#dnd-discussion
1 messages · Page 36 of 1
Fair and valid
For the marathon, sleep to style, Wade Allen is a good go to
Ah, okay
Ohhh I see, so basically if they actually fly it’s a big deal, but just for flavor it’s chill. That’s kinda cool, I like the incubus inspiration
Awesome sauce
That's what the race description says a chthonic tiefling could have the appearance of
If you had gliding wings giving the effect of feather fall, you could make a case for that to be a replacement for a spell-like ability of similar power, but rules as written, no.
I can screenshot DDB if needed
I don't stick to humor ones but some good ones who still are active are Hour of the Raven, Riches and Liches and the other 2 I mentioned
Alright
It says they have some physical features in similarity, but doesn't specifiy wings
That's why I'm asking
Ah sweet, thanks! I’ll start with those. Are they mostly lore deep-dives or do they throw in some jokes too?
Functional wings are not part of the species, so it is homebrew and thus a question for your DM. If it's just flavor (nonfunctional wings), then there shouldn't be a problem.
Wings would be a very much mechanical thing. If they could have wings, the game would be careful to state that, as it'd give a fly speed.
I was just taking physical features of an incubus, I wasn't going for flight necessarily
I was thinking broken wings that couldn't fly
Cuz the race doesn't actually have a fly speed
Others could give you recommendations for the humorous ones but Pointy Hat might work for you
Note that is specifies 'Uneathly beauty' of a succbus, not 'the limbs and abilities' of them.
Tieflings in 2014 had a winged varient that replaced other mechanical features for balance.
Overall, tieflings in 2024 don't actually have wings. You could ask for non-functioning wings, for flavour for sure, but that's not actually a given from a text. Not a bad way to interpret it, but not what it actually says.
Ah nice, Pointy Hat sounds cool Mostly lore, or do they throw in some jokes too?
He's not a lore guy but rather gives thoughts about different classes
Oh, my bad. I must've misread things with my dyslexic eyes.
I did just ask my GM about the broken wings concept tho
This is more like if you wanted your tiefling to look more night haggish or more beautiful like a concubi. Maybe more animal like features from yuguloth.
Cthonic Tieflings could look really weird, although artwork so far seems to still favour the traitional 'Horns and unsuual skin tone' look.
Ahhh makes sense, more class advice than lore. Which ones does he usually focus on?
I'm generally pretty forgiving when it comes to variant character features, but 'my tiefling has functional wings' caused havoc for me as long ago as 2e...
I would love to see more unusual Cthonic Tieflings in art. Go back to the ol' 2e appearance tables.
I'd rather the Tiefling have kind-of functional wings (rush the Fly spell asap as a spellcaster, which sprouts batlike wings on use)
My character does have the legs and snout of a arcanaloth
He switches it up.
There's a fantasy realized without going too far
I was thinking broken/torn wings
Oh yes, I wouldn't personally have a problem with that at all
Class advice as in character concepts related to the class or mechanics?
I asked my GM
(And 'this character should fly, but actually their wings are damaged' is a known schtick back at least as far as Aerie in BG2.)
I just like the look of leathery bat wings that incubi/succubi have. And I think that feature would match on a Tiefling well
Me too. Always have.
Yeah it would, as long as its mostly non functional
(Thinking of Fall-From-Grace in Planescape: Torment here.)
Kind of interesting how Aasimars usually can't fly either, contrary to popular belief
I got the clear as long as it is flavor
Aylin is kind of a special case.
I've been dying to play a Planescape campaign
Ah nice, sounds like he keeps it interesting Have you learned any cool tricks from him so far?
Outside of Protector Aasimar or choosing the Protective Wings or w/e its called on level 3 for MotM Aasimars
Aylin is definitely a Protector Aasimar
But then again Aylin is probably a Deva
Idk what show or game y'all are talking about
Deva in the more modern sense, yes. (I still associate devas with the 1e/2e meaning)
Bg3
Aasimar just don't get permament flight lol
Let alone immortality for that matter
Not really. I'm the type who likes to hunker down and use my own thoughts on character set ups but there's always room for improvement
Ah, I haven't played it yet. Don't got a good pc to run it
You can play it on PS5 also
Yeah ik. They get flightless wings with the necrotic shroud ability
Yo, runnimg a one shot in like an hour, anyone wanna join?
Yes they can? They have a fly speed
Could just play a "dragonborn" and say it's a tiefling.
Give up your chassis for a breath weapon that's actually you channeling the power of the hells.
Temporary flight on 5.
Done.
I'm an Xbox player
Only Protector Aasimar, Scourge and Fallen don't have a fly gimmick
In an hour? What rule set?
Is this 2014 or 2024
5e
2014
hoi
Its on that as well
5e 2014 or 2024
MotM Aasimar can only fly with Protective Wings on level 3
Really? I'll have to see if I can get if soon
@thorn warren uh whats the difference...
Eh I mean if the Tiefling is right there and the spell Fly isn't that rare...
A fair amount. The new rules have different rulings on crits and how spells work. Also some races got chopped in the new rules
Then 2014
Oh, I was thinking of aarakocra
I think BG3 is in my top 5 faves all times but that "mod" patch causes my PS5 to rev up my system like a race car and shuts the thing down 🙁
He isn't from the hells. He Chthonic, from Hades' realm which is different from the Nine Hells
Can i dm u?
The points more about just take the species mechanics for whatever you want and slap the aesthetic and personality on top of it.
I think its just overcomplicating things personally lol
Yeah, same here I like doing my own setups but learning new stuff is always fun
I was just thinking about a flavor thing.
wizards when they spend theyre entire lives studying spells and all forms of casting
and get one shot by a goblin with a stick
and this is why you play sorcerors or warlocks kids 🙂
Oof! Did that actually happen to you in a session?
my friend
Wow
i play sorceror
we're all level 1, a goblin rolled a crit on 1d4 (2d4) and got 4,4
Fair. I prefer warlock if I play a castor
8dmg to the 8hp wizard
Oof
Should of had con
Fr
it ain't truly december until i get one of the students with a giant speaker rig on the back of their big bubba truck to replace their shitty country music with that mariah carey song
it does suck
16 con 🥀
why do i have to listen to country in the morning when they can be playing something ten times funnier
14 con is the minimum for most classes
16 on wizards isn’t a bad choice
Weeping flower as if 16 is not a very decent constitution score.
we do point buy
So? I also do point buy
That’s what ability score increases are for
A 16 is still a +3
yeah but 14 con isnt that necessary
it's cold out here
Depends how hard your campaigns are
fair
I’ve been saved by my extra con twice in the past few sessions
More con is allways a good idea, but sometimes it can't be done
So, I just tried sending a gif and it got eaten? Weird. But yeah, 16 +3 con for any castor isn't bad
8 con casters have happened in a few of my games
gifs aren't allowed on the server.
That’s a good recipe for getting one shot at level 1
Weird
As demonstrated above
by a stick goblin
To be honest any non-primary stat that's above 12 is good
I one shot a 14 con caster a few weeks ago, Long sword crit and I rolled a pair of 8's
Sure, but it’s less likely and needs stronger enemies to do so
non primary?
Most classes have a primary stat that they utilize barbarian strength, paladins charisma, wizard intelligence
Ones you use for your class
Basically what's not the most needed one
For example the primary stat for druids is wisdom
Depending upon your class, Constitution should always be your second or third priority
Quick Question! There was the Homebrew Feat contest that happened on D&D Beyond last month, do you know if winner was selected? If this isn't the spot to ask said question, then where can I?
They're usually decent about posting contest winners in the announcements channel. If it's not there, it's probably not done yet. There was just a major holiday weekend in the states. Nobody was working
Fair point. Thank you
dex>class stat>con
Constitution give you a bonus to HP
No matter the class, it's always good to have decent con
Dexterity is not the most important stat for all classes
Ac is only important if you plan on being hit with melee or ranged weapon attacks
The primary defense stats for casters should always be their saving throws.
