#dnd-discussion
1 messages · Page 42 of 1
And buff magical item drop rates while we're at it
Bg3 played fast and loose with a lot of things.
Bg3 spoiled me with all kinds of magical items to the point where its weird to end a T2 or T3 without full rare/super rare gear
this reminds me of something I'm curious about actually
is the blood of lathander in bg3 a weapon in normal dnd?
It's not something that's been printed jn 5e
BG3 is a Monty Hall DM. You end up simply loaded
No but I intend to make it one. Not as strong.
No, neither are most bg3 items for the record
The few that are in 5e are improvised
What do yall think of the new artificer
Amulet of Greater Health is not a thing but Amulet of Health is
They sure can do artificer things alright
Idk whether I should be happy or dissapointed at the new artificer… simply cause a lot of flavor got removed imo
I like it. Has a lot of intrigue and flavor. Also the new armor for the armorer subclass is great.
Club of Hill Giant Strength is just a nod to Belt of Hill Giant Strength
Wholely disagree they added a bunch of flavor in my opinion.
Heyy
Oooo I didn’t see armorer yet
That’s my fav one
Its great. It allows you to grow to Large, have a wrecking ball weapon, and go toe to toe with creatures larger then you.
The Blood of Lathander has been a thing for decades.
Also the only reason I was a bit disappointed is cause it was fun to make a random stone turn into a stink bomb with the second level ability
HOLY whattttt that sounds soo fun
The Blood of Lathander is first given a history in Volo's Guide to All Things Magical in 1996
the only real difference between weapons (and magic items in general) in bg3 and regular 5e is the fact that attunement doesn't exist. Considering at least 80% of bg3 items would have attunement in dnd they really aren't as strong in actual dnd as people act like they would be
I cant WAIT to try it out. Having a total of 3 armor types now really feels like a trick of all trades. I can play ranged, I can provide front line support, or I can bulldoze things down as god intended.
a THIRD armor omgggggg
I always wanted a dps frontliner version of the armorer since the other always felt like a cleric with more fun
Curse you, artificer! /lh
Can’t fault you on your consistency
And I to you
I feel flattered
Hehe
I think I'm actually getting better though. I'm feeling less distaste for it
I think if I were to truly play artificer for a bit, maybe I'd even learn to like it
The new Cartographer subclass looks really fun for an exploration focused campaign. The map guy can now actually be the map guy ingame.
My only beef comes from DMing for it and bad previous artificer player experiences
I also quite like cartographer and so far the reanimator
You think your name’s Actually Getting Better Though? Well, if your distaste for the name has lessened over time I guess I can respect the name change, Amity.
I do like the cartographer too
The reanimator? Did I miss a subclass?
Unearthed arcana, dw
More classic nugget shenanigans
WAIT MORE CLASSES AND SUBCLASSES ANNOUNCED?
-_-
Inside voices
did I miss something big?
Yup, unearthed arcana
Not really, unearthed arcana is just testing the water of things
I have been so behind on UA recently, my job is wild.

They’re hit and miss
I do not keep up on UA, I just hear it from otherwise
Same tbh
I just check it out sometimes
I’m in a 2024e campaign rn so I like to check on it
I adore your pfp so much
Lupin the Niffler thanks thee, kind benefactor
I want to fell giants with the armorer so much rn. Time to throw hands.
Lupin 😭
I find public testing to be hit or miss on design sometimes.
I trust the people with years and decades of design experience more so than the public DND community at large. So I don't pay much attention to UA at large.
Hehe heck yeah
Iron man wasn’t enough why not be the hulk/thanos
idk, most of the stuff in recent years that didnt have UA was pretty bad
My question is how did Beastmaster slip past UA without being changed into having its own turn. I dont wanna harp on about it but I thought it was genuinely agreed upon beastmaster deserved to not sacrifice either a bonus action or an action to have its beast do something.
also going back to bg3 and mind flayers, I think Omeluum is cool as hell and wish he was a party member
Omeluum my beloved
Which stuff. I know for a bit they had contractors making stuff which was really dumb.
Think bigger. Its Hulk Buster armor.
I get why he isn't because that'd break the ending
Awww yeahhhhh
but still
They probably ran more simulations than the average player and felt that it shouldn't have its own turn. Like Mackenzie said about Banneret. It's recharge was made what it was because of the Math.
I mean sure but we already have an example of a better beastmaster. We have Battle Mage, which is Beastmaster but better. Ik theres probably something saying it shouldnt be changed but it still doesnt make sense to me.
ngl omeluum reminds me of my idea for a warforged artificer
they're both deeply interested in the future of their species
I don't know what Battle Mage is.
Battle smith* sorry for some reason I was thinking wizard lmao.
actually wait
could a mind flayer tadpole infect a myconid?
idk if they have traditional brains
tashas beastmaster was wildy agreed to be fun and balanced as is
Well battle smith is for a wholly different class. It's goals and space in the party dynamic is different than a Ranger's
Battlesmith I beef with the most, but that's only because it's one of the main 4 subclasses for artificer. If it was like a niche 7th subclasses added in some obscure book then I would probably not mind it
The fact that it isn't sword based hurts me
As a DM, I have had thoughts of making a subplot of a Warforged that is attempting to create more warforged via evil experimentation and essentially torture and bisection in a darker campaign and the party keeps running into his inventions, robotic inventions mixed with flesh with no soul as he attempts to make them conscious and aware.
reminds me of dayshift at freddy's
Idk...All mortal lives expire? Souls go to their doomM
underdark
been meaning to ask actually
Did i miss any cool and interesting discussions while i was away cutting glass that i need to back up and read? lol
what even lives in the lowest layers of the underdark?
The lowerdark is a dreadful place full of aberrations
Mind flayers apparently live in the underdark according to the monster manual. I'd say it was a shame that wasn't represented in bg3 but I think they still have enough presence there
I'd expect some type of cosmic treasure, stupid strong monster, and/or some type of access to the hells
No access to the Hells are known of in the Underdark.
It is impossible to get to the Hells without death or magic.
Is it
Hi chat
Hello
Hellurrrr!
Because they live in the land down under?
yes
Acceptable
Would that not make Illithids, Duergars, Svirfneblins, Orogs, Ghouls and Myconids also australians?
You know, I am surprised boomerangs and slingshots haven't been made a thing yet
Slings are a weapon already
Oh, I forgot Kuo-Toas. My apologies to the fish community
Slings and slingshots aren’t the same thing
I’d just reflavour the weapons anyhow
Would be cool having a boomerang as a slashing range weapon 
Illithids aren't from the underdark
but boy have a lot of them moved in down there
they live there though, and most australians aren't from australia anyway
Shouldn’t they be bludgeoning?
At this point, they are.
true enough, i just wanted to make that joke
By this standard, neither are drows, svirfneblins, orogs, ghouls and duergars
By this standard, illithids are from the underdark
They still aren't - though I'm sure the gith wished so
Depends on how you imagine it. I like the idea of the weapon slashing the target and smoothly coming back to you. Can't really do that if they smash into someone 
i mean most boomerangs dont come back to you
and especially as like hunting tools boomerangs just kinda worked by hitting them real hard
Then I do not understand the standard. Illithids have been in the underdark for longer than australians have been in Australia. Including natives
Look, can't we suspend our desbelief a little bit here? If wizards can trow fireballs I wanna trow a boomerang and have it come back 
Sure. Use a spell. Or a magic boomerang
Because I'm pretty sure most illithid’s are still on the astral plane
... You know what? Fair enough 
Plus it's also fake, not real life
Most humans are in Asia, yet Australian humans are still Australians
And this is why I said the 2nd part
I am having a lot of trouble understanding what you're saying
I'm aware of that. Perhaps stop making direct comparisons between real life and a fictional world.
