#dnd-discussion
1 messages · Page 203 of 1
bruh
yeah two weapon fighting got buffed significantly
wait, oh its both attacks with 1 action
Light Weapon property: Allows anyone who makes an attack with one of these weapons to use a Bonus Action to make an attack with another such weapon. There's no such thing as an "offhand" attack, this can be done with the same hand, as long as it's a different weapon.
Nick Mastery: Allows that previous attack to be made as part of the same Action instead of the Bonus Action.
Dual Wielder: Triggers from the Light weapon property but allows a different and separate Bonus Action attack with a weapon that doesn't have to be Light as long as it isn't Two Handed.
There is value in taking both because you can get two extra attacks out of it instead of one.
it changed the target audience, it used to be utilized by Str characters with 2 longswords and etc.
now it is utilized by dex light weapon users
yeah nick frees up a bonus action, which dual wielding lets you make one more attack if you have that bonus action still
so it actually lets classes that might want to use their BA on other things to consistently get value out of it
so can you use nick to attack with main/off
Hell a strength user could use it too if they wanted.
I hate when my motivation for a character I’m making disappear’s. I think I tried to do to much art wise and burnt myself out really quickly.
also off-hand doesnt exist. thats not a rule
then you use bonus to attack with off?
Since nick melees have finesse
you used to be able to make an attack then bonus attack with light
u can’t do that anymore?
Yes, I made a 22 Str Paladin who used Nick weapons.
you could, but the rule was never about main or off hand
yeah it's technically possible but not effective on any build
This is how it works now: #dnd-discussion message
How do you get 2 extra attacks out of it??
I am not trying to over complicate things but I want to be prepared for when we reach level 4 so I know what I should be taking.
I am tossing up between dual wielder and piercer cause shortsword and bow does piercing.
I am also tossing up with my fighting style archer or two weapon fighting.
I dunno, I found it pretty effective on my Paladin.
You get to add an extra attack with Nick, which becomes part of your Action. If you have dual wielder you can then use your Bonus Action to attack as well. That's two more attacks than standard.
could u give me the actual thing in the phb instead of paraphrasing?
at that point if you're not multiclassing you could just go dex paladin and have good AC and dex save are more important than str saves
Reminds me I wanna do a paladin that uses a shortsword and dagger then just pulls out a flail for the dual wielder BA attack.
Heavy Armor and a Shield gave me pretty good AC.
the plot twist weapon juggler
When they said it triggers from the light weapon property, they meant that it requires you to use a weapon with the light property, but isnt your light property attack. So its extra because it doesnt replace that attack, just adds onto it.
So attack, nick attack (light weapon property used here in the attack action), bonus action dual wielder attack (is not the light weapon property attack, but is allowed if you use a light weapon during your attack action)
And then I used all my Nick stuff to throw light hammers and Tridents.
so like, how about u search it up, u have the key words now
But I would already be able to make one of those attacks without the dual wielder feat anyway or if I had 2 short swords I can still make an attack with a bonus action. So it’s just 1 extra attack or am I missing something.
how do you use dual wileder while holding a shield
juggling?
can’t find it
Thrown weapons.
Oh also my Paladin used Nick, but not Dual Wielder, because I wanted to Smite.
Windmilling that stuff lol
As stated above it is not the light weapon property attack, it just requires you to use a light weapon to attack with your attack action. It is a special ba attack given if you do that.
Throw your weapon and your hand is free to .. throw another one.
bro i was right about light weapon
Light
When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative
the heck yall on about
So it’s one extra attack then not 2?
bro you're lost in the plot
I can attack short swords, nick on short swords attack with scimitar, bonus action attack with dual wielder because I used nick.
I think it's easier for you to state the weapons you're using on what class and then you'll be given the answer that's applicable for your case
A please might be nice for the work you're asking me to do.
Light Weapon Property
Nick Mastery
Dual Wielder Feat
shortsword does not have nick so youd use the scimitar first but yes
What do you think you're being right about?
Short sword, scimitar and long bow on a ranger. I am starting at level 1 but want to be prepared for the future as vault tec would say
it's not stated which weapon has to have nick, if you're attacking with a shortsword you can do the nick attack because the scimitar has nick
you are right with that
i was under the impression that the attack had to be with the nick weapon to activate the masteru
so u can make 3 attacks with dual weapon feat
Having both Nick Mastery and Dual wielder would give you two extra attacks over standard.
you make 3 attacks total
Basically at level 4 with a shortsword and scimitar
You
Attack action shortsword + scimitar
That's one extra attack
Then BA dual wielder feat attack with the shortsword again, that's a second extra attack.
Huh 🤔 your nick attack is made as part of the same action of your attack action rather than as a bonus action. Short swords has vex which then give advantage to the scimitar attack on the same attack action due to nick it doesn’t need to use the bonus action so I can cast hunters mark with the bonus action instead
Or obviously you can draw any weapon that's not a two handed weapon for the BA attack.
you dealt damage 3x
Yes
you can only use one weapon mastery property in a turn
I'll only add that this assumes you pick the scimitar as the weapon you have mastery with and can use its nick
No?
Where does it say that
is that not true? i was under the impression that was the case
It's incorrect, please ignore.
Naturally, it's just an example.
No, some masteries have a once per turn effect tho
probably what i was thinking of then
Okay so I should be taking two weapon fighting over archer then as my fighting style
So I can add my Dex modifier to the damage
I mean, is that the way you want your character to fight?
depends whether you want to specialize in 2 weapon fighting or being an archer
what weapon are you using in combat?
Your fighting style choice is a decision about what you want to do. Playing an Archer and playing dual weapons wielder are both good.'
fyi two weapon fighting works both on nick attack from light property and bonus attack from dual wielder feat
so 3 attack on a single turn
at level 4, yes
with ranger's extra attack that's 4 at lvl 5
Well I am playing a ranger. In the party we have artificer, paladin, barbarian, sorcerer, rogue and me. So I was thinking of mainly using me longbow but after having conversations in here it seems as though using my shortsword and scimitar would be more effective
If you want to capitalize on Hunter's Mark, the more attacks the better. But you don't have to use Hunter's Mark that much if you don't want to. I don't use it very often at all on my Beast Master.
they made this so much more complicated
Both are good. For different reasons.
i do you make 2 attack rolls for one attack action with nick?
yes but dual wielding used to be quite weak
why would you not
It's not really that complicated at all IMO.
it was good on rogues that dgaf as long that they got 1 hit in for that sneak attack
Yes. Nick gives you an extra attack on your attack action. Which means you swing your sword twice. This calls for two attack rolls.
it wasn't becasue a rogue wants to use their BA on cunning action or steady aim
now they get both
Oh cause we are doing wild beyond the witchlight and I am playing a harengon I have already got planned that I will be going down the fey wanderer subclass I know it’s not as fancy as the others but I thought it was fitting.
I dunno what you mean Fey Wanderer is plenty fancy.
I think it's quite fancy
the rogue attacks with main, and if it hits.. the rogue can use BA for other stuff… if it didn’t hit, rogue can try again with ba
I do think by the time you get access to SUmmon Fey it's kind of useless though.
with nick, rogue gets both
But that doesn't tell me anything about whether or not you want to wield two melee weapons or be an archer. Again both are good. You decide.
and they can't disengage anymore and they die
most dms aren’t that brutal
and is still a weak class offensively
rogue is a class made for exploration and social encounters
this isn't DMing this is the mechanics of the game - you need the bonus action to disengage, if you don't disengage you're getting attacked
that’s if the dm decides to target the rogue with every attack
Rogues can also sacrifice Sneak Attack dice to Withdraw.
Unless your chad paladin already provoked all of your enemies opportunity attacks earlier that round. 
Which is you're shiving people in the ribs and staying there, you probably are getting attacked.
I don't. I just started using Summon Fey on my Ranger, it's great to Charm tank.
generally yeah if you're in the frontline of a fight and have low HP/AC, and just hit a guy for a big damage hit, you are getting targeted
I don’t know I just want to be useful lol. I am newer to dnd and well clearly newer to rangers and I just don’t want to let anyone down in combats by not being efficient with my turn and kit.
I had in my head that a ranger was only an archer cause a lot of the photos are of them being an archer but then after hearing that I can use my melee weapons like a beyblade it did sound kinda cool 😎. But again I just don’t know what is “most efficient” for my Ranger to be doing when it comes to combat cause also other than our paladin I am the only other person with a healing spell
don't fret, at levels 1-5 a ranger is the mvp class
Rangers can be good at both archery and melee. You won't be pulling the team down going either way. It's more important you pick something you will have fun with.
you have healing, you have melee, you have range
whatever you do you'll be effective at that level
the way you as a player avoid getting targeted is by being inconvenient to target
get more healers x'D
One thing you have over other weapon users is some very nice Control spells. I use Entangle quite often on my Ranger, to good effect.
and with free castings of Hunter's mark your damage is crazy at that point
My combat routine for my Ranger is to use a good Concentration spell on turn 1, then look for what else is the most useful thing to do with my Action the rest of the time, if nothing else presents itself attack an enemy.
