#modding-general

1 messages · Page 3 of 1

waxen glacier
odd zephyr
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Ok so im.having issues with a few mods on this unofficial.

The archelon and the acrocanthosaurus just keep saying out of date. I install and they don't work on the server and when I go to my mods they are just out of date no matter what I do everytime. Single player says they are fine but still does not work either. I've reinstalled a bunch

sudden rain
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I’m having the same issue on Xbox. It will still let me play but the mods are saying out of date. Even tried to uninstall and reinstall. Didn’t work.

steady kite
halcyon depot
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Hey does anybody happen to know why some of the newer modded engrams added to a server I’m in won’t let me unlock the engrams for them? For example I can’t unlock the gigantoraptor saddle for whatever reason

livid meadow
odd zephyr
livid meadow
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I'm not sure what you are talking about. That sounds seperate from the "out of date" issue you mentioned before (I would also recommend trying uninstall, restart, then clean install the mod)
Otherwise that sounds like specifically an issue with the mod itself and you may have to seek guidance from the mod author.

odd zephyr
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Well like I put in the spawn command and it just bring up a radial menu like it does spawn but the actual dino doesn't spawn in single player. Yeah,no help on that end either so far. I've installed so much at this point haha

I appreciate the input though. Thank you.

coral berry
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Hey so I was wondering if it’s possible to add hair styles that could be selected when making a character dose anyone know if you can?

inland bough
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Maybe you should ask Marnii 😏

north valley
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Hey all.
Anyone know how to prevent resources spawning back through structures on mod maps.
Specifically dwarven, but apparently happens on other mod maps also. It's an ASA bug that wildcard need to fix, but I'm hoping someone's found a workaround.

neon trellis
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Anyone try "Survive The Night" yet? 👀 looks like an interesting mix of the game "Fear The Night" & ARK! 😸

proud sail
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I think they need to set a day for updates like all mods updates on Wednesdays because it's getting players annoyed having to try to get on Daily and have 4 to 5 mods updating a day. Just a suggestion

steel lion
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Yes please. That's a really good idea if you wanna fix bugs. "I know the mod is broken, but we gotta wait til next Wednesday for the fix". Many modders are already annoyed by the fact that CF does no reviews from friday to saturday....

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Ah, console player. That explains it. Didn't saw such a comment for a while. Well. Get used to it or don't play modded 🤷
Don't mean it rude... Its just how it is.

proud sail
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Like I said it's getting players annoyed and yes I might be console but I have cross platform players

slate rune
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Modders should not be updating daily.

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I added a chair, update mod. I added a table, update. Kinda bananas?

deep isle
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the only "frequent" updates i do is when there is a need for an important bugfix

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add new stuff? every few weeks

proud sail
slate rune
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Consequences of having 27 mods?

steel lion
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I hope that the majority is not bugfixing 😂
But if you got a broken mod you would wish for a quick fix. Atleast thats when players scream loud too.
A solution to this? Reduce mods or tell them 'get used to it'. I bet the complains only come from console players cause they never played modded.

proud sail
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😂

deep isle
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you can just not set your server up to auto-restart for mod updates, at worst you get updates with your daily reboot then

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besides the game just fetches the mod you need, how bad can it be to get an update

proud sail
proud sail
vernal pagoda
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How do you join the modded official servers for Survive The Night?

vernal pagoda
vital horizon
rustic isle
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Is there any way to get Wildcard to take another look at a custom cosmetic you've made? They featured mine in CC399 when it wasn't fully ready yet and removed it from the "new custom cosmetics for official servers" list(I still don't know if that was because it wasn't finished yet or because of something else). If it was only removed because it wasn't finished yet(wasn't working properly on servers), is there a way to get someone at Wildcard to take another look at it to see if it perhaps is suitable for official?

Edit: and if it isn't suitable for official whitelisting is there a way to know that? So I can let people that DM me know that it won't be whitelisted on official ever

halcyon depot
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If you’re in a cluster and try transferring to a map with a modded item/creature to a map without that mod, will the game prevent you from transferring as if you were holding element or will you still transfer but the item/creature disappears?

narrow ferry
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It'll let you transfer, but when you get to the new map you won't have the item

halcyon depot
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I guess the mod developers will have to let me know this but hypothetically if we had the same creature mods turned on for scorched earth to be able to transfer them that are aquatic, would they end up spawning at like obs because of the water? Or will they simply just not spawn at all

echo creek
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You can only really transfer water dinos via cryos, so it won't spawn at the obs.
(no obs exist underwater to faciliate dino upload/ download in the water)

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But, yeah.
if the mod is missing, you'll transfer, but anything about it will be wiped

magic parcel
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you can place a Tek Transmitter underwater to upload/download water dinos

left acorn
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Besides Svartilheim
Is there any good map mod out?
I'm kinda sick of the Island and me personally don't think Scorched is being release today(at least not at a decent time)

coral berry
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Can you not run the dev kit on a i5-9500 cpu 32g ram and 1.2T storage pc because I’m stuck at 5 fps with everything on low

static iris
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gpu?

steel lion
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Intel® UHD Graphics 630

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🙂

normal egret
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Is the mod list on asa not working for anyone else?

deep isle
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tried just now and seems fine

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maybe a short hiccup?

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hm seems like it fails to load sometimes

solar cypress
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so if i read this right you can use the new fronteer mod to make other mods but you cant change it so that you dont have to buy the pack to use it.

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like here you go you can use my mod to make some other mods but players cant use your mod unless they buy mine

livid meadow
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Bob's Tall Tales isn't a mod.
Mod authors can expand on and create their own variations of the content and functionality from bob's tall tales, but it must still implement the DLC ownership checks. If a mod bypasses the ownership checks to provide content and functionality that would otherwise require Bob's Tall Tales, it will most likely get taken down.

livid meadow
livid meadow
# coral berry Can you not run the dev kit on a i5-9500 cpu 32g ram and 1.2T storage pc because...

Development often requires significantly more powerful machines than what is required for playing a game.
Assets are uncooked and have not been stripped of data that is unnecessary in the shipping builds of a game.
Editor code often runs more heavy than in shipping builds.
Things are often loaded on demand so as not to overburden memory
With a game a large as ARK all of that adds up to the difference of 70GB for all the shipping builds content vs roughly 400GB of uncooked assets. (At least when it was just the island, haven't look at the delta with scorched earth included yet)

solar cypress
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so good try though but pass

deep isle
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what did you expect, that you make a simple mod and suddenly content is free? 😄

solar cypress
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nope not at all just laughing at the con. here guys we are going to release the dev kit to our newest content right away ( acting like they are doing everyone a favour) but you cant modify the permissions that way you can force modded community to buy the content.

fossil ivy
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One message removed from a suspended account.

coral berry
neon trellis
bold delta
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So I was told to come ask these questions here cuz like.. y’all would know more than others. Is the DevKit locked to CurseForge? Cuz I feel like at this point everything would be much smarter to start moving mods to Nexus, just because of how unreliable CF has been. But like, if WC locked the DevKit to CF, to force modders to only ever upload to CF, that’s stupid right?

white inlet
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Mods are installed using CurseForge's API. Cooking is also done via the cloud, on servers hosted by CurseForge. Even if you could cook your own mods, which will never happen due to console TOS, hosting on Nexus wouldn't do anything since you can't manually install mods.

deep isle
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also, nexus is so terrible, lol

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its like stuck two decades ago

bold delta
white inlet
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Imo, CF is better for modders... the workshop enabled people to reupload other's mods without permission, that's virtually gone with CF. In my experience, updates get corrupted way less on install too.

solar cypress
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Is there a fix yet for non-nitrado servers regarding the skins preventing transfers

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I was informed the skin attachments were counting as items for regards to transfering item blocks

strange plaza
echo creek
# solar cypress nope not at all just laughing at the con. here guys we are going to release the...

It'd be the same no matter what, released early, or released later.
WC own all of this, be glad were even allowed to mod, if you think like that. 😛
They've done very slight, but still exists cases of mods need to keep this ownership check to be a valid mod

Also, a modder can just re-make a train system.
Just can't copy the exact bobs stuff.
But, you don't gotta buy the DLC if you wanna make wagons (I made wagons before ASA even existed).
The wagons are legit just a platform saddle, but behind the dino.
and, a train is just an actor that follows a spline.
Any decent modder who actually wants a train should make easy work of a train like system.

inland bough
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I made boat/train/zeppelin system in ASE with almost same way as WC made it now...

solar cypress
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Oh yeah i just hate underhanded crap and its my first time openly mentioning it. Was kinda like cool unoffical servers privatly owned we could potentially atleast have the oasisaur dino. I am sure some found trains cool personally. So sure its some nice content. But not everyone can afford it. Personally i cant so buying isnt an option. But then wc say oh here you go take our dev kit info and you guys in the modding community can use our stuff but it relys on people buying our dlc. But wait there is more if you manage to improve on that content wc can use it to improve there own content free of charge because they can look into the back end of the mods and just make it there own. Because its all open sourse.

echo creek
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Its not open source, at all?

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Also, idk what WC gonna do with a different version of there train system, if someone re-makes it from the ground up so people don't need to buy it

inland bough
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Like I could convert my mod for ASA... (if I had time for it 😒)

echo creek
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Theres not much special about actor follows a spline.

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Not much to improve about it honestly.

stray ridge
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is there a mod that functions like s+ crafting station?

inland bough
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Like can craft everyting in it? Or what?

stray ridge
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sorry my question was based on if you knew what s+ crafting station was. s+ crafting station let you craft structures in it, had a 300 inventory limit

echo creek
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Oh, that random round table?
I wouldn't be surprised if someone ported S+ to ASA, but idk about an independent mod

stray ridge
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yeah, I might've found something, unsure yet

inland bough
stray ridge
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I guess Im confused, I thought you could only craft in it. So I'm not sure what your question was referring to. That said I found an equal mod that just requires some config, master crafting station

errant silo
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@livid meadow is preastoric beast mod returning or is it gone for good missing from mod list on official

livid meadow
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It has been removed intentionally, I don't believe it is going to be added back on those servers.

errant silo
livid meadow
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The mod author is aware and that will get resolved soon probably. Likely just need recooks

chilly bramble
errant silo
tame epoch
steady kite
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@golden kite @chilly bramble @tame epoch Transfer issues are not for this channel. This channel is for mod help and devkit stuff. You can ask in #general along with the other questions about server transfers.

chilly bramble
chilly bramble
steady kite
steady kite
chilly bramble
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The question was about the removal of Prehistoric Beasts mod from official servers. There is a message from Zen stating that.

steady kite
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When/if he's able, he'll reply then.

chilly bramble
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The question was initially asked by someone else and responded to by Zen on this channel. Clarification was needed, as "I don't believe" it will be reinstated is very shaky to work with.

steady kite
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It probably will not be reinstated anytime soon if it was intentionally removed with no notice, imo.

livid meadow
tame epoch
stone hatch
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question- if we have one dino mod on island but not on other, will the dinos transfer? i.e: gigantoraptor or gacha

stone hatch
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okay ty

turbid aurora
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needs to be installed in all locations to use

stone hatch
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thank you for the quick response

tame epoch
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Regarding brachiosaurus mod, I've noticed now we can finally change stance sometimes without crashing, what I do is change stance and quickly get off it then get back on and I'm able to walk on 2 legs, super fun, when stomping the same just press stomp and get off the brachiosaurus, any other tips on using them while avoiding crashing if anybody knows? Hope what I shared is helpful, brachiosaurus mod is my favorite mod dino by far.

