#📋︱feedback-discussion
1 messages · Page 87 of 1
Good thing now you can re-register it
Join the club 
I hate facing new states
Done mine. To be fair i was only in it for 7 minutes
Waste of space event. I only do it now for Migo
I still think I'd ask for it to be added with 100 players voting. It would certainly help the newer states. And then once that testing done, the required votes could be scaled down as the state ages.
They should just do like other games
I used to like it. But because of the setup its not much fun now
Let the r5s vote
But again the issue
Most states have only 1 😂
R5 of top 5 dor example
Was a game which you could alliance transfer. But the top 3 in power had to say yes or no
Top 5 lol, we dont' even have 5 alliances that could vote. They would have to be 'alt' alliances
1 saying no is a no
Timezones. It has to be immediate to have an effect on a troll. Fat lot of good if he can keep going for 12 hours while the R5s wake up
Could be open to abuse if alliances are allied together.
Ye thank sos for that with their trilling updates where we cannot wait for 😂
Thats why its not most votes
Voting in these games is stupid. Same real life. Cause same interest choose same. Not cause its better
Maybe a vote given to the top 100 players.
If 33 players vote Yes
And 5 players vote No
And the remaining players don't vote at all,
The vote concludes as a Yes and mute completes.
Well i just wait for the next amazing update
Inflict a 1 hour immediate mute if enough people report someone. CS can come in after the fact to extend it
Wonder what it will be
I fear for t13
With research
And you need red crystals even you recycled at least 10k
I agree with that concept.
It needs a little fleshing out.
Still open to abuse, but I think false reports are against TOS so that would reduce the abuse
Here.... Let's work on feedback for mutes. I'll put a template here and we can edit it until we think it's ready to submit
My guess t13
Written by Orbit of Nebula.MOD following prolonged discussion with various players
Observation
The player base needs to be able to take action when a player is toxic, offensive or insulting in chat, breaching the terms of service without needing to rely on a mod or waiting for customer support
Consequence:
Players struggle unnecessary, become disheartened that nothing can be done
Suggested Solution:
Implement - Automatic Mute System
If a comment is reported more than 10 times, implement automatic chat shadow ban from state chat for 1 hour and CS reviews or extends the mute if required
Implement - Governor Mute System similar to Shackles
Upon seeing toxic messages in state chat, in this situation, the governor could apply 2 consecutive 2h mutes daily. That's a 4 hour mute on the premise that the same person comes back and repeats that same behaviour. It also allows for less problematic players to be dealt with less harshly. Anything beyond 4 hours would still requirement moderators/CS involvement, but at least this allows players to have more involvement in keeping chat clean and enjoy the game more.
State number
All```
Now we work on solutions 
Observation
The player base needs to be able to take action when a player is toxic, offensive or insulting in chat, breaching the terms of service without needing to rely on a mod or waiting for customer support
Now we're back to a lengthy discussion on gov mute features. Unless its a case of gov can select a line of text and it both mutes and reports to CS at the same time
And even then its gotta be short as a mute cos CS aren't great
Yes, because CS can review the chats if needed anyways
Exactly
At the end of the day, a toxic player contacting CS could end up banned anyway once CS see their comments.
Mute still has to have a justified reason for cs to look at and its easier to get that if its reported rather than them reviewing a chat log full of junk
Okay, so the gov selects a message in chat, presses mute, and then a vote goes out to the state to complete the mute?
Yup and a banner informing everyone
If you want a 30 minute shackles style shut up it needs way less control. Its 30 mins. Who cares. A normal player will just vanish for a bit and that wouldn't stop a troll
players are going to fall into categories; those that don't care about a 1h mute, those that are so enamoured that they use a different account and still be abusive, those that contact CS to complain, and those that wont do anything because they know they are in the wrong.
Mostly this addresses the 'smaller' trolls
Yes alt accounts is a problem
This can be a function even in states with mod
Agreed
1 vote per account per state
I mean, the muted player could just switch to their alt to continue their behavior
Its still just 1 person who's not on 24/7. Its not the best option
How about the mute extends to all their charatcers in the same account?
Govs not on, no mods on. Toxic player can be awful for hours
Govs take on the responsibility of being as available as possible. Either in game or on Discord.
It can't be something that anyone can start.
It has to be gov in my opinion
I run my alt on a separate account so I can be logged into both at the same time.
I'm here mostly all day except when I'm sleeping, but even when I'm not I'm only a message away
Thats tricky, but can be muted again with the gov powers.
Not that its the case for every state
It's a start at least 😅
Then CS can investigate and extend the mute to IP afterwards for an extended period because of the hebaviour
What about unmute?
CS or Mod
Only CS or mods
I would say only CS since it involved a state vote
What if the Mod is the Governor 😛
No mod wants to be gov 
Are you sure 😉
No idea. Gov in one of my state's looks like pass the parcel. No one wants it 
YOur state is nice, ine only rotates at top alliance and the 2nd alliance just ignores both CC and SVS
Either you want it to deal with harassment, in which case it has to go through CS, or you just want it to be a quick shut up in which case no controls are really needed
Including politics too...
Politics?
And the mute shouldnt be based on once-off imo, should be a few times of offensive chats
If it goes through CS the best way would be through the chat itself so the text that caused the mute is reported, the function is there already
Yea my new state has a china lady (not sure if it is even one), kept spreading her communism views and ideology. Which is why I thought of this. It is vile
That way CS can take whatever actions are needed
There is another point, the mute needs to be against something, so it's auditable
Oh, right now, rank 1 always gets it.
And hence we lost the SVS twice in a row now.
Remember, players can always block that player
Top alliance alone dont have manpower to score points in prep and warfare. Play nice or people will just shield and go to sleep instead.
Then you don't need the function if blocking is all thats required...
Shackles isn't auditable. No reason is needed.
The issue with blocking, is while it serves you as the individual, it doesn't stop that same person continuing to spread lies, or other material
Shackles is 30 minutes... its not something that should be considered as a minimum of 24 hours to shut down a troll for a while...
But blocking the player dont punish the offending conduct. It's like sending a message to them "What can you do to me even if I say the worst things?"
We also have to consider how this process could be fitted into the TOS without the devs having to consult their legal department. If it's too complex to implement, they just won't do it.
Well I guess it should be the same yardstick as how the mods wouild typically mute someone.
Gov mutes player for 1 hour via chat log. CS can review and extend. That functions but i still hate it
When mods mute someone, no legal department need to be consulted anyways.
True, but we follow strict guidelines and all mutes are validated by mod leadership.
Doesn't help when the offender is the gov though which is why i think a multitude of reports for 1 player should become the same process
1 hour is hardly anything. 24 hours. CS can review and either unmute, extend it more than 24hours or just perm ban.
CS never perma ban chat stuff, never have
How often do trolls end up gov? I've never seen that happen.
There was 1 state that was very problematic with that
Overall, I like the idea. I'm just not sure of the implmentation and controls and if it actually addresses the problem except very short term (almost like a jolt)
1 hour just means it can't be abused while you wait for CS to undo it if its for the wrong reason
Its like the cattle prod, it hurts for a moment but then after a while you've forgotton about it
CS can extend to whatever their guidelines are
Not that I've ever used a cattle prod on myself, or at least I don't remember doing that lol
Well no matter how bad it is, only for 2 weeks. R5 of winningalliance should avoid appointing that person as gov again then.
So the gov starts the vote, selects the amount of time, and people vote for it
At the end of the day, govs already have power that could be more damaging to a player than a chat mute
You mean the alliance where the troll was supported by the biggest whale in the state?
But should be a minimum of 3 hours so CS can have sufficient time to review it.
Then it needs 3 days 🙈 😂

I suggest 24, 48, 72 hours timer
No point implementing something if it is just a slap on the wrist
And if its invalid and needs reversing how much effort does that take?
The mechanism should be activated on a severe issue anyways
But thats about the extent of all you could expect as a Governor, you're not a Mod, you're not CS.
Its nothing more than a slap, just to say behave
State shouldnt vote yes in the first place. And player have to write to CS or contact mod to be able to reverse it.
The same people (state) who votes should not be the reviewer, conflict of interest there.
Severe issue is too subjective without an actual job behind it. And i hate the vote idea. How many people will be paying attention, how many will care
Yes, so the vote will be triggered, in dead states, only 1 or 2 more needed to agree. In newer states up to 10.