My spells I have chosen at the moment is cure wounds and ensnaring strike.
Are you level 1?
ranger.... the most overpower dps... the range can go to more than 60 ft of range.
Yea
very nice
Super don't worry about stuff, then. You learn as you go and starting at level 1 is a great way to learn the class. Actual play experience is worth like at least double all the advice we could give you.
(plenty of martials can operate further than 60ft with a longbow)
true
2024?
Okie dokie. I just stress a lot and I worry that I am going to let people down
Yes and because it’s at the games store it’s under the banner of “adventures league” so it is completely rules as written other than the fact my dm is pretty cool and is adding extra combat encounters to the wild beyond the witchlight cause there are some people at the table that really like combat so to keep them engaged as well he has done that.
One thing for a future Fey Wanderer, you could potentially end up with the best social skills in your group if you do it right. If you wanted to lean in that direction I would say put proficiency in the social skills you like.
Ok well that's another reason not to worry so much. 2024 Rangers get to swap out one spell per Long Rest, so if you find you don't use a spell very often or don't like it, you won't be stuck with it.
With Ranger being my class the proficiency options don’t have any charisma stuff in there and I have chosen wayfarer as my background so yeaa no charisma proficiencies until level 3
YOur background can give profficinies as well.
Wayfarer gives insight and stealth
Not Wayfarer
Well you can get one at level 3, which is enhanced by the subclass, and then at level 9 you can even put Expertise in it if you want.
Out Bard the Bards.
Alright thank you all so much for the help I am going to try and get some sleep before my doctors appointment today ☺️☺️☺️
What was 4th edition like, for martials?
shrugs never played 4th edition
I've heard someone saying they had over the top abilities
And I really like the idea of having superpowers
Without having to play a flavor of wizard
sounds like homebrew material
You can reflavor Wizard as a different class entirely
I mean u can still very much have "super powers" as a martial in 5E, they are just less powerful superpowers compared to the other superpowered guys
But for real though, 5e is not the ttrpg for that kind of fantasy as its biased against martials
they are called wizards of the coast for a reason
larian would need to start calling itself sorcerers of the coast
cant be a good rogue on combat?
4e was wonderful for martials. It was no more over the top for them than it was comfortable casters
without a reliable 2nd sneak attack per round like with sentinel feat or zhentarim tactics the math doesn't check out
depends on your definition of "good"
better than a toddler throwing rocks? sure
better than any spellcaster and a lot of other classes (/most)? probably not
at least if you are talking damage
in combat a good martial means solid single target dpr and without a proper build base rogue is not that
Rogues are quite good in combat
Rogues are great in combat
rogues are best at backstabbing
again depends on what you want, they CAN be good, just depends on what you define that "good" to be
Well, it is indeed wizards of the coast
Rogues are great because the combine great damage with amazing evasion and mobility
the only thing a rogue is good at in combat is dex saves, positioning and maube survival depending on how one rules hiding
dpr-wise they are a wet blanket
Rogues shine in skill checks but theyre good in combat
But from what I see, 4e really allowed martials to go wild
Much similarly to how wizards go wild
its average
Sneak attack is not pathetic lol. I just think your baseline metric isnt tuned to the average of the system
To echo the above, I personally wouldn't call the abilities "over the top". But 4E generally gave martials a lot more flexibility in what they could do in a fight. A lot of people refer to 4E as being more "tactical", so Fighters (for example) have a lot of abilities ("powers") that allow them to move around and move others (enemies and allies) around.
Edit: Yeah, there was an element of "go wild" just due to 4E's nature. Daily powers can be really silly and fun!
20th level rogue dpr is average compared to a 12th level party
My rogue player is one of the most effective combatants in the party
Its not. Its also very consistent compared to... basically every other class lol
Consistently dealing good damage to enemies who would otherwise avoid that same damage
Also Dex is one of the most important abilities in the game and rogues have high dex
Over the top for me would be more of a fantasy thing than say, a balance thing, like being able to fly in slowmo as a monk. I wanna break trees with spit as a barbarian, or at least do feats that feel inhuman
and as ive stated, their dex focus is the best thing about them in combat
monk with matrix bullet time ability
any class can be good or bad... it all truly depends on the dice roll.
Since the top end for casters is wish, martials getting to do nearly anything they want in the late game should be somewhat fair
and they are the best martial out of combat
Yeah like I said rogues really shine out of combat
I can additionaly complement that their crit is the best becasue they use dice instead of static modifiers
i think a rogue is gonna be doing the same numbers at its peak as like
a barbarian would, a lot more if it gets off an opportunity attack
i ever see people using ranged weapon with rogue but i need make a rogue qwith a melee weapons
a rogue needs a consistant OA to be good
without that an average barbarian deals way more damage with rage damage and feats like gwm or pam than rogue
at some levels maybe
rogue with 2 scimitars
like yes i do think rogue is the least great martial but it's still fine
Rogues kinda need another martial in the party to do really well if they're melee
It should be possible to get fighting styles from ASI
you can just take fighting styles as a feat now
Does that human character that lets you choose a feat at the beginning still exist?
Only from 2014's fighting initiate feat
In 2024, the fighting style feats have a prerequisite that you must already have the sighting style feature to take them
Your DM might not allow you to use the 2014 feat
as part of these sad armor training feats
I was thinking of creating a rogue that uses the throw weapon feat to gain +2 damage on knife rolls. But I didn't want to have to multiclass for that.
And don't even wait until level 4 to get that feat. 
Are you playing with the 2014 or 2024 rules?
in 2014, they do still exist. In 2024, you can take an extra origin feat, but that won't help you
If you are talking about the Fighting Style Feats, you have to MC, since they are only offered to true melee classes
With bracer of flying daggers. Which is a rare item so that's it's own kettle of fish. A thief rogue puts out pretty reasonable damage.
Then there's the whole BA spell scroll a true strike. Ready action actually true strike. Which feels a bit power gamey.
Vicious Scimitar, +3 Hand Crossbow, Bracers of Flying Daggers
That's my Thief Rogues current set up
His feats are
Skulker, Crossbow Expert, Skill Expert, Sharpshooter and Lucky
I don't see any Bracers of Flying Daggers, so I am guessing it's in some other book or module. Which means accessibility is an issue.
Dragon heist
It's from Dragon Heist
Skulker any good?
Presently in DH my char has a Ring of Animal Influence, the Cloak of Protection she prucahsed, and is attuned to the mcguffin XD
Blindsight alone is kinda worth TBH
the rest of it is just bonus
drow elf with skulker = blindsight + darkness
Devil Sight my beloved.
In full color! No more shades of grey!
I wouldn't mind a Blindsight Eldritch Invocation though
I could totally be trusted with that 
guys one doubt "Bracers of Flying Daggers" can be used only for throwing? or i can be use to melee atk?
Mmm I've just hit 8 and can't remember if I'd actually chosen a feat yet.
Only ranged
Stabbing is not allowed :(
You've got better things to attack people in melee with anyway. Daggers are one of the worst melee weapons. Their only upside is being something you can throw.
Skill Expertise is good
So is Skulker for melee
I'm partial to Telekinetic for Casters, especially if you don't normally use your bonus action overly much c:
I love telekinetic. But the rogue's never gonna be able to use it. The blindsight is probably the big selling point because poor halfling has no dark vision
And having the nick weapon property, but Scimitar is also right there and does higher damage
You probably have better things to attack at range with too, but they're less cool
can also use it to reposition ranged allies so they're not in threatened range for their ranged attacks and can skip the disadvantage
they can just choose to fail the save
That sounds like a baseline for superhuman feats rather than over the top
One could also just take Crossbow Expert or Sharpshooter to ignore the disadvantage, which, you always should on a ranged fighting character anyway tbh
though they probs have sharpshooter or spell sniper but still 
Ascendant Dragon monk can fly a bit IIRC
just requires you do your BA dash
So can new elements monk
At higher levels
Would the bracer of flying dagger attacks be monk weapons legally?
I mean, you throw daggers, which are simple weapons, I'd personally say yeah
the bracers just don't have any item bonus (Like a +1 +2 or +3)
I just figured since it was an action to make those attacks and not legally an attack action I was unsure how it’d work
Even then it’s probably not gonna replace flurry of blows if a monk used it, probably just as a way of making some ranged attacks in a pinch
so they're regular daggers
it's still a dagger, so yeah
even if you're limited to only using the thrown property
If the daggers themselves are Monk Weapons, it'd work. The Bracer itself is not a weapon, it just summons Daggers.
Hello
Use the other end then.
