Modpack: Better Minecraft BMP2 and BMC3 (1.18.2 and 1.19.2)
Mod suggestion: Dungeons now Loading
Link: https://www.curseforge.com/minecraft/mc-mods/dungeon-now-loading
Reason: Adds some impressive-looking dungeons to the world, with some nice bosses
#suggestions
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Modpack: Prominence Fabric
Mod Suggestion: Tax Free Levels
Link: https://modrinth.com/mod/tax-free-levels/version/1.3.3
Why: Having the ability to get to a high level then needing to pump xp into/out of an XP Obelisk is just time consuming and annoying. This would fix that, only using the xp needed for an enchantment. Say you're level 60 and don't want to waste xp on a first degree level 12 enchantment, this would make it so the enchanting process only uses the xp equivalent of 1 level at level 12, instead of reducing your xp by 1 full level at level 60. 
Modpack: Prominence forge
Mod Suggestion: Tetratic Combat
Link:https://www.curseforge.com/minecraft/mc-mods/tetratic-combat
why : A compat mod for Better Combat and Tetra, so its better to add that and tetra rn using default combat
Modpack: Prominence forge
Mod Suggestion: Dynamic Lights
Link:https://www.curseforge.com/minecraft/mc-mods/dynamic-lights
why : its useful and help a lot
Modpack : Prominence Forge
Mod Suggestion : Pretty Pipes
Link : https://www.curseforge.com/minecraft/mc-mods/pretty-pipes
Why : The pack is extremely nice for early game storage. It's also nice for transfering items here and there. It has a lot of features such as filters, and can be used for a lot of transport systems. And also we don't have many nice item transport options currently in the pack. It also looks very cool and sleek
Modpack: Prominence Fabric
Mod Suggestion: Update Critters and Companions.
Why:
It's already installed and has a many fun pets, currently none of them are tamable.
Modpack Prominence Forge
Mod Suggestion: Pipez
Link: https://www.curseforge.com/minecraft/mc-mods/pipez
Why: Because Mekanism is in this pack I feel that having an alternative for transporting items should be a no brainer to get something for item transportation. Unlike the Mekanism logistics pipes, these are very lightweight and harm performance a lot less when entities or other fluids are moving through them.
Modpack : Prominence Forge
Mod Suggestion : Mutant Monsters
Link : https://www.curseforge.com/minecraft/mc-mods/mutant-monsters
Why : well we have level up stuff and mobs getting stronger. this might fit in adventuring and well config on dungeons .
Modpack : Prominence Forge
Mod Suggestion : stalwart-dungeons
Link : https://www.curseforge.com/minecraft/mc-mods/stalwart-dungeons
why : it still has nether dungeon with good loot but with traps and mobs and bosses .
Modpack : Prominence Forge
Mod Suggestion : Werewolves
Link : https://www.curseforge.com/minecraft/mc-mods/werewolves-become-a-beast
why : now we have Vampirism , why you play vampire , if we want to become werewolf
Modpack : Prominence Forge
Mod Suggestion : Creeper Overhaul
Link : https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul
why : so creepers has different type of variants .
Modpack: Prominence [Fabric]
Mod Suggestion: Portable Charger Trinket Slot,
Link: N/A
Why: I think its complicated to use the portable charger, from the industrial revolution, it instantly evaporates the energy in it if you hold it, which is 100% a bug, and i cant seem to find any way to actually use it to charge stuff from other mods, like ad astra's jet suit chestplate, which, if a battery, designed for portable usage, is pretty hard to actually use, not speaking of crafting it aswell, which is very costly, it should atleast auto charge/charge the stuff in the inventory,
Modpack: Prominence Forge
Mod: Passive Skill Tree
Config Suggestion: Increase the max skill points from 50 to 331, in order for players to try completing the skill tree itself, and 50 is quite small.
Modpack : Prominence Forge
Mod Suggestion : deeperdarker
Link : https://www.curseforge.com/minecraft/mc-mods/deeperdarker
why : i know we have alot of dimension but at least Deep Dark can be useful for loot and warden .
No
Modpack: Prominence Forge
Mod: Skeletal Remains
link :https://www.curseforge.com/minecraft/mc-mods/skeletal-remains
Why : different type of skeletons , that type of skeletons you will counter in different biomes or any location you on , wither can have 2 type of skeleton : warrior which default sword guy and archer which is new type wither skeleton with bow .
Modpack: medievalmc forge 1.19.2
Mod: Iron's Spells 'n Spellbooks
link : https://legacy.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
why : i know we have a ars nouveau but we have magic mobs we can fight agaist like wizards and its can use well with tetra too .
Modpack:
Prominence Fabric
Suggestion:
Make smelting Refined iron into Steel ingots
Why:
Well the ad astra quest says "blast furnace iron to get steel ingots" but it always turns to refined iron and its a conflicting recipe.
Thus the only way to get steel is to loot it or use entirely different tech mods to get steel dust from an infuser or a late game multi block furnace that uses refined iron anyways.
Modpack: prominence fabric
Mod Suggestion: Item Borders [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/item-borders-fabric
https://github.com/AHilyard/ItemBorders
Why: with the amount of items you can get in the game this helps with organization
Modpack: Better MC [FABRIC]
Suggestion: Make the Totem of Illusion and Totem of Freezing be able to go into the charm slot.
Why: The Totem of Undying can so it only makes since the two should be able, since they all do the same thing.
Totems curios compa
Modpack: Prominence Fabric
Mod Suggestion: Simple Storage Network
Link: https://www.curseforge.com/minecraft/mc-mods/simple-storage-network
Why?: Prominence is supposed to be the modpack that has something everyone can get into, but storage networks (something everyone has need of, because everyone needs a base to progress through the tech trees) are locked behind the forge energy producing mods, which take an engineering degree to learn. BMC3 had a far simpler and more intuitive storage system mod, Simple Storage Networks, and it would be a huge improvement over Refined Storage for people that just want a small base of operations. Refined Storage still has vastly higher item storage amounts than Simple Storage Network does, so if you're pressed for efficiency or have machines hooked into it, you'll still need to use Refined Storage. But for players who don't want to study lectures for engineering mods, Simple Storage Networks should be an option.
Modpack: Prominence Fabric
Mod Suggestion: Pehkui
Link: https://www.curseforge.com/minecraft/mc-mods/pehkui
Why: i would like to change my height in this modpack, itll just be fun to have
Modpack: Prominence forge
Mod Suggestion: Haywire Robots, Bandits and Guns- A Scorched Bronze Addon
Link: https://www.curseforge.com/minecraft/mc-mods/haywire-robots-bandits-and-guns-a-scorched-bronze
Why: its might fit for 2 thing [problem we will counter is they using mr crayfish gun mod with create guns to make mobs using weapons ]
1- you can craft some weapons in early if you interesting to be gunslinger
2-mobs can use weapons or heavy weapons like hammer or sword too but in dungeon and some can be in clockwork biomes but they bandit you can counter them or leave them alone
if you using basic weapons like bow be my guest but be caution about them .
Modpack: Prominence Fabric
Mod Suggestion: Update Critters and Companions.
Why: It didn't get updated to latest version which is for 1.19.2, it's latest mod version for 1.18, it's 1.0.3
Modpack: Better MC [FABRIC]
Suggestion: Add the Construction Wand Mod again
Why: It will save a lot of time on larger builds and the gameplay isn’t impacted too much since the mod only adds a handful of tems. It was removed about a year and a half ago and I think it's worth trying it out again.
Link: https://www.curseforge.com/minecraft/mc-mods/construction-wand
Modpack: Medieval Minecraft (1.16.5 Forge)
Mod: Blocklings
Why: Because they are very vanilla+ and they are very cute mobs that you can tame and train and would be a nice fit for a Modpack like medieval minecraft
Wait I forgot the link: https://legacy.curseforge.com/minecraft/mc-mods/blocklings
Modpack:
Prominence [FABRIC or FORGE?]
Suggestion:
To include Industrial Revolution in the "Tech" category of quests
Why:
Industrial Revolution is such a large and useful technology mod. It would be great if we had some sort of guide
Modpack: Prominence (any)
Suggestion: Add recycle recipe for items (for example throw Create)
Goal: Its help to utilize all unused loot, like artifacts or magic swords, staffs etc. Some items don’t have recraft recipe. Also recrafting bench locked by Twilight Forest (not everyone love this mod), and have a lot of bugs and abuse recipes, so it not the best way to recycle trash.
Modpack: Medieval Minecraft 1.19.2
Suggestion: Add my STONEBORN modded UIs Resource Pack ! (https://legacy.curseforge.com/minecraft/texture-packs/stoneborn-meis-additions-for-modded-guis)
Goal: Used alongside Fr_z_n's STONEBORN - Modded Compatibility GUI - SBMC, this pack should provide STONEBORN UIs for all mods in Medieval Minecraft 1.19.2
Modpack: Prominence forge
Suggestion: leo illager
why : there 1 wizard that use wind or pillar , its stay there forever , its doesn't take any damage at all cost , its doesn't derespawn , disable wizard illager or something .
or swap the another mod that is illager mod or better .
Modpack: Prominence (Forge)
Suggestion: Add the mod "Lightspeed", a mod made by ccr4fter
Goal: This should cut down the loading time of Prominence by around 40-70%, as stated by the mod. This could further contribute to the "Prominent Performance" that is one of the selling points of said pack. This should help the quite large pack launch even faster.
Modpack: Prominence (Forge)
Suggestion: Abyss 2 or Deeper and Darker
Reason: It adds new dimension and more content for people to explore in the amasing modpack
Modpack Prominence Forge
Modpack Prominence Forge
Modpack: Prominence (Forge)
Suggestion: NoCube's Villagers Sell Animals
link : https://www.curseforge.com/minecraft/mc-mods/villagers-sell-animals
why: well when you start colonies in minecolonies, you might need a animal pack so adding this might help alot
Modpack: Prominence (Forge)
Suggestion: Pots and Mimics RPG
link https://www.curseforge.com/minecraft/mc-mods/pots-and-mimics-rpg
why : well its make underground more interesting and suprises .
Modpack: any 1.16.5+(17,18.19) especially medieval
Suggestion: Cracker's Wither Storm Mod
link: https://www.curseforge.com/minecraft/mc-mods/crackers-wither-storm-mod
Why: This might be the best final boss possible
Modpack: Prominence (Forge)
Suggestion: Difficult Caves -Armored Mobs
link https://www.curseforge.com/minecraft/mc-mods/armored-mobs - https://www.curseforge.com/minecraft/mc-mods/difficult-caves
why : caves can be boring and sometimes you find more good loot but mobs are not well armored , so mobs are will be armored with leather in normal until you reach deep which mobs can be iron armor or modded armor you can config
while overwold sometimes mobs need to wear armor if you travel and mobs that are level 50 or 100 need to be well armored because we can be op .
Modpack: Prominence (Forge)
Suggestion: Majrusz's Progressive Difficulty
link:https://www.curseforge.com/minecraft/mc-mods/majruszs-progressive-difficulty
Why: gonna say this traveling while mobs have their hp increase , feels weird man
add this will really fix thing like : its make new difficulty : normal mode to expert mode [if you travel to any dimensions ] to master mod [which killing end dragon boss ] that will increase difficulty
mobs will do group of enemies - undead army
new bleeding effect
Modpack: Prominence (Forge)
Suggestion: Improved Mobs - big-brain
link:https://www.curseforge.com/minecraft/mc-mods/improved-mobs - https://www.curseforge.com/minecraft/mc-mods/big-brain
why : improved mobs :i feels that mobs i fight are dumb as hell , i play so many modpack that they always add something that mobs can be smart
so this improve alot of mob and can be sometimes make a good trick to you but its might be change in config because they have alot of op stuff that they need to be disable [ like summon guardian ]
big brain : is interesting one too , its give alot of animal more immersive stuff like they using tress as shelther when its raining
piglins brutes are now more interesting to fight and they have buckler so becareful if they start to charging to you .
Modpack: Prominence (Forge)
Suggestion: Tetranomicon
link:https://www.curseforge.com/minecraft/mc-mods/tetranomicon
why : well this will help alot if we love to use more materials in tetra weapons or tools
its has support to Atmospheric, Autumnity, Environmental-Upgrade Aquatic -Biomes O'Plenty - Stalwart Dungeons -Twilight Forest -Create
Modpack: Prominence (Forge)
Suggestion: Undergarden with tetra
links : https://www.curseforge.com/minecraft/mc-mods/the-undergarden - https://www.curseforge.com/minecraft/mc-mods/undergarden-tetra-patch
Why : idk why this one is not in our modpack , its one of best one mod
if you don't know what its , its like nether but underground , its has so many biomes - new type of mobs we counter - new type of ores we can use and has special effect - bosses still not yet made yet [because its still in beta ] but its one of hidden gem i love to use it .
Modpack: Better Minecraft [FORGE] 1.19.2
Mod Suggestion: Pots and Plants
Link: https://legacy.curseforge.com/minecraft/mc-mods/pots-and-plants
Why: A mod that adds more plants, crops, and decorations that all serve a purpose and have their own unique uses.
Modpack: Prominence (Fabric)
Mod Suggestion: No new Mod, but an change on Create
Link -
Why: (what) The Create Press should be able to press any kind of metal sheet. for example Tin Sheets can't be pressed.
Modpack: Prominence (Forge)
Suggestion: making dimensions has key to unlock the other dimensions
why : well idea i am making is you need to go to nether and fight some bosses that has a key to unlock other dimensions but with twist - all mobs in dimensions will increase difficulty , so you need to be prepared to go there .
idk if there way to do that or not . maybe config mobs to have more damage in dimension each or something or making dimensions has their level to 50 .
ideas
Modpack: Better Minecraft [FORGE] 1.19.2
Mods Suggestions: Iron Chests and Iron Furnaces.
Why: New chest types, more space to store items and new furnace types, more to heat things up faster.
Modpack: Prominence (Fabric)
Mod Suggestion: MoreIotas
Link: https://www.curseforge.com/minecraft/mc-mods/moreiotas
Why: Adds matrix and string iotas, allowing things like complex calculations and chat commands.
Modpack: Prominence [Forge] and SteamPunk
Mod Suggestions: Alex's Delights, Cataclysm Delight, Engineer's Delight, Tetra's Delight
Links: https://www.curseforge.com/minecraft/mc-mods/alexs-delight
https://www.curseforge.com/minecraft/mc-mods/cataclysm-delight
https://www.curseforge.com/minecraft/mc-mods/engineers-delight
https://www.curseforge.com/minecraft/mc-mods/tetras-delight
Why: I want to see what these mods have to offer as they're all compatible with all the available mods in the modpack such as the Alex's Mobs, Ender's Cataclysm, Immersive Engineering, and Tetra's Delight, and they're all unique with the food mechanics that they can provide with more diversity in making use of the drops that normally have limited uses.
Modpack: Prominence [Forge] and SteamPunk
Mod Suggestion: Farmer's Compats
Link: https://www.curseforge.com/minecraft/mc-mods/farmers-compats
Why: A small datapack that allows recipes to use Quark, Aquaculture, and Supplementaries into Farmer's Delight recipes.
Modpack: Prominence [Forge] and SteamPunk
Mod Suggestions: Farmer's Respite and Respiteful
Links: https://www.curseforge.com/minecraft/mc-mods/farmers-respite
https://www.curseforge.com/minecraft/mc-mods/respiteful
Why: It's to make Neopolitan food items relevant or have uses for tea and coffee as it is an addon to Farmer's Respite, another addon for Farmer's Delight.
Modpack: Prominence [Forge] and SteamPunk
Mod Suggestions: Ender's Delight, End's Delight
Links: https://www.curseforge.com/minecraft/mc-mods/enders-delight
https://www.curseforge.com/minecraft/mc-mods/ends-delight
Why: If we're gonna have food from the nether, then why not have food from the End as well? There's almost no food in the End when travelling and immersion.
Modpack: Prominence [Forge] and SteamPunk
Mod Suggestion: Miner's Delight+
Link: https://www.curseforge.com/minecraft/mc-mods/miners-delight-plus
Why: When one forgets about the surface and decides to live underground, there's so little food down there, and you'd mostly be getting is rotten flesh from zombies and spider eyes from spiders, so having actual food would be nice for the caveman/mining vibes.
Modpack: Prominence [Forge] and SteamPunk
Mod Suggestions: Cultural Delights, Ocean's Delight
Links: https://www.curseforge.com/minecraft/mc-mods/cultural-delights
https://www.curseforge.com/minecraft/mc-mods/oceans-delight
Why: We mostly have fish from rivers and oceans, why can't we try to eat squids, octopus, or even guardians? We need that seafood along with other meals.
Modpack: Prominence [Forge] and SteamPunk
Mod Suggestions: Italian Delight, Festive Delight, FastFood Delight, Maturi Delight, With Thursday Delight, Coffee Delight, Extra Delight
Links: https://www.curseforge.com/minecraft/mc-mods/italian-delights-add-on-for-farmers-delight
https://www.curseforge.com/minecraft/mc-mods/festive-delight
https://www.curseforge.com/minecraft/mc-mods/fastfood-delight
https://www.curseforge.com/minecraft/mc-mods/maturi-delight
https://www.curseforge.com/minecraft/mc-mods/with-thursday-delight
https://www.curseforge.com/minecraft/mc-mods/coffee-delight
https://www.curseforge.com/minecraft/mc-mods/extradelight
Why: I want to change Croptopia for some of these delight mods as they bring in more diverse way to get food, even from locations such as a McDonald's, KFC's, some italian and Japanese food, a lot of variety that Delight addons bring. It's a bit much at this point, but it'd be nice to see them featured more often, so here are my suggestions.
Modpack Prominence Forge
Modpack: Medieval Minecraft [Fabric]
Mod Suggestion: Mermod https://www.curseforge.com/minecraft/mc-mods/mermod-fabric Reason: A pretty cosmetic for water centric origins, for the game to be even more immersive, you can make your tail any color! (the mod also has a forge version)
Modpack: Prominence [Forge]
Mod Suggestions: Adorn or Tom's trading
Links: https://www.curseforge.com/minecraft/mc-mods/adorn-for-forge
https://www.curseforge.com/minecraft/mc-mods/toms-trading-network
Why: If trading is planned in servers, both of these have a block that allows for easy trading.
Modpack: Prominence Fabric
Mod Suggestion: enchant the rainbow
Link: https://www.curseforge.com/minecraft/mc-mods/enchant-the-rainbow
Why: Purely cosmetic, would look cool (Very Epic).
Modpack: Prominence [Fabric] Server Pack
Mod Suggestions: Textile Backup
Links : https://www.curseforge.com/minecraft/mc-mods/textile-backup
Why : Allow people to create/manage backups easily using multi threaded algorithm with configs.
Modpack:Better Minecraft 1.16.5 [Forge] Mod Suggestion: Luke Blocks Plus (by me) Link:https://www.curseforge.com/minecraft/mc-mods/luke_blocks_plus Why: Adds things better than netherite v0.0.1c is the latest update
Modpack: Prominence [Forge]
Mod suggestions: Thermal extras
Links: https://www.curseforge.com/minecraft/mc-mods/thermal_extra
why: Adds more tiers for thermals augments.
Modpack: Better MC
Mod suggestions: Create a mod which let combine all 4 Protection enchantments
Modpack: Prominence [Fabric]
Mod suggestion: Create: Slice and Dice
Link: https://legacy.curseforge.com/minecraft/mc-mods/slice-and-dice
Why: Adds Farmer's delight support to Create, allowing you to automate cutting board recipes and cooking.
modpack: Prominence [Forge]
remove mod: gravestone mod
link: NA
why: its redundant with enigmatic graves, and that will remember curios slots unlike gravestone mod
modpack Prominence Forge
Enchant the Rainbow - Minecraft Mod
Modpack: Prominence [Fabric]
Suggestion: PlayerEx/RelicEx/WizardEx Adjustments (datapack attached)
Why:
Player Stats:
- Keep most of the changes that were already made, but change most damage bonuses to a % to better fit with gear scaling and weapon progression.
- Nerf spell power stats slightly to balance with other stat changes
- Reorganize stats a bit to be more satisfying+rewarding for investing into a particular build without being overpowered.
Relics:
- If implementing this, you should lower
chestsHaveRelicChanceandmobsDropLootChanceormobDropIsRelicChancein relicex config. - Relics are more valuable on average, but clamped at the top end, so ridiculously OP relics are less instantly gamebreaking.
- Relic stat rolls are balanced to be more equally useful.
- Importantly, relics with more rolls (immortal, mythic) are more likely to be strong.
- Full relic changes at bottom
Constitution:
0.5 Health
0.5 Armor
.1 Wither Resist
.1 Poison Resist
.1 Freeze ResistStrength:
2% Attack Damage
3% Melee Crit Damage
.1 Knockback Resist
.01 Breaking Speed**Dexterity: **
2% Attack Speed
0.25 Ranged Damage`
2% Ranged Crit Damage
.1 Fire ResistIntelligence:
2% Spell Power
2% Spell Crit Damage
0.01 Health Regen
4% Heal Amp
0.1 Lightning Resist**Luckiness: **
2% All Crit Chance
+0.05 Luck
+1% EvasionWizardEx Stats ("Specialization" or "Talent"):
0.35Relics:
Crit damage relics: 10-290% > 50-200%
Crit chance relics: 1-50% > 10-40%
Lifesteal Relics: 1-50% > 3-15%
Attack speed Relics: 0.1-2 > 0.1-1 (% relics unchanged)
Evasion Relics: 1-50% > 15-50%
Strength/Dex/Intelligence/Luckiness/Constitution Relics: 0.5-9 > 1-15, 1-50%>15-50%
Attack Damage, Spell Power, Ranged Damage Relics: 0.25-4 > 1-6, 5%-50%>15-50%
Health Regen Relics > Removed
Fire/Freeze/Lightning/Poison/Wither Resistance Relics > Removed
Modpack: Prominence [FORGE]
Mod: Aquaculture 2
https://www.curseforge.com/minecraft/mc-mods/aquaculture
Why: As someone who loves fishing in games (crazy, I know. Fishing in Minecraft?), I love the diversity that Aquaculture brings to the sea-life in Minecraft. As of now, the current roster of fish sits at roughly 16, not counting crustations. Some of these fish are also tied to different dimensions, such as the Nether and Blue Skies dimension, so that brings down the Overworld roster down even further. With Aquaculture, the overworld fish roster would essentially triple in size, and each fish type are separated into various biomes, rather than dimensions, making different fish easier to catch. Aquaculture also has an easier to learn fishing rod upgrade system compared to Silent Gear, which is our current solution. The armor is less important, but it does give benefits that would be helpful in specific underwater ventures, such as Ocean Monuments.
Thank you for your consideration.
Modpack: Prominence [Fabric]
Suggestion: Indrev Mining Rig Config
Why: Let more ores (notably Uraninite, Create ores, Tech Reborn ores) be used by the Mining Rig/Data card, set a high cost for more valuable ores to maintain some semblance of balance
MU Ore Tags is a datapack to tag Mythic Upgrades ores, necessary for them to be used with the mining rig.
Modpack: Prominence [Fabric]
Mod Suggestions: Origins Mod
Links: https://www.curseforge.com/minecraft/mc-mods/origins
Why: Spices up playstyle and survivability conditions, great for servers, would add good depth of challenge and uniqueness to specific persons playstyles. Would make server gameplay more fun and diverse, and would add a sense of personality to ones playstyle.
Modpack: Prominence [Fabric]
Mod Suggestions: Simple Hats Mod
Links: https://www.curseforge.com/minecraft/mc-mods/simplehats
Why: Adds hundreds of fun silly hats that will make looting alot more of a exciting experience and adds even further customization to your character, build a giant hat collection room by putting them on podiums or collect different rarities of hats to show off to your friends!
Hm
Modpack: Prominence [forge]
Mod Suggestion: FTB backups 2
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-backups-2
Why: so backup up a world can be hassle free. you can perform backups as you play via a command, or wait for an automated backup to occur
Modpack: Prominence [FABRIC]
Suggestion: PlayerEx balancing
Why:
Good afternoon. Wanted to suggest changing attribute bonuses. At the moment, some attributes are very strong, some are very weak
Constitution - 0.2 Armor - 0.2 Wither Resistance - 0.2 Poison Resistance - 0.2 Freeze Resistance - 0.2 Fire Resistance - 0.2 Lightning ResistanceThe first and most important thing is that giving health and armor with one attribute is not entirely correct, because. these are the two main ways to protect, giving the player 2 of these stats, we make this attribute the ultimate. And by investing only in Constitution, we get an incredibly strong build.
Secondly, *Constitution *tells us about protection, and all resistances fit perfectly into this stat, encouraging players to also collect this attribute through damage attributes.
Strength - 0.5 Health - 0.1 attack damage - 0.2 Knockback Resist - 0.01 Breaking SpeedAt the moment, Strengthgives too little, transferring health to strength we greatly increase the value of this attribute for everyone. Also, health conceptually fits well into this attribute.
I also want to note the change in the number from 0.08 to 0.1, firstly, the first number gives too little, the increase in such damage is almost not felt.
Dexterity - 1% Attack Speed - 0.1 Ranged Damage - 2% Ranged Critical Damage - 1% Melee Critical Damage - 0.5% Movement speedAt the moment, *Dexterity *is like a hodgepodge, and it's not entirely clear what idea it tells. To tidy up, for starters, it is worth removing the protective attributes and magical characteristics from the attribute.
The **second **thing I want to draw attention to is that melee weapons are overwhelmingly simpler and stronger than ranged weapons, so it’s worth strengthening the melee characteristics is weaker than the ranged ones.
The **third **problem of the attribute is that now the increase in its characteristics is practically not felt, I think that it is worth raising the attributes a little so that the player would feel the increase in the attribute.
The **last **thing I would like to note is running speed - usually in all games *Dexterity *characters move faster than others, it would be nice to give running speed to this attribute - increasing its value in the eyes of all builds. 0.5% is a good enough figure for the player to feel the difference, and at the same time be able to control his character.
Intelligence - 0.25 Spell power - 1% Spell Crit Damage - 4% Heal Amplification - <+5% Exp collection (if possible)>Firstly, I want to note the complete removal of regeneration from attributes, for 2 reasons - this is an extremely strong attribute, and it is better to encourage players to look for other sources of health restoration, and this attribute is extremely difficult to logically fit with Intelligence.
Secondly, I would like to note that now there are few attributes in the modpack that could be added to intelligence.
Unfortunately, I cannot evaluate the numbers. there are very few players on my server who play through magic.
Luckiness - 0.5% Ranged Critical Chance - 0.5% Melee Critical Chance - 0.5% Spell Crit Chance - 0.05 Luck - 1% EvasionFirstly, against the background of all other attributes, he gains peak strength at level 50, providing an incredible amount of damage for a character of any type, I think it’s worth greatly reducing the digital values, remembering that on Relics you can greatly increase these attributes than by doing pumping through this attribute is even more powerful.
Secondly, I changed my luck from 0.04 to 0.05 for the sole reason that such a figure is better perceived by the players.
Modpack: Medieval Minecraft [FORGE] 1.19.2
Mod Suggestion: Light Overlay Mod
Why: Makes live easier!
This mod will show the light areas on the ground with an X. This makes it easier to light up using the least amount of resources as well as it saves a lot of time.
Modpack: Prominenece [Fabric]
Mod Suggestion: Roughly Enough Trades (https://www.curseforge.com/minecraft/mc-mods/roughly-enough-trades)
Why: It makes it easier to figure out what you can trade with villagers without having to use external sources, also pairs well with Roughly Enough Proffesions which is already in the pack.
The mod essentially just adds the trades from each of the villager types into rei so they show up as any other method for obtaining or using an item.
Modpacks: Both Prominence Fabric and Forge
Suggestion: Add a link to both modpack versions in their modpack page description in CurseForge
Why: It will be easier to see that not only there is a fabric version, but also a Forge version, and for easy access to see the fabric page have a link to the forge pack and vice versa.
Modpack: BetterMC [Fabric]
Mod Suggestion: Armor Stands by Roundaround
Link: https://modrinth.com/mod/armor-stands
Why: Used on stream and recommended by Linkzzey on Twitch, this client and server mod was inspired by the Armor Statues Datapack that was popularized by Hermitcraft and Vanilla Tweaks, but replaces the limited written book interface with a more intuitive full-screen designer interface. Cosmetic. Adds no items. Seems to run fine in BMC1 v18.5
Modpack: BetterMC [Fabric]
Mod Suggestion: Head Index by Potatoboy9999
Link: https://modrinth.com/mod/headindex
Why: This mod adds an interface for searching, viewing, downloading, and importing any of the 36,000+ custom heads from minecraft-heads dot com without need for a command block. It can be set up to cost items or currency using the Common Economy API. Cosmetic, adds over 36,000+ playerheads/miniblocks. Seems to run fine in BMC1 v18.5
Modpack: Prominence [FABRIC]
**Suggestion: **nerf tweaked diamond armour
Why: I think tweaked diamond armour should be nerfed, because against its background, other sets of armour are much weaker.
If we compare the nether version (or from the raid), then it is better than the improved Netherite one, although it is obtained quite easily.
If we compare the end version, then it is better than any other armour, even bedrock.
*(Botania armour doesn't count, because it has always been much stronger than armour from other mods)
Nether version all piece +1-3 armour -> +1 armour +4 health -> +1.5 health +1 tougness -> +0 tougness (not increase tougness)**It is also worth adjusting iron armor so that it does not turn out to be better than diamond.
End version
all piece
+2-5 armour -> +1-3 armour
+6 health -> +3 health
+1 tougness -> +1 tougness (current is ok).
Modpack: Prominence [FORGE]
Mod Suggestion: Grappling Hook Mod - yyonne
Link: https://www.curseforge.com/minecraft/mc-mods/grappling-hook-mod
Why: With massive structures, super high ceilings, and yawning chasms, it would be nice to have a way to traverse these great distances that doesn't slow down the adventure. Sure, there's jetpacks and magic already, but it's just fun to swing across gaps, or rappel down from a cliff face.
The grappling hook mod provides the perfect way to do that, as it adds (who would've guessed) a grappling hook (with rope physics!) that lets a player throw a hook, latch onto a surface, and either swing around from that point, or climb up/down. There are also modifications that can be done to the grappling hook to customize it to suite the player's wants, and needs (this all can be config'd and/or disabled in a built-in config file).
Also, it would add in a way for early players to traverse the environment more easily without being too overpowered like in later stages of the game, like jetpacks, or flight.
Modpack Prominence FABRIC
Modpack: Better Minecraft Fabric
Mod Suggestion: Disable Custom Worlds Advice
Link: https://www.curseforge.com/minecraft/mc-mods/fabric-disable-custom-worlds-advice
Why: It removes the annoying experimental features pop up whenever I open a world.
already in the modpack
Modpack: Prominence Forge
Suggestion: remove building gadgets, replace it with Effortless Building
Why: currently searching anything relating to construction paste from building gadgets just crashes your game, effortless building can do the same things provided by building gadgets but with more ease of use
Link: https://www.curseforge.com/minecraft/mc-mods/effortless-building
Modpack: Better Minecraft Fabric
Mod: End Remastered
Link: https://www.curseforge.com/minecraft/mc-mods/endremastered-fabric
Why: It would encourage exploration of people’s worlds and structures.
Modpack: Better Minecraft FORGE
Mod: Enchantments Plus
Link: https://www.curseforge.com/minecraft/mc-mods/enchantments-plus
Why: Throughout my playthroughs, especially within boss fights I wished there was more movement and more powerful abilities to make it feel better. So I went and combined it all into an enchantments mod with many combat mechanics. Everything has been play tested and is balanced accordingly!
Modpack: Prominence Forge
Suggestion:Art of Forging: A Tetra Addon
why : there swords that decrease range but i doesn't its work well on better combat , so removing decrease range , will be easier to use it , those are weapons that has decreasse range [rapier bald - bastard blade - excutioner blade - saber blade - katana .
Modpack: Medieval-mc-fabric
Suggestion: Put the Charm Fixer mod by default, there are some crashes you can solve with it
Why: There was a crash, which may be happening to someone else, it is fixed with Mod Charm Fixer
Modpack: Prominence Forge
Suggestion:scaling-health
link : https://www.curseforge.com/minecraft/mc-mods/scaling-health
why : its might be better than auto leveling because its has Difficulty Bar , its has Blights [which its just they have high hp and high armor and high damage ] when you defeat them they look alot of xp and we can config loot .
its might be good for minecolonies get more hp while difficulty getting increased - and some people stays on level 1 because they don't want to travel alot and to be safe idk.
Modpack: Prominence [Fabric] Mod Suggestion: MCMTFabric Link: https://modrinth.com/mod/mcmtfabric/versions#all-versions
Modpack: Medieval MC [Fabric] MMC1
Suggestion: Things config: Buff Riot Gauntlet, hide face apples
Why: The riot gauntlet costs 2 netherite ingots and a gleaming compound and is outclassed by super easy to get enchantments and spells. Buffing the effect level makes it worth building while giving melee builds a little more midgame viability.
Face apple rendering disable because it looks goofy
Modpack: Medieval MC [Fabric] MMC1 AND Prominence [Fabric]
Suggestion: Spell Power enchantments config - lower strength of spell critical robe enchantments
Why: They were recently made stackable (apparently it was a bug that they weren't) which made them pretty broken.
Spell Volatility:
2% per level > 1% per level (+48% possible crit chance from enchants > 24% possible crit chance from enchants)Amplify Spell:
5% per level > 2.5% per level (+120% possible multiplicative crit damage from enchants > +60% possible multiplicative crit damage from enchants)
Modpack: Medieval MC [Fabric] MMC1
Suggestion: HUD fixes:
EnvironmentZ config - Center the player thermometer since the environment thermometer was re-disabled.
• Combat Roll HUD Config - Move roll charges to bottom left (same as Prominence) so getting multiple rolls doesn't overlap the inventory slots
Incompatible
Λ
Modpack: Prominence [Forge]
Mod Suggestions: Cooking for Blockheads
Links: https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads
Why: With mods like farmer's delight, and croptopia already in the pack, having a functioning kitchen to put food together or knowing what food you have available to you via a nice convenient menu makes things so much more efficient. Also the kitchen blocks look nice and can really bring some life to all those homebuilders out there, it looks great alongside the mrcrayfish furniture.
Modpack: Prominence [Forge]
Mod Suggestion: Compressed Creativity
Link: https://www.curseforge.com/minecraft/mc-mods/compressedcreativity
Why: Compatibility between Create and PneumaticCraft. Adds machines, blocks, items, and features that help with integrating both mods with each other.
Create air. Together 🤝
Suggestion make category names normal
Modpack Prominence Forge
Modpack: modpacks forge 1.16.5 to 1.19.2
Mod Suggestion: Armor Set Bonuses
link : https://www.curseforge.com/minecraft/mc-mods/armor-set-bonuses
why : well its simple , so many modded armor now have bonus when you well full set , so we add this , this will make people need to wear full set to get a bonus , and yes its has config for it , i only recommended because of so many armor doesn't have bonus for full set like vanilla armor. and this can make a class , example leather armor buffs speed for archer to run faster , iron armor strength for fighting more for warrior class .
Modpack: Prominence [Forge]
Mod Suggestion: make pickaxes use better combat animation
why : we have skill called pickaxes damage and stronge hand , its might be useful for people who want to play as miner with high damage on their pickaxe .
Modpack: Medieval MC Fabric MMC1
Suggestion: PlayerEx/WizardEx/RelicEx balance changes
Why:
Player Stats:
Constitution is a noob trap
Strength too strong for defense while not being a good option for damage
Dexterity is weird and used by everyone while ranged builds are weak
High evasion makes ranged mobs/players useless
Spell Power has too much free stacking with recent changes
Other stats should match themes/builds
Unlike Prominence, keep most stats flat+ instead of % and don't nerf as aggressively, due to the mob/gear scaling.Relics:
The idea is to make them both less "grindy" and simultaneously less OP.
Useful stats are much more common and useless stats are mostly removed, but strong stats such as crit and lifesteal are nerfed.Full changes:
Constitution:
+0.5 Max Health
+0.01 Health Regeneration
+0.25 Armor
+0.1 Poison Resistance
+0.1 Wither Resistance
+0.1 Freeze ResistanceStrength:
+0.25 Attack Damage
+5% Melee Crit Damage
+0.1 Knockback Resistance
+0.01 Breaking SpeedDexterity:
+0.25 Ranged Damage
+5% Ranged Crit. Damage
+2% Attack Speed
+1% Movement Speed
+0.1 Fire ResistanceIntelligence:
+2% Spell Power
+2.5% Spell Critical Damage
+1 Max Mana (For Archon)
+5% Heal Amplification
+0.1 Lightning ResistanceLuckiness:
+2% Melee Crit. Chance
+2% Ranged Crit. Chance
+2% Spell Critical Chance, with stronger diminishing returns
+0.05 Luck
+1% EvasionRelics:
Crit damage relics: 10-290% > 50-175%
Crit chance relics: 1-50% > 10-30%
Lifesteal Relics: 1-50% > 2-7%
Attack speed Relics: 0.1-2 > 0.5-1.25 (% relics unchanged)
Evasion Relics: 1-50% > 10-30%
Strength/Dex/Intelligence/Luckiness/Constitution Relics: 0.5-8 > 1-15, 1-50%>15-50%
Attack Damage, Ranged Damage, Spell Power Relics: 0.25-4 > 1-6, 5%-50%>15-50%
Health Regen Relics > Removed
Fire/Freeze/Lightning/Poison/Wither Resistance Relics > Removed
Modpack: Medieval MC [FABRIC] 1.19.2
Suggestion: Lootr (Fabric)
Why: many servers including the ones registered, have an issue where you need to go thousands of blocks, if not tens of thousands, to find any chests not looted, making those who don't choose flyer origins more unlikely to find loot
Modpack: Better Minecraft BMC3 1.19.2 and Medieval minecraft 1.19.2
Suggestion: Plenty of Golems Link: https://www.curseforge.com/minecraft/mc-mods/plenty-of-golems, here is a video showcasing the golems- - -> https://www.youtube.com/watch?v=Xpfx0UoFTVE&ab_channel=LuluBelleMC from 3:17
Why: Is a new mod that adds some pretty cool golems, and each one has very unique abilities. Like the nether golem, obsidian golem, honey golem and candle golem
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Mod Suggestion: Auto Leveling
Link: https://beta.curseforge.com/minecraft/mc-mods/auto-leveling
Why: Now that players gradually get stronger with the passive skill tree, it gets really easy to kill pretty much anything in the pack at high levels. This mod with a bit of config work can make enemies scale with you as you play.
The further you move from spawn, the stronger your enemies become, based on the distance.
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Suggstion: Remove Iter RPG.
Link: https://www.curseforge.com/minecraft/mc-mods/iter-rpg
Why:
Note: I do Not Exactly have Too Much Experience With This Mod, but, the Experience I DO have Isn't Exactly Great.
#1, The Sorrow Spire is Maddening To Go Through. It Hurt to hear all the screams constantly trying to get through it. I Don't See HOW It's Possible to Stealth It.
#2, Water Elemental's can Easily Cause Crashes. More so if you're Already Lagging, and Far More So If there's a Lot Of Them. Due to their Projectiles that they fire. If they interact with the environment too much, or another of the same projectile from another water elemental, it'll cause a crash. Even just the projectile being launched into a Corner can do it.
#3, Water Elementals, Spawn in the Hundreds in the Twilight Forest During The Rain, which does in fact cause lag for me, which that hasn't happened really before.
This is all for now, I'll be editing this and updating it as I learn more.
Edit #1: Water Elementals can Drop Anything from the Dimension They're Killed in as long as It's Lootable there and is something the player has to actively use. IE: Armor, Tools, Weapons. I Got a Frostbow and a Fiery Pickaxe from them, when I haven't even killed or even SEEN A Naga Area yet.
Edit #2.1: Make that 14 total crashes so far due to water elementals. I'm getting sick of it and will probably even restart my entire world just to bloody REMOVE that Mod.
Edit #3: Water Elementals Do Not Despawn In Time from what I can tell. Causing Immense Lag. Already yet another problem considering how COMMONLY it RAINS! More so in the Twilight Forest.
Seriously, this is a Huge Problem.
Modpack: Medieval MC [Forge] 1.19.2
Suggestion: Add Troll Origin
Modpack: All of them
Suggestion: No Cubes Mod
Why: Isn't it beautiful?