Does the underdark have snags? If not then it ain’t Australia.
That is how that conversation started though
Final answer
No... it started with a joke.
Not an actual comparison
is that the case? i kinda just figured most of them were in the underdark because the astral plane is full of gith who'd wanna kill them. Compared to most other underdark people who also wanna kill them
Those are not mutually exclusive. A joke can also be a comparison.
Still I do not understand: Why are illithids not from the Underdark while drows are?
Oh right
Drows are elves. Elves originate from the feywilds, I thought.
Illithids are from the Far Realm
Which is a completely different universe, so you're right about that
People can be from more than one place
sure, I just meant as in originating from
Again you're making unnecessary reference to real life in this conversation...
How do ally NPC's operate in a DnD Party? Any tips?
at least just where their creation myth is concerned. Like, correlon isn't really a fey god at all. At most he's fey adjacent
Why do you believe it's a reference to real life?
A character can be from multiple places even in the fiction. No need for real life to be involved.
Poorly.
At best, use the sidekick rules from Tasha's.
dont include them unless the PCs want them there, make sure they are not stronger than the PCs
they should be passive when it comes to decisions etc
Eh.
I agree they shouldn't make them for the party, but I disagree about them being passive. They should still make decisions for themselves.
What do you think of the wand of wonder?
Funny item. If you loot it just sell it, it's not worth using
Or give it to an npc you don't like
Is it that bad?
Ah alright, so just as strong as PC's? My friends want them to be useful so
Wild magic table: the wand
Can it be fixed if the table of effects is buffed?
I would say slightly weaker and/or in supportive roles is better but certainly not stronger than PCs
If you give your players a NPC ally they'll take up time during combat and take away hype moments from players sometimes so yeah, that's the issue with them i think
I see...
If they really want to of course give them one but just keep that in mind and remove them if the problems start to show
It's not bad. It's just too unreliable. You never know what you're going to get so how do you even decide how to aim that thing?
Yeah that does make sense. Do you think if the effects were weaker but more focused on a certain aspect and didn't eat your action it would be better?
No. Random effects are just not worth using your action on
What if instead of eating your action it activated when you used a cantrip or something?
It would be worse. Now you have to take into account the fact that you might be blinding your team when using a cantrip
You can choose when to use it of course
Then it's still detrimental. What if you enlarge an enemy? What if you blind your allies? You cast darkness, but every place you can place it is detrimental.
I see
Are there any other magic items that could fit a wild magic sorcerer?
I'd go with the same items that would fit any other sorcerer
I see
Are there any good ice themed ones?
A frostbrand weapon? Boots of the winterlands?
Alrighty, let me look them up
Seems like ice and cold themed stuff really got the short end of the stick in dnd
Oh absolutely, check out the Feywild shard
Not Chardonnay lol
1 moment
In Tasha's Cauldron.
This is actually goated, thanks a lot!
I also often forget about metamagic tbh so this'll make sure i remember it
This is a silly question but is there a way to play DnD solo using the adventure books or the different starter kits. I got into DnD a few months ago and while I have played with friends I was also looking to play solo when I'm home and just want to do something chill.
Not really
There's dnd type video games
Ok thanks
There is a way to play dnd solo but i only know that it exists. Researching it on the internet could help
I'll look more into it
honestly (dont laugh at me)
i js make a couple characters and do fights w them as lego characters like i got a party of 3 lego characters and a dragon figure so they can fight a white dragon or smth
Sounds 🔥
solo D&D is basically the DM telling a story...
real
ty lol
i got alot of free time
Free time is good
Would a dnd nuzlocke where characters who go down to 0 hp insta die and can't be revived be possible to pull off
Fire
oh gosh
not too difficult to apply, it does mean stuff that stabilizes people is useless and effectively needs to be cut
Yes
So healing is terrible now
You need to be an incrediblely powerful dm to make it work though
This is absolutely not for me then 😭
Why would it be that hard?
It is remarkably easy to down PCS to zero HP. It gets harder to actually kill them
I see. Tbh yeah i see it, in our party we go down constantly
it might include a lot of sitting-it-out on the player side so you need to conduct this whole death-new-character cycle in an entertaining manner
you need to be a skilled dm to make sure people are still having fun
You gotta dm so hard to keep players interested in a meat grinder campaign
I see
I ran a hardcore toa game like that, no resurrection and dc 15 death saves
How did it go?
Very well, 13 deaths over 37 sessions and they cleared the campaign. Only one player charicter from session 1 made it to the end
Was it a cleric?
Terrifying
Dam, what subclass?
Feind
Nice
It was 2014 phb only as well, super good campaign
Ig fiends really don't let their sugarbabies go
Sounds like an imbalance with CR's and homemade monsters
Sounds like fun. How beginner friendly is it?
I dident make any monsters at all for that
I ran the deadliest publishes campaign as written
Dc 15 death saves, no resurrection, 3d6 in order for stats. I don't see a CR imbalance.
What I see are very vulnerable PCs.
Rolled all hit dice for hp at level ups too
That one is a toss-up. I've seen characters that rolled ending up with a lot more HP than they would have.
I can vouch for this
We’ve had more PC deaths than sessions so far
But it’s very balanced/fun
it depends for me
if the allied NPC is powerful and has alot of narrative impact on the scene relative to the PCs, they're delegated to being background and set dressing.
if the allied NPCs are lesser or of equal power to the PCs, i just use a statblock. if they're recurring NPCs that will last for more than a couple of scenes, they get sidekick statblocks.
if there's like one or two of them and the players want them there, they're in the initiative order and i just let players control them jointly unless doing so would go against the NPC's character.
if there's many of them, they're delegated to being background and set dressing
What's up my miniature tarrasques
wait so how do you roll for stats? my stupid ass thought it was a normal d20 ;-;
4d6 remove lowest is standard
ohhh thanks! i shall be rolling for my next pc :3
so if u roll a 6 3 4 2, you keep only the highest three rolls, which in this case would be 13
I'd also check with your DM to see what sort of stat generation the game is using. They might just be going for standard array or point buy instead of rolling.
mk :3 my dm's pretty lenient
Hello how is everyone?
good
there's no way Circle Magic can alter Sending, is there?
it's either already got unlimited range, or doesn't have anything modifiable otherwise
circle cast sending, reply all: world
I just like the idea of a group putting together a longer message
If I need to send a message to just about everyone in the area, I tend to use skywrite
I think this works as a house rule, yeah.
One of the few times where I would be okay with using any spell slot.