A few state chatters care. Those people who don't look there will not give a damn
Too complicated as well. Devs can't id active states now
The problem is more relevent to newer states where the keyboard warriors are out in force. Thats where the 'slap' would be more beneficial. I just think that it would actually in some cases make their behaviour worse
They do know how many people are active in the state. Thats how they do it on Throwdown at alliance level and also State merger.
No. They dont
They really don't
Explain.
If they dont then how they know the numbers of active in Throwdown and the decision for states to merge?
What do you think of this?
#📋︱feedback-discussion message
Top 100 bp? So a popularity contest?
More experienced, and it prevents people from setting up fake accounts to vote
Look at the historic view of how state mergers are considered, who and what they perceive as 'active'; they view is generally simplified to a level where its actually not useful and has in some cases harmed states. They firmly believe that just because someone logs in, or has an settlement that is in that state that they are active'. They then also consider all alt accounts in that number.
The problem comes because of the debate between their definition of active, and those that live and breath the mechanics, activity, event attendance etc of said states.
Top 200 ?
For option 1, the reports numbers should be according to number of active guys or age state. Maybe between 3 to 10 for the more active/new states. And 1 hour ban is too short, hardly any use. Minimum 8 hours.
Option 2, same as option 1. Numbers should be adjusted according to maybe number of actives, state age etc. Timer should be 8h, 24h, 48h
Voting system remains flawed. Timezones. People that don't care at all. People who like the troll
No not top 200, anybody in the state active for at least the last 3 days can vote.
relogging to an alt account, creating a new account. Most trolls will hide behind their true account also.
Actives is too complicated. Would never go ahead with that requirement
I agree
It shouldn't be but the devs do nothing around defining that so its not a thing
Well actives is based on how many are logged in for the last 3 days.
So, if I have 11 accounts, and I log in all of them, does that make all my accounts active?
But otherwise state age is also a good indicator
I think it's too complicated. It needs to be simple enough for the devs to implement without too much complexity.
No, complete all the dailies task to be considered and 3 days in a tow.
Or if i log into my 11 alts and vote no to muting myself
Then just state age.
1 account, 1 vote, that should reduce some of the doppleganger votes.
I'd like to introduce you to bluestacks
or Nox, or Memu, or virtualisation
As far as I'm aware, currently, settlements are considered as separate, even under the same account. They all have their own character ID and restrictions etc.
My bluestacks doesnt work, it lags so badly that I can't click anything. So i resorted to downloading SOS app on my pc to play now
I mean it avoids the 1 man 1 vote completely
No 1 vote per account. So if you have 2 characters in an account, only 1 could vote.
I think, if the number of people that votes are high enough, it defeats the whole "player has 15 accounts" issue
But if you have 11 accounts hows that help?
It's a none issue
woah brother not everyone is as excessive as you. My pc can't even run an account, and so are many of the players here.
Nothing implemented will be as 100% foolproof
Voting is a flawed system for this. The nature of the gameplay doesn't allow for it
exactly.
We not looking for a perfect solution.
Or maybe 1 vote per IP.
I'm looking for something the devs could actually implement
I've changed it to top 200 BP players. That should reduce the issue around a player having 11 accounts since farms are often not in the top 200
Cos we've seen what they do as it stands and half of this doesn't fit with what they seem capable of or even what fits with existing mechanics cos lord knows they struggle intriducing new ones
OK, I'm unique, but even that I could circumvent lol
Mute vote initiated 
Please no, there are loads of top 200 inactive too
Like I restarted playing in the state with my smallest account, I built up so much but my rank is just 580
No votes. Come up with a workable mechanic. Voting is a bad idea
Okay. Lets hear it
It can't involve moderators in a mod-less state
Yea just give gov the power like shackles, simple and straightforward.
It'd probably be easier for you to call another mod into the state
We have that already, but only used in serious cases.
But mod cannot mute a person on another state
Or maybe its changed now
We have state jumpers, but they are only used in serious cases with continous issues.
Once again, you are either talking about a pointless mute, so go ahead. Or a longer one which needs control...
It's something I've been pushing for more of.
I think we are going down a rabbit hole here. It needs to be simple and reflective of a governors powers. That means, less than a mod, and significantly less than CS
Agreed. So less than 24 hours. Just enough to give state a break from it for a bit.
Which implies shackles level. Which is fine. It just doesn'thelp much at serial harrassment level when CS are awful
Yea I asked for this previously. Allow the more senior mods to oversee multiple states?
serial harassment should be brought to the attention of LMODs
That could resolve the issue honestly
In game?
can LMOD jump to any state to mute?
I'm not sure whether they are part of the state jumper team.
From what I've seen getting any level of harrassment dealt with is incredibly hard.
Going to bed. I don't see a good resolution to the main issue, just a variant on shackles
This is an entirely different premise when you delve into the harassment aspect. Lets look at what we are trying to achieve. I think personally, this is a quick slap mute for [X] period which provides some immediate state relief so that people can be allowed to step away
It can happen only so many times in a given time to the same account, and to a maximum of a number of accounts in a given 24h period.
My suggestion would be for 1h, 2h or at a push 3h and a maximum of 2 consecutive times and 3 accounts in 24h. I think any more than that and you are bordering into something more.
Thats true, but shackles you can't mute someone.
Better?
#📋︱feedback-discussion message
I didn't include your names as I don't want you to be targeted if something is implemented, but I can if you want.
Like I mentioned 1 hour is to short, but you dont listen to anything of what I said
I mean think about this. What's the point of putting 1 hour, it wouldn't solve the problem.
What is the problem statement?
1 hour later the person be back and start all over again.
To allow the gov to mute rowdy players as well.
Thats not a problem statement
that's the solution.... what's the problem that you want to find a solution for?
To solve the issue of having rowdy players who insults, harass or post discriminative/political comments or anything that violates SOS TOS?
Gov 1 hour mutes should be enough for that, if they are able to repeatedly implement them a few times on a player per day. The player will eventually get bored.
Look. In this situation as governor, I could apply 2 consecutive 2h mutes. Thats a 4 hour mute on the premise the same person comes back and repeats that same behaviour. It also allows for less problematic players to be dealt with less harshly
Okay then go ahead with those options first. But having do a few times a day is intrusive. If any would probably rile the muted person to do even more 🤯
Thats a good option to consider.
Then it needs to involve moderators and players should go to #🚨︱contact_an_lmod
Agreed. I will update the template.
And then its good to submit.
I mean, even this I think could be too much, I'm just trying to be a little flexible.
It's much better especially for newer states
Updated #📋︱feedback-discussion message
Thanks Orbit
Is that version any better?
Feedback posted here: #📋︱feedback-reporting message
Tag me if you want it changing further 🙂
Thanks for the amazing conversation. It was really good to talk it through.
🤔
Hey Dhanajaya, it means that you have attempted 6 times, you also need to do your dailies there and get those attempts to 10
You need to donate those Inhibitors. Plus it is also always good to be doing this with an alliance
What alliances have 200 members?
Whales count double perhaps
Maybe a future update for whale states 🤔
Since several states are going mono alliance
Think they might be considering ranks where more than 100 people joined to play in an alliance.
Over the entire season length
Alliance Expansion Pack +100
$100 Contains
+100 Alliance Slot (lifetime)
100k Food/Wood/Metal/Gas 4000/4000/800/200
imagine if this happening
Since the points are tied to alliance and are maintained while jumping alliances. It's just a way to keep a record of the ranks.
Say you have had 100 play 7 matches. One is sent out for 2 matches. Another joins and ranks 101 in points ...they would need to keep a tab on their score for the one joining back.
That would be a very interesting modification to the game. #📋︱feedback-reporting perhaps?
Think new states are dead already. Pushing all into one alliance, you might as well ask for those states to close down
i'd better have no any modifications from this dev's team, they spoil almost everything, what touch:))
That's why we all encourage folks to provide the feedback and suggestions to make things better!
And look how long it took to get the last feedback into some comprehensive manner. It was painful and long winded because it hadn't been thought out fully. Not all feedback is effective. or makes things better, or indeed is constructed in such a way that its meaningful.
What should be encouraged is identifying the problem, articulating the ask and providing a detailed solution or suggestion
Oh I couldn't agree more. Snarky and poorly thought out feedback is counter productive
I think the idea of the format required for feedback is to try and structure things in a meaningful fashion
they don't even read feedbacks, using parser for this:))) required format is for parser
Feedback is in fact read discussed and acted on
yeah, those feedbacks, which they get from parser, by interested request
Well I'm not one of the amazing behind the scenes feedback team members but if they're using a parser to put feedback into a database I imagine that gives everyone more time to analyze and reflect on the suggestions provided
Copy and paste is so 1986.
there will be no need of so many feedbacks, if guys would test what they did before release and play own game to get a vision about it
I humbly disagree. Sometimes an idea that seems great to everyone on the drawing board flops when released to the public. Just like a movie or TV show that people don't like.
