#unofficial-setup-help
1 messages · Page 109 of 1
didnt see it in #general probly over look due to comments. we have been racking our heads on it. everyone else in the tribe unlocked. i guess ill try it again util it does. thanks
Guys a wild lvl 96 allosaurus is breeding with a lvl 36 allo should i try stealing the egg and ditch?
If I want to guarantee that a creature spawns on my map but want a maximum of 2 in the world what would the best EntryWeight & NPCsToSpawnPercentageChance to do this?
NPCsToSpawnPercentageChance=1
EntryWeight=0.0001
I know the Spawn Percentage make it 100% chance to spawn but how low do I need to make the EntryWeight to make suure only 1 or 2 spawn and no more?
Please reply or @ me
spawns dont work like that far as i can tell, they work from a % of the overall spawn group and a % of all the spawned dinos in the map .
so the percentage chance there means they always spawn as much higher than anything else, the entry weight is relevant to the spawn group its in...
i never cud quite get my head around how it works an trial an error it, most others ive seen do same
It was to my understanding that the change to spawn is the SpawnPercentage and the EntryWeight limits how many spawn in that area. a lot time ago I found something about having Gigas at 0.000001 or something like that but I cannot recall the number of 0's
Thank you as well
i will be honest , none of makes sense to me, everytime i think something shud work, i get like 1k of the dino lmao .
the wiki kinda explains it a bit , https://ark.wiki.gg/wiki/Server_configuration#Creature_Spawn_related
if u over write the entire spawn location, then its easier i think
but then u have to figure spread radius an stuff
when ever ive done it, i add the dino to spawn group then keep tweaking the weights till its what i want
That’s crazy I just came here looking for the same answers lol
There is a height limit for building, but I don't think it can be changed
is there a way to get rid of item caches with 0 items in them?
I have the magical unicorn mod installed but I can’t access the custom cosmetics for it. I’ve tried in single player, unofficial and official. Any idea how to actually get the skin?
Sounds more like a #bobs-with-probs Question to me but did you check the cosmetics tab in your inventory?
That's an issue with custom cosmetics that they haven't fixed yet. As far as I know there isn't anything you can do to fix it
Yes I did. It works in single player but not on a nitrado server. Someone else is able to use the power rangers skins though
It has to be whitelisted on the server itself.
I know that much, but that's as far as I know. I haven't messed with cosmetics yet
It it this line?
CosmeticWhitelistOverride=URL
And does it need to be the mod url from Curseforge and in quotes?
Yeah that's the line. Really not sure what url it needs though
CosmeticWhitelistOverride="URL"
for some reason exactly like that shud , make it use default whitelist
Does anyone know how to actually make a custom one?
yea theres a few do, u host a web page thats http , then link too it , using the new format of 4 data strings for each mod. its beyond my skills
Huh. If it's just that I wonder if a file path would work
i suspect it wud on self hosted servers , same as admin white list etc
just have to get the txt file format right
Do you have any resources or references you use for big builds? Blueprints, layouts, etc? Curious what tools others have
i tend to look on youtube find stuff i like then modify to fit my needs.
sometimes just wing it,
one time i made a replica of warrick castle, that was fun . took forever lol, kept redoing bits to make it look more like the photos i was going off
anyone figure out how to save the server on clubark? it seems to nto save when i restart, so everyone loses their items that is in the uploads?
We've been having same problem. And now blackscreening players when they join
i also cant do cheat saveworld either
im on a dedi, so i have access to everything, i have confirmed SaveWorld isnt working
Our unofficial nitrado players can't get past blackscreen on our server.
It's updated, they're updated, have restarted server, they've restarted games and consoles.
This mod is by far the worst one in the whole mod section as far as stability goes
just adding CosmeticWhitelistOverride="URL" to the top section of gus.ini allowed all cosmetics to work
no one can see the player on our server who has the power rangers mod installed, except the player wearing it
You don't need that entry in the INI, you only need to add the launch arg if you prefer to use the whitelist that wildcard has set up themselves. Do not add that GUS.ini entry unless you have a custom whitelist. I have the same issue with the cosmetics, for every single one, power rangers, saddle skins etc.
mines working find with that line in there with the exception of the power rangers skin. all of cliffans skins work fine, the steamboat willie one, the magical unicorn one as well
Can others see it?
Sorry that is what I ment also, without that in GUS.ini I can see and use all skins but nobody sees them.
i saw an issue where if i didnt remove previous cosmetics from said armor BEFORE applying a new cosmetic skin, it wouldnt be visible to others
power rangers skin is still the only one i cant see if someone else has it on
Dudes I need some help I have an unofficial server up and running with crossplay enabled, ps5 can connect just fine but xbox cannot find the server at all and ive tried EVERYTHING
xbox.....console or windows?
Windows gamepass
that'd be why...their last major patch still hasn't passed cert yet
if the major patch version is different, they will not be able to see the server
Mannnnnnn thank you so much I have been at this for almost 6 hours
the cert is not expected this weekend, but sometime next week
Thats crazy
they just don't pass certs on weekends unfortunately
I had my buddy buy the game and bobs dlc and I felt so bad cause he couldnt connect lol
Thanks again have a blessed night/day!
you too man...have a good one
MS must be backed up or WC was late on sending it, major patch was like 5 days ago lol
is there any setting i can adjust to get some duper heat weather to spawn in SE? i have been waiting for hours.
More of a server management question. How are you guys reading if a server is online or not?
rcon command
My script does a few things
- check if the process
pidis runningps -p ${ark_pid}lets me know if the process is running - check if the instance network port is open
ss -tunl | grep -q ":${SERVER_PORT} "tells me server is up and listening - use RCON to report if the server is ready
rcon -a 127.0.0.1:${RCON_PORT} -p ${ADMINPASSWORD} ListPlayersif RCON is working, server is ready and this only lists if anyone is online.
I wrap this in a status script which i can run to see if anyone is on and all maps are healthy:
running command status on center with params:
instance: @center is already running
instance: @center : port 30780 is open and listening
instance: @center is up with 1 players connected
running command status on island with params:
instance: @island is already running
instance: @island : port 30778 is open and listening
instance: @island is up with 0 players connected
running command status on se with params:
instance: @se is already running
instance: @se : port 30779 is open and listening
instance: @se is up with 0 players connected
gatus, I have it monitor pterodactyl for changes in the online status of each container
via the pterodactyl API
and then output status changes to my discord
yo
Hi there, I have not been able to see any of the official servers since last update... anything I can try before I do a complete uninstall/reinstall? Is there an ini file I can delete of something and force an update? thanks
Are you on the XBox/Gamepass Version on PC? It hadn't got the update yet because MS is still certifying
No I am on steam version of PC...
Hello, anyone can help me in mp ? I need to send a pic because There's some new gate in pvp that I don't ever hear soo I want some explanation
I'm From ASE
Can someone please take a minute or two to advise me on an issue we are having on our dedi server? Not sure if this a known issue of sorts or something, but we are having some issues with the wild dinos spawning. For example, the Underwold has zero wild dinos in the whole area. The volcano island is at times barren and the Volcano cave for example has very little wilds spawning.
I am not aware if there were changes to the spawn numbers or anything, so I would appreciate any help or input
Have you tried doing a destroywilddinos? Wondering if things have spawned elsewhere and hit the cap.
Yeah, we did many times. Tried everything we could think of
Anyone else having an issue with the Center Boss fight? tried it twice now and once both are defeated, the timer just keeps going and nothing happens, no loot drop with element and we aren't transported out. Just sitting there for 20 mins until it times out. I logged out the first time and of course I lost all my dinos and armor. Currently sitting here waiting out the second time and going to see what happens when it times out but i'm guessing its going to do the same thing and i'll lose everything again. First time was solo, second time i brought another person with me to see if it would act differently.
NVM, apparently you just have to stand around for ten minutes and eventually the loot drop appears and it gives you credit for completing the fight. Odd delay though.
Does anyone know how to edit the boss crates for the center? I’ve successfully edited every other drop but the game.ini lines that beacon generates for the bosses dosent work.
They do work. Make sure you’ve selected the Center version of the bosses and you have the Center map selected in your project.
So I’ve been running a nitrado server and about to move over to a personal server box. One thing I haven’t figured out how to make rates increased on weekend only like the evo. It’ll be too much to manually to this every weekend. Is there a way to automatically to this?
there is a way to do it with dynamic config file, if you can find the one for official shud just be able link to it if u were using official rates anyway
heres the links , https://ark.wiki.gg/wiki/Web_API#Dynamic_configurations_(ASE/ASA)
and the link to set it up ,
https://ark.wiki.gg/wiki/Server_configuration#DynamicConfig
Ty
can also setup your own but thats more complicated plus i think you wud have to still manually change the file, or setup some sort script
thanks ya i figured that out a little bit ago
can someone help me with settings for breeding on my nintrado server ive tried altering them but im just getting no where 😦
beacon omni arkk app/program, its so easy to set the breeding then, with it can see exact effect each setting has on each dino
the free version will do breeding, the paid does so much more too
Anyone know why i'm getting like 30:1 fiber to berries when harvesting by hand? Most harvests have 0 berries at all
HarvestAmountMultiplier=3.0
PlayerHarvestingDamageMultiplier=1.0
DinoHarvestingDamageMultiplier=3.2
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Fibers_C",Multiplier=0.1)```
Those are the harvest settings I have.
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Fibers_C",Multiplier=0.1)
this line effects fibre , delete it an see what happens
Actually fiber is fine believe it or not I need more berries and less fiber
clearly not since its overtaking your berries
I was getting like 1000 fiber without that line
I'm not even sure that line works properly because I still get like 300 per swipe with the sickle
or 1000 fiber to like 20 berries
if its in the gameusersetting.ini like i suspect then might not, its a game.ini line iirc
Ah okay
sickle will always give fibre , thats what it for ...
if u want to harvest berries, do by hand or with a berry harvest dino, trike,iguandon,parasaur etc
So I'm still getting insane fiber I just thought I was getting less because I'm stupid. It's in GameUserSettings.ini
Yeah but currently berry harvest is really slow. Even with 3x harvest
by hand at least
(I'm in herbivore island trying to get 80 mejo for the ankylo
do you have single player settings enabled?
i mean it depends what harvest with, you wud have to increase berry mutipliers to specifically increas that . but 3 x by hand shudnt take forever minute or two
I don't.
These are my GameUserSettings.ini that would affect harvest rates
HarvestHealthMultiplier=1.0
HarvestAmountMultiplier=3.0
PlayerHarvestingDamageMultiplier=1.0
DinoHarvestingDamageMultiplier=3.2
and by hand I'm getting barely any berries.
