#dnd-discussion
1 messages · Page 218 of 1
Would i pay someone to cook me food? Yes
I wouldnt pay someone to sit down and have dinner with me
Dnd is inbetween those 2 imo
But there are people that pay someone to accompany them to dinner.
Because drawing art takes effort and it's okay to be rewarded for effort
Barbarian, Cleric, and Fighter are the three most common ones for me
I'm not inherently against paid games but you REALLY gotta be able to sell me on it when I could alternatively just get some buddies together for casual D&D and have plenty of fun that way for free
That's why paid Tabletop games are a thing
I implore you to please not forget i never told anyone they shouldnt do it and said it was fine
No
One person is putting in regular work and spending money to provide you with something
Please read my statement again
It's not wrong to want paid for that as long as you're open about it.
I told you why i dont wanna be in paid games
I never said dont do it. That was another guy, who i disagreed with
Making D&D campaigns is a hobby for most people, and people spend money to indulge in their hobbies even if it's not likely they'll make the money back
Also it's not like paid games take away the personal aspect.
Urizt has players that have bought him more books as gifts than he's bought himself iirc which is something you do for someone you enjoy being around.
Being a dm myself, i know how much effort it is
And i could see myself doing paid games
Which i wouldnt do either
Again, i only shared that i wouldnt wanna do it
I don't do paid games because the moment I start treating things like there's money on the line, my craft is gonna suffer for it
That's fair. I don't want to pay for games, either. It's valid, though, to do so.
Yup
I used to do paid DMing, 15USD per player per session, weekly. It was admittedly a pretty solid method of getting money, but for unrelated reasons, it was very unfulfilling. Paid D&D doesn't really get rid of terrible players.
It really doesn't
I just saw the menu
This reminds me of it
can you tell me them?
You kinda just get rid of broke people when you do paid games
People who believe cause they're a paying customer they can do what they want and you are to obey them.
^^^^^
This is a general problem with any service tho, not just paid tabletop
i am never trying that then
Its a possibility, not a constant guarantee woah there lol
God, the raising of expectations would be absolutely soul crushing
It's not always gonna happen, just like all other problem player types
fair, but im equally already tired of the current types, i find the delayed ghost types
I already have confidence issues providing a free experience for my players, imagine if they were paying money in order to play in my games
A Paid GM also has more incentive to immediately smite bad players to protect their game.
A regular GM can also just do that if they have the guts for it
My guts are improving!
Yeah but when money is on the line, it can increase the likelihood of casting the Guts spell
And the issue is that the same line of thinking could wind up applying to a lot of other things as well
Not guaranteed tho.
Some paid dms are gutless like a lot of free dms
bro, i hate the members who claim they can make your game, go through the whole process of joining, and then magically leave without any explanation. They like don't even leave the server, they just sit there, and you can SEE them online and do and say nothing
Kinda just sounds like a ticking time bomb
Weird
An incompatible group is basically a ticking time bomb
Ive never seen ghosting like that
oh it exist, they join, make it for like one day, and magically become busy, never the same reason either
Yeah it happens
I just ran the game the way I usually do. In my mind, D&D is a game that involves people dying or otherwise having horrible stuff happen to them (acid, fire, the works). Nobody ended up dying, though people got close (Baldur's Gate Descent Into Avernus is tough). One of them permenantly lost a leg, but... they had it coming lol.
I'm always worried about upsetting my players, but it wasn't any more when they were paying. There was upsetting content in the game, but none of it seemed to alienate any players.
they certainly do exist
Oh well thats different, i thought they just ghost but stay in, not make excuses
Ghosting is probably the most common issue.
look, im fine with it in a few cases but like, EVERY time though
And one of the most annoying issues
Ghosting used to be romantic
I think this is unfathomably real
Stop calling it ghosting
Instead call it being mysterious and somber
Ditching is a viable word
i prefer direct communication then a somber approach to being a member
I liked DnD better when my experience with it was my first and favorite campaign and it only went down in each subsequent disaster.
Sigh noone appreciates the old times
I do! I play 3.5 🙂
I've had a lot of wastes of time for campaigns but now I just have zero tolerance at least
Ask 5 people this, you'll get 6 different answers
Moment the DM is having the Bandit hit on the female player midfight I'm out. No more sticking around.
i have learned from my ex that with enough time, you can make a campaign about just about anything, he managed to make bowling and dead by daylight into 5e
When wordlessly disappearing one day was still appreciated
I dont know the specific date really
Old Times might be 2014 5e. Old Times might be Chainmail+Wilderness Survival+ D&D. Old Times might be 3e/3.5
I miss the old times, when it was just the 2024 PHB /j
i started with 5e, can't relate, i respect the past though
3.5e scares me
valid
I really wanna try 4e at some point
Cause most things I hear about it make it sound up my alley actually
Hilariously enough, it's the child we keep taping back into the family photo
nobody seems to hate 4e more than Wotc themselves
2024 actually used some of 4e for it
The weapon masteries were level 1 at will martial powers for example.
I'm very close to finally learning 5e. I want to be a player, and I just can't find a 3.5e game that isn't some kind of twisted homebrew/mutant child of PF1.
posted another listing for a game
, cant wait to see who replieds and actually reads lmao
A 3.5e game?! 😄
nah
Oh, we talked about this already. You didn't want to learn it.
4e has been a very influential system for the current day of tabletop games
people looked back and realized 4e was good actually it seems
what are some other decent spells for ranged attackers? i.e faeri fire/clairvoyance
Like most of the time I bring up homebrew rules with my friends who know 4e on how to improve some parts of 5e, they usually end up telling me my change is basically just something 4e did and was reverted in 5e
seems like a lot to bend my brain to given i only know 5e
The new DnD design team said "4e fixes this" when they made 2024.
MCDM said "4e was always peak" and made Draw Steel
Darrington Press said "4e helps this" and made Daggerheart.
Massif Press said "4e builds this" and made Lancer
Paizo said "we made 3.75e so let's make 4.PathfinderE" and Pathfinder 2e
is there a reason i cant login with twitch anymore?
If you didn't mention it, I would've. LANCER is basically just 4e with mech suits
And Lancer is also something that's been on my "must play" list for a while now
I think DDB and Twitch ended some partnership or something. The DDB Twitch Extension was shut down a while back.
ok then i need to look how im gonna get back into my account
Damn id love to join but cant
Admittedly, I don't know how a campaign of LANCER would actually play out. I only ever did a one-shot, but it seems like the kinds of stories you are expected to tell in that game are limited.
I did say that I was close, but I really don't want to. I like my 3.5.
Once I own all the official 5e books, I'll look to the past
I'm thinking of re-running the modules I just ran.
You can do a LOT more with mechs for stories than you'd think at first glance
Actually I've been looking at AD&D modules for Shadowdark
AD&D modules aren't very hard to convert to that system
It's just a little TLC and dealing with any potential "products of their time" aspects.
elven accuracy or alert for an ambush archer
I mean, one of them just makes you a better archer while the other one makes you a better ambush archer
I'd do Alert for that reason alone, though Elven Accuracy is REALLY good
I wish dragon hide was updated to be the equivalent of 24 drac sorc
Love a new set of dice
maybe this explains why I don't like any of Draw Steel, Daggerheart, or Pathfinder 2e very much, honestly...
the 2024 rules are fine but they're not that 4e-ish
and ive never looked at lancer
is there any point in taking alert if im gloom stalker with my initiative being +7
beating the monsters with higher initiative
especially in 2024. But in generaly, you can also just roll low
getting to swap initiative can be a solid tactical option
Yeah that ability is the main strength of alert in 2024
I have a question about DMs and when they ask for ability checks. Is it fair for a DM to ask for an ability check when casting a spell that doesn't have a saving throw or require it? 2 examples:
- Casting Suggestion (2024), and then requiring a charisma check on the delivery of the suggestion
- Requiring an ability check to cast Grease when I've learned it as a spell
Or is that a sign of a bad DM?