I think what Zaar is trying to say, is that there is a % of feedback that would be unnecessary IF things where tested and released through a suitable lifecycle. Feedback is always relevant, the problem comes that some of it doesn't actually need to exist, or can be avoided wholly.
yeah, but feedbacks are not always relevant, and mostly it's better to not follow what proposed there. players are not game dev professionals and don't understand how what they propose will affect the game
Very well phrased. Thank you
Agree as well
While I'd love at times to tell people that their feedback is junk, not really the best diplomatic maneuver from a mod.
But we do have the down vote buttons
To serve that purpose
I agree there also. Some players have zero foresight over what they are proposing and either what it would mean in practice, or how it impacts a larger audience, or indeed how a developer might interpret it if its poorly constructed (which happens a lot)
What ends up happening, is you have to sift the wheat from the chaff to coin a phrase
Plus something would have to get enough upvotes, even with no downvotes, to even be presented, then there's always a "no" from the devs. Sadly, my dream of a 3rd behemoth Unicorn, Quokka, or Wombat is unlikely to see reality.
We don't even get a no, and its something even @stable cosmos raised. Things just end up in a black hole with no response. There should be a 'Considered' 'Accepted' 'Rejected' type status.
The most upvoted feedback gets sent to a roundup every week or so and they reply to those, so what I meant was that in order for somebody's idea to become reality those are all potential hurdles. Helps weed out things like "What if we had a 3rd behemoth, but it's only function was to be cute".
So according to Jemma, all feedback gets sent how it's submitted. The roundup they collate is just for us and actually is more a placebo effect than actually selection.
This in itself I can see as an issue.
Hence why i keep bleating about effective feedback.
Yeah, I mean the most upvoted stuff gets a guaranteed response, everything else not so much
And even that is subjective; another point I've made previously.
I want a unicorn 🦄 hehe 😜
yes! with a rainbow mane, eye lasers and a gore attack
it can be cute and also deadly
death by Pink Floyd style laser show will bring fear and joy to all
or.....
😂
OK, I'm sat in a meeting bored lol
from your clipboard to the developers' hearts
it's just a funny idea, they won't do it, they'd do something gross like a bug
I'm fine with a unicorn, but each march will only have 1 behemoth
So you can have 3 useful marches
I was kinda hoping SoS would become a lot like Animal Crossing 🙈 🤣
We can just farm stuff and all get along
I wish there was some strategy in this game
There are
When the dino was first whispered i thought it would be like the plane / heli aspect. Where one's for rally, one's for solo. 🙈 Would of made it less stressful for f2p since it won't be double behemoth on you but ah well.
It absolutely makes no sense for 300K troops to burn HQs with 10M troops, no matter the gap... and it doesn't matter what heroes the defender uses either
Just gone from solo hits like burned paper
If you have any suggestions and in depth ideas about how to sway some strategy in the game again please do let us know, it would make a lot of dedication and changes to do this over time, definitely not something that would happen in a couple of updates from where we currently stand.
But genuinely would be interested on what you may have in mind in #📋︱feedback-reporting
Most are marketing strategies. Exploiting human emotion to get revenge.
I had 6 million troops. Got burned after 2 hits and then couldn't play SvS at all because I didn't have enough troops.
I don't know what can be done to fully address this issue, but at least make it possible for millions of troops to last more than 10 solo hits
Even against half stats, 300K troops should not scratch 10 million... that's 30 times the troop number
There should never be a situation where a middle level played can lose upwards of ~1m troops in one hit. This was never the case within the game until the introduction of the behemoth etc. Its not balanced at all. Even if that was the case there should be a much quicker way to recover.
I had a 1.6m BP alt account hit twice about 6-8 months ago, it dropped to 600m BP, and its taken me this long to get back to just 850m BP (casual play only 2-3 times a week). Sure to me, its not that important but for many this is where they are at with their mains.
Hey, I totally agree with you.
Being zeroed at the beginning of svs is sad. I have been faced such thing but I had Enough speed ups and enlistment coins do I got back my troops immediately.
But I can suggest a few things which can increase your settlement defense,
Like upgrading your HQ barricade.
Island stats.
And please take a few minutes in #📋︱feedback-reporting
You can suggest to increase the defense stats while defending settlement
I can actually accept SvS, given the 90% return, its outside of SvS is where the real issue is.
I have plasma barricade and full settlement boost island stats
Its not like SvS isn't known, and peace flares exist for a reason.
Most people are so complacent when it comes to SvS. No excuse really not to protect yourself. Outside of that, there are exceptions of course where you can't avoid being hit and people are just being malicious e.g. during SvS at capital
I agree, but if we get massive stats on settlement defense. It will help players and will not be zeroed easily. So please in #📋︱feedback-reporting you can suggest that. Like having 3000% settlement defense and attack. Imo
Still being attacked while playing svs and get hit on facility is possible, because player's can't have peace flares up while fighting on facility in SVS.
I edited just as you wrote to say exactly that lol
In those situations, you have to be on the ball and react quick e.g. port away
Not the point
10M troops should never ever be burnable from a small number like 300K even if the 300K had double stats😅
You can suggest having settlement defense must have 50% defense implications+massive stats of attack and defense+ lethality and health.
Please take your time and report it in #📋︱feedback-reporting .
And out lovely feedback team will forward it . 
Thing is, it needs thought, because as soon as you reduce the damage capability, you also reduce available points. So any suggestion to increase the defense stats also needs to consider the wider implications.
(that is if we are just talking about SvS)
Outside of SvS, there are naturally other considerations such as in AD and CC
Some things off the top of my head...
- Only troops that fight can be damaged during an attack. Attacker would need to attack repeatedly to breach the settlement.
- Remove enlistment cap, cap enlistment at 1-2 weeks, 100% of defensive deaths go to enlistment. Losing years of effort permanently makes people quit.
- Make SVS recovery automatic and happen via the mail, like Alliance Duels. It disincentivizes people returning to the game when they find out they got zeroed 3 weeks after they quit. Maybe do the same for KE.
- Limit AoE damage to targets fighting, this would reduce the massive death tolls from Behemoth and Aviation skills.
- Allow the upgraded plasma barricade to throttle the number of troops fighting inside the settlement.
- Replace the Becca enlistment tutorial with a mail thatt contains recovery supplies and has a link to the recovery bundle. Also improve the recovery bundle based on state age.
Any of those would help people that got zeroed in most situations
I think they should just allow all troops in a settlement fight
Then the argument comes, well I should allow my 12m attack troops to fight your 6m defense troops? Does it not
Or, are you simply suggesting 300k vs 6m.
(just playing devils advocate here)
Someone posted a formula for hq battles a few weeks ago. If the formula is right, not all troops of a settlement will participate.
It's fine if they limit the number of troops fighting, but the losses should not exceed that cap.
If 300K of my troops fight 300K of a kraken, I should not lose 6 million
I think that's reasonable, but given how the game works in general it would also be nice if that number was visible and player influenced in some way
(such as upgrading the barricade)
Is your march cap that high?
I think he meant if you argue you should be able to defend with all your troops, shouldn't the attacker be able to attack with all their troops, since the march capacity number is just as arbitrary as the defense limit (if there is one)
which I think is reasonable, but you're also right that if troops aren't fighting they shouldn't be subject to injury
I wonder how many losses there will be in the case of 12M vs 6M😅
1b
Yep. This.
I could see it as a counter argument
Even though the mechanics behind the scenes would say otherwise
At least 12m killing 6m makes sense
300K troops causing 6M losses doesn't make sense
if you watch the replays, it's more likely skill damage
especially area damage, like from behemoths and aircraft
The other argument here is that the way the mechanics work is that you fight in stages, so not all 6m would fight at once. This is the premise I think as to why. What would be more sensible is to create a scalable system of defense based on you vs the attacker
In essence the bigger the gap, the bigger the defensive position
Naturally it would need an upper and lower limit also
They could make it 300K attackers vs (number you get from the formula) defenders fight from each side. It's fine if the attacker wins, but the defender should not lose 6m troops.
it's pretty possible that those troops would fill in the holes, but that they're being mowed down by behemoths and aircraft while they wait for their turn to fight
This is me just surmising, so what I believe happens is this. 300k attack, the first stage defends and loses, they all die, but the impact to the 300k is that its only reduced marginally, so say 290k, this keeps happening during that fight, so each time you reduce the attacker, your defensive losses increase until the fight is over.
