#hivescum-class
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I go via the elevated walkway then take ladder down to go through the little room 
i like the tunnel, seen some shit in that stairway to the walkway that would make people uninstall lol
multiple mutant and burster moment. tunnel tends to get more agro but you can actually dip back and use it as cover when theres too much heat
and has that back little windowed room and barrels to slide between as well. specials tend to spawn away from there if youre holding it too.
Also ok
Fair, i usually shout at the stairway and then run for it. I just hate the entire area since it always spawns hordes/monsters/etc
Twas a joke
I just hate the area leading up to the room
The room itself is ok
At least its cover
Although once you get a monstrosity its disgusting
@ wardens im being bullied
I mean in his defense i am german. I wouldnt recognize humor If you hit me in the face with it 
No this is about sending a message and keeping Irosk in his place
l-l-lewd~!
should you always stim before dropping crate to get double effects?
Stim before using it but time it so that you get crate back faster (sub node that gives crate back when stim comes back)
š³
Damn the tension is palpable.
is the rending node from rampage needed for the rashad?
That's Mr Orc to you, champ
STIMM SUPPLY ROTATION
1. 0s >>> ACTION: Stimm Supply [75s SC]
2. 0s >>> WAIT: detonation timer (5s stimm buff)
3. 5s >>> WAIT: ability recharge timer (15s stimm buff) [31s CAC]
4. 36s >>> ACTION: Supply
5. 36s >>> WAIT: detonation timer (5s stimm buff)
6. 41s >>> WAIT: ability recharge timer (15s stimm buff) [31s CAC)
7. 41-72s >>> VARIABLE: Is Stimm Available? If Y, repeat from [Step 1] immediately. If N, repeat from [Step 4] at t=72s.
Stimm Supply = use crate with stimm available
Supply = use crate without stimm available
SC = Stimm Cooldown
CAC = Combat Ability Cooldown
TOTAL CYCLE DURATION = 72s or less
MINIMUM BUFF UPTIME = 40s (55%)
Optimal crating š§
I just have a short cooldown stimm
ELI5 please
What does that mean
Explain Like I'm 5
Stimm good use when can make you happy
no
toughness is only from chem dep talent or speccing in to the toughness tree for stimm
Just wanted to report that I've played your toxin build this week, it's pretty good on the heavy sword, but I've found that playing Tacaxe with it also works too
Though either way, that Heavy Sword cleave with that build is pretty good
Especially dealing with Carapace
Tbf it is the tac axe
It just works ā¢
No matter what you really do with it.
Well unless you just happen to choose like, the bottom of the barrel blessings ig
swing fast, good crit, beeg tox stacks
I still think Rashad is giga broken on this class 
It just is broken lol
do you just do the same headsplitter swing over and over?
If it's into elites yeah
otherwise light spam unga bunga?
tac axe giving me carpal tunnel, but i cant say it hasnt been effective
because it is lmao
Rashad is probably the best melee imo
I was playing chainsword yesterday and looking at taxe like why u got all that and i have three goddamn cleave blessings and three for a special attack i never use
Stimm crate w/ chem dep, curios and kalma V has a 32s cooldown.
Pop crate, 37s later pop crate w/o stim (make sure to pick up the buff tho).
Then in the next 37s your stimm will be back up or you just pop crate again.
Its atleast 55% uptime on crate and almost always more because of sample collector
Thats with max CD stimm
Usually stimm will come off CD before your second crate expires which gives 70% uptime on crate
It's defo maximal effect for minimal input across whatever class has it ime, anything else that does more also has quirks
Id much rather have 70% uptime on crate w/ max buffs than 100% uptime with a shit buff
50% cd regen + 20% strength + rending/crit/finesse vs hurr durr im only giving 4% attack speed bc im dumb
I like fat stimms over fast stimms too tbh
Especially now that pathing to samp collector is free
Yeah SC so effective
You can genuinely run 4 stack ChD + max stimm so easily
Like bruh you cant shoot 20 things with your needle pistol in 45s?!?
Not that maxed out chems is worth it
You can melee blender yourself back into having a stimm in your average high havoc horde ime
I think Ham likes it so there has to be some merit
Its fine weve just got so many good picks
tried the max stim supply crate
its pretty good
though it doesnt seem to stack anymore, but hey, its at least not a weak little stim just to counter the blight
+20 str / 15 crit is basically two weapon blessings
I have full str funese stim on pure melee build but I think it comes off cd too soon. Should I add ark speed to it? I have shivs
ark speed?
prob just mistype of atk speed
I like attack speed on stim ye
nice to do if rampage is off cooldown
Stack? As in if you stimm then crate or crate then crate again?
crate will only bring out your stim effect if stim is available
or at least such is my understanding
wait, so if stim isnt available, crate is just the corruption immunity?
i guess thats sensible
and cleanse
if running with a party, is no stimm lab a good plan and using off the ground stims so that every now and then i get a medstim?
or is that kinda meme?
it's not worth it
why is the rashad 'broken'?
