#elder-scrolls-general-chat
1 messages · Page 60 of 1
Because they knew we had no choice regardless. The tenants forbid any disobedience. As such, its the safest assumption we were a tool and nothing more. Especially since their decisions were being manipulated from within...
Those same tenants apply to everyone though, so the point cancels it's self out. The simple fact this is happening is proof the Tenants are being broken (never mind the fact that killing a member of the Black Hand would be breaking the tenants, and according to the games logic you should be attacked by a Wraith of Sithis the first time you do it) so they have no reason to trust you simply because of the Tenants
The whole plot just doesn't make any logical sense within it's own rules.
Do those rules still apply if we don’t know we're breaking them?
The black hand identifies aren’t exactly common knowledge among low members
See, now you're getting into problems with how the Brotherhood is stated to function (which is just as bad) rather than the plot holes in the questline it's self.
Those rules would HAVE to apply, otherwise the risk of the Brotherhood offing it's own members and collapsing in on it's self would be too high. Which is, in turn, why the secrecy of the Black Hand just doesn't work in anything larger than the scale we literally see in game
Well, one of the reasons
Another being the sheer logistical issues of having only 4 branches of the organisation trying to cover the entire continent'
In that regard, its kinda unfair to blame a single game for having poorly thought rules when the faction as a whole is poorly thought out
Absolutely. But Oblivion's the one that made it poorly thought out by creating this whole dynamic
Prior to Oblivion, the Dark Brotherhood was a cell-based assassin's guild, with each cell acting largely independently of one another and whose methods of securing contracts was more... Mundane
Night Mother was even a rank within the organisation, with Night Mothers being in charge of the local cell sanctuaries and serving the same role as the mythic Night Mother of the whole organisation.
Ok... I see your point. This sounds far more interesting than what exists in both Oblivion and Skyrim. Makes me mad this was changed
Oblivion started a problem with the games where... Well... The lore is written like it's to-scale
The Great War is probably the biggest example of this, and it's account of the Battle of the Red Ring seems written as if Oblivion is a 1:1 depiction of Cyrodiil... Which honestly makes zero sense
But it crops up in a lot of places since Oblivion, and has caused numerous problems with the lore in general.
I'm not too familiar with that
Basically, the armies moved from city to city, and totally encircled the Imperial city within 5 days. Even at it's SMALLEST scale, Lake Rumare is almost the size of Ireland
I can't specifically fault Bethesda on this though, there is a much wider trend in the industry to use poorly defined worldspaces and not account for scale
Dragon Age does it, Warcraft does it, Final Fantasy does it.
Yeeeaaa its quite unreasonable to expect what is essentially a small sea to fit to scale, especially for 2006 game
Absolutely. But the in-game documents shouldn't be written to game-scale. The world shouldn't be built around the notion that Cyrodiil is smaller than Disneyland
"smaller than Disneyland" No joke?
Sorry, it's Disney World that it's smaller than
but magic
Oh man, don't even get me started on how terribly developed TES's Magic is
The system is the living embodiment of "It's magic, don't have to explain crap"
Which is bogus in this day and age. Especially in a setting where the study of magic is treated as a scientific and scholastic endeavor, rather than some weird guy living in the woods.
You can't have it both ways in worldbuilding
Grant Morrison emerges from a nearby bush
"ADULTS.... desperately stru-"
bonk
Was Shadowkey a BGS project? Either way, it looks pretty good for the time and I'd actually play a mobile re-release over Blades.
It even has a bow in it...
The Elder Scrolls Travels: Shadowkey was developed by Vir2L. They also developed Dawnstar, Stormhold and Oblivion as part of the The Elder Scrolls Travels series.
Me when I equip the boots of blinding speed: ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
es 6 needs to take examples from the lotro movies
We've already had Oblivion, yes... But what about second Oblivion?
I got'cher meaning
@weak sapphire thx 🙂
We had an entire prequel year of content for ESO, but that's not developed by BGS, so you'd need to go elsweyr to discuss ESO as a game. You could try going under #official-sites to the Elder Scrolls Online Official Discord, then look into their unofficial community run discords, since ZOS does not host its own discord for player discussion. They do host their own forums, though.
Nothing good ever comes from Oblivion... except when it does 😛
I was specifically making a Lord of the Rings joke, while pointing out that Oblivion was heavily influenced by the popularity of the Lord of the Rings movies at the time
LOTR needed more Sheogorath, IMO
Only if it's good Sheogorath, and not the silly cheese man
Both are good Sheogorath, I love cheese and butterflies
I prefer an erratic manifestation of chaos that would jsut as soon flay you alive as have tea with you.
Would have made it hard to deal with him directly, but... you know... That's LITERALLY what a Chamberlain is for
Give Haskill most of the busy work of giving quests
They do, just you don't get it as often in-game to the player since it wouldn't make as much of a fun experience to have him flip a coin and spontaneously delete the character and their save file to the lulz
That's why better use of Haskill would be advisable.
I wonder if we'll see any technological advancements between TES 5 and 6
unless it's set like 5 years later (or even alongside) Skyrim's Civil War
Even if we did, it would be unlikely to be recognisable as technological development
You know, Magic being a thing and all
well there had to be technological advancement given there are fires made outside the use of fire, as well as boats, houses, and other construct made with advanced construction techniques
the only question is timeframe for TES 6
i think tech advances will be an important design consideration for T6
we might get engines of war of some sort, or working animals that participate in battle or other activities in addition to transportation
Fire isn't an explicitly chemical reaction though. It's a magical one
The very inclusion of Magic in the setting means that technology CAN'T progress the same way it did on Earth
Even if you were to follow the same developmental curve as Earth... Tamriel is well ahead of things. They have the Printing Press, advanced metallurgy, regular literacy and complex mathematics, and the world is less than 7000 yeas old. Based on the real world, they should JUST be entering into the Classical Period.
i know it won't be the same way
??
h*** sapiens didn't have language at 7000 years
True, i'm starting from the rough beginnings of Civilisation
Since the rest of evolutionary history doesn't apply to TES, as it's peoples didn't evolve
fair
there is still technological advancement on Nirn, both given from gods and attained by mortals through science and magic
Yes, but it's unlikely to take immediately recognisable forms. For instance, you're not likely to see firearms, since early firearms were just flat out inferior to Magic in every way
This would disincentive the refinement of the technology, even if we on the outside know that they could EVENTUALLY be superior to current magical practices.
I would love to see more Magi-tech stuff
mhm
Buuut... rumour is, SOMEONE at Bethesda hates magic
oh
i wanna see more stuff like flaming swords
or like, let me instantly shoot an ice missile at a water source to freeze it, or even freeze a limb and make it unusable
or a survival mode where frostbite or battle actually causes the loss of digits or limbs if not treated
Environmental effects would be interesting, yeah. Though i don't know about the codig end
imagine not having an arm... but then you can do a quest to get a dwemer replacement
it's just as likely we get prosthetics in starfield 🤷🏽♀️
then we'd already have the mechanics to use on tes6
We shall see. I won't beleive anything till is ee it
If Bethesda decides to reuse the spaceship mechanics from Starfield, there's a chance that a future TES game might go full Spelljammer and give us magical flying ships to use in the void of oblivion. I'd love a questline where you use a flying ship to explore the ruins of Battlespire, which is already established to basically being a fantasy space station.
I agree and disagree. Yes, conventional gunpowder-based firearms might not happen since TES magic is not like D&D magic where you have components that slow you down immensely when casting, and the former is simply read a book and cast almost instantly, so gunpowder firearms are too inefficient to use in TES. Besides, as TES takes heavy inspiration from real-world history, for these guns to exist, the Ka Po Tun (the TES equivalent of the Chinese, the latter of which invented gunpowder and the first early examples of firearms) would have to make an appearance in Tamriel, which is very unlikely of happening. However, magical firearms can exist since they don't have the same problems as gunpowder firearms, and all you need to do is industrialize staves as they're currently outdated. You can reshape Oblivion's two-handed staves into rifles, and Skyrim's one-handed staves into pistols, and ammunition isn't really a problem since they'd use souls like regular staves.
Make it Dwemer tech, and you’ve got a deal.
I mean, it's already established that we have these types of ships as they were used to access the Battlespire, so it'd be Imperial tech instead as the Battlespire was also made by Imperials.
Besides, I'm sick to death of using the Dwemer as a crutch to explain advanced technology in TES since their tech is inspired by Ancient Greek technology.
Technology in many ways went backwards in the TES timeline due to certain events causing their loss, or loss of access to resources to use/make them, like how to build snow elf wayshrines
And political wars were a huge factor in technological decline.
However, one of the endings of TES Legends: Return to Clockwork City has the clockwork apostles migrate out of the city to Tamriel, so it's possible that TES 6 will feature them along with their advanced technology.
Well, i mean, the Redguard already HAD cannons. They are mentioned in Daggerfall and in Legends. They just aren't used much anymore becaus they're so inferior to just having a mage around.
Political and ideological. Both the slaughter of the Falmer, and the Marukhati genocide of the Ayleids, destoryed a lot of magical knowledge
If there's one piece of advanced technology that TES 6 should bring back, it's Bone Goliath armor from ESO. There's just something so badass about using necromancy to basically create power armor.
Technical advancement is a weird thing in fantasy settings. BotW for example is set 10k years well after any other game, but its arguably the least advanced setting prior to them digging. Makes no sense
Well…Calamity Ganon has quite the reputation, you must admit.
Although, I certainly wouldn’t be against an ES setting on the cusp of our industrial age. Basically Fable 3 but way better
I mean, the more centuries they skip forward, the more they may need to consider it
I hope they do not do this. One of the things I treasure about the Elder Scrolls series is its pseudo-Medieval environment.
I know. Cataclysms and Crises have a way of slowing down progress.
Well the point is, it just makes no sense its not more advanced to a certain degree. As @weak sapphire pointed out, magic is viewed as a science and studied to death. You'd think something more would have come of it
Since we know that there's going to be more wars in the history leading to TES 6, the only kind of technology that would be advancing is anything related to warfare. This is one of the reasons why I think staves should be replaced with magical firearms in the next TES game, it would certainly make stored magic weapons more relevant and useful after staves in Skyrim were kind of just "there".
Besides, taking staves to their most logical conclusion by turning them into magical firearms is such an Elder Scrolls thing to do. It's like when they took Ancient Greek inventions and took them to their most logical conclusion and created steampunk with the Dwemer.
Anyone else having North American server issues signing on? Since the last update...3 or 4 weeks ago, I went from instant to the dreaded "This may take awhile to...." message. I have to either reset Xbox several times, or start another game, exit, and then reset or repeat till it finally locks in. Took almost 30 minutes to get on the American server tonight. Completely unexceptable to have to put up with this BS.
🤔
This channel is not for ESO. You will want to check out or post on the ESO forums at https://forums.elderscrollsonline.com/en/
I get that, but someone may still have some info.....no biggie. LOL
I think, in terms of magical knowledge, the collapse of the Mages Guild has reasonably had a major impact on the world. One which, at least in the short term, explains the perceived regression.
That lack of monopolised authority on Magic, however, will likely cause an academic divergence and potentially a rapid acceleration of further development
The problem is that the Mage's Guild were very happy to ban anything they don't like, and they were willing to waste time and resources following these petty bans. Their infamous ban on necromancy in the 3rd Era was arguably the main factor in their downfall as they alienated a good amount of mages into leaving their organisation. Coincidentally, that impacted the inevitable blow to them caused by magic prejudice that formed after the oblivion crisis, which ultimately caused their death as an organisation. TES 6 will most likely feature the College of Whispers as the replacement for the Mage's Guild.