Modpack: medieval mc forge 1.19.2 - 1.18.2 - prominence forge
Suggestion: skeleton-rising
link : https://www.curseforge.com/minecraft/mc-mods/skeleton-rising
Why: its has variants of skeletons and some of them are unique in biomes and you can summon skeleton invasion to fight boss fight .
Modpack: Prominece-forge
Suggestion: the addons for Ars Nouveau
Why:because Ars Nouveau seems to be a really cool mod and wish there was more to do with it like having more glyphs from the addons and the utility from them
Links: (https://www.curseforge.com/minecraft/mc-mods/too-many-glyphs) (https://www.curseforge.com/minecraft/mc-mods/ars-elemental) (https://www.curseforge.com/minecraft/mc-mods/ars-scalaes) (https://www.curseforge.com/minecraft/mc-mods/ars-instrumentum) (https://www.curseforge.com/minecraft/mc-mods/ars-omega)
Modpack: medieval mc forge 1.19.2 - 1.18.2 - prominence forge
Suggestion: knight-quest
link : https://www.curseforge.com/minecraft/mc-mods/knight-quest
why : there is alot of armor this one but they some unique for each class maybe warrior or archer or something , each of them give buff but you need to wear full set .
Modpack: prominence forge
Suggestion: Epic Samurai's
link: https://www.curseforge.com/minecraft/mc-mods/epic-samurais
why : we can add this for warrior class set .
Modpack: prominence forge
Suggestion: make a class for each armor set.
why : well we have so many weapons and so many armor but don't know what class we wear.
1-class :archer -hunter - assassin -gunslingers :wood set- bone set - steam punk set to more [each set of armor give different buff like speed or increasing cool down dashes and maybe increasing damage on bow or crossbow or weapons ]
2-class : warrior - tank - Paladin - spearmen - samurai - miner : leather set -chain set - warrior set those are for heavy armor set but each set give different buff like strength - damage reduction - poison reduction- wither reduction to more ]
3-***class ***: wizards - mage - summoners - necromancers : robo set - botania armor set -divine set - mage set - more [ again each set give different buff like increasing mana regen - cool down reduction to more]
those are we can play because of passive skill tree : that has all the buffs to your melee weapons - ranger weapons - wizards weapons to all
just choose what you want to be come in the end .
Modpack: Prominence [FORGE]
Suggestion: Domestication Innovation
Link: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Why: With all mobs gaining levels, becoming more powerful, and having all kinds of different effects that are a hassle for the player already, our pets have no chance of survival (on top of them being useless in the base game already).
This mod changes that. On top of adding tons of utility features such as giving your pets commands, and the ability to swing through them, it also adds new tameable animals as well as pet beds that lets them respawn and a block that will essentially recover lost pets.
On top of all that, it also adds enchantments you can apply to your pet to give them AWESOME POWERS. Like a psionic barrier to protect you in combat, or an ore sniffing ability to help with mining. Those are just two of many things you can give your pet to make them actually useful and help them survive.
Plus, it has stuff for multiplayer as well, so players can be pet shop owners if they want.
Modpack prominence forge
Modpack: Medieval MC 3 forge
Suggestion: Automatically enroll the player in all Jobs from Jobs+
Why : This is already done on the Fabric version of the pack, and it seems only fair that the forge version recieves the same treatment. It is rather annoying to have to level a skill to 10 to finally be able to unlock a new skill, while the Fabric version only needs to worry about investing their valuable tokens into meaningful upgrades.
Modpack: Better MC [PLUS] - BMP1 1.16.5
Mod Suggestion: Tinkers Better Compat Updated
Link: https://curseforge.com/minecraft/mc-mods/tinkers-better-compat-updated
Why: Mod is already included in the modpack but this update fixes the crash that happened when using the ice dragonsteel weapons
Modpack: Medieval MC [FORGE]-MMC2 (1.18.2)
Suggestion: Iron's Spells 'n Spellbooks
Modpack: Prominence [Fabric]
Mod Suggestion: FTB Quests questline for Tech Reborn
Why: Why not? Its nice for people to have some sort of guide to help them through the mod and especially with techreborn where some recepies can be tricky to find in REI.
So attached is a .snbt file with quests that I made, it's a bit more than 130 of them covering most of the mod with flavortext, tips and tricks and rewards for anyone up to the challange.
Modpack: Medieval Minecraft [fabric] Mod Suggestion: https://legacy.curseforge.com/minecraft/mc-mods/friends-and-foes-flowery-mooblooms-fabric Why: MORE MOOBLOOMS ;-; this is an addon for the friends and foes mod
Modpack: Better MC [FORGE] - BMC3
Mod Suggestion: Update Create and all Create addons
Modpack Prominence Fabric
Modpack: Prominence Forge
Suggestion: FTB Chunks/ Journey Map
Why: Exploration is hard to achive when you are trying to get resorces, or do other mods that require you to be there. I am doing mine colonies, and I can't really leave my base much because they stop working if I'm not there. Not sure if the current map/ forceload function works on this, but there is FTB teams, so why not FTB chunks to load. Also map doesn't auto save waystones, is kinda annoying because I didn't notice till later and don't have good indicators for far off places.
Modpack Prominence Forge
Modpack: Prominence (Both Forge and Fabric)
Mod: Mystical Agriculture
Links: https://www.curseforge.com/minecraft/mc-mods/mystical-agriculture-refabricated (Fabric)
https://www.curseforge.com/minecraft/mc-mods/mystical-agriculture (Forge)
Why: Ever wandered if you can play with the laws of nature as if they were just crops and seeds that you can grow in your own garden? Mystical Agriculture allows the player to do so by planting some unique seeds that can only be obtained through certain methods.
Modpack Prominence Both Forge and Fabric
Modpack Prominence FORGE
Modpack: Prominence [Fabric]
Mod Suggestion: Dank Storage and Compressor
Links: https://www.curseforge.com/minecraft/mc-mods/dank-storage-fabric
https://www.curseforge.com/minecraft/mc-mods/compressor
Why: Ever felt that there is too much junk in your inventory or there is not enough space and there are too many chests around? Compressor makes it easier to stack as it can compress up to 9x, say like you have 1000 of dirt, you can compress it to be like 12 dirt blocks compressed 2x. As for Dank Storage, it acts similarly to the Iron Chests mod, but this can be moved and carried around like a backpack, and not only that, the more you upgrade your dank storage, the more slots you open and stacks can fit in.
Modpack: Prominence Fabric
Suggestion: Add spell_engine:spell_binding to hideSortBtnsList in /config/inventorysorter/blacklist.json5
Why: Fixes down arrow button conflict
Modpack: Better MC Fabric
Mod: Living Things Mod
Link: https://www.curseforge.com/minecraft/mc-mods/living-things
Why: adds some great looking creatures from koalas to seahorses. Also adds a couple enemies to nether. Overlapping mobs can be configured not to spawn with bad mobs.
Modpack: Better MC [FABRIC] - BMC2 (1.20)
Mod: End Remastered
Link: https://www.curseforge.com/minecraft/mc-mods/endremastered-fabric
Why: Makes the end feel much more challenging to get to and much more worth it rather than simply crafting the eyes of ender.
Modpack: Prominence Forge
Mod: TheDirtyStuff (Drugs)
Link: https://www.curseforge.com/minecraft/mc-mods/the-dirty-stuff
Why: Why not?
Drug bad for u
Modpack: Better Minecraft Plus
Mod: Dreadsteel
Link:
https://www.curseforge.com/minecraft/mc-mods/dreadsteel
Why: Cuz there's nothing better than an Armor and a scythe which you can use to absolutely annihilate, exterminate, eliminate, execute, obliterate and destroy every single being made of atoms and turn them Into subatomic particles resulting in the being's annihilation, extermination, obliteration, elimination, execution and destruction (very scientific terms i know)
Why?
Modpack: Better MC 1.20
Mod Suggestion: Variant Vanilla Jobsite Blocks
**Link: ** https://legacy.curseforge.com/minecraft/mc-mods/variant-vanilla-blocks - now approved
Why: You included Variant Crafting Tables in 1.19.2, this mod expands on that by adding a number of other related blocks/jobsites in the vanilla wood types.
I did try to get you to add all the individuals previously and you said put them together .. so here it is!
Modpack all 1 20 mod packs
Modpack: Prominence [Fabric] 1.19.2
Mod Suggestion: Fabric Furnaces
Link: https://www.curseforge.com/minecraft/mc-mods/fabric-furnaces
Why: More variation when it comes to furnaces. Gives players more of a variety was to what they want to bling their bases with.
Modpack: Better MC3 Forge
Mod: Enlightend
Link: https://www.curseforge.com/minecraft/mc-mods/enlightend
Why: Interesting end update bringing more life to the end. Forge’s end is kinda mid compared to Fabric, this might bring it closer.
Modpack: Medieval MC [FABRIC] - MMC1 1.19.2
Mod suggestion: appleskin
Link: https://www.curseforge.com/minecraft/mc-mods/appleskin
Why: It provides food information. It shows food values on tooltips and it shows how much food and health you will potentially restore while holding food in your hotbar.
Modpack: Prominence [Fabric] 1.19.2
Mod Suggestion: Ultimine change
Why: I heard about ultimine going to be removed for tree chopping next update, idk if there's a way but if it would be possible to enable it for playerplaced logs it would be nice. For example I use it to strip a large amount of logs at once
Modpack: Medieval MC Fabric MMC1
Suggestion: conjuring.json5
- buff spawner upgrades just a lil (still nowhere close to how they used to be though)
- fix+update conjuring blacklist for all bosses
- nerf haste gem upgrades from soul alloy sword (by about 20%)
Why: - Spawner nerfs needed to happen, but right now the upgrades basically do nothing. The buff makes them at least not a complete waste
- Haste is currently not only a no-brainer sword upgrade but makes most other melee weapons irrelevant. It's a cool idea and the soul alloy sword will probably still be the best melee option after this but it will be a little closer to the other strongest options.
- Conjurers working on nether gauntlets and obsidiliths is bad mkay
Modpack: Medieval MC Fabric MMC1
Suggestion: rpgdifficulty.json
- Remove boss zombies (should reduce the incidence of random 1k hp zombies in the overworld)
Why: - They're confusing, it's especially not really clear why one zombie is stronger. Mutant monsters now does what this setting tries to do anyway while being way more interesting.
Modpack: Medieval MC Fabric MMC1
Suggestion: Wizards, Paladins, Spellblades Loot config
- Turn rates for everything way down (again)
- Give some luck preference to stronger items, like enchanted or higher tier weapons
Why: - Since the config reset these are overflowing loot tables again. This puts magic gear at relatively equal rate to other loot types in chests
Note that all of these files just need to be named loot.json and placed in their respective folders, I just renamed them for clarity
Modpack: Medieval MC Fabric MMC1
Suggestion: mcdw/mcdw_loot_config.json5
- Turn base rate up, but leave bonus rolls with luck low. (Thanks @earnest prawn for the idea)
Why: - More interesting weapons from exploring early game (again to match wizards/spellblade/paladins a bit better), while not making them override chests late-game.
Modpack: Medieval MC Fabric MMC1
Suggestion: spell_engine/server.json5
- Blacklist a few more weapons from spell engine casting. (Thanks @earnest prawn for the list)
Why: - Fix compatibility issues with weapons that have built-in right click abilities
Modpack: Better MC 1.20 [FABRIC] - BMC2
Mod Suggestion: Better Archeology
Link: https://www.curseforge.com/minecraft/mc-mods/better-archeology
Why: I just feel like archeology could be a bit more exciting. While it is already great, this mod improves on it by adding fossils of ancient ancestors of mobs, more artifacts, and even a couple new structures. All while still feeling vanilla+.
Modpack: Prominence [Fabric]
Mod Suggestion: FTB Quests questline for Tech Reborn
Why: see previous post
This is just an update to that questline to make it look cleaner.
Modpack: Medieval Minecraft [FORGE] 1.19.2
Mod: DoesPotatoTick
Why: in my experience, NoSeeNoTick is counterproductive. It takes an unholy amount of the server thread according to spark (usually around 95%) and does make TPS worse weirdly.
DoesPotatoTick doesn't have this problem. Servers will be a lot happier. This may apply to other modpacks of LPS
Modpack: Prominence [Fabric] 1.19.2
Mod Suggestion: Create 5.1
Why: it's finally out! Yay!
Future Modpack (if it updates to this version): Prominence Forge 1.20
Mod suggestions: Alex Caves (still indev), The Aether (has confirmed 1.20), and any aether addons
Why: these are supposedly good mods, or at least will be
Links?
Modpack Better MC 1 20
Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod: Race Origin
What: add whitelist block for Phantom to unable to phase thru bedrock block used from Minecells(coz it was use for speedrunning conjivictus boss)
Modpacks: Better Minecraft [FABRIC] - BMC2 - 1.20, Better Minecraft [FORGE] - BMC4 - 1.20, Better Minecraft [FABRIC] - BMC1 - 1.19.2, Better Minecraft [FORGE] - BMC3 - 1.19.2
Mod Suggestion: SleepWarp
Link: https://www.curseforge.com/minecraft/mc-mods/sleep-warp
Reason Why: This is a great QoL mod, and, I think, just a great mod to have in a Vanilla Plus modpack.
Modpack: Medieval MC Fabric MMC1
Suggestion: Droplight config - set tossDrops to false
Why: Fixes Knowledge of the Ages enchant from Zenith
Modpack: Better MC 1.20 [Fabric] - BMC2
Mod Suggestion: Elytra Trims
Link: https://www.curseforge.com/minecraft/mc-mods/elytra-trims
Why: This mod lets you add armor trims to your elytra, but it also lets you dye it and use a glow ink sac on it to make it glow. Perfect for a Vanilla+ modpack.
Modpack: Better MC 1.19.2 [Forge] - BMC3
Mod Suggestion: The Trails & Tails Update Backport
Link: https://www.curseforge.com/minecraft/mc-mods/the-trails-tales-update-backport
Why: This mod backports the entire Trails & Tails update to 1.19.2 except for armor trimming.
Modpack: Better MC 1.19.2 [FABRIC] & Better MC 1.20 [FABRIC]
Mod Suggestion: Better Villages
Link: https://www.curseforge.com/minecraft/mc-mods/better-village-fabric
Why: This mod improves vanilla villages and makes them look more modern, bigger and generally improves them
Modpack: Prominence [Forge]
Mod NoMoWanderer
Link: https://www.curseforge.com/minecraft/mc-mods/nomowanderer
Why: some people like wandering traders. some dont. this mod adds options to prevent traders in an area from spawning. its simple and the no soliciting sign not too hard to make. theres also a rug that can be crafted to make it where traders will spawn on the rug withinin an area of it.
Modpack: Medieval MC 1.19.2 [Forge] MMC3
Mod: Celestisynth https://www.curseforge.com/minecraft/mc-mods/celestisynth
Why: Better Combat integrated fantasy-style weapons mod being actively developed. And just look at it.
https://youtu.be/GXb5MIxIS14
BetterMC Plus Feedback for BMP2 (1.18.2) Forge.
If you want to use Create Steam n' rails you have the following dependencies. When you update to this versions it will work:
**Steam_Rails-1.2.6+forge-mc1.18.2 **
-> once you add it you will get an exception in the Create Mod with a missung function (see next step)
create-1.18.2-0.5.0.i
-> to fix the issue from above go to 0.5.0.i and DO NOT GO to 0.5.1 !!!!
-> this will cause issues with Create Craft & Additions (see next step)
createaddition-1.18.2-20230203a
-> this fixes the issue from above, do not go to a higher Version then this is will cause issues
-> Create Craft & additions suddenly needs Flywheel also on server with a high version, you will get a flywheel exception (see next step)
flywheel-forge-1.18.2-0.6.8.a
-> fixes the issue above
Now you are finally done Better MC Plus runs with all existing Mods (non removed) your world ist still compatible with it, but you can now enjoy Steam n' Rails with Monorail trains 😛
modpack: Medieval MC [FORGE] - MMC3
mod: Datapack Orb of Origin Crafting Recipe
link:modpack: Medieval MC [FORGE] - MMC3
link: https://www.curseforge.com/minecraft/mc-addons/orb-of-orgin-crafting-recipe
Why: This would allow you the chance to experiment more but at a costly price and not until late in the game. I
Modpack: prominence [FORGE]
mod: chipped
Link: https://www.curseforge.com/minecraft/mc-mods/chipped
Why: adds variance to blocks in the game.
Modpack: prominence [fabric]
Mod: ad astra :Giselle addon
Link: https://www.curseforge.com/minecraft/mc-mods/ad-astra-giselle-addon
Why: adds some new features to ad astra.
Modpack: Prominence [fabric]
Mod: Industrial Revolution Questline for FTB Quests
Why: Because it might help some players :)
Modpack: prominence 1 [forge]
Mod: Mindthemood's Bits, Bobs, & Buildings (Amazing Archeology)
Link: https://www.curseforge.com/minecraft/mc-mods/amazing-archeology-mindthemoods-bits-bobs
Why: its has new system Archeology on it - new structures you can find - new golems you can create - new weapons - new traps you can create or be found in structures - news mobs you will fight and more
Modpacks: Prominence I and II [Fabric]
Mod Suggestions: Blahaj, Plushables, Plushie Mod, Mob Scarecrows
Links: https://www.curseforge.com/minecraft/mc-mods/blahaj
https://www.curseforge.com/minecraft/mc-mods/mob-scarecrows
https://www.curseforge.com/minecraft/mc-mods/plushie-mod
https://www.curseforge.com/minecraft/mc-mods/plushables
Why: Who doesn't love a bit of cute plushies in their base that are not only really comfy to look at, but also rewarding enough to get them. Mob Scarecrows for example have special plushies that may attract or scare away certain mobs, great for some crowdcontrol farming, I'd say. Also, blahaj is blahaj, I won't take any answers.
Modpacks: Prominence I and II [Fabric]
Mod Suggestions: Bushier Flowers, Complete Bone Meal, Biome Makeover, Snifferiety, Grass Seeds
Links: https://www.curseforge.com/minecraft/mc-mods/bushier-flowers
https://www.curseforge.com/minecraft/mc-mods/complete-bone-meal
https://www.curseforge.com/minecraft/mc-mods/biome-makeover
https://www.curseforge.com/minecraft/mc-mods/snifferiety
https://www.curseforge.com/minecraft/mc-mods/grass-seeds
Why: These mods in particular will make overworld exploration and farming more enjoyable as it'll be a refreshing look for some vanilla biomes, and having bonemeal work on a lot of growables will make things more convenient when running a farm. It also gives us some incentive to look for a Sniffer and have them sniff and dig out for some flowers or seeds as an RNG chance that we may or may not have yet.
Modpacks: Prominence I and II [Fabric]
Mod Suggestions: ChatImage, Nicer Skies, Audio Player, All the Fan Made Discs
Links: https://www.curseforge.com/minecraft/mc-mods/chatimage
https://www.curseforge.com/minecraft/mc-mods/nicer-skies
https://www.curseforge.com/minecraft/mc-mods/audioplayer
https://www.curseforge.com/minecraft/mc-mods/all-the-fan-made-discs
Why: This is more of serverside mods that can enhance with player interactions with others both on Discord and ingame at the same time, and will be nice to have different kinds of music discs that not can we find and discover, but also make our own discs to listen to ingame.
Modpacks: Prominence I and II [Fabric]
Mod Suggestions: Roughly Enough Professions, Pumpkillager's Quest, VillagersPlus
Links: https://www.curseforge.com/minecraft/mc-mods/villagersplus-fabric
https://www.curseforge.com/minecraft/mc-mods/pumpkillagers-quest
https://www.curseforge.com/minecraft/mc-mods/roughly-enough-professions-rep
Why: It would be nice to see all the different professions of villagers in a modpack as it will be easier for us to know which block they register or not, and having variety is good for when we need items and can be found through trade when time comes. Also having a rare villager with a quest for us to have something to do.
Modpacks: Prominence I and II [Fabric]
Mod Suggestions: Gigeresque, Dark Waters, Mutant Monsters
Links: https://www.curseforge.com/minecraft/mc-mods/gigeresque
https://www.curseforge.com/minecraft/mc-mods/dark-waters
https://www.curseforge.com/minecraft/mc-mods/mutant-monsters
Why: Anyone in for some monster hunting? These mods in particular will make fights more interesting because not only will you have to worry about the surface, but you also have to be careful when you down into the depths of the sea and underground for these monstrosities lying in wait for their next prey.
Modpacks: Prominence I and II [Fabric]
Mod Suggestions: Mob Variants, Creeper Overhaul, Skeletal Remains, Ender Zoology
Links: https://www.curseforge.com/minecraft/mc-mods/ender-zoology
https://www.curseforge.com/minecraft/mc-mods/mob-variants
https://www.curseforge.com/minecraft/mc-mods/skeletal-remains
https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul
Why: When exploring, you often run into the vanilla monsters, but what if there more? What if they're more varied, more tough monsters, more mechanics? These mods will bring in quite a selection of monsters to fight with your life on the line at night.
modpack: prominence I [FORGE]
mod: gauges and switches
link: https://www.curseforge.com/minecraft/mc-mods/redstone-gauges-and-switches
why: i think this would be a nice fit with a few of the cool tech mods. mainly create and immersive engineering.
Modpack: Every BMC forge and fabric version that doesn't have it.
Mod Suggestion: Eating Animation
Links: Forge: https://www.curseforge.com/minecraft/mc-mods/eating-animation-forge
Fabric: https://www.curseforge.com/minecraft/mc-mods/eating-animation-fabric
Why: This mod makes the eating animation better by making it so the food progressively gets eaten (Look at mod pages for a better idea on what I mean).
Modpack: Every BMC forge and fabric version that doesn't have it, except Forge 1.20, as it hasn't been updated to 1.20 for forge yet.
Mod Suggestion: BetterF3
Link: https://www.curseforge.com/minecraft/mc-mods/betterf3
Why: This mod makes the f3 menu easier to read for players. It's also highly customizable, so you can customize it to your own liking.
modpack: Prominence I Fabric
Mod Suggestion:Update create to 0.5.1
Why: Its been out for some days already, even before the prominence update itself, but didn't get updated
Link: https://www.curseforge.com/minecraft/mc-mods/create-fabric/files/4597892
modpack Prominence I Fabric
modpack: Medieval MC [FORGE] - MMC3
modsuggestion: Trash can in inventory
Why: Having any mod that adds a simple trashcan to your inventory would be a huge help.
Modpacks: Prominence I and II [Fabric]
Suggestion: Ore additions for the mining rig computer in Industrial Revolution
Why: Some ores would be difficult to find as time goes on, so having them work in a Mining Rig Computer will be useful for those who are into tech.
Disclaimer: I haven't tested this yet, so I hope someone who knows how this works can do it, I apologize for my lack of knowledge.
Modpack: Prominence I [Fabric]
Mod Suggestion: EnderStorage
Link: https://www.curseforge.com/minecraft/mc-mods/ender-storage-1-8
Why: I've noticed the pack lacks any decent means to transport items across long distance let alone in an orderly fashion and this is a pretty staple mod that solves that issue. Would allow people to transport items (or fluids!) from their farms etc to their base without going the crazy route of AE 2 Quantum (kinda OTT just for item transferring). Unless there was some specific reason you dont use this mod, I think it would be a great and useful addition.
Modpack: Prominence II [Fabric]
Mod: Elytra Trims
Link: https://www.curseforge.com/minecraft/mc-mods/elytra-trims
Why: like the name says, it's a small mod that allows you to use armor trims on an elytra. It also adds the ability to dye them, combine an elytra with a banner or make it glow with a glowing ink sac. It's also compatible with the 'all the trims' mod, adding even more possibilities for elytra customization
Modpack: Better MC [Forge]
Mod: Ice and fire 1.18.2
Link: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
Why: the previous version of better MC forge for 1.16 and lower had the ice and fire mod instead of dragon legacy due to ice and fire not updating. But now and fire is in 1.18.2 and it sooooooo much more in depth and should replace dragon legacy
Modpack: Prominence I [Fabric]
Mod Suggestion: Not Enough Crashes
Link: https://modrinth.com/mod/notenoughcrashes
Why: Useful for players that crash a lot and a good way to track the problems that led to the crash.
Give me something to translate please
explain ?
Modpack: Better MC [FABRIC] - BMC2 1.20
Mod suggestion: MCA Reborn
Link: https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn
Why: It adds more immersive interactions to villagers and it doesnt completely replace vanilla villagers as both exist in the world. and it also can be an alternative to MineColonies as you can build your own villages yourself and assign villagers to them.
Modpack: Prominence II [Fabric]
Suggestion: Datapack to make the nanosaber work with BetterCombat
Why: Feels weird to have a weapon that clearly is a sword not function like all other swords in the pack.
This datapack makes the Nanosaber work with bettercombat, I didn't touch any of the values though so you might want to reduce the attack speed when it's activated or something like that.
Modpack: Prominence II [Fabric]
Mod Suggestion: Dark Utilities [https://www.curseforge.com/minecraft/mc-mods/dark-utilities]
Why: Increased parity with prominence 1
Suggestion: Split the discord channel for Prominence[Fabric] into two channels, one for prominence 1 and one for prominence 2
Why: Having one channel that gets used for both makes it harder than necessary to discuss each individual mod pack as well as reducing the ability help people who ask questions.
Modpack: Better MC 1.19.2 and 1.20 [Forge] - BMC3 and 4, and Better MC 1.19.2 and 1.20 [Fabric] - BMC1 and 2
Mod Suggestion: Completionist's Index
Link: https://www.curseforge.com/minecraft/mc-mods/completionists-index
Why: This mod adds a completionist's index to the game that tracks every block and item in Minecraft and modpacks for people who want to collect everything possible, but aren't sure how many things there are to collect.
For what: The Luna Pixel Studios Discord
Suggestion: Add seperate forge and fabric roles for modpack pings
Link: this discord
Why: you would only be notified for one of the modloaders, which is for ppl that only play one of the modloaders
For what The Luna Pixel Studios Discord
Modpack: Better MC 1.19.2 (FORGE)
Mod Suggestion: Capybara
Link: https://www.curseforge.com/minecraft/mc-mods/capybara-forge
Why: they are cool
is this a place i can suggest my origin idea for the medieval minecraft modpack ?
Name - Shielder
Icon - Resistance
Impact - III
Description - An indomitable will, The Protector whom favours defence over offence. Your a Knight unyielding in the face of certain death, One who shoulders the hardships of the those you swear to protect. You are the Shielder.
Live by the shield - "being the Shielder you perfer defence over offence always taking your duty seriously" You are required to eat more losing hunger points faster than others. You do less damage with Fists, Swords, Axes, Pickaxe, Shovels, Hoes, Bows, Crossbows and tridents.
Indomitable Shielder - "being the Shielder you are unyielding never letting go of your shield" you can only have shields equipped in your offhand.
Restraint - "as the Shielder you you endure throwing whatever the enemy throws at you back at them" While at 9 or less hearts you have resistance I. While at 8 or less hearts you have resistance II. While at 6 or less hearts you have resistance III and Strength II. While at 3 or less hearts you have Resistance IV and Strength III
Battle Worn - you do not have natural regeneration, only recovering your health while blocking with your shield
Modpack: Medieval MC (Fabric) 1.19.2 Update Mod: WyzardEx https://legacy.curseforge.com/minecraft/mc-mods/wizardex/files/4567998 (Because you cant Lvl Up the healing spells)
WizardEx
Modpack: all versions of better mc forge
Mod: infernal expansion https://www.curseforge.com/minecraft/mc-mods/infernal-expansion
Why: Vastly improves the nether especially with biomes you’ll go. Built in compatability adds creatures to byg biomes. Other nice improvements to the nether are all over and a new biome. (If glowstone canyon causes lag it can be disabled in byg config. Also, infernal expansion mobs can be configured to spawn in any modded biome like gardens of the dead)
Possibly a horror themed modpack? I have 2 mods that are perfect for one, distant friends and from the fog, tho from the fog requires you to configure it in every world you make as it's a datapack packaged as a mod, so The End of Herobrine would probably be a better option.
Possibly a horror themed modpack I have
Modpack: Medieval MC Fabric 1.19.2/1.20 MMC1/MMC2
Mod Suggestion: Simply Swords and Knaves' Needs, remove Medieval Weapons for MMC1
https://www.curseforge.com/minecraft/mc-mods/simply-swords
https://www.curseforge.com/minecraft/mc-mods/knaves-needs
Why: I used to not be a fan of Simply Swords' default textures and especially the pretty weird 3d models it used to have, but they've made huge visual improvements since I last saw this mod suggested. Also the built-in mod support for Mythic Metals is much more complete than MW’s and it has more integration with other mods in the pack.
But mostly the unique weapons/gear progression system is just pretty fucking cool and it has built in loot integration to drop Uniques from configurable bosses, which would fit mmc fabric perfectly.
Modpack: Medieval MC (Fabric) 1.19.2
Mod Suggestion: Create
https://www.curseforge.com/minecraft/mc-mods/create-fabric
Why: What's Medieval theme'd without some new updated buildings with water wheels, draw bridges for your castles etc? Could be a nice addition.
Modpack: Medieval MC (Fabric) 1.19.2
Mod Suggestion: Lootr
https://www.curseforge.com/minecraft/mc-mods/lootr-fabric
Why: Just a QoL mod really to fix the loot chests so you don't have to fight over loot in dungeons, villages, etc.
💀
Modpack: SteamPunk
Mod Suggestion: Create - The Factory Must Grow
Link: https://www.curseforge.com/minecraft/mc-mods/create-industry
Why: Because it's a mod that expands Create (major mod for SteamPunk Modpack)
Modpack: Prominence I & II
Mod Suggestion: Knaves' Needs
Link:: https://www.curseforge.com/minecraft/mc-mods/knaves-needs
Why: Adds a lot of extra weapon variety + combined with the next suggested mod.
Modpack: Prominence I & II
Mod Suggestion: Mythic Metals
Link:: https://www.curseforge.com/minecraft/mc-mods/mythicmetals
Why: Adds a lot of extra variety when it comes to ores and weapons when combined with Simply Swords & Knaves' Needs
Modpack: Prominence Fabcric
Suggestion: Add a mod that allows us to control our boats with interfaces open, so we can look at the full map while boating
Modpack: Better Minecraft Forge
Mod Suggestion: The Pam's Harvestcraft Series (4 different files)
Link: https://www.curseforge.com/minecraft/mc-mods/pams-harvestcraft-2-food-core
Why: Adds a ton of food items using vanilla features, helps add a lot to the cooking side of the modpack
Modpack: SteamPunk
Config Suggestion: Bind "Zoom in minimap" and "Zoom out minimap" to "=" and "-" by default respectively.
Modpack: SteamPunk
mod :Withering Boon for Tetra -Secrets of Forging: Revelation - Tetra's Delight
links :
1-https://www.curseforge.com/minecraft/mc-mods/tetra-booster-pack
2-https://www.curseforge.com/minecraft/mc-mods/secrets-of-forging-revelations-a-tetra-addon
3-https://www.curseforge.com/minecraft/mc-mods/tetras-delight
why :well simple
1- booster pack are really useful because they rework sockets and binding too and they add new type of weapons that you can find in each dungeon like [ warden dungeon - illagers loot and etc ]
2- well adding extra scroll that you can find and craft long weapons like spears - scythe - glative
3- well l love customize those knifes , if there way to add dual handed weapons [not better combat ] /
Modpack: Prominence 1 [Fabric] and Prominence 2 [Fabric] or maybe any other pack
Mod: Extreme Sound Muffler https://www.curseforge.com/minecraft/mc-mods/extreme-sound-muffler-fabric-official
Why: It allows for selective muffling or muting of any sound in the game if, for example you find zombies too loud but not skeletons or one block in perticular but you don't wanna lower your volume for everything else.
Modpack: Better MC (Fabric)
Suggestion: Change config so weeds from Immersive Weathering are compostable
Why: Weeds take up inventory space and have no other use. In the real world, weed scraps are composted by many gardeners
Modpack: Medieval MC (Forge) 1.18.2
Mod: Genetic Animals
https://www.curseforge.com/minecraft/mc-mods/genetic-animals
Why: Changes a significant amount of the passive vanilla animals to have far more variability and detail as well as more realistic behaviors. The updated animal models fit in well with Alex's Mobs and the other modded creatures in the modpack, bringing more parity between them.
Modpack: Steampunk
Mod Suggestion: craftable-saddles
Link: https://www.curseforge.com/minecraft/mc-mods/craftable-saddles
Why: name tags are used in the card stamp, used to get player head (quark) or make the charming insignia. Also name pets we can put on trains and such.
also horses and stuff are cool and use saddles to ride striders and such
Modpack: Prominence II [FABRIC]
Mod Suggestion: Fabric Seasons: Croptopia Compat
Link: https://www.curseforge.com/minecraft/mc-mods/fabric-seasons-croptopia-compat
Why: This mod makes it so Croptopia works with Fabric Seasons - both of which are in the modpack. It even shows a message on world creation that suggests adding it.
Modpack: Steampunk
Mod Suggestion: minecolonies
Link: https://www.curseforge.com/minecraft/mc-mods/minecolonies
Why: well we missing this ,we can choose which colonies we can build : steampunk - normal colonies - underground colonies , anything .
i love playing this mod but mine colonies can be more immersive .
Modpack: Steampunk
Mod Suggestion: off-hand-combat
Link: https://www.curseforge.com/minecraft/mc-mods/off-hand-combat
Why: well we we can dual melee weapons if we not using better combat
pistol with knife
duals swords or axe
Modpack: Steampunk
Mod Suggestion: effortless-building
Link:https://www.curseforge.com/minecraft/mc-mods/effortless-building
Why: well its makes building easier by providing tools like mirrors, arrays, build modes and a block randomizer
and be very useful for builder to build it easier .
this vidoe will give you example .
https://www.youtube.com/watch?time_continue=2&v=LmYSV4z1UbE&embeds_referring_euri=https%3A%2F%2Fwww.curseforge.com%2F&source_ve_path=Mjg2NjY&feature=emb_logo
Build modes allows you to place walls and lines of blocks with ease.
https://minecraft.curseforge.com/projects/effortless-building
Modpack: Steampunk
Mod Suggestion: modest-mining
Link: https://www.curseforge.com/minecraft/mc-mods/modest-mining
why : well let me explain
this mod make some ingot that doesn't used and can be basic so you can turn this normal ingot and combine into better ingot
like steel - rose gold - prismarite
leather can be get from rotten flesh but you need to smelt rotten flesh into flesh and then combine flesh into leather
there is Archaeology same as 1.20 but difference is its common to find .
Modpack: Steampunk
Mod Suggestion: Revised Phantoms
Link: https://www.curseforge.com/minecraft/mc-mods/revised-phantoms
why : you get tired or annoyed phantoms spawn if you didn't go to bed ?
say no more
Phantom Changes:
-
Phantoms no longer spawn from insomnia
-
Phantoms will only spawn naturally after a player has unlocked the Acquire Hardware achievement
-
Phantoms spawn naturally during full moons (every 8 nights)
-
Phantoms spawn naturally in the end
-
Phantoms stats have been changed
and drop new items you can craft
Modpack: Steampunk
Mod Suggestion: drg-flares-forge
Link:https://www.curseforge.com/minecraft/mc-mods/drg-flares-forge
why : well you went to caves and you out of torches and you can't see
what will you do ?
well you got yourself a flare , its light place but its wouldn't stay forever
you only have 120 seconds and 20 seconds lights starts to decrease until its Despawn .
explaination :|| https://www.youtube.com/watch?v=IlnwIly0Qh0&list=PLLPcDTfsnq__Y156d2WBYeHsxemQou7CX&index=2||
This mod introduces High-Intensity Flares from Deep Rock Galactic into Minecraft.
Did I hear a Rock and Stone?
DevLog: https://youtube.com/playlist?list=PLLPcDTfsnq__Y156d2WBYeHsxemQou7CX
The only legit Download links:
CurseForge (Fabric): https://www.curseforge.com/minecraft/mc-mods/drg-flares
CurseForge (Forge): https://www.curseforge.com/mi...
Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Pots and Plants (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/pots-and-plants
Why: Pots and Plants adds new crops, plants, and blocks that enhance the decoration part of minecraft. These new plants and crops only spawn in certain biomes, allowing for more exploration to those who want them.
Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Ants Unleashed (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/ants-unleashed
Why: Ants Unleashed adds a new structure to the game that can only be found in the badlands or the destert, the Ant Hill. The Ant Hill houses the Ant Queen, a new challenging boss in the overworld who will summon Drone Ants and Fire Ants to attack you. Along with them are normal Ants and Fire Ants who are protecting the loot inside of the Ant Hill.
Modpack: Better MC Fabric
Mod Suggestion: Star Worm Equestian
Link: https://www.curseforge.com/minecraft/modpacks/swequestrian-starter-pack
Why: Its a mod that overhauls what I feel is an overlooked resource in minecraft: Horses. With beautiful models, items, tools, and decorations it brings keeping animals and owning minecraft horses to life. You can truly customize your horses, their stalls, and what they wear, get a new set of armor, and just bast in how pretty the animations and models are while decorating your new stable. And with Star Worm Decor it adds tons more blocks to build with and decorate with.
Modpack: SteamPunk [FORGE] - 1.19.2
Mod Suggestion: Easy Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/easy-villagers
Why:
We've all had to deal with the tedious process of having to cycle through villager professions, trying to get that specific trade we're looking for, most commonly with librarians and enchants. Having to set up massive trading halls for all our trades. Or even having to mess around with iron farms because something isn't working right.
Easy Villagers helps alleviate a lot of the headache by adding in a cycle button in the villagers trade menu to cycle through their trades easier.
It also adds in some blocks to help deal with other aspects of the villagers. A simple iron farm block that produces iron at quite a slow rate. A farmer block that will produce crops overtime. A trader block that can house a villager to trade with in just a single block, and some other blocks that help with breeding more villagers.
tbh I mainly just care about the cycle button.
Modpack SteamPunk FORGE 1 19 2
Modpack: Better MC [FORGE] - BMC3
Mod Suggestion: Cosmetic Armor Reworked
Link: https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked
Why: This mod would be very cool due to the fact that a lot of armor looks plain bad and that way it could be hidden or replaced with cosmetic items
Modpack: Prominence I [Forge] -
Mod Suggestion: More overlays
Link: https://www.curseforge.com/minecraft/mc-mods/more-overlays-updated
Why: This mod adds the ability to see mob spawns, which will help reduce overly putting down lights / torches / etc - Magnum torch does not work on all mobs
Also, this adds back the ability to double click search bar in JEI to search for specific items
Among other features the mod adds
If there is anything redudant about this mod, please let me know
Modpack Better MC FORGE BMC3
Modpack: curiosities sequel
Mod suggestion: [Let's Do] Candlelight
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-candlelight
Why: New mod from the let's do series seeing as the others are in the pack
Modpack: Better MC [FABRIC] - BMC2
Mod Suggestion: Minecraft Dungeons Weapons
Link: https://www.curseforge.com/minecraft/mc-mods/mcdw
Why: i have added this mod pack to my own world along with the other two that go along with it like the armour mod pack and the artifact mod pack. i think they would fit in well with the 1.20 aspect as they add magic with the new enchants that go along with it it adds a new area of progression and is not over powerd in any way as most of the weapons are hard to get and are equal is value along with strength. so just to summarise i have linked the weapons mod pack in this suggestion but if you scroll down to the bottom of the page you can find the armour mod pack and the artifacts mod pack thanl you.
Modpack: all packs
Mod suggestion: faster hopper or item vaccum that can suck items faster.
Modpack: SteamPunk
Suggestion: So essentially, this isn't so much a mod suggestion as it is a tweak to the existing recipes. Currently we have duplicate recipes between Scorched Bronze Guns and MrCrayfish's Gun Mod. The recipes for Scorched Bronze Guns are far more interesting in that you actually have to craft rivets and barrels and whatnot, whereas the original Crayfish recipes only require base materials like iron and wood.
I think it would be far more interesting if the recipes from MrCrayfish were disabled in favor of the recipes from Scorched Bronze Guns. It would both clean up the UI in that we'd have less to scroll through (the duplicates), and the recipes would be more involved.
