#šŸ“‹ļø±feedback-reporting

1 messages Ā· Page 12 of 1

tame epoch
#

Observation:
Based on ptr, next nexus will have alliances grouped into different tiers to have more even matches.
But the amount of glory varies. The lower the tier the less amount of glory you can get.

Consequence:
Players are punished for playing in smaller/weaker alliances and will have huge problems to get enough glory for the big skin set.

Solution:
Make the amount of glory the same in all tiers as it is in tier master 4!!!

States:
All players in all states!

simple robin
#

PurpleFlame Observation: PurpleFlame
We need to wait way too much in order to get the "claim All" button so we can collect the crates.

WhietFlame Consequences: WhietFlame
We need to click manually on each category for each gift. It's boring and unnecessary.

PurpleFlame Suggested Solution: PurpleFlame
Please give us one general "claim all" button even if that's for 2 crates so we can collect all the crates ( rallies, gifts,support crates,including the honor chests ) all in once.

WhietFlame State Number: WhietFlame
ALL

sacred jewel
#

Observation:
The Generation 1 plane and helicopter I have already reached maximum upgrades, and progression has moved to the Generation 2 plane. At present, the system only permits the redemption of 10 Generation 2 parts per week. It is not enough and should be like redeeming heli parts to any other generation aircraft. To keep progress moving and get ranks in different events.

Consequences:
This restriction significantly slows down player advancement, creating a bottleneck once earlier generations are completed. The limited redemption rate reduces the incentive to continue engaging with the game, as players cannot meaningfully progress despite having invested in maxing out prior generations.

Suggested Solution:
Revise the redemption system to allow for greater flexibility. Options could include increasing the weekly redemption cap for Generation 2 parts, or enabling players to convert surplus Generation 1 parts into Generation 2 parts at a balanced but more impactful exchange rate.

93šŸ”¼ , 1 šŸ”½

spare ore
#

Observation:
Quick use of speedups is broken. Amount of speedups is rounded up. Now if troop training takes 22 hours and few seconds game is offering us to use 23 hours speedups or click manually on one hour at time.

Consequences:
Right now you either have to accept that you’re losing extra speedups and use the button to apply more speedups at once to make upgrades faster, or you have to click the use button many times, which takes much more time. This makes the gameplay tiring and frustrating. The feature that was supposed to help players is now broken and feels like a scam.

Suggested Solution:
Fix it as it used to be. The time should be rounded down so that extra speedups are not used and it actually helping to save time during the upgrade.

ornate hollow
#

Observation:

I see that if you upgrade something, full hours is being used, so say 7hours 28min, if you upgrade, and do it fast, it will be used 8hours. 32min are gone.

Consequences:

If you want to save speeds, you need to long time to upgrade buildings or troops.

Suggested solution:

Turn it back how it was before.

obsidian leaf
#

Observation:

Back to back fiend events, with the normal amount of fiends on the map. Points events kill fiends, then prep week kill fiends and infected.

Consequences:

Player's struggling to find fiends in an active state. It quickly goes from 200k to 300k plus just to find a lvl 5 or 6.

Suggested solution:
Add 3-5x the amount of fiends for these events. To give players more opportunities

trim robin
#

Repost:
Observation:
Whenever there is maintenance, we get bad rewards
Consequences:
Players get upset at getting rewards they no longer needs
Solutions
Give us plasma, parts for vehicles, crystals, etc as compensation instead
States
All
šŸ”¼ 106 šŸ”½ 2

stark robin
#

Observation
The final match of lightbringer league Qualifiers is so critical it can hugely affect outcomes, we currently see large gaps in ranks on the final matches. i.e. rank 20 facing rank 5.

Consequences
If your rank is ruined due to a bad final matching it can leave the player feeling frustrated and that all prior matches didn't really matter.

Solution
Final matches should restrict pairing to within 4 ranks of each other.

patent hinge
#

On behalf of Wika The Invincible*

PurpleFlame OBSERVATION PurpleFlame
The weekly rate at the Purification Center is no longer sufficient to the need for Polyplasma for upgrading. The rate & time it would take to acquire ,used to be fine at Plasma levels 10-12- but, now it is significantly more difficult for levels upwards of Plasma 12.
The significant increase for poly required for upgrades after Plasma 10-12 is not reflected in the increasing of amounts received in the Purification Center.

HandPrint CONSEQUENCEHandPrint
As the amount of poly required for the upgrades is increased significantly after Plasma levels 10-12- the Purification Center does not increase the amount received to reflect this increase. Therefore there is not enough Poly attainable to satisfy Players or satisfy them in the time it takes for additional amount received. Upgrades are excruciatingly slow.

WhietFlame SUGGESTED SOLUTIONWhietFlame
Implement a limit rate set at center from weekly to daily. Allowing for Players obtaining on average a 40-60 on a weekly basis to a daily basis. This would allow for getting more Poly plasma for the increasing amount that is required with each upgrade.

States
All
šŸ”¼ 6

thick arrow
#

Observation: Rays place still yields very few new hero packs for 150 spins.

Consequence: low and ftp players spend valuable bios on maxing spins each day of the event with very few rewards and have difficulty upgrading new heros.

Solution: guarantee 1 new hero pack per 10 spins in Rays place.

patent hinge
#

On behalf of a Player

OBSERVATION
Player would like to see the Fishing challenge event return

CONSEQUENCE
Player(s) are left without an entertaining & enjoyable feature in the game

SUGGESTED SOLUTION
Bring back the Fishing Challenge event more frequently.

STATES
All

manic glacier
#

Observation:
Lvl 30 Bonus items is most disgusting, most insulting, most humiliated, the most rotten

Consequences
F2P or Low Spender (maybe $3 -4 for rush lvl 11) just got humilated because of this bonus

Suggested Solution
@CM @GM you need at least IMPROVE YOUR LVL 30 JUNGLE GEMS BONUS this is unacceptable

Lvl 3, 10, 20, and 40 Bonus are good but lvl 30 is silliest thing

Compesation lvl 30 to appopriate rewards Such as Tower Crate and HQ skin

State:
ALL THAT HAS JUNGLE GEMS

topaz kiln
#

Please keep this channel free of text other than for Feedback reporting. Thank you šŸ¤—

mystic crag
#

Observation
Special Operative fragments are difficult for low/mid spenders to accumulate.

Suggestion
Add a feature that allows players to covert 25 normal resonating hero fragments to 1 Special Operative fragment. This could be limited to 20 conversions per week. This would allow low/mid level spenders to get the fragments they need.

Consequences
Low/mid spenders find it difficult to upgrade special operative heroes. Adding a feature like this will make the gameplay more competitive for low/mid spenders

trim robin
#

Observation:
As it has been said, joiners have strong purple vehicles, and sometimes, they are stronger than the rally leads vehicles, becoming the main vehicles of the rally, making it weaker. Example. My infa berserker tank does 510% shield every 6 turns. Purple tank does 380% shield every 6 turns.
Consequences:
Rallies become weaker and worse
Solutions:
Only rally lead vehicles should lead rallies or joiners mechs can take over main vehicles if they are the strongest
States
All

torpid kite
#

Observation
SVIP needs to be spent on to activate but once not activated those players has no vip level next to thier names in chat.

Consequences
Seeing vip levels were an easy way to see if it it a spy/ troll account, now when people chat , we have to keep opening their profiles to check BP to see if it is a troll account or just their svip isn't active.

Solution
Let svip players spend bios as usual to have their svip by their name in a different colour or something to show their vip level but it is known they didn't spend to activate it.

States
All

plucky grove
#

Observation:
When using the PC version of the game, when you start the first account, the PC version minimizes to the taskbar.

Consequences:
Minor point, but you have to reopen the primary screen (where you can select the multi-instance account) each time you want to open a character. This is cumbersome and not at all intuitive for some people.

Solution:
Do not automatically minimize the screen (except, perhaps, when all multi-instances are running). Let the user decide when to minimize the screen, or at least give the user an option in settings and let them decide the issue for themselves.

States:
All

simple robin
#

PurpleFlame Observation: PurpleFlame
The rewards in many events are outdated and not useful for the most if not all players in the old states.. In Capital Clash, Alliance Showdown, Horde, FF for example ,(as result the players don't want to participate and they skip the events. The same issue happens in alliance showdown as well. The only thing that the most of us claim from there is anything related to speedups. Because we don't need anything else.

WhietFlameConsequences: WhietFlame
Events like Capital clash, Horde and Showdown give us items that we don't need and it doesn't motivate our players to participate..
With bunkers,we have the same issue cause only a few bunkers worth it out of the 12 of them.

PurpleFlame Suggested solution: PurpleFlame
Give us better rewards based on our current state age in all the events.

We could have :

  • plasma cores and polymer plasma
  • red crystals,
  • items for our badge upgrades (certificates of honor)
  • items for tempest arms,
  • items to upgrade our behemoths
  • items to upgrade our airplane,helicopter and etc
  • items for the limitless heroes (current gen based on each state's age) and more

WhietFlame State Number: WhietFlame
ALL

topaz kiln
#
On behalf of S81.Fafnir

Observation:
States requested a merger and gave suggestions to different states that would be great options for a healthy merger. And didn't receive a merger. 

Consequences:
States are dying and no mergers are happening. People are doing their research and choosing states they can work with and have a healthy merger with and it's not happening. Instead random mergers are happening when they aren't healthy. 
                                                                                                                                                                                                                                                                                                                                                                             Suggested Solution:
Listen to the mergers being requested as people have done their research before suggesting. 

All States
low onyx
#

Observation:
We don't see which decorations we haven't built yet.

Consequences:
Many players, especially f2p players, lose important stats that are unlocked through decorations.

Solution:
adds an option where you can see which decorations you have not built yet

State:
All

cobalt bear
#

Observation:
When a migo season ends, the shortcut to Survival Guide gets removed from the Shortcuts screen.

Consequences:
Players (especially rally leads) can't switch between Survival Guide setups in a fast, efficient way.

Solution:
Keep the shortcut to Survival Guide in the Shortcuts screen at all times.

State:
All

trim robin
#

Repost:
Observation:
Whenever there is maintenance, we get bad rewards
Consequences:
Players get upset at getting rewards they no longer needs
Solutions
Give us plasma, parts for vehicles, crystals, etc as compensation instead
States
All
šŸ”¼ 120 šŸ”½ 1

deep frost
#

Observation:
Remove Combat Manuals from Daily Rewards and replace it with something else.

Consequences:
With the new system of leveling up, combat manuals can not individually be applied to the heroes any more. This means that combat manuals can no longer be used if they are in the queue.

Suggested Solution:
Replace it with something else or make it so ANY leveling up of a hero still grants the daily reward for combat manuals.

deep frost
#

Observation:
Make State Events or MIGO events no longer require trade routes in Battle Nexus to level up or upgrade the shop.

Consequences:
Players who play independently or F2P players are unable to purchase anything in the shop because they are unable to trade (without being in a large enough alliance to participate), thus they are unable to upgrade. This is gatekeeping and limits growth for players who are just playing the game as an occasional hobby.

Limiting growth in this matter and trying to force players to play a specific way, limits personal growth within the game. Some players find accomplishment in being able to achieve personal growth, and limiting that, makes that part of the playerbase feel discriminated against.

Suggested Solution(s):

  1. Make sure ALL players who play the game, get a chance to upgrade their shop, regardless of play-style.
  2. Go back to how it was before where you earned points to purchase things in the shop by accomplishing achievements in the game.
grizzled mantle
#

Observation
Culinary clash is a bad event. If you're trying to beta test this prior to the actual anniversary you aren't going to learn much. Its not fun. Expletives would be here as i want to really really emphasise how unfun it is.

You earn nothing to progress. With how expensive all the recipes are and how many you need i should have hundreds of ingredients f2p with options all over the place to earn them. Instead, eh, maybe 100. If that.

Consequence
You're a useless company that pays no mind to the feelings or experience of your players. You coulda been generous but made the prizes bad so we could at least play the game mode but nooo, gotta be expensive and heavily monetised

Suggested solution
I don't need to do your job for you. Figure it out yourselves, if you can. Which i doubt

lucid mulch
#

On Behalf of Grumpy Gandalf

Observation:
I find all the pop up messages annoying (one like King of the hill is about to begin).

Consequence:
It’s annoying. And unnecessary.

Suggested Solution:
Perhaps at VIP level over 10 we can have the option of turning some of them off.

distant thunder
#

**Observation:**
Generation 3 and Generation 4 aircrafts are currently extremely difficult, and in many cases impossible, to upgrade for free-to-play (F2P) players. While the game does provide limited opportunities for progression, these are insufficient when it comes to the upgrading these aircrafts. In particular, Generation 4 aircrafts have no viable path for acquisition or development without spending involved.

**Consequences:**
This makes players feel that important features of the game are locked behind a paywall and are only accessable for paying users. Free-to-play players lose motivation when they realize there is no real way to progress with aircrafts.

**Suggested Solution:**
A good way to fix this would be to bring back the Alien Operation event, where players had the chance to earn aircraft materials. This event gave free-to-play users a fair way to progress while still keeping things rewarding for paying players. Reintroducing it, or something similar, would give everyone a path forward and keep players more engaged and satisfied with the game.

**State Number:**
All states````
clever nacelle
#

Observation:
FunPlus should be shut down for fraud. All this ā€œNerfingā€ and manipulation that they have use ā€œnon-employedā€ individuals that can’t even provide the basic game mechanics, references, and ā€œcoreā€ anything that gives a solid foundation of how this game is coded it works.

Another observation, please don’t remind me: ā€œReminder to Please keep this channel for reporting feedback onlyā€ cause this is feedback just like every post on here.

Consequences;
When this garbage shuts down, everyone loses everything.

Top 100 players, you literally spend $500,000 to $2,000,000 dollars on garbage that flashes a red WiFi like 90% of the time.
Solution:
Quit lying to players, and players, quit lying to yourself…

States:
lol

polar plover
# trim robin Observation: As it has been said, joiners have strong purple vehicles, and somet...

Observation:
The post above this one regarding purple vehicles. That is a rally leaders issue. They can kick that player. They can tell them how to fix it so it don't happen. They can do a lot of things. It doesn't need a game wide change to accommodate a few people who struggle with this concept. It's an alliance issue. There is nothing wrong with the intended design.

Consequence:
This puts more strain on rally leaders to ensure they have their tank or me ha higher than everyone else. Otherwise they could potentially become weaker in a rally because of this.

Many alliances do not have this issue.
Many rally leads do not have this issue.
Some mid sized and small alliances have certain players targeting specific tanks to accommodate the game feature. Changing this would make for those individuals to become very weak if they happen to set a rally.

Suggested solution:
Don't change it. Leave this as is. There are too little votes from millions of players to want to have this change take place.
Players in the game can send a message informing their alliance players how to not have their crappy tanks overtake the intended persons tank.

The only actual suggested solution would be to have a box to check for the rally leader.
Use rally leaders tanks.
Use recommended tanks (as is current design)

But again, this just adds to more cluttered mess when really, it's a player issue.

violet ferry
#

Observation: Devs are making subtle changes to prices for items in pearl shop despite the release date for them being over 1 year plus and should not be worth their prices now. Players have seen a great decline in pearl options also in stores such as the tycoon event where once players would get 1k pearl for 1 tycoon coin each and then 10k pearl for 2 coins each to suddenly dropped to 1k for the same price of 2 coins. It is also noted that other items have been removed such as : Monkey Behemoth Frags, seperate bio battery, and green serum, hero statue token, building statue token, frame token.

Consequences- Due to decline in pearls being released ingame it makes it harder for players to get anything of value in pearl shop especially if Dev want to inflate prices and remove items. Hero statues/frames/building statues gave any or all 4 stats. No monkey frag makes it hard to exchange and upgrade companions.

Suggested Solution: Devs should bring back prices and items that were once removed from the pearl shop. That means bringing Hero statues token, Building statue token, Frame token. Bring back Monkey Frags, only Bio Batteries option, only green serum item. Change price from formation system from 12 pearl per 3 crate back to 10 per 3 crate as the original pearl shop gave totaling to 800 pearls for 240 crates as opposed to the current inflated price of 960 for 240 crates. previous red crystals gave 400 crystal for 480 pearls and now we see that players get 500 for 1k pearls so a staggering double the price for an extra 100 red crystals which is basically a 4 pearl increase per. Also include more opportunities to get more pearls from other events and increase the amount of pearls players can get in tycoon shop for the 2 coin each option back to 10k pearl limit. Screenshot provided will show the inflated prices for items not worth their current value being 2 year plus after release date.

States:All

trim robin
#

Observation
This has been said millions of times it feels like. Money is the only reason you can win now. I remember back in the old days before we even had behemoths, vehicles, and such. The only reason you won battles came to heroes, hero gear (the old hero gear), and chief gear/badges. Now, it comes down to who can max out which part of the new update first(ex. First to max out the new plane, T-800, etc).
Consequences
You got rid of the core concept of the game-strategy. Strategy was the only reason we won battles.
Solution:
Stop mass producing events that are pay to win. Instead, make events where those who don't spend anything can get the item, even if it may be a challenge to do it. Or stop mass producing these events and only have 1 Collab a year, but the Collab lasts 4 months

twin iris
#

Observation:
Underwhelming AI generated decos and skins keep creeping in.

  • Events after events, AI generated sub-standard decos and skins are added to the game
  • They lack the aesthetics and look very half-hearted
  • after Velantines' event not a single event had good looking sets
  • Just a cursory look at them and stuff from 2024 tells you the difference
  • One of the march skin in anniversary event is a repurposed fiend which appears in Explore, talk about laziness

Consequences:

They dont feel aspirational to own or use and making us disengaged from the events, even once a year Anniversary event.

Suggested Solution:

  • Don't ship sloppy stuff
twin iris
#

Observation:

Anniversary is blatantly nerfed, in rewards, in gratification that we supposed to feel.

  • Dices in jungle gems are reduced heavily
  • All HQ skins and other collectibles rewards have been pushed to 2400+ dice roll milestone
  • Coins for milestone rewards have been reduced
  • nb of pearls that can be gotten with coins is reduced from 11000 to mere 2000
  • the Anniversary yearbook is not created, players who are new, won't even get to see what a yearbook looks like. Brilliant.
  • All decos and skins look ugly and AI generated (separate feedback)

Consequences:

Players are not feeling to participate in this event.

Suggested Solution:

Call it SCAMVERSARY and get done with it, cuz you defi not gonna change anything

patent hinge
#

On behalf of many Players

PurpleFlame OBSERVATIONPurpleFlame
State Migration rate is changing in real time= as short as in 30 second increments-
This has left players without the ability to preplan for a transfer.
In past State Transfer events the updating of Leading States (state stats for Migration) was updated & shown in one hour increments.
Nothing has been posted on this newly adapted ( 2 transfers ago) "rule". Events that are reoccurring are reasonably ,often assumed by Players that the "rules" and guidelines are the same as what is/was always accompanied in regards to them-
When such significant changes are applied- there should be clear and transparent mention of these changes. All elements of a reoccurring event should have attached notifications of such changes when event begins.

HandPrint ConsequenceHandPrint
Players are without the opportunity to have the proper transfer tickets to make the move with their alliance members-Alliances are making monumental decisions based on what they believe are the requirements, and midway through the transferring of alliance members to a new state the state becomes locked.
Alliances that have NO intention on splitting up, are being broken apart- without the warning that this was even a possibility. As Players that were moving would do so before one hours end, believing that the state they were transferring to would not become a leading state mid-transfer and therefore was not a needed consideration.

WhietFlame SUGGESTED SOLUTIONWhietFlame
When changes in requirements or the nature of what is required & aspects of that said requirement(s) changes- an announcement should be included upon the beginning of that event.
ANY changes or alterations in what was the previous terms of an event should be the first things in the introduction & posting of reimplementation of said event(s).

HandPrint StatesHandPrint
those eligible for Transfer Event

atomic socket
#

On behalf of the post above šŸ”¼
OBSERVATION
State status (leading or not) is now updated in real time, indeed resulting in groups being torn apart.
Very upsetting to see people, who mainly still play this game for their friends being split.
CONSEQUENCE
People are truly devastated over no longer being able to play with their friends, threatening to loose a lot of good players once again.
SUGGESTED SOLUTION

  • Use warnings before changing events, this is truly a sad day for a lot of people that've been playing together for years.
  • Add a way to transfer back (losing the tickets) to your previous state to worst case scenario still return to your friends.
  • Make a temporary forced invite that allows up-to 10-20 people to join a state, no matter the status (aka, leading state) so people are able to be together.
    STATES
    All
dark sleet
#

OBSERVATION

  1. Players were not warned about the change related to state rating calculation during migration. 2. Too many leading states.
    CONSEQUENCES
    Players relied on the experience of previous transfers and, as a result of the unannounced changes, lost active players. Even with a small number of transferring players, states become leading states. Players are frustrated, and many quit the game.
    RECOMMENDED SOLUTION
  • Use warnings, more precise descriptions of rating limits and the factors that affect them.
  • Add the ability to return to the previous state, so that in the worst case, you can return to your friends.
  • Create a temporary forced invitation during the state migration stage and until the end of the event, allowing up to 10 people to join the state, regardless of status (i.e., leading state), so that people can be together.
  • Recalculate the state rankings until the end of the event [compare the state rankings before the event and at the time of migration, calculate the number of migrating players, and as compensation, add an invitation feature [up to 10 players] to all states on migration days, regardless of ranking. If this mechanism is not possible, then remove this status from leading states for 1 day and allow up to 10 players to join. Introduce a voting feature for returning to the previous state [until the end of the event]. This will encourage player retention and their desire to play.
    STATES
    All
lucid mulch
#

On Behalf of Lara

Observation: 
Many players were separated from players in their alliances. Our state was affected by this! 

Consequence :
This is very frustrating as now those states are left vulnerable without their rally leaders to protect their states during state events such as SVS!

Solution: 
make accommodations to allow those who were locked out to move with their alliances.

All States

38 previous votes
patent hinge
#

On behalf of many Players

PurpleFlame OBSERVATIONPurpleFlame
The anniversary event this year (and previous years) is not fun, rewarding, or entertaining by any scope of relevant measurement, or stretch of a healthy imagination
It does not represent a celebration of an anniversary event . It should be a celebration to & for the Players for their continued support of this game and all the shenanigans that come with it.
The amount ofPlayer Positive rewards should be abundant & reflect the appreciation by FunPlus to the Player Base for their loyalty and for the above stated reasons.

HandPrint CONSEQUENCEHandPrint
Players are leaving in a mass exodus due to these and other longstanding issues.

WhietFlame SUGGESTED SOLUTIONWhietFlame

  • Make this and every Anniversary event- a celebration about the celebrating of the years that PLAYERShave spent in-game
  • Have it encompass rewards [in abundance] for PLAYERS, that reflect a showing of mass appreciation to said PLAYERS....
  • REWARD FOR THE INVESTMENTS, the TIME SPENT in ASSOCIATION with the game and the like .
  • Design an event that is solely for a celebration of the anniversary of Players having played this game

STATES
ALL

half magnet
#

On be half of many players

Observation:
Today dice events, target requirements have been set much higher than before, reaching 2,400 in the first stages and 16k on stage 4. These thresholds are unreasonably high compared to past events.

Consequence:
This makes it nearly impossible for many players, especially low spenders, to participate effectively. It also prevents completion of newly released sets, reducing overall motivation and engagement.

Solution:
Lower the thresholds to more reasonable levels, in line with previous events. This would allow a broader range of players to take part, maintain engagement, and encourage balanced spending.

State All

stray sedge
#

Observation: There is no info available to know how often state transfer status is updated.

Consequences: Alliances are split because there is no way to know possible changes of state status updates.

Solution: For transparency open up what time slots are used for states transfer status updates.
This should be info that can be found so alliances can plan move the way that nobody is left behind.
Collect most asked questions and give us Developers Q&A about Transfer please.

icy vessel
#

Observation:
1. After a state merge, accounts that have quit for a long time are still showing in the state list. These inactive accounts are incorrectly being included in the state’s raid score.
2. Additionally, there is no clear information on how often state transfer status is updated.

Consequences:
• States may appear as leading or stronger than they actually are because old, inactive accounts are inflating the raid score.
• This misrepresentation creates confusion, causes alliances to split, and makes it harder for players to plan transfers since they cannot rely on accurate state data.

Proposed Solution:
1. During regular maintenance windows (6–7 hours), please clean up inactive or long-quit accounts so they no longer count toward the raid score.
2. For better transparency, share the time slots when state transfer status is updated so alliances can plan moves properly and no one is left behind.
3. Collect and publish a Developers’ Q&A on State Transfers with answers to the most asked questions, to reduce confusion and help players make informed decisions.

patent hinge
#

On Behalf of Mahdi.sh.k2

PurpleFlame OBSERVATIONPurpleFlame
The migration rate allowing for some states to become leading states in a matter of minutes is not favorable amongst Players.

HandPrint CONSEQUENCEHandPrint
Alliances and players in general are dissatisfied with this refreshing of the migration rate.

WhietFlame SUGGESTED SOLUTIONWhietFlame

  • With the transfer window opening at reset 00:00 UTC, allow for Players to have a 10 minute window before refreshing the leading states list.,
  • If all Players in a group are unable to complete the transfer within the ten minutes, they would have the option of returning to their previous state at 1:00 utc without spending tickets again.,
  • Allow for another ten minutes for transferring back to previous state.,
  • For Players who exceed the Migration rate, they would have to be invited back, to which the Governor would have to have their invites available to invite back.

HandPrint STATESHandPrint
All

nova frost
#

Observation

You are running SoS into the ground.

Consequence

You will lose your customers.

The Only Solution

Start listening to your players and stop screwing them over.

State āŒļø
The People Who Pay Your Wages: All āœ…ļø

manic glacier
#

Observation:
Lvl 20 Current bonus items is 1000x WORST THAN BEFORE

Consequences
F2P (especially unlucky players who reach lvl 20) will be much disappointed because of lvl 20 bonus was trashed

Suggested Solution
@CM @GM you need at least IMPROVE YOUR LVL 20 JUNGLE GEMS BONUS this is unacceptable

REPLACE LVL 20 BONUS TO VERY APPOPRIATED REWARDS NOT SINGLE BUILDING CUSTOM CRATE, WHAT IS YOUR EMPATHY???

State:
ALL THAT HAS JUNGLE GEMS

Note: Screenshot for @shadow plinth since I still not reached lvl 20

topaz kiln
#
On behalf of Machin

Observation: 
In previous transfer events governor's have been able to cancel special invites. This time the rules have changed and now they are unable to do that.  

Consequence: 
Player's changed their mind to come to the state, but the invitation cannot be canceled and given to someone else. This prevents for other active players to enter the state. 

Suggested Solution: 
Allow the governor to cancel and send invites during the whole transfer event as it was before. 

State number
All States```
topaz kiln
#
On behalf of Lynne

Observation: 
Governor's aren't able to find states using the search feature. They have to manually scroll through all of the states.

Consequence: 
It is very time consuming to have to scroll through all the states especially when sending multiple invitations. 

Suggested Solution: 
Allow for governors to be able to search a states and click on them from there. 

State number
All states```
lucid mulch
#

Posted on behalf of Mafia

Observation:
It is frustrating to have to use such a small amount of resources at one time because there is no longer a ā€œuse all buttonā€

Consequence:
We don’t have all day to sit here and press the button 1000 times.

Suggested solution:
Bring back the ā€œuse all buttonā€ for each type of resource. 

7 Previous Votes

State: ALL
undone lynx
trim robin
#

Observation:
New event, Ocean Quest. More expensive version of Jungle Gems and gives bad rewards.
Consequences:
Wastes our time, we get no idle rewards, and have to spend more money while having a Collab and anniversary event
Solution:
Get rid of it and do not bring it back

manic glacier
#

Observation:
Recent Dice Jungle Gems already mess and now it repeat with same Blue Crate in lvl 20 Bonus???

Consequences
Players felt extremely disappointed for lvl 20 Bonus that still Blue Decoration Crate and no changes at all

Suggested Solution

REPLACE LVL 20 BONUS ITEMS FOR MORE APPOPRIATE REWARDS NOT SAME AS LVL 2-5 BONUS

REPLACE DECORATION CUSTOM CRATE TO MORE APPOPRIATE REWARDS LIKE HQ CRATE (1 month ago jungle gems bonus)

State
All that has Jungle Gems

Note: I used same screenshot because no changes for it

fringe gate
#

On behalf of quinn.q.
Observation:
The state leadership board now updates live, allowing some to move old accounts into non-leading states to make them leading immediately after reset.

Consequences:
States may become leading this way, forcing governors to plan more carefully. States can also be locked unintentionally or sabotaged.

Proposed Solution:
1. Allow governors to open/close their state for transfers during the event so they control when transfers land.
2. Allow governors to invite specific players only: up to 5 above the migration limit and 120 within the limit. No other accounts may transfer.

rigid flint
#

Observation:
The profanity filter is yet again preventing players and R5/4 communicating effectively.

Consequence:
in-game discussion has been essentially made impossible, even player names that were once acceptable are now starred out! I tried sending the following light hearted message in an Alliance Post…
ā€œI’ve stolen the train again, this time to Cuba…. So get your Salsa shoes on and wiggle those hips! Leave in 3:45 ish hrsā€¦ā€
The System said I had used inappropriate words!!! And would not let me post it; however, I was allowed to post the message in Alliance Chat! (Albeit some words may have been started out).

Solution:
Ditch the current changes to the filter/s and not only respect the players freedom of expression but trust them to not be offensive or abusive!

tidal hatch
#

Posted on behalf of Moony:
Observation:

Broadcast centre takes space and it’s not very useful to have in the settlement.

Consequence:

The broadcast centre takes space on the settlement when it is not needed - you can just access the news via the paper plane under the profile picture in settlement view. Sometimes I click on it by mistake and it’s frustrating that I keeps loading and lagging my game after tapping on it. The broadcast centre is negligent with its function.

Solution:

Remove the broadcast building completely.

obsidian leaf
#

Observation: rss tiles are random and inconsistent. One day there's heaps of food, the next day there's heaps of gas and little to no food.
This issue is the same with fiends. Lots of low level fiends around and few to none of the higher level fiends.
Removing the leading state and allowing more players to join an active state. Means the state needs more rss, fiends and so on.
Last Observation, since the recent up date I've had a lot of lag on the laptop. It takes 45 minutes for the game to stop acting up. When I go to report a ticket, the complete button is underneath the close button. Making it impossible to report lag.

Consequences:
Struggling to find level 9 tiles and level 6 fiends. Plus a lot of lag since the recent update.

Solution:
Add more level 9 rss tiles and more level 6 fiends.
Also move the complete tab to a different location, so that people can report lag issues.

opal geode
#

Observation:
The Colosseum is only for 2 days in the week active the other 5 days is inactive.

Consequences:
the Colosseum is pointless

Solution:
Make the Colosseum better. Make more enemies in there where we get better rewards. Also it would be good if we can get there test enemies like t-rex or trap enemies where we can test things which combo is the best etc. Maybe also you can put your own troops there so other can test their troops against yours.

queen kelp
#

On behalf of Jesica

Observation:
Older states don’t share the same alliance opportunities as newer states.

Consequence:
Currently, in some older states R4/R5 cannot send alliance crates using the alliance gold. In newer states it’s an option. When players transfer to an older state there is no longer an option to send alliance crates. Once all buildings have been built the gold tends to just sit there without being able to use it to reward the alliance.

Suggested Solution:
Please update the game to where older and newer states are aligned with the same opportunities.

State number
Older states

brave berry
#

Observation:

The decoration prize in fountain has been nerfed. Was x3 ( 3 pcs) while bow x1(1pc) without getting multiplication

Consequences
Lower prizes

Suggested solution
Bring back decorations x3

torpid shoal
#

Observation:
New feature announced for next State Transfer on Gov has power accepting and rejecting transfer requests

Consequences:
It is unfair on alliances if they want to move as a group that we need to liaise with a Gov to move. Alliances will be broken up because we are unable to move as a group. You are giving too much power to a Gov on who can enter a state. They can dictate and pick who they will let in or reject and make state stop growing.

Suggested Solution:
If sos is removing leading states maybe give Gov more special tickets for invites. Let others be able to move freely as before without Gov having power to accept or reject them joining a state. Or make a feature for alliances to move as a group.

lucid mulch
#

Posted on behalf of Robie

Observation:
I know this is not only happening to my alliance. This is the story throughout the entire game in every state. The developers do not have ears to hear. So I will show you. So that you may see with your eyes.

The game itself defines how a raid score is calculated as you can see in the image I have provided below. Yet the raid score given for the ā€œtop 30 Chiefs.ā€ is not accurate to its own definition. The correct number should have been. 20,630,922, but as you can see it was calculated as 28,289,277!!!??? And to make matters even worse, the final ā€œrecalibratedā€ score is a whopping 36,345,989!! Where did these numbers come from? 


Consequence: 
We just concluded the fight. I was  zeroed within the first 10 minutes. And our rally leaders were being zeroed! Not to mention how they were able to solo kick us from buildings. Does this seem fair to you? Is this a game you would continuously put your time into? 

Suggested solution: 
FIX IT!!! Listen to us. 

States: All

trim robin
#

Observation:
For mechs, they are hard to get for free to locate
Consequences:
It is near impossible for those who are f2p to get them
Solution:
Add a feature to search for each different mech individually like how it is for the gen2 vehicles
States
All

gilded sage
#

Observation:
Group messages have limited character limit to send plans of any event. Not everyone have access to Discord to convey much larger messages.

Consequence:
Need to post multiple group messages. And the overall message is not conveyed effectively.

Solution:
Introduce a feature for R5s of alliance to send a group mail to the alliance with a much higher character Limit(2000 characters). This mail will be in the alliance mail category. It will help R5s to send proper messages with plan for various events like RR and SVS.

14šŸ”¼ 1šŸ”½

manic glacier
#

OBSERVATION

JUNGLE GEMS IDLE IS KEEPING WORST NOWADAS AND NOW 19 HOURZ STRAIGHT BIOCAPSULE?????

CONSEQUENCES
PLAYER WILL RAGE QUIT AND willing to deleting his/her account and leave account forwver

SUGGESTED SOLUTION

REDUCE THE BIOCAPS PROBABILITY AND DONT SCREW OVER JUNGLE GEMS IDLE EVER AGAIN

or delete that event to make sure people not test mentally from good and bad rng wise

gaunt eagle
#

On behalf of Chiefty

Observation:
Players who join the sub event : Jungle Gem have no way to know the rewards from special level after floor 10 - floor 20 - floor 30 - floor 40

Consequences:
This deteriorate the game experience of players, specially when they find out who the rewards on the special floor it's heavy bad and insignificant or useless, compared to the effort needed for reach that floor and clear it

Suggested Solution:
Reveal at the start of the event, in the page where also the other floors rewards are what players can get from the special level for help them to choice if it's worth or not for the start that jungle gem spending diamonds on it

All states

gaunt eagle
#

On behalf of mufasa

Observation:
Game isn't optimize and have too many pop up and bundle who come out persistently an high amount of time, at the enter when you open and start the app, it's always affected by lag and even sometime doesn't perform at the best even with the ultra light mode, since isn't possible to active it manually but it's only auto activate with a certain low amount of frame, even with the best smartphone who people could buy game still have problem of play-ability.

Consequences:
All this problems together as so frustrating for players, especially for who buy an expensive smartphone and see the beloved game who doesn't work properly on a device who it's priced 1k+ of money

Suggested Solution:
Optimize better the game for make it work properly with a less amount of space on the device
Removing all the pop up bundle who come out randomly at the start of the game and sometime randomly while playing

All states

patent hinge
#

on behalf of Mary Anzac

OBSERVATION
Matching in Reservoir raid is horrific. Our alliance has lost every RR this year, between the awful matching and the awful time slot that we are given. Alliances are being given time slots that were not even picked by them.
We are an Aussie/Kiwi Alliance making these terrible time slots tough to play and doubled with the terrible matching the devs are destroying this game. Please explain how this matching works!1??

CONSEQUENCE
It makes for times to play very tough and even tougher when given a slot that was not chsen by the alliance. Matching with alliances that are 700 billion BP stronger is ruining this game and proves to Players that the devs are lazy, and is an example they are destroying the game.

SUGGESTED SOLUTION

  • Explain how the matching makes sense..
  • give alliances the time slot(s) that were chosen.
  • take into account facts such as -that the first 400 states only 90 are active & other factors like this.
    šŸ”¼ 6 -previous votes
violet ferry
#

Observation: new migo started and already has bugs. GOLD PRECISION CHIPS are supposed to guarantee atleast 1 hero capsule per search and many are getting none or have done multiple and received less than what was supposed to give. Each is guaranteed 1 when some can give 2 capsules

Consequences: players lose out on rewards because they expects devs to do their part and ensure coding is reasonable especially when a percentage of a chance of an item was expected to be given hence players are cheated from other various rewards beside hero capsules, maybe in migo points, etc.

Suggested solution: fix up the coding and give players the amount of hero capsules they are supposed to receive and give compensation to players with 10-20 migo points as a show of gratitude to uphold better standards in future.

State: All

grand plume
#

On be half .smolpauly

Observation:
The new migo has been lanched already a lot that has not been fixed
Precision Chips Completely bugged
The is no upright information on some updates in the migo Additional reward in weekly pass changed from tempest to pet materials! Which isn't bad but happend without announcement of course!
The material collection race looks to have been reduced in rewards

Consequence:

Players are getting frustrated with the repeated bugs that come up over and over which have been noted in ptr but still no fix and they are showing up in the live server.

Players send feedback but feel the is no response, they feel unheard

Solution:

-Overall Devs have to pay more attention on reported bugs from ptr
-The needs to be a better communication between the player servers and devs.
-Do not lanch the migo untill clear play is smooth in all aspects for players.
-Introduce a better feedback system, with clear response to the ones submitted

State All

topaz kiln
#
On behalf of Your Mom

Observation: 
We currently have too many chats in game like World chat, State Chat, Alliance chat, KOTH chat, and Nexus chat. 

Consequence: 
Hard to keep up with all the chats and often type in the wrong chat.

Suggested Solution: 
Allow for players to be able to hide a chat if they aren't using it to minimize the amount of open chats. 

State Number
All States```
gilded sage
#

Observation:
Troop Drill MIGO missions not properly activated even though Troop Drill started. State 450. I play on PC.

Consequence:
Players will not be able to claim the rewards.

Solution:
Fix this Bugs.

Update:
Worked after repairing the game.

lucid mulch
#

Please remember that this channel is designated for reporting feedback. All posts in this channel must be feedback and must be in the correct format. ChickHeart2

jaunty mica
#

Observation:
During the annual anniversary event in the game, we traditionally receive a Memorial Book that serves as a brief summary and reflection of the past year. This year, however, the Memorial Book was not provided.

Consequence:
The absence of the Memorial Book reduces the sense of continuity and tradition for long-term players. It also diminishes the commemorative value of the event, leaving some community members feeling that an important element of the celebration is missing.

Suggested Solution:
Consider releasing delayed version of the Memorial Book to maintain the tradition and meet player expectations. Alternatively, a formal statement or preview of a future Memorial Book could reassure players that this valued tradition has not been permanently discontinued.

State Number:
All.

fervent perch
#

On behalf of Angel
Observation:
Communication in game is getting worse; CS closing tickets without fair answers. And feedback is not heard.

Consequence:
Players morale is down, CS not helping and they feel the feedback not seen by the devs that they dont want to play anymore

Suggested Solutions:

  • Improve CS replies/ help
  • Listen to players feedback
trim robin
#

Observation:
It has been said many times, the compensation and gift codes give extremely bad rewards.
Consequences:
We do not need food crates, skin tickets, and purple and blue frags. We need plasma, crystals, behemoth upgrade stuff, stuff for pets, and so much more.
Solution:
Update it! And with that, update intel again! We want more behemoth pieces from Intel and pet stuff
States:
All

topaz kiln
blazing horizon
#

submitted on behalf of Jane doe #1355.

Observation:
On Monday, 22nd, players in states 1347-1356 encountered an unusual issue. The SvS preparation event was scheduled to begin, and the event page briefly appeared under Chaos Clash (Migo). However, by noon the page was closed, the SvS preparation disappeared from the screen, and two mails were delivered:

1. A notice about State Warfare matching issues.
2. A compensation mail for the cancellation of the SvS event, which included the Migo chips intended to complete the events.
 
Consequences:
Players in these states are already frustrated by what happened. Many lost their Migo ranks, while others had already used resources from their backpacks, like Plasma and speedups, just to secure at least a top-20 rank. Yet, the compensation provided was only 100 Plasma.


Suggested Solution:
Either:
Reopen the State Warfare page so players can complete the event missions using the Migo chips you provided as compensation.
Or:
Remove the State Warfare event entirely from Migo, along with the related ranks across all affected states, and return the resources players already spent on it (Plasma, Speedups, Flawless Pearls, and Crystal Splinters). After all, this issue is the game’s fault, not the players’.
manic glacier
# manic glacier Observation: Recent Dice Jungle Gems already mess and now it repeat with same Bl...

Observation:
The Dice Jungle gems back but still no changes at all especially for Bonus stage that still contains Building Custom Crate

Consequences
Playerbase still disappointed because of no changes for lvl 20 Bonus and they feel insulted for lvl 20 bonus was extremely bad and same as Lvl 2-5 Bonus value

Suggested Solution

Replace Building Custom crate to something appopriate, respectful, and very valuable for those reach lvl 20 Jungle Gems (for all players) like HQ Skin Custom Crate or Spectacle (An Orange Crate) or Pet Skills

State
All that has Jungle Gems

Note: I replied previous feedback since reward doesnt change at all

vale sonnet
#

observation: i would like to raise a concern regarding the current Epic Crate offer. The rewards included are mostly materials that many players already have maxed out, which makes the purchase far less attractive. In addition, the crate does not even provide options for other important items such as Behemoth Company resources, which would actually make it worthwhile.

Consequense: As it stands, this offer feels unbalanced and not appealing to buy. It would be much more interesting if the crates contained resources that are still relevant for progression, rather than items that most players cannot even use anymore. Or option to choose for others

I kindly suggest reviewing the reward contents so that they better reflect the current needs of the community.

states: All

gaunt plover
#

Observation:
Players currently cannot see migration scores. This lack of visibility makes transfer planning difficult and prevents them from confirming how many players are above the invitation threshold. In some cases, states may bring in more players than allowed, especially those near or above the threshold becomes questionable. Considering new updates coming to state transfer event, migration score visibility will make transfers easier.

Consequence:
Because the process is not transparent, state transfers can feel untrustworthy. The absence of clear information creates opportunities for mistakes or even intentional misuse, leading to concerns about fairness and integrity.

Suggested Solution:
Make every player’s migration score visible. This transparency will help players trust the process, ensure fair play, and remove doubts about whether the event is being managed properly.

States: All

stoic oxide
#

Observation:
Players go through game tutorial when opening an account or character.

Consequences:
New players might need tutorial if they didn't play SoS entirely, but as veteran SoS players have played it for years and they do not need tutorials to understand the game. They already have enough experience and not newbies. Veteran Players open characters or accounts in different states or opening alt or second character to support their main character for multiple reasons eg. Joining Frenzy officers, etc. tutorials takes lots of time and unnecessary waste of efforts, energy and time.

Solution:
Add a button or a prompt saying; are you a new player? Yes/ No. and if a player choose yes, then do a tutorial, if player choose No, then skip the entire tutorial and make our lives easy.

State: All

trim robin
#

Observation:
Who asked for a new purple hero? I don't think anyone really did.
Consequences
We got a new hero we will never use and just takes up space
Solution:
Get rid of her or make her a resonance hero and compensate everyone who already maxed her out. And if you do make her a resonance hero, make her free to get without needing to spend a pennny

drifting reef
#

Observation:
anyone else getting kicked out of game multiple times per trip?
I am getting the red screen with the WiFi signal blinking when I switch screens
Consequences:
can not function properly in any event or time in game
Solution:
fix bugs. Quit adding more uselessness and focus on fixing the bugs first

plucky grove
#

Observation:
When signing up for Alliance Showdown, many players tend to just pick a lane and hope for the best. Sometimes, they always pick the same lane regardless of the number of players already in that lane, creating an imbalance in the other lanes.

Consequence:
Many times, one lane has more than 20 players, while another lane will be short. Unless the alliance is very powerful, the reduces the chances of winning the stage. Leadership can send out messages, but, sadly, not all players read, or in some cases, pay any attention to those messages. Leadership has no control over the lane that players choose when players do not follow direction from leadership.
**
Suggested solution:**
Provide leadership (R4/R5) the ability to move individual players (they can already move an entire lane) so the lineup can be controlled and the odds of winning the event can be improved.

States:
All

stable sorrel
#

Observation:
Widespread confusion on how battles are determined and what does how much damage to what

Consenquence: we spend all eternity damage testing and are still confused on how some things work

Suggested solution: release the files (the equations used to determine battle outcome)

violet ferry
#

Observation: Due to recent changes from updates it made it impossible to directly upgrade heroes with the combat manual display and instead uses a easier 1 click upgrade button to lvl the hero.

Consequences: players used this format to reset heroes and upgrade by tapping 1 combat manual to fulfill the need for the mission as displayed below. Thus resulting in fewer option for players to max their missions and receive all rewards

Suggested solution: give all players a permanent drop menu displaying all available manuals instead of the 1 tap upgrade button like the example below so we can choose to either individually click 1 manual to fulfill the mission requirements or click a "use all" to level the hero up 1 lvl at a time.

State: all

#

Observation: Devs are making subtle changes to prices for items in pearl shop despite the release date for them being over 1 year plus and should not be worth their prices now. Players have seen a great decline in pearl options also in stores such as the tycoon event where once players would get 1k pearl for 1 tycoon coin each and then 10k pearl for 2 coins each to suddenly dropped to 1k for the same price of 2 coins. It is also noted that other items have been removed such as : Monkey Behemoth Frags, seperate bio battery, and green serum, hero statue token, building statue token, frame token.

Consequences- Due to decline in pearls being released ingame it makes it harder for players to get anything of value in pearl shop especially if Dev want to inflate prices and remove items. Hero statues/frames/building statues gave any or all 4 stats. No monkey frag makes it hard to exchange and upgrade companions.

Suggested Solution: Devs should bring back prices and items that were once removed from the pearl shop. That means bringing Hero statues token, Building statue token, Frame token. Bring back Monkey Frags, only Bio Batteries option, only green serum item. Change price from formation system from 12 pearl per 3 crate back to 10 per 3 crate as the original pearl shop gave totaling to 800 pearls for 240 crates as opposed to the current inflated price of 960 for 240 crates. previous red crystals gave 400 crystal for 480 pearls and now we see that players get 500 for 1k pearls so a staggering double the price for an extra 100 red crystals which is basically a 4 pearl increase per. Also include more opportunities to get more pearls from other events and increase the amount of pearls players can get in tycoon shop for the 2 coin each option back to 10k pearl limit. Screenshot provided will show the inflated prices for items not worth their current value being 2 year plus after release date.

States:All

šŸ”¼ 100 šŸ”½ 1

polar plover
#

Observation
HERO XP UPGRADE
During the course of these 6 years.
They have made 12 small changes and a few major changes to how hero experience books are applied to a hero

Consequence
The changes are constantly causing to have to learn a new method to doing something that was not broken 6 years ago.
Each change makes upgrading heroes longer and longer. In addition to everything else in this game that is massively time consuming, sos decides to tack this one on šŸ™„
I understand what you're trying to do, but you've made it worse because you didn't think this through

Solution

  1. There should always be an "add experience" to the piggy bank of experience this would solve the daily missions issue.
  2. Add a button called "max level". This button will upgrade the hero to the maximum level possible that it's rank will allow. This will solve the time consuming leveling up a hero one level at a time.
  3. And honestly. With this "piggybank" experience system, there should be a settings toggle switch that will automatically upgrade a hero to the maximum level allowed based upon the heroes rank.
trim robin
#

Observation:
Fishing event sucks now. Previously, we were able to get plasma, dino frags, vehicle parts and so much better stuff.
Consequences:
Players can no longer upgrade anything besides statues and hq skins.
Solution:
Fix it and bring back the regular fishing event that had dino crate, plasma and the like
States:
All

manic glacier
#

Observation
Current Fishing Shop no growth items that added and only skins and decorations there

Consequences
Players can no longer upgrade some plasmas/behemoths/tanks/aircrafts beside HQ skins

Suggested solution
Bring Growth Items back such as Behemoth crate/Aircraft crate/aircraft carrier/etc and also Reduce Echo Nexus/Aeroplane or any Ultra statue by 50%

States:
All

Note: Feedback meant to improve their events not ruined events, did devs out of mind?

icy nimbus
#

Observation:
ā€œoriginalā€ gen 3 heroes not available, maybe others that are old and unreleased we don’t know about

Consequences:
unavailable to newer players who didn’t acquire them at the time

Suggested Solution:
make them acquirable to newer players by allowing you to get them with platinum coins. Any hero from an older generation should be available from platinum coins, many are but not all!

stable sorrel
#

Observation:
Devs yachts are lacking in size, severely

Consequence: some people still want to play the game

Suggested solution: make ALL upgrades cost 2x the materials, make jungle gems idle rewards a subscription for 20$/month, remove intel missions remove free daily
Fountain of dreams wishes remove rays place and make heroes cost 15$/hero type (infantry rider hunter) every month. Then make settlement defence give you -200% attack defense health lethality and -50% amp. Add a new feature called the ā€˜Nuke’ every time you reach 50,000$ spent on the game you get to use this on a settlement completely deleting their account unless they too spend 50,000$ on the spot to undo the effects of the Nuke. Lastly, steal everyone’s banking information delete the game and disappear

tight plume
#

Observation:
Fishing event was a long awaited event to comeback but the store items are ridiculously turned to be a pure disappointment. No items for strength growth because it's purely skins and statues. Biocaps through idling was also permanently removed.

Consequences:
Players specifically free to play will suffer. Store items for growth like the previous fishing event store was all removed like behemoth fragments, biobattery, legendary hero fragments and more.

Suggested Solution:
Bring back the old store items and stop changing things that are very valuable to free to play or mid spenders. ANNIVERSARY EVENT IS THANKSGIVING not MAKING EVENTS PAYWALLED.

State: All

fervent perch
#

On behalf of players

Observation:

Occasionally when making new account (not bound) on Pc we get inappropriate heroes scenes that doesn't really reflect Sos we normally play.

Consequence:

This is a game about zombies and played by different range of players some are teenagers and this is not friendly intro of the game for many.

Suggested Solution:

  • Remove those inappropriate images/scenes and bring back Mady/ Becca/ Sarge as intro heroes scenes as it used to be
warped ermine
#

Observation:
The Fishing Challenge event, after not being launched for several months, has finally returned. However, the Fishing Challenge Store has undergone unnecessary adjustments. Items that were previously essential for player growth and progression have been removed, leading to imbalance and dissatisfaction among the player base.

Consequences:
These changes have significantly hindered player growth and progression. The Fishing Challenge was one of the most valued and engaging events, yet the removal of critical store items has resulted in widespread disappointment. Rather than being enhanced, the event has been diminished, reducing its overall appeal. This will inevitably lower player interest in both the event and the game, ultimately risking a substantial decline in the player base.

Suggested Solution:
The Fishing Challenge event should be relaunched in its original, unaltered form with no nerfs, reductions, or unnecessary modifications to the store or event structure. The event was already well-balanced and highly appreciated by players. As the saying goes:
ā€œDon’t fix something that isn’t broken.ā€

(This feedback doesn't need proofreading)

State: All

topaz kiln
#

Please use this channel for feedback reporting only. You can chat in #🧟︱general if you’d like to chat thank you šŸ¤—

past scroll
#

On behalf of 🌺


Consequences: it is useless for the players who dont have the t800 hero unlocked, so they have get no benefit from the event.

Suggested solution: add an option to switch the training fragments to the damaged fragments, or give the t800 fragments to unlock the hero.```
lucid mulch
#

Posted on behalf of BarnOwl

Observation: 
The player feels it would be nice to have old SOS games released for a future anniversary event. 

Consequence : 
There is no consequence it’s a suggestion.

Suggested Solution: 
Consider releasing Underground event for a nostalgic anniversary in the future.
lucid mulch
#

Posted on behalf of RattleTrap

Observation: 
The player feels it would be nice to have Alliance Duels event back. The Nexus event is exhausting. It would be nice to have the event built into a single day again.

Consequence : 
There is no consequence it’s a suggestion. And it would be nice to play the event again.

Suggested Solution: 
Please bring back alliance duels event. 
opal geode
#

Observation: I want to thanks the devs for the changes.

Consequences: Because of the many and s...t changes they make i have a lot of free time and not only thatat the end of the month i have a lot of money that i didnt spend

Suggested Solution: Make more of this d.u..b changes and i have more free time

past scroll
#

On behalf of littlePrince


Consequences: players find it frustrating that their game lags, crashes and freezes too much.

Suggested solution: remove collaborations or when u add collaborations try to make them less laggy and buggy.```
flint mauve
#

On behalf of Saltydog

Observation

When an alliance becomes inactive (ā€œdeadā€) but still has recruitment access enabled, it cannot be taken over by other players. Its buildings, statues, and other structures remain in place and cannot be dismantled.

Consequences

  • These dead alliances occupy valuable space on the map, especially around the capital.
  • Active alliances lose opportunities to expand or strategically place their own buildings.

Suggested Solution

Introduce a system where, after a set period of inactivity, an alliance can be taken over even if recruitment is open. This would allow active players either to dismantle the alliance and free up the space, or to revive it and continue with it.

inner blade
#

Observation:
The new epic hero wears tights with holes.

Consequences:
She looks so much like a Temu hero.

Suggested Solution:
Buy her new tights

twin iris
#

Observation:
Wings often had misorientation and aren't exactly at place where they should be (or player likes them to be)

Consequence:

  • cause visual anxiety
  • OCD

Suggested Solution:

  • allow players to move wings left/right up/down, upto a certain degree.
tight inlet
#

On behalf of chiefty

Observation:
The thumbs up and Thumbs down system on chats let's players know who thumbs up your chat but doesn't show who uses the thumbs down.

Consequences:
Players are frustrated that they cannot see who thumbs down. If you can see who gives thumbup, you should be able to see who thumbsdown as well.

Suggested Solution:
More transparency : Show players who gives thumb down to chats
OR
Remove the whole thumbsup/thumbsdown system all together

polar plover
#

Observation
There's a thumbs up counter
What's this for? 1k, 10k, 100k "likes" but get nothing?
There's not a thumbs down on players profiles 🤷

Consequence
Why is this even in existence?
Extra clicks for no reason but to make your system think players are doing stuff 🤷
Each like has a popup when you visit your profile screen. If you're a train leader you constantly get these popups because payers always either send a like or send vouchers for the train which forces then to give you a like

Solution
Let us disable the popups of the "Likes" system
Add a thumbs down tally counter
Id love to see if my state would take the time to give me thumbs down since they have an obsession with me šŸ˜‚

median path
#

On Behalf of Sky Blue

Observation:
Azurtane Heist Event

Consequences:
Player have signed up best time for the play in azurtane heist but was unable to reach on exact time on azurtane heist due to which The Space for no of participants was reached. Due to which player have to re-register for a different time because reduced no of spots during the 14 UTC playtime which is a peak time for Europeans.

Suggested Solutions:

  • The more play fields should be added on all time Of Azurtane Heist
  • Ammounts of Rewards should be Increased

States:
All States

5 šŸ”¼ 2 šŸ”½

manic glacier
#

Observation:
Feedback received but they keep even worse and almost to the brink

Consequences:
Events all messed up, not complains but most feedback from the developer that has been read, they made it more junk than playerbase imagined not improving a feature or event that they make

Suggestions Solution
Improve the relationship between players and game developers, don't be too arrogant as a State of Survival game developer, and also fix the event, what's inside, it's all broken not improving your game, What is the purpose of the feedback you made? It only ruins the game you made.