If there's one disappointing aspect of Dawnguard, it's that we didn't see Hannibal Traven make an appearance by establishing that he was trapped in the Soul Cairn after that colossal black soul gem was used against Manimarco. A fitting punishment for a poor excuse of a leader that caused half of his council to leave while using the Order of the Lamp to witch hunt other mages because he wanted to screw with necromancers out of spite.
Hey, maybe it can be a CC item.
Plus, those morons got taken down by a buffoon impersonating Mannimarco
I think there was a theory that it was actually Mannimarco, but he was from a timeline in the warp in the west where he didn't become a god. If this theory is true, there's likely about 6 more instances of Mannimarco active in Tamriel out of 8 (there were 7 endings in Daggerfall, but there's a cut 8th ending where the agent activated Numidium by themselves, which likely caused the warp to happen), with one becoming the necromancer's moon, and the other was killed by the champion of cyrodiil.
No one can convince me that bare footed clown was any version of the King Of Worms.
Hey, maybe THAT can be a CC item, where one version of Mannimarco appears in Skyrim and the Dragonborn has to put him down.
One thing that’ll happen would be: Mannimarco takes an interest in your soul and tries to trap it in a new version of the Colossal Black Soul Gem, only for said gem to explode, kablooey!
yeah industrial age wouldn't be "elder scrolls" at all imo
But the technological aspect of TES still needs to be pushed to at least early Renaissance era. The last thing I want TES to do is go full medieval stasis, because no fantasy series can do that without feeling trite at best, and poorly written at worst.
The pushing for medieval stasis was the thing that ruined Forgotten Realms for me.
I feel that the technological advancement of TES 6 should take a little inspiration from Exandria, the setting of Critical Role.
The cast definitely loves TES, have you seen their ESO three-shot?
Slaughter Grimm is best boy
Yeah, and the first sound track they used for ambiance was Morrowind's
They used multiple tracks from TES during campaign 2.
But, i do feel like Percy, you know... Skipped about 600 years worth of development with firearms and went straight to Flintlocks...
I dunno, they may be too busy living Fallout
Has anyone ever seen the Thalmor guards use two-handed weapons?
Seems like all I ever see is one-handed and a spell or a shield and I got to thinking, "Maybe TES VI should ditch the conventional 'every set has the same types' thinking and diversify the race-specific weapons line-up.
Elven has almost no two-handed but a dozen one-handed, Orcs have mostly heavier but high-damage weapons (70/30 in favor of two-handed), Dwarves have fewer weapons overall, being very utilitarian, etc.
pRaIsE bE tO tAlOs
Afaik, Anu and Padomay, and Aedra and Daedra aren't necessarily so called gods, rather they are open to interpretation. Thus so many varying accounts about them. They exist but people of Nirn have their beliefs about them. Am I correct?
Hello fellow adventurers. I been playing Elders Scroll games since oblivion. This by far my favorite franchise and company. I currently stream ESO. Elves are my favorite race and thieves guild is my favorite guild.
Hi, Fantasynerd! The Elder Scrolls franchise is by far my favorite franchise as well. 🙂
I have a suggestion for reworking the prophetic system on Elder Scrolls Legends, but when I go to the website I haven't found away to messege the developers. If someone can help me plaese.
Hi there! If you would like to give your feedback/suggestion to the devs, you can use this form here: https://beth.games/3OUg3x8
Thanks you so much. Muchas gracias. Arrigato gosaimas.
You're welcome! De nada! Kochirakoso 
Hope we get some new weapons in TES VI or rather some returning stuff. Spears and some fire pots/poison pots tied to alchemy.
I'm kinda upset if the leak of a Mandalorian MMO turns out to be true. I'm pretty over other games being put before TES VI. TES are their biggest title, and largest profit maker by far. They allowed ESO to butcher the lore, and now it seems yet another game is going to take priority over TES VI. Like enough is enough.
A Mandolorian MMO would be developed by ZeniMax Online, not Bethesda Game Studios.
Good to know.
Here's to TES VI retconning a ton of ESO!
Hopefully.
Likely not, even Redguard and Battlespire's lore was mostly incorperated into later games.
Mind you I like ESO, really nice lore imo.
We didn't get Skyrim retconning a bunch of Oblivion, so if they retcon ESO i'll be right salty.
Huh, I'm not used to people responding to me any more.
Guess I heard a lot of people complain about ESO's lore so I figure an actual BGS game might, shall we say, clarify some of what people don't like.
I don't really care all that much for ESO in general so I'm apathetic at best.
There were complaints during the Beta, that a lot of people have just... Perpetuated since
At this point I’m almost hoping for a reboot
Bethesda is not going to throw away 8 years worth of lore eso introduced
Why not? Zelda threw away 30 years of lore
Rebooting elder scrolls feels like it would be a bad decision until they at minimum finish up the current plot thread
Hai
Beyond the rather fast paced timescale of ESO, basically every other point raised is irrelevant. The fact that they have fleshed out the rather barren ecosystems of Tamriel with dozens of new creatures, many of whom have been integrated into the cultures of the continent, is hardly a negative.
And what changes ARE made are, frankly, vastly superior to anything we got in Oblivion. If ESO should be pull like a week, Oblivion should be taken around back and burned.
Wasn't ESO the first TES game that gave the Bosmer antlers?
Just so long as they completely revamp the combat and don't forget the lore of ESO come ES6, I'll be cool with it.
My issue with ESO is, it is in a 10 year lore gap. And we as the player are supposed to believe this one time in history that all these dramatic events happened. And at the same time adding in tons of plot holes. I won't say ESO is all bad. I'm just not at all impressed with it due to the issues it's created with lore. It's never been officially stated that ESO is even cannon, just that it is cannon friendly. And I sincerely hope it stays that way.
Morrowind was never officially stated to be canon, but does that mean Morrowind isn't canon?
Per Bethesda all single player TES games are cannon. Just saying
Which still means Oblivion is canon. And if we have to accept that game as canon, by gum, let us have ESO.
I just want ESO but built with single player in mind. I want to craft but all the resources keep getting bogarted. Its why FF14 is the better MMO
Eeeeh, ive been playing with the housing in FF14 and i can confidently tell you that, in at least that regard, ESO is better
You literally cannot place chairs on Loft platforms in FF14. You have to glitch the object tracking to hover the object
As far as I'm concerned Bethesda stomps on their own lore more than ZeniMax Online. Take Morrowind, for example. Bethesda moved Ebonheart from mainland Morrowind to Vvardenfell, threw out existing POIs like Markgran Forest, Stoneforest and Old Run and instead invented a brand-new landmass, Solstheim, whose position on the in-game map is impossible to reconcile with its position on world maps. If the Bloodmoon expansion had been a mod, fans would dismiss it because it was not lore-friendly.
Then they should definitely sort themselves out come ES6. Update all lore and more certain its accurate
I mean, they actively left out the Nord Pantheon for fear of confusing people
So, i don't think that's likely. The lore community will just have to clean up the mess afterwards
What could be so confusing about it? The Souls community takes joy in dissecting lore
A lack of faith in the player base, i suspect
Funny enough the TES community also enjoys dissecting TES lore. Never once heard someone complain until I joined this Discord. The TES Lore Discord is literally dedicated to it with 200,000 members
Because the games are separated by hundred's of years, there have always been differences from game to game in each games lore. Which is intentional by Bethesda. Just like retellings of history get retold and changed over time.
Only Oblivion and Skyrim are separated by hundreds of years
Arena through to Oblivion takes place over about 30 years
True, but it doesn't change how Bethesda does there lore from region to region. It's largely based on local opinions within the world
3E 389 - 3E 399 Arena
3E 405 - ????? Daggerfall (some dispute how many years it takes, there was a comic that mentioned one of the end dates)
3E 427 Morrowind
3E 433 Oblivion
3e389 was when Tharn imprisoned and impersonated Uriel. 3e399 is when the Eternal Champion frees him. So, 34 years total for the first 4 games.
This in mind, when would be most appropriate for 6?
Would an Arena prequel even work at this point?
Just ignore them man. You seem like a smart guy who just enjoys TES. These people would have been banned in any other Discord for trolling by now. Goodness, sometimes I regret joining this Discord. I'm so glad the TES Lore Discord removes chads that complain about the games, rather than just doing a bit of research. Oblivion is a great game, ESO is pretty much the worst MMO I can even think of as far as lore goes. It's about as canon as FF14.
This is not even close to being true. Just FYI. And Bethesda updated the world map after they made changes. At the end of the day it's their IP, they can make whatever changes they want to it without your permission. The Morrowind DLC was widely accepted by fans as canon and enjoyed. Some of us still have the guide books and maps. Maybe be less of a grinch.
But I agree @dim reef ESO is not lore friendly at all and until officially stated by Bethesda is not canon. Here are just some of the issue with ESO
THE MANE is the leader of Elsweyr. kinda like the high king of Skyrim. traditionally, a mane is picked when a single khajiit is born under a unique moon alignment. but in ESO, instead, you guide a random khajiit into becoming THE MANE
EXCERPT: As it turns out, the Khajiit was born under the phase of the moon
In the 2nd era, Cyrodiil was supposed to be a rain forest before Tiber Septim came in. but in ESO, it looks like it did in oblivion
Ebonarm was originally referenced in "From The Memory Stone of Makela Leki" but all references to Ebonarm were removed in ESO
Maormer were described as having colorless, chameleon-like skin, but instead of having that in ESO, they have metallic skin.
A lot of books written in the 3rd and 4th eras were in Daggerfall, when the authors didn't even exist yet. This applies to more than just the Lusty Argonian Maid. There are in-game explanations to this, however, such as Herma-Mora followers conjuring books from different times, and another where a book from the 4th Era shows up behind a stack of Elder Scrolls, implying that the Elder Scrolls might have had something to do with it.
The Town of Cropsford wasn't even founded until the 3rd era when the Champion of Cyrodiil drove away the Goblin tribes allowing the town's founders to settle the town and get it started, yet the town appears in ESO.
The invasion of Molag Bal was never mentioned in any book or dialogue in any other game. despite the fact that it SHOULD. They just basically made up some stuff and went with it. As a result, people put ESO in a dragonbreak and say it doesnt have anything to do with the main timeline
The Alliances make no sense. The Dunmer have been enslaving the Argonians for thousands of years, and the Nords have been constantly trying to take the land of Morrowind for centuries. These 3 provinces teaming up makes no sense. Orcs also have been treated for thousands of years like beasts and mongrels by EVERYONE in the empire, and yet the Daggerfall Covenent suddenly accepts them into their ranks, only to treat them like dogs again once ESO is over.
They made Almalexia, whom in MORROWIND is this beautiful golden skinned, red headed Chimer goddess, into looking like a Bosmer Volkihar vampire.
They made the Hlaalu a great house centuries before they actually were one. In established lore, the Hlaalu were pretty insignificant until the Armistice between Tiber Septim and the Tribunal was signed, and Imperial-Dunmeri relations opened. But in ESO they're just suddenly important.
Ayleids ruins are now apparently EVERYWHERE which begs the question of how they even managed to go extinct in the first place.
In Skyrim, there are three Nordic ruins in Eastmarch. Of those three ruins, the one they chose to feature in ESO, as something anyone can casually travel to, is the one ruin in Skyrim specifically stated to be impossible to reach, Skuldafn, that also just so happens to contain a portal to Sovngarde.
Sheogorath is shown in his Skyrim outfit, when he should have been shown as he was in either Daggerfall, Morrowind, or even Oblivion.
Excerpt: could just be a change in his wardrobe
The Mages Guild enchant maker vending machines as described in various text are nowhere to be seen
Vvardenfell should have been deserted by all except the ashlanders at the time of ESO
As you can see this is just a small bit of ESO lore issues when you actually look into them. I'm not even going to get into the ESO expansions that just kinda do their own thing off in left field with lore. I tried to link direct quotes to the wiki and others sources of info, but the Bot here won't let me 😦
All this being said, I still very much enjoy ESO. I just don't take it as main stream canon, nor should it be.
