#š®ćilluvium-zero
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You begin our game with a free-to-play experience that immerses you in our richly-detailed world, lets you enjoy some action, and helps you understand how the game works. The free-to-play experience will familiarize you with Illuvium, and wonāt feel like an āabridgedā version of the game. It is a full-fledged gameplay experience, so you can decide to opt in to the paid experience and start collecting NFTs, and delve into deeper adventures to explore the mysteries of the game.
Does Illuvium have another token for me to buy from the market?
Only $ILV
Try to keep conversations relevant to channel y'all, thanks #š„©ćstaking
Ohh I'm really sorry, my bad i didn't realized i'm on the wrong channel cause i was watching youtube illuvium videos and interviews. I'll sure to follow next time, thank you.
Hello does iluvium game live on mainnet ???
Mini Game - Land sale should be offered differently per tier...
Limited land plots : Mapped Grid Plots (like Axie, but more random for t1)
My idea is
tier 5 - have the Mythic land auctioned : with limited number (staggered auction)
for other Lower tiers
tier 3 - 4 : Price is set - limited plots
4: fixed resources
3: lower price than t4, fixed resources less than t4
2: lower price than t3, fixed resources less than t3
tier 1: title tickets to place on the grid with random resources less than t2
tier 0 - the free land for testing.. ownership/access limited to a few weeks...
Start with a Mythic land auction...
then sell the T1.
then base on the demand price t2 - t4 accordingly..
When mini-game approval? š Wanna see that development get started šŖ
yes pls
So exciting
Governance proposal 8
Mini game... approval for development with changes and to be made/edited/added.
Haha.
any screenshots?
For the main-game in here #š°ćleaks . For the mini-game, No. Work on it only begins if the high-level design gets approved by the council.
is it available on mobile gaming??
There won't be any screenshots for IZ until some time after it gets approved.
I do have a 'proposed building style' but I don't want to leak it.
It will be, if it gets approved, and once we build it.
uhhhhh nice. at least i can play anywhere. thank you sir
In fact the mini game won't even use Unreal. We would do it in Unity.
Really excited for this game. but will this game will be played on laptop/pc as i understand that it is a mobile game?
And Mobile x months later š
This is really exciting as everyone has an access on playing on mobile. this game makes me super bullish!
Minigame will also be on PC I believe. And web.
Or at least they should be target platforms that don't take a billion hours more work to do.
@bitter glade I'm curious, how do we actually get this approved? What's the next step to get a vote through to approve it?
hmm
We will put through an IIP soon. We just want there to be a little bit more discussion since it was literally just a couple of days ago that we showed the game design document.
A week or two to get things right and let people have their say I think is better than rushing into something
Have you got any points in particular you're keen to see the community talk about? Some nudges could help us get talking
I'll chime in with something: the core gameplay loop at the moment seems to be collect resources to build buildings by pressing at specific times. I'd like to ask the question of if/how we could add additional depth to the gameplay (eg a timed match 3 style game which decides how many resources you get (or any easy to program mini game))
I'd personally like to feel like 'ability' causes better results with resource gathering
I'm keen to see the mini game feel more like a game, and less like glorified crypto farming, but welcome others thoughts and opinions
I think for the first proposal it is basic in design do we want to build Y/N. The in-depth game can be hashed out later with Johnny I think.
Let's get clarity on that. I don't want us assuming stuff and missing a chance to add input. If the overall concept will be fleshed out by the devs then I'm not too sure what else there is to talk about. Green light this badboy and get those new unity devs hired
Well I think the first proposal will include # of lands
And IMO that will cap the # of players playing it
Do we want to cap the # of players?
IMO we'd do a land sale, t0 is free to play, t1 is a set low price but unlimited for x period, and t2 - 5 is auctions for the good stuff. That way no one misses out if interested, the auctions value the expensive lands and the DAO potentially gets way larger returns than a limited sale could offer
t1 as a set price means a whale can buy as many t1 as he wants that it eventually outperforms a t5
I was in voice chat earlier and I think majority agreed with me no one will play free2play. This game is meant to provide value to land owners and playing the game to produce nothing is weird ( to me).
What is wrong with the dutch auction style? Let the price of every tier settle at an equilibrium.
The biggest problem with this is potentially leaving fans unable to get a land to play on if land numbers aren't right for the demand. But if we can hit demand perfectly, I agree with a full auction approach - I just have no idea how to calculate that demand
Best platform to buy ILV?
You can buy ILV on the main DEX here: https://app.sushi.com/swap?inputCurrency=ETH&outputCurrency=0x767fe9edc9e0df98e07454847909b5e959d7ca0e , or on the following CEX's
Gate.io (non US residents) https://www.gate.io/trade/ILV_USDT
Bitcoin.com
regardless to the way the land is sold, if there is a cap on # of land fans will be left out
If we make 50,000 lands what happens when next 6 months we have 3m+ fans.
Unless you do an unlimited sale I agree. Or via the game the team creates a way to mint lands which they can control the quantity of
Then you have a lot of value increase on those 50k lands.
Still doesn't change the fact you have fans who are priced out
I think pricing out those late to the party feels less severe than pricing out those eager to play as the game goes live
And the problem with that would be? Blockchain Games, Play2Earn, all this stuff is completely new and with money and actual profits involved, it is impossible to have everyone get everything. I am absolutely in favour of getting many in the community on board with land play but there has to be a cut off point and whoever doesn't make the cut (be it timing, money or whatnot) has to live with that.
A free market cannot please everyone.
My biggest issue is we've become so obsessed with the land sale no one is critiquing the game. I feel like if the team said 'we' re going to make flappy birds, with lands!' we' d be having the exact same conversations and it worries me we're focused on the wrong aspects
I've read the GDD multiple times. If I had things to critique I would do so. Fact is, we either get a mini-game with land functionality out quickly or it loses much of the appeal and possible marketing power. I like these kind of building games and with clear ties into the main game there would be a reason to engage in it, even if that is first and foremost from an investment perspective. The game can always be improved and extended upon with time.
We could discuss for months now about gameplay, particular features and whatnot. The result? It would be impossible to get it released before the main-game and personally, I am thinking DAO success over personal game preferences right now. Getting FUNCTIONAL land play out immediately after the land sale and even before other games that had their sales ages ago already, could have a huge impact on the growth of Illuvium, both in terms of funds through the sale AND influx of new players.
So for me it is clear: Approve the - in my opinion - decent suggestions and get it launched asap > discussing gameplay and features "forever" and missing out on those opportunities.
This makes sense, but I don't feel there's been any gameplay discussion at all. Hell, put me in the team and I'll make a fun mini game as you collect your resources within a fortnight. And that's the thing, I don't think it needs complex balance and gameplay, just something which sets it apart from idle clickers
I personally would just like to see illuvium 0 be a game, and not be a land sale with something bolted on
Ok let me try to spin it this way. The DAO benefits greatly from the sale and we earn the benefits. Everyone is happy for weeks/months. Now only % low percent of playerbase have lands and benefits from them. Later on the larger % of the playerbase get angry/jealous and want to change the dynamics. Introduce our DAO dynamics and we got chaos lol.
Why do we have chaos? If at any given time after the land sale someone comes with a proposal and that proposal gets approved by the council at that time, then new lands could be sold.
If no such proposal is made, or the council rejects it, then those unhappy with not having gotten a land will have to go to the secondary market. It is not much different from illuvials going extinct from capturing when a new set comes out.
For me this is a strategy game. The ability should be in working out how to plan your structures to get what you want faster. Iām not sure in a city builder game people want to stop to do skill checks.
Sure this wonāt have the depth of Sim City, but over time that sort of complexity seems like a better fit.
Happy to discuss it though.
This is more what the proposal would be.
Some people simply like this genre. There are people that will play it.
And some of those will get good and say they want to play the productive version and buy land off the market. Having an on ramp is good.
@bitter glade what would you most like to be seeing talked about here?
In the main game the capture difficulty goes up on a bonding curve.
This means early players will get cheaper NFTs than later (for each set).

Haha wen bot
So how do we play the mini-game?
Ahh, sorry
As far as city builders go the framework should be quite rich, being tied to fuel and land incentivises optimising the structures that you build, and the ability to collect different Illuvial bio-data by way of scanning adds a nice collection building element which can be leveraged for aesthetic driven gameplay (e.g. build a square of holographic statues depicting your scanned Illuvials)
it is not going to be the kind of game you play 4 (or 24) hours a day, that's where the main game will sit, but it should be entertaining for people interested in the world and lore, and more generally for anyone who enjoys this genre of game
as minigames go, putting our illuvials into quest/adventure might be an option
so there'll be more demand for illuvials per person in the market
Interesting idea
especially with the lower level plots
I think higher level plots should be done in Auctions as that is in the best interest of the DAO
I dont think that should be argued, the only argument comes down to making sure the use case of land is strong.
honestly I don't think there is anything intrinsically fair about using a game of skill as a barrier to entry, for an analogy what if the requirement to buy ILV was being able to run a mile in six minutes or less
Idk about that, for example, I have never played TFT
versus there will be pro LoL players
and if it is a boss, and it is fair, then it presumably it has to be the same (or at least very similar) for everyone, which means as soon as one person shares a strategy to win, everyone wins
if you are talking about building a twitch(reaction speed) based game (FPS, Fighter), then that's just a whole new and very large piece
the perfect answer is what is in the best interest of the DAO
meaning a balancer style auction
the challenge and difference I see here is that it is a barrier to entry rather than a reward for excellence
just my opinion
I generally think skill based challenges (like tournaments) will be a huge part of our long lasting appeal
I just can't see it fitting well in this context
of course I could be totally wrong
š
Having enough funds should be a barrier imo
especially if we are talking about generating real value
its a barrier to entry to the full version of the game, but virtual land is free
giving people free handouts isnt good
for the longevity of the game
and the Whale argument doesnt work
you can still enjoy the building and collecting elements of the proposed mini game without forking out a dime
because the DAO will just vote against the reliance of having land based resources
I understand what you are saying
Yea exactly
It will depend whatever the DAO thinks is right in terms of approving the mini game and land sale
so we will see what happens
But this could be applied in both cases
there could be a land tax regardless
because alot of people that will buy land will buy to speculate
they wont even mine it
I am open to ideas
I just would hate to see a loss of value generated for the DAO
if you have a boss battle/skill game, can you still sell land is it an NFT?
because if thats the case, and people who paid $100 and won a tournament, are probably for the most part going to accept a 10k offer for their land anyway
yup
there needs to be price discovery of some sort
anyways intersting discussion but I do need to head out
See ya
talk later!
But this requires a completely different game. I donāt think it is feasible to create a game so that we can sell land in another game so that it can interact with a third.
Unfortunately it is definitely unrealistic. And even if it were, it doesnāt really solve anything. It just becomes prize money. And we can already do that with the main game. No need to sell all land at once.
Wdym?
I think I've given up on the dream of owning land for the mini game. Going to focus on main game.
I'll still play mini a lot but probably won't spend a lot of ETH
At least until I'm rich š
Then it's all in baby
I'll buy if it's that cheap for sure š
maybe there is an argument for Tier 0 land being not free land but instead land that has no fuel/resource sites, while still being part of the mini-game game economy
(we can still have free land... tier -1? )
basically the idea would be you can build something like an extractor/converters for both resources and fuel that don't require another resource to operate (i.e. a slow passive generation of resources or fuel)
these give you fuel without requiring a site, but at a much lower rate
@bitter glade any thoughts on that idea?
Wrong Aaron ahhaa. An imposter
eek
I'm talking about the NFT gaming space, when decentral land had the first land sale, no one cared. people care now Alot.