fossil ivy
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One message removed from a suspended account.

heady saddle
fossil ivy
wooden pilot
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I wonder if anyone is going to mod in the unka dragon for asa.

sacred idol
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Does anyone plan on making the hunted for asa on cross platform

thick gust
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Is scorched map updated into dev kit yet? Wanted to have a look at the spawn tables and make a basic deathworm spawn mod

inland bough
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Yes

thick gust
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Anyone wanna save me downloading to check the dinospawn entries? 🙂

white inlet
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Zen posted them a while ago in the ARK Modding Community:

/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesMountain
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesDunes
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesOasis
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesWater
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesGreenDesert
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesRuinsCave
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesWaterOasisCave
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesBadlands
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesEZMode
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesCanyons
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesOasisCave
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesMountainCave
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntries_RexSolo
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesRuinsCaveNoGolem
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesSandworm
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesCanyonCave
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesDeepWaterOasisCave
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesWyvern
/Game/PrimalEarth/CoreBlueprints/Spawners/DinoSpawnEntriesMegalania
/Game/PrimalEarth/CoreBlueprints/Spawners/DinoSpawnEntriesTitano
/Game/ScorchedEarth/CoreBlueprints/Spawners/SE_DinoSpawnEntriesWyvernTrench
/Game/PrimalEarth/CoreBlueprints/Spawners/DinoSpawnEntriesOasisaur
/Game/PrimalEarth/CoreBlueprints/Spawners/DinoSpawnEntriesBee
/Game/PrimalEarth/CoreBlueprints/Spawners/DinoSpawnEntriesPhoenix
/Game/PrimalEarth/CoreBlueprints/Spawners/DinoSpawnEntriesCaveMegalo
tacit edge
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If I have a mod that is PC only but ONLY logic, would it prevent console players from joining my server?

echo creek
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Yes

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Consoles care more about the logic, then visuals.

tacit edge
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damn, thank you,
I was too slow submitting for CF approval for launch of my server this weekend haha

echo creek
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Sure, a visual might run bad, but to the console companies the logic could hack there consoles, or crash them, and they don't like that

tacit edge
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fair

strange cobalt
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Is it possible to mod trains? like make a mod of them and make them better? The trains are cool and so but need some changes! First is the speed its really really slow. Second is the Train can only be placed on one side and can not be turned which makes it a pain in the ass if you want to build a cool track but can't turn the train ... second is that you should be able to attach a train to the end of the other train which could possible give him more speed could be one way to let it speed up! the train if you place it goes only in one direction so the train can't be turned so if you want to build a track that doesn't go straight instead backwards you will need to drive reverse all the time ...

echo creek
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As long as you keep the need for Bobs Tall Tales, your free to mod it however you want

waxen scaffold
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Do y’all know if immersive flyers ascended lets you still do the classic metal runs with ankys? Thinking about adding it to a server.

hollow grove
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anyone having issues with their mods placing the wrong item down? (im placing a cryofridge but its showing up as xmas lights)

thick stirrup
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Is the Admin panel a good Mod for console ?

solid remnant
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Is there a way to put plugin mods on nitrado servers or can i only do it if i host the server myself

fiery mantle
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Does anyone have a discord link for qol+ mod? I'm trying to find the raw ini code but it's none existent, only one is on the mod description and it's full of irrelevant text. Tia

waxen scaffold
fiery mantle
idle tundra
rough tundra
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Does anyone know if there is a mod like simple spawners but for asa? I want to allow some modded dinos to spawn on se but they don't because they share a spawn with a dino that doesn't have a natural spawn on se, for instance how the gigantoraptor shares spawns with the theri?

coral berry
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Would it be possible to make changes to how something works through files? for example could I make the enemy build distance sorter by editing it inside of a file then uploading it

steady kite
daring heart
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any modders how do u add the orange affect to models so its easier to see ur sculpts?

magic parcel
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Hello, I created a mod and a new BP engram. The engram is registered inside ModDataAsset under "Additional Engram Blueprint Classes".
When I start simulation with my mod level, I successfully see the engram in Inventory -> Engrams list window.
When I start simulation with the TestMapArea level, my engram does not show up in Inventory -> Engrams list window.
Is that normal? How to test my engram in the TestMapArea level?

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Any help appreciated thank you.

deep isle
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you need to link your PrimalGameData into the level

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in World Settings -> Primal Game Data Override

magic parcel
deep isle
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it needs to be linked into any level you wish to test with, even if temporarily during testing

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levels are otherwise not required

magic parcel
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Thank you @deep isle , I added my mod's PrimalGameData inside TestMapArea level (under Primal Game Data Override) and now I successfully see my engram when I start simulation 👍

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Just out of curiosity, let's say I have two mods (two PrimalGameData), is it possible to test both of them at the same time in the TestMapArea level simulation? I ask this because the "Primal Game Data Override" is not an array, so I'm not sure how I could load two mods there 🤔

echo creek
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Not in the ADK directly.
The ADK comes with seperate pseudo live game instances that allow multiple "mods" to be active.

magic parcel
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I don't know what is ADK (in fact I used to do Ark server-side plugins with C++ directly, I'm kinda new to Unreal Engine DevKit).
But I think I solved my question. Instead of adding my mod's PrimalGameData inside the TestMapArea level world settings (under Primal Game Data Override), I opened the "Levels" window and directly added my mod's level there. Then I right click on my mod's level and set it to "Always loaded". So now my mod is successfully loaded inside TestMapArea simulation, and I can add as many mod levels as I want using the same technic 👍

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i.imgur . com/sH5C93z.png

echo creek
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surprised that works to say the least.

magic parcel
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The mod PrimalGameData is linked inside the mod level (under Primal Game Data Override), so when the TestMapArea loads the mod level it also loads the mod PrimalGameData I guess.

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https :// i.imgur . com/sSxI2To.png

echo creek
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Does it work with multiple mods though?

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1 mod kinda makes sense, happened in ASE all the time.

magic parcel
magic parcel
echo creek
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Theres a very tiny amount.
The main one, is some ark modding wiki, and wildcard workshop on youtube.

magic parcel
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Alright thank you.

echo creek
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Theres a few other random side videos.
They provide some info, but make mods in the "wrong way".
Theres methods work, but are aids.

magic parcel
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Is it possible to have my new engram displayed in the smithy without making a new smithy blueprint?

inland bough
magic parcel
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I had to add it inside my mod's PrimalGameData under "Additional Structure Engrams" (instead of inside my mod's MDA), then it worked.

slate rune
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Dev kit has a bug right now. Mda's are cached once loaded and don't update until you load another one and then load it back again(as in swap pgds in world settings, start pie, stop, swap back again).

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Otherwise ModDataAsset is fine for that ^

magic parcel
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Is there a way to test tribe alliances in TestMapArea simulation? Or a way to join another tribe?

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The commands ForceJoinTribe and ForcePlayerToJoinTribeId are not working for me.

echo creek
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Did you add cheat?

magic parcel
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I didn't type enablecheats tho, since I don't know if it's needed in TestMapArea (and I don't even know the default password there).

echo creek
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ADK is always admin

magic parcel
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it would be very useful to have a way to switch between two player-characters, to test multiplayer features

inland bough
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Atleast for me they are in separate windows so easy to switch

magic parcel
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well I'm not even able to switch tribes, only thing I'm able to do is to leave current tribe and create a new one

magic parcel
inland bough
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In menu where you change singleplayer/dedicated there should be number of players

magic parcel
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Amazing, thank you 👍

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I just have to find where is that menu ^^

inland bough
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Next to play button

steady kite
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@frosty gate this channel is for learning to mod or help with the devkit, not server setup help or ingame settings. Use #bobs-with-probs for game help.

dusty basin
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I want to rig in IK in the models for animating but will deleting the control rig will cause issue in my game?

steady kite
lyric cradle
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does it usually take a while for the devkit to update to latest version via epic launcher, or is there a process i need to follow to initiate it?

lyric ridge
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Quick question, if a mod from ark SE has been abandoned, could I theoretically take the mod and make it work for ark SA under my name but give the original creator credit?

steady kite
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@solar cypress #bobs-with-probs. This channel is for making mods and learning the devkit.

deep isle
pure basin
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hello i am trying to create a new mod and I am new. i have copied the primalitem and engramitem for a saddle to my mod dir and made changes to it for the new name and linked them but when i add them to the moddataasset or the primalgamedata in the additional engram blueprint classes it still doesnt show in engrams. i have restarted the devkit because i read that was an issue sometimes but no luck

inland bough
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Is you PGD loaded in WorldSettings?

pure basin
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yeah

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i can right click on the BP and give myself one i just dont see it in the engrams and its not craftable in gcm

lyric ridge
inland bough
lyric ridge
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Oh I don’t have the source files I was just curious about it. I’ll be asking the developer if they are open to it but people haven’t been able to get a hold of them for a couple years

dusky pebble
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hey

rose charm
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ive never made an ark mod but if i wanted to implement a new dino with exactly the same stats/functionality as a moschops just a different name and model, how difficult would that be

dusty basin
rose charm
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never done any of this before lol itd all be my first time

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is it particularly difficult or no

glad pine
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dose anybody know if a play as a dino mod will be made?

magic parcel
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Hello, anyone knows where are alliances info located?
When I get a player's TribeData I can check if an alliance name exists in TribeAlliances array, but since it's possible to create 2 alliances with the same name I don't know how to differentiate them. Thank you.

narrow ferry
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Don't make them with the same name

magic parcel
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Why dealing with tribe alliances is such a pain in the DevKit? The structure members are mostly private and I don't find any utility function to create/remove alliances or add/remove tribe to alliance 😩

opaque geode
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Hi here, I'd like to know if it's possible to create a map with the shape of a real island or continent? Only the shape not a copy them?

narrow ferry
opaque geode
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Ok thank you

topaz pike
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can anyone shed some insight into this message from the log? it appears the devkit can't upload the updated mod data:
Failed to perform request: {redacted link issue}//api.curseforge.com/v2/mods/946148/files/chunked-upload with status code (403): {"statusCode":403,"message":"Forbidden"}

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the {redacted link issue} is just HTTP:... the bot won't let me put that bit in.

stuck girder
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Is it possible to change recoils of the firearms like if I wanted to make the ar more accurate

opaque geode
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Hi I uploaded my map today and people can download it but the map don't appear in the map selection. The map weighs 85kb😅 did I miss something?

austere ermine
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Why would they disable clear glass mod?

gritty patio
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Does anyone know how to change the range/condition that tooltips for dinos/eggs/structures show up at? I want to have functionality like super spyglass but just always on for all players without needing an item.

real oar
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If I formatted my PC and didnt backup my mod (I know I know), does that mean the one on Curseforge is just the cooked version, so the mod source code is lost forver? Or can I grab the source from curseforge to resume working on it?

deep isle
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If you dont have the sources anymore, they are lost

opaque geode
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Hi, is the gigantoraptor already in a spawnentry?

echo creek
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The giganto is still a WC mod, so likely not, or at least none that is known, or in the ADK to use.

deep isle
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as far as I know, it uses random replacement with Theris

opaque geode
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Ok thank you

steady kite
desert merlin
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Alright thanks!

visual gorge
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anyone know of any mods that add playable instruments?

dusty basin
steady kite
#

@wooden pilot join the Paleo Ark discord for updates on that mod.

split gust
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so I added Griffins to a mod I made, and was curious on why the mesh isn't loading properly. it looks like its not loaded, yet it works perfectly fine in the devkit. does anyone have any knowledge with griffins and know if there's a parent bp or something I'm missing?

white inlet
steady kite
opaque geode
#

Hi, a question for npc spawner, we need one yellow box per spawn in a big purple one? I mean for a big desert for example, I should place one big box with several little yellow? Or just one yellow box with several spawner inside?

autumn terrace
#

if anyone else has the JVH landscaping mod, do you know how to fix the issue with the decor not loading in? ive left the game twice, updated the mod, and reloaded render distance yet its still not there

lofty wind
#

Hey, i dont know how far the mod culture in ASA is, but are there any total conversion mods already?

echo creek
#

There quite rare and annoying to do.
You can never update your dev kit, and if someting breaks.
better get ready to install a 2nd Dev Kit. 😛

deep isle
#

that zombie game is a TC 2.0, isnt it

#

the premium one

echo creek
#

Says its a map, so no?

