#dnd-discussion
1 messages · Page 64 of 1
i am creating a character in D&D Beyond and its getting pretty laggy, is it normal?
It's been lagging alot since the updatw
"Erm but in raw, you need blah blah blah to dispel it!"
RAW also states that the DM has the final ruling, and as I am the DM (no one has claimed it), I rule against it
thats why you always cook your rules
Hello
I am actually hasbro, prepare for another extremely unbalanced book
The update makes it so that I must click to confirm when I roll anything. Do you know how to make it like it was before?
[200$ price tag btw]
i dont think any book, not even the sets, have reached 150
No idea
You’re probably using Beyond20 a third party browser extension. DnDBeyond does not support that extension. Please get support from its developer
The books work fine, it's when folks change things that we have issues I find
actually, theres that book set for the expanded rules that came out with the white covers
no idea how much that is going for though
Only Mammon himself would charge such prices
which is why hes always poor
Yeah I only care about the Core rules, anything else is just more money to spend
QOL is the main selling point of D&D beyond
i do have to say that nowadays i prefer physical sheets and books compared to ddb
This is the way
Hello. I am new to dnd and am trying to find a group. Where am I looking
have any of you guys had success in joining a play-by-post game? ive joined six so far, but none of them have actually lasted beyond a few days. is this just a medium that just doesnt work?
I’ve never had one work either, but I think it’s not necessarily the medium that doesn’t work, more so that most players that think they need PbP don’t actually need nor want to play PbP
last successful one I was in was decades ago, no idea these days
Bois if a few more people join this convo yas having and are chill form a group
There’s the slower speed which means a lot of wait time. There’s also a lot less social “pressure” to respond expediently or consistently compared to being in a regular session
most folks here are already in full groups
Ack. All I can say is form one and wait
Some are in multiple
I have a group but we meet on Fridays. Need more dnd though to fill the hole
That channel for finding groups is hella confusing to me
Question: do you think there's room for changing certain classes' mechanics so their spellcasting methods are more unique? If so, how would you go about it?
Not sure. You’d have to give me a run down of how the magic guys operate then I’d have something for ya
I more meant it as a hypothetical rules update, since we were talking about creature classifications and whatnot earlier.
I think there’d be some difficulty in stepping on metamagic’s toes, since that already modifies spellcasting a great deal
I guess you could go for a more structural change like with Pact Magic, but differentiating that significantly as well would be a challenge
(Get more screens, lul)
I gotta work on my character drawing. It started out great, botched the hand and screwed up the entire thing
I more just meant how druids and wizards and warlocks all cast spells in basically the same way, despite having vastly different origins for their abilities.
I wanted to base my character on my Skyrim character, but that may be easier said than done. Technically he was based on my original Skyrim character, but I switched over to an Arcane Assassin and haven't gone back
The first Skyrim character was basically a high elf Bladesinger mercenary, but being an Assassin got more gold
Sorcerers having the Spell Points system from the 2014 DMG is a good start
How did that work? I'm pretty new to D&D.
I have returned to the land of the living
Sorcerers should be Con casters. I will die on this hill.
Whichever stat is closest to "individual will", I reckon.
Warlocks should be Intelligence based.
I have a question for you guys. I wanna start making terrain and all that stuff for my table. For a glass land, should I make a big sheet that’s grass or just use some sort of green table cloth?
Story wise it does make some sense but putting a casting stat on con is so strong
100%
Green cloth. A flocked or textured battlemap will shed if it's used more than once. You don't want that happening regularly. Fleck some brown ink here and there to break it up a little, like twigs and such.
Bladesingers should be Dex-based casters... I'm only half-kidding 😄
Does anyone make one with a grass texture? I would think a base green would look bad lol
i don't think we're gonna see "vanican" casting being the defacto "caster thing" go away. though, pathfinder does a pretty decent job i'd say when it comes to establishing caster identity despite all casters using the same vancian spellcasting rules
like, psychics are generally defined by their cantrips, witches are defined by their focus spells, bards are defined by their compositions, clerics are defined by their font, wizards get to manipulate their spell slots in a way no other casting class can, etc
if we have to keep vancian spellcasting in the game somehow, then i feel like the route PF2e goes with caster design is close to being ideal for me. ideally though, i'd just get rid of vancian spellcasting, or at the very least make vancian spellcasting be a wizard exclusive thing
I mean, the cheapest way is to just get a nice stretch of green felt and tap some details on with a marker pen. The more expensive way is to search up vinyl battlemaps and go from there. They'll cost you, though.
I would be okay if sorcerers were con casters if they had some way to make up for that affecting their skill selections
Arcane casters could have the standard preparation and slots method, whereas divine casters could use a points-based system with greater flexibility - take the spells you can afford at any time - but a reduced overall spell amount, meant to symbolise being gifted a set amount of power by a higher, erm, power.
Monte Cook had some good ideas around spellcasting in his Arcana Unearthed 'Variant PHB' for d20 awhile back
Integrate metamagic to sorcerers, give them the mana pool/ spell points system as a default.
i made a suggestion in tater the bard / mateo’s dms with this suggestion and look at his latest video 🥹🥹🥹
Not that I thought it was necessarily a good system, but in 3.5E, psionics were point based rather than Vancian.
I liked it because it mechanically showed that these supernatural effects were by their nature very different.
In my opinion, the only class where the slots system makes thematic sense is the wizard, given their reliance on memory. You could probably give variations on the points system to most other spellcasters - sorcerers rely on innate strength, druids and clerics channel nature's/a god's power, etc. It doesn't really make sense for these forces to dole out magic in neat little packaged spells.
I do see a world where, if different casters gain different casting styles, it'll make it harder for players who have learned one class to swap over, or rather they might not want to swap as much. I already know players who get tied up in the warlock pact magic system, making that even more complex sounds potentially rough and could for at least some players keep them locked into specific classes.
I don't disagree that these systems could be better but I don't know that it matters enough for all of the confusion, at least for 5e.
my hot take is that the wizard is a problematic class fantasy, specifically the idea of being a generalist magic-user. the entire premise of the wizard is "i have access to the biggest spell list with the same potency as other casters with smaller spell lists while facing little-to-no drawbacks"
i disagree. the sorcerer is a specialist analogue to the wizard, and the other full casters have their own strengths, mainly being more durable (all of them have d8 hd) and more physically capable (all of them have decent weapon and armor proficiencies, and druid has wild shape)
I feel similarly. But also if you told me a core fantasy D&D tries to fulfill is “brains is always better”, I’d believe you.
who's the most famous villain in dnd?
subjective really
Recently Vecna.
Previously? Maybe Acererak
we cant poll the entire dnd playerbase so you wont know
my thoughts are vecna, strahd, acererak, tiamat, xanathar and the dead three
hasn't strahd been around since 1E?
What about the one from the movie?
i guess id say i dont disagree, i just also feel like this is a problem that's so ingrained we probably can't fix that easily, at least thats how i see it
Not used that much
What about curse of strahd?
so have all the others you mentioned
I feel like most media that involves DnD use Tiamat specifically
The movie didn’t
In fact when Hasbro did the logo animation to show off their brands D&D’s was just Tiamat
yeah, id also say its an overblown issue too. i've yet to see a wizard who really dominated the rest of the party in terms of what they were capable of and achieved during the campaign
Oh. How about Jeremy Irons’ character in the first D&D movie? I’ll go with that.
We have that Secret level animation, the D&D cartoon, the first big adventure of 5th edition.
That's fair. I suppose the structure of the game makes it quite hard to "try out" a class like you might in a video game.
LET BLOOD RAIN FROM THE SKYYYYY
yeah i think in the grand scheme of things, it is just an issue of wizards having lots of exclusive spells while some other casters get peanuts
like, is there a reason telepathy (the spell) should be wizard exclusive?
I'm a certified Wizard hater, and I think the primary issue is more systemic, being that the restrictions that normally serve to check stuff like Wizards are mostly gone.
that's a pretty valid point. i do think some exclusivity makes sense (im pretty sure all the classes have exclusive spells) but certain things like that ought to be more broad (at least give it to bard, right)
and also just "how do we let the wizard have an actual mechanical advantage if its advantage is at the detriment of other classes"
Hi I am new to this server and just wondering if am going to be a dm to two of my friends that never played and only played a bit of bg3 how do I make it fun? And also its my 3rd time being the dm I made a campaign but should I use a pre made one?
Wizard “I study and understand the system”
Sorcerers “I am part of the system”
Warlocks “Crawling in my skin these wounds cannot heal!!!
like, the "pathfinder fixes this" people would say that the multi-class spell lists solved it (which is a feature i do like, its quite elegant and futureproofs most caster classes) but a lot of people also think wizards are a boring class now (which I semi-agree when sorcerers can access all four spell lists and get tons of good feats while the wizard's main deal is getting extra spell slots and being 10% better with some stuff like familiars and staves if opted in)
Well what do you and your friends want?