State:
All

median path
#

On behlaf of Beastly Og

Observation:

Fishing Challenge is not Feasible event like before

Consequences:

Many people requested for the fishing game to return. The prices are far too high and impossible for free to play to get much of anything out of the event. After using all of the baits supplied and boosts, I have just over 9k points and the game ends in 2 resets.
50k for a hq is way too much. Like 200k for wing's.
This greed is a joke and killing the game off.

Solution:

  • Ammount of fishings in rewards sould be increased
  • Ammount of fish in the store should be increased
  • Price of Purchaseable items with Fishing should be reduced

States:

All State
11 šŸ”¼ 2 šŸ”½

steady nymph
#

On behalf of Beastly OG

Observation: The game experiences significant lag during events, suggesting that the current server capacity is insufficient.

Consequences: Many players, including some who have already stopped playing, are frustrated with the persistent lag. The ongoing refusal to address these issues risks further loss of players and community dissatisfaction.

Suggested Solution: Upgrade the servers to handle the current event load, or alternatively, reduce the number of concurrent events to ease server strain and improve gameplay stability.

simple robin
#

PurpleFlame Observation: PurpleFlame
The Nexus event is exhausting, and the reported issues continue to be ignored.

WhietFlame Consequences: WhietFlame
The matchmaking system is highly unbalanced. Most of the time, alliances without rally leaders are matched against strong alliances with maxed/almost rally leaders, leaving us with no real chance to win.
In addition, the game only provides a limited number of timeslots to choose from, making it difficult for many players to participate.

PurpleFlame Suggested Solution: PurpleFlame
Please bring back the Alliance Duels event. It would be much better to have the event consolidated into a single day again, rather than repeatedly facing unfair matches where we know we stand no chance of winning.

WhietFlame State Number: WhietFlame
All

topaz kiln
#
On Behalf Of Rin

Observation:
Match making in Nexus isn’t balanced.  

Consequences:
Alliances are being matched with alliances much stronger than they are with the new rank system. Making it more difficult for smaller alliances to compete. 

Suggested Solution:
Make Nexus matching more fair in the future. To allow alliances to be able to compete with alliances of similar power. Check alliance BP, collection levels and migration scores for alliance members for better matchmaking. 

State: 
State 156
polar plover
#

Observation

  1. There's not a general hero capsule unlike general hero fragments
  2. So many hero fragments in my backpack.
  3. Before limitless existed it required 10 hero specific fragments to locate the hero and any combination of 1190 hero specific or general fragments to make the hero max rank. It now costs 608 and there is no general limitless capsule or compensation or adjustment for this change.
    It also required 500 hero badges. Potions have basically replaced badges since capsules are hero frags. It now requires 4680 potions.

Consequence

  1. Rewards that once we're great (like active vip daily login crate) have been diluted since limitless introduction.
  2. Lots of clutter in the backpack from maxed out heroes hero fragments.
  3. Hero fragments and hero badges are outdated and have no option to exchange for updated capsules and potions under the current design.

Solution
No limitation conversion / exchange rate
Multiple steps but very simplistic for sos capabilities šŸ˜…

  1. Introduce a general hero capsule that can be used for any hero after it has been located like it was for nearly 4 years

MAX RANK HEROES

  • maxed rank heroes:
    Blue, purple, non limitless, non resonating heroes automatically Convert their hero specific hero fragments to general fragments at a 1:1 ratio from their backpack and upon acquiring them in the future.
    ^ this will declutter a massive portion of the backpack and ensure it stays that way without human time consumption

-Red limitless heros: excess fragments exchange to a general resonating hero capsule at a 1:1 ratio
this will make sos great again

  1. at the payers discretion without limitations on exchange or converting
  • 1 gold general fragment exchanges to 1 general limitless capsule.
  • 1 gold badges exchanges to 10 potions
  • 1 purple bade exchanges to 1 potion
  • 10 blue badges exchange to 1 potion
shy oak
#

Observation:
Path of secrets still costs 10 times the clovers than it used to cost.

Consequences:
People will neither play the event nor spend money on it, and those who accidentally did so are upset.

Solution:
Bring it back to 1 clover per field.

States: all

patent mirage
#

Observation:

No villages first day of Nexus.

Consequences:

On a very active alliance, first day ends in less than 20 minutes.

Solution:

Adding at least one village would push the time to complete first day to at least 30 minutes.

States:

All states

past scroll
#

On behalf of miru


Consequences: excavator takes a long time and players get bored of  waiting, and besieging also takes a long time.

Solution: make the excavator faster and add an auto besiege option```
lucid mulch
#

Posted on behalf of Barn Owl

Observation:
The new skin store is disappointing. 
Sadly contains only old skin's that give low or zero bonus.

Consequence: 
This is undesirable to experience as a player. 

Suggested solution:
 I'd really like a " player" refresh button, With multiple options of headquarters that can be obtained.

States: All
exotic robin
#

on behalf of Cay

Observation:
The reward structure for many in-game events consistently requires gathering both tomatoes and metal as separate resources.

​Consequence:
This design may feel repetitive and limit player choice, potentially leading to dissatisfaction because players are often forced to gather two specific resource types when they might only need one, or would prefer a different resource entirely. It dilutes the overall value of the reward if a player has an overabundance of one of the mandated resources.

​Suggested Solution:
Combine the two rss (tomatoes and metal) into a single, larger reward of the player's choice. The reward could be doubled the current individual amount and offered as a "Choose Your Resource" option (e.g., allow the player to select from a list of resources like Wood, Food, Metal, Oil, etc., or a specific combination).

States:All

raw wasp
#

Observation:
In Nexus, the event time slots are constantly changing.

Consequences
Alliances with players from different countries and time zones are forced to exclude some of their players due to the lack of a suitable time slot.

Suggested Solution
Provide fixed time slots to choose for each Nexus:
3 UTC,
10 UTC,
14 UTC,
18 UTC,
21 UTC.

State: All States

sour latch
#

Observation:- ( I know this feedback is not going to be implemented since this is for F2P but yet I have a small hope that Developers may look and think about it)

Daily intels for Polymerised Plasma just like plasma core daily intel missions. Or bring an update of claiming Poly Plasma weekly wise from Alliance Showdown, Alliance store, Journey Glory event with lower cost of coins.

Consequence:-

We all are at a level where Poly is required for every building upgrade. We F2P players have thousands of Plasma cores but 0 Poly plasma due to less number of Poly events. F2P players are way behind the P2P. The game should not be completely about money. At least bring updates so that we can upgrade to compete in events. It gives some relief to F2P to stay on this game and compete.

Suggested Solution:-

  1. Please bring updates to daily intel missions for Poly just like plasma daily intel.
  2. Update the Alliance Showdown store with new rewards along with ploy plasma.
  3. Update the Alliance store with rich rewards or necessary rewards with lower cost coins.

Note:- I am not talking about money spending events.

State:- All states have F2P players.

polar plover
#

Observation
Some events last several days and the shop closes when the event ends

Consequence
Players do not have the time to spend currency in the shop while trying to grind for currency using items they may have purchased or acquired fishing shop, lucky slot, etc

Solution
Any event that offers a bundle or has a shop associated with the currency earned, should have 24 hours to use the currency after the event ends.

ornate dune
#

On behalf of wilma829

Observation:

Stage 4 music pass bundle is misleading and not the same as the previous stages.

Consequence:

Players are buying all 3 bundles hoping to get the last hq skin shown on the cover, only to get a march skin instead and resulting in spending money for stuff they dont want/need.

Solution:

Make it clearer what is contained within the bundles and dont have misleading cover icons in the future.

States: All states

proper cloud
rancid adder
#

On behalf of 539 Lord Vader and Chiefty

Observation:

Path of Secrets is T800 training frags again and no choice selection for free to play players to obtain sarah, t800 damaged and t800 endoskeleton fragments.

Consequence:

Players have saved up clovers thinking that the previous 3 heroes would be in path of secrets and theyre not so now they either waste the clover or gain unuseable t800 training frags.

Solution:

offer a reward selection chest that contains t800 training frags (1) sarah, damaged, endoskeleton(10) , t800 training frags (2) sarah, damaged, endoskeleton(20), t800 training frags (5) sarah, damaged, endoskeleton(50), t800 training frags (10) sarah, damaged, endoskeleton(100), and t800 training frags (20) sarah, damaged, endoskeleton(200)

States: All states

#

On behalf of 539 Lord Vader and Chiefty

Observation:

Path of Secrets is T800 spec op again and players are not happy with the choice for the last path of secrets.

Consequence:

free to play and low spenders dont benefit anything when it comes to heroes from the path of secrets.

Solution:

add a selection of rewards like mega vendo, where they can choose between custom box with sarah, damaged, and endoskeleton like the previous path of secrets and t800 spec op
so at the top of the screen youll have 2 selections - 1 with standard heroes sarah, damaged and endoskeleton, and a 2nd option to have t800 training frags. 1 clover per use for standard heroes, 10 clover per use for t800 spec op hero.

States: All states

past scroll
#

On behalf of blonk1395


Consequences: players not being able to trade enough resources as they should be.

Solution:increase the amount of resources that can be traded in supply, or make it limitless by imposing a tax```
elder hazel
#

Observation:
Tyere is no Terminator TA skills involving titanium armor or vengance marks like hitman hero has with his special operative 2 skills, people is expecting them.

Consequences
Since there is no terminator TA skills people will be angry and end up loosing hope on spending in new event special ops heroes, because the expectation is that new heroes wont be strong enough to give them a push as you did with Hitman.

Suggested Solution
Give terminator TA skills.

State: All States

jagged forge
#

On behalf of md3848 (MAHDI 1390 f2p)


Consequences: People are unable to clearly read what is written and it strains your eyes to read it normally.

Solution: change the colour so it’s easier to read

State: all states```
manic glacier
#

Observation:
Damage was done by lvl 20 bonus

Consequences:
They feel like that box was not worthy

Suggested Solution:
Replace lvl 20 to something respectful rewards

State.
?

Ask to Downvote = Permanent blocked no apology
Note: FEEDBACK MEANT TO IMPROVE NOT RUINED YOUR GAME

sick marsh
#

Posted for #(492/811/699/187) Wika

Observation: With this MIGO came the option to use seasonal decoration shards to upgrade the new MIGO sets but players still have items in their backpacks they could use to upgrade the older MIGO sets which they can't use

Consequence: Players are missing out of buffs if they could use those items to upgrade the older MIGO sets and their backpacks would become less cluttered

Suggested Solution: Make it so older MIGO sets can also be upgraded by using items for the MIGO sets they have sitting in their backpacks.

State number: All

distant thunder
#

on behalve of player

Observation:
There are too many fragments, skins, frames, and marches in the backpack that cannot be recycled.

Consequence:
The backpack becomes cluttered and looks disorganized, with many items sitting unused and taking up space. This makes managing resources less enjoyable and creates frustration for players who want to make better use of what they already have.

Suggested Solution:
Introduce more recycling options for unused items. For example:
• Convert extra fragments into potions or general fragments.
• Allow unused skins to be recycled into skin tickets.
• Expand recyclability for frames and marches so they can be exchanged for useful resources or skin tickets.

This would keep backpacks cleaner, reduce wasted items, and give players more flexibility in how they use rewards.

State Number:
All of them

lucid mulch
#

On behalf of Barn Owl

Observation: 
It would be great if we could have the ability to purchase a small amount of Migo Glory pts to supplement points, not earned when we were very close to getting a reward we really want.

Consequence: 
Sometimes  we are  15 glory away from unlocking the HQ, March or Tag we wanted. And we end up missing out on it after putting in all the work we were able to do. 


Suggested solution:
 Implement a way we can get the make up Glory to obtain the items previously discussed. This would create a solution to this inconvenience for players.

States: All
lucid mulch
#

Posted on behalf of Sandman23

Observation : 
We need fair matchmaking in RR! This is my favorite event, the only one I enjoy giving my time to. 

Consequence: 
We are being placed up against teams that have exceedingly more combat morale then we do. Two matches in a row now where leads of the opposing team are over 1600 combat morale what kind of matchmaking is this? How is this fair??

Suggested Solution: 
Developers need to completely restructure the matchmaking for RR! Whatever system you have currently implemented is not producing fair matches. 

fringe zinc
#

Observation:
There are a lot of heroes that are never used (if you have played the game for a while) and there is no way to delete them and get the resources back.

Consequence:
Your hero list if full of un used heroes who are taking up resources that could be used by other heroes that are actually used.

Suggested solution:
Add a delete button to the hero display. When the delete button is used, the hero is removed from your settlement and all (some or most) of the. Resources the hero had are returned to your backpack.

lucid mulch
#

Posted on behalf of Grumpy Gandalf

Observation: The settlement, island and mansion are not big enough to hold all the decorations.

Consequence: 
As a result of the inadequate size  of the settlement, island, mansion I have had to hide a large majority of things. 

Suggested solution : 
Increase the size of our settlement, the mansion, and our island. We have all these decorations and all these buildings and there’s just not enough space.

States: ALL

low onyx
#

Observation:
In SvS many States are doing a MEGA.. these 100 spots in one ally are annoying because you have to split the state into 2 alliances + you have to leave your own

Consequences:
Planning SvS is getting really confusing and takes much effort.
Many players loose points because they dont want to leave their ally or they dont fit in a MEGA

Solution:
Just let the State work like one big ally for SvS
As example;
Alliance 1 can reinforce an FF from Alliance 2

polar plover
#

Observation
Sos won't know how to process (see above feedback) This suggestion because it will cause issues because r4 can kick other R3-1, and r5 can kick other so who is really in charge? Can r4 r5 appoint others as garrison lead? Can they kick? Etc etc?

Consequence
There will be more players frustrated they can't get into the garrison from the whale rally leader in their own alliance

Solution
First, please, let's fix the issue of rallies of your rally attacking your own state in a building, which can cause dead troops, which are not categorized by the 90% revival voucher
Which can result in a lot of unexpected dead troops.
^fix this debauchery.

#

Observation
State verses state
Players in Different alliances can attack their own state during state verses state
Sometimes several alliances may launch a rally hoping to kick the enemy and an unexpected win occurs. Resulting in the 2nd rally or reinforcements to attack their own states location.

Consequence
If troops die, These troops are not categorized as part of the STATE VERSES STATE DEAD TROOPS REVIVAL portion eligible for 90 % revival. Even though, these troops died during the state verses state fight.
It is not fighting the other state, you cannot attack your own alliance members. And state verses state is technically one state verses another state. Not 100 alliances from this state fighting 100 alliances from that state.

Solution
Players who attack their own state players should not receive : wounded troops, dead troops, or kill count.

rotund compass
#

Observation:
Storm arena has replaced apex.

Consequence:
Apex was a great event to test marches without ranking losses, or wounded troops. Why remove it to put in a second version of immortal arena that we already have.

Solution
Bring apex back, there's no reason for us to have the same style event twice.

twin iris
#

Observation:
Seeded players are messing up experience for Real players

  • There are some seeded players/influencers who play this game on a salary
  • It is a industrywise practise but a line has to be drawn somewhere when these bottomless spenders start topping the leaderboards regularly
  • On certain ocassions we have noticed some of them getting insane amount of points in mins to dislodge genuine real players from top ranks
  • There is one particular player in our bracket has been winning just everything
  • The behavior is completely different than from real Whales/high spenders

Consequence:
Real players and spnders keep feeling disheartened when events after events are won by players who are fake

Suggested Solution:

  • Rein in your seeded players, it is not required for them to win just everything, leave top ranks for real players sometimes
trim robin
#

Observation:
You have finally done it. The Mk1, aka Monkey, can no longer be upgraded as fast because you can no longer obtain it's frags from the Pearl store.
Consequences:
It is now almost impossible to upgrade and we still do not have the 50% discount for dino.
Solution:
Put monkey frags back into the Pearl store and give us 50% discount on dino upgrades

polar plover
#

Observation
Sos devs laughing at old states players getting MK1 specific Biobatteries in events. Which cannot be used on stabilizers

Consequence
This item for main accounts in old states is worth less than the toilet paper on a public beach bathroom floor

Solution:

  • not a suggestion but a demand
  • Stop giving mk1 specific Biobatteries and give regular Biobatteries that can be used for mk1 or 2 or conversion for other companions
  • Allow mk1 specific Biobatteries to be applied to stabilizer skills
  • Allow conversion of mk1 specific Biobatteries to normal Biobatteries without a limitation to how many can be converted
bold terrace
#

On behalf of wiktoria9762

Some tasks in journey for glory are continuously just for heli parts. Many people have heli already maxed and those tasks are of no use for them.

Consequence:
The players get demotivated, because they can't make points and therefore may not be competitive enough to keep up with other players.

Possible solution:
Adjust the tasks to parts of all existing aircrafts so that the players are also be able to get those tasks done and make points, regardless which aircrafts they still have to upgrade.

State number: all states affected```
past scroll
#

On behalf of cygnus


Consequences:some players might not notice the deadline of when the store  closes, and lose the option to purchase items they would like.

Solution:make it so that the limited store stays after the event ends just like the lucky exchange store.```
polar plover
#

Observation
RAY'S PLACE
has 5 location of resources which are expensive but comparison. Players don't want to spend biocaps for items they can get cheaper elsewhere like burning someone's settlement, vip shop, or gathering for 10 minutes šŸ˜‚

Consequence
Players spend biocaps for heroes and get overpriced items instead.

Solution

  • there should be
  • 1 Ɨ5 new hero generation token
  • 1 Ɨ3 new hero generation token
  • 1 Ɨ1 new hero generation token
  • 1 Ɨ5 old generation hero crate
  • 1 Ɨ3 old generation hero crate
  • 1 Ɨ1 old generation hero crate
  • 1 Ɨ50 current generation potions
  • 1 Ɨ30 current generation potions
  • 1 Ɨ10 current generation potions
  • 1 Ɨ5 hours general speedups
  • 1 Ɨ3 hours general speedups
  • 1 Ɨ1 hours general speedups
dapper island
#

Observation

The recent Nexus merits system change and introduction of settlement protection have shifted gameplay dynamics. Players now rely heavily on tent/camp fights to earn merits. This, combined with unbalanced matchmaking that pairs newer states against much older ones with at least a year of troop training advantage, has created a major imbalance.
Additionally, the limited healing speedups available and the fact that trained troops inside Nexus are lost prevent players from preparing adequately or recovering effectively.

Consequence

Players—especially those from states that experienced a generation skip—now face severe troop shortages. With Nexus becoming a league-based event, difficulty has increased further, leaving many unable to compete effectively or sustain participation.

Proposed Solutions

1.    Increase free healing speedups across all Nexus activities, not just the first occupation.
2.    Add a ā€œQuick Healā€ button inside the Nexus map. If less frequent events like SVS and CC justify quick healing, a twice-weekly event like Nexus certainly does.
3.    Allow troop training within Nexus without troop loss at season’s end, ensuring players can rebuild and remain competitive throughout the event
hushed kite
#

Observation: There is a new aircraft but no joint exercises to go with it.

Consequences: players are having a hard time leveling up new aircraft. Especially those free to play.

Suggested Solution: Bring back joint exercise, that way free to play players can level up the aircraft easier. 

States: All```
marble flume
#

Observation:

Skin set completion for crossover events have no F2P option:

ā—Terminator Crossover:
ā–  The ability to complete skin sets are paywalled offering no opportunity for F2P and low spenders the chance to obtain set bonuses.
ā–  This increases the already huge gap between spenders and F2P / low spenders.

Consequences:

ā—The gap widens in power and advantage for those with money, while those who cannot spend a significant amount of money are without options to gain these set bonuses, even with hours of grinding.

ā—Players are frustrated and tired of these money grabs, and the total lack of respect for those less monetarily advantaged.

ā—Spenders get bored and sometimes quit.

ā— F2P and low spenders who CAN compete, tend to stay.

ā—ā— But when the gap is too wide, F2P / low spenders quit, which leaves nothing exciting for the big spenders to do to pass the time.

ā—ā— There is no glory or fun when there are no players to fight / join these Lead accounts.

Suggested Solution:

ā—Narrow the gap.

ā—Make special skin / statue sets available to everyone, including F2P.

ā—Stop using paywalls on everything.

ā—Provide a grinding method for all players.

•••Those who spend, will still spend to avoid grinding and get use of these bonuses faster. You will not lose money.

•••If you don't fix this problem though, you will lose money because players will quit, and if too many quit, your SOS game / business dies.

States:
All States

jagged forge
#

Observation: When people sit in events for a long time they miss stuff that may need their attention in alliance chat. 

Consequences: Things are missed and if participation is needed by that player they are not able to see alliance chat to know help or participation in something is needed.

Suggested Solution: make it so that alliance chat is visible when playing events in the events tab or events in the top banner. For example jungle gems or terminator rewrite the future.

States: All```
past scroll
#

On behalf of scubajm


Consequences:players want to be able to chat with them just like they can with king of the hill

Solution: add a reservoir raid opponent chat```
torpid shoal
#

Observation:
The limited availability of Special Operation Heroes makes it difficult for many players to unlock them, even when we already have sufficient resources prepared for the upgrade. Additionally, the large number of bundles with similar names causes confusion, making it unclear which ones actually help unlock or upgrade these heroes.

Consequences:
This restriction affects gameplay balance and overall player motivation, as those who missed the limited-time unlocks are unable to catch up or utilise their resources effectively. The confusion over bundle names also leads to frustration and uncertainty when deciding which bundles to purchase, reducing player confidence in spending. It feels especially unfair for players trying to catch up, as Special Operation Heroes—particularly Rider Special Ops—are extremely rare and important for overall game progress.

Suggested Solution:
Introduce alternative ways to unlock or obtain Special Operation Heroes, such as through recurring events, exchange shops, or special missions. It would also be helpful to provide a clear, transparent path for future unlocks and simplify bundle naming or categorisation to help players easily identify the ones related to Special Operation Heroes. Other heroes being limited is understandable, but for Special Operation Heroes, there should be an ongoing or guaranteed method to unlock them so that all players have a fair opportunity to progress.

half magnet
#

On behalf of stairynight,

Observation
Labyrinth City rewards are severely outdated. The aircraft parts provided as rewards are no longer relevant, as new aircraft were released long ago in older states. These rewards no longer serve any meaningful purpose for players who have already progressed beyond the initial aircraft stages.

Consequence
For players in older states, these outdated rewards have become almost useless. Many alliance members no longer participate in this event because they have already completed their aircraft upgrades, making the current rewards demotivating and unappealing.

Suggested Solution
• Upgrade the Labyrinth City rewards to items that match the current generation of air squadrons.
• Ensure that event rewards remain relevant and beneficial for both new and old states alike.
• Consider rotating or scaling rewards according to the most recent aircraft and technology updates.

State: All

primal yacht
#

On behalf of several players

Observation:
The level 20+ bonus items provide a very basic and unrewarding items such as basic decor or frame crates.

Consequences:
The growing rate especially for non/lower spending players has decreased.

Suggested Solution:
Bring back HQ crates or addition special statues, pet crates/items, behemoth companion items as a reward.
If possible also display them ahead so players will know what to expect.
tight plume
#

Observation

We cannot kick members out of alliance during nexus that do not listen to the leadership.

Consequence

If they are not following instructions they cause conflict - internally with alliance members and externally with other alliances. This causes issues with our strategic play.

Solution

Enable a function to kick members that do not listen to the leadership during nexus.

rose apex
#

Observation:

Daily bundles of new hero gen if you missed a day you can't make it up

Sequence:

With the number of events running in the game, it's easy to forget buying this bundle on a daily basis, which will cost rewards crates

Suggested Solution:

  • Add make-up methods to help players make up for the missed day/days
manic glacier
#

Observation:
Since last Dice jungle gems feel extremely mess, lvl 20 Bonus rewards are Building Custom Crate, now repeated again in lvl 30 bonus Restoration chip bonus

Consequences:
Players feel that reward is in worst value possible and feel insulted for those reached lvl 30 and triggered bonus

Suggested Solution
Improve jungle gems rewards especially lvl 30 bonus and remove Building Custom Crate in every jungle gems even in very low level, Replace lvl 30 bonus something worth like Tower crate, HQ crate, Sentinel crate (6% Premium) so players that doesnt have matched sentinel can get 6 red gems/day

Note: Dont put votes this message, just make sure read this feedback

State:
?

worn cairn
#

Reposted for Pineapple

Observation:
The leading vehicles in a rally or garrison are chosen automatically based on their battle power. This wouldn’t be an issue if the BP of purple vehicles would reflect their actual strength. Unfortunately this isn’t the case and their BP is way too high.
The gen 2 yellow vehicle is way much better, but its BP is lower.(Attached ss as an example)

Consequence:
Purple vehicles become leading in a rally or garrison although they are much weaker than gen 2 vehicles. This has a negative impact in almost every PvP event.

Suggested solution:
Reduce the BP of purple vehicles.
šŸ”¼17 šŸ”½4

wild epoch
#

Observation:
Since the removal of the Apex Arena, we no longer have a reliable way to test our marches against other players. The new arenas match us with random opponents, but the best way to refine and improve our marches is by testing them consistently against the same players of our choice.

Consequence:
It’s now much harder to fine-tune our marches and determine which changes or upgrades actually make a difference.

Suggested solution:
Consider bringing back the Apex Arena, or introducing a similar feature that allows us to test our marches against players of our choice.

polar plover
#

Observation:
The Showdown event allows players to change resonated heroes without being penalized because the deployed heroes are tied to the event and not restricted to marches outside of it. However, this functionality is absent in other events like (just to name a few) King of the Hill (KoTH), Survivor Royale (SR), Immortal & storm arena, which require the use of 3 marches but don't account for the flexibility in resonating hero setups.

Consequences:
Players are limited in their ability to adjust resonated heroes during these events, causing frustration and inefficiency. This rigidity creates unnecessary complications, as players must constantly manage at least 5 hero setups between events and regular gameplay. It diminishes the quality of life for players and adds unwarranted complexity in participation.

Suggested Solution:
Step by step.

  1. Uniform March Settings:
    All of the separate 3 march setup locations can be combined and simplified to ONE to reduce time to setup the same marches in different locations and reduce player inconvenience.

Ideally this would be implemented into
Training camp > marches > make a tab event >

  • 3 march setup koh, survivor royale, immortal & storm arena, train conductor please note the first 2 marches will be for path of water
  1. Copy the Showdown March Code: Apply the code from the Showdown event that prevents hero lock-in issues which ensures flexibility. Implement this functionality into step 1.

  2. Streamline Hero Setup for Events: Ensure that deploying heroes for these events doesn't restrict changes to resonated heroes for other game functions.

  3. Solving Empty Marches From Train Conductor
    Using the above design, once players set up their universal march setup, if they are appointed as the train conductor the 3 march setup will take effect.

This approach is simple, efficient, and player-friendly, ensuring consistency across events and improving gameplay quality.

fringe gate
#

on behalf of barnowl5391
Observation

  • players with multiply farms or have much stamina and want to rally fiends
    Consequence
  • players spend a lot of time to finish stamina or can't get all of farms into rallies
    Suggested solution
  • add an option to join rallies automatically
    State:
    All states
south valley
#

Observation
Super Tycoon event About
Jungle gems event starts with a delay!
Consequences
F2p and low spenders cannot take 1200 dice, on the last day of the event because we have a loss of 1 day!
Solution
Super Tycoon for add a jungle gem event for each stage of the event and be generous, there is already a ton of power difference!

grand plume
#

On behalf of a player

Observation

The super tycoon event has started for f2p players we like it when the are events that compliment it so we can a chance to get items in store.bring back mining tycoon which is better with idle rewards and continuity , The Ocean Quest event does not really support f2p its hard to go past level 5 without spending
Consequence

It is frustrating if all this events are brought forward but hard to play in them and only a few can get the items in store

Solution

Mining tycoon event be lanched when the are bigger events so we can get a chance to participate.
The Ocean Quest event be updated with idle rewards so we can get a chance at higher levels for f2p

State: All state

flint fiber
#

Event/feature name along with your observation regarding said event/feature)
Nexus there was a 20UTC time last nexus that worked out well for alot of alliances. That is a great time where USA/Europeans can have success with people being on.

Consequences:
With less people on that does let you have a fair chance of fighting for buildings and also beseiging.

Suggested Solution:
Add back the 20 UTC Time Frame.

fierce owl
#

Observation

The POW is a team game and the auto-mode bots ruin the match of the team because AM is dumb, slow and doesn't use the skills
Consequence

It is frustrating to play knowing that your team will lose because of AM bots

Solution

Fix the AM bot's script or disable the auto mode

tranquil herald
#

Observation:
Congratulations, you managed to take already bad matchmaking in nexus and transformed it into an even worse one, that's an accomplishment.
That's one thing, but the worst thing is... Many alliances are stuck in a bad nexus tier and with your tier only promotion system, they have no possibility to get out.

Consequence:
Even if you get last place in your nexus ranking, NO ONE looses a tier and gets demoted like in KOTH.
You only give the option for the top 4 alliances to promote themselves.
The option, really? When they decide to stay, nothing changes for any alliances there and the alliances in the places 5-8 will still get punished, face the same alliances because they're stuck.
This will lead to even more quitting when nexus matchup are that inbalanced.

Solution:
Either give the bottom 4 alliances (5-8) in the nexus match the option to demote themselves or change it to like in KOTH, automatically loose or win a tier based on your ranking.
As it is now, your tier system is completely useless.

past scroll
#

On behalf of daemak


Consequences:players dont have a good way to test marches, just want the event back.

Suggested solution:bring back apex```
icy nimbus
#

Observation:
lots of older decorations and hq skins not associated with a collection set. Many still not upgradeable with tier system

Consequences:
less organization and less goals to completing HQ skin collection

Suggested Solution:
keep creating collection sets with older decorations and cosmetics. Keep allowing for more old decorations to be upgraded. Allow for collection of older skins to promote more variety in skin usage.

polar plover
#

OBSERVATION
Nexus tiered system
with less bp alliances in lower tiers and higher bp alliances in higher tiers
Yet, the buildings durability in separate tiers are the same
More difficult to get badges because of this unaccommodating design
Rewards are less but the competition is actually tougher
Lower tier alliances tend to have less t11 troops needed for the badge.
Everything about this newer nexus design has potential but it's a horrible implementation from developers without thinking of the full picture and ramification of these severe changes on the players

CONSEQUENCES

  • Lower bp alliances are either of lesser plasma levels, lesser player count, or lesser troops or a combination of all three.

  • The buildings durability damage is based on march capacity and plasma level

  • Many lower tiers do not have what's needed to overtake many of these buildings. Resulting in wasted time, stamina and discouraged players from this event.

  • Bigger bp alliances have more players, higher plasma, meaning higher damage in beseige. Requiring less stamina to defeat a building.

  • With tiered based structure there is generally more proportional fighting strengths amongst most alliances.
    Weak vs weak have it no easier fighting each other in comparison to strong vs strong.

  • So ultimately lower tiers have it way worse. Less buildings occupied, less bottlecaps earned for upgrades, less rewards for upgrades, less end of season rank rewards for both solo and alliance rewards, less of everything

SOLUTION
Buildings need to be structured to accommodate lower tiers. Less durability for lower tiers.

Rewards should be equal for all tiers. as stated above, it's not easier.

Buildings durability should be based on fighting, like if the building was trap and we could solo attack it.
damage buffs doing work

Leave the seasonal badge for killing and wounding troops, but the tier requirement needs to be removed.

plucky grove
#

Subject:
State of Survival PC Version

Observation:
When using the PC version of SOS (Windows 11, i9, 64gb ram) there are several things that consistently happen. These include:

  1. The opening screen automatically minimizes, which slows down and inhibits the user’s ability to open more than 1 instance of the game at a time,
  2. There is a limit of three instances (too few, 4 or 5 would be better),
  3. There is a default account that cannot be deleted. If the user already has an account or more, they do not need this default account and it just takes up room, and
  4. Cannot close an instance by hitting the upper right-hand x for that instance, I am forced to go to the opening screen and close it from there.

Consequence:
While none of these really affect the game play, they are, none the less, things that are unnecessary and by addressing them, the application would be much more versatile and user friendly.
Solution:

  1. Do not automatically minimize the opening screen, or at least provide a setting that allows the user to decide how they want to handle the opening.
  2. Allow more instances to be open at one time (say a minimum of 5). For users with multiple accounts, this would improve their game play.
  3. Allow the deletion of the default account.
  4. Fix the application so an instance can be closed from the window of that instance.

States:
All, but basically anyone who uses the PC version of the game.

twin iris
#

Observation:

Taking away Apex, one of the very things I loved in the game, was a bad decision

Consequence:

Player 457(me) has left the game

Suggested solution:

Don't do anything nobody ever asked for

plucky grove
#

Subject:
Resonating Heroes

Observation:
When trying to change the hero resonated to one of the resonating heroes, there are often times when the user is unable to because the resonator hero has been assigned to some event (such as KOTH, POW, etc). The user is informed of this, but more often than not, is not told which event is not allowing the change.
**
Consequence:**
When the resonator hero is assigned to an event, the user cannot change who is resonating with that hero unless the resonator hero is removed from that event. Many times, the user has no indication which event is causing the problem and must try to figure out which event it is. In some cases, an event has already started and the resonating hero cannot be accessed.

Solution:
Remove the restriction of being able change resonating hero and allow the user to make the change even if the resonator hero is in an event. Having to remove a hero from an event is a waste of time and the user will not doubt just put the same resonator hero back into that even. Eliminate the extra steps, making the action far more intuitive and user friendly.

States:
All

primal yacht
#

posted on behalf of chief0298

Golden Eggs have a chance for sending a duplicate in state chat only.

Consequences:
When players share a golden egg and it sends it to state chat, it is very hard for the alliance members to react on time and claim the state egg too.

Suggested Solution:
Allow a toggle for the duplicate to be available for state OR alliance chat as well.
low onyx
#

Observation:
Sometimes (like me yesterday) players get banned for no reason.

Consequences:
Yes, the support is fast but sometimes they need a little longer.
The false recognition from the Auto Mod annoys players and let them miss rewards.
Especially at Gov its very bad. It makes very much players upset in the state

Suggested Solution:
please update your auto mod

low onyx
#

Observation:
we have planes(ground), planes(air) but no boats!

Consequences:
we can’t drive through the seas

Observation:
give us boats

fringe gate
#

on behalf of MAHDI «1390» «f2p»
Observation

  • when activating anonymous mode to in alliance announcements after obtaining rare items , collector level remain in the announcement and had to be disables manually
    Consequence
  • players got identified because of collector level
    Suggested solution
  • When activating anonymous mode, the collector level should be displayed in normal situation (chats, etc) but should not be displayed when: receiving rare items, etc.
    State:
    All states
sick marsh
#

Posted for SOS Screwing Players Since 2019

Observation: In Mining Tycoon there is no way to scroll back up to levels that still have rewards in them

Consequence: Players that have reached the 150 level are still getting powerdrills, detonators and bombs but are unable to get to the levels that still have rewards on them

Suggested Solution: Give players the ability to scroll back up to the levels that still have rewards in them

State number: All

low onyx
#

Observation:
In survivors fair there was once a box with Selina and Angelica fragments. this has been removed

Consequnces:
Since this chest was removed f2p got 0 chance to get a spec ops hero even if the Grind is hard for one usable

Observation:
Bring the chests with their frags back into survivors fair shop for 2,5k/5x or so so even f2p got a chance to Grind long for one spec ops

plucky grove
#

Subject:
Outdated rewards in events

Observation:
Many of the current events have rewards that are unusable by anyone other than a new player (less than 1 year in the game) and maybe a few others. A vast number of players have been in the game from 3 to 5 years,

Conclusion:
These rewards just pile up in the player’s backpack never to be used and just sit there (increasing with nearly every event). There is currently no way to use, delete or recycle these useless rewards.

Suggested Solution:
The solution is threefold:

  1. Start giving out rewards in these events commensurate to the level of the players instead of giving out useless rewards.
  2. Allow users to recycle these outdated and useless rewards or, at the very least, have the option to delete them.
  3. Allow the holder of these awards to pass them on to newer players (thanks for idea, WoolaOne)_=.

States:
All

fair jay
#

or let the holder of these awards award them to newer players

torpid kite
#

Observation
When Signing in to the game in the VIP/SVIP section SVIP players may forget to claim their rewards.

Consequence
When you sighn in and your VIP is active you get your equivalent rewards automatically but if you have a SVIP account with if not activated as you log in the game puts you out of that screen and you have to again click the VIP /SVIP level again then click the expired rewards crates, it is no longer automatic resulting in players missing frags and the other rewards in the crate.

Solution
Let SVIP players get their crate rewards once their log in to ensure they do not miss on those rewards

States
All

polar plover
#

Observation
SOS constantly preaches they care about our feedback.
Devs don't answer all top 10 weekly feedback

Consequences
Some find it useless to vote on topics because it doesn't matter.
Some people feel like it is useless and they are lied to and betrayed.
Some feedback that's ignored would actually make sos more money but time is not spent on this todo so which is baffling

Solution
I mean this in the nicest way possible
Practice what you preach or STFU and kick rocks. Stop being a hypocrite.

polar plover
# polar plover Observation SOS constantly preaches they care about our feedback. Devs don't ans...

Observation
That feedback should be addressed whether it is in the top 10 or not
And if it does happen to get the votes to make top 10, it probably won't get answered

Consequence
Proves my point the entire system is a joke. Which will discourage more players over time when players feel like they're voice or feedback isn't addressed

Solution
It really doesn't matter what I say because it's ignored anyhow.

Devs don't care and messages will still say they care about our feedback Which is a lie.

gaunt eagle
#

On behalf of a player

Observation
Right now there is no way for players to have a moment of interaction of any kind with devs/the company on the game.

Consequence
The lack of communication lead to a lower level of morale from players, also cause simple feedbacks as every kind of "words" could be miss understood, and misunderstanding can make things worse.

Suggested solution
Trying to valuate with the "right persons" from the company to organize "something" every X amount of time for talk about topics related to the game like how things are right now, plan for the future of the game, players concerns, players feedbacks.

State:
All states

delicate adder
#

On behalf of BULLDOG

Observation: In RR, the strength ratio varies greatly. Strong alliances register only a few strong players in order to keep their raid points low and encounter weaker alliances that have registered many weaker players.

Conclusion: As a result, the few stronger players always win the RR because the weaker players cannot win the battles.

Suggest solution: There should always be 30 players on each side so that fair matches can take place. Or at least the same number of players on each side if fewer than 30 players have registered.

State: All states

polar plover
# delicate adder On behalf of BULLDOG **Observation:** In RR, the strength ratio varies greatly....

Observation
The feedback above, it's not always the case. But yes, it can happen. This is how the game turns to absolute šŸ’© because of horrible feedback and horrible solutions because players don't think of the consequences it brings to others.

3 massive whales and 27 hq 16 register.
Matches with 30 f2p with the same score.
Same result will happen šŸ˜‚

Consequence
Negative player experience

Solution
Don't make it a requirement for 30 on each side.
Matching needs to be based on more than just a total number but on an outlier plot scale as well.
if you don't know what an "outlier plot scale is, go look it up, you'll agree 100%

unkempt spruce
#

On behalf of a player

Observation
Older states have a 2-3 year head start, leading to an unfair advantage against younger states in multiple events including Nexus, koth, rr, etc. Even the buffs for older states are better than the ones for younger states.
Furthermore, when glitches or bugs kick players from checkpoints and garrisoned towers, the response to in game bug reports has been to attach a video. Not everyone records their screen the entire time, much less recording buildings off to the side of the screen that aren't the primary target. They should be able to see when glitches affect gameplay by checking the logs.

Consequences: Uneven match, Players feel disappointed and frustrated with negative experiences.

Suggestions: Make more fair matches and don't require video attachments for bug reports.

tame epoch
#

Observation:
New hero appointment talents were just released.
Actually there are only two ways to get the new needed materials, through the exchange feature and through bundles/passes.

Consequence:
The gap between high spenders and f2p/low spenders will become even bigger, cause you can't get a good amount of materials without spending tons of money.

Suggested solution:
Add field manuals and medals of command to fiend rally and trap rewards, to give all players the opportunity to get materials.

flat swan
#
Observation:
Collaborations used to be more spread out like skin events where the spacing allowed sufficient time to focus on the events. With the latest hint that’s makes three collabs within the space of two months. That is without forgetting the current anniversary event as well as all the smaller events that are constantly on or repeating.
With many of these collabs with short idle timers ~ 6 hours which is shorter than recommended sleep for an adult.
Consequences:
Reduced engagement in new collab and other events due to the number of *side events* also ongoing in game. Less spending due to the heroes not performing to the same level - hitman and terminator performing wildly different just to reduce impact within the collab event.
With idle timers miss out on what little free rewards can be gained.

Suggested Solution:
Revert back to original phasing of collab events. Less events with idle short idle timers - increase idle timers to minimum of 10 hours to allow sufficient rest period.
past scroll
#

On behalf of alecsx999


Consequences: players with good gaming phones that could support 120 fps, theyd like the option to use it. And players want to see a good animation overall

Suggested solution:add 120 fps option to the game, try to make the animations better.```
flint fiber
#

Observation:
(Purrfect Jam for the claim boxes you are only able to claim 5 of them while with Eggs you can claim 10. Also, with Eggs you can choose when you drop them but you cannot with the boxes in Purrfect Jam as they are thrown out on the spot. Final thing is with Eggs they have a longer claim period as well

Consequences:
Alot of boxes are going to waste when people cant claim them. Even the state cannot claim them as they claimed enough from their own alliance.

Suggested Solution:
Simple Solution is to extend the amount of times you can claim to 10 like in Eggs, Add the option to drop the Box when you want to this way more can claim it and also get rid of the 2 hour expiration window

past scroll
#

On behalf of eco beast


Consequences: some player might prefer using biocaps over those crates, as they might want to save the packs over the bios, and might want to stack up stamina before events like nexus

Suggested solution:add 2 seperate options to get stamina , one with biocaps one with regular stamina packs ```
indigo zephyr
#

Observation: There used to be so many gift codes released and now there is barely any. The last one was a month ago, and the time before that was 3 months before.

Consequences: unhappy players?

Solution: send more gift codes! Even once every other week or something.

worn cairn
#

On behalf of a player

Observation:
In this survival fair A non-updatable sentinel is being given as a reward for fair tokens.

Consequence:
Players do not get any benefit from spending their coins.

Suggested Solution:
Make the sentinel balloons of bliss upgradable as all the others.

fringe zinc
#

Observation:
There are a number of information messages such as ā€œKnowledge is power….get to the Lab.ā€

Consequence:
Experienced players know what is necessary and don’t need these messages. They clutter up the screen and are annoying.

Suggested Solution:
For experienced players, say 5 star level, give an option to turn these messages off. Either all of them or allow a selection of messages so specific ones can be turned off but others will still show up when appropriate.

languid musk
#

Observation:

You have removed frags for the first behemoth from pearl store and mostly everywhere else as far as I can see bar one.

Consequences:

I am willing to bet that many players, even in old states have not finished the ape, let alone started on all the others.

Suggested Solution:

PLEASE put the frags back.

indigo lark
#

Observation:
recent collaborative endeavors within this platform appear to leverage intellectual properties of a decidedly archival nature. While there is a certain nostalgic charm to these franchises, their integration manifests as a profoundly limited arsenal of augmentations. The current model, which offers a mere handful of marginally superior items, creates an untenable situation where the distinction between a top-tier patron and a casual spender is perilously thin. This lack of a pronounced power differential is, frankly, an oversight in motivational structuring

The consequence: of this inadequate stratification is a degradation of the core value proposition for your most dedicated investors. When one's significant financial commitment does not yield a visibly insurmountable advantage, the very psychology of competitive engagement is compromised. This breeds discontent within the premium demographic, who begin to question the ROI of their patronage, potentially leading to a decline in the recurring revenue streams that such patronage reliably generates. A ecosystem that fails to adequately reward its apex contributors is one that risks stagnation.
Solution:
A more strategic solution would be to pivot towards contemporary or evergreen franchises with a vast and diverse roster of characters, thereby enabling a more granular and impactful tiering of exclusive assets. Imagine the potential of a One Piece collaboration, offering a fleet of unique Special Operative heroes, each with escalating, game-altering abilities. The rich lore of My Little Pony could be masterfully translated into a spectrum of magical enhancements, while the surreal versatility of the Teletubbies presents an unprecedented opportunity for truly distinctive tactical advantages. Such partnerships would provide the necessary breadth for creating the exclusive, high-impact content required to properly segment the player base and reaffirm the value of premier investment.

torpid kite
#

Observation
Another collab soon after the terminator collaboration yet feedback by hundreds of players with thousands of likes when grouped together is ignored . Players are still forced to do level 6 dreadbeasts and go through the levels of fiends to locate them and we are so frustrated of not getting max rewards doing them , the joke is no longer funny...it has to be a joke cause it is an easy fix yet you all do not care

Consequence
Players are frustrated and it may not seem like much but for f2p it definitely does add up and we are loosing lots of needed materials

Solution
Increase the amount of high level fiends and dreadbeasts
Increase the spawn rate of high level fiends and dreadbeasts
Listen to your Players, we are frustrated and tired especially for easy fixes like this another update and multiple log ons I just did level 6 dreadbeasts , that's not right and many players feels the same

States
All

trim robin
#

Observation
I have said this before. If you give us gift codes or compensation for something, please make said gift code or compensation relevant to the state generation and plasma. I.e. give us plasma when p10 is the cap. Crystal at p13. Regular resonance frags at p18.
Consequences:
What whale needs the extra 500 biocaps and chief gear?
Solution:
Update it
States.
All

vernal tartan
#

Observation:
As many know Black Friday is coming soon Friday 28th November, last year we had same bundle event that were a huge scam, with near no value for the packages only frenzy last year were good.
Many seem to want something like "real life" - "Black Friday theme", to be buying in-game skins day or really cheap bundles for an insane scoop, since some may lack some specific skins or just overall upgrades.

Consequence:
If we do as last year, this will bring less revenue - for the game and players will be discouraged, since last year Black Friday were mostly a scam where there were better bundles over "Black Friday" and since now we gotten 2 better bundles mega / final, black Friday must get some - rework before it comes a bargain for the player base.

Suggested Solution:
The state of survival developer team, made Mega-Value bundle and Final Showdown bundles, that resets daily. That's 2 exceptionally good bundles and amazing for the value - That's good work on their part. Here is my suggestion for the black Friday event - Change the word on those 2 - to Black friday MEGA / Black friday Final or something like that and make them x2 in value from current, only for "Black friday event" lasting 1-3 days or do x2 in everything all bundles including frenzy. So what is 9600% is now just double 18000% for the same price if it were 4300% its now 8600 with double items in bundles but same price as before. You can buy higher bundles too with x2 for same double % with same price as normal. This will encourage more to spend on this day and for the value you gonna see revenue skyrocket, while all players getting stronger.

marble flume
#

Observation:

TOO MANY EVENTS AT THE SAME TIME!

Consequences:
Players are getting overwhelmed by too many events happening all at the same time.

We have real life responsibilities. We have jobs. We family and friends.

The game now feels like a 2nd job, no longer a fun relaxing retreat.

We just finished a crossover event and now there is another one starting soon! This with MIGO, dailies, traps, bunkers, points events, seasonal events, CC, SVS, KOTH, RR , and other random events are absorbing way too much time!

It is stressful! NOT fun at all!

Suggested Solutions:

Give us a break, reduce the number of events happening all at once

And please remember when you have a survey and ask if people are bored, if they say yes, odds are it's not a lack of things to do! They are bored by the repetition, the same tired formats. In order to not be bored, they want something different. Not more events all at once, or busy work, but something different, something creative. Right now, near all big events feel like a version of SVS.

So please reduce the number of events happening at the same time. It's ruining the game for many players. Thanks.

States:
All States

small epoch
#

Observation: The absence of a reset feature on the gorilla behemoth is very detrimental to players.

Consequence: Many players are unaware of the discount feature in the reward center during SvS or survival of the fittest modes, resulting in them spending excessive amounts of money on Gorilla Behemoth upgrades. Some players, especially those using plasma discounts due to the high cost of plasma or other discounts, often miss out on the Gorilla Behemoth discount. This is detrimental to all players regarding the class and abilities of the behemoth due to the discount, not to mention the mistakes players make when selecting skills to upgrade.

Suggested Solution: Provide a reset features for Gorilla Behemoth classes and abilities, provide/sell items for gorilla reset in the shop in the same way as resetting animals so as not to harm the developer then change the task in svs to upgrade behemoth specifically for dino only. Then provide discounts for behemoth dino

State: All

fringe zinc
#

Observation:
For most experienced players rallies don’t need anyone to join. The infected fiends etc. can be defeated by the rally setter alone.

Consequence:
It is not necessary to collaborate with your allies.

Suggested solution:
Create some stronger infected fiends so at least one joiner is necessary to defeat it. Also allow a rally to be cancelled if no-one joins.

steady nymph
#

On behalf of a player

Observation

Players frequently receive rewards that become unusable after reaching maximum hero or HQ levels. Previously, extra HQs could be gifted to alternate accounts, but that option no longer exists. As a result, many items—such as special hero fragments—lose all value once players complete their upgrades.

Consequences

This creates frustration among paying players who have invested significant amounts, only to accumulate unusable resources. The lack of clarity regarding Special Ops upgrade costs and resets has also led to decreased trust and negative sentiment.

Suggested Solutions

Allow excess special hero fragments to be exchanged for regular fragments.

Reintroduce the option to gift or transfer unused items to alternate or less-advanced accounts.

Ensure all purchased items remain usable or transferable to maintain player satisfaction and confidence.

26 šŸ”¼ 1 šŸ”½

slim cairn
#

Observation:

In Apocalypse Express, the refresh option doesn't work at all!

Consequences:

The consequence seems obvious, we can no longer use the "refresh" function! It is therefore impossible to find new trucks.

Suggested solutions:

It's not my job to give any, just do your job! This is a very annoying bug and I have reported it in-game several times, but apparently it has no effect.

Screenshots:

Watch the trucks closely! With each update, ONLY ONE new truck appears! I won't go overboard with the screenshots; here are just a few from today, but I have dozens in stock. It's like this every day, and it's been going on for a while!

heady aurora
#

PROPOSAL FOR TRANSFER EVENT REGISTRATION

OBSERVATION:
During transfer events, only the GOVERNOR has the power to register players for migration. In many states, this control is often used by one DOMINANT or DICTATORIAL ALLIANCE, preventing other alliances from registering their active and deserving members.

CONSEQUENCES:

  • Creates IMBALANCE & FRUSTRATION among alliances.
  • ACTIVE PLAYERS lose the chance to migrate and contribute.
  • Leads to STATE TENSIONS and reduced participation.
  • Encourages CONTROL instead of COOPERATION.

PROPOSED SOLUTION:
Allow the TOP 5 ALLIANCES in each state to share registration rights.
Example: If total registration = 50, each of the Top 5 alliances can register 10 PLAYERS EACH.

This ensures FAIRNESS & EQUAL OPPORTUNITY across alliances.
Promotes TEAMWORK & UNITY instead of domination.
Prevents WASTED REGISTRATION SLOTS.
Builds a STRONGER, MORE BALANCED STATE.

steady nymph
#

On behalf of a player

Observation:
With the changes to come on transfer event, only the governor controls player registration during , which can limit fair participation—especially if the governor acts unilaterally.

Consequences:

Some alliances may be unable to register their players.

This can create frustration, conflict, and reduced engagement across the state.

Suggested Solution:
Allow the top three alliances to share registration slots equally (e.g., 33 each if 100 total). This encourages cooperation, prevents monopolization, and ensures fair, efficient participation for all alliances.

late sequoia
#

Observation:
I've noticed a voting for new pet. So I want to ask: when we will receive more affordable materials for pets? To upgrade levels? You've promised to bring back pet's adventures. This was at least helpful. Pets are ongoing, adventures - no.
Shops where we need choose out of 8462904 of options between planes, morales, sets, statues and so on with increased prices are not helpful at all.

Consequences:
As always you are working on creating gap between players. Pets gap affects drastically. F2P can't upgrade them, making babies or getting kitties takes centuries. I think consequences are predictable. And f2p already feel this pain from foxes and pandas...

Suggested Solution:

  • Give more affordable ways (not real money) to obtain pets and materials for them;
  • Bring back event like pets adventures to help players with developing pets.
rocky anchor
#

As transfer concern

Observation:
The current ticket system already poses challenges for players—tickets are difficult to obtain and often expensive. Altering this structure may introduce additional friction and complexity. Additionally, the existing system allows players to choose event participation based on personal comfort and preference, provided they meet the ticket requirements. Restricting where players can go would limit autonomy. There is also a noticeable gap between big-spenders, mid-spenders, and free-to-play players.

Consequences:
If the ticket system becomes more restrictive or complex, players may feel frustrated or excluded. Limiting player choice could reduce engagement and satisfaction, while focusing too heavily on high-spenders risks alienating a large portion of the player community—particularly mid-tier and free players—potentially leading to decreased overall participation and retention.

Suggested Solution:
Maintain the current level of player autonomy and focus on improvements that enhance accessibility and fairness across all spending levels. Future changes to the ticket system should prioritize inclusivity, ensuring a balanced experience that encourages retention and engagement from the entire player base.

abstract sand
#

Observation:
FunMinus is asking for a new pet in community center to probably be dropped any time soon for us to enjoy this brand new feature where we can spend resources and time to make it grow and haunt non existing level 8 dreadbeast.

Consequences:
Even after 2 years of dev chat queue, Liannin never got the possibility to ask the developers for a goat march skin and FunMinus hasn't considered putting a goat into the already existing list of pets to choose from.

Suggested solution:
In honour of Liannin, as many people as possible should choose a goat as desired pet in the comment section.

midnight grail
#

Observation:
It's difficult to zoom in and out while on the MAP/Wilderness screen.
Please note that I'm on my PC using may mouse scroll to zoom in and out.

Consequences:
It's making my map navigation difficult.

Suggested Solution:
Is this a bug that can be fixed or can we use keyboard shortcuts to zoom in and out of the map?

elder sequoia
#

Observation:

At Annihilation Awaits rankings don’t seem to be split and spread across tiers in same and fairest way as those at many other competitive events where rankings and their rewards are included. People ranked 21+ don’t seem to be able to be much competitive with other players in their rank tiers of 21-100, 101-200 and 201-500. The range of ranks at either tier is way too big leading to more players getting same rewards while not each of them has put the same amount of effort in

Consequence:

  1. It doesn’t feel fair to have such large range of ranks in the further rank tiers while first few have only a bunch of ranks each, players who find themselves in one of those tiers with large range don’t always have to feel rewarded for ending up in their actual rank. For example a player A who finds themself in top 50 ends up getting same rewards as player B who’s in top 100 while the player A has put more effort in than the player B and this doesn’t feel fair for player A to get the exactly same rewards as player B while achieving a much better rank. Both players can’t compete well for rewards despite player A achieving a better rank as they both still end up getting the exactly same rewards for their ranks being placed in the same rank tier
  2. Many other events that include rewards for rankings have those rankings split into more tiers within the same range which at the end makes it fairer for players to both compete and feel rewarded for the effort put in to achieve that particular rank. That way player A can feel more rewarded for their effort and achieved rank than player B and here we can see more competition

Suggested Solution:

Implement more rank tiers in the current 21-100, 101-200 and 201-500 tiers, so that people could feel more awarded for their effort put in to end up in a better rank without needing to feel put down because they had to get same rewards as player who did bit worse than them, especially at 21-100 and 101-200

State number:

699/All

prisma ledge
#

On behalf of a player

Observation:
Recently, our alliance has been consistently matched in Nexus against significantly stronger alliances and high-level players. These matchups are heavily unbalanced, leaving us with little to no chance to compete effectively.

Consequences:
This unfair matchmaking is causing growing frustration among players. Many are losing interest in participating in Nexus events or investing money in the game, as repeated losses make the experience discouraging and demotivating. We’ve already lost three Nexus events in a row due to being surrounded by much stronger opponents.

Suggested Solution:
Review and adjust the Nexus matchmaking algorithm to ensure alliances are paired with others of similar power. Implementing a more balanced system would help maintain player engagement, encourage fair competition, and restore motivation to participate and spend within the game.