If all troops in an HQ fought the 300k troops of attacker, I doubt the attacker can even last 3 turns lol
that's also not very reflective of urban warfare, though, since it's not 2 armies just lined up and shooting at each other
of course, I could also be talking utter tosh lol
I'm not an expert in the battle mechanics
fighting inside your settlement your troops would be lined up at choke points, unable to fire without hitting the soldiers ahead of them, which actually reduces the numerical advantage
also the behemoths and aircraft are shelling the defending army, which makes them all take damage, so even as other troops take over the chokepoints they're not really "fresh"
that's also probably a big reason we saw the numbers of deaths ramp up by a lot when those features were introduced
if you watch a replay you can see the units taking damage and repositioning, and you can see how by the time they move into fighting position they're already half dead
it's simple how 300k beat 3 mil or above...
It's very possible to outnumber the opponent in fights
even if better stats, attacker should lose
it's also not 300k vs 3 million, it's 300k + a giant gorilla + a t-rex + some form of aircraft vs 3 million+ a giant gorilla + a t-rex + some form of aircraft
Having 1 or 2 extra teammates could change everything
so battle report is broken?
they've been broken for a while AFAIK, usually from what I've seen only the replay is considered accurate
but even beyond that tempest arms, tanks, etc.
they really don't, not in real warfare, and especially not when you introduce the giant gorilla with destructive missiles and the T-rex with a flame thrower
they don't because report broken.. but they should do?
if the report doesn't accurately represent the reality, that's just a frustrating annoyance, not the cause of the result of the battle
This is really interesting discussion. I wonder if this server would benefit from a theory crafting channel where people can discuss their ideas on the inner mechanics of the game
still broken.. no way for 300k to beat 3 mil
They will not take away the ability for a big spender to win attacks. That is what many of them love doing. And they spend big money. Now changing the game where you get all or most of your troops back would help. Eliminating grey area attacks completely would help.
it probably would
They could increase the march capacity to 2 million
I learn a lot from folks like you who are able to dissect the game and excel at optimizing your performance
Then they can burn players with 10 million troops
devs don't care so this just btw us..😂
and rally 10 mil
I stopped playing KE because I feel bad if I kill 2 million with 1 hit because that is hard to recover from. Let alone being zeroed.
Or they could keep 300K march cap and also limit the troops fighting for the defender to something like 300K like they are doing right now, but defender should only lose 300K, not all 6 million. It's just not fair to lose all troops like this.
It's simple what's hard to understand... 300K can't win vs 3 mil but report broken....
the battle of Thermopylae is a good example of how that's not accurate
Leonidus lost but they held out for a really long time
also example of how the AoE damage comes into play
i said report broken.. so what's point of watching this
It show troops die.. but how 3 mil lost
because you can see how my behemoths and aircraft are causing wildly disproportionate damage because of the number of defending troops
both side have 1 aircraft
since my behemoths and aircraft are hitting all the enemies (in varying amounts based on troop type), my small numbers mean that the enemy settlement is experiencing much more damage than I am
3 mil vs 300k in real battle.. 3 mil win
both have aircraft / Behemoth / etc etc.. so what's difference
because, due to their high numbers, my behemoths are regularly dishing up damage to all those troops, if my troops can survive long enough to defeat their current opponents they aren't replaced by fresh troops, they're replaced by troops that have been through some cycle of being shelled and healed and shelled again
if the opponent's stats are high enough to chew through my troops quickly enough, they succeed, if the reverse, I do
It's broken but we trying to find way to show it work well.. because it was like that always
A F2P has more than half the stats of kraken
3 troops vs 1 troop is definitely possible in real life😅
they win by Behemoth
and depending on your stats and numbers you might succeed once
That should mean the F2P is killing a larger percentage of the kraken per turn than the other way around
the behemoth needs the army to shield it, that's where the anti-Behemoth skills are valuable, like Destructive Missiles with Core Destruction, the Plasma Turret with Split Missiles, etc.
is there report kraken vs f2p win without Behemoth?
But if they limited it to something like 300K vs 300K, then once that 300K of F2P is gone it's over and the F2P would burn even with 100 million troops in the base
I had report for maxed player lost vs f2p but ( no Behemoth in state)
If you watch a replay where the behemoths on one side die, you'll see that the army gets mopped up much faster
vs maxed player? Or just whale
it's still possible, yes, it's just harder, and even then they can come back, so good use of peace flares, positioning, reinforcement from strong allies, all of them are important if you're talking about F2P defense
it's difference
300+ morale
how was his Behemoth? report?
report to see the dmg he did 👀
very few players are actually maxed on everything, and preparation is part of strategy, and money lets you do a lot of preparation
I'm fine with burning, but it should take more than 108K+61K losses to kill all my troops😅
in fairness it probably did take a little more than that, since 3.77M are lightly wounded, but probably not a whole lot more since your infantry would be greatly reduced at that point
With a march of 312k looks like you got hit by someone who spend tens of thousands in the game.
so this show report broken?
when your troops was 5.5 mil you won.. but when it's 5 mil you lost? how you think battle report not broken then
It probably has to do with the number of infantry
why think it was infantry only who got wounded
it's probably not, but it's probably mostly infantry
I would so love an explication why they removed the higher tier troops from heist if you unlocked them with Emergency Recruitment.
so stupid was okay a looong time to play with t12 having them unlocked like that but now is not...
but not big difference
May want to keep in mind the game isn't about quantites and it is about quality. Just coz you feel you have higher quantities and you feel the person attacked you should take more damage isn't exactly valid. In this sense he likely outspend you in every category. It is a micro transactions games after all.
5.5 went to 5 mil.. not big difference here
could re do the battle when has 6 mil.. 👀
🤣
if they're equal numbers, that's 1.83 million infantry reduced to 1.5ish million infantry, like an 18% loss
300k only.. then he should not win
they're also probably not equal numbers also if Elizabeth has been using speed ups smartly
If you has 6 mil.. and went to 5.5 mil.. he still will win
Back than in PTR1, I able to use T12 as HQ 22 but now its impossible
i care about reports... not about how battle work..
5.5 mil win but when it's 5 mil lost... how that possible
Probably difference in infantry/rider/hunter ratio
changed heros garrison?
"5.5 mil win but when it's 5 mil lost... how that possible" that's a question about how battles work, not reports
500k for 5 mil it's not much... so no difference btw 5 mil and 5. 5
If as you think, you should lose by 1 hit... not 2
and report still broken
idk... sometimes it's just that difference
probably the infantry line held better in the first battle, preventing more damage to the hunters and riders, which let more damage by them happen to the attacker
Thats why SoS F2P have 0% chance to survive in future
I feel like RNG has a play in this also
it does, especially with gen 16 in those reports
Very likely due to Tempest arms
But that hit report is brutal 😅
if you're an island, yes, but if you make friends and have strong allies that helps a lot
battle broken but we still think it's work well...
there many bugs in game why think battle work well?
- CC towers bugged heros skills don't work
- can't change garrison..
- it select wrong garrison..
Want continue? 😂
there are lots of bugs but "numbers should always win" is still incorrect, regardless of other factors
Devs response is just more bundles and pay to play events no fixing general bugs
5.5 win but 5 lose.. yes looks correct
how?
the most likely reason is a mix of RNG and the loss of infantry
for example how often Marcos's double attack worked
maybe not and just trying to find reson
or the game is essentially a big calculator and sometimes you squeak over a line and sometimes you don't
if I go to a coffee shop and my coffee costs $1.50 because I live in a fantasy dream land, the difference between $1.49 and $1.50 is small, but critical
1 vs 1.. 1 have maxed stats and another one have half stats but troops numbers x3.. troops should win until it's became half, he could win
troops are just one factor of many, now
Again is really not about quantities. While it isn't clear in the screenshot the person got hit didn't seem to have their hero maxed out while the person who attacked have 360 moral, I would assume he is a super whale spender and more likely maxed everything.
