#dnd-discussion
1 messages · Page 50 of 1
I have watched a few dnd games though and it looked very cool
I just chose the name based off of the new arch hag in my setting, the Hag of the Astral Night
Btw, i finally did my first session 0 with my friends and we agreed to have our first game in two weeks
It is my favourite game, it is so fun with the right group
Hooray!
Arch hags are cool (yes i watch pointy hat)
In the session I watched my friends encountered a group of orcs
Thanks! Now i just need to make Lost Mines of Phandelver a rp leaning campaign
It's going to be fun
Maybe you’ll do some monster slayin’ of your own
They then got beaten up until they were 1 hp
The players or the orcs?
The players
Hehe same
I see. Well, big W for the orcs!
What cr are Arch Hags?
21, as powerful as a Lich
But my arch hag of the astral night pushes it to 24
Damn that old hag
Dam. Ig they're a bit too strong to add to LMoP
Yes
hi
Scary
Or I can just use the regular arch hah stat block for him (yes, boy hag)
Hi chat! 
Hello
Very much so
Unless you add one that doesnt fight the party
The only problem there is that some parties might attack her due to moral compulsion
hewwo
Ig i have a chef warlock in my party, might suggest them the arch hag patron
If you made it clear theyd die and could come back later in a sequel oneshot or something
I had a friendly arch hag in a campaign, the players didn’t attack but that’s because I conveyed that she was on their side
Or keep the hag status secret til its too late to fight her
There are definitely ways of doing this
Agreed
Making a friendly lich next
Hags are pretty complex creatures so keeping them out of combat shouldnt be too hard
hag on their side
as if that was ever the case
Just keep in mind theyre absolutely horribly evil in official fr stuff
Homebrew may change that
I see you there, hagvocate, trying to claim that those Poor, unfortunate souls made just deals with no fine print
Yeah, they eat souls, bad liches
I meant hags
Nom?
hello
To be fair she was on her own side, she was just benefitting from a deal she made with one side
Ah. What bad do they do?
Liches are fine
They are…. Pure evil
Gooood morning afternoon evening, Wahzzup
They crave suffering
They hunger for suffering the more vicious and cruel the better its really bad
Hags may be one of the most evil things in fr
Hag masochist when
Agreed
hags dont eat souls as far as I know, but they certainly love causing misery in their deals.
You want your hubby back? Have this fresh zombie. You want to have a child? This one is just 2 years old! A fresh one? Certainly. You are now mpreg with something. You want to be happy? No worries, lobotomy is not a new concept in this realm!
Hag masochist is possible i guess but theyd still pursue others suffering. Maybe theyd torture people mentally by forcing them to torture the hagself
Depths of depravity here
😄
i have one question, i dont really understand story like if u got this books do u need to make story from this book or how is it working?
1 hag turns into loved one of target
2 hag forces target to torture hag in that form, not revealing their true nature
3 profit
Are archfey also evil?
I mean, technically speaking all hags are somewhat masochistic. They, as all fae, cant really die under normal circumstances. So they fully expect to be murdered for their actions sooner or later, its part of the fun for them. Sometimes inconvenient, but never permanent
Fey are weird
If you got a campaign book about a specific story, then you run the story provided in the campaign book, but you can just get the core rulebooks to know the rules and run your own story
Fey are definitely dangerous but i think in general archfeys are somewhat good?
I think of them as
1 dont cross them
2 make deals very carefully
Seelie ones arent, Unseelie definetly are, all will screw you over for a prank though. Think like they have no empathy and understanding of the human condition, evne the best among them. Then realize that its probably fun to take someones feet and replace them with ice cream cones and see them hobble about
Theyre just quirky
but if for example in book says there are smth then dm can do a new story and say that there is nothing or how?
I see
Maybe theyre like toddlers who dont get morality yet
It was the players that got beaten up
What about an archfeywild myconid?
A fey would totally replace your "boring" parts with more "fun" ones without thinking about body horror. THey take names because they cannot name things themselves and are fascinated by the power those carry (in most mythologies anyways)
Do you think human morality could be explained to a fey?
explained? Yes, of course. Understood, no, thats not how their minds work
Explained? Yes.
OK ZAPPY THAT WAS EXACTLY WHAT I WAS GONNA SAY
Edit: too much caps apologies
Lmao
My friends were so weak that they got beaten by 4 orcs
Guess I... stole your line. Dont worry, Im not in your head
Double checks internally
Aren't 4 orcs like a cr 3 encounter?
Zappy is a fey. Zappy will torment you now
tbf most people get beaten up when 4 other people gang up on them
4 orcs is a strong fight if youre low level
I feel like if fey lived between us we wouldn't even know tbh
I know for certain they would be on the internet
Idk even know lol
I’m bad at the game
Yes, they
4 orcs at lvl 2 party is wild
Hi bad at the game I’m Nugget
It's fr a tough fight unless you have a ranger
You've been waiting, haven't you
Mayhaps
I'm waiting for my game rn and realised i forgot my mini
I’ll be honest I can’t understand what you’re saying
The book has a certain story in it but the dm can change it as they want as long as it doesn't cross any player boundaries
You can look at the book as a framework. You can use it as long as it's useful to you and make changes when it's necessary for your story.
Books are written for you. If you want to stray from them, do it
After all what is a book if not a tool for the dm to use
How would you incorporate a pseudo vampiric curse into a PC without them outright being a vampire/dhampir?
Make my own i guess
Keyword here is “curse”
Lets see, I dont see new orcs in MM24 so I am going by the MM14 which is also the lowest CR Orc in the book, those guys deal 1d12+3 damage. Thats a max of 15 damage at level 2, where wiz/sor will usually max out at about 14-16 HP. Add in like 2 bad rolls on the PC side and a crit on the orc side for up to 27 damage (Barb would usually have around 25 HP) and you can certainly see how easily those orcs can take down a party of level 2 if they use their aggressive charge in
ok ty
How do I make my own character
They just get kinda uncomfortable when sniffing garlic and when out in the sun and they're a little better at climbing walls, talking with bats and dramatically billowing their cloaks and their fangs are a bit longer
Hey guys I’m new to D&D entirely
I was wondering if I should take darkvision from custom lineage but I felt it’d be out of place
Id probably go all out with the sun thing if the campaign allows for that
hell on earth if its an enclosed space
Is D&D beyond a good app to purchase?
Its meant to be a curse. Make it hurt
Fr
out of place as in, a clear optimization tactic I do not wish to employ at this time (I’m playing a Human, 2024)
And make them a shadow monk
It's a great convenience. Though it's important to note that you're purchasing a license to access content and may thus at some point lose said access.
I had an idea of them perhaps turning into something like a vampire during a full moon or blood moon but that idea doesn’t stick very well in my head
Hallo! Check out #dnd-newcomers if you need any help with the rules
Yeah I just found it thanks
isn't that werewolf's schtick?