Class Stat > CON > DEX > WIS
Not to mention, there are ways to increase your armor class much more readily available to most classes outside of the dexterity stat
Wis?
Wisdom
wis?
Why is wis important for non-casters
Saving throws
why is wis important for anything besides druids and wizards
Saving throws
To save 80% of painful effects
not wizards sorry my brain is fried
Bandit with a Longsword or a light crossbow does this
Wisdom always deserves some minor consideration considering the fact that as you level up and get more power, you're non-class-dependent stats tend to get neglected. And as spell saving throw DC's increase your chances of failure also increase exponentially if you are not a caster.
Again, still less likely
if you wanna talk abt saving throws lets talk abt dex
thats the main saving throws you gotta make unless youre facing a necromancer
Yeah, dex saves are more common than wisdom saves
DEX saving throws are 90% only damage. WIS saving thows deals damage and debuffs/disables you
And have other benefits
tbf like 95% of saves that happen are DEX or CON
ive never made a saving throw that isnt dex
I have to save more WIS ST than dex
i'd say only one in every twenty saves is ever anything else
in my current campaign
lol
we're about 14 hours in btw
If you've never made a save and throw that isn't dexterity and you are being 100% good faith and truthful, then your DM needs a little bit more variety in their enemy abilities
Give it enough time, wisdom is a very common saving throw
I have ran enough campaigns that I have run the whole gambit of saves, charisma is the least likely, but man does thst fairy pc want to save vs banishment
havent faced any magic enemies yet, its all goblins and skeletons
and 1 dragon
me and my +7 charisma save waiting for one to happen
Yeah, none of them (except for a few spellcaster dragons) would force wisdom saves
If you've only played 14 hours of the game. Then there is no way to say that you have experienced even the base level default assumptions of a Dungeons& Dragons game. You're only what two to four sessions in?
At least you’ll have a good chance against spells like banishment
one of my groups only actually has the space for 2 hours so we only run 2 hour sessions, so that's like, 7 for us
Just about any dragon can use fear, that's a wisdom save
Oh yes, I forgot.
Everybody gangster till the mind flayers start forcing int saves
Nah 14 dex is usually enough for all non-dex classes
Ideally you want 17 in your class stat and 14 in dex/con each
I agree with this
Some saves like cha saves or int saves barely exist
I have almost no wisdom saves because i avoid abilities that disable players
A gracious overlord
That will change now
:c nvm
Because they seem onboard with dnd enough to not lose interest in the game when losing a turn
When making my homebrew stat blocks I try to shine light on charisma saves or int saves
But it used to just seem really dumb to me
Whenever I use spells like dominate person with my home group, sometimes I like to have them still play as their character when under the control of me
The player you are trying to keep entertained waits 10 minutes for their turn, only to be unable to move closer to enemies or act at all, meaning they just have to wait 10 minutes again, even if they roll the save
Yeah id say its the least boring one
Or not boring at all rather
i think usually the saving throw issue is also incidental rather than intentional because most "monsters" do things like breathe fire or have poisonous bites or try to grab you or other forms of physical stuff
wisdom is the most common nonphysical because it includes fear
int and cha are just rare application
I also kinda have some problems personally with some features that force wisdom saves
Fear and seduction specifically
If its completely magical i dont really mind but if the DM tells my character how they feel, im not happy at all
So i dont do it as DM
But again purely magical effects are fine
aye i think its generally a bad idea unless its wholly magic yeah
it could be good to say "alright your character is frightened by (the dragon)" and let them roleplay how that manifests by themselves on their turn
"You, level 7 hero, who already rescued 200 people from various horrors, cease to be badass and decide not to help your friends because youre scared now"
But magic is different because its not your own mind anymore
Its like getting an adrenaline injection vs just someone trying to scare you into adrenaline
No different than getting slammed by a hammer
as a pf1e fan i appreciate that most frontline characters receive bonuses to wisdom saves or fear saves, you can suppress fear effects on your whole team with a level 1 spell, and you can also invest into the resistances if you want extra
Its a compromise but not enough for me
If i want to play a stoic warlock, i want to do that
Just be a paladin with +4 to all saves at level 7, easy
No dm is telling me how i feel
i am unfortunately certain that even stoics feel fear
You know what i mean dont you
mhm
The Warforged programed to always be happy:
"Oh, No! :]"
how the blin do i add "+2 Charisma, +1 Intelligence" ability score modifiers for a homebrew species?
You'll want to add "speices traits" and look for "ability score increase".
If you want to see any example of it, you can try to create a species using a 2014 legacy version, like Orc or something.
#ddb-support can help with these kinds of questions in the future. ✌️
Ohh I see, thank you
But aren't dragons innately magical?
Yeah but undead makes you immune to frightened thats way different
I dont mean undead warlock
I used an example that wasnt a frontliner to respond to the pf1 case
Yes and thats fine if flavoured right with me
Your charicters personality and roleplay dosent make you immune to status effects.
When did Forge of the Artificer early access start? I just now noticed that I can access it
Also fear and frightened are different
Indeed
Does fright come from fear? Maybe but I guess their different
Frightened definition is "afraid or anxious"
So I get your character could be just anxious and dm tells ya your pissin your pants scared
I get what your saying.
I just want that freedom to invent your character in that area of fantasy
You do tho...
If you wanna be unphased fantasy hero or jaded veteran, ill let you and if i wanna be one, i want to be able to be that
Paladin level 10 frightened immunity
Regardless of class
Lots of ways to be immune for it thats technically "inventing"
Raw doesnt allow this, no need to try
I'm saying if ya wanta be the all seeing savant. Take blindsight... when the dm tells ya "you can't see a creature" you pop off with "but my character sees everything"
Theirs ways to invent what ya want... build the character you want
If frightened is a big no no... then take the routes to never be frightened
Thats a limitation i do not want
And again i dont mind magical mindaltering effects so i dont need that
It's more a option then a limitation
Its a limitation that is then offered a way to partially mitigate it
Cant you just accept that i dont like it instead of trying to tell me i can only be the way i want to be mentally if i pick x/y
I started it with personal problem, not with the statement that the game is bad
Tuesday last week
I got my preorder copy from the shop, beautiful book
How's the 2025 artillerist artificer?
I just rolled one up last night and I’m digging it
I like that you can make a Martial Ranged weapon your arcane firearm now instead of just an arcane focus
Is there a stat block for “durkar the sovereign serpent” I cant find one but would like to have one😅
Arcane focus bow sounds really badass
Yeah, you could make something like a crossbow or a gun your arcane firearm now, so you could switch between using it as a crossbow and casting spells from it
Actually using like a gun or a rifle as the arcane firearm sounds very fitting
What about their cannons. Are they good?
Yep
Now instead of making a cannon and deciding what type of effect it has, you can choose its effect every time you use it.
Sounds really great
Is the walking cannon still too slow?
So you could use its Flamethrower feature on one turn, then use Force Ballista or Protector on the next, whereas in the old one it would stick to one feature when you create it.
It’s a 15ft movement speed
Sounds like a very great change
Sadge. Could you make like a shoulder cannon though?
Or is it only walking or hand cannon?
yo one question, my friends and i wanna start an ebberon campaign and since ebberon is also sometimes compared to cyberpunk in how society treats their ppl, are there any houses or major groups that would absolutely burn down a whole ass estate just because they didnt get a new inverion from the residents and to set an example?
optimally they would also be interested in fusions of necromancy and artificery
Necromancy+Artificery? Ngl this sounds fire fr
tyyy :))
the invention is prolly gon be something like a fusion of a flesh golem and a steel defender or something
Could also make zombies with magic guns
holy yea that would be crazy
but my dm would prolly have issues balancin that i expect so i dont wanna do that to him lmao
I have made the decision that I shall finally play DND starting today BUT i have no idea how it works 😭
How do I start gng
for me it started with bg3 tbh 💀
Lowkey i was gonna play that cause it looks sick but it's $60 😭
taught me the basics but maybe js watch some vids on yt
oof lmao i totally wiped that pricetag out my memory
That could work for a big bad definitely. A big castle armed with turrets and full of magic item armed zombies and skeletons
Also I dont even know how to find a group to play with lol
that would be fire fr! altho the guy is my player and hes gon be the partys tank cus i found a way to make a necromancer a tank lmao
I might buy it this month lowkey
Sounds cool
i didnt regret it one bit
There will be a sale soon
but it is really time consuming
Oh when?
