#legends-of-greyhawk
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As long as the mods are ok with it, absolutely.
There's a discord for the event and we will have schedule up as we lock in more DM schedules.
Is the link to the Discord anywere on the website?
There is an event schedule on tabletopevent
Happy to DM you the link if you want it, also included with badge email. Not at the moment broadly sharing the discord with the world since you know bots and spam 😄
is this the rumored 4th PO that remained elusive in the initial LoG announcements? Or is it a newly added one?
No, just a convention organizer working with one of the three we know about.
Nice. I'm gonna have to see how I can fit this in Oct schedule XD
October is getting busy in the best way
WCAGs online con, ours running GC content, and of course BMGs always reliable VDDW
isn't WCAGs online con a one off (for now)?
As far as I know (and I have no inside knowledge) WCAGs is a one off.
I certainly hope we (Iuzual Suspects) can work with GC in the future but as it stands we are also a oneoff
I get a very GoS feeling from reading the descriptions on these (could be wrong)
I will stop short of labeling it a recommendation but I would argue the reverse. The Baldman had stated that there will be T2 content coming up soon enough that if you do play separate characters, you may not have a T2 to participate right away.
Note, they did not seem to be saying you should not, only that if you do, you may find yourself with no eligible character when the T2s start (which from the statements is also coming fast).
-# I don't want to state the timeline suggested for T2 in case it slipped out, but it was a lot sooner than some of us thought.
It’s honestly a bit of both.
BMG said something like “if you want to experience the whole storyline of the hommlet story on one character without declining rewards you might want to play the Domain of Greyhawk content with a different character than the hommlet character”
BMG also said something like “there will be tier 2 domain of greyhawk content before you could possibly level up to tier two with just that region”
This next thought is my assumption not anything anybody’s stated:
- I don’t expect POs to assume you’ve played other POs content meaning Wild Coast, Urnst, Bandit Kingdoms all probably start at tier one and have their own tier one story.
- POs know that some folks will have Tier Two characters next month and probably don’t want anybody that invested to have to wait a year to play that character again.
Putting it all together:
- I expect every region has 6-7 tier one adventures if not the full 10 that tell a connected story.
- I expect most regions probably debut a tier two adventure before they finish debuting all their tier one content.
I personally have:
- a hommlet character who is just hommlet
- a domain of greyhawk character who will travel to highfolk in November
- a lordship of isles character
Most likely I’ll pick up another few adventures on my DoG / Highfolk character to have him ready for tier two
Sorry for the novel
They are not yet ready to announce themselves, so we have been waiting to say who it is except that there is one.
Yeah, it depends on the region. For example, Domain of Greyhawk (barring something special) is only at Gen Con. Well, that's a long time before more adventures. But Highfolk, they put out mods at VDDW, so that's a lot more adventures.
All the POs are currently coordinating and we hope to post the # of adventures for each region, what tier they are, and what month they come out once we finish the list. That way you can do better planning.
Fun!
That will be an amazing list once it's released!
@thorn yacht will the list cover roughly a year timeframe or something shorter? I know that might be a tough ask at this point.
unclear
I started a discussion of the number of adventures coming (and the levels) over on my blog (worldsbygreg). More specific info will follow on the various PO's sites and hopefully a full schedule through 2026 eventually.
Thanks for the heads up, Greg! 😄
Very cool read. really appreciate the effort
WCAG has made some announcements about their online events
https://tabletop.events/conventions/dice-online-games
For those not perpetually plugged in:
Ticket sale open tomorrow for BMG's VDDW in September. This is a grea time to snag Hommlet if you haven't already, also Darkness in Nulb, and the first Domain of Greyhawk Adventures, Shadows over the Free City (one of my favorites so far)
Link to Tabletop.Events for BMGs Virtual D&D Weekend
There are still some badges for QuestCon Orlando, which is the premiere of Lordship of Isles, 3 new adventures and a new multi-table special. This is a big one, the premiere of a whole new region, the first LoG content from this premiere organizer (GC), and just a really cool opportunity to be at a launch event. Plus its Orlando you can combine it with about a billion other fun things. Link to Questcon Orlando
Ticket sales are also open for West Coast Adventurers Guild's inaugural Legends of Greyhawk event, Dice Online Games. Three brand new LoG adventures set on the Wild Coast. Again a big one, premiere of a region, first LoG content from WCAG. Link to Tabletop.events for WCAG's online convention
It is going to be an extremely LoGgy end to 2025!
Disclaimer: I am not affiliated with any of these Premiere Organizers though I am working with the GC folks for our next convention.
This is likely the last month for Hommlet at VDDW, if you are looking to get into LoG online.
So what is LoG-WCAG-WC-002 The Hands of a Healer about?
Just want some basic info on the plot before joining in.
It has not premiered yet, and there does not appear to be any published blurb for it.
We don't have blurbs yet. I believe WCAG will update them on the tabletop.events site at some point.
“Some point” 😂😂
The mods aren’t set to premiere for another month. And we live in that keep things quiet until they’re about to happen energy-space. The descriptions will get quietly added a week or two before the event; but we will maybe announce it on our discord a bit before they’re wholly public.
There is a good chance the event will sell out before we announce that, though. Unfortunately, it’s a limited seating situation even though it’s online. Once it’s sold out, it’s sold out unless one of our well-vetted dm’s steps up.
"some point" was not intended to be any sort of shade. Just literally "at some time in the future these will be added"
Since "where can I find the blurbs" is a question I've fielded 4-5 times I was trying to help folks know where to look.
They’re coming. 💜
Oh I KNOW and I am pumped!
It seems sharing events here is allowed?
Yes I cleared it with the Mods -- they do have rules one making sure your links are clear about where they go if you are linking
Interesting. I should try and get in touch with Toni and Ma’at. I know Greg started an email thread, but I may have to try and reach out here to make friends.
So I have some curiosity as to what the state of things are for requesting to be able to run LoG at regional gaming conventions (ones not run by one of the POs). I saw that Iuzual Suspects is running some of the GameConclave Lordship of Isles modules for an online convention next month.
Do we know what the prerequisites are to be able to run LoG at a local convention? And which modules are available for that?
You can request con support the saem way you would from AL. There is something about that in the Player's Guide. I believe there are some size requirements, but I do not know what they are. I could guess at what adventures would be available, but it would just be a guess (Hommlet and Nulb -- just my guess no insider info there)
As for Iuzual Suspects, we worked directly with the GC folks to arrange that. I believe all of the PO sites have some instructions on how to contact them to talk about con support.
Gotcha. So it's sorta, contact the group that oversees the region that you're interested in running.
The Legends of Greyhawk Guide says:
"I’m a convention organizer and I’d like to run Legendsof Greyhawk adventures while the program is still inBeta. How can I request them.
Head to theRequesting D&D Convention Support page,located on the Wizards of the Coast customer serviceportal.
Looking for some guidance here... I've got a LoG character (lvl 3 Human Barbarian) that played the Hommlet Trilogy and the Crown of Conspiracy Epic at Gen Con. I'm getting ready to play Legacy of Fear, Shadows Beneath the Skull and Echoes of Betrayal at Quest Con in Orlando.
Should I play the same character or create a new one? ...no wrong answer here, just curious of peoples thoughts.
Are you planning on trying to aggressively play everything all year or be more laid back?
And how important is resolving story arcs to you? What is your tolerance for declining rewards?
I am looking for the full Legends of Greyhawk experience ...I enjoy the game. Leveling up is important to me as I don't get to play high-level games very often. Gaining rewards is a nice perk, but not a deal-breaker for me.
I would personally only do 2, maybe 3 regions at most on a character.
Cool cool. No wrong/right answers disclaimer. Greg Marks wrote a cool blog post here that goes into hypothetical numbers about how many characters and how many regions each. It would seem your idea to take your Hommlet Barbarian into Lordship of Isles with a sprinkle of other things, would be pretty reasonable to have them playable through 2026
Not that LoG is mostly low to mid level play
If you level too quickly, you'll end up with nothing to play
There is only currently T2 content planned and not until next year. T3 and above is at earliest 2027 and no guaranty.
Ultimately your choice, but I’d focus a bit on storylines over leveling quickly. That is why I recommend about 2 regions a character generally.
I do still wonder if Ferrond, by virtue of being that first region, will have enough 2026 content to be almost enough by itself to get you to tier 2
Maybe, but not sure when the next content is for it. WinterFantasy?
My guess for region with enough is Highfolk. But it is pure guess based on no real information.
I feel like we have seen hints of Winter Fantasy and Origins for Ferrond content
which (if true, if a whole trilogy, if tier one) would mean enough to get to 5th, assuming there is at least one special
That is also the better part of a year out still
absolutely! And since t2 has been hinted at for Winter Fantasy youd absolutely need somebody else to play in T2 content if you are going to try to play it ASAP
My Current plan Personally is
- Ferrond Character
- DoG + HF Character
- LoI + WC Character
With all of them getting the occasional dip into whatever session I happen to make happen at VDDW and then evaluate as more regions come on line and we get a feel for the pace and nature of the content
Great feedback / guidance! ...thanks. 🙂
Play whatever you like! 😄 I'll be bringing several different characters to QuestCon myself
I also wouldn't be surprised with that being the premier of LOI if most are playing fresh level 1 characters. I'm guessing the adventures were designed for such originally (not that they can't be adjusted)
What event in minds
I’m starting a new one Lvl 1 there. 👍🏼
I'm not the organizer, but I know a couple of folks who are interested in getting LoG available at OrcaCon, in Seattle, in early January.
Oh! That’s west coast enough that I’d be happy to chat with whomever. 😉
<<<is the owner of WCAG
Feel free to link me up with any organizer, anywhere. If it’s Central, I’ll pass it on to Dave. Eastern, Thomas. If it’s digital or overseas, we can still find support for it.
I have folks in Panama, Toronto, all over the west coast USA, a handful in the southeast, I think we’ll even have some folks in Europe later this year! We’re slowly growing on the player community since our discord used to be for volunteers specifically.
But any organizer, dice goblin, newcomer, greyhawk devotee, AL fan, community friend—or foe—is welcome to join us at WCAG, reach out, etc. I’m happy to help however makes the most success for everyone.
👋 Hey @iron creek , I know we have mutual, nice to meet you. I organize D&D OP at DragonCon in Atlanta.
Sounds good! I'll put the local folks in touch with you.
I’m never hard to find!
I do so earnestly owe your team a visit. I’ve heard nothing but wonderful things.
Any time. 👍🏼
Be fun to get you and @gritty onyx and a couple others on an Organizer panel
Thomas is an amazing gentleman, and I strive to emulate all that he embodies—with a west coast spin 😉
Dave is always at PaxWest, so not him 🙁
I’d hate to show up in his back yard and expect anything, let alone attention at a panel.
Lol
Nah, that’s not how he rolls. ❤️
Perhaps not, he’s always been warmly welcoming. But I’m not Hollywood enough to expect or feel I deserve—even if I can see the sign on a short drive, and know all the shortcuts to avoid film set traffic!
I’m just a guy from LA. 😬😁
Well, let me know if you plan to come. We should chat. Attending any Con’s soon? I’ll be at GameHole, WinterFantasy, and GaryCon.
I haven’t heard if I got another GC invite. I’d be down to go again—but that was a heck of a snowstorm last year between LA and the con! Made the drive brutal. I probably owe Thomas a visit at Gamehole, too. Those pesky Rockies really divide us! Winter fantasy has always been just out of reach—I really envy your winter/spring schedule!
WCAG has an online event in October, and we’ll likely do another 1-2 over the winter. In person cons for me are done for the year. It’s time in the woodshop, time with family, time with the writer teams. Our in-person schedule starts with the Comic Con Cruise in January 2026 (Nassau, Bahamas), Feb has strategicon (LA, California), march has dice tower west (las vegas, Nevada), and WonderCon (Anaheim, California).
Updated my name so I’m a little less stealth
Lair for the Winter with a wood shop, sounds intriguing! Also, a fun Spring plan for you. 🙂 I got a badge just now for Dice Online. What is the oddly missing WC-001? 🙂
(yes, #adhd)
😂😂 it’s becoming a bit of a mystery, now!
It just didn’t fit the schedule or expected audience.
No Spoilers 😉
Ah, cool. An Origin story surprise
Perhaps! It’s just going to be a mystery for now. 💜
The admins all thought about it and just didn’t expect the online gaming crowd to much want / need WC001
Speaking of Dice Online Games—it looks like several games are already selling out. Folks looking to catch the world premiere of Wild Coast mods 002-004 should probably look into booking asap. We won’t be adding any more tables for this event, so once seats are gone, they’re gone.
Dave might be, but I could be persuaded for any panels on the creative side. 😄
That would be cool
I just wouldn’t think anyone had any reason to listen to me or I’d volunteer. 😂😂
@left grove May I ask about DragonCon? You wrote #log-campaign-spoilers message "I will ask the PO that is bringing the group of LoG mods to run (Hommlet, Nulb, Emridy, and the AO)."
I am interested in who the Premiere Organizer was and about that Author Only-run.
GameConclave was the PO for DragonCon, and I think it was Thomas who ran his AO
LOG LOG-AO-TV-01 Wreck of the Wyrmglass (Author Run)
Description
A Legends of Greyhawk Event for Characters of Levels 1-4
Ashoria is a fishing village on the southern coast of Nyr Dyv, something of an outlying suburb of Leukish. For years, it was a quiet place where a few families of humans and kobolds lived side-by-side fishing off the Koboon Docks. Of late, however, treasure hunters seeking remnants of the fabled Isles of Woe have descended on the sole Inn and camped out around the village after a group of children discovered a shipwreck off the shore of the town. You find yourself among the treasure hunters, seeking a fortune of your own.
Correct 🙂 It was fun
Oh did you play it Mark?
I did. Had a lot of fun. One of my fellow Grognards was put off by all the pop culture references. Shrug.
Yes. Lots of fun. I enjoyed the adventure and the sprinkling of pop culture references. 🙂
Yay! Mark actually got to play! Usually you are too busy organizing/putting out fires
Friday is the quietest of the full days. 👍🏼
I brought a local gnome to Emridy Meadows and got inspired to have gnome Ranger in the Hommlet adventures. Now Im turning 3 and will have a beast 🦡 by my side and don't feel like getting into Greyhawk town with that. The city intrigue might not be for Goodbur
Maybe the Highfolk region ? There are rumours of a forest. How do one get there from Verbobonc, follow the Velverdyva upstreams?
( I haven't dared looking at that part of the map yet)
That looks right on the map at least
Then I will do a hex by hex travel on the overland map and see were it takes me. That should be a fun activity.
Maybe I should travel to the Wild Coast instead, it looks quite close, but I would have to pass some woods. Anyone know where on the wild Coast, the adventures of the West Coast Adventure Guild WCAG will take place?
This would probably be best answered by @iron creek
Thanks for the tag!
I’m not sure I understand the question?
With the LoG program, characters don’t seem to be region locked for continuity purposes at all, and, you don’t have to appear in person at a con if the games are held online. So your character from, say, hommlet can jump across to hands of the healer without issue.
I think the question was a narrative one. Glom was talking upthread about looking at the hexes between where they are now and where they are going and figuring out the narrative to get there. Cool RP even if things are (thankfully) no longer RL region locked
yes, I wondered if it was known were the adventures take place within the Wild Coast region.
It seem to be a quite civilized region with all those towns, despite the name.
Highfolk welcomes visitors to the frontier! Especially those who are thoughtful about their travel plans!
Iuzual Suspects Present: Lordship of Isles - October 24-26 - Online
We had some requests to remind people of this event when the events were locked in and the tickets were going to be on sale.
We are happy to let you know event tickets will be on sale starting (around) <t:1757865600:F> (that should display in your local system time)
With 56 tables, running 24 hours a day from <t:1761278460:F> to <t:1761537540:F> we invite adventurers around the world to join us in the first campaign arc in the Legends of Greyhawk Lordship of Isles region.
Whether you are a seasoned LoGer or a new Legend waiting for your first story to be written, this is a great time to hop in and play through a storyline in the newest region!
For more information, here is a link to the Tabletop.Events Site:
Iuzual Suspects Presents the Lordship of Isles
We are an online only convention, running Legends of Greyhawk content from the premiere organizer GameConclave.
We will be running the following arc:
- LOG-LOI - 001 - Legacy of Fear
- LOG-LOI - 002 - Shadows Beneath the Skull
- LOG-LOI - 003 - Echoes of Betrayal
- LOG-LOI - S001 - Multi-Table Special Tempest of the Hollow Maw
Badge sales are open, Ticket sales open in just about 48 hours, more details at the Table Top Events Link above and here is a link to our website IuzualSuspects.com that has more details: Iuzual Suspects.