#

based off the TC tag, doesn't look like any exist

#

Just people marking mods as TC, but having no clue what they are.

barren maple
#

Anyone have a good tutorial for set up to make a mod map?

inland bough
barren maple
inland bough
barren maple
#

Okay I will!

#

I'll try to follow those ones. Tried a diff one and my pc ran out of memory...

inland bough
barren maple
barren maple
#

hm about 2 mins in buttman's 2nd tut says to open theisland_WP in another devkit to copy some stuff but I don't have enough ram for that (only have 32gb) is there a way around this?

inland bough
#

Make that stuff manually... (or copy stuff, open your map, paste, repeat)

barren maple
#

Trying to load it with only 1 devkit open atm. seems to be loading so far. No idea how to make the stuff manually....

#

New to UE tbh I've only worked with Unity in the past

barren maple
#

3:56 in thw part 2 tutorial it says to copy the oceanphyics volumes. Loaded the entire map as a region and I can't see even one

barren maple
slate rune
#

Havent watched them personally, so I dunno.

#

ffs, no links?

barren maple
#

tried this one already and I couldn't copy the svt at 0:40 because I didn't have enough RAM

slate rune
#

Google how to increase page file and turn it up to something bonkers.

#

Even then, it might take a while/several tries. Opening the island on good systems takes like an hour

barren maple
slate rune
#

I've never done this or needed to. I dunno if there are optimal settings or anything. 🤷

barren maple
#

Very appreciative of any help 🙏 I'm extremely new to this.

slate rune
#

Get more ram asap 😛

#

32 is fine for modding. 64 is a giant improvement and probably almost a minimum for mapping.

barren maple
#

No point getting more ram if I can't even get to placing a single tree

#

"How to make a new Dino-Island in ASA" yt video is what I want to do, but doing the set up for that is so confusing idk what I'm doing...

eager trellis
barren maple
barren maple
#

following the tutorials by Donkey on YT. It's for the old devkit and the vids are 7 years old but so far have been very helpful. I'm actually getting somewhere now.

static iris
#

i need some help figuring out how to put some pickup and pickaxe breakable rocks to my ap

barren maple
#

I did it through the foliage menu

barren maple
static iris
#

thanks which rocks was it there was a lot also how do you give yourself tools when testing

barren maple
barren maple
steady nimbus
#

I'm trying to make a custom terrain wall mod (for caves). And when I place it, it shows the wall shoot up into the sky(when its green for allowed placement before build confirmation)
-> || Didn't know if I can make a thread because I didn't know if it met requirements. This is also my first mod or first time doing anything in devkit. I'm oblivious to most things. ||

wet spruce
#

So I just opened it and this is my face cedblink

#

Let’s say I want to try and create a new chibi mod. How do I move?

gray igloo
#

So how does one make a mod for ark? What language is it in and where can I access the sourcecode?

#

When I modded minecraft there are specially made mod launchers that acted as a sorta interface between the game's code and modded code, not sure if there's anything like it for asa or ase

#

Before anyone tells me to learn how to code first, I am well versed in java, and from what I have seen c - derived languages are at least grammatically similar.

stable quest
stable quest
gray igloo
#

is there a way to access it on steam?

#

I don't have an epic games account

steady kite
gray igloo
#

peak

#

modsmith time

stable swallow
#

If I install mods that add just skins, will other players be able to see them?

steady nimbus
open nova
#

Hi, how often are Custom Cosmetics "periodically reviewed for addition to the official whitelists" please ?

livid meadow
urban apex
#

I have a question maybe someone can help me with.

We have a dino mod holding back our servers from coming back up. If we uninstall it i know the cryo balls will break and turn raptor. If we reinstall later once it's updated, will they revert back to their original tame and can be thrown out, or will they be perma broken? @wintry drift

lime lily
#

Permanent broken

formal ginkgo
#

Have mods been fixed?

uncut quiver
#

Yes

rocky lagoon
#

any update to them doing this retroactive fix

fresh mason
urban apex
# fresh mason Hey there! Just a little bit of information for you. On the moment all the serv...

All of our other mods are good, it's just that one holding everyone back from playing again and the developer doesn't seem very active so we aren't sure it's gonna get an update - that's why we were wondering what would happen to our cryos if we just disabled that mod for now until there was more information from that developer

If we just let the cryos sit until a fix goes up for them, if it does, then we can just remove it for now

fresh mason
urban apex
#

It's the tame itself not the cryo pod

fresh mason
#

Ohhh

#

What mod are you using?

urban apex
#

I don't wanna say but it's a dino mod that isnt officially sponsored - we aren't on good terms.

fresh mason
#

Overhaul mod?

urban apex
#

No just 1 tame

fresh mason
#

Ahh okay.
I get you.

#

If i know the mod, i might know the developer itself as well.
I've been in the modding scene a long time 😂

urban apex
#

That's why it's reasonable to get rid of the mod and let others play again if the tames will work again if the mod updates

#

Is it OK I pm you?

fresh mason
#

Definitely understandable.

#

Yes sure, added you

urban apex
#

Ty

solar mist
#

so is me crashing every time i try to load into asa (with mods) a normal thing rn?

steady kite
steady kite
fast ginkgo
#

This where you talk about mods?

opaque geode
#

Hi you know if ceratosaur will be in the kit?

deep isle
#

usually is once a new update rolls out

opaque shuttle
#

has anyone had issues logging into the epic games launcher store? i keep getting an AS-3 error even after 2 clean installs, at first my firewall was blocking its access to internet but even after that no luck

noble fox
#

How do I replace vanilla engrams with my own modified engrams?

opaque geode
#

Hi can't we modify a skeleton to make custom dinos? I tried yesterday but when I save it it stay as it was. I tried to save as mesh and transform into a skeleton but it has only one bone

gaunt gale
#

I connected the wrong account when I uploaded my first mod. I used a google account and I wanted to use the account attached to my twitch. Is there a way to change this? I've tried deleting the mod but when I hit upload no matter what account I'm logged into in the web browser it always uploads on the google account.

It would be fine i guess to leave them on the google account but it seems like the site requires you to use a twitch account for literally all other pages other than the basic dashboard for the mod...

inland bough
opaque shuttle
#

how do i get the new dinos to show up in the dev kit?

#

nvm was looking in wrong folder

uncut quiver
#

Please tell me that there is a faster way to download the ark devkit?

#

Epic launcher is TERRIBLE 😦

deep isle
#

It is the only way

uncut quiver
#

Download speed test : 1098mb Upload: 968 mb
Epic games: 10mb Download 😬

twilit igloo
#

My download speed is 100 mbps and I get 1 mbps on epic if Im lucky -_-

deep isle
#

I would link you to an article from epic to try to attempt to improve download speeds, but this is the discord of unhelpfulness, so i can't link it to you, so maybe try googling for "epic games launcher improve download speed"

#

my first hit is an article straight on the epic website with some tips

twilit igloo
vital vessel
#

Genuine Question about Cosmetic Mods.

Are these clientside and can be used on any server, or are they only available if the server itself has them installed?

In short, are these available on non-modded servers?

#

The confusion spurs from the Cosmetics section in the ASA Mods Weekly being titled "Official Cosmetic Skin Mods" it something like that.

What does the official part mean then?

deep isle
#

"Custom Cosmetics" are not related to the server directly - however, the server has a whitelist which cosmetics are allowed. By default this is the official custom cosmetics list which also work on official servers, but whoever runs a server can pick their own cosmetics to allow, or disable them entirely.

tame vortex
#

How does the Premium mods work have everyone to buy it or just the server owner?

deep isle
#

everyone

tame vortex
#

Alright.. then i won't use them lol

deep isle
#

they announced a change coming later this year to give modders the ability to make it similar to how Bobs DLC works - eg. everyone can join, only those that bought can use, but for now its everyone.

vital vessel
pine crypt
#

Cool topic. I saw that auto door functionality was recently added for structure skins (with the saloon doors). Does this mean that it is possible to have a custom cosmetic mod that makes auto doors work only being installed client side? Just by allowing the custom cosmetic in the server whitelist?
Or are those structure cosmetics different in some way?

broken glen
#

Does anyone know how the coding works that yuty can not fear roar their carno in the wild?

echo creek
#

Really only 2 ways.

  1. There just on the same team
  2. The Yuty has some array of like my carnos, and it does a fear check against those when trying to fear.
broken glen
#

Alright thanks

pine crypt
#

One of my mods is failing console approval due to crash on level up. Everything works fine on PC. Now I'm about 99% sure it is because I have remapped too many engrams (34, including tek replicator). The last thing I tried was in the mod data asset instead of using remap engrams I use the add engram and remove engram fields instead, not sure yet if that will have any effect at all. Has anyone else encountered this issue, and if so how did you fix it?

deep isle
# pine crypt One of my mods is failing console approval due to crash on level up. Everything ...

Never heard of it happening from "too many", the usual reason is that you are creating a dependency loop - eg. Engram A requires B to be learned, B requires A to be learned, and now you have a loop between them, game doesnt like that. Other reasons we've seen are actually invalid/null entries in the requirements, or in the MDA/PGD itself. Essentially, verify all about the engrams. There should be no count limit.

pine crypt
#

Very interesting, thanks so much! I am going to look right now. There are many cases where I replace items and also the structure they are crafted in, but I don't think there are any circular references there. They only reference the vanilla inventory components, not the modded items (The reference to make it say "craftable in fabricator" or whatever).
I am going to take a closer look at everything.

deep isle
#

oh another reason I saw, you cannot have an item cost nothing, it needs to cost something, even if its one fiber, just something to also make sure

pine crypt
#

Ah okay. Yea really I did my best to keep everything identical to vanilla.

pine crypt
pine crypt
#

Pending review 🤞 Such a small thing but I have been looking for about a week, though I did fix many other small bugs in the process. I really ran out of things to fix while looking for the actual problem lol.

pine crypt
#

Approved, thank you again. ❤️

low atlas
#

Anyone have a solution, when I import to the devkit my materials break and the static mesh turns white.