State:
452/All

bronze merlin
#

Observation:
I'm not good at guessing missing information.

Consequences:
I guess like sh...

Suggested Solution:
Don't let me guess.

midnight grail
#

Observation:
Too much chat filter.

Consequences:
Hard to communicate when you only see ****.

Suggested Solution:
Please give players the option to switch on or off the chat filters. You can have it turned on by default but let decide whether they want this or not.

fiery scarab
#

Hello everyone!

Observation:
Recent collaborations, such as Silent Hill, Terminator, and Hitman, have largely focused on violent or horror-themed characters.

Consequences:
These darker themes can make the events feel repetitive or emotionally draining, reducing enjoyment for players who prefer lighter or more positive content.
As a fellow player and member of this amazing community, I’d love to see something more positive and uplifting for the next collaboration — heroes who bring joy rather than fear.

Suggested Solutions:
Consider a collaboration that highlights more uplifting or joyful themes — characters or personalities who inspire fun and positivity within the community. now
Personally, I think a collab with Sasha Grey x Jenna Haze would be a great idea!

Thank you for reading — please upvote if you agree!

polar plover
#

Observation
For many days many fellow sos players ranging from $1,000,000 a year spenders to the lowly free to play players, partook in the wishing stars event.
The event offers the option to receive dice. Many players have had this option chosen since the beginning of the event, because you could use the dice earned.
Today however, you cannot use dice in tycoon event.

Consequences:
The dice earned today will be recycled at 0 utc.
SOS is taking away items players earned & could have paid for.

Solution

  1. Allow players to accumulate and keep ALL currency types, event items after the event ends. also known as, do not recycle what I aquired
  2. Refund players recycled items in a compensatory mail
  3. Allow the player the option to choose if they want to recycle their items from the backpack recycling feature
bronze merlin
#

Observation:
When launching Explorer Trail with "AUTO" mode activated, characters often get stuck behind props, unable to progress. Also the current path finding algorithm is flawed and has been for a year, partly because of how objects collisions are often missing or do not reflect the level layout, and partly because of the path finding algorithm itself.

Consequences:
The Explorer Trail "AUTO" mode does not work as advertised and, progression can be halted indefinitely.

Solution:
Bug fixing.

little relic
#

Observation:
Terminator heroes can't be upgraded.

Consequences:
Unable to improve them

Solution:

  • Allow to use General resonating fragments on Sarah connor, Endo skeleton, T800 Damaged
  • Allow to use General special operative hero fragments on Special operative T800
strong python
#

Observation:
Boring kyrons popping up in various dynamic events, hiding relevant information. In most dynamic events where u have to deside and act quickly, the screen is flooded with blacked out kyrons, some event related, some outsude event: in POW, desert etc "someone took f1", "someone lost f3", "a guy got a tempest" etc etc etc

Consequence:
The position of these messages blocks the view and action on objects that are positioned on that same place: who is in that object, who fights, whos winning or loosing and needs rein etc. Also, if ur in a team on right side, the bomb window hides your destination so u pray you bombed the right person or that other team player didnt already deployed bomb.

Suggested Solution:
Do some UX research, eliminate unnecessary kyrons not event related and change position of in event messages. Or simply put, give us a choice to hide ALL messages that appear in the center of the screen. Find better position of bomb select window in skill - put it in the same area where skill section button is, lower right corner

rain coral
#

Observation:
VIP levels up to VIP 12 are being ignored again. Only top spenders are being favored and you need to spend a fortune to get to VIP 13, or to use billions of biocaps.

Consequences:
Players don't have quick talent switch, auto gathering and many features that higher VIP levels have. That means more useless clicks, leading to boredom and eventually quitting.

Solution:
Remove quick talent switch for VIP 10 and above. Instead add full talent tree for economy on VIP 10, and full talent tree for military on VIP 11. Include auto gathering feature from VIP 9 and above, since gathering is now almost obsolete feature.

fervent perch
#

Observation:

One of the march skins was removed from collab store. It was there yesterday, but now not anymore. Without this skin it's impossible to complete one of the skin sets.I checked from collab skin preview where to get the skin, it says from store. But you can't find it there

Consequence:

The new collab set can't be obtained

Suggested Solution:

  • Add the march skin back to the store
simple robin
#

Reposting on behalf of savant0622

PurpleFlame Observation: PurpleFlame
"The Path of the Lost" event takes too much time and is frustrating.

WhietFlame Consequences: WhietFlame
We had the same event with the previous collabs and many players left cause of this.

PurpleFlame Suggested Solution: PurpleFlame
Make the event shorter, less repetitive and more rewarding to keep players engaged.

WhietFlame State number: WhietFlame
ALL

šŸ”¼ 36 šŸ”½ 12

twin iris
#

Observation:

VIP draws are atrocious and kinda laugh in players' faces, especially those who are high spenderS and weekly top-up for SVIP .

Consequence:
There is no incentive for players to collect points when prizes are so bad and odds are astronomical.

Suggested Solution:

  • improve the rewards
  • make odds possible to hit
  • Give more draws/points
  • Give some guaranteed rewards, like 20k bios, 200 plasma for drawing every week

Attachment:
A player received this in premium draw

stable sorrel
#

Observation: everyone is happy with what the devs did for the first time ever

Consequence: less people quit less people pull their hair out more people want to play and have faith in the game also making spending more viable because they think the devs still have a soul

Suggested ā€œsolutionā€: make it happen more and repeat it instead of getting rid of it and then forgetting it ever existed please, I am referring to fountains of dreams jungle gems

rigid flint
#

Observation:
Operation Festival has just started again and is bugged just shows blank pages where sub events should be.
Suggested Solution:
Stop breaking things that work and test everything properly before releasing/recycling updated graphics from old events.

undone lynx
#

Reposted on behalf of alecsx999

Observation:
The Peace Flare feature can only be used to protect a settlement by its owner. There’s no way for another player to operate it if the owner is offline.

Consequences:
There are situations when a player’s settlement comes under sudden attack while they are offline. In such cases, the player has no way to defend their settlement if it’s hit by a strong enemy force. Even allied reinforcements may be unable to hold the line against overwhelming odds. As a result, the absent player risks losing resources and troops with no chance to respond.

Suggested Solution:
Add the Allied Peace Flare feature, which allows you to activate a bubble on an ally when they are offline to protect their settlement from attacks. Allowing teammates to trigger the Peace Flare creates a fairer PvP ecosystem, where protection depends on alliances and teamwork — not just online availability, so players won’t feel compelled to stay online 24/7 to guard their settlement.

Previous votes:
šŸ”¼ 6 | šŸ”½ 1

thick arrow
#

Observation: The special red currency in operations festival is great, but when you have maxed your behemoth and dinosaur the rewards become less attractive.

Consequence: the currency cannot be exchanged for valuable rewards.

Solution: Please consider adding some more highly valuable materials to the special red currency in the operations festival store.

polar plover
#

Observation
Annoying popup from the announcements billboard)(located by the player avatar / vip)

Consequence

  1. Makes access to shop difficult
  2. "more items" icon cannot be accessed 99% of the time while this popup is active
  3. Sometimes "shortcuts" will also not work

Solution

  • Allow players to disable this popup from the announcement billboard
  • Send these announcements in a system mail 1 time when it is announced, instead of appearing everytime I load the game.
stoic crest
#

Observation: Players are unhappy with this current version of P2P only Final Showdown. There’s no free materials for F2P and the Pack cost is too high for P2P.

Consequences:

  1. F2P Players aren’t happy as they aren’t able to get the same Rewards as they could from the version that gave free materials. (Previous version with Lights & Colors.)
  2. P2P Players feel the cost is too high to participate for Rewards that don’t match what’s spent.

Suggested Solutions:

  1. Only give the version of Final Showdown that encompasses all Players.
  2. If we are to still get both versions, lower the Pack cost so it isn’t such a burden on Players with all the other areas, like the collab, they have to spend in.

States: All States

merry girder
#

Observation:
With the new Transfer system being revamped, This leaves people who have caused issue’s in states not able to move to another state because their reputation is known and they won’t be accepted into their desired state…which also means the current state will have to keep dealing with said people as they can’t leave or be removed, which is causing people in their current state not wanting to play and have to keep dealing with the drama but not wanting to leave their alliances/friend they have been in for years.

Solution:
Make it so that the governor is able to kick people from state, do it where you need a number of people to vote to kick the player from the state this way it’s showing it’s a state issue with the players and not just kicking people because they have had a disagreement.

Or have it where Gov only gets a limited number of people they can kick and remove from the state.

Bonus option:
Have a state just for all the ones who’s been kicked from previous states all together, that way they can troll and burn eachother instead of the states they was removed from.

States: All States

fair barn
#

On behalf of mr.suspicious751

Observation:
The Kangaroo Capsules were present in the stores of several events in the past, and now they were removed from all of them, leaving the capsules in only Festive Bazaar.

Consequence:
It is difficult to update it now as it is only available in 1 place.

Suggested Solution:
Bring the Kangaroo Capsules back in event stores like Survival Fair.

main dawn
#

Observation:
The offers banners last too long when you log into to an account, as long as 10 seconds, then when they finally disappear another one often opens

Consequences:
It's making things difficult when you need to act quickly and also when you swap accounts. For example using 2 accounts for trap or nexus, causing massive delays

Suggested Solution:
Making the offer banner display before you can tap them off like 2 seconds or allow immediate tapping to close them?

rich kelp
#

Observation |

Terminator reso heros cannot be upgraded still via normal reso frags.

Consequences |

Players cannot continue to upgrade them making them useless for many.

Solution |

Allow players to level up Terminator reso heros with normal general reso frags like past heros at the normal conversion rate.

cosmic veldt
#

Observation |

Suprise task are being ruined by bots and scripts and as a human player almost impossible to get frags

Consequences |

Players cannot get the frags as they are gone within 20 seconds

Solution |

Make it random or a draw/lottery, or a reward for completing all task. So more people have a chance to get sentinel frags

trim robin
#

Observation:
RR matching is garbage again. We went against someone who had at least 5 special ops heroes at high levels and high-level skills, 1.6k combat morale, etc.
Also to add to this, they are on the alliance battle power leaderboard, where as we are not even close to it.
Consequences:
It ended 35k us, 520k+ them
Solution
Tell us how you actually do RR match ups or actually do it based off of RR score

nova frost
#

Observation:

Matchmaking is utterly horrendous for all events, but especially more so with RR. The "Raid Score Recalibration" Mechanic does not work and needs a complete rework altogether. Over the past few years the matchmaking has still not improved, and I think it has now reached an all time low.

For example, our RR opponent today. (Below I will share SS pictures of just how bad it was). Our raid score is 29m when our players are registered, but after "Raid Score Recalibration" it jumps all the way up to 50m??! And just keep in mind that this same Legion also lost their previous RR match 2 weeks ago... so if anything, we should have had even less raid score recalibration added on to our normal raid score this time around.

Consequences:

  • We look forward to an event to just be disappointed.
  • We are unable to earn minimum points.
  • Not a fair event for all involved.
  • People lose interest in playing events.
  • Unbalanced matchmaking causes an unpleasant and negative gaming experience.
  • Lambs to the slaughter is an understatement.

It is not acceptable when a company of this size earns as much as they do! There is genuinely no excuse to have matchmaking this terrible. The consequences are simple. People don't want to play, or are losing interest in playing your events because of how unbalanced matchmaking is, and ultimately, the game as a whole.

Solution:

Start listening to YOUR customers AND loyal players when they take the time to give you the feedback you need, because otherwise what is the point of this channel? And more importantly, what is the point of continuing to play a game if we as players feel ignored and overlooked with no hope in sight for much needed positive changes.

FIX YOUR MATCHMAKING! And start taking people and their feedback reporting seriously.

State: 755 and Everyone else.

thick arrow
#

Observation: some people collect only barricades in survivor royale and continously trap one person in a building with no chance to get out.

Consequence: the player cannot play and collect items because they are locked in one building the entire time.

Solution: Put a 5 second time limit on a building that just got released from a barricade before another barricade can be put on.

polar plover
# merry girder Observation: With the new Transfer system being revamped, This leaves people wh...

Observation

  • Not all states want this. So please fix that for starters.
  • Suggestions for the game like this could easily bring a dictator complex to your state making your states issues worse state whale : vote to kick this player or I zero you.
  • Players who do not burn their own state but call the dictators out on their šŸ’© would be a target.
  • Players who do not bow down to the big alliances would also be targets.

Issues - can these players in this "outcast state" transfer out?
NO
Gov gets ultimate control to condemn someone for their actions (whale friend helps coherse votes), potentially punishing a player for life for something as little as someone saying, I don't like you. šŸ˜‚ Wow. Dictator much? Or have you not thought this through fully?
Will they have svs?
Eventually there's gonna be a ton of people in that state do we make another outcast state?

  • So, you essentially want to put a bunch of players, guilty or innocent in a state together, they become friends & make alts to troll states together šŸ˜‚ genies plan, helping trolls make more troll friends faster.

YES
Absolutely genius for helping players who burn their own state make more friends to burn down entire states. Congratulations!
Either way you look at it, this will end bad.

Consequences

  • fear
  • easily abused
  • votes easily manipulated
  • non threatening players can be condemned to a death sentence
  • disgruntled players will seek revenge

I don't burn my state, but I'd surely be on the eviction list. Simply because they don't like me because I've called them on their šŸ’© in the past.

Some players could be removed from a state because they simply do not like what that one person said that one time and they get their friends to help vote them out of the state.

Solution.
Don't do this.

  • People say giving a GOV transfer power too much authority. This would be worse.
  • This would be a great idea if you want to zero dozens of states this year and merge it down to just 20 or so. šŸ˜‚
median path
#

On Behalf of Wika the Invincible

Observation:

New Hero Appointment Material usage in Daily Power Play Event

Consequences:

Material of Power Play event and Many events is never UpGraded as per the Eventa. Most of the time Old material is always appearing to be required for Point Scoring. Most common examples of these Events are the use of the Material of Chief Gears and Badges but those are limited too while in consumption and most of the time New Material like Hero Appointment features on Appearing requiring Old Hero Appointment material for Points. This is creating an annoying situation for players throughout all the States.

Suggested Solutions:

  • New Hero Appointment Material should also be allocated along with the old Materials
  • It should be confirmed to be included in the SVS and SOTF for Points
  • Other Materials Ammount Should also be included in the Events like SOTF and SVS

States:

All States

atomic mirage
#

Observation:

It doesn't come as a surprise that yet another " brilliant " idea from devs is just one big crapfest.

The option to stay in the same tier resulted in what exactly everyone knew it would. Many strong... even top 100 alliance choice to stay in a lower tier.

Consequences :
AGAIN obviously seeded matchmaking here. Lower alliances are again screwed over by a failed tier system.

Suggested solution:

Simple really ....
Rank high > tier up
Rank mid > same tier
Rank low > drop tier
Without option to stay in same tier.

States : all

slim cairn
#

Observation:

Here is the comprehensive list of alliances that make up our nexus along with their state rank. Nme (rank 7), BBP (rank 7), NDH (rank 6), RU1 (rank 7), HSH (rank 10), NIA (rank 6), IDN (rank 3), and finally KdU (rank 1)! The problem is not hard to identify.

Consequences:

The event hasn't started yet, and you have already handed victory to rank 1. Do you really think that after seeing this, the other alliances will want to play?

Suggested solutions:

STOP ENTRUSTING MATCHMAKING TO A 4-YEAR-OLD WHO RANDOMLY PICKS ALLIANCE NAMES OUT OF A HAT! Seriously, aren't you tired of reading the same feedback about this damn matchmaking here every day? Because seeing your passivity makes us think you find it funny!!!

marble flume
#

Observation:

Completion Potions and Advanced Completion Potions don't have enough availability for players to obtain.

Consequences:

All players struggle to gain potions.

Currently the Hero store and weekly store allow a very low number of potions to be gained, not enough to fully upgrade a hero to red within a reasonable amount of time.

The number of potions offered in power play are too low, and trains and trucks are raided constantly for these potions, which hurts many players.

Ray's Place has a daily limit, and the probability of obtaining a crate with potions is too low.

Players, especially F2P, are finding it difficult to upgrade heroes and getting frustrated.

Suggested Solutions:

Increase the rewards in power play. Give potions to all players ranked 3 and above, and more of them.

Add both potion types to all reward stores.

Allow a recycling option for players who have too many useless past generation hero fragments sitting in their backpack to be recycled into potion crates so players can choose which potions they need. This is really needed!!!

Increase the probability of gaining reward crates in Ray's Place, and make all hero fragment rewards contain the following choices:

  1. Hero 1 Fragment and 10 Potions
  2. Hero 2 Fragment and 10 Potions
  3. Hero 3 Fragment and 10 Potions
    Or
  4. Potions (20 minimum or more)

States:
All States

jagged forge
#

On behalf of md3848

Observation:
Marches for the alliance train are not automatically set. People have to set the marches and often forget or train driver is set when the player is not online.

Consequence:
People forget to set marches or not online to set marches and then the train is sent out without marches are gets attacked easily. Meany players miss out on rewards.

Suggested Solution:
Auto set train marches to a players strongest marches like apex arena/immortal arena so that if someone forgets to set their marches or isn’t online at the time they are made train leader, then the alliance train is still send out with full marches.

States:
All states

junior meteor
#

On behalf of isaura87

Observation : PC Launcher disappears off screen since Silent Hill Collab started

Consequences: We have to close game completely to load another account

Suggested Solution: Leave Launcher open so we can change easierly between accounts.

States: All States

median path
#

On Behalf Of Mahdi

Observation:

Miho's Hit List, Regular Infected Lurker and Elite Infected Lurker Requirement and Rewards

Consequences:

Upon Opening Miho's Lurker Infected Rewards of Both types, are not good nor the amount of Stamina required to make the Fiend. It costs too much of the Stamina for one Lurker Fiend of any type. This is making players Annoyed as they have to save a lot of stamina for Fiends and when it Comes to Rewards Almost every time Rewards are useless as No Hero Fragments are awarded which makes these Fiends useless and annoying

Suggested Solutions:

  • Stamina Requirements for the Infected Lurkers Should Be Reduced to (Least 20)

  • The Rewards should be Upgraded As Elite Lurker Should At least always Provide Rewards on Attacking and Regular infected Lurker should have minimum 50% chance of Getting best Rewards

States:

All States

muted steppe
#

Observation: red dots on alliance tech

Consequence:
We players have issues with red dots ingame it gives anxiety when we play we clear them all the new update gives us a new red dot everytime we can donate to alliance tech every time.

Suggested Solution:
Remove it people just have to be stop being lazy and stop giving feedback that only makes the game worse

State number: all states

vernal tartan
#

On behalf of players in SOS, that have played since 10th November -2024.

Observation:
šŸ“ˆ State of Survival: The Reforger Essence Bargain of November 2024 - Incident
Date: November 10, 2024

Location: Bargain Shop

Item: Reforger Essence (10x10 pack = 100)

Cost: 5 Tickets (approximately $2–$3 USD equivalent)

Actual Value (Estimated): Upwards of $500 USD equivalent (based on standard Reforger Essence pricing/pack value).

Nickname: "Special Anniversary" bug, Black Friday upcoming moment?

Consequences:
🌟 The "Visual Bug" Phenomenon
The November 10th, 2024, offer was widely reported by players as an accidental mispricing or visual bug within the Bargain Shop. While officially labeled by some in-game communications as a "Special Anniversary" deal, the dramatic mismatch between the trivial cost (5 tickets) and the immense value of 100 Reforger Essence (10 x 10) led the community to immediately recognize it as a significant error.

This instant, massive injection of resources allowed players to make unprecedented progress in enhancing their gear and stats, an advantage typically reserved for the highest-spending players. It created an immediate, thrilling opportunity for a massive power-up for a minimal real-money investment, leading many to label it a "Black Friday" bargain in the making.

**Suggested Solution: **
ā³ Approaching the One-Year Mark
As we near November 10, 2025, the one-year anniversary of this highly desirable event is a major talking point. For many in the State of Survival community, this moment represents the best single bargain in the game's history.

šŸ—£ļø Community Sentiment
The majority of the SoS player base who were active during that time hold an overwhelmingly positive view of the incident, despite it being an error.

Desire for Recurrence: There is a widespread, often-expressed wish across community platforms (Discord, Reddit, forums) for the developers to intentionally or "accidentally" repeat this specific offer to mark the one-year anniversary.

Impact on Morale: The original event was a massive morale booster, allowing F2P (Free-to-Play) and low-spending players to bridge the gap with high-spenders, even if only temporarily.

The "Legend": The event has achieved legendary status, often cited as a benchmark for what players consider a truly great deal.

In summary, the accidental Reforger Essence bargain of November 2024 is cemented in State of Survival history as a spectacular, value-driven error. The community is now eagerly anticipating and hoping for a repeat performance—bug or not—as a true "Special Anniversary" commemoration for its 1-year anniversary upcoming.

**States: **Most of the SoS community.

šŸ—“ļø Event Snapshot from 10th November 2024:

simple robin
#

On behalf of a player

Observation:
The current ā€œX draws at a timeā€ logic prevents flexible pulling options. For example, instead of allowing 2 Ɨ 50 pulls, the system requires 4 Ɨ 20 draws or 2 Ɨ 10 draws. This limitation also applies to other events using an ā€œX drawsā€ system, which often inaccurately reflects the actual quantity of items available.

Consequences:
Players must press the button more times, which is unnecessary and creates frustration.

The limited draw options disrupt the player experience and might reduce engagement with such events.

Suggested Solution:
• Allow more flexible draws quantities, such as 1 Ɨ 100 or 2 Ɨ 50, based on available items.
• Ensure the ā€œX drawā€ system accurately reflects the player’s actual item count.
• Minimize unnecessary button presses to streamline gameplay and improve players satisfaction.

State Number:
ALL

gaunt eagle
#

On behalf of Chiefty

Observation:
Right now when someone want jkoin a freenzy (Operation Festival event) by clicking to join in guild chat the game make players go in the point of the map where the freezy is located and then they can join, if they join from the event pannel they join but game still make them reach the point of the map where the freenzy is located after

Consequences:
Swap all time the map all around for reach the point where is the frenzy is located slow and deteriorate the game experience for players, since also the game keep lag and freeze for a lot of them.

Suggested Solution:
Just a simple tap and confirm screen for frenzy rather than the whole run around

State Number:
all states

primal yacht
#

Posted on behalf of md3848

Observation:
When R5 goes inactive for 7 days, every member can take over.

Consequences:
A low R1/R2/R3 can also take over the alliance without any limitation.

Suggested Solution:
Allow an expanding timeline for each rank in the alliance.
For example 
7 days for R4 to take over.
10 for R3
15 for R2 and 20 for R1
simple robin
#

Posted on behalf of savant0622

Observation
The players have to click manually each completed Intel task ,so they can claim the rewards.

Consequences:
It is unnecessary and it can be frustrating, because it takes time.

Suggested Solution
Add a "claim all" button ,in Intel post, so the players can collect all the intel rewards, without having to click each Intel mission separately.

State Number:
ALL

steady nymph
#

On behalf of a player

Observation:
The new auto option for story missions and explorer trails does not function as expected. The ā€œCancelā€ button appears after each completed level, even when the player is not using the auto option. Previously, this button only appeared during automated runs.

Consequence:

  1. The Cancel button shows up unnecessarily after each mission level.

  2. Players not using auto mode find it confusing and inconvenient.

  3. This causes uncertainty and frustration, as there is nothing to cancel.

Suggested Solution:
Display the Cancel button only when the auto option is active. Remove it from manual gameplay for a clearer and smoother user experience.

State number:
All

tight inlet
#

On behalf of Chiefty

** Observation** : When logging into the game there 3 - 4 pop ups every single time, even when logging into the game multiple times

** Consequence** :
The pop ups are annoying and delay everything, leading to missing a rally or collecting something time based when you need to click away all the pop ups first

** Suggested Solution** :

  1. Remove pop ups when logging, if we want to buy bundles we know where they are

** States ** : ALL

alpine lintel
#

Observation:
When your settlement loses the defense and you get burned, game forces you inside your settlement, showing a pop-up with Becca and reporting about your lost troops

Consequence:
In such situations, being attacked by a whale player, you are losing precious seconds. And instead of relocating quickly, you waste time on closing the pop-ups, tapping "wilderness" button and relocating. In such cases, even the fastest player will get 2-4 more additional attacks, while trying to return to a normal screen to relocate or activate a peace flare. The impact on active players is huge, while for weaker ones it makes impossible to recover and players choose to quit after being burned

Suggested Solution:
Re-work the mechanics of reporting about the lost defense. Do not force players inside settlement. As an option - make a pop-up which offers a free 8-hour shield or random relocation instead

bleak sun
#

Observation: The power difference is too big. Even strong players over 1500 morale with 34 million troops cannot survive a single solo hit on their settlement.

Consequence: F2P, low/mid spenders and small whales are unable to keep their settlements safe. Because of this, they will choose to skip the events. There is no point trying when players are being burned and lose all troops in the first few minutes after the event starts. When rally joiners stop participating in events, top rally leads will stop participating as well because they don't have anyone to join their rallies. Something really have to be fixed on the power difference.

Suggested Solution: Fix the power gap and make the game balanced again. Features that break the game by allowing millions of troops to be annihilated from a single solo attack need to be nerfed. If the broken features can't be made balanced, they need to be removed from the game. At the same time, there needs to be more materials obtainable for free so F2P and smaller spenders can catch up.

**State number: **All

lucid mulch
#

On behalf of Wika

Observation:
There haven’t been any bottle caps in the daily login rewards lately, even though the current event uses caps in the trade post.

Consequence:
Free-to-play players are getting left behind because we can’t earn enough caps to trade for event items. It makes the event feel unbalanced and less fun. Some players start logging in less because they feel like they can’t keep up or get anything worthwhile.

Suggested Solution:
Add a few bottle caps back into the daily login rewards or daily missions when cap events are running. Even a small amount each day would help keep things fair, make players feel included, and keep everyone more active in the game.

States: All

jagged forge
#

on behalf of sara73127

Observation:
There is always a constant reminder to donate to the alliance tech and no way to turn the reminder off.

Consequence:
This is very frustrating as a player and adds the number of red dots. Players do not need constant reminders that they can donate one time to the alliance tech.

Suggested Solution:
Only reminder players to donate to alliance tech when they are able to donate the max 25 times or add a function where you can choose to switch this reminder off.

States:
All states

jagged forge
#

Posting on behalf of nightmare2905

Observation:
Some players miss out on stickers during events and once the event finished your not able to gain/ buy the stickers.

Consequence:
Many players miss out on the opportunity to get stickers they like.

Suggested Solution:
Makes stickers obtainable for player to buy after events have finished.

States:
All states

rich kelp
#

Observation:

KoTH recruit and discharge buttons lead to the wrong options when selected by the player.

Consequences:

Player can accidentally select the wrong option if not paying attention and wastes time having to click into the correct option.

Solution:

Fix it so the selected option leads to the correct field.

unreal zephyr
#

Observation: Pearls have been removed from the random reward tiles (and replaced with star gems?)

Consequences: Using dice gives very little pearls compared to the previous dice events. Players are struggling to get more pearls in this dice event compared to the previous ones. The pearls store refreshes twice during the whole event and you can only get 3000 pearls from the limited dice shop once, by removing this there's almost no way of getting pearls for f2p players.

Solution: Add pearls back to the random reward tiles

steady nymph
#

On behalf of a player

Observation:
At the Genes Exchange, players currently have 100 exchange chances but must perform each exchange one by one.

Consequences:
This process is time-consuming, repetitive, and reduces overall user experience and efficiency.

Suggested Solution:
Add an option that allows players to select and exchange multiple chances at once (e.g., 10, 50, or 100) to streamline the process and improve convenience.

14šŸ”¼ 1šŸ”½

fringe gate
#

on behalf of md3848
Observation

  • during events like SVS and capital clash we heal a lot of troops but we don't know whether the treatment of the troops is complete or not, what is the progress of the treatment?
    Consequence
  • player sometimes forget or don't notice treatment status which sometimes lead to loss of time and troops
    Suggested solution
  • add a progress number or a circular progress bar ( something like attached image ) which can be permanently displayed or when the mouse hovers over this button.
  • make a color when treatment is idle and a color when treating troops
    State:
    All states
fringe gate
#

on behalf of md3848
Observation

  • default heal is always around 1 hour
    Consequence
  • for non active alliances it's hard to finish 1 hour using alliance help and have to use speed up
    Suggested solution
  • add an option to set up the number of troop for default healing
    State:
    All states
fringe gate
#

on behalf of md3848
Observation

  • in collaboration events trap the rally initiated by players has the same color like the rallies player join
    Consequence
  • players sometimes send their main march into other players rallies without noticing
    Suggested solution
  • make the rally initiated by player have a different color like normal trap
    State:
    All states
steady nymph
#

On behalf of a player

Observation

At Doomsday express players refresh , (sometimes it takes few refreshes) their trucks until they find valuable or useful loot that interests them for their growth. Those items are at risk to be taken by attackers.

Consequences

players may become frustrated or disappointed if those preferred items are lost.
Especially for F2P players who gets the biggest benefits of this feature for growing .

Suggested Solution

Introduce an option that allows players to select 1–3 items per truck that will remain secured regardless of attacks.
ensuring fairness and maintaining player motivation.

State Number

All

alpine furnace
#

Observation

In the Annihilation Event the dino can only be attacked at certain time intervals.

Consequences

Many players can't make these intervals which makes them unable to participate in this event. It can also be challenging for alliances to organise at these times. Often the few time we have falls at the same time as other events such as nexus and trap.

Suggested Solution

Make the dino attackable all day long this way everyone can participate and alliances can organise better

State Number

All with Annihilation Event

exotic robin
#

on behalf of Wika

Observation:

The Plasma Purification building offers bad conversion rates for generating Plasma from base resources/plasma to poly

Consequence:

This causes frustration to players with can eventually lead to lack of growth and damage game play.

Suggested Solution:

Increase the base conversion rate of the Plasma Purification building significantly or even add different items that can be converted to plasma/poly

States: all

marble flume
#

Observation:

Lack of research before scheduling events leads to events falling on major holidays. Such as Nexus on November 27 which is Thanksgiving in the USA.

Consequence:

This causes frustration because players are with family celebrating the holiday and unable to participate in events. This can hurt their team. Plus, they have to sacrifice points, and lose ranking because of this.

Suggested Solution:

Research major holidays in all countries and schedule events like Nexus around them. There are already too many events that takes far more of our free time than they should, and now you want our holiday family time too? Unacceptable.

States: all

bronze merlin
#

Observation:

In the "Push For Fortune" event, pebbles stand in the void.

Consequence:

We get f...d.

Suggested Solution:

I give you one guess.

ionic sage
#

Observation:
Jungle gemes bonus lvl

Consequences:
Bonus lvl on jungle gemes is weired some time on lvl31 other time on lvl 34. it not fair

Suggested Solution:
Fix the bonus at one lvl it could be lvl 31 or 32 max not 34 or higher,

atomic mirage
#

Observation:
The Push to fortune event is by far least welcomed event by the whole community.

  • The only good reward ( 1 crown for 200 pearls ) got removed from the store

Consequences:
This event is not worth spending a single cent on.
The RNG is so rigged in this event that it isn't even hidden anymore. the level rewards ( crown, piggy, crate, buffs ) fall of the side the seconds they drop on the field, pepples barely get pushed off the end.
Player skip the event completely because playing it only cost time for 0 return

Suggested Solution:
Delete the event and NEVER Bring it back again.

States : ALL

half magnet
#

On behalf of Thomas

Observation:

Multiple players in State 1409 report that infected fiend icons on the world map are not displayed correctly when zoomed out on PC.
Instead of the usual infected fiend icons, some players see only text-like indicators such as ā€œGvrdddddddā€ written on the ground, while others see nothing at all.
This creates inconsistent visual indicators between players, making it very difficult to locate restrained infected without manually searching tile by tile.

Consequences:

Players are unable to properly identify the location of travis and infected fiends around their settlement.
This leads to wasted time, confusion among alliance members, and misinformation due to each player seeing a different display.
The event progress relying on restrained infected becomes significantly delayed or impossible to complete without heavy manual searching.

Suggested Solution:

Fix the map display so that all infected types appear consistently with their correct icons across all devices.
Ensure that the ā€œGvrdddddddā€ text marker is removed and replaced with standard infected icons.

States:
1409

pseudo quiver
#

Observation:
Fishing event MAX Collection rewards are bugged/wrong

The rewards for all 3 collections are defaulted to collection 1 reward (the "Tides of Fortune" Frame), making the Frames "Frozen Catch" (For the 3rd Collection) and "Harbour Bliss" (For the 2nd Collection) unobtainable.

Suggested Solution:
Fix the Max Collection Rewards and give the old/normal rewards for maxing out a collection

States:
Probably every State that event takes place

simple robin
#

On behalf of savant0622

Observation:
Way too many events at the same time.

Consequences:
Players are becoming overwhelmed by the constant flood of overlapping events.
We all have real-life commitments—jobs, families, friends—and the game is beginning to feel less like entertainment and more like an additional workload.
This isn’t enjoyable—it’s stressful and draining.

Suggested Solution:
Please slow down the pace and reduce the number of events running at the same time

State Number:
All

weary sedge
#
Observation:
Events like RR, Nexus and SVS have absolutely nothing to do with strategy anymore. Without a super whale you are screwed. We have decently strong people and many strong joiners but the gap became so big that you cannot do anything. 
Week after week we get matched with alliances with 1 or 2 super whales where we cant do anything. They can solo us out of buildings and you make like 100k damage with a rallye. 

Consequences:
People getting frustrated, are not interested in playing events anymore or even quitting the game. 

Suggested Solution:
Include more strategy in such events, so the power does not matter as much. Or make the matchmakings more even so you can have an interesting fight! We do not ask to fight against a farm alliance - just make it **even** so you can actually enjoy it and have fun! 

State number: 
All States
fervent perch
#

Observation

New system for "State Transfer" has been introduced but without proper or enough information. Especially what states will be available to transfer to..

Consequence

Lack of information and details leaving us players lost and not well prepared for the event.

Suggested Solution

  • Provide more information about the transfer and most importantly, We should be able to see the state we can trensfer ahead of time so if we plan to trensfer we can actualy prepar more easy :3
dapper island
#

Observation

No details have been shared about the transfer event mechanics, how states will be arranged, or which states players can move to.

Consequences

Transfers usually start soon after the world event, leaving almost no time to prepare. Without clear info, players can’t choose properly, states can’t plan recruitment, and alliances wanting to move together are left guessing — especially after the chaos of the last transfer and the unannounced changes that caught everyone off guard.

Suggested Solution

Share the full transfer mechanics early, including how states will be arranged and the list of available destination states. This gives players, states, and alliances enough time to plan their moves and avoid another round of unnecessary confusion.

runic dock
#

Observation: You always need to play manually with Influencer trap.

Consequences: Players, especially those of different time zones are unable to play one of the important events of the alliance and rewards cannot be gained.

Suggested Solution: Put an auto-engage function in the event, wherein allowing a player to join a rally. At least the player who cant play at that time, due to any other reasons, can still get a reward even if it is small.

low onyx
#

Observation: Since three collaborations, only the same events are constantly being released, including this event (photo).

Consequences: Players dislike the event and hardly participate. It's simply boring. There's nothing to do; you just click on random things and drag objects together.

Suggested Solution: Create new events for collaborations. It doesn't all have to be new, but at least the main event should be changed. Are there more exciting main events? This kind of thing is annoying!

shy oak
#

Observation:
I attacked 3 soldiers of my farm and look at the result, my plane killed 4.559.918 troops and the skills of statues also a few. Normal fights also have weird results.

Consequences:
Unreliable statistics have no place in a strategy game. This makes it difficult to know what upgrades to make you stronger.

Suggested Solution:
Fix that.

primal yacht
#

posted on behalf of warlord5032

Observation:
With the introduction of styles, players used to make proper hero lineups to counter different styles. 

Consequences:
With the release of S2 Tempest Arms, the hero original styles are now practically useless with S2 gear providing damage reduction from countering style and to the countering style by 10%.

Suggested Solution:
Reduce the TA S2 bonus protection and damage to countering style or remove styles all together, or provide additional research to migate such debuff from TAs. 
fringe gate
#

posted on behalf of rattletrap03
Observation

  • players have a lot of normal heroes and resonating heroes fragments in backpack
    Consequence
  • players can't use excess fragments in anything and they are just kept in backpack
    Suggested solution
  • add an option to exchange extra resonate heroes fragments into general resonate fragments
  • add an option to recycle extra normal heroes fragments
    State:
    All states
trim robin
#

Observation:
Why do I need 10k pieces of purple heroes I already have maxed?
Consequences:
They took up unnecessary data and space in my backpack
Solution:
For every 5 purple pieces, we convert it to 1 skin ticket in the recycling area like we used to be able to

bright hamlet
#

Observation:
We need more information on the new transfer system. Explicitly, we need to understand who will fit into what tier or a migration rating guide.

It feels like there was an incident where some players didn't get into a state because the system updated too fast and now every player in the game is being forced to adhere to a new system to gloss over this issue. Which technically comes from an exploit in the system but it meant groups of players got to remain together, that team mentality and togetherness is what keeps players in the game and earns you money.

I am sure everyone agrees with the special transfer system to keep states fair but why would you start to divide players who actually make no real difference to state events into their own categories? This just punishes mid players and would actually mean it would make sense for mid players to stop spending on the game to drop into a lower tier.

Consequences:
This will break up friendship groups who have been together for YEARS. And shows the developers have little understanding of the bonds players make with each other. Most people play this game for the friendship groups. If you force players to remain in negative or toxic environments. You will lose the core players of this game.
You will lose revenue on this new system.

Solution:
The old system was fine, just use the old system but be more vigilant on the special invites and migration ratings (to stop 40 whales going to one state), when new features are release factor them into the new scoring.

Forget this overcomplicated system.

rich kelp
#

Observation:

Blue tier heros become useless after gaining access to purple heros.

Consequences:

Players have useless blue heros which serve no purpose.

Solution:

Make a spec ops version of the blue heros so their power level can be more than current gen of hero's we're on currently.

prime pelican
#
Observation:
 In-game events are becoming overwhelming, it feels like one event after the other and just keeps building up and some are just too repetitive its not challenging anymore, added the multiple sign ins to do

Consequences:
Personally, the events are getting too repetitive some players are getting too familiar with it and just dont participate anymore

Suggested Solution:
Idk, tbh just personally speaking as well maybe lessen the repetitive events with the crossover events at the same time, make the sign ins all in one window or just dont keep adding more and more events that the game is becoming overwhelming and less challenging to play
shy oak
#

Observation:
The ratio of materials we receive for the new aircraft from tasks is unbalanced. And there is no way to convert the material.

Consequences:
Since there's no way to buy boxes for the new aircraft in the event shops either, we once again have useless equipment in our backpacks.

Suggested Solution:
Add the material in the exchange shop with a HUGE!!! amount to recycle every week/day. And add some crates with the new material in the event shops to specifically obtain the missing material.

States:
All states

past scroll
#

On behalf of dubs_0524


Consequences:player might accidentally click on it, or overall just being annoyed by it and want it gone.

Solution:make it so when the researches are all completed the icon is no longer there.```
bright hamlet
#

Observation: You put information out about transfer systems and we all appreciate this information and your speedy response to the request but it is missing a key vital part of information. That is what migration scores fit into what category.

What will the migration ratings be for Grandmaster, Master, Elite and Rising? I am sure people can guess roughly where their states may lay.

Consequences: This is a new system and players need enough time to adjust to it. We also could feedback in an honest way if this is going to cause severe negative effects. This could be the biggest quitting season State of Survival has seen so far, if players are not prepared.

Solution: Release more information so we can prepare and listen to your community feedback so we can help you get this right.

stable sorrel
#

Observation: the amount of tickets to transfer just went up a TON with next to no warning and now nobody in my alliance can transfer

Consenquence: we all can’t transfer and will be in the deadest state in our bracket by so much we can’t participate in ANY event.

Suggested solution: lower those damn ticket requirements!! -50% to all of them! How the hell would someone save up 25 tickets now if they planned for 12?

tender marten
#

Observation: The new state transfer system issued, seems to offer really low numbers for players to transfer, many have spent weeks and months planning transfer events, and for states with major alliances or large numbers of players leaving, this new system offers no flexibility.

Consequences: The result is if a state wants to strengthen with an alliance (around 70-100members) Under the old state transfer, this would be simple, 135 spaces, there are no issues, and states can maintain even at a mid level state, not leading, not trailing.

HOWEVER.

Now under the new scheme we are likely to only be allowed to invite less than 70 people??? How is this fair in keeping states competitive.

Moreover, states now do not know how this new scoring categorises players coming in, is it linked to migration score for the new category tiers for players?

Simply put, states cannot plan, they cannot agree to work with people with, not knowing, and the game will likely end up with significantly more dead states?

Suggestion: Firstly clarify the new scoring system way in advance, allow it to work dynamically based on players also transferring out, and review the overall numbers allowed to move…

I sincerely hope these issues can be looked at, or you are likely to lose many paying players across the states because of this.

empty wind
#

Observation: The new transfer system is a pile of dog droppings.. You actually took something and made it 100 times worse. I don't even know how that is possible.

Consequences: your killing transfer, states, alliances, the will to play this game.

Suggestions: Put it back to normal transfer untill the time comes you can actually offer us a better solution.

steady nymph
#

On behalf of a player

Observation:
The stamina required to besiege buildings in the Nexus is excessively high. As a result, players must rely on bio caps to refill stamina. However, bio caps are expensive, and the current system creates a heavy resource burden—especially for players in small alliances. In my case, I spent 42,000 bio caps just to besiege a single building.

Consequences:

  1. Players feel forced to spend large amounts of bio caps to participate fully in Nexus battles.

  2. Small alliances are particularly disadvantaged because they cannot share the load across many members.

  3. The experience becomes less enjoyable and may discourage continued participation in Nexus events.

Suggested Solution:
Reduce the bio cap cost of stamina refills specifically for Nexus-related activities. Lower stamina prices would make Nexus battles more accessible, fairer for smaller alliances, and less financially punishing for active players.

fast topaz
#

Observation:

We need more information on the new transfer system as there is a vastly insufficient amount of data around the tiers and players need time to plan for obtaining tickets to be able to transfer.

Additionally, taking away the number of transfer slots forces any alliance with 90 players or more to break up. Separating whole alliances, which was one of the biggest issues that caused people to complain last transfer, isn't being addressed at all in this TE revamp at all. In fact, this TE revamp seems to be discourage players from transferring at all.

Also, the smallest tier now requires 25 passes, which will punish smaller players who are likely F2P from being able to move to a new state. If they get stuck in a state with players who like to bully others, then they will just quit if they can't move to a new state.

Consequences:
Players will end up quitting and/or will no longer have any incentive to group since it will cause them to be blocked from transferring states if they grow to large, which will cause you to lose revenue for both scenarios.

Also, no one can plan for this new system since there is no details around what the different tiers are. With the details released, based on previous behavior, it seems that 40 tickets is needed for grandmaster, but who qualifies as a grandmaster? I have an account that needs 45 under the old system but is FAR from the grandmaster level. So without this very important information, you have people who are confused and upset.

Additionally, with the smallest tier requiring 25 passes, anyone who is new will be unable to move away if they are being bullied, which means they might as well quit the game.

Solution:
The old system was ok. But it just needed to not be a real-time update for leading states, and to allow for more special invites to protect alliances from being cut apart against their will.

Additionally, there needs to be a tier for accounts under a certain migration score that is under rising that doesn't require 25 or more transfer passes. Smaller account shouldn't be required to get 25 passes if a player wants to move a newer account to a new state.

untold raft
#

Observation: Players are overwhelmed by daily tasks and drowning in too many events. Most players can't even finish their daily tasks anymore, including big spenders.

Consequence: Players already have way too much to do for another new feature to be released.

Suggested solution: Stop new features nobody asked for like the Space Probe and instead fix the bugs players report daily and update event rewards.

State number: All

wide breach
#

OBSERVATION: The new transfer system is deficient before it is even released. Transfers take a great deal of time and planning and changing the rules so close to the transfer is impacting alliances to properly plan for an effective migration of their entire alliance. There are a number of issues:

  1. Player allocation maximums are unrealistic. For an entire alliance to move, they would consume almost all of the allocations for all state levels and in some cases, an entire alliance would not be able to move as there won't be enough slots.

  2. Knowing the names of the new tiers for players strength doesn't help when you don't know which tier your account falls into. What is the migration rating for a grandmaster? How will we know if all of our players would be eligible to transfer? The majority of our players in our alliance require 40-45 tickets on the old migration number. If that is the case, then we can't move our alliance as there are limits on the number of grandmasters that can transfer.

  3. This new system places a huge burden on the Governors of each state as they will be bombarded with inquiries as to how many slots are available and will need to negotiate reserving slots for players as people won't want to transfer without their whole team.

  4. The confusion and lack of information regarding the new transfer system is causing undue hardship and stress on the players as much of the research and planning done for the past several months is now defunct as we need to understand the new tiers and state rankings to ensure our players can move together.

  5. Players that won't be able to transfer this round state they will quit the game as they can't stay in the state that we are currently in as they are miserable now. The only reason many play is to stay with their friends and restricting that will force people to walk away.

CONSEQUENCES
Players will end up quitting if they are not able to continue playing with their friends that they they have played with for the past 6 years. There will be no incentive for people to continue playing if they are stuck in a dead state with only a few active alliances. Additionally, if alliances are forced to transfer in stages that is going to create huge unrest within the community as those left behind will not have sufficient battle power and skills to compete competitively in state and alliance events.

SOLUTION
The December transfer should be kept to the old rules to allow those players that have been planning to move for months are able to do so. The development team should have a round-table where players can provide input to the new transfer process to minimize the issues that the change will cause. Serious discussion needs to be had on the number of players that can be transferred into a state, eliminate the Governor role of accepting/rejecting requests, create a clear tier system for players' rankings that doesn't rank middle players in the same tier as maxed accounts.

State number: ALL

steady nymph
#

On behalf of a player

Observation:
Players keep receiving portable monkey batteries even after fully upgrading their monkey, causing these items to pile up unused.

Consequences:
Inventory fills with unnecessary items.

Rewards feel wasteful and not aligned with player progress.

Suggested Solution:
Replace the battery drop with a crate that lets players choose: monkey batteries, regular batteries, or new dino batteries.

Add an option to recycle or exchange excess monkey batteries for useful items.

#

On behalf of a player

Observation:
When a Purrfect Jam crate is sent by a player who is located in the Nexus, collecting the gift automatically transports other players into the Nexus as well. This behavior is inconsistent with other features—such as alliance intel help—that allow assistance across maps without forcing a location change.

Consequences:

  1. Players are unintentionally transported into the Nexus even when they only want to collect a crate reward.

  2. Exiting the Nexus triggers the entrance cooldown timer.

  3. If another crate arrives while the cooldown is active, players are unable to re-enter the Nexus for several minutes, causing frustration and unnecessary delays.

Suggested Solution:
Allow players to collect Purrfect Jam crates without being forced into the sender’s location. The system should function similarly to alliance intel help, enabling cross-map interactions without relocating the player or activating the Nexus cooldown.

distant thunder
#

on behave of Smile

Observation:
The KoTH auto-assign to buildings feature continues to malfunction. This issue has persisted for an extended period and remains unresolved.

Consequence:
During auto-assignment, the system may relocate all players on the list, fail to assign certain players, or leave players without a building despite available vacancies. As a result, the feature requires continuous monitoring for the entire duration of the event to prevent operational issues.

Suggested Solution:
Correct the auto-registration functionality to ensure consistent and accurate assignments. Alternatively, limit the ability to bind and unbind players from buildings to R4-level personnel only.

**States: **
All state

#

On behalf of a player

Observation:
Idle reward timers vary between events. For example, Jungle Gems now has a 6-hour maximum idle time, while the pinball event offers an 8-hour timer.

Consequences:
These differing timers require players to log in at varying intervals. With numerous events already using timed schedules, adding additional inconsistent timers becomes difficult to manage and can feel overwhelming. Getting to log in more hours in the game then when i clock in at work

Suggested Solution:
Consider standardizing the maximum idle reward times across all events to provide consistency and reduce unnecessary player inconvenience.

golden galleon
#

Observation:
Player profile still shows migration rating, but the new transfer system is using player tier instead

Consequences:
Players do not know if they can move to another state or not

Suggested solution:
Show player tier in player profile

Example:

jagged forge
#

on behalf of displayname_xd

Observation:
aircraft titanium alloy and carbon fiber panel point rewards are not currently in generation 4 migo for prep and sotf

Consequence:
People are upgrading and not receiving points.

Suggested Solution:
add the aircraft titanium alloy and carbon fiber panel point rewards to the generation 4 migo, prep and sotf

States:
All states

bright fjord
#

KoTH, RR, Nexus matching system.

Observation:

The matchmaking system works wonders again. Whether it's Koth, Reservoir, or Nexus, the opponents are much stronger than you. For example, in the last Koth, there were 17 of us with individual strengths ranging from 250k to 500k, with the average being only 350k. Meanwhile, both opposing teams not only outnumbered us, but also had individual strengths ranging from 360k to 560k (with the average being around 460k). We received the same matchmaking parameters for the last Reservoir and Nexus. Clearly, the matchmaking system was changed incorrectly.

Consequence:
People are not in concurrent stage.

Suggested Solution:
Need to check and correct Matching system.

States:
All states

tight inlet
#

** Observation : **

KOTH is a broken event, aside from all the bugs during the game,
Stronger alliances can rig the matchmaking by going in a newly formed or low level farm alliance to get an easy matching this way, this completely messes with any ' fair ' play

** Consequence: **

Players are frustrated by the event all together, feeling it is just a waste of time to sign up, make time to play it only to face unbeatable people in even low tiers.

** Solution : **

Remove KOTH all together

steady nymph
#

On behalf of a player

Observation:
The visual effect used on the 4th aircraft is extremely intense and creates an uncomfortable, eye-straining experience for players.

Consequences:
Players may experience physical discomfort, such as eye pain or fatigue.

The harsh effect can reduce overall enjoyment of the game.

Some players might avoid using the 4th aircraft altogether.

Suggested Solution:
Replace the current effect with a softer, more player-friendly visual—similar in style to the effects used on the other three aircrafts.

stoic crest
#

Observation: The Power Play button on our screen is in the way during gameplay and is totally unnecessary.

Consequences: Players further getting irritated with more useless buttons on their screen when they know where to find the event in the Event Billboard.

Suggested Solution: Remove it and no longer give us buttons on our screen unless specifically asked for by a majority of the player community.

States: All States

wide breach
#

OBSERVATION: Pop-ups during RR are annoying. You can be in the middle of sending a rally or reinforcing a building and as you are clicking, if a pop-up comes in, it redirects you to that event that took place. A lot of times seconds matter when defending against an attack, these interruptions in game play are annoying.

CONSEQUENCES: Players get irritated as we have to keep redirecting our focus to the previous action and hope that another pop-up doesn't come in and redirect you again.

SUGGESTED SOLUTION: The pop-ups should be smaller and at the top of the screen, so they don't redirect you mid-click.

States: All

wide breach
#

OBSERVATION: There is major unrest regarding the "new and improved" transfer event. I understand the desire to prevent mass exodus from a state to preserve the number of players. Unfortunately, as a player in a state that has been through mergers and transfers we are in a position where the rest of the alliances have stopped playing, leaving us holding the bag for state events. Our desire was to move the entire alliance (leaving no player behind) to a more active state where the burden of state events is not solely on our hands. We have essentially now been chained to a dead state with little to no hope of attracting enough active players to help revive the state.

CONSEQUENCES: Alliances will be forced to split up and transfer over the period of a year or more, depending on the quantity of slots and actual ranking of players etc. By doing this, the small set of players that leave first, go to a new state to try and set up a new alliance and have it ready for the next transfer in 3 months. By losing people in small lots, our strength and abilities to keep players interested wane and leave us with poor morale forcing some to quit the game as it is no longer fun and more of a chore. By the time the second set of players can transfer, we are again, reducing the alliance left behind and forcing more to quit the game. In our state, our 3 main alliances are all looking to leave, which will leave the state in farm mode.

**SUGGESTED SOLUTION: ** Since you understand that there are cases where an entire alliance of people (for us it is around 76 right now) want to move to a more active state, there should be some sort of application that can be submitted to the developers. Create an Alliance Transfer Event where you will have time to review the impacts of the moves in/out. The active players get a chance to play in a healthier environment and return to the fun of the game. Those states that would be deemed "dead" by the bulk of actives leaving, would then be prime targets for a merger with other similar empty states where by it may be 10 states that get merged vs. 3.

States: ALL

slim cairn
#

Observation:

Another spaceship? Seriously?

Consequences:

I no longer know where I am. Should I be hunting zombies or kissing Mr. Spock's ***? Is it still State of Survival or have we fallen into State of Stupidity? The worst part of all this is that you seem to be proud of your work...

Suggested solutions:

Give me a job! I'm going to show you everything you can do with a little imagination. Because right now it really seems like being in a deep coma is a prerequisite for hiring your devs!!!

steady nymph
#

On behalf of a player

Observation:
There are too many events happening at once, creating a sense of overload for players. In addition, many of the rewards—especially in SvS and Capital Clash—feel outdated and no longer match current game progress. The newly introduced transfer event may also lead to a large number of players leaving, even though developers rely on player retention for revenue. This raises the question of why changes are being made to systems that were not problematic.

Consequences:

  1. Players may feel overwhelmed and lose interest due to the fast pace and excessive event activity.

  2. Outdated rewards reduce motivation to participate in key events like SvS and Capital Clash.

  3. The transfer event could trigger mass player departures, damaging server balance and community engagement.

  4. Reduced player retention can negatively affect the game’s overall revenue and long-term health.

Suggested Solution:
Slow down the event schedule to give players breathing room and restore enjoyment.

Update rewards for SvS and Capital Clash to reflect current game needs and progression.

Reevaluate or adjust the transfer event to avoid destabilizing player bases and discourage unnecessary departures.

Focus on improvements that enhance the experience rather than changing features that already work well.

12šŸ”¼ 1šŸ”½

tender marten
#

šŸ” Observation
Attempt 2 - The Quest For Information Continues: Circa 2 weeks from transfer event now: The new State Transfer System has launched with extremely limited transfer quotas and little clarity.

Players and alliances spent months planning coordinated moves, only to find that the new limits don’t support those plans at all.

Major/Active alliances now have almost no flexibility, and the introduction of another unrelated feature only adds to the confusion during an already chaotic update with spaceships flying around my Walking dead themed zombie game…

šŸ”„ Consequences

Under the old system, entire alliances could transfer together, keeping states balanced and the social aspect of the game lively.

With the new limits - as little as 62 slots now — many alliances can’t move as a group, and states can’t stay competitive if reasonable numbers of players leave.

Even more concerning: free-to-play players will be left behind.

When alliances can’t move in full, leadership will naturally prioritise top contributors, leaving many F2P players stuck in stagnant or dying states with no support and no way to follow their teams.

On top of this, no one understands how the new scoring system for incoming players works:
Is it tied to Individual migrations score?
Is this score dynamic or fixed?
Once one tier capacity is full, can we revert to the tier above to allow others in?
Something else entirely?

Without clarity, states can’t plan, coordinate, or even confirm whether they can bring in the players they already promised space to.

The outcome: weakened states, fractured alliances, and frustrated players considering quitting.

šŸ’” Suggested Solutions

Clarify the scoring system WELL BEFORE migration windows open INCLUDING MIGO STARTING. Players need to know how slots are calculated.

Make transfer limits dynamic. When players leave a state, new space should open for incoming transfers.

Increase transfer capacity to previous workable levels.

States must be able to move full alliances — including F2P members — to stay competitive and united.

Communicate early and clearly. Transparent guidelines allow alliances to plan properly and avoid unnecessary frustration.