Tickets are moving mighty fast on that if you were on the fence 
Where is the discord server for this event? Could you send the link?
Happy to share it! It’s not posted publicly but anybody that wants to join the server absolutely can.
I’ve booked 2 games and the discord server link isn’t in the receipt
Oh, nvm I found the server link in my other email. See u!
Hmm I’ll make sure the ticket receipts have it.
Added to all emails from us through TTE thanks for the feedback!
Listened to an Interview with the WCAG Lead Writer, there were some tidbits that I think folks here might be interested. I am not affiliated with the WCAG folks so this is based on just what was said in the interview.
- Wild Coast (region of LoG debuting at Dice Online next month) is referred to as "the most D&D, D&D"
- I took this to mean the setting is really shooting for that quintessential D&D feel.
- Specific phrases were "Points of Light" and lawless lands in between.
- The phrasing "points of light" really stuck with me from the 4e days (sidenote Nentir Vale is an EXCELLENT setting)
- Elsewhere in the interview the writer talked briefly on 4e, so I suspect it was not just coincidental phrasing.
Just a few tidbits but for anybody wondering what the Wild Coast was going to be like, the above might provide a little insight.
Thanks
Is that interview available to listen to, somewhere?
oh sure let me grab that link
YouTube on WCAG's discord Link to the interview as requested: #1224931551733878794 message
Uhhh so ima just say hi here, I’m new to dnd and am just kinda looking around rn, just mainly wanted to say hi to yall
Howdy!
Hi! Uh idk what’s happening tbh but happy to be here I guess
You want #dnd-newcomers!
Oh thank you!
That said if you are interested in D&D organized play, which is like a giant campaign with games all over the world, welcome!
Alright thank you again, I’ll probably just try to learn some stuff first but ya it sounds fun
It is
Good Morning Legends and LoGers! I was looking at my "bucket list of conventions" from now through 2026 and was wondering what cons the rest of you fine folks are thinking about attending:
(Specific premiere information (in bold) is based on public statements with the caveat that until it is announced on the con's website it should not be considered 100% confirmed)
- This Weekend! QuestCon Orlando Lordship of Isles Premiere
October 2025 - NYCC 10/9/2025
- Dice Online 10/10/25 Wild Coast Premiere
- Gamehole Con 10/16/2025
- Iuzual Suspects 10/24/2025
November 2025 - Weekend in Highfolk 11/7 - 11/9
- PAX Unplugged 11/21/2025
January 2026 - PAGE 1/5/2026
- Comic-Con the Cruise 1/30/2026 Wild Coast 001 (among others)
February 2026 - Winter Fantasy 2/5/2026 Specifics not confirmed but LOTS of content
March 2026 - Dice Tower West 3/11/2026
- GaryCon 3/19/2026 Urnst Premiere
- PAX East 3/26/2026
- WonderCon 3/27/2026 Bandit Kingdoms Premiere
June 2026 - Origins 6/17/2026 New Wave of Ferrond
July 2026 - SDCC 7/23/2026
- Gencon 7/30/2026 New Wave of Domain of Greyhawk
September 2026 - DragonCon 9/3/2026
- PAX West 9/4/2026
(Also if you know another con running Legends of Greyhawk, tell me and I will add it)
Every time I see your list, I wonder how many Cons I should try to get to next year lol
I mean the real answer is whichever ones you want to that can reasonably fit into your lifestyle. 🙂
When it becomes public, I'll let you know of an addition to add.
Oooh fun
I am sure that as it becomes easier for cons to get LoG content from Wizards more and more cons will have LoG. I saw Magfest for instance is going to have some. I am having internal dialogue over whether I want to try to keep a running list of every con that has any LoG whatsoever or keep it to a list of Cons that have new(er) LoG only.
Newer might be easier lol
👀 I'll be at GameholeCon but I'm not running LoG. You'll see me flitting around the room, though
Gamehole con elected to not have LoG, so the LoG there you will see are AOs being run by LoG Admin or PO guests (of which I think there are two running)
You can check out GHC's new Wardens organized play program though which uses D&D rules (and several other 5e adjacent systems as well)
o hai Greg
I'm fortunate enough that my city has plenty of cons throughout the year, so I just do those and save tons of $$$ by just sleeping in my own home instead of getting a hotel room. By the end of this year, I'll have done 5-6 conventions, many of them gaming cons.
Simple answer ...ALL OF THEM!
Can't wait to see you this weekend at QuestCon, @robust sun !!
Oh hey! Yes, please come say hi! ❤️
All ya' gotta do is find your way to the party for VIPs and Special Guests Saturday, and we'll bump into each other! 😉
So I'm making some refinements to my character's (Bik the Barbarian) backstory ...specifically naming the Greyhawk Region he's from. I'm currently considering an Oeridian from the Fellreev Forest of Flanaess. I originally modelled him from a Viking Barbarian and I feel this is the closest I can get to that type of background. Thoughts?
ha ha my wallet would disagree with that statment only to strongly.
Similar... my wife would disagree. 😉
My 🔺 skymile wallet is emptier, too.
I've been just looking for hte cheapest flights all year, now I am regretting not getting flights with more miles lol
I was looking at the WCAG event and noticed WC-001 is not there. Is that an Epic/Special that hasn't released? Also, the lack of descriptions make it really hard to know whether to make a new character or not
@iron creek can provide more accurate details than I, but my understanding is that WC-001 is not set up for online play, and will only be playable at an in person convention where WCAG is present.
I don't want to list off those conventions and get them wrong, but either TD or maybe @normal phoenix knows (Sledge keeps an amazing record of conventions and LoG).
001 will be on the comic-con cruise and dice tower west among many of their wcag cons I expect
Re: making a new character
It’ll never be a bad idea to make a new character to start a new region. You certainly don’t have to, but Wild Coast is a new region and these adventures are surely designed for new adventurers.
Wild Coast was described the other day by their lead story person as “The most D&D, D&D” think points of light in a vast dangerous wilderness.
That said personally I’m playing most of them twice, once with my son on our characters that played hommlet only (because my son doesn’t get a ton of chances to play yet( and once on my fighter that I keep waffling about trying to keep for just Ferrond or racing to 5 to have somebody to tier 2 with @rancid sage)
WC-001 likely won’t be available online. It’s not an exclusive, special, or what have you; it just doesn’t fit the online venue or vibes. You’ll catch it at any WCAG event in person that is also running LoG. Whether or not the cruise or any other specific event is offering LoG I won’t say more than… check the event schedules 🙂
as for making a character or not—all of WC is tier 1 so far. All of the meetings we’ve been on for the program have been exceptionally clear and while decisions are not law, I am not embracing the inner chaos gremlin for some things.
I'm a beginner dnd player
Welcome! This channel is all about the organized play “Legends of Greyhawk” (LoG)
New players are certainly welcome! The campaign plays primarily at conventions and is really just kicking off.
If you’re more generally new to DnD and want some guidance I’d recommend #dnd-newcomers
Hello all New player after 40 year absence so I guess I am a newb again
Welcome! If you are looking to join legends of greyhawk organized play you are in the right place.
If you haven’t found it yet, Wild Coast mods are happening in just a couple weeks over at Dice Online! Both AL and LoG content is available online and open to anyone worldwide.
Hey @onyx zenith ...please pass along to the appropriate WoTC Leadership the following:
"I just played four adventures of LoG at Quest Con in Orlando and there weren't enough certificates for "Shadows Beneath the Skull" for the players. My understanding is, even though registration counts had been previously submitted to get the proper number of certs, what was actually delivered was less than what was requested. When asked if I could get one sent to me, the answer was... they are only available as a promo event at the Con. Well, I was at the Con and was expecting to get one ...just disappointed I didn't."
BTW, I realize there's probably more to this situation than I'm aware of, but I don't put any of this on the Con Organizer. Feel free to continue this via DM.
The organizer actually has the certs made (they pay to print them, and they decide on the number to provide). WOTC doesn’t do anything beyond make the files and send them to the PO.
@thorn yacht ...thanks for the explanation. As it was explained to me, the person responsible for printing didn't supply the number requested. I assumed it was WoTC providing the Certs to the OP, given they are promotion materials. I enjoy the Organized Play and getting the Certs satisfies my OCD.
To limit snafus from shipping delays and the like, the current program shifted POs being the responsible party.
I had the same issue with my last game, was informed that they were out of the MoP 🙁
I (BMG) have printed all my own certs, out of my pocket/budget, for events so far. With that there is a bit of a learning curve on the # needed - as well as printing 'issues' (for example a recent print had the art from two different magic items on one card and the text from both on one card - kinda cool looking but not exactly usable - this meant we didn't have cards for PAXW). Have a little grace as everybody figures out the new logistics.
Players love when we manage to sit extra players/tables during a show but it does have a trickle affect that rolls forward and potentially leaves ya hanging at the end.
ah I didnt even consider how sitting extras means more people to play but tighter cert math... good point!
I ran everything twice so got at least 1 cert for everything. I totally get everything you’ve said too. I for one really do appreciate you and the POs going through the effort to print the certs. They are so fun and cool to get. I’ve never done AL either so this is a first for me.
Depending on quantities - it costs around $1 a person for certs on average. So you don't want to end up with an extra 2-300 people's worth of cardboard at the end of an event but you also don't want to end up 6 short. Especially at events that don't have an event fee so whatever your costs are you have to bake into your upfront agreement with the show.
I tell my kids all the time - most of being an adult is math and figuring out what to make to eat.
Gods, that’s so true.
@low bluff ...learning a lot through these discussions. Really appreciate you and others on the "inside-view." Follow up question: Is there a minimum number of prints required from the Printer (e.g. they'll only print in batches of 100)?
Depends where you contract. Price per cert is more the less you do usually
small note: the account that you pinged is inactive. I believe it was used by the previous D&D Community Manager. If you have feedback, you can ping me or the @AL Admin role 🙂
I appreciate the clarification but I think the subsequent discussion answered my question. ❤️
Awesome! Just a reminder for future discussion 
@robust sun give me a side mission for fun??
your side mission is to not ping me at nearly 11 at night anymore 🤣
but also build a character that uses a whip unironically
How would one ironically use a whip?
They take it seriously rather than it being a gimmick weapon
Shall do thank you Quest giver
So be Indiana Jones? I think that’s a good goal for any vault/dungeon adventurer!
Rogue. Slow mastery plus slasher feat, -20 speed. That and cunning action, and you can kite a melee enemy indefinitely. XD
You just changed the trajectory of my LoG rogue -- thanks.
Noooooooo! Don't doo eeet, @normal phoenix !!! That's the literal definition of a gimmick weapon! 😉
Yeah I'll think about it 🙂 honestly the ability to kite a melee monster is really neat, but unless the whole party is built for mobility, willing to play along, and you are fighting in a place thats big enough, its more "neat in theory" than practically useful
2024 shortsword + dagger it really strong too
If Anybody Else needs a Legends of Greyhawk Quest
Imagine your character needed to get from The City of Greyhawk to the Tilva Strait for reasons (cough)
How would your character get there? Imagine that journey and share with the class.
long boat ride with crying babies, sick people, and spontaneous breakouts of shanties. Lots of drinking. So much drinking. Most of it is a blur. 
I was on the same boat. There were bird poops everywhere.
I am thinking I cought a boat out of Hardby to Irongate and then caught a Dwarven Merchant Vessel from there to the Tilva Straight. Perhaps stopping in Naerie. I'll confess the concept of Dwarven Sailors really captured my imagination. What would that look like.
@thorn yacht in honor of Hellfire Club, can you make sure we get a Hommlet Upside-Down where we play as Teaflinger Pregens? Asking for a friend.... The friend is me.
I see a new icon for the discord, which appears related to Hellfire Club. Shame, the & wasn't upside down.
No promises
Honestly you have ALL the pieces ||what with fungal connection||
It also needs to be grey.
...goddammit
For those tracking FAQ responses and any LoG tidbits, I have a new blog post over on worldsbygreg. Special thanks to @rancid sage and @normal phoenix who have been doing a great job collecting questions from the community and responses across various discords.
Thank you! Very helpful blog post.
hey where can i find the log of Dragon Delves adventures ? ty
LoG doesn't cover hardcovers
So when my player want to log their game they juste put Draon Delves ?
Yes. How most people do it is put [Hardcover] - [Chapter]
im like 110% it is not legal for the legends of greyhawk campaign, which this channel is for
?
this channel is for Legends of Greyhawk (LoG) a D&D organized play group. You might be thinking AL (Adventurers League), which is a different channel entirely.
you might notice it says # legends-of-greyhawk and a few channels under it. 😉
ooooooh I thoung this channel was for log for AL XD
Oh, right, I should have read as well. But my answer stands for AL! As for LoG LoGging, there will be a code given! (I expect. I haven't gotten to play any, being a player who only plays OP games in-person and not being American. :B )
Logging for LoG is basically “you have to keep a log, it’s up to you how to do it”. Most of us track date, adventure title, dm, reward choice, gold, and level.
I do all my logging on my DDB character sheet under Notes. I track OP, location, date, Adventure title, reward and MoP. I probably should include DM as well.
So I decided to jump in the WC bandwagon at DICE online with a Barbarian character. Still undecided on subclass: either Wildheart if from Gnarley Forest, or Berserker if from the Pomarj.
Hey that’s awesome. See you at the tables!
My Berserker Barbarian is from the far north ..."Snow Barbarians"
My fighters family moved from there to Ferrond it’s a long story.
Fun! ...would love to hear the backstory.
My character's backstory is a classic Shakespearean tragedy.
My fighter follower of Kelanen will be from Badwell (picked a random town on WC).
Can’t wait to meet all these folks!
That's cool, I'm wanting to play a beast master cavalier
Hey everyone!
There are still a few seats left for each new Legends of Greyhawk title at Dice Online! We also have loads of space for the Adventurer’s League titles premiering in just under one week!!
You can sign up to play and read about each adventure here:
Are these played in person or online?
Online; but you can catch them in person early 2026 at dice tower west, WonderCon, and others!
I'm nowhere near the west coast, so online is better for me. XD
Then next 60 days or so are going to be a great time for Online LoG
Dice Online - 3 brand new adventures Link to the Tabletop.Events for Dice Online 10/10-10/12
Iuzual Suspects Present - 4 Adventures that are not brand new, but have only been played at QuestCon Link to Iuzual Suspects Present 10/24-10/26
Weekend in Highfolk - 3 Brand New Adventures Link to Weekend in Highfolk 11/7 - 11/9
Good Morning my fellow LoGers☕
Gotta say seeing other people use LoGers makes me warm and fuzzy inside 🙂 Like I am Gretchen Wieners and I made "Fetch" happen
So... Is it pronounced "loggers" or "L-O-G'ers"? 😉
In my head it is “loggers”
Some folks prefer “legends” which is also cool. I often say “Legends and LoGers” to cover both camps 🙂
"loggers" was what I was thinking also, though I do like "Legends and LoGers" as well.
LOGGERS 4 LYFE
If we ever have a bar meet up itll be LoGers and Lagers
somebody make that happen 😄
Winter Fantasy?
Thats what I am thinking
Idk about you, but my con-goers are Legends. 😉
My lack of sleep iis legendaey
You Legends ready for some Wild Coast tonight?
Sadly, no. Too late to start a game with how busy I am this weekend.
Depends. Will you rogue be ready to deal with a eldritch knight dressed as a pirate?!
Honestly I think I might bring the fighter since we were just talking about never overlapping thus far
That can be fun! What level are they again?
4
Heck yeah! We gonna be a 4 by 4 set of fighter monsters 😂
are you champion with the guardian shield? Or EK with the guardian shield
EK with shield
well we can be the ones the DMs cant easily hit 😄
Famous last words 😅
oh I totally expect to get geeked on my last game before tier 2
Wild Coast was an exciting place with things going on everywhere and so many rumours and exciting things on the Horizon. Could have use of an overview map of Safeton and inland.
Regional maps would be amazing. I’d love to see them for all current released content
I kept the Anna Meyer map open all weekend just so I knew what was going on
I have the ones from dungeon (still available for sale btw dont get scalped) (its 4 pieces each piece is about the size of the one in the DMG) very handy
its not quite a "regional" map and its not just 576 but its nice to get zoomed in detail
Not at all affiliated with this convention, but who am I if not The guy that tells everybody when they can play LoG it looks like Nekocon (link to con website) is running FER1 and FER2 (labelled Core 1-1 and Core 1-2) per their Warhorn Site I have never been but it seems like a cool show and its happening in 17 days!
So, Anna's cartography is absolutely stellar. She's a personal friend and I love her dearly.