Bludg bludg bludgeoning and so forth.
throwing/ranged is just stabbing at a distance 
If a Rogue is somehow excelling than the entire party, its either:
- Heavy DM intervention and copious sandbagging
- They aren't built very well or were intentionally picking suboptimal or at worst bad spells
- Both
make a soulknife u have infinity daggers and more range to throw
4, you've got an Order Ceric and/or a Battle Master Fighter with Commander's Strike
A Rogue honestly by themselves shouldn't be outperforming ANYONE lmao
Im playing a rogue as the only martial in a party of casters who aren’t picking a lot of damaging spells. Like I wouldn’t say I’m excelling but my DM is thinking my damage is a tad over the top
Unless you're a damn good rogue
They're a utility/exploration class that has okay damage scaling, they don't need to be topping DPR charts
Exactly
your DM might want to look at a GWM barbarian if they wanna see actual good damage lol
Or like... Any caster worth their salt
Yeah I definitely think he’s over reacting some
I feel like people fixate too much on being the Absolute Best And Greatest And Outshinining Someone Else when considering classes good or not.
tried to keep it an apples to apples comparison but sure
GWM ascendant dragon's wrath greatsword fighter
I'm in a campaign right now with two and a half rogues, and one of us can basically one shot anything, and the other one and a half can do a fair amount of damage (half maybe, I realize I'm exaggerating, but it's still for both a good chunk of damage)
Exactly
Thrown (range 60/120 feet) and Mastery: Vex with a Psychic dmg and infinity daggers Soulknife is nice
I’ve also just been kinda lucky with crits
20d6+44 damage per round anyone?
20d6+60 with the good str belt, probs better ways to up that though
Outdone by a Longbow btw, the only thing has it going for it is Psychic type damage
I dont think using a level 20 character with a legendary item or two is a useful point of comparison here
I want something like Pathfinder's (1E's) Titan Fighter, but it's never going to happen in 5e. 🙁 Being able to dual wield Greatswords would be too broken.
Danse Macabre skeletons with Wands of Magic Missiles go brrrr
It may as well be the way people complain about DPR
True
just play the game and don't build in such a way as to do worse than an only mildly optimized char XD
I have a Rogue with a Third-Party magic item called "The Ring of the Assassin Lord"
It allows me to sneak attack twice per turn with two caviats
- It must be against a different target who meets prerequisites for sneak attack
And - Your sneak attack damage is halved (8d6 to 4d6)
And I'm still nowhere near our Barbarian/Fighter or Paladin in damage lol
Martials need magic items to catch up at T2 to T4
useful comparisons are characters build for similar purpose and with the same parameters (level, magic item access)
or the DM can acutally pressure casters by not letting them LR after every fight
Even then they still need magic items, and the game itself expects it. 5E doesn't expect lvl 20 fighter's to still be rocking just their starting weapons. And instead damage increasing ones.
Martials suffer more in long days than casters imo, because HP is also a resource, and it runs out quicker for them usually.
The game does not expect magic items to be necessary for progression
It explicitly doesn't, it's balanced around having mundane equipment with magic equipment being a bonus
though a highly recomended one, because having cool magic items are fun c:
You can give yourself an advantage and apply the sneak attack in the same turn with both attacks without needing to be hidden or have an adjacent ally, and you can add DEX to the attack bonus.
Another caster buff as they could simply just have better resource management whilst martials start begging for LRs when their hp is low(HP is a resource and going melee wastes that fast)
You could just... Buy health potions?
They can SR and the casters can burn more slots on heals 
Mostly agree, yeah. I think that the solution to this requires more spell slots used on healing, which I’m not super sure on that practicality
Potions help with that. (Why does everyone keep forgetting potions of healing?)
Hit dice do something other than being burnt to fuel Spellfire Adept 
I mean you only have so many hit dice, and melees who take more damage are gonna burn them out faster
We can simply not heal the martials with slots lul
I already factored in SRs. hit dice are also limited. And now you want casters to waste spell slots on healing?
Then that's a party/table issue
potions are not a factor you can control
might not get any
And why wouldn't you?
So needlessly waste gp just cuz some punk keeps recklessly going into melee?
"I'm just not gonna heal my martials"
Okay?
Then your martials die and so do you 🧐
you only have so many spellslots too, half the game is resource management, and that goes out the window if you're in peak shape at the start of every encounter
i prefer potions some of the time if i was soloing
I do think 5e’s hit dice and short rest system is one of my less liked traits of the game. I always thought it was a little awkward and weird and could probably be tuned up
Because Ranged people and Casters are somehow immune to being hit? I too can make bad and stupid arguments.
If they're ranged sure why not, they wouldnt be expending their resource(HP) that fast
they tend to get hit less
Hey, if your party is PURELY ranged...
There's still gonna be targets..
And then they're most likely to target the one throwing fireballs over the guy with a bow and arrow
unless there are enemy ranged units, casters, rogues, the party gets flanked, enemies get past the martials, lair actions, summons, adds... etc.
if the dm is only attacking martials, that's another DM issue
Its almost as if being a ranged combatant doesn't make you immortal 🤔🤔
make dang sure your backrow players learn the cover rules real quick XD
no, but it does give you more tools to avoid damage overall
I don’t think anyone was gonna argue that. It’s not unreasonable to say that on average, melee characters getting in front of enemies will make them more likely to be hit by enemy attacks
If you play really annoying, it can, depending on the DMs handling of kiting
That is true, but Melee characters AREN'T completely invalid either
At the end of the day, it's about having fun, not Maximal Optimization.
I don’t think anyone was saying that
Yes they will be hit more on average
Yes it is the caster party member's with the ability to access healing to have at least one or two healing spell prepared
I like playing melee characters, but my point was that long days tend to be rougher on them than on ranged martials and spellcasters
Fighters:
"Oh no! i was hit!... Anyways, second wind."
hi im new to dnd anyone know where i could learn dnd and find a group to play with
Read the information in #learn-to-play and 'Playing the Game'; Then follow allong with 'Creating A Character' using either the dnd beyond character builder or roll20 to make a practice character before heading over to #character-discussion to have it looked over.
Feel free to ask any questions you still have in #dnd-newcomers; There's a short interactive module you can play to get a feel for the game, or you could seek out gameplay videos online. Once you're ready to play, head over to #find-a-game, one of the many LFG discord servers, r/lfg on reddit, or your friendly local game store. If you'd like a printable character sheet, those can be found here.
Reading the Players handbook helps greatly for learning.
#dnd-newcomers to learn. #find-a-game to…well…find a game.
I do think martials should have a bit more self-healing capabilities
Though, that might just be me
if you have less than 5 fights in a day, the difference is not that noticable, but then casters get up to other stuff
about that…
i dont have one i was planning on using the discord activity lol
they have plenty
let me cast Aura of Vitality between fights to recover if we need it XD
No i mean, Self-Healing.
I would definitely recomend the PHB over the free rules.
Surprise mechanics nerfed in 2024, Sleet Storm basically fixes half of the sentence (Heavily obscured so that means no Fireball lmao and makes a DEX save or go prone), Rogues melee lul, ranged martials part isn't a problem since all of us will be staying away from range anyway, Conjure Total Cover (Rope Trick)
as in, the ability to heal my damned self as a martial besides a fighter
D&Dbeyond has the free playersbook >.> I think
I think the only ones that don’t are Barbarian and Rogue, and they have their own damage mitigation methods.
for now u can use second wind 2 times very strong
Only like, fighters and monks have any real self healing besides the half casters
I mean, some martial subclasses can do that, yeah, but still
Cure Wounds, Lay On Hands and Goodberry are still healing in my book, doesn’t matter whether it’s fully self focused or not.
I don't consider Paladins and Rangers PURE martials
yep, literally everything in the game has counters, listing them off does you no good if you don't have them prepped, and even if you do; look, there goes more of your limited resources
I'm talking the ones that just don't have spells.
If you can cast spells, you're not a Pure Martial. Pure Martial, by definition, is not a spellcaster.
why not mash potatoes or other foods to gain health like HAM and CHEESE
it's almost like forcing the party to deal with things actually puts pressure on them, huh
Yeah, like I said, Barb and Rogue don’t have it but they don’t need it due to damage resistances for Barb and Uncanny Dodge and Evasion for Rogue.
They're like quarter casters
Also one of the Barb subclasses has healing, I think it’s World Tree?
Zealot does in 2024, Warrior of the Gods rework
world tree has temp HP I think?
Halfcasters.
Yeah, I waa thinking Zealot.
zealot has can heal, yeah
Damage resistance doesn’t mean you won’t need healing
Any full caster worth their crap actually has these prepared
yep, and they have to burn slots and take up concentration to use them
Whistles and juggles spell scrolls
then they have to burn money to use them
you need to pressure resources and this accomplishes that
I’ve played 2014 totem barb for 20 levels. I had like, as much HP as I could possibly get, and after every fight I’d still get messed up and need to spend like 90% of my hit dice to heal up
True, but it means you’re taking half the damage everyone else is. Less damage is less damage.
