#hivescum-class
1 messages · Page 300 of 1
Never felt like I wasn't killing anything
i'd be more interested in them if they did
I prefer how they feel to needler
Needler has 0 feel lmao
also they have some piss stagger for what they are
Nah like my biggest issue with needler is when I pull a gun on a melee build it's normally to kill an elite now
Not to shoot an elite and have it die in about 7 seconds
I just used the stubs cause max Payne funny
I use stubs cause uh
they should've given us dual bistols
Imagine the recoil
The character would physically backflip
I want akimbo plasma pistols
This is what I want out of scum
DAP too tbh; use sticky + Run & Gun bless - you can snipe with it
It's still harder than it is with Vraks imo
DAPs at the end of the day are gonna rng in a box
Vraks gets to ads
You can, ik you can, but it's way more consistent with the rifle
As it should be
Not with sticky & R&G; tap the trigger - thats all you need
they're both good
Absolutely imo
As long as you have a crit weapon I'd run hyper crit and as long as you're on a melee build I'd run hyper violence, personally
ight, ive mainly been doing crit
on a melee build i'd take both
on a ranged build, depending on how much melee i'm using, maybe just hyperc
I'm ngl if I was feeling crazy I might do taxe secondary with HyperV on a ranged build
How does Hive Scum play? I would think it's somewhat heavily melee but I've also seen people say it's glass cannon
it's not a glass cannon at all, they play either full melee or full ranged
Yeah, they're pretty durable, just not Arb durable
Well for reference I'm coming from Fury of the Faithful Martyrdom Zealot, would the transition be pretty smooth?
it's still darktide, so yes
it's not like they play a different game from other melee classes
they just do it better
Zealot is the closest class to scum tbh
Especially if you want to run melee scum
the glass cannon hive scum everyone talks about
This isn't hard to achieve either lol
yeah
it doesn't even tell the whole story
it's literally just a normal rampage build
Well yea but Zealot is overall very much about like face tanking/trading blows to keep your temp shield up, middle of a horde kinda thing. Idk if Hive Scum plays more like Kerillian where it's all about dodging
Cause overall I suck at consistently dodging and am much much better w/ the the slash-slash-shove kinda thing
you just press space when you hear the sound
every class should do that
there is no facetanking
My Zealot would disagree with you
I actively get stronger the more health I'm missing
I just go to block, and hold LMB so get the counter off and obliterate whatever's infront of me with a heavy eviscerator
uh what
To which?
xXXScum_GameingXXx
Martyrdom gives me +10% melee for each missing wound, up to 5 missing wounds, and afaik that sound queue is an incoming attack, so I just block it and hit them with a counter attack which is just holding the attack button after blocking a hit
I will go entire missions with like 20 health and survive everything because I'm just able to outchunk everything
there is no counterattack
that's just the pushattack
but yeah, if you are not dodging you are not playing the game right
even with heavy weapons, you have to dodge
bind dodge to mousewheel down and win :))))
every other option should be secondary to just dodging and positioning yourself well
imo
so true
True somewhat but it hasn't failed me yet. Only things I dodge are chargers and dogs
funnily enough, the dogs are the only things you shouldn't dodge
I just smack em outta the air when I can but sometimes it's fun to just dodge em and watch em slam their face into a wall
sidestep and decapitate for the aura
This is not the way to build martyrdom
Safest way is to use a red barrel since it drains your health without touching your toughness
And once you are already low, you really don't want to get hit again lol
Yea but that's like a dweeby way to do it, I'd much rather just gain it naturally through health I lose in combat
Trying to get there via trading can lead to embarrassing overshoot moments
You don't want to trigger Until Death that early
dweeby? nah
it's how it's supposed to be done
Not dodging is the dweeb move
otherwise you're just losing out on the martyrdom buffs for most of the game
Plus Zealot gets some of the best bonuses of anybody for dodging successfully
Second Wind, Duelist
To start with
if you are naturally losing health (you shouldn't), most of the time the martyrdom is a dead talent
yeah this is why you torch yourself at the start of the game
otherwise martyrdom never kicks in 
yeah, at that point i would just go with the left capstone
attack speed buff funni tho
i forget zealot has three capstones
well right's the boring meta option
how well do hyper crit and hyper violence work out together? swear i saw people talk about how its anti synergistic, but i find it hard to notice in-game
Alternatively I actively benefit from just staying in the front line and if I'm not getting hit it doesn't really make that much of a difference
Generally worth taking both, they do different things
If you're on a hyperviolence roll, then Hypercrit won't be triggering
So it won't get in your way
You're getting hit if you're not dodging lol
yeah i don't see that working outside of heresy
there is just too much shit
and ragers eat you alive
I mean ragers are better blocked usually imo
yeah but you have to dodge out of there eventually
you can dodge and block
i try not to back dodge against ragers typically
only their initial lunge catches you
Blocking is very much effective
their other moves are mostly stationary