#

And the materials themselves show up in my folder as white. Instead of what they frontally were

steady kite
#

@forest thicket Contact the mod author. This channel is for learning the devkit, not bugs with others' mods.

glacial iris
#

Does anyone know of a base size mod that is customizable in size for ASA?

steady kite
#

@lime lily This channel is for learning the devkit. Take rants and venting to #general.

mystic cove
#

Hey guys i want to try modding for the first time. I have enough ideas, the right hardware, the right motivation but no experience. So now my biggest problem is to find a tutorial i can deal with. English is not my first language so my attempts with english tutorial are
just as much of a disaster then trying with an ASE tutorial in my language. And now i think there is an display error while using the dev kit by starting a new lvl. So please has anyone a heart to help a creative and motivated modding newbie to create a fantastic map idea which only exist on paper for the moment?

shell forge
#

Maybe a far fetch but has anyone seen a mod that allows you to breed different species together? My buddy was saying he seen it and now can't remember which it was

quick token
#

o/ Hi all. Is there a technical reason that nobody has created a basic lighting mod, for better options than the standing lamps and the tek light?

It continues to be my #1 bugbear building anything in ARK lol

echo creek
#

No one has likely cared enough.

#

Theres no technical stuff

dense skiff
#

So I just download the dev kit and I can make custom maps? hmmmmm

fresh pilot
radiant portal
#

Anyone up for helping with setting up random spawn for a dino from a mod? I think I've almost got it

mystic cove
#

Have i probem with creating a new lvl in the devkit anyone here who can help?

atomic cairn
sly pasture
pine crypt
#

Does anyone know top of their head why Vessels are slightly more buggy than other interactions? Their interactions just break more than other things. I don't mean in a mod either, since ASE SE release.
Is it that there some kind of open delay that is getting triggered twice and then canceling or something awkward like that? I have not examined them closely in the dev kit yet, but I plan to replace vessel in one of my mods so if there is easy way to fix them at the same time I'm going to do it.
I am sure many will not have any idea what I am talking about...but maybe if you use them a lot you will. Okay please don't think I am crazy.

wispy cairn
#

Im trying to track down why my stacker new berries: cian magenberry and verdberry are not registering for dino auto consumption when hungry nor for imprinting. I have made copy and advanced (im assuming that means childed as in ASE) and neither are working it seems, even though they are setup same as normal berries. Parent class on ported in child's are the same. ie amarberry child is parented to amarberry. However, copy or advanced copy of new berries are parented to berry base as is the normal bps for previous berries

wispy cairn
#

Nvm. Just fixed. Opened fullblueprint editor on bp, then Class Settings tab, then just changed parent class from berry base to the same vanilla berry for my bp on the details pane to right. Held as saved restarting devkit and testing, dino now uses berry as food

echo creek
wispy cairn
#

Yeah. Coulda been

#

I'll look at the right click options for future use. Since I was able to re-parent, it fixes the issue i was having

wispy cairn
#

Wow. Lookeee there. Right at top of right click. pppssshh Way to go Chief
😂

Thanks as always joe!

thick gust
#

Any of you dev folk got a copy of the drop tables for center?

pine crypt
#

We can copy and paste from the devkit but kind of annoying to try to export them easily since they are just component properties.
At first glance it looks like most of the regular supply crates are the same except lvl 60s.
This is the set added to lvl 60s that is specific for the center. It's long but I only paste because maybe useful if someone wants to add to different map.

(/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TherizinosaurusSaddle.PrimalItemArmor_TherizinosaurusSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SpinoSaddle.PrimalItemArmor_SpinoSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RexSaddle.PrimalItemArmor_RexSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_QuetzSaddle.PrimalItemArmor_QuetzSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle.PrimalItemArmor_MosaSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_YutySaddle.PrimalItemArmor_YutySaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SauroSaddle_Platform.PrimalItemArmor_SauroSaddle_Platform_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PlesiSaddle_Platform.PrimalItemArmor_PlesiSaddle_Platform_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TusoSaddle.PrimalItemArmor_TusoSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MosaSaddle_Platform.PrimalItemArmor_MosaSaddle_Platform_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_CarchaSaddle.PrimalItemArmor_CarchaSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_GigantSaddle.PrimalItemArmor_GigantSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_QuetzSaddle_Platform.PrimalItemArmor_QuetzSaddle_Platform_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/ASA/Dinos/Gigantoraptor/PrimalItemArmor_GigantoraptorSaddle.PrimalItemArmor_GigantoraptorSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/ASA/Dinos/Shastasaurus/PrimalItemArmor_ShastaSaddle_Submarine.PrimalItemArmor_ShastaSaddle_Submarine_C"')```
#

And the new saddles set used in T3 cave drops:

(ItemEntryName="Blueprints: Saddles",EntryWeight=1.000000,Items=(/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_AlloSaddle.PrimalItemArmor_AlloSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PlesiaSaddle.PrimalItemArmor_PlesiaSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_MegalaniaSaddle.PrimalItemArmor_MegalaniaSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_SauroSaddle.PrimalItemArmor_SauroSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PteroSaddle.PrimalItemArmor_PteroSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_KaprosuchusSaddle.PrimalItemArmor_KaprosuchusSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ToadSaddle.PrimalItemArmor_ToadSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_Paracer_Saddle.PrimalItemArmor_Paracer_Saddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ChalicoSaddle.PrimalItemArmor_ChalicoSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PelaSaddle.PrimalItemArmor_PelaSaddle_C"',/Script/Engine.BlueprintGeneratedClass'"/Game/ASA/Dinos/Shastasaurus/PrimalItemArmor_ShastaSaddle_Submarine.PrimalItemArmor_ShastaSaddle_Submarine_C"'),ItemClassStrings=,ItemsWeights=,ItemQuantityOverrides=,MinQuantity=1.000000,MaxQuantity=1.000000,bApplyQuantityToSingleItem=False,QuantityPower=2.000000,MinRandomQuality=3.600000,MinQuality=3.600000,MaxQuality=7.200000,QualityPower=1.000000,bForceBlueprint=False,bForcePreventGrinding=False,ChanceToBeBlueprintOverride=0.500000,ItemStatClampsMultiplier=0.000000,ChanceToActuallyGiveItem=1.000000,RequiresMinQuality=0.000000)

Sorry so long!

radiant portal
#

Anyone ever had a mod cause green text to blink on your screen?

flat cedar
#

While in game?

radiant portal
flat cedar
#

Possible, I'd see if you can catch something in the console

#

Or systematically remove mods from your game til it stops happening

radiant portal
#

Oh, I already know which mod is doing it

flat cedar
#

Ah okay

radiant portal
#

I was trying to see if there was a way to stop it.

flat cedar
#

I guess ask the dev though, or see if there are commands

inland bough
#

ARK Modding Discord has jobsboard

oak grotto
#

Are the Center spawn entries the same between ASA and ASE?

lime lily
oak grotto
#

I'm going to need a second hardrive for this man 😭

lime lily
#

All current asa spawners are in devkit

echo creek
#

For the dev kit you just told them to install. 😛

Its a hefty size.
Let alone required specs

oak grotto
#

It’s a little over half of my total storage space lol, I don’t mind redownloading stuff after I get what I need out of it. I’d much rather do that than pay $20 for beacon

lime lily
#

Use it
Do you have internet? Open Google and search for ase spawn entries

oak grotto
#

…I’m not looking for ASE spawn entries. The only devkit was 500 some gigabytes and I couldn’t even open the app once I got it downloaded due to needing even more space for it. If the ASE and ASA spawn entries are the same, great

#

If not, I wouldn’t know as the wiki has yet to update the page for the center

noble fox
#

Is there a mod that disables death essence?

gentle dragon
#

Is there a dino retrivel other then bob's? I refuse to buy that mod!

livid ivy
#

Anyone know a mod similar to the Soulball mod (Dino storage V2) ?

uncut quiver
#

Can somebody please help, I seem to have a major mem leak on the island map, using over 19gb ram :/ yet I have forglar and only using 5gb-7gb

fleet trail
#

what pc you use for modding and are ther any online cointainers with defkit

carmine spindle
#

Does anyone know a stack mod that doesn’t have weight reduction

steel lion
#

Yep... Use ini.

cedar sand
#

Will a checksum or similar be added to custom cosmetics so that players can't edit the mod files and use them on official to create "ini's" and internal ESP's.

#

If devs/admins would want examples of these files feel free to DM me, it's a major security flaw. Patching out HTTP requests is a minor bandaid

livid meadow
carmine spindle
cedar sand
livid meadow
# cedar sand Thanks for the reply, so do individual mods have to opt in to this? You can edit...

I'm working on seeing how best to get info about this out, also have to make sure there isn't any reasonably exploitable information that can be gleaned from the process of setting up custom whitelists. it's opt-in on a per server basis not per mod basis.

This is fairly manual and unwieldy currently (Again this is a short term solution) so I'm not in a position to just info dump everything about it at the moment

deep isle
#

in short, if you use the official whitelist, you can also activate the protection, custom whitelists are still TBD, right?

cedar sand
livid meadow
cedar sand
#

Thanks for the replies @livid meadow

livid meadow
deep isle
#

the game already having the ability to generate the info seems easy enough, thanks

cedar sand
echo creek
#

Also, @livid meadow will we be getting that club ARK stuff in the dev kit, or is it WC only, since it has the shop type system?

restive sun
#

Ripppp to Dino cloud at moment

#

☠️☠️☠️

echo creek
#

?

deep isle
#

storing dino in the cloud, the pipes are clogged :p

lyric ridge
#

Having an issue downloading the power rangers mod the server won’t install it

livid meadow
echo creek
#

I'm honestly just interested in 1 part of it. 😛

livid meadow
#

and power rangers is already in the official whitelist so unless you are joining a server that overrides the official cosmetic whitelists it should be available to you in the cosmetics menu in your inventory

lyric ridge
livid meadow
#

just install on your game client to use it

lyric ridge
#

That’s where I’m having the issue it says failed to download mod then the command screen crashes

echo creek
round spoke
livid meadow
# round spoke I am assuming that the recent announcement gives us the ability to choose which ...

if you are already using a custom cosmetic whitelist instead of official whitelist, it should still continue to work as it did before.
if you want to enable any of the new features like enabling dynamic download or doing package validation on the cosmetics to prevent people from replacing them clientside to use cheats, then please refer to this post as you will need to update your whitelist to the new data format
https://survivetheark.com/index.php?/forums/topic/736592-enable-custom-cosmetics-validation-on-unofficial/

ARK - Official Community Forums

Servers that want to enable validation on custom cosmetics should add the commandline argument: Quote -DoCustomCosmeticValidation For servers that rely on the official cosmetic whitelists that is all that is necessary. If you use custom cosmetic whitelists please read the following: The cosmetic ...

round spoke
#

Thank you Josh, I will definitely look that over in the morning after my coffee 🙂

#

Hehehe yeah I remember your name lmao still very much appreciated wildcard workshop although it’s nearly too outdated now to be very useful lol. UE5.x has significantly changed

tacit plaza
#

so if the unofficial server dont add the mod we cant see it? =/

open nova
deep isle
#

why wouldnt you also want validation on, however?

ruby stream
red pond
#

They have to be asked to add it to their settings page.

#

Took them over a week to add Pride Colors for example 😂

open nova
# deep isle why wouldnt you also want validation on, however?

As @red pond explained, with Nitrado we can't add command line arguments ourselves. Unfortunately, Nitrado waits forever before adding such settings, and sometimes never.

That's why I was wondering if dynamic download works without the validation.

red pond
#

I started a Club Ark server yesterday and we were able to see each other's cosmetics.

#

Was able to cluster it with the rest of our Nitrado servers and it all seemed to be working fine.

#

Can even join through the pause menu

#

Can't post an image here though 😂

#

Still need to test it further as all I was able to test it with was Dear Jane cosmetics.