simply speaking, even without crits or bad rolls, if the orcs play smart and attack one guy at a time, they will likely outdamage the party easily (average 9,5 per hit, 2-3 hits bringing down any party, meaning 1 dead guy per turn, meanwhile party needs to deal 15 per orc, vicious mockery deals 2,5, firebolt 5,5 and weapon attack 7,5, also 3 people for 1 orc on average). Its basically a coin toss and heavily dependant on init and range if going full frontal in your face
Yeah exactly why it didn’t stick lime scout tf2
I picked up rimes binding ice right before the last game. Guess who we were fighting
Ice trolls
Sorry I didn’t mean to call you by your full name there
Fire elementals
No worries lol
This session it'll likely be spider riding dwarves though and my pc has arachnophobia so that's fun
Ohhh
I support traumatizing your PCs, its fun~
I once had a warforged with a severe rust monster phobia. Couldnt be around anything crab related due to it. Once they explained it as "Imagine a thing that just wants to eat your insides!" the other party members felt less bad for them. Turns out having a phobia of your natural predator only gets you sympathy if they dont realize that its pretty normal
Blood. If pathologist, living patients (they complain all the time). For a normal doc, literally anything vermin related. Nurses and hospitals are AFRAID of bedbugs and lice
A doctor with a fear of blood would be a bad doctor 😭
they will eat a sandwich next to an ebola patient but if you come in with bedbug bites they will call out sick while in the next room
Fear of vermin sounds pretty good though
"BLOOD BELONGS ON THE INSIDE" they scream, as they stitch their patient up to make the bleeding stop
I want to give my character a phobia for both roleplay and mechanical purposes
If they witnessed a plague outbreak and lost patients in droves, maybe some family too, it would explain the phobia
Does it make my character weaker and put a handicap on him? Yeah, but I’m playing in a party of new players and I’m experienced so
And even explain their job choice if it happened precareer
well the character’s lore was that his entire hometown/village fell to a mysterious plague/illness
I think having a fear of vermin because of that could make sense
Then there you go, phobia of something suspected to be the cause
His whole goal is to find the cure
Could also explain why he has specifically an owl as a familiar too lol since they hunt vermin
imma go with that actually
Though I’m unsure if that will be a fear of rodents or a fear of insects because both count as vermin
And I think having both rodents and insects as fears would be too broad
Important! And a common misconception. Weaknesses and phobias and dislikes do not make a character weaker. That thinking usually leads to "I need to do everything" mentality. Having flaws actually makes your character stronger as you get a stronger, more rounded roleplay, and you or other people have to plan around your phobia, meaning people put more thought and planning into things. As long as you dont let yourself be completly stopped by hypotheticals, it can be great fun and efficient ("USE BURNING HANDS ON ME, I DONT CARE, BURN THEM ALL OFF OF MEEE")
Well that was another reason
I mean, rodents carry fleas and ticks
I just made my first character 
When I say weaker I meant in the way that no other character in the group has that mechanical shortcoming
But I think it’s fun to have something like that, it does add depth to the character and also make them more fun to play
technically you are afraid of insects, but rodents can be insect carriers. Like germaphobes are afraid of pidgeons not because they are afraid of birds, but because of the potential diseases the bird carries (important: Pidgeons arent flying rats or disease carriers at all. 99.9% of the time a pidgeon facediving into your food will not have any actual sickness that can infect you. Most disheveld or sick looking pidgeons are that way because of malnutrition due to not having access to proper nutriments. They might have ticks though if they dont have enough friends)
I might go with musophobia
I think that’s how you spell it? Idk it’s a fear of mice and rats
The disadvantage here would probably just be the frightened condition in sight, and roleplay wise he would not like to be around rats or mice
For a man who is so composed it’s funny to see him start trying to stab at rodents with his cane sword whenever one comes into sight
Eldritch horrors? Easy work. Dragons? Pfft, wouldn’t bat an eye. Asmodeus himself? He’ll stare him down.
But one Mousey boi? Activate procedure Ragnarok, Protocol Z-Omega-BrokenArrow
"I didnt know you HAD fireball" "I dont" "Then how did you-" "Molotov." "Do you mean alchemists fire?" "I do not, no." "And the target..." "Will never show its miserably whiskers ever again"
Question, can molotov cocktails exist in fantasy worlds?
Technically you can make molotovs with so many very easy to aquire things, but the most expensive component would probably be the glass bottle? Rags are easy to get (and you get people collecting them for a living), alcohol is a plenty in any part of the planet that has access to excess crops/Fruits. Glassblowing however is somewhat expensive. I guess you could use clay pots?
I think Phasmophobia could still work for the character
If I consider his background/lifestyle
Yes, I have them in my campaign
He’s a plain old doctor, while he delves in magic and has good knowledge of it, there’s some things he has limited understanding of. Most likely, the divine would be one of them, and so would the afterlife, so the idea of ghosts would most likely scare him
Zero healing magic mind you, it’s all healer’s kits and potions around here
i have a question for people do you think the xenomorphs from alien would be a monsterousity type, or aberration type?
Monstrosity I believe?
Monstrosity, they are creations of gene-engineering and weapon of war, not actually twisted by horrors beyond the veil
monstorusity makes sense if the lore is they bio weapons though i think in some aliens media they are a natural creature from a death world
i wonder when the dm says you have 1 day downtime would that be equel to exactly as 24 hours?? or more like having a day off from work. the moment you are off its ur free time til he next work day is planed day after tomorow ?
one day is general 24 hours though you need to remember some of that is 8 hours of rest at least and what everr travel time you need to get places
Iirc 1 day of downtime work is 8 hours usually
Rest is spent screwing around then sleeping
im skiping the long rest and get a short rest instead to recover my spell slot
You'll get an exhaustion point cause you didn't sleep
that be fine for me
you can ask the dm if you can spend more than the standard 8 hours on that day on a task
are you a book of moon warlock?
no im a wizard and i need my time to prep my undead horde lol
Your party might not share that optimism
and i need to learn spells to
Just rest cast whatever spell you want to cast
wel the party has there own downtime as wel? so i dont see the issue
21 hours of needing to learn spells. 1 hour shopping. 2 hours staying at the local graveyard. 30 min acitivys 1 hour short rest another 30 min acititys
Do you have 21 hours of spell learning planned out
so im tryng to cramp as mutchas posible in 24 hours if we only get 1 day down time
walk on water lv3 150gp 6hr * Leomund's Tiny Hut lv3 150gp 6hr * Phantom Steed lv3 150gp 6hr * vampiric touch lv 3 150 gp 6hr / 75gp 3hr *
21 hours
the thing is first he says we get 7 days down time, now he says he throw a d10 to decide the down time so im planing to as mutch as posible in 24 hours if we only get 1 day down time
Well I can't sleep.So I decided to join the discussion, entering with questions
How do you set your stats on your character Sheet? I know you roll your dice to help get the numbers, right?
dm rolls them for us.
Oh?
as player we can decide where we put the scores
this downtime stuff gets my austistic brain working
Does glyph of warding sleep work as a get off me spell if you have fey ancestry?
4d6 and drop the lowest number
Are rune traps a spell in D&D
So would this question be better in discussion or in world-Building?
How does one go about writing a campaign, like writing out the quest, putting side characters where
#dm-discussion most likely
Ah
Don't make side character that give out important details. Make important side roles instead in case the party doesn't like the person
Side roles?
Supporting
Like characters that aren't the players, but join the players?
Yeah kinda
Temporary allies that are there for the sole purpose of giving important plot moving information
I always wanted to (Try) write a campaign, where the players keep running into a character
"Scruffy the trapper"
I've got a plan for a recurring bad guy for my party once they beat the current bbeg
Remember even in death a bbeg can haunt the players
My character always speaks in the third person, my time is still there and always tries to sell the players Something fur related, and finishes every sentence with "mm-hmm"
Example: " Can Scruffy interest you in this owlbear skin coat? One of scruffy's thumbs is the one of the buttons, mm-hmm"
What exactly is bbeg?
“Big bad evil guy”
Ah
Just another way to say a villain
Then why not just say villain?
🤷♀️
Is that rude?
No
I rarely say it myself
Also because I pride myself on my villains being very morally grey
I always like twisted villains, the kind of villains that represent that line that we're too afraid to cross
Examples: Dementus, Butch Cavendish, El Indio, Vaas,
Hi!
They sound interesting, shame I don’t know any of them
Howdy!
-# Waiting for your chance?
Nahhh
-.-
How are ya?
I’m good! I’ve been recently trying to get into d&d
Hi good, I’m Nugget!
To learn the game you should read up on the first few chapters of the free basic rules on #learn-to-play , and feel free to ask any questions you might have in #dnd-newcomers !
Dementus is a mentally unstable post-apocalyptic bikerlord,
Butch cavendish is a cannibalistic mercenary gunslinger
Vaas, a sadistic gun runner,
They sound very cool
But I like the villains we can agree with, the villains we can see within ourselves
I like both!
Variety is the spice of life, after all
Tis it is
I do like those types of villains as well
There’s a few ways people do this. I would talk to your DM and get some guidance
I like the types of villains that became the way they are, not because they wanted to, but because they had to
?tag new abilities
Abilities
All creatures have six abilities that measure physical and mental characteristics: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Each ability has a score from 1 to 20, which represents the magnitude of an ability. Each ability also has a modifier from -5 to +5, derived from its score. Add the modifier when you make a D20 Test with the corresponding ability or when a rule asks you to do so.
Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one.
- Standard Array. Use the following six scores for your abilities: 15, 14, 13, 12, 10, 8.
- Random Generation. Roll four d6s and record the total of the highest three dice. Do this five more times, so you have six numbers.
- Point Cost. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Costs table. For example, a score of 14 costs 7 of your 27 points.
After assigning your ability scores, adjust them according to your background. Finally, determine your ability modifiers using the Ability Scores and Modifiers table. Write the modifier next to each of your scores.
These are the main three stat generation methods
I also saw someone mention their DMs roll stats for them - this isn’t the norm and usually DMs will have you roll stats, although it’s usually publicly done in view of at least the DM
Wait we got bot commands here??
I didn't know the server had this
Well damn, let me get the command list for Dyno
If I had known that sooner...