#looking-for-players this is how you find a game. Go on YT for a tutorial or watch people play the game see how it is.
like REALLY timeconsuming
Most likely somewhere from 18th to 5th
How time consuming are you talking
my sleep schedule hasnt been fixed since i downloaded this game months ago
like you can easily lose urself in it and u look at the time and 4 hours have passed
Ok yeah I'm Def buying it now
Is it confusing at the start though?
and the mods man the mods are great with the custom classes
a bit but u get the hang of it quickly
Only 4?
lmao
Isn't it just dnd 5e with some homebrew?
i mean i did ignore it and play another 5
yea and some rules are missing, but mods can easily fix that
I've only played 5.5 so I'll probably not know the missing rules too
like one mod adds artificers and they fit in so seemlessly i forgot it was a mod for a sec
Bro I'm downloading that mode immediately
Just hope my laptop can hold the minimum graphics
X) its really fun, one subclass gives u a gun that pushes back ppl when you hit them so u get a lotta sneaky cliff kills
Playing dnd hitman without taking assassin
fr
also there is a mod that adds rings that lets you become a mech pilot
but that mod is legit so broken, every encounter becomes easy
I literally don't know anything about dnd, can someone explain it or something
All I know is that "haha bard seduces dragon" or whatever
Check out #learn-to-play and feel free to ask questions in #dnd-newcomers
#dnd-newcomers but yes can teach in here as well
@webs essentially learn what a
action is
Bonus action
Reaction
Opportunity attack
Movement speed
Ac and DC is.
After that ask yourself what you want to be in your character. We can help guide you to a class and subclass that you want
I wanna do the funny
The funny?
Yk
I promise you theirs a whole lot of funny to be had
The funny thing
Yippeeeeeeee
The artificer making the potato gun for the potato festival?
What's the funny?
Da gay shrimp!
Frfr on god
I'm hyped for my next two up and coming characters 😎
Mostly because one of them is a Strength build :>
Could someone friend me and help me with making character :>
What do you want to create?
There's
Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock and Wizard :>
Bloodhunter
Yummy blood
Not widely Avaliable at all tables.
Wayyy too complex for a newbie
i mean i think you should learn how the game works and join a game before you start making a character
Huh, tbh I don't know
Not everyone allows bloodhunter.
That too ^
I'm smart and gud at complex things
But blood things sound yucky
I've played a bit of every class and lemme tell ya
Monk and Barbarian are where I have the most fun lol
But like they said
You don't know the game yet... instead of choosing a class. What do you want in your character
I doesn't have frens to join :<
id say just starting by reading or at least skimming the first chapter stuff is worth doing before really considering what to land on
https://www.dndbeyond.com/sources/dnd/br-2024
Your help to the party and character design would be... what?
Uhhh
Cool and magic
I will see if my DM let me make a grenade using a pouch with black powder and caltrops and do extra damage with that.
So warlock? Lmfao...
Idk
I'm easily entertained by spells and magic
Every spellcaster is cool in their own ways
I have a few sets of dice
They're yummy
any vibes for magic? Ancient, woodland magic? Eldritch magic from beyond the mortal world? Holy, divine magic? Arcane magic, like from harry potter?
KNOME!
MY ENEMY!
Yeah this is true druids are super cool. Just ask the squirrels
fiend
you want tons of spells?Wizard
Power up your spells? Sorcerer
Or recover better between fights or more adaptability? Warlock
The first one is the only one I wouldn't be interested in
My Druid destroyed an entire army of undead by himself, I dunno what you're yappin' about lmao
You likely won't like Druid or Ranger then.
I like the idea of having lots of spells
I'm a druid lifer... druids are the coolest lol
I love Wildfire Druid the most
My Druid just wrapped an encounter where he more or less Solo'd (As in, him and his summons) a buffed green dragon. At level three. I did have some help from another player for some hits but yeah. Druids are violent.
A homebrewed Medusa who had a con save of 20... turned the whole party into stone... my draconic transformation moon druid earth elemental couldn't be turned. So he was flying and burrowing and saved everyone
Was badass for sure!
(There are a few prematurely considered magic items at work here to be fair)
I wanna blow up pancakes with mind
Artificer
Good, wizard is your go for it.
Remember, that casters classes are giga weak and cant use medium//heavy armors.
Considerate it for getting a defensive//healing//temporalhealth spell.
I wouldn't suggest Artificer to a new player
You might like Sorcerer, Warlock, or Wizard! Abberant Mind Sorcerer especially is very focused on mental magic
depend if they are creative enough i would suggest it, but remind them its mostly a supportish class

I wouldn't say spellcasters are weak because of not bring able to use armor
But most casters actually can
It's only Sorcerers and Wizards that can't and most can get up to medium armor with feats and/or a subclass.
i wouldnt really suggest many casters to someone completely in the blind. I feel like there's a difference between liking the idea of it and actually enjoying it in play
I want strong spells
I wouldn't because it's a fairly complex class overall.
my advice is still just do a teeny bit of reading and see what sticks out to you
Until they dip into Cleric for Heavy Armour proficiency
Wizard tends to be a very potent spellcaster
not all of it, like the first chapter of the free rules for the game
true, but their hp dice is low in comparison with other classes and same the hit dice.
Obviously with feats and stuff you can overcome that flaws but just the act of getting those remark more my point. They are soft and its okey.
then you could skim the first bits of some classes and see what sticks out
To be honest, you're also usually getting attacked less than other classes. So it kinda works out.
yeah, but not funny 30 spells in the book
I think you underestimate spellcasters
One level doesnt really hurt at all unlike dipping into a martial (+ they get upcasted Cure Wounds)
Also... Most of the class in the game are also D8 classes.
The only ones that aren't are
Barbarian, Ranger, Fighter, Wizard, Paladin and Sorcerer
Also doesn't necessarily use their mind more their inventions... but blowing up pancakes would be a artificer inventions if I ever saw one
Would Fighter be better?
Can someone dm me to explain things and help me out, there's so many things happening in this channel 
No no no. I overestimate them A LOT.
I am one of those that always try to see how being a fighter could take down a high level enemy casters.
And remark how a caster class have a mass destruction that not other classes have and in deep, for free.
Yeah
It’s a lot to take in, so take as much time as you need, but also feel free to be proactive in your learning of the game. Way easier to do than just have someone teach you the game, especially if you’re not mid playing
indeed, im thinking someday maybe dipping one level in warlock (im a fighter)
My very first class ever i looked up what was the rarest or least class people played. It showed up druid so I chose that and fell in love with it. Everyone said druid was too complicated but for me it was epic.
I think spellcasters are an immensely potent class that a good 50% of players frequently misplay
As with aoe spells its all too easy to grief your own team with it
As long as your willing to learn and be mature enough to not cheat the system. any class can work
Martials don't have to worry about friendly fire 90% of the time
Ah alrighty
martials have to worry about recieving it
true, some people only pick up offensive spells when its good to have a bit of everything in their own way
Age old tier 1 thunderwave tpk
But see that's kind of out of your control, you aren't griefing by being on the receiving end on aoe
What I've been enjoying about my druid is getting the sheer spell quantity of a wizard. I have nine cantrips. At level four. The base class has three.
But if you were the one causing that friendly fire aoe...
