#dnd-discussion
1 messages · Page 347 of 1
Then again, his father didn't expect to have children...
But that Devil twisted fate just enough so the deal could come to fruition
The deal was that the first child of every generation would have their lifespan halved and have to work under that devil and carry out his deeds
Aarokocra only live 30 years, he was nearing 15 before he decided he had enough of the false worship and breaking his back to serve a devil he made no promise to
He couldn't even yell at his father about it because the Devil made him accidentally kill him and because the contract was so binding, it went unto himself
Hello
hii
Woah your a warlock what do they do?
warlocks have less spell slots but they get them back more often
they also have a signature cantrip called eldritch blast thats very good
Wow 😮
very very good
What do you guys think about the idea of the player making death saving throws but only letting the DM see the result? Like on a cup or something? Sounds kind of like a cool way to add tension
Players could use insight or whatever to get an idea of the result like "their condition appears to worsen!" Or vice versa
I honestly like this on principle, as it makes players going down feel much more dangerous.
Its a lot better than when the DM does it alone in secret
wasn't really excited about it when we tried it
I worked with my dm to make the dumbest dnd character possible
alternatively you could just open #optimization 
Rationality and insanity are often just an inch apart
I’m treading the LINE of both
I don't do this, mainly because I don't think it's necessary
I also don't really care about whether it's meta gaming or not, I just think players deserve to know info like that
Do people not let players roll death saves?
What DND monster would taste the best?
Something something "immersion" "stops metagaming/uppy downy"
succubus
I see we're two for two for cannablism
I've played enough NetHack to know that you should be eating any remains of Beholderkin you find
Why does the gelatinous cube taste like burning
It's an acidic cube, acid generally burns
you're supposed to cook it first
Those Achaierai from 3.x probably taste like the best fried chicken ever
Chicken
holy shit why didn't I think of that
I DID IT
I BOUGHT BALDURS GATE 3
Omg I’m broke again lol
chat i found a game that bans stright up classes do i run away 
Are they all Sidekicks?
Cause that seems like fun
no i mean like warlock and sorcerer (sorcerer is my main)
Their table, their rules
I have succumb to the urge.
I changed my Firbolg Wildmagic Sorcerer into a Moon Bard
yeah
Eh if they don't ban Wizard or Bard, they could be decent alternatives
i guess hear them out on why, but you should dip highkey
Unless this is a ban all mage classes + Bard
anybody afraid of something in a core rulebook is just not gonna be a quality DM idk
Rangers only perhaps? 
its artifcer sorcerer and warlock
I just realized that my Firbolg Moon Bard is gonna be turning invisible.. a lot lmao
Eh Wizard and Bard's still there, up to you
Then you're fine
Nah laddies n' lassies, I ain't here.. ya hear?
Shhh...
but metamagic...
Metamagic Adept?
its 2014 core rulebooks only 
That's a nice restriction
ikr
play human, elf, dwarf, gnome, half elf, half long and halfling. 
not even the whole PHB is here
i wonder what a half long is
How often will you make use of their 3ft shorter or taller Disguise Self?
What about Tieflings, Dragonborn, etc?
I think I would sortie with my Elf Ranger if I were in this table
That's extremely restrictive. I don't think I would play in that, but it's not automatically a run away? What is the stated purpose of these restrictions?
yeeeesh
What’s a good amount of low level creatures I can throw at my 7 level 1’s parry
I’m having trouble deciding what’s fair and what’s overkill
they havent given a reason yet
Human Beast Master Ranger though~
I'd cap it out at 5 tbh
We're gonna be in the Feywilds, i think it just depends on what he's trying to do lol
What about it?
The restrictions leave it open. So they're good
that doesn’t answer my question
It’s a large party purely because it’s a friends only thing. Non of us aren’t strangers
Honestly, it sounds like a really good time.
He's only gonna have 12 AC until level 4 where he'll get a DEX and CHA asi and have 13 AC and 20 CHA lol
But, he can also turn invisible quite a bit
12 ac sounds a bit low
Yeah, well, he's a pretty Low Dex Bard, yea.
But ey, 20 CHA is nice
It's not apparent yet, but a lot of times being this restrictive also comes with a lot of species based stereotypes. Not always great, at least for me.
Twas only so much I could do with the array we were given!
Which wasn't bad
11, 13, 16, 12, 12, 19
Dm decided he wanted to rolls stats for the party and that's what we got lol
He doesn't typically do that, lately he's just been trying different things with stats
Restrictions are fun for me I suppose
Most likely gonna be sittin' me happy arse in the back!
For me it depends on what the restrictions are for.
Makes it fun to play with what the DM wants
I could also just take spell sniper at level 4 🤔
Forget the AC n' just be the silly sniper bard
I enjoy Ritual Caster. Spell Sniper for EB?
That's the perfect mystery
As long as its not too many, makes for fun brainstorming
I have 6 PCs and a self insert for this purpose, almost no amount of bans will trap me from playing what I want 
Ehhhh ... I don't like to play the "will this DM make me uncomfortable with racism?" roulette.
I have rolled my ability scores for my druid character, my strength score is an astonishing 3, but hey. My wisdom is 20 after background and species.
I just BARELY manage to overpower the rat statblock strenght wise.
usually I think restrictions like this specific one just come from DMs wanting a slightly less weird fantasy world or liking the aesthetics of older editions of D&D's default settings (where tieflings and dragonborns were very uncommon), which are both fine preferences
i love my RAW shenanigans but i always have more normal characters ready to play lol
and, like, the DM is perfectly within their rights to restrict what character options make sense for their setting, after all. many of the D&D species are setting-specific or conflict with the themes of some settings. (more radically, outside of the PHB there's no reason to assume a character option is allowed "by default." for one, lots of people just don't own stuff other than the core books)
hope your DM isn't playing variant encumbrance...
Yeah .. and a lot of time when they want that aesthetic they also want the stereotypes and other uncomfortable stuff associated with that aesthetic.
i dont really think there’s a distinct set of stereotypes associated with elves in games that don’t allow tieflings and dragonborn vs with elves in games which do
i do think there are stereotypes associated with elves—ones written into the book even—but they’re present even in games ive played that allow tieflings and dragonborn
There are. Some of the, class related, like letting elves be wizards or rangers, but not barbarians.
Some games don't allow Tieflings and dragonborn?
This game: #dnd-discussion message
I mean well duh but is that common?
That's a different question, and I don't know.
I doubt it’s common, they’re some of the most popular species to play
Though exact statistics are going to be hard to come by, just by the sheer number of DMs that have run / do run games
i don’t think banning any phb races is common, but if someone does ban any, it’s gonna be dragonborn and tieflings
i dont think ive seen anyone try to bring back ad&d race-class restrictions, tbh
Hey guys, curious.
Where would you say “creative liberties” end and “breaking rules” begins?
For example. A town of people who turn into werewolves who aren’t crazy. I think it’s a fun idea but it feels like it breaks monster rules
that doesn’t sound like it’s breaking any rules, it’s just changing a setting conceit
or adding a new one in
It's sorta your world as the DM, you make the lore monster rules. Especially with the new MM
It doesn't break the rule but it would keep players on their toes
Unironically breaks no rules whatsoever you are the dungeon master, if these ppl are chill, then they're just chill
When something deviates from RAW/RAI in theory
In practice, following RAW/RAI literally also gives birth to many exploits so there's no true answer to this question lol
I dont like Dragonborn, but also try to make a habit of not touching core species despite my distaste. I generally don't allow weird races though.
As long as the player and the dm are having fun with the story.
My hot take is that I'd ban Half-Elves and Half-Orcs
You're either human or an elf/orc
At base any time you change the mechanics of something you’d be “breaking the rules.” How serious that is depends on what you’re changing and the people you’re playing with.
To be fair, you will constantly find rules that are worded oddly or have conflicts between old and new rules
In my opinion I’d draw the line where it breaks consistency or expectations in a way that counters player investment into their characters to an overbearing degree.
For me, I enjoy the logical discussion on how magic actually works. For example wall of force. Does it cut off breathable oxygen? It's not stated.
hi
Hai
Another thing, if nothing can physically pass wall of force, that means light too. If it was literal, wall of force would literally create a dark, soundproof, vacuum that light can't escape. You would realistically die inside it in minutes.
So I think it's safe to take certain liberties in how you think something should work
you know
how do you all go about making the backstories for your characters, cause i think im kind of an oddball here
in that i generally don't do much writing beforehand, but i get deeper once i actually have to roleplay them
like, in my dragon heist game, my idea for a character was that i wanted to play an evil aligned character, but not like in a murderhobo get the party into problems kinda way
I do the same sometimes
Why would it be a vacuum?
