#🎮〕illuvium-zero
1 messages · Page 43 of 1
Can someone explain to me why there is even a function to reset your progress in Illuvium zero? I just had land completely wiped without my doing. How can I trust that when this game launches day 1 that I wont put months into it just for all my work to be wiped out? Beyond frustrating
Land is at a floor of ~$450 and having progress just wiped out by a bug is just unacceptable at this point
please contact support with the link in the #❓❓〕support channel. they will look into it.
Already done. Support has said they cannot do anything to recover my land and level progress. Said its a known issue... How is this acceptable?
its a alpha. lots of this probleme can come up. and we need to report them so we don´t get that problems wen we go public beta
Understood, but NFT blueprints are able to be harvested during this Alpha, no? I feel completely done in
ya but you will have more than 3 months i guess to get them, and a few updates will come and maybe fix this problem
It was added around the time of the first reset because of an issue with land plots duplicating it's buildings on top of other plots in the same wallet (if I remember correctly).
Thanks. Sorry for my frustration. I'm hoping it gets sorted before public beta, if not, users will not be pleased. I recommend getting rid of the reset function completely. It opens this game up to failure imo
ya i understand that frustration. and we will get better and update the game from time to time. and i think they have this on the radar with the reset button
Sounds good. Thank you
And to be clear, land progress resets after this Alpha again?
yes before public beta
I have a question for the team. If cities will only be 2x2 or 2x3 what is going to happen with my 2 (width) x 3 (height) parcel when Megacities are implemented? Where will the boundaries be drawn and who will decide that, you or me?🤔
What we know is that it's planned for 2x2 and 3x3, with the possibility of other dimensions being added. So nothing is fully decided yet as far as I know.
Activating a Megacity would be a player action where you would have to select what plots to link. Just because you have the option of making a megacity doesn't mean it will/should happen automatically.
Say you have a 4x4 area of plots, how would the system know if you want a 3x3 or four 2x2s?
That's what I am asking. Has it been stated that cities won't be automatically detected? Just because it would make sense for them not to be doesn't necessarily mean that's the case. 🙂
I'm sure I read that "players will have the option to link their plots to form a megacity". But now I can't find where.
Are you playing on multiple devices?
If so, Make sure tonorooerly logout before you switch devices, or your progress might reset again
@iron laurel Best I could find, think the keyword here is "allow to be combined" which implies no automation and rather a conscious action needed.
Thank you for looking for me.🙂
There's no way to try out zero without buying land, right?
I had 1 in each corner then 2 in the middle between the corners, everything depends in your plot
not for the alpha, no
actually there's some people offering scholarships, so maybe look up one of those
would you be interested to manage someone else land
I mean, I could... Not sure how that works though.
Don't you need to hold the NFT for land? Or is it allocated through smart contracts that allow it to be revoked?
🍻 
I have a lot more land than I can play at one time it seems 😂
If you would like to borrow a T1 Shardbluff plot for a week or two so you can see what the game is like we can set something up.
The way it works is I make an account for the land, give you the password and account name. You wouldn't be able to sell the land without me cold wallet but you can play it.
Am interested, sent a DM.
I am not playing on mutliple devices. I unlinked my wallet that has my land on it and linked a different one to purchase GME Disks recently. Does that maybe lead to reset of my land?
Possible
Still enjoying playing Illuvium Zero. Thanks for making a good game.
Just attempted this. My land did not reset.
How many bio data’s are there currently to find?
Ok cool, I found them all
Now I don’t need my scanners
5 facts and 3 BP for each one?
3 facts and 3 blueprints only for each one 🙂
Only 3 facts? What do the nodes mean? Here
With the open beta they will return to being 5 I think. They just dont wanna leak everything I suppose 🙂
Man calm down! Haha
I wanted to make sure I got them all before the minting period
ez, you got plenty of time left
Is Fuel able to be traded in the Marketplace? Will it be in the future?
Is land progress officially locked or will it be wiped one more time? I don't want to build just for common blueprints everyone else will have just to have progress wipe. I don't have time for all that. When does the official launch take place?
It will get reset a little before open beta that may launch around Q4 of this year.
No guarantees on the exact timing. But they have been pushing to make the dates on the roadmap lately, so we could expect somewhere around Q4.
Thank you for answering my question.
Hey there! Is there any way I could “rent” my land plots by now?
how many land plots do you have?
We manage other peoples lands, there's no transfer of assets so theres no scamming potential, I can DM you if you like.
Mods and Team members will never DM you.
Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
wow, looks like I said the wrong word 🤣
Lol, makes me a bit uncomfortable tbh. Why don't you explain it here?
sure. A relic of cryptos past has everyone thinking everyone is a scammer. I get it. Ok, so here's system.
You'll create a profile on Illuviums website. That is a user name and password that enables you to play the game. That's all we need. We then sign a contract we already have approved with a lawyer. The lands never leave your wallet. We never have "control" over your lands, we can't sell any of the blue prints because we dont actually own them, you do. So we just log in, play the game to the level agreed upon and split the income according to the deal. In fact, the risk is more on our end. Because you could have use play the lands for months, then mint the blueprints, sell them, and then never pay us. So, its more a risk for us then you actually.
Mods and Team members will never DM you.
Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
yep, in alpha season 1, its 5
thank you ❤️
and is it a maximum of 18 blueprints per wallet or you can have infinit number ?
15 blueprints max I believe
you can trade elements/fuels
but that's not live right?
yes it is but not over the blockchain yet... for fuel trade you need to upgrade the marketplace
so who do you trade with? if not over chain?
not sure I think it's a normal server
Thanks for the help
Scariest thing in Illuvium Zero
Just started my (hopefully) last scans
wish they'd throw some GS illuvitars in just for kicks so I have some other reason to scan 😉
Yeah not much in it for land owners atm
what’s the floor for a t1
so ive got a level 2 solon converter saying it will convert 2 hyperions for 1 solon...does that sound right? i tried to upload the photo but discord wont let me
Yeah. Must have low efficiency
0,26 eth ( https://illuvidex.illuvium.io/land/plots )
A lawyer? On web3?
What prevents the user from controlling the account that owns the lands? (Like selling them)
15 per land NFT
The Illuvium account is just web based. With it you can play the lands and log into the website. But you can't touch any of the lands, which reside in the wallet. The wallet controls the ability to make blockchain approvals. If anyone askes for seed phrase, then they are a scammer. They are trying to gain control over your keys and be able to buy/sell/transfer assets on the blockchain. With a Illuvium account, it only has access to be able to play the lands that are connected with that account. Not actually touch the lands. It's quite brilliant how the Illuvium team has set this up. Giant DAOs with hundreds of lands can have their gamers play their lands without fear of losing assets. They just create multiple accounts and let their DAO members play, while they maintain security and control over their assets.
Mods and Team members will never DM you.
Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
Crypto wallet holds NFT. The owner owns it and controls it.
Illuvium game account is created by the owner but the login info is shared with the player after the owner connects the wallet to that game account.
Hi, how many facts are there to find for each Illuvial? 3 or 5?
5
5 illuvials
15 facts
15 blueprints
Do i need to upgarde material labs??
sir~ is it possible to transfer my resources to other player land???
There's supposed to be 5, but we can only find 3 at the moment.
No, upgraded labs are only for finding higher tier prints.
No, currently you can't transfer resources to other plots
hi, any news about WebGL??
furthermore i know a web 3 game which is already available in the apple store
Hello, does anyone know how to increase the succes rate of a research in de materials lab?
Raising the efficiency (150% max, with Power Stations or Data Banks)
Or by finding Facts (through research)
u can increase your labs efficiency by using power stations up to 150%
yeah i already did but it still has a succesrate of 5%
It will still show 5% on the info window though
and yeah vana is faster
ok thnx for clarifying!
And whats the purpose of upgrading your holgraphic statue?
There is not really a purpose for the statue at all in s1
Ive noticed that we get 3/5 facts really fast. But the last two facts are rare AF. Do you guys experience the same?
Last 2 facts can't be found at the moment
ooh alright. Good to know lol
The purpose of upgrading it would be to display higher stage illuvials (considering it only has 3 levels), but that won't happen before beta.
@steel solstice THIS
Is there anything else to do when you found 15 blueprints for each land?
At the moment there is not but you could experiment for the most efficient layout to produce fuel as this can be sold in the open beta
Hello, can someone explain to me how i get blueprints? I keep getting facts
how many illuvials are in each land type for beta?
5 (All lands have the same ones)
oh i see, thanks!
Same way as you're getting facts, they're just more rare. But having facts boost your chances to find blueprints.
do you know then, if you havem ultiple land scan you print blueprints for each land?
i mean, can you mint blueprints when the time comes
Yes, you will be able to mint all 15 blueprints on all landplats, if you found them before the minting window
sweet thanks
Thats not bad
Think u have more chance to get bp after collecting facts
First scans are in and already making progress
Do I have a couple teir 1 lands that I haven't started building out to scan yet. I do have a couple teir 2's that I have built out to the point able to scan. Do you think it's worthwhile to try and get BPs on all lands?
Just trying to work out if it's worth the time to have multiple bps of the same type to mint before the next wipe.
There will probably be a lot of these blueprints minted, so they might not be valuable at all.
To craft you don't need multiples.
So from that point getting more might not make sense.
However, since the more of these that are found now, the less likely it is for someone to find them once beta starts. So anyone not playing in the alpha might have a hard time getting these specific ones. Which could make them gain value.
Not sure that was helpful, but it's stuff worth considering.
Yeah thanks for that. I just don't have heaps of time spare at the moment. Would be great if when they come up with a leasing system to share the load and rev.
You still have a few months before beta, so there's plenty of time
Right well in that case I guess I can chip away. Won't hurt.
Is there anything else to do once you get all the biodata facts and blueprints? I guess I'll just upgrade everything to max to see how it will look like
no wish they threw in a bonus find, or we could sell fuel even for practice. Just report any bugs is about the biggest benefit of going on.
decided to try out the passive converter build on my T1
What is the result?it’s better?
