#dnd-discussion
1 messages Ā· Page 362 of 1
You can, doesn't mean you will
Doesn't mean you won't either
Do you want me to start from VERY beginning?
This will require:
Level 11.
Good standing with two factions
5 artifacts (easy to get)
and gathering some dragons (also pretty easy)
500,000 gold (the hard part)
Do you want me to start from renown or do you have it covered.
It takes about 150 days to get 50 renown with one faction
have you tried selling goblins
yeah actually thats part of this
That implies that you have enough goblins to sell
Hense why the gold is the hard part
I mentioned you'de have to be evil for this because it involves the sacrifice of 500 innocents, cooperation with two evil factions, and if you wanna speed it up, Horrific levels of slavery.
š
If you have any friends playing with you, give them a content warning, this is going to split the party.]
hi chat im gonna eat breakfast
Hope breakfast goes well (your kitchen is now a wild magic zone for the next hour)
What part of it do you think Youll struggle with.
does anyone know any play by post groups
(My notes sound like AI im sorry)
RED ā Themberchaud
Location: Gracklstugh, the City of Blades, deep in the Underdark. He's the Wyrmsmith, the duergar's captive forge-dragon who keeps their Great Forge burning. He's adult, fat, paranoid, and the Keepers of the Flame are secretly planning to replace him with a younger wyrm.
Approach: This is actually a recruitment angle. Themberchaud is already suspicious of his handlers. A party that reveals the Keepers' betrayal could leverage his rage into cooperation ā or at minimum lure him to the surface. Alternatively, the Cult of the Dragon has historically offered dracolichdom to dragons as a bargaining chip. Themberchaud's paranoia about being replaced makes him uniquely susceptible to promises of immortality.
Complication: Getting an enormous dragon out of the Underdark. You'd need a route through the massive caverns or a gate spell.
you can find it at #looking-for-players
The next part involves bowing down to a far greater evil then yourself, don't worry. you will have committed atrocities that will make you ten times as infamous as her by the end of this but for now.
this sounds hardcore
Location: Her lair is a buried amphitheater in the Anauroch Desert, specifically in the ruins of Ascore. She's an ancient blue dragon who spent the adventure disguised as a storm giant advisor, destabilizing the Ordning.
First off since your 50 renown with the cult of the dragon, YOUR A WYRMSPEAKER!
Speaker of purple! Cool right?
Iymrith is smart, and oh boy shed be totally in for her will to be spoken in the well of dragons.
shed also give you a free feat (gift of the chromatic dragon)
wait fr?
Yeh.
and she can teleport you back to the well so you dont need to walk
where she can then be slaughtered and turned into a dracolich!
2/5 dragons down
or actually you need her alive
i mean we neee them to be alive
Okay then, Send a puppet to
GREEN ā Claugiyliamatar, "Old Gnawbone"
Location: Kryptgarden Forest, northwest of Waterdeep along the Sword Coast. She's an ancient green who hoards knowledge as much as gold and is known to scry obsessively using a collection of crystal balls.
Approach: Old Gnawbone is arguably the most "reasonable" of the five.
She trades in information and has even been known to work with adventurers when it suits her. The play here is transactional, she'd want something of immense informational value. Offering her access to Thayan ritual secrets, or a guaranteed scrying link to the summoning itself (witnessing a god's arrival would be irresistible to her), could seal it.
Complication: She's the most likely to betray you mid-ritual if she calculates a better outcome. You'd need contingencies.
Iymrith is not gonna be pleased by this but im sure you can manage
Then go to the mere of dead men.
Voaraghamanthar
The twins are territorial and cruel but also unusually cunning for black dragons. Their magical ambitions are the hook. The Cult of the Dragon could offer them arcane knowledge from the Red Wizards, or the ritual itself could be framed as a source of magical power they could siphon. You only technically need one twin for the ritual, but the other would follow, they're inseparable.
The Mere of Dead Men is a nightmare to navigate, full of undead, lizardfolk, and bullywug tribes that serve the twins. And if you offend one twin, you've got two ancient-adjacent dragons hunting you.
Anyone have a dnd campaign on dnd beyond?
ye. You need content sharing?
Iām looking for a campaign to join
they could betray?
oh my god
check in #looking-for-players
Yes. He's an adult black dragon with a secret, he has an identical twin brother, Waervaerendor, and the two operate as one dragon to confuse enemies. Both are also dabbling in magic, which is unusual for blacks.
would i even survive when all of the dragons betray?
Yeah. You wont dont worry, Dragons are really easy to kill.
Im sure you know that.
- you wont be alone
What type of magic, arcane, divine, or primordial?
did anyone watch legens of vox machina here?
Lil bit but I wanna finish it
im really curious like what class persival is š
it was a while ago so ive mostly forgotten it tbh
is he an artificier?
Itās awesome
i mean sure but š„¹
artificer yeah
ikr
The Twins do arcane magic, if thats what your asking.
No magic
Heās a homebrew Fighter
what?
homebrew fighter? oh.. that makes sense š
hes a gunslinger isnt he?
oh right gunslinger i forgot lol
he was my fav character and i got so sad when he died icl
even though you can do like the same stuff as arti lol
but gunslinger got grit
WHITE ā Arauthator, "Old White Death"
Location: Oyaviggaton, a massive iceberg fortress in the Sea of Moving Ice, north of the Sword Coast. His lair is carved into the berg itself, and he's served by a tribe of Ice Hunters on the iceberg's surface.
Approach: He's already connected to the Cult of the Dragon through his mate Arveiaturace, and he appeared in the Tyranny of Dragons storyline. Direct cult authority, backed by the assembled Mask of the Dragon Queen, should be enough to compel his participation. Whites respect displays of dominance.
Complication: The Sea of Moving Ice itself is the obstacle. Ships, wind walk, or allied frost giants for transport. His iceberg lair also shifts position constantly.
so do i irl thats not a flex /silly
Artificers have spellcasting
Percy canāt spellcast
Heās a Fighter
no like, grit points
i know lol
wasnt he a warlock in the first season tho? kinda?
that revenge demon thing
he worshiped it unknowingly
He couldnāt cast Eldritch Blast
Automatically not a Warlock
Fightlockslinger with a mask š·
then how u gotta explain that demon thing in D&D terms š
What, this is the weakest one actually.
a curse?
i know but, its a lot.. of.. exploring
not including disturbance of some factions
Buy teleports yo š
we are too broke
anyway the hard parts kinda over.
500,000 GP. Raid Waterdeep's vaults, sack a duergar treasury, or, if the Cult is at full strength, pool existing cult tribute. Dracolich hoards from previously converted dragons are also fair game.
oh by now your already at villain rep with the lords alliance and hunted rep with order of the gauntlet
however your also at hero with cult of the dragon and ally with thay so it balances out
i see
Phase 3 ā The Sacrifices. 500 mortals. Cult cells across the Sword Coast have been raiding villages for this exact purpose throughout both Tyranny modules. Alternatively, one well-placed raid on a city like Baldur's Gate during a festival solves this in a single night. Dark, but that's the Cult's playbook.
i changed my display for a funny gag and changed it back, had an extremely bad onset of chills so bad I could hardly move (Iām extremely sick) and then checked several hours later only for that to happen
funny idea for a character actually revolving something like this
everything they do, whether intentional or unintentional, has a random chance to go horribly wrong for no reason, and I donāt mean like normal checks, I mean talking to another party member at a tavern
i aint doing that
wild magic sorc?
thats way too evil
Its how the cult summons tiamat.