It depends on whether inspiration strikes before or after game stsrt
It would be sealed, but there’s still matter IN the barrier
Maybe used vacuum a bit loosely. But essentially there's gonna be a true pressure difference inside versus outside
both (current) versions of dnd explicitly dont work with real life physics
so the idea i had was ok this is a guy that grew up poor and mistreated by society, and so he wants to "win" against everything and everyone, only looking out for himself and very very few other people
Yeah but you have to assume some physics. It's more like a common sense expectation is going on
why would your character be travelling with their party then
ah heres the thing, he is a very very high functioning evil person
RAW you assume no physics (which yes breaks the game even further
)
in dragon heist, you are all owners of a tavern, and he really wants to make money off it
Follow the guideline of what I did before adventuring, why did I adventure, what do I hope to get out of adventuring
But otherwise yea my concepts are kind of half baked on a closer look and it'll take dnd sessions to iron them out proper
Look at it this way, when it says nothing physically pass through it. That means it's assigning things that you should assume.
and like, he is not anti social by any means, he just doesn't care much for heroics. there was this time last session where after a battle our healers were helping some bystanders that were injured, but we had some important info we needed to deliver so he was like
folks can we stop caring about these randos and get on with our actual business
I mean you’re also a rando
When I make a character I think of what class I wanna play then make up a story of a person that would be that class
No the sentence was connected lol, Pug isn't calling anyone out
yeah i tend to decide mechanics first, its easier to make a cool character around a good build than a good build around a cool character imo
the thing i was learning as i played him though was that like, depending on how things turn out he can probably be redeemed, another player told me the way they viewed him was that like, he wants money and power as a way to shield himself from being mistreated, but what he really needs is like, care and proximity to other people
and this was all like not stuff i intended from the start
it emerged as i was playing him
Yeah, I have trouble matching an idea to a sub class versus building the idea around a subclass
Like I was looking at circle of spores druid, came up with someone cool
The order doesn't really matter right? Especially when flavoring is free
You can make an idea to suit a subclass or decide on a subclass and fit an idea in it
Flavor only goes so far
That being said I am guilty of making an idea to suit a subclass
My 4th PC experienced way too many rewrites because I literally can't decide what I want for it
not really its just a matter of how you wanna do stuff
-
I want my character to be a ninja that uses magic (guh is that rogue, wizard. Maybe sorcerer. Do I take assassin?
-
I want my character to be a Pact of the genie (I know exactly how to do this now. This is literally just Aladdin)
Basically
yeah thats how i see it too
Question since we're kind of brainstorming based on your campaign for fun:
- Does your DM follow Tasha's rules (you can assign race stat bonuses wherever you want instead of being fixed based on race)
- Can Druids wear metal armor
well wall of force also specifies that it’s invisible, which is only possible if light passes through it
“no creatures or objects,” in the usual D&D sense of “object,” seems to be the meaning of “nothing” there
druids can wear metal armor
and tasha's is honestly better yeah, (way better than having it be tied to your background like 5.5)
No I mean in Dolly's campaign, cuz by RAW you can't
oh i see
And Dolly's DM seems v focused on only allowing some PHB options
I personally like it being tied to your background way more
Though Tasha's is also pretty good.
i think the freedom to have your stats not necessarily be tied to what you did beforehand
the origin feats are cool tho
tbh it wasn't even a mechanical thing
the extent to his backstory was like, warlock dragonborn, his patron is himself from an alternate dimension where he became a lich
wants him to get the dragon heist treasure for unknown reasons
I mean it makes some sense, though I get it
the build was like, a very normal undead warlock
and then as i played it i got really inside his head
Even original 2014 PHB didn't say druids can't wear metal armor, just that they don't. SAC cleared it up.
All the more reason to wait for Dolly's clarification
Ye. They explode 
I need to reread it but I totally believe you and that makes sense to me. But the core issue is that you have to make assumptions on what is reasonable. Also with the wording. If nothing physically can pass through, does that mean things can magically pass through. What kind of magic. I think they could have just said it's "akin to an indestructible wall". Would be more sensible to me
But I'm also not as smart as the makers. Just a bit of silliness I find in specific wordings.
They probably tried to avoid some rules lawyering like: Well my attack passes through the wall cause I'm not targeting it (or something akin to that)
It's possible
Hello, I have a question. Is Destructive Wave a good spell?
There is also the fact that it's a paladin spell that bug me a little
It's fine I guess. Not like the greatest spell
Tempest Cleric also gets it as part of their spell list
10d6 is 35 average damage.
Con save is a 60% chance to succeed half on a save.
35x0.6x0.5+35x0.4=24.5 average damage in an AoE.
How many 5th level spells do paladins get?
at what level
Like a fair amount but its only at level 17-18 that you get one level 5 spell slot
Two at level 19-20
Yeah I thought so
The Paladin is level 17 but has a level in warlock
unrelated but can i call you luci
yes you can
that was for his amont of spell slots
wow!
nah the wording could definitely be better
you’re right
all dnd wording is fabulous with no flaws 
heh
Definitely
It's always nice to see artist wips of your characters
good news my dm retired
That's good news?
but one of my players said that was a lie but the other one including me.. agreed that he rlly retired
Wait do you mean retired from being a DM or retired from working?
i wasnt the dm but he retired from working
he said dnd was too hard and i think he has dnd books in his house
:/
hi somebody
Hey wings
i seen my dm play last jan 16
i was watchig rhem while reading
maybe he gonna throw away his homemade dm screen n his custom dice tray made of carboard
Well if you're looking for a new group to play D&D with, check #find-a-game to learn how to use the Looking For Game channels here on this server to find a group/game.
can i duplicate spell scrolls? crafting a spell scrol while using one as an example to copy instead of preparing a spell from my spellbook ?
Having the spell you're crafting the spell scroll for prepared is one of the requirements for crafting it, so that sadly wouldn't work.
ok thx
qeustion about this thing "Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." does that mean LAST damage taken? or TOTTAL damage taken durning the fight?
"How does X rule work?" is generally a #dnd-rules question, for future reference, but in this case the damage refers specifically the instance of damage that reduced the zombie to 0 hp.
Hello everybody
If I made a mafia-based game, would yall join?
Nah, cuz I suck at speaking english
I have an audio translator
You can put out a looking for players form and see if people would
This channel isn't really for recruiting
Considering that "mafia-based" is extremely vast and vague, I don't think anyone could answer you without more details
So I can speak my language?
This would still be the wrong channel for that. Is this a D&D game or another game?
Would you have some ideas to share about that in #dm-world-building ?
How would you buff Undying Warlock but keep its gameplay separate from the Undead Warlock? (Keep the features defensive and supportive)
Morning
nothing im bored
Ha! Same
im having dinner rn
Uuuh we should do something
I'm having lunch soon
Oh been there, I've become the DM instead
how many sessions in did this happen
none
incredible
i saw them play last jan 16 and ther didnt in feb 6 and mar 6
and the (retired) dm is just playing granny instead of dnd
Stopped before they even started
Definitely takes a certain type of person to be a DM
Bit of a difficult exercise because, from a design standpoint Undead has all the exact same mechanical endgoals as Undying, just with more damage tacked on
That being either unbelivibly creative, or unbelivingly cruel.
Or both in the worst case
Being a Dungeon Master isn't hard.
It can be intimidating.
It is a lot of work. But it's not difficult work.
It's ultimately play, just like the rest of the folks at the table. It should be play for you. It's just a different kind of play
I do think everyone should give it a go
Im supporting this.
Had a huge fun when i first tried with my closest friends.
It was a mess but still a very fun expiriance
I agree
I think it only ends up being play to a specific type of person though. I know someone who was really good at DMing but he just found it too stressful/boring to do it longterm
Tho I'm not as prepared my peeps don't hate me that much
I 100% agree, I think moreso that if you can't find a way to make DMing play and to make it fun, you might end up struggling long term
Definitely agree yeah
I know i sure as hell cant
It's like "I can't draw". The only think stopping you is practice!
I can come up with great ideas but i can forget a ton of things, i also stutter at times making it a bit hard to do voices
I basically don't do voices as a DM and I've just learned to run with it.
Yeah it's pretty common for me as well to just summarise what the NPC says in my normal voice
Especially for dialogues between multiple characters
I honestly want to learn to draw but i just dont have the patience. So i resort to heroforge instead
That's valid, heroforge is great
A lil restricting at times but it works
I can still feel proud of myself for making smth
What do you guys think a thematic uncommon magic item would be for my sea Druid? We’re doing a pirate campaign
A wind fan could be fun
I kinda wish we had more celestial races
Aasimar is all well and good but a few more wouldnt hurt
Ratatosk are celestials
ratatosk isnt an official race
True, but ,
It's on DND beyond which makes it. Slightly less UNOFFICIAL
Ouuu that’s not a bad idea
Bonus points if they can use it to affect ship speed and direction
Screw it onto the back of the ship and you got a free motor
I'm curious what your ideas are for another celestial race? Would it still lean holy, or more space themed?
True, I usually upgrade content released there to "Third-Party", which is slightly fancier than "Homebrew", even though it's still technically so.
Hmmm id say perhaps space themed but still a bit holy
Yeaahhhhh
It's like , WotC approved homebrew almost
Its like the bloodhunter, unofficial but known enough to ALMOST be official
Yeah!
Sidenote I enjoy Bloodhunter a lot
A lycanthropy class is.... Really cool (among other things but, Lycan is my favorite subclass)
Fortunately it being on ddb as third party content does nothing to contribute to its level of officalness.
I would have Spare the Dying not count against the numbers of Warlock Cantrips.
That's about it really.
We had this discussion already. It's acknowledged that it's 3rd party content, which is slightly above homebrew
My wording here was mostly joke-y
Oh yeah don't worry, that was clear
Slightly related but is Exploring Eberron 3rd party or not? I'd assume 3rd party just from the player species lineup
It’s third party, yeah
Now, it is also created by the original author of the eberron setting iirc
But it’s not an official wotc book
Oh that tidbit is cool
The original author thing
what is the class/subclass that involves the most amount of gambling
like, i was thinking sorc wildmagic with chaos bolt
Definitely wild magic sorcerer
That's probably it, yeah
Wild Magic Barb too, very fun
I simply have to disagree, there is no real functional or hypothetical difference between third party and homebrew, they are the same thing just different names.
At least with partnered content, it is possible for it to actually be official content (ex: Wildemount).