Wow I knew there were some serious plot holes with ESO... But I honestly had no idea how bad it was until reading your comment.... WOW LOL
Does Bethesda Game Studios have the right to change their own lore? Of course! No one here has disputed the fact that Bethesda can do whatever they please with Elder Scrolls (or Fallout) lore. Nevertheless, it is perfectly legitimate to discuss inconsistencies.
Alright that's enough
Thank you
Thank you
Change of topic
You think the in depth crafting from the MMO will make it into 6? It would make me very happy if it did
Most of these are very much lore issues, but those issues show little detractors pay attention to what's going on.
1: As noted, Khali and Shazah were both born under the proper phase of the moon, and the trials they go through are due to the fact that there are 2 of them and you can only have 1 Mane.
2; And ESO gives us two new possible explanations for the mystery which Oblivion created. The game openly ADMITS that records indicate Cyrodiil should be a rain-forest, and gives us scholars trying to explain why it isn't.
3; Ebonarm has been purged from TES lore on the whole. That's hardly ESO's fault, when Bethesda removed the god more than a decade earlier.
4: In a single source, the actual veracity of which has been questioned since Morrowind, sure. If you're going to criticise ESO for not following PGE1, you have to apply the same standard to Morrowind, Oblivion and Skyrim.
5; Again, this is already explained at length in the game it's self.
6: Exhibit A; Rorrikstead. Especially considering the prevalence of DMV's across Europe and the tendency for people to resettle the same sites over and over again, this is hardly the issue some think it is. I mean, do you know how many times Troy was burned to the ground, only to be resettled and rebuilt?
7: The Dragon War is also never mentioned in any book or dialogue before Skyrim. You'd think people with records going back before Men even made it to Tamriel would at least have a footnote about the time Dragons tied to take over the world.
8: This complaint is clearly from someone who didn't actually pay attention to the Alliance storylines. First, the tenuous nature of the Ebonheart Pact is the main focus of ALL of their zones. It's barely held together by it's leaders, and the effort of the PC. It's also the Alliance which contains the least unified body of it's relevant provinces. Hlaalu and Telvaani have basically flat out refused to participate, only one tribe of Argonians is a member, and only Eastmarch and Riften are part of it.
As for the Orcs... They are under an alliance with Daggerfall because the Covenant has promised to reinstate their status which they held under the Reman Empire. The only time they've actually been treated with any sort of respect.
9; Personal aesthetic tastes do not a valid criticism make.
10; Got a source to back that one up? Haalu has been a Great House since the formation of the Tribunal, as Morrowind indicates the Great Houses haven't changed since Nerevar's time. They gained much more prominence in Morrowind after the Armistice, but they've been there the whole time.
11; Yup. At their height, Ayleids ruled from Hammerfell to Blackmarsh. That's not new.
12; People to understand that these zones are not accurate representations of entire countries, right? There would be more than just 3 ruins in Eastmarch.
13: He's a Daedric Prince. He doesn't even wear clothes, he appears as he desires?
14: And good riddance.
15: I now have a bus to catch and can't double check, but i am very sure this is incorrect as well
Point being, ESO DOES have things to complain about. But these. which are the most common complaints that circulate, are born out of a repetition rather than actual facts.
Sorta like the whole "The Thalmor want to destroy the world" thing, or "Alduin doesn't want to do his job".
@weak sapphire We were asked by the Mods to no longer speak on this topic. Since certain individuals here can't remain civil. I'd love to comment, but I don't feel like getting in trouble via @bitter kestrel
Fair enough. My overall point was that those complaints are more subject to a wider problem in the community than actual issues with the content.
Things in TES community circles tend to get repeated over and over until people accept them as fact, even when they aren't actually supported
On the one hand, its part of the 'realistic' charm with the community, since its something that happens so frequently in the real world too. How many people still think the Pyramids were built by slaves, or that the lady who sued McDonald's for the hot coffee was just trying to make a quick buck
On the other hand, recognising that these things have little or sometimes no basis through proper research is incredibly important to productive conversation with any topic, TES included.
Its sorta like the complaints about Skyrim that perpetuate to this day. Its cities are smaller, it has fewer enemy types, its too easy to master everything. This, despite the fact its cities have an average of 3 more NPCs and 1 mpre building, it has 3 more enemy types, and up until Dragonborn it was literally impossible to master everything (and still takes 3x longer than it did in Morrowind).
To be fair, you really shouldn't be able to master everything. I mean what's the point of builds if you can literally do everything?
Time management
I like to think commitment is what makes a character special and unique
So do i, but i also don't spend 1000 hours on the same character.
Simple solution for the makers. Implement a skip intro option. It would absolutely make creating new characters tolerable
Well, they DID have that for every game but Skyrim. For some reason
I don't recall that in Oblivion
It was there the last time i played Oblivion. Admittedly, i generally avoid Oblivion because... gestures to Oblivion
I'll take the Oblivion gates over random dragon boss encounters any day. Its why I never progress the main storyline anymore
The Oblivion gates weren't my beef. It was.... basically everything else. Especially the Dark Brotherhood.
Though the Fighters Guild is Pants on Head too
Someone explain to me how the Fighters Guild can be successfully undercut by a freelance mercenary company with a known history for 'Accidents' and killing their employers?
Yea. I didn't particularly care for the quests themselves, but the logic behind their specific existence is boggling
But yea, I asked before if an Arena prequel would at all be plausible. Ignoring the dreaded prequel syndrome of adding lore that’s absent in later games, what would prevent it?
Nothing at all
Beyond the fact that it would show just how incompetent the Septims were
And Oblivion and Skyrim seem really intent on glossing over just how much the Septims were hated
Maybe the dwarves are there
Anyone else get a ui error panel on their screen when logging i to the eu server on xbox?
pleb 🥱 /joking connotation
Im sorrt, i can't hear you over the roar of my 200,000 iron ingot a minute forge world
Which is something i hope TES never tries to adapt. Factorio-style production chains
@echo sedge @dim reef not sure which of you I seek, but please contact me about Ring of Quest Fixing
What comic? I'm interested!
Also, I just came up with a (IMO great, but I understand if it isn't lol) idea for ES:VI start! I'll hold it though, since I'm sure this isn't the place. Just posting this so somebody can tell me where the right place is (I know it will never be considered by Bethesda, I just like my idea and want to share for fun with them)
I don't see why it wouldn't be appropriate here
I just didn't know because in further up messages a mod posted a suggestion link for Blades (I won't use that though in case it's exclusively for Blades)
Since its discussion about future games, and not one that currently exists, i think its safe. We don't have a dedixated TES6 sub afterall
I think it was called Daggerfall chronicles, but I haven't seen it, might be archived soemwhere.
Ah, I didn't know there was a comic under that name. I just knew of the manual called Daggerfall Chronicles
Fair enough, thanks!
Turns out I was thinking of some other game that had a comic, Redgaurd had a comic about Cyrus, the source for the end was from Daggerfall Chronicles which is indeed a strategy guide, but has some lore in it.
Ah, thank you
Banana blades..
🍌
Banana blades, the world's most healthy and natural curved swords.
Weird; I don't know who that other "LBGSHI" is, but I'm the real one 😁 I've responded to your DM.
Well, scoob a dee doo.
Nobody can top tracks like this one: https://www.youtube.com/watch?v=_irlg4ea35M Sorry but no.
Provided to YouTube by TuneCore
Standing Stones · Jeremy Soule
The Elder Scrolls V: Skyrim: Original Game Soundtrack
℗ 2013 Bethesda Softworks
Released on: 2013-01-31
Auto-generated by YouTube.
Ozar Midrashim has entered the chat
Well, LoK ost is one of my fav and I was mad with the songs back then
i'm glad someone got the reference at least 😛
lol i think im becoming a Bethesda fanboy
today i bought TES IV and TES V Skyrim anniversary edition on Steam
and also Fallout 3 but thats for a different channel
You're not a fanboy until you have a burgeoning sense of resentment for how great the games COULD be, conflicting with a loving sense of adoration for what they ARE
i dont know what literature book you read but damn those are some shakespeare level words you used there
i applaud you
That is the most flattering thing anyone has ever said to me.
literally shakespeare
Good call
Gotta find a time machine and go back in time before the game of the year and download it then @dim reef
Hope i helped
My method works too
If you don't want the DLCs you could disable them in the data files selection.
1652 days until Skyrim 2
Shh Don’t give them ideas
I come from the future. Skyrim 4 has just been released
We can joke about it but we all know we'd buy Skyrim 2 and every other skyrim after that
Todd willing
I do not think the admins would look kindly to sales in general chat.
NGL, i we disregard the limitations of the time it was released, Daggerfall is easily my favorite TES game
There is a lot about Daggerfall i love
Same. It just feels... different... from other ES games (probably the economy, boat, nature of the main questline itself, so on)
Nothing against the others! It just is refreshing in a way
Its a much older style, probably
Unfortunately, it is a really shallow game when you get diwn to it...
Yeah... Daggerfall with as much detail as Skyrim would be epic, though
Daggerfall had a lot of things which, at the time, were very clunky to implement and which were frankly terrible, but which could be remarkable now.
Its attack options, for instance
Modern mouse responsivity and controlers could totally handle Daggerfalls combat controls in a much more fluid manner, opening up huge combat options.
Is anyone else's menus running at basically 1fps?
And the mod menu not connecting at all?
what platform are you on?
Series S
Looks like XBox is having some outages right now, according to their site - https://support.xbox.com/en-US/xbox-live-status
And what about the menu lag?
It could be related, since it's trying to go online. If it is still happening after the XBox status gets resolved, I would place in a ticket to our support team at https://beth.games/38c6KYD
Happy to help
Iirc scaling buildings was among them. I believe it was tied to the Acrobatics skill, which by the way really should return. It has so much potential
Agreed. And we've seen over the last 5-6 years several games, Conan Exiles and Breath of the Wild included, which show that we're basically to thepoint where you can make it technically viable
I can see that being an issue though. They'd have to meticulously construct everything, not just buildings to account for player shenanigans
Eh, it
's a single player game. Create a world, give players a set of tools, and let them free.
If they find creative ways to overcome obstacles they should be rewarded, not punished.
I specifically meant in turns of breaking the game. Bethesda games are easy enough to break as is. Reintroducing a way to scale virtual surfaces is simply inviting chaos. It just needs to be done right
You can rest assured, that if implemented, it will not be done right.
Ppl still still did it in Skyrim I think. So they might just as well return acrobatics, but not solely for the purpose of being able to climb things better/faster but perhaps special dodges as well and certain leaping attacks that could be performed while hanging and such or pulling enemies feet over the cliff/building etc. Give the ability more purpose basically. Wall jumps where you jump back and forth between two walls to escalate up. Rooftop-to-rooftop jumps to escape guards easier. Some of which would go great with an assassin or thief build in mind.
Would be cool to have your follower be able to climb as well if you want to setup ambushes on enemies
In terms of game design, they’d certainly have to rethink much of their past choices to make an improved addition to the game. No point in doing so if it’ll be mostly useless
I mean, the same could be said for a dozen other things. Morrowind and Oblivion's weapon skills? Entirely useless, they all did the exact same thing.
They were just the same thing with a different coat of paint. And a good third of all skills in Daggerfall
Useless is kind of a design staple of TES.
It definitely SHOULDN'T be, but historically it has been.
Some people want classes to return. Hot take, but I don't want them returning, or at least not in the same way as previous TES games. One problem I have with Morrowind and Oblivion is once you've chosen your skills with a class, you're stuck with that class for the entire playthrough. I feel that it's counterintuitive to the replay value to force the player in the same class for an 100 hour playthrough without allowing them to diverge to other skills similar to a traditional multiclass system (a system similar to multiclassing in D&D for example). Skyrim doesn't have classes in the traditional sense, but it's skill system is at least flexible enough to allow players to personalize and adapt their playstyles.