šŸ™ Closing Note
This update affects alliances, cross-state partnerships, game events, and spending decisions. If these issues aren’t addressed quickly, the game risks losing long-term players — paying and free-to-play alike — across multiple states.

Players actually want this game to succeed.

This new transfer setup should have been discussed and we should have been asked for feedback prior to launch.

Please don’t let poor organisation turn migration into a mass-exodus moment because at this point it looks like self sabotage.

hasty latch
#

Observation: match making for EVERY EVENT is broken. I've played for almost 5 years now and this is the worst match making I've seen. Its always been bad, but now there is really no reason to register or play RR or koth and even Nexus. Im in 2 states. An old one and a new one. In the old one we were matched against 2 other states even older that were double our strength or more. We couldn't move from base. In the newer state we were matched with no one pretty much. 1 team of like 3 people and one 13 we registered the full 30. No competition at all. Idk what is going on but I know people are quitting.

Consequences: people are quitting even old time players there's just no point in playing any event anymore. Newbies are staying for a couple weeks maybe a month and then they quit usually right after a RR battle because the matching is terrible.

Suggestion solution: Please find a way to make matches playable again. There has to be some algorithms or system that can be put in place . Right now its like you draw names from a hat.

distant thunder
#

On behave of Player

Alliance Showdown rewards are severely outdated and provide little value to most of the player-base.

consequences:
Most points earned in the event go unused, making participation feel unrewarding, especially for mid- and low-spenders.

Suggested solution:
Refreshing the reward store by adding items such as tank, behemoth, or aircraft parts would greatly improve the event’s value and overall player engagement.

States:
ALL```
low onyx
#

Observation: Intel is very boring and annoying.

Consequences: Some players dont do their intel and miss on few rewards.

Solution:
Add an auto-Intel Mode where you select a march to complete your Intel.

shadow flame
#

Observation: most of what I read here is common sense, but the developers only care about the money not fixing the plethora of broken mechanics.

Consequences:players now have a daily part time job playing the many events most of which are paywalled. And some just broken
Solution: fix all the broken code that causes issues before you try to fix what works decently oh amd take all that money and invest in more servers bcz with my internet speed there is 0 reason I should experience lag.

median path
#

On Behalf of J.Wang 313874

Observation:

Material awarded in events like operation festive , Bounty Blast, Pinball Madness and some other events are not feasible.bThe rewards given are useless in get any rewards.

Consequences:
Players avoid spending there time over such events as the rewards given by these events are very cheap and less and are insufficient to buy/exchange anything and are just a waste of time. You should not Add events are mostly suitable for Paid Players and Free are feeling like left Behind.

Suggestions:

  • The Items should be a little Increased

  • You should also add more things that can be bought with biocap to the VIP store

  • You should also lower the prices of the honor store.

  • It's a bit expensive so alot of player are can't buy much. Prices should be reduced

States:

All States

3 šŸ”¼ 1 šŸ”½

tame epoch
#

Observation:
One of the collab march skins was removed from collab store at day 2 of the event.
Players opened tickets and were told that there is an issue with this skin and it will be added back to the collab store when the issue is solved.
Now this march skin suddenly appears in bounty blast store, for an expensive price.
At the same time they removed the march skin from the collection preview in collab event.

Consequence:
Players are now forced to spend way more money if they want to complete the collab skin set.

Solution:
Add this march skin to the collab store where it belongs to!
For the future, stop releasing collab items in events outside of the collabs!

For all players in all states!

olive pivot
#

Observation
The current player-tier thresholds are set far too low. This severely restricts who can transfer into a state and risks breaking up established alliances, as only a few players can move together, most are classified as Master tier.

Consequence
Players will be unable to transfer without splitting long-term groups, since they cannot move as a unit. As a result, states may only be able to recruit around ten or even fewer players, because the majority fall into the Master tier under the current system which could cause whole alliances quitting the game.

Solution
Increase the tier thresholds so transfers are less restrictive and allow larger groups to move together. The following structure would be far more reasonable:

Grandmaster: 1.4B and above
Master: 1.4B – 1.1B
Elite: 1.1B – 800M
Rising: 800M and below

Older States will need to be higher even

median path
#

Observation:
The new transfer system is as clear as mud on an oil field where the rig already blew. Are you literally ripping the best players out of alliances and leaving the players they were helping advance behind totally? Because that is certainly what it looks like right now. Breaking up alliances, leaving smaller players totally behind.

Consequences:
Unclear timelines on when you are doing this.
It is the final straw for me. I'm not wasting money and time on this game if after working to build up an alliance the development team just decides to scatter the whole thing with no real input from alliance leaders or concern over real friendships that have developed.

Solution

  • Give clear information
  • Allow alliance R5 to have a say in transfer

16 šŸ”¼ 1 šŸ”½

long olive
#

Affected: states 1351-1356

Observation:
States within the 1351-1356 MIGO period are excluded from general planning of cross-states events. Two of these states are dead, two have one active alliance each, and two are prosperous, so it's rebalanced. These states have existed for over a year, and until now, we haven't had a state merge, and transfers have only occurred within these six states. After observation, I conclude that only our states are suffering from the events, because our MIGO period doesn't overlap with other states. For all MIGO ends on November 30th, and for us on December 28th. I assume that because of that state merge won't be planned for us again and our transfer event will have already new rules so we will have to collect crazy amount of passes in month if we want to move out.

Consequences:
we are pretty much stuck in migo range states (1351-1352) which are not balanced in overall condition. More and more people are quitting game due to unfair treating and boredom of playing in dead state.

Solution:

  • include states 1351-1356 into merge planning, give us possibility to vote if we need merge or not.
  • plan longer break between migos for other states to give us possibility to catch them with schedule
  • give 1351-1356 states more possibilities to transfer than only migo range ones. And if it will be at the end of December- give us possibility of free transfer also (like for the nearest one)
  • consider to change transfer date for everyone, to make EVERY state has same migo schedule.
wide breach
#

OBSERVATION: The tiered rankings for players need to be adjusted as the migration ratings are putting players who aren't strong enough to be rally leaders yet, their migration score puts them in the Grandmaster category. My rating is 1.405 which makes me a Grandmaster and yet, I can't lead rallies or defend against other stronger accounts when they attack my settlement.

CONSEQUENCES: Players who are strong joiners won't be able to transfer into states as they will be classified as Grandmaster along with those players that are true whales and have insane accounts. States will opt for rally leads before joiners, thereby leaving strong joiners stuck in dead states or will force them to stop playing as they can't afford to get strong enough to be in the Grandmaster tier. Alliances will always seek to add strong rally leads, so joiners are going to be pushed out of the game.

SOLUTION: Change the ranges for the tiers to allow strong joiners to be a Master vs. grouping them in with whales that spend insane money. Grandmaster: 1.55B and above
Master: 1.21B – 1.54B
Elite: 801M - 1.2B
Rising: 800M and below

STATES: ALL

fringe gate
#

On behalf of players
Observation

  • bracket 1231-1281 are testing the new transfer event now and players can only transfer inside their bracket though they will have gen skip next migo and the rest of states have the transfer event after 2 weeks .
    Consequence
  • players who want to transfer to old states can't transfer and have to wait for the next transfer event and players in the newer states can't transfer to any state in the bracket .
    Suggested solution
  • make another round of transfer event for this bracket with the rest of the states for those whether they have moved or not within this bracket, to move to an older state or another state within this bracket if they wish.
    State:
    1231-1281
rain coral
#

Observation:
Jungle gems idle rewards drop significantly after buying bundles to get to level 20. then you are just getting biocaps. this means that event is rigged.
Consequences:
Low spenders that use this event to get some decent rewards are reluctant to pay for jungle gems bundles because with 10-20$ investment you get almost the same results as without investing money(this is tested and proved and nobody can tell it's random).

Solution
Don't rig the only event that 99% of players rely on to get some help advancing through the game.

alpine viper
#

Observation:
After what can only be called a year of hell, the Developers in their wisdom have decided that another event is the answer this time for Christmas, which btw they said a few years ago when they did CC on Christmas Day, wasnt celebrated by everyone

Consequences:
Players are feeling burn-out from constant events, often cloned and a waste of time/effort. Player quit or stop spending

Solution Cancel the proposed Christmas Event, and create a new one, totally free similar to an Advent Calendar, players open one window a day, to receive something that is useful to their states average level, this would be the Company saying thank you for your support during the last year

tardy pawn
#

On behalf of Chiefty

Observation
Bundle pop ups when loading the game slow down the access for players and add to game lag due to unnecessary ads. This can trigger over tapping to remove the bundle from the screen and often leads to clicking onto an event page/screen rather than just into the game.

Consequences
The pop ups slow down the loading of the game and can make players miss rallies in key events, especially if the game kicks them out.
This is frustrating to players especially in key events where the correct joiners must be in a rally for it to succeed if they’re unable to get back in fast enough to join.

Suggested Solution
Remove bundle pop ups from the loading/entry screen on opening the game.
Players know where to access bundles should they wish to purchase them.

State
All States

white ingot
#

On behalf of a player

Observation

States 1231-1281 were selected as testing states for the new transfer event with no prior warning and low increase in slots for the master and elite tiers to transfer

Consequence

Entire alliances are being forced to choose between states and long term players are having to choose sides. Many players have already announced that they're quitting the game due to the inconsistent feedback and miscommunication.

Suggested Solution

  • Properly announce testing before implementation
  • Allow players ample time to prepare with ample resources as they weren't planning to move at the time of testing
  • Increase the amount of slots for Elite and Master tiers so alliances don't get split up

States
1231-1281

distant thunder
#

On behave of a player

OBSERVATION
The maximum stamina cap is currently 200, but with both Intel and Nexus activities, daily stamina consumption has increased significantly.

CONSEQUENCE
Players participating in high-rank Nexus battles often need to spend biocaps to replenish stamina just to remain effective for their group.

SUGGESTED SOLUTION
Increase the maximum stamina limit to better support current gameplay demands.

STATES
ALL

distant thunder
#

On behalf of a michael

OBSERVATION
The new transfer system is advertised as giving players more ā€œfreedom,ā€ yet governors are now required to accept any incoming players. Smaller alliances that want to remain tight-knit and play with friends are unable to bring in lower-strength members due to the strict slot limits per tier.

CONSEQUENCE
Instead of increasing freedom, the system has reduced it. Players are leaving the game because they can’t transfer with their friends or join active groups. Free-to-play players are already occupying many of the purple slots, further restricting movement options.

SUGGESTED SOLUTION
Increase transparency about how the system works and raise the maximum number of transfer slots. We went from an open transfer system allowing around 135 players to a restricted system permitting only about 26 ā€œdecent-strengthā€ players for an entire state.

STATES
1288 – 1231
-2 decembers update-

round badge
#

Observation
During Fortress Fight on Fridays, some weak players would troll and steal the 1st occupation awards.

Consequence
Entire alliance rallies would be unable to take the 1st occupation rewards.

Suggested Solution
Make the bunker fiend stronger and that as state age grows to make it more stronger.

States
ALL

white ingot
#

On behalf of a player

Observation

States chosen for the early transfer are being pinned down by the 90 day cooldown period leaving many alliances torn and smaller players get left behind and even bigger players are unhappy.

Consequence

Anyone who recently transferred during the previous transfer event cannot transfer again to follow their alliance and are thus left in their state. Players are wanting to quit due to being stuck in their state because of the cooldown which was not their choice.

Suggested Solution

  • Allow all players to transfer as the transfer event started early
  • Allow players to automatically move to their chosen state after the cooldown ends so they can be with their alliance

States

1231-1281

fickle dagger
#

On behalf of Raven

Observation
The new style of state verse state is boring and not engaging at all

Consequence
Players are finding the new version of state verse state to be dull and boring with little to no challenge

Suggested Solution

Revert the svs back to how it used to be. Fighting in centre only for 1 hour with a new update to systems to allow a more stabile connection for players to funplus servers
States

All

sour sun
#

On behalf of Maddogg

Observation
RR matching is unfair and makes the event unplayable

Consequence
It lowers morale and interest in the event

Suggested Solution

  • Add more factors into matching
  • Take overall size of an alliance into play (total battle power)
  • Don’t mix legions of smaller alliances vs more powerful (L1 v L2)
  • Restructure raid score to take more factors into play like morale, collector level, etc to have a more realistic number

States
All

torpid kite
#

Observation
A number of players quit during this migo season , I would log on and see after X years and never missing a day I am quitting, it is is obviously something is wrong cause too many players want to quit or are quitting or just doing the bare minimum.

Consequences
People are just not understanding all these additions to the game, I thought I was the only one till I saw people saying they still don't understand certain features even the pets people don't understand fully. Collabs that forcing people to spend hours matching. Numerous events that takes away chat tabs and basic gameplay like fiends and dreadbeasts are frustrating to find so in other words the social aspect of the game is compromised, daily maxed rewards are frustrating to get , addition after addition we need to watch walk-throughs or ask a million questions to understand or just stopped caring

Solutions
Stop adding such complicated features.
Have proper step by step information if new add ons
Stop with side events that takes much screen time
Increase the amount and spawn rates of high level fiends and dreadbeasts
Listen to your players
Stop makimg events that we need to click more than needed like survivor fair, we need to click , unlock, open the shop screen then place why not just one sceen"place shop here" and players choose the shop

States
All

undone terrace
#

Observation
Matchmaking in different events is completely broken. example with RR: raidscore is similar but we (state 1078) were today matched against an alliance from state 121 with multiple rally leads way above what we can offer. same for joiners (we couldnt even hold any tanks).

Consequence
people get frustrated when they just see the opponent. most already before and some dont even register for rr anymore.

Suggested Solution
update parameters for matchmaking. as of now for a high raid score owning special op heroes plays a big role for example (these are useless if you dont have other things to support them). with so many new and old states in the same state pool the parameters need to be adjusted or completely new figured out. behemoth scores, squadron scores, pets etc need to play a significantly higher role in raidscores for rr or other events.

small epoch
#

Observation: The absence of a reset feature on the gorilla behemoth is very detrimental to players.

Consequence: Many players are unaware of the discount feature in the reward center during SvS or survival of the fittest modes, resulting in them spending excessive amounts of money on Gorilla Behemoth upgrades. Some players, especially those using plasma discounts due to the high cost of plasma or other discounts, often miss out on the Gorilla Behemoth discount. This is detrimental to all players regarding the class and abilities of the behemoth due to the discount, not to mention the mistakes players make when selecting skills to upgrade.

Suggested Solution: Provide a reset features for Gorilla Behemoth classes and abilities, provide/sell items for gorilla reset in the shop in the same way as resetting animals so as not to harm the developer then change the task in SVS and Fittest Survival to upgrade behemoth specifically for dino only because the rewards from the Fittest Survival and SVS are actually small. You only get a few pills for the generation hero. Then provide discounts for behemoth dino

State: All

alpine viper
#

Observation
Lightbringer, the worst event in the history of the game. the game changes marches, changing set marches by leaving out heroes and/or Mechs, in order to fix results

Consequence
players lose matches they should win easily, and players couldnt care less about the dumb event

Suggested Solution
Remove Lightbringer, fire whoever decided to bring back the event constantly voted the worst, apologise to the community via in-game mail for bringing the event back again

fickle dagger
#

On behalf of Sash

Observation

RR matchmaking seems to lead to an unfair system letting room for unfair fights.

Consequence

RR is one of peoples most favourite events when left with an extremely unfair fight it makes people dislike the event

Suggested Solution

Rework the idea of matchmaking. Look at things like identifying whales on each team to determine if there would be a closer fight compared to 1 sided fights. The current system is great but needs this improvement

Could we also add in fan favourites like alliance duel and mining mayhem

States

All

distant thunder
#

On behalf of SMILEY

OBSERVATION
Large statues continue to accumulate once they are maxed, leaving players with excess statues they can no longer use.

CONSEQUENCE
These important statues end up sitting unused and taking up unnecessary space in players’ backpacks.

SUGGESTED SOLUTION
Allow major statues to be traded on the Player-to-Player market, recycled, or exchanged for other statues—for example, a 2-for-1 conversion system.

STATES
ALL

fair barn
#

on behalf of Trooper

Observation:
The tutorial is very long and players don’t like it

Consequence:
It makes players less likely to want to start over in a new state because they don’t want to redo all tutorial again

Suggested solution:
Add a skip button for tutorial at least for players who have already played the game

States:
All

exotic robin
#

submitted on behalf of wika

Observation: System-generated mails regarding State Transfer are sent multiple times, often resulting in duplicate notifications in many players' inboxes.

Consequence: This causes unnecessary clutter and makes it difficult to quickly identify new or genuinely important messages. It also makes managing the inbox tedious for players during State Transfer events along with other current events.

Suggested Solution: Implement a check to prevent the sending of identical, duplicate State Transfer system mails within a short timeframe. Alternatively, consolidate relevant information into a single, updated notification.

atomic mirage
#

observation

The monthly " holiday " sign in is just again a new scam you have been running ( proof in added SS )

consequences:

Players simply skip more and more parts of the game and leave this scam of a game

solution:

If you cannot tell us the truth : just shut up all together and don't say anything.
We know you are scamming every single person, no need to rub in extra by pretending you are doing a good job.
YOU'RE NOT DOING A GOOD JOB AND YOU SHOULD BE ASHAMED OF WHAT SOS HAS BECOME

fast topaz
#

Updating to be relevant to all states.

OBSERVATION
The new transfer system is advertised as giving players more ā€œfreedom,ā€ yet governors are now required to accept any incoming players. Any alliances that want to remain tight-knit and play with friends are unable to bring in members due to the strict slot limits per tier, and depending on the state, it will block large players from moving with their alliance when they are trying to join with other players that they want to play with.

This new system is a punitive punishment for players who chose to grow their accts and want to play with their friends, regardless of what state they are in and will drive people away from the game.

CONSEQUENCE
Instead of increasing freedom, the system has drastically reduced it, virtually destroying the point of the Transfer event. Players are leaving the game because they can’t transfer with their friends or join active groups. Free-to-play accts are punished for not growing due to fewer spots being available to transfer and having to hope they are approved by the governor who would rather have larger players join. Governors have no incentive to approve the smaller players in fear that allowing those players in might end up pushing their state into a larger bracket with even less slots for people to transfer into the state.

Even larger players are quitting because they are no longer able to join their friends, and are being given no incentive to continue to play and grow because the devs are now punishing those who have grown their accounts by forcing them to be unable to join their friends.

This will lead to poor game reviews, less players, and decreased revenue.

SUGGESTED SOLUTION
Increase transparency about how the system works and raise the maximum number of transfer slots for each tier. Additionally, add more strength appropriate tiers as many players who should not be in grandmaster tier and cant compete against those big whales are being blocked from transferring with their friends due to incorrect assumptions by the devs.

Instead of forcing poorly designed systems that player do not want, please listen to actual feedback given.

STATES
All

clever nacelle
#

Observation:
Please DM me if anyone that has posted in this feedback-reporting thread has ever witnessed their ā€œobservationā€ being ā€œfixed or ā€œaccomplishedā€ with proof.

You people literally did a ā€œFIX THIS MESSā€ over state transfer last time and they said ā€œHold my Beerā€

There is absolutely no baseline to consider this an actual ā€œgameā€ that doesn’t change day to day. That requires, you to know what they don’t want you to know, or actually provide information, like the description of things in game, that actually come close to it.

….these clowns can’t even fix sarges 2nd skill description since the inception of this garage ā€œgameā€

Consequences:
The same as last year, and the year before that, and the year before that…

Literally not worth trying since maybe 3 years ago

Suggested solution:
Stop posting here. This game is fraud and spending won’t even help you.

Please imploded your servers and end this fraud.

States:
All

sour sun
#

On behalf of Tammie

Observation
The power range for the "Master" tier is too large.

Consequence
Alliances are not able to move together if they want to transfer and it lowers morale being stuck in a state they don't want to play in.

Suggested Solution
Increase the number of "Master" tier slots or add another tier between "Master" and "Elite" to accurately represent the power differences. This would increase the chances of alliances being able to transfer together.

States
All

sour sun
#

On behalf of Vette88

Observation
States got information about transfer and weren't included in the transfer event

Consequence
This creates a lack of players in the state and people are losing interest in the game due to boredom and lack of activity leading people to quit

Suggested Solution
Initiate transfer now for affected states

States
1369-1372

vague marlin
#

Observation:
The current transfer system is absurdly restrictive; with these new limits, forget an alliance now even a simple group of friends can’t migrate together. This destroys the social core of the game.

Consequences:
Players don’t stay because your game is perfect; they stay for the social experience, and if you keep damaging that with this flawed system, even the biggest accounts will leave your game without hesitation.

Suggested Solution:
Increase the number of players every state can receive across all tiers.

States
ALL

steady nymph
#

On behalf of a player

Observation:
The current matchmaking system places extremely strong ā€œwhaleā€ players together with significantly weaker players in all events. As a result, events like Lightbringer group players with 700M power against top players over 1200M power, even when there are only 8 qualifying spots available.

Consequences:

  1. Weaker or lower-spending players have almost no realistic chance to qualify or earn rewards.

  2. Top players also miss out on competitive, engaging matches that fit their level.

  3. The system creates frustration and a sense of unfairness, leading to a lack of respect within the player community.

Suggested Solution:
Match players based on power tiers rather than mixing all power levels together. Using clear power brackets or stages would allow players of similar strength to compete fairly. This would give weaker players genuine opportunities, while ensuring top players still have meaningful, competitive events and access to rewards

8šŸ”¼ 1šŸ”½

open nacelle
#

Observation
The main goal of the new TE system should be to BALANCE states for a FAIR gameplay in events. Also it should be possible for friends to teamup with their friends, after the bugs last TE and that alliances can move together. It seems like the devs dont understand how most events are working, they are all about the amount of megawhales/maxed RLs and about the big joiners, so basically 95% just about "Grandmaster". In the old TE we had 5 special invites max, goal is to balance states and you give some states basically 10 special invites.

Consequence
States will abuse the new system to stack 10 more megawhales/top100 players in their state. This will create a huge inbalance in the whole game and matchmaking system. Many strong joiners are Grandmaster, too. But some are too greedy for power and megastates to destroy the whole matchmaking, so they cant transfer together with their friends.

Suggested Solution
Grandmaster is currently at ~1,35B migration rating. Because of the huge gap in power, there should be at least 1 more stage above, and that one has to be limited strictly in all states. They should be as example at 1,35-1,8B and the last stage at 1,8B+. That allows strong joiners to follow their friends and will balance the states. The highest rank (1,8B+ players) should be limited strictly in each state, for example max 5 in total, but not new ones! If there are already 3 of those in a state, 2 more can join during TE. If a state has already 5 or more, no more of those can join. Master, Elite and Rising wont have a big impact on the outcome of the main events. Those shouldn't be limited much. The current state power should be calculated at the amount of their megawhales, not at the amount of total players in the state.

States
All

white ingot
#

On Behalf of a Player

Observation

Legend Tier players during the Lightbringer Event can simply make their marches weaker by not adding planes, vehicles or behemoths during registration and thus they get matched in lower tier rankings where they then can change their marches back to full strength.

Consequence

Players with less overall march strength in Elite Tier get matched with stronger players who change their marches for easy wins and points during the event making some people avoid the event all together.

Suggested Solutions

Stop Legend Tier players from using weaker marches only to change them later by adding a feature that they have to play the whole event with the march strength of the marches they registered with no way to change them mid-event

States

All

steady nymph
#

On behalf of a player

Observation:
Players accumulate items in their backpacks that become irrelevant once certain events are removed from the game. As a result, these items serve no purpose and clutter the inventory.

Consequences:

  1. Players feel frustrated due to limited inventory management options.

  2. Unused items create unnecessary clutter, making it harder for players to navigate their backpacks.

  3. The lack of recycling or conversion options reduces overall player satisfaction.

Suggested Solution:
Introduce additional recycling or conversion options for players to clean up their backpack.

pseudo quiver
#

Observation:
Lightbringer League is basically Roulette, which is not fun for anyone and the whole event feels pointless besides the shop for resonator fragments.

Consequences:
People that still want to play the game and try their best are not rewarded at all, making the game an even more frustrating experience then it already is, with all the "luck based" stuff you throw at us already.
Weaker players cant prove themselves vs other similiar strong players, even in these events that are supposed to be "fair", which robs the fun to even play. Lots of people (joiner) leave the game, since they cant do much at all.
Because tell me please, how is it "fair matching" if a 1.06b bp march power player (all 3 marches are counted together) fights a 1,45b march bp player (1300 morale, specops, maxed behemoths). How is that person even in that group to begin with?!

Suggested Solution:

  1. If someone wins 2+ times vs another player it shouldnt be possible for that player to rank higher in the end, just because they got "more lucky" with the opponents.
  2. Make the Groups more "similiar" by checking march BP and opening more groups total in the playoffs.
pliant shore
#

Observation:
horrendous perks for SVIP players. Pointless talent branch. SVIP store isn’t great either.

Consequence:
The players that have clearly put time and money into the game to eventually get to SVIP are rewarded with very little. Prime example is the miracle draw. You literally need a miracle to get anything decent. The odds are ridiculous!
What is the point in the talents branch and the resets if you can’t adjust it like the basic talents branch. There is absolutely no point in the resetting it. The SVIP 3 store is identical to the vip 12 store!
What is the point in actually getting to SVIP???

Suggested solution:
increase the odds in the miracle draw.
Make the talents branch adjustable so we can select which route we deem best.
Put relevant items in the SVIP store. Items that would attract people to strive to unlock it.
Reforge essence, gene link items, gene serums etc.

All states

white ingot
#

On Behalf of adikhan16497

Observation

During the recent state merge survey, some states like 266 and 334 opted to merge together as they've became friends with many players, but this didn't happen.

Consequence

Players are unhappy with the selected merged because they feel unheard and left out making them demotivated to continue playing if they feel ignored or overlooked.

Suggested Solutions

Let all states that selected to merge, merge with the selected states because that was what players wanted due to the survey being sent out.

States

266 & 334

fervent perch
#

Observation

Storm Arena event was removed.

Consequence

Removal of storm arena resulted in lack of event that grants possibility to reliably compare different combination of heroes, tempest arms, etc in player versus player environment.

Suggested Solution

Bring back Storm Arena / Create feature that would allow inside alliance trials

valid gate
#

šŸ” Observation
The current State Transfer system uses outdated power tiers. Players at 1.35B are labeled as Grandmaster, even though this is no longer top-tier strength in today’s meta.
Similarly, Master tier starting at 1B is too low with today’s progression (aircraft, behemoth, heroes, gear, etc.), even low–mid spenders are reaching Grandmaster power, which shows the tier brackets are far too low.

Because these brackets haven’t been updated, too many players fall into the top tiers, which directly reduces the number of available transfer slots.

šŸ”„ Consequence

  • States receive extremely limited transfer slots.

  • We are unable to move an entire alliance, or even a simple group of friends.

  • This destroys the social core of SoS , players play because their friends and alliance family are together.

  • When alliances are forced to split, people lose motivation and quit.

  • If these social bonds break, the entire system collapses because the game is built around community and teamwork.

  • States that lose many players are not given enough flexibility to recover population, leading to dead or declining states.

āœ… Suggested Solution
1ļøāƒ£ Update Tier Power Ranges
Grandmaster: Current 1.35B+ → Needed 1.7B+
Master: Current 1B+ → Needed 1.3B – 1.7B
Updating tiers will create a more accurate and balanced distribution for today’s power levels.

2ļøāƒ£ Increase the Number of Players Each State Can Receive Across All Tiers
Current limits are far too low for alliances, squads, or even small friend groups.
States must be able to accept larger groups so communities can transfer together.

3ļøāƒ£ Dynamically Adjust Tier Requirements for States Losing Population
If a state loses many players, its tier thresholds should be reduced so it can receive more incoming players.
This prevents states from becoming dead, keeps competition alive, and stabilizes overall health of the game.

4ļøāƒ£ Why This Matters

  • Alliances are the foundation of State of Survival.
  • If people cannot move together, they leave together.
  • States need tools to recover players after losing population.
  • Updated tiers + increased intake limits + dynamic adjustments will create a healthier, more stable transfer system.
tight inlet
worthy lantern
#

Observation:
There are too few Aglaophotis pills available for special forces, and the materials needed to turn a resonance hero into a special forces member are too limited.

Consequences:
It is not possible to level up the special forces unit to special forces level, even if you are willing to spend the money to do so.

Proposed solution:
Provide enough materials so that everyone can complete their special forces unit. Ticket 618073

Stat: 22 (all)

sick marsh
alpine viper
#

Observation:
The gap between spenders and f2p is too big and getting even bigger

Consequences:
Players no longer want to take part in events from CC and SVS to RR, KotH and even heist.

Proposed solution:
Reduce the gap between average spenders and f2p by making the gap a max of 1 level within any one season, (this would mean giving f2p players access to the top special ops heroes etc)

#

Observation:
KotH is past its usefulness, auto selection of legion 1 with times selected automatically

Consequences:
Players no longer want to take part in KotH because of the terrible matching where teams are outnumbered 2, 3 or even 4 to one

Proposed solution:
1 scrap KotH
if this is not possible
2 scrap the auto registration and the league format so that matching is based on the number of players who want to play, which means 9 players would play 9 players who would play 9 players. make the event fair or better still see suggested solution 1 Scrap it and give players a well earned day off from events

wide furnace
#

On behalf of Sommek

Observation
Path of The Lost event can be completed very quickly with lots of time still available on event. Including prior versions in other collabs.

Consequence
People are left with lots of time remaining on the event where they could be earning more rewards.

Suggested Solution
Increase the Ranks and/or the Levels within each section so more rewards can be earnt.

Increasing Levels to 100 so theres more range of items to be earnt so people aren't sitting on energy with nothing to do.

States
All

tardy pawn
#

On behalf of karabellum.

Observation
The match start times for Legion 1 & Legion 2 present as the same time whichever Legion you are registered in even if they are different for King of The Hill.

Consequence
Players can be left unsure as to what time the match is actually starting for their Legion unless they ask someone or have one account in each Legion.

Suggested Solution
Update the main screen of the King of The Hill event so that when clicking on Legion 1 it shows only the start time for that legion. And the same for Legion 2 regardless of which Legion the player is registered in, or even if they’re not registered at all.

States
All

lucid mulch
#

On behalf of Wika

Observation:
The player has noted that the game repeatedly sends notifications prompting them to complete research or other routine tasks. For players who are already familiar with the game’s systems, these reminders feel unnecessary and disrupt the overall gameplay experience.

Consequence:
The primary consequence is that these notifications become irritating over time. Because they appear frequently and offer no new information to experienced players, they create a sense of repetition that can diminish enjoyment of the game.

Suggested solution:
A possible improvement would be to incorporate a system that recognizes the age or experience level of each account. Long time or veteran players generally understand what tasks need to be completed and would benefit from fewer reminders. Allowing the game to adjust or reduce these notifications based on player history could make the experience smoother.

State: 699

white lark
#

Observation
Player are unable to obtain the achievement rewards in 'Boss incoming' because they are marked as already claimed.

Consequences
There is an event where the achievment rewards are only giving out when player play it at the first time. The players miss those achievement rewards and gets frustrated because they play for them.

Solution
Reset the complete Event including the full achievement rewards, so that players at least can get them every event.

tepid kernel
#

Observation:
Cannot play flash duels as game keeps giving an error to reboot or contact support

Consequences:
Players cannot receive awards

Solution:
Fix this bug so players can receive awards. This affects all time zones (depending on when this issue gets fixed)

shadow plinth
#

Observation:

this is very annoying, I was setting a march for AC and when I click March I get a popup - Resources Data have updated and I needed to reconnect... Since then I've restarted it 5 times and its only come down to 16MB from 32 MB ... In 20+ minutes

Consequences:

we will most likely lose battle if the other team has launched an attack and lose rewards.

Solution:

Fix the game

viscid oar
#

ALLIANCE HALL

__Observation: __
Over a year ago, you opened up the Alliance Hall, where you gave us some decorations to unlock, some events, plus you gave us skins for five of the heroes, along with some funky dance moves.
This was a nice extra!
It has been many, many months since then and there is need for some fresh content. All the decorations have been unlocked.

Consequence:

Players lose interest. They become bored of the same 5 hero skins. Some don't even bother dancing now. They just stand there, staring off into the beyond. With nothing new to donate for, they fall out of the habit of donating screws.

Suggested Solution:

New HERO skins (8 new ones to provide variety and diversity) with some new dance moves: 

For the Ladies: Roxy, Nanami, Eva and Ash.

For the Guys: Rusty, Basel, Mike and Tweak.

(Keeping the selection pre-G7 for now)

New decorations. Examples: a selection of large lava lamps, sofas, animal statues.

flat swan
#
Observation:
 Super Tycoon event has removed the x5 multiplier from being available to buy in store. Store itself is getting worse.

Consequences:
This was useful for all players to get rewards, less encouraging to spend on store when the rewards are as it is.

Suggested Solution:
Bring Back x5 multiplier card in store

States:
All
vocal geyser
#

Observation:
It is hard for a lot of players to get the full alliance help in older states for construction and research.

Consequences:
A lot of players will have to use their speedups or biocaps to finish research and construction upgrades that could have been completed with alliance help.

Suggested Solution:
Add a new VIP skill that gifts Alliance helps on research and construction upgrades. When active, when you click on timer help, it automatically gives that certain amount of helps to the help bar.

fervent perch
#

Observation:

One of the collaboration march skins was removed from the collab store within the first few days of the event. Later, it was added to the Bounty Blast store, but it was far too expensive, making it difficult for most players to obtain.

Consequence:

Non-spenders — and even spenders — were unable to obtain it to complete the collab skin set. Now that the store is closed (the event is over), there is no other way to get the skin.

Suggested Solution:

  • Add this march skin back to the collab store.
lucid mulch
#

On Behalf of Wika

Observation:
The current Tycoon event does not include the usual gene link crate. Players who rely on these crates to complete or upgrade specific heroes, such as finishing the last pieces of Steel Will for Heather, are left without a way to progress during the event cycle.

Consequence:
This absence is disappointing for players who have been planning around the reward structure. It interrupts their sense of momentum and can make the event feel less rewarding, especially when they are only a few fragments away from a major milestone like achieving a golden hero.

Suggested solution:
Consider reintroducing the gene link crate as a standard component of every Tycoon event or offering an alternative consistent path for players to obtain those final hero fragments. Providing a predictable way to complete hero upgrades would help maintain player motivation and reduce frustration, especially for us long term players working toward specific goals.

State:699

broken plover
#

Observation:

I have noticed now that I'm past VIP 12 ... that more and more ,, easy fix options have become available to me
Like the quick use function for starting several boosts .. at the same time
Like the save slots .. for saving survival book options .. im currently at 3 slots
Like the quick switch for talents .. you get as vip12
Like higher VIP levels have autogather slots... outside of migo when i loose mine

Consequence:
Its rather tiresome to go in and manualy change your settings 2-3 times a week !! and go through endless sub menu's for your THING

Suggested solution:
All of these options should have been given to us .. to use at a much lower VIP level .. its so much easier to heal when you are in ECO ..
but if you suddenly want to attack someone .. you are far stronger in WAR talents .. as a result if you are F2P you will most likely never
get these options on your plate.. and have a harder way at playing the game

and talent switching should be out on the UI ... right next to the Quick heal .. so i dont need to go through a submenu to find it

State:1089

vivid breach
#

Observation:
RR/KOTH registration and assigning rewards from facilities/ bunkers is very time consuming. The whole process is very manual and many alliances rely on messages for registration, then they have to search manually for the person they want to add or give rewards.

Consequences:
Players are frustrated with how long everything takes, growing frustration causes players to leave game.

Solution :
Please add search option to make the process faster for RR/KOTH registration and for bunker/facilities rewards.

stray sedge
#

Behalf a player

Path of water matching changed?

Consequences:
On latest Pow it has been really difficult to get progress on your tier. 
Before when you were playing multiple games you could get better ranking quite well. 
Now even after 23 games progress have been minimum

Suggested Solution:
Reverse what ever has been done to the event.```
coral spear
#

Observation:
In the Seasonal Prizes event, the top rewards are appealing but feel limited. For older states, the Behemoth Crates have become outdated, as they only contain Dino and Monkey fragments. Some players already have their squadrons maxed, so receiving 500 crates often serves no real purpose other than recycling during events, which can feel wasteful. Players without these maxed would likely prefer the crates over a gem or legendary frags to help with their progression.

Consequence:
This can be discouraging for players who save up event coins, only to receive rewards that offer little to no value for their progression. It may also feel unfair when a rare drop goes to waste, especially when other players could benefit from it more.

Suggested Solution:
Introduce a selection option. When players win a top tier reward, allow them to choose from one of four main rewards or let them pre-select their preferred target reward in advance. This would work similarly to systems like Lucky Cards or Fountain of Dreams, offering a more satisfying experience.

white ingot
#

On behalf of Smooth Executioner

Observation

There is no way to cancel your transfer once a state has approved your application and you'll be transferred regardless.

Consequence

Players that changed their minds or got offered a different opportunity from a friend can't cancel their initial application to another state and are sent there regardless if they were committed or not.

Suggested Solution

Add an option for players to cancel their initial application to either remain in their original state or change to another state.

States
All

white lark
#

Feedback posted for Mr.Keto

Observation:
Keeping up with max spenders during PvP-Events like RR is impossible. Short after the release they have maxed out any new feature. Players like us are still trying to max out vehicles as example

Consequence:
Players are highly frustrated and have no idea how to help themself with this anymore

Suggested Solution:

  • Offer in RR an event peace flare that lasts 5 min and have a cool down of 15 min.
  • Offer another way of damage protection
  • Give every player a chance to paricipate more then only being the hit target
rain coral
#

Observation

There are too few mini events that award resource crates and purple hero fragmets.

Consequence

Players feel dissatisfied because they aren't getting enough resource crates and purple fragmets are very rare to obtain for them, especially after 3 or more years of playing.

Suggested Solution

Add more events like Elite monster hunt so that players can get more resource crates and purple hero fragments.

tranquil gorge
#

Observation:
In the Heather Mason events, her hero fragments are no longer available. Players who missed the event cannot obtain the remaining free fragments to max her.

Consequence
Players are stuck with an incomplete hero because the free fragments are missing. This creates frustration, especially for free-to-play players who cannot finish Heather Mason through normal gameplay anymore.

Suggested Solution
• Allow Heather Mason fragments to be exchanged through ā€œLegendary Resonance Hero Shardsā€
• If the Heather Mason event has ended, make her fragments available in this exchange system so players can still obtain them.
• Additionally, consider adding her fragments as rewards in Jungle Gems or bringing them back in older free events like RR or KOH.

lucid mulch
#

On Behalf of Wika

Observation:
Some event tasks require the use of specific hero fragments, but players in older states often do not have access to the same hero specific fragments needed to complete those tasks. This makes the fragment related tasks difficult or impossible for them to finish during events.

Consequence:
Players in older states are at a disadvantage during events such as Throwdown or similar task based competitions. They are unable to earn points from these fragment tasks, which creates frustration and an uneven playing field between older and newer states.

Suggested solution:
Adjust fragment related tasks so they can be completed in all states. One option would be to allow a broader range of fragment types to count toward task completion, such as allowing any valid hero fragment used in upgrades to contribute. This would make the tasks more accessible and fair for players regardless of state age.

State: 699

sick marsh
#

Posted for DR. Wolf

Observation: Players have alot of chests for statues, decorations, frames, Hq skins, etc in their backpacks and are unable to use them as they have everything in those chests maxed out already. This also includes all the statues, decorations, frames etc. they have lose in their backpacks

Consequence: Backpacks are getting cluttered and with all the chests looking the same it's hard to find anything they can use

Suggested Solution: Give players the option to trade with Alliance members (like a garage sale)

State number: All

tight inlet
#

** Observation: **
The requirements for the Dice tycoon progress rewards even have been increases by a lot

** Consequence: **
People are NOT willing to spend this crazy amounts for this event, even skipping the whole event all together

Suggested Solution:
For future dice tycoon events lower the requirements so lower spenders have chance to obtain the collection set as well, this will ensure more player engagement with the event.

primal yacht
#

On behalf of nephilim6666

Observation:
The introduction of newer collab heroes such as Hitman and Heather, gave them a new ability to switch between Special and Special Operative mode.

Consequences:
First collab hero like Lara Croft don't have this feature, meaning if players didn't manage to upgrade her enough, it renders her useless as a 3 star and below SP hero. 

Suggest Solution:
Allow her to transform back to Regular Resonating hero like Hitman and Heather.
wide breach
#

OBSERVATION: The decoration sizes are becoming insanely large. The fact that the current Santa Showdown takes 16x22 squares to assemble is insane. On top of there being a bug where Ashen Nick crashes the PC Client when you attempt to build it.

CONSEQUENCES: Benefits that are suppose to be granted with the completion of the set are unobtainable. Also unable to upgrade when the game doesn't allow you to build the decoration (Ashen Nick). Makes the rewards for events less attractive leaving little to no incentive to achieve higher ranks. Furthermore, there is insufficient space on the island, mansion, settlement to even just deploy seasonal items let alone any which offer effects to the settlement etc.

**SUGGESTED SOLUTION: ** Reduce the sizes of the decorations that you are releasing. Clearly the size of them are consuming too much RAM or other resources preventing them from being deployed. Increase the size of the islands to allow a greater amount of decorations to be displayed. Bigger is not always better.

STATES: ALL

left briar
#

On behalf of chief0298

Lightbringer betting  problem occurs only on the last day of the event.
The current system fails to properly handle bet resolution on the final day.

**Consequence**
Players lose trust in the bidding system due to delayed or missing results on the final day.
Confusion increases because players cannot verify whether their final-day bets were processed correctly.
Lack of transparency in player reports prevents users from validating outcomes and raises suspicion of hidden or incorrect calculations.
Overall experience degrades during the most critical phase of the event, which should be the most reliable.

**Suggested Solution**
Implement a KOTH-style resolution system for the final day:
Collect all bets placed during the day.
At a fixed time (e.g., 21:00 UTC), process results server-side.
Deliver win/loss results and coin rewards via in-game mail, independent of live match flow.
Restore visibility of player reports from previous tiers, matching the transparency level of the Lightbringer matchup.
Ensure final-day processing is deterministic and time-based, not dependent on live match states.

***All states*** ```
nimble nimbus
#

observation : path of water between limited states like 4 to 5 is bad. consequence ; matching taking a lot of time . solution ; increase group of states at least 30 to 40 states so that the matching gets easy.

tardy pawn
#

On Behalf of Maye

Observation:
Path of Water matching becomes unfair when players on manual mode are matched against players using auto mode, making it difficult to score points or receive rewards.

Consequence:
Players are unwilling to play the Path of Water event due to being unable to score well when matched with players on auto mode or bots.

Suggested solution:
Have the system differentiate between players on manual mode and players on auto mode.
Players on manual mode should be prioritised into matches with other players on manual mode.
Players using auto mode should be grouped into matches with others on auto mode and/or bots where possible.

State: All States

tall ledge
#

Observation:

In the sub event "path of the lost" of the Silent Hill collaboration, the silent survivor lvl 56 has only 1 Robbie doll.

Consequences:

Due to either bug, mistyped reward (1 Robbie Doll) on the final lvl will make players not to go to further lvls. Which will lead to less engagement in the event from the players.

Solution:

Increase the amount of Robbie dolls on the final lvl 56 of path of the lost sub event. It should be at least 10k or more Robbie dolls as it is the very final lvl and it should be having Greater rewards than all other stages.

State:

All.

jagged forge
#

On behalf of Wika

Observation:
Since the beginning of pow the final reward crate for 10 matches is a Nanami sticker, at the point most people have the stickers and the number of skin tickets you can get from the crates rather than the stickers are not worth it.

Consequence:
It’s another useless reward that majority of people do not need. If you added different stickers it would allow f2p to gain more stickers. People use stickers to easily express feelings, thoughts or opinions to other people with no need to put those into words.

Suggested Solution:
add more stickers to choose from these crates to allow everyone to opportunity to collect them

white lark
#

Posted for Mr. Keto

Observation:
Vendo has only a RNG and no script that prevents getting items you already achieved or you dont need anymore.

Consequences:
Players achieve items they dont really need and miss items they need.

Solution:
Create a vendo coin, and make a vendo store. So all players can decide on their own what they want, in which amount and so on

jovial lodge
#

Observation:
What a joke the new transfer event is. I applied to join another state and sat there for two days while the governor did not answer so now I am still stuck on a state I want to leave.
Consequences:
not only do I feel welcome and wanted in my current state but now it is even worse and I am thinking about leaving the game been here three years and average about 200 to 500 a month in packs. Glad to see the owners and developers dont mind loosing over 3 k a year from a single player

Suggested Solution:
Increase the number of players every state can receive across all tiers. or return it back the way it was.

States
ALL

misty kraken
#

On behalf of BarnOwl2525
Observation
There was a voucher event that was removed a long time ago for resonating heroes.

Consequences
Since the events removal, there hasn't been a way to get resonating hero fragments outside of the general ones.

Suggested solution
Add a Rays Place equivalent for Resonating Heroes.

States
All states

proper cloud
#

Observation:

The new heroes have a good story, but they look like the Power Rangers. With a target audience that's mostly over 40 to over 60, it looks like something from my nephew's bedroom. I was asked what it was! I was approached. And I'm passing the question on.

Consequence:

Confusion, wondering if we're in the right place or watching Cartoon Network TV. The story and the heroes' appearance don't match. It's like – wrong movie. The synchronization isn't right, especially regarding the SOS theme. It just doesn't fit.

Suggested solution:

Simplify the whole thing with the heroes. Don't use cartoon-style, floating, wobbly heroes. Nothing fits. Especially if you want to take the heroes' stories seriously.

State number for all Gen 25.

pine egret
#

Observation:
ā€œWater Escapeā€ - incorrect description of the signal pistol. According to the description, it was supposed to cause immediate departure from the battlefield, but unfortunately, departure takes 15 seconds.

Consequences:
The incorrect description means that, for example, someone who wants to evacuate 10 seconds before the end cannot do so because it takes 15 seconds, causing them to lose and forfeit all collected resources, points, and alliance points. This is a significant loss due to the inability to purchase additional tickets for this mission (only 1 per day).

Suggested Solution:
Correct the description by adding that evacuation is required at least 15 seconds before the end of the game, and compensation should be paid for lost items - preferably by returning them at the moment of evacuation.

fallow stag
#

Observation
I would also combine
Plasma lab and plasma leakage in to one,
" Why you might ask " then we can save the leakage token's in the same way as Lab One...

Consequence
I'm Fed up with them being recycled and given back LOW Value Ress crates

Solution
So we can Save and spend whenever we need or want to.

Blackwatch 915

shy oak
#

Observation:
After the update today i can't build towers anymore.

Consequence:
My secret expansion plans have been halted for now.

Solution:
Fix this bug

State: all

spice turtle
#

Observation:
Path Of The Lost: All 9 items on bottom line are useless items I will never be able to take advantage of, but game won't let me delete them.

Consequence:
board is already small enough even without 9 useless items taking up space, now there is even less free space.

Solution:
allow deleting them.

steep fiber
#

Observation:
Fishing Challenge Items Removed such has Plasma Monkey frags Dino Frags Companion Frags

Consequence:
This will have a negative effect on F2P players Events like this was our only chance to try and keep up and secure our hq's removing said items in my eyes could push players away because we don't stand a chance against spenders

Solution:
I'm not wanting a full restore of every item but the Monkey Frags Dino Frags Companion frags and airplane frags would be a massive help to us

rich kelp
#

Observation:

People are not well informed and make feedback on events when rewards change not knowing that they cycle through certain types of rewards depending on the season and any other ongoing events.

Consequence:

Event stores / rewards become much worse overtime when devs see people complain about one variation they dont like which actually results in it hurting everyone, especially f2p.

Solution:

Stop these certain types of people from posting feedback when they clearly have no idea how game works and how devs will react to said feedback.

soft creek
#

Feedback on behalf of a player

Observation: Crates for older statues are not available, an example - Becca uplifting statue

Consequences: Players can not obtain older statues, making it impossible to complete sets.

Suggested Solution: Reintroduce crates for older statues or provide an alternative way to obtain them.

tardy pawn
#

On behalf of JimShroom

Observation:
Fortress and Bunker monsters are too easy to defeat. Meaning a single player or a state troll can easily ā€˜steal’ the first occupation rewards for the building.
Or a solo march sent, meant to arrive after the alliance rally, can arrive first.

Consequences:
Alliance rallies against Fortresses and Bunkers can often bounce off if someone can solo the building for first occupation.
This can create bad feeling amongst alliance members and fosters an environment in which trolls can thrive in annoying alliances and the state.

Solution:
Increase the strength of the Fortress and Bunker monsters so they cannot be simply defeated by a solo march.
Make the monsters to a strength that they can only be defeated by a rally.

State:
All.

broken plover
#

Observation:
Even though I have played this game for years .. the Radar intel missions .. gives me heroes as Sarge... Mike .. Ghost .. Chef !!
When we have been using.. pills and serum... since generation 12

Consequences:
I have about 20.000 hero fragments in my backpack .. I have no use for currently and can't recycle them

Solution:
If possible .. I would like to see the map missions give use alliance coins and serum ,,, with more serum we could use that for advancing hero skills

State:
All.

errant totem
#

On behalf of š““š”€š“²š“°š“±š“½

- Players were unaware of the x1000 rolls introduced in Future tycoon event

Consequence:
- Players accidentally used more dice than intended 

Suggested Solution:
- Make players aware when introducing new rolls 
- Create a roll for x500 dices in between x100 and x1000 

State Number:
All States```
low onyx
#

Observation:
This Migo is very expensive. F2P players will achieve less in this Migo. The developers don't care at all. People playing on the test server can't test things. It's simply tested on the live server.

Consequences:
F2P players are treated like dirt; f2p are annoyed or even leaving the game. The developers take money and couldn't care less. People playing on the test server don't get to test things, and new features are simply released on the live servers.

Suggested Solution:
Stop restricting events for F2P players! Take care of your community and learn from it. Don't operate on the principle of "just money," but rather "the community is happy and we make money." Fix your test servers. Let players test features on the test server before releasing them full of bugs. CARE ABOUT YOUR COMMUNITY!

States:
ALL

atomic socket
#

Observation:
Previously people were able to overlap Governor state buffs.
Governor A (myself in this scenario) has activated Troop Training buff at reset, Governor B (new Gov) has just activated it too and we would have been able to get the 30% state buff running twice.
Sadly, our state buffs from Gov A (mine) term have been voided and are now simply reset to 24 hours instead...

Consequences:
Issue applied to Troop Training state buff but also to Healing state buff
It's a great way to cooperate between new and old Governor. Helps the state and people are given a clear time as to when they can push troops or heal troops that were injured in Capital Clash (or SvS in 2 weeks).

Suggested Solution:
Whatever was changed or "fixed" revert it. Make Governors able to overlap buffs and encourage a healthy change of state management by doing so.

States:
ALL

wicked turtle
#

Observation:

There is no way upgrading the terminator heroes, like other cross over heroes with regular reso frags.

Consequence:

People will stop going for those kind of heroes during events since you have to be rich anyways. Furthermore people will stop buying packs with regular reso frags (no money for devs - noobs)
People like me maxed Heroes like Hitman during events since they thought there was no other way after the event. Seeing the possibility to convert regular reso frags was already frustrating. So people who planned with this in mind for the terminator heroes getting double frustrated since it’s not possible.

Solution:

Make it able to convert regular reso frags into terminator hero frags like other cross over heroes (Lara, hitman etc). Stay consistent, thanks.

shy oak
#

Observation:
There is no quick way to share coordinates in the KoH chat and the markers are also quite useless.

Consequence:
Coordinating the players becomes unnecessary difficult.

Solution:
Use the same system as in RR or the normal world map.

States:
All

tall ledge
#

Observation: power bites and pet upgrading materials are not added to future tycoon store.

Consequences: players who wants to upgrade pets which is a very serious and important feature, are unable to get materials of pet upgrading,which makes players furious and disheartened.

Solution: add a large quantity pet upgrade materials to future tycoon store.

State: all

low onyx
#

Observation: The Mechs are mostly P2W and extremly hard to get at F2P.

Consequences: That creates a bigger gap between P2W and F2P. Mechs are pretty strong so it will be very hard for F2P tp defeat p2w.

Suggested Solution: Give f2p a better chance to get Mech Frags. Like adding them to pearl Shop.

States: all

radiant ore
#

Observation: During the last "special" Transfer Event, the Governors (or designated R5) got to add a message, advertising for their state. Basically, rationale as to why you might want to choose their state. The problem with this is frankly lying. Some Governors plead their state was cooperative and peaceful, when in fact, it was a warzone where people are burned often and without any reason.

Consequence: Players are misled into joining a state thinking its environment is appealing to their playstyle, when it is completely different than advertised. This leads to unsatisfying game play for players looking to Transfer to a state that aligns more closely with their play methods. It also impacts the misled, in they must dedicate more in game resources to collecting transfer tickets and endure the unsatisfactory play for 3 months before the next transfer event to escape. Some will just quit a game that is unsatisfying, where the remedy is months away and expensive to enact. Especially when you consider they werent the dishonest one who misled, yet they endure the negative impacts, while the liar gets fresh victims and no consequence for their toxic behavior.

Solution: For every state have a "hostility" score. A count of how many settlements were burned in say, the last 60 days before a Transfer Event. This lets players know what they are getting into. Likewise, people who enjoy PVP can choose the states with a higher hostility score. Those who prefer a more cooperative and peaceful state can choose states with lower hostility scores.

State: All States

left briar
#

On behalf of Ruslan_777

Observation:
Players report that the events in the game are boring and repetitive.There are too many small and unnecessary events. Some events, like Nexus, are generally disliked.
Similar content has been repeated for 5 years.The total number of events is over 30, which creates confusion.

Consequence:
Players are getting bored with the game and losing motivation. The abundance of events is overshadowing quality content. Players feel that feedback is not being taken into account.This leads to player loss.

Suggested Solution:
The number of events should be reduced.
Unpopular events should be removed or revamped.
Focus should be placed on fewer but higher-quality events.

lavish sierra
#

Observation:
After unlocking the "Priority access", you don't receive the additional weekly tries right away. You enter a 7 day cooldown period and are only able to claim for the first time after one week has passed. Also it states "tickets", which is plural, in reality you receive 1 per week.

False advertisement, when it comes to when you are able to claim as well as the amount you are able to claim.

Suggested solution:
Allow people to claim right after unlocking it , and then enter the 7 day cooldown period.
Increase the amount to more than 1.

short wigeon
#

On behalf of the whole state of survival community

Observation:
Tempest arms is a critical factor and huge part of the competitive field on sos

When the yellow essence got released it was released somehow to ease the pain of spending on tempest
Uniting the currencies into one and calling it S -series
Making tempest easier and give every player the possibility of saving up and making good tempest next seasons. You just changed the tempest materials without giving any notice to players

Consequence:
Everyone is now unable to use the saved up materials.
Everything owned on S series will be thrown into the trash can
Despite the the fact that you still are selling them in bargain bash and bundles right now in live !

Suggested Solution:

  1. Recycle option of the old tempest materials to the new one .
  2. More easier possible way to get the new tempest materials.
  3. Please revert back to the S series system again to lower the burden of having to buy new tempest materials every migo
    Tempest is not easy to build it takes insane amount of money ,time and efforts even 3 months isn't enough to build tempest to end up throwing it away again
broken plover
#

On behalf on us medium spenders and f2p .. accounts out there

Observation:
Over the last 6 months .. you have put in more and more passes into the game

Consequence:
it has turned out to be like " work " ... having to go through a list of sometimes 12 passes a day !!
just to make sure I have collected my daily stuff... if I bought in on that pass

sometimes the passes are also hidden away on some sub menu screen ... so you cant find it !!
Or you forget how to reach it another day.. its happened LOL

Solution:
I know we can't get rid of them all .. though its my biggest wish we atleast had less of them !!
but it would atleast be a big help .. on our wallets if more passes lasted for as long as the event
its for is available .. and not refresh it for every stage ,, like we must do in this christmas event

I would prefer if we also had a page with links to all passes i have started .. could exist
like we have with the monthly bundle pass page

little relic
#

Observation:
During the Terminator and Silent Hill collaborations, certain collection sets included tier bonuses such as:

  • +30 Combat Morale when Combat Morale is below 1,600
  • +0.20 Extra Combat Morale Cap when Combat Morale is 1,600 or above
    The combat morale cap was recently increased from 1,600 to 2,000. Following this change, these bonuses no longer provide any benefit to players whose combat morale falls between 1,600 and 2,000. For this group, neither the morale increase nor the additional morale cap bonus is applied.

