#homebrew

1 messages · Page 87 of 1

torn fjord
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i think it might already have plenty of debuff spells, just not as many as a wizard, bard, or cleric

native grove
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i think it has 4

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which if you ask me is a small amount

hallow tinsel
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they also get Elemental Bane

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though that's incredibly niche

torn fjord
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the problem seems to be that you want those debuff spells to be much stronger than they are, simply because artificer is at a higher level than other casters when they unlock some of those spells

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and that's not how that works

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not when artificer is also a fairly competent martial class

native grove
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alright can you give me a suggestion for a general debuff spell that could be an artificer spell? Im looking for spell concepts that fit the artificers style

torn fjord
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okay, so you want a second level spell, unique to artificer, that can work on any creature type with or without armor/weapons, and puts a significant penalty on the target

native grove
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it doesnt have to be 2nd level. Also please dont put words in my mouth

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What i want is an artificer spell that causes a debuff that is generally applicable. That is it.

torn fjord
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i'm not trying to put words in your mouth, I'm just going off of what you've said - you're not satisfied with the existing debuff spells, considering several of them to be not strong enough or too niche, and both of the homebrew examples you've presented have been second level

native grove
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okay let me try to clear the record, i dont think web or faerie fire are bad spells, infact web has helped me a lot in the past. I just want more options.

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im sorry if i acted like a jerk, i just want a debuff artificer spell that is generally useful

cerulean seal
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We need debuffs?

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Give em the good ol’ Hypnotic Pattern and call it a day.

torn fjord
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sadly artificers can't cast that, I don't think

native grove
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that wouldnt help, also i dont know if hypnotic pattern fits artificers

cerulean seal
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I mean, if it’s on the subclass spell list

cerulean seal
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Wait is this for a subclass

native grove
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no

cerulean seal
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I just realized I assumed what I knew what the conversation was about without actually checking

native grove
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i want a debuff spell for artificers THE CLASS, not a subclass

cerulean seal
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I am a fool

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Yeah artificer spell lists can be a little lacking sometimes compared to other ones

native grove
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This was my main attempt at making an artificer debuff spell, problem is it only applies if the target uses weapons or armor which isnt always the case

torn fjord
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quick and barely thought out suggestion, almost certainly needs work

Chainshot

[I don't know what school], ??? level spell

Casting time: One Action

Range: 30ft.

Components: S, M (A length of chain)

Duration: 1 minute

You launch a weighted chain at a creature in range, which must make a dexterity saving throw. On a failed save, the target takes 1d8 bludgeoning damage and falls prone as the chain binds its legs, reducing its movement speed to zero for the duration. The target or any of its allies may use an action make a Strength or Dexterity check against your spell save DC, freeing the target on a success.

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knocks a guy prone and makes it impossible for him to stand up for a while

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very good debuff in a martial party

native grove
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problem is i dont know if i can add this spell to my document because i had no part in making it

torn fjord
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I am going to put no further effort into the spell I just wrote out and give you full permission to do whatever you want with it

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i'm likely going to forget this entire conversation before the end of the day

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so I'm certainly not going to use it myself

keen halo
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Me when I want to eat the cake and leave it whole

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Sorry but it seems every option that is presented to you you shoot down

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If you have a debuff that's not niche. It's most likely super strong

If you have a niche debuff it's either weak or super situational

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You can't win them all

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What debuff type do you want?
AC reduction? Saving throw reduction?

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Start with what the debuff does and then build up on it

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Otherwise you're just walking in circles

native grove
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Actually I do have an idea that might work:lead poisoning

keen halo
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Kekw?

native grove
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What?

torn fjord
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does it just apply the Poisoned condition on a failed save?

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or does it do more than that?

keen halo
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Like, you just gave a name lmao

torn fjord
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even if it is just the Poisoned condition, that actually is a pretty good debuff already

keen halo
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Again - what do you want your debuff to do?

torn fjord
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disadvantage on all attacks

keen halo
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Yeah poisoned is nice

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Heck literally just poison dart lol

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"you shoot a dart made of heavy metals that inflicts the poisonous condition upon a failed dex save"

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Done deal

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Deals 1d4 damage, die goes up every spell level to 1d6 1d8 etc

native grove
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My idea for it is that it would poison the enemy but while poisoned they have a 1D4 penalty on all ability checks an saving throws that use wisdom or intelligence for the duration

keen halo
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?? Why are you crafting a different poisoned debuff

torn fjord
keen halo
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Was just a thought

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Might as well be 1d4 to 1d8 to 2d6

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Are you trying to home brew A SPELL or A DEBUFF?

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They're not the same

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Or BOTH?

native grove
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Okay I should clarify.

It has you fire an attack that on hit deals small amounts of piercing damage and inflicts the poisoned debuff. While poisoned this way the target has a D4 penalty on all ability checks and saving throws that use intelligence or wisdom. They can repeat save at the end of each of their turns, ending the effect on a success.

torn fjord
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Poisoned

A poisoned creature has disadvantage on attack rolls and ability checks.

native grove
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It applies the poisoned condition PLUS the D4 penalty

torn fjord
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that might be too much for one spell, tbh

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also annoying af for a DM to track, speaking as a DM myself

cerulean seal
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Is there a spell that makes it so people can’t concentrate on spells period?

torn fjord
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but a 1st level spell that does nothing more than apply the poisoned condition to targets that fail the save is definitely doable

torn fjord
native grove
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I personally don’t think it’s that much, that and very few artificer spells require an intelligence or wisdom saving throw, so it is entirely for supporting other characters

cerulean seal
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Mosquitos flying around breaking your concentration or something

torn fjord
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look at Sleet Storm, or whatever the spell is called

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breaks concentration instantly on a failed save against the spell, no concentration check allowed (so it bypasses bonuses to concentration)

cerulean seal
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But what if I don’t want a check. What if it forces an auto fail

torn fjord
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I'm quite certain nothing, anywhere in the game, forces an automatic loss of concentration with no save, except for being unconscious/incapacitated

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because that would be very, very broken

native grove
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Lead dart

Conjuration 2nd level

Casting time:one action

Range:60 feet

Components:V, S

Duration:1 minute

You create a dart of heavy metals and launch it at an opponent. On hit they take 2D4 piercing damage and become poisoned for one minute. The target suffers a D4 penalty on all saving throws using intelligence or wisdom for the duration. The target can make a constitution saving throw at the end of each of their turns, ending the effect on a success.

Spell lists:artificer

how does this sound?

torn fjord
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I personally like that one and don't see much wrong with it, deals a small amount of damage and applies a condition for the duration, but can be ended early

cerulean seal
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Maybe give it a funny material component that you need a rusty metal pipe or something

native grove
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I think it’s also balanced and gives artificer a method of debuffing enemies consistently

torn fjord
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I'd maybe reword it a bit though, to say "While poisoned by this effect, the target suffers a 1d4 penalty..."

native grove
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Fair

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Thank you for your help and sorry if I was a jerk

torn fjord
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np

fiery moon
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The lore section is wonky and I have to redo that, im talking just mechanically

frank leaf
native grove
frank leaf
brittle bough
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This channel is homebrew of all kind of stuff, like enemies, spells etc? just checking to be sure as I tend to overthink

sturdy knoll
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Yes it's for anything D&D homebrew

brittle bough
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I mostly just need help with an enemy and how to make him actually defeatable as of currently it is basically impossible

sturdy knoll
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Feel free to post what you got - folks will respond as they have time, energy and interest.

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If it's large amounts of content, consider using a tool like Google Docs and creating a shareable document that you can link to.

brittle bough
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I can summarize it shortly, I am creating a deity. This deity thrives in pain so I have made it so making him experience pain actually heals him, which also turns into a problem of how would you defeat someone who heals from being attacked

sturdy knoll
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Usually player characters do not actually fight the actual deity but rather it's avatar, a manifestation of the deity in a specific plane of existence. And perhaps that avatar is powered by magical items or rituals that could be neutralized and thus weaken/banish the avatar.

brittle bough
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Some context would be needed I see, deities in my world are mortals. Deitys are not gods, they are just people that got granted some power by a god. A god is what they represent, they do not have a body, and majority dont even have a mind.

So this deity is a mortal just more powerful than a normal mortal.

sturdy knoll
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Okay but what powers their power? Close off the power source, deity/avatar is now vulnerable.

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You can make their source of power (or conduit to getting that power) something the player characters can neutralize.

brittle bough
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The power source is the power granted to them by the god which is in their soul. You cant really turn off god power which is why I have a hard time making this guy defeatable

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As of currently only poison works against him when it is a slow poison that kills someone over time

polar stag
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Why is there slowmode in the homebrew chat?

native grove
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Lead dart

Conjuration 2nd level

Casting time:one action

Range:60 feet

Components:V, S

Duration:1 minute

You create a dart of heavy metals and launch it at an opponent. On hit they take 2D4 piercing damage and become poisoned for one minute. While the target is poisoned this way, they suffers a D4 penalty on all saving throws using intelligence or wisdom for the duration. The target can make a constitution saving throw at the end of each of their turns, ending the effect on a success.

Spell lists:artificer

Here is the updated version of the spell

cerulean seal
grim lark
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Looking to bounce ideas on an armor my dm is wanting to give me.

What we got so far:
Dormant: x uses per day, give someone a feather from the (bird-like) armor. While they have the feather and are within 30 ft, they get +2 AC.

Awakened: for each featherbarer in 30 ft, the wearer gets +1 to hit and damage.

Exalted: the wearer and featherbarers both get +1 to saves for each featherbarer within 30ft.

