#homebrew

1 messages · Page 78 of 1

soft skiff
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Doesn’t matter how smart you are as like as rouges are heavily obscured they can take the hide action as a bonus action

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Or again thri kreen blending into the wall for example

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Or if your race just gives you teleporting

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They could also take the disengage or dash action as a bonus action as well making them pretty difficult to catch up too as well

hidden grail
# soft skiff Doesn’t matter how smart you are as like as rouges are heavily obscured they can...

I can find ways for that

So to give the entities a chance... I will have to make alot of lore reasons and back story lore

And also buff the entities heavilly in later levels

Currently The lore reason would be that entities keep getting stronger due to the rising deaths of adventurers in the backrooms and them breeding causing A large population boom of more stronger entities

Which would piss of the MEG ans many backrooms factions

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I'll take your points

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And reflect on them to make stronger entity variants

soft skiff
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Each class as a different way of surviving the backrooms either be through strength or magic but trust me most entities will struggle to kill a player character if they player plays their cards right

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Even dnd humans are made slightly different

hidden grail
soft skiff
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You could just place a race that’s immune to disease

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And by contrast viruses

hidden grail
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New idea for why the hells the entities are supercharged

Is because the backrooms is reacting violently to a entire realms being sucked into the backroomd and turning it I to a level

soft skiff
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War forged being the prime example

true forge
hidden grail
soft skiff
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I still think a war forged Paladin/ barbarian would do numbers in the backrooms

hidden grail
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Human factions and factions from the realms trying to take control in the backrooms

soft skiff
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Food water sanity

hidden grail
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Since many empires and factions from the realms are giving many supplies for adventurers to explore

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The real problem is the fact that chaos is springing up in the world of Croatiax (My realms)

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Not like demons invading shit, but more like panic similar to satanic panic

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Even the devils and demons are getting bad feelings on what happened

soft skiff
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Or a thri kreen rogue

hidden grail
soft skiff
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I’m gone

hidden grail
soft skiff
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Disappearing rogue build

noble lion
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I'm trying to make a horde statblock with a multi attack that depletes as it loses health, but I'm struggling to find the correct wording. This is what I've got at the moment:

"The [MON] makes five Bite attacks. Decrease the number of Bite attacks the [MON] makes by one for each 1/5th of it's maximum hit points that are missing."

fast cove
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the math of this will be annoying to track once you start playing

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the way i'd go about it is
you make 5 stages of the fight
each stage has a certain amount of HP (1/5th of the total HP of the horde)
each stage has access to different abilities and multiattacks a different number of time

stuck raptor
frank leaf
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No you can't, if a creature "finds you" Hidden condition ends

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Including through Blindsight

noble lion
frank leaf
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(Banning is not the only way to make Survival in DND possible. Magic worlds have magical problems)

stuck raptor
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i do say, im starting to resent how much dnd just gives players tools to cut away at the other pillars

frank leaf
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Niche ways to mitigate non-magical obstacles doesn't seem unfair when you can always make magical variations

native grove
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would a second level spell that causes the target to take 1D4 additional damage from all sources and be critted on a roll of 19-20 on a failued charisma save be balanced?

frank leaf
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Seems completely fine at 2nd level

native grove
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okay good thank you

dusky aurora
midnight elk
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One of many items in a shop of homebrews I made for the campaign I homebrewed:
🐔 Chicken Sandwich of Absolute Destruction
Legendary Improvised Weapon (+3) — Requires Attunement
💰 Cost: 5 GP
Grease Strike. On hit, deal +2d8 bludgeoning damage. Target must make a Dex save DC 16 or fall prone from slippery sauce.
Extra Crispy. Once per turn, add +1d10 fire damage as the sandwich magically reheats itself mid-swing.
Snack Break. As a bonus action, you may eat the sandwich to heal 3d10 HP. The weapon reforms in your hand at the start of your next turn.
Sauce Cataclysm (1/day). Throw the sandwich in a 20-ft line. Creatures in the line take 6d10 bludgeoning + fire damage (Dex DC 18 half) and are covered in glowing sauce, granting advantage to the next attack made against them.

frank leaf
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Ungodly amounts of d4s

stuck raptor
frank leaf
# stuck raptor infamous examples: - Goodberry - Tiny Hut

Again. . . Hunger is the least interesting way to make DND survival when you can make magic problems.
And Tiny Hut only being a Dome means burrow monsters can get through and casters can drop it easily.
If they want to short rest that bad and you don't have a good enough reason to rush them, that's a plot issue

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If someone wants to run nonmagical survival, there are better systems for it and the best way to adapt them still should let characters with niches to combat them should still be able to shine

noble lion
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1 billion goblins is a good survival obstacle I think

faint sonnet
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Timo casually getting DoMT-pilled.

lethal cedar
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Alright so rough idea for playable half gold dragon (human)
Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 fire damage. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Draconic Resistance. You have resistance to fire damage.

Innate Spellcasting. You know the fire bolt cantrip. At 3rd level you learn the spell burning hands, at 5th level you learn the spell scorching ray. You can cast one of these spells once per long rest and you use your charisma modifier for the spell

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Might swap out the spells with like, sleep and bless

dusky aurora
# frank leaf Spike Growth Cheese Grater

difference is spike growth only works if your opponent has an intelligence of 3 or less. anything smarter would know better than to just keep walking in the ouchie sticks, in practice its more of a cc move than a damage move. it also doesnt allow for all of your friends and their firends to do extra d4s and also crit 10% of the time.

noble lion
lethal cedar
noble lion
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As in why not just use dragonborn

frank leaf
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Turns Movement into damage

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1d4 to every hit is not as problematic

noble lion
lethal cedar
noble lion
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I thought their main thing was their fire breath

lethal cedar
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You know draconic sorcerors?

noble lion
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The spellcasting class?

lethal cedar
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All dragons are sorcerers. Though golds dip into wizard

lethal cedar
dusky aurora
lethal cedar
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Heck, strongest red dragon in dnd lore has 10th level spell spots

frank leaf
noble lion
lethal cedar
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Yeah but then you gotta dip

cerulean seal
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Could maybe make a Draconic themed origin feat?

lethal cedar
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Also I just processed your pfp thought it was power

noble lion
frank leaf
stuck raptor
dusky aurora
frank leaf
native grove
frank leaf
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Upgradable feats for example

frank leaf
noble lion
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Oh and blindsight out to 10 feet. Could do something with that

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Maybe a temporary blindsight effect?

frank leaf
native grove
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action

stuck raptor
frank leaf
# native grove action

What damage is the extra damage? If you make it smth weak like Necrotic it'll prob be more reasonable to some

lethal cedar
noble lion
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True

dusky aurora
# frank leaf Vro, let's say worst case scenario, 3 martials get off 10 attacks total. 10d4 d...

your mis understanding that the way its wordered its not per attack, its per damage type, so if those three martials coat their weapons with poison first, then its 20d4 not 10, then if the three ranged dps also have abilities with multiple damage types, then even if they only have two damage types thats another 6d4 for 26d4, excluding the fact that some classes can do 3 or 4 types of damage per attack, now.... lets add in reactions to that. if those three martials get oportunity attacks thats 32D4 per round and 16 attacks meaning 1 or 2 of those were actualy crits so we get to add 4 more d4 for 36d4 + the bonus crit damage from the attacks that may not have happened....

for a second level spell.

frank leaf
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Survival in DND should account for magic

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Including any magic the party has. So yes, DMs should be forced to play around the party's magic when it comes to survival.

stuck raptor
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Yes, and spells that just cut out a large part of the fantasy of survival (getting shelter or food) is still a feelsbad moment

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Im not saying players shouldnt have magical ways to survive. Im saying what DND has at base just. Hampers the ability to indulge in the survial fantasy

frank leaf
native grove
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yeah

stuck raptor
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wrong reply i take it

frank leaf
frank leaf
lethal cedar
# noble lion True

Also doubt the weird lore of gold dragons semi prehensile whiskers can be used

frank leaf
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With a minimum spell level to be dispelled

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Either force them to burn resources that are more important to get around it

stuck raptor
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needing homebrew kinda also undermines it

frank leaf
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Or make them deal with the consequences

stuck raptor
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but i dont think we're gonna see eye to eye here, nor am i interested in arguing further, so im just gonna leave it at that

noble lion
frank leaf
# stuck raptor needing homebrew kinda also undermines it

More monsters that interact with things like naturally are a good idea I agree, but this just a homebrew example.
There are existing mechanics that work like this, like monsters affecting the surrounding area from the book that gave us mythic bosses (iirc that book?)

stuck raptor
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Regional effects are a thing in the base MM, no need for Theros

frank leaf
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But surely you understand what I mean right?

stuck raptor
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As far as i remember, only Hythonia and Arastea have Regional effects anyway. Tromokratis, as a Theros Kraken, wanders the seas

faint sonnet
frank leaf
stuck raptor
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Fizban adds more options, thats it

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and most of those have been kinda mashed into the 24 MM regional effects

frank leaf
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One of them, Sapphire dragons iirc, is so funny (makes it's favorite food, Giant Spiders, super common)

faint sonnet
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I would say the largest part of the issue is that 5e depowers DMs from banning stuff they feel like, as people think most bans are unjustified or unfair.

fleet pawn
frank leaf
faint sonnet
dusky aurora
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ban lists needs to come before character creation.

faint sonnet
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Even so, I don't see proactive bans as problematic, as one can just choose to not play in that game.

fleet pawn
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Let me be more specific:Banlists are reactionary in regards to something circumventing a DM's prized puzzle

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Or something equally not the players' faults

faint sonnet
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I still don't see that as a problem, I suppose.

dusky aurora
faint sonnet
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The players don't have a right to circumvent stuff.

frank leaf
fierce dome
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Anyone got any interest in a random roll table on a barbarian?

https://www.gmbinder.com/share/-Ol5Bg4t4KcGQJ78MEAq

I'm looking for input in general, but most specifically on the roll table effects. I used 1d12 because it's "the barbarian die," lol. Their hit die, a bunch of their iconic weapons, etc

But anyway, I worry I stretched myself too thin trying to make too many effects.

frank leaf
stuck raptor
rugged olive
fierce dome
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But I was going for mostly nonmagical

faint sonnet
fierce dome
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And it was created for a specific player who had a theme in mind

dusky aurora
frank leaf
# rugged olive DMs banning flying: understandable for newer DMs, a DM banning goodberry and oth...

Giving more tips on banlists in the DMG would have been very helpful tbh, for the game's intentions.
But all in all, if you want survival in a low magic setting, or smth that makes a canon reasons survival spell don't work, that is the only time I think it justified.

Otherwise it would make no sense you can cast massive balls of fire and can't keep yourself dry from the elements/make a day's worth of food.

stuck raptor
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Thing is, DND isnt made for low magic though

fleet pawn
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I've been in a game where Levitate was banned because someone circumvented a stepping-based puzzle by simply going up to the edge of the tight spiral the puzzle was on, bypassing the whole bit, & securing a piece of the macguffin. The person who did this wasn't even IN the game

frank leaf
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Which I don't get why you don't agree with

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When you say the game design doesn't support the only settings where I say it makes sense

stuck raptor
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im specifically referring to two specific spells

dusky aurora
# stuck raptor Thing is, DND isnt made for low magic though

right, and in a world where a man can level a town with the snap of his fingers, or summon a castle using a peice of marble, it also doesnt really make sense that the novices cant creat food water and shelter with the lower tiers of that power.

it doesnt make sense to have to "survive" the elements in the dnd world. the survival is against the creatures.

frank leaf
stuck raptor
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at least Create is a higher level spell that competes for your fireballs :V

faint sonnet
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  • "Sustenence is uniquely difficult to create with magic."
  • "Low level barriers don't last a long time."

Fixed da logic. Ban da spells.

stuck raptor
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and i dunno why im back here

dusky aurora
frank leaf
faint sonnet
frank leaf
median oak
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for when im not interupting

yall familar with nightcreatures from castlevania?

faint sonnet
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If bans were normalized, it wouldn't be something that needs much of a discussion, even.

median oak
stuck raptor
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what about em?

median oak
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im thinking about making an entire little book thing to create custom ones (cuz i hate myself apperently)

since each one seemed to be different and different abilities

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you think itd be better to turn the traits from 162 to a 200 rolltable or decrease that to 100?

dusky aurora
fleet pawn
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What I've found is that banning individual things leads to more resentment than, say, banning builds with zero in-game reason to work. Banning Coffeelocks after realizing that they shouldn't even work in ANY realm was a healthy choice that I communicated clearly & calmly in my 2014 era.

