#dnd-discussion
1 messages · Page 238 of 1
You can attack with a nonlight weapon but you do not add the modifier
Oh you're talking about the damage mod, I'm taking about allowing an attack.
No where does it say light
Oh yes exactly
But then the second weapon woudn't get the bonus from the other feat
What other Feat?
And that's what im going for
Two weapon fighting style
Of course they changed it
What websites work well for online dnd on a tablet (eg dnd beyond,roll20) and if i join a campaign do I have to own the digital source book if I want to make a character not using the extremely limited free version?? Pls help
TWF Style allows adding the bonus to any attack that triggers from the Light weapon attack, which the Dual wielder attack does.
Extra attack
You get a whole other attack on top of Nick.
Why would you pass on an extra attack?
Doesn’t benefit from the fighting style so kinda worthless
Wait... you might be cooking
If you combine Nick and Dual Wielder you get two attack above whatever standard you already have.
Your better off just using two short swords
But we need nick to use the third attack
Im using nick, two weapon fighting and dual wielder
Or two schimitars
Hmm, I mean not really, not really by far, if your character is making 6 attacks at level 5 when everyone else is making 2 or at most 3, the damage output is significantly higher
**TWF **- "When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage."
Dual Wielder - "When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon"
Dual wielder is triggered by the Light property, therefore the bonus from TWF applies.
It's honestly better using two separate light weapons because Nick doesn't stack (that I'm aware of) but if you use a nick weapon then a vex, you get adv on your next attack. (Just 1 example)
I mean instead duel wielder just seems useless overall
Since the fighting style only applies to light weapons
So an extra attack is useless?
Are you saying that if you use Nick and don't have the Dual wielder feat you cannot also make a attack as a Bonus Action even if both of your weapons are light
You get a whole other attack? And yes it does benefit from the TWF style.
Read nick
It doesn’t it says “light” weapons
So scimiar and shortsword?
You cannot. Look at nick where it says "you can still only do this once a turn."
Dual wielder is pretty much useless now. You can already attack with a light weapon as a BA.
That’s what I mean
What, specifically, doesn't say light weapons?
Is the way to go? Bcs i do three attacks and get an adv on the fourth?
Nick allows you to do it again
You can normally do that though
You cannot
If you stack it with Nick, it's a whole other attack.
Source: Player's Handbook
Prerequisite: Fighting Style Feature
When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren't already adding it to the damage.
Yeah, the Dual Wielder attack benefits from this.
Please read what things do before having and opinion on things
I mean using any other weapon other then light in your off hand
Nick (Mastery). When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
You still have a Bonus Action though, you can use the Nick property once per turn. So even with extra attack only one attack can utilise nick, but it doesn't say you cannot also make a Bonus Action attack
So if I were to attack with a rapier the rapier wouldn’t apply anything
That is a slight benefit and requires some juggling unless you're throwing your weapons, but it's still a slight benefit. The much bigger benefit is having a whole other attack that you woulnd't otherwise have.
Rapiers aren't light, the bonus would still apply but you'd lose an extra attack
At least that's what i have interpreted
Every reference online says that if you make an attack with a light weapon, you can use a bonus action to make another attack with a light weapon.
That’s a tiny benefit when it’s either 1d6+2-3-4-5 or 1d8
The bonus action attack is using the two weapon fighting which can only be made once per turn
It would if you had the TWF style because the TWF style applies to any attack triggered by the Light weapon property, doesn't have to be a light weapon itself.
I'm trying to find what y'all are saying but I'm not finding it.
The loop holes you find would make a tiger in circus jealous
Yes, and if you Nick that, you make it as part off the Attack Action, but then cannot do it again as part of your Bonus. That's where DW comes in, giving you another BA attack.
Ok now im just more confused
It's not a loophole, it's right there and very obvious.
Nick allows you to not use the bonus action and make the attack as part of the original action.
This frees up the bonus action to be used on dual Wielder attack as you cannot make more than one two weapon fighting attack per turn.
I was saying that the dual wielding feat is worthless cause it doesn’t work with two weapon
Here are direct quotes: #dnd-discussion message
It... it does?
It very much does.
I don't care about nick, that's not what I'm talking about xD
I was trying to figure out the point of dual wielder feat
So you can apply the mod to any anything in your off with the dual wielding feat yes?
Without Nick, Dual Wielder is much less impactful.
This is the worst take I've heard today
If it doesn't already apply it, yes.
Frees up a bonus action
It adds an additional attack
Oh then I guess it is good
And lets you quick draw
you can already do that
Dual uses your bonus action
No, that's Nick. DW grants another bonus action.
You can attack with a dagger (without nick involved) and attack with another dagger as a bonus action.
But you cant attack again without it after making the usual attack
Unless there's a rule I'm not aware of. I cannot find it anywhere.
You cannot, please read what it says on nick
Yes, with Dual Wielder and NOT Nick the benefit is that second attack can be with a Rapier.
I'm not talking about nick!
No sorry, reading it again you're right mb
Yes you can, it's the Light propery by default.
OMG everyone is getting in everyone else's way in this conversation!
So if you attack with a light weapon (ie a dagger), with dual wielder you can attack with like a longsword or something?
Mbmb im talking about being able to make another attack after that with the nick property
Apparently
With dual wielder
If you don't know the rules back and forth, stop telling other people things.
Then that sounds somewhat worth it but not really.
Yes but you can make this as part of a bonus action after making a nick attack on top of your your normal attack
Much better in conjunction with Nick.
All this to be out down by the humble fire ball spell
But you cannot have 3 weapons at once. Doesn't nick only work with light weapons?
DW by itself is so-so, but combined with Nick and the TWF it's pretty great.
And I believe it has to use another weapon, not the same dagger, right?
Basically lemme lay it out.
Without dual Wielder
Atk-nick atk- free action
With dual Wielder
Atk - nick atk - dual Wielder atk
So you can nick with the same weapon?
Free bonus action*
Assuming my first weapon is a scimitar with nick, If my second weapon is a shortsword can i apply vex, giving me advantage on my third/fourth attack???
- using the weapon sheathing rules you can juggle weapons and use three melee weapons
- If you throw your daggers, your hand is free to draw a rapier.
That sounds complicated
So the max damage you can get out is 4d6 or 6d6+1-2-3-4-5 assuming you don’t crit
And that’s if all attacks hit
It is but isnt, wotc just made it overcomplicated
All that work for 4d6 sound annoying
Well it depends
I blame people trying to explain it badly more than WOTC.
If you have a longsword for your dual wielder feat, it'll be slightly more.
3d6 + 1d8
@tidal bough oh master of the book, i beg of thee, lend me thy knowledge
For most martials, a fighting style and mastery is already comig by default so the only actual "work" here is choosing the Dual Wielder Feat.
Plus if you have the fighting style, doesn't it add your modifier on all those rolls?
I am using a short sword and a scimitar both are light
Light. When you take the Attack action on your turn and. attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.
Nick (Mastery). When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
But at level 1, I attack with Shortsword in have vex and Nick so I get to attack my Nick weapon on the same attack action with advantage. Now I technically still have Bonus Action so please explain to me where it says I cannot make a Bonus Action attack it only says I can use Nick once per turn meaning with extra attack only one of the 2 attacks can use Nick
Depends on your build, let's push this over to something like ranger.
3d6 base at lvl 1
+3d6 from ranger
6d6+mod possible damage at lvl 1
Only 3 martials get fighting styles
So it could potentially be 1d6+5 + 1d6+5 + 1d8+5. Which is a better average.
