modpack: Every Fabric 1.18.2 to 1.20.1 Modpack
Mod Suggestion: Make Bubbles Pop
Link: https://www.curseforge.com/minecraft/mc-mods/make-bubbles-pop
Why: This adds the unused bubble popping animation when bubbles reach the surface. It also overhauls the bubble physics so they rise more realistically to the surface, and even have collision with other blocks. It also makes it so bubbles float out of chests when opening them underwater, and it makes bubbles fly around (Or disperse?) when tnt explodes underwater. The modrinth page shows the features it has in video form: https://modrinth.com/mod/make_bubbles_pop. This mod also has a forge version for 1.19+, so if you prefer it over Pop!, you can use this one instead of Pop! for some forge modpacks. It however doesn't add the popping sound. These are very minor details that most probably won't notice, but either way, they fit perfectly in every modpack, especially bettermc.

strange juniper
#

Modpack: All
Mod Suggestion: For Corpse, "lie_on_face = true" should always be the default.
Why: It's a more realistic death position. 🤡

modest ridge
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Modpack: Better MC 1.20.1 [FORGE] - BMC4 and Better MC 1.20.1 [FABRIC] - BMC2
Mod Suggestion: Armor Trim Item Fix
Link: https://www.curseforge.com/minecraft/mc-mods/armor-trim-item-fix
Why: This mod makes it so each armor trim won't look the exact same in your inventory with every material and armor trim type. Instead it uses what they look like on your character in-game.

unkempt field
midnight coral
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Modpack: Medieval Minecraft 1.19.2 [Forge] - MMC3
Suggestion: Disable Mimcream
Why: You can duplicate armor using jobs+ unbreakable perk and mimcream, removing mimicream will disable this and prompt teams of people to actually get armor for each one of themselves instead of just one person getting it and then duplicating it.

robust tundra
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Modpack : Prominence I [Fabric]

Suggestion : Add Dank Storage
https://www.curseforge.com/minecraft/mc-mods/dank-storage-fabric

Why : Thought it is a really strong and maybe a borderline broken storage system/backpack,
why consider this mod then?
I don't want to change anything about the balancing but I want to point the fact there is a lot of mods that adds humongous amount of different block, ores and dropped items just by mining which cannot be contained in player's inventory or in the backpack in its strongest tier.
Shulker box or any backpack or stronger version of either of them aren't a solution as to why : When it becomes too annoying to pick up and sort inventory people just don't pick up item. When it happens, thousands and maybe millions of active entity gets to the ground and are never picked up resulting in lag.

Another solution i've been given is AE2 which, will solve this problem, but require end game to be able to use quantum / wireless features of AE2. Which is not early enough to prevent people from using a modular drill that drills 121 blocks almost instantly and already destroy TPS just by normal gameplay.

Dank in the other hand automatically picks up item that are programmed (by the user) to be picked up. If the user wants cobblestone in the Dank, which is a sort of backpack, will pick up the cobblestone directly and store it in the Dank.
If the user want the cobblestone to be destroyed, it will destroy it automatically.

All of that is resulting in happier players due to better QOL and better performance due to items being picked up automatically.

main plume
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Modpack: Steampunk
Mod Suggestion: Decorative Blocks
Link: https://www.curseforge.com/minecraft/mc-mods/decorative-blocks
Why: It fits the theme in my opinion and it adds the most useful block ever: Wooden Support (For example it very useful for building compact walkable create contraptions like elevators and trains). Also it is compatible with the wood compat mod already in the pack.

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Modpack: Steampunk
Mod Suggestion: Framed blocks
Link: https://www.curseforge.com/minecraft/mc-mods/framedblocks
Why: Adds useful shapes to every block texture (incredibly useful for building steampunk glass roofs and stuff). The blocks work with create contraptions allowing more detailed trains and carriages.

modest ridge
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Modpack: Every 1.20.1 Modpack
Mod Suggestion: Heracles
Link: https://www.curseforge.com/minecraft/mc-mods/heracles
Why: It's a questing mod available for both forge and fabric, and 1.20.1. It's pretty much FTB Quests, but there may be some changes to it. Plus it just released on Curseforge, and will be updating regularly on it and Modrinth. You can also check out the rest of the Project Odyssey mods too, Argonauts, Prometheus, and Cadmus.

dapper mica
midnight coral
civic prawn
modest ridge
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Too Broken

devout hedge
thick gulch
#

Modpack Prominence I Forge

hidden plaza
heady sonnet
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Modpacks: Prominence I, Prominence II [FORGE] and [FABRIC], and SteamPunk:
Mod Suggestion: Better Days
Link: https://www.curseforge.com/minecraft/mc-mods/betterdays
Why: Ever thought that you want to speed up some nights in order to avoid getting attacked by mobs? Then this is a nice mod that allows you to skip the sleep function and just let the night move faster. It is also configurable and removes the player threshold to make it more balanced and convenient.

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Modpacks: Prominence I, Prominence II [FORGE] and [FABRIC], and SteamPunk:
Mod Suggestion: Bronze and Viking
Link: https://www.curseforge.com/minecraft/mc-mods/bronze-viking
Why: The idea of becoming a viking and going through the 9 realms to fight bosses is a fun idea. It brings incentive to the idea of while there is still tech, we still live in a world full of mystical entities.

heady sonnet
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Modpack: Prominence I [FORGE]
Mod Suggestion: Enigmatic Legacy
Link: https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy
Why: It is a fun addition to make the player experience a difficulty spike by choice. And with the added difficulty comes in with special trinkets that may help players who selected this.

modest ridge
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Modpack: Every 1.19.2 and 1.20.1 Fabric Modpack
Mod Suggestion: Mixin Conflict Helper
Link: https://www.curseforge.com/minecraft/mc-mods/mixin-conflict-helper
Why: Mostly copy and pasted from the mods description: This mod catches injection exceptions when two mixins conflict. It finds the culprits and displays a user-friendly GUI, explaining the problem and providing buttons to report the issue to the mod's issues page. Once interacted with, the game crashes as usual.

Keep in mind that sometimes this mod isn't perfect though as it ignores mixin redirects right now, for example, it says that the latest version of Redirectionor and Sodium have mixins that make them incompatible with eachother, even though they aren't, and clicking the "X" or either "Redirectionor" or "Sodium" on the GUI will boot the game up with no issues. Support for mixin redirects is planned for the future though, just low priority.

modest ridge
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Modpack: Every Fabric Modpack Waiting for BYG to Update to 1.20.1+
Mod Suggestion: Regions Unexplored
Link: https://www.curseforge.com/minecraft/mc-mods/regions-unexplored
Why: It's a mod that adds tons of biomes that are a similar style to BYG, but it one ups BYG in the regard that it adds cave biomes, and, come the 0.5.0 rework, will add some ocean biomes too. It however doesn't add as many nether biomes as BYG, and it doesn't add any end biomes yet. Version 0.6.0 of this mod will focus on oceans too. I'm mainly suggesting this though because I just learned that the BYG devs may wait until 1.21 to update the mod, and, as a result, skip 1.20 (Most likely), as one of them has burnout right now, but I'm not exactly sure how true of a statement them waiting until 1.21 is. Yes, I know this won't make the Fear Nightfall modpack feel as unique from the rest as it could, but I think the best option would be to not leave 1.20.1 fabric users without a large scale biome mod until 1.21 because a BYG dev has burnout, if them waiting until 1.21 is true.

buoyant marten
thick gulch
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Final Boss: Chorb

Phase 1: The Bland Ballad

In the grand arena of satire, players face the enigmatic Chorb, a massive, mellow, and monotonous giant yellow ball. His eyes, akin to ping-pong balls, stare vacantly with an unchanging poker face, embodying the epitome of indifference. His initial phase begins in a realm characterized by blandness, as he floats within a sea of clichéd dialogue bubbles, each containing a pun or a tired catchphrase. Players must engage with these overused lines to break the monotony and reveal the underlying "weak points" of Chorb. However, Chorb's attacks are equally uninspired - he hurls stale one-liners like "Did you hear about the claustrophobic astronaut? He just needed a little space!" Players must dodge these punny projectiles while mocking the banality of Chorb's humor. As his health diminishes, Chorb's poker face finally falters, revealing a hint of frustration.

Phase 2: Sudsy Shenanigans

Suddenly, the arena morphs into an extravagant, cartoonish bathroom complete with a shower, rubber ducks, and a comically oversized loofah. Chorb, bewildered by the sudden transformation, floats beneath the showerhead. A cascade of water pours down, causing Chorb to exclaim, "This wasn't in my script!" The shower attack becomes the primary mechanic of this phase, with players having to guide Chorb to avoid the relentless streams of water and soap bubbles. To heal himself, Chorb inexplicably summons a plate of shrimp, munching on them in between dodging showers. Players must use the environment to their advantage, causing the rubber ducks to explode and create makeshift obstacles for Chorb. As players mock the absurdity of the situation, Chorb's health gradually regenerates, but his expression becomes a mix of discomfort and determination.

Phase 3: Woke Madness

As Chorb's health reaches a critical point, the arena transitions once again, this time into a surreal landscape that distorts reality. The battlefield is a swirling vortex of memes, internet fads, and pop culture references. Chorb's poker face crumbles entirely, revealing an expression of exasperation. In this phase, players engage in a battle of wits, using their knowledge of memes and internet culture to counter Chorb's attacks. Chorb hurls GIFs and viral videos at players, while players retaliate by triggering powerful meme-based abilities. The screen is filled with hilarious chaos, as cat videos distract Chorb, and rickrolls momentarily stun him. In a final attempt to regain his composure, Chorb initiates a "cancel culture" attack, attempting to silence players with oversized "Unfollow" buttons. Players must respond with a barrage of ironic hashtags and unfazed laughter. As Chorb's health dwindles, he finally concedes defeat, his poker face replaced by a hilarious mixture of resignation and disbelief.

mortal mauve
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cant believe the chorb has done the woke!!

heady sonnet
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Remember that chorb isn’t even his final form!!

karmic kestrel
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If Chorb becomes the final boss of ANY lps Modpacks I'll recreate the insert the falling metal pipe meme here and Change my username to TheChorbEmperor and my pfp to chorb for a month.

modest ridge
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Modpack: Fear: Nightfall
Mod: EMI (With JEI installed alongside it)
Link: https://www.curseforge.com/minecraft/mc-mods/emi
Why: It's another recipe viewing mod, and I feel it would make Fear: Nightfall feel more unique from the rest of the modpacks, plus it has things like a recipe tree. You can even install JEI alongside it to get JEI and EMI features with EMI's style. Pretty sure installing JEI alongside EMI also lets you use JEI addons with EMI aswell. Keep in mind though that, if y'all decide to replace JEI and REI with EMI in every modpack, it only has full support for every recipe JEI has support for, and I don't think full support for every recipe REI has support for will ever come, but that doesn't matter much though as JEI and REI both support recipes from virtually every mod anyways.

wide breach
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Modpack: Medieval MC Fabric
Mod Suggestion: Create
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: Since Medieval MC is more fantisy then true medieval and even iin medieval times there were still windmills and water wheels used to help farmers process grains. I think allowing a base version of create would really bring out some builds and help with farming which doesnt play a huge part in the modpack.

silent osprey
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Finala Bossa CHorba

haughty pagoda
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Regions Unexplored for Forge?

west lintel
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Modpack: Prominence 2 Fabric
Mod Suggestion: Simple Magnets (https://www.curseforge.com/minecraft/mc-mods/simple-magnets)
Why: While we don't really need another magnet mod this mod also adds to the block that can disable magnets in an area which can be useful for in-world autocrafting among other things.

dim lagoon
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Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Pots and Plants (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/pots-and-plants
Why: Pots and Plants adds new crops, plants, and blocks that enhance the decoration part of minecraft. These new plants and crops only spawn in certain biomes, allowing for more exploration to those who want them.

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Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Ants Unleashed (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/ants-unleashed
Why: Ants Unleashed adds a new structure to the game that can only be found in the badlands or the destert, the Ant Hill. The Ant Hill houses the Ant Queen, a new challenging boss in the overworld who will summon Drone Ants and Fire Ants to attack you. Along with them are normal Ants and Fire Ants who are protecting the loot inside of the Ant Hill.

winter mica
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Modpack: Better Minecraft [Fabric] BMC2 1.20.1
Mod Suggestion: Remove Frostiful mod
Link: https://www.curseforge.com/minecraft/mc-mods/frostiful
Why: I feel like this mod does not make Minecraft better. It's just a hinderance and makes it annoying to explore around. You can't go 5 minutes in the night or in a cold biome without needing to place a campfire down, and you only get max 1 minute of warmth with the campfire/log. Also you need to swap your good armor for fur armor just to reduce the effect. All my friends on my server agree the mod sucks and should be removed. Maybe in a pack like prominence it fits better, but I feel like for the basic BMC packs it should be removed.

carmine prawn
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i suggest to all chorbzens

heady sonnet
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Modpack: Prominence I [FORGE]
Mod Suggestions: Mr Crayfish's Gun Mod, Scorched Guns, Create Guns, and Haywire Robots, Bandits and Guns- A Scorched Bronze Addon
Links: https://www.curseforge.com/minecraft/mc-mods/mrcrayfishs-gun-mod
https://www.curseforge.com/minecraft/texture-packs/create-guns
https://www.curseforge.com/minecraft/mc-mods/scorched-guns/screenshots
https://www.curseforge.com/minecraft/mc-mods/haywire-robots-bandits-and-guns-a-scorched-bronze
Why: Considering how tech intensive the forge side of Prominence is, I believe it would be appropriate to introduce some guns that are not too overpowered nor too weak, as well as some enemy machinery that will attack you, not just living monsters and animals.

heady sonnet
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Modpacks: Prominence I and II [FABRIC]
Mod Suggestion: Happiness (is a) Warm Gun
Link: https://www.curseforge.com/minecraft/mc-mods/happiness-is-a-warm-gun
Why: Similar to Mr. Crayfish's Gun Mod, this one adds in nice modeled guns that aren't that overpowered and their materials are reasonably priced when crafting. It also gives a chance for Hunter class to switch to a reliable weapon when it comes to a swift and accurate shot. Not only that, this introduces some Demons and Illagers holding guns, so it won't just be us players going around with a gun.

pastel cove
thick gulch
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Modpack Better MC 2 3 4 Forge 1 18 2 1

muted wolf
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Modpack: SteamPunk
Mod: https://www.curseforge.com/minecraft/mc-mods/star-wars-planets-ad-astra
Why: Ad astra extra content, star wars pew pew i love planents

EDIT: a cool expansion to ad astra while also fitting the tech part of the modpack in a small way with items. largely more exploration and biomes, planets, new structures and expands on the fantastic baseline by ad astra

main hollow
wooden cedar
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Modpack: All Fabric 1.20.1 ones (Medieval MC [FABRIC], Better MC [FABRIC], Prominence II [FABRIC])
Mod suggestion: AutoSlabs
Link: https://github.com/Andrew6rant/Auto-Slabs (hasn't been approved yet on CF, but here is the project page: https://www.curseforge.com/minecraft/mc-mods/autoslabs)
Why: Because it allows all slabs to be placed vertically, without adding tedious crafting or a single new block. I also want to stress-test it (I am the dev), and there is no test like a live one 👍

weak grail
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**Modpacks: ** All featuring AE2 questline (Prominence I/II, Fabric & Forge)
Questline: Applied Energistics 2
Quests: Spatial IO Port, Certus Quartz Farming, Spatial storage disks
Why: The current AE2 questline contains outdated information (references certus quartz seeds which no longer exist, and doesn't mention budding certus quartz). This updated questline contains information about budding certus quartz, how to use accelerators and a basic outline of spatial storage and its uses. It also changes the layout a bit to make it simpler.

modest ridge
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Modpack: BetterMC [FORGE] - BMC4
Mod Suggestion: Trails and Tails +
Link: https://www.curseforge.com/minecraft/mc-mods/trails-and-tales
Why: It's a mod that heavily expands on the 1.20 update. I haven't actually used this mod yet, but it definitely is rather high quality going based off its description and patch notes for its updates. I even watched the Update 3 video, and even there it looked very high quality. This mod here would definitely fit perfectly into a Vanilla+ modpack like BMC4.

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Modpack: Every Forge 1.16.5 and 1.20.1 modpack.
Mod Suggestion: ExtraDetails
Link: https://www.curseforge.com/minecraft/mc-mods/extradetails
Why: It's another mod that adds a bunch of blocks to build with, over 200 actually. I'd say it's also rather high quality going based off of its mod page. Aswell, checking the images tab shows a couple things you can do with this mod's blocks.

west lintel
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Modpack All modpacks that have AE2 The

tropic jewel
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Modpack: Any forge 1.19.2 modpack.
Mod Suggestion: Debugify Reforged.
Link: https://legacy.curseforge.com/minecraft/mc-mods/debugify-reforged
Why: Recent update fixed compatibility with other mods. Now it is safe to use in big modpacks and have really neat fixes of vanilla bugs, that brings some stability and optimizations. Might also replace a lot of mods by a single one solution.

flat nexus
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Modpack: BetterMC and any other modpack using the stay true resourcepack
Suggestion: remove the cherry leaves files from the pack to remove bushy leaves and keep consistancy with the modpack
Link: https://www.curseforge.com/minecraft/texture-packs/stay-true
Why: currently the included NoBushyLeaves resourcepack doesn't remove bushy cherry leaves, doing this will make the packs more consistant

marsh estuary
wicked lance
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Modpack: Better Minecraft
Mod Suggestion: MoreAxoltols (1.21)
Link: https://www.curseforge.com/minecraft/mc-mods/more-axolotls
Why: Why not more Axolotls types? Also that mod add more features: multiple deleted axolotls // more axolotls // compability with other mods
A Catalog Book to help people to know the Axoltols
Adds new axoltols bucket so, you can know what bucker your little buddie is inside
You can protect Axolotls with big drip leaf as an armor with visual % of durability
Updated to 1.21

ripe bobcat
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Modpack: Prominence 1 [Forge]
Mod Suggestion: Deeper and Darker
Link: https://www.curseforge.com/minecraft/mc-mods/deeperdarker
Why: It adds many new features related to the Deep Dark and a new dimension called the Otherside. Some content from Deeper and Darker: blocks such as sculk stone, gloomslate, and sculk grime; items such as warden tools, the sculk transmitter, and sculk-related mob loot; warden armor; and three different Otherside biomes! Play the mod to find more content and explore hidden mysteries!

winter mica
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Modpack: Better MC [FABRIC] - BMC2
MC Version: 1.20.1
Mod: Plushie Mod
Link: https://www.curseforge.com/minecraft/mc-mods/plushie-mod
Why: Both BMC1 (1.19.2) and Prominence II have this mod. It's a fun mod that I adds a nice collectable to the game and also serves as a cute decoration to have around your base. All my friends enjoyed this mod in BMC1 so would be nice to have it in BMC2.

