#dnd-discussion
1 messages · Page 281 of 1
Best for certain specific things is a much more useful comparison than just "best/ worst class" I will agree. Even then there's room to differ in opinion. Cleric best to blast a bunch of undead into ash? Sure. By what about best at controlling them? That would be necromancer then.
Still wizards
Creature rolls advantage
Gets a 20 and 5
The 5 is gone
Silvery barbs the 20.
It rerolls into another 20.
They take the 2nd 20.
yeah that JUSt happened to me this weekend
advantage is you pick the heighest out of the two, reroll is you roll again and use that
You could suggestion nystul planar bind a lich tbf
So it applies advantage to the reroll?
It is funny when they SB a hit into a crit.
Turn undead has ruined countless undead encounters without destroying them
I finally understood, thank you very much my friend, it was very helpful!
Turn undead is why clerics are the best against undead
I also used inspiration to turn a nat 1 into a nat 1 today too. Master of alchemy wooo
No when you roll with advantage, the lower roll is discarded.
Then the higher roll gets rerolled which is just a reroll.
It certainly is very good.
The advantage part of the spell is something you can give to yourself or others on your next d20 test
there are a few quirky ways for a cleric to control undead even better than a wizard in 2024
Wait mb, I read it wrong the first time. This makes sense
For example, I think the divide exists when someone truly approaches the game in a way that causes it, but I think that can easily occur for a plethora of other things aside from just balance. I also think the "fix" is just recognizing that the game doesn't necessarily fulfill those desires. If one can criticize a system for flaws that occur from (specifically fundamental) clashes in expectations, every system is definitively awful, y'know?
Even if it doesn't destroy them. The higher cr undead get scared run away. Just so strong
but they're mainly about being able to bind a singular very powerful undead to your will permanently, otherwise their typical animate dead undead are marginally weaker than a necromancer wizard's
Like if I were to approach Pathfinder and criticize it cause it's too complicated saying that's a problem with the system?
Bingo, yes. I think there's a fundamental difference between someone who Pathfinder doesn't actually appeal to criticizing Pathfinder for not appealing to them, even if they really try to involve themselves in Pathfinder to no success, and someone who wants to play Pathfinder for what it is good at criticizing it for not being good at that.
I don't think that Turn Undead makes cleric particularly good against undead
Its scaling is low enough that it will only really kill things that were negligible fodder many levels ago, the most important thing against any creature type is how good your spell list is
Turning is in itself solid but it doesn't make up for the generally far narrower toolkit
turn undead is weird for me, I wish it just always work on the low CR enemies
You make the high crs run away
Then its pretty much hypnotic pattern at that point
On a failed save, sure
You attack them one by one.
It's worse than Hypno because they don't stand still
If every monster gets their save then yes martials are better lmfao
if turn undead always works on the low CR undeads, you can do so much silly things with it
turn your enemies into zombies lol
The part that I think makes 5e specifically subject to so many criticisms of this nature is that it fulfills enough of what people want such that they expect it can fulfill everything they want, whereas many other systems are very directed in what they aim to fulfill.
Clerics are a full caster that can swap spells every Long Rest, I don't think they lack in a toolkit.
The cleric spell list is among the more limited ones for a fullcaster
clerics also have the most subclasses of them all
you want additional spells? yeah it's called pick which
Their list also has little overlap with the list of best spells in the game
Thats the same thing as saying if the fighter with 10 attacks can hit all of them. Acting like hes gonna miss all 10
It's still got more than enough to be extremely useful.
Yes undead needs to fail their save. Dice are dice agreed
He's probably going to hit with 6-7 which we can predict
Definitely useful, there's just a world of difference between them and something like wizard or druid
Ill admit this is true
However you are missing one important detail.
No other caster.... can remove stun
Only cleric.
Alas, Druid getting Augury and the like was a heavy blow to Clerics.
Well... bard sure with magical secrets
A "world" of difference? I feel that's an exaggeration.
I was gonna let this drop but since we are still discussing it
A world of difference, absolutely
Does DnD advertise itself as mundane martials and high fantasy casters? Does it advertise the divide?
Hey druids are my favorite lol. But clerics have a purpose for sure. They are the best healers however you can get away with the second best healers druids just fine
Recommended first invocation being a Warlock lvl 1? Shadow armor?
Druids are better at healing than clerics
pact of the blade
Disquise self at will lol
Pact of the Chain
Respectfully, these are loaded questions.
With moon sickle you can argue this in hypotheticals
They aren't, it's a simple yes or no
Moon sickle doesn't apply to every goodberry so it's basically a ribbon feature-equivalent item
AD&D did, told you Wizard was the strongest at max level right on the tin
oh true, i can get pseudodragon and other many useful units
So did 2e iirc
@crystal latch I agree with the things you say if that's what you want to hear
Mmm.... will go with pact of the blade and in the future might get tome and shadow armor
Holy symbol idea: A noose (the religious figure was executed by hanging)
tome in 2024? eh I dunno
3e onward, the gap between the power levels of casters and non-casters was not directly advertised. It is something the players (including the DM) discovered during gameplay
A loaded question doesn't have anything to do with a yes or no answer. A loaded question presumes something like a controversial assumption, in this case that people will unilaterally agree with the premise of the question.
tamms you have too much reading comprehension
Figuring out which classes are terrible nowadays is just part of ivory tower design
that is why the "might" its there, im trying to "disguise" myself like a cleric, going celestial and thinking im a cleric but im not
I don't agree that there is a "too much" of reading comprehension.
it's a choice? are you playing competitively?
I just think the vast majority of D&D discussions would be significantly more constructive if people had a bit more understanding of philosophy as it pertains to communication.
Again, AD&D directly calls it out
Absolutely, yes, but this isn't AD&D, so we can't carry that presumption forwards.
In the 3e/3.5e days there was some designer commentary about how certain options are made to be bad so you can display system mastery by not taking them
Agreed
this is wild
Source?
That's ... awful.
I gotta process that, does that carry on to the philosohpy of pathfinder?
Thx
Yeah, ivory tower design is pretty well discussed and understood.
Considering Monte Cook coined the term, it makes sense.
I often wonder if 5e returned to ivory tower design as part of its moving away from what 4e got right
But perhaps it's just a drop in quality rather than a deliberate decision
I am a design student, so, it is good thing to know this info.
Specifically because my main focus is likely ending up in the game industry
I regards to 5E I've always thought that the Ivory Tower design principle came in to tactics and using features. Like, the fact that Rogues get to Dash on their Bonus Action means that they can Dash twice in a turn, but the game doesn't go out of it's way to point that out, it rewards you for figuring it out yourself.
From the PT docs, they aimed for a wide audience (essentially players of every edition) and part of that was assuming that people would cultivate their own form of play, though there is seemingly reluctance in doing so, which I think causes the majority of the problems.
They certainly tried to glue bits from various editions together in an often contradictory way
Is it like, how several people online tend to bad mouth the ranger class due to lack of understanding it?
personal expression is good I think, I think everyone should form an opinion on how they think dnd is supposed to be played and then when playing together you kinda just adapt to make them similar to everyone's
Pre-3e editions not having skills as we understand them
3rd and 4th edition having a fully written skill system
5th edition having a list of skills with most having no information on what they do
It's a hybrid attempt at not eating your cake and not having it either
Ranger's playstyle is basically incompatible with how people run the game now, yes. I wouldn't say it's lack of understanding as much as the class just not fulfilling what people want from the game now.
Ranger is an example of an overwhelming chunk of the playerbase being defeated by the ivory tower, so to speak
Yeah, nowadays niche classes lack the reach of more broader options
Regardless of how you feel about the question, the point still stands. The later editions don't "advertise" this divide
@spare nacelle I agree with everything you're saying, if that's what you want to hear
can i ask worldbuilding questions here
Therefore, you can't shift the blame for the DM to the Players due to "advertising"
I'd agree that they don't advertise it, yeah, though what I think we disagree about is that I don't think the later editions really consider the possibility of a divide very impactful because of said cultivation of play.
Cool story 👍🏾
for your club? come to #dm-discussion
We also have the #dm-world-building channel
thanks
The 2014 5e ranger excelled at things that do matter in most campaigns (oh no, ribbon features related to exploration are weak, who cares) such as killing monsters, healing, supporting allies and a bit of battlefield control
However, Hunter's Mark blinded an embarrassingly large part of the internet
Yeaaah, that is right
I concur, I think we are discussing different things here and that makes it harder for us to reach a consensus
2014 hunter's mark was a problem?
It was a trap spell like Hex
Ye
People saw extra damage on targets and long duration and thought it was worth a slot.