Fireeeeeee ballllllll 8d6
That's a resource
Fighter, Paladin, Ranger, Rogue?
Still
We are talking about resource-less damage like cantrips
Id assume so if youre using your dual Wielder for the short
Rogue doesn’t get a fighting style
Fireball is still 4 levels above
Oh right, Mastery but not FS.
Fire ball is 3rd level
Still 3 out of what, 5? That's still most.
Which requires you to be lvl 5 minimum to cast as a basic spell, which incase we're struggling with math is 4 lvls higher than lvl 1
At level 1 that’s only 4 attacks
Also it takes resources while the fighter, ranger, or paladin is just smacking away consistently.
3*
Why do i get two more attacks instead of 1 if i use action surge? Nick can only be applied once per turn so i could only have 5 max attacks no?
Anyway increasing your number of attacks stacks nicely with things that add damage to attacks like Hunter's Mark and Paladin's Divine Strikes.
Right
And fire is one of the most resisted elements out there.
@tidal bough bruh don't ignore lol
Action surge gives you an action which allows for you to take the attack action again and at lvl 5 this means you get an extra attack from that
Only 15% of the monster manual is resistant to fire
Sorry only so many messages I can reply to at once ill read now
Even so you could just use lighting version of fire ball
I played a Paladin who only used Nick Mastery withotu TWF or Dual Wielder and I still benefited nicely from the extra attack it gave me, because of the extra radiant damage on every hit.
Or you know elemental adapt
Don’t paladins only smite on bonus actions now?
All while wielding a shield as well. Ahh Thrown Weapons paladin, so fun.
Wasn't even talking about Smite, they get extra radiant damage on every hit at level 11.
At least casting wise
Yes but if base is 4, action surge gives you a +1, equating 5, where did you see you got one extra attack?
Elemental adept also that’s 2014
Even 2024, it's top 4 resisted
Poison still being the worst damage/ condition will never not be funky
Elemental Adept can get you past the resisted but not the immune.
Fireball has aoe damage, take that into account
Is it normal for a character with a horrible past to lose their aura near a comical character?
Here:
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Lightning bolt
I only know these stats because my Artificer is a pyromaniac so I had to get past a lot of barriers.
Elemental adept is right there
And even then in 2014 only 10% of monsters were immune to fire
Out of 500+ monsters
And if a DM is really annoyed with your fireballs, they can and will throw you a few encounters here and there where you aren't as useful with a fireball.
Again lightning bolt
Just clarifying this is assuming you are lvl 5.
Here is the atk order
Action atk - nick atk - bonus action dual wield atk - extra atk - action surge (refresh action atk) - extra atk
Okay and that's another spell. Another resource
Sorcerer adept transmutation
We aren't saying spellcasters are less useful than martials. This just gives martials a good source of damage.
I see. I guess gameplay is way more important than the roleplay here
I never said that either
We ALL already know spellcasters are the most broken
Action surge at level 5 gives you two attacks?
It gives you an entire action
So saying a fighter can get fireball to get past this barrier is kind of short minded
In reference ill highlight the main parts
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class
This would be a total of 6 attacks.
That is correct
So for someone using 2 Light weapons is the Dual wielder feat even worth taking at level 4?
Cause the way I read it seems like it's for if you are using a Light and non light weapon
OHHHH
Dnd hate’s anybody using melee 🔥🔥🔥🔥
I thought they were two separate actions, ty a lot
Have you seen the updated lich
It is if you also have Nick, much less worth it without Nick.
If i take riposte i can attack back as a reaction, giving me 7 attacks
So the question is, do you have Nick Mastery?
Yes, its good regardless but it will tend to be better for those who are using light weapons, its an extra attack regardless but test it on your character before implementing it
My ranger kit comes with shortsword and scimitar and that is where my Mastery is on as well
HE IS UNDERSTANDING
Ok so if you have Nick, the Dual Wielder Feat will give you yet another attack that you would not have without it. And, crucially, if you are a Hunter's Mark user, that extra attack with trigger HM as well.
I mean if your dm allows it there’s a pistol that has the light property
That could make you a danger
So at level 4 I could make 3 attack at level 1 i can make 2?
This also works but it has the loading property which means you can only attack with it once per turn so its something to keep in mind
Unless you have the gunner feat ofc
If you pick up Dual Wielder at level 4 yes.
It actually had reloading so gunner doesn’t effect the weapon
Ohh you mean the automatic one
Wording is confusing 😕 I feel like no matter how many times I have it explained I go back re read and go hmm me is confused again lol 😆
The base pistol is loading but the automatic has reload
It’s also not possible to use ranged spells within 5th without disadvantage anymore
Wait so if i riposte
Riposte. When a creature misses you with a melee
attack roll, you can take a Reaction and expend one
Superiority Die to make a melee attack roll with a
weapon or an Unarmed Strike against the creature.
If you hit, add the Superiority Die to the attack's
damage.
And attack with my scimitar first, do i get to do a second attack?
Riposte is using a reaction which isn’t on your turn so it doesn’t count
(Scimitar has nick)
Ah that's a shame
I changed back to the new to dnd logo cause I am very much a dweeb
I would normally say this as well but im not entirely sure as it does specify "You can make this extra attack only once per turn."
Nvm found it, its a no
Alr
Two weapon fighting specifies it has to be on your turn
Yeah
Also I thought nick was like you use that weapon to make the nick attack not I attack with a weapon that has nick and use a weapon that doesn't have nick for the nick attack
So i can do 7 max attacks in a "turn" counting the reaction
That feels a little bit overpowered
Just a little
Correct, but dont use it on the first combat, istg i always see the fighter run in and use it on some throwaway goons of the boss and then get thrashed when the boss appears because they have no resources
Is that with action surge ??
You have to roll 7 dice and not all of the attack are gonna land
Yeah
Some of them have advantage, considering ivuse a scimitar and shortsword
Still not 100% gonna land
Side note you can also proc it by moving back 5ft to provoke aoo
How much certainty do you need dawg.... i think its fair to say 7 attacks will most likely hit, specially considering i have a +7 to hit
(+3 prof +4 dex)
Ohhhh good one
Let’s say an enemy has a 17 in ac you have to roll a 10 to hit which is a 50/50
A 50/50 rolled 7 times is better than a 50/50 rolled 5 times
And again one of your “attacks means an enemy has to hit you within melee range”
Still 6 times
So if an enemy were to have like a spear you can’t use your reaction attck
Thats fine
I can still parry and reduce damage
6 times is still 4 more attacks than the barbarian is making
6 times is alright but you also expand your action surge
Oh well, thats for big burst dmg
Do opportunity attack also count as in "my turn?"
On a basic turn its going to be attacking 4 times
Yeah but a barbarian can use a 2d6+2
Yes
Wait sorry, when are they happening
Wait so if i trigger one in my turn, does that mean that now i can do two attacks in a reaction?
They can count if youre the one provoking by moving back during your turn
No
I dont believe so
Shame
You only get 1 reaction a round
Which can be used for either an opportunity attack or the other two things
Im saying, if i force move and an enemy does an opportunity attack on me
It doesnt explicitly state that you take the attack action
Forced movement doesn’t prove opportunity attacks
You could get two per round. Triggering first reaction before your turb, then getting your reaction back at the start of your turn on the same round and triggering it before the next round
This is also true
Thats.. not two that’s just waiting your turn lol
Okay im wording that poorly, forget the force, if i move, and the enemy attacks me as a reaction, and missing, causing me to react tovhis reaction
If its in the same round it technically is 2 in one round
enemies don’t have to attack you if you move out of range
Well duh captain obvious
Hes specifying if
Or she
They don't have, but if my dm is clueless and attacks me as an opportunity attack
That won’t happen in the same round through..?