They're very blockable though
Tell the crushers, maulers and gunners that
if you hold 4 ragers with only block, they eat through your stamina
Snipers etc
getting stunned in the middle of pushing (because it starts with blocking) really sucks
of course, just don't get hit, but it sucks
I'd be surprised if you can hold 4 ragers past the initial swings, let alone the second set
yeah i usually block and dodge back on their first lunge
or just dodge to the side
you can afford it with hivescum
I mean Scum dodges are ridiculous
On Zealot I just try to shoot them before they close distance tbh lol
Throwing knife in the face or zarona revolver or something
They ain't worth the dance
Eviscerator one taps em and with two charges of Fury of the Faithful you can very well use a charge in that circumstance without much issue
eviscerator definitely doesn't onetap them
Can do but with a biting hit
what about with bloodthirsty
You aren't gonna do it with the wafty sweeps iirc
you also probably eat shit from the other 5 ragers in your ass
Crushers I'm assuming are the ogryns with the big maces, which my Eviscerator two taps excluding additional friendly damage and mixed aggro, and for gunners there are plenty of Ranged Damage debuffs available for Zealot that help quite a bit in mitigating their damage while you run to them
are eviscerator's special memeworthy as the chainblade's
Eviscerator most definitely one taps ragers
Might be that they don't come in large enough numbers for you at your difficulty
i believe once you get bloodthirsty to trigger you can onetap crushers
with the special
Yea the Eviscerator Special is insane, it melts bosses especially when combined with the Melee buffs you get
1500 damage raw, no buffs, is insane
There's the rip trick
oh right, where you charge after the first tick of damage from evisc?
It makes sure it applies to the end tick which is the strongest part
Not sure how Evis compares with chain axe on thst
But it's like a mini thunderhammer if you do it righy
once you get bloodthirsty to proc you can almost oneshot a crusher with the rev, but that's without my martyrdom stacks or any other bonuses
once martyrdom is up, one push attack (no rev) kills a rager
man its been a while since i've used evisc
I have gotta try martyrdom evis
Was going blazing Piety which in hindsight is kinda pointless
i do good work with it, i'm sure someone with good fundamentals would tear ass
It's not at all
It's a synergy for Perfect Strike which is by far one of Evi's best blessings
Ok, pointless with my blessings then lol
people run the mk15 right?
they should stop
i prefer mk15, it's the braindead one
ok how do people play with this slow piece of shit again
Play what?
eviscerator
it feels like i'm doing what i am doing with hivescum, but incredibly slower
mk3 benefits more from perfect strike imo
Unfaltering helps a lot.
is that the interruptible talent
Yeah.
yeah i had it, but man
never touching zealot again
also they have the same push attack right?
because it's a single target stab, i don't see how you use this while you block an horde
Martyrdom build makes it not as painful to swing
And PS lol
i did have it
and it's true, it does make the swings much more tolerable
after playing the last 100 hours only hivescum, i suppose i'm just used to being fast
and have a good grenade
and a sidearm that is good against everything
Hive scum is probably the strongest class as of now imo
yeah for real
Close second
Psyker still is top one
definitely psyker
Dps yes but hive scum trivialize the game with how untouchable he is if played right
is uncanny strike still one of the best blessings for the shivs?
no
alr then whats the best blessings for the shivs?
riposte
you said strongest not most survivable
So can psyker too
Scum still has the better dodges but any class can be untouchable by skill
Psyker force pushes are funny
psyker and hood psyker are busted
What's hood psyker now?
Yeah some classes arr just easier to survive on but anyone with enough skill can be untouchable
instead of infinite warp ammo, you have infinite pickpocketing bullets
Its just that some classes are more forgiving when u make a mistake
kinda biased anyway it just depends on what playstyle fits you best
i can do 0 hit/1m dmg runs easy with psyker and get destroyed on scum
No matter the playstyle or class, the basic fundamentals of dodging and such still apply
True, the game is gonna throw more bullshit when you least expect
Or game just breaks

lol fundamentally better at psyker than scum
i still remember the droves of hivescum players dying in heresy
Same lmao
Is funny because Arbites was strong asf, people complained but still were having fun
Because it was an easy character to play
did they complain
But as soon they realise they need to put skills into scum, the whinge started
i mean, i remember the testers saying arbites was mid
Not as frequent
(lmao)
It was the time only Ogryn was the one that got reworked
yeah, i remember
And he stood at top one
arbites so good it made fatshark bring the rest of the classes up to the same level
Seeing all rejects get reworked was unexpected
Because we have begging zealot the most first
In return fs buffed the enemies and more bs
Honestly this was neat to trade with classes buffs
I remember the bulwark phalanx when fall back 20 meters behind on havoc
i just hope the new shield enemies aren't as ballbreaking as the bulwarks
oh also
dealing with more than 1 bulwark with the eviscerator
never again
bulwarks are just the anti-fun enemy
i like tipping them over with trauma staff and poking the soft spot on their head with a deimos
What blessings did you have?