?tags new
wizard, warlock, sorcerer, skills, sheet, roleplaying, rogue, ranger, proficiency, pbp, paladin, online, monk, levelup, hp, fighter, druid, dm, dice, demo, dc, d20, complexity, cleric, class, bg3, bard, barbarian, ac, abilities
?tags ddb
support, preorderbilling, missing, entitlements, contentsharing, claimexpired, claim, charity
I’ve literally screenshotted this
It’s a lifesaver when dealing with newbies
Especially if I’m busy and need to get as much info as quickly as possible
Is there a spear magic item where ur works like kratos drapnir where u can call it back and tp to ur hand after being trow?
There's a few thrown weapons that can return after being thrown. Most recently the '24 Artificer has the Returning Weapon magic item which can be a Javelin or Spear
Is there a returning weopon magic item for fighter?
Magic items are normally class-agnostic. The Artificer simply can craft the magic item specifically and give it to you, otherwise you can craft it using the regular magic item crafting rules or purchase it if your DM has a vendor sell it
If you're a Fighter the easiest way would be to pick the Eldritch Knight subclass, since they can return their bonded weapon to their hand with a bonus action
hi, sorry this is such a big ask, but does anyone have a spare character sheet i can copy for a lvl 3 support? i'm usually dm-ing but have joined a group where i'm a player,annd domn't really have the time to properly put in the effort to make a character of my own
sorry again, any help would be appriciated
Damn ic 🤔 thxs for info
Interesting
Welcome! Check out #learn-to-play and if you have beginner questions, the #dnd-newcomers channel is very helpful.
arigatone
Still pondering what to do with my Friday time slot.
New campaign! New campaign!
That's one of the deliberations
Or rather all of them just a different flavor
Dunno if I wanna play, DM, or other system
Like part of me wants to play, but I also have several dm ideas.
Hmmmm, I say, play for a while
Give yourself a good break, even if you don’t need it
Meanwhile develop your DM ideas
Well my current dm ideas are two sort of political games and one deadly exploration one.
And one more lighthearted exploration one
But you're right, I should play instead
Tho by the time I'd find a game as a player I probably won't wanna play anymore
So this is looking unlikelier by the minute...
"2025
STICKERS
Jazz up maps with props, landscaping, and more
ANIMATED MAPS
Support for MP4 and WEBM maps with ambient animations
3D DICE
Roll 3D dice in Maps
REVEALS
Allow DMs to reveal custom art and handouts to players
CAMPAIGN CONSOLE
Create and manage your campaigns directly in Maps
RULES ASSISTANT
Ask rules questions and receive instant answers"
Huh?
These are announced features for Beyond Maps. We have 3 weeks left in the year and four of them don't look like they'll arrive on time
I honestly have no idea how does one make political game work in DnD
well idk if its the right term
is it something like Kingsmaker?
Menzobarrenzan sounding campaign
Hey I’m new to Dnd and I’ve played as a player in the school club how do I Dm and make campaigns and stuff
I have the dragons of storm wreck isle starter set
A computer and some paper and dice and a pencil
Read the rules pamphlet once, then try and run the adventure 1-2 adventures at a time
If the players do something the book doesn’t account for, make something up!
Which one is the rule pamphlet and how do I do the other stuff cause in the box it has two books dragons of storm aisle, which I think is like the story and all the monsters and then it says the starter set rulebook which is like a separate book
if you have a particular imagination, you can also make the players up
Oh is it a physical or digital copy of the adventure?
Than you make the plot up, the obstacles than the... whats that?... yes ... Ive been informed its called writing a book
I went to target and just saw Dungeons & Dragons starter set dragons of storm wreck isle and bought it
so you are aiming for running in person?
Ah then inside is a small Rule Book and a small Adventure book!
I guess but also maybe on a call
The rule book explains the mechanics of the game while the Adventure book has the story, monsters, and maps!
Thanks
So I just read then make up a random story using stuff inside the book
Don’t expect to run all of it in 1 session to! It can take a good 5-6 hours.
Running DnD through the online play without any Virtual table top tool or a Map is rather rough
Ok
But is this what I do
Use the Three Faction Rule
no, you follow the story from the book, if the players stray from the story you try to bring them back on track
You can but you don’t want to stray too far from the book’s story
Ok so it has a story and they do stuff and I try to bring them back to track of the story if they go off road
Might get harder to control how it works the further you deviate
Ok well thank you
nah, once it get that far you simply talk to them, explain that you are running a campaign from the book that is quite limited in what it can do
Take cover, might get caught in the crossfire like I did
It should be taken care of now.. please continue 🙂
I'm really excited for Monday's combat.
I found some homebrew Chuul variants and one has a 10ft antimagic field permanently. Our casters have pretty much been dominating fights the last couple of sessions so this will be a really cool moment, I think, where the martial characters really get to shine.
the book gives you hooks, cues to expose the players to. only a chaos gremlin party will actually derail games tbh because you, the DM, control what they see of the world
im sorry, whats a Chuul. After reading Stormlight archives all i can think about are those huge crustaceans used like cattle
for them to actually properly derail the game, they need to consciously choose to seek out specifically nothing
its actually quite hard to derail the game without actually wanting to
at that point, its not wrong to tell the players "hey lets play the campaign, with the sidequests and stuff instead of trying to break out on purpose"
No, no. That's about right.
https://www.dndbeyond.com/monsters/5194944-chuul
It's like a lobster, bug, tentacle thing.
because remember if you, the DM, dont tell them about a thing, that thing doesnt exist to the players. thats how dnd works. you are the world
well yes, if they derail the campaign so badly, at this point just ask them if they want to play something else because clearly its not working out
yup
if they ignore the rumours and quests and conflicts you tell them about, which are their entire world due to DND nature
and then specifically try to find something else
you are within your right to tell them "hey youre leaving the game i have prepared, why? please stop"
This thing is nasty, how do you rule Anti-Magic field? no spell effect can pass or only no spell can be cast from within?
silence stops casting of verbal components
anti magic should stop both cast and effect i feel
I'll be running it as close to RAW as possible: https://www.dndbeyond.com/spells/2618860-antimagic-field
So no, spells won't be able to pass through.
No one can cast spells, take Magic actions, or create other magical effects inside the aura, and those things can’t target or otherwise affect anything inside it. Magical properties of magic items don’t work inside the aura or on anything inside it. [...] Areas of effect created by spells or other magic can’t extend into the aura, and no one can teleport into or out of it or use planar travel there. Portals close temporarily while in the aura.
i meant more from the perspective of cantrips, for example would fire bolt just fizzle out before hitting the target?
thats what im saying. yes
oh yea that will do it
silence is the one that only stops the casting itself
silence also stops all thunder damage so there is that
that is a unique thing
not really, it makes perfect sense for a spell eliminating sound to eliminate sound based damage
if you take that logic to anti-magic field, it would make perfect sense for it to eliminate all magic hitting it
im not arguing at all
it makes perfect sense but it is a specific mechanic
I am, im argument starved
your pfp is a chat emoji wearing an army helmet. born to type
Sometimes I feel like this server should be on an argument diet. 
DnD without argument?
hey jimmy give me DnD with nothin on it.
Chuuls are funny creatures
like i said, i did read stormlight archive and now i can no longer imagine them differentially than what they are there
yea they are monsters for CR4
Are chuuls edible?
The closest ive ever been to TPK was 2 bullettes
Everything is ediable
On what Tier was it?
CR4, so tier 1 i think
I do like coming up with monster dishes and describing their taste
It was a level 5 party of 4
whats the most unbalanced encounter you ever played?
Bruh
Mine was 5 level 5 characters against 11 Redcaps because DM forgot to read the damn statblock
It was just 1 Chuul and 1 Grell right?
Like they were very much stronger than the Chuul (this was 2014)
Yep!
old Chuuls had around 17 more HP and 2 more damage per hit
4 red dragon wyrmlings, we were level 5, 3 players in a tunnel with lava spurting at us from 4 origin points, dealing 20 damage each time unless reduced to 10
we all died. ill never forgive my dm for putting that in our way
This is wild
Yep but with a lot more saving throws
i still want to revive that party. they deserved better
How so? It’s a level 5 party.
reminds me of that one wierd oneshot i played that was supposed to end with everyone dying
so 2 level 6 characters against 16 Kobolds, Dragonborn Veteran and Adult Red Dragon
Never heard of it happening that early before
Tbh it’s more like a level 4 encounter
Kinda went wrong when the cleric and paladin got paralyzed
Two level 2 characters VS a mummy lord, an oni, a wight and a Minotaur skeleton
The players survived and defeated all but the mummy lord
T1 tables really do be like that
oh let me use that sea hag, whats the worst that can happen followed by you losing the entire table to the first saving throw
They killed the Minotaur, sent the wight to the surface, used the oni as a shield, and fled from the mummy lord
Rules wise it was A Lich, a Nightwalker, two Balors, a Goristro, 3 Demiliches, and 4 skeletons
Level 20 party in 2024.