Consequence:
Players spent significant amounts of money upgrading the Terminator and Silent Hill collection sets to Tier 5. However, after the morale cap was increased to 2,000, these upgrades were effectively devalued, offering no benefit to players whose morale falls between 1,600 and 2,000.

Suggested Solution:
Update the bonus to align with the new combat morale cap, for example:

  • +30 Combat Morale when Combat Morale is below 2,000
  • +0.20 Extra Combat Morale Cap when Combat Morale is 2,000 or above
    Additionally, when increasing the combat morale cap in the future, please ensure that all existing collection set bonuses are reviewed and updated accordingly to prevent the existing collection sets becoming obsolete.
tame epoch
#

Observation:
Behemoth MK4 is released for a long time now in most of the states.
But the cryo cells are not available as rewards in Annihilation Awaits.

Consequence:
Players who already maxed the enhancements of MK 1-3 can't get useful rewards out of these crates.

Solution:
Update these rewards crates according to the state progress.
If MK1-4 is released, crates should have cells for MK1-4!

State:
All players in all states!

grand plume
#

*On behalf of player

Observation
The timeline with automatic recycling of coins in events its not fair, if you miss the closure of the strore all you get is a crate.

Consequences
Players get frustrated as time frames on the closure of store differ this can lead to missing the exchange. Feels the devs are being unfair

Suggested solution
Even though the is a closure of the store for fishing event, please change the system of recycling coins, save it for future use

States
All states

left briar
#

On behalf of ᓵᓬᓹ♔Mr. Keto

Observation:
Hero upgrade requirements are not clearly visible in the current UI, causing players to rely on external sources to understand progression needs.

Consequence:
This creates confusion, slows progression planning, and negatively impacts player experience across all player levels.

Suggested Solution:
Display material requirements directly under upgrade icons (e.g. 0/5), similar to Statue upgrades, and add an in-game hero requirements reference within the Heroes menu to eliminate the need for external charts.

States:
All

lucid mulch
#

On Behalf of Wika

Observation:
Some players have expressed a desire for a wider variety of symbols available for use in their names on IOS. While the current selection offers some diversity, limitations in allowed characters can prevent players from fully realizing their intended name designs.

Consequence:
These restrictions can lead to frustration when players have a clear vision for their name but are unable to create it due to character or symbol limitations. This may reduce players’ sense of creativity and personal expression.

Suggested Solution:
Expand the range of allowable symbols and characters for player names. Increasing these options would enhance creative freedom, improve player satisfaction, and allow for greater personalization without negatively impacting existing systems.

State:699

ocean echo
#

Observation:
There are thousands of unused fragments for Mike, Nanami, Rusty, Ghost, Jane, Chef, Sarge and Eva.

Consequences:
Players are frustrated that these are just sitting in theitr backpacks and no longer need them.

Solution :
Improve these hero's so that we can use these fragments, or allow us to recycle them.

stoic crest
#

Let’s keep this channel for the reporting of feedback only, please. Any advice for the feedback can be shared in the #šŸ“‹ļø±feedback-discussion channel or maybe even directly DMed to the player. Thank you! ā˜ŗļø

errant totem
#

On behalf of ᓵᓬᓹ♔Mr. Keto

Since the introduction of plasma. the need for both plasma and poly plasma has skyrocketed. 
Some buildings require 5 section upgrades, some require only 1 and there's  Vehicles, Behemoth patrol and now Space probe

Consequence:
Players can't max most of their buildings. This results in a huge gap for f2p with the lack of ways to gain plasma

Solution: 
Upgrade plasma and poly conversion rate in Purification Center
5 daily tries crafts 100 plasma = totaling 500 plasma/day
Each conversion for poly = 10 poly
Waypoint 1 = 50 poly
Waypoint 2 = 100 poly
Waypoint 3 = 150 poly

State:
All States```
whole bronze
#

Observation:

For many alliances, it was the first Abyssal Skirmish event. The game looked fun but after 10-15 minutes after the battle started (particularly when both teams’ battleships collide, more and more players had connection issues with the game, eventually it was impossible to enter again into the event without crashing the game, showing connection error windows.

Consequences:

Instability caused players to be kicked out of the event. Affecting teams and their potential to win.

Solution: Developers to review their game mode and stabilize it before the next battle. Offer compensation rewards to all players for the unstable experience for playing the event.

tame epoch
#

Abyssal Skirmish Feedback

Observation:
This feedback is based on PTR and live test states.
New alliance event will take place every two weeks, with 1 match lasts 30 minutes.
The number of players who can join the event is limited to 50.

Consequence:
Everyone is forced to play this event to get their glory. But because of the player limit, many players will be left out. And alliances have absolutely no control who joins or leaves the event, what makes it absolutely impossible to plan this event.

Solution:
Stop Abyssal Skirmish release in all states now!
Compensate players from live test states!
Replace it with an existing version of Nexus Struggle or Alliance Duel!
Release Abyssal Skirmish in PTR only for proper testing, incl. listening to player feedbacks and suggestions. Then release it again in live game for next migo!

States:
All states with all players!

broken plover
#

Observation:
A+ for finally giving us a solo event for MIGO state event ! I have been wanting one for years

Consequence:
No need to contact the whole alliance and ask who's available ! Since all other events we had
up until now .. require a rally leader + joiners to be present

Solution:
Please continue doing the same for other state events.. in the future ! its far easier
to find a time-slot that fits for one person ... ME ... than for +30 players

fringe gate
#

Post on behalf of ..goddess..
Observation

  • flash duels rewards give a specific hero capsules from the previous generation .
    Consequence
  • when this hero is maxed , its capsules will be left in the backpack without any use .
    Suggested solution
  • change the rewards to custom hero tokens of the previous generation instead of capsules .
    State:
    All states
atomic mirage
#

OBSERVATION :

The card collection ' fuse ' option offers 90% to get gold and 10% to get diamonds
There is no use for gold cards after you obtained them other then dismantle them for a small fraction of the cost you used to fuse it.

Consequence :

Player get annoying at never getting the chance to complete a single set to diamond, not willing to focus or even look at them anymore

Suggesed solutions :

Impliment that the more you fuse cards the more chance you get for diamond
Example :
1st try : 90% gold - 10% diamond
2nd try : 80% gold - 20% diamond
3rd try : 75% Gold - 15% Diamond
And so on ...

States: All

worn cairn
#

On the behalf of Rinku NR

Observation:
Night and day effects inside settlement

Consequences:
Players can no longer enjoy the visual effects for the time of day transition.

Suggested Solution:
Bring back the effects

State:
All
6 šŸ”½ 1šŸ”½

clear stirrup
#

Observation:

Survival Royale Store has not been updated with the new S3 Tempest Arms materials

Consequences:

Players have nearly zero ways to obtain, ascend, or reforge S3 Tempest Arms aside from reaching the MIGO badge milestone for x5 reforges and spending an absurd amount upgrading their hovercraft to unlock the option to purchase them in the MIGO store.

Suggested Solution:

Please update the Survival Royale Store to include both S2 and S3 Tempest Arms materials.

State:
All

languid musk
#

Observation:

Tidal event. 3k for a flare gun is ridiculous. Frankly, if you are f2p it is a total waste of time playing without one. You waste your valuable time to not get out with the small amount of stuff you can collect. And you spend anything you do have on that 1 single item.

In addition, session times are useless if you live in the Southern hemisphere.

Consequences:

It's yet another event to avoid and sadly with all glory attached to it.

Suggested Solutions:

At least throw f2p a bone, and dramatically reduce the price of a flare gun and maybe try listening to players like Mr Kellerman and PTR, who already told you this.

jade wagon
#

Observation:
Abyssal Skirmish (alliance event) has limited number of players available for registration. The registration slot is only limited to 50 players.

Consequences:
The 50 limited slot of players for registration per alliance is too small which will specifically affect alliances with active players that want to participate. Also participating in Abyssal Skirmish(alliance event mode) is part of the migo badge task, with the limited slot on registration some players will be excluded and won't be able to complete the seasonal badge task.

Suggested solution:
Increase the slot limit or better make Legion 1 and Legion 2 of the event so all the active players of active alliances can participate.

viscid oar
#

EVENTS IN THEIR FINAL DAYS
Observation:
Players enjoy playing events that earn currency to spend in event stores, but there is no clear indicator of:

 • When the final day to participate and earn currency is. (With so many events ending on different days, it becomes near-impossible to keep track).

 • If there is an extra spending day, or if the currency has to be spent then and there.
.
Consequence:

 • Without a definitive marked Final earning day, players might miss completing the event.

 • Without a definitive marked Spending day, players have to guess, or try spend everything in the final 5-10 minutes. 

Both of these can result in players feeling severe disappointment, especially if they have spent lots of real money on the event. This can eventually lead to players quitting or at least reduce or stop spending.


.
Suggested Solution:

  1. Adjust the event icons on the Events Billboard for the final day, (icons glowing red like an incoming attack), to alert players that this is the final playing day.
  2. Have a section at the top of the Events Billboard, under Latest News, called Finishing Today, where all events on their final playing days (but with an extra spending day) will now appear.
  3. Have EVERY event with its own currency and store have an actual extra day purely for spending (and resolution, if needed).

    .
    Additional Information:
Back inĀ Becca's Roadmap Issue 20 (June 2024) it was stated:
    ā€ØšŸ—£ Development Update:Ā *We're brainstorming clearer end-of-event alerts and notifications.*

    Becca's Roadmap Issue 35 (Becca’s final roadmap?) came out March 2025. It is now almost 2026. This is not looking good.
little relic
#

Observation:

Players lack diamonds

Consequences:

Unable to buy bundles as we want

Suggested Solution:

Add monthly 500k diamonds to each player

ornate plaza
#

Observation:

Currently, the Abyssal Skirmish Alliance Warship lacks visibility into which leader performed specific actions.

Consequences:

The lack of transparency hinders accountability. Leaders need to know who completed each task.

Suggested Solution:

Implement an internal log to record which leader executed each task with a timestamp. This will ensure accountability and improve communication and management within the team.

undone terrace
#

Observation:

had always set my game to old graphics. logged in today, new graphics activated. no option in the settings to go back.

Consequences:

aside from personal visual preference lag in new graphics is a lot higher and causes inconvenience during events. but i also have to emphasize i simply find new graphics ugly and was very happy with having the old ones still active.

Suggested Solution:

just give us the option back to choose which we prefer. didnt hurt anyone it was there. on the contrary: some people simply prefer the look of the old graphics AND prefer to lag less

errant totem
#

On behalf of All States

- Reservoir Raid has been one of the most fan favorite and enjoyable events. However, the matchmaking is being awful whether it’s legion 1 or 2. One single kraken has the potential to zero everyone right from the start and makes it pointless to even play. Not all alliances have the privilege to have mega spenders so the current tier and raid score system has been failing.

Consequence:
- This has made people lose interest in the event that was once heavily enjoyed by the player base.

Suggested Solution:
- a more optimized matchmaking for future Reservoir League/Doomsday. The game mode itself doesn’t require changes, it’s just the matchmaking. 
- They need to implement a better algorithm where each player’s behemoth or overall stats are taken into account rather than just ā€œraid scoreā€
- In addition to this, two legions may not be enough for active states and alliances where 40 players have no chance of being able to player. If the alliance limit is 100, there should be additional legions. The benefit to this is that players will start to enjoy playing the event again

States: All states```
tall ledge
#

Observation:
New Graphics are forced activated without the consent of players.

Consequences:
New graphics are awful and extremely bad , players had a choice to choose new awful graphics or old classic graphics. But due forced activation of new graphics, players are left with no choice but to play on new graphics. Which makes players extremely upset, players think that game is not listening to the players base but doing whatever they want, it's game which is played by hundreds of thousands of players, and players have their own preferences. Steps like these will ultimately kill the game in no time.

Resolution:
Revert back the graphics and give players a choice to play on old graphics or new awful graphics.
Once again I will remind that : Don't fix if it's not broken.

(This feedback doesn't need any proofreading)

State: All

small epoch
#

Observation: The dice and fishing shops have too many statues and only a few pearls on dice shop.

Consequence: Players' growth is slowing and even falling behind the whales due to this detrimental developer system. Please reconsider this decision.

Solution: Restore the dice and fishing shops to their normal operation. Return 25,000 pearls to the dice shop and return the other items to the fishing shop.

State: All

fair barn
#

Observation:
The Pinball event uses a large number of pinballs, which are already hard to obtain, yet the amount of coins received from using them is very low.

Consequence:
Players spend many pinballs for very few coins, leaving them unable to purchase useful items from the store.

Suggested Solution:
Increase the number of coins players receive from using pinballs. Additionally, provide players with more ways to earn pinballs.

State: All

fervent perch
#

Hello there
Lets keep in mind this feedback channel is for game related suggestion/feedback lets keep that in mind our dms are always open if you need help in that matter ChickHeart2

simple robin
#

On behalf of aka7773

Observation
Fragment Resonance is not available for the Terminator collaboration hero, even though it should be enabled.

Consequences
F2P players cannot use saved fragments (300+ in player's case), slowing progression and causing frustration.

Suggested Solution
Enable Fragment Resonance for the Terminator hero or provide a clear timeline if delayed.

State number
All

clever nacelle
#

Observation:
The word ā€œGarbageā€ is censored in chat.

Consequence:
Players are unable to accurately describe both this game and The company that owns it

Suggested Solution:
Stop manipulating players and censoring them while you continually push more and more above 18-21 year old content

State:
All

clever nacelle
#

Observation:
Sarge’s 2nd skill ā€œTrigger Fingerā€ has yet to have been corrected since the inception of this game, despite providing players with 19298374774849+ Sarge frags.

It inaccurately states ā€œincreasing the damage felt by 5 every 10% attacksā€

Consequence:
Players are unable to trust accuracy or believe there is any Quality Assurance providedā€

Suggested Solution:
Happy 6 years of the inability to provide consistent, accurate, stable gameplay over pushing pop-ups and bundles.

Literally, hire interns that are free to do what an entire company can’t seem to accomplish.

State:
All

clever nacelle
#

Observation:
ā€œYou’ve Got Mailā€ or more like you’ve got at least 4-5 pop up messages on your screen at once making this game unplayable until you clicm whatever it’s trying to alert you of.

Consequence:
Removes the immersion and playability that customers are looking for and creates unnecessary distraction from accomplishing anything relevant in the game. This is not the same as the unnecessary bundle pop ups you continues provide despite a constant weekly feedback of people that detest them.

Suggested Solution:

Hello there
Let’s keep in mind this feedback channel is for game related suggestion/feedback.

State:
All

signal condor
#

On behalf of Negan
Observation:
Players are finding it is impossible to receive the Dragon's Mantle guardian skin as it has been removed from the Hero store and no longer appears in other special events, though it shows in the preview of the Nightmare Dragon HQ skin.

Consequence:
Players are left choosing a guardian skin that does not go with the HQ skin purchased from the Hero Store, leaving them frustrated with mismatching items.

Suggested Solution:
Bring back the Dragon's Mantle guardian skin, making it available to purchase in the honor store ONLY after purchasing the Nightmare Dragon HQ skin. Might also suggest the cost of purchasing to be 24k Hero badges to allow more players to purchase them.

State: All

alpine furnace
#

Observation: After entering the big bracket, the survival royal event changed. Instead of 20 players there are now 40 players in each map, with a high density of big spenders. Where in the previous event i was able to easily get 6 slots of crystals and chests, now if im lucky I get 3.

Consequence: For low and mid spenders, playing the event became useless. By actually playing it you barely get rewards that make it worth the time. It went from a people’s favorite event to an annoyance.

Solution: Either increase the amount of chests and crystals that can be found per game, or go back to the previous map with 20 players. Also, update the shop to the newest tempest materials as S2 will become useless soon.

States: 1-1228

broken plover
#

Observation:
Ok ... so someone did not do a bang-up job with the new and improved SVS ... experience !! on Monday we didnt have a place to use our pearls to score points ... Tuesday new manuals for hero appoint didnt score points !!
Consequence:
annoyed .. since we bought bundles so expect it to work

Suggested Solution:
Have someone look at your coding ... and fix it ASAP

late sequoia
#

Observation: Hi devs. The problem is that this time we have faced in svs state with bots. I have screenshots with the evidence. Don't want to share for the big punishments but you can have it by contacting me. As I'm quite a communicative person I know that we are not the only state that faced this problem . As far as I am aware bots are forbidden. I've already sent in game report but want to make it for the bigger auditory. In multiple different SvS' they have had 30+ accounts of bots who have been able to ensure that their state wins which has ruined the ranking of other players causing them to become disheartened.

Consequence: Obviously it's killing the fun from standard svs prep stage. Our players have no fun and enjoyment though they've been collecting materials and so on. Kinda frustrating and makes people lose their competitive behavior and interest in the game despite being weak in comparison to others who play

Solution: - Block/ban bots;
Keep more attention to reports which ones you are suggesting during reports;
Keep an eye on unusual reports and state behaviors.

States: All

queen kelp
#

Hey there! Let’s keep this channel for the reporting of feedback only, please. Any discussions regarding feedback can be communicated in #šŸ“‹ļø±feedback-discussion thank you! Hugssss

sullen badge
#

Reposted for a Player

** Observation **

  • King of the Hill matchmaking gone bad to event worse

** Consequences **

  • This is the most outrageous matchmaking I have ever seen. We are a weak state with barely 100 players left and my alliance has over 50 people and we’re being puts against a 900 Billion Alliance Strength in lower. The matchmaking systems has been severely broken for a year now and no matter how many times players complained it keep getting worse. We feel that bigger alliance who spends more are being favored by getting easier matchmaking. In game support doesn’t give clear response or no support/response at all.

** Suggested Solutions **

  • Do something about this broken matchmaking. There are a lot of alliances that need attention from the developers about this issue.
pastel valley
#

Observation:
Currently, players are able to obtain reforge materials for S2 Tempest Arms, but there is no available way to acquire reforge materials for S3 Tempest Arms. The Survival Royale store only offers materials for older Tempest Arms tiers and does not include any options related to S3 Tempest Arms reforging.

Consequences:
This creates a progression block for players who have invested time and resources into upgrading to S3 Tempest Arms, as they are unable to further enhance or optimize their equipment. It discourages advancement, reduces the incentive to participate in Survival Royale, and can be frustrating for players who are otherwise ready to progress but are limited by unavailable materials.

Suggested Solution:
Update the Survival Royale store to include reforge materials for S3 Tempest Arms, either by adding them alongside existing S2 materials or by rotating them based on season or progression level. This would allow continued progression, maintain player motivation, and better align the store’s rewards with the current equipment tiers available in the game.

States: All

tardy pawn
#

On behalf of RINKU NR

Observation
Hero fragments for maxed heroes have no option to use or recycle them.

Consequence
Players end up with hundreds, potentially thousands of hero fragments in their backpacks which cannot be used at all.

Suggested Solution
Re introduce the option to recycle Hero fragments or introduce an option to exchange fragments for others such as general resonating fragments as a suggestion.

State
All States

15šŸ”¼ 2šŸ”½

late fog
#

Observation:
SOS allows players and entire states to use bots to win at svs prep, but when you say mean words in chat you get muted in game for hours while nothing is done for the people who break TOS.

Consequence:
People stop playing the game, because you guys won't even enforce your own policies

Suggested action:
Ban these accounts and compensate the players you've let get wronged.

grand plume
#

*On behalf of a player

Observation:
The stamina being needed for joining bunker/facility rallies, its frustrating on players

Consequence:
Players are left choosing on a lot of events as the stamina needed is too much, daily intel and all the other events and its frustrating on players

Suggested Solution:
Let the bunker event be joinable without requiring chief stamina

More events to get a chance to get stamina

State: All

fringe gate
#

posted no behalf of ..goddess..
Observation

  • when opening a 2025 custom tarot statue crate it doesn't show how many cards you have like normal statue crates .
    Consequence
  • players have to search the entire backpack to see how many cards they have then choose what they need from the crate .
    Suggested solution
  • make the crate show you how many cards you have like normal crates .
    State:
    All states
split lotus
#

Observation:
Where is Q&A. Dumbest crate ever, need to manually go into collections to check

Consequences:
Annoyed, time wasted.

Suggested Solution:
Fix the stuff that is broken and don't let rookies design stuff without an adult present.

viscid oar
#

BEHEMOTH UPGRADE POINTS IN EVENTS

.
Observation:
Only the Serum (Small) usage counts toward event points, such as Power Play, Survival of the Fittest: Bloodsport, State vs State: Prep and Alliance Throwdown: Custom Tasks.

Serum (Medium) (and Serum (Large) even though it’s not unlocked yet) do not count toward points in these events.

When you upgrade the Combat Behemoths, the Upgrade button automatically uses Serum (Medium) along with Serum (Small).

Currently, the only way to upgrade your Combat Behemoths without using the other serums, is to tap on the Serum (Small), one tap for each individual use, when often hundreds are required.
.
Consequences:

Players relying on the event points gained from upgrading their Combat Behemoths are left disappointed and maybe confused.
This could also stop them from reaching the requires points levels in those events to succeed, causing them to fail and leaving them upset.
Not really the emotions you want your customers experiencing from using your product, unless you’re a Traffic Warden issuing Parking tickets.
.
Suggested Solutions:
There are a couple of options:

  • Add the Serum (Medium) and Serum (Large), plus the newly appeared Artificial Serum, to the events, to allow points to be gained from their usage.
  • Allow Serum (Medium) and Serum (Large), plus the newly appeared Artificial Serum, to be converted into Serum (Small)s and add an extra Upgrade button that only uses Serum (Small) to upgrade the Combat Behemoths.
split lotus
#

Observation:
Description wrong. Base speed does not increase

Consequences: It is annoying and misleading.

Suggested solution:
Put more work into features before releasing.

median path
#

On Behalf of Wika the Invincible

Observation:

Older Generation Hero Fragments which are increasing Daily through Different Tasks but Stamina is kind of wasted due to there Consumption

Consequences:

Players are annoyed as they cannot Use General Heros of Generation one Fragments as they are not of any use. As time is Increasing and Rewards through Intel Radar and some events are just providing Basic Fragments and Stamina is kind of wasted and It is useless to kill infected.

Suggested solution:

  • The General Hero Fragments should be converted to usable fragments so that they can be used to Upgrade new Generation heros

  • The Intel Radar Mission rewards should also be revised

  • Hinting the Hunter (Travis) Event Rewards should also be Enhanced

State:

All States

median path
#

On Behalf of Wika the Invincible

Observation:
General Resonating Heros which appear in an Event do not allow General Fragments to Upgrade them once event Ends

Consequences:

Players are annoyed as they cannot upgrade The Heros once the event is ended it is becoming only lore of a Paid play game as Only Bigger Players can maximise such Heros. This is a Bit frustrating as The Resonating Hero for low Spenders are Free to play Players never get maxed or usable even after A lot of time passed. Which can be observed through attached Pictures

Suggested solution:

  • The General Resonating Hero Fragments should be allowed for all Resonating General Heros

  • Few Chapters to Get General Fragments should also be added so Players can Upgrade their Resonating Heros to have a better Fair Play Game

  • Few more events of Same Resonating Hero should be introduced so that Heros could be Maxed

State:

All States

median path
#

On Behalf of Wika the Invincible

Observation:
Resonating Special Operative Heros Fragments and Heros

Consequences:

Players are not Comfortable as they cannot upgrade The Heros once the event is ended it is becoming only more of a Paid play game as Only Bigger Players can maximise such Heros. This is a Bit frustrating as The Resonating Hero for low Spenders are Free to play Players never get maxed or even to a Usable level, Which can be observed through attached Pictures

Suggested solution:

  • The Advanced Resonating Hero Fragments should be allowed for all Resonating Special Operative Hero's

  • Skin Fragment for Special Operation should be convertible for other Special Operative Heros

  • Advanced Resonating Hero Fragements should be Not specific as per hero. They should be generic so the Fragments can be used to Upgrade any Special Operative or an Option should be given to be converted to the Heros you like once Special Operative is Maxed

  • Few Chapters to Get Special Operative Hero Fragments should also be added so Players can Upgrade their Resonating Heros to have a better Fair Play Game

  • Few more events of Same Resonating Hero should be introduced so that Heros could be Maxed

  • General Resonation Fragments should also be allowed to be Converted to Special Operative Fragments Ration can be as Developers like. like if i convert two general Fragments they in return provide one Advance Resonation Fragment

State:

All States

median path
#

On Behalf of Wika the Invincible

Observation:

Specially Event Tital Escape Time Frame auto Fixed which is difficult for all players at all the times and All such events which are in relation to such Events also included

Consequences:

Players are annoyed as they have to play such events in a specific Time Frame one of the best and Common Example of present event is Tidal Escape as in Tidal escape only Three time slots are given which make it impossible for all players to play it freely at all times. As they have to appear for events on specific time Slot offered by Developers.

Suggested solution:

  • Convenience player should be put forth in such events as these are single player based. So all can play Tidal escape events on there free time

  • More time Slots should be added for easy game play

State:

All States

terse yoke
#

Observation
Auto gathering for SVIP go automatically on full rss tiles

Consequences
When pulling back (on connexion), it leaves rss tiles half empty, for everyone

Solution
Auto gathering should go to empty rss tiles first : it's change nothing for SVIP (when empty it will send back to another) and it will help to clean half empty rss tiles for all

All states

soft creek
#

Feedback on behalf of a player

Observation:

The store in Path of Water is very limited and offers very few items. The rewards are also repetitive, as they are always the same Nanami stickers that most players have already owned since the beginning of the game. Meanwhile, there are many other stickers available in the game that are never offered as rewards or in the stores.

Consequences:

Because the store content and rewards rarely change, the Path of Water feels unrewarding and unexciting over time. Players lose motivation to engage with this content since the rewards no longer feel valuable or meaningful.

Suggested Solution:

Introduce more variety to the Path of Water store and rewards by rotating different items and stickers. Stickers that are currently rare or unused—such as the ones shown in the attached image—could be added to the reward pool. Regularly updating the store with different items would make the experience more engaging and give players a reason to participate consistently.

All states

lucid mulch
#

On Behalf of Wika

Observation:
In the event Tidal Escape, each alliance member must gather 3D modules individually, which limits how many guns a player can build.

Consequence:
Active players are capped even if they’re willing to do more matches, while alliance progress is slowed by members who can’t or don’t participate as much.

Suggested Solution:
Remove or greatly raise the limit on gun assembly so players can build as many guns as their resources and activity allow.

State: 699

left briar
#

Feedback on behalf of a player

Observation:
In the Abyssal Skirmish event, players cannot see which allied alliances they are matched with. The event interface does not provide any informative field regarding the matched allied alliances.

Consequence:
Players cannot communicate and coordinate with allied alliances. This makes strategic planning difficult, reduces team cohesion, and negatively affects the overall experience of the event. Despite its cooperative nature, the event turns into individual and inefficient gameplay.

Suggested Solution:
A alliance screen should be added to the event screen showing the matched allied alliances, and communication between alliances should not be blocked.

All States

quasi mural
#

Observation:
In skin store it doesn't clearly show the number and level of items that you hold.

Consequence.
You need to manually go through your collection, confirm if the HQ/March skin/Frame can be upgraded and your current level.
With hundreds of each, some named similarly, it can make the process very tedious or lead to errors where you waste thousands of tokens, which for low spenders and f2p players is a significant grind

Solution,
Just like opening crates from your backpack, let players click on the item and have it show what level you are at and how many you need to upgrade the level.

States.
All

zealous thorn
#

Observation:
Currently Abyssmal Skirmish does not allow alliance leaders to rename their Warship.

Consequence.
Alliances are stuck with a auto generated Warship name they may not enjoy.

Solution,
Allow Alliance leadership a function to rename their Warship to what they would like to increase alliance moral during the event.

States.
All

low onyx
#

Observation:
This New Ally Event with the boat is very unfair. If you are Free to play you cant stand a chance against these whales. If youre a whale this event might be nice but as f2p it not good. Just bad.

Consequences:
Players are not playing this event because its not fun. They loose rewards and Migo points.

Suggested Solution:
For next season: Bring Nexus back! Players were liking this event and you just deleted it.

States:
ALL

sick marsh
#

Posted for a player

Observation: The Terminator resonating heroes and the Silent Hill resonating heroes can't be upgraded now that the collab events have ended

Consequence: Players aren't able to upgrade these collab heroes even though they have resonating hero fragments

Suggested Solution: Give players the option to upgrade the Terminator and Silent Hill resonating heroes with normal resonating hero fragments

State number: All

white ingot
#

Observation

Tasks in intel display overlap and completed tasks are often overshadowed by incomplete tasks making it difficult to claim the rewards.

Consequence

Players are often forced to either wait for the tasks to reset to claim their desired task rewards, try to click the claimed task behind other unwanted tasks or are forced to complete tasks they didn't want to... For example: Rescue missions that grant small amounts of lower level troops.

Suggested Solution

  • Give completed intel tasks priority display above incomplete tasks so that they are readily available to claim before showing the incomplete tasks below.

States
All

jagged forge
#

Posted on behalf of a player

Observation:
There is no function in sos that allows us to search for alliances in other states

Consequence.
When you have events like the abyssal skirmish that involves working as a team, we have no ability to contact our team mates to plan.

Solution,
Make it possible to search alliances in other states

States.
All

mystic sedge
#

Observation:
(FESTIVE BAZAAR became unavailable for most players who do not heavy spend in your game since pearls were deliberately removed from Jungle Gems and quantities were reduced in Festival events on top of skyrocketed prices for it )

Consequences:
(Negative. Festive Bazaar was one of the best solution for most of the players to get stuff for development.)

Suggested Solution:
(Return pearls to Jungle Gems and increase pearls quantities for affordable costs in Festival events or Move Festive Bazaar to top up section, it has nothing to do with game process anymore but purely 100% with $)

warped urchin
#

Observation:
The survival Royale store is still not updated to offer S3 Tempest Arms materials.

Consequence.
Many people are not playing the event until the store is updated. This is repeated feedback which developers have not taken into consideration. Please listen to players feedback and address it!

Solution,
Update the store to include S3 materials please.

States.
All

outer ravine
#

Observation:
God Mode Combat Morale 1600+ in Beginning Months of Game.

Consequences:
Demoralizing and Unethical to Thousands of Paying Customers and Players, Miss Matching SvS and Events, Results in total Annihilation lost of all resources and wasted spending. Catering to Single Players Only, resulting in Hundreds of Players leaving SoS with No Hope of ever Winning.

Solution:
Return Combat Morale to Limited Months with Caps like SoS hade before. 90 Days Cap Combat Morale 300, 180 Days Cap Combat Morale 500, 1 Year Cap Combat Morale 800 etc..

errant totem
#

On behalf of Scia

Observation

  • Abyssal Skirmish rules don’t state clearly that solo rank rewards will only be given if players reach a minimum requirement of 200,000 solo merit points

Consequences

  • Players get frustrated as they do not receive rewards even after ranking high

Suggested Solution

  • compensate players who were affected by this unseen rule for this round
  • state clearly in rules that there is a minimum requirement for solo rank rewards

State
All states

cobalt bear
#

Abyssal Skirmish - march line color

Observation:
1.1 Blue faction: The marches of all alliance/faction members INCLUDING your own are blue.
They're barely visible on the map since the background is also blue.
1.2 Red faction: The marches of all alliance/faction members AND the enemy are all red.

  1. You can't recognise your own march from other alliance/faction members marches which makes it very difficult to see where you are especially when you're crowded around the Warships.

Consequences:
Chaos, confusion, frustration: loss of interest to play the event.

Suggested Solution:

  1. Change the color of the marches from alliance/faction members to a color we can properly see on the map.
  2. Change the color of your own march to a different color as well so you can recognise your own march.
manic atlas
#

Observation:
In the Abyssal Skirmish event: Error: Not receiving individual ranking rewards after the first event ended.

Consequence:
Players did not receive their individual ranking rewards via system mail - no reward mail was sent.
"Does anyone know about the 200,000 point requirement in the Abyssal Skirmish event? Can you show it to me? How many players can generate 200,000 points in 30 minutes of battle? And if I knew the 200,000 point requirement, I wouldn't miss it."
Suggested Solution:
Check, process, and restore the lost rewards for the players.
State: 667

zinc tusk
#

On behalf of a player

Observation

  • Abyssal Skirmish event information does not state clearly time frames of gameplay ie: length of time from end of registration, matchmaking, to start of event.

Consequences

  • Players cannot plan accordingly to the start of the event.

Suggested Solution

  • state clearly in event rules if there is a matchmaking timeframe and how long each stage will last

State
All states

covert creek
#

Observation:
During the fight in Abyssal Skirmish event, the warships are uneasy to locate (allies and opponents)

Consequences:
It adds to the confusion of the fight and leads to mistakes in direction of individual ships. It also takes time to find an ally or opponent warship, not knowing if it was destroyed or not

Suggested Solution:
Locate the 6 warships on the minimap with their respective faction colors (remove a warship when it was destroyed)

marble flume
#

Observation:

Supply Rush Crates causes too much drama, including fights, and in some cases wars. The crates don't give players options of rewards they can actually use, and the rewards are not worth porting to get.

Consequence:

Unnecessary drama, ill will within states, burning of settlements for trying to get crates that are subpar, wasting of ports, and general dissatisfaction in the event.

Suggested Solution:

Change the supply rush to 10 attempts daily, giving each player an opportunity to be awarded a crate, the type at random, delivered automatically to their backpack. This crate with have options of rewards, for example:

Gold Crate 5% probably with a choice of: 20 Hero Potions, 10 universal Resonating frags, 2 frags for special operatives, 1 completion syringe, 4 Behemoth item crates which includes skin frags, or 1 guardian crate.

Silver crates 10% probably with a choice of: 1 rare skin crate, a selection of previous Resonating hero frags 4 awarded, 3 crates with various plasma options, 3 universal pet crates which includes breeding materials

Bronze crates 15% probably with a choice of: 8 hour speeds 3 total, 10 gold frags, 10,000 biocaps, 24-hour peace flare 2 awarded, 4 crates of upgrade material crates for planes, vehicles, or space ships

70% probably of receiving the standard rewards which will be updated with ALL of the following: 1,000 biocaps, 2 million in random resources crates, and 2 of the 3 hour general speed ups.

By doing this, all players spenders and F2P will get an equal opportunity to get rewards they can actually use because they get to pick the reward, with less drama, and more goodwill.

States: all

rigid flint
#

Observation:
FP Venture Capitalists not being able to afford another £1,000,000 car so get the slaves to send out messages saying folks in our alliance are not active.
Consequence:
People reach breaking point and stop playing the game altogether.
Solution:
Treat the Players that have been with you from the start with some sort of respect of you’ll be shouting in an empty room!

rich willow
#

OBSERVATION:

The single player mode of the new migo event, Tidal Escape provides valuable and crucial materials for both individual players and their alliances. However, the game play is limited to three different time slots of the day, preventing some of the players to participate due to their schedules or time zones.

CONSEQUENCES:

Players who cannot participate in Tidal Escape lose out on materials to upgrade their hovercraft and also their alliance lose the opportunity to gain more 3d modules and risk falling behind on alliance research of the warship which is crucial for winning battles in Abyssal Skirmish event.

SUGGESTED SOLUTION:

Remove the time slot limitation for Tidal Escape event and allow the players to participate in between 00:00-23:00 UTC which will leave sufficient time to adjust ranks, points and to provide overall backend maintenance while making sure every single player have enough time to participate in the event.

STATE:

All states.

fervent perch
#

Hello there
Lets remember to keep this channel for constructive
game related suggestion and not misuse this channel by mentioning players as a feedback flower Thank you

broken plover
#

Observation :

at the start of every hero initiative ,, the game ,, let us pick one of three options

generation 23
generation 24
generation 25

I love that they let us pick which generation we want to improve upon but it has some issues

Consequence :

The trouble starts when we choose a generation 25 pass .. since not only do the pack have latest generation heroes.. but the
last generation heroes as well.. if I wanted gen24 ... i would have picked the gen24 pass
It's like i want to buy a banana at the store but it comes along with an apple... that i do not want at all
I've also noticed that the gen25 hunter isnt included in the low free pass branch .. of the initiative

Solution :

stop giving us 2 sets of generations in any initiatives .. rather have hero pills and advanced serum from the deal
than what we have currently

teal pond
#

Observation:
Many active alliances just received a mail from SOS developers in-game suggesting that their Alliances were not active enough - and that devs "would highly recommend joining a more active alliance".

Consequence:
For me and others, this reads as a bit of panic by SOS developers over the fact that the player base is shrinking, and their revenues are dropping due to people simply not logging in anymore and/or quitting. The "consequence" of SOS developers turning up the paywall over the last 12-24 months, and nerfing any and all f2p events (Jungle Gems, Ray's Place, etc), along with bad event times and a broken event matching system, has meant that Low/F2P players are being squeezed out of any and all competitive parts of the game (Koth, RR. Migo). While SOS developers may wish for players to go to more "active" alliances - the truth is that the gaming environment they have purposely nurtured will not cater for the types of players that were sent this "find another alliance" mail.

Solution:
Bring back the f2p and low spending versions of events. Understand that the game cannot sustain a player base that are high level spenders only, and that a continued SOS strategy to cater to a few whales isnt going to work long term. Increase the amount of available timeslots for events such as RR, Koth and Migo - and lower the amount of choices alliances need to make in regards to choosing the times of these events. Return Ray's place, Jungle Gems, Fishing Event (and others) to more balanced events that cater to all. Stop adding paywalls by stealth to events, and stop nerfing events.

stoic crest
#

Observation: Fountain of Dreams has been giving the same Rewards multiple times in a row. Each time, Players have to go in and select the same Rewards as they have all of the previous times those Rewards were present.

Consequence: Not only is it frustrating to have the same Reward choices multiple times in a row with no changes but it is also frustrating to have to pick those same Rewards again as this is time consuming.

Suggested Solutions: When the Rewards have not changed,

  1. Allow Players a switch to toggle to leave the Rewards the same for next time.
  2. Automatically put in our previous choices.

States: All States

tame epoch
#

Observation:
Legend V has been the highest tier in King of the Hill for a long time now, and in the meantime many alliances, including weaker ones, have reached this tier.

Consequence:
This also puts these weaker alliances in the matching pool. And this results in very unfair matches, even within the Legend V tier.

Solution:
Create higher tiers, and therefore fairer matching!

States:
All states!

fringe anvil
#

Observation:

Minimum levels to qualify for rewards are becoming more and more difficult to reach even with high levels of spending. Certain players seem to have unlimited material available in every event often reaching scores that are far beyond total of every pack available to buy.

Consequences:

Decreased interest to participate in events at all knowing that even if you place in top 10 you might get rewards from 2 levels lower. Same small group of people continually get highest value rewards in every event which are often items that create even larger power imbalances in game.

Suggested Solutions:

Lower or remove minimums and distribute rewards based on actual rankings. Offer high value rewards to more than top 1-3 final positions to keep game more competitive and playable.

violet ferry
#

Observation: Fishing event has drastically changed and just made the events less appealing and more of a hassle due to slight changes in the rules. Where once players were able to get idle based on highest collection level has now been reduced to it being based on latest collection level which for every player is at 1.

Consequences: Due to fishing event complaints by some players and changes made by devs, you made an event appreciated by all players into a money pit until players have achieved lvl 21 atleast to begin reaping better idle rewards. This results in players slowly losing the desire to play the game as you shift away from supporting all player base.

Suggested Solution: bring back the rules where idle was based on highest collection lvl rather than the latest map collection lvl.

States: All states

alpine furnace
#

Observation:
When states join the big bracket, players are behind on the older states in almost every single way. They get a dozen of new generations of heroes unlocked together with a pat on the back before they are send out among players that had YEARS longer to work on every single thing. We are behind on crystal research, plasma levels, vehicles, plane levels, formation systems, behemoths (lvl 200 monkey behe’s are still rare in our state), the list goes on. Yet we have to fight teams and players that crush us because of this.

In many events you fight with 3 or more marches, but the typical player is only able to work on one march per migo. This means it takes up to 3 migo’s until we have marches with decently leveled new unlocked heroes. We get crushed.

Meanwhile, materials to work on all these things we’re behind on got scarce. Pearls are hard to get by, items got removed from events such as the fishing event and the fair, …

Consequence:
Players from newly added states to the big bracket get frustrated with the huge power gap between them and average players from older states. This is worsened by the limited ways to progress and reduce this gap.

Suggested solutions:
-Make items for combat behemoths, crystal research, plasma development, vehicles, plane progress and formation systems available in more events, and bring them back where they vanished.

-Apply the genskip a few migo’s before adding a new range to the big bracket

deep frost
#

Observation:
Early game heroes stay weak, even though they are core to the story.

For instance, most every single story line involves characters like Sarge, Rusty, Ghost, Becky, Maddie, etc are involved in the Migo story lines. They are essentially the core ones involved in the whole story of the game. However, I struggle to comprehend why they are still even relevant to the game, when they are now so weak compared to the newer generation heroes, that their purpose is pointless. So, why do they remain core to the Migo story lines if they no longer have relevance. Seriously, what is the point of heroes that exceed 40,000,000 battle power, when important heroes like sarge are maxed out at like 12 M?

Consequences:
Lack of comprehension as to why we even care about their MIGO story lines.

Suggested Solution:
The fact that heroes like Maddie, Nicola, etc (even in First Generation) were upgraded to be part of the limitless system. Since I feel it is a shame that core, story-essential characters are being left behind, I feel the solution would be to introduce an evolution path for older heroes instead of constantly saturating the game with more and more new heroes. I would like to see old favorites like Chef, Sarge, etc... be brought back to relevance instead of being left behind, especially since they remain important to the story-driven plots of the game.

tame epoch
#

Observation:
We now have new hero appointment and new hero gear ingame.
The new materials for new gear are added to the trap rewards, that's really great.
But in the biohazard crate there is still only the old hero appointment material.

Consequence:
Players still keep struggling to upgrade their new hero appointments, and therefore they keep falling behind.

Solution:
Update the biohazard crate from trap rewards and add material for new hero appointment.

State:
All players in all states!

earnest stone
#

Observation:
Lots of useless stuff in our backpacks

Consequence:
Backpack overloaded and muddled with not needed items

Suggested solution:
We want to recycle at will anytime anything we find useless/obsolete/whatever

States: All States

ashen smelt
#

Observation:
Tidal escape does not have an automatic mode to play.

Consequence:
Alliance members who are not very interested in the design of this event or who lack the time do not participate in the donations for the alliance which is then useful during Abyssal rubbish.

Suggested solution:
ADD AUTO MODE

fleet grove
#

Observation:
Tidal escape is too long and now being dominated by bullies.

Consequence:
This was initially very tedious to play, but now it's not worth playing, as the goal of big players is now to destroy as many as possible.

Suggested solution:
Reduce the length of the daily event.
Maybe automatically respawn, giving smaller players the opportunity to collect materials for their alliance instead of collecting nothing by being burned. Give purpose to the rest of the players.

dapper island
#

Observation

With the addition of new hero gear materials to Trap rewards, Trap has once again become essential to player progression. However, since alliances consist of players from different regions and time zones, scheduling Trap consistently has become a renewed challenge.

Consequences

Players who miss Trap runs will experience slower progression, creating an uneven growth curve that depends more on time zone alignment than on engagement or effort.

Recommendations

1.    Introduce Trap 2

Implement a second Trap event window, a solution already used successfully in similar SoS-style games, allowing more players to participate regardless of region.
2. Allow cross-alliance Trap participation
Make Trap function similarly to Collaboration Beast events — removing cooldown penalties for joining another alliance. This would allow players who miss their alliance’s Trap to temporarily join another, complete Trap, and return without restriction.
3. Adjust Overload Core availability
Increase the number of Overload Cores obtained, either by:
• Adding them to existing crates as previously suggested by community feedback, or
• Increasing Trap rewards to match the actual quantity required to obtain new gear within a reasonable timeframe.

errant totem
#

On behalf of š““š”€š“²š“°š“±š“½

Game displays multiple crates that look exactly alike. ie: sotf crates, fountain of dream and spacecraft crates look exactly the same

Consequence:
Players are confused as to what crates hold what items to upgrade

Suggested Solution:
Give each crate type a unique color or design to help players distinguish them more effectively

State Number:
All States```
pseudo quiver
#

Observation: Looting impossible in Abyssal Skirmish

Consequences:
Even small players cant really do much in Abyssal Skirmish or feel demoralized, thanks to the popup spam of "this player is unstoppable" and "this player killed 3 people". Looting is not possible when those Popups appear, cause they block the whole Inventory of the POIs. Only "take all" is possible, which is suboptimal in 99,9% of the cases.

Recommendations:

  • Make these useless popups toggle-able or stop making them dominant in the Screen (make them click-through!)
  • Move them to a part of the screen/game, where they don't interfere with core mechanics
outer veldt
#

Observation:
Collections points are not shown on the items to purchase and/or win when you click on the items, i.e. HQs, statues, etc.

Consequence:
Players do not bother nor spend on these items because there are so many to choose from. It is overwheming to them.

Suggested solution:
When you click on an item show how many collections points will be obtained if item is purchased.

outer veldt
#

Observation:
There is limited availability of certain older collection set pieces, especially the HQ skins. The items in the skin store should be ones that are part of a collection, not stand alone.

Consequence:
Players have multiple collection sets that only need 1 item to complete their collection set. This is very frustrating. Players would gladly purchase them if they were available.

Suggested solution:

  1. Add older collecion pieces to the skin store, especially the HQs.
  2. Add older collecion pieces to the event stores, especially the HQs.
alpine furnace
#

Observation:
There is no way to contact alliances in your faction or to measure opponent alliances strenght in Abyssal Skirmish without searching all states manually.

Consequence:
Making a strategy is very hard if you don't know your allies and opponents prior to the fight. We are supposed to fight alongside 2 other alliances, but they can't even send us a 'help pls' when they need us. In a team battle, it would be handy to actually be able to talk to each other.

Suggested solution
-> make a faction chat
-> make the alliance names in the event window clickable so that you can contact relevant people and asses opponents strengths prior to the battle (similar like koth)

polar meteor
#

Observation:
After the SILENT HILL crossover event ended on December 27, 2025, the game's loading screen still uses 6th anniversary visual arts alongside ā€˜STATE OF SURVIVAL X SILENT HILL’ Logo on the Bottom center of the screen.

Consequence:
Many players feel this screen visual is ā€˜outdated’. We were supposed to replace the SILENT HILL visual with a Christmas 2025 visual once the event ends, but the game reverted to 6th anniversary visual style, but still uses ā€˜STATE OF SURVIVAL X SILENT HILL’ logo at the bottom center of the screen.

Suggested solution:

  1. Remove ā€˜STATE OF SURVIVAL X SILENT HILL’ title card at the bottom center of the screen.
  2. Replace 6th Anniversary visual with Tides of Fortune visual, while still using the regular ā€˜STATE OF SURVIVAL’ logo at the top right corner of the screen.
weary sedge
#

On behalf of I Am A Noob(The real # 1 Tapper)

Observation: 
Currently only newer States have the Super monthly pass with the Alliance Auto-Help feature. In older states this is not available. 

Consequence: 
Older States still have to manually tap to give the alliance members help. Which is hard espacially during events like State vs State. 

Suggested Solution: 
Include the Super monthly pass in older states aswell. 

State number
All States
sullen badge
#

Reposted from 18/01

Observation:
The community has repeatedly asked the developers to do something meaningful with the older heroes obtained through intel missions on the radar map.

Consequence:
Instead, many of us end up with backpacks full of items that feel largely useless. The radar screen could be far more rewarding by offering practical resources such as pet upgrade manuals or formation system packs.

Suggested solution:
A simple fix would be to bring back pet intel and monkey intel, as we had before—without the leveling-up mechanic that existed previously. It’s frustrating to attack monkeys on the map and receive nothing useful, especially when key items like batteries are no longer rewarded.

116 upvotes & 4 downvote

fringe gate
#

posted on behalf of barnowl5391
Observation:

  • bounty blast event isn't popular now as it was .

Consequence:

  • players can't even get the whole states progress rewards

Solution:

  • decrease the state progress required to get the rewards

state:

  • all states
wide furnace
#

On behalf of a player

Observation: 
World Event- Abyssal Skirmish 
• Unique colour lines for own faction
• Poor Matchmaking
• Short Time to play event

Consequence: 
When trying to loot buildings or just travelling around the map it can be difficult to know who is who and if you'll end up in a building with an enemy or friendly. 

Matchmaking can feel like it's unfair, people find they are matching against alliances they dont stand a chance again which makes it difficult to enjoy the game mode as they know they will lose soon into the event.

30 minutes for this event feels like it isn't enough to really do the event as its needed, the objective the game gives to win can't be achieved within this time frame and you spend all game in the middle and this goes back to matchmaking, one alliance can easily win an event

Suggested Solution: 
Faction and Alliance should have different colours so it can be known who is who. Green for own alliance and blue for faction

Improve matchmaking so all alliances can feel they can benefit.

Increase the time of the event from 30minutes to either 45/60 minutes.

State number
All States
blazing horizon
#

On behalf of R

Observation: 
Reservoir Raid 
• Notification Pop-ups
• Poor Matchmaking

Consequence: 
While performing actions in RR, such as gathering water, joining rallies, or navigating the map. Players are being interrupted by occupation building notifications. These pop-ups automatically redirect the player to the buildings' location against the player's will.

Many alliances are struggling with unfair matchmaking. It is nearly impossible to compete against an alliance with two maxed out players who can single handedly burn everyone and maintain full control over every building.

Suggested Solution: 
The center screen Pop-ups for building occupations are way too large. Moving them to the top of the screen or into the battle chat channel would be a huge quality of life fix. Currently, they block 60% of the screen and make it hard to react to what's happening on the map.

True balance isn't found in total Battle Power (BP), but in the power levels of specialized assets like Pets, Animals, Tempest Arms, and Planes. The current system overlooks these advantages, leading to unfair pairings. We need matchmaking that prioritizes these specific power indicators.

State number
All States
jagged forge
#

on behalf of player

Observation:
The moral under collection room & non decorative items only works when you have less than 1600 moral. The maximum moral was upped to 2000 yet this hasn’t been updated

Consequence:
if you have over 1600 moral these extra bonuses are not effective because of the cap.

Suggested Solution:
update the limit to 2000 moral

State number:
All states

clear stirrup
#

Observation:

They replaced the monthly membership pack from reforges + reforge crate to a useless statue crate.

Consequence:

Tempest Arms are far more important and valuable for players compared to a statue crate.

Suggested Solution:

Revert it back to providing the TA reforges and reforge crate or provide an option to choose between reforges/reforge crate or statue crate.

State number:

All states

#

Old rewards before the change today

primal yacht
#

On behalf of .sciamachy

Observation: 
There are mamy beautiful styles in each completed MIGO set while some are less successful.
While currently only the angelic which is not a set, is the only available skin.

Consequence: 
Players have to pick one set only and stick with it.

Suggested Solution: 
Separate the sets by allowing the players to pick individually each building decoration, thus allowing a player to mix between various MIGO building styles and creating a more unique individual look for their settlement.
steady nymph
#

On behalf of a player

Observation:
Fast gathering does not grant government credits, while normal gathering does.

Consequences:
This creates inconsistency in the reward system. players and gov feels upset as they miss out on government credits compared to normal gathering.

Suggested Solution:
Align the credit allocation logic so that fast gathering also provides government credits, or clearly communicate the intended difference between fast and normal gathering to set proper user expectations.

desert horizon
#

This is not a feedback to the latest SoS features, but a more general feedback.

Observation:
I, and not only I, have increasing trouble to understand which event task "spend item <fancy term A>" can be implemeted where.
As a simple example, the task "Spend glowing fiber" does not give me any hint, whether "glowing fibers" are parts of vehicles, aircraft, heroes, space ships or anything else.
The point is that it would be nice to have an easy option to connect the textual description such as "optical fibers" to a game mechanics hint on where to spend the "optical fibers". Currently I dont see any such hint except clicking through all items in your SoS backback to learn how they are called in game. The images are so generic that I cant derive their fancy name.

Consequence:
My backpack is overloaded with "glowing fibers" and other meaningless item pictures, since I dont know where to use them.

Suggested solution:
Please add an in-game hint in daily tasks, where to spend "material XYZ" .. at least a game mechanics category like "aircraft helicopter" ( I know this is not where to spend glowing fibers, but thats actually my point ;-).
A table showing the in game item pic together with its name, and they way to use it would be lovely.

State number:
116 and maybe more šŸ™‚

steady nymph
#

On behalf of Chiefty

Observation
Carnival event has been released many times and has become repetitive. In earlier versions of the event, special Carnival trucks were available during the event, allowing players to send and raid trucks that rewarded pearls and gold vouchers. These special trucks are no longer included.

Consequences
The removal of the special Carnival trucks makes the event feel less unique and significantly less rewarding. Combined with how often the event repeats, this reduces player motivation and overall engagement and frustration for less rewarded and growing slowly.

Suggested Solution
When the Carnival event is released, reintroduce the special Carnival trucks that reward pearls and gold vouchers. Bringing them back would help restore excitement, improve rewards, and make the recurring event feel more worthwhile for players.

split lotus
#

Observation
SVS broken
Massive lags, vehicles disappear, can't rally a target more than once with no active rallies. Can't attack center because supposedly leader is not in a alliance.

Consequences
Rage, a lot of rage, loss of rewards, playing on a leash if even possible to play. Loss of revenue, loss of interest.

Suggested Solution
Refund, massive refunds for faulty work and total lack of quality and testing. Give us a ton of items. This is a huge disgrace!

State: ALL OF THEM

solemn parcel
#

Observation
The tycoon event decorations(ex. band set, thunderpaw set, aerochord set) has been there for a long time, and they are also in jungle gems too. In comparison the vernal sprite set, abyssal beats set and foxy charm set has not appeared anywhere besides pinball event, and even in pinballs its very hard to get.

Consequences
Some players already have the existing decorations now at a high enough level where upgrading is just not worth anymore. This causes them to be worth less and less.

Suggested Solution
Change the jungle gems decor to vernal sprite, abyssal beats and foxy charm or change the tycoon decor to them. This will be way better for balanced development.

States: ALL

P. S. the new imp set and girls set barely does any damage and is worth even less than all the other ones.

jade sluice
#

Observation

The new "Wristband Link" feature lacks the most important event, Migo.

Consequences:

This creates significant difficulties accessing the Migo event while outside the wasteland to change the "Survival Guide" during combat (like in SVS yesterday). Having to go back to the base wastes more time, as the game is becoming increasingly laggy.

Suggested Solution:

Add the MIGO event (and possibly the Tempest Bag) to the "Wristband Link" to make accessing these items easier.

steady nymph
#

On behalf of a player

Observation:
When conversion units are dismantled, only 50% of the materials used to craft them are returned to the player.

Consequences:
This can feel discouraging for players who want to adjust their strategy or dismantle units for any reason, as they lose a significant amount of invested resources.

Suggested Solution:
Allow players to receive the full amount of materials the unit is worth when dismantling a conversion unit, so they can reallocate resources without unnecessary loss.

hot storm
#

Re the "Todo List" introduced in the latest update.

Observation:
It lists tasks that don't end today.
It doesn't list tasks that do end today.