Edit: FYI, the Plushie mod has been updated to 1.20.1 since June 12, 2023. I have even manually added it to BMC2 and can confirm it all works without issue.

modest ridge
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Previous Mods

woeful plaza
static mantle
uncut yarrow
modern bluff
heady sonnet
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Modpack: Prominence 1 [FORGE] and SteamPunk
Mod Suggestions: Ars Industria, Create: Biomimicry, ViveCraft Compat, Melter, Create: Balanced Flight, Create: Diesel Generators
Links: https://www.curseforge.com/minecraft/mc-mods/ars-industria
https://www.curseforge.com/minecraft/mc-mods/biomimicry
https://www.curseforge.com/minecraft/mc-mods/vivecraft-compat
https://www.curseforge.com/minecraft/mc-mods/melter
https://www.curseforge.com/minecraft/mc-mods/create-balanced-flight
https://www.curseforge.com/minecraft/mc-mods/create-diesel-generators
Why: These create addons have their own usability as they increase the QoL of Create itself and makes players consider their own goals with using Create as they have their own end goal items. Also there is a ViveCraft Compat that will allow VR users to make use of the mods at least.

slim dome
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Modpack: Better Minecraft [Fabric] BMC1
Mod Suggestion: Unloaded Activity
Link: https://modrinth.com/mod/unloaded-activity
Why: Basic QOL mod, this mod would be just perfect paired with fabric seasons, as the snow will melt away without you requiring to go back to the chunk for it to load ticks

noble field
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Modpack: prominence II (FORGE)
Mod: Super Factory Manager
Link: https://www.curseforge.com/minecraft/mc-mods/super-factory-manager
Why: Super Factory Manager, or SFM, allows automation using a simplistic coding language without having a lot of knowledge on coding. It even has some "example" programs you can use to learn from. This is actually fork of the "Steve's factory manager" for those who know about it. Though theres a difference. Instead of a flow chart like design, it uses a scripting language. I feel that SFM can automate complex tasks in a compact manner all the while being fairly accessible to newcomers.
"There's cc: tweaked in the pack." And heres my counterargument to that. SFM has a scripting language thats far more easy to use and understand than half of the stuff cc:tweaked has to offer, even if it has more utility. Heres an example of a simple program of moving stone fron chest (a) to chest (b):

Name"insert literally any name here"
Every 20 ticks do
Input stone from a
Output to b
End

Of course you have to label the chests but thats not hard to do.

leaden crag
muted wolf
#

incompatible

woeful plaza
#

Modpack: Prominence I [Fabric]
Suggestion: Allow the crafting of copper blocks by adding "minecraft:cut_copper" to ignoredItems array in config/almostunified/unify.json
Why: Currently the copper block can not be crafted in Prom I. This is due to it being unified with the cut copper block which then overwrites the standard block recipe. This is not the fault of the almostunified mod, rather it is the fault of other mods making the cut copper block into something that is known as a "storage" block.
More info: https://github.com/AlmostReliable/almostunified/issues/37#issuecomment-1474813496
But being a vanilla block, cut copper blocks do not actually need to be unified and this conundrum can easily be solved by adding this one line.

delicate island
#

Modpack: Prominence II [Fabric]
Mod Suggestion: Natures Compass
Link: https://www.curseforge.com/minecraft/mc-mods/natures-compass
Why: With all the new biomes being added recently, its become harder to find some of the base biomes for regular minecraft materials or new stuff added to old biomes. Swamps being one im struggling with personally as I need to find Cypress Trees and its become almost impossible.

torn shard
torn shard
thick gulch
#

also Modpack Prominence II Fabric

spare violet
random cape
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Modpack: Prominence II [Fabric]
Suggestion: Edit the default configuration for thermoo or frostiful, to make it less fun killing and brutal. changing two lines of the config for thermoo to:
"biomeTemperatureMultiplier": 1.0,
"passiveFreezingCutoffTemp": 0.15,
would allow the mechanic to remain while making it less intrusive. Alternatively, changing the line of the config for frostiful to:
"doPassiveFreezing": false,
would remove the cold mechanic altogether while leaving the mods content.
Why: With its default setting, which even the dev mod says you probably shouldn't use, the cold is a tedious annoyance for experienced players and absolutely brutal for new players joining a server.

modest ridge
#

Modpack: Every 1.19.2 and 1.20.1 Forge and Fabric Modpack
Mod Suggestion: Vine Clipper
Link: https://www.curseforge.com/minecraft/mc-mods/vine-clipper
Why: This mod pretty much allows the player to hold out shears, then right click (Or left click for people like me) a vine to stop it from growing, similar to how kelp works. This mod also has support for other mods as long as their vine, or vines, extend VineBlock. This includes Chipped.

meager temple
#

Modpack: Better Minecraft 1.19.2
Mod Suggestion: Sortilege
Link: https://www.curseforge.com/minecraft/mc-mods/sortilege
Why: Adds and fixes vanilla magic, with simple to use and highly configurable magic staves (could even be added staves for other materials in the pack), antidotes to get rid of some annoying potion effects but keep good ones during combat, and a rebalanced enchanting system which limits how many enchantments a single item can get
Also adds a magic protection enchantment which would help against certain enemies

And yeah not made with mcreator? Seems to be important to tell

slender flower
#

Modpack: BMC3 Forge
Mod Suggestion: Leos Illagers
Link: https://www.curseforge.com/minecraft/mc-mods/leos-illagers
Why: This is an underated illager mod I was messing around with it yesterday and had a lot of fun doing some raids. It seems very friendly to vanilla while adding there own special features. Leos Illagers adds 2 new illager bosses as well as 7 other illagers

This mod is not made using Mcreator

#

Sortilege

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Modpack: BMC3 & BMC2 Forge
Mod Suggestion: Illager Additions
Link: https://www.curseforge.com/minecraft/mc-mods/illager-additions
Why: This is a similar reason to the one above as I tested them at the same time. This mod adds three different illagers: The Samurai, The Illager Guard and the Beamologer. I'm pretty sure there is something similar to the illager guard already but the other two would fit nicely into the modpack this mod is definitely worth checking out and seems very underated.

This is also not made with Mcreator

modest ridge
#

Specify Loaders

delicate island
#

Modpack: Prominence II {Fabric}
Mod Suggestion: Iron Jetpacks
Link: https://www.curseforge.com/minecraft/mc-mods/iron-jetpacks-fabric
Why: At times the traversal can be a little annoying. Ive found that Iron Jetpacks can be a really good building and traversal tool. Things like the Dragon Tree for instance can be a little difficult to fell properly at times without needing to build a full on scaffolding around the tree.

lapis wraith
#

Modpack : Better Minecraft [Forge] 1.20.1 - Mod Suggestion: Biome Makeover - Link: https://www.curseforge.com/minecraft/mc-mods/biome-makeover - Why: this mod refreshes four vanilla biomes: Dark Forest, Swamp, Badlands and Mushroom Fields. The mod appeared in earlier versions of BMC packs. adds: two new structures , refreshes the mansion, four new wood, many new mobs, and a new boss in the mansion.

heady sonnet
#

What Modpack is this?

tepid vine
lunar orbit
#

Modpack: Prominence II [FORGE]
Mod Suggestion: Enigmatic Legacy
Link: https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy
Why: Enigmatic Legacy was included in the old BMC Plus modpacks and it was such a great time. Especially with the added challenge of using The Ring of Seven Curses and having to work your way up to not only survive basic encounters but to thrive using unconventional methods of combat and travel to handle the debuffs (curses). I loved the BMC Plus packs and I also loved the Enigmatic Legacy Mod. I think it would make a good additon to Prominence II overall as a fun magic mod and an extra challenge for those who choose to take that path.

lapis palm
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Modpack: Better MC (1.19.2)
Mod Suggestion: Dark Enchanting
Link: https://www.curseforge.com/minecraft/mc-mods/dark-enchanting
Why: it seems like such a good addition and on top of that it its not op. The concept of it it: you put the item u want to enchant in a certain slot and then you choose which enchantment u want and which levell and usually it is very expensive but still seems great, there is a video in the link above just skip to abt 35:30 and it shows how it works and there is also a specific way to put the bookshelves and it also allows special enchantments but overall i think it would be a great addition to Modded MC and the community would love it and also it looks absolutley sick!! (please look into this as i really wish this would happen)

dim lagoon
#

Modpack: Prominence II (Fabric)
Mod suggestion: Create!
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: To my knowledge it's been more of a why not, the not in question being that it conflicts with sodium!

I found this github post featuring someone having issues with this, and someone in the comments detailed how to fix it
I haven't tried this myself, but it could be worth looking into :)
https://www.reddit.com/r/CreateMod/comments/1610yqo/create_fabric_1201_doesnt_work_with_sodium/

Reddit

Explore this post and more from the CreateMod community

woeful plaza
#

Modpack: Prominence I [Fabric]
Mod Suggestion: Iris & Oculus Flywheel Compat
Link: https://www.curseforge.com/minecraft/mc-mods/iris-flywheel-compat
Why: Prom I modpack includes both shaders (Iris) and Create. However, Create does not play nice with shaders at all. There is a serious FPS drop with any Create contraption in view using shaders. This compatibility mod fixes it. I've used the latest version of it and upgraded Iris manually to the newest version also for over a month now and it works very well.

north isle
slim spoke
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Modpack: Prominence II [FORGE] (and maybe Better MC 1.20)
Mod Suggestion: Aerial Hell
Link: https://www.curseforge.com/minecraft/mc-mods/aerial-hell
Why: A new dimension, why not? It adds a new dimension called Aerial Hell, a dimension of floating islands (like the aether but you need to find the portal on the sky), including new mobs, dungeons and some bosses

dim lagoon
dim lagoon
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Modpack: Steampunk (again!)
Mod Texture suggestion: Background exp bar + whiteout hearts during damage ticks
Link: https://cdn.discordapp.com/attachments/443348439623794698/1147200842882097222/image.png
Why: When theres no exp it just looks a little odd with the empty space lol, also white heart damage ticks just look better (imo)
Background is taken from the quadral texture pack! https://texture-packs.com/resourcepack/quadral/
I also filled other missing textures with quadral textures

Minecraft Texture Packs

The Quadral texture pack for Minecraft is a true feast for the eyes. Download the vibrant and crispy textures on our website!

hushed verge
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#faq needs update here: #faq message

Some of "Forge-only" mods are on Fabric now.

dull vine
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Modpack: Prominence II [fabric]
Mod Suggestion: FTB quests (fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-quests-fabric
Why: the current mod that's in use for quests is very tiresome to use, and the fact that u need to drop an item and pick it back up to finish a quest is a bit annoying apart from that small issue, the main issue im having with that mod is that its slightly buggy (the tech reborn tab doesn't show all the quests), and ftb quests is easier to manage when it comes to bugs, tasks are easier to finish, it's easier to maneuver. Also I know this is already an insanely large suggestion because it means reworking ALL THE QUESTS but imo it'd be much more enjoyable, and if you consider doing this it would absolutely amazing if you could implement a better sense of progression into the modpack. thank you for reading my suggestion!

modest ridge
brittle scaffold
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Modpack: Prominence I [FORGE]
Mod Suggestion: Werewolves - Become a Beast!
Link: https://www.curseforge.com/minecraft/mc-mods/werewolves-become-a-beast
Why: This mod is an addon to the vampirism mod already in the modpack, and its my favorite part of playing with the vampirism mod in general. The mod is a recognized addon by the vampirism creator, as it has its own section in the vampirism discord. It adds werewolves, their own biome, silver ore for fighting against werewolves, and lets the player become a werewolf and unlock skills similar to how you can when becoming a vampire.

dim lagoon
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Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Pots and Plants (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/pots-and-plants
Why: Pots and Plants adds new crops, plants, and blocks that enhance the decoration part of minecraft. These new plants and crops only spawn in certain biomes, allowing for more exploration to those who want them.

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Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Ants Unleashed (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/ants-unleashed
Why: Ants Unleashed adds a new structure to the game that can only be found in the badlands or the destert, the Ant Hill. The Ant Hill houses the Ant Queen, a new challenging boss in the overworld who will summon Drone Ants and Fire Ants to attack you. Along with them are normal Ants and Fire Ants who are protecting the loot inside of the Ant Hill.

midnight coral
#

Modpack: Performatic
suggestion make it multi cored
Why: so low end pcs can easily run it since most low end pcs have more than 1 core and minecraft only uses 1 core
how to do it : idk figure it out optifine did it so u can

thick gulch
#

Try the modpack out

safe drift
#

luna should add a herobrine mod to better mv

velvet orchid
#

Modpack: Prominence II [Fabric]
Mod Suggestion: Update Simple Copper Pipes by AViewFromTheTop
Link: https://www.curseforge.com/minecraft/mc-mods/simple-copper-pipes/files/4729013
Why: There's a bug that prevents items from transfering into storage containers, so renders them useless. The mod author released an emergency patch fix as "1.35.5 (CRITICAL FIX 2)" for 1.20.1 and the current version of that mod in the modpack is 1.13.4

thick gulch
#

Modpack Prominence II Fabric

modest ridge
#

Modpack: Every Modpack with Fastload in It
Mod Suggestion: Replace Fastload with Ksyxis
Link: https://www.curseforge.com/minecraft/mc-mods/ksyxis
Why: Fastload loads the world equally as quickly as Ksyxis, but it's worse in the regard that you can't do anything in the world until the 21x21 area of chunks loads, including moving your camera, but the world itself is still updating, essentially making Fastload redundant. This is also an issue every time you load an already generated world too, it just doesn't take as long to stop happening. Ksyxis doesn't suffer from this issue. This could just be an issue on my end, as, from my memory, it happens in every modpack that I've played that includes Fastload in it, even when I haven't modified it, but I'm not sure. I can however confirm that it happens in Performatic.

prime elm
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Modpack: Medievil minecraft Fabric MMC1
Mod Suggestion: Create Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/create-fabric
Why: I feel like while theres plenty to do in the decoration and adventuring side theres very little to no automation outside of vanilla and a couple mods. I feel like create would add more for players to do at their main base while also adding possibilities for public spaces also. While i understand some people like mod packs like this to be less about automation create is one of the less intrusive automation mods with the ability to ignore harder parts of it without much repercussion while still allowing players who wish to automate and even incorporate create mechanisms into builds

modest ridge
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Modpack: Every modpack with Rubidium
Mod Suggestion: Potentially Replace Rubidium with Embeddium
Link: https://www.curseforge.com/minecraft/mc-mods/embeddium
Why: Embeddium is an unofficial fork of Sodium for the forge modloader that's based off of Rubidium. It's main goal is to have more compatibility with mods than Rubidium, other than that it's essentially the exact same mod. As of right now, every Rubidium addon works with Embeddium too, including Oculus, afaik. This might not be needed at all yet considering that I don't think any of the modpacks have had incompatibility issues between Rubidium and other mods, which is why I said "potentially". This mod was also made by the same dev as ModernFix.

midnight coral
#

Already happening

modest ridge
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Modpack: Performatic
Mod Suggestion: Capes
Link: https://www.curseforge.com/minecraft/mc-mods/capes
Why: Capes is the only mod missing, besides Colormatic (Which hasn't updated past 1.19 yet), that adds an OptiFine feature. This may have been purposefully excluded because it technically doesn't fit the scope of the modpack, afaik, but who am I to say anything.

#

Modpack: Performatic
Suggestion: Temporarily Remove LambDynamicLights Until it Updates
Why: LambDynamicLights is currently incompatible with Sodium 0.5.2, which is the Sodium version used in the modpack, as in, the dynamic lights features doesn't work correctly, and only entities get lit up as a result, but the light source itself doesn't give off light itself when held in the hand or dropped onto the ground.

modest ridge
#

Modpack: Every Modpack
Shader Suggestion: Stracciatella Shaders
Link: https://www.curseforge.com/minecraft/shaders/stracciatella-shaders
Why: This is a very lightweight vanilla styled shader that looks almost exactly like the main game, and performs almost the exact same, but it comes with additional features such as colored lighting, improved fog, shooting stars, and wavy plants, along with many more features. This shader would be a great addition to all of the modpacks, especially the BetterMC modpacks. It also does support Iris, which means it more than likely supports Oculus too. This shader could also be a good alternative for Rethinking Voxels for the players who can't run it, but really want to use it specifically for the colored lighting, granted the colored lighting in this shader isn't as impressive as Rethinking Voxels though imo.

silent osprey
random cape
modest ridge
#

Modpack: Better MC 1.19.2 [FORGE] - BMC3
Mod Suggestion: Tinted
Link: https://www.curseforge.com/minecraft/mc-mods/tinted
Why: This mod adds 13 new colors of blocks. The colors in question being Coral, Beige, Olive, Turquoise, Amber, Bubblegum, Bordeaux, Ender, Mint, Indigo, Ochre, Lavender, and Chartreuse. These colors can be crafted into most vanilla blocks that currently have different color variants, meaning banners, concrete, beds, shulker boxes, candles, terracotta, wool, concrete powder, stained glass, and most other vanilla blocks with color variants that I forgot to list, if I forgot to list any. These colors can even be used in banner patterns, to dye sheep, fireworks, and more. This mod even has support for the following mods: Quark, Supplementaries, Create, Alex's Mobs, Cloud Storage, Snowy Spirit, Farmer's Delight, Another Furniture, Chalk, Reliquary, Domestication Innovation, I Wanna Skate, Ars Nouveau, Waystones, OpenBlocks Elevator, and Comforts. This mod also adds a Paintbrush item that allows you to paint blocks easily using a data-driven system that can be changed using a datapack. I'd recommend visiting the mod page for more information on how the Paintbrush item works.

fleet fox
#

Modpack Steampunk again

north isle
modest ridge
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Modpack: Performatic
Mod Suggestion: Ksyxis
Link: https://www.curseforge.com/minecraft/mc-mods/ksyxis
Why: It's the Fastload mod, except it doesn't have the issues Fastload has, in my experience anyways. In my experience, it also loads the world faster, not much faster, but still faster. This can also replace Fastload in every other modpack. Unlike Fastload, this mod has a 1.16.5 version too, so it can be used in the 1.16.5 modpacks.

old bridge
modest ridge
slender flower
craggy badger
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Modpack: Medieval MC [FORGE] MMC3
Mod Suggestion: Epic Knights: Shields, Armor and Weapons [Fabric & Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
Why: This mod aims to make the player feel like a medieval knight. Also they add 15 sets of armor, 8 types of shields and 26 types of weapons, most of which can be made from 11 available materials: wood, stone, iron, gold, diamond, netherite, STEEL, copper, silver, tin and bronze. The mod adds Steel to the game. You can also apply a banner on armor and horse armor (just like on a shield) and dye some types of armor.

upbeat lagoon
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Modpack: Medieval Minecraft MMC4
Mod Suggestion: Skulk Horde
Link: https://www.curseforge.com/minecraft/mc-mods/sculk-horde
Why: The mod adds a skulk infection that can spread infecting blocks, and infecting mobs. The mobs are pretty smart and will try to expand their power by claiming land and mobs, and eventually will coordinate to attack villages and areas. They're controlled by a gravemind, a core block thing that's alive that acts as the hivemind of the infected mobs of an area, and it tries to encase itself underground with a tough shell, you need diamond to break it. The infected mobs will also send info to the gravemind when killed, and the gravemind calculates what mobs to send to that area based on a internal threat assessment, the higher the threat, the stronger mobs it sends. The infection can be pushed back through a sorta conduit-like item, but you must defend it while it's active as the infected mobs will try and destroy it and stop you.

