#elder-scrolls-general-chat
1 messages · Page 32 of 1
Well, in cyberpunk only main quest and few contracts has choices. Most side quests are just talking to one person or cleaning a bandit base, which is pretty linear. Also the world there is just a decorarion with nothing to do outside of quests, because all interesting places exists only for quests. Yes it is an rpg and gta is not, but because of how world is made its feels for me more like gta
Or like watch dogs
Sandbox, thats what im talking about. Kcd and skyrim are sandboxes, cyberpunk is not, this is what makes them feel different
No? Most side quests do have choices.
Sure there's a lot of purely combat based quests but those exist in Bethesda games too in the form of radiant quests.
The world being different is understandable but I'm specifically talking about quest design, general reactivity and rpg mechanics.
The debate was about how alive the world feels and it does feel pretty alive because the core quest design and reactivity are really well done
GTA hardly has any story reactivity outside of a couple missions.
RDR2 does that well
What do you mean by story reactivity?
Meaning the choices you make actually get brought up by npcs.
There's plenty of consequences for the choices you make that lead to different outcomes.
For example, in one of the first quests you can choose to kill a bunch of maelstroms and free their ex-leader.
Later on he'll help you on another quest which would normally require combat.
Sure the overall end might be the same but the way you reach it can change
And thing is that's just a side quest. You can completely miss it. But it's there
It is a part of main quest, i dont remember any side quests in cyberpunk that would somehow affect the world, npc's from side quests just dissapear when quest is done
Nope. It's a side quest about Johnny that can be done just as easily with combat.
It has no influence on the main quest or ending but it has that choice carried over from the main quest early on
Yeah. The crucifixion questline is also a good example of having tons of choices that all collectively determine the ending
I remember all you can do there is watch guy doing it, or just quit the quest. Does it have any outcomes?
Yeah. You can even nail the guy yourself
But it will end the same anyway
That's my point.
The overall end may be the same but the choices you make can make the way you do it happen differently.
That's the reactivity i like
My choices aren't just brushed aside. They are constantly brought up
I've lost the essence of the conversation😅 Why are we even talking about quest choices?
Reactivity
Ok. Let me provide a better example.
The companion quests (or romance quests to be specific)
Remember them right?
Yes
Romance in cyberpubk is very pointless in my opinion tho. Because when you get a partner it starts to give you a repititive quest that doesnt change and you cant get rid of it. Really annoying
It's not the romance itself that I'm talking about but the quests leading to them.
They have tons of alternate dialogues that take your choices into account.
Compare that to something like Fallout 4. You can pick as many sarcastic dialogues you want but the only thing affecting the quest is the final choice.
You can be extremely rude to people but make a good choice and no one remembers what you said before
Granted the affinity system does try to mitigate that a bit but it's still goofy
Yes, cyberpunk is better rpg than any game made by bethesda
So I'm just hoping Bethesda's quests get more reactivity.
In fact they did do it well in Far Harbor. There's actually so much dialogue you can miss if you don't pick the right choices even if you get the good ending
Yet it's completely missing in Starfield for some reason
I heard a lot of people said dialogues were made better in starfield than in skyrim or fallout 4 and you have more choices there
Base Fallout 4 sure but it's still behind Far Harbor imo atleast in terms of reactivity.
Far Harbor is easily the best thing Bethesda has done in a long while. That's something they should aim for with future games.
Did we come to this from what makes the world feels alive?
Yeah. As i said, to me Reactivity is what matters most in making a world feel alive.
If i be rude to people they should in return be rude to me, i shouldn't pick a single good choice and make it all go away
So when you said cyberpunk is similar to elder scrolls you meant its reactivity
Okay, it makes sense now
I probably should've worded it better. Sorry for the confusion
Well, i said the same in my list of how to make a good game that i sent earlier. I said something like that bethesda should make dialogue options based on race, background and attributes of character so it will be an actual rpg game
That's a good idea. That's what Bioware does too in their Dragon Age games
Starfield has a bit of that as well so they are slowly getting there.
I care the most about the proper world. There are not enough fantasy games where you can just walk around and have fun without any specific purpose like in Skyrim
If it sounds like I want realistic sims, then I'm clearly not articulating my point very well.
Because I absolutely do not. In fact, the attempt to simulate realistic medieval combat in Kingdom Come was one of the largest turnoffs for me.
Frankly, I just don't think the medium is suited for realistic sims. At least not of this sort. Flight and driving games, maybe.
Daedric Princes don't hold Parties.
They hold soirees
Today on Skyrim, I learned a new shout
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eso chat?
Eso uses the forums here: https://forums.elderscrollsonline.com/en/categories they do not have a discord channel. You are welcome to discuss it in #elder-scrolls-general-chat
Have they added the ability to delete spells on console yet
Why? Mostly just to give the world an appropriate sense of size and place, and let it exist for its own sake, rather than solely as a playground where there are dungeons every few feet and about ten times as many bandits as law abiding citizens. There should still be the same amount of important content, but the world can technically be a lot bigger than that, theoretically, using random map generation like SF had. In fact, there’s no real reason it can’t be 1:1 scale with the landmass, so long as most of it doesn’t fully exist until someone wants to explore it. Aside from that, I feel like travel ought to be a major strategic challenge, and mostly it just gets ignored in recent TES games, in part because of their amusement park construction and convenience-focused design. The Hobbit wouldn’t be a very interesting book if Bilbo received a quest from Thorin, hit fast travel, and suddenly was at the Lonely Mountain; the journey is often as important as the destination. But even though travel is an important challenge in any quasi-realistic (I doubt anyone wants full realism, but something at the level of a survival mode) experience of a fantasy adventure narrative, it’s not really important to experience it in realtime first/third-person view, since large portions of it are just uneventfully going from point A to point B. If it takes twenty days game time to get somewhere, the player really only needs to focus on the interesting or challenging bits of that: deciding which route to take, managing food and water supplies and travel expenses, avoiding or fighting enemies, dealing with things that occur like a road being washed out, or getting lost, or an illness, or happening across an interesting POI, or whether to move or take shelter in bad weather, etc. As far as it not being TES, TES2 had a fairly advanced model; I’m just hoping they build on it.

Try spacing out your paragraphs
To shorten it, you're basically just saying that what you describe feels more "immersive" to you.
The second part about travel, it reminds me of that 90s game we all used to sneak on our teachers computer when she stepped out to play at school, The Oregon Trail.
Never gonna get ot
But anyway, I think we might get more extreme terrain. Like sizeable caves or tunnels, mini-forests, that are not dungeons so no loading screens, but a part of the natural map environment itself.
Yeah... You NEED fast travel for bigger worlds. It's just a functional necessity.
But that doesn't mean you need to make the world empty.
There are good and bad ways to tackle Fast Travel though.
And I think Skyrim, for the most part, hits a good sweet spot.
From the very start, you have access to a few locations through the Carriage System. That allows you to go to a few major hubs around the map.
From there, you have to go on foot to specific locations. But once you've made that trip once, you aren't forced to do it every time, and you unlock the ability to travel there directly if you want.
And the things like that (caves, chasms, forests, etc) would be larger than what we have seen so far and there would be greater distance between POIs, and cities, so everything is not so.. bunched up.
I think though that they should "localize" quests, at least generated ones. We've talked before about how Skyrim's radiant quest system was faulty. But it was clearly designed with fast travel in mind, and as a result makes it rather annoying for people who want to engage with the fast travel system in a minimal way.
Otherwise I agree. I think giving people just the option to engage in more 'immersive' methods of fast travel is enough and keeps the game widely accessible for people
Oh, absolutely. And that is another mechanical benefit that overflows from a basic trade system, but...
Well, we've had that out a lot lately, so...
i don't understand why people hate radiant quests so much. they are not really fun but exist to stimulate players to explore the world. and also help to create at least a little bit of roleplaying when you can feel that you are a part of the guild by actually doing your job there and not just main quest
Imo radiant quests are fine if they're entirely optional.
Take the Minutemen quests in Fallout 4, sure there's plenty of radiant settlement quests but the amount you need for the story are all handcrafted with extra lore, story.
radiant quests do have their place. Pretty much best suited for job quests so factions can still provide the player with jobs while the story is separate.
They do not though.
Radiant Quests had those aspirations yes
But after the college of Winterhold book fetch quest sent me to the same cave to fetch the same book ten times... one might admit the radiant quest feature has problems
Another settlement needs your help, here i'll mark it on your map.
The reason quite a few of us dislike Radiant Quests is because it's akin to spinning our wheels and going no where. They are generic filler content that serves no purpose but to pad the runtime. As a completionist in a lot of games, radiant quests make my goal impossible as it never ends. Not every cave and dungeon needs to have a quest for it to be worth having a look at.
Radiant quests used in Skyrim or another ES game akin to a bounty board seems a better approach IMO. And well being able to cancel quests obviously
100%.
They're just 'Another Settlement needs your help' but with even less relevance to the world.
They have no place in the world. They contribute nothing to character stories or worldbuilding. They don't have any relevance to NPC routines or activities. They don't even have worthwhile rewards.
They are a mindless slop shoveled onto the plate for no reason other than to give you a worthless goal to pursue in the moment if you can't set your own goals.
There is a lot of potential to them, but as it stands... Radiant Quests don't do or mean anything. They're so devoid of value, they may actually be a net loss of value, given that they DO actually require a little work to write.
Work that could have been spent writing quests that actually do something.
I'm not completely against radiant quests because in some games it does work. Fallout 76, mmo's and some crafting games it does work to add a bit of variety to the grind and give reasons to explore where there otherwise would be none. Some people like to have content after the game is complete and that's alright.
In theory it should depend on the faction for if they get radiant quests.
Mercenary faction (Fighters Guild and Companions) should have radiants at least to do their job so the player can act like one.
I like simple "Go here, kill bandit and retrieve item" quests, because I get to fight more enemies.
Pay doesn't matter usually, nor does the journey of getting there, but they can easily write them to include actual worldspace npcs so they're not just a separate part of the world.
Oh, Proventus has set me off towards this bandit camp (a few tents) in this unmarked location (spawned temporarily for the duration of the quest) to kill these bandits and retrieve a gold pendant stolen off Carlotta etc.
It's not really interesting, but I don't mind manual labour in games or real life either. It's just how disconnected it feels in the current implementations we see in BGS games
Of course, one can't forget how a radiant system could be expanded greatly with something akin to the Nemesis system... Or for legal distinction purposes, the Rival system
Radiant quests could be a bit more interesting if they were more mechanically impactful, for example if they were a part of faction war and economy, such as forts changing hands and factions getting better equipment, or if they crafted mini-narratives like the notice board mod does
Rating the next setting for ES6:
Cyrodiil: F tier
Hammerfell: F tier
Skyrim: F tier
Valenwood: F tier
Elsweyr: F tier
Black Marsh: F tier
High Rock: F tier
Akavir: F tier
Summerset Isles: F tier
Morrowind: S tier
Totes not biased.
That's why i think FO4 did radiant quests the best out of Bethesda's games.
Because gathering settlements isn't just for show, you can actually set up artillery everywhere and increase it's range + get MM soldiers to help you with the flare gun.
That and the fact that not every settlement has a radiant quest to recruit. The amount you need for the story can be all handcrafted and detailed normal quests.
So they're not essential for story progression
It's still not perfect but much better than what Skyrim did
Now everytime a settlement needs your help in the upcoming TESVI, it's a full on army war.
https://64.media.tumblr.com/tumblr_lyq5qp6IjX1qh71k6o2_250.gif
@hexed rampart Hi, please do not spam the server
Agreed, and yet, it still created he single most disliked character in all of Bethesda games.
The idea has merit. But the implementation thus far has been so bad that it's soured a significant number of people on the idea entirely.
Eh, Not quite. Plenty of us me included love Preston.
It's the dialogue system's fault he ended up stuck with radiant quests
Sort of like FO4s dialogue system. Brilliant in principle, but so poorly utilised that people think it's bad.
Besides. There's FAR more hated characters in the series than him.
Myron is still unbeatable
4's dialogue system is fundamentally bad. It's not just poorly utilized, it just doesn't work.
Far Harbor did It's best to use it as well as it can but even then it's clear the system was flawed
I love Fallout 4 and will defend it to death but i can't defend the dialogue system
Nah, it's amazing. It's just hamstrung by the forced camera perspective they tried to rip from BioWare, and the terrible use of nested options.
Nah i love the camera perspective. I wish Starfield didn't drop it.
It's the actual system that's bad
Having a selection of 4 dialogue choices no matter what is just stupid.
Because often times a sequence doesn't need 4 dialogues so you end up stuff like
"That's it"
"Nothing else"
"That's all"
It can handle more dialogue options with fewer inputs than the List format.
It can handle free control of the character throughout dialogue.
It can handle dynamic interactions DURING dialogue.
And it can handle fluid tradition from one activity to another.
It's a waste of the voice acting as well because they actually had the poor guys voice all of them individually
Bethesda just limited it with the artificial 4 option restriction because it refused to use any sort of nesting, locked it's dynamic interaction potential being that stupid camera, and made absolutely no use of any of its mobility potential.