You can kill criminals, dosent need to be innocents
other character: āyeah so you were saying?ā
roll d20, subtract 5
oh my god itās a one WITHOUT any reduction
me: āuhh uhhh⦠eee ghb thbs kplbs tb?ā in the voice of an alien
that would be my example
on how that would work
would be really funny as a comedy gimmick but would get really annoying
reminds me of the
dead tired today so I grabbed a coffee from the gas station & the guy greeted me by trying to say "is that everything" but fumbled and said "e ga thebythin" and me trying to say "yeah" or "yup" just went "YIP!" in response. No survivors
Go to thay. their a kingdom.
They have laws, and therefore prisoners
Albiet stupid laws and probably wrongful prisoners, but its better then fire blasting baldurs gate.
nah cuz how do i borrow them prisoners
?al
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okay so if your a wizard by now you and thay are good enough friends for szass tam to atleast consider making you a initiate red robe.
My bad, what channel do I put that in?
alright
we goin to chill cuz we are still level 4
Lol.
if magic is your power then what are you without it
a meat shield
Socrates uttered, setting up the Anti-Magic Zone
Guys it turns out attacking trees is never a good idea. Sometimes they fight back
The last tree I hit was a giant oak tree blight.
We are level 1-3
mmhmm
strong stuff, those ones are
Ranger and druid are underrated
I love druids ā¤ļø
I mainly use ranger and cleric though
My favorite class even though I've never played any class
DM
Oh
Druids are cool, but I can't play them how I'd like to because I don't really like any of their subclasses
Not to say that their subclasses are bad of course, I just can't vibe with the theme or gameplay
So i made my own homebrew subclass
Rangers are cool. I somehow have expertise in stealth as a drow lineage elf ranger
Idk how I am so stealthy like what
It is a +8 for stealth checks
8 is standard for expertise
7 if you are only using standard array or point buy
depends on level
Why would you ever play an Illusionist wizard in 5.24? Cause as far as I can see, it's a pretty damn mediocre subclass lol.
yeah generally your highest stat is a +3 at level 1 unless you get a lucky roll or play custom lineage
the level 14 feature mostly
don't think it does...if you roll a 16 or higher and put a +2 in that stat then you can have an +8 to your stat
Iām trying to put together a game. But i cant access the looking for games area.
Could someone help me figure out how to make a lfp ad?
you gotta use the command
Yeah i cant
For me it says no permission
trying clicking the command under "Submitting a Post"
Grazie
Hey yall, how's it going
What is everyoneās favorite monsters? As in, what are peopleās favorite campaign BBEGs?
Phew, epic session just now at the shop, another player killed
lich
I typically go with good old fashioned people for my villains. But I know that's an unsatisfying answer, so my second favorite is dragons. The BBEG of my latest campaign was a blue dragon.
Surprised the answer isnāt drow. Iām good with it though!
They burned down a city because they were irritated that the party kept trifling in their affairs lol
People as in humanoids, including but not limited to drow lol. They also had a big role to play in that campaign
what happened
Oh! What happened and what info was given to the players?
Bit bummed Artillerists can quickly craft wands only. I suppose they don't want Artillerists to encroach Battle Smith domain in terms of quickly crafting ranged weapons, but it would've been nice if Artillerists can quickly craft other spellcasting foci too.
qucik question :Hey peeps , Im Great at fantasy politics, trade routes, geography but my main issue is naming places that dont sound dumb or/and not too complicated to recall. How do yall do it?
a battlesmith with like a magic morter
Hello people
two sylables and sounds cool.
Like Mondar, Njin, Norma.
I tend to name towns based on a defining feature or a historic lore attached. Like I had a town called Barrowmire in one campaign because it's in a swampy area and the area it stood had a history of war and mass graves and stuff.
What is the place themed around? what would citizens normally call it? what's the history around it?
She got smote by a planetar
Woah, high level campaign
She got smote by a planetar, he had devils telling him what to do so it was wild
Yeha were level 19
So like Verdelmont for like a grassy/green mountain? type thing
If I want a place to sound exotic though, I think of something that describes the place and scramble it. 𤣠I had an ancient city called Narulnak before, which when you read from right to left says kanluran (which means West in Filipino).
Yeah
ok, i thought there was more too it or maybe i have impossible standards , thanks
I promise the players wont mind if a place sounds a little silly
I think I've heard of a DM who named an underwater city "T'Challa" on the spot, and didn't even think of Black Panther
idk what black panther is but i think that means next to be king or something in xhosa
I feel like if it's just for a D&D campaign and you're not gonna stream it for an audience, just for personal use, just sound it out in your head and vocally and if you don't find yourself cringing saying it, it's gonna be fine
how good is 18 ac
Decent, but you'll likely be hit with Save Spells
from level 1 to 4, great. from level 5 onwards, could be better.
or fire creature
Losing to a planetar at level 19 is insane.
what class were they?
Semi related to DnD, but
Why is it that whenever I try to socialize and make great connections with people, I always seem to run into the nuts?
is there even a way to increase your armor class
bad luck?
Which class?
fighter
get a shield
half orc if that matters
i have one
Mostly by getting better armor and equipping a shield
what sub class?
tf is a subclass
Wrong guy to ask
depends on class yeah. fighters, if strength type, can get to 20 with a shield. dex types are a bit limited, but shield is always good if you're not dual wielding or using a bow.
lol
Uh quick question, please don't be offended but have you read the free rules of D&D?
what level are you
aside from looking at some weapon types and classes in the handbook my dm has no
4
So, a subclass is something that characters get that makes them more focused on a certain task.
For example, a Champion Fighter will be able to land critical hits more often and perform better at physical tasks
interesting
what level do you unlock those
Studded collars. They dont require attunement and give +1 to AC.
Studded Collar
Wondrous Item, Uncommon (+1), Rare (+2), or Very Rare (+3)
This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A Beast wearing this wondrous item gains a bonus to Armor Class and saving throws while wearing this collar. The bonus is determined by its rarity.
Although it does vary for some classes, most unlock them at level 3
Rogue,
There was a planetar a nycanaloth and 2 arcanloths and this was the 4th battle of the day
what would happen if you had over 20 armor class
ohh that
yea i chose the thing that gives crits on 19s
Nothing really happens, you still become harder to hit. This mostly stems from the fact that it is very much possible to have over 20 for your total roll
3 mostly
i would rather double my chance of obliterating a goblin than funny spell
was their anything they could've done to prevent this? Cause like unless im missing something they shoulden't have suffered a casualty.
- their level 19, can they get er revived?
For example, if you're a fighter using a Warhammer with 18 strength at level 5, rolling a 19 results in a 26 total
Mmm, you're a little new to DnD I'd imagine?
yea
this is literally my first campaign
I won't spoil too much about mechanics
Be sure to have plenty of fun, work with the party, and don't be afraid to ask questions
the less than humble bard:
Oh dude im in my first campaign too! Its so much fun!
Yeah. One person just disappears before a planned session and never returns. Another snaps presumably from a lack of sleep and didn't make it easy for me
Latest one joked about how my struggles were probably from me being "weird and non-sociable". Which they did say was a joke, but that wasn't really clear atm (and I am a little bit self conscious about this sort of thing...)