That said, remember that her maps are a fan-creation, and are not always accurate to officially published maps.
As an example, because it's applicable in LoG—her maps have Pascorel directly east of Safeton, rather than east of Cantona (which is like 30 miles or more due south).
They're beautiful. But they may be different than other sources, or than LoG.
Weren't A Village Called Hommlet and Darkness in Nulb labeled Core 1-1 and 1-2?
They were initially. The code was changed from core to Ferrond.
I've been using the FER label for them in my notes since the change
Hi Everyone
Hi!
Welcome to LoG General (Legends of Greyhawk) this is the place to chat about the newest organized play campaign for Dungeons and Dragons!
If you mistook log for LFG (looking for group) take a peek at #find-a-game
hi can someone teach me the ropes
"...teach me..." as in Legends of Greyhawk (LoG) or more broadly D&D?
Do you have any local gaming stores near you? It would be best if you could join a group irl and learn the basics through play. If you don't have any local gaming stores, and are up for gaming online, post a request in https://discordapp.com/channels/516367331358801950/1070720656917938227.
Also, getting the Players Handbook (PHB) and reading through it would be very worthwhile.
ok thanks
Three new Legends of Greyhawk adventures in the likewise new region: Highfolk premiering in November on .https://discord.com/events/516367331358801950/1430255152064892968
Hi! Anyone have any resources for castle Greyhawk or Tomb of Horrors? Maps etc?
I don't, but also, this is for Legends of Greyhawk, which is an organized play overseen by WotC. Only certain adventures are permitted, none of which currently involve those.
There's a map for ToH in Tales from the Yawning portal if you just need a reference to copy. I dont know of any for Castle Greyhawk, but my understanding is that any dungeon-y map will work for the interior.
The Great Library of Greyhawk wiki may have some leads you can use for the castle.
You can also ask over in https://discordapp.com/channels/516367331358801950/1047564406252388432
A quick google on it turned up some really nice looking ones too fwiw
Expedition to Castle Greyhawk (3rd edition adventure) and Tomb of Horrors (DDDH TYP CH 7, 5th edition) got decent maps of both dungeons.
They’re available in official products that can be bought in the Wizards store, DMsGuild, and/or DnDBeyond.
Looking for some last minute Weekend Plans? Hungry for some Legends of Greyhawk greatness?
There are a few tickets left for Iuzual Suspects Presents, an Online LoG con happening this weekend!
Come explore the mysteries of Turtleback Cove with 3 thrilling adventures and 1 multitable Special!
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Legacy of Fear -
||What begins with a summons to a quiet port town leads you through haunted marshes, sacred waters, and the colossal remains of a legendary dragon turtle. Faced with shifting alliances and forgotten truths, the adventurers must navigate treacherous paths and make choices that will shape the fate of the region.|| -
Shadows Beneath the Skull -
||Your contact in the senior leadership of the Daughters of Syrul, a thieves guild in Turtleback Cove, has a job for you. You are to infiltrate and investigate a new and dangerous guild in the city: The Brinejacks.|| -
Echoes of Betrayal -
||Your security in Turtleback Cove has been shattered as one of your known contacts in the city's underground has been murdered! The Daughters of Syrul, a thieves guild, has asked you to investigate whatever leads you can find, and help them seek justice.|| -
Tempest of the Hollow Maw - {Multitable Special}
||Sailors are calling this storm The Maw's Hollow, as it's been known to eat ships whole without a trace, and now it's bearing down on Turtleback Cove! As capable adventurers in the city, you've been tasked with helping the populace while dodging all-out gang warfare in the streets.||
The Isles Await...
As someone who has played these, they're worth the time ... well-written, engaging and a lot of fun! 🙂
I'd like to get involved in Legends of Greyhawk but is it ONLY a Convention affiliated organization? I was part of Living Greyhawk ages ago, and while I was very active before in conventions, I am a LOT older and poorer now, and conventions are expensive to attend and find parking for. I was hoping there might be local gameshop sanctioned events.
It is focused on conventions and currently is only available at conventions (in person and online). Early next year, it should start being available for private purchase and games.
To add to JT's response, if Online is an option, Baldman Games is running "Weekend in Highfolk" next weekend which is an ONLINE con with lower than the typical Virtual D&D Weekend ticket prices. Here is a Link to their Tabletop.Events page for the convention.
(week and a half from now, not upcoming weekend)
Yes, not this weekend, next weekend, starting 11/7 (Friday 9am (for the east coast US folks anyway))
i did not realize usage of this/next with days was a regional variance thing
I came up in Texas, with folks from Maryland and Wisconsin, we used "This X" as in the next one on the calendar. So This Friday would be 10/31, and Next Friday would be 11/7, and Friday After Next would be 11/14
If I wanted to talk about last X, it'd have been "this last X" or "last X"; I'd never have referred to a day in the past as "this X" unless it was Monday and I was asking what you did "this weekend"
I'd use "this X" and "next X" in the exact same way
weekend specifically is the one that has the most ambiguity for what next refers too
theres also some Monday someone would call it next weekend, thursday this weekend
I mean its not "tomorrow" until I've slept, right? 😂
Guy, guys!
I slept, so it is tomorrow.
That's all.
Oh and Weekend in Highfolk is like a week away. 
Do we know when adventures for LoG will be available outside of conventions and events?
Q1 2026 is the last information we have.
Honestly, I don’t know if it is … Texas is big, I was raised in South Texas, so I might be a regional thing.
But I was mostly just poking fun to tease you! 💜
Also, I —literally—get all bouncy when I think about how much fun I’m hoping to have at WiHF!!!
My crystal ball is faulty at the moment BUT I'd guess WinterFantasy or thereabouts
BMG is running LoG at PAGE (Philadelphia Area Gaming Expo) in Mid January -- which is shaping up to be a "Winter Gencon" of sorts from a LoG Perspective, same content.
I don't think they would run content there they expect to be available for Home Play
Winter Fantasy is a major kick off point for 2026 -- I'm half expecting, Homeplay, New Region(s), New set of player rules, on top of all the stuff we know is there
I hope you are right @normal phoenix!!!
When will Legends of Greyhawk adventures be published and available for purchase?
Sometime in the early part of next year.
Goal is Q1 of 2026
Maybe that should be some place pinned or easy to find? That question has been asked here in this chat 3 times in the last week)
Sounds like there's a lot of people looking forward to the campaign content being available for home play!
im looking to restart a store game with it / add it to my online rotation
I live on a island where they don't run LoG at conventions and very few play VDDWs. Will definitely run it at my LGS where people can play LoG for the first time.
Sounds like you should run a LoG con 😄
I definitely am. Got to play LoG a bit at Gen Con this year, but I basically only ever get to go to one convention a year. So LoG is basically only available to me 4 out of 365 days, and I’d love to play through more of the content in my home games.
I think that's not an uncommon situation, @tawdry holly .
And, I think (or like to believe) there's gonna be a lot of that kind of thing at stores, @knotty ocean !!
highly possible. We do have Tabletop Oahu, Kawaii Kon, Comic Con Honolulu. But game slots tend be 2-hours only.
There are several online cons that run LoG! You can always look into those if interested 🙂
I think realistically there is not likely to be a lot of store play until there is a lot of content publicly available - whats currently out there works for a con because those are usually 1-3 sessions. But for a store - you want there to be enough content to run something new each week - so for now LoG is a fairly hard sell as the new kid on the block - I suspect a bunch of groups will try it out when its available but its unlikely to be the mainstay at this stage.
right now, there is: FER 1-3 plus moat house, DoG 1-3 plus the special (unsure if that is going to be available), then there is WC 2-4 and possibily maybe WC 1 (introduction adventures?) and there is LoI 1-3 plus the epic. Currently, if any of these comes out next year, LoG should have plenty of content for gamers at home or at stores.
That sounds like 16 weeks of content - nice but not great if you want to run an ongoing group for a year.
And that is if all of it comes out next year.
AL and other org campaigns (like LG, Green Regent, etc.) content was slow in the beginning but builds up.
Of course its the nature of the beast - but LoG has a separate challenge gaining ground in stores - namely that AL is still around so it eats up a lot of store groups, and homebrew alternative groups are less likely to switch to another organised play system.
that's fine. Give it time to grow. I imagine when AL first started, it was only premiering one to two adventures a month. PFS was the same thing. And ppl will be playing older orgs and homebrews. Like ya said, it's the nature of the beast.
So long as the content is good - folks will play it
100% and so far the content is good.
I don't think you need enough for an adventure every week for LoG to get played. I think once stuff starts coming out, people will play it. Sure you might run a trilogy twice if you want to run every week, but many people won't mind because they will want multiple characters. And you don't have to run LoG every week, you can run other things, in other weeks.
I'm not saying more content isn't nice, but I don't think you need 52 modules (1 per week for a year) before people run LoG as a regular thing.
it is really a wait and see, to see how good their publication record is.
if you run every other week thats over half a year without repeats
for the 16 above
Publication pace will definitely be important, but I think it is very wrong to think LoG won't be run because it has so "few" modules "while AL has over a thousand." Every OP starts slow and content builds over time. You don't need huge amounts of content to start.
Repeating isn't that uncommon, particularly when you switch DMs so they can play the module as well.
There'll be more than enough by the time the adventures are publicly available,
The POs have planned this. It's not an accident that they're waiting 'til spring.
With the Bandit Kingdoms, County of Urnst, and Duchy of Urnst and at least one other region as yet unannounced, and one PO as yet unannounced still to premier by the time these first ones come out, there's already plenty of content following what's set to premier in spring for home play.
That's another 12-15 adventures we already know of. And that's not even counting any new special stuff we don't know about that comes out at Winter Fantasy.
If there's 12 new adventures across all four POs in all regions each quarter (each season), then that's a game a week all year long, without repeats. 3 adventures every 90 days per PO doesn't seem terribly daunting.
And that's a lot of content for a brand new player to get to jump into, which is fantastic!
In spring, a brand new player getting them at home (or playing at a store) won't have to worry about a lack of adventures.
Besides ... who the heck can manage to schedule a D&D group that regularly, anyway!? 🤪 😜
Also, LoG is marketed to a different crowd than AL, so it won't be encroaching on that. Besides, more D&D is always good, and playing both is great in the long run
Will be curious to see module pricing.
Aye its likely to some degree make or break the likelihood of LoG gaining much interest outside of cons
There will be more than one adventure a week (though they come out in batches, not weekly). It really depends on how your group plays I guess.
I’m in US with a large organized play group. Currently AL but since the local organizers said “AL has sunset” , they’re creating their own organized play instead of waiting for LoG.
AL has not sunset.
LoG adventures should start coming out Q1 of next year.
At Gamehole Con where they were launching their own thing (Wardens of the Eastern Marches), there was AL and one LoG author only adventure. I expect that we will see different organized play options co-existing and I think that is a good thing
For me I am exciting about LoG because it reminds me of Living Greyhawk which was very large when I was first going to conventions - it is a setting that I have a lot of fond memories of and haven't played in for a long time
AL is currently the largest and most active OP system - with more content being released on a weekly basis than when WOTC was actively creating content for it - switching to their own homebrew system with all the work involved and the tiny amount of content that will be available is a baffling call.
Rumours of AL's death are rather exaggerated...
Yes and no. The OP system that was named AL died a long time ago. When the doors blew off and we were pretty well told "do whatever, it's fine".
A system still exists that is called AL, but it's a very different game. And that's also fine!
LoG is more like AL than AL is like AL. And now we have both, and that's rad.
I fully agree that AL is not what it once was. It is part of why LoG exists.
But AL still exists. It has not been sunset or "died." It is still very active.
Bright future.
Bright future, not bright future. Want to play AL, don't want to play AL. Posting things that are incorrrect (i.e. that AL died) is misleading and causes confusion.
Certainly, and I'd want to question why anyone claiming that it has been "sunset" would claim such.
just link them to the latest ddb article on AL; if that's not an indication that the current AL is not sunsetting, then people are burying their heads on the sand (or they have their own agenda)
LoG is being marketed exactly for people like you IMO, and for folks who never got to play LG and want to experience the OG setting
and it's fun! FER 1-3 are highly recommended. I haven't played Moathouse, but I heard from those that played it warn the mind reeling horrors and truths within. And the storylines that they're building up to (temple of elemental evil, probably) is great.
I played Moathouse; almost lost my Ranger on the second encounter (NOT the frogs😆 )
Love Moathouse. Also especially fond of the visits to the Free City! And Turtleback Cove!
Loved Turtleback Cove.

If you can play Moathouse, and get the mop, you should try to do Greg Marks AO adventure if you can. Looots of great lore stuffs 😄
don't got the Dragonmarks for it.
I'd been unsure which character to take to the AO, but I think this has just settled it for me!
I just mean in general. If you can ever play both with a single character, it’s worth it!
Let’s just say, these two are probably my fav adventures as a group.
good for you. I'm not going to play it. There are other games at WF.
For sure! Play what sounds fun!
I didn't get the mop for the moathouse, but can't say more😉
I didn’t get it on one char, but got it on another. It’s certainly very missable lol
Or to frame this in another entirely valid way - AL used to be an immature organisation directed OP system where the program was relatively tightly controlled and not in the hands of the players/DMs. This had some benefits (officialness, level of institutional funding and ongoing story lines tied to hardcovers) but also caused significant angst among players/DMs as the organisation made decisions that didn't meet their needs (such as seasonality or the death curse or the season 8 Dungeons & Accountancy...) Then AL matured as an OP system and has relinquished the level of organisational attention and control and thus become far more responsive to the views, values and needs of the DMs and players - particularly by establishing the DC program. LoG like most new OP systems is like AL was in its infancy - tightly controlled organisationally - this has benefits and weaknesses (personally I don't agree with some of the decisions announced for LoG as they seem player unfriendly to me (such as the no artificer class)). I'm looking forward to two mature and different OP systems for D&D.
Oh, you raise a valid point! The seasonal gimmicks were fun, it was a shame to lose those. Death Curse, Ravenloft, Winged Tieflings and Aasimar...
didn't care for book + 1 and treasure points.
treasure points was deeply frustrating
were? was? The concept of treasure points was frustrating.
they might allow the artificer. They already allowed FR content.
it's back to the good old days of ARs (additional resources)
Its going to be an interesting test - The Baldman already ruled out the artificer months ago in this discussion - but when the book actually exists and there is player pressure to have it (and organisational interest in selling books) will the guns be stuck to.
it comes down what the powers that be want (I'm calling them the Circle of Eight, for flavor reasons).
I can see an argument either way 1. more options are good and 2. Artificers don't really fit the LoG lore - in a way its a dispute at the heart of TTRPGs - the trade off between more accurate simulation and more flexibility.
they might take the half elf species in that book.
Much like LoG didn’t take the spellfire sorcerer and didn’t take the new rogue from the Faerun book, I wouldn’t expect a lot of the Eberron flavored stuff… artificer is very different from the Greyhawk low magic setting.
Don’t get me wrong I love Eberron. Always have. But lightning rail, warforged, dragon marked houses, artificers would all surprise me if they became legal.
Also late to the party but y’all, we have 21 released adventures for LoG. We have an estimated 40 more coming in 2026 and that estimate has been noted as LOW. I expect something like 3-6 months of premiere exclusive for those. And then another 3-6 of available for con play before making their way to home play. By the end of 2026 I’m guessing we have something like 20-30 released for home play, and then something like 50 a year after that. There will be PLENTY for store play without a doubt.
yeah, looking at what's expected in the Eberron book, I don't anything there will be allowed in LoG. Artificer is too magitech for Greyhawk, the subclasses are for artificer only, along with the new spell. Backgrounds are setting specific, and the feats revolve around dragonmarks. They might allow the Khoravar as the equivalent of half-elves, but I doubt it
The Eberron book seems like a hard sell for Greyhawk though is anything in might be considered, I could see the 2024 updated artificer. There’s a few connections if you stretch: clerics of Myrlund (especially if the are also gunsmiths from the Boot Hill setting), anyone who’s been to the Barrier Peaks (aka Kwalish), anyone who’s been to Valley of the Gods in Blackmoor, someone who entered the Belching Vortex like Luek-O to find the Mighty Servant or explore the castle of Lum the Mad where he found the great machine… artifice would be super rare in Greyhawk compared to eberron or even the realms, but there are examples
Same. I was an LG triad member for 3 years and am excited that the setting is back
I loved Living Grayhawk.
You mean the Khoravar, named literally after the continent of Khorvaire in Eberron? Yeah, if that fits into Greyhawk then there's no reason to not allow everything into Greyhawk lol
Not for nothing, but in addition to your (really great) points about others, in Tasha's Cauldron of Everything (2020) it said,
"The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer."