Curious, i play dnd with a paper character sheet and pencil/eraser but stuff like hp, spellslots ext gets written and erased a lot which eventually makes the sheat a mess. Curious if anyone has better ways to do it (while still having a physical character sheat)
a white erase board
Okay but that would have me create an entire sheat myself
A sheet of my notebook becomes a resource page for a session
no you just put your quantity of resources on it
Plastic insert, use dry-erase. :3
I've seen some people put their character sheet in a plastic binder slip or laminate it, and write on that with a dry erase marker
Aah like that
Also fun fact: the limit of ten words in Skywrite may not be as significant as you think depending on the language you use. In real life, the Mohawk language can communicate in ten words what would take an entire paragraph in english
Also some of my players print a new copy every level up
Im guessing no pencil/eraser combo is ever gonna be 100% effective over multiple sessions
no it wont because pencils and erasers leave leftovers
Yeh i figured
I share this same opinion too.
Language varies across the entire world, some words can indicate more or less meanings. Others have fewer articles in a sentence (i.e. a, an, the).
Words can be conjugated into whole other words in non-English languages (i.e he eats vs. [Spanish] come).
I gave one of my players an Inspiration solely because they mentioned this for one of their languages. In our world, Sylvan is Latin.
i just got an idea for a campaign i wanna write but i have never done that before and all i have in mind is the start and a concept for the big bad
hey guys, very important and urgent: do you think bones count as objects that could be healed with mending?
misread it nvm
If they are part of a dead creature then the bones are objects because living creatures aren't objects
ok so if one of my players has broken legs then the others can't rip open their flesh, mend the bones, use cure wounds, and then heal the damage?
technically-ish Since reival spells treat creatures that have died as creatures
Lingering injury rules suck in 5e, I reccomend not using them.
Mending is 100% not a medical spell
Ask your DM but trying to use mending on bones is beyond what the core D&D rules (and the mending spell) allow in a straight rules as written way.
Being a DM is so hard, do I make one map ahead of time in 5 minutes or game for 3 hours
Nope. But you could... Kill that character, use mending and revivify
Such a hard choice...
Could just cast Cure Wounds.
Logistically it sound.. mend Wounds lol
Just cut off the leg and buy a robot one
I rarely make maps, I just find ones online or in the books I'm running
Only maps I make are gonna be reused ones
Like a party boat or base
So I can update them over time with party spoils
Ahh, I have used boat maps alot from the books
And bases and homes I just did theater of the mind, maps are for battle
I just slap them in real quick and put walls down
only annoying part is when players go to [insert random object] on the far top left of the map and ask what it is
Im currently geeking on how to set up multi-level maps in foundry
It's smarter to use the Standard Array. Point buy causes bad decisions. Rolling 4d6 almost always results in mediocre rolls. I mean you are talking about 3.5 on the avg per die.
3d6 stats are the funnest for rolled stats in my experience
having a zero in a stat means instant death
at least according to most effects that reduce scores
Just for the fun of it, I’m gonna roll those 3d6 stats in order and see what I get
Rolling a concentration check for a spell? Just remember: hocus focus
It was 3d6, now its 4d6, and eventually it'll be 5d6 - which incidentally is what CR4's rolls are
10,15,13,8,13,10
Those look like 3d6 rolls for sure, bask in the averageness
I’m basking! Basking I say!
you rolled a 15 and two 13's, and no sub 8's, those are (or were) actually pretty good rolls
I was quite surprised
also for reference the stat bonus rolls were more curved. a 13 was a +1 and a 15 was a +2 iirc.
Can i join if there is game happening rn
Visit #find-a-game for everything you need to start your search, including:
- Instructions for finding a game here on the server (including how to post in our #looking-for channels).
- Suggestions for finding a game outside of this server.
- Basic advice to help you in your hunt.
unlikely to find a game happening this instant. But you can read the post just above this to try and find a group to play with
Hey, is there a dm out there that would mind joining a vc and helping me be a better dm
you could certainly text chat with other DMs over in #dm-discussion
Is there a generally accepted or popular "muscle wizard" homebrew that anyone can direct me to?
muscle...wizard?
Eldritch knight maybe? It is a fighter subclass though
It’s not homebrew
bladesinger uses melee weapons.. but it's not a strength based class - it would allow you to use your Int mod with the weapon instead of str or dex
Sure. But I'm looking for homebrew specifically, rather than trying to force official content into this idea that I have.
Why?
The "I cast Punch" idea
So… a monk? I’m not really getting it
they haven't answered at all 😭
Folks will respond as they have time, energy and interest. Be patient.
Also not everyone has the time and space to do voice chat.
Feel free to get feedback and workshop this out in #homebrew
Sorry. Thank you
Third party has one on dnd beyond. Its valdas spire of secrets, has a subclass literally called path of the muscle wizard for barbarians. The “I cast fist” idea is all in there too.
They even get a free short time rage when someone questions their “wizardly capability”
Ill give it a look. Thank you. I was hoping to create something around the wizard chasis. Hopefully thats close.
Well it’s important to note then that that subclass doesn’t actually have any magic, they just think they do
Omg wait. Its like Mashle. Thats brilliant. Not exactly what I was going g for but brilliant nonetheless
Worth a look into 😛
Def
studying my tome pondering my orb
Truth nuke
.as long as you as the DM can keep them barely alive to complete their goal without letting them know you are fixin the rolls
No, I rolled in the open and let the dice decide weather they lived or died
Many died
well...as long as they were well acquainted with Run Away Run Away
Retreat, as they say, is always an option
Also no, they fought to the end evey time
Retreat would have ment tpk each time
One pc from session one made it to the end Alive, 13 deaths total over 37 sessions, tomb of anhilliation hardcore mode
Having trouble writing this description. Do you guys know what you call an area of large rocks that linger along the shore of an island? The type of rocks that could sink ships lead by a careless crew
Hey guys what sounds better for my next character for a campaign, a swashbuckler/sorcerer or a swashbuckler/hexblade (i want cantrips but not sure as hex blade gives me more features
Hex blade would be fun
Rocky shores
crags maybe
or reefs, shoals
Those are close for sure
probably a shoal i think they specifically imply "hard to navigate"
I thought alcove but that isn't quite right either
Thats what i thought as well, thanks
i would call them craggy rocks
Maybe rocky shoal?
Rocks
Ive been told by a previous dm friend of mine who is also an english teacher that you dont have to be crazy about it, just describe it as you see fit
But rocky shoal does sound pretty good
Yeh but I'm bein a little bit picky about the wording IG lol it's a quest location so I wanna make sure they know what I'm talking about
"what does he look like?"
"man i have no idea Uh.... he's got a hat on"
'a HAT?'
"HELMET i mean HELMET"
'I take his hat'
yaaaaargh there be treacherous waters by them tides
the foolish vessel seeking harbor will be dashed upon the stones
Or a tired sea captain lured by harpies
I was an absolute menace in his game almost every npc id ask for their name
harpies are why all vessels keep bows or firearms
Sirens 😏
But he's sleepy 🙁 lol
i honestly love it when that happens bc those end up being some of the silliest characters
darwinism
Im a veteran player but a newbie dm so we will see how well i do i have a small campaign set up so any advice (and yes im not gonna pull a deus ex machina)
i actually did have an npc who ended up with a tiny mountaineering hat bc i said hat instead of helmet
and the players just took that and ran w it
I heard something recently I really like that leads to those situations a lot more.. as the dm you let the players describe how the enemy looks when they attack the enemy for the first time
id start screwing around and having the npcs say stuff like "whos askin"
"are you a karen gonna report me to HR"
just have fun. it's not as intimidating as ppl seem to think, as a veteran player u have the tools u need. just look out for things your players want and find a way to give it to them (but make them work!)
i feel like not enough people talk about how the players have a responsibility to like
give their characters wants and form a connection with the world
“Hi im hr of the forgotten realms and weve had a few complaints about some recent activities of yours do you care to explain”
My advice would be don't be afraid to lean on prewritten modules lol it helps to have that bulk of the work rdy for you to simply edit a bit like I'm currently doing
"that warlock deserved it"
Your experience as a player will serve you well, you may wish to head over to #dm-discussion if you have specific questions
“Alright noted, but you will be blinked for about lets see here 2 days”
||Harpy combat was cool in bg3||
And to all you other Forever Players, follow Agent q's example and give DMing a try
Super frustrating on more combat focused difficulties though lol
I wanta say im on tactician can't remember
Moon druid for the w tno.