THE INFECTION DOESN'T SPREAD ON WORLD START, YOU HAVE TO ACTIVATE IT THROUGH AN INGAME STRUCTURE; SPOILERS INCASE PEOPLE WANNA FIGURE IT OUT: ||It has to be activated by entering deep into a new structure that is sealed off like an underground ancient tomb, sorta like unleashing an ancient evil. A special kind of shrieker activates it||

Because it's not activated automatically, people can choose not to interact with it if they don't want it.

dusk niche
wispy yarrow
prime rivet
random cape
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Modpack: Pominence II [FABRIC]
Mod Suggestion: Dark Enchanting and Grind Enchantments
Links:
https://www.curseforge.com/minecraft/mc-mods/dark-enchanting
https://www.curseforge.com/minecraft/mc-mods/grind-enchantments
Why: Currently, playing on the SMP server, enchanting is basically completely ignored by anyone but brand new players. The predominant meta is that villager trading and applying enchantments with the anvil is the only way that makes any sense to bother with. Adding these two mods would open the enchantment system up some and add more options than just spamming villagers at lecturns.

main hollow
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Modpack: SteamPunk
Mod Suggestion: MineColonies
Link: https://www.curseforge.com/minecraft/mc-mods/minecolonies
**Why:**MineColonies is an interactive building mod that allows you to create your own thriving town within Minecraft. It lets your leadership skills soar by providing you with everything you need to build your kingdom. MineColonies gives you the flexibility to create a colony as unique as every player. With so many options, you’ll create a different colony every time, adapt to any biome, build inside a mountain, on top of one, under the ocean, or in the sky.

heady sonnet
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Modpacks: Prominence I and II [FABRIC]
Mod Suggestion: Item Alchemy
Link: https://www.curseforge.com/minecraft/mc-mods/item-alchemy-fabric
Why: Ever thought you have some useless junk stored away in your inventory and throwing it in lava or cacti is too much of a waste? Why not convert some of your old useless material into new ones that you might need? Of course the costs of materials that you would want will be more costly depending on the rarity. Inspired by ProjectE.

vale nacelle
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ModPacks: Medieval MC and Prominence II
Mod Suggestion: Amethyst Imbuement
Link: https://www.curseforge.com/minecraft/mc-mods/amethyst-imbuement
Why: Really cool and fleshed out magic system requiring you to find rare materials and progressively upgrade your staves and trinkets. You can find spells and add it to your staves, and casting spells increases the magic xp for that spell which increases the spell's power.

crimson jasper
modest ridge
midnight coral
craggy badger
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Modpack: Medieval MC [FORGE] MMC3
Mod Suggestion: Epic Knights: Shields, Armor and Weapons [Fabric & Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
Why: This mod aims to make the player feel like a medieval knight. Also they add 15 sets of armor, 8 types of shields and 26 types of weapons, most of which can be made from 11 available materials: wood, stone, iron, gold, diamond, netherite, STEEL, copper, silver, tin and bronze. The mod adds Steel to the game. You can also apply a banner on armor and horse armor (just like on a shield) and dye some types of armor.

radiant river
crude mica
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Modpack: Prominence 1 and 2 [FABRIC]
Mod Suggestion: BackSlots

Why: Just a mod that give you 2 slots 1back slot and 2belt slot you put put weapons and tools in this slots and it will show you the wepons on your back or belt it independently gives 2 new slots instead of just showing inside your inventory

Compat: Works with modded weapons

Addon: It also has a addon that let's you have 2 wepons in your back at same time it's called "BackSlotAddon"

wintry palm
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ModPack: #medieval-mc-forge (1.19.2) #medieval-mc-fabric (1.19.2)
Mod: Epic Knights: Shields, Armor and Weapons [Fabric & Forge]
Why: Just look at the mod and should be enough to know why (It literally fits perfectly with the medieval theme and some extra armor like this wouldnt be bad at all) Lastly it would also do "sync" i think with Epic Samurai's/Epic Paladins also would add more shield options tbh (Many people already made this suggestion cuz is a good suggestion)
https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons

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(@chorb said it cant be used sadly (Survive Mod))

mortal mauve
#

ModPack medieval mc forge 1 19 2

wintry palm
earnest prawn
#

Modpack: MMC2 [FABRIC] (Medieval MC 1.20)
Config Change: Get rid of the regular combat category of Puffish Skills Tree
Why: This will help balance everything out quite a bit more as it is weird to have both the regular combat tree and all of Simply Skills' trees, I personally kept mining in though as it is utility and players who mine a lot should be rewarded and have a path to improve

lapis wraith
cosmic eagle
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Modpack: Steampunk LPS (?)
Mod Suggestion: Removal of flies or Axel Mobs.

Why: These so-called "ambient" mobs are the most annoying invasive distraction to the lovely factory building I'm doing in this game to date. In the same vein - while I hate the hate food-stealing seagulls, these actually are a bit weeee to hostile for their stature.

prime rivet
#

Modpack: #steampunk
Suggestion: add a custom recipe that allows you to make soul powder by haunting glowstone with an encased fan
Why: an easier way to get soul powder in bulk

hasty jackal
ornate burrow
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Modpack: Better MC [FORGE] - BMC4 & Better MC [FABRIC] - BMC2
Mod Suggestion: Plushie Mod
Link: https://legacy.curseforge.com/minecraft/mc-mods/plushie-mod
**Why: ** This mod adds a lot of collectible plushies to the game that serve a decorative purpose. This mod was already a feature in previous Lunapixel Studios modpacks and I was wondering if the Plushie mod could be a part in the newer versions of these modpacks. It was always nice to collect them!

modest ridge
#

Previous Mods

slender flower
modest ridge
strange lotus
barren ore
strange juniper
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Subscriber suggestion: Let them have posting images/gifs back. 🥺

main hollow
midnight coral
#

Twilight Forest 1.20+ Fabric

barren ore
dapper mica
#

Modpack: Better MC [FORGE] 3/4
Mod: Create
Link: https://www.curseforge.com/minecraft/mc-mods/create/files
Why: imagine the automation possibilities with this awesome mod i mean bmc suppose to be a MC with a twist plus notch first considered adding cogs instead of redstone so in my opinion is a different route to redstone

remote path
trail ledge
eternal scarab
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Modpack: New One
Mod Suggestion: Sinatra Connector
Link: https://modrinth.com/mod/connector?hl=en-US
Why: This is one of the most exciting mods I’ve ever seen! It allows you to use fabric mods on a forge client!! It’s currently in very early beta, but the devs are hard at work. When it becomes more stable in the future, I’d love to see a new modpack utilizing the best of fabric and forge combined! So far, I can get rubidium, Alex mobs, betterx, and natures spirit running together.

thick gulch
#

Impossible

tepid vine
#

Wireless redstone suggestion

torpid wyvern
normal yoke
upbeat lagoon
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Modpack: MMC4
Mod Suggestion: Better Archeology
Link: https://www.curseforge.com/minecraft/mc-mods/better-archeology
Why: I feel it'd fit right in with both 1.20 and MMC4, adding more interest to archeology, more things to go out adventuring to discover, and more reasons to actually do archeology. There's more structures, more loot, possible secret artifacts, new enchants, and more. Simple as, i think it should be added. catnod
https://www.youtube.com/watch?v=vKUeqmKccPU

IGNORE THE "FABRIC," IT'S ON BOTH FORGE AND FABRIC!

Hey, I'm How To Minecraft and I present to you Better Archeology showcase - Mod for new Minecraft 1.20 Trails and Tales update! With the theme of archeology being introduced in the Minecraft 1.20 "Trails & Tales" Update, it has quickly become clear that Mojang sadly only took a small step into the big world that is archeology. Its goal with this...

▶ Play video
#

Modpack: MMC3 & MMC4
Mod Suggestion: Beautify!
Link: https://www.curseforge.com/minecraft/mc-mods/beautify-decorate/files?gameVersionTypeId=1
Why: Adds more décor for us builders who like to spice things up. It gives more décor for the interior, new types of hanging plants (which I feel are not a duplicate of the existing ones, as they have different textures and sizes and can have a cool hanging flowers effect), more kinds of candles, blinders, bamboo lanterns, light bulbs, new (and possibly better [look the ones we have now have a visual glitch with shaders...]) chandeliers, picture frames, blinders that work with shaders to shine light through the cracks, lattice that can work to mount flowers on, glowstone jars that work similar to candles with the more you put in them, the more light they give off, and much much more! VH_VigorousCatNod

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Modpack: MMC fabric
Mod Suggestion: Additional Lanterns
Link: https://www.curseforge.com/minecraft/mc-mods/additional-lanterns
Why: Why not?! more lights! more chains! with various different styles, many of which are also able to be dyed to have a different color. It would be fantastic for mixing things up with each build, and not having the same standard lantern in every build.

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Modpack: MMC3, MMC4, and MMC fabric.
Mod Suggestion: Creeper Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul
Why: More creepers of course! there's many new creepers added by this mod, most are just cute retextures of creepers depending on the biome they spawn in, while some of them have unique properties and abilities. Some with unique properties include the bamboo creeper, which doesn't explode (i think it just attacks in some different way), and is afraid of pandas, the goat creeper which is neutral and won't you look at it? it's adorable! and the water creeper which is like a giant hostile pufferfish, be afraid!

There's a lot of variety. VH_OkayuComfy
Despite many wanting to kill you, you can't help but want to keep some of them as pets! LW_AwwkawaiiHeartsPink

thick gulch
#

Modpack MMC3 MMC4

silent osprey
mossy ore
mortal mauve
#

Night Lights Mod (1.20.1, 1.19.3) - Deco...

west lintel
#

Modpack: Prominence 2 [Fabric]
Suggestion: Remove the entangled chest, bag, tank and bucket from the item obliterator config.

"kibe:entangled_chest",
"kibe:entangled_bag",
"kibe:entangled_tank",
"kibe:entangled_bucket",

Why: These items/blocks are similar to the ones from the Ender Storage mod and would allow players to transport items and fluids across long distances without having to setup a AE2 quantum ring at each of their farms or similar.

thick gulch
#

AE2

rugged sphinx
#

Modpack: Better Minecraft (Forge) Suggestion: Add Create and Quests. Why: The modpack currently does not have a tech mod and create is one of the most popular ones out there.

barren ore
#

Modpack: Prominence 2
Suggestion: Make the corrupted champion from the graveyard mod part of the story
Why: It would fit perfectly for the corruption of the void

main hollow
#

Modpack Prominence 2

strange lotus
#

Modpack: prominence 1 and 2, better mc 1.20.1 forge, and medieval mc 1.20.1 forge
Suggestion: aether: lost content
Link: https://www.curseforge.com/minecraft/mc-mods/aether-lost-content
Why: it adds a lot of unused and supposedly really cool additions to the aether(have not played aether at all believe it or not), and deserves to be in the game

slender flower
#

Modpack: Better MC [FORGE] - BMC3
Suggestion: Sundew
Link: https://www.curseforge.com/minecraft/mc-mods/sundew
Why: Adds a great new biome that fits into the game and actually looks good and has its own custom mob, planned compatibility with Buzzier Bees, Quark and Farmer's Delight.

strange lotus
#

Modpack: better mc 1.20.1 forge, medieval mc 1.20.1 and 1.19.2, prominence 1 forge, prominence 2 forge
Mod: umbral skies
Link: https://www.curseforge.com/minecraft/mc-mods/umbral-skies/files
Why: it adds cross compatability between twilight forest and aether and some minor structures from tf are added to the aether

quaint spruce
bold pond
prime rivet
strange lotus
#

Modpack: better mc 1.20.1 and 1.19.2 forged, prominence 1 and 2 forged, and medieval mc 1.20.1 and 1.19.2 forge
Mods: sinytra connector, better end, better nether, and eden ring
Links: https://www.curseforge.com/minecraft/mc-mods/sinytra-connector
https://www.curseforge.com/minecraft/mc-mods/eden-ring
https://www.curseforge.com/minecraft/mc-mods/betternether
https://www.curseforge.com/minecraft/mc-mods/betterend
Why: better dimension revamps and new dimension, fabric and forge cross compatibility, game changer for any applicable modpacks

lapis wraith
strange lotus
strange lotus
little path
hard acorn
#

emoji suggestion:
emoji: chorb👍
name: :Chorbs_up:
why: funny chorb thumbs up

heady sonnet
heady sonnet
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Modpacks: Prominence I [FORGE] and Prominence II [FORGE]
Mod Suggestion: Cuisine Delight
Link: https://www.curseforge.com/minecraft/mc-mods/cuisine-delight
Why: It is too easy to prepare the food, so why not raise the 'steaks' (pun intended) and cook for real, can you cook good food or make mistakes and lower your quality?

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Modpack: Prominence I [FORGE]
Mod Suggestion: Wizardly Delight
Link: https://www.curseforge.com/minecraft/mc-mods/wizardy-delight
Why: I believe all of us are crazy at some point in their life, but not as crazy as sacrificing souls into making food as a wizard who's obsessed with cooking, holding a frying pan instead of a magic staff.

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Modpacks: Prominence I [FORGE] and II [FORGE]
Mod Suggestion: Butcher's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/butchers-delight
Why: Ever thought that stabbing an animal with a knife isn't enough and could've been more efficient in getting meat? Have no fear, my fellow knife wielders, we can now hang them with a meat hook and skin them for more.

strange lotus
#

ancient aether suggestion.

silent merlin
craggy badger
#

Modpack: Medieval MC [FORGE] - MMC3
Mod Suggestion: Epic Knights: Shields, Armor and Weapons [Fabric & Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
Why: This mod aims to make the player feel like a medieval knight. The modification contains a lot of new banner patterns, 15 sets of armor, 8 types of shields and 26 types of weapons, most of which can be made from 11 available materials: wood, stone, iron, gold, diamond, netherite, steel, copper, silver, tin, bronze. These weapons have special features like increased range and armor piercing. Also this mod adds steel to the game, which will not conflict with steel from other modifications. On the latest version you can apply a banner on armor and horse armor (just like on a shield) and dye some types of armor.

strange lotus
#

modpacks: Medieval MC forge - MMC4 and Better MC forge - BMC4
mods: epic knights: shields, armor, and weapons. better combat forge. simple weapons for better combat. and void totem
mod links: https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
https://www.curseforge.com/minecraft/mc-mods/better-combat-by-daedelus
https://www.curseforge.com/minecraft/mc-mods/simple-weapons-for-better-combat
https://www.curseforge.com/minecraft/mc-mods/voidtotem
why: it would add more medieval based content and update the combat system to fit the theme

edit. nevermind. didnt check the mods list thorough enough.

modest ridge
main hollow
#

Modpack Fear Nightfall and or

modest ridge
#

Modpack: Any this is applicable for
Resource Pack: Visual Enchantments
Link: https://www.curseforge.com/minecraft/texture-packs/visual-enchantments
Why: This resource pack makes it so each piece of gear gets a new visual effect in both the inventory and when equipped as more enchantments get applied to. This could be a good replacement for Xali's Enchanted Books as it also makes the enchanted books look different in the inventory, it may not have as much compatibility though with modded enchanted books though. I've attached some screenshots to give an idea:

oak prawn
#

Modpack: Better MC
Suggestion: make vein miner do ores only
Why: WAY TOO OP, can mine large amounts of anything connected, you can mine the obsidian pillars in minutes

lapis wraith
strange lotus
strange lotus
#

New modpack ideas: Medieval MC plus - MMC4 and possibly Better MC plus - BMC4

Mods: anything that is already in MMC4/BMC4 plus additional mods that arent already in it.

Why: we have a BMC1 plus modpack for 1.16.5. So i thought a modern version of 1.20.1 MMC/BMC would be a good set of ideas

silent osprey
#

create x mmc

noble field
#

modpack: prominence II [FORGE]
suggestion: add /home and /sethome
link: NA
why: in case you get lost, having a means to go home seems pretty good.

thick gulch
#

Add it yourself

earnest prawn
#

Prominence

upbeat lagoon
#

Modpack: MMC3 & MMC4
Mod Suggestion: Jumpy Boats
Link: https://www.curseforge.com/minecraft/mc-mods/jumpy-boats
Why: Because transporting animals or mobs by boat can be frustrating! have you ever wanted to get them on land? you gotta break the boat, push or lure them onto land, then place it again. You got one block in front of you blocking your path? or even a measly slab? don't you just wish you could just go up that one block or slab to get to where you're going with the mob in the boat? for Pete's sake! it's not like you're trying to climb a mountain! that's why I hope you'll all be leaping with me, at the opportunity to solve this problem, with Jumpy Boats! HYPERS
(I HOP you all liked the pun 🥁)

https://youtu.be/ISqDfYnSpv4?si=3yqbZs4JEelIJoPj&t=322
[Time stamp marked for a video explaination]

Hey guys! Here's a list of 10 new mods for Minecraft 1.17.1!
The mods in today's video are all for Forge. Download links and timestamps are below, so check them out! Enjoy the video ;)

🔵 Mods Playlist 🔵
https://www.youtube.com/playlist?list=PL3KWggXpA-yPE7hg875sZzjsHiDFtmvNj
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
MY LINKS:

Discord: https://discord.gg/sWSsa...