I think your point about it being uncommon (as anything with Murlynd should be) is very valid, but as you said ... there are examples.
The alchemist subclass artificer feels more compatible than some of the others and I don’t think it would be problematic to allow it. With that said I liked the simplicity of the players handbook only. I understand we will see more complexity but hopefully they will continue to be picky about what they let in.
I personally would prefer not allowing artificers, if you dig deep enough almost anything can be justified in any setting, albeit they would be rare in the setting. But, it’s pretty much a guarantee that anything allowed for players won’t be “rare,” which to me undermines the point quite a bit.
Yep. That's the difficult part. Is the rarity. There's a lot of tropes and such that are universal, but not all settings have them to the same degree.
Eberron has magitech stuff out the yinyang. But, technically does have it (and had it first). But if it's permitted, it's possibile to have multiple of [whatever thing] at a table even, and that can easily make it not feel like the same setting.
Personally, I'm a fan of the way some things used to be done in Living Greyhawk (and other OP campaigns, I'm sure). To have what is like a Mark of Prestige to earn the ability to play with [whatever thing], making it rare and interesting, and that way other players know it's tied intrinsically to the campaign RP.
Yeah, I'm not necessarily opposed to limited availability (such as DM reward), but just don't think it works with open availability in the setting.
I kinda feel like gating a whole class behind a dm reward or playing one specific adventure for a MoP as far too much.
Fwiw, I never liked locking special behind a paywall in AL either, and I'm glad that was mostly done away with
Minotaur or Satyr PC? That person coughed up $400.
I'm not a huge fan of "pay" for those things. But it can be nice rewards for a very active DM, while keeping things rare. As noted above, I'm also just fine keeping some things out.
And especially with global events, it would feel bad if certain adventures were region locked but also unlocked a whole class.
Greetings Legends and LoGers!
I am not affiliated with the West Coast Adventurer's Guild, but I am relentlessly peppy in pointing people at Legends of Greyhawk happening in the online space. I'd like to bring your attention to an upcoming convention!
Dice Online Games (December 5,6,7)
Legends of Greyhawk games:
- The Premiere of Bandits, Cultists, and Dragons - WC-001 (4) tables left at the moment NOTE: this is a Level 1 Only __Intro__Adventure
- WC-002 Hands of a Healer - 7 Tables left.
- WC-003 The Oath-Bound Blade - 7 Tables left.
- WC-004 Nine Swords Against Chaos - 10 Tables Left.
With the exception of 001 I had the pleasure of playing these pretty extensively in October. I can say, they are a really good time.
Special Note: 002 Hands of a Healer is unusual in that it really is three entirely different adventures. In spoiler free fashion lets just say there are 3 different ways you can solve the main problem and each approach is an adventure unto itself. I highly recommend picking this one up twice or thrice if you are hungry for fresh LoG content. I am hearing, but cannot personally vouch, that WC-001 is set up similarly.
For our Adventurer's League Fans, they are rolling out some of their extremely well regarded AL content in the form of a trio of double features (6 adventures) from the Aboard Agrettanui series (Comic-Con the Cruise) as well as the Holiday appropriate DDAL00-05 Winter's Splendor!
Hope to see you all on the Wild Coast in December!
they should hire you to be their hype man 
I hype all the POs
Plus then I'd be on the payroll and my hype is "advertising" and not just organic hype
Who out there is going to be checking out LoG at PAX Unplugged?
Hello everyone, any news about modules to be home played? Or European conventions?
We’ve heard Q1 2026 for home play, no word on Europe POs yet. It’s been mentioned on the BMG discord that the long term goal is to have PO all over the world for LoG 🙂
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Any convention can work with WOTC to get support for LoG play. I've personally heard of a few European organizers talking about trying to get some content.
-
We've not heard who the 4th PO is, we are hoping to hear more soon and suspect we will have a non-U.S. based PO in 2026. That of course doesn't mean it'll be European PO but I'd bet we get one sooner rather than later.
Well, "any convention" in the most general sense.
Apparently, some folks have applied through the WotC official process for conventions (in Europe), and the response they got was "convention too small."
You might try again. I believe the rules were revised to create different requirements for non-North American conventions.
That's good to hear. I'm a firm believer that requirements should take into account different norms in different areas of the world to the extent it makes sense.
Hey everyone!
If you haven’t heard the news, there is an ONLINE CON happening in just two short weeks!
Dice Online Games hosted by WCAG!
Dice Online Games
DECEMBER 5-7, 2025
Set sail for adventure with the Adventurer’s League series Aboard Agrettanui! Sprinkle the season with something special by joining us for DDAL00-05 Winter’s Splendor, too!
Or catch a replay of Legends of Greyhawk’s WILD COAST 002, 003, or 004!
and if that isn’t enough
For the first time online, catch LoG WCAG WC 001!
If you haven’t yet reserved your seat, space will sell out fast! Head over right away to:
but what about the LoG games? Can you tell me more about those?
ABSOLUTELY!
Here’s a very small taste—
WC-001 - Bandits, Cultists, and Dragons? Oh my!
ADVENTURERS WANTED hangs in the window of a roadhouse on the edge of the Gnarley Forest. Stepping inside, the proprietor has plenty of work to do! Choose between several urgent but exclusive tasks, and get ready for an exciting mission! (Special note: 1st level adventurers only)
WC-002 - The Hands of a Healer
There are many healers in the Wild Coast, but one small community depends on Aeldwyn—and she hasn’t much longer left. Adventurers are needed to find her replacement! Can you preserve the future of this small town?
WC-003 - The Oath-bound Blade
Aeldwyn asks your aid in recovering an important heirloom. Through bandit-plagued lands and monster-infested woods to the guarded heirloom you must go—or fall trying!
WC-004 - Nine Swords Against Chaos
Travel to the Free City of Elredd to complete Aeldwyn’s
Final wish: preserve an old warrior’s soul before she dies. Traveling the Wild Coast is always dangerous, but even more so when you’re hounded by this infamous swordswoman’s bloody past. And that’s nothing compared to Elredd!
Want to find out where to play or read more about these—and all of our adventures? Check here:
Have we heard anything about these new Greyhawk adventures being released for AL at store level play yet
The LoG stuff that is coming early next year should be the stuff that has been run at conventions this year.
And to be clear LoG is NOT AL. It is separate.
Since LoG is a convention play focused program (different goals than AL), the adventures are always going to be out for Premier Organizer cons first and embargoed for several months before others can get access to them.
and please - everybody - keep banging on the "THIS IS NOT AL" drum as loud as you can. People don't read - so we need to tell them. The # of people coming to the show with 4th or 7th level AL characters - wanting to keep all their magic items and just bring the one they wanted that adventure - etc. - was staggering
Only a partially joking answer - have you considered videos? I agree nobody reads things, but the kids seem to be really into their tiktoks
I don't think videos will help. People just assume any D&D OP is AL because that's what it's been for years. Just need to keep reinforcing it.
It might help to be separate category (not under OP) in the discord, particularly since the "separator" channels were deleted that at least had an overview in them.
true, and even renaming the category as OP doesn't super help if everything above these few channels is AL
Lots of AL channels (which have grown over time as needed) and then only a few LoG. The whole category was AL, then renamed OP with "separator" channels with summaries of each. But even those separator channels were removed a couple months ago.
ya it is on my list for chats coming up in a couple weeks in the ivory tower
The separator channels did nothing, really. Having it all be under Organized Play doesn't do all too much for people not knowing what AL or LoG is, but I don't think taking away that category in this server would be better.
If you pull the AL and LoG channels out of Organized Play into their own categories, I think it would just make it worse
It would probably help if the powers that be kept and made a clearer separation - so for example having separate announcements for AL and LoG about new books and not steering the AL players to the LoG guidance... But its also just the curse you will face for many years because there are many people who don't keep up to date and just play at a con once every few years - so they are used to that being AL.
I can attest to it, personally ... at a table I was at, partway through the adventure, three dude-bro high school buddies thought it was AL and said, "Is this not in Faerûn?" and they thought their characters' names were Cuthbert and Rao, because their (pregen) character sheets said "Cuthbert cleric" and "Rao monk".
(And they left at the mid-point ten-minute break.)
You're so lucky you got to play with Cuthbert and Rao! Maybe they left because they realized they were gods and shouldn't be meddling in the affairs of mortals, LOLz.
Hey friends! It’s last call! Are you ready for DOG con December 5-7! We have a few options left for Greyhawk games, and you can fill your weekend with other dnd fun n the Aboard Agretttanui series which takes place on a giant dragon turtle touring the sword coast for a bit of a tropical escape from winter!
Or you can jump in on DDAL00-05 Winter’s Splendor, for a taste of winter, too!
but what about the greyhawk stuff?
GLAD YOU ASKED!
For the first time online, catch LoG WCAG WC 001! Or try out the Wild Coast episodes 002-004
If you haven’t yet reserved your seat, space will sell out fast! Head over right away to:
Want to find out where to play or read more about these—and all of our adventures? Check here:
I have it under REALLY good authority that once this con is over, Wild Coast wont be available again until spring 2026! So catch up while you can!
Oooh whats going to be at DOG CON III then? 😄
Hopefully WCAG-004 since I will miss that one this weekend.
ooh 4 is a lot of fun
just couldn't get it since 001 is Friday and then I couldn't do 002 after that late on Friday night and next one is Sunday. So only got the first 3.
The wind has a chill as it blows leaves down the street. The trees are bare and sway in the wind. Flakes can be seen floating on the breeze and piling up against old stone walls and houses. A warm red glow emanates out from a window ahead. Laughter and merriment can be heard as the front door opens and shuts beckoning you to come in and warm your hands by the fire.
Winter is Coming – It’s time to come home.
Winter Fantasy 50 is on the horizon. February 4th to the 8th at the Grand Wayne Convention Center in sunny Fort Wayne, IN. For decades the gaming masses have gathered in the cold Midwest winter to roll dice, laugh with friends, and make enough memories for three gaming lifetimes. We’ve not had a gaming lineup like this in a very long time so you are not going to want to miss it.
Legends of Greyhawk (LoG) – We previewed this exciting new campaign last spring and fully launched it at Gen Con over the summer. Now it is time to kick it into the next gear. Join us for 22 different adventures including 8 premieres, 5 author only, and 1 show exclusive that you will not be able to play anywhere else. That is more new content then you can even fit into the schedule.
Grim Hollow (GH) – We will be revisiting the 4 adventures that premiered at Gen Con and adding 3 new ones to them.
What else? We are lining up our DM selections now to get into the system – Phantasy Star previews with Rich? Check. Need some Free League Games or Mork -this (or that)? We’ll have lots of fun D&D alternates to break up your schedule.
Make your battle plans now for registration on Dec 6th at 7pm EDT.
For more information on Winter Fantasy you can head to our website or for more information on registration and to get your badge so you're ready.
For more information - sneak peeks at events - and even the history of the show - https://www.baldmangames.com/winter-fantasy/
the world will learn in January, 2026!
DOG con december 5-7 has to happen and Wild Coast games will have their last moment in the spotlight before we reveal what is happening for DOG January, though. So--I do mean it--last call for Wild Coast mods is NEXT WEEKEND. If you dont happen to find yourself a seat in time, the next chance wont be for several months
Fine, be mysterious 😄
I meeeeaaaannnnnnn
So last night, I am in BMG campaign and got to discuss some of the new stuff coming out for LoG Guidelines and to say several of party members including myself were highly disappointed. I could go on a long rant about each Faerun and Artificer books but I rather keep it simple, to quote of one of our party member who summed it best "we should do things to drive new players not drive them away".
With a lot of new UA testing going on lately and plenty of new subclasses not updated to 2024, I hope LoG Admins please consider that principle for new guidelines and rulings in the future.
While I am a little surprised that some things were added to LoG, I'm not really sure what side of the argument your post is arguing for. Is it too much was added? Not enough?
LoG is supposed to be 2025 forward with a focus on campaign and story. So older stuff (2024) is unlikely to be added. That should be a positive for new players because they don't have to go find older books.
With a focus on campaign and story, it's unlikely that things designed for other campaigns gets added since that undermines the campaign setting a bit. Yes, that does make it a little more complex for players to understand what is available and not from those books, the rules do reflect it pretty clearly.
Good response cause its representing the point pretty clear as in the adoptions should be none or all. For example, leaving out the new sorcerer was weird point due to lore reason which I am told. The exclusions of the three out of five artificer same. If LoG going to be put in a special silo from some of the responses above being different from AL , cool. It seems like this one of those cases where you try please everyone and ends up pleasing no one. Its not a debate, but just feedback to the folks I know who are reading these channel. Hopefully in the future, its case where other books are not fitting for LoG, "we do not have any new additions" . If that was the case, it be great to know in advance.
I think for the foreseeable future you will see what gets approved for LoG being content that doesn't "feel" like it belongs in another setting. Greyhawk is not Eberron with "magical technology" and doesn't have FR things like "spellfire"
Its a fair debate whether its better to add "just some content" or "none at all" but I believe it is pretty unlikely it will ever be "all"
The artificer being allowed at all caught a lot of folks off guard. Personally I think the cartographer and the alchemist both fit reasonably well in Greyhawk, but I can see how the others are very much not the right "feel" for the setting
Artificer surprised me.
The rest seems to fit as it excludes things that really don’t fit with the setting while allowing things that do fit to be used.
I suspect if it went to all or nothing, we would still be PH only. This isn’t AL and isn’t meant to be AL.
For me as long as the documentation continues to be a list of what is allowed I am happy with it. At the end of the day I am just happy to have a vibrant Organized Play focused on the 2024+ rules. As long as they don't allow in things that don't feel at place in Greyhawk I think the current setup is good.
I agree that alchemists and cartogrphers fit reasonably well in Greyhawk.
It's always going to be at the whim of the program leads for what "feels" thematic and what doesn't. So there will be disagreements on vibe choices, naturally.
Honestly, it'll probably be at the detriment to some classes more than others. Can you pick a random GH deity to match any cleric domain? Sure.
Will other subclasses likely get more specific lore that will shut them out of their inclusion? Probably.
Some subclasses are just flavor on their origins , so Banneret Fighter which is described as Purple Knight but the spellfire feels off? Oath Breaker paladins can be neutral and literally can be any paladin. Are they going get the right “feels”. Only time will tell.
Spellfire feels very off to me.
Yes, there is some judgment calls for the admins on certain things. It may not satisfy everyone on every thing, but I think it is either this system or we get a lot less options.
Spellfire mechanically is fine, but the lore is tied directly to Forgotten Realms so I it would feel off to see it in a different setting.
So much for the folks going "oh but I like having only a few options"
I much prefer a few curated options to the expansive list that is AL. So I think liking seeing a few new things and liking to have few options can both coexist.
Most people I've seen playing LoG are fairly fine with the fewer options in light of the goals of LoG.
I can also be inconsistant. If they hadn't added any of the new material I would be okay with that as well, even if I like that we have a few new options.
"It's great to have only a few options and also more options" kinda feels like cope ngl
I think where the argument of fewer options really resonates with me is keeping it easy for DMs.
Call it what you want, but I like that things are a bit more limited and focused only on 2024+ and don't have all the baggage of older things. Yes, things will expand over time. That doesn't mean that everything that already exists should be added.
Who was ever talking of 2014 content?
I think that adding more material is also a sign of strength in the LoG format. If the expecation was that LoG wasn't going to see a lot of play, I don't think we would be getting curated lists. It is nice to see the extra effort being put in.
I'm not really sure what you are arguing at this point. Unless you are arguing that nothing should have been added to the options after the 2024 PH since "people were fine with few options".
Being fine with fewer options isn't inconsistent with wanting some new things added over time as they come out.
It's mostly inconsistent in using setting content from other settings. Particularly an Artificer class from Eberron, especially when one of the heads was so smug about it keeping out of GH. Only to have to backpedal "Oh I guess there could be some magic item inventors in our low magic setting" because selling content will always trump design intent.
i both used the newly allowed faerun stuff, but would also be happy without the new faerun stuff
I think its good to take a grain of salt with anybody saying what will or won't be happening. For one thing plans change. For another there are lots of POs and what one or two POs think might be different than the other X. Originally we heard LoG was going to be a "core book only" campaign. Then we heard that since they were releasing a lot of things that were pretty "setting non-specific" in the FR book it made sense to include those as well.
Now we have a small subset of the artificer... obviously some stuff changed!
We gotta remember LOG is in beta and a lot has changed since April.
There is always going to be some subjective decision-making when it comes to what content fits in. The FR rogue subclass seemed like it could have worked if you filed the FR specific names off it. Some people (including Greg Marks) pointed out there is some basis for artificer in Greyhawk citing Barrier Peaks and Murlynd....