They could have rolled better on their saving throws
@weary palm @unkempt atlas Anyways, feel free to ask me or the server for questions in #dnd-newcomers . They'll be happy to help
And yeah they revived her
I run hard games, players die alot because of the flow of combat
This is my 27th pc kill this year
AWESOME!
Lowkey keep brutalizing them
The DM has almost killed me 8 times
Hey ya'll I want people's opinion and thoughts on homebrewing a race or class with an unarmored feature or natural defense feature, using one of the following formulas. Either 13 + dex + can use shields but no armor OR 10 + dex + other stat but no armor or shields. Basing it off of the few races and classes that do get a natural armor/unarmored thing. Is it ethical to try to make a homebrewed race or class with either of these? is it too overpowered? Thoughts? Opinions?
I didn't overreact, but I wasn't really a big fan of that last one. Trying to make friends that last is already really really hard for me, I don't exactly need people poking at my failed attempts by saying it's all my fault
Im running like a superbuffed version of white plume mountain with like level 10 pcs to start and all of them got like legendary magic items (and +3 stuff) so i can like genuinely rain hell on them constantly.
I plan for them to fight keraptis himself at the end. and oh boy that will be a tough one.
they're suppose to do that, I had a dm kill my character like 3 times, I made 4 characters before the campaign ended early.
Sweet, my level 9 party is heading there in my calimport game, i killed 3 pcs in that campaign last night
Its not unheard of, like Lizardfolk or Loxodon so it seems rather fair to do
Monks already get 10 + Dex + Wis, with Barbs being 10 + Dex + Con and the homebrew Pugilist being 13 + Con
Oh hi
Hi~
Whatcha up to?
Nice! their currently fighting a starving dwarvish vampire who wields whelm (basically mjolnir without lightning) to stun them and then bite and charm them as he wills.
its getting tough N' Bloody.
Trying to reorganize my living space but got stuck on my phone
nice'
Third party
Yes, its homebrew, but it's partnered homebrew
Nice, they made enemys out of a sphinx in the first act of this campaign so hes going to be the guardian of the mountian
partnered homebrew stuff is kinda in the middle of homebrewed and universally approved sourcebooks lol
like the grim hallow content
I downed 2/3 pcs last night(one couldn't make it) and I started panicking
I don't wanna tpk them so soon
they clutched up tho
dang
Helping out a few people here. And some other unrelated things if you wanna scroll up chat a bit
Close enough imho
it was nearly a TPK last night for me too, i had a monologue prepared and everything
Nice, at the start of the dungeon when they were leaving their stuff in a bank in a town near the mountain, some of the NPC's in town were like warning them dont go there, its cursed or something.
One of them even recalls seeing a pit fiend.
I thought it was cool if the entire town thought the party were fools for even trying to go within a mile of the mountain, I was right. Really good hype up.
Nice nice. Keep up the good work. I better resume cleaning š
one of the players that died last night, caught a revivify, the partys only diamond. and then they found the deck of many things and he drew the Donjon
My sphinx of lore sent thrm on a mission. They haven't done it yet but I'm pretty sure it's next up.
Free bro š
Death after death
Golden experience requiem kinda stuff
Natural 40 games are Deadly
whats your favorite monster to farm for loot?
bulette
I have a really nice level 11 aspect of tiamat farm method. its effectively a entire campaign to set up but once you got it going it gets really going
good one
i dont understand the question
i presume it's for a monster hunter type campaign
As a player, do you have any good methods to get loot n' stuff?
im not a player im a dungeon master
the best way to get loot is to go on the adventure that your DM is running
Oh alright this question probably not for you then.
sorry
no worries
caught me off guard is all, my players rarely know what they will find specificly in advance
they are on a journy that they discover as they go
Oh yeah totally, Depending on the setting their is like cool spots that your guarenteed to find a magic item or two at.
Like did you know theirs a oathbow at grandfather tree if your playing a campaign set before 1485 DR?
Super tough hide - great for armor
claws are good for tearing through stuff - great for weapons
organs will probably enhance burrowing ability, earth-plane aligned gear and enhance jumping.
Teeth are probably good for daggers and such too.
Dangerous though
Pretty cool
ah, thats a sort of metagame thinking that does not fly at my tables
im running 6 different forgotten realms campaigns and i did not know that, or even where that tree is
north of the Star Mounts and south of the Woods of Turlang.
no idea where that is
plus they swallow adventurer's whole and drag them to the depths of the earth, you could probably scavenge some good loot that way too
i have never ran a campaign that has taken my party there
This is a really hard one.
If you go to maelstrom you can (attempt too) kill hekaton and the storm giants there and get the wyrmskull throne and the ruling scepter required to operate it.
(Only before 1483)
though good frikin luck š
Like getting there is hard on its own
As Maelstrom is in.. a maelstrom š¤£
oh i have ran SKT, they killed the evil sisters and the blue dragon and put the Serissa on the throne
its mid
extremely mid
i have ran every 5e campaign book
Yeah I just know what the Wyrmskul throne does.
So in simple terms, they're basically out of the game
yes, both players that died last night are introducing new player charicters next session
i think i came up with a pretty funny build involving an enspelled item
most of my player charicter deaths in my campaigns are permanent
Remind me to play Zealot Barbarian, Wild Magic Sorcerer, Eloquence Bard, or Divination Wizard
Oh yeah zealots are good
why those ones?
Permanent death makes a game more interesting.
Agreed, a game with no stakes is just not interesting
I agree.
its honestly the reason why I dont farm ysgard all day all night.
Acherons more fun.
To run giants you need to think BIIIIIIIIIIIIIIG, and well they don't think BIIIIIIIIIG for the Storm King's Thunder and it falls flat.
Zealot Barb for 2014 (everything for 2014, but still), Eloquence to not screw up social interactions and unknowingly sign my death warrant, Divination Wizard for portent, and Wild Magic because if I'm living on the edge, might as well enjoy it while I can
Makes me sad that they didn't give us a rematch with the giants to go along with Bigby's tbh
if my players ever did stop somewhere to "farm" they would lose the game. Urgency and Stakes are key, i dont just run a sandbox with no consequenses or plot
Your a damn good dm
Eye of the beholder, I guess
you can still screw up social interactions as a eloquence bard, Portent is good for sure, Wild magic is so fun
Zelot barb is pretty good too
Really good.
Thank you, i take a lot of pride in running my games well
super happy that i have been able to make it a full time gig
There's a difference between making it impossible and safety nets
And yeah. Probably one of the few times I'd want to play a Sorcadin
Screwing up a social situation is less about a failed pursuasion check and more about offending folks in my experience
besides ysgard is a whole nother plane, if you giving your players planar travel tools to there then honestly you deserve whatever happends to you.
Also ysgard is stuck in a loop of no-risk endless glorious war, so its pretty much like going into the prison realm, time passes different. there.
oh I am very familiar with the general tearms of the outer plains, i have ran a bunch if planescape
"Every session is a combat session if you screw up bad enough"
if i have a enspelled item with the spell Wall of Force In it and take the spell simulacrum and Wall of Fire , i can give the item, have them attune to it , and that way they can maintain concentration on wall of force while i maintain concentration on wall of fire , trapping enemies in a nearly unbreakable wall , and in an area completely covered by wall of fire , basically a jumbo magic air frier lmao
every session is a combat session in my games, on purpose
Wow! Add me? Your cool!