▶ Play video
#

Modpack: MMC3 & MMC4
Mod Suggestion: This boat is MINE!
Link: https://www.curseforge.com/minecraft/mc-mods/this-boat-is-mine
Why: Don't you hate having to break it to the mob in your boat that they need to get out? it's so tedious and annoying! especially when you're not trying to get them to ride along with you to sail the seven seas! or the eleven lands! With this mod, you're given a very simple solution; simply shift right-click the boat to make all mobs vacate it, no more sinking the ship to get them on their feet, and to get your boat back!

lilac hedge
#

Modpack: Better MC as a whole
Mod Suggestion: N/a
Link: n/a
Why: Update the quests so there are a lot more, the quests would guide the user through each mod pack and to progress in a more streamline manor, e.g a player going into an endgame dimension boss fight without knowing they are (searching and fighting the summoner in blue skies for example) without the right armor, this will also allow users like myself that like quest themed mod packs to enjoy it more.

thin kiln
tardy latch
#

(im not sure if im doing this right)

Discord suggestion:
Channel: Mod Appreciation
Why: allows members to post (good) reviews and send well..appreciation to the admins devs staff etc.

coarse spade
deep coyote
#

Modpack: BMC4
Mod suggestion: Creeper Overhaul, Immersive armors, Aquaculture2
Links: https://www.curseforge.com/minecraft/mc-mods/aquaculture/files, https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul, https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Why: Overall these mods improve on the foundations for a couple of minecraft systems, more creative armors with specific benefits, improved fishing, and bringing more variety to the world with more vanilla enemy types. Personally I don't believe any of these mods have any issues balance wise, and for approaching encounters and scenarios these mods can make them more memorable. Leviathan bossfight underwater wearing the Neptunium armor is a pretty great example. There's also quite a few cute quest ideas each of these mods can provide.

midnight coral
#

Modpack: Any 1.20 modpack with a RPG Theme
Mod: Nyctocosm Datapack
Link: https://www.planetminecraft.com/data-pack/the-nyctocosm-wip/
Why: Nyctocosm offers a new dimension and provides some of the best bosses I’ve seen in Minecraft. The final boss is one of the best bosses I’ve seen ever. It also expands on the end game by adding new powerful weapons and a extremely unique magic system. It’s both unique and also high quality.

pine kestrel
deep coyote
#

Modpack: Prominence 2
Mod suggestion: Immersive armors, Aquaculture2
Links: https://www.curseforge.com/minecraft/mc-mods/aquaculture/files, https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Why: Overall these mods improve on the foundations for a couple of minecraft systems, more creative armors with specific benefits, improved fishing, and bringing life to the world with more fishies. Personally I don't believe these two have any issues balance wise, and for approaching encounters and scenarios these mods can make them more memorable. Leviathan bossfight underwater wearing the Neptunium armor is a pretty great example. There's also quite a few cute quest ideas each of these mods can provide. Immersive Armors also brings a lot to the table roleplay wise, and I think they fit the overall aesthetic of Prominence just perfectly.

eternal scarab
#

Modpack: Performatic
Suggestion: Make a forge version!
Why: I love the Performatic modpack and it’s the best modpack base I’ve ever found. I would love a forge version as performance mods are even more confusing on forge and it would be a huge help to so many players!

near pawn
thick gulch
pliant pawn
small zodiac
#

Modpack: Prominence 2 (Forge)
Mod: Iron's Spells and spellbooks
Link: https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
Why: Because of its arcane anvil which allows you to put spells onto a weapon.
this makes it similar to prominences spell blade system in fabric and can create interesting combinations. ( Its also just an amazing mod in general 😄 )

thick gulch
#

Another mod

trail light
#

Modpack: Steampunk
Mod Suggestion: Create Stuff and Additions
Link: https://www.curseforge.com/minecraft/mc-mods/create-stuff-additions
Why: Steam-powered armor and gadgets like drones, grappling guns, a moped mount for mechanical ground travel and a lot more. There is a lack of steampunk-style tools and equipment in the pack. The closest to it is some IE equipment.

little path
strange lotus
#

Modpacks: any that apply
Mods: gaia dimension, atlantis, and possibly alex caves(will be released this month on october 19th)
Links: https://www.curseforge.com/minecraft/mc-mods/gaia-dimension/files
https://www.curseforge.com/minecraft/mc-mods/atlantis/files
Why: i may have already mentioned these, i dont remember. But if i have, it doesnt really matter. But one is an aquatic based dimension with an entire ocean, one is a fantasy based dimension with new mobs that almost appear alien with a new boss. And alex caves will introduce 5 new cave biomes(more will come further down the road), new mobs, new weapons, a new boss even stronger than the warden, and new mechanics

noble field
strange lotus
hollow flame
#

Modpack: Better MC [Forge] 1.19.2 - BMC3
Mod: Legendary Tooltips
Link: https://www.curseforge.com/minecraft/mc-mods/legendary-tooltips
Why: I think that it could be nice addition to the hud of BMC3. Plus, people can make there own texture so, for exemple, if someone doesn’t like a border, they can change it or even remove the mod, because it is client side! It also has a compability with Equipment Compare.

midnight coral
#

Modpack: Better MC [Forge] 1.19.2 - BMC3

Mods: Aquamirae, Mutant More, Mutant Monsters, Iter RPG, iron's Spells 'n Spellbooks, Illage and Spillage and some create Mods and AD Astra

Why? Because these Mods just fits the Modpack so well and honestly they would fit very well and the Mods are amazing also! I hope that this gets added to this pack, like I feel like honestly that it needs More content Mods.

strange lotus
strange lotus
thick gulch
#

More Geodes

strange lotus
strange lotus
strange lotus
#

Inquiries about mod

barren minnow
reef minnow
#

Modpack: Prominence
Not sure if its some config changes or what but I think the compressor recipes should be merged between the different types of compressors, so you don't need different machines for largely the same recipes. Though I know this would have overlap between the empty enhancer and curved tin plate recipes.

upbeat lagoon
#

Modpack: Medieval Minecraft Fabric
Mod Suggestion: FastMove - Parkour Movement by Bea
Link: https://modrinth.com/mod/fastmove
Why: Because it's cool! being able to dive and roll, slide, wall run and more could change the game so much, adding unique ways to travel the world, potentially unique ways to move in battle, and to escape danger in a stylish way!

little path
sly ether
thick gulch
#

Valkyrien Skies - Download Clockwork: Cr...

noble field
#

modpack: prominence 2 forge
mod: simple backups
link: https://www.curseforge.com/minecraft/mc-mods/simple-backups
why: having a world not load due to some reason and not being able to load a previous state for a world feels bad. and having to back up a world manually is a chore. why not have a mod that does it for you?

little path
little path
midnight coral
#

Modpack: all 1.20.1 modpacks

Suggestion: Remove biomes o plenty mod and replace it with oh the biomes you'll go when it comes to 1.20.1

Why? Because oh the biomes you'll go is beautiful and biomes o plenty is too boring and plain its not good. In my opinion biomes o plenty biomes doesn't Look good but byg looks amazing

Also pls Remove biomes o plenty because byg and bop together is not good, bop has bad biomes. And bop prob bugs out byg and just replacing bop with byg is the best IDEA

modest ridge
#

Not Happening

heady sonnet
#

Modpacks: SteamPunk [LPS], Prominence I [FORGE] and [FABRIC], Medieval MC [FORGE] and [FABRIC]
Mod Suggestion: Enderman Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/enderman-overhaul
Why: If Creepers, Zombies and even Skeletons get variants, why not let have the Enderman have their own? They finally have a chance to fit the overworld biomes' aesthetics and be cool enemies to fight when provoked.

midnight coral
midnight coral
#

Modpacks: all 1.19.2 and 1.20.1 packs

Mod: Create and Create addons

Why? Because this would fit all the packs really well it would be awesome for some builds, machines and you could create some awesome vehicles with the Create addons.

I think that many People probably would love this mod to be in these modpacks

And also thank you Luna/Modpack Team for making these modpacks👍thisisthesunglasscat

And the Create addons are a good add to the Create mod

Edit: some packs, like Better MC and medieval MC (FORGE AND FABRIC)

midnight coral
#

Modpack: Medieval MC Forge 1.20.1

Mod: Bosses Of Mass Destruction and Mine Cells, with the Forgified Fabric and Sinytra Connector mod

Connector Extras maybe May fix some errors/bugs if there is

Why? Because this would make the pack very unique and cool, it would be so awesome, both Mods are rly well made I freaking love them like fr I do. I love the Bosses in them and General I love all of the things in them. It would be so beautiful and an amazing expriencethisisthesunglasscat

Please note that the Forgified Fabric/Sinytra Connector mod works only on Forge version: 47.1.3

Links:

Sinytra Connector: https://www.curseforge.com/minecraft/mc-mods/sinytra-connector
Connector Extras: https://www.curseforge.com/minecraft/mc-mods/connector-extras
Forgified Fabric: https://www.curseforge.com/minecraft/mc-mods/forgified-fabric-api
Mine Cells: https://www.curseforge.com/minecraft/mc-mods/minecells
Bosses Of Mass Destruction: https://www.curseforge.com/minecraft/mc-mods/bosses-of-mass-destruction

Forgified Fabric mod gets updated pretty often.

thick gulch
#

Do not post suggestions of Fabric mods for Forge modpacks using connector. We will not add them and even if we want to, CurseForge does not allow to publish forge modpacks with fabric mods inside.

cunning oyster
#

Modpack: Prominence II (Fabric)
Mod Suggestion: MEGA Cells
Link: https://www.curseforge.com/minecraft/mc-mods/mega-cells/comments
Why: AE2 tends to struggle with MI's scaling. Large bases can quickly overload even the largest AE2 networks with items and fluids such as water and steam; MEGA Cells item and fluid storage cells can help manage these quantities without requiring huge amounts of ME drives and cells. It would also be nice to have access to higher-capacity crafting storage since high-tier MI crafts require large amounts of AE2 storage which means some fairly large, blocky structures. MEGA Cells can do a lot for base aesthetics by helping consolidate the number of AE2 blocks required, but doesn't trivialize any progression since the materials needed for crafting MEGA Cells scale accordingly.

full abyss
midnight coral
#

Modpack all 1.20.1 packs on forge

Mod: Alex's caves

Why? Because It fits perfectly and its awesome I love the caves and everything about it

Its releasing tommorow its now 10pm

arctic stirrup
modest ridge
#

Not All Modpacks

strange lotus
distant barn
deep coyote
meager spruce
#

Modpacks: BetterMC 1.19 and 1.20

Mods: Enderman Overhaul and Creeper Overhaul

Why? Lovely artstyle and vibe, gameplay and visuals fit the pack perfectly. Note: I only checked if these were present in BetterMC Fabric 1.20, haven’t checked other versions

#

Modpacks: BetterMC and Prominence, 1.20 Fabric

Mods: Sprout and Duckling

Why? Similar to the above, very nice style friendly to both modded and vanilla, very high quality mods with non-controversial, fun features and content. Note: I only checked if these were present in BetterMC, which they are not

modest ridge
#

Don't Think Either Will Be Added

deep coyote
#

Modpack: All applicable modpacks.
Mod: Immersive Armors.
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-armors

Why: This is probably one of the best Armor mods out there, and frankly I think it deserves a little more love. It's extremely vanilla friendly atleast in terms of looks, even so the buffs each set provides are in no way game breaking and as the name implies, highly immersive. I think modpacks such as BMC4 and Prom2 would benefit highly from adding this neat little addition to their ranks.

brazen lotus
#

Performatic for Forge - Vast difference between Forge and Fabric

#

Modpack: Better MC Forge (All the versions)
Mod Suggestion: MoreVanillaArmors
Link: https://www.curseforge.com/minecraft/mc-mods/morevanillaarmor
Why: As well as Immersive Armors, MoreVanillaArmor. This is a mod that can be greatly complemented by the aesthetics of the Vanilla+ Modpack.

This mod allows you to make armor with many vanilla elements. For example.

  • Bones
  • Wood
  • Stone
    -Redstone
    -Nether Quartz
  • Obsidian (One of the best armors for this mod)

Among others. They don't have as OP effects as other armor mods since it tries to maintain a vanilla vibe. (Except the Redstone one which makes you have a Redstone sign or the Slime one which reduces the damage considerably)

zealous slate
little path
little path
cedar crane
thick gulch
#

Modpack: BMC4

heady sonnet
upbeat lagoon
#

Modpack: MMC4
Suggestion: Massively nerf the Autoleveling mod (The one that makes mobs get stronger the further from spawn they are)
Why: The mod starts with a good concept, then can quickly get to unrealistic to manage difficulties in which everything one shots you no matter what armor you have, and takes 10 minutes of just wailing on them from a safe place to kill. That isn't fun difficulty, it's tedious, rage-inducing, and ultimately unfun. There should be a cap at a level which makes mobs just strong enough to be a challenge in diamond or netherrite armor, but not strong enough to 1 or 2 shot you. It's insufferable if you do all this work to make powerful fully enchanted diamond or netherrite gear, only to be one shot in it every time and have that armor not even matter in the end, or to make a powerful weapon, only to have to still do 20+ hits to kill a single normal mob which shouldn't be like a boss, but is.

little path
carmine prawn
#

FurryGangStrikesAgain

midnight coral
#

Modpack: MMC4

deep coyote
#

Modpack: All applicable modpacks.
Mod: Aquaculture 2
Link: https://www.curseforge.com/minecraft/mc-mods/aquaculture
Why: Well there's a reason this mod has over 60 million downloads. It's an awesome mod that completely overhauls minecrafts fishing in a vanilla friendly way that doesn't feel too game breaking or shatter ones immersion. New crafting recipes, materials, fish, and legendary items all included make for a fun mod with good vibes that can realistically fit into a couple of different modpacks, Prom, BMC, and MMC included.

upbeat lagoon
#

Modpack: MMC4, MMC3
Mod Suggestion: Iron Chests
Link: https://www.curseforge.com/minecraft/mc-mods/iron-chests
Why: Because we need more compact storage options. Sure there's simple storage network, but sometimes people may not wanna use it because can be buggy, break, not show some items, glitch out their apotheosis gems and generally sometimes someone doesn't have the materials for it yet. In the case of any or all of the above, this is a good substitute for storage.

#

void
Modpack: MMC4, MMC3
Mod Suggestion: AstikorCarts
Link: https://www.curseforge.com/minecraft/mc-mods/astikorcarts/screenshots
Why: Because horse travel is already pretty limited in its uses, and functions, and it'd make things more interesting. It also adds another option of storage incase you don't have any extra space on an adventure, whether that be in your inventory or backpack. CatThumbsUp

NOTE:

I understand it's not updated to 1.20.1 yet, so in the case of MMC4, this is a future suggestion, not a present one. However it's already updated for MMC3.

sand vortex
sleek latch
#

Modpack: Fear Nightfall
Suggestion: Make it so when a monster eats your corpse it just spills your items onto the floor instead of vanishing them out of existence.
Link: N/A
Why: Zombies do not eat cobblestone or raw iron. it's not good for their digestive system :(

carmine prawn
#

Discord Server
Suggestion: Change the Fear nightfall role color. could be something spooktastic if you want.
Why: Almost indistinguishable from the Admin role color

candid mango
meager spruce
#

Modpack: Fear Nightfall
Suggestion: a mod to revive players when playing multiplayer, such as the one linked
Link: https://www.curseforge.com/minecraft/mc-mods/playerrevive
Why: would fit the atmosphere perfectly when playing with others, as the rush to save your friends in the dark would be a fun experience vs just dying, would be a great addition, especially if you went down at night. Wouldn’t disrupt solo play as there is a give up option to respawn immediately as normal

grand wren
#

Modpack : Medieval MC [FORGE] - MMC3
Suggestion : Mutants Buff
link : https://www.curseforge.com/minecraft/mc-mods/mutants-buff
why : mutant more mutants are strong while mutant monsters mutant aren't really compare to them but with this mod some of the mutant will be stronger
this mod also add special item like Flame Burst Hammer which is upgraded version of Hulk Hammer

heady sonnet
#

Modpacks: Prominence II [FORGE] and [FABRIC]
Mod Suggestion: Lookin' Sharp
Link: https://www.curseforge.com/minecraft/mc-mods/lookin-sharp
Why: Ever felt that the unique weapons tend to be too expensive or too op that will suit your build? Lookin' Sharp provides you the chance to upgrade your weapon to your preferred choice and is customizable depending on what artifacts that you can find, and each weapon uses the vanilla weapons as a base, so you don't need to worry about complicated recipes, each weapon you make has their own story, and so you should write yours.

#

Modpacks: Prominence I [FORGE] and SteamPunk [LPS]
Mod Suggestion: Unearthed Journey
Link: https://www.curseforge.com/minecraft/mc-mods/unearthed-journey
Why: I wonder how far back can we look at the history of our world? There has been so much history to look around in our current time, but what if we could go back in time? Unearthed Journey takes you back to the time of the dinosaurs and see how they created the current world we live in.

#

Modpacks: Prominence I [FORGE] and SteamPunk [LPS]
Mod Suggestion: Create: Dynamic Village
Link: https://www.curseforge.com/minecraft/mc-mods/dynamic-village
Why: Ever felt that you're either missing some parts or having an excess? Well have no fear, as there are currently four villager professions that are willing to trade you with Create parts that you may need or wanna sell away.

open pagoda
#

Modpacks: SteamPunk [LPS]
Mod Suggestion: Deep Aether
Link: https://www.curseforge.com/minecraft/mc-mods/deep-aether
Why: Thought that it worked really well in MedievalMC with Aether: Redux, and would like to see it implemented in this modpack too. It just enhances the Aether aesthetic perfectly and has had some interesting changes lately.

alpine iron
#

Modpack: Fear Nightfall
Suggestion: Add waystones
Links: https://www.curseforge.com/minecraft/mc-mods/waystones
Why: It's rarer to see a game without fast travel than with fast travel for a reason: time managment. Enabling fast travel gives players more time to play the game. Without it, a significant portion of time is wasted traveling slowly.

kind veldt
#

[Insert thread name here]

north pine
#

You guys should add Nyf's spiders to fear nightfall if it will work, it makes spiders AMAZING (Like genuinley) and also has compat with sons of sin!

sly ether
#

Modpack: Prominence 1 fabric
Suggetion: Essential mod(that let's you host worlds online on your pc)
Why: so everyone could play only with their friends.

west mountainBOT
#
Luna Pixel's World Sharing

Our modpacks don't support any mods that add singleplayer hosting / world sharing because we already provide free world sharing. The "Essential" mod causes world corruption and other issues, and is therefore incompatible.

To share your world using our own world hosting, click the "Open to Lan" or "Share World" button in the game menu when in a singleplayer world, and share the world.

It will give you an address, like magma-cube.mc.lunapixel.gg, which your friends can use to connect directly to your world as if it were a server!

inland night
#

bruh

peak sedge
#

Modpack: Prominence 2 Fabric
Suggestion: (Modern Industrialization) Adding the ability to place all Drills in the electric quarry.
Why: To take the Queries into the next "ages" properly and to keep the production up with the needs. So I dont have to put down 10-20 Steam Quarries for Iron etc. (Less grindy)

#

Modpack: Prominence 2 Fabric
Suggestion: (Modern Industrialization) Propose including Nikolite in the 'loot table' of the bronze drills.
Why: Its weird that quarries are drilling with cables to dig for ores. (Funny but weird) Its also a bit of obsolete to have this "drill" for only one kind of ore.

#

Modpack: Prominence 2 Fabric
Suggestion: Reduce the number of ore types in world generation make the ones that exist a bit more plentyful.
Why: I have 3 different types of lead in my pocket, which takes up more inventory space.