Passive production at 50% efficiency is:
Stage 1 - 0.5 per day (1 per 2 days) for zero fuel cost
Stage 4 - 1 per day - 0.5 increase for 8 fuel cost - Takes 16 days to break even
Stage 6 - 2 per day - 1.0 increase for 45 fuel cost - Takes 45 days to break even
Hi vana....what are the three blueprints for each NFT ?
Or anyone ...are they all different armour types
don't understand the question fully. you have 5 biodata, each biodata gives you 3 facts and BP. So in total you have 5 Biodata, 15 facts and 15 BP
you can get 1 BP for each armour type (physical, energy, hybrid) of your ranger.
Cool...what tier land you using to get all these ?
1,2,3,4 😆
Imo T1 is too much hard work ....T2 is I think prob best bang for buck
Noice 😅
not sure about that. Somewhere in the very past, devs were talking about a landplot needing 6-12 months to be fully built out.
idk what their perspective on that is now. but i guess they don't want a base being fully upgraded in 3 weeks without spending on speed ups.
Ah yes I think alot will change !
yea i hope so 🙃
and keep in mind.... beta versions are most of the times speeded up, so people can try out stuff, find bugs, give feedback as fast as possible.
a 3-week grinder shouldnt be taken as an average casual gamer/ standard. I assume most people dont have a scanner yet and would complain about needing to play fulltime in order to keep up
But this is what I don't understand...will there be a max amount allowed to be minted for each blueprint. What's the point of having say the same blueprint on different lands if you can mint as many as you want ...or will BP on different regions all look different....does my question make sense ?
Thats where time needed for Building/producing come into play, right? For example if you are just able to harvest and build 1 time a Day, you can't say it's a full time job 🙃
The regions just have an impact in what affinity is likely you get biodata from. Different regions different affinity odds.
In theory every blueprint can be minted multiple times. But there comes the bonding curve into play of whichs Parameter we don't know much yet. But basically every time a blueprint drops his droprates decreases. You will have different Tiers and different stages of blueprints, the higher the Tier, the rarer it gets and you will need Stage 1 in Leder to be able to get Stage 2 and you need Stage 2 to bei able to get Stage 3.
So in General i would assume that Tier 1 Stage 1 blueprints are pretty common and they won't be valuable at all, but there are chances that some blueprints get minted just a few Times or once... Or maybe never... Because of it's Stage and rarity.
Here are the chances in % of the affinities and the regions...
So it is worth it to collect all 15 BP from each land that are from different regions?
Uuuh this was a talk about open Beta 😂
Even if all the same
Well in s1 we have no clue how many Lands are bei g played and blueprints are being minted.
But i guess it is at least 50% that would be 10k of each BP... If there is not a crazy whale buying all BP's to get monopoly of the first Stage 1 bp's, i guess there value is asymptotic to 0$
But thats just my opinion with actually no data provided AT all 😂
I seeee ok thanks 🙏
You also have to keep in mind, you will need Stage 1 in order to get Stage 2 blueprints. So selling them for 1 Cent, might not be the best move
And it's still Alpha... A Lot can change until open beta
Indeed !
Yes, I have an area set up for collecting (some people fill with paths to block plant growth but I like plants so I leave it open and clear the plants before I complete the scan so every scan is at 100%.)
Then I have all my scanners like this and when it is time to complete the scan I move them onto the spot and voila!
Hi guys
in this Alpha season 1 , we can look for Illuvium Tier 2? It's useful to Upgrade Scanner when we found the 5 Illuvials Tier 1?
no only tier 1. don´t need to upgrade right now.
only 5 illuvials availible in season 1
Ok thanks 🙏
Imagine if we could have the option to turn our base online for a 2x reward but then others can attack us with illuvials, idk just an idea and it would be a lot like clash of clans but it could be somthing you huys play with, like an option to risk rewards but for a 2x return.
Why so many scanners?
I wanted to get scanning done and out of the way on my T3 but I am considering how many scanners I will want when Beta starts. I finished scanning for Bio Data after 43 scans so I do not need them now but I am thinking I will have about 8 scanners on my final build.
8 Scanners in a t3 after s1? Thats wild.
You know you can't do it like in s1, with dragging them to the 100% spot, in open Beta, right?
BP can create skin, and then you can sell that skin, or sell the BP. Yes these 15BP will not value alot. But just think if you get T5 BP, and only you have it then you can sell the skin whichever price you want, as how much as you see fit, or when you get bored you sell the BP for other
Really .....so when you say not value much ...what exactly does that mean
I finally got@my plot with 15 blueprints: once the minting will be open, how many blueprints will I mint?
15
15
(now in stereo)
Is 15 per plot or 15 per account?
per plot
😅
BPs can be infinitely minted over time once game is live tho so idk if a whale can hoard them?
Or are differentl types of blue prints available at different times?
Ok thank you: so now I can focus on other plot right, there is no sense continuing researching, right?
Not after you find all 15, no.
So better to focus on another plot.
What do you think these BP will actually be worth ?
As I understood it you can mint each print you find once in beta (then you'll have to find it again if you want to mint it again).
But every time one is found, the chances of finding it again goes down.
Cause there might be so many in the market if every just mints tjtk like crazy
But we only mint in open beta right
we will get an opportunity to mint the season 1 blueprints before open beta starts
So if you can only mint once then there should be pretty valuable
guess we just have to wait and see
So these BP are. Not actual BP cause you can only mint once !
They more like just skins
No, they will be the same as blueprints that we get in beta
We just get them earlier if we play in the alpha
Yes but you can only mint it once ...normal BP you can mint as many as you want
i don't know the market, buddy. Like the gamestop d1sk, it sell for 50$ then you should sell the content for at least 50$, whatever in there, right?. i dont understand why they willing to sold for 10$ 20$
Yeah market decides
Afaik yes. There will be Sets of illuvials, so there should also be Sets of BP fitting to the actual Set of illuvials.
Like if there's a new Set of illuvials, and you can't Find Atlas anymore in ow, you also won't be able to Find BP of it in IZ.
Thats just me guessing how it will work, in IZ.
I feel Like every game they do will underly those Sets.
So like find ilvuitars ...every time a BP is found it becomes harder to get
"illuvials"... But yes. I don't know if the Parameters of the bonding curve will be the Same... But basically yes, it's the Same system
they have public the code for BP. It summary as BP will get mint only 1 time, which in case you mint all 15 BP, and sold that plot in the mint window so the person buy that plot can not mint that BP again. i assume that will apply for open beta. So there will be the chance you can not mint BP if previous owner mint that same BP
For capturing illuvials the bonding curve is very useful. For finding biodata, that make sense too. So as people captures illuvials in overworld it make more difficult to find them in ILZ, using the same bonding curve (or derived) of the overworld. If that bridge/connection between the games exists, it will be killer. But I don't think using that bonding curve to research blueprints make sense. Research blueprints should not be affect by the bonding curve, imo.
Once you got the biodata (which already should be affected by the bonding curve, I hope), researching the blueprint from it must have the same odds, regardess how the state of bonding curve to capture/find that illuvial. Does it make sense to you? Of course, research blueprints can keep being affected by found illuvial facts and lab efficiency, but not by the bonding curve, imo.
We can also think like this:
If for some reason, an Illuvial Set is close, that should avoid people to find illuvials from that Set in both Overworld and ILZ (catpuring them or scanning biodata). But it should not block people that has that illuvial or the its biodata from playing with it in Arena or research the blueprint in ILZ.
No, that won't apply in open Beta.
The bp's are linked to the wallet not to the plot afaik.
It is not the Same bonding curve. Like if you catch Atlas in overworld, it won't affect the bonding curve in IZ. AT least i think, first time i heared about something Like this. I don't think it would be good either, better to keep them separated imo.
Would be Like, if a Ton of Atlas getting cought in ow, the Chance for being able to create a skin for it would drop, because the Chance of finding biodata/bp will drop.... Would be Like the Games counterimg each other 😅
Btw. I don't even know if the bonding curve also applied to biodata at all, or if it's just for BP.
Ps. It's a beautiful friday evening and sitting in the balcony with some whiskey... My thoughts might not make any sense today 😂
Anyways, I don't think Blueprints should have a bonding curve.
But I think using the same bonding curve (or at least the ILZ bonding curve is derived from the Overworld bonding curve) is much better.
In the end of the day, both games is part of a whole ecosystem. If the bonding curves are not connected, you could end up with mismatches of appearance between the same illuvial between both games. Example: Ramphy to be very hard to find in illuvial overworld (because a lot of people already find it), but it's much easier to find it in ILZ, just because the bonding curves are not the same, or connected.
For the average user, that would not make sense
Yes. Maybe devs are applying bonding curves for NFT related stuff., which make sense for the techcinal point of view. But for the game perspective, bonding curves make more sense for biodata scans than for blueprints researches.
I get where you coming from. Like if ramphy gets rare, why would he show up in IZ often to get biodata from him.
But i would Like to See bp's dropping for the most catched illuvials, and not for the ones nobody catches, because nobody plays them.
Like for a reasonable Lore...probably yes.
You said: *But i would Like to See bp's dropping for the most catched illuvials, and not for the ones nobody catches, because nobody plays them.
In practice, they will. Because, to produce blueprints, you must have the biodata first. If biodata scan is connected to the same bonding curve of finding that illuvial in Overworld, that creates the effect you're desiring.
Not really... If it's the Same bonding curve there could be the scenario, especially of the rare ones, that in OW ramphy gets cought over and over, but nobody found biodata yet... And because ramphy gets cought in ow the bonding curve hits in and makes it even harder to Find his biodata.
So you End up with a high Chance to Find biodata of the illuvials which doesn't get catched often, or AT least less than they should, because the Chance finding it increased, because everything else gets catched.
No I did not! Nice to know
Yeah got all 15 blueprints now
Will it be possible to move converters to collect at 150%?
Nope 😄
But rumors say the Power System could get patched and work differently
That just blew two of my plans for open beta. I think after I get all the blueprints I am going to stop and wait for open beta to play again that way I wont have to relearn how to play
I don't see that as a negative thing. It's just make the Ramphy blueprint more valuable. lt's just make sense, if you think about it, since the Ramphy in Overworld is getting really more difficult to find, so its biodata too, then the blueprint.