Yeah im running a small homebrew campaign and so far it has a nice ton of flexibility so even if it goes off the rails i have something planned for them to enjoy
yeah just have fun dude
you know the rules, and your story, the rest is just vibing and improvising
Thanks for the advice but just seeing if their is any common things i need to keep aware of while doing this if i have any ill cone and check the place out
Im great as bsing so i should be fine
Anyways how many of you are aware of “the witch is dead” game
When ya make up stories at the table what uncle Trikool told ya
hey guys im new to dnd and i just wanna ask if there is like any attack bonus when casting wizard spells
i think it depends on ur character and the spell
you add your INT and proficiency bonus to your wizard spell attack rolls
oh u right
i totally forgot about int
Tons your int+prof mod+ die roll
its in the spellcasting feature of the wizard
ah so if i have 2 proficiency and +3 on int, a spell like firebolt does 5 more damage?
But damage is only what the spell reads out
i think that's to chance to hit
Not damage. Attack roll
no. you dont add your PB or INT to damage unless something says otherwise
Your chance to hit is upped by your prof+ int+ die roll but the damage is what the spell says it is
ah alright
So firebolt is 1d6
d10
The text of the class’s Spellcasting feature and the Spellcasting section of the PHB will have the answers you seek
Firebolt is an attack spell that resolves in two steps.
Step 1: Roll your attack. 1d20+PB+Int modifier
Step 2: If the attack hits, roll damage
is there a way to get a damage modifier on that?
I forgot i thought it was d6 mb
i've never played a wizard
you have something that says you add your INT mod
there isnt anything to get like a damage bonus for spells?
there are, but i do not know them all
maybe another spell or an item
there's probably some cantrip that gives you extra damage
I think in rare cases yes like storm cleric maxing lightning spell damage is one
There are. Eldritch invocations, some metamagic, some items, some subclass features
not really adding damage as much as, well. maximizing it
Swash/hexblade for sure. You still get access to most of the same cantrips anyways
bro i want to get to the point with a character where i am just rolling handfuls of dice
Yeah but 2 < 4 (i think im being stingy
also, feel free to check out #dnd-newcomers if your new to the hobby
i wanna roll 10d8
I cast lv9 fireball
Counterspell
shit
Damn
Just accepting it without a con save just like that huh
or a spellcasting ability mod check
My con is 8 you think im gonna try
are there attack roll bonuses for like rogues and paladins too?
Yes
they add their DEX/STR to the roll depending on the weapon
also, as said before, might be worth checking out #dnd-newcomers
Every spell and melee have that exact formula but physical attacks their damage gets their physical modifier added to the damage
(Btw learned that the hard way that you add prof mod on attack rolls for physical attackers i was lv5 in that campaign) not my proudest moment
so if im a rogue, i add the atk bonus + prof + my dex modifer to the d20 roll?
Who up pondering thy orb
Yes and yes i am pondering
As in to hit: dex+prof+die roll
Damage number: dex+die roll
for the damage of spells its just die roll or is there +int too?
Quite literally my profile pic
Nope just what the spell says it does
But Kirby orb of course
Pondering the Kirby
This is because spells out class physical attacks fast in later levels so this is then trying to help balance out the damage like 1d10 for a sword+ strength compaired to like 8d6 for fireball
Terrifying the godslaying toddler
alright tysm guys!
Yep anytime but more advice next time ask in here to get attention then go to dnd newcomers as the people here like to keep chats freed up so it doesnt become crowded
Anyways whats your guys’s opinions on sandbox campaign format for when not on specific missions
Huh? what do you mean
Anyways, how bout them monks
i love monks
I dont hate them but not a fan of the play style
Monks are a lot of fun!
I like rogues, fighters artificers and full casters
Rogues are basically monk lite, so I don’t really get it, but ok
Nah i play a spell caster rogue, thats the difference
Oh, I’m playing a swashbuckler at the moment
Yeah my next character concept is a hexblade swashbuckler
My favorite character was one of those, with some Swords Bard thrown in.
Swashbuckler with the new zhentarim feats is on my to play list
What’s that?
Nvm, just read them
Do you mind sharing the character levels (character discussion)
Swash swords bard is also popular
A DM I know is considering a gestalt campaign...
Oh the things I could do...
Bladesinger + Kensei?
Storm Cleric + Fighter?
So many options...
My dream gestalt is probably war cleric champion fighter
What is a gestalt campaign
Basically: Characters have two classes
They progress in both every time they level up. They take the best of all
Oh that's nasty
what two classes?
Any two classes
so multiclassing but when you level up you level both classes?
To imagine it more simply: A gestalt character has their own custom class made of two classes thrown in a bender.
So yes, a level 1 gestalt is actually a first level cleric and a first level sorcerer for example
No
You put that level in either class
So if you’re a level 1 fighter, when you level up you could either go level 2 fighter, or level 1 fighter level 1 rogue, for example
I think you misunderstood the question
It was about Gestalt multiclassing
Sounds like an aweful lot of maths, and i do not like maths
What’s gestalt? Is it a setting?
What is dnd if not maths
When you level two classes at once
Oh, ok, disregard what I said
Its me playing games, rolling dice adn before i can add the pips up, one of our players at the table who is real good with the maths tells me what i rolled and i i am happy 😄
It's a different type of multiclassing where you always have more than one class and they level together
That seems really strong
In 2e? Sure.
They’re talking about gestalt multiclassing
It is
And I'm talking about how multiclass in 2e was leveling both classes at the same time.
Anyone got any opinions on best crowd control items?
oh oh! a net? 😄
Whatever casts web
our wizard has that spell 
get a metal fishing net with a chain leading to your hand. toss it and cast shocking grasp. nods
Why have them waste a spell slot?
true
Have them put it in a scroll
actually, i need to buy healing pots and give them to my teammates so they can feed them to me when i’m wildshape
that the issue, i cant access my inventory 80% of the time
Healing as a wild shape seems like a waste
Speaking of which, if you're playing '24, they should also put counterspell into a scroll.
sleep spell is a great crowd control too
In '24 your hp doesn't turn into the beasts hp.
Wild Shape charges are so readily available that you should see Wild Shape health as disposable
You keep your own hp.
Isn’t it 2 per long rest?
i’m the only tank of the party, and i can take an ally’s dmg as my own as a reaction, so i can be drained pretty fast
If your dm allows this, that's cool - but mechanically that's not how potions work. You can't give them, you can only take them.
i currently have 108hp at lvl 4, and i just multiclassed a lvl in barbarian for Rage
Ok, but what kinda DM plays by RAW 100%
as a dm, i would allow a character to use an action to forcefeed another character, but id debate if it also takes an action to swallow the potion, burning two actions
If they did, that would invalidate the need for a DM in the first place
hell, our dm lets us chuck them at each other, but we take 1d4 glass dmg before healing
Many. I'm not arguing they should - only commenting on what the item does as written.