Durable feat. They get the most healing from it.
Acquire, rather then Use. Thankfully the Tax Man isn't going to rob your every time you use a spellscroll.
the true barb experience, yeah
The tools for healing are there, people would rather deal damage though haha
Because Barbarian is an HP sponge that relies on DR rather than avoiding taking damage
their playstyle does end up with them needing far more heals than an equivelant level fighter
Exactly, my Cleric has two bless scrolls, two healing word scrolls and a Revivify scroll right now, its not an insane amount of scrolls, but casters CAN pad themselves out... if they have the access..
It does feel like you're putting a Kick Me sign up for the DM.
and the problem is the math, sure you took some hit for your allies but overall, the enemies dealt more damage to the whole party's HP pool than they would have if you played a different class
I mean, a Dragon Heist campaign gearing up to go into Dungeon of the Mad Mage soon, we better damned gear up lmao
I mean they do have a feature that explicitly makes it easier to hit them.
Concentration is a non problem (Res:Con and War Caster) and they will typically use slots when they have to and most of the time its just kiting + cantrip spam
The hp difference between martials and casters barely matters
Not in that the concentation goes down
in that you now can't concentrate on something damaging, controll spells like like Hypnotic Pattern, or some other useful spell because the resource that is concentration is being taken up on preventing yourself getting got
Since when did i make that assumption?
I dunno. Level one, in rage, a barbarian has over 20 EHP without trying. Compare that to your casters.
I'm not going to argue with an obvious troll.
yes but they have advatage to be hit and far lower AC than the fighter sitting pretty at like 18AC right next to them
You can't draw conclusions on how hard martials in general get hit with fewer long rests if your only point of reference is barbarian
You know, when my fighter reaches level 6, imma take Durable on him just to see how much more it really pads him out, because now I do be thonkling
Yeah my barbarian experience I had pretty low AC for a lot of it. Was a pretty big factor in how long I lasted, even at the higher levels when AC means a little less
barbarians are very good in tier 1
All I'm saying from my above is when the DM wants to throw dice at someone, a barbarian makes a very easy target.
generally, I think there isnt really a martial/Caster problem in the first 4-5 levels
I was also magic item reliant on my damage because I was pumping con. Had a natural 14 strength and used gauntlets of ogre strength for most of tier 2 and 3
because casters still have very limited slots, and even if you are giving them a LR every encounter, there's not many terribly good damaging options in the first two levels of spells
it's when you start giving them two fireballs every encounter that you start running into issues; you need to actually pressure the casters to keep the martials up and to burn through resources.
Most casters are by nature more burst when it comes to damage, and martials are more sustained
I mostly think the problem is more about utility than anything, you just gotta accept a martial is gonna have less stuff to do, and casters have all the best support and buffs
I like martial because I'm not smart enough to play casters
You don't need to be all that smart to play casters in 5e.
You're underestimating just how dumb I am
Play an Evocation Wizard
The Bonk stick of casters
If you're capable of reading, and pointing in a general direction, you can cast just fine.
Martials are fun because big number go brrr.
They get graze on their cantrips in 2024 as well c:
I love cleave
indeed
or play a warlock summoner, now you control two martials xD
sadly pact of the chain falls off hard 
I meant the summon X spells
Problem with Warlock summoner is the lack of upcasting makes summon spells fall off faster
they upcast very good
Yeah that is why I do like the visage us sub a lot
No, i mean... Not having spell slots above level 5
the spells are all 4th level IIRC and pact slots cap at 5th
Warlocks only have a max of 5th level spells. Arcanum's can't be used to Upcast.
Kiting? What is that?
ah i guess a warlock summoner is not ideal for games that go beyond level 13
but like, those are rare
Looks at the three above level 13 campaigns I'm in rn
and I think its rarely worth upcasting summon x spells to 6th level
what gets the DM to actually use enviornmental effects and Crowd Control enemies
it's basically running rings around an enemy so they can't effectively do much other than chase after you
but 4th level is the sweet spot
Oh, absolutely..
Unless its summon Aberrations Beholder because MY GAWD that thing kicks ass
i really wish the pact of the chain warlock had more consistent power levels across it's special summons
As is, imps and quasits are objectively better than all the other options in almost every way you want to actually use a familiar
Neener Neener you can't reach me. That's kiting.
Another half-agree. I think we should make sure not to over value tier 3 and 4 play because it doesn’t see much time at the table, but I don’t want to fill discredit it
You use ranged weapons and stay several ft away from your opponent
my next planned character will summon that one a lot. the ranged attack and fly speed make it very survivable
Ah thanks
Kiting is bascially skirmishing
just sucks because my multiclass doesn't feel properly online until tier 3 
though she plays just fine in tier 1~2
I hope you have tons of fun with it!
I know I love that spell to death, personally lol
Multiclassing is generally slow to get good, if it gets good at all.
Okay you probably have 16 ac, 15 hp. Enemy has +3 to hit and deals an average on 10 damage with a hit and they only attack once. The Caster armor dips so they have 18 ac and 9 hp.
Non raging barb goes down in 3.4 rounds
Raging barb: 6.8 rounds
Caster: 2.2727272727... rounds
Dodging caster: 9.09090909... rounds
Caster using Shield every turn: 15.51724137931034483
Dodge+Shield every turn: 300 rounds
Caster using Shield once: 3.560606... rounds
Dodging caster+using Shield once: 10.06060606 rounds
Yeah the only time I’ve loved playing a multiclass was a game where I got lots of level skips and got to go straight to stuff like fighter 6 cleric 11 for action surged holy weapon shilllagh strikes
Summon Aberration is Like...
My favorite spell
Steel Wind Strike and Synaptic Static are just below it
I have her optomized to the point where she does enough at every level, just takes some doing to get to the fun features >.>
it's why I want to try a gestalt game
I think a Warlock summoner is generally fine until tier 4. the 5th level slots are not ideal but other summoners rarely can summon the higher tier stuff either
A level 1 character multiclassing for armor and having plate… sure…
and its not like the build cant change direction in tier 4
Its not plate
Its Scale Mail+a Shield
summoning doesnt really have a big investment
plus you can still get Summon Fiend as a Mystic Arcanum 👀
don't need plate, just chain/scale mail and a shield
cleric and druid can both do a standing 18ac without MC at level 1
yeah
Either way you’re assuming they have infinite spell slots to cast shield with
No i don't
If the caster is spending the whole time dodging, I think you have different problems than survivability.
The cast Shield every turn is there because i found it interesting. See the omes where you don't cast Shield or only once
Unless its Cleric Spirit Gaurdians /half-joking
Also there are just no classes at level 1 that get both medium armor and access to shield
Better setup is a caster with 18 standing ac + bladeward for an additional effective 2.5 average AC
... Fighter?
Yeah there are no classes
Only subclasses
Or feats
The spell.
The Shield spell
Ah
Also the caster dodging point is unhelpful anyways cause it's not being compared to the marital dodging
My mistake, I thought we were talking proficencies, I'm a bit out of it lmao
Tenser's Transformation?
Technically the fighter spell XD
Unless the martial is attacking its not contributing. The caster still contributes by concentrating on a spell
Also I feel like this is making assumptions that the caster might have access to these feats and stuff but not the martial
Also this assumes that the enemies are only attacking AC and aren’t forcing people to make saves.
Alright, but they're still not doing a very good job. Also it skips the first round on which they have to cast the spell
What's the topic?
Math in Whiterooms.
The Barb is raging, they wear armor i did math for them using a shield
We could say the martial has defensive duelist or something and then also has access to an AC boosting reaction
Also martials can contribute by grappling and/or knocking people prone, mostly doing so better than casters
but yeah, results in a 25%~10% chance to be hit, with an average chance of %15 when rounding if against only a +3 modifier
Then thats a bad build, even for a martial
I assume the pro-caster side is right again
There's sides now?
Don't assome! Its insulting to me
wouldnt their AC be higher than 16?
I assume they don't have a half plate
even with just scale mail theyd be at the 18 benchmark, same as the hypothetical caster
Eh, 16 AC for a low level Barb sounds right. Paladin and Fighter can quite easily beat 18 AC early on.