Not as hot as you may think, as I've been preaching against Classes for a decade. And was gaining some significant traction on the forums, before their untimely end.
Morrowind and Oblivion's classes were particularly bad, lacking the character driving identity and restrictions of D&D inspired systems, while also railroading progress to certian skills regardless of how the character develops over time
They didn't stop you from mastering everything, but neither did they allow for natural character growth
They were, appropriately to my previous comment, useless.
I hold the opinion that "class" actually does exist in Skyrim. The difference between Skyrim and older games in the series is that in Skyrim we build our "class" in-game, gradually and organically, via the actions our characters take.
To me, fixed classes chosen during character creation is a misplaced mechanic inherited from party-based games like Dungeons and Dragons, where each party member had a role to fill within a group. It makes little sense in games such as TES, which put us in the role of a lone adventurer.
Even worse, Oblivion's actively discouraged specialisation because the way it tracked for Attribute increases actually capped for Major and Minor skills, so you had to level Misc Skills if you wanted to maximise attribute increases
Even then, the reason Cross Classing even exists is because of how flawed the mechanic is
imagine for a moment. TESVI release 2026, 15 years since Skyrim
now imagine 1996 gaming improvement to 2011
now imagine 2011 gaming improvement to 2026
but well, todd said there was no tech to release tesvi sooner.
Please almighty Todd, just give us another teaser in the upcoming showcase.
One weapon skill I want to return, and I will die on this hill, is long weapons. I want my damn spears back!
We had the mini-me spears in skyrim that turned out to just be arrows lol
I hope they bring flails, whips, and meteor hammers.
Absolutely. Weapon variety is what Skyrim was sorely lacking. You either had sword, dagger, axe, mace, or hammer for melee. Not particularly exciting
I like simple systems that flow, but in this particular case I think it was a lil over oversimplified until it became boring.
I don't think Skyrim's system is bad, rather they simply didn't put enough into that system to make it shine.
they need to polish it with polish
No, not the whole thing. I was focusing on weapon variety specifically and didn't think it was bad, just dull.
There's a good chance that we'll get an improved combat system in TES 6. Skyrim's combat system was an upgrade from Oblivion's combat (helps that there's no durability system, which are terrible in any game), which was an upgrade from Morrowind's combat (yes, Morrowind had variety with melee weapons, but a lot of them were niche at best, and the overall experience was marred down by the RNG factor of the combat). It's exactly like how the stealth in Skyrim was better than Oblivion's stealth, which was better than Morrowind's stealth.
I'm a way, enchantments on weapons work kinda like weapon durability in the way they wear down. That I agreed with. Instead of just making every lil swing you do wear it down, just give the weapons special abilities (like what they did with enchantments for example) that handle that. As for basic weapon durability.. nay. It's cute the first few times it wears down to zero or breaks, but gets real tedious after that.
I don't really know what you mean, weapon enchantments have always been a thing in these games. Skyrim was the game that threw durability into the same dustbin as Oblivion's level scaling.
I was just saying how I liked the way durability is more on enchantments and not the basic weapon itself.
I liked durability in Oblivion. It made you actually care for your weapons and armor. It makes gameplay more interesting, especially when doing a hardcore playthrough
I always found it to be a flat tax on just playing the game. Oblivion was the worst for that, because Durability loss was directly linked to damage... so the stronger you got, the more you had to repair
I liked how Oblivion did things with the exception of durability and arrow weight.
And encumbrance. I can't tell you how many times I got shot and ended up getting stuck because a single arrow put me over carryweight.
There was no thought or care or strategy to it. It was just "you're playing the game, so here, have some forced expenditure just because".
The transition to forges, grindstones and workbenches made the durability mechanic unworkable. And frankly I'm glad it's gone. The notion that we could repair a broken sword in the middle of a dark, dangerous, monster-infested dungeon with nothing but a mere hammer was absolutely ridiculous at best.
I might be fine with weapons and armor losing their tempering bonuses and degrading back to base stats perhaps but complete degradation was tedious and unimmersive.
Yrah. Linking it to Tempering, and having automatic maintinance during Rest, would solve most of Durability's problems
Tbh durability and encumbrance are the two things that keep me from playing Oblivion anymore.
I know there are mods for making the arrows weightless, but that doesn't help the fact that even going .001 over your encumbrance stops you in your tracks.
They are systems which are interesting to think about, less to play. In their current state, anyway
Encumbrance would be really easy to fix. Just make it Weight based. No more Heavy Armour slows you more than Light, simply make it 'The more you're carrying the slower you get'
Make it scale, not be a hard line.
So, like, every 10% of your carry weight slows you by 5%.
This sounds like Dark Souls.
Instead of it slowing you down though, I always figured it would be better to put the penalty on stamina itself (similar how more powerful spells cost more magicka). So if you are using heavy armor or two-handed weapons, it will cost more stamina to swing those weapons for power attacks and the stamina bar drains quicker when you are running.
I've never really been a fan of the fact that your equipped gear weight is added to your total carry weight limit. I understand it might be more realistic, but I just really see no benefit about it besides it being a pain in the butt taking up a good chunk of my available carry weight for loot. Wish they would just add open free slots, and an extra weapon slot that are all weightless as well as few accessories slots for carrying different enchanted rings/necklaces. Not to mention some systems for transferring loot back to my home instead of having to use a horse (or fast-travel on horse) or follower when overencumbered all the time. These are helpful in smaller instances, but sometimes there is just so much loot to loot. It would even be nice if I could have things either brought to me or accessible for me from my home while I'm out and in need of something from there.
This is a really interesting concept. Because yeah weapons do dull and need to be sharpened. Instead of making the grindstone sharpening boost permanent, I could see more as a temporary buff. You sharpen it, thus enjoy a temporary damage boost. But consider this, perhaps there could be different buffs for the blade that would do additional damage depending on the enemy type. Like if you sharpen your weapon it will enjoy a very strong damage boost against lightly armored foes, while against heavy armored.. it might not get much of a damage boost. But it will never wear down below base stats bc there is no "overall durability" only of the buffs which are just additional bonus damage and/or effects. Not to mention, not every build will use enchanting or have access to stronger enchantments earlier if they are focusing on other skills.
For the rate at which the buffs (or sharpness drains) I would just give them basic rates and it only goes up in lasting you longer from there for the more proficient you become with that weapon type or associated skill regarding the buffs.
Back from vacation and ready to get the other Propylon Indices. Join me once more for Fen Plays Morrowind: !cats !hats !discord !mods https://twitch.tv/fenharellan13
I think they should get rid of weight entirely and go a more classic route where the size/bulk of an item matters more. Something analogous to the isometric rpg way of doing things with a certain amount of available squares
It's a lot easier to see, at a glance, what is taking up the most of your available inventory space.
Eeeeh, i personally hate those inventory systems
I would take a Weight based one over a Slot Based inventory any day of the week
I spent way too much time in TES games scrolling through clunky menus and discarding heavy valuable items when much lighter, much cheaper items were actually what was weighing me down severely
That's more an organisation issue than a system issue. Born from the fact that TES menus kinda suck
Personally, I've spent way more time trying to efficiently organise my inventory in Diablo, or Resident Evil. And enjoyed it far less.
Well with a weight system they'd need some sort of directory that shows how much total weight various items contribute. What percentage of your carry capacity is being taken up by alchemical ingredients, for example. Or, just what is the total weight of those 999 carrots at 0.1 units is 😄
I don't really think they'd do that... in fact most likely I'm guessing they'll get rid of weight entirely
Certainly follows the trend of their game design. It'll be up to mods to implement it.
Nah. For all the usual complaints, they haven't simplified much over the years. They've just changed from familiar systems, to (frankly vastly superior) new ones
Removal of systems hasn't actually happened as far as i can think of right now.
And weight is, mechanically, far too useful
I think you're referring to replacing the weapon degredation/repair system with the crafting system?
Crafting and tempering as a replacement for degrading quality, sure
Though, i suppose that WAS an entire system that was removed, and honestly... for good reason. It was bunk
Well we could very well argue that weapon durability played an important role in weapon balance and enemy and spell diversity... but lots of people complained about it because it was (justifiably I think we'd agree) pretty annoying.
Bad press always outweighs good press
Conceptually, its a great idea. Functionally, it was nothing but a ponderous tax on gameplay, punishing you for simply playing the game.
Especially at high strength, you could literally have your weapon go from full, to broken, without finishing a dungeon.
And having to stop and repair your gear mid-catacombs is both unimmersive, and just screws with the flow of the game.
But, fair consideration of biases, i think Oblivion is the worst TES game, and is inferior in almost every way to both Morrowind and Skyrim.
I was saying you can still carry as many weapons and armors as you like or your carry weight limit allows without slowing you. I just meant when you assign them to slots their weight won't be applied. I figure most ppl like to carry at least two weapon sets so that's why I suggested the addition weapon slot as well as accessory slots so no weight penalty for them on your total carry weight.
People who were sore by the removal of weapon durability would make arguments that the system just needed tweaking to vastly improve the game (and fix that flow issue) but instead of fixing it Beth just tossed it out completely. I just think the weight system will go the same way. If not in TES 6 then in TES 7
Oh, by Slots i was taking about systems like Diablo and Resident Evil, where you have a grid style inventory and items each take up certian amounts of slots
Sure, and those same people would probably want Fallout 4's Dialogue System tossed in favour of the old system. Despite it being the best thing since bagged bread.
All these things can, of course, be improved. But some, like Durability, need to be rebuilt from the ground up.
There's still value in the idea, but as it's been handled in the past, it's not really salvageable.
Personally if they want durability overall like that, could just add an optional toggle for a more survival-based playthru. But even in that mode, the feature just feels pointless.
As far as Weight goes... Mechanically, it should be simple. Weight and Encumbrance are directly linked. The more weight you carry, the more Encumbrance you experience. Everything you have on your person counts. Loot, equipment, bottles of booze.
No more of this 'unequipping your armour to run faster' nonsense. Weight is king. Encumbrance gains are low until you hit your 'Carry Weight'. Then they start to scale very quickly.
So you get a little wiggle room, but still need to keep in mind what you're stuffing in your pack.
You could be right about weight getting tossed. I've never really given it much thought besides for carry weight of loot or sneaking. Besides that I don't really see any benefits of the feature unless they were to add more innovative systems for transporting and carrying loot.
Things like "being slowed down" I like more having to do with attack effects, like spells or enchantments on weapons, potions, etc. Rather than because you are carrying this or that
What do you guys think of the Fromsoftware method of equip weight mattering but not inventory weight?
Meh.
Oh no, I wouldn't like that either
I don't like Fromsoft anything, really
And i think that approach has inherent problems in a game which is... you know... not just about smashing things with big sticks.
Attaching it directly to Carry Weight makes Burden spells more useful, but also allows you to create interactions and puzzles where you have to lug around heavy objects, and... you know... have them matter somewhat
Trying to drag a 100lb statue through a dungeon to put on a seal to open a door would actually feel like it's a physical object, instead of just an NFT in your crypto wallet
Only thing I can think of would be if traps weren't triggered if you didn't have much weight (but I would apply that to character physical customization, like is your character skinny, or bigger, also your weight could change based on what you eat and how much of it). Weight could be used for weight-based puzzles. But beyond that I see no real benefit of having a carry weight limit system applied to your character as a feature as the current system stands. Nor do I favor the idea of it slowing you down unless again, it's for some sort of weight puzzle (like not blowing away in a heavy wind).
True, as the system stands, it's not really that useful. There's a lot that could be done with it, and it could very comfortably replace the whole Encumbrance thing with Armour, but... as it stands, that's about all.