If your caster rolled low on initiative you can give them your good roll instead and let them do their thing sooner whether it's buffing the party, nuking some mooks, or CCing a key target
I wouldn’t call for a skill check in either of those
Especially the Grease one. You cast the spell, that’s it.
so in my case no then
my species is weird
What if I want to cast Rope Trick, and then attempt to climb the rope, would that reasonably call for an athletics check? I'd be playing a warforged (so probably heavy) and my strength would be 8.
its an eberron shadow elf which im using for clairvoyance
idea was to get that on the field asap
I’d use the climbing rules
But depending on the circumstances yeah I might call for a check
"sign of a bad DM" is subjective. The DM may know the rules as written but wants to play it differently. You should ask them about it... and then ask for any other house rules.
Rope check + rope = climb check.
It does sound like they're trying to nerf the spells, though.
It's also just best to not have players need to roll checks too often for the more mundane things
Yeah which I'm like, I didn't want to play a spellcaster just to be nerfed and have my spells not do what they say...
I guess I need to have a discussion with my DM
i get spells can be powerful. But what
I don't know for sure yet
The climbing rules are very dm fiat, so I could see some situations where you’d need a check
I once played with a DM who said that he was getting rid of spell slots and replacing it with a system where every spell requires a check to cast, and if you fail it can blow up in your face wild-magic-style. for all spellcasters
... oof
Yeah. I really dislike most homebrew rules.
How’d that go?
actually i dont remember exactly what the consequence for failing was?
it might've just been "you lose the spell" except for fumbles/1s
but still, it was like... im sure this would be an interesting system, in a game designed around it
The thing is that most spells don't need to be nerfed, and spellcasters as a concept absolutely don't need to be nerfed
you just need to manage how many freaking spells they cast in between Long Rests
The whole "martial vs caster" debate comes from martials not getting enough compared to casters, not that casters are too OP for the game as a whole
which multiclass leans more towards sniper with magical ammunition
that, and people not doing enough encounters in an adventuring day/not taking the resource management side of the game seriously
its almost always just due to the fact that the average adventuring day doesnt last that long and the ideal 2 short rests arent around for martials/warlocks
it just kind of sucked to bring a cleric to the table and be told "actually half your spells are gonna fail"
Stars Druid with spell sniper also could work, though it’s multiclass now
You'd might be surprised that historically casters had many more restrictions to do what they needed to do, and a lot of people's issues are solved by said restrictions.
I do think that some spells that have the capacity to end single encounters might deserve to be nerfed at least a little bit
Yeah this is what I want to avoid.
the nerf is in the spell slots/day limit
How?
here
Like literally the only spell I think deserves to be hard nerfed is Shield
good lord that sounds cancerous
i do think some spells are too powerful for their level and need to be softly nerfed, like fireball
the thing is he was a great DM in other ways, just had silly spellcasting houserules
Fireball was openly admitted to be stronger than it should be by teh devs because 'its iconic'
It's also worth mentioning that from a broad standpoint, the game itself is better served by nerfing the strong spells rather than revamping essentially everything else, monsters included.
god this is hurting my head
yeah, the issue is that they took the power from previous editions' fireball without the thing that made it more balanced (namely, that it melted metal and destroyed the damn treasure half the time if you were reckless)
that was an objectively bad part because that was every aoe spell and it also destroyed the players gear
I mean you can absolutely still make it that way in your campaigns
how is Troll Amalgam gargantuan
3.5 fireball was balanced because the damage dice scaled with caster level to a set cap that all spells of a given level obeyed so it was never above the curve
what do you mean?
I think it's easier to just have fireball be 6d6. or just accept that your wizard and sorcerer are only casting fireball as long as the fighter is keeping his distance
what about the Troll Amalgam not Gargantuan?
If we bump up every martial, for example, we also need to redo encounter math, which means that we essentially didn't actually "buff" martials and instead lowered the ceiling by raising the floor. The same effect can be achieved (much more easily) by just tuning down the problematic things.
Its a collection of Large creatures that got fused together. So its Gargantuan
yeah, its a meld of trolls
the friendly fire concern aside, fireball isn't even as severe an issue. Hypnotic Pattern well placed can just end the encounter because you take time surrounding and picking off targets 1 by 1
Gooberry doesnt do that. exploration includes finding food but if thats all you had for it thats on ther DM
The finding food part of exploration is the least involved part even without goodberry
Make it less of a bonus or for 1 turn
You also need water
And to get past environmental threats too
I always feel like a broken record with this, because I've talked about it at length many times before, but one gets the best results if they approach problems as things that can be (and should be) solved by making decisions. There are certain spells that otherwise trivialize certain lesser-used aspects of the game, so when one wants to engage in those aspects of the game, it's very useful to assess and cull hurdles to that engagement.
Example: Most people are likely to not wear boots to relax at the beach, because wearing boots when trying to get your toes in the sand is actively counterproductive. Approaching D&D in a way that you want to take off your boots so you can sink your toes into the sand is likely to solve many problems.
one time in the underdark I had vortex warp and i burned half my spell slots that day yeeting the monk across the pit to collect half of a broken bridge for them to repair on our side before i sent them back to repair the bridge. thats exploration
of course it doesn't trivialize literally all of exploration. but it does cut out one aspect of exploration that is in fact a key part of it for how i like to play, which is resource management of stuff like food
it's ok nobody plays druid/ranger anyways /j
It's funny that no one complained this much about Goodberry in 3.5
It is also a possible origin feat spell notably
3.5 was a whole different vibe and with 5e being so much more simple mechanically there's less to focus on there vs in older editions. also we had far fewer online communities back then so they may very well have complained
it would be even less common for that to be taken specifically than to just play those classes
I played via mIRC, so... only online. We had forums, back then.
3.5e was bloated with a lot more rules so people would want to ignore those.
I'm not saying online communities didnt exist but they werent as large or overarching. the intrernet was younger then. the entire environment was different
Yes, but Goodberry just wasn't (and isn't) an issue.
I don't even think I've ever even seen it used.
I never considered it one. I just find it funny anytime I"ve DM'd or played in games where the spell would genuinely be useful, nobody is playing the class for it
Shillelagh the goat
whats the dnd campaign book where you try stop the world from flooding?
i have! players literally never worried about food!
i do think to a certain extent longer-resting rules (like the gritty realism variant rules) can fix it well enough though
Yeah
I think it's like underwater naga people doing it
I often think how often (or how little) people think about the exploration pillar are often the ones who hand waive: food, water, travel time, carry capacity...
Sup people
You might be thinking of the Elemental Evils related campaign?
When a attack says 1d8+3 with a atk bonus of +5 how much damage should that do
Ooooh, Olyhedra?
I have given the players dynamite. Many a shenanigan will follow
Princes of the Apocalypse. I keep forgetting the name because Elemental Evil was also a book.
Yeah, Elemental Evil of Water makes sense for a flood
I think they can live 10d6 at level 5.
Not by much, but they'll live.
I have perfectly estimated this
I am certain they will be not fine
Players in the westmarch I am in tried to make some money by pillaging and plundering and have now ended up in debt.
My players would ask if they need to roll a dex save to swallow an entire stick of dynamite whole
Swallowing dynamite will at least be an action if not more
I mean if the dynamite is unlit they would just die of sickness instead of exploding no?
Well what kind is it? chemical or gunpowder
Dynamite is a very specific thing. It's Nitroglycerin with some binders and stabilizers
Either way - once they swallow it I would just give them multiple levels of exhaustion and disable like 70% of their abilities because of how sick they feel and depending on how quickly they find a doctor / what kind of setting it is
It's used in tiny amount in medicine, but enough would probably give you a heart attack. It's a vasodilator.