On dinos it's insane frankly how much berries you get haha
well because dino harvest is 3x +3.2 x
i really dont understand what your struggling with? if u want super easy, change the player harvest to 3.2 aswell
yes ofc, same as its effecting the dino rates
It's just berries specifically that are pretty rough
by hand harvesting them even with 3x doesnt feel like it's 3x, you often get 1 or 2 per pick Sometimes none even.
becuase the idea is to use a dino to harvest berries.... ?
it will depend on the bushes u pick from too, some give more berries than others
picking berries by hand, slow process
Alrighty then, it's probably fine the way it is then. It was just insufferable when I went out on my pterano to get an ankylo and it took 5 minutes to gather 80 mejos
at 3x of all things 😛
I mean it really doesn't feel like 3x is applying to the berries, ebcause I'm getting them in increments of 1-2 not 3, whereas with stones and whatnot on the beach im getting 3x flat
if u dont like, increase rates , ive always stuck with 1.5x harvesting permanately, personal prefernce
doesnt work like that as theres mutiple things per bush, is a rng of fiber an the berries
oh okay
add the line you have for fibre under the corect header in game.ini an then you can have issues with not enough fibre gathering, try it a 0.9 or 0.8 an might be more like it
Can someone send me some good breeding settings to have on nintradi server plz
I don't think I need to add the header in Beacon
but I might be mistaken I know I don't for the other settings in GameUserSettings when you typically would
theres no such thing , its personal prefernce for eveyone, what i call good might be awful for you
I just want to do some breeding for mutations and play solo so are you able to help?
if your using beacon for the ini control then it auto sets them in the right places and under the right headers
kk this time I'll make sure it's in game.ini and not gus.ini
thanks by the way, sorry for the bother!
ark beacon omni app,/program the free version lets you adjust all the breeding settings an see the effect on each dino, to get it exactly how u want
np here to help where can
Oh awesome I'll give that a try thanks so much ❤️
it take a bit to figure it out, but once u do , makes it super easy to get the settings perfect for you
beacon has a free version, just a few missing features from the omni version
Main thing is harvest rates
which I added back myself with the lines I posted above
Oh I see but the first one can be used for breeding?
Yeah the free one has all the breeding stuff exposed
Awesome
I have mine at 80x mature, and the imprint period set to 5 minutes, I might raise the mature rate still. I kinda want it to be 20 minutes or so on avg for most things. Wish I could fine tune it to just be 20 minutes flat across the board for maturation
but it varies based on dino.
How long does that make egg laying and hatching?
those are separate sliders
egg lay is 1.0 (that's just the nearby mate drop a consumable egg you can eat)
then there's stuff like mating interval, I set mine to be 30 minutes min, 80 mins max, but you could do differently.
it rolls between the two values
Problem I have is waiting 12 hrs to be able to breed again but not sure what to change
oh okay that would be MatingIntervalMultiplier
I sent you the settings I use in a DM.
Thanks so much
But you can change them as you wish, just an example of some qol I have work taming settings lol
Like I said mature speed multi might be more appropriate at something like 150 for working class folks
cause a lot of these are stil like 40 minutes mature times
But when you mod the mature speed you need to mod the imprint period and imprint amount, it's a fine balance and I like 5 minute imprints, seems fitting. otherwise you cant 100% imprint them
5 minute imprints, with the ability to, with some leeway, 100% imprint everything, is my goal.
Do you also have a breeding mod you recommend to collect the eggs,
I have ark on epic and want to play on ragnarok. I have ragnarok in my library but when I open ark it won't let me run singleplayer or any server type with ragnarok. The only map that works is island. How can i fix this?
I like dino depot. pelyori's cryo also works in a similar way @steady roost
did you actually select the ragnarok dlc and download it?
it says its in my library, how would i download it?
look for the dlc's on the right, click manage my <num> dlc. make sure ragnarok has a check mark by it
this was it, thank you
that is how you add any of the dlc maps. if it isn't checked, it won't be available in the ark client.
Anyone else's servers not showing up on the list of unofficial servers?
I have two, The Island and Scorced Earth and neither one are showing up
Make sure you click the checkbox
ASA? or ASE? ASE server list is delayed and sucks anyways.
10 minutes for them to show up after showing as online on ASE, at least it was for me when I used to host for it.
Had to go through battlemetrics or steam server browser
When can we add custom cosmetics on nitrado servers? Apologies for spam
If I'm using Beacon, should I be adding mods via the startup command line script (I'm using pterodactyl selfhost) or should I use beacon to manage them and add them to the ini files
I only ask because I was looking for Super Spyglass on beacon and it wasn't there. haha
mine show up fine self hosted off my pc, usually within a couple of minutes of booting them up, but is always best to give it 30 mins or so if on nitrado
They haven't been showing up for more than 24hrs now
pretty sure they have to be added via commandline , not ini
seems like an issue then, time to do some troubleshooting
I use Beacon and it's showing they are online.. same for the Nitrado website.. showing "Running"
Just not showing up on the list of unofficial servers
nitrado has there own discord, can try them for support.
first thing id try is restarting the servers, often this can get them back to life, good old switch it off an on again
I'm guessing the Project ID on curseforge is the same as the workshop id for ase
Tried restarting them twice.. same result.
plz can anyone give me aberration 10x to 100x ip of the server
i have epic ark and my cousin have steam ark
For super spyglass plus is there a way to disable the spyglasses that aren't the one you hold in your hand?
I don't want a cosmetic version or a consumable you toggle
I would want to remove them from the engram list right?
I think they need an _C at the end but I don't know much about this stuff haha
EngramEntry_SSP_SpyglassSkin_C
EngramEntry_SuperSpyglassPlus_Consumable_C
impossible to say with modded items, wud have to go to curseforge page for the mod or the mod discord and find the exact lines needed, modded items aren always same as base item lines
np kk
its possible beacon can pull the lines from the mod if it listed on beacon, not all are, some can be imported though if not there, just have to dig around to find the lines needed
I had a hard time understanding what beacon was even doing with its mod menu
since beacon cannot modify my servers command line I don't get how it works, it's not like it can enable or disable mods.
engram entrys are usually done in game.ini
Trying now
I got it!
For anyone in the future reading this (likely me)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SSP_SpyglassSkin_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SuperSpyglassPlus_Consumable_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
Tick show player servers if not hosting via nitrardo, or it won't show up.
Im using nitrado is there anyway to do like auto engrams? The server is on xbox
is there any server config to enable oasisaure taming ?
Anyone seeing issue with parasuar enemy indicators crashing maps?
You have to own the dlc to tame them
@lime matrix you figure out how to save club ark?
Save club ark? I have it running in my servers....
you been able to restart it and keep the items in inventory?
every time i restart it, any items you gamble is lost. and SaveWorld doesnt work for me
No command server at all? Like for the titano
I don't understand your statement, you "need" to own the DLC to be able to tame it, Scorched Earth is where they spawn natively.
Bob's Tall Tales
it won't let you tame them without bob's tall tales. you can use them if your tribe member tames them tho.
Anything you win in clubark is autouploaded to ark data. So if you have item uploads/downloads disabled then it won't work. As for save states, since there isn't any buildings or assets being saved to the world there isn't a need for it so that's likely disabled. Only your currency is being saved to your character profile. Which is why you need to create a character each time you load into the map as there isn't a body to pull up with the world save data.
So SaveWorld likely won't do anything as there isn't a save state the same as a regular map
i enabled uploads/downloads and it still says disabled
check dm, i can show you. i been messing with different settings for 2-3 days now
Downloads are disabled "on club ark" you can only download items again off server
So I need uploads enabled too then on the other servers
Downloads enabled on all servers for items and Dino’s. Uploads disabled.
Okay. I just seen that you could get Dino rewards so I enabled for testing. Anyways I have them enabled and still nothing. When they switch back to main server nothing in ark data
Assumed those were spawned in cryos, have'nt looked into it yet
When you join club ark from your main cluster it needs to be joined using the club ark button in the pause menu. Also needs to share the same clusterID number, and preferably be locally clustered together to use the cluster override directory.
The main servers need item downloads and the tribute download enabled with club ark needing item uploads enabled
I know there's that scrap thing to use on club ark but haven't toyed with it yet to see if you need item downloads enabled for that part of it.
Interesting, thank you, I'll look in to those.
Anyone noo the code to set a custom Dino and item upload timer on unofficial????
Do us server owners have to put ark club mod on ?
Does the Dino wipe setting work for forced restarts or only auto restarts?
Nitrado server ^
Is the command cheat saveworld, or just saveworld?
Depends. Are you on a dedicated server?
Un official nitrado owned server no cheats are on there’s a check box that says “wipe all wild Dino’s on server restart” is that only for auto restarts or should it be working for forced restarts as well?
Sorry, was replying to zurx.
Unofficial Nitrado
I would do
enablecheats <password>
admincheat saveworld
When you check if the process is running, are you able to differentiate what server that process is running? I am doing some process monitoring but I can only see the name of the process once for each server instance. When a server crashes, I can see that one is down, but not which one. I am also using JS, maybe I should move away from JS for this
yeah i do some more things around this with my scripts. part of my startup (for each instance) I write a pid file , so i start the process then capture the process ID
Then i write a file like <instance-name>.pid , so would have files like island.pid or center.pid etc. When i stop an instance, i delete the file.
This helps during "status" checks to know which PID is which. I also store each instance in its own config file. So i have island.cfg , se.cfg , center.cfg for example. This helps because i store the session names, ports and rcon ports for each instance, so i am able to distinguish them by instance name and port as well as the previously mentioned pid file
So i have my own program i can call like arkmanager start @island which will read island.cfg , grab the details and start it up. Then arkmanager status @island will read the island.cfg and run the status checks on the pid, port and RCON . The @instance name is just the name of the cfg file
Is there any way to pull a profile out of the file that goes into the cluster folder during transfer? Having issues with characters no longer arriving on Scorched Earth. Just items and a body then it forces people to remake character.
anyone know what line I should add in my GUS.ini or Game.ini to unlock Tek Engrams for everyone?
How do you enter commands on a nitrado unofficial server
This is a tough one. I feel like it has something to do with transfer settings (item filtering, prevention of upload\download ini values) that is causing character loss. I have never experienced this on my cluster and i transfer a lot. However, I have none of those settings set. I only have clusterid and ClusterDirOverride set and that is it. Someone else may have more insight as to the root cause
As for fixing it, i would create a scheduled task on the server (if you self host) that makes regular backups of certain files in the Shootergame/Saved folder of each map. there is .arkprofile in there which you''l want to backup regularly every few hours or so.
At least you will have something to fall back on, when the game decides to chew up a character
I think the game makes .profilebak as well, which might help to restore a character
I have it all open for transfering things within cluster except for tribute items. I've had an influx of transfer issues specifically to Scorched Earth. I am working on setting up backing up profiles since this has become such an issue, just wish it didn't keep eating players.
Do you have any ini values set for allowing this? because transfers should be open by default without any ini settings and the game should block tribute items by default too, so you could try removing all transfer ini and see if it helps.
I know there have been a lot of discussion in this group where they have specific inis to prevent character loss, hence my suggestion to remove code if you have any and you dont rely on it.