Zephyr's Strike is far better at this tho
Sometimes sure, but not as much as people would use it
2014 Hunter's Mark was bad and people thought it was a must-have
So they cast bad spells and complained about the class
Imagine if people thought wizard was bad because they spent all their slots to upcast Burning Hands at their own familiar
oh
Tbf that familiar was talking crap
Every Hunter's Mark cast today is ten fewer goodberries tomorrow
I also think we are avoiding the elephant in the room regarding the system's problems and trying to place them on different scapegoats. But it is what it is
Eh?
they're not really scapegoats, they're sympthoms
kinda, not so good, its at some point zephyr strike a better option just for the free advantage and not opportunity attacks
From this I'm pretty sure we can extrapolate that Hunter's Mark is mathematically equivalent to minor self-damage
What problems can you tell about?
I don't think goodberry is any good, am I a noob or something?
I recall Spiritual Weapon being directly compared to (and found to be worse than) upcast 2014 healing word
To be clear, I fully recognize and agree that there's a problem if someone really wants to dive into the nitty gritty and push the system to its limit via optimization past a certain point, but I don't agree that the system itself seemingly cares about that and views it as a problem to solve in the first place. Hence, the "problem" is that someone is approaching something with expectations that don't align with the expectations the designers provided as part of making it.
I don't think 4 points of healing matters that much, am I missing something?
Goodberry saves you on rations
Today's spell slot -> 10 hit points of healing tomorrow
No offense but jumping in in media res into this conversation will not allow you to contribute effectively
Mmmm, Goodberries. 😋 I remember well the days of spamming that in BG1 and 2 for free heals....
its T.hp and free food. Its comparing with a thing like HM that dont... do too much
While it would be nice for hm to scale, I think that the modern day focus on damage being the end all be all by so many is actually worse.
Optimization is only one style of play, after all. Not every table is going to play that way.
Optimization is something every player does. Just the goals differ
Goodberry makes it so that every slot you save at the end of the day will increase your party's total hit point pool the next day
This makes it one of the best healing spells in the system
Some optimize for fun and pick options they view as fun, most optimize to make their characters effective and make choices towards that goal with the bets of their knowledge about the system
The more social oriented spells have been too overlooked
I thought it expires the next day
most players don't optimize at all no
still 1hp per berry, unless you make a pie with them and eat 4 at one action.
There's so many features the '14 ranger has unrelated to damage or combat that went so severely underappreciated that they were simply removed in '24
100%. My two biggest pet peeves are “I can’t move over there, I’ll get hit by an attack of opportunity” and “I can’t Study the boss, I’d be missing out on an attack!”
most as in, the average player
No, categorically no. Beer and pretzel style players do not generally optimize and I've played with enough players who anti-optimize and still had great fun, and thus were doing D&D right.
24 hours
Let's agree to disagree
Which I found very sad
Aye. Some optimize for a specific stat or set of high stats. Others optimize for their desired roleplay experience, which may be wildly 'non-meta' and 'sub-obtimal' from a damage perspective.
As an addendum, I'm also not intending to invalidate the problems people feel when they optimize and run into huge gulfs in power, but I think it's worthwhile for reflection to occur on if the system is itself the right system for them, as opposed to viewing the system as the problem.
Anti-optimizing is still optimizing because you are choose options that aren't optimal. You are being optimal at not being optimal lmao
Which no longer resembles "optimization" as a playstyle at all.
It's still optimization, but the success parameters are defined differently.
well what if you're just picking spells because their names sound cool?
Resembling something and being something are different things though
I don't intend for this to be a bad-faith question, but would you say that someone criticizing a system like Pathfinder for being crunchy or VtM for being vampire-centric are criticisms the system should actively attempt to address and fulfill as desires?
I like it for it being an emergency defribulator in combat
Optimizing for cool names
And now we're having a Drinking contest with Oberon in a Fey Noblewoman's castle.
darn it, got me
Combat may be where many of the mechanics of the system exist, but that's certainly not the entirety of the game. By focusing so much on damage when it comes to "optimization"... that just cheapens the entire experience - for me, at least.
I would say that everyone optimizes to a certain extent because any amount of decision-making with the intent of putting yourself in a better spot is optimization
You could be a 2014 standard human melee rogue with all stats dumped and still optimize by targeting an enemy your party needs to take out as a priority, and even if you attack the lowest priority enemy you're still acting closer to optimally than if you targeted your allies etc.
Find Famliar being the most well known example
Goodberry is either near-useless or ridiculously-useful, that’s why I hate it.
Ok well when I say optimization I mean what happens over at the #optimization channel, so no, not every table does this. Not every player optimizes, and that's valid, too.
I generally find it more useful to define optimization as mid-op and higher
Yeah, no kidding
It is impossible to make survival a challenge if a 1st level spell neutralizes the challenge
If someone honestly criticized vtm for being vampire-centric I don't think I could take that person seriously ever again lol.
That's a false equivalence, the divide is a criticism of the game that aims to be balanced and have classes been mechanically around the same level with the same potential. Pathfinder and VtM let you know right away it's crunchy, it doesn't say or try to be "rules light" or about dogs and cats
Create Food and Water should be the end of that, period.
same could be said about hunter's mark but it's incredibly nieche that it will come up
Optimization is a valid play style, but it is one valid play style among many. It is not what everyone does, it is not the only way to play, it is not the best way to play.
So in 2014 terms optimization starts when your martials have both a BA attack and a power attack feat
The amount of times goodberry savd my pcs was ridiculously infrequent
What
My upcoming campaign, the Ranger doesn't wanna take goodberry.
He wants to brave the scorching deserts surviving off cactus juice and insects
like giant attack?
knowing the location of your target is really good if they aren't just going to fight to the death
Yes, but being the principal thing when you are upcasting....
Polearm Master + Great weapon master or Crossbow Expert + Sharpshooter
You know HM does damage, right?
yea
And being a FEATURE in a class....im kinda comparing to Divine smite of paladin so...one is 1 strong hit, another is constant dps
Ultimately, it's up to the DM whether or not 'Goodberry' or 'Create Food and Water' break the game. Interrupted rest cycles, wild magic, broken concentration, being pushed too far in battle to save a spell slot for casting them, a zone of dead magic, etc.
Yknow, I really like ranger. It’s a great class. What do you guys think about ranger?
I'm so glad that I can talk about rangers openly
I like it. It’s not bad. Not my favourite.
I like it, but it has few subclasses that really wow me.
I consider ranger the 7th best class in the game and the best one that wants anything to do with weapons (2014)
I am having a blast playing my Ranger.
oh... i was about to take crossbow expert because honestly, its suck having to do a whole action to reload, fortunately my Artificer could put repeat shoot in it
I'm having fun with my Bogeyman ranger atm
I like the Ranger alot, fun concept and class
I wanna play that frost walker ranger, we need classes for all elements
Hi all. wondering if there is an issue with the webpage version of beyond on ipad? we sat down to play today and the site kept crashing. tried to switch to the app and had some issues there too, even after updating.just curious if there is an issue and if it's known and being worked on. thanks all
He's a bugbear named Bogey and he's a hitman for the Zhentarim
Good class, neat concepts. Some lil features problems but in general find it nice
And I’m having a blast watching you play him! Though I can’t help but notice similarities between Malzeno and a stingray…
In that case, I demand a necromantic sorc subclass and a water sorc subclass.
Like if they made a subclass for different terrains as opposed to just different planes of existence. I would like that
Noooooo! Why!? You stop that!
See, the reason I think it's not a false equivalence is for the exact reason that D&D doesn't try to advertise that it's perfectly balanced.
Because that advert would be a blatant lie 👀
probably a cleric subclass, sea druid
In certain contexts, absolutely, yeah.
would be nice that and having the feature of Nature explorer but in those terrains would be nice
its a feature that i dont see bad to have in that class, but is... problematic
Actually, I'd solved it with Divine Soul Sorc and a Helm of Water Breathing. 🤔
I’ve been saying this in regard to the martial caster divide for ages. Martials are simpler by design.
They're awesome. I've had a Ranger in the last 2 games I've been in (Fey Wanderer and Hunter) and they're absurdly cool. When I play alongside Rangers, I often wonder how ppl can think they suck.
YouTuber said so
I've long held the belief that 5e's greatest strength is its greatest weakness, which is that it's meant to be good enough at everything that people can reach a common ground more easily.
That's only a step above 'reddit said so' 😠
I love how super specific nature explorer is, I wish it's just an added bonus. Oh you play bladesinger? You play a fey subclass? yeah you're so much better in the feywilds lol
It also doesn't advertise that other classes are suppose to be weaker and depend on more DM support by default
VtM is anything but crunchy. The Storyteller has a rather extreme amount of say in many mechanics - explicitly so.
same, a lil bonus in lot of the skills in an certain window.