If you exit then go back into the aoe you'l get the buff even if your stimm was on cd
what
Yeah its been a known thing for ages
what about teammates
Same thing they just have to walk into the aoe after its been dropped
Yes
holy balls, so full CD node + full dmg node or something... works
Yes
It's kind of silly that they force you to take the +5s stimm duration node if you take desperado
Is there a big difference between Alley Rat and Nimble? To me it looks like you'd want alley rat on a weapon with a low dodge distance, but, idk for sure
whatever feels better for ya rlealy.
get creature spawner and see which one ltes you fight better
i am a pillbug
Thats correct
Alley rat is a bit much on shivs/knife
I saw a huge difference on the bonesaw, and it can have positive dodge distance
next class ad mech?
rouge trader just released the next class and it seemed like GW was releasing arbites on a few of its IPs at the same time
we already have got leaks for skittari class
alley rat is a bit much on everything tbh, I ledged myself multiple times because of it using the heavy sword.
cant pinpoint skitarii tho
it can be a tech adept or skitarii entirely
what the flop
is there a havoc breakpoint calculator?
2 guys in auric with some hefty titles, and tehy say, 1 of u will fail us... well who died first on the karnak twins? and immidietly left? guess xD
the guy even could lutch the last boss... jsut left bcs his friend left
and failed it...
intentionaly, is tehre way to found out who these guys ewhere and block them somehow so i never have them?
There's a social menu in game that should list players you've previously played with, you can block players in that one
Social tab on escape menu
I like it on caxe (i think same dodge as heavy sword?)
Anyone got a op hivescum build as Iām trying to learn him
Are ability curios meh on scum?
No
a bit
I keep swapping between revive and ability. Can't tell which I like better
2 rev speed is great
Honestly for me scum does not need ability cd on curios
Yeah I think I'ma go back to rev speed it is handy and I normally quick match diff modes anyway thanks fellow scums
revive speed has actual diminishing returns so 2 are usually enough
If im running rampage ChD there's no way im giving up 2.77s off my cd
@low harbor does tertium welcome and other first target effect work for subsequent enemy with bm
Yes
I know stuff like hsword heavy first target damage stat only affect 1 enemy even when it does full damage against 2
No
Your 2nd target is still your second target
BM doesnt change anything
And hyperviolence wont apply until your next attack
A tertium welcome is still good on BM weapons though
Also this is ridiculously easy to test in less than 5 mins
No tell me
I donāt wanna
hyperviolence is per hit iirc?
That's what I would've expected, but it seemed to apply when I tested it in the psyk
not per swing
im asking because im not home from work yet
smh
You test it by finding an enemy that gets one shot with AtW but not without and see if it kills the 2nd target aswell
It did
Yeah doesnt apply until the next hit
Maybe im wrong about AtW tho
Huh Kuli says this about it
First time for everything
The attack carries over its first target damage against the first four hit enemies
shrug I am jus reading
I didn't know you could read
āAlso be killed by weakspot hit by the SAME attackā
One of us has to
Yes but the same attack has less damage on subsequent targets when BM isnt in play
Like with h1 on shivs
But we are talking about BM?
AtW only applies to one of thr two "primary" targets
It literally says first target DAMAGE
CARRIED OVER
Referring to cleave drop off not necessarily AtWs coding
The only solution is to go test it again :P
First target damage is a specific noun in this context that refers to cleave drop off
Yeah because FIRST TARGET DAMAGE is actually Cleave misspelled
Literally
Record if you can
Will do once this mission is over
Make sure you clip the enemy not dying without AtW
I cant wait to be right

yeah this is my question
Hey you would get to yell at Kuli for his write up
since weapon with first target stat even when they deal same damage to different enemy the first target stat only affect the first enemy
Kuli's write up is fine he just does not definitively address AtW
every subsequent enemy take same damage as the second
āItās perfect itās just not rightā
Its right its just not comprehensive*
āFirst Target Damage (excluding first target damage talents)ā
Results are in (edit: Yes, "first target" damage applies for every Brutal Momentum kill)
Without tertium welcome
With tertium welcome
Am I crazy or was it a one hit on those stacked up grunts
@flat mist @flat mist @flat mist
All four die with ATW, none die without. If it didn't apply through BM, then only 1 would die in the second trial
is this with hv
Yeah, let me take it off to check that too
since it can be inconsistent if the hv stack higher in one of the case
True
i was wrong for the first time ever damn
Hold up hyperviolence maybe was at work
nah
It wasn't HV
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
svens right
Without HV
*mitchell was right
No u
Exactly
tldr?
When did hive scum suddenly become so tanky? I can pretty much solo the new map, doing sites of interest all by myself while the rest of my team works on their sites of interest. It's very efficient. But I remember hive scrum being so weak at first. Is it my skill improving, or did the talent reworks get so much better or what?
there is no more glass on this cannon
Some stuff was made baseline and base toughness was slightly increased
Of course, since pickpocket can only activate on a melee attack the class has now been nerfed into oblivion and can't function any more
The gamers have said so
Oh I'm a chem dependency rampager with my crowbar and quick-draw revolver
Hive scum was never truly that squishy with the appropriate setups tbf
Yeah, maybe it's my talent choices. I can't share screenshots on here yet, but I basically took all the defensive talents I could.