#

So actually my answer is somewhat wrong. It worked with Dear Jane cosmetics but I haven't tested it with the rest.

deep isle
#

dear jane is an actual installed mod, isnt it

red pond
#

Yeah

#

That's why my original answer is somewhat wrong 😂

open nova
# red pond It does.

Well, I was wondering because I tested this morning with a skin (whitelisted for official servers, by the way my servers use the official whitelist) I had on my character, but another player who has not manually downloaded this skin didn't see it on my character. But maybe the dynamic download is slow and/or happens only when exiting the game, I don't know.

red pond
#

I need to find someone who bought the Power Rangers stuff because I'm not buying it just to test this 🤣

deep isle
#

could test with any of the whitelisted cosmetics

red pond
#

Worst case, we all just have to bug Nitrado to add this setting... Again...

#

@crimson wave plz?

red pond
open nova
#

As I said I tested it with one of the whitelisted cosmetics, and the other player didn't see it. But we don't know yet how dynamic download works, especially with slow internet. This skin is more than 200MB, so maybe the download for the other player is very slow, or happens at specific times.

red pond
#

The default was set to 500kb/s I believe

open nova
red pond
#

There were 2 new settings under Advanced - Disable Streaming and the speed setting

#

Disable Streaming of Custom Cosmetics was OFF for me so I assume that would mean it's enabled.

open nova
livid meadow
livid meadow
red pond
#

It worked. Took a second for the other person. They first saw my character as usual but then it caught up and showed the skin

native basin
#

I have a question, does anyone have a mod so herbivores can eat meat?

dusk sail
#

I am looking for a mod that adds dinos in for my center map that has pretty much all dinos. Abberation, Fjordur, Center, etc.
My role level up rewards have snow owls, fjordhawks, sinomacrops, karkinos, griffins, etc etc. I would hate to rewrite all my level up rewards, so anyone know of a good mod that has all these dinos, or multiple mods i can add together?

#

I found Additional IslandDinos, but their discord link is expired and I can't join their discord.

#

Anyone part of
Additional IslandDinos
Aberration Addon
Please send me an invite. The link on the curseforge site doesnt work

delicate spruce
#

Stupid (or funny?) question: A user on our cluster wants to use the Power Ranger skin. However, we work with our own whitelist (URL). Since the skin, the CRC must be included in the whitelist file (new format: ID|dyn download|?|CRC) ... If I don't have the skin, how do I get the CRC to whitelist it? And above all: how do I update the CRC if it changes? Is this not thought through to the end?

deep isle
#

you can look at the official whitelist and search for the mod id, and copy the entry

echo creek
#

Does bring up a valid point for cosmetic mods in general

#

How to get CRC for random cosmetic mod #25

deep isle
#

generally? run it and the client spits it out for you

#

if you want a paid one .. find someone that owns it to do that, someone on your cluster must own it for you to want to add it 😄 or maybe the modders will start including it on their project page

delicate spruce
# deep isle you can look at the official whitelist and search for the mod id, and copy the e...

The official whitelist is at least an idea - the problem with the Power Ranger skin is just one example of a problem. In general, I wonder how this can be automated. I can't check 10-15 skins on the whitelist for new CRCs every day... But if the skins we want to have are also part of the official whitelist (which we don't want to use, because I already had some skins that are unfinished (and in an early stage) or that you can't use for other reasons..., you could write a script that parses the official list and creates a new one and then uploads it to the whitelist URL. Complicated ... why did WC make such a mess? This is a slap in the face to many modders who either don't make it onto the whitelist or whose skins run on clusters like ours that reject WC's whitelist for reasons....

deep isle
#

Modders can just choose to document their own CRC if they want to

#

if they want to be included on lists

mystic flare
#

I tried running crc32 and crc16 on the mod files them self and it's not even close to the CRC number the game gives for the mod 🤣

deep isle
#

crc is not meant to be "close" 😛

#

a single difference should result in a vastly different number, thats the intent 😄

late cove
#

Does anyone have a devkit tutorial for dummies?

pine crypt
#

Cloud cook hates me today. DesmoSip

delicate spruce
# deep isle Modders can just choose to document their own CRC if they want to

But then there is still no automatism. What kind of stupid idea is behind the fact that you now have to check all skins every day to see if there are updates and then whitelist them again? 😦 Even if the modder communicates them - the admin still has to check daily...

It seems to me that WC has something against skin modders ....

steel lion
#

If it bothers you that much... Just run without validation....

deep isle
#

i'm sure they are not super happy about manual steps either, but fixing exploits like this is faster then making an automated system from front to back, which they can do now without exploits being live

#

if they actually are? who knows

cedar sand
#

@livid meadow are you able to DM me

elder smelt
#

im trying to make my own turret and am having an issue getting the turrets to shoot and or target using the default emitter settings. i also haven't been able to animate my new turret model. has anyone worked on creating their own turrets or had this issue?

delicate spruce
# steel lion If it bothers you that much... Just run without validation....

I thought the verification was necessary to use the dynamic download? (so if in this in the whitelist itself is on enable; we have 3 mods on "download" and the rest not (for me better to test the skins first - as already said: in the official one is unfortunately a lot of nonsense...). I don't want to see that here). What is the validation for if it works without it with dynamic download?

deep isle
#

validation and dynamic download are not related. Validation prevents exploits, which require replacing the skin locally with a modified version that has extra cheaty functionality. This can happen with a dynamic download or manual install.

#

In fact its easier to do by just locally installing it first

delicate spruce
#

Oh well ... I have skin x on the server (dyn.download=1). I download x locally, manipulate it so that I have advantages. I connect server:
Validation=True => The skin is rejected / will the valid one still be downloaded? (dyn.down=1)
Validation=False => the cheat skin is allowed...

Is that correct?

If I do without validation and still have the CRC in the whitelist, is the CRC simply ignored?

Whitelist without validation:
968943|1|1|-2085641597,975527|1|1|-1513488011,...
or
968943|1|1|,975527|1|1|,
?

#

Could it be that the skin is only passively loaded? For example, I have a hat from the Krazy skin on - I can see it - I also have 2-3 of them in my wardrobe. But I don't see any hats in the cosmetics - I can't skin any myself now. If I've already downloaded it anyway, shouldn't I be able to use it myself?

The mod is also only "half" installed in the mod list menu. It is there - but not "Installed". I have to explicitly click on Install again (regardless of whether Validation=false/true)

#

Complex System and no manual ... ;|

deep isle
#

Dynamically downloaded things cannot be used by you, anything you personally want to use needs to be manually installed

delicate spruce
#

ok so you can only see the skins - but the stuff is downloaded anyway. And as I've just seen with another skin (Artifact Pedestal, 1007703): it's been downloaded, but doesn't appear in the mod list. So no more control over what is downloaded (I assume this is a bug). If I'm no longer interested in server x, I can't even remove their skins from the disc. I hope this will be fixed.

I would at least like to see the mods in the mod list - if I want to use them myself, "Install" ready (like with Krazy Cosmetics; I see it with installed mods - only "half" installed; I have to press install and it's ready immediately (it's already downloaded)). It would be better to have an option where I could set whether I want to use downloaded skins myself.

Many thanks for explaining!

It would be nice if there would be an entry in the official WC-Wiki that explains Custom Cosmetics completely 🙂

steady kite
livid meadow
fallen trellis
#

I'm trying to use the devkit to poke around the base game and learn how things work, and hit some roadblocks on explorer notes. On Scorched Earth, most of the notes (or ExplorerChests) start out visible but inaccessible in the Outliner, but can be accessed if I click on them and then 'pin' them. However one note Boss\ManticoreArena\ExplorerChest_SheWhoWaits cannot be pinned for access. Is there something I can do to enable that?
I'd also like to correlate which ExplorerChests belong to which explorer note in-game. Unless I keep skipping over it, looking at a given ExplorerChest in the Details viewer does not contain the data of which note it is. Comparing the Explorer Note Index with the lists on the wiki has shown that typically the numbers match for personal notes (e.g. ExplorerChest_Dahkeya_4 matches with Dahkeya Note #4) but that falls apart for the dino dossiers which are still named with numbers and not by species. I'm also only just now making the connection that Helena's notes are probably listed as DinoDossiers as well, leading to more confusion as to what goes where. Since the 'name' of a given explorer note does not appear to be in the Details view, I'm guessing that's part of a separate actor somewhere? How can I find the corresponding explorer note name for a given ExplorerChest?

sly pasture
fallen trellis
#

My question is, is that something I can do purely in the devkit? Or do I have to go in-game to compare the sets?

fallen trellis
#

It feels like there should be a separate data structure somewhere that has that information, but I just don't know where to find it.

#

Like, is the ExplorerChest actor responsible for the nametag that shows up when hovering over the note in-game or is that a separate actor at the same coordinates?

dusk sail
#

Has anyone had any problems with Crunkgear Mod or Better Cosmetics Mod? A player suggested them, and I want to make sure they aren't buggy before adding them to my server.

fallen trellis
slate rune
#

If anyone is making a UI for their mod settings and would rather not further clutter up their players radial menus, considering utilizing Mod Settings Panel. It's a centralized place for all mod UIs(client or server configs).

Search for Mod Settings Panel on curseforge or view my profile, since links are not allowed here...

sly pasture
#

Doubt Ill get help here, but since the Center release my water Post Process/under water vision that make its a little distorted is now under my map and my obelisk laser will not go all the way to the ground regardless of moving or size changes. Anyone got any fixes?

steady kite
dusky trellis
# sly pasture Doubt Ill get help here, but since the Center release my water Post Process/unde...

Sounds like you have a similar experience, im a new author/modder and kind of have the feeling that no matter where you seek support, its dead quiet. Is this normal? Where do others turn to to get their modding questions answered. I did thorough research on all the resources provided but nothing to find about my 2 issues and no reactions in none of the support channels I tried my luck. This is kind of a weired start into this.

deep isle
#

The best source of help is the unofficial ark modding discord, cant post links here, but it should be the first hit on google

delicate spruce
#

What are the criteria for the official whitelist for skins/custom cosmetics? Unfortunately I always have mods under there that are defective and cause client problems (stuttering with structure skins). I would have thought that WC would have some quality control here?

dusky trellis
#

Is it just me or are the cooking tools for the Dev Kit Out of Date? I cant upload my Mod Updates currently

pure basin
#

yeah its been brought up in the cf discord also

zenith beacon
#

Hay im currently trying to start the ark Devkit but it gives me following error:
Turnkey failed to run properly, full Turnkey output:
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: -ScriptsForProject=D:/DEVKIT/ARKDevkit/Projects/ShooterGame/ShooterGame.uproject Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=D:/DEVKIT/ARKDevkit/Projects/ShooterGame/Intermediate/TurnkeyReport_0.log -log=D:/DEVKIT/ARKDevkit/Projects/ShooterGame/Intermediate/TurnkeyLog_0.log -project=D:/DEVKIT/ARKDevkit/Projects/ShooterGame/ShooterGame.uproject -platform=all
Initializing script modules...
Total script module initialization time: 0.54 s.
Unable to enumerate Visual Studio installations
Executing commands...
ERROR: Failed to find command Turnkey
(see C:\Users*******\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+DEVKIT+ARKDevkit\Log.txt for full exception trace)
AutomationTool executed for 0h 0m 1s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED

does any1 know how to fix that ?