Does riposte triggers a second attack?
No
In that case since its my turn
Round is not the same as a turn
The feat specifies it needs to be in my turn so...
Yeah you get a reaction per round
Technically speaking there are circumstances where their statement would be true, such as being first in init
Per turn not round
I guess if your somehow last and the enemy moves away then you can do your reaction and then you would get another
Huge shame poison is so weak in DnD
Big tru
Do you know how broken the game would be if you got a reaction once per turn bruh
Per the creatures turn not every turn, apologies for the lack of specification
Ohhh
it's fine; just don't use it on fiends or undead and you have a decent chance of it working
I thought it was implied but it would definitely be broken if that were the case
Still the timing to get two reactions out is very niche
I was also referring to the Poisoner feat
To be honest, it should have came with Corrosive. Or should have came with it
I still don’t like that posion the damage and the condition are one and the same
The main issue is approximately like 5-15 monsters have resistance to poison and about 30% of monsters have immunity to it, with alot of them having immunity to the poisoned condition
Especially boss monsters
well it's poison (the damage) vs poisoned (the condition)
In 2014 only 4 monsters were resistant to posion
Using only the monster manual
Yeah i dont think its too many in 2024 but theres lots of immune ones
This number doesn't mean anything though because depending on your setting/campaign; you might only see one or two of them
it's a white room statistic that ignores the context of actually playing the game
It doesnt help that most of the poisons require a con save or something
It’s actually a lot less compared cause Monster manual only 500+ monsters 30% were immune in 2024 it’s been cut down to 20% but that’s still a big number
True but it does mean at random your dm could pick a creature at random and theres a decent chance theyre immune to it
2 ways Poisoner could have easily been fixed is
- Making Corrosive apply on Poisoner to bypass immunities
- Make the decrease apply to all 4 states: immune > Resistant > normal > vulnerable
It’s also really annoying because I think the poisoned condition should have been named something else
Weakened
Or weakness
Except most DMs don't pick enemies at random; you have to set up encounters in a somewhat cohesive way and make sure you're not running a beyond dealdy encounter unless that's the intention
or you're using a premade module which will generally have a few themes
Anyhow, not counting the uhm... opportunity attack, assuming if i get o-attacked i can't do a riposte with two attacks that's still a 4 attacks baseline, max of 5 attacks for 4 turns and one turn with potentially 7 attacks that's still massive at lvl 5
True but it means the creatures theyre picking from assuming no homebrew are likely to still have immunity regardless
There will be a theme but its still a high chance for it to be there
Thx for the clarification Teeto, rabbit, the blond pfp guy and the rest of the people involved
If there are no fiends, undead, or oozes in your campaign, that drastically cuts down the number of poison/poisoned immune statblocks available
Because that creature fits jt
The higher the level the higher thee chance to be immune to poison
May I ask a question? Where is the best place to talk everything happens on my table?
And if there are it drastically increases it, youre using chance to deny chance which is illogical to do
I'm at the end of a run of DH and I think there was maybe 1 poison immune statblock that we ran into the entire run
I can’t think of a campaign that doesn’t have at least a few of those aspects
All I see right now is the mechanic talking
#tales-from-the-table probably
Depends there is #tales-from-the-table
Which is why you dont take it if you know you're running a module that's 90% undead?
Curse of strahd
A lot of the early game doesn't have much; especially if you're mainly dealing with goblins, humanoids, beastts, etc.
Your effects are meaningless
hell, we got a good chunk of the way through CoS and only ran into undead a handful of times
I’m pretty sure vampires are the only undead not immune to posion
They still have blood
So we're changing the goal pist from "its not likely and its dependant on your dm to choose it" to "the theme of the campaign makes it less likely" to "the player shouldn't choose it if its an issue for the campaign".
Or... wotc could do a better job and just make it a viable playstyle in atleast a decent amount of the game like literally every other damage type
oh you brought it up specifically, but yeah; we diddn't really have that issue
yes, because that's how building a character to fit the world and setting works XD
Me who wants to play a spider person
Poison is well known to be one of the worst damage types and what most of us are saying is that it should be more viable
if you pick poison damage in a module that is showing you nothing but undead, that's a player issue
SEE, THIS WOULD BE SO GOOD
I’m saying the condition should be changed
Even if it’s not immune to the damage there’s an even higher chance that’s its immune to the condition
Its a wotc issue if theyre adding a damage type that is ineffective without a way to make it useful
reflavor Dhampir
Dhampiers have resistance to necrotic and why exactly should I have that?
Alternatively you can push it off to dms as an issue for them to make it more viable but that realistically shouldn't be a dm problem to fix something that doesnt work in the original game
the way to make it useful is to use it in settings and against enemies that aren'y blanket protected; outside of a few creature types, it's actually not all that common
they have spiderclimb 
it's not perfect but it's mechanically closer to what you're wanting to do
yes, but you need to find an item for it at that point; this lets you do it on the species level which was what you were asking about in the first place 
Anyways ive said my piece, poison should be better, or atleast gave a way to work better, also willow if I were to say anything, reflavored centaur for something like a drider or a thrikreen could be good as well
An uncommon item isn’t a huge ask at level 3
Also spiders have webs the ability to not be effected by said weapons etc etc
it is at some of the tables I've played at 
More then just “look at this funny vampire race”
Hellloo
I’m also not a huge fan of the “new” dhampier cause it looks like a human and I hate humans
VH or otherwise
issue is we don't really have anything closer within the official options
Thri kreen
"I hate humans" says the microwave
spiders =/= insects
Close enough
and necrotic is a no go but telepathy is okay?
I'm a spider
plus, the looks don't matter if you're reflavoring a statblock; it could look like whatever you want it to look like; that's the whole point of relfavoring
you can’t really recreate having multiple arms as a dhampier unless your using the dhampier 2014
They also have carapace
Their not insects?
Arachnids are not Insects, no
They are their own thing despite visual similiarities
there more so grass hopper looking
Well screw me i guess. I always thought those fellas were considered insects.
i also remember reading somewhere in thri kreen lore that its not common but whenever they decided to eat other humanoids they prefer elves
thats why the fear of spiders is called Arachnophobia
we learn something new every day
c:
Well i thought arachnid was just some sub race or smth
they're basically dry aged to be fair 
The more you know
i guess
Hey y'all. Just wanted to be sure I understood this. With the 2024 wild magic sorcerer, do you roll on the wild magic table after every spell? The wording of tides of chaos is a bit confusing.
wild magic has always been strange
Is it okay for me to post the exact wording?
I think its still very reasonable to casually include spiders in the insect group for many topics
It says you can roll once per turn after each cast, which would imply it's optional 
Your spellcasting can unleash surges of untamed magic. Once per turn, you can roll 1d20 immediately after you cast a Sorcerer spell with a spell slot.