I started out as zealot main in this game, played that almost exclusively for a couple years, but lately I think psyker and hivescum are my two fav classes!
Expeditions are breaking my heart atm
I keep getting jumped by dogs with no wind-up or cue
Malice expeditions?
Well it's still better than the average havoc experience of "why you no bring crate?!"
Crate? More like crutch!
(That was a joke, itās really good)
how do i rashad? it doesnt swing fast enough and trash mobs like morbians get hits in
i guess im using it too much like tac axe
do i use the special ever?
Eh as i learned to use a lot of the rashad on arby is quite situational
might use it for a quick stagger hit
i guess arby always has the option to push everything down
im watching gameplay of it and i should learn how to do this slide overhead heavy
maybe the dodge melee on slide talent be worth getting
it is exactly like emperor's fist on Arbites
rampage and adrenaline
is it for a wall of attack speed or am i relying on a particular move set?
im runing crates for team cause of blight spread
rashad is always rampage + adrenaline
ooooh
for crate, use smth else
no it's more than that
rashad melee hive scum is a level of op incomprehensible to the avg player
comes with a receding hairline
what is your build btw?
inb4 scum chainweapon crits generate a toxin stack on each tick
full cooldown stim (kalma V) 45s
still gets mogged by rashad
lol
what ranged weapon
guessing bolt pistol
dual stub
whay channel devastation
7.5% dmg normally, 15% on dodge
oh
I don't run street tough here cuz it's already op build
only use street tough for bonesaw on crate
virulent strain needed?
no but it's just more dmg & very easily accessible
throw 1 blackout or melee kill 1 elite
to debuff a bunch of enemies near u
if you don't go blackout, would you take hypercritical?
I could?
but I like blackout a lot for rashad
u could go rocket but that's too op for this imo
rashad is already giga op on hvs
your gun is the bistol?
dual stub
I like my chud 1034 in 1 headshot pistol
if u want to be slimiest meta abuser run smth like rashad + rampage + adrenaline + needle pistol (with pickpocket) + rocket + extra blitz charge
Wondering if it's more worth having cleave or ATW on mk6 knife for rampage š¤
was the hive scum prophesized?
that is just water cartel stuff
they were already something stabilished for a long time
pffffffff hive scum don't wear shirts
What an incredibly useless interaction
That. Would actually be a pretty good interaction tbh
You're going to be oneshotting with a rev crit anyway, and on a boss you'd still need like 4 rev crits to approach 30 stacks
Is there like a current tier list of weapons for scum? I know that crowbar and bonesaw are trash.
Combat blade 6 is good, combat axe Rashad, tactical axe, shivs, heavy sword with the rig but build
mk3 knife better 
No chain stuff?
Sigh. They really underpowered them, huh. I'd been hoping they'd be buffed.
chaxe is good
It's kinda like putting an ogryn in to the squad and ignoring that they could literally tear a space marine in two.
The evicerator got some love
Alas, not scum weapon though. I do love it on my zealot.
WHY NOT CHAIN SHIVS
CMON BOYS
Nah, that'd be terrible. one snag and they'd rip out your hand and fly off.
The worlds tiniest one stroke motor
Chain bonesaw
It would still be ass
Covers all melee weapons
Wait, the mk3 shivs are on the same tier as the mk1 shivs?
Careful lots of Combat axe propaganda
I did not say that
But I think theyāre not that far apart atm
i mean you did
assault chain axe?
Iāll fix
That's why I was confused
Ok done

uh did you remove shivs 3 from the list entirely
Better, I'll take it that the mk1 dclaw is so bad it can't even make the list
If a variant is significantly ahead, Iām only gonna look at that variant for this list
but you said it isn't
Since u can just swap variants for free anyway
Fair
thunnder hammer slander
This is actually bumped up
I was gonna put it in t3
It's on the same tier as the oggy clubs
But headtaker + slaughterer + both impact talents kinda save it
i feel like that reddit meme of the partier in the corner thinking about my stealth
TH gets t2 because double strength blessings + double impact talents makes it flexible enough as an actual melee weapon outside the boss gimmick
To be fair, I don't disagree with path on the thammer's ranking... And I love the crucis thammer
But on a thrust bossing setup, t3 for sure
It's just quality of life, rather than something that's needed... and it can also be detrimental if it lessens your ability to deal with everything else
It is a gimmick
It gives way too much up in terms of being a melee weapon for a particular gimmick that it can already be somewhat decent at without so much investment while being a lot more generalist
And it's also just unnecessary if your team can already amass great boss dps.
The 2 veterans with boltguns and krak grenades:

veteran on my team likes smokes
It's always great when I see the boss with randos and all of a sudden they become competent enough to kill something (the boss)
Cuz since you've invested so much in burst damage, you can't really handle hordes as well. And if you're overwhelmed, well there's just not much to be done.