& I've found that a clearly communicated blanket ban on social media/blog/content creator-promoted "builds" helps with preventing a lot of the problems associated with banlists.

median oak
frank leaf
stuck raptor
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also bypasses the no concentration limit

frank leaf
dusky aurora
faint sonnet
fleet pawn
faint sonnet
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Personally, I'm not a fan of species-based flight because it ruins the difficulty of verticality if one is caring about exploring the world outright, and actively trying to account for it can result in the player with it feeling singled out.

fleet pawn
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I allow if if players concede that, unless your species explicitly can hover, you're going to need to land at the end of your flight

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Solves a LOT of issues to bring up that

faint sonnet
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Flight works round-by-round, so there's no issue with that, if I'm understanding what you mean.

coarse ocean
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Coming back with another anime/game inspired weapon to see how viable it is for dnd

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A giant metal tessen fan that wheb folded can act like like a bo staff/quarter staff

coarse ocean
median oak
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honestly id use tf out of that for a wind/air based person

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def have to be magical tho

coarse ocean
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Yeah, i was thinking it would be able to use Gust of Wind

median oak
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maybe make it a vestiage type item?

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it gets better spells as you level it up

frank leaf
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If you don't wanna be locked to a caster

hasty onyx
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Feat in progress: Synoptic Stratagem Sylloge
Purpose: Give Martials some class.
Does it look like 4E? I dont know, I never played 4E.

FOR THE SWORD, FOR THE SHIELD!
FOR THE SPEAR, AND THE BOW!

coarse ocean
frank leaf
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The spell

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Staff is absolutely a Monk Weapon

coarse ocean
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It could scale off the base quartersaff bludgeoning damage when closed (1d6, 1d8 two handed) or when opened to fan mode, it can can 1d8 to 1d10 slashing damage

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With a strength modifier

median oak
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Ayeee and maybe 1d4 charges reset at dawn

ruby copper
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Hiiii

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I'm very new!!

median oak
median oak
ruby copper
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I know d&d and all but I still haven't played it yet but soon I'll definitely want to play it :3

coarse ocean
median oak
ruby copper
coarse ocean
median oak
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Ayee also maybe magic missle but slashing damage?

coarse ocean
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Hmm that could work. Probably scale it up to 4th level to escale past Wind Wall

median oak
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Mmm?

coarse ocean
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Doesnt the amount of Magic Missiles you send out increase with each level?

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It should be six missiles at 4th lvl right?

median oak
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Ohhhh aye that could work

Tho magic missle, gust of wind and wind wall at a rare magic item wouldn't be too bad to start off regularly

long rover
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I had a player recommended me some proposed 5.5e ranger changes, and they seem decent. Thinking of implementing them but want to get other thoughts:

Lv1 Favoured Foe

Now when HM is cast with this feature has the option of being cast without requiring concentration, and with the ability to retarget whenever you make an attack, but with an only one minute duration.

Lv2 Deft Explorer also has the benefits of lv6 roving

Lv6 new feature that makes Hunter's mark spells you cast apply to the attacks of all allies within 30ft when you cast the spell.

Lv10 Tireless now needs a bonus action for the temp hp and has unlimited uses

Lv13 now allows wis mod extra targets for hunter's mark whenever it is cast, and increases damage to 2d6.

Lv17 also now increases damage to 3d6 and works with lv6.

Lv20 now increases damage to 4d6 and once per long rest when you hit a marked target, you reduced it to 0hp instead of dealing damage.

forest creek
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Anyone know of any DND-esque or derived systems that are Star Wars? Hopefully one that lets you play as Sith. I'd be incredibly interested in trying that, and if there's a discord server for games using such a system I'd love for anyone with info related to that to DM me. (Didn't know what other channels to ask this in)

faint sonnet
faint sonnet
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Rereading it, I see the interaction, and oof, that's not gonna bode well for your encounter balance.

long rover
forest creek
heady stream
faint sonnet
# long rover It does make ranger a strong support character for martial attackers. The lv20 ...

To elaborate, one of the problems with the damage boosts to HM is that you effectively introduce multiplicative scaling with no further investment.

  • Level 3: No concentration is used.
  • Level 3: There's no "real" action cost to swapping targets.
  • Level 6: The bonus applies to all attack of all allies, which means that a Monk or Fighter (technically all martials but these two will most benefit from it) effectively has HM against that target.
  • Level 13: Adding targets means that now a Monk or Fighter effectively has HM against every target and the Ranger does even more damage.
  • Level 17: Now the Monk or Fighter has that bonus damage when they make even more attacks than a normal character.
  • Level 20: The Ranger just kills the boss.
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Now, if HM shifted to 1/turn and you couldn't mark multiple enemies, I think it would be a more positive and interesting dynamic.

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At that point, the Ranger has a "soft" party-focus benefit that makes the Ranger's decisionmaking on what to mark a very tactical decision.

heady stream
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I like treantmonk's solution about making Favored foe about all the ranger exclusive spells

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instead of doubling down on HM

faint sonnet
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Another interesting but simple design space I haven't seen people brew around with HM is Ranger providing effects from upcasting it and the free uses being able to be expended as pseudo-"charges" in lieu of actually spending a higher level slot.

heady stream
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yeah upcasting to remove the BA or conc is also fine

faint sonnet
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Like, I'm actually fine with the basic part of the Favored Foe rework stated above, though I'd limit the retarget to once per turn when you make an attack.

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The upcasting things I would envision are moreso benefits similar to the above, but written in a way that they are more intentionally martial-support, as opposed to flat "classes that do a lot of damage now do more damage."

long rover
long rover
faint sonnet
long rover
faint sonnet
native grove
faint sonnet
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I will also say that my own main complaints with this style of HM is that it doesn't actually add anything interesting to Ranger, when there's so much space. It truly is just a damage increase, which aims the features in a more brute-force direction.

long rover
long rover
faint sonnet
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I wouldn't make the free castings actually scale in level, but you get more as your Ranger level goes up, which means you technically can use more at once to upcast HM, similar to how Sorc has metamagic to upcast spells.

faint sonnet
golden temple
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hmh,, i'm working on a spell, and i'm wondering, , , , how should i interpret 'prevent nighttime ambush" into an actual like, mechanic,,?

surreal kettle
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Would a combo system work for a subclass? Each weapons have their own unique attacks with a few of them having different effects, you can chain these attacks potentially infinitely for air juggling but the caveat is that same attacks will build less meter and stops the combo

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D to A rank does nothing
S: +5 to damage rolls
SS: +10 to damage rolls
SSS: Unlocks special moves, unique taunts(Might actually be a mechanic) + 20 to damage rolls

native grove
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i hope you are aware of that

surreal kettle
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Yeah i know, im reworking Battlemaster to not be mundane

vital sorrel
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battlemaster is anything but mundane 😭

winged swan
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Hey everyone 🤗

stuck raptor
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compared to other subclasses except for champion, its prety mundane

vital sorrel
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I mean I find it really fun to play

native grove
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i assume by "mundane" they mean nonmagical

surreal kettle
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The conan barbarian level stuff simply does not work with dnd's high fantasy setting

stuck raptor
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fighters are alreayd pretty superhuman

vital sorrel
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yeah they are. Battlemasters are really good.

native grove
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i used the battle master as the base for my fighter class remake thats how good it is

surreal kettle
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Current battlemaster is what should've been accessible to the base martial classes barring Monks

spring tusk
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so in pathfinder.. /j

sullen shale
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okay ive fixed all the typos and done a few tweaks, thatll teach me to say rough draft is final draft, anyways this is a blind monk subclass, are the sense a bit too overpowered? or maybe is the downside not mitigated enough by the senses? maybe the way the subclass interacts with actually being blind should change a bit, tell me what you think https://www.dndbeyond.com/subclasses/2736359-way-of-the-devil

surreal kettle
faint sonnet
flint marsh
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well, it didn't work really well for the zs / rpgpundit playtesters who wanted to remove all non basic attack functionality from fighter

frank leaf
frank leaf
flint marsh
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in my 2014 fighter redo, fighter got maneuvers and dice, but a smaller pool of both, the battlemaster got access to a way bigger pool (including homebrew maneuvers) and bigger/better scaling on dice + more refresh mechanics. I also gave a very small selection of alternate maneuvers to all the subclasses to expand out what they did

faint sonnet
flint marsh
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5.14 during initial playtesting

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fighters (and other martials) had maneuvers and dice, though it got stomped early on, there were forum posts from big time bloggers

frank leaf
flint marsh
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the kind who get removed from credits and/or sign their posts with the type oftobacco they're smoking

noble lion
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So I'm trying to adapt the Hydra head effect to work for horde statblocks, where the horde can make a number of attacks, using it's multi-attack, equal to the number of creatures in it. The part I'm struggling with the wording on is how each creature within the horde correlates to a certain ammount of hp within the total hp of the creature, as in one creature has 11 of the total 55 hit points, and depleting those 11 kills one of the creatures. This is what I have so far, but I think the wording is still unclear:

"Horde. The pack includes five hounds. While it has more than one hound, the pack has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

For each increment of 11 hit points the pack loses, one of its hounds dies. If all its hounds die, the pack dies."

frank leaf
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Basically needing to killing blow one or it'll be lost in the horde

flint marsh
faint sonnet
noble lion
frank leaf
noble lion
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Hmmm, yeah that might work

hasty onyx
golden temple
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ddo you think i can ask for an opinion on a mechanic of a system i'm working on in this channel , , , ,

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or server at all, frankly

spring tusk
golden temple
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ssure 😭?

scenic urchin
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sorc got the same treatment

faint sonnet
flint marsh
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I think that a designer always has the luxury of being picky about class identity.

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when they decide to throw it out for feedback and ignore what they were going for we end up with 2014 fighter

severe trellis
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Made a very basic roadmap idea for a new subclass I thought of! Path of the Masked Warrior Barbarian.

To give a basic summary, I've been on a bit of a Kamen Rider Kick Lately and wanted to make a subclass based on it/that gives fun Kamen Rider Vibes, and I thought that the Barbarian's Rage and feel gave a good baseline for a lot of that Rider Feeling. I decided to lean into the idea of them Manifesting Magical Armor/Items to feel a little Artificery. A Big thing for Riders is being able to pull random new equipment and weapons out of nowhere so I thought that was how I could do that.

Barbarians who walk the path of the Masked Warrior let their rage create various forms of Armor and Weapons for battle. Often times the unwilling subjects of Magical Experiments, their rage Echoes through the weave allowing them to form the tools needed to destroy those who created them.

Combat Enhancement
3rd level Path of the Masked Warrior Ability
You gain either the Unarmed Fighting, Dueling or Defence Fighting Style Feat.

Masked Manifestation
3rd level path of the Masked Warrior Ability

When you activate your Rage you can create one of the Magical Items from the table below according to your Level. When you reach level 6, 11, 15 and 18 in Barbarian you can create one additional item. If that magic item requires attunement you are considered attuned to that item while your Rage is maintained, and if a Magic Item lets you cast a Spell using it you can cast that spell while maintaining your Rage.

This magic item dissipates into nothing when your Rage ends.

Evolving Transformation
6th Level Path of the Masked Warrior Ability

Do something with helping enhance the magic items you make with your Masked Manifestation using Con somehow, or do something with a general power increase or Reckless Attack?

Mechanical Steed
10th Level Path of the Masked Warrior Ability

Maybe give the Find Steed Spell as a Ritual and only a ritual and the steed is always a construct? Also give some benefit to riding on this steed like being able to take an allied creature with you, or some attack bonus after moving like 30 Feet in a straight line?

Finishing Blow
14th Level Path of the Masked Warrior Ability

Give the ability to expend unused Charges on your Magic Items to give your hits more power. Give the feel of a Rider Kick/Finisher! Maybe add on to the Brutal Strikes feature?