76 has all that without the 4 dialogue limit.
It's the same system as before but with no time stop
4's system was fundamentally broken. 76 fixed it
Nah, 76 went back to the stupid locked camera nonsense.
It's not as bad as Starfield, which is probably the single worst dialogue system Bethesda has ever had (or, maybe the worst that has ever existed in gaming) but it was still a major step backwards
Also. The camera isn't locked. It's optional in 4.
Nope. It's not locked. You can quit a convo by getting interrupted mid dialogue or just cancelling before selection
It's the same system as 4 just better in every way
Not at all what I mean.
It pulls you into a dialogue window that forced your focus. You then need to actively force your camera away, because the game fundamentally changed camera sensitivity while your talking.
Or at least did in Wastelanders. I haven't touched 76 since that update.
Wait a minute. Are you talking about the forced depth of field? That can be turned off just like 4
Could be, it's been a long morning and I'm less focused than I usually am.
It's also been a hot minute since I played FO4, and even longer since I played 76.
Yeah a lot of options in 76 just aren't visible because there's no launcher like 4.
You kind of have to manually tweak them in the ini file
Hell... I think I've booted up Oblivion more recently...
And boy do I regret that decision...
My overall point is, FO4s system allows for seamless transition between Dialogue and other activities, like exploration, combat, and looting. This opens up all kinds of benefits that simply do not exist in traditional formats.
It had a lot of problems, and the decision artistically and in use made it a mess. But the system it's self isn't guilty of those. Bethesda's terrible use of it is.
I actually think we can identify a lot of the causes of problems with it too...
Those were parts of the system.
I really don't think they are enough to call the system itself good when the actual selection system is so awkward.
They did however over correct with Starfield just completely ditching it in favor of close cam dialogues
I really hope they don't do that again. Those close ups worked back then. Not anymore.
They looked off in Outer Worlds and they look off here as well.
My personal hope is if they do want to copy Bioware. Do it properly.
Add more camera angles, not just shot reverse shots of characters.
Add more animations etc.
They're parts of thesystem in the same way Skyrim's star signs are part of the Perk System.
They're (terrible) artistic decisions that impair the mechanical range.
Starfields use of Talking Heads was probably the worst example of that format in my 30 years of gaming though
Except the perk system was actually good. Both artistically and mechanically
I'm sad if anything at how lifeless Starfield's upgrade menu feels. There's very little animations or flair. It's quite plain
No flashing stars or constellation like skyrim or animated icons like Fallout.
Not that Talking Heads is good anyway...
The close up camera was definitely a miss too
But yeah, Skyrim's perks were definitely executed better. But the artistic choice still hamstrung their potential
I liked the way they were artistically connected. I'll take that over Starfield's plain upgrade window any day
They just weren't AS bad as the artistic decisions made for FO4s dialogue system.
It's TES though. It's artistic decisions since Morrowind haven't been offensively bad, just bland.
Oatmeal flavoured, one may say.
The Star Signs were unnecessarily limiting... If they wanted an artistic representation instead of a general menu, should have gone with an Elder Scroll
I just like astrology in general, fun and entertains me. Was hoping they'd open up more even branches of astrology for the character, but with it's own TES version of them
Oh dear god no. They didn't work back then either. I hated dialogue zoom in Vampire: The Masquerade - Bloodlines and I knew I would hate it in Oblivion, even before Oblivion was released. It was the first thing I modded out on release day.
I felt they had that 2000s charm to them. It's all the recent games that have them that i disliked
Starfield and Outer Worlds especially.
Even Outer Worlds 2 seemingly has it despite Avowed ditching it.
It was too basic. It had potential though.
Ooof. 2000s charm.
The 2000s were to gaming, what the 1980s were to Music.
There were a few outliers, but on the whole, utterly devoid of charm.
Bro. What?
The 80s were some of the best era in music
Half my favorite songs are from that era.
I love games that focus on the 80s specifically because i get to listen 80s music (gta vice city being the biggest example)
Oh man... Our tastes are just so radically different there.
Even the 80s music I listen to is more for the memes than anything. Don't stop Believing and Danger Zone aren't actually GOOD, they're just iconic.
Then again, I also think Nirvana is slop, so maybe I'm the problem...
I genuinely think, if Kurt Cobain hadn't gone out like he did, Nirvana would have faded from the spotlight to be remembered as a brief fad, like Smashmouth.
But more to the point, Talking Heads as a format was always something of a 'Doing the best with what we have' approach. It was born out of technical limitations, and a dream of being more cinematic in an era of isometric games.
And it still has its place in the isometric revival. But in Bethesda-like games? Not so much.
And Starfield is probably the lowest point for the format, being that it's a clunky, buggy mess. Definitely not something to emulate for TES6
I also wouldn't recommend emulating anything from Obsidian, given my opinion on Obsidian. But that's not something to go into detail on.
I like the talking heads
And some people like Country music. It's ok to like bad things.
I mean, hell. My mother likes her steaks well done. And that's basically a crime against food.
Knowing Kurt, he probably would have agreed with you haha!
Mm. Fallout Shoe leather
Oh man, it's even worse when you factor in her hatred for fat. He favourite cut for Steaks is round.
ROUND
I like my steaks well done too.
😭
Discussions of food, Nirvana and country music belong in #off-topic I suggest we return to the topic of the Elder Scrolls series.
Dunmer prefer steaks medium rare.
Apologies kind sir for veering off the main path, M'aiq the Liar led us astray again
What's the fine for charred steak in Cyrodiil?
We need a church of M'aiq in TESVI, that cat deserves the upmost of our worship and his own temple of lies
I think ES6 should do away with dialogue options and just have us poorly manually enunciate each letter like that Manual Samuel game, and every single NPC just looks at us with horror and confusion, ignores us and proceeds to tell us what to do/where to go
Furthermore, after the 2nd Great War, I think M'aiq would be the best fit as the next Emporer
I think we should have more in depth sliders to include body proportions. We're either making the most beautiful people ever (Dunmer) or absolutely atrocious monstrosities.
Hmm........nah
I’m thinking they’re going to add Climbing into ES6. Similar to the climbing 🧗 in Zelda Botw and totk.
Hah. Zelda ripped it off.
Conan Exiles is the real idol in that regard.
(I don't actually know, I don't play Zelda. But I do know Exiles had climbing since 2017).
Technically, TES also had it many, many, many moons ago, as climbing was a thing in Daggerfall. Not a great thing, but it did exist.
At least in a more functional way than it's languages.
Actually being serious for a moment, I think the current gold-standard for character creation and customization is tied for Black Desert Online, and EvE Online. The sheer range of morphologic options in those games is astounding.
And BDO had the advantage of actually having animations using those characters. So they're practical.
I’m not sure 🤔 I just know climbing in Zelda is fun and adds a cool aspect to mountainous regions. Nintendo seems to have taken a lot of ideas from other games like Oblivion and Skyrim I would expect Bethesda to do the same.
Bethesda looking outside their niche to draw inspiration would be a good step forward.
Or, if they already do that, I dunno... They definitely need to change HOW they do it.
But I do generally agree. Climbing would add a lot to the general environmental mobility of the games.
For sure. I actually just found out that they may not be using Jeremy Soule to produce the music 🎵? I wonder why, or if that’s just a rumor.
He's definitely not doing ES6 I'm pretty sure.
Inon Zur will score it instead
Please keep it on topic.
I wouldn't say anything for sure, but it's pretty likely.
The specifics of Soule's falling out with the industry in general are not a subject for here. It's all on Wikipedia anyway.
Still, I'm personally indifferent over it, because I don't think Soule's TES work has been impressive since his original Morrowind score, and Zur is decent enough to at least match Oblivion and Skyrim's scores.
The music in general for the franchise is bland enough that I really don't even notice if it's on or off.
I think it's mostly confirmed.
He did the music we hear in that teaser when Todd said they were already working on the music
He also did Blades
If say it's as confirmed as you can get without a confirmation.
Basically. Yeah
Sometimes I just lean into the solipsistic insulation of uncertainty
I’ll have to look up some of his musical pieces.
Oh wow! He’s done a bunch.
Provided to YouTube by TuneCore
Anew · Inon Zur
The Elder Scrolls Blades: Original Game Soundtrack
℗ 2018 Bethesda Softworks
Released on: 2018-11-14
Auto-generated by YouTube.
That soundtrack is lit
Anyoje in this discord down to party up and chit chat while i play oblivion? Im just bored
I will when I get off of work in a few hours
Word
Any advice for someone who wants to become a mod author? "Run away" is not a viable response.
You'll have better success asking in #modding-general #skyrim-se-mods #1067467528353370152 or #classic-mods
Good advice. That's a good start.👍
I think the last 3 games all had phenomenal soundtracks, I really can't think of a single fault
You know it's special when video game BGM is in all sorts of non-video game related playlists: Tavern music, Ambient music, Sleep music etc.
Of course, morrowind has it's own special sound that stands with the later two. I modded skyrim to only have morrowind music in solstheim, it's a great experience
I've been toying with Skyrim's music recently myself. Replaced all the combat tracks with Fallout music and added some exploration tracks from Blades. Just to get a feel of how Zur's work would feel in ES
And they fit pretty well imo. Sure the melodies are still distinctly different but the instrumentation is pretty on par with Soule's work
I hope Hammerfell will have some different instruments to give it a more arabic feel to the sound, I've always loved the distinct sound from that wider region and I think it would suit the setting pretty well
Zur has done Prince of Persia music so he's got the chops for that kind of music
IF its hammerfel.
Well if it's Elsweyr (definitely butchered the spelling) they could do a lute heavy soundtrack
I do like how each game has a very prominent aspect in their music. Skyrim has it's vocals and drums, Oblivion has cellos and Morrowind flutes and pianos
I am of the controversial opinion that Oblivion's soundtrack was dreadful, and Skyrim's was just alright.
Not dreadful, as in 'Technically Bad', but dreadful as in 'Had no connection or place in the game'
That said, I'm also radical in that I... Want no Arabic musical notes from Hammerfell.
It's low hanging fruit. I already expect it to just be Ottoman TES, surprise me.
Use African and Polynesian musical elements, maybe with some Chinese influences.
All I care about is ambient sound. IMO, sound is the absolute top of what makes a world feel immersive to me. If done well, hearing it is enough to actually make me feel it, and the world. My footsteps, heavy breathing when sprinting, the howling wind and rustling of the leaves on trees and on the ground. The various sound all the creatures of the land make and at what times. At night, hearing a predator rustling in the bush nearby, and low growls before lunging at out you. Creaking floorboards of an old ship. Fish making splashes in still water. Birdsong in the day. A full orchestra of so many creatures with different sounds and the planet itself, winds and thunder.
You know what I'm saying, all those lovely things that make the world feel complete and feeling as a part of it.
I never knew lots of sounds and the complexity of that sound put a pretty decent dent on processing until a few months ago, when playing with a bannerlords settings, putting sound quality up to high with 400 soldiers clanging away at each other increased my CPU usage by 20%
Given hardware advancements nowadays, a dev team who has the time for that sort of ambient complexity could realistically make an audibly living world now
It's one of those little things that really matter for a long term playerbase that many just subconsciously like but can't verbalise it
Soon
hi
Me: * looks in close * Brush your teeth.
Gimme gimme never get.
😑
I'm not sure how Bannerlord does it, but modern multithreading approaches can alleviate a lot of the stress by dedicating cores to audio, so it's becoming less and less of a drag on resources.
Still, there's a reason why games typically have dedicated Ambient tracks which include environmental audio effects, like insects or water dripping baked into the whole track. Because when you start running multiple audio sources together to more realistically simulate ambient sounds in an environment, it can get very resource intensive very quickly.
You're right here regarding ambient sounds. Skyrim's world sounds are iconic. Fallout 4 has insane atmospheric music for dungeons. Hope they create high quality 3d sound for caves etc. Really sells immersion for me in Skyrim VR
Theres only one God Almighty. And why the hell would Todd look at this or any ones comment here? I mean would be cool if he checks it. Wonder what would he think.
It would be nice. Hammerfell isn't only a desert as many believe, and NO Daggerfall doesn't count as we have only seen Alik'r area and ESO is barely half of it. With it, main games are much bigger but hats because ESO is a mmo. Tbh it would be cool to see unexplored areas of Hammerfell.
I dunno what you're on about, Doug is perfectly fine with Todd standing in for him on here.
That said, im pretty sure that if he DID look in on here, I wouldn't still be around.
Because I have had some choice things to say about his games. And while I try to be constructive... Well.
I returned from Hiricne
Hi I have a problem with my Skyrim the music does not start since I started Skyrim I hope you can help me and good evening
Can you hear any audio at all?
He'd prob be cool with it. Give you that sly smirk of his and pop his leather collar, ayyyy
Besides, creativity is as unique as the individua themselves. Some are bound to not like them.
Wonder how he'd feel about my use of 'It just works'...