Johnny said it's theoreticslly possible certain blueprints never get minted. That will most likely be t5, which tend to be the most Desiree illuvials, if it is all 1 bonding curve over all you most likely lower that Chance even more, since everybody is going to Hunt for them in ow. And IZ firstly needs to even Start Building towards Scanner/mat lab production.
T3/ T4 which could build up atleast somehow fast, most likely will focus on fuel or mixed, and not blueprint only. And t1/t2 will need their time to be ready to Start them.
That could en in there are many ramphires, but no skins from it for Ranger/mozart
Just to clarify some things. so we can be in the same page. Each illuvial will have it's bonding curve, right? Catching an illuvial will affect the odds to find the next same illuvial (which is defined by the illuvial bonding curve). But catching illuvial A should NOT affect the odds of finding illuvial B. It's not because Illivual A is being catch over and over that the illuvial B will start to appear more. I never expected that.
So I don't think this is not applied:
**So you End up with a high Chance to Find biodata of the illuvials which doesn't get catched often, or AT least less than they should, because the Chance finding it increased, because **everything else gets catched.
Spawn weights will be adjusted too, so finding a lot of A's will inevitably lead to others becoming more common.
#🎮〕illuvium-overworld message
It does effect the chances finding others.
As far as i understood the System you have a total of 100% which get splitt up between the illuvials.
If you catch an Atlas, the Chance finding another Atlas will decrease and for every other illuvial it will increase
Yea... In ow it's spawn and catchrate affected by bonding curve
Yeah, but we have no info yet on how it'll work in zero, but I assume a similar system
Good point @timber glacier and @radiant sky . Anyway, even with the spawn weights being balanced between all illuvials, I don't think illuvial of tier 1 being captured over and over would affect too much the odds of finding an illuvial of tier 5.
In can increase a little bit, but In the end, the bonding curve will have a huge weight in the odds, imo
Yea i remember Johnny saying there will be an iccp before open Beta, but much likely similar to ow
Yep here it is
No, Tier weights wouldn't be affected.
Just spawn weights within the tier.
In short, I was just trying to say that the odds to find the biodata of an illuvial should be similar and follow the odds of finding the same illuvial in overworld. If the game is always balancing the weights between all illuvials, that is much better. Your concern about blueprints will not be a big problem
Got it!
But I got your point @radiant sky . Your concern regarding my explanation is about you finding your first blueprints from illuvials that less people captured in overworld.
Maybe the balancing weight system will solve this over the time. And also, an illuvial that is less captured does not mean that it's an illuvial that people don't want or like.
I don't think they should be linked. Considering you have a lot of options when it comes to selectively catch things in overworld, but Scanning in Zero is a lot more random.
Depends on just how much of a boost the Holographic Statue can give, and if it's stackable
They linked would make more sense for the everage user.
Try to explain to an average user why atlas appears less in the overworld and more in ILZ. That could happen if the bonding curves are not linked.
And linked bonding curves make more sense to the game lore, imo.
They are two different games that share some of the functionality.
I find it much harder justifying to players why their actions in what is 99% a single-player game should be affected by the actions of other players in another game.
It's over
Nice work
Those small links between the games of Illuvium make it more beautiful, imo. And blockchain make it possible in lot of ways.
Making separated games from same world is just common and old. Take Mario from Nintendo as example.
So as much links the games of illuvium have, the better, imo. One game affecting the environment of other is very interesting. That may be the future of games, powered by blockchain
There's already the implausibility of Zero and Overwold occupying the same space. We can't see the buildings we build in Zero in the Overworld.
LOL. True .. But just a detail we can fix in the future, maybe
We haven't seen much lore yet either, so there will most likely be something in there to explain it.
It's centered around singularities and dimensional stability, so multiple realities could be a thing.
Btw, I don't recall seeing a mention of bonding curves on Biodata, just on Blueprints.
Did I miss something?
No. IT's probably because the way of think is to control the number of NFTs in the blockchain. So the bonding curve is directly associated to NFT stuff minting. Just a technical way to do it. But depending on how devs are implementing the code, the bonding curve could be applied to the biodata instead. It would not make much difference since the biodata is a requirement to the blueprint inside the game. But for me, it would make more sense.
I guess it depends on if they implement the mercy mechanism that was discussed prior to season 1. If they do something like that then a bonding curve on Biodata would be pointless (especially since you can never find multiples of the same data).
Depending on the way you implement, even the biodata could become an NFT. But in this case, an NFT not transferable. But that is another story.
You can not have more than one of the same blueprint per land too. So bonding curve should not be applied to that case too? The limitation of minting does not matter in this case. The bonding curve helps define the odds of succeed on that action, regards if you have a limited amount of items (biodata/blueprint) to receive.
I think the bonding curve will be on the blueprints.
I believe if you mint the blueprint it will turn into an NFT and be removed from your Databanks.
So you would be able to research it again at a lower chance.
But I could be wrong.
Yes. That's what being told. I was just questioning and saying that would make more sense if it would be applied to biodata instead
I read somewhere that each land can have only one blueprint of each kind.
So each blueprint has a cap of the number of lands (20K right now)
So if a land already produced a blueprint. It can never produce that same blueprint again. Even if the owner sells the land to another player.
Ah alright. Pardon me ill read further back 😄 i think it doesnt really matter. But I prefer being able to look for blueprints rather than never finding the biodata and being in the dark for finding your preferred blueprint.
Just got my 1st blue print
I have previously seen mentions of a plot/wallet combination per blueprint, so there would be a theoretical infinite cap.
But I think nothing is decided yet.
Well. That's new for me. But to be honest, I don't like that idea. I prefer the one blueprint per land idea.
I do like it.
If not, the Land could get less value, because if you sell it and keep the blueprints, the new owner won't be able to get them.
Imagine one blueprint per land. And then the fact that they talked about "having a monopoly over certain blueprints"
Id expect T5 blueprints to have single digits obtained by the end of the set.
Yes, I'm pretty sure that's the reasoning behind it. (Not locking players out of things that has already been found on the land they buy).
People can exploit that..
Find a blueprint, move the land to another address, and find more of the same blueprint.
One person can have infinity addresses.
I don't like where this is going.
You still have to find the biodata again and research the print again on the new wallet.
Which could take a lot of time if it's a rare one.
I also thought you can Find the Same blueprint anyways, don't need to donthe hustle. But i could be wrong. Too much whisky
As always, we don't have enough concrete info yet...
I know. But avarage players will be the most impacted. I am sure bad people will find a way to exploit that and get the most blueprints the faster possible (like a blueprint farmer), leaving the normal players with lands and good intentions without nothing.
Why nothing... They have the Same Chance finding it
Not if you consider the bonding curve.
Bonding curve is for everybody the same
Nothing it was a way of speaking. I meant that the same people with a few lands will find so much blueprints, that the other users will almost impossible to find those blueprints on their lands
I don't get why 😂
From exp so far, find a blue print is like shooting a fly in the dark
taken me two weeks just to get that one I got today
Welcome to the blueprint club!
thanks )
Correct. And that is how is supposed to be.
I just don't agree with the blueprint cap removal.
Every player in ILZ from different tiers has a bit of chance to find the blueprints mostly because there is a cap. The cap that says each land can find only one blueprint of each kind.
Removing the cap, you are creating a much more propitious scenario for higher lands to monopolize the blueprints.
That is different from capturing illuvials from Overworld. In overworld, players play with the same tools. Of course, if you have more money, you can do higher tier travels. But essencially the game is the same for every player.
But that is not true for the IL Zero. Higher tier lands are much more capable and in advantage to find the bliueprints first and faster. The cap of the blueprint minting per land is keeping the blueprint competition a little fair between different land tiers, imo.
Can see my point?
That is assuming higher tiers even go for blueprints. With the production bonus it's more likely they'll go for fuel production.
Also, blueprints will be a lot harder to find without the boosted chances we have in the Alpha, so chances to find multiples of the same one (if they're rare) would most likely be extremely low.
Can we say a good reason for removing the blueprints minting cap? How this benefits ILZ overall players? This only benefits higher tier landers, as I can see
Personnaly I will not go for blueprint with my 3 t3, i got a kids 11 years old and 13 years old, they both don't care about the game or skin without cool dance, song and characters (fortnite) that they relate too and there friends knows wells as well. ILV will be a game for adult and I can't care less about skin at all. May be its just me...
I remember conversations saying that blueprints would be limited. And that was the beauty of blueprints. Only a few people would be able to produce skins. Those luck ones.
Removing tha cap make blueprints much less attractive
I agree
I would guess that anyone who can afford a T3 or a T4 would be more interested in having a stable income from the land (fuel sales) as opposed to the random chance of finding a rare blueprint.
And as you say, not everyone is interested in cosmetics, so there's that to consider as well.
Yes, the rare ones will be so rare that some will maybe not even be minted once.
With that level of rarity, cap or no cap will be irrelevant.
Also, if the idea is to have monopoly on a print, an uncapped system would give you the possibility of finding multiples. Thus making it harder for others to find that same print and maintaining your monopoly.
A capped system would leave you with just the one, and others will have a higher chance to find the same one.
The idea is not to have a monopoly, It's to avoid it. Without a cap, it's much more easy for higher lands to create this monopoly, don't you agree? This is bad for every part of the game. Lower tiers land can lose value because of that, for example.
With a cap, for someone to have a monopoly, he must buy other lands (to produce the blueprint of that pand), or buy the produced blueprints in the market). That was the narrative behind blueprints since the beginning
Yes, and at the same time having a cap would cause high-tier owners to complain that they're locked out of their advantage, wich could devalue higher tier lands.
Both ways have pros and cons. And I'm not sure which is the better one, so I'll probably wait til we get more official info on this before I make a decision.
I understand. I am just sharing my opinion
I have higher tier land too
But I want the game to be good as a whole, for everybody
Yeah, I mean I can understand both sides. I'm just not sure which (if either) would be the most fair.
There's a lot of things that influence it.
Mostly to be fair and give chances for everybody
The one thing I'm opposed to is capping it to one print per plot regardless of owner.
if we own a land do we get beta access to pb2?