Modules tend to be longer than expected when playing.
What if? Access to all spells, but everything is Ritual. (mostly joking)
- Premade is fine
- If you're doing your own, I suggest looking up the Five Room Dungeon method first
- Make three adventures linked together, it's a campaign
- If you are using a premade adventure, give them a sidekick and take out a goblin
I just know i helped one make a character they went for a champion fighter that hates magic and the other friend hasn't disided
I made a paladin sidekick
Interesting, but not what I asked. What do you guys want?
(I'd try it, lul)
I think it also helps that a lot of Pathfinder's spells are just more fun. You can shape metal darts out of a suit of armour, or conjure five hundred toads from thin air.
What kind of story or adventure you want to try out? Or what kind do the player’s want?
They don't mind
as a pathfinder player (talking 1e) I think wizard is weird, because in that system the spells and how you can use them are significantly stronger; but they are still almost always the most killable thing on the field, and particularly easy to abuse if you catch them off guard or with the wrong spells prepared, as they dont even have backup cantrips to rely on, they have much lower relative AC, and if you take damage greater than your con mod when you drop to zero (very easy if you get hit hard or crit) you just straight up die, no death saving throws.
its simultaneously stronger and weaker; but in 5e they have much more resilience and there's less real resistance to magic, outside of specific types of creatures or legendary resistance. so they end up more reliable
i totally agree, my teeny pf1 experience as an arcanist tells me that it can be rough out there
Still isn’t an answer of what they mind about, it’s a matter of what they and/or what you want.
Just to have fun?
also in pre 3e editions, the magic user was deliberately challenged by the exponential, uneven leveling system, which meant that they grew a decent chunk slower than say a thief or a fighter
Do you want to do big social roleplaying with lots of characters?
Dungeons filled with traps and puzzles?
Complicated fights for the players to survive and thrive?
ill also throw in that misty step alone changes things entirely. if a wizard in pf1e (just as an example) gets approached by a melee, they might struggle to break distance. and if they get grappled, they basically have to pray the fighter saves them in time
If it’s a module do you want a specific plot to be followed? Something more free form? A bunch of big dungeons? Short adventures? Long adventures?
Yeah, some Five Room Dungeon style adventures will do you for mucking about and getting started.
It's a situation in a location facing opposition and a complication. Easy enough to put together and play. Don't worry about making it complicated.
oh yeah, low risk spammable utility spells gives them a way bigger quality of life. Shield becoming an easy reaction, mage armor lasting basically all of an adventuring day, the list does go on
yeah it definitely helps a lot in survivability
That and spellcasting used to be brutal to try to succeed on.
i wonder how 5e would operate differently if by default spells allowed for an opp attack, with some exceptions like touch spells and melee spell attacks
it would certainly be very different
This is a rule I've long wanted to test lol
yeah idk if itd be better or worse, but its a fun thought
ngl im kinda terrified because im gonna play a lvl 1 wizard in pf1e tomorrow xD hopefully i survive but if the goblin crits me with an arrow its gg
Omg dnd reminds me of stranger things
That is what Stranger Things was based on a good bit
Oh
It would be interesting in the sense that you could reasonably slightly reduce the damage monsters do to compensate.
Total cover. Move out, cast, duck back.
xanathar's been around since 1E?
you cant do that, you can only move once. itll be fine, probably
hes existed as long as waterdeep has existed
from the handful of times I've played with that... not as much as you might think
But that was with any spell that has a range of 5ft or less (including touch spells) not provoke, so I imagine those also provoking would matter more
I can see that happening, where it just makes casters already scared of being in melee extra scared
Main reason its not as much as you might think is b/c of positioning
The only instances it really had any notable impact is in the case of teleportation spells - specifically Misty Step in the games that had it in play
also it might have extra perks since most monsters just get one opportunity attack, and more chances to use it means more chances for other party members to flee
People who aren't melee characters are usually trying their best to avoid being next to an enemy in general
So it doesn't super change their gameplay
admittedly there weren't any real gishes in the games I was in with it - only a paladin (but I don't imagine it changing too much with a ranger or anything else)
yeah i think it would have to be balanced about having more of the really valuable spells be touch range
like it might be worth risking it if a spell like slow or hold person was touch range
but itd also mess with concentration a lot more
It's definitely something reliant on more of a constrained environment and/or asymmetric movement speeds.
In most of the scenarios where a caster got "caught out" they just chose to try and walk away before casting anyways (if they chose to try and still cast anyway)
still an OA but way less impactful due to no interuption of casting
The usual "change of plans once it becomes your turn" was as prevalent as ever
Making constrained maps is honestly one of the best ways to force difficult decisionmaking in combat, with the best example being the juxtaposition between AOE as really effective damage while requiring melee combatants to hold back enemies. You can't blast the enemies when your melee is there, and you can't be in a position to safely blast the enemies unless melee is out there, if that makes sense.
yeah i do like cramped dungeons
yea the maps were the reason why this was the case as usual
Not just that, but layered maps. Balconies, climbable pillars, overhanging bridges, and so forth.
On a grand scale, as soon as you allow freedom from difficult decisionmaking, you allow players to control combats significantly more than they otherwise could and tip the scales towards them in a significant manner.
yea luckily the games were all with good (and varied) maps and not just white rooms
which is why its not as much as you might think
It's a bit like the ranged problem. I've seen people complain that ranged is "too strong" and... Well, yeah of course in a plain the archers are on their bests. But as soon as things become cramped, or there are trees for cover, it becomes better balanced
my college game is switching online during winter break, and i think we're using owlbear so I'm definitely happy to have some mapping space,a slo some hard combats
ive got a dual wielding rogue build yet ive been doing most of my killing with only one of my three attacks
The amount of D&D issues solved by simple dungeons is staggering.
the melee vs ranged dynamic is one of a lot of talk as well yes, I am generally in agreement with you
the white room strikes again
"this thing is overpowered in combat"
"have you considered: a single wall or obstacle"
"no you don't get it this is totally overpowered and has to specifically be accounted for in every single combat"
Ok im finally inspired by critical roll how does one play a casting component wizard in dnd
Mechanically? You take a component pouch instead of a spellcasting focus. Thats all
I deadass thought their was more too it
and we've also just gotten, really lucky. Our crew took over a super duper armed trade frigate with twice as many cannons as ours via just having our cannons side pointing at their stern while they dealt with a missing captian (two of us got easy swimming and one of us has easy flight)
ten thousand gold bounty on that ship and more trade goods than we can carry without shedding a single drop of blood
I mean, you do need the actual components too
Admittedly, the stuff that's the most egregious is often stuff that can take advantage of cramped spaces, too.
Nope, they've made the components in the animated show a more central aspect but its not complicated in the actual game
Component pouch is (mechanically) assumed to have all non costly/consumed spell components - near identical function to a spell focus
Yeah some stuff is stronger in a cramped space. And then that stuff is weaker in a non-cramped space. And that's balance.
Something being dominant in one situation is not being too strong if that situation is conditional
sometimes, but the most common things are all aoes that require stuff like the PoO not being blocked by anything and getting 1/2 or more of the area blocked off ""to be good""
Wait, what? You don’t have to collect them throughout the campaign?
I'm mostly referring to the stuff that is both good in cramped and non-cramped spaces, for different reasons.
Nope
What are you thinking about?
This is my favorite though. The classic "yea its fine if its strong. Just vary your encounters"
Well you can. But you could just buy a component pouch. If your pouch is destroyed or the contents lost, yeah sure you will have to forage
the component pouch already abstracts that part
The first one that comes to mind is Twilight Sanctuary because in cramped quarters it can be very easy for said Cleric to get at least Half-Cover while still affecting allies, and in open quarters it has such a large radius that you will almost always be able to fight primarily within it.
Are talking about why twilight cleric is so strong?
I think high-skill/tactical uses of stuff is a-okay, generally, as rewarding system mastery somewhat is an admirable goal. The features I find a bit more disappointing is stuff that doesn't really ask you to play into it or invest much to reap a sizable benefit.
Ok true I can't think of a good counter for twilight sanctuary
Or a situation where it is not as useful
I also find that conversations about stuff being too strong or not can trend towards minimization of nuance, when I think the opposite is more beneficial.
A simple wall or obstacle also affects twilight sanctuary in largely open spaces incidentally
As it does any aoe
Wait really? "emanates from you", does that actually mean that the emanation is stopped by obstacles?
Absolutely, but you can largely play around that due to how massive it is. I find that TS is a great example of a feature that allows freedom from difficult decisionmaking.
an emanation is a sphere thats effected by objects afaik
isnt emanation just straight lines from all directions
Do people count as obstacles? Or just objects?