Aka, survival, nature, etc. etc. in your terrain
Yeah I forgot to space out the crunchy with PF and VtM with something else
This seems again like a presumption and increasingly less related to actual game design and more related to marketing.
That's when I bring out my counterargument.
"My mom said Rangers good"
It's not a presumption, it is the actual game design
Do you have a neutral source for this?
Welp... if it isnt for DM giving magic weapons, many martial classes get behind at some point...
but the game design assumes you also provide your additional input to the game no?
Define "neutral" in this context
It also doesn’t advertise that spellcasters have a progression where they unlock a new level of spell every 2 levels. Not everything needs to be stated
A source that doesn't presume any sort of specific engagement with the game.
Damn, I can't rebuttal this counterargument without getting nuked. 😢
Not WotC, a WotC affiliate, or anybody with a vested interest, either positive or negative, in the game
That's tricky, to understand this concept about the game you need a high amount of engagement with the game
See, I would envision that as bias.
Bingo. It's essentially saying "if you play the game and agree with me, the game has these qualities."
But I'm speaking on actual qualities and instances in the game
VtM and daggerheart are similar in that they're narrative-first games, though dh has many more combat related rules than VtM.
D&D has a general trend of not being narrative-first, even if that's what some people would prefer. Many people, instead, take the mechanics of the system and then derive a narrative from that.
You are speaking on qualities that arise from your own engagement, from how I see it.
spot on
There’s a negative term for excluding people who aren’t “experienced enough” with a hobby, but it doesn’t come to mind.
When I say "the best x options are spells" that's not bias. That's a direct observation about the mechanics of the game
Gatekeeping?
It is biased though. Because you've predefined what 'best' means.
I should add that to my lfg questions, "do you play narrative first and supplement that with mechanics or do you play the mechanics first then pull understandment of the narrative after"
obviously I need to workshop it
What I defined it isn't just my definition, it's partly the observations from the developers
And settle na example of it too
oh yeaa
I take developer citations as unbiased, so I'm down for those.
You're defining best in a way that achieves what you see as the 'goal' of the game.
Not everyone plays the same way you do or wants the same things out of playing that you do.
Like, idk, oh look, your fighter doing his training learned how to use polearms better and now he got the "Polearm master" feat
woah
Wouldn’t developers commenting on a state of the game just be proof that the state is intentional?
"Yeah, we hate ranger like we hate poisons, so we are going to gut him, cut his speed to 0 and their Hp dice to 1d4" would be something so funny to read
Which leads to my point that the divide is a result of the system the developers created
The problem is that I'm saying the divide is a result of the system and others are saying it's a result of the players
In my opinion, it's "our" game. They just make it.
We as players can change and shape the rules of the game to adjust this, but that doesn't eliminate the problem that exist within the game
Problem for who? It’s not an error. It is intentional design.
To be clear, you're talking about the divide between martials and casters yes?
Problem for players who fall behind caster allies and don't get as much enjoyment from the game
True, but they are still humans, mistakes can be made and that its why some stuff is changed through time.
Hence why DMs are encouraged by other players to give them magic items and such
The biggest reason for that widening divide is on the players. Not the designers.
Not the widening divide, the divide itself
If they don’t enjoy playing a martial in D&D, then it’s on them to stop. Play not a martial or play a different system. It is not the responsibility of the system to accommodate everyone
DM problem
Yes there are things I can do to make it smaller, but there is an inherent gap in power because the two groups
System Problem
People doing "cool things" or being relaxed on the rules for spellcasters or not doing the recommended adventuring day, etc. - that's all players and dm's.
system says give them cool magic weapons that gives them spells
The system as it is doesn't have that large of a divide inherently.
You're tiring yourself out here, guisarme
You'll have nothing but a headache at the end of this
I am I knew I shouldn't have returned lmao
It's in how it's put into practice.
Again, it is not the system’s responsibility to be perfect for everybody. The system sets out to have a divide, and it does. If someone does not like that, then they should play a different system, or play something that puts them on the other side of the divide.
My view is a bit more complex than that. I think it's multifaceted, in the sense that one cannot fulfill the broad desires that the playerbase has without actually resulting in a sort of divide. "Fixing the divide" also causes problems, which I think is severely misunderstood and minimized, and there's ripple effects of doing so that are hard to predict unless you actually try to cultivate a specific audience, which 5e doesn't want to do.
I agree with this! Exactly my point
I think "the divide" is a bit of an illusion. It exists most of all in white room scenarios, but through actual gameplay is evens out. There are ways that DMs can design their games to lessen that divide, just like there are ways that DMs can design their games to decrease the gap in power between ranger and other classes.
This is like showing up to a hotel and booking a balcony room, then calling the balcony a problem of the hotel when you don’t like it. Book a different room or stay at another hotel.
it's kind of disingenous when you say there's a system problem and the solution is to fix it yourself to make it better for you, like that's just what the game advertises already? is that not what people coming into dnd want to play like?
Kind of but not quite
The problem with balconies is the building designer didn't make the safety rails tall enough, so you cant lean furniture on them
Anyway guys, it was nice discussing this with you guys. I'm gonna take a break. I think my point is made. Take it easy guys
I’m tweaking out
In translation: 5e isn't the end all be all system. Different systems should be used when they're the better system for the game you're trying to play.
I have always argued that the divide is massively bigger than it is made out to be
In other words, the divide is a consequence of making spellcasting feel fun and intuitive in the vast majority of games, not based on the intention of actually making the divide itself exist.
Who’s leaning furniture on balconies? We might be planting in the wrong field here
the divide comes from the DM liking the caster player more
had a DM that lets the cleric does anything they want lol
5e's martial-caster disparity is close to the same order of magnitude as it was in 3.5 between Tier 1-2 casters and Tier 5 martials
I'm pretty sure everyone optimi-- uh I mean, leans furniture on balconies, how else are you getting comfortable with a good view
sometimes I wish there's consequences needed to perform your magic though
the hotel manager should have put more effort into their hotel
There doesn't need to be a defined mechanic for everything.
like a druid needs a monthly or yearly sabbatical in their nature, warlocks are obvious, clerics need to actually follow what they set out to be
The book is a starting place.
mmm....look, casters get their upgrades through spells. While martials need an object, aka, Weapons//armor to minimum improve, if a fighter cant kinda keep up with his caster team, either he is doing the most wrong decisions possible, the team dont buff him or the dm isnt dropping any weapon//armor//item that help him
I suppose dnd leans more towards magic is everywhere setting tho
what's up
the only martial that dont follow that rule is Monk because monk is literally like that
The gap is big enough that you can make dungeons for an all-caster party that would TPK martial-heavy parties regardless of how optimized those martials are while still needing to make the encounters harder in order to pose a serious threat to the casters
Does anyone know of spreadsheet that includes all Wizard spells, previous editions included?
From my own perspective in doing design (both working on a 5e redesign as a passion project) and just my job, the situations I care least about are the situations in which case someone attempts to go against the entire purpose of my design. That's where it's a "YMMV, because I can't truly hold your hand for you."
Indeed, the only way a Martial group (Barb, fighter, monk and rogue) win against a caster group (Druid, wizard, cleric and sorc) is the monk and rogue winning the initiative and literally killing 1 or 2 instantly
…where’s da source?
Both sides have tools for win against each other, but martials need items to balance the fight.
…@fickle heart? anything like that in your stockpiles?
I only got 5e currently, alas.
Darn
I should add 2e at least, though.