My wizard only casts spells sometimes 🧐
He's a Bladesinger
absolutely agree
Druids still elude me to some extent today, they really do have poor reliable ranged game outside of some subclasses
One spell per sometimes /j
I've been having a pretty good time staying at range as my druid. That said, I haven't been playing at higher levels.
this is true, the only druid i really got excited about making and playing was a moon druid where i leaned into all the stuff animals can do
The spell he Casts the most is shield, but he has 23 AC in Bladesong lol so he doesn't often
Range as in distance?
Oh damn thats good
Most versatile class in dnd
we love a good shield spell in a martial build
Thorn whip only has a 9m range while stuff like fire bolt and ray of frost has 18m, I guess you have slings/darts but those aren't quite it
Yes thornwhip is also a melee spell
I’ve never seen anyone use meters when talking about foot increments, but either way that’s usually enough
30 feet melee
IMO thorn whip sucks and i just wouldnt recommend it, skip it and go for primal savagery/produce flame
He's a full wizard!
He just has 30 intelligence
those are just worse cards
Produce Flame's too unreliable when it comes to damage cuz the enemy has to stand in it
True but in some big scenarios like a literally war, just a druid can literally make a big ass storm that change the battle ground and more. (storm of vengance) or a wizard//sorc can literally wipe out a whole army with a powered fireball
Druids get Starry Wisp in 2024 which is the 60ft option
Like, 90% of combats have most sides within walking distance of each other
probably talking about a video game because they dont even translate right, firebolt shoots further
See you need to pick some subclasses to help with this, I know Stars Druid has a proper ranged option but that's kind of it
That's create bonfire. Produce Flame is a ranged attack.
What?? You project it from your hands at them
Does Bg3 use meters?
Good ol' Malaketh Dronnel..
Imagine having to admit that an eccentric bunny man wizard with a sword is smarter than most mortal creatures in existence
can put stuff that interact with that fire, wood, oil, etc. etc.
i dunno
theres a setting for it yes
I see
Yes druids are battlefield controllers. Lots of strategy
Meters?
Nah, I measure in FREEDOM!!!!
I just always see imperial used as a distance measurement in games unless they use something abstract like just saying spaces
I dislike meters bg3. Its the default in my version i guess
I was thinking of Create Bonfire my bad
At every single level of the druid spell list from cantrip to 9th level there is at least one damaging spell with a range of at least 60ft.
Storm of vengeance distance.... sight
Still, i will remark it, only if they hold the concentration for 5 rounds, something possible if its well hidden or giga protected. But the fact that they can reach such destruction and other caster classes too
Past 60ft they do struggle but if that's an issue, spell sniper exists
Non cantrip options are unfortunately quite rare, I've been trying out the Spores Druid like its a zoo simulator
But also when do you really need to be sniping people with spell attacks as a Druid
Summoning animals and zombies to punch things for you is fun
I mean most of druids spells are concentration and massive area takeovers
true
Yeah, I don't see how Druid has a range issue.
In my d&d experience I’ve only had like, two combats where I couldn’t get close enough to the enemy in one turn for any needed purposes
Call lightning 60 foot radius covers 120 feet diameter
also very true
Druid haters when I summon a Swarm of locusts to their current location
Moonbeam 90 feet I think but can move it all around.
30 feet is usually enough
I will say druids need to be midline anyways
Is it possible to polymorph into a swarm?
They have the most versatility in the game. Also second best healers in the game
Midliners is where they belong.. so 30 feet is yes fine
druids have a very solid spell list
Also moon Druid is fire
No fire is fire lmfao
THE MOON HAUNTS YO-
yeahhh you usually run into combats that are melee threats unless you have a creative dm
Druids are a super versatile class
Me feeling op is definitely moon druid
moon druid is one of the most fun things to play in 5e
Correct
Druid is weird where it used to be my favorite class but I’m not so sure anymore
My perfect party... would be
5 players
Eloquence bard
Twilight cleric
Moon druid
Oath of ancients paladin.
Divination wizard... (or any wizard honestly)
All of you should play more druids
A wizard can make a literally Black hole
a sorc can make the stars fall on you
a druid can make the whole weather become a literally katrina huricane
a Warlock can literally snuff all light in an area and drive you insane while you die slowly
I mostly just like their spell utility and I feel like a lot of their subs arent great besides for giving you some spells
I should rephase, Druid has range issues in terms of its cantrips so the Druid experience for me ended up using Shillelagh to defend myself while making a zoo's worth of summons to ward off people
Which works but part of me does want to stay in the back in general
Also... the underrated animal shapes
Turn a entire town into elephants.....
Also 2024 really changed their flavor in a way that kinda messes with me. They get a lot more radiant damage which I kinda get but I still am not huge on. I kinda feel they should get more elemental spells instead
Animal shapes can get crazy!!!!!! No one ever casts it tho
Moon Druid casts CWB and then Wildshapes into Quetzalcoatlus
Turn the entire crows that are above an army into Elephants, congrats, you got your meat meteor swarm.
My dream party is all Barbarians.
Doesn't matter if it's one of the worst solo class party comps
I wouldn't want to fight a group of raging Barbarians!
The fact that wildfire doesn't get fireball is wild
Also moon druid teleporting you and making you do radiant damage is weird. I thought the moon thing was like an allegory as the phases of the moon related to changing shape, but no it’s explicit moon magic now
Animal shapes has no limit
As many as you can find that are willing lol
My Centaur fella is gonna be a Berserker Barbarian, and he's gonna gloriously execute his foes :3
im trying to make a gritty campain for my players
Think like the witcher, but i have no idea where to start
500 elephants if need be or 500 giant eagles lol
Do you plan on having it be sandboxy and/or having wilderness travel be a factor?
and
Im going with and
Define, at least for yourself, what "gritty" means
1000 Stegosauruses pummeling one target
I’d say for sandboxes, start by writing a couple little plot hooks they can choose between. Also I think if you are using the alternate gritty realism rule for rest, it does make stuff like random wilderness encounters actually matter since they can’t take a nap and immediately invalidate it
alright, il give that a think
Hmm
So should i start looking at ramdom ecounter tables on pintrest?
I’d say curate them yourself. They don’t all have to be things that fight you on sight. Can also just be people or places they encounter on the road
got it
Thank you very much for the help
Yeah I think also probably reading the dmg stuff (either one is good iirc) on wilderness travel might be helpful
Makes sense to me, the moon has always been connected to transformations in 5E. That’s why the spell Moonbeam can transform shapechangers back into their original form and such.
Animalistic Shapechanging (such as that of lycanthropy) is a form of moon magic
I kinda just figured being good at wildshape was enough of an identity to be its own full subclass
Like i suppose for extra subclass spells im fine with it, but i think from the eyes of a druid player who just wants to turn into animals, the moon magic and teleportation could come off as a weird addition
But I do also think shapeshifter and nature magic guy could probably be their own seperate classes but that’s tangential
I think Moon Druids getting additional flavor that makes them more than just Druids who are particularly good at Wildshape is a good thing
Yeah I suppose this is just an entirely subjective matter but it’s just kinda weird to me since I think a lot of Druid players just wanna use wildshape. It’d be like if champion fighter got fire damage effects. I guess it would be cool but I kind of would like if it was a different subclass
Although I guess it depends on if people consider moon druid to be a basic flavor subclass in the line of champion, which is at most subjective considering the basic rules treat land Druids that way, I just think wildshape is the thing that attracts a lot of players to Druids
i’ve gotten my hands on a physical copy of the player handbook 
Yesterday afternoon I got to play a cleric that destroyed hundreds of undead with turn undead
Nice. I wanna play cleric again, I miss turning undead
I wanna try the new cleric so bad
But I wanna give rogue ranger or sorcerer a go first
New cleric is so good, on paper I hated the divine intervention change but oh my it's so good
i want to play again in a campaign im in but the dm cant for studies.