Worthy of that signature Todd Nod, no doubt!
Hah. Fair
Of course, I'd argue that there hasn't been much creativity in the franchise since 2002 😛
Is it possible for es6 to get a release at June 2026 Xbox showcase and Phil Spencer is spouting nonsense because he has to dribble multiple game studios and just doesn’t know exactly when but just giving a very vague statement about release okay just looked it up and it could be wrong which what he stated
Is a 2026 release date possible? Yes. Is it plausible? My opinion is no.
I guess I have to have some sort of special hope
Almighty Talos!
But perhaps TESVI could use an exorcist, even if they're more evil than good. 😄
I know exorcism already exists in the lore, per Daggerfall quest.
Idk, but I'm betting Meridia will be speaking thru to us from a possessed cheese wheel next..
A new hand touches the Beaufort!
I already used up my yearly miracle to make The Expanse the #1 streaming show on Apple, so I doubt I'll have recharged by next June.
Maybe Doug will give me a loan.
Would the recent layoffs across Microsoft hurt ES6's development?
Probably not.
Not unless Bethesda has become heavily reliant on outsourcing to other studios, which is unlikely.
Bethesda itself recieved some cuts from what I'm seeing. We don't have details on just how much except ones that announced it on social media
Was gonna say I don't think so but I don't really follow any BGS peeps (And sorry mods if we shouldn't talk about it)
Is it not allowed to be talked about?
If it is allowed, probably in #off-topic , not here.
It is a bit of a sensitive topic right now, we do ask that you find other subjects to talk about.
Alright
At least for now 🙂
Will the next game have sailable boats? Depending on where it is, it could be useful, and we've been seeing more vehicles in Creation Engine lately. I'm going to say yes, we CAN have a little sloop as a treat
we don't know and I doubt they will tell us. There are rumours (or maybe I should say speculation) surrounding boats and potential mechanics with them, but we're not allowed to discuss those here 🙂
Ngl, submarines with underwater spell-like torpedoes would be fire
I wonder at the next Xbox showcase 2026 will Phil Spencer just shove in es6 with all the other big titles and hopefully it’ll stick that’s my best bet but I might be wrong but the way he suggests the showcase will churn out they’ll be a lot of titles so who knows
As a formal release date announcement + trailer? Because I really doubt it's done by then, given full development couldn't have started until 2023, and oblivion remaster took around 4 years, I'm guessing 2028 is more realistic for a release date
Again they didn’t work on es4 vertrios did they just slapped on the Bethesda name brand it didn’t take time from es6
And oblivion remastered was delayed because of certain circumstances
I'm aware, but they were working on Starfield fulltime, and ES6 is not going to be faster than Oblivion. If Oblivion took 4 years, ES6 will take longer
Well if they got the hang of creation engine 2 finally it is believed to be faster
Another factor to consider: after the Miscrosoft acquisition Bethesda Softworks stated: "...the timeframe for Bethesda Game Studios titles has not changed at all." -and- "Time frame-wise, it would still be about as long as you'd expect when you look at Fallout 3 to Skyrim to Fallout 4 to Fallout 76. It's still going to be those periods of time, that hasn't changed."
I thought there was a blip from 2018 to 2023, but if you count Blades as a standalone release (which needing development time, does count I suppose) we're still in that 3-4 year cycle
Asset creation will still take a solid chunk of time, but you might be right. I wouldn't say the timeframe would be shrunk down much though, there's still a large amount of raw work needed even if you've got the pipeline optimised
Maybe we can get a creation like that, inspired by the movie The Hunt for Red October.
tbf that blip can be explained by the pandemic pushing everything behind a bit
For sure, I assumed that was the case but I didn't realise they developed Blades in that time period too so even with that being so, they still stuck to the regular dev cycle (kinda)
They were also developing the Oblivion remaster which I'd wager started somewhere between that time frame
Sailing? Imagine parasailing Argonians 
Besides that, deep-sea fishing would be cool, and large fishing vessels.
Even something like a jetski, but instead of a machine you're riding on some superfast creature. I liked the uniqueness of the Silt Strider and Netch.
Ships combat systems could be powered by a large soul gem core instead of gun powder.
And I don't really care one way or another if guns are in it or not, but instead of gun powder, they could be powered by mini or micro soul gems.
Just go with cannon. The Medieval Fantasy aversion to gunpowder is silly
Europe had guns since the 1300s. They LITERALLY predate full plate armour (at least the kind recognised by most people).
I'm just burned out on gunpowder or even a lil bored of it if not mixed with something else, lol. Was hoping for something more inventive and with TES identity rather than our own world. With the massive soul gem cores, the weapons systems could be sort if electrically-powered, including cannons and perhaps thru this power source, other types of weaoons besides cannons available as well. Like how we see soul gems in dungeons powering traps. It sort of gives me the idea of blending magic + electricity.
Or magically enchanted cannons
Enchanting is an available option, but meh. I feel enchanting is better used elsewhere personally.
Ironclads already exist in the Impeiral Navy.
TES just has no idea what its doing with anything and the tech level. Also have no idea what they're doing with the "Imperials".
They've got not idea what they're doing with diddly.
Just call it Flashpowder or something, make it use Firesalts, and make it more powerful and thus more unstable than real world gunpowder.
So it's typically not been very used due to the difficulty in making it, and it's inherent danger. But someone perfected the process, or whatever, and now it's starting to see use.
Especially since it's pretty much a given that Hammerfell is just going to be an Ottoman styled zone, like how Skyrim was a Viking styled zone.
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The Redguard model viewer was able to get a clear image of the Imperial Ironclad though there's a few issues with the textures
for some reason this is now outside of the Resteless League Hideout
The textures aren't fully fixed in the viewer yet
so there's some stretching issues
It's clearly not a ramming ship. So the cladding isn't for dealing with rammers. And it has no catapults or ballistae.
It's also clearly modeled after a Carrack which is a gunpowder ship.
I used the word enchant to sort of explain magically altering objects/ materials in the physical world. Honestly the enchanting system shouldn't have anything to do with soul gems(Due to the whole concept is kinda.... well dark
I mean, only if you think souls are somehow special.
It's ethically not much different than eating meat.
There are ways to avoid soul gems now so don't need to be all Necromanctic anymore.
TES3 enchantments naturally recharge
TES4 had these Ayleid gems that could recharge items so there are other ways to recharge items without stealing souls
ESO had runes to make enchantments without soul gems
Enchanting as a whole needs a massive overhaul. Both lore wise (though I'd argue the lore is too far gone in the setting as a whole) and mechanically.
It's typically been too backend focused (the Enchanting process functioning basically the same in game as it does in the editor) while Skyrim hard-corrected to make it not variable or engaging enough.
And the need to supply it with a constant influx of Soul Gems, which have typically been consumable, complicates its usability
Frankly, I've only really ever used Constant Effect enchants. I'll enchant a weapon to do fire damage, burn through the charge, and never bother recharging it because it's too much of a chore.
It's even worse in Oblivion, where you burn through chargest and durability at such a rate you're basically taxing gameplay into a tedious maintenance loop for half a dungeon.
It's honestly not a big issue at all, especially if you have Azura's Star which basically everyone does
Yeah, if you have it.
It's available at lvl 2
Those of us who roleplay will not have it on every character.
Agreed, but self imposing limitations will always mean you're missing out on certain stuff. Not that it's a bad thing, it's just inevitable
Even then, soul gems are a non issue with how common they are
The biggest change they could have really done with charging is a way to do it without navigating menus
I hope you get to build settlements in es6
I'll agree on that. I dislike the method currently in place in regard to recharging enchanted weapons. It's too much like durability (possibly worse), which I loathe, just as you do. And Azura's Star basically feeling like Oblivion's "repair hammer" once you hit lvl 100 in Armorer skill. 🥱
If there has to be a charge on it, maybe a regeneration rate would be more suitable, like with our magicka bar.
Charging with magicka would be useful, a mysticism/restoration spell that recharges a weapon
The problem is, Magicka is so trivial a resource, that would make recharging weapons so easy that it wouldn't mean anything.
That's not such a bad thing. It'd be like the infinite ammo guns from Mass Effect that overheat
Wonder how much TES6's budget was cut
Not to mention ESO. You'd have to be crazy to spend money on that game now
I'd be extremely hesitant to buy any microsoft game now. You know they just don't have the talent or budget to produce anything good
Zenimax got hit the most. ES6 will be fine. The devs aren't really the problem here. Its the management from the top.
Too bad they'll never tell us the truth
If anything I would think it would increase for es6 especially for the cancellation of games of other big companies they may send reinforcements to it
Its known what the cuts are like what are you even talking about
layoffs & budget cuts seemed pretty across the board for me. I doubt Microsoft was really looking for TES 6 to make them more money than MW and the rest
The cuts were centered around AI investment. Anything non AI was likely hit
When they spin this as a good thing, you know they'll never actually tell you the truth
There's no official source as the person above said but insiders say it was all about AI investments
Good games that had no reason to be cancelled were cancelled
Although i doubt something as big as ES6 would be hit like that. Even if it's not AI related, it's still a very profitable aspect
There was no reason to believe that, as there was no evidence. Layoffs suck but unreleased games don't mean it was going to be good.
Then es6 is suppositely using ai in their development process so?
The IPs were good. If you can argue that there's no guarantee, than what is guaranteed?
No, just Microsoft's general push for AI.
I highly doubt BGS of all people would use generative AI in their games.
They didn't cancel the games because they were bad. This is just a massive downsizing across the board. I'd almost guarantee that TES 6 was hit.
If MW was hit TES was hit
Nvm
let's try to keep it on topic everyone.
I hope es6 comes out before I’m thirty years old
They might... if they feel it might save BGS from cuts
No I doubt it.
I hope Elder Scrolls 6 adds farming and a way for us to hire Argonians. You could even choose to pay them if you wanted to!
that makes zero sense
becomes a self fulfilling prophecy, if u stop spending money, more layoffs happen
It's called a spiral, and this is where it starts. Honsetly, I do think you should spend more money on ESO though.
At this point they've had 14 years to prove themselves but instead they re-released Skyrim multiple times. If they released ES6 it would suck players away from ESO, so it's in their best interest not to release ES6.
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some better views of the Imperial Navy Ironclads
Yeah I don't believe thats true either. Has nothing to do with ESO. The only suspicious thing is ESO not touching Hammerfel too much(Not fully explored)
How long have we been hearing this line of thinking, @eager remnant ?
The name of the game just keeps changing, but the claim remains the same.
They made 3 whole games and multiple dlcs in between re-releasing skyrim.
They weren't just sitting idle lol
ES6 only entered early dev 2 years ago.
And ESO has retained a healthy playerbase even after all these years.
I highly doubt ES6 will draw everyone away from it
Starfield support may be in trouble tho but we can't say anything for a while until news comes out
GTA 6 before 1.2
BGS has nothing to do with ESO, and even their revenue streams are completely separate.
Give it to me straight, chat. Is there any way whatsoever Skyblivion makes it's way to consoles?
Not likely but don't quote me on that.
Yes, but you will need a cryochamber and a whole lot of sleep first
Skyblivion uses a script extender to simulate features that are in Oblivion but not found in Skyrim. Third-party utilities such as script extenders are not allowed by Microsoft or Sony. Size may also be an issue. Players are required to install three games (Oblivion, Skyrim, Skyblivion) and that may well exeed the capacity of many consoles.
I don’t think this is true anymore. Arma Reforger mods use script extender and are allowed on the platform.
New topic, what things do not belong in TES? And maybe we can make them work?
Bulldozers?
Spaceships? You know I'm surprised the Thalmor, specifically, haven't tried to build a rocket ship to the stars above yet. Idk maybe they have, I haven't checked. Or at least some space weapon capable of neutralizing all human life on Tamriel.
Except that Zenimax is BGS parent company and now Microsoft is. I would say that counts as combined revenue streams.
Just a vibe, but I'm inclined to agree that I could see the main villain of the next game being the Thalmor and their development of some new devastating weapon. Which you could be at ground zero for in the beginning when they go to test it on the prisoners in a secret prison on some isolated island you are currently held in off the coast of Tamriel.
Sure, but it's more like both companies are trying to make as much money as possible within their own niche rather than one being handicapped to prop up another. I'm pretty sure with how wildly different the gameplay is between the two series/titles (you know what I mean), there's a pretty small overlap between players. I for one barely played ESO for a couple of hours despite wanting more TES, because the gameplay just isn't for me.
I'm sure there are players of both, but I don't think MMO whales and long-form adventure story game players are a very close-knit group
The TES series has a big fanbase to pull from where as random name mmo doesn't. Zenimax could've made an original IP but instead they chose to use TES, they probably also got the rights for zero dollars. Zenimax did try to make a new mmo, probably an original IP but it got shutdown quite recently.
I've played quite a few mmo's and i also like singleplayer games. I didn't like ESO and only played the beta for a few hours before dropping it for years. Came back later because I wanted to explore some of the areas and see how they were remade. It was much better and i had fun with it for a few hundred hours but I wouldn't call it my main mmo, more something you dip your toes in.