Just play the game and have fun. No sense stressing over any of it
On the subject of the Artificer I think we got a good middle ground. I appreciate the selection of the most fantasy adjacent subclasses (I would say lore compatible, but Greyhawk does have a bit of magictech hiding in the wings as others have pointed out).
Honestly I just don't know that I grok exactly where the artificer slots in mechanically. I dont have a problem lorewise with an alchemist or cartographer... both feel like theyd be perfectly at home in Greyhawk City
Yeah it's less the lore that makes me unsure, more how the extra magic items feels when comparatively it's very limited for all the other classes
I know, it's factored into the power budget of the class etc., but it makes the harder decisions about only getting to keep one magic item a lot easier if you can guarantee you've got 2 of your choice of solid basic items at all times, and can keep a more interesting reward item since your standard +1 Thingamajig is covered
honestly I dont think that is gonna make a ton of difference
I'm really hoping it goes to hold 1 uncommon+ a level or something on full release, because that 10th adventure bottleneck issue is just not great
it makes for some hard choices
Which is fine now, but designs for adventure sniping behavior
let me tell you my sword and board fighter got his ideal item on adventure one, the next 8 was a series of "gosh I hope I dont find something that makes me *choose" balanced with "ooh I hope there is something awesome in here"
If anything the limited nature of items makes the Artificer feel more useful, here let me give you X, which you can really use but don't have yet... or at least that is how I would expect to it to playout
It's not super simple, but I think I'd add potions/scrolls/ammunition to either a new category or add them to the "common" category at higher tiers. So at T1 it stays like it is, at T2, uncommon postions/scrolls/ammunition go into the "common" category (perhaps with a slight increase in number). Then if we get to T3, rare and uncommons of those would go down. It keeps the choices important, but adds a little flexibility on lower level consumables.
I am eager to see how they play. I’m not convinced the two extra items from that list from the dmg will be that over the top. That said I can see some multiclass stuff that could be neat
There's significant "artificer" lore in Greyhawk from followers of Myrlund (the god of Magical Technology) and also because of places like the Barrier Peaks and the Valley of the Gods near Blackmore.
Wouldn't that also apply to the lore surrounding Kwalish, Leuk-o, and Lum the Mad?
Indeed
When this was first brought up discussing potentially bringing up artificers in Greyhawk, I noted ten or so strong examples where artificers make sense in the setting
Absolutely. The Mighty Servant is one of the reasons, actually, I was surprised that Armorer wasn't cleared for use in LoG.
When I read the flavour text around Spellfire Sorceror I'm not getting anything that makes me think "Forgotten Realms", it seems like the tag line "Wield Raw Magic" would apply to all sorcerors.
That's definitely Wizard's strategy for carving out ways to make setting-specific things fit anywhere and making setting -agnostic things fit specific places. It's the "here's where this dungeon can be put in FR/Eberron/Dragonlance" sidebar, but the other way around.
Spellfire is specific to the Weave, which is FR, and the FR supplements from earlier editions. It's hard to justify adding it to LoG.
Is there any guidance on LoG-legal Wild Shape forms? PHB only? MM?
I'm unaware of any specific limitations for the Wild Shape beyond whats in the PHB. Looking at the specific text, and knowing LoG is 2024 content only, and since the PHB has Creature stats available for Known Forms, it would only be whats in the PHB.
Gotcha. Thanks.
PHB only would be severely restricting, specially if playing Moon Druid. PHB stat blocks don't go above CR1, and the only higher one in the book is CR4, which LoG Moon Druids don't meet the level requirement.
Yep
“
SOURCES ALLOWED
All character options from the following products are
allowed, unless this document presents an exception.
Please see the “Additional Sources” section for
additional options from new and upcoming releases.
• 2024 Player’s Handbook
• D&D Beyond Basic Rules
“
Sucks for Moon Druids. I imagine this is a tier 2 problem that will be addressed as more tier 2 content becomes available.
You can use the 2024 PHB AND the 2024 Basic Rules. The basic rules have most of the monster manual in it.
Ahh, thanks. I hadn't realized that the Basic Rules had more than what was in the PHB.
Mostly on the creature side and maybe items, but there is a lot in it.
Ok, that's better. I've forgotten the Basic rules is an amalgamation of all 3 core books
Seems the 2024 basic rules has all Beast-type creatures from the MM on it, so it should be fine
So. Looking at what else is in the Basic Rules. I notice that the 'Creating a Background' rules are in the Basic Rules. I feel like there is an argument to be constructed here. >.<
Good attempt, but no, sadly not
Choose a Background
Choose your character’s background, and write it on your character sheet. You can choose any of the backgrounds detailed in “Character Origins”, and your DM might offer additional backgrounds as options.
The ones listed there are:
acolyte, criminal, sage, soldier
similar the PHB
Choose a Background
Choose your character’s background, and write it on your character sheet. You can choose any of the backgrounds detailed in chapter 4, and your DM might offer additional backgrounds as options.
So even though creating a background is in the basic rules, the character creation steps the LoG guide explictly says to follow, tell you specifically which backgrounds you can use
Ah well. It was worth a try.
I will continue to make Meaningful Glances at that section
FWIW I think pretty much everybody involved does the same
fingers crossed for the 2.0 Players Guide and/or some regional LoG Backgrounds
The PHB backgrounds really are needlessly constrained.
I wouldn't (personally) say "needlessly"
2.0 Players Guide, with regional LoG Backgrounds, and great artwork
I believe
- new players it really is a good idea to have a limited selection
- anybody thats played for more than 15 minutes as DM can easily decide to allow customs if they want
so really this is simply an artifact of organized play being an edge case
and there is an argument to be made that its easier on org play dms to not allow custom stuff
for example, most of the backgrounds that are of interest to a Rogue grant Thieves' Tools (as you might expect!), but the Rogue already has that, and there's no allowance for replacing it.
(dont think its a super great argument, but it is there)
yeah but theives tools are mostly moot anyway in 24
so not really wildly important
Are they? In any case, it shorts the rogue of another tool prof.
yeah traps are sleight of hand checks now
if you have the tool prof you can use it instead
if you have both you get advantage
They are, but you get advantage on a check if you have the tool prof and the tool.
but if you double up on theives tools you basically lose out on another tool
which isnt much loss if we are being honest
(but I dont like losing things either)
Hah, well, maybe so, but then it shouldn't be an issue to say 'pick a different one'.
Oh I 100% agree
it should just be "if an origin gives you a profiency you already have, pick a different one in the same category"
(speaking of obvious rules your (home) DM would have)
at any rate, this really is the nut of the issue for both AL and LoG:
So much of D&D design revolves around the idea of the DM being able to adjust literally anything as appropriate. But in OP that prerogative is largely reserved to the OP Admins, who are not at the table.
Yep
its one of the prices we pay for the availability of games and portability of characters
Regarding backgrounds and organized play... I do appreciate how many mods I've had a chance to run that specifically call out options for specific backgrounds. Definitely a few mods using the restriction in a positive way.
That is a neat interaction. Although allowing customization of existing BGs (or even just duplicate proficiency replacement) could be compatible with that kind of thing.
I would take "being able to choose my ASIs from all 6 options and choose my Origin feat" over "having a minor story moment in an adventure" any day.
Certainly, but it is possible to feel two ways. :)
"Custom backgrounds would be nice" "but also, this thing folks have done with the restriction is neat"
I liked how backgrounds were used in Eberron OoW, but those were backgrounds with the background ribbons (which I loved and still miss a bit). New backgrounds don’t really have meaning, sure there is a name that implies things, but nothing really tied to that. There really isn’t a good reason why X background simply by name means much. The new backgrounds are all generic really, but limited to certain combinations for little reason. And other combinations just not available.
I disagree that there is a good reason to not have custom in the PH and available. Yes, it is choices, but there are lots of creating a character and in classes already. And there are simply suggestions for things like spells and equipment for new players to make it easier when there are broad options and epic boon feats. This really isn’t different, there could be suggestions, like choose X background for this class for newer players while keeping the option open for others.
That's a fair take. I would point out that literally any DM looking at 2024 rules is instructed:
This section describes, step by step, how you can create backgrounds tailored for your world and the heroes in it.```
Its in there, its just DM facing
IMO it really is only a problem for Org play or tables where the DM says no to custom backgrounds
its probably also a sneaky smart way to get players and DMs (new ones especially) thinking about hacking the rules a little
... theres a lot of value in coming to quickly understand that D&D rules are meant to be customized for the table
That’s part of the reason they put it in the DMG.
If players could customize their own backgrounds without the DM having some sort of approval or oversight to decide what is and is not allowed, it would immediately resulting in “hacking the system”.
What about a 1.0 PG? The one we have is 0.7
That’s what I meant 🙂
Picking your own ASIs, skills, an Origin Feat, and 50gp worth of equipment isn't "hacking the system." Outside the feat, you could just do that in 2014 and it didn't break anything.
It’s not gonna break anything that’s pretty for sure
I think we’ll get custom backgrounds sooner or later
does LoG have anything going on in western mass?
LoG is currently only at conventions. Should be available for purchase early next year. That is when I'd expect stores and others to start running it.
there are online conventions you can join though
Do you know any game conventions in Western Mass? I usually start by finding the con online space and then asking the cons directly.
If you find cons and they have questions they can ask here or the baldman games server or heck they can message me and I’ll get them pointed the right direction.
West Coast Adventurer's Guild
ran "Dice Online Games (DOGcon)" In October and December and have another coming in January. They are considering running their Wild Coast content, one more time, but they want the crowd to make a little noise before the encore. I (who have no affiliation with WCAG) put together a slightly tongue in cheek survey (which I have linked below, Google Forms, doesn't store your email) to show the demand. Lets show a little love for the Wild Coast! https://forms.gle/aeDf8xFAcprFb8q1A Event will be January 9-11, 2026
With the recent rules to incorporate the Artificer class into LoG gameplay, some may wonder how to seamlessly weave these inventive crafters into the classic Greyhawk setting. Fear not! A local 📖 Loremaster🪶 from [Greyhawk Online] has crafted this insightful article filled with inspo to help you integrate these creative artisans into your next LoG event character build. Check it out over here on the BMG website if you’re curious! ➡️ 🛠️ https://www.legendsofgreyhawk.com/greyhawks-legacy-of-artifice/
I would expect to see it at PAX East but that's Eastern MA.
Hi everybody! I wanted to let you know about a new online Legends of Greyhawk Convention we will be running from January 30 - February 1:
Link to the Tabletop.Events Site:
Iuzual Suspects II: Lordship of Isles
This is an online convention running Legends of Greyhawk content from GameConclave.
We will be running:
-
LOG-LOI - 001 - Legacy of Fear
-
LOG-LOI - 002 - Shadows Beneath the Skull
-
LOG-LOI-003 - Echoes of Betrayal
-
LOG-LOI-S001 - Multi-Table Special Tempest of the Hollow Maw
-
Perhaps with some surprises in store!
Badge sales are open, More details at the Table Top Events Link above.
Any idea when half elves will be allowed in LoG?
If they didn't add them from the new Eberron book along with the artificer then I doubt they're gonna at all
The 2024 designers choosed to move away from half elves, didn't add them to PHB or DMG . If they were supposed to be added in coming products ( for example Artificer were mentioned as a class, only not in PHB) I expected that to be Heroes of Faerun.
Yeah I dont think "half elves" are coming back to Greyhawk
Or rather - you can still play a half elf - its just a flavour half elf which mechanically is either an elf or the thing it is half with.
Absolutely that. You can play a character with one human and one elven parent.
I wanna say it was in Tasha's where they basically said "you can have mixed ancestry, you just pick which traits you want from either species."
I think they just decided it's easier (and better) to not deal with mixed ancestry, and let DMs do that how they want.
... and honestly ....
Tanis Half-Elven was s'posed to be a near unique person kind of thing.
I'd much rather that seem special and interesting, and have good story, than to see every single character running aroung being a half-minotaur gnome, raised in the Pomarj, but living in the Lordship of the Isles as a pirate.
😉 🤪
They have never had "pick whichever traits from either parent."
Tashas had Custom Lineage, which was "pick a feat. Use this for your trait" style, and that was the template for any species design, not just mixed parentage.
The one dnd Unearthed Arcana " character origins" 2022 had "Children of different humanoid kinds" that
choose the traits from one species.
By then the ability scores increase and origin feat was tied to background.
But as in PHB24, things like Human Resourceful or Elven Lineage were traits.
I didn't say that it had to be all of the traits from a single parent.
It's not just "pick a feat".
They literally have rules allowing a player can pick whatever traits they want for their PC to inherit from either of their parents.
You get to pick traits—with an "s". All of them, each individually, from either parent.
Pick your size, pick your ability score, pick a feat, pick darkvision or a skill, pick your language. (TCoE, Ch.1: Character Options, "Custom Lineage", p.8)
...
While the rules certainly would technically permit one to choose anything in the world and make a whole new race, that's not what we're talking about.
But it still remains true that one would have to get lineage traits from either of their parents.
We simply were talking about mixed ancestry characters, so that's the way I framed it.
And that's 100% the way it works.
Its really not - Custom Lineage does not allow any racial traits.
Picking your size, some skill proficiencies, and giving yourself darkvision isn't at all "pick which traits you want from either species" that you said yesterday, Kit.
It is what it is, don't see any half-elf mechanics surfacing in new books that would be taken into Legends of Greyhawk.
Eberron got the Khoravar, maybe Dark Sun will get something
Part of what makes the Khoravar unique is that theyve created their own culture distinct from humans or elves. Other settings never did that with half elves or half orcs. They got notes about the sadness of belonging to neither culture while simultaneously being the bridge to greater understanding.
Those are all literally racial traits.
Player's Handbook (2014). Chapter 2: Races. p.17.
Racial Traits
The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races.
- Ability Score Increase
- Size
- Speed
- Languages
- Subraces
... and when you choose a prewritten subrace, it may include additional racial trairs like darkvision, skills or weapon proficiency, or an equivalent to a feat.
Or, you can choose all of those yourself.
That's literally by-the-book racial traits.
I used custom lineage to make Powdered Toast Man. Is it man or is it toast? The answer is yes.
Speed and Size and Languages are racial traits. You can't play D&D without knowing how far your character moves.
That isn't "you just pick which traits you want from either species."
There have never been mechanics that would let you take Trance from your elven dad and Breath Weapon from your dragonborn mom. The special traits that are distinct to each race were not mix and match.
Nat 20?
When I am on d20play Live tonight (7 PM EST), I'll try to work in a few things about LoG! Come watch.
Anyone know whether custom backgrounds (per 2024 DMG) are allowed in LoG?
They are not.
We hope at some point they might be!
our tinfoil hat best guess is once DDB can cleanly handle them it might be more likely.
I saw something in the rules doc about physical item certificates being tied to D&DB. How's that work, exactly?
There is nothing about the certificates that ties them to your DDB.
Though iirc, the QR code on them takes you to the DDB description of the item.
The other connection is that you are supposed to show your DM a DDB account (even a free one) in order to be given a physical cert
I think for the most part the qr codes are just taking you to DDB generally not the item description. But that may just be the ones I have
Really? That's such a wasted opportunity.
I think the plan/hope was someday you'd be able to redeem physical certs to unlock rewards on DDB
That is my assumption as well, future functionality to take you to the item or if its custom even adding it to your purchased content
Some do work and some do not. There was an issue with the QR generating program.
We are looking into a long term solution
Short term, there are items made and published in the homebrew sections for unique LoG items. They include any descriptions and are functional for characters too. Meaning if something has a minor perk on an item that already exists, the minor perk and normal perks will work.
This was my question, thanks! Is just being logged in on your phone fine?
Oh neat, I just tried several more and can confirm they do link to the item 😄
Yes
As a "power gamer- make the most optimum min maxed build there is" type of player, I was 100% frustrated at the beginning by the lack of Custom Backgrounds in LoG. I begrudgingly trudged ahead with a "whatever, I'll show you" mentality and picked some of least optimized Backgrounds I could out of spite.
Fast forward almost a year later... with the wisdom of the rearview mirror, I don't see having uber optimized characters in LoG as a necessity like it was in AL, and have been having a blast with it. Playing CHARACTERS and not statblocks.
That being said... Ruins of Castle Grayhawk scares the bejesus out of me 🙂
Oh I agree, optimized is not needed. My favorite character is just a Human Farmer Fighter (Champion) hes been a blast
Castle Greyhawk is going to be a hoot or a meat grinder or a hoot of a meatgrinder
I am scared, excited and anxious for Castle Greyhawk. I want to successfully bring one character through all 4 parts though... lol
I wish you the absolute best of luck
I have high aspirations, what can I say 🤣
I had similar goals, but won't make it to Origins. 😢
Guess we’ll see if anyone who makes all of them can live! That will be a wild testament
Where would be the appropriate place to post about a con in 10 days that covers AL and LOG?