Maybe worth a check
anyone know of a mod that works like the starter kit mods, where i can put whatever i want inside and players can grab it EXCEPT as many times as i want....not just once?
Anyone know if the settings for club ark are customisable, like the reward amount, loot tier/prizes etc?
the same hexagon ini settings from ase work for the tokens in ASA on club ark
You know if there is a way to give other people tokens via commands? I know the one to give myself them.
don't think there is a way to do that, not according to the wiki at least
i need to know if anyone else has constant "host connection timed out" issues like i do
Club ark blackscreening for anyone else?
Have reinstalled the server and set it back up and still won't work.
Was fine until the other day
am having some issues with ark crashing on me and in the crash log it keeps mentioning lost islands but am not playing on lost islands (i am using a couple of mods but nothing crazy like primal fear just a few creature mods and things like dino storage, S+, death recovery, tranq ++ and lethals reusables)
Thats normal for ark files, idk how wc manages but it mixes the directories
when i removed the mods it worked again but when i readded the mods i stopped working
Whats does it says on the crash log once it happens?
Doing a integrity verification on steam is always the first step to fix some crashes
One or more of your mods do not like each other it appears.
ive already done that
it just keeps mentioning something about lost islands
For the files yes, but those first lines on the log, thats what im talking about
it says
Fatal error!
Version 358.5
Shootergame.exe!UWorld::Loadfromfile () (0x00007ff7D80c0b29) + 3 bytes
[f:/build/lostisland/engine/source/runtime/engine/private/world.cpp:6986]
Thats happening on a old save or even creating a new one?
lemme check
How do i join?
it currently works again but am sure its going to crash again probably tomorrow
whats the map name for club ark??
BobsMissions_WP
Hello I have a problem on my pvp server as soon as I have the level to unlock an aberration's engram the game force to learn this engram automatically example if I reach lvl20 and if i can unlock an aberration engram i learn automatically the engram knowing that I am on Ragnarok and among my mods I have Cross Aberration
Please help
Did you set EngramEntryAutoUnlocks
the mod is doing it , you wud have to change the ini for the mod
INI Options
[CrossAberration]
CrossAberrationWorkbenchDisablePickup=False
CrossAberrationWorkbenchSlotCount=500
CrossAberrationWorkbenchCraftSpeed=1
GasCollectorDisablePickup=False
GasCollectorSlotCount=24
GasCollectorGasQuantityEvery10Seconds=10
ChargeNodeDisablePickup=False
ChargeNodeSlotCount=30
ChargeNodeCraftSpeed=1
UnlockAberrationEngrams=True
UnlockAberrationTekEngrams=True
UnlockAllAberrationEngramsInstantly=False
the highlited line from the mods config wud need to be false if u dont want them to auto unlock
where is it mod or the game ?
Probably better changing the setting w1llz123 said above, the one I posted is a game setting that false by default like it should be
ok
thx
Howdy yall. I run a 2 map Nitrado cluster. I added Club Ark as my second map. When I go to Tek Transmitter or Ob, it doesn't show; however it does show in the main menu... I have checked my CrossARK keys and they match... Any help is greatly appreciated!
any particular reason my cryopods die when i take them out of a transmitter?
That is how it's designed. Because it's not actually your character transferring.
Ok so when my players join they have to join from main screen only and there are no character transfers in or out like other maps. Do I understand you correctly?
The items they win will be in their upload.
Ok awesome! Thank you for the help!
Hey all, is there any way to enable auto destroy decayed structures in the ini ? I am on a Nitrado server and cant find that setting
So, I haven’t played Ark in a few years and I’m just getting back into Survival Evolved, anyway tldr I was in creative mode and made some Dino’s in a cave, and for some odd reason I put them all on neutral they ran to the middle of the cave except a select few, I went to check and see why they did and saw no body or anything so I’m just curious if anyone knows why they may have done this and how to prevent it? They’re just spawned for looks not meant to do anything more than look pretty, I didn’t attack anything either so it doesn’t make sense to me, I checked most of their inventory and saw nothing new, I mean I can always find a new location to make all this again if I have to I’d just rather not lol
oh and this is on single player on pc if that’s relevant
on neutral they react to anything allied getting attacked. so if one of them got attacked, all in the area would defend
who do i talk to about a errors/crashes
server or client? or single player?
sort of both its crashing in single player though, worked fine last night changed nothing this morning
is your pc cooled enough
So it could’ve been a bat spawning in or something that attacked one?
yeah
its possible thats the issue i run amd so its normaly quite warm
do you run adrenaline software?
i dont even know what that is
Ty thunder, I’ll prob move them cause I think I’m near a spawn point
it's the official software for amd drivers. allows for adjusting settings, such as the fan curve. I found mine was running hot because the fan curve was letting the gpu to get to 90C before running my fans at full speed
I adjusted the fan curve via that software and it doesn't go over 70C now
i do get an error messege that pops up though. says something about the kernal and 0 bytes on every line top says assertion failed in inpos =< bytes num
I figured it was related to not having enough space so i started removing a bunch of stuff from my pc still same issue
ill check it out
that was causing my crashing issues while running ASA....so it might help. The default fan curve just lets it get too hot.
in that software, it's under performance->tuning. manual tuning>custom, enable fan tuning and advanced controls. adjust the fan curve so that the fans go to 100% by 70C and you're good
Has anyone gotten dino spawn ini settings to actually work in ASA? every time i try it just seems to remove spawns but not add the creature i want. I'm 99% sure im doing it properly. ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="Rhynio",EntryWeight=0.4,NPCsToSpawnStrings=("Rhynio_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Rhynio_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05)))
asa needs the blueprint path for some reason . i think ThunderGod has one that shows the correct pasths if u search
use the full path for the rhynio
I'm still tweaking the rhynio on center
thank you, so basically replace "Rhynio_Character_BP_C" with the full bp path?
you also need _C on the spawn container
yes
golden, thank you thunder god
I feel like more tweaking of the rhynios today
and fixing quetzals....gonna try overriding their default container
it only affects the GPU fans, but had a dramatic effect on mine. Before it just wouldn't turn them up and I was basically cooking my system despite having all the rest of my fans turned up. I use a program called FanControl to control my other case fans
its weird my gpu tends to be cool but my cpu lol, its fucking boiling
Is your CPU above the GPU as it is in most systems? Mine is reversed because I reversed the case so the window is to the right.
If so then making the GPU run cooler should help the CPU
the gpu isnt even warm lol
but yea im still getting the same error and then battle eye starts up after i close the game for some reason
If you're using steam tell it to run without battle eye. Not needed on single player
im assuming that would be in steam setting instead of ingame settings
found it in launch options
games still broken but learned a lot, thanks you
Yeah launch options
Why am i being told to purchase the required mods to join my own server? none of the mods i have are Premium mods and none have told me to buy them
Yeah I’m getting the same issue trying to join my server also
I have an ark question, So my server I own has 3000 as the max level, I tamed a 3000 girl raptor and a 2600 m raptor, but when I bread them I'm getting level 800-1000 eggs ?
mine fixed itself, i closed the game, went back and it still said it but wouldn't tell me what mod, everything just 666 lol odd choice of numbers but whatever, so i sat there thinking of what to do and it just fixed itself
it's load issues with curseforge. if you have any mods on your server and they are having load issues....it'll get stuck requesting you purchase them. You don't actually have to purchase anything...the request is just not going through.
this is a pretty fun one. max level in any stat is 255. stats will roll over to 0 if they pass that. so, how many stats, and thus possible total levels, are there?
I can't get any quetzals to spawn with their default spawn container....overriding it does nothing.
like maybe they forgot to include it entirely
the claims of people having tamed them sound more and more like bullshit to me
all attempts to modify spawns of the x-fish also failed. can't do it without the dino tag
Hi ı have problem. I play Ark Asa Unnofficial server and have this bug. refreshing inventory. I cant change my server or cant use my inventory. I keep getting the same error.
Delete character and create new one not work. Delete game and install not work. but I only get the error on this server
my friend just started having this problem last night after he beat the Alpha Manticore
Does anyone know how to fix this?
Beacon just updated to all the accurate spawn data yesterday, just a heads up
I was hoping that someone else knew how to fix that...right now he has just stopped playing.
We can't play games right now. Does anyone know what's wrong?
and apparently they lock that behind omni
Best money you can spend when managing servers
and I have 0 income as an unpaid caregiver. I'll wait for answers from the devs I guess
Ahh, understandable.
If there's something specific I can pull for you, let me know.
if we don't have it on the wiki I doubt beacon has it
We figured out how to mine data just this last week, so Beacon has a lot that the wiki does not now.
just trying to modify, not eliminate, the X-fish spawns, which require the dino tag
X-fish? Is that from a mod?
https://ark.wiki.gg/wiki/Xiphactinus was, but was added to the base game
Oh, gotcha. Didnt know that nickname for it
that's just what I call it lol
Let me get you the dino tag
my other option is downloading the devkit, which I'm doing, but it's a big one
hmmpth that kinda make sense now see it, u can bet the rest follow suit for future reference
What other dinos have they now added into the base game?
I can verify if its a trend or not
just the xipath an cerato think, but there supposedly adding most of garuga ones i believe
Yep, name tag is
CeratosaurusAA
Funny we're having this convo, because just yesterday we got that data - and Tekcor is in the process of building out a dino spawn weight multiplier section which requires those tags
just trying to turn them down on my private server as there are way too many
all the asa spawns seem differnt to ase, beacon did update not so long to the correct full paths for adding spawns etc, ase just needed the short version
I was just getting used to the ocean on the island after figuring out I could disable underwater fog....then they added that thing
Yep, with no data mining available in the beginning he/we just had to learn as we went and then he implements said changes.
But now, with the work of like 5 people from the community, he basically has full data mining
thalassaphobia is a pain
nice i will rem to join the discord sooner or later lmao, theres a couple things that wasnt working .. i kept meaning to let know
do you mind if I include those two dino tags in the wiki as soon as I can verify them?
You really should, lots of useful data there
Not at all! But I can assure you they're correct 🙂
data mining is nice, i tried with ark for my private discord bot but didnt get far lmao
Was kinda weird how they got it working, started off as a yellow shirt at Beacon making a script to mine mod data... first was engrams.. then he got items...
Then someone else stepped in and added C+ activities which opened it up to more.
Then Tekcor (beacon creator) has been hard working his magic for like the last 2 weeks to take that process and make it effective for the base game.
Way above my head on the technical side, but it's nice to see it happening!
yeah i tried way i get data from Palworld and some other UE5 games they didnt work with ark lmao
They changed so so much behind the scenes compared to ASE.... most people are like "I just used my ASE code and it worked fine" and I'm just thinking about how much they're missing out on.
And then you have ridiculous things like stack mods and engram mods when you can do all that via ini.
I am very much of the "I use and support mods that ADD content, not for things I can do via ini"
people did with ASE also with things, use a mod instead of figuring out how to config the servers ini file to do it
Exactly... But at least those mods were stable... Imagine having a popping server using a stack mod, update comes out, stack mod breaks, all resources go poof....