Modpack: Medieval MC [Fabric] MMC1
Suggestion: Remove RPGDifficulty, adjust Nameplate config
Why:
- RPGDifficulty prevents Nameplate from assigning levels properly to Dungeon Difficulty affected mobs, resulting in powerful nether/end enemies still being "Lvl. 1", with this change mob level will actually correspond to difficulty.
- If other mods modify how strong a mob is, that should now also increase its displayed level.
- Adjust the level scaling factor for nameplate so that a mob's level roughly equates to the player level needed to fight it
(Pretty sure globox will be receptive to changing this, but until then RPGDifficulty should be removed to reduce jank)
Modpack: Any Fabric 1.20
Mod Suggestion: Variant Jobsite Blocks
**Link: ** https://legacy.curseforge.com/minecraft/mc-mods/variant-vanilla-blocks
Why: You included my Variant Crafting Tables in 1.19.2, this mod expands on that by adding a number of other related blocks/jobsites in the vanilla wood styles.
I did try to get you to add all the individuals previously and you said put them together .. so here it is!
Its a lightweight mod, all vanilla functionality is provided for each 'jobsite' and adds some nice cosmetics styles.
This was previously posted with 12 up and 2 down votes, but it got lost in the mire of someones multiple walls of text 🙂
Modpack: Every 1.19.2 and 1.20 modpack.
Mod Suggestion: Fast Paintings
Link: https://www.curseforge.com/minecraft/mc-mods/fast-paintings
Why: It turns paintings into actual blocks as opposed to entities, therefore resulting in increased performance when around them. It also makes paintings update instantly when breaking their support block as opposed to waiting a couple seconds. It aswell fixes their model (Not entirely sure what it fixes about their model since I never use paintings) and allows paintings to be customized by texture packs. It works for every vanilla painting, but I'm not sure about modded paintings.
Modpack: Steampunk
Mod Suggestion: Brewin' and Chewin'
Link: https://www.curseforge.com/minecraft/mc-mods/brewin-and-chewin
Why: As per description of Cultural Delight's mod page - Pickle is only available if the Brewin' and Chewin' mod is also included in the modpack. Pickle is required for the quests in Farming section currently, but there is no way to craft it (unsure if maybe you can trade for it).
Modpack: Steampunk
Mod Suggestion: Fix thinair-common.toml config to correctly apply on goblin traders
Why: Currently goblin traders id is written as goblinetraders when its meant to be goblintraders.
Also this adds iron golem's to the config as well as per a users request on SteamPunk
Modpack: Steampunk
Mod Suggestion: Remove Magnum Torches
Why: Powered Lanterns essentially do the same thing. Once powered, they emit the same light level as torches, however they prevent mobs from spawning within a 32 radius of each powered lantern.
I feel this would be nice because it actually requires a relatively long gate of figuring out some way of developing power, whether that be through Create or Immersive Engineering. Magnum Torches are relatively easy to craft by contrast.
Modpack: Prominance I
Mod Suggestion: Create Enchantment Industry
Link: https://legacy.curseforge.com/minecraft/mc-mods/create-enchantment-industry-fabric
Why: Works great with create and spirit mod
Modpack: All
Mod Suggestion: Extended Placements
Link: https://www.curseforge.com/minecraft/mc-mods/additional-placements
Why: Helpful for placing stairs and slabs more accurately and allows for better designs
Modpack: The horror modpack assuming it's for 1.19.2 forge or 1.18.2 forge.
Mod Suggestion: Distant Friends
Link: https://www.curseforge.com/minecraft/mc-mods/distant-friends
Why: Adds a player entity that has a chance of appearing that you can see in the distance that will crouch and swing at you like a friend, but then disappear once you get close enough.
Modpack: all
Mod Suggestion: FastAnim
**Link: **https://modrinth.com/mod/fastanim
Why: Each time Minecraft wants to draw a frame, ALL entities recalculate the angles of each of their limbs. However, due to a huge oversight by Mojang, MANY of these calculations can easily be sped up, and are sometimes flat-out unnecessary. This mod fixes that by making PI/180 a stored value that isn't calculated multiple times for each entity, using variables instead of repeated calculations, and more. This, when applied to all entities, does indeed speed up performance, whether it be a small bit or a noticeable bit, depending on the surrounding entities and your PC.
Modpack: all
Mod Suggestion: DashLoader
**Link: **https://modrinth.com/mod/dashloader
Why: This mod accelerates the Minecraft Asset Loading system by caching all of its content, This leads to a much faster game load. It does this by caching all of its content on first launch and on next launch loading back that exact cache. The cache loading is hyper fast and scalable which utilises your entire system.
** Discord:** Mod list of all the modpacks
** Channel:** https://discord.com/channels/790272037578473512/875960331145461780
** Why :** Fast way to check the mod list of all the mudpacks
Modpack: all
Mod Suggestion: Concurrent Chunk Management Engine
**Link: ** https://modrinth.com/mod/c2me-fabric
Why: this mod is designed to improve the performance of chunk generation, I/O, and loading. This is done by taking advantage of multiple CPU cores in parallel.
Modpack: all
Mod Suggestion: ItemSwapper
**Link: ** https://modrinth.com/plugin/itemswapper
Why: Tweaks to the inventory system based on Xisumavoid's video. Adds an item switch interface triggered by pressing a hotkey(Default: R). Depending on the item in the main hand, the interface will show different options(or not show up at all for unmapped items). Switch between the options by moving the mouse(or using the scroll wheel for the list). Releasing the hotkey will swap the item in the main hand with the selected item. In the item wheel, pressing the middle mouse button while having an item selected switches to related items(if available).
Modpack: BetterMC 1.19.2 [FABRIC] - BMC1 and BetterMC 1.20 [FABRIC] - BMC2
Mod Suggestion: Headed
Link: https://www.curseforge.com/minecraft/mc-mods/headed
Why: This mod gives most vanilla mob and their variants an actual high quality looking head that they can drop as opposed to the usual 8x8 player head other mods use. For example, the Pillager Head will look exactly how the Pillager's head looks like on the Pillager entity's model, the Cat Head will look exactly like how the Cat's head looks like on the respective variant of the Cat entity's model. This mod is inspired by the Headcrumbs mod which hasn't, and will more than likely never, update past 1.12.2. It might also have different heads for mobs like tamed Wolves, mad Wolves, untamed Wolves, colored Sheep, passive Enderman, angry Enderman, etc., but I'm not sure yet. Each head also has custom noteblock sounds for 1.20+. The heads even change with texture packs that change the model of an entity that a head supports. There might also be modded entity heads too, but I'm not sure, and I'm to lazy to check right now.
Modpack: BetterMC 1.18.2 [FORGE] - BMC2, BetterMC 1.19.2 [FORGE] - BMC3, and BetterMC 1.20 [FORGE] - BMC4
Mod Suggestion: Heads
Link: https://www.curseforge.com/minecraft/mc-mods/heads
Why: This mod gives most vanilla mob and their variants an actual high quality looking head that they can drop as opposed to the usual 8x8 player head other mods use. For example, the Iron Golem Head will look exactly how the Iron Golem's head looks like on the Iron Golem entity's model, the Cat Head will look exactly like how the Cat's head looks like on the respective variant of the Cat entity's model. This mod is inspired by the Headcrumbs mod which hasn't, and will more than likely never, update past 1.12.2. There might also be additional heads like tamed wolves, angry wolves, angry endermen, etc. too, but I'm not sure yet. The heads may change with texture packs that change the model of an entity that a head supports, but I'm, aswell, not sure yet. There however aren't any modded entity heads.
Modpack: BetterMC 1.19.2 [FORGE] - BMC3
Mod Suggestion: Ender Dragon Loot
Link: https://www.curseforge.com/minecraft/mc-mods/ender-dragon-loot
Why: This is a forge port of the dragon loot mod in BMC1 1.19.2 fabric, but going based off of the description, it's slightly different.
dragonloot forge packs
Modpack: fantasy realm 1.18.2 [FORGE]
Mod Suggestion: Nightmare craft mobs mod
Link: https://legacy.curseforge.com/minecraft/mc-mods/nightmare-craft-mobs
Why: this mod adds a lot of mobs, including really entertaining bosses, rideable animals, environmental animals or creatures, etc; in which it has good mechanics, good animations and the mod is highly configurable (in which, these mobs, especially the bosses, have a lot of HP and damage; but through the config file you can configure this to fit the power scale in the modpack for the balanced cohesiveness with the other mobs and for the missions of the player. You can also configure the spawn at will)
Modpack: fantasy realm 1.18.2 [FORGE]
Mod Suggestion: Isle of berk
Link: https://www.curseforge.com/minecraft/mc-mods/isleofberk
Why: this mod adds a lot of dragons to minecraft; dragons from the universe of "how to train your dragon".
This mod implements the dragons with very good animations and mechanics, in which most are tameable for the player and have them as a first force for the beginning of the game.
It also implements a kind of new boss, which is made up of a group of dragons that can appear randomly in the overworld.
Modpack: (No modpack, I'm suggesting one)
Mod Suggestion: Pelagic Prehistory, Prehistoric Fauna, Unusual Prehistory.
Link: https://www.curseforge.com/minecraft/mc-mods/pelagic-prehistory, https://www.curseforge.com/minecraft/mc-mods/prehistoric-fauna, https://www.curseforge.com/minecraft/mc-mods/unusual-prehistory-forge.
Why: Recently I've seen a lot of up and coming developers in this "vanilla+ community" create really cool mods surrounding prehistoric life. I feel like prehistoric mods are kind of a throwback for a lot of this community, reminding us of things such as fossils & archaelogy, jurassicraft, etc. I feel like modding in general is in a renaissance, and seeing a new dino-themed modpack pop up would be a lot of fun for old and new players alike!
Modpack: fantasy realm 1.18.2 [FORGE]
Mod Suggestion: mushroom villages and monsters mushrooms
Link: https://www.curseforge.com/minecraft/mc-mods/mushroom-villagers https://www.curseforge.com/minecraft/mc-mods/monsters-mushrooms
Why: mods that add content to the mushroom islands biome; in which is a very abandoned place and with this you could try to make it more explorable and entertaining.
The monsters mushrooms mod also adds magic, with many weapons, armor, enchantments and others, in which it can perhaps contribute to the modpack thematic
Modpack: Fantasy realm 1.18.2 [FORGE]
Mod Hint: Endless Ocean: Aquatic Adventures
Link: https://www.curseforge.com/minecraft/mc-mods/endless-ocean-aquatic-adventures
Why: this mod adds some sea creatures, the most striking of which is the great blue whale.
Since surely this modpack adds alex mobs, maybe we could have more contribution to the marine fauna with the case of this mod and that these marine mobs coexist with the ones that add alex mobs to the ecosystem
Modpack: Fantasy realm 1.18.2 [FORGE]
Mod Hint: Hostile Mobs and Girls (HMaG) and Grimoire of Gaia
Link: https://www.curseforge.com/minecraft/mc-mods/hostile-mobs-and-girls
https://www.curseforge.com/minecraft/mc-mods/grimoire-of-gaia
Why: this mods adds many new creatures for both the overworld, nether and end; among them "girls" versions of vanilla monsters.
each mob (above all the completely original ones) has new mechanics and nice animations that will make the player's journey more difficult for their survival (besides these mods are consistent with the fantasy theme of the modpack)
(if you like you can remove the girls versions of the vanilla monsters if you don't like the theme of these mobs in the config files of the mods; since these mods are also configurable to any taste)
Prehistoric
Modpack: Better MC [FORGE] - BMC3
Mod Suggestion: BlockCarpentry
Link: https://www.curseforge.com/minecraft/mc-mods/blockcarpentry
Why: It allows you to decorate your home nicely
Modpack: SteamPunk and Prominence I [FORGE]
Mod Suggestions: Create: Compressed, Create: Recycle Everything
Links: https://www.curseforge.com/minecraft/mc-mods/create-compressed
https://www.curseforge.com/minecraft/mc-mods/create-recycle-everything
Why: Ever felt that your inventory is always going to get clogged no matter how many times you clean out your chests? These two mods will be very useful in having less clutter by compressing your crushed ores, and recycling items into materials will also be useful.
Modpack: SteamPunk and Prominence I [FORGE]
Mod Suggestions: Create: Factory, Create: Animalistics, Create: Gourmet, Create: Confectionary
Links: https://www.curseforge.com/minecraft/mc-mods/create-factory
https://www.curseforge.com/minecraft/mc-mods/create-gourmet
https://www.curseforge.com/minecraft/mc-mods/create-animalistics
https://www.curseforge.com/minecraft/mc-mods/create-confectionery
Why: Our machinery should not just be a factory for more technology, but it must also be a factory for food and plants! Such potential is worth expanding even more into the food and agricultural industries of Create.
Modpack: SteamPunk
Mod Suggestions: Create Elitia Edition, Create: Guardian Beam Defense
Links: https://www.curseforge.com/minecraft/mc-mods/elitia
https://www.curseforge.com/minecraft/mc-mods/create-guardian-beam-defense
Why: When you decide to wear the ring of the seven curses, your life is constantly in danger, so having some sort of defense for your base will be good to protect you and your base! Of course there will also be times where you are afraid to go mining for resources so having it automated will help you gather what you need.
Modpack SteamPunk
Modpack: Prominence I [FABRIC]
Vote: The Spectrum questline gives items that can't be obtained through survival, these items are WIP and were added as rewards by the contributors of the quest chapter. This might break the progression in the future, so this vote is to decide to remove the non-obtainable items or not
Spectrum Questline
Modpacks: Prominence II [FABRIC]
Mod Suggestions: Aether
Modpack: Fantasy realm 1.18.2 [FORGE]
Mod Hint: Integrated Dungeons and Structures
Link: https://legacy.curseforge.com/minecraft/mc-mods/idas
Why: this mod implements various new structures to minecraft (both for the overworld, nether and end); having compatibility with many known mods (omo alex mobs, guard villagers, ice and fire, mowzie mobs, dungeons mobs, create, etc); in which its structures go very well with the fantastic theme of the modpack and the players explore it in it
Modpack: Every Forge 1.19.2 Modpack
Mod Suggestion: Biome Backport
Link: https://www.curseforge.com/minecraft/mc-mods/biome-backport
Why: This mod backports numerous features from 1.20 to 1.19.2. It doesn't backport as much content as the "The Trails and Tails Update Backport" mod, but it does it in a higher quality fashion.
Modpack: Every 1.18.2 - 1.20.1 modpack
Mod Suggestion: Craftify
Link: https://modrinth.com/mod/craftify
Why: Built in music app to have fun while playing, easy, fast and cool 
Modpack: Every 1.18.2 to 1.20.1 modpack
Mod Suggestions: Hopo’s Better collection
Link: https://legacy.curseforge.com/members/hoponopono/projects
Why?: 3 simple mods that can easily improve default vanilla structures with vanilla blocks, give a look 
Modpack: Steampunk
Mod Suggestion: Structure compass
Link: https://www.curseforge.com/minecraft/mc-mods/structure-compass/files/4605411
Why: theres alot of stuff to explore but with modded biomes and such vanilla structures are harder to find and some structures can be underground and hard to spot etc
Modpacks: SteamPunk, Prominence I [FORGE], and Fear Nightfall
Mod Suggestions: NoCube's Zombie Mobs, Mo' Zombies Wave, Zombie Invasion, Suspicious Zombification, Ryan's Zombies
Links: https://www.curseforge.com/minecraft/mc-mods/nocubes-zombie-mobs
https://www.curseforge.com/minecraft/mc-mods/mo-zombies-wave
https://www.curseforge.com/minecraft/mc-mods/zombie-invasion
https://www.curseforge.com/minecraft/mc-mods/suspicious-zombification
https://www.curseforge.com/minecraft/mc-mods/ryans-zombies
Why: Ever thought that meatures and other undead are nasty? Why not make it worse with including zombified animals and other zombie variants to make living much more difficult!
Modpack: All Forge Modpacks
Suggestion: don’t get rid of biomes you’ll go!
Why: having used both BOP & BYG a lot, I vastly prefer BYG for the style and feel of their biomes, as well as their amazing end biomes that BOP lacks! While BOP is great, and would make forge more unique, I would recommend including both and then disabling overlapping biomes in the BOP config. Best of both worlds, no overlap.
Modpack: All Forge Modpacks
Suggestion: infernal expansion
Link: https://www.curseforge.com/minecraft/mc-mods/infernal-expansion
Why: after Betternether this is the best nether expansion mod I’ve ever seen. It’s integration with BYG is amazing! It adds so much life to the nether and makes forge modpacks feel more unique.
Modpack: Prominence I [FORGE] and SteamPunk
Mod Suggestion: Villager Workers
Link: https://www.curseforge.com/minecraft/mc-mods/workers
Why: If you live near or in a village, and want to have some sort of automation, then Villager Workers can be hired to do what you want them to do based on their specific job profession. They are easily configurable and moved around when needed as there is a command screen for them.
Modpack: Prominence I [FORGE] and SteamPunk
Mod Suggestion: Biomancy
Link: https://www.curseforge.com/minecraft/mc-mods/biomancy
Why: Ever thought of using your body to achieve what you want instead of your brain? What about using the flesh of other creatures instead to achieve what you want? This mod is a unique mod that makes use of literal body parts to create machinery that is alive, and also disgusting.
Modpack: Better MC [FORGE], Better MC [FABRIC] 1.18.2 and above.
Mod Suggestion: Better Totem of Undying
Links: https://www.curseforge.com/minecraft/mc-mods/better-totem-of-undying-forge [FORGE]
https://www.curseforge.com/minecraft/mc-mods/better-totem-of-undying-fabric [FABRIC]
Why: Since the modpack aims to enhance the Minecraft experience, it would be beneficial to consider improving the Totem of Undying as well. It's a highly configurable mod so not every feature needs to be used.
Modpack: médieval mincraft forge and fabric
Mod Suggestion: Better Totem of Undying
Links: https://www.curseforge.com/minecraft/mc-mods/lets-do-candlelight
Why: mor food cosmetic and usuful item
add createaddition to priority list above techreborn
Modpack: Fear: Nightfall
Resource Pack and Mod Suggestion: Fresh Animations & Entity Model Features
Links: https://www.curseforge.com/minecraft/texture-packs/fresh-animations & https://www.curseforge.com/minecraft/mc-mods/entity-model-features
Why: This resource pack gives lots of vanilla mobs better animations, but I'm mainly suggesting it because it gives the Zombie and Spider better animations which will fit the theme of this modpack, and the Zombie animation is also compatible with TZP. I'm suggesting Entity Model Features because that's the only way the resource pack will work without OptiFine. If you want you could also add these extensions for Fresh Animations: https://www.curseforge.com/minecraft/texture-packs/fresh-animations-extensions/files/4354647 & https://www.curseforge.com/minecraft/texture-packs/fresh-animations-extensions/files/4354644. The first one makes spiders creepier, and the 2nd one adds emissive textures for some vanilla mobs such as the Iron Golem, Drowned, Stray, and Guardians which I feel fit the modpack's theme. Do note that both of the extensions have to be loaded after FA for them to work correctly.
Optifine Is Not Compatible
Modpack: Better MC [Fabric] 1.19.2 or whatever better minecraft msot current version is Mod Suggestion: Midnight Controls Link: https://www.curseforge.com/minecraft/mc-mods/midnightcontrols Why: If Better MC aims to truly be better than Minecraft vanilla, it should have something very essential vanilla minecraft itself is missing: controller support.
Modpack: Fear: Nightfall
Mod Suggestion: Sophisticated Backpacks
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Why: With Sophisticated Backpacks installed, there's a chance for a mob to spawn wearing one, and when a mob spawns wearing one, there's a chance it'll spawn playing music from the backpack using one of vanilla Minecraft's music discs. When this happens, it can be rather spooky, especially if you can't see the mob playing the music. It's even spookier when they spawn playing music disc 11, 13, or 5. I just feel it would fit the modpacks theme a lot, plus it always helps having more portable storage for the players.
Modpack: Better mc fabric
Mod suggestion: Archeology Plus
Link: https://legacy.curseforge.com/minecraft/mc-mods/archeology-plus
Why: It adds to the new Archeology feature, mostly by adding sherds and decorated pots, fit with 1.20
Modpack: Prominence 2 [Fabric]
Mod: Industrial Revolution (https://www.curseforge.com/minecraft/mc-mods/industrial-revolution)
Why: It's in prominence 1
Also it's a tech mod that adds more tool options, machines for processing, armor and more.
Modpack: Prominence 2 [Fabric]
Mod: Dark Utilities (https://www.curseforge.com/minecraft/mc-mods/dark-utilities)
Why: It's in prominence 1
Also it's a mod that adds quite a bit of items/blocks that are useful in a multitude of circumstances. Some notable examples are vector plates, ender hoppers and sleep charms.
Modpack: Prominence 2 [Fabric]
Mod: Nature's Compass (https://www.curseforge.com/minecraft/mc-mods/natures-compass)
Why: It's in prominence 1 :)
It's just a small mod that adds a compass that let's you search for specific biomes. This is perticularly useful when looking for things that only show up in certain biomes like the structures from the graveyard mod.
Modpack: Prominence 1 & 2
Mod:https://www.curseforge.com/minecraft/mc-mods/disenchantingforge
Why: Beacause apothesis dungeon and mobs have so much enchanted items and these enchanted items otherwise could be scrap
Modpack: Prominence 2 [Fabric]
Mod: Applied Energistics 2 (https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2)
Why: It's in Prominence 1 :)
Also in my opinion the most comprehensive item management and storage system mod available.
Modpack: Prominence 2 [Fabric]
Mod: Powah! (https://www.curseforge.com/minecraft/mc-mods/powah-rearchitected)
Why: It's in prominence 1 >:)
A mod that allows for better management of power including storage, transportation and generation.
All mods that are in Prom 1 will be in Prom 2 once they have a 1.20 version.
Modpack: Medieval MC
Mod: Armor Points++ (https://www.curseforge.com/minecraft/mc-mods/armorpoints)
Why: Provides roughly the same functionality as Overloaded Armor but also has a health overlay, making the GUI cleaner. Compatible out of the box with the modpack. Can be used to replace Overloaded Armor OR simply install as is but turn off armor bar
Note: Armor points++ is available in multiple versions of MC and has both fabric and forge versions. This could be implemented in all variants of Medieval MC. I used 1.16.5 in installing tho and it works
**Modpack: ** Prominence I [Fabric]
**Mod Suggestion: ** CC: Tweaked
**Link: ** https://legacy.curseforge.com/minecraft/mc-mods/cc-tweaked
Why: CC: Restitched has been (kinda) deprecated (see: https://github.com/cc-tweaked/cc-restitched/pull/135) and CC: Tweaked has a Fabric version, thus should be nice to switch to it. It has better peripheral support as well. Thanks!
Modpack: Every Forge and Fabric Modpack That This is Applicable For
Mod Suggestion: Inventorio
Link: FORGE: https://www.curseforge.com/minecraft/mc-mods/inventorio-forge
FABRIC: https://www.curseforge.com/minecraft/mc-mods/inventorio
Why: With inventorio, inventory management suddenly becomes much easier as a lot of the clutter is cleared up out of it. There's a slot for your sword, pickaxe, shovel, axe, and hoe; a tool will be automatically used when the situation is right, such as once you start punching stone you automatically switch to your pickaxe if it's in the pickaxe slot in the inventory. The offhand is made better as you can have multiple things that you can switch between because you can have 4 items in the offhand slots, which can be upgraded to 8 slots later. You can upgrade your inventory with a 2nd inventory, quite literally, and ender chests now have the same storage as double chests. There's probably other features that I don't know about too. I'm suggesting this because even with backpack mods, you can still fill up very quickly, at least I do.
Just a small suggestion for the performance guide, but y'all should add a section talking about setting Minecraft's preferred GPU to your discrete one if you have both a discrete and integrated GPU as I've noticed that minecraft seems to select the iGPU over the dGPU if you have your preferred GPU set to Auto-Select with an NVIDIA GPU. At least it's like that for me.
Modpack: Medieval Minecraft Fabric (1.19+)
Mod Suggestion: Numismatic Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/numismatic-overhaul
Why: basically changes emeralds into a form of currency used to trade, in other words makes the world a bit more interesting. You are able to obtain said coins in new worlds from funny ruins and stuff, or you are able to get it via trading with villagers, or killing pillagers.
Modpack: Better MC Forge BMC3
Mod Suggestion: Copper Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/copper-overhaul
Why: Makes copper way more useful! Copper rails, copper armor that can channel electricity, magnetization mechanics that can make elevators, vertical red stone copper wires, and locksmithing. Has a great wiki. Very user friendly.
Modpack: Better MC Forge (1.19.4, 1.19.2)
Mod Suggestion: Immersive Caves
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-caves
Why: Makes the seemingly unchanged cave systems of minecraft more interesting by creating many new types of caves that correspond to surface temperature, humidity, and erosion above them.
Just a suggestion not sure if it’s just Because 1.20 is new but add quests to prominence 2 1.20.1
It helps with game play to discover the mods 🙂
Modpack: Better MC Forge BMC3
Mod Suggestion: Enchantment Transfer
Link: https://www.curseforge.com/minecraft/mc-mods/enchantment-transfer
Why: Adds the ability to rip enchantments off of items, which is especially useful with the huge amount of enchants added in modpacks. You can configure it to be very expensive which I feel would keep some of the vanilla balancing (otherwise once you reach the end its a hay day of crazy powerful enchantments). But, this would make it much easier to explore exciting new enchantments on your fancy netherite armor that otherwise couldn't have been done without countless hours of repetitivie grinding.
Modpack: Better MC Forge BMC3
Mod Suggestion: The Fletching Table Mod
Link: https://www.curseforge.com/minecraft/mc-mods/the-fletching-table-mod
Why: A very simple mod that just lets you use the fletching table and lingering potions to tip arrows more efficiently. Finally, the fetchin fletching table has a use.
Modpack: Better MC 1.18.2 [FORGE] - BMC2, Better MC 1.19.2 [FORGE] - BMC3, and Better MC 1.19.2 [FABRIC] - BMC1
Mod Suggestion: More Slabs, Stairs, and Walls
Link: https://www.curseforge.com/minecraft/mc-mods/more-slabs-stairs-and-walls
Why: This mod adds a slab, stair, and wall variation for numerous vanilla blocks that don't have one, including, but not limited to, dirt slabs, stairs, and walls, grass slabs, stairs, and walls, and concrete stairs, slabs, and walls. This link here has a full list of slabs, stairs, and walls inside of this mod currently: https://nibaru.notion.site/More-Slabs-Stairs-and-Walls-Blocks-2042703d96b844ffbed5a00beb5afc1d
Nick's Workspace on Notion
Adds slab, stair and wall blocks that are missing from vanilla Minecraft.
Modpacks Every Mmc Forge pack Every Bmc
Modpack: Better Minecraft Forge & Medieval Minecraft Forge
Mod Suggestion: Origins mod & Collections of Singiro (Forge port of Medieval origins)
Link:
https://www.curseforge.com/minecraft/mc-mods/origins-forge
&
https://www.curseforge.com/minecraft/mc-mods/collection-of-singiro
Why: Origins mod is an interesting and entertaining mod adding a variety of new options of how to play the game through the form of different races. Each race comes with it's strengths and weaknesses, causing for cool and unique experiences, as well as challenging new ways to play the game. As a result, this mod adds a ton of variability to the game, and more playtime, as well as an option to acquire an end game netherrite item to change your race again if you wish to challenge yourself if you get one that's difficult to play. (Also playing as a race is optional)
ADDITIONALLY!
The mods i personally like to add on my own, but I lack knowledge on how to tweak the configs to add certain foods to the diet of some races in the origins mod. There are some races you can play that can only eat meat, or can only eat vegetarian food, but because there are so many food items in this modpack, not all of them are detected by the mod as being allowed even if they fit one of the two categories or neither. So i was hoping to be able to get an experience where someone who knows how to edit the config can fix some of the inconsistencies in that regard, and add on some of the modded food items as being allowed that don't register. It sucks to be a carnivore and not be able to eat any of the modded fish because the mod thinks it's not a fish! can you believe that!? "can't have shit in Detroit". 
TL;DR: Origins adds a lot of new and unique ways to engage with the game that add both strengths and weaknesses depending on what race you play as. However some tweaks need to be made to the config to account for modded food for carnivore & vegetarian races.
Modpack: Medieval Minecraft
Mod Suggestion: Regions Unexplored
Link: https://www.curseforge.com/minecraft/mc-mods/regions-unexplored
https://www.youtube.com/shorts/YM5MkNe5sQE
Why: Regions unexplored adds a ton of new biomes in both the nether and overworld. However, I'm mainly interested in it for it's underground biomes it adds, making some caves more interesting with lush new types of fauna, or fascinating crystals, or stalactites. They're super neat looking, check em out!
The Regions Unexplored mod makes caves look amazing!
Mod & Shaders used:
Regions Unexplored
Complementary Shaders
Nostalgia Shaders
SORA Shaders
#shorts
Modpacks: Every Bmc Fabric pack
Mod: Crafting Automat
Link: https://www.curseforge.com/minecraft/mc-mods/crafting-automat
Why: This mod adds a single block to the game: the Crafting Automat.
• Autocrafts a recipe when it receives a redstone pulse.
• Dispenses the result into any adjacent container.
• Stays true to the vanilla experience.
• Also works like a normal crafting table with persistent inventory.
Mod: Mr Crayfish's Furniture Mod
Modpack: Steampunk, Better Minecraft, Prominence
**Link: https://www.curseforge.com/minecraft/mc-mods/mrcrayfish-furniture-mod **
Why: Adds chairs, window blinds and more
Brings functioning decor to living areas in bases, works with Every Compat
Modpack: Steampunk
Config suggestion: Cold Sweat. Make the soul sprout like double or triple the current fuel value & add a way to get more like haunting a glow berry or washing soul sand with a 4% chance anything really.
Why: it takes 80 years for it to grow even in optimal conditions and then when you put it in the lantern you get like 30 seconds a sprout or something ridiculous when you had to wait an hour or so for it to grow when it only had 33% chance to have a sprout on the stalk.
Modpack: Medieval Minecraft [MMC3]
Mod Suggestion: Collection of Singiro
Link: https://www.curseforge.com/minecraft/mc-mods/collection-of-singiro
Why: Why not? it's already in MMC2, and it's updated to 1.19.2. It would just need a carryover of any config edits from MMC2, or update to accommodate any modded foods so carnivores can eat some modded meat without the game going "that's not meat" when it is and vice versa with vegetarian origins. Also the fae may need some edits to mark what armor is considered "cold metal" that can't be worn, by default it's iron, but silver armor should also be added to the list of armors not able to be worn cause it's accurate to the mythology.
TL;DR:
Add Collections of Singiro, it's already in MMC2, it just may need some config updates for other mods, or a carry over of MMC2's config. AND BECAUSE THE MOD IS FUCKING COOL OKAY 
Modpack: Medieval Minecraft [MMC3]
Mod Suggestion: (idk what mod would allow this but i'm sure someone knows, will edit when it's found) Some sorta mod to make it so we can get different wood variants of barrels.
Link: (see above message)
Why: Better Minecraft already has this feature, i just want it ported over, so we have a bigger variety of different barrels with different textures/vibes.
Modpack: Every Fabric Modpack
Mod Suggestion: Litematica
Link: https://www.curseforge.com/minecraft/mc-mods/litematica
Why: Litematica is a mod that was written from scratch and includes all of the features from the old Schematica mod except for the printer. This mod just makes building things in survival way easier as you can first build it in a flat world in creative then make a schematic of it, and place it down in a different world/server to get a list of the total materials needed to build it in survival, and a hologram showing where every block is meant to be placed and what block needs to be put there. It even shows all the entities and their exact locations when the schematic was first made, but you can hide the entities if you want to. This mod goes especially well with a mod like world edit. The printer from Schematica is also planned, alongside many other features.
Modpack: Fear: Nightfall
Mod Suggestion: Fog Looks Good Now
Link: https://www.curseforge.com/minecraft/mc-mods/fog-looks-good-now
Why: This mod creates a greater sense of depth in the atmosphere by shifting the fog start closer while still maintaining the render distance, which can be rather eerie at times which fits the theme of the modpack. I'm also suggesting it for the players who either don't want to use shaders for the increased fog, or just simply can't run the shaders.
Modpack:Prominence
Mod suggestion: create enchantment industry
Modpack: Steampunk
Mod Suggestion: Create Mechanical Extruder
Link: https://www.curseforge.com/minecraft/mc-mods/create-mechanical-extruder
Why: In vanilla create mod there's not many things you can automate which is I believe is gold and iron. This mod allows developers to add more ore to be automated to expand the game play of one of the two tech mods (create).
Modpack: Medieval MC(MMC2 &3 - forge)
Mod Suggestion: Knight Quest
Link: https://www.curseforge.com/minecraft/mc-mods/knight-quest
Why:
Knight Quest adds a lot of armor variety and not just knight armors. You have squires, pirates, and even ninjas and samurai.
Considering of how Epic Knights got abandoned, I would say this is a better alternative than Epic Paladins as it fits in more with the modpack as well
Modpack: Medieval MC [FORGE] - Survival Unchained [FORGE]
Mod Suggestion: Crimson Steve more mobs
Link: https://legacy.curseforge.com/minecraft/mc-mods/crimsonsteves-more-mobs
Why: adds new bosses such as redstone monstrosity, Reanimated temple, Phantom tamer; and other mobs like zombie illagers, ender ravagers, etc; which adds more variety to the world and dimensions for exploration and new challenges that we will have the opportunity to face (since its mechanics and animations are well implemented). ambien adds player friendly troops and new members to vanilla raids
the mod is currently highly configurable and actively receives updates
https://youtu.be/yS6WWJwv-UY
Minecraft : CrimsonSteve's more mobs |All Bosses
00:00 Crude redstone monstrosity
02:26 Cyborg vindicator
02:58 T-Rabus
04:58 Reanimated temple
08:20 Redstone monstrosity
shader: BSL Shaders https://www.curseforge.com/minecraft/customization/bsl-shaders
mod: CrimsonSteve's more mobs
https://www.curseforge.com/minecraft/mc-mods/crimsonste...
Redu
Minecraft: CrimsonSteve's more mobs mod ...
Mod Suggestion: Diagonal Chains
Why: We have diagonal fences and windows, why not chains? This would be more than chains on the X or Z axis, but the Y, as well. Want a floating Nether Portal with diagonal chains holding it to the ground? Now you can!
Mod Suggestion: Chipped by terrariumearth Why: Adds variations to a lot of blocks
Mod suggestion: ube delight https://modrinth.com/mod/ubes-delight
Why: yummy Filipino food :]
ube delight
Modpack: Prominence I (Fabric)
Mod Suggestion: (Let’s Do) Bakery & (Let’s Do) Candlelight & (Let’s Do) Beachparty
https://www.curseforge.com/minecraft/mc-mods/lets-do-bakery/files
https://www.curseforge.com/minecraft/mc-mods/beachparty/files
https://www.curseforge.com/minecraft/mc-mods/lets-do-candlelight
Why: I really enjoy everything Meadow and Vinery add to the Prominence I pack. The blocks are great for decoration and the food and drink items add a lot of texture and depth to the gameplay. It would be awesome to incorporate more from the other mods in the set!
Update- The newest version of Vinery has removed their kitchen and foods to be placed in the Bakery and Candlelight mods. Another reason to add them!
Mod Suggestion: Better Treasure Maps
https://legacy.curseforge.com/minecraft/mc-mods/treasuredistance
Makes it easier to find treasure and allows you to know how far away the treasure is in the first place.
Modpack: Steampunk
Recipe suggestion: crushing glow berries can give glowstone dust like 25% for 1, glow shrooms could be like 100% for 2 since its harder to grow the nether warts trees. Create crushing wheels
Why: so you can farm berry bushes with create then haunt them and crush to get glowstone or grow netherwart trees. the spirit mod (mainly the addons) take like 5700 glowstone (not including soul crystal and soul cage cost) just for the pylons and revitalizer alone and its painful to try to get to that point
Modpack: Prominence II [FABRIC] , Medieval MC [FABRIC] - MMC2 , Better MC [FABRIC] - BMC2
Mod Suggestion: Mystical Index
Link: https://www.curseforge.com/minecraft/mc-mods/mystical-index
Why: I have worked very hard on this mod and it seems like a good fit for many packs. Includes early game storage options, includes resource generation with mob loot, includes a robust villager system for breeding/trading with villagers,and includes a few utility books to make life a little bit easier.
If there is a reason why a mod like this cant be included please let me know what I can do to improve it. I am open to all suggestions to make it easier to integrate into a modpack. Im also looking for new ideas to expand the mod 🙂
Modpack Prominence II FABRIC Medieval MC
Modpack: Fear: Nightfall
Mod Suggestion: Cave Dweller Evolved
Link: https://www.curseforge.com/minecraft/mc-mods/cave-dweller-evolved
Why: It's the Cave Dweller mod but for forge 1.18.2, 1.19.2, 1.19.4, 1.20, and 1.20.1.
Modpack: Steampunk
Mod Suggestion: Laendli Transport
Link: https://www.curseforge.com/minecraft/mc-mods/laendli-transport
Why: It's a vehicle mod with a lot of steampunk ones inspired by styles and themes from early 1900s sci-fi, old adventure stories, some cartoons like Disney`s Atlantis or Ghibli's Laputa.
Modpack: Medieval MC
Mod Suggestion: From the Shadows
Link: https://www.curseforge.com/minecraft/mc-mods/from-the-shadows
Why:
It adds a creature called the nehemoth which looks fairly intimidating, has some pretty good animations, and it turns to stone in sunlight.
It just looks hella cool, and I'd be terrified to encounter something like it in the overworld or in the Nether.
The mod also adds "froglins", which are another tribal mob. Like kobolds, or other things. Villagers are nice and all, but Minecraft is a big world, and "humans" shouldn't be the only creatures civilizing it.
Modpack: Medieval MC fabric (MMC2)
Mod Suggestion: mob origins, and Origins++
Link: https://www.curseforge.com/minecraft/mc-mods/mob-origins and https://www.curseforge.com/minecraft/mc-mods/origins-plus-plus
Why:
It adds more origin choices and new possibilities for teams and groups.
Balancing
Modpack : Better Minecraft [Forge] 1.20.1 - Mod Suggestion: Biome Makeover - Link: https://www.curseforge.com/minecraft/mc-mods/biome-makeover - Why: this mod refreshes four vanilla biomes: Dark Forest, Swamp, Badlands and Mushroom Fields. The mod appeared in earlier versions of BMC packs. adds: two new structures , refreshes the mansion, four new wood, many new mobs, and a new boss in the mansion.
Modpack: Medieval MC [FABRIC]
Mod Suggestion: Create
Link: https://www.curseforge.com/minecraft/mc-mods/create-fabric
Why:
I actually tried to add this mod manually to my game, but it doesn't seem to work with the modpack. I'm not sure what wired are getting crossed, but I personally feel like the Create mod could add a lot of customizability to any settings or structures you try to make.
create bad for mmc
Modpack: Medieval MC - Better Minecraft - Survival Unchained
Mod Suggestion: Deep Dark Enhanced Datapack
Link: https://www.planetminecraft.com/data-pack/deep-dark-enhanced-v1-2-mobs-structures-items-etc/
Why: this datapack is responsible for giving an "Upgrade" to the deep dark in all areas, from more imposing structures (like heights and others) to new mobs, items and a new boss, the keeper.
I think it can add more variety and reasons for people who want to explore the deep dark more, and with the addition of a new boss, put it as a goal for the free missions in which if it is defeated, it can give a juicy reward in addition to the new items that will allow us to enter these new ancient cities and be able to face this boss in which he is very hard to defeat.
https://www.youtube.com/watch?v=BnhSSAadhhM
Planet Minecraft
Deep Dark, Enhanced is a completely vanilla data pack that expands the Deep Dark with 2 new structures, 3 new mobs, 3 new items and 2 new blocks. The...
I completely overhauled Minecraft's Deep Dark in preparation for Minecraft 1.20. New Warden, New Mobs, New Items, New structures....its a complete transformation!
Get the Data Pack now for FREE! - https://www.planetminecraft.com/data-pack/deep-dark-enhanced-v1-2-mobs-structures-items-etc/
Join my Discord! - https://discord.gg/JPxr7KzPds
Make ...