I'd disagree here. TES is really biased towards just hitting big things with sticks. I'd half to 3/4ths agree with the people that say that more recent TES games aren't really rpgs at all. You'd need a lot of mods to turn Skyrim into anything more than a combat game. Even as a thief in vanilla, if you don't level combat skills, you'll get stuck
You'd need to expand weight interactions rather significantly to make it particularly valuable.
So weight could be used for some things. I've just loathed the idea of having character carry weight systems without more innovative systems for transport of loot.
Interacting with NPCs, collecting various things (ingredients, loot, random stuff you want to stick on a shelf) and all the non-combat activities beg to differ.
Oh, absolutely. Wagons or pack animals need to make a comeback
One solution i've also played with is independent Bags, which can be dropped to lighten the load if needed. It could even allow for changes to Feather, which decreases the weight of everything in a bag rather than just being a set value. But that's a bigger discussion.
Yes I've brought that up before too. Instead of just one big carry weight
You could potentially craft your own carrying bags and such with different types and effects/purposes
For you,, for your followers,, for your horse,, etc
But like, I just didn't like the idea of equip weight slowing you down. I don't want every enemy I run into wearing heavy armor and two handed to be a slow-hulking boulder. I'd like the challenge of faster ones who became proficient enough in their skill to move just as fast as any other armor.
And that should totally be doable. If Encumbrance is a matter of comparing your Carry Weight with Carrying Capacity, increasing the Carrying Capacity would lower that ratio. So, strong characters would be able to easily move quicker with heavier weights.
I think that's overly generous. Yeah you can cut logs, but to what end? Yeah you can interact with npcs but to what end? Choices are rarely consequential, you can't roleplay a carpenter, and personality/speechwriter hasn't mattered since Morrowind.
At least you make money by collecting things, I'll give you that. But there isn't anything to spend money on besides houses.
Well, first off, choices being consequential is not a characteristic of RPGs anyway.
Second. Yeah. I'm not saying it's GREAT, but it's definitely better than a Fromsoft game, where all there is to it, is combat.
And, IMO, not even very good combat. I totally fail to understand what people see in their combat model.
What I meant was in the sense of stamina. Naturally as you level up the associated combat skill, it would take less and less stamina charge for swinging those heavy two handed weapons power attacks and running in heavy armor as compared to someone in light armor and one-handed who is going to be able to run longer and get out more power attacks.
Oh, absolutely. Or your reserves of Stamina should grow enough to have the same effect.
But.. and this is something which always gets a rise...
I think they should do away with the whole Light, Medium, Heavy Armour dynamic entirely anyway
That isn't how armour behaves.
True
Imo it should be more about the quality of the materials themselves and how much armor you have on. Like you may not want a helmet or shoulder pads etc. Basically much more customizable armor locations and crafting like mixing leather and daedric material into an actual armor piece. Glass and Dwarven, whatever style you like so you can enjoy the aesthetic or appearance and any special effects of the mixed materials as a result
But this is some really advanced armor systems and I'm not sure even TESVI is ready for that sort of thing tho it would be lovely
Yeah. I think a lot of it would depend on the crafting systems in place, but as a general rule.. "Heavy" armour shouldn't be a specific type or types, but rather just mean wearing MORE armour.
Exactly
There's no reason why, in Morrowind, Oblivion and Skyrim, Glass Armour is different from Ebony, when they're both Plate Armours
Sure, Glass would technically be lighter, but that's not suddenly going to make it behave differently.
It would be more about the quality of the materials used in the armor. Like glass might be more prone to peneteation or cracking than say ebony. But as far as it being applied as armor classes, I don't really like the concept either or see it's benefits in the way tes has been set up as it stands.
But as you said since they are both plate armors.. that basically makes them the same besides their color/appearance. Kinda dumb. So they need more specific charactersistics of the material to make it matter more. Armor materials having more specific effects.
It's uncommon sure (because of the strain on development) but at least you can get different endings in Fromsoftware games. None of the major quests offer different outcomes, save the Dark Brotherhood I guess. Well maybe the civil war too but that's more a red / blue explosion choice (little jab at Mass Effect there).
At least an improvement over Oblivion, there.
Personally, i hate Alternate Endings. They compromise story integrity and have, in absolutely every game i have ever played with them, actively made the story worse.
I'd take an interesting and well written direct narrative over a worthless 'Choice' for a non-ending any day. Especially in a franchise.
There's no real value to alternate outcomes when you then need to sit and wait for the developers to decide which one is 'True' to move forward, or they just avoid talking about it entirely.
Eh, I stopped listening to people who say Beth's games "aren't really RPGs at all" two decades ago. A very vocal group of loyal Daggerfall fans absolutely loathed Morrowind back in 2002. They repeatedly proclaimed that Morrowind was not a "true" RPG, it was just a shallow action game with shiny graphics designed to appeal to casuals and first-person shooter gamers. They have been saying exactly the same thing after the release of every Bethesda game since then. The games change, the complaints stay the same. I consider it all to be a lot of white noise that can safely be ignored.
To add to that, there is a rather unfortunate trend towards 'No True Scotsman' fallacies when it comes to RPGs. And most of them are based entirely on recognisable mechanics and expressions of concepts, rather than... you know... The concepts themselves.
In that regard, i don't particularly care about how things have been done in the past. What matters is making a better RPG, not adhering to outdated traditional ideas like Classes of Attributes.
I think I would agree in the sense that whether or not the game is an rpg has little effect on whether the game is worth playing. I don't think TES being an rpg or not being an rpg is inherently good or bad.
If Bethesda came out tomorrow and said their games were absolutely not an rpg, I would in all likelyhood still buy and play the game.
It's really a semantic/technical argument, I think.
I think a game can be whatever you want it to be. The devs just provide the tools in the sandbox
On the whole, both games like Elden Ring, and TES, are RPGs. I vastly prefer TES however.
It's really a matter of managing expectations. If we don't classify TES as an rpg, then we won't really expect outcomes of a game developed as an rpg. And I think that's the most healthy way of approaching these games.
I do think sandbox is a much more apt description. Like an action/sandbox with rpg elements. I still think there's enough there to mention rpg without defrauding your audience
No, it's really just a broad classification tool rather than any actual statement of expected mechanics
It's still an RPG. At least as much as any other RPG, no defrauding involved.
If it's not, then half the Ultima games aren't RPGs. And if you're gonna claim some Ultima games aren't RPGs, i've got a swimming pool on Venus to sell ya.
Theme.
I've never played the Ultima games, so I wouldn't know. 🤔
Basically that's what it used to be. More lately it seems to have become as Fiore1300 has put it as to what you logically could expect how the game will play. In a way I think using as a classification system just limited and restricted what devs could do with a game anyway, you have a lot of hybrids out there now borrowing many different mechanics from a variety of different types that used to be unique to certain classifications.
I'm not quite so pessimistic with it yet. We still have a relatively diverse range of RPGs, from Dragon Age and Mass Effect, to Elden Ring, to Baldur's Gate 3, to Final Fantasy and Dragon Quest, to TES and Fallout.
But i do think some have gotten too on this kick about 'Choice and Consequences' being integral to the genre, when it... never has been.
Of course the general border, shape, or mold is kept. The soul is there. Otherwise it really wouldn't have much an identity at all to differentiate it from others.
Although eventually that could very well end up happening in the unforeseeable future.
Personally, i think that sort of Definitive Conformity is even worse for innovation than the lack of risk taking by AAA studios
Because it directly demands orthodoxy in game design
Exactly, it's like restricting us to classes instead of letting us make our own.
The goal should always be to make new, better games, RPGs included, not just fit inside a box
But people have started into the pitfall of 'This is how you do X' or 'This is sacred' and that ultimately benefits no one.
I definitely agree there. Blending traits of various genres is, in part, how we get new genres.
It would be like trying to fit all the musical styles we have these days into the musical styles we had a century ago.
I think we can look at TES as an evolution of the rpg genre. Maybe it hasn't fully transformed into something else yet, but it certainly seems well on its way by my judgement.
And I don't really think there is ever an objective right or wrong answer when it comes this sort of discussion. People argue over what was the first rock & roll song, and it all depends on what you consider as essential to the definition of rock & roll.
Thats fair.
For my part, i think TES stands just on the edge of being the best RPG going. If Bethesda is willing to take a few steps, and actually polish something beyond basic functionality for a change.
True. We are merely human, thus limited to our human ability.
What are your top 3 priorities?
Mechanically? Refinement, Expansion, and Speech.
I think, for the most part, the core systems we have in Skyrim and Fallout 4 can come together to make a fantastic RPG with immense depth and usability. It just needs to be refined, and have the options expanded out.
The only thing that i think needs to be overhauled entirely is how NPCs track and handle speech. Integrate Disposition directly into general dialogue, and make conversations and NPC engagement more interesting.
So I did hear that Bethesda was trying to resurrect Oblivion's speech system for Starfield...
With a mind of fixing/improving it, mind, but that was the comparison they drew
That... would be a significant step backwards
Let me see if I can find the article
I am a radical who thinks FO4s Dialogue System was one of the best things ever. it was just terribly used
I can kinda see where they're going with that... but i honestly expect it to be terrible
They do say this:
The smartest way to improve upon Oblivion's persuasion mini-game is to minimize the game part of it as much as possible. The developers mention plenty of times in the dev diary how immersive they want Starfield to be, so by hiding the mini-game, players can stay immersed in the dialogue rather than getting distracted by viewing it as a game that they must win. In Oblivion, information about the mini-game is prominently displayed onscreen the moment the persuasion starts. No matter how engaging the mini-game is, this interrupts the player's immersion by reminding them that they're playing a video game.
Starfield should withhold as much information as it can during persuasive conversations so players aren't sure which dialogue choices are "correct." With this, they can engage in conversations as if they're talking to a real person. This immersive approach is similar to Elden Ring's decision to hide as much information about the open world as possible, a choice meant to peak players' curiosity and encourage exploration naturally, rather than just telling them where they can find items and side missions.
So...maybe good? I just remember laughing that the article seemed to praise Oblivion's system as if it was beloved, when I can only remember it being hated
When Halo 2 came out, everyone HATED Arbiter and said he was the worst part of the game. Now people claim he was always beloved.
The gaslight is strong with gaming
Still, unless they go full Daggerfall with speech deliveries, i think it's going to be a clunky and ultimately wasted system
I hear that lol
It would be so much simpler to just use a Disposition system which gates dialogue options. If your disposition is too low, the NPC doesn't want to talk about that. You can then either try to Persuade/Intimidate/Bribe them to open up about it, or spend time getting them to like you better.
My fear with this is... They're going to double down on the whole Voiced PC and set dialogue from Fallout 4, which is what absolutely butchered the potential of it's dialogue system.
Well I guess we'll get some sort of indication where they'll go with dialogue with the release of Starfield this year (maybe). If its well-received, we can expect more fine-tuning. If not... maybe a more FO4 system will be attempted.
We shall see. I do not hold out much hope for it
Though, that's partly because i thing Dialogue is universally teh weakest part of games
Random thought but, if you have an unlocking spell and apply it to a staff, isn't it just a giant lockpick?
Yes
I would find it more interesting with personality types. You know, like that INFJ, INFP, etc. bs. Kinda like how with some people you meet you just "click" while others it can be more of a struggle getting along. But the that is where your disposition suggestion would come into play and how you would go about it whether bribery, beat it out of them, earning their trust, etc.
good afternoon guys today I come to ask about The Elder Scrolls Online last December I was able to play with add-ons in Minion yesterday I tried to play but the add-ons do not appear in the game does anyone know why? translated by google translate
Hi, VampireTuga! This is a channel for the single-player Elder Scrolls games developed by Bethesda Game Studios. Questions about Elder Scrolls Online should be posted on the Zenimax Online forums. You can find those forums here: https://forums.elderscrollsonline.com/en
That's why I like personalities. You'll have a different experience each playthru if you make diff persona builds with a vast amount of personality types in the game itself. Like in our world, there are so many different personalities out there and it's interesting observing how they all interact together differently with one another.