Appreciate the attempt!
balancing fights is so hard tho, I still don't get it
I'm now in the mindset that combat is just supposed to be easy to make it easier on my sanity
hey can i post a kinda long story here from a session that just hapened looking for advice if i was too quick to leave
Source for what?
yeah go ahead
Cliffsnotes us
For the absurd (to me) claim you made?
so i just got done with a session and i'm considering leaving the campaign as the result of a single player. lets call them t. this campaign has been going on for several months now and t and 3 others all joined later than I did. (we had some players at the beginning but left due to life and such.) the campaign is in 2014 5e. I was given approval to run the circle of dragons druid from griffon's saddlebag 2. t is playing a druid with homebrew changes and powers also granted by the dm but play a more support role in combat. recently as i worked hard to get an extra feat (rune carver) i gained access to the spell armor of agathys. I asked the dm ahead of time if I could use the 2024 version as it would work well with the druid subclass I had chosen. The subclass I picked works as follows: when I wildshape i can choose to take on my draconic form. if I do i gain temp hp equal to my max hp.
so in combat today we fought against some homebrew wolves which hit like a truck and had multi-attack. 3 of them hit me for over 110 damage total accross 5 attacks. the new armor of agathys (cast at 4th level as again we are 8) did 20 damage per hit to me. so my first turn folks looked like this: bonus action cast aoa at 4th level, action wild shape into the dragon. pass. t claimed that aoa did "too much" and "needed a nerf like costing my reaction or concentration." T then proceeded to bring this up mid combat and again while on the discord call as we wrapped up. I won't like things got a bit heated but no names were called or insults thrown and I just noped out of the server and closed the dm's of everyone.
after i left the dm reached out and asked if i would be willing to come back and i said if t came to me and said they wanted me back and apologized. t then did proceed to dm me and then say sorry you feel that way being totally dismissive. so much so that even when i pointed out that the wizard casting fireball could do just as much if not more with fewer resources they blew off the comment. so this standard of "you do too much at level" is reserved for me and me alone. they saw the resources and the weaknesses I clearly spelled out to them and they STILL claimed i was too much. so I need to ask is this too much or was i okay for having aoa on my druid because I've worked in rp and out of session text based rp to gain that spell to make it so that despite my measly 16 ac and base of 1d12+6 and 2d6+6 damage I could keep up a bit with the other melee fighters.
for context the wording of aoa:
Source: Player's Handbook
Level 1 Abjuration (Warlock)
Casting Time: Bonus Action
Range: Self
Components: V, S, M (a shard of blue glass)
Duration: 1 Hour
Protective magical frost surrounds you. You gain 5 Temporary Hit Points. If a creature hits you with a melee attack roll before the spell ends, the creature takes 5 Cold damage. The spell ends early if you have no Temporary Hit Points.
Using a Higher-Level Spell Slot. The Temporary Hit Points and the Cold damage both increase by 5 for each spell slot level above 1.
for context on my hp situation i took the tough feat and have the necklace that sets your con to 19. so my hp is 91 at max.
Trust your gut is my suggestion. If something feels off/not-right, better safe than sorry.
it's not exactly an absurd claim
what tone did t say that in? as in serious as in asking the DM that it needs to be nerfed?
yep, test stuff slowly if you are building stuff. Dont have problem to some moment throw a challenging enemy too
you were absolutely right to leave, armor of agathys isn't even that strong an use for a whole lv4 spell slot so that's just an outrageous claim
sometimes people just can't shut their mouth and just say things because they're within their friend group and they can say those things
incredulous that i did a total of 100 damage at the cost of 91 thp, a 4th lv spell, and my wild shape
I like armor of agathys if there's going to be a prayer of healing inbetween that and the next instance of combat
yes they were serious that it needed to be nerfed
I think in one style of campaign is can be super wide which is a lower stakes and more player driven game, where players have the ability to set the pace of sessions. In those types of games layers have tons of tools - not engaging with narrative elements if they're low on resources, immediately long resting after a fight. It makes logical sense so I get why players do it, and on some level there's a couple books which don't really push players to be efficient or fast with their actions, which leads to a lot of stagnancy. This means that players can usually rely on having their full kit for any given fight, which means spellcasters can go nova and drop all of their big spells without being punished for it.
Games which have more of that tension and force more out of their players (more encounters in a day, for example) have way less of that divide. I ran an adventuring day for my players. In it, they started off travelling in a mountain range, and their first encounter as level 5 players was up against a White Dragon of roughly CR 9ish. Already a tough encounter for them. Then, they happened upon a dwarvern ruined city. They had a lot of time pressure on them but thought they could find something helpful. So, they chose to delve into the city on the same adventuring day, not wanting to lose another day. They went through a few ability checks, burning resources, and got into a fight with some Demons. they finished this fight, were basically out of combat, and ran for the hills, taking out a couple of enemies on the way. By the end of this day, the players were pretty well tapped out of resources.
At the end of that adventuring day, the standouts weren't the casters. They got big moments but the ones winning the day were the martials who were able to keep going well past the caster's limits. I ran a level 16 three-shot not long ago and had a similar experience - by the end, casters weren't even remotely competing with the martials for power.
power word wall of text :( upcast to 9th level :(
then it's good that you left, that DM really likes that player and would've probably hear t out
Caster durability is that much higher, what threatens casters outright kills martials (hordes of trash mobs to force a Shield spell because the sheer weight of dice overwhelms your armordipped 19 AC otherwise)
The higher the complexity of an encounter - i.e. the more "just hit the things until they die" will not suffice to solve without dying - the less martials are able to contribute at all, and their presence becomes a burden in that 20/25/33% of your side's action economy feels like and is dead weight. Think enemies that can effectively screw over targets within their line of sight so you need to Fog Cloud or you're doomed, that kind of stuff.
Most of the best spells are more or less I-Win buttons with the entire difficulty of a dungeon coming from not knowing how many encounters you have left and trying to minimize slot costs in case you have 20 more encounters. It's like a ton of locks requiring once-per-day keys to open, classes with fewer or no keys will struggle or just fail completely.
t brought it up mid combat to be nerfed, post game to be nerfed and in dm's when i left to be nerfed
t is dead set on not letting anyone else deal damage
they're also a druid...a support druid
I do think poorly-made dungeons do unfortunately contribute to a lot of casters being overwhelming in practice.
I've had an entire campaign fail because the players kept rolling nat 1s 4 turns in a row, combat was so slow because of it
that's the moment I just stop thinking, eh let them blast if it kills it kills, let them use all their resource, resource management game is for people above me
DEX and STR are very much stats that are devalued from "walk here, kill this thing" as opposed to more traditional dungeons.
i.e level design is hard
It do be that way, yeah.
I kept records of all the dungeons and stuff in my party's Eve of Ruin game where our DM massively raised the difficulty level of all encounters and added more content besides the main plot points.
how do you mean? I've found D&D5e adventure dungeons to be lacking, but why do you feel they can encourage Casters to run away with the bank?
I do think a lot of DMs should consider some research into game & level design on their off time. Just a passing bit of research can elevate their games - fundamentally a GM is a game designer, you're designing your campaign.
level design is hard, encounter balancing is hard, looks like the only easy thing is to make up voices for bobblin the goblin, no wonder the players focus on that
world building is also hard
also true
to make a good game, you must first make a good game
brutal
And to first make a good game, you must first make a game
but imo i dunno how relevant ive found game and level design to be
well, a bad game to be specific
Well, the low-hanging fruit is that STR and DEX are heavily minimized in a lot of 5e dungeons, when in reality STR and DEX are both huge in historical dungeon design for things such as moving obstacles, traps, stealth, and other engaging with terrain.
level design is paramount in DND, just as much as any video game
yeah but that is mostly bad luck, really bad luck.
i will put a rule when i do my DMing
If someone miss 3 actions, aka, 3 attack actions in 3 turns or 3 spells, next spell//attack land like a normal one. Because i Got that moments and ngl, feel awful.
I will call it "plot help" honestly.
Oh and if someone get 2 nat1 in the row, the third thing he do is applied the "plot help"
game design less so, because it's super easy to change things mid design when your entire game is on paper
First dungeon my party cleared in Eve of Ruin, encounters in order. Maps as in the RAW module, this is both dungeons in the chapter 1 adventuring day. We took... one short rest?
Party was ranger, warlock and two wizards, level 10
Encounter – Phylaskia CR 9, 11x Karnathi Undead Soldier CR 3, Dullahan CR 10
Original module encounter – 5x Wight CR 3
Encounter – 2x Giant Undead Shark CR 5, 2x Karnathi Undead Soldier CR 3
Default encounter – 2x Water Weird CR 3, Water Elemental CR 5
Encounter – Skeleton Knight CR 7, 2x Necromancer CR 9, 2x Mage CR 6, Evoker CR 9
Default encounter – 3x Mage CR 6, 4x Cult Fanatic CR 2
Encounter – 2x Skeleton Knight CR 7, 4x Mage CR 6, Glabrezu CR 8
Default encounter – 2x Ghoul CR 1, 4x Cult Fanatic CR 2
Encounter – 2x Oracula CR 10 from Book of Beautiful Horrors
Default encounter – 2x Wraith CR 5
Encounter – Archmage CR12, 2x Skeletal Knight CR7, 6x Mage CR 6, 9x Mind Flayer Nothic CR 2, Grim Champion of Pestilence CR 15, Glabrezu CR 7
Default encounter – Mage CR 6, 5x Nothic CR 2
Encounter – 4x Nosferatu CR8, 2x Jiangshi CR9
Default encounter – 12x Ghoul CR1
Tbf we skipped this one diplomatically
Encounter – 4x Umbral Vampire from Kobold Press
Default encounter – 4x Vampire Spawn CR 5
Skipped with dimension door
Encounter – 6x Lost Sorrowsworn CR 7, 18x Wretched Sorrowsworn CR ¼, 6x Lonely Sorrowsworn CR 9, 3x Hungry Sorrowsworn CR 11
Default encounter – Ghost CR 4 (friendly), 2x Lost Sorrowsworn CR 7
Encounter – 6 Wretched Sorrowsworn CR ¼, 2 Hungry Sorrowsworn CR 11, 3 Lost Sorrowsworn CR 9
Default encounter – Lost Sorrowsworn CR 9
tomb of horrors...