Both - possibly a cleric more to cast the revive spell
Just hope it doesn't explode - have a doctor remove it from your corpse and then cast raise dead
What are the odds of rolling a 20 on a d20, four times in a row?
1 in 160,000
(1/20)^4, or 0.000625%
well that just happened to me and then I got a 1 and a 20 right after
20, 20, 20, 20, 1, 20
I am boggled
thats just how rng works. that combination happens eventually
day 11 of saying friendly building sized cats should be a thing both irl and in D&D
I hate having a bunch of ideas for games
why's that?
Decision paralysis
?
I can't decide on a game cause I got too many ideas and it paralyzes my ability to make a decision.
just ask others
didn't you spin a roulette?
actually why not just get the group going first and then ask which one they want to play
Do all of your game ideas at once and just put all the best stuff in one game while cutting all the less good stuff unless you need filler stuff later on
I'm not sure about that one Echo
it can be hard to incorporate all aspects of your ideas into one game with everyone liking it
I think the best thing to do would be to ask them what type of campaign they'd like to play
If you already have a group yeah just talk to the players and figure out what y'all are gonna enjoy most. If you need to advertise, though? Pick your favorite! Or do all of the ideas! Okay maybe that's not always simple but it's totally a thing!
What do we think about a god of the phlogiston?
Like their portfolio is the phlogiston
I've witnessed a consecutive 1, 1, 1, 20, 20 before
sadly the 1s were the party and the 20s were enemies >.>
this is why I love halflings
I'm sure they lived
Also I'm starting to get the appeal of Rogues now
tier 1 AL game, so think fairly heavily optimized frontliners taking shots from fairly normal monsters
Currently my ranking of Classes are
Bard
Rogue(Went up)
Warlock(Went down)
Ranger
Artificer
really solid range out of combat while still having a fairly decent scaling in combat 
these are the five I've played so far, no I do not think Rangers are top 4 best classes.
They're fun!
Paladin > not a paladin.
I kited over two bandits with my cunning action and movement, and then attacking them after
I'm set up to play a Paladin, and a Sorcerer next
Druid
Warlock (but only as the minor portion of a multiclass)
Bard
Ranger
Monk
well Sorcerer 1/Warlock 2, backstory stuff
I've also had a lot of fun as a Ranger, but that could be because I have a companion who serves as a mount that I can use for Dash or Disengage as a BA, so it's kind of roguelike.
they're a child, and I've gotten to attached to the point I commisioned art of them, and I have the sketch right now
dual wield, light weapon ranger is kinda fun 
it's fun having a goliath as a party member as a halfling, can always use the hide action using them as cover
also just standing next to them is half cover in general XD
Exactly
they 1v1d the mini boss of last session and were pretty much on equal strength, but they won
still find it funny that because creatures can only provide up to half cover; you could be prone behind a Terrasque and still ony receive half cover from it vs someone on the other side 
I love the luck feat from halflings, I rolled two nat 1s and rerolled to get not only high initiative but also high damage
also I joined the campaign 15 minutes before session 2 started, I used a chilchuck image for a token
just a straight up Chilchuck PNG from Dungeon Meshi
1 in 20 shot of it doing anything every roll but turning fails into sucesses feels really nice 
I feel so powerful
I can never naturally fail a d20 test
I mean, RAW, crit failure arent really a thing, but it's still nice to get that extra boost 
See, I was trying out Healer for a while which lets you reroll 1s on heals but barely ever used it so ended up dropping it for skilled 
we talking 3.5?
okay. well I will remind you that we left confirming crits two editions ago. now you know!
Dustin, heads up, emojis sent by itself is considered "spam" in the server, wouldn't want you to be warned or anything
I've never tried out healer before
I have no idea what's communist about making crits more onerous
oh you're one of those
have a great night
better not to engage, anyway, how's everyone this fine afternoon?
man.. never thought we'd have one of these types in the server
i'm good actually but it's night for me
We gotta have DnD immersive VR in the future😤
that is if vr gets less expensive
Hey guys and gals and pals
Its prolly gon be more mainstream
hello!!! 
I'm js curious what do you guys think about a god of the phlogiston?
idk if they'll ever make it less expensive.. companies like to make profits
yeah, timezones are insane like that
i think we're getting off topic
sorry i don't know this god what's he the god of
i made a damage calculator in dicecloud that automates damage taken when reduced by a percentage,,, muahahah,,,,
There is #non-dnd-topics
So there's space in dnd, like regular space, the phlogiston is in between planes of existance
Spheres cover areas that let planes of existance work normally, and in between those, the phlogiston works
Usually untouchable by any god, to the point cleric's and warlock's spells dont work, AO (the god of gods) can probably touch it but most likely not.
I wonder what would happen if a gos controlled the phlogiston, where spelljammer ships went through
my brain just exploded from trying to read that
TLDR There's Magic Fantasy Space inbetween Settings in older D&D editions. Which is initself, kind of it's own setting. Called Spelljammer.
I feel like spelljammer'a Thri-kreen could make for a good dual weapon fighter build since their additional arms work where you can hold a light item meaning...
- Two handed weapon in main hands
- Light weapon in secondary hands
i mean in the nicest way that i barely understood half of that, but i sort of understand what you're getting at. and yes i know of Ao
Planes of existance are in spheres
Phlogiston is in between those
No god can see into the phlogiston, probably besides for AO
What if a God's domain was what was usually untouchable by the gods
It's been redone in 5E and is now different. But also kind of nonexistant. It's a shallow sandbox I feel they didn't put any real effort into. The Spelljammer book in 5e is more of a monster manual with some watered down ship rules that they did better in GHosts of Saltmarsh. Which is just sad.
So say thri kreen fighter can use a greatsword and a hand crossbow
The space between planes of existance is called the phlogiston
No god can touch it
What if a God's domain was the phlogiston
Everytime I hear Phlogiston i just think of the Phlogistinator
The whaa
Dr Doofenshmirtz
A tf2 item. A wacky sci fi weapon the Pyro uses
Oh that thing
Its pronounced like that almost
i mean i guess? but then wouldn't it mean he couldn't see out of his domain/no one would know he existed?
With the most evil ability possible for the weapon
Yeah their both derived from Phlogiston a made up alchemic element to explain how things burned
I feel like AO would know that he existed since he'd have to put the god into power in the first place
And also the tablets are accessible to see their name on there
And they'd have to have followers to be gods
Plus anyone might see the god
So realistically they'd be known
Ye Olde Alchemy had prominent signs of Ye Old Severe Lead Poisoning.
yeah but the hard part would be knowing where to look no? not to say your idea isn't good
I mean their avatar would probably be gigantic and ethereal
That's what I'm imagining at least
it could be up to DM's interpretation
My dm is super chill
need but it'd probably be the best in the end
ehhh, it depends what the god wants
i feel like this idea needs tweaking
I lwk wanna be the god, my dm said I could ascend to godhood
it's not a bad idea but it needs some more time in the oven i think
Assuming I amass followers n stuff
ascending to godhood stories are usually tricky
but if your DM has a plan then sure
My dm said I'd need thousands of followers to just start
what would you specifically be the god of? have you talked to your dm about this
But bear in mind raxtus, usually a character ascending to godhood would then mean you likely wouldn't get to play them anymore
The phlogiston, but not specifically the domain
The way my dm said it would work is id get access to 3.5e epic casting
...like, inverse-oxygen phlogiston?
And be upped to level 20, probably with some handicap
that's a generous DM
yeah seriously
I meant the domain would be the phlogiston but I didn't tell my dm the domain
like your domain would be reverse oxygen?