I mean 3rd party content is typically made in a more professional setting by multiple people. At least some of the more popular ones unlike homebrew which is usually made for a table specifically
In theory, in practice a lot of the more popular third party stuff is lower quality than stuff that is ""just"" homebrew
Like a lot of kobold press stuff
Hence why as a label they are functionally just interchangeable in terms of quality
If we're getting into semantics about it then yeah there's 3rd party with PC races that have a burrow speed for Pete's sake
People just accept 3rd party as 'more official ' because it made it onto fancy website. You don't have to like 3rd party and I never said you had to?
I would only say they're different in that more people are familiar with them BECAUSE of their boosted platform
The irony there is the stuff that makes it onto ddb gets on there because of popularity off of it
Bloodhunter is just two-to-three things crammed together and called a new thing.
But my point moreso being that people treating third party (and/or more specifically, third party on ddb) as any level of official (just "more" or otherwise) leads to a lot of confusion quite often.
I see people saying all the time that random third party stuff on ddb is official because of how people talk about it ("because its on ddb")
People thought the few bits of critical role homebrew on the site (namely bloodhunter) were official for years before ddb started hosting other third party content despite it being nowhere near official
I mean
Would you rather triple class...?
With that logic we should have no multiclassing, only classes to fill the voids of those multiclasses.
And then classes to fill the voids of those multiclasses.
Until... the whole world is a class!!! MUHAHAHAHA.
Bloodhunter is made unique by it's subclasses imo
Tldr: saying "something is popular enough to be considered official" is at best, a completely unhelpful statement
Most of the character ideas that people come with are better off as monoclassed builds than multiclassed.
I would actually lose my lid if someone said the Minecraft book was official and thus necessitates representation in all dnd content.
I would say 80% of the character ideas that people bring to #character-discussion as multiclasses are better as monoclassed. I'm not sure why people want to multiclass so much.
Making original builds is fun
At the cost of it actually working in actual play, though?
On the one hand, there aren't as many multiclassing builds out there as there should be cuz the meta is pretty set in stone and deviating from it means that you will mess up your PC
It's because we want to find something that exactly fits how we see and want our characters.
A solid chunk of that, at least in online spaces, comes from the obsession with "builds" and "optimization" - in particular when those concepts come down to people who are new to the game and have no reason to care about it (and thus, know about it)
On the other hand, I don't think we should withdraw information either, give it to the person and let them decide what to do with that info
I don't think that was ever said in a serious manner in the entirety of this conversation.
Now did I say one was more familiar and thus easier to be received? Not in those exact words but it's what I meant. My statement of it being not unofficial was again, a joke at most and a bad one at least.
Yeah, that's what I help people with, and it's almost always easier to use monoclass with reflavoring than using multiclass.
I wonder how D&D would be like with a playbook type system instead. If we would come across the same issues or not.
PBTA style playbooks? That's an entire universe of differences.
Yea depends on what you mean by playbook
Yes, treating magic as a separate applicable system.
Call me Victor the way I be frankensteining.
Ok so you are meaning something specific, but I don't know which meaning of "playbook" you're using, and it's not helping. But I guess it doesn't matter because I don't really care about homebrewing 5E anyway.
That felt dismissive, I feel like we could've handled that with some better tact.
I just don't understand what the conversation is by this point.
No one was arguing it was actually official and you're fighting ghosts here? I don't mean that in a rude way I just don't understand what you're arguing for.
Other than 3rd party content should never be brought up ever because that's unhelpful I guess???
It's just an option that's easily accessible to new DMs skimming DND beyond which is why I even know about it to begin with
I play 5E preeeety close to RAW, not because I think 5E is perfect, but because whenever I start thinking about homebrewing 5E I start taking out all the things I want to change and end up tossing classes altogether, at which point it would be much easier to simply play a different game.
My first thought was sports playbooks - in which case that would end up horribly
I don't mean an of that offensively and I apologize if it hurt your feelings, it wasn't meant to. But I honestly and genuinely don't care to discuss homebrewing 5e.
I understand that and respect that.
And I thought I should tell you that rather than lead you on in hopes of further conversation down that line.
I feel like my tldr was a good summary of what I am talking about - both in reference to the specific stuff in the channel I had seen that prompted it initially but also just from the general way people talk about these things.
Nowhere did I say that it should never be brought up - just that treating it as any level of official (which is both what was occurring at the time and a thing people do extremely often) is not a helpful thing to describe them as
This is also very correct, it was a miss-measure of mine to bring up something off-topic to the channel, so it's better that we return to it anyways.
5E is a perfectly decent system that plays D&D perfectly decently, it doesn't play anything else very well and people trying to make it into something else always seem to put in more work than is worth the effort, imo. I'm not interested. I am pretty interested in helping people use the system we have to make their character work, and usually all it takes is people who are wiling to accept that flavor is what is real in-game, and not mechanics.
As in the belief that there is a separation of mechanics and flavour?
Shots fired!
Like if you want to play a Venom like symbiote? Moon Druid is right there and works pretty great as long as you accept the flavor that your powers are from the symbiote rather than nature magic.
You wanna play a biokinetic psion who uses their psychometabolic powers to enhance their body for physical combat? Barbarian is right there and works great.
Yea, I like 5e because of what it is. While I can tolerate some minor things being changed (in my case, usually just small "quality of play" things), a lot of "popular" changes are things that just. Fundamentally change things in a way that makes it not feel like 5e to me.
If i want a different system mechanically I would use a different system.
yeah if i sit down to a game and the house rules are longer than an index card im out
There's a lot of good systems people should try, but I think people are intimidated by the reading and learning and chance for embarrassment. So few people who even get into D&D don't even play D&D so much as make a character then sit on it for a while whilst maybe only barely touching one game. So the aspect of venturing out to a new system at all is impossibly daunting.
The ability scores and the mechanics are just the representation and metagame. The flavor and the description of the character is what is actually real in the game world.
Tbf finding a game is difficult
Amen
A man.
i think it depends, there's one I'm in that's pure RAW so obviously that means a lot of things have to get banned lol
Making a character ends up being more fun than actually being on the field properly
Bobbie and the A-men!
no, banning RAW offical options is weak
truth nuke? lemme ping you in optimization with the thing we were working on there
Wings don't you dare forward this I'm doing the honors
(That actually relates back to a thing I alluded to earlier, in regards to the online community and the buildbrain stuff. A lot of people just make characters ""on paper"" and never/rarely ever actually play. Which warps viewpoints extremely quickly and easily)
Chat can I ask, a question about the social dynamics of my group
RAW all npcs can phase through walls and you can gain unlimited infinite range teleports at level 3 i dont think most people want to be playing that
There's a huge difference with ttrpgs between "on paper" and "actually playing"
Go right ahead.
RAW can be silly at points.
what no, thats Stupid, Page 19 of the dmg has you covered
Its not like wargames where they are much more synonymous
hi haen i see you lurking
Ever since my seventh game or so, I've started to notice that too. I've once or twice had a person come up with an idea and then only realise in retrospect that their expectation for what playing them would be like, wasn't what it was actually like.
Spells cause the desired effect
A DM is good for using their brain to make all the weird silly parts of RAW actually work as intended.
I should ask anyways, how far do DMs go with Conjuration Wizard's Minor Conjuration in tables
Since the whole RAW thing showed up
There are also good parts of dumb RAW like bears being a species of fish
most of them wont let you summon tangler grenades lol
Yea nah, as much as some people like to act like those things are RAW, they aren't
Thats also an issue with parts of the community
God dang it the fish bear is back.
No actual real game of DnD that is played by people on any consistent basis will allow half of that nonsense
Basically we've been playing together for 8 months or so and it's been pretty fun, but I've noticed how an imbalance was created with how a few characters don't really contribute much to the game and fights and how one player often steals the spotlight with shoddy interpretations of rules and questionable dice rolls
How would you tackle this
I'm willing to bet, as I have read the DMG and PHB, I could make up something mildly to the tune of how those books phrase things, and have a bunch of people believe and trust me and then use it as a source. Because, to be perfectly honest, not a lot of people are not reading all that.
yeah thats why im saying pure RAW needs a lot of bans cus i agree with you
The answer is not bans, it’s just saying no to players trying stupid stuff
That is a ban
no thats a flawed interpretation of what RAW means
Yea. Multiclassing is one of the more common areas it comes up in (as was being mentioned earlier) because a lot of multiclass "builds" assume efficacy at specific levels and neglect the thought of "what happens when I am stuck between those levels for 3-10 sessions"
Saying no to players doing something is a ban
Phasing through walls is true because the only rule preventing you from going through walls prohibits "adventurers" from "normally" walking through walls
This means that if you are not an adventurer you can walk through walls
You can also walk through walls abnormally
wait i didnt know the second part 
Still a very large difference between "people believing it because they didnt read" and "its actually RAW"
Sorry, yeah that was off topic, wasn't it?
Yeah when I say DMs should say no to stuff this is what I mean. Any self respecting DM will say no to this. You’re not banning anything, you’re just saying you can’t walk through walls.
That is a ban
Bad faith interpretations = not = RAW
so by doing that you're banning walking through walls
Are you a player in this game or the DM?
we agree with you
For example, what Haen is saying is an example of something people say is RAW, but isn't
"bad faith" is a buzzword
This is an error in the rules
no its actualy something in the DMG that is talked about
don't really need to worry about a player trying to say that, since the same thing letting them keeping them from going through walls is the thing keeping them from falling through the floor
DMG covers this squarely
I'm a player
just dont fall through the floor abnormally then 
Good Faith reading of the rules and what actually makes sense for the game (Which is RAW):
Players Exploiting the Rules (DMG 2024, Page 19)
Some players enjoy poring over the D&D rules and looking for optimal combinations. This kind of optimizing is part of the game (see "Know Your Players" in chapter 2), but it can cross a line into being exploitative, interfering with everyone else's fun.
Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind:
- **Rules Aren't Physics. **The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world. Don't let players argue that a bucket brigade of ordinary people can accelerate a spear to light speed by all using the Ready action to pass the spear to the next person in line. The Ready action facilitates heroic action; it doesn't define the physical limitations of what can happen in a 6-second combat round.
- The Game Is Not an Economy. The rules of the game aren't intended to model a realistic economy, and players who look for loopholes that let them generate infinite wealth using combinations of spells are exploiting the rules.
- Combat Is for Enemies. Some rules apply only during combat or while a character is acting in Initiative order. Don't let players attack each other or helpless creatures to activate those rules.
- **Rules Rely on Good-Faith Interpretation. **The rules assume that everyone reading and interpreting the rules has the interests of the group's fun at heart and is reading the rules in that light.
Outlining these principles can help hold players' exploits at bay. If a player persistently tries to twist the rules of the game, have a conversation with that player outside the game and ask them to stop.
Is the fact that it’s common sense enough that people can’t walk through sufficient to not been a written rule really an issue with the rules system?
The DMG added that to excuse all future holes
Good faith reading of the rules is RAW, but also yes, sometimes RAW is silly if taken completely literal with no good faith (not to say bad faith).
When you say some folk don't seem to be contributing, how do you mean? Not getting big numbers in combat or staying at the back while there's a discussion, having no opinion?
This is true for every edition and pretty much every single TTRPG.
You cant make a rule for everything, is impossible
Yes Exactly
Someday we'll get a class with 9th-level slots at level 1 and people will unironically argue that it's balanced because if you read it in good faith it gets its 9ths at level 17 or something
Sorry, this is a bit of a small aside. Is it a fish bear/bear fish or a merbear?
nanami!
Interpretating RAW in a way that makes a world that doesn't make sense is also RAW, in my opinion, it's just that RAW has a built in clause for a DM to step in and say "this doesn't make sense nor is it fun and therefore it won't work at this table."
salaryman from jjs and the guy who got killed by mahito
I meant that a few characters aren't contributing mechanically. The players seem engaged I think
it's because the staff of fish affects polar bears, people like to joke that bears are fish in dnd
You can't make a reasonable rulebook that doesn't assume good faith interpretation (by reasonable I mean reasonably long)
Variations and portions of this concept are also in the 2014 set of books
People insistence on claiming "ummm actually!" On the most bad faith interpretation of things does not make those things they claim RAW
You cannot make rules to cover everything and every scenario and some things rely on what seems common sense for that table.
RAW can indeed be silly if taken literally. My favourite example is jumping rules with cats and elephants.
Perhaps the world being modeled by the rules doesn't make sense
Maybe the Second Sundering broke the concept of walls
So the question with discussions like these is... what's the goal?
A key part of the GMs role in a ttrpg is to adjudicate the rules. A DM's role is to look at the weird stuff in rules and say "No, that's not how that works"
Psychic damage
6d8 to be exact
Good faith is understanding Halflings can hide behind a creature and not immediately get found
a ban is Saying "No Humans or elfs in my world"
Not a ban is saying "Walls work as expected"
i like ring of three wishes genie
Yea theres silly stuff that is actually RAW like the jumping stuff.
There's also silly stuff that isn't actually RAW like the genie warlock ring of three wishes
The stuff Haen has mentioned falls into the second category
idk who's disagreeing with this lol
Silly, makes-no-sense, RAW is also RAW. The DM homebrewing a solution that makes sense is also RAW, but that specific solution is homebrew.
Hello, friends
me
Btw if I may, isn't all of this semantics anyways
I am going to write dissertation on merbear anatomy in the future, and I will forward that somewhere in this server.
I disagree with anything grr
Tokii get out while you still can it's a madhouse in here
ok so, Fish bear, What?
As long as the players are engaged, that doesn't really feel like a huge issue. But perhaps it would be worth an out of game chat about tactics and such.
One player hogging the spotlight is a separate issue, though.
Semantics arguments in DnD is like a fish to water it feels like 😭
The more times badly written rules get pointed out, the higher the likelihood that a niche error is eventually corrected in a future update etc.
I want walls to work, I want cover to not only apply against spells (rare 5.5e W for fixing this), I want spells to cause the described effect rather than the desired effect etc.
@still plover Is ur pfp supposed to be g man
Changed my Firbilg Wildmagic Sorcerer into a Moon Bard
Imagining him playing a fiddle, probably something not built for a being his size.. yet still playing beautifully 🧐
Both parties are agreeing that passing through walls is dumb, just that one thinks its RAW that should be banned while the other party thinks its a part of a DM's job to stop interactions like these
It is. Did some light filtering on the original image.
Fishbear to water.
Both sides are agreeing to the same thing but with different wording
Is there a RAW aspect that genuinely needs errata to be playable? Cus fair enough, rules through out the editions can be well.. frustrating. But I think some things don't really need erratta to be playable.
7d8 psychic damage (joking)
well how would you pass through the wall phasing or just breaking through it
Roll openly
The issue is coming from claiming RAW stuff that isn't actually RAW
lets not get back onto this lol
You're smelly
Vicious Mockery
I like phasing
Familiars having familiars/simulacrum spam/similar uncapped minion hordes come to mind
LOL
The fact is that this one player has been taking the spotlight by often taking too many actions, attacks or playing playing by interpretations of rules that are a little bit questionable and often favor him
I js got into chat bruh
I HATE phasing
Thanks Diego
I once fought a enemy that can phase
He carries most of the fights alone
100% agree with noping the simulacrum chains 
dm made him phase through me and I was being pupetteered by the enemy
5.5e tried to fix the simulacrum problem but treated a symptom rather than the disease
(I say as a DM who allowed simulacrum chains)
Hiding and invisibility is kind of there, imo.
WHY would you do that to yourself!?! (Silly)
Hey guys 
Thanks dnd oc
Very nice
for the fun twist when the simulacrum army becomes the new bbeg
That would be one to take to your DM, but a heads-up to the player first would seem to be a courtesy.
Simulacrums obviously shouldn't be able to summon another Simulacrum
Do turns exist out of combat?
I trusted them. ❤️🩹
(No for reals, it didn't end too badly because they used it for RP stuff like shop management an crafting, buuuuuut it could have gone worse. They're good players)
Hiding being found vs seen
I've only used Simulacrullm twice
Both times were with my War Cleric
I made a Simulacrum of our Sorcerer and a Simulacrum of my Cleric (Which was flavored by the dm as appearing as my Deity because he wanted to fight too)
We killed a Lich with a double Sunbeam 🔥
LOL well I'm glad it worked out well 😂
There's a much bigger problem than just the fact that simulacra could cast simulacrum themselves
The big issue is that "you can have only one of this thing at a time" type things encourage increasing number of people to "buy" more slots
And in a game with magic items this means having your familiar use a spellwrought tattoo of find familiar and chain that, then have each familiar cast Simulacrum on you via enspelled item - or whatever other equivalent means do the job
2024 fixes this by not letting simulacra cast the spell
one of my dms didn't do turns for non combat so me and some other guy would get ignored while the dms friend did everything
I got like 3 turns the whole campaign
See I'd say no, because it feels like it's a combat convenience. Things don't happen in turns.
But I agree the rules aren't the clearest on that.
2 were combat
2024 does not fix this because dirt cheap minions, hirelings etc. can still use magic items to cast simulacrum and enspelled items are really cheap
Ive had a single scenario where someone was able to do a "true" simulacrum chain (ie: the time and resources to do so)
It didnt really matter because of the tier of play, so they had appropriate threats to deal with (which meant they never had more than a handful simulacra with them - the rest were off doing other things they needed)
Honestly at that point you gotta ask if scrolling your phone while its not your turn, only pausing to occasionally take notes, is actually acceptable
I cannot remember the consequences of turns existing or not existing but both break the game RAW
At the end of the day..
Nobody out Simulacrums Manshoon
You'd still kind of be in the loop by answering off notes, but at least you aren't just staring into blank space from being ignored
sounds about right lol
Part of the issue there is the assumption of "I will be able to get all the required items/hirelings to do this"
Its an issue thats common with a lot of things people say have issues RAW
May all the Manshoon who fell during the Manshoon wars rest in piss (I hate Manshoon)
We gotta kill another manshoon
Yes they do
My solution to sim chains would be
- material component expensive enough that you're basically paying for spell scrolls equivalent to the resources gained
- material component price scales with CR/level of the target
- the simulacrum has half the class levels of the target creature
If you have unlimited down time and crafting materials your playing the equivalent of mine craft creative mode in dnd, that's not how you should run campaigns
Dirt cheap?
dirty deeds done dirt cheap😱
We gotta kill all his simulacrums until we get our hands on the real bastard and throttle him
So I’ve had 2 people say yes turns exist out of combat and 2 people telling me no
Furthermore, delete Wish's ability to bypass material components above a certain gp threshold
They can. Stops from casting Cantrips every second to every six seconds kind of deal
If we kill two a day, he won't be able to keep up
Had no idea who this was, had to look him up, but I am glad to know that D&D canonically has a sith lord equivalent character.