Aoes are blocked by obstacles yea, including twilight sanctuary
And it doesn't have the "spread around corners" thing that fireball has
People can be obstacles yes
Note when I say "wall" I mean anything of the sort. Literal walls, trees, large furniture pieces, etc
wait can fireball be blocked by obstacles as well like trees n stuff
(Notably that text has never. Well. Done anything actually mechanical in 5e. So much so it was removed in 2024)
Debatable with a framework to avoid nullities in wording, but they did definitely remove it.
yeah, i think that's kind of why I have such a personal distate for pushing effects. I feel like it's a lot of work and strategy for usually at best(in a scenario with no cliffs to bottomless pits), stuff like letting allies escape without opp attacks. It's a very strategic ability without much reward not counting stuff like burning legendary resistances (which prone is usually better for) and with unexpected downsides like letting a monster use their ranged attacks
Funny enough, I actually think pushing is a really good example of a tactical effect that can get a lot of rewards, because it basically enables the "melee was able to hurt them, but now I can blast them" that should be a difficult decision normally, without the push effect itself unbalancing the game.
Theoretically, I think the community hasn't really fully digested how best to use mastery properties (and features with similar effects) within play, and once they do, there will be a decent amount of shifts in approaches to combat.
yeah and thats fair, I don't ever wanna say pushing is bad, i just find it hard to get a ton of value (forceful blow is what id consider the cream of the crop of push effects)
(I was originally a huge mastery hater, for context.)
I thought they were too simple and wouldn't have many meaningful effects, but the longer I thought on them as a whole in 5e's ecosystem, I realized they'd probably end up more impactful than I initially thought those years ago.
I kinda like pushing actually! It requires good tactics and synergy, but you could push someone into an AOE, away from beneficial effects, in a place where the ranged characters can more easily hit, or, you know, out of a cliff
which I do agree, i like a lot of the saving throw effect masteries, gives martials a really nice niche of reliably forcing enemies to make saves, thus burning LRs
It's all very situational but I think the best systems are situational, in the sense that they force you to pay attention to the situation and create the beneficial situation
I hate being in gmt cus i can never find any games, and when I do find good ones its usually quite late (which is usually fine) but never the style i want, like I wanted to play some one piece dnd recently, found two but they both start at a ridiculous time
Cast your net wide. DDB forums, LFG on Reddit, Roll20.
as a (very) rough visual for a generically spherical effect (whether that be something like a fireball or a twilight sanctuary) https://imgur.com/a/vrRpWbD with the yellow triangle as the PoO
despite the "true" aoe being the red, only things centered within the blue lines would actually count due to the two gray walls
Mmm yeah, (reddit ain't an option unfortunately, got perman banned cus i was a dumb teen)
Like really dumb, and I say teen more like tween
But yeah thanks for the suggestion, ill be sure to go for that
like I think if i had to rate all the masteries right now, factoring what weapons are on it, it'd be
- Topple (Since it's on mauls, it's so easy for a 2h martial to use, and on tridents for thrown tripping, prone is very nice)
- Nick (build defining, made dual wielding go from meh in 2014 to pretty damn good)
- Push (see my opinions on pushing earlier, it at least has a melee, reach and ranged option and saving throw oddly makes it strong)
- Vex (I swear almost every weapon has this it feels like, pretty good if you don't have consistent advantage)
- Graze (you're always gonna miss every now and again, might as well chip, only on two handed weapons though)
- Sap (dont think this is bad, but it gets worse when enemies roll more attacks per turn, and disadvantage on an attack is easy to give out)
- Cleave (situational, but can do some good damage, only on two handed weapons though so super limited)
- Slow (it's just really hard to justify this i think unless you're also pushing and proning them at the same time, a 10 foot speed reduction does almost nothing especially once monsters become mobile, but theoretically if you use this on a longbow it could be fine if you move before the enemy)
likely subject to change
My list is identical except switch vex and push, personally
Also what are ddb forums?
Well, except I like Nick more, but I acknowledge Topple is likely better
yeah id say the two might be interchangeable for me as well, i think vex extra annoys me because if you're not dual wielding, your melee dex options are both vex, or whips
Push is probably my favorite, followed by Nick and then Slow.
I like slow because its a soft taunt in melee and a dehabilitating control effect at range
Vex is personally pretty low for me
#4 would probably be topple, but it just feels so limited in options with it that makes me sad
I just don’t often used weapons with slow, so I don’t have much of an opinion on it
Which is why it’s low for me
i think topple being on tridents, battleaxes, and mauls is enough for me, and i can admit it'd be awfully strong on a high range weapon, at least making slow a lot less desirable, but i can see a save making a difference
Longbow and Javelin are the two I've seen the most. (shoutout that one TWF Shillelagh Club user)
I do personally wish the Greatclub also had Slow
Shillelagh cast twice on two different clubs? If so, err... I have some bad news...
is pathfinder ttrpg more difficult?
I don't believe thats what I said? They were using a nick weapon alongside the club (idr which)
Its a fundamentally different game system that isnt very similar to dnd, and whether or not its more difficult to learn is subjective, but thats #non-dnd-topics
Well technically it is extremely similar, to the point of being borderline identical, to D&D 3.5
At least in its first edition. But yeah, off topic
Imo, though I am late, Graze should perhaps scale a bit better. It has nothing on cleave at all, cleave is just so prominent, as is ves/topple/nick. Those 4 I see the most, the rest? Eh.
i think the fact that graze is only on two 2 handed weapons doesnt help its case, and the fact that on average you're expected to hit more times than you miss, 3-5 damage is better than zero damage from an attack
I feel so free playing fighter after running a spell caster, is this what it feels like to eat a double glazed apple fritter?
I don't have to think on every spell I can possibly use, I can just hit stuff and protect the casters
Yeah I love making less choices every now and again
I'm thoroughly enjoying thief rogue where every turn is throwing huge quantities of random stuff at people.
And out of combat is just jumping really well.
I'm doing my first dnd compain and i'm playing a cleric domain of knowledge, we just hit level 5, what spell do you suggest me to keep prepare for battle?
anyone else notice dndbeyond is different? did they update something? cause its goofy as hell now
Is it rare for people to play campaign with DC text?
No, I’m in one rn, and starting one soon
What is "DC" text?
Discord text
Oh. I used to play on mIRC all the time. We used ascii maps.
Detective Comics text? I mean, I guess some people quote a Batman line they like /j
Hello
Hallo
Hi I am new here and want to make friends. 🤟
Goooood morning afternoon evening!
You fren now
Welcome!
Looks the same to me
They did actually do an update just the other day
I’m glad they did too since it fixed one of the main issues I was having
I know I'm not tweaking right, where's the 2026 roadmap
The Events tab is Virtual Weekends are we cooked
Does anyone know what book has the stat block for demogorgons or vecna
I know that vecna eve of ruin has vecna's stat block, I'm not sure where the Demogorgon would be
Hey so if a creature is charmed by another creature could the charmed creature make a grapple against the charmer?
My interpretation is no
A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
Has anyone decided to RP their worldbuilding (for, y'know, integrity once you run DND) by writing short stories with OCs or is it just me?
That's just a backstory isn't it
I'd say its a thing a lot of people do
Demogorgon can be found in Out Of The Abyss and Mordenkainen Presents: Monsters of the Multiverse. Of the two, I'd recommend buying Monsters of the Multiverse, as it also comes with 30 Species options and a few hundred other Monsters.
Vecna has only appeared in Vecna: Eve of Ruin.
do you think its better as a wizard to look like a wizard for rp benefits, or is it liable to get you shanked because people aim for wizards first?
push is an easy way to get out of opportunity attacks\
Oh lol I didn't reply to the guy ig nvm
do you find in combat with your DM that they're smart with it and do go for the wizard first?
how tactical are the enemies youre facing
moderately
This person
Depends on their int score for me
Yeah Vecna was originally just the Vecna Dossier on dnd beyond then they put him in Eve of Ruin
are wizards known in universe as being "squishy"? i always thought of it as a more meta approach to the situation
yes
yeah
For Vecna you want either Vecna: Eve of Ruin or the Vecna Dossier. For Demogorgon, you want either Out of the Abyss, Mordenkainen's Tome of Foes or Mordenkainen Presents: Monsters of the Multiverse
Meta or not its pretty easy to tell whos weaker than who
And generally most wizards aren't known for having great physicals
I generally feel like it's best to look like your unique character. Even Wizards can look different from each other so I'm not sure there's a unique Wizard look. Of course if you're an Illusionist it's probably in character to disguise yourself in some way.