Its a casual campaign I play for two hours after school each week
I mean like you could think of it like that, you can't breathe it
how many months of it are you into
(Two hours total not each day)
i mean the historical theory that combusting objects released an element (phlogiston) during combustion
Like 1 or 2, I'm level 9 right now
They're graduating and don't have any social media so can't play outside of school
(rather than the modern theory that combustion absorbs oxygen)
damn what'd you start at
2 i think
huh
i'm not aware of another use for phlogiston, is there a d&d specific use im unaware of
you said 3.5e or 5e?
apparently it's the middle layer of the planes that gods can't see
this is referring to the space between planes, phologiston, not the element
Playing 5e, referenced the 3.5e epic casting system
right
We play for silly not for serious stakes
We leveled up twice in one day because we killed a level 20 wizard
2 counter spells plus 7 stunning strikes kinda stops any wizard from functioning
Counterspell the meteor swarm, stunning strike him, grapple him and throw I'm into the corner, and keep stunning striking him
(He failed every single saving throw)
solo enemies are rough for that reason
especially when not built with meticulous care
We also used uhh
What me and my friend call a domain expansion lol
Sleet storm + plant growth
I'm surprised the wizard didn't have any legendary resistances
He used them all against the stunning strikes
I assume this is with 2014 rules yeah
Which we then used the other 3 actions from haste and class like milestone thingies
holy
Haste, double strike, 2 monks, and a fighter
in 2024 it's a lot harder to get something like that off. Counterspell can be legendary resistanced, and stunning strike can only be attempted once a turn
Lord all mighty it wss pure bliss, plus 3 spell casters
We passed a dc19 counter spell dc
I'm shocked the DM didn't counterspell that counterspell
He did
Theres 2 other casters in the party. And there's one reaction they had.
ah
Holy that was so fun
that'd do it
and that kiddos, is why you leave a 60ft range before casting the big spells
It was an enclosed arena in a colloquium, we spent like 4+ hours last session and 3+ that session clearing out like 15 different waves of wyverns, iron constructs, and the likes
We could long rest using a special fountain before we took on the next wave
We did the oblivion arena basically...
guys pls help can i play dnd by sending texts in a discord
A "colloquium" sounds like a very interesting thing. Did you perhaps mean "colloseum?"
Depends entirely on the group, but its an option
Other option is a PBP (Play by post) game, where the game is played as text asynchronously when people are able to
how would one make a character based on soul of cinder from ds3
Could ask in #character-discussion
And its gonna help to describe the character youre looking to make
yes! it's called a PBP (play by post). just specify that you want that type of game and some DMs will reach out to you!
An Eldritch Knight probably would be the closest
I'd like to start a campaign podcast, but I want to make sure the party's personalities match. Would it be crazy to put a short quiz on a post to get an idea of how the players will work together?
Whatever gets you the right players is what matters imo
I did yeah sorry-
hey sora!!
does it happen in discord?
yes, you just have to specify in #find-a-game / #looking-for-dm that you want to play a PBP
yes yes i want that how do i find dms that do that
alright thank you!!! 🩷
You can search "PBP" with Discord's search function in #looking-for-players , or make your post with #find-a-game and specifying thats what you're looking for
in which field do i put it in?
but im a player looking for a dm,,,
i see i see
Yeah? And that channel includes posts by DMs looking for players
right but those posts are DMs looking for players
you put it in what type of game you want, that field
We just Echoed each other
ohhhh that makes sense
Kenku behavior 😎
Hey soda, I realized that domains of gods could potentially like be super specific
does PBP mean that timezone doesnt matter?
Pretty much
I could scrap the phlogiston idea
woaw this is peak!!
It's less of a specific game time, and more like people posting when they can
And be like the fortune of followers on the material plane
Very specific and gives me power
Haven't played PBP's myself, as I prefer a mic and the usual DND, so I don't know the specifics of how one works though
Someone please talk me out of staying up all night to compose music for a dnd campaign (I'm not nearly skilled enough and it's 1:30 in the morning)
Why are you up
Go sleep bro
Sleep is for the weak and the mentally sane
Improve your mental health n sleep
I also am an insomniac
Then you better get started on getting to sleep, yawning helps u sleep
This is true
Your quality of your songs will improve if you are rested, sloppy songs while you're sleep deprived hurts the product in the end
That is very true actually
Go to bed twin
Thank you for your service
I too struggle with sleep so np
Fr
sleep is for people who haven't made soul contracts
it's more free form, in my campaign we usually talk around a specific time in the day but anyone can post whenever..
Hey soda I'm lwk gonna drop the phlogiston thing and like narrow my domain to like
Idk the fortune of my followers in the sword coast
Since it's so narrow no other god has that domain LMAO
although more than once i have not gotten a response from my DM because they were asleep soo keep that in mind
soo tymora but for your followers? sounds a lot better yea
Yeah, the plan is i get some people to spread the word of my name, ascend to godhood, and give those who helped me ascend like... a lot of good fortune
Then ill work out sum with my dm that lets me like buff my party
are there any books i should buy when im just starting
definitely the PHB
Dnd is free and always will be so nothing you have to
if you want to you can buy the phb
does it tell how the game works
Do you want me to try to help explain how it works to u?
yes please
Dms so,I don't gotta deal with slowmode
alright
the wiki helps a lot. just search up the dnd5e wiki
Also look in #dnd-newcomers
Imagine not having a phylactery smhh
phylactery?
Lichdom
ohhh
Can a PC turn into a lich?
Yeah but they turn evil
You need a potion of lichdom, which you make yourself iirc
if the dm allows it yes but then they're going to be evil
Minsc and Boo has an npc that teaches how to achieve Lichdom
Hello new friends, im ricky new to the world of dnd and is interested in joining a game to start my adventure #looking-for-dm
Hi Ricky.
hello Ricky!, if you have any questions head on over to #dnd-newcomers
Phylactery idea: All bone dust is now your phylactery and you spread it across the realms, they all have teleportation link between eachother so it could be fully reformed at will if needed
okay Voldemort
@severe rampart Thank youwill do
This solves the problem of it being found and then destroyed and not being able to capture souls due to the insane distance between eachother, making it completely indestructible
Ponders a Pirate Campaign
Do it.
Is that better on the actual seas, or in Spelljammer? I feel you can be more flexlible in the latter, get more interesting with it.
I feel like a Pirate Campaign that's morally grey would be fun
Technically yes, what you're thinking of no
Good liches have a different way of becoming liches iirc
Clerics and paladins or anyone else that uses gods as their power can't use their powers there
Elven high magic
I saw zero mention of that in the book
Baelnorns are not liches? Since when?
The gods can't see in the phlogiston
That's actually what I was thinking of
I thought you meant actual like... liches that just never turned evil after becoming liches
Not a thing in 5E.
Phogiston is between the planes
In space, yeah they can use their powers from gods
But if you travel out through space you reach the phlogiston which is inaccessible to the gods
It connects all of the planes, so using a spelljammer you can travel between planes but it takes awhile
Again. Phlogistion is not a thing in Fifth edition.
You've got Wildspace Realms (Solar Systems), and the Astral Sea (The Astral Plane stuff) Between them.
Actually had to crack open my books and tripple check, to make sure I wasn't gaslighting myself
Then idk what to say, do it ig
If the phlogiston still exists you could make it interesting by chasing a spell jammer out of the crystals
Even if it doesn't you can retcon it in, it's a game afterall
They also got really boring with navigation by going "If you can think of the place, the Spelljammer auto-navigates.
If that’s even true (which it nah well not be) a DM can just ignore that
In 5e your ship pilots itself (Provided you're in the chair) Straight to whatever destination you're thinking of. Provided you can actually reach it.
Which I think was lazy and kills exploration entirely.
Then retcon it
You dont have to play by the rules, do what you want
I'm aware I can do that :V I'm complaining because Spelljammer was a wet fart of a book.