Yeah, have you seen the new renown system in forgotten realms heros of faerun?
Hmmm... how many combat encounters a long rest?
Yes, i havent used it though. I am running a calimport game and a moonshae islands game and a Sword Coast game heavily using a lot of info from the new book though
usualy 6 to 8
I really like it, you can become a wyrmspeaker now, like officially and without homebrew
On the higher end, it seems
thats the normal amount from the exp budget, most folks go to easy
If 2014 Monk wasn't a bit lackluster, I would gladly play a Mercy Monk
thats if your dm is using that.
the plot of a game is not a system to interact with its a journy
2014 monk is a great class
Well, yeah. 3 or 4 is the better end, but there are way too many doing 1-2
agreed, you cant challange a party with so few encounters
Never said it was terrible. Just a bit underwhelming vs 2024
my game last night just got off a 3 session dungeon Crawl
had not long resed since the session before
Ehhh, that's primarily to stop casters from going nova
the crawl started
exactly, few encounters makes people thing casters are OP
when when you run a game to the proper challange (or more) its the Martials that carry
Purple Dragonspeaker just sounds badass.
i wonder what a deep dragonmask would do š¤
In a similar vein for Rangers being terrible. It's just DMs making ultra crowded parties with few combat encounters and even fewer exploration opportunities
They're just quite a bit dependent on a properly run campaign
Agreed, I hate the statement that rangers are weak. If you think a class is weak, its because you are failing that class.
everything is dependant on the game being ran well
As for 2014 Monk, it mostly just comes down to a lot of smaller things being a bit weaker
Marital Arts, SotW and PD, deflect, Sun and Moon, etc
Not to the same degree. A Ranger's versatility is far more valuable in a party of 3 than in a party of 6. Spellcasters don't have to worry nearly as much about things like this
why do people think rangers are weak though. I lowkey dont get it.
i could not disagree more
I find my journey as a dm pretty funny. I started out homebrewing too much, then tried to be a module official only, now I'm both
They're too used to thinking Fighters and Druids are basically direct upgrades. That, and a lot of content on YT hopped on the "Ranger bad" bandwagon for algorithm points
On what statement?
I'm module only for now..maybe one day I'll homebrew a setting. But plenty of content I can run with some slight homebrew changes I cam use to make it my own
I have so many multiclass builds that have ranger and ranger is like a critical piece.
Like: The Gloom Stalker / Fighter / Rogue Nuclear OptionGloom Stalker 5 / Battle Master 4 / Assassin 3. On round one of any combat where you aren't surprised, you're outputting damage that makes Paladins cry.
Gloom Stalker's Dread Ambusher gives you an extra attack with an extra 1d8 on the first round. Assassin gives you auto-crits on surprised enemies and advantage on anything that hasn't acted. Battle Master gives you Precision Attack (to guarantee Sharpshooter hits land) and other superiority dice for damage.With Crossbow Expert and Sharpshooter, your first round looks like: Attack, Extra Attack, Dread Ambusher Attack, Crossbow Expert bonus action attack, all at +10 damage from Sharpshooter. Action Surge doubles the Attack actions. Against a surprised target, everything auto-crits. You're looking at 7 attacks round one, all critting, all at +10. That's potentially 100+ damage before the enemy even rolls initiative.
on all of it, i have seen you talk about your experience with the game, and it just does not line up with how i see things go.
Rn I was considering getting started on another country in my setting for my guide but I'm writing up an npc that offers "free" resurrections
I will defend all classes in the sense that they are all amazing and are fundemental ways to play the game.
As part of something I'm considering adding called "Local Legends" for each region.
I am fully aware of this. But at the same time, that sort of damage is overrated. You'll still do perfectly fine taking more Ranger levels and sticking to just 3 Rogue for MC levels
I forget. Is your setting high or low fantasy?
Ranger is a very versatile multiclass in 5.5e
My favorite. Although I deff wanna play/run a low fantasy setting one day
I only play 5e for Ranger
Game theory-wise, that's very true. Versatility intentionally becomes weaker as a higher quantity of specializations are covered, but that lack of quantity is where versatility shines.
Ranger was super good in 2014 as well, with a notable low point beeing the og beast master
Dread Ambusher alone is absurd. Extra attack, extra 1d8, bonus to initiative equal to your Wisdom mod. At level 5 you're swinging three times round one, all with Sharpshooter, while most martials are still at two. Umbral Sight gives you permanent invisibility against anything relying on darkvision, which is most monsters in the game. You can't be seen, so you have advantage on attacks and they have disadvantage on you. For free. Forever.
its so bad when a gloomstalker gets KO in the dark, the party cant see them to heal them
I'm still thinking about if i want to do a Ranger/Monk/Fighter build, ranger/rogue build, or a ranger/fighter build
Blinded is not a bad condition
you can still shoot at enemies while blinded, just at disadvantage.
"creatures cannot see, automatically fail ability checks requiring sight, have disadvantage on attack rolls, and grant advantage on attacks against them."
so your party can just walk up to you in darkness and heal you
Exactly. The larger a party gets, the more incentivized specialization becomes. Nothing wrong with being the jack of all trades, but when so many already do several things pretty well, dedicating yourself to filling in the gaps becomes harder when there's no gaps to fill to begin with
no, all healing spells require sight on the target
Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
touch
"The creatureās location can be detected by any noise it makes or any tracks it leaves."
TBF, RAW you know the locations of creatures not hiding via sound, so you'd know their space, even if you couldn't see them.
Couldn't a spellcaster see what weapon Ranger is using and cast Locate Object?
ooooh cure wounds dosent require sight
yeah thats just healing word dude.
dw tho we good
it was in the midst of a loud battle the last time that happened
And if it's absolutely needed, Paladin could just go to a general area where they last heard Gloomstalker and cast Aura of Vitality
no one even thought to take the search action for them
Though admittedly, this isn't a true "problem" in the sense that D&D classes weren't truly designed to not have overlap when there's 6 or 7 of them.
Alright god damn yeah this is a party issue š
You can still like shoot and attack invisible creatures, just at disadvantage
i get a lot of folks that dont take cure wounds and just have healing word as well
It isn't the biggest thing in the world, but it still is considered an issue nonetheless
My point was that many, if not all the classes have some sort of decency on the DM making choices about what the campaign will be and have. The Ranger just has a lot of minor dependencies that are easy to create
that would work pretty well yeah
" But being invisible doesn't mean enemies don't know where you are. Unless the invisible creature also takes the Hide action, other creatures are still aware of their general location, they can hear footsteps, breathing, movement through the air. "
yep, im aware of all that
Some people might not want to take cure wounds just because it's a touch spell
It's why I'm pretty sure I didn't have my cleric take it
thought with the 2024 rules its less clear with the hide action just granting the invisiable condition
Omfg š
Im so sorry let me correct myself if thats right
What I mean is that from a game design perspective, it's not a reasonable issue to account for when the problem only arises in contexts that could very reasonably be considered outliers.
the game is resonably designed around a party of 4
6 works fine if the dm is Skilled
8 is pushing it
Aura of Vitality would also work very well. Even if they're completely invisible, you can still realistically cover about 7,000 sq ft of space should you keep enemies away and dash on your turns
Well Tbf twilight cleric solves this issue, and makes cure wounds not nessecary.
because they can see through
@crimson gulch
so twilight cleric syncs with gloom really really well.
yeah if light hits them they are visable
Twilights can see through magic darkness.