But they are definitely not actually
Yeah, when people say they’re scared of insects it usually includes spiders
Or making a spider thri keen
Ill just call em a bug or smth
Okay. I was just being sure that you can roll on the wild magic table after each spell
ah the days old wild magic where the dm had to roll instead
I got news
Or just spider, people usually dont say "oh look an arachnid"
I will keep saying insect just like i call tomatos veg
usually whenever i walk into a bar with my spiderfolk they say "ahh look a monster"
hint hint thri kreens are considered
Monsters yeah
Look i rolled an 8 to INT im not the smartest lol
i still think that whenever new races are gonna be released that the new kobolds are gonna be the first dragon player race
for 5e i mean
Im still confused as to how dragonborns are not related to dragons
very happy to see not literally everything be humanoid
reason being is cause they were made as slaves for dragon gods in lore
They were created by Bahumut seperate from dragons, but are not themselves decended from dragons like the kobolds are
Ohh that is darker then i expected
yeah
A little like dogs and wolves
In a way
they also just happen to look like dragons they arent exactly dragons themselves unlike there kobolds
Spiders have 8 legs!
Way to confuse things
Careful, it's gonna get you when you least expect it (Rolled a Nat 0 one time)
they also had a counterpart made by Tiamat, the dragonspawn, and those were descended from dragons iirc
How in the hell
Rolled a Nat 1,then my modifier was -1 so it was a Nat 0
Ooof
It's also setting dependent. Like most sexy species, depending on what setting you're in will determine what kind of origin your species has
also dnd 2024 has been much more open to more making more non humanoids evidence being warforged changed to construts and Kalashtar being changed to the first official aberration
It was just in roleplay but it was funny as hell, I was playing a child character of a noble family and another party member revealed the symbol of their family, thinking I'd recognize it😭
Rolled a nat 1 once for a 10 after modifiers, then rerolled it with inspiration for a total of like 8 or soemthing 
One of our dms usually makes it so dragonborns are related to the dragons to make em live longer
I was tempted to use my heroic inspiration to reroll it I was so embarrassed
im pretty sure there are dragon born made by tiamat as well right?
"Havent seen that symbol before in my life that shits alien to me"
Which is funny because there is a species that is related to dragons that look like dragons that aren't Dragonborn
Their family symbol was a white circle for crying out loud
dnd has half dragons you know
but the thing is half dragons dont have to be humanoid so you can have a half dragon sheep
Half dragons are entirely responsible for this art craze of giving all Dragonborn tales where they never had them before. Because people didn't read horde of the Dragon Queen when they looked at the art of the draconic characters and thought they were just Dragonborn
Ok i gotta ask how the hell does that work
also its another reason why you wont find any half dragon born
the dragonspawn
except those are dragons
when a dragon lays with anything expept for another dragon which is more common then you think
its because dragon born can only make other dragon born sadly
so whats up with the chomatic dragon born
Guess those bard memes werent over exaggerating
Concerning to say the least
Thats unrelated
Colour says nothing with dragonborn
tiamat made all of chomatic (evil) dragon kind did she not?
What class would be the best dancer?
dragons can inherently shapechange into humanoids and beasts
bard or fighter duh
Bard 100%
Dragonborn are not
Dragons are overrated, go ahead and roll for persuasion on that fiend
Dragonborn are from a seperate world, and dont have the chromatic thing
Bard, I think sort of obviously?
That makes me feel less concerned
I understand Bard, but Fighter?
Even better you can have half dragons that look almost entirely human. Like Elminster's Child
looks at fizban's
I’d say Bard (which specifically has a Dance subclass now) or Monk
Roll persuasion on that troll
Wizard could also be up there, at least the bladesingers
are you messing with me
Fighter for physical stuff
Bard for spellcasting
isnt there a bard called collage of dance
Dragonborn had no tails back then, came from abeir not toril, were made by gods there that are seperate
Barbarians
"Nat" usually means what's on the die without modifiers.
Rogue has massive Dex and Reliable Talent, I think a Rogue would dance great
so tiamat didnt make dragon born
it's why you run into them in human/dwarf/elf/etc. form sometimes
and why you should be terrified of yellow canaries 
Then a dirty 0
Like rolling a 19 with a +1 modifier is not a Nat 20, Nat 20 is only when the die shows 20.
I dont know if tiamat ever made dragonborn
i still wanna know where the weird (gym) dragons came from
Right
"Nat" Sounds cleaner than "Dirty"... pun unintended
same thing with the dragon turtle where did that thing come from
Well glad to hear that atleast. Legit thought they did it in base form now that would be concerning
Dance Bard, Bladesinger Wizard, Oath of Nobile Genies Paldin, Basically any Monk
Urizt come back here
Fizban didnt make the dragon turtle and when he asked tiamat if she did she said i didnt either
College of Dance Bards innately get Advantage on rolls pertaining to dancing.
so who made the damn thing
That sounds so... useless
Eh you know
It's definitely a ribbon ability. The subclass itself is great.
not word for word but thats a qutoe from the book of fizbans
it's the only way to do it for perfomance (dance) checks because there's no associated tool >.>
Right okay time to play a ballerina in my next campaign
Break it down for the enemy
I moonwalk to dodge the enemy
it's specifically for performance/cha checks made to dance
Dance Virtuoso. You have Advantage on any Charisma (Performance) check you make that involves you dancing.
Oh shame
Rule of cool then
No, that's now how it works.
Well at least you can roll an adv performance every time you dex save
Tap dance so good for the enemy they spare you
auhhh does anybody have tips for finding GMT+0 (within 1-2 hours works too ofc) games?? i feel like i've looked everywhere and i can't find anything
Just to look cooler while getting no bonus to the save
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. If any creatures within 5 feet of you are making the same Dexterity saving throw, you can share this benefit with them for that save
"quick everyone follow my move to avoid the fire ball"
see how it says any creatures
I saw a few whenever i checked, far less though so its a bit tricky to find one you actually like
try r/lfg on reddit; see lots of games around that range on there
My brother, I'm in GMT+8 and have had no luck, I think it's best to just accept it and compromise once a week, that or you'll have to be okay with being around 5-6 hours ahead
Personally I am 14 hours ahead of... all of my DMs
Yea
Not entirely. It's just a roleplay ability for the most part but you can have advantage on all performance checks as long as you're dancing. You can sing while dancing, you can play while dancing.
It's a great way to do roleplay checks (pertaining to performance) or even distracting some guards so your party can sneak in behind them.
ive managed to get into a server that runs on tuesday friday and sunday
i've got college man, can't stay up crazy late
and i can play Saturday
It's not like the adv on checks related to dancing is the only thing dancing bard gets. It's just a bonus 🤣
Weekends?
College is literally the most famous time for staying up late
good spread there; mine are all grouped up on saturday, sunday, monday at the moment q_q
UK college, not university...
I moved to the other side of the globe, so my usual 3pm Sunday games became 3am Monday games.
Went from West to East hell yeah
I can also argue it can give you advantage on intimidation as well if you roleplayed it out.
Dance so hard your enemies are scared
dances harder
Honestly still the same answer
i've looked & all i can find is ptp games, 18+ games, or generally anything else i'm not interested in playin
You can dance... Intimidatingly. 🤣
regular show ass ability
"yeah Benson, go to the moon"
the entire party is just one big Grease or The Outsiders reference
You might even be able to get adv on acrobatics if you dance your way out of it 🤣
There are so many ways you can work this ability into a game.
the femme urge to break into a commoners house leave a bag of money and do nothing else
Unless you have an uncool DM
Well yeah, but if I had an uncool dm, I would either leave the table or bring in boring PCs.
I wouldn't give my dancing bard, Archfey Warlock, Artificer, etc to a boring dm.
i do choatic evil actions sometimes but im choatic good i swear
love abilities like that 
Was playing GOOlock for a bit and loved their Psychic Spells feature but needed to swap to Fathomless as it fit the character better and let het drop 2 warlock levels
Goo?