Mainly I would apply in terms of gathering information from certain ppl without putting work into it from some, while others, you might have to work to gain their trust or bribery and such. As well as their initial disposition towards you and not everyone just liking you bc your speech skill is 100. Because let's face it, some people you meet are just not going to like you, so if you want information from them or more like a relationship, then it's gonna take some work or other means like bribery and such.
It's like the personality is just the base. I wasn't implying outcomes couldn't be changed, bc there are ppl we meet everyday we don't always get along with initially or thru other means if desired to.
Dude, this would be a nightmare for the writing department
Writing is never a nightmare, I could write for an eternity 😊
Well I mean, how would it reasonably work? Humans aren’t Smurfs with only one distinguishable trait to speak of. One moment I'm an utter ass and the next I'm a saint
I think you guys are overthinking it or I'm just not explaining it right
Like it's some whole big new system when it's actually just supplementing what is already there
Oh sorry ESO xD
there a way to see what level my old characters are without logging in? yet
You would need to login to gather any character information.
With offline TES games if you know what you're doing on computers, you can manually try to read the save files, but that's like reading an actual Elder Scroll
Gosh while I'm excited for starfield, I cannot wait for ES6 anyone else? I want to see something that has been missing in every BGS game though climbable ladders. I just saw a mod that makes ladders climbable for Fallout 4.
Ladders?
I'll just use a spell and shoot spider webs from my hands and walk on the ceiling.
Ladders are just a step too far
with the Starfield delay, y'all think we won't see TES6 until after 2026?
like it may be pushed until the last year of this console gen
The more precise you are with a prediction, the more likely you are to get it wrong.
I like to call it the “Precise Prediction Paradox”.
i predicted 3/3/23 some time ago in this server
Honestly I was already expecting a 2026 release date following the 2022 release. So... 2027?
Yes, this is pretty much the way I see it too.
same
towards the end of XSX
potentially Xbox 5 launch title though
actually, I feel that is more likely
Well here’s hoping its better off for it and it doesn’t amount to a waste of effort. I've seen games get delayed but still launch a mess
Yeah true
Hows everyone doing?
I'm doing great. As of today I have more time to play Bethesda's other games before I have to upgrade my computer for Starfield.
Is that a good thing or a bad thing?
is what a good thing?
That thing you showed me.
it's not a good or bad thing
Then why’d you show it to me?
Let's keep this chat Elder Scrolls related please.
I know the feeling. My college stuck me with a mac book pro for my education. It can't play anything fun, especially since most the good games are Windows exclusive. And here I was hoping to finally give Morrowind a real shot
But what REALLY pisses me off is I can't run Unreal 5 despite me having a free license to use it
i was worried myself. now i have more than enough time to really deep-dive into fallout 4 for the first time
as well as... finally finishing skyrim
One does not simply "finish" Skyrim.
Why not? I've been done with it for years
well i've completed most of the content in the game a few times over. but never actually finished the main quest
I was mostly making a joke, but I still have a bunch of stuff I've never done.
Plus, mods...with-which you are forever restarting your game.
Mods and roleplaying keep Bethesda's game fresh for me. 19 years ago I came up with a slogan which I believe is as true today as it was back then: "You don't beat an Elder Scrolls game, you live it." That is the way many long-time players view the series. I am friends with people who continue to play Oblivion characters they created way back in 2008 and 2009. They have thousands of hours on these characters and show no signs of quitting.
skooma hello every one
For the people interested there is a mod for: Age of civilizations II of elder scrolls
"Realism" and "immersion" are different things to me. Actually, some of the most "realistic" games are the least immersive to me. The problem I have with games that try to be "realistic" is that they implement their highly-detailed mechanisms with tons of menus, or the "realism" is so strict and mechanical that, paradoxically, it actually makes me more aware that I am playing a video game.
Yeah immersion is really about the cohesion of your presentation.
You can create a really wacky setting with high immersion. Things need to be internally consistent, to follow the rules you yourself as the designer establish for your audience.
Where TES trips up I think is that it never really completed its world building efforts. That's why there has always been this vocal aspect of the community calling for realism, because wherever detail is lacking, TES just defaults to the real world (or more accurately, false impressions of the real world) to populate the background of their setting.
I don't really fault Beth for this or anything - there have always been many different hands working on the series, no singular vision has dominated, the setting has evolved and changed with each entry, etc etc.
As two of the biggest shortfalls, I agree
The disconnect between the lore and the games can be pretty bad at times
As can the mechanics and menus. To me Oblivion's map was the most immersive, for example, but Skyrim's handling of the perk tree was also a stroke of brilliance (if its handling of perks gameplay wise was pretty bad)
Yeah, and its not like there are guards standing around to stop any lowlifes from entering it either
For real. Immersion isn’t a design choice. Its a bi-product of when things already existing meld together seamlessly. The problem with creators going for immersion intentionally, is it more often than not results in the game being really boring. If you want to make a cinematic experience, fine, but it should be advertised as such
I like sound the most. You ever stop and clear your mind of distractions and just listen? That's generally what feels most immersive to me in life like I'm alive, every lil sound. Sometimes it's bustling with multiple parts, others quieter where even the slightest sound resonates amongst the silence.
Crazy how TESVI teaser trailer has 15+mil views and that's all there is of it
Is elder scrolls online still popular
They still making expansions for it, so I guess so
Tho even if I like TES more than Fallout, I actually prefer F76 over TESO.
Do you think it’s worth getting
Depends on the gamer. I would say if you're a TES fan then yes, but that doesn't always hold true. All I can tell is that it's a MMORPG with a TES theme. So if you like the idea of spin-offs or sidegames of main games of a series you're a fan of, then maybe. But just because you like one spin-off doesn't necessarily mean you will like another one in a different style. For example, TES Legends is a spin-off STRATEGY CARD game. TESO is a MMORPG. So you might like card games and TES and therefore it would be a hit for you. While you may hate MMORPGS but love TES, it may not be as enjoyable for you. To sum it up in simpler terms, ask yourself if you are a fan of MMORPGS or if you know nothing about them, then research their mechanics and how they work. If it sounds like something you'd like or be content with, then sure give TESO a shot.
In my case, even tho both F76 and TESO are MMORPGs, I'm more inclined towars F76 because it feels more Bestheda-familiar as I've become accustomed to. TESO was not made by Bethesda, even if it is TES, it's a different feel playing it.
I never played a mmo
Also, watch walkthroughs on youtube. Like The Elder Scrolls Online pt.1. Then maybe skip around a bit like to pt.5, pt.10, etc., but don't watch too much or whole thing to spoil it for you. But generally I can tell if I'm going to want to play a game or not thru this method. It also helps in avoiding false advertising in games, like if the trailer is implying one thing, but the gameplay itself ends up being entirely different than how it was presented in game trailers/advertising.
Back to random ideas. Really, I think most games these days could provide more in-depth toggeable-options/settings. So players can have their own custom UIs , turn menu screens on/off in favor of different item sorting mechanics without menus, etc. Even the vanilla easy, medium, hard difficulty settings is a bit bland. Just give users adjustable options to setup their own personalized difficulty settings. I think it's important to provide customability to how you interact/connect with the game itself just as much as having those in-game customabilities like armor, weapons and all that.
To me, immersion is many things but music is maybe the most important.
Quest options are one thing that stands out to me; But Thou Must should be used sparingly.
Make fewer quests but with multiple paths.
Was it ever explained why beastmen legs were made humanoid? I liked them more before
I think there are a few mods that make beastmen legs more… beast-like/digitigrade.
I like a bit of both. You actually can have multiple paths with well-written endings or approaches to an ending and while some players might favor one ending in particular others might hate that particular version. I also like the idea of undertaking a quest from the previous playthru and not have it play out basically the same as before. Sure there were some vanilla variances already, but I'd really like them to expand on that and give it more impact and result.
They tend to leave things open-ended or almost like a draw to where it really doesn't change anything. They're not true sequels it seems. Personally I would just go with what fits the main narrative or story in mind if connecting them all directly, but still allow players whatever they want to do in the particular game before the results were decided in the next game, so if they wanted to experience a different result of say the civil war in that particular game, then they could do that.
True, but I'd have liked to collect the Stones w/o joining the Thieves Guild, or Destroy the Dark Brotherhood by playing the same questline but stopping the killings instead of doing them, or sneak into Windhelm/Solitude and put a dagger in the back of the leader.
Stuff like that.
Im going to stream TES: Redguard today. Playing it for the first time ever and im hella excited
Good luck!
Beware the 🍄. That's all I have to say 
🦡 ?
🐍!
You know what I'm thinking? Enchantments in TES6 need to come from books or something, 'cause having to learn from something that's already enchanted just creates a "the chicken or the egg" scenario and I don't like that.
This means you have to see some of the earliest works Todd Howard has done
What are those controls todd
😆
Hiiii
Hi
The maps, sizes, and distances we see in The Elder Scrolls games are not always to scale and can vary/be rewritten by those with strong enough wills. We often only see a scaled back version of locations actually present in-lore, since we on our adventures do not need to see them, and general limitations in videogames, since there can be hundreds of thousands to millions of people in-universe, but no engine we have now could render them all.
right. exchanging "actual cities" for these thousands-of-years-old walled barely populated hamlets would be two generations ahead of its time in terms of gaming. whiterun would be bigger than Oblivion's Imperial City if accurate, now imagine Solitude. O_O It's beyond ambition to imagine a mod doing this, even; Arhtmoor and Co couldn't possibly touch it. so. until im in my nineties i will not expect it, and i dont expect to be 90.
They have a discord if you want to show them support
Silly question I'm learning about mystics and wondered if anyone tried using oakensoul ring on a ww
Hi does anyone here play Elder scrolls V Skyrim The Special Edition On Xbox series x? I lost my add-ons
I'm just wanting to know or see if this same thing is or has happened to someone else ?
I have bought all three dlc long ago on Xbox one and I bought the upgrade and updated Versions for the game and now my dlc is gone
I upgraded to an Xbox series x and this happens to my add-ons
It used to be when I loaded up Skyrim at the menu select screen that it would have Add-ons listed there to and it's gone as well like ?
is ESO still enjoyable on its own? Will it still be enjoyable and got tons of things to do even without buying the DLC?
I have the base game and Morrowind expansion (which is what a person gets with the base game these days). I adore the game. I play it on a regular basis.
Im having 2nd thoughts due to the fact there is no offline mode. Im still interested tho
I have been playing ESO for about 2 years, but now living in a rural area with DSL as my only internet with super high ping and lag. I have been thinking of going to ES non mmo but not sure where to start. Should I start with Skyrim?
Skyrim is a good choice, in my opinion. Bits and pieces of Skyrim's UI elements were incorporated into ESO, so some of it should look familiar already. Also, Skyrim is a newer title and the vanilla game graphics are more modern than any of the older single-player games in the series, if that's a consideration for you. But I'm biased, because Skyrim is my all time favorite video game. 😆
I see that I own the original game on steam, are there lots of mods and expansions to Skyrim V?
I'm a single-player gamer at heart. I play ESO the same way I play the single-player Elder Scrolls games. I play by myself and treat other players as though they were NPCs with unpredictable AI. To me, ESO is an incredibly massive single-player game, lol.
As of this writing there are 43, 260 mods available on the Nexus website alone. There are three official DLC. I would say two of these are expansion sized.
Do I need to purchase the DLCs?
Skyrim Special Edition (which is now the standard edition) includes all three DLC, plus four Creation Club DLC as part of the base package.
q66646 mage the elder scrolls online ERROR
I'M PLAYING AND IT'S BEEN MORE THAN 2 DAYS I can't get out of the cage when you start the game
yep
You know what I wish? I wish I could sell the Oghma Infinium to Urag, like you can with the Dragon Elder Scroll.