Mmm, good point
so? gloomstalkers dont create magical darkness
sorry I ment to say they have see invis prepared
yeah if they cast that of corse they can see it
its not impossible to work around, but its a hidden drawback to gloomstalker
I'd still say the 2 best answers for this come from Paladin
And by best, I mean cost efficient and effective
Monks got SUPERCHARGED in 2024, and their busted now
Hi guys
Locate Object and Lay On Hands can be simple, yet effective
But Aura of Vitality is basically Holy Word that doesn't require line of Sight as well and can keep a Ranger up as well due to both repeated BAs and healing 2d6 per BA
is eldrich blast a good alternative to a light crossbow
i mean, if your a warlock your not gonna be using a crossbow
i have no idea what that is
The sheer confusions my players had today when the hag turned into a dinosaur.
heres the basic rules of the game, there are a lot of things on the go, takeing a peek at the 10 different classes, Barbarian bard cleric Druid fighter Monk Paladin ranger rogue sorcerer warlock and wizard is a great place to start
Games arenāt played in this server
o
eldritch blast is better than a light crossbow, assuming you have the invocations for it
the what
yeah it wont let me send messages in looking-for-player server
warlock level 2 feature, eldritch invocations
the link i gave you has instuctions
A crossbow is a good alternative to eldritch blast tbh
no one can just post there, theres more steps
i just robbed some dude that tried killing the party
ok
Until level 5
Where they get... two blasts
yeah ebarb is the best resourceless damage in the game by a fair bit
at least in 2014, its closer in 24 but still best
Don't need crossbow bolts when I can just fire energy bolts out my fingers
Tokii, thoughts on Hags turning into an Ankylosaurs?
Funny as shit
mhm sure sweetie :3
In the future, try to ask in #dnd-newcomers
Invocations are abilities you can add to Warlocks to improve certain things. For example, a common Invocation is Agonizing Blast, which allows you to add your Charisma spellcasting modifier to Eldritch Blast damage rolls
He hits people with his mace. I know because Iām the DM.
Exactly!
And occasionally sorcerous burst
i take it you cant get those on wands
My Celestial Warlock MOGS on undead on the daily
invocations arent spells, theyre abilities you gain from being a warlock
That was a joke I tried to make because he wanted to ask if Eldritch Blast is a good alternative to a crossbow: asking if the best cantrip in the game is a good alternative to a half decent ranged weapon
Also, I feel you on that one. All my spellcasters use Lightning Bolt over Fireball for the same reason
I love reflavoring EB, though. It can be so many different things.
I've never touched warlock, but eldritch blast is a good option it seems to have picking between light crossbow and the cantrip
I've had EB be flung daggers made of moonlight and straight up swordbeams.
ok
Agreed. On my Divination Wizard's shortly lived campaign, in learned EB and reflavored it to be tendrils from a strange element
My Fathomless Warlock's EB are her animated hair lancing out to pierce enemies.
Time to send 3 more death knights at Tokii next Tuesday
the few weapons that deal more damage than eb are very much outclassed by it in terms of range and utility
axe
Warlock often is the caster that acts like a martial. Attack attack attack
Longbow with Sharpshooter/GWM
probably why i like them lol
Even then, that's also pushing it a little. Light crossbow i think is 1d8 + Dex, EB is 1d10, with Agony making it + Chr
afaik axe has none of those three things but i might be forgetting smth idk
Weapon Masteries do make actual weapons still interesting to use.
throw the axe
yeah those were one of the few 2024 features i very much agree with
Also some subclass stuff like Brutal strikes and Cunning Strikes to add onto Masteries
thrown axes still have less range and unless its a handaxe their damage gets decreased by throwing
I personally wish that they made weapons more unique still. Some midieval weapons are really cool and have very great uses
Damaged is not decreased by throwing a handaxe vs using it as a melee attack. At least, not in 2014
yes thats what i said
the humble weapon wrap
I mean sure, always could be better, but historical accuracy is not something to be striven for. I feel trying to do that would make it less interesting.
Ohhh. Read that wrong
valid
youre not a dnd player if you dont read things wrong tbh
I do wish versatile was a bit better personally
Well, sure. But there could have been a lot of cool ideas
yeah the versatile dice increase is so small
Light Hammers are also really fun to reflavor. I've had them be brass knuckles, iron rings worn around the forearm, olympics style discuses.
What do you suggest?
wouldnt be broken if it just doubled the dice right
It would
I assume thatās a joke?
the biggest versatile weapons are 1d8 unless im tripping, doubling that is better than two handed weapons but just barely
Not really much for suggestions. Just know that there were so many wasted potentials
Like how flails were designed to attack around shield, weapons, and some armors
Flails in DnD? Not even a weapon tag
At base, yes
I liked my idea that if you two hand a versatile weapon you get Reach.
Only 2 more points on average. Actually not the most important thing in the whole wide world
ooh that is cool
Why was that not a feature to begin with?
lol
Thatās actually not too bad an idea
This šÆ you're sacrificing 2 AC for 2 damage
Adding damage dice is not interesting. Sure mechanically it's stronger, but it's like the most boring thing to add.
It's also quite a bit counterintuitive
Except it still wouldnāt give much of a reason use them over polearms that already have reach no? And also using two hands shortens range irl iirc
Like how Barb gets brutal critical, but no ways to buff crit chance
doubling the dice definitely helps give the two handing more oomph even if it is kinda boring
Uhhhh... I don't think 2 hands decreases range
I dunno, but Weapon Mastery is already a good change. I don't honestly waste time thinking about the "wasted potential" of it all because you can do that to anything and if you do it to everything you just make yourself bitter about things. Why would I want to do that when I could just enjoy the improvement?
Reckless attack
I mean, you have a pole. The most outstretched point you can reach is with one hand isnāt it?
yeah this is an actual technique for 2 handed swords
Itās fairly minor, but it wouldnāt make sense to increase reach
It depends on the weapon and the technique, I have some training in staff and there are definitely certain extensions I can do that I couldn't if I had a shield in the other hand.
Makes sense to me.
Interesting
Where have i heard this logic before....
I could just very well be underinformed here, Iām no expert
I meant like how some subclasses get crits on 19
finally, I got through 11 hours of waiting for my DMing session of Curse of Strahd
The long extension attack is held in one hand, but if I had a shield in the other hand, I could not have done the windup or the balancing for that strike.
Nor am I qualified at all
One spear/staff thrust is done with two hands, somewhat like using a pool cue. You "shoot" the shaft through the stabilizing hand.
Ehh, I just remember an older meme video about FGC moves where they justified a guy having bogus range on his sword attacks because he held his sword with 2 hands instead of 1
Either way, the sad part of that Barbarian crits are still overshadowed because Divine Smite go brrrr
Rolled the mandatory "d20 before session" to see how good or bad it'll be, rolled a 2, wish me luck
And another one I know is done while extending the leg behind to balance the weight, and needs the other hand to recover from.
So what Iām getting is, while the furthest reach is with one hand outstretched, itās very reasonable to say without using two hands itās not gonna reach that point effectively?
Yes, at least for the techniques I know.
I mean, come on. 4d10 with a Pike and Piercer crit or 2d10 + 8d8 radiant on a Pike crit with pally
No contest
Barbarians have a level 2 feature that roughly doubles their crit chance.