Prominence I [Fabric] 1.19.2
since you have removed player-ex from the pack re-add feral claws back into play
Modpack: Fear: Nightfall
Mod Suggestion: Tenebrous Lands
Link: https://www.curseforge.com/minecraft/mc-mods/tenebrous-lands
Why: It's a mod that adds numerous scary looking creatures that would really fit the theme of the modpack. It also still has plans to add more creatures and spooky structures in the future. Keep in mind that this was made by the same developer of the Mutationcraft mod though, so it may or may not be unbalanced right now. If it is, hopefully it gets a balance patch in the future.
Modpack: Medieval Minecraft (MMC3) [v17]
Suggestion: Don't have a mod suggestion for this, only a texture fix & lighting fix.
Why: Some weathered blocks and bits in Medieval Minecraft don't have the same textures as their non-weathered counterparts, and thus look very strange due to being based on the default textures. Additionally, shaders isn't working on some weathered stuff like weathered iron bars. They suddenly lose all shadows and glow like an enderman's eye, or spider's eyes.
Textures
Modpack: Fantasy Realms
Mod Suggestion: Origins++
Link: https://www.curseforge.com/minecraft/mc-mods/origins-plus-plus
Why: Origins++ is a collection of more than 100 origins to fully expand the origins experience. Each origin comes with advantages, disadvantages, and powers to alter your playstyle.
orignsj++
Modpack: Medieval MC (1.18.2)
Mod Suggestion: Enemy-expansion
Link: https://www.curseforge.com/minecraft/mc-mods/enemy-expansion
Why: You already have it in Medieval MC in 1.19.2, is there a reason why you dont want it in 1.18.2?
datapacks
Modpack: Fantasy Realms
Mod Suggestion: Born in Chaos
Link: https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
Why: Born in Chaos is a mod that adds lots of aggressive mobs with its own special features, as well as adding new weapons and armor, new decorative blocks, as well as new structures. Mod aims to diversify and complicate your survival by adding a variety of opponents that require a specific approach and tactics. With Born in Chaos, you will once again have a sense of fear of going out at night and exploring the dark caves, because now there will be dangers everywhere.
Modpack: Every Forge Modpack
Mod Suggestion: Pop!
Link: https://www.curseforge.com/minecraft/mc-mods/bubbles
Why: This mod adds the unused bubble popping animation and sound to bubbles when they reach the surface of water. It's a very minor detail that most probably won't notice, but either way, it fits every modpack perfectly, especially bettermc.
Modpack: Every Fabric 1.18.2 to 1.20.1 Modpack
Mod Suggestion: Make Bubbles Pop
Link: https://www.curseforge.com/minecraft/mc-mods/make-bubbles-pop
Why: This adds the unused bubble popping animation when bubbles reach the surface. It also overhauls the bubble physics so they rise more realistically to the surface, and even have collision with other blocks. It also makes it so bubbles float out of chests when opening them underwater, and it makes bubbles fly around (Or disperse?) when tnt explodes underwater. The modrinth page shows the features it has in video form: https://modrinth.com/mod/make_bubbles_pop. This mod also has a forge version for 1.19+, so if you prefer it over Pop!, you can use this one instead of Pop! for some forge modpacks. It however doesn't add the popping sound. These are very minor details that most probably won't notice, but either way, they fit perfectly in every modpack, especially bettermc.
Modpack: All
Mod Suggestion: For Corpse, "lie_on_face = true" should always be the default.
Why: It's a more realistic death position. 🤡
Modpack: Better MC 1.20.1 [FORGE] - BMC4 and Better MC 1.20.1 [FABRIC] - BMC2
Mod Suggestion: Armor Trim Item Fix
Link: https://www.curseforge.com/minecraft/mc-mods/armor-trim-item-fix
Why: This mod makes it so each armor trim won't look the exact same in your inventory with every material and armor trim type. Instead it uses what they look like on your character in-game.
Modpack: Better MC [FABRIC] - BMC1
Mod Suggestion: Savage and Ravage
Link: https://www.curseforge.com/minecraft/mc-mods/savage-and-ravage
Why: I want raids to be harder (I want to suffer). It also makes raids more interesting.
Modpack: Medieval Minecraft 1.19.2 [Forge] - MMC3
Suggestion: Disable Mimcream
Why: You can duplicate armor using jobs+ unbreakable perk and mimcream, removing mimicream will disable this and prompt teams of people to actually get armor for each one of themselves instead of just one person getting it and then duplicating it.
Modpack : Prominence I [Fabric]
Suggestion : Add Dank Storage
https://www.curseforge.com/minecraft/mc-mods/dank-storage-fabric
Why : Thought it is a really strong and maybe a borderline broken storage system/backpack,
why consider this mod then?
I don't want to change anything about the balancing but I want to point the fact there is a lot of mods that adds humongous amount of different block, ores and dropped items just by mining which cannot be contained in player's inventory or in the backpack in its strongest tier.
Shulker box or any backpack or stronger version of either of them aren't a solution as to why : When it becomes too annoying to pick up and sort inventory people just don't pick up item. When it happens, thousands and maybe millions of active entity gets to the ground and are never picked up resulting in lag.
Another solution i've been given is AE2 which, will solve this problem, but require end game to be able to use quantum / wireless features of AE2. Which is not early enough to prevent people from using a modular drill that drills 121 blocks almost instantly and already destroy TPS just by normal gameplay.
Dank in the other hand automatically picks up item that are programmed (by the user) to be picked up. If the user wants cobblestone in the Dank, which is a sort of backpack, will pick up the cobblestone directly and store it in the Dank.
If the user want the cobblestone to be destroyed, it will destroy it automatically.
All of that is resulting in happier players due to better QOL and better performance due to items being picked up automatically.
Modpack: Steampunk
Mod Suggestion: Decorative Blocks
Link: https://www.curseforge.com/minecraft/mc-mods/decorative-blocks
Why: It fits the theme in my opinion and it adds the most useful block ever: Wooden Support (For example it very useful for building compact walkable create contraptions like elevators and trains). Also it is compatible with the wood compat mod already in the pack.
Modpack: Steampunk
Mod Suggestion: Framed blocks
Link: https://www.curseforge.com/minecraft/mc-mods/framedblocks
Why: Adds useful shapes to every block texture (incredibly useful for building steampunk glass roofs and stuff). The blocks work with create contraptions allowing more detailed trains and carriages.
Modpack: Every 1.20.1 Modpack
Mod Suggestion: Heracles
Link: https://www.curseforge.com/minecraft/mc-mods/heracles
Why: It's a questing mod available for both forge and fabric, and 1.20.1. It's pretty much FTB Quests, but there may be some changes to it. Plus it just released on Curseforge, and will be updating regularly on it and Modrinth. You can also check out the rest of the Project Odyssey mods too, Argonauts, Prometheus, and Cadmus.
Modpack: Better MC [FORGE] - BMC3
Mod Suggestion: The Aether
Link: https://legacy.curseforge.com/minecraft/mc-mods/aether
Why: it suits the theme and its a staple to the minecraft modding scene
Modpack: Medieval MC [FABRIC] - MMC1
Mod: Alternate Origin Gui
Link: https://www.curseforge.com/minecraft/mc-mods/altorigingui
Why: A better and cleaner gui
Modpack: Prominence I [Fabric]
Mod Suggestion: Explorer Compass
Link: https://www.curseforge.com/minecraft/mc-mods/explorers-compass
Why: The eyes from the end are really a pain to get, this compass helps a lot.
Too Broken
Modpack: Prominence I [Forge]
Mod Suggestion: Passive Skill Tree ver 0.5
Link: https://www.curseforge.com/minecraft/mc-mods/passive-skill-tree/files/4680139
Why: Addition of several new systems, amnesia scroll obtainable in survival(on ender dragon kill), sub-classing, new gem socketing.
Modpack Prominence I Forge
Modpack: Better MC [FABRIC] 1.19.2 BMC1
Mod Suggestion: Spoticraft
Link: https://www.curseforge.com/minecraft/mc-mods/spoticraft
Why: The addition of having music and building or just chilling is what me and my friends have been wanting for a long time.
Modpacks: Prominence I, Prominence II [FORGE] and [FABRIC], and SteamPunk:
Mod Suggestion: Better Days
Link: https://www.curseforge.com/minecraft/mc-mods/betterdays
Why: Ever thought that you want to speed up some nights in order to avoid getting attacked by mobs? Then this is a nice mod that allows you to skip the sleep function and just let the night move faster. It is also configurable and removes the player threshold to make it more balanced and convenient.
Modpacks: Prominence I, Prominence II [FORGE] and [FABRIC], and SteamPunk:
Mod Suggestion: Bronze and Viking
Link: https://www.curseforge.com/minecraft/mc-mods/bronze-viking
Why: The idea of becoming a viking and going through the 9 realms to fight bosses is a fun idea. It brings incentive to the idea of while there is still tech, we still live in a world full of mystical entities.
Modpack: Prominence I [FORGE]
Mod Suggestion: Enigmatic Legacy
Link: https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy
Why: It is a fun addition to make the player experience a difficulty spike by choice. And with the added difficulty comes in with special trinkets that may help players who selected this.
Modpack: Prominence I [FORGE] and SteamPunk
Mod Suggestions: Enemy Expansion, The Banished, Pyrologer and Friends
Links: https://www.curseforge.com/minecraft/mc-mods/enemy-expansion
https://www.curseforge.com/minecraft/mc-mods/the-banished
https://www.curseforge.com/minecraft/mc-mods/pyrologer-and-friends
Why: Let's have some fun times with more enemy variety and even bosses. They all tell a story, and even makes the exploration and adventure worth telling.
Modpacks: Prominence I [FORGE] and SteamPunk
Mod Suggestions: Elden Craft, Ars Magica: Legacy
Links: https://www.curseforge.com/minecraft/mc-mods/elden-craft
https://www.curseforge.com/minecraft/mc-mods/ars-magica-legacy
Why: We're going all in about having a bit more of magic spell creations and some elden ring aspects for Minecraft to carve even more lore.
Modpack: Every 1.19.2 and 1.20.1 Fabric Modpack
Mod Suggestion: Mixin Conflict Helper
Link: https://www.curseforge.com/minecraft/mc-mods/mixin-conflict-helper
Why: Mostly copy and pasted from the mods description: This mod catches injection exceptions when two mixins conflict. It finds the culprits and displays a user-friendly GUI, explaining the problem and providing buttons to report the issue to the mod's issues page. Once interacted with, the game crashes as usual.
Keep in mind that sometimes this mod isn't perfect though as it ignores mixin redirects right now, for example, it says that the latest version of Redirectionor and Sodium have mixins that make them incompatible with eachother, even though they aren't, and clicking the "X" or either "Redirectionor" or "Sodium" on the GUI will boot the game up with no issues. Support for mixin redirects is planned for the future though, just low priority.
Modpack: Every Fabric Modpack Waiting for BYG to Update to 1.20.1+
Mod Suggestion: Regions Unexplored
Link: https://www.curseforge.com/minecraft/mc-mods/regions-unexplored
Why: It's a mod that adds tons of biomes that are a similar style to BYG, but it one ups BYG in the regard that it adds cave biomes, and, come the 0.5.0 rework, will add some ocean biomes too. It however doesn't add as many nether biomes as BYG, and it doesn't add any end biomes yet. Version 0.6.0 of this mod will focus on oceans too. I'm mainly suggesting this though because I just learned that the BYG devs may wait until 1.21 to update the mod, and, as a result, skip 1.20 (Most likely), as one of them has burnout right now, but I'm not exactly sure how true of a statement them waiting until 1.21 is. Yes, I know this won't make the Fear Nightfall modpack feel as unique from the rest as it could, but I think the best option would be to not leave 1.20.1 fabric users without a large scale biome mod until 1.21 because a BYG dev has burnout, if them waiting until 1.21 is true.
Modpack: Any modpack and any version
Mod suggestion: Custom End Credits
Link: https://www.curseforge.com/minecraft/mc-mods/custom-credits
Why: I mean it depends on the modpack but its a cool feature to be able to have your own end credits.
Final Boss: Chorb
Phase 1: The Bland Ballad
In the grand arena of satire, players face the enigmatic Chorb, a massive, mellow, and monotonous giant yellow ball. His eyes, akin to ping-pong balls, stare vacantly with an unchanging poker face, embodying the epitome of indifference. His initial phase begins in a realm characterized by blandness, as he floats within a sea of clichéd dialogue bubbles, each containing a pun or a tired catchphrase. Players must engage with these overused lines to break the monotony and reveal the underlying "weak points" of Chorb. However, Chorb's attacks are equally uninspired - he hurls stale one-liners like "Did you hear about the claustrophobic astronaut? He just needed a little space!" Players must dodge these punny projectiles while mocking the banality of Chorb's humor. As his health diminishes, Chorb's poker face finally falters, revealing a hint of frustration.
Phase 2: Sudsy Shenanigans
Suddenly, the arena morphs into an extravagant, cartoonish bathroom complete with a shower, rubber ducks, and a comically oversized loofah. Chorb, bewildered by the sudden transformation, floats beneath the showerhead. A cascade of water pours down, causing Chorb to exclaim, "This wasn't in my script!" The shower attack becomes the primary mechanic of this phase, with players having to guide Chorb to avoid the relentless streams of water and soap bubbles. To heal himself, Chorb inexplicably summons a plate of shrimp, munching on them in between dodging showers. Players must use the environment to their advantage, causing the rubber ducks to explode and create makeshift obstacles for Chorb. As players mock the absurdity of the situation, Chorb's health gradually regenerates, but his expression becomes a mix of discomfort and determination.
Phase 3: Woke Madness
As Chorb's health reaches a critical point, the arena transitions once again, this time into a surreal landscape that distorts reality. The battlefield is a swirling vortex of memes, internet fads, and pop culture references. Chorb's poker face crumbles entirely, revealing an expression of exasperation. In this phase, players engage in a battle of wits, using their knowledge of memes and internet culture to counter Chorb's attacks. Chorb hurls GIFs and viral videos at players, while players retaliate by triggering powerful meme-based abilities. The screen is filled with hilarious chaos, as cat videos distract Chorb, and rickrolls momentarily stun him. In a final attempt to regain his composure, Chorb initiates a "cancel culture" attack, attempting to silence players with oversized "Unfollow" buttons. Players must respond with a barrage of ironic hashtags and unfazed laughter. As Chorb's health dwindles, he finally concedes defeat, his poker face replaced by a hilarious mixture of resignation and disbelief.
cant believe the chorb has done the woke!!
Remember that chorb isn’t even his final form!!
If Chorb becomes the final boss of ANY lps Modpacks I'll recreate the insert the falling metal pipe meme here and Change my username to TheChorbEmperor and my pfp to chorb for a month.
Modpack: Fear: Nightfall
Mod: EMI (With JEI installed alongside it)
Link: https://www.curseforge.com/minecraft/mc-mods/emi
Why: It's another recipe viewing mod, and I feel it would make Fear: Nightfall feel more unique from the rest of the modpacks, plus it has things like a recipe tree. You can even install JEI alongside it to get JEI and EMI features with EMI's style. Pretty sure installing JEI alongside EMI also lets you use JEI addons with EMI aswell. Keep in mind though that, if y'all decide to replace JEI and REI with EMI in every modpack, it only has full support for every recipe JEI has support for, and I don't think full support for every recipe REI has support for will ever come, but that doesn't matter much though as JEI and REI both support recipes from virtually every mod anyways.
Modpack: Medieval MC Fabric
Mod Suggestion: Create
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: Since Medieval MC is more fantisy then true medieval and even iin medieval times there were still windmills and water wheels used to help farmers process grains. I think allowing a base version of create would really bring out some builds and help with farming which doesnt play a huge part in the modpack.
Finala Bossa CHorba
Regions Unexplored for Forge?
Modpack: Prominence 2 Fabric
Mod Suggestion: Simple Magnets (https://www.curseforge.com/minecraft/mc-mods/simple-magnets)
Why: While we don't really need another magnet mod this mod also adds to the block that can disable magnets in an area which can be useful for in-world autocrafting among other things.
Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Pots and Plants (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/pots-and-plants
Why: Pots and Plants adds new crops, plants, and blocks that enhance the decoration part of minecraft. These new plants and crops only spawn in certain biomes, allowing for more exploration to those who want them.
Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Ants Unleashed (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/ants-unleashed
Why: Ants Unleashed adds a new structure to the game that can only be found in the badlands or the destert, the Ant Hill. The Ant Hill houses the Ant Queen, a new challenging boss in the overworld who will summon Drone Ants and Fire Ants to attack you. Along with them are normal Ants and Fire Ants who are protecting the loot inside of the Ant Hill.
Modpack: Better Minecraft [Fabric] BMC2 1.20.1
Mod Suggestion: Remove Frostiful mod
Link: https://www.curseforge.com/minecraft/mc-mods/frostiful
Why: I feel like this mod does not make Minecraft better. It's just a hinderance and makes it annoying to explore around. You can't go 5 minutes in the night or in a cold biome without needing to place a campfire down, and you only get max 1 minute of warmth with the campfire/log. Also you need to swap your good armor for fur armor just to reduce the effect. All my friends on my server agree the mod sucks and should be removed. Maybe in a pack like prominence it fits better, but I feel like for the basic BMC packs it should be removed.
i suggest to all chorbzens
Modpack: Prominence I [FORGE]
Mod Suggestions: Mr Crayfish's Gun Mod, Scorched Guns, Create Guns, and Haywire Robots, Bandits and Guns- A Scorched Bronze Addon
Links: https://www.curseforge.com/minecraft/mc-mods/mrcrayfishs-gun-mod
https://www.curseforge.com/minecraft/texture-packs/create-guns
https://www.curseforge.com/minecraft/mc-mods/scorched-guns/screenshots
https://www.curseforge.com/minecraft/mc-mods/haywire-robots-bandits-and-guns-a-scorched-bronze
Why: Considering how tech intensive the forge side of Prominence is, I believe it would be appropriate to introduce some guns that are not too overpowered nor too weak, as well as some enemy machinery that will attack you, not just living monsters and animals.
Modpacks: Prominence I and II [FABRIC]
Mod Suggestion: Happiness (is a) Warm Gun
Link: https://www.curseforge.com/minecraft/mc-mods/happiness-is-a-warm-gun
Why: Similar to Mr. Crayfish's Gun Mod, this one adds in nice modeled guns that aren't that overpowered and their materials are reasonably priced when crafting. It also gives a chance for Hunter class to switch to a reliable weapon when it comes to a swift and accurate shot. Not only that, this introduces some Demons and Illagers holding guns, so it won't just be us players going around with a gun.
Modpack: Better MC 2/3/4 [Forge] 1.18.2/1.19.2/1.20.1
Mod Suggestion: Cave Dweller Evolved
Link: https://www.curseforge.com/minecraft/mc-mods/cave-dweller-evolved
Why: This adds new creeper cave sounds and the mob of this mod is kinda a combination of BabyZombie, Enderman and Herobrine
Modpack Better MC 2 3 4 Forge 1 18 2 1
Modpack: SteamPunk
Mod: https://www.curseforge.com/minecraft/mc-mods/star-wars-planets-ad-astra
Why: Ad astra extra content, star wars pew pew i love planents
EDIT: a cool expansion to ad astra while also fitting the tech part of the modpack in a small way with items. largely more exploration and biomes, planets, new structures and expands on the fantastic baseline by ad astra
**Modpack: **All of them
**Mod Suggestion: **Snow Under Trees
**Link: **https://www.curseforge.com/minecraft/mc-mods/snow-under-trees
Why: cause its beautiful 
Modpack: All Fabric 1.20.1 ones (Medieval MC [FABRIC], Better MC [FABRIC], Prominence II [FABRIC])
Mod suggestion: AutoSlabs
Link: https://github.com/Andrew6rant/Auto-Slabs (hasn't been approved yet on CF, but here is the project page: https://www.curseforge.com/minecraft/mc-mods/autoslabs)
Why: Because it allows all slabs to be placed vertically, without adding tedious crafting or a single new block. I also want to stress-test it (I am the dev), and there is no test like a live one 👍
**Modpacks: ** All featuring AE2 questline (Prominence I/II, Fabric & Forge)
Questline: Applied Energistics 2
Quests: Spatial IO Port, Certus Quartz Farming, Spatial storage disks
Why: The current AE2 questline contains outdated information (references certus quartz seeds which no longer exist, and doesn't mention budding certus quartz). This updated questline contains information about budding certus quartz, how to use accelerators and a basic outline of spatial storage and its uses. It also changes the layout a bit to make it simpler.
Modpack: BetterMC [FORGE] - BMC4
Mod Suggestion: Trails and Tails +
Link: https://www.curseforge.com/minecraft/mc-mods/trails-and-tales
Why: It's a mod that heavily expands on the 1.20 update. I haven't actually used this mod yet, but it definitely is rather high quality going based off its description and patch notes for its updates. I even watched the Update 3 video, and even there it looked very high quality. This mod here would definitely fit perfectly into a Vanilla+ modpack like BMC4.
Modpack: Every Forge 1.16.5 and 1.20.1 modpack.
Mod Suggestion: ExtraDetails
Link: https://www.curseforge.com/minecraft/mc-mods/extradetails
Why: It's another mod that adds a bunch of blocks to build with, over 200 actually. I'd say it's also rather high quality going based off of its mod page. Aswell, checking the images tab shows a couple things you can do with this mod's blocks.
Modpack All modpacks that have AE2 The
Modpack: Any forge 1.19.2 modpack.
Mod Suggestion: Debugify Reforged.
Link: https://legacy.curseforge.com/minecraft/mc-mods/debugify-reforged
Why: Recent update fixed compatibility with other mods. Now it is safe to use in big modpacks and have really neat fixes of vanilla bugs, that brings some stability and optimizations. Might also replace a lot of mods by a single one solution.
Modpack: BetterMC and any other modpack using the stay true resourcepack
Suggestion: remove the cherry leaves files from the pack to remove bushy leaves and keep consistancy with the modpack
Link: https://www.curseforge.com/minecraft/texture-packs/stay-true
Why: currently the included NoBushyLeaves resourcepack doesn't remove bushy cherry leaves, doing this will make the packs more consistant
Modpack: Prominence II [Forge/Fabric]
Mod Suggestion: Small ships
Link: https://www.curseforge.com/minecraft/mc-mods/small-ships
Why: Adds a new way of transport and it's pretty fun and cool. it's fun for rp or moving a boat load of stuff or friends. Also, Prominence I had it
Modpack: Better Minecraft
Mod Suggestion: MoreAxoltols (1.21)
Link: https://www.curseforge.com/minecraft/mc-mods/more-axolotls
Why: Why not more Axolotls types? Also that mod add more features: multiple deleted axolotls // more axolotls // compability with other mods
A Catalog Book to help people to know the Axoltols
Adds new axoltols bucket so, you can know what bucker your little buddie is inside
You can protect Axolotls with big drip leaf as an armor with visual % of durability
Updated to 1.21
Modpack: Prominence 1 [Forge]
Mod Suggestion: Deeper and Darker
Link: https://www.curseforge.com/minecraft/mc-mods/deeperdarker
Why: It adds many new features related to the Deep Dark and a new dimension called the Otherside. Some content from Deeper and Darker: blocks such as sculk stone, gloomslate, and sculk grime; items such as warden tools, the sculk transmitter, and sculk-related mob loot; warden armor; and three different Otherside biomes! Play the mod to find more content and explore hidden mysteries!
Modpack: Better MC [FABRIC] - BMC2
MC Version: 1.20.1
Mod: Plushie Mod
Link: https://www.curseforge.com/minecraft/mc-mods/plushie-mod
Why: Both BMC1 (1.19.2) and Prominence II have this mod. It's a fun mod that I adds a nice collectable to the game and also serves as a cute decoration to have around your base. All my friends enjoyed this mod in BMC1 so would be nice to have it in BMC2.
Edit: FYI, the Plushie mod has been updated to 1.20.1 since June 12, 2023. I have even manually added it to BMC2 and can confirm it all works without issue.
Previous Mods
Modpack: Prominence I [Fabric]
Suggestion: Add better combat support for nano saber from Tech Reborn. This can be done by adding it to, for example, the Prominent mod as per the integration guide https://github.com/ZsoltMolnarrr/BetterCombat#-integrate-your-mod . Alternative and temporary solution is to add a datapack to our worlds. That goes to [world_name]/datapacks folder.
Modpack: Better MC [FABRIC] - BMC2 (1.20)
Mod: End Remastered
Link: https://www.curseforge.com/minecraft/mc-mods/endremastered-fabric
Why: Makes the end feel much more challenging to get to and much more worth it rather than simply crafting the eyes of ender.
Modpack: Better MC [FABRIC] - BMC2 (1.20.1)
Mod: CalcMod
Links:
- CuseForge: https://www.curseforge.com/minecraft/mc-mods/calcmod
- Modrinth: https://modrinth.com/mod/calcmod
Why: QoL calculator in your chat, with extra features that are useful!
Modpack: SteamPunk [LPS], or any 1.18.2 or newer modpack
Mod Suggestion: Dynamic Villager Trades
Link: https://www.curseforge.com/minecraft/mc-mods/dynamic-villager-trades
Why: Make villager trading more interesting, but reduce the number of identical profession villagers needed.
Modpack: Prominence 1 [FORGE] and SteamPunk
Mod Suggestions: Ars Industria, Create: Biomimicry, ViveCraft Compat, Melter, Create: Balanced Flight, Create: Diesel Generators
Links: https://www.curseforge.com/minecraft/mc-mods/ars-industria
https://www.curseforge.com/minecraft/mc-mods/biomimicry
https://www.curseforge.com/minecraft/mc-mods/vivecraft-compat
https://www.curseforge.com/minecraft/mc-mods/melter
https://www.curseforge.com/minecraft/mc-mods/create-balanced-flight
https://www.curseforge.com/minecraft/mc-mods/create-diesel-generators
Why: These create addons have their own usability as they increase the QoL of Create itself and makes players consider their own goals with using Create as they have their own end goal items. Also there is a ViveCraft Compat that will allow VR users to make use of the mods at least.
Modpack: Prominence 1 [FORGE] and SteamPunk
Mod Suggestions: Epic Samurais, Create: Armory, Create: Misc and Things
Links: https://www.curseforge.com/minecraft/mc-mods/epic-samurais
https://www.curseforge.com/minecraft/mc-mods/create-armory
https://www.curseforge.com/minecraft/mc-mods/create-misc-and-things
Why: A little use for guns and samurais added for Create, and also some useful weapons to fight creatively. Nothing too major.
Modpack: Better Minecraft [Fabric] BMC1
Mod Suggestion: Unloaded Activity
Link: https://modrinth.com/mod/unloaded-activity
Why: Basic QOL mod, this mod would be just perfect paired with fabric seasons, as the snow will melt away without you requiring to go back to the chunk for it to load ticks
Modpack: prominence II (FORGE)
Mod: Super Factory Manager
Link: https://www.curseforge.com/minecraft/mc-mods/super-factory-manager
Why: Super Factory Manager, or SFM, allows automation using a simplistic coding language without having a lot of knowledge on coding. It even has some "example" programs you can use to learn from. This is actually fork of the "Steve's factory manager" for those who know about it. Though theres a difference. Instead of a flow chart like design, it uses a scripting language. I feel that SFM can automate complex tasks in a compact manner all the while being fairly accessible to newcomers.
"There's cc: tweaked in the pack." And heres my counterargument to that. SFM has a scripting language thats far more easy to use and understand than half of the stuff cc:tweaked has to offer, even if it has more utility. Heres an example of a simple program of moving stone fron chest (a) to chest (b):
Name"insert literally any name here"
Every 20 ticks do
Input stone from a
Output to b
End
Of course you have to label the chests but thats not hard to do.
Modpack: Prominence II (forge)
Mod: Sophisticaded Storage & Backpacks
Links: https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage
https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Why: somewhat similar to my last suggestion and then some, the sophisticated backpack/storage mods not only add some automation options but storage as well.
modpack: BMC (FABRIC)
mod: immersive portals
link: https://www.curseforge.com/minecraft/mc-mods/immersive-portals-mod
why: Better minecraft? better portal entry with no load times. seamless entry between dimension. would look amazing with the dimension mods that BMC has.
incompatible
Modpack: Prominence I [Fabric]
Suggestion: Allow the crafting of copper blocks by adding "minecraft:cut_copper" to ignoredItems array in config/almostunified/unify.json
Why: Currently the copper block can not be crafted in Prom I. This is due to it being unified with the cut copper block which then overwrites the standard block recipe. This is not the fault of the almostunified mod, rather it is the fault of other mods making the cut copper block into something that is known as a "storage" block.
More info: https://github.com/AlmostReliable/almostunified/issues/37#issuecomment-1474813496
But being a vanilla block, cut copper blocks do not actually need to be unified and this conundrum can easily be solved by adding this one line.
Modpack: Prominence II [Fabric]
Mod Suggestion: Natures Compass
Link: https://www.curseforge.com/minecraft/mc-mods/natures-compass
Why: With all the new biomes being added recently, its become harder to find some of the base biomes for regular minecraft materials or new stuff added to old biomes. Swamps being one im struggling with personally as I need to find Cypress Trees and its become almost impossible.
Modpack: Prominence II [Fabric]
Mod Suggestion: Biome Makeover
Link: https://www.curseforge.com/minecraft/mc-mods/biome-makeover
Why: We Dont Really Got many Biomes In Prominence II... And I Think It Got Updated Recently... So Why Not Add More?
also Modpack: Prominence II [Fabric]
Mod Suggestion: Create Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/create-fabric
Why: Forge Version Has It So Why Not Add It To The Fabric Version Aswell? I Can imagine Billions Of things You Can Make. And Thousonds Of Automations!
also Modpack Prominence II Fabric
Modpack: BMC2 [Fabric]
Mod Suggestion: Inventory Management
Link: https://modrinth.com/mod/inventory-management
Why: It adds the ability to store all items at once and vice versa. Plus i think the icons look more pleasing compared to Inventory Sorting by kyrptonaught
Modpack: Prominence II [Fabric]
Suggestion: Edit the default configuration for thermoo or frostiful, to make it less fun killing and brutal. changing two lines of the config for thermoo to:
"biomeTemperatureMultiplier": 1.0,
"passiveFreezingCutoffTemp": 0.15,
would allow the mechanic to remain while making it less intrusive. Alternatively, changing the line of the config for frostiful to:
"doPassiveFreezing": false,
would remove the cold mechanic altogether while leaving the mods content.
Why: With its default setting, which even the dev mod says you probably shouldn't use, the cold is a tedious annoyance for experienced players and absolutely brutal for new players joining a server.
Modpack: Every 1.19.2 and 1.20.1 Forge and Fabric Modpack
Mod Suggestion: Vine Clipper
Link: https://www.curseforge.com/minecraft/mc-mods/vine-clipper
Why: This mod pretty much allows the player to hold out shears, then right click (Or left click for people like me) a vine to stop it from growing, similar to how kelp works. This mod also has support for other mods as long as their vine, or vines, extend VineBlock. This includes Chipped.
Modpack: Better Minecraft 1.19.2
Mod Suggestion: Sortilege
Link: https://www.curseforge.com/minecraft/mc-mods/sortilege
Why: Adds and fixes vanilla magic, with simple to use and highly configurable magic staves (could even be added staves for other materials in the pack), antidotes to get rid of some annoying potion effects but keep good ones during combat, and a rebalanced enchanting system which limits how many enchantments a single item can get
Also adds a magic protection enchantment which would help against certain enemies
And yeah not made with mcreator? Seems to be important to tell
Modpack: BMC3 Forge
Mod Suggestion: Leos Illagers
Link: https://www.curseforge.com/minecraft/mc-mods/leos-illagers
Why: This is an underated illager mod I was messing around with it yesterday and had a lot of fun doing some raids. It seems very friendly to vanilla while adding there own special features. Leos Illagers adds 2 new illager bosses as well as 7 other illagers
This mod is not made using Mcreator
Sortilege
Modpack: BMC3 & BMC2 Forge
Mod Suggestion: Illager Additions
Link: https://www.curseforge.com/minecraft/mc-mods/illager-additions
Why: This is a similar reason to the one above as I tested them at the same time. This mod adds three different illagers: The Samurai, The Illager Guard and the Beamologer. I'm pretty sure there is something similar to the illager guard already but the other two would fit nicely into the modpack this mod is definitely worth checking out and seems very underated.
This is also not made with Mcreator
Specify Loaders
Modpack: Prominence II {Fabric}
Mod Suggestion: Iron Jetpacks
Link: https://www.curseforge.com/minecraft/mc-mods/iron-jetpacks-fabric
Why: At times the traversal can be a little annoying. Ive found that Iron Jetpacks can be a really good building and traversal tool. Things like the Dragon Tree for instance can be a little difficult to fell properly at times without needing to build a full on scaffolding around the tree.
Modpack : Better Minecraft [Forge] 1.20.1 - Mod Suggestion: Biome Makeover - Link: https://www.curseforge.com/minecraft/mc-mods/biome-makeover - Why: this mod refreshes four vanilla biomes: Dark Forest, Swamp, Badlands and Mushroom Fields. The mod appeared in earlier versions of BMC packs. adds: two new structures , refreshes the mansion, four new wood, many new mobs, and a new boss in the mansion.
What Modpack is this?
modpack: Better MC 1.19.2
Mod Suggestion: Wireless redstone
Mod link: https://legacy.curseforge.com/minecraft/mc-mods/wired-redstone/files
Why: it makes redstone easier, making able to make redstone go vertical and up is less of a pain in the arse, than having it only being able to go horizontal
Modpack: Prominence II [FORGE]
Mod Suggestion: Enigmatic Legacy
Link: https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy
Why: Enigmatic Legacy was included in the old BMC Plus modpacks and it was such a great time. Especially with the added challenge of using The Ring of Seven Curses and having to work your way up to not only survive basic encounters but to thrive using unconventional methods of combat and travel to handle the debuffs (curses). I loved the BMC Plus packs and I also loved the Enigmatic Legacy Mod. I think it would make a good additon to Prominence II overall as a fun magic mod and an extra challenge for those who choose to take that path.
Modpack: Better MC (1.19.2)
Mod Suggestion: Dark Enchanting
Link: https://www.curseforge.com/minecraft/mc-mods/dark-enchanting
Why: it seems like such a good addition and on top of that it its not op. The concept of it it: you put the item u want to enchant in a certain slot and then you choose which enchantment u want and which levell and usually it is very expensive but still seems great, there is a video in the link above just skip to abt 35:30 and it shows how it works and there is also a specific way to put the bookshelves and it also allows special enchantments but overall i think it would be a great addition to Modded MC and the community would love it and also it looks absolutley sick!! (please look into this as i really wish this would happen)
Modpack: Prominence II (Fabric)
Mod suggestion: Create!
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: To my knowledge it's been more of a why not, the not in question being that it conflicts with sodium!
I found this github post featuring someone having issues with this, and someone in the comments detailed how to fix it
I haven't tried this myself, but it could be worth looking into :)
https://www.reddit.com/r/CreateMod/comments/1610yqo/create_fabric_1201_doesnt_work_with_sodium/
Modpack: Prominence I [Fabric]
Mod Suggestion: Iris & Oculus Flywheel Compat
Link: https://www.curseforge.com/minecraft/mc-mods/iris-flywheel-compat
Why: Prom I modpack includes both shaders (Iris) and Create. However, Create does not play nice with shaders at all. There is a serious FPS drop with any Create contraption in view using shaders. This compatibility mod fixes it. I've used the latest version of it and upgraded Iris manually to the newest version also for over a month now and it works very well.
Modpack: Prominence II [Fabric]
Mod Suggestion: Lightest Lamps Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/lightest-lamps-fabric
Why: This mod add lamps that makes lighting base easier. Using torches to light up bases or large areas is tedious in a lot of cases.
Modpack: Prominence II [FORGE] (and maybe Better MC 1.20)
Mod Suggestion: Aerial Hell
Link: https://www.curseforge.com/minecraft/mc-mods/aerial-hell
Why: A new dimension, why not? It adds a new dimension called Aerial Hell, a dimension of floating islands (like the aether but you need to find the portal on the sky), including new mobs, dungeons and some bosses
Modpack: Steampunk!
Mod suggestion: Passive skill tree
Link: https://www.curseforge.com/minecraft/mc-mods/passive-skill-tree
Link2: https://www.youtube.com/watch?v=L_E9nS0vFvY&ab_channel=Daripher'sMods
Why: The mod looks gorgeous, befitting for an aesthetically pleasing modpack such as steampunk! With no conflict of style either, it would fit right in
Modpack: Steampunk (again!)
Mod Texture suggestion: Background exp bar + whiteout hearts during damage ticks
Link: https://cdn.discordapp.com/attachments/443348439623794698/1147200842882097222/image.png
Why: When theres no exp it just looks a little odd with the empty space lol, also white heart damage ticks just look better (imo)
Background is taken from the quadral texture pack! https://texture-packs.com/resourcepack/quadral/
I also filled other missing textures with quadral textures
#faq needs update here: #faq message
Some of "Forge-only" mods are on Fabric now.
Modpack: Prominence II [fabric]
Mod Suggestion: FTB quests (fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-quests-fabric
Why: the current mod that's in use for quests is very tiresome to use, and the fact that u need to drop an item and pick it back up to finish a quest is a bit annoying apart from that small issue, the main issue im having with that mod is that its slightly buggy (the tech reborn tab doesn't show all the quests), and ftb quests is easier to manage when it comes to bugs, tasks are easier to finish, it's easier to maneuver. Also I know this is already an insanely large suggestion because it means reworking ALL THE QUESTS but imo it'd be much more enjoyable, and if you consider doing this it would absolutely amazing if you could implement a better sense of progression into the modpack. thank you for reading my suggestion!
Modpack: Every Fabric 1.19.2 and 1.20.1 Modpack
Mod Suggestion: Hybrid Aquatic
Link: https://www.curseforge.com/minecraft/mc-mods/hybrid-aquatic
Why: This mod adds a bunch of new animals to the sea to make it feel more alive and biomes are planned for it too.
Modpack: Prominence I [FORGE]
Mod Suggestion: Werewolves - Become a Beast!
Link: https://www.curseforge.com/minecraft/mc-mods/werewolves-become-a-beast
Why: This mod is an addon to the vampirism mod already in the modpack, and its my favorite part of playing with the vampirism mod in general. The mod is a recognized addon by the vampirism creator, as it has its own section in the vampirism discord. It adds werewolves, their own biome, silver ore for fighting against werewolves, and lets the player become a werewolf and unlock skills similar to how you can when becoming a vampire.
Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Pots and Plants (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/pots-and-plants
Why: Pots and Plants adds new crops, plants, and blocks that enhance the decoration part of minecraft. These new plants and crops only spawn in certain biomes, allowing for more exploration to those who want them.
Modpack: Better Minecraft [FORGE] 1.19.2, Prominence I [FORGE] 1.19.2
Mod Suggestion: Ants Unleashed (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/ants-unleashed
Why: Ants Unleashed adds a new structure to the game that can only be found in the badlands or the destert, the Ant Hill. The Ant Hill houses the Ant Queen, a new challenging boss in the overworld who will summon Drone Ants and Fire Ants to attack you. Along with them are normal Ants and Fire Ants who are protecting the loot inside of the Ant Hill.
Modpack: Performatic
suggestion make it multi cored
Why: so low end pcs can easily run it since most low end pcs have more than 1 core and minecraft only uses 1 core
how to do it : idk figure it out optifine did it so u can
Try the modpack out
luna should add a herobrine mod to better mv
Modpack: Prominence II [Fabric]
Mod Suggestion: Update Simple Copper Pipes by AViewFromTheTop
Link: https://www.curseforge.com/minecraft/mc-mods/simple-copper-pipes/files/4729013
Why: There's a bug that prevents items from transfering into storage containers, so renders them useless. The mod author released an emergency patch fix as "1.35.5 (CRITICAL FIX 2)" for 1.20.1 and the current version of that mod in the modpack is 1.13.4
Modpack Prominence II Fabric
Modpack: Every Modpack with Fastload in It
Mod Suggestion: Replace Fastload with Ksyxis
Link: https://www.curseforge.com/minecraft/mc-mods/ksyxis
Why: Fastload loads the world equally as quickly as Ksyxis, but it's worse in the regard that you can't do anything in the world until the 21x21 area of chunks loads, including moving your camera, but the world itself is still updating, essentially making Fastload redundant. This is also an issue every time you load an already generated world too, it just doesn't take as long to stop happening. Ksyxis doesn't suffer from this issue. This could just be an issue on my end, as, from my memory, it happens in every modpack that I've played that includes Fastload in it, even when I haven't modified it, but I'm not sure. I can however confirm that it happens in Performatic.