Is it not possible to upgrade the nexus 4 to a nexus 5
we can skip the waiting line for beta access as landowners, yes
there's also beta access given out in #💬〕general if you ask nicely 😉
sure it is
Hmm weird . When I click on my nexus. It no longer has the upgrade button
did you start an Airdrop?
this icon above it
Think like that. If there is no cap, the blueprint market will worth much less, I think that is not fair for lower tier landers. The blueprint was the gold prize for low tier lands, since they can't compete in the fuel market with higher landers. My concern is that removing the blueprint caps make T1 lands (maybe T2) useless.
No problem
(You can always go into the activities menu and cancel the airdrop)
you can get past lvl 4
Not necessarily. I still believe that most T3s and T4s won't go for blueprints.
I agree.. But I can also agree I few ones can go to blueprints. And bang, they have the monopoly with no effort. As they find more and more blueprints, and they will because they have more advantages and take there first (different from mechanics in overworld), T1 landers will have no chance (or low chance to find the blueprints)
They still need to be lucky.
Just because they're on a higher tier doesn't mean they will find everything before anyone else.
It's complicated. Anyway, I think the blueprints cap was a strong trait regarding the blueprints market. Removing it will make it much less attractive
If devs want to remove the cap per land of blueprints. I suggest at least to put a timeframe between each minting of the same blueprint.
Example: the same land can produce the same blueprint each 6 months.
But I still prefer the cap. Make the blueprints more valuable and fair
You should also consider the state of the game when set 2 releases.
By then most plots will be maxed out, and there's no reset. So by that time lower tiers will have about equal chances as higher tiers.
It's more of an early game issue than anything.
I agree with you on that
Depending on how the boding curve is designed and parametized, the "no cap" may not be an issue at all, as you said.
Let's see the ICCP, when they release it.
Yup more info would be good.
It would also be nice to see how quick a T1 or T2 can get a lv5 Scanner and Lab up...
Some ideas here:
I was thinking like, each land having its own bonding curve. Think like gold, if you gather gold in your land, it become more dificcult fo gather more gold in that land, but it's still not impossible.
So imagine the same for blueprints. If you minted a specific blueprint in a land, that same blueprint becomes more difficult to mind in that land, but not impossible.
Of course, we can still have the bonding curve that matches all lands together.
So the odds to research a blueprint in a land would be a combination of the overall bonding curve to the land's bonding curve.
Yes, without a cap, something like that might be necessary
Interesting how the conversation evolved.
If you think about it, a good idea would be:
An overall bonding curve for biodata scans, and a local (land) bonding curve for blueprint researches.
I guess we'll see what the team has in mind soon enough
Yes. But If they are still deciding it, this could help them with ideas. Who can mention someone from the council to share this with them?
Well, Garf was in here earlier and he's on the council
I ve found the council list. Trying to figure out who to mention
I don't know who's on which council though
Me too
@timid basin Can you help this to reach the core team. These ideas may be helpful if the team are still deciding how blueprints and its bonding curve will work.
Thanks!
<@&1107754494466469919> Can you help this ideas to reach the core team. These ideas may be helpful if the team are still deciding how blueprints and its bonding curves will work
Can you get blueprints that will stay with your account on your F2P plot or only from your real plot(s)?
For a better user experience, how about removing this congratutions banner every time we level up. Its just an annoyance leveling up so many times per session. A continued disruption from the flow of play.
@tough field when you transfer a land to another player you lose all data (scans, facts, and blueprints). A cap is unnecessary because the new player is sarting from scratch with regards to scans and blueprints.
Although there is some benefit because you keep structures that's great, that let's you sell your built up land for a premium.
guys do you know why I cant post imagens here??
This (ready to go structure) is only a small benefit when it comes to the overall time it takes to get a high level blueprint.
Probably not level 5 on the server?
mm OK thanks mate
Why is that? Is there a chart or graphic that shows the progression somewhere? I think I saw a real old one with weapons...
I haven't seen anything since that outdated version though, maybe it's similar?
guys what do you recommend after finding all the biodata and blueprints?? should I sell all the storage of silicon, carbon and hydrogen and focus on crypton, hyperion and solon? do you think we gonna need other resorces to mint the NFT??
I would say practice endgame for a bit
Scanning high level stuff is rare. Without facts research is extremely hard. It takes time to build facts. Once you have facts research is still not easy. To get higher stage blueprints you need to first have lower stage items. You also can't target beyond Illuvial and type.
So it might take 180 days to get a stage 3 Blueprint of a Tier 3 Illuvial. The 30 days you save (for example) by buying a pre built plot is nice, but not that significant in the overall scheme of research.
Sorry about brevity and typos... I'm on my phone.
Gotcha, so it's about gathering the facts to increase RNG, otherwise with RNG a new owner could just get it first try
so we are able to find more blueprints I have 3 of each illuvium, should be keep looking for more blueprints at this stage??
Remember everything in Alpha is T1 ... compare drawing an Atlas in Beyond to getting a Rhamphyre. It might seem easy right now but getting higher stuff will take much longer.
Johnny is talking in Open Beta, right now in Alpha it is x3 of the 5 illuvials so 15
Blueprints and fuel can only be harvested T1+ lands
haa ok thanks guys
Remember also there are bonding curves on Illuvial scans. So coming in late, by buying a prebuilt plot, is harder this way too.
But there isn't inherently a time requirement for a new owner of a maxed land to get a blueprint, just need the right RNG for scanning and then again for the bluprint, right?
So clearly getting that luck twice in a row would be tough....
No, I'm talking here about a theoretical average.
makes sense
Is there any ladder type progression to get higher tier blueprints other than needing the scan and then the blueprint find (with facts helping)?
Higher stage is dependent on previous stage. You can't get Rhampys Power Armour II without getting stage I first.
Does buying a blueprint from someone else allow you to pick up from that illuvial's progress line?
Any ideas when season 1 ends?
yeah, was going to ask that too, heh
It's very interesting with the NFT/transfer aspect that no other game would have
It won't end until Open Beta is ready. Maybe a few weeks before.
If other things are going well we might be able to add some small new things to Alpha to keep it a little interesting. But the priority is the Open Betas.
Timeline shows open beta in what looks like late Q4 fyi
marketplace seems to penalize people who are falling behind but leveling up...(in short, not sucking up enough resouces, just he minimums) im in need of some resource swaps, which would be helpful but the swaps are too much, and too long, i just want to do some 50-125k swaps, but i can only select 250k swaps now
Sounds great! Gotta have the right priorities of course, think we're all looking forward to that one
I haven't played with it much, but have you tried initiating your own trade for others to accept?
Remember this is a fake marketplace. In beta it will be real trades with real people and delivery time will depend on your distance from their plot.
ok, yeah I tried a few, but never get accepted, but thx for the info
I don't want to push the team to fix something that is just a temporary Alpha workaround.
nods
Guess it's cause it's still fake....dunno what triggers it to actually accept in this case
It is being monitored for a few reasons... but at this stage it still seems good enough for Alpha.
I had an issue in ILZ alpha where my whole marketplace filled with the same bugged out trade option
just stole my resources and did nothing
i currently have this. cant sell either cause its stuck with active trades
sent a video to the team though
Mine were inactive, but when I accepted them it just took my resources and didn't start anything
I mean that sucks but if we don't see several people with the issue then it's probably not worth patching. But if your plot becomes unplayable let support know (you can mention JohnnyA said to ask him about it).
mine are all active and stuck. the time doesnt progress at all and its all the same offer 😦
Heh, yeah, gotta wonder if this is just temporary since they tried to make a p2p marketplace bypass multiplayer
I mean it is definitely temporary but if it is borking your whole plot we should still fix it.
i wouldnt say its wrecking the game, not the biggest deal if p2p trading is fine
Okay, if you didn't raise a support request please do. The more we see an issue the easier it is to give it dev time.
mind linking that support thing i often see? im not great with discord
?support
For support and bug reports, please use the following methods to contact us:
- Bug reporting: http://link.illuvium.io/bug
- General requests: email us at support@illuvium.io
thanks ❤️
Why does my extractors and converters need to be at a better efficiency? Do they get more resources?
Yep, especially important for fuel converters early game and low tier lands
Hey @tough field I can see you typing, happy to reply but I need to go soon... hit enter, hit enter 😉
sorry dude got to go, will try to find any replies or questions tomorrow (or maybe Monday if I don't work tomorrow)
@ me to make it easier for me to find please 😉
Hmm but like what does efficiency mean? Like it takes less time to get resources?
Paths reduce timers, efficiency increases output
I got that. New players (new addresses) need to start from scratch (except the buildings). My concern is about effects in the blueprint market and lower tier lands valuation.
I can see the long term benefits of removing the blueprints cap in the game, but I believe it would be more fair if each land could have its own bonding curve for each blueprint (like explained here #🎮〕illuvium-zero message) to avoid the same land (mostly higher tier lands) to find the most first blueprints, specially lower tier blueprints, reducing the changes of other lands to find them because of the shared bonding curve. Unless we can make sure that a maximized T1 land can compete equally with a maximized T4 when it comes to find blueprints, I can see a problem arising. Since the beginning, the blueprints were the only thing a lower tier lands could compete fairness with higher tiers lands, and that was the magic of the blueprints, which imo, made lower tier lands more attractive.
Depending on how maximized lands operates in different tiers (sorry, I did not reach the max level of my lands to know that), removing the cap of blueprints could break this fairness (I don't know in fact cause I don't have maximized lands), creating a negative effect into the land market (lower tier will not be that attractive anymore), so that's why I suggested individual bonding curves per land for each blueprint. We still can have a shared bonding curve too.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
hi guys, what does the zero point transducer do?
@amber atlas
I believe it's used to transfer resources/fuels between all lands you own. But I am not sure how it works in details
once I make a zero point transducer, how do i use it send resources to my other lands?
Good question. I did not build it. But I believe the transducer is not working in this alpha version. Not 100% sure
I understand that after you find the first illuvial, for the next ones you have 5% chance. This is the percentage for each illuvial or in total? For example if I already found one and I am missing 4, for the next scan I have 20% chance to find a new one (5% x 4 illuvials) or do I have 5% chance to get a new one?
Also, the scanners must be moved from their initial position? If I scan in the same spot multiple times is there any chance to catch a new illuvial?