I guess here is where I did last time…
Dice Online Games III: Revenge of the Dice
JANUARY 9-11, 2025
NEW YEAR, NEW GAMES!
Greyhawk
WCAG has partnered with Game Conclave to bring new (to us, at least!) Lordship Isles content to DOG 3! What a treat!
If you haven’t yet reserved your seat, space will sell out fast! Head over right away to:
but what about the LoG games? Can you tell me more about those?
LoI-001 - Legacy of Fear
A Dungeons & Dragons 5E adventure set along the storm-lashed coastlines of Greyhawk, where strange tides stir old secrets. What begins with a summons to a quiet port town leads players through haunted marshes, sacred waters, and the colossal remains of a legendary dragon turtle. Faced with shifting alliances and forgotten truths, the adventurers must navigate treacherous paths and make choices that will shape the fate of the region.
LoI-002 - Shadows Beneath the Skull
A high-ranking member of the Daughters of Syrul has brought the party together to investigate and infiltrate their rivals, the Brinejacks.
LoI-003 - Echoes of Betrayal
Your security in Turtleback Cove has been shattered as one of your known contacts in the city's underground has been murdered! The Daughters of Syrul, a thieves' guild, has asked you to investigate whatever leads you can find and help them seek justice.
And by popular demand...
WC-001 - Bandits, Cultists, and Dragons? Oh my!
ADVENTURERS WANTED hangs in the window of a roadhouse on the edge of the Gnarley Forest. Stepping inside, the proprietor has plenty of work to do! Choose between several urgent but exclusive tasks, and get ready for an exciting mission! (Special note: 1st level adventurers only)
WC-002 - The Hands of a Healer
There are many healers in the Wild Coast, but one small community depends on Aeldwyn—and she hasn’t much longer left. Adventurers are needed to find her replacement! Can you preserve the future of this small town?
WC-003 - The Oath-bound Blade
Aeldwyn asks your aid in recovering an important heirloom. Through bandit-plagued lands and monster-infested woods to the guarded heirloom you must go—or fall trying!
WC-004 - Nine Swords Against Chaos
Travel to the Free City of Elredd to complete Aeldwyn’s Final wish: preserve an old warrior’s soul before she dies. Traveling the Wild Coast is always dangerous, but even more so when you’re hounded by this infamous swordswoman’s bloody past. And that’s nothing compared to Elredd!
Want to find out where to play or read more about these—and all of our adventures? Check here:
I'm going to try!
Hopefully one of us can do it!
I think Adventure League events are supposed to go in the thread AL-Events https://discord.com/channels/516367331358801950/1050208806006702081 . But it must follow the pinned template. If the thread is not visible, it is found in the forum channel
#1050206572535623690
But #al-promo works too.
@ivory stirrup
According to the LoG PG, the DMG is not an available rules source for players for character creation / advancement and no exception seems to exist for Bastion. They might be included eventually but as they are basically a T2 plus thing, there isn't much point in rushing it just yet.
Understood
Also,the AL-admin channel probably is not the place for LoG questions.
in fairness there isn't a LoG admin channel and we have been told they'll be managing both
Not sure if this has been asked before - I did try to look and don’t see anything, but does anyone know more specifically or generally when these are going to be more widely available or available for private purchase? I’ve been excited about this for a year but live in the middle of nowhere and was just curious. I know it’s been said sometime 2026, but I don’t know if there are more concrete dates or rumors.
Q1 2026 is all we have
We can say there was some talk about some deliberate time of keeping it exclusive, but I don't think any limits were ever established on how long that exclusivity would last. If you will, it may not be a question of "not ready for release" and much more a question of "we're not done with it yet".
Adding to the above, word has been that the content will be available directly through DDB at some point. When, or how that will look exactly, is still unknown.
Count me highly skeptical on that front. They just revamped the My Library system on DDB, and it still would be an organizational nightmare if they seriously begun to sell modules and not just books. I just don't think it's set up for that sort of thing.
I'm less concerned about whether it is sold on DDB, DMsGuild or something else and more concerned about there being a PDF (or similarly ready to print version) as part of it.
Speaking only as a very plugged in fan, I think we will get a bunch of new information around the same time as Winter Fantasy. I was originally expecting Q1 for home play, I think that's still potentially on the table, but my tinfoil hat best guess timeline is probably more like Q2/Q3
Never expected Q1 release, personally. Yanno, based on previous release track record. (We've waited how long for those DRW mods?)
I'm still hopeful for a Q1 release. Lot of time for it.
Q2/Q3 (unless very early Q2) is really very late to start releasing things in my view. It's not great for conventions to be moving into T2 and a second round of T1 adventures without the first set being available for people to catch up.
I just figure,
- Pretty Big Cons, like MAGfest are getting Hommlet and Nulb this month.
- BMG is still running the content from Gencon 25 at Winter Fantasy
- Game Conclave has LoI running this month.
If a Hommlet/Nulb/Moathouse home release is imminent, I'm not sure what replaces it as "content that cons are running if they arent partnered with POs"
Assuming it is a DDB release and not DMsGuild (which we have heard so many places from so many different people I think we can assume it is the case) I expect there is still some backend work to make that happen, to Komori's point.
the first couple of DoG (or other PO ones). Getting it out there lets smaller cons start running it too, which builds the player base.
Yeah that may very well be, I hope we hear some news about that soonish
DoG seems appropriate , have adventures in the city of Greyhawk, at places described in the DMG.
If I was betting, by the end of the year
- Ferrond Wave 1 - Hommlet, Nulb, Moathouse
- DoG Wave 1 - Shadows, Sword, Murder
- LOI Wave 1 - Legacy, Shadows, Echoes
- WC wave 1 (maybe?) - Hands, Oath-Bound, Nine Swords
If I was betting, I might go with that because those seem like a pretty sure thing. But I think more will need to be out by year end. While LoG is convention focused, it takes 10 adventures to get to T2 (which many consider the sweet spot for OP adventures), more will be needed to be available to keep a good avenue for people to get to T2 for the conventions that start focusing on that.
Also really hoping for some 2-hour intro adventures to be available this year. They are very needed for conventions.
I hear you on the Tier 2, BUT, while it will be possible to play a good deal of tier 2 this year if youre on the cutting edge, its still VERY much tier one content in the pipeline right? We have tier 1 Urnst at WF, tier 1 Ferrond, Tier 1 Urnst at Garycon, I expect another wave of tier 1 Lordship, surely the BK will be tier 1, Id be surprised if the next batch of Highfolk and Wildcoast didnt include at least SOME Tier one. The 4th PO probably wont launch right into tier 2
If you arent playing online, (which isnt the primary audience) youre only tier 2 already if you did 7 mods at gencon + questcon orlando
It is set for Q1... though later in Q1
If not very early Q2
See, this is why we rely on Greg’s details for info. He has more of the inside scoop than any of us! 🎉
I can't promise any specifics. But that is the dream.
We'll give you exact dates when we are sure everything works!
Thanks, Greg! I (we) appreciate what info you can and do drop for us.
Agreed thanks Greg for insight!
Hey Legends and LoGers! I hope you will pardon a quick announcement for our latest online con. This is a great chance to revisit the Lordship or visit for the first time!
Iuzual Suspects II: Lordship of Isles Jan 30th - Feb 1
Join us as we venture back to Turtleback Cove and explore the first wave of Lordship of Isles content!
We will be running the following Legends of Greyhawk content:
LOG-LOI - 001 - Legacy of Fear
LOG-LOI - 002 - Shadows Beneath the Skull Including author run sessions!
LOG-LOI-003 - Echoes of Betrayal
LOG-LOI-S001 - Multi-Table Special Tempest of the Hollow Maw
Additionally we have some DM led content including:
- Happy New Years! [Adventurers League] run by DM Corgi!
- Blood of Iuz run by the author DM June Soler
(DM led content is not Legends of Greyhawk)
Badge sales are open, More details at the Table Top Events Link above.
Ticket Sales will go live <t:1768237200:f>
We may continue to add games (Legends of Greyhawk or otherwise) in the run up to the event.
Hi folks! I'm about to have a meeting where we'll discuss improvements to these channels. I'm wondering things like...
- It seems like LoG needs an equivalent to the al-admin-questions channel.
- Maybe an log-po-questions? Or links to all the POs Discords.
- Instead of discussion channels, would it work better to have discussion forums?
- What needs do you see missing from the LoG channels here?
I need to log off but I'll read through your discussion tomorrow. You may ping me so your feedback doesn't get lost in other discussions here. Thanks for your help!
- Yes I think a LoG Admin Questions Channel might be a good idea
- The channel you linked in your second bullet reads as #unknown to me; though that could be a me issue. A LoG PO questions might work, though I think the POs have their own Discord spaces so that might be a duplication
- I always prefer forums as they help make it clear whats been answered before
- As we gear up for home release, and cons really kick off, I don't think you are going to want everybody putting their events in a general chat. An upcoming events forum or something similar would be appreciated.
the channel in second bullet doesn't work.
We do need a LOG-Admin-Questions type channel. I think LOG really needs to be separated from AL (new head category). It gets lost at the bottom.
I think we need an overview channel (not able to post in) with a brief description of LoG, links to the rules page and the website Krishna has worked on with the FAQ and other things. Basically, just a quick overview of what it is.
We need a channel for events to be posted in (and maybe releases of modules to the public).
I'm not sure on the discussion forum vs. just channel. Forums sometimes work, but sometimes you just end up with too many forums because people don't look for prior posts anyway.
Thanks you two!
As @normal phoenix mentioned, that link looks like #unknown to me, too.
And when clicked on, it's to a channel I have no access to.
That's cause it's private and I wasn't paying good enough attention.
I removed it from my original post.
A little late to this, but I'd love to see a way for POs to provide news update to either you or other admins so it can go in the LoG-News-Updates section. Even if this was used to advertise online games from those POs, or as BMG has done, announce regions and other helpful details.
For example, there is the Legends of Greyhawk website that BMG maintains, and it has a host of great details there, including an unofficial FAQ. And there is also Greg Mark's website and blog which talks about Greyhawk too. Being able to get these to more people via the news and updates section would be wonderful.
After playing some adventures in log, I have serious problems with the treasure limitations. I believe the numbers of items are alright and are similar to AL, the completely replacing a magic item whenever you get a new one is very limiting.
A character should absolutely be able to select from the items they have acquired up to their limit and not field any others during the adventure as AL does.
The current system makes it so an item you would like at tier 2 from there 1 can only ever be just one and so you are forced to select only the best item instead of planning for more utility in the tier ahead as a possibility.
I believe this is the antithesis of what DND is and by being so strict with these rules you get players only playing very specific modules in a tier and then immediately moving to the next as soon as possible instead of allowing some flexibility for characters.
As it stands now, I cannot recommend LOG to he run at the coblns that I run adventures at and DM for. AL remains the superior product for conventions because if its flexibility and I'm concerned LOG will not be as popular with the treasure rules currently in place.
The Setting is supposingly low magic.
consider its in beta until end of next month too, limiting acquisition during this phase should be considered fairly reasonable
also theres some counter argument that you only need 1 mod for your item so you're free to play whatever else since you still need 10 or whatever to get to the next tier
the carrying an additional item up to the next tier with the last adventure is a more problematic bottleneck from a sniping perspective
but it is also caused by the the you only get what you can carry issue
As someone who thinks the unlimited magic item bank vaults, a relatively recent change, was a big mistake, I like the return to limits on magic items a character can own. It helps makes choices meaningful.
Pretty sure magic item vaults started in/around S10, which was almost 6 years ago now. Nearly half of 5e's lifetime.
The treasure system in LoG is in need of some overhauling. The magic item bank vaults are a fantastic change in AL that should be used more often. Not using the same system in LoG leads to a strictly worse system. Having a different number of items carried into an adventure to represent a "lower magic" setting is not the choice I would make, but is at least a defensible one. I think the random magic item roll is nice, but it shouldn't come at the expense of gold accumulation or claiming a magic item.
The random roll does let you get half the gold
True. I think a better system would be getting the full amount of gold, a random roll, and the magic item
Have the magic item limit be what determines the items people bring and allow items gained to be "vaulted"
On the one hand, with you there and I too like a vault system, more magic just generally, and more tools at your fingertips, but, in fairness to JT & LoG, LoG has been relatively straightforward stating that it was going to be a low magic campaign and they seem quite set on these choices and they have been clear that this was how it was going to be and the rest of us had alternatives available to us in the AL system.
While it would not be my choice(s), I can respect the consistency and system vision they have, even if it means it just won't work for me and my style of play. In the meantime, while I can understand why you would suggest it, I guess what I am saying is, don't get your hopes too high... If there is one thing LoG is dug in on other than convention focused first, it seems to be this.
Artificer says, Low Magic? Hold my Alchemy Jug.
Artificers, the magic users of Eberron. 🙂
I'm hoping that feedback during the "playtest" period might be heard. Whether that translates into actual changes, I won't hold my breath
-# I guess the other big one for them is no old books, but I digress...
Me too. There is too much that will be jarring for it to fly at my local FLGS. But it is what it is right now, so it is DoA for us.
Disagree. Log has a great treasure system where things matter and you have options on rewards. AL is ridiculously over the top and not needed.
Gold, a random roll, and the featured item from each adventure is way too much and would mean no real choices. And would be higher magic setting, than LoG is designed to be.
What do you mean by things mattering? To me, being forced to make choices about which adventures you can play in which order based on rewards is worse than being able to choose which adventures to play based on story arcs. That is the main reason I dislike the current treasure system in LoG.
If you stick to the magic item limits per tier I'm not sure how you would have too much magic. You would get slightly more gold, which could be adjusted if need be. I'm not sure if there was an estimation done on how often people would pick each treasure bundle, but if you always got the same amount of gold it would simplify that calculation.
Choices you make don’t matter when you have everything.
20 magic items in T1 per player is not normal or typical and far exceeds estimates. It is way over the top and not needed.
I think choosing which stories to be a part of is a more meaningful choice, and the current system distorts that.
You're restricted to 1 uncommon or rare magic item and a handful of common magic items in LoG in tier 1, so you couldn't bring more than that to a given adventure even with a vault system. Are you suggesting that the limits on what you can bring to any given tier 1 adventure be lifted? I'd be ok with that, but that wasn't what I was suggesting.
In not suggesting lifting limits on what you can bring because those don’t exist. I’m supporting the limit on how many items you can own, which do exist and I am perfectly fine with.
I’m saying that changing the rules to allow a T1 character to have 20 items is ridiculous and not needed. And it isn’t normal or in line with estimates of items a character should have in T1.
The limit on what you can have is effectively a limit on what you can bring. I'm still not sure what your line of reasoning is. Having 20 items in a vault is not the same thing as bringing 20 items to a given adventure.
I'm suggesting that the current rules distort the stories people and their characters can participate in. By changing the magic item rules to give all three options and allowing vaulting you have the same number of magic items at the table and you create a system that better allows for character and narrative choices to drive what adventures a character plays.
It is different, choices matter in one, they don’t very much in the other because you have everything. Make do with the items you have. Find interesting uses for them. Vaults are bad for real choices and are not a normal part of the game or an expected part of the game. They distort things.
Nor does it really change what you can choose to play.
I'm suggesting that the current system does impact the adventures that are played with given characters as it is possible to keep an item while leveling from tier 1 to tier 2 in order to retain 2 magic items with rarity greater than common, which can distort the adventures characters can participate in.
Additionally, the current system may prevent people from attaining the ideal amount of gold per tier, which can mess with the math surrounding combat.
Giving people choices that hurt them in the long run doesn't seem like a great call.
Letting people choose what items to bring to an adventure seems like a better choice to be faced with
The rewards system in LoG is a result of careful consideration. While all constructive commentary is certainly being noted and considered, I would expect a more AL like lewt pile system showing up extremely unlikely.
Admittedly the wording of "lewt pile" on my side is significantly colored by the simple fact that within AL rules I can pretty much have some sort of optimal setup for any character I choose to play, at any level I choose to play. Because I was in AL forever and my vaults and downtime days checkbook are overflowing. But that said, the AL loot experience is explictly something LoG is trying to be, move and stay away from at this point in time.
And I love it that way.
I enjoy the challenge of playing a character that develops within limitations, as opposed to having my cake and getting to eat it too, each and every time.
A person choosing what adventure to level out of tier with isn’t a big issue in my opinion. It is one adventure out of 10+ in T1 and many more in higher tiers. If it is that important to the person, that is a choice they make, it isn’t needed.