You are assuming more troops side win is everything but in reality there are outside factors.
which is a good assumption, also that you can reasonably assume that the aircrafts, behemoths, etc. are similarly pumped up
tempest arms, tanks, there's lots of factors now
Exactly
stats mean nothing without troops.. so it's all about troops.. and when lose vs maxed player that's because battle broken... it's like everything in this game (make who spend happy)
imagine 1 battalion with air support of any current global superpower vs the entire roman empire, who do you think would win?
it's not "just troops"
It's in report... 5 mil win but 5 mil lost... but tbh devs don't care about that 😂
so it's pointless discuss it
yes this.. but what about if they have air support also?
but they don't, because they're the roman empire
in report both have Behemoth / aircraft / etc etc also
see now that's just scale, the difference between a completely kitted out behemoth and the behemoth you locate when they first give it to you is like the Wright Brothers first airplane vs modern bombers
you can drop a bomb from the Kitty Hawk airplane but it's not going to be nearly as good
No strategy in sos 😂
exactly, by the time you see the battle report a lot of strategy should have gone into things
and if you don't think 500k troops are important, why would numbers win?
it's broken but didn't fix it because spenders like it...
if spenders complaint about it, they change it
here an example about pow event.. when everyone was have auto march without Behemoth.. they cried because can't win...and was depends on strategy only.. matchmaking was always balanced.. so it was so good
but they changed it? why? 👀
I absolutely think they should make changes that would make things more even, but I don't think they should change things so much that whoever has more troops wins
yes but they could not change it if big spenders didn't cry
they complaint about events also but not here
You can have equal number of troops, but perform worse if you send a bad ratio of troops
If you send 1/4/5 against 5/1/4 and both had equal stats, the right side would crush the left
I think, strategically, you're better off asking for things that would help avoid permanent losses for when your preparation slips. Things like the enlistment cap, ratios for enlistment, things that make it so a month from now you're sitting in RR missing the army you used to have, you're more likely to make headway on that
I don't think it's about the difference between 5.5 and 5. It's more like the ratio of infantry
Not all troops fight anyway (at least according to the formula that was posted a while ago)
this is probably correct, yes, and the infantry line not holding, that has a rapid effect where the riders and hunters go down so the overall damage drops
if you think that then no way to explain it
yup, or just take the cap out and convert the existing capacity boosts to recovery times
same for me 🤣
I believe there's a similar effect in Annihilation Awaits, also
i mean it's broken since long time but we used on it so think it's correct
what about reports.. 5. 5 mil win but 5 lose... 👀
it is her second skill, for anybody spectating
for the rider damage, at least
Looks like i'm not only one in my alliance and in all game
Somehow we try to keep positive
Our best lead lost 10k😂
They cap the troop number in trap too??
They definitely limited the number of troops participating in a settlement battle
specifically the trap used to have a certain number of troops, so when you killed all those troops you couldn't do any more damage, so there was a hard limit to how much damage you could even possibly do if everything was amazing
There seems to be a damage limit on the dino rally event
there is one, yes
Once i tried to understand a way to get better damage for rally lead in behemoth event and we lost hope in figuring it out and from that moment i stopped looking for a way to understand how battle works, also i found that some targets not considered as infected like behemoth intel while level 7 mines are considered infected this for bonus against infected stats so i use wako in lvl 7 mines while i use another new resonate hero to do better damage in behemoth intel than wako passing some lvls😅
For me it wasn't, i was in the power that infected bonus stats from wako helped me to come over lvl 7 mine 😅
Not rusty was using chris with 100% stat regain
Wacko did better
This what helped me in mines not in behemoth intel
I tested i was in that power zone that it made a difference for me to beat lvl 7 mine
Maybe
But disarming won't help me with behemoth too🤔
That's why i stopped trying to understand 😅
Disarm stuns the enemy and makes them unable to do anything for that turn
Silence will block the enemy hero skills
I don't play pow since they made players not having equal marches power
Lol i remember the old trick of adding few troop tiers in march as shield🤣
Mike
His skill i know
Duuh
That red laser beam snipe
Hmm ignoring target defense is the one i notice in PZ last boss making score jump 😅
Sure shot
Oh so the red laser beam visual is for the triple tap😅
I always wait for this beam and see score jump honestly i thought it for sure shot😂
Using travis to save stamina 🤣
You can say nikola doing the dog job😅
So surrounding him with nikola towers is not good?
Next time i will use wolfe instead🤔
Don't have good Chukon thx for game limiting new gen resources 😅
Yup thank you it reminds me of ghost paint and chef firing it in exploration 😅
We wasted good time on this dumb devs game
They removed this? It was flaming ghost paint three years ago duuuh
If my calculator is right, 735K troops of F2P = 300K troops of max player
But even if F2P have way more troops than that, it's still burned very easily from solo hits
So I guess it's that stupid formula or some other stuff impairing the defender🤷🏼♀️
Yup thankfully didn't use ghost for long time to remember
Base stat changes (plasma levels, research, tanks)
Behemoths
Aircraft
Tempest arms
Tank skills
Hero skills and upgrades
Resonating heroes that add additional skills (the ones that add a 4th skill)
Equipment (Hero gear, chief gear, badges)
T12 skills
etc.
there's a lot 😦 make good friends and remember your bubble

I guess it's also possible that all 6-8M troops in the settlement do fire at the enemy march, but the max player is just so powerful that not even 20x the damage can do anything
Who knows what's up with this game anymore😅
They made them weaker? Whaat
Just saw SoS add when watching youtube video. All I could think of whole time add was playing was- why I never saw any of that when playing the game? 🤣
The other bit for an hq hit, if you want to inject sense is a giant army is walking towards your fortified hq. Every hunter you have is gonna be on the walls shooting at them as they come in, so is the giant cannon, so is the monkey and dino.
If my troops can't all fight at once for some reason, and they can also all die at once, let me deal a bunch of free damagw while the march comes in
Goes against fartplus research: big numbers in reports positively correlates to a chance of higher money spent after by both sides.
It should never get to a point where events become unplayable for F2P
Please note that discussing other games is against the #📖︱server_rules

😂
Hi Elizabeth, what events are you referring to? Of course there are some that are targeted for marketing like every other game but there are some like collabs which shouldn’t be behind any walls, agreed.
There was another player mentioning about the RE gashapon was an awful idea since it cost so much to get fragments and we needed so many to make them worth having.
I love you guys but sometimes lol
Throwdown is almost unplayable f2p, that top target is out of reach after 2-3 throwdowns. Sotf is getting worse. RR you play from safezone or you get zeroed and can't play. AH if you're unlucky you can't take a single tank because its matching you with p12s and 13s. Pow is a mess cos iron can play diamond. There are a ton of things that make the events harder f2p and in many cases lock you out. If you can't see that then take a step back
We have lost a lot of free to play players lately. It is even getting difficult for even mid spenders lately. I agree something needs to be done but how to get the message across seems to be the problem.
I agree with it being harder these days for mid spenders. I suddenly became weaker and I am not even sure where I went wrong or how to correct it. The one thing I am sure of is I am no longer as strong.
Don't forget the vehicles, which is the most impossible feature released to date
Technically its hard even for whales. Paying ever more for things that are outdated faster would suck
Some that are outright unplayable are Hidden Treasure, Star Ascension, Feeding Frenzy, Journey of Surprises...
Many cross-state PvP events are also essentially unplayable for F2P because we can't even survive 2 hits
I am addicted to feeding frenzy but from a f2p aspect I have to agree. I dont mind that there are some events that I cant do without paying but that is of course a personal choice. It would be better in my opinion if there was at least 1 free chance for every event though
While I am in here and before I go check the other channels, does anyone need any help with feedback?
Offer at least 1 free try for events like Hidden Treasure
Feeding frency would be way more fun if you could use biocaps to shuffle them
Maybe prepare a feedback and upvote it? I heard there is evidence the feedback is listened to 🙊🙊😂😂
Any event you cannot play without spending means it is not an event, its bundles with an rng front end. These should never be in the events menu because you are not playing a game
If it makes them money, or is relatively free to resolve, they will do something about it.
Point out something that removes some short term earnings, costs somewhat significant money to fix or is relatively not aligned to their strategy of short term squeezing, they will ignore it.
Them "listening" to the whale protests a while back is the easiest example to cite. Long term revenue absolutely wrecked to cater to the 0.1% in the short term
Now "friends" crap all over every event.
Don't think I've ever seen a change that would result in long term revenue. And by pushing for short term revenue they put themselves under more pressure and constantly deliver a garbage product
Making most players quit won't earn them more money
The game is losing more and more players because they keep releasing P2W features every other week
Hey chief , I found feedback for December about this very topic ! #💫feedback-dec-2023 message if it is exactly how you feel give it a upvote 
Costs go down. F2p are costs.
Starting just from acquiring them, it's about 80-100$ to get 1 player.