You can definitely scan multiple illuvials at the same scanner location. I don't know success rates for sure, but mine definitely seem higher than 5% across several plots. Many have scanned all 5 already with only 1-3 scanners.
What does the zero point transducer do?
Never mind just read like 3 messages back.
Is this what you got? Do we all get same biodata?
And once we get to stage where your at it’s over, nothing left to do?
Yes, you can currently only find 15 blueprints in total
Also for this plot where I have all 5 biodata should I stop scanning fir illuvials now?
Well you can keep scanning but you are not going to find anything
Haha , ok thank you 
Imaging if they had a sneaky 6th biodata hiding somewhere in there 
For the dedicated scanners 
It’s always possible 🙂
Ahh cool, sorry it was a long thread and I was on my phone and only saw the tail end.
For sure an interesting idea, although I don't think the bias is that heavy due to the rare nature of the higher tier blueprints. There simply wont be that many dsicovered before Tier I users have a chance to be in on them.
Still I will think on it and discuss with new designer and Aaron.
Have all the bio data been found? Finally about to start scanning.....or is there an allocated amount for each plot of land?
You can find and mint all 5 bio data and all 15 blueprints on each of your owned lands.
Minting happens later
I only own t1 land but is it really fair that a 0.5 eth plot gets the same value as a 20eth plot, these people invested 40x of their wealth and you want them to lose all their value? This seems extremely unfair?!
Wait, can you get higher tier BPs? 
T4 and 3's main selling point is fuel generation while 1 and 2 was blueprints. Fuel farms are guaranteed income where blueprints are not and that's what the main selling points were during land sale.
I am not saying that. We are just talking about blueprints here, and what would be the best for the land and blueprint overall markets. The point is also how to NOT reduce the valuations of T1 lands (which composes 60% of the total lands). If you remove blueprints from the equation, higher tier lands has already lot of benefits that justify their higher valuation (boost production, higher storage capacity and more sites) If they also has advantage for blueprints related stuff, lower tier lands may become not that attractive anymore which could become a disaster for the game
Can you show me what they specifically said please I’m newer hear I didn’t know there was a blueprint promise
I don’t think there is a blueprint promise. But every land is supposed to have the same chances of getting the blueprints, regardless the tier. The goal is to ensure this rule is followed, with no land having more advantages over the other, by any means.
Everybody can find the same 5
If I got the 15 blueprints and facts, is there no point on playing anymore, right?
fun
I Rather play street fighter 6 for fun 
I swear if this is fr I will turn my base into a scan central to get a 6th👀
Would be funny tbh but I don't think so
Is zero down?
it's working fine for me
Ok, maybe my laptop is too hot.
I dunno I think higher tier lands should get the first mover advantage. I want the whales to be happy. As someone who got multiple lower tier lands for Bps and has no high tier lands.
You can get a T1 scanning pretty quickly if you plan well and play semi active. I like it as it is.
is this correct, we just research on hope for the 5% blueprints, as all facts and biodata will get wiped. is this it?
No, the facts and biodata stays
no, the facts and the biodata will be wiped
Not by doing a research. Thats what he asked
yea, they are for 3 different armour types of the ranger.
oh i see... then i might got it wrong.
thought he is going to ask of what is left after the wipe
ohhh. so I just found 3 different ones, okay 👍
well... at least for 3 different armours... we'll see how different they look
have you found all 15 BPs yet?
I actually meant research until blueprints found (3 per biodata) and game done this season
on my t4 long ago, yea... now i take it easy and play the lower tier slowly
so basically all.in scan for the 5, then delete scanners and research labs all the way
👍
@paper vessel Im not sure what youre asking. By starting a reasearch you will not lose your facts and biodata is all I can say.
yes
then we research until 15bp
after season comes wipe
cool would be the BP are then minted in over world and used as starting characters pets (like Pokémon) so basically everyone using over world needs a character which comes from blueprints from zero.
like we need lands to scan BP and mint to use in overworld
I actually thought beyond was some card game to also make use in overword, I didn't research enough, they really look like trading cards game.
spent 1000$ on alpha disks, insta regret when I found they are profile images. anyone need some bandana or some crap, pm me
blueprints are basicallly recipes to make skins for ranger/mozart in the overworld
Only skins unfortunately
for all this work xD
thats what overworld is for... hunting them and catching them.
@radiant sky btw, what is the zero point transducer good for? Is it needed?
@radiant sky I meant if we got BP here, we can mint these 5 instead of catching
@shrewd flax nada
@radiant sky would be a cool reward system for landholders
it is for sending ressources from one of your landplots to another.
doesn't work in s1.
@radiant sky and wait 24hours to receive those resources...
in overword,.others can scan on my land and I also get rewarded, correct?
i don't know how long it will take. There were rumors that probably the distance between the trading plots will be calculated into the transport time
no
they can't scan on your plot
but find monsters on my land?
no
so only Arena holders benefit
your land doesn't really exist in the overworld... at least not yet.
benefit from what?
I want to sell my data bank. I will not lose any data by doing it right?
@radiant sky for fights in the arenas
or are you saying my land has nothing to do with over world and is just for skins?
the first whitepaper sounded so more mixed (over world, zero, Beyond) and beyond is already totally cut off
the whole point of iz is to be the fuel producing machine, which is and will be used in the games Illuvium is and will produce. Even tho, i never heared of how they will implement it in arena.
it is also the production place for BP's which were supposed to be needed for most skins. Even tho, it looks like the cool skins (battleboards) will be given away through achievements in other stuff like beyond and they already started give away skins with promo collabs.
you shouldn't, but i haven't tried it yet. Idk if it is buggy 😄
haven't heared of that being buggy yet tho
beyond was intended to be somewhat cut off... it's "beyoned" the universe of illuvium
this is not axie land
I will risk it
I need the resources
lol. I might do it later xD
but it shouldnt happen anything. You still have a "biodata" button in the scanner
yea it shouldn't... you also don't need it for storage from the beginning... i guess the scanners and the mat labs have kind of a base storage which is enough to hold them
did it
Hi, is their is a way to increase Singularity scanner to more than 100
increase it to 150
I have 2 and only get one blueprint after 5 scanned 😂 anyway thanks 🙏
I think need more than 2
thats normal
I have found 3biodata
What's the total for a single T1? Can I sell the scanners and start looking for blueprints?
5 illuvials (biodata) with 3 blueprints each.
after you have all 5 biodata, you don´t need a scanner anymore.
Ok it was 5, thanks
Is their any plan to lunch the game on IOS soon
ya they working on it. the plan is to get a WebGl version out before public beta. they also looking into an app on iOS
I understand you.
I can say higher tier lands has advantages already for everything in the game mechanics, since land building progression, storage capacity to resource/fuel production. A T4 land can produce much more fuel and resource than a T1 land. It can progress in the game much faster. The player in a T4 land is less penalized of doing a wrong strategy movements than a player in a T1 land. If you play different tiers lands as I did, you can notice that very easily. I agree there must be advantages and you can be sure they exists.
But I believe the blueprints were created to be an equal and fair competition between all lands, regardless the tier. To bring the 85% of the total lands (T1 e T2) to be part of the fun. If you don't do that, all those T1 e T2 lands could potentially worth nothing since players could notice they have few changes to compete against anything with T3/T4 lands. In the blueprints landscape, everybody is supposed to play with the same rules, and that is the magic of the blueprints mechanism. I don't think this will make higher tier lands to worthing less. Quite the contrary, I believe this will bring more fun, more excitement, more hype, and mostly important, more players to the game.
I hope I could share my point to you.
people still weight the early game way too much. if i play a game for 20 years, and i'm in endgame after 6 months i hope devs balance it out for the last 19.5 years and not the first 6 months.
And BP is actually not fair compensated between all tier of land at all. like i could have bought 40xt1 instead of 1xt4... if my plots are fully built up, i guess you would agree i have a higher chance to find BP's on 40xt1 than on 1xT4
But I feel we are have the same impressions from the game. I am OK with how the game is too (except for some small balances, and other UI/UX stuffs). But note, I am not saying to changing everything. It's just a small suggestion to make blueprints bonding curve per land instead of a shared bonding curve, which seams to be more interesting to the proposed blueprint market in the long term.
you would agree i have a higher chance to find BP's on 40xt1 than on 1xT4
But you spend much less time playing one T4 land than forty T1 lands. So you can agree it's not fiar to make this comparison too. We must put money and time to fairly compare. In fact we know it's much more complex than this
for this difference i can hire an army of cheap labor to click for me
or make a bot
But I suppose they would not be slaves, so you would need to share your profits
and it will get less clicky with time... im pretty sure
yea sure he can have 100% of the revenue of 1 land. There are ton of people who would take that deal
The problem is that it's almost impossible to make any comparison now, since the game is not fully launched and we don't know how market would be, demand and offer
As you said, the game must be LIVE for a couple of months to be properly fined balanced
ofc you can compare. you have the buy price and the production ratios as they are now.
sure, but you can do a rough balance for open beta... you have to.
If you take off blueprints from the equation, yes, it get more easier to do this
where to report bugs? :)
blueprints is luck, so sure you can't say something about the effective value it has.
but you still can compare the chances.
if you fully built out a t4 and t1, the chance of finding a bp is pretty much equal on both lands. maybe even in favor of t1 because it will get pretty hard for a t4 to find biodata.
Yes. I have the same view.
Except for this: it will get pretty hard for a t4 to find biodata. If you build your T4 optimized for blueprints (like the T1), why it would be harder in a T4 to find biodata? I did not get it.
?zero-bug
Illuvium: Zero does not have an in-game reporting system
If you encounter any issues while playing Illuvium: Zero, we encourage you to submit a request through our online support portal: http://link.illuvium.io/bug. This is the best way to report bugs, as it allows us to track and address issues more efficiently.
but its the same link.
the exploit abuse all people do now won't be possible anymore with relocating your scanners to a 100% location
Got it. You mean that T1 lands has more empty spaces for scanners, so they can have more scanners. And in beta, you won't be able anymore to move the scanners before complete the scan action?
i can fit 1x100% scanner on my t4 for example.
How many BPs can you get right know per illuvial,?