What do you think of the idea behind each ability, think it needs a tweak from the idea stage right away? Do you think it needs to be less magic item-focused? And would this kind of thing spark interest for characters for you?

faint sonnet
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I totally forgot that D&DNext PT Fighters basically didn't have a subclass in the 5e sense of the word.

severe trellis
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Hmm

hasty onyx
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I can't seem to make this work in DNDB Homebrew

But I have a spell that starts off with a base damage of 2d8+4; and scales +1d8+2 per spell slot level used.

but it doesnt seem to want to scale that extra + 2 properly

bright terrace
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like in balance terms or website terms

hasty onyx
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website

bright terrace
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then it's a website problem

hasty onyx
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I have it set for Higher Level Scaling Type - > Spell Scale

bright terrace
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i'm so smart

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i have no idea about websites

hasty onyx
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and at Higher Levels -> Additional Points, 1d8, and Fixed 2

stuck raptor
#

DDB's homebrew works off official examples. I dont think theres something that does all three

hasty onyx
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dndb continues to be the most lousy thing in existence

stuck raptor
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its spaghetti code

bright terrace
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it doesn't have homebrew classes either

stuck raptor
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The system isnt made for people to upload their own homebrew classes. It already takes effort for Pugilist, Monster Hunter, and the other third parties to be on there

hasty onyx
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the system COULD be made that way
Just like it could be made to have more ways to modify charges, or uses by profiency in weird increments, or just better customization of everything in general

faint sonnet
#

Admittedly, I think people underestimate how difficult it actually would be to allow the same amount of creativity within a website as there is with words.

stuck raptor
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Easier said than done

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it could, but its not feasible/wotc isnt willing to put in the effort

faint sonnet
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DDB is sphaghetti, no doubt, but actually supporting homebrew with automation is not an easy task, because there's always more that could be added.

hasty onyx
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im just asking for Fixed Value to be added properly

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it somehow works with Base damage level 1 spell

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but not scaling

faint sonnet
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That is a bit strange, to be honest. Have you tried making the fixed value something like 4?

hasty onyx
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I've tried a lot of stuff

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i dont know what i did, but somethings working
its just...screwed up a little bit

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i got the +2 per level to work... but now it took off the +1d8 per level

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so ... you can have either one, or the other, but nto both

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so...now i need to probably cut my loses, and figure out a combination of dice without a +dam rider that still roughly is the same.

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maybe dndb needs to much time to update on the backend, but im going to try splitting the 1d8 and the +2 off, and scaling each individually....

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I guess either do d10 (slightly below original damage scale,) or d12 (slightly above)

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a single target spell (30 foot range), that deals Lighting Damage that scales, with spell slot level. And at spell slots 7, 8, or 9 can be lighting, OR radiant.
CON save for half damage. And secondary affect: on a fail CON save (dc8+prof+ability mod), releases a 20ft wave from the target that deals 1dX damage to all undead and fiends, and heals all other living creatures for the same amount.

option 1:
2d10 (11), scaling to 10d10 (55)
or option 2:
2d12 (13), scaling to 10d12 (65)

The original 2d8+2 (11) (+1d8+2 per level), topped out at 10d8+18 (63.)

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wait, it is showing the extra damage! just NOT on the actual spell list screen.

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but when it rolls, it does

bright terrace
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do a d11 🗿

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it's a very uncommon die you can buy on ebay

hasty onyx
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🙃

bright terrace
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i literally make ppl roll a d360

bright terrace
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a homebrew that lets u get a class feature from a higher level is fine, right?

true forge
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How what when?

cerulean seal
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In what context?

bright terrace
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when i use a item feature to grant 1 class feature that you would gain from gianing 3 levels from a class you already have or a new class

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with a hell lot of restrictions

cerulean seal
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Probably too complicated unless it’s like an artifact. Is this the item you showed the other day?

bright terrace
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yes

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i just wanna know if its ok

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it starts at level 16 if u wanna know

cerulean seal
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Artifacts can be pretty nutty so maybe? I think the deck of many things has a card that just straight up gives you an extra player level automatically.

bright terrace
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im asking if it'll one shot a boss or smth

true forge
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Any item or feature that let's you have other class's features is kinda unbalanced

bright terrace
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with offsets

cerulean seal
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What’s the rarity of the item?

bright terrace
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what rarities are there

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i forgor 🥀

cerulean seal
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Why are we making magic items if we don’t know item rarities? dndLol

bright terrace
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artifact

cerulean seal
#

Artifacts are pretty nutty so I think it might be okay. But I would read existing artifacts to get an idea of similar power scale and formatting

frank leaf
# severe trellis Made a very basic roadmap idea for a new subclass I thought of! Path of the Mask...

@severe trellis So this inspires tons of transformation style characters, like pulling out a cursed sword that corrupts me in battle, or invoking Druidic runes on items to let me fight with reckless abandon. That is an easy Barb thing to do already, but this lets you add items to the fun for it.
I'd add that using a Magic Item Charge keeps your rage going, so it doesn't make a bunch of utility magic items that use BA useless.
For level 6 what abt being able to add restore a number of charges to a magic item equal Rage Damage Bonus? A number of times per Long Rest equal to Con. Mod? (Smth smth "Rage Infusion").
And tbh, Mechanical Steed could be a secondary feature. Add smth else there yk? Let it be Construct and also benefit from you Barb Bonus Move Speed. If you do want it to be a lone feature, at least let it be cast at a level equal to half your Barb level, or give it unique options like Fey, Celestial, and Fiend options have. Maybe an attack for a change lol.
As for capstone, why not when you expend the last charge of a magic item, have it explode for an AOE of a number of d6s equal to Barb level once per Long Rest? Nothing says finisher like a buncha damage dice. If that seems like a lot, remember Berserker already get a number of d6s to damage equal to Rage dmg bonus every turn every turn in Rage.

bright terrace
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*legendary

cerulean seal
bright terrace
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ok

cerulean seal
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And then go read the existing artifacts to mimic the formatting and general scale

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A lot of them are very powerful

faint sonnet
# bright terrace with offsets

Generally speaking, this isn't something that's ideal in a 5e sense, as the game doesn't consistently aim for high highs and low lows, unlike some other games.

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Certain games totally go for that and succeed amazingly, but it doesn't work very well in 5e's game design because there's a lot of things that can remove detrimental effects, and high-risk high-reward effects can end up way more convoluted in actual play.

bright terrace
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ok

keen aspen
#

Anyone got cool potion ideas that mess with people

faint sonnet
#

In more simple terms, 5e moreso aims for effects to not require heavy tuning just to be balanced, instead having them be balanced based on their own virtues.

cerulean seal
keen aspen
scenic urchin
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a potion that you drink and you grow a big poofy beard, makes you practically unrecognizable

peak inlet
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if you’re using them in your own campaign, the rarities don’t match up with vanilla content

pearl river
#

Anyone try Indestructoboy's Alchemist? I've been really interested in trying out a Fulminare but I worry about the classes crafting mechanic being too expensive
It augments the crafting rules by letting you craft items equal to your INT mod, as well as making them only cost 5gp for you to create. Is that not going to be wildly expensive over time? You're basically paying 5gp to give yourself a spell slots. I also worry that only being able to make a maximum of 5 just. Isn't a lot?
Even if you also get to make a potion as a bonus action, but that kind of just hammers in that it'll be expensive to run

true forge
#

Outlaw

A band of halflings begin their patrol of the town, making sure to keep out anybody or anything gets in. The sharp eyes of their leader caught something and he shot, killing a sneaking thief.

A wandering teifling makes their way to camp, until a group of bandits get the jump on them. Just as they got close, the teifling brandished their weapon and fired, killing them all within seconds.

Watching from high within a tower, a human looks out for the king's chariot. Upon spotting it, the human lies down, pulls out their weapon and breaths deeply, pulling the trigger.

Outlaws are the mercenaries, bandits and law bringers who bring the law into their own hands, either it be for good or for evil. An Outlaw's journey covered in gold and blood.

class flavour go brrrrr

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(it could be a subclass, but i plan for firearm expansion aswell so gun class :D)

final girder
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can someone look over my two homebrew spells for me?

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i want some outsider perspective

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my dms are open if you'd prefer to help one on one

native grove
final girder
native grove
final girder
minor lark
tall shard
peak inlet
#

is this meant to be 2024 Artificer or 2014?

tall shard
#

2024

peak inlet
#

let’s go through the issues I have with it in general

  • Tool proficiencies in 2024 work in a specific way, you should take a look at it
  • I am unfamiliar with the spells, I assume they’re 3rd party, maybe Kibbles?
  • you need to have a limit of how many runes you can have in general
  • drop the ability to add more than 1 rune to the same object, people don’t have a limit to the number of objects they can carry, so why create more than 1 rune on the same object to begin with?
  • durations in 5e in general are never either 1 Action or 1 minute+, very rarely is a number used between that, engraving imo should take 10 minutes, you gotta prep it beforehand rn anyway
  • 2 levels above the slot is hefty price and the way the feature is set up
  • the whole rune thing really sucks on Artificers, you are incentivized to take 3 levels in Arti and then go Wizard
  • to activate an item, it should be in your hand, doesn’t make sense to allow enemies to use your runes as well and doesn’t make sense to allow allies to use someone else’s rune
  • the next couple features are kinda boring and too much book-keeping for not much output
  • too much dependence on the runes, the whole subclass has nothing else flavorful, you usually wanna have the level 5 feature be something completely unrelated to the main feature, and level 15 would probably only be half-related
  • level 15 feature turns a supportive subclass into a selfish subclass
  • keep in mind this whole subclass is not only Quicken spells, but also allow for dualcasting, the lowered spell levels from being an Artificer do help balance the low level of the spells if you’re running full Artificer is the only thing that keeps it from being broken, this also gives you extra spell slots
  • arcane-based Artificer subclasses are allowed to have a single 6th level spell at level 15, you can add that but don’t use a combat spell
#

I would recommend probably allowing you to add the engravings to the magic items from Replicate Magic Item directly when you create them, and only allow 1 engraving on each that you can change by spending 10 minutes

#

Spell-Storing item does clash a bit with this feature, a better resource than spell slots to use in this case is destroying the magic item itself

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that way it’s less spammable

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but then you can allow it to hold any Artificer spell you have prepared

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I haven’t balanced this, it’s just a jump off point for a direction you can head

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an alternative way of doing it is using a similar blueprint to the Cartographer’s maps

tall shard
#

thx

lime adder
#

Do you have any tips for balancing home brew stats for enemies, spells and whatnot ?

frank berry
#

The monsters can generally be a bit tricky, but generally its the DM using them, so if you have ended up overtuning them, you can always have them act in a less optimal manner in a game, so the actual balance isn't gonna be as major of an issue. The DMG also has a CR calculator (and you can probably find a version of it by googling), and the CR is more of a guideline anyways, so in general monster balance you're gonna have lot more control over even beyond the numbers

For spells, most levels tend to have great spells with similar use your homebrew spell might be going for, so it's a good idea to compare similar spells, or the general damage / utility and limits they might have. It's a good idea to try and not make somethign that's just outright better version of an existing spell of the same level, or do basically the same thing as a higher level spell.

earnest veldt
#

Lol responding days later, mb. But not in a game right now. More used to being a DM, but I was actually just thinking of making a library of suggested alterations to subclasses and allow my players a singular change (which they'd have to run by me and the table of course) which facikitates the fantasy of how they would like to play going forward. Offering this option to all players universally, but mainly targeting subclasses that are a bit less popular for one reason or another.

Another good example I loved was making the drunken master's tipsy sway able to apply to ranged attacks as well, in exchange for less control on who the redirected attack was targeting (ie. The player would make a dice roll to choose another valid, hostile target within range.)

peak inlet
#

for spells I will probably use the most vanilla spell to figure out the basic damage spread

lime adder
#

DMG

#

?

peak inlet
#

something like Fireball

peak inlet
final girder
#

Could someone look over my spells and give me an outsider’s perspective?

earnest veldt
#

You could find a fun supporty ability help as an enchantment wizard eith the rest of the party. Something like, "Attacks against creatures that are charmed or feared by you have advantage." Those kinds of synergies make moments with your orher party members really shine.

forest island
#

That's a cool idea!

hasty onyx
#

it would be really cool if we could post images in this part of the discord. we can post images in most other channels here..

sturdy knoll
#

You can link to images following server rules but at this time we only allow image embeds in certain channels where it aligns with the channel's purpose (e.g. #dnd-arts-and-crafts) . Feel free to leave server feedback in #server-feedback. We may revisit what channels have image embed permissions at some future date.

hasty onyx
#

Is there a proper formating way to describe the following effect.

"Emits a 20 foot wave from the creature (from the edges of its space, not the center)"

plush flame
cerulean seal
cerulean seal
#

Chat should I make a Kpop Demon Hunter subclass?

#

My daughter is obsessed with the music and movie so I’m tempted

sly bluff
#

Currently this is mostly a concept but I wanted to share it just to get some thoughts.