Ah unlucky
proud of them
Same
Yeah the two people without Con save proficient who also can cure the poison
How'd they use the Oni as a shield?
i would rule it as total cover
They were all falling together, and I allowed them to make an opposed strength check to see who uses the other as a shield for the fall damage
Absolutely not RAW but it was fun
sometimes rule of cool is more important
Agreed
i still remember the moment my DM did let me use my Control Weather to fight against the storm caused by an NPC
up to this day its my favourite dnd moment
Oh thats pretty cool
Wish I'd get a moment like that someday
you will, if you are reckless enough
Hello friends
Hmm, whats the best way to give someone advantage on a charisma saving throw?
preferably without concentration
emboldening bond?
What’s emboldening bond?
Clerics feature
a bust, im not cleric -_-
Peace Cleric's feature
Darn
im a warlock, i need to give adventage to my fiend summon for it to break free from my control
Ty
Ah i dont know then
Guys quick question. Where can i search on this server for a party. Im new to both dnd and the server and can t find the tab or channel. Please help me:)
#find-a-game has it!
thanks
help action
doesn't work on saves
Help action doesn’t help with saving throws
aw well I'm outta ideas
so i got a question for the dms here. i need your opinion on something
You might wish to ask it in #dm-discussion
thank you
Being a Kalashtar (New)
Being a Gnome, Yuan-Ti or Vedalken lol
I mean you could just give the advantage?
I'm certain there's some items, but those are the only things I can think of and its specieswise
They can't, they're not the dm lol
I don't think they can grant someone an advantage, i don't remember that being an option for them
Elminsters elusion can give yourself advantage against spells and magical effects but no access for warlocks
The best way to give advantage on a save is Silvery Barbs, but I'm unsure if they have anyone who can cast it
Yeah, I misread initially
But, as said, Silvery Barbs is the best source of giving advantage for anything, but, I'm not sure if warlocks get it
I want to grant it to my fiendish summon
make it easier for it to break out of my spell
You can just stop concentrating
Would have to take magic initiate to get silvery barbs for warlock
that will unsummon it
Is this a pact of the chain familiar or is this an actual spell that summoned the fiend
I don’t understand the point of an uncontrolled summon if you’re still concentrating on it tbh
Summon Greater Demon
Doesn't it have a few rounds til it unsummons if its Summon Greater Demon?
If it breaks free on its own, you no longer need to concentrate on it
meaning you are free to summon another
Easy peasy
Only if the Demon is out of control
Ah darn
hence losing control on purpose is quite appealing
you are turning 1v1 into 2v1 into 2v1v1
surely you can see the value in that
What if the demons don’t obey you?
I guess it works but I don’t think it’s enough value to be valuable
Why would you want to lose control of a demon that will actively try to kill you if it succeeds the save
the demon will attack whoever is closest
if you are careful with positioning, it will still attack your enemies
Yeah, until they all die
yo guys
it despawns in a few rounds
And then it goes after you
Fair point
Just flee
background is a feature like species or class. it gives you a feat, some proficiencies, gold or equipment and ability score increases. you can pick one of the premade backgrounds published or ask your DM about a custom one
personality is something you come up with on your own
I don't know how others will look at this
but usually i put in the background what fits the best
but i leave out the personality box up until the session 2 when i know what i can menage
Also if you are writing your backstory, please write it in paragraphs, or if you really want a novela worth of a backstory
give your DM this novela alongside cliffnotes
This is very true. If it’s beyond two pages please have a summary of things you actually want me to remember
ive been working on this the witcher rpg system
but i cant decide if ill add classes or not
anyone ideas?
thanks
For those who watch it, who's excited for the finale of Heart of Elynthi next week?
Oh cool, I’ll have to catch up to Heart of Elynthi it seems
´nother dumb question - do we know which one is larger? Faerun or Flanaess?
Faerun by a lot to my knowledge
Of course they are on different planets so hard to compare
wait till you meet the MTG + DND players
You know that saying where someone says their heart is in an iron cage or something like that,it's like that for my mind too and it won't let me play DND
Does anyone know where the stupid trope about the gorgon stare being reflected back at themselves originates from? Because the entire point of the mirror shield in the myth of Perseus was to have a way to see Medusa so the gaze wouldn't turn him to stone. Mirrors don't reflect the gorgon stare. So how did we get from that to Gorgons killing themselves with mirrors?
And I find it very fascinating
I have dnd dice but idk what to do with them
no idea, probably hollywood
They are very beautiful though
Find a group, play D&D
i mean its not that big of a leap in logic that if their gaze turns someone to stone, seeing themselves might also turn them to stone
you've basically described exactly how and why the trope came about
Idk how anything works ._.
It actually is. That's kind of the entire point of the mirror shield. A way to see medusa sneaking up and strike back without being turned to stone.
Why not read up on it?
I assume it's just roll the dice and check for perception then BOOM I cast fireball
From the source myth we see the stare is not reflected
So, you want to play dnd, but you dont want to read the rules, or maybe watch some videos on how to play/people playing?
Got no time,jokes aside,when you are not a rich person games are not something you can indulge in often lmao
cool story
It's basically intricate storytelling is it not
i know people with nothing and two jobs that still play dnd because they find it to be fun
I love storytelling,I used to write my own storys
i think just from like, a storytelling perspective without even trying to stick to mythological accuracy it seems like a more fitting way to kill medusa because of dramatic irony
It doesn't magically make sense when you have the original greek myth showing it doesn't work that way
What media shows medusa being turned to stone by her reflection?
Really,wow you really got lucky to know such cool people
and myths have the ability to be told in multiple ways. I'm sure it just came from an alternate retelling
And you're making excuses* not to play.
Isn't that how Perseus defeated the original Medusa?
Idk what I'm saying
beheaded
ah
No, he shined the inside of his shield to turn it into a mirror, to see medusa sneaking up on him, then decapitated her with a backswing
No. He used it to see her WITHOUT being turned to stone. The entire point of the mirror shield is that the stare CAN'T be reflected.
That's how he killed Medusa
What other media exists that shows a Medusa/Gorgon like creature being defeated by a reflected gaze?
If you can't look at Medusa's face then how did he pick up the head
Surly the snakes didn't die instantly
-# there's multiple different tellings of the tale
wait for it to bleed out, use your mirror shield to reach behind and pick it up.... stuff it in a bag
not workcet science.
Anyways, abjurer wizards, what’s the opinion these days on em
Pretty much all of them are like that now. It seems like everyone forgot the gaze doesn't reflect.
Good thinking
And saying which one is definitively 'the original' is pretty impossible
Then that means the basalisk is just built different, unless that's also been botched by modern media too
Googling it, there's various variations of the greek myth that do and dont contain her own gaze reflected and turning herself to stone
No longer breaking the game with armor of Shadows
Rather, it isnt her GAZE that does it, it's how ugly her visage is (despite hollywood and classical art beautifing her.)
I think when it comes to myths and retelling of them, it’s important to do so within the context of the audience.
So for Perseus, my understanding is that it’s a story about how the gods can provide gifts (like Hades’ Helm of Darkness or the blade that could kill the Gorgons). But also how it’s his own ingenuity and cunning that makes him a hero.
In D&D, we aren’t really telling stories about that sort of things. It’s more of a power fantasy, where we can (with enough planning and cunning of our own) take from the land and grow even stronger and stronger. So it makes sense that the Medusa would have a glaring weakness that players could enjoy exploiting.
How old though? I'm willing to bet this is a more modern contrivance.
duno, search engines and results i look into contradict all over these days
Like I say, I'm just curious about where this stupid trope originates
probably a long time ago
It originates from people retelling stories.
if i recall correctly, both movie adaptations of the story had the mirror shield trick and waiting for Medusa to sneak up behind the character
i just think that it's probably a more recent interpretation to probably not have beaheading as a factor and give dramatic irony
It's not a real thing, and someone told a story with that "difference" in it.
It's certainly not an original idea.
The bigger question is, if the Gorgon sisters can turn each other to stone?