As someone with 1500H on ESO, I would say it’s a mediocre MMO that can only be truly appreciated if you’re already an ES fan. I wouldn’t recommend it as anyone’s first MMO game.
But to avoid going off topic, I do wonder how TES6 is going to adapt the Hammerfell region. From what I heard, when ESO first went into that region they made it generic enough as to allow enough creative leniency for future games to distinguish themselves without being held back by previously established aesthetic templates
There is also the fact that ESO already takes place 750+ years before Oblivion and 950+ years before Skyrim
and with the time jump between Skyrim and TES6 unknown yet, that minimum 1000 year time gap is already plenty enough time to justify cultural and aesthetic changes over time
We don't have any concrete info on where they're going to set it yet so it may not even be hammerfell
Well, we do know it's on Tamriel, ofc, lol. It was officially stated as such years ago.
Yeah but where in Tamriel. Hammerfell or Elsewhere (pretty sure i butchered the spelling)
"Elsewhere" 🤣 tbh I like your version better
I keep forgetting how it's spelled lol
The general consensus is Hammerfell or High Rock or both, mostly (kinda like how TES2 was, even though it was just a small section of both the provinces and not the entire province, such as with TES4 and TES5). Some want somewhere else or elsewhere. Personally, I want Argonia, but I know it's not it, lol (or even Argonia & the rest of Morrowind together, since TES3 was really just Vvardenfell. I'd love the combo of those two places in one game).
One province
Maybe, maybe not. I don't believe it's been declared yet, but someday.
It will be set in Todd Howard's backyard
Whether it's one or two, the point or focus is having a fleshed out, deep-dive experience in the TES world from BGS's work.
ESO, even though it's all of Tamriel, is still fundamentally-focused on the "multiplayer" aspect.
Now then, it's over a decade (and then some more) later since Skyrim, technology has advanced since the times Skyrim was last in development. So, if they have the time and resources now for more than just one full province, go for it.
I'm certainly not gonna stop if I develop one place in full in half the time with new tech, and with half of my resources still left to use up on the game.
They don't need more then one province. One is enough to put all the detail into it. Yes tech has advanced but one province is still big enough. Besides I think they should play it safe....for now.
One province the size of Fallout 76's West Virginia would satisfy me.
Idk, If I had the choice between playing a game with one full province or with that included + plus another full province, I'm probably going to go with the latter.
They struggle with one province as it is. It's why the Imperials have become such a mistake.
After Starfield. Stick to one province. No need to get needlessly ambitious
Maybe it's just me, but I'd just prefer it if instead of the whole "one-ness" shtick they keep doing for each chapter (province), they would instead make it more about new problems EACH race faces in each new land, instead of it being one problem centered/tied around one race. That's the big issue for me. I just think it's boring and outdated. And as Terical puts it, I don't want the next one to turn out to be "Arabian Nights."
You know, I feel as if any navy, for elder scrolls is just like... Hidden there is only like two boats in oblivion that are on the water and able to work.
Not really any other accessible continents innit, most of the time it's faster to go over land in a straight line even accounting for boat speeds
Plus the north is ravaged by the sea of ghosts, the south is ravaged by sea elves, the east is ravaged by dreugh
The west is probably the best place for ships given the hammerfell <--> high rock inlet sea goin on
Uuuh... No, I that's not how that works at all.
Good point, I was pretty unsure but you've convinced me
Overland travel was considerably longer, over anything but localised distances. Horses were also not a reliable method of travel, and you'd be better off just walking.
There's a reason Europe is crisscrossed with ancient canal systems. Because it was literally easier to dig new rivers for barge travel, than to walk long distances
I agree that cross-continent travel, like summerset isles to morrowind, would have to be by boat, but I don't know if the prime method of transport between Solitude and Daggerfall is by ship. Trade needs to be primarily by boat because of the weight costs, but you don't see many passenger ships and a lot of the dialogue around travelling by sea talks of "watch out, it's dangerous so I need more gold before I take you"
I'm willing to concede that's probably just a local region thing though, Anvil seems pretty good for ships
I don't remember anything about sea travel from Morrowind either, so I suppose I'm likely too tunnel-visioned on Skyrim's implementation
Consider. Even during the era of the Crusades, it was quicker for a French envoy to sail to Italy from Paris, than it was to go overland.
Sea travel also doesn't have to rest. So you can cover more ground, consistently.
Fair points, I wonder if there are many rivers passing through multiple provinces to enable much of that
The big one in Cyrodiil is a good one though, sailing to the middle of the continent would be pretty quick if you want to go from one side to the other now that I think about it
I want smokable skooma hookah pipes next game
And a skooma plantation. This one will be running a double distilled skooma operation to keep workers motivated 
Based
Unfortunately, the map of Tamriel was drawn by neither Geographers, or Historians. So it's a bit of a cluster in that regard.
A lot of its cities are actually inland, not on water ways, and it's major river systems are... Few and far between. It's constructed with the Hollywood idea of travel by horse in mind, which is problematic.
It's got a few though. The Niven river in Cyrodiil being basically the equivalent of the Amazon or Nile.
I've always thought of the maps in TES as not to scale. If we say it is to scale then the world is about 50km or less across. If we use Daggerfall as a reference for the actual size of the map then it's huge. If we use any other game in the series for scale then it's tiny.
Yeah the maps are warped in places. Like the Rumare and Imperial Isle.
That makes sense, I doubt they'd have a 10km long bridge over to the imperial city if it was just squished down by scale
The scale of the game world is... Well, basically nonexistent.
Different distances given don't match up with Daggerfall's scale (which is apparently True-Scale) and the actual size of the landmass can range anywhere from about 62,000 square miles, to 12 million square miles, depending on the values you lean more on.
So you end up with a continent somewhere between the size of New England and Africa.
Which is to say, either really small or really big.
If TES took a note out of Halo's book (heh) and started pumping out in-universe novels, we might be able to actually hammer down actual numbers like square km and rudimentary population numbers (those would be understandably hard to account for in that society, so I'd rather an unreliable narrator than laser accurate stats)
There are in-game books, which are nice though, but it doesn't quite feel meaty enough when major events happen between games and we get a story about some random prince in BF nowhere who recounted the event through 7 pages
It's hard to call something a city if it only has about a 100 residents.
The game isn't gonna put thousands of in one city, kinda crazy demand. Games aren't to a "realistic" scale anyways. Even MMOs aren't like that at all.
Indeed. For context, even Daggerfall's cities weren't to scale, based on lore.
The city of Daggerfall, at the time, has 110,000 people. The in game city only had about 1000.
ngl I wanna get a computer to make mods for TES
KCD 2 has a pretty large city, and that's still tiny compared to what it should be. Here's hoping they saw all the memes for all these years about city sizes and are giving them a bit more size, at least so I can't memorise the layout in 15 minutes
They cant even make one province good enough. If they make two, they both will be undercooked
Well with that attitude, let's just drop it to one city. Satisfied?
Wont work with tes level design but would be cool for spin off made by arcane or someone else
Creating a single map of a province that big is significantly hard work. Not just for Bethesda but any game developer.
GTA 5 is THE most popular open world game and even that is criticized for it's map outside of Los Santos being under cooked and empty.
There's just no benefit in trying to throw more maps if it remains undercooked.
Oblivion cities seem big compared to Skyrim's
Believe it or not several of Oblivion's walled cities are smaller and less populated than those in Skyrim.
They look bigger, but usually have same amount of houses and less people. Cities in Morrowind are actually bigger, even small villages have more houses and people than cities in Skyrim
I do find it hard to believe, which cities are you comparing? A quick search online says Oblivion had more details and buildings than Skyrim
Let me find
Solitude has 15 buildings
Chorrol has 19 buildings
Balmora has more than 30 buildings
Oblivion's map is slightly bigger than Skyrim's but i can't find anything about the cities being bigger
That's interesting. I know little about Morrowind but I know it's a great game. Oblivion seemed to have quite a few cities like Chorrol while Solitude was the biggest one in Skyrim lol, most other Skyrim cities are shack towns
At some point i was counting buildings, all skyrim big cities have around 15 of them. As i remember Windhelm is the biggest. Small cities have around 10 houses
In Oblivion they have around 20, but less citizens
Morthal would have 6 if you counted only the unique ones
From what I'm reading Oblivion's structures are more spread out than Skyrim's so at first glance they may look wider and bigger than they are
In morrowind, Balmora, Aldrun and Sadrith Mora have more than 30 houses, small towns have around 20
Yeah, these are small, cant even call it a town
Whiterun passes for a town, barely lol
Markarth, Whiterin, Solitude, Riften and Windhelm have about 15 houses each
Apologies to terical and other forum veterans who have seen this list many times before.
Chorrol: 23 buildings; 51 NPCs
Whiterun: 26 buildings; 79 NPCs
Bravil: 24 buildings; 57 NPCs
Riften: 27 building; 95 NPCs
Bruma: 23 buildings; 51 NPCs
Windhelm: 25 buildings; 67 NPCs
I dont believe Riften has 27 houses
I see 14 on a map + there would be 5 in canals, so 19
I was resorting to multiple reddit posts after being unable to find anything elsewhere but this list seems clearer. Thanks
https://i.pinimg.com/originals/7b/7b/82/7b7b8261bc04842d6a3fc0b493052a75.png https://images.uesp.net/thumb/3/38/OB-map-Chorrol.jpg/1200px-OB-map-Chorrol.jpg from birds eye the city maps differ in size
Maybe whiterun is more condensed but it certainly doesn't feel as big when you traverse it
I see 18 houses on the Whiterun map
Definitely not 26
Not every number there is a house
Anyway i was right because cities in oblivion are slightly bigger, but have less npc's
But oblivion also have Imperial city which is the best city made by bethesda
Looking at these ES maps i wonder why FO4's map was so much smaller
The numbers quoted above are derived from UESP's "Places" lists for Oblivion and Skyrim.
I cant send a picture, but i just checked uesp and it shows 18 places in Riften
Because it has more details. While most of skyrim map is a virgin nature, fallout 4 is a littered wasteland where every inch of ground has something on it
Chorrol has a lot more open space between buildings. So it's actual footprint is larger, even if It's building count is lower.
I should state, too, that on the whole I think TESs cities are terrible. They're too much like parks, not enough like medieval urban environments.
A single street in Skingrad no withstanding
Reminds me of an issue with the Imperial city. due to it being a big circle and having really no reason to go off the main road the IC doesn't feel as big.
I couldn't stand the Imperial City. Partly because I wanted it to be like what was described in the PGE, and partly because it felt like the concessions and gift story section of Canada's Wonderland.
ie. It felt like it belonged in an amusement park.
Of Oblivion's cities, only Skingrad was tolerable to me.
And there was very little to do in it.
Players pretty much only went to the Market, Arena and Arcane University. The "Temple" doesn't even have a shrine to use.
Yeah, the residential areas only feature in specific missions and feel very... Walled Community, rather than Major Urban Centre, the docks, prison, and Palace are basically only visited as needed, and the whole thing was just...
But I won't say more. The more I say about Oblivion, the more I'm likely to rouse the mods from their slumber.
And no one needs that.
seems so small... still.
Well, the entire area of these games is smaller than your average modern city. So yeah, it's of course tiny.
Hell, ALL of Skyrim is only about twice the size of Paris in 1400.
I don't expect game worlds to hold up to real world scrutiny and in fact I wouldn't want them to without purpose. I don't need 1000+ building to make me believe it's a city. Games are about suspension of disbelief.
Well, those were made decades ago, I don't think many games had level designers on the scale of Night City or Kuttenberg back then? 🤔 For Bethesda it's probably a bit more challenge as well since they have to make the interiors for each building.
True, but idk oblivion cities doesn't seem so... compact and empty. compared to skyrim. idk why... maybe it's just me
And if it was... It was Bravil which is a terrible place to be and exist...
Nah, they haven't done that since Skyrim.
Fallout 4, 76, and Starfield all have plenty of non-accessible interiors.
It was literally a major criticism about Fallout 4 that they... Totally ignored and didn't take to heart, because it's still around in Starfield.
Bravil looks like one big skooma den, it fit some Skyrim towns more or less like in Morthal.
Skyrim cities are not the best. I think Markarth is the best out of all of them. Windhelm also doesn't do a good job as... describing Ysgramor's hold.
Good point, didn't play around Fallout and Starfield that much to notice, it seemed like a mess at some points 🤔
It's the big brother of Winterhold
Winterhold doesn't have any houses does it? Where anyone lives they just all live in the Inn and Jarl house and that one trader.
Yup. They did Winterhold dirty. If not for the college being there it wouldn't be even worth visiting.
Same with morthal and cure for vampirism.
They did Skyrim dirty. Not Cyrodiil dirty, but still dirty.
Like, literally. Everyone looks like they have never had a bath in their lives.
Any lore on the current population count of Tamriel? Nirn?
None directly. Daggerfall in the late 3rd is literally our only statistic.