You can try, but Herma Mora won’t allow it.
I recently started playing teso, are there any like it same too?
The last few single-player Elder Scrolls games - Morrowind, Oblivion and Skyrim - are probably the closest you are going to get if you want games like ESO, I think. Of the three, I'd say Skyrim most resembles ESO.
I passed them all 🙂 if u do not mean additions to TESO itself
No, all three are stand alone games, not expansions to ESO. 🙂
I played Morrowind when I went to school, and then Oblivion, I remember for this I had to change the video card. I bought Skyrim as soon as it came out 🥺
The thought occurred to me in the shower today, are we gonna have Dragon armor and weapons in TESVI?
I can't think of any realistic reason to have wild dragon attacks in a game not about dragons, so...
I doubt we will see Shouts or Dragons in TES VI but it's certainly possible that we might see Dragon armor and weapons. Lore-wise, they could be imported from Skyrim.
No dragons would seem to indicate dovahkiin killed em all.
Feels more like, either following the Way, or laying low so the Last Dragonborn doesn't kill them.
I'm thinking more in the sense of, 'I no longer kill these things like pests so it can't be a craftable tier anymore'.
Having a Unique Dragon set would be dope, however.
I don't think we would every truly see the end of dragons simply because of necromancers.
I'd be okay with drakes
I use Verizon, am I eligible for the Oblivion Mobile?
For the Bal foyen quest “Crossroads”, what location do you protect from the covenant, Fort Zeren 🏰 or the Bal Foyen Dockyards 🛥?
Please react to the message with the icons about if you may
Hi, C4ptainMOrgan! This is the chat for the single-player Elder Scrolls games made by Bethesda Game Studios. If you wish to discuss Zenimax Online's Elder Scrolls Online please post in the official Elder Scrolls Online forums. You can find them here: https://forums.elderscrollsonline.com/en
Ok thanks
I doubt they would reveal anything new. Starfield hasn't even finished development yet
You know what I want less of in TESVI? Caves with holes in the ceiling.
I try to ignore it but, sometimes I just can't; I should be falling into a cave at least once an hour at this point.
And don't even get me starting on Sarthaal.
The holes in the ceiling that "get to me" the most are the ones in Bleak Falls Barrow and Uttering Hills. 😂 But then Halted Stream actually shows you exactly what it would be like if falling into lairs was a common "thing," so...
Some places in the world IRL have holes in the ceilings of caverns, too
My issue with the holes isn't that they exist: it's that they don't exist in the worldspace outside of the lairs. With the exception of Halted Stream, though that's less a hole in a ceiling, and more of a "Oh, so that's why people kept falling in."
Oblivion had a similar problem. In Oblivion, shafts of light from above illuminated many dungeon areas. These dungeons were completely underground and there were no holes in the landscape allowing light to enter. Many folks criticized this because it was impossible for light to enter these areas.
In other news Bethesda has announced that Starfield will feature over 1000 fully-explorable planets. I wonder how big TES VI will be...? 😮
1000 fully exploration planets means a whole lot of random generation
So flying ships in starfield
If they're developing this tech, I guess we might expect it in some form in TES6
Sailing boats in TESVI??
I think they could technically make one province as big as that. It's not like each planet has the amount of detail as say F76 entire map. It's just spread out, collective
Daggerfield new and improved lol
I think that is a very real possibility now.
I was expecting it from all the hints in the original trailer, but I'm glad it's official now 🙂 the ship flying I mean
Who knows, they might add some things to the lore as well that you can control and ride on, maybe some dwemer stuff
Personally, I'd be happy with a cross-Tamriel adventure with each province a Skyrim-sized cell.
We have ESO tho, granted it's not quite same thing, but still a whole lot of timeline events to fill out after TESV too
If they wanted to do an entire continent, then show me Akavir next lol
TES VI depending on the file size could be as large as ESO or larger, in some ways it is easier to make larger maps if not everything is populated, i.e. some are for exploration rather than helping another existing outpost, my guess. Plus, TES lore deep down is really about Astrology, which is based upon a field of stars.
You can also spread it out more as they usually do to make room to fit the added detail instead of having everything on top of itself
I think we all know what technology Todd Howard was hyping up for the past years now - we might be getting at least half of Tamriel at this rate
Honestly I'm still very skeptical of procedural generation.
But I wouldn't expect Tamriel in any case. One province at magnified detail could use the technology just as well. And it would have greater unity in design and theme
Where do you think the next ES game will take place ?
Hammerfell
Looks like it probably will be since all the other ones are in ESO
That's just speculation based on the brief teaser we got, really.
I'm sure we'll get a trademark claim sometime this year - next year that'll give us a better clue
Well, ESO can't and won't affect the location of future ES games
The spinoff multiplayer set in the past can't dictate development of the current single players series, that would make no sense
Personally I thought the teaser was more High Rock, felt like gravely coasts and high mountains galore. That and don't think it was an actual place, just a video made to give off an idea of tone.
Can’t believe the trailer came out 4 years ago
At most, they might do two provinces if the conflict and main theme is between conflicted provinces.. So if it was two I would say High Rock and Hammerfell. But also, we have explored some of these areas in both previous TES titles and spinoffs, and also in ESO with it being likely to continue to develop areas in the future.. Taking that in, it could be multiple sections or cluster of provinces like say some of High Rock, some of Hammerfell, some of western Skyrim like around the Orcs and Forsworn. So with this in mind, locations would basically gravitate around whatever the next big main theme would be.
And now that I think about that, the teaser certainly did not give off the vibe of the next map being all of Tamriel or even multi-province either, so I think they are gonna stick to their one province idea.
Again, no not really. Daggerfall was huge, but Skyrim had way more detail. We're not talking 1000 fully handcrafted worlds with amount and detail of Skyrim or even F76 on each and every single planet.. 1000 skyrims XD
Plenty of detail in Starfield most likely, just more spread out like Daggerfall was hence 1000s of planets.
Not to mention you can see some of the planets survey percentage and most at 15% had like one location. At that rate, you'd have more than one location on a skyrim or F76 map.
Also with the introduction of being able to control your own spaceship in Starfield, we very well might see a return to locations being more spread out in TESVI like they were in Daggerfall bc now they might add more means to travel greater distances at greater speeds (besides insta-travel) to get to those spots you want to explore on-foot as well since we've seen it is possible with Starfield. Example, player-controlled ship-sailing over swimming entire way XD. Not to mention having things occur and to explore whilst using that method of travel just like you explore on-foot.
My body is ready for Dwemer airships
Mhm those too o.o
I don't know how else to explain it to you ^_^
And I get what you're saying. But I also just realized, if they start making elder scrolls into planets, it's just going to feel like having two space games, yk what I mean?
Same if they did it to fallout
So I think tes will remain provinces, Fallout cities, and starfield worlds (possibly galaxies).
So they're not all the same
One could see each plane of oblivion as its own planet or multiple planets, plus we have visited multiple moons in ESO.
this is a lore-friendly notion. planes -> planets, right down to lorkhan being a "plane(t)" and so forth
Hello my fellow Elder Scrolls enthusists
How we doing at this particular point in time?
keepin it funky
I'm good, thanks! You? I love the dog in your profile pictu- WAIT
Not sure where else to post this but is there a reason why there is no ESO tab?
ahh gotcha, thanks for the quick response!
ESO also has their own dedicated forums
ZeniMax Online Studios =/= Bethesda Game Studios, while both under ZeniMax Media, this discord is specific to BGS games.
so do y'all think we could get Tes6 as early as 2027?
maybe 2028?
last year of the current console gen
not expecting it until 2077
I also think 2027 is a likely release year.
well f76 to starfield is 5 years
but i gotta assume starfield to tes6 shouldn't be quite as grueling if stuff can be reused
and if they're targetting Xbox 4 or Xbox 4.5 instead of Xbox 5
4 years is more an average. Starfield was supposed to come out this year remember.
If it gets delayed, then yeah 2028 is a distinct possibility
I will wait till video game delays altogether begin to subside before even thinking about it's release, even if it's going to be a while before it does
Why is the Elder scrolls series gonna be Xbox exclusives?! I love the elder scrolls game but I don’t want Microsoft to take away from the other systems. I really love elder scrolls but I am not gonna buy a Xbox or a Gaming pc
Big rip Tod said fallout 5 will come out after the elder scrolls game is done
But there is a problem there not everyone wants to own a Xbox some people who own PlayStation are happy with that. Also it’s funny how phill said he won’t take games that have been on other systems away but took future elder scrolls games away
Great. It’s the PS5 controversy all over again.
On Xbox one the fight against elite guards always winds up with the allies attacking me, is there a fix?
It’s the Falskaar main quest btw
Hi, C-dUb! #skyrim-se-mods is the place to ask questions about Skyrim mods. 🙂
Will the Elder scrolls games stay exclusive or will they return to the other systems at some point?
Any predictions on when we might see elder scrolls 6 in the next 100 years?
My guess is about 2027.
It's possible that TESVI could use the planet proc gen overhaul from Starfield and actually make the water feel like a province in itself (assuming we'll get a ship to sail like we're getting a spaceship in starfield) along with whatever the land province shall be. Ocean/sea filled with locations and interactions just as we've know them to be on land over the course of the franchise.
A Bretish Tar is a soaring soul, as free as a cliff racerrrr...
Oh ok thanks!
Maybe but Elder scrolls now being an Xbox exclusive is really gonna hurt the series’s what I mean is the player base since not as many people will have access to it as before.
Also I think that in the next game we are gonna be fighting a war against the Thalmor idk if we will still be the dragon born the most awesome hero in the land. What I am most curious about is what in Skyrim is cannon and what is not cannon going into the next game
I hope they update the weather system for next game. I'd really love to see some of this when walking the world at night. Lightning briefly lighting up the landscape revealing eyes in the night looking upon you. Even some creatures being powered up by particular elements. Same with the moon , some nights being particularly darker depending on the moon phase.
https://m.youtube.com/watch?v=gVKEM4K8J8A
Heavy thunderstorm sounds, relaxing pouring rain & lightning video for sleep. Allow this calming storm sounds nature video to create a soothing ambience for relaxation in your home. This natural cracking thunder and lightning HD rain video will help relax and calm your mind and body so that you can fall into a deep and blissful night's sleep. So...
there seem to be some with the same problem, but no one has a real solution to it.
Respect the grind
You take the weapon to the grindstone to improve it.
no
Hey if there are any BGS devs here for the new TES can you please make sure werewolves return loved being a werewolf in skyrim
How about meeting a wolf that turns into a man. Like that X-files episode with the lizard man o.o Oh wait, Argonians
More lycanthropic variants would be nice, given the lore on other creatures infected as well.
It seems any creature can be affected or say you transform into. What I don't know is how it is determined by the disease which you will turn into..
Imagine a guild like how the Companions group were werewolves, but instead it's more a "were-ism"-focused group or guild instead of just focused on one animal variant such as the wolf or bear. Where you have ppl with multiple variants (different animal forms) of the disease within the group and yes you can determine whichever form you'd like to become.
Werecrab when
Crab claws of terror spread quickly thru the land of Tamriel, even decapitating heads in a pinch

Would be cool if they went more in-depth too like adding abilities depending on which creature form you go with and not just attacks. Plus, I'd love to talk with all those mudcrabs and know their secrets they've been talking about this whole time
World domination
It's too bad the bird men of Cyrodiil are believed to be extinct. Would of been cool to have implemented them as a playable race later on in the TES chapters..
Guess it was to much of a birden to leave them in 
XD
were-capybara
It’s the largest member of the rodent family.