Martials vs Caster disparity, also someone is screaming white room for Nth time again
Im pro-optimal, casters are optimal, martials are not
this is also a barbarian with a shield, theyd have 18 AC
That's a take lol
“I refuse to have fun in my storytelling game. I only play to win.”
also i wanna restate that at level 1, even in 2014. a Sorcerer or wizard couldnt have both medium armor and shield proficiency with just one feat, and there arent any sorcerer subclasses that give armor prof
Anyone can be optimal
But I don't give a shit about optimal personally lol
I think there is indeed a power disparity between martials and casters, but I think it's a bit overstated, especially at lower levels
Especially because martials can take better use of some very powerful magic weapons and armor
But you don't always need to play what's the mathematically best class ever, we're playing a game to have fun. And martials are cool.
you stated the caster was armor dipping, not a cleric grabbing magic initiate for shield
Its understated
I agree that the disparity is overall understated and has been since 2014 5e
If everyone were playing optimally, the DM wins every time, because they can drop 20 Astral Dreadnoughts at any time.
There are better systems to do that, if you're not gonna engage with the mechanics, you may as well be not playing a game
Is this the riveting world of playing cleric by concentrating on bless/ spirit guardians and spamming dodge?
He Who Stands In Doorways With Spirits
also, wouldnt the caster with 18 AC using the shield spell need to be hit by a crit to take damage? i dont know if that was factored in or not
well theyd have 9 hp and were assuming it just does 10 damage everytime (very realistic scenario) so i guess that wouldnt matter
Me throwing 50 Shadows at my Strength dumped party because building Dexterity is more "optimal"
STRENGTH USERS..
Unite! Raggh!!!!!
Me simply leaving the room or start kiting them with mounts
You could throw that at a strength focused party and it'd still murk them. Ability drain gets out of hand fast.
(they will perform better against shadows because shadows are m*lee monsters)
You.. do know how fast shadows are, right?
TBF this is basically the reason I stone wall people asking to use acrobatics for climbing.
Who said it was just one room of shadows?
60ft base speed from horse and then I dash
Congrats, your horse dashes and provokes opportunity attacks because it didn't disengage
Just about every "gotcha" monster that exists in online discussion to be brought up as "this totally counters the typically optimal stuff and gives dramatically weaker options a niche" is either a hard counter to those weaker options more than anything else or is hard-countered by the standard optimal stuff. Sometimes both.
Beholders, rakshasas, whatever else comes to mind.
Mounted combat is really strong in D&D
And in real life! So it's realistic
i just kinda thought the hypothetical posted here was dumb and i wanted to pick it apart on why it was dumb
Beholders are totally unserious as something that allegedly counters casters because every effective anti-beholder tactic is a spell
This is like one of the most common "argument" used
Yeah, you optimizers have fun optimizing
But I'm FUN-MAXXING
Gooberbuilding
Optimizers ASSUME they have every tool to face a situation
Optimizers have a tool for that many situations
Assuming makes an ass outta you for a reason
You can't simply always predict what's going to happen
Sometimes your character is gonna suck ass
And that's okay
D&D is a team game for a reason
Pretty sure that’s why they have an anti-magic eye.
Abuse divination magic! Predict it all~
This is why the writers gave us dungeons (often difficult to ride in) and dragons (who can fly and see your mount as a tasty snack).
Okay, putting nondetection on all of my enemies now >:] /joking
The versatility of the best options in a caster toolkit is so high that I could bring the same party comp from level 1 to N to every single module ever published for 5e and not change my spell preps significantly to have one of the best possible toolkits for every situation in those modules
Actually at high level I certainly expect creatures with the ability to do so to protect themselves against divination
Honestly is a necessary tactic in mage the awakening. If you don't, you die
Which allows them to, for example, choose to be unable to target anyone with their eye rays because they're in a fog cloud or be unable to do so because they're in an AMF
Nondetection is a normal, common defense. Consider the fact that Scrying on a god is possible
It's exactly this kind of mindset that bores me
Experimentation is fun
Even if you KNOW something is bad
i suppose fun is subjective so there isnt really an argument to be made here
I like to pick Thematic things too
My Celestial Warlock has almost NO Eldritch feeling spells because I refuse for him to associate with Otherworldly beings
I really like experimenting with builds :3
Typically I'm focusing on a particular thing I'm trying to be, like a necromancer or a dhampir who fights exclusively with bites
My Bladesinger Wizard barely knows ANY AoE spells
But that's pretty much a party full of spellcasters lol
Or a witch-themed caster who can use metamagic adept to cast polymorph and bestow curse at range
And turn people (and eldritch star gods) into frogs
I do think that a well-designed system would not have the issue of "the entire party picks up the same options for the third campaign in a row and it turns out that their toolkit was also perfect for situations #3632-4773"
But 5e really is kind of like chess but with an almost instant-win opening
The cone doesn’t need vision. Just get rid of the fog cloud or the anti magic field. The players have to move out of the cone to do their magic anyway, so at that point pelt them with legendary action eye rays.
The PCs can make attack rolls at the beholder from within the cloud
True, the martials will have an easy time of it. Spells don’t really solve the thing at all though.
5e is extremely easy, and largely solved by the optimizers.
Ranged weapons exist myowwa
Really I wish D&D worked better with making specific builds but 5e really doesn't give you that much freedom with what you can make :(
I suppose you just don’t have to have beholders three campaigns in a row
Fog cloud is what makes the fight trivial
This is why all beholder lairs should come with a large fan and large rocks to drop the ceiling.
Yeah and we won by casting a spell
Here is a hint: F_g Cl__d
If yall looking for something with similar flavor but deeper mechanics check into DCC from Goodman games.
All beholders should have a little goblin minion that has done nothing but learn counterspell
Also, magic items are shut down as well, so the martials will have a harder time regardless.
I did not read what Haen has said 😆
The cone is not based on vision.
Doesn't matter though
It does though?
The beholder can neither target people with its rays in the cone (because of the AMF) nor out of it (because of fog cloud)
The fact that it is able to project its cone at all changes nothing as it is already factored in (why wouldn't it be?)
Did the beholder like.. not just move? Lmao
I don't get it. Can't the beholder just leave the cloud?
You fog cloud yourself
a behodler can still like, bite you. They can do it twice with their legendary action
bite the caster, maybe they drop concentration, then shoot eye rays
But the players can’t do anything either?
Now YOU can't see
Except the martials swinging, but they’re still weakened by the lack of magic items.
It either uses its antimagic eye to counter the fog cloud>it can't use the rays
Or it does not use it>it can't use the rays because they need los
And step in and out of it to zap the beholder.
This does just solve the fight if you don't do anything flashy as a dm
The players are fully capable of making ranged weapon attacks and, while not in the cone but in the cloud, ranged spell attacks
Because most attack cantrips don't require line of sight
That's already been addressed, do we have to repeat this to you three more times
Most ATTACK Rolls require you you SEE something
No, you are just wrong
No, most attack rolls don't require you to see the target
that's wrong
Well, lemme rephrase
Couldn't the beholder just supress the fog cloud by looking at it
I’m assuming that with an 150 foot cone, there’s an angle that can dispel the cloud entirely.
They don't to be fair
It's eye cone blocks it's eye rays.
Yes they could to that, but their eye rays need them to see the target
Most attack rolls have disadvantage when you can't see something *
I really want to run a "DM" character. Probably bard. All illusion spells, narrate all the time, drop illusions to make your narrations real, control dialouge with high charisma and tie it in with your narrations.
I’m kinda surprised Beholders don’t have Truesight to begin with because…y’know, eyes.
The target also cannot see you because fog cloud works both ways
Yes and being attacked by someone who you don't see gives them advantage
again, a beholder can still do some stuff without their eye rays
Yeah because the attacker also cannot be seen. So it would have advantage countering its disadvantage
if theyre both in the fog cloud, itd just be a straight roll
You mean trying to bite as the players effortlessly move away from range?
Yes like
- Move 20ft
- Bite
- Die
i mean biting the caster twice with a legendary action, dropping the fog cloud, and then shooting eye rays
Yes and? Thats the default
Or move up, out of both effects.
A beholder's only option without using its rays is to make melee attacks, which is where it becomes a game of "keep the beholder away, move through the cloud, pelt it with shots until it dies"
Opportunity attacks require sight
40 feet*
Hello!
Okay, but still, here's the big problem
Antimagic Field doesn't REQUIRE you to see the caster.
And you can most likely SEE the fog effect
What does that have to do with anything?
Eye rays require line of sight and don't work in an antimagic field
The beholder has merely the right to choose the reason why it can't target the PCs
Antimagic field also...
Dispels a spell, no?
No
Explicitly does not
The spell is suppressed while the AMF and the spell overlap, in the area of the overlap
Once the cone moves, the fog returns at once
Nope it suppresses
It's "suppressed," so presumably it reappears once the field goes away
also this all goes on the assumption that the person who casts fog cloud goes first. If not, then the beholder could at least make some legendary actions, if not go before
What of the beholder…just waits out the fog cloud? What can the players do inside it?
Yeah it can just move away.
It could bite them
Shoot it with bows, crossbows and cantrips
Attack the Beholder
That's also true lol
Fog cloud has a duration of 1 hour
The beholder's best move is probably just leave though
Also a beholder can just change the terrain
They can’t see it.