I was a ranger that literally, did lethal with almost every shot in last session
Yeah it’s for the best I’d say. 1 action hallow is pretty crazy
It makes it a lot less of a “mother may I” feature too, which makes it more reliable and less dependent on whether the DM allows it to go off or not
Moon druid is basic yes. I only play it if we have 0 other martials. Other then that I play star and wildfire mostly. As they are more fun to play as a full spell caster
Wildfire js just dope all the way around. Being able to cast from two different locations ar level 6 Is fantastic for strategy
Id also say shepherd is another stereotype when people think druid
Either a gigachad of hp or a gigachad of summoning. I prefer not to summon personally
Shepherd, Moon and Land are probably the most “archetypal” Druids imo
As a player and a former dm.... I showed up to a encounter and the pcs dropped 45 different things as allys...
I had to step away for a sec and reasses the situation lmfao
Land sucks don't choose land lol
The one that’s great with animals, the one that coexists and transforms into animals, and the one that’s connected with the environment as a whole
Nothing to do with wildshapes for land.
Land is great in 2024
I think land is definitely pretty archetypal, although I just feel people more might want to be the archetype to be wildshaping
What's the difference
Only thing they got is natural recovery in 2014.
It got a huge overhaul, don’t have the time to detail it all for you unfortunately
But I’ll admit this is a weird discussion because I do prefer nature mage druid to shapeshifter druid
Few good spells too Other then that land sucks!!!
I’m pretty sure it’s in the Free Rules though, but I may be wrong
The thing about the divine intervention feature is that of the 14 times it was rolled for in my games, it worked 12 times
Yeah land druid is on the 2024 basic rules
Yeah, cuz it’s the archetypal druid
I'll have to go look at it cause 2014 land is garbage. Nothing to do with wildshapes and every other one has it
The 2024 Free Rules subclasses are the basic archetype of each of the classes. Land Druid, Champion Fighter, Fiend Warlock, etc.
Spores, shepherd, wildfire, stars, moon all do cool things for wildshape... while land feels like druid without a subclass
I like 2014 land druid because of its spells and the way it separates Druids of specific biomes but gameplay wise 2024 is definitely better and more versatile
Moon druid also feels like druid without a subclass when ya aren't in animal form
I think wotc might’ve wanted to allow for those druid flavors to be future subclasses, like a circle of the desert instead of just a land druid for the desert
Circles need ocean
I mean there is a seas druid subclass now
Or winter or somethin.
There is a Sea Druid in 2024
Ohhh ok I gotta look that up
Sea druid huh? Let's see what this entails
In my opinion, it’s kind of not great. It’s basically all about spending your wild shape to have this little aura to smack people around for some cold damage. The problem is you gotta be right up there
The pushing is strong though
One of the things I like best about the Seas Druid is that it doesn’t have the “Aquaman problem”, as Crawford put it.
And you get lightning bolt
Meaning that just because their domain is the sea, it doesn’t mean they need to be by the sea to be useful.
Seems like oath of water or whatever the paladin one is.
With the channel divinity that surrounds them. But thats fog cloud way different but the flavor sounds like it
It just seems to add a variety of resistances which is good
And some meager cold damage and swimming and flying speed.
Yeah the idea is that you’re bringing some of the sea to you, instead of having to go to the sea to be useful
At the early levels, the damage is pretty strong. Bonus action for 3-4 d6 cold damage definitely pulls weight. It just doesn’t scale past wisdom so it gets less and less useful as you go
Yeah I mean fly speed and swim speed are cool
All those resistances are really awesome tbf.... but level 14 ain't that great
Con save as well
Yeah also the resistances are only when your form is up, so it’s definitely not as good as I initially thought
A simple absorb elements can solve the level 10 feature lol
Not without the reaction but yeah.
Ohhh wow yeah thats bad
I mean... they all are kinda like that thi
I imagine level 4 being situational. Like of course a clsss that uses its BA every turn gains almost nothing but the fact that it pushes enemies away might be unsavory for some
Let me look at spores level 14 feature.
I don't think ya have to have your thp still.
Need me a fungril character
I don't like spores cause it's a action to get the thp
Wildfire is also a action but at least it causes damage on arrival
I played spores for like 10 levels, barely ever used the class features tbh. It was more a great subclass for the good spells you get
the spores druid in my exandrian game is killer
But I was also playing a game set in ravnica with the golgari background which gives you most of the same spells
Has anyone played witchlight?
yeah wild beyond the witchlight is a great adventure
I had a 19 level one and never used the 6th level feature once
But yeah blindness is used aton of.
Yeah it’s a lot of fun if you’re looking for some weird fey shenanigans with obvious inspiration from fey-like media like Alice in Wonderland, The Wizard of Oz, and The Dark Crystal
The immunity conditions came up alot as well.
Me neither I think, I had skeletons from animate dead up but we didn’t really fight many humanoids/beasts in the size category, also it’s a 1 hp zombie what’s it gonna do past level 9
Yeah I mean as a player you rarely or never get conditional immunities and yes it comes on late level 14. But besides stuff like elf that can't sleep. Conditional immunities are nice to have
I think I kinda mentioned it earlier but something I’ve been thinking about with Druid is that most non moon Druids primarily spend wild shape on not wildshaping. I feel like it’d be more sense if they made it like cleric channel divinity where wildshape is just one of the options like how turn undead is a base class option. Although it’d probably be a little more complex
And 2024 druid and cleric base classes are already very very similar now
Yeah well the wildshape just has other abilities then fur is all for the other subclasses
Idk anything about 2024 rules lol
Plus ya get wildshapes back on short rest. Channel divinity once per longrest
Clerics in 2024 have about as many uses of CD as Druids have wildshape now
They get theirs on a short rest? Or druids don't get theirs back now on a short rest?
They get one back on a short rest
I think just every long rest. It works about the same for Druids too, except Druids get to spend spell slots to regain a wildshape at level 5
You can use Wild Shape twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
So they nuked/buffed druid wildshape
Dependinv how ya look at it.....
Phh so short rest twice get 2
Gotcha.
And again they more as they level up. But since they can also spend any level spell slot to regain a use a Druid who might wanna can eildshape as many times as they have slots
Kinda awesome for tne non moon druids
Moon can stay in their form for hours and hours.....
I forgot how long spores lasts but the others are only 10 min
Also weirdly you can do the reverse at level 5 and turn wild shape into slots but only level 1. I can’t imagine many times you might just need to cast a level 1 cure wounds
And I think back with clerics it’s kinda strange they don’t get a similar ability to convert spell slots into channel divinity. Instead they get a kind of decent upgrade to turn undead where you deal a bit of radiant damage to them
It’s weird that wild shape and CD are so similar yet also really different. Most Druid wildshape features are like minutes long forms where most CDs are like single one and done things. Exceptions do exist such as land druid and trickery cleric
War cleric Channel divinitys are great
oh for sure. Reminds me of 3.5e true strike
i've made a new character by rolling dice for her race and class, background, alignment, equipment, ability scores, i got a true neutral half-orc sorcerer, what should i name her ? i'm no good at orc names
Hey guys I was wondering if anyone had any advice for being a DM because I got asked to be a DM for a new campaign but I haven't got the FAINTEST idea of what I do- 🥲🥲
I have like a year and half of DND experience
But never actually being a DM
she has blue dragon ancestry, with orange hair, blueish gray skin, lapis blue eyes
Assuming you know the rules...
Grab a pre-written adventure, do some reading/watching (I'd recommend the Quickstart Guide, the DM section of the Basic Rules starting here, and this Ginny Di video), and dive in!