The capybara or greater capybara (Hydrochoerus hydrochaeris) is a giant cavy rodent native to South America. It is the largest living rodent and a member of the genus Hydrochoerus. The only other extant member is the lesser capybara (Hydrochoerus isthmius). Its close relatives include guinea pigs and rock cavies, and it is more distantly related...
No I meant like at ALL the were's in general
Since we are on rodents now.. werenutria
Legendary ravager of corn crops and dog food. And marshmallow thief.
Let me guess.. another werecoon stole your sweetroll..?
Busco amigos para jugar TESO
ESO is by ZeniMax Online Studios, not Bethesda Game Studios. Generally, discussion about ESO should be done through other social platforms, or if you want to provide feedback to ZeniMax Online Studios, I would recommend going to their official forums.
I believe you are looking for the ESO Forums, which can be found at https://forums.elderscrollsonline.com/
"Tostitos and teso(queso)!" -Danny Trejo
Wise words from a wise man.
What year do you think the next game will release?
I think 6 or 7 years
Hopefully it will release for other systems
Most likely will be Xbox and PC exclusive
My guess is about 2027.
Ugh god why the hell would they do something so stupid taking the game away from a huge portion of the fanbase like wtf Microsoft!?
Rip that sucks
I mean…sony kinda started the whole exclusive push. Acquiring zenimax was just Microsoft firing back
I really hope something is done so it will release on other systems since a good portion of community is not happy about it
The PS5 controversy, that’s why.
Eh
True I suppose but like damn Microsoft has been taking over everything I am curious who they going after next
If they are legally allowed to do so

It means more time to polish up the game and less time spending resources and manpower making it work on another system
Look at starfield and say that again. The game looks kinda good but the graphics and what not are not as good as they could be and this thing has been delayed
Not everything needs hyper realistic graphics
BGS can't just import raw photogrammetry assets into the game without performance tanking to like 15fps.
Starfield used tons of it in production
And they had to optimize them a lot
The creation engine BGS uses is primarily because of how expansive/dynamic/interactable they can make their worlds, as well as the ridiculous ease with which it can be modded. Photorealism is not a priority for them and neither is it for the majority of their fanbase
And visuals are far from the only metric that should be used when evaluating a game’s quality. Art direction is far more important anyway
Tbf most likely it’s going to look like a slightly upgraded starfield visually, so I wouldn’t be expecting anything mindblowing visually
Look at Half Life 2. The polygon count/lighting/etc for the assets were pretty much standard for the time but the right choices in texture, lighting and material design ensured that it aged better than 90% of games at the time
But I could be totally wrong too. No one can say
Exactly! Especially nowadays where so many studios are shooting for photorealism, I find the more stylized art styles far more interesting
"Realistic Brown" era of xbox/ps3 flashbacks
Holy god, Warhammer Space Marine and Fallout 3 flashbacks too
Honestly people like to rag on Skyrim visuals but I truly believe that they’ve aged pretty well because they’re very stylized. There’s a distinct “Skyrim” look that’s more pronounced than other BGS titles, and it’s absolutely part of its charm
Btw here is some of many problems the gun play looks well bad the NPC’s don’t even react when they get hit it takes a second then they like ah
Gunplay looks perfectly fine to me, but the AI was a bit clunky, I’ll grant you that. The footage should also be taken with a grain of salt however, as that was a manicured gameplay demo from the beginning of the narrative, and we’re still ~a year out from release, so there’s a lot of time for improvements to be made on that front
It’s actually likely the AI in that footage was deliberately tweaked for recording so the player could more easily demonstrate combat without worrying about the AI fighting back very hard
Fallout 4 absolutely nails the retro aestetics tbh too
If they continued with the Art Deco 3 2 and 1 did the visual appeal would suffer
Fallout 4 definitely felt like the best showcase of the unique fallout aesthetic across any of the titles
In the other games to me it always felt like “oh there’s some 50’s stuff here for funsies” like the cultural stasis was a fun aside, but in 4 you actually clearly how those values influenced technology, architecture, fashion, music, etc. It felt like part of the worldbuilding instead of part of the set dressing, if that makes sense
i hope they show something about it
in E3
wait what it’s cancelled?!
Bruh cringe
Todd howard personally confirmed TESVI will come out after Starfield
is there any source that clearly, plainly states that TES 6 will be exclusive to pc/xbox?
It is said to be written in an Elder Scroll..
"The Elder Scrolls 6 Setting and Story
For one thing, it's almost guaranteed to be set in Tamriel, the fictional continent where every Elder Scrolls game has been set to date and made up of multiple regions that have changed throughout its history.
Howard plans release for Elder Scrolls 6 between 2026 and 2028."
this is my last info from 18.01.2022
LOL
2026 to 2028
Also obviously it’s in Tamriel
The sea is made out of water
anyone else have their "interact with environment" randomly stop working? I am in middle of a quest and it just stopped working
Skill issue
I honestly hope ES6 is only in one region
I think it will be like this.
There will probably be some DLC's later.
Just like at Skyrim
Nothing needs hyper realistic graphics
I used to think that, but now I wonder if 2028 is more likely
I'm not even sure TES 6 makes it before Xbox 5 comes out, unless they intentionally hold back the console
But the Bethesda fanboys will reeee if ES6 has stylized visuals
Oblivion.
Hell even skyrim is stylized
Stylized realism but stylized nonetheless
Skyrim is pretty realistic idk
its modding scene did so well in part due to how realistic the design is
I'm gonna ree, dig a hole to lay in and cry, in that order, if I see anything close to microtransactions/horse armour in ES6.
Their graphics can only go one way, but I don't expect anything breath taking or 16 times the detail
I think moreso than any engine questions, the XSS will hold back the realism of TES6
so part of me is starting to hope it misses this gen
Imo not all games should release on XSS
Oblivion was simple, yet quite elegant with the way they made things look imo
Not talking about the walking potato heads
But nowhere near as moddable
Hate to break it but they're contractually obligated to release on that system
They can't just drop it
It was very moddable.
Just unstable if you didn't know what you were doing
I understand that
nothing to break to me, thanks
Big heads cheat [on]
Do that as a Sheogorath-themed item and I’ll do it.
If someone gives me 5 good reasons to play elder scrolls and Skyrim all Over again I will !
I mean, I know this is an elder scrolls chat, but there are a lot of other great games out there that ought to be experienced at least once 😛
- Roleplaying!!
- Beyond Skyrim: Bruma mod
- Challenge characters (a warrior who wears no armor, a character who never loots bodies or containers, a character who stays inside one Hold for the entire game, ect)
- Play all of the numbered single-player games in sequence (Arena, Daggerfall, Morrowind, Oblivion, Skyrim)
- Roleplaying!!!
Very reasonable number 3 tho my friend is replaying it and I might tell him ab this 😭
- Todd
- Howard
- Howard
- Stern
Best reasons ever !
Ngl I would like if elder scrolls 6 told me what happened to the dwarves
Like definitively I know they disappeared by making a god but some sources suggest they became the flesh of that god others suggested that they found out they were in a dream and couldn’t handle it so they just vanished
lol
What if all the theories about how they disappeared and why are true?
Dragon break moment
Bottom text
But I'm pretty sure either Todd or someone else said they don't want to reveal the truth about the dwemer cause it would ruin their image
Just add more mystery to the mystery. Sometimes discovering more information on something only makes it more perplexing
I wonder who of the 5 main elder scrolls protagonists is the wealthiest
That would have been Jagar Tharn I think
I'd say Jagar Tharn... The antagonist of Daggerfall is in power, but nowhere near that of Emperor. Morrowind's has no use for materialistic wealth. I sadly haven't played Oblivion yet (I plan on getting to it soon lol) and Skyrim's doesn't need wealth either
If we define "protagonist" as "player character" then I'd say The Agent has the most potential to get rich, since Daggerfall offers more factions, more NPCs and larger cities. I'd say The Nerevarine has the least potential to get rich since Morrowind dungeons do not respawn.
Wait did I misread the question or was the question changed? 😵💫
It's protagonist
hello does anyone know where to find thoreki? And become a werewolf ? 😅 and if is possible to do that with her?
Same. It previously said antagonist, but now protagonist
It never said antagonist lol
I don't know where all of you got that from
Am I getting gaslighted? 😂 jk sorry
I love you all.
They edit and change it back and forth everyday just to mess with you lol 😋
I am stuck in the quest where i need to turn valindor into a vampire i alrrady did it but i don't know why it doesn't work
I play on ps4
Remember when couriers were showing up naked except for a hat?
lmao
Most awkward jury summons I ever got.
“Hi I have a letter don’t ask where,
I totally don’t have it like Dobby had,
But hi, here are your letters.”
hey all
my skyrim is broken can any1 help me fix it
thank u
I don’t think this is a werewolf

No that's a power wolf
why are the textures in a mod I cant find so buggy. bright pink and green.
Hey
Hello
👋
In ESO they should remove the timer for lock picking or put a option in game to turn it off
Hi, Micheal Angel! This chat is for the single-player Elder Scrolls Games developed by Bethesda Game Studios. If you wish to post a suggestion about Elder Scrolls Online feel free to post it on their forums. You can find their forums here: https://forums.elderscrollsonline.com/en
Hoping for more wilderness in the next games. Walking thru an entire province, it felt like the entire area was cultivated by man or mer. Want to see actual large-scale forests.. and other nature areas seemingly untouched. not just barreness and trees infinite with the occasional spring. That and holds actually felt quite small, but I suspect both these could be solved with what they are doing in SF spreading the distance out more and more space in general.
I just got back into elder scrolls online I forgot how amazing it was I got back into it from the song the phalanx by trivium the video shows scenes from a trailer
Hi, dark-evil! This chat is for the single-player Elder Scrolls Games developed by Bethesda Game Studios. If you wish to post about Elder Scrolls Online feel free to post it on their forums. You can find their forums here: https://forums.elderscrollsonline.com/en
Tattooing (like tebori) and piercing customization?
What's the difference between elder scrolls and Elder Scrolls online?
The Elder Scrolls games developed by Bethesda Game Studios are single-player games. The Elder Scrolls game developed by Zenimax Online (Elder Scrolls Online) is an MMO. Bethesda Game Studios and Zenimax Online are separate companies published by Bethesda Softworks.
So both made by Bethesda but different studios?
Exactly. All part of the same company, but different studios
I still don't understand if the story is different I never played elder scrolls but I am playing elder scrolls online
There are several single-player games made by Bethesda Game Studios (Arena, Daggerfall, Battlespire, Redguard, Morrowind, Oblivion and Skyrim), each with its own story. These single-player games are set approximately 1000 years after the events of Elder Scrolls Online.
Morning.
Morning.
good morning all
Morning.
Morning.
Hello
Morning.
Hey all
Hello
My birthday is the day after tomorrow. I’ll be 34.
Morning.
Happy late birthday !! 🥳
good morning all 🌞
Morning.
Hey all. I have a question about promoting a YouTube channel. The rules here say you can not do that. My question is: where CAN I promote my YouTube channel that is currently running a game play series on Skyrim? All the suggestions I have read on how to have a successful channel say to reach out to those who would be playing the game you are uploading. Well, this is where those people are as far as I know. Forums don't exist any longer. And if this question isn't allowed here, I apologize in advance.
Morning.
Hey! 😊 Im looking for a friend to play in TESo (eu server).. im from Russia, but I can talk in English, I've been playing for 2 months, 470hp, Dominion, Bosmer, stamina nb pvp 🦜
Hi, Popug! This chat is for the single-player Elder Scrolls Games developed by Bethesda Game Studios. If you wish to post about Elder Scrolls Online feel free to post it on their forums. You can find their forums here: https://forums.elderscrollsonline.com/en
okay, thanks 😊
I see a lot of people (including myself one time, not gonna lie) do it in the screenshots-and-video section
But double check just in case
Morning.
Hey all
Hello there 