Today, mine shows only Showdown (a 71h task that ends an hour before Thursday reset so doesn't actually need to be done today)
It does not show all the following that end at next reset and therefore must be done today:

  • Final Showdown
  • Power Play
  • Treasure Quest
  • Gen 25 Hero Initiative
  • Mech Initiative
  • Crystal Energy Tech Growth
    It does not show tasks that have a daily refreshing component such as Doomsday Express (your 4 attempts to send & hit freight trucks) or Tidal Escape (claim your daily ticket)
    Yesterday, it did not show things that ended at reset today such as Operation Festival, Crystal Gems, the fairground thingamajig store, etc.

Consequences:
It is useless.

Suggested Solution:

  1. Fire the coder responsible
  2. Fire the manager that failed to fire the coder, and instead approved the feature to go live.
  3. Find competent replacements for fires coder and manager.
  4. The replacement manager orders the replacement coder to code the To Do Today list to be an actual list of tasks that are Todo Today that checks off tasks as they are completed!
gaunt eagle
#

On behalf of Bubby

Observation:
The new "Wrist Link" option who has released into some states add a new button in the bottom line of the screen next to power play and intel.

Consequences:
The main problem is that instead of a shortcut link for easy access to sections like Deployment and Express, another additional path has been added.
This occupy more space into the screen too and it's totally different with the style of other button.

Suggested Solution:
Put it into another place who don't occupy more space into the screen since it's already overload of too much stuff and players can't enjoy the game with all that things who cover the screen, plus adjust the style of the button.
Bring back the previous icons of deployment and doomsday express buttons.

fervent perch
#

Observation:

Level 6 infected fiends offer good rewards to upgrade aircrafts (especially Gen 4).
However they are almost impossible to find recently.

Consequence:

This limits players chances to get the rewards needed to keep up with the game

Suggested Solution:

  • Add more level 6 Infected Fiends to the map
mint galleon
#

On behalf of Trooper

Observation:
there are no ways to get old collab heroes after their respective events end

Consequences:
players who come later to the game miss out the opportunity to have such heroes and their benefits

Suggested Solution:
Add the older collab heroes to the platinum store or honour store to be purchased the same way the older generation heroes are.

steady nymph
#

On behalf of a player

Observation:
New collaborations are being introduced frequently, while long-requested features and fixes (such as bringing back Nexus or improving matchmaking in weekly events) remain unaddressed.

Consequences:
Players feel that their feedback is being ignored, which leads to frustration and reduces enjoyment of core game modes like weekly events.

Suggested Solution:
Prioritize fixing existing issues and implementing features players have consistently requested—such as restoring Nexus and improving weekly event matchmaking—before introducing new collaborations.

mint galleon
#

On behalf of Trooper

Observation:
There is no auto collect for crates you unlock with certain passes.

Consequences:
Players often forget to collect those crates, missing out on the daily rewards for the pass.

Suggested Solution:
Add an auto collect feature for all pass related crates. Sending crates that are not collected on the day to the rewards stash in the events billboard.

alpine furnace
#

Observation:
We have a faction chat, great! However we still can't see the alliances that we're up against to make decent plans in advance.

Consequence:
Not knowing how strong opponents are severely limits planning opportunities. If you want to find them manually you don't even have their full name anymore but only the first 4-6 letters making it a VERY hard job. FRUSTRATION!

Solution:
Make alliance names in the abyssal skirmish window clickable like they are in the koth event.

steady nymph
#

On behalf of a player

Observation:
The game is currently very difficult to play due to frequent technical issues, including flashing Wi-Fi indicators, severe lag, dropped connections, and repeated crashes. These problems occur consistently and significantly disrupt gameplay.

Consequences:
Because of these ongoing issues, players feel frustrated and unheard. Many raise concerns in this channel, but the lack of visible fixes or responses makes it feel pointless to provide feedback, leading to loss of trust and disengagement from the game.

Suggested Solution:
Pause new features or collaborations and prioritize stabilizing the core game. Focus development resources on fixing connectivity, performance, and crash issues, and communicate clearly with players about what is being addressed and when improvements can be expected.

5šŸ”¼ 1šŸ”½

reef dagger
#

Observation
No longer need behemoth mk zero upgrade chips and can only redeem them for skin tickets
Consequence
No incentive to redeem for lowly skin tickets but as they are part of behemoth family it would make sense for them to be redeemable for other behemoth parts. They are just taking up storage on the game and making the game more memory hungry
Solution
Please can the redeem feature for the companion behemoth be expanding so you can redeem mk zero upgrade chips for other behemoth item?

fair barn
#

Observation:
The only event during collaborations that was helpful for free to play players was the Merging event, and it has been removed from this Rambo Collab.

Consequences:
It takes away the chance for all players to get decorations and wings

Suggested Solution:
Add the merging event back in the collaboration

vale bridge
#

On behalf of madi003446

Observation
The login rewards for the new Rambo collab do not allow you to locate the new resonating hero 'Co Bao'.

Consequences
Players are unable to unlock the new resonating hero without spending or pure luck.

Suggested Solution
Add the resonating hero to the login rewards as it has been in all previous collaboration events.

worn cairn
#

On behalf of christ0182

Observation:
Duty Rate and medical mastery

Consequence:
The Duty accumulation rate is not working .
It makes so sense whatsoever to have a base rate of 40,000 duty and having your current actual duty rate be 1,700.
The Survival Guide Medical Mastery talents have the opposite effect on duty rate than what is stated.
When player select the talents that are supposed to increase your base duty rate, the base rate drops by 50-60% from what it was. As soon as player switch talents to no longer have the medical mastery ones my base duty rate jumps back up to where it was.
Despite of reports on customer service the bug is not fixed yet.

Suggested solution:
Fix duty Rate and the effect of survival Medical mastery

30šŸ”¼ 1šŸ”½

toxic hamlet
#

Observation:
SoS is available on Windows, macOS, iOS, and Android, but Linux is not supported. While a mobile version exists, it lacks the performance, controls, and continuous-play flexibility of a desktop environment. desktops allow players to run the game in the background, use multiple monitors, and maintain uninterrupted sessions.

Consequences:
Linux users must either switch to Windows, dual-boot, or rely on mobile devices, all of which compromise the desktop experience. This leads to players, who prefer desktop play for convenience, stability, and uninterrupted gameplay, but don't want to deal with Microsoft's issues, quitting.

Suggested Solution:
Provide a native Linux port with EAC support or officially enable Proton/EAC on Steam.

ancient dove
#

Observation :
No possibility to use General resonating fragments for the new heroes .
Consequences:
Many won't be able to even get them to 1 skill upgrade.
Suggested Solutions:
In my opinion, since there are 3 new heroes, must be created a way to have fragments easier, not only spending a "kind of" big amount of money .

alpine furnace
#

Observation:
In the abyssal event, you can only gather items to use yourself. Handing over items to team members is very hard to coordinate.

Consequence:
Limited possibilities to cooperate between alliance members.

Suggested solution:
Add a ā€˜team’ feature (as in reservoir raid) where a certain amount of players can be allocated to a certain team. These players get shared inventory slots making cooperation within the alliance easier (as in Survival Royale Duo).

rigid flint
#

Observation:
Rambo Event, Sky Piercer, bottom left hand screen icon crashes the game.

Consequence:
Unable to access that aspect of the game and probably missing rewards in this time limited event. Players loose interest yet again and do not fully commit to yet another buggy release, they leave the game and you get a yet smaller player base making it less profitable in the long run.

Solution:
Test the Game before you release new element. Else you could pay your designers/programmers/testers a decent wage and if that’s too revolutionary, use the PTR! And let players advise you of the problems before they go live.

primal yacht
#

Posted on behalf of thedukefz

Observation:
The daily alliance train is limited to 20+1 players joining only. 

Consequences:
20 people at random are chosen, leaving the rest of the players especially the smaller ones, without the rewards causing overall a smaller progression in the game. 

Suggest Solution:
Increase capacity of the train to include more players. 

#

Posted on behalf of thedukefz

Observation:
Explorer missions, including collab story missions provide blue and purple fragments.

Consequences:
Such fragments are irrelevant to older states and only clutter the backpack even more.

Suggest Solution:
Add and replace the rare and epic frags with the legendary.
steady nymph
#

On behalf of Old Man Mike

Observation:
During Reservoir Raid, both legions were defeated by a very large margin. Legion 1’s total raid score was 23,711,103, while our total contribution was 15,472,103. In Legion 2, the opposing legion scored 3,689,859 compared to our 2,997,481. The gap in scores shows a consistent imbalance in these matchups.

Consequences:
Repeated one-sided defeats are discouraging for players. When outcomes feel unwinnable, motivation drops and players may stop participating in Reservoir Raid or leave the game entirely.

Suggested Solution:
Improve matchmaking to better balance legions based on total power, activity, or past raid performance. Fairer matchups would make Reservoir Raid more competitive, enjoyable, and worth playing for all participants.

tame epoch
#

Observation:
Hero gear parts and designs are removed from effortless progress!

Consequence:
Smaller players and especially f2p will struggle to make a good process without the discount. This causes the gap keep growing unnecessarily.

Solution:
Add hero gear parts and designs back to effortless progress immediately and refund the players who already used their items today!

States:
All players in all states!

tidal wedge
#

O͟b͟s͟e͟r͟v͟a͟t͟i͟o͟n͟:
The bonus level on level 30+ in collab jungle gems event has been nerfed and no longer provides the same value as before (it previously gave 10 crates, 5 of vendo machine tickets and 5 of cleavers).

C͟o͟n͟s͟e͟q͟u͟e͟n͟c͟e͟:
The bonus level now feels unrewarding and not worth the extra effort. Smaller players, especially F2P, lose one of the few reliable ways to gain useful resources during collab event. This widens the gap between heavy spenders and the rest of the player base (as if it's not big enough already) and reduces motivation to push event progress.

S͟o͟l͟u͟t͟i͟o͟n͟:
Restore the previous bonus level rewards or replace them with rewards of equal value.

States:
All players in all states.

long olive
#

Observation:
States 1351-1356 again didn’t receive Merge Survey. We play in these states from over a year and still didn’t get any merge and transfer events were only possible in our bracket.

Consequences:
All mentioned states are almost dead. In every of them there is just one fully active alliance alive. It kills willing to play due to no competition. With new transfer system it’s now impossible to move out with whole alliance with 80 active people to create at least minimum active state with two or more alliances. States 1351, 1352, 1353 and 1355 play like that from August 2025, more and more people are getting bored and quitting game.

Solution:
Include states 1351-1356 into the closest state merge event.

ionic sage
#

Observation:
Periode between features, 1st collab was daryl, and then joker. The periode between those 2 collab was long, low and mid spenders enjoy what did they spend for, but latly things are going so fast, feature after feature, collab after collab and the periode between each feature is short so shot
Consequences:
With all the features, and the short periodes between each feature low and mid spenders struggles to upgrad thing, we still did not have a decent t800 and here is rambo, we still have a purple berserek serum and there is no other place to get it, no matter how hard low and mid spenders try they still found it hard to defend their settelemnt, even a spender rally lead could get burned in rr cause a lot of spenders dont have a chance to upgrad old things like t800 or berseerek serum or any thing els to have a good 3rd march, we always left old things unfinished to push for newer things and always everything suck, no chance to upgrad old, no chance to finish the newer things, so everything suck. The best choice for low and mid spenders was angelica and now you make it the worst hero ever, so ridicule
Solution:
Make the periode between feature same as collab longer, same as the periode between daryl and joker, make old things like berserek serum gene link, and tempest like sacred oath and marking trap and data disruption available in different stores, add 1st the option to to use geneal resonation op frags to upgrad old heros same as t800 befor you add a new collab, and stop nerfing things, its ridicules, we spend a lot on angelica and now even a f2p hitman and f2p heater do better than angelica

shy oak
#

Observation:
After completing the milestones in the Tidal Escape it is nearly useless to play it anymore. Just a very small chance to get something for the collection but no rewards to level up the hovercraft.

Consequences:
Playing it is then a waste of time, tickets are piling up and without hovercraft levels higher level shops are unavailable too.

Solution:
More material to upgrade the hovercraft for playing the event outside the milestones.

State:
All states

white lark
#

Observation:
Older Collection memorial statues are unavailable for player (in example: Sprites of season and don of pride)

Consequences:
The players are unable to complete those collection sets and lose the benefits they probably could get from them.

Suggested Solution:
Add a crate that includes those sets and make it available for the players in different stores.

jade jungle
#

Observation:
there are states that get stamina crates every 8h as stam drop, while others only get the bar filled

Consequences:
those who get the crates struggle less during migo, while those who get the bar filled never have enough stam even without Nexus because after claiming not as much stam grows back

Suggested Solution:
give those stam crates to all states

quartz geyser
#

Observation:
Trident Spacecraft items are too hard to get, its old, we have a bigger, and new spacecraft, the enterprise.

Consequences:
Makes it harder to get the older spacecraft to higher levels.

Suggested Solution:
Make it easier to get and, or give them out as rewards so f2p can get some lvls.

mystic field
#

Observation:
R4/R5 management of Alliance Showdown is difficult and time consuming because of the many time zones and inherent issues with translation and interpretation.

Consequence:
As a result event management requires significant time and messaging especially for a minor event.

Solution:
Allow R4/R5 team to allocate players to the appropriate lanes once members are registered.

States:
All states!

fresh patio
#

Observation:
Merge event is a time consuming event with less than favorable rewards

Consequence:
Players are frustrated with spending so much time merging items when the rewards are low value.

Solution:
Remove merge event and replace with a new event with better quality/quantity rewards.

States:
All states!

shadow plinth
#

Observation
Mini games such as feeding frenzy are irregular and seldom. Cat punch which gave cat stickers was fun but its been gone for ages.

Consequence
The only events are paying leaderboard events which are so numerous and overlapping, but no fun mini games. Players find it boring, since all devs seem to want is us to keep paying.

Solution
Run the mini games, with proper rewards and new stickers on a regular basis.

States
All States

fresh patio
#

Observation:
Merge event is a time consuming event, players are forced to login to the game every few hours to use the accumulated energy

Consequence:
Players are frustrated with spending so much time merging items, game should be a fun time pass thing not should feel like a chore.

Solution:
Increase the max energy cap to 500 instead of 100
increase energy generation speed by 2x than what it is currenty
Decrease dog house cooldown by 1 hour

States:
All states!

placid raft
#

Observation:

For free-to-play players, the MIGO event currently feels unrewarding and poorly balanced. My hovercraft is at level 15, and I have accumulated around 800,000 MIGO tokens. However, I am unable to spend them in the MIGO shop because purchases are locked until hovercraft level 20. With only 10 days remaining in the event, based on my calculations, it will be impossible for me to reach level 20 and use the tokens I have earned.

Consequence:

This creates strong discouragement for F2P players. If we spend the entire duration of MIGO collecting tokens and end up receiving no rewards, it removes the motivation to participate. The event risks becoming exclusively beneficial for pay-to-win players, which may reduce overall engagement from the broader player base.

Solution:

• Lower the required hovercraft level needed to access the MIGO shop
or
• Increase the number of components available to upgrade the hovercraft level during the event

States:

All states

low onyx
#

Observation:
This combination event where u have a maximum with 100 thunder bolts is pretty hard to play if you dont have so much time

Consequences:
Players are loosing important rewards

Solution:
Double the maximum of maximum thjnder bolts or remove the event and make a better event with the same rewards

quartz geyser
#

Observation:
Survival Royale Store still only has the S2 Tempest Arm Design Data's available even though we now have S3 Tempest Arms.

Consequences:
Makes it harder to get the S3 Design Data's.

Suggested Solution:
Add S3 tempest Arm Design Data's in more stores or as rewards in more events.

glass tusk
#

Observation:
Some resonating heroes same as angelica and some tempest as mark of strenght and mark of furry are getting nerfed and becoming usless. even though big spenders spent a lot on those.

Consequences:
spenders are loosing interest in spending. many spenders reduce their spending or become f2p because some decision like nerfing angelica. angelica was the 1st op resonating in game, most of spenders spent a lot to get her and make her great. but now she is usless even for a 3rd march with behemoth. spenders 3rd march look so weak cause of ingelica and thats not acceptable regarding the money we spend on her. cause why should we keep spending on game and spending on things which could be usless after 2 or 3 monthes.

Suggested Solution:
stop nerfing things. get back angelica as she was before stronger as when we spent to upgrad her, give her a special gene link just like Selina. and make those special gene link for angelica and selina purple and available in different store like pearl store same as weakning aura.

sick marsh
#

Posted for a Saltydog

Observation: Events like the Survivor's Fair event are still giving out card boxes for the Apocalypse Archive event

Consequence: Alot of players are done with these sets but are still not done with all the rest of the card sets

Suggested Solution: Switch up or add the Collab card boxes to these kind of events so players also have a chance of finishing those sets

State number: All

flat swan
#
Observation:
 Removal of pet crate from pearl store 

Consequences:
Pet items are already limited with the promise of the return of pet adventures that never returned, with one of few ways to easily get pet items (both useful for spenders and f2p) this is shocking that the store that was useful returns to being made worse.

Suggested Solution:
return the pet crates to pearl store 
steady nymph
#

On behalf of Enche

Observation:
Jungle Gems has not received updates to its HQ, March, and Frame crates. Even after completing levels, the rewards remain the same.

Consequences:
Progression feels repetitive and unrewarding, which reduces long-term motivation and excitement.

Suggested Solution:
Refresh the Jungle Gems reward pool by updating HQ, March, and Frame crates, and add new items such as chat bubbles, wings, and updated crates in the Pearl Store to keep the feature engaging and worthwhile.

undone lynx
#

Submitted on behalf of DemonWolf

Observation:
The rewards for Horde event are severely outdated, particularly for older states. The event primarily rewards Chief Gear upgrade items, which are no longer relevant for the majority of players in these states, as most have already maxed out their Chief Gear long ago.

Consequences:
Players in older states have no incentive to participate in Horde or even log in during the event window, as the rewards offer zero value to their progression. A cooperative PvE event that once encouraged alliance participation now runs on autopilot or gets ignored entirely, reducing overall player engagement.
The outdated Chief Gear items accumulate in Backpack with no purpose. With rare exceptions, there is no consistent way to recycle or convert them into something useful.

Suggested Solution:
Update Horde rewards to reflect the state's age and current progression needs. Examples of relevant rewards include:

  • Aircraft Custom crates (gen 3+);
  • Spacecraft Research crates;
  • Vehicle Custom crates;
  • Completion potions;
  • Gene catalysts.

State: All (with priority for older states)

shy oak
#

Observation:
If you create an auto-mode for exploration, make sure it works. The hero gets stuck all the time!

Consequences:
You can't just let it run while you're busy with more pleasant things than exploration, like staring into the abyss.

Solultion:
Make it work or even better, just skip all the active part and quick clear every level.

State: All

polar meteor
#

Observation:
The Ongoing event, Tides of Fortune State Event, will end as the Rambo Crossover event started. Nine Months ago, the game held the Call of Desert State event that bears many similarities as the previous one, Sands of Decay.

Consequences:
After the Tides of Fortune State Event, many players worried about the next state event will start after Tides of Fortune could bear these many similarities as the previous one to make this one more repetitive.

Suggested Solution:
The next State Event would start after "Tides of Fortune" would be an Island and Jungle Themed, but potentially related to Rambo that could last up to 6 Weeks (42 Days), not 10 weeks (70 Days) and then, please extend the Rambo event (Currently 60 Days, until April 6) by adding 15 additional days to accommodate the upcoming state event. (Total: 75 days).

plucky grove
#

**SUBJECT: **
Lack of fairness in KOTH Matching

OBSERVATION:
Upon review of our KOTH match for tomorrow, I found the following. The top alliance (LIV) is over 1 trillion BP, next alliance (WMS) 451 billion, and the last alliance (ExL) just over 322 billion. LIV has at least 5 players over 20B BP, WMS has 1 and ExL none. The matching is horrendous and so totally bloated in favor of just 1 alliance, that the other 2 alliances might as well not even show up.

CONSEQUENCES:
I have played this game for 6 years (as have many others), invested thousands of hours and this kind of thing makes me (and others) want to quit, if not the game, then the KOTH event. Please do something with your matching calculations to make this event more fair and evenly balanced. As long as it continues to produce this kind of uneven matching, it hurts the gameplay for all but the very strongest alliances/players and will subsequently make other players quit, which will affect your bottom line: MONEY.

SUGGESTED SOLUTION:
Fix the algorithm for the matching.

STATES:
All

dense mirage
#

Observation: This Valentines Day event is just another version of every event we have, every few weeks! Where is the actual V day event?

Consequences:
Another carbon copy event, like every other one, which makes the playing experience even more monotonous.

Suggested Solution:
Bring back the actual Valentines Day event.

slim cairn
#

Event: Light bringers league

Observation: auto-registration for the 300 top players each state.

Consequences: What happens if you're P15 in a mid-level state with mostly low-level players? Well, you end up being forcibly signed up for an event where you'll face much stronger players, with your only enjoyment being getting walked over, and you loop for 3 days before being eliminated. Is that really your idea of entertainment?

Suggested solutions: None. You don’t listen to them anyway. But remove auto-registration would be a good beginning.

State: ALL

ionic sage
#

Observation

Legend Tier players during the Lightbringer Event can simply make their marches weaker by not adding planes, vehicles or behemoths during registration and thus they get matched in lower tier rankings where they then can change their marches back to full strength.

Consequence

Players with less overall march strength in Elite Tier get matched with stronger players who change their marches for easy wins and points during the event making some people avoid the event all together.

Suggested Solutions

Stop Legend Tier players from using weaker marches only to change them later by adding a feature that they have to play the whole event with the march strength of the marches they registered with no way to change them mid-event

States

All

cunning basin
#

Observation

MIGO Abyssal Skirmish is only once every two weeks for 30 minutes.

Consequence

Many players get bored and frustrated quickly because of lack of real game play or rewards. Many are even considering quitting, adding nexus was better and more fulfilling. Using minor events that are recycled don't cut it.

Suggested solutions

Bring back Nexus or make tidal escape /abysal skirmish type events weekly instead of every other week.

lilac trout
#

Observation :

Koth & RR matchmaking makes no sense.

Consequences:

Many players have started to stop playing RR and Koth, including rally leaders and many more will stop or quit, as a result of this unfair matching.

Suggested Solution:

Fix the matchmaking algorithm and listen to players feedback

32 šŸ”¼ 1 šŸ”½

thick arrow
#

Observation: Hovercraft levels are hard to unlock for f2p players.

Consequence: I have almost a millions bluefin coin and nothing to spend them on, as I already bought everything available.

Solution: add more items to buy with bluefin coins at a lower level.

state: all

#

Observation: The 5x multiplier in the dice event was only added back for the first round

Consequence: no 5x multiplier

Solution: add 5x multiplier for all stages.

worthy jasper
#

Observation
In 'Alliance Showdown', the fact of not being able to modify each player’s position on each lane during the preparation phase penalizes the alliance in its results and slows the progression in the ranking. The instructions regarding placement change as the alliance evolves in the ranking, which requires sending new instructions with each new progression.

Consequences
In "normal" alliances, some players do not always or not read all the messages (many to organize alliance activities). This significantly impacts success in fights and becomes very tiring to manage.

Suggested solution
Give to the R4 (as was mentioned in a topic 'survey'), specific roles assigned by the R5 to allow more specific management of activities. In the case of Alliance Showdown, the possibility to move one or more players without restriction from one line to another (but not to exclude a player)
In other activities, this could allow assigning more 'clear' roles to certain players often wondering what they should do

States
All

frosty dawn
#

Observation:

Over night alliance-buildings of some alliances have been totally removed with the reason of "protection of those buildings", including the state Shell alliance which IS full every state vs State fight.
Those alliances have now No buildings at all, since everything (hQ, Towers, Trap etc) has been removed and stored in alliance. They Partly can Not BE replaced, BC aligned alliances and their buildings now occupy Former alliance Terrain!!!

Consequences:
Builded organisations of Towers which took Lots of Work have been destroyed For No good reason, because of the misunderstanding of purpose.

Solution:
Restore all Towers and buildings at once to their original positions. Dont dictate how active an alliance need to BE to have Towers or other buildings at all!

ionic sage
#

observation
battles reports are screwed and broken.

Consequences
its frustrating and ridicule. to see reports broken. nothing work as should be. encounter systeme broken. behemothes and companion also broken. even you have maxed combat behemothes and companion. even your carriere is maxed formation systeme last skill worked for your side. even you have pets gen 2 with maxed skills when the other only with gen1. even you use mech when the other use normal vehicules. you still lost a battle. just cause you still using vera nara + selina when enemy use t800 + selina.
all what matter now is the collab. nothing els. and thats realy ridicule

solution.
stop screwing things and make report work better with all the feature. dont focus and give the priority for only 1 things. in the end spenders spend on everything.

fallow stag
#

Observation
The settlement Rocket šŸš€ event
Hasn't been run in a while,
It was fun

Consequence
Player's still have older supplies

Solution
Bring back the rocket's in a Brand New event, and allow older one's to be used as well

solemn parcel
#

Observation: There is a huge concentration of a select few amounts of the decoration sets, like the band trumpeter set and holiday herald set. They appear in tycoon, jungle gems... Needless to say, they are everywhere. In comparison though, sets like vernal sprite set and abyssal beats set are basically nowhere to be found now, but they were in the tycoon store once.

Consequence: Players max out the sets that have huge concentration very easily, and they just won't be useful to the players anymore.

Solution: Bring back the old sets to either TYCOON or JUNGLE GEMS. Where a person can get a decent amount of them every time, and level them up to boost their combat. Even an increase in the price (ex. old vernal sprite set was 1500 tokens but make it 3000 tokens), would make players development better.

States: ALL

little relic
#

Observation: Another SvS event has been removed. Before last transfer, it was mentioned that SvS would be replaced with SOTF temporarily for maintenance, yet even this time, another SvS has been taken away.

Consequence: SvS is one of the core events in the game, and many players play this game primarily because of it. For some, it’s the main reason they stay engaged, especially since it typically occurs once a month. Removing it negatively impacts player interest and motivation.

Solution: Please restore SvS to its original frequency. If technical limitations—such as handling wounded troops, enlistment before transfers, or transfers occurring without an active governor—are the issue, consider adjusting the mechanics. For example, make wounded/enlistment troops event-specific, similar to how it worked in AD (alliance duels), where troops return to the settlement once the event ends. Additionally, the issue of transfers without a governor can be resolved by allowing the previous governor to access transfer functions.

green iron
#

Observation: Unable to access SOS in California since 2000 UTC.

Consequence: Unable to finish events that will time out at reset.

Solution: Servers for California players need to be looked at so players can access the game.

State: 309 (Maybe all states)

cerulean tulip
#

Observation: Certain states having svs matching on the last week before transfers, when it should be survival of the fittest & capital clash.

Consequence: states without government over transfer and merge events

Solution: Should have been sotf week & cc

State: 1308+anyone else affected by svs

outer veldt
#

Observation: The settlement, island and mansion are not large enough to hold all the statues and decorations.

Consequence:
As a result of the inadequate size of the settlement, island, mansion we have to hide a large majority of such items. When these items are hidden we loose part of the bonuses on each item.

Suggested solution :

  1. Increase the size of the settlement, the mansion, and island.
    OR
  2. Take away the negative bonus affect on items that have to be hidden.
remote steppe
#

Observation:
The different caps put on skin related stats:
Attack/defense
Hero final damage/her final damage reduction
Morale

Makes skins and sets basically worthless at a certain point. Yet sets and HQ skins are the main rewards in the "World Event" (And the only after so many nerfs)
In addition new sets are being released at a fast pace, 20-30 every year, these hold very little value.
HQ skins are awarded in various events such as JG, VIP draws, etc are useless as well.
The only product of recycling old materials is skin tickets which again, are useless for the many who hit the cap.

Consequences: The value of most events is significantly diminished for mid - high level players

Solution A:

  1. Remove or significantly increase the caps, mainly on stats. The moral cap increase rate is viable
  2. Add more collection levels, most active players are at 85 or above, gaining "collection points" means nothing
  3. Rework the recycling system so we can recycle everything and get tangible, usable, rewards

Solution B:
Change the rewards in events to include other things

  1. World Event sets should be revised
  2. No more bi weekly new set releases

IGN: Bye bye, State: 244

vocal geyser
#

Observation: it takes too long to do the trails and you cant use auto with the glitch of them walking into a wall

Consequences: players dont do the explorer trails because they are too time consuming and offer very little rewards

Solution: Make an auto complete option for players with heroes guaranteed to pass the trail.

compact cape
#

Observation:
Power Bites are no longer available in Future Tycoon event

Consequences:
It's hard to get power bites now since they are only available in the pearl shop. And it's hard to get pearls, making developing pets hard for players.

Suggested Solution:
Bring back power bites in Future Tycoon event

shy oak
#

Observation:
It's time to add more gameplay elements to the "Effortless Progress". The Behemoth MK 2, in particular, is poorly developed for most free-to-play players, companions are completely excluded. Plasma should be a single, universal point; tanks are completely absent, and only the old aircraft are included, squadron is missing. I am not completely sure but i think the hero gear is missing now.

Consequences:
The gap between rich and poor is getting bigger.

Suggested Solution:
Add more to the generally good approach of Effortless Progress.

States:
All

steady nymph
#

On behalf of a player

Observation:
S3 Tactical Asset essences are not available in key stores (SR, Honor, Trading), while outdated ones remain there.

Consequences:
Low spenders and F2P players struggle to obtain and upgrade newer TAs, limiting their ability to properly grow their marches and widening the progression gap.

Suggested Solution:
Add S3 TA essences to core stores and rotate out outdated ones to support fairer progression for the majority of players.

short dove
#

On behalf of a player

State 1430

IGN- Wilson

Observation

  • Player stated the Rambo merge mini game give you rewards for the continuation of playing the mini game but give you little of the heroes fragments.

Consequences

  • Players are frustrated that in order to get heroes fragments you have to buy packs in order to improve the all heroes.

Solution

  • Lowering the reward and adding more fragments and making the packs more accessible for the players.
mint galleon
#

On behalf of a player:

Observation:
There is still no notice of the transfer tickets required in the next transfer event.

Consequences:
Players are having to use their rare currency on getting an unknown amount of transfer tickets when that currency can go toward getting upgrades instead.

Solution:
Release the amount of transfer tickets required to move states in the transfer event.

white lark
#

Observation:
In the hangar there is still a button for bundles in FA Specter. But the button most of the time doesnt work, since there are no bundles.

Consequences:
Player clicks the button and nothing happens. Then the players start to find the bundles manual, looking for the bug, probably repairing the game and so on... the player gets frustrated

Suggested Solution:
Remove useless buttons that doesnt work from the game.

sour sun
#

On behalf of players

Observation
Resources are hard for some players to get and others have an abundance.

Consequence
Players struggle to upgrade, do research, and complete other tasks that require resources. This widens the player gap further and discourages growth.

Suggested Solution

  • Remove or increase daily limits from the trading hub to allow alliance members to share resources more freely
  • Make instant gather a regular skill with timer reduction in migo progression
white lark
#

Observation:
Game release new heroes again and again (normal and resonance ones) and F2P cant keep up with getting them to a decent level. But at the same time the normal Frags built up in backpack. Also from some events Resonance fragments are useless and in the backpack too

Consequences:
People give in and lose fun and motivation for the game, bcs they must pay to see a progress or chance

Suggested Solution:
Give a possibility to swap hero fragments into new ones/needed ones. It mustnt be a 1:1 ratio, but please let us swap them.

exotic robin
#

submitted on behalf of H
Observation:
Bring dreadbeast back in between migo

Consequences:
Missing out on other rewards associated with them

Suggested Solution:
You can take away the migo rewards for the dreadbeast and just keep the other rewards

States:
All states

manic glacier
#

Observation:
Lightbring event is kind of messed up event all time
From whales with Legend stats abusing their power to matchup against lower tier
Even though that lower tier reward are much less compared to Legend Tier, but whale keep edit marches on purpose for Final reward even though reward much less (e.g Master/Elite/Warrior) than original tier.

Consquences:
Lower tier player that casually making real marches will keep losing against abusing player that result disqualified to next stage, player that make real marches at start feels unfair to match against whale with abusing that marches with no heroes/behemoths or planes only

Suggested Solution:
Keep in same reward but fixing that messed matchmaking is necessary
There are 3 options to fixed lightbringer arena

Option 1. When registering, System will notify any players who registering to put 3 complete marches. When system checks they did not edit with complete marches. Will be disqualified (Hero only allow 6 Generations only (Ex. Gen 25 = Gen 20-25)
Add warning that caused rejected registration if marches was missing (e.g 3 marches is not filled 2 marches with behemoths)

Option 2. System automatically calculate power even player did nothing to modify or either they modify their marches to lowest BP

Option 3. If system failed to detect real marches after registration over and player re-edit during matchmaking (like Qualified) ADD Report marches (If power exceed minimum requirement)
If report successfully, they will automatically rearrange that player to higher tier
Legend, 1,5b++ Total power
Master, 1,3-1,4b Total Power
Elite, 1,1-1,2b Total Power

State:
All

P.S I know its gonna be pointless because devs didnt want check their PvP events

vernal tartan
#

**SUBJECT: **
Lack of event schedule timing visual for alliance at KOTH event - When 2 teams are registered.

OBSERVATION:
Upon review of our KOTH match for tomorrow, I found the following. That if you are registered in Koth 1 and its playing at lets say 14 UTC. Then you have alliance members playing in Koth 2, at 18 UTC. But for you in koth both time schedules are shown as 14 UTC. Fix the visual bug like you did with reservoir raid, with 2 different timers overlay. We cant do that currently in Koth, we specifically have to ask Koth 2 players what time they got every time. This is our Koth schedule for this week, we play Koth 1 at 14 UTC and ** Koth 2 - 18 UTC**. But visual is only showing 14 UTC as the picture shown.

CONSEQUENCES:
Its annoying that you have to ask every time other alliance members, what time they play KOTH since the visual layout aren't working properly for both KOTH times layouts at same time. You cant schedule ahead on the day if you plan to do other events, when the time visual aren't even shown properly in Koth. Consequence is that if you aint observant about this you can put overlapping event on same time for instance trap or alliance feast during Koth 2, without noticing because the visual bug.

SUGGESTED SOLUTION:
Fix the algorithm for time visual layout on Koth, so both times matches are shown correctly and not only 1 time.

State:
All states

soft creek
#

Feedback reposted on behalf of worldsfinestlcpl:

Observation:
During the Lightbringer event, I was matched against the same opponent three times in a row. This opponent appears to be significantly stronger and likely does not belong in our current tier. The matchmaking system seems to allow players to be placed in tiers that do not accurately reflect their strength.

Consequences:
Facing the same much stronger opponent repeatedly makes it nearly impossible to progress in the event. This creates frustration and gives the impression that advancement is being blocked unfairly. It also reduces motivation to participate, as repeated unwinnable matchups feel discouraging rather than competitive.

Suggested Solution:
Please review and adjust the tier placement and matchmaking system to ensure players are placed appropriately based on strength. Additionally, consider implementing safeguards to prevent repeated matchups against the same opponent within a short period, especially when there is a significant power imbalance. This would help maintain fairness, competitiveness, and player engagement in the Lightbringer event.

Previous votes:
šŸ”¼ 6

tender marten
#

Observation
The KOTH (King of the Hill) event in State of Survival is experiencing recurring technical issues. Marches frequently become stuck or fail to deploy/respawn correctly, and timers do not reset or update as expected. These glitches occur repeatedly during gameplay and often require restarting the game to temporarily fix.

Consequences
The issues make the event difficult or impossible to play effectively. Players lose valuable time managing stuck marches, miss key actions due to broken timers, and face unfair disadvantages during competitive play. Constantly restarting the game disrupts immersion and leads to frustration, reducing overall enjoyment and participation in the event.

Solutions
Investigate and resolve the root cause of march synchronization and timer reset failures, particularly on the server side. Improve real-time event tracking to prevent desynchronization during KOTH. Add automatic error recovery to reset stuck marches without requiring a restart. Additionally, provide compensation or extend event durations when widespread issues impact player performance.

rigid flint
#

Observation:
launching a rocket is pretty uninspiring.
Consequence:
alliance members don’t tend to watch a fellow members launch.
Solution.
Make it a bit more dramatic; countdown, shakeup screen, few sound effects etc.

undone lynx
#

Reposted for ₩₳Ɽ₱₳₮Ⱨ

Observation:
A State Merger was announced in advance with a published list of participating states. However, on the scheduled merger day and time, several states from that list did not receive the merger. No updated announcement or clarification was provided; instead, the original post was quietly deleted from the in-game broadcast center. Players are left uncertain whether their state was removed from the list or if the merger was postponed.

Consequences:

  • Players from affected states are confused and stressed, unsure if they were forgotten or if plans changed without notice.
  • Deleting the post without explanation erodes trust and makes players feel ignored and uninformed.
  • Past issues with silent edits to merger lists show that subtle changes are easily missed, compounding frustration and uncertainty.

Suggested Solution:

  • Provide timely updates, even brief ones, to keep players informed about merger status. A simple two-sentence post would alleviate uncertainty.
  • If the merger list changes or delays occur, issue a clear new announcement rather than silently editing or deleting the old one.

State: All

šŸ”¼ 1 | šŸ”½ 1

fringe gate
#

posted on behalf of ..goddess..

Observation

  • the schedule of the transfer event is conflicted with RR time slots
    Consequence
  • players who wants to transfer can't play RR and miss the rewards
    Suggested solution
  • compensate players who transfer with RR rewards like they played RR
    State:
    All states
jagged forge
#

reposting on behalf of redstorm338

Observation:
The power levels have changed in this most recent transfer event, meaning players who were previously ranked as elite are now ranked as rising

Consequence
This is impacting alliances moving states as the numbers for each tier are limited meaning some players may not be able to move

Suggested solution
Change the power levels and ranks back to the lower levels or extend the number of each rank a state can accept, especially rising rank.

State:
All states

šŸ”¼ 9 | šŸ”½ 1

hushed dove
#

Posted on behalf of state 88

Observation:
After the state merger, no union in the state can build the Advisor Trap building. When attempting to build the building, the game sends the player to the old coordinates where it was previously located, but there's nothing on the map and no way to deactivate it, even if it were a display bug. We've been reporting the issue to technical support since yesterday, but we still haven't received a solution. The responses from technical support are as follows: they recommend clearing the cache, reinstalling the game, and today they suggested visiting the account to determine what issues are occurring specifically. They don't even acknowledge that the issue is widespread and not specific to a single account. Ticket number: 790542.

Consequences:
As of Monday, we have been unable to run the Advisor Trap Alliance event and receive rewards.

Proposed solution:
Please help us understand the issue and involve more experienced technical specialists in resolving the problem and compensating players in State 88 for the lost rewards for the Advisor Trap.

State:
88

left briar
#

behalf of Cloud25WoW

Observation:
The planned merge for State 995 did not take place despite prior communication, and the shared list was later modified without clear explanation.

Consequences:
This created false expectations, reduced player trust, caused disappointment, and negatively impacted overall game experience and engagement within the affected states. Players spent a lot of time on rearranging the towers.Alliance locations etc.

Suggested Solution:
Provide a transparent explanation for the change, issue a formal apology, and offer appropriate in-game compensation to rebuild trust and restore player satisfaction.

left briar
#

posting on behalf of a player

Observation:
In Lightbringer League, auto registration, changing marches after registration, and the constant betting icon/pop-ups are causing issues.

Consequences:
Auto registration takes away player choice, march changes hurt fairness, and the betting pop-ups feel distracting and annoying during the event.

Suggested Solution:
Remove auto registration, lock marches once registration ends, and remove the betting icon and pop-ups to keep the event fair and focused.

trim robin
#

Observation:
Wristwatch sucks. No one wanted it.
Consequences:
Makes doing dallies much harder and more annoying.
Solution:
Take it away

undone lynx
#

Submitted on behalf of players

Observation:
The newly added WristLink feature was intended to streamline event tracking and daily activities. However, in its current implementation, it introduces several usability issues rather than improving the interface.

Consequences:

  • Redundant UI increases screen clutter: Instead of replacing older icons, WristLink adds another large button - making the screen more crowded without removing anything. At the same time, its own calendar lacks key events, reducing usefulness and leaving players with an incomplete tool.
  • WristLink menu access blocked: When a player starts an activity from WristLink (e.g., attacking a truck), the WristLink button temporarily changes to a shortcut for that specific activity. Switching to another WristLink section requires waiting or completing the task, disrupting flow.

Suggested Solution:

  • Consolidate UI: Remove redundant icons and integrate them into WristLink. Make the button collapsible or smaller.
  • Complete event coverage: Ensure all regular events are included in the calendar and quick‑access portal.
  • Improve WristLink navigation: When the WristLink button becomes temporarily tied to an ongoing activity on the map, provide a quick way to access the full WristLink menu without waiting. For example, allow long-pressing the temporary button to open the main WristLink menu.
  • Add toggle option: Include a setting to enable/disable the WristLink button, respecting player preferences and reducing forced UI clutter.

State: All

white lark
#

Observation:
In the wrist link there is in the older states the joint exercise and it states "Feature not yet unlocked"

Consequences:
Player in those state range either will have to ignore that for month/years or there should be a new "joint exercise" event

Suggested Solution:

  • remove that part of wrist link (at least in states that doesnt have it)
  • bring Joint Exercise back
stark magnet
#

Observation:
Player wins defense in apex and winning player loses points

Consequences:
Players placement can be demoted if one group of players gang up on them even though they are weaker

Solution:
Win defense - gain points
Win offense- gain points

Lose- lose points

tardy pawn
#

On behalf of Chiefty

Observation
The auto join for rallies removes the element of tactic from the game, allowing anyone who is online to join a rally even if they don’t choose to.

Consequence
When trying to co-ordinate rallies in events such as RR, SVS etc it makes this very difficult as rally leads are unable to decide who joins their rallies.
On short rallies such as 1 minute in SVS opening rounds, there often isn’t enough time to remove incorrect joiners and allow the correct ones into the rally.

Suggested Solution
Allow rally leaders/players to switch off auto join for their own rallies. Or change the function so it only applies to non event specific rallies such as Infected Fiends or Berserker rallies as an example.
In events like RR and SVS/CC this feature should be disabled.

State
All States

lone thistle
#

Posted for ā‰ˆHierophantā‰ˆ

Observation: New style of bunkers have made it more time consuming and not worth the rewards received.

Consequences: If not enough players are online due to the time, it can last an hour and the rewards aren't worth it.

Suggested solution: Bring back old style of bunkers.

States: All

lone thistle
#

Observation: New wristlink feature is unnecessary. Everyone is use to bulletin board.

Consequences: trying to separate it confuses newcomers and causes discomfort for veteran players. 

Suggested solution: get rid of this feature.

States: All```
sage belfry
#

Oberservation: new states are dieing quickly. The state task are almost never completed, only 3 active alliances

Consequence: many good and strong players leave our state and thats followed by even more leaving. Soon our state will be dead.

Suggestionen: let the states be open longer to be the newest and please merge 1430 as soon as possible.

State 1430 and all new ones

tardy pawn
#

On behalf of players

Observation
The Wristlink is currently not fit for purpose in its current format.

Consequence
Having extra steps to click to get to MIGO books and being stuck on an event screen via Wristlink until you’ve completed the task (strategic deployment as an example) is extremely frustrating and makes playing difficult.

Suggested Solution
Remove the Wristlink as it is and adjust it using feedback from players. Remove unnecessary shortcuts from it and add shortcuts to events players actually want.
Thoroughly test it on the PTR server and ask for input from players on what they want it to include rather than rushing it into the live server.

State
All States

small epoch
#

Observation: The developer removed the power snack item for pet evolution to G2 in the dice shop.

Consequence: Many players are having difficulty evolving their pets to G2 due to the limited pearls available from the dice shop and the high price of pet chests in pearl store.

Suggested solution: Return the power snack to the dice shop.

State
All Stated

slim cairn
#

Observation:
Seasonal prizes can be won multiple times consecutively by the same players, which should not be possible since the available prizes are limited!

Consequences:
Obviously, this kind of incident greatly reduces the chances for other players to win a prize. Personally, it disgusts me so much that I stopped spending my tokens.

Suggested solutions:
Include a cooldown after winning a big prize so that you cannot win another one immediately afterward.

supple valve
#

Observation:
Rerevior raid event is fully ruined by state transfer timing, many members register but none appear even though they are registered for evernt.
Consequences:
This event one of the most liked and most participated events becomes inexistent making players frustrated .
Solution:
Change the time of state transfer event or make it so that it doesn't mess up other events

tender marten
#

Observation:
During today’s Reservoir Raid event, the game experienced severe lag that made core gameplay actions extremely difficult or impossible. Players were unable to reliably relocate, join rallies, gather puddles, or speed up marches. Commands would either take an excessive amount of time to register or fail entirely. This follows similar issues experienced during last week’s King of the Hill (KOTH) event, where widespread lag also disrupted gameplay.

Consequence:
The persistent lag is making competitive events nearly unplayable. Players are missing rallies, failing relocations, and losing key timing windows that directly impact alliance performance and event outcomes. For many players who invest significant time and sometimes money in preparing for these events, the current server performance is severely affecting the gameplay experience and overall enjoyment of the game.

Potential Solution:
It would be greatly appreciated if the development team could investigate the apparent server instability affecting large-scale events. Possible solutions may include server optimization during peak event periods, temporary performance adjustments to event mechanics, or scaling server resources to better handle the player load. Additionally, clear communication with the community regarding the issue and any ongoing fixes would help reassure players that the problem is being actively addressed.

solemn parcel
#

Observation:
In operation festival, the special sentinel costs 40 fragments, instead of the usual 20.

Consequence: Lots of players who did the surprise tasks were unable to get the sentinel making the surprise tasks useless. (Unless you get #1 in all which is basically impossible due to different tasks suiting time zones)

Solution: Switch the sentinel back to 20 fragments and let the players get what they deserve.

proper cloud
#

Observation: Items from the last hovercraft event have been replaced with new, identical items. The old items were removed from the inventory after restarting the game following today's reset.

Consequences: Because the bundle shop offered the option to purchase hovercraft coins until almost the very end, players expected to be able to use them again this time. Instead, everything is gone: the progress on the cover, the items, and the motivation to even participate in this event. The frustration and disappointment are immense.

Proposed solution: Allowing players to exchange old items, especially since they could still be purchased, and the chips themselves after the hovercraft event ended, is absolutely essential.

green iron
#

Observation: major updates causes server joining errors.
Consequences: too many players unable to get MIGO points by not being able to log into the game.
Suggestion: Make sure all servers have adequate bandwidth and storage to accommodate mass player logins.
States: All

errant totem
#

Let's keep this channel for feedback reporting only. Thank you šŸ¤—

polar meteor
#

Observation:
The Tidal Escape event bears similar mechanics as the Survival Royale event. Weak players are being vulnerable to bullying by Strong Players, resulting in few to none of their extractions to the warehouse to sell. Aside from Tidal Escape, there are still Frenzied Husks occured in the wilderness, thus, making it outdated in the Deepsea Enigma event.

Consequence:
The unfair Competition within the Tidal Escape makes it unplayable for weak players. Those missing this one directly impacts Allaince performance, event outcomes and preparations for the Abbysal Skirmish. Intel Missions, Explorer modes, Plague Zones and Joint Exercises are also being obsolete by Veterans.

Suggested solution:
Tidal Escape will be revamped into a Multi mode event. Here are the possible changes:

  • Remove Survival Royale style mechanics, while core mechanics such as Hovercraft System, Loot & Extraction, 3D Modules, and Progression Systems (like Collection Room and Warehouse and Seasonal Growth) remain Intact.
  • Integrate Collection Items and Points, 3D Modules and other Progression Systems into ā€˜Intel Missions’ (depending on Rarity), ā€˜Infected Fiends’, ā€˜Explorer Intel (Squad Exploration)’ (if added new locations like Abandoned Harbor, Deserted isle and fishery as well as potential integration with the formation system), ā€˜Joint Exercises’ (if revived, but FA-18 Specter, AC-24 Thunderbolt, Gen 1 & Gen 2 Vehicle and Robot fragments added as Rewards) and ā€˜Plague Zones’ (if revived, but New Gen hero completion capsules, potions added as rewards).
  • Repurpose Tidal Escape Buildings like Container, Shipwrecks, Harbor, Fishery, Volcano, Volcanic Rock, and Ruins in a future ā€˜Nexus Struggle’ event, but with theme change.
  • Repurpose Monster Fishes, Reef Dragons and Krakens as ā€˜Infected Fiends’ as equivalent to Dreadbeasts (Lvl 6), Spiked Titans (Lvl 7) and Spiked Creepers (Lvl 8) to replace Frenzied Husks, Spine Piercers and Bone Colossuses or as ā€˜Plague Zones’ Stages.
spare ore
#

Observation:
New Migo Season store is not as good as it used to be due to removal of rewards.

Consequences:
60 hero capsules were removed from the Migo store. That is a huge lose for all players, especially for f2p or low spenders. Upgrading heroes has become even more difficult than before. This causes the frustration among players, as they can't push heroes to decent level and can't collect rewards in Heroic Development without significant spending, especially since Pre-Order pack for new gen of heroes also was removed.

Suggested Solution:
Restore the removed hero capsules to the Migo store ASAP. Bring back pass for new gen of heroes. Don't slow down our progress and do not change the availability of heroes for players!

robust dew
#

Observation:
Reservoir raids are an aging event that could use a refresh.
The recalibrated assault scores and matchmaking are not based on the players' actual strength but incorporate data such as Alliance history, sometimes even doubling the assault score.
Alliances evolve, die, and are reborn with different players if they are taken over, especially during transfers; they weaken, etc. This criterion therefore seems unfair to me.

Consequences:
This creates unbalanced and uninteresting matches where players can do nothing.

Suggested Solution:
In my opinion, it would be more interesting to move towards a system similar to King of the Hill, with rankings and groups or other.

fresh patio
#

On behalf of Karabellum

Observation:
In many older states, players are no longer being offered the option to purchase Support Crates with alliance coins. This creates an uneven experience across states, especially when newer states still have access to this feature.

Consequences:
Because Support Crates are missing, players in these older states are losing out on rewards that should help them progress. Even after consistently donating resources to alliance technology—an action meant to benefit both the alliance and the player—these players receive fewer opportunities to earn the free items that other states can still access. Over time, this widens the gap between states and reduces the incentive for players to contribute to alliance development.

Suggested Solution:
Reintroduce Support Crates for all states, regardless of age, and scale the crate rewards to match each state’s progression level. This ensures fairness, keeps alliance donations meaningful, and assists players to progress.

long olive
#

Observation:
For bracket 1351-1356 MIGO ended with 8th March, so we didn't have any break before new one. As always Tide store (from previous MIGO) is opened for us for 1 week. But it takes CURRENT Hovercraft level (and it has been reset), so we are not able to buy things from levels which we unlocked before.

Consequences:
A lot of people didn't spend Dragon scales coins at the end of previous MIGO as they thought there will be still possibility for 1 week like always in past. For F2P it's not that easy to upgrade Hovercraft fast, so they can buy things only from lvl1 of that. For many people coins will be wasted, and for some it is even around 1mil of them. It's frustrating that something what always worked has been change like that.

Suggested Solution:
Fix this problem and unlock Tide Store for people from this bracket as per their previous Hovercraft level. Or put the previous migo's shop aside until the end of current migo so we can level up Hovercraft and spend our Dragonscale coins.

tender marten
#

Observation:
The crafting systems for Tempest Arms and Hero Genes rely heavily on a randomized ā€œluck of the drawā€ mechanic to determine the final stats. Many pay-to-play players regularly accumulate and invest large amounts of resources specifically to upgrade these elements when new heroes are released. However, even after significant spending and crafting attempts, the resulting stats are frequently unusable or far below the competitive standard required for high-level gameplay.

Consequence:
This high level of randomness creates a situation where even the most dedicated and high-spending players can invest substantial resources without receiving any meaningful upgrades. Within our alliance and across the broader player base, several rally leads have spent significant amounts yet failed to obtain a single viable Tempest Arm or Gene set. As a result, frustration is increasing among players who feel that progression is no longer tied to effort or investment but purely to luck. This has already led to a noticeable reduction in spending and engagement, with many players choosing to stop investing in the game because they feel they cannot realistically remain competitive in events since these systems were introduced.

Solution:
Introduce systems that reduce the impact of extreme randomness and provide clearer progression toward competitive stats. Possible improvements could include:

  • A more robust guarantee system that ensures high-tier stats after a certain number of crafting attempts.
  • A token or currency system earned through crafting that can eventually be exchanged for guaranteed high-quality Tempest Arms or Genes.

An example would be to add UR warranted tempest (the most sought after) - after so many attempts on tempest

These adjustments would maintain the excitement of crafting while ensuring that players who invest significant time and resources can reliably progress toward competitive equipment, helping restore confidence in the system and encouraging continued engagement and spending.

short dove
#

Observation: The new transfer system not only informs the government of an applicant’s new location but also makes it publicly visible.

Consequences

• Individuals being bullied, harassed may relocate but this is where the new system fails.

• If their destination becomes visible harassers can:

• Track them

• Create new accounts

• Continue harassment in the new location.

• This means the system fails to protect those individuals, even though relocation should provide them with an escape.

Solution: Modify the system so that only the government of the new state is informed of an applicant’s previous location. This would allow individuals to relocate without being tracked.

Individuals being harassed and stalked will eventually stop playing because insufficient action is being taken to support them, other the just blocking them.

#

Observation-

The current blocking system has several flaws:
•Blocking a player only stops you from seeing their messages.

•The blocked player can still:

•See messages you send in chats (state chat, migo chat, etc.).

•View your profile.

•Respond to you off a message you’ve said on state/allaince chat.

Consequences

This creates several issues:

•Players avoid speaking in chat because the person they blocked can still see everything they say.

•Harassers can continue to watch and comment on the blocked player’s messages.

•Blocking becomes ineffective because it does not actually separate the two players in communication channels.

As a result, blocking someone does not stop harassment, it only stops you from seeing their replies.

Suggested Solution-

A blocking system should be mutual and fully restrictive.

Proposed Improvements
1.Full Visibility Block

•If Player A blocks Player B:

•Player B cannot see Player A’s messages in any chat channel.

•Player B cannot view Player A’s profile.

•Both players should effectively become invisible to each other in chats.

Harassment Prevention-

•This would allow players to participate in chats safely without being targeted by blocked users.

Why This Matters

A proper blocking system should:
•Protect players from harassment.

•Allow users to continue participating in community chats without fear of targeted responses.

•Encourage healthier communication within the game community.

Right now, the current system only hides messages, but it does not actually separate players, which defeats the purpose of blocking someone.

alpine furnace
#

Observation:
Within the big bracket, the age of accounts ranges from 2 to 7 years old. This results in older states having double, triple or even more times the troops then people in younger states have.

Consequence:
In events such as RR the amount of troops has a huge influence. Older players can burn the young ones, but not the other way around. Since we have been added to the big bracket, every week we get fewer participants as we can’t do anything anyway.

Solution:
there are several options

  • make troop amount more influencial for the raid score
  • put a maximum amount of troops that can be brought into RR of for example 10M
  • make training troops for younger accounts cheaper and easier, by for example adding it to effortless progress (speedup discount)
  • Give young states a one time training speedup compensation worth for example 3M troops (both to the ones added recently and from then on to each new state that gets added to the bracket)
mint galleon
#

On behalf of Mrs TT

Obseravtion:
The new system with scavenger camps instead of alliance towers is very confusing and there is no explanation on how it works from the developers. During the Infected Horde event, as no HQ can be built, or is hard to build, players are missing the point potential from the horde attacking the HQ on waves 10 and 20.

Consequences:
Many players are not able to get the maximum benefits from their alliances and are getting discouraged causing them to leave the new state for a more familiar system.