Unless you run shroudfield. Meaning you're gonna be aggro dumping a ton on your team anytime you're in a really bad spot.
I was running that with the relic blade earlier and it felt so weird to have that instead of chastise
I like shroud relic
It was good, it just felt weird
Btw punishment kinda isnāt that bad on zealot rn
I never thought it was bad
Itās sorta just +40% impact whenever ur not fighting crushers or bulwarks
Zealot is just stretched for points.
On weapons that do cleave
Nah before when it needed 3 enemies hit in one atk it was bad
I remember when you could stagger nurgle blessed enemies with it
Wait.
Did they change it?
Itās 2 enemies hit in one atk to stack
So as long as u have >12.5 cleave on ur atk u can activate this vs pretty much everything that isnāt carapace or boss

I didn't realize it got changed.
Then again... I remember when you had to light spam for horde clear with the thammer as well...

So pretty much every zealot can get +90% impact on weakspot vs most enemies
This has hilarious implications if u havenāt yet realized
Oh, that is quite useful
Ty for letting me know
I can be a discount arby now

90% more impact definitely can help prevent more chip damage tho
Wait is Paul goated now
Apparently, I definitely trust path when it comes to darktide stuff
Yeah the patch that added Street tough so the most recent patch (not hotfix)
MY LIFE FOR A PAIR OF SHORTS ON THE SCUM, OBESE FISH
Or give me a cholo flannel shirt
Reject the cartel swag
They have a sort of chain mail outfit
Do you remember what exactly is allowing this godlike stagger?
slam + impactful
just the 2 stagger talents on og
lol
skullcrusher
I have a question about her needle pistol and specifically the chem toxin damage since does it count as a āranged killā in her talents?
unless you kill the enemy with the physical impact of the needle, it's not a ranged kill
not like needler needs help tbh
it's really powerful even with literally nothing invested
ive been getting highest boss damage in my last few games with that even though i barely interact with boss
What do you prefer about the mk3
Probably the higher single target dps from the heavies, the mk6 just has the higher capable dps from push attack spam since it has a faster push attack x.x
I don't like the mk3 knife myself
It doesnāt but I had talents for the ranged kills give toughness and not melee and I was wondering why I kept dying instantly to everything even though they were dying
You are not regenning enough toughness with that
Needler simply is not compatible with that talent.
Ik
But you just told me that
I didnāt know that before hand
I have the chem toxin talents at the bottom of the tree but they werenāt cutting it
If I'm correct. The only time it procs with that talent is with those who are actually hit by the needle. Which
Isn't great.
It does like zero contact damage
Yeag
Damage is an optimal dump stat for it it's so worthless
Is stability also a fine dump stat?
I think you want stability to keep it more precise
run and gun + stripped down is like the only correct way to build needler
I always cringe when i see desperado bc its literally only an extra 0.2 or 0.4 stacks per shot depending on the mk you're using
I always cringe when i see
I always cringe
Anyone here run uptime mod? Im really curious what your average rampage duration is because i was surprised to work out mine is only 15-16 stacks
just hit shit
I don't have access to my pc atm
also you need the subnode that give 1s back when hitting elite
Bro thats really not the point lmao
And i know what nodes to run
Sorry for pass agg @unreal stirrup
What im interested in is whether my gameplay habits are lacking. Im possibly a) activating rampage when i shouldnt, and b) disengaging from melee too often
Any uptime screenshots when you're at your pc would be appreciated
Or just tell me your average pulverizing strikes stack, thats how you calculate it
if you're looking at avg stacks for rampage it is probably low because it takes into account all the time you spend at lower stacks
so if you have rampage up for 30 seconds that is like the same as 15 avg stacks in uptime
heres one from a CIVI I did
in uptime
i've never seen it on my uptime
but, if the percentage is anything to go by, there you go
huh
though it just occured to me on average through most of my games, i'm in rampage half or more of the duration of the game
cool
@mighty belfry @fast surge you calculate average duration via pulverizing strikes stacks. The formula is (45 + 10n)/(9+n)=pulverizing strikes stacks. N+10 is the average duration.
So average duration here is about 28s
I think im just playing like a wuss (way too defensively and relying on needle pistol)
You werent running pulverizing strikes here (or the mod is bugged for you)
@mighty belfry averaging 28s in rampage is fucking nuts btw

I'm a very aggressive player
And a very good player
Idk, just comes naturally
That was with mk3 knife
That game was fun even if we lost
Your average stam is interesting to me too
I wonder what it would be if you added/removed regained posture
I do not have regained posture.
Added then
Wait so you're not PA spamming at all in that game?
Not push attack spamming
But I do PA + L + L a lot
It's surprisingly good for dense hordes.
While still keeping the good attacks for HV transfers
Could you run your next mk3 knoife game with regained just to see how high your stam averages? Really curious
Sure.
Probably gonna eat and then I'll try it out.
I suppose if you're worried about being too passive.
All I can say is, trust your fundamentals.