What does it even mean to look like a wizard?
a robe, a hat, a staff
I have a mob boss wizard
And what would the RP benefits of that actually be?
mDepends on D
people will believe you wholeheartedly when you say you can turn them into a toad, or you can ponder your orb mysteriously and bs
They aren't exactly known for being bodybuilders
Clearly being a wizard. Aura perhaps
blue robes with stars on them. big pointy hat, also blue with stars. long beard if applicable
A lot more book knowledge than taking care of the body is why
I mean... Thing is, everyone wears a hat when it's raining. And everyone has a staff when they're walking long distance. The whole "hat and staff" thing is just normal accessories if you're travelling on foot.
I had a Wizard with the Soldier Background who dressed in army robes.
the image has a very wizardly aesthetic :p
Can't forget the staffs and wands and books... maybe the familiar perched on their shoulder
I had a wizard who was always in a suit
mm yes
She was part of the Magister Corps, serving reconnaissance duty.
With stars on them? Who would ever wear such a fashion disaster?
I've got a Wizard with the Guard background who is a Wandslinger in Eberron. She's just straight up a cowboy
A wizard
Billy the kid but slinging wands
Wizards don't all look the same.
regardless of what wizard drip is or isnt, is it better to advertise to the world that you ARE one, or no
True, but we are talking sterotype
I mean they're probably not wearing heavy armor?
Genuinely. I watched a handful of Westerns recently and was inspired
To you maybe. But in-universe, people just wear hats as normal clothing, and people use a staff because it helps when walking. So would people in-universe really associate those things with wizards?
Ahh that's a slightly different question! I think that depends on whether your services are for hire or not.
If you are trying to garner a reputation, then it behooves you to be known as a mage.
that makes sense
If you are trying to operate secretly, then don't advertise.
I guess Ophidimancer is right. What is your purpose? Are you for hire or not? Generally I'd just recommend wearing practical clothing.
Also wanna know something about pointy hats? Originally, they became associated with witches and wizards because of antisemitism. In many places during the middle ages, jews were required to wear different types of identifiers. One of those was the pointy hat. Which eventually became associated with evil magic in art.
can i play a ranger with a pointy hat?
I did not know pointy hat had that negative connotation
I really like pointy hats. And rangers lol
Ooh, nice history there! Thank you!
I'm just gonna put that to the back of my mind and not think about it
i suppose they are a far traveler and also trying to stay out of trouble - so im indeterminate on whether looking more "mundane" would be good to not come off as a threat; or looking more "mage" would be good to scare away threats, more or less. also differences on accessing places (its very easy to make up believable reasons if you look wizardy)
The world is full of meaning, don't be afraid of it.
been wondering, who is hadar?
i think thats the last name of the guy who voiced fear in inside out
nope. the hat police will get you
Then the german renaissance happened and representations of Odin gave the pointy hat another connotation. Since Odin is said to disguise himself as an ordinary traveler, they represented him as wearing practical traveler's clothes. So a staff, and a cloak heavy enough to be a robe and of course a hat. While the ideas of witches having familiar precedes the german renaissance, Odin with a raven on his shoulder gave it slightly different connotations. And of course, from Odin, you get Gandalf
The Hunger Between the Stars, a dark entity that basically lives out in space.
Oh its not that, I just dont think I need the moral ambiguity or whatever around it and I quite like pointy hats so I'm just not gonna think about it\
are they actively evil or?
Imagine the things you could store in there. Squirrels, a swarm of bees, a second quiver.
someone who found a way to get their tentacles across the planes of existence
dark entity suggest that they don't have your best intentions at heart
are they just out in space doing whatever it is they're doing?
They have their own business
I mean this game has weirder things
Hadar is an elder evil mentioned for the first time in 4th edition. A dying, sapient star that sends its heralds to other worlds to feed on people to avoid dying
It's called an Elder Evil. It's a dying star that sends it's servants out to find things, people, and magic to eat. Yeah, by mortal standards is pretty evil.
Well it is just trying to survive.
Multiple things can be true at once
But if its survival depends on killing you, it doesn't really matter if it's good or evil. You'll just defend yourself.
kinda wonder if it could be a warlock's patron
Deers don't care if wolves are good or evil, you know?
Yes it absolutely can. It was created explicitely for that.
oh
I'm not familiar with warlock patrons much at all
I just know they're stereotypically evil
It is a prototypical Great Old One Patron.
which doesn't make much sense to me
Great Old Ones are generally meant to be incomprehensible to the mortal mind.
For what it's worth, Hadar has never had a stated alignment in any publication it may appear in. Which is true of many other of the "elder evils"
So if it doesn't make sense well ... working as intended.
I meant like warlock patrons in general, not just great old ones
What about them don't make sense?
? Patron alignment does not matter for the warlock.
why they'd be commonly portrayed as scumbags who try to screw over the warlock
While fiends are generally evil and celestials generally good, that's basically all.
that seems like an awful business plan
Commonly portrayed? By whom and where?
although I kinda wonder
I've rarely seen a case where a warlock and their patron's morals line up
The most stereotypical Warlock Patron is a Fiend, usually a Devil who tries to entrap a person into a deal for their soul after death. They don't care what you do with your power or your life, in fact they want your deal to end as quickly as possible so they can get your soul.
So they promise you power, and deliver, but then they trickily try and get you killed so they have to pay out less.
what even is a celestial? like an angel?
some type of minor god?
In the most simplified way possible, sure
Again, this is the most stereotypical Warlock Patron and deal. It can go much much differently on a case by case basis.
Basically an angel. But it can be an angel of different pantheons and/or cultures.
wonder what the angels typically get out of the deal
they are divine being who were created/born in any of the upper planes
er celestials rather
I made an Archfey Warlock who won his powers off of an Archfey in a card game, fair and square. No further obligations going forward. But he had gained the continuing interest of that Archfey.
The opposite of a fiend. Someone from the upper planes, while a fiend is someone from the lower planes
The relationship doesn't always have to be a fair exchange.
In fact the relationship doesn't have to be an exchange at all. Just a connection. You could have been infected by the power of a Great Old One who slumbers and doesn't even realize.
My one and only warlock was also archfey pact. He had accidentally eaten some dubious shrooms, and found himself in his dreams speakin with an archfey. It found him funny, so it granted him power
You know, a pegasus is a celestial. The celestial patron can be some great pegasus who gives the warlock their power in exchange for freeing a herd of pegasi or something.
well before I go further with that thought
how do living things in dnd become deities?
Yes, please type in fully coherent thoughts rather than fragments.
theres many a method
whats your favorite character concept you want to try
There's no set way, though historically the most famous way was killing a god and taking their power.
my idea is for a celestial who wishes for their name to be spread in an attempt to become some type of deity
Assuming they were not born into godhood, there are multiple options. Being granted divinity by another god, killing a god and taking their power, or more esoteric systems of ascensions that might require rituals and sacrifices.
not sure how realistic it is but that idea just sprang into my mind
What is godhood?
this reminds me
immeasurable power of a specific domain maintained by worship (?)
The state of being a god.
is Alyin from bg3 an exception when it comes to the powers granted from being the child of a god?
I don't understand the question
can a ranger be a god?
Alyin is largely shown to be just a stronger than average paladin
#baldurs-gate-3-spoilers for these kinds of questions please
what's a god to a ranger
anyone can be a god, theoretically
I'm asking if all descendants of gods are usually just better at certain things or if she's an exception
Prey
lmao
lol
"Exception" would require a rule. There are no rules on those things.
i activate hunters mark
good to know
that one image of the guy writing with fire
Hm, if you were to mark your servants with symbols, (numeration) what would you choose? Im currently thinking a circle for 1, Digon for two, triangle for 3, etc. Thoughts?
gods still are largely a mystery to me tbh
as is the point
like ik more than a few names but not domains
I've found very mixed evidence of if there's any god related to vampirism
DRACULA
Strahd?
kanchelsis guys
love my boy (i play as a vampire)
of course a vampire would most likely follow a god of its alignment and class
A rarely mentioned one is Vampyr, Kanchelsis was mentioned a few times in previous editions. Orcus is the lord of undeath, so that counts.
dhampir is only part vampire?
Shar is a goddess of night, that counts. Malar is a god of predators so vampires may be included
a vampire just like any other race* can worship whatever god it wants
Myrkul is God of Undeath, Vecna is a Lich god, Kiaransalee is a God of Necromancy and Revenge
There's a long list of gods appropriate for vampires to turn towards
i know theres one vampire who worshipped a sun god of all things
Are we looking for a God for a vampire or a God of vampirism?