It has a Disintegration beam after all, could just carve out a wall for itself
Yes and? You just attack it with straight rolls
They are targeting it with attack rolls, not LOS-requiring spells
That’s how they make their lairs after all
This is a lot of words to say that fighting a beholder is a very complicated task and depends largely on the layout of the terrain and the Party’s classes and abilities
Yeah I think the beholder would probably just leave
This is a good point about why you need to upcast Fog Cloud to a high enough level to fill the room
i still havent seen any arguments against "bite the caster until they drop concentration"
Also it could just dash action somewhere else too. 80ft to somewhere safer.
like the battle still isnt in their favor in this scenario, but its not unwinnable
Beholder moves out out of the Fog Cloud and behind it. Holding it's action to eye ray someone that comes out of the Fog cloud or around the perimeter of the cloud which it's hiding behind.
But then the beholder can just use any preexisting entrance to the room
Why would you leave the Fog Cloud
Also yeah a Beholder can bite 7-9 times a round too.
It doesn't really hit hard enough to knock concentration off, it's slow as anything, there's probably someone that will be very happy if a beholder trundles within sword range.
Oh yeah! I forgot about holding actions. That too!
Eye Rays.
Let's count how many attacks it actually takes for a beholder to break an armordipped caster's conc - since beholders are CR 13 and you can expect to fight them in dungeons, I will assume an 8th-level party for the purpose of determining hit points and feats
the bite is a +5 to hit it is going to be very hard
Why would the party leave the Fog Cloud
Also a Beholder can just grapple you and drag you out of the Fog Cloud too.
Then spam lasers.
Beholder takes the hide action and the party no longer have a target.
Grappling requires a free hand
Me when a Beholder is probably Intelligent enough to understand when a situation isn't in its favor and would probably just dip if the dm is playing the monster as more than just a big meat stick
They can only do it once, are you sure this isn't a reworked homebrew version of the Beholder?
5.5e
theyre still probably making a lot of them with their legendary actions. It's not impossible for them to fail one DC 10 concentration check
2025 Beholder can bite twice with a Legendary.
a beholder has +0 to grapple lol
Grappling requires hands
With their +0?
Oh right mb
Oh indeed
also is it 5.5e or 5e
It's +3 in 2024, still not very good but better
5.5e
Beholders generally don't want to be in melee. They will use their float to stay out of melee range and eye ray.
In 2014 yeah casters lack the stats.
In 2025 its DC16
But they can't eye ray because of the fog cloud
Scroll up
Also Beholders can grow new eyes in the walls too in 2014 for different positions.
With warcaster or whatever it kind of is.
You pop shield, it goes for just the caster. Walks into 4/5 people and gets nuked.
I like beholders, but they're hard countered by fog unless you're gonna give it lair actions or some special feature that goes lol no.
They can eye ray when the party comes out which it is hidden from. The party can't target a Beholder with the hidden condition while they are in a fog cloud which makes them blind.
optimised casters generally have a +2 to dex so it's in their favor
So?
It takes a beholder 33 attacks on average to break the concentration of a 19 AC caster with +2 Con mod and War Caster
advantage still doesnt guarantee anything
Bold of ye to all assume the beholder doesn't just wanna chill and watch nature documentaries with the party
Also fun fact about their Antimagic cone. It just needs to be on part of the Fog Cloud to suppress it. Not the entire cloud.
Depending on your reading of antimagic field, the beholder might suppress the entire fog cloud regardless of how much of it is in the cone, allowing it to use its eye beams
Also the beholder can still just leave
I dunno dude I am relatively confident in a level 8 parties capability to kill something with 200 hp if it floats into melee range of the whole group.
So just come part of the cloud then spam eye beams on the edge of the cone
They can just aim their eye cone after all.
This translates to around four rounds including the use of its legendary actions
i mean i dont think the fight is in the beholders favor either but theres a still a method that would let them win/disable the fog cloud
Also there's nothing wrong with a DM improvising and using the telekinetic ray to hurl boulders into the anti magic cone.
Having incredibly unpleasant lairs where they just disintegrate the ceiling over your head and drop lava on you.
That too
Or just collapse the room above the fog cloud. Disintegration ray after all
Or the floor . Or the walls.
This is, again, why it's a matter of upcasting fog cloud to fill the room
i mean sure that too
I just dont think you can realistically say that there's a 0% chance of failure when making like, 5-7 DC 10 con saves with a +3 bonus and advantage
anything is possible if the dm plays ball
It's almost like an intelligent monster can improvise
Then just fly out of the cloud.
Or just dip since the party can't see you
If it flies away it's still getting shot at
They can't just choose to use telekinetic ray, its only in a striaght line and it deals no damage
Not if it just turns a corner.
Or flies out of the range.
Out of the range of your longbows?
Especially since they can make new tunnels and path ways
I'm not saying it's impossible I'm saying you want the beholder dead with no difficulty you drop fog immediately and shoot it to death in three rounds even with disadvantage, or faster if it waddles on in to bite people.
There are things you can and should do to make it more complicated than that.
it at the very least says that telekinetic ray lets them exert fine control on objects. i dont know what that means in a fight realistically
If it leaves wouldnt it be an easier fight since it's out if its lair
Funnily enough, Xanather has one of these.
I know lol
Ah, I had a feeling.
Also yeah. It can take the Hide action too. Even in the Fog Cloud.
No? It does what it says it does
I feel like we are going in circles here
Can’t attack something if it’s not there after that.
The obvious answer is to just to give it a Ring of Truesight.
The beholder can also exert fine control on objects with this ray, such as manipulating a tool or opening a door or container.
True Sight funnily doesn't do anything against fog cloud 😭
Lmaoo
Takes 18 rounds of shooting to kill a beholder with just four light crossbows at +5 to hit, we probably have significantly better firepower than that at level 8-ish
I can do all of this in irl why cant I throw a boulder
You just need to try harder.
Sure it's not a great situation for it, but it's better than it sitting still and doing nothing
And the players might not know where it goes if they can't see through the fog cloud
And it can go around a corner
WEAK!!!! /joking
This would be an improvised situation where the DM finds himself against a group of meta gamers who are attempting to use the rules to turn a Beholder fight into a trivial encounter. At that point the rule of cool comes out and DM adjudicates the monsters abilities to create a fun and memorable fight.
With disadvantage. On an AC of 18. Also they can just take the hide action and leave.
And all of this is still assuming the fog cloud isn't suppressed regardless of how much is in the eye cone, cause if it is this doesn't work at all
i think telekinetic ray could hypothetically target a large object and move that
And where is the "and throw rocks with it" part of the effect?
Not with disadvantage
It can manipulate objects
A boulder.. is an object 🤯
i didnt say it could or couldn't. I just said i didnt know what the fine control part could mean in a fight
This would be an improvised situation where the DM finds himself against a group of optimizers who are attempting to use the rules (of the game you are playing) to win. At that point the DM gets annoyed and cheats?
Going with 2wiz2lock because I consider it the best party comp
8.1 damage from rays of frost
19 damage from EBARBs
27.1 DPR vs AC 18 ignoring our crit chance, 7 rounds to kill it with cantrips before factoring in animate dead contributions
Fog cloud makes everything a flat roll. Because you can't see them disadvantage, but they can't see you, advantage.
Wanna shoot someone 500 yards away who is lying prone and taking the dodge action. Fog cloud. 🙃
This is the wonderful world of reading the rules as strictly as possible and just 🤮
This is a fascinating #optimization discussion
Peoples imaginations don't fit into RAW (DM and Player) 90% of the time, and most times you just have to use the rules as guidelines.
It's not cheating.
It’s fun how it entirely falls apart with the Hide action too.
You'll find a nice white room to discuss fractions of a damage point and how many rounds statistically it takes to optimally do whatever over in #optimization
The 5e rules represent a world that makes no sense on many levels, but you don't randomly decide not to use them in the same way that you don't argue that you should have more than two knights based on medieval historical accuracy in the middle of a game of chess
Especially since you auto fail the checks that need your sight because of the Fog Cloud
PREACH! someone finally said it 😭
That’s extremely dumb and I wouldn’t rule it that way.
Another baseless white room accusation, they're flinging the buzz word everywhere like with the AL folk
If you can see through magical darkness, you can see through fog.
No
No
No
White room?