We're level 3, going on 4 soon. It feels a little pushed, but it's limited by them needing to be close and the limited uses per day.

keen halo
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The rest of the group can toss healing pots at him, force him into certain conditions such as prone etc or whatever and the main healer will damage him

brittle bough
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I have thought about that but not sure how much I would like it, if he was undead sure. Healing hurts but he is just humanoid. So to me making healing be what hurts him is kinda eh to me. Ya know what I meant?

keen halo
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Okay so he's unkillable

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He wins

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Make his healing factor have a limit lol

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If he gets hit by an attack that deals over X damage it won't heal himv

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Make it so if the party declares they're tearing him limb from limb he doesn't regenerate from that

So his regeneration is from being hit but if someone outright cuts his arm it's gone

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He can heal not regenerate body parts

wispy oracle
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Hope i can find a campaign that allows the Gunslinger class

brittle bough
# keen halo Okay so he's unkillable

Yeah I know, which is why I was asking for advice as any type of damage he will gain back that HP. He is the deity of pain so anything that is that he will just heal so it doesnt matter. Aslong as he experiences the pain he wont take that damage.

Poisons though work on him

rugged cargo
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6 exhaustion levels

brittle bough
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He cant get exhausted but can get paralysed

rugged cargo
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Polymorphed and then suffocated

brittle bough
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Yeah, he would also be into it but could work

sand peak
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Has anybody made some homebrew backgrounds suitable for martial characters like fighters and barbarians?

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5.5e ruleset.

keen halo
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what's wrong with soldier etc?
or you mean just flavor?

keen halo
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is it specifically him not being able to be HIT or?

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fall damage works differently than being hit

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the classic conjure animals above his head

brittle bough
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he cant get charmed, exhausted nor petrified. All other conditions can happen

And it is specifcally him experiencing pain, fall damage makes him feel pain and that heals him

keen halo
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make it so hes vulnerable to psychic damage (would work thematically)

brittle bough
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While it is not physical pain it is still pain, he likes being tortured so that counts mental torture aswell

One of the reasons poison (like actual poison not the damage type) works is cause it isnt painful unless it is a poison made to cause pain

brittle bough
sturdy knoll
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Maybe make healing spells damage them then?

sand peak
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And the pugilist class relies more on their fists, which doesn't work with the feat.

brittle bough
sturdy knoll
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Well ultimately it's your problem to solve as you've made this creature that apparently has no weaknesses or things that it must rely on to have this great power....

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I'm just putting out some ideas of potential ways that this creature could be weakened/damaged.

brittle bough
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I have mentioned a weakness of his, poison

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not the damage type but actual poison

sturdy knoll
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But poisons can cause pain... to me that makes less sense then healing causing them damage/weakness.

brittle bough
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Well to me it depends on what the poisons job is to do, some poisons cause pain but some make you paralysed aka a conditon he isnt immune to

sturdy knoll
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Well I guess whatever you decide as ways to weaken this creature, make sure to telegraph that to your players

brittle bough
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yah

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though this creation process is more just for fun worldbuilding for me

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I have created another deity before that was way worse to create than this one

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Atleast that deity filled its purpose of being chaos

keen halo
sand peak
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Fair.

keen halo
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so you want a homebrew bg for a pugilist?

sand peak
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Yeah. I was looking at a background with the Tough feat that isn't farmer.

torn fjord
keen halo
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i mean, i'd just allow savage attacker to work on pugilist weapons

torn fjord
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statblocks for my homebrewed Slimes

keen halo
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just have brass knuckles

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sterling vermin confirms that in their concept of pugilist, savage attacker would work

sand peak
keen halo
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yeah.

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one can argue that your bonus unarmed strikes should function just fine with brass knuckles - since your unarmed strikes are a fisticuffs die, and you turn brass knuckles to fisticuffs die as well

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basically your own fists are literally weapons mechanically

sand peak
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The pugilist class pack has added brass knuckles and the like. Plus, their Fisticuffs feature can affect simple melee weapons and improvised weapons.

keen halo
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i mean, sterling vermin says it can work with savage attacker

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i plan on having it work with half orc savage attacks (im playing 5.5e pugilist in a 2014 setting, yes my dm allowed me to do it)

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and he INSISTED that it works

sand peak
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Wait, what? He did?

keen halo
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Technically, yes. Any attack that has a damage die counts towards savage attacks. And since your fists counts as melee weapons... If you crit... you'll be extra annoying for me 🙂
Savage Attacks says that when you score a critical hit with a melee weapon attack, you can roll one additional damage die. In 5e rules terminology, unarmed strikes count as melee weapon attacks, even though the body part itself isn’t considered a weapon. Your Pugilist replaces the normal unarmed strike damage with the Pugilist damage die, but the attack is still a melee weapon attack. Because of that, if one of your punches crits, Savage Attacks adds one extra roll of your Pugilist damage die. This applies to any punches you make, including bonus action punches from Pugilist features, because they are also melee weapon attacks. If you're using something like brass knuckles or another pugilist weapon, the interaction is even clearer, since you're making a weapon attack that uses your Pugilist damage die, and Savage Attacks simply adds one additional roll of that die on a critical hit.

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that's his response

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if you're referring to sterling vermin, then yes, i asked him on reddit and he said it does (i sent the link above)

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the only "confusion" in order to 100% clarify it is to see if we're allowed to use brass knuckles WHILE doing our "unarmed strike"

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as in, instead of - i'll roll my brass knuckles.

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if half orc 5e is allowed to work with flurry of blows by mike mearls, to me, that's good enough

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i found many places that say it doesnt work and many that says it does work, ive got no clue what's "actually true".

when an official source says it doesnt, and literally another official source says it does - it makes no sense, just let your DM decide

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the way i see it - only monks and pugilists can actually use that feature, because they're the only martials who literally use unarmed strikes AS A WEAPON

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if you want max damage just play fire goliath

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you can still play with Savage Attacker anyways, since you just brass knuckles the first hit - its once per turn so who cares?

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although savage attacker is kinda useless if you haymaker tbh

frank leaf
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Cold deaths are numbing

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Not painful

brittle bough
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Yeah but if you get hit by a ray of frost that will hurt

frank leaf
keen halo
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and his suggestion is that thematically the cold doesnt "inflict pain"

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so let him be vulnerable to cold damage/or at least take it without healing

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the same way you could argue poison damage ticks away at his health but he doesnt "feel" the poison or any pain from it

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poison isnt hurtful per se

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people get poisoned all the time, they aint in pain they just die

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we understand your idea of having the character heal from pain

brittle bough
keen halo
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but it looks like you're forcefully trying to make it impossible to die

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also, YOU decide how "pain" and "health" exists. just because you lose health doesnt mean you're inherently taking damage

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if i have 100 health and i lose 30 of it, i took damage - but my character moves the same. did i take damage then?

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in real life if i take damage it affects me

bitter whale
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Ink of wonders
Wondrous item, Uncommon

Anything drawn with this ink becomes real for 1 minute. A living creature drawn with this ink is aware of its temporary existance, and thus depressed.

keen halo
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your character acts perfectly fine until 0 hp

frank leaf
frank leaf
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Which gives them a way to kill it, but FAR from easy

keen halo
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yeah cold isnt THAT common

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cold + poison, etc, let them put status effects on him

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why are u asking us for advice/tips if you're just saying "yeah but itll heal him" or "yeah but it doesnt make sense" and he's immune to like 7/10 status conditions and literally any damage pattern doesnt affect him cuz he's healed?

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when we're trying to thematically make it make sense for you

keen halo
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should have limitations i reckon. what if i draw a red dragon?

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"this deity is a mortal, but also hes immortal. he's got a lot of hp, hes immune to most status conditions (the important ones), he literally heals instead of taking damage, regardless of how the damage is applied"

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????????

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do you have a stat block for this dude?

brittle bough
keen halo
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because we've given you TENS of ideas

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and you've REJECTED every single one

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without even trying to work around it

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you made a cool concept and you're refusing to make it playable

brittle bough
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You don’t need to sound so rude about it

keen halo
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im trying to criticise so it'll help

bitter whale
keen halo
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by my logic you're rude because every time someone brings up a suggestion you just deny it

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so it just makes it tiring/fatigueing trying to come up with solutions to help?

keen halo
brittle bough
keen halo
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"anything drawn with this ink becomes real for a minute and aware of its existence. it's depressed. if it's a creature, it's harmless and can't be bigger than Tiny in size." maybe?

keen halo
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"to me, cold damage damages you"
okay, but thematically it doesnt have to work like that

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poison damage doesnt also "inflict pain" on you

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the pain of cold doesnt actually exist until you stop being cold because your body is numb

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that's why when people get frostbitten etc they only discover it after their body adjusts heat levels again

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so if he's being spammed with cold damage, he's so numb he doesnt feel the pain - he doesnt know he's being dealt damage

faint sonnet
keen halo
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if he's being poisoned, his health ticks away until it's too low.
have the characters describe the poison as LITERAL poison

brittle bough
keen halo
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no, you wrote how you interpret them

keen halo
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"cantrips and spells that use cold to me hurt. you wouldn't exactly be painfree after being hit by ray of frost or ice storm"

why not? his health goes down, doesn't mean he feels "the pain of cold".