The rules for healing potions cover administering them
I’ve never seen this
Did that change in '24?
Mm what about getting a humanoid shaped familiar and using your bonus action to command it to feed you a healing potion...
Yeah but there's no real consequence to dropping to 0 hp while Wild Shaped, so it should be treated as temporary hp
Been like that since 2014
Drinking or administering a potion takes an action.
Hey look at that I was wrong
Cool. I like that.
And Druid can really take a beating with all that effective hp it could have at the start of a day
The consequence is being within melee range without wildshape
my subclass says that if i run out of hp, unshift and fall into death rolls.
What subclass is this again
What subclass is this?
in exchange for matching my max ho in temp hp
That's not true at all in '24
Circle of Dragons, Griffin’s Saddlebag Ed
Also not being able to fly or whatever else utility features you might need
Glopr
Ah, 3rd party.
In '24 you don't change hp at all. You just gain a tiny amount of temp hp.
i’m a big dmg sponge, without many other actions. But damn is it fun
Isn’t it the other way around? That’s the 2014 ver
No, it's not.
i am down for hte wand lore wizard in that book and the bard mercintile subclass. I love the idea of flinging coins at people and doing thunder damage 😄
You’re right, I’m tired
lol
It's okay - I just got the potion thing wrong lol
Oh right the person in question is playing 2024 right
Cuz I'm not well versed in it, anything I say refers to 2014 only
Same
our thunder cleric is strategizing his spells around me, since i can be a blue dragons, then save on aoe spells with my high dex. So i can draw a large crowd, then he can smote them, me included
I'm about to start a '24 druid character next week. That's the only reason I'm a bit better read up on that right now
I want more interesting Wizard and Bard subclasses tbh
(And just more barbarian subclasses in general lol)
2024 druid is still really good
Tokii, have you looked at the wand lore wizard in the griffons saddlebag? its pretty dope
Wizards:"Wow, we've got a subclass for every school of magic! thats our gimmick! that's our ENTIRE thing!" (I know they have some others but they feel pretty frontloaded with "Our subclasses are the colleges of magic and thats it"
Going with the '24 circle of mutations from the new Grimhollow content
i mean, that’s college
AT the minimum... Bladesinger is pretty cool and so was Scribes Wizard.
bladesinger war and scribes have all been used a lot in my games
I built a wand lore wizard. Seems interesting at least
New bladesinger is exciting to me
Just so people know: Potions can be administered to others. Goodberries can't
I want a Wizard subclass that maybe has something to do with the wizards from Greyhawk or something idk
i love the wand charge mechanic. you cast a spell, get a charge then can use them to buff up d20 rolls on a whim
i should find an enchanter who will make me a floating backpack. Basically a Floating Shield, but then i can access it in wildshape
The day I see a dm actually enforce this I'll laugh
Doesn't change it from being pretty boring, I mean, the subclasses are fun, but it pigeonholds you into ONE type of magic to be your main thing, and, personally? I wouldn't want to do that (So I play a Bladesinger felllow)
Then again, why would you eat goodberries mid-combat?
How exactly does it do this?
oh i totally know what you mean. I was making an IRL college joke
Magical items that have something to do with healing perhaps
Wizards are still wizards no matter the sub class
Weezer-d
It doesn't force you into learning those spells. And in '24 it even does it less so by removing the cost incentive that exists in '14
They have the biggest spell list of all, they just get some bonus spells now of their school
Which I think was the right call rather than making that given school cheaper.
I enforce it. All the DMs I played with enforce it.
I’m pretty certain you’re joking
In my opinion? A silly hill. It's 1hp and takes a whole action.
An absolute waste of a turn.
I think I have seen a goodberry used in combat once
And fully ignores the "improvised action" that the rules describe
I am not.
I can see enforcing that if someone was trying the old life cleric goodberry combo
Playing dnd as though it's a video game where you're limited to only what the system says is... oddly restricting.
i live
Shoots you
Nah, mate, you dead.
[System:] Death Ward activates
That would have been a good spell to use allright
we're in an anti-magic field, brother, why do you think I brought a gun when I can cast spells usually?
wait is there no session today?
Hey I am brand new in the game and looking for groups to play and teach me (I am desperate) 🥺🙏🙏🙏
They might want #learn-to-play first
Nah I'm home sick
Because you're obviously playing as an artificer.
oh damn, hope ya get better soon!
You should go home if you miss it so much
I am
-# i like stupid jokes
I'm under blankets and cats with a cup of tea. Oh wait i see what you did over thar
thats the first dad joke ive seen you crack
Surely, that can't be true.
nah
Oh they can fully improvise an action to feed someone a goodberry. It's just that since the person did not use their own action, that does nothing. No HP regained
Not sure why they would do that.
Again, the silliest of hills.
Though... Goodberry is a bonus action now, right?
nope. also where the hill giants
There put to lunch
Apparently Warding off the ability to gain a singular hp.
Bonus action to eat, yep
so its a... silent hill today then eh?
Perhaps they're climbing a pyramid.
They got a head start.
You should go after them. It's hard to see. It's a bit foggy.
Where? I got my divine smite prepared!
Stop hitting yourself
What are we talking about here?
Magic cursed town. Bad people confront their inner demons. And actual outer demons. Not much else to say
sounds like Baldur's Gate
It's a rather simple premise.
One where if you enter, you don't leave.
Well... Bad people. Debatable.
So, you never ran out. Because you can't.
-# oh on the topic of fiends and BG, what subclass were yo thinking for yer Avernus wiz?
Oh it started with a goodberry argument?
parently
I'm gonna do something I never did before. Have a character start without knowing the subclass they'll take and make it a dilemma for the character
sweet (pain)
Not really an argument so much as me saying I think it's silly to prevent a single hp from being restored. If they want to waste their action on that, does it actually create an issue? In my opinion, no.
Warlock sounds like a good choice here
You don't know who your patron is for some reason
And I will only pick a subclass that makes sense. A subclass where the character has a valid reason to learn the tricks of it
I’ve had so much decision paralysis with my invocation choices on warlock
Meaning: The DM will decide which subclasses are "unlocked" for me. Dragon Age style.
Why don't you?
Armor of Shadows and another one.
Its in response to this prompt
Well... It doesn't create an issue no. But RAW it's correct.
Aha
Oh hey Dave
Evening
Right. Which is why it isn't really a problem if it's allowed and I've never seen anyone actually not allow it.
Some people just stick to RAW as a matter of principle.
RAW is an excellent starting point for conversation
But anyways, I wanted specifically to not just be a 2nd copy of the current established warlock that was doing pact of the blade stuff for a ranged build but they got dm permission to redo their build so now they’re going part lock part bard so now I just decided to be the radiant gunslinging pact of the blade celestial warlock of the group
+2 revolvers are nice, gun allowed campaigns can really change things up when they’re 2d8 per shot and rifles are 2d10
Hope I live this saturday…
OK so I have just one counterpoint. I don't disagree in principle, I think everyone does their own thing. But... Restrictions are good.