Modpack: Medievil minecraft Fabric MMC1
Mod Suggestion: Create Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/create-fabric
Why: I feel like while theres plenty to do in the decoration and adventuring side theres very little to no automation outside of vanilla and a couple mods. I feel like create would add more for players to do at their main base while also adding possibilities for public spaces also. While i understand some people like mod packs like this to be less about automation create is one of the less intrusive automation mods with the ability to ignore harder parts of it without much repercussion while still allowing players who wish to automate and even incorporate create mechanisms into builds
Modpack: Every modpack with Rubidium
Mod Suggestion: Potentially Replace Rubidium with Embeddium
Link: https://www.curseforge.com/minecraft/mc-mods/embeddium
Why: Embeddium is an unofficial fork of Sodium for the forge modloader that's based off of Rubidium. It's main goal is to have more compatibility with mods than Rubidium, other than that it's essentially the exact same mod. As of right now, every Rubidium addon works with Embeddium too, including Oculus, afaik. This might not be needed at all yet considering that I don't think any of the modpacks have had incompatibility issues between Rubidium and other mods, which is why I said "potentially". This mod was also made by the same dev as ModernFix.
Already happening
Modpack: Performatic
Mod Suggestion: Capes
Link: https://www.curseforge.com/minecraft/mc-mods/capes
Why: Capes is the only mod missing, besides Colormatic (Which hasn't updated past 1.19 yet), that adds an OptiFine feature. This may have been purposefully excluded because it technically doesn't fit the scope of the modpack, afaik, but who am I to say anything.
Modpack: Performatic
Suggestion: Temporarily Remove LambDynamicLights Until it Updates
Why: LambDynamicLights is currently incompatible with Sodium 0.5.2, which is the Sodium version used in the modpack, as in, the dynamic lights features doesn't work correctly, and only entities get lit up as a result, but the light source itself doesn't give off light itself when held in the hand or dropped onto the ground.
Modpack: Every Modpack
Shader Suggestion: Stracciatella Shaders
Link: https://www.curseforge.com/minecraft/shaders/stracciatella-shaders
Why: This is a very lightweight vanilla styled shader that looks almost exactly like the main game, and performs almost the exact same, but it comes with additional features such as colored lighting, improved fog, shooting stars, and wavy plants, along with many more features. This shader would be a great addition to all of the modpacks, especially the BetterMC modpacks. It also does support Iris, which means it more than likely supports Oculus too. This shader could also be a good alternative for Rethinking Voxels for the players who can't run it, but really want to use it specifically for the colored lighting, granted the colored lighting in this shader isn't as impressive as Rethinking Voxels though imo.
Modpack: bmc
Mod Suggestion: Dyed
Link: https://www.curseforge.com/minecraft/mc-mods/dyed
Why: why would you not want dyed leather horse armor 
Modpack: Prominence II Fabric
Mod Suggestion: Towers of the Wild Reworked Datapack
Link: https://www.curseforge.com/minecraft/texture-packs/towers-of-the-wild-reworked-datapack
Why: Since we have the kibe gliders and wings, adding these cool, fun structures would be pretty neat. They give a nice launch platforms for wings and gliders, especially useful for new/early game players who don't have wings yet.
Modpack: Better MC 1.19.2 [FORGE] - BMC3
Mod Suggestion: Tinted
Link: https://www.curseforge.com/minecraft/mc-mods/tinted
Why: This mod adds 13 new colors of blocks. The colors in question being Coral, Beige, Olive, Turquoise, Amber, Bubblegum, Bordeaux, Ender, Mint, Indigo, Ochre, Lavender, and Chartreuse. These colors can be crafted into most vanilla blocks that currently have different color variants, meaning banners, concrete, beds, shulker boxes, candles, terracotta, wool, concrete powder, stained glass, and most other vanilla blocks with color variants that I forgot to list, if I forgot to list any. These colors can even be used in banner patterns, to dye sheep, fireworks, and more. This mod even has support for the following mods: Quark, Supplementaries, Create, Alex's Mobs, Cloud Storage, Snowy Spirit, Farmer's Delight, Another Furniture, Chalk, Reliquary, Domestication Innovation, I Wanna Skate, Ars Nouveau, Waystones, OpenBlocks Elevator, and Comforts. This mod also adds a Paintbrush item that allows you to paint blocks easily using a data-driven system that can be changed using a datapack. I'd recommend visiting the mod page for more information on how the Paintbrush item works.
Modpack Steampunk again
Modpack: Prominence II Fabric
Mod Suggestion: Improved Mobs (Fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/improved-mobs-fabric
Why: after some time playing and getting soooo much upgrades and lvls in the skill tree mobs are too easy and boring it would be nice thing to have
Modpack: Performatic
Mod Suggestion: Ksyxis
Link: https://www.curseforge.com/minecraft/mc-mods/ksyxis
Why: It's the Fastload mod, except it doesn't have the issues Fastload has, in my experience anyways. In my experience, it also loads the world faster, not much faster, but still faster. This can also replace Fastload in every other modpack. Unlike Fastload, this mod has a 1.16.5 version too, so it can be used in the 1.16.5 modpacks.
Modpack: Fantasy Realm 1.18.2
Mod Suggestion: Raw Block Smelting
Link: https://www.curseforge.com/minecraft/mc-mods/raw-block-smelting
Why: You can level up mining skills with fortune and apotheosis is in the pack so things can get crazy. Twilight forest hollow hills also have tons of ore so this would help too.
Modpack: Any
Mod Suggestion: YUNGs Better Jungle Temples
Link: https://www.curseforge.com/minecraft/mc-mods/yungs-better-jungle-temples
Why: It improves the vanilla Minecraft Jungle Temples, and it has built-in compat with Create, Supplementaries, and Alex's Mobs. Plus it literally just released.
Modpack: Performatic
Mod Suggestion: 'Slight' Gui Modifications
Link: https://www.curseforge.com/minecraft/mc-mods/slight-gui-modifications
Why: Adds smoother transitions in the game when opening menus or loading into the game also adds a few other features
Modpack: Performatic (Not Available for 1.20 yet)
Mod Suggestion: Smooth Scrolling
Link: https://www.curseforge.com/minecraft/mc-mods/smooth-scrolling-everywhere-fabric
Why: Makes scrolling smoother
Adds bounce back to scrolling in most menus
Adds a little momentum to scrolling in menus
Modpack: Medieval MC [FORGE] MMC3
Mod Suggestion: Epic Knights: Shields, Armor and Weapons [Fabric & Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
Why: This mod aims to make the player feel like a medieval knight. Also they add 15 sets of armor, 8 types of shields and 26 types of weapons, most of which can be made from 11 available materials: wood, stone, iron, gold, diamond, netherite, STEEL, copper, silver, tin and bronze. The mod adds Steel to the game. You can also apply a banner on armor and horse armor (just like on a shield) and dye some types of armor.
Modpack: Medieval Minecraft MMC4
Mod Suggestion: Skulk Horde
Link: https://www.curseforge.com/minecraft/mc-mods/sculk-horde
Why: The mod adds a skulk infection that can spread infecting blocks, and infecting mobs. The mobs are pretty smart and will try to expand their power by claiming land and mobs, and eventually will coordinate to attack villages and areas. They're controlled by a gravemind, a core block thing that's alive that acts as the hivemind of the infected mobs of an area, and it tries to encase itself underground with a tough shell, you need diamond to break it. The infected mobs will also send info to the gravemind when killed, and the gravemind calculates what mobs to send to that area based on a internal threat assessment, the higher the threat, the stronger mobs it sends. The infection can be pushed back through a sorta conduit-like item, but you must defend it while it's active as the infected mobs will try and destroy it and stop you.
THE INFECTION DOESN'T SPREAD ON WORLD START, YOU HAVE TO ACTIVATE IT THROUGH AN INGAME STRUCTURE; SPOILERS INCASE PEOPLE WANNA FIGURE IT OUT: ||It has to be activated by entering deep into a new structure that is sealed off like an underground ancient tomb, sorta like unleashing an ancient evil. A special kind of shrieker activates it||
Because it's not activated automatically, people can choose not to interact with it if they don't want it.
Modpack: SteamPunk
Mod Suggestion: Create Weaponry
Link: https://www.curseforge.com/minecraft/mc-mods/create-weaponry
Why: A cool alternative to Tetra. To create unique weapons.
Compatability with: Blue Skies and Ad Astra
Modpack: Pominence II [FABRIC]
Mod Suggestion: Avaritia Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/avaritia-fabric/files
Why: A fabric port of Avaritia that adds super powerful armor and tools that will take a lot of grinding.
Modpack: #steampunk
Mod suggestion: Storage Drawers
Link: https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why: It's a great qol mod especially with some create farms that produce an insane amount of items
Modpack: Pominence II [FABRIC]
Mod Suggestion: Dark Enchanting and Grind Enchantments
Links:
https://www.curseforge.com/minecraft/mc-mods/dark-enchanting
https://www.curseforge.com/minecraft/mc-mods/grind-enchantments
Why: Currently, playing on the SMP server, enchanting is basically completely ignored by anyone but brand new players. The predominant meta is that villager trading and applying enchantments with the anvil is the only way that makes any sense to bother with. Adding these two mods would open the enchantment system up some and add more options than just spamming villagers at lecturns.
Modpack: SteamPunk
Mod Suggestion: MineColonies
Link: https://www.curseforge.com/minecraft/mc-mods/minecolonies
**Why:**MineColonies is an interactive building mod that allows you to create your own thriving town within Minecraft. It lets your leadership skills soar by providing you with everything you need to build your kingdom. MineColonies gives you the flexibility to create a colony as unique as every player. With so many options, you’ll create a different colony every time, adapt to any biome, build inside a mountain, on top of one, under the ocean, or in the sky.
Modpacks: Prominence I and II [FABRIC]
Mod Suggestion: Item Alchemy
Link: https://www.curseforge.com/minecraft/mc-mods/item-alchemy-fabric
Why: Ever thought you have some useless junk stored away in your inventory and throwing it in lava or cacti is too much of a waste? Why not convert some of your old useless material into new ones that you might need? Of course the costs of materials that you would want will be more costly depending on the rarity. Inspired by ProjectE.
ModPacks: Medieval MC and Prominence II
Mod Suggestion: Amethyst Imbuement
Link: https://www.curseforge.com/minecraft/mc-mods/amethyst-imbuement
Why: Really cool and fleshed out magic system requiring you to find rare materials and progressively upgrade your staves and trinkets. You can find spells and add it to your staves, and casting spells increases the magic xp for that spell which increases the spell's power.
Modpack: BMC4
Mod Suggestion: FTB Quest
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-quests-forge
Modpack: Better MC 1.20.1 [FABRIC] - BMC2
Mod Suggestion: SuperBetterGrass
Link: https://www.curseforge.com/minecraft/mc-mods/super-better-grass
Why: It's the LambdaBetterGrass mod but with continued support for fabric past 1.19.2. It'll be getting a forge port soon too.
Modpack; Steampunk
Mod suggestion; Chipped
link; https://www.curseforge.com/minecraft/mc-mods/chipped
why: Steampunk have a lot of wooden builds with stone, why not we have a mix of them? to explore new ideas and constructions to our worlds.
Modpack: Medieval MC [FORGE] MMC3
Mod Suggestion: Epic Knights: Shields, Armor and Weapons [Fabric & Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
Why: This mod aims to make the player feel like a medieval knight. Also they add 15 sets of armor, 8 types of shields and 26 types of weapons, most of which can be made from 11 available materials: wood, stone, iron, gold, diamond, netherite, STEEL, copper, silver, tin and bronze. The mod adds Steel to the game. You can also apply a banner on armor and horse armor (just like on a shield) and dye some types of armor.
Modpack: Every Modpack
Mod Suggestion: Just Enough Beacons Reforged
Link: CurseForge
Why: A simple addon to JEI that adds 3 new categories, displaying what blocks can be used as beacon base, the items that can be used as a beacon payment and the blocks that can be used as a frame for the conduit.
Modpack: Prominence 1 and 2 [FABRIC]
Mod Suggestion: BackSlots
Why: Just a mod that give you 2 slots 1back slot and 2belt slot you put put weapons and tools in this slots and it will show you the wepons on your back or belt it independently gives 2 new slots instead of just showing inside your inventory
Compat: Works with modded weapons
Addon: It also has a addon that let's you have 2 wepons in your back at same time it's called "BackSlotAddon"
Modpack: Prominence 1 [FABRIC]
https://www.curseforge.com/minecraft/mc-mods/slice-and-dice
https://www.curseforge.com/minecraft/mc-mods/create-jetpack
https://www.curseforge.com/minecraft/mc-mods/create-ore-excavation
https://www.curseforge.com/minecraft/mc-mods/create-ender-transmission
https://www.curseforge.com/minecraft/mc-mods/create-big-cannons
https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry-fabric
https://www.curseforge.com/minecraft/mc-mods/cccbridge
https://www.curseforge.com/minecraft/mc-mods/liquid-burner
ModPack: #medieval-mc-forge (1.19.2) #medieval-mc-fabric (1.19.2)
Mod: Epic Knights: Shields, Armor and Weapons [Fabric & Forge]
Why: Just look at the mod and should be enough to know why (It literally fits perfectly with the medieval theme and some extra armor like this wouldnt be bad at all) Lastly it would also do "sync" i think with Epic Samurai's/Epic Paladins also would add more shield options tbh (Many people already made this suggestion cuz is a good suggestion)
https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
(@chorb said it cant be used sadly (Survive Mod))
Modpack: #medieval-mc-forge (1.19.2)
Mod: Medieval Siege Weapons
Why: It would do a very good job with MineColonies PVP System to destroy walls and maybe be used for boss fights or even defend the minecolony from the NPC atacks or many other things
https://www.curseforge.com/minecraft/mc-mods/medieval-siege-machines
Modpack: #medieval-mc-forge #medieval-mc-fabric (1.19.2)
Mod: Diet
Why: It makes the hunger system a little bit more hard instead of just farming one thing like potatos and having infinite food, would make having different types of food be actually usefull and would make Farmers delight more usefull as well.
https://www.curseforge.com/minecraft/mc-mods/diet
ModPack medieval mc forge 1 19 2
Modpack: #medieval-mc-forge (1.19.2)
Mod: Vampirism With Addons ( Werewolf and Vampiric Ageing )
Why: Bro, idk why these mods aint in yet like literally vampires and werewolves were a famous evil in the MEDIEVAL AGE it would fit AMAZING the modpack.
https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire
https://legacy.curseforge.com/minecraft/mc-mods/vampiric-ageing-a-vampirism-addon
https://legacy.curseforge.com/minecraft/mc-mods/werewolves-become-a-beast
Modpack: MMC2 [FABRIC] (Medieval MC 1.20)
Config Change: Get rid of the regular combat category of Puffish Skills Tree
Why: This will help balance everything out quite a bit more as it is weird to have both the regular combat tree and all of Simply Skills' trees, I personally kept mining in though as it is utility and players who mine a lot should be rewarded and have a path to improve
Modpack: BMC 1.20.1 [Forge] Mod: hunter illager / Hunter'sReturn Link:https://www.curseforge.com/minecraft/mc-mods/huntersreturn : why: This mod add new illager, weapon and structure. Allows you to quickly get good starting items. also appeared in earlier versions of BMC [forge]
Modpack: Steampunk LPS (?)
Mod Suggestion: Removal of flies or Axel Mobs.
Why: These so-called "ambient" mobs are the most annoying invasive distraction to the lovely factory building I'm doing in this game to date. In the same vein - while I hate the hate food-stealing seagulls, these actually are a bit weeee to hostile for their stature.
Modpack: #steampunk
Suggestion: add a custom recipe that allows you to make soul powder by haunting glowstone with an encased fan
Why: an easier way to get soul powder in bulk
Modpack: Steampunk LPS
Mod Suggestion: tetra booster - secrets-of-forging-revelations
links :https://www.curseforge.com/minecraft/mc-mods/secrets-of-forging-revelations-a-tetra-addon
https://www.curseforge.com/minecraft/mc-mods/tetra-booster-pack
why : well its has more modules you can create like Trident - Glaive - Pike -Lance - Scythe - Halberd - Naginata
and other one is for unique weapons that can be drop by warden or find them and some socket rework
its fit well on steampunk .
Modpack: Better MC [FORGE] - BMC4 & Better MC [FABRIC] - BMC2
Mod Suggestion: Plushie Mod
Link: https://legacy.curseforge.com/minecraft/mc-mods/plushie-mod
**Why: ** This mod adds a lot of collectible plushies to the game that serve a decorative purpose. This mod was already a feature in previous Lunapixel Studios modpacks and I was wondering if the Plushie mod could be a part in the newer versions of these modpacks. It was always nice to collect them!
Previous Mods
Modpack: All 1.18.2+ Modpacks with FTB Quests
Mod Suggestion: FTB Quests Optimizer
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-quests-optimizer
Why: Increases server side performance if you have too many quests or players with quest progress
Modpack: BetterMC 1.19.2 [FORGE] - BMC3 and BetterMC 1.20.1 [FORGE] - BMC4
Mod Suggestion: The Aether
Link: https://www.curseforge.com/minecraft/mc-mods/aether
Why: It just got ported to 1.19.2 and 1.20.1. Does the mod itself really need explaining?
Modpacks: all that apply
Mod suggestion: The Aether
Link: https://www.curseforge.com/minecraft/mc-mods/aether
Why: no explanation needed, epic mod, fits into a lot of modpacks, needs to be added
Modpack: Prominence I Fabric
Mod suggestion: Roots Classic Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/roots-classic-fabric
Why: I think it would be nice to have more druid magic mods like botania in the pack
Subscriber suggestion: Let them have posting images/gifs back. 🥺
Modpack: steampunk
Mod Suggestion: Untamed Wilds
Link: https://www.curseforge.com/minecraft/mc-mods/untamedwilds/files
Why: Untamed Wilds is an open-source mod that aims to expand the exploration component of Minecraft through the introduction of high-quality mobs and world-gen
Twilight Forest 1.20+ Fabric
Modpack: Prominence 1 and 2 Fabric
Mod suggestion: Scriptor Magicae
Link: https://www.curseforge.com/minecraft/mc-mods/scriptor-magicae
Why: It's very interesting, and is extremely fun as you try to figure out the spells
Modpack: Better MC [FORGE] 3/4
Mod: Create
Link: https://www.curseforge.com/minecraft/mc-mods/create/files
Why: imagine the automation possibilities with this awesome mod i mean bmc suppose to be a MC with a twist plus notch first considered adding cogs instead of redstone so in my opinion is a different route to redstone
Modpack: Better Minecraft Prominence 2 [1.20.1]
Mod: Connector
Link: https://www.curseforge.com/minecraft/mc-mods/sinytra-connector/files
Why: Tired of NOT having better nether and better end on Forge, with this mod you can for version 1.20.1, tried it on the modpack prominence and it worked for me
Modpack: Prominence 2 Fabric
Mod Suggestion: Nature's Compass
Link: https://www.curseforge.com/minecraft/mc-mods/natures-compass
Why: It's just very convenient, makes it so you don't have to explore every corner of the map to find a biome.
Modpack: New One
Mod Suggestion: Sinatra Connector
Link: https://modrinth.com/mod/connector?hl=en-US
Why: This is one of the most exciting mods I’ve ever seen! It allows you to use fabric mods on a forge client!! It’s currently in very early beta, but the devs are hard at work. When it becomes more stable in the future, I’d love to see a new modpack utilizing the best of fabric and forge combined! So far, I can get rubidium, Alex mobs, betterx, and natures spirit running together.
Impossible
Wireless redstone suggestion
Modpack: BMC4
Mod Suggestion: Easy Shulker Boxes
Link: https://cdn.discordapp.com/attachments/572175232140443678/1151218101615071243/EasyShulkerBoxes-v8.0.0-1.20.1-Forge.jar
Why: Makes things so much better once you hit the shulker stage!
Modpack: Fantasy Realm
Mod Suggestion: Enigmatic Legacy
Link: https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy
Why: Because it would add to the exploration side of the modpack, it also adds cool stuff.
Modpack: MMC4
Mod Suggestion: Better Archeology
Link: https://www.curseforge.com/minecraft/mc-mods/better-archeology
Why: I feel it'd fit right in with both 1.20 and MMC4, adding more interest to archeology, more things to go out adventuring to discover, and more reasons to actually do archeology. There's more structures, more loot, possible secret artifacts, new enchants, and more. Simple as, i think it should be added. 
https://www.youtube.com/watch?v=vKUeqmKccPU
IGNORE THE "FABRIC," IT'S ON BOTH FORGE AND FABRIC!
Hey, I'm How To Minecraft and I present to you Better Archeology showcase - Mod for new Minecraft 1.20 Trails and Tales update! With the theme of archeology being introduced in the Minecraft 1.20 "Trails & Tales" Update, it has quickly become clear that Mojang sadly only took a small step into the big world that is archeology. Its goal with this...
Modpack: MMC3 & MMC4
Mod Suggestion: Beautify!
Link: https://www.curseforge.com/minecraft/mc-mods/beautify-decorate/files?gameVersionTypeId=1
Why: Adds more décor for us builders who like to spice things up. It gives more décor for the interior, new types of hanging plants (which I feel are not a duplicate of the existing ones, as they have different textures and sizes and can have a cool hanging flowers effect), more kinds of candles, blinders, bamboo lanterns, light bulbs, new (and possibly better [look the ones we have now have a visual glitch with shaders...]) chandeliers, picture frames, blinders that work with shaders to shine light through the cracks, lattice that can work to mount flowers on, glowstone jars that work similar to candles with the more you put in them, the more light they give off, and much much more! 
Modpack: MMC fabric
Mod Suggestion: Additional Lanterns
Link: https://www.curseforge.com/minecraft/mc-mods/additional-lanterns
Why: Why not?! more lights! more chains! with various different styles, many of which are also able to be dyed to have a different color. It would be fantastic for mixing things up with each build, and not having the same standard lantern in every build.
Modpack: MMC fabric
Mod Suggestion: Clutter
Link: https://www.curseforge.com/minecraft/mc-mods/clutter/files?gameVersionTypeId=4
Why: More decor! candles, candelabras, mugs, cabinets, books lined up on a shelf, lamps, chairs, plushies and more!
Oh also some entities and stylized elytras.
Modpack: MMC3 & MMC4
Mod Suggestion: Everything Is Copper
Link: https://www.curseforge.com/minecraft/mc-mods/everythingcopper/files?gameVersionTypeId=1
Why: All the copper things! from doors, to buttons, to chains, to rails, to pressureplates, armor, doors, trapdoors, hoppers, weapons, ladders, golems (the yeet you into the air kind), bars, and more!
Modpack: MMC3, MMC4, and MMC fabric.
Mod Suggestion: Creeper Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul
Why: More creepers of course! there's many new creepers added by this mod, most are just cute retextures of creepers depending on the biome they spawn in, while some of them have unique properties and abilities. Some with unique properties include the bamboo creeper, which doesn't explode (i think it just attacks in some different way), and is afraid of pandas, the goat creeper which is neutral and won't you look at it? it's adorable! and the water creeper which is like a giant hostile pufferfish, be afraid!
There's a lot of variety. 
Despite many wanting to kill you, you can't help but want to keep some of them as pets! 

Modpack MMC3 MMC4
Modpack: Mmc 1.16.5
Mod Suggestion: Meetle!
Link: https://www.curseforge.com/minecraft/mc-mods/meetle
Why: becos it adds funny speed slime item 
Modpack: Prominence II (FORGE)
Mod Suggestion: Ars Ocultas
Link: https://www.curseforge.com/minecraft/mc-mods/ars-ocultas
Why: It adds some handy Ars Nouveau containment jar integration for Occultism spirits, which could be useful for various builds.
Night Lights Mod (1.20.1, 1.19.3) - Deco...
Modpack: Prominence 2 [Fabric]
Suggestion: Remove the entangled chest, bag, tank and bucket from the item obliterator config.
"kibe:entangled_chest",
"kibe:entangled_bag",
"kibe:entangled_tank",
"kibe:entangled_bucket",
Why: These items/blocks are similar to the ones from the Ender Storage mod and would allow players to transport items and fluids across long distances without having to setup a AE2 quantum ring at each of their farms or similar.
AE2
Modpack: Better Minecraft (Forge) Suggestion: Add Create and Quests. Why: The modpack currently does not have a tech mod and create is one of the most popular ones out there.
Modpack: Prominence 2
Suggestion: Make the corrupted champion from the graveyard mod part of the story
Why: It would fit perfectly for the corruption of the void
Modpack Prominence 2
Modpack: prominence 1 and 2, better mc 1.20.1 forge, and medieval mc 1.20.1 forge
Suggestion: aether: lost content
Link: https://www.curseforge.com/minecraft/mc-mods/aether-lost-content
Why: it adds a lot of unused and supposedly really cool additions to the aether(have not played aether at all believe it or not), and deserves to be in the game
Modpack: Better MC [FORGE] - BMC3
Suggestion: Sundew
Link: https://www.curseforge.com/minecraft/mc-mods/sundew
Why: Adds a great new biome that fits into the game and actually looks good and has its own custom mob, planned compatibility with Buzzier Bees, Quark and Farmer's Delight.
Modpack: better mc 1.20.1 forge, medieval mc 1.20.1 and 1.19.2, prominence 1 forge, prominence 2 forge
Mod: umbral skies
Link: https://www.curseforge.com/minecraft/mc-mods/umbral-skies/files
Why: it adds cross compatability between twilight forest and aether and some minor structures from tf are added to the aether
Modpacks: Versatile
Mods: Tectonic
Links: https://modrinth.com/datapack/tectonic
Why: More terrain generations improvements are always a good thing!
Modpacks: Any modpack updated to 1.18.1 or higher, both fabric and forge
Mods: Nullscape
Links: https://www.curseforge.com/minecraft/mc-mods/nullscape
Why: Increases the height of the end terrain generation, works with better end from my testing
Modpack: #steampunk / steampunk
Mod: create: ender transmission
Link: https://www.curseforge.com/minecraft/mc-mods/create-ender-transmission
Why: it's like ender storage/endertanks but made with create, the recipes are balanced requiring 2 precision mechanisms and the mod feels very clean
Modpack: better mc 1.20.1 and 1.19.2 forged, prominence 1 and 2 forged, and medieval mc 1.20.1 and 1.19.2 forge
Mods: sinytra connector, better end, better nether, and eden ring
Links: https://www.curseforge.com/minecraft/mc-mods/sinytra-connector
https://www.curseforge.com/minecraft/mc-mods/eden-ring
https://www.curseforge.com/minecraft/mc-mods/betternether
https://www.curseforge.com/minecraft/mc-mods/betterend
Why: better dimension revamps and new dimension, fabric and forge cross compatibility, game changer for any applicable modpacks
Modpack: BMC 1.20.1 [Forge] Mod: hunter illager / Hunter'sReturn Link:https://www.curseforge.com/minecraft/mc-mods/huntersreturn why: This mod add new illager, weapon and structure. Allows you to quickly get good starting items. also appeared in earlier versions of BMC [forge]
modpacks: any that apply
mod: ancient aether
link:https://www.curseforge.com/minecraft/mc-mods/ancient-aether
why: it increases the height of the terrain generaton and sky, and it adds mountains to the aether
modpack: any its not already included
mod: deep aether
link:https://www.curseforge.com/minecraft/mc-mods/deep-aether
why: its already included in medieval mc forge 1.20.1, and i say include it in other modpacks
modpacks: any forge modpacks for 1.19.2 and upwards.
mod: bumblezone
link: https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge
why: prominence 1 already has bumblezone, and i thought it would be really cool if it got added to every other forge pack
Modpack: any modpack from 1.19.2 onwards
Mod: umbral skies
Link: https://www.curseforge.com/minecraft/mc-mods/umbral-skies
Why: already posted it, but still relevant. It adds twilight forest content to the aether
Modpack: any 1.19.2+ modpack that it works on
Mods: enhanced celestials and enhanced visuals
Links: https://www.curseforge.com/minecraft/mc-mods/enhancedvisuals
https://www.curseforge.com/minecraft/mc-mods/enhanced-celestials
Why: enhanced visuals give a "rlcraft" kind of visual effect, and enhanced celestials has worked before and looks cool with cool effects.
P.s. if either doesn't work, please tell me so im aware
Modpack: up to 1.20.1
Mods: Majruszs Accessories
Links: https://www.curseforge.com/minecraft/mc-mods/majruszs-accessories
Why: I feel like people would like the extra accessories.
emoji suggestion:
emoji:
👍
name: :Chorbs_up:
why: funny chorb thumbs up
Modpack: Prominence I [FORGE]
Mod Suggestion: Legendary Tales RPG
Link: https://www.curseforge.com/minecraft/mc-mods/legendarytales
Why: It is a fitting moment where we showed proof to have conquered the void, now we reach for the skies.
Modpack: Prominence I [FORGE]
Mod Suggestion: Unusual Prehistory
Link: https://www.curseforge.com/minecraft/mc-mods/unusual-prehistory-forge
Why: Reviving the dead is not uncommon, but we're dealing with ancient creatures from long past, and it's not just dinosaurs.
Modpacks: Prominence I [FORGE] and Prominence II [FORGE]
Mod Suggestion: Cuisine Delight
Link: https://www.curseforge.com/minecraft/mc-mods/cuisine-delight
Why: It is too easy to prepare the food, so why not raise the 'steaks' (pun intended) and cook for real, can you cook good food or make mistakes and lower your quality?
Modpacks: Prominence I [FORGE] and II [FORGE]
Mod Suggestion: Argentina's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/argentinasdelight
Why: Who doesn't love to try Argentina' food? All meat grilled and served with a hint of fresh hunt.
Modpacks: Prominence I [FORGE] and [FABRIC] and II [FORGE] and [FABRIC]
Mod Suggestion: Casualness Delight
Link: https://www.curseforge.com/minecraft/mc-mods/casualness-delight
Why: Anyone here a fan of Europe? Some of their well known food are now coming to town such as Quiche, Fish and Chips, and Yorkshire Pudding.
Modpack: Prominence I [FORGE]
Mod Suggestion: Wizardly Delight
Link: https://www.curseforge.com/minecraft/mc-mods/wizardy-delight
Why: I believe all of us are crazy at some point in their life, but not as crazy as sacrificing souls into making food as a wizard who's obsessed with cooking, holding a frying pan instead of a magic staff.
Modpack: Prominence I [FORGE]
Mod Suggestion: Hostile Delight
Link: https://www.curseforge.com/minecraft/mc-mods/hostile-delight
Why: Ever thought of eating some of the regular monsters that roam your world? Take revenge against them for killing you over and over by eating them down to their very essence.
Modpacks: Prominence I [FORGE] and II [FORGE]
Mod Suggestion: Butcher's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/butchers-delight
Why: Ever thought that stabbing an animal with a knife isn't enough and could've been more efficient in getting meat? Have no fear, my fellow knife wielders, we can now hang them with a meat hook and skin them for more.
ancient aether suggestion.
Modpack: Better MC [FORGE] - BMC4, Prominence II [FORGE]
Mod Suggestion: Clean Swing Through GRass
Link: https://legacy.curseforge.com/minecraft/mc-mods/clean-swing-through-grass
Why: Should be possible to hit enemies in tall grass anyway.
Modpack: Better MC [FORGE] - BMC4, Prominence II [FORGE]
Mod Suggestion: Treasure Distance
Link: https://legacy.curseforge.com/minecraft/mc-mods/treasuredistance
Why: Allows players to know how far the treasure on the treasure map actually is instead of walking for ages.
Modpack: Better MC [FORGE]
Mod Suggestion: Minecolonies
Link: https://legacy.curseforge.com/minecraft/mc-mods/minecolonies
Why: Colonies are the better minecraft villagers 😄
Modpack: Better MC [FORGE], Prominence II [FORGE]
Mod Suggestion: Storage Racks
Link: https://legacy.curseforge.com/minecraft/mc-mods/storage-racks
Why: Low Tech, low Cost, low lag storage solution (I promise, this is the last one)
Modpack: Medieval MC [FORGE] - MMC3
Mod Suggestion: Epic Knights: Shields, Armor and Weapons [Fabric & Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
Why: This mod aims to make the player feel like a medieval knight. The modification contains a lot of new banner patterns, 15 sets of armor, 8 types of shields and 26 types of weapons, most of which can be made from 11 available materials: wood, stone, iron, gold, diamond, netherite, steel, copper, silver, tin, bronze. These weapons have special features like increased range and armor piercing. Also this mod adds steel to the game, which will not conflict with steel from other modifications. On the latest version you can apply a banner on armor and horse armor (just like on a shield) and dye some types of armor.
Modpack: medieval mc - mmc4 forge
Resource pack: aether regenerated
Link: https://www.curseforge.com/minecraft/texture-packs/aether-regenerated
Why: it modernizes textures for the aether
modpacks: Medieval MC forge - MMC4 and Better MC forge - BMC4
mods: epic knights: shields, armor, and weapons. better combat forge. simple weapons for better combat. and void totem
mod links: https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
https://www.curseforge.com/minecraft/mc-mods/better-combat-by-daedelus
https://www.curseforge.com/minecraft/mc-mods/simple-weapons-for-better-combat
https://www.curseforge.com/minecraft/mc-mods/voidtotem
why: it would add more medieval based content and update the combat system to fit the theme
edit. nevermind. didnt check the mods list thorough enough.
Modpack: Fear Nightfall and/or Otherworld
Resource Pack Suggestion: Gray's Mob Overhaul
Link: https://www.curseforge.com/minecraft/texture-packs/grays-mob-overhaul
Why: It's a texture pack that overhauls the models for most (Potentially all) vanilla mobs. A lot of them look scarier too imo which would fit Fear Nightfall.
Modpack Fear Nightfall and or
Modpack: Any this is applicable for
Resource Pack: Visual Enchantments
Link: https://www.curseforge.com/minecraft/texture-packs/visual-enchantments
Why: This resource pack makes it so each piece of gear gets a new visual effect in both the inventory and when equipped as more enchantments get applied to. This could be a good replacement for Xali's Enchanted Books as it also makes the enchanted books look different in the inventory, it may not have as much compatibility though with modded enchanted books though. I've attached some screenshots to give an idea:
Modpack: Better MC
Suggestion: make vein miner do ores only
Why: WAY TOO OP, can mine large amounts of anything connected, you can mine the obsidian pillars in minutes
Modpack: BMC 1.20.1 [Forge] Mod: hunter illager / Hunter'sReturn Link:https://www.curseforge.com/minecraft/mc-mods/huntersreturn why: This mod add new 3 mobs (illager and new piglin) , weapons and structure.It allows you to quickly get good starting items and also makes the initial gameplay more difficult. also appeared in earlier versions of BMC [forge]
Modpack: MMC4
Mod: create + any additional addons possible
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: it adds medieval based tech to the modpack and i think it will be really cool
New modpack ideas: Medieval MC plus - MMC4 and possibly Better MC plus - BMC4
Mods: anything that is already in MMC4/BMC4 plus additional mods that arent already in it.
Why: we have a BMC1 plus modpack for 1.16.5. So i thought a modern version of 1.20.1 MMC/BMC would be a good set of ideas
create x mmc
modpack: prominence II [FORGE]
suggestion: add /home and /sethome
link: NA
why: in case you get lost, having a means to go home seems pretty good.
Add it yourself
Prominence
Modpack: MMC3 & MMC4
Mod Suggestion: Jumpy Boats
Link: https://www.curseforge.com/minecraft/mc-mods/jumpy-boats
Why: Because transporting animals or mobs by boat can be frustrating! have you ever wanted to get them on land? you gotta break the boat, push or lure them onto land, then place it again. You got one block in front of you blocking your path? or even a measly slab? don't you just wish you could just go up that one block or slab to get to where you're going with the mob in the boat? for Pete's sake! it's not like you're trying to climb a mountain! that's why I hope you'll all be leaping with me, at the opportunity to solve this problem, with Jumpy Boats! 
(I HOP you all liked the pun 🥁)
https://youtu.be/ISqDfYnSpv4?si=3yqbZs4JEelIJoPj&t=322
[Time stamp marked for a video explaination]
Hey guys! Here's a list of 10 new mods for Minecraft 1.17.1!
The mods in today's video are all for Forge. Download links and timestamps are below, so check them out! Enjoy the video ;)
🔵 Mods Playlist 🔵
https://www.youtube.com/playlist?list=PL3KWggXpA-yPE7hg875sZzjsHiDFtmvNj
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
MY LINKS:
Discord: https://discord.gg/sWSsa...
Modpack: MMC3 & MMC4
Mod Suggestion: This boat is MINE!
Link: https://www.curseforge.com/minecraft/mc-mods/this-boat-is-mine
Why: Don't you hate having to break it to the mob in your boat that they need to get out? it's so tedious and annoying! especially when you're not trying to get them to ride along with you to sail the seven seas! or the eleven lands! With this mod, you're given a very simple solution; simply shift right-click the boat to make all mobs vacate it, no more sinking the ship to get them on their feet, and to get your boat back!
Modpack: Better MC as a whole
Mod Suggestion: N/a
Link: n/a
Why: Update the quests so there are a lot more, the quests would guide the user through each mod pack and to progress in a more streamline manor, e.g a player going into an endgame dimension boss fight without knowing they are (searching and fighting the summoner in blue skies for example) without the right armor, this will also allow users like myself that like quest themed mod packs to enjoy it more.
Modpack: Better MC [FABRIC] - BMC2
Mod Suggestion: Nether's Delight (Fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/nethers-delight-fabric
Why: Gives more content to the nether, just got updated to 1.20.1
(im not sure if im doing this right)
Discord suggestion:
Channel: Mod Appreciation
Why: allows members to post (good) reviews and send well..appreciation to the admins devs staff etc.
Modpack: Prominence II (fabric)
Mod Suggestion: secret doors
Link: https://www.curseforge.com/minecraft/mc-mods/the-secret-doors/files?version=1.20.1
Why: I love making secret bunkers and hidden rooms but redstone triggers can be glitchy. This seems like a fun addition.
Modpack: BMC4
Mod suggestion: Creeper Overhaul, Immersive armors, Aquaculture2
Links: https://www.curseforge.com/minecraft/mc-mods/aquaculture/files, https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul, https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Why: Overall these mods improve on the foundations for a couple of minecraft systems, more creative armors with specific benefits, improved fishing, and bringing more variety to the world with more vanilla enemy types. Personally I don't believe any of these mods have any issues balance wise, and for approaching encounters and scenarios these mods can make them more memorable. Leviathan bossfight underwater wearing the Neptunium armor is a pretty great example. There's also quite a few cute quest ideas each of these mods can provide.
Modpack: Any 1.20 modpack with a RPG Theme
Mod: Nyctocosm Datapack
Link: https://www.planetminecraft.com/data-pack/the-nyctocosm-wip/
Why: Nyctocosm offers a new dimension and provides some of the best bosses I’ve seen in Minecraft. The final boss is one of the best bosses I’ve seen ever. It also expands on the end game by adding new powerful weapons and a extremely unique magic system. It’s both unique and also high quality.
Modpack: Prominence
Mod: [Forge]StorageDrawers; [Fabric]ExtendedDrawers
Links: [Forge]https://www.curseforge.com/minecraft/mc-mods/storage-drawers; [Fabric]https://www.curseforge.com/minecraft/mc-mods/extended-drawers
Why: To Stack Endless items like Dirt and Cobblestone
Modpack: Prominence 2
Mod suggestion: Immersive armors, Aquaculture2
Links: https://www.curseforge.com/minecraft/mc-mods/aquaculture/files, https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Why: Overall these mods improve on the foundations for a couple of minecraft systems, more creative armors with specific benefits, improved fishing, and bringing life to the world with more fishies. Personally I don't believe these two have any issues balance wise, and for approaching encounters and scenarios these mods can make them more memorable. Leviathan bossfight underwater wearing the Neptunium armor is a pretty great example. There's also quite a few cute quest ideas each of these mods can provide. Immersive Armors also brings a lot to the table roleplay wise, and I think they fit the overall aesthetic of Prominence just perfectly.