You are averaging well over double your damage during rampage, with a huge DR buff. Take risks.
Okay maybe not averaging because you have to wait for Rampage to build up to the full 75% possible, but still.
Probably close to double with the attack speed boost and increased HV scaling
Actually yeah with HV considered, you're peaking well over double.
I actually took half a BoNs health that game too because of the ramping lol
I'm definitely withdrawing from melee way too often to use needle pistol. I should run more havocs with bistol or something so im forced not to do that.
I'd recommend.
I only used needle that game because honestly
I hate to be that one
A H36 i did yesterday i had like 700k melee and 900k toxin damage
I had chem nades to be fair tho
Yeah i love aoe bistol im just not that confident in myself at H35+ so i default to my strongest picks
Look, if you've already made it to those ranks.
You've proven your mettle.
If you're worried that you're not gonna do well trying something else, well, that's just gonna push you to pull it off even harder ime
Challenging yourself with different things is how you get better.
dw about the fact that I did relent to needle because I was the only one doing boss damage that game
we don't gotta talk about that 
Ill run bistol next time im havocing for sure
In my honest opinion
If you really know how to put out melee damage
It's a better fit for Rampage than Needle
In my honest opinion.
If only, because it is an immediate specialist/ranged unit staggerer
And it also means you don't really need blackouts for an immediate stagger so you can use another blitz while having that safety.
Very true actually
Ive been running no on demand stagger
Probably a big contributor to the passiveness
Silly orc
That's why blackouts are my favorite blitz for rampage, even with bistol cuz lethal proxed chem blackouts are funny
@mighty belfry how relevant do you reckon bleed is on bistol in H40? i way prefer run n gun bc its comfy but maybe i should just get used to not having it
I prefer it, but Run 'n Gun is also valid.
Just nice for the sake of ensuring kills I might not have been able to get without it.
And I mean, it is a small dose of sustained boss damage, even if not much.
I need to do some BP calcs with double taps on specials and gunners
Honestly, I should test that myself. Never really did.
I run Maniacs and Unarmored
unarmoured for dreg gunner?
Actually, it's for pox bombers lol
I scale my perks on "how fast do I need this specific thing to die"
Specialists are top of my list and those happen to align the best
the nice thing about melee scum's ranged BPs is that theres almost no buff variables other than stimm
Yeah, it should be an easy test. Just, lazy on my end lol
some classes (eg scriers psyker) calculating BPs is borderline pointless
oh shit i just realised why ive been dying using combat axe. id forgotten alley cat means you have a longer minimum time between dodges...
fuck that. my brain needs my min dodge spam timing to be consistent
There's also the consideration that bleed DoT hits flak centermass harder than unarmored centermass
Better ADM
Yeah i was thinking that too when i asked if it was for about dreg gunner
Yeah dreg gunner is considered "flak"
Ironically enough.
You know what else is considered flak?
Scab ragers lol
Thatās why I like needle pistol. Stripped down and ghost
i refuse to believe ghost gets value
Yeah you would cause it requires accuracy
genuinely accurate
i suck at aiming
I usually am thatās why I use ghost
do u run scoreboard that shows your weakspot rates krieg
Run and gun is great too. But too often I find myself having to clean up gunners and I would like a little grace if I can hit weakspots
Let me check
Stimm Supply game but its skewed cause sometimes I just quick body shot. Especially bosses to just get stacks on.
ohey it trauma
yeah my needle pistol WS rate is like 7%
i just aim for body
I wouldn't think anyone bothers aiming for ws with it
get more stacks shrug
"what is gun"
1% is so funny lmfao
tbf needler pistol is the weapon where weakspot is more of a bonus than necessary
Yep
A SLO SATURDAY NIGHT IN HAVOC LAND
i'm trying 2 test regained posture
and took off cleave node
I've been having fun with crate spam
honestly, same
just this with shivs and needler
Since the new patch the Autopistols are bugged and firing blanks? š
Why do you hate them?
The are canon. https://warhammer40k.fandom.com/wiki/Autopistol
very
Honestly.
Kinda pointless.
In practice it actually doesn't seem to affect much.
intriguing
Probably because I'm not really spamming PA enough to see a noticeable difference.
With mk6, it's probably different
did not win
but it is what it is
This is my mk3 knife propaganda for the night
honestly
this test did provide something
I really don't need cleave node like
At all
...
Ramping Backstabs 8)
It may not be optimal
But I'm going to have fun absolutely decimating bosses
mk1 dclaw propaganda when?

never 
Thank the emperor, the orc gods, the eldar gods, the chaos gods, and whatever warhammer 40k gods I'm not remembering for you not thinking about doing that

The mk1 has always been ass
Why are the crit and weakspot values so low?
Know what's funny? The last time I used the knife on zealot my crit rate was higher than my weakspot rate, despite me trying to hit weakspots as often as I could
i know damage is correct because I've matched it with Scoreboard before to make sure.