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yeah, you wrote "cantrips and spells that use cold to me hurt"

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that doesnt equal "how they hurt"

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thats circular logic

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"they hurt because they hurt"

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again, if im rude im sorry, but you need to see it from an outsiders perspective

bitter whale
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Trying to make a statblock of a forest troll. Witcher themed. Any suggestions what i could add to the regualr troll statblock to beef it up a bit and make it more exciting to fight ?

keen halo
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it's been well over an hour or so since you started this question? you've been given multiple answers with thematic reasons on how to make them work and you just decline all of them saying "no but its painful"

brittle bough
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Ice storm hurts because ice is falling from the sky

keen halo
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okay, ray of frost freezes your arm. your arm isnt in pain. it's frozen

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you'll feel the pain after it defrosts and your body enters shock and you're frostbitten

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poison doesnt hurt

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but it still damages you

primal osprey
brittle bough
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Yeah I can agree with that, Ray of frost is an exception. But that can be made with a lot of spells, you have proven your point but I have also as some spells require the wording of how the spell attacks to dictate ”well does it hurt”

keen halo
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20 con is kinda hard to add up to, maybe dex? say he's more nimble due to the forest lore

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so he's at 14 or possibly 16 dex - higher initiative, higher natural armor possibly

primal osprey
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If you wanna go extra you could give it some innate casting of Druid spells

keen halo
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better dex saves

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could give it a cantrip yeah

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give that troll a shillelagh!!

glad veldt
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Quick question: I have a BBEG lieutenant that collects souls (humanoid), is it OK for him to deal 1 more necrotic damage on every attack for each soul he collects, and all non-radiant magic damage is reduced by 1 damage for every two souls.

keen halo
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and a club!!!!!

primal osprey
keen halo
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make him smack with a magic forest club!!

primal osprey
keen halo
primal osprey
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Like if he has 80 souls, it’s gonna be ungodly powerful

keen halo
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bludgeoning from the hail hitting and cold from the storm

primal osprey
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Actually, maybe say the damage bonus is equal to a third of the souls he’s collected

keen halo
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by that logic he can heal from the bludgeoning and take damage from the cold

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its 2d10 bludg vs 4d6, it's risky but he can take damage from it

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aka if they roll bad on bludg but roll well on cold

glad veldt
brittle bough
primal osprey
keen halo
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great, happy for you that you figured out his defeat.

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then continously tackling us has been pointless

glad veldt
keen halo
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i hope your players will have a good, challenging fight with him. he does sound interesting.

primal osprey
glad veldt
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No

faint sonnet
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Honestly, I do think the idea of a deity of pain being defeated by healing is totally on-point. The deity isn't just immune to the actual harm of things that cause pain, but requires that pain. Thus, the removal of pain is actually what weakens this deity.

keen halo
keen halo
glad veldt
primal osprey
# glad veldt No

I’d bring up the possibility of him dying before he can even take a turn, but I’m sure you’re aware and this is an intentional choice

keen halo
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i think having healing word do damage can go crazy lol

faint sonnet
keen halo
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plus it's the most straightforward one

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have the deity taunt the players as well

brittle bough
keen halo
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so they have to figure it out mid combat

keen halo
# brittle bough What is that suppose to mean?

that if you figured out how to deal with him a while ago, continously saying "no but" to suggestions was pointless and kept a conversation that couldve ended going. if you figured it out JUST NOW, then sure, but by what you wrote "at this point i have figured out how he would be defeated" implying you already figured it out.

Great, happy for you then! i hope your players will enjoy the fight.

faint sonnet
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It also makes sense that a deity of pain would require almost constant combat, so in reality, the deity has a sort of reverse healthbar situation. Their HP can go lower and lower but can never reach 0, but they die if their HP ever gets to full.

glad veldt
keen halo
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and honestly it's tiring giving out ideas to someone who claims "they are uncreative" but have made a pretty creative boss concept.

keen halo
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HOLY WAIT

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THAT'S SO GOOD

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there's a healthbar but it's just a minus! the more you damage him the more he needs to be healed

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once he reaches 0, he's basically "dead" since hes reached unconscious

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he's basically fighting from beyond the grave

faint sonnet
keen halo
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a true chef

keen halo
faint sonnet
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The reason I think a negative healthbar isn't necessary too helpful is because it's harder to track than a positive healthbar, and you'd theoretically need to put a cap on how negative the healthbar can go, so it'd be easier to just use a positive healthbar methinks.

glad veldt
faint sonnet
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The positive healthbar would just work in reverse, though.

brittle bough
# keen halo that if you figured out how to deal with him a while ago, continously saying "no...

Yes I have had ONE WAY of defeating him figured out however it feels more nice if there can be found multiple ways to defeat him so to me this conversation hasn’t been worthless. It made me understand what was being said about cold but also more specifically the wording of each spell is importsnt in a fight against him.

Like ray of frost as an example, it doesn’t hurt, you are just cold but ice storm hurts as it is ice falling on you. I also read your tone through text as rude

keen halo
keen halo
glad veldt
keen halo
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again, i dont really mind or care. as long as you're happy and your players are happy and its challenging and doable, great.

brittle bough
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Yeah, I can’t read texts as neutral. I always interpret them as to have some kind of emotion behind them which is annoying

keen halo
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i think it's balanced? maybe? depends on how often/how hard he hits. -5 to damage isnt THAT bad, esp if hes at 97 hp

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at what level do they encounter him?

keen halo
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90% of dnd is improvisation and home ruling

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rule 0

primal osprey
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Tone indicators are a life saver /gen

brittle bough
keen halo
#

idk, i stated multiple times im neutral - and when i was annoyed i was annoyed. if im rude, then its probably because im direct but idm it

primal osprey
#

Anyway, if there was no hostile intent, then I’m sure we can move past it and keep homebrewin! /pos

brittle bough
#

I would perish as it would be so hard to understand sarcastic tone to joking tone through text. I take context clues and interpret as what the context says and go with it

I am not even a DM currently, I just like world building and make stat sheets for my deities in my world as it is fun

keen halo
#

theres no saracsm or anger.

#

no reason to be sarcastic to someone i dont know

brittle bough
#

I was using them as examples as sarcastic and joking are very similar through text to me

keen halo
#

if he's alone hes probably getting murked

primal osprey
#

I should allow players to fight deities more in tier 4 campaigns. So far The only character I have face gods is my setting’s character named the God Defier.

#

I should stop denying my party the feeling of slaying god 🔥

brittle bough
faint sonnet
#

This is mostly for posterity, but from having experience with this on both sides, asking for help and attempting to provide help with a difficult problem that uses a lot of hidden assumptions is significantly more unpleasant for everyone involved than if said hidden assumptions were stated clearly.

It can seem rude when people get frustrated that overall unhelpful advice isn't being taken, and it can also seem rude when attempted helpful advice is being discarded for a reason that one couldn't predict when giving the advice.

primal osprey
#

Ragnarok and the God Defier should team up

scenic urchin
#

deities got nearly limitless buy-in for whatever homebrew mechanics you want, its excellent

brittle bough
primal osprey
#

Fortunately my setting uses aspects and take a little inspiration from eastern sources, so I think the party killing a god is very possible

primal osprey
scenic urchin
#

if a dragon casts a spell that swaps everyone's strength and intelligence scores, people raise their eyebrows in doubt ... if a deity does it ... the eyebrows get raised in amazement instead

brittle bough
primal osprey
brittle bough
#

Yea

#

Which is also why it is impossible to kill gods. As you can’t exactly kill the ocean or water as to do that you need to erase water from existence and from every living being

#

Most of the gods don’t have a physical body, majority of them don’t even have a mind. There is only one god that has both a physical body and mind and that is the god of time (and fate)

#

Anyway if we wanna continue discussing we gotta do that in the world building channel

fierce dome
#

It's called the Prodigy and it's a partial martial lol

#

Not a half-caster, but a partial martial

#

It gets cantrips and rituals but no spell slots

#

It does get the bladesinger/valor bards cantrippy extra attack though

#

It's pretty wild, I think

keen halo
#

so you cant spam guide?

#

if you guide turn 1, turn 2u have to play ur turn, and then turn 3 u can guide?

#

i mean that alone sounds hella OP

stuck raptor
#

for a second i thought this was an MtG chat and we were talking about Simian Guide

stuck raptor
keen halo
#

it is?

stuck raptor
#

yes.

keen halo
#

hm

#

i guess giving your nova burster another attack in my head sounds op

stuck raptor
#

3 round set up is essentially doing nothing

keen halo
#

i do like the concept though

#

just skimmed it for like 5 mins kek

fierce dome
fierce dome
#

Like guide wouldn't allow a smite, for instance, because that also requires a BA now

frank leaf
fierce dome
#

For the magic action or for BAs?

#

I haven't done any revision yet today, probably when I get to work later

rigid matrix
keen halo
#

"local racist"

#

got me good

#

i take it back

#

"local racist murderer" is even better

#

vampires

#

AAAAAAAAAAAAAAAAAAAAA

#

i cant even take this seriously im sorry its so good

peak inlet
#

is there a better way of wording the last part of this? also, is this too much of an upgrade for those feats that no one ever chooses rn

Weapon Master

General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Mastery Property. Your training with weapons allows you to use the mastery property of one kind of Simple or Martial weapon of your choice, provided you have proficiency with it. Whenever you finish a Long Rest, you can change the kind of weapon to another eligible kind.
Armor Proficiency. You gain proficiency in shields or a type of armor (your choice when you choose the feat). If you choose to gain proficiency in armor, you get proficiency, in the next lowest armor weight that you don’t already have proficiency in.

scenic urchin
#

You gain proficiency in shields or light armor (you choose when you gain this feat). If you already have proficiency in light armor, you can gain proficiency in medium armor instead, or heavy armor if you also already have proficiency with medium armor.

rigid matrix
keen halo
#

baha thats fine just caught me off guard, its silly

tame ruin
rigid matrix
tame ruin
rigid matrix
amber hollow
#

With help, was working on an idea to help "equalize" action economy for a solo or duo (as in, 1 DM, and 1 or 2 PCs)
Here's what we kinda came to after a bit:

Variant Rule: Legendary Initiative / “One Man Army”
This variant rule governs a campaign with one player character.
The character doesn’t roll Initiative, whereas other creatures roll as usual. Then, an extra turn for the character is inserted after every turn an enemy has, allowing the character to take an extra turn each time an enemy ends their turn.
Once combat begins, the character also takes the first turn in combat (regardless of Initiative).
For example, in a combat against three Bandits, the character would take a turn first, and then the following turn order would be used:
Bandit, Character, Bandit, Character, Bandit, Character
Regardless of what happens to the creatures whose turns make up the Initiative order, their Initiative remains, keeping the character’s extra turns.