Class: The researcher.
Concept: A class that focuses less on class remorse's and more on time as there main resource.
meant to be a wizard/artificer hybrid taken a bit more extreme.
Design: This is not meant to run in a standard dnd game this is made specifically for my style of heavy downtime and more realistic carrying systems. this class MAY also work in a standard with races with a "trance" like ability but it will not be designed for such situations.

Main abilities:
1 Draft
You can spend X time and X piece of parchment to create a draft. In order to make progress on a draft you must have an ink and quill or another form of writing utensil approved by the dm. Ink is used as normal. You have 2 Options of drafts you can make:

  • Spell draft. You create a spell based on a point system for each component. ei touch could be 1 while 30ft could be 3 either that or a multiplier system where touch is 0.5 and 30ft could be 1.5 for example. base on number of points determines the spell level.
    Optional note: This could be combined with a spell writing system for extra flavor.

  • Invention Draft: Similar system but for the creation of magic items.

2 Creation
DC X check in order to
Spell draft: use time to learn the spell adding it to your spells known

Invention draft: Use gold and more time while having the tools/at a workshop to make the item

You cant attempt a creation check without first spending x time refining your draft.

3 Spellcasting
prepared/known caster using int

I know its a lot of enters and I apologies but its not a lot of reading and would really like your thoughts.

spring tusk
#

I've a player who's playing a Kitsune- we essentially are just having them play a Lorwyn Changeling, but in particular this player is wanting to do stuff with the concept of the Tails

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every time this character dies they grow an additional tail, but have no memory of ever having less tails, and as they grow more tails they gain certain mechanical buffs

#

all of my players are going to be getting some sort of buff over the course of the campaign that's seperate to the base character- for example, I have

  • A Vengeance Paladin with ties to Glasya who intends to gain buffs similar to that of an Erinyes
  • And a Berserker Barbarian learning to control her rages that'll start out having to make a wisdom save at the beginning of combat to avoid raging by default, but eventually will evolve into her gaining enough control to get some buffs akin to a Zealot Barbarian
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I need some feedback on the Tail buffs though

#

my thought was that this Arcane Trickster Rogue might get some boosts to spell slots- gaining access to more or higher level ones at earlier levels, capping out at like.. 5th level spells

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but I'd also thought about giving individual buffs- like at some point gaining the ability to use Kitsunebi, or access to some Enchantment spells,

cerulean seal
#

You could ideally just flesh this out into a downtime system and allow your spell casters to do this and benefit from it

#

Kinda similar in scope to the base system they introduced in 2024 DMg

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I forget the name of them

sly bluff
spring tusk
#

would you be willing to elaborate

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distinctly on those unintended consequences

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thinking it over, I'm a bit worried that purposefully trying to kill this character for the sake of their advancement has the room to make encounter balance messy, and to make encounters overall feel manufactured and more difficult than challenging in the face of the other players all for the sake of the one players advancement

sly bluff
#

even as it can be for a good plot related reason this incentivizes characters dyeing and the longer it goes the more likely character are to
1 die on purpose
2 take ridiculously risky plays
Overall it places a reward on dnd main penalty system
And based on how you worded it would effectively be X free revivifies before the actually benifit

spring tusk
#

I'm sure I could figure something out to fix those things, but I think it has the room to invite chaos in that the other party members might not be too invested in

cerulean seal
#

Because I feel like this is going to lead to the player just throwing themselves into danger all the time for free buffs

spring tusk
spring tusk
spring tusk
cerulean seal
#

What class/subclass are they wanting to play?

spring tusk
#

Arcane Trickster Rogue, like I mentioned before

sly bluff
#

my main point next would be why is it triggered by death and why not trigger it by something else

cerulean seal
#

Hmmm… was going to say, you could maybe have made a subclass for them based off the theme and idea but o think this is going to be more of a character narrative plot sort of thing

spring tusk
#

It's meant to work into the character's backstory, specifically the gaining of a new tail everytime they die- so having 3 tails at the start of the campaign because they've already died twice

cerulean seal
#

I would tell them maybe that death isn’t necessarily the trigger for the buffs but rather specific milestones and that maybe you as the dm could tie to them getting into some tricky situations

spring tusk
#

but I did just talk to them

#

and I do think i'll try and make the advancement based less on deaths

cerulean seal
#

Maybe they have to achieve some stuff before the death actually provides them anything

spring tusk
#

anyway, I'll figure that out, i've got it handled

what I need to figure out is what those buffs actually will be

sly bluff
#

Here is the main way I run death based powers in my games. (when only one player has it)
1 players have no idea it exists or have no idea its triggered by death.
2 have no idea if it will work again.(even if you do point one this wont be the case for you unless tails are also limited by level)

cerulean seal
hasty onyx
sly bluff
# spring tusk anyway, I'll figure that out, i've got it handled what I need to figure out is ...

If you want it to be deaths this is my suggested system. it only triggers every X levels and player has no idea when it is. meaning you cant get 9 tails off the starts and player cant purposly die without them risking them not having a tail available. I personally would go a step further and have inconsistent tail scaling.(first every 2 levels then 5 then 3 etc) But its not necessary.

dusky aurora
# spring tusk well right, this player in particular is wanting to play a character that's adve...

I'd ask why the tails have to grow from death. When a kitsune gets a new tail its representation of its age/wisdom.

Following that thread of lore you could have one of the tails with its power come from the experience of death. With the buff being related to the dead, death, afterlife, spirits, etc.... but the other tails could also come from other potential milestones. Since the character is niave it means they shouldn't have alot of life experiences. So there's alot of room to play that's kitsune lore friendly if you wanted too.

cerulean seal
# hasty onyx "not the center"

I’m confused what the effect is supposed to be. Is the effect a emination that remains present or a 1 time wave of energy sort of thing?

hasty onyx
#

i dont like emenations 'from center' language because if you have a large, huge, or gargantuan ceature, they take up a considerable 'space' within that 20ft

#

Emenation from Edges?

sly bluff
# cerulean seal Tbh, this feels less like a class and more like just a downtime system you could...

I already have a separate downtime system for magic items and generic spell research. The point of this class it they aren't only researching available spells or even past spells but they are the ones advancing spell technology. In fact I was planning it they came up with a "meta" spell. other people begin trying to research/spy/steal it for themselves. or they could release spells in a research paper. allowing others to learn it.

cerulean seal
dusky aurora
hasty onyx
#

right, i see you mis the point

sly bluff
stuck raptor
#

Emanations are from the edges of the creature

hasty onyx
#

im mostlystill in 2014*

faint sonnet
sly bluff
stuck raptor
#

An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance it extends.

An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect.

An Emanation’s origin (creature or object) isn’t included in the area of effect unless its creator decides otherwise.

hasty onyx
#

well thats only a little horribly written

stuck raptor
#

the fact its not included at base also suggests its not from center

#

it doesnt mention center at all

hasty onyx
#

But it also has to adhere to Area of Effect rules wihch say they have a point of origin.

cerulean seal
#

You could just say “creatures within X feet of you” maybe

hasty onyx
#

thanks

#

i knew i was missing a simple way to say it

sly bluff
spring tusk
# dusky aurora I'd ask why the tails have to grow from death. When a kitsune gets a new tail it...

because thats how they discussed it in the background of their character- as a Japanese person I'm a bit iffy on the accuracy of it but I've already talked them down from playing an Aasimar and they'd made a whole deal of the character being "changed so much" last time so I'm just trying not to push much of anything else onto the character

but thinking about it now I think that it has the room to cause more harm than good so I did bring it up to them and I intend on changing it away from deaths being the triggering effect

cerulean seal
#

By all means though, if you feel it needs a class then more power to you

spring tusk
#

The matter of it is this player is wanting to play a Kitsune who's related to some sort of greater Fox spirit, as she dies she grows more tails and revives, until she hits 9 and gets some sort of big boom

cerulean seal
#

I just worry it’s gonna clash with the theme and flavor of an artificer and Wizard as is

sly bluff
#

Also in terms of a power budget it would be a lot easier to limit it to a class instead of allowing everyone to get it. as you then can make the argument that all classes can do the magic item section and all caster can do the spells and thats a lot of power budget unpredictability and utility to add to everyone.

spring tusk
#

They're using this character for Descent into Avernus so I can see the character dying fairly realistically I'm just not- sure now that I want that to be the triggering effect, but I'm not sure how to properly change it

cerulean seal
#

Because the Bastion system has some mechanics in it that revolve around having your own research lab and base and getting benefits from those facilities and getting to set up in world stuff from that.

sly bluff
cerulean seal
hasty onyx
#

Is this a reasonable balance level of damage for a single target spell: 30 ft range
Level 1 : 2d12 Lighting Damage. Half Damage if Con Save. +1d12 per upcast level. Caster can choose to deal Lighting OR Radiant Damage if using a level 7, 8 or 9th slot. Maxmimum damage, 10d12.

Secondary effect (IF the creature failed) all undead and fiends within 20 feet take 2d6, and all other living creatures (is that a term?) heal for the same amount. Which increases by 1d6 per every two levels upcast. Maximum addnt damage to undead/fiends 5d6 and healing the same.

#

action to cast

#

granted by an item

cerulean seal
#

That seems like a lot for 1st level spell

sly bluff
cerulean seal
sly bluff
#

caster

cerulean seal
#

Full caster?

dusky aurora
#

That way you still have controll over the progression of the power ups through out the campaign.

hasty onyx
dusky aurora
#

And they still get to slowly bring back the fox spirit.

sly bluff
# cerulean seal Full caster?

yes

Also its worth mentioning I have already fully redone the artificer and it is no long a half caster instead only having first level slots

sly bluff
faint sonnet
hasty onyx
#

i can drop it down to d10 instead

spring tusk
brave warren
#

Hello! I'm trying to balance different "Blessings" to buff the players due to the campaign being very hard. Can anyone help?

sly bluff
# hasty onyx i can drop it down to d10 instead

I low key would drop to 1d12 or 2d8 and have it be more more niche spell instead of a primary but this is mainly due to my philosiphy of: "if the creator didn't state it assume that this will be available in every campaign" so trying to balance it from that perspective I would say 1d12 but for specialized ig you could due 2d8 or if you want to be goofy do the 2d10 but that would be extremely strong given the right situation. ei the value of a 3rd level spell using a forst slot

dusky aurora
brave warren
# dusky aurora We can try.

This is the text:

Blessing of the Fey: The Blessing of the Fey draws on magic from the Feywild.
You have immunity to the Charmed condition
You have Advantage on rolls to ward off the Exhausted condition and cannot be magically put to sleep

Blessing of the Humanoid: The Blessing of the Humanoid is incredibly versatile as it represents many different types of creatures.
You gain Heroic Inspiration every long rest

Blessing of the Giant: The Blessing of the Giant draws on the power of kinship and endurance.
You gain resistance to fire, cold, or lightning damage OR when you take damage you reduce the damage equal to 1d20 plus your Constitution modifier

Blessing of the Elemental: The Blessing of the Elemental draws on the power of the Inner Planes.
Fire Elemental
You gain resistance to fire damage
Water Elemental
You gain resistance to cold damage
Air Elemental
You gain resistance to lightning damage
Earth Elemental
You can move through difficult terrain without expending movement and you have Advantage on rolls to ward off the Exhausted condition

Blessing of the Dragon: The Blessing of the Dragon draws on the power of duality of good and evil.
You have resistance to Acid, Lightning, Fire, Cold, or Poison damage

Blessing of the Fiend: The Blessing of the Fiend represents power and greed.
You gain resistance to Fire, Poison, or Necrotic damage

dusky aurora
hasty onyx
#

Legendary, or Artifact (Or otherwise?)

[Itemname] (Mace) (requires attunement)
Good Aligned item, not sentient. Evil creatures only get the +1 bonus when wielding it.

  • +1 attack and damage rolls.
  • Deals an additional 1d4 bludgeoning to undead.
  • Deals an additional 1d4 lighting to fiends.
  • On your turn, as a bonus action, deals 2d4 lighting damage to all enemies within 10 feet. Each enemy who's CR is less than half your level DC10 Con Save, on failure they get Tasha's Mind Whip'ed (can only get one of their Action, or Bonus Action, or Movement on their next turn.) Usuable 2/day(?)
  • you gain resistance to lighting damage.
  • Grants the Spell Fist of the Heavens (what I asked about prior.)
dusky aurora
#

Depending on when they get access to it.

hasty onyx
#

DM dependant...artifact/legendary or upper end of verrry rare?