Suggested Solutions:

  • Offer more clarity to the new buildings in the building description or through a guide.
  • Make a tutorial of it, the same way you have a tutorial when you start a fresh settlement.
  • Test these features in other servers such as the PTR to allow players to test it for you and give them a chance to get familiar with the process before it goes live.
gaunt eagle
#

On behalf of BarnOwl2525

Observation:
Many time ago the company stopped to release Hero Statue while not all statue of the hero where released and many new heroes has been added to the game

Consequence:
There are players who still waiting the release of that kind of statue who are missing.

Suggested solutions:
Start to release that new hero statue with the same bonusses as that set of statue (+2k march space, +2% health +2% letality at max level 10), basically the same kind of statue but with the appearence of other new heroes.
NOTE : The players missing that kind of set of statue cause they was giving that kind of bonusses.

sullen badge
#

On behalf of a player

Observation:
In Sotf there is constantly the task to use pearls for points. But often the pearl store isn't open, leaving players with only the recycle option.

Consequences:
Players have to choose between getting points with pearls or saving them and buying valuable items in the Pearl Store

Suggested Solution:
Open the Pearl Store always when Sotf has this task. Or fully remove the Pearl Task from Sotf

soft creek
#

on behalf of Katie:

Observation:
The current participant limit for Reservoir Raid (RR) and King of the Hill (KOTH) Legions is set to 30+10 members. For highly active alliances, this limit is too restrictive. For example, our alliance regularly has around 90 active members who all want to participate in these events.

Consequences:
Due to this limitation, we are forced to temporarily move players to other alliances so they can participate and receive rewards. This results in frequent alliance hopping, which creates unnecessary administrative work and coordination issues. More importantly, it disrupts our regular gameplay activities, such as missing our trap event, because a significant portion of the team is scattered across different alliances.

Suggested Solution:
Increase the Legion participant limit for RR and KOTH to better reflect the size of active alliances. Expanding the cap (for example to 40+10) would allow more members to participate without needing to leave their alliance, reducing coordination problems and improving the overall event experience.

gleaming haven
#

Observation:
Pet crates have been removed from pearl store once again

Consequence:
Resources from those crates are quite hard to get, especially the pet breeding ones, and f2p will struggle. Pearl store was the best place to get those materials

Suggested solution:
Bring pet crates back to pearl store and keep them there permanently

rain coral
#

Observation:
Tidal escape is a very boring and time consuming event. Players are forced to play it because of the MIGO.

Consequence:
Some players don't have enough time to play it so they skip games and end up with bad MIGO score.

Solution:
Add auto play button like for survivor royale because it's mostly the same game.

tall ledge
#

Observation:
SoS X Rambo Collaboration's store is not providing enough items.

Consequences:
Players are unable to buy items they need in Collab store, which makes it harder for players to upgrade and enhance their capabilities.

Solution:
Refresh Rambo Collaboration's store.

States:
All

thick arrow
#

Observation: The same annoying thing is now happening in tidal escape as it is in survivor royale. Some players use barricades to endlessly lock you in a building and prevent you from playing the game.

Consequences: You can't escape the building and can't collect any loot.

Solution: After each barricade or at the very least after 2 consecutive barricades, make it impossible to apply another barricade to a building for 10 seconds.

floral rain
#

Observation
Intel rescuing still gives t6 troops

Consequence
These troops take a lot of time and rss to upgrade

Solution
We should get troops from the max tier that each player has unlocked, it just doesn't make sense to still have low tier troops in settlment if they're never used again at some point

wide furnace
#

On Behalf of rainbow_sheep_

Observation:
Within the War Factory building (vehicle) the Gen 1 Vehicles have always had a daily free attempt that can be used, but ever since the launch of Gen 2 vehicles there has not been one for the generation 2. Gen 2 Vehicles are also needed on a specific level to make/upgrade mechs.

Consequences:
This can make it more demanding for players to level up their vehicles as the time to get enough Vehicle parts can take some time and this would help very slightly make it easier for F2P players in trying to upgrade better.

Suggested Solution:
Add a daily attempt in the War Factory for Gen 2 Vehicles.

lavish sierra
#

Observation:
Cards in the collection are not locked in for the progress anymore.

Consequences:
You can accidentally destroy your progress by recycling or selling cards.

Suggested solution:
Lock in progress once it's achieved, even if the card is sold/recycled, or make it impossible to sell/recycle the card that determines the progress.

polar meteor
#

Observation:
The Abbysal Skirmish event lacks several additional mechanics. Also, the event did not have a dedicated tech tree and trade routes like Nexus Struggle, Instead the event purely focuses on the Warship.

Consequences:
This lack of additional mechanics, including the hexagon-shaped territory system and Trade Routes as well as shorter battle time leave some players dissatisfied.

Suggested solutions:
Revamp the Abbysal Skirmish with several possible changes:

  • Expand the map to match Nexus Struggle
  • Increase the number of participating allainces from six to Eight (4 per faction)
  • Remove some items same as in Survival Royale, while its some distinct items (i.e. Missile, Gas Drum) can still donate to the warship will remain intact.
  • Add Trade Routes within the alliance warship, but, no roads required to build because the event is water-based
  • The Hovercraft will remain intact, but players can use up to 5-6 marches per Hovercraft.
  • Repurpose Faction revive points as Alliance Bastions (one per alliance, Lvl. 1) and also serve as "Extraction points".
  • Define these buildings as Hexagon-shaped territory from Lvl 2 to 8, capable of generating items and 3D Modules
  • Repurpose Container Ships and Shipwrecks as Metal and Wood Gathering Points, respectively, while adding Food Plantation and Oil Rigs as Food and Gas Gathering Points, respectively
  • Add a central point (Lvl 9) like Nexus as the main goal, alongside escorting warships
  • Add a dedicated tech tree like in Nexus Struggle
  • If One of the Warships is destroyed, the alliance must be eliminated and two-thirds of the territory will be seized by the enemy Alliance (one-thirds makes the territory vacant)
  • The Battle phase must last 9 Days from just 30 minutes (Registration starts from Mon to Wed, then Matchmaking starts from Thurs to Fri in the first week)

This revamp makes the Abbysal Skirmish larger and looks like Nexus or even Reservoir Raid.

polar meteor
polar meteor
fervent perch
#

Observation

The Rambo collab has been unstable since it was released. It’s been laggy, and at some point the event even disappeared for a bit after reset for certain states.

Consequence

This is frustrating we are missing out on rewards. Because of this, many players are starting to avoid the event.

Suggested Solution

  • Fix the bugs and stability issues in the Rambo collab so it runs smoothly.
golden prairie
#

Observation
State Transfer is an inconsistent mess. The requirements are not clear with the tiers and costs announced before the new version was released never used and the final versions only released days before the event started. The last transfer only cost 20 tickets to move a Grandmaster yet the pearl store still offers 25 tickets every time.

Consequence
Players, many who are not enjoying the game due to the ruined states they are trying to escape, waste their pearls on excess tickets at the same time they are spending bios to maintain a Peace Flare 24/7. Growth is stunted and pretty skins are missed, adding to the misery of losing friends who are quitting. In my alliance several players could move a Grandmaster twice due to over-buying out of fear of getting stuck and I am hated for giving the best advice I could.

Solution
People know if they are whales or fish food and the tiers surely change with state age, but you should decide how many passes each tier costs and stick to it.

Add Transfer Passes to backpack recycling to compensate those who already bought more than they will ever use. Limit recycling to 1 a week so it is not abused

left briar
#

on behalf on Wilson

Observation:
For over a year, player numbers in new states have been steadily declining, yet task requirements and government missions remain unchanged and no longer match the active player base.

Consequences:
Most tasks and missions are now left incomplete, reducing player engagement, slowing progression, and making the game feel unbalanced and discouraging for remaining players.

Suggested Solution:
Adjust task and mission requirements dynamically based on the current number of active players in each state to ensure objectives remain achievable and engaging.

jade sluice
#

Observation
The RR raid points were adjusted too inaccurately. We had 34 million points upon registration, and after adjustment, it increased to 48 million (an increase of 14 million, almost half of our initial registration points).

Consequences
The drastically high points led to inaccurate matchmaking, resulting in us facing opponents who were significantly stronger than us (our strongest player could only deal 10,000 damage per 2 million enemy troops). This caused frustration due to unfair matches (extremely large disparities).

Solution
Adjust the raid point adjustment mechanism accordingly. Adjust the matchmaking mechanism to ensure fairer matches.

wide furnace
#

On Behalf of karissa1998

Observation:
Hero appointment rewards for the elite area in colosseum hasn't been updated for some time now. Since the release of the new hero appointment, it has been tough to obtain these new manuals and badges to begin upgrading the new hero appointment.

Consequences:
This makes it difficult to upgrade this feature if you do not spend money as there is lack of areas to where these can be obtained.

Suggested Solution:
Make a choice crate reward containing the new hero appointment materials with the old ones alongside and add it as a reward in the Elite section of the flash duels event.

tame epoch
#

Observation:
Story missions in collaboration events still give purple hero fragments for each level and only a very small amount of hero specific fragments every fifth level.

Consequences:
Players getting purple fragments, which are useless for 99% of the player base. And the amount of hero specific fragments is mostly not even enough to upgrade the heroes. This keeps f2p players and low spenders falling behind.

Solution:
For future collaboration events, change the purple fragments to something useful, for example completion potions or general resonating fragments, and increase the amount of hero specific fragments significantly.

State:
All players in all states!

zealous ocean
#

Observation:
The "Influencer Trap" event implies that R4/R5 of different alliances launch it at certain hours, which is not always convenient for all players to participate in this event (even if they open it at different times throughout the week).

Consequences:
Due to the fact that it is not convenient for all players to play this event at certain hours, people either have to skip the event, which is why they do not receive rewards, or make desperate decisions to be able to play, even if it is completely inconvenient for them to participate.

Solution:
Make the trap open by itself every 2 days without the involvement of R4/R5. It will open several times a day (for example, 6.00 UTC, 10.00 UTC, 14.00 UTC, 18.00 UTC). Players will only be able to participate once at any time when the event is open. That is, if, for example, you participated at 10.00 UTC, you will not be able to play again on that day. You can make a restriction: awards for PARTICIPATION in the event will be given if at least 2 people participated in the process. Only those who participated in the event in one of the specific time periods will receive rewards for WINNING. In other words, those who did not participate in the event at all during that day will not receive rewards for winning.

elder wolf
#

Observation
The RR raid points were adjusted too inaccurately. We had 34 million points upon registration, and after adjustment, it increased to 48 million (an increase of 14 million, almost half of our initial registration points).

Consequences
The drastically high points led to inaccurate matchmaking, resulting in us facing opponents who were significantly stronger than us (our strongest player could only deal 10,000 damage per 2 million enemy troops). This caused frustration due to unfair matches (extremely large disparities).

Solution
Adjust the raid point adjustment mechanism accordingly. Adjust the matchmaking mechanism to ensure fairer matches.

primal yacht
#

Posted on behalf of honeybadger_dgs19

Observation:
There are plenty of inactive alliances with closed recruitment with buildings and towers in the state at random.

Consequences:
There is no way to dismiss said alliance and fix any potential territory issues due to the game mechanics.

Suggest Solution:
If an alliance got a low activity score (either average of all members or some other way) after a long long while, change the recruitment into open. 
This will allow either new state members to revive an existing alliance or disband it and free state resources 
brave berry
#

Observation:
Genetics randomness of crafting is one big scam. System depends on how much gold material You have stocked on purpose is not giving good gold skills until players nearly run out of material thsn better skills appear to trigger spending.

Consequences:
System is dragging players into huge spendings while results of crafting described in rules are not applied. Many times players get exactly same skill or stats on warranted roll. Even this stats are on same line as previous, it's just copy paste

Suggested solution:
Investigate all such cases which players will confirm below by upvote. Players shall spam their GM 's and player support with such cases

remote nacelle
#

State: 1437
Ticket ID: 831724

Observation:
In the State Intel mission ā€œBunker Discovery,ā€ alliances are supposed to capture a Fortified Bunker to complete the mission and receive rewards. However, the target was renamed Underground Shelter, causing the mission to register as incomplete. Players do not receive the intended rewards despite successfully completing the objective.

Consequences:

  • Players miss out on expected mission rewards.
  • Confusion and frustration arise due to the mismatch between mission objectives and in-game names.
  • Potential increase in support tickets or negative feedback from the community.

Suggested Solutions:

  • Fix Reward Logic: Ensure that ā€œBunker Discoveryā€ correctly recognizes Underground Shelter as fulfilling the mission objective so rewards are granted.
  • Player Communication: Notify players about the naming issue to reduce confusion.
  • Retroactive Compensation: Grant the intended rewards to players who completed the mission.
  • QA Verification: Review other State Intel missions for similar naming or reward issues to prevent recurrence.
polar meteor
#

Observation:
Hero Appointment Materials such as Command Manuals, Tactical Guide, and Field Manuals as well as Service Badges and Medals of Command were not included in these Custom Crates as well as Festive Bazaar.

Consequences:
The lack of inclusions makes players difficult to upgrade these items to level up. Also, these items almost exclusively to Journey for Glory events.

Suggested solution:
Add a Custom crate that chooses 10x Command Manual, 10x Tactical Guide, 5x Field Manual, 1x Service Badge or 1x Medal of Command that may be available in these Festive Bazaar Stores

sharp sundial
#

Observation
State War Preparation Stage gives points when we use various items to upgrade.

Consequences
There are so many new items with strange names, no one has a clue what they are..

Solution
As you do in Survival of the Fittest, gives us a list of items with their pictures so we know what to use.

All States

lucid mulch
#

Posted on behalf of a player in state 1384

Observation:
Power Bites have appeared in State of Survival event rewards, including some Future Tycoon reward listings, and many players value them for pet progression.

Consequence:
When Power Bites are not available in reward rotations players care about, the event can feel less rewarding for those focused on pet development.

Suggested solution:
Please consider adding Power Bites to the next Tycoon event rewards.

left briar
#

*Behalf of a player *

Observation:
Reports that even minor updates or small content additions in the game are causing repeated stability issues and unexpected bugs.

Consequences:
This negatively impacts gameplay experience, reduces user trust in the game’s stability, and leads to frustration as frequent small issues accumulate over time.

Suggested Solution:
Strengthen QA processes for all incremental updates, implement more rigorous regression testing before deployment, and ensure changes are validated in a controlled test environment prior to release.

tame epoch
#

Observation:
Upgrades for Enterprise spacecraft require nuclear fuel rods, which is actually only available in bundles.

Consequence:
Players have no chance at all to get this material without spending money.
This makes players feel forced to spend, and it also makes them stuck in their spacecraft upgrade progress.

Solution:
Add these nuclear fuel rods at least to space prob, to give all players a fair chance to get some of this material without spending money.

State:
All players in all states!

hot storm
#

Observation:
After most events, materials are "recycled", a.k.a. DELETED.

Consequence:
players who have spent at least their time, and perhaps their money, have the proceeds routinely stolen from them as soon as the event finishes with no compensation.

Selling RNG and loot boxes is bad enough. Theft of the proceeds of what is spent is a whole another level of wrong. The developer is keeping the money while unilaterally invalidating that which was purchased, which is inequitable and just plain wrong.

This also ensures there is NO possibility of low spenders or F2P to EVER obtain high quality items. It locks them to spending earned macguffins on a procession of low cost garbage tier store offerings, such as frames, march skins, and other inconsequential items that have negligible effect on important player battle statistics; this ensures there is ALWAYS an insurmountable power gap in those critical statistics that will NEVER be bridged to those who spend $hundreds in events to obtain the exclusive top tier items such as pet certificates, statues, sentinels and guardians, and HQ skins.

I have a red Sand Cat because I grinded 60 crowns. A lot were bought from pearls, which ARE one of the few things carried over. It took many months of minimal spend grind. This was a huge investment and the effect still pays off today with its protective skill effects, even though the pet remains unbred. There need to be more opportunities like this available to players to invest smartly in their HQs!

Solution:
Stop deleting items and instead let them carry over between these endlessly rescheduled events:
Lucky coin
Survivor Fair
Fishing
Fountain of Dreams
Tycoon
Pharoah thingo
Abyssal whatchamacallit
Etc

Or, at the very least... implement a unified policy that ALL event stores are open for 24 hours after the active event phase concludes, so players have a CONSISTENT opportunity to spend earned &/or purchased items because they are not deleted/stolen the instant the event ends!

rich kelp
#

Observation:

Margaret has a boring hero name and doesn't catch players attention.

Consequence:

The boring name doesn't suit well with players and would prefer a more "fun" name.

Solution:

Change Margaret's names to Margarita.

State:

All players in all states!

sour sun
#

On behalf of Chiefty

Observation: Idle timer in Pinball (and possibly other events other than Jungle Gems) resets to 0 when claiming idle rewards.

Consequence: Players lose out on valuable minutes of rewards over time

Suggested Solution: Adjust idle timers in pinball and other events with idle rewards to what is currently done in jungle gems - carrying over the seconds to the next claim period.

small epoch
#

Observation: The developer removed the power snack item for pet evolution to G2 in the dice shop.

Consequence: Many players are having difficulty evolving their pets to G2 due to the limited pearls available from the dice shop and the high price of pet chests in pearl store.

Suggested solution: Return the power snack to the dice shop.

State
All Stated

left briar
#

Behalf of a player

Observation:
The essence system feels unrewarding and overpriced, with players frequently receiving only common skills despite high resource or monetary investment, and lacking any meaningful exchange system unlike genes.

Consequences:
It is frustrating to use 50 essence or spend 20 USD on an essence only to get a common skill, making the bundles feel overpriced and reducing player motivation due to the lack of value and no alternative use for excess items.

Suggested Solution:
Allow players to exchange unused items from their bags for essence, reduce the price of essence bundles, and introduce bundle options that include guaranteed skills alongside essence.

formal dew
#

on behalf of player

Observation: Players have a large amount of unnecessary ultra statues in their backpack, which they already have at the Max level, there is nothing you can do about it

Consequence: Players find it annoying to get more Ultra statues from JG-type events that clutter up their backpack, and they can't be used

Solutions: Allow players to exchange ultra statues for other ultra statues, e.g. older than the ones being traded in ratio 2:1, or in a higher ratio (i.e. 5:1) for newer ones than being traded. Or allow you to recycle ultra statues for skin tickets

alpine furnace
#

Observation:
There was a lot of lag during the SVS battle, which made it hard
-for leads to coordinate double rallies
-for joiners to join
-to speed into buildings at the start of the event
-...
To top it off, the battle info button changed places with the tidal event button.

Consequence:
Frustrations, SVS has a lot happening at the same time. Any kind of lag or extra click leads to high levels of annoyance. Especially to coordinate a team.

Solution:
Put the battle info button on its original place, reduce lags during the fight.

candid cypress
#

Observation:
During attacks on your settlement(KE or SvS), if you lose, Becca appears with reports of troop losses. After the messages, there is an automatic transition to the settlement and new messages continue to appear.

Consequence:
Until you've reviewed all the messages and entered the settlement, you can't do anything. And that takes at least 10 seconds. Right now, you're simply being burned at least one more time.

Solution:Solution:
Prevent this information from being displayed during battles before entering a settlement or recruiting station.

tropic jolt
#

On behalf of BarnOwl2525

`` Observation: For SvS there is too many pop ups and while fighting that took so much step to be able to put peace flare

Consequence: The players may feel like pop ups are endless. And not fast enought to put peace flare

Solutions: release less pop ups while SvS or a not show again for today option.And a quick shield button``

stoic crest
#

Posted on behalf of Saltydog.

Observation: Allowing the Trucks and Trains to travel over the Buildings during the SvS CC fight causes misclicking when attempting to make use of the Building.

Consequence: Players can have significant impacts during the actual battle like missing setting a double rally, reins not being able to get in fast enough for incoming attacks, and others that could potentially lead to a State losing and Players having unnecessary Troop losses.

Solution: Code the Trucks and Trains to go around the Grey Zones during the three hours of SvS CC battle so that they don’t interfere with the Buildings and the Player’s ability to interact with it.

States: All States

formal dew
#

On behalf of GoodRuslan_777

Observation: The game currently lacks a day/night cycle, so nighttime visuals are static.

Consequences: This limits atmospheric variety and reduces the impact of the governor customizing the Capitol’s appearance.

Solution: Implement a dynamic day/night cycle with moonlight and illuminated headquarters and towers to enhance visual dynamics and player immersion. Additionally, allow players to customize the appearance (skins) of the Capitol, similar to the existing feature for changing Headquarters skins, giving governors more personalization options and increasing the visual uniqueness of each state.

tardy pawn
#

On behalf of worldsfinestlcpl

Observation:
SVS currently has multiple restrictions that severely limit who players can attack. First, players can only attack targets within 3 HQ levels for points and resources. On top of this, an additional restriction now requires targets to also be within a similar power range. Additionally, rally attempts can sometimes be blocked entirely due to these limitations. These combined restrictions make it very difficult to find valid targets.

Consequence:
These restrictions make SVS feel overly restrictive and frustrating for players who want to actively participate. Many players struggle to find valid targets to score points from, sometimes only finding one or two eligible opponents in an entire opposing state. This makes participation feel unrewarding and not worth the effort compared to other war games that allow more freedom of engagement.

Suggested Solution:
Consider reducing or removing some of these attack restrictions so players have more viable targets. Alternatively, adjust the requirements so that players have a wider eligible target pool while still maintaining fair matchmaking. Players who do not wish to be attacked already have protection options such as shields, so reducing these restrictions would improve gameplay participation without removing player safety tools.

State:
All States

Original reactions:
šŸ”¼ 10 šŸ”½ 3

boreal topaz
#

Observation:
Abyssal Skirmish is the most sole destroying migo event you've managed to concoct to date. 30 minutes every two weeks for alliance group activity is shocking. Also I'm having to pressure my alliance into doing the solo Abyssal Skirmish event as it's been described as like "pulling teeth". This is not just my POV this is everyone I've spoken to in my state and friends states.

Consequence:
People are finding this a chore, not a pleasure. Due to this very limited group event, activity levels are down as there's nothing bringing us all together here. At least with Nexus we could strategise and form alliances with other states. This has zero social interaction, it's over in the blink of an eye and no one wants to play.

Suggested Solution:
Do not bring back Abyssal Skirmish

outer wharf
#

On Behalf of Met

Observation: Resonance heroes cannot be changed because they are blocked at events that are already over.

Consequence: You cannot combine Resonating heroes with better heroes because they are blocked.

Solution: change that you can combine resonance heroes with other heroes when the events are over, and they are no longer blocked.

States: All States

tropic jolt
#

On behalf of Sparks

``Observation: In my alliance we have people from different country not everyone speak english, it is very difficult to press translate all the time.

Consequence: some people don't even bother to read other language and during events like RR or KoTH it is very hard to follow chats.

Solution: Auto translations in chats will help alot & might give better gaming experience.``

tropic jolt
#

On behalf of BarnOwl2525

``Observation: There is some events which we don't want to see or participate but there is no way to make them close for ourself; and event calendar in line isn't clear enough.

Consequence: We keep seeing events which doesn't interest us. And can't see clearly which event is coming

Solution: Add a button that removes events we don't want or a not show again option; and a grid pattern for calendar``

polar meteor
#

Observation: Luck-based Minigames like Jungle Gems or Pinball Madness had some chances to get Biocaps in Idle Rewards over the useful Jungle Chisels or Pinballs

Consequence:
The increasing chances of getting biocaps over useful ones makes these Minigames unusual for some players.
Solution:
To increase the chance to get either Jungle chisels or Pinballs, Biocaps must be removed from idle reward chances to keep these Minigames useful.

gaunt eagle
#

On behalf of SueJoon

Observation:
Fishing event from the "changes" done by the company after all the feedbacks about it requesting of the coming back of the event has deteriorate drastically the enjoying level who players had with the first version of him.

  1. Removing biocaps as iddle rewards
  2. Erasing half items in the shop (all the growing items for the account as example : plasma, poly, behemoths fragmtens, behemoths crates, vehicles crates, tank crates, red crystal, etc etc etc.)

Consequence:
All the time spent building feedback for have back that event and getting it altered and from most community of players considered ruined by the company and now it's felt an useless event compared for what most of the players desired it more before like it was on the first release.

Solution:
Players would love a totally roll back of the event to the first version as good, enjoyable and worth event for the growing part of the main features of the account.

formal dew
#

On behalf of Vladyslav_0987

Observation: The rewards for the Infected Horde event have not been updated since its introduction and are now outdated.

Consequences: players feel the rewards are not worth the effort, leading to low participation and reduced engagement with the event

Solution: Update the reward pool with modern, valuable items that match current game progression to make the event attractive and worth playing again.

tropic jolt
#

On behalf of Sparks

``Observation: In Path of water event we lose stars when we lose no matter how many kills we have.

Consequence: If you get matched with people who don't know how to play or don't play even if you do 30 kills you still lose

Solution: MVP of losing team should also get 1 start or at least not lose his streak``

tropic jolt
#

On behalf of Son Goku

``Observation: In new states the normal tower system has been removed; it was satisfying to be able to build them as a team.
Also requierement resources is too high which force people to attack more early just to get resources. It is also no longer possible to purchase alliance resources with gold coins.

Consequence: We no longer feel a sense of teamwork in the development of our territory. And player are facing constant attacks from first days. And not being able to buy alliance resources with gold coins make it harder

Solution: Put back the normal towers system and lower the resource requirements for the first levels. Bring back the option from alliance resources ``

left briar
#

On behalf of ShadowLord

Observation:
Maintenance activities are currently being conducted simultaneously with timed events such as POW, Dino Rallies, and Tidal Escape, which occur multiple times a day, causing overlap during active gameplay.

Consequences:
This disrupts player participation, leads to missed rewards and progress, and creates frustration due to unexpected interruptions.

Suggested Solution:
Ensure that maintenance is scheduled strictly outside the fixed timed event windows or event hours can be adjusted 24hrs time period.

tiny wadi
#

Observation:
Game is getting costly, at every level. Even for standard events, now we are getting 4 or 5 sets to obtain. Current dice event for ex, is pushing 4 sets and then another set for wings. Thats 5 different sets pushed through 1 event. Other events are now following similar path. This is putting a huge financial pressure on players. Most cannot afford to engage and get all 5 sets. Now these players are pushed further down in the power difference. The game is introducing more and more to increase the power gap which will be a huge disadvantage to players and the entire game platform.

Consequences:
Players unable to keep pace, gets pushed down the power lvls and end up not fully engaged in events. I see a general annoyance with most players and they are completely skipping the events. Even mid to high spenders are staying away and doing the bare minimum without spending anything.

Suggested Solutions:
Reduce the content, introduce only 1 set, reduce the requirement for rewards, revamp the reward structure. One set per event is enough and if we take dice event, earlier levels of 2400 for 1st 3 stages and 4800 for last stage (similar to requirements when the event was introduced 1st) is good enough. It gives enough time for everyone to get their hands on the items. Spenders can get more morale. Pushing more content reduces engagement

lilac marsh
#

Observation
with today the announcement of the azurtane heist tournament was released/announced. 400 over all top player are allowed to take part. The rest is locked out.

Consequences:
the ABSOLUTE

majority

Of the players are locked out.

Solution:
include ALL players and don’t do events for only 400 of thousands of players. Stop treating us as useless or unneeded people

tiny wadi
#

Observation:
Randomization of skills/stats are causing lot of ambiguity in the outcome of a fight. Skills like "30% chance of reducing damage taken" or "skill randomly attacks a troop type" are taking away the stability of outcome and causes dissatisfaction. The same march can win or lose depending on how that particular skill triggers (or not triggers). This kind of skill randomization is being introduced in more and more features/decorations.

Consequences:
Inconsistent experience and disappointment in players. Removes the idea of stability and causes annoyance rather than enjoyment. Already the report is too convoluted for us to read through and figure out whats going on. If skills are randomized, it gets too much to find out the cause.

Suggested Solutions:
Remove randomization of skills/stats. These should be consistent. A fight should not be a gamble. A report should not require doctorate to read/understand. Removing these randomization will keep the reports clear and results consistent

slim cairn
#

Observation:
Future release of the Azurtane Tournament event was announced and we learnt that only 400 players will be allowed to take part. What about all remaining players? What are we to you?

Consequences:
Why continue to play this game that only cares about players who can spend in the game the equivalent of the GDP of a third-world country?! Aren't we just here to pay developers who produce content reserved for whales? Where is the consideration for the majority of players, some of whom have been playing for several years, often much longer than those clowns who are only good at buying big accounts?

Suggested solutions:
Dig into the past and recover the respect that you have buried over the years!

tame epoch
#

Observation:
New Azurtane All-Stars event is announced in actual update notes.
Top 400 players from states 1 - 1338 are invited to compete.

Consequence:
Majority of player community will be locked out of this event and rewards are only available for the top whales again. This leads to even more frustration!

Solution:
Stop releasing show-off events for the 1% only!
Make this event available for everyone! Use realistic player tiers, without the possibility to get in a lower tier by removing stuff.

State:
All players in all states!

devout cairn
#

Observation:
Removing the dislike button

Consequence:
Majority of player were using dislike button to ragebait whales without getting burn

Solution:
Please don't remove the dislike button

State:
All players in all states!

atomic cloak
#

Observation:
The like function in game is also a useless feature

Consequence:
People spend time liking comments to ragebait whales without getting burned

Solution:
Remove the like feature as well

State:
all

shadow plinth
#

Observation:
Removing the dislike button is amazing

Consequence:
Players were using dislike button to ragebait me without getting burn

Solution:
Thanks for removing the dislike button

State:
All players in all states!

clear stirrup
shell temple
#

OBSERVATION:
Removing the dislike button.

CONSEQUENCES:
Unable to dislike Venom’s messages anymore.

SOLUTION:
Good decision devs. But bring back dislike button for Venom only PepeLurk

formal dew
#

on behalf of Player

Observation:
After recent game update, players don't need to click SEND button after they write a message in their DM/alliance chat/state chat/world chat

Consequence:
mistakes and typos can't be checked and fixed before sending a message

Solution:
bring back necessity of click SEND

State:
all states

tender marten
#

Observation:
Ah yes, another ā€œcommunity eventā€ where the ā€œcommunityā€ is apparently just the top 400 wallets—I mean players. Truly inspiring inclusivity. Out of thousands of players, only a tiny VIP club gets to participate, while the rest of us get the thrilling gameplay experience of… reading patch notes and ā€œstaying tuned.ā€ Also love the part where non-participants can ā€œpredictā€ outcomes—because nothing screams fun like betting on a game mode you’re not allowed to play.

Solution:
Either:

  1. Open participation to a broader player base (wild idea, I know), or
  2. Rename the event to something more honest like ā€œAzurane Elite Spenders Invitationalā€ so expectations are appropriately low from the start.

Bonus suggestion: let non-top-400 players actually engage in meaningful side activities instead of glorified spectator mode.

Consequence:
If unchanged, expect continued backlash, declining goodwill, and a growing perception that the game is less about strategy and survival and more about who can outspend whom. Eventually, the majority player base may realize their role is just to fund content they’ll never experience—which, shockingly, isn’t a long-term retention strategy.

small epoch
#

Observation: The developer removed the power snack item for pet evolution to G2 in the dice shop.

Consequence: Many players are having difficulty evolving their pets to G2 due to the limited pearls available from the dice shop and the high price of pet chests in pearl store.

Suggested solution: Return the power snack to the dice shop.

State
All Stated

tropic jolt
#

On behalf of Cyberbully
``Observation:
The dislike button was removed.

Consequences:
This change feels frustrating because it removes a feature that many players used as part of the in-game social experience. For some players, reactions and message feedback were one of the more entertaining parts of state chat and alliance interactions.

It can be disappointing when a feature that adds engagement is taken away, especially when different players enjoy different aspects of the game. Some people enjoy Reservoir Raid, some enjoy State Warfare, and others enjoyed being able to react to messages in chat.

From a player perspective, it feels unfair when a feature is removed for everyone rather than adjusted in a way that addresses misuse while still preserving what made it enjoyable for the broader community.

The removal of the dislike button has reduced player expression and made chat interactions feel more limited. Features like this can add personality and community engagement when used appropriately.

Ā«ā€œIf liberty means anything at all, it means the right to tell people what they do not want to hear.ā€ — George OrwellĀ»

Suggested Solution:
Bring back the dislike button, or consider reintroducing it with moderation limits, cooldowns, or other safeguards to prevent abuse while still allowing players to express reactions.``

tropic jolt
#

On behalf of Wilma

``Observation: The dislike feature in chat have been removed

Consequence: That was good to be able to give our opinion. I was liking the idea to have possibility to like or dislike but now we cannot do it anymore. That limits our opinion

Solution: Allow like and dislike in message but we should be able to see who disliked as we are able to see who liked ``

tropic jolt
#

On behalf of BarnOwl2525
``Observation: It's been a very long time we haven't get Underground. That was an event the players was liking

Consequence: That was a good event and people are missing it.

Solution: Bring back Underground event and update his store``

formal dew
#

On behalf of Sommek

Observation:
The Culinary Clash Event has an interesting concept and presentation, which initially attracts player attention. However, most players quickly lose interest because the reward structure feels inaccessible. Free-to-play, low spenders, and even mid spenders find it nearly impossible to compete for meaningful rewards

Consequences:
This discourages participation across a large portion of the player base, leading to low engagement with the event. Players may feel that their time investment is not valued, which can reduce overall motivation to play. Over time, this creates frustration and reinforces the perception that events are only designed for heavy spenders

Solution:
Adjust the reward system to include more achievable milestones for all player tiers, ensuring that effort is fairly rewarded. Introduce tiered brackets or scaling rewards so that players compete within similar spending levels. This would increase participation, improve player satisfaction, and make the event more engaging

State:
all states

green iron
#

Observation: Servers down in California region for the second time in a week.

Consequences: Regional players unable to access the game, and participate in events.

Solution: Server maintenance needs to be consistent, including hardware upgrades to reduce repeat crashes.

solemn parcel
#

Observation: In the super tycoon event, power bites have been replaced by skill manuals for over a generation(12 weeks) now.

Consequences: Many players rely on this event to breed G2 pets. The players who want to develop new G2 pets don't have the chance, and the old G2 pets that they have might already be maxed or at a decent level where upgrading isn't worth anymore.

Solution: Add the power bites back into the tycoon, so players can have a chance of breeding G2 pets.

States: ALL

dense patrol
#

Observation:
Merge events require too much manual time investment. Players need to repeatedly log in and spend time merging items by hand, which makes these events feel overly demanding compared to other event types.

Consequence:
Because of this, many players skip merge events or participate less than they want to. The event stops feeling fun and starts feeling like a chore, which creates frustration and reduces overall engagement.

Solution:
Introduce an Auto Merge feature for merge-type events. This could be offered as an optional paid convenience feature for 1,000–2,000 diamonds. Auto Merge would automatically combine eligible items on the board, making the event less time consuming while still keeping the event itself active and rewarding. This would improve quality of life for players and likely increase participation in these events.

States:
All states

tropic jolt
#

On behalf of Mrs TT

`` Observation: New states where there are outposts the acs are now 'bunkers' you have to declare war on then rally and solo until you defeat them that's all well and good but then the other team can come back and declare war straight away and State intel is still to build towers

Consequence: You could take when other team is not active and soon as they get back online they retake, it's just endless. Regarding State Intel we don't have towers anymore so we lose Intel rewards.

Solution: Need to return to normal Acs with cooldown also regarding state intel the tasks need to be updated ``

formal dew
#

On behalf of Player

Observation:
Players have noticed that the drop rate of Biocaps in the Jungle Gems event has significantly increased. While Biocaps are valuable, their higher frequency appears to reduce the drop chances of essential tools like bombs, rockets, dynamite, and pickaxes. This shift impacts the overall balance of the event.

Consequences:
With fewer tools available, players struggle to progress efficiently to higher levels. This limits their ability to reach better rewards and reduces the overall enjoyment of the event. As a result, the gameplay feels more restrictive and less rewarding, especially for active participants.

Solution:
Rebalance the drop rates by slightly reducing the percentage chance of Biocaps and increasing the availability of progression tools. This would restore a healthier balance between rewards and gameplay mechanics. Ensuring a steady supply of tools will improve progression, player satisfaction, and overall engagement with the event.

State: All states

errant totem
#

On behalf of Pink Venom

Observation:

  • The confirmation window in POW disrupts the flow of matchmaking, causing unnecessary delays between rounds.

Consequence:

  • Players grow tired of constantly having to wait in between rounds, particularly when others are slow to click on the confirm button.

Suggested Solution:

  • Remove the confirmation window all together for a seamless, instant transition between matches.

State Number:
All States

late fog
#

Observation:

The last few RR matches have been wildly disappointing with all of our opponents just singlehandedly beating every march or rally we have.

Consequence:

Players no longer want to participate in events when a single player can come in and just take the entire map. I know it makes me not want spend my hard earned money when I can't even get a fair opponent

Solution: Fix your matchmaking

cyan charm
#

Observation:

Game lags during RR especially at the puddles very extremly.

Consequence:

People which especially playing with phone and not pc are disadvantaged

Solution:

Make the servers more stable and reduces these floods of lags to a minimum, or even eliminates them completely.

safe venture
#

Observation:
The Raid Score calculation in Reservoir Raid does not accurately reflect the actual difference in player or alliance strength. A top-tier player and an average player consistently produce nearly identical Raid Scores. The current system allows alliances with a twofold or greater difference in power to be matched against each other, yet the final Raid Scores remain nearly identical.

Consequence:
Because the Raid Score cannot distinguish between alliances of vastly different development levels, the matchmaking system consistently creates unbalanced matches. Alliances that are not comparable in real combat capability are treated as equals, making the outcome feel predetermined. This discourages participation, as players see no point in competing when the gap is simply too large to overcome regardless of effort or strategy.

Solution:
The Raid Score formula needs to be reworked to account for actual account development. The game already has a system designed for exactly this purpose: the Migration Rating, which takes into account troops, heroes, behemoths, aircraft, tempest arms, energy conversion units, squadron scores, pet development, combat morale, collector level, and more. Using Migration Rating as the foundation for Raid Score would ensure that matchmaking accurately reflects the real strength of each player and alliance.

State: All states

primal yacht
#

posted on behalf of a player

Observation:
"Crates of Hope" in SoFT still provide Behemoth Mk I only Portable Batteries, that can't even be used for Ultras or recycled.

Consequences:
The batteries just clutter in the backpack with no use especially for older states.

Suggested Solution:
Allow recycling to regular batteries, or update the rewards to companion batteries.
atomic mirage
#

** Observation: **
Many unasked stickers that get added in game

Consequences:
People want a sticker they actually like to have

Suggested Solution:

Add a

Whale
Fish
Plankton sticker

State: all

spice sinew
#

Observation:
Have so many events that are short lived which spend 1-2 days after event ending allowing points to be spent in stores. Then you have epic themed events which we play for a month or longer like Rambo, Terminator, etc which end and the stores close the same time preventing the points from being spent.

Consequences:
People are disappointed in having their points earned over such a long time disappearing at the same time the event ends. Food crates are an insult at this point more than a reward.

Suggested Solution:
Leave the store open 1-2 days after the events end. Like Migo and every other event you run.

formal dew
#

On behalf of Sommek

Observation:
The Jungle Gems system feels inconsistent and inefficient when it comes to item collection and usage.

Consequences:
Players who actively push progression and buying packs often end up with an imbalance of required items. In many cases, excess resources are automatically converted into rss, which feels wasteful and unrewarding.
At the same time, in next Jungle Gems event players can also find themselves lacking the exact items they need to continue progressing, making advancement feel overly dependent on randomness. This creates frustration, especially for paying players who expect more control and fairness over the resources they earn or purchase.

Suggested Solution:
Introduce a system that allows players to convert or transfer excess Jungle Gems resources, like it's introduced in other events like Blissfull Bags, into the items they actually need. Providing more flexibility—such as material exchange, storage, or selective conversion, it would reduce frustration and make progression feel more balanced and rewarding, particularly for players who invest time and money into the game.

**State: **all states

#

on behalf of hunk00

Observation:
The newly introduced card event feels out of place within the State of Survival game environment

Consequences:
Players expect a consistent survival-themed experience, but adding casino-style or arcade-like events (such as card game, slash fruits-style mechanics, puzzle games, etc.) breaks immersion and does not align with the core identity of the game. these events are perceived as irrelevant and unengaging. Instead of enhancing gameplay, they feel like distractions that do not contribute to progression or the survival atmosphere. Some players also view them as monetization-driven features rather than meaningful content, which can lead to frustration and reduced trust in the game’s direction

Solution:
Focus on developing events that are closely tied to the survival theme and core gameplay mechanics. Players would prefer content that enhances strategy, combat, resource management, and alliance cooperation. Limiting or reworking out-of-theme mini-games would help maintain immersion and improve overall player satisfaction

**State: **all states

tropic jolt
#

On behalf of BigDaddyBower13

``Observation: we don't have enough emojis to share in chat

Consequence: very few same emojis used again and again

Solution: More emojis need to be added like Cookies, chips, chocolate and more ``

green scarab
#

On behalf of Potato Warrior

``Observation: There's no option to prevent random players or those not in contact from kept messaging.

Consequence: sometimes players receive unwanted messages or harassing messages from trolls

Solution: Add a feature to restrict players who not in contact/friend list from messaging in game.``

formal dew
#

On behalf of Sommek

Observation:
The co-op Matching Event is well-loved and enjoyed by many players. However, the item pool has remained unchanged for a long time. This makes the event feel repetitive for returning players.

Consequences:
Players may lose interest over time because the items no longer seem exciting, relevant, or collab-related. Even those who enjoy the gameplay may abandon the event due to outdated items. This can lead to a decline in participation and overall engagement.

Solution:
Replenish the item pool with updated and more collab-related items that reflect current game progress. Consider rotating the items between editions to maintain the momentum. This will keep players engaged and keep the event fresh and worth participating in again.

State: All states

formal dew
#

On behalf of ruda_1609

Observation:
Players feel overwhelmed by the growing amount of unused items in their backpacks, including excess hero fragments, skins, and decorative items like figurines. There is currently no efficient way to clean up or manage these items. This leads to clutter and makes inventory navigation frustrating.

Consequences:
A cluttered backpack reduces overall user experience and makes it harder for players to find useful items. It can also create a sense of disorder and lack of control, which negatively affects long-term engagement. Over time, this frustration may discourage players from participating in events that add even more items.

Solution:
Introduce advanced inventory management features, such as bulk selling, converting, or recycling unwanted items. Allow players to exchange duplicate or unused cosmetics and fragments for useful resources or event currencies. This would improve quality of life, reduce frustration, and make item management more satisfying.

State: All states

#

On behalf of magicw.

Observation:
In the Thunder Initiative AC04 event, paid bundles include a mix of parts for older aircraft and helicopters instead of focusing solely on AC04 (Thunderbolt) components. Players who are required or encouraged to purchase these bundles expect relevant progression items. Receiving outdated or already-owned parts feels inconsistent with the event’s purpose.

Consequences:
This reduces the perceived value of the bundle and creates frustration among paying players. It discourages purchases, as players feel they are not getting meaningful progression for their investment. The limited exchange system further amplifies this issue, as unwanted parts cannot be efficiently converted into useful ones.

Solution:
Adjust bundle contents to prioritize or exclusively include AC04 (Thunderbolt) parts during the event. Alternatively, significantly improve the exchange rate so players can convert unwanted parts into relevant ones at a fair value. This would increase player satisfaction, trust in paid offers, and overall willingness to invest in the event

State: All states

unborn herald
#

Observations:
The new Behemoth MK 5 has just been released; it will cost as much as the other two.

Conclusion:
The gap between pay-to-win and free-to-play players is widening even further.

Solution:
Allow players to reducej the use of MK2 (T-Rex) items by 50%, as with MK1, to allow for faster evaluation.

All states

slim cairn
#

Observations:
Behemoth MK-5 release. Are you aware that the vast, very large majority of players, including spenders, still have not finished upgrading the Behemoth MK-1? And I'm not even talking about the MK-2...

Consequences:
Most players are discouraged to see that new content is released while they are still upgrading the previous content. This affects their motivation in addition to increasing the gap between players.

Suggested solutions:
Make the materials needed to upgrade the behemoths of previous generations more accessible (or even free) in order to give players more motivation and reduce the gap between them. This will improve the gaming experience for most players, without harming the balance of the game.

State:
ALL

polar meteor
#

Observation:
The new Behemoth MK V has just been released; Also, this type lacks dedicated portable Batteries, alongside Behemoth MK 2 like MK 1

Consequences:
Most players are discouraged to see that new content is released. This feature also widens the gap between F2P and Spenders.

Suggested solution:

  • Behemoth MK V should be included in these future Behemoth Trials.
  • Dragon Chips must be included in the Behemoth Cells Custom Crate.
  • Add these dedicated Portable Batteries for Behemoths Mk II and V.
  • Future Annihilation Awaits events must have more Behemoth Mk I and II rewards as well as Behemoth MK V

States: ALL

undone lynx
#

On behalf of players

Observation:
Behemoth MK V was introduced into the game without prior announcement or a clear schedule. The feature was activated at a non-standard time (8:30 UTC) rather than the usual daily reset (00:00 UTC), and some states received access a full day before others with no advance notice.

Consequences:

  • Players were caught off guard and could not prepare for the feature. Those expecting the release at the standard reset time may have missed the first day of the event.
  • The unexpected rollout and lack of clear communication create frustration and undermine player confidence.

Suggested Solution:

  • Release pre-launch announcements for new features, including the exact date and time of activation.
  • Time major releases to coincide with the regular daily reset (00:00 UTC) unless a compelling reason dictates otherwise.
  • If a phased rollout is required, clearly inform players in advance which states will be affected and when.

States: All States

tardy pawn
#

On behalf of: dougie

Observation:
The release of the new Behemoth MK V highlights an ongoing issue with unused and low-value inventory items. Many players have accumulated large quantities of outdated hero fragments (e.g. Maddie fragments), unused skins, frames, and march skins that currently serve little to no purpose.
While a recycle feature exists in the backpack, the range of items that can be recycled is extremely limited, leaving a large portion of inventories effectively unusable.

Consequences:
Players feel frustrated seeing rewards that no longer hold value, especially when they continue to appear in events and rewards. This creates a sense that progression systems are outdated and not keeping pace with new content releases.
Additionally, it discourages engagement with events when rewards are perceived as irrelevant. Over time, this contributes to inventory clutter and reduces overall player satisfaction.

Suggested solution:
• Introduce a system to exchange unused hero fragments (e.g. Maddie fragments) into generic gold fragments, even at a reduced conversion rate.
• Allow unused skins, frames, and march skins to be converted into a universal currency such as skin tickets or a similar redeemable resource.
• Expand the current recycle feature to include a wider range of outdated or duplicate items.
• Consider introducing a dedicated ā€œexchange shopā€ where players can trade excess items for useful progression materials.
• Ensure future event rewards are updated to better reflect the current game meta and player needs.

States: ALL

tropic jolt
#

On behalf of Bob..

``Observation : A video for MK V placed before the feature experience. This interrupts the user's immediate access to the game and creates frustration, especially when urgent action are needed

Consequence: Player may get attacked or lose progress because the video delays their ability to react in real time. This create a poor user experience

Solution: Remove the automatic video from start screen, the login feature process should prioritize direct access to gameplay. If the video is important, it should appear as an optionnal pop up ``

sour sun
#

On behalf of just__e

Obervation: Alliance hall reward messages go into regular alliance chat and announce at the top of the screen

Consequence: Conversations are interrupted, messages are missed, it's annoying and disrupts gameplay

Suggested Solution: Move notifications from alliance chat to alliance hall chat and remove banners

fast tiger
#

On behalf of Chiefty

Observation: New Showdown fights lack the sufficient information so that players can figure out what to do, adding to this mechanics seem off and many fights end up in draws with boths sides having 0 troops

Consequence: The new showdown lacks important data such as detailed reports and information about units, pets, statues, companion, etc. This leaves players frustrated as they cannot figure out what is causing them to lose or draw most of the times.

Suggested Solution: Add more detailed reports and data that allows players to understand why they are getting the results they do and in addition to this, also add a replay that allows players to visually see the battle.
tropic jolt
#

On behalf of Black Widow

``Observation: the collection room sets should be readjusted

Consequence : Players are losing morale as they move the cap to 2000

Solution : the collection room set for 1600 should be altered to 2000 and the 2000 should also be adjusted``

worn vapor
#

On Behalf of ᓵᓬᓹ♔Mr. Keto

Observation: 30 levels and you get 10 cells out of it and rewards are not game feature related. speedups and bios don't help upgrade the mecha.

Consequence: rewards don't match the event. making harder for free to play players to progress in the game, causing larger and larger player gap between f2p and spenders.

Solution: give more game feature related items that are required for that event to allow free 2 play players to grow accordingly.

State:
all

gaunt eagle
#

On behalf of Aliceandria

Observation:
The fourfold Aegis shield effect to complete the set is not available in the Future Tycoon event.
Instead, later to the end of the Future Tycoon Event has been added in the Survivor Fair event under the "Promotion" reward list, which would require players who already got the Inestimable Wings to spend 2000 dollars or so to reach the goal of 20k promotion points by buying megaphones and spin the wheel for obtain that points for get the skin of the shield to complete the set.

Consequence:
Having already spent a significant amount of money on the Future Tycoon, players are disappointed that they are not able to get the set. It also creates a distrust in events that we may not be able to complete the sets and players might want to reduce spending or complete disengage from the events.

Suggested Solution:
Introduce the Fourfold Aegis shield skin in an event store, make it less costly so that players who already reached top 100 in global ranking of Future Tycoon scoring a minimum of 12k points can complete this set.
Never repeat the practice of divide the skin of a set in different event who doesn't start together so the players can value if is worth or not shop for them, for avoid a complete give up from the start.

15 šŸ”¼ 0šŸ”½

tame epoch
#

Observation:
New Behemoth MK V is released in live game, but rewards crates in Annihilation Awaits event contains frags only up to Behemoth MK IV.

Consequence:
Especially f2p players and low spenders keep struggling to get MK V frags to make their progress there. This keeps making the gap between the players even bigger, cause Behemoth MK V is a major game feature.

Solution:
Add MK V frags to the rewards crates in Annihilation Awaits to give all players the opportunity to get more frags additionally to intel missions and the bundle.

State:
All players in all states!

frosty dawn
#

Observation:
Whole alliances have been removed from the map again this reset. Hundrets of Towers built are gone. Terrains aligned with each other are Split or now overwritten by the Towers that remained.
Even our state SVS-alliance IS gone For the 2nd time now!
Removed alliances get the "excuse"-ingame-mail, that Towers "got removed to be protected from attacks" while there is and was No threat at all.

Consequence:
Progress of builders IS Not valued. Espacially connecting alliances in some areas needs Lots of effort. Hours, days and weeks of Work get shattered in a Moment For No reason. It heavily destroys the tactical thinking that was Put in placing Towers and reduces the Game experience.

Solution:
Stop interfering with state and alliance buildings. If buildings would be needed to be removed, the Players will do it For themself. Towers, traps, statues and other alliance buildings have purposes wether an alliance might Look aktive or inaktive in your eyes. Every state should decide For itself where and how many buildings IT has or Not.

State:
All players in all states!

valid lance
#

Observation:
New Azurtane All-Stars event is announced in actual update notes.
Top 400 players from states 1 - 1338 are invited to compete.

Consequence:
the rich get richer, increasing the already massive gap between F2p / low /mid spenders and those that have deeper pockets
The top 400 accounts probably dont even need whatever rewards will be offered unless they play solely against one another (not how matching currently is)

Solution:
make a f2p-only event, or an event that registers those that have <1000 Combat morale or something like that

Give us some way to gain materials that those who would just buy every bundle cannot access

Let the 1% bet on the outcome if they want, they dont need event materials since theyll just buy them anyway, and allow those who are actually playing the game as a game enjoy it!

State:
All players in all states!

grizzled mantle
#

Observation
Sign in rewards show up randomly or require tapping in really specific spots.

Consequence
We miss or otherwise do not see these, sometimes 3 days later it shows up and you have a bunch to make up

Suggested solution
I shouldn't need to do your job for you but how about when i sign in (this also shouldn't be manual) it activates the rest of them too. Why am i signing in in 4 places. Whats wrong with your heads?

tropic jolt
#

On behalf of thomasavellan

``Observation : Tycoon event store not enough value items to get with the super tycoon bills

Consequence : Players finish the event with a lot of unused super tycoon bills because they have empty the stock

Solution : add more options like behemoth frags, bio batterie and serums to buy with super tycoon bills in the tycoon store ``

split lotus
#

Observation:
Immortal arena rewards are false

Consequence:
Lack of silver coins

Suggested Solution:
Give us our silver coins like in storm arena. Stop, take a step back, breathe, and clear up all this nonsense mess that you make without any quality control

ornate dune
#

On behalf of s4hil371

Observation:
Add pet crates/power bites back into events/event stores

Consequence:
People are finding it harder and harder to breed and grow pets due to the lack of needed items, without spending.

Solution:
Add pet crates/power bites back into events like tycoon and back into other event shops like it was before.

formal dew
#

On behalf of player

Observation: Currently, when clicking on an item in event shops, players cannot see how many of that item they already own.

Consequences: This makes it harder to plan purchases efficiently and may lead to unnecessary spending or missed optimization opportunities.

Solution: Display the player’s current inventory count for each item directly in the event shop interface to improve decision-making and account progression

State: All states

formal dew
#

on behalf of lukasz

Observation
The rewards in the Bounty Blast event seem significantly overpriced compared to their actual value. The cost of participating effectively and earning valuable rewards is too high for the average player.

Consequences
Due to these high prices, many players feel discouraged from participating in the event. This creates the impression that participation is behind high paywall, which reduces overall interest and activity. As a result, fewer players participate and the event seems less dynamic and less rewarding for the entire community.

Solution
Lowering prices in the event store or improving value for money would make a big difference. More affordable prices would encourage a wider range of participants, increase player satisfaction and ultimately make the event more successful and engaging for both free and paying players

state: all states

worn cairn
#

On behalf of BLC

Observation:
Behemoth serums update take so long to do the process.

Consequence:
Players need to tap screen many times and take too long time.

Suggested Solution:

  • To add a button to use all serums
  • To add a button to set the amount of serums you want to use.
  • To allow purple serums and blue serums to score points in events.

State:
All

tardy pawn
#

On behalf of worldsfinestlcpl

Observation:
Whenever Operation Festival used to run, the required Sentinel was always available in the Pearl Shop for players who didn’t already have it. Recently, this has been removed without any clear reason, and the Sentinel is no longer accessible through the shop.

Consequence:
Players who don’t already own the required Sentinel are now unable to fully participate in the event. This creates an unnecessary barrier, reduces fairness, and limits engagement, especially for newer or F2P players.

Solution:
Reintroduce the required Sentinel for Operation Festival into the Pearl Shop during the event period. This ensures all players have access and can participate equally.

State
All States

Original reactions
šŸ”¼ 13 šŸ”½ 1

fast tiger
#

On behalf of Shiro

Observation: Stores in events like Survivor’s Fair, Future Tycoon etc and even the pearl shop feel outdated when compared to the new All-Stars Showdown Store

Consequence: With the introduction of newer upgrades and features players feel like the items offered in other event stores no longer feel as valuable or relevant and may hinder their progression.

Suggested Solution:
Refresh event stores to include more items tied to the newer upgrades available such as Spaceship crates, Hero Appointment, new Companion Behemoth etc so that players feel like participating in these events feels more rewarding and helping in their progression and growth

State number
All states

sour sun
#

On behalf of S759. ShadowLord

Observation
The current report system for Alliance Showdown is outdated and confusing

Consequence
Players can't obtain vital information to improve their outcome, this causes frustration with the event and game overall

Suggested Solution
Change Alliance Showdown report style to new report style so that players can easily read and understand the battle

States
All

trim robin
#

Observation:
We just finished the Rambo collab weeks ago and you released a new hero for rider control, on top of releasing a mk5.
Consequences:
People feel overwhelmed with the amount of stuff they now have to do. Also with the threat of adding S4 next migo makes things worse.
Solution:
Wait one month before releasing so many p2w events.
States:
All

visual finch
#

Observation:
this is not a joke, i would love to see the next collab event to be with Teletubbies! Imagine, !4! New heroes to max out! The amount of money you would possibly gain…
Consequences:
Game steers further and further away from the zombies, you might as well start catering to the infantiles between us.
Solution:
stop the collabs that have ABSOLUTELY NOTHING to do with zombies and come back to the original theme of the game. And fire Becca, shes obnoxious

scarlet charm
#

On behalf of barnowl5391

Observation
Alliance train needs to be manually started and the conductor to manually add their marches.