Got it. I don't have t4.. I have T3. But I could fix 4x100% scanners on it (maybe layout luck)
5biodata and 3 facts/Bp each biodata
yea, thats layout luck. i can fit max 3 100% scanners on all my t3
Tell me more about this moving lock. Will it be for all buidings?
No wonder I found nothing over the last days haha
community knows nothing about it, just it definetly won't be possible anymore. At least thats what johnny said
makes sense, it clearly goes against the intent of the game
To be honest, I feel this exploit is very strange too. Make fell you are tricking the game.
absolutely was never intended to be possible acutally 😄
That is the point of alpha/beta, right. Find those flaws and fix before open launch
I do think that element and fuel sites that aren't developed shouldn't negatively impact scanner efficiency though. This would help out the higher tier lands a bit
wouldn't help too much. with the production boost you want them sites maxed out.
Do you need to develop all element sites?
end-game?
I don't think we really know yet....
but this would give the option
and no, you wouldn't want to help high tier lands TOO MUCH, just give them the option to scan as efficiently as low tiers
I agree.
That's aligned with the fair blueprint competition I was saying before
yep, definitely. I mean, I'm not sure I would go after blueprints on a T4 vs optimizing for fuel, but to each their own and maybe someone at least wants one 100% scanner on that plot that could be impossible depending on the resource layout
Finally starting my first singularity scanners on T1s.
does scanning or research on the material labs for higher tier illuvials cost fuel?
Don't think so, only upgrading your scanners / labs
dope thanks @empty path
what the heck! Another plot just randomly reset to level 1, what is being done about this?
Illuvium: Zero does not have an in-game reporting system
If you encounter any issues while playing Illuvium: Zero, we encourage you to submit a request through our online support portal: http://link.illuvium.io/bug. This is the best way to report bugs, as it allows us to track and address issues more efficiently.
It's already been reported, this is the 2nd time. Different account. Different player. Different machines playing in different countries. This is a serious problem. Our guild is working hard to get these blueprints on Tier 1s! Its a grind to work these Tier 1s to blueprint level and then they randomly reset on us?? Lets get a real answer in here an not a report a bug, or send an email. Both have been done, but no resolution. Lets get a real answer here.
Well the real answer probably is they are looking into it. They don't program bugs on purpose
Obviously. But they should find a way to get the land back to the level that it was. So demoralizing to have to go through the grind of weeks just to get it back to where it was.
Are you playing the same land in different devices? If doing that, make sure to ALWAYS "Go to Home" in the last device before opening the land in another device, and NEVER open the same land in two devices simultaneously. This bug may be related to that, the server may not being handling well two devices updating the state of the same land at the same time.
The first player was using different devices. And so we thought it might be due to that, so we told all guild members to log out of all accounts and then log back into just 1 device to hopefully prevent that from occuring again. But then this morning, I get a report (with screen shots) that its happened again even after everyone stopped multiple device use.
But those players are sharing/log in to the same account?
no
none of the accounts are shared
everyone gets their own unique one
So each player is playing their own lands associated to their own accounts, and they avoid using multiple devices and still having the bug. Well, that is strange.
I suppose each Illuvium account (which each player is logging in) has its own crypto address (where the lands are sit). Is that correct?
yes
Are they moving lands (NFTs) between accounts?
We will work these two lands back up. The first time, may have been multiple device use. Have no idea why it happened to a second member. It might still be user error with forgetting they were still logged into another device, I can't speak for them other then knowing a reset happened.
And this is still an Alpha. We get it. However, with all that said, grinding Tier 1s to BluePrint level is rough. Demoralizing to the players. Please place this issue as a high level priority.
No. All lands were transfered before Alpha Season 1. All accounts were created and connected before as well. Usernames and Passwords were given to guild members to enable them to play the lands. We all discuss builds and talk Illuvium, we all just enjoy playing Illuvium games. All of that is to say that there is no moving of assets, no changings accounts, no sharing accounts, but for a time some members were using multiple devices, but now that is over as well. So right now, its one person, one wallet, one account, one device.
Got it. Sorry if I could not help more. Anyway, the multiple device bug is annoying and I am pretty sure devs will fix ( I suppose it's not so complicated, you just need to avoid some a device log in if another decice did not explicit close the session). But we still don't know if that is the issue you are having
We will recover. Thank for trying to help. Will look forward to hearing what the Illuvium devs have to say about this, hopefully we get an honest review and thoughtful response as to what is happening.
As on right now, it's not so much the loss of those lands, it sucks, but its 2 lands and we can recover. Its the fear that it might randomly happen again.
What if this happens 3 months from now? After we have all 15 blueprints on a piece of land ready to mint but then it gets reset? This could end up being a massive problem if its not fixed now.
There is nothing wrong with using multiple devices if you properly logout, at least i haven't heared of it and i do that since the beginning.
I think the issue is that they dont know what the problem is right now. Saying that "there is nothing wrong with using multiple devices" might apply to you and your situation, perhaps you have been using multiple devices and haven't had a reset but because we dont know what the issue is, we can't say what is known to be ok and what isn't.
Is there any point in playing the F2P world in alpha? Or could you get a scanner in the F2P and keep the blueprints once beta comes?
To properly logout you go to the home screen and click logout before closing the window is that correct?
I do it like that
I think they got at least a lead what it could be ifnot comes to multiplotting/multiple devices and why the data sets back.
Sounds like there might be another Bug of totally resetting data, but i just heared once from it now the second time from you. And both Times not connected to using multiple devices.
And i heared not once from a player he had Problems with using multiple devices and properly logout, to Make sure the data gets saved.
Dr, how do you use converters to max out your T1 plots?
According to data from vana, best Way to do it would most likely be to Start of with a few on Max efficiency and slowly grow into just spam them on 50% efficiency
But idk, maybe you Find a better strategy 🙃
Anyone having issues logging in? Just stuck at authenticating.
Haven't played my t1 a Lot yet tbh
I think I will try that! Sounds like the best idea for when you cant just move them and collect max
I think the problem with multiple devices is that if you leave your plot logged in and let the app run in the background, then next time you open it it pulls the last game state from the device's memory rather than the server save. Then it proceeds to overwrite the server save with this older state, thus causing the data loss.
That's at least a very likely cause.
Most likely
I did. Had to shut off my phone and then it worked.
I think you are right Vana and I think if a person new they had it open on multiple devices and you closed the one that had the least progress first and the logout of the updated one and it would save the updated one
I'm currently testing which build is more efficient to build up.
Either full 50% spam early on. Or rush Quantum 4, Fuel mine 4, and 1-2 converters of the missing types.
So far it's not a lot of difference for the first 2 weeks. But once you start needing higher amounts it's pretty nice already having a higher lvl fuel mine.
Also, same average daily output for one 2x2 mine and 20x 3x2 converters running at 50%...
Space issues...
If you are running converters at 50% the only gain is the passive earnings correct? Or convert 1:1?
On T1
Due to rounding in alpha they still do 1:1 on 50%.
But yes, the only profit you gain is off the passive.
Have you compared the gains of a large amount of 50% converters to less converters at 150% spammed with power plants on a T1?
The 150% ones could be upgraded to L6
Yes.
If you have enough of them to get a ratio of around 5:1 Power Stations to Converters, they need to be at least lv4 for it to produce more per day than you would get from an equal number of 50% converters.
The downside being converter-only build takes a little more space.
The L3 converter on a T1 nets the same gains at 150% as a T2 or T3
So I am guessing you need to be at L4 or higher to out perform
I think in the test I did I had 20 Power Stations and 4 Converters 150% vs. 24 Converters 50%
That would net 24 Fuel/2day on 50%
And 20 Fuel/2day on 150%
Yes, lv4 or higher then. (Edited it into my above post for accuracy)
Lv3 would suffice if you can drop 4 power stations due to fuel site boost. That's why I got the numbers wrong.
The frequency of the level-up popups is somewhere between annoying and spammy. Can we please disable these?
Are there only 15 facts to get instead of 25 all together?
Yes, currently we can only find 3 facts per biodata
So after 5 Illuvials, 15 facts, and 15 blueprints, you're done for now?
Pretty much
just have to wait for minting to become available
Thank you for the data, I'm thinking now when you finish leveling up a T1 it is best to end up with L6 converters at 150%
Progress on my slower plots
@timber glacier hi the blueprints have tiers too?
can you scan higher tier blueprints with only a tier 1 land?
Only tier 1 now
They will have in beta.
Yes, all land tiers will be able to find them.
That's what the upgraded Lab is for. Tier 2 lab will be able to find Tier 2 blueprints, Tier 3 Lab for Tier 3 prints and so on.
How do I use the Zero Point Transducer?
I built one on my tir 2 land hoping to send stuff to my tier 1 lands
Not possible in this version
ok (
I'm loving this game so far and I managed to get 3 blue prints on my tier 2 land so far
I get the feeling my 3 tier 1 lands will take weeks to get to the lvl where I can start looking for blue prints
Got 4 bio data on my t2. And my t1 remains trash. I'm probably a below average efficiency player. 
Do you get to keep blueprints generated on the F2P plot?
No
I never even played my F2P plot , because can't keep anything from it and I have 4 plots to play now
I would love to buy 2 more teir 2 plots but I'm a poor man with 3 children
nice got today all 5 biodata. now going to research more. have all blueprints from 2 illuvials so far on my T2
just to confirm. 5 biodata. 3 facts per biodata = 15 total facts. 3 blueprints per biodata = 15 total blueprints.
@ivory badger yeah T1 is suuuuuper slow on levelling
It's coming along nicely 
Desert land looks cool 😎
After having all 15 BP I sold all scanners, material labs and data banks, and I still have my BP’s. I wanted to see if my BP’s got deleted or I was getting a message I would loose them if I delete md my last data bank, but no message was shown and I kept my BP’s. There should be a major message and all BP’s should be deleted. Right?
Me too in Alpha 0 , I trusted this 😃 , I was disappointed to discover it didn't work 🤷🏻♂️
For information, this time I didn't built Hologram and I find Illuvials more easily than before 🤷🏻♂️
Maybe luck, I don't know
Hologram is to attract same affinity, so don’t work in Alpha. You already found the illuvial.