I couldn't imagine the backlash from players.
i see that all the time with valheim lol (that one dont officially support mods though)
Can bring it back to setup helpf for Ark
👍 Figured it was fine because questions had been answered.
Yes very helpful for my unofficial setup 😁
Club ark issues.
Vanilla. No settings changed.
Mod installed on server.
Custom map name set to BobsMissions_WP
Updates applied.
Restarts done.
Complete reinstalls done on server.
Changed location of hosting just to run as a test.
Everytime someone joins the server, it blackscreens. Can bring up pause menu so not frozen. Have let it sit for an hour and still never loaded in. Can't hear any game sounds.
Have tried joining others and they work.
Can't figure out what is wrong with a pure vanilla one.
redownload the mod and map. I'm also running pure vanilla with the only exception being the whitelist and cluster I apply to all my servers. No issues here
Have done that multiple times.
is it the same person joining the server or is that happening to multiple people?
I just tried joining another person's club server and its installing club ark but went to 87 and back down to 62% and now it's stuck there.
Blackscreening is happening to everyone that joins. I haven't touched any settings except server name, admin password, custom map and custom map name. Was working about a week ago, but last 3 days, nothing
Yall having issues with members not being able to see your server at all?
are those members using windows store or pc gamepass clients? @steady kettle
Wdym custom map and custom map name
Ya need to pick the map and then if it's custom write the name of it.
There is no club ark map in the nitrado drop down, so ya gotta select custom and then below write in the name of the map which is BobsMissions_WP
Does anyone know if the quality of Club Ark items can be set? The prizes are official level, and in the unofficial one the loot is still very low
Gotcha
My guess is that they go by the quality level of the beacons...but I have not tested that yet
Confirmed both are working, thank you. Already added X-fish to the creature id table and will be adding Ceratosaurus soon
oki ty
For those wondering about what X-fish settings I have, I added an entry to my Spawn Work page: https://ark.wiki.gg/wiki/User:ThunderGod97/SpawnWork/
still working on rhynio settings
I've given up on trying to override quetzals natural spawn container. Moving to tweaking numbers down for mountain spawns
I am looking over the Loot Drops in beacon for alpha dinos, and i notice it says Survivor 1, Survivor 2, and Survivor 3 and the loot for each is all the same. Is there a difference between 1, 2, and 3?
You're welcome, glad to hear it!
Should ask in the beacon discord
well that would have made more sense >.< tired i guess lol
and done
Anyone noo the code to set a custom Dino and item upload timer on unofficial asa ????
does anyone else have constant "host connection timed out" issues like i do when trying to connect to ANY online servers???
I use this from ASE on ASA:
TributeDinoExpirationSeconds=604800
TributeItemExpirationSeconds=604800```
haven't really confirmed if working or not
that number equals 7 days
note this warning about those values:
Warning: do not set this option to an insane high value, like more than 31536000 seconds (which is 1 year), as in ARK Data routines this is summed to upload time in Unix Epoch time format. Using really high values will result in overflow and may cause upload time checks to fail and ARK Data deleted. Finally, it is highly suggested to use the same value across all servers in a cluster, otherwise accessing ARK Data from a server with a lower value will result data deletion if in that server the timer is expired.
The Gigantoraptor feather pluck is for 32 days on my server does anyone know the coding to fix it?
Does anyone know if there's ini to allow only certain non-native dinos on abberation?
I've played on a server before where we couldn't throw non native dinos out, but we could throw bats out.
I don't want to allow all foreign dinos, just certain ones. But I'm not quite sure I'm finding the info.
Or if there's not ini, maybe a plug in?
Thanks in advance!
there's a dino limit plugin for the ASE server API
It should work, mines set to a year
Is there a way to decrease the distance between two tribes to be able to build closer together?
I'd like to make a market place for players to put up their own stalls
Unless PvP, you could make an alliance and get everyone to make their stalls, then remove said alliance
It is PvP :/
Ah, someone told me to make the structures as Admin then give the structures to the corresponding tribes 😄
[Serversettings]
CrossARKAllowForeignDinoDownloads=False
Specifically blocks the use of non native Aberration dinos. Podded non native dinos cannot be deployed.
So what’s happening with the primitive plus side and involved? Is that getting transferred over to ASA or what or is there a mod in ASA for the primitive side?
Blitzfire has a primitive total conversion mod in development
Nice see I wish evolved wasn’t so dang big so I can put it on my Xbox but since it’s so big, I’m not playing it. I’m playing because it’s less memory.
I’m using Asa instead
Get a cheap external hard drive. All my OG Xbox, 360, and One games are on there to save space.
Nice is it like a 12tb
game crashes again the same like yesterday as expected
are there any creature mods that are currently known for causing crash issues?
so i want to play with my friends on a non dedicated server and i,m on steam he is on epic how does he join me?
Hi Been a while since i setup an ark server, especially for PVP. How would i make it so that if a player is offline they are safe from PVP. I only want the players engadged in PVP while they are online,
dont worry i obviously cant read
Pretty sure non-dedicated isn’t cross platform
Are custom cosmetics meant to be downloading in the background now? or does it not work?
It depends on the server you play
my own lol
You must setup a whitelist link so the listed mods can be used/downloaded
There are 2 configs you need to add on your server to make it work
Ones goes on the command line and one for gui.ini
people can use custom cosmetics, but they are not downloading for others to see
Are you pulling the list from the cdn2 link?
Did you add -DoCustomCosmeticValidation to your start script
If his friend is on Epic, he’s talking about ASE.
OH thats a bummer
yes, but nitrado doesn't let you lol, unless I missing it
and ye, we should switch to self host, but shitrado is already paid for for a bit lol.
Yeah not sure if nitrado added an option to there GUI to enable that yet or not
It should be in the GUS config files under header [/Script/ShooterGame.ShooterGameUserSettings]. Mines way down at the bottom
we have the URL thing, but not the validation thing
Can try this #unofficial-setup-help message
will try, thanks
on another random note, anyone have an idea as to why wild dinos are spawning in ppls bases?
as in, in the buildings
So you don't have to trap them to tame them lmao, and no idea never had that happen before
same, thousands of hours on ark, never seen it till now
isa thre any indication if a cosmetic is downloading?
Happened in early ASE. Its just another bug we are forced to revisit cuz WC doesn’t have recursion testing, Im guessing.
Every bug is new again like they dont remember that they fixed that 🤦🏽♀️
Lol, for something that's posed to be a rewrite they very good at rewriting old bugs
deffinately
they good at writing the entire game again too, including all the old files
Like the spoil time in obelisks for example
so long as duping has been fixed lol
I think they took an old game snapshot from around when Ragnarok dropped. Cuz most of the bugs we are seeing were present at that time to some extent. Then they just figured, BAH we can just fix it again.
🤦🏽♀️
Thats the only thing I can come up with to explain why we are seeing these same exact bugs all over again.
hey can someone help me set up my nintrado server for breeding its just me that plays so want good rates so i can get mutations and dont have to wait hours
I mean, they must have rewrote something the pathing is definitely worse 🤣
Suggest getting the program called beacon, nice interface to dial your breeding down to the second, and that editor is free. Can find in the pinned messages
oh awesome thanks
Hey folks. Is there any meaningful way to stress test an ark server? I'm wanting to see if this hardware can handle a larger number of people.
Whats the spec?
Xeon E5 2680 V3. Would still like to know if there are any ways to stress test the servers.
RAM?
128gb 2133
Either of you know of a way to stress test? Any mass spawn commands? Any way to mass create structures/turrets, etc?
Yeah, you’re good for pretty much any map.
I have a Ryzen 7 with 128GB RAM, my server doesn’t even break a sweat.
Hello everyone! I have a really big question for ark survival ascended. I’m going to purchase the game soon but the only problem is I want to play with my friend who is on Xbox. Is it possible for me (a steam player) to play with an Xbox player without paying for a server?
guys me and my friend bought ark survival evolved and he can me because of a error
can you help me ä
What error
do you knwo
You should be fine running 4/5 maps on that setup
#patch-notes for windows store and pc gamepass players....you should be able to connect to your unofficials after applying the patch
Hi guys people on my cluster are having issues with stuff dissapearing. Heres what they said about it ''Yup still now have issue where i drag my things from crafting station to my inventory it just dissapears''. Any ideas on a fix?
Hi all! My dedicated server Club Ark is not showing up for us. I tried everything I know to try anything anyone have on this? Thanks!
Map: Custom
Custom mapname: BobsMissions_WP
Join via your pause menu button that says "Club Ark"
Just come join my pve community, SaltyZombies. Playing alone is boring, you’ll have more fun interacting with players.
Not on Nitrado 😛
100% on Nitrado
No I have my own server computer lol
You have to cluster it like any other map
I have that and dear jane which I heard is needed too it is stuck in "Booting"
Mind sending me a pm with the details?
it needs to be the only mod
Yeah I have it that way
I tried it like that too it is still stuck in Booting
I only added the club ark mod, no other mods
just note its a full immersion mod so you never leave the town, so any other mods wont work anyway
Fr sent
Okay 😦 I will keep trying
Appreciate the help :/
What's your start script look like for it, needs mod and map set to BobsMissions_WP
np, its all I know sorry.
one second
No worries 🙂
This has worked for ALL of my maps to cluster with my servers. I just dont know what I am missing
start ArkAscendedServer.exe BobsMissions_WP?
Map is wrong
I deleted sorry I had info in there I didnt want out O.o
start ArkAscendedServer.exe TheIsland_WP?listen?Port=7777?QueryPort=27015?MaxPlayers=70?ServerAdminPassword=XXXX?SessionName="Ramen Ascended Isla"?ServerPassword=XXXXXX? -NoBattlEye -NoTransferFromFiltering -Noundermeshkilling -mods="1005639,983782,930404,929785,928708,930684,929912,935528,941689,940022,989002"-nosteamclient -game -server -log -crossplay -clusterid=Ramen1 && start ArkAscendedServer.exe BobsMissions_WP?listen?Port=7778?QueryPort=25147?MaxPlayers=70?ServerAdminPassword=XXXX?SessionName="Ramen Ascended Club"?ServerPassword=XXXXX? -NoBattlEye -NoTransferFromFiltering -Noundermeshkilling -mods="1005639,983782,930404,929785,928708,930684,929912,935528,941689,940022,989002" -nosteamclient -game -server -log -crossplay -clusterid=Ramen1
exit
Need to change TheIsland_WP to BobsMissions_WP
And mods line should only be the club ark mod
Right I have done that and it didnt work so I put them back
That should really be 2 different bat files looking at it closer
Shouldnt use one bat to start 2 servers
I didnt realize running more than one map on a single batch file was a thing.
Yeah lol been doing it for all my maps
ah ok I feel better then
I can try a second batch file and see if that works 🤷♀️
Production it might work but for testing better to have them separate
This has been working for Scorched and the Center
All I did was change the map name and the name of the server
Let me try and do them separate
You could have a "start all" bat that calls all the other bats if you were looking for efficiency I guess.