Crispy Jim
Idea: A vampire who pretends to be a sun god. "Why don't we see you during the day?" "Because I'm driving the sun. You're welcome."
im calling Jander Sunstar "Crispy Jim" now
Creepy Jim might also work
is he that creepy though? i feel hes just pathetic
i assumed the ladder, so i suggested kanchelsis as thats my "god of vampirism"
I was told that he was kind of creepy in the first Ravenloft novel, "Vampire in the Mist"
ahhhh, riiight. i forgot he talked to the incel (strahd)
Could Strahd hold his own against Vecna
nope. CR 15 vs Cr 26
omg vecna wipes
and the latter is near godhood. the former is an incel vampire
Definitely not
In general if your question starts with "Could Strahd beat [named character]" the answer is no
Also you fight strahd at like level 10ish, you fight vecna at level 20
Strahd is not meant to be the god-king of vampires. The Hickmans wrote him to be what a normal D&D vampire should be
Despite the fact that some writers have forgotten that.
You could take strahd at 5 and vecna at 15 but yeah
He did beat Mordenkainen, but that's because Mordenkainen is just a standard archmage.
Cleric 3rd level, how many 1st level spells can I have prepared and how many first level slots can I use?
Same with second level?
... Who attacked Strahd by bringing a horde of peasants at his doorstep. I don't know if he was trying to attack Strahd or flirt with him by inviting him to an all you can drink buffet delivered at home.
Here you go, the Cleric section will answer those questions: https://www.dndbeyond.com/sources/dnd/br-2024/character-classes#Cleric
I am looking at the handbook and it's not even helping, but I can take a look. Thank you
The answers are definitely in there, just read them again.
You prepare 6 spells, you have 4 first level slots, 2 second level slots. It's literally all on the table
Thank you
I wish we could post screen shots in here. It would be helpful to show you exactly where this information is on the page so that you can easily find it for yourself next time.
Would you like me to DM you a screen shot so you can find it next time?
Nevermind, I got impatient and just sent it. 😉
Sure. My husband had the PHB out for two weeks and the spell section and the Cleric section just sent us back and forth. Neither him or I have played Clerics before, even in his years of being forever dm.
When I told him about what y'all sent, he said okay
I even tried making my character in bg3 to make some sense of it but no luck
Is there specific wording that has you confused?
Also which PHB are you using, 2014 or 2024?
Just spells slots prepared vs how many I can use that day
Oh, in that case that changes my answer!
You prepare as many spells as your level + wisdom modifier.
"You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots."
Is there a mage class?
So a (3)rd level Cleric with a Wis mod of (3) would be able to prepare 6 spells.
wizard
Plenty
There is no class specifically named Mage, but Wizards, Sorcerers, Warlocks and Bards are all often called mages.
Okay, and how many spell slots can I expend a day?
Oh alright that’s good to know, I only started getting into dnd recently and the only character I’ve made is an OP dragon born paladin that has 20 strenght and some other decent stats
Wizard, sorcerer, bard, warlock, cleric, druid, eldritch knight, arcane trickster.
Thanks
Artificer too.
Which is what? I have played DND for three years. Sorcerer were easier than this
It's on the table.
So 4?
... it works the same way as sorcs
Not really.
In fact sorcerers are more complex when it comes to spellcasting.
Eh. Not really
... all that changed is you dont get sorcery points to turn into more spell slots
Yes they absolutely are. Sorcerers don't prepare spells, they have a set number of known spells. Sorcerers have sorcery points to make more spell slots and metamagic.
Perhaps but I don't get to ask my brother in law this time around
Sorcerer spellcasting is objectively more complex
I preferred set numbers of known spells
Because in this there are too many numbers
It's the same number of numbers.
It's on the table. You get two 2nd level slots and four 1st level slots.
We got level 3 or 4 before we quit,
Which is the same number of slots a third level Sorcerer gets.
Just do yourself a favour and read the class from start to finish. Trust me on this
I have
I think we figured out that she's playing 2014, and that makes the table... redundant?
Is the table 2014?
2014 table for cleric: https://www.dndbeyond.com/sources/dnd/basic-rules-2014/classes#Cleric
I gave you the 2024 one, but the spell slots question is the same for both, they didn't change that.
Ah.
Do you see the table?
It's the same. Thank you.
I have my spells written down now
Yay.
I hope I actually complete a campaign with this one, every time we get going, we have to stop by level 4
Why is that?
Unfortunately common.
Okay so I might get into dnd and I might get one of the books soon any tips?
Buy and read the PHB - Player's Handbook.
Yeah I'll probably get that
The only book you need, and you do need it, is the PHB.
Different life events.
My group disbanded the first time, my brother in law passed (who was the only other player besides my husband, the dm), a few sessions with issue players, just random other stuff, but I am having fun and of course, I have back up characters, including a Tiefling paladin
Are races and classes the same or?
No
Races are the species (human, dragonborn, etc), classes are kinda like your occupation depends on your stats and skill sets (wizard, bard, rogue, etc)
A class is like an occupation.
So could I be a dragon born wizard? 
https://youtu.be/DBoqrSn1GR8?si=4Ttybvbgty9QVisz
Might I recommend JoCat? He breaks stuff down better than I ever could, more funny than I could
If you want, YES!
Heck yeah
Yes. Dragonborn is the species; wizard is the class/occupation.
Holy swag
Not at my table, mind you, since I don't have dragonborn in my world. 😉
We do, but they get side-eyed
I do have to say it for the newcomers: D&D Dragonborn are reptilian bipedal people. Not... The other thing you may be thinking about
My sorcerer was a copper dragonborn, she was amazing. I miss that character more and more everyday
Spit acid
I might be a tabaxi bard
Floppa Bard
Why do I hear drums? 
Is tabaxi a core race in fifth edition?
It's not in the PHB, no.
No, but it may be in Tasha's cauldron or a different expansion book
Pretty sure it's in Monsters of the Multiverse
I just searched dnd races screenshot it and looked at every thing
Ah, but piracy
May be. I have no idea
I mean DND beyond and legal stuff
DND beyond has homebrew stuff too.
My husband says it is
I wouldn’t consider that 90% of 5e, but I get your point
Tabaxis were first published in Volo's Guide to Monsters, then reprinted and rebalanced in Monsters of the Multiverse.
Pointy Hat has stuff for free and legal under his YouTube videos. I wouldn't doubt he had stuff on Tabaxi
Tiefling druid
Ah. You want to know how excited I was when learned Volo was a real person from DND canon??
Now I learned that too! :3
I got into dnd 3 or 3½ years ago, and my husband is now slowly introducing me to dragonlance and the original baldur's gate games.
DND was banned in my parents' house. Super Catholic household
We all have to start somewhere
D&D is not the devil's work, it's magical and rad. 🎵
Ah, so your first introduction to Volothamp was in the Baldur's Gate games
I used all of my brain power for college finals and stuff. I'm tired.
You'll never D&D as long as you're stuck here with your daaaad
Yeah. Waterdeep, Elminster, Mystra all of that stuff
I don't know much about dnd but it doesn't seem very demonic other than maybe the Tiefling race looks like a demon idk maybe I'm dumb but yeah
Now that song is going to be stuck in my head all day unless I watch the movie again
Haha! You're so welcome xD
There are demons and devils in there if your dm chooses to put them in there- you can visit the hells.
But it's not a portal. It won't make me worship Lucifer. Its wild
I've got "the pirates who don't do anything" stuck in my head from when someone mentioned pirates earlier.
The satanic panic started in the 80s in the US and was a moral panic that targetted many things accused of being demonic and evil and corrupting to the youths. Including D&D.
Jack Chick! Dark Dungeons!
My class in school is reading the hobbit and I thought that dwarfs were like REALLY REALLY short but now that I'm looking at the dwarfs in dnd (which to me are very similar to each other) I'm just realizing that there only like 4 feet
By 1985, the face of anti-D&D was Patricia Pulling, whose son, a D&D player, had tragically killed himself. She founded a group called BADD, short for Bothered About Dungeons and Dragons. She accused the game of encouraging devil worship, promoting homosexuality and many other things. Needless to say it was all nonsense.
Praise be, Asmodeus 
Asmodeus?
Lmao PRAISE BE BHAAL
Which doesn't help because elves in The Hobbit and LotR were tall, like 6ft. I'm five foot four
Hi five foot four, I’m Nugget
Quack 🦆
And D&D elves are generallly shorter than humans.
Galadriel is about two meters tall. That's not ordinary tall, that's basketball player tall.
I thought you were making a cleric.
That’s like… at least 4 bald eagles
I am. My mind is always thinking of different characters
I am a writer so whatever I don't play, becomes an NPC in my book
This is badger type of math
Americans will really measure with anything but metric.
4 freedom units
Bald eagles are among the ugliest of the chicken killers. Totally not a fan.