Idk about zealot but thats how it should be on scum knife/shivs
but that would mean your missing weakspots like 30%-40% of the time
or more
cause the crit rate of like 60% is higher than your weakspot rate

50% weakspot rate is pretty standard on scoreboards i see
to be fair you can't help how enemies get staggered by the oggy/arby/punishment zealot
Dont remember ever seeing above 70% weakspot rate
I've never payed attention to crit/weakspot rate for me(cause of my bad aim) until that knife run on zealot
@mighty belfry probably averages like 80% because she's goated
I average probably like -25% weakspot rate cause I can miss the broad side of a barn at point blank with a shotgun
OF COURSE I GET BARRELLEDDDD
I do over-exaggerate my bad aim, but, when it sucks it sucks... otherwise it's decent
hitboxes 101: You're gonna miss the sweetspot, get tf over it
The highest in those two games is 59% and thats a psyker with like ~7% melee damage whos presumably lining up headshots on dogs and muties
There's 2 things I pay the most attention to on scoreboards: Disablers killed and Damage taken
Four havoc 40 games almost all ws rates in 40s
I don't pay as much attention to damage dealt cause I'm a loot goblin, so more often than not I don't do as good of damage as I could have cause of looting
you can do both
just not loot behind where everyone else is at
but the denser enemies are usually away from the loot which is to the side

I blame Ainz for that

Granted I'm not playing havoc, so I can get away with some extra lootin
Just loot anyways c:
Trappers are a myth
Specialists target solo players? Nonsense.
Go alone into that dark alley UwU
Me on my way to disappoint every player worth their salt by getting trapped by the 1 trapper that I saw coming from 50m away with my gun out:
as the Grandfather Emperor would have wanted c:
Lmfao
same way as scoreboard I think
which means it's not actually "accurate" to crit chance
it's crit rate (#crit hits/#total hits)
the caveat is that hits are countered per enemy hit by attack
an extreme example would be
u do 2 attacks, one attack is crit, the other isn't
the crit attack hits 1 enemy, but the non-crit attack hits 9 enemies
crit rate would report 1 crit hit out of 10 total hits, so 10% (when ur actual crit chance in this case was 50%)
Pretty sure scoreboard doesnt do that
Or it would be showing completely unrealistic numbers like power di in that example
idk, ask the guy who made the plugin how they calculate crit "chance"
wasn't it ovenproof that made it?
then he made powerDI?
Yes
should be same calculation then
Ive literally never seen a scoreboard with numbers like that power DI report but ill ask
also uh, powerDI crit/weakspot rates are for all attacks
including the ones that can't crit or hit weakspot I think?
Well that'd be why they're so astoundingly low
which drags the overall number down (but u can expand that tab to see melee/ranged weakspot or crit rates)
One of you gents gave me his build for stub pistols gunner build a while ago. Can i have that again pls?
Or wait
Might have been this one
I would recommend u grab sticky hands for ranged builds
What would that do again?
+40% swap speed (all items)
-10% recoil in hip/brace fire
-30% spread in hip/brace fire
Keep in mind this aint a build i devised. I dont even know If the picture i just posted is even the right one lmao
Makes sense
i screwed up actually pulling off the two stack rager kill but this is still pretty damn funny https://outplayed.tv/warhammer-40k-darktide/aLR3WN
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
This looks insteresting
it has some cheat-like features but is overall rly good
which cheat like features?
the main one is that u can have outlines on every enemy all the time
u can have that off tho
there's also a feature that specifically outlines certain enemies while they're doing special attacks like overhead or firing a trapnet
which is kind of cheat-like but alr imo
health bars are very customizable and will get increasingly more so prob
I have my healthbars set up to look like this
diamonds always show as simple indicator
and number shows up after I damage them to show how much health they have remaining
that looks like a bethesda enemy health bar ui 
I fuck with that
u can also configure enemy health bar's color
Honestly might really grab the mod, does it let you have the debuff icons only?
I have white for melee elites & bosses, blue for ranged elites & specialists, and yellow for disabler specialists
don't think there's a way to show only debuff icon but not debuff stacks
atm anyway
it's very much a work-in-progress and it'll get updated
I like the health diamonds a lot
easy way to see enemy hp level without obstructing view much
normal health bars just look ugly in comparison
also diamonds make it easy to tell how many enemies ur actually fighting
so that u know how many bulwarks are in a bulwark blob
that's fair
I was fine with it until outlines
I think health bar indicators are kinda cheap in this game
I just don't use outlines outside of the special atk stuff
I do like being able to see a mauler overheading inside a bulwark
as opposed to zero warning instadeath
nut healthbar
illuminati health bar
šļø
šļø šļø
šļø
it reminded me more of the battlefield enemy spot tag
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
tox is fair and balanced
Give us flame toxin staff
crowbar finally good?????
real????
imagine your whole purpose to exist just being superiority
wait that is my purpose

personally i use latency compensation for trapper
it work for mutant n stuff but only as wiremesh rn
you can disable it
that's like saying you can have a mod with aimbot - you can disable it too
I draw a line at wallhacks bro
outlining every enemy in your pov is straight up cheating it is not QoL
similar to skitarius, you can disable the macros for tac axe / deimos but it is straight up cheating to use it
the health bar is better than the current one atm
but i don't think alf gonna separate them into 2 different mod
Eh, I still would prefer spidey sense. Sometimes even spidey sense fails and doesn't show the specials you have markers for, so sometimes you still get silent trappered

And I don't mean when there are a ton of specials, sometimes it happens when there's only 2 or 3
Can we just have diamonds?