No just wanted everything in one spot 😛
Like I said all other maps work with it so I didnt see an issue I am starting the files now
Might just be an immersion mod thing. It works weird in Nitrado as well.
No difference :/
Is there a code I have to put in the name for it to be a custom map?
Or a setting?
some of your start setting are old way and dont work with asa
They work for everything but the club ark
can you tell me the new settings?
Maybe itll help
Is there a specific way I have to set up custom maps in my settings?
should just be start ArkAscendedServer.exe BobsMissions_WP?listen?ServerAdminPassword=XXXX?SessionName="Ramen Ascended Club"?ServerPassword=XXXXX? -Port=7778 -NoBattlEye -NoTransferFromFiltering -Noundermeshkilling -WinLiveMaxPlayers=70 -mods=1005639 -nosteamclient -game -server -log -crossplay -clusterid=something exit
its just listen and QueryPort are obsolete in ASA, but it will still work. Those fields no longer do anything
Oh okay gotcha
?MaxPlayers=70 i also -WinLiveMaxPlayers=70 and ?Port=7778 is -Port=7778
Oh cool okay thank you 🙂 you guys helped me out a lot. Been trying to figure this shit out 😄 I hope this helps with the stupid club bs
dont think -game -server are needed either
-crossplay is def not default is full crossplay
So what do I put in place of Listen?
mine still has ?Listen and works but it can just be removed
Oh okay and if I remove it just put a - before the server password?
exit```
its just left out basically
? character is a seperator for command line args
also might want to add a delay if using one bat to load multiple servers The server no longer loads any INI data once the PID of the process is displayed in the output console. It is thus needed to be careful to load the server with proper intervals as not to use the wrong INI options from a previous server launch that could cause an issue if some of your ini overrides in the start script get changed in the ini before server is fully started
Thank you!
I will keep that in mind 🙂 I am trying out the new code and seeing if this helps the ark club bs
i there way i could get the log of chat?
Doesnt want to get out of the botting sequence for club ark O.o What is the Memory needed for just club itself?? does anyone know? I wanna see if I have enough or if I have to build a new setup
You mean RAM?
Ive not run club ark before so cant point out specifics. but what are the symptoms ? Does it start properly ? what do the log output in the console show ? and how about the Shootergame\Saved\Logs\Shootergame.log file ? If it stops \ crashes or does not reach full initialisation it could point out clues
MiB Mem : 11957.9 total, 857.3 free, 2344.0 used, 8756.6 buff/cache
MiB Swap: 4096.0 total, 4093.5 free, 2.5 used. 9289.9 avail Mem``` thats my club only vm
Seems to be perfectly fine... Again I was just running the center with the island just the same way like 10 minutes prior lol
-logchatmessages ?
Damn that aint it then lol
i have it running on linux with proton so not sure how much of that ram usage is the server its self
Right now the Island is 10.8 gigs... I believe Scorched was 7? Roughly? And the center was close to the island numbers
MiB Mem : 11957.9 total, 857.3 free, 2344.0 used dont math right lmao should be like 11gb used with only 857mb free lol
I blame WC for the lies! 😄 I kid It is showing me Mem: 10.8 right now and for the missions map it is still "Booting" 🙄
This is dumb
A real stupid problem to have... Is there a specific INI setting or -custom bullshit I have to add in there?
Yeah id start the bobsmission map by itself and check its console output, Shootergame log, see if it boots, then also use a port scanner like nmap which you can get for windows or netstat command, and list open UDP ports to make sure what ever port you have -Port is actually opened by the process, else it aint up
How fast is your Internet the club ark mod is like 1.6gb
yeah that could also be a thing, it could be downloading still 😄
I have fiber internet
Usually means the map name is wrong. I did that with center. Spelled it the uk way.
Lol I thought so too but so far the map name is right from what I looked into This is the only issue I have had so far
I am going to manually download it maybe it doesnt like it lol
I know sometimes mods can be finickit
I will get this shit to work 😄
dont over complicate , ascended servers dont need fancy ass lines to run , keep as simple as possible to get it started an showing, then add shit if u need
Yeah Lol these guys helped me clean up the code. I got my code from old old old shit 😄
Moment of TRUTH
your log output should show something like
[2024.06.21-23.01.47:733][ 0]BattlEye successfully started.
[2024.06.21-23.02.54:219][ 0]Server: "Your session name" has successfully started!
[2024.06.21-23.02.58:846][ 0]Commandline: MapExample_WP?SessionName=xxxxxxxxxxxxxxxxxxxx
[2024.06.21-23.02.58:846][ 0]Full Startup: 74.54 seconds
[2024.06.21-23.02.58:846][ 0]Number of cores 4
If its not showing full startup and number of cores, its stuck doing something else , or it may state "downloading mods..." etc
Start ArkAscendedServer.exe TheIsland_WP?SessionName="willzlaptop" -port=8888
this will start an run a server fine on udp port 8888
It does O.o
User context not loaded from disk
Set installed mod status invalid (928793) - Missing module
Query server result: 1 mods
No need to update existing mod: Club ARK (1005639)
Mod valid: Club ARK (1005639)
UShooterEngine::LoadGameMods with 1 mods
Primal Game Data Took 0.46 seconds
Commandline: "BobsMissions_WP?ServerAdminPassword=XXXX?SessionName=XXXXXXXXXXXXXX?ServerPassword=XXXXXX?" -Port=7778 -NoBattlEye -NoTransferFromFiltering -Noundermeshkilling -WinLiveMaxPlayers=70 -mods=1005639 -nosteamclient -game -server -log -crossplay -clusterid=XXXXX
Full Startup: 2.48 seconds
Number of cores 8
i wud put the simple one for club ark map but was being lazy an cudnt be arsed look up mod id, u just add -mods=<modid> to the command an change map name to boobsmissions
That is what mine says it says it is missing a module? But I tried that and it didnt work 🤷♀️
unless it changed recently ?adminpassword=xx always needs be the last line of ? commands or wont work
Hmmm I dont think boobsmissions is a map 😄
lmao , prehaps an over 18 club ark
Again I have been running 2 maps since scorched on this Laptop with those lines and it is Club ark being an asshat
Perhaps
ark does ark things, works one day, not the next.... love hate
I think the problem may be I missing a setting somewhere
Like, custom maps allow or some shit
hold on lemme grab the line i use to run it, it super simple
Appreciate it 🙂 be careful I keep almsot putting my info out there 😄
the fact that you got island\se\center working and clustered , points out to me this is a club ark issue, something in that command line
Right?? It is so confusing... I really think there has to be a setting or something putting the word custom somewhere 😄
start arkascended.exe bobsmissions_wp?sessionname="willztest club" -clusterid="mycluster" -clusterdiroverride="C:\mycluster" -mods=1005639 -winlivemaxplayers=10 -port=7778
thats it
i use the dir override becuase i run servers from seperate folders
Right... maybe because I have bob capitalized? O.o
nope , the batch file dont care about capitals unless there wrapped in quotes
Hmmm I may lose my mind O.o
you cud put it as BOBsmissionS_WP
it wudnt care
Damn
I would also keep your command line cleaner like Willz one above. every command like arg and flag there has its purpose
you have -Noundermeshkilling -nosteamclient -game -server -log -crossplay and not sure if any of these are needed. ASA is crossplay by default, its a server by default too
We host ours like this: set MAP_NAME=BobsMissions_WP, works just fine
prob 50% the servers out there have command line wrong or crap not needed, server dont care aslong as format correct.
they ignore what dont use mostly
Maybe but I will keep the undermesh no kill on 😄 it keeps killing people
TY 🙂
sure, i wasnt sure about that one, but the others can go
Also look into -clusterdiroverride as Willz mentioned. You explicitly give all the server instances the same directory for clustering and transfers. it just ensures they all look at the same folder for clustering. Just safe to have it
nitrado servers have to set as custom map then set the map name, self host differnt
Hmmm I have tried the cluster override before...
if u run from the same .exe its not needed. shud really use ?altsavedirectory if on same .exe but people made it work without as asa saves to different folders for different maps
anytime i see people with issues on a server self hosted, strip the command line back to bare bones, set the port an forward it , firewall and router, then works, unless they got some weird scammy a/v
Do I need to setup its own map folder prior?
no it makes its own folder upon first boot far as i know, ive only done it from sperate .exe though so cant confirm that
Yeah it didnt do that like scorched and the center did 😛 I am trying it on my main PC to see if it is the laptop
might be the issue then , likely need to set a altsavedirectory for it
if its trying to save and read data from one of the other map files it not gonna be happy
Possibly we shall see in a few minutes lol
Okay so how do I add an altsave directory 😄 it is not liking my laptop and for the future it is like 2gb 😄
?AltSaveDirectoryName=<savedir_name> Allows to specify a custom directory name for server world-save. Usually used to manage clusters, read more about it in the Cross-ARK Data Transfer section. ARK: Survival Ascended: Note that it still uses the <savedir_name>/<map_name> directory structure.
pulled from the wiki , here
https://ark.wiki.gg/wiki/Server_configuration
So basically make a folder for the save with the config and shit or just for the map itself?
storage space is cheap , i see no need to not use seperate installs personally, but people seem like doing that
so what ever drive the .exe is on u wud just use something like
?altsavedirectory=C:\clubark
Thank you for helping me out 🙂 I am gonna get this save directory bs @lunar cloud thank you too!
this wud make it store its data there
i mean u cud use a differnt drive, but i see no need to complicate things, better to have simple paths imo
AltSaveDirectoryName is just a name of the folder where you want the server to save map and character data. Thats all. It will generally default to some values in the Shootergame\Saved fodler , have a look in there you will see each of your maps save values. If you dont set this, it uses the default. If you set it, it will create a folder itself
just be careful if you set this for existing map, you may tell the server to use your folder and it may have save data already. in this case, it will start a new world save
?altsavedirectory=C:\mypc\myworld\myputer\whyamimakingitcomplicated\etc
that wud work, but why , right when simple does same
Thanks guys 😄
Have you tried the simplified commands to start club ark that Willz mentioned ?
Create a new bat file with his values and give it a try ?
Yeah I put it into my Desktop and it worked perfect so I am thinking a file is pissing it off
can confirm that if u start it from same .exe it will make it own folder for saving anyway called BobsMissions
just tested it out curiosity
Yeah it isnt liking something in the laptop
I tried to put its own save file and it is fighting me still
could of been bad download on the mod, or a corrupt save for it
run the update batch file with validate in it, this way if checks files after downloading, if no updates found it will just verify the files there
my update/install file
change locations to suit you , the verify isnt needed but i like to use it as my internet is awful
start C:\SteamCMD\steamcmd.exe +force_install_dir "C:\Arkserver1" +login anonymous +app_update 2430930 validate +quit
Uh lol I use the Ark Dedicated server via steam tools 😛 not sure how it works for that O.o
oh ermm yea, prob just verify it like any other game install on steam
Okay lol
its quick , easy an never hurts to check the files imo, just rules that out as an issue
Maybe I am verifying the files now 😛
Right right it says successful
verify wont check mod or the world save
that only checks the game files that come from steam
if all else fails i would just delete the BobsMissions folder from saved and the 1005639_5452818 folder from ShooterGame\Binaries\Win64\ShooterGame\Mods\83374 and let it redownload the mod and make the world file.