Consequence
People could miss the opportunity to start the train and everyone misses out on rewards

Suggested solution
Add a feature to automatically schedule the depart time of the train as well as the conductor with their marches automatically added. They can manually edit their marches if needed but automatically filled in at the beginning.

trim vigil
#

Observation:
There are too many time-consuming events and mini-games that don’t fit the zombie theme, seeing them in sos just ruins it. Making the game feel less immersive. The chat system is outdated, key mechanics like enlistment are unclear leading to major losses that feel disproportianate to the situation and there are ongoing bugs and annoying UI issues like the sos floaty button and koth food.

Consequence:
Players feel frustrated and disconnected from the game’s original appeal. Managing multiple accounts is harder, and unclear mechanics can lead to massive troop losses, wiping out years of progress in minutes and pushing players to quit.

Solution:
Refocus on the zombie theme with darker content, reduce unnecessary mini-games, clearly explain mechanics, improve the chat system, and fix bugs and UI issues!!

split lotus
#

Observation:

RR matchmaking is way off. It appears the bigs have way too low score and the smalls have a way too high score.

Consequence:
RR have gone from fun to hell unless you are a very big RL.

Solution: Fix the matchmaking and score calculator

mint galleon
#

On behalf of Glimmer

Observation:
There is a lot of redundant alliance research in the new states that have zero effect on the alliance as a whole. Particularly in regards to the alliance towers. As the alliance no longer has towers in the newer states, all the research involving those towers has become redundant. There is also very little info being passed onto the players in regards to the new system in place for alliances.

Consequences:
There is a vast amount of alliance resources being wasted on research that has no effect on the alliance. Blocking the path to research that actually matters for the alliance. This is causing issues for alliance leadership and wasting resources that are valuable to a new alliance. This is also causing players to become confused as there is no information being passed onto them.

Solutions:
Remove the redundant research from the Alliance research tree and replace it with research that is in respect to the camps. Create a guideline for new players in these new states that helps outline the new changes and how to properly use the new features.

worn cairn
#

On behalf of a BLC

** Observation:**
Some sentinels are unable to upgrade .

Consequence:
Players have repited sentinels on backpack unable to upgrade as the rest of sentinels.

Suggested Solution:
Make every sentinel upgradable.

State:
All

formal dew
#

On behalf of player

Observation: The current matchmaking system for Reservoir Raid pairs alliances with vastly different power levels and coordination.

Consequences: This results in unbalanced matches where one side experiences a boring, one-sided event, while the other is discouraged from participating and stays in the safe zone.

Solution: Improve the matchmaking algorithm by factoring in alliance strength, activity, and past performance to create more balanced and competitive matchups.

formal dew
#

Behalf of player

Observation: The Pinball Madness event focuses (in terms of pets) mainly on premium pet fragments like Panda, Fennec Fox, and Sand Cat, while offering no fragments for standard pets such as Doberman, Tiger, Saker Falcon, Wolf, Kangaroo, or Raccoon.

Consequences: This creates a progression gap where free-to-play and low-spending players cannot effectively develop their regular pets, making the event feel unrewarding and inaccessible.

Solution: Include fragments and materials for standard pets in the reward pool, ensuring that F2P and low-spender players can meaningfully progress, not just those targeting premium pets.

State: All states

trim vigil
#

Observation: Abyssal Skirmish. Points system is totally unfair. Players get more points for missiles , repair kits, and torpedos. Those who protect the ship and garrison it or attack the enemy ship get practically no points at all.

Consequences: This makes all players have to scavenge around so what is the point to protect the ship!

Solution: Revise the points system so you can get points from all roles in the match. Not more points for grabbing certain items. Players need to stop attacks on the ship also and should get proper points for it.

State: All states

tropic jolt
#

On behalf of Blue~shark

``Observation: The game currently lacks recent collaborations with other heroes from The Walking Dead, and the hero Daryl has not received a meaningful update in a while.

Consequence: This may reduce engagement, as the connection to its original universe feels less prominent, and key heroes like Daryl may seem outdated or underutilized.

Solution: Consider reintroducing collaborations with other iconic heroes from The Walking Dead to reinforce the game’s identity and appeal. Additionally, providing an update for Daryl that could renew player interest and enhance the overall gameplay experience.``

Original reaction
šŸ”¼9 šŸ”½ 2

tropic jolt
#

On behalf of Cyberbully
``Observation:
The dislike button was removed.

Consequences:
This change feels frustrating because it removes a feature that many players used as part of the in-game social experience. For some players, reactions and message feedback were one of the more entertaining parts of state chat and alliance interactions.

It can be disappointing when a feature that adds engagement is taken away, especially when different players enjoy different aspects of the game. Some people enjoy Reservoir Raid, some enjoy State Warfare, and others enjoyed being able to react to messages in chat.

From a player perspective, it feels unfair when a feature is removed for everyone rather than adjusted in a way that addresses misuse while still preserving what made it enjoyable for the broader community.

The removal of the dislike button has reduced player expression and made chat interactions feel more limited. Features like this can add personality and community engagement when used appropriately.

Ā«ā€œIf liberty means anything at all, it means the right to tell people what they do not want to hear.ā€ — George OrwellĀ»

Suggested Solution:
Bring back the dislike button, or consider reintroducing it with moderation limits, cooldowns, or other safeguards to prevent abuse while still allowing players to express reactions.``

Original reaction
šŸ”¼ 6 šŸ”½ 6

tropic jolt
#

On behalf ofć€Žć€ˆį“ā–²āˆŖL怉怏

``Observation: PvP feels unfair since stronger accounts win even against better decisions.

Consequence: This makes fights feel predictable, causing players to lose interest and motivation to play or improve.

Solution: Introduce "the purge" a 20-player (or duo) mode where everyone starts equal (same stats, troops, heroes, etc.) on a moving-settlement map. Earn points by killing infecteds and holding buildings. Every 5 minutes, players get random instant buffs, forcing quick adaptation. Settlements can be attacked—drop below 1% troops and you’re eliminated. Most points wins, but heavy troop losses reduce your score.
With this it becomes skill-based, focused on timing, strategy, and adaptation instead of power.
But random buffs could feel luck-based, so they need to be balanced to reward smart use, not just luck``

stoic crest
#

Observation: The three options for Peace Flare timing don’t work for all Players every time they need one.

Consequences:

  1. Peace Flares are expiring at times before a Player can be in-game to set a new one. When Players miss setting a new PF, it can cause them to get attacked often times leading to huge losses.
  2. Players end up spending more Biocaps than necessary when needing a time flared longer than 8 hours but shorter than 24 hours.

Suggested Solutions:

  1. Add a 12 hour Peace Flare.
  2. Allow Players to stack additional time by purchasing additional Peace Flares.

States: All States

fervent perch
#

Observation:
The game has been crashing frequently, especially during events.

Consequence:
This is affecting gameplay, point accumulation, and ultimately our rewards.

Suggested Solution:
Improve overall game stability and reduce the frequency of crashes, particularly during events.

proper cloud
#

Observation:
Azurtane Heist Tournament. On behalf of a player: "As one of the high-paying players in this game, I unfortunately haven't received confirmation of my participation and apparently can't take part in the main competition. Having invested over 70,000 and being excluded due to this limitation is unacceptable. It's more than discriminatory; it's discrimination and exclusion. This is not okay. In my country of origin, this kind of exclusion is forbidden. It is not tolerated here and it contradicts genuine national and European ethical principles."

Consequence:
angry, disappointed, annoyed, really angry feeling.

Suggested Solution:
Legion 1 - Legion 2 - Legion 3 etc.. AND ALL SHOULD BE ABLE TO participate. on main event.

thick arrow
#

Observation: Honor store has no S3 tempest material

Consequence: It is hard to obtain newest tempest material, especially reforge essence

Solution: Update honor store.

primal yacht
#

*posted on behalf of glimmer84"

State Intel for new states wasn't updated to include Outpost.

Consequences:
States with the new territory system (outposts vs towers), are unable to obtain the rewards that are crucial for new players.

Suggest Solution:
Update the State Intel requirement/remove it and compensate new states.

States: 1438+ states with the new system.
formal dew
#

On behalf of player

Observation: The rewards in the Azurtane Heist event are outdated, feel expired, and are no longer attractive compared to current in-game progression and newer events.

Consequences: This significantly reduces player interest and participation. Many players choose to skip the event entirely, which lowers overall engagement and diminishes the value of the event in the game cycle.

Suggestion: Refresh the reward pool with more relevant and desirable items, aligned with current meta and player needs. Consider adding newer resources, new materials (like Behemoths MK 3/4 crates) , or scalable rewards based on player progression to make the event competitive and rewarding again

state: All states

mint roost
#

Observation:
enlistment /state warfare / settlement attacks /kill events - enlistment is very slow at producing duty no matter how active you are - on top the 10% state warfare loss and the 30% loss in kill events attacks is way too high - in a matter of minutes seconds you have lost a lot troops

Players can not empty enlistment prior to the next state warfare or the one after that - leading to more troop losses

Ie attack in state warfare - missed putting peace flare - 2.5 mill in enlist xx in hospital - yup you can use bio caps - 7 mill required - just a small spend - cost $19500

Consequences: - enlist becomes full hospital may be full - players get annoyed, disheartened and quit the game - zero troops left - can’t even join a rally or do events - devastating to some - years of game play lost in some instance because your 5 mins late

Suggested Solution:

speed up duty accumulation in enlistment - speed up the rate of healing in hospital - reduce the % of troops that are lost when attacked - reducing % doesn’t effect game play - people still enjoy kill events - still steal resources - get there points etc - smaller players keep their troops and don’t quit the game - win win all round
State: All states

hollow dome
#
Observation:
 Infected and fiends are too weak.

Consequences:
We don’t get any troops to heal and have problem finishing events where we need to heal X troops in a day/week

Suggested Solution:
Either put out stronger infected/fiends or remove tasks involving healing troops
torpid kite
#

Observation
When signing in daily you click the vip tab and you automatically sign in and get your crate but if you have expired svip and sighn in you get booted out of the screen and have to click the tab again to claim the crate which is highly annoying

Consequence
It is annoying having to reopen the vip sign in for a crate when it could be done when you sign in .

Solution
Make the sign in crate for daily log in automatic whether vip or inactive svip. Once we click the vip tap let us log in and get our crates with that 1 click then close the screen , don't let us have to re open it to get it.

States
All

formal dew
#

On behalf of the player:

Observation:
Current events frequently include tasks that require healing troops, but the available infected and fiends are not strong enough to consistently cause meaningful troop damage.

Consequences:
This creates a mismatch between gameplay and event objectives. Players are forced to either take unnecessary losses or artificially damage their troops just to complete tasks, which feels unnatural and frustrating. It also reduces engagement with events.

Suggestion:
Either introduce stronger infected and fiends that can naturally deal enough damage to justify healing tasks, or remove/adjust healing-related objectives in events so they better align with actual gameplay conditions

#

On behalf of the player

Observation:
New floor tiles have recently been added to the game, introducing additional cosmetic options.
While new visual features can be appreciated, many players feel that core issues are being ignored. There are still unresolved bugs, gameplay inconsistencies, and mismatched mechanics that negatively affect the overall experience

Consequences:
This creates frustration within the community, as it gives the impression that developer priorities are focused on low-impact additions rather than fixing existing problems. As a result, player trust and engagement may decline

Suggestion:
Prioritize fixing bugs, balancing inconsistencies, and addressing long-standing player-reported issues before introducing new cosmetic content. Showing responsiveness to player feedback would significantly improve community satisfaction and confidence in future updates.

low onyx
#

Observation:
We got Global on MIGO means we got much more active players in tidal escape.

Consequences: Due to the high Player count its insanely hard to get every item for the collection since Player are looting everything before you even got to the second building. Players dont want to play the event because its not fun anymore

Suggestion:
Reduce the Player Count in tidal escape for every State which is Global in Migo.

trim sparrow
#

Observation: multiple events at the same time

Consequences: Either the player misses out on playing all stars or the players alliance suffers by the player missing abyssal skirmish

Solution: don’t make events at the exact same time. It’s not that hard to stagger event times, knowing you have 2 events on the same day

tame epoch
#

Observation:
3 combat behemoths and 3 companions have been released in the game so far. However, the Behemoth Trials event only includes fragments for the combat behemoths MK I and II.

Consequence:
Many players, especially free-to-play players, are still having difficulty collecting enough fragments for all the behemoths.

Solution:
Adds fragments for the combat behemoth MK V and all 3 companions to the rewards crates in the Behemoth Trials event.

States:
All players in all states!

formal dew
#

On behalf of Player

Observation: In BloodSport, each day clearly shows (visually) what resources or actions are required (e.g., what to burn, use or consume). However, the SvS preparation phase lacks such visual cues. Players only have text descriptions, which are easily forgotten or overlooked.

Consequences: Many players rely on intuition and habit from BloodSport, expecting similar mechanics in SvS. This leads to confusion, inefficient gameplay decisions, and missed optimization opportunities. Not all players remember or fully understand the descriptions, especially during longer events.

Solution: Add clear, daily visual indicators to the SvS preparation phase, similar to BloodSport. For example, use icons or simple graphics showing what players should focus on each day (training troops, building, researching, spending airship resources, etc.). This will improve clarity, reduce confusion, and make gameplay more intuitive and user-friendly

State: All states

flat swan
#
Observation:
Fishing Event idle timer is one of few timers that were not increased. 6 hours is not sufficient sleep for average person.

Consequences:
For people to maximise rewards whether spending or f2p, they miss out on rewards simply by sleeping. 

Suggested Solution:
As did with Jungle Gems, increase idle timer to minimum 8 hours.

States: All
formal dew
#

On behalf of Ashes of the Phoenix AKA Ni.

Observation:
Current format of the event King of the Hill feels disconnected from the game’s usual mechanics, as they don’t fully utilize rallying, solo attacks, and alliance coordination in a familiar and supportive way.
As well, matchmaking on entire alliance is unfair and makes it harder for alliances to fight back effectively as alliances are never 100% sure who will play the event on any unknown time slot. It creates a widespread disappointment and makes players disheartened.

Consequences:
This creates confusion and reduces engagement. For example, when players are asked to assist in locations eg. ā€œB10,ā€ many don’t recognize or understand the map structure. The abstract layout makes coordination harder, especially for alliances that rely on quick reactions and clear communication.

Suggestion:
Redesign the event to better reflect the classic State of Survival experience:
Convert the event map into a more realistic, world-map style layout instead of grid-based sectors like ā€œC33.ā€
Remove excessive small buildings and focus on a few key large structures and a central objective.
Allow alliances to rally and solo attack targets just like in the main game.
Introduce mechanics where alliances can challenge and control major buildings.
This rework could combine the best aspects of Mining Mayhem, Reservoir Raid, Nexus, and King of the Hill, creating a more immersive, intuitive, and strategic alliance battle event that feels truly aligned with the core gameplay, Matchmaking should be on registered players and not on entire alliance players.

State: all states

mellow steeple
#

Observation:

  • Pay-to-Win: SOS feels heavily biased toward spenders, leaving F2P players with painfully slow progression and a massive power gap
  • Underwhelming Rewards: Daily tasks and events feel like a waste of time as rewards barely impact progress.
  • Monetization Over Gameplay: New updates prioritize new purchases than improving gameplay balance and providing meaningful improvements

Consequence:

  • Non-spenders fall behind, leading to a frustrating, unrewarding experience.
  • Low player satisfaction and engagement for the F2P community.

Suggestions:

  • Buff F2P Progression: Increase biocaps, speedups, and materials in daily and event rewards to value player investment time.
  • Fair Matchmaking: Implement better matchmaking or bracket systems so players compete against similar levels.
  • Skill-Based Modes: Introduce gameplay where strategy outweighs spending.
  • Monetization Transparency: Clearly state drop rates and upgrade chances and costs to build community trust.
  • Introduce Guaranteed Progress Systems: Add guaranteed rewards (e.g., hero fragments/rare items) after specific number of attempts or time investment.
  • Better Event Milestones: Improve milestone rewards to make participation feel worthwhile.
  • Long Term Player Incentives: Offer benefits and login streak bonuses for consistent players, not just spenders.
  • These changes would not only improve fairness but also help retain a larger and more satisfied player base. A balanced system benefits both free and paying players in the long run.

States: All States

graceful raft
#

Observation:
Reservoir Raid matching broken, players from large alliances are able to register and compete in farm alliances to compete against legitimately smaller alliances.

Consequences:
completely unfair matchmaking resulting in landslide loss

Suggested Solution:
Some sort of mechanic needs implemented to prevent this kind of ā€œcheatingā€ from happening. Understanding that RR is usually the week after svs or cc, and players form Megas for svs at least, a time restraint or inability to leave after registration or forfeit said registration could possibly deter these large players from being able to participate in a farm alliance for rr.

rich kelp
#

Observation:

Matchmaking is perfect as it is, I always find my alliance faces fairly matched opponents which always leads without fail, to fun, engaging and heart stopping moments in events.

Consequence:

Players cannot get enough if this perfect matchmaking we have the luxury of enjoying so much.

Suggested Solution:

Continue with current matchmaking logic to keep up engagement levels high and to retain your player base.

On behalf of everyone the devs who made this matchmaking with a single brain cell

elder sparrow
#

Observation: increase block list. Alts using same email need to be blocked

Blocklist is limited to 50 why 50. Makes no sense. Trolls and garbage mouths are coming back on Alts using racial slurs, threats, and harassment. Not only that blocking the main account does nothing as they keep coming back on Alts.

Solution increase block list to 100 or higher. Not only that if the alt account registered to same email or another email. It should be blocked as well. So they don't message you or spam your name repeatedly.

thick arrow
#

Observation:
150 rays spins and only 3 newest gen hero frags.

Consequences: Hundreds of thousands of bios spent and little reward.

Solution: start guaranteeing a certain number of newest hero gen frags for each spin.

formal dew
#

On behalf of a Eragon

Observation:
Many players have fond memories of past crossover events featuring franchises like Hitman, Resident Evil, and The Walking Dead. These collaborations brought unique characters and increased excitement during events like Doomsday Open.

Consequences:
Currently, the lack of returning crossover content reduces player engagement and limits the variety of heroes available. Players who missed previous events have no opportunity to obtain these iconic characters, while long-time players feel there is less fresh and nostalgic content.

Suggestion:
Bring back crossover events such as Hitman, Resident Evil, and The Walking Dead during the Doomsday Open. Introduce several new characters alongside returning ones to keep the content fresh, attract both new and veteran players, and significantly boost participation and overall excitement.

formal dew
#

on behalf of Mikan,

Observation:
In Crates of Hope, during the Survival of the Fittest event, players can receive biobatteries specifically for Behemoth MK1. However, many players have already fully upgraded their MK1 Behemoth (at least those upgrades without the need of stabilizers), making this reward less relevant for their current progression.

Consequences:
This leads to reduced perceived value of event rewards, as players receive materials they no longer need. Over time, it may decrease engagement with the event, since rewards do not align with player progression or late-game needs.

Proposed Solution:
Update the reward system to allow players to choose which Behemoth tier (MK1, MK2, MK3, MK4, or MK5) they want to receive biobatteries for. This would make rewards more flexible and valuable, better matching different stages of player progression and improving overall satisfaction with the event.

state: all states

formal dew
#

on behalf of Mikan

Observation:
Players are reporting that they cannot use the dedicated MK1 bio-batteries, which were obtained from the Crates of Hope during the Survival of the Fittest event, to upgrade skills with stabilizers in the Behemoth MK1.

Consequences:
Player Frustration: Players feel the restriction is illogical and counterintuitive, as items explicitly tied to the Behemoth MK1 cannot be used to upgrade that same mech.
Diminished Event Value: The effort spent earning rewards during the event is undermined when the items turn out to be unusable for their apparent purpose.
Progression Friction: It creates an unnecessary roadblock in the upgrade loop, negatively affecting the overall user experience.

Solution:
Enable Compatibility: Update the Behemoth MK1's upgrade system to allow the event-specific bio-batteries to be used alongside the stabilizers.
Adjust Item Descriptions: If the items are intended for a different, hidden purpose, update their tooltips and descriptions to clearly communicate their actual function to the player base.
Conversion Mechanism: Alternatively, introduce a vendor or crafting option that allows players to convert these bio-batteries into standard upgrade materials if they are not meant for the skill upgrade mechanics

State: all states

formal dew
#

On behalf of the Player

Observation:
Players are reporting that cross-server event groupings (such as Future Tycoon, Pinball, and the Fair) remain static and fail to change over time. Many states, such as State 185, are consistently paired with the same opponents (i.e. 284), creating matchups where one side has a significant advantage due to a high concentration of "whale" players.

Consequences:
Unfair Matchups: The lack of rotation leads to consistently unbalanced competitions where disadvantaged states feel they have no mathematical chance of winning. Players are losing motivation to participate in these events, as the outcome feels predetermined by the matchmaking pool rather than actual skill or effort. Facing the same dominant states repeatedly makes the event loop feel stagnant and unexciting for the broader player base.

Solution:
Implement State Rotation: Introduce a rotating system that shuffles the states within the event pool periodically (e.g., at the start of every new event season) instead of relying on static pairings.

State: 185

snow folio
#

on behalf of player

Observation: Settlement is crowded

Consequences: Players cannot be creative in their settlements. Players also struggle to find the correct building threy need quickly

Solution: Allow us to hide the following buildings and place them on the island / in the mansion:

  • Broadcasting Office
  • Lookout Tower
  • Blast Shelter
  • Assembly Point
  • Trading Post
  • Behemoth Institute
  • Crystal Energy Institute
  • Hangar
  • Institute of Plasma
  • Trainign Camp
  • Furnace
  • Gas Tank
  • Lumberyard
  • Farm

State: 199

formal dew
#

on behalf of Sommek

Observation:
The Jungle Gems event currently removes or converts unused materials at the end of the event, even if they were purchased with real money.

Consequences:
Players who invest heavily in the event—especially those who reach the final level 50—can still end up losing valuable materials they paid for. Instead of retaining these items, they are converted into low-value rewards such as basic resource crates, which feels disproportionate and unsatisfactory. This creates a strong sense of frustration and perceived unfairness, as players expect that purchased or earned items will retain their value. It also discourages spending in future events, since there is a risk that unused resources will effectively be wasted.

Solution:
Allow players who complete the final level (level 50) to carry over unused Jungle Gems materials into the next iteration of the event. This would reward full progression and ensure that invested resources—especially paid ones—are not lost. Alternatively, provide a more meaningful conversion system that reflects the true value of the unused items, rather than defaulting to low-tier resource crates.

State: all states

#

on behalf of Sommek

Observation:
The Tycoon event economy does not effectively accommodate highly active or paying players, leading to excess unused currency and items.

Consequences:
Players who actively participate and purchase event packs often accumulate a large surplus of Tycoon Coins and event boxes with no meaningful way to spend them before the event ends. These unused resources are then automatically converted into low-value rewards that players do not need, which feels inefficient and discouraging. Instead of being rewarded for high engagement and spending, players feel penalized, as a portion of their investment is effectively wasted. This creates frustration and may reduce willingness to invest in future events.

Solution:
Introduce additional high-value rewards for Tycoon Coins and event boxes. This could include extended shop tiers, repeatable purchases, or premium conversion options. Alternatively, allow players to carry over a portion of unused currency and items into future Tycoon events, or significantly improve the conversion rates to better reflect their actual value.

State: all states

alpine viper
#

Observation:
KotH automatically registers alliances before the R5 or a R4 actually sets the preferred time and players,

Consequences:
possible confusion, it could result in players who want to take part not being registered because either the R5 or R4s could think that someone else had registered the players, it also suggests that opponents/times are preset

Solution:
Stop automatically registering alliances for KotH

State: all states

mystic sedge
#

Observation:
(During Future Tycoon Festival Baazar refreshing 2 times, but the Luck Exchange store where players can buy pearls for Festival Bazaar stay same for all duration of Future Tycoon.)

Consequences:
(Negative, we can get only 2K pearls for Festival Bazaar during Tycoon Event)

Suggested Solution:
(Move pearls to Limited Exchange store without quantities change. We should be able to buy 2K pears every Limited Exchange refresh)

round badge
#

Observation:
Maintenance is taking place during the 3 UTC Fortress Fight for 1 hour.

Consequences:
Alliances who registered for the 3 UTC for their bunkers are unable to attack/rally the bunkers.

Solution:
Set maintenance on a time not during fortress fight hours.

sour sun
#

On behalf of lil beck

Observation
Maintenance was scheduled at the same time as fortress fights (3 UTC)

Consequence
Players are unable to participate and those that set aside time out of their day to take part in bunkers wasted time.

Suggested Solution
If maintenance is scheduled during fortress fight times, automatically select one of the other two time slots for that facility

States
All

Original Reactions
šŸ”¼ 4 šŸ”½ 1

slim cairn
#

Observation:
KotH matchmaking... again and always... I don't even know what to say anymore. The problem is the most frequently reported here, but nothing changes.

Consequences:
In my alliance, fewer and fewer players are participating. Most are disgusted because when they try to participate, they can't do anything against players who are far too strong.

Suggested solutions:
I suggested to my alliance the possibility of simply stopping participating in this event, since on your side you are doing NOTHING to fix the situation.

brave berry
#

Observation:
Base on 2 previous developers behave SvS which should be on Saturday 23rd May may be cancelled and replaced by Sotf & normal CC

Consequences:
Less and less fighting events, much lower prizes comparing Sotf vs Prep+war. Overall disappointment. But lower spending for F-

Suggested solutions:
Devs don't You dare skip SvS

crude talon
#

Observation: Doomsday Express Trains are limited to only 20 participants.
Consequences: Very few in active alliances get to join in rewards.
Suggested Solutions: Expand the number of slots available so more players can join and get rewards!

sage turtle
#

Observation:
Candle light dinner game play takes to long

Consequences:
takes up a lot of time to load each one for a low play event

Suggested Solution:
add skip animation button same as other events to allow time to focus other things on game

polar meteor
#

Observation: The Fortress Fight has already been revamped with a Tier-based features, with over 52 Bunkers total, 3x more than the older FF system (only 16), has durability mechanics and also have four tiers (shelter, lab, comm station, war factory). This revamped feature is only exclusive to newer states.
However, in older states, the old Fortress Fight is still intact (with only two tiers, bunker and facility), even after the State merge, with less useful rewards than the current meta.

Consequences:
The old Fortress Fight (bunker system), even after the State Merge often results in several "super-alliances" vying for the same limited pool of 16 targets, leading to player burnout and "dead" states shortly after a merge. Also, A merged state with the older bunker system may have only 10–15 active, competitive alliances, but only 4 high-tier Facilities where mid-tier alliances are boxed out completely.
Without access to Fortress buffs, mid-tier players fall further behind in stats, widening the gap between whales and F2P, thus making the State dead after the merger.

Suggested solutions:
Introducing the Revamped, 52-building Bunker system with four tiers (Underground Shelter, Medical Lab, Comm Station, Arms Factory) to older states would fundamentally change the map's power dynamics, if the State merger completes. This creates a sense of progression. These rewards for the revamped FF can up, potentially including Behemoth, Aircraft parts, Vehicle frags, Spacecraft parts and Hero Appointments (including Field Manuals or Tactical Guides).

States: 336 and other older states (those who want to merge)

mild forge
#

Observation:
we are coming to the end of another boring Migo season. Tidal gameplay is tedious and the Abyssal game is a mess.

Consequences:
no strategy, no planning, no decent wargame, no opportunity to meet other alliances in a meaningful way. We had 2 seasons of this now and everyone is fed up and demotivated

Suggested Solution:
Give us Nexus again or even MM. No more abyssal 🄺

formal dew
#

On behalf of a player

Observation:
For F2P and low-spending players, upgrading vehicles and mechs has become extremely difficult. The current system provides very limited access to mech upgrade materials, making progression feel heavily restricted unless players spend significant amounts of money

Consequences:
This creates a large power gap between heavy spenders and the rest of the player base. Many players lose motivation because they feel there is no realistic long-term path to improve their mechs through regular gameplay and daily activity.

Suggestion:
Introduce dedicated Vehicle/Mech Passes similar to the existing systems for Behemoth MK4 materials and recent hero fragment selection events.
These passes could:
Reward mech and vehicle upgrade materials through daily tasks and activity milestones.
Allow players to choose which mech materials or vehicle components they want to receive.
Include selectable generation-based rewards (old mechs, newer mechs), similar to hero generation fragment choice systems.
This would provide F2P and low spenders with a steady sense of progression, improve player retention, and make vehicle/mech systems feel more accessible and rewarding for the broader community.

State: All states

formal dew
#

On behalf of Player

Observation:
The current reward system in the MIGO event completely excludes 100% of F2P players and around 90% of low spenders from obtaining ship upgrade rewards. At the moment, the maximum level realistically achievable by an F2P player is only around 16/50.

Consequences:
This means that players who do not spend money on the game have virtually no chance of obtaining meaningful or valuable rewards from the event. The progression gap becomes too large, causing frustration and reducing motivation to participate actively in MIGO activities. Many players feel the event is designed only for heavy spenders rather than for the entire community.

Suggestion:
Rebalance the MIGO progression system to make ship development rewards more accessible for F2P and low-spending players. Possible improvements could include:
Increasing the amount of upgrade materials obtainable through gameplay and daily tasks.
Adding milestone rewards reachable by active non-paying players.
Reducing the resource requirements for early and mid ship levels.
Introducing alternative ways to earn ship progress through alliance participation and event activity.
This would make the event feel more inclusive, improve player engagement, and encourage long-term participation from the broader player base instead of only top spenders.

formal dew
#

On behalf of Player

Observation:
Players who have already reached the maximum level of Ultra Statues continue receiving duplicate statues with no possible use for them. These unwanted statues accumulate in player inventories and currently cannot be exchanged, recycled, or converted into any other useful resource.

Consequences:
This creates frustration because valuable rewards effectively become useless items. Inventories become cluttered with excess statues, and players feel disappointed when event rewards or purchases give duplicates they cannot benefit from in any way.

Solution:
Allow players who have maxed out Ultra Statues to exchange duplicate statues for another currency or useful resources, such as:
Skin Tickets,
Other statue fragments,
General event currencies,
Upgrade materials,
Or exchange shop tokens.
Adding a conversion or recycling system would make rewards feel more valuable, reduce inventory clutter, and improve the overall player experience for long-term and advanced players.

State: All states

glad elm
#

Observation:
Regarding the State Merge Survey, the current system allows a governor to select ā€œNoā€ without properly consulting the active players of the state. This means that a decision with major impact on the entire server can effectively depend on a single person’s choice, even though many active players are directly affected and may not have been asked for their opinion.

Consequence:
This creates frustration, lack of transparency, and a feeling of unfairness among players. A merge decision affects the whole state, including alliances, activity, competition, events, and long-term player retention. When the broader player base is excluded from the process, it can damage trust in the system and discourage active players from continuing to invest time and resources in the game.

Solution:
A State Merge decision should not rely solely on the governor’s vote. The system should include broader participation from active players before a final decision is made. For example, the game could introduce an in-game voting system for eligible active players, or require the governor’s choice to reflect the majority opinion of the server. This would make the process more transparent, fair, and representative of the entire state, not just one individual.

Improvement Suggestion:
Please consider implementing a server-wide consultation or voting mechanism for State Merge decisions. Since merges affect every active player, the final decision should be based on broader state participation rather than a single governor’s response. This would improve fairness, reduce frustration, and help maintain player trust and engagement.

formal dew
#

on behalf of Player

Observation:
The drop rates in the Jungle Gems event appear heavily unbalanced, particularly regarding Biocaps rewards.

Consequences:
According to player experience, nearly 95% of rewards over two full days were Biocapsules, with only a few magnifying glasses and just two pickaxes obtained during the entire event. This creates the feeling that progression is heavily restricted by RNG rather than effort or investment. Because of this imbalance, it becomes extremely difficult to achieve competitive progress or even approach level 35, despite spending more than 2000 diamonds on the event already (2nd day) .Players feel frustrated because large investments of resources do not translate into meaningful progression. Some players even believe their accounts or UID may be negatively affecting their luck due to the extreme reward inconsistency.

Solution:
Review and rebalance the Jungle Gems reward probabilities to ensure a fairer distribution of essential progression items, especially dynamites, bombs or rockets and pickaxes and required for advancing levels. Add transparency for drop rates, or a currency exchange system allowing players to trade excess Biocaps for needed items.
This would make the event feel more skill- and progression-based rather than purely luck-dependent, improving player satisfaction and trust in the system

State: all states

odd pivot
#

Observation: General hero fragments continue to not earn points in events.

Consequences:
Constantly events have ways to earn points using hero fragments but older states do not have the heroes that require fragments, they require capsules. The only place available to use fragments are the general frags to work a hero’s skills but those do not count in events. This makes it harder to earn points.

Solution: allow general frags to count towards event points. Game continues to not truly keep up with older states progress and adjust accordingly.

frank swan
#

Observation: The current Reservoir Raid talents are obsolete.

Consequences: With the introduction of new power systems such as resonated heroes, behemoths, tempest, the existing RR talents have lost their impact. This creates a massive imbalance where alliances with two or more whales can easily zero any opponent, including the opposing alliance’s strongest players. This scaling issue makes the game unplayable and demoralizing for many alliances that are unfairly matched against high-spend heavy hitters.

Solution: Add a new tier of talents specifically designed to mitigate the burst damage of modern behemoths and heroes or buff the percentages of current talents

brave berry
#

Tempest disgrace

Observation:
The tempest crafting is rigged. Never getting useful skills on correct tempest arms. Healing skills on hunters, defense & health stats on hunters but attack & lethality on infantry.

Consequences:
The ratio of obtaining UR skill is very low. Adding new skills makes getting of desired UR skill even less achievable.

Suggested solutions:
Allow to trade simple S2 & S3 essences to limit anger of players who don't even want to craft tempest but have essences. Add the choice of skill when pulling UR skill

thick arrow
#

Observation: another migo store, another 1 million coins I cannot spend because hovercraft levels are too hard to reach for f2p players.

Consequence: Players work hard to earn coins and are disappointed they cannot spend them.

Solution: offer more lower tier items to buy. Having 1 million coins that are not spendable is ridiculous.

tame epoch
#

Observation:
Behemoth challenges in intel missions contain guaranteed dragon chips for behemoth mk 5. But in wild behemoth intels players only have the chance to get dragon chips.

Consequence:
Especially f2p players and low spenders keep struggling to get dragon chips and make their progress in behemoth mk 5 upgrades. That keeps the power gap growing even faster.

Solution:
Increase the guaranteed dragon chips in behemoth challenge missions and make guaranteed dragon chips in wild behemoth missions!

State:
All players in all states!

tropic jolt
#

On behalf of brent
``Observation:
The rewards feels slightly outdated compared to what players expect or need

Consequence:
This can reduce motivation and make the game feel less competitive or engaging

Solution:
Consider upgrading all rewards to state age to better match player expectations and increase overall engagement``
Original message
šŸ”¼ 8 šŸ”½ 1

tropic jolt
#

On behalf of BarnOwl2525

``Observation:
Jungle gems event is reset every 3 days.
And the items keeps getting recycled

Consequence:
People lose items every time and got resources

Solution:
Add jungle gems as permanent event and reset only the level every 3 days like it's already in Flash duel for example ``

tropic jolt
#

On behalf of Stella

``Observation:
The latest event feels completely out of place with the SOS universe. It reminds me more of games made for very young children than a zombie game.

Consequence:
As a result, I no longer recognize the game’s identity, and it doesn’t make me want to play.

Solution:
Go back to the game’s original theme and keep things consistent with the original SOS universe.``

rich kelp
#

Observation:

Dinosaur rallies do not show in alliance chat once started.

Consequence:

Players can miss rallies if not paying attention for the small rallie icon on the right hand side of the screen.

Solution:

Similar to what you have implemented for officer rallies during operation festival, let a message be sent to alliance chat when a dinosaur rallie has been started, so players are alerted better.

State:

All players in all states.

little relic
#

Observation:

SVS doesn't happen during transfer 3rd time in a row. You can transfer to another state even with full hospital and enlistment. So whats the point of preventing svs?

Consequence:

The game only have very few fun events (if the matching is decent), one of such event is SVS. Reducing fun events can make players loose interest in the game very quick.

Solution:

Revert svs schedule back to what it was. Let the SVS happen even if its during transfer week. šŸ™

State:

All players in all states.

tender marten
#

Observation

The State of Survival development team has once again cancelled the State Versus State (SVS) event at the end of the Migo season in order to accommodate the migration/transfer event.

The transfer event was reintroduced approximately six months ago, which should have provided sufficient time to develop a schedule or technical solution that allows both SVS then Transfer to coexist without repeatedly removing a major monthly event.

SVS is widely viewed by both free-to-play (F2P) and spending players as one of the core events of the game cycle. It is the event many players and alliances actively prepare for through upgrading, teamwork, resource management, and coordinated state development.


Consequence

Cancelling SVS again has created frustration and disappointment across many states because it removes one of the primary goals players work toward each month.

The impact includes:

  • Reduced motivation for players to continue upgrading and preparing accounts.
  • Lower alliance and state engagement due to the absence of a major collaborative objective.
  • Increased boredom with daily gameplay loops, as players feel there is less meaningful content to anticipate.
  • Frustration among both F2P and spending players who invest significant time and/or money preparing for competitive state events. Including Migo bonuses that can now not be utilised!
  • Risk of declining activity and player retention, as repeated cancellations weaken confidence in long-term event consistency.

For many players, SVS is not just another event — it is the centerpiece of state cooperation, competition, and community engagement.


Solution

The development team should prioritize creating a permanent scheduling or technical solution that allows SVS and transfer events to coexist without requiring recurring cancellations.

Other potential approaches could include:

  • Implementing a fixed annual or seasonal calendar so players can reliably plan around both systems.
  • Providing compensatory content or alternative competitive events if SVS must ever be skipped unexpectedly.
  • Increasing communication transparency around why these conflicts continue occurring despite the new transfer system having been reintroduced months ago.

Most importantly, maintaining consistency for major events like SVS is essential for player morale, alliance cohesion, and long-term engagement within the game.

wraith narwhal
#

Observation:

My alliance was promoted to an Alliance Showdown bracket where we are on our own. I contacted a GM to ask what would happen at the end of the event as was told that we will be relegated/demoted to a lower bracket. We are in first and last place, this is through no fault of our own.

Consequence:

While we will get rewards for finishing in 1st place, we will be demoted, losing potential rewards for next season. This is unfair.

Solution:

Either leave us in the current bracket and other alliances join us, or promote us as we finished in 1st place.

State: 1430

brave berry
#

Sacred Oath Nerfed

Observation:
Testing in PvP environment infantry tempest setup :
Equiped on infantry hero Sacred Oath IV + Sacred Oath IV have same final battle results ( troops survived)
Vs
Scared Oath IV + Sacred Oath III

Consequence:
Waisted diamonds especially in last cloud event to reach 12000 gold coins to purchase targeted tempest essence chest and chosen Scared Oath IV.

Consequence
Not relevant battle scores with vague battle engine mechanics.
Every day different results des.pite same setting and conditions of testing makes scores of fights unpredictable.

Solution
Fix this mess. Devs do something once properly working. Stop rework of stuff nerfing the skills and objects ( gene links for example). Clarify the descriptions of skills.

north haven
#

Observation:
The store and hero search still feature outdated Gen heroes.

Consequence:
Players may struggle to find and focus on the latest heroes, making the experience feel less updated.

Solution:
Update the store and hero search to prioritize and display the newest Gen heroes first

brazen swallow
#
Observation:
 Make RR and KOTH  only 30 minutes 

Consequences:
Recent matchups are one sided making for boring events causing people to not want to play

Suggested Solution:
Make  RR a free for all last alliance standing event all buildings open at beginning and KOTH all buildings open at beginning . Will increase strategic involvement and a more fluid gameplay.
rain coral
#

On behalf of a player

When upgrading vehicles there is no way to directly take resources from the backpack stash while remaining on the vehicle upgrade screen. This functionality already exists for some other upgrades such as planes and behemoths.

Consequences:
Players must back out of the vehicle upgrade screen, open their backpack, find and select the appropriate resources, and then re-enter the vehicle upgrade screen. This makes the process slower and unnecessarily time consuming, especially when upgrading multiple times.

Suggested solution:
Allow players to select and use resources directly from their backpack stash while staying on the vehicle upgrade screen, similar to how plane and behemoth upgrades currently work. This would improve convenience, reduce unnecessary menu navigation, and create a more consistent upgrade experience across the game.
  2 šŸ”¼  and 0 šŸ”½  from previous post```
tardy pawn
#

On behalf of a player

Observation: I have to manually uncheck every single player I don't want to send a message to for specific legions of events

Consequence: There is no easy way to communicate with legion participants or specific groups and inboxes instead get buried with group messages that have nothing to do with them.

Solution: In the group message feature in alliance, PLEASE add an "uncheck all" button like they have for bliss bags or if we want to be challenging, add a group chat / legion chat feature for alliance events but the uncheck all button would work just fine.

visual finch
#

Observation: during important fights like RR, constant popup message bubbles in top half are positioned EXACTLY where all action buttons are for the rally joining, relocation, and any other action important to play.
Consequence: instead of making a jump to avoid getting hit and zeroed by a whale that just decided to ruin your day, or making a jump to collect a puddle, or any other action i would like to perform instead, the view of the map instantly jumps to the position of the popup message pointing to.
Solution:
your popup message blocking in the menu is NOT WORKING as intended! Either give us a total control of this and allow is to stop the messages alltogether, or continue this absolutely useless feature and a headache to all that try to play the match and perform their duties in the fight.
Seriously: nobody gives a second thought about a rally being launched halfway across the map or that a rally has failed or any other popup message showing on screen. Number of times i tried to collect a puddle only to accidentally tap on a message and screen position relocate to other side of map is ridiculous!
WE ARE ALREADY WATCHING THE DAMN SITUATION!!!

cosmic meteor
#

On behalf of @knotty snow

Observation:
During recurring events such as MIGO and Skirmish, event-related progression items (for example Germ Chips and similar upgrade materials) are automatically recycled or reset after the event ends. This affects both free-to-play and paying players. Many players feel frustrated because their progress is partially lost every cycle, especially when they were unable to fully upgrade due to limited resources or event duration. For F2P players, reaching higher levels (for example level 17 on Germ Chips) already requires significant effort, making the recycling system feel punishing. Additionally, players who purchased packs containing these items feel that their investments lose long-term value when unused materials are removed or converted automatically.

Consequences:

  • Players feel discouraged from investing time and resources into event progression systems.
  • Free-to-play players struggle to make meaningful long-term progress because upgrades are repeatedly reset.
  • Paying players may feel that purchased items lose value too quickly.
  • The recycling/reset mechanic creates frustration instead of rewarding continued participation.
  • Some players perceive the system as prioritizing monetization over player experience and long-term progression satisfaction.

Suggested Solution:

  • Allow players to permanently keep unused event upgrade materials between event cycles.
  • Introduce a storage or carry-over system so progression can continue in future events instead of restarting from scratch.
  • If recycling must remain, improve compensation rates significantly so players feel their investment still has value.
  • Consider implementing milestone protection, where reached upgrade levels are partially preserved for future event returns.
  • Provide clearer communication in advance regarding which items will reset, recycle, or remain permanent after events end.
rain coral
#

On behalf of a player


Consequence: This can reduce overall state interaction and limit opportunities for stronger cooperation, teamwork, and engagement between different alliances within the state.

Solution: Introducing a monthly ā€œState Trapā€ event inside the MIGO, possibly located at the Capital building or another central location. This event would allow all members of the state to participate together, encouraging more unity, activity, and enjoyment across the entire state.```
tropic jolt
#

On behalf of Ų±ŁˆŁ…ŁŠŁˆ

``Observation: The game needs new and more exciting events.

Consequence: Repetitive events reduce player excitement, engagement, and long-term activity.

Solution: Add a crossover ā€œDragon Riftā€ event where a plasma experiment opens a dimensional portal connecting the survival world with Berk Village from the Viking age. Dragons, Viking warriors, and the giant Bewilderbeast enter the world and threaten the village.

Event Phases:

  • First Contact: Meet Harold and build a Dragon Training Center.
  • Taming the Wild: Rescue dragons and collect dragon eggs.
  • Final Raid: Alliance members fight the Bewilderbeast in a large boss raid.

Final Reward:
Players earn exclusive Dragon Armor Sets, upgrade materials, and special event rewards after restoring stability to the dimensional gate``

vital furnace
#

Observation:
(quick access + buttons have several around the buildings such as vehicles space stations and I’ve observed some hero fragment boxes like Angelica and Selina combo boxes having the gui for quick access button but the code does not read from your backpack to visibly show these crates)

Consequences:
(You have to constantly go back and forth between what you want to upgrade remember how much you need and if multiple items in a crate remember the name of said item use the crates and hope you selected the ones you wanted)

Suggested solution:
(make all quick access + buttons read from the players backpack to make upgrading easier and more efficient for the player)

mystic sedge
#

Observation:
(Lucky slots event 8 states only sharing the prize pool)

Consequences:
(Negative. Since there are only 8 states in the pool there are 1- 3 players per day winning & sharing prize. Event completly dead)

Suggested Solution:
(Make 1 prize pool for all states, or 2 pools - for new and old states glroups)

urban leaf
#

Observation: We are missing market stall in state 1431 . The feature was being changed to Order Plaza since the beginning of state. Market stall button is still there, but it says Feature is closed.

Consequence: We are now faced with Gear Refinement event for Red Badges. On day 4, we have the tab for making exchanges in market stall. We cannot complete these tasks, which means that we are missing out on rewards.

Solution:

  • Fix the market stall to the way that it was before and get rid of the Order Plaza.
  • Give the members of the entire state the missing rewards for that tab.
  • Change the task to "Make xx exchanges in Order Plaza."

Edited to add that state 1428 also is missing the the market stall. It seems our whole bracket 1426-1431 are missing market stall.

steady nymph
#

On behalf of a player

Observation:
The game currently allows purchased items to be removed if a player misses an event or is inactive for a period of time.

Consequences:
This can feel unfair to players who invested time or money into obtaining those items. Real-life emergencies, personal issues, work, health, or unexpected situations may prevent players from logging in temporarily, causing them to lose items they legitimately earned or purchased. This may lead to frustration, reduced trust, and lower motivation to continue participating in events or making purchases.

Suggested Solution:
Purchased items should remain permanently owned by the player and not be removed due to inactivity or missed events. If activity-based systems are necessary, consider alternatives such as temporary event access restrictions, grace periods, or reminder systems instead of removing paid or earned content.

green scarab
#

posted on behalf of onizuka2626



Consequences: Players feeling frustrated with having too many extra portable batteries which getting stacked in backpack without even be able to use anywhere and making their progress slow and no helpful.


Suggest Solution: Make portable batteries be usable for upgrading ultra skills and other behemoths skills. So they not be stayed wasted and keep getting piled up. 


States: All states 
tropic jolt
#

On behalf of Professor Lesley

``Observation:
I understood this to be a game intended for younger players. However, the design and presentation of the new heroes feel inappropriate and potentially offensive, particularly in how women are portrayed. I believe many parents may also find this concerning.

Consequence:
This may make players and parents question whether the game is truly suitable for its intended younger audience, potentially damaging trust in the game’s age rating and overall brand image.

Solution:
If the game is meant to remain appropriate for younger audiences, the design and portrayal of these heroes should be reconsidered to better align with that standard``

Original reaction
šŸ”¼ 6 šŸ”½ 2

fervent perch
#

Observation:

RR is one of the fun events we enjoy playing as an alliance. However the matching is not fair.

Consequence:

Unbalanced matching ends up with a boring event where one alliance gets all the buildings without any chance for the opponents to fight back.

Suggested Solution:

Fix RR matching and make it more balanced so players enjoy the event

valid gate
#

Observation:
The Unity is Strength 3 book has already appeared on the test server with significantly stronger bonuses and high upgrade requirements.

Consequences:
If this book is added to live server too soon, it may heavily affect younger states that were recently added into the main grouping. Since Unity is Strength is extremely important for solo attacks, rally joiners, and rally leaders, players with lower Survival Guide levels may struggle to compete against older states that can unlock and max the book much faster.

Younger states are already at a disadvantage because many players there still cannot fully complete the current MIGO books. Adding another higher level book too early could widen the gap between older and newer states even further.

Since players are now jumping from newer states to older states, this creates an even more unfair disadvantage. There is currently no proper way for newer players to quickly improve their talents unless they wait for future MIGO events, but even then they may still remain far behind older state players.

This could increase frustration among newer state players and may even push some players to quit due to the growing progression gap and difficulty in staying competitive.

Suggested Solution:
Consider delaying the release of Unity is Strength 3 to the live server until younger state players have more time to progress their Survival Guide levels.

fallow iris
#

Observation:

X2, X4, X8 button needs a bundle you can buy or something. We did matching enough times not to keep doing all the time. Also the lag is horrid, i spam 50 times but only 10 tiles spawn? Remove the lag

Consequence:

People get mad and annoyed

Suggested Solution:

Give a bundle to buy x8 button and remove the lag on the button

vernal tartan
#

Observation:
The rewards you get from SOF Bloodsport event in Crates of hope is very outdated. These batteries only works on Behemoths Mk1 the very first behemoths. Most have maxed him already. You get mass outdated stuff you cant use.

**Consequences: **
Player who push in events stagnate and cant progress, have to spend for batteries. Gap on smaller / Whales will become bigger.

Solution: :
Add normal batteries so people can choose for themselves, whether its Mk1, Mk2, MkV they want their batteries to be put.

**States: **
All States.

errant totem
#

Observation:
The Unity is Strength 3 book has appeared on the test server with significantly stronger bonuses and high upgrade requirements.

Consequences:
If the books are added to live server too soon, there will be a huge impact on younger state players who are already behind on current MIGO books and further increasing the gap between players. 
This would not only lead to more frustration among players but also push more players to quit the game as they can no longer stay competitive

Solution:
Allow a 'catchup level' at 170 of survival guides where players can quickly catch up to, evening the playing field and allowing progress fairly from there onwards.
This can be done by increasing BOTH the survival exp gain in future migo's and the survival exp required to complete any level beyond 170 by for example 3x the amount that it was previously.

Original Reaction
šŸ”¼ 30 šŸ”½ 6```
signal plover
#

Observation:

Can not use legendary resonating hero fragments on heros from Previous Raimbo crossover event.

Consequence:
As a F2P player, players focused more on John Raimbo then Co Bao and Colonel. And now a new crossovers event is live and we still don't have an option to use legendary resonating hero fragments on them which is frustrating.

Solution:
Enable the option to use legendary resonating hero fragments on normal resonating heros and special operative hero fragments on special heros like John Rambo, Hitman etc

rain coral
#

On behalf of a player

 In the Alliance Duel feature of Chaos Clash, alliances work hard throughout the week to complete tasks and earn Hexagonal Nuts (alliance points). However, when an alliance declares war during Alliance Duel, there are only two outcomes:

1. If the alliance wins, they gain additional Hexagonal Nuts from the opposing alliance along with Merit Points (personal rewards).

2. If the alliance loses, they lose the Hexagonal Nuts that members worked hard to collect during the week, while players still receive only a small amount of Merit Points as personal rewards.
Because Merit Point rewards are limited, players feel that the risk of losing alliance progress is much greater than the personal benefits gained from participating in Alliance Duel.
Consequences:
• Alliances become discouraged from participating in Alliance Duel.
• Players feel their weekly hard work can easily be taken away by a single loss.

Suggested Solution:
• Reduce or remove the loss of Hexagonal Nuts after defeat in Alliance Duel.
• Increase Merit Point rewards so that participation feels worthwhile even after losing.
Add protection mechanics, such as limiting the percentage of Hexagonal Nuts that can be lost.  1  šŸ”¼  1 šŸ”½ ```
alpine furnace
#

Observation:
Players plan for transfers a long time in advance, yet transfer info (ticket costs, player tiers, state tiers and how many are able to get in) are only released one day before transfer opens. On top of that there is barely any mention of a transfer even happening in game news so far.

Consequence:
A lot of unnecessary uncertainty. Most people keep on playing for being with their friends in a good environment. Transparant transfer mechanisms and costs are vital to keep the community healthy.

Suggested solution:
Send out transfer info (player tiers, ticket costs, state tiers) a week before transfer event.

pseudo cedar
#

Observation:
Neither the impeachment nor the auto replacement of an absent R5 works. Our alliance has this situation due to the real life death of the R5. Support has not been helpful so far. We are talking an active alliance with 80+ daily active players.

Consequence:
The alliance is severely hampered in their actions, R4s can not temporary leave for a state alliance, and so on.

Suggested solution:
Well, fix it. There was a system which was working.

signal plover
#

I'm not sure how much Lightbringer matching has been highlighted so here it is.

Observation:
I have seen this countless times where very strong players purposely register a weak march (only troops and nothing else, not even heros) to be matched in for example in a veteran group while their full power could easily place them on master leage or at least elite group. But they get into veterans group and just beat everysingle person with no effort.

Consequence:
Unfair match making. Bullying new/f2p and low spenders. Frustrating that they can not even play peaceful in their own league.

Solution:
When auto registering or registering manually, select the stronget 3 marches and fix them till registration. Once registered, they can rearrange their marches (red team, blue team etc) and it will keep them in the same group.

Result:
This will make this event more fun and will actually reward micro management and march placements since most will be similar strength wise.

This has been happening since the start of lightbringer and it needs to get fixed ASAP. Such a good event ruined by greedy/bully players.

tropic jolt
#

On behalf of S121 Luk 977

``Observation:
There are too many events running at the same time, often without clear schedules or breaks between them. Players feel pressured to stay online for long hours just to keep up.

Consequence:
Instead of being fun, the game starts to feel exhausting and stressful. Many players lose sleep, feel burned out, and cannot enjoy events properly because everything overlaps. This can reduce motivation to continue playing.

Solution:
Reduce the number of overlapping events, provide a clearer event calendar in advance, and include rest days or lighter periods between major events. This would help players better organize their time and enjoy the game without feeling overwhelmed``

dapper island
#

Observations:

• Many newer states are declining faster than expected due to rapid progression, strong imbalance between spenders and F2P players.
• Several states showed very low participation during their first SVS, raising concerns about long-term state health and player retention.
• Newer states currently feel rushed through progression without enough time to establish stable and healthy communities.

Consequences:

• Players may lose motivation and quit earlier due to imbalance and lack of competitive stability.
• Low participation in major events can weaken overall engagement and reduce state activity.
• Toxic environments and population decline may continue to worsen if struggling states are unable to recover.
• Without intervention, some newer states may become inactive before transfer opportunities become available.

Suggestions:

• Consider allowing earlier transfers or limited merges for states with similar progression timelines.
• Introduce an earlier transfer window, potentially after the first SVS, to help stabilize struggling states before more players leave.
• Limit early transfers or merges to states experiencing low activity, severe alliance imbalance, or significant population decline.

solemn parcel
#

Observations: The Springveil Station, Stoneheart Bastion, Flameward Outpost and Windshear Spire sets all have relocation effects for 6k coins in tycoon. There were two tycoon events on these sets, however the second one did NOT include these relocation effects.

Consequences: Some people that chose to not buy or didn't have enough currency to buy the relocation effects in the first tycoon could never get a chance to complete a set, despite collecting all other parts. (The relocation effects were in Survivor's Fair but the chances of them being obtained were extremely low)

Suggestions: Include the relocation effects of those 4 sets in the tycoon for one last time, so people can finish their sets.

States: ALL