Anything about ideal gold is a choice by the players and speculation/assumptions on your part about what is needed/expected.
I'm happy to hear that commentary is still being considered. I can't say that what I'm suggesting is the best way to go, but it does seem like the current system has room for improvement.
Always hated that phrase. Who doesn't eat the cake they have?
I don't want to be the person sitting at the table just looking at their cake.
It does still create a distortion, however small it seems.
I was basing ideal gold totals by tier on the suggestions from the PHB, which should have some insights into what is needed/expected baked into it.
Sounds like a waste of cake at that point
I suppose staring at cake you can't eat is the feeling of the LoG treasure system. XD
You should maybe just go out and get icecream instead then? 🙂
Ice cream cake is pretty good though. Could be the best of both worlds
As long as "GH is low magic" is the reasoning for the lack of vaulting, LoG can have it. Once they get to the next OP and get back to settings with magic, I hope that rule gets left behind in GH.
TBH, I hold back on playing certain classes in AL because they are way too OP with the selection of magic items.
I feel more balance to use them in LoG.
Personally, I like my org play to feel as much like campaign D&D as possible. (Granted its never going to be 100% the same just due to the various realities of gaming with 3-7 effectively random people of random classes and levels in slots that have to be complete stories in 4 hours)
While I understand the practicalities for AL, most D&D campaigns don't let you rebuild between every adventure and select your magic item loadout to suit.
The current LoG system matches pretty closely the "expected treasure" for a tier one adventurer. Per the DMG:
In levels 1 -4 the following items "are meant to be handed out during each of the four tiers of play."
6 Common
4 Uncommon
1 Rare
A legends of Greyhawk character can have
1 Uncommon+
5 Commons
(Given healing potions and scrolls count against the common limit in LoG and probably arent being considered on the DMG chart) The LoG Character is fairly lined up with the DMG expectations
I guess all I'd ask folks participating in these conversations is, please at least acknowledge that LoG is much more aligned with "D&D standard" amounts of magic items than AL is. You can prefer whichever system you like, but at least be aware that AL is a substantial outlier for somebody that expects the campaign to be similar to the rules in the books.
In fairness to those that don't love the LoG magic, I do agree it can be sorta painful to have to pass on magic items that you are being "offered"
I just accepted that getting "offered" a magic item every adventure was just a practicality of how OP works not literally my character being offered every one of those
I'd also note that the "Starting at Higher Levels" in the PHB provides for about 500-750 gold plus 1 common and 1 uncommon item for starting at levels 5-10. That can all be obtained in T1 in LoG.
10 adventures, you can get 1,250 gold (no items). Or you can get 630gp and 10 random items (though only keeping 5 common and 1 uncommon/rare), or if you get a featured item and 9 random it would be 567gp plus plenty of items. Take gold a few times and you can be well above that.
In short, LoG reward options are right in line with PHB starting at higher level suggestions.
I believe the current rules assume crafting, both with and without Bastions, yet these options don't seem to exist in LoG.
Bastions start at lv 5, I don't think LoG will have Bastion however, as Bastion works more with Home game.
Beside, that is on DMG, not PHB.
You get that with the limitation of what people bring into play; vaulting has no impact on the amount of magic items players have during the actual playing of adventures.
This is a lot to read, and I skipped half of it.
I will just say this: Two things can be true at the same time.
AL can have its vault and all the magic items system.
LoG can have its limited magic and where choices matter.
Again, both can be true. Plus, AL isn't going away. Personally, I like the LoG system over AL. I've never played AL, and I've heard time and time again about players who show up with this "powerful item" only to find everyone at the table has 3-4 of them, which in turn makes the item feel worthless and not as unique and powerful.
End of the day, play what you enjoy. Don't bash what others enjoy, and remember we all love this game. 
crafting is quite limited now certainly. If your DM is allowing crafting (and following gold guidance) you'd probably be able to craft 1 additional uncommon in tier 1, so fair point. I'd like to see crafting come in, but crafting and downtime often get out of hand in OP
Actually, with thousands of AL mods, the likelihood that two players have the same magic items are VERY slim (unless it's at a convention setting where that item was just given out in a previous adventure).
Again not saying vaulting is bad or wrong just that its very different from the rules in the DMG.
I'm saying it's literally no difference in the act of playing an adventure.
If you can only bring one magic item, what is the difference if you bring a +1 Shortsword, or if you bring a +1 Shortsword and also have an Alchemy Jug you didn't bring to the game?
I personally hope that Bastions as set forth in the DMG are kept out of LoG. They are interesting, but not well designed for OP. A specialized Bastion reward(s) designed for LoG along the lines of Marks of Prestige could work.
But in either case, Bastions aren't available until T2 and LoG is not at T2 yet.
I think the cap on magic items that can be brought to an adventure (mirroring the current general magic item cap) could prevent some of the potential issues and allow for more engagement with the mechanics of the game.
Pretty clearly there is nothing in the DMG about having a (theoretically) unlimited number of items that you can select your chosen few from in between adventures.
whether or not it impacts the game isnt my argument. Just that, if you are coming to LoG or AL for the first time, knowing how the game works from the DMG, vaulting is very different from what you'd expect and results in a much different play experience.
It doesn't, though. Not in the playing of the adventure. That's the whole point of the item limit during play.
When someone rolls up to my table with 1 item, it doesn't affect play if they have 0 other items or 100. They can only have the one.
It does when people fine tune their items to the adventure instead of using what they have.
I get that some don't like that limit, but it does change things.
The DMG does explicitly recommends a wish list of items though. A vault could be a close approximation.
A vault and as wish list are very different things.
I have a magic sword, it is with me on every adventure.
is different from:
1 have a magic sword, a magic shield, a belt, a hat, a wand, a pearl, and 4 other things, I pick one when I go on an adventure
I'm glad someone brought up the low item magic count and how it may affect "interest".
My son (14) and I played LoG at Gencon and we enjoyed it. I have played LC, LG and AL so I get the changes over the years. I will comment that the LG days, to me, were far more exciting the first 2 years - playing specials where the further you got; the more you got was intense, to say the least and some of my fondest memories. Ultimately, the rampart cert system failed mostly due to ...people. A casualty of social competition. We've been playing Pathfinder and Starfinder for the last 4 years.
My real point here is as we played at Gencon, our first adventure, we received a +1 short sword...which was awesome and my son playing a ranger was super excited. As we played the next adventure and discussed items, it was hard to explain that he couldn't keep another item until level 5. I like the flavored added to items and the story, but without rewards, i think interest might fade quickly.
I "get" the idea of low magic : makes things unique, level the power field but this illusion doesn't stay in public play. If there's a cool +1 weapon; everyone will likely have it. Some people build power combat toons and others favor RP builds. That's public play.
TL:DR - In public play, rewards and tangible stuff is a motivator. Severe limits "may" curtail expanded interest.
A wish list is, "I hope I get this because it would fit my character" A vault is, I have everything already.
IMO the "wishlist" is getting to choose between 10 featured items, as well as 10 rolls on a table
the vault is more about facilitating rebuilds or tailoring your kit to specific missions
You don't choose between the 10 items unless you look up all the adventures beforehand.
you do choose between them, you just dont know what you are going to get beforehand
You choose as you go along. Sure, you may not have perfect information, but you do choose from those 10
Then that's 10 different choices between 2 items, not one choice of 10.
Not trying to split hairs on semantics of choice language 😄 but sure a series of choices with imperfect information that amounts to "a pretty broad set of choices"
looking at my actual in pratice list of options I had getting from 1 to 2, feels pretty wishlisty to me
though Id have liked a longsword at some point 😄
I do kind of hope there is some options for limited trading for things like +1 weapon X to +1 weapon Y in the future. But not sure that is even really needed.
I believe that is planned for cons eventually
yup, heard the rumors, waiting for details.
Wouldn't be surprised if it were physical certs only.
I also hope some common items are made available for purchases as well
and fwiw I would fully endorse a single slot "vault" to prevent the "now I have to play tier 1 in specific order" concerns
DMG concept, out the window!
it would be different
but it would resolve some concerns theres value in being easy for new players and also value in resolving concerns for people concerned with optimum choices
Look, you can like LoG and not have to glaze every rule choice they make. XD
I generally like their rule choices
While not a fan of vaults, a single slot one I would probably be okay with. Unlimited, I think was very bad for AL and very much oppose.
I seem to recall at least one comment that that type of thing likely wouldn't be. But again, still waiting for actual details.
My personal log experience was in adventure one I got an item I was really happy with. Some part of me played the next 8 worried I'd find something that forced a hard choice 😄
A wish list in a home game is hopefully a list that will be drawn from frequently and completed as you're playing a cooperative game together with the DM that you're presumably friends with. A vault is a collection of items that will most likely vary in usefulness based on what adventures you happened to run and what items the authors decided to include. You can pick which adventures to play, but you aren't able to influence what items are available in the pool. Neither way guarantees getting everything you'd like, but they can have similar results.
and having played it all now, the optimizer in me is well aware of what my last adventure "should" be if I am trying to have the two items I want most on a given character going into tier 2. But LoG doesnt require optimizationt o play
I haven't really had issues so far.
Though the uncommon potions thing is a bit annoying and hoping that gets changed at least in T2.
I agree JT and frankly I think that was unintended
Also agree on that. I think it was an oversight.
Im glad AL exists for those that like that style of OP game
I don't think all OP games have to use the same rules.
For better or worse its pretty clear that LoG actively moved away from vaulting and its not likely coming any time soon
I don't think vaulting is going to happen now. But it might happen later in LoG. It all depends on who allows/what after the official season 1, 2, 3, etc. And once LoG goes homeplay, there are going to be LoG lite communities.
one pretty close to universal truth is op loosens up as it goes
OG AL was way more restrictive with magic than log is now for sure
original AL rules for items had big problems and thankfully those are being avoided.
OG AL was also more restrictive on books/resources.
Ish.
OG AL never piecemealed out parts of books.
(Except Seasonal, but we don't talk about Seasonal)
uh huh, Treasure Points.
I just remember only one person at the table getting the item
Well, I meant for character creation.
I assumed when you said it was restrictive on books you were referring to PHB +1
Those were bad times
the piecemeal out of books is a 3e thing. What they would allow from complete arcane, frostburn, etc. And thus was born the 30-40 page Additional Resources document and how Wizards made money on all those splat books.
PFS did the same thing too.
TCP/ACP was not good and poorly implemented, but that was only 1 season (and they did the opposite of what they said they were trying fix). The prior rules were the bigger problem for items.
the reality is (and I know for me at least this is always hard to understand) the games arent written for OP. The number of people here in this discord is tiny compared to the player base. Even the number of people here in this discord that play OP is tiny compared to the number of people here.
Most of D&D and RPGs in general have some level of "well obviously the DM can allow things they don't want in their game" that falls apart at OP where table DMs generally don't have to power to outlaw things they think are too powerful or whatever.
If OP admins arent being choosey about what gets in the campaign, the odds of things that are over the top in OP coming in are high
I do think, ideally, if we are getting piecemeal options in from books, we need some setting for DDB that allows only whats allowed
that's all on the tech side
Im way too plugged into LoG and even I cant remember whats allowed without referencing the docs half the time
and the whims of the DDB folk
It's never gonna happen. DDB updates happen much slower than book updates.
Can't even get DDB to update one measly article, no way are they updating a filter every time a book drops.
it will be interesting then with LoG adventures from DDB. And AL adventures with DMsGuild.
As if the DDB Marketplace page wasn't already a pain to navigate without two dozen modules dropped into it. XD
So how much LoG have you been playing? :)
(Seriously, getting to the right kind of bundle for an upcoming book is already such a pain)
Is that a me question, or are you trying to clunkily change the topic?
To much, not enough, I don't have a problem. Does that count? lol
it just seems like folks with no interest in LoG spend a lot of time talking about how to turn it into AL.
I have an interest in future OP play. The OP after LoG. So the rules and which ones are considered acceptable is my personal interest.
That doesn't sound like a very constructive comment
Or if they ever adapt LoG for other settings.
I have no interest in Greyhawk, but I have an interest in Organized Play.
most OP by the end of their life cycle will have too many resource problem and then the writers/designers/organizers will decide to move on to a new OP to support a new edition of the game, etc.
and most OPs at the begnning of their life cycle will have plenty restrictions/house rules etc for their new OP
This is a genuine curiosity for me based on this comment, so please don't take this as me trying to be rude: do you also follow and comment as often with AL? Or are you typically more interested in the newest OP program?
Sure, I'm pretty active in the #adventurers-league channel.
Interesting and good to know. Thanks 🙂
The convo over there right now is regarding HCs in AL.
Some may be that because they want it more to what they want to play and is of interest to them. Nothing wrong with that. But there are good reasons it is different. Not everything is for everyone.
I don’t think LoG rules are perfect, but I think they are pretty good and an improvement over current AL.
The next possible OP will probably be Dark Sun. And unknown if that will be AL or a thing on its own.
The next OP will be a long ways away I think.
how long did it take Dragonlance, Eberron, and Ravenloft to get set up after being released? 🙃
And someone, a PO, has to be willing to do it and convince WotC its worth the time and effort.
Oh I'm talking OP in general. If you consider AL and LoG as two OPs there is unlikely to be a 3rd any time soon
It'll probably depend on how much Wizards wants to put behind a Dark Sun release.
Easiest would probably be to make it another campaign within AL, but then they'd finally have to write that Future of AL article. XD
DL and Everton were added to AL pretty quickly.
Both of those came with AL-written adventures, though, and we don't have a Wizards adventure-writing team now.
Would be interesting if they've tapped a PO to make Dark Sun adventures.
and if they recruit the people that has already been doing Dark Sun org play since 3rd edition, the Burnt Athas folk, (who I believe one of their head writers is a staff member on Wizards. Not sure) then they already got folk ready to churn them out.
Though it's pretty obv anything Dark Sun wouldn't be LoG-related, so probably shouldn't be in this channel.
I assume that if there is a new setting in 2026 with 5e 2024 rules, there won’t be a new OP. It’s Greyhawk or bust until 2034.
Id wager some of the subclasses and things might make it in to LoG
that we got artificer was a surprise but if that made it theres some Darksun stuff that would work
If Darksun comes out, it will probably be like Eberron/Dragonlance AL.
Yes, this. WOTC wants us to buy the new books, whether you are exclusive to LoG or not. They will squeeze at least one class and a few spells over to LoG.
once they allowed subclasses from Heroes of Faerun, it was obvious what they're going to do next. 💸
The fact that it was curated should however also inform you as to the likelihood of getting an AL style waterfall of options...
Kit and the writers for LoG have written great articles on how to adapt those subclasses and the artificer into Greyhawk
and looking forward for more from them
As for the "interest in OP" talk. LoG exists because people took an interest in making it so. You want an OP that checks all your boxes? Go make it so. I mostly see a lot of wanting others to make it so for you.. and I get that,, but it will never be exactly what you want.
AL is still around and that can be your OP. I can’t imagine WOTC is going to support 3 OP programs.
"Make your own OP" is a really weird sentiment when the people making OPs are obviously Wizards-connected.
There's value in being able to provide feedback even if you aren't buddy buddy with Wizards staff.
Ehm, and you think connections come out of nowhere? Just takes time and work. And plenty people have started OP programmes without WotC for that matter
We'll see which side of the fence Dark Sun will fall under. AL or the POs, and see which OP is Wizards' current favorite child. 😉
Your comment just seems to be "You shouldn't voice your thoughts about current OPs, you should just go away and make your own thing instead."
Not what I am saying at all, you can keep commenting, and it has value. But arguments like "its my interest in the next OP" lead me to suggest that you can in fact actually shape that next OP. If you so desired...
Or you could actively try to change a current OP, get it to the point where the sharp edges are mitigated for you
Well, consider my interest at the level of "I would like to voice my opinion," and not at the level of "I would like to do all the writing and organizing and legwork of creating my own thing from scratch."
Fair enough. Not as if I do not do the same on AL, that I no longer play or have any interest in 🙂
(and no, nobody can have my stuff.)
Sure, there are plenty of former-AL players in the AL channel.
Oh, I comment in person. Rarely in channels.
I don't live near/have the resources to travel to a convention where WotC or PO staff live.
oh did not mean them, though I am lucky to occasionally get that chance, but I still meet a lot of AL players 🙂
That I actively ensure to NOT try to convert to LoG (so I cannot be blamed later)
If anybody is on the fence about LoG I'd encourage you to give it a try. Theres PAGE this weekend and VDDW the weekend after that. Barring those I've got a con at the end of the month. Happy to put together a new player friendly table.