Darkness is not fog
Beholder with a bunch of spectator underlings because it only specified beholder eye beams not working in the cone 🙃
also hypothetically, couldn't the disintigration ray destroy some of the fog? it all depends if the fog is considered a "creation of magical force"
No
It's not dumb
Fog Cloud isn't an illusion, it's an effect that hinders things regardless of Sight besides Tremor Sense and Blindsight
True Sight allows you to see through illusions and into the etheral plane
Nothing says fog won't prevent you from seeing anything lol
although id assume that more refers to like, wall of force and stuff
You are ignoring the rules (aka cheating)
Doling out fractional damage numbers and probabilities of how many turns is literally white room stuff- nothing stayed takes into effect other player actions, monster actions, terrain, or other extenuating circumstances
Fog Cloud explicitly Breaks Line of Sight per the 2024 Dungeon Master's Guide, Page 45, 'Line of Sight'
So, it's best for #optimization
Don't think about it, it's just another buzzword that has no meaning
if the dm is ruling it a certain way, we can call it a "house rule" instead of cheating
True Sight doesn't mean you're immune to all visual effects
That's also true
I don't know why people are allergic to posting optimization stuff in the optimization channel
Technically the DM can't cheat
They can definetly make silly rulings, but "the DM says so" IS a rule
but still. fog cloud would disrupt true sight/true seeing.
we have things like blindsight for dealing with visual obstructions like fog
Rule zero or whatever variation should, at best, be considered permission to homebrew, not "every change the DM makes is RAW"
I would say if a DM is being inconsistent in his rulings he is 'in spirit' cheating. But generally it's all fair game.
The game is telling you that you may modify it, but the modified product is not the same product
Ship of Theseus but here I think it's pretty clear that every single plank must remain the same for it to be the same ship
it's still d&d, but now RAW d&d
The glorious
"Rocks fall. You die." Moment /joking
i dont think they ever argued that. they just said toward fog cloud not counting as an illusion being "I think thats dumb and I wouldn't rule it that way" not "nuh uh your argument is invalid because i dont like it"
If you are ignoring half the rules of dnd then its not dnd
it's still d&d
I agree
I'm not saying DMs should always just do whatever they want, but the DM is still the DM and I don't have anything against them changing things for the purpose of making things more fun
you might have more fun playing a different game though.
I would agree that ignoring half the rules would be extreme.
True Sight is already plenty strong imo
I think it's okay for things to have things obscure it
I hope this doesnt come off as rude but
how much strictly RAW D&D do you play?
dnd in a sense can be anything in the same way that the phb can be anything if you donate it to a paper recycling plant
my table is mostly RAW or RAI if RAW is muddled.
play lancer instead
You see i like chess but i replaced the board with the board from Monopoly and the pieces with snakes and ledders. But its still chess because i call it chess and there are black and white snakes and ledders ahh moment
My level of RAW is somewhere around "the laws of the universe dictate that nobody ever sleeps holding a teddy bear" (sleeping = unconscious which causes you to drop what you're holding)
I think it’s more that, for me, if something can see through Darkness it should see through Fog Cloud. I’ve always read Trusight as objectively better as Blindsight, but if they do something different that’s maybe better and more interesting.
If you read it that way, you can't read
Sorry, teddy fish*
do you have the feat that lets you sleep in armor?
How would i join an online campaign and find people who are passionate about the world and roleplaying? i’m new to the online dnd but there isn’t anyone in person that i can play with.
100%. My point of view is this: The DM isn't a computer. They have an imagination, and want to have fun too. A lot of the time imagination gets shackled by RAW. At that point you use RAW as a guideline and improvise. You don't throw the baby out with the bath water (RAW), you use them to make good improvised decisions to make the game more fun and exciting.
Check the listings in #looking-for-players for games that want people, read the details, respond as appropriate and cross your fingers.
Type /looking and select the option for #looking-for-dm to advertise yourself as a new player in search of a group. Be sure to include your regular availability!
There are other Discord servers where people gather for games. You can find them in #looking-for-community .
Aside from here, you could also try LFG areas in sites like Reddit, Roll20 or the D&D Beyond forums to get started.
That doesn't require a feat though?
or swse
Real, SWSE is unironically where WOTC game design peaked
Lol
i was asking this because I really dont think that their about "playing d&d wrong" point holds any water unless they're actually playing d&d instead of just talking about it on the internet
Hey guys
Hello
yo
Hello
Hi!
😛😛
Armchair DM?
is that referring to a term or a person? either way i havent heard about it
99.99% RAW, i only ignore rules that make the game unplayable like desired effect
a term: an armchair doctor, armchair lawyer, etc etc.
Someone who doesn't do the thing, but likes to pontificate on it from their armchair
I do play dnd
Last time i played was yesterday
Close to 100%, only deviate where the rule is vaguely written or the sort.
I love playing dnd. My players are so.... mhm!!
oh yeah, just remembered another standing houserule i use: held actions
you don't have to state what you're holding or what the trigger is. If you wanna hold your action for this round, just tell me what you want to do and when it goes off - WHEN you want to do it.
"I'm holding my action"
okay.
"Oh! That guy who's running into the room! I wanna use my held action on him now!"
There go my plans
were you the guy running into the room?
I used to play 100% RAW, but now I do more 80-90% RAW. There comes a point where running everything RAW get's boring.
How else am i gonna find a game
For me personally.
You were almost certainly not 100% RAW
Hey y'all question
Yes? :)
Does anyone know of any wild West themed games?
i wouldnt consider someone playing 100% RAW unless theyre doing stuff like 6-8 encounter adventuring days most of the time
I know there's a Warhammer TTRPG somewhere out there
I personally am doing a campaign where I add it in, i dont know any official ways. Sorry. Also that idea of a space cowboy sounds sick!!!!
Okay then I suppose it was more 98% RAW.
you might like Spelljammer, if you want space cowboys.
I don't DM that often, so as a player I'd say I prefer less RAW
Especially at the weak points of D&D's system, like stealth and social interaction
I'd love to be in a western campaign one day 😔
I dm more than playing
6-8 encounter days are easy
I plan to do one on Mondays with my current group next year after this campaign
i’m a forever dm so i’ve kinda given up on the idea of being a player lol
Same here (liking less RAW, not mostly player), but then you also have to make it
unironically I enjoy dming more than being a player so being a forever dm isnt a bad spot for me
I wish I had more opportunities to DM but I lack access to players
Also I'm scared :(
i like dming a lot, but i also like being a player
Facts bro. I love being a dm. My campaign started as a one shot and the other dm hasnt played in so long we just call her campaign the one shot. She had maybe 6 total campaigns while ive had around 26
I have an idea for a Western Themed Undead Warlock Changling fellow
His Patron is a Vengeful Revenant and when he kills people, he adds their appearance to his collection of facades
players are generally supportive, you are dming for them afterall and most of them appreciate it
i want to run frontiers of eberron since it’s western-ish
try looking at local game stores, libraries, cafes, school/university clubs
Lowkey could I use this as inspo for my western town? 
if you are a student uni clubs are generally where you look
I like to call the fella "Dead Man Walking"
Maybe cause he doesn't have a real name? 🧐
Hmmm, sure!
I like the encounter designing part of dming
Its so funny to make fights that 99% of tables would tpk and complain about it being broken, then the party wins with no difficulty
Ngl id love to find an Appalachian themed campaign one day
I wont just rip it off, dw. I plan to just add some themes i think of with that into my campaign! Full credit applied!
Atm I have a campaign I wna eventually Make but idk how to make maps
i've wanted to do an appalachian themed Changeling the Dreaming game
Ever tried out Savage Worlds:Deadlands?
I'm flattered Xp
I have not
i’ve ran it in maryland, had a great time
Iv heard of it tho!
Tbh id love to make a campaign around the culture of rural Appalachian hillfolk
Like,make it pure horror and beauty
Look into that. It’s weird-western set in an alternate time line post civil-war America.
It tends toward more rural settings than other games.
i've thought about a quiet appalachian town where everyone's part of the same freehold, but trouble arises when trouble comes to town!
now it's up to the changelings to keep things underwraps!
Imagine as a party seeing a deer turn into a skinwalker
tbf I just like cool robots and 5e lowered my standards massively
Honestly
My Westerm Changing Undead Warlock takes a BIT of inspiration from the Courier from Fallout: New Vegas.
Taken to a secluded house and shot, left for dead.. but a Vengeful Spirit took pity on him... or perhaps saw him as a tool to kindle his fiery revenge 🧐
"I just wanted to deliver a chip, damnit!"
Imagine your coming down a trail with your party and you start hearing your bard sing off in the distance but he's right next to you
I'm playing in an Appalachia themed campaign and there's a 98% chance of that happening
We literally left off last session in the middle of fighting a different variety of deer-shapeshifters
happens all the time.
It would be so scary 😭
Just an average Tuesday
Personally I'm from Pennsylvania so I have pretty good exposure to all that sorta stuff
don't reveal personally identifying details in this server
fridge on a bridge
From a culture pov and in my personal life I feels like I could dm it to be terrible
true, although in the US the states are so dang large that it isn’t as much as an issue imo but i get ya
server rules.