The land will probably end up being auctioned. I don't think most will be able to afford it.
That's the key. There are only a few variables to consider. I'll write up something to clarify what we are debating because saying 'land should be about $X misses the mark. If we go the fixed price route for any of it, it needs to be 'the total land price for all plots is $X. I also have one small idea. Will chat internally for a few mins to see if I'm not crazy.
you arent crazy
I am. The key is generating lots of crazy ideas, and then culling the shitty ones.
Controlled chaos
but not crazy
theres a difference haha
What about auctioning off the land in GBM style?
Haha you are crazy.... but your crazy matches our crazy... so it's good crazy... is that crazy or what?.
How did that work?
TLDR bid-2-earn auction
You either win the NFT or win some money by being outbid
I mean, that does seem pretty interesting
Yup it is. Had so much fun bidding
Where've you been using it?
Aavegotchi

@bitter glade Since the illuvials are connected to 5 elements. I was thinking for a connection between the mini-game 'Zero' resources that can be mined in the 5 elements. So you get 5 different types of resource/fuel sites. Those resources that are mined can be used in the main game to give your different illuvials some advantages, I am thinking of faster travel speed, better sight to spot an illuvial of the same kind faster, maybe extra bad/cool looks to make your illuvial a bit more unique without leaving its main form or shape, advantage in the fights, ....... you name it. Those resources can be purchased in the open market or use it from your own stack.
Those things sound cool but I don't think they will work unfortunately. It's not because of your design, it's more because of how everything currently interacts. But I keep looking into it.
will we be able to use sILV in the land sale if it happens?
discussion is still happening, no concrete answer yet
It doesn't seem likely... but DAO is DAO
š
night all
land sale?
If the mini-game is approved, a land sale would follow. For more info, check out the GDD in the pinned messages of this channel
thanks!
damn I really wanted a dating sim
The search for OP luvis will be like dating to me š
how to date your dragon
Hi, I've read all the Illuvium: Zero GDD. That's an amazing ideas to connect Illuvium: Zero to main game. But do you think the amount of Land sale is a bit small ? Of course I know that those ideas is waiting for the approval of the council but if it is approved, please reconsiders the amount of Land for revenue share. Thanks for all of your hard work.
Aaron previously said that the values are just random values that fit the distribution he had in mind. So the amount of land will most likely change
Bingo.
But I'm getting closer to what I think would be a good thing. I'm going to present something over the weekend.
It will have diagrams and pictures and all.
Awesome! Looking forward to it. When do you think the mini game will be up for voting for the council? As far as I can tell people have been pretty happy with the high level gameplay described in the GDD
End of next week maybe?
Is there an early access or sth similar?
the mini game is not even being worked on yet
needs to get approved
You can't play the game yet. It launches at the end of the year.
Mini game too?
Mini game is not approved yet to my knowledge. Hence, not being built just yet
I saw Aaron said the vote will be in the end of next week? Not sure tho
But if approved should be out before the main game
If there's a land sale event, what currency will we use to buy ? ETH, USDT or ILV ?
Should be ETH and MAYBE sILV. Still to be decided and not a priority right now, because first, the minigame needs to get approved and development started š
Got it! Hope this project get approved.
My only worry with the land sale is it will limit the ability for āthe little guysā to advance in the game. I think to create a massively successful game we all need to be able to progress with the same investment (time / money). Iām not a fan of limiting higher tiered resources behind land plots. Thatās basically pay to win which I thought is only supposed to be part of the game in the one area.
Sorry, while I agree with you overall that ideally many should have fun and be able to engage, this isn't a traditional game where people buy $50 to download and then any kind of pay2win shop should be avoided. Blockchain gaming is it's own beast and investment play a big role here otherwise the entire premise of play2earn would be unsustainable.
I 100% agree and understand that investment is an important part of this ecosystem. But Is it play to earn if you have to put out thousands of dollars to play ? I think there is a way to make the land plots an investment for the owner without making them the only ones capable of collecting higher tier illuvals.
Land is a part of the mini-game if it gets approved. It has nothing to do with the main game that still remains free to play and with small investments needed to get into the play2earn part. Also, in terms of land plots - it hasn't been decided yet, how this will play out. I just wanted to highlight that this cannot only be looked at from a traditional gaming perspective as "everyone should be able to do and get everything etc. etc." simply because real life economy play a part here š
I don't think the land will give you any significant advantages on the main game, because if you don't like the mini-game, it would suck to be forced to play it to progress on the main game.
Ok thatās amazing I must have been reading someone elseās suggestion that land owners of more value get higher tier items⦠p.s I absolutely love the idea of having limited supply of illuvals and resources that actually make things valuable! And we would have ownership! ā¦. I think Iām just worried that prices in general will quickly become out of my budget
I do expect higher tier land plots to have more resources or rarer resources but all of that is still TBD. Wait for Aarons next announcement/proposal here to see what it is the council gets suggested for approval.
Ok will do! Also thanks for always being here for help I really appreciate it!
@bitter glade
First of all, love your high level thinking, really great work.
Here are certain questions:
- I saw that Land will be a key element in buying/selling amongst other aspects on the Marketplace. Will that mainly in ETH?
- If so were does the ILV token come into play here? I am missing that in the mini game as a utility.
- You are building a lot of features but which aspects is meant for āPlay to earnā cause that would be the DeFi point. And if that is known would that be in ILV or ETH.
ILV is the governance token. It has no utility in the main game either š
Staking is not the main game š Yes, you earn ILV through staking. Yes, you can get Revenue Share as well. But nothing has any impact on the gameplay. The only way there is a slight connection is if you claim sILV and use that to pay for ingame fees. That's nothing you cannot use ETH for as well though.
Thanks. I will wait for @bitter glade
When you play you earn types of fuel. Which you would then sell for ETH. Iāll have a further proposal to explain my suggestion tomorrow. Itās a bit wild but I think it works.
It's never enough
Will you base this upon mining from land, water, nature, fire (regions) and illuvials catching and fights etc?
Mining from regions only.
Aha thought it might a good circle cause of Carbon, Hydrogen to add illuvials as well
Don't see the inability to unlock the full game with a small investment as a tragedy. See it as a growth opportunity. Don't aim to speedrun. Aim to win a bit more today than yesterday. +1% per day is 37.8x per year š
The harder it is to reach the top level, the less competition you'll face when you get there. And unlike in most games, in
being at the top will possibly bring big profits, though lower ROIs than at the entry level because low-rank players will approach the game less rationally on average. /peptalk
Also, recall Adam Cochran's Twitter thread discussed at #814313819185741845 message
Different categories of players are into different games.
Whales are more into land ownership.
And given that high stakes Leviathan (the 0.1+ ETH level or so) will be hard to become profitable at, the land ownership game will be an alternative for the whales to enjoy and fuel their Leviathan battling, which, as I said, will have a lower ROI than PvE luvi catching anyway.
And you may enter the land ownership scene one day after you crush PvE and Ranked and sell the excess of your luvies.
Which are the parts of the game that whales are unlikely to play because they value their time.
OK, now a Q to the devs.
Is it viable to integrate a decentralized captcha service like hCaptcha https://www.hcaptcha.com/ (or, more generally, the Human protocol https://www.humanprotocol.org/?lng=en-US) into the bidding process for land?
Definitely think a captcha process will be beneficial.
Sorry, where can I play mini-game. I cannot find it
Whales might hire people to develop their land. Or they might just let other people build up the land and then buy it off them.
If we did a Megacities expansion you need to own many plots of land in a group. Imagine being the minnow who owns land that a whale needs to expand.
Hi everyone, I have been lurking in this chat for a bit trying to catch up on the minigame and what not. So I am very excited about this development and I am reserving some cash to throw at it.
Considering the proposal, I noticed it mentioned that we would take a look at making a connection from Minigame to Maingame(s). Now it obviously is a little early to talk about multiple games but I would actually like to suggest that we take that into account already.
This minigame could become a very important part of the Illuvium ecosystem. If we build it in a way where it is generating "generic" fuel, which can be used to power unique buildings. Those buildings then either make items for the maingames, which we are able to sell on our own marketplace (think WoW auction hall) using either sILV or ETH.
During the development of new games, the minigame will always stay relevant. Land and buildings and what not will remain relevant but the minigame would never become obsolete when in a few years we play less and less Illuvium because there are new games to come.
After a while we could even partner up with other communities, who can add their buildings which can be used to produce items for that specific blockchaingame... ambitious? Perhaps, but we are building longterm items.
@fringe gate A marketplace called IlluviDEX is already planned 
But is it ready to process items from the minigame? Because it would be the perfect place for us to built the connection between mini and main
It WOULD process items from the minigame.
My plan is that instead of using eth + stuff in the main game, we make it 'fuel' + stuff
and then people buy fuel
And people make fuel in the minigame
the point being that ANY game we make from then on, will use fuel for doing stuff and it becomes like the defacto ingame currency
ETH is still used to purchase off the marketplace but that is for all the NFTs
I have a system that I'm going to post over the weekend that I think works for all this stuff. Today I had to do game design stuff and I'm sort of a bit tired since I've gone more than 12 hours today. But I'm going to push through with the game design stuff and then on the weekend I'll draw up what I propose.
But yes, this would make the minigame literally the nexus of the rest of Illuvium universe
But not in any way that makes you require it.
If you don't own land just buy 'fuel' for eth and nothing changes in any other game
If you DO have land, then you can make 'fuel' and use it in the game directly. Not exactly a license to print money, but sill valuable.
Yea exactly
Way less distribution
Like extremely
I disagree about centering the whole economy on a mini game and lands
The Way I understand it, is that the economy is centered around fuel, and the mini game would just be the initial way of actually farming fuel, but later on other games would add methods of somehow attaining fuel
Was able to start going over the GDD (finally). Sorry for such a delay.
Gotta say, I love the story behind this and it definitely brought a smile to my face once I read through that section the first time. I'm looking forward to seeing some art of the Valain reconnaissance drone and watching the little thing get to work (should the proposal pass š)
I'll wait and see Aaron's proposal before trippin hahaha
Cause in my head right now it transfer a huge part of revenue distribution to a few land owners
Overall, Illuivum: Zero is something Iām really into! I will admit that I'm mainly looking at this from a traditional gamer standpoint and I will definitely have to dive into the DeFi aspects some more.
I like the tie between the two games here with fuel a lot and having it become a potential in-game currency across multiple (if not all) games seems to be very fitting to me as long as it is does not somehow become the main in-game currency.
But we already know this isnāt the case given ETH has been declared the in-game currency for some time now and stakers also have the option for sILV claiming, right? Are these three currencies going to be interchangeable for in-game transactions? Or perhaps only when it comes to crafting, in the case of fuel? (Like Rahlord was saying... I think I'll just need to wait for Aaron's additional info this weekend)
That cannot happen, yeah. I like the idea that fuel from the mini-game will be used in all games somehow but I shouldn't be in a way that somehow lowers the revenue that otherwise would be created for the DAO in any significant way.
And this all sort of falls in line with an idea Iāve been meaning to bring up in #802110554784661544 for some time now which is āLegendary Craftingā (again, from my time in Guild Wars 2 š ). I feel cosmetics are going to be a huge market for the main game. Who wouldnāt want to flaunt spectacular skins in front of opponents (or āintoā opponents in the case of weapon skins) during matches. Weapon skins that arenāt easily attainable and require materials from many different sources.