Great Old One Patron Warlock is commonly shortened to GOOlock 
Gooplock, fantastic naming
I totally understand that. My warlock actually started as a Celestial but I did so many charms, enchantments, illusions, and such that I decided to switch to Archfey (2024). I 100% do not regret that choice at all. Archfey is hilariously fun if you're creative.
I call it old warlock or great warlock to be confusing
That and her celestial patron was a Dusk Unicorn so switching to Archfey didn't change anything.
Why are warlocks the most nicknamed DnD class?
Sorlock, Bardlock, Goolock, are there any more locks?
Pick any lock you like
Because warlock is a great dip.
Fathomless is fun though; she gets a swim speed and water breathing and the spell list is actually kinda nice for the levels of it she gets
... ba dun tiss
Like for a loooot of builds.
Create/Destroy water can actually be incredibly useful and Gust of Wind counters like 10 different spells and a bunch of enviornmental gazards
I would know, playing a bardlock and sorlock right now
ive never been a fan of warlocks
Oh yeah no, I do not recommend Archfey to someone who has a DM who is boring. You need one to play into your illusions sometimes to enjoy it.
It's very fun when you can make the deity yourself
My first warlock was a primordial snake patron warlock, so I themed the build around... snakes, Yeah I know, not great for optimization but I had fun with it
I used to think warlocks were overrated and wack. Until I tried one. I'm unfortunately hooked.
Same, The patron I have written would work for Archfey, Goolock, or Fathomless easily enough
Smart. My patron only works for Celestial and Archfey viably.
She still thinks she's a cleric though. No one has corrected her yet but she also doesn't use Eldritch blast so maybe no one ever will.
if god wanted you to leave he would not have created me
Same but mine thinks she's a druid 
... That's a great Bard line, I'm taking that
It's hilarious because she's a warlock that acts like a bard but thinks she's a cleric.
Absolutely crazy.
How can one act like a Bard yet think they're a cleric?
Bards are the unholiest DnD class
I mean she is because she's multiclassed; but having a cool book made of lichen, vines, moss, and shadows is totally a druid thing, right?
She's not the type to "seduce everyone", that's just a stereotype.
She's the kind of bard that really likes creatives. She loves art, music, etc. And she's very charismatic and charming.
i mean, a god could have cleric followers, be a contract patron to a warlock, and have a paladin swear and oath to them. its not mutually exclusive. its not far fetched to have someone think they are a cleric of someone but instead actually have entered into a contract with them.
Well it would have to be a lesser deity in order to be a contract patron. I looked into this before.
sometimes gods slum it
Either way, her "deity" as she refers to, is a Dusk unicorn. Not at all in the power level of a god.
Can also add in druids then because Eldath is a lesser deity 
I only know this because I was putting together a warlock who has Selune as his patron. I found out the only way to do that is through a powerful follower of Selune because gods are extremely unlikely to create a pact unless they are lesser. Selune is not a lesser goddess.
I didn't end up doing it because unfortunately he died before I was able to multiclass xD
you have a point. being a god kinda means they likely don't specifically need to hire some mortal to run around to do a specific thing that the god or their followers couldn't do.
I'd say Selune and Shar may be one of the few exceptions
Any greater God or Goddess would be a bit of an exception.
Shar's the kind of person who would choose a former Selunite to be a Sharran cuz that means getting back at Selune where it hurts
Exceptions as in they're more willing than other greater god/goddess because of their rivalry
Hm technically shadowheart in a way
Ilmater: "I don't know, I just thought it might be neat to try out this whole Warlock patron thing. You know, see where it goes. I have plenty of Clerics, followers, and all that."
I love ilmater hes based
Ilmater warlock except the only spell is self targeted Inflict Wounds
ha
at least until you get Life Transference at level 5
I need to play an ilmater cleric at some point 🙏🏻
Cyric: "Wait... this contract is binding? I actually have to give these Warlocks something as a patron? Who's idea was this?"
Asmodeus: "I specifically told you this was not a good idea. Contracts are a really big responsibility."
Cyric: "But you pretty much always lie. So I thought... I mean... There's like three hundred of them now..."
Asmodeus: facepalms "Just... allow them Eldritch Blast and that should keep them busy for a few weeks."
the spiritual weapon of my Ilmater Cleric was Ilmater's symbol. a pair of bound hands. so basically i'd be hitting people with a glowing hadoken.
Cyric warlocks all being just completely mundane stage magicians and conmen 
he can't be bothered to do actual magic so he just makes them think they're doing illusion and ecnhantment spells
A few weeks? that'll keep them busy for the rest of their life
what subclass would Cyric even be as a patron
Archfey
likely not the one he said he'd be.
So what is a oneshot exactly. Just a one time campaign?
its something that is self contained. you bring in new characters, and don't expect to use those characters again. normally a one-shot can be done in one or two sittings, maybe a couple more. a self contained adventure instead of something sprawling a long time.
Hm cool alr thanks
Kobold Press has like hundreds of smaller one-shots as part of their Warlock's Lair series. some spanning a couple of hours, others expecting to span like 6 to 10 hours so multiple sittings.
they potentially could be thrown into a world, but they're meant to sit on their own. i've bought a few, entertaining.
hello all!! excited since my campaign starts today
Good for you! What’s it about?
Oh my lord, your poor bank account
im looking at the old boons and oml they are laughable
like combat is how it is now but you cant use it again until a short rest
What levels are list mines of panhandler
It's like a 1-5 campaign
1-5
Thank you, what ability does wizards use for catnip sorry for misspelled someone ask me
Cantrips? Same as their other spells
Can I introduce you to the Basic Rules? They're free to read online and answer a lot of these questions: https://www.dndbeyond.com/sources/dnd/br-2024
Thank you
Just that cantrips can be used whenever. No need for spellslots
unless the cantrip specificaly states otherwise (wizards can take spells from other classes spell list with some abilities) then its inteligence.
myowwers how do i add custom eldritch invocations in ddb?
lance of lethargy is not pickable for some reason so imma just add it as a "custom"
Doing anything with invocations that isn't just adding existing ones to a warlock specifically is often a headache.
I dont think there is
hello
They added a couple 3rd party subclasses not too long ago that can use Invocations that aren't Warlocks and you can't even actually add them to the sheet because for whatever reason they seem to be hard coded to work one specific way.
im going as a monk golith to a campain what subclass do you think i should pick
Not sure if this is the right channel, but I got a question as a new DM running a oneshot - about balancing
I am running Wild Sheep Chase for 4 players tomorrow. The players are lvl 3 and they have a rare item each and a free feat. Do you think I still need to make the mobs in this oneshot easier as the oneshot is for higher levels usually? Or does the item and feat way up for that?
4 players, lvl 3, each with a rare item and free feat.
Oneshot is meant for lvl 4-5 I believe
Do I need to adjust?
#dm-discussion might be better suited to help you out.
Thank you!
hello, can I ask about rules in dnd here?
thanks!
yeah, u can ask both here and in #dnd-rules (if its particularly niche, you might need #dnd-rules )
Asking there, thanks a lot ^^
heyyy random question type thingie... would anyone have any idea on foods my character can make mid-session? hes a chef and I want to have the ongoing bit of him cooking up monster parts he finds
monster burgers? monster steaks? monster prime ribs? monster pasta? monster soup?
Ask your DM
underwater-type campaign, think waterworld-ish
Oh that’s sick
Lots of 3d combat, with the ability to move up and down underwater?