Reckless attack is level 2
And I'm not looking forward to everyone else getting that double
So just because a Paladin can capitalize on crits with their smites, it doesn't take away from Barbarians.
It doesn't, but I've always had pity on Barbs for having a somewhat counterintuitive kit
Barbarians are fun and very aggro, Paladins have so many powerful Support features that are left on the table if you play like a Barbarian.
Goes from 5% to 9.75%, so ye pretty much double
They're different classes, let's try not to compare like that.
I don't see how barbarians are counter intuitive.
Barbarians they moved away from crits in 2024, which Iām fairly happy about
Oh, yeah. And while I was talking to someone else unrelated about how "My bad luck could always be worse", I lost a game of Ludo from a 1/7,776 chance
I mean, thatās just impressive
Little Higher hit die than a fighter, good chunk easier to lose said HP
Also having Unarmored Defense ties to Dex when Str is much more important
Have it recorded on my switch, just need to send it to my PC later
Str... is a weird stat.
There is few skills that work with that but the main purpose is martial weapons
While Dext is like one of the top 3 no dump stat
Barbarians do want to be hit with the correct kind of damage, though. Obviously not getting hit in the first place is best, but second best is negating a ton of that damage with Resistance.
And Barbarians can now use Str for a bunch more skills.
Resist the most common damage type in the game
Extra healing on a short rest due to large hit dice
The dump stats are still dependent on classes. And even then, difference between "don't dump this" and "get your ASI for this"
Have you tried playing a Barbarian?
In actual play they feel pretty good, but I've only played up to level 5.
Idk about 2024, but 2014 is non magical only iirc
No itās all in 2014
No, 2014 Rage resist doesn't care about magical or not.
I stand corrected
Have you actually played a barbarian?
Not yet, but I plan to. Have a good character idea for it too
Hmmm as an atillerist, what is the most optimized way to use action to deal dmg beside the canon?
Cantrip
If you truly want an overclocked optimal answer, ask in #optimization
Or an AOE
I see
Iām playing a Barbarian in my Wednesday game itās pretty good so far. Hits very hard and consistent with actually hitting things
yeah, the problems of barbarian are mostly lack of range options and how some spells are problematic for him
but your team should cover those, most of time a barbarian would want to be the soft tank of the team
Thrown weapons work better in 2024 for Barbs now, it's nice.
Love the mobility I got going on too
Ehhh, ranged options are still a stretch for a problem. Giant subclass and Javelins, for starters
Light Hammers FTW!
Fast movement will be nice but so far the 2024 Wood elf helps cover too
I personally want to use the Totem Magic Barbarian
Has so much rokeplay potential for a Northener
Oh yeah Wildheart is great! I love that they have some unique Utility spells.
yep, javelins help in that kinda, but still i would like to drive it to that "Range combat" with weapons its not so nice
In any way, please considerate while playing barb, overextend isnt a good idea unless you need to make some space for the team
Wtf
Bwuh
wait, i want to do a funny
@loud tendon can i do a funny? mark him with power word kill and you smite him into to the abyss?
Power Word: Kill.
Something is telling me they are a scammer xD
Can dhampirs come from any species?
hey can someone give their honest feedback on something
yep but you only get to do stuff like getting the speed from a race if that happens as part of the campaign
Oki thanks
Probably depends on what that something is
so Iām dming for the first time and uh Iām trying to cook up something and I need like tips and feedback if what I have so far is good
I can dm what I currently have
There are a lot of dms on this channel, i think they'd be happy to help. https://discord.com/channels/516367331358801950/540597424692002878
Okay thanks Cracker
Pitchforks and Torches tomorrow, bound to be an amusing session.
What'd the party do?
They found an ogre in a swamp
playing in a campaign of LMOP, and ||at the ruins of thundertree, we found a potion of flying, which is very rare. We were able to sell it for ~20,000 gp,|| how does this not break the adventures economy?
magic items in general tend to be very expensive
Where did you sell it though
neverwinter to the zhentarim
Those guys can definitely find a buyer
just seems like a very game breaking amount of money
Some people can be unfathomably rich
yeah im just saying potions of flying are rare enough that they will just sell for big amounts, go look at how much a rare magic item costs
im just wondering why they would give a level 4 party something worth so much
because we basically capped out on attunement slots now, fighter has +1 full plate, etc
magic item prices are weird. there is a reason there are a bunch of lists out there where people made their own pricing because the official stuff doesn't make sense
sounds like your dm might be being pretty generous, iirc +1 armor is meant to be 10k
im running CoS for a group and theyre at level 7, and they were ecstatic to get 700 gold from the vistani
theyre not weird so much as just overinflated at least to me
nobody is paying a family fortune for a +3 sword
no, the problem is that not every item of a certain rarity is equally good, and shouldnt be equally valuable
true there's that
yeah which is why trading 1 single use potion of flying for a shit ton of passive buffs just seems insane to me
like we literally turned around and bought winged boots
for a fraction of the price
I think a potion of flying is realistically worth around 2-4k gp
probably, but raw its a very rare magic item so its worth way more
yeah but we arent in #dnd-rules so we can point out better alteratives to RAW
kinda unrelated but while we're on gripes we have with the game barbarians really should be able to wear heavy armor
theyre the single class that is solely strength based and you rob them of the one benefit of investing in strength
im actually fine with no heavy armour, i think it makes more sense thematically
I feel like they should have a subclass that lets them do it
and they dont need it really
if anyone wants a good list with suggested item prices btw, here is one https://docs.google.com/spreadsheets/d/11-45kA6qWTFV_rDYkD49B_EQfF0kPrW2tXwQcNs1jVM
better than nothing but ideally they should have a class that lets them do it
heavy armor would be a pretty minor buff for barbarians. they just dont get it for flavor reasons
it allows you to dump dex
why is rarely a good idea
nobody wants to dump dex
they already have bonuses to initiative and dex saves
being able to at least put less than 14 if not entirely dump it would be great for their stats
advantage on dex saves in particular becomes less and less valuable as time goes on
especially if you have bad dex
and wearing heavy armour means they cant add their con to their ac
well so do barbarians but their terrible scaling is another topic entirely 
true enough, though at least they scale a bit better in 5.5
had a great session, whoo
unarmored defense is very rarely better than medium anyways
with stats i generally refer to point buy cus that gives you a consistent basis to work off
imagine rolling for stats
oh darn i shoulda thought of that
its more fun
for you maybe
I only think its fine if everyone rolls together for a stat array
fun is subjective
It just sucks if you have shitty stats and the other guy got lucky with two 18s
so either the party is OP together or sucks together imo
yeah thats fair
id still rather just use point buy tbh but yeah i like that idea
i rolled really well for my bard, at level 4
13
16
16
16
11
20
so like yeah rolling is sometimes a problem but cmon if its not fun to see a high roll
kinda weird to put a 16 in int instead of wis but yeah looks like great rolls
multiclassing into wizard later, and my character is not supposed to be street smart
Rolling stats seems weird unless person plays random character
my problem with point buy is that it always results in basically the same array
i think for a oneshot at some point it would be fun to just go all in on the rolling and do 1d20 in order but id rather not have my entire campaign decided by a couple rolls at the start
My table likes having stats higher than sa or pb so they prefer rolling with lots of rerolls lol
you'd be surprised what you can do with it, you do tend to end up with two 8s and a 14 in dex though
i feel like the standard rolling system is a bit too much
might be interesting to go retro and just do 3d6
Sorta yes although it's stable so you can safely write a character and not have their stat contradict the backstory.