I'd strongly recommend shred tbh
You want perfect strike proccing as much as you can and you're already sauced af from martyrdom
If i ever touch zealot again, sure
Oh come on zealot ain't so bad!
Zealot is the humble class
thoughts on this section of the bottom right? which are good or not
The two right nodes are situational
You only want those on a really toxin heavy build
imo, only pocket toxin with blackout and extra pouches with the other two nades are good there
People are soo naive when they say: "God created us in his image" when seals exist
I agree 100%
I'm still very happy with how Normal Woman looks
Gonna be trying to put together a Normal Woman build using Crowbar and Revolver
"normal woman"
Nothing about being Hive Scum is "normal" govnah. 
gottem
Running three 3 stam curious and +2 stam on a weapon is a lot of fun with swift endurance talent, lol
I swear, this event throws more shit at you than Havoc
mean while havoc rituals
I havent played in a few years whats the idea with Hive Scum generally
Do lots of damage while being very fast and having a lot of effective dodges (also being able to have infinite ammo with pickpocket)
Glass cannon that has a tool for every situation
U do drugs and ur fast and u do a lot of damage (psyker level)
Really op class
what would you recommend for their guns?
You can't go wrong with the needle pistol. Will kill everything and anything. THe mk2 has the alt fire that can spread tox for horde clear if you really want
Otherwise everything is just about fine! Really depends on what you like using, just take pickpocket for that ammo :D
boutta just run it with dual pistols and crowbar, never used either of these but we'll send it
only level11
Don’t expect too much out of the crowbar 
One of the weakest hiv melees
Noticing it
man the crowbar is rough
so what do people run for hive scum then
rashad?
combat axe
shivs are always good, but I have a lot of fun with the tactical axe mk7
and yeah, you can kinda make anything work at the end of the day, but some will be easier to use than others
shivs a great weapon overall
Guys on which difficulty lieutenants start to appear, pretty. Sure I haven't come across one on damnation ...they are havoc specific only?
it's breakpoint dependant, but easily hivs strongest melee
it's kinda disgusting
so called breakpoint after 1 hv stack
havoc as minibosses only
and mortis trials
they are just karnak twins reskins and weaker
what does spinning the dual pistols do besides make the aim better
looks cool
i think it increases crit chance too
the damage tables are the same at least
or no this graph was for just ADS, nvm
For the Weapon Special, after giving them a spin, the Hive Scum focuses to make the next shot count, making it more accurate and deadlier.
deadlier assumes some other buff ig
Better finesse yes
The special grants a bit of extra aim assist, reduced spread, bonus cleave on crit, bonus crit mod, slightly higher damage, significantly higher stagger, and much higher finesse.
can i get some tree advice? Just in a "this isn't that stupid yes?" kind of deal. Shivs and needles (tho i might bring stubs for fun)
wait, swap +1 blitz for chem on crit. I forgot this was on blinders
why are you taking both long lasting and blessed stims
I'd pick tertium welcome over long lasting
people run tacaxe with chemdep right?
I would ye
I do
It's a crit dependent weapon for elites
And doesn't really need attack speed help
yea id do dependancy for tacaxe
uber late reply but blessed stimms is only bc of the crit coherence. What's a better use of my point over 5s of stimm uptime? Apart from maybe tertium welcome.
like, say is tertium welcome better than sweet spot and/or virulent strain? I assume virulent strain has value given shiv crit% (under coated weaponry) and more value if you're using a needle gun?
I'd consider cleave nodes? Or are they bad
Not sure. I'd even consider quick and deadly if melee is counted in Close Range Damage but i'm not sure about that either
Tbh I take them for any melee that doesn't have bromentum
Never felt what it's like to not have them
It's really hard to enumerate stuff like cleave intuitively
alternatively i can go for sweet spot and channeled devastation instead, taking out heavy rending rampage subnode
whiteroom testing (psy on auric) it seems like this might be better
IS THAT WHAT THE SPIN DOES???
I thought it was just swag points
you literally can see the crosshair go more accurate...