Legendary Initiative Variant: Heroic Initiative / “Army of Two”
This variant rule governs a campaign with two player characters.
It uses Legendary Initiative as a baseline. The character taking the first turn in combat becomes both of the characters each taking a turn, in either order chosen by the characters.
The additional turns inserted after every enemy turn become alternating. Once one of the characters has had one of the extra turns, the next of those turns is taken by the other character. The characters can still choose who takes the first extra turn, determining the order of the alternation.
For example, this is what a turn order with four Bandits would look like using Heroic Initiative:
Bandit, Character 1, Bandit, Character 2, Bandit, Character 1, Bandit, Character 2

For a combat with an uneven amount of enemies, the alternation carries over between Rounds, effectively switching the characters around in the turn order.

#

I think one of the first things that would need to be addressed would be "round timers"...

queen raven
#

so when WOTC announced they were going to be opening the guilds to older settings I started converting the greatest D&D setting of Mystara to 5e. We are still waiting for WOTC to open up the guilds but I made the Mystara 5e player's guide anyways. Since I can't sell it, I gave it away. It's 224 full color pages with all custom art representing the nations, races and history of the Known World. Enjoy and tell me what you think.

https://freemystara.com/wp-content/uploads/MPG-PDF-Revised-2.pdf

fierce dome
#

holy crap

#

224 pages with original art?

#

thats really impressive

#

(unless its AI, anyway)

queen raven
#

If I use AI art all my artist friends disown me. Characters were mostly done by Mischa Cel Frumos, cover and chapter art was by Art of Rubus. They did about 70-80% of the art, used several other artists for individual pieces. If you're going to do something, go all in.

keen halo
#

wait so this is a 5e full world

queen raven
#

Got feed back from various people on the subclasses since many of them are based on real world cultures. Husband of a friend translated the Maori for the Toa Makai, he assured me it was accurate and not obscene. One thing I was asked by the various awesomeness editors was don't make their contributions either magical or barbarians.

keen halo
#

that people can use to make campaigns?

queen raven
#

Yes, I'm writing the DMG for it now

keen halo
#

im in

queen raven
#

it's one of the older settings from BECMI & 2nd ed, with some representation in 3rd

keen halo
#

and its repurposed for 5e?

queen raven
#

seventeen nations, with many of them being fantasy versions of real world versions. theme was it was a cold war. the two empires were equally matched, and if war broke out they would destroy themselves in the fight.

keen halo
#

all the classes are their own interpretations? (i see fighter with different subclasses etc)

#

some tooltips are confusing though

queen raven
#

Yeah, 32 subclasses (no monks unfortunately)

keen halo
#

Properties are cumulative; you can add as many properties to a weapon as allowed. You can only apply a property once to a weapon unless noted; if you select a property again, it must be applied to a different weapon.

#

can add as many properties as allowed, but im only able to apply a property once to a weapon?

#

so for example if i read it right, i have dagger A. i give it balanced.
dagger B has balanced because i gave it to dagger A. I give dagger B feint.
Dagger C now has both? i can give dagger C hurler and now my dagger has all 3?

fierce dome
queen raven
#

you can apply different properties to a weapon, but can't double up identical properties

keen halo
#

okay so i can apply 3 properties to one dagger

#

but i cant apply the same property to a dagger and a longsword

queen raven
#

right

keen halo
#

roughly worded, but understood

#

ill be looking forward to the DMG etc 😄

queen raven
#

it's 160 pages right now, got the demesne (domain) system in playtest, working on mass combat

#

I wrote this book before they borged the tortles into Forgotten Realms, so that's why we have a different version of the tortle

keen halo
#

are classes based on ABC?

queen raven
#

ABC?

keen halo
#

alphabetical order, mb

#

it went from Armiger to bounty hunter to Brave

#

fighter > ranger > fighter

#

yeah thats alphabetical

#

centurion is next

queen raven
#

no, they are just alphabetical by subclass. Tried it by class, and the testers didn't like that at all

keen halo
#

yeah, they're alphabetical thats what i mean

fierce dome
#

weird, in my own setting guide that im working on, i arrange the classes alphabetically, then the subclasses alphabetically within the class

keen halo
#

it feels hella disorganized

#

yeah

fierce dome
#

mines nowhere near as far along as yours though.

queen raven
#

it's also available in Italian. Some fans over there asked to make one minor change to improve it, they translated it and sent it back

keen halo
#

you go from reading about fighter to ranger, to cleric, to bard, back to fighter

fierce dome
#

i think im topping out at about 55-60 pages at the moment

keen halo
#

also would people be able to play regular 5e classes there?

queen raven
#

problem people had was i ported over all of the alternate classes from the setting. So you ended up with 6 fighters, two rogues, 1 barbarian etc

keen halo
#

or is the entire world balanced around the homebrewed classes/subclasses?

queen raven
#

yes, if you scroll up it gives examples of where the classic subclasses fit in

fierce dome
#

"alternate classes?"

queen raven
#

back when mystara was in print they didnt do subclasses. so when they made a similar class, it was its own class

#

had to fit in the alternates into subclasses

#

part of the conversion process

keen halo
#

i tried to ctrl+f the word class

queen raven
#

page 94-97. look for the gnome bard with the one man band

keen halo
#

yeah i found him

#

where does it say we can use classic classe

#

classes

queen raven
#

its woven through out the section. like berserker barbarian tells you work best in the northern reaches

#

totem warriors are a better fit in Ethengar

#

only a few subclasses don't work well, like the warlocks, and the setting has its own patrons for the new subclasses

keen halo
#

okay thats

#

the most obscure way to tell people they can play classic classes

#

i appreciate all the effort nonetheless

queen raven
#

there are several races missing as well, but there are other races that replace them. tieflings, drow, dragonborn, half-races aren't in Mystara for various reasons. It adds rakasta, phanaton, sidhe (shee), lupin and our tortles

keen halo
#

also you said monks arent included but theres a whole paragraph about monks - implying they are playable as a regular class? they're just very rare?

#

specifically saying shadow, open hand, etc

queen raven
#

they are completely allowed, issue we had with them is all the varieties fit perfectly in the traditional monk varieties of the setting

#

so no need for a new subclass.

keen halo
#

yeah i understand they're allowed

queen raven
#

monks weren't broken when slotting them in, so we didn't fix them

keen halo
#

yeah alright i understand now

#

yeah idk maybe the whole wording of the stuff i see is too vague compared to what i'd expect dnd

#

maybe it isnt for me then, but i appreciate it

#

when the DMG is out maybe ill have another look

queen raven
#

there's some new forms of magic, but all of them are dangerous. lots of spells. Most of them are along the what price power theme

keen halo
#

i feel like this is made with a lot of love and you'd have to be very meticulous to go through the 200+ pages and truly understand/grasp the nuances etc

#

not something for someone unfamiliar with homebrew

queen raven
#

it does help to understand the setting. it was made for the people already familiar with it. WOTC hasn't touched it, except they've taken multiple creatures and characters from it for the new books.

keen halo
#

yeah, as someone whos unfamiliar this seems incredibly hard to decypher

#

almost feels like i have to understand the way things are written to understand the logic behind them

queen raven
#

it's something you have to read the lore to understand the subclasses and races as they are tied to the nations

keen halo
#

e.g. i'd never be able to follow through going through SUBCLASSES alphabetically

#

im talking from a logistical standpoint not a thematic standpoint

queen raven
#

one thing that is different is Mystara ties classes to locations or races, it doesn't do a lot of mix and match

#

Toa Makai are the warriors of the nation of Ierendi, and as such are always human. Merchant Princes are a school of wizards between two rival merchant nations, nobody else trains their wizards like that

keen halo
#

yeah id also not know how to start a campaign if my friend wants to play a monk and he's a rare sight and only found in glantri which could be like.. at the north pole, vs another class that could only be found at the equivalent of australia idk

#

well, thanks anyway

#

found ya! 😄

queen raven
#

this book was an adventure to write. controversy, arguments, a reviewer got in to with my artist, took 5 years to write, mostly saving up money to pay artists

keen halo
#

good on ya, seems impressive

queen raven
#

biggest issue is like i said, it assumes the reader has prior knowledge of the setting

#

a lot of the special rules never got to see play like the secret crafts, runic magic or radiance magic, but people wanted them anyways

fierce dome
#

its in its third round of revisions and im still taking feedback

weak hollow
brittle bough
#

I need help with another not as big problem like yesterday, it is with another deity in my world and I need help with wording and defining what things mean. (I dont know how to explain it)

hasty jay
brittle bough
#

I don’t get what you mean but sure, basically I have a deity that is a deity of murder and everything related to the act of murder and afterlife from it. And one of his special abilities is that if he gets murdered it will go back to how he was before combat, aka he never took a single damage.