Tyyy
head on over to the #dm-discussion channel, it would become easier to help you if you came armed with specific questions, otherwise as razorwing says, some general guides might help
Okayayya thankss
You're certainly off to a good start if you have experience as a player
Notably they can't use slots for channel divinity, and channel divinity's effects are usuallly much stronger.
how should i go about finding an online party to play dnd with. it feels like everything gets filled up immediately
issue a post in #looking-for-dm and wait
You can post in #looking-for-dm and just try to keep up with posts
i did but no one has said anything😭
You can try DMing, you will get a lot of demand
ohh i’m a player, not a dm
there does exist a class of DM who does not wait for you to find them, but rather, will find you. that's how i got in one such campaign
Keep looking proactively and post in lookingfordm
i’ve dm for friends irl and can’t keep up with dming two campaigns i always have cool character ideas to play but then dont have a campaign i can actually play in
then do the opposite and put your eyes on #looking-for-players and wait, and even if you see that they've met their demand, post anyway as long as they're not 1-2 players beyond their demand, in the event they grow to favor you as a player than the other offers
that’s what i been looking at
it is important to note that waiting sucks a lot, i know, i spend at least 80% of my time waiting for things to stop, but we have no times traveler today :(
Should I play arcane trickster rogue or battlemaster fighter? I prefer more tactical/strategic combat
i mean i personally like Battlemaster Fighter but it all depends on what you want to do with the character
I gotta make more characters soon but idk what races and classes go consider
How do want your character to fight
i know i'm going to manufacture an Aasimar Battlemaster + Celestial Warlock
I generally like spell based ones, but I also got a Zealot Barbarian already so
I meant like more… what powers do you want
pick something that you havent played and your party will like
I was thinking of a Sorcerer with similar powers to a Divination Wizard but idk what sub class that would be
yea, contemplate your integration to the party composition and the role you will serve to them
great old one
wait thats a warlock uhhh
Aberrant.
yis
:>
I need to populate a town map with monsters. The town is being invaded by a nautiloid ship with mind flayers. Other than mind flayers and Intilect devourers. What kind of creatures from the far realms would you conceviably find on a mind flayer warship.
Terrasque
greens and greys
Elder Brain
maybe martians too
Elder Brain Dragon
Oblex
They’re so underused
I like that one
are greens and greys a real thing or are you just talking about generic aliens?
ykw, do a generic alien, put a Xenomorph on the ship, i'm sure that homebrew exists
make one room of the ship have like 3 xenomorphs js chillin
If possible I want to stick to DND cannonical stuff as I have some nerds at my table that really appreciate things from the offical books
oh okei
In D&D that's called a Slaad
i knew it
You can basically do the first alien movie beat for beat
Could also include mind flayer thralls, aka. creatures under the control of said invading mindflayers.
yea put like 3 slaads in a room js chillin
Even better if they impersonate the party. Say they get split up, and then when they eventually regroup realize there’s two of someone
Not the second though. But the third. Not the fourth. Not Prometheus. Maybe Covenant. Arguably Romulus. Not Alien Earth. Maybe AvP?
But you would need a yautja analogue. Maybe githyankis?
yes
I became a dm to skip the waiting 😃
i mean even then as a person who plays DND at all i find i also wait between sessions and that's a while
I found a horrible way to fix the wait between games.
What if I made the most accurate map of the forgotten realms possible with the most amount of locations I can fit on it...
It's been 3 years. I'm still not done.
I never thought I would want the next session to start immediately after the session ended
Guys, how OP would be this change:
Level 13: Relentless Hunter
Taking damage can't break your Concentration on Hunter's Mark
would become
Level 13: Relentless Hunter
You no longer need to Concentrate on Hunter's Mark
Busted
I was afraid it would be
i mean this effectively gives rangers extra damage for free, so quite strong
they just spend one action and then they are set for the rest of the fight
Concentration is a resource. Not wasting a resource is a good buff at level 13 because damage can't end it.
Not having to expend the resource entirely? Busted.
i mean maybe make it so they can only have one Hunter's Mark deployed at a time?
yes, this for sure!
That is typical already cover in the base rules where you can't have duplicate effects from the same source.
bc the only reason HM even is Concentration is so you can't do silly things like deploy 4500 Hunter's Marks on one guy and then flick them to deal more damage than standing on the surface of the sun
or Hunter's Marking an entire battalion, that's also a nuh uh
It's just, most of hunter spells are concentration as far as i can tell, and having the "core" also still be concentration (and "worse" a concentration hard to break) feels a bit... it feels off. At least for me
i mean maybe it'd be a cool to experiment with giving Rangers more than one Concentration as an upgrading past Level 9? since like 80% of their spells are Concentration it'd be a pretty good buff for their later levels, which is where they severely fall off
Its also concentration because its a very strong source of consistent damage. If it wasnt concentration then you just get it for free, there would be no consequences to not casting it (outside of the spell slot expended), so you might as well just make it a class feature if you want to buff it in that way
like they can Concentrate on 3 separate Ranger spells by Level 13 wouldn't be too expensive i can't believe?
Yeah but level 13 is already a pretty high level
idk, save type for the UA devs, that's too many thoughts
They could also have just put In the spells text, if it wasn't concentration:
"You can only have one creature under hunters marks effects at a time"
actually wait the more i think the better an idea this looks like
this is a concept, right? they get a certain number of charges past 2nd or 3rd level that let them roll a new concept of a "Concentration Die", where they can roll a D10, and if the amount of damage they took is inferior to the rolled D10, they don't need to make a Con save to hold concentration
they're gonna send me to #homebrew if i don't send me myself
Idk if being a high level constitutes just making a strong ability stronger than it already is. Ultimately its just what you feel is good for your table. If getting that damage for free is fine with you (or your dm if your a player) then I dont think there is much to complain about
not for everyone but Ranger in particular fails to be cost effective at higher levels
Yep yep. What I wanted to first try to understand, before asking this to my dm, is if this was completely broken / overpowered or it's still "playable" - let's put it that way
getting it for free will become especially strong once it gets further enhanced with Precise Hunter. At that point it just gives you free consistent damage and free advantage on one enemy permanently for one spell slot
though idk how likely you are to reach lvl 17
i think dm is planning on reaching 20 yeah
then that might need to be something to take into consideration
Also it's important to take into consideration if you are reaching that high level do not remove magic items from the power equation.
Are there any concentration cantrips that target objects?
Preferably useful in combat
getting advantage at the cost of concentration is strong, and potentially needing to give it up in order to cast a different spell brings into play some interesting strategy. Getting something like that for free is very, ***very ***strong
i think as long as you only get to upkeep one instance of hunters mark, its fine. depends on how many magic items your dm gives out though. if they give you good loot, its balanced, if they give you bad loot, its op
thank you for your input!
Yep. People really didn't understand that the majority of 5eR spell nerfs that happened were nerfs that needed to happen. Like Spiritual Weapon.
i find that a strange example, spiritual weapon wasnt even that great of a spell in 2014, it just happened to be the cleric's best second level damaging spell
Yeah that’s the nature of game balance that a lot of people forget about. Sometimes things need buffing, but often times things need nerfing too.
Not that great of a spell - best second level damage cleric spell
spiritual weapon really didnt need a nerf, especially because they buffed spirit guardians
I do remember the designers themselves saying SW should have been concentration from the start. Unsure if it slipped through without it or it was added so late that they didn't think to add it, though.
It was originally a concentration spell, too, iirc.
If they have some internal design guidelines that leads them to conclusions like that, those documents are seriously flawed.
I think SW would need a serious damage buff to justify concentration
or some extra effect
It definitely needed the speed increased, though.