#

( I " *** " my name)

pure basin
#

do you have visual studios installed?

royal apex
#

hey, what's that shit please ?
Plugin 'PlasticSourceControl' failed to load because module 'PlasticSourceControl' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.

every time i start the devkit i have this message, can u help please ?

inland bough
#

Have you allready verified the devkit?

royal apex
#

yeah, happend again

#

when I want to create a project it tells me that I need this plugin, I put it in, and here is the result

inland bough
#

You cannot enable/disable plugins... Only WC can

royal apex
#

install or remove a plugin from the devkit you can do it, there is always a problem with this game it's still crazy

#

ok I searched in the plugin, developer and I removed this plugin it seems to be restarted this time

#

on more now Plugin 'ExampleDeviceProfileSelector' failed to load because module 'ExampleDeviceProfileSelector' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project

This game is broken everywhere 😂

inland bough
royal apex
#

UE Viewer still work or not pls?

manic bronze
#

Hey 🫠

manic bronze
dusky trellis
#

Hey hey, I have made a simple custom cosmetic mod for my initial testing, it cooks without errors but when i add it to the ShooterGame/Content/Mods/MYLOCALMODID and register it in the serversettings of my GameUserSettings.ini it still wont show in game. Do I miss a step? (Steam, Windows)

#

Or is my mod's content the problem? How can I check what the problem is.

manic bronze
# royal apex hey, what's that shit please ? `Plugin 'PlasticSourceControl' failed to load be...

Ok, this is how to disable a plug-in through your computer 🕵️‍♂️ you will need to download something like Visual Studio Code (free version) first to be able to view/edit the data then go to your arkdevkit>projects>shootergame here you will Right click the file "shootergame.uproject". Open with Visual Studio Code. Press ctrl+f then search the words related to your plug-in. Change to: false

royal apex
#

Thank Brandi !

zenith beacon
manic bronze
zenith beacon
#

Where do I get this visual studio thing ?

slate rune
#

Notepad works(probably).

#

Or notepad++ or sublime or sane text editors.

manic bronze
#

code dot visualstudio dot com

zenith beacon
#

I got that installed, devkit is still not running 🤣

dusky trellis
dusky trellis
dusky trellis
dusky trellis
zenith beacon
manic bronze
eager fossil
#

is it possible to rip out a dino with its saddles from ASE and place them in ASA?

dusky trellis
#

BTW: My publish on curseforge worked, the mod is available for download and install. So I sorted this one out and can now use local testing with this folder, but still the engram isnt showing

manic bronze
dusky trellis
#

ah that worked all fine, i installed the mod but the engram is just not showing up

dusky trellis
manic bronze
#

Im secretly trying to level up and be on that Studio Wildcard section

#

not gonna lie

dusky trellis
manic bronze
#

Under C E D 's name

#

🙂

dusky trellis
#

Like a moderator or support guru?

manic bronze
#

true....

dusky trellis
#

well lucky for me then 😄

manic bronze
#

or like... id be happy if they assigned me there for a whole day

#

hint hint wildcard

#

🤣

dusky trellis
#

😄

manic bronze
#

it's loading sorry

dusky trellis
#

all fine im going nowhere 😉

manic bronze
#

don't say that your future is bright

#

😂

dusky trellis
#

😄

manic bronze
#

you can pm me if you want

scenic echo
scenic echo
dusky trellis
scenic echo
#

absolutely no benefit to doing so, cant defer updates, and leaves off the launch args

manic bronze
#

I have had no issues launching from there. I launch both UE4 and UE5 from there. It's Golden

#

Sometimes.... At the same time 🤯

steel lion
#

Nothing wrong with it launching from epic... Just that the launcher itself takes ages to start. And as fluff said, if you wanna use launch arguments like '-log' and '-forceload' or whatever it won't work from the launcher.

opaque shuttle
#

im tryna use the dev kit to figure out where drops spawn on maps, is that even possible ive done some searching through the maps but cant find anything that seems to indicate drops

eager fossil
#

Okay can a person edit or redo the whole of a current wild card map, mod the hell out of it and republish it or will it be copy right infringement?

inland bough
#

Even if you could do it, it would be too big for CF cookers... There's 15GB mod upload limit

deep isle
#

historically this was only allowed on Island as well, not sure how or if that changed for ASA

royal apex
#

hey there, u can explain me why my texture is not correctly set to the mesh in blender please ?
i export from UE5 to blender, add my texture to the mesh, but the hand is on the leg of my ark character

opaque shuttle
#

does it always take forevcer trying to load regions of maps? even when i select a small space to load it takes ages (mines still loading after 20min

deep isle
#

the first time, for sure, as it needs to build all the assets

opaque shuttle
opaque shuttle
#

no wonder its slow, its eating 94% of my cpu xd

#

and now it dipped down to 20

summer viper
#

Does Nekatus have a discord for his mods

round spoke
#

Anybody know if they plan on a Summer Bash "mod" in-line with the other holiday event releases, or is this just one big fat patch?

#

<--- doesn't wanna see it mixed between the two methods of delivering holiday events honestly.

manic bronze
#

Legend has it he will say "hi"

hollow flame
#

Hi. I have noticed i have to redownload mods after every update on xbox. Question is, if i accidentaly login into ark with modded creatures without noticing mod got deinstalled, will i get screwed from all modded creatures forever?

hollow flame
# manic bronze what

I am wondering if entering world with modded creatures, when mod is not installed is removing those creatures from existence.

manic bronze
#

Ya, So if you had the mod, but then you remove it then that means the tames poof.

#

is that what you are asking

hollow flame
#

If i install mod back than, will they reapear?

lime lily
#

No

manic bronze
#

but if you keep the mod and the vanilla creatures are now in the map the modder can have the vanilla creatures replace them

hollow flame
#

Ugh thats huge risk 😥

#

Like after every patch on xbox i have to download all mods again.

manic bronze
manic bronze
hollow flame
hollow flame
#

So i would have to remember to install them back each time.

manic bronze
manic bronze
cedar sand
#

@livid meadow there's supposedly a method to grab IPS through custom cosmetics dynamic downloading

livid meadow
#

So I have heard but I need someone to tell me what cosmetic is supposedly doing this

cedar sand
#

I'll try to find more details out for you but they are slim, when custom cosmetics are moderated before being added to the base game are the blueprints not looked at @livid meadow

livid meadow
#

Cosmetics including dynamically downloaded ones are supposed to be blocked from making network calls. period

cedar sand
#

(which seems to be the case here)

livid meadow
#

I can't tell you what the process for moderation is. Moderating the custom cosmetics is not my area of ownership.

My point is, and I'm not saying they haven't found some way around it, but native code flat out blocks all files from a custom cosmetic mod from making http requests and interacting with websockets.

#

if a mod is doing something malicious we need to remove it from the whitelists if it is on there though

#

but do you have any evidence so far that it's something whitelisted on the official network?

#

All that said. we're looking into this already, just if you have any concrete info please feel free to let me know

cedar sand
#

I'll poke around to find this out, but i would surmise if it is possible to sneak malicious code into the whitelist it's already been done

livid meadow
#

I'm sure there are ways, that is always going to be a back and forth battle as it always was, but I am most interested in if there is a way to bypass my network protections from cosmetic mods because even if they have some code that is looking for IP data, it's useless if they can't phone home with it

#

as that should be protecting all clients from cosmetics being used like this regardless of the whitelisting

cedar sand
#

Do you mean network protections blocking this IP scouring in the first place? Otherwise you'd just be able to do a client notification or similar GUIs to display the IPs etc

livid meadow
#

What purpose would there be to display someone's IP to themselves?
This only has a purpose if they can have their code send that data to a remote location for them to use themselves.
If they are blocked from sending that data off the client, then they have nothing

#

cosmetics do not even exist on dedicated servers either

#

so they can't run malicious code that way

cedar sand
#

My other message was unable to post, but supposedly peoples I.Ps are in the database who have never joined unofficial, and they have only been added after dynamic downloads were enabled

#

I feel like most of the talk going around is a lot like a circle of whispers, but it seems to bear some truth

livid meadow
#

as I said we have people looking into this already.
Any concrete information is appreciated but speculating and talking about the security features we have in play only serves to potentially expose unrealized vulnerabilities to malicious parties.

#

hearsay doesn't help

cedar sand
#

Okay thanks best of luck

livid meadow
#

I appreciate you bringing it up though, this just happened to be something that had already been brought to our attention

stable quest
#

Does the water tap have a structure tag? I’ve not been able to locate one. Asking for custom cosmetic purposes

high oak
#

I think we need a new cohesive guide for Custom Cosmetics

#

Jeremy's video was pretty messy

#

And by pretty messy half of what he was saying he forgot to pull up onscreen LOL

#

@livid meadow Zen!! Make us a fresh Custom Cosmetics tutorial, and my life is yours!!

inland bough
high oak
#

Hm? Docs Guide? Never heard of it

inland bough
#

Just Google "Ark DevKit Docs"

#

There's all Zens & Orionsuns guides

high oak
#

HOH

inland bough
#

And there's even button in devkit to open it

high oak
#

I'VE BEEN ENLIGHTENED

#

yeey This is amazing news

#

Good things are on the way

inland bough
#

If you need more help then join modding Discord

#

In here Moderators just remove most of the posts

high oak
#

I see I see, thanks man

lyric ridge
#

Why could i use the skins for power rangers yesterday but today i cannot ? The custom cosmetics tab is empty now even with the mod installed

slender flame
#

hi

#

i have a question

#

what the name of the cross server chat that works for all language? (ark survival evolved)

#

@here

high oak
#

'Let's go Custom Cosmetic making!!'

#

ding ding ding
Comedically loud buzzer
Aw, it's broken

#

ding ding ding
Comedically loud buzzer
Aw, it's broken

#

ding ding ding
Comedically loud buzzer
Aw, it's broken

#

This is a useless affair
Same issues as before, same issues as always

#

We really just need a video to explain this

#

Trying this for the FIFTH time and having it not work is fuck-all irritating as you can imagine

#

"I'm tired, boss"

inland bough
#

No point complaining in here where we cannot actually talk about modding...

high oak
#

''Your item should inherit from PrimalItemStructureSkinGeneric but your structure can inherit from any structure.''

Force Structure to Inherit from BP_DecorBox_Medium
Kit Crash

#

Inherit from normal DecorBox

#

Won't place

#

I'mma just go watch a show instead, this is tiring

echo creek
#

Go look at the working mods. 😛
WC have there mods in the ADK

high oak
#

The same ones I've been basing mine off of? The one's I've cross-referenced every step of the way?

#

I'll get back to it later. I think I have a fix.

tame epoch
#

Hello all, I'm not sure if this is the appropriate channel to ask this but it is mod related, they recently announced official modded servers transfers will open on July 17th, with Svartalfheim, Forglar and reverence being added to the already existing official modded cluster, my question is if anybody knows, will they add the existing dino mods from main maps to premium maps? (Moro rex, rr sharks) if this not the right channel is there somewhere I could confirm this information or ask? Thank you

high oak
#

Hm, dunno

#

That's a good question thou

tame epoch
#

Yes I'm excited for transfers to open, couldn't find any info on this yet so I thought I asked, official modded island, scorched and center have all the same mod list, however Svartalfheim for example only has garugas mods plus s variant dinos, so I'm very curious if they are going to add to the list the rest of modded dino or keep it as is and we just can't download moros and rr sharks there.

tardy maple
#

is there a way to rename a mod? i started with a test mod and it worked so well i just want to rename it lol

edit: nevermind, i see the option to duplicate the mod which then lets you pick the name for the duplicate. all good!

steady kite
merry girder
#

Is there any documentation for the dev kit and if so where can i find it? I’ve looked around and havend found anything

slate rune
#

If by documentation you mean functions and variables and such, no. There are startup guides and some video tutorials though. There's legit a button in the dev kit, in the hotbar that links to tons of stuff.

neat burrow
#

Hey all, trying to get into modding but I need a new pc to run dev kit, what would yall recommend? I probably wont be working with 3d models etc, mostly will be doing like mods with admin features or like potions and consumables stuff like that, maybe using already existent structures as well

slate rune
#

Whatever you'd play ark with, assuming its pc, is probably fine. 64gb of ram would be preferable to 32. An ssd big enough to hold the kit + updates, etc. So, 2tb or 4tb if you wanna put other stuff on it as well.