Oh you meant in the game itself O.o shit
Oh good idea the mod folder
game/server files depending on what one you selected
Yeah it isnt working 😛 I may have to run this one from my desktop
that going to get tricky running it from a differnt comp
going to have to setup customclusterdir and a shared folder between the comps
Yeah 😛 not wrong
done that across the internet....very possible
if the laptop has spare storage , id be tempted to just download seperate installs to that
it is some people just dont know how to even on there lan
Hmmmm that may work too I do have a 500gb SSD not being used on it
I recommend syncthing between computers
No worries Lol I have been running servers for ark since ASE was in early access lol
mine are all nfs shares joy of using linux for servers lol
kk im will dm u a basic setup guide i wrote, its for beginners but shud help you set it up via stm cmd installs
for ease of use I mean
Okay cool thanks 🙂 I will keep trying to get this stupid shit working 😄
yea it shud work no issues, if my dumb arse can do it, anyone can 🙂
😋
yeah i dont do easy way lmao, i even have a nfs share loaded in windows lmao
needed it for my friend who is basically entry level techie...he managed syncthing and we had it working well. me in Michigan, he in New York
are there settings in ASA to change the range that dinos can spawn near structures?
Is there any way to check why my server crashes? whas playing for couple hours all fine, leave for some hours (server stays on) and now crashes every couple of min
trying to add PerPlatformMaxStructuresMultiplier to our server under GUS but it doesnt work, any help?
iirc it only effects new things in the world , so any old ones need to be replaced, picked up etc . im not 100% on this , so test first
ah thanks ill try that, also bDisableStructurePlacementCollision=True is not working any ideas?
in Game.ini
goes in game ini , works fine for me,
you are stopping the server before making ini changes?
nitrado or self host?
make sure
1# its under the correct header
2# its not duplicated
this is my game.ini
[/script/shootergame.shootergamemode]
bDisableStructurePlacementCollision=True
bAllowUnlimitedRespecs=True
bDisableFriendlyFire=True
bPvEDisableFriendlyFire=True
BabyCuddleIntervalMultiplier=0.0500000007
BabyCuddleGracePeriodMultiplier=1
BabyCuddleLoseImprintQualitySpeedMultiplier=1
BabyMatureSpeedMultiplier=40
BabyFoodConsumptionSpeedMultiplier=4
EggHatchSpeedMultiplier=20
MatingIntervalMultiplier=0.125
ok headrer is correct and if thats everything then no duplicates, it shud work...
very strange, we made a redwood treehouse base and we cant finish the roof properly since it wont clip into the redwood tree at the top
that cud be just a bug, test with a foundation or summit see if it will clip in terrain
with that setting u shud be able pretty much bury foundations into cliffs etc , no fun removing them , have to cheat ghost
Hey willz, you up for taking a look at my current build and see if you have any suggestions? I'm struggling with ideas
have a look in the shootergame\saved\logs folder if there are any .crashstack files. They generally give a clue and its likely a mod causing it
is there a way to region lock your server to limit the PING that people can have to join? ( Nitrado)
is it possible in ASA to change the range that dinos can spawn near structures?
Try running the servers in kubernetes with high availability storage.
Its so cool, if one of my nodes dies, the server boots back up automatically on another node with all the save and cluster data mounted.
i killed my kubernetes cluster it used more resources then my docker swarm uses
If you don’t do much more than ark servers that makes sense.
Docker compose works pretty well, too on a single machine.
Havent done too much with swarm tho so not really sure what all it offers
had webservers, dns servers and discord bots on it also
I havent seen anything in my searches so figured I'll ask here. how do you guys check the status of your servers via rcon? there isnt a "status" command that I am arare of. Do you just hit them with "listplayers" and see if anything comes back?
there was recently talk about that subject, but it was just how we get status of servers. I get mine by querying pterodactyl's api and reporting it via gatus
status comes back as "offline", "starting", or "running", but that's because pterodactyl is always online
It was probably me asking. I am trying to build my own management software. I have it working in JS but JS is janky for the task so I am rebuilding it in C#.
probably can accomplish something with the server API. based on their setup for the api though I can't load it since I'm not actually running windows
does he have a github?
ark-server-api .com is the address I remember from the ASE days before I started using pterodactyl
thank you!
with the club ark mod is that essentially creating a new server and using the BobsMissions_WP for the map? If it's just like a regular map where it requires another separate server would one club ark map work on PvE and PvP or would there need to be one for each separately
yes it requires its own server. if your PvE and PvP servers are clustered then they shouldn't.
only one is needed. it has it's own rules. you have to create a character on login to the server so no transferring in characters. you're meant to just transfer stuff off...character stays on there
Got it! Thanks that makes more sense. Is it possible to have PvP and PvE see the Club ARK server and still be able to transfer back out to find the main PvP/PvE server afterwards when they want to leave? I’m curious how/if that’s possible, I don’t see a way around it with our PvE and PvP servers having different cluster IDs
Also curious about the Power Ranger mod as well, do server owners need to do anything to allow players to see those skins? Do I need to buy the skin for the cluster in order to let players use the mod?
you'd have to whitelist the cosmetic mods to enable downloading by the clients on your server. it's a client side only mod, it's just a matter of the server validating them I believe. if validated, clients will download the mod in the background (assuming they haven't disabled that)
you can only have one cluster ID so it can only be attached to one of the two servers at a time
and you don't leave the club ark server. you create a new character when you join, and that character stays on there. on mine it forces me to recreate my character every time (not sure if intended)....but my token balance doesn't go away
I believe with Club Ark it only works with PVE mode. Ive heard it may not work correctly if set to pvp.
ohh interesting, I see - thanks for sharing all this! So it’s the CosmeticWhitelistOverride correct?
others will have to help you with that as I have not touched the cosmetic whitelist yet.
How do you setup multiple servers with different gameusersettings files? Im currently running two servers that use the same file
you have to have 2 different install folders.
how do you assign the install folders? I just have my server startup files in Win64, and the GUS file in saved/config/windowsnoserver
are you using a windows PC or windows server?
I have no idea for windows server but windows PC its in the steamCMD install command
For the humanNPC Asa mod. I’m using the command cheat script command startfriendly true but the npcs are still hostile. Any help?
Hey, me and some friends payed a server to play crossplay between epic and steam, the think is that we don't know how to make our friends ho have the game on epic to join to the server
there is a setting in ASE that allows crossplay between steam and epic. you also can't use mods.
yea i got the ASA dedicated server thing on steam
not steamcmd
oh, its actually just -crossplay, you also need to do PublicIPForEpic. (-MULTIHOME can work too, don't know the difference)
I've never done a crossplay server so thats the most I know.
If you rented on Nitrado they should just be able to search the server name as long as crossplay is active.
you need to use steamCMD to have multiple config files afaik.
Oh never mind I misunderstood
i can set up steamcmd alongside the dedicated server tool?
I haven't used any of the third party server tools for ASA.
ASM (on ASE) did everything itself so look around whichever tool you use 
using the dedicated server that shows up in the steam library when selecting the tools option, came w ASA
Thanks
Oh, thats just the server files directly. it won't have anything.
hmm alright
there is a video guide in the pins for how to get and use steamCMD.
you mean that the server can't have mods, or the epic user can't use/see the mods
the server can't have mods. epic can't download mods.
okok
that's all that's needed....temporarily setup a test server to see the ID gathering process on epic too....so I needed a multiplayer server. -crossplay + PublicIPForEpic was all I needed. no mods loaded.
thanks 
Can anyone join my nondedicated server i want to check that is my server is working or not please
Server name Robotmaker 2
Is there any free RCON tool for ark? I use Arkon which functions fine untill it wants to update. The webside and update server seem to be offline, so when arkon wants to update it seems to be crashing ark...Nevermind, it seems to work again.
Which is better? Ark Server Creation Tool or steamcmd?
there not really the same thing, stmcmd is just a program used to download files .
the creation tool will likely install stmcmd an then input the correct lines to download the server making it slightly easier i guess
Yea i saw that it makes a lot of things very easy like making a server etc but i have my servers on SteamCMD right now and i don't know if i should switch
is there a launch parameter for ASA such as -nitradotest2 for ase that drops the tick rate when servers have no players online?
i find it easy to just do it manually , but it really isnt much of a thing, the creation tool is just doing some of the typing for you an giving little check boxes etc instead of u writing it out on a command line
Alright. Thanks!
If I switch to Ark Server Creation Tool i can take my world saves with me right?
yea save files are save files, u can move them,
i suspect from a little i saw of the server tool , you can just point it at your current install locations and it will just detect the server install in there current locations
More people need to learn this so many think steamcmd runs dedicated servers. When its just a command line version of steam used to download dedicated server programs from steam
yea its just one those things that i took for granted as i spent time understanding the process an mess about with the servers. stmcmd is just for downloading the server files an then any updates etc afterward
If i set a new cluster setup there should be nothing in the upload right?
Any items or characters
correct, if u left anything in upload an change the setup it will get lost
Yeah, it's not just here most game discords I'm in that have dedicated servers for them people think it's used to run the dedicated server
Hello I am having a issue with my cluster after wiping it and starting all over. People are losing their characters randomly and i have to go back to a backup and restore the characters from there. But in some of the backups the .arkprofile is just missing but the character will have been on the server. Has anyone seen this before and know what to do to fix the issue
Only time I didn't have a .arkprofile for someone in a map backup was because they where on a different map at the time of a backup so there file was in that maps backup
this happens for them while just being on the same map its just so random. I have my servers doing backups every 10 minutes and i keep 300 backups so i can try to fix the problem I just don't know what to do its a everyday thing to have to reload someone character
there is a potential fix with a differnt save method, it involves commands -convertostore -usetore and -BackupTransferPlayerDatas
search here for more info https://ark.wiki.gg/wiki/Server_configuration
i am still testing it , i cant make it lose my char but is only me on servers an testing it cutting internet during transfer an stuff .
i havent tested yet where the command -backuptransferplayerdatas saves too as only recently learnt of it .
you wud need to stop all servers , note the backups at that point ! mark them seperate so u can always return to that one point before using the new save format if it all goes wrong .
then add all 3 commands to start commands of each server, restart them .
after that first run -convertostore is no longer needed and can be removed
thanks for the info i will give it a try
no problem, if u do try that method an it seems to be working out, please come back an tag me to say it worked or doesnt, trying to get as much feedback as possible on if it fixes the issue completely
I’ve been running servers like that since April, Willz. That said, I’ve only transferred once there and back.
yea mine have been like it for ages, just only me though an i hardly been playing so be nice to get broader feed back , thanks
I haven't been playing much either, thinking of shutting down the cluster again lol, palworld update comes out tomorrow and once human comes out in 2 weeks so probably not going to be playing ark anytime soon
hello, I use AdminListURL, it works correctly, but no, I'm kidding.