Nice matchmaking in pow u put states with no behemoth or red gear against those with more advantages and high plasma level great work 👍🏻
Keep doing that none will be left to play your modes and you can see your people and even the biggest spenders quit this way :))
100mln v 320mln is fun in PoW. The only time you see any dmg being done is with enemy had full hp before your attack. Then if you look really closely you can see that he lost 1 pixel of march health 🤣
Otherwise you can hit it 10 times and it feels as if hp is not changing at all :p
There’s worse
I get it our state has a big whale with 1b bp even tho it’s new
Hi Auto, I agree. Even if there’s a limit imposed to how many / how many times they can be used to shuffle (and or perform other actions), it would still make the event way more fun than it currently is, especially for F2P players imo. Thanks for sharing. I’ll forward it.
But we have neither behemoth yet
Neither red gear
40+ states difference is too much
The previous pow was not like this
Now it became worse again
:))
It got fixed after many complained
Do we have to complain about it again or what
And we aren’t blind
We can see behemoth stats in battle reports even if we don’t have behemoth yet
It should be fair
That’s all.
Pow should be rank vs rank +- 1. If theres a whale down in stone they'll be out of it in a few games OR they aren't actively playing so they have no effect. Yeah itll suck up in platinum but you'll find your spot and stay there. Might be down from where you want but theres no way they're sorting out real match making
But then... Whales would have to play other whales and have tough matches. They would cry and complain to KG and we all know what happens when they complain :p
The game gets worse mostly. Every time
They changed matchmaking after first pow
and we had normal range
Now they made it same as first
At least we want access to the same stuffs the others have or there’s no point of playing or trying
Its not about rank
I’m in diamond same as the rest of my team w wall have highest possible stats we can’t keep up with those who have Accra to behemoth and red gear
And we already said that before it got changed and now it’s back again
Its like playing hide and seek
Anyways whatever really no fun innit
We got diamond and rest will stop playing this crap mode
:))
coz it’s useless and pointless
They propably forgot you asked them to change it earlier :p or it is different people working on it now and they have no notes left from last crew 
I am also playing it to diamond just for rewards. Even matches are a rarity so it is more of a chore than fun experience
😂😂😂
These tasks in throwdown.. bundle, bundle, bundle, 4200 minutes of speed ups,bundle, biocaps, biocaps, bundle...
Could at least give us rays place so i clould spend that many bios on something thats semi useful
Throwdown is only meant to dry out your resources, so you need to buy buy buy during next SotF or SvS
love getting screwed? 😄
who doesn't! finally the backpack is getting empty and less heavy!
less weight also lets you jump higher 😄
Tosh
Yeah they'll get refreshed by an r4, but its been this all day
Bundles or bios. Or the big speedups
they want to drain our money directly too
I like playing around with it and seeing what affects changes. Like when I mentioned that if my alliance significantly reduced spending, it probably wouldn't show as many bundle tasks. And it worked. Weird, that

CNY around the corner. Those management bonuses gotta be paid
that reminds me of how if the game tagged an account as a spender on the old throwdown it would try to ram bundle exclusives down your throat and it was almost impossible to get like gold fists and so on, where my F2P account was practically beating them away with a stick
I just choked on my waffle. I love my f2p for this exact reason lol
Now though, this new one is.... Ugh.
ugh

I don't mind it as much now that they dropped the champion goal to 7500, but I've always aimed for the MIGO goal and then from there out it's journey to glory stuff only
the fact that you could literally buy points in throwdown always left a bad taste in my mouth, at least with other events it's indirect 🤣
I never really bothered with Throwdown as anything more than a supplementary event. Like, obviously try to make whatever goals are important at whatever time, but mainly just focus on using it to prepare for a state week. My alliance has always just taken it easy on Throwdown though, so it's not a big thing for us to shoot for. People are just encouraged to use it for their own needs and if we do something, cool lol
At least it was worth something but if you go and buy bundles you get 4 times ore than these digging bundles
So you're not digging the bundles?
They did not bring it back. Tell me they did not bring it back.
I haven't logged in yet
Please.
Was released 5 minutes ago

Yeah, digging is on. Plz buy shovels
cracks knuckles
Let's see if I still remember how to do this...
Brb, writing a... Thing.
only if we could use the shovel around the heads of the Devs to knock some sense into them
Its just.. underground treasures, or star ascension, now with a new skin
First one is 5 search things for tanks or 30 red things, as you need at least one 5 dollars bundle for it and you get at least 8 search things for 5 dollars why would I ever buy these shovel s
This is like selling a doll, and then when you want to sell more of it, you put a hat on it. Its new!
with all these pay to play events, where is the fairness and balance that a certain CM mentioned
We're all free to buy things. If we all do that to the same amount it'll be nice and fair
yeah right like in the UK and EU you have to be up at silly o'clock to try to register for AD because its set to favour certain countries
it's dress rehearsal for picking 4 out of 5 times for an event where most of your people are asleep for half of them, but not the same half
Look, you organise your alliance to be online and vote for 1800, everyone prepares for that and the game tells you you're playing at 1400 because thats when an expensive team want to play. Totally above board. Just what you wanted
Alarm Clock bundle where you get spammed with notifications that "Your Settlement Needs you!" at registration time
Thoughts?
OBSERVATION
Events are locked behind a paywall such as Hidden Treasures, Dig Em Up, etc.
CONSEQUENCE
When players cannot engage in events because they are locked behind a paywall, and/or no access path to gaining a limited number of free-use items is available, they lose interest in the game and company further.
Continuing to implement paywall features such as these events will continue to drive players away.
SOLUTION
A: Give limited free-use items in Daily Crates, as the Lucky Cards event does, in proportion to the event. Example: Dig Em up - the last two crates give shovels.
B: Give a limited Biocap purchase option for event engagement, as the Value Slots event does.
C: drop all paywalled events.
STATE
180/any
oh i know how bad the timings are, of course its all in the interest of fairness and balance lmao, they wouldnt know balance if there were hit round the head with one
I think they'd be more likely to go with a series of tasks that give up to X free shovels
because they'd view it as a value exchange for your eyeballs on the app
I'd accept that as well, and will add that as a potential solution
It seems kinda fair too and feels more fun than just "here's your freebie now scram"
OBSERVATION
Events are locked behind a paywall such as Hidden Treasures, Dig Em Up, etc.
CONSEQUENCE
When players cannot engage in events because they are locked behind a paywall, and/or no access path to gaining a limited number of free-use items is available, they lose interest in the game and company further.
Continuing to implement paywall features such as these events will continue to drive players away.
SOLUTION
A: Give limited free-use items in Daily Crates, as the Lucky Cards event does, in proportion to the event. Example: Dig Em up - the last two crates give shovels.
B: Give a limited Biocap purchase option for event engagement, as the Value Slots event does.
C: Allow players to earn event participation items through tasks or challenges, up to a limited amount.
D: drop all paywalled events.
STATE
180/any
I'ma post it
D's unlikely, but it's pretty good
Lol I know it is, you know it is, but it's a whole thing. Present them with one idea they really really don't go for, and then three reasonable ideas of varying degrees that they can fiddle with
Then watch what they do
Ignore everything 
You seen that new dino game their xterio folks putting out?
Yes wheeze
They're back to pushing out 30 new clones to slowly shove SoS etc to the backburner. So doubt anything actually moves from this point onwards
Here mods. Delete this later.
Same crap happened in '19. SoS resulted from it.
Oh hey, my sarcastic comment about dinos for troops is actually a thing. Who knew
Just a reskin of an older dinosaur themed game. But in web3 so it's new. 🤣
That one failed hard enough they had to offer it's VIP to move to other titles.
So all this money they're squeezing is being pumped into developing other games.
Hopium folks should research what they do.
Wouldn't play it even though i love dinos. Never touching another fup game
Migo coins was given to this before, right? Now give only one. Now migo coins is not enough
😩
But you get full set that will cost you 560 glory and by doing it this way they give way more skins and opportunity for more players even smaller players to get it for free.
Maybe top and top/mid players get less but smaller players get way more, not so bad
In the past, there were 700 Migo coins within a month
Now 150 only 😔
Many people were waiting to buy the Migo set last event. This coins is not enough for that
Anyone else getting their times in alliance dual changed from what they picked? We picked 23:00 when we declared just now and have ended up with 18:00 which doesn’t work for many in our alliance. Not sure what the point of picking a time is if we can’t have the one chosen. Same thing happened last week and we ended up with duel and mining both at the same time
This must be compensated
😬
It’s ridiculous how the timing in this game works. We don’t get a single event in our number 1 chosen time. Even when we do not need to select 1 time they still won’t give it to us
Complain to dev
Pretty sure our R5 did last week and got no where
mm, rr, koth. alliance duel .players should be given the opportunity to choose their time. For example, someone in France cannot play on Japanese time.