More of a Monster Manual then a setting book. They even watered down existing and better ship rules. 🙁
Catapults and Trebuchet's and one ship based Cannon locked to the the Giff ship.
i just had a tough. when making skeletons with the animate dead spell on a pile of bones do they have there standart equipment with them like the short sword and bow ??
Because they forgot Cannons existed as a seige weapon already.
Is the Pugilist a new class or a third party class?
I would presume yes, for the sake of simplicity.
I think the bows get naturally put in they hands
What is a pugilist
Third Party that wanted "Monk, but different, and balanced poorly, as is typical for Third Party."
so if i take away there weapons and sell them and repeat this cycle i get free money?
Figured that its iust Street Fighter Monk
Its assumed the weapons disentigrate when they die
Up until the DM says "Stop that, it's silly." And you realize that their weapons are dirt cheap and you'd make money faster by doing litteraly anything else.
no where says there weapons are a illision or a phantom ?
Also ask yourself why you want inifite money
Where does it say they get their weapons when they're raised
25gp for a shortbow is prety good deal
Theyd buy it at a lower price, realistically
You'd get even more, faster, from simply adventuring. And have more fun doing so too I'd bet.
Presumably, they'd be raised without weapons, and then have to be given some
says in the stat block thats there weapons no where says they need to be equiped first?
not at my table we get a monthly wage
Then none of this applies to you cuz that's odd
Yeah pretty sure the DM that'd do a Monthly Wage system instead of just loot and selling, would probably beat you with a stick for trying to cheese things with 'infinite' corpses.
doubt it. already abusing the alchemy jug
creating 2 acid potions a day
starting my own shop selling short swords and shortbows
Must be really fun for other players
Lowest ive rolled -2
Higest ive rolled 52
Yeah but that's pretty much Rules As Written, rather then fuzzy, inteprative, unclear stuff like raising zombies to farm them for magically spawning loot.
You sure you didn't just mess up the input?
A nat 0.
Guess it's time to roll the crit fumbles table twice and combine both results. /j
Does your character just instantly combust
Potentially.
I've never read such tables cause my experience with crit fumbles has been ridiculous.
That reminds me, I crit fumbled (Yes I know it's not RAW, but both I and my DM like em) and got eaten by a giant mushroom man.
Well, half eaten.
They can be funny sometimes
Failing grapple checks has never not ended in fun times.
I just avoid them cause sometimes they can just be unfair
I have never tried to grapple anyone or anything
And sometimes you get to watch a Dwarf Wrestler snap a Vampire Wizard in Half.
"Like oh you rolled a 1 your magic sword breaks"
"you rolled a nat 0 you trip on a rock and into their sword"
"With a nat 0, the universe opens up and swallows you."
Yeah, but that's more on the side of bad dming, then on what Crit Fumbles actually should be. They should be enganging, be harmful to you in some manner that makes sense to the things going on right now, and not randomly screw you by going "You explode." Or "Your magic thing suddenly kerplodes into ruin for no particular reason." And they should prefferably, keep the narrative moving.
Like "you accidentally burp in the thugs face while trying to convince him to let you into his gangs hideout"
I rolled a 0+13
The narrative keeps moving cause that thugs gonna be angry
I think something broke with the beyond20 exstension
However its spelled
Extension
Idk its 1:36 am
Hi guys
Hallo
Hai
ah yes BOTW mechanics
what every ttrpg needs.. your spell parchment actually ripped in half.. no fireball for you!
quick question, on dnd beyond it states that the first time you hit someone with a melee attack with wrathful smite they take 1d6 thunder damage but that they also take 2d6 thunder damage and the thunder rings out a sound within 300 feet (plus the spell save but that isn't important). So does this mean you do 3d6 damage with the smite and if so, why ever use divine smite?
Is that thunderous or wrathful smite?
Thunderous
Its also the only of the 1st level smites to have that special condition it seems
Wrathful smite has a special condition
Also, just for clarity, 2024 or 2014?
And also, I’m not seeing the 1d6 thunder damage (I assume that’s from upcasting?)
What is your favorite build, guys?
Monk with a level in ranger
I don’t think it’s optimal, but it’s fun as heck
Wrathful Smite deals 1d6 thunder damage. thunderous smite deals 2d6 thunder damage. They’re different spells, you can’t use both at once, but if you upcast thunderous smite it deals an extra 1d6
Ranger huh...
Mhm
What does it do that benefits you?
Rouge with the assassin subclass
Weapon mastery, spellcasting, and hunters mark
Hunter’s Mark can be nice and some builds benefit from weapon mastery
Almost always my to go lol
But now focusing on spellcasting builds
I like being able to do a ton of attacks, and hunters mark compliments that reasonably well
I see i see, and your to go race(s)?
Human, I’m boring. I like feats.
Wrathful smite deals 1d6 necrotic and you can upcast it deal to an additional portion of damage. Thunderous smite deals 2d6 damage on a hit as well as requiring a saving throw for a prone condition but also seems to have a condition where the first time you hit with a melee attack it deals an additional 1d6 damage
Is anyone doing a free campain? Would love to join one
I’m not seeing that last condition
Ah finally dnd today
#find-a-game should have the info you need to try and find games via this server.
“Your strike rings with thunder that is audible within 300 feet of you, and the target takes an extra 2d6 Thunder damage from the attack. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and have the Prone condition.”
Is 2024 Thunderous Smite
That 1d6 might be coming from your weapon?
Yeah thunderous smite just does 2d6 Thunder damage
I'd send a picture but i can't on this discord. If you use the 2024 rules and inspect the thunderous smite spell it says 1d6 thunder damage (The first time you hit with melee weapon attack during this spells duration)
Tough does go handy
Tough and Tavern Brawler are my go to
I am looking at the thunderous smite spell on DnDBeyond. It doesn’t mention this anywhere I can see
Maybe send it to #ddb-support ?
i can send you a picture if you don't mind
Once played a Druid with Cleric and Wizard magic initiates. Was a fun build
its in the character sheet for me
As nugget suggested I’d go to #ddb-support with it
I do like magic initiate wizard on my rogues
alright, well thanks but I don't think i'll get a response from them
What spells do you generally give to a rogue?
It’s also that you can post pictures there and we can also see it
Booming blade, prestidigitation, mage armour/shield/smt fun
Interesting
I just like the synergy between booming blade and BA disengage, plus more damage is nice
That’s a solid list
Alright I posted it there if you wanna go look
but we'll see if thats an actual issue or just designed to be like that
I believe that’s just the weapon damage
Then why say 2d6 in the description?
Cuz that’s the smite damage
I greet thee Nugget
Indeed but then why have the spell listed under spells say 1d6 (ill post another picture)
im sure the blue asterisk serves a purpose I just don't know what it is
could you effectively use a light crossbow while wielding two rapiers? 
Only got two hands bud
laughs in thri-kreen
the question is, do I want to wield two rapiers, or one crossbow
Laughs in simic hybrid
they cant use their extra appendages for wielding weapons though
thri-kreens look awesome wth
damn I thought they could too
so in 2024 rules, you do not benefit from dual wielding two rapiers anyway, since at least one weapon needs to be light
oh well, thri-kreen are dope
yeah they are cool
oh my god Rapiers aren't light? okay, time to use a scimitar then
so with scimitars, or scimitar+rapier, you might be able to get a hand crossbow in there with some weapon juggling, but it might be a bit complicated to figure out the order of attacks to make it work
and you def need the Crossbow expert feat
🅱️ ilvery 🅱️ ar🅱️ s
I’ve hardly the spell slots yo use that well
Fair enough, if you're a martial picking out spells for magic initiate, take spells that last a long time like mage armour
But as a wizard who just wants those sweet, sweet extra spells, why the hell not
i mean if you're a martial you probably don't want mage armor
Sorry for any mistakes, I am not a martial player lol.