It literally bans me from my server, have you ever had this?
I have AdminListURL in the GUS etc.
Has anyone had any problems with Crunkgear Mod or Better Cosmetics Mod?
A player suggested them, and I want to make sure they aren't buggy before adding them to my server.
I have heard people talking about the better cosmetics. But that's as far as I know
It's just a white-list mod I believe, unless I am really confused. So it shouldn't cause issues
Its not on the whitelist link
were you able to find a solution because I am in the same boat?
Wdym?
Whitelisted mods cannot change or add stuff ingame, just visuals
Better cosmetics does that, thats why it's not on the list for custom cosmetics
Its just a mod adding new skins to the game
Can it not be added to the white list?
Nope, you add that on a server like every other mods.
Even his category on the curse page says it:
Outfits
General
Visuals and Sounds
Rebalancing```
Mods that go into the whitelist link are like this:
Visuals and Sounds
Custom Cosmetics
Outfits
General```
So it was just made wierd?
It has to be made as custom cosmetic, there's 2 ways to make a mod on the devkit, the modder needs to choose custom cosmetics when he's creating
Reading the mod page, wasnt made wierd.
The mod add ingame overlays, new customization parts, etc.
Huh
I've been lookin all over but is it possible to host ASA server with a hostname?
you can point a hostname at the ip but the system will still only report what ip it's hosted on to the EOS API
looks like EOS is for epic games im lookin for a way to do so with steam
EOS is the system ASA uses for crossplay.
epic online services instead of epic games launcher 
all platforms use EOS for ASA for multiplayer games
that's why the game no longer has a query port and can't be queried from the steam server browser like you could with ASE. ASE used the steam API
Oh welp that makes a whole lot more sense then
the funny thing is....all platforms use the EOS API, but they don't even sell ASA on the epic store
I swear bro this game has been driving me crazy with server hosting!
I do remember seeing this parameter -PublicIPForEpic=<IPAddress> could I set this to be the hostname I have
that's only for ASE when you want to set a sever for crossplay with epic
asa is super simple to host, it uses one udp port for connection,set with -port=xxxx
where xxxx= the port number you wish to use, this port then must be forwarded through firewall , any anti virus and the router/what ever betweeen u an internet
yeah I currently have that all setup but I wish to use a hostname for it
sry not sure what you mean by that
I might be messing up my terminology but like some servers be like connect.gaming:5210
ah i see , so u want a name instead of an ip adress, no idea on if can do that sry
ahh yeah its all good haha
i suspect its just some sort redirect site is used
like internally in ASA or for what I am doing?
no like, the server must have an ip adress to conect ,
if u wanted to use a name , u wud have to have a website that recognised the name an simply redirected traffic to the server ip adress
Oh yeah thats I have going on rn
ok , i think thats as good as it can be, but its way beyond my knowledge so i will leave it to others to comment
Thats what I was hoping to do with the Steam server list just bypass the ark builtin server list and have players just connect with that but since its not supported anymore idk what to do lol might just give up on the idea
Server is always going to report an IP to eos it's not going to give a DNS name
Sorry but im not fully understanding what you mean here
i keep on crashing can someone help me
hello, can you have trouble with AdminListURL ? when i set my UEID the server ban me 😂
The server finds its own IP address when booting up and reports that to the server list. It can then be found there by other players by the name you gave it. No need for domain names. If you have regular changing ips just reboot the server after reconnect and you should be good (maybe it even detects ip change but no idea on that)
hey, my friend has this problem and i am trying to narrow down the issue and i wonder if these apply to you as well...
- Playing on a private server
- you have ascended on your account
- you are on Scorched earth
Anyone got the no untameables mod?
yes
Is there any files you need to add for the mod to work on a nitrado server or is it just as simple as downloading it?
pretty sure its just download and then dino wipe. most mods are that way afaik.
settings are just gonna be in the ini usually gameusersettings.
Ah ok thank you
So I had my server crash (I have two, The Center and Scorched), I'm using Pterodactyl for conctext.
Really not sure what's going on here, but when it crashed it took the other server with it.
0x1376e80:2: Async thread=0x1387da0
0x13ca830:2: I/O status block
0x13d7830:1: Fd unix_fd=1796 user=0x13d95f0 options=00000000
0x13d95f0:1: Socket fd=0x13d7830, state=3, mask=0, pending=4, reported=4
0x13629f0:1: esync fd=288
0x1387da0:1: Thread id=0130 unix pid=125 unix tid=125 state=1
0x1395a30:1: Token id=0.1013 primary=1 impersonation level=-1
0x139b0f0:1: Process id=012c handles=(nil)
My whole VM in Proxmox that holds the node shuts off when I start the Ark servers.
Can someone please help me with the line of code or whatever I have to add to get crystal clear water again? I run a server hosted by Nitrado and a few updates ago the water became impossible to see anything 10 ft. in front of you and I simply want it back to being crystal clear. Is this something I can add to the .ini files and fix for my whole server??? And if so, what is the code
The fog command used to do this but they changed water behavior just before Center dropped. Not sure theres much better than that unfortunately.
That's pretty much when it happened... So is the fog command something I can put in my Nitrado files???
Ive always been told no. And ppl have said you can do it but when I follow their directions it has zero effect. Not sure its meant to be put into ini files.
that sounds more like a hardware fault shutting down the VM. I don't think it matters that you have pterodactyl hosting ark on it.
I run pterodactyl in the same way.
It's never done this, and there's no log of the VM shutting off
My only assumption was it somehow ran out of memory and fully crashed
how much of the memory of the VM is allocated by the pterodactyl node?
Enough for the servers and the OS (Ubuntu sadly) to be happy, or so I thought
stock ubuntu? or you running server?
Server minimal
I'd run Debian if it didn't give me trouble with the setup, I don't like Ubuntu at all
i dont think version of linux matters, the memory footprint is small regardless.
I would get an ssh into the machine and try run a free -h in a watch that refreshes every second and then track that until things shutdown\crash. Will give you an idea if your are hitting memory limits, also monitor swap usage.
Thereafter i would suggest to dig out dmesg kernel logs to see if there were oom killing events triggered.
What really confuses me is I have 28GB allocated to the VM, I have 1GB reserved for the OS, the rest is allocated to The Center and Scorched with the center having 14 and Scorched having 13GB. I'll have to watch it
i run my setup in kubernetes and in 1.30 there are lots of changes to SWAP memory. Had similar issues with the kernel oom killing things as it was not allowing SWAP for containers and had to do a bit of tuning to a bunch of things whilst monitoring free report
I have swap shut off on my Hypervisor's OS, hopefully that doesn't have anything to do with it. can't run swap without it burning out my SSD
Run it as a console command not in ini.s it sucks to have to keep entering the command everytime you log in or transfer but it does work @nova coral
Yes
this still wont work for e
Is there a ase setting or mod to unlock every tek engram at a certain level or unlock every tek engram at level 100?
yeah, there are pastebins for the settings.
Do you have a pastebin link by any chance?
I can't find the one I use. its just a series of
EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_Campfire_C",LevelToAutoUnlock=0)
as I say that I find it lol
was anyone able to fix almost empty redwoods and mountains on center? will simply increasing DinoCountMultiplier work or need to mess with spawn containers?
Anyone know how to turn cyro sickness off/ down on pvp nitrado servers
It's not configurable on vanilla, you have to use a mod. I use vanilla so I can't recommend one
Brilliant no worries
Can admin reset the timer of an oasisaur revive option
Modern structures custom cosmetic mod was updated 2 days ago, since then it's crc number changed, making the number from wildcard whitelist obsolete.
No one can use the skins now untill they update the number on the list.
Kinda sad to log back on our servers to see our base without skins
Does anyone know which setting changes how many tranqs to knock out a wild animal some wilds are untameable because they die before getting knocked out and others use double the amount of tranqs
You want dododex. It is available on their website, android, or iOS.
Dododex just tells you how much you should be using
And chance of death depending on the method of tranqing used. You can set the stats of the tranq method, so that it is accurate and you can select the right tranq method
It also includes a tips section from other players....sometimes those can be helpful
Dose anyone know how to get the poker table from Bob's tall tails to be able to place on a platform like one of the train cars or my ship.
I already have all the other server settings as far as i know set to allow other structures to be placed on platforms..
It was
OverrideOfficialDifficulty=5.0
and
DifficultyOffset=1.0
for hard difficulty with max normal dino level of 150 right?!
Yes.
Looking for a Mod to replace Admin Panel. Admin Panel is currently broken and unsure when the fix will be as the creator has some irl stuff going on. Just need something to help my admins out in the meantime.
DoExit does not seem to work with RCON, any other RCON commands to shutdown the server?
Anyone know the admin spawn command for the Ascended Acro? I’ve tried Cheat GMSummon “Ascended Acrocanthosaurus_Character_BP_C” 1 and I’ve tried Cheat GMSummon “Ascended AcrocanthosaurusAA_Character_BP_C” 1 and no luck
DoExit works fine for me through rcon
Is today's update really big or something? My Nitrado server has been updating for a LONG time.
On ascended right? I've tried DoExit and Quit and neither seem ro actually bring the server down 😦
ServerChat does work
Yup ascended
What RCON client are you using?
Python rcon library
I'm using a golang library. The response to SaveWorld and DoExit are Keep Alive. So I'm not getting the actual response from the command. Need to go dig up my own implementation from a while back 
Can't imagine why the server isn't shutting down though!
Is this the place to ask about server hosting? I'm using Citadel server and just cannot get it to work at all.
I just tested my rcon implementation using james4k's go lib and it worked, so this other lib just isn't working for me for some reason :/
patchnote Re-enabled decay timers on Official Servers announcement Official Server Transfers have been temporarily disabled while we investigate reports of auto-decay being re-enabled does WC not know what they doing lmao
You should see me at my job 😅
im using the gamercon_async by dkoz for my python rcon library
i also use it for rcon on palworld it was one of the first to work right with that game
Would anyone mind sharing any changes I need to make to my hosted server settings to allow Epic clients to connect please? Thank you.
https://ark.wiki.gg/wiki/Server_configuration
states that must use -crossplay and -PublicIPForEpic=<IPAddress>
ive never done it , duno how it works, but i think thats the info you want
Hey, I have a server hosted on Nitrado that is version 47.22. I just downloaded the game from Game Pass on my Xbox, it's version 47.16. The server is passworded. I can't get it to show up on my xbox for the life of me. Anyone have ideas?
Is it maybe because on a different map I played on my PC which had the Tall Tales DLC, and on my Xbox it doesnt since its the gamepass version?