There's actually a subclass of the 3rd party Monster Hunter class based around eating monster parts and getting boosts from it, if you ever feel like exploring that idea again later.
well we all have a swim speed and can breathe underwater-- i have a sea elf swashbuckler rogue
Stew is good
Or barbecue
Medium rare tarrasque steak with pepper gravy that has a bit of owlbear fat and magical herb butter
What monster is he eating right now?
According to Eating The Dungeon (An amazing website full of monster recipes), Owlbear fat is gross and disgusting
its canon?
ic
Siiiiick
The natural inclination for an underwater campaign is to take things like sea elves and tritons but there's also a fair bit of room for undead because a few of the playable ones don't need to breathe.
(Old Dhampir and Reborn for example.)
-# stares in lizardfolk 👁️
They can just hold their breath though, the undead straight up don't need to breathe at all. x3
Look into Delicious in Dungeon. It's a super good show and might give you ideas!
I don't think Warforged or Autognomes need to either but you might need to waterproof them first.
Water Genasi, Air Genasi, Locathath (fish person), and simic hybrid!
I'm surprised Plasmoids need to breathe honestly, jellyfish ooze would be awesome.
Also there's a Giff, the Veldalken is fine, Tortle, Grung is okay (frog people), and Plasmoids do need to breathe but they can hold their breath for a while.
So it depends on the definition of underwater. Like if it's waterworld vibes, then creatures that can hold their breath for an hour works.
Ah, I didn't see the Waterworld part and just assumed a fully underwater campaign.
Custom Lineage
Where could I find a campaign that allows multiclassing?
I think multiclassing is allowed in most games, though sometimes DMs dont allow it if its your first time to make things simpler for newcomers
For sure!
in my dnd campaign i do outside of school theres an npc which is with my party called bastion and i think none of us trust him
what
context?
huh?
whatever ti is saying what to lol, I thought this was a conga line of no context
That is what I am asking as well. Yes.
can you explain a bit more please
I had a player recommended me some proposed 5.5e ranger changes, and they seem decent. Thinking of implementing them but want to get other thoughts:
Lv1 Favoured Foe
Now when HM is cast with this feature has the option of being cast without requiring concentration, and with the ability to retarget whenever you make an attack, but with an only one minute duration.
Lv2 Deft Explorer also has the benefits of lv6 roving
Lv6 new feature that makes Hunter's mark spells you cast apply to the attacks of all allies within 30ft when you cast the spell.
Lv10 Tireless now needs a bonus action for the temp hp and has unlimited uses
Lv13 now allows wis mod extra targets for hunter's mark whenever it is cast, and increases damage to 2d6.
Lv17 also now increases damage to 3d6 and works with lv6.
Lv20 now increases damage to 4d6 and once per long rest when you hit a marked target, you reduced it to 0hp instead of dealing damage.
Is eldritch knight any good?
yes
all gish classes are goated
It’s good
It's ok. Good for a fighter subclass.
They do seem pretty good. Some light spellcasting and can still be a frontliner
Yess
Ngl I'm conflicted for a passion project campaign I want to do later down the road. It's going to be another horror campaign but idk if I want to go Spelljammer, Drakkenheim or have it set in Lamordia
I suppose in the attempts to jumpstart this chat, I shall bring a hot take: We need more horror in dnd
i just ran a horror one shot with a false hydra, it was pretty fun
all the players were new
I heard a few tales with a false hydra, though with a new party? damn
obviously i made sure that it was still fun and not too hard
it isnt that hard to run imo
Ye, thats fair
but i agree, horror one shots are super cool to run
rip, my dm tried to run a one shot in a "locked in a haunted house" scenario, we're on our third session. 😭
oof
He enters the server with a smirk, but there's someting off about that smirk.
he doesn't seem all put together. You watch in disgust.
((is there a chatroom where you can just randomly roleplay))
I don't want to break rools otherwise
What happened?
son 😭 😭
papa?
who just joins a server like that
Not the place to RP
im crine
oh damn. ok. what do you think about this though holds up lantern
Cringe Meter broke.
There is a better light outside. Its called the Sun. I have no need for other lights
i just found out that the giant fly statblock is a magic item which is why it cant attack its purely a mount
Ebony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
fineeee. is there a chatroom in this server for just random chaos?
There's also a better light inside, it's called my computer monitor.
No
damn ok. I'll try the next one and come back here respectful. Valentine's day is hard yk
does that mean you can still summon it with the find familier spell?
Im so confused
you can, but your DM might not allow it
strange
My DM for a new campaign just started it off by saying “you are in a tavern when you are ambushed and shot twice by muskets” before I even said something or made I decision my character had died.
i like your DM already
why?
Did they elaborate
I do not know. All I know is that they are new and play with a lot of homebrew
So they aren't playing dnd
So what happened after
I mean maybe they were doing a resurrection plot but still. I would discuss that at session 0 personally
Yes it was essentially just we got ambushed and then they started shooting us
Did it tie in to the plot at all or just new character
Nope. Just died, when I said that I wasn’t going to play if I just died they said that they would let me live but by that point I was kind of just done
Cast find greater table
New DM's are tough to play with. On one hand they have to learn to dm somehow, but on the other hand I don't want to play with new DM's lol.
Its a DM on a power trip
The DM said they had a lot of experience but I don’t think they were playing real d&d as they didn’t follow almost any rules and even had a homebrew leveling system
yikes
Yeah that doesn't sound like a good game.
Theres new dm mistakes and bad dm mistakes
They will love a wargame or ADND
This isnt a whoopsie i didnt know that rule. This is just being pointlessly mean
My first dm killed the entire party over the course of like 2 months. I was the only one who survived. And I was the healbot cleric.
i think it has more to do with new dms thinking is them vs players when in reality dnd is about telling a story together
It ended with me teaching the dm to play which was pretty weird because he proceeded to tell me the entire plot that we had not played and how he planned to do everything and asked if it was ok, which the actual plot was but he still spoiled it
Theres situations where you might want your players dead, e.g. one of those fight trough hell to get back to life plots. Even those you shouldnt kill your players for but id atleast understand it. If you just die without any input or dice rolls and its not even narritvly relevant whats the point
thats bad dming, if youre going for a plot like the one you mentioned you need to let your players know beforehand imo
I know, I hadn’t said anything, if he wanted a plot where we run from something that would be fine but why am I taking 2d12 off rip?
He is better now and is learning but he still has some interesting decisions
Exactly, session 0 exists for a reason
I usually hear those kind of plot hooks after a tpk, instead of killing your party so it can happen
i guess that works too, but ive never had a tpk
And i personally will only run a come back from hell plot if the entire table agrees on after a tpk or most of the party dying
Ok so im trynna make a fighter in dnd as an eldritch knight with the noble background and i want him to be a noble that was stripped from his title by his family and he wishes to reclaim it. Only thing is i need to find a reason as to why he was stripped of it
#character-discussion , maybe they didn't see him as worthy?
i personally dislike those kinds of plots but if i were ever to run one id let them know beforehand
Yeah, later he made us fight a 450 ho boss at level 3 because he said agonizing blast is to good
Mayhaps
Yeah that's just
find a new dm bro 😭
Man i would not stay long at this guys games 😂
Yikes
450hp at lvl 3 thats an entire session just fighting the one guy
how many ppl were playing?
After killing that yall better level up like 4 times from that alone
Agonizing blast will add like+3 or +4 damage at level 3. Its good but not enough to justify fighting a 450 hp enemy at level 3
Hell nothing is
Just played my first dnd session, my character is now in the possession of a bag of holding full of some magical badger-creating liquid
Just me and another friend were playing
I dont think anything with 450hp is justifiable even for full optimiser parties lmao
And he was dm
2 players 1 dm?