Modpack: Performatic
Suggestion: Make a forge version!
Why: I love the Performatic modpack and it’s the best modpack base I’ve ever found. I would love a forge version as performance mods are even more confusing on forge and it would be a huge help to so many players!
Modpack: Better MC[Forge] - BMC4
Mod: [Let's Do] Beachparty
Link: https://www.curseforge.com/minecraft/mc-mods/beachparty
Why: Better minecraft needs more beach mods
Modpack: All packs
Mod: Skibidi Toilet
**Link:**https://www.curseforge.com/minecraft/mc-mods/skibidi-toilet-stevebidop
Why: skibidi toilet 😎
Modpack: Better MC[Forge] - BMC4
Mod: Corn Delight
Link: https://www.curseforge.com/minecraft/mc-mods/corn-delight
Why: It's a Farmer's delight addon
Modpack: Prominence 2 (Forge)
Mod: Iron's Spells and spellbooks
Link: https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
Why: Because of its arcane anvil which allows you to put spells onto a weapon.
this makes it similar to prominences spell blade system in fabric and can create interesting combinations. ( Its also just an amazing mod in general 😄 )
Another mod
Modpack: Steampunk
Mod Suggestion: Create Stuff and Additions
Link: https://www.curseforge.com/minecraft/mc-mods/create-stuff-additions
Why: Steam-powered armor and gadgets like drones, grappling guns, a moped mount for mechanical ground travel and a lot more. There is a lack of steampunk-style tools and equipment in the pack. The closest to it is some IE equipment.
Modpack: Better MC [Forge] - BMC4
Mod: Armor Poser
Link: https://www.curseforge.com/minecraft/mc-mods/armor-poser
Why: It gives the player the ability to customize their armor stands, similar to that of Bderock Edition
Modpacks: any that apply
Mods: gaia dimension, atlantis, and possibly alex caves(will be released this month on october 19th)
Links: https://www.curseforge.com/minecraft/mc-mods/gaia-dimension/files
https://www.curseforge.com/minecraft/mc-mods/atlantis/files
Why: i may have already mentioned these, i dont remember. But if i have, it doesnt really matter. But one is an aquatic based dimension with an entire ocean, one is a fantasy based dimension with new mobs that almost appear alien with a new boss. And alex caves will introduce 5 new cave biomes(more will come further down the road), new mobs, new weapons, a new boss even stronger than the warden, and new mechanics
modpack: prominence II [FOIRGE]
mod: sophisticated backpacks
link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
why: sophisticated backpacks is really good at not only having auto pickup but also has automation. it also allows you to store fluids and xp as well
Modpack: any that apply, especially medieval mc MMC4 forge
mod: regions unexplored
Link: https://www.curseforge.com/minecraft/mc-mods/regions-unexplored
Why: it adds over 70 new biomes and tons of more cave biomes
Modpack: Better MC [Forge] 1.19.2 - BMC3
Mod: Legendary Tooltips
Link: https://www.curseforge.com/minecraft/mc-mods/legendary-tooltips
Why: I think that it could be nice addition to the hud of BMC3. Plus, people can make there own texture so, for exemple, if someone doesn’t like a border, they can change it or even remove the mod, because it is client side! It also has a compability with Equipment Compare.
Modpack: Better MC [Forge] 1.19.2 - BMC3
Mods: Aquamirae, Mutant More, Mutant Monsters, Iter RPG, iron's Spells 'n Spellbooks, Illage and Spillage and some create Mods and AD Astra
Why? Because these Mods just fits the Modpack so well and honestly they would fit very well and the Mods are amazing also! I hope that this gets added to this pack, like I feel like honestly that it needs More content Mods.
Modpacks: BMC4, MMC4, Prom 2, and any others that apply
Mod: stellarity
Link: https://www.curseforge.com/minecraft/mc-mods/stellarity/screenshots
Why: its as close to better end as one can get on forge without going into connector
modpacks: any that apply(i dont know what these mods are added in and which ones arent)
mods: enlightend, and endless biomes
links: https://www.curseforge.com/minecraft/mc-mods/enlightend and https://www.curseforge.com/minecraft/mc-mods/endless-biomes
why: more end variety, gives the end more biomes and mechanics, so on so forth
More Geodes
modpack: MMC4 forge
mod: grimoire of gaia
link: https://www.curseforge.com/minecraft/mc-mods/grimoire-of-gaia
why: i know im probably gonna recieve hate for this due to how hard this mod is, but it adds tons of fantasy based mobs to the game that fits the theme
Edit: the wiki shows what it adds
https://the-grimoire-of-gaia.fandom.com/wiki/The_Grimoire_of_Gaia_Wiki
modpack: MMC4 forge
mod: vinery
link: https://www.curseforge.com/minecraft/mc-mods/vinery
why: it adds a quality of life change and new content
modpack: MMC4 forge
mod: Monster Plus
link: https://www.curseforge.com/minecraft/mc-mods/monster-plus
why: it adds more fictional monsters to the game
modpack: MMC4 forge
mod: galosphere
link: https://www.curseforge.com/minecraft/mc-mods/galosphere
why: it adds more cave variety to the game
modpack: MMC4 forge
mod: TOTW
link: https://www.curseforge.com/minecraft/mc-mods/towers-of-the-wild-modded
why: it gives a breath of the wild kind of feel to the game
modpack: MMC4
mod: enderman overhaul
link: https://www.curseforge.com/minecraft/mc-mods/enderman-overhaul
why: it adds more enderman variety to the game
modpack: MMC4 forge
mod: creeper overhaul
link: https://legacy.curseforge.com/minecraft/mc-mods/creeper-overhaul
why: same reason as enderman overhaul
modpack: MMC4 forge
mod: aquaculture 2
link: https://www.curseforge.com/minecraft/mc-mods/aquaculture
why: it adds more fish variety to the game
Inquiries about mod
modpack: any
mod: from the fog
link: https://www.curseforge.com/minecraft/mc-mods/from-the-fog/
why: ambiance during spooky month
Modpack: Prominence
Not sure if its some config changes or what but I think the compressor recipes should be merged between the different types of compressors, so you don't need different machines for largely the same recipes. Though I know this would have overlap between the empty enhancer and curved tin plate recipes.
Modpack: Medieval Minecraft Fabric
Mod Suggestion: FastMove - Parkour Movement by Bea
Link: https://modrinth.com/mod/fastmove
Why: Because it's cool! being able to dive and roll, slide, wall run and more could change the game so much, adding unique ways to travel the world, potentially unique ways to move in battle, and to escape danger in a stylish way!
Modpack: BMC4
Mod Suggestion: Butcher's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/butchers-delight
Why: To add a sense of realism to the meat preperation process.
Modpack: Prominence 1
Mod Suggestion: Clockwork
Link: https://www.valkyrienskies.org/clockwork
Why: It would be cool to create moving/flying contraptions
Valkyrien Skies - Download Clockwork: Cr...
modpack: prominence 2 forge
mod: simple backups
link: https://www.curseforge.com/minecraft/mc-mods/simple-backups
why: having a world not load due to some reason and not being able to load a previous state for a world feels bad. and having to back up a world manually is a chore. why not have a mod that does it for you?
Modpack: BMC4
Mod Suggestion: [Let's Do] Vinery
Link: https://www.curseforge.com/minecraft/mc-mods/vinery
Why: It would be nice to create and drink some freshly aged wine.
Modpack: BMC4
Mod Suggestion: Alcocraft+
Link: https://www.curseforge.com/minecraft/mc-mods/alcocraft
Why: Adds beer. You and your friends can do a tavern rp + more.
Modpack: BMC4
Mod Suggestion: Tidal Towns
Link: https://www.curseforge.com/minecraft/mc-mods/tidal-towns
Why: Adds settlements in the ocean. Nice for sailors.
Modpack: all 1.20.1 modpacks
Suggestion: Remove biomes o plenty mod and replace it with oh the biomes you'll go when it comes to 1.20.1
Why? Because oh the biomes you'll go is beautiful and biomes o plenty is too boring and plain its not good. In my opinion biomes o plenty biomes doesn't Look good but byg looks amazing
Also pls Remove biomes o plenty because byg and bop together is not good, bop has bad biomes. And bop prob bugs out byg and just replacing bop with byg is the best IDEA
Not Happening
Modpacks: SteamPunk [LPS], Prominence I [FORGE] and [FABRIC], Medieval MC [FORGE] and [FABRIC]
Mod Suggestion: Enderman Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/enderman-overhaul
Why: If Creepers, Zombies and even Skeletons get variants, why not let have the Enderman have their own? They finally have a chance to fit the overworld biomes' aesthetics and be cool enemies to fight when provoked.
Modpacks : all 1.20.1 modpacks
Atleast add byg when it comes to 1.20.1 if its not possible to replace it replacing bop would be Better but if its not possible then can yall atleast add byg
When byg comes to 1.20.1
Modpacks: all 1.19.2 and 1.20.1 packs
Mod: Create and Create addons
Why? Because this would fit all the packs really well it would be awesome for some builds, machines and you could create some awesome vehicles with the Create addons.
I think that many People probably would love this mod to be in these modpacks
And also thank you Luna/Modpack Team for making these modpacks👍
And the Create addons are a good add to the Create mod
Edit: some packs, like Better MC and medieval MC (FORGE AND FABRIC)
Modpack: Medieval MC Forge 1.20.1
Mod: Bosses Of Mass Destruction and Mine Cells, with the Forgified Fabric and Sinytra Connector mod
Connector Extras maybe May fix some errors/bugs if there is
Why? Because this would make the pack very unique and cool, it would be so awesome, both Mods are rly well made I freaking love them like fr I do. I love the Bosses in them and General I love all of the things in them. It would be so beautiful and an amazing exprience
Please note that the Forgified Fabric/Sinytra Connector mod works only on Forge version: 47.1.3
Links:
Sinytra Connector: https://www.curseforge.com/minecraft/mc-mods/sinytra-connector
Connector Extras: https://www.curseforge.com/minecraft/mc-mods/connector-extras
Forgified Fabric: https://www.curseforge.com/minecraft/mc-mods/forgified-fabric-api
Mine Cells: https://www.curseforge.com/minecraft/mc-mods/minecells
Bosses Of Mass Destruction: https://www.curseforge.com/minecraft/mc-mods/bosses-of-mass-destruction
Forgified Fabric mod gets updated pretty often.
Do not post suggestions of Fabric mods for Forge modpacks using connector. We will not add them and even if we want to, CurseForge does not allow to publish forge modpacks with fabric mods inside.
Modpack: Prominence II (Fabric)
Mod Suggestion: MEGA Cells
Link: https://www.curseforge.com/minecraft/mc-mods/mega-cells/comments
Why: AE2 tends to struggle with MI's scaling. Large bases can quickly overload even the largest AE2 networks with items and fluids such as water and steam; MEGA Cells item and fluid storage cells can help manage these quantities without requiring huge amounts of ME drives and cells. It would also be nice to have access to higher-capacity crafting storage since high-tier MI crafts require large amounts of AE2 storage which means some fairly large, blocky structures. MEGA Cells can do a lot for base aesthetics by helping consolidate the number of AE2 blocks required, but doesn't trivialize any progression since the materials needed for crafting MEGA Cells scale accordingly.
Mod suggestion: Phenomena Structures Reason: Various structures with lots of loot! I would be really happy to see this mod in one of your modpacks: https://legacy.curseforge.com/minecraft/mc-mods/fenomena-structures
Modpack all 1.20.1 packs on forge
Mod: Alex's caves
Why? Because It fits perfectly and its awesome I love the caves and everything about it
Its releasing tommorow its now 10pm
Modpack: Prominence II (Forge) and BMC 4 (Forge)
Mod Suggestion: Decorative Blocks - MC Live 2023
Link: https://legacy.curseforge.com/minecraft/mc-mods/decorative-blocks-mc-live-2023
Why: It adds the new blocks from 1.21 which would be great for building and aesthetics
Not All Modpacks
modpack: any 1.20 modpacks
mod: alex caves (finally!!)
link: https://legacy.curseforge.com/minecraft/mc-mods/alexs-caves
why: really cool advertised and hyped up mod worth looking into
Modpack: Medival mc 1.20 mod: Incendium link: https://www.curseforge.com/minecraft/mc-mods/incendium
Modpack: Prom2 Forge
Mod: Enderman Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/enderman-overhaul
Why: I mean we have Creeper Overhaul, so why not enderman? They also look p cool and vibe p hard, I better also see Alex's Caves, I will cry.
Modpacks: BetterMC 1.19 and 1.20
Mods: Enderman Overhaul and Creeper Overhaul
Why? Lovely artstyle and vibe, gameplay and visuals fit the pack perfectly. Note: I only checked if these were present in BetterMC Fabric 1.20, haven’t checked other versions
Modpacks: BetterMC and Prominence, 1.20 Fabric
Mods: Sprout and Duckling
Why? Similar to the above, very nice style friendly to both modded and vanilla, very high quality mods with non-controversial, fun features and content. Note: I only checked if these were present in BetterMC, which they are not
Don't Think Either Will Be Added
Modpack: All applicable modpacks.
Mod: Immersive Armors.
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Why: This is probably one of the best Armor mods out there, and frankly I think it deserves a little more love. It's extremely vanilla friendly atleast in terms of looks, even so the buffs each set provides are in no way game breaking and as the name implies, highly immersive. I think modpacks such as BMC4 and Prom2 would benefit highly from adding this neat little addition to their ranks.
Performatic for Forge - Vast difference between Forge and Fabric
Modpack: Better MC Forge (All the versions)
Mod Suggestion: MoreVanillaArmors
Link: https://www.curseforge.com/minecraft/mc-mods/morevanillaarmor
Why: As well as Immersive Armors, MoreVanillaArmor. This is a mod that can be greatly complemented by the aesthetics of the Vanilla+ Modpack.
This mod allows you to make armor with many vanilla elements. For example.
- Bones
- Wood
- Stone
-Redstone
-Nether Quartz - Obsidian (One of the best armors for this mod)
Among others. They don't have as OP effects as other armor mods since it tries to maintain a vanilla vibe. (Except the Redstone one which makes you have a Redstone sign or the Slime one which reduces the damage considerably)
Modpack: Steampunk [LPS]
Mod: Simple Planes
Link: https://www.curseforge.com/minecraft/mc-mods/simple-planes
Why: It adds Planes and a helicopter with a nice variety off attachments.
Modpack: BMC4
Mod: Carry On
Link: https://www.curseforge.com/minecraft/mc-mods/carry-on
Why: Makes moving chests and entities easier
Modpack: BMC4
Mod: Immersive Melodies
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-melodies
Why: You can play music using one of seven instruments. If you want, you cn drag and drop certain files from your computer. How cool would that be?
Modpack: BMC3 (1.19.2)
Mod: Untamed Wilds
Link: https://legacy.curseforge.com/minecraft/mc-mods/untamedwilds/files/4766547
Why: It has all different kinds of wild animals, new animal rugs, and you can tame some of the animals. I believe it will expand on the vanilla elements that BMC3 tries to keep B)
Modpack: BMC4
Modpack: Fear Nightfall
Mod Suggestion: Apocalyptic Arsenal
Link: https://www.curseforge.com/minecraft/mc-mods/apocalyptic-arsenal
Why: According to the modpack teasers, we seem to have explored in a few buildings, so it is best to have some weapons on hand that can be found to defend yourself.
Modpack: MMC4
Suggestion: Massively nerf the Autoleveling mod (The one that makes mobs get stronger the further from spawn they are)
Why: The mod starts with a good concept, then can quickly get to unrealistic to manage difficulties in which everything one shots you no matter what armor you have, and takes 10 minutes of just wailing on them from a safe place to kill. That isn't fun difficulty, it's tedious, rage-inducing, and ultimately unfun. There should be a cap at a level which makes mobs just strong enough to be a challenge in diamond or netherrite armor, but not strong enough to 1 or 2 shot you. It's insufferable if you do all this work to make powerful fully enchanted diamond or netherrite gear, only to be one shot in it every time and have that armor not even matter in the end, or to make a powerful weapon, only to have to still do 20+ hits to kill a single normal mob which shouldn't be like a boss, but is.
Modpack: BMC4
Mod: Sit
Link: https://www.curseforge.com/minecraft/mc-mods/sit
Why: Adds the ability to sit on slabs and stairs.
FurryGangStrikesAgain
Modpack: MMC4
Modpack: All applicable modpacks.
Mod: Aquaculture 2
Link: https://www.curseforge.com/minecraft/mc-mods/aquaculture
Why: Well there's a reason this mod has over 60 million downloads. It's an awesome mod that completely overhauls minecrafts fishing in a vanilla friendly way that doesn't feel too game breaking or shatter ones immersion. New crafting recipes, materials, fish, and legendary items all included make for a fun mod with good vibes that can realistically fit into a couple of different modpacks, Prom, BMC, and MMC included.
Modpack: MMC4, MMC3
Mod Suggestion: Iron Chests
Link: https://www.curseforge.com/minecraft/mc-mods/iron-chests
Why: Because we need more compact storage options. Sure there's simple storage network, but sometimes people may not wanna use it because can be buggy, break, not show some items, glitch out their apotheosis gems and generally sometimes someone doesn't have the materials for it yet. In the case of any or all of the above, this is a good substitute for storage.

Modpack: MMC4, MMC3
Mod Suggestion: AstikorCarts
Link: https://www.curseforge.com/minecraft/mc-mods/astikorcarts/screenshots
Why: Because horse travel is already pretty limited in its uses, and functions, and it'd make things more interesting. It also adds another option of storage incase you don't have any extra space on an adventure, whether that be in your inventory or backpack. 
NOTE:
I understand it's not updated to 1.20.1 yet, so in the case of MMC4, this is a future suggestion, not a present one. However it's already updated for MMC3.
Modpack: Fear Nightfall
Suggestion: Add a note on the modpack page for Apple Silicon users telling them to remove the shader packs before attempting to boot the game.
Link: https://www.curseforge.com/minecraft/modpacks/fear-nightfall
Why: The pack will crash for them if they do not.
Modpack: Fear Nightfall
Suggestion: Make it so when a monster eats your corpse it just spills your items onto the floor instead of vanishing them out of existence.
Link: N/A
Why: Zombies do not eat cobblestone or raw iron. it's not good for their digestive system :(
Discord Server
Suggestion: Change the Fear nightfall role color. could be something spooktastic if you want.
Why: Almost indistinguishable from the Admin role color
Modpack: Fear Nightfall
Mod Suggestion: Eyes in the Darkness
Link: https://www.curseforge.com/minecraft/mc-mods/eyes-in-the-darkness
Why: Classic spooky Minecraft mod. Change out the sound files to something creepier and/or find other ways to optimize it for the modpack.
Modpack: Fear Nightfall
Suggestion: a mod to revive players when playing multiplayer, such as the one linked
Link: https://www.curseforge.com/minecraft/mc-mods/playerrevive
Why: would fit the atmosphere perfectly when playing with others, as the rush to save your friends in the dark would be a fun experience vs just dying, would be a great addition, especially if you went down at night. Wouldn’t disrupt solo play as there is a give up option to respawn immediately as normal
Modpack : Medieval MC [FORGE] - MMC3
Suggestion : Mutants Buff
link : https://www.curseforge.com/minecraft/mc-mods/mutants-buff
why : mutant more mutants are strong while mutant monsters mutant aren't really compare to them but with this mod some of the mutant will be stronger
this mod also add special item like Flame Burst Hammer which is upgraded version of Hulk Hammer
Modpacks: Prominence II [FORGE] and [FABRIC]
Mod Suggestion: Lookin' Sharp
Link: https://www.curseforge.com/minecraft/mc-mods/lookin-sharp
Why: Ever felt that the unique weapons tend to be too expensive or too op that will suit your build? Lookin' Sharp provides you the chance to upgrade your weapon to your preferred choice and is customizable depending on what artifacts that you can find, and each weapon uses the vanilla weapons as a base, so you don't need to worry about complicated recipes, each weapon you make has their own story, and so you should write yours.
Modpacks: Prominence I [FORGE] and SteamPunk [LPS]
Mod Suggestion: Unearthed Journey
Link: https://www.curseforge.com/minecraft/mc-mods/unearthed-journey
Why: I wonder how far back can we look at the history of our world? There has been so much history to look around in our current time, but what if we could go back in time? Unearthed Journey takes you back to the time of the dinosaurs and see how they created the current world we live in.
Modpacks: Prominence I [FORGE] and SteamPunk [LPS]
Mod Suggestion: Create: Dynamic Village
Link: https://www.curseforge.com/minecraft/mc-mods/dynamic-village
Why: Ever felt that you're either missing some parts or having an excess? Well have no fear, as there are currently four villager professions that are willing to trade you with Create parts that you may need or wanna sell away.
Modpacks: SteamPunk [LPS]
Mod Suggestion: Deep Aether
Link: https://www.curseforge.com/minecraft/mc-mods/deep-aether
Why: Thought that it worked really well in MedievalMC with Aether: Redux, and would like to see it implemented in this modpack too. It just enhances the Aether aesthetic perfectly and has had some interesting changes lately.
Modpack: Fear Nightfall
Suggestion: Add waystones
Links: https://www.curseforge.com/minecraft/mc-mods/waystones
Why: It's rarer to see a game without fast travel than with fast travel for a reason: time managment. Enabling fast travel gives players more time to play the game. Without it, a significant portion of time is wasted traveling slowly.
[Insert thread name here]
You guys should add Nyf's spiders to fear nightfall if it will work, it makes spiders AMAZING (Like genuinley) and also has compat with sons of sin!
Modpack: Prominence 1 fabric
Suggetion: Essential mod(that let's you host worlds online on your pc)
Why: so everyone could play only with their friends.
!ws
Luna Pixel's World Sharing
Our modpacks don't support any mods that add singleplayer hosting / world sharing because we already provide free world sharing. The "Essential" mod causes world corruption and other issues, and is therefore incompatible.
To share your world using our own world hosting, click the "Open to Lan" or "Share World" button in the game menu when in a singleplayer world, and share the world.
It will give you an address, like magma-cube.mc.lunapixel.gg, which your friends can use to connect directly to your world as if it were a server!
bruh
Modpack: Prominence 2 Fabric
Suggestion: (Modern Industrialization) Adding the ability to place all Drills in the electric quarry.
Why: To take the Queries into the next "ages" properly and to keep the production up with the needs. So I dont have to put down 10-20 Steam Quarries for Iron etc. (Less grindy)
Modpack: Prominence 2 Fabric
Suggestion: (Modern Industrialization) Propose including Nikolite in the 'loot table' of the bronze drills.
Why: Its weird that quarries are drilling with cables to dig for ores. (Funny but weird) Its also a bit of obsolete to have this "drill" for only one kind of ore.
Modpack: Prominence 2 Fabric
Suggestion: Reduce the number of ore types in world generation make the ones that exist a bit more plentyful.
Why: I have 3 different types of lead in my pocket, which takes up more inventory space.
Modpack: Prominence 2 Fabric
Suggestion: (Modern Industrialization/ Industrial revolution) adding a mid-game coke recipe, possibly via "pyrolysis" with an Industrial Revolution infuser.
Why: I need to spam coke ovens because my production cant keep up with upgraded electrical machinery. It would be nice If they can age like my factory to keep up with my production in an electric machine.
Modpack Prominence II Fabric
General Feedback:
- Crops feel very hard to find for Croptopia, this may be do to the many new biomes
- It is extremely confusing to know which armor to get/craft/find
- Skill tree feels kinda overpowered, it is extremely easy to get omega strong fast (note: we havent reached a main boss yet, about a week of casual play with 7 players!)
- Some light furniture would be really nice, such as pedestals, trophy cases, weapon stands to show off some of the cool things we've found while playing
- Unsure if maybe this messes with some of the menus but a quick stack button for chests would be extremely helpful considering the amount of random junk youll pick up just by walking through the forest or going in the nether which brings me to my next point
- It is very VERY easy to get overburdened with junk items like random flowers or stalagmites that have little to no purpose especially in the nether
- Craftable saddles would be extremely helpful as a star mod that a lot of us love is mythic mounts and it feels really hard to find one for all of us
- Early game it is very annoying to craft a chest as most of the trees are from regions explored and you need to find vanilla logs to craft a basic chest
- Confused where to start the applied energistics quest tree
- Regions Unexplored also makes it so that the bosses of mass destruction are 1000's of blocks farther then if it is not installed maybe also true with the nether mod
Thanks for reading our feedback!
format 2
Modpacks: Prominence I [FORGE] and
Modpack: fear nightfall
Suggestion: jest turn the creeper spawn rate down and ill be happy
Feedback: good modpack
Modpack: Fear Nightfall
Suggestion: Lower the spawn rate or mob cap.
Why: There are too many mobs at night, instantly killing you. You can't explore at night because of it, making the modpack unplayable. During the day you're free to do anything, but during the night you have to hide instead of explore and see the scary stuff.
Modpack: Fear Nightfall
Mod: Dangers in the Darkness
Why? Because its pretty spooky and scary and terryfying and it would fit this modpack well but keep in mind that this is the first Release so yeah it adds scary creatures to the minecraft world
Link to the mod: https://www.curseforge.com/minecraft/mc-mods/dangers-in-the-darkness
Modpack: Fear Nightfall
Mods: The Man From The Fog, From the Fog and Sanity: Descent Into Madness
Why? Well because these Mods fit this modpack very well and these Mods are very unique and well made and they are creepy, thats for Sure. It would make this modpack even creepier, these Mods are one of the best horror mods
Links:
The Man From The Fog: https://www.curseforge.com/minecraft/mc-mods/the-man-from-the-fog
From The Fog: https://www.curseforge.com/minecraft/mc-mods/from-the-fog
Descent: Into Madness: https://www.curseforge.com/minecraft/mc-mods/sanity-descent-into-madness
Also I would personally replace the herobrine mod that is currently in the Modpack with the from the fog because It also adds the herobrine, but its creepy in this one, herobrine in this is creepy and eerie
Modpack: Medieval MC [Forge] MMC3 1.19.2 and
Medieval MC [Forge] MMC4 1.20.1 (only if this mod in the future updates to 1.20.1)
Mod: Goety
Why? Because this adds cool things including Bosses, magic and much More! And it has also custom animations and the models are rly impressive! 🙂
Link to the mod:
https://www.curseforge.com/minecraft/mc-mods/goety
Also if this mod ever will in the future update to 1.20.1 then would be cool if it would be added to Medieval MC [Forge] MMC4 1.20.1
If you'd like to suggest a change to a modpack that isn't a mod, please try to be as specific as possible and limit your suggestion to 1 topic per post.
It's important that you don't just send a word vomit of generic complaints -- these are extremely hard to read and are rarely helpful.
A good general format:
**Modpack: **
Suggestion:
Why:
Since these are usually config or datapack changes, especially if your suggestion is complex, you are welcome to attach a file (but it isn't necessary).
Sugestion: Make a modpack with arcanepunk scenario
Arcanepunk: https://arielpaiement-com.translate.goog/sunday-sub-genres-arcanepunk-fantasy/?_x_tr_sl=en&_x_tr_tl=pt&_x_tr_hl=pt&_x_tr_pto=wa#:~:text=Arcanepunk is one of those,genres or sub-genres together.
But this arcanepunk being more cyberpunk with guns that uses energy, you can also use PSI mod for that and a world more technological
The Fantasy Nook - The primary duty of literature is to tell us the truth about ourselves by telling us lies about people who never existed. ~Stephen King
Introduction Arcanepunk is one of those sub-genres of fantasy that mixes multiple aspects of different genres together. This can make it an interesting genre to work with if you enjoy mixing parts from different genres or sub-genres together. If you aren't fond of doing that and prefer something that's very cut-and-dry, however, this may not
Modpack: Better MC [FORGE] - BMC3, Medieval MC [FORGE] - MMC3, Priminence I [FORGE]
Suggestion: Oh The Biomes You'll Go - Sandstone Recipe Fix Datapack
Link: https://www.curseforge.com/minecraft/texture-packs/oh-the-biomes-youll-go-sandstone-recipe-fix
Why: Corrects the tags of the pink, purple, blue, white and black sands, allowing you to create Sandstones of their respective colors.
Additionally, it corrects the crafting recipes for the colored Cut Sandstones and eliminates duplicate stonecutter recipes.
This issue is only in Forge's BYG and was never fixed
The Description and images are in CF
Modpack: All modpack
Suggestion: https://modrinth.com/mod/figura
Why: This mode is very cool to personalize the style of your character and to have that which corresponds more to your personalitée it also allows to customize iteme like élytras.
Not fit
Modpack: Medieval MC [Forge] MMC4 1.20.1
Mod: Alex's Caves
Why? Because this adds 5 new caves each to be discovered with a map, they are very rare and each one differs from one another
Link to the mod:
https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Modpack: Medieval MC [Forge] MMC4 1.20.1
Suggestion: add Thaumcraft and Mowzies mobs in the future when they update to 1.20.1👍
They are both coming and Thaumcraft is coming to 1.20.1 or 1.20.2 they said in cofh Team discord
Modpack: Medieval MC [Forge] MMC4 1.20.1
Mod: Embers Rekindled
Why? Because It adds cool magic and this mod just got ported from 1.12.2 to 1.20.1 and its visually amazing and its very well made. It adds cool stuff its an unique mod
Link: https://www.curseforge.com/minecraft/mc-mods/embers-rekindled
Modpack: BMC
Mod: Chisel and Bits
Link: https://www.curseforge.com/minecraft/mc-mods/chisels-bits
Why?: Endless possibility for decoration and very intricate detailing and (in my book) vanilla friendly
Chisel and Bits
Modpack: Fear Nightfall
Mod: Cave Dweller Sound Overhaul (Actually a resource pack)
Link: https://www.curseforge.com/minecraft/texture-packs/cave-dweller-sound-overhaul
Why?: The creator of the reimagined mod intended for this to accompany it. It also sounds much creepier than the original sounds. For those curious, the original cave dweller sound files are currently in the modpack.
Modpack: Medieval MC [Forge] MMC4 1.20.1
Mod: Sophisticated Backpacks
Its better than travelers backpack and more accessible to the start of the game/more lore friendly
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
No lol
Modpack: Medieval MC [Fabric] 1.19.2
Mod: Marium's Soulslike Weaponry
Bug: Tools from this mod missing all tags like #c:tools/tool (pickaxes and e.t.c), #c:tool (pickaxes and e.t.c) or #bookshelf:tool (pickaxes and e.t.c)
Some special blocks like Cutting Board looking for one of this tags and ignoring vanilla #minecraft:tool.
Modpack: Better MC [FABRIC] 1.20.1 v18
Bug: Mob Mauve Stinger is spawning both in and outside of water in Warm Ocean, even though both Amethyst and Emerald torches from mod Magnum Torch are in place
//built a creeper farm at height 200+ above the ocean and the platform is full of them
Modpack: Fear-nightfall
Mod Suggestion: in aether i would ask if the dev can add in future something like arenas for the bosses in there and drop from the bosses is used to summon herobrine in another arena and when you travel to aether first time you get cords in book where the arenas are.
Why: I think it would look better
Modpack: Better MC Forge 1.19.2
suggestion: ambientSounds 5
why: makes the game overall more immersive while exploring biomes, since minecraft is very silent
Modpack: Fear Nightfall 1.19.2
Bug: Issue during night time involving player movement. So basically I was just minding my business preparing to survive the night when something weird started to happen. It's like my 3rd or 4th ingame night when I try jumping to get out of this hole, and for some reason the game was trying to pull me down. It seemed about every second or so, during this one night, that the game was trying to pull the character down. If you jumped at the wrong time, it would simply teleport you back to the ground. If you are just standing on any part of a bed, it will do the same thing but instead of just pulling you back down when you jump, the game thinks that you actually just landed on top of the bed, and as beds do, it bounces you up like 5 blocks. I was literally able to get propelled onto my roof through a hole in the cieling because of this. It's even stranger when you get to ladders. When I try to go up a ladder, it tries pulling you down again. It's not pulling hard enough to make it impossible to get up the ladder, but it is noticeable. A video of this is attached below. Then, when it became daytime, it stopped doing that, meaning I could jump around just fine and the bed stopped bouncing me. I believe this is either a bug or a really annoying feature that either way should be removed. @inland night wanted me to make a report on it so here it is.
Why: It's super annoying for doing tasks at night
How it could be fixed: There is probably something wrong with one of the mods that leads to this movement bug while happening at night. I have no idea which mod this could be, so any mods that are in the pack that involve movement should be investigated, and the one with the issue should be removed in the update
A note on bug reports:
While they might be useful and we appreciate knowing about them, this is only the place for a bug report if you’re suggesting a solution that would fix it.
Otherwise, ask in the appropriate modpack channel or report the issue on that modpack’s GitHub.
Modpack:better MC Forge 1.20.1/ suggestion: alex's caves/ reason: made by a very prestigious developer, the same person who made alexs mobs, its really good
Modpack: Better MC (compatible with any BMC version and loader)
Suggestion: Terralith
Why: great worldgen/biome mod, that adds over 95 new biomes to minecraft, compatible with BYG and Biomes o' plenty but they need terrablender that breaks terralith biome distribution, terralith adds few new blocks and it focus more on making new biomes with existing minecraft blocks and enhancing vanilla biomes, so it completely fits vanilla+ style
Mod Pack: BetterMc
Suggestion: Implement a Shop Feature
Reason: Adding a shop feature to the game would introduce a fun and engaging element to gameplay. To ensure flexibility, it should be available as a toggleable gamerule. This way, players can decide whether or not to use it, allowing for a customized gaming experience.
Modpack: Medieval MC Forge 1.19.2 (+ 1.19.2 modpacks with both Unusual End and Sons of Sins)
Mod : Ender Sins
Link : https://legacy.curseforge.com/minecraft/mc-mods/ender-sins
Why: Adds more content to Sons of Sins necromancy mechanic (new organs for more creature customisation) and small QoL items, both based on Unusual End mobs and items.
Modpack: Prominence II [FABRIC], Medieval MC [FABRIC] - MMC2, Better MC [FABRIC] - BMC2
Mod: Better Trims
Link: https://www.curseforge.com/minecraft/mc-mods/better-trims
Why: Provides highly configurable unique effects for each armour trim material (List of effects), spicing up the trimming experience and provides a functional incentive to pursue trims.
Modpack: BMC 4
Mod: Alex's Caves
Link: https://www.curseforge.com/minecraft/modpacks/better-mc-forge-bmc4/relations/dependencies
Why? More exciting caves and fun mobs
Modpack: BMC 4
Chisels & Bits, again
Modpack: SteamPunk [LPS]
Suggestion: The recipe for the Tempad should be changed to be accessible early-mid game
Why: The Tempad is the replacement of waystones for the pack and it requires a Beacon which is locked behind the End. The only other method of getting around afaik is trains & planes and it just feels horrible to explore far away just to have to go all the way back.. with planes. (and yes im lazy)
Modpack: Fear Nightfall
Mod: Weeping Angels
Link: https://www.curseforge.com/minecraft/mc-mods/weeping-angels-mod
Why: Very well known mod that I’ve seen in other horror modpacks. Make the angels a somewhat rare mob to encounter.
Modpack: Steampunk [LPS]
Mod Suggestion: Framed Blocks
Link: https://www.curseforge.com/minecraft/mc-mods/framedblocks
Why: It's a mod that lets you detail your builds and can also allow for creating of compact trains, which would be very helpful in steampunk.
Modpack: all modpacks 1.20.1 fabric and forge
Mod Suggestion : truly modular addons
links:
1-https://www.curseforge.com/minecraft/mc-mods/modular-item-api
2-https://www.curseforge.com/minecraft/mc-mods/truly-modular-archery
3-https://www.curseforge.com/minecraft/mc-mods/truly-modular-armory
4-https://www.curseforge.com/minecraft/mc-mods/truly-modular-arsenal
why: its looks simillar tetra but has fabric and forge which is great ,well its has massive customization
arrows can be customize -alot of swords types -armor can be customized -you can add potion to arrows
so many stuff they will add soon .
Modpack: BMC 4
Mod Suggestion: Extra Compat
Link: https://www.curseforge.com/minecraft/mc-mods/extra-compat
Why: It adds more compatibility between a few of the mods in BMC and adds new related tips to the Tips mod
Suggestion: Add custom musics to modpacks, for exaple place musics like this to steampunk:
https://www.youtube.com/watch?v=LaVfdh5T7e0&list=PL8bdFhL3DcsZURM9ZpExX7w7e15RQ0kyk
Paul Shapera - The Dolls Of New Albion, A Steampunk Opera
Overture
Buy the album here:
https://mochalab.bandcamp.com/album/the-dolls-of-new-albion-a-steampunk-opera
PLEASE USE THIS FORMAT
Modpack: Steampunk
Description: OKay so for steampunk modpack i suggest giving recipes for brimstones from biomes o plenty, cus brimstone only serves as decoration block and have no other uses
Modpack: Fear Nightfall
Suggestion: Replace the spawning of normal creepers with the graveyard creepers at night.
Why: Every morning you’re left cleaning up the mob of green creepers running around your base who can one shot you in full diamond. The graveyard creepers burn during the day and fall more in line with the lore/creepiness of night.
Modpack: Fear Nightfall
Suggestion: Add more ambient audio that’s less distracting at night.
Why: Although I think the game’s music is ominous, creepy, and well made, after playing for a few hours it becomes more annoying than anything, especially when it just randomly cuts out. Sometimes it’s so distracting that it prevents you from hearing mobs digging to you or creepers exploding. More ambient & ominous background noise would be better suited for this modpack at night similar to the daytime music that’s not as “in your face” but still creepy
Modpack: Steampunk
Suggestion: Make Tempad less op by making it harder to charge. Maybe set it to require electricity, custom fuel items or make the timer longer. In my opinion it should only be useful for rare long distance travels but not for short/medium distance.
Why: There are many modes of transport in the pack but the tempad makes all of them obsolete (except for exploring new areas with flying machines )
Modpack: Fear Nightfall
Mod Suggestion: Realm RPG: Creep & Crop
Link: https://www.curseforge.com/minecraft/mc-mods/realm-rpg-creep-crop
Why: Fits the theme, From same series of mods that is already implimented
Modpack: Fear Nightfall
Mod Suggestion: Reauth
Link: https://www.curseforge.com/minecraft/mc-mods/reauth
Why: For those who don't want to reload the pack after their session has expired.
Modpack: Fear Nightfall
Config Change/Suggestion: Make bow skeletons slightly less OP
Why: They have ridiculous range and dead eye accuracy on every shot, making cave exploration for resources extremely hard which deters a lot of people away and usually kill you through every single crack they can find in your walls and it's almost impossible to even defend or fight back if they spawn with enchanted bows that turn them into sniping mini-gunning aim-bots.
modpack: medieval mc 4
mod: eldritch end
link: https://legacy.curseforge.com/minecraft/mc-mods/eldritch-end/files/4836052
why: no comment needed, its a longtime awaited end mod
Modpack: Fear Nightfall
Suggestion: nerf creepers
Why: too op and there is too many, my home gets destroyed everytime
Modpack: any modpack
Suggestion: Epic fight
Why: The mod makes the combat more dynamic and brings a set of skills that redesings the normal combat of the game
no
Modpack: Prominence II [Forge]
Suggestion: Mythic Mounts (Forge)
Link: https://www.curseforge.com/minecraft/mc-mods/mythic-mounts-forge
Why: The modpack adds dragons and other mythical creatures. It is also already included in the Fabric version.
Modpack: Prominence II [Forge]
Suggestion: More Mob Variant (Forge)
Link: https://www.curseforge.com/minecraft/mc-mods/more-mob-variants
Why: This mod adds new colour variants to the old vanilla mobs such as sheep and cows. It is also already included in the Fabric version.
Modpack: Fear Nightfall
Suggestion/Config change: Nerf or Disable Sir Pumpkinhead
Why: Once he spawns he never goes away regardless of day or night or time in general, every 2 hits he random teleports around meaning he can just bypass any defense build and he's unkillable, he's regenerating way too fast and even if you manage to get him close to death (around 30 hearts) he vanishes and spawns lightning that just destroys your sanity to half or more and triggers a thunderstorm event that can last up to 3 in-game days.
Modpack: Fear Nightfall
Suggestion: Alternatives to vanilla storage!