Holy wall of text
and the hardware limitations of your game are human brain
Wall of Text has been cast so often tonight.
By my dungeon metrics, if casters are only using slots in combat, the dungeon design has failed pretty fundamentally.
it is my favorite terraria boss so i'm fine with it
does anyone actually enjoy hard fights actually?
I do
it's one of the 8 forms of fun
i LOVE HARD FIGHTS!
I like difficult encounters, ideally 50+ times the 5e deadly threshold
isn't the point of wanting to be really strong in the game is so that you feel badass?
theres different types of hard fights tho
And you can both be Really Strong and struggle in a hard fight
overcoming really hard fights with minimal or no loss is extremely badass
Yes. I love the challenge, brosky, i come from games like Darkest dungeon and F&H. A Mistake and you are ended but i enjoy that "challenge"
They're not mutually exclusive. Punching the equivalant of a baby in a D&D Fight doesn't make me feel Strong.
A harder fight mean a better feeling of winning
Game Design also isn't rigid. In fact, one technique a lot of games use at the early early start of their design is sometimes making prototypes using paper and other physical materials. A lot of early development of games is very intentionally designed to be flexible and to change over time. Much like how a lot of design for TTRPGs is flexible and changes over time. They're not the same but there is always Game Design in a ttrpg.
or while cheesing the encounter and making your dm suffer
I hate low level dnd because things die when I throw a fire bolt at them
I've come to a realization with my dnd friends who plays dark soul
I do not think that's always true. I think fun challenging fights feel utterly amazing, but I've played my fair share of fights that are just hard without being fun
Spicy Take: 5e would do better with dungeon design if it had more intentional instant-death being possible from various sources.
I don't want that so...
This often has a side-effect of forcing lesser-used spells to be used, for context.
Depend too of each person and situation.
I would like martials have a way to instant kill unities. At least classes like Rogue or some others but few rare powerful ones.
i just want dungeon turns back
Casters can literally PWK or disintegrate stuff or other many tools
level design isn't about killing the characters :X
Dungeon turns would also do WONDERS.
sometimes it is tho
um ok
5e's dungeonplay is pretty horrendous, all things considered.
True, but that depend of what kind of level we are speaking.
A dungeon where there is juicy loot, i expect some dangers from traps//monsters.
Towards the middle/end of that Eve of Ruin game, our DM was looking for anything that could even remotely threaten our party
At some point, after multiple massacred kaiju and waves of comically large encounters, it became evident that this was a lost cause
begs the question, is playing the game to the point where you stretch the feasible difficulty fun?
killing characters is easy ... not killing them but making them think you're killing them, that's the hard part
Rogues benefit tremendously (well, indirectly) from increased lethality of dungeons, as do martials with STR when terrain is more of a problem.
We ended up fighting the final dungeon with an x10 multiplier to the number of enemies and a homebrew BBEG who was a god with 30 levels of both sorc and wizard because why not
Yesn't
Nvm cleric and wizard
but lethality of level isn't what makes a level quality
Aye, but lethality doesn't necessarily mean "lethal always", and can just mean "lethal if you try to skirt around reasonable solutions".
it depends on the context
@fickle heart Mind if I ask a few questions in DM?
If you introduce dungeon turns, Rogues suddenly become vastly more powerful in dungeons, because traps (something that generally goes along with dungeon turns) are a huge problem that you can't just sluggishly solve without getting snuck up on.
The same is with terrain that's difficult to pass, as lacking STR means you again can get snuck up on by how long it takes.
and suddenly the dungeons feel like dungeons again
or sacrificing familiars
Of course, you can solve those problems with spells like Knock and the like, but that also has downsides (like how Knock is ridiculously loud).
huzzah
Your group might need to actually toss a party member across a gap because the party member can't clear the gap themselves without using precious resources.
But is it worth the potential complications of the party member falling to their death or maybe even dragging someone down with them if you correctly tie a rope around them?
Depends what about 
Well, as you were asked about the spell list, you must have some organization skills. Have a few format questions and was trying to not clog main chat
Oh, I'm down for that.
I think the game will never really move past casters being able to spiral out of control when truly desired as long as casters have freedom towards combat spells based on a lack of system pressure to use noncombat spells for dungeon problems that martials can otherwise solve maybe slightly less efficiently but without any resource or opportunity cost.
That's coincidentally very similar as to why I'm not a huge fan of flight being baked-in to early options.
Bottomless pit trap with a enemy mage who casts earthbind on a flying pc trying to cross
oh that's evil I'm stealing this
bottomless pits, in this economy?
I wonder how dungeons just appear
each dungeon has its own special origin story
i mean, Is there a dungeon-building company anywhere? Or do they just appear in the world?
there is no universal source of dungeon
There's a random dungeon generator God /j
some are repurposed vaults, some are created by dungeon critters as a home, and some are caused by intersecting planar tectonics, and some...
Some are actively maintained and advertised by Liches who uses your stupid greedy soul to fuel his Phylactery and fuel the local adventure economy.
My favorite part of making Dungeons is making the treasure have some lorebits sometimes
Like a corpse on a treasure chest with stuff inside was the corpses stuff but he got gravely injured and couldn't move so "hey take care of my stuff, and me please"
That's not a joke by the way, that's an actual Adventure thing.
"I, Acererak the Eternal, beckon you to your doom. Come foolish ones, plunder my treasures, if you dare! Others have tried. All have failed! From your skin, tapestries shall be woven, and your bones will carpet my tomb. Only I am beyond death's reach. Only I know the secret to true immortality! " - Guy legit advertises the place.
good ol tomb of horrors
Doesn't he personally put the flyers up himself too
he has lich underlings for that
It is hilarious tho that not only does he advertise it, but it works
People will think they're built different then become his next souls to eat
The third party Loot Tavern book has a clan of goblins that are contractors who build lairs for creatures. They’re the ones building all the dungeons
I wonder what gave him the idea to put|| an instant transition room in there||
Whoops, I guess that's a spoiler
No bloody way I was right
also, cool Skyrim pfp
hai, im new to dnd. I was looking for a text campaign to help me get started and wondering if anyone could help show me where i find that?
Visit #find-a-game for everything you need to start your search, including:
- Instructions for finding a game here on the server (including how to post in our #looking-for channels).
- Suggestions for finding a game outside of this server.
- Basic advice to help you in your hunt.
Search for text games, play by post or PbP. Alternatively Roll20 has a filter for text games in the search.
Yeah somtimes there are Play By Post games posted in the LFG channels
thank you!!!
Is there something up with the D&D Beyond website? Its crazy slow, maps isn't showing dice rolls, etc etc
Hey, does anybody have tips for a new dm? I have a world set up and I’ve played for about 6 months, but it’s my first time dming. So anything would be appreciated!
you arent using a premade one?
Nope 👎
i see, you kinda threw yourself in the deep end, how fast can you improvise?
I’d say pretty well, but I have a lot of the world cooked up already
Gl bro🙏
Am I really that cooked
nah
Just remember that they will do what you don't want them to do.
If you tell them not to do something, they WILL do it.
and that you shouldnt over prepare
I just have the big hooks like the cities, villains, important npcs, etc I’m trying to let them do their own thing yk?
The fun is in the improv.
nice
Nice, more preparation than most of us.
I’m doing some “light” homebrew to, lowkey not sure how bad it’s going to be
OH prioritize some but not too much loot
What's everyone's favourite non combat item?
Bag of holding to hold monster parts
Fs bag of holding
Cape of billowing
we serious 😭
Absolutely
One time our dm let us fill one with a bunch of Eldridge blasts and fire bolts
It’s favourite not best, after all.
Best you can do is fill it with water and then cast shape water to make a 600 pound water block above your BBEG
okay piccolo
guys, what IS a pugilist?
Monk + fighter right?
it's basically monk with terrible ac
A boxer or fist-fighter.
Now that i think abt it, Bard scales only whit char right?
Mhm
Or is it possible to make a bard build whit int?