Turns are a part of a round. Rounds exist out of combat because rounds are just a unit of time (6 seconds)
RAW Initiative is only for tracking the order of turns when the order matters - they don't stop existing just because the order doesn't matter
That one giant who had custom multiple simulacrums of a single aarocokraa she found pretty
Actually RAW is dumb with turns in 5.5e and afaik vampires don't burn in sunlight out of combat
Give me the 1hp Multi-simulacrum.
Manshoon made so many Clones and Simulacrums of himself that they had a war.
Nobody knows if the REAL Manshoon is still alive or not, but it's so funny
This has not changed in 2024
My party is going up against a wizard on thursday who's gonna have a simulacrum in there to help him out
Who needs simulacrum
Just have a bunch of spellcasting (dragon) children instead
I think I would like the rule set to be reasonably clear enough that a DM doesn't have to take so much energy and time out of telling a story fielding edge cases. And 5E 2024 is like .. mostly there? But with some exceptions.
Manshoon and Xanathar have one thing in common
And that's Paranoia-maxxing
5.5e changed certain wordings to try and patch bag of rats type exploits (zero of which were broken in this game) and ended up making it at minimum ambiguous whether turns and rounds exist outside of combat
Thus, vampires only take damage from sunlight in combat
This did not need to be altered
No, it didnt
hey you can bag of rats to make fiend levelling more doable its clearly broken
Turns and rounds still fully exist outside of combat in 2024
||Knome, watch us get back to Waterdeep and us have been gone for like.. two days and Manshoon and Xanathar are just having war on the streets||
Well, this situation relies on the teleport spell so... only eight guys are coming with, and there's already four of them. Dragons aint gonna help them either, they're working with some giants. Plus, he just really, really, really needs to be in two places at once
Some people will go over the rules with a magnifying glass to try and find ways in which they can be read to break the game, but I don't think the text needs to necessarily have to accomodate them because I feel it comes from adversarial expectations anyway.
Jarlaxle is gonna keep us sorted right? right?
yeah its just part of how language works that theres gonna be some weird holes in it
I feel like it's doing better than earlier editions at least. There's been a rare few moments in 5e where I've had to go 'Wait, what is RAW even trying to do here'. Unlike in AD&D where it was 'Oooooookay. So we have to just DIY this.'
3.5 was a strange mix between 'Oh good there's a rule for this' and ' Oh no, there's a rule for this'.
Monte cook had a really good perspective
But offensive phrasing aside, it’s a decision that every designer’s got to make. For every table of great players interested in having fun, there’s often one player who insists on arguing about the phrasing of a rule in the book. This player will find (or attempt to find) a loophole or contradiction and exploit it to their own advantage. So you have to decide, do you design for that one player, or for all the others?
Source link https://montecook.substack.com/p/designing-for-bleep
I feel like dnd is for all the others and you can easily remove the players that engage in the kind of play that is antagonizing everyone.
I just realized that our Waterdeep campaign has not One, not Two, but THREE incredibly Paranoid BBEGS lmao (if you count the Mad Mage)
clearly this means dnd rules should be written in binary code 
Jarlaxle is chill at least
100%
i had one player who came into my campaign a little adversarial, since they came from a 3.5 background, but iirc it only took a few sessions to get them with the program and show them we are here to collaborate, not misinterpret the rules at each other
If you can't Hide in a room full of 'allies', there's an enemy in the midst 
I have absolutely no clue who or what the mad mage is so I'm just along for the ride
Rules design teams should include at least one person who knows what kind of holes to look for, it's an important part of proofreading
Nah, theres a difference between looking for holes and what you are claiming
All I know is that he made a Mega Dungeon and is called The Mad Mage for a reason lol
yeah same as how any game should have a (preferably many) bug tester
No game is made worse by removing unnecessary ambiguity
At worst nothing happens, in most cases it's a noticeable improvement
Ideally you would have a level of ambiguity where every rule can be interpreted as clearly as "roll 1d20" not meaning "roll 1d12"
What kind of ambiguity are we talking about here? Rules ambiguity?
Mmm ... okay but what is necessary ambiguity, to you?
The fact that you consider things like "the game doesn't say you can't walk through walls so you can walk through walls" (even ignoring that it says the opposite of this) is "ambiguous" is precisely the problem.
I don't believe in necessary ambiguity, but I'm just using "unnecessary" in case some level of ambiguity is unavoidable in a specific scenario for whatever reason
Huh
You're forgetting that the goal of the PHB isn't to be a bulletproof work of legal text. It's to convey how the game works in a way that people can understand incredibly easily. Someone should be able to read the PHB and know what a thing is for and how they can expect it to work in gameplay. Nobody reading the page on how walls work is gonna go away from it thinking enemies will start walking through walls. But if you turn it into 3 paragraphs of legal speech, you're gonna have people scratching their heads thinking the rules are more complicated than they are.
yeah cus english is a shoddy language that means a bunch of nonsense sometimes 
Especially considering the fact that this sort of mindset is really only present in a very narrow portion of the community goes to show that its not as ambiguous as claimed
What portion of the community has read the rulebook sentence by sentence?
I imagine a large chunk of the playerbase gets their information on what the PHB contains from YouTube summaries
And while it doesn't mean one shouldn't eratta rules, the rulebooks are also very clear you can have a grand time not reading the entire book.
would be nice if like M:tG they had a simple set of rules for the players, and then the like fifty times larger "comprehensive rules" for clarity. i really liked that in mtg
Hopscotch is 5e
I don't have numbers to back it up, but a lot of my players do not use YouTube (or other summaries). They read the PHB (or other rulebook).
At the end of the day, the game is not aimed at aliens from another dimension where people have no concept of walls. We assume everyone playing is a relatively functional human being with basic understanding of how reality works, and the basic understanding that the game is set in a place that, except where mentioned, works like reality
Agreed, I run games full time, 7 days a week, huge amounts of players, and i don't have to deal with situations like have been discussed here this morning
yeah i agree thats a good way to do it
In fact it's commonly suggested not to read the entire book sentence by sentence, especially for newer players. You don't have to play fully RAW, and f something feels off, you can look it up and go 'Oh, that's how' or 'Nah, I prefer my own rules' and that's valid.
Its the classic "noted exceptions imply a general rule"
If everything is written out as a weird exception, then it creates (potentially conflicting) general rules.
The walk through walls stuff is ironic in this case, because its one of the cases where there are exceptions that imply the general rule of "you cannot walk through walls without an ability that let's you"
Jumping from one thing to another? 🧐
If you don’t need rules to play 5e anything is 5e
Even the law does not aim to be foolproof. The law is full of cases where the standard includes "Would a reasonable person do X/understand it as meaning X"
gonna start up my next session and be like, "well everyone last session was able to stand on solid ground, but i just learned that dnd doesn't have collision with floors, so everyone in the world starts falling" 
The goal is to be playable and be fun, and convey the general gist of that. The more you need or want the rules, the more useful the books become.
And yeah there is a somewhat grey area when D&D becomes another game, but there is still understable broad categories
Yea the average player is not interfacing whatsoever with the RAWbsurd part of the community. Even if they are in online communities they still aren't
So let's talk about hiding and invisibility in 2024. I, personally, think this is an area in which the 2024 rules need more clarity because it does lead to valid readings where you can hide behind a bush and then walk out in broad sight and stay invisible. I know other people disagree that this is a valid reading, but I think that's because they are already applying the "common sense" DM filter, and I don't think that's good enough. See when we're trying too decide whether or not something is "necessary" ambiguity I feel like we should be lead by the genre instead of realism, and in this case is where realism and fantasy conflict. A commonsense realistic interpretation says "of course you can't just walk into broad sight and stay invisible" but a fantasy interpretation very much includes stealthy heroes who can literally be invisible based on pure stealth skill. I wish for some clarifications on whether we should be led by realism or fantasy in this specific case.
I'm 5e, nice to meet you, 5e!
Driving a car is 5e
See, this is where I feel it's taken to be a strawman. No one is saying you should calvin ball it and the rules are entirely uneccessary. But that not all the rules are.
yeah 2024 lost clarity here trying to simplify it
The wall thing could be worded better as something like "moving through objects is impossible unless stated otherwise" + size limitation i.e. you can move through a space filled by an object two sizes smaller
no you dont normally fall through floors as a player, they have to be abnormal for that to happen (also its walls specific i think but shh thats not as funny)
Yeah I think most people, at least everyone I talked to, is in agreement that the 2014 rules were better when it comes to stealth
2014 stealth was better worded yes
The WALL is CONFLICTED!
It's not a helpful comment to just go 'Well then anything is 5e'
The only thing I'll say here for that is the fact that, completely ignoring the "of course" bit of things, is the fact the rules in the hiding scenario are very specific about what kind of finding the check is for - its not for all finding per the language used.
and then theres surprise rules to break everything
Yeah, surprise in 5e is broken
But there's no other way to 'find' but a search action 
less broken than echo OAs at least :3
The funny thing about 2014 stealth rules is that they actually had all the same (hypothetical) issues people say 2024 has
5.5e making Hide specifically give the Invisible condition (which doesn't make you invisible) was a pointless decision
no, the fact that it says you gain the invisible condition is a brand new issue compared to the 2014 rules
Surprise in 2014 though is not anywhere near as broken as portions of the community made it out to be however - there were a lot of (incorrect) claims about how it worked and a lot of assumptions about scenarios that fully made it not work in most cases despite the claims
Surprise is broken because a free extra turn on round 1 is really good
they changed that in 24
It being invisible isnt the thing I'm referring to
The "you can stay hidden (in 2024 this would be the invisible condition) when doing things that expose you" logic is what im referring to
Surprise '24 is much less skewing in terms of balance.
one ambiguity i dont like in the 2024 rules on certian monsters, is that the way they have phrased the exact definitions of the magic action, because there are things that monsters can do as a bonus action that Should be Explicitly magical like shapechanging
i actually made a video on edge case rules from 2024
The surprise nerf was one of the extremely few occasions where 5.5e applied a nerfbat to something that was actually broken, rather than the usual nerfing of overrated slop
On paper yes it can be quite strong.