#

Modpack: Prominence 2 Fabric
Suggestion: (Modern Industrialization/ Industrial revolution) adding a mid-game coke recipe, possibly via "pyrolysis" with an Industrial Revolution infuser.
Why: I need to spam coke ovens because my production cant keep up with upgraded electrical machinery. It would be nice If they can age like my factory to keep up with my production in an electric machine.

frosty basin
#

Modpack Prominence II Fabric
General Feedback:

  • Crops feel very hard to find for Croptopia, this may be do to the many new biomes
  • It is extremely confusing to know which armor to get/craft/find
  • Skill tree feels kinda overpowered, it is extremely easy to get omega strong fast (note: we havent reached a main boss yet, about a week of casual play with 7 players!)
  • Some light furniture would be really nice, such as pedestals, trophy cases, weapon stands to show off some of the cool things we've found while playing
  • Unsure if maybe this messes with some of the menus but a quick stack button for chests would be extremely helpful considering the amount of random junk youll pick up just by walking through the forest or going in the nether which brings me to my next point
  • It is very VERY easy to get overburdened with junk items like random flowers or stalagmites that have little to no purpose especially in the nether
  • Craftable saddles would be extremely helpful as a star mod that a lot of us love is mythic mounts and it feels really hard to find one for all of us
  • Early game it is very annoying to craft a chest as most of the trees are from regions explored and you need to find vanilla logs to craft a basic chest
  • Confused where to start the applied energistics quest tree
  • Regions Unexplored also makes it so that the bosses of mass destruction are 1000's of blocks farther then if it is not installed maybe also true with the nether mod
    Thanks for reading our feedback!
steep shell
#

format 2

midnight coral
#

Modpacks: Prominence I [FORGE] and

bold garden
#

Modpack: fear nightfall
Suggestion: jest turn the creeper spawn rate down and ill be happy
Feedback: good modpack

forest patrol
#

Modpack: Fear Nightfall
Suggestion: Lower the spawn rate or mob cap.
Why: There are too many mobs at night, instantly killing you. You can't explore at night because of it, making the modpack unplayable. During the day you're free to do anything, but during the night you have to hide instead of explore and see the scary stuff.

midnight coral
midnight coral
#

Modpack: Fear Nightfall

Mods: The Man From The Fog, From the Fog and Sanity: Descent Into Madness

Why? Well because these Mods fit this modpack very well and these Mods are very unique and well made and they are creepy, thats for Sure. It would make this modpack even creepier, these Mods are one of the best horror mods

Links:

The Man From The Fog: https://www.curseforge.com/minecraft/mc-mods/the-man-from-the-fog
From The Fog: https://www.curseforge.com/minecraft/mc-mods/from-the-fog
Descent: Into Madness: https://www.curseforge.com/minecraft/mc-mods/sanity-descent-into-madness

Also I would personally replace the herobrine mod that is currently in the Modpack with the from the fog because It also adds the herobrine, but its creepy in this one, herobrine in this is creepy and eerie

midnight coral
#

Modpack: Medieval MC [Forge] MMC3 1.19.2 and

Medieval MC [Forge] MMC4 1.20.1 (only if this mod in the future updates to 1.20.1)

Mod: Goety

Why? Because this adds cool things including Bosses, magic and much More! And it has also custom animations and the models are rly impressive! 🙂

Link to the mod:
https://www.curseforge.com/minecraft/mc-mods/goety

Also if this mod ever will in the future update to 1.20.1 then would be cool if it would be added to Medieval MC [Forge] MMC4 1.20.1

midnight coral
#

If you'd like to suggest a change to a modpack that isn't a mod, please try to be as specific as possible and limit your suggestion to 1 topic per post.

It's important that you don't just send a word vomit of generic complaints -- these are extremely hard to read and are rarely helpful.

A good general format:
**Modpack: **
Suggestion:
Why:

Since these are usually config or datapack changes, especially if your suggestion is complex, you are welcome to attach a file (but it isn't necessary).

minor sleet
#

Sugestion: Make a modpack with arcanepunk scenario
Arcanepunk: https://arielpaiement-com.translate.goog/sunday-sub-genres-arcanepunk-fantasy/?_x_tr_sl=en&_x_tr_tl=pt&_x_tr_hl=pt&_x_tr_pto=wa#:~:text=Arcanepunk is one of those,genres or sub-genres together.
But this arcanepunk being more cyberpunk with guns that uses energy, you can also use PSI mod for that and a world more technological

The Fantasy Nook - The primary duty of literature is to tell us the truth about ourselves by telling us lies about people who never existed. ~Stephen King

Introduction Arcanepunk is one of those sub-genres of fantasy that mixes multiple aspects of different genres together. This can make it an interesting genre to work with if you enjoy mixing parts from different genres or sub-genres together. If you aren't fond of doing that and prefer something that's very cut-and-dry, however, this may not

brazen lotus
#

Modpack: Better MC [FORGE] - BMC3, Medieval MC [FORGE] - MMC3, Priminence I [FORGE]
Suggestion: Oh The Biomes You'll Go - Sandstone Recipe Fix Datapack
Link: https://www.curseforge.com/minecraft/texture-packs/oh-the-biomes-youll-go-sandstone-recipe-fix
Why: Corrects the tags of the pink, purple, blue, white and black sands, allowing you to create Sandstones of their respective colors.

Additionally, it corrects the crafting recipes for the colored Cut Sandstones and eliminates duplicate stonecutter recipes.

This issue is only in Forge's BYG and was never fixed
The Description and images are in CF

acoustic tulip
#

Modpack: All modpack
Suggestion: https://modrinth.com/mod/figura
Why: This mode is very cool to personalize the style of your character and to have that which corresponds more to your personalitée it also allows to customize iteme like élytras.

thick gulch
#

Not fit

grim vortex
midnight coral
#

Modpack: Medieval MC [Forge] MMC4 1.20.1

Suggestion: add Thaumcraft and Mowzies mobs in the future when they update to 1.20.1👍thisisthesunglasscat

They are both coming and Thaumcraft is coming to 1.20.1 or 1.20.2 they said in cofh Team discord

midnight coral
dapper mica
kind veldt
#

Chisel and Bits

candid mango
chrome pebble
quaint rose
#

No lol

quaint rose
#

Modpack: Medieval MC [Fabric] 1.19.2
Mod: Marium's Soulslike Weaponry

Bug: Tools from this mod missing all tags like #c:tools/tool (pickaxes and e.t.c), #c:tool (pickaxes and e.t.c) or #bookshelf:tool (pickaxes and e.t.c)

Some special blocks like Cutting Board looking for one of this tags and ignoring vanilla #minecraft:tool.

eternal geyser
#

Modpack: Better MC [FABRIC] 1.20.1 v18

Bug: Mob Mauve Stinger is spawning both in and outside of water in Warm Ocean, even though both Amethyst and Emerald torches from mod Magnum Torch are in place

//built a creeper farm at height 200+ above the ocean and the platform is full of them

devout mauve
#

Modpack: Fear-nightfall
Mod Suggestion: in aether i would ask if the dev can add in future something like arenas for the bosses in there and drop from the bosses is used to summon herobrine in another arena and when you travel to aether first time you get cords in book where the arenas are.
Why: I think it would look better

unreal ibex
#

Modpack: Better MC Forge 1.19.2
suggestion: ambientSounds 5
why: makes the game overall more immersive while exploring biomes, since minecraft is very silent

fervent pivot
#

Modpack: Fear Nightfall 1.19.2
Bug: Issue during night time involving player movement. So basically I was just minding my business preparing to survive the night when something weird started to happen. It's like my 3rd or 4th ingame night when I try jumping to get out of this hole, and for some reason the game was trying to pull me down. It seemed about every second or so, during this one night, that the game was trying to pull the character down. If you jumped at the wrong time, it would simply teleport you back to the ground. If you are just standing on any part of a bed, it will do the same thing but instead of just pulling you back down when you jump, the game thinks that you actually just landed on top of the bed, and as beds do, it bounces you up like 5 blocks. I was literally able to get propelled onto my roof through a hole in the cieling because of this. It's even stranger when you get to ladders. When I try to go up a ladder, it tries pulling you down again. It's not pulling hard enough to make it impossible to get up the ladder, but it is noticeable. A video of this is attached below. Then, when it became daytime, it stopped doing that, meaning I could jump around just fine and the bed stopped bouncing me. I believe this is either a bug or a really annoying feature that either way should be removed. @inland night wanted me to make a report on it so here it is.
Why: It's super annoying for doing tasks at night
How it could be fixed: There is probably something wrong with one of the mods that leads to this movement bug while happening at night. I have no idea which mod this could be, so any mods that are in the pack that involve movement should be investigated, and the one with the issue should be removed in the update

midnight coral
#

A note on bug reports:
While they might be useful and we appreciate knowing about them, this is only the place for a bug report if you’re suggesting a solution that would fix it.

Otherwise, ask in the appropriate modpack channel or report the issue on that modpack’s GitHub.

short solstice
#

Modpack:better MC Forge 1.20.1/ suggestion: alex's caves/ reason: made by a very prestigious developer, the same person who made alexs mobs, its really good

unreal ibex
#

Modpack: Better MC (compatible with any BMC version and loader)
Suggestion: Terralith
Why: great worldgen/biome mod, that adds over 95 new biomes to minecraft, compatible with BYG and Biomes o' plenty but they need terrablender that breaks terralith biome distribution, terralith adds few new blocks and it focus more on making new biomes with existing minecraft blocks and enhancing vanilla biomes, so it completely fits vanilla+ style

fringe moon
#

Mod Pack: BetterMc
Suggestion: Implement a Shop Feature
Reason: Adding a shop feature to the game would introduce a fun and engaging element to gameplay. To ensure flexibility, it should be available as a toggleable gamerule. This way, players can decide whether or not to use it, allowing for a customized gaming experience.

robust igloo
#

Modpack: Medieval MC Forge 1.19.2 (+ 1.19.2 modpacks with both Unusual End and Sons of Sins)
Mod : Ender Sins
Link : https://legacy.curseforge.com/minecraft/mc-mods/ender-sins
Why: Adds more content to Sons of Sins necromancy mechanic (new organs for more creature customisation) and small QoL items, both based on Unusual End mobs and items.

limber musk
dapper mica
robust igloo
#

Modpack: BMC 4

plush fern
#

Chisels & Bits, again

silent osprey
#

Modpack: SteamPunk [LPS]
Suggestion: The recipe for the Tempad should be changed to be accessible early-mid game
Why: The Tempad is the replacement of waystones for the pack and it requires a Beacon which is locked behind the End. The only other method of getting around afaik is trains & planes and it just feels horrible to explore far away just to have to go all the way back.. with planes. (and yes im lazy)

candid mango
tacit lava
hasty jackal
#

Modpack: all modpacks 1.20.1 fabric and forge
Mod Suggestion : truly modular addons
links:
1-https://www.curseforge.com/minecraft/mc-mods/modular-item-api
2-https://www.curseforge.com/minecraft/mc-mods/truly-modular-archery
3-https://www.curseforge.com/minecraft/mc-mods/truly-modular-armory
4-https://www.curseforge.com/minecraft/mc-mods/truly-modular-arsenal
why: its looks simillar tetra but has fabric and forge which is great ,well its has massive customization
arrows can be customize -alot of swords types -armor can be customized -you can add potion to arrows
so many stuff they will add soon .

scenic lagoon
minor sleet
minor sleet
#

PLEASE USE THIS FORMAT
Modpack: Steampunk
Description: OKay so for steampunk modpack i suggest giving recipes for brimstones from biomes o plenty, cus brimstone only serves as decoration block and have no other uses

amber rune
#

Modpack: Fear Nightfall
Suggestion: Replace the spawning of normal creepers with the graveyard creepers at night.
Why: Every morning you’re left cleaning up the mob of green creepers running around your base who can one shot you in full diamond. The graveyard creepers burn during the day and fall more in line with the lore/creepiness of night.

#

Modpack: Fear Nightfall
Suggestion: Add more ambient audio that’s less distracting at night.
Why: Although I think the game’s music is ominous, creepy, and well made, after playing for a few hours it becomes more annoying than anything, especially when it just randomly cuts out. Sometimes it’s so distracting that it prevents you from hearing mobs digging to you or creepers exploding. More ambient & ominous background noise would be better suited for this modpack at night similar to the daytime music that’s not as “in your face” but still creepy

main plume
#

Modpack: Steampunk
Suggestion: Make Tempad less op by making it harder to charge. Maybe set it to require electricity, custom fuel items or make the timer longer. In my opinion it should only be useful for rare long distance travels but not for short/medium distance.
Why: There are many modes of transport in the pack but the tempad makes all of them obsolete (except for exploring new areas with flying machines )

vast fjord
velvet bridge
#

Modpack: Fear Nightfall
Config Change/Suggestion: Make bow skeletons slightly less OP
Why: They have ridiculous range and dead eye accuracy on every shot, making cave exploration for resources extremely hard which deters a lot of people away and usually kill you through every single crack they can find in your walls and it's almost impossible to even defend or fight back if they spawn with enchanted bows that turn them into sniping mini-gunning aim-bots.

strange lotus
shut magnet
#

Modpack: Fear Nightfall
Suggestion: nerf creepers
Why: too op and there is too many, my home gets destroyed everytime

worthy aurora
#

Modpack: any modpack
Suggestion: Epic fight
Why: The mod makes the combat more dynamic and brings a set of skills that redesings the normal combat of the game

mortal mauve
#

no

leaden geode
velvet bridge
#

Modpack: Fear Nightfall
Suggestion/Config change: Nerf or Disable Sir Pumpkinhead
Why: Once he spawns he never goes away regardless of day or night or time in general, every 2 hits he random teleports around meaning he can just bypass any defense build and he's unkillable, he's regenerating way too fast and even if you manage to get him close to death (around 30 hearts) he vanishes and spawns lightning that just destroys your sanity to half or more and triggers a thunderstorm event that can last up to 3 in-game days.

velvet bridge
#

Modpack: Fear Nightfall
Suggestion: Alternatives to vanilla storage!
Names: Simple Storage Network and/or Storage Drawers
Link 1: https://www.curseforge.com/minecraft/mc-mods/simple-storage-network
Link 2: https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why: Both add a very basic storage system for managing resources and crafting using the available inventory storage players have placed on them and they work quite well in conjunction with other mods like Immersive Engineering and they can be stage gated to be more in line with the progression and quests in the pack!

snow marten
#

Modpack: Medieval MC [FORGE] 1.20.1 [MMC4]

Suggestion: Make Cataclysm bosses a bit harder/possible to be summoned as an Apotheotic boss.

Some higher level Apotheotic bosses are way harder to defeat than Cataclysm's ones. I believe it should be the opposite since Cataclysm's ones look better and have fancier attacks.

On top of that, i would suggest to give Cataclysm's bosses better loot in form of Apotheotic Gems, Vials and Armor, depending On how high their tier or level is.

candid mango
#

Modpack: Fear Nightfall
Suggestion: Grammatically correct every quest description if possible, as well as adding more detail.
Why: I'm personally a grammar nerd. This doesn't affect gameplay at all, yes, but wrong grammar often gets to me. Some of the quests also could use more detailed descriptions.

midnight coral
main hollow
#

Modpack: Fear Nightfall

midnight coral
scenic lagoon
modest ridge
#

Modpack: Every BMC Modpack from 1.19.2 to 1.20.1
Mod Suggestion: Verdant Vibes
Link: https://www.curseforge.com/minecraft/mc-mods/verdantvibes
Why: This mod adds more plants to the world to make the world feel more alive, these plants can also be used as decoration, including being put in flower pots.

#

Modpack: Fear Nightfall
Mod Suggestion: Lucky's Spelunker's Charm II
Link: https://www.curseforge.com/minecraft/mc-mods/spelunkers-charm-ii
Why: This mod adds underground earthquakes when exploring caves. These are great to add to the fear factor, especially if you're already on edge. It also adds new items and many new cave features.

thick gulch
#

Modpack: BMC 4 Forge

languid zinc
snow marten
midnight coral
#

Modpack: MMC4 [Forge] 1.20.1

Suggestion: Remove the aethersteel mod, the purple Block in the caves Look bad and they Block off some ores and stuff, the caves would Look much nicer if that mod would be removed

inland night
#

Purple is nice if you dont like it dont look at it

little path
ancient radish
#

Modpack: Steampunk
Mod Suggestion: Withering Boon for Tetra
Why: It fits well with the theme of Steampunk in that players are encouraged to seek out ancient, powerful artifacts and machines to become stronger, and faster, I.E. Ragnorak's Edge, as well as utilizing ancient, alien technology to enhance your own engineered tools and implements to your own benefit, I.E. Ender Overdrive Module. Overall, it just adds unique pieces to Tetra that other mods have that Tetra is currently lacking.
Link: https://www.curseforge.com/minecraft/mc-mods/tetra-booster-pack

buoyant path
midnight coral
#

Modpack: Fear Nightfall
Mod suggestion:Aylyth
Why: I think it’d fit the spoopy theme a bit
Link: https://modrinth.com/mod/aylyth

midnight coral
#

It

fleet iris
thick gulch
#

Modpack: Prominence II [Forge]

velvet bridge
#

Modpack: Fear Nightfall
Mod suggestion: Immersive Petroleum
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-petroleum
Why: I always thought this was part of the IE but apparently it's not. It adds a big variety of harder to get and better fuel sources and power options for IE & IP machinery that require huge amounts of power with smaller server stressful setups since IE power options are quite limited or insufficient!

midnight coral
#

Modpack: MMC4 [Forge] 1.20.1

Mod suggestion: Eldritch End

Why? Because this would fit this pack very well. This mod would also overhaul the end. Many People would love this to be in the pack! 🙂 This mod looks amazing! Im also very excited for the upcoming boss👍glad abyss_crown Caught_in_4K

Link: https://www.curseforge.com/minecraft/mc-mods/eldritch-end

midnight coral
#

Suggestion: New Modpack for Forge 1.20.1

This modpack would be a Modpack with many mods, in example Mods like in prominence but there are all the Medieval MC Mods so many Mods. Kinda like a mega pack. So it would be like a mix of prominence and Medieval MC Mods. So it would have many Mods like 350-400

When would be a good time to Create this pack: This pack would be featuring the byg mod so this modpack would publish when the byg comes to 1.20.1CurseForge abyss_crown

compact dove
#

Modpack: Fear Nightfall
Suggestion: Reduce Herobrine possesed mobs spawn rate.
Why?: I have a minecraft server playing with friends, we've been playing Fear Nightfall since its release, the modpack is really hard to play which brings a really nice and different experience to all of us, however, after the v6 update the spawn rate of possesed mobs is ridiculous, being almost impossible to walk more than 200 blocks without founding two or three of them, also if I try to travel on the water, we have now piranhas that are fast as fuck and pairs with some water mobs to fuck everything up, I'm full netherite with protection IV and I'm not able to find a stronghold (which is a proccess that requires travelling a long distance) not even at the morning. Difficulty is fun, however, me and my friends are having the feeling that the pack is just unbalanced at this point. So maybe reducing some spawnrate of herobrine creatures or making water travel easier would make the experience better.