And because many people are busy, it is not possible to play events like this
Hi Chief, yes I do agree with the time event and should be give opportunity to choose their time because not all player can suit with the time event.. It will be great suggestion and you can post into #📋︱feedback-reporting 
I don't know how to do that 😬
Just curious is it the opponent you selected? If another alliance chose you and paid more coins their time slot would be selected. I might be mistaken on that though.
so .give the win without holding a match 😂
" sarcasm "
Game heavily biased towards East Asian countries / time zones
Have had a few opponents do that. Zero merits given we weren't impressed to say the least 😂
😅😢
It’s not even pay to win. Have to pay to just play 😒
I'm happy to help, I will post the suggestions for you 
Thank you so much ❤
You are welcome, thanks for the suggestion 
Duels remains an awful, poorly managed event. Its just outright not fun. Some stuff in this game is a bit dull, like AH, or passively dull, like throwdown. But duels is actively not fun. There is no enjoyment while playing it at all.
I'll plan stuff for throwdown even if i hate it, I'll pick my battles in AH to reach the target. Duels though... join rally or wait in tower, do little else.
Cuz they botched it's core
It was a 6 way match involving 6 buildings -36 places to fight. Gave everyone equal scope cuz you could only send one march to anything.
They turned it into a pay to win borefest of click and sleep
Where the strategy is to make sure no one can fight by stretching towers till insanity.
The original event was the most loved event in their first game. Strikes happened to bring it back
Fartplus destroyed it
That event occurred over 24 hours of rotating fighters. Slugfest till the end for best teams.
All they had to do, was shorten it's extent and alter the defence garrison buffs. But these guys can't make an event fun for the life of them.
The timing of the match is very unfair. This is why many people find it difficult to participate. So how do you have fun?
Vote 🗳☑
Another event thet is not an event.
You pay you play, in the past we could get some some shovels now there are none for f2p 🤬🤬🤬
as per usual, another pay2play event goes in and the CMs are no where to be found, according to Discord there are 2 CMs currently online, what the excuse this time for their inaction?
You can upvote for it or you can file a feedback with the correct setup https://discord.com/channels/555639568053829632/1110341802520748132 . If you like i can also help you report 
as the feedback system doesnt work, here is a direct question.
Why so many pay 2 play events?
Well...
It doesn't matter how much you say. It's like playing a violin to deaf elephants
We try our best to gather feedback, and provide them to the developer team
Feedback is a good tool for players to discuss various issues which they facing with developers
Sometimes it goes well, sometimes it doesn't
But we always gather them and hopefully it works at the end!
they just ignore it, making the system a waste of time
but my direct question is about the number of pay 2 play events, why are there more and more, are they trying to turn the game into pay 2 play rather than just pay 2 win?
A large number of complaints have been received in this regard for some time. But they don't respond
they go above their heads to the management
As I don't have an answer to this question, I will forward this to developers and let them know the situation in the community
they will kill the community if this keeps up or is that the idea
there is supposed to be a Dev-Rep to answer these sort of questions, the same one who promised a slow down, we know that was a lie, there is no trust in the Devs anymore
That's too dangerous 
Voting is your right. Use it
#📋︱feedback-reporting
True
the problem is they just ignore it, or come up with some half-hearted so-called fix which makes things worse
Okay I did
Keep an eye on the Developer Feedback article! I am sure there are a few answers at least
thats the issue, most of the time its not what the players actually asked for
It is easy, if we ask for less P2P events we will get more💁🏻♂️
then we have the so-called cafe, with a chance to talk directly to the Devs, I wonder has anyone ever actually talked to them
@humble spear
One thing I've noticed is that no matter how good the feedback report is, most people don't use the polls
Not really. It says they've taken stuff from the community but rarely does it address anything written here. Like, who asked for tactical emojis?
Took flack yesterday from a free to play that we are forcing them to spend by encouraging them to do throw down with the amount of spend money tasks it’s a not a surprise but when leaders start getting accused of it moral drops and who will be left to keep things running?
As usual, i know you can't necessarily answer all this but please feed back to the devs that we'd like more feedback ON our feedback. No is acceptable, but radio silence is cowardly
Take the top 10, take the top 5, just... something.
Make sense
I was glad to see the migo target reverted, that was nice, but throwdown is still pretty unpleasant
Wait what, they have tactical emojis now? I‘m gonna return to the game ASAP
I have a question, there is no point in all these seemingly legal gambling games. Why should this be forced?
Throwdown is upsetting me as well
Throwdown is upsetting pretty much everyone with a few exceptions
😬
As far as I know there is no plan to change it, at least not at the moment.
If it goes to the top 3 feedback again..................., maybe?
i still cant see the actual point of throwdown remove it and let players take a break and save for SotF or the Prep stage
It remains hard to complete. Please tell the devs not everyone has a limitless back pack and its too hard for newbies
I am only trying for Migo task
The original throw down actually supplied what was needed for the sotf week. This one uses everything and returns nothing
I don't want to interfere, but you have to see between the lines
And the completion capsules task is a joke, can't do that until after spending about 300 potions, which are rare and count for nothing
throwdon has 1 chance and everyone can be happy
Between the lines is the middle finger which is what dev is giving its players
the alliances must simply be beaten back
Small reward 😅
forget champion and expert
Good point.
It’s so much more difficult now
I'll show you something just so you understand
after the end of migo, you simply shouldn't get to champion
or a new alliance must be created
the reward is the same, only the scores are not, and this is the case from the first minute
And restart research Tech ?
this is how out of touch the Devs are, they just sent this, something which adds nothing to the game and was never asked for
loll full alliance 2 week and done
Sorry, but none of that says very much to me, I'm not sure what you're really attempting to say. Throwdown now is too hard. Some people can prop it up
He is saying have the alliance do rubbish so that it’s easier to achieve next time
If you're a spender, I'd say it's better to buy bundles than spend to throwdown 😅
I believe
You don't like emotes?
perfect
Thank you as it does make sense to me. I will back off my guys having seen this
their is no point to them, especially in survival royale
This particular update adds little and addresses 0 older faults
We could have had banners for tempest arms turned off. Or removing some of the thousands of obnoxious messages with the development time used on "tactical emotes"
Nothing like tapping through becca for the 1000th time after a hit, or being informed i have a low number of riders in a march. These could have been resolved rather than emoting tactically
this is not true throwdon is not hard as a free2 play player i am 17 th in cross state
Right now this player morale is 435 💀💀💀
Im f2p and its abysmal thank you
even their own set march brings that up
And i can see it getting worse as my back pack empties
😪
The default achievable tasks are almost a dead loss for hitting the final target. The custom ones provide an incredibly poor return for how much you spend and those points are WAY better served in sotf or svs
Don't forget the daily limit as well...
Been an issue since August 😢
And another thing they could have changed rather than emotes...
the issue is the Devs rely on algorithms, which are made meaningless because whales and ultra whales buy anything, it was the same when they ended in-game streaming
A F2p can't spend on throwdown because if he does then he won't be able to do anything for svs/sotf next week.
You also can't spend the requirements on it, then on sotf, then on svs and keep that up. You'll eventually fail to do anything
Throwdown will be optimized
My sticker
most i know dont bother with TD anymore, just doing things for journey which wasnt liked from the first test, we hated it but were never asked for feedback on it
Here you have information
#🎬︱developer_feedback message
Yes getting Journey Store coins does help in meeting both
Optimised has so far always meant worse
Not when they dropped some of the tasks that worked for both.
They optimised sotf, they had to optimise it like 4 more times, its still a bit harsh on points
I deeply believe that it will be improved for the better
that doesnt actually feedback of questions asked , look at the last post there, its about "[Prize Winners] Quality Feedback Prizes for Camp Café Part 16" that is not Dev feedback and should be put elsewhere
I will believe that when i see it as optimised has always been bad until they optimise at least 3-4 more times
check previous message. there are questions and answers there
I really understand
Sorry but the "dev feedback" is rarely very wide ranging and always feels patronising
but its not answering the actual feedback, they change it to suit their own agenda
Its more of a shill for whats coming up than ever addressing many of the concerns
Once again,who asked for tactical emotes? Where'd that junk come from?
We haven't hero gear task "throwdown " 😖
Play something above the house in SR you're hiding in? Excuse me?