What kind of macro do you want to use for taxe? The single target combo?
Yeah in Minecraft
Whats minecraft?
video game
Still confused
Its a videogame made by Mojang
The JK Rowling of video games š
Hyper violence is so weird with bromentum
Sometimes stacks twice in one hit but not always
public voice file library: https://patreon.com/GetGianni website: https://GetGianni.com
hey! does anyone know why my sensitivity is so low on the daggers for hive scum?
its very annoying
taxe 4 special cancel
i would assume dart pistol setup is just full mobility/ranged immunity?
run n gun, stripped down ye
anyone know @ me
ye
what's the difference between the two needle guns?
one spreads toxin on a toxin death to other enemies
the other does a mass stagger on toxin death
is there any real point to using blue?
I was bugging alf about it, I actually want hp diamond (constant) + remaining health number above (shows when damaged, but no health bar)
maybe in next few updates
Can be fun when chaff horde is dense but I think you are better off trying to crouch and aim for heads to hopefully pierce through if the dregs are tight enough
With yellow mode
it is actually useful when there's a chokepoint
If you are at high ammo you can spare some mags on hordes if you want to soften them up in blue dot spread mode. Otherwise if you are in the infinite loop you have to be more restrained so that you get a special kill to refill it before a crusher spawns to bonk you.
its a ranged option though, if you are in the thick of it its probably better to just swing with your melee rather than trying to weave needle shots into your rotation for extra horde clear
I agree dats why I don't use that function
and I'm too lazy to suggest removing the perma outline function to alf
how do you get the diamonds?
yes
dm
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
hive scum is fair and balanced
I see your HUD
I feel like you'd like the HUD mod I have
Which one?
My YouTube Channel:
http://www.youtube.com/user/GianlucaXbox12?feature=mhee
LYRICS IN DESCRIPTION!
I love this song so much it's amazing! People may know this from the awesome game of Fallout 3. And from there on i've fallen in love with music from this decade, and the actual genre... I put them together because theres hardly any video on YouTu...
Very shrimple interface
Oh
It
What the fuck
I take off the specialist notifications but I do keep on the team notifications because I sometimes do in fact get too lost in the sauce killing everything lmaooo
Let's me compress all the needed info into one spot
I like it
I downloaded that yesterday but havent played around with it properly yet
It's really nice actually.
Recommend if you're looking for something really simplistic.
Oh i didnt have precision violence or burst on in this clip
And its 5am and ive never used combat blade on scum outside of the psykhanium
What an absurd class
Yeah i think so
Maybe. But knife maneuverability combined with scum's dodge talents kinda solve the range issue.
You can just play like an angry electron going back and forth everywhere lol
WHY IS MY SENS SO LOW WITH THE DAGGERS ON HIVE SCUM
do you use mods?
always was
It can tbh
me? no
do you use seperate sens for ranged/melee, if that's even an option
It is.
the first one iirc
Goblin is to Knife scum as Path is to combat Axe scum
In havoc which would be better for me to use rampage or med pack? I know med pack is good as you can buff the whole team the only problem I find with pubs is that Iām often just using it on myself. Can I just use rampage with shivs to nuke ragers and crushers quicker?
I'm just on a mk3 knife kick right now.
It feels more
"Ethical" 
We are scum. No ethics!
I personally believe rampage is better. I only use stimm pack to counter act blight
Dead things canāt hurt/damage the team
So medipack for blight spreads otherwise use rampage?
yeah for melee builds
you could prob make some more crate support build work with better buffs but you prob need a team that's geared for it in havoc
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
I think Hive scum shines as a DPS class more than support. However if the team has a lot of DPS already or again Blight or Pox Gas then you could make an argument for stimm supply. Itās also a good option for a toxin focus because of the booby trap subnode making it a big explosion
let myself get surrounded and didnt use my blackouts but bruh wtf
does hive scum make good use of the chain axe?
crushers all died though xD
Itās pretty good but I think an example of why I donāt prefer knife. Also WHERE THE FUCK ARE MY FRAMES
Itās pretty good actually
i imagine rampage and/or attack speed/strength cartel special would both make it an insane pick
though i wonder if the lack of zealot and vet's sustainability would stop it from reaching the heights it does on those classes
Scums wild attack speed buffs, damage buffs, cleave buffs, access to crit chance mean you can really make a ton of melee weapons shine
i saw a pinned heavy sword build so i do imagine basically anything works well
Itās one of those classes where most anything can work and itās kind of fun to play around and find niche shit
hive scum is ridiculously strong
i was carrying teams as a lvl 29 in auric
just need to get proper gear so i can run havoc now, because this might make me change from a havoc zealot player to a scummer
Yep high DPS with some really good survivability
In what way? Just because they're kinda brain dead and OP?