paper bear
#

Modpack: Fear Nightfall v6

Mod Config/Suggestion: Fear the Dark

Link: https://www.curseforge.com/minecraft/mc-mods/dangers-in-the-darkness

Why?: The Fever Dream mob is so common and annoying for such a tanky mob "The smell of blood has summoned something, run!!!" every 5 minutes when im just trying to clear the mobs while mining or exploring the nether, I highly suggest minimizing the chance of them being summoned exponentially low or remove them entirely or at the very least give me the option to disable them without removing the mod as I find the other mobs quite interesting, at the moment InControl does not work with disabling this mob unfortunately.

old bridge
#

Modpack: Fear Nightfall
Suggestion: Remove horror elements mod
Why: The structures are randomly placed in positions like this and there is no config for it to disable them and they stick out in the world like a sore thumb. Also it was more meant for horror maps not necessarily worlds. you cant even craft like 99% of the items to decorate a base or something. This same exact specific structure is like all you see as well when you explore so there isnt even variety.

quaint carbon
#

Mod pack: bettermc 4
Suggestion: immersive portals
Why: implementation of this would drastically add a dynamic of life to the game to take the concept of a true portal seeing through the other side seeing danger, excitement, overall it’s mainly a quality of life thing but I truly feel it would be something beautiful for players

thick gulch
#

No

midnight coral
#

Good idea!

novel heath
#

Modpack: Steampunk
Suggestion: Create Big Cannons
Link: https://www.curseforge.com/minecraft/mc-mods/create-big-cannons
Why: Fun. I want to shell my friends relentlessly without having to fly a plane over using crayfish's guns. Also, attaching big cannons to base for "self-defense" could be fun. Really it's just to make multiplayer more fun. Would be fun to set up the cannon to bomb like mob structures too, though. Armored trains with big cannons on them. I mean, the reasons are endless.

storm juniper
#

Modpack: BetterMC Forge/Fabric
Suggestion: FTB Essentials
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-essentials-forge
Why: Really nice qol for multiplayer servers, mainly just wanting it for tpa capabilities (DOES NOT have to be in the main pack, can be exclusively in the server pack since it doesn't require client stuff)

restive lily
#

Modpack: Fear NightFall
Suggestion: Please lower the volume of some NPC's in the modpack.
Why: Its literally nonstop moaning and loud noises, i know volume can be adjusted but that wouldn't be fair to other mobs that are normal volume, zombies and other undead like mobs should not be overwhelmingly loud.

tiny crater
#

Modpack: BetterMC Fabric
Suggestion: Better SIgn Edit
Link: https://www.curseforge.com/minecraft/mc-mods/better-sign-edit
Why: When fighting mobs with a bow or any weapon using the left button and a sign is in the way, you edit the sign. This causes you to be vulnerable. This mod allows you to edit the sign only when sneaking and effectively preventing the issue.

midnight coral
#

Modpack: MMC4 [Forge] 1.20.1

Suggestion (config) :

Mod: Alex's Caves

Read THIS ANNOUCNEMENT!!!!!

scenic lagoon
inland night
#

says nothing good

stoic quartz
plucky mist
#

Modpack: Medieval MC (Fabric) 1.19.2
Mod Suggestion: Lootr
https://www.curseforge.com/minecraft/mc-mods/lootr-fabric
Why: QoL mod, modpack is already huge and takes a lot of resources on my server, would help with resource management if people didn't need to load thousands of new chunks and could just re-run the same dungeons

carmine prawn
#

Pin a msg in this channel with popular mods that will not be added to packs so instead of having to argue with people I can just "check pins"

unreal osprey
#

Modpack: big chad guys plus plus
Suggestion: remove the ability to use hardening catalyst on adamantite impervium
Why: it makes you completely immortal and its rather inexpensive and immortality is boring :3

tawdry galleon
#

Modpack: All (I'm playing Steampunk, so at least there, heh)
Mod Suggestion: Immersive Snow
https://modrinth.com/mod/immersive-snow
Why: Snowfall with Serene Seasons is limited to the chunks you are in/have loaded. When the season changes, the snow stays, until you visit that place again - and then you have to wait for the snow to melt. This mod featues, among others, Snow Recalculation. An added bonus, adds to the immersive-ness (is that a word?) -- during winter, nights are longer 😉

unreal osprey
#

Suggestion: make the name for shrug too :idunno:
Why: because i want it to be :3

thick gulch
#

Better Suggestion: Just make another emoji with that name
Why: yea

midnight coral
#

Modpack: Prominence II [Forge] and MMC4 [Forge]

Mod suggestion: EEEAB'S Mobs

Why: Because It fits this modpack well and it adds an insanely cool boss! Its so well made and the mod also adds some New mobs and loot. BTW I removed the other suggestion and replaced this with it

Config changes that I recommend: Make the Boss hp higher, its currently 200hp. Also nerf the Boss drop dmg a little/balance it

Link: https://www.curseforge.com/minecraft/mc-mods/eeeabs-mobs

unkempt void
abstract current
#

Modpack: Better MC [FABRIC] 1.20.1 v20
Mod Suggestion: different wood types chest {idk the mod :c} and https://www.curseforge.com/minecraft/mc-mods/practical-plushies-animals

Why: because it would make building a lot of fun and it can match to whatever your building and plushies would be amazing to find in played you can put them on display {sorry i kinda suck at explaining}

midnight coral
#

Modpack: SteamPunk LPS

Mod Config Suggestion (for Create): Change the config to allow spawners to be movable with contraptions by default

Why: After playing create for so long being able to move spawners just feels like an intended mechanic, especially with the addition of Create Enchanting Industry and a big need for experience, being able to move spawners and create farms with them is something done by most people who play create often, and something that should be possible to do by default.

inland night
#

Modpack: Fear Nightfall + (whever else it can fit 🙂 )

Datapack suggestion: Datapack that stops night time from advancing when no one is online (aka, if time is 15:00 and player leaves, and another player joins 5 hours later irl the server willl still be 15:00)

Why: It's due to the fact when everyone is offline you dont want the server advancing in difficulty + night when no one is on, its a hassle to come back to a server thats in the middle of night that passed 300 days without you being on the server.

Link: https://modrinth.com/datapack/idle-pause

main hollow
#

Idle Pause - Minecraft Data Pack

tender shard
#

Modpack: Fear Nightfall
Mod suggestion: Enigmatic Legacy
Link: https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy
Why: I think this mod would match thematically the modpack because it's centered about mysterious artifacts. Some will help in combat, others can help when exploring, building or mining. Also when activating certain artifacts otherworldly entities will speak to the player in texts displayed on screen. (one artifact keeps items after death in floating crystal, with corpse mod the crystal will contain the items while the corpse will be empty below the crystal)

prime comet
unreal osprey
midnight coral
#

Modpack: Prominence II [FORGE]

Mod suggestion: Alex's Caves

Why: Because this mod is amazing, its the best Cave mod ever and its so cool. And it would fit this pack very well, would bring some More adventure! Its also fits the theme of this pack very well! lunapixel

Read THIS its important!

full talon
#

Modpack: Prominence II [FORGE] (v1.5.0)
Suggestion: Revoke weapon damage halving
Why: I was told that because players can easily get "stupidly OP" by skill tree levels, They decided to halve the damage dealt by all kinds of weapons and tools. I think that is not a proper way for balancing. If skill tree is making things too easy for player, then skill tree itself should be the one that got nerfed. Currently (without skill tree melee levels) I'm struggle to achieve 10+ damage with Simply Swords' axe and Apotheosis level 100 enchantment. And in vanilla, a Netherite Axe has a base damage of 10. So I feel like this update is encouraging players to pick attacking-related levels or they will have to bear damage even lower then vanilla, while them still have to fight with those powerful bosses.

midnight coral
dense kettle
#

Modpack: Any [Forge] or MMC-4 [Forge]