#

Basically, you dont need to run wild getting a 4090 or anything bananas.

neat burrow
#

Well I play on ps5 currently lol

#

Could a 3060 or 3080 be good?

slate rune
#

3080 is probably lovely. Biggest things for the kit are ssd, ram and then cpu/vram. I'm sure someone can get into more specifics than me. I havent looked at what's a reasonable system in sometime.

neat burrow
#

appreciate the info

#

am guessing like 12VRAM, 16 might be an overkill for what am gonna use it for

red pond
slate rune
#

Gpu power isnt super relevant. You can always turn settings in kit to potato mode. Dont get me wrong, itll help for sure, same with the vram and if you want to see whatever you're making in its full glory, it's recommended, but a quality cpu/ssd/ram first.

rancid crag
#

Hi 🙋🏽‍♀️,
Can someone please explain the difference between the Alpha and Beta devkit?

deep isle
#

There is only beta and release, beta gets updates a bit earlier but may sometimes have issues

#

Most people should probably use the release

rancid crag
deep isle
#

I'm afraid ChatGPT doesnt know much about ark modding 😄

pine oriole
#

what mod is there to get firepotions etc for wyverns (it says a zombie fire wyvern wants 2 Fire Potions to tame but i dont have any potion mod) (ASA)

inland bough
pine oriole
#

but it isnt tho

inland bough
#

What's the name of that mod?

pine oriole
#

not sure. i think its primal chaos

inland bough
#

If you don't know can't help then 😦

steel lion
#

Literally makes no sense for a modded Dino to ask for a modded item which isn't part of the mod... unless otherwise stated on the mod page. But since you don't even know which mod the wyvern is from... Have fun

short dawn
#

Never tried modding was gonna try building a map or Dino any tips?!? Or how to even download devkit

inland bough
low atlas
#

Anyone know the physics or file to add the waves? I have the basic water physics to swim but has no interaction with the player and just looks plain.

manic bronze
#

how many downloads do you need to make the spotlight

visual cave
#

how do you install a premium mod after buying the mod voucher, i didnt see a code or anything to redeem and it doesnt let me install.

lyric ridge
#

@polar solstice Might want to post update notifications to the Modding Discord aswell 🙂 Since thats the main place modders congregate 🙂

autumn terrace
#

cant find the mashed bugs in the mortar & pestle in the magna gecko mod, anyone know how to fix this?

autumn terrace
scenic junco
#

What’s the mod that makes it so you can change how often high level Dino’s spawn?

scenic junco
#

Nvm I got custom Dino levels but what is the command you use to switch it from equal levels to high levels on console bc the mod description only says how to do it on PC

modern egret
#

ah

#

So, I had a question about “Ragdoll Capture”, Specifically for step 11 in the official documentation, the blend spaces refuse to generate, everything else works perfectly

night herald
night herald
manic bronze
night herald
steady kite
#

@cyan basalt these channels are not for commissions, they are for modding help and learning the devkit.

#

@scenic junco look up the mod's discord or curseforge page.

clever flume
#

Is the devkit meant to take so long to install? It's going on a brand new 1TB sata ssd but it's taken a day sofar and only just hit 17%..

mystic flare
#

It shouldn't, or unless you have really slow internet and it's taking forever to download

clever flume
#

I dunno, i just find downloading anything through epic is slow as, compared to downloading from a browser. I'd think 480gb would take 5-10 mins to download, but so far through epic only 76gb has downloaded..

#

100-500kb/s is a bit rough..

inland bough
clever flume
#

I just looked in my task manager and can see my browsers is using 9mbps network and epic was only 0.3mbps. so i set epic priority to high and started closing down some tabs and it's up to 2.2mbps now

inland bough
#

Damn that's slow... I normally get like 200-500Mbs

#

I've got 1000Mbs connection

clever flume
#

Australian internet speed is like 90mbps at most

inland bough
#

Ah... Australia explains a lot 😄

clever flume
#

yeah and after setting priority high now epic is pulling 9mpbs so i'll let that run over night and see how it goes

low atlas
#

Anyone have an updated discord link to Prehistoric Beasts?

valid trellis
#

Could anyone tell me about the Jurassic awakening mod and if its any good?

low atlas
#

I was just looking at that one yesterday, I would like to know the same.

cobalt mango
#

How do i make a mod on ps5? It used to have it available but i just checked and its nowhere

clever flume
#

I'm watching the ZenRowe tutorials atm but are there any current ones available? I'm specifically interested in structure modding for now.

slate rune
#

There's no differences between ase and asa for most of the fundamentals.

clever flume
wraith elbow
#

im on PC singelplayer, how can i do to make dinos like 2x stronger and more hp BUT when tamed the are like normal, so wild dinos always are a little stronger. (i know how to change the wild dinos to x2 stronger but i dont want them to be even more stronger when tamed)

pastel locust
#

Does anyone know the Plugin name for the auto Sort / Arrange Graph Nodes Mechanic (Currently binded to F on keyboard) for the DevKit? I wanna use the same one in base UE5

meager scroll
#

Can I get modds on ps4

steady kite
meager scroll
#

@steady kite ps5

#

Can I get modds on ps5

steady kite
scenic echo
scenic falcon
#

anyone know if you can use multi user editing in the asa devkit yet?

pastel locust
pastel locust
steady kite
manic bronze
#

Yep

scenic echo
steady kite
formal pawn
#

Does anyone know the mod discord for the QoL+ mod? Trying to find more info on if the mod developer really quit or not and haven't found anything.... Arkoholics help?

manic bronze
formal pawn
manic bronze
cobalt mango
#

Can i make mods from my ps5 or would i need to use a pc

short dawn
#

How does one even start building a map with devkit???

steady kite
short dawn
#

Figured out some stuff just trying to add like the ground to be sand or grass instead of squares?

native jetty
#

Anyone know a mod with a saw in it? I need a wood saw, or log saw. I can't believe one doesn't exist!

native jetty
manic bronze
#

typed saw

red pond
manic bronze
#

They got me good

#

I didn't think the rest through 💩

#

Oh I know!. You can make it!

native jetty
#

Working on it

manic bronze
native jetty
manic bronze
scenic echo
#

then join the real modding discord, because there is basically no documentation here or online 😂

#

plenty of places to get a saw mesh, though

inland bough
manic bronze
steady kite
#

@tacit raven use #bobs-with-probs for crashing. These channels are for the devkit.

tacit raven
steady kite
#

@worn dune #bobs-with-probs or contact Curseforge, as that's been an issue for a few days with some of the premium mods.

calm plaza
#

i'm amazed there hasn't been a custom cosmetic mod that brings back the fed tek armor.

#

I loathe the sharp angles and oversized jetpack on the ark tek suit and have been checking pretty regularing for when someone brought back the better version

solar umbra
#

Yo does anyone know how to make your own custom cosmetics? I'm completely new to modding and have no idea where to start other than getting the devkit

manic bronze
leaden anvil
#

Does anyone know if s+ is coming to consoles or if something similar is available for consoles?

blissful monolith
leaden anvil
blissful monolith
#

no problem 🙂

steady kite
rain onyx
#

Is dino storage v2 on asa?

steady kite
rain onyx
steady kite
vast flare
#

anyone know when studiowild/curse releases premium mods that were accepted? like is there a set day/time or just random

manic bronze
manic bronze
cobalt lance
#

where is this link to this modding community OtterHeart

inland bough
slate rune
#

The join process is explained...

manic bronze
#

🍻

steady kite
#

@glacial glacier try the ark modding discord. We do not have a commission board nor is this channel for that.

glacial glacier
steady kite
glacial glacier
#

ok

scenic echo
#

seeing blue quellcrest makes my brain confused

raw stump
#

why was my message removed?

#

this is literally modding general tf

steady kite
#

@raw stump these channels are not for commissions, we do not allow them here. That is why your message was removed. You can Google the ark modding discord for commissions, or make a general inquiry there to find a way to commission someone.

raw stump
#

ty for letting me know country

#

but the verification isnt working tho-

#

i set everything to public buuut-

#

its not letting me in

steady kite
#

@trim temple use #bobs-with-probs for regular ingame questions, or #unofficial-setup-help for mods and other setup questions. These modding channels are for learning the devkit and help with modding.

steady kite
#

@versed spoke see above.

versed spoke
#

Oh .... 😦 Fair enough 😦

frozen eagle
#

Any good tutorials on creating mods that can be placed on the decor box?

manic bronze
manic bronze
#

Oh they should make a show and tell modding section here so we can show players our mods dinobounce with like an image or small video clip

steady kite
stray ridge
#

so that means its only going to affect armor cosmetic mods right?

umbral rock
#

I’ve been in this server for who knows how long and I just now found out there’s a modding general here

livid meadow
grave bolt
#

Are aberration spawn regions already available in the dev kit? Like, would modded creatures possibly already have their spawn regions for this map coded in or nah?

inland bough
echo creek
grave bolt
#

alright, ty guys 🙏

steady kite
magic parcel
#

Someone knows if Summer Bash mod has been merged into main game yet?

#

I wonder if I need to pause it or if I can directly uninstall it 🤔

steady kite
#

@magic parcel this is for devkit help. You can remove the mod.

magic parcel
vapid hollow
#

can anyone give me a brief explanation on how i get my assets from devkit to being actually in asa (completely new so if u can dumb it down a bit)

livid meadow
delicate spruce
#

I See in the Whitelist for CC this:

985124|1|1|-1103968277*-1221627336
Is it now possible to use more the one Hash? I have an other Skin from the Same Autor with 3 Hashes…

livid meadow
delicate spruce
# livid meadow yes it just uses a weird delimiter `*`

But that's new? I've been creating my own WL from the official one for a few weeks now (unfortunately there's no quality control with the official one) and I'm seeing this for the first time. Does that mean I could save the hashes for a skin and add them with * when an update comes out? Players who haven't updated yet would then have a match with the old hash and still see the skin? wouldn't be bad ... but how do I get that into my script 🙂 Challenge 🙂

livid meadow
#

hopefully we can entirely do away with this manual system soon.

delicate spruce
#

the CC system is currently not ideal. You always have to update the skins manually. If you don't do that (because not everyone knows about it), you won't see anything "new"... so I wouldn't get a paid skin at the moment... there are only 2 paid ones - unfortunately understandable…

livid meadow
#

the hash checks are definitely only intended to be a temporary bandaid until we can sort out a better solution for it.
We don't want to be having to update the whitelist for every individual update of a cosmetic either 😛

delicate spruce
#

and you're always a little behind 🙂 ... I've often stood in the base and said "wtf! where is ...." 🙂 (I test a lot of skins and therefore I update all skins promptly ... yes, that's the mistake) ... but it's nice that you don't think it's optimal yet and are working on it.

wraith elbow
#

I hope someone will make steampunk decor mods! like the western mods but steampunk!

delicate spruce
#

?