What I need help with is figuring out the wording and logic on how to kill a guy that can’t be murdered

#

A little context is that gods and deities are not the same, deities have been granted some power while gods are what they represent so they can’t get killed. Deities can get killed

tame ruin
brittle bough
#

How would that work?

tame ruin
tame ruin
hasty jay
#

oh my bad i misunderstood i though you were making an ability or statblock or sm lmao

tame ruin
brittle bough
# tame ruin How does killing a diety normally work in your setting?

To kill a deity you need to get their HP to 0, all deities have one ability that is called ”Leaking divinity”, it is the power that was granted to them leaking out. In this ability they will be resurrected to one hp however none of their abilities will work until it is solved where the leaking power goes

It can go back into the person and make them back to being normal. The player can take the divinity and become a deity themself but of the same area like murder. Or let the divinity go back, the used to be deity would be then back to how they were before being granted power

brittle bough
tame ruin
brittle bough
#

They can be killed by ordinary attacks, like normal spells etc. Just each deity has one special thing about them like the murder deity can’t be murdered, the deity of pain heals from pain etc

burnt cipher
#

Thinking of reworking Mercy Monk, because I don't want to delete the Subclass, despite it being broken mechanically and thematically. Given the 'Plague Doctor' theme, I'll probably make it a Healer Monk that essentially gains 'Lay-on Hands' points by punching people or expending ki into the pool.

#

I know that's kind of what Hands of Healing does, but without the need to expend ki.

keen halo
#

@weak hollow Shoulder Bash: Once per long rest, as a bonus action rush a creature within 5 ft disrupting their guard (DC = 8 + prof bonus + dex mod). On failure you break through their guard letting you shoot your pistol having advantage to hit, or stunning the target for 1 turn.

I feel like it should say "stunning the target until the end of their next turn."

#

or maybe until the beginning of their next turn

#

(would be great if they're last on initiative, but less op if they're first in initiative and you're last etc)

cerulean seal
# weak hollow Privateer(homebrew class) https://docs.google.com/document/d/1Uc4xHP0Xbc9fZPVrXQ...

Sea Legs: Flavorful, I like it. Though 1st level of a class really needs to sell the flavor and gameplay of what the class is bringing to the table. Every class provides a combat focused feature at level 1 asap in order to get a player used to the class. I would probably move this specific feature either to a later level OR give this feature AND another combat focused feature, something active the player can use when they want.

Parry Shot: Similar to Monk's deflect attack feature but with worst scaling and less uses. It's perfectly fine for classes to have similar features, though, i'm not sure if the variation here is enough or not. I think this needs a buff. Might be worth getting additional opinion about. Also doesn't feel like it should be THE defining combat feature for this class. You usually want your defining feature for your class to be active choice driven things the player can use when they want to.

Mad Grit: This feature is going to get worst and worst as you get higher levels. Having a requirement of NEEDING to be 5hp or lower is not only going to be extremly situation but at higher levels probably never happen. I would change this to when you are bloodied potentially. Adding to this though, with only light armor for our defenses and focusing on firearms, this class is not incentivized to be on the front lines or to want to take damage imo. I would consider reworking this. I would maybe move this feature to a different level too since traditionally we only get Extra Attack at 5th level.

Extra attack. Looks good but unsure if giving them a 3rd attack is wise since that's Fighters thing.

Aimed Weakness: This is pretty strong to have unlimited uses. Needs a usage limit.

Privateer Talent: These are probably too much as is? At least they are a bit overwhelming imo. They seemingly come off as a secondary subclass which is a lot to keep track of. I would simplify these probably or have these come online a lot sooner and then grow with your over time.

cerulean seal
# weak hollow Privateer(homebrew class) https://docs.google.com/document/d/1Uc4xHP0Xbc9fZPVrXQ...

Shoulder Bash: Probably fine though, remember that ranged weapons in DnD give you disadvantage if used upclose enough, so the advantage this feature is giving you just causes the disadvantage from your range to become a net 0. So you are just doing a normal attack roll here

Bonus Action Surge: Nice to get extra BA's but this class isn't really giving us anything to do with our BA other than the shoulder bash. Would be nice to get a lot more BA options early in the class to make this feature extra spicy.

Advance Target Acquisition: Fine but a bit boring.

Point-Blank Expert: We need this a lot sooner. Especially before Shoulder Bash.

Pressured Reload: Probably fine.

Black Bart: Probably fine.

Planned Failure: This is fine but there are very few things this class does currently to force saving throws outside of shoulder bash. Would be nice to get some extra features which force saving throws earlier on in the base class.

Overall this feels more like a gunslinger class than specifically a naval focused class. Outside of sealegs there isn't a lot of stuff here making me any better at using a ship or living on a ship or running a ship. Would be nice to get some extra naval or boat related abilities or even things to utilize naval combat in regular combat somehow.

#

Hope this helps

hybrid elbow
#

Does anyone have some good ideas for a Gem Dragonborn subrace, specifically an obsidian Dragonborn? I'm trying to help someone out with a character idea.

hybrid elbow
cerulean seal
# hybrid elbow Yes

I think most of the dragonborns are the same outside of their damage resistance/breath weapon damage.

#

I know gem dragons tend to be more psionic though right?

#

From what i'm reading currently, Obsidian Gem dragons breath fire and have some psionic abilities

hybrid elbow
hybrid elbow
cerulean seal
hybrid elbow
cerulean seal
#

Just because they are an obsidian gem dragonborn doesn't mean they need to be that much stronger unless that's just the type of game you are running

#

in which case more power to you

hybrid elbow
cerulean seal
hybrid elbow
simple tinsel
simple tinsel
cerulean seal
# simple tinsel https://docs.google.com/document/d/1DI6zl9nwTdrydlbWbkhSa_vK9AKLCf2UqGk1FX_-WKU/...

Infernal Whisper is cool, though, Paladins base class gives them stuff with Abjure Foes to inflict frightened condition as well. This is basically a weaker version of that but at a sooner level but I think the flavor and actual power is clashing it.

Spell list: Mostly fine, a few questionable spells maybe like Modify Memory and Greater invisibility. I know you are going for both hellish damaging and hellish charm sort of mix of flavors but they do feel a little clashing currently. I would stay on theme with strictly enchantment or the evocation stuff.

Fiendish Aura: Aura of Courage is already giving immunity to the frightened condition just 3 levels later so this feature loses a lot of milage.

Infernal Knight: Feels a little weird to be getting strictly damage buffs after getting mostly charm/freighted related features. I think if we want more damage output we should get some stuff a bit sooner to facilitate that.

Fiendish Form: It's fine. In line with other paladin capstones.

simple tinsel
regal wren
#

opinions on the balance of <deleted> sorcerer subclass? the idea was to focus more on metamagic, but I worry that it's a bit too plain and there's not enough breadth to the features

#

Embodiment of Patience is pretty weak for level 18, but I'm unsure of how I would improve it or what I would replace it with

#

I think the best thing to do is to move Embodiment of Patience to level 14, and then add a level 18 feature that adds another way to use sorcery points, but I'm unsure as to what that would be

#

also this is my first ever attempt at a homebrew subclass so please let me know if anything immediately strikes you as being off

quaint granite
#

Hey guys, I'm new to homebrew and I'd like some help/advice. I don't have a concept written up yet but this is the situation:

I'm playing CoS as an Aasimar who recently contracted lycantrophy. The backstory goes pretty much that I've had lycantrophy since childhood due to an attack where my uncle, who did contract it died, I survived and didn't show initial signs of lycantrophy. Me and my DM reasoned this is because the divine touch I have as an aasimar would suppress the lycantrophy so no signs are showing.

Now in CoS due to a werewolf attack I've contracted it again and through the procedure my DM has stated would "cure" it I'd like to overcome and control it. Not gain full lycantrophy abilities but rather adapt lycantrophic traits into my aasimar as it'd replace the divine element. I, however, have no idea how to balance that correctly.

An example of an adaptation would be: instead of necrotic and radiant resistance I'd have necrotic and slashing resistance but also a vulnerability to silver.

Can you guys help me make this? While the main traits are pretty okay if I change normal light to moonlight, I have trouble creating a balanced but thematic celestial revelation form.

queen raven
#

after some requests, I fixed up the Mystara Player's Guide. Can't put it on the guilds, so had to use Fan Creation License. 224 full color guide to the Known World, all original art, 30+ subclasses, dozens of spells, 5 new races, 3 new forms of magic, new feats, complete history of Mystara, and everything you need to play in the one classic D&D setting WOTC is hiding from you. Now with clearer instruction on the armiger's abilities.

https://freemystara.com/wp-content/uploads/Mystara-Revised-2.pdf

icy furnace
#

Is there any one that want an new player I have an tin bit of experience but I get confused with the dice so I’m new and I’m up for anything I just need teaching

regal wren
icy furnace
#

Ok thank you

regal wren
shy elm
#

[CONCEPT] Ninth level spell, “Alter Momentum”.
-description- The user is granted the ability to completely alter any object or creatures momentum as a reaction. (This includes movements that would normally defy the laws of physics.) For example, a projectile can be altered to fly back to its place of origin. (Or anywhere else the user would like to redirect it to.) Or the user can alter a creatures momentum. For example: a creature jumping over a large chasm or pit can have their momentum redirected downwards causing them to fall in.