These myths are based on a tradition of oral storytelling being done over millennia.
pretty sure not. The petrification only effected mortals and medusa was the only mortal gorgon
"Family
According to Hesiod and Apollodorus, the Gorgons were daughters of the primordial sea-god Phorcys and the sea-monster Ceto, and the sisters of three other daughters of Phorcys and Ceto, the Graeae.[9] However, according to Hyginus, they were daughters of "the Gorgon", an offspring of Typhon and Echidna, and Ceto,[10] while Euripides, in his tragedy Ion, has "the Gorgon" being the offspring of Gaia, spawned by Gaia to be an ally for her children the Giants in their war against the Olympian gods.[11] Medusa had two offspring by Poseidon, the winged-horse Pegasus and the warrior Chrysaor.[12]"
Greek Mythology
NONE OF IT MAKES SENSE.
NONE OF IT IS COHERENT.
NONE OF IT.
If I was to apply a suspension of disbelief, I feel like I should point out the sheer evolutionary disaster of an entire race of creatures that would go extinct the moment they went out to gather water or saw anything shiny. It would make zero sense for a creature like this to be vulnerable to their own power. They would have gone extinct before Perseus ever got to Medusa.
drugs, so much drugs:
Stheno and Euryale were immortal, whereas Medusa was mortal.[22] According to Apollodorus' version of their story, Perseus was ordered by Polydectes (his enemy) to bring back the head of Medusa. So, guided by Hermes and Athena, he sought out the sisters of the Gorgons, the Graeae, who had only one eye and one tooth, which they shared. Perseus managed to steal their eye and tooth, and refused to return them, unless they would show him the way to the nymphs, which they did. Perseus got from the nymphs winged sandals, which allowed him to fly, and the cap of Hades, which made him invisible. He also received an adamantine sickle (harpē) from Hermes. Perseus then flew to Oceanus, where he found the Gorgons asleep. When Perseus managed to behead Medusa by looking at her reflection in his bronze shield, Pegasus and Chrysaor sprang from Medusa's neck, and Stheno and Euryale chased after him, but were unable to see him because he was wearing Hades' cap of invisibility. When Perseus brought back the Gorgon head, as ordered, he showed the head to Polydectes, who was turned to stone. Perseus returned the things he had acquired from the nymphs and Hermes, but gave the Gorgon head to Athena.[23]
It's not supposed to make sense.
@slow wharf curious, how did you get at will misty step?
$5 on homebrew or that one high level wizard feature
honestly I wonder if there was some mistake, forge made that happen. I am sorcerer shadow and warlock of the great old one
I also feel smth's weird
One of the more popular versions of Medusa is a tale of a beautiful woman who was turned into a monster by a god for being victimized by a different god.
It's not supposed to make sense.
I dont believe either of those (or any feature in general) gives that
Except that's a boring answer. And not the point of a suspension of disbelief. We're here to debate the nature of fictional creatures, not dismiss it as fiction and move on.
oh wait i figured out the medusa thing
Hello, friends
it's because of basilisks
At will misty step at level 2 is really strong if youd have that
yeah im rly confused
basilisks die when they see themselves in the mirror, and i assume that got assumed into gorgons as well
I wonder if there was some mistake
hi guys, random question but do cloak and ring of protection's bonus to saving throws stack? or is it just the armor that stacks
yes
You're thinking too hard about it, honestly. Your inability to suspend your disbelief is because you're actively searching for an explanation.
Where/from who did you get the idea youd be able to get it?
I didnt, forge gave that to me
ty. i think dndbeyond only shows the bonus to saving throws to the cloak and not the ring so it confused me
This falls under the "Same Name" stacking rule, a Ring of Protection and a Cloak of Protection are different items, and different names with the same effect can stack.
My friend, you have our roles reversed. I am the one suspending disbelief to debate about the nature of fictional creatures. You are the one saying it's fiction and doesn't matter.
Forge?
that automated dnd thing
So not DNDBeyond?
Not familiar with it, but definitally double check that
Another popular retelling of the Mesusa story is through a feminists lens. That is, her ability to turn men to stone is a gift meant to protect her - rather than a curse or a weapon. There are several small indie writers who have taken this idea and run with it.
Indeed, in Uncaged Vol 1, this idea is taken again in a new direct with Serpent's Tooth by Monica Evans and Tim Christopher. Here, the Medusa is cursed with unearthly beauty by her drunken uncle in hopes she'll marry rich and he'll reap the benefits. The curse goes awry and with her newfound powers, the players stumble across her and her new smuggling ring.
So all this to say, yeah, I would double down that the audience and the context they have matters a lot when it comes to retelling and/or interpreting myths.
You're the one saying "it makes no sense, so I can't believe it" though. I'm saying "it doesn't have to make sense in order to believe it"
nothing makese sense, dont believe anything!
In fact... that's the very nature of belief.
Nothing is true, everything is permitted
You realize that by sitting here and treating fictional creatures as real creatures for the sake of this discussion that I am already suspending my disbelief, right?
We all know they're not literally real.
And yet you're requiring a sensible reason for their anatomy
but dragons are real
i think theres ways around the idea of a creature that cant gaze at its own reflection
you can give something consistency even if it has an unrealistic weakness
If by dragon, you mean an archeic word for literally any large reptile, then yes
darn, he saw through my clever trap
For example, most dragons in dnd can be hurt by the element that matches the one they breathe out. Yes, they have resistance, but full immunity? Most of them don't have that.
can sorcerous burst break stuff ? what kind of effect does it have. for example if i use thunder damage on a wall will it just create a hole or break some part of it
Unless a spell says it has an effect, it doesn't have that effect.
Apply this logic to all spells.
theres rules for hitting and breaking objects, and the cantrip does allow itself to target objects
Being consistent with mythical zoology is not a bad thing
And I'm hardly the first person to have an interest in mythical beasts and monsters
I disagree. I think it's silly to try to look for a "scientific" answer to mystical things.
Doing so actively removes the magic from the situation.
Not at all
Magic isn't this nebulous thing. Even in D&D. It has clearly defined rules and works in specific ways.
obligatory middle ground here. It's good to do at times, just don't spend all of your energy on it
Definitively not true.
Magic is considered magic because it’s not understood last I checked
Any suffieiencly advanced form of technology is magic
A fire ball is always going to be a fire ball.
Examples: Wild magic, the weave when not under control, etc
like, for the games I run. I don't need to worry about all of the logistics of how a monster lives and effects its living space, but if it contributes to a cool story or a fun game I'll try to do so
i mean that's kind of an explanation for its existence
Unless you are a sorcerer, or in another plane, or if an area is effected by a plane or another creature or spell etc
I'll disagree on this, but softly and for a different reason.
I think this type of consistency should be done, but never at the cost of "fun". It's kind of a cop-out but by framing it this way, it leaves the conversation open to groups who probably would love to see things like, I dunno, skeletons of mythical mosnters including where some of the magic organs are housed. It also is inclusive to groups who never bat an eye at the fact that a Medusa can turn herself to stone by looking at a shiny surface.
I'm saying those are quick and easy examples that magic isn't always the same and doesn't always follow "the rules"
i think because d&d is a game it wants to have rules for how its stuff works, but that's not saying that there can't be things that can go without definition
Even sorcerers work under specific rules unless you're a wild magic one. Other planes have different magical laws and mechanics. Magic can interfere with other magic. Yeah. That's pretty consistent.
Also which ever magical god is in control, or what world you are in too
That's literally not consistent.
Am I looking at balance poorly, or is the Wulven race from Grimhollow rather overpowered ?
No species is "overpowered"
Some are slightly better. None are overpowered.
With the exception of wild magic, the default Sorcs are literally magical nepo babies inheriting the traits of their ancestor whether that be a divine being, a dragon or something else.
some are a whole lot better than others...
i think it's a type of consistency to say the points where something breaks that consistency
Notably only 1 subclass in 2014 even says Sorcerers get it from blood lines
2024 even removes that too
Even in 2014 the Draconic bloodline one even lists the many ways you got it from not a bloodline too
Sounds pretty consistent to me. You're in their realm. Their physical and magical laws applies.
3rd party things are usually far far far less consistent and there's huge swings In power
This is just an overdone trope, I agree
well, my dm said i can use it, so here, we goooooo
seeing grim hollow wulven, yeah they get a lot of stuff
gh stuff is strong because it's meant for a gh game, and that setting is extremely unforgiving
also it seems the nature of grim hollow is that species get kind of an a la carte list of features you can pick and choose, with eight traits total, extra bonuses if you spent two traits on the same thing
i guess im seeing that itd be very strong for a species in a non grim hollow game which im assuming
let me go read grim hollow...
Yes. Using gh content outside of the gh setting will have that character be generally stronger.
But they still won't be "overpowered".