Depending on the actual scale you go with, and the size of the continent, various attempts to estimate have ranged from 5 million, to 50 million
Let's do it. You can make a snow elf version of Mario, and I'll make an Argonian version of Yoshi
For me, I don't really care about the size of a city or if it doesn't have a large amount of people in it. I just like the city itself and the architecture, what does one city have that the other cities don't. Let them have their own bragging rights and unique buildings and sights
Now, PERSONALLY, my estimates for the population of Tamriel have always been higher than the norm.
I lean more towards Lady N's scale. At that level, Daggerfall is an average large port city, rather than one of the biggest cities on the continent (Alinor, IC and Mournhold likely taking the top 3) and the population is more in the range of Rome at its peak.
So, 50-80 million.
At Lady N's scale, it would also be about 3 times the size of the maximum extent of the Roman Empire, meaning that it's actual population density would still be much lower than Rome.
I want to make a mod that replaces solitude with a snow elf settlement and places a secondary one below Markarth
maybe replace falkreath too
and then I'd edit all lore books to be more appropriate ofc and rework the main story
Good luck, there's falmer architecture in Dawnguard that should let you figure out the designs to emulate for the cities. Lots of work though, nordic infrastructure won't fit well so the interiors might need to be reworked
||Spoiler: I’m just playing.||
I’m probably going to regret this in the morning, but I’ve been playing Zelda: Tears of the Kingdom and I’d like to make an offering of Hateno Cheese (https://game8.co/games/Zelda-Tears-of-the-Kingdom/archives/412112) to Sheogorath.
Hateno Cheese is a Material that you can cook in the Legend of Zelda: Tears of the Kingdom (TotK). Learn how to get Hateno Cheese and ways to farm them, and how to use Hateno Cheese with all its possible recipes, armor upgrades, fuse effects, and buy and sell prices.
Skyrim's cities are definitely one of it's weaker aspects
Imo, don't make the majority of the cities all have kinda that same architecture or theme. Split up the styles for each race in a single province. The whole "one-ness" concept is draining the spirit out if it.
Seriously, they have water. running but probably cold... Though no sewers, sadly.
where is Laintar Dale!!
Any word on the performance patch?
Oh, have you not heard, the word, it was my understanding that everyone had heard?
I had heard the bird was the word.
What word doth be spake?
any mention of the Snow elves was obliterated in favor of more dwemer /j </3
As much as I love the dwemer and their ruins, I would have loved to delve into more snow elf ruins
I pray they see the player interest in snow elves and give us more ruins to explore in the Druadach Mountains if it's Hammerfell or nearby
As cool as that would be, I sadly don't see them doing much with the falmer in Hammerfell
yeah they'd do Sinistral mer ralistically, that and corelanyan altmer and ayleids
but due to Hammerfell bordering the Druadach it IS possible
They'll probably focus on yokudan ruins, volenfell of course, and some ayleid ruins perhaps
(IF it's Hammerfell)
yeah
we'll get a vampire dlc that glimpses at the left handed elves /j
No. There is no word yet on TESVI release date.
beautiful helmet for a beautiful mer
I wonder how big of a presence Vampires have in Hammerfell
probably not much tbf
Yeah. Probably would be a lot more in High Rock
if we see craglorn we would get a lot of Nedic architecture! and likely mention of ra gada
Ah, Nedic ruins would be cool
indeed
I hope it's not so imperial faith focused though I'm tired of the drab divines
I feel like the Imperial cult will have a presence
But the yokudan pantheon should be more prevalent
absolutely!
Oh, and they'd probably do an orsinium dlc
I don't think the Redguard would succumb to Imperialization like the Nords did
wait that would fit for the daedra dlc too, have it be Malacath!
Definitely
plus old orsinium can have Falmer artifacts in it possibly /j
Well, the Redguards Forebears faction are definitely more "imperial"
The crowns on the other hand are more conservative
And put more stock into their own gods
Forebears are based, descendants of the Ra Gada.
oh boy another imps v stormcloaks /hj
but yeah Forebears arrived in Tamriel first and interacted with other cultures for longer leading to a more liberal society compared to the Crowns iirc
Yes, the crowns are the descendants of Yokuda's ruling class
The Forebears are also republicans, while the Crowns are monarchists
I think they're the only major group in Tamriel to be so
I remember in Skyrim, we had the choice to go either Imperial or Stormcloak (or just not do the quest). But in the next game, I wonder if we'll be able to sabotage both parties, if we so choose to.
I wonder what the world crisis might be in that one, some people think the Thalmor but I don't think we've had one centered around a faction before, it's usually gods and lone wolves stealing things related to gods
Probably we’ll have even fewer choices, but there will be a ship building, base building and creations, yay 🤕
Another ship needs your help, here I’ll mark it on your map
We can do that in Starfield so i assume we can do it in the next game too
Tho technically it's not a faction you betray in SF's main quest. But two blokes with different ideologies. Still, it's possible to just not choose either, kill them and go solo
The main difference being, Skyrim's choices aren't great, but at least there's justification for both (though the Stormcloaks, less so).
In Starfield, your options are: A functional if somewhat controling state, or: A criminal alliance of Cowboys, Drug Dealers and Robber Barons.
That's not what i was talking about. I'm referring to the choice in the main quest between the emissary and hunter
Aaah, fair fair.
I like that you can just ignore both and go solo
I lump that in as something different, since the Civil War is a secondary questline and not the main questline.
I know but the idea of it is good. Having a solo path without siding with anyone
I'm personally against mutually exclusive decisions and alternate outcomes. So I don't actually think the idea is good.
At least not without an active creative agent.
The Civil war though was orginally planned to be part of the Main Quest. There's a few remnants of the early parts of the Main quest when the Civil war was still apart of it.
Escape Helgen with Civil war Leader
MQ102 Dephine would've appeared here but is also where you join the Civil war faction with an oath
MQ102DelphineWaitMarker
MQ102AJoinLegionInterrupted
MQ102ALegionOath1
MQ102BStormcloakOath1MQ103 would be the jagged crown who's quest IDs are still used for it.
MQ104 is the Western Watchtower.
Legion goes to Fort Hraggstad with Captain Metilius to fight a Dragon
A reddit post appears to source the Stormcloak one (it has some reliability due to it pointing me to the Oath stuff and that they knew of Captain Metilius with the Dragon attack at Hraggstad)
Stormcloak goes to Fort Amol with Sifnar Ironkettle to fight a Dragon (Sifnar has some remnants tying him to a Dragon line).After that it's off to the greybeards
Choices do have consequences so I think Bethesda should try to adhere to that idea. I.E. Joining Empire should make some more Stormcloak sympathizers/npcs should treat you with less respect in world. This would of course be mitigated if you've been famed to be slaying dragons and such.
Eh, I find those sorts of approaches incredibly artificial and based on real-world, modern ideas of fame.
In the past, you could literally claim to be a Noble if you dressed fancy enough, and Kings could literally put on a regular uniform and wander around their own army camps without being noticed.
We have this clear idea of recognition associated with mass media that simply would not, COULD not exist in this sort of world.
Hell, some dude in ragged clothes pretended to be Nero, and literally convinced the Parthians to support his claim to the Roman throne.
Or potentially was supported by the Parthians in an attempt to usurp the Roman throne. The history isn't particularly clear.
Like, people not recognising you as the Dragonborn actually makes way more sense than everyone instantly knowing your identity.
Yeah. If you take a side the other side should still hate/dislike you. Doesn't matter if you're the "Chosen one". You're still the chosen one who's working for the "enemy"
If they even recognise you at all. Which is incredibly unlikely.
You know, unless you're actively wearing the enemies uniform. But that's less a Fame or Picking Sides problem, and more a Disguises problem.
The most for the tech TES would have is magical projections and descriptions.
Descriptions would probably be much more unreliable due to magic. As are the physical descriptions accurate or were they using illusion magic to hide it?
Well, Illusion Magic doesn't exist in real life. Portraits and sculptures do though, and history is absolutely chock full of imposters, look alikes, mistaken identity, etc.
So unless Tamriel's using mass media projection screens chances are the most people would have is a vague description or remembrance of a picture somewhere.
And even with a magical equivalent of modern media, I mean... How many people still think they see Elvis?
Elder Scrolls 6 trailer shadow dropped on YouTube this morning wtf
lol 😂
Wait
Nope, nevermind, just super clever thumbnail work
Gamepulse is a blight on YouTube.
Hmmph
Hey hi!
Uh, I haven’t don’t PvP in ESO since corrosive tanks were “the thing” so I def need to upgrade, but where do I even look? Lol!
I’m a trial runner so I really don’t know much about PvP, but any builds or names of ppl who are good at this is appreciated.
Thanks!
Toon; DK tank
Subclass: NONE(yet)
LF: to get out of the corrosive build that doesn’t work anymore
You may have more luck checking the ESO Forums
https://forums.elderscrollsonline.com/
Thanks!
I have made a grave error. I relapsed and commented on a Facebook thing about the Nerevarine.
And I'm instantly reminded how no one knows how Prophecies work.
Pat pat 
most elder scrolls fans are soup level and it shows sometimes
that's ok ofc
No, that's just fb in general... 😂
Post-nuclear tamriel (what I mean is what do you think Tamriel would look like after the Thalmor had their way with it and ascended, leaving Tamriel technically intact, but still devastated)?
That'd be a cool future vision to see in an elder scroll, Tamriel getting blown to oblivion.
(Wrong channel sorry)
no
But I agree on the FB part. >.>
I miss a few of the old faces from the circuit... But I definitely don't miss the pretzel logic or constant headcanon.
I think the days of super fans are mostly gone. IP's are dangled in front of us like a carrot on a stick and rarely do they live up to the expectations.
How do you guys imagine late game goldsink for the next game? Gold economy seems to become meaningless as a commodity and reward in mid-late game since there is little player upkeep and nowhere to spend it, especially with leveled loot readily available
What about buying real estate in Skyrim?
I don't think it loses value because acquiring real estate is not a cheap matter. Yes, it may be easier to obtain at a later stage of the game, but this does not cancel its importance.
It's not enough. It can actually be cheap due to leveled items in late game. What to do with the gold when you bought all the houses?
Buy magic, buy consumables, etc.
Pay fines, buy rare equipment.
The only thing is that you won't be able to buy cities, and since that's the case, I'd like to dream that the scale of shopping opportunities will reach such a high level in the next parts. Cities, perhaps, are too much, but still, if the scale becomes higher, it will certainly affect aspects with gold 🙂
Maybe there will be many more options for spending it and maybe there will be something that will require saving for weeks of real time, months, who knows
I would like one, but I don't expect it.
Most of the rare equipment and consumables players often get from dungeons or quests, there is little incentive to shop asides from early game or role-playing reasons. But yeah that's what I'm hoping for, a more interesting economy.
The economies in these games are... Well.. not economies.
Maybe Bethesda thinks players couldn't handle it 🤔
I know better than to voice my real thoughts on the matter
Especially given the reaction to even the most basic of economies I previous discussions.
just relax and play, why worry about the economy?
Spending gold is like an additional activity for completing the game.
But what, does the game itself take little time?
The formula for a pleasant game: play for all factions, complete the main story, complete the DLC, level up your character well, buy up real estate
And this is just a template formula, the passage is not limited to this, so the game is full of things to do
Spending gold is just a nice bonus
Or what, did you have a desire to buy up all of Tamriel?
Because it's fun to have one, makes game progression feel balanced and rewarding.
The best thing about the scrolls isn't necessarily the gold. The best thing is everything that's in them.
Aaa-aaah-aaah-aaah!
Dovahkiin, Dovahkiin naal ok zin los vahriin
Wahdein vokul mahfaeraak ast vaal
I don't argue that it's fun, but I don't know why you see a problem. I've never noticed a problem in the form of too much money while playing.
I never had enough of them in any of my playthroughs.
But your thoughts are interesting, it will be really cool if in the future the economy allows us to buy a lot of cool things!
No need to be snide. For many people anything besides main quest is a "nice bonus" and yet everything else is all an important part of the whole package that glues together a seamless open world rpg experience. I didn't ask for a tycoon simulator, like I said, I don't think singlemindedly buying houses is enough, there should be different things for the player to invest their loot in so it doesn't excessively accumulate and become pointless. And there are many ways to go about it;survival mechanics,item durability,faction economy etc.
If you want balance in a Bethesda game you are missing the point of why a lot of people like them. Yes it fun to always need to grind money but it can also be fun to break the game. If you can tell me one thing that would be a good gold sink for the late game i'd love to hear it, me and all the industry.
On a personal pet dragon? 🙂
Nexusmods is full of great economy examples, sometimes one just needs to follow the example set before you. And not saying it needs to be grindy at all...
I think most ideas end with either make money hard to get or make everything super expensive.
How about make money useful?
And you try to play without money
A decent chunk of content will be lost.
For what exactly?