It's fine
usually they go for something like shield if they wanted armor
shield obviously would only last for one turn, but it would be an easy escape if a creature managed to hit your high ac
If you use regular nonmagical light armour then mage armour is at least 1 AC point better
This is true, but if your using light armor you're probably also going to have a higher dexterity. The reasons why wizards get mage armor is to make up for their lower dexterity because they usually have a higher con and intelligence. Mage armor may give you more but it cost a spell slot and will eventually become useless in later gameplay. Shield is a get out of trouble quick spell because it makes your AC 5 points higher which means that the enemy will not hit you even if they rolled 4 points higher than your AC
shield will also not become useless at any point of the game
The Mage Armour discussion stemmed from using Magic Initiate: Wizard to get Mage Armour as a rogue. That’s what I’m basing this off of
But that is exactly what I was replying to anyway.
Rogues have a higher dexterity because their entire class first and foremost revolves around that stat in particular, much like a barbarians does for strength
In that example Mage Armour doesn’t cost a spell slot - it’s free and lasts for most of the adventuring day. Mage Armour also scales with Dex so it’s great for them
True but you only get one and while it does last for a long time it will improve your already decent ac by 1-2 points
AC is AC, especially for rogues who don’t have a lot of ways to improve it at lower levels. For an origin feat it can be a great pickup
with shield you guaranteed get to block a single attack from hitting where as mage armor is much riskier and will likely have no impact, especially if you are a ranged rogue
sure, but shield is simply just better
Shield isn’t a guaranteed block, it’s a +5 to hit. I’ve played plenty of combats where the +5 isn’t enough to matter and I’ve played with plenty of DMs who don’t reveal attack roll bonuses so shield is a gamble
Can anyone here guide me to the Hexadin build
Shield is also one round, which is nice, but mage armour could potentially cover 5+ combats the whole time
If you're a rogue i see no reason why not
shield is so good most opt builds plan around a class dip or some other way to get it
Tis just a free +1 AC i can forget about
Shield is a block because you use it when you can block that attack. The fact that your dms are hiding attack bonuses is crazy because most dms just say the entire attack roll to let their player use shield and not have to risk wasting it
- in 2024 it doesnt matter as much since you can just take a class to get another origin feat and get both overall
Here is an idea
Its a lot easier to summon a demon with a ritualistic sacrifice because all a demon needs is blood or a soul sacrifice. Doesn't necessarily have to be YOUR blood or soul, you can kidnap someone and use them to summon your demons of the abyss
But when it comes to summoning devils, its a but more complicated, they need a more PERSONAL sacrifice, like actually killing/burning/giving/sacrificing that of which you hold dear. Because a devil, unlike demons, are smart, and doesn't want to get involved with anything that isn't willing to commit to what ever bargain they summoned them for
More if I don't have access to the best armor
..what do you mean by this? Can you elaborate on the point more because I don’t quite understand what you’re saying
Because it doesn't come up as much in later game and you usually have +1 or +2 armor and it makes up for mage armor when you have that
well in 2014 rules you can take ANY feat, aka warcaster/res con usually for full casters
in 2024 you cant bc they have a prereq of lvl 4 so you can just take magic initiate and still get shield down the line e.g.
Most DMs say the attack roll to streamline combat, so they don’t have to check the PC’s AC. They don’t do that specifically to give opportunity for Shield spell
since most builds feature MC that give it to you one way or another
I’m not really here to talk about the best possible choice, I’m just saying that yeah mage armour is a very valid choice for rogues
sure but its a secondary effect and also makes sense in a ttrpg
not like the player casts fireball and doesnt tell the dm the damage amount or vice versa
which is fine, because from the jump i've been saying that shield is better
True, I mostly play lower levels and it's something I don't have to think much about so I like it
can be*
"is" is a bit of a strong word imo
shield is indeed objectively the better choice sadly, but yeah mage armor CAN be valid
which is fine, mage armor might be better for certain people because they haven't really gone into the late early-late game levels where you can easily access better armor to make up for mage armor
If I do bring a rogue to a higher level campaign I would consider shield, absorb elements, maybe detect magic
I once made a rogue (very suboptimally but funny), medium armor prof, gave him serpent scale armor so base AC was 19 + shield
Heck yeah
I'll probably play a rogue one day, but i'm really hoping they revist inquisitive and make something with it
I love the idea of a noir rogue who is like a mastermind at insight and perceiving things. I loved inquisitive it just couldn't stand up to things like swashbucker, soulknife, arcane trickster, or even mastermind in some peoples opinions
That’s an invalid comparison
Damage numbers (before resistances) are required to be shared
Exact DCs/ACs/to hit bonuses where the result is success or failure are not required to be shared
yes, but the dm asking : does a "X" hit, is a valid and often used question, bc that also technically "HAS to be confirmed"
the reaction may take place after as long as you fullfill the requirements, therefore you "wasting it on the offchance" is just bad play, since they should be confirming the hit, especially if you have access to things that may change your AC
Some DMs will memorize the ACs of the PCs (or know they’re within a range)
Why not just play it yourself and see, rather than let others' opinions deny you the fun?
imo thats still a bit of a metagame and taking away player agency
tbh play what you want to play, thats whats the most fun :)))
opinion dont matter, unless its your own and if you dont like it just make a new character later
How so? If anything, knowing the exact attack roll result for the purpose of Shield is metagaming, when the intent of the rules says nothing about them knowing
But its also nice asking if a 25 hits the wizard
But it’s also nice when they cast Shield and it still hits (occasionally)
Its funnier when it doesn't hit somehow
alright to put into perspective,
if I now remember most monsters at a certain lvl and their stats/AC and do stuff around that that would also be a bit of a metagame no`?
also spell slots are a really valuable resource and it just feels really bad if you waste it for nothing, especially if its a common occurence
Oh its not that I didn't want to play an inquisitve rogue, I just had other things in my eyes at the time. I don't really like rogues as a class because they are pure martial (outside of arcane trickster) and i liked to play gish characters literally everytime (paladin and hexlock enjoyer)
Paladins be like: no a 36 doesnt hit
The only character i've played that couldn't cast spells was my first ever character who was a white dragonborn barbarian (who i promptly stopped playing when I got bored)
also its a heroic fantasy most of the times, ofc its up to preference but imo it makes sense to not intentionally deny your players useful spells, as long as it doesnt break the game
You’re all about to meet your most formidable opponent
If DMs do that, study the entire dnd statblock
BOBLIN THE GOBLIN! The best breakdancer of the century
I mean Im usually already good with numbers and memorizing stuff, I think I could at least memorize the ballpark of a LOT of common creatures if I wanted to
and theres plenty of things that let you take advantage of knowing the AC of creatures or mechanics
I’m not criticizing metagaming, there’s going to always be some inherent to the system
I don’t get how hiding a bit of information from players would be metagaming
Spell slots are a valuable resource, especially in t1, but a monster’s attacks are also a valuable resource
Play the way you want, of course, but hiding the exact attack roll result isn’t crazy
its not crazy, but a bit annoying imo, again its a game you play with others, just saying: "this happens to you, then this and this bc I know what you can and cant do" is a bit iffy to me
You laugh but that was a merchant goblin bard in my first dnd campaign
I’ve done it a couple times, I’ll just say “above 20” and I believe there was one instance where a paladin used Shield and it still hit
-roll
-“oh, that hits”
-“you take x damage”
Is different than
-roll
-“you take x damage”
Not giving the exact attack roll result is pretty common for players to do as well (if they roll higher than they already have for an attack that hit, and they don’t want to do pointless math)
D&D pride!
Oh a fellow Aussie!
Hii
Your bard was a breakdancer?