instead of 4d6 drop 1
Funnily the 3d6 down the line wasn't really ever a thing
Wait, no my bad, I keep thinking 1e
It was in Basic I think. But 4d6 actually was AD&Ds
yeah ig, but imo its easier to have the backstory influenced by the rolls rather than the other way around
Yes, but you have to work with those stats ahead or do random character with backstory cooked up like a stir fry. Most people I played usually write backstory itself first.
anyone else make a whole homebrew subclass for a campaign before finding out the dm plans to end it on lvl 10? lol
My preferred method is Standard Array.
the most important parts of a subclass are at low levels anyways generally
dnd tends to be pretty frontloaded
scream if you love Point buy
ah

h-
š±
ya my whole team is multiclassing for it lol
that might be a sign that its a little too good 
That sounds boring to be completely honest.
whats a ltitle too good?
I actually really like random rolling a character entirely, including for class, species, background s on. And then making something around that.
I made a character generator for 2014 once, but while it was really useful for NPCs, I felt like it took the fun of 'discovering' a PC away by automating the rolls and doing it all at once. No chance to spark ideas between rolling for a new thing
ig they are in a more minmax mindset than full roleplay
this for the paragraph above?
even in basic you could exchange points in one stat to boost your main stat at a 2:1 rate
anyway i like rolling. SA/PB just feels too samey
i just bought a book "puncheons and flagons" it looks really cool, its a cocktail recipe book that has drinks that would be served along the sword coast
I do let players choose standard array if they like but even players whove rolled worse than standard array never take that option
people really like their rolled stats even if theyāre not amazing ime
Also li'l reminder folk that if you want to really dig into the mechanics and numbers and get some tips on that, we have #optimization . For more general character ideas and discussion of course we got #character-discussion
my hungry ah could never own any dice /s
A while back I think I brought up the '24d6' method that was introduced to me by a friend.
people thing this is a joke but ive eaten a d6 in the past
Hello im. New here
im a little bit of a dice goblin i have 31 sets and 2 d100s
thats so real lol i love putting random things in my mouth
Roll 24d6 dice (getting an average of 4 of each number on the dice) then assign 3 dice from that pool to your stats.
i know someone who used to eat glass for fun
they just feel really nice..
consider: cards numbered A-6 in each suit, draw 4 at a time without replacement and drop lowest
Or adjust anywhere between 18 to 24 to shift the balance a bit.
never seen a d100 b4 š
tbh i prefer stuff i can bite down on i always end up chewing the lid off soft drinks š
real
They're like golfballs.
my paladin player rolled a 5 and put it in dex
i still dont lol
same with sorcerer
theyāre basically the same gameā¦
I rolled a 6 and put it in dex for my Wizard-Barbarian.
She.. didn't actually do too badly.
theres a host of things that are different
like i really love the new sorcerer meta magic
its the same base rules with some different content kinda
like hightened is only 2 points instead of 3
i started playing 2014 with my friends phb back in 2021 and then when i bought the game myself the 2024 versions were out
in the dnd group that im a player in im playing a detached intimidating paladin, and i got cursed to speak in only rhymes. he isnt very happy about it
i havenāt felt thaaat much difference. i miss the printings of the optional rules though bc those were fun.
no i HATE that mechanic /silly
(and feats/multiclassing should still be optional grumble grumble)
i love it makes them feel like they just arent wizard light
well theyre still optional in the sense that a dm can just not let you 
they feel more like there own class now
cause all sorcerer had that made it diffrent from wizard was meta magic and subclasses in 2014
other then that they were almost 1 to 1
from hp dice down to the spell list only diff being wizard gets a bigger one
yeah sorcs really are just a worse wizard in 5e lol
still being a worse version of the strongest class isnt to be sneezed at
Sorcerers were always better
Exactly
not really in 2014
They're CHA-based
like meta magics costing more
main reason i like sorcs is cus i like warlocks and they multiclass well 
Automatically better than the Wizard
???
and this is why multiclassing was an optional rule
i dont think casting with cha makes them better
my players never multiclass anyway itās fine
by that logic druid and cleric are the best classes in the game
i mean.
cleric maybe druid maybe
is that wrong
the more things change the more things stay the same
theyre good but saying a class is automatically better than another because it uses a stat you like is nonsense
It makes them interact with the other side of D&D with the same stats for combat
wizard can also invest in Cha if they want?
what kinda game doesnāt have investigation rolls
that too
charisma is also worse than int at least from an optimization perspective but we wont get into that
i mean not saying int isnāt kind of an underpowered stat
its cus its a minor save, all three of them are
int str and cha are minor saves
Oh right. Everything is combat
dex wis and con are major saves
weeeell wis is still better for exploration than int and cha are
the fact that sorcerer is missing Wis saves in gen is also pretty bad if you get hit by something like hold perosn
survival rolls and perception rolls are nothing to sneeze at
90% of the game's mechanics are designed for combat, doesnt mean its everything but if we're talking about mechanics that does tend to mean things get dragged in that direction
āim a changeling sorryā
hold monster
high level enough that EVERYONE gets screwed over by a bad save
yeah but wizard gets prof in wisdom and int saves
banshee screams
tbh any class is best off taking resilient in whichever of con or wis theyre missing, both are just such important saves
con save or die
its only a 13
and in the new book that got removed
a wizard with a +3 in con has a 50/50
2014 wise
or you could cast slience
i think people often forget that you have to hear the banshee for the ability to get through
Always have Wis prof by 12 and Con prof by 4 (Con by 12 if not a fullcaster)
They never should've changed Favored Enemy or Natural Explorer and developed it more than backing off from it. Those travel terrain exist still
hello haen from dungeons and dragons
Hello, bears are fish
thats true!
or just deafen yourself
i think bears are fish irl too which is funny
i think as it exists it was a badly designed feature, and i really love survival and wilderness exploration
bears are beast
fish are also beast
crabs also also beast
Fish are beasts with an innate swimming speed, per the Trident of Fish Command
dinosaurs are also also also beast
well its by virtue of the fact that fish dont actually have any real taxonomical distinction, theyre just kinda an arbitrary category we put things in
nothing can stop me from putting bears in that category too
giant octupus
if youre not careful youre gonna be a fish next buddy /silly
5.5e removed the word innate from fish so a lion with a cloak of the Manta Ray is also a fish
I miss the magical beast category from 3.5
is a giant croc a fish?
I miss a lot of stuff from 3.5
i too was a magical beast when i was 3.5 years old
Yes
polar bear?
why dont you play 3.5 then and drag a bunch of the other FoD gays into it
Because I'm too busy running two Saga Edition games
Yes
wings is right bears are fish in dnd
Admittedly now when looking back at 3.5 I tend towards PF1e instead.
But def a lot of fun things in 3.5
so is a giant crab through im content
Yeah but it had so much soul. I feel like it just asked the DM to do their job in something they don't want to. Then they wonder why Exploration is dead
idk why im getting credit for this but yeah its funny
ive always had a question about druids wildshape
Imagine if 3.5e was also 4e but you also had 2d8 damage longswords
bold of you to assume i know 4e either
if i wanted to turn into lets say a giant crab
im a newgen
Ok imagine if melee was actually good in a game where everyone has a gun
4e is great if you like combat tactics and a bit more balance between martials/casters.