Perhaps the absence of extra purchases is intended
You understand that the hero of each part essentially disappears into history, what would happen if your main character began to own territories and so on, it would be historically difficult to explain a hero-tycoon
The only idea that i see working is having an upgrade system for gear that costs exponentially more each level. But those sorts of systems are often linked to more mmo like mechanics and grindfests.
Spellmaking and enchanting was an alright money sink in Morrowind.
There are spells in Oblivion that you won't be able to accumulate for the entire game.
I gave examples above. Such as faction economy, survival mechanics or even item durability among many others, but of course those get streamlined if Bethesda thinks you cant handle it so gold becomes further useless as a reward. Houses are a nice "cosmetic" sink but they are one time only.
What do you mean "just once"?
How many nights have I spent reading books by the fire in my mansions/houses?
You're playing it wrong, dude.
You only buy the house once, is that difficult to understand?
Well after oblivion they got rid of repairing and hammers hardly cost the bank. Survival mechanics are pretty cheap and can be found everywhere. Faction economy is a different sim like game. Houses are mostly just for fun with little real purpose.
Oh, sorry, I misunderstood
Then yes
The main problem is that they want to you to be able to craft everything but by doing so they render the economy useless.
Point is they all add to the economy trying to make the game mechanically more interesting rather than plain grindy. If the game had more of such ideas it would spice up the game progression, which I'm sure it will if ship buying and modifying exists for example 🙂
Try making money by chopping wood. It won't be that easy 🙂
Although, most likely, the main character will be a Dovahkiin who does not fulfill the prophecy and simply chops wood day and night
But it will be difficult to make money
Sure small things do add up and preparation can be fun but also turn players away. When you can sell a single weapon for a 1000+ gold you quickly break any sort of economy. Outward is the only game where the economy doesn't really get broken. You always want to get more money either for your own character or the next one you make. The end game has you build a town which is a pretty big sink.
A ship cutting through the waters of oblivion)
You can also craft most things in Outward or save yourself the time and effort by buying it.
Save scumming mistakes is really what takes away a lot of the risk, reward and loss.
Would be nice if they added more "game rules" like Paradox games have so it doesn't turn away everyone 🙂
There's plenty to do anyway in game
Try to surpass someone who has gone through everything. Then you will understand how much you are missing out on
in theory pawelos is considered the one who has completed skyrim completely and his level has exceeded 1300+, it would be cool to surpass him!
That sounds like replaying the same content over and over. Where i would just start a new save once i've done everything.
Max level is essentially 25 as gear doesn't get better after that point. So anything after that is really just playing past where the game and economy was originally designed to end.
The problem is that the game cannot be completed fairly in one playthrough)
There are bugs that an ordinary player without experience will not foresee and that can ruin the ideal playthrough of the whole
Playing the game while worrying about quests and the number of completed ones, looking at forums and writing down hundreds of quests, completing them and marking completed ones, keeping constant statistics, it's not nearly as fun
I've gone through everything, didn't need level 1300.
The problem we face with Bethesda games is they want you to be able to do almost everything right from the start. There is no recommended level based quests. Some areas are levelled up but they are few and far between. What we end up with is a truly open world but also a mostly directionless one that is hard to balance because they never know where the player will be at.
Witcher 3 did this well by having quests be set to levels. Economy was very balanced by gold being hard to farm or cheese. XP slowing to a crawl once you over level mobs.
You will almost always end Witcher 3 at the same level as everyone else +/- a few levels. Unless you skipped as much as you could.
But the Witcher is not for everyone
Its fun sometimes when npcs warn you that its a dangerous area and it turns out to be true and you get whopped
If you ever face a tough fight in a Bethesda games you can just turn the difficulty down and then back up. I use to leave and come back once i got some more gear. Me and im guessing most players just dont have the time or effort for that sort of stuff anymore. Especially when you can't set informational markers for later.
I didn't like The Witcher 3, at least because unlike the scrolls, you play as a specific guy.
But is a game for everyone any better?
I never finished Witcher 3 but i did finish 1 & 2.
I don't know, sorry, I didn't like the witcher
Thats perfectly fine.
The only thing I felt in the Witcher, for example in the third one, is that it is beautiful.
it's beautiful there
A game for everyone is a game for no one. Bethesda threads this line very finely and it worked this time but it also ends up feeling broken in many ways. Ease of use at the cost of almost everything else.
But in spirit I am closer to the scrolls
The Witcher universe is a game for a specific character
It is unique but for me personally, I want to play for a "spirit", like in the scrolls. The character simply fulfills his prophecy and who he is and what he is, the story does not specify, each player is his own champion Cyrodiil/Dovakiin, gender, age, and so on
Lore wise? No, gameplay wise sure.
It's hard to write a main character when it can be anyone so that is something you lose.
In lore hero of kvatch is a male imperial, in skyrim it is assumed dragonborn is a male nord
What's wrong with the plot?
Overall, the scrolls are exactly the kind of fantasy worlds that I enjoy playing in, without being as limited as I am in other games
I'm not saying the plot is bad but the main character development besides what other people tell you and what's in your head is next to non existent.
No game can compare to them in terms of variety and interestingness of stay. Maybe my experience is not so great, but what can I compare it to?
Show me at least one in which in the open world it would be so interesting to do something that has nothing to do with the lore or quests and at the same time is not an empty occupation
And what is no less amazing is this vast universe that I will probably be exploring for the rest of my life and even at the end, I will not have explored it completely
Unfortunately, there are limitations at this point, yes.
It's hard to name anything else because Bethesda are/were very good at crafting interesting stories outside the main quest. Witcher has side quests that feel like main quests. Having one main character allows you to make decisions that affect the outcome massively and also interact with npcs past saying yes or no to accepting a quest.
The gray fox in Oblivion changed the prophecy as well as his own destiny only by means of another scroll
In Skyrim, the Dovahkiin did not have sufficient means to change the prophecy about the Dovahkiin and branch off from this his main task
Perhaps this is how it can be explained
Witcher 3 had strong choices and consequences in side quests where you would just pause the game thinking whether what you're about to do is morally right and wont have future consequences
Main Quest needs to be longer is all I'm gonna say when it comes to previous ES games.
Guys, where did the imperial city get so many elder scrolls?!
Which is a good feeling to have instead of just listening to npcs prattle on until you select the next non choice dialogue. You actually have to take the information in and make a choice about it.
I remember during the Oblivion quest from the thieves' guild I was in the library of those scrolls, there were a ton of them!
These are unique Aedric prophecies, why are there so many of them in the white tower of the imperial city?
I dont think they were all Elder Scrolls.
There's a so called "cult" that's really interested in them.
All the scrolls were. Hence it being the Elder Scrolls Library.
The non-Scrolls could be anything though.
But have you seen how many of them there are? There are hundreds of them, I think!
They've been around for a very long time tbf
Oh, yes
I still don't exactly understand what they are since they get used in so many ways. They predict the future and can change the past? People go blind reading them but why? Where did they come from? Who made them and why? Did they always exist or are they made?
Are they just McGuffin of the week?
This is a collection of Aedric prophecies that, as a rule, come true in the form in which they are presented
Consider that this is an ambiguous artifact that is capable of being used in different ways in addition to predictions in different situations
I think Hermaeus Mora definitely knows better.
Hermaeus is the book guy.
Hermaeus Mora can also grant power through knowledge
It is not just a bookworm
By the way, can we talk about the sixth part here? Or is it better not to?
If Skyrim was so cool, it's scary to imagine how cool the sixth part will be
There are just entirely too few concrete facts that it ends up feeling like a frustrating rabbit hole with no conclusions.
I don't need more questions i need more answers.
Do you have any guesses about the location?
Are the majority's assumptions about Hammerfell correct, but the teaser is ambiguous, I wouldn't say that it resembles Hammerfell
I'm wondering where the location is that is shown in the teaser, I looked at it and the map but I still can't say where it is, there is more than one point that fits the environment
You've seen those warriors from Hammerfell? They got curved swords. Curved. Swords.
It's all but confirmed that it will be Hammerfell. Realistically what other location could it be that would have enough variety for a game. They obviously want some Skyrim snow areas and Cyrodiil green pastures. They wouldn't make a whole map of just swamp. Elswyr and Valenwood are mostly just green. Morrowind has already been made unless they do the mainland which is unlikely.
What is the probability that everything is wrong and the action will take place in Valenwood/Elsweyr/Argonia?
And lets not forget the wittle leak where we got to see whats interests the art designers there
What leak are you talking about?
Also deserts are somewhat popular after cyberpunk.
Its not confirmed at all. Just speculation.
All but confirmed.
There was talk of a pinterest account with saved ideas that were desert themed with bedouin influences
I don't really refer to a leak but more the general opinion of most people at this point.
Also I'm pretty sure Bethesda staff had an educational trip with camels and what not maybe even held a curved sword
Guys, what if it's not that simple? It's too obvious that the action will take place in Hammerfell, well, yes, there was a candle there.
But what if the candles are there for a reason?
When I see footage like right before Oblivion RM was announced, I'll change my mind.
What if there is some kind of non-obvious pattern in the placement of the candles in the post?
it's hard to understand where the action will take place😵💫
It could be Elsweyr too since it has deserts and mountains to be fair
There is no hint of Hammerfell in the teaser. Mountains and rocks, too many stones + there is vegetation, albeit small
Even the music is unclear. To put it simply:
If Hammerfell existed, it would be possible to stuff it with palm trees and more sand, and there would be more oriental-style music
But no, either the teaser is intentionally so ambiguous, or this is not Hammerfell
The terrain in the trailer looks very generic to be fair and probably wont represent the final product even slightly as its so ambiguous.
I'm not gonna rely on the old teaser for info. I'd be very surprised if they still used the same idea in the teaser.
And also on the right, judging by everything, there is a boundless sea, precisely boundless, not like an Illiac
The trailer was two things, the graphics and music short of just being a title drop.
What if this is a test? What if the teaser is a special test of coolness, whoever understands the location of the action is cool?
I wish i gave Bethesda that much credit but the trailer was just to shut people up imo.
It's almost certainly Hammerfell. Not forested enough to be either Valenwood or Elsweyr, and they had already established that Elsweyr had red sand.
but Todd himself said that you can tell where the action will take place from it
I've been racking my brains for months but I still don't understand
They weren't even working on the game when they dropped the trailer.
Like I said take the trailer with a grain of salt.
Yeah, the trailer was directly a response to deal with questions over whether or not they had abandoned the franchise.
...
What a strange world we live in where a trailer means next to nothing.
Worth noting as well, that when Morrowind was in the stage of development that TES6 was when that trailer was released...
It was called Tribunal, it was set in Summerset, and they were commissioning art involving a hero fighting an orange giant.
Interesting
All we know about the original premise was what information was given to Clyde Cadwell for the commission piece.
Which involved a spear welding bikini babe fighting a giant orange monster while 3 robed figures watched on in the distance..
I don't quite understand what trailer you're talking about
As you can tell, none of that really came through in the end. So a LOT can change through development of an idea.
So it's entirely unclear how much of what was in the trailer (vague as it was) will even be representative of the end result.
It's a pity
Yeah the teaser is a nothing burger. Purposely opaque. I'm sure Microsoft appreciated it though.
Bold of you to think Microsoft is capable of appreciation.
That emotion is beyond its range of expression.
Do you think it's possible that the trailer for the sixth part will be shown in August at gamescom?
Unlikely.
Nothing this year.
Next year at the earliest, I would say. Probably not till 2028 though

Well, never mind, the main thing is that it turns out great.
But you know, I guess the new teaser/trailer will be shown at gamescom 2025
Also, keep in mind that these are just guesses. Everything you read about TES6 here is speculation. No one here knows when TES6 will be announced or released.
Don't take anything you read here as gospel truth.
That would be really cool
I'm actually just dying to know the location of the game
If they don't show something at gamescom my head will explode
It's hard to try to decipher the game's location, looking for all sorts of patterns and hidden meanings, peering into every pixel of the teaser and checking it against the map thousands of times.
or I'm just stupid and can't understand
but as for me, the hints and clues are complex
I can't stop looking for the location and trying to guess about it
Sounds like a challenge!
And if it turns out that there will be a High Stone, that will be something!
Because there is an adamantine tower in the High Stone!!!!
In the Merethic era, the gods gathered there and held conferences, it is simply something.
Historically, this is one of the most interesting places that I would like to visit.
It is such an ancient tower.
In the Merethic era, even time as such did not exist. The meeting of the gods in this tower and the trial of Lorkhan may be connected
This tower is legendary, it was a gathering place for legendary gods
And in Hammerfell, for example, there are many Dwemer ruins of the Rourken clan, that's also cool
The most ideal is Hammerfell and high rock
There are many places I would like to visit in Hammerfell and High Rock
And in the Abyssinian Sea, according to legend, there is a whirlpool that is a portal to a cold harbor!
Hey Bethesda, probably be pretty good move to let Nightdive port Morrowind to switch and modern systems. Please do it.
Well, I mean, I wouldn't take anything as gospel truth. Considering gospels are pretty unreliable as far as truthful information goes.