Yes
That sounds super cool, how'd you get your hands on the bag of holding?
whenever i want players to fight monsters with a ton of hp, i make the monster flee whenever it hits a certain ho treshold and next time they encounter it the hp is carried over
rip
damn, the monster never took a long rest?
Very small party
Especially not for level 3
To his credit he did realize the fight was to hard and implemented a mechanic where we could damage it by smashing pillars
We were gambling and a bunch of npcs bet magical items so that's how i got the empty bag of holding
The badger-creating liquid was a side quest and putting it in the bag was the best idea i had at the moment
Reasonable. I am writing a kraken summoning plot. If i ever run this campaign. I am NOT having them fight the entire kraken. Maybe the tentacles and that's if the kraken is actually summoned. I will give them a bunch of chances to stop that
Doing 1d20 each
Its fishable if they're a melee specialist
I am curious about the "badger-creating liquid"
winning a magical item by gambling is actually fantastic
I like the concept as well
i like to run big siege monsters as if they were elder dragons in old monster hunter games. instead of killing it you can repel it and encounter it another time
he came up to you, looking you dead in the eye, and he knew you were his only hope.
"please, I don't think I can go on much longer."
See now that kind of stuff is interesting dm'ing
It just shouldnt be the cop out of his shitty initial decision
A battlefield you can interact with is always great
fr, what chat can we continue innn
he looked up at the small creature, limping, and hoping for one last chance at life.
Yeah but it did help a little
Who wants the buddy cop roleplay
At least a little bit clever to justify his initial decision with the boss
because starsky and hutch, is in the chamber
All tasks at hand have been accomplished,.
dude
Hi guys! Are the mastermind/inquisitive rogue subclasses good?
I cast Banishment then maintain concentration for the full duration to send you back to the HH server
idk how far I trust a f(r)iend
I remember my first campaign, we were fighting a dude in a tavern. There was this little bonfire close. The artificer threw me some oil which i put on my sword. So i could light up my sword with flames for like one attack
You get shot by a musket twice and now died /j
Again, not the place to RP. There is not an RP channel in here. Youre better off finding a dedicated RP server
NOOOOOooooooo 🙁
No, they are still Commoners
Definitely not RAW but very fun
Damn
I gave you a 1 cuz im a Divination Wizard now pls stop
Coming off a bit mean here but this generally isnt the server to roleplay on. Im sure if you look around a bit online you could find a more suitable enviroment to continue in
I understan
Every server serves its purpose and roleplay is just not one of the services here
We don't know how it came to be but there was an npc screaming, so we came to help, and there were a ton of confused badgers in the room, they were on the table trying to get away from them and asking us to do something about those, the npc was saying they came from the cauldron, so we tried to put one back in, but a new badger appeared, so i was like let's dump the liquid into my new shiny bag of holding and figure out what to do with it later
I understand immediately!
HELP ME CHAT, WE"RE GONNA STAND ON THE LID OF THIS CAULDRON
Does the DM mind if I steal this idea?
What are the best detective/spy subclasses?
This is amazing
@crystal nest roll for sleight of hand lmao
Let me ask them rq
Bard lul
You have an infinite supply of badgers.
this is really funny
Bag of badgers
Mastermind rogue, whisper bard comes to my mind
20g bag of badgers
Oki
They said you can :]
Thanks!
I do.
I'm not sure what to do with this power yet
Become the badger lord
Thank you!
Let an enemy drink some of the badger liquid
can anyone get me the encounter difficulty table pls?
An Army. Of Badgers.
Conquer.
i saw it yesterday but cant find again
dancing badgers?
that has some body horror potential i love that
Can help action be used on yourself?
yes
Then from that money get badger sized armor and weapons
Then you have one step left
Conquer
no
Oki
I will help you
Probably not I reckon
roll twice baby. This stumbling fool will help
That would've made mastermind rogue lowkey op
Use an arbitrary amount of badgers to focus fire one target
Too bad you can't help yourself... ba dun tiss
you used 30% of your badgers and god is looking at you
One of them will inevitably crit
And then still do like 5 damage lol
Actually badgers dont even get crit damage lmao, they deal a flat 1 damage
One badger doesn't do much. But many badgers...
Mind you that this is potentially 1500+ doing the same attack
It can snowball fast to triple or quadruple digits
You can fit max 32 badgers around a small/medium enemy
This isnt the great tactic yall think it is 
wtf. some sources say a cr 17 is deadly for a party of 6 level 15 while others say itd have to be 2/3 total party level (which then would be 60)
what do you do with the 33rd badger
he's BARKING loudly and your hiding from the villainous Knights
Can you stack multiple badgers in an armor suit to make a knight out or badgers
Put it further away to replace badger #16 when it dies
LMFAO
My level 4/5 party fought a couple of cr10 enemies and we destroyed them
They have no AOEs, it will get ran over
CR and encounter difficulty is a baseline for difficulty. As the stronger the party are, the more effective monsters they can take on a day. You dont need one big combat to be difficult, you can have multiple fights leading up to it
Fair enough, just will take a while lol
Yes
oh my god can we have a tiny role play chat this is so peak
Wrong, CR is an inaccurate metric for encounter difficulties
/roll 1d20
You could try #server-feedback but im like 99% sure this topic has been discussed and denied before
Bit of discord searching will probably find you the reason they didnt do it as well
its not inaccurate, its misused
(I am also unsure as to how any sources are saying that a single CR 17 monster is deadly for 6 level 15s. That follows none of the math)
Yeah, thats like, a Moderate fight
@glad arch thank
Fish in mind a Tier 2 Lvl 8 party can deal with a Balor or two
No, its an easy fight
its such a long wait but I will
Oh yeah, thats a Trivial fight in 2024
Does the ranger class have to be a nature guy?
no
i reccomend using Kobold Fight Club for a more accurate reading reccomended by the official rules
you can easily be a merc or bounty hunter
No class has to be anything. Your cleric doesnt have to be a goddy guy. Just needs slightly more tought as to why they got divine powers
Here's to challenge a mid op Lvl 15 party: 4 Star Spawn hulks and 2 lesser star spawn emissaries
Alrighty, thanks!
i ran that against level 10, they demolished them before they can do anything
No flavor is free
no psychic damage either to trigger, so
Send 10 maruts at them
They didn't psychic orb the hulks?
No? They got fireball
anyway. CR is based on a few factors on an overview level. Vs any average random party for one thing (ie: not assuming anything about any of the characters other than level. No builds, optimization, classes, etc). A single monster for another. And 4 PCs.
I mean the star spawn emissaries
cant even take a turn. I actually had two mind flayers
basically im planning on either a hard encounter followed by a deadly boss or 2 medium encounters followed by a hard boss and idk what cr to do them (also they will level up after each boss and so will the other bosses)
Marut my beloved
I reccomend checking out the 2024 DMG or Kobold Fight Club to get a first read on each encounter's difficulty
Gotta love doing a flat 60 damage
Best punisher for murder hobos
its almost like a party can and will optimize initiative and surprise too
Its a party of full casters?
And the #1 reason a lot of people think it doesn't "work" is because a lot of people assume that a monster of CR = party level is meant to be a "difficult" encounter for the party.
By design, an encounter of CR = party level is meant to be on the easiest end of difficulty for the party. Which is exactly what it does.