In practice it also is only trigger able a fraction as easily as people claim - both in terms of without meta gaming and then even with it it still doesn't trigger that often
Even in 2014 a lot of shape changing and things like that were not (mechanically) magical
(Yes this includes PWT and other methods like that)
Does dnd beyond have a tool for tracking bastions from the 2024 rules or any other programs have this?
15 stealth at level 3 beats out almost all passive perception
Thankfully passive perception isnt the be all end all RAW
Hence
iirc bastions are a special character sheet on ddb? i don't recall for sure tho since i do not use it
i dont think it has that on dnd beyond
Roll20's 5.5 Character Sheet can do Bastions, but DDB doesn't have support iirc
PwT is good enough that it's worth using a Wish to get it if you otherwise can't
roll20 does and the official home of dnd on the web does not? that's wild
Easiest example i like to use is that, it doesn't matter if you "stealth back up" after a combat where you make noise (ie: all combat) - even if the other enemies in the dungeon don't know where you are, they are alerted (because they heard your combat) and now can't be surprised, regardless of your stealth score. This is RAW as well.
So RAW its actually used in a lot of official modules
Yeah, dnd beyond is terrible for running the game and tracking everything
i just use a google sheet for my player's bastions personally, i gave each player the ability to edit one sheet in the workbook, and then i have a sheet we can all look at with what each facility at each person's bastion is up to
Hi everybody with dndbeyond you too can stumble around for 5 minutes to make a simple ability check
Random thought: A wizard conjures muffins for breakfast and is happy to share with the party who've been living on hardtack, jerky, and game meat for over a week.
The wizard neglects to mention that they're high fiber bran muffins. The party is reduced to half pace the next day as they repeatedly stop to scout in the bushes.
I mean I, personally, would love for stealth to be more overtly supernatural in the world.
I usually have a discord channel set up for that.
Also, I'm sure someone on foundry has probably made a module for it by now...
I would certainly like skills to have supernatural uses at higher levels
3.5e epic skill uses were a good move
There are games for that. This is essentially the basic way Exalted works, especially when playing solar
i do love discord, it will be sad to see it start turning to ash before my eyes later this year when the IPO happens. gotta get moved over to a new alternative before then
Fair point
3.5e had DCs for stuff like "balance on the surface of a cloud" or "crawl through a space narrower than your head"
Some things need to remain impossible without a spell.
tbf those are in the epic level handbook
But yeah, that's what I was talking about when resolving ambiguities, should we be led by "realism" or genre?
5e doesn't even give a framework to implement such a thing because proficiency bonus scales from +2 to +6, 4 points across 20 levels of gameplay
Anything doable with a skill check at level 20 is likely doable at level 1
Keep in mind, while I think this is a specific case where the rules desperately need clarity, on the whole I think 5E, and 2024 even more, generally just work fine.
It has a reasonable amount of clarity that I don't think needs to hold up to the microscopic scrutiny of people who are looking for ways to break it because most of those ways are unreasonable.
Relative DC scaling across the level range works pretty fine in 5e at large.
Proficiency makes a notable difference, as do increasing player stats (alongside other abilities and magic items that can add bonuses)
Cloak of Protection my beloved
Which things, specifically, depend on who you are asking.
Pretty much the main genius of the system in my mind.
And ofc, the likelihood of a check simply requiring a higher number than can be achieved at a lower level (ex: a number of DCs above 20)
I do remember Epics vs Exalted discussions and broad vs narrow powers from my 3.5 days.
Referring to "balancing on a cloud" or "squeezing into a space narrower than one's head" with a skill check
Fwiw, in at least a few adventures there are a decent few supernatural things that can be accomplished via checks (including iirc, an athletics one)
Sure, again, depends on who you are asking.
Sure
High level skill applications should reflect the fact that the PCs are superhuman as represented by their other capabilities
They can and do yes
There is a difference between superhuman skill and the ability to simply do impossible things. There is no amount of skill that would allow a human being to crawl into a space narrower than their head. This requires not skill, but actual supernatural ability
The only supernatural/magical thing I can think of that 5e explicitly allows you to do with skills is requiring Arcana prof to craft magic items, or Arcana checks to identify a spell
But do we need some sort of way to gatekeep beginning characters form doing similar with really lucky rolls? Ehh, I am not 100% sure.
In the case of crawling into that space, the supernatural ability required would be either very soft bones, or being reduced in size
I'm sorry this whole conversation has me thinking of Plasmoids
Hence why I said human being
Or the epic skill usage would just be the universe devolving into "myth logic"
I know I know
I just
.... It's very plasmoid coded the entire predicament
You may then be better served checking out the game Nobilis
Which sounds great, to me.
Ahh, I need to play that again.
Athletics check to hold up the sky, Nature check to fact-check the laws of physics followed by Deception to convince the universe you should be falling upwards, Sleight of Hand to steal the moon (+10 DC if underground)
Keep night from falling?
I was thinking of Atlas in Greek mythology
In Greek Mythology, the sky is a person, who gave his name to a certain planet. In D&D the sky is the sky, like ours
But I guess grapple the abstract concept of all the celestial bodies in the sky above you and then throw them at someone
Get Cú Chulainn's Salmon leap and insane feats in here.
Again, all this is better served by other games
At the end of the day, you are arguing for D&D to contain things that go against the base paradigm it operates on.
man the salmon cannon!
Why mod D&D to do those things when those other games already have a paradigm made to accomodate those ideas?
D&D has historically had quite absurd uses of skills at epic levels
1e had a little of it. Beign based on fantasy archetypes, 18+ strength did allow for heroic levels of atheleticism.
And 3.5 epics are well...
They did squeeze through 1 inch gaps.
Like, you could make an Escape Artist check to slip between the force of a wall of force
And this is good because it makes skills remain quite relevant even as max available spell level increases
I like this idea it’s silly
Toot your harmonica at a god, make them into a loyal fanatic.
But 3.5 Epic levels were... well 3.0 Epic levels were both fun and also 'We're just spitballing at this point, aren't we?'
My big issue with 3.5e/3.0 epic levels is that it's very clearly a subsystem grafted onto the game as an afterthought and it shows
It shows very clearly in the math
You cannot easily design a system like that with an unlimited level cap when your numbers don't grow at the same rate
So how exactly does this all work
Would a horse be a valid starting item?
At level 20, 3/4 BAB is a -5 to hit penalty compared to full BAB
At level 100, it's a -25 penalty so if a fighter is not hitting with an over 100% hit chance a rogue is only hitting on a nat 20, all else equal
Hence the change in math
You could try asking your DM and the answer is probably going to be no in most cases. But can depend a lot on the context. Where are you hoping to get a horse from RAW?
Do you mean d&d in general? We have a channel for newer folks #dnd-newcomers with some links to get you started.
Have you checked out the basic rules yet?
No I mean like the server more specifically tbh
Well yeah. D&D stops working when numbers get above 30. And it already gets pretty wonky from 20 to 30.
Ironically, 5e would be more suited to having an epic-level supplement because every type of roll uses the same proficiency bonus
It's just the basic consequence of using a D20.
Mathematically, once you get to bonuses above 10 the roll on the die becomes largely secondary to the outcome
We have #channel-guide For finding out which channels do what and what you're interested in. Otherwise it's mostly just jumping into a conversation.
If interested in finding a game, check out #find-a-game
Reducing d20 variance via high modifier is good in general
Is it?
Ty man big help
Ty to calamity
d20s pair well with big modifiers, smaller modifiers work better with a system with a less even distribution on its core die - 2dX or 3dX for example
It absolutely isn't. This goes against the core design philosophy of this edition, being bounded accuracy
The variance is a feature, not a bug
Check out #channel-guide to see the sort of sections we have for this server. Much like d&d where specific beats a general rule, if we have a specific channel for a topic (ie: character builds #character-discussion ) the question or discussion goes there. Want to know how a rule might actually work #dnd-rules
Otherwise, general discussion of the game goes here.
Groups can be found with #find-a-game
new chance to make the classes cooler would be fine with me
Bounded accuracy wasn't even properly implemented and what they did implement is an abomination
ya they could have had it, but they missed the mark
Meh, seems to work fine to me.
Agreed. We need more bounded accuracy, not less. Therefore, modifiers should get even lower and variance should be even more important.
The primary consequence of bounded accuracy is "death by a thousand cuts" being the best damage strategy
The point of a variable outcome resolved by dice is to have randomness. If it’s a feature of the system that outcomes become less variable as the game scales up, then having dice also becomes less important as things scale.
Yes. That is how D&D is supposed to work
No, it's not if you look at previous editions
Didn't mean to reply to myself
Addendum: This is how D&D 5e is supposed to work
5e is indeed supposed to work in a manner that incentivizes horde summons
That is what the Mob rules are in the DMG are for
It is indeed made with the explicit intention of getting a mob of peasants to shoot a dragon to death with nonproficient longbows
D&D 5E is kind of your starter system that is friendly enough to new players and which can get some decent performance from. It's not a high octane system for expert gamers, and that's a good thing.