Maybe like... Peer reviewed high IR journal truth...
Time worked as normal in the Merethic. It was the Dawn where things got weird.
However, Time still existed. Time is inherently necessary for anything else, and logically cannot be created.
The issue in TES' early cosmology was that Time wasn't strictly linear, and was also the first Transcendental to achieve a sense of self. Because of that, not only does Time have thoughts and goals of its own, but it's loosey goosey rules early on meant you had lots of different agents, at different points of different timelines, all intersecting at once..
The non-linear nature of the Dawn was one of my major contentions with the wider lore community, because it logically wouldn't work the way most people assume...
Non-linear doesn't mean you end up with a multiplicity of actors. It means each actor can be at different points along a particular continuity, with no necessary causal relationship to other actors.
So you'd only have one Akatosh, and one Molag Bal... But Bal could be exploring a timeline where he had ruled everything, and be experiencing that, while Akatosh could he on one where Bal did not.
And if the two met, their different historical experiences would make for a very confusing disconnect.
Baked Argonian Tail
Raises an interesting question about cannibalism in TES.
How many subgradients removed do you have to be for it to not be cannibalism? Men and Mer are at least 3, possibly as many as 5.
Khajiit and Mer are only 1, while Khajiit and Men are the same as Mer.
Argonians are at least 4, possibly more.
Giants and Men are only 1, while Giants and Mer are at least 2.
So if an Elf can eat a giant, they should be able to eat a Human, since Humans are more distantly related.
Cannibalism is just nasty, so nasty. I won't even go there. Nasty like a honeybadger.
Surprisingly common in the real world, in various forms.
Straight up to the 1800s in fact, some forms of it were viewed as a treatment for epilepsy.
Hope we get more interaction with dremora in next game, feels like skyrim barely let us know what they're like apart from squaring up immediately on sight
Dremora are frankly more interesting an idea to explore than literally every civilisation on Tamriel.
Because engaging with how Immortality and Consciousness actually play out would be fascinating
No writer in any video game has ever done a decent job of it, mind you, so...
I'd rather leave Dremora as Dremora and not turn every being of Oblivion not just another society but Oblivion skinned if that makes any sense.
Yeah, and unfortunately that's probably what it would be. Because the amount of work to really pull such a thing off, would make the Dunmer look shallow and underdeveloped
So true, let's leave it to ESO to actually write new lore.
I was a bit sarcastic there. 😁 Some new lore is sometimes better than mystery maxxing for a lifetime
Fair enough.
I've noticed a certain pattern in how fans are wrong in their assumptions about each part
There hasn't been a single correct guess from the majority since Daggerfall
Most people never guessed the correct location of the third, fourth, fifth parts of the ancient scrolls.
Their predictions were wrong.
Based on this, we can assume that the sixth part will not take place in Hammerfell
Most people think that the sixth part will be in Hammerfell. But since this majority was wrong three times in at least three parts of the series, I do not believe that the sixth part will be in Hammerfell.
It'll take place in Partysnaax's ass
"M'aiq knows many things others do not"
They'll have everything ready and it will look epic! And about a month before it releases, the world will end.
Is this before the trailers of the games came out? Because we have a landscape now, which places it either Elsweyr or Hammerfell, and there's not much room for wild speculation
Elsweyr? I always thought it was High Rock, but I could see it being Hammerfell too.
if it will be hammerfell then it will not surprise anyone, because almost everyone is counting on it
But no one has ever correctly classified this landscape. This landscape is a placebo, everyone sees there what they want
Yes. They were wrong before the trailer
But there is no trailer for the sixth part, it is an empty placebo teaser
I wouldn't put too much stock on the trailer. I'd be more concerned with future teases from BGS.
I agree. The hints that were given before the current hint do not provide anything obviously useful and we can only wait for normal hints in the future.
Most accurate guess imho
Ah, I see.
Well, you know what that means, right?
It will be an epic story!
https://media.tenor.com/RmUgON2lgdcAAAAM/your-adventures-are-just-beginning-frog-king.gif
I PRAY that Bethesda considers having Virtuos do a Morrowind remake or that it’s secretly in the works.
Morrowind has the best main story, most unique items, most quests 412 (Skyrim 261 or Oblivion 232), most factions, most interesting/unique setting and cool faction conflicts and skill attribute requirements for faction advancements.
If I was part of the product development team, I would focus on the following and then consider suggestion 6.
- Update the Graphics
- Animations for character/npc/enemy
- Fully voice acting.
- Modernize lock pick succes/fail animation, potion creation.
- Get rid of the dagger you encounter as the first available weapon (which left so many new players confused with missing every attack) and instead have the old man give the character a weapon based on their highest major attribute attack skill.
- Add 3 gameplay toggle settings
- Toggle quest marker (on/off)
- Toggle unlock all fast travel options by silt striders and boats (on/off) (making the complicated fast traveling routes bouncing from 1 area to the next to finally fast travel to the desired town easier buy showing ALL locations not neighboring locations)
- Toggle dice roll attack system (toggle on/off). If on, Modernize dice roll failed attack contact with block noises, clink noises, bounce, scrap noises, enemy dodge animations away from your attack, so you feel the low levelness of your skill level. For missed magic attack, have your spell fail to launch out of hand, make a failed magic noise, enemy dodge projectile, or smack away or reflect it away.
OR just make dice roll misses only do like 1 damage.
Any other suggestions that would be good that I am missing N’wahs?
Make TES6 instead or let another company have a crack at the ip that isn't an mmo.
I doubt they'll let some other company take a crack at a ES game unless it's a spin off. Fallout is a different case because it wasn't their ip originally. It's like asking Rockstar to let some other company make a GTA game
Which they did do with LA Noire. Except it was from the police perspective.
GTA5 is still actively worked on so the ip hasn't been dormant for over a decade.
Huh? LA Noire and GTA are nothing alike.
Except that they use the same engine.
Hello fellow Molag Bal glazers, how we doing today
I think Molag Bal is more interested in glazing us
No they didn't? Team Bondi used their own engine for LA Noire. Not Rockstar's Rage engine
Well there seems to be conflicting evidence towards this end. Wikipedia says they used their own engine. AI says they used a modified version of RAGE.
There is no conflicting evidence. AI is not a source. They used their proprietary engine for the overall game and Havok for physics
Havok itself is a separate thing. Even Skyrim used it
https://www.gameinformer.com/b/news/archive/2010/02/15/new-exclusive-screens-for-l-a-noire.aspx
It says explicitly that it does not use the RAGE engine, your AI is wrong on this one. Even Google AI says it's proprietary. A lot of sass for being incorrect.
Well i used google AI and got two different responses so yeh.
I think the missing link is that it uses parts of the RAGE engine to make their own proprietary engine.
I personally wouldn't trust it going forward, it's notorious for being wrong even compared to other AI. Wikipedia at least have sources for their statements attached, so you can verify them for yourself
But back to TES, anyone have any wild guesses as to the time skip ES6 will have? I'm thinking something like 1-2 years, enough to let the dust settle with the big events in Skyrim but leave the Empire vs. Thalmor still wide open
I also didnt get my opinion from just now. I got it from ages ago when i went searching for modding the game.
1-2 years is way too soon for the effects of a war to settle down imo. A civil war of that scale should take more time to calm down.
Is there any info on when update 1.2 will be released on all platforms? And will be able not only on steam beta?
There's also the events of the Dragonborn dlc which itself should take a couple more months too if not a whole year.
I'd personally say 10 years should be enough for a time skip.
Hopefully by next week. Last update it took a week before it rolled out onto PS5 and Xbox
I’m having some fun with something that I’m working on for my Dragon Age: The Lost Scrolls fanfiction, and it ties into something I posted a while back in a different thread:
Matthias (my Dragonborn): A while back, I reported that the Thalmor are looking for an ancient artifact from the Kalpa that preceded this one: an artifact called the Giant’s Flame, and that the giants of that time period had enslaved their ancestors, and that, for “safety”, the Flame is being kept on an island that is, reportedly, “never in the same place twice”. I’ve been looking into that, and I think I have the answer.
In a dream, I was deep in the ocean, at the point where the water turns black below me, but the light of the sun can barely be seen above me. I hear a strange sound, like stones rumbling in a landslide crossed with whale song. Then I see it materialize out of the depths: a vast, circular city, seemingly scaled up for the giants of that time. In the center of the city is a palace, and in the tallest tower of the palace is an orange flickering that I somehow know is the Giant’s Flame.
As the city moves away from me, I can catch, with the tail of my eye, so to speak, what looked like great wings or flippers moving up and down. But as I try to get a better look, the city fades away into the distant waters.
Hey
Hey what?
just saying hey
when is elder scroll 6 coming out
whenever people stop asking for it lol
😭
Probably here in the next 2 or 3 years. We’ll get it eventually..
Next life
A job application to Bethesda and a lot of energy drinks for the all nighters
^
can I apply for ideas guy instead of coding guy?
and quality control guy so we don't have a repeat of bioware
Do you know how much work the devs do for these games? Give it time and have patience
I have no idea but statistically I'm more likely to die in a motorcycle accident before we get the next TES6 teaser 💀
So we better start applying so we can make it happen sooner
oh I'm patient, Im fine either way just yea
time to mod fallout 4 after a fresh install on a shiny new pc
Relatable, I want it but I also got a bunch of other things I could be doing while I wait
Like trying to figure out how to make a mod that lets me dual cast the way I thought it was gonna be like
^Fusing two spells into a new and unique spell dependent on the combination.
skyrim magic system was criminally stripped down
i'll take a morrowind remastered at this point
Honestly I don't think it was that bad.
I mean in practice we had less than the custom stuff we could do in Morrowind/Oblivion, but most people usually just end up using streamlined stuff anyway
At least I often did. Only time I'd really experiment was toward endgame and it was more like "make crazy spell, use once, never use again, repeat"
I needed mods to make the scaling better
it was streamlined in a decent way but the lack of scaling was what made it bad
and it was the first time I enjoyed daedric weapon summoning
Ah, I didn't actually have much issue with scaling even on Legendary funnily enough
I mean sure weapons did better but spells performed fine. I think my complaints are more the master spells being too slow for something that did worse than adept level spells.
In the time it takes to cast firestorm, I've already casted like 8 fireballs and still got most my magicka
it's been a while but I remember that things got very tanky and u needed to spam double cast for the stunlock
otherwise things would just take forever to kill. master spells were definitely f tier with that cast time. I remember leveling illusion with the party spells though it was funny. I just cast something over and over in solitude throne room
the big thing was destruction enchantments made spells cheaper, while weapon enchantments made weapons do more damage. so if you did a maximum sharpened weapon you'd end up with way more damage than a spell could do. I loved the smithing mechanic for armor tho because it made armor an aesthetic choice since you could hit armor cap with even iron armor
Skyrim's magic is by far my favorite magic in the entire series. I tried to get interested in magic when I played Morrowind and Oblivion but the magic in those games just didn't excite me. It wasn't until Skyrim came out that Istarted playing (and loving) mages. I'm playing a mage in Oblivion Remastered right now and it's really making me miss Skyrim's magic system.
yea I agree. morrowind magic is cool but I had to mod it to truly enjoy it, otherwise you really have to jump through hoops to make it playable and the sleep to regen magic was pretty cancer. I usually play spellswords so idk. but I agree skyrim the way u would wield magic was more streamlined for comfort
pressing c to cast a spell is a bit clunky and the way u did it in morrowind was pretty bad haha. I had a mod on morrowind that casts on key press and not u have to take out your magic hands like an item
One of the only good things about Skyrim was it's magic
By the way, is The Elder Scrolls Legends card game still around?, had it installed and it just stopped one day, it’s still in the AppStore at the moment
The Elder Scrolls: Legends servers were permanently shut down as of January 30, 2025. - https://help.bethesda.net/#en/answer/67589
Oof, baby. Very oof.
If i remember right, think we gave 6 months warning about it. Would have to double check exactly.
It would have to be something like spell id X and spell id Y in either hand changes to a completely different spell id, but I don't know if that's possible
Is there still the horrible ‘ghosting’ and weird ‘grids’ appearing in the sky in this game when you move the mouse? Or have they fixed that?
Hi everyone. If this is the wrong section for this question please let me know the correct section and I will move it to the correct section and I will delete it from the wrong section. Does anyone hope that for the console version of the elder scrolls 6, that the mod storage limit will be closer to "starfield" than to "skyrim"?
For sure, and I think they should have done the same for the last Skyrim update
iirc it would break saves
I just wish paid CC wouldn't disable achievements
Not to say that it's perfect, of course. There's still a lot I'd to to Magic as a gameplay approach, but then I could say the same for Stealth and Combat as well.
Which I think speaks to deeper design problems in TES, rather than something specific to Magic..
Absolutely. There are a number of alterations and additions I would make (and have made via mods) to Skyrim's magic system.
I love two handed melee with the hammer thingies. I hardly ever do archer runs
Well aren't you special 
Is it real that Microsoft reduced funding of ESO?