#

Whats wrong with my Post?

#

Yes - more Steampunk. But I'm not hoping for mods, but for skins.

#

Argh - i cant post a sentence but i dont noch why 😦

#

The decor box was

steel lion
#

no links, no images, no nothing. just text in here

delicate spruce
#

Only Text!

steel lion
#

only nicely formatted text without letters please!

#

😄

wraith elbow
#

both then 😉 i dont like skins, but good for some 🙂

delicate spruce
#

The decor box was (…) where you could also put pure decoration on it. In addition, the servers would then have fewer mods and therefore fewer sources of error

#

Lol found the Bad Word …

steel lion
#

i n t r o d u c e d

#

😄

delicate spruce
#

Yes … my english is not soo good - Whats wrong with this Word?

steel lion
#

what a nice server to talk about modding and helping with modding 😄

delicate spruce
delicate spruce
wraith elbow
#

yeah, i hope for both then 😉 i dont like to use skins, i like to use it directly, craft it and all, im not a fan of the skin for the buildings either,

delicate spruce
# wraith elbow yeah, i hope for both then 😉 i dont like to use skins, i like to use it directl...

why? there are more and more orphaned mods on curse. after every update of wc it can be the end for the mod (I already had a mod that was no longer compatible after an update - unfortunately it was still loaded and caused a client crash when approaching this structure. we had to remove the mod - there were only a few structures that were hardly used anyway. if that happens to a whole base... great... that's why I prefer to have skins. here you only lose the look - but not your base 🙂

wraith elbow
#

i like to build and decor not to use the skin, i dont know how to explain it, i prefer to see it when i place it, not place something use skin and i might not like the placing of it, 🙂

livid meadow
delicate spruce
#

Do you have the option of passing this on? I think we can all agree: that's not a bad word. We are not allowed to write to anyone here, so we have no way of reporting problems with DC 😦

steady kite
delicate spruce
livid meadow
autumn terrace
#

is there a mod that disables pyromane spawns? that would be really nice to use for aberration

daring acorn
#

question for the modders and such does wildcard ever hire modders or people who have worked with the devkit etc before?

livid meadow
# daring acorn question for the modders and such does wildcard ever hire modders or people who ...

I was/am a modder, I did have some industry experience (Compliance testing) before I was hired though so I might not count quite as much in context you are asking.
Several others in the studio were hired from the modding community as well though, I was to say... maybe 10 or so.
Generally you would want to keep an eye out on our studio Job postings and apply when you see something in your skillset, if you have mod projects for ark then those would be good to include with any resume you send in as that shows experience with your field in the context of ARK.

#

I won't say it's a recommended way to get a job at a particular studio, but it can be a way. Modding projects can almost always be beneficial on a resume with almost any studio though, as they are real development projects. Being able to explain your development process and techniques you learned and put into practice with something tangible is not a small thing.

daring acorn
#

i was doing modeling and animation before i learned the joys of modding tho i was doing for a game called second life i dont know if many people still play said game tho

livid meadow
#

that's a title I haven't heard in a while

daring acorn
#

hah right

#

i heard they just updated to pbr rendering and its not going well for alot of the people but i donno for sure

livid meadow
#

I am honestly kind of surprised it's still going. At the time it came out it was both a very niche style of game and also very ambitious in scope

daring acorn
#

tho trying to write scripts for it when you first start is a bit of a pain that scripting language makes no sense untill you learn its little gammer rules etc

daring acorn
delicate spruce
daring acorn
#

trying to discribe it to people tho is odd cause its basicly a game that has no game

#

oh should prob move outta modding gen with this talk sorry folks

autumn terrace
delicate spruce
#

You can install Mods, but can‘t change configuration? Talk with your Admin for configchange …

grave bolt
steady kite
steady kite
#

@delicate spruce this is for devkit help, not ranting or asking for mods. You can file #bug-reports for issues that cannot be fixed via mods. Thanks.

split gust
#

what would be my course of action if i had to reinstall the devkit and i no longer have access to my mods im making?

echo creek
#

You can try to contact CF.
Else, your SOL.

split gust
echo creek
#

No

#

That is why you'll need to contact CF.
See if they can/ will provide the raw source that the ADK can use

slate rune
#

Get a time machine, go back in time, backup your files 🙂

split gust
#

i mean, absolute worst scenario, i just split my mod into main thing and then another mod with new stuff

#

i would rather not because there are still small bugs i would like to patch out, but it might happen

steady kite
#

@eager fossil this is for devkot help, ask the mod author in their discord or report issues via curseforge.

#

It is for devkit help, it is not for reporting issues with other mods.

reef finch
#

we bouta be at a 1TB devkit by extinction Bob

south narwhal
#

not even lying ... its at 670gb now

delicate spruce
steady kite
echo creek
delicate spruce
# echo creek There is support, but IDK of anyone who has ever used it. 😛 and, even if there ...

no, nobody uses it yet 😉 The problem is that I ask ASE players if they want to play ASA. No - and then come up with the translation. They want to play in German - but that's not possible anymore since the X-Box release. I've had 4 rejections for this alone... (I asked 10-12 people). So a mod that solves the problem could be a solution for such players. The server operators could advertise a complete German translation, for example... of course someone has to bring out a mod like that - a completely different problem - which doesn't belong here 😉

It's precisely because of language-detect that it's difficult for non-English speakers to simply play in English (the ASE players know the game and the animal names; I also play in English - my English isn't that good... it's annoying sometimes) - there's a mod that's also available in German - that has a lot of text etc. and the player gets it in English (which isn't a mod error).

But okay - from your answer I take it: it would work in principle - then I'll have to see if I can motivate a community here to take on the topic 😉 Thank you for the answer!

steady kite
steady kite
gusty chasm
vague chasm
#

Can anybody point me to a place where I can request a mod commission?

edit: Stop soliciting me, assholes

steady kite
scenic zenith
#

Idk if I'm in the right place to ask this but if I add a premium dino mod to my server does everyone that plays on my server have to have the mod or can they still play and just not be able to tame it?

south narwhal
#

have to buy to join

split gust
#

how would i add skeletal meshes to skeletons or creature meshes? trying to add a crystal to the back of a creature

candid zenith
left tapir
#

Why is Pinnochio and Homelander allowed to be a mod?

#

If I wanted to make say, a Pokémon mod, would I be able to? Would it be restricted to PC only?

#

the mickey/minnie one I get since its so old but homelander and pinnochio stand out to me

steady kite
left tapir
steady kite
left tapir
#

I find it hard to believe disney would allow some random modder to make a pinnochio costume for everyone to use for free

#

the homelander one you could argue is just a costume and not the hero itself but yeah pinnochio is just pinnochio

manic bronze
left tapir
manic bronze
#

If it were the exact replica then ya they would need permission

split gust
#

that would explain why crystal wyverns dont have their crystals yet lol

fading dagger
#

Anyone use mod QoL+ able to help me out? There are a ton of items/engrams I don't have or can't use. Not sure if it's a problem with my current mods on the server conflicting with each other or if it's a problem with the mod itself.

warm spruce
#

QOL+ Structures?

#

As far as I'm aware that mod is abandoned and broken.

fading dagger
fading dagger
warm spruce
#

We use B+ Structures.

fading dagger
#

I was really looking g forward to the mutator and transmitter

fading dagger
#

Here's another question, the mutator has a vanilla counterpart, right? I can't see that in my engrams either. Any suggestions on what could be wrong?

#

Unless it's not in base game and I'm remembering wrong 😅

storm crypt
#

Is there any way to replace all structures of a type at once? Like if you were to remove a decor mod with a different variant of walls, would there be a way to replace them all with a different base game type?

timber sand
scenic echo
#

the homelander one is generic (and parody) enough to get away with it

delicate spruce
#

I have a question about the CustomCosmetics WL:
Mod ID|Enable Dynamic Download (0/1)|Allow non-dataonly blueprints(0/1)|Calculated package CRC

1,2,4 are clear. But what exactly does Allow non-dataonly blueprints(0/1) do? Unfortunately, I don't understand what the WC forum post says about it. Can someone explain it to me in simple terms? 😉 Example? Thx

manic bronze
# delicate spruce I have a question about the CustomCosmetics WL: Mod ID|Enable Dynamic Download (...

I'm going to take a wild guess...The "Allow non-dataonly blueprints" option lets you use blueprints with custom scripts or logic, not just data configurations. For example, a data-only blueprint might define how an item looks and behaves, like a new skin for a sword. A non-data-only blueprint, on the other hand, could include custom logic, such as a custom weapon with special attack behavior or effects triggered in the game. Setting it to 1 allows the more complex blueprints, while 0 limits it to simpler configurations.

delicate spruce
livid meadow
#

It's exactly that.
When the cosmetic is loaded we check to see if it has any custom script in any blueprints in the mod.
If it does, then it needs that flag in order to be used on a server whitelist.
So if you only want to allow cosmetic only cosmetics with no code whatsoever, you can set that to zero and even if you aren't using CRC, versions of a cosmetic that suddenly have custom code won't be usable

#

When you use the launch arg on your client to grab CRCs for a mod, it will fill in that flag for you to let you know if that version of the cosmetic would require the flag in order to work

manic bronze
delicate spruce
#

Oh, I thought CustomCosmetics were just skins. Without any scripting. There is a CC that you can use to suppress the sound on vanilla machines. That would be one of those? If I set the data flag to 0 here, would I still hear the sound? With 1 it is suppressed as desired/expected by the skin?

Does the mod author set the flag? There is a mod in the official WL where it is set to 0 (Arkitect's Paradise). Since I have ignored the flag so far, it is set to 1 for us. But I don't see why it is set to 0. Or is the modder the only one to do it right so far and defined when creating it that it has to be a 0 - since there is no scripting anyway.

In any case, the CC topic has been made nice and complicated - why make it simple when it can be so beautifully complicated 😉

open nova
manic bronze
delicate spruce
#

Oh, right, the Tic Tac Toe table - yes, I completely forgot about that. The same thing with the flashing lights (but they don't work for me anymore...)

livid meadow
spark estuary
#

Hey is there where I can ask questions about modded stuff?

inland bough
#

Depends on "stuff"

steady kite
steady kite
#

@random bear see above.

outer remnant
#

Hey. Are we allowed to create smaller and silent versions with larger inventories of BTT as variants in our mods? The BTT check remains as normal.

deep isle
#

as long as you keep the check in, you can freely modify the DLC stuff

outer remnant
#

Ok Thanks. 👍

left tapir
steady kite
#

@north valley Google the ark modding discord or look around on reddit/etc.

stable quest
#

Is there a hold on custom cosmetic approval this week? It’s been a few days since upload. I’m getting messages from people concerned it’s not showing up. I usually wait to upload till Mondays so I can be in the window:

open nova
mortal shadow
#

Can someone please clarify if I can make mods for Ark SA. That adds armour, creatures or whatever from Star Wars or other movies?

I see there are a few mods on the store that add Game Of Thrones stuff so I am just wanting clarification.

If I cannot create them for public use, can they be used privately?

scenic echo
mortal shadow
slate rune
#

Profit has nothing to do with it.

#

Their mod probably isnt allowed, strictly speaking.