The spell cannot redirect anything weighing over 1,000 pounds.

The spell lasts until 4 objects or creatures have their momentum altered, once this condition is met the spell ends.

#

(Just a concept, just looking for thoughts)

acoustic jewel
#

For my 5.5e game, I'm looking to make a vampiric construct that runs on blood as fuel and is super fast and deadly as a major boss for the next arc of my campaign. Are there any blood themed enemies or fast constructs I could use as a basis that already exist? (this boss concept is inspired by Ultrakill, if that helps those familiar with the game)

#

I suppose I could just take an existing vampire or some other enemy that heals on hit and turn it into a construct

acoustic jewel
#

Technically I'm basing it on V2, but same difference

acoustic jewel
# shy elm I recognized V1 immediately

I ended up giving the boss a gargoyle theme and used the stone golem as a basis. However, I'm still struggling to come up with a good way to add the whole "healing from blood" thing without needing to massively increase the CR of this creature

shy elm
acoustic jewel
shy elm
#

He doesn’t have the plating V1 has

shy elm
acoustic jewel
shy elm
#

It’d be cool if it could use blood for attacks as well like the blood hunters

vagrant sundial
#

Anybody have suggestions for map making tools? Im making maps inspired by GTFO so if anybody has experience with both that would really help

acoustic jewel
vagrant sundial
acoustic jewel
#

Both of them that I suggested are one time purchases with no subscription service of any kind, by the way

vagrant sundial
#

oooh thats even better

acoustic jewel
# vagrant sundial oooh thats even better

Also, Dungeon Alchemist is technically "AI-Powered" in the last gen sense of procedurally generated maps that get filled with furniture and such that you can then edit as much as you want yourself or customize manually if you don't care for that stuff. I wanted to clarify ahead of time in case that's an issue, because it doesn't mean "AI-powered" in the modern sense

#

it's literally only "AI-powered" in the way that Minecraft can procedurally generate a map on its own

acoustic jewel
# vagrant sundial lol gotcha ty

Anyways, both are pretty good, Dungeon Alchemist can be a bit rough on a weaker device like mine, and has a more realistic artystyle. Dungeondraft is a much more cartoony artstyle and is the cheaper option

#

Dungeon Alchemist is only a problem because, while all the maps can be turned 2d, the maps are all made and rendered in a 3d space

#

Just depends on what you're looking for. Hope that's all helpful!

flat folio
lethal cedar
#

So I always felt Martials in 5e had a bit of a shortcoming since casters have pretty much always outpaced them and I kinda liked the 5.5e addition of weapons getting properties (just not done to how i liked them)

Would you guys say this seems fair to use for my players?
https://www.gmbinder.com/share/-MazNoEpgkFz3bDKyvLs

lethal cedar
maiden marsh
lethal cedar
#

Oh

lethal cedar
jaunty belfry
#

Sun Soul has some fantastic flavor but really seems like it needs an overhaul. Anyone ever taken a crack at doing a updated version?

lethal cedar
rancid geyser
#

Hi, any advice on how to stat 1 single zip tie?

#

as a mundane item

lethal cedar
#

...I guess the manacles

#

but lower the str dc to like, 10

rancid geyser
# lethal cedar ...what

trying to basically fill up this supply room the players will come across, wondering what they might do if they use the zip ties

lethal cedar
rancid geyser
lethal cedar
#

Oh okay

#

Uh... I guess you can look at rope and the manacles for reference

rancid geyser
#

thanks

#

(not the usual DM just running a oneshot in the same world soon)

lethal cedar
#

I mean can't see many uses for zip ties past tying peoples hands together or locking a door

rancid geyser
lethal cedar
#

also will say sometimes equipment doesn't have the full uses written out. Like rope only has 2 things written on it

  • 2 hp
  • breaks on a 17 str check
#

still one of the most useful items

rancid geyser
#

ah ok lol

#

thanks

lethal cedar
#

I'd say 1 hp and a 15 str dc to break

graceful tiger
#

Hey guys, I had this idea for a DnD homebrew campaign where magic is widely frowned upon and highly illegal. Magic users can’t help who they are in this world, using magic is just a part of them and they can’t push it down or hide it easily.

For context, I look at the real world and how people treat young queer and trans individuals and I hate it. I grew up closeted bc I was scared of how I’d be treated. So I’m very much offloading that onto this campaign.

I was just wondering what people would think of this, like how could magic systems be affected by the way this world works.

fierce dome
#

sounds like x-men but magic

#

probably a lot of campaigns play with those themes.

graceful tiger
#

Yeah I thought that but I kind of want to think about how magic systems could change for roles like wizards who learn magic.

fierce dome
#

narratively or mechanically? because those are different things

#

(that can be related in some ways but are still fundamentally separate)

lethal cedar
graceful tiger
fierce dome
#

you could maybe do something with the wild magic table. every time a spell of 1st level or higher is cast, have them roll a d6 or something, and on a 1 they roll on the wm table

#

im pretty sure wild magic zones are discussed in the dmg as an environmental hazard

#

(could be wrong, id have to look it up)

keen halo
#

You can also just say wizards don't exist in this world

#

Since no one teaches magic

#

Kapow

cerulean seal
#

Rather than wizards or clerics

#

But maybe that doesn’t matter to much to you

graceful tiger
#

Not necessarily, wizards learn but in secrecy, warlocks make deals, but in silence and desperation, clerics vow to become things they fear in the name of helping others, druids seek connection out where no one will hate them for being who they are connecting to nature rather than people.

graceful tiger
cerulean seal
#

Ah that makes sense

deep cedar
#

Hello. I don't know why it took so long for me to find this group.

deep cedar
#

I'm double checking...is this the group to discuss the mechanics of creating homebrew in DnD B and making it work in game play? or is it more a sounding board for homebrew in general?

keen halo
#

Yes

keen halo
vagrant egret
deep cedar
#

seems to make sense but at some point it may me more an issue of user interface, ie my fingers don't know the correct things to do.

prime cedar
simple tinsel
tough sorrel
#

Ok can yall help me balance an item

So one of my players got the death gods cloak which cost him 6 dexterity to get. The party is level 17 and here are its effects so far

Imunity to necrotic damage, resistance to piercing and slashing damage
And if he kills something equal to or greater then half his level he gets snd extra action

scenic urchin
#

think that's beyond us to balance

simple tinsel
#

Unless bro has insane AC buffers to boost up his AC, i'd say the item really isn't that much

tough sorrel
#

He mostly rolled horibly on the saves to get the item which made all the flesh on his arms corode

#

He's a rouge

simple tinsel
simple tinsel
tough sorrel
#

Hey I asked him if he wanted to keep going

simple tinsel
tough sorrel
#

He rolled really poorly

#

Like 7 8 7 6

simple tinsel
#

this item isn't even that good in the first place

tough sorrel
#

I know that's why I want help balancing it

simple tinsel
#

Okay let's see if I can help

tough sorrel
#

I was thinking giveing it the ability to walk through walls at half speed

simple tinsel
tough sorrel
#

Yeah

#

Let me toss some ideas up here

simple tinsel
# tough sorrel Yeah

In that case look at the aether walk blood hunter ability and take inspiration from there

tough sorrel
#

A revival
Let him summon a syth

#

More necrotic damage

simple tinsel
tough sorrel
#

Ohhhhh

#

I could also split it up too - 2 from strength con and dex

#

Insted of -6 from dex

simple tinsel
#

since he is a rogue, I wouldn't make him suffer his main class ability

tough sorrel
#

The only problem i have with that is not feeling the weight of trying to get the item if you know what I mean

simple tinsel
#

extra attacks are useless for rogues since their damage comes from sneak attack

tough sorrel
#

I could make it a second turn

simple tinsel
#

all it does really is improve the odds of the sneak attack landing

simple tinsel
#

its just easier to build up his rogue gameplay

#

and specialize that for his character

tough sorrel
#

Aighty

simple tinsel
#

if your going to give him "a second turn" i would change it to let him sneak attack twice per round a certain amount of times per short or long rest

simple tinsel
tough sorrel
#

So to sum up
Immunity to necrotic, resistance to slashing and piercing
Walk through things at half speed
Killing a cheater of at least half your level does effect

simple tinsel
#

if you want to make it more brutal do -2 strength and -4 con

#

con affects everyone and its especially brutal to classes who don't have high hp to begin with

simple tinsel
tough sorrel
#

Yeah yeah yeah

simple tinsel
tough sorrel
#

It only got his arms

simple tinsel
tough sorrel
#

pink_sparkles death God magicpink_sparkles

simple tinsel
tough sorrel
#

Yeah

#

Activated time or amount???

simple tinsel
#

if you do activated time let it last like a minute

#

if you do an amount of times, do like 3 per long rest or once per short rest

tough sorrel
#

Aighty

forest aspen
#

Hey is it allowed to post a dnd homebrew cyberpunk campaign?

cerulean seal
cerulean seal
royal marlin
#

Artisan's Tools idea: Pyrotechnic Supplies/Pyrotechnician's kit

true forge
burnt cipher
simple gale
#

I have a question, what's the best way to test out a homebrew creature to see if it's balanced?

cobalt bramble
#

Hey have a subclass I’ve been working on and wanted some feedback. It’s highly inspiring by Matt Mercers echo knight. I wanted to create the other side of the coin for dunamancy if echo knight is time and reality. This one is space and gravity.

https://www.dndbeyond.com/subclasses/2538835-warp-knight

Please let me know what you guys think and what I can improve.

cerulean seal
simple gale
cerulean seal
simple gale
#

some grammatical mishaps here and there cause i made this really late at night

hasty rune
#

Reworks don't necessarily need to be about making things better, they can veery much be about taking the whole subclass in a different direction

burnt cipher
# fierce dome Why rework the best monk

Because it's too strong as written and its mechanics don't entirely fit its theme. I reworked it to be more of a Healer Monk without letting it heal more than Cleric or Paladin (It is still a Martial Class first).

fierce dome
#

That is hilarious to me

#

No monk is "too strong"

#

It's a bit better in 24 than 14, but they're still a martial in a casters game

#

I also think it's one of the best themed monks they've ever written. Plague doctors healed when they could, yes, but they also spread the disease

viral patio
#

St Patrick's day coming up. And looking to do a homebrew for it. They still have a pyramid to go through. Im thinking about using that for st Patrick day event.

burnt cipher
# fierce dome No monk is "too strong"

In comparison to the rest of them, it most certainly was.
It's the same reason I nerfed Star Druid. Don't get me started with the Wild Magic Sorcerer comparison.

high pendant
#

I don't think it was much better or worse than the other monks. For sure gives more versatility than them but i wouldn't say its too powerful

burnt cipher
desert slate
#

2 questions
one, is this balanced?
two, should this stay a racial trait or should it be a spell with a verbal component?