They have the same right to eat as anyone else
Speaking of chicken, I have a turkey in the oven
hey guys, im super new and i dont know exactly what i want, i love the sun and i think sun powers are super cool what would you guys recommend for a class or race
light domain cleric
Aasimar
Fire genasi
Don't I have a class for you, Goku
is aasimr the dog people??
Divine blood people
Aasimar are descended from celestials, like angels and such.
me me ??
Light cleric or sun soul monk
No, Aasimar are people with celestial influence in their bloodline
No they’re the angelic counterpart to Tieflings
no. its the angel version of tieflings
woooooooooooooooooooooooooow
Any celestial, not necessarily an angel
angel is easier to get across
Paladin of Light
That's a thing, right?
BUT CAN IT BE AN ANGEL??
you can be descended from an angel yes
The character's grandparent can indeed be an angel
theres grandparents??? thats kinda detailed which is good
Time I accidentally became a Tiefling by being a descendant of an angel
aasimar are not angels themselves. theyre the descendants
It can be much further back than grandparents.
Okay so im decended from an angel and i wanna KILL A DRAGON
Why?
by using sunliight and a sword
I just created a half-celestial that is third generation rather than second generation.
Descended from a lillend rather than an angel.
even better, not tryna be a full blown floaty light guy
Uh. I thought Lillends had not yet been published for 5e
Aasimar are to the Celestials what Tieflings are to fiends. They can even be distantly related to Gods.
I don't play fifth edition.
i think dragons are cool and it would be super impressive to kill one, idk if thats bad its my second day learning about dand ive only seen like 10 3 minute videos
Although how distant is the question. Technically every living thing is distantly related to gods
Just, you know, extremely distantly
The first Aasimar in the Realms were the Children of Avatars and Humans.
I mean. Depends on the setting
okay so should i be a light wizard
So your character wants to kill someone because it would be impressive? Some sort of glory hound then?
not really such a thing as a light wizard
i dont know, ive always loved dragons and thyre precieved as strong
so whats like a light warrior with a sword
paladin
I mean... I like dogs and dogs are strong but I wouldn't go out of my way to kill a dog
Play a devotion paladin, you'll have all your needs
yea well i feel i really want to fight a dragon, its one of the things that made me get into this game
okay ill trust you
Some campaigns allow you to fight one
is there pvp?
You can share that with your DM once you have one. For now, I’d suggest you read through the free basic rules (someone on PC drop a link pls) so you can learn how to play the game
entirely up to your group, but it is widely frowned upon
If you have any questions after that, the folks in #dnd-newcomers can probably help you
okay
Sometimes
Do you think there will be a rush of newcomers after Christmas?
There typically is
bad idea
I think there will be a rush of newcomers after the second half of Stranger Things' new season
usually is, ive heard of so many people getting dnd starter sets on christmas
Ah. Do they play D&D in that show or something?
so if no one brings it up and a player says, i wanna kill me would there have to be a rule change or is it always a lurking possibility
demogorgon, vecna
you discuss it as a group wether or not its allowed.
and what lines should not be crossed
I think I spent quite a bit of time telling people that Demogorgon, in D&D, is the name of one specific demon, not the name of a species. And that this demon looks literally nothing like the things in Stranger Things
Its usually discussed before the campaign starts, like think of it this way
You're playing a 3v3 basketball game, but just because you can take someone's shoes and stop them from playing doesn't mean most people allow it
And you also just assume people won't take away your shoes unless someone said hey feel free to take away shoes to stop the enemy from defending
ahhhh otchaa that was a really good example lol
Normally it is a cooperative game. PvP only happens as a result of failure of cooperation.
Or, you know, mind control.
oooo so its possible, thats kinda cool
It's really not very cool most of the time.
Sometimes the party might break because of different ideals or political aspirations or beliefs, leading to the group fracturing.
dnd is built for pve, not pvp
Would you take away your teammate's shoes for no reason in the middle of a match lol
Now apply that to dnd
But what matters is that you need a valid reason to engage in it
not really, the point praetor is making is that when it happens, there is bad vibes going on in the game
no i meqant uts cool that the risks are high like its scary, i meant about the thrill of it
lol yea okay i get it
eh. its not thrilling, its just annoying
No there shouldn't be any risks, like how you don't play basketball in fear of your teammates taking away your shoes and vice versa
Unless you talked about it beforehand
or shoving you to get the ball
Hello
hahahahaha lol i love that analogy i get it, ill have more chance of losing if my teammates lose
I do have to say that sometimes PvP can be extremely well handled
imo intraparty conflict does not necessarily imply pvp. you can have the former without the latter, but the latter makes the former very boring and over quick
so uhhh whats the former...
it also, i think, emphasizes the "numbers and the game" over the dramatic tension and the relationship and dialogue between PCs intraparty conflict
It depends on the circumstances. I have seen great PvP. Far more rarely than bad
Go into the game with the mindset of cooperating with your party. :3 that's like the point of the adventuring party as far as my newbie self knows. Being antagonistic toward your party isn't really the vibe.
no ofcourse i plan to be good i was just asking but i will be good
We once had a fantastic pvp set up, but the ones doing the attacking were displeased with how the one being attacked had cleverly set things up by not going back to his own bed that night.
Okay I've always wondered wtf do bards do😭?
be social, control, support, provide utility
But there is a point where parties can no longer collaborate. A point where the characters have gone completely against each other and all that's left is brutality
They insult people and somehow they die from emotional damage
So a sort of healer?
Sometimes that can give you a great story
only one way they can support, but they do have healing spells
they do magic via performance. you sing or dance or orate and that's generally your schtick
It could have been a fair/even fight, but once they discovered he wasn't in his own bed, they argued above the table that they would have known and would have gone to the correct room. PVP just isn't fun most of the time.
Tell the enemy thug that his Jordans are fake to make them take damage
hahahahahahhahahaha
Btw, the origin of the bard insult-to-death meme is the spell Vicious Mockery, which is an abysmally bad cantrip that was, in 2014, Bards’ only damaging cantrip from the core books
I feel like only musicians should play Bard and when they perform the actually play a song
bards are not only musicians
Other classes can be musicians too
I charge for my singing.
they can be story tellers, orators, politicians, lawyers, artists, basically anything that relies heavily on being social and/or the arts
like in real life
Poets
I'm not experienced in d&d, but I am a very seasoned roleplayer (IN WoW) and this kind of OOC "would" arguments happens quuuite often in combat RP. :( I am able to avoid it by just avoiding fights in general, or being the punching bag. If they win they won't complain!
Anyway. A little off topic maybe. Or tangential.
Now for a good PvP story: The party had been in a bit of a political plot. They were protecting the last surviving son of the previous duke who had been usurped and were plotting with another nobleman in order to mount an attack on the duchy and put the boy on the throne. He was about 14 if I remember correctly. The other nobleman made the paladin an offer that went like "this duchy does not need a boy on its throne, not in wartime. It needs a true leader like you. And it needs the boy to be a martyr."
The paladin and the nobleman killed the boy, and the party fractured in two and from that point onwards, the game divided into two enemy parties trying to kill each other.
danke, another good call
Hello.
I have come with more fun things.
Aarakokra Rogue!!!! NO need to move if nothing can move twoards you!
Fly up into the air! Next turn: Steady Aim! SNEAK ATTACK! Walloping bolt! Bonus action! Second crossbow! Incendiary Bolt!
THATS ALOT OF DAMAGE!
ranged attacks and spells
Yeah uh I don't think that's how that works
bruh your creative
also, steady aim would cause you to fall
Is there a range limit on sneak attack? There is in my edition...
Command word grovel
you fall if you have 0 speed. steady aim makes your spee 0
noooooooo
Slightly shorter than the max range of your ranged weapon
I'm not. It's a thing that happened
hey lady slay do you charge for singing irl??
Cuz ranged attacks get disadvantage on super long range hits
Hello friends. I've been dming on dnd beyond for a bit now and I'm planning on running an in person campaign in January! I was wondering if anyone has tips on running in person dnd and how it may differ from online? I will also be searching up how to do physical character sheets and whatnot
what.. like in a game this happend?
I think getting put prone doesnt let you float down safely either, so its fall dmg as well
Yes. I used to be a professional classical singer. I don't do it so much post-pandemic.
May be better suited for #dm-discussion but just have fun
Ok
whats your role in a dungeons and dragons game, or class
Okay Okay.
Every race (technically backround) in DND has a permanent 60 foot flying speed.
Find familiar allows you to conjure a CR 0 creature.
A Giant Fly is a CR 0 creature. It large so you can mount.
120 foot flying speed if its dashing which, it will be.
And yes. with pact of the chain, warlocks can do it infinitely, so if fly friend dies they can resummon.