It kind of sounds like that would be the purpose of Illuvium: Zero and the blueprints⦠but Iāll still try to throw something together for the legendary crafting idea Iāve been sitting on to better present whatās going on in my head with that. Then perhaps someone can tell me that's exactly what Illuvium: Zero is doing to sit the eff down... or it could aid in further development
Ok yea, this is all I needed to hear. #excited
I would submit that they donāt own land but the rights to build on the land. That way youād ensure they use it to built stuff instead of just hoarding land and then a percentage of every direct purchase goes to vault
Hmmmm, this works. I think that in this case we as community could submit a few item-types that would be purchased. I am thinking about how Destiny made microtransactions a thing but then said it is ONLY for cosmetics. Otherwise pay to win mechanics, land owners yada yada yada. Combine it with āleasingā the land and we should have a stabile environment
Thing is, for fuel to be important enough you should be able to swap it for sILV to buy other stuff. Just cosmetics does not really work imho
Why shouldn't cosmetics alone not be enough in your opinion? Just look at the revenue of things like League of Legends of Fortnite. Where do they get they revenue from? Cosmetics because people are willing to pay. And that is without really owning that stuff š
So there are these things called āpercentagesā. And they are super cool because they allow for things other than āallā or ānothingā. š
So letās say that we want land owners to get 12.45% of the revenue. We can do that. You want 4.63%? Sure. 34%? Also doable.
So it will be up to the council to work out āwhat is a good amount of the revenue to go to land ownersā
If the vast majority of token stakers dont own and operate a land, what keeps them to say they want 0% to go to land owner?
If a whale buys a plot with million dollar then he also holds large amounts of ilv he is getting basically for way lower than what we see
If revenues are shared
It would be good if we donāt share revenue and burn ilv instead
Would be cool if the land manufactures the fuel and when someone buys fuel from them we get our transaction fees.
Seems like an incredibly unlikely assumption. But here are some reasons they would be smart to not do that:
- Land holders have to trade to be efficient. This generates revenue that goes directly to the vault.
- If land has a non 0% share, the land sale will be larger. All land sale goes to the vault.
- If they get 0% they would not supply any fuel. Which would mean the rate of consumption in game would outstrip supply, and prices would go up.
- Land building takes time, months and months in fact. If you want to accelerate that you can pay ETH fees to do so, and that goes to the vault.
Is it possible that there are a bunch of people out there that won't buy land and then vote to do something that will hurt them even more? Absolutely. Do I think most people are that silly? No.
I also think that we will get the land ratios right, and most people will get some land and be happy with it. I also think that there will be a very strong correlation between land holders and token holders.
Thought of in another way, land NFT is just a gamified ILV token. And fuel is just sILV.
We already invested in ILV for that reason tho.
I'll wait to see the full mechanic once again.
Aaron tends to be able to convince me sometimes hahaha let's see
I'm not fully convinced in a blindly following way but I have to admit that his last comment did at least come with input that I can use to get behind of it more easily š But yeah, I'd also wait for the "final proposal" before making a call here.
Land has to generate something useful for the game or it holds no value. If 5% of all fuel (in game currency) comes from a mini game, you'll hardly even feel it - but then that land has a clear value. If you make X Fuel valued at Y, then you can start to value lands based on ROI - which starts to make pricing for the land sale more clear which benefits the DAO.
If all fuel only came via the mini game I'd oppose it hard. If only some does? Cool beans
As always, if everyone wanted we could just make land completely irrelevant and just an NFT to collect, with a game attached. That would put it ahead of a lot of land NFTs
I think what a lot of people are scared of here is 'this sounds good, but I want land' š
My plan definitely involves putting aside some land for early adopters.
I'm not sure if people remember how I define that.
But I'll put it all on the table on Sunday for those that don't remember.
My suggestion would be that the land price is exponential (through scarcity) but the growth in supply is linear. That puts more power in the hands of the many, than the few.
And if you guys don't like it you can just tell me to piss off. I won't be offended. š
As āpromisedā, when I am staking the ilv token I get a piece of 100% of ingame generated revenue. With the new suggested fuel, iād like to see the economic model from @bitter glade with this mini-game, and then so that the revenue doesnāt get diluted or less fast generated by implementing the minigame. When making an economic system in front of the economic system of the main game makes it idifficult for me to see how this will work out without divided revenue over the two systems.
The idea is that the small loss in rev share is more than made up for by the sale price + trade of resources and fuels and micro transactions to speed up building.
Nothing changes without approval, so don't worry about that. It is just my opinion that by doing what I am suggesting the revenue a person gets from staking ILV now will be larger than if we didn't do it.
I'd happily give up 5% of a pie that is 125% bigger or more. But I dunno, maybe others don't think so?
Plus, you'd have a way cooler and more dynamic ecosystem.
Sounds all reasonable to me so far with the additional explanations here. Very interested in the proposal itself to have everything put together and more easily to evaluate.
Keen in mind it's far easier for me if we DON'T do it. But it is my duty to try and make sure everything is as good as it can be. And if everyone looks at it and doesn't want it, that's fine.
PS: I probably won't be a land owner. So I'm definitely not doing it for myself.
@bitter glade I totally like the idea of the mini game, but I definatly want to see it all worked out. I have no problem of giving up 5% on one side to generate 125% on the other side, but for me I need to see it worked out to understand.
I play Upland and the amounts of land people keep paying for pieces of land seems borderless, it isn't capped to 150x30 animals. If that land would generate x (in this case fuel?), could it be made so it wouldnt matter too much if a whale purchases 1 big plot of land or 1000 newbies who purchases smaller pieces? And that if you put it on the NFT it wont explode too much in price because of that "passive" gain?
I'm not that rich, but there are people out there who have no problem spending 25k in a heartbeat, how do you cater to them? Just invest in ILV?
I love the idea that you don't need to pay 5k in the basegame to start, but perhaps you can do something with the minigame to attract the whales everybody is "scared" of ruining the game
If you make it worth it, whales usually pay for themselves
I was just thinking about ways to further leverage the mini-game/land. If we created cross-game bonuses/collaboration via the mini game, it could be a driver for people towards Illuvium, and could potentially steer the mini-game to be relevant for games outside the Illuvium ecosystem. A simple example could be something like if you park a few Axies on your land, you get some kind of bonus. It could get very interesting if it resulted in mini-game fuel being used as a resource in other games. With some interesting incentives & network effect I believe that could be possible.
Maybe have a proportionate landdrop for everyone in balancer, first to stake, staked for 365 days? That would take the heat off arguments about not getting « promised RevDisĀ Ā». Honestly I donāt care Iāll buy in, but I can see how others on that category would feel
The mini-game wonāt be āMINIā when it turns out to be the main source of generated fuel for all the games that will follow...... think about that when it comes out and you are thinking of aping in...
So only apes ?
Ironic comment with that name, but a lot of us did not ape in because we understand tokenomics and such
So only apes ?
@wind briar maybe one or two sheeps too
Shapes.
Stealing this
I understand tokenomics and such and I still locked 52 weeks hahaha
Hahaha I meant more we did it BECAUSE. Same as we might with the mini-game once we see full proposal
sooo is the mini-game already in the works? or still being designed?
i was reading the GDD and wasn't sure if the Development Phase schedule was real or not
The idea will be proposed to the council in a week or 2 before development start( if it gets approved).
If council says no, it wonāt be developed
thanks!
Just when I got my hopes high that
will be one of the few games that don't prioritize cosmetics, you landed me back to earth.
I'm seriously torn between the options of earning 1) as a potential grinder, 2) as a potential hodler, 3) as a potential guild leader...
Im somehow glad there is a very healthy discussion between the community and the devs here compared to Cryptoblades š
I said no where that cosmetics should be prioritized š I just highlighted the fact that cosmetics alone indeed can drive incredible revenue
I mean, the decision to allow betting crypto on game outcomes (Leviathan) is quite committal in terms of non-compliance with the world's governments. So I thought
would just go full-on cryptoanarchist and let people gamble with whichever game items they want as long as it's viable from the software engineering standpoint.
I mean, if land ownership doesn't translate into higher winrates in Leviathan, then I personally won't be interested in buying land. NFA.
as it is pitched now Land ownership will give you a way to generate resources which allow you to craft items which will assist you with building your Illuvial collection and thus (indirectly) provide advantages in Leviathan ... but you can always just spend money to get those same things
This mini-game and the discussion around it is really getting me excited. The wait is going to seem so long!
same here
@hollow sage you can find all the links in #šćhelpful-links
am i blind or there is no link about the minigame there?
check the pinned message
top right
i can only see that message but there is link how to buy, website, twitter, article medium and etc
there are two messages there: here #š®ćilluvium-zero message
there is only one message by Danny | Illuvium so this one u linked me know its not there idk if im stupid or not
but thanks
there is a file there (SPOILER)
@hollow sage
click on it
i have it now but only from your link there is no link to that in the helpful links room
helpful links are for staking and the mediums
oh fck i clicked for pin message in the helpful links room thought that there is the mini game link sorry....
The tokenomics will be available soon. Itās done but just getting some internal eyes on it.
Do you have unity devs on standby to begin, or will you need to spend time recruiting some once the mini game gets the green light?
We have a dev and an artist on standby. To begin we wonāt need more than that as we are just building the prototype.
Is there any idea on what the pricing would potentially look like for land? or any kind of bundling for different land types? ( If that's even something being considered.)
Privately owned land would be sick if it were incorporated
I mean it'll be priced by the open market
Unless we decide to have fixed prices.
Of course DAO could go that route too
where are the discussions on land pricing/quantity being held? would like to read up if i missed out on it somewhere
cool, looking forward to reading
soon ā¢
My proposal doesn't include exact numbers. But I will do that after gauging from the community where we are at on the whole structure. I'm proposing a document that goes into reasonable depth of the tokenomics of how it all works.
Well it's already done, just waiting on some internal feedback.
I'm just hoping the land for the mini-game isn't absolutely ludicrous in price.
like axie land or gala land?
100,000 k for a single land lol
Yeah...like...I'm hoping it's affordable even for small plebs like myself. The discord isn't super popular, and I'm guessing the people who actually read about the mini-game is even less so.
We just have to be early gang
I mean tbh, everyone here now is definitely early gang. The only comparison I have is Axie, last idk...October?
Actually before because the game isn't even out yet.
I...suppose you're right actually. As weird as that is...I wonder if there's a case for Illuvium to quickly over-take Axie. I mean Axie has had a working product out for a year now nearly...we have nothing so far. Not public. Once we do though...idk, I'm betting this becomes bigger anyways just because barrier to entry is low and potential to earn will only go up and up as more players hop on theoretically. There will always be a way to make money on illuvium just depends what strat you go with
You're right, seems like a good time to buy like 10 ILV
3 years and don't have the axie land yet
Wait...Axie has been out 3 years? I thought it was new? Why all the growth so recently then? Youtubers?
Because of the ronin blockchain with 0 fees - and the play to earn was not always there
Axie is ancient lol
Huh...so the pay to play thing is what's catching traction? Well, I mean...looking at the team I don't see how everything they touch can't thrive. Especially because we have the 0 fee thing to begin with. Illuvium team, not Axie.
Yeah axies boost came from first play to earn implement and then the 0 fees - before it was not worth it to sell axies the fee were so expensive
Wanna play this so bad it looks insane
I think we all do!!!
Well there will be a f2p mini game potentially, is what I've been led to believe. But those also don't have earning potential. Or, at least has less earning potential if I've understood correctly. Because you can still trade I think.
Aaron will release updates soon
I think they will have earning potential because people categorized them as "land" and if that is so - they could bloom in price
Just finished reading the mini-game white paper the rest of the way. It's really quite interesting. I'm excited to see how the Game theory and free market place actually pans out. Let alone the real estate game of the possible update. Man, things just keep getting better and better.
Are there any NFTs to buy as of now?