MMmm, I was going to say I like bounded accuracy over all but then Action Economy is soveriegn. So yes, large numbers of weaker mobs can be a threat to a higher lvl PC sounds right, but then combat slows dramatically.
It can be pretty hard to make powerful lone bosses feel like a threat without giving them way more legendary actions and multiattacks in combat to balance out. Minions seem neccessary.
some one got some cool idea how to roleplay summon group of lesser demons with the summon lesser demons? i had in mind like i would schout in abysal i summon thee in the name of orcus com forward from the abys and heed my commands sky would darken and lighting would riple acrous the sky thus opening crack in the dimension and demons would spawn trough it
I would say the primary consequence is that, much more often than not, doing something fun at the table feels like a consequence of your own specific actions rather than just being how things are built. It makes choices feel more impactful
Dragon wins initiative breath weapon and no survivors is my experience with that method
to be fair thats the haen diff we arent built like you
5E rewards smart tactics, but doesn't make them absolutely necessary, meaning it is forgiving and that, too, is a good thing.
90 foot cones of breath beat skeleton hoards
The scariest thing for a skeleton horde isn't an AoE monster which will get shot to death, it's fighting against something with AC 20 points higher than their attack modifier and a way to give them all disadvantage without nearly passing its turn
And I don't think the game is really meant to be run in such a way in which smart tactics are necessary.
give ur skeleton all wands of magick missile. solves any problem
I feel like MPMM creatures had a bit more oopmh to them to handle higher level issues of needing to balance out Action Economy at higher levels without increased number of participants.
More minions on either side seemed to really slow down combat for me (But then again- 6 players)
Even when we made the roll20 macros for animated objects and raptor hoards.
The last monster my party fought in our heavily modified Eve of Ruin game had an AC of 40
This made it so that our battalions of minions could do quite little against it (though we still fished for crits just in case) and most of the work was done by [+10 ability mod, +6 PB, +3 arcane grimoire, +3 amulet of the devout, +2 to hit from staff of power, +1 from a homebrew consumable, +1d4 from bless, +1d4 from emboldening bond] 20th-level PCs
Hello Tie, what AC was it exactly?
35 I think but it had the shield spell and multiple reactions
Dnd is sadly designed in a way that more people fighting is rewarded, though I personally don't think that comes up too much at most tables
Makes sense, and there were two of them too
I feel like that goes for most games TBF 
Fighting an overgod moment
I need to remake that BBRG for 3.5
And so many campaigns are designed for 4-6 people too, can't imagine the drastic increase in firepower by just filling it up to 6 people instead of sticking with 4
What was he? Wizard 20/cleric 20?
I think generally people understand that summoning a ton of allies is the dominant play, I just also think everyone recognizes that it slows the game down.
Big Bad Ravioli Guy?
Yeah since he was originally vecna but I retconned that
It doesn't really slow the game down much if you know what you're doing - practice makes perfect
Typo moment lol
But yeah I remember poor Zugg Zugg being bullied by 6 lvl 8 players. (Although I was also a newer DM to 5e at the time) and I failed to give her minions because I assumed a CR 23 would be enough by herself.
I could manage my entire horde in like... 30-45 seconds per round?
I don't play with people who know what they're doing lmfao
New boss fight everyone, Ravioli guy. I’m working on one already.
Action economy is king
There are a lot of practices that make it a lot easier to deal with, it only gets bad when you have hundreds of minions like that final fight did
I do think certain 3rd party books took an interesting approach like letting a boss go at the end of each player's turn
Well, it is and isn't. There is no amount of zombies that will pose a meaningful threat to a fully rested level 20 party
"I shoot the thing with my EB, it's alive, my 24 skeletons shoot the thing, my specter throws a magic stone"
Roll d20s, count hits, roll damage, remind DM to move target back 10 feet per EB hit and that the thing is now slowed 10 feet, end turn
unles you give them all wands of magick missile
Question: How do you have 24 skeletons?
Animate dead
This is perfectly fishable
Nah, skeletons and zombies cannot use wands of magic missiles
They can technically
drink a lot of milk
whre it says it cant?
Ac 40 dont even bother with attack rolls, just go savung throws
Do you do dice rollers for hordes?
More a matter of getting all those wands in the first place. Among other things
you need a minimum 3 int to cast spells afaik
His saving throw mods were worse...
The basic spellcasting rules. And magic item rules.
No such requirement no
Half on save and chip down that way
this also didn't matter cuz his saves is so high
Yes
(i will assume triple digits atp)
i was lied to.
Neither of those prevent skeletons and zombies from using magic items though?
how many wands can be made from 1 tree
based
Our tactics for that boss largely involved just shooting him
My mind went to using the entire tree as a giant bazooka-wand.
Magic items in general, no. Wand of magic missile, yes.
Use a dice roller, roll 20d20, count the hits (best to just tell the player the AC)
We also had a moon knight with all the 5e magic items that buff claw damage
Skeletons and zombies can't talk, they can't say verbal components.
What rule are you talking about
Not ever magic item requires a command word
dear lord! just use mob rules
Spells cast from magic items have no components.
Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast at the lowest possible spell and caster level, doesn't expend any of the user's spell slots, and requires no components unless the item's description says otherwise.
Verbal components arent language
Wand of Magic Missiles doest say you need to speak a command. says you use action
Magic items don’t require components
Oh yeah
Damn I forgot about that
But also yea, magic item spell
Strap the wands to their heads like lazers.
I mean the guy had shield anyway so wand of magic missiles doesn't seem particularly effective
I'd still maybe question if they're smart enough to understand the command to fire their lazers, but...
But even still, verbal components arent a known language. You don't technically have to necessarily be capable of speaking a specific language to use verbal components
Zombies can say "Braaaaains" and Skeletons can say "Rattle me bones!" so they can cast spells
my skeleton uses a wand of magick missiles i want more its sooo good 😄
I'm pretty sure I didn't even spend a spell slot in that encounter
in THE overgod fight?
Yes
What did ur army look like holy
Well no they can't speak at all it's defined on their stat block they understand languages they knew in life
i acualy got skeleton minatiures that holding a magic wand 😛
Point being verbal components are a thing outside of speech
frickin' undead with frickin' laser beams on their frickin' heads!
The army our party entered the dungeon with was
- me
- my simulacrum
- night blade CR 1/2
- 3 blazebears
- 4 polar bears
- 10 skeletons
- 4 Karrnathi undead soldiers
- imp familiar turned into amethyst greatwyrm true polymorphed into demilich, Pact of the Chain w/IotCM
- daemogoth titan
- our ranger, kobold gloom 15/ass 3/dss 1/life 1 with ascendant dragon's wrath antimatter rifle
- our wizard, CL twi 3/chron 17
- wizard's sim
- wizard's familiar, bat turned into amethyst greatwyrm
- Silly Blue Slaad
- our other wizard, CL peace 1/chron 19
- other wizard's sim
- Ireena Kolyana, shadow sorc 17/hexblade 3
- Ireena's simulacrum
- Harambe, apau perape demon (Tome of Beasts)
- Voldemort, CR 20 homebrew statblock that I found online for a Harry Potter 5e conversion
- Sauron, uses Sul Khatesh statblock (planar bound)
- Moon Knight, tabaxi Moon Druid 3/Beast Barbarian 6/Divine Soul 1/Gloom Stalker 3/Assassin 4/Battle Master 3
- Moon Knight's sim
There's a very good reason for all of these lmao
I made the ugliest face when I saw Harambe
daemogoth titan home brew? cant find him online in dnd monsterbook
Harambe and Voldemort enter a bar together...
Might be getting a tad too into details of a personal game
"A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice"
I think being utterly incapable of speaking means you're unable to form specific sounds at a audible volume
Strixhaven book
Why did I allow this you may ask? Genuinely lost my mind at this point in the game due to how badly written eve of ruin was I just started doing nonsense and allowing insane RAW readings for fun
The insane readings in question involved treating LOTR 5e as a 5e supplement and us using Dream of the Blue Veil
Yes, but they are not language and do not follow those rules
Speaking of daemogoth titans, you should try getting these as minions, they are some of the best support minions in the game
I think you play a very different game than most.
Most of the army didn't even take a turn in the last encounter iirc
We won round 1
If you ever run annother game can I please play in it that looks so fun omg
Again, just poking in a bit because we're getting into the weeds of a personal game, which isn't going to be as accessible a convo for folk not part of this game (Also, want to try and avoid spoilers for Eve of Ruin).
Might just need to refocus the topic to more common ground or if folk want to keep delving into that, either an appropriate channel or DMs.
Sure
Let’s gooo
Man I wish I was in that game, would've been a great opportunity to do crazy stuff
It was wild, especially since level 13 or so when we became gods
May I ask how many long rests it took?
There is definitely some fun to be had in these kinds of games, though once you get into tier 4 it stops making sense
Understatement of the century
We lost track after the first century
Folk:
Might just need to refocus the topic to more common ground or if folk want to keep delving into that, either an appropriate channel or DMs.
I would argue having to mouth certain words even if not connected to a language rules them out cause if they were able to do that why wouldn't they be able to speak
Particularly because the "cant speak" on the blocks is in regards to language
I still reason that the fiction of these monsters does often include some level of speech
Indeed
only if the skeleton says they've got a bone to pick with you
It both works within rules and definitely within the fiction
And thats besides the fact that in the rules it doesnt matter in the first place because magic items
Or if they want to give you a good ribbing.