I have all platforms selected for crossplay
Make sure all the filters are correct, "show player servers" unticked for Nitrado, unofficial, passworded, etc. Make sure to search for the server name and confirm the search so the game requests search results from the list server. UX is terrible in the server list...
Thanks, it was a combination of for some reason the search didn't take the name, so it wouldnt filter correctly, also had no idea about show player servers to me it made sense that would be checked, and at the very least I didnt think it was going to filter out other servers
Guys
I made an single player server for myself but after i care dinos they get so low imprint how can i incrase this?
You're welcome, as I said. UX is terrible, things aren't refreshing properly but it looks like they do, buttons have confusing names, filters and favorites reset at seemingly random intervals. Lots of fun to explain to people who use it the first time
any mods to modify underwater spawning? I feel like water dinos spawn too close to my foundations/pillars regardless of how many i put
or rather any good way to stop these spawns
Can I speak to mod please? Our personal cluster is messing up, we just made it a cluster after it was an individual server, we tried to try out on of the cluster maps (Scorched) and it deleted our characters, it also happened again when we ascended. What is going on? Lost all the boss fights, explore notes everything
Server was legit fine until we turned it to a cluster, already ascended previously until everyone was ready to open next server
Screwed it all over
Yes, Nistrado, Crossplay (PC created but I'm on Xbox, friends server and they're confused too) ASA
Ascending now and straight up uploading it eats our characters
check theese settins in game user setting ini , must be as i have here to allow all transfers on both maps
NoTributeDownloads=False
PreventDownloadDinos=False
PreventDownloadItems=False
PreventDownloadSurvivors=False
PreventUploadDinos=False
PreventUploadItems=False
PreventUploadSurvivors=False```
if each mnap is like that and the cluster id is same on nitrado then its an issue there side an u need to contact there support
if you have the option to force stop it , do so , wait 5 mins then try restart ,
nitrado has there own discord and support , maybe they can help if that doesnt work
Ty Ty yea I was just on it about an hour ago and haven’t messed with anything and now I come back to get on and it’s restarting and in a loop for some reason 🤦🏻♀️
there was some updates , sometimes they do that .. especially if server has mods on it
does anyone know how to setup clusters for ark survival ascended on wisp panel?
Admin commands
im very confused right now and looking for some help. in a single player world. cheats like fly and gcm work. i can spawn in and kill dinos but am unable to spawn any items like armor or resources
Anyone else suddenly unable to connect to a dedicated server hosted on the same network your gaming pc is on?
has been working just fine for a few months now, and completely stumped me
Looks like a sort of hypervisor.
Ultimately, the cluster folder needs to be in a specific place that all of the cluster servers can access.
Using docker, I have a volume shared between them. Wisp likely has someting to do something similar.
In your start config for each server, you need to set a custom cluster directory that all of the images can see and have RW access to
not 1:1, but this is my docker config for parameterized start command
LISTENPORT=7777
RCONPORT=27020
RCONENABLED=True
CLUSTERID="bbs-cluster"
CLUSTERDIR="/home/gameserver/cluster-shared"
MAP_NAME=TheCenter_WP
MAXPLAYERS=40
MODS=939228,929420,928621,928793,928501,929868,946694,961601,936660,930494,912902,926956,914844,927131,916922,935528,940786,931877,930170,930128,934578,985219
ASA_START_PARAMS=${MAP_NAME}?listen?Port=${LISTENPORT}?RCONPort=${RCONPORT}?RCONEnabled=${RCONENABLED} -WinLiveMaxPlayers=${MAXPLAYERS} -mods=${MODS} -clusterid=${CLUSTERID} -ClusterDirOverride=${CLUSTERDIR}
ENABLE_DEBUG=0
All of the servers should have the same ClusterID, and ClusterDir, and it should work normally, regardless of Wisp.
Why is it always PHP game panels (Wisp, Pterodactyl) anyways?
Proxmox and docker really made server management easy
Are Nitrado not prone to changing cluster details? Or did I imagine reading someone say their IDs kept changing?
I wanted to ask, I underestimated how many maps I would end up running. Or rather how much ram i would want to have spare to run other games. Just to know for a future build, am i stuck at 128gb ram if i use a conventional computer and it uses ddr4?
DoExit worked for me in python rcon:
from rcon.source import Client
def SendSingleCmd(_sIp, _iPort, _sPassword, _sCmd):
try:
with Client(_sIp, _iPort, passwd=_sPassword, timeout=F_CONNECTION_TIMEOUT) as oRconClient:
oRconClient.run(_sCmd)
return True
except:
print(' [RCON] Command "'+ _sCmd +'" failed! Port: '+str(_iPort))
return False
SendSingleCmd("127.0.0.1", 28016, "mypassword", "DoExit")
Server saves and shout down
Probably. My B550 board tops out at 128GB. It’s about 12GB-ish per map
Is ASA RCON broadcast still broken?
Or iam to stupid to get it work? 🙄
My mb tops at 256gb for ram
"ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_AdvancedRifleBullet",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))" what is wrong with this code?
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemAmmo_AdvancedRifleBullet_C",Quantity=(MaxItemQuantity=250, bIgnoreMultiplier=true))
PrimalItemAmmo_AdvancedRifleBullet**_C**
thank you ❤️
it's also never worked for me. tried with a few rcon clients and none work
Ok, thanks for the info.
It's a shame, there's so much you could do with it. 😏
@proven prawn maybe someone can take a look at it (broadcast rcon not working). That would improve server management considerably.
thx
@lunar cloud @opaque tulip RCON works for me, but some commands are broken.
For example, some commands that are currently broken : Broadcast, ServerChatTo, ServerChatToPlayer
Some commands that work : ServerChat, ListPlayers
ServerChat is a good alternative to Broadcast.
I'm using Ark Viewer for my Nitrado dedicated servers. It's the well-known free game save visualiser, it has ftp and rcon features. Link on the official Wildcard website : https://survivetheark.com/index.php?/forums/topic/491802-admin-trusted-player-tool-game-save-visualiser/
Thank you! Gonna forward to them to try
Does anyone got a workaround so plant pots cannot be griefed?
Is the transfer dupe fixed?
im having restart loops on my nintrado server. anyone having the same issue rn or know how to fix it?
Got mods on your serv ?
yes
I neexhelp
This has probably been said a million times.
Why is it that it seems like every other patch breaks my gather rates then one or two patches later it fixes them?
Ex. Gather ~100 metal from a node is normal but my config is higher than that and when the rates seem to be "fixed" I gather ~300 metal from a node? Is there just something messed up with my server or something?
Anyone have any insight on what causes this? Is there something I can do about it?
I could use some help. I can't figure out whats going on with my private ark server. I made a private server through SteamCMD and my wife and I played on it yesterday. I set up port forwarding and its all being done through my local IP. Yesterday she could join. Today, steam game serves UI says its not responding on her laptop but I can still join through my local host on my pc. I can't figure out why her game can't find my server. I tried getting rid of mods and made sure the game version were the same
Yes. I can join my own local host. But my wife can't join through her laptop
What does server hitch detected followed by dino name actually mean?
Reddit and ark forums has so many different answers
hi i could use some help also i just bought server for me and my friend and its not showing up
Password protected?
Did ya change the name of the server and if so, did it save correctly?
Bringing up a server can take around 15 mins, depending on the mods you have on it.
Yeah password protected and yeah I changed the name
Didn’t add any mods to it yet
make sure all the search settings are correct on the join server list
ASE or ASA?
map, checkboxes, name
Asa
Are you joining through the server browser? I had to put this in consul so it would show up for my local but I host it on a different computer in my house.
Try putting this in console (hit the ~ key) before you go to the server browser.
Ark.UseServerList 0
Then search for your server name in the server list. For some reasion, I have to do this all of the time.
Make sure player servers is unticked. It's always ticking itself for no reason
I was using the steam Game Server settings, setting the server to a favorite in the options and then it would just show up on her laptop.
i will try that though.
actually, i restarted my computer. and now for some reason after changing nothing. its popping up.
hours of frustration. but hey, thanks for trying to help!
i got it to work thank you guys 🩵
Is there a way to make one item craftable in two different ways?
I want Polymer to be made normally
I also want 10 Organic Poly to make Polymer.
Dumb question here running my server on my pc where is the mod folder to delete and reinstall mods?
ShooterGame\Binaries\Win64\ShooterGame
thank you
i want bob tale stuff disabled on my server so i disabled the engrams, i see basically what is a treasure map, how do i get rid of those if they are loot drops?
Got one off an argentavis
Anyone else having level 0 dinos spawn that are immortal and require dino wipes to remove?
what are the r.volumetriccloud command to remove clouds and fog again? someone told me once, and i forgot to write it down
R.volumetriccloud 0 and r.volumetricfog 0
Me and my friend are trying to set up a server for just us two and I think because we are so close the game thinks I am them and it won't let us both play on the server as individual survivors
Help with a mod-
Am I doing something wrong in not being able to see any online players on my servers? Or is nitrado just doing nitrado things and it’s broken?
how are you trying to "see online players"? Also, ASA or ASE?
Sorry, should have been more specific. In the “player control” tab in the tools section
ASA
oh the nitrado interface. can't help unfortunately as I don't have access to the interface. Might try the nitrado discord if someone here doesn't speak up
Gotcha. Thanks for the response
Is there a way to change the Amount of coins you get from a mission on club ark?
BaseHexagonRewardMultiplier
HexagonCostMultiplier
Both work in Club Ark
Hey peoples, I am curious I have some admin buildings I made on my cluster and I am going to wipe the cluster soon but prefer to keep the buildings I made. Is there a way to wipe the server and change day to day 1 without removing the buildings I made (tribe of admin)?
So I’m curious if anyone here can help me, I changed the time of the daily automated restart on my nitrado server and now the save corrupts every time after said restart happens, any ideas as to why?
Is it shutting it down while it’s trying to save?
yea im thinking same thing thing as john , try changing the restart time to 5 mins past the hour
by default they save every 15 mins, so a restart time of say 12.00 no good
I'm playing my own unofficial, every animal seems to be alpha boosted! Not sure if I have accidentally changed a setting? Any idea please.
the time is set to 9:26
should it be higher or lower on the minutes? or is it fine
with saves every 15 mins id set at like 5mins past the hour , that way it gives 10 min leeway
is :07 good?
i tried 0-10 that's what it gave me
shud be, its just making sure it doesnt restart when trying to save
with the 9.26 timer, by time server shut down an rebooted it might been trying take a save at a bad time x:30
hello i play ark on pc whit my xbox gamepass and when i create a non-dedicated session my xbox friend cant join the game say failed join
Gotcha, ty
so I died on the island and the map teleported me to 50,50 upon respawning, then crashes. My character is stuck there no matter how much I roll back. Anyone have this issue?
is there a way to do a dinowipe from the server commandline?
not the in-game one
Is there a setting where I can increase the torpidity for characters and also carrying weight for mounts? ☠️ I might just be blind bc I can’t find it ☠️