!opensea
Collectible Illuvium NFT's are already available on Opensea https://opensea.io/assets/illuvium All are limited edition. The emotes and m0z4rt skin NFT's are redeemable in game. Upon use, these NFT's will be burnt when applied in game. This is only true for these emote's and skins as they were bonuses for the initial ILV token sale.
There is also a partner set of very limited collectible NFT's such as the Spartan Squizz for partnering with Synthetix (SNX) https://opensea.io/assets/0xd07dc4262bcdbf85190c01c996b4c06a461d2430/134273 Those collectibles are not for in game use, this is so everyone has a fair and balanced start when the game is released.
!promonft
The first collectible promo NFT's in order of release:
Spartan Squizz, Uniswap Rhamphy, Barnbridge Dash, ChainLink Alphie, Scoot Scarabok, Sushiswap Atlas, Whamphurr. https://opensea.io/assets/0xd07dc4262bcdbf85190c01c996b4c06a461d2430/134273 https://opensea.io/assets/0xd07dc4262bcdbf85190c01c996b4c06a461d2430/180095 https://opensea.io/assets/0xd07dc4262bcdbf85190c01c996b4c06a461d2430/159618 https://opensea.io/assets/0xd07dc4262bcdbf85190c01c996b4c06a461d2430/180225 https://opensea.io/assets/0xd07dc4262bcdbf85190c01c996b4c06a461d2430/365114 https://opensea.io/assets/0xd07dc4262bcdbf85190c01c996b4c06a461d2430/408817 https://opensea.io/assets/0xd07dc4262bcdbf85190c01c996b4c06a461d2430/520030 https://opensea.io/assets/0xd07dc4262bcdbf85190c01c996b4c06a461d2430/507040
do i get it right that you will be able to buy land as soon as mini game launches (if it launches) to mine resources? if so, will it even be possible to buy land for none whales? if not, how you will be able to mine? a lot of āifās though š thanks lads, appreciate.
plot number, plot price, type of plot sale..all that still to be determined if the mini-game is approved š
alright. you know where i can find the mini game whitepaper?
Pinned message in this channel
there is just a short message from aaron with 5 bullet points
Got it ššš sorry
These plots of land, would be used in main game ?
Land = mini game.The GDD in pinned messages says everything there is to know so far. More details to follow soon š
How about including the (currently) 119 Rangers because Iām curious as hell š
Let's just say I am trying to make it balanced
Yeah it sounds exciting when Kieran talked about on the interview with CAGYJAN
With the GDD we got eyes on soon after the council as the DAO needs to approve still
Yeah they only had a day or so advantage. It depends on how much they complain to me. š
But the process of allowing me to:
- Go nuts
- Get an internal check
- Get a second wider internal check
- Get mod feedback
- Get community feedback
ensures that things are well thought out.
Honestly guys it makes sense because Aaron wonāt be online all the time and the chance of a mod being online will be way higher. So if there are questions that come up we mods will have already gotten most of those answered from Aaron already. I think this workflow worked fine for the first GDD post.
The process makes complete sense, Iām just curious as hell. Because everything that comes from the team, in this case Aaron, is quality work, so Iām looking forward to digging into more content
Ahhh, I'd thought it was just the council. Mods is a lot bigger list than I'd thought!
So is it worth reading through all the whitepaper for the mini-game @wary sand ?
Yes. New York Time best seller.
Oh well you dont say š
Yo @bitter glade quick question, and this is purely opinion based cuz idrk if there is a right answer, but do you think that the best group of people to test an open-beta would be people with a lot of experience in this type of game or just noobs that run around and find random bugs, or a healthy mix of both lol
I don't want to answer for Aaron, I just want to participate to the discussion. My guess would be that no matter if the beta testers have a lot of experience or not with this type of game, it better be people that can provide a really good feedback and suggestions related to bugs or new features to be added. By looking into the discord, we can already know who would fit well as a beta tester.
I will be looking for people that are observant, and are able to systematically document their workflows.
And people who donāt look like this
Just a minor clarification from my side: Open beta is more or less launch for ILV. Closed/private beta is the one with an invite requirement š
I do this for a living currently! Just sayin āļø
Yea thats a good point. You want people that can dedicate a lot of time.
Solid answer
Actually my first criteria is people who own an Archie 1 of 1 series NFT.
And give it to me.

do we keep everything we earn in the open beta? or does it get wiped?
open beta yes
closed beta is wiped
open beta is release.
I mean, "open beta" is literally release.
It's being considered an open beta, but it IS the release for the game essentially. It's just going to be a game that gets improved upon with time. With more content, more illuvials, etc
Ohhhh so no official launch / reset
Yeah basically everyone will be able to play in Q4
sadge
I'm willing to be a sacrifice for this mini-game. Haha. I work from home and I'm lazy.
Yeah I'm currently thinking about the mini-game myself. I KNOW I'll be playing it for sure. Not sure how I want to go about making money on it though.
I intend to be all in on the Illuvial universe. Seeing as how getting a job with them is ridiculously unlikely
The issue is are we talking about the main game or the minigame. The mini game may need to have a wipe but there won't be any in game purchases made before the wipe. So it'll be like an introductory time anyways
play the mini game or real game? if so the mini game would need to come around quite quick?
I'm playing both for sure. They both look insanely fun and the game theory on the mini-game will be quite something hopefully
What will be the length of the mini game I wonder???
When does the mini game drop?
It isn't approved yet. Tokenomics GDD coming soon to be discussed.
Oh oops I thought it was approved by council already
The one proposed is pinned. And is a building game⦠so would be pretty long to complete all buildings. And that could easily be extended. Just add another few levels of upgrades. But it has some other cool features proposed too.
im baiting
is there any requirement to play in closed beta? Need to have some ILV token or need to have high mmorpg knowledge is there any way to sign up right now?:
actually i wanted to ask this not about the mini game
There's a discord channel literally labeled "beta-test-request" you tell me
okay next time go into #āāćcommunity-help - but you can't sign up atm - Only show that you want to in #795444126421483520
As far as the requirements, it's just going to be a hand picked small amount of people. As far as I can tell. Most likely will be active people from the discord because that would make sense.
You need to fill out a form and they will chose
Are we allowed to ask the mods what their overall impression is of the new info? I am keen for any snippets of info they can provide, or even an overall gut feeling on it
I don't think they have info we don't, I could be wrong though. We have access to the GDD too I thought?
This one. Internal eyes on it were positive, so mods are now looking over the newest info
It looks good
O ? any details
Aaron is a genius. that is all
I'll put it out tomorrow for you to see.
Sorry for not always keeping you guys informed. I really wish I could be there are so many things each day that can subtly change things.
I really don't mind waiting. Just trying to poke some fun at the mods lol. I have also now realized my feedback is tainted with how much I love ILV so far.
Hey guys, just read the GDD of Illuvium Zero! Looking really fun so I've got a few questions, most of them starting with WHEN (which I assume are the hardest ones?) but I'll ask anyway š
When will the land sales happen?
When will the game itself launch?
Approximations and best guesses are welcome if there arent any dates that I've missed somewhere š
There is a whole list with estimated dates on page 6 in that GDD š In general though, while we probably can expect an approval, the mini-game still has to be approved by the council first. So final dates are not possible to be made anyway right now.
Oh, I must have scrolled through that somehow O.o thank you!
Hey everyone! I just had a question about the ability to play the mini game on Mac OS? Hopefully this isnāt a stupid question š
When is the mini game out?
There is a rough estimate on page 6 in the GDD. In general though, the mini game is not approved yet, so that has to happen first
So the mini game is gonna be a mobile game?
That's the plan, so you can do stuff on pc or phone
the GDD has a tentative schedule, but as pointed out by @ivory vine they (the milestones) will need to be adjusted to reflect the date when the proposal is (hopefully) approved...
check out the pinned. can read the GDD
wheres the form
there is no form yet
It should be really really interesting to see what happens.
got it lol
Damn this whitepaper is sick
It's not my best work, but there's some fun ideas in there.
It's good work Aaron

Question, when land goes on sale will it cost ETH or ILV
It may answer it lol havent finished reading
Yes it looks like it. Read on :)
So i just read that PDF. Does Illuvium Zero already exist? also when were the dawn badges given out?
or is that just a concept?
!opensea
Collectible Illuvium NFT's are already available on Opensea https://opensea.io/assets/illuvium All are limited edition. The emotes and m0z4rt skin NFT's are redeemable in game. Upon use, these NFT's will be burnt when applied in game. This is only true for these emote's and skins as they were bonuses for the initial ILV token sale.
There is also a partner set of very limited collectible NFT's such as the Spartan Squizz for partnering with Synthetix (SNX) https://opensea.io/assets/0xd07dc4262bcdbf85190c01c996b4c06a461d2430/134273 Those collectibles are not for in game use, this is so everyone has a fair and balanced start when the game is released.
Amazing. When will this "shared pool" happen?
Illuvium Zero will go through the approval process with the Council
Got it got it. had fomo for a sec lol
Ive had FOMO since March
I hope the Illuvium team can set up a system to prevent bots or whales from taking everything, so that everyone has a chance at getting a piece of land.
Something akin to a lottery system for shoe drops (like the Chico giveaway we have now) or an application style where you submit a form containing a short message as to why you think you should have the opportunity to buy a land.
Maybe this can include other details such as a link to your Discord profile, to help check if your story coincides with your post history.
dw
Lol i been loosely following since march but wish i had followed more intently... not sure if i spelled that correct haha
lol
Similar to the badges you mean?
Mentioned in the PDF orionmango sent
it will not 100% be badges so don't speculatively buy floor on opensea
hmm I read the GDD it was quite interesting.
lol yeah I had to ask if this was an actual thing yet or not but Wade straightened me out
Sorry, I missed this at the very end. But would it only apply to those who bought ILV during the balancer sale?
So the idea with this is that these things can be turned on whenever we want. There are many good points raised by the mods (that aren't reflected in the docs). But we could make this game be just a standalone game for the next 3-6 months and THEN turn this on after that. We want to make sure we get the blockchain elements right. And there are some things going on behind the scenes that might allow us to do some cool things. So my opinion is this: Get the GAME part done first. And then get ready to hook it up to something. And only hook it up to something really good. If that takes time, then so be it.
I think the mini-game will definitely have some whales purchasing crap tons of land...I'm not a whale so, maybe I'll be able to get a few T1 plots lol.
Is there any fear of different games being added that takes away from the volume seen on the main illuvium?
NOTICE Nothing in this document is final. If you go buy a Dawnlight badge and then later that isn't used to whitelist, that is on you. These are just proposals and ideas. The mods have already said the Dawnlight whitelist might not be the best, and I tend to agree. But it's at least a conversation starter.
yeah we kinda had this discussion when the game first got proposed but it's inevitably gonna happen. Good thing is if you own ILV you get to share in profits from whales aping
Maybe a test server perhaps checking if everything is in order
I'm aiming for T -1
T-1 provides a lot of low-risk chances of being bought out for some whale to make a mega-city at least.
For me, not even a little bit. The City Builder has entirely separate mechanics. Different crowd. And even if someone said 'I will now play IZ instead of Illuvium', all the revenue goes through the vault so token holders shouldn't be worried.
What we are trying to do is get a universe that is designed by the best people in the world, and have it all work seamlessly. Sort of like Enjin, but more controlled.
Sweet. I figured it had all been thought out but just curious on your thoughts
If Enjin is Microsoft we are going down the Apple route.
Universe eh? Does that mean we can look forward to a sort of...SPORE type of game?
I meant Tier Negative One.
No but there is a Spore affinity?