Names: Simple Storage Network and/or Storage Drawers
Link 1: https://www.curseforge.com/minecraft/mc-mods/simple-storage-network
Link 2: https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why: Both add a very basic storage system for managing resources and crafting using the available inventory storage players have placed on them and they work quite well in conjunction with other mods like Immersive Engineering and they can be stage gated to be more in line with the progression and quests in the pack!
Modpack: Medieval MC [FORGE] 1.20.1 [MMC4]
Suggestion: Make Cataclysm bosses a bit harder/possible to be summoned as an Apotheotic boss.
Some higher level Apotheotic bosses are way harder to defeat than Cataclysm's ones. I believe it should be the opposite since Cataclysm's ones look better and have fancier attacks.
On top of that, i would suggest to give Cataclysm's bosses better loot in form of Apotheotic Gems, Vials and Armor, depending On how high their tier or level is.
Modpack: Fear Nightfall
Suggestion: Grammatically correct every quest description if possible, as well as adding more detail.
Why: I'm personally a grammar nerd. This doesn't affect gameplay at all, yes, but wrong grammar often gets to me. Some of the quests also could use more detailed descriptions.
Modpack: Steampunk
Suggestion: Create Big Cannons
Link: https://www.curseforge.com/minecraft/mc-mods/create-big-cannons
Why: The cannon mod seems to fit in theme with some of the other defensive placement mods, and with the general theme set around create, I think it'd fit in fairly well.
Modpack: Fear Nightfall
Modpack: All
Suggestion: michael ghastson
Link: https://www.youtube.com/watch?v=7kc3pQ7htrA
Why: has sounds!
So I found a Michael Jackson Ghast skin by Happyish and decided it needed a good HEE HEE to go with it.
Skin credit: https://www.planetminecraft.com/mob-skin/michael-jackson-h-e-e-h-e-e/
Modpack: BMC 4 Forge
Mod Suggestion: Extra Compat
Link: https://www.curseforge.com/minecraft/mc-mods/extra-compat
Why: It adds more compatibility between a few of the mods in BMC and adds new related tips to the Tips mod
Modpack: Every BMC Modpack from 1.19.2 to 1.20.1
Mod Suggestion: Verdant Vibes
Link: https://www.curseforge.com/minecraft/mc-mods/verdantvibes
Why: This mod adds more plants to the world to make the world feel more alive, these plants can also be used as decoration, including being put in flower pots.
Modpack: Fear Nightfall
Mod Suggestion: Lucky's Spelunker's Charm II
Link: https://www.curseforge.com/minecraft/mc-mods/spelunkers-charm-ii
Why: This mod adds underground earthquakes when exploring caves. These are great to add to the fear factor, especially if you're already on edge. It also adds new items and many new cave features.
Modpack: BMC 4 Forge
Modpack: Prominence II
Mod Suggestion: Dehydration
Link: https://legacy.curseforge.com/minecraft/mc-mods/dehydration
Why: It adds the realistic feel that everyone wants. plus gives an excuse to use water flasks
Modpack: Medieval MMC4 (1.20.1)
Mod Suggestion: Sculk Transporting
Why: Good adjustment for XP farms item collecting system and different variants of Item Storages.
Link: https://www.curseforge.com/minecraft/mc-mods/sculk-transporting/files
Modpack: MMC4 [Forge] 1.20.1
Suggestion: Remove the aethersteel mod, the purple Block in the caves Look bad and they Block off some ores and stuff, the caves would Look much nicer if that mod would be removed
Purple is nice if you dont like it dont look at it
Modpack: BMC4
Suggestion: Tough as Nails
Link: https://www.curseforge.com/minecraft/mc-mods/tough-as-nails
Why: Adds a sense of realism to minecraft.
Modpack: Steampunk
Mod Suggestion: Withering Boon for Tetra
Why: It fits well with the theme of Steampunk in that players are encouraged to seek out ancient, powerful artifacts and machines to become stronger, and faster, I.E. Ragnorak's Edge, as well as utilizing ancient, alien technology to enhance your own engineered tools and implements to your own benefit, I.E. Ender Overdrive Module. Overall, it just adds unique pieces to Tetra that other mods have that Tetra is currently lacking.
Link: https://www.curseforge.com/minecraft/mc-mods/tetra-booster-pack
Modpack: Prominence II [Fabric/Forge]
Mod Suggestion: Knaves' Needs
Why: It's an extension of Simply Swords that adds the expanded weapon types for different dimensions, such as Blue Skies.
Link:
https://www.curseforge.com/minecraft/mc-mods/knaves-needs
Modpack: Fear Nightfall
Mod suggestion:Aylyth
Why: I think it’d fit the spoopy theme a bit
Link: https://modrinth.com/mod/aylyth
It
Modpack: Prominence II [Forge]
Mod Suggestion: Mekanism | Applied Mekanistics
Why: Compatible with AppliedEnergistics2 and Powah, another Tech mod for automation.
Link:
https://www.curseforge.com/minecraft/mc-mods/mekanism
https://www.curseforge.com/minecraft/mc-mods/applied-mekanistics
Modpack: Prominence II [Forge]
Modpack: Fear Nightfall
Mod suggestion: Immersive Petroleum
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-petroleum
Why: I always thought this was part of the IE but apparently it's not. It adds a big variety of harder to get and better fuel sources and power options for IE & IP machinery that require huge amounts of power with smaller server stressful setups since IE power options are quite limited or insufficient!
Modpack: MMC4 [Forge] 1.20.1
Mod suggestion: Eldritch End
Why? Because this would fit this pack very well. This mod would also overhaul the end. Many People would love this to be in the pack! 🙂 This mod looks amazing! Im also very excited for the upcoming boss👍

Link: https://www.curseforge.com/minecraft/mc-mods/eldritch-end
Suggestion: New Modpack for Forge 1.20.1
This modpack would be a Modpack with many mods, in example Mods like in prominence but there are all the Medieval MC Mods so many Mods. Kinda like a mega pack. So it would be like a mix of prominence and Medieval MC Mods. So it would have many Mods like 350-400
When would be a good time to Create this pack: This pack would be featuring the byg mod so this modpack would publish when the byg comes to 1.20.1

Modpack: Fear Nightfall
Suggestion: Reduce Herobrine possesed mobs spawn rate.
Why?: I have a minecraft server playing with friends, we've been playing Fear Nightfall since its release, the modpack is really hard to play which brings a really nice and different experience to all of us, however, after the v6 update the spawn rate of possesed mobs is ridiculous, being almost impossible to walk more than 200 blocks without founding two or three of them, also if I try to travel on the water, we have now piranhas that are fast as fuck and pairs with some water mobs to fuck everything up, I'm full netherite with protection IV and I'm not able to find a stronghold (which is a proccess that requires travelling a long distance) not even at the morning. Difficulty is fun, however, me and my friends are having the feeling that the pack is just unbalanced at this point. So maybe reducing some spawnrate of herobrine creatures or making water travel easier would make the experience better.
Modpack: Fear Nightfall v6
Mod Config/Suggestion: Fear the Dark
Link: https://www.curseforge.com/minecraft/mc-mods/dangers-in-the-darkness
Why?: The Fever Dream mob is so common and annoying for such a tanky mob "The smell of blood has summoned something, run!!!" every 5 minutes when im just trying to clear the mobs while mining or exploring the nether, I highly suggest minimizing the chance of them being summoned exponentially low or remove them entirely or at the very least give me the option to disable them without removing the mod as I find the other mobs quite interesting, at the moment InControl does not work with disabling this mob unfortunately.
Modpack: Fear Nightfall
Suggestion: Remove horror elements mod
Why: The structures are randomly placed in positions like this and there is no config for it to disable them and they stick out in the world like a sore thumb. Also it was more meant for horror maps not necessarily worlds. you cant even craft like 99% of the items to decorate a base or something. This same exact specific structure is like all you see as well when you explore so there isnt even variety.
Mod pack: bettermc 4
Suggestion: immersive portals
Why: implementation of this would drastically add a dynamic of life to the game to take the concept of a true portal seeing through the other side seeing danger, excitement, overall it’s mainly a quality of life thing but I truly feel it would be something beautiful for players
No
Good idea!
Modpack: Steampunk
Suggestion: Create Big Cannons
Link: https://www.curseforge.com/minecraft/mc-mods/create-big-cannons
Why: Fun. I want to shell my friends relentlessly without having to fly a plane over using crayfish's guns. Also, attaching big cannons to base for "self-defense" could be fun. Really it's just to make multiplayer more fun. Would be fun to set up the cannon to bomb like mob structures too, though. Armored trains with big cannons on them. I mean, the reasons are endless.
Modpack: BetterMC Forge/Fabric
Suggestion: FTB Essentials
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-essentials-forge
Why: Really nice qol for multiplayer servers, mainly just wanting it for tpa capabilities (DOES NOT have to be in the main pack, can be exclusively in the server pack since it doesn't require client stuff)
Modpack: Fear NightFall
Suggestion: Please lower the volume of some NPC's in the modpack.
Why: Its literally nonstop moaning and loud noises, i know volume can be adjusted but that wouldn't be fair to other mobs that are normal volume, zombies and other undead like mobs should not be overwhelmingly loud.
Modpack: BetterMC Fabric
Suggestion: Better SIgn Edit
Link: https://www.curseforge.com/minecraft/mc-mods/better-sign-edit
Why: When fighting mobs with a bow or any weapon using the left button and a sign is in the way, you edit the sign. This causes you to be vulnerable. This mod allows you to edit the sign only when sneaking and effectively preventing the issue.
Modpack: MMC4 [Forge] 1.20.1
Suggestion (config) :
Mod: Alex's Caves
Read THIS ANNOUCNEMENT!!!!!
Modpack: BMC 4 Forge
Mod Suggestion: Extra Compat
Link: https://www.curseforge.com/minecraft/mc-mods/extra-compat
Why: It adds more compatibility between a few of the mods in BMC and adds new related tips to the Tips mod
says nothing good
Modpack: Prominence
Suggestion: Cooking for Blockheads
Link: https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads-fabric
Why: I need a fridge in my kitchen 🙂
Modpack: Medieval MC (Fabric) 1.19.2
Mod Suggestion: Lootr
https://www.curseforge.com/minecraft/mc-mods/lootr-fabric
Why: QoL mod, modpack is already huge and takes a lot of resources on my server, would help with resource management if people didn't need to load thousands of new chunks and could just re-run the same dungeons
Pin a msg in this channel with popular mods that will not be added to packs so instead of having to argue with people I can just "check pins"
Modpack: big chad guys plus plus
Suggestion: remove the ability to use hardening catalyst on adamantite impervium
Why: it makes you completely immortal and its rather inexpensive and immortality is boring :3
Modpack: All (I'm playing Steampunk, so at least there, heh)
Mod Suggestion: Immersive Snow
https://modrinth.com/mod/immersive-snow
Why: Snowfall with Serene Seasons is limited to the chunks you are in/have loaded. When the season changes, the snow stays, until you visit that place again - and then you have to wait for the snow to melt. This mod featues, among others, Snow Recalculation. An added bonus, adds to the immersive-ness (is that a word?) -- during winter, nights are longer 😉
Suggestion: make the name for
too :idunno:
Why: because i want it to be :3
Better Suggestion: Just make another emoji with that name
Why: yea
Modpack: Prominence II [Forge] and MMC4 [Forge]
Mod suggestion: EEEAB'S Mobs
Why: Because It fits this modpack well and it adds an insanely cool boss! Its so well made and the mod also adds some New mobs and loot. BTW I removed the other suggestion and replaced this with it
Config changes that I recommend: Make the Boss hp higher, its currently 200hp. Also nerf the Boss drop dmg a little/balance it
Link: https://www.curseforge.com/minecraft/mc-mods/eeeabs-mobs
Modpack: Fear Nightfall
Mod Suggestion: The Man from the Fog
Link: https://www.curseforge.com/minecraft/mc-mods/the-man-from-the-fog/files
Why: The Man from the Fog is an absolutely terrifying classic which adds this creature that stalks you during the night.
Modpack: Better MC [FABRIC] 1.20.1 v20
Mod Suggestion: different wood types chest {idk the mod :c} and https://www.curseforge.com/minecraft/mc-mods/practical-plushies-animals
Why: because it would make building a lot of fun and it can match to whatever your building and plushies would be amazing to find in played you can put them on display {sorry i kinda suck at explaining}
Modpack: SteamPunk LPS
Mod Config Suggestion (for Create): Change the config to allow spawners to be movable with contraptions by default
Why: After playing create for so long being able to move spawners just feels like an intended mechanic, especially with the addition of Create Enchanting Industry and a big need for experience, being able to move spawners and create farms with them is something done by most people who play create often, and something that should be possible to do by default.
Modpack: Fear Nightfall + (whever else it can fit 🙂 )
Datapack suggestion: Datapack that stops night time from advancing when no one is online (aka, if time is 15:00 and player leaves, and another player joins 5 hours later irl the server willl still be 15:00)
Why: It's due to the fact when everyone is offline you dont want the server advancing in difficulty + night when no one is on, its a hassle to come back to a server thats in the middle of night that passed 300 days without you being on the server.
Idle Pause - Minecraft Data Pack
Modpack: Fear Nightfall
Mod suggestion: Enigmatic Legacy
Link: https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy
Why: I think this mod would match thematically the modpack because it's centered about mysterious artifacts. Some will help in combat, others can help when exploring, building or mining. Also when activating certain artifacts otherworldly entities will speak to the player in texts displayed on screen. (one artifact keeps items after death in floating crystal, with corpse mod the crystal will contain the items while the corpse will be empty below the crystal)
Modpack: Prominence 2 (Fabric)
Mod Suggestion: Naturalist
Link: https://www.curseforge.com/minecraft/mc-mods/naturalist
Why: More animals that fit the vanilla style, plus is already in some other modpacks 🤷♂️
Modpack: Prominence 2 (Fabric)
Mod Suggestion: Another Furniture
Link: https://www.curseforge.com/minecraft/mc-mods/another-furniture
Why: Already in other modpacks, adds more furniture since Handcrafted was removed there is basically nothing and this mod adds a good amount imo
Modpack: Medieval MC [FABRIC] - MMC2
Mod: https://legacy.curseforge.com/minecraft/mc-mods/practical-plushies-mobs/files/4854777
Why: because plushies :3
Modpack: Prominence II [FORGE]
Mod suggestion: Alex's Caves
Why: Because this mod is amazing, its the best Cave mod ever and its so cool. And it would fit this pack very well, would bring some More adventure! Its also fits the theme of this pack very well! 
Read THIS its important!
Modpack: Prominence II [FORGE] (v1.5.0)
Suggestion: Revoke weapon damage halving
Why: I was told that because players can easily get "stupidly OP" by skill tree levels, They decided to halve the damage dealt by all kinds of weapons and tools. I think that is not a proper way for balancing. If skill tree is making things too easy for player, then skill tree itself should be the one that got nerfed. Currently (without skill tree melee levels) I'm struggle to achieve 10+ damage with Simply Swords' axe and Apotheosis level 100 enchantment. And in vanilla, a Netherite Axe has a base damage of 10. So I feel like this update is encouraging players to pick attacking-related levels or they will have to bear damage even lower then vanilla, while them still have to fight with those powerful bosses.
Modpack: Prominence 2 [Forge]
Mod suggestion: Aether: Lost Content Addon
Why: Because this mod adds a New amazing Boss to the aether, it adds some other things too! Generally improving the aether. The Boss is very well made its so cool
Link: https://www.curseforge.com/minecraft/mc-mods/aether-lost-content
Modpack: Prominence 2 [Forge]
Mod suggestion: Deep Aether
Why: Because this overhauls the aether terrain, it improves it much! Adding New biomes and making the aether feel More alive
Link: https://www.curseforge.com/minecraft/mc-mods/deep-aether
Modpack: Prominence 2 [Forge]
Mod suggestion: Ancient Aether
Why: Because this also expands the aether dimension by adding some New structures and stuff and some New biomes, this is also used in MMC4 FORGE
Link: https://www.curseforge.com/minecraft/mc-mods/ancient-aether
Modpack: Any [Forge] or MMC-4 [Forge]
Mod Suggestions: MakeUp - Ultra Fast | Shaders
Why: Great shader with little-to-no performance issues ~ can run on potato PC's!
Personally, I have a RTX 2060 and I can handle most shaders ~ but I do not like maxing out my GPU & GPU Temperature. It's nice having a shader that barely impacts your GPU Temp/Performance. I mean... why burn up your GPU for minecraft? right?
``` *Only issue is on Full Moon nights everything turns black, just press __K__ and turn off the shaders during full moon nights.*
(The mod developer updated a different version to fix the full moon issue, hopefully he will update & fix the Forge version soon)
**Link:** https://www.curseforge.com/minecraft/shaders/makeup-ultra-fast-shader
Modpack: Prominence 2 (Fabric)
Mod Suggestion: Untamed Wilds
Link: https://www.curseforge.com/minecraft/mc-mods/untamedwilds
Why: More animals that expand on the wildlife while staying pretty vanilla styled, plus they are super cute and animated. the animals are pretty realistic regarding the functions too its so cool
When talking make a THREAD and not reply in the suggestion channel. thats why we have Threads everywhere in here
I second this, ESPECIALLY THE FISH
FYI The Discord invite link on the MagnumTorch CF page appears to have expired.
Don't type that here lol #fuzs-projects
Modpack: MMC-4 [Forge]
Mod Suggestions: (not sure) But there's some things I noticed that could use changes in the configs:
• Disable Temperature System (Survival)
• Disable Energy/Stamina System (Survival)
• Disabled Phantom Origin/Class (Origins|FORGE)
<Too Overpowered All Around. No doors available to craft in order to prevent players from entering & No-Clipping through caves/dungeons to all the boss spawners back to back is cheesy.>
• Change SereneSeasons-Server.toml to "sub_season_duration = 108" (for 3-days IRL instead of "default = 8" (every 2.5 hours IRL)
<Would be nice to figure out what depth in the Y-Axis players can grow crops, even during winter ~ More testing needed>
• Set Twighlight Forest Portals to Admin Only in config(or defaultconfig)/twighlightforest-common.toml (at least until the next update that promises to fix server TPS/Lag)
~ If you make it admin-only at least you can schedule boss fights and have players expect laggy mayhem.
• Disable Uncrafting Table in the twighlightforest-common.toml
<The Uncrafting Table is too OP... Lodestones give Netheryte and Origin Stones give Netheryte Stars + Netheryte Bars> (You CAN edit the config to give 0.5(half) of the mats, but it's just too cheesy imo)
• Disable /tpa (player name) and /sethome /home commands.
<Im still trying to figure out what mod this is... but it's cheesy. This lets players almost freely teleport to anyone at any time and back home if they /sethome. Doesnt feel legit. For a Medieval Experience I would hope players would prefer a more "Real Experience"? Maybe?>
Why: Uh...? I might've eff'ed up and listed the "Why" in the Mod Suggestions Section... uhhh.... (Beavis?)
Link: (not sure for some of them but)
• Phantom/Origins = https://www.curseforge.com/minecraft/mc-mods/origins-forge
• Survival Temperature/Stamina Fix (not sure, cant find it)
• The Twighlight Forest = https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest
• Serene Seasons = https://www.curseforge.com/minecraft/mc-mods/serene-seasons
(These are all community suggestions from lots of hours of playtime. Not just being a weiner, this is from a super chill community perspective who have all played lots of Medieval MC (MMC-4 v19 & v20) ~ Mostly stuff I already edited on my own to make it better for the community/server as a whole. Just wanted to share.) 😇
Modpack: Any (Forge)
Mod Suggestion: AntiXray
Link: https://www.curseforge.com/minecraft/mc-mods/antixray-forge/comments
Why: Seems like a very easy and simple anti-xray mod that my community players have proven works. Why not? (Cheaters suck) ~Credit to Tamz for finding this~ (Only issue is... I cant find the dang config for it? And I am pretty sure with MMC-4 v20 I would need to add custom ore blocks to it.)
Modpack: Any (Forge)
Modpack: Any (Forge)
Mod Suggestion: ProjectE
Link: https://www.curseforge.com/minecraft/mc-mods/projecte
Why: Fits within the arcane theme many mods in most of the packs have, can be super easily configured to have values for any items in other mods making it super compatible in most packs. Was a HUGE staple of some of the earliest modpacks & has an extension mod (Project Extended) that adds even more modern MC features to it (i.e. Tridents, shields, and more!).
Modpack: Fear Nightfall
Config/Recipe Suggestion: Use Fever Dream's spike leg drops to craft a Warblade from BIC.
Why: FD's leg spikes were disabled because they were too OP for early game/starters but now that the Item Obliterator mod is added, the spike leg can be configured to have it's attacks disabled and only be used for recipes such as making the Warblade which has higher damage and it's fairly mid-game to end-game progression.This way we're making the Warblade harder to get, get to use the spike leg drops which of course means you'll have to fight those walking nightmares in order to get them!
Recipe Examples(pictures): https://postimg.cc/gallery/zRxdMPg
Modpack: Fear the Nightfall
Mod Suggestion: The Corpse Stalker
Link: https://www.curseforge.com/minecraft/mc-mods/the-corpse-stalker-cave-dweller-mod
Why: I want people to take a look at it, this is another overhauled version of Cave Dweller, but since the Model and sound of this mod is a bit too rough compared to other mobs, I thought it wouldn't fit in, yet after the newest update release, there has been mods that are similar themed to this mod, I think it would be a fresh change for the Cave Dweller, Moreover, I think it's the creepiest Cave Dweller Overhaul out there for now
Modpack : BCG++
Mod Suggestion : Toms Storage Mod
Why : Would make storage alot easier, kinda hard to deal with the thousands of items there are
All it does is add for some quicker crafting and searching of items
Mod pack: Medieval Mc 4 [forge] 1.20.1
Suggestion: Add Embers Rekindled
Why: I feel it will fit the pack, it a magic tech mod that fits a dwarfen theme
Modpack: BMC 4 Forge
Mod Suggestion: Extra Compat
Link: https://www.curseforge.com/minecraft/mc-mods/extra-compat
Why: It adds more compatibility between a few of the mods in BMC and adds new related tips to the Tips mod
Modpack: Prominence 2
Suggestion: In Game Shop (with in game currency)
Why: An in game shop could be used really well with small priced items going up to endgame items for completing the pack, it also adds another layer to progression and gives incentive to do other things aside from quests and other stuff.
Modpack: Steampunk
Suggestion: Add Little Logistics
Why: Water transport and compat with Create fits the pack well and gives more options of transportation other than just train.
Modpack: Fear Nightfall
Mod Suggestion: Realistic Torches
Link: https://www.curseforge.com/minecraft/mc-mods/realistic-torches
Why: The mod makes torches burn out after being lit, which would make it more challenging and scarier.
Modpack: Fear Nightfall
Mod suggestion: Blood and madness
Link: https://www.curseforge.com/minecraft/mc-mods/blood-and-madness
Why: It adds really cool creatures and weapons inspired by the game BloodBorne.
Modpack: Fear Nightfall
Suggestion: Make the fungus-infected mobs ignore non-vanilla monsters.
Why: The fungus monsters try to kill everything they see, including other modded hostile mobs. It would make more sense if they only targeted mobs they could infect.
Too many suggestions in one post - hard to show agreement or disagreement with only 2 reactions
Mod dev, not us
modpack: Fear Nightfall
mod suggestion: screenshot viewer
link: https://www.curseforge.com/minecraft/mc-mods/screenshot-viewer
why: this helps a lot the player to navigate trough the world and it makes way easier such an annoying thing like going trough folders and folders just to see a screenshot
Modpack: MMC2 fabric (1.20)
Mod suggestion: Paragliders
Link: https://www.curseforge.com/minecraft/mc-mods/paragliders
Why: Since this is a medieval rpg modpack, then why not add a stamina system like in Breath of the Wild? The stamina vessels and heart containers can be disabled unless you don't think they are too op. Also, paraglider go weeeee!!!
Modpack: BMC4 Forge
Mod Suggestion: JEED
Link: https://www.curseforge.com/minecraft/mc-mods/just-enough-effect-descriptions-jeed
Why: It adds descriptions to potion effects in JEI which can help players understand the mods in the pack and what items can give off potion effects.
Modpack: MMC4 1.20.1 Forge
Mod Suggestion: Iron Chests: Restocked
Link: https://www.curseforge.com/minecraft/mc-mods/ironchests
Why: It makes chests bigger and therefore players can manage their inventory more and maybe even make chests fit their houses asthetic, its a good QoL mod
Modpack: BMC4 Forge
Mod Suggestion: Shulker Box Tooltip [Fabric/Forge]
Link:https://www.curseforge.com/minecraft/mc-mods/shulkerboxtooltip
Why: Its add the capacity of seeing whats in your shulker box whithout opening it
Modpack: BMC4 Forge
Mod Suggestion: Advanced Shulkerboxes
Link:https://www.curseforge.com/minecraft/mc-mods/advanced-shulkerboxes
Why: To open the shulkerbox having it in your hand
Modpack: BMC4 Forge
Mod Suggestion: Appleskin
Link:https://www.curseforge.com/minecraft/mc-mods/appleskin/files/4770828
Why: Its appleskin
Modpack: Fear Nightfall
Mod Suggestion: Journey Map
Link: https://www.curseforge.com/minecraft/mc-mods/journeymap
Why: It's so much better than whatever map is currently on the pack... besides.... it's journey map... the mod everyone loves
Modpack: Fear Nightfall
Mod Suggestion: Easy Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/easy-villagers
Why: Villagers are super annoying to handle! this makes them a little simpler to handle and is mighty configurable so you can disable or modify anything that may seem pack breaking (like the Iron farm)
Modpack: Medieval Minecraft [FORGE] - MMC4 (v20)
Mod Suggestion: Aether (FIX) & Twighlight Forest (FIX)
Link:
• https://www.curseforge.com/minecraft/mc-mods/aether-redux
• https://legacy.curseforge.com/minecraft/mc-mods/the-twilight-forest/files/4865711
Why: Just to update to the most recent(fixed) versions of mods we already have in MMC-4 Modpack and to prevent server crashes & TPS lag.
Modpack: Medieval Minecraft [FORGE
**Modpack:**Better MC [FABRIC] 1.20.1 - BMC2
**Mod Suggestion:**Mo Glass
Link: https://www.curseforge.com/minecraft/mc-mods/mo-glass
Why: Have tons of new ways to build with glass instead of just having blocks or panels options, sometimes a slab is just what you'd like. 🙂 It's updated frequently and looks compatible.
Modpack: Fear Nightfall
Suggestion: Remove the Abomination mod
Link: https://www.curseforge.com/minecraft/mc-mods/abomination
Why: The mod is less than less 2 weeks old and has undergone little testing. It also has messed with configs as stated by members. The noises are more annoying than it is dangerous, since it doesn’t seem adjusted to not earrape. and with the addition of “Spore” it adds a lot to deal with. I feel this was added haphazardly, since a lot of other mods do a lot better job of enhancing the pack rather than lowering its quality.
Modpack: Fear Nightfall
Mod Suggestions: Removal of Spore and Abomination/Focus on balancing and configuring current mods.
Link: https://www.curseforge.com/minecraft/mc-mods/fungal-infection-spore https://www.curseforge.com/minecraft/mc-mods/abomination
Why: v7 has changed the modpack significantly with these two mods alone, I have no problem with true darkness and Tenebrous Lands considering as Tenebrous Lands fits the horror spook theme, however Spore itself is not suited for this modpack. This modpack already has innumerable enemies within the pack by various different mods, I understand that spore introduces well detailed mobs that give an element with the theme of horror but currently the new mechanics and changes it brings are a huge setback for players who are new and are just trying to survive their first night as well for endgame players with their own builds, structures, livestock, and trading villagers that they worked hard to get, I did get the impression that this modpack was meant to be challenging but not overly challenging like the next RLCraft, which now has something in common with the two, Scape and Run Parasites and Spore are just almost parallel mods, this mod also has flying enemies that resemble Rocs from Lycanites Mobs mod which can fly and carry mobs towards you, this makes the skies, ground, and underground completely unsafe and there is no dimension that is safer than the overworld but this mod strips us of any mobility of survival.
My next reason for why Abomination should also get taken to the recycling bin is that its overall redundant, we have the cave dweller and Herobrine himself messing with us in caves and at night and during the day, why should the players be obligated towards fighting a mini boss every night, I understand it spawns once in our world but every night is ludicrous, especially when it can break blocks, snatch you from under your feet and can even show up in your sky base. I highly suggest to not impliment mods and especially mods that are fresh new from MCreator like Fear the Dark and Abomination as they require configuration and balancing which is another thing I want to suggest and that is to primarily focus on the mods the modpack currently as they currently require tweaking and configuration to balance with players.
Quality > Quantity
Modpack: Fear Nightfall
Modpack: fear nightfall
Mod suggestion: nature's compass
Link: https://www.curseforge.com/minecraft/mc-mods/natures-compass
Why: it's just a general useful tool and for the spore mod if you can find a cold biome like snowy taiga or something it's a good place to slow them down or collect snow for your base, or just finding a biome you like to hunker down in for a base
Modpack: Prominence II FABRIC
Mod: Furnish
Link: https://www.curseforge.com/minecraft/mc-mods/furnish
Why: With the removal of Handcrafted, a replacement mod would be great. I think Furnish has a lot of neat items including some Mediaeval style things that could really fit well into the modpack. I know there are some mods in the pack already that offer some items that Furnish does as well but I still think it would be a valued addition.
Modpack: Fear Nightfall
Mod Suggestion: [SBM] Bone Torch
Link: https://www.curseforge.com/minecraft/mc-mods/sbm-bone-torch
Why: It simply adds the ability to make torches using bones, this could be handy since eating most of the food in this modpack gives you a bone item. If you are on a mining expedition and you are running out of torches, you can pick the bones from the eaten food and craft a torch using the charcoal mined in the cave. It also kinda blends with the modpack aesthetic
Modpack: SteamPunk[LPS]
Config: Rebalance Backpacks
Upgrade Slots: Leather 0, Iron 1, Gold 2, Diamond 3, Netherite 4
Inventory Slots: Only change Netherite from 6 rows (like Diamond Backpack has) to 7 or 8
Why: For me at least the update in inv slots makes sense since you are upgrading the backpack from diamond but everything except inv slots gets upgraded which doesnt make sense. Rebalancing the upgrade slots should be done as above since there is no need to be conservative with backpack upgrades, seeing as this is a tech modpack and upgrades would be useful.
Already has its own skill tree
Modpack: Prominence Fabric
Mod Suggestion: Eidolon : Repraised
Link: https://www.curseforge.com/minecraft/mc-mods/eidolon-repraised
Why: Magic
Modpack: Steampunk [LPS]
Mod Suggestion: Create Chunkloader or Create: Power Loader
Why: Currently no chunk loading in the pack makes it difficult to build spread out bases.
Modpack: Fear Nightfall
Mod Suggestion: Music Triggers
Link: https://www.curseforge.com/minecraft/mc-mods/music-triggers/comments
Why: Adds custom sounds/music for specific triggers like - difficulty - time- light - height- lowhp - dead-underwater -drowning- home- dimension- biome- structure- mob - zones - effect - gui - advancement- blockentity - inventory. Even tho lots of sounds and custom music is already present in this modpack and i don't even know if this mod can do more than what is already present, i'm still suggesting this mod for further audio customization or more conflict problems lmao.
Modpack: Prominence Fabric
Mod Suggestion: Nyf's Spiders
Link: https://www.curseforge.com/minecraft/mc-mods/nyfs-spiders
Why: Makes spiders actually somewhat dangerous since the can actually climb now instead of just floating up blocks. Very immersive mod and i think it would be nice in here.
Modpack: Fear Nightfall
Game-play Suggestion: Make newly added modded ores obtainable through the IE Excavator and add info about how to get them (y level etc.)
Why: In our community players have explored quite a lot around the spawn region but also our map is locked to a 20k radius for pregeneration and to maintain good server performance. That means there is not a lot of unexplored space left for the new ores to spawn in ( eg. Demonic ore from MM)
Sugestion: Make a modpack using the mod TerraFirmaCraft
Description: I really like the modpack terra firma, and i wanted that there was a good modpack made with TFC
Modpack: Steampunk
Mod Suggestion: Alchemistry and Create Broken bad
Link: https://www.curseforge.com/minecraft/mc-mods/alchemistry , https://www.curseforge.com/minecraft/mc-mods/create-broken-bad
Why: It would be nice doing chemitry in this modpack, would be really good since you could do breaking bad stuffs, maybe even add breaking bad mod
This is an amazing Modpack suggestion 😁
Modpack: Fear Nightfall
Mod Suggestion: Pathforged
Link: https://www.curseforge.com/minecraft/mc-mods/pathforged
Why: "Pathforged adds a layer of realism to the game, as blocks respond dynamically to your actions, offering a more immersive experience." This mod is kinda obscure with no downloads at all, tho its concept is interesting and i think there might be some stuff that could be done with Fear Nightfall (For example, mobs leaving a tray by changing the blocks beneath them, but it could be result a mess, so im just really suggesting an obscure mob that maybe one dev gets curious about and do some creative stuff kek). I'm not sure but the mod should be compatible with modded entity and maybe even modded blocks, i didn't try them all.
Modpack: BigChadguys
I don't got a link my b
Why:Hey joe, I know you mentioned that you weren't interested in adding TMs, but I was wondering how you felt about "Cobblemon Unimplemented Items" that adds ability patches and bottle caps and stuff. Would be cool to optimize the team, and this would help with the spawn rates since the first pokemon we find can be improved however we want with enough grinding, instead of having to despawn stuff over and over.
from Teethpasta
Modpack: Prominence 2 Fabric
Mod Suggestion: Fix the inventory UI.
Why:
Modpack: Prominence 2 Fabric
Modpack: Fear Nightfall
Mod Suggestion: Stackables
Link: https://www.curseforge.com/minecraft/mc-mods/stacking-potions-forge
Why: Simple quality of life mod that allows stacking for potions that im always running out of storage for and maintaining somewhere. I recommend the max stack to be 16!
Modpack: Fear Nightfall
Suggestions: Rework or Fix Blood mechanic / Steve's Blood Particles
Link: https://www.curseforge.com/minecraft/mc-mods/steves-blood-particles
Why: While I like the blood and gore in the modpack, I would like to suggest an enhancement to make it even more extreme using Steve's Blood Particles. Also, there are some "issues" with the blood mechanic in the modpack. Any hit, even if it's just half a heart or less, triggers "bleeding" (resulting in a blood splash on the block surface). This can be somewhat annoying to see.
The mod I am proposing is a simple addition that introduces blood particles when mobs and players are hit. The amount of bleeding is adjustable and correlates with the severity of the impact (i.e., the number of hearts lost). For instance, a substantial hit would cause more bleeding, leaving a visible trail. I believe this feature complements the mod's aesthetic, but it might require fine-tuning in the configuration settings to avoid being excessively intense or trashy. [Down here example of the mod with shaders and without]
Modpack: Prominence 2 [Forge]
Mod suggestion: Aether Redux
Why: Because It also expands the aether adding amazing New things and would definetly fit here
Also It would be nice if yall would add all of my aether suggestions that I said in this and in there
Link: https://www.curseforge.com/minecraft/mc-mods/aether-redux
Modpack: Steampunk
Suggestion: Create: Chipped cutting
Link: https://www.curseforge.com/minecraft/texture-packs/create-chipped-cutting/comments
Why: Allow automation for Chipped mods blocks. Helps people (like me) who builds base using these blocks.
hehe fps issues lets go
Modpack: Fear Nightfall
Suggestions: From the shadows
Link: https://www.curseforge.com/minecraft/mc-mods/from-the-shadows
Why:Guess what's just been ported to version 1.19.2? If you're familiar with this mod, you'll know it brings four high-quality and uniquely themed mobs, adding a touch of [gothic & horror] vibes. These creatures fit seamlessly into the modpack; we've already got a variety of creatures, but who can resist adding a few more, especially when they're this intriguing?
Replacer for Fear The Dark mod
Modpack: Fear Nightfall
Suggestion: Ashen Simple Foliage (resource pack add-on)
Link: N/A (I would provide the file directly, since it's not hosted on the web)
Why: TLDR: Current vanilla leaves pack conflicts with some of Ashen's features; my Simple Foliage add-on fixes that conflict.
To be clear, I'm not suggesting enabling Ashen's bushy leaves; just not using a pack that cancels most of my leaf textures 
Currently, Fear Nightfall includes the NoBushyLeaves pack designed for Stay True as an override. While this pack is fine on its own, it conflicts with Ashen, which adds multiple texture variants for each leaf type and changes some leaves' tint-indexes. Since NoBushyLeaves is built for Stay True, it overrides with Ashen's leaf design and prevents all of the extra variants from displaying. I have an equivalent add-on pack for Ashen that reverts leaves to vanilla-style models, without sacrificing texture variants or tweaks to tints. I can package a version of this for Fear Nightfall specifically to maintain the orange Birch Leaves the current NoBushyLeaves pack adds.
Modpack: prominence 2 fabric
Suggestion: rework the level / skill tree.
Why: I believe the current way of doing levels for skills is a little silly, sitting in front of a mob farm and grinding to become overpowered doesn't really lead to a good sense of progression, which players tend to end up doing ive noticed. I think it'd be better if the levels were more directly tied to the quest book and balanced around it, it'd help control power creep and prevent you from becoming ridiculously op in early game, while allowing the modpack creator to more closely control and estimate the players level as they progress through the pack. Itd also offer a better incentive to do the quest book.
Farms already nerfed
Modpack: Fear Nightfall
Suggestion/Urgent fix: Adjust Soul raids and mobs that can spawn other mobs
Why: Our server almost crashed when a soul raid started spawning mobs literally everywhere (in both well lit and dark spots), Necromancers bypass mob caps and just spam mob summons every few seconds which results in an elevated number of digging mobs that can decimate bases and builds within like 5-10 mins!!
Necromancer should be disabled
Modpack: Prominece 2 Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/spawn-mod
Suggestion: Add Spawn. Mod by ninnih_
The overworld is sorta bland in terms of mobs, there's a good amount of enemies but when it comes to regular mobs there really isn't much going for it. It would be nice to add something like to spice up the overworld.
Modpack: MMC4
Suggestion: You've GOAT to be kidding me
Link: https://www.curseforge.com/minecraft/mc-mods/goated
Reason: it adds a nice addition to goats in minecraft and this mod and makes goats actually useful as they can now drop meat and adds new building blocks.
Modpack: Better Minecraft [FORGE] 1.19.2
Mod Suggestion: FTB Ultimine (Forge)
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-forge
Why: In my opinion the better veinminer, It's a lot simpler to use (just hold a button) and displays which blocks will be mined with white outlines. Also both of it's dependencies (FTB Library and Architectury API) are both alresdy in the modpack.
Modpack: Prominence II [Forge]
Suggestion: **Immersive Engineering **
Link: https://legacy.curseforge.com/minecraft/mc-mods/immersive-engineering
Why: Fill some early game tech needs not covered by Create while being a bit simpler to use, as well as having many great looking decorative blocks and a lot of functionality for base game needs.
Modpack: Prominence II [FABRIC]
Suggestion: Iris & Oculus Flywheel Compat
Link: https://www.curseforge.com/minecraft/mc-mods/iris-flywheel-compat
Why: Shaders becomes near unusable with Create otherwise. FPS can drop from 100 FPS to 20-30 FPS with shaders, when Create is involved.
Modpack: Prominence II [FABRIC]
Suggestion: ImmediatelyFast
Link: https://www.curseforge.com/minecraft/mc-mods/immediatelyfast
Why: General performance mod (seems to be missing?) I've been using it without issues personally.
Modpack: Prominence II [FABRIC]
Suggestion: Faster Random
Link: https://www.curseforge.com/minecraft/mc-mods/faster-random
Why: While I haven't benchmarked it myself, I do know from coding my own Java projects that Random can be slow if not statically made.
Modpack: Prominence II [FABRIC]
Suggestion: FastAnim
Link: https://www.curseforge.com/minecraft/mc-mods/fastanim
Why: A micro-optimization mod, but it applies to a lot of the things so it can add up to a few frames. I don't imagine any issues with this.
Modpack: Prominence II [FABRIC]
Suggestion: Crawl
Link: https://www.curseforge.com/minecraft/mc-mods/crawl
Why: Useful for cabling in tight spaces and such and being able to move through 1 block tall spaces.