That's not a real thing in an actual game, so long as the dm bothers to do their job.
i suppose, I'm kind of assuming a little hyperbole with the term overpowered just meaning "a good deal stronger than most other options" since very little in this game is overpowered with the meaning of game breaking power
Perhaps I'm just being too particular with verbiage then. If "strong" or "stronger" was the intent of the wording rather than what overpowered is usually meant and utilized for, then sure.
So I have a question about high level games. How do you go about fixing it so it's not a train wreck of the player characters being too strong?
stronger enemies
more enemies
ture i just assume a lot of hyperbole in these discussions
longer encounter days, more combats, spellcasters can only cast their best spells once a day so if you only run one encounter your not going to challange anyone
So the BBEG had like 3 stacks of legendary resist and the players were actively trying not to kill it for story reasons
It's all about resource drain. Whether at high level or low level. Bleed their resources and don't allow for them to abuse long rests.
6-8 encounters a day, majority is medium/moderate difficulty with the boss fight being a high difficulty
DnD’s challenge is attrition after all
A party should never go into the bbeg end battle with full resources, for example.
I'm furiously taking notes. Keep it coming.
if you really wanna be mean, you should know that at the highest levels, saving throws you're not proficient in often mean you have little to no chance of success on them (or if theres a paladin that everyone is huddling in ten feet of/a cleric who'd rather concentrate on bless than their highest level cleric spells)
To be fair, when it comes to balance, it's important to not fall for the Oberoni and/or Survivorship fallacies, because otherwise it's easy to discount legitimate issues people have with content.
Like I say, I gave this thing three stacks of legendary resist and it wasn't enough
*from the dm perspective, that is. Obviously, the players will want to. But the dm shouldn't make that reality an easily achievable one.
This applies to the Reverse Survivorship fallacy too, of course.
I need to Google what these are
also just single monster encounters mean theyre really easy a lot of the time
My new group wants to roleplay, but they also essentially want dark souls bosses to punish them and I'm trying to figure this out
Oberoni, iirc, is "just because you can fix it at the table doesn't mean it isn't actually broken"
In my experience, once you're around level 20, you can still use CR to baseline how you build encounters, but then you'll need to tweak and modify as needed - since a party of level 20s will have a lot of options (and also you won't necessarily know what gaps they have just by looking).
In short, though, I find there are always some things that remain relevant. For example, Flameskulls are only CR 4, but they get fireball. Even a group of level 20s will feel the sting of 6 fireballs in a row - especially if they aren't expecting it.
I'll also throw out that in D&D, "defeat all enemies" should just be one of many combat win conditions. So even at level 20, combat can feel exciting and novel just by switching up what and how they're fighting for.
first session of my new campaign i'm dming is today! i absolutely cannot wait
tier 4 is kind of where its hard to have a fair fight
TL;DRs:
- Oberoni Fallacy: Something having a problem isn't actually a problem because the DM can fix it. The statement contradicts itself because it mentions a lack of a problem and then mentions fixing the problem.
- Survivorship Bias/Fallacy: If all of the examples/data used is that of people who succeeded/got a good result, something can seem fine when it's not.
- Reverse-Survivorship Bias/Fallacy: If all of the examples/data used is that of people who didn't succeed/got a bad result, something can be seen as not fine when it is.
just like, throw a billion cloud giants at them and stunlock them to death if you want a hard ight
The idea that all fights are supposed to be fair is an odd one, in my opinion.
(dont take this as an actual suggestion)
True, if they don't wanna get incapped then don't get hit
Talk about hating fun lol
i realy dont like that oberoni one
not everyone has fun the same way ¯_(ツ)_/¯
That might be fun for some people
Also remember, monsters can use magic items too
yeah the concept of a fair fight is hard, since it is the DM's job to lose and provide players with an adequate challenge at the time. You are less making a fight where its an equal change of either side winning and more making a battle where the enemies go down fighting in a satisfying manner
Yeah. They're called masochists lol.
It's necessary because not calling it out can really harm newer/low-skilled DMs that don't have the capability to do it, thus causing people to blame the DM instead of the content.
What that's getting at is more a criticism of existing systems and their designers, calling on them to do better.
If a system sets up a DM to fail and people blame the DM because the DM didn't fix said broken system, the blame is being incorrectly assigned.
I do a lot of unfair fights
and really i am a firm beliver that it is up to execution and dm skill so like, getting more skills solves problems and makes you more sucessful so calling that out as a falacy just seems incorrect
Thanks for the advice. I think I can improve this next game.
and from my experience there is this inherent swinginess to a lot of uber strong 5e fights where stuff like getting higher or lower on initiative can mean a lot to what happens, alongside stuff like lucky crits (probably moreso since initiative is usually in the enemy's favor)
Like even my fights that are fair by CR are unfair
Cause CR doesn't account for me rolling as well as I do.
Do you not think that that's a bit unfair for newer dm's? Shouldn't system designers try to do better and provide more clear systems?
You're absolutely right for the first bit, but the purpose is that relying on that for any good result reflects a flaw in the system, because that good result could reasonably be achieved with less skill required from the DM.
I hit 90% of the time and roll above average to max consistently
you can run a deadly combat twide and have vastly different results from a handful of rolls. Also i think it depends on number of monsters too, where single monster fights are just extra variable because they make less rolls than a horde
The Oberoni fallacy is not meant to be anti-DM, it's meant to be pro-DM.
no, because we are in a better place than ever before with the new DMG and i belive it is a good system that is usable as sis
Just because it's better than it was doesn't mean it cannot or should not become better.
Ultimately you can't account for every party when it comes to the DMs tools
thats just life, people that preform better, get better results, thats not a logical falacy
The fallacious part of the logic is specifically:
Something having a problem isn't actually a problem because the DM can fix it. The statement contradicts itself because it mentions a lack of a problem and then mentions fixing the problem.
Cause people will ignore crucial rules, play incompetent PCs, DMs will give out too many magic items or too few
It's a refusal to accept that any system is perfect and a call on the designers to improve their systems.
Does anyone else use gemstone dice? I'm trying to find an amethyst D100.
how do you give the right amount?
nah, i Accept things are they are, and use them as directed and this works well
yeah i also think for encounters, 2024's monster manual at least to me made it a little harder to judge stuff like a specific monster's power. The floor for stuff like damage got bumped way up and this time there isn't a clear baseline like 2014 had.
Like I remember comparing like, CR 11 monsters from 2024 with the 2014 DMG guidelines. DMG suggested average 60-80 Damage/round, while the 2024 monsters often had like 110 average damage
the falacy i think is someone offloading their own problems onto the system
is there a magic item/session?
It may work well for you, absolutely, but that's where the Survivorship bias comes into play.
Then why bother ever using '24? Why not just stay on '14?
i mean theres suggestions in both DMGs on how many items should be given out over the course of a game
The Oberoni fallacy would posit that 5.24 wasn't needed because the DM can just do all of that themselves.
i use all teh books
2024 has a magic item tracker that works decently well imo
ok, i will use that
I think you are probably fundamentally misunderstanding the purpose of it, tbh.
You using '24 is you acknowledging that what they had wasn't perfect.
Of course you can always give too few or too much and the game still runs well, you just as the DM have to account for it
also, where do I find costs for stuff? I suck with dnd economy
a bad workman blames his tools
also the DMGs
PHB and DMG
magic items kinda arent expected to be bought, so the prices are more general
But you'll likely never see a good workman with bad tools.
Ok, I appreciate it
Then why use any system, with this argument? You're not making sense at this point.
i meant for general goods
okay yeah, PHB
also, I changed the currency to make it 1g=10s=10cu. should I use the default system minus electrum?
Can I maybe try an example?
So in my home game 2014 Assassin was seen as underpowered and the player was unhappy (and the party noticed the power disparity and how many features weren’t relevant).
So I changed Assassin (avoiding details) - and the player was happy and the group was happy.
The Oberoni fallacy says that because I could “fix” Assassin, 2014 Assassin wasn’t a problem.
In reality, in a lot of groups, 2014 Assassin is pretty underwhelming.
Despite its heritage as a real world ancient currency, plenty of DMs just pretend electrum doesn't exist and use gp/sp/cp, I do it this way
Using a bit of an absurd extrapolation, the Oberoni fallacy used in real life infrastructure would be something like "We don't need to maintain roads, people just need to drive better. By the way, when you drive past this area, you need to make sure that you lower your speed or you'll drive off the road with the turn."
i mean i think there's a difference between "problem for me" and "problem for others"
If the people who made your power drill gave you one whose battery only lasts for 10 minutes, and you end up having to use it manually, your refusal to accept that that tool is perfect simply because you can still use it to screw things together manually doesn't make you a bad workman.
but is 10 too small?