Hallooo
absolute insanity imo
I’ve seen some DM’s do something like that. I remember I tried out doing “that hits” but not specifying by how much
Oh he wasn't my bard he was an npc that would come around with loot. But yes he was a dancer of sorts and had pink hair with sunglasses. I call him a bard because thats what I think of him as closest to but he was really just a loot goblin merchant
That is so good. Am i allowed to steal that for my onepiece themed campaign
Hey can someone guide me on how to Multiclass Paladin? Maybe the Hexadin or something
#character-discussion could be a good place for that, or if you want the more nitty gritty numbers, #optimization
I see, thank you! I apologize for my mistake
No worries, you'd didn't make any mistake, I was just trying to be helpful and guide to the best channels for digging into that!
We just started a boxing match in dnd as in pvp and i got wrecked lol
only unarmed strikes?
Only unarmed
so you couldn't divine smite your unarmed strikes?
Nah, no magic allowed. Especially when facing a sorcerer
You lost in a boxing match against a sorcerer?
how did you lose that bad
Yep i rolled HORRIBLY
I think you should be removed of your Paladin status
Im starting to think so too
Fought against a sorcerer in a battle of unarmed strikes and lost AS A PALADIN
The guy has a natural ac of 17 and i rolled awfully
Draconic Sorcerer then?
And i was prone several times so i couldnt reach him
Ah it was a Draconic sorcerer, that tracks
are you sure you didn't fight a warlock?
No hes a sorcerer the guy just rolled high af
what is the strength differential between the two of you lol
because I would have assumed it would be like, +1 vs +4 in your favour
Let’s not also forget the damage that sorcerer would’ve been doing. Strength is rarely a strong suit
Well i rolled my stats and i got awful stats so 16 strength for me and him 18
oh yeah - that is mainly what I'm thinking about actually.
I focused more on charisma for magic
why does the sorcerer have 18 strength what on gods green earth
Rolled for stats
I beg your finest pardon
what did the sorcerer roll to have an 18 strength
Dont ask
I feel scared of the answer and will not ask
That's either a gimmick build or perhaps not the most honest of rolled stats (forgive the assumption if they rolled stats publicly and did just rolled well)
They just rolled well
I am curious though like what on earth do they have lol
I barely rolled well. My highest are 18 charisma, 16 strength and 12 constitution
Is it possible to equip both sword and shield in the same turn without the dual wielding feat?
A shield takes an action to equip, so generally no (although like most equipment it's generally assumed you have it equipped during an adventuring day)
(equipping a weapon is done specifically as a part of the attack action)
On the beyond app it will only let me pick 1 subclass but can I change that after I print it out
Asking because with variant human, I have 2 options for my starting Sorcadin
Longsword and shield with War Caster
Or Greatsword with GWM
So, for each class you have, you can only have one subclass. You can get a second subclass for a different class by multiclassing (for example, as a level 3 rogue & level 3 druid, you could have two subclasses, but only one rogue and only one druid subclass)
They likely mean cuz they only have access to one subclass due to only having the free basic rules
2014 or 2024?
Either is possible, you know my habits if making the character long before the campaign
But 14 is more likely
I only have the free version of beyond
Generally speaking when you roll initiative it's almost always assumed you have your combat equipment ready to go
so that's not as much of an issue
the issue is only really if you wanna change between two loadouts on the fly
They probably mean to want to cast with somatic components I think? Else idk.
Oh right - once you print the sheet out you can pick any subclass you want, yeah.
Cuz I’m kinda confused by the question
which yeah, you will need to have war caster to do
Does being a paladin with the holy symbol on your shield work?
it will fulfill material components but not somatic ones iirc
Will it fulfil somatic components with warcaster?
well with war caster you can fulfil somatic components while holding a weapon or shield
Does buying like one of the plan give you much more
Ah, then yes definitely
Buying the Players handbook online gives ya three more each
It doesn't give you any more content or books. The plans let you have more characters, campaigns, and share that content, but it doesn't let you actually access the books. If you buy the PHB, you'll get access to it. However, I'd hold off on that. When you join a game, usuallly the DM will provide some kind of access to the core books you need - it's rare that a DM doesn't.
I just bought the physical copy of it
He has claws as well so
Yeah print it out and copy it in
And i dont
there's templates online for blank character sheets you can print
Hmmm
Okay, I guess I should change the question
I know for Sharpshooter, the -5 isn't as impactful because of the 2 modifiers + Archery
But what about GWM with a Greatsword?
Thanks everyone for answering my questions
either can be substantial. It depends A) on your stats, and B) on your build. If you have advantage and a good strength score, maybe you can justify the -5 pretty consistently. At higher levels it's certainly a pretty easy deal, where you're routinely hitting into the 30s. At lower levels, you'd need to think more carefully about it
You can incredibly easily build around GWM and it can be really strong
But you do need some consideration because it is still a -5
I'm becoming too attached to my character, and I haven't even played him
Okay, I'm asking this because my character will be a Sorcadin, with the first half likely being a Glory subclass. To say he will hit hard on the physical side will be expected
As for why GWM instead of possibly longsword shield War Caster? He will also be a Wild Magic Sorcerer with a somewhat controlled soft spot for gambling, both in and out of combat
So realistically... both are possible
At the end of the day it’s what you want
What i should also be asking myself is...
Why is a Flail not a reach weapon? The chain could easily be made to have such reach
We go back to the word “balance”, probably.
in real life most flails aren't much longer than a sword, and some are even considerably shorter
Granted they’re usually shorter than spears
And yeah, the longer ones are used in farming
at longer lengths I imagine they are also quite inaccurate and you struggle to deal full damage with them
(speaking from an irl perspective. From an in-game pov, it's exactly as nugget said: balance)
The dnd equivalent is also likely the one handed flail
is there a two handed flail?
Ye
Indeed
They were farming tools
And some two handed ones were used, granted not all too commonly
(I am referring more generally to in dnd lol, I do see my error now)
Thought you were implying dnd had two handed flails
It's just a little sad, to be honest. They could have given martial weapons some cool perks to them instead of just doing more damage
Oh no, they’re versatile iirc
nope, one handed
Oh really? I must’ve misremembered
weapon masteries exist in 5.5e and address this pretty well
They did, it’s called weapon masteries
Flails being d6 and reach wouldn't be that bad from what I would understand
One handed reach weapons are usually 1d4
No, I mean like
Giving more tags on weapons instead of the main selling point being damage
Well dnd rn mostly has tags for:
Use this with two hands!
Use this with one hand!
Use this however!
Also, I just checked, and only whips are one handed reach, and even then, they have finesse
And only whips are single handed reach
Plus, if we’re doing one handed reach, the spear and trident are right there
Balance wise obviously it wouldn’t work, but logically
I think people don’t realize just how strong reach actually is
Trident and spear is thrown, not reach
Ik
Forgot what server I was in and thought we were talking about Minecraft
lol
Anywho, reach is something usually only given to some polearms, it’s not something to give out easily
Being able to attack without provoking opportunity attacks (not to mention being able to use less movement) while still having the benefits of a shield is very strong
I suppose so
But if we were to talk about strength, this is also 2014 we are talking about
Spellcasters. Need I say more?
Yup
Hi guys
I don’t think buffing martials by boosting one weapon is the solution
For clarity, not boosting one weapon
Goood morning afternoon evening!
Even boosting weapons themselves really. That’s not the issue for most tables
Martials also really aren’t as weak as people are saying in the context of DnD’s intended design, it’s more a product of the way a lot of games are played & DM’d that results in the spellcaster/martial divide
Most of the divide comes from the difference in utility and burst sheer power
Just saying martial weapons could have had a lot more variety with tags, but most of them are Finesse, 2 handed, or heavy
Light isn't too common for martial weapons in 2014
Around the same as heavy no?
And finesse too
Forgot heavy is for all polearms so there’s a bit
Nope. Only 2 martial light weapons are Scimitar and Shortsword. 2 out of 18
well spear/quarterstaff also count as polearm in 5e
Hand crossbow?