Mod Suggestions: MakeUp - Ultra Fast | Shaders

Why: Great shader with little-to-no performance issues ~ can run on potato PC's!
Personally, I have a RTX 2060 and I can handle most shaders ~ but I do not like maxing out my GPU & GPU Temperature. It's nice having a shader that barely impacts your GPU Temp/Performance. I mean... why burn up your GPU for minecraft? right?

``` *Only issue is on Full Moon nights everything turns black, just press __K__ and turn off the shaders during full moon nights.*

(The mod developer updated a different version to fix the full moon issue, hopefully he will update & fix the Forge version soon)

**Link:** https://www.curseforge.com/minecraft/shaders/makeup-ultra-fast-shader
prime comet
#

Modpack: Prominence 2 (Fabric)
Mod Suggestion: Untamed Wilds
Link: https://www.curseforge.com/minecraft/mc-mods/untamedwilds
Why: More animals that expand on the wildlife while staying pretty vanilla styled, plus they are super cute and animated. the animals are pretty realistic regarding the functions too its so cool

inland night
#

When talking make a THREAD and not reply in the suggestion channel. thats why we have Threads everywhere in here

amber rune
#

I second this, ESPECIALLY THE FISH

rotund snow
#

FYI The Discord invite link on the MagnumTorch CF page appears to have expired.

dense kettle
#

Modpack: MMC-4 [Forge]

Mod Suggestions: (not sure) But there's some things I noticed that could use changes in the configs:

• Disable Temperature System (Survival)
• Disable Energy/Stamina System (Survival)
• Disabled Phantom Origin/Class (Origins|FORGE)
<Too Overpowered All Around. No doors available to craft in order to prevent players from entering & No-Clipping through caves/dungeons to all the boss spawners back to back is cheesy.>

• Change SereneSeasons-Server.toml to "sub_season_duration = 108" (for 3-days IRL instead of "default = 8" (every 2.5 hours IRL)
<Would be nice to figure out what depth in the Y-Axis players can grow crops, even during winter ~ More testing needed>

• Set Twighlight Forest Portals to Admin Only in config(or defaultconfig)/twighlightforest-common.toml (at least until the next update that promises to fix server TPS/Lag)
~ If you make it admin-only at least you can schedule boss fights and have players expect laggy mayhem.

• Disable Uncrafting Table in the twighlightforest-common.toml
<The Uncrafting Table is too OP... Lodestones give Netheryte and Origin Stones give Netheryte Stars + Netheryte Bars> (You CAN edit the config to give 0.5(half) of the mats, but it's just too cheesy imo)

• Disable /tpa (player name) and /sethome /home commands.
<Im still trying to figure out what mod this is... but it's cheesy. This lets players almost freely teleport to anyone at any time and back home if they /sethome. Doesnt feel legit. For a Medieval Experience I would hope players would prefer a more "Real Experience"? Maybe?>

Why: Uh...? I might've eff'ed up and listed the "Why" in the Mod Suggestions Section... uhhh.... (Beavis?)

Link: (not sure for some of them but)

• Phantom/Origins = https://www.curseforge.com/minecraft/mc-mods/origins-forge

• Survival Temperature/Stamina Fix (not sure, cant find it)

• The Twighlight Forest = https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest

• Serene Seasons = https://www.curseforge.com/minecraft/mc-mods/serene-seasons

(These are all community suggestions from lots of hours of playtime. Not just being a weiner, this is from a super chill community perspective who have all played lots of Medieval MC (MMC-4 v19 & v20) ~ Mostly stuff I already edited on my own to make it better for the community/server as a whole. Just wanted to share.) 😇

dense kettle
#

Modpack: Any (Forge)
Mod Suggestion: AntiXray
Link: https://www.curseforge.com/minecraft/mc-mods/antixray-forge/comments
Why: Seems like a very easy and simple anti-xray mod that my community players have proven works. Why not? (Cheaters suck) ~Credit to Tamz for finding this~ (Only issue is... I cant find the dang config for it? And I am pretty sure with MMC-4 v20 I would need to add custom ore blocks to it.)

thick gulch
#

Modpack: Any (Forge)

dim mist
#

Modpack: Any (Forge)
Mod Suggestion: ProjectE
Link: https://www.curseforge.com/minecraft/mc-mods/projecte
Why: Fits within the arcane theme many mods in most of the packs have, can be super easily configured to have values for any items in other mods making it super compatible in most packs. Was a HUGE staple of some of the earliest modpacks & has an extension mod (Project Extended) that adds even more modern MC features to it (i.e. Tridents, shields, and more!).

velvet bridge
#

Modpack: Fear Nightfall
Config/Recipe Suggestion: Use Fever Dream's spike leg drops to craft a Warblade from BIC.
Why: FD's leg spikes were disabled because they were too OP for early game/starters but now that the Item Obliterator mod is added, the spike leg can be configured to have it's attacks disabled and only be used for recipes such as making the Warblade which has higher damage and it's fairly mid-game to end-game progression.This way we're making the Warblade harder to get, get to use the spike leg drops which of course means you'll have to fight those walking nightmares in order to get them!
Recipe Examples(pictures): https://postimg.cc/gallery/zRxdMPg

vast fjord
#

Modpack: Fear the Nightfall
Mod Suggestion: The Corpse Stalker
Link: https://www.curseforge.com/minecraft/mc-mods/the-corpse-stalker-cave-dweller-mod
Why: I want people to take a look at it, this is another overhauled version of Cave Dweller, but since the Model and sound of this mod is a bit too rough compared to other mobs, I thought it wouldn't fit in, yet after the newest update release, there has been mods that are similar themed to this mod, I think it would be a fresh change for the Cave Dweller, Moreover, I think it's the creepiest Cave Dweller Overhaul out there for now

patent topaz
#

Modpack : BCG++
Mod Suggestion : Toms Storage Mod
Why : Would make storage alot easier, kinda hard to deal with the thousands of items there are
All it does is add for some quicker crafting and searching of items

topaz gazelle
#

Mod pack: Medieval Mc 4 [forge] 1.20.1
Suggestion: Add Embers Rekindled
Why: I feel it will fit the pack, it a magic tech mod that fits a dwarfen theme

scenic lagoon
rugged whale
#

Modpack: Prominence 2
Suggestion: In Game Shop (with in game currency)
Why: An in game shop could be used really well with small priced items going up to endgame items for completing the pack, it also adds another layer to progression and gives incentive to do other things aside from quests and other stuff.

jade cloak
#

Modpack: Steampunk
Suggestion: Add Little Logistics
Why: Water transport and compat with Create fits the pack well and gives more options of transportation other than just train.

unkempt void
candid mango
#

Modpack: Fear Nightfall
Suggestion: Make the fungus-infected mobs ignore non-vanilla monsters.
Why: The fungus monsters try to kill everything they see, including other modded hostile mobs. It would make more sense if they only targeted mobs they could infect.

upbeat lagoon
#

Too many suggestions in one post - hard to show agreement or disagreement with only 2 reactions

earnest prawn
#

Mod dev, not us

steel sail
arctic vigil
#

Modpack: MMC2 fabric (1.20)
Mod suggestion: Paragliders
Link: https://www.curseforge.com/minecraft/mc-mods/paragliders
Why: Since this is a medieval rpg modpack, then why not add a stamina system like in Breath of the Wild? The stamina vessels and heart containers can be disabled unless you don't think they are too op. Also, paraglider go weeeee!!!

scenic lagoon
worthy token
#

Modpack: MMC4 1.20.1 Forge
Mod Suggestion: Iron Chests: Restocked
Link: https://www.curseforge.com/minecraft/mc-mods/ironchests
Why: It makes chests bigger and therefore players can manage their inventory more and maybe even make chests fit their houses asthetic, its a good QoL mod

brisk urchin
brisk urchin
clever ivy
dry coral
#

Modpack: Fear Nightfall
Mod Suggestion: Easy Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/easy-villagers
Why: Villagers are super annoying to handle! this makes them a little simpler to handle and is mighty configurable so you can disable or modify anything that may seem pack breaking (like the Iron farm)

dense kettle
fleet fox
#

Modpack: Medieval Minecraft [FORGE

drowsy crown
#

**Modpack:**Better MC [FABRIC] 1.20.1 - BMC2
**Mod Suggestion:**Mo Glass
Link: https://www.curseforge.com/minecraft/mc-mods/mo-glass
Why: Have tons of new ways to build with glass instead of just having blocks or panels options, sometimes a slab is just what you'd like. 🙂 It's updated frequently and looks compatible.

cloud bramble
#

Modpack: Fear Nightfall
Suggestion: Remove the Abomination mod
Link: https://www.curseforge.com/minecraft/mc-mods/abomination
Why: The mod is less than less 2 weeks old and has undergone little testing. It also has messed with configs as stated by members. The noises are more annoying than it is dangerous, since it doesn’t seem adjusted to not earrape. and with the addition of “Spore” it adds a lot to deal with. I feel this was added haphazardly, since a lot of other mods do a lot better job of enhancing the pack rather than lowering its quality.

paper bear
#

Modpack: Fear Nightfall
Mod Suggestions: Removal of Spore and Abomination/Focus on balancing and configuring current mods.
Link: https://www.curseforge.com/minecraft/mc-mods/fungal-infection-spore https://www.curseforge.com/minecraft/mc-mods/abomination
Why: v7 has changed the modpack significantly with these two mods alone, I have no problem with true darkness and Tenebrous Lands considering as Tenebrous Lands fits the horror spook theme, however Spore itself is not suited for this modpack. This modpack already has innumerable enemies within the pack by various different mods, I understand that spore introduces well detailed mobs that give an element with the theme of horror but currently the new mechanics and changes it brings are a huge setback for players who are new and are just trying to survive their first night as well for endgame players with their own builds, structures, livestock, and trading villagers that they worked hard to get, I did get the impression that this modpack was meant to be challenging but not overly challenging like the next RLCraft, which now has something in common with the two, Scape and Run Parasites and Spore are just almost parallel mods, this mod also has flying enemies that resemble Rocs from Lycanites Mobs mod which can fly and carry mobs towards you, this makes the skies, ground, and underground completely unsafe and there is no dimension that is safer than the overworld but this mod strips us of any mobility of survival.
My next reason for why Abomination should also get taken to the recycling bin is that its overall redundant, we have the cave dweller and Herobrine himself messing with us in caves and at night and during the day, why should the players be obligated towards fighting a mini boss every night, I understand it spawns once in our world but every night is ludicrous, especially when it can break blocks, snatch you from under your feet and can even show up in your sky base. I highly suggest to not impliment mods and especially mods that are fresh new from MCreator like Fear the Dark and Abomination as they require configuration and balancing which is another thing I want to suggest and that is to primarily focus on the mods the modpack currently as they currently require tweaking and configuration to balance with players.

paper bear
#

Quality > Quantity

velvet bridge
#

Modpack: Fear Nightfall

old bridge
#

Modpack: fear nightfall
Mod suggestion: nature's compass
Link: https://www.curseforge.com/minecraft/mc-mods/natures-compass
Why: it's just a general useful tool and for the spore mod if you can find a cold biome like snowy taiga or something it's a good place to slow them down or collect snow for your base, or just finding a biome you like to hunker down in for a base

elder ledge
#

Modpack: Prominence II FABRIC
Mod: Furnish
Link: https://www.curseforge.com/minecraft/mc-mods/furnish
Why: With the removal of Handcrafted, a replacement mod would be great. I think Furnish has a lot of neat items including some Mediaeval style things that could really fit well into the modpack. I know there are some mods in the pack already that offer some items that Furnish does as well but I still think it would be a valued addition.

kind lava
#

Modpack: Fear Nightfall
Mod Suggestion: [SBM] Bone Torch
Link: https://www.curseforge.com/minecraft/mc-mods/sbm-bone-torch
Why: It simply adds the ability to make torches using bones, this could be handy since eating most of the food in this modpack gives you a bone item. If you are on a mining expedition and you are running out of torches, you can pick the bones from the eaten food and craft a torch using the charcoal mined in the cave. It also kinda blends with the modpack aesthetic

tacit lava
#

Modpack: SteamPunk[LPS]
Config: Rebalance Backpacks
Upgrade Slots: Leather 0, Iron 1, Gold 2, Diamond 3, Netherite 4
Inventory Slots: Only change Netherite from 6 rows (like Diamond Backpack has) to 7 or 8
Why: For me at least the update in inv slots makes sense since you are upgrading the backpack from diamond but everything except inv slots gets upgraded which doesnt make sense. Rebalancing the upgrade slots should be done as above since there is no need to be conservative with backpack upgrades, seeing as this is a tech modpack and upgrades would be useful.

earnest prawn
#

Already has its own skill tree

swift flame
jade cloak
#

Modpack: Steampunk [LPS]
Mod Suggestion: Create Chunkloader or Create: Power Loader
Why: Currently no chunk loading in the pack makes it difficult to build spread out bases.

kind lava
#

Modpack: Fear Nightfall
Mod Suggestion: Music Triggers
Link: https://www.curseforge.com/minecraft/mc-mods/music-triggers/comments
Why: Adds custom sounds/music for specific triggers like - difficulty - time- light - height- lowhp - dead-underwater -drowning- home- dimension- biome- structure- mob - zones - effect - gui - advancement- blockentity - inventory. Even tho lots of sounds and custom music is already present in this modpack and i don't even know if this mod can do more than what is already present, i'm still suggesting this mod for further audio customization or more conflict problems lmao.

swift flame
#

Modpack: Prominence Fabric
Mod Suggestion: Nyf's Spiders
Link: https://www.curseforge.com/minecraft/mc-mods/nyfs-spiders
Why: Makes spiders actually somewhat dangerous since the can actually climb now instead of just floating up blocks. Very immersive mod and i think it would be nice in here.

velvet bridge
#

Modpack: Fear Nightfall
Game-play Suggestion: Make newly added modded ores obtainable through the IE Excavator and add info about how to get them (y level etc.)
Why: In our community players have explored quite a lot around the spawn region but also our map is locked to a 20k radius for pregeneration and to maintain good server performance. That means there is not a lot of unexplored space left for the new ores to spawn in ( eg. Demonic ore from MM)

minor sleet
#

Sugestion: Make a modpack using the mod TerraFirmaCraft
Description: I really like the modpack terra firma, and i wanted that there was a good modpack made with TFC

midnight coral
#

This is an amazing Modpack suggestion 😁

kind lava
#

Modpack: Fear Nightfall
Mod Suggestion: Pathforged
Link: https://www.curseforge.com/minecraft/mc-mods/pathforged
Why: "Pathforged adds a layer of realism to the game, as blocks respond dynamically to your actions, offering a more immersive experience." This mod is kinda obscure with no downloads at all, tho its concept is interesting and i think there might be some stuff that could be done with Fear Nightfall (For example, mobs leaving a tray by changing the blocks beneath them, but it could be result a mess, so im just really suggesting an obscure mob that maybe one dev gets curious about and do some creative stuff kek). I'm not sure but the mod should be compatible with modded entity and maybe even modded blocks, i didn't try them all.

elfin tartan
#

Modpack: BigChadguys
I don't got a link my b
Why:Hey joe, I know you mentioned that you weren't interested in adding TMs, but I was wondering how you felt about "Cobblemon Unimplemented Items" that adds ability patches and bottle caps and stuff. Would be cool to optimize the team, and this would help with the spawn rates since the first pokemon we find can be improved however we want with enough grinding, instead of having to despawn stuff over and over.
from Teethpasta

candid mango
#

Modpack: Prominence 2 Fabric
Mod Suggestion: Fix the inventory UI.
Why:

thick gulch
#

Modpack: Prominence 2 Fabric

paper bear
kind lava
#

Modpack: Fear Nightfall
Suggestions: Rework or Fix Blood mechanic / Steve's Blood Particles
Link: https://www.curseforge.com/minecraft/mc-mods/steves-blood-particles
Why: While I like the blood and gore in the modpack, I would like to suggest an enhancement to make it even more extreme using Steve's Blood Particles. Also, there are some "issues" with the blood mechanic in the modpack. Any hit, even if it's just half a heart or less, triggers "bleeding" (resulting in a blood splash on the block surface). This can be somewhat annoying to see.
The mod I am proposing is a simple addition that introduces blood particles when mobs and players are hit. The amount of bleeding is adjustable and correlates with the severity of the impact (i.e., the number of hearts lost). For instance, a substantial hit would cause more bleeding, leaving a visible trail. I believe this feature complements the mod's aesthetic, but it might require fine-tuning in the configuration settings to avoid being excessively intense or trashy. [Down here example of the mod with shaders and without]

midnight coral
twilit carbon
inland night
#

hehe fps issues lets go

vast fjord
#

Modpack: Fear Nightfall
Suggestions: From the shadows
Link: https://www.curseforge.com/minecraft/mc-mods/from-the-shadows
Why:Guess what's just been ported to version 1.19.2? If you're familiar with this mod, you'll know it brings four high-quality and uniquely themed mobs, adding a touch of [gothic & horror] vibes. These creatures fit seamlessly into the modpack; we've already got a variety of creatures, but who can resist adding a few more, especially when they're this intriguing?

paper bear
#

Replacer for Fear The Dark mod

lucid garnet
#

Modpack: Fear Nightfall
Suggestion: Ashen Simple Foliage (resource pack add-on)
Link: N/A (I would provide the file directly, since it's not hosted on the web)
Why: TLDR: Current vanilla leaves pack conflicts with some of Ashen's features; my Simple Foliage add-on fixes that conflict.

To be clear, I'm not suggesting enabling Ashen's bushy leaves; just not using a pack that cancels most of my leaf textures sad

Currently, Fear Nightfall includes the NoBushyLeaves pack designed for Stay True as an override. While this pack is fine on its own, it conflicts with Ashen, which adds multiple texture variants for each leaf type and changes some leaves' tint-indexes. Since NoBushyLeaves is built for Stay True, it overrides with Ashen's leaf design and prevents all of the extra variants from displaying. I have an equivalent add-on pack for Ashen that reverts leaves to vanilla-style models, without sacrificing texture variants or tweaks to tints. I can package a version of this for Fear Nightfall specifically to maintain the orange Birch Leaves the current NoBushyLeaves pack adds.

maiden swan
#

Modpack: prominence 2 fabric
Suggestion: rework the level / skill tree.
Why: I believe the current way of doing levels for skills is a little silly, sitting in front of a mob farm and grinding to become overpowered doesn't really lead to a good sense of progression, which players tend to end up doing ive noticed. I think it'd be better if the levels were more directly tied to the quest book and balanced around it, it'd help control power creep and prevent you from becoming ridiculously op in early game, while allowing the modpack creator to more closely control and estimate the players level as they progress through the pack. Itd also offer a better incentive to do the quest book.

earnest prawn
#

Farms already nerfed

velvet bridge
#

Modpack: Fear Nightfall
Suggestion/Urgent fix: Adjust Soul raids and mobs that can spawn other mobs
Why: Our server almost crashed when a soul raid started spawning mobs literally everywhere (in both well lit and dark spots), Necromancers bypass mob caps and just spam mob summons every few seconds which results in an elevated number of digging mobs that can decimate bases and builds within like 5-10 mins!!

kind lava
#

Necromancer should be disabled

spare island
#

Modpack: Prominece 2 Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/spawn-mod
Suggestion: Add Spawn. Mod by ninnih_

The overworld is sorta bland in terms of mobs, there's a good amount of enemies but when it comes to regular mobs there really isn't much going for it. It would be nice to add something like to spice up the overworld.

deep pond
#

Modpack: MMC4
Suggestion: You've GOAT to be kidding me
Link: https://www.curseforge.com/minecraft/mc-mods/goated

Reason: it adds a nice addition to goats in minecraft and this mod and makes goats actually useful as they can now drop meat and adds new building blocks.

hollow pier
#

Modpack: Better Minecraft [FORGE] 1.19.2
Mod Suggestion: FTB Ultimine (Forge)
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-forge
Why: In my opinion the better veinminer, It's a lot simpler to use (just hold a button) and displays which blocks will be mined with white outlines. Also both of it's dependencies (FTB Library and Architectury API) are both alresdy in the modpack.

vocal berry
eternal bronze
eternal bronze
calm adder
obtuse flax
#

Modpack: Medieval MC [FABRIC]
Suggestion: Some sort of memory leak preventor or garbage collector
Why: I've been noticing that once you use a waystone, the previously loaded chunks/stuff isn't released from memory. So if you use waystones multiple times, even if you have a cloud provider levels of RAM, you'll run of it eventually (you know, like what a memory leak does)

eternal bronze
hallow gate
#

Modpack:Prominence in general
Suggestion: i really like the story kind of thing in the pack but id really like for future modpacks in that style to make the game more story based and not just bosses with a backstory as it gives the game a kind of story game thing which i really like and i think many ppl would also like in minecraft

earnest prawn
#

How?

#

Java 18

minor sleet
minor sleet
#

Suggestion: Make a modpack on wastelands thematics
Why: It would be fun have a modpack of fallout thematics and stuff

old bridge
#

Modpack: Fear nightfall
Mod suggestion: sound muffler
Link: https://www.curseforge.com/minecraft/mc-mods/extreme-sound-muffler
Why: there's annoying mobs like abbadon and the undead unleashed mod that has mobs (demon and knight) that don't respect sound and you hear them in your ear constantly even if the mobs are out of sight no matter how far you are. So you can muffle or disable their sounds with this mod.

bleak grove
#

Modpack : Prominence 2 Forge.
Mod Suggestion: Wither Storm.
It’s cool.

kind lava
#

Modpack: Fear nightfall

steep shell
#

Modpack: All that have the temperature changes
Suggestion: Expanding on insulated armors (cold sweat)
Why: It seems for the moment (steampunk currently) we can only insulate lower tier armors in order to keep ourselves from freezing to death, If we go with higher tiers like diamond and netherite we can't insulate them on the sewing table.

midnight coral
balmy oak
#

Modpack: prominence (both versions)
Suggestion: Whitelisting nether quartz ore in the mining rig configuration file
Reasoning behind suggestion: surely if something as rare as achient debris is in the whitelist which is very impactful, something as minor as nether quartz would not harm progression/balancing, especially since it's mostly used as a building block

inland night
#

there already is

thorn brook
#

Modpack: Prominence II (Fabric and Forge)
Mod Suggestion: Immersive Aircraft
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-aircraft
Why: The mod would fit well the industrial revolution phase of the game and would also help with flight pre-dragon fight. Although there are wings and elytra as well, not everyone wants to go to the end.

uncut burrow
eternal bronze
#

Modpack: Prominence II [FABRIC]

fleet wolf
#

Modpack: Prominence
Suggestion: This bunny 🐇

mortal mauve
#

Modpack: Prominence

soft nexus
#

Modpack: Prominece-forge
Suggestion: the addons for Ars Nouveau
Why:because Ars Nouveau seems to be a really cool mod and wish there was more to do with it like having more glyphs from the addons and the utility from them
Links: (https://www.curseforge.com/minecraft/mc-mods/too-many-glyphs) (https://www.curseforge.com/minecraft/mc-mods/ars-elemental) (https://www.curseforge.com/minecraft/mc-mods/ars-scalaes) (https://www.curseforge.com/minecraft/mc-mods/ars-instrumentum) (https://www.curseforge.com/minecraft/mc-mods/ars-omega)

pearl apex
#

Modpack: Better Minecraft FORGE 1.19.2
Mod Suggestion: Zoo architect
Link: https://www.curseforge.com/minecraft/mc-mods/zoo-architect
Why: Cool animal mod that adds 26 new animals each having its own use, its frequently updated so there's gonna be more animals, items and structures added every month or two

scenic lagoon
normal yoke
unique epoch
#

Modpack: BetterMc [Forge/Fabric] 1.20.1
Mod: Geode+
Links: https://www.curseforge.com/minecraft/mc-mods/geode-plus
Why: A mod that add geodes to overworld, nether and end dimension. for now it added 20+ different types of geodes

(New feature, now can enable or disable silk touch for budding blocks)

minor sleet
scenic lagoon
pearl apex
#

the

swift flame
#

Modpack: Prominence II Fabric & Forge
Mod Suggestion: Regrowth
Link: https://www.curseforge.com/minecraft/mc-mods/regrowth
Why: Villagers will able to fix things in their own village and monsters and animals will be able to heal themselves by eating. Very immersive mod that would fit right in with Prom and or any other modpack