#

its detriment, is that it isnt a +3 like most big items are

dusky aurora
#

For the too hit sure. But it's a +1 +1d4 +2d4 to damage which even on all one's is still +3 to damage. And the 2d4 is to everything and a bonus action so it's free.

#

Not including the potential for the spells.

hasty onyx
#

i could just take off the +1

dusky aurora
hasty onyx
#

which im not in control of

#

i dont dm
im just bored and porting in items from d2

dusky aurora
#

Lmao.

frank leaf
#

Next try of this:
Modified Very Rare Magic as the capstone for a Ranger subclass Capstone. There smth I should account for?

sly bluff
#

the fool clarify it doesn't scale with expertise
mocked just feels like a really awkward ability that feels niche at best
Comedic Timing using Uncanny Dodge means nothing as its not limited use. just say using your reaction. besides that its a bit strong in some situations and doesn't fully fit the vibes imo
Bread & Circus is a ruling and logical nightmare
Bravado is a mandatory activation and once per lr so its often wasted.

Also based on formatting and wording I am guessing ai was used in some part when making this

Overall rating: 3-3.5/10

dusky aurora
# hasty onyx which im not in control of

Leave it as is as legendary then. Or if you want to put more work in, make it an evolving artifact where the abilities get unlocked when certain conditions are met.

hasty onyx
#

I figure both the item, and the spell that go with it are balanced by the fact that A. If you give it to a caster, they probably have better CC, and AOE, and possibly single-target spell options anyway. So in reality, it's just giving them Lighting Resistance, 99% of the time. And in the hands of a martial character, they don't have the spell slots to really pump out a lot of damage with it, and it's generally weaker (imo) than a +3 weapon (I value the lost + to hit, more than 1d4 damage boosts.)

its really a falvor piece, I think.

frank leaf
fierce dome
#

I really dislike "if you already have prof in [X], you get expertise instead" features. They're crazy common in homebrew, and I can't figure out why. I don't think a single official subclass does that. But they incentivize you to take specific proficiencies at 1st so you can get the expertise at 3rd. They kinda railroad you into character creation choices.

hasty onyx
#

people like passing skill checks is why...

#

and because its easy lazy design

fierce dome
# fierce dome I *really* dislike "if you already have prof in [X], you get expertise instead" ...

"mocked" is basically swashbucklers rakish audacity but worse, because it requires you to use a bonus action to set it up.

"Comedic timing" is okay, but really weird in a couple senses. Not much in 5e uses 20 foot ranges, that I can think of. Generally you jump from 15 to 30. And also you don't need to invoke uncanny Dodge, just say you use your reaction to give that creature resistance to the damage. I'm also not sure the flavor works, but that may be a personal taste thing

fierce dome
# fierce dome "mocked" is basically swashbucklers rakish audacity but worse, because it requir...

The 20 foot range comes up on "bread and circus" again. I'd just make it 30. Also it's basically a charmed effect, but weaker. Charm person also ends if they take damage, but at least it gives you advantage on social interactions. And it doesn't end if they see allies damaged. Overall, this is a weaker charm person, with the exception that charm person gives advantage on saves during a fight

#

And again, I'm not sure how the flavor works. How does "bread and circus" apply to an effect that makes people stop fighting? That saying referred to body gladiatorial matches that distracted the public from governmental overreach and corruption

fierce dome
#

It's overall a very weak subclass by power standards, especially in 2024, which I presume you're using due to the application of the "indifferent" attitude

#

It could use some power spikes, and the 20 foot ranges are just weird

naive root
#

Wired Smite
Charge electrical energy through your sword
1d3 charges per day
1d10 lightning damage
Roll a d10
1: Take 1d4 lightning damage
2-5: Nothing special
6-8: You gain an advantage on your next roll against them this turn
9: They are stunned for one turn
10: They are stunned and knocked prone, and thrown 10 ft away

dusky aurora
#

A 10% chance to take damage is pretty steep I'd say.

dusky aurora
digital summit
#

Hey I'm making a homebrew Jurassic world/park races and classes but have no clue where to start and how to do it I have a list of classes I want to make but don't know how to make it balaced

frank leaf
#

In combo with feats/subclasses/multiclassing?

#

If they are possible, maybe reconsider if they need a new class just to make them easier to get (unless they are in fact too difficult to make work normally?)

digital summit
#

I want spell less ranger/beast master, engineer, field scientist/investigator,daredevil, medic, operative/solider

void bay
#

Ngl if you want that much I’d consider a different system

frank leaf
frank leaf
frank leaf
frank leaf
cerulean seal
hollow flint
#

hey i was curious on how to mess with the clerics divine charges in dndbeyond? im making a cleric domain and I want it to have one extra channel divinity charge when it gets its first one.

The domain is the scholary domain, and im making it entirely because i dont have access to the divine soul sorcerer content, so im making a scholary domain in which they expell charges to cast enhanced versions of their regular spells.

cerulean seal
hollow flint
#

cool ty, could i also get ur opinion on the balancing of the enhanced spells?

frank leaf
cerulean seal
#

Extra damage? Upcasting them? Etc.

hollow flint
#

Consumes a channel divinity charge
Guiding Bolt -> radiance (deal half radiant damage, rounded up, in a 10ft aoe around the original target.)
Revivify -> Resurrect (can be cast at a 10ft range, restores 2d8 health)
Healing word -> Healing whispers (becomes channeled, can switch targets.)
homebrewed basic spells
Holy Ray (A bright beam of radiant magic is fired at a target. Make a ranged spell attack against the target. On hit, the target takes 1d8 radiant damage and is blinded until the end of its next turn. has frost ray dmg upgrade rules)

#

i included a cantrip i made. i dont get to play often so im not sure how OP blind on a cantrip is. just thought it be cool.

cerulean seal
fierce dome
cerulean seal
#

That might be too powerful. I think it might be better to instead give free upcasting

hollow flint
cerulean seal
severe trellis
# frank leaf <@117897431118643202> So this inspires tons of transformation style characters, ...

Sorry just got back from work! So what about this for the Capstone?

Explosive Finish:
When you reduce a creature to 0 HP after using your Brutal Strike Feature on the same turn, you can make that creature expode with magic. And every creature except you within a 20 foot radius of that creature must make a Dex Save with a DC=8+Prof+Con Mod or take 3d6 Force Damage. You can do this Con Mod times per long rest

Additionally, when you hit a creature after using your Brutal Strike Feature if you are Attuned to a Magic item with Unexpended Charges or Uses, you can expend any number of Charges or Uses to increase the Damage of your Attack by 1d6 for every charge expended

dire sparrow
#

And add a clause where you can’t be damaged by your own explosion

bright terrace
#

so u can tpk

#

unless tpk is not ur intent

#

then don't do it

true forge
nova basin
#

I feel like prone could be okay

#

Martials can do it for free

void bay
hardy wing
#

So I was pointed here

My homebrew is a curse of ice giants which causes my character to grow unusually tall, gains cyan skin, and gain both cold and poison resistance. This curse allows me to make 1d6 worth of damage onto the opponent when hit with a weapon(idk if it should have a modifier). In addition my character gets hurt by the curse due to her accelerating the curses potency onto her body to coat the weapon(idk for how much). She is a Paladin oath of the crown oathed to herself since she was an empress of a fallen kingdom. The curse also allows her wounds delt by slashing or piercing damage to swell up with ice and freeze over scarring the wound even if proper treatment is had to it(do with that information as either potential mechanic or flavor). But she is only able to be healed by half the amount others spells.

I was told to come here to flesh it out and I’m not sure what else to balance. Have any clues? Or suggestions would be insanely good

peak inlet
#

I think it’s just 10 ft. range + 2d8 healing directly

#

but yeh, Aura of Vitality already exists

proven sonnet
#

I'm making a sourcebook just for fun adapting the DC universe for D&D. Would Speedster be a lineage or a class?

civic trellis
#

Anyone ever home brew a setup for doppelgängers would like for my player to engage themselves or maybe just a one to two in the midst of a battle with a psychic entity

proud hinge
#

Anyone know where I can get some cool ideas of stuff to add a base me and a few guys have in a campaign? Anything really. There’s the usual Pinterest but I like hearing other people’s thoughts so I’m hoping to find somewhere for stuff.

stone fjord
#

I got a monster that has an attack called "Skull Crush", basically they try to attack the head. I want to add a Con save, but what failure would you give it? headache? Stunned? a condition? -1 to d20 tests?

frank berry
stone fjord
#

What about stunned where you recover at the start of your turn? So it just gives debuffs for other people attacking them but not a wasted turn.
-1d6 to rolls sounds good though

oblique cloak
#

I'm brewing up a custom monster. A burrowing crystal scorpion the size of an elephant that shoots lasers.
Looking for excting ideas on what to give it for bonus actions?

native grove
cold crown
#

I’m trying to make a Aarakocra grappler for a Spike Growth team.

I don’t mind if I use Str or Dex for grappling but I’m trying to work out in a 1-10 campaign how to get the most bang for my buck at each level for multi or single-class.

I’m considering the following
Lycan Bloodhunter (using Wisdom & w/ Cold Caster)
Elements Monk (w/ Cold Caster)
Square Circle Pugilist
And/or possibly Gloomstalker Ranger for Darkvision, initiative and speed

How would you build it from lv1-10… considering some strength is needed to pickup two enemies

cold crown
#

I’m considering Square Circle 6 Lycan Bloodhunter 4

17str 12dex 16con 8int 13wis 8cha

with Grappler and Cold Caster feats

This would offer 17ac, or 19 whilst grappling (Pugilist 6) Resistance every fight and the ability to punch and grapple every enemy with their save being at disadvantage

cold crown
#

If I went in those channels they’d send me here because Pugilist and Blood Hunter are third party… I’ll try character discussion

boreal rover
true forge
#

Bloodhunter has been kinda just adopted as a thing you can talk in everywhere as well, its been here the longest (out of the dnd beyond classes)

junior needle
#

My players love Spellcasters, and Counterspell wars aren't too uncommon. I made this mechanic to add a bit more spice to those moments--
_ _
Counterspell
If you cast a spell, and that spell is repelled by a Counterspell, you may use your own reaction to cast Counterspell as well.

In doing so, you initiate a struggle.
_ _ _ _ - In this struggle, each side may roll their Spellcasting Ability Modifier.
_ _ _ _ - If you win, you shift the spell one increment in your desired direction.

This makes Counterspelling a Counterspell against yourself a dangerous affair. If you lose out in the struggle, the spell will move back towards you.
In the case of Area Of Effect spells, your tile would be considered the center tile if your spell is successfully launched back at you.

--

In the struggle, the spell starts in the center notch.
_ _ _ _ There is are a total of 3 central 'notches' that the spell can be pushed down. If you succeed in the contested check, you decide whether the spell moves closer to its desired location or back towards the caster.

--

Of course, if you cast a spell and you are Counterspelled, and you don't use your own reaction to Counterspell, then the spell will simply fizzle as normal.

--

If one side casts Counterspell at a higher level, they receive the disparity in the Spell Level*2 as a bonus to their roll in the contested checks.