Which might be the thing I have said the most in this server
I agree. Which is why RAW is a starting point, not necessarily an end point.
That and my denial of certain allegations
It would help if your name wasn't fiendish.
I think the thing I’ve said most in the servers probably “give assassin rogues d10 sneak attack die, they should be the subclass that’s best at doing damage since they’re not really doing better than other rogues after round 1 of combat”
or if you didnt have such a extensive knowledge of the lower planes
Except roving aim
I have read both Fiendish Codices!
I know the lower plane like... An academic. Not a native.
I wouldn't be able to tell you what the best restaurant in Hades is!
thats not denying the allegations. arcanoloths can claim the same
Fiend...
The assassin rogue subclass should just be scrapped. It was terrible in '14 and in '24 it could have been fixed if they'd kept the assassination feature along with how they changed surprised... but didn't.
The best restaurant in hades is obviously gonna be P.F Changs
Though there is an argument to be made that the best restaurant in Hades is McDonald's.
Yes they have many franchises open in the lower planes, what do you expect?
im fairly sure not even Hades would stoop that low
he seems more like a... more organic typa guy
What is your opinion on drakewarden?
Ever since the demon lord of cannibals got locked up, things have been dire for the food industry in the lower planes.
I’m also particularly not a fan of envenom weapons when poisons already such a problematic damage type to begin with
ig you cant rely on the gluttonous king Jubi to make a good reccomendation
It was changed, though?
It no longer relies on Surprise at all.
McDonald’s in hades but the ice cream machine is always down, they kept condiments on your burger that you asked them to take off, and the fries are always soggy by the time you get them. Now that would track.
Yeah. Poison is not good for damage. Poisons are good for the debilitating effects they can give. And that's only on creatures not immune to the condition
And with it being a lvl 13 feature rogues would likely already be running into that problem decently often
You would think the assassin subclass might capitalize more on that
cant wait to see poison be useless in the hells
That's the problem.
or fire. what will the party do without fireball
Me, The Barbarian:
"I dunno, just beat the hell out of it!"
That feel when 5.14 Assassin was a really flavorful subclass entirely kneecapped by Rogue's awful subclass progression.
But... Thinking about it, don't goodberries make reviving downed PCs too easy? Ten goodberries give you ten free revivals. Without a roll, all in a single spell slot.
I actively hate that the poison cunning strike doesn't incur poison damage on the Poisoned enemy each turn while they have the condition
That is indeed a bit stupid
imagine waiting 6 levels. for a shit feature that wont see much use in most campaigns
If you're relying on that, you've got bigger problems.
One of the highlights of the campaign I’m in, to summarize, was a group plan to deceive a devil into releasing someone and as soon as we enter the room the artificer just throws a fire bolt at them for 0 damage and they proceed to get just about immediately impaled
I honestly think the feature was gr8, but the real issue was the waiting.
when the subclass has no combat features between levels 3 and 14
Love dnd
Fair enough!
Anyways, gonna grab a bite and head to bed.
Oh, 5.14. I like that.
Ping me if an alignment argument starts
bingo
5.14 Assassin Rogue is one of those subclasses that makes you truly feel like that type of character, and I'm actually fine with the idea that it lacks a lot of direct combat features, trading them for specific features that help in its role. Alas, 5e isn't really designed for that type of play anymore.
Azerick has already failed one save and now has the incapacitated condition
I have to get to work at 4am tomorrow, young whippersnapper
Time for your familiar to be ceremoniously executed because the entire party hates her
fine. summoning my quasit named Miraja
You want Sovis to hate you, don't you?
(she has an even fouler mouth when she's extremely pissed)
Yeah 5e14s Assassin wasn't built for the kind of system 5e is
hey, i can change their creature type. Celestial Quasit
Still a Quasit.
I think it was built for what 5e was, but not is.
but a celestial one!
Still the shape and soul of a field, friend
not if shes in bat form
I don't think 5e ever was about sitting in one single city the whole campaign
cant be mad at a bat, can ya?
Sovis doesn't have a pact familiar specifically because he finds familiars annoying
:3
Like the campaign duo that stays in one city for 20 levels 15 of those is in a dungeon
I have done several city based campaigns
Assassin is a lot better in a less forgiving world, in the sense that a single Deception check doesn't magically make you have papers for another person, y'know?
"Why do I need a familiar to be my personality when I can do all the lifting myself?"
And designing a Subclass around that hyperniche style of game led to it being one of the jokes.
Jokes on you, I actually think more subclasses being designed around a niche makes for better game design.
I disagree in a game like 5e
talking horts :( Abyssal is the only language that doesnt mess with her already damage vocal cords :(
The subclass is based around crit fishing for surprise
At this point in time, I think I could probably cram most of the subclasses in the game into minimal actual subclasses.
Genericize those themes across classes, and voila.
Yknow, I also would’ve been ok if assassin rogues got the same crit range progression that champions get instead of sneak attack die changes
I think that players should be allowed to use their Subclass features
You're lucky someone in the party can actually speak abyssal
i got like, 5 languages
I love abyssal! its one of my favorite languages in dnd. Next to druidic and thieves' Cant!
i only speak abyssal because its the only one you know. that isnt common
I agree, though I think that not every subclass should fit for every game.
And in 2014 you couldn't use your subclass features a lot of the time with some Subclasses, Assassin being a prominent one
He speaks
Common, Undercommon, Elvish, Abyssal and Sign Language (but specifically the drow's sign language)
... nevermind, we could have gone with undercommon
I think this is fine in a game like PF where there's ungodly amounts of character options that you can make certain characters work without being forced into irrelevancy.
Would it be offputting to have druidic and thieves' cant on a character?
That's why I say that I don't think that every subclass should fit for every game, ya.
He could have also learned Infernal through his close encounters with fiends as a kid, but he refused to learn it.
He learned Abyssal out of necessity
Abyssal, Common, Common Sign Language, Draconic, Undercommon
I just can't agree.
I think player options should have a wide berth
Sometimes I wonder about D&D languages. Which ones are polysynthetic? Which ones are analytic? Which ones are agglutinative?
I mean, you can have a wide berth of options without making every subclass fit for every game.
Yeah, but not while keeping it a streamlined game imo
The Drow language is apparently a bit of Elvish, Abyssal and Underclmmon
That doesn't say much about how it is structured
To be clear, setting-specific subclasses and the like are perfect examples of what I'm getting at.
It doesn't, but it's interesting ig
I guess I can see, but I don't think PHB options should be barred from games by design
It depends on what game/campaign style is being played, tbh.
I'm here for a good linguistics discussion. The Drow language, or Ilythiiri, is a structured language with a Subject-Object-Verb (SOV) word order, borrowed from or similar to Elven
Sure. And it makes sense. Drows are elves who live underground and have religious proximity with demons. It only makes sense that it would evolve into its own language over time.
Different than English's SVO order
And that's my problem.
PHB should be playable in the general game
Sounds like a fusional language! Like the latin ones
Hey there everyone, I was wondering where is the open dnd groups
How would you define "the general game"?