SPORE is a great game
Fair. I was just trying to figure out what other future games could be in the making lol.
Also, saw that the current idea is 1k for T1 land. Seems like kinda a lot but thats just cuz im a shrimp. Any chance that would change?
Canāt we use addresses that qualify for badge in the BLP instead of looking at current badge holders ? Badges have changed hands recently, wonder how much of the early backers still hold
I like this idea because it gives more utility for sILV token - "If token holders wanted to instigate a massive burn rate of sILV we could easily allow sILV to be used to purchase Land. This would allow current token holders to be rewarded for their position by leveraging their existing staked tokens. As with all revenue in sILV, these transactions would be in lieu of ETH payment, but as this would be an exclusive reward for existing staked token holders it seems entirely tenable and possibly
preferable. The main purpose would be to allow a use case for sILV, and further lower the supply of ILV"
I think if this DAO ends up in any way as successful as say, Activision which is the goal...I uh, well anyone with over like 10 ILV will be sitting pretty...very pretty.
What is stopping me from purchasing all the silver and bronze badges and putting them in separate wallets
this was brought up by mods. it's unlikely we will use just straight up badge holding wallets
Screenshot from balancer potentially?
What I said to the mods was that if someone sold it to make a quick buck, then it's not really the same. That being said they would be able to buy it back now.
Either way I don't think Dawnlight is the way to go but it's an option.
Do you guys still have the list of addresses that qualified for the NFTs?
The fixed price would be for those whitelisted. Then there would be an auction for the rest. It could technically go for cheaper.
But yeah, price could change. It's up to the DAO. The DAO makes all the revenue off this, they probably don't want it to be sold for cheaper than it has to.
Nothing except funds.
Yep.
But if you buy them all, and then we don't use that, don't get angry at me. š
Lol itās ok itās better than buying Jeffās stoner cat
Interesting to start off with only 10% though.
Oh ok, unlikely but possible, thanks š
hmm is it better to start at 10% and possibly never release some land or to start at 100% and have no wiggle room? would less people buy in thinking supply will get diluted? or better to keep potential accessibility open?
So if 100k plots were sold at $1000 each (clearly higher tier go for more, but let's ignore that for now) that's $10m to the DAO. Realistically it's likely 50% extra or more than that. That's a serious cash injection for ILV stakers
Hmm I need to reread to fully grasp
no rush haha IIP not even up yet
Is this correct @bitter glade ?
Not so much the numbers but portion of the land sale goes to ILV stakers
all of it does
I thought I was the only one.
I'm not sure a whitelist with below market prices is good for the token or revdivs or community growth. Hopefully anyone voting on a proposal is thinking about what is best for the game and not whether or not they have a badge
It's a DAO baby. We vote on what happens, then get the profits when it does happen
I didn't see anything about below market value (but may have missed it). I thought it was just a whitelist to be sure if someone wanted ownership they could get one, but at fixed market price
Fixed is not market price
The fixed $1000 for t1 land. I assume t1 lands are all whitelisting enables you to buy
Maybe, not sure, but if t1s would normally go for 2k then it's below market price.
Agreed. My impression was all t1's go for the same fixed price
Whitelist should enable you to buy if you want, not buy cheaper
Once people start getting revdis from the mini game itās a game changer for ILV token.. then it becomes real
Not āI might get some rev share from this is 7 months timeā
Iām more worried about the FUEL economy than the Land sale. The land sale can be figured out a few different ways and still be fine. The fuel⦠thatās gotta be right and stay right.
Or get fixed later I guess.
nah you're 100% right. That HAS to be right, or fixed very very quickly. It's the main thing in the game everyone will be doing constantly, if that feels bad...it's not good,
One thing I really like is that fuel is essentially an in game currency people will want. I'd been wondering for a while what the reward plans are for tournaments in 5+ years when the ILV has all been distributed. Giving fuel rewards too could stretch the ILV rewards over a longer period, and people can use it in game straight away (or swap it if they don't want it)
If folks start claiming tons of sILV because they can trade it for FUEL and then trade that FUEL for ETH what does that do to the game economy? Or ILV price (donāt think it would effect it actually but I donāt know for sure)?
It'd up ILV price, as every SILV minted is an ILV that will never be minted
Except thatās dealing with FDV which is not a short term thing anyways but yeah.
If I get an SILV instead of ILV then at that specific point in time, there's 1 less ILV than there could have been, so everyone else at that specific time is getting a higher % of rewards than they would have been. Don't need to wait to see the results
But if this swapped for ETH just gets pulled from the game so folks can reinvest their ILV staking rewards somewhere else⦠I mean we canāt stop that anyways but itās slowed down by the ILV reward lockup currently.
So hypothetically.. 100k plots sold.. money to vault⦠vault buys ILV⦠distributes to token holders?
True the apy stays up longer. Good thought.
Yup, this
Yeah I remember getting to that point as well previously.
Not only apy, but there's 1 less ILV to get rev distributions
the tokenomics on ILV is amazing. There will be TONS of people who choose sILV instead of ILV. So...that's going to be probably like 50% less ILV...which means half the supply...which means it'll jack the price when the game is already being shown to be extremely successful and profitable. Not to mention, much of the ILV will be locked for people to get rewards. The supply to this thing could get really low
Only 3million of the total 10million could ever be claimed as sILV. And I think it wonāt be that many.
When it comes to creating the whitelist for the land sale I would prefer and suggest a combination of X ILV tokens locked for Y weeks. . Not only would this have a positive impact on the token because more people will buy into it, but due to the locking requirement (which should not be too close to the full 52 weeks) a lot of people would be introduced to what the 100% revenue distribution really is all about.
Some might think early on "I buy quickly, stake for enough rewards, then sell what I bought" just to be whitelisted but having claimed rewards sitting there as a result, they will inevitably stay somewhat invested in the DAO AND get introduced to the revenue distribution which could turn some/many to actual believers that might even buy in again for more.
Weight more on locking period sound great
Amazing
It might just be me, but I am sort of torn between this sounding great and this sounding too complex for gamers wanting to play the game, but with no crypto experience. Of course it wouldnāt be an issue at all if the info in the IZ tokenomics pdf is not needed for people who just want to play the game for fun. Just thinking out loud, not too sure where Iām going with this
Agreed
For sure. I think this will just all be on the backend anyways. Whatever it looks like in the game it must be stone stupid simple for folks to get it. I mean if modding has taught me anything š¤£
lol š
I think this sounds great, or even a combo of both. The badges as proposed plus your staking idea. There's nothing to stop a whitelist containing two sets of data
Facts
But yeah, I just see Illuvium as such an amazing game studio and I believe some awesome games will come from it, but of course awesome AAA games already exist. One of the things Illuvium will have over existing AAA games is the earning feature, so it would suck if there was a huge knowledge barrier for people who are new to crypto, to actually get into that part of the game
If we had badges or staking, it opens up the 'easy' option of "if you own a bade on X date, you're whitelisted" for those who don't understand staking - but they'll still need ethereum to buy the badge and land and all that entails
Iām not thinking staking, investing, buying land, etc. Iām solely thinking about gamers coming from mainstream games and how they would experience the earning feature of the games being developed by illuvium. Like, do they need to be familiar with all the crypto jargon? Or would it be enough that there is a small fiat on-ramp for fuel and they know there is a marketplace where they can sell stuff they earn in game. <ā not saying this should be the case, just spitballing
The user friendliness of onboarding people not too familiar with crypto is a huge thing, I believe. Not sure if it is unrelated to tokenomics somehow though
I was 100% new to crypto before getting into some wax blockchain games for play to earn. The hardest part to wrap your head around is ethereum's gas fees. The layer 2 of IMX should mostly sort that out in my opinion
So I've only been in this ecosphere for a few months. I'd say that the mini game and illuvium has an easy an on ramp as you can possibly get.
I hope there could be some YT for all these things once implemented lol
That is fair, I myself am not really sure how the on-ramp will be yet as nothing has been approved and work hasnāt started. Iām sure the team will take it into consideration without me mentioning it, I just believe it is an important aspect to include in the discussion of the mini game, as well as other games to come of course
Yes. The treasury has tokens too and so the treasury gets to earn some as well. But the treasury is used to fund the game, that the DAO owns. So yeah.
Lower the value of fuel and increase the value of ILV. The Dao could then lower the supply of fuel and bring back up the price of fuel.
Revenue in this period would drop but thatās what happens already when sILV is used instead of ETH. You guys would effectively be paying yourself.
This is great.
1million in game rewards COULD be turned into sILV rewards.
interesting, didnt know that. that would decrease the max supply of ILV even further
A gamer in Illuvium wonāt care. Essentially fuel is sILV to them. It might make MORE sense.
Someone playing IZ would also know āI plays a game, I gets a moniesā. Pretty simple.
It was Amiās idea. I think it has merit.
yeah, the first issue from my view is it might lower the attractiveness of tournament prizes for the top competitors I guess, forces you to reinvest it in the game to catch stuff to sell.
while ILV that you could immediately cash out not only is more attractive to most people, but probably better from a marketing perspective as well
"i won a blockchain game tournament and bought a new car" vs "i won a blockchain tournament and had a lot more funds then traveled and caught illuvials for free in the game for 6 months"
An additional trivial conclusion derived from this model is that a land holder should not actually own all the Fuel they produce, as they could avoid
the āPercentage Feeā by simply taking Fuel directly into Illuvium for consumption.
Can anyone clarify does this mean if the land owner decides to take the fuel into the main game, there will be no percentage fee haircut on the fuel their land produces? But players are also able to buy/sell fuel to the fuel/eth pool? (unless this is only a buy only interaction) If so, wouldn't they basically be able to circumvent the haircut taken by the DAO?
How much fuel is expected to be produced by land holders and the fuel tap compared to what is generated inside the main game?
also just want to say it looks like a great idea. with careful implementation, I could definitely seeing this mini game having significant value added and being worth the time and resources to develop. well done!
Question: in Kieran's Cagy interview he talks about owning plots of land all next to one another. Assuming this does get approval will we be able to select our land plots from a map? When we buy will they be a random one of the correct tier/zone?
It explains in that sentence. The fuel produced on your land would only be 10% owned by you.
If land sales were limited to one plot per day it would allow everyone to have an equal chance to obtain land, rather than whales coming in and buying it all up and pumping the price. Thoughts?
hmm, upon re-reading that makes sense, I think I was fixated on player selling into pool = revenue to DAO, player taking it into ILV main = nothing. thanks for clearing it up.
That seems like a really good idea, though I'm not sure how you'd actually implement it. People could just set up new accounts/wallets to buy 1 land per acc/wallet per day as many times as they wanted, right?
Ture, but it would atleast limit it
I like the idea of land not getting omegaswept by a whale a lot
Could tie it to in-game active time or something. Gotta play an hour to be able to buy land, something like that.
especially with if land can be joined together when next to each other and owned by the same person. It would add an element of stratergy to which land you buy, if you get a choice, like when you set up in a game of Risk
Rewarding people that put in the effort I like it. The whales can then just buy it off them. But giving the small people a chance first would really really good.
Not in game time. That just encourages bots. We are currently working out the details of in game yield. Which has the same issues. A lot of people donāt realise just how much value is swallowed up by bots in other games.
But whatever the mechanics, we can tie it to land.
Keep in mind this isnāt like most games. Here the vault distributes all revenue to stakers. So as long as you stake ILV any whale activity benefits you greatly.
That's true. I'm staking.
What I am trying to foster is the idea that we should all act to benefit the Dao. I get that people like the idea of voting for something that gives them a highly sought after asset for very little but that isnāt sustainable.
We build this into a juggernaut by having everyone working for each other.