If Counterspelling a beneficial spell such as Haste, Revivify, Armor of Agathys, etc, then succeeding in that check would merely dispel the magic, rather than bouncing it back at the caster.
_ _
(Image to represent it- can't post images in this channel)
https://cdn.discordapp.com/attachments/1189975063630467114/1400584109033787455/image.png?ex=69942e59&is=6992dcd9&hm=4ffe3bc2dd16bee0d33e6b5ad619fffa55f761ca7427433bc373052264fb82e2&

#

It's basically to make Counterspell still work the same, but Counterspelling a Counterspell becomes a more unique interaction - Harry Potter my beloved.

limber robin
#

Thinking of changing the Frenzy of the Berserker Barbarian. I could, obviously, use the 2024 version which is quite cool indeed. But I was thinking of leaning on the "Heroic RRoD" and "Post-Victory Collapse" tropes. SO WDYT of that:

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, you gain a number of temporary hit points equal to twice your barbarian levels. When your rage ends, you lose a number of hit points equal to twice your barbarian levels.

true forge
#

And doesn't really fir Berserker as a concept

limber robin
true forge
#

Like, thata just gaining thp

#

No stakes, no other effects, sure 2014's one was bad/mid, that honestly makes it worse

jovial elbow
#

I need a little help in making a charecter in a homebrew dnd pure fighting campaign (its record of ragnorok )

#

I’m basically using the abilities of a charecter called Leonidas (he has a mace and a sheild )
It’s player v player and I’m fighting reaper someone who has been playing dnd for ages and knows way more than me
I just need help bc we’re using standered array w any normal dnd abilities added on w class ect so it’s got me a little muddled

#

Everyone starts at level a 20 and it’s a team fighting kind of sessions so it’s 1v1 , first team to get 7 points wins

rugged olive
#

I would love to see a wizard subclass revolving around memory

fast sorrel
#

hey guys, ive had this idea for a mostly chaotic good character being and wanted to ask for any ideas for lore or if i could get some help in some of this stuff:

so basically, i have this character im playing, a warforged battle smith artificer called "CL4NK" and as we get to level 3, i kinda want his steel defender to be his spear, now called "P01NT", made sentient.
i also wanna tack on the retreive weapon enchant on 2 or 3 javelins and gave them to PO1NT, so it would be kinda like a mini drone strike, where it could 'throw' the javelins and retrive them, it could also launch it self at enemies too.

but the main problems that im running into are related to health, stats, how much movement it has, its range, weather it should be treated like a homing weapon or not, if it would give my character an advantage to hit or not if he was actively weilding it in a fight (which i personallt think he should) and how (if at all) it would be affected by stuff that targets specifically living things and kinda the same stuff with its javelins.

any help or thoughts are much appreciated!

fast sorrel
#

ye

frosty ember
#

Sounds a lot like Clanker

fast sorrel
#

it may or may not have origionated by one of my freinds playing a racist character calling me that when i was making him

fast sorrel
#

but any thoughts on any stats for P01NT?

cerulean seal
cerulean seal
midnight elk
violet beacon
#

hello guys! can someone look through my "Religion/existence" which i made for my world? it is just 2 pages and it is worth reading. i just want to get the critics... what i can work on and what can i do better... thou i cant link it here so Dm is open so hmu and i can send the text. thanks!

hexed steeple
#

is anyone willing to look through homebrew creatures and give some guidance while i create them? im a first time dm and need help with balancing. dms are open if anyone wants to help, but ping me in this server when you send it bc otherwise i wont see it.

compact geyser
#

hey
could some people help me out.
i m running arount with this group of misfits like so manny of us do, but in our last sesion our dm allouwd me to do something awsome.

for a little insight:
i m playing a lv 8 gigant barbarian mimic in our home brew dnd game.
he is called nibbler and is motivated by food, but dous not like suger anymore.
his motivation is to eat, collect small magic items, grow and split, to create a hive of some sort.

he is not smart but he is loial to the party.

now nibbler has ben lots of objects in the past including cloaths, and this sesion he became armor for one of the players.
we really liked this idea and want to build apon this.

i can not find anything on this subjkect, maybe becus its home brew.

could some people that are smarter then me dnd wise help us out.

my dm said that i need to come up with something and then present it to her.

this is what we did and what i want to build apon:
when nibbler became armor his ac is used instead of the other players,
he could still use wapons, altho he uses his seroundings becous of tavern brawler. but he can still use atleast 2 arms.
nibbler kept his own inisitive.

we wanted something like nibbler training to use the armor to his fullest potantial.
we are also making a improviced wapon for niobbler and i would find it fun if people hoe ware him can use the wapon.

i m reaserching mounted combat atm becous it sounds like that in reverse, in some way in my mind. but that feels limitid.
we are verry free in how we can use our actions and bones actions in our games, and other things we do.
not 100% rule of cool but not that far off sometimes.

hope you guys can help me out

minor lark
tulip shard
minor lark
#

I guess it does 😆 , but does it seem decently balanced nth too weak to op?

tulip shard
#

It looks good to me, it may be a bit complicated for an average person but that is expected from a master of their technique. Though I suppose that makes two fighter subclasses based on Japanese culture...

minor lark
#

I ain't even know Kensei was a thing till u just told me, been a fighter since day 1

#

I had started making this for my character based of miyamoto musashi

sand peak
#

I made backgrounds based on past sourcebooks and other sources for 5e 2024.

LABORER (OneD&D Playtest)
Ability Scores: Strength, Constitution, Intelligence
Skill Proficiencies: Athletics and Survival
Tool Proficiency: Choose one kind of Artisan’s Tools
Feat: Tough
Equipment: Choose A or B: (A) Artisan's Tools (same as above), Blanket, Bullseye Lantern, Handaxe, Light Hammer, Oil (3 flasks), Shovel, Traveler’s Clothes, Waterskin, 13 GP; or (B) 50 GP
In your youth, you spent your days working through excruciating shifts and late nights to make ends meet. To make your job easier, you taught yourself the fundamentals of crafting as well as how to endure the elements and to prepare for it. Even if that life is behind you now, you haven’t forgotten the hard times you have endured.

#

KNIGHT (Sword Coast Adventurer’s Guide)
Ability Scores: Strength, Dexterity, Charisma
Skill Proficiencies: Athletics and Persuasion
Tool Proficiency: Choose one kind of Gaming Set
Feat: Skilled
Equipment: Choose A or B: (A) Gaming Set (same as above), Fine Clothes, 5 Spears, Tent, 27 GP; or (B) 50 GP
You spent some time serving as a knight for a kingdom, an order, or a faction. Knights are typically amongst the lowest noble titles in most societies, but it can be a path to higher status or a reward for a commonborn person. Knighthood can also be bestowed by many factions and orders typically highly martial organizations. Wherever your knighthood comes from, you are expected to uphold a sense of justice.

#

GLADIATOR (OneD&D Playtest)
Ability Scores: Strength, Dexterity, Charisma
Skill Proficiencies: Athletics and Performance
Tool Proficiency: Smith’s Tools
Feat: Savage Attacker
Equipment: Choose A or B: (A) Chain, Costume, Healer’s Kit, Javelin (6), Smith’s Tools, Traveler’s Clothes, 12 GP; or (B) 50 GP
Your first few appearances in the gladiatorial pits led you to appreciate every one of the scars you carry from your instructors and sparring partners. Each scar was a lesson that taught you how to best your opponents and curry favor with the crowds your brawls entertained. Your time in the pits left you with a strong hand and a strong heart. You’ll forever share a remarkable bond with the other pit fighters in your stable—all of them hardened warriors.

tall perch
#

Is dandwiki.com a good website to find homebrew? If not, what is the best one?

stuck raptor
#

no

tall perch
#

then what's a better alternative

sturdy knoll
#

...eh that's hard. So muuch depends on you and your group deciding what would work well in your game/campaign.

#

Like even going through D&DBeyond's homebrew can be hard and challenging deciding on "would this fit in our game? is it generally balanced to the kind of game we want to run?"

hexed steeple
#

Are there any experienced DMs that are willing to help me(a new DM) set up homebrew creatures and understand balancing, terms, and abbreviations?

sturdy knoll
#

Can you be a bit more specific?
If you're new to D&D I'd generally avoid adding homebrew until you've run a basic D&D game with just the core game rules and mechanics. That will help give you a gauge to review homebrew (or make your own) and make sure it's balanced and works well for your games.

#

But if you do want to try homebrew, I'd suggest taking an existing monster statblock and tweaking it.
Like give your goblins the ability to cast 2 eldricth blast beams instead of shooting arrows...

hexed steeple
sturdy knoll
#

Yeah the easiest way to homebrew is to tweak what you already have with official materials.

#

Give kobolds a burrowing speed so they can dig under your players and create pit traps...

dusky aurora
#

That's the best way to start homebrew yeah. It helps keep balance.

hexed steeple
#

my other problem is that there might not be fitting attacks for my creatures. but ill see if thats the case before coming back here

#

ty for the help!

dusky aurora
hexed steeple
dusky aurora
#

I might be missing some things but the big things for balance are damage per round, action economy, and hp/ac.

dusky aurora
hexed steeple
# stuck raptor what type of abilities

like, one creature has the ability to either stun enemies with a sufficient roll, but if it fails, it loses the rest of that turn(might not be the best example)

stuck raptor
#

you can slap that on its attacks

sturdy knoll
#

Give the creature the monk's stunning strike feature with so many charges to use. I wouldn't worry about the "lose a turn" thing unless it's essential to the flavor of the monster.

hexed steeple
dusky aurora
stuck raptor
#

Yeah, im saying you can add it as a rider

hexed steeple
tall perch
#

then just in general, when people use homebrew classes that they didn't make themselves, where to they find them?

stuck raptor
#

E.g.:

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

hexed steeple
dusky aurora
dusky aurora
# hexed steeple sorry, but im just now realizing that that wouldnt work. my idea is for the crea...

All cc effects in the system typicaly require a save on the targets end.

So I'd be more in system to do something like

Creature screeches in a 15ft cone, all creaters in range must make a DC 16 constitution saving throw or become stuned untill the end of their next turn.

If you wanted it to be potentisly detrimental to the creature you could add something like

"This creature roles a d20, on a 3 or less it is stunned untill the end of its turn"

But I don't think that would be necessary given how action economy worked. Since that ability would likely be an action or legendary action and use its turns resource anyway.

tall perch
#

Are there any that are particularily reputable?

dusky aurora
#

I'm not too sure on that one sorry. Hopefully some one else has the answer for you.

violet beacon
#

hello guys! can someone look through my "Religion/existence" which i made for my world? it is just 2 pages and it is worth reading. i just want to get the critics... what i can work on and what can i do better... thou i cant link it here so Dm is open so hmu and i can send the text. thanks!

midnight elk
dusky aurora
#

On other thing I'd comment on is do you intend to change movement speed for the different creatures? And do you intend to change cover rules for different sizes? For example you could have a tiny creature hide or take cover behind something a medium+ creature wouldn't normsly be able to.

hardy wing
#

So I was pointed here

My homebrew is a curse of ice giants which causes my character to grow unusually tall, gains cyan skin, and gain both cold and poison resistance. This curse allows me to make 1d6 worth of damage onto the opponent when hit with a weapon(idk if it should have a modifier). In addition my character gets hurt by the curse due to her accelerating the curses potency onto her body to coat the weapon(idk for how much). She is a Paladin oath of the crown oathed to herself since she was an empress of a fallen kingdom. The curse also allows her wounds delt by slashing or piercing damage to swell up with ice and freeze over scarring the wound even if proper treatment is had to it(do with that information as either potential mechanic or flavor). But she is only able to be healed by half the amount others spells.

I was told to come here to flesh it out and I’m not sure what else to balance. Have any clues? Or suggestions would be insanely good

dusky aurora
hardy wing
frank leaf
# severe trellis Sorry just got back from work! So what about this for the Capstone? Explosive F...

This is rly restrictive. Reducing to 0 HP hardly ever comes up except for the Bag of Rats method of bringing a defenseless creature to combat (which is ruled not even work as per the PHB). Adding the low damage, half on a save, AND you need to have used Brutal Strike AND it's limited? Yeah, this is very low in terms of power. . .

The spending charges for damage could most definitely come in the same level as the Mechanical Steed unless you heavily power the Steed.

#

If you want it to be a finisher, make it strong dude, casters at this level are walking artillery 😭

#

It doesn't even compare to a fireball, which Artillerist Artificier can cast 10 of per day for free my dude. (Back at level 10)

dusky aurora
# hardy wing its going to be a feature I start with at lvl 3 so I want to make it somewhat ba...

im sure other people will be able to help aswell but one thing is that your detriment isnt really a detriment. mechanically speaking in dnd healing isnt really that usefull especialy at low levels. so only being heald by half isnt really doing anything. the difference is going to be one or two points of healing most of the time. the only time it makes sense to heal instead of attacking is when your healing a downed player. so even if you get 2 hit points instead of 4 your still up again.

hardy wing
#

ill see what I can do for that part

#

I mean the detriment part

dusky aurora
# hardy wing I mean the detriment part

yeah so a better detriment will be key for balance, and for scalability you might give it a resource that it uses to activate equal to your proficiency bonus

#

" In addition my character gets hurt by the curse due to her accelerating the curses potency onto her body to coat the weapon(idk for how much)" this one is gonna be hard to figure out. becasue self damaging abilities dont normally feel good, and are hard to balance mechanically as you level and gain more hitpoints. the higher you get in hp the less this matters

i would instead add a voulnerability or two. since you already get two resistances

frank leaf
severe trellis
frank leaf
dusky aurora
dusky aurora
hardy wing
#

I think as a passive its strong enough tbh

#

I would just scale it with level kind of like a martial dice

frank leaf
#

It scales by itself technically, since enemies have more attacks as you level

hardy wing
#

definitely

#

huge huge

dusky aurora
#

actually yeah thinking about it, the higher you get in level the more attacks per turn creatures get so it would self scale

#

"The curse also allows her wounds delt by slashing or piercing damage to swell up with ice and freeze over scarring the wound even if proper treatment is had to it(do with that information as either potential mechanic or flavor)" i think this is fine as flavor and doesn't need to be more than that.

frank leaf
# severe trellis Yeah I can increase it lol I just thought it would be fun to have it litterally ...