I'm playing hive scum, do you think I pay attention to cross hairs?
Thinking about getting the Hive Scum, it worth it?
lawnmower of a class
do you like speeding around like you're on crack and magdumping while also having 24/7 access to stims that buff various aspects of your fighting ability of your choice?

playing so much desperado with pick pocket lately on auric, the game is just too easy
they need to bring back the 20 crusher trains
and have the crusher trains always spawn with trappers and bursters if there are hiv/psykers on the team
otherwise it's just too easy
It feels unethical to play scum in auric
A few messages below that you can see more specific changes. It changes a lot.
True but I get two to three psykers a game so I don’t feel so bad
Tbf
It feels unethical to play scum, psyker, or arb
In auric imo
Arb is fine imo
yeah arb is fine
It’s easy but not oppressive
It's not that you kill everything, it's that nothing can kill you
ah yeah thats me with castigator stance killiong everything
🙂
Tbh rumblergryn probably also unethical but I never see ogs anymore
and then we have havoc where you just cant play like auric
Thank god
Rumblergryns were worse than smykers
Yeah, I think I agree
Like stereotypical worst vs worst
lazy smite use drops off a cliff in havoc, rumbler still op bc lmao we got glugger buffs
Tbh it's moreso the fact I can walk away from a smyker
If a rumblergryn chooses to nade everything from range I can't, normally
Or if I can its way further away lol
If you're good at the game and have a particularly specialized build all the classes feel gross in plain auric. Whoever gets the enemy kills becomes a game of who's bullets or swings land first.
That's fair lol
I've never frustrated exhil in that way before
Just kinda an issue developed with a ton of powercreep over time and so many build possibilities leading to discovering busted stuff. The ranged crowd builds in this category are the worst to play with since it feels like you don't even get the drippings of enemy spawns sometimes.
Yeah historically I've never at all been frustrated by an individual turning the game off no sir 
bullets and psyker farts tend to move faster than swings 
mhm, these days even Zealot has some bullshit they can do at range.
tbf with Zealot it's more like they used to have some uberbullshit they could do at range, lost that for a bit, then gained slightly less crazy cousin of that again.
new trailer: https://www.youtube.com/watch?v=l0hD3KBwoiA
In the 41st Millennium, there is no peace amongst the stars – only an eternity of carnage and slaughter, and the laughter of thirsting gods. Forget the power of technology and science. Forget the promise of progress and understanding. In the grim darkness of the far future, there is only war.
Pre-order the Warhammer 40,000: Armageddon new edi...
haven't played zealot in a while, what can they do now?
Current ranged bullshit is shroudfield throwing knives with buff smuggling. Can either run a crit setup (scattershot + blazing piety is good) or shroudfield (knives don't break stealth + it buffs knives), then use buff smuggling to put like man-stopper or hand cannon onto the throwing knives. Lets you spam high damage knives with the option of basically ignoring armor or having unlimited cleave. Good burst output too.
I haven't experimented with it personally but I've seen it be used to nuke bosses. It nuking elite crowds is pretty typical though.
It's not even a particularly setup-reliant build so you can still build into melee too.
🤔
lol not sure that's enough to convince me to return to zealot, but it does sound funny
Lol
Don't the knives have barely enough cleave to go through a single poxwalker
On a weakspot hit
ahh
what are good curio stats?
Generally toughness, gunner damage reduction, revive speed, HP, stam regen
When the special attack is used, the hitscan and damage template it swapped to the special variant. Additionally the spread template is reduced overall. The special variant hitscan template uses 0.1 for the raycast radius vs. the 0.055 for base. Here are the changes for the damage template:
- On-crit cleave goes from 3-5 to 5-7. Normal cleave remains the same (0.05).
- Crit mod (Flat ADM increase on crit) goes from 0-0.25 for all but carapace and void shield to 0-0.3 for all but carapace and void shield.
- Damage goes from 225-345 to 255-355.
- Impact goes from 3-6 to 25-35.
- BCM_Finesse (Sets the max damage increase for finesse hits) 1.5 to 2.5.
- Crit boost (Setting for hitting a non-weakspot critical hit) 0.3 to 0.385.
TL:DR
Dual stub pistols get a huge bump to finesse damage on special, with crits getting a few extra goodies. Also aim assist and stagger
.
Yeah i don't think the special is that good
10 years for a shot that is barely better
And you have to time it too
For weakspots it's like a ~40-50% damage increase and for crits about a 50-60% increase.
With the weapon in mind it's pretty good for breakpoints at the very least.
<@&735928989146939404> can we please pin this? comes up often enough as a question
is anyone else getting super fucked hitreg for ranged weps?
no
lucky me ig...
