@noble ferry
Ok i thought more about the ancestor mechs, and while i wont doodle them rn because its late, i do have ideas for their uses
Theyre all modelled after their respective elders,
Isle - Guidance
With a "lighthouse staff", these are used for signalling groups and directing traffic, like the Elder directs the birds. Being a smaller build, they are also used for patrols into more dangerous areas, as the staff can also be used as a makeshift weapon and a torch.
Prairie - Transportation
Strong and sturdy, suited for carrying supplies and objects, moving boats, herding large mantas etc. They can stack things on their backs and run for longer on less power.
Forest - Construction and Mining
Smaller and more dextrous, suited for building temples, houses, and for mining operations. The 'hair' is a series of plates that can wrap around the body like a teepee, to protect the mech and pilot in the event of a cave-in or similar incident.
Valley - Exploration
Similar to Forest, these ones are less bulky and more agile, so they can run and jump. The hands and feet have claws that can fold out for extra grip when climbing mountains or walking through snow.
Wasteland - Demolition
Similar build to Prairie, but larger and stronger. Heavily armoured to protect it from impacts and debris. Their strength is what led to them being repurposed for warfare, able to wield giant weapons.
Vault - Organisation
Used solely within the Vault itself, these are the smallest of the fleet and have hovering capabilities, to arrange and sort the memory cubes stored within.