Longtime
The hero gear task has been converted, poorly, to the treasure capsules task
when you are maxed on hero gear and/or chief gear most events are impossible
Hero gear task better point
The main one they removed is the one that goes with today’s journey task. Behemoth cell.
Thats where "poorly" comes in
Recycle or exchange to treasure capsules
this is where the Devs reliance on out of date algorithms falls flat
I don't think maxed is a stop, cos maxed players almost always rank top as well
but for some events, that doesnt work especially for Chief gear
I recycle a lot in svs
Buy with coins to recycle?
For point
Yes, am having to do that to have enough to recycle
the problem is like with the with the powersprint event on sunday where recycling didnt work as you had to use completed items
Yes because the wording is raise highest gear etc?
Sometimes it doesn't work
you couldnt even recyce hero frags to get full points
Because limitless heros 😬
but limitless didnt count only the old gold, purple or blue counted
Even if you convert the general into the frag first and use them? Those should count after converting right?
you havent spent enough lol
nope they didnt
as not gold, purple or blue, limitless are something different
Zero effects
0% means you're at the bottom of level V
😫
Upgrade it and the number will change. Thats not an effects number, its a percent completion of skill
That said mine don't show that at all, maybe its a new gfx mode thing
Really ? 🙂 thank you
I was gonna say yeah, mine doesn’t show like that
I have to tap on the skill to see it
94% refined. I haven't upgraded all the way as yet
With syringe
To add to my co-mod , you will need to max 3 skills to level X (10) which means you will need in total 6 syringes
Probably it will be available again in Perl stores
🤑🤑
If possible, it is also recycled 😅
If you don't have any feedback to add to it we can head over to #🆘︱sos_discussion and discuss about.
It's useless to keep it
Definitely , i agree 100%
But it's a visual effect and gives small bonuses. Max max player may need them. Personally i am not worried about them
Day 63. Of solving the Resonating hero stat retention issue. It's still broken.

Specifically. Limited heros . Ex angelica
I'm sure they use to give us some free shovels for this
Oh well, another event I'll skip 😌
Tomatoes
I'd trade my tomatoes for a shovel
No worries, soon we will have to pay to login to game as well

not to mention the week that state 1179 didnt have beast seige, we missed out on alot more than they compensated us for!
Although you can buy tomatoes by the shovels. You can't buy a shovels from a tomatoes 😁
@feral sinew please give all of state 1179 21 solo attack attempts for beast seige and give us 1 extra alliance attack attempt since we didnt get that last week like we should have!
Nanami bot?
alot of state after 117x~ are already like that 😂
Yes sir
NOW WHAT ADDED ANOTHER WORST EVENT?
You can upvote #📋︱feedback-reporting message
I did
What is this locked thing? 👀
Story v2?
A new world Event or a new story which is coming soon
This actually used to be a reasonable event, until they changed the requirements around spades and drop rates.
But before event is messed up by devs
There is free rewards on Side Event (Will gives you stamina too)
Yes. Its just another example of how the development team ruin something once they start to meddle with it for their own purposes and not for the players
The board/dice event was another example of this
Actually, quite a lot of events
💩
@feral sinew @sacred prism Its good to see more CM's actually online and engaging with the community. Lets hope this is the start of something more permanent 🙏
Actually, all events
Ohhh ok ok ty
A story that 99% of people don't actually give a damn about lol
Ah yea i only finish cuz of the bios😂
Wheres stamina at? :’)
Even that is tedious and pointless. Just give me bios as a standard every few days
There are so many utterly pointless things in this game, its almost as bad as all the crappy bloatware you get when you buy a phone or PC. Islands, Banners, Stickers and now 'tactical emotes'
At least I have the option to remove those things I don't want from a phone
It remains locked 
(Actually we don't know that either)
Isn't that kind of concerning? I mean as a CM, shouldn't you know?
(for you I mean, not me lol)
Good time to post this 4 year old feature
I mean, its not wrong. Its coming soon. There is no shelf life on 'soon' lol
what you are doing with F2Ps is not cool, even this event has become fully paid, this is not an event it is just another bundle, you are confusing giving more opportunities to those who have money with giving opportunities only to those who have money , this type of social exclusion even within a game is ridiculous, devs should be more empathic
Sorry for that , we forward the feedback. Please upvote #📋︱feedback-reporting message
Old events, but now no side events
Devs in here doesnt have emphatic and greedy mind, ofc they did money laundry again on this event
I don’t even remember them😭
What you have to remember and as much as my cynicism is reaching new levels with the incompetence and odd behaviours from the development team, is that there is always someone pushing down to squeeze more out of players, its not always necessarily the devleopment team themselves.
We do refer to it as a dev thing, but its a combination of stupid management, poor project managers, spineless team leads and junior devs with zero job security
I mean, if their own development team can't even furnish their co-workers internally with things like roadmaps, and you have CM's saying they dont' even know about the next events, it speaks volumes.
Anyone thinks the group messaging system should allow us to select by rank?
Done, although I don't think it will have much result, they have already crossed a line where they no longer care about continuing to look like a game, it's completely a "business" for them 😬
To a degree, but I also remember promises of an R4 channel for leadership too. That just miraculously fell off the radar.
Someone has a massive thing for koth though, that gets its own channel
Just another migo channel to attract the socially challenged IMHO.
And we give them 'stickers'
They're really pushing that event, shame its garbage
Mood stickers😂
🤨
Just give them the lick the bus window sticker and be done with it
Pow lol
That’s also something asked a long time ago, and feedback years ago but nothing was in the pipeline. Perhaps allow up to 2 groups chats, 1 for leadership and 1 for various members for selected issues.
I am pushing for koth to be removed. The buggiest event ever yet. And waste of time to do it hour long when you have similar events like RR and RRL.
We need only rr
Developer Team Meeting:
Lead Developer: What can we do thats interesting
Guy that Makes Coffee: Why don't you guys make Path of Water 3D.
Development Team: Genius!!
Lead Developer: Lets do it in the most half baked way possible
Development Team: We'll get right on it.
I suggested this after its first release was an unplayable black screen for most people. Nope, they powered through
We missed rr League 😔
Still powering through. Someone has a bonus tied into the event
Their CM basically does nothing. They don’t mingle with players, don’t listen to feedbacks, don’t organise game wide events, don’t organise special events…they can be really creative with these, but just sit there doing absolutely nothing. Their entire internal structure seems to be working silo, nobody communicates with each other.
Maybe it was Andy's idea. I mean after all, he did produce a top notch title when he was a wannabe developer and those 'successful games' he led the development on. 😂 Now he's just a wannabe CEO.
When you can't give even 2d properly without lag . 3d lol
Path of water is simply atrociously done also, not even half done.
Devs: ¯_(ツ)_/¯
Devs:

Whales: ¯_(ツ)_/¯

POW with even marches was fine by me,except for the non joiners problem.
Pow with personal bp is a different matter
😂
🐳
Want win: pay
Want participate to event: pay
Want beautiful wings: pay
Bp🔼heros🔼behemoth🔼
BP=army
True
Tap bot per minute 0.1$ 😅
Change pfp: 0.5$
Send march: 1.0$
Want to get rid of advertisements in game, pay us $2.99 per month

No 50$ 😅
Give more ideas please 🤣
Allow players to transfer states anytime without the event. Players should be allowed to
- Move to any older state anytime and a discount on the number of transfer passes should be applied.
- Move to a newer state anytime if it does not exceed the original creation state number of the character. No penalty should be applied in this case, and even a discount could be applied if moving to a less active or non-leading state.
- Move to a newer state exceeding the original state number AND has unlocked same generation heroes, applying slight increase in the number of passes used.
- Move to a newer state exceeding the original state number BUT the state has not unlock the same generation heroes - player must not be in top 100 of their state, must not exceed more than 1 generation difference and apply huge increment in state transfer passes required. That generation hero will also be disabled upon moving until that state unlocks it.
500$ to go to a state of your choice 😅
Subscription to enter the game: daily 10$ weekly 15$ monthly 35$
Hi Vinn!
That's a good idea!
Have you tried to submit it in #📋︱feedback-reporting with the format from #📋︱feedback-how-to ?
I've played 'other major mobile titles' and this happens. You can subject to some criteria move kingdoms freely
These same principles where also fed back more than a year ago

I'd be scared if that happen.
Don't give them ideas
IF, they didn't have so many in game bundles, and made only a few things premium I think people would pay it as a constant guaranteed revenue stream. It would simply turn the game to be subscription based, and content you pay for today become part of it.
It would change the player base dynamic of course, but its not unreasonable.





I totally understand