Same with every other full caster, they scale only with their spellcasting mod
dammit. My hybrid Artificer bard is too cool to exist
simply roll very high on stats
Hello there! I’m new to this server 😌
Wait, i still think it might work
🤔 Uh huh. See, I hear what you're saying, but it doesn't seem to match what I'm seeing in your name tag.
Hi new to this server, I’m Nugget! I recommend looking at the #channel-guide .
Overall, welcome, we’re only slightly deranged.
My name tag? It’s says new to DandD
Is a dad joke.
Your name tag isn’t “new to this server” lol
Also, welcome to the circus, we love discussing alignments. 👀
Oh? That just went over my head 😂
It was mildly obscure
You know what's not obscure, though? How awesome Princes of the Apocalypse campaign is.
I’m trying to find out how I can join a D and D game
Check out #find-a-game to join a dnd game via this server. It should have the info you need
Thank you!
Else try reddit, dnd beyond forums, local games stores and libraries
Also Roll20 listings.
I don't wanna deal with other people, so I just DM for myself 🤔
This too.
Huh?
Visit roll20 and choose "join a game". It allows you to search for games that are accepting new players.
Roll20 is an online virtual table top (VTT).
Oh..okay
I rolled 20 once. Then I got an eyeful of an ogre and giantess. 😭 I have never been so sad to roll high.
How do you do that?
You type "roll20" into Google and click a link
You gotta click the right link, though, that's important. 🤔
Well, yes. https://roll20.net/welcome --> it's under "play".
It's rare to see a dnd session run the length that the DM predicted, but I successfully did it today
Congratulations me
Once is good. Two is better. Finishing the campaign is best. Finish the fight, spiderman!
I still don’t understand. I’m sorry
That's okay. There are other ways to find games.
Hey yall
I have an app called Everbrite. Is that kind of like D and D
If yall could have any 5 cantrips what are yall pickin
In real life?
Ye
Mending, Prestidigitation, Create Water, Cure Minor Wounds, and Ghost Sound. (3.5)
Never heard of it.
What application do you use to browse the Internet? Chrome, Edge, Firefox, Opera, Safari?
Oooo thats tuff
I use Chrome
off track
Mage hand
Presti
Goodberry
Mending
Shape Water
So if you go to: https://roll20.net/welcome you could sign up for a free account, and start searching for games.
Are you new to D&D?
the first question is if you're looking for online games or in-person games
Yes I am very new to D and D
dnd is fine
Try having a read through the first couple of sections of the Free Rules to get a grasp of the terminology, then have a go at putting a character together for practice.
You'll need to pick a class, species and background. Let us know if you have any questions!
ok, so are you living in some sort of metro area?
lots of people, predominantly speaking english?
So wait…I thought in this server is kind of like an rp for D and D
Very important question. Do your firbolgs have animal traits or not?
it's sort of a hub to talk about the game
Online
Can’t decide if I like regular forest giant, or cow/sheep forest giant
you can look on reddit
Sorry for the confusion
Question: What kind of class/subclass would fit a plant-based knight?
That can work?
I mean you can multiclass with anything if you put your heart into it
Ancients Paladin would fit.
They're often called Green Knights.
Is 2014 or 2024 the better version for it?
I ask because I know one has damage resistance to magic while the other gives resistance to some damage types from all types of sources.
Ranger of any kind, ancients paladin
I also remember that it’s Channel Divinity was kind of meh
Any particular ranger?
Maybe Horizon Walker?
All of them have druidic plant spells that fit the baseline
Is Ranger itself even that good though?
Well, it's a half-caster with several good key spells. That already puts it above barbarian and rogue.
"is it good" "is it viable" irrelevant questions, do. you. want. it?
Well, I do not know
I have never played a Ranger.
Its baseline damage in 24 is higher than 14 but its ceiling is much lower due to the power feat nerfs
But spellcastingwise it's mostly the same, and spike growth is goated
if I ever play ranger I'll probably forget that I have spells
Conjure barrage is basically a better fireball
Which?
Hi wsp I'm new to d and d
Fireball is already better fireball
cuz fireball>>>everything
Ooh Conjure Barrage is super cool! I haven't seen that one in action yet but I have a level 5 Ranger so I'm sure I will eventually. XD
Horizon Walker seems fun
anyone have any childhood games they think would be a great dnd campaign
tryna get back into dming but I'm too lazy to be completly organic
Can anyone explain to me what D snd D is please?
It's a table-top role play game.
dungeon and dragon
I understand that part but what game is it
you're a character in a novel
make decisions, grow stronger, be whatever you want to be
might i also reccomend checking out #dnd-newcomers
The specific story is whichever one that Dungeon Master chooses to run. It might be a published adventure or a made-up one.
So,is this server kind of like roleplaying Dungeons and Dragons or no? Guess what I’m trying to ask is that does this server have an rp chat feature?
you dont RP here
We don't roleplay here, we mostly chat about D&D, but we don't actually do any roleplaying in here
If you want a game to RP in, there are occasionally some text based roleplay games in #looking-for-players
But this server is for discussions surrounding the TTRPG, its rules, and relevant media
Oh okay. Thank you for clarifying for me
What's the difference between paid and free games? I keep thinking for the paid games you have to pay to play in the campaign..
Thats most likely the case i would assume
paid games is under the assumption that you're going to have a higher skilled dm
because he's going to be putting a decent amount of work into making a story worth paying for
Quality most of time.
Better Dms, maps, they tend to have all the content or a big content open too. More worked out stories, etc. etc.
There is a guy that talk in this chat that is one of those, i dont remember his tag but he live doing that
Lucky man
Wait, some ppl PAY for games?
That is correct, a paid game you pay for every session you play in, like buying a movie ticket
I wonder if its the guy named “full time pro dm”
That's kinda sad
Thats a toxic way to view it
I dont think you get how much work some of these players put into dming man
If you have a group who no one wants to dm, you get a dm
You want to ensure quality, you pay that dm
Yes, it's my full time job running games of dnd, life is good
If you’re too stingy to chuck 10 bucks at a man pouring his soul out for you so be it but dont judge those who arent
Fr?, oh damn that's a cool job ngl
This isn’t even going into events at game stores or other stuff
I charge 25 to 35 a session, not a lot of 10$ games put there that are worth it
How do you not get tired omg
Even 25-35 aint bad at all
DMing is a lot of work, up to multiple hours out of game
You’re basically paying for a movie you get to participate in
I get tired, but this is still way better than the last full time job I had
Doing what you love at least
Yes! This is truee, I have my own fair share of dm'ing and it's very needy for passion
I run in person at game stores and online
I only dm one campaign but i put in at least 8 hours a week for a weekly session outside the game
The use of ai lowk is the only reason why im even considering going back to dming so I can spend lest time in the weeds
You don't need ai to run dnd
I would be upfront about any use of AI because I know a lot of players get very bothered by use of AI in their games. (I personally have left games over it, and have had a worse experience because of use of AI by dms)
Ofc ive failed at this
if you want something good, you pay for it.
Theres a lot of ai on google images 😔
I mean as a college student and a co op worker i dont often have time to plan out the main story line and think of a fun side addition week to week while also thinking for pacing for a 3-4 hour dession
Ntm its abulity for map creation
i know a page that is filled with it to the point they added a "not AI" button
I was thinking more about the part where you pay to play D&D with people, not about paying for the DM, now I feel guilty
I was working on the maps one time and when we were playing I noticed the map they're on is ai generated 💔💔 I've been fooled
Oh i just make my maps
But ye it makes sense now
I'm also a full time stay at home dad with high need kids, human made resources are better than ai, you don't need to make everything yourself
I've been able to mostly avoid it with some pretty solid use of search tools and carteful eyes
with some people yes, but it can be a group that want a good DM that give them all a funny and good experience
There are so many books out there you can pickup and run
They arent "giga expensive" and its a little pamper to one itself
And even if you do (i do) its a skill you learn
And the more you learn the faster/better you are
Agree to disagree ig, every thought and ifea for the story is completely my own I just like being able to pull up encounters and fun side quests by need
Yeah and books are a better resource than ai
Side related, im trying to get out of the “side quest” mindset
whats the "side quest" mindset...?
Trying to make distinctions between side quests and main quests
I was just thinking, if you wanted to choke someone out in dnd, there isn't really a good way to do it...
Honestly i would pay a crapload of money to get a cool dm like Matthew Mercer for a session whit me and ma friends so ye i kinda see it
i.e. not having a side quest mindset means every quest is equally important?
I can say as both a player that has been in ai run campaigns and a dm that has had ai run players.
Ai is significantly noticeably worse than human made content.
Pretty much
It's also a matter of being economical with what you make. creating things that can be reused, learning to use good tools efficiently to speed up your work, relying on other players to help you out.
not familiar with that mind set :S
More so acknowledging anything the players are INTERESTED in doing is just as important as the main quest
Make an idea of what is the principal quest.