Exactly why I'd suggest to tie whitelisting to long-term investments somehow because it pushes token price AND get's more people invested in the token as well as the DAO š
That makes sense, would just feel bad if land becomes available and is insta-grabbed by bots, hoarded and resold later. Still comes out as a fiscal win if you're staking, but it wouldn't feel good if you're looking to buy land for the play experience.
I think the key thing is, if land is sold for a specific price, then trying to add a mechanism which is hard to fudge (eg, stake xyz ILV) to be whitelisted to buy land works, as the DAO still makes the same money. If the DAO decided to go with auctions for everything then regardless, the DAO wins, as bots/whales buying drives up the price
sorry but can anyone give me a brief explanation on what mini game is on illluvium,
Check the pinned messages for the GDDs š
Thx, btw ive seen you so often on discord what role do you play?
Lead Moderator I believe š
You can check roles to the right in the members list š I'm just a regular dude helping out š
respect to you š
Lead to too many people on the whitelist tho no?
Cause everyone staking that claimed at least once already fill the requirement of X tokens locked more than 6 months
Vesting clearly shows under "Source" that it can be easily distinguished if a batch of staked ILV comes from "Rewards" or "Deposit". Just make it "Deposit" only and it's not an issue anymore š
If we're selling 100k lands, how many would be T1? 40k? I don't know if we have 40k unique people staking at the moment
I would buy 7 tbh
Not if you were limited to one each
Or an exponentially increasing cost per one you buy...
Yea! But if you're allowed to buy one only, it might be a tough decision to choose which region you want your land in.
The exact nature of how this sale will take place is still not confirmed. But there was mention of having interested buyers being able to see where the land sits on the entire map... and possibly see which resource sites are available in that space. This way you know what it is you're buying and can better determine the value
Honestly, that'd be cool if that was the case.
I like the idea of combing whitelisting strategies.
-
Take a snapshot of people that are staking/in the pool and locked for a certain amount of time.
-
Badges.
Especially if an address can only be whitelisted once and there is some limit on how many an address can purchase - until auction that is!
Nice thing about this is it will reward early adopters, and newer people that have shown high conviction. All who might not be whales.
What are your thoughts on reserving land for early supporters vs benefiting the DAO as a whole? I read your idea was to guarantee land for people who had the dawnlight badges, which will give the early investors privileged access to land on top of the biggest staking rewards and token price gains. I get rewarding the OGs, but how do you balance that with the best interests of the DAO, where as you mentioned market priced activity (even if whale activity) feeds back to all stakers?
Would it be something like 1 t1 land per badge holder, something that only lets them establish a foothold, or would we allow a generous portion to go to the whitelist?
It's not just up to Aaron, it's up to the DAO in general, so if he made a proposal that you thought was terrible, and you gave reasonable arguments against it and got people to agree, it wouldn't happen
I don't think it's terrible. We see in land sales for many other games it's just bought up by whales and flipped for profit. A whitelist would (in theory) allow land to be used by people who truly support and are excited about using it in game, though there's also no guarantee it wouldn't get flipped, after all the dawnlight badges are being sold on opensea as well. I'd like to see everyone's opinions on it though, because it does seem like market price discovery in the form of auctions is what is "best for the DAO" as it allows for the maximum revenue in line with what the market is willing to pay.
I remain at my stance that the DAO is most important and so we should do anything for whitelisting that brings more people into this long-term.
I personally feel like if it was a case of "t1 land costs $1000" it sets a baseline for the other lands, and it'd get more people interested. An auction could be $20 or $20,000. This would help anchor the price to something
I read your proposal and it is the one I personally feel makes the most sense as well. Either that or pure free markets to maximize revenue for the DAO.
I agree that in my mind, if we do have fixed price, a double whitelist via badges + staked ILV that enables you to buy 1 t1 land is the way to go
If we don't have any sell at a fixed price it needs to all be auctioned, so no white list needed
Any idea how much land will cost?
i think the proposal was to start fixed around 1k usd for t1
Whatās t1?
Land costs will vary based on those tiers pelican mentioned and it's hard to speculate on price since the game hasn't been voted on yet, and the nature of the sale isn't confirmed. There's speculation of it possibly being an auction, in which case the price will be determined by however much someone bids on the land.
But a T1 plot of land may not be in the best location of the overall map or the land itself may have less resource sites available on it compared to T2+ plots of land, etc.
Gotcha. You're right, cooperation instead of competition.
Does someone know when the Land sale will happen? I think maybe next year š¤
Before the end of this year certainly
If it gets approved that is
ā¬ļø Sounds like the team's aim, if the mini game is approved, is to have Illuvium: Zero out before the main Illuvium game... and land sale would happen before Illuvium: Zero is released.
I think if we follow the math that chart gives we can have the auction for the high tier take place, then have a set price for the T1s based of it.
I agree with @static raptor we shouldn't do private sale to OGs for a mark down. It doesn't benefit the DAO.
So if T5 lands sell for average price of 100k, T1 would have a set price according to the curve
We could then allow stakers/OGs have first come first serve in the sale.
im out of fiat xD and eth
Is Illuvium: Zero the official mini game name? Which would be the building buildings/ mining resources etc. game?
everything lock
I've got ETH left, but fiat is super dried up xD
Yup! At least, as per the Game Design Document š
Cool and thx š
Also I didn't mention this but I am in approval of sILV to used to buy minigame
its burn coin season
This idea looks pretty good.
I may or may not have held off on claiming rewards...
Itching to know how it's all going to go down
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just making sure boys ! sILV is not lock when we claim it right ?!
so it add the value of one ILV in term of value but not lock ?
even if you cant trade it or sell it right now you are not lock so if i dont have anymore fiat or eth exemple i might be able to still buy stuff with my reward that im collecting
so i can maybe get ready for any sell that Illuvium will put if they implemente s ILV in the sell of land for exemple
yep this sounds right. remember it doesn't compound like ILV!
yeah have you added the sILV address to your wallet? It's pinned in #š„©ćstaking
The benefit for the whitelist people would be a price that is fixed and low. Keep in mind that land in this game would actually give revenue as well as being a piece of a finite supply in a game that is expected to have a lot of players.
If you compare to other games I think you can see this is a huge bonus.
It would be like a second private investment round. I cannot know what prices will do but I suspect that buying land for $1000 might be a very happy moment for some.
best would be to auction if of the land to the highest bidders or not?
good revenue for dao
meh but means the broader community would get priced out... could leave some thinking "illuvium is only for whales" which is definitely not the case
but maybe not... the open market is WILD
make a lottery via discord bot of 100-1000 plots or whatever and those who get picked will be able to buy their plot of land
make some happy but not all
rest gets auctioned off to the highest bidder
or even use the past giveaways subscribtions as additional entries for the lottery to benefit early members with multiple entries
there's discussion on whitelisting tools like the badges from BLBP or X ILV staked for Y time
badges are still cheap and easy to get but might makes sense from the number of badges - don't think there are too much so could work and land would probably be in the right hands
I hope we use sILV to pay for the land
Nothing is official until you make it. I came up with the name for two reasons:
Illuvium already has a Zero Point Forge that is used to make your weapons and armour etc, fuse your illuvials.
This game is about powering that forge.
In coding Zero is the first element. Since this game would release first it made sense.
Story wise it is also about what happens out in the wilderness away from the Crashed ship.
I love the way it looks and how it sounds like it will operate. I just hope the lands will be semi-affordable for us common folk lol
Do we have any idea what platform we'd be using to purchase the land?
@bitter glade how do we go about actually ironing out these fine details as a community? I feel like there are lots of strands but it's hard to cohesively pull them together
Threads ! A thread for land sale. A thread for private allocation. A thread for fuel talk.
But how do we even reach agreements? Even on how to do a land sale whitelist the ideas have been great but I feel we don't have an agreed solution
What do you mean by private allocation exactly?
whitelisting addresses. It is technically private allocation
Will see if Aaron likes them š
haha he tried to sell the other mods on threads I think it'll be ok
he likes things organized right?
Basically I will compile a list of what I think works from the feedback and put it to vote.
Probably next week.
I do.
Amazing. I've been eager to keep this mini game rolling since it was first announced. That sounds like a great next step
Definitely excited to invest in this too. Hope we get plenty of notice on a sale because the exchanges hold currency for several days š¦
if yall have more input or don't want your input lost in the flow... you can checkout the threads in the channel
It is harder to keep up everyday :)) Did Aaron mention if he's considering sILV payment for lands ?
Read about that in the white paper
GDD You meant? Ah there is some new one
Do you think having a white list that is narrowed to only a couple hundred of the earliest supporters also crosses out a lot of enthusiastic people who joined later, and makes it seem a bit like itās only for an old boys club? What do you think of expanding the white list to long term stakers as Stormi suggested, or to do a community lottery for the right to buy?
Does anyone know if the eth/fuel pools are going to be on a scaling solution or not?
Just to verify but the white pages is the GDD??
Look in pinned in this channel :)
I see it in the pinned, but that is what they are referring to when they say whites pages right?
No - This is the whitepaper https://docs.illuvium.io/
Awesome thank you
Np glad to help
Hi, newbie here, may i ask what is this site? Is this the free trial illuvium game?thanks
You begin our game with a free-to-play experience that immerses you in our richly-detailed world, lets you enjoy some action, and helps you understand how the game works. The free-to-play experience will familiarize you with Illuvium, and wonāt feel like an āabridgedā version of the game. It is a full-fledged gameplay experience, so you can decide to opt in to the paid experience and start collecting NFTs, and delve into deeper adventures to explore the mysteries of the game.
I see, thanks much!
Awesome
I'd agree if it goes to previous early investors they've already made bank on the token price alone. Let alone other perks they got along the way.
Though i'm just salty i didn't find this project early enough to become an early investor š¦
Perhaps if early investors are going to be given priority, they should have to lock their tokens up for a further 12 months. Then the early land offer is the reward for doing so.
This should also alleviate the inflation point in March.
EDITED
Just spent the last 2 hours reading the past 48 hours worth, i noticed you mentioned something similiar
Itās funny to watch all the āeveryone before me has been lucky enoughā comments. What happens at the next decision and we say the same thing. Then you would lose any chance of getting that same bonus.
Gotta watch out for that monkeys paw.
Good to see i can provide some entertainment.
By then there will have been revdis so I hope to be able to buy some dips honestly. But Iām usually a pretty crappy trader!
Facts, HODL is the way
I for one agree. 1k for land or 2k. But 100k is ridiculous..
Cool thanks..
@bitter glade I have an idea. Why not sell 1410 packs. Limit 1 per person per pack. Sell them for 1k or 2k. In each pack there is a chance to score common to mythic. Using your %
Its just an Idea @bitter glade
Problems with pack is that the buyer earns most of the rewards than the DAO does.
So how do we get around this to make it fair.
Increase pack price..
There has been alot of previous discussion on this, so far auctioning the higher tiers is best option. More discussion in #872938475492626462
Or you just get duplicates not sell just 1410
Ok you've convinced me. Im in
Interesting stuff here, if I can lean into the whole whitelisted stuff⦠the game in part was made possible by early believers. Dawnlight badge on wallet that participated in Balancer actually would be a good way to have a look into who was serious about investing. It seems fair to give them a small advantage as early supporter. Having a price of 1K, which is quite high, would sort out some non-interested people as well.
Full: Disclosure, I have a bronze badge and have not moved it. I am also willing to lay down 1K per land that will generate revenue down the line or increase rapidly in value.