small tundraBOT
burnt oracle
reef minnow
#

Modpack: Prominance 1 [Fabric]
Mod Suggestion: https://www.curseforge.com/minecraft/mc-mods/hexgloop
Why: Anyone who's used the normal hex-casting spellbooks knows how dreadful manually scrolling through all 64 slots is. This mod adds in a selection wheel for them as well as several other nice additions.

snow marten
#

Modpack: Medieval MMC4
Mod Suggestion: Lotr
Why: It makes each player get their individual loot from chests. Amazing on multiplayer 🙂

#

Modpack: Medieval MMC4||
Mod Suggestion: 🧊Ice🧊 & 🔥Fire🔥
Why: It would be a cherry on top in this already beautiful pack. Fits perfectly to the Medieval-Magic-Fantasy Theme!

karmic quarry
charred patio
#

Modpack: Medieval Minecraft [FABRIC] 1.19.2- Stop removing classes.. bring back paladins please 😦

uncut burrow
midnight coral
coral cargo
muted jolt
#

Modpack: Prominence dos [fabric]
Suggestion: LECTERN REROLL BUTTONS PLS
Why: I really hate breaking and replacing the same lectern for hours on end

worthy token
#

Modpack: Medieval Minecraft 4(Forge) for v.1.20.1
Mod Suggestion: Colorful Hearts
Link: https://www.curseforge.com/minecraft/mc-mods/colorful-hearts
Why: If you have more then 2 rows of hearts then it bugs out and goes back as if you still only have 2 rows, this is easily achievable with the right perks in the skill tree, which is why this irks me so much, becuase it doesnt look like you have that many hearts and there is no way of knowing how many you have left in a fight

proven pilot
#

Balance change for BCG+

thorn brook
silent osprey
fallow abyss
jovial flume
#

Modpack: Better MC [FORGE] - BMC4 1.20.1
Mod Suggestion: Bridging
Link: https://www.curseforge.com/minecraft/mc-mods/bridging-mod
Why: Makes building roofs and bridges less of a pain since you won't have to specifically be looking at any of the block faces just the area you want to place it in as long as there's a block to attach to.

#

Modpack: Better MC [FORGE] - BMC4 1.20.1
Mod Suggestion: Lexicon
Link: https://www.curseforge.com/minecraft/mc-mods/lexicon
Why: Since the pack already includes guide books for alex mobs and other core mods on the quests tab, I thought of adding Lexicon. It's basically a guidebook to most of minecraft's vanilla features such as doing farms, where to find ores, information about vanilla animals in a similar way alex's book does it, potion recipes and so on. It's basically an ingame wiki book.

midnight coral
full talon
sleek latch
#

Modpack: Fear nightfall
Suggestion: Ability to throw butcher's delight meat pieces into the decomposer to break them down for meat and bone.
Why: It feels like it should work. It's the same meat as the vanilla meat it accepts, just different cuts.

zealous vortex
azure slate
fiery lion
celest lichen
sand lake
#

Modpack: Prominence II Fabric
Suggestion: Add promenade blueberries to this quest task, I dunno what tag it is though:)
Why: Feels silly that they don't count!

rugged whale
#

Modpack: Prominence 2
Mod Suggestrion: Nvidium https://modrinth.com/mod/nvidium
Why: It replaces the backend rendering for Sodium that uses Nvidia only opengl extensions to increase FPS by a significant amount, but you do need an Nvidia card.

snow marten
#

ModPack: Medieval MMC4
Mod Suggestion: Soul Like Armors Reworked

Link: https://legacy.curseforge.com/minecraft/mc-mods/forge-soul-like-armors-reworked

Why: It adds several variety of new armor and weapons. All of armors has their own souls-like 3D model that were influenced by Dark Souls and League of Legends. It fits modpack's vibe due to unique yet still Medieval & Fantasy look.
It is also comaptible with Epic Fight mod.

wary star
fleet vine
#

Modpack : MMC1 - MMC4
Mod Suggestion : Medieval Siege Machines

Link :
https://www.curseforge.com/minecraft/mc-mods/Medieval-Siege-Machines

why :

  1. it adds very easy to craft medieval vehicles from easy resources consisting of mainly wood, this mod gives players a new way in infiltrating world structures and enemy castles and looting them.

  2. It will make multilayer more fun with players using their medieval vehicles and forces against each other.

  3. It will enhance the medieval appearance of the players base a lot.

uncut burrow
full talon
#

Modpack: Prominence II [FORGE]
Mod suggestion: Replace Create: Slice & Dice with Create Central Kitchen
Why: It offers better compatibility Farmer's Delight. For example, C:S&D have Slicer, but it only work for knifes and axes by default; on the other hand, CCK has cutting board recipe support with deployers.

upbeat lagoon
#

Modpack: MMC4 & MMC3
Mod Suggestion: Tom's Simple Storage mod.
Link: https://www.curseforge.com/minecraft/mc-mods/toms-storage
Why: Because we need a better storage mod than Simple Storage Network. Simple storage network is incredibly buggy, poorly optimized, causes a lot of lag, and on many occasions has caused server crashes and in some cases world corruption (at least in my experience on MMC3). Seems like this mod is a good alternative to that.

eager rune
bright thunder
#

Modpack: fear nightfall
Mod Suggestion: remove dumb gravity
Link: idk like small moon or something
Why: so annoying literally cant do anything and it just doesnt make sense

snow marten
rain agate
unreal sable
#

Modpack: Steampunk
Mod: Guard Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/guard-villagers
Reason: It was removed due to the Villager Recruits mod, but that had performance issues, village defense is at rock bottom for not cursed players. Since we play on a private server, we can't just add it and here we go.

karmic quarry
scenic lagoon
thick gulch
pulsar granite
frank coyote
sand lake
#

Modpack: Prominence II Fabric, MMC 2 Fabric, BMC 2 Fabric
Mod: You're In Grave Danger 2.0.0
Link: https://www.curseforge.com/minecraft/mc-mods/youre-in-grave-danger
Why: It's updated to 1.20+ and got a rewrite to be more compatible, and personally I find it a lot more enjoyable to use than any other Grave/Corpse mods which all tend to feel really clunky.

unreal osprey
scenic lagoon
upbeat lagoon
#

Modpack: Prominence [FORGE], Prominence [FABRIC], Steampunk
Mod Suggestion: Immersive Aircraft
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-aircraft
Why: Adds a few cool new ways of transportation through some planes, propellors, air balloons, and more. It'd fit right in with the themes of these modpacks, and give players a new means of travel and fulfill some desires to touch the clouds! catnod

#

Modpack: Prominence [FORGE], Prominence [FABRIC], Steampunk
Mod Suggestion: Laendli Transport
Link: https://www.curseforge.com/minecraft/mc-mods/laendli-transport
Why: Seems like a cool mod, adds a bunch of new vehicles, some flying, some aquatic, some ground based, all with an old timey/steampunk vibe, which feels fitting to these modpacks. alexNaruhodo
FAIR WARNING: it is an MCcreator mod though.

pallid skiff
deep pond
#

Modpack: MMC4
Mod: You GOAT to be kidding me!
Link: https://www.curseforge.com/minecraft/mc-mods/goated

Reason: It adds more to the goat including farming, milking, and also new blocks like the goat horn block which can be useful for cobblestone farms and also mob farm as it does damage and knockback to entitiesso you can make a mob crusher witb it as well. It also adds new horns and one new mob aka the Geep being a mix of a goat and sheep it gives wool and a new meat being goat meat which is great for people who live in the mountains. Plus it is a very vanilla friendly mod and should be compatible with every mod in the pack.

delicate trail
#

Modpack: Prominence 2 Fabric
Mod: RightClickHarvest
Link: https://www.curseforge.com/minecraft/mc-mods/rightclickharvest
https://modrinth.com/mod/rightclickharvest

Reason: It was in the pack on V2.0.1, got removed somehow from V2.1.1. Since no other reason was given (no changelog, and I asked in chat), I think it was removed by mistake, since the mod is available on modrinth (same versions) and caused no issues. Can we have it back? Thanks!

EDIT: To clarify, since the reason given was availability on modrinth, I think the mod shouldn't be removed since it's there (link provided).

pale scarab
#

Modpack: Prominence 2 Forge
Mod Suggestion: Mekanism or some other similar tech mod
Link: https://www.curseforge.com/minecraft/mc-mods/mekanism
Why: It Doesn't have to be maknism exactly but Any Tech mod like it or the modern industrialization from Promi 2 Fabric. But Mainly cause the mod pack is slightly lacking in tech stuff, unlike the Fabric version but also has some thing i personally enjoy more then the fabric version. there's also missing the double and triple ore production. it also could be a really cool for extra quests which are also a bit slim in forge version vs fabric.

sick lynx
#

Modpack: Promience II Fabric
Mod Suggestion: Botania
Links: https://modrinth.com/mod/botania https://www.curseforge.com/minecraft/mc-mods/botania-fabric
**Why: **
Botania is a popular mod that is easy to learn, fun, and fairly balanced imo. (recently updated to 1.20.1). Here are my reasons for considering it a good fit for this modpack
- Tools for Building: Provides essential building tools like for easy terraforming (Rod of Terra Firma) or exchanging placed blocks (Rod of Shifting Crust).
- Flight: Introduces a fair method to attain creative flight with the Flugel tiara. Grants temporary flight for around 20 seconds; it can be made infinite with the Eye of Flugel but consumes a substantial amount of mana and can be easily removed with the item obliterator mod. Also, the wings look cool :p.
- Weapons: The new weapons that would be added to Promeince are relatively balanced, even with Zenith or MC Dungeon enchantments in my experience.
- Gaia Guardian: Features a cool boss with a sick theme. Damage is capped, positive effects are removed, and ignoring its mechanics will result to people withering to death. However, it can be cheesed with any item providing immunity to wither.
- Corporea Storage System: Offers an interesting method to sort, route, and store items for those who prefer alternatives to AE2-like systems.
- Vazkii: he’s kinda based ngl

Thanks for coming to my TED talk! Also to Elocin and the Luna Pixel Studios team, thanks for creating such an enjoyable modpack. It has been years since I found a modpack that all my friends enjoy, blending adventuring with various technical mods like Modern Industrialization, Create, etc. Keep up the fantastic work! <3

scenic lagoon
snow marten
#

Modpack: Medieval MC 1.20.1 [Forge]
Suggestion:
Boss and Mobs difficulty additionaly scales with player's skill tree level to make it harder in mid/end-game gameplay.

Explanation: As we know, mob/boss level depends on the distance from our spawn-point. The more far away from it the higher the level of spawn mobs is.
My idea to keep it harder in later gameplay is to slighlty enhance difficulty by implementing mob's level additionaly scaling to player's skill-tree level. It would make mobs and bosses always challenging.

Example in OverWorld:
We have skill-tree level 100 which would scale mob's level by additional 100% (for example). It could be "%" or just whole levels. That would make mobs twice as strong in each dimmension.

How it works in my head: Basically our skill tree level makes an impact to what's the minimal level of mobs in any dimension. It would scale not only with skill-tree But also distance and dimension's default difficulty/level/tier. Basically: Skill-tree level scale + distance + dimension scale(f.e mobs spawn with higher level in Nether etc.).

Why: I belive it would make gameplay more fun in (mid/end)game as it should be. It's not that hard to get/find powerful weapons, spells or armor. Leveling skill-tree is also easy to due to efficient mobspawner's XP farms. That combined can make you strong enought to switch from early game to mid-game very fast if you understand the mods.
Level scaling would prevent player from slaying bosses with ease after couple sessions of xp grinding. I believe it would be a great implementation to the pack since it is already hard, but only at the short beggining :).

PS: This is just my quick thought, please share your opinion. 🙂

full talon
#

Modpack: Prominence II [FORGE]
Suggestion: More & improved recycling recipes (or add mods that does this, e.g. Create Recycle Everything)
Why: This way useless loots can be recycled for resources, instead of occupying storage systems, and eventually go to trash slot. If this is too OP, then make the recipes only available for mid-game or late-game machines, and/or decrease the amount of resources returned.

light marsh
left flower
#

Modpacks:
Medieval MC [FABRIC] - MMC1
Medieval MC [FABRIC] - MMC2
Prominence II [FABRIC] 1.20
Mod: Armorful Compatibility (Fabric/Quilt)
Link: https://curseforge.com/minecraft/mc-mods/armorful-compatibility-fabric-quilt
Why: Adds compatibility between Armorful and a few other mods, like DragonLoot and Galosphere. Essentially an updated version of my mod Wolf Armor Compat, which was included in a few older Luna Pixel modpacks. Plus it's light and modular!

velvet bridge
#

Modpack: Fear Nightfall
Mod removal/Config suggestion: Serious re-tweaking of Spore's infection mechanics or remove the mod entirely.
Why: The world infection system is whack in a bad way.

  1. There is no way to defend against a spore cloud if it happens to encompass your base, plus the spore clouds have ridiculous radius and can stay active for almost the whole night if they spawn in early.
  2. The human remains block that acts as a spore spawner overrides all the blocks and tile entities it spawns on voiding them resulting in broken redstone builds and defenses, ruined farms and general physical griefing that can halt/ruin the experience and progress for players.
    Many others including me lost our villager halls we had in secure bunkers 20-30 blocks underground and because a spore cloud managed to reach them it infected them and we all lost like days of hard work and effort...Many stopped playing after that.
minor sleet
#

Modpack: Fear Nightfall, MEdieval MC
Mod Suggestion: Mythic Metals mod
Link: https://www.curseforge.com/minecraft/mc-mods/mythicmetals
Why: A complement to alloy forgery, will allows to make good alloys like bronze and stuff, and add more versatility to have forms of having alloys to make armor and tools

vapid barn
#

Modpack: Prominence II [FORGE]
Suggestion: Update the Relics mod to it's most recent version.
Why: The mod doesn't function properly as of the current, outdated version. You cannot navigate the abilities menu once you bring it up, forcing you to only ever be able to use one relic ability unless you unequip all your other relics! Some relics have two active abilities, and you cannot use the second one! I reached out to the mod's developer and he fixed it today.

On another note, a config has been added for the mod in the time it hasn't been updated, allowing pack developers to customize the relics!
https://www.curseforge.com/minecraft/mc-mods/relics-mod This is the mod in question.
NOTE: This update requires the addition of octo lib
https://www.curseforge.com/minecraft/mc-mods/octo-lib

vapid barn
#

Modpack: Prominence II [FORGE]
Mod Suggestion: Relics: Alex's Mobs Compat (Also known as RAM-Compat)
Link: https://www.curseforge.com/minecraft/mc-mods/ram-compat
Why: A small addon mod by the developer of the relic's mod that adds three new relics based upon Alex's mobs, which is already in the pack. Adds more fun relics to the game, increasing variety at no cost. Also makes the "talismans" slot added by the belt have variety in what you can put in it, as with the base mod there is only 1 talisman.
Requires Octo lib, but so does the most recent version of the base mod, Relics.

minor sleet
#

Modpack: Fear Nightfall and Medieval MC
Mod Suggestion: A selection of ores and alloys mods, you guys can pick any
Link: https://www.curseforge.com/minecraft/mc-mods/alloys-and-more | https://www.curseforge.com/minecraft/mc-mods/simple-ores-and-alloys | https://www.curseforge.com/minecraft/mc-mods/alloys-smithing-table/files?page=1&pageSize=20 | https://www.curseforge.com/minecraft/mc-mods/allomancer
Why: more ores diversity and versatility and allows to have more options for early game, like bronze alloy

zealous vortex
full talon
#

Modpack: Prominence II [FORGE]
Suggestion: Improve compatibility between Experience Obelisk and Create Enchantment Industry
Why: I need a way to convert Cognitium to Liquid Experience.

#

Modpack: Prominence II [FORGE]
Suggestion: Improve compatibility for silver ore
Why: Currently this pack has 3 mods that adds silver ore to the terrain generation, making them more common then they should be. If we can some how "unify" them that will be great.

deep pond
#

Modpack: MMC4
Mod: Magic Vibe Decorations
Link https://www.curseforge.com/minecraft/mc-mods/magic-vibe-decorations/screenshots

Reason: have you ever felt that your magical areas are a bit dull in minecraft? Well not only does this add a plethora of magical decorations for any wizard or witch but it is compatible with every magic mod in the pack and then some. This includes crystals, books, potions, Halloween baskets, and much much more!

snow marten
#

Modpack: MMC4
Suggestion: BUFF significently MOBS. It is very boring when fighting lvl 7 mobs in Twilight Forest etc. I think it was better before, maybe not lvl 500, but atleast 150-200?

deep hill
frank coyote
#

Modpack:Prominence II FORGE&FABRIC
Mod Suggestion:knaves needs
Link
https://www.curseforge.com/minecraft/mc-mods/knaves-needs
Why:Because it is a simply sword mod that has compatibility with other dimensional mods such as blue skies, the undergarden, forbidden arcanus, twilight forest, deeper and darker and more.

steel bridge
left beacon
vernal dawn
#

Modpack: Fear Nightfall (Forge)
Suggestion: Pehkui
Link: https://www.curseforge.com/minecraft/mc-mods/pehkui

Reason: There's a Shrinking/Enlargement Serum from the mod Biomancy 2 that only affects entities other than slimes/magma cubes unless the Pehkui mod is present, which allows all entities to be shrunk/enlarged, including yourself

wicked bane
odd patrol
#

Modpack: Prominence II
Suggestion: More mechanistic bosses or multiply the boss health and damage

Need to change:
-More maybe harder boss mode (i will help to find if i found a good one)
-or multiply the Boss HP and Damage

this is just my opinion or my viewpoint ya but i thought it can be considered,,

i just wanna say.. i was play with my friend and we are not reach middle game yet but we already have so op gear and enchantment.. my friend can do wither boss just 1 shot.. and my little brother can do decayed king just like less than 1 minutes he beat the boss.. im wondering wht is the objective of the game? because its so fast to become overpower..i thought its because the spawner dont break (like i say rlcraft, you cant make classic XP farm structure using exist spawner because its dissapear if spawning like say 20 mobs so you need to explore more and wondering).. i thought i have suggestion the boss and mob need multiply the damage and the HP... we also dont need to repair the gear because we can reset the librarian item sell so ez to get mending, fortune, knowledge of the ages and etc.. because my personally i plan to build as an healer and my friend and my brother become damage dealer, i feel useless because they can do 1 hit besides healer talent remove 80% damage and increase healing power.. my heal useless because they dont reduce their health and i cant do damage because im less 80% damage.. so im wondering how the flow of the prominence, because i really wanna enjoy the mod and the adventure with very excited fight boss.

thank you and apologize before

odd patrol
#

Modpack: Prominence or Medieval
Suggestion: DRAGON BOSS
Link: https://www.youtube.com/watch?v=dbe7YLNls7g (sorry didnt find the mod name)

Reason: need more mechanistic and kind of bosses like this to beat even with op gear i thought it will be very hard

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brazen lotus
#

Suggestion: Downgrade CTOV to 3.26a for 1.19.2 and 3.35.a for 1.20.1 or make a Custom Datapack to override the structure set and make a new one (The datapack they have on their discord is outdated)
Modpack: All The Modpack that have that mod
Reason: ChoiceTheorem used to have Vanilla and CTOV Villages on the minecraft structure_set villages and the spacing and separation was ok, 50/25
Now he split the villages on 2 structures set

Vanilla Village and CTOV villages have 500/250 Spacing and separation.

Vanilla structures are inside 2 structures_set and now is Very but very rare to find a Villages

This is an example for Steampunk modpack Villages are Really rare..

midnight coral
#

Modpack: Prominence 2 [Forge]

Mod suggestion: Bosses Of Mass Destruction [Forge]

Btw this mod got ported to Forge by someone

Why: Because It adds very cool Bosses, and I think that its the coolest minecraft Boss mod currently, the Bosses fit this modpack I think that the Prominence 2 Fabric has this mod so would be cool for the Forge version to have it

Link: https://www.curseforge.com/minecraft/mc-mods/bosses-of-mass-destruction-forge

scenic lagoon
gentle knoll
celest lichen
#

Modpack: SteamPunk
Mod Suggestion: Exposure
Link: https://modrinth.com/mod/exposure
Why: From the creator(s) of Salt, Exposure adds a new camera system that is mostly about the joy of processing photos and aesthetics

brazen lotus
raven owl
#

Modpack: SteamPunk
Mod Suggestion: Clockwork
Link: https://www.valkyrienskies.org/clockwork
Why: I think this mod goes really well with the theme, being able to build customizable planes using steam engines powering them, giving us more creativity when going off into the skies. Possibly even adding to the questline with other aircraft.

heady sonnet
#

Modpacks: Prominence I [FABRIC] and Prominence II [FABRIC]
Mod Suggestion: Zephyr
Link: https://www.curseforge.com/minecraft/mc-mods/zephyr
Why: Considering that we have both Zenith and Archers: RPG Series, this seems like a good mod to consider as it adds compatibility with each other.

#

Modpacks: Prominence I [FABRIC] and II [FABRIC]
Mod Suggestion: Compost Bag
Link: https://www.curseforge.com/minecraft/mc-mods/compost-bag
Why: If you felt that it is very inconvenient to have bone meal laying around and using a composter, then have no fear, as the portable version has arrived! Imagine a composter and a bundle combined, and it'll be useful to creating bonemeal inside! Works with redstone blocks as well and grow the crops for you.

#

Modpacks: Prominence I [FABRIC] and II [FABRIC]
Mod Suggestion: Revelationary
Link: https://www.curseforge.com/minecraft/mc-mods/revelationary
Why: A very unique mod where you can design a data pack around mod or modpack progression and you can decide which items or blocks will hide themselves as a secret item unless you complete or do certain tasks and then they will reveal themselves properly.

#

Modpack: Prominence RPG and Classic
Mod Suggestion: Let's Do Nether Vinery
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-nethervinery
Why: I'm sure you know how Vinery is with their fancy orchards in the overworld, but now we have a nether variant! Take a gander and see if drinking stuff from the nether is a good thing for our system or not.

CurseForge

NetherVinery is an Addon all about the Nether for Vinery.
163.1K Downloads | Mods

#

Modpack: Prominence Classic and RPG
Mod Suggestion: Let's Do Meadow
Link: https://www.curseforge.com/minecraft/mc-mods/welcome-to-meadow
Why: We're back at it again with a beautiful and lush landscape and living standards of the meadow, like a farmer's dream to enjoy spending time with the locals.

CurseForge

A small Mod that aims to improve the meadow biome and adds a new way to create food. It also brings back a few animals from Minecraft:Earth and gives and make them actually useful.
2.9M Downloads | Mods

heady sonnet
#

Modpack: Prominence Classic and RPG
Mod Suggestion: Let's Do Candlelight
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-candlelight
Why: A perfect dinner? Why not, maybe something nice for the night will be good to end the day with. Also, did you know that the secret ingredients that make the food taste good? Potions! Let's have our food not only taste good , but also give buffs and saturation!

CurseForge

Ever dreamed of the perfect dinner in Minecraft?
557.4K Downloads | Mods

#

Modpack: Prominence Classic and RPG
Mod Suggestion: Let's Do Bakery
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-bakery
Why: Baking is something I'd like to do as a past time in real life, but now it's available in a mod ingame as well! I hope you don't mind having some cute desserts on your table to satisfy some cravings.

CurseForge

Bake many variations of Bread, Cupcakes and Cakes! Eatable, placeable.
920.3K Downloads | Mods

#

Modpack: Prominence I [FABRIC] and II [FABRIC]
Mod Suggestion: Nifty Carts
Link: https://www.curseforge.com/minecraft/mc-mods/niftycarts
Why: I'm sure having your mount pull your inventory and animals with a cart and inventory will be useful for your endeavors. One of the carts can also make use of your tools and can plow fields or strip logs.

#

Modpacks: Prominence I [FABRIC] and II [FABRIC]
Mod Suggestion: Fright's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/frights-delight
Why: Here's a fun delight addon that brings in special effects that are unique to the scary world of food consumption. Maybe you want to feel even hungrier like a zombie, or hear voices in your head as you eat? Let's find out.

chrome pebble
steep shell
balmy kettle
#

Modpack: Prominence II
Suggestion: Increase server capacity due to the holidays and everyone getting out of school

deep hill
swift stump
#

Modpack: BMC 4
suggestion: some sort of optifine style zoom, not sure what mods can provide that but i just enjoy zooming in on things

#

Modpack: Better Minecraft 4
suggestion: bring back the pickarang from bmc 3

midnight coral
#

Modpack: Prominence 2 [Forge]

Mod: Bosses Of Mass Destruction (its not even added What?!)

Yall said that yall added this mod but I checked and its not in the pack, Bruh YALL SAID I THE CHANGELOGS THAT ITS ADDED BUT ITS NOT!!!!

Can yall PLS add it because It isnt there I checked and it wasnt there