Aka: Go to the dragon lair and retrieve back X powerful magic item.
Side quest: A person asked you if you could retrieve a relic from their family.
Like a quarter of the content in my games is in some way created by my own players
not fully created but it has its roots in their ideas & creations
IME ai content is on par with ripping random junk off the internet and then tossing it into the game, its no substitute for effort
at least if im ripping it myself i understand what parts im ripping
some random junk can be pretty good if you search the right places. AI is just shlock. Never really worth the time
Ai tends to not know the rules of the game from what i hear
I've played with AI generated DMs and the extents to which they don't follow the actual rules of the game is quite significant
So it makes abominations to run
random junk can be a meme, but 'good' i'll push back on
Correct, it's so bad
oh yall taking about llms, i thought yall meant art
shoutout the AI which said that the reason a ring of protection was rare is because you can wear up to ten of them
whereas you can only have one cloak of protection
Ah. Of course
What a fool
I can wear 20 rings of protection
Fingers and toes, that stupid robot
unless you wrap it around your body like bandages
and we dont need to keep going from there
Im gonna be blinged out and unhittable 😎
unfortunately the LLM can't count though
20 rings? that raises your AC to 16 mmhmm yep that checks out
Pov you use your 3 attunement slots to attune to all 20 rings 😎
I just keep attuning, duh
Infinite attunement loop
Nonetheless, finding real art on the internet usually just feels better
Plus gives me reasons to add on to homebrew monsters
Or give me extra ideas
turning existing art into a new game mechanic is fun
I generally prefer to just pull up paint and make the most jank art for stuff
Im way too stubborn of an artist for someone whose just started drawing
Made a finger sword which was just a bunch of gnarled fingers that on a hit could cause the target to get grappled for a turn
It takes me hours to get stuff down 😔
i read one time a homebrew rule i liked.
It insert the idea that every creature have "magic" on them, some more than others and casters find ways to canalize it in many ways. While martials dont get spells their bodies get fortified
Explaining why they get more capacities than others and justifying why they could get access to attune to more magic items.
Great idea!! hope its the last. /jk
And then flavor wise, users of it that were found dead in battle would often be found missing fingers, who knows where they went 👀
Im sorry i ated them 😔
forbidden technique: eldritich finger gun sword blast
choose 20 targets with 120 feet ... allies are chosen if there arent enough targets
im seeing a guy pull out a sword made of fingers, im leaving the casters to go %100 on him.
"lets forget the objective, our objective NOW is to delete this from existence"
thats fair
Reality breaking the guy.
I have a group of mercenarys/adventurers in my setting who use demonic cursed weapons/items to monopolize the adventuring business
Hex, reality break, everything.
Im stealing finger sword
The Mandarin from Marvel be like:
Which sword? there is no sword now. I used my wish ring to delete it from existence.
The sole idea of it was deleted too.
I used my deck of many things to draw the fates, making it so you never got a wish ring
Pocket sand.
sole idea? foot sword confirmed
:(
@empty thicket ok you can kill this guy
Im approaching, im 2 turns away to get you.
Stand my ground, hit you 5 times and then action surge and hit you 5 more times.
wait, 5 to 6 times, depend of my luck.
Im not Saving any Lucky, giants attack and anything else.
On all 20 of the swords toes…
the sword is the one getting the protection.
You not. Make peace with any god you know.
I need to think of more cursed demonic items
Blerp
(Items that are incredibly op but have terrible costs)
Hey, I have a question, is there a section in this discord channel where I can look for someone who can make dnd mini designs to print? mostly because have the character drawn and all, but I don't know someone who can make it 3D to print
Had a player use their infernal dice to get nat 20s for free
6th one they exploded for all the damage they dealt….
armor whose AC increases by 1 whenever you get hit as it thickens and adapts. it also gets twice as heavy ... if it's too heavy for you to move, you can't get out of it
sorry to come in so suddenly but does anyone know if there's a channel to share photos from bg3? I took some nice shadowheart pics with some clothes mods and don't know where to share them (or if I should just share it in #baldurs-gate-3-spoilers ?)
a revolver that is a russian roulette, "devils roulette"
Each shoot have 1d6 chance to shoot back (have to land in 1)
Each time you do a critic the number get higher (1 and 2 shoot back)
If you get shoot back the roulette reset.
IF you dont get shoot at the 5º critic. The revolver make your next 6 attacks be always critic.
Got no ranged weapon users to tempt them but i will steal that
Nicely evil
be free to, its a risky thing but if someone pull out the 6 Devil shots its going to do TONS of damage. And would need a lot of luck
I wish there was more luck based things in dnd
there is already enough if we considerate all is "luck" most of the time
what do you mean? all these 18 stats were all skill
eh¿?
no lies detected
Bro dont want to feel any poison or stomach ache in his life.
Bro can eat zombies and be healthy like nothing happen
livin the dream
Bro can kiss an ancient Wyvern Poison like wine
(Wyvern poison save Dc being 14 is criminal.)
Poison is criminally bad
poison should have been luckier
2000gp for purple worm poison. That one have a 21dc at least but damn... unless you get one like a mascot and use it or some way to supply youself with that.... 2k gp for 1 stance of extra damage is painful
Its at least damaging on a successful save
60 extra damage in max roll + weapon
Be a rogue
welp, let see, what you doing?
800 enemies that are immune to poison.
:(
.... if its irl i dont think this is the best place to ask or do such things.
Sir this is a dnd discord
And dnd being therapy has horrid consequences
I can certainly be therapeutic
But not actual therapy
yeah, tell it to me, i wanted to play Rogue, assassin and do like a character i love in another game, throw shivs, poison and apply effects on the enemy but poison is bad like eating a deep fried burger with cheddar cheese on it
Yeah also rogue assasin is kinda bad
In the sense that dnd doesnt really adequately explain what “surprised” is
Whole rogue is bad.
if it was something like "sneak attack proc when you attack in the back of the enemy" i would like it more
If you want try to make a VR game with Baldurs gate system or smt like that to base and maybe improve.
Best youre getting is dnd in vr chat, which sounds kinda awesome actually
And more if its VR, considerating is an expensive console, some people get dizzy on it and finally not everybody can play it comfortable for either size of the room or things.
But like… it can be a 5 hour game
Can make VR campaigns? Yes.
It would take some knowledge making maps and stuff but yeah, its possible.
Same concept than DnD beyond and Owlbear.
It would be so cool
Hi
Sessions should be shorter, for both sides.
Players would get more tired because is tooo much more stuff and DM wont spend toooo much time making stuff
But i know id get sick
hi there bud
yeah, why not
I know its possible because there is the engine of Half life Alyx, using that and some stuff. One can make a whole DnD campaign.
this channel and others dont allow to upload images, videos, stickers, gifs, etc. etc.
I dont even mean like, the effects or anything just substituting it for being in person could be cool
And im sure people already do it
But yeah, could not survive in a VR headset for 6 hours
Can I send it to you
6 hours nope, would be TOOOOO MUCH. 1 to 3, 4 if they can handle it
I sent you the edits
Yeah, but my campaign sessions are 5-6 hours minimum 😔
tabletop simulator has vr support
I pinged the wrong one
beans
Prestidigitation fr
I think viscous mockery would be tuff
Hey who wants to see my edit I've been working on
Whats that cantrip do
First session ended well XD God never wanted to TPK a party that badly before 🥹
Well now i wanna know whats up
Takes an action to cast, dpes one of these. You can have max of 3 of these active at a time:
- Sensory Effect. You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
- Fire Play. You instantaneously light or snuff out a candle, a torch, or a small campfire.
- Clean or Soil. You instantaneously clean or soil an object no larger than 1 cubic foot.
- Minor Sensation. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
- Magic Mark. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
- Minor Creation. You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.
Prestidigitation is kinda of a combo cantrip, it just does alot of stuff
I could commit so much crime
But u can be a rapper and shit with viscous mockery
I just played the longest 5 hours of my life
3.5 prestidigitation is even more open/useful than 5e.
Best rapper there would be
It would definitely be my choice of cantrips.
I think mage hand would be a really cool irl cantrip, only downside is the weight limit tho
Hold on, that doesn't make your mockery good, it just makes them hurt people
started a tyranny of dragons campaign and my monk decides they wanted to Supplex an ambush drake and rolled a Nat 20 doing it, and another played a dhampir rolled a 20 eating the drake, and it took them an hr. to settle in cause everyone in that campaign has adhd XD
Lvl 6 party of 6 challenging a 3 phase mimic boss that was supposed to be for lvl 8 characters
We almost got TPKd and I used every resource I had on me to make it out alive with the parties total health being 35 because of 3 people standing
Minor Illusion or Control Flames or Prestidigitation
Wanna see my edit
Actually what about druid craft?