Not every option is going to be optimal for everyone in every situation, variety is good
Also is it worth paying a dungeon master for a dnd experience
I doubt most games are sitting in cities for the whole entire time
@fossil hollow
I was mulling over what we should do before we head to Menzobarrenzenafter we solve whatevers going on in Astral Space and I think our best bet would be to get hats of disguises for everyone who isn't a Drow and let Sovis do most of the talking lol
imo no
They might use the same hub, but they're not there permanently
i think i got disguise self
myself
This assumes that Assassin only gets use in cities, which it definitely doesn't.
Yeah at level 3 and 17
I think a hat of disguise would be better because it could function longer term, we're probably gonna be in Menzo for quite some time
Ti, where is this part you said earlier about changing your quasits creature type to celestial
Honestly, I would chalk this up to a lack of player skill, which is honestly okay for a system that is valued around creativity.
true, and it doesnt eat spell slots
Or did you just mean regular familiars
Is Assassin strong? Definitely not. Does it have a very high ceiling for player skill due to how you creatively use its features? Definitely.
its part of find familiar and pact of hte chain
On some level, but how does player skill account for needing 7 days
What would you want from a potential 6e?
A skilled player is likely to predict that need, tbh.
So a skilled player is gonna make their DM take away the time gate?
I know it’s part of find familiar, I suppose I just never realized it extended to the pact of the chain ones as well. Interesting
Ig you could blackmail the dm
A skilled player is going to make the time gate not a problem by virtue of predicting the need for those identities.
That would’ve made me change some build decisions
Threaten to tell the players he fudged a roll unless he makes that bbeg wait a week
Except that requires knowing information.
And thus, player skill.
And a DM probably ain't gonna have the 5 levels ahead quest up on the table for them to see
It's a wee bit odd in a 5e sense, but it's not particularly hard to actually have a system account for player skill.
I have trouble imagining a game where getting a week to do your stuff is difficult
I've pretty much never been in a game where that's been allowed
If there's a week, it's probably like a month or longer downtime
I can. One-shots where it's a heist, other high action fast paced games.
I've had downtime last a year.
Yeah you're right. Let me correct: I have trouble imagining a long campaign where getting a week to do your stuff is difficult
I just can't ever agree that players should be forced into certain Subclasses cause their other options can't work without constantly hyperanalyzing your DM or irl investigating them
I think you have it backwards, tbh.
I think that's what I'm understanding
You need to investigate your DM, find his notes so that you can prepare ahead of time.
Come to think of it, very assassinly thing to do
Framing it as being forced "into" certain subclasses is the exact opposite of what I'm getting at. I'm saying that certain subclasses likely don't fit every game and that should be understood as early parts of the campaign.
And you can end up forced into others
Which is more of a "forcing out" than a forcing in.
Like 2014 Barbarian was forced into Totem Warrior if they didn't wanna spend most of the game with an exhaustion point or more
Are all undead only semi intelligent?
No
Undead intelligence varies on the undead
Sorry misconceptions, i meant revived undead by necromancer
Vampires and Mummy Lords are fairly intelligent.
Zombies for example are as smart as animals, but Death Knights are as smart as they were when they were people.
I think it's also worthwhile to mention that assuming the absolute worst of every possible design decision makes for pretty bad discourse, considering one can largely do the same thing for new design directions.
Imagine the middle of the line, not the worst.
Sure but I can't agree with only allowing one character option by design
It should be a fair choice
Like is there a chance pile of bones suddenly talk
Aye, but I never actually said there would be one, which is why I'm saying to not assume the worst.
You are assuming I'm referring to a single option being usable, when I never said that, nor would actually say that.
That's what I was understanding
i mean, just look at the statblocks
Which is why asking for clarification is often more important than just disagreeing with a hypothetical you maybe aren't understanding 
The inverse is that I could say I can't understand why you'd disagree with one option out of 25 being niche, or something to that matter.
Alright I can agree.
But I still can't agree with having options that only fit certain games being in the core book
Am I summarizing the two of you somewhat correctly?
Tamms: Not every subclass is appropriate for every campaign
Sora: No subclass should be designed so badly that it is not ever a viable choice
Because these two points are not at cross purposes.
Int six 6,surprisingly high, like gnoll
They are not diametrically opposed, yup, and they shouldn't be considered to be that way.
Can be intelligent enough to talk perhaps
Basic speech yeah
Just because there is wood paint, that doesn't mean that you can't get other types of paint.
I don't think every subclass is appropriate for every campaign, even from the core book. But that's not from bad core design, it's from the fact that every game is different and could be so different that even base assumption PHB subclasses might be inappropriate for the game.
I think the main problem with Assassin Rogue is that it's pretty much the
"You better hope you roll good on initiative"
Subclass
I guess, but I don't like it
Also,
You don't like that every person's game is free to be radically different from everyone else's?
Certain settings even disqualify classes by virtue of their source material.
Well i think its better to ask in dms dis
I don't like that you have to rely on said persons radical choice being lucky enough that it let's you play a Subclass you've been wanting to play for years that comes from a corebook
Then you just .. don't join that campaign?
Yeah, but how long will it take before you can finally play something cause only say 1/10 games will even consider its features usable.
I mean, when I DM I don't want players coming to Session 0 with fully developed characters anyway.
I think I'd need to understand the underlying assumptions being used that assumes said hypothetical subclass is barely usable.
Assassin, for example, is mostly harmed by Rogue's terrible progression, not necessarily the features themselves.
Then you might get to a point where you just give up that you eventually find a game that allows it and you don't even remember you wanted to play it
This sounds super specific and not necessarily something that can even feasibly be addressed by design.
Sure, but the (false) alternative is that if every piece of content is homogeneous you might give up playing the game all together.
wait, 2014 rogue?¿
Ig I prefer the illusion of variety over being locked to one thing
There's no perfect "Every player choice is unique but also perfectly suited for every game that is going to be run" option.
i want to involve in the convo and i need that context
Respectfully, this is definitely a false dilemma.
If we had to choose between illusion of variety and being locked to one thing, it would be different.
I still think that's what you're getting at
You gotta think a lot bigger picture 
Though if you're curious of my mindset, I do have a 32 page design document that may help.
Bigger picture says "let's make everything hyperniche so that when a campaign is made everyone picks the one subclass that fits"
Bigger picture is that there is gray area between those things.
Usually ban lists aren't that big right either right? I'm not completely opposed to ban lists as long as its minor
The only homebrew I truly instantly deny is self-made, 99% of the time it's busted unless they are experienced
No banning half the roster for no apparent reason, but if one wants to take out Twilight Cleric because its too op go for it
In a balance sense, this discussion would be "everything in the game inherently either sucks or is amazing."
We're talking stuff designed by WotC in a way that can feel like it's use is barred from games due to hyperspecific features
This may be a pretty 5e mindset, as my overall experience has been that players use the tools they choose/are given, and the real key is making sure those tools get decent use in a general fantasy context.
I don't think Twilight Cleric is broken and people seem to overestimate or overreact about its apparent power
I don't think anyone is entitled to play the thing they have wanted to play for years. I think you should play something that fits the campaign
I have never seen a glassblower's tools ever used in my entire D&D career
I think that stuff shouldnt be designed in a way that it bars itself from games
Honestly I feel like nothing in 5E even going back to 2014 PHB only games was so bad that it was unplayable, most of it was player anti-hype.
And you may never find a campaign where the thing you have wanted to play. And I don't think that's a problem
Unfortunately, this is inevitable. The best designer can't avoid this, and they shouldn't try to.