Currently, I DM a game.
most people already know of the giant fly thing yeah
I play an orc sorceress and a mafia-princess elf theif in another game. We each have two characters.
woooooow respec, i think it looks really difficult, how many people are in your dungeon game
So you are the tree! :p
And me is chicken
It's fairly reasonable for a DM to disallow the Giant Fly as a Familiar.
Yes
Not to be confused about my cousin, chicken nugget
Currently, there are four. But there needs to be one less before we play on Sunday. Sigh. Then I need to find 1-2 new players. Finding the right group of Random Internet Strangers that can place nice together is challenging.
Mostly because it's a creature that's only on the list because it had to be created for an item for DNDBeyond.
you guys dont accept newbies right?
I don't play fifth edition.
Mosquito Bombs.
You cant cast spells with a range of touch through your familiars.
if you cast shocking grasp, through your familiars, all your familiars will shocking grasp whatever they are touching.
conjure tons of mosquito.
Send mosquito to victim.
Mosquito land on victims back or in armor.
BOOM! 6 shocking grasps!
what edition
The version I play has a lot more rules. Or so I've heard. 3.5
ahhh i see
You can only have one Familiar at a time. Also 6 shocking grasps is .. not really that powerful.
do the more rules make it funner or just more serious?
subjective
Spellwrought tatoos, and its really fun okay?!
It all depends on the kind of game you want to play. Yes, it's highly subjective. Me? I'm just too lazy to learn a new set of rules.
A swarm is treated as a single creature, and a swarm can't be a familiar and you can't have tons of familiars.
Even with tattoos you can still only have one familiar, unless this is six different spellcasters?
Way I heard it explained was just that 5e is more RP focused in its system design compared to earlier versions.
Make the mosquito's all have diseases too
So I did not know, that muskets exist in DND.
You can have three familiars with the Flock of Familiars spell, but that still only lets you transmit one spell at a time.
Anti-matter rifles exist too
Rogues with Daggers? Naw.
Rogues With Scimitars: Yes.
Scimitars have the same weapon mastery property.
Can also be dual wielded.
Deal 1d6 instead of 1d4
You dont have the option to just.. yeet your weapon away (bruh)
W.
yeaaa i was offering like yesterday to be peoples apprentices if they just sucked me up till i learnt the rules, alotta people said no hahahaha
And yet they can’t be thrown
The way I heard it is fifth edition is heroic fantasy; 3.5e is gritty fantasy.
No, I knew that.
Well did you know that dragons and dungeons are in D&D?
1 more damage just isn’t worth that
I did not know that.
sorry for the questions but wym by gritty
Monk rogue multiclass?!??!
Monk start get some levels in monk.
Your dagger deal 1d8 now?!! Goated Dagger?
Can nick. So just a free attack?
Rogue for snek attack?
Can stun with sneak attack?
Super profit.
I don't play fifth edition, so it's hard for me to say. It's just what I've heard. "Gritty" in the sense that the baddies can have everything the heroes have, and that death is more permanent.
3.5e is heroic fantasy
3e is kind of where the tone of the game shifted from dungeon crawler fantasy to heroic
Ew, min max
at this point its just preaching to the choir
It’s not even min max-ing
There's no 'rule of cool' in 3.5 because there's probably a rule for whatever it is you want to do.
Better than being dead weight ngl
THATS SOUNDS SIIIIIIIIIIIICK
Ranger does this but better imo
Min-maxing is such a broad term, since when has been making a good character been min-maxing
Is this why i hear some complaints about it having too many rules? For 3.5e that is
God forbid I don't want to be weak in the game I'm playing for fun
[No excuse for power building though]
Nah I'm joking around, don't worry.
There are a lot of rules. Just last session we had to look something up after the game (do wolves get a free trip attempt on an attack of opportunity or not... no, they don't, but finding the answer to that took awhile.)
All good, just was saying that to say it
Always Take Two levels In Fighter?!??!
The ability to take a second action is so good for every build!
- SUPER PROFIT++++++ When used right.
one day ill get good and hopefully be a good player and kill a dragon maybe and then i will tryna join one of the gig league games like you and other peoples in here.
again, preaching to the choir here
i wish i could do DND in australia but idk if theres many groups around me
the terms "min-maxing," "optimizing," and "power building" are all very vague and broad and have no clear distinctions
take the mic a lil higher
Is this based on Milestone, or XP though? Or does it not matter?
Me is Aussie dm
Dosent matter
I played a wizard that was only min maxed due to my terribly rolled stats
They also imply a ceiling, which there is none. Play to the level your group enjoys
Don't actually do that. Not only are there multiclass requirements you need to think about, action surge is limited in use and action surge is not worth your next level of spells.
Tbh min-maxing and power building isn't even like banned, it's just basic manners to not enter into a light weight league with the mind set of Muhammed Ali
why would how you get xp matter that much?
Man im ITCHING for a Tier 4 campaign
Min maxing is only an issue when someone in the group isnt having fun
For MOST Builds
whats that is that like high difficulty?
Plus, it’s not often enough to be worth a two level dip, and smt like monk just doesn’t need it.
Yeah sure dont do 2 levels in fighter if your a early game wizard
level 17-20
No, high level so around Lvl 17-20
Two levels in fighter is pretty expensive
It can be a problem for the DM trying to balance encounters, too.
Agreed, isn't very fun when the wizard keeps one shotting everything while the fighter and barbarian are trying to engage in hand to hand combat
Especially in 2024 when you can’t action surge magic action
Dms are considered part of the group also
Yes. Most builds should not do that. Only a few builds would actually gain from that two level fighter dip
so what a tier 4 campaign, you gunna take me on an adventure with you
It's not a question of "fun" though.
Aight I fold on this one
Although there is a universal rule: no matter how strong your character is, they will always have the chance to fall short compared to roleplay and interaction with the party as a skill.
Idk if you aren't making a 1/1/1/1 multiclass in every class, you're minmaxing and that makes you a bad person /s
Barbarian
Eh, barbs don’t need it
It gets mega fun if ur a spellcaster around that level
Thats more of a dm balancing issue, casters are good for big burst but can be balanced by having multiple encounters that drain resources before being able to take rests and recover
Barb seems a bit meh for 2 fighter lvls
Agreed
If you play a DND class your min maxing and bad person
Tbh I don’t think most classes need it. Maybe a full caster if anything for action surge and armor
Level 0 all the way!
Ah! There are no 'short rests' in 3.5. No natural healing in between sleeps.
I could see a wizard wanting fighter but also your delaying spell lvls
A fighter dip is better than going 2 levels into it
And even then, in 2024 that’s not needed
So here's why daggers are often more practical: Daggers are lighter, cheaper and more easily concealable. While having scimitars or other bigger weapons is good for a rogue, you still need a back-up dagger.
Another 2024 win
agreed
Personally I prefer to just play as a commoner
I consider min-maxing to be picking out your specific strengths and weaknesses, similar to how JoJo stands have ability charts. If you’re making a class specifically for no reason other than combat, I consider that power building.
No class levels, just the commoner 2024 statblock
Min-maxing is perfectly fine in my personal opinion.
Barbs would probably go further, Barb Fighter multiclassing is probably the best Barb has
Its like the 3rd best option if your DM dont like multiclassing into another full caster but the spell progression delay is still bad
Min maxing is mostly fun but I like it when it's done for funny gags
I also like wizard without multi class maybe cleric? For stuff like necromancy
Im perfectly fine with the barbarian being extremely strong, that's what a barbarian is known for!
Next topic of debate:
Soulknife Barbarian??!?
Psychic Damage Big Stronk?!? Can Throw with Str and STILL sneak attack? Free attack as bonus action on later turns?! + Nick?
Path of giant barbarian make throw good? More throw damage and also returns? (soulknife already makes it auto return but still cool)
Big strong angry sneaky boy with emotional damage knives and 20 feet of range without disadvantage or limit with alot of damage and can sneak attack on str.
Remember, the weapons are not just balanced by their tags and their damage die. Damage type, weight and ability to conceal are all valuable factors to consider
Also I think that's also the wrong way to look at minmaxing, cuz even minmax guides would dedicate spells and stats towards utility
What does fighter give a person that’s primarily barb? At least in 2024 I don’t see it as necessary. It’s not bad, sure, but I don’t see it.
at this point, the convo is also better for #optimization
Drax from guardians of the galaxy
Besides Barb and Fighter, those classes can't avoid the whole power building thing
I like multi classing tho it’s fun
Are we really optimizing anything, I thought we were just discussing the definition of the terms?
Gives way more cool abilities and interactions
Warlock remains the king of multiclassing in my opinion
Oh you sweet summer child
THANK YOU GUYS SO MUCH FOR TALKING TO A NEW GUY LIKE ME I LOVE YOU ALL AND WHEN SOMEONE TAKES ME IN I WILL BE A BETTER PLAYER AND UNDERSTAND MORE AND I CAN HAVE MORE FUN TALKING TO YOU GUYS
oh, i was mostly saying that to 4x at this point
Oh, cool beans.