Anyone I worked hard hard on it
If I actually feel pain from a person's insult then its automatically a good insult
But u wouldn't so no problemo brochacho
Bro needed magic to make me feel bad
Damn I want something like doc ocs hands
I have like 3 different dnd charecters I really wanna play
But I cant find a campaign that interests me, what a shame
And there so tuff too
Become the dm
If you can't beat them, join em
I usually run horror campaigns that’s hard to find players for
Horror is scary tho
I find horror difficult in dnd
No beuno brotato
I use SCPs or urban legends as the basis of the world
Greater Magic Resistance.
Last time I did it one of the players avoid going to a the bathroom late at night cause I made them read a curse poem
who said this was a spell
If I had a dollar for everytime banishment turned a grueling encounter into a cakewalk, I'd have $3, which isn't alot but a bit weird it happened 3 times
m e
W-my spell like ability…. What have you done?!
i rewrote the game batman
theres no laws against rewriting the game batman
Yeah, its not really built for it
im gonna do it batman, im gonna port one piece into dnd batman
and then add solo levelling on top
This is the "kick down doors and kill shit" game, not the "run in terror from the monsters" game
A good (or sadistic) DM can definitely make you run in terror from monsters actually 👀
No don’t do that no dont do it
Corpse Party dnd Campaign 🤣
You cant have whimsy like that joker its wrong
ahahahaha
Someone needs to run a escape room campaign I find that might be kinda fun
Made me unreasonably angry just then, Ti smh
thats the point tokii
Idk what you could even do to put solo leveling into dnd
Make one player unreasonably op?
Players go into an already solved dungeon, and accidentally reset it while at the end
please dont
aura farm takes your whole turn for +1000 to your next attack and damage rolls
😭
Session 1. “Im a super go lucky optimist!”
Session 3. “Its kill or be killed, tokii. And this creature is beneath me”
What? I'm always like that by session 3
Ps5 for people still confused
not sure how thats related to dnd
In Waterdeep you aren’t very kill or be killed
Longbows (in a mount)
Had to break the ice type shit
Main point i really like magic n shit
Any self respecting horror monster isn’t being done in by a mounted archer
Very tuff
I mean, in which channel
By asking the question
Yet.
Ask the question, either here or in #dnd-rules
Sorry for wording it wrong, my main language is not english
Ello
You would ask here, or you could also ask #dnd-rules if it’s a slightly more niche and complicated ruling
#dm-discussion might also be appropriate maybe but I wouldn’t use it as my first go-to
Just ask me brocery store
At our first session, we have faced battle between two npcs, one of them has black wings and other has white wings
Black Wing one started to prepare a spell?
My dm wanted an int check from me, i rolled nat 20.
He said its Power Word:Kill
I have NEVER heard such a spell before ( Beware, Im really new to DnD and its my first time playing wizard as well)
thats a 9th level spell
What is the capabilities of this spell?
What Npc's level could be?
it insta kills you if you have below 100 hp
Are you playing 2024 or 2014 dnd?
2014
My dm said he hates 2024 😭 Idk why
They're about as strong as a 17th-20th level character
WHAT
its one of the highest level spells in the game
It's in the highest tier of spells in the game.
being 9th level
Whats the difference BroZilla
Those are phenomenally strong beings, approach with extreme caution
Wordkill is different
PWK works differently in the two editions
Whats the word
Im genuienly scared of losing my character 😭
The guy who was fighting with other figure made a kind of zone(?) to block the spells that can come to others in ship
2024 if it doesnt kill deals 12d12 damage
Its my first time playing wizard and im kind of scared to build my character wrong
It sounds to me like youre meant to flee or something
The DM gave you a conscious warning
If a dm power word kills you, thats pretty bad of em
Okay so a little peak behind the curtain: Your DM probably isn't going to kill you with power word kill early on. You're not intended to fight and win
They probably are just spooking you
well, I don't always agree, but in the first session yes
u gotta chill with the headers bruh
They suceed on that because holy hell what was that 😭
Mb
I rarely ever see a point personally
Its not particularly good in combat
i threw it last sunday at a level 15 party, it got countered
That is the rare use id gamble for
the lich essentially knew their hp totals, so
An action to take a combatant out of the fight can be huge. At high levels you have so much survivability that PWK bypasses. I wouldn't recommend it for players and I wouldn't recommend it often
Oh you’re evil evil
One of the captains earlier i met in the session that i wanted a suggestion from only said me one word "Faith."
Later that fight there was meteors all over our ship, We ALL thought we was gonna die but the captain appeared near our ship and started to rise tides from all around to block meteors
I screamed "I never lost my faith!" to the captain, This was so cool dude.
I know this channel isn't a correct one to share but I just wanted to share this :D
sammaster has 20+ INT and WIS, he can figure it out
The general idea is relatively easy. Hit the players a few times, get them hurt, and go for the money shot. At level 15 most of them shouldn't be too far off 100hp, a couple lich hits will do it
to answer the question tho, there's no prewritten word for Power Word: Kill. I've always taken that to mean "you say something in a more cosmic language", like the universe has language you're accessing for a Power Word. Some people take that to mean "You say any word", so Vecna might just say "Sleep." to your buddy, and they croak.
yeah, the sorc only had 127 hp, and 27 hp wasnt a lot hard to take off with a breath weapon
basically imagine the adventure time lich, or the word demon from black clover.
"fall"
Saying 1 word and downing someone, no matter how, is always pretty aura
And if the BBEG needs anything, its aura
I personally keep the words incredibly simple & easy to remember. It's a representation of direct, clear intention & action. So, you want to kill someone? That's easy.
"Kill."
You want to stun someone? "Stun." Et cetera.
"Pain." and then they writhe in agony is pretty sweet
how many power words we got actually? IK we got pain, stun, fortify, and kill
Im personally a big fan of “end.”
You're missing heal is the 5th in 2024
Thats command
It would be fun to make new power words
yo Power Word Fortify? ive never seen this but its cool
its so much thp
Also “break”
... now i wonder what power word cycle would do
I want to make a custom 9th level spell which essentially is a reaction when a creature dies. The spell is just "End Life". When that creature dies, their soul & body is annihlated. They cannot be revived, all of their clones and simulacrums are destroyed, and they do not go to any afterlife or retain any consciousness in any capacity after death.
... maybe i should give my dragon god power word reset
ten thousand bikies come and join the fight
bikies? thats a new term
It’s what we call bikers in Australia
In Draw Steel, there's an ability the time wizard can do called "Again." where they make you retry a roll after it failed. Maybe it does something lile that
its ouroboros, so im thinking something along the lines of that
alas, his reaction is saved to reduce radiant damage
could always give him multiple reaction options
whoops, it didnt copy
||Devour the Light (5/Day). Trigger: A creature deals Radiant damage while within 30 feet of the avatar. Reaction: If the creature dealt Radiant damage, it instead deals half the Radiant damage and takes Necrotic damage equal to the damage dealt.||
oh so this is the boss which you were listening to bury the light while designing
honestly, i might, im already adapting him to the drakkenheim mythical monsters
Oo i can explain my custom guy too
While in darkness, he cant be hit by spells or attacks and he is also always in darkness
This is very fair and balanced you see
Hey chit chatters whats yalls favorite race in the game
goliath
Warforged
I love warforged
In FR, human
BESTO FRIENDO!!!
To play, no idea yet 😔
I tend towards goblins and goblin adjacent races. Running a hobgoblin and a bugbear currently, ran a goblin for a one shot. Plan to run a verdan soon.
Half-elves were the mainstay for me for a while lol. Truly perfect beings, they were.
The more relevant characters I've played were a Genasi (air), a Goliath (fire), and my current Tiefling (Infernal)
Ooh, Half-Elves is a good call. 2014 Half Elves were just unreal
Tried a good 'ol classic wood elf for my latest campaign just to deviate from the goblins for a bit. x3
She's a lot of fun though.
+2 cha, 2 floating +1s to anywhere else, 2 floating skill profs, dark vision, and fey ancestry.
Just perfect beings lol
They made more specific half-elves as well if you wanted like a small portion of the full elf's power on there too.
And if you wanted artwork of the wood half-elf with a really unfitting beard, for some reason.
Im trying to make a race about being a ghost or spirit.
Dose anyone have any cool sounding names that would work for it?
Like Wondering Spirit or something.
Wraith or something more excentric
Apparition? Poltergeist? Weeping Angel?