Seriously though how have i never used a hyper violence mod before
Nah I think in dense groups and surrounded the curtailed range of the knife makes it tough
Mk3 just doesn't feel as braindead to me
But yeah, that's always gonna be an issue with knife.
mk3 is the stab heavy?
Yeah.
Seeing my overkill numbers hit 25k is so addictive
Also
Ramping Backstabs
There is no denying that it just kinda makes your boss damage explode.
Might not be optimal.
But deleting Rindidn't in literally a second with push stab combo was extremely satisfying lmao
devil claw high stamina attack speed build into bosses is funny
parry all day
stack huge toxin
win
taking tips on what to grab and what not to grab
With the right blessings itās funny to watch a parry put a crusher on its ass
Take that darn 4 stack subnode off.
this is what i'm running right now with shivs and needle pistol
but it's more cdr ;-;
You are significantly better off with toughness node
and more crit
Move the 4 stack to TDR and you donāt really need longer stims. It increases how long the cooldown of stim is
It is, but it's not worth the loss to TDR
And having your stimms be a toughness healer is actually useful.
does it increase the cooldown, though?
doesn't say anywhere
Yeah stim doesnāt go into cooldown UNTIL stim uptime is over so 5 seconds longer means 5 seconds ADDED to the cooldown
Yes. You can't get Stimm cooldown until the duration ends.
And 4 stack subnode makes using more viscous stimms kinda awkward.
okay we're here now
I'd take something off to fit Float Like a Butterfly
we're already at 29/30 so taking that
This is what I prefer to run
That talent is arguably class defining for Scum imho
what would i take off?
one day i will run rampage, but that day isn't today, just yet
wait i'm griefing. i had sticky hands while not using stub pistols anymore
Haha when I face blight
i see the reason for blackout now
sucks i need boom bringer for penances and it'll take me a while to be done with it, but pocket toxin makes blackout make sense
It makes sense without pocket toxin
Instant stagger is nothing to scoff at.
Blackout is super nice into dense mixed hordes to buy you time. get hyperviolence going ETC. with pocket toxin a blackout can destroy a chaff horde.
Hypercritical is probably not best for getting blackout regen but I love hypercritical executing. I still get blackouts just a bit slower
maybe i'm too auric brained because stagger, to me, is infinitely worse as a cc status than death is
Honestly, yeah I've just been running both HV and HC again.
Rot armorā¦..
It helps too much for ragers and mutants not to use
I just canāt say no to executing muties and maulers
i've spent the past 20 or so hours leveling classes and the previous playing my roleplay zealot build
Besides, HC stops eating blackout regen beyond a certain threshold anyway.
and my havoc experience is highest before rotten armor was even a thing
And I'm good at staying in that threshold 
why does HC eat blackout regen anyway? i don't see the interaction
My thing is the regenerating grenades part. CC is one thing scum doesnāt really have. It can help stun gunners so you can get in there and murder. Stop a trapper or mutie. Stumble armor packs so you can reposition
The critical execution doesnāt count as a kill
Somehow
We don't know. 
fair enough, gunners have been giving me a headache
fatshark spaghetti
Yeah the combo of stripped down and blackouts has helped tremendously to close
Tox blackouts are my favorite now. RPG is fun, chem grenade is fun. But being able to apply big toxin explosions in double digit amounts in a mission is fun (cause of regen)
what melee and ranged do you run with this?
needle pistol, i would assume, and shivs?
I oscillate between knife, tacaxe and shivs. Tacaxe I think is my favorite though. Needle gun for carapace and bosses and to give me another tool to apply the virulent toxin debuff.
The best part for me is needle gun means I can have quality of life blessings like stripped down and Ghost for killing gunners at range
what about the bone saw? what would be its use case?
For fun or personal challenge
It needs a lot of help for cleave and I think the moveset is not my favorite
Go ahead and try it out for yourself though
need money and plasteel. ran through all of my stocks leveling both paid classes
The gameplay loop keeps looping haha
really only tox builds
usable, but mid
I beg Fatshark to give bonesaw perfect strike
Literally perfect for it
perfect strike won't save how dogshit the weapon's design is
it needs a rework completely
Bonesaw has high crit chance and synergy, and perfect strike will let it cleave through everything (which is one of its problems), it also means the toxin will be applied to everything so the DoT from it is more useful
It would fix the weapon imo
won't fix the moveset being a fucking joke
A single accessible horizontal swing would go a long way
you already have that
both the heavies and the PA
very accessible
problem is, it's still a net dps loss compared to just fucking light spamming 
The attack speed is also slower than the heavy sword I think
no, perfect strike is just x25% enemy mass
the cleave is still quite low
no, check guide
Wouldn't the toxin be applied to everything though?
everything it can hit, yes
remember that this weapon is still abysmal dogshit at stagger