3.5 is great if you like numbers go up up up up up up
would i have to see the giant crab in spefic or can i just look at a normal crab and be like "i understand it now"
(And also, plenty of customization and micro managaing options for 3.5)
I want to play in a proper 3.5 game. Haven't had any real luck finding a game for it
oh yeah have you seen the new thing i found
this appies to all other beast and there giant counterparts btw
Saga Edition generally takes the best of 3.5 and 4e, it was WOTC's attempt at testing some 4e ideas
that we kinda already knew existed but never acknowledged for some reason
Only thing I saw yesterday was Saga Edition liches
And cats
through it is kinda weird that alot of the giant beast or no longer beast
I feel like 'melee' and 'gun' don't quite mix 
like the giant elk is now HUGE instead of large and its also a celestial https://www.dndbeyond.com/monsters/5195018-giant-elk
Them trying to justify the nerf to Wild Shape's Giant Animal is just wild
its also cr 2
Giant beasts ended up either just beasts or monstrosities once magical beast category was removed. Which.. in some ways I get. What is the world building logic that in a setting were hippogriffs and horses are both naturally occuring beings, how do you decide which one is 'magical'>
I'd personally declare a platypus a magical beast.
imagine if they copied saga edition but changed the setting to DnD instead
One is edible
The other is clearly not as edible
Awww, but Vultures are just.. big puppies
they.. eat dead rotting things
Bald goofballs
Seriously? Giant Vulture Tiefling...
i hate that you gave me this idea
Terrifying and amazing concept
i thinks its cool that the new tiefs can come from either the abyss or the hells now too through
but i guess in 2014 it was more impiled then our right stated
I have also been known to eat dead things. Sometimes also rotting, but that's fermenting.
No but for real, vultures IRL are just big doofuses and nature's clean up crew. They get a bad rep.
true
I was just thinking if Tieflings horns and tails are non-negotiable
i mean i think VF tiefs had horns and a tail
Be brave, make a bald tiefling with bird feet.
Exactly my thoughts!
oh wait i was wrong giant vultres are Monstrositys
I was like, maybe the Tiefling in the book was just one way they could be
i could have sworn a beast was made into a fiend somewhere through
through the giant vul does have a 6 int meaning its a slightly smarter then your average barbarian
im surpised the giant hyena isnt a fiend
That was still fun to contemplate
Vrock's are close enough
true
Keep the concept, rock the vrock
lemme turn into a giant rocktopus from the abyss book
im still unsure of how to feel about the wild shape changes
well its issue was that instead of providing the ranger with new abilities to interact with the wilderness it said āyou can basically skip all challenges in itā
Not exactly a full skip. It has every tool to be better at it
I feel features like it made DMs actually had to DM, which was a big ask to change it
Outlander background feature was a "skip these challenges, you eating good"
yeah but the issue is not every campgian is gonna be man vs nature 
so sometimes those features can be downright worthless
No but places can still be in a terrain enough environment
i remember this one time i had a ranger leave one of my games because we were playing DiA
i warned them that ranger might not be the best mainly cause they were a beast master
What's a DiA?
descent into avernus
Ah. Thanks
like one of the rules for Baldur's gate being no animals no bigger then a peacock are allowed inside the city walls
Difficult terrain doesn't slow your group's travel.
Your group can't become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
the first one is fine (though only has any effect for some terrain types; if you pick grassland youāre shit outta luck).
the second, though, is skipping one of the main risks of wilderness exploration entirely. the third is fine and cool, at least in its own right. but in combo with the feature abt foraging removes concerns abt food almost entirely (the ranger can forage every day basically costlessly)
reasonably often if your party isnāt on the roads.
or at least thereās always a risk
theres this wonderful invention called a "map"
following a map doesnāt mean you canāt get lost, RAW
When you forage, you would find twice as much food. Doesn't mean you'll succeed each time though
or even better a compus
only following clearly visible landmarks or being on the roads do
good berry laughing in the corner
compasses just give you PB to the navigation check if youāre proficient in them
they are not an autowin button for avoiding getting lost
Good berry probably doesn't take care of thirst
true man if only we had a spell of some sort
you donāt really need to since youāre getting abt 12lbs of food each time
I like the tracking part. Feels like Aragon
like one that could make water or something
you only need to succeed on average 1/3 of the time, if no one else is foraging, and youāre good
if only right
There's a Cantrip that can make a cup of water but it evaporates after a min or hour... I can't recall. I wonder if it'll evaporate in my tummy...
anyway map/compass doesnāt stop you from getting lost RAW, you still have to make navigation checks
man if only create water existed..
If only...
if only there was a first level spell that just made 5 gallons of water..
eh create water only affects one container so you need to bring a huge container along to get that much
another stark issue with ranger is the lack of identity it has
a barrel cost 2 gold pieces
and can hold 40 gallons
and weighs 70lb
Doesn't it weigh a lot by itself
light work imo /silly
also you could just create water in your water skin
it says up to 5 gallons not that it has to be 5 gallons
yeah, so you fill only half of one personās water needs with it
it really doesnāt trivialize anything the same way goodberry does
or you could just bring a box or something
Hello
i bring a box that weights exactly 20 pounds
yeah goodberry is a pretty great spell especially on a life cleric
thereās an actual cost/benefit analysis to relying on create or destroy water
itās a fine spell. goodberry is kinda broken though
Spell Slot tax
gritty realism resting helps though
it also depends on what your dm considers a "open container"
i guess you could waterlog your backpackā¦
box weighing 10 pounds
If only there were rules for finding water...
a big issue for rangers is a lot of dms dont keep track of food and water/travel times
its super dm depenant if you get to use all your cool abilites
And they wonder why Exploration is dead
if a character wants to dedicate 10-20lb of encumbrance (+up to 80lb from the weight of the water) and a first level spell slot every couple days to water im fine with that
or you could let the bearbarian carry it
Let the mule carry it
an extra 10-90lb of encumbrance could very well make even my goliath barbarian player encumberedā¦
well, yes, survival is trivial if you donāt track food, water, encumbrance, time, and completely ignore rules for getting lost and such
an aspect of the game is trivial if you decide to make it so
that 1200 pounds?
variant encumbrance bb even with 15 strength and powerful build 150lbs is enough
most games only include the explore part without the survival part out of 30+ game ive played in first hand only 2 have kept track of food and water
Hey.. so I'm new here and I'm looking for a party to join? A.. campaign? I'm not picky or anything honestly it's chill I just miss playing
well i keep track of encumbrance (variant), food, water, and travel time
im saying that keeping track of those things arent like the standerd
im not even that hardcore abt it i just actually run the survival rules p by the book
great but that what your doing isnt the standerd through
i mean it is literally āthe standardā as in RAW
I keep track of those. Ammunition too
it might not be what most DMs do but thatās not a system issue
yeah
thatās a culture issue
Sup guys
Did the math of the size of coins and their weight for 50 coins. Theyāre tiny
but they made ranger to reliant on dms to be good
Any ongoing campaign I can join
thats why its considered turle necked
That's exactly what I highlighted; asking the DM to DM was too much of an ask
not saying ranger is bad im just saying what ive seen