Wow, swashbuckler is so overpowered
not really no, its ok but not overpowered
Especially when combined with extra movement speed
swashbuckler? thats a pretty mid rogue subclass
it makes going into melee somewhat viable for a rogue I guess
Hi I'm Cowz and I've bought 3 different versions of the PhB this year but I can STOP WHENEVER I WANT
I bought 2 of them this year and got one as a gift. Too, it happens there are a lot of them
SAME
i bought a physical one as a gift and then a pdf that would work in roll20
and then i had to get ANOTHER pdf that would work OUTSIDE of roll20
im considering gifting my DM the monster manual if i have the money
they are expensive but great gifts. I gifted one to one of my new players and I think it made them even more invested
there's so much stuff in there
you might be able to find the monster manual in a secondhand store. Phb has been hard for me to find used but i can usually find a used MM
like ideally i could find it secondhand but since those books are so new its unlikely
yeah i was gonna say the same thing
i've had an easier time finding a used monster manual than a used PhB
yeah i can reliably find facebook marketplace listings for most books before like 2018
Oh I bought a 1e adnd copy, a 2e adnd copy and got the 2024 alt art as a gift
Good Afternoon everyone
Good time of day fellow human beings
good day i have an interesting question for you all on the dnd beyond cyber monday sale which module would you buy as a gift for a first time dm
Swashbuckler rogue with the new zhentarim feats is pretty handy
I've heard they all take varying degrees of work on the DM's part, but if I had to pick, I'd go with either Candlekeep (so the DM can pick and choose) or Dragon Heist (it's a 1-5 adventure, and it's largely contained).
Don't randomly ping folks
I got more dnd books on my way.
Bruh
Some GM book of books and Strixhaven Alt Cover
Please check #learn-to-play and #dnd-newcomers if you'd like to learn how to play D&D
be not afraid for they arrive
But also, what didja get sora
alr
I’m only slightly ashamed that I bought the strixhaven book purely for silvery barbs
I got it cause the alt cover looks nice
Will be getting the Eberron book too for the '24 Arti
I've been tempted to run a Eberron game for a while
The new Ebberon book is nice, I got it
Wow, 2014 swashbuckler is so overpowered. (I haven’t read the 2024 version)
currently listening to a campaign where everyone is playing 20 something frat bros and it's hilarious
the bard is an emo musician
Swashbuckler hasn’t been updated yet much to my dismay
I’d be disappointed if it was the only 5E Eberron book, but since it’s designed to be supplemental to RftLW, I’m happy with it
I'm disappointed we don't have a proper campaign book for 5e ebberon, just setting guides with some starter quests
Yeah, I’m really hoping we get a full adventure at some point. But WOTC has been saying for years they were going to make one and still nothing, so I’m not holding out hope
Forgotten realms has so many books for 5e
Ebberon has 2
Planescape has one box
Spelljamemr had one box.
Exandria has 2 books
And every other setting has been one and done
Maybe there’s hope now that WOTC’s D&D division is under new management
They sure need to announce something for 2026
Hopefully they’ll have another Live event with the new year to give us a glimpse as to what’s to come
New core books are an amazing bread, I need fresh meat and veg for the rest of the sandwich
Nah I done need a live event, a post is fine
Focus on the writing and art, the rest is just froth and bubbles
I feel like flail weapon mastery should be graze instead of sap
Yeah, I could see it
I mean,longsword has sap, mace,Morningstar, war pick, they’ve all got it. It would’ve been nice if flails got a little more zing with graze at least than being just another sap weapon
Basically, a greek mythos style of setting.
Technically each of those things is remotely possible to have implied in backstory and as an epilogue to the story
D&d is usually a team game.. so not just about you and one person's hero journey. player characters are considered heroic because they are much more powerful than say, a commoner even at level 1.
Generally no player character becomes a god but you can do some pretty mythic stuff
but it does depend entirely on the DM allowing it
Hey guys i'm thinking of leting my players cast 2 levelled spells in a turn (one as an action and one as bonus action, like guiding bolt and spiritual weapon), due to most of them being BG3 players getting to learn DND 5e. Would that make them too overpower or make it a lot harder for me to balance encounters?
I guess it would depend on the campaign.
Hey, just to be clear, a spellscroll only requires you to have the appropriate spellcasting feature, not to actually know/prepare the spell beforehand to use, right? So as a MC character that has level 4 spellslots, and at least 1 class that has for example greater invis in their list (sorc for example), I could use the scroll even though I a) dont know greater invis and b) I usually could only prepare sorc spells up to level 2?
Sticking to raw is best imo
DMs always have that right, but setting expectations for an average d&d game is important
If you want them to learn dnd keep it to the rules
This would be extremely powerful and you would need another factor to balance it if you added it. I’m sure there’s ways of making it balanced.
Not in D&D, no.
"i always keep my lute tuned to drop D"
it sounds a bit like a videogame intro
i guess in the videogame you would start at full power and then they'd take it from you
cool idea tho
Slaying gods might happen if the DM has played too many JRPGs. Ascending to godhood was in older editions of the game but it’s not something mechanically supported by 5e.
dude actually a dnd campaign with like the greek pantheon would be cool
Godhood is boring imo
I swear there was some segment somewhere about something like resolving a campaign after level 20, with things like a druid becoming a nature spirit, a cleric ascending to become the right hand of their deity, and so on
Still is
running combat for level 20 is a RIDE
I just cannot find that segment for the life of me...
Meh
Does anyone know where this is found?
Hitting level 20 will also take literal years.
That sounds like the epic destiny from 4e
In 3.5E there was the Epic Level Handbook. It had some options that were sort of like this, but not exactly.
Nah I've done it many times in under a year
I rather read a book after achieving godhood, plus why fight a war after war, because the journey is more entertaining than the power
4e and 3.5e are not 5e why would you think that was relevant for a question looking for where in the 5e books that segment was
pathfinder/dnd4e fixes this or something
so playing bg3 made me wonder, what methods are there to save someone from a mind flayer parasite in normal dnd?
I have had players defeat gods and then not seize the mantle of divinity
I'd imagine wish is up there but what else?
i think they can make a saving throw?
I believe Remove Curse of Greater Restoration might? Wish definitely would.
probably
against being turned into a mind flayer?
If you could, the plot of BG3 wouldn’t happen.
Fair, but what you gonna after you defeat tenth Omni god the dm?
oh true lol
in game brain surgery
maybe if you had like a super high medicine stat you could do brain surgery
After that
i dont think 5e scales that high anyways. you'd prob have to rescale and recalibrate the entire bestiary if you want players to be able to reach that sort of power level using the same level range. eventually you'd cap out at 20 though still
does the mindflayer worm kill you if you remove it
Now everyone is a banana
maybe-
What’s the point of infinite power scaling, man?
Exactly
hmmm come to think of it, what happens if you cast true ressurection on any viscera leftover from someone going through ceremorphosis?
Infinite power is kinda like woopie big deal
I've heard that becoming a mind flayer destroys someone's soul but idk
there's of course the whole matter cannot be created or destroyed thing but also I can't think of a reason why it'd destroy someone's soul
Or you can just kill them
Nah, I experience the game more than the players
Sure there is
The players suprise me every single day
Your players can react differently than you expect
there's no practical reason
Okay, then answer this what the point of obtaining infinite power?
Why you obtain godhood?
If someone has infinite power, then how do you even get it off their hands?
And why obtain more when you already got it
Like you become god of death, you already got power why obtain more
That makes more sense than obtaining power solely so you can control reality are boring
Oh okay
And the players are gods right?
Okay, what if they thought of the consequences of gaining god hood
Like living forever
Yeah, like godhood but you have to talk with a Kermit the frog impression for the rest of your existence
Or love ones passing away
Gotta survive to level 20 first
Or can be a god without immorality
Because you don’t need to be immortal to have god like powers for awhile
I would destroy the underworld
There’s no god in dnd greater than the dm that can say no to things
Dm is the source
I would destroy the heavens as well
One life no second chances
Yes
I FOUND IT
DMG 2014 creating a campaign tiers of play levels 17-20 masters of the world
The fourth paragraph talks about level 20 being the pinnacle of mortal achievement, their ultimate destinies coming to pass, like "A cleric might be taken up into the heavens to serve as a god’s right hand." or "A druid might become one with the land, transforming into a nature spirit of a particular place or an aspect of the wild."
