#psyker-class
1 messages · Page 2406 of 1
New staffs would be ncie but some buffs to existing ones first please
what would new staffs even do?
they could literally copy paste some from vermintide
There's the fire tornado staff where you just drop a stationary burning spot on the floor
the beam staff where you shoot a guy with a channeled beam then hit the RMB to do a single large hit based on how long you've been hitting him with the beam
also darktide has a powerscaling issue. is it really about buffing the worse staves or is it about adjusting details and making the obviously extremely powerful ones a little less overtuned?
We still need a shotgun one
the ttk wouldnt be competitive with other single target ones
In this case it's buffing the other staffs because psyker's only viable build is soul blaze stacking
well
"""""viable"""""
so more damage instantaneous alternative to inferno? with the caveat that more damage than inferno would be crazy so you first need to nerf inferno/soulblaze kits' synergy
shorter range, doesn't have to be fire based
Don't worry about it
Shotguns in this game are cursed to have inconsistent damage
And
It can interact with cleave
So it doesn't end up stealing Double Barrel niche
no i dont mean to say it would be fire. i just mean in terms of "do damage in cone within a shorter range - except this time make it shorter, not dot, and higher impact"
have it not be infinite cleave
Voidstrike is already good at single target, what you need for it to become good is to open it to multi target, so try this build out, you'll be surprised. https://darktide.gameslantern.com/builds/a16d8e16-c437-480a-a82b-081dcce4cb53/hellblaze-slinger
no thanks
lol
Using the voidstrike fucking sucks
Your loss then. So it's not a problem you're trying to solve.
what problem
nothing I can do to fix that one
Voidstrike feeling lackluster in high level game. Because it has good single target damage, but can't handle the horde.
My build fixes this very problem.
less about hordes more about killing more than just a mutant every couple seconds yeah?
Hordes isn't synonymous with melee trash, it's shooters from afar, Elite gunners, elite shotgunners.
Voidstrike will deal with these as a sniper rifle, a single target for each shot. This is what my build solves.
My problem with the voidstrike is that it feels awful to use and I'm sitting in the back trying to kite enemies to charge up the balls and shoot them
yes there are ways to build around it
like if the issue is enemies up close I just shoot the charged ball at my feet to knock them over
...like the trauma
or if it's far away I do have a high damage single shot... but I don't really need to charge it to kill trash gunners, I could just m1 them with the trauma
If you don't try my build you won't understand how it solves the problem, because if it was obvious everyone would have found that setup before me.
or if it's mixed/elite hordes I have to kite them around and aim for heads at varying heights because of ogryns and ragers
when I coul djust CC all of them
with the trauma
You'll do just that with my setup.
Tascal is the Einstein of darktide
Also i'm curious
You better listen to him
why do you run blazing spirit on the greatsword?
the build is based in soulblaze so i think its about keeping stacks going right
Why don't anyone ask that same question to Zazy when he posts that whacky build of his? Only him can use that?
whose zazy
lol
when TAscalde talks, I sit my smyker ass down and I listen.
This
It does keep the stacks up, that's how it improves on the main flaw of the Voidstrike.
I mean idk.. I could just stab them in the face and have them die
If you're truly a smyker I would love to exchange knowledge, it's one of my most played setups.
So you want a melee build, not a staff build. Go figure.
no... I do liek staff builds
but like
I coul djust stab them in the face
and have them die
by putting on precog or riposte or shred or wrath in any of those combos
and they die because I stabbed them very very hard
instead of putting less upfront damage on my sword
so they can burn to death
Oh, you're talking about why I use Blazing Spirit.
yes
And blazing spirit in the sword, not the staff. Just that, to be clear, yes?
yes that's what I"m curious about
That's not final, but I'm used to it and it provides good results. Soulfire stacks provides nearly exponential extra damage to each stack it has, like an enemy with 5 stacks takes almost double the damage than if it were with 4 stacks and so on.
The sword with blazing spirit uses the synnergy with the staff and allows for greater stacks accumulation when alone and helps the game plan when needed. But be warned that most times you won't even need to pull the sword because this setup will kill everything before they can reach you.
Final thing is, having blazing spirit in the sword allows you to finish fights faster than if you hadn't had it in the first place.
oh
but what if you just used precog and stabbed them in the head twice so they died
lol
yeah that's curious to me too. i can only see it helping for crushers and monsters, isnt soulblaze just lower ttk for everything else?
oh shit but maulers take two hits with pure dmg, do you just need one stab with soulblaze kit with the downside of the mauler being on the board a touch longer but allowing you to focus on something else?
I don't remember the exact break points but like
you can usually kill maulers and ragers in 1 stab to the head with the push attack
All the force swords have a push attack that will knock literally anything over except monsters obviously
the little force push yeah
once you use that your next heavy melee becomes the forwards straight stab
which is unsurpisingly really good at stabbing heads for high damage
oh oh PA followed by heavy
yea
I don't remember if you need precog for it to 1 shot in the head or not
or maybe I'm tweaking and it cna't even do that
okay I was very concerned because the literal interpretation of what you said earlier was that PA alone was one shotting shit hahaha
nor am i
very sad
just got off a bit ago
there's also the obscurus force sword light melee that destroys single targets
dont remember which mk, not the weird arroe shaped one
PA+heavy doesn't strike me as the same as single stab dot kill a mauler still. PA costs just enough resources that I'd rather just kill the damn thing directly when it's not contextually better to cc anyway
put it this way when the game puts a mauler wall in front of me I don't want to PA them constantly so that I can stab them all.
You just heavy on mk6
mhm but usually I need two heavies to handle maulers. skill issue regarding procs?
In auric?
or blessing buffs anyhow
yeah...
my fgs isn't empowered to 500 yet but I think it's all defenses that's missing
You probably need crit + some DD stacks to one shot auric maulers