Modpack: Prominence II [FABRIC]
Suggestion: Continuity
Link: https://www.curseforge.com/minecraft/mc-mods/continuity
Why: Adds connected textures to vanilla glass (and other textures) which makes it look so much nicer.
Modpack: Prominence II [FABRIC]
Suggestion: Valkyrien Skies and something like Eureka!
Link: https://www.curseforge.com/minecraft/mc-mods/valkyrien-skies / https://www.curseforge.com/minecraft/mc-mods/eureka-ships
Why: its really fun and a good addition to create, even without clockwork. We have create, so why not that
Modpack: Medieval MC [FABRIC]
Suggestion: Some sort of memory leak preventor or garbage collector
Why: I've been noticing that once you use a waystone, the previously loaded chunks/stuff isn't released from memory. So if you use waystones multiple times, even if you have a cloud provider levels of RAM, you'll run of it eventually (you know, like what a memory leak does)
Modpack: Prominence II [FABRIC]
Suggestion: Rechiseled
Link: https://www.curseforge.com/minecraft/mc-mods/rechiseled
Why: Adds a bunch of decorative blocks that are easy to make, somewhat better than the current system because it also previews the blocks as well as having the option to enable/disable connected textures.
Modpack:Prominence in general
Suggestion: i really like the story kind of thing in the pack but id really like for future modpacks in that style to make the game more story based and not just bosses with a backstory as it gives the game a kind of story game thing which i really like and i think many ppl would also like in minecraft
Modpack: Fearnightfall
Mod Suggestion: Herobrine Awakens
Link: https://www.curseforge.com/minecraft/mc-mods/herobrine-awakens
Why: Would be nice having to face herobrine in this modpack
Suggestion: Make a modpack on wastelands thematics
Why: It would be fun have a modpack of fallout thematics and stuff
Modpack: Fear nightfall
Mod suggestion: sound muffler
Link: https://www.curseforge.com/minecraft/mc-mods/extreme-sound-muffler
Why: there's annoying mobs like abbadon and the undead unleashed mod that has mobs (demon and knight) that don't respect sound and you hear them in your ear constantly even if the mobs are out of sight no matter how far you are. So you can muffle or disable their sounds with this mod.
Modpack : Prominence 2 Forge.
Mod Suggestion: Wither Storm.
It’s cool.
Modpack: Fear nightfall
Modpack: All that have the temperature changes
Suggestion: Expanding on insulated armors (cold sweat)
Why: It seems for the moment (steampunk currently) we can only insulate lower tier armors in order to keep ourselves from freezing to death, If we go with higher tiers like diamond and netherite we can't insulate them on the sewing table.
Modpack:Steampunk
Suggestion: Remove recruits mod
Why: the NPCs crowd into my home if i don't recruit them to have control of them. most time i dont recruit them an they come into any home i got and they spam the doors along with getting stuck on ladders.
https://cdn.discordapp.com/attachments/996250521465790514/1175290067787468870/image.png?ex=656ab12b&is=65583c2b&hm=95338d8b057659373cdeaf521a75c708175c86e11ded123a9a6631b9ec5af165&
Modpack: prominence (both versions)
Suggestion: Whitelisting nether quartz ore in the mining rig configuration file
Reasoning behind suggestion: surely if something as rare as achient debris is in the whitelist which is very impactful, something as minor as nether quartz would not harm progression/balancing, especially since it's mostly used as a building block
there already is
Modpack: Prominence II (Fabric and Forge)
Mod Suggestion: Immersive Aircraft
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-aircraft
Why: The mod would fit well the industrial revolution phase of the game and would also help with flight pre-dragon fight. Although there are wings and elytra as well, not everyone wants to go to the end.
Modpack: BigChadGuys and the Holy Grail
Mod Suggestion: Artifacts
Link: https://www.curseforge.com/minecraft/mc-mods/artifacts
Why: We can't have an rpg modpack without artifacts, now can we?
Modpack: BigChadGuys and the Holy Grail
Mod Suggestion: Goblin Traders
Link: https://www.curseforge.com/minecraft/mc-mods/goblintraders-fabric (Fabric) or https://www.curseforge.com/minecraft/mc-mods/goblin-traders (Forge)
Why: They are very cute and they offer very useful enchantments.
Modpack: Prominence II [FABRIC]
Modpack: Prominence
Suggestion: This bunny 🐇
Modpack: Prominence
Modpack: Prominece-forge
Suggestion: the addons for Ars Nouveau
Why:because Ars Nouveau seems to be a really cool mod and wish there was more to do with it like having more glyphs from the addons and the utility from them
Links: (https://www.curseforge.com/minecraft/mc-mods/too-many-glyphs) (https://www.curseforge.com/minecraft/mc-mods/ars-elemental) (https://www.curseforge.com/minecraft/mc-mods/ars-scalaes) (https://www.curseforge.com/minecraft/mc-mods/ars-instrumentum) (https://www.curseforge.com/minecraft/mc-mods/ars-omega)
Modpack: Better Minecraft FORGE 1.19.2
Mod Suggestion: Zoo architect
Link: https://www.curseforge.com/minecraft/mc-mods/zoo-architect
Why: Cool animal mod that adds 26 new animals each having its own use, its frequently updated so there's gonna be more animals, items and structures added every month or two
Modpack: BMC4 Forge
Mod Suggestion: Sully's Mod
Link:
https://www.curseforge.com/minecraft/mc-mods/sullys-mod
Why: Adds new interesting vanilla+ content to the game that makes it feel more lively and fun.
Modpack: every single one
Mod suggestion: Turtl's isopods
Link: https://www.curseforge.com/minecraft/mc-mods/turtls-isopods
Why: cuz isopods
Modpack: BetterMc [Forge/Fabric] 1.20.1
Mod: Geode+
Links: https://www.curseforge.com/minecraft/mc-mods/geode-plus
Why: A mod that add geodes to overworld, nether and end dimension. for now it added 20+ different types of geodes
(New feature, now can enable or disable silk touch for budding blocks)
Modpack: Steampunk
Mod Suggestion: Mana and Artifice
Link: https://www.curseforge.com/minecraft/mc-mods/mana-and-artifice
Why: It's a great magic mod, have factions and fits well with steampunk thematics due to constructs
Problem: It's in beta
Modpack: Prominence II Forge
Mod Suggestion: Extra Compat
Link: https://www.curseforge.com/minecraft/mc-mods/extra-compat
Why: It better connects mods in the mod pack and makes it feel more immersive.
the
Modpack: Prominence II Fabric & Forge
Mod Suggestion: Regrowth
Link: https://www.curseforge.com/minecraft/mc-mods/regrowth
Why: Villagers will able to fix things in their own village and monsters and animals will be able to heal themselves by eating. Very immersive mod that would fit right in with Prom and or any other modpack
Enabled auto-threading in #suggestions
Modpack: BMC4
Mod Suggestion: Remove inventorysorter (inventorysorter-1.20.1-23.0.1)
Link: https://www.curseforge.com/minecraft/mc-mods/inventory-sorter
Why: It's treating non-containers as inventories, causing many problem such as duplication glitches (very easy dupe glitch) (not just a visual bug)
Modpack: Prominance 1 [Fabric]
Mod Suggestion: https://www.curseforge.com/minecraft/mc-mods/hexgloop
Why: Anyone who's used the normal hex-casting spellbooks knows how dreadful manually scrolling through all 64 slots is. This mod adds in a selection wheel for them as well as several other nice additions.
Modpack: Medieval MMC4
Mod Suggestion: Lotr
Why: It makes each player get their individual loot from chests. Amazing on multiplayer 🙂
Modpack: Medieval MMC4||
Mod Suggestion: 🧊Ice🧊 & 🔥Fire🔥
Why: It would be a cherry on top in this already beautiful pack. Fits perfectly to the Medieval-Magic-Fantasy Theme!
Modpack: Steampunk
Mod Suggestion: immersive petroleum
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-petroleum
Why: because it will go very well with the theme of the modpack, and we need better power generation.
Modpack: Medieval Minecraft [FABRIC] 1.19.2- Stop removing classes.. bring back paladins please 😦
Modpack: BCG and the Holy Grail
Mod suggestion: Things
Link: https://www.curseforge.com/minecraft/mc-mods/things-fabric
Why: I believe it added a lot to BCG+ and think it would be a great addition
Modpack: Better MC [FORGE] - BMC4
mod Suggestions: Immersive Paintings, and Croptopia
Links: https://www.curseforge.com/minecraft/mc-mods/immersive-paintings
https://www.curseforge.com/minecraft/mc-mods/croptopia
why: I believe it could be handy, for more ways to decorate one's home and add a surplus of foods.
Modpack: Prominence II [FABRIC]
Mod suggestions: Farmer's Respite (Fabric), Respite Creators [Fabric] and Delightful Creators [Fabric]
Links: https://www.curseforge.com/minecraft/mc-mods/farmers-respite-fabric
https://legacy.curseforge.com/minecraft/mc-mods/respite-creators-fabric
https://legacy.curseforge.com/minecraft/mc-mods/delightful-creators-fabric
Why: Respite adds alternative options for getting buffs from tea and coffee, create addons are cool for automating the process.
Modpack: Prominence dos [fabric]
Suggestion: LECTERN REROLL BUTTONS PLS
Why: I really hate breaking and replacing the same lectern for hours on end
Modpack: Medieval Minecraft 4(Forge) for v.1.20.1
Mod Suggestion: Colorful Hearts
Link: https://www.curseforge.com/minecraft/mc-mods/colorful-hearts
Why: If you have more then 2 rows of hearts then it bugs out and goes back as if you still only have 2 rows, this is easily achievable with the right perks in the skill tree, which is why this irks me so much, becuase it doesnt look like you have that many hearts and there is no way of knowing how many you have left in a fight
Balance change for BCG+
Modpack: Prominence 2 (Forge)
Mod Suggestion: Storage Drawers
Link: https://www.curseforge.com/minecraft/mc-mods/storage-drawers/files/4668552
Reason: I would love to have storage drawers as an early game option for easier storage plus it pairs well with AE2
Modpack: steampunk
Mod Suggestion: laendli-transport
Link: https://legacy.curseforge.com/minecraft/mc-mods/laendli-transport
Why: steampunk kar
Modpack: Prominence II (Forge)
Mod Suggestion: Chipped
Link: https://www.curseforge.com/minecraft/mc-mods/chipped
Reason: Fabric has Chipped so why not Forge also as it works on both versions
Modpack: Better MC [FORGE] - BMC4 1.20.1
Mod Suggestion: Bridging
Link: https://www.curseforge.com/minecraft/mc-mods/bridging-mod
Why: Makes building roofs and bridges less of a pain since you won't have to specifically be looking at any of the block faces just the area you want to place it in as long as there's a block to attach to.
Modpack: Better MC [FORGE] - BMC4 1.20.1
Mod Suggestion: Lexicon
Link: https://www.curseforge.com/minecraft/mc-mods/lexicon
Why: Since the pack already includes guide books for alex mobs and other core mods on the quests tab, I thought of adding Lexicon. It's basically a guidebook to most of minecraft's vanilla features such as doing farms, where to find ores, information about vanilla animals in a similar way alex's book does it, potion recipes and so on. It's basically an ingame wiki book.
Modpack: Better MC [FORGE] BMC4
Mod suggestio: Simple Voice Chat
Link: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
why: it could help players communicate better instead of using text chat
Modpack: Prominence II [Forge]
Mod suggestion: Ars Énergistique (https://www.curseforge.com/minecraft/mc-mods/ars-energistique)
Why: Allow storing source in large quantities and enhance source transportation and distribution
Modpack: Fear nightfall
Suggestion: Ability to throw butcher's delight meat pieces into the decomposer to break them down for meat and bone.
Why: It feels like it should work. It's the same meat as the vanilla meat it accepts, just different cuts.
Modpack: Prominence II Forge or Nightfall
Mod Suggestion: https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
Why: Adds a good amount of content with structures and mobs as it just got updated to 1.20.1
Modpack: All
Mod Suggestion: https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why: Visually pleasing, easily organisable storage
Modpack: Better Minecraft (Fabric) Mod Suggestion: https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest/download/4865711 Why: Because it was in the previous version, it adds so much more to the game with different dimensions. Which we should put more dimensions on but Twilight is just one of my favorites. There is so much to do with addiontional quests to complete. 🙂
Modpack: SteamPunk
Mod Suggestion: https://modrinth.com/mod/create-broken-bad
Why: Enhance the modpack experience by adding new and unique challenges on a path to creating funny chemicals in steampunk minecraft!
Modpack: Prominence II Fabric
Suggestion: Add promenade blueberries to this quest task, I dunno what tag it is though:)
Why: Feels silly that they don't count!
Modpack: Prominence 2
Mod Suggestrion: Nvidium https://modrinth.com/mod/nvidium
Why: It replaces the backend rendering for Sodium that uses Nvidia only opengl extensions to increase FPS by a significant amount, but you do need an Nvidia card.
ModPack: Medieval MMC4
Mod Suggestion: Soul Like Armors Reworked
Link: https://legacy.curseforge.com/minecraft/mc-mods/forge-soul-like-armors-reworked
Why: It adds several variety of new armor and weapons. All of armors has their own souls-like 3D model that were influenced by Dark Souls and League of Legends. It fits modpack's vibe due to unique yet still Medieval & Fantasy look.
It is also comaptible with Epic Fight mod.
Modpack : MMC4
Mod Suggestion : Domestication Innovation
Link : https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Why : it makes your beloved pets not instantly die when fighting the deadlier bosses of this modpack, also adds more options for ranger and druid type characters
Modpack : MMC1 - MMC4
Mod Suggestion : Medieval Siege Machines
Link :
https://www.curseforge.com/minecraft/mc-mods/Medieval-Siege-Machines
why :
-
it adds very easy to craft medieval vehicles from easy resources consisting of mainly wood, this mod gives players a new way in infiltrating world structures and enemy castles and looting them.
-
It will make multilayer more fun with players using their medieval vehicles and forces against each other.
-
It will enhance the medieval appearance of the players base a lot.
Modpack: BCGHG
Mod Suggestion: NeverTooExpensive
Link:https://www.curseforge.com/minecraft/mc-mods/nevertooexpensive/files?page=1&pageSize=20&version=1.19.2
Why: The modpack features a wide array of enchantments, with some even being level 6, with such a wide selection, I believe it is only fair that we get to use them all.
Modpack: Prominence II [FORGE]
Mod suggestion: Replace Create: Slice & Dice with Create Central Kitchen
Why: It offers better compatibility Farmer's Delight. For example, C:S&D have Slicer, but it only work for knifes and axes by default; on the other hand, CCK has cutting board recipe support with deployers.
Modpack: MMC4 & MMC3
Mod Suggestion: Tom's Simple Storage mod.
Link: https://www.curseforge.com/minecraft/mc-mods/toms-storage
Why: Because we need a better storage mod than Simple Storage Network. Simple storage network is incredibly buggy, poorly optimized, causes a lot of lag, and on many occasions has caused server crashes and in some cases world corruption (at least in my experience on MMC3). Seems like this mod is a good alternative to that.
Modpack: Better Minecraft
Mod Suggestion: Alex's Caves
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Why: It's likely to go along well with Alex's Mods and such, and even then, it's still quite fun by itself.
Modpack: fear nightfall
Mod Suggestion: remove dumb gravity
Link: idk like small moon or something
Why: so annoying literally cant do anything and it just doesnt make sense
Modpack: Medieval MMC4
Mod: Star Worm Equestrian (Upgrading Horses)
Modpack: Fear Nightfall
Mod: Consecration
Link: https://www.curseforge.com/minecraft/mc-mods/consecration
Reason: I think that consecration adds a nice challenge when fighting undead, and with fnf's extended days, obtaining fire sources wouldn't be difficult.
Modpack: Steampunk
Mod: Guard Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/guard-villagers
Reason: It was removed due to the Villager Recruits mod, but that had performance issues, village defense is at rock bottom for not cursed players. Since we play on a private server, we can't just add it and here we go.
Modpack: Steampunk
Mod: Ars Nouveau and Addons for create
Link: https://www.curseforge.com/minecraft/mc-mods/ars-nouveau
Reason: is the best mod of magic, and is compatibility with create
Modpack: BMC4 Forge
Mod Suggestion: Venturer
Link: https://www.curseforge.com/minecraft/mc-mods/venturer
Why: Its a vanilla+ overworld expansion mod that would make the world feel more interesting to explore.
Modpack: All of them
Suggestion: https://www.youtube.com/watch?v=tlFiVnhMjNs
you can now literally sweat in minecraft. waiting for the Old Spice sponsorship before i add deodorant, so you guys are going to be stinky for a while
#minecraft #cursedminecraft #minecraftmods #minecraftideas
Modpack: Any
Suggestion: Multiplayer Server Pause
Link: https://www.curseforge.com/minecraft/mc-mods/multiplayer-server-pause-forge
https://www.curseforge.com/minecraft/mc-mods/multiplayer-server-pause-fabric
Reason: Can be configure to pause the server time when no one is online, can be useful.
Modpack:MMC3-MMC4
Mod:goety
Link:
https://legacy.curseforge.com/minecraft/mc-mods/goety/files/4896493
Why:is this best mod soul magic,strongest mob/bosses and new mechanic
Modpack: Prominence II Fabric, MMC 2 Fabric, BMC 2 Fabric
Mod: You're In Grave Danger 2.0.0
Link: https://www.curseforge.com/minecraft/mc-mods/youre-in-grave-danger
Why: It's updated to 1.20+ and got a rewrite to be more compatible, and personally I find it a lot more enjoyable to use than any other Grave/Corpse mods which all tend to feel really clunky.
Modpack: MMC2 1.20.1
Mod: Effishiency
Link: https://www.curseforge.com/minecraft/mc-mods/effishiency
Why: because mmc2 needs more mods around fishing and i think this would be a really good place to start :3
Modpack: BMC4 Forge
Mod Suggestion: Venturer
Link: https://www.curseforge.com/minecraft/mc-mods/venturer
Why: Its a vanilla+ overworld expansion mod that would make the world feel more interesting to explore.
Modpack: Prominence [FORGE], Prominence [FABRIC], Steampunk
Mod Suggestion: Immersive Aircraft
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-aircraft
Why: Adds a few cool new ways of transportation through some planes, propellors, air balloons, and more. It'd fit right in with the themes of these modpacks, and give players a new means of travel and fulfill some desires to touch the clouds! 
Modpack: Prominence [FORGE], Prominence [FABRIC], Steampunk
Mod Suggestion: Laendli Transport
Link: https://www.curseforge.com/minecraft/mc-mods/laendli-transport
Why: Seems like a cool mod, adds a bunch of new vehicles, some flying, some aquatic, some ground based, all with an old timey/steampunk vibe, which feels fitting to these modpacks. 
FAIR WARNING: it is an MCcreator mod though.
Modpack : steampunk
Mod Suggestion : Structure Compass
Link : https://www.curseforge.com/minecraft/mc-mods/structure-compass
Why : to make it more convenient to find specific structures cuz there's some structures that are part of specific mods that don't have any way of navigating to it
Modpack: MMC4
Mod: You GOAT to be kidding me!
Link: https://www.curseforge.com/minecraft/mc-mods/goated
Reason: It adds more to the goat including farming, milking, and also new blocks like the goat horn block which can be useful for cobblestone farms and also mob farm as it does damage and knockback to entitiesso you can make a mob crusher witb it as well. It also adds new horns and one new mob aka the Geep being a mix of a goat and sheep it gives wool and a new meat being goat meat which is great for people who live in the mountains. Plus it is a very vanilla friendly mod and should be compatible with every mod in the pack.
Modpack: Prominence 2 Fabric
Mod: RightClickHarvest
Link: https://www.curseforge.com/minecraft/mc-mods/rightclickharvest
https://modrinth.com/mod/rightclickharvest
Reason: It was in the pack on V2.0.1, got removed somehow from V2.1.1. Since no other reason was given (no changelog, and I asked in chat), I think it was removed by mistake, since the mod is available on modrinth (same versions) and caused no issues. Can we have it back? Thanks!
EDIT: To clarify, since the reason given was availability on modrinth, I think the mod shouldn't be removed since it's there (link provided).
Modpack: Prominence 2 Forge
Mod Suggestion: Mekanism or some other similar tech mod
Link: https://www.curseforge.com/minecraft/mc-mods/mekanism
Why: It Doesn't have to be maknism exactly but Any Tech mod like it or the modern industrialization from Promi 2 Fabric. But Mainly cause the mod pack is slightly lacking in tech stuff, unlike the Fabric version but also has some thing i personally enjoy more then the fabric version. there's also missing the double and triple ore production. it also could be a really cool for extra quests which are also a bit slim in forge version vs fabric.
Modpack: Promience II Fabric
Mod Suggestion: Botania
Links: https://modrinth.com/mod/botania https://www.curseforge.com/minecraft/mc-mods/botania-fabric
**Why: **
Botania is a popular mod that is easy to learn, fun, and fairly balanced imo. (recently updated to 1.20.1). Here are my reasons for considering it a good fit for this modpack
- Tools for Building: Provides essential building tools like for easy terraforming (Rod of Terra Firma) or exchanging placed blocks (Rod of Shifting Crust).
- Flight: Introduces a fair method to attain creative flight with the Flugel tiara. Grants temporary flight for around 20 seconds; it can be made infinite with the Eye of Flugel but consumes a substantial amount of mana and can be easily removed with the item obliterator mod. Also, the wings look cool :p.
- Weapons: The new weapons that would be added to Promeince are relatively balanced, even with Zenith or MC Dungeon enchantments in my experience.
- Gaia Guardian: Features a cool boss with a sick theme. Damage is capped, positive effects are removed, and ignoring its mechanics will result to people withering to death. However, it can be cheesed with any item providing immunity to wither.
- Corporea Storage System: Offers an interesting method to sort, route, and store items for those who prefer alternatives to AE2-like systems.
- Vazkii: he’s kinda based ngl
Thanks for coming to my TED talk! Also to Elocin and the Luna Pixel Studios team, thanks for creating such an enjoyable modpack. It has been years since I found a modpack that all my friends enjoy, blending adventuring with various technical mods like Modern Industrialization, Create, etc. Keep up the fantastic work! <3
Modpack: Prominence II Forge
Mod Suggestion: Extra Compat
Link: https://www.curseforge.com/minecraft/mc-mods/extra-compat
**Why: **It better connects mods in the mod pack and makes it feel more immersive.
Modpack: Medieval MC 1.20.1 [Forge]
Suggestion:
Boss and Mobs difficulty additionaly scales with player's skill tree level to make it harder in mid/end-game gameplay.
Explanation: As we know, mob/boss level depends on the distance from our spawn-point. The more far away from it the higher the level of spawn mobs is.
My idea to keep it harder in later gameplay is to slighlty enhance difficulty by implementing mob's level additionaly scaling to player's skill-tree level. It would make mobs and bosses always challenging.
Example in OverWorld:
We have skill-tree level 100 which would scale mob's level by additional 100% (for example). It could be "%" or just whole levels. That would make mobs twice as strong in each dimmension.
How it works in my head: Basically our skill tree level makes an impact to what's the minimal level of mobs in any dimension. It would scale not only with skill-tree But also distance and dimension's default difficulty/level/tier. Basically: Skill-tree level scale + distance + dimension scale(f.e mobs spawn with higher level in Nether etc.).
Why: I belive it would make gameplay more fun in (mid/end)game as it should be. It's not that hard to get/find powerful weapons, spells or armor. Leveling skill-tree is also easy to due to efficient mobspawner's XP farms. That combined can make you strong enought to switch from early game to mid-game very fast if you understand the mods.
Level scaling would prevent player from slaying bosses with ease after couple sessions of xp grinding. I believe it would be a great implementation to the pack since it is already hard, but only at the short beggining :).
PS: This is just my quick thought, please share your opinion. 🙂
Modpack: Prominence II [FORGE]
Suggestion: More & improved recycling recipes (or add mods that does this, e.g. Create Recycle Everything)
Why: This way useless loots can be recycled for resources, instead of occupying storage systems, and eventually go to trash slot. If this is too OP, then make the recipes only available for mid-game or late-game machines, and/or decrease the amount of resources returned.
Modpack: Prominence 1 [Fabric]
Mod Suggestion: Blahaj (fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/blahaj-fabric/files/4467187
Why: It's a blahaj which is adorable, and also its in prominence 2, so why not bring it to prominence 1?
Modpacks:
Medieval MC [FABRIC] - MMC1
Medieval MC [FABRIC] - MMC2
Prominence II [FABRIC] 1.20
Mod: Armorful Compatibility (Fabric/Quilt)
Link: https://curseforge.com/minecraft/mc-mods/armorful-compatibility-fabric-quilt
Why: Adds compatibility between Armorful and a few other mods, like DragonLoot and Galosphere. Essentially an updated version of my mod Wolf Armor Compat, which was included in a few older Luna Pixel modpacks. Plus it's light and modular!
Modpack: Fear Nightfall
Mod removal/Config suggestion: Serious re-tweaking of Spore's infection mechanics or remove the mod entirely.
Why: The world infection system is whack in a bad way.
- There is no way to defend against a spore cloud if it happens to encompass your base, plus the spore clouds have ridiculous radius and can stay active for almost the whole night if they spawn in early.
- The human remains block that acts as a spore spawner overrides all the blocks and tile entities it spawns on voiding them resulting in broken redstone builds and defenses, ruined farms and general physical griefing that can halt/ruin the experience and progress for players.
Many others including me lost our villager halls we had in secure bunkers 20-30 blocks underground and because a spore cloud managed to reach them it infected them and we all lost like days of hard work and effort...Many stopped playing after that.
Modpack: Fear Nightfall, Medieval MC
Mod Suggestion: Alloy forgery and copper tools and armor
Link: https://www.curseforge.com/minecraft/mc-mods/alloy-forgery and https://www.curseforge.com/minecraft/mc-mods/copper-armor-tools-forge
Why: let's give more use to copper and make it craftable into early game gear, and also more alloys to work with would be fun
Modpack: Fear Nightfall, MEdieval MC
Mod Suggestion: Mythic Metals mod
Link: https://www.curseforge.com/minecraft/mc-mods/mythicmetals
Why: A complement to alloy forgery, will allows to make good alloys like bronze and stuff, and add more versatility to have forms of having alloys to make armor and tools
Modpack: Prominence II [FORGE]
Suggestion: Update the Relics mod to it's most recent version.
Why: The mod doesn't function properly as of the current, outdated version. You cannot navigate the abilities menu once you bring it up, forcing you to only ever be able to use one relic ability unless you unequip all your other relics! Some relics have two active abilities, and you cannot use the second one! I reached out to the mod's developer and he fixed it today.
On another note, a config has been added for the mod in the time it hasn't been updated, allowing pack developers to customize the relics!
https://www.curseforge.com/minecraft/mc-mods/relics-mod This is the mod in question.
NOTE: This update requires the addition of octo lib
https://www.curseforge.com/minecraft/mc-mods/octo-lib
Modpack: Prominence II [FORGE]
Mod Suggestion: Relics: Alex's Mobs Compat (Also known as RAM-Compat)
Link: https://www.curseforge.com/minecraft/mc-mods/ram-compat
Why: A small addon mod by the developer of the relic's mod that adds three new relics based upon Alex's mobs, which is already in the pack. Adds more fun relics to the game, increasing variety at no cost. Also makes the "talismans" slot added by the belt have variety in what you can put in it, as with the base mod there is only 1 talisman.
Requires Octo lib, but so does the most recent version of the base mod, Relics.
Modpack: Fear Nightfall and Medieval MC
Mod Suggestion: A selection of ores and alloys mods, you guys can pick any
Link: https://www.curseforge.com/minecraft/mc-mods/alloys-and-more | https://www.curseforge.com/minecraft/mc-mods/simple-ores-and-alloys | https://www.curseforge.com/minecraft/mc-mods/alloys-smithing-table/files?page=1&pageSize=20 | https://www.curseforge.com/minecraft/mc-mods/allomancer
Why: more ores diversity and versatility and allows to have more options for early game, like bronze alloy
Modpack: Better Mc 1.20.1
Mod Suggestion: What are they up to
https://modrinth.com/mod/what-are-they-up-to
Doesnt add anything in terms of QOL, but it just looks neat
Modpack: Prominence II [FORGE]
Suggestion: Improve compatibility between Experience Obelisk and Create Enchantment Industry
Why: I need a way to convert Cognitium to Liquid Experience.
Modpack: Prominence II [FORGE]
Suggestion: Improve compatibility for silver ore
Why: Currently this pack has 3 mods that adds silver ore to the terrain generation, making them more common then they should be. If we can some how "unify" them that will be great.
Modpack: MMC4
Mod: Magic Vibe Decorations
Link https://www.curseforge.com/minecraft/mc-mods/magic-vibe-decorations/screenshots
Reason: have you ever felt that your magical areas are a bit dull in minecraft? Well not only does this add a plethora of magical decorations for any wizard or witch but it is compatible with every magic mod in the pack and then some. This includes crystals, books, potions, Halloween baskets, and much much more!
Modpack: MMC4
Suggestion: BUFF significently MOBS. It is very boring when fighting lvl 7 mobs in Twilight Forest etc. I think it was better before, maybe not lvl 500, but atleast 150-200?
Modpack:steampunk
Suggestion:add create:the factory must grow
It has sooo good oil production with create . Oh and also you can make engines with petrol fuel (and if you add it you can make rocket fuel)
Mod link: https://www.curseforge.com/minecraft/mc-mods/create-industry
Modpack:Prominence II FORGE&FABRIC
Mod Suggestion:knaves needs
Link
https://www.curseforge.com/minecraft/mc-mods/knaves-needs
Why:Because it is a simply sword mod that has compatibility with other dimensional mods such as blue skies, the undergarden, forbidden arcanus, twilight forest, deeper and darker and more.
Modpack: Steampunk LPS
Mod suggestions: Create theme Armor addon
Link: https://www.curseforge.com/minecraft/mc-mods/create-theme-armor-addon
Reason: cause it will match the theme and aesthetics of the modpack
Modpack: Prominence II (FORGE)
Suggestion: Bosses of Mass Destruction (Forge)
Link: https://legacy.curseforge.com/minecraft/mc-mods/bosses-of-mass-destruction-forge
Reason: One of the coolest boss mods finally on forge
Would match the fabric version of the pack and its established lore
Modpack: Fear Nightfall (Forge)
Suggestion: Pehkui
Link: https://www.curseforge.com/minecraft/mc-mods/pehkui
Reason: There's a Shrinking/Enlargement Serum from the mod Biomancy 2 that only affects entities other than slimes/magma cubes unless the Pehkui mod is present, which allows all entities to be shrunk/enlarged, including yourself
Modpack: SteamPunk
Suggestion: Framed Blocks
Link: https://www.curseforge.com/minecraft/mc-mods/framedblocks
Reason: I think it would be quite useful for those of us that love building in this game, and it would be a nice compliment to the two copycat blocks that exist within Create.
Modpack: Prominence II
Suggestion: More mechanistic bosses or multiply the boss health and damage
Need to change:
-More maybe harder boss mode (i will help to find if i found a good one)
-or multiply the Boss HP and Damage
this is just my opinion or my viewpoint ya but i thought it can be considered,,
i just wanna say.. i was play with my friend and we are not reach middle game yet but we already have so op gear and enchantment.. my friend can do wither boss just 1 shot.. and my little brother can do decayed king just like less than 1 minutes he beat the boss.. im wondering wht is the objective of the game? because its so fast to become overpower..i thought its because the spawner dont break (like i say rlcraft, you cant make classic XP farm structure using exist spawner because its dissapear if spawning like say 20 mobs so you need to explore more and wondering).. i thought i have suggestion the boss and mob need multiply the damage and the HP... we also dont need to repair the gear because we can reset the librarian item sell so ez to get mending, fortune, knowledge of the ages and etc.. because my personally i plan to build as an healer and my friend and my brother become damage dealer, i feel useless because they can do 1 hit besides healer talent remove 80% damage and increase healing power.. my heal useless because they dont reduce their health and i cant do damage because im less 80% damage.. so im wondering how the flow of the prominence, because i really wanna enjoy the mod and the adventure with very excited fight boss.
thank you and apologize before
Modpack: Prominence or Medieval
Suggestion: DRAGON BOSS
Link: https://www.youtube.com/watch?v=dbe7YLNls7g (sorry didnt find the mod name)
Reason: need more mechanistic and kind of bosses like this to beat even with op gear i thought it will be very hard
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I modded a Lightning Dragon and a Dragon Lord boss into Minecraft (or more specifically, DawnCraft). Then I invited @HawkblooYT and other server members to the SMP server to try and fight it. It was... interesting to say the least.
Check out Hawkbloo's channel!...
Suggestion: Downgrade CTOV to 3.26a for 1.19.2 and 3.35.a for 1.20.1 or make a Custom Datapack to override the structure set and make a new one (The datapack they have on their discord is outdated)
Modpack: All The Modpack that have that mod
Reason: ChoiceTheorem used to have Vanilla and CTOV Villages on the minecraft structure_set villages and the spacing and separation was ok, 50/25
Now he split the villages on 2 structures set
Vanilla Village and CTOV villages have 500/250 Spacing and separation.
Vanilla structures are inside 2 structures_set and now is Very but very rare to find a Villages
This is an example for Steampunk modpack Villages are Really rare..
Modpack: Prominence 2 [Forge]
Mod suggestion: Bosses Of Mass Destruction [Forge]
Btw this mod got ported to Forge by someone
Why: Because It adds very cool Bosses, and I think that its the coolest minecraft Boss mod currently, the Bosses fit this modpack I think that the Prominence 2 Fabric has this mod so would be cool for the Forge version to have it
Link: https://www.curseforge.com/minecraft/mc-mods/bosses-of-mass-destruction-forge
Modpack: Prominence II Forge
Mod Suggestion: Extra Compat
Link: https://www.curseforge.com/minecraft/mc-mods/extra-compat
**Why: **It better connects mods in the pack by adding additional compat between a few of the mods in the pack where it is missing
Modpack: Prominence II Forge
Mod Suggestion: MCA REBORN
Link: https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn
**Why: ** because it adds better human like villagers, new village system, realtionship etc.
Modpack: SteamPunk
Mod Suggestion: Exposure
Link: https://modrinth.com/mod/exposure
Why: From the creator(s) of Salt, Exposure adds a new camera system that is mostly about the joy of processing photos and aesthetics
Modpack: Prominence II Forge and Prominence II Fabric
Mod Suggestion: Create Deco
Link: https://www.curseforge.com/minecraft/mc-mods/create-deco - Forge
Link https://www.curseforge.com/minecraft/mc-mods/create-deco-fabric - Fabric
Why: Finally this Decoration mod from Create was updated to 1.20.1, and can add a lot of blocks like bricks and more industrialish style
In case of Fabric i don't know if the mod will work with Prominent Create
Modpack: SteamPunk
Mod Suggestion: Clockwork
Link: https://www.valkyrienskies.org/clockwork
Why: I think this mod goes really well with the theme, being able to build customizable planes using steam engines powering them, giving us more creativity when going off into the skies. Possibly even adding to the questline with other aircraft.
Modpacks: Prominence I [FABRIC] and Prominence II [FABRIC]
Mod Suggestion: Zephyr
Link: https://www.curseforge.com/minecraft/mc-mods/zephyr
Why: Considering that we have both Zenith and Archers: RPG Series, this seems like a good mod to consider as it adds compatibility with each other.
Modpacks: Prominence I [FABRIC] and II [FABRIC]
Mod Suggestion: Compost Bag
Link: https://www.curseforge.com/minecraft/mc-mods/compost-bag
Why: If you felt that it is very inconvenient to have bone meal laying around and using a composter, then have no fear, as the portable version has arrived! Imagine a composter and a bundle combined, and it'll be useful to creating bonemeal inside! Works with redstone blocks as well and grow the crops for you.
Modpacks: Prominence I [FABRIC] and II [FABRIC]
Mod Suggestion: Revelationary
Link: https://www.curseforge.com/minecraft/mc-mods/revelationary
Why: A very unique mod where you can design a data pack around mod or modpack progression and you can decide which items or blocks will hide themselves as a secret item unless you complete or do certain tasks and then they will reveal themselves properly.
Modpack: Prominence II [FABRIC]
Mod Suggestions: Create: Deco and Create: Bells and Whistles
Links: https://www.curseforge.com/minecraft/mc-mods/bellsandwhistles
https://www.curseforge.com/minecraft/mc-mods/create-deco-fabric
Why: Since we're getting creative with our builds, not only aesthetically will it be nice on Create machinery, but also with a functionality that works well on trains and buildings!
Modpacks: Prominence II [FABRIC] and II [FORGE]
Mod Suggestion: Ecologics
Link: https://www.curseforge.com/minecraft/mc-mods/ecologics
Why: We're back at it again with Ecologics, a very classic biomes addition and small mobs that are very vanilla friendly.
Modpacks: Prominence I [FABRIC] and II [FABRIC]
Mod Suggestion: Fishing Aquatica
Link: https://www.curseforge.com/minecraft/mc-mods/fishing-aquatica
Why: If you wanted more out of your fishing experience, then at least let us fish out crates that might have items in it that might prove useful.
Modpack: Prominence RPG and Classic
Mod Suggestion: Let's Do Nether Vinery
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-nethervinery
Why: I'm sure you know how Vinery is with their fancy orchards in the overworld, but now we have a nether variant! Take a gander and see if drinking stuff from the nether is a good thing for our system or not.
Modpack: Prominence Classic and RPG
Mod Suggestion: Let's Do Meadow
Link: https://www.curseforge.com/minecraft/mc-mods/welcome-to-meadow
Why: We're back at it again with a beautiful and lush landscape and living standards of the meadow, like a farmer's dream to enjoy spending time with the locals.
Modpack: Prominence Classic and RPG
Mod Suggestion: Let's Do Candlelight
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-candlelight
Why: A perfect dinner? Why not, maybe something nice for the night will be good to end the day with. Also, did you know that the secret ingredients that make the food taste good? Potions! Let's have our food not only taste good , but also give buffs and saturation!
Modpack: Prominence Classic and RPG
Mod Suggestion: Let's Do Bakery
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-bakery
Why: Baking is something I'd like to do as a past time in real life, but now it's available in a mod ingame as well! I hope you don't mind having some cute desserts on your table to satisfy some cravings.
Modpack: Prominence I [FABRIC] and II [FABRIC]
Mod Suggestion: Nifty Carts
Link: https://www.curseforge.com/minecraft/mc-mods/niftycarts
Why: I'm sure having your mount pull your inventory and animals with a cart and inventory will be useful for your endeavors. One of the carts can also make use of your tools and can plow fields or strip logs.
Modpacks: Prominence I [FABRIC] and II [FABRIC]
Mod Suggestion: Fright's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/frights-delight
Why: Here's a fun delight addon that brings in special effects that are unique to the scary world of food consumption. Maybe you want to feel even hungrier like a zombie, or hear voices in your head as you eat? Let's find out.
Modpacks: all
Mod Suggestion: YUNGS Better Desert Temples
Link: https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples
https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples-fabric
Why: The only yungs mod missing from the packs and it kinda annoys me lol
Modpacks: Any of them, mostly prom, BMC, and steampunk
Mod Suggestion: Immersive Paintings
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-paintings
Why: Allows players to upload their own custom paintings and at any size they wish, including graffiti spray can for transparency 👀
Modpack: Prominence II
Suggestion: Increase server capacity due to the holidays and everyone getting out of school
Modpack:steampunk
Suggestion:add create:the factory must grow
It has sooo good oil production with create . Oh and also you can make engines with petrol fuel (and if you add it you can make rocket fuel)
Mod link: https://www.curseforge.com/minecraft/mc-mods/create-industry
Modpack: BMC 4
suggestion: some sort of optifine style zoom, not sure what mods can provide that but i just enjoy zooming in on things
Modpack: Better Minecraft 4
suggestion: bring back the pickarang from bmc 3
Modpack: Prominence 2 [Forge]
Mod: Bosses Of Mass Destruction (its not even added What?!)
Yall said that yall added this mod but I checked and its not in the pack, Bruh YALL SAID I THE CHANGELOGS THAT ITS ADDED BUT ITS NOT!!!!
Can yall PLS add it because It isnt there I checked and it wasnt there