Zero point transducer is not active in Alpha
Yes That's not what had been said to me
I know that what I was saying to other player
Ok
Ok
anyone else bruteforcing plants to not appear near scanners and to appear where you want them?
can't share images here lol
thinking of doing that for decorative purposes at some point
Is the 5% research chance for both finding a fact and an actual blueprint?
Found all the 15 with my tier 2 3 days ago
Build paths and plants won't come
I found 15 blueprints with tier 2 about 3 days ago. First upgraded my resources generators, than fuel with converters, scanners 2 or 3 is enough to find the 5 illuvials, then tons of materials lab
Seems like the blueprints aren't actually that "extremely rare" since i got a blueprint on my first try researching 
Dont jinx it
From what i've been reading here
Blueprints. I said it before I found my first biodata and then 4 days later I aint find any
Im just confused about the 5% research chance
So if you roll the 5% you get a blueprint everytime? Or do you have to roll the 5% and then roll again to get a blueprint and not a fact?
Or is there a chance to get a fact when you fail the research?
If you research, you have 3 outcomes.
Blueprint
Fact
Fail
It's always one of these.
Finally my first scanning, Tier 1 land
Really insane indeed
Didn't answer my question..
Ok
My question was to clarify: When i succeed the 5% chance research.. What do i get?
the fact or the blueprint?
or is the fact classed as a fail?
If its classed as a fail then You have 5% chance of a blueprint and if FACT is classified as a SUCCESS then you have 2,5% chance or some unknown % value out of the initial 5% to get the blueprint.
You have a 5% Chance for success to get a bp.
If it fails you have an unknown Chance to get a fact.
Yea that makes sense ty 
So blueprints really aren't that rare then
Not in s1
average times you need to research would be like 20 times for 1 bp
I could be wrong.. im bad at math
No thats right.
You can increase the efficiency to get an even higher Chance, it just doesn't show in the Info screen, but it should be higher.
You also increase the Chance of finding blueprints if you Find facts. (Facts will especially be important after open Beta Launch)
I thought it was 5% chance of success.
And on success a coinflip for either fact or blueprint.
Mmmh maybe it changed meanwhile?
But that would be weird
I just click research again when it fails 😀
I remember Johnny stating once that if a research for a BP fails, you have a Chance of finding a fact.
So i would say, it either shows the Chance of finding a bp, or it should show 2 chances.
Aha. I didn`t know.
Maybe that info will make it to the tooltip in game at some point in development.
Most likely will.
Keep in mind, we are playing early Alpha.
Infos Like that or guidance in General is something i was missing in Like 99% of Beta versions.
But you could write a feedback, it will be very much appreciated 🙂
I would like to see the option to rotate things in the game, that way you can use the space the best
Some tips I learned getting all biodata and blueprints with tier 1 land
1 you don’t need more then 1.4 m storage on each resource
2 first focus on building scanners until you get all biodata 5 to 6 scanners 100% efficient
3 build enough converters of silicon, carbon and hydrogen level 6 to get enough resources to run 6 scans daily
4 your converters must be at 150% and keep converting from one resource to another if you have converters at 150% you will get more and more every time
5 use the marketplace as storage, if you create a order for 3 days with 20% profits the order will take long time to trigger so you can storage some resources until you run the scanners
6 once you get all biodata sell the scanners and build 12 material labs 150% to run 12 scans daily
Hope you find this helpful 🤘🏽
@lost walrus Looks smooth
A late thanks 😅
So high lvl converters are more useful than high lvl extractors? 😅
Can we have rotate our land or rotate the structure?
I'm just curious here. Do you have players playing two different accounts (1 or more land plots on each account) on the same device? This could be a use case that is different from most players, possibly causing an issue. Either way, I think the move to "server authoritative architecture" per #💬〕general message may help with these types of issues. I read this to mean it will all be server based and no longer depend on device memory for saving the land progression.
No. Not in the current alpha build. There will be future QOL updates
any point in upgrading the singularly scanner right now? or keep it at level 1 for the beta?
Level 1 can scan the 5 available illuvials for now
How many bio data are there ?
How many illuvials are avaliable in this beta ?
5 illuvials and 3 blueprints for each
Hello, is there any guide how to transfer land from one account to another? I want to split my lands to two accounts.
Answered you in #❓❗〕community-help
Can blueprints be searched or only Bio data.
A bit confused between those ?
Once you get bio data you research it for blueprints or facts
Is my understanding
T4 Will generate huge amount of other materials like crypto Solon hyperion
Those can be sold for money.
Eventually I don’t think that’s an option right now
Not now. When game launches I believe.
Right now not much ..
It’s way easier and faster (due to production boosts) to build up to be able to find all blueprints on a t4. For t1 it’s super grindy.
T4 were not priced higher because they can get more blueprints. They were priced higher because they are more efficient.
What is the point on leveling up materials lab if the success rate is the same?
wait so is illuvium zero like the official thing out yet.. like can i start getting things and make money soon.. im sorry im slow
Its still in beta, the only thing you can get is blueprints, for future use, once the open beta starts
Nearly got all the biodata 🙏
hello, can someone tell me if I have already taken a blueprint, it goes to our imx account in immutable or in the illuvium account or something like that? i had understood that in this version they already gave them to you, right? someone hellp me? thanks
You'll be able to mint them at the end of the season
@empty path thank you very much and how many blueprints maximum can I mint?
In this version, everybody can find the same 15 blueprints
different or the same?
5 biodata, 3 blueprints each
okay thank you
5 different illuviums 👍🏽
You have to upgrade as much as you can your extractors I have those at level 6 👍🏽
Was there a wipe b/c all my progress is gone?
last wipe was when S1 went live, next wipe is going to be before open beta launch
did you play on multiple devices? if so, always log out properly before logging in on the other device.
no just one. played before I went to bed woke up and its now back to level one
ok, thats bad. But there were also others with that problem. Please contact support in #❓❓〕support
thank you
Does someone knows?
if you level up your materials lab, you will be able to research higher tier illuvial-biodata.
in S1 we just have t1 Biodata available, so there is at the moment no need to upgrade the level.
Thanks 🙂
What is the highest Nexus level?
I’d like to be able to tab through ‘like types’ of buildings. This is a mechanic used in frostpunk and other builders that’s SUPER useful.
Level 9
You'll need a Materials Lab to find the blueprints
Finally got the last BP... but it felt like it was easier to get all of them this time, compared to the first time (before the reset). my T2 land was also well above level 600, and had more scanners/labs when I got all 15 BP's the first time.
Guess it's time to test some different layouts for better fuel production 🙂
After i find 5 biodata should i continue to use scanner?
You dont have to play anymore actually:D
No after 5 biodata, currently there is no need to scan anymore and you can sell the scanners….
You could also say there is no need to play after getting the 15BP… but personally I like to continiue to test and there is also some layout I can test for my plot to see how it will work in the “end game”… however I dont think I will login more than one time a day now 😁
Thank you. Working on it now.
what is max lev on buildings? 10?
9
when does it finally come to phone
You can already play on android
You have different Max lvls for Buildings.
Like mat labs and Scanners Max lvl is 5... Fuel Stuff is 6 afaik etc.
What are facts used for?
lol
Basically they are intended to improve your chances of researching. #🎮〕illuvium-zero message + #🎮〕illuvium-zero message
Kind of a consolation prize for not finding a Blueprint that make a positive outcome more likely in the future.
Johnny has some other posts about facts if you'd like to read more.
Biodata coming in fast on 2 plots (3/18 scans so far on both)
are facts used for anything specific?
Check 2 posts above (#🎮〕illuvium-zero message)
When does it come to iOS
🤷♂️
Hey what are all the 15 blueprints that we can get?
guys, my game client on Windows is being stuck on "Fetcthing profile" loading screen. I tried to re-install client, clear registry, turned-off Defender.
does anyone has any suggestion on how to fix this? thanks
Does one Data Bank handle all 15 blueprints?
Blueprints are saved directly to your plot in this version (Facts and Biodata too). So Data Bank is optional.
Try contacting support using the link in #❓❓〕support , they should be able to help you with this.
Anyone help me out with how do poweplants work? Stuck one down and didn't see any change to efficiency
Thanks 🙏
Just getting rdy started scanning
They boost nearby buildings (within 6 cells) depending on distance from the Power Station (closer gives more boost).
Thanks vana
Is there any point in upgrading your materials lab for season zero ?
They give you more fuel per period
Is there any point in upgrading your materials lab for season zero ?
no, upgraded ones are only for researching higher tier biodata (which we can't find in season 1)
Yes thought so !
How can I tell what rarity my illuvials found are
And can tier 1 plots find any rarity or limited?
For this season they're all tier 1
And yes, what you find will be dependent on your Scanner level, not your land tier
Ooo so no need to upgrade scanner this season?
Nah
Do I need a transducer?
Nop
Sweet
hello all, was hoping someone might be able to help: I have a apple air laptop and illuvium zero won't load up the captcha verification pad - the log in page just sits there saying " waiting for captcha"
Try contacting support using the link in #❓❓〕support , they should be able to help you.
cool thanks!
how can i mint my blueprints ?
Details will get introduced before the minting window opens.
Minting window is right before open Beta, which is expected in q4
thx my man
If you Upgrade it you are able to research higher Tier illuvial biodata. In S1 we just have Tier 1, so no need to Upgrade until open Beta launch
thankuu
yo im having issues trying to play or even download illuvium zero....
What's the problem mate?
cant link wallet cause its already linked so I cant download illuvium zero
^^^
Linked to what?
I don't get it 😂
can we go to voice chat chanel?
Like you can't link the wallet with your Land because another wallet is already connected?
Still with no mic 😅 but soon
technically but its the right wallet linked already and it's telling me that what you are saying
But the comedian is in there, he might be able to help out... It's a nice Guy i guess
ok
Try to deconnect all wallets, clear Cache and try to just login with the wallet you want connect.
ima try
In case of emergency... Deactivate all wallet addons, so they don't interfer with the one you want connect. Sometimes there are priority issues with crypto wallets
how do you do that?"
also this didn't work
Browser Settings -> addons
I'm not too deep in technical stuff of wallets, and hard to guess if i can't see your screen. But if nothing works, try to open a ticket in #❓❓〕support
ok thanks anyway
Are the BP's rare in S1? My land somehow reset back to L1 (only play on one device) I'm currently waiting on reply from support but didn't want to start all over if the BP's aren't all that rare. TIA
Every landplot will be able to mint it, if he plays his Land. So, not really rare i guess
Ok I guess I'll just wait until the next season to start over. Hope this issue doesn't happen down the road when it really matters.