1g=50s=2500cu? ? should I do this or something else?
i got a question, dunno if this should be asked here.
Does action surge and thirsting blade work together?
I use electrum as a currency for my criminal factions that is only usable with other criminals
That's kind a nice way to use it, as a niche currency
nothing says it wouldn't. If you meant to say extra attack and thirsting blade, I'm pretty sure not
action surge gives extra attack no?
Action surge gives you another action
no, it lets you make a second action.
Which you can use to use the attack action again
extra attack is being able to make two attacks with one attack action
Aye, a dramatic example of the Oberoni fallacy would posit that nothing needed to change at all, and thus 5.24 is entirely unnecessary. Being in support of 5.24 is largely being against the Oberoni fallacy, in essence.
Heck, one could even use the logic process from the Oberoni fallacy to shut down criticism of DMing skill, such that there is no such thing as a bad DM at all.
It gives another action, which can be the attack action, so yes (kind of)
So if for example I use my 1st action to attack and my thirsting blade makes that attack 2 attacks,
Can I then use my 2nd action to attack again and make that 4 attack?
yes that's how action surge works
Alright
considering fighters also get extra attack, this is intentional
Thristing blade gives extra attack so Extra attack works with action surge so 4 attacks a turn is possible
And to preempt, thirsting blade and extra attack don't stack. This was implied in '14 and is explicit in '24
yes. That's how action surge works, i feel i should remind you that action surge is a limited use ability, and it's not always active
yes that is true
and a level 20 fighter does get 4 attacks by default, 8 with action surge. So it is more than possible
im running a warlock hexblade and trying to think if i should go pure hexblade or multiclass into something
sorry guys, another question, artificers have this thing where they can store spells in items but it says the spell must require an action to cast. does that mean i cant store a spell that uses a bonus action or reaction to cast
Correct
yep
But you can just make spell scrolls of those spells
mm true
hexblade is very easy to multiclass with and gain benefits. Almost any charisma class has a use from going a level in it, but if you started warlock than I'd say paladin or fighter are the best bets
i swear some of our messages just vanished
yeah I think so too
I removed mine so it wouldn't be confusing.
Best not to comment on mod actions.
oh oop 💀
even non charisma classes and non weapon users have benefits from it, since hexblade's curse applies to spells and armor is always good. I've seen wizard builds that grab it and cast magic missile at high levels for some strong damage bonuses
im running the classic dark sight + darkness build
but Im thinking that would work with the fighter 2 for action surge
you should have received a message from dyno explaining exactly this.. That word is not permitted and normally is block automatically because it is ableist and offensive
Just because monsters can use magic weapons doesn't mean they should. And it should be rare and only given to the leader Of a group of monsters or the Boss. Monsters already have advantages over layer characters with their own natural weaponry size and strength or magical abilities
hows that word ableist? genuine question
ohhhhhhh i forget it has that other definition. damn
it has offensive connotations to disabled people
Am I missing something? first time i hear that
ohh really? never heard of that before. Not english btw
ive never used it in the offensive way so i apologize for that slipping my mind. i think ive only heard it used that way in like. unironically the bible
you can easily google it.. there is a sadly long history if that word being used in a derogatory fashion against disabled folks..
but this is all off topic - lets please return to D&D
There are lots of words used today are Insults that weren't technically Insults decades ago
Formatring your message to bypass word filters is also highly discouraged.
oh yeah im not gonna do that again but i was genuinely confused by why it was removed and the dm from Dyno explaining didnt show up until like a few minutes after i sent it
It was/is the medical term.
yeah you have to just say "bad" or "dumb" or "shit" or "terrible" or "crap" or "ewww" because those are ok here
i get the negative connotations around the word so ill refrain from using it now
anyways ty for answering my question ill think of another fun spell to store in my friend's weapon
yeah i figure a lot of ppl arent aware so it's good to make sure people are
either way probably should get back to d&d tralk
maybe web? hmmm idk lol
I say "slow" when referring to myself
is minor conjuration just a fancier prestidigitation if DM says no to both consumables and poisons?
are you using old or new artificer? the new one gets access to third level spells
i mean it dpeends on how much you use/have nonmagical equipment
damn if i had 3rd level spells i could store so much fun stuff
we pretty much have it most of the time in AL
yeah the new artificer's subclasses are almost completely ranked by how useful their third level spells are. Armorer getting lightning bolt and hypnotic pattern, artillerist getting 11 fireballs a day, it's surprisingly game changing
there is practically no useage because most of the time youll just have the mundane tools you need at any point
mega pain
anyways I've been thinking about mythological monsters that are kind of boring in d&d, either due to just being unlike the mythology or being a very large group of creatures reduced to a single thing
like, formoians are pretty damn boring in d&d, as compared to irish mythology fomorians, who have a lot of cool interpretations as kinda like sea raiding demons and giants
is there anything you want regarding it or are you just thinking
also deva are similar, where they are just a single kind of angel in d&d as compared to the entire group of holy beings in mythology
kinda, I'm just thinking I'd like them as their own monstrous faction in a game I'd run
i also think it's kind of because of the common mythological wars that have specific groups of good and bad guys. Angels vs devils, Olympians vs titans. Both of those examples are on sides of those for different myths
if you're making a homebrew setting and plot you might as well go and make homebrew monsters 🙂
true, true.
been wondering, is there a known reason why mind flayers are so good at psionics?
because they flay minds which is psionic
i dont know if it's a cause, but eating brains probably has something to do with it
i guess in a way the angelic ranks are like devas, solars, planetars instead but i do wish there were more
you can poach ranks from the older systems at least
yeah d&d's good planar beings are a lot less fleshed out than the bad ones, which i do get why, you fight them a good bit less
true, tho i think it also adds the side effect of "man why do we always see demons and devils and undead but there's never like a single holy creature you run into"
i know the meta reason for why psionic powers exists is because someone in one of the earliest games just kind of asked while fighting a monster "would there be a chance i develop psychic powers", but idk if that happened before or after midn flayers were made
i think thats a factor, but i kinda blame it more on the fact that you're more often to play good guys fighting bad guys than the other way around
wait so real tho. i truly dont remember the last time ive fought a celestial
i dont even mean fight, i just mean see
honestly i think the only times i have seen them are in noncombat scenarios in like. horrifying battery situations
i sick a lot of celestials on my parties, i did a one shot where the angles were basicly doing armageddon.
being used to power terrible machinery and whatnot
thats sick
I Need Help, im trying to run a campain and i want to give my players full access to everything (even homebrew) but since i know that homebrew stuff can be unbalanced i added the rule of no clases and races and a max of 1 magic item at the star of the campain
The players are starting at lvl 3
I am also a new dm but i have run a oneshot before with the same group.
Any recommendations?
i usually am not big on the "angels are actually pretty evil" trope, but I'd like to use them as unwilling combatants, probably from the effect of some controlling magic
yeah and i think its a part of the issue with not having low CR "divine" creatures. you get things like imps, shadows, wights, cambions, hags, there's a bunch of fiends throughout the entire CR spectrum. but you wont find yourself running into a CR 1-7 holy creature or servant of a deity, outside of just priests
the way my dm's have done homebrew stuff is they dont let the players come in with their own homebrew. instead as the campaign goes on, you actively participate and discuss with them cool things they can homebrew and they can 'earn' the homebrew stuff by whatever relevant actions as the campaign goes on
i mean did they seem like the people who'd really be trying to get a leg up on you?
"you can suggest homebrew but i have to review it and approve it"
nono they are new players and we are all very friendly, also the are trying to enjoy playing together so i think they won't try to
i did tell them that they have to consult with me
ok then ur fine
i think it can be a hurtful mindset to be super paranoid about overpowered players, so I'd say try not to worry about it too hard right now
for example one of my friends had like this dark shadowy fantasy that they wanted that shadow sorcerer wasnt fully fleshing out. so in the story, the dm built encounters and environments that encouraged my friend to do cool roleplay stuff and after they triggered something (i think they jumped into a well of dark energy) the dm gave them a homebrew item that they were working together on the concept for in the background
you dont need to overcomplicate the rule of what they get access to, just tell them the character creation standards and then veto anything that seems obscene
it's probably better to make adjustments as you go if needed
this is fairly common
and a good way to handle it *
ig the tradeoff of doing it this way is the players dont get their homebrew stuff immediately but in return, when they do get their homebrew stuff it's done in a way that's integrated into the actual story and they have a chance to roleplay as they play
tell us how it goes! being a new dm is always spooky but it can be so rewarding
Thx I am gonna updt on the matter
ive only dm'd a few times but i do remember crafting homebrew items personalized to my players (with their constant input ofc) was some of the most fun i had dm'ing
Hey guys
hello waterboy from dispatch
Yeah sad thing is my dm haven't been online for a while
Is Infinite Staircase also made for the 24 rules or was that one still 14?
it was made before the new core books, but it works great with the new rules
So, basically Tasha then?
truth be told i have found every single book to be perfectly backwards compatable, i have ran so many games mixing all of 5es books togeather
What're people's opinions on Spelljammer's Astral Elf, specifically the Starlight Step ability?
not quite as good as the shadar kai one, but better than just the high elf misty step
Absorb Elements must have spell prepared as spellscroll ?