I however also staked my ILV for 52 weeks, adding to the power of our token. So in that sense I feel like I fullfill all qualifications of a longterm supporter/investor
Under some circumstances, I would agree, especially if this would be a traditional gaming setting. There are several reasons though, why I would argue that using badges (at least as the only requirement for the whitelist) is a bad idea because it does NOT put the DAO first:
-
Even when using the sentimental argument of rewarding early supporters, there is a) the problem that many sold their badges so you are not rewarding the early adopters any more anyway and b) it doesn't really benefit the DAO in any way. Those early investors already got promotional NFTs, cheaper prices than today's buyers AND their support for the DAO should be more or less solid already.
-
Limiting the whitelist to a few badge holders (don't forget that some people hold even more than one) limit's the potential $ volume that could be sold via this land sale which means less revenue for all staked ILV holders
-
The land sale - due to it's popularity in the entire NFT gaming space right now - provides two incredible opportunities to boost the DAO long-term in a way that isn't guaranteed to happen on the same scale otherwise and that is
a) The chance to get a lot of people committed to the project by having them stay invested in ILV because of funds they cannot withdraw again right after whitelisting. Who knows how many decide to buy even more instead of selling off after their unlock because they got "forced" into experiencing how powerful the 100% RevDis really could be, and
b) there is a unique opportunity to draw more attention to the concept of this DAO as whole by getting people to vote (which inevitably requires to gain some knowledge about the whole process). If we really want to see this DAO in the hands of the community and not in the hands of a few, then we need to try and educate more people what this is all about and the whitelist could certainly be a unique opportunity for that.
Just my two cents to that š
Maybe a combination of multiple distribution methods would work? I'm definitely opposed to distributing all or a large portion to whitelisted people (I would be 1 of them, fyi), but a small amount could work. As long as the majority would still be able to fall into the hands of all members, big or small fish
always put the DAO first, not some lucky people. im saying this as someone who has the badgeš
I would agree as well the DAO is not put first if we use badges as whitelist requirements - But should this not be up for vote?
Yeah the council should decide
All valid but I didnāt say limit too: I specifically said Badge Holders who hold that badge on the address thzt was used in the balancer sale as a part of the whitelisted group.
That invalidates your arguments here. I agree it should never be just the badges and not JUST badgeholders to be on the whitelist.
I think this is a bad idea because that favors the whales and the people with more money in their pocket - and leave out the supporters that don't have as much - But yeah the DAO should make a vote about it as a whole
What I feel like is that the land could trigger a big secondary market movement, shifting focus from game to minigame. So either people that are here long term based on badge +address or people that locked for 52 weeks
I am sorry but this is a nonsensical argument since badgeholders are not equal to whales. Also whales are what makes the money be available so having whales is not a bad thing
No i don't think whales are a bad thing i just don't think money should be a requirement
Long term showing Support for the project should
Then badgeholder should be fine to you.
Regardless of what we choose btw: Money IS an argument. What do you think will happen in an auction?
Im talking about acces/whitelist
But i don't think there is a reason to argu i think one think and you do another - We should just make it a vote and see what the DAO chose
I wouldnāt say that it invalidates his arguments. The part about whitelisting badge holders not being for the DAO still holds true - to be clear, I am not against it, it actually sounds fine to me, as long as it is not the only whitelisting approach being used(As you mentioned as well), but I can see the point being made by Stormi
Yea but I said only part of the total. Because I donāt think we want to have the risk of 1) not selling all land 2) alienating new members.
But it would be a good thumbs up under strict conditions.
Rare land should be auctioned as that would be the way to get the most money from the sale and it favours the DAO. Common land should be available for anyone, even if they don't hold a badge or are not staking. Why should early investors - the ones with badges (who they are already rewarded by being early) get a better treatment?
Was it a reward though to be early? Also most people with badges fell to greed and sold them š¤·š½āāļø
sigh
My point is not perse about early investors, itās about peopel who either theough longterm staking or through being here earlier and holding on to badges (as proof) would get a leg up. Itās about loyalty and putting your money where your mouth is for me
early ILV was cheaper and they could get more nfts basicly
Lol, ILV is cheap no vs towards where it could go. And there have been a LOT of people whoe were early who did not win ish⦠soā¦
? it on a ATH so no it's not cheaper haha
Land is a game asset. How do you tell players that found out about the game and want to buy land at the priced agreed by the council that they cannot because they didn't buy $ILV 6 month ago?
Is not being able to buy more $ILV (as it was cheaper) and stake it at higher APR for longer not a reward?
Yāall should read more sweethearts. Iām gonna go work to buy more $ILV
Care to explain?
Nice when you don't get your way you insult very mature of you :) (A little advice don't start arguments if you are fixed on a opinion and are not open minded)
@fringe gate elaborate and show me what I said is not correct
Will you agree with people in 6 months that you received enough "rewards" already?
This argument I see it everywhere and it is not valid imo
What argument is not valid?
Could you elaborate? What do you think is an invalid agrument?
Before this gets out of context, I do want to profit the same as everyone else and the best way to do so is to have a great game and get mass adoption.
I do not think it would be nice for new players to be locked out of a game asset just because they didn't bought $ILV at the very beginning.
A couple of weeks ago, when all this discussion started, I shared with Aaron how other successful projects sold their land. Top-end land was auctioned so whales were happy splashing ETH and getting something rare. Common land was sold at an agreed price and everyone one was able to buy it (max 3 per tx). Why is this no fair? Everyone gets the announcement and if you have the money required and want to buy land you have a chance to do so.
This is what i would agree with no advantages
Re-posting this here as i think it MAY be of some benefit.
In that case the whitelist is still only giving a select few that advantage while the majority of users are still facing that issue.
It's not solving the gas & bot war issue, it's just merely giving the whitelisted individuals the ability to avoid it.
A lottery/pack sale could help
Having the link to the sale on the Illuvium website, which when it goes live a custom captcha will appear before being able to order a plot. This should prevent a high % of bots.
You could do a set amount of sales every 'X' amount of hours to alleviate (not prevent) gas wars.
You could also make a public whitelist with a bot on discord to prevent more than 'X' plots per person (Yes, I guess you could still make several accounts and submit several address, but it should reduce it to an extent).
Or we could do as Big time and they could sell passes for acces and then the money can go to something else
We have the badges
so the badges is entry? - and yeah but they were not sold close to launch of the mini-game
What if we do something like that and someone comes here in 1 week and tell you that it should be fair for him and that you cant have it because you were there earlier then him
How would you react
probs don't care cuz the sale should be right before beta launch of the game - so he could not complain
I am sorry but if that's your argument, then just make a proper announcement 1 week before of the land sale with the requirements to be able to be whitelisted so people who really want land can comply
@vivid cipher nobody used threads lol
This is what this discussion is.
When we achieve a decision, everyone will know how
yes, but if not mistaken you guys are talking about badges given 6 month ago...
Badges you can buy them right now
But i can see why the early buyers want some advantage - But then i like the idea of making some bigger/better land that early people get acces to and then some normal land where is fair launch so everyone as a DAO has equal opportunity
I think everyone is starting to take this personally
No not me i think it's fun to see what people think
You know what... auction all the land. Best for the DAO and all land will sell at the price the market thinks it's fair
Then you get the gas & bot war as Rah informed me.
Not if you make it in game on the IMX you could get bots but you could counter that as well
I've never seen an auction for 24h on OpenSea that makes the gas spike. If the gas actually spikes, that's something buyers will have to factor in. Simple.
Then it's a matter of the person with the deepest wallet wins?
but thats almost the same issue the most richest will buy the badges from those who don't have that much money
If they are willing to pay more why the land should be sold for less? to flip it straight away for profit?
Don't get hung up on the badge idea, it's unlikely to be JUST badge owners if that at all.
Nope but if it even plays a role its big for whales
That's sort of the point i'm trying to make though, obviously you see an issue with this sale. Though the fix is really only applied to a select few. (the whitelisters)
Then i think it could be better to sell it ingame(So no gas spike) at a fixed price agreed by the DAO - Then make counter bots measures and then it's kinda like RNG -
_ _
Or make it so everyone buys a ticket at a fixed price again agreed by the DAO - then its random.org that choses entrys and you can't win twice if you dont get any land the money goes back to you :)
But the argument I was saying is not correct is saying : you bought in at X dollar value so you already have enough reward compared to me.
Yeah that was not holding water - i was just talking about Equal chance - because we are a DAO
Have a good day folks
You too š
you too :)
Hi Jax, I did not insult anyone, merely invited you and @blissful storm to scroll up and read what I said before. Whilst some of you are either not yet working or don't need to work anymore, that does not count for me. I am not in the business of repeating myself. So scroll up and read.
Also, this is not an argument, but a discussion to see what could work.
Have a nice weekend ā¤ļø
Yeah okay it's just the Yāall should read more "sweethearts" comment that can come across as a little smartass at least from my view like you think you are better you know?
_ _
And yeah it is a discussion with arguments
What are badges... Sorry I've been lurking
those 
The GDD is actually pretty sound if you read it
Thanks. And damn! Weren't those thing 0.2 eth a few days ago haha
Yea maybe people are speculating on it because if this is announced officially as a whitelisting method, they will moon real hard.
Most of the official Illuvium NFTs have been pumping since shortly after ILV started its ups trend.
Silver are still cheep
And the bronze shown in the picture is part of a pack. Their gonna be pretty low priced too.
Anyway the badges are one idea and not guaranteed to be the whitelist mechanism even if the DAO approves a whitelist
True
Well I have to change this emote now
How many tiers of land are we talking about?
Up to Tier 5
Reading through this is giving me flashbacks to the balancer sale where people complained that seed investors got in at 3 dollars, so stuff wasnāt fair. Not exactly the same, but sort of similar. Guess it is a never ending loop for projects that are rising
true haha
People will always disagree haha
Very true, but I love reading through the discussions seeing the different perspectives
yeah it's fun
I find it funny absolutely no one talks about the fuel aspect, the most important part of this proposal lol
Just as a reminder we have threads to talk about specific aspects of this GDD.
Ikr. Touched some comments to Aaron cause it is built on L1
But IMX could support it around mid year next year
On L2
Landsale
From the DAO perspective the idea of a white list is a bad idea. The whitelist is excluding many people. Also the way the whitelist is composed now through badges is very discutabel imo. The badges were handed out as a reward for taking part of the balancer pool with only purpose as some kind of visual ingame collectors item to show of with. Changing that purpose of the badges all of the sudden is not how it should be imo. (Also the price of badges is rising extremely, just leaving badges for the people with big pockets.) Why do we want everybody to start at the same level in the game, but when it comes to landsale we give advantages to people who own a badge? I think in Lansdale we should also give everybody the same chance of getting some land without excluding or advantages to a select group.
So for the sale I think a Dutch Auction combined with a lottery will work better. Sell lottery tickets at first. Each lottery ticket will give you land. When your ticket drops on the tier1, youāll receive 5 tier1 plots, Tier2 = 4plots, tier3 = 3 plots, tier4 = 2 plots, tier5 = 1 plot.
From Aaronās paper; the cheapest land will be $1k for tier1 and lets say $10k for tier5 (prices can be audited ofcorse) Starting price of the tickets in the Dutch auction at $10k, end at $1k, Available tickets ~25,000 (should be audited because of unknown amount of each tier) , Duration 48hrs
That would be way less money than normal auction for higher tiers
And ownership of lands shouldnt be based on lottery
If you want a T5 and have the money for it, you'll partake in the auction
Letās take this to #Land Sale š
And ownership of lands shouldnt be based on lottery
@mortal merlin You can also do it per tier if you want....
Sure
Letās take this to #Land Sale š
@wind briar where can I find these threads?
Are you on mobile ? Did you update
Mobile yeah.