Yeah, ofc, but then it should reflect how rare it is. Since it would basically never be useful into bosses. Not to mention brings up "stolen kill" problems. D6s equal to your level is fine, tbh once per Short or Long Rest seems unproblematic too. Again, Berserker Barbarian comparison.

Anyways, Abt level 10, that is true, but the items provide a lot of that already, so having a way to top off overcap on charges yk you won't use by the end of your Rage seems fine.

dusky aurora
#

"My homebrew is a curse of ice giants which causes my character to grow unusually tall" is this changing you size class or just making you the tallest possible while staying medium? @hardy wing

hardy wing
#

mhm

#

its purely flavor which shouldnt change much other than roleplay

frank leaf
#

Small enough to not call the curse beneficial, but definitely flavorful

dusky aurora
#

and since its a curse id add a social detriment like "has a hard time fitting through doorways or finding clothing that fits"

hardy wing
#

LOL

frank leaf
hardy wing
#

she doesnt take off her armor in front of others so it doesnt really matter. Shes ashamed of the scarrs which have accumulated over the years and her pale cyan skin caused by the curse which makes her wear a heavy outer armor to mask her appearence

#

but fitting through doorways will be a problem ill consider

dusky aurora
#

it doesnt matter till i need to go to a formal dress ball and and 9ft tall golaith barbarian has to visit three tailor shops and pay twice as much for a suit

hardy wing
#

hopefully there wont be a ball lol

dusky aurora
#

but yeah lmao, it seems fine with those tweaks. without knowing the setting and what other people are bringing as home brew its hard to balance.

#

there's a list of detriment ideas in what ever book gives the guidelines for creating sentient weapons if you want to get some ideas of where detriments fall on the severity list and how to balance them with bonuses @hardy wing

hardy wing
#

good idea

#

cant think of many detriment ideas off the top of my head alone

primal osprey
#

Does anybody know any good urban/city themed homebrew ranger subclasses?

primal osprey
#

I found one once but I found it confusing

hardy wing
#

immediately

primal osprey
hardy wing
#

just a way better rogue

primal osprey
#

Actually, "darkest places" could definitely encompass dark alleyways of a city

#

Ty

#

But if anyone else knows any specifically urban themed ones let me know

#

Otherwise I'll just go with Gloomstalker

hardy wing
#

rangers theme doesnt really allow for that to be a thing lol

primal osprey
#

I can definitely imagine an urban/bounty hunter themed ranger subclass

#

Although I know that people online can never agree on what the theme of rangers is

hardy wing
#

multiclass into rogue and get the suprise attack dice and you have a fully built fast ender

hardy wing
primal osprey
#

It's always confusing subjective with objective, and the meme just sticking around

frank leaf
primal osprey
dusky aurora
#

do people still ban tashas? when it came out it was impossible to find a table that let you use it

primal osprey
#

I've never seen a table that didn't use Tasha's

#

And if I did, I'd riot /j

fleet pawn
#

People who still do are mostly afraid of power creep, that video game concept that gets into every form of competitive entertainment despite it having been disproven ages ago

#

People watch hyper optimization channels that rely on rules lawyering, and act like a headless chicken

#

Optimization is valid if it's done by table rules, not some guy/website

hardy wing
#

now we wait for monks to get improved lol. dont get me wrong monks have been some of the most fun ive ever played

#

but they still trash

fleet pawn
#

Ummm...2024-wise, Monks got a HELL of a buff

#

Now it's Rangers that are the buttmonkey

hardy wing
frank leaf
fleet pawn
#

Rangers are WORSE in 2024 because of the over-reliance on Hunter's Mark

fleet pawn
dusky aurora
#

every time ive playd a monk i nonstop had the dm swearing and cursing. only time i made a dm more upset was when i did a beyblade cleric in an undead setting

#

we are getting off topic of the channel thoug lol

fleet pawn
#

OK.

#

Sorry

primal osprey
#

2024 monks are beasts

hardy wing
#

noted

#

rangers cant beat allegations. so sad

primal osprey
#

They can't beat the allegations to some people. To me and so many others, it's fine

#

Every single one of the main 12 classes are fine

#

To me at least

#

In terms of subjectively liking them or not.

frank leaf
#

Gotta eat now, cya

weary inlet
#

Hey y'all, deciding on loot for a Fighter 1/ Ranger 3 drakewarden. Do you think a flail that allows booming blade to be cast at will while wielding it would be fine? I think a light flail that controls the winds seems neat.

#

Added benifit of allowing them to stay on par at lvl 5, since they miss extra attack.

stuck raptor
#

Dragon's Wrath weapon

weary inlet
#

I'd rather give the added utility instead of consistent damage I think. Thanks for recommendation though.

Is there any precedent what level of rarity a weapon that gives free access to a cantrip would be?

stuck raptor
#

Going from the Enspelled weapons, uncommon

weary inlet
stuck raptor
#

For unlimited cantrips? no

weary inlet
#

Do you mean to say it should be higher? If uncommon is 1d6/Day, IDK how that would scale. I guess regardless of the level, it would just depend on how strong it is.

stuck raptor
#

Im saying an item that gives unlimited casts of a cantrip shouldnt be higher than uncommon

limber dagger
#

astral plane monster cr 8~10

#

ideas?

#

like a mini-boss kinda thing

stuck raptor
#

Githyanki Commander

bright terrace
#

is a chef class and subclasss a good idea?

scenic urchin
#

depends on the kind of game you want to make

bright terrace
#

it's a game called dnd 5e 2024

scenic urchin
#

that game already exists

bright terrace
#

yeah it's a class and subclass for that game

scenic urchin
#

... how are you imaginging it would change that game vs without this chef class ...

bright terrace
#

a lot. i'll also have to add an entire other thing that adds about 1000 more plant and animal and monster species and a lot more ingredients you can get from stuff

#

which would be like 100 pages i'd assume

#

and about 200 pages of recipes

bright terrace
#

i'd say it's better for dnd than my other homebrews i think

scenic urchin
#

sound great to me

severe trellis
#

Oh hey Acid mind if I ask your opionion on omsething real quick?

scenic urchin
#

sure

bright terrace
#

yoooo anyone here got a homebrew with 1000 different species of plants and animals here?

severe trellis
#

Ok so I am making a Kamen-Rider inspired barbarian who, when they rage can make Magic Items like an Artificer that last as long as their Rage does.

I probably am going to refer to the Replicate Magic item table from the Artificer to save myself some work but exclude the items that are artificer exclusive. To replace them do you think it'd be fitting to give the Barbarian Acess to a kinda...energy Pistol here?

Itd be a Magic weapon that uses the stats of a Pistol, but has the finesse property so Barbs can use it with strength and has some charges you can use to give it elemental damage+bonus damage if you want. Does that sound like a decent idea?

#

And maybe something that lets them increase their size for the kaiju battles?

scenic urchin
#

it sounds decent to me but I would actually just skip the finesse part and just outright say "this uses strength for attack and damage" ... technically that's what the thrown keyword does but I'd skip that and just outright say it anyway

bright terrace
#

is doing 100d6 damage in 1 hit too much?

#

how many things can it oneshot

#

i'd assume it could oneshot a tarrasque if i'm lucky

severe trellis
#

I thought it would be good cause most Sentai/Kamen Riders have acess to some form of magic energy gun

scenic urchin
#

i got no probs with a barbarian with an energy gun

severe trellis
#

If I am changing things anyways, I'm thinking of making the base damage type blugeoning? Or should I still use the pistol's stats?

#

Also growing big of course

pseudo nacelle
#

is there no offical blood magic for druids or wizards?

stuck raptor
#

no

pseudo nacelle
pliant owl
#

chat im tryna homebrew a sorcer subclass, is 5-10 turns of setup(depending on if you use metamagic) and 5 sorcery points worth 10d10 force damage at level 18

pseudo nacelle
dusky aurora
pliant owl
#

lemme post what ive written for the sublcass so far

#

cursed nail sorcerer

level 3: cursed nail spells
When you reach a sorcerer level specified in the cursed nail Spells table, you thereafter always have the listed spells prepared.

cursed nail Spells
Sorcerer Level Spells
3 Chaos bolt, guiding bolt, Hellish Rebuke, Mind spike
5 Call lightning, Bestow curse
7 Backlash, Blight
9 Immolation, contagion

level 3: straw doll technique
when you deal damage with a sorcerer spell you may implant the target of the spell with a nail, if there are multiple targets you choose one target to be implanted with a nail, a nail stays in the creature for 1 hour.
you know the direction of each creature with an implanted nail.
the maximum amount of nails you can have active is equal to half your maximum sorcery points (rounded up)
as an action you may expend a number of sorcery point equal to half the number of active nails (rounded down) and detonate all active nails, each creature with a nail then takes 1d4 force damage per nail implanted on them, all nails are then removed.
the damage of your nails increases at levels 6(1d6) 14(1d8) and 18(1d10)

level 14: life link
as a bonus action you may expend a number of sorcery points up to the number of creatures with active nails, for each sorcery point spent this way choose 1 creature with an active nail to link, for the next minute any damage dealt to one linked creature is evenly split between all other linked creatures.

pseudo nacelle
#

Nail sorcery...

#

reminds me of a certain someone

dusky aurora
#

everytime i see nail i can only think of ifrit from ffxiv even though i know exactly who your thinkin of lmao

pliant owl
#

yes i do have a character i may be trying to imatate

#

i cant post gifs :(

pseudo nacelle
#

I bet you could probably get life link at an earlier lvl without it being too strong, I rlly like the idea

pliant owl
#

it was originally the level 6 feature but i moved it to level 14, i might move it back

restive tusk
# pliant owl chat im tryna homebrew a sorcer subclass, is 5-10 turns of setup(depending on if...

As others have said this would be an extremely weak feature. You could cast Meteor Swarm and do way more damage way quicker, and that’s only one option. You aren’t likely to be able to hit enough enemies with nails to make the detonation action worthwhile before combat ends.

Life link on the other hand is incredibly powerful. It’s a great defensive tool for allies, and it makes AoE attacks on enemies much more potent

dusky aurora
#

i just dont know enough about sorcs to know what spells they have access to

pliant owl
#

i did put a thing that makes it so aoe spells only plant one nail but i could remove that definatly

#

defiantly

restive tusk
#

Yeah like I said any AoE spell will be more powerful since it allows creatures to be hit multiple times by the same spell

dusky aurora
#

is it called ray of fire? im so bad with names

restive tusk
#

Did you mean Scorching Ray?

dusky aurora
#

yes!

pseudo nacelle
pliant owl
restive tusk
#

Your biggest hurdle about the detonation is not (primarily) the damage. It’s the time it takes to set up

dusky aurora
restive tusk
#

I’m referring to Life Link when I’m talking about the issues with AoEs.

dusky aurora
#

if you want more potential damage than more dice can help. like instead of a 1 d8 it can be 2d4 keeping the max the same but increasing the min

restive tusk
#

Not Straw Doll Technique. As before the better fix isn’t more damage, it’s making it easier to mark enemies.

severe trellis
scenic urchin
#

that I have no clue

pliant owl
#

maybe i can give them a level 6 feature where when they implant a nail they can expend a sorcery point to implant one more?

restive tusk
#

That might run into the opposite problem at higher levels actually. If you aren’t careful with your AoEs you may accidentally end up marking more enemies than you have available sorcery points, making the nails effectively useless

pliant owl
restive tusk
#

That’ll be a lot better then

pliant owl
#

i still have two more features but im running out of ideas

restive tusk
#

I’d adjust life link a little bit then decide where you want to go with the central “mark” mechanic

dusky aurora
#

its voodoo codded so you could look there for insperation aswell

severe trellis
#

Ah ok

#

Here is the big 3rd level feature for my new Barbarian:Masked Warrior. Its a subclass very inspired by Kamen Rider and Super Sentai, which lets the Barb take some stuff from Artificer and make magic items when they rage here is what I have for it. Though it probably needs some refining format wise but how does it look to yall?