Aka like 90% of the most common "issues" with CR are from misalignment of expectations with the stated goals of CR.
danke. is it 5e or 5.5(or does it even matter)?
At the time, it was:
cleric, EK, wizard oh and warlock and sorc
Yeah that explains it
it can do both 2014 and 2024
just go to settings
iirc the encounter math is largely the same between 2014 and 2024 books, its just the categorization of encounter difficulties has changed?
oh that reminds me
theyre level 15 now, with some artifacts and last ended off going up against Sammaster's both forms
the numbers got bumped a bit iirc, since they no longer do the multiplier for multiple enemies
CR also very intentionally does not account for any actual aspects of the encounter. Whether that be things like battlefield or goals of the party or how specific abilities from the monster might interact with one of those.
Stuff like "the enemies all start in a spot with cover from the party" is something that does affect the final "math" of the encounter but is not a part of any calculations because that sort of thing is incredibly nebulous and can change in practically every scenario.
aye, encounter building is less of an exact science and is a baseline. Making encounters for your party is an art
aka tldr: CR is (by design and by statement) the baseline for an encounter. Not the be all end all
could Storm Giants hypothetically be a good stand in for the concept of a Laestrygonian
man-eating giants descended from Laestrygon, child of Gaia and Poseidon
imo a good encounter is hard because of its circumstances, not the monsters themselves
I think its a mix of both
Theres a lot of things that can make an encounter good
A boss monster should still be able to be a challenge, if every single monster needs smth to help it stand a chance, eh that monster is pretty weak imo
The boss monster should still be the star of the show it’s the boss
As a general rule of thumb for myself, I don't do solo monsters unless they are at least PC Level x 1.5
when you sculpt something you often take a big lump of material- clay for this example, and carve it down as you see fit, but it'd be needless for you to take like.. a 3ft^2 of clay if you're making a figure meant to fit on a shelf, using CR and XP budgets isn't creating the figure, it's just giving an estimate on how much clay to use
(Provided I want it to not be a cleanly easy encounter)
yeah, i obviously run some normal encounters too, but most of the time the fun part is being in fights that arent just dps races
I think it’s both, legendary actions and monster effects are fun to have
I made a fun one based off the gyrmforge recently from bg3
I've started scaling homebrew monsters with legendary actions (boss monsters) for their DPR to be as though they didn't have those legendary actions- helps with the action economy i've found, makes encounters feel like you're fighting multiple creatures
whenever i find a mosnter too simple i add extra ways to win or fail. when monster are more complex i dont
just my preference
4 Cloud Giants auto win if they win initiative
Add in a bit of stuff from a boss from E33
nah
Granted the party is on Fl1 and this boss is in fl10 and there’s a mini boss between them so it’s a whike
my players auto lose if they piss me off 
BG3 does a good job in a lot of regards about demonstrating good encounter design (even accounting for the mechanics changes between it and the tabletop)
Perhaps more importantly, it does a good job of showing off varied encounter design (environment, number of monsters [showing off fights with large numbers is one of my favorite things it does], etc). And how levels of rest can very dramatically affect different fights. The average party generally can go into all of them on relatively equal footing.
Ik some people will argue about optimization and stuff with them and how none are "actually challenging" but theres a whole load of factors that make that sort of argument not very valid ("you don't know what is coming in the tabletop" being chief among them)
fights with large numbers in bg3 is one of the reasons i dont replay it
everytime i have to watch 15 goblins take their useless charge turn one by one with waiting animation for decision making etc, i die a little inside
the big fights feel like you did something wrong and its not intended to go this way tbh
I like strategy games so I personally enjoyed BG3s fights a lot
The second to last bit right at the end with the airstrikes and unlimited spawning enemies was a right slog.
reallllll
I think the one fight that actively annoyed me was ||the one with Isobel. Her AI is Bethesda tier||
Hey guys, I'm currently getting into the whole devils and demons lore and I have a few questions
Now this might be a difficult question to answer, but in general, which creatures are considered more "powerful" and intelligent?
Intelligence varies wildly, and more of a person-to-person basis, rather then being more Species based. But you could probably just go by their statblocks to see which Fiends trend to being more smart/cunning
Doesn’t matter I’d say, both can be very smart and competent. Inverse can also be true
I’d make it fit the setting
Say I'm making a tiefling of noble origins, who's family is all about conquest (exactly like noxus from league of legends) would it make more sense for them to be devils (infernal) or demons (abyssal)?
Ah okay, thanks
Don't quote me on it, but I think the vast majority, if not all, Tieflings are Devil related, rather then Abyssal.
Nah there’s abyssal tieflings
I believe devil related ones are the most common though
Yeah I do think so as well, but I'm stuck on what I should choose for my character
I love the whole devil and asmodeus stuff, but I want to know more about the other two
And how exactly they differ, especially as different realms
So the abyssal or cthonic realms, as compared to the nine hells
Abyss was made by Aberrant power being thrown into the churning Inner Planes, by a mad God spiked with it by the gods of the Far Realm (trying to get him to corrupt the Astral Plane iirc?)
Demons are the corrupted celestials who set up a nine layer defense to keep it bottled up (AKA, the Nine Hells)
So demons created the nine hells?
Celestials. Who eventually were corrupted by the influence of the Abyss
And became Devils
Demons are from the Abyss
so celestials created the nine hells to bottle up the power of the abyss?
I just want to make sure I'm understanding this all correctly
Def a dnd lore question
The Nine Hells and the Abyss are two seperate planes, they only interact via fighting in a war against each other (The Blood War)
Originally more of a vault
Thankfully they still hate each other
So, from a geographic point of view, could we say the abyss is below the nine hells, or the nine hells surround it?
they have no geographic relevance to one another
Depends on which cosmology you rely on, but there is no hard geography for the lower plane's locations
Ack, Planear stuff, not entirely sure lol. Above is prob safe bet, but it is an entire dimension lol, so not exactly?
the cosmologies are just mortal representations of the multiverse
Yeah, they just kinda. Line up?
In the great wheel, the Hells and Abyss are on opposite ends of the lower planes, since theyre the planes of Lawful Evil and Chaotic Evil repesctively
Ack. Gotta stack 150 trays. Before I go, just wanna say it's funny how it's basically a proxy war between Celestials and Aberrants from the far realm.
Good luck, DaHo
It's honestly more of an Eternal Turf War more then anything.
So, say a royal family (either devils or demons) have a kingdom that is very big on conquest, is such a kingdom more likely to be located in the nine hells or abyss?
depends on the setting
Equally likely.
Gods of Conquest exist too
Ooh, gods of conquest?
and they dont all live in the Abyss or Hells. Ares lives in Olympia
Hi! I'm new to D&D only played three games so far spread out over the last three-ish years. but I was wondering if anyone knows of any D&D groups here on Discord to join that are easy for beginners and LGBTQ+ friendly? I can't handle the overstim of doing D&D nights at my local irl game store because of the overlap of the multitude of groups in the same area but i really want to get back into D&D and have something fun to look forward to.
I dont remember where Tempus and Red Knight reside
im saying that a nation dedicated to conquest can have ties to any or no extraplanars
yeah, those are the most mysterious to me since I know the least about them
thank you!
What is conquest? Is it conquistador style conquest where you basically destroy civilisation, inflict every kind of atrocity on the population, ask to meet the leaders for a peace meeting then murder everyone in that meeting, and spread diseases to deliberately destroy the civilian population?
Ah okay, so I assume I now have to choose based on aesthetics
Or dogma