Might need to update discord
Ok, Iāll try that.
good god, how do I reopen threads
Top right. Are you on mobile ? Might need to update
Land would be 1K? Why you gotta price me out like that @mortal merlin
Come on Rahlord
pc and I was in them but I don't get the option to get into them anymore
for reals, let's start at 500 at least fam
as others have pointed out, with the price being a function of the auction results for the higher tiers, 1000 is way lower an estimate than what it'll actually be
why isnt there just a first come first serve kind of thing where the tiers are randomised after you purchase and to give as many people as possible a chance to get one you can do a few steps to finish the transaction kind of thing so that by the time your purchase is done 30 seconds or more are passed
that was already proposed
_ _
"Then i think it could be better to sell it ingame(So no gas spike) at a fixed price agreed by the DAO - Then make counter bots measures and then it's kinda like RNG -
Or make it so everyone buys a ticket at a fixed price again agreed by the DAO - then its random.org that choses entrys and you can't win twice if you dont get any land the money goes back to you :)"
i think something like that for all but the top tier make sense. then let the dao benefit from whales going nuts on auctions for t5
i like the "surprise" effect from a blind box land sale š this way even the guys with less deep pockets have a chance to get a good piece of land
Because randomization leads to guaranteed loss for at least some of the people. Not all the land will have the same value. And if you want this to be a true investment and not a gamble then knowing what you are buying makes the most sense.
Also letās try and use the THREADS
what doesnt make sense to me is letting the whales buy the good land, this shouldnt be seen as an "investment" but more as a fun thing you can get to play the game you enjoy
Well the thing is the land proposed is going to have extremely valuable resources in it.
i understand that, but still the game should be fun to play right? not a bussiness investment (just my vision on it) what you will get if you sell land to rich people is just those whales manupulating the game later on with those recourses
I think the mini game will be fun. You can play it without being a land owner. You just might not be able to earn anything. So JUST like the main game.
If land is going to be valuable DAO should get initial value from selling it. Doing a prize box benefits 2ndary sellers not the primary sellers
Exactly
The threads dont work. Theyāre an abomination of Discord š¤£
Doesnt the DAO make money with every transaction? isnt it possible to add a higher transaction fee for land ? instead of 5% a 10% fee for example that way the DAO will get money every time it changes hands
Kind of hard when itās an NFT. Ppl will use cheaper market
Honestly I only want to be able to produce skins or blueprints that I can use in the main game, and that part was not part of the f2p part of the mini game right? That is only for T1 and upwards land, or do I misremember?
with layer 2 rather than side chain there isn't even bridge fees (like those for moving from eth to ronin on axie infinity) to dissuade people from using alternative markets like opensea instead of the dex
It looks like Currently the blueprint system is being discussed as an expansion for later on. But yeah it would take land nft to get the blueprints.
Oh man, so Iām forced to join in on the land sale if I want to use the cross game nfts, alright, thanks for clearing it up.
Figured there might be some other way for people to actually start using the game, blockchain wise, because the main game doesnāt have a huge initial invest. Which I believe land will be eventually. Just wanted to make sure I hadnāt missed anything in the GDD
I mean the blueprints are for earning whenever those items were produced.
Iām not sure I understand that sentence, could you elaborate? š
Ok it works now šš¾
My understanding is that owning a blueprint will be a bit like owning a copyright. So when someone else forges an nft using one of your blueprints then you as blueprint holder receive a portion of that revenue.
Oh that is cool
what is all this talk about land? i didn't read anything about land in the white paper
Illuvium: Zero is a separate mini game that could utilize land, if passed by the DAO. Check out the documents in the pinned messages š
how do i find the pinned messeges?
Top Right the "pin" š
ohhh, thanks XD
thanks to you too
About the mini-game,.... is there a vote coming? Is that the only vote or will there be voted on different items? (Since there are more the threads,....) how does voting go, and who wil be eligible?
The council will vote on it, they have been nominated by the ILV holders
Aight guys in case there's any interest I made a Reddit thread for this land sale discussion. I've summarized some main points that hopefully capture what we're trying to solve. This should make it easier for lurkers to follow along and show support anonymously via upvotes. I'll be monitoring both there and here. https://www.reddit.com/r/illuviumio/comments/ozfa3c/land_sale_discussion_thread/
Ok, but from the last interview of Kieran I understood that the council is not in full order (read not everyone takes part in the votes anymore) at the moment, shouldnāt voting be extended untill back in full strength with active members/voters? @bitter glade @noble quest
Nope. Majority votes is still fine
They will just continue with this epoch
Theyāve already voted a couple proposals since kain had to step down
Itās just Kain had to go focus on snx
Check #š°ćgovernance-news and #šÆćcouncil-chambers itās been fine
New election will be completed in about a month. But we can talk governance in #809220563397902346
Well last vote went 3-0,... doesnāt show much of a discussion took place in the council. 2 members didnāt vote,.... so did they sound their voice/opinion? I think it should be composed by people that are committed,....
Council looks a bit limped this way tbh
good luck overturning the council lol
it was already pretty much unanimous in the community if you were following along
I know that, but it doesnāt show like everyone in the council is involved in the voting/discussion does it?
Thatās why we vote in a month for new members
Should land be able to be bought with sILV?

it's irrelevant. especially when there's a consensus
Kain stepped down so we are 4 now
Just so you know
And it was unanimous yes from the community so not much conversation needed
I understand that, but it will be better to show decision/voting made by full council instead of three (in latest case) despite the outcome.
Yeah. If you have t0 land (free) you wouldnāt be able to make money. Fairly reasonable in my opinion.
The current suggest plan with blueprints is that skins would be functional but general blueprints might just be a rarity thing rather than a rev share. Because fuel does that.
But by having them we can turn it on later. If we donāt do that then it is harder later.
I will submit a proposal Monday. It will be slightly more conservative which is based on feedback. And give us some time to get everything done properly.
It probably will not include the land sale final details since there is still some discussion on that. But it will get us to the point of starting to build the game.
"But by having them we can turn it on later." - To me this small sentence captures a critical part of the approach to the mini game. We set ourselves up with a healthy roadmap of features we can turn on over time, depending on how the game evolves, their technical feasibility, and of course what the community wants to do.
Yes. Kind of like how there will eventually be free Axies for free to play people, but not as a NFT that can be transfered at your own will. You get added potential by paying
Completely reasonable to me as well, I am a little concerned though that the mini game will have a huge barrier to entry for the play to earn aspect. Most likely it will be much more expensive than, for instance, current axie prices. So I was just thinking if there was some other way to join in on the play to earn aspect in the mini game, without being a land owner. Of course there should be greater rewards for owning land though.
Havenāt really finished the thought, just brainstorming (To clarify, I am not thinking about initial investment, but perhaps 6 months after the land sale has taken place)
I think the current idea for a price of t1 land whitelist is $1000, which I guess is affordable enough for some people so theyāre happy about that. I guess thatās probably as cheap as itās gonna get, for a continued passive income.
Yeah $1000 is not too expensive, Iām thinking a year from now, maybe even 6 months, the land prices will skyrocket because they actually have utility
Yea thatās what I think too, which is why the 1k is pretty reasonable as an initial investment
I was wondering what would happen if one day the primary fuel sources⦠players working their land⦠eventually decided to stop. Thereād be like no one out there producing fuel. The problem with this thought is that this does not seem very likely. At the very least theyād sell their land to someone that WANTS to use it. So the fuel continues to flow.
Sure, Iām not too concerned about initial investment, Iām more concerned for all the players who later on wants to participate in the mini game for the play to earn aspect of it; but most likely 99.9% of those people will be priced out because of the costs of land. Not saying we should have free to earn mechanics, but maybe something that allows for people to participate without having to drop a huge amount of money for a piece of t1 land down the line
hello, has there been final details on what the landās utility will be? is it to mine fuel which can then be sold? or something else? thank you!
I was thinking what if tier 0 land could get a paid device (nft) placed on it that would allow it to produce a small amount of something. But thatās basically what tier 1 land is anyways. And if any tier 0 could get the NFT to then start producing then there would be no maximum limit to the number of folks producing fuel. Not a great idea I think.
Soā¦What if the t1-t5 land owners could produce and sell something that would let tier 0 players work for fuel for a limited period of time. Actually cutting into the t1-t5 land owners own production capacity for that time period. But theyād be selling it on the open market so it would be like a rental or land lease. But the game lore would be more like a fuel syphon or something. Itād be a way for land owners to sell speculation on their future fuel yield.
It seems pretty complex for a minigame. But pretty interesting as a potential future expansion. Though it gives me ||scholarship vibes, but itās not because itād be a paid lease||
#š®ćilluvium-zero message yeah fuel is the current idea. Check the threads for extended discussion
will check out, thanks!
And the post I linked above has the minigame tokenomics paper
Yea thatās a good point. Didnāt think about that. It will probably be monopolized mostly by whales after initial sales
Exactly. And donāt get me wrong, I like whales for the amount of money they put in, but I donāt think the play to earn part of the game should only cater to whales later on
Yeah I canāt really see how it would fit in either, but I like the different ideas you have. š
This is true. It's not the game we want. Right?
I agree, I say anyone that's willing to commit enough time should be able to P2E
I believe there should be some cost, not a lot, but something - also to combat bots
Yea agreed, for anything you're earning that has decent value.
If you want to change the council setup, you can always submit a proposal for that. No one says that status quo cannot be challenged. It doesn't make sense to do it in this discussion here though, because there is nothing to be discussed. The whitepaper clearly states "If there is a case where a council member has to withdraw during an Epoch, the Council will continue to operate but the supermajority formulae will change (there must be a supermajority on each normal proposal)."
To change that a fundamental discussion and proposal vote has to happen and that shouldn't be held in the #š®ćilluvium-zero channel š
Illuvinati Council
Just what i wanted to see/hear tbh, as the sentiment of many in the community is that the mini-game addition to the main game economy might be a bit overwhelming to start with.. especially when there won't be a massive gap, or shouldn't be, in the release of both games
I don't think this is possible. The second you make play to earn related to free stuff, you just open yourself wide for bot activity. You would be shocked at how much of the value is sucked away by bots in games where they allow someone to do somethign for free and get money for it.
The only place were we are planning to allow that is in tournament play. And there it's hard to make a bot better than a human. (I mean, we will have one, but it has access to data that the community doesn't have)
Question: For the land that we do auction, what does everyone think is a good way to do it? I always have loved reverse auctions.
Reverse auction is great imo. Or why not do different auction styles per region? Could lead to some interesting results
Artblocks have had decent success with their dutch auctions recently. Better than the all-out gas wars
Reverse acution is the best. Imagine if bot ape in at high price like in BLBP. Its party party for the DAO
Is it confirme that we will be able to pay land with sILV ?
No, because the mini game itself hasn't even been approved yet š
Cause i feel pretty much everyone that go in on start will be fuck having no fiat or eth haha cause everything is lock ( my opinion ) @ivory vine yeh just suggest
What is reverse auction?
Starts at X price and lowers over time until someone purchases.
Oh ok. Thanks for letting me know.
That's a bit of a guess, maybe someone could confirm that's how they work. š
lol. I googled it its says differently so I am not sure it applies here.
Nothing confirmed, but I think that would be a likely situation.
Usually called a Dutch auction
What would you price it though ?
NFT is going absolute bonkers you going to have a T5 start at 5000 ETH ?
Yeah, these tend to use some type of inverse curve so we can start it at 'so many billions' and it can come down quick.
I would like to auction off the first land. First contact with Illuvium. Tier 5. Awesome landmark. In the middle of the region of their choice. Bidding starts at 'do you own a country?'
It will be glorious to watch that is for sure