Oh no
so like a Zombie saying some magic words doesn't feel all too crazy given I saw Zombie Scarlet Witch doing magic in that marvel show
Since magic items make it so it doesn't matter anyways, I wonder if there are some undead that can't speak but still uses spells like normal
Its starting
would replicating spell effects count
There's more than a few things that don't have language at all that can cast spells
Nah since it says replicate the effects, so the components aren't required
Fair enough
I know it says that, it just seems like if they can't formulate regular language it's not really reasonable they'd be able to form verbal components imo
Maybe, maybe not.
Part of the reason I was just talking in terms of rules, which let's them do so
Mornin
Morning everybody 
Good Moradin. 
*Lawful Good Moradin 😛
I had to message my group this week to cancel D&D tonight. We usually play at night, but my work day is going to start at 3:30am my time (instead of my typical 9am ish), so I won't be able to stay up, DM the game, and then get enough sleep.
The number of times my day job gets in the way of D&D... 😪
DM while at your job /jk
Make DMing be your job /j
I ran the numbers on it recently, actually. For the amount of income I'm looking for, it's not possible.
The Uritz method I see
I’m so proud I made a thing and my players are happy about it
Unfortunate, not all of us can DM 9 parties at once-
yes
Nein
Best feeling
Just run them all through first edition tomb of horrors. It gets easier as you go quickly
I thought I did bad but they all say they loved it
Meet the robertsons
Nice work goob!, Really good session!
"They all hated me."
That lives in my freaking head rent free that and lamb chops
When you feel like you did horrible but then your players actually had fun
My dm after hearing a mostly unprepared session was one of my favorites up to that point
Literally exactly how it went
I got to retire my Harengon Bladesinger yesterday
He's pursing fatherly duties
But, he used a wish spell to give the entire party (including himself) a permanent Rary's Telepathic Bond because that was one of the biggest tactical advantages the party had lol
Also so he can communicate with them as long as they're on the same plane of existence
legit after a session a player of mine said "It feels like these sessions are getting better and better!" and I was like 
Themberchaud feasts
How fun a dm think the session was and how fun the session was for players seems inversly proportional
seems to be
Now he can mentally send them pictures of his dragon children whenever 🧐
I guess the root of it is the improv stuff
He's also arranging to have a meeting with the Grandmaster of Flowers himself, Bahamut 🧐
I can imagine he'd send a Telepathic image of himself having Tea with Fizban to his former party members
Or, hell maybe just straight up having tea with the Platinum dragon in his true form
when I need a thread from the lady of pain to kill that one hag I'll make sure to visit Tokii's Harengon
Dude, my Harengon has been through some crazy things
Now that he's retired, he's probably going to use True Polymorph to become an Adult Spirit Dragon because he's raising two you dragons himself, and, well, he's only a Harengon lol, they live like.. 70 years Max
how long was the campaign he was in
Oh, the campaign is still ongoing and I'm still in it
I just retired him because he didn't want to put his children or the party at risk by raising a Reborn draconic Deity, but also, he wanted time to be a father to his children.
I replaced him with an Air Genasi Artificer fellow
They're not biologically his children, but fate ultimately made him a father
Sure you can, doesn't mean you are running them effectively.
He was level 15 when he retired and had an Artifact that allowed him to cast any spell so long as he spent charges equal to the level (the book had 9 charges daily so..)
He also had 30 Int from said Artifact
Legendary dad lore
His job isn't necessarily dine yet, though
He's gotta meet with some deities to discuss said Reborn draconic Deity because as soon as he hatched again, he imprinted on my Harengon Wizard because he was already raising a dragon to begin with lol
He's meeting with Bahamut because the Deity is his brother
So, yeah, Legendary dad lore
The world's most Jovial and intellectual Rabbit Man
Meets the most Jovial and Tender of Dragon deities
My character might make a reappearance one day as an Adult Spirit Dragon
But as soon as he sees the party, he'll probably instantly shapechange back to give them a big ol hug lmao (he's staying an NPC though)
Or he doesn’t Shapechange for the Hug.
instant TPK /jk
By the time he actually sees them again, the party might already be level 20 and it'll be the finale of the campaign
I'm curious what'd happen if detect thoughts is used on a person who has an entity inside them (essentially two minds in one) in this case a hexblade warlock where the patron is a shadowy entity that has used her grief to think it's a spirit inside her beloved's sword, when she accepted the pact and grasped the hilt the entity entered her body like a parasitic bond still making her think it's the sword speaking to her despite being a voice in her head manipulating her. so my question is this. would the surface thoughts part of detect thougths also detect the entity's surface thoughts. essentially listening to two radio stations at once. the thoughts occur at the same time
anyone capable of running 9 camapigns is doing it very effectively to keep that many partys happy and commited
i heard a lot about the most experianced player being the dm if theres newbies involved but what do we do when no one has played dnd before lol
then you all figure it out togeather
the new starter kits are great for introducing new players AND new Dungeonmasters to the game, i highly reccomend the new Heros of the borderlands box set
Preferably you find a DM or watch a few videos of game play etc.. No sense in the blind leading the blind
Well, that would just be free-form roleplaying. D&Ds rules are what make it D&D. But you certainly don't have to internalize the entire book to get started. A few pages from the free rules already send you well on your way.
There are also adventures that are intended to help you run your first game as a completely new DM
https://media.wizards.com/2023/downloads/dnd/Peril_in_Pinebrook_COMPLETE.pdf
Literally just need like half the info in the 'Playing the Game' section of the free basic rules and to build your character with the second chapter and you're golden
Myself and my group never played before until I bought the Heroes of the Borderlands Box set and we just went to town on it. We had a blast(I was the dm)
I made plenty of mistakes but it happens
literally walked a new table through that first section of the game rules the other day and between questions and side converstaions it only took like 2 and a half hours
Very good and normal, as long yall had fun. I don't even want to count the number of mistakes I made in my first game, but we all learned!
there's not that much to it
Exactly, Deva. My friends are chill with me pausing to look up a rule I forgot or looking up a statblock
DMs often do yeah
we play calvinball with dnd
Why is it genuinely humiliating torture trying to find a dm
Because 5e in general is very hostile for DMs due to needing to rely on rule zero a lot while also not being that entertaining to build for. This has led to an over abundance of players but not enough DMs to actually play so it's very hard to find a good one out in the wild since most are just sticking to the same friend group anyways
This is the correct answer and it bums me out
I dm myself and yet it felt just as terrible trying to get players so maybe there is no winning 💔
Moment, I'm not too big of a fan of the player culture of 5e myself. I mostly just stick to the same group
Plus I think my dming style would be too hard for most
Wow, that's certainly a take.
It comes mostly from friends who played other ttrpgs before entering 5e and I came to agree with them
I came to D&D from other games as well, but I guess I don't DM D&D very much.
I do know that I didn't really look for a DM, I was invited to a game by a DM I had been talking to here on the server.
But I also have the attitude that everyone is at the game table and responsible for helping everyone else, including the DM, have fun.
I got lucky when searching for a DM, dude found a post of my right after I made it
As a player, you should be trying to help your fellow players, this includes the DM, have fun by being entertaining, patient, and willing to go with the flow.
Nevermind the scheduling
Agreed, just a lot of the community for some reason don't treat DMs right and the rules themselves kinda make it hard since you have to work a lot harder
(the amount of times I have seen people refer to DMs as not players of the game annoys me)
The thing is I come from games that are even more GM dependent.
It's okay to have "fun" as long as it is understood by all involved on what definition is. Some DM's thinks it's fun to TPK for example.
because most ot the great dms have full tables allready unfortunatly
Part of the social contract is that you have things like Session 0 to get on the same page about what is fun.
Why are there so few magical archery items?
They only need a +3 Weapon & +3 Ammunition is all
Symptom of ttrpgs in general
There are exceptions ofc, but most are literally designed to have more players. Which in turn means that the environment will in general always have more players floating around
theres more than just one
theres Hundreds of us that run games as a full time job, its great
You could say that about every fighting style though, why do melee characters get all the cool enchantments.
Idk how to post in looking for a dm lmao
because casters get spells 
All you need is to hit though. And deal damage. The thing with them is; some wars are best fought with coin.
there's instructions in #find-a-game
So in theory it's to balance the fact that melee is more threatening, in practice melee doesn't do enough to deal with the risks
Nothing fancy, just time, and money
Because the best DM's are dead or old and retired. What's left is very few good ones who run tables, and many new ones who run a few and quit or never show up.
Genuinely what is the point of looking then
That is such a cynical take
(Cynical in the sense "overly pessimistic and untrue", not in the sense of "relating to the school of philosophy")
In truth you need to either broaden your search or just admit that most people run games for their friend group, therefore just get your group together
yeah, in the last 10 years with 5e taking off there are more Dungeonmaters now more than ever who are energetic and running great games
and so many folks that cant find the game themselvs, step up and run it themselves
There will always be new GMs, as long as the hobby continues to grow
Because players complain then the dm thinks they aren't good enough because they are already perfectionists... just a concept for anyone running non arena style quests
I've inspired three of my regular players to try DMing, and one of them runs his first oneshot next month
amazing when that happens, i have 8 players who learned how to play in my games that are running their own sesions these days too
Then you plan and plan and players still complain. So yeah less and less dms cause dms try to be perfectionists
I’m already dming 💔
I went from running four games every two weeks, to running two and playing three (outside of paid tables)
All of my GMs play at my tables
so many of my players are constantly inviting me to play at their tables but im booked solid so its a rarity
I'm playing under one of them. The Urizt lineage/school of DMing.
There's also some poor guidance in the DMG right?