Masked Manifestation
3rd level path of the Masked Warrior Ability

When you activate your Rage you can create two of the Magic Items listed in the Artificer’s Replicate Magic Item Feature or listed below except for a Manifold Tool, Repeating Shot, Boots of the Winding Path, Mind Sharpener, Repulsion Shield or Spell Refilling Ring.

You must be of the appropriate Barbarian level to create these items. If a magic item allows you to cast a spell, you can cast that spell while raging. The Save DC for any Magic Item you create will be 8+Your Proficiency Bonus+Your constitution modifier.

At level 10 and 18 you gain the ability to make one additional item.

3rd Level: Energy Pistol

6th Level:Gigantification Belt

6th Level:Elemental Gauntlets

Any magic items made by this feature disappear when your Rage ends

pliant owl
#

i see the vision

#

if you wanna go with rider/sentai stuff may i suggest taking insp from "my wife is the mc" on youtube

severe trellis
#

Maybe lol

#

Barbarian's Rage is very fitting already for a henshin and the artificer parts are kinda...whenever a Kamen rider or Sentai character pulls a "totaly not a toy" weapon out of nowhere

severe trellis
#

Maybe I should move the Barb's exclusive Magic items to the 6th level feature as part of the "suit upgrade"

noble lion
#

I'm working on Piety traits for the gods of my world and I'm a little stumped on what sort of abilities I can give them for 25+ piety. I've copy-pasted a lot of the ones from Theros gods already, so I'd rather come up with something unique for Ares and Athena. Athena already has one here, but I'm thinking of changing it. Not only is it a tad bland, but it's also possibly too strong compared to other 25+ Piety effects.

https://docs.google.com/document/d/1x6ZxUAIDprLLbPvwhVvvAzj6xrF802ENODzaNqZxxOU/edit?usp=drivesdk

violet beacon
#

HELLO GUYYS! I want to get a critique about my work... its. 2 pages max and its really interesting. it is a homebrew religion/system of the journey of soul. so please DM me and CRITIQUE ME!!! what i can get better and etc...

pseudo nacelle
#

I'm trying to make a strong root piercing spell, I already made other versions of this spell that were weaker so that it could be a 2nd lvl spell and a cantrip, but now I'm having trouble with the end game strong version. I want it to be single target spell that does a lot of damage kinda of like a final resort. How should I implement a draw back to it so that it seems dangerous to cast + damage that fits its drawback. Heres what I got so far: You cause thick, interwoven roots to erupt from the ground beneath one creature you can see within range, forming a massive wooden lance.

The target must make a Dexterity saving throw.

On a failure:

The creature takes 5d10 (or d8) piercing damage.

Its speed is reduced to 0 until the start of your next turn as roots pin it in place.

On a success:

It takes half damage.

Its speed is reduced by 10 feet until the start of your next turn.

At Higher Levels: Damage increases by 1d10 for each slot above 3rd.
After casting this spell, your own speed becomes 0 until the start of your next turn as your magic anchors you to the earth. To use this spell, Caster must be grounded near a magical seed they recently planted (which takes 1 turn to do)
I really hope ya'll have some strong opinions on this & liked it, cuz I think it feels pretty bland for a homebrew mid to final spell

celest mica
#

I'm currently working on my own variant of the Owlin species. If you could add or change 1 of its traits, what would it be?

#

So far I've added Proficiency with Perception checks, Advantage on sound-related Stealth checks while flying, and talons that deal Piercing damage instead of Slashing. I've also removed the Proficiency with Stealth checks and reduced the Darkvision range to 60 ft.

wintry wave
frank leaf
cerulean seal
#

I'm writing a Kpop Demon Hunter bard subclass. Can I get some opinions on this feature? The other feature is the standard bonus prof giving martial weapon, medium armor and shields. I am trying to NOT give them extra attack at 6th level.

Level 3: How It’s Done

When you join the College of Idol Hunters, you learn how to conjure spiritual energy into weapons. As a bonus action, you can expend 1 Bardic Inspiration to summon a Spiritual Weapon for 1 minute. This weapon can take the form of any weapon you are proficient with and acts as your spell casting focus for the duration. When you attack with this weapon, you can use your Charisma score in place of Dexterity or Strength for weapon and attack rolls. The weapon deals 1 roll of your bardic inspiration dice worth of radiant damage on a successful hit. This damage increases by another roll of your bardic inspiration die at Bard levels 6 and 14. At the start of your turn while active, if your spiritual weapon is not in your hand, you can summon it to your hand, no action required.
Once per round, when you land a successful attack with your Spiritual Weapon, you can cause one of the following effects to occur:

  • Golden: You target 1 creature you can see within 15 feet of you. Golden energy surrounds the target giving them a number temporary hit points equal to your Bard level plus your Charisma modifier. These temporary hitpoints last as long as your Spiritual Weapon is active. While the creature has these temporary hitpoints, they have advantage on Wisdom and Charisma saving throws.
  • Takedown: The next attack roll against the target made before the end of your next turn has Advantage.
true forge
cerulean seal
frank leaf
cerulean seal
#

I'll change it to soul weapon or something

frank leaf
true forge
cerulean seal
#

I think Whsiper bard does a smite thing already too no?

frank leaf
true forge
frank leaf
#

Wait. . .

true forge
#

they get like 2d8 psychic damage or something

#

that doesnt scale, i think

cerulean seal
#

It does. I just looked it up.

#

"When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an additional 2d6 psychic damage to that target. You can do so only once per round on your turn.

The psychic damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level."

true forge
frank leaf
#

Yeah, it does, checked just now lol. Weird they didn't have it scale with Bardic die.

wintry wave
# noble lion I'm working on Piety traits for the gods of my world and I'm a little stumped on...

Hmm... Piety 25+ for Ares? What about something like this:

Warrior's Precision: Your critical range with all weapons you are proficient with, unarmed strikes, and ranged or melee spell attacks is now 18-20.

Warriors Ultimate Precision: When you hit with a weapon on your turn, you can replace what you rolled with a 20 on the die. Your critical damage for this attack is maxed. You cannot use this ability again until you've finished a long rest.


Maybe that's too much, but 25 piety no joke, and this feels like a champion of a god could pull off once in awhile.

noble lion
#

I do like the increased crit range idea actually

frank leaf
#

Instead of Extra Attack

olive sand
#

is having the free somatics aspect of warcaster in a +1 magic sword for a level 7 valor bard for Castle ravenloft 2 shot too good?

true forge
olive sand
#

I'm thinking of giving one to the paladin and bard so they don't have to worry about somatics and can use a shield and a two handed weapon respectively

wintry wave
olive sand
noble lion
raw solstice
#

has anyone ever made like an "Exalted" Weapon, that raised stats as they level up?

wintry wave
true forge
#

hmmmm

cerulean seal
raw solstice
#

just trying to get some ideas to balance them

olive sand
noble lion
wintry wave
olive sand
noble lion
wintry wave
wintry wave
raw solstice
olive sand
wintry wave
#

Unless it's a no no to be that direct about it, heh. DM me if you wish, no pressure.

steady laurel
#

ok chat, I've been homebrewing some whacky Pictomancy spells (magic of narrative, words and ink). How's the wording of this spell? Is it too ridiculous/OP? What's the best use case you can think of for it?

Assonancy

Level 2 Evocation
Casting Time: Action
Range: 30 feet
Duration: Concentration, 1 minute

You channel the power of Pictomancy to empower the spell of an ally. Pick an ally within range; the next time they cause damage via a Spell Attack or effect, it does an extra 1d6 damage for every vowel in the name of the spell. If the spell requires a saving throw to half or negate its damage, the result of the save also applies to this empowered damage.
After a successful empowerment, Assonancy ends, and the empowered spell cannot be empowered again until you complete a long rest.

wintry wave
wintry wave
#

(you say assonancy, I say assomancy)

#

lol

steady laurel
#

ah, potato, patota

dark hornet
#

guys where can i share aclass i created?

#

:>

wintry wave
#

What format do you have the details of your class in?

dark hornet
#

Pdf

olive sand
# wintry wave Is the 'win condition' (if such exists) that they can get back to Toril/Faerun/N...

Oh no, there's no way back except by defeating strahd. And Strajd think's he's figured out how to get out of barovia. He's been using his magic to turn the barovian fog into spell plague fog, which will kill or mutate everyone there (including barovia) that evening. They must kill strahd before he wipes out everyone and escapes to spread the spell plague to neverwinter

they are likely to die trying, as strahd very much wants to succeed and they're coming to him in his castle. If they die, the group might want to play CoS as a group

true forge
# noble lion Aye. A lot of the gods have overlapping effects, but that's alright so long as t...

hmmmmmmmm, maybe for other greek ones, just some ideas of what could be done

Zeus: the Reaper feature from death cleric, but for lightning damage, making lightning damage ingnore resistances, stunning and slowing lightning
Hades: besides basic necromancy, maybe some invis (helm of darkness) and some spear/polearm stuff (cause of his Bident)
Poisidion: again besides some water stuff, maybe earthquke type stuff, maybe a free find steed?

dark hornet
#

woooow

wintry wave
#

That's not the best way to share it, honestly @dark hornet. Think you could PDF -> Google Docs that?

wintry wave
restive tusk
#

You could also upload the PDF to google drive and then send the share link

noble lion
wintry wave
#

I'll try a quick re-write, sec.

dark hornet
#

for my first one

#

where can i share the doc?

olive sand
true forge
wintry wave
dark hornet
wintry wave
#

@dark hornet you can sharethe link once the timer allows you to.

dark hornet
#

yeah

#

saw dat mb

noble lion
wintry wave
#

Not in 5e anymore.

#

Let me see how the Champion spells it out

noble lion
#

Unhelpfully to our cause

#

"Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20."

#

Basically what you did the first time

wintry wave
#

Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 18–20 on the d20.

dark hornet
#

when the timer ends imma share it here, @wintry wave take a look, it prob have a lot of flaws but i think it was a good job

wintry wave
true forge
#

well

dark hornet
#

necromance (how original)

#

i didnt put any lore in it btw, is just the class

true forge
#

first questions, why not a subclass? what makes it unique to be a full class? how is it set apart from other fullclasses?

dark hornet
#

it is a subclass

true forge
#

for?

dark hornet
#

necromancer

#

ik necromancer is the wizard from the school of necromancy

noble lion
#

"The number you need to roll in order to score a critical hit is reduced by one" should work I think. Thanks for the idea Darius

dark hornet
#

but idk how to say it in any other way

wintry wave
#

Warrior's Precision: All attacks can now score a critical hit with greater frequency. If it is 20, it's now 19-20, if it was 19-20, it's now 18-20, etc.

#

@dark hornet so you made what you feel are some improvements to the standard Necromancer subclass of the Wizard.

#

It could certainly use it, heh.

dark hornet
#

i just had the idea and decided to write it down

wintry wave
#

that's how all the good stuff starts! 😄

dark hornet
#

:').

dark hornet
#

imma sleep now

wintry wave
#

yarp, I j ust came back here to check

dark hornet
#

ok

wintry wave
#

and bobbie beat me to that. 🙂

dark hornet
#

noit it is

#

now

#

can u guys open it?

wintry wave
#

yep

dark hornet
#

ok, imma sleep now, cya

wintry wave
#

can i ask what your first language is? it helps.

#

your english is great

dark hornet
#

portugueese

wintry wave
#

bom dia, got it. 😉

dark hornet
#

:O.

true forge
#

well, its something, it is not really structured like other things and more just looks like words on a page

wintry wave
#

That it is, but there's a narrative element there that's kinda interesting. If he's gone to rest, I'll send him some notes on the "structure" of subclasses within a base class (level points for the abilities, etc)

#

It's basically a pet class

#

(subclass, ofc)

flat folio
#

Hi, I’m very new to this but how would I write this properly with the dnd conventions. Also is this balanced?

peak inlet
#

plants in DnD aren’t sentient by nature

#

the spell specifically gives them sentience

#

try using another divination spell instead

stuck raptor
#

iirc, firbolg can talk to plants

#

albeit they dont get to understand the plant back

Speech of Beast and Leaf
You have the ability to communicate in a limited manner with Beasts, Plants, and vegetation. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

peak inlet
#

so it doesn’t require plant sentience really

stuck raptor
peak inlet
#

oh, yeah for sure

#

Fire Vulnerability makes the species unusable