Please keep in mind that unless you have an official source, we do not allow the spreading of misinformation on this server. Additionally, we do not have an ESO-specific channels here, however we do have a forum for all things ESO, here.
Has anyone here played the elder scrolls redguard
Yes.
Thats what i suspected
It looks like a very cool game aesthetically
If you get over the jank it's pretty fun.
It definitely shows its age though.
Definitely.
And it was already janky when it was new.
BUT, Cyrus is still the single best character in the entire franchise. So it's worth it just for him.
||Casually turns into an avatar of the HoonDing.||
Ok, well, hot take there... But even when I was still engaging with the lore, I never thought he did...
That was all Ator.
Redguard is also one of the few Bethesda games where Todd is credited as a writer. He usually just directs stuff and on occasion "additional writing"
That's probably more likely, now that I reread Varieties of Faith.
Given that Cyrus was pretty indifferent when it came to the whole Crown/Forebear split.
As a reminder, Conspiracy Theories and Misinformation/Rumors & Datamined Content are against the #rules for the Discord server
it is just a discussion, isn't this overeacting ?
Akavir could be the setting for Elder Scrolls VI, you know already, but you may not say it, of course
Todd has expressed disinterest in exploring Akavir and he has the final word for design decisions.
Akavir is stuck under being vague as hell. Which gets funny when they want to keep Akavir mysterious but they keep putting the Tsaesci ingame.
They do? I wasn't aware that there were any tsaesci outside of the ingame books
So recently I played through Daggerfall Unity with a few mods but the main interest point for me was my build which was healing focused with a ranged lightning attack that allowed me to play the game almost like it was a classic doom game and it was extremely fun, I'm curious on if any of you might have tips/ideas on how I might be able to recreate this in the other games in the series namely morrowind and the oblivion remake, any mods are okay
Pale Pass Ghosts and Undead.
https://images.uesp.net/0/09/OB-npc-Akaviri_Commander_Mishaxhi.jpg
https://images.uesp.net/5/50/OB-creature-Undead_Akaviri_Soldier.jpg
And then the three people kneeling on Alduins wall.
Look, here. In the third panel. The prophecy which brought the Akaviri to Tamriel in the first place, in search of the Dragonborn. Here are the Akaviri - the Blades - you see their distinctive longswords. Now they kneel, their ancient mission fulfilled, as the Last Dragonborn contends with Alduin at the end of time. - Esbern
https://images.uesp.net/d/d2/SR-Alduins_Wall_Tsaesci.png
I mean, one of the reasons the "Uriel V invades from Akavir" plot was dropped for Skyrim was because BGS wanted to keep Akavir mysterious, so I doubt it.
I thought they were legit snake people, I guess that makes sense that the original armour fits men if they were the same shape
Akavir is cool to me and content about is possible in some shape or form, but... it's already been officially stated years ago the setting will once again take place in Tamriel.
I wonder if there is, or will be established lore in the future, any connection between the Tsaesci and the 13th constellation, The Serpent?
Every time we've seen more stuff from Akavir, Akavir has gotten more bland and generic 'Asia'.
Better to leave it alone and stop draining away the mystique.
Wasnt is Asia initially? Their armor and weapon always looked japanese
It was vague. With descriptions leaning more India than the Orient.
Then Oblivion happened, and well...
Like most things Oblivion did, I cannot stand it's Akaviri, and every bit of Akaviri lore and art since.
Morrowind was a lot asian too though. Katanas, shurikens, asian architecture in Mornhold, so maybe they didnt mean to make Akavir asian when they were making morrowind
Because the Dunmer had Asian influences in their design. Not the Akaviri
Well, now Elsweyr is Indian. How was it described in old lore?
Hammerfell has some Akaviri stuff in it, so bethesda may expand their lore
It wasn't, really. Elsweyr was relatively underdeveloped in past lore. However, they definitely went more of a North India, Mughal India for their influences there.
Akavir's description, at least in previous lore, was very much Southern India. Dense jungles, societies of animal people, disparate tribes etc.
But, with 20 years of experience to draw upon, I can confidently say that whatever they do, it will almost definitely disappoint me.
Worldbuilding just isn't their strong suit. And arguably, it never has been.
Now, whether the worldbuilding disappoints or not, the actual worldspace is an entirely different matter.
Minus Starfield, building worldspaces is where Bethesda excels. And no matter how shallow the culture, generic the story, or vapid the art, there will almost certainly be great places to physically explore.
katana
"Elegant and efficient, the Akaviri katana is too expensive and sophisticated a weapon to be popular with the Legions or hero-adventurers, but well-heeled nobles, collectors, and swordmasters prize the blade for its superior balance and effectiveness."
Garothmuk gro-Muzgub is an Orc smith who has a shop in Suran. He is very knowledgeable about armor and weapon types, and has a decent selection of them available for sale, as well as offering repair services.
He wears common pants, common shoes and a common shirt. Like all Orcs, he has a natural resistance to magicka, and can boost his health, f...
Those are Akaviri stuff in morrowind
Yeah, Katana were really the only Akaviri influence on Morrowind.
The rest is just Dunmer.
I don't know about "mystique." It's more neglected of attention that I tend to forget Akavir even exists. Lol!
Undeveloped to the point of unknown IS mystique.
Or at least close enough for government work
Though considering my defeatism about the setting these days anyway, why the hell not? Rip the bandaid off.
all eastern weapons if I recall were Akaviri.
The tanto and wakizashi are styled after Akaviri blades
The katana and dai-katana are Akaviri-style blades
The idea started in TES3 and went from there.
Though Asian stuff was everywhere in TES3. "Nibenese" had it and the Yokudans also had it (I think it was around tes3 but can't remember).
The Redguard, Khajiit, Dunmer and Nibenese all had oriental influences on them. Mostly Japanese and Chinese.
Now, of course, only the Dunmer really retain that.
The Nibenese basically don't exist. The Redguard are just Turkish Arabic. The Khajiit are Mughal Indian.
Worth noting of course that Dai-Katana... Are not actually a thing. It's a clunky creation of the mid 1900s and really sloppy psudeo Japanese.
they also had daedric katanas
and vakidzashi
strange to see such statement when TES has one of the most interesting and deep story among fantasy universes
TES can be puddles at times. Just look at Cyrodiil gets pointless books but the game world doesn't bother.
Oooh, I haven't held that opinion for a long time now. And I haven't even given it much much lip service in the last year.
For me, TES has become two seperate things.
The games, which for the most part are brilliant and show amazing potential (if only it could be realised)
And the World, which is basically beyond salvaging at this point.
I'm with you on this one. TES, is my favorite fantasy series period.
As far as world building goes, they have so much it's ridiculous. There's honestly so much I can imagine it's hard to decide what does and does not get implemented into the games.
Would also definitely love a future game or DLC that takes us to Akavir in one of the main games, not ESO.
I'll admit, my years of dissatisfaction and settling has definitely soured my opinion on the setting. Ithelia was the straw that broke the camel's back, yes, but it has built to the point where it was inevitable.
Now, Bethesda's GAMES are a whole other issue. While rough and unrefined (which stems from a bunch of different sources) I still think Skyrim offers the best basic foundation for a truely revolutionary Fantasy RPG.
The setting isn't really that important in that potential. It's the gameplay mechanics and systems that are.
The only thing I really got out of that interview is that the new team might not have a lore master working with them, so that may cause troubles for OG and die hard TES lovers.
A very minimal article honestly. Besides I doubt outside of Bethesda anyone knows what ES6 even looks like.
Hopefully, companions will be able to ride b on horseback this time around. Or maybe even command them to steer the horse for us to a selected spot on the map while we chill on back taking in the view or allowing us to focus on combat while they handle the steering.
Maybe we could get a personal royal carriage and a hireling to tow us around the map to any selected spot. Might get hit by a few raids along the way, but nothing we can't defend against.
Would be pretty nice if we had a 360° mounted mini-cannon up top.
That and maybe a big carriage we can haul. So I can be a proper snake oil salesman and setup shop out on the road for weary, traveling NPCs or outside cities. This one has wares, oh yes!
Well, the Old Team didn't have a Loremaster either.
Hell, Bethesda didn't even have a writing team. I can't speak for Starfield, because I haven't bothered to look into it, but from Morrowind to FO4, Bethesda lacked dedicated writers.
Members of the team would fill in doing writing as needed/wanted.
They didn't have an actual writing team, or a structured lore team.
ZOS were the first people with hands on the franchise who actually had a Loremaster position.
so how much truth is there that microsoft owning bethesda means generic ip engine for online and mobile games? l never played fallout 76 and don't care to I heard its bad
never played elder scrolls online either cuz don't care to, never asked for it and don't know what it could possibly give me to introduce competitive play
Please keep in mind, anything not released by Bethesda is considered misinformation.
Please move on from this topic
As far as any of us know, there is literally zero truth to it.
I didn't play starfield cuz I heard it was pretty generic. like I know fallout 4 wasn't headed in a good direction relative to past games and starfield was even more in the same direction. but I know that its what happened with bioware taken by ea is they basically watered the series down more and more over time
like the biggest bethesda game atm is a remastered oblivion, unless I'm missing something
Starfield definitely wasn't generic. And they definitely did not use a 3rd party engine.
so starfield great?
new vegas tier? that's kind of my benchmark is like morrowind new vegas fallout 2
Was it GOOD? Well, that's a whole other discussion, and not one for here.
However, if it is any indication, it's still basically business as usual.
Ooooh, so what im hearing is that Tes needs a loremaster??? 👀
I mean... You don't want ME answering that question.
business as usual is to me, code for it suck, so unless thats what u meant id need another analogy
did u hate all that stuff I listed haha. u can hate on them if u want I dont mind. I like what I like
Maybe you should try the games for yourself instead of following whatever garbage the mainstream critics are spatting out their mouths. I've witnessed both love and hate for many Bethesda games. It's really up to you whether you enjoy it or not.
Morrowind and Fallout 2 are great.
New Vegas is probably my single most despised game of all time.
if ur the expert then let me know, gimme that phatty review
No. I literally just told you to try it for yourself. Lmao!
cmon bro u sound like the guy who knows. did u enjoy starfield?
Personally, I found Starfield 'Alrignt'. 60/100. It's not great, but it's playable and you can lose 50-100 hours in it.
Lots of great ideas in there, not so great execution
between fallout 4 and starfield, which one do u choose?
if u tell me new vegas or fallout 4 I say new vegas but I will play both cuz both have their merit, just the former is more solid foundation
so at least that much should make sense
cuz realistically if I don't like the game, then it means I shouldn't have bought it cuz I fueled with my dollar the behavior that led to me not liking the game
which means I need a refund
These days? Tough choice.
I think Starfield improves mechanically on a lot of the things in Fallout 4 and 76. But the world is just far less interesting, developed, or thought out.
In that way, it's very similar to how I currently view TES. The world just isn't that good.
But the gameplay and activities are solid.
Still not as solid as Skyrim, which I think is a fundamentally superior RPG foundation, though.
Easy way around that. Go on YouTube and type "(whatever game) part 1" and then skip to somewhere in the middle like "(whatever game) part 5" because beginnings of games can sometimes be misleading as well as general gameplay trailers sometimes as they are cherry-picked highlights and won't give you the full interpretation of the game.
So try what I suggested instead, and if it looks like something you'd be into or you like what you see, then you'll probably like the game, so pick it up.
I would say Starfield's biggest weakness, and a weakness that will probably never migrate to TES, is Cowboys.
It's needed that for decades.
I think we're long over the edge without a line at this point.
So many loremasters here on this Discord server, oughta try some of them out.
It's no surprise that long-term dedicated fans turn out to be so well-versed with a game's lore.
And in my experience, engage in regular pretzels trying to make the lore we already have fit together in a remotely coherent way.
Which I suppose is still more effort than the other side of the fence seems to do
I've seen some pretty clever approaches and ideas suggested by lore fans, and without much else to go on but their own creativity and imagination. Some of them do quite well.
They absolutely do. And I have long applauded the drive and creativity of some members of the community. IceFireWarden, Mr.Flippers, Lady N, Myrrn, etc.
I just never agreed with the act of using fanfiction to plug holes. No matter how good that fanfiction was.
The latter is the more relevant to me cuz more watered down than fallout 4 story is crazy hamburgers
Like maybe I try it at some point but damn. Where is my story heavy gaming? Even the ips known for story been dropping the ball cuz of suits
Well, Starfield is hands down the best storytelling Bethesda has produced in 20 years.
The world those stories take place in? Not go good.
Still, it shows great structural improvement and improvements to writing that I legitimately think is a good sign for TES6. The world may be beyond saving, but the stories should at least be decently executed this time.
Bearing in mind, since you seem to be newer here...
I don't think Bethesda is good at worldbuilding. I think Morrowind was a fluke, and the subsequent 24 years has shown that they are either unable, or uninterested, in a repeat performance.
So I don't go into their games expecting deep, meaningful worldbuilding and thought provoking exploration of concepts.
I've started approaching these games from more of a technical, structural perspective.