Oh yeah in those cases I may homebrew/improvise those features or just ignore them as a whole
Cavalier needs a mount for one of its features, but if there's no mount that's a different story (doesn't impact its overall viability that much but it is a dead feature)
I cant agree with that they shouldnt, for a game like 5e however
Berserker was problematic, but still playable. Assassin had issues, still playable. Ranger '14 had issues, still eminently playable. All of those were still fun to play.
The thing is, it's still not actually possible to do, and there's a lot of flops of this in even 5e.
I think Berserker was shot and left to die
Yeah and thats why they're trying to fix them at least
To be fair, I'm not sure I have ever seen any class option being barred from games
Nah, plenty of people played it and had tons of fun.
But they can't truly fix them, because what you are describing is a fundamental aspect of game design.
Like Arcane Archer was the last of the "flavor is enough to make up for design that wants to make you bang your head against the wall"
My Cavaliers mount died last session 😔
Then im happy for you
Sora killed him!
He killed my horse, man! >:[ /hj
Like seriously, what is really barred?
That feature always felt rather clunky/situational to me, mounts cost some money and you can't possibly bring a horse into a cramped dungeon
Then im happy for them, but you cant ignore that people wanted it better so they made it better
something that is disallowed by nature in this context
welp, what you can expect? its kinda...meh
im seeing its features and its, info about some glass, info about some potions and that it is.
Unless you are in a place that glass is expensive and is cheaper to make it for yourself or you want to make bottles for something.
Do you have an example?
Yes. A concrete example please?
So if homebrewing/improvising can address said feature especially in an environment with no mounts, why not
Oops. Answered the wrong message
I'm not trying to seem combative, but I'd look into the Nirvana fallacy, which is the idea that some idealized and unrealistic standard is the only thing that is acceptable, even when it's not actually possible to accomplish.
jejejej, np np
Yeah, they patched up a lot of the glaring issues with 2024. Anyone who thinks any of the player choices are just auto-banned for being unplayable have encountered those weird sweaty optimization groups.
To be clear, 5.24 still fails against the "perfect problem" metric, so it's not really fair to simultaneously argue that they are fixing that, when the thing itself can't be fixed.
Sorry, I'm probably being a little judgemental.
Old berserker, if you wanted to use your frenzy that meant no more skill checks for you if you wanna help your party
new berserker, you sacrifice advantage for more damage while keeping advantage against you as a dangerous tradeoff.
No being taken out of the out of combat with an exhaustion point, but you're still risking your life and limb
sadly you cant have like access to this paladin spell that give you a mount for "free".
Funny enough, Barbarian didn't really have good skill checks in the first place, so it wasn't a big issue then.
Ask your Paladin to pass the mount to you lol
If there is one
Phantom Steed kek
Perhaps, so do you think they shouldve kept it?
New exhaustion isnt as bad sure
that is another thing, i was seeing from a lot of campaigns, mounts arent a total thing
With how 5e got powercrept? Nah, that downside for that upside is too much.
Mounts are great, but most options are way too frail for even late Tier 2 combat.
Is it possible to have downsides? Definitely.
yes and downsides are good
Keep in mind that there are very few absolutes in design. The vast majority of stuff is gray area, which is why we have to think of design as huge gray areas if we want nuance.
A griffon is a pretty good mount in my opinion
let me guess, 10k gold?
no wait, 25k gold
Maybe like 2K for an egg
Also remember tha horses are a griffon's preferred prey item.
and at what point does the grey area just end up the extreme anyways without you realizing it
Yknow one homebrew attempt I've seen is to replace the mount feature with a free dash on the first turn of combat + a passive 25% fall damage resistance
You can always just tame a griffon
That's where design experience comes in.
Which I think is pretty cool, like a rush down version of the Gloom Stalker Ranger
5 eggs for the chance of a griffon because i know my unlucky booty wont get it at first.
Like "I want everything to be niche" leads to everything being niche which means theres only 1 correct option every time
Flavoring wise you can just call it "the Cavalier channels the spirit of their favourite mount, gaining a burst of speed blah blah"
Isen't it literally impossible to balance D&D without just making everything the same?
I would think a bit harder about that statement and question if that's actually a truthful result or if that's maybe an oversimplification.
I think that's just most games in general, let alone dnd
This is kind of the crux of the discussion at the moment.
the thing i feel with the idea of mounts is, in combat unless you are in a really big area or need the constant use of a vehicle. They are heard... kinda waste
True balance makes the game v monotone, something has to win/lose
So what's the point of discussing an impossible subject?
Discussion is always fun
Learning how each other thinks about it.
Also that would invalidate my side project for a video game if balance is a pointless topic
Balance should exist but it's never gonna be perfect
I cant agree with forcing players into certain pidgeonholes by making everything a hyperniche that fills one specific slot
Okay? Was .. anyone suggesting that?
Thats what I was getting and I'm not really getting anything else
Sora, respectfully, I think you need to listen/ask questions a bit more comprehensively than responding quickly.
The idea would be making it like some sort of rock paper scissors for me.
The thing is making a class good in his own way
In design, sometimes we talk about “difference in kind” and “difference in scale” - which comes down to that sometimes things aren’t balanced because they can’t be compared.
Class features in D&D kind of straddle both categories and that’s what makes it hard to dissect fully.
That said, one thing that I think trumps both in terms of discussion is how it “plays” (by which I mean how do actual players feel when they actually play). A few anecdotes were given above but some other thoughts I think are just hypotheses?
The fact that you are only getting that is partially a failure on my explanations, perhaps, but jumping to those conclusions is also a failure on not asking for clarification.
What?
Put another way, you haven't actually asked me anything that would let you make a better conclusion. You are just disagreeing with what you think I'm saying, without trying to understand if that's actually what I'm saying.
It's impossible for me to help you understand what I'm trying to get at if you don't actually want to understand what I'm trying to get at.
question, there is any item that can be an indestructible chain?
Aight so do you think 2024 Berserker shouldve kept exhaustion points with its new frenzy because its flavorful to be exhausted after losing your temper severely
Ig that dont work cause exhaustion itself went from the end of the world out the gate to a slow insidious killer
With its new Frenzy? No. At the same time, I think that we're approaching new Berserker from a flawed perspective if we're just thinking that we wouldn't account for said Exhaustion in the Berserker's design, causing potential changes to the entire subclass if it was introduced.
That's just not something being "barred" at all.
If someone said "How would you imagine a Berserker Barbarian if it had Exhaustion tied to Frenzy?" I would respond with some variation of "Well, I'd probably end up redoing most of the subclass with that in mind."
That's something being unoptimal
Well that was 2014s issue with it wasnt it? It wasnt healthy to be that penalized just for an extra attack
In what world is being unoptimal the same as being barred?
Hindsight is 20/20, yar.
Overall it's a good thing if a player can choose something that makes their character unique. But this does imply that they will be able to do something that another character cannot. This immediately sets up a system where some characters can do some things and other characters can do other things. Depending on the "things" that each campaign will ask characters to do, some character choices may be left out. This is inherently just an issue that the game designer cannot account for unless they very specifically control the rules for what kinds of games can be run.
Yeah like 2014 Ranger
Wonderfully said. It's not an actually solvable problem.
A noticable amount of the community treated exploration rules like they didn't exist, and those that did, there's Goodberry (not a cureall but some people treat it as such)