True
Was not including ranged weapons. But being 3/23 could be worse in that lens
I didn’t even bought the game yet but I just like fantasy, also if I will buy it will be next month, for some reason I have no dnd in my country at all, so yeah I should wait a month or more so just an essential kit arrives 
True a lot of light weapons are also simple
I'm just saying, with how many weapons there are in medieval eras, and how many forms of damage there are across 5e as a whole, feels like a waste to have it all be semi playfully brushed off as "Leave our pointy stick meta alone"
Mauls would like to a word
Just an exception to the rule
Also warhammer and longsword are equal, warhammer is better imo
Both of those are pretty good, but polearms are just overall the better ones
Also flails are 1d8
They’re good with shields and don’t require a feat to be equal/better
reach is just that good, and PAM doesnt make thing better for other weapons
That is true
Warhammer sounds 40,000 times cooler tbh
And all in all, being able to make new realistic weapons are cool, but unfortunately rely a ton on an Arificer, good rolls with a Tinker or Smith tools, and a DM that is chill with it
but I do appreciate that polearms dont have access to all masteries than one might want
Mostly the DM part.
especially Vex
Yeah polearms have eh masteries, barring good ol quarterstaff
This was more referring to 2014
I don’t see much reason they’d have one for 2014 and not the updated version
Either way, I was half tempted to do Flail and shield until I was unfortunately reminded flails are not reach weapons
Flail and shield is completely fine
cleave is very DM dependent, graze is good but less so on Barbarians who are classic users of heavy weapons, push is alright
It's not the same. 5 feet is too smol
Trident is also topple 
don't think it's one of the ones with a carve out for PAM though IIRC
Yeah it’s not. So technically not a polearm
yeah trident does not get PAM
I rule that it does at my table cuz I think it’s stupid
I’ve had a lot of fun using the push mastery as a paladin in a game I played a while back
I once made a barbarian that could yeet enemies and it was SO fun
I was finally able to bring Arlo back in a one shot
Love to see it
I’ve got a handful of characters I’d love to bring back for a one shot because they never really got their due
Actually, I take it back. Something that could have been good potential for flails
Charger, crusher, barbarians pushing strike thing, got a free feat to get pushing attack
Was SENDING those pirates overboard
Flails should ignore any physical or magical shield defenses
I’ve made a high level fighter who’s built around the entire concept of hitting enemies, pushing them, and charging right into them for potentially up to 2d8+2d10 bludgeoning damage
That sounds .. off.
The concept of a flail was to still attack around shields
My barbarian had like 50ft of YEET
Indeed, but completely ignoring it 100% of the time? The shield still exists!
People seem to want to give martial weapons more features than they really need. Plus for a stat block I don’t know how that would work. Most stat blocks just list one flat AC, there’s basically never a full breakdown of the components of that AC
In general I feel like Weapon Masteries gave some extra tactical use to different weapons and it was enough, I don't prefer the weapon system getting too gritty.
A flail can just hit good
Indeed
They still have things like being able to evade attacks and natural AC
It won't be a foolproof way of getting around shields, but it could work as a countermeasure against it
Then it just becomes a far less spicy maul
You can use a shield with it
Plus, I’d disagree anywho, flails are cool enough to be plenty spicy
That would be a Morningstar
Flails do bludgeoning
Wait, don’t flails deal piercing? My bad gang
Which is nice for crusher (my fav out of piercer, slasher and crusher)
Probably the best one out of the 3 too
Idk if it’s the best, I just like pushing stuff
Piercer is pretty meh as time goes on, and Slasher isn't bad by any means. Just is a lot better to buff everyone's attack rolls for a turn vs nerfing theirs
It's probably the best because what is has is pretty good with the competition being pretty mid in response
Pushing something 5 feet away has a genuine use because of OA denial
Vs decreasing speed by 10 feet and rerolling one weapon die a turn
That pushing also lets ya send people 5ft upward, so you can use other pushing effects to turn your weapon into a golf club
Critical effects are also pretty lackluster for the other 2. Aforementioned Slasher's and Piercer getting just one extra weapon die
(My personal fav use)
Lastly, despite the other 2 being Str or Dex... Crusher lets you choose Str or Con
That’s quite minor imo
creatures fall immediately though, so you can only ever get them 5 ft up in that case
It isn't the biggest thing in the world, but a chance to boost Con is still decent
Sending them 5ft upward and pushing them directly away would work no?
If it’s the same effect
(At least my DM let me send things at a 45 degree angle, bless them)
If you push them 5ft up then they just immediately fall back down, or they just get pushed 5ft away without much change
Ah, shame. My DM rules that because it was the same attack I could send things up 5ft to send them directly away at a 45 degree angle and just SEND enemies
So yeah. It isn't the worst thing in the world
But I feel like they could have been more creative with martial weapons
Though, if I was directly beneath them…
Anyways, another question for now
Can a spellcasting focus be a weapon?
I could send them up like 50ft and then 5ft off to the side so they don’t fall on me no?
If that’s how that works
Sometimes if the feature calls for it
Depends on the class/subclass/magic item
Paladin. Probably a greatsword
No
If you're Swords Bard, a new Bladesinger, an Artificer, or anyone using a Ruby of the War Mage.
Granted you have a holy symbol so you’re fine
Pact of the blade, valor/swords bard, Artificer..
Just have your holy symbol be worn visibly and it’ll act as your focus
Oh did new Valor get it, too?
subclasses like Valor Bard give you a feat that says it can be
otherwise you can grab Eldritch Adept for Pact of the Blade as the pact weapon counts as a spellcasting focus
So I am relatively undecided for which to do
But the options are either Flail and Shield with War Caster
Or Greatsword with GWM
anyone play rogues?
I will hopefully
or specifically dual wielder characters, i have some questions about an interaction
I play Gloomstalker Ranger. Close enough?
I've read the rulebook, how can I help
Greatsword GWM is a massive increase in DPR, especially if you can use the Graze mastery, but it comes at the cost of 2ac via wearing a shield
if you kill the enemy faster, they have less rounds to hit you 
(essay warning)
This is 2014
sometimes
Anyone here a long time dnd player?
gotta specify 
Define long time
erm prob 2 years+? idk
not me then
maybe 1
Maybe me
if you have enough + to hit to burn on GWM, then probs take that, it's kinda gamba though
fire bro, you wanna become my dm?
Sadist PC that learns healing spells and necromancy just to keep hitting his enemies? Bonus points for using damage they are resistant to in order to make his fights last longer
If you have a question about how two rules work together that's for #dnd-rules, but I'm guessing you're going to ask about Nick and the Dual Wielder Feat?
I am already DM'ing in a westmarch, my hands are full in that - if you are looking to join one then hit me a DM
so if i have the dual wielder feat and am a level 2 rogue, could i take my 2 masteries in rapier and scimitar. both are finesse (str is my dump stat). could i use my rapier as an action, get vex from that, giving me advantage on my next attack roll, dual wield my scimitar with the nick mastery property, allowing me to dual wield that as part of my action, add sneak attack on it because of advantage from vex?
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NAT20 INTELLIGENCE CHECK FROM THIS GUY
Insane
Calm down a bit with the all caps, please. It messes with some people's assistive tech.
How important/frequent is concentration on a Sorcadin?
oh sorry. but that was impressive! (impressive in caps)
have to use swortsword, rapier isn't a light weapon
Rapier is not a Light weapon, you can't start the chain with that.
could i start with scimitar, then rapier?
dm'd
Probably more important than on other casters because you're likely up in melee.
I'm probably not the right one to ask, I don't really play either class individually let alone together >.>
It's not a problem though if you go 7 levels in the new paladin UA from the mystical classes UA c:
If you have the Dual Wielder Feat you can attack with a Rapier as your Bonus Action, but not as part of your Attack with Light weapons.