Is it just me or is the bone saw just not doing anything
the whole point of it is to spread chem toxin stacks with the perk that spreads right?
It just feels really underwhelming compared to shivs
Plus the thing just feels generally awkward
turns out it is in fact the worst weapon in the arsenal
the secret is to light spam and run 9 stam
not even joking
that's what it takes to make the weapon viable
Do you +2 stam it too atp
i don't
prob not worth it
25% bonus damage for an armor type vs. 4% extra attack speed
on mk3 shivs i do take 2 stam
Explain chem toxin to me
So I have a bone saw that makes enemies yellow or purple
I have grenade that is basically zealot's fire grenade
And I have a needler that uhhh
so cool, thanks game
Makes enemies pop like in that one dobson comic
not much to explain, it's just a DOT with no real weaknesses
Is purple bone saw juice the same thing but for heavies?
purple is brittleness
different effect from tox
only useful for crushers
psykanium... check how they work there...
There are talents that improve chem toxin, do they work for both variants?
yes
The weapon does different damage while purple and inflicts brittleness instead of toxin. Gist is that purple does more damage to flak and carapace and green does more to everything fleshy. Chem as a debuff though is pretty potent and can make up for the difference.
@flat mist i have one upped myself
there is no reason I should have lived through this and I was not punished for my hubris somehow
prob cuz of og taunt
and slot system
Bonesaw has awful cleave. Some of the stabs on shivs have more cleave than the sweeps on saw. Plus if you hit weakspots or just run crits shivs are basically spec'd into rewarding that. Outside of the debuffs & usecase differences with the blessings, main thing with the saw is the smiter heavy since it does pretty respectable damage compared to the rest of the weapon.
Nuncio there too actually.
as I have gotten better with this thing, I realize I'm growing fond of Chained Deathblow a lot more now
That said it potentially can be pretty good but it just needs setup that restricts the buildcrafting available with it.
Yeah I've had this so many times 
The most aggregious mistake in this build is not taking splash damage
The two chem stacks per elite melee kill?
I've been running this last night but not in havoc. What do you think i could drop for it
@worldly girder also these are the numbers for long lasting stims
scummers, what is the dump stat for crowbar?
Defenses tbh
Oh nice
Arguably, you can just dump the crowbar entirely 
yeah i just want to have a min maxxeed one in my inv
Fair enough.
so is it def or mobility
Honestly given you've already went down bottom right as much, I'd argue taking off A Sweet Spot and uh, the damage boost on crit chance for Splash Damage and Virulent Strain
Defenses.
This is the optimal shiv h40 build
understood
Oh i see thanks. I guess it really was a skill issue
The special action?
Purple mode does a special brittleness that can stack with other sources.
The specials on needle pistols, well
ahhhh i see
Pretty sure it's the same values regardless of rating.
just stop spamming dodge for less than a second. i find it nice but not essential
Noted, thanks!
It's strong but not necessary.
I'd say it has value on Adrenaline builds tbh
why specifically on adrenaline?
Because Adrenaline gives you a boost equivalent to a stimm oriented to combat already so you can run something like CDR which you don't need Sample Collector for
Jittery is good. But there's a lot of other talents that are also good and the value of some talents depend on the build.
im trying this out rn, should i tweak stuff? i feel like chem dep just makes me tankier
w/ shivs
Get adrenaline smiter
Guys what’s the fastest way to level up a character?
dying to hard mode twins using the bell skip or die at mid event of a few certain auric maelstroms
if you want to level normally, play the highest difficulty you can win
iirc campaign mode missions give more xp too
specifically Rolling Steel which is guaranteed 11 minute mission for full rewards
which is comicial levels of xp and dockets IF you can get a team to willing run Rolling Steel lmao
CDR cartel special without sample collector is pretty iffy in output.
It is. But I feel you already have a pretty big increase to your stats as is so it's not as necessary to always have it available.
And for virtually infinite dodges, I think that's a pretty decent trade off.
I don't use jittery but I acknowledge it's a pretty useful boon to have.
It's an unnecessary tradeoff. Can just use your stimm to turn Adrenaline into a second Rampage ult for 15/20s that stacks. Or run sample collector so the CDR nodes have good value.
Maybe I'm just thinking from a standpoint of actually being able to sustain rampage for a long time consistently enough to not worry about that lmao
Times I've done it, it's never really been an issue but I can't speak for everyone either I guess.
so does crackhead have something similar to ogrynomicon yet?
all too busy smoking crack to write guides
No but I will prob include it in mine eventually
But that’ll be a long while
Cuz I’m expecting some well deserved nerfs to hive scum and psyker