Voice of Reverseal
As a reaction to getting a condition (ex. charmed or poisoned) that doesn't restrict you from speaking, you may make a sound that is imbued with the condition, causing any creature within 30ft of you that can hear to make a DC 14 Charisma saving throw, or inherit the condition from you on a fail.

If no creature fails, you keep the condition and it is lengthened by 1d4 minutes.

If multiple creatures fail, you may choose to either give the condition in full to one creature, or spilt the conditions length by the amount of creatures you wish to affect and pick the aflicted creatures.

#

there isnt a race its connected to yet, still trying to figure out whatd fit it

burnt cipher
hasty rune
desert slate
burnt cipher
desert slate
#

turns left as in until the effect would normally end if it was normally dealt to the creature

desert slate
knotty flower
#

what do you guys think of a rule that allows you to once again select CR 1 creatures to be sidekick characters? Except this time, they count as "Level 1 Monsters" and multiclass into sidekick now instead of take it as their first level/class.

frank leaf
#

Spells are usually better than features on average with a few exceptions*.

#

Like Pally Aura

frank leaf
#

The best one is probably Elements, so I don't even particularly agree that Mercy Monk is out of line

burnt cipher
hollow siren
#

be me
be trying to brew a Psion* subclass that’ll be more castery and generalist
be reading the psion subclasses to ensure I don’t step on the semi-official subclasses’ toes or at least too much
misread warp space from psi warper as warp sauce
laughs uncontrollably at the concept of the psi warper being built around the grease spell instead of misty step

*psion was autocorrected to spoon when I was making this joke

#

I figured out the best name for it that’ll surely not be super controversial right guys?

#

Mystic Psion

#

Anyway jokes aside having issues with this one, because I have a perfect level 3 ability and level 6 ability, but I’m struggling with the rest of them

The flavor and concept of the subclass is that it will be the more arcane magic subclass

However, it frankly is difficult to come up with distinct features that competes with psykinetic and telepath and it may even just be easier frankly to make the subclass a level 2 feature

hasty rune
hollow siren
#

Yes updated elements is decent IIRC

burnt cipher
#

Dang it. And I made my own version too.

hollow siren
#

Hey it could be cool. Feel free to post it

#

Even if it’s a variant

#

I actually like variants myself tbh. Homebrew variants of official content are a great way to refine what’s already there

frank leaf
#

Certainly not enough to nerf

#

But Elements is probably the best with AoE, extended reach, and a Fly Speed.

#

It just lets you actually do the most new stuff

#

Which in comparing to spell casters, is the biggest fault of Martials.

hardy wing
#

I’m trying to make a Sheepfolk dnd homebrew but I have no idea what to do with the wool. So far I have

Sure footed
Advantage on saving throws and ability checks to resist being knocked, prone, moved, against your will, shoved or pushed.
Herd Insinct
You gain proficiency in one of the following: animal handling, insite, persuasion.

What do I do with the wool?

#

I tried un armored defense but it would be too similar to lizard folk and I tried magic resistance but I figure that’s too op with sure footed already in there

frank leaf
#

Ah, right, this was cool

#

Prey Instinct: You have +1 bonus to initiative rolls and on your first round of combat you can take disengage action as a free action.

#

Free Disengage action

hardy wing
#

Ohhh fun

frank leaf
#

Also a climb speed and . . .

hardy wing
#

Oh I could just as that to sure footed

frank leaf
#

Goring Rush from Minotaur

#

"Goring Rush: Immediately after you move at least 20 feet in a straight line, you can make one melee attack with your Horns as a bonus action and add your proficiency bonus to the damage."

frank leaf
hardy wing
#

It’s small but it counts to something lol

frank leaf
hardy wing
#

Very good thank you

frank leaf
#

35ft

#

Enough to push it into "safe side of strong" territory imo.

hardy wing
#

I’m making a sheepfolk beast tamer ranger with a swarm of wolfsheep as the flavoring for my partner token lol

#

So a Shepard sheepfolk

frank leaf
#

For the prey instinct lmao

#

Fogor I talked Abt with them that "free action" even in idea was busted lmao

hardy wing
#

lol its very rare that anything is a free action so I thought it was a bit op

frank leaf
#

But should prob just be described that way

#

"Free Action" is very dangerous territory

hardy wing
#

since im playing a ranger with little reason for the charge attack I just went with cold resistance and +1 to AC

#

now I just need to optimize combos for beast master

#

making an optimal ranger is a harsh climb my friend

native quail
#

Which of these seems more balanced?

Swift Tongue

General Feat (Prerequisite: Level 4+, Charisma 13+)
You gain the following benefits.
Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.
Communication Knowledge. Choose one of the following skills: Deception, Intimidation, or Persuasion. If you lack proficiency in the chosen skill, you gain proficiency in it.
Quick Influence. You can take the Influence action as a Bonus Action.
or

Swift Tongue

General Feat (Prerequisite: Level 4+, Charisma 13+)
You gain the following benefits.
Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.
Communication Knowledge. Choose one of the following skills: Deception, Intimidation, or Persuasion. If you lack proficiency in the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it.
Quick Influence. When you take the Influence action, you can use your Bonus Action to make a weapon attack.

scenic urchin
#

first one

daring gate
#

Would I be able to run my (partly) homebrew boss by someone? I'm wondering if it's too strong for its cr.

cerulean seal
static maple
static maple
daring gate
#

And thank you

static maple
daring gate
#

Some of the DCs don't really work but throwing DC 25 saves on everything is diabolical

daring gate
hasty rune
pseudo ferry
#

Made this for a player

Requirements: Flammable object
Duration: 30 mins
Rises from the Light (cleric spell)
You can summon 1 to 4 beings made of light.
These beings are essentially glass cannons: a touch causes a small explosion.

Roll 1d4 to bring light to life; each of these summoned creatures takes 2 of your hit points temporarily (+2 per level). If the roll would cause you to die, you will be left with 1 hit point.

Lightbringer:
HP: 2 (+2 per level)
STRENGTH: 10
VS: 10
DEX: 10
WISE: 10
INT: 10
CHAR: 10
AC: 10
Condition Immunities: Charmed, frightened
Actions: Touch of Light: The lightbringer touches a person or creature and upon contact, an explosion occurs, dealing 1d6 damage.
Passive Ability: Luminous Body. the creature’s body has a natural shine allowing vision even in darkness

hasty rune
pseudo ferry
#

idk if its balanced its my first homebrew spell any tips?

hasty rune
#

Unless I'm missing something

pseudo ferry
hasty rune
#

You did not write how long they last

pseudo ferry
#

i added it just after i sent it

#

i forgot to put it in (its 30minutes)

hasty rune
pseudo ferry
#

yeah i also added a requirement for a flammable object m, but also thanks a lot dude

thin haven
thin haven
#

Alternatively there is also room for an ally support thing. Remove the scaling and be able to apply it to an ally within 30 ft if they take a hit instead. Basically throw wool at your buddy like a Kevlar fastball

rapid urchin
#

Can someone explain to me like I'm five how I'm supposed to make subclass feature tables & spell list tables on D&D Beyond?

cerulean seal
scarlet coral
#

Anyone got a better name for a Druid subclass focused on turning into plants? Originally I was going for Circle of the Gardens but I thought I could do better, went from Circle of the Elder Gardens, Circle of the Glass Gardens, Circle of the Emerald Gardens but I wanna hear what others think. Thoughts?

daring gate
#

One for each condition

#

It's a little weird I suppose but i didn't want to throw a DC 25 wave for all 3

cerulean seal
blissful escarp
#

Hey, I am a new dm, and I wanted to make an item, a potion to be specific, could would anyone be willing to look at my notes and give some feedback?

cerulean seal
blissful escarp
#

Potion of tromtadration
Your body swells and then explodes forcing everyone around you to make a dex saving throw (15)
Each creature takes (4 + your Con mod)d6 damage on a failed save, or half as much damage on a successful one.
The damage type is determined by rolling a die and gives the creature an additional effect on a failed save,
Then your body reconstitutes itself during your next next turn using up all of your base movement speed. Take a constitution saving throw. Failure: you spend your action vomiting
Damage types: cold (+ restrained for 1 turn), fire (placeholder), acid (placeholder), necrotic (placeholder), force (push away 20ft).
Not sure about all of the effects yet

#

I was hoping for something surprising, with a fun effect, that is also useful

#

The potion will have a label that will say: "for combat, don't drink near allies"

#

What do you think?

keen halo
#

So there's the age old thing where martials suck compared to casters.