It boring to die the 20th time and have to fight hades each time
The dm is quite literally the game runner, they get to decide whether or not they’ll allow godhood to be obtainable along with many other things character may or may not want to do, they’re not just just some observer that allows things and narrates.
And it also boring to have death not mean much when you can just climb the tower back to life
It only a power fantasy if you let it
So you want to be the dm so you can have a power fantasy of becoming a god
Sounds like it
My point that I’m making is that you want to be allowed to obtain godhood and I’m saying DMs can just say no to that because ultimately it’s their game to run and story to tell
If they allow the attempt, by all means
I was right after all... It wasn't from things I had never read, it was something I remembered but had lost where it was found... Feels so good to find something
collaboration!
And you do realize they are the one responsible for setting up the game, scheduling, dealing with problem players, weather, ectra ectra in other words they have a lot responsibility do you still think being a god/dm sound like power fantasy fun
Right, gonna chalk this one up to, “best of luck with all that”
Hello folks
I always hate coming at the end of a convo. Miss everything
Do dragonborne's not automatically get draconic? im making a dragonborne paladin with soldier background and it's still saying i have to select it as one it's languages
(This is on dnd beyond)
Whoop whoop! My players are engaging in some out-of-session play! Encouraged by the player that bought creatures between sessions, I'm getting texts from other players about stuff they want to accomplish between sessions! I always love out-of-session play as a player, but when I DM my players never seem to want to engage in that between sessions
They don’t get dragconic automatically
Real
No playable species gets a language other than Common anymore in the 2024 rules. Cuz language is a cultural trait, not a biological one.
Same reason why elves don’t all inherently know elvish anymore. An elf who wasn’t raised by elves might not have a reason to know how to speak elvish.
Everybody knows Common, but nobody inherently knows another language based off their species.
So with rare languages not being available at the start anymore, how are you guys as DMs allowing rare languages to be learned? I'm thinking of treating it like a project from Draw Steel, or maybe use the Candlekeep language learning from Minsc and Boo's
Same rules for training to learn new proficiencies. You need downtime and cash to pay someone to take the time to teach you.
You also need to take the time to find a teacher.
(Now if only WotC actually provided worldbuilding guides so that cultures made by non-professionals didn't feel so flat.)
The primary upside of "species-as-culture" is that you don't have to be particularly good at worldbuilding to get good results, even if it ends up trope-y.
It only takes you 10 weeks to master a whole language like celestial or gnoll. Though gnoll is really hard to get due to being gnoll exclusive, noone else even learns that
well 10-intmod weeks
Yeah, that’s why some languages are more rare than others
but yeah there is a couple of esoteric languages that will likely never come up and you will have to go out of your way to kidnap someone that speaks them
So for Faerun, you can learn a language in 100 days? Outside of Faerun, 70 days?
10 workweeks, so technically I think 70 and 50 days respectivly? Does fearun not have a 3 day weekend?
Faerun has a 10 day week
I know. Hence why I said 70 days, because 10 day week, 3 of which are weekend, and so a workweek would be 7 actual days
The length of a workweek is specifically defined iirc
it is? As what?
So why are languages so easy to pick up?
Because it’s a fantasy game with a lot of abstraction
the short answer? Comprehend languages is a 1st level spell. The long answer? Because spending 2 months of downtime around people is realistic for adventurers, 3 year sis not
I almost wish language learning had tiers. Like, sharing a language other than Common adds a bonus to CHA Tests against that creature, and that bonus scales with how well you know the language
D&D also doesn’t build on language fluency. 10 workweeks is assumedly enough that you can speak enough to get by, but that doesn’t mean you’re necessary completely fluent.
dnd 5 specifically wanted to go away from arbitrary bonuses with the advantage/disadvantage system instead of multiple different numeric bonuses
I repeat my question, what is a workweek specifically defined iirc as?
I dunno, I just remember it being defined in XGtE
It was probably mentioned in XGTE in the section where they expanded on downtime
There's a minimum, right?
Because otherwise a 30 int creature could just learn instantly
... Which makes sense actually. Nevermind
no, and also negative int doesnt prolong learning (there is no slow learners in dnd I guess)
I would totally see a 30 int monster (which most gods dont have) picking up a language in a couple of hours. Its still a downtime activity, so probably not in a combat situation
Of course
Yeah, but do we have guidance on the topic for 5e (24)?
But the idea of someone just learning a language by listening to native speakers for a day and then speaking fluently is hilarious
And... Probably accurate to what actual superhuman intelligence might be like
They are the same edition. All rules that are not reprinted, contradicted, or explicitly invalidated are still applicable when using the 2024 rules
Hasn't the US military essentially solved language learning? How do they do it? How long does it take?
especially if that thing has already learned a few dozen languages. "Oh hey you are using a grammar system based on old elvish with celestial pronounciation, and with that syntax you make screeching noises every shortbreath, I can extrapolate most similiar words from there, thanks for teaching me aarakocra"
I wouldn't call it solved, but I do remember reading about a study around language learning used by the army as training. And the methods of that study having excellent results
Looks like the US military uses the same downtime rules as XGtE for language learning😂 It's described as "drinking from a firehose" and can take a little over a year
But they do 5 days a week, 8 hours a day for learning
At that point, maybe just find a sagely wizard to magic the language into your head?
There is no spell that can do this and I think it may be better that it remains so
It's dangerous to implant magical solutions that just replace training and actual skill without cost. Not only mechanically but it wrecks havoc on your worldbuilding
Hi Could someone explain how i create a Mark of warding Dwarf, Ive made the dwarf but unsure where find the subrace part
In D&D Beyond
where are the looking for channels
Visit #find-a-game for everything you need to start your search, including:
- Instructions for finding a game here on the server (including how to post in our #looking-for channels).
- Suggestions for finding a game outside of this server.
- Basic advice to help you in your hunt.
They're all linked in #find-a-game. You can also make sure they're visible in id:browse.
I mean, I think it's pretty clear there are magical spells in D&D the PCs just don't have access to. For example, statblocks for creatures that can be created by evil wizards, but no spells for creating those creatures. Alternately, a lich's mighty undead army without spells used to maintain that army
Which creatures are you thinking of, out of curiosity?
Helmed Horror comes to mind right away. Bone Naga too
True! Bone nagas I don't think are made by wizards but sure
Problem is: It does not matter whether or not the ability is accessible to PCs. It is an ability that should not exist at all
Hey guys I’m new to D&D looking for any help I can find 😉
Well I have no idea where to start. I haven’t really got anyone to play with either and I don’t wanna play online 😭
I’m just lost tbh
Alright so first read the PHB. Then check for games in your area
I live in a very isolated place and I won’t say my exact age but I’m young so I can’t drive anywhere
Visit #learn-to-play for everything you need to get started!
- [What is D&D?](#learn-to-play message)
- [How does it work?](#learn-to-play message)
- [Where do I join?](#learn-to-play message)
- [Frequently Asked Questions](#learn-to-play message)
Some libraries have D&D clubs/groups
Could check your local library
Book stores and comic shops as well
Ok the next thing I’m about to say will either sound ridiculous because I’m slow or because of my country but I didn’t know library’s still existed 💔
if you want a preview of what a game session will be like, read Peril in Pinebrook by Young Minds Inspired. its one of the better worded intros of how to play and be a DM.
its a fairly short adventure, but it does a really good job
not all libraries have D&D games, but if you have access to a library, that would be a great place to check. they may have D&D books you can check out too.
But frankly if you want to DM your first game you need nothing more than a town, three skeletons, five goblins, two traps, and a dungeon with a few rooms
thats a lot of set up. most people have dice, paper, and players. there's the ethical issue of sourcing skeletons too...
Heh
Put three common items in the dungeon, two uncommon, and you're done.
What do you guys do when your players want a level up?
Give them an encounter worthy of a level up
tell them that either they need to earn the XP or they have to reach a certain point or accomplish a certain thing to trigger a milestone level up.