I think the only issue I've found is Shepard Druid
its really hard to use reaction spell scrolls, RAW]
What? High Elf gets a Cantrip from the Wizard Spell List, not Misty Step.
Since some of it relies on how summon spells used to work
high elf magic, they get misty step at level 5
2024 High Elf gets Misty Step at level 5
That explains it. I'm sticking to '14.
would be wiser to have deffence lvl 1 spells as spell scrolls and get higher lvl slot spells prepared ?
like keeping stack of shield. absorb elements as scrolls to keep my deffence up
if you are not allready holding a scroll, if its not your turn, you dont actualy have the ability to draw it and then read it as a reaction, especialy if your hands are ful
only thing i carry in my hand is my spellbook
Scrolls for mage armor would be alright if you got the time and money
Frees up a slot for Shield and AS
i rather burn a spell slot for mage armor since i use it every 8 hours
durning down time i like to burn distort valua lvl 1spell slots
If there was a 1st Level teleport Spell, how far would it take you?
Like 5 feet for "no Attack of Opportunity" reasons
although, folks with Reach would still gobble you up
My friend is getting into the game for the first time. He wants a spellcaster with AoE and the ability to buff/support. Is there an easy class like that that youd reccomend?
Sounds like a cleric
Cleric is probably the ideal
What domain?
Any of them really, maybe Light or Tempest
15 feet? misty step lvl 2 gives 30 feet
Cleric as a base class does solid AoE and they are a super good support
Ur subclass is up to u
Our party rn is a shifter barb, dwarf fiend warlock, elf hexblade, aasimar druid
I kind of just imagine it as like, a "get out of opportunity attacks" tool, but i think its low level would make it hard to balance between something kinda useless or way too good for the low level
AoE is Blaster Caster and Support is... Support, so the options are Cleric, Druid, Paladin, Sorcerer, and Wizard. The latter 2 can be quite complex, so I wouldn't recommend those, but Cleric and Paladin can be quite tanky.
a light cleric does this extremely well
Great ill look more into it
you have 2 Warlocks?
Good place to start
https://rpgbot.net/dnd5/players/party-composition/
thats like, all the spellcasters
Yeah we didnt talk about it b4
Maybe consider Forge?
But its hexblade n fiend so they work different ig?
They’re the tankiest
And still a cleric, so they have AOE (#spiritguardians) and a ton of support
i mainly suggested light because their channel divinity is a very powerful aoe (since it doesnt hurt allies and recharges on a short rest) and they also get classics like fireball and wall of fire
Forge is cleric?
so you can do things like drop a concentration spell (a buff or an aoe) and then just explode the room
Forge domain ye
and if you have single target enemies youre still fine because cleric gets good single target spells
thought it would be artificer
which type of warlock would be best for holding enemies, incapacitating monsters, creating walls, et cetera ?
anyone know of any good dnd games besides the infinity engine ones and bg3?
Solasta and Solasta 2
hello
I enjoyed the pillars of eternity games, also neverwinter nights 2
Is web a good spell?
It’s nice
I'd say Web is more than good, it's *very * good, excellent low level CC, if positioned well, can almost end fights before they begin, especially if you also have a way to knock monsters back in, if they struggle their way out
Pretty useful
Baldur's Gate 1, Baldur's Gate 2, Neverwinter Nights 1, Neverwinter Nights 2, Planescape Torment.
Icewind Dale.
Icewind Dale is probably the weakest of the bunch though
i said besides the infinity engine ones doe
never say that to me again
Oh yeah my bad
It's not bad! But compared to Planescape Torment and Baldur's Gate 1 and 2 it just...
It's like how a good football player in their high school can't really compare to the NFL
yeah iwd definitely traded away the story and worldbuilding to be a leaner action experience
i actually love it but i wouldnt recommend it as a first dnd game tbh
Anyways outside of that list I think we can safely say that all other D&D games are either pretty bad, not really D&D, or have aged too much
Although... Do the two Owlcat pathfinder games count? They're excellent and kinda D&D
Is the blood magic spell from crooked moon balanced?
Baldur's Gate Dark Alliance 1 and 2 are both pretty solid beat-em-ups. Dark Alliance (the most recent one) is pretty cheeks, I wouldn't play thay.
Can anyone give a rundown of the pros and cons of taking tough or tavern brawler on a 2024 monk?
Nothing wrong with taking tavern brawler on monk.
if its a 2024 monk, get grappler instead of tavern brawler, it does what you want but better
level 1 tough and level 4 grappler goes hard
Oooh yeah I forgot grappler in 2024 is tuff
Yeah i know, just want my options weighed
Especially if you take the elemental monk subclass. Start grappling people from 10 ft away
Tough Pros: More HPs is always good.
Tough Cons: It's still a feat for relatively few HP in the lower levels
Tavern Brawler Pros: Reroll the damage die and pushing people is good
Tavern Brawler cons: The damage increase is useless, the reroll is situational, the push is not only situational but just straight up worse than what you would get with Open Hands
yeah an open-hand monk with grappler is a melee monster
Im going with a hb subclass that will beef up my movement options heavily, potentially plan on taking the weapon mastery feat to gain topple
Quarterstaff
Instead of weapon mastery def just go grappler.
Pro tip - do not try to eat suspicious moving mushrooms you found in the dungeon. I tried and they almost suffocatedd my character
pro tip: always eat suspicious mushrooms, its worth the fun
Been playing the old PC game Eye of the Beholder lately and it’s a lot of fun and makes me want to make one big massive dungeon LOL
Pro tip: Cook your food
pro tip: i dont like mushrooms
I am talking about suspicious MOVING mushrooms
youll never get mario powers
good
I would think about it, but im also playing a small race, the grapple movement wont be as useful,i think?
Pro Tip:
Gronkle
do you think tarasque tastes good?
like dinosaur
do you think dinasours taste good?
yeah? Ever had KFC?
that's chicken, not dinasours
Yes it would. Small race doesnt tend to affect grapple.
close enough !!
chickens are descendants of dinasours, not dinasours
Also I now have the image of a halfing holding an orc in a choke hold and I love it.
close enough
not enough
dino enough in my book. Everything tastes like chicken anyway
Nom
although why do i smell cooked salmon
chickens certainly have the audacity of a dinosaur, its close enough :D
not everything. Lead ddoesn't taste like chicken. Trust me, I have checked
Positive?
being small means that you can only drag enemies up to medium size, since the limit is one size category higher
check again
According to accounts from explorers, human meat tastes more like pork
Dont need to drag em. Just grapple em and keep em there.
I've been checking for the past 10 years of my life
10 more years
sorry i was responding to the specific thing that was stated. it also applies to grappling
(They didn't kill anyone, they ate human meat as part of funerary rites that it would have been impolite to refuse participating in)
Nah you're good I was just being snarky.
Now I want to create a character who's only goal is to kill and eat tiamat, tarasque or some other CR 25+ creature
Had a lizardfolk fight a tarrasque. Never asked what it tasted like when he bit it
Considering that Tiamat has a green dragon head, I would be very careful in cooking her
Monster slayer Ranger
When I first asked about artificer, I hadn't figured that eberron and faerun were completely separate (since I don't know much about the world) and I have been wondering: is artificer a class that is suited for the regular DND world?
had an idea for a CE barbarian who thinks that eating stronger creatures makes you more powerful
Ah true, i just also wont get the grapple movement halving be removed if a creature is medium size
wouldnt the black dragon head also be worrying? Or do you think its zesty
Who said he was going to cook it?
hell no. I hate rangers
Artificers already exist in Forgotten Realms. Rock gnomes are the perfect example
Good question. I think you would need to drain the acid.
Dungeon meshi
its more like dark souls or demon logic tbh but yes
i wonder if black dragon has a lemony taste
Cooking Tiamat might actually be harder than cooking Fugu
Who do you think made magic items enmass in the first place?
wizards
I'd guess wizards
Most magic items are wizard, dwarven, giant, dragon, or god made in FR