I want to homebrew a "superhero" system that is available to martials, similarly to spell slots, that scales martials as well.

They'll have access to "Powers" and those powers are inherently "supernatural"

E.g. A fighter has a "inhuman" point he can expend, for a power. The power is sometging along the lines of how he's so martially adept he's able to cross the battlefield quickly - choose up to 3 enemy creatures, quickly dash between them and hit each one with a simple melee strike. Your weapon die and modifiers etc etc."

Just a quick idea of course. Say it's a level 3 inhuman power. (level 3 spell slot)

Etc etc the list goes on.

Could such an extensive list exclusively for martials work to somehow balance them if I run a campaign?

Maybe even throw in ways for them to expend a slot to help mental saves, or give them martial feats for their saves?

"warriors courage" is a half feat for +1 con and proficiency wisdom saving throws - your toughness in battle, bravery and countless enemies faced increase both your physical and mental fortitude.

#

Possibly even going into powers like gokus instant transmission, kaioken, etc - supernatural "martial" powers

#

Super speed, where you can concentrate and triple your movement speed and for a 10 minute duration or 1 minute duration you don't provoke AoO while walking out of enemy's range, maybe it's a level 4 martial spell - which would let you move around the battlefield and feel more free

clear spade
keen halo
#

That would make monks feel obsolete

#

I'd rather give monks straight up kamehamehas in that case lol

#

These powers are meant to be for everyone, but they're very generalized with only some of them being class specific

#

The same way almost all spell casters can learn fireball

keen halo
#

Any thoughts?

bleak bay
keen halo
#

So everyone has ki and can do what monks do, but monks get an additional layer?

#

That still sounds like monk would be obsolete

frank leaf
frank leaf
#

Harder to solve.

analog pine
frank leaf
#

2 things:

  • AOE Spells
  • Spells let you do things. Like, without needing to roll checks for DM fiat
bleak bay
keen halo
#

Ergo being able to slice 3 creatures quickly

#

Is technically just an aoe spell flavored for a fighter

keen halo
#

He's literally a professional DM so that's quite sick

frank leaf
#

The math in all means speaks for itself

keen halo
#

I'll rephrase

frank leaf
#

AOE multiplies damage by the number of targets, and half on a save gives guaranteed damage

keen halo
#

He said his melees carry
He's done over 7 max level campaigns in the past few years
And his adventuring days go on for multiple sessions

#

Ergo casters don't keep up during all encounters

#

You're welcome to challenge him, I'd love to see both perspectives. It was nice to see someone stand up for martials though lol

keen halo
#

Or would anyone like to do it with me?

analog pine
frank leaf
#

The exception

bleak bay
#

it sounds fun but I dont have enough knowledge on the topic sadly

frank leaf
#

Average table does. Not. Do that.

analog pine
#

fixing something that broken is just a lot of work compared to switching systems

frank leaf
keen halo
#

If he's dmed for over 40 years and does it professionally with fully booked tables surely he's doing sometging correct?

#

Playing full raw and only published content

keen halo
#

Like I said I would love to see a debate from both ends

frank leaf
#

It's like balancing Valorant around competitive

#

Which killed the game

fierce dome
#

i mean, my table game often takes 3-5 sessions to go through a single adventuring day, and there's at least an encounter or two a session

#

i dont think its that uncommon, its just not brought up as much online because people playing that way experience less of a martial/caster gap and have less reason to go online and complain

#

its definitely uncommon in actual-play podcasts, which sorta set the example for a lot of people, but those are designed as entertainment, not as games

frank leaf
#

But they def aren't end all be all

#

Even still, the split I think is common enough there should be an inherent effort to prevent these issues

keen halo
#

I mean, Google and Ai both say the average encounter day is 6-8 encounters

#

With 2-3 big ones

frank leaf
keen halo
#

Idk man it sounds logical

#

Maybe not 8 every time but

frank leaf
#

The engine is designed to sound logical

keen halo
#

I said Google as in my searches across reddit etc

#

And Ai on top of it

stuck raptor
#

dont trust AI

analog pine
stuck raptor
#

(6-8 Medium encounters btw though was what the DMG said, less for Deadlier)

analog pine
#

medium encounters are soooo easy
that's the dmg giving bad advice

well maybe the advice is fine with melee party members.

stuck raptor
#

TBF, monsters were built generally like shit in 2014

keen halo
#

If you're making a fully optimized table then you're already playing a different game...

#

So the whole question is already thrown out the table

#

Like, wizard said 90% of what she plays now is optimized level 16 one shots

analog pine
keen halo
#

And when I asked if she wanted me to DM for her she hesitated under a table that's not at least med-high op

keen halo
fierce dome
keen halo
#

Ai makes many mistakes

analog pine
keen halo
#

I've never said I trust it blindly

keen halo
stuck raptor
#

(the 40 isnt from years)

keen halo
frank leaf
#

It's a fact, and so seeing as they're going that direction, we need to adjust accordingly

fierce dome
#

Personally, I like lots of medium to hard encounters with maybe one or two deadly on top

frank leaf
analog pine
frank leaf
#

Because of half on a save being more consistent damage, plus AOE

fierce dome
#

My weekly table game frequently ends up with the whole party (except the right and fighter) utterly drained of resources and panting and wondering if we'll survive an encounter with like five zombies at level 7

frank leaf
fierce dome
#

The game is better played that way

frank leaf
#

It's a solution for those who want it

analog pine
keen halo
#

Like, it's your word vs his yknow?

fierce dome
#

It's what it's designed for. Playing a different way is using a hammer to shovel snow

keen halo
#

I know mathematically casters are better

#

But if a player doesn't do the math to be better, it might not be better in that table

frank leaf
analog pine
frank leaf
fierce dome
#

Now, 24/5.5 took some steps to try to address that not everyone plays that way. And I do think the situations improved

#

Just...not improved enough for the people who aren't playing the game with longer adventuring days

keen halo
#

I don't think the claim was that casters aren't stronger

Just that martials keep up/thrive in his tables

frank leaf
#

But definitely not what I wanna settle for

#

Personally . . .

fierce dome
#

I would say casters aren't stronger. They're stronger when they can nova without consequences

keen halo
#

I also don't think martials are in a horrible space

Since the VAST MAJORITY doesn't optimize - the vast majority doesn't feel the gap as bad

fierce dome
#

Which is a lot of the time, given how a bunch people play the game

keen halo
#

Like let's be honest dnd is about fun and most players don't think about how to squeeze the most out of their class, they want to live their fantasy

fierce dome
#

Yeah, I've never played at an optimized table where people are using simulacrum exploits or whatever

#

And I don't think I'd want to

keen halo
#

Each time someone brings up an optimized build it's always a

  1. Nah this wouldn't even be fun to play/the DM wouldn't even allow this

  2. I usually only play it in one shots

fierce dome
#

I gain no joy out of trying to break the game

keen halo
#

So then, it's not even the same game to begin with

frank leaf
keen halo
#

Also if you can break the game who's to say the DM can't lol

fierce dome
frank leaf
#

When players are power gaming, out power gaming with the antagonist is more mind blowing

#

If you can do it without being too much cheesier*

keen halo
#

Yeah, so then it's just a who's gonna break the game more..

#

Would yoy want to play in a table where EVERYONE is optimizing?

fierce dome
#

Like, I wouldn't play at a super un-optimized table where the wizard has -1 INT at level 11, either

#

That should be said

keen halo
#

That's why I kinda wanted to homebrew the martial spells

Homebrewinf for martial optimization

keen halo
#

Naturally the average player sinks high stats to their main stats, picks cool spells and calls it a day

#

That's genuinely the average player

frank leaf
fierce dome
#

But I also think a level 11 wizard with +3 INT who didn't take fireball because they wanted water breathing is fine

keen halo
#

You either stomp or get stomped?

keen halo
frank leaf
analog pine
keen halo
fierce dome
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A bard that doesn't take silvery barbs is still viable, regardless of what Reddit says lol

frank leaf
frank leaf
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It is usually less than 3 rounds or less

keen halo
#

How many actions are being taken

fierce dome
keen halo
fierce dome
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(species flight is fine too)

analog pine
keen halo
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I'll take a well optimized average build over a darn idk

frank leaf
keen halo
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Moon knight techo disco bard

frank leaf
keen halo
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Yeah vuman archery sharpshooter BM fighter

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Sounds about right

analog pine
keen halo
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So none of u would be down to make some sort of martial spell list? It wouldn't have to be super deep

frank leaf
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Want a different one for each martial?

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Or, like, perhaps you could have a Stat Prequisite?

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Like needing high Dex for super speed?

keen halo
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I think a different one for each martial, where certain spells overlap

keen halo
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But those spells are still available to everyone

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So you could have either a fighter speed blitz 3 mobs or a monk but if the fighter is playing strength con then they can't

frank leaf
keen halo
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Yeah sounds good

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Some prerequisites would just be very basic

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While some a bit more nuanced

frank leaf
keen halo
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I reckon all martials get the same points, call it Martial Prowess maybe?

keen halo
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And they get Prowess Points they can use to "use" their Martial Powers

scenic urchin
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shorten it to MP

keen halo
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Prowess is just the name of the genre

frank leaf
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Lmfao

keen halo
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Same way you have Spellcasting - spell slots

frank leaf