I need a bit of insight. Has anyone used the UA "When Armies Clash"? How does it play?
Tone down on the cap locks
no need for caps btw, breaks text to speech
That’s fair, and I agree that good min-maxing still accounts for utility. My point is more about intent: optimizing around defined strengths and weaknesses versus building solely to maximize combat output. Utility can absolutely be part of min-maxing, but when the focus is only damage or combat efficiency with no other consideration, that’s where I personally draw the line into power building.
But glad to have you here :D
DM me, I can take you in for a little game. I'm.. not good but I think itl be a decent first time, Im running white plume mountain with some friends online
my bad that was embarrasing lol
I like power building my AC because yeah
You can send me like 50 bucks and we can call it even
Battle Master has superiority die and Champion has lower crit requirements, action surge works nicely on Barb or any martial in general, later Barb levels don't scale as well either and most classes actually conflict with how Rage works so that leaves Fighter
Although usually it's the saving throws that kill ya
I think Min-Maxing in general is more fun when designing a character that revolves around a specific niche, y'know?
I dont recommend crit fishing
My party rogue destroyed my chain mail armor, genuinely contemplated selling him to the illithids
Just heard of the armies clash UA today, its definitely fascinating.
Yk what would be fun. Having the ability to mutliclass into multiple subclasses I’d love to see that somehow added
ahahhahahahahahahahahahah XDDDD
I totally agree, power building is a blight if put that way
this
Me want this
Exactly, if my character is a cool fighter that want's to defend his team, he's gonna be good at defending his team
It sounds cool but it's sounds like a nightmare to balence
@frail nimbus All good if I flick you a dm?
Oh definitely
Y E S
Can you imagine a redemption nature Paladin.
Battle master samurai fighter
Assassin soul knife rouge
[Personal Opinion] Min-maxing is like picking your role on a football team, such as a linebacker, while power building is trying to be so good that you don’t need teammates.
Astral self elemental Warrior monk!
Rune knight battle master
Gloomstalker Assassin (ik its a minmax build but it somehow fits)
Warlock with 2 patrons 
Or a cleric who's into history and likes to question things, or anything really. That's where I see Min-maxing really shining
Fiend and undying warlock 😭 your patron is an undead fiend
Exactly, even backstories are min-maxing if you think about it
Assassin is a nice dip for all those badass gloomstalker bros out there
How.
My goodness, the amount of pressure I felt for some reason-
If your character is gentle and smart, that means they’re maxed in being gentle and smart. If they’re big and mean, that means they’re maxed in being big and mean.
If your character is maxed in knowing about one city and lived their whole life there, they will be min'd in other cities?
If I had to explain it
If my character is maxxed out on twerking so what?
Min'd on finding long term love
Or Min'd on having good knees
This is true for conjuration wizard where you say "My character has seen this object in their backstory" for Minor Conjuration
how do i start dnd?, do i star making my character?
They like to get around I guess.
No matter how hard you try, you are technically going to have to min/max in D&D
It's basically unavoidable
But that's just my personal opinion, you guys can beg to differ
I think the issues is what someone said earlier... there's no set definition of the term. My definition is not in line with what you describe, I guess.
Exactly, min-maxing is a really broad subject and everyone has different views
I don't know, I always find myself going into a balanced sort of things. Everything is equal or at least tries to be. Even if I want to play something specifically, it ends like that.
Max'd into being balanced, so your min'd into being good at things
You can build an all-rounder type character but you will fall flat on your face eventually or just become a support character
Yep
Punctuation really can do wonders. 😉
Thats what I meant by support character
Very much so indeed.
Min-maxing isn't broad, its a specific thing. To min-max is to create a build that maximizes your ability to do X at minimal cost, likely to a stat that is of little to no value to the build. Builds are selected based on their tactical advantage rather than any rolepay interest. Its not exactly a term open to much interpretation.
Either way aren't we all support characters because we support each others dreams to play D&D and have fun.
I subscribe to that idea.
I guess so. I like playing a decent utility healer from time to time
Thats why I play Artificer
i think min-max refers to maximum numerical effect, not flavour
maximising kindness is not minmaxing
I see the term being synonymous with 'optimization'.
That's kindmaxxing lol
Shield master is... Really cool actually?
You just get a special action when you attack to slam (prone or push) no cost?
+1 Str?
Take NO damage when you succeed a save as a reaction?
Good feat 8/10!
we kindmax around these parts
By “broad,” I mean people have different interpretations of min-maxing. I was even called a power builder for simply having a bard with high Charisma.
Is dude just posting random things and telling chat how cool it is
I think so
D&D Joy Maxing
Thats precisely what it is. When Min-maxing became something of a dirty word, people started saying optimization. I say this without condoning or condemning.
somehow this makes me think of a ferengi merchant trying to sell something
"at no cost??"
MIND BLANK MIND BLANK HIM NOW! HE KNOWS
Ooo. The goblins in my setting are matrilineal ferengi. 😉
Again, it's why I say to have fun with minmaxxing, optimize towards something specifc instead of making the most op character of all time.
wait that spell dosent actually wipe memoris
use modify memory
And doesn't literally every choice make you do a trade off in D&D?
you want modify memory
thanks
I like minmaxing. It’s fun to have a strong char
yep
You can give me literally any choice you can make in D&D and I can give a trade off to it
Minmaxxing is simply your friends being unprepared and not having accounted for how good you are.
was about to say, mid maxxing? 
No my char has 30 on each stat. It’s crazy
Wdym? 
Bacause that's where the issue lies, having a super op character that does everything, and everyone can't do anything because they're not better than the "main character" over there-
Trade off = Your DM hates you
I personally think min-maxing is a trap, and true strength comes not from over specialization that is a common pitfall in min-maxing, but in using your wits and creative spirit. But more importantly, whatever works for other peoples tables.
BEcause* dang it
what if everyone makes equally overpowered characters that are.. not like equally strong. but equally strong on a level that makes each of them overpowered in their own right? and thats what you call playing alone!
I remember when I rolled a nat30 on my d20 once it was crazy man
I beat the bbeg with therapy
Then that's having fun.
How do you roll a natural 30?
You dont 🗿
Inspiring words.
Nat 20 + 10?
You use a d100. 😄
Yeah, how many modifiers were there?
Natural means without modifiers 😭
Thats a natural 20, Paladin just claimed they rolled a nat 30 on a twenty. Thats like saying you fliped a three sided nickle.
You won’t believe what I did one time
I remember when I rolled a 32 on Persuasion on a guard to leave me alone. The guard spoke to his other guard buddies, and I had to roll for all of them—and I rolled a natural 1. I’m still angry at that DM for that BS ruling.
When you start a new campaign, roll a D20. whatever it lands on, is the starting level.
Chaos!
Better yet. Have each player roll a d20.
If I convinced the first guard, why is he still suspicious
me when I roll a ten sided d6
Ah hell nah twin 🥀
Is that an auto-fail in 5e?
It's DM to DM I think
So it's not in the RAW.
Only an auto-fail in combat
No but it’s still hard. I think nat1 only counts for attack rolls and initiative
I had a +17 to persuasion
No, it's just attacks and death saves. That's all a nat1/nat20 specifically does stuff for.
Mage slayers Kinda Wicked yo!
You get like.. Advantage on saves against spells?
Opportunity attacks against spells?
A Mental legendary resisitance??!
sorta awesome! 6/10! Use if you really hate liches.
I always ask my players at the first nat20/nat1 skill roll, if they want critical skill rolls.
The DM was already throwing like 6 persuasion rolls at me in a roll, you think they would say "The nat 1 is a success!"
And I had a convincing story for the guard to leave me alone too
What were you trying to persuade them to do?
I don't use critical fails. A 1 is an auto-miss for combat and saves, but never skills, and there's no fumbling or other such nonsense. I've never heard of anyone finding that fun.
To just leave me alone, I was just sitting in a jail cell swallowing a bag of lock picking tools and then I made it look like I was eating
theirs a cantrip that applies frightened. we are doomed 😨
"Im not doing anything officer!"
Wouldn't that have been a deception roll rather than persuasion?
I technically was eating
But either way the DM said either one since I had the same bonus in both of them
I have an issue with luck. I can only roll one nat20, that's it. Anytime I roll, I get anywhere below 10.
You put me in a campaign, everyone's luck goes up except for me.
Yeah, I don't even play 5e, and I'd say that was a deception roll rather than persuasion. I wouldn't have allowed the 'technicality' to be anything other than a bluff.
The 7 wizards with silvery barbs beg to differ