Yea... That would be really bad. 😵
But i feel confident they solve it. I think thats pretty high priority in their list
Thanks for the help. Happy Fathers Day!
Thanks you very much 🙂
Happy fathers Day to you too!
FYI, this will not be allowed in Beta.
lvl 6 crypton gate, feels a bit underwhelming vs lvl 2 crypton gate from an art perspective.
i feel like there should be a bigger architecture change. Also a vfx change, like more particles and maybe even faster particles the higher lvl the fuel extractors get would make a massive difference in recognizing on a first glimpse what lvl the buildings are. And would look more real, since they have to geet more matter in the same time.
left is lvl 6 and the right one is lvl 2... in case you don't recognize 😆
I saw on a website that I can´t find now that there was one with 3 rings, but in last beta (and this one apparently) it is not included. Maybe they save it for open beta
Mmmh
got it
This one?
ahhh you are right. Yeah that one is the least animated
no, actually the hyperion is the least animated
but I assume they will add these things bit by bit
I also feel it's suboptimal that Buildings Look the Same in the last 2 lvl... Like Max lvl should be like insane compared to the other ones before.
yeah, I also prefer that if there are only 3 different models they use one exclusively for the maxed out version. And I don´t know if it is a lot of work but just make a very minor difference between the ones using the same model (like some extra dot or feature that will make them all distinct from eachother, all 6 or 9 versions)
So when there bp market coming?
i think the minting is just before open beta... so maybe then? Around the end of the year
but that said, the 15 blueprints we will be able to mint are low level and not exclusive to private beta, so probably won´t make you very rich. The more interesting ones will be coming in open beta.
So open beta in the end of the year?
Not going to mint bp while open beta think it would be better to max fuel production first
Hi. Question
15 bluprints we are going to mint are all different with other people's blueprints??
Or are those same blue prints with others
As far as I know, we have skin sales privileges by getting blueprints
same blueprints for all
I heard we can decide how many skins we can sell to the market. If we get all the same skins, why does it matter how many skins we can sell to the market.
Because not everyone will have minted these blueprints.
Eventually
Then in the new season will have one and only blue prints??
That would not be until public launch. Roadmap is for sometime after September
thanks
then,,, those 15 blueprints we are getting are not the skin sales authority, it is NFT skin it self?
Incorrect
The blueprint is a blueprint.
Blueprint ownership will be required to be able to craft that specific thing that will have a specific skin.
i got it. then even after getting blueprints, we need to to do something to have a specific skin which is one & only
basically the recipe is:
Ores + Solon = Basic Item (Different types of ores for different items, higher tier ores for higher tier items, may also be additional ingredients for some items)
Illuvial(s) + Gems + Hyperion = Skin (The skin type is related to the Illuvial you burn)
Blueprint (not consumed) + Item + Skin + Solon = Skinned Item (same stats as the item but has additional cosmetic properties like different textures or effects, maybe even different animations in some far flung future)
(this is not 100% locked in, but if not exactly this it will be close)
This info taken from messages linked in this pinned list. #🎮〕illuvium-zero message
No
If you own a blueprint then you have the ability and the right to create as many copies of the specific skinned items that that blueprint is for. However You will need to supply the ingredients to make that skinned item.
I will be able to mint these 4 blueprints when the minting window arrives. I hope to also have found the other 11 available in alpha season 1.
These are all skinned armors. For example: The Archie armors will use the Archie skin. I will be able to find resources in #🎮〕illuvium-overworld and use that to craft Energy Armor 1 with Archie cosmetic skin.
maxed out will be evolving, right now they go to level 9 (or 6) but in the future it might be 10 or 12 or 15 or 900
but there might be some way we could indicate 'structure is at current max level', maybe an effect, overlay, or icon
( @spring mist @cinder valve )
The key thing is that to print copies of the skins with the blueprints in overworld, you will need to gather resources that cost fuel (aka $$), making the blueprint skins a potential method of play to earn once you own one of the blueprints, as long as the blueprint skins are selling for a profit on the player to player marketplace. So we’ll see how it all shakes out.
Will these BP be Repeated in Open Beta Next.
Also will we have Player to Player economy running in open beta.
I mean can we sell for ILV Or Eth in Next beta.
Yes, the same 15 blueprints available now in season one will still be available to players in PB1 (launch). Public beta should definitely have the player to player marketplace available as it will be critical for ILZ players to sell fuel for overworld play, and it's really the cornerstone of the whole Illuvium interoperable blockchain gaming concept.
What's the story with land leveling? Any info out there on if we will eventually enjoy leveling up land plots and get any type of benefit from this? Will we always level up nearly every time we collect a resource end-game? Right now it's just an extra acknowledgement click we need to make all too frequently....
Your better to favor a maximum of 50% converter than power station?
How much blooprint guys can find?
They are more than more efficient. They also will produce more fuel since the increased fuel site numbers and landmark combined will certainly output higher than straight converters all the time, especially when they grt to a higher level, scales better.
Why all of my search scanner is empty?
Do all buildings go to level 9?
No
Do you know what level the fuel extractors go to?
6
Do you already have 5 bio datas?
Gotcha. I wonder if they will add higher levels for those.
Could mess with the economy if they change it later. Might be needed though. Hard to say.
Is this have been resolved ?
Totally annoying behavior since few days, impossible to play smoothly
Is there a fix or something to counter that ?
Can someone play zero at a newer android device? (Like Samsung Galaxy s22 Ultra with Android 13)
I get an error message if i want to install the APK.
That was because of a server outage, it has been resolved.
If you're still having issues you should send in a bug report using the link in #❓❓〕support
Up to a certain point, yes. At least for now.
Is it possible to play zero on an iphone yet?
No
I will test lvl 6 converter (150%) vs lvl6 converter (50%)
hello guys, have you some suggest about scanner? i'm trying to build the second one in my land and it look like if it's not possible. i cannot build it also if i have resources
Yeah already sent many mails.
Got this issue since one week or so, each day, randomly kicked out and stuck on loading screen.
Friends have the same issue.
Only on computer (Windows 10)
can you build any building? maybe you need to upgrade your nexus
Or gather more of the ress needed... Maybe it's a rounding error
so end game is scanning and research to get all 15 blueprints right? or am i missing something else?
Finding bugs and report them, thats why Alpha is even here in the first place 😂
But yes, go for the 15 blueprints and you are basically done for now
finding bugs and killing them, roger that 😄
Make sure to leave a feedback of your Impression.
People always think somebody Else already said that.
But if devs See for example just 1 dude gave feedback some Feature ist just annoying. They have to think it's not that Bad, because they just got 1 feedback.
Hi fren, quick question
what would happen after we have 5 biodata, can we keep scan for more data?
and a follow up question, what are "facts" for?
I
I'm so newb , thanks guys!😅
For now, 5 biodata is all you can Scan for, so you don't need to Scan anymore if you got all 5.
Facts increase the Chance of finding blueprints of the affinity the illuvial-biodata's fact is about.
thanks you so much!
roger that
Has all 15 blueprints been found yet?
Yeah quite some people already have all 15
Oh I thought it was actually 15 in total for everyone.. So each player can get 15 Blueprints?
Yes, everyone can find the same 15 ones
K cool thanks
Questions for team (or anyone 🙂 ) regarding credits and extra builders:
- Will builders be bound to a plot of land? (not transferable)
- Will builders and credits be available in open beta right away or only at certain level?
- Any current estimation of costs of credits and workers?
- As planned right now, yes builders will be linked to the plot.
- You will be able to buy credits/builders right from the start (assuming the in-game store is released at the start). And there's been mentions of a free builder once you reach a certain point (level or quest).
- No estimations has been given yet (not that we're supposed to quote anyway. Johnny may have outlined an idea for pricing but it's not set as far as we know).
Thanks mate
Progress update: 2 more lands fully built for scanning/researching and 3rd one still a few days behind (but it's started scanning!)
I did not know about the possibly free builder at one stage but it sure will come in handy, as it seems to really go into slow motion mode at some point
They were discussing it for the Alpha as well, but it seems that didn't happen
I am not really making a run for the blueprints, as I assume we still have plenty of time, just trying to learn as much as possible from this test run for when the party really starts.
Yeah, still a few months to go
I think besides you nobody in this season 1 😅
Nah there are more, I was no where near the first time find them all
I have got a couple of facts so far, zero blueprints 😝
They will come... I had days when i got 6 BP's out of 10 researches on some plots.
Some data for the dev team. 3 plots: T1 has 2 BPs found. T2 gas 1 BP found. T3 has 0 BP found. Sure feels like it should be the opposite given same time and goals generically. T1 has 1 scanner, 2 mat lab. T2 has 2 scan, 3 mat lab. T3 has 4 scan, 3 mat lab. Just a bit odd to me!
You have too less ressources for the research
doh! im such a genius LUL
sadly just 1
got 3 material labs going on at once maybe need more
finally got 2 biodata on both my plots
ah , what's ur lvl ?
469 & 466
trying not to use the little "cheat" method to see how long it would really take
as it would be fixed in beta
ah , good luck so blueprints its only thing its important ?
Most important is the fun you have while playing the game
You can build your own city guys!
how is that ?
You know you are playing city builder game right?
we don't play for fun while we invest
no
lul
yes siir
ehh.. I do 😝
It´s just an extra stimulant to do it well.
It´s like placing a bet on a soccer match you were going to watch anyway... it´s a bit extra exciting
there is a cheat method? You mean overproducing elements (and dumping it) to level faster. IF there will one day be an extra (free) worker at a certain level this will actually be a good method to achieve it sooner.
no moving the scanners to a spot where it has 100% efficiency with scanners just all over the place
ahhhh ok. true
I did scan 2 times now, both nothing. Is there anything I need to do or is it just luck?
Just luck (if your scanners are already at 100%).
There's only about a 10% chance to find anything per scan.
thanks
Small bug to report. 