Hello, Cicada :]
i would like to run eberron some time but with pre written settings i struggle to let myself change things
Still, if I did It right I could make an Appalachian campaign scary enough to make most people have nightmares
Even in the cultural sense there's things in applachia that scare the locals to a point where as a people it's looked down upon to talk about
we'll run a campaign about trying to maintain a decent standard of living when all the adventuring jobs barely pay enough to put rations around the campfire.
Lmao
I'm gonna be in an Eberron Campaign soon
Playing a Warforged Forge Druid named Sentry. (He's got the mark of sentinel lol)
Like,
If you hear a baby cryin in the woods it ain't a baby
i’d love to play a shifter
It's actually me 😔
Go back in your house,it's tryna lure you in
they’re so fun, the art in forge of the artificer for them is so neat
It's either a mountain lion or some form of horrfic unknowable creature
I played a Shifter Twilight Cleric of Dol Arrah in another Eberron game I was in
In my personal life iv seen alot of things that I can't really explain
Its part of living in applachia,from mane to Virginia
Maine? Mane?
maine
i am mid atlantic too so i get you lol
Iv seen everything from what I can only assume are skinwalkers to big foot
If ever you need inspiration, you should share ghost stories with southeast Asians lol Everything is haunted there.
I’ve seen things I can’t explain where I live too-mostly the way people choose to behave.
UFOs,thunder birds, ghosts, knomes very rarely, sasquatch, wendigo ( when I was very young) and probably more I dont remember
I mean at one point I saw werewolves but I don't know if it was me tweaking because of the mold in my old house or if I saw something I wasn't supposed to lmao
True
6 Stone Warriors (PotA) in a 50ft wide and 20ft high room with magic items disabled effect is funny
I'd have to see Sasquatch with my own eyes or I wouldn't believe it. Even then I still might not believe it.
Yo chat. My Lizardfolk Ranger character got approved for this Grim Hallow session I'm joining.
I'm excited!
There isn't any evidence of an unknown extant large mammal in North America. No bones, fur, verifiable footprints, spoor, no photos, videos, DNA evidence of any kind.
As much as it's a buzz kill there really isn't anywhere for a breeding population of a large mammal to exist in North America undetected
Now in D&D hell yeah yeti even have horns like wampas
someone sent me a request and is talking kinda robotically, so just wondering if scamming and stuff here is something to watch out for in the server
there will always be scams everywhere.... it's best to ignore them and send them into block list
fair enough, thanks
Here is a fun question, who is your favorite demon prince in the setting and why?
hmmm.... demogorgon because of a tv series.
You are aware stranger things Demogorgon is nothing like the D&D one right?
well it does say that in the books
That is a tie in book. For the TV show
well its' the only one i know.
Yeah that isn’t canon to the forgotten realms
My personal favorite demon lord is probably Baphomet, I like the idea of a nature demon
so the demogorgan is still a prince.... well... i wonder if that still counts....???
Yo Im kinda wondering, is any use of ai during character creation frowned upon? I dont use it to decide things for me or make things for me, but I do use it to sum up rules and lists of choices before deciding based on my own opinions, is that fair game?
Y'all, I'm reading Abt Bismuth, and WHAT DO YOU MEAN YOU CAN JUST THROW IT IN A REACTOR AND MAKE GOLD. (I swear this DND related, just give me a sec)
Like I use my own personal creativity for most of it but I dont understand all the choices yet
I like Juiblex. There's something about a big sentient scary ooze that appeals to me. I haven't used him in a campaign yet but I will one day.
I think it's going to depend on each group. It's a good sign you're already thinking about it, though! It'll be easier to have that conversation IMO. ✌️
Before I make that DND related, yeah that's fair game but still a waste just because the funny awkward builds you can make by not understanding how smth works builds character, especially when you need to justify why your character even has smth lmao
I usually don’t use it, because AI is quite inconsistent with dnd knowledge. It can’t very effectively discern between 2014 and 2024 rules and sometimes homebrew gets snuck in there.
If they submit rules to it might be more consistent, but ye, that's def smth to consider
It’s also that I already know enough of the rules, so I don’t need to use it
wait how did Juiblex get the title of lord of nothing?
Ai should not be trusted with the rules at all, it will be so wrong
Okay, thank you sir!
Thats true, thank you, man!
But back to this, how could I possibly set up two monsters made to turn people into gold? One prob a special Basilisk to make them Bismuth the other with a radiation attack to make them Gold.
Anyone got an idea of who'd coulda been responsible if I ever wanted to run it?
Oh okay, thank you very much, I'm gonna keep that in mind and be extra careful
Yeah each group has different views on AI
I don’t hate it, but I just find it less consistent than just looking through the rules myself
Okay, Im just using it to make decisions before putting said answeres on dnd beyond so I hope that its still like valid
You should make your own decisions, that's the joy of this game
I remember in bg3 there was a special variant of flesh to stone called flesh to gold. did exactly what you think it does. could borrow that
I have no idea. After reading the wiki it seems to be more of a insult to him and his domain. As in his domain is equivalent to nothing.
fair point... i was like wait a minute how did they get that title...
Liked the idea of the 2 step process of Bismuth + Radiation attack. Not sure what monster should do the radiation tho (will def keep that Flesh to Gold in mind tho)
Or ofc who should be responsible for their creation
I do, I just make sure that I understand what exactly I may decide and in what way, I find the part of personal creativity easy, but I don't have access to the rule books that easily since my local library shares those books with some other libraries in the region
neither dose AI, you are 100% being fed wrong info by it
I see, well thanks I'm gonna be more careful and double check all info to make sure its correct
Thank you for the help!
you are very welcome
when all else fails, your dm should be able to provide you the info you need for charicter creation, this game is not played in a bubble afterall
Isn't there a free copy of the rulebook on D&D Beyond?
yes
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I’m thinking of playing a 5e monk but can’t decide on subclass do yall have any recommendations
Elemental is a great pick
there is two jake
That’s my simulacrum dw
whats funny is I also play monk-
Elemental is great ye, since you can Cheese Grater if casters have Spike Growth.
Or taxi, and has decent AOE
Me and my friends, including the dm, haven't played the game before so my basic knowledge from borrowing the books a few times over the last 4 years is almost all I have to go of from
I didn't notice it before, thank you for bringing it to my attention!
I thought it wasn’t very good In 2014 edition? I haven’t looked too much at that one
i play monk.. Warrior of the opened hand subclass
Reread, nvm, not in 5e
They just specified 2014
I thought 2024 was specified as 5.5 mb
the thing is i don't understand why make a 2024 5e even though 2014 is also 5e
ya know what it's best to keep thinking about it... and have nightmares... upon which is better.
Any recommendations for 2014 monk subs thoooo?
OW2 versus just OW moment
its a remaster
2014 5e was the original rushed out the door and 2024 is 10 years of experience fixing it coming to fruition
Tho fixing was more make it so 5e has negligable issues to minor ones instead of moderate to major ones.
Astral Self is fun since you can Wisdom max.
This is somewhat accurate
The difference is they didn't rip out the 2014 from 2024, they just added onto it and fixed stuff.
Except not even because there's evidence recently they're gonna drop the 2 😭
This is a beautiful concept
from a business perspective, new edition hype while trying to keep people who might be scared of a new edition
but yes, wanting to fix stuff is still a reason and a good one
you do have a good point.
what do y'all think of the fighter action surge? It feels kinda weak to me tbh
It even makes their strength checks and Strength Saves use Wis instead of Strength
it's not weak at all. lets fighters do lots of burst damage
But only once?
Strong, very scary with casters in 2014, but usually not worth going 2 levels out of your way just for it
per short rest. If youre short resting often it's almost once a fight
Ive never liked how limited it is even though its like a main ability
2024 nerfed that ;-;
Just can’t be used with the magic action anymore
I've ended encounters turn 1 with well timed action surges.
it does compound when you get more attacks. You get the ability to double your damage for a turn kinda
(Assuming you don’t have a bonus action attack, in which case it’s a lil less than double)
Action surge is a scaling ability
Indeed
Oh wow
It starts out good but gets crazier as game goes on
Cause iirc you get 2 or 3 charges as you go on
It’s with action surge that some fighters can get 10 attacks in one turn and still have their bonus action free
Ok wait my math is off, they need their bonus action
Give a level 20 fighter a vicious greatsword alone and action surge and that's 32d6 damage + mods if all hit without crits
And at level 20 you're likely rarely missing
also making a lot of attacks means stuff like more chances to crit or proc things that happen on a hit
Ye and if you do crit even once, that's an extra attack as a BA with GWM
Or using important items/moving somewhere vital while keeping the action economy
Because ten years of data and updates and design meant that they could redo stuff they weren't satisfied with and make a better, easier to use, more robust system
ok
Each new corebook addressed issues it's 2014 counterpart had
Except with Ranger in phb. They're still the worst class 😭