Yes, planning to get in 1 game at PAGE this weekend.
so jealous
oh wait can I dm you about something JT?
didnt know you were there I have a ticket to a thing
Sure. I'm currently planning to go for 1 game and that's it.
(Come say hi, I'm at booth 30 in the game room, Inkwell Ideas)
-# minor nitpick... Magic item crafting does not start until 9 in Bastion rules.
Wait and see…
Except you can’t really do that until the tail end of T2
I have a sort of general question that I couldn't find in the Player's Guide: are players allowed to buy items from the PHB (like basic Potions of Healing or 1st level spell scrolls) in between LoG sections?
The Bastion crafting may not get into full swing until the tail end of T2, but it still doesn't mesh well with the current magic item rules in LoG. Crafting uncommon magic items, without Bastions, takes 10 days and about 200 GP, which is attainable in T1 and also doesn't mesh well with the current magic item rules in LoG. While LoG seems to be avoiding some of the pitfalls of early AL, it seems to be running into a different set of issues. Based on hearing that comments are being considered I'm hopeful that the LoG rules will improve as things move out of the Beta phase.
There is no "between session" time so if you want to buy something, it has to be sometime at the session with the DM there to say "yup"
(at least at the moment, in beta, etc)
I am hoping Mordenkainen and their 7 friends realize how quickly magic item creation without significant restrictions will bring Oerth to flaming dumpster fire levels of upheaval. They can learn from the many magic infested examples across the multiverse.
Because having 8 archmages teleport in, clear everyone out, burn your bastion to the ground and then salt the earth it stood on, simply for even considering crafting an item Mordy deems unbalanced..... That sends a good message 🙂
Its sending a very clear message alright
(an 8th circle wizard would rather use their powers to maintain the status quo them help make the world better)
Have you read Mordenkainen's bio? Status quo is not their thing, but balance.. oofs, they did some.. questionable things in pursuit of that over time/lore/history. Of course, this is not the old Greyhawk, so their demeanor may have softened on this.
Oh i know what Mordenkainen's deal is
(sry was editing and was slightly slow) This not being the old Greyhawk matters. Mordenkainen will likely turn out to be a lot less extreme. But them keeping watch and serving as a guardrail against the more egregious excesses. Not a bad thing to me.
Who needs another Invoked Devastation or Rain of Colorless Fire after all..
I'll pay Mordenkainen 125GP per week to burn down Bastions.
So, essentially you're offering to buy them lunch? 😉
I mean, seems worth it!
Bastions have issues when unchecked, but the basic concept is cool, and, not unimportant, in the rules. The eternal challenge in OP is that some things need a DM to take an active role in balancing for their campaign. For LoG, that will have to the the campaign management. I wish them much wisdom.
But yeah, a Mordenkainen ~~slush ~~lunch fund may be a plan 🙂
making it rain on the circle of eight
This. Bastions are a great concept and the DMG has some interesting suggestions for DMs for home games. But I don’t think what is there really works well for OP. I think a lot of rules would be needed to make them work well.
However, taking the concept and doing Bastions type things with Marks of Prestige, or similar, where the specifics can be tailored to LoG and avoid lots of those issues, I think would be a good thing.
Thus far my only real desire for magic item creation would be to be able to change some weapon types. And it’s really not a tier one issue, maybe not even a low tier 2 issue
I'm not so interested in practicing arcane arts of enchanting things, as I am interested in using my tool proficiencies.
I mean, in the lore, the Circle would eventually murder each other over disagreements over how to manage/protect the world
That is my main one, as noted above. Some way to trade or change weapon types because the type is often very important to the character. But even that isn’t really needed since magic weapons aren’t really needed.
Agreed. Theres no real reason other than weapon mastery to really care that I have a rapier not a longsword and vex is probably better than sap anyway but still 🙂
If things from the Apocalyptic UA get into a book, I think Circle of Preservation and
Defiled Sorcery could fit the horror setting of Highfolk but the Sorcery would be to vile for players choice. Same goes with the Sorcerer king patron, that I guess could be Iuz.
The Gladiator could go in any more brutal setting, as I think Greyhawk is.
IMO if spellfire didn’t make it in I’d assume preservers and defilers wouldn’t either but you’re totally right
I never imagined Highfolk to be a horror setting, but I agree. Nature be scary.
After playing Selestrago mentioned that the Ranger: Hollow Warden (Draw on the might of ancient wild terrors) really would fit ,but once again, maybe the "wrong side".
yeah I agree. Ranger: Hollow Warden would definitely fit with Highfolk reading the flavor text:
Legends tell that the most ancient and fearsome terrors lurk deep within the old places of the earth—unfathomable and bloodthirsty entities of fallow soil and sharpened claws. Hollow Wardens venerate and draw power from such beings, transforming themselves into similarly merciless and monstrous guardians that stalk along jagged coastlines, across steep mountain crags, and through other dark and wild places.
Are you looking at your characters and wishing you had more ready for tier two at Winter Fantasy?
-
Perhaps your characters are tired of the cold Greyhawk city nights of Sunsebb and Fireseek and are looking for a tropical getaway?
-
Maybe you just really want to see the sights of Oerth and cannot resist the idea of a town atop the fossilized remains of a titanic Dragon Turtle.
In any case, ALL are welcome to the Lordship of Isles, during our online convention this weekend Iuzual Suspects II (this is a link to the TableTop.Events page for the con) Come join us as we once more explore the streets of Turtleback Cove and weave tales of skullduggery and piracy and quiet heroics that save a city in the face of disaster.
This weekend features 3 standard Legends of Greyhawk adventures [Legacy of Fear, Shadows Beneath the Skull (including tables run by the authors), Echoes of Betrayal] and a Legends of Greyhawk Special [Tempest of the Hollow Maw_]
If that wasn't enough LoI goodness, we have a special treat, a table of trinkets prepare by the GameConclave writers and lead specifically for characters that have or are playing through the Lordship of Isles. Come see what minor trinket you have found on your travels or perhaps carried with you from a home in far away lands.
And recently added to our schedule, A Village Called Hommlet, and Darkness in Nulb if you want to catch up on Realms of Ferrond before diving into the Moathouse and wave 2 at Winter Fantasy, now is a great chance to play (or replay) the first adventures in Legends of Greyhawk.
In addition to all that LoGy goodness, we have a Festive New Year Adventurer's League module on offer, Happy New Year!
When is the non beta full version campaign guide going to drop?
I don't think they have announced when the guide/rules will be updated.
Things are fully playable under the current rules and I wouldn't expect much in the way of big changes.
That's not good news then. The rewards/loot system needs updated.
Perhaps that isn't a big change
what's wrong with the current rewards/loot system?
not enough rewards? not enough loot?
My only change to the current system would be not letting you keep a second item on the last game before you hit 5, since it leads to feeling like you need to plan ahead with spoilers for which game to play as your 10th. But even that's not like. A big deal.
By and large I like the current system
unfortunately I think that's gonna be a (minor) rules exploit for the campaign. AL has their updated rewards google sheet kept and updated by the community of players (and DMs/writers). When LoG started, ppl began to record a database for what treasures dropped with each adventure. Some people are gonna plan ahead with spoilers to outfit their tier 2 characters.
I don’t anticipate a change to the rewards/loot system it was very intentionally built and has been received well by the players generally
We had this discussion the other day. The rewards/loot system does not need major changes. It is very good as a whole.
This person just really doesn’t like it and wants more like AL, which is very unlikely to happen. LoG isn’t going to be for everyone, and that is okay. AL and other DnD still exist for people who don’t like it.
I can say with a fairly high level of confidence that you are not going to see a change in the magic item system. It was built off a massive amount of player feedback, modeled after what is in the Core 2024 rules, and how a home game would work. Since previewing the campaign almost a year ago the feedback has, again, been overwhelmingly favorable towards these changes.
the only change I would like to see is how uncommon+ potions and scrolls are treated, but let's see how things go. looking forward to the new year.
except that there has been no tier 2 play yet and the primary issue with the item system is the jump between tiers and how that creates an adventure 10 bottleneck
as people will want to snag a best in class item in the 10th adventure thus snipe specific ones
Based on how core crafting and Bastions seem to be in 5.24 the current magic item system may need a slight increase in allowances.
I really hope there is no Bastions in LoG
If the theming is, "focus on the Core 2024 rules and a handful of other 2024+ options" they may be inevitable
on the other hand, it does add a lot more bookkeeping that it seems like the current rules are aiming to avoid
I can see vainty rewards, like acquiring a ship for Lords of the Isles. Or a home in Hommlet or Nulb. Or maybe a place in Greyhawk City.
or any of the many towns in Wild Coast. (any of these can easily be Marks of Prestige)
maybe even an isle rising from the middle of the Nyr Dyv.
I also hope Bastion rules from the DMG are not added. I don’t think they work well for OP. Not are they core to play experience.
And the level 10 “bottleneck”, I don’t see that as a real issue. If a player wants to find the perfect adventure, that is their choice. It isn’t needed. It certainly doesn’t require major changes to the magic item system.
I agree with JT here. Granted our sample size is small yet, but the folks at tier two already, arent as a rule magic item shopping
people will do it, it will skew tables, its been seen in the past, it'll be seen in the future
it may change but thus far the difference between people with the 2 "most optimum" magic items and 1 optimum and one random isn't huge
I think it's less of a rules themselves issue and more of a people issue and feeling of social pressure to keep up with the rest of your table of strangers who have optimised their 10th adventure
its not about balance in tier 2, its about adventure cherry picking at the end of t1
"skew" tables? Doubt that based on what I've seen, but I guess possibly a tiny bit.
can we unpack the cherrypicking, Im not sure I understand the concern there
it's a 'feels bad' thing to be the only one who didn't look at the spoilers to know they shouldn't have played Adventure X til last
(tone is hard on the internet, I am earnestly asking and not saying there isnt an issue)
basically picking a specific adventure to get a specific item as the last adventure in T1.
what problem does it create?
Yes, it may happen. I just don't see it as a big issue that requires a major rules change.
in a weird way I actually think it might be a feature
The argument is people will do it to "optimize" going into T2 and that may impact the games.
"oh a lot of people want to run the temple of the snail lord, cool even though its out for home play, unsupported/smaller cons still have content people will show up for"
With the adventures still restricted to conventions and not home games, it's not like you can easily facilitate cherrypicking.
It's also just an item.
This isn't an issue of certain adventure providing something so great that it will change things in T2 - when players will be able to pick up new items right away anyway.
I was looking at it from a perspective of it incentivises playing games in an optimal order rather than as a story, like oh don't play the last part of that trilogy now, wait til next event and get it then so you can have a magic sword and a magic Scimitar for TWF
thats fair for sure
and imo depends somewhat on how much these trilogies or waves whatever we decide the term is, are stories
Sure, but if someone really wants that, that's their choice. I don't see that as a real issue or rules issue overall.
LOI so far has been stories, in fact when I prepped the 3rd one having not been DMing or played the 2nd I was a bit confused what was going on
Ferrond 1 was very much not a strongly connected story 1-2-3, Domain of Greyhawk was a little stronger, but pretty much everything else has been a story in order
the easiest fix is, as you say, just not allow the second item until your first adventure in tier 2
personally I like having a second item going into 5 more than I am bothered by the cherrypicking mod 10, but it would be fine by me to make it strictly one item until your first tier 2 adventure
Which is a "fix," (assuming this is a "problem") but not sure the complication is that needed.
I agree 🙂
but I do concede it would "fix it" and it would be pretty modest to change
and would frankly not really damage ,my own enjoyment anyway
tbf I feel like the current take the item with the level is more complicated, I don't think it's necessarily intuitive that that's allowed, I wouldn't have thought to do it if it weren't for people discussing it on discord
I have expressed my own silly hangups of getting an item I really wanted on adventure one and then spending 8 adventures hoping I didnt find something that gave me buyers remorse 😄
but I do have that good old autistic fear of not following the rules "properly" and doing things Wrong
My preferred (far more complicated) single extra slot for a stored item you cant use at tier one which would resolve my personal quirk and also eliminate cherrypicking
I brought money to T2, no second item. I need da money.
thats fair 😄
I get that. But that's why I think the you can take the item is less of an issue, because it avoids someone realizing down the road they didn't follow the rules when they took it and shouldn't have, and feeling like they cheated somehow as a result.
If they didn't take and realized later they could have, sure, they may regret it, but at least not feel like breaking the rules in doing so.
That is a good point!
it'll all get sorted very quick in T2
I'll second this, the one change I'd make is to either remove uncommon+ potions or scrolls from the Option C roll tables, or declare that single-use potions and scrolls count as Commons for the purpose of item limits.
Otherwise, I think the loot system works well.
I think the addition of those 2 uncommon potions was an oversight. But otherwise agree
I think I picked up potion of water breathing twice.
In terms of the random roll tables, the uncommon potions and such was mentioned in the past and was unfortunately a small oversight. Feedback on this has taken into consideration and, without spoilers, the new random tables are reported to not have the same issue.
When they say no change, my guess it is on the broader scope of rewards. This little detail on the order things are received at the end probably might change, maybe not because of this, but I would consider it not so hewn in stone.
Totally possible
If you said ok just one item until your first tier 2, I think you just move the cherry picking to the first three adventures of tier 2
I'll skip my tier2 character at this convention, maybe next time they'll run "Return of the Snail Lord"
I need all these snail mods in my life
They're a lot more fast paced than you'd think
Insert Turbo Snail Gif
AL BMG has shd they aren't supporting AL anymore. That says to me AL is dying.
Please do not ping.
You may want to check more recent postings.
And just because 1 (or a couple) POs are not supporting AL, does not equate to it dying. That is an assumption you are making.
I don't know a single home campaign that replaces your magic item with the next one you get. It's not what DND should be. Allow players to choose between their items found to meet the limit per tier. Please listen to me.
I don't know a single home campaign that duplicates magic items and gives every character an item (or multiple) every session).
That sounds like vaulting, which seems like a good solution
the current system was designed to avoid vaulting, which was viewed as the problem with AL. Every org is going to have different rules. LoG decided to go with no vaulting. That may change in the future, who knows.
well... Istus and Vecna knows.
Does Vecna know? He's omnipotent, but I don't think he's omniscient.
He knows the secrets!
That's interesting to hear, as vaulting seems like an elegant solution to some of the main issues of magic item distribution systems. Getting rid of vaulting to create a rule system different that that in AL seems like throwing the baby out with the bath water.
While you see it as solving a problem, I (and others), see vaulting as creating problems. Just like it did in AL when it was added.
It's nice for items to have meaning again.
I don't see vaulting as a problem, but I don't think the lack of it is a problem either. AL didn't have it until after season 10.
Pretty sure after season 9. I seem to recall vaulting the items in Plague of Ancients.
Yep... I've still got rows and rows of icewind dale themed goodies.
So many Boots of False Tracks....
And keep in mind, Season 10 was in 2020. So that's still 6 years of vaulting.
I think it may have changed at some point after S10 started or after S10. I don't think it was at the start. But I don't think there were any limits on common items at that time.
Uh, that is what happens. You don't have to take the featured item at the end of an adventure in LoG. You are given 3 options for treasure:
- Take the featured magic item
- Roll on the random table and get some gold
- Take just gold
You are still limited by the tier rules for LoG on magic items: 5 common, 1 uncommon or rare at T1. No vaulting items, but also no one forcing you to give up an item if you don't want to, so long as you keep to that item limit.
Sure that means if you really want that cool uncommon or rare item, and you already have one, you have to make a choice on which to keep, and that makes it matter. That is the point of the system.
I went back to the 10.1 ALPGs (plural lol; Seasonality was nutso), and you're right, the 10.1 doc I have didn't have vaulting.
And as TheBaldman said, they've got loads of survey and feedback data that supports not having a vault system and limited magic items with it being a choice. Just because you, or others, think it shouldn't be that way doesn't mean others feel the same way.
Sure, it is okay to not like the system and provide feedback. Constructive criticism is always good, just remeber that many voices also want to be heard and may have different feedback.
If folks have different feedback, they can provide it. No one needs to "remember others have other opinions" if you're just voicing your own opinion.
I actually think it may have been after S10. Looking at my S10 character, S10 looks like only getting common/consumables frequently, and a few items on my log through the season. But when I get to DRW in October 2021, it is vaulting.
I have the 11.0 doc that's effective Sep 22, 2021, and that one has vaulting.
They can. I'm just tired, with a headache and felling spicy. People around here seem to like to claim that the AL system is best, despite being told repeatedly that survey and other feedback begs to differ.
I have no games on this character from August to October, so that sounds right.
Besides, AL and LoG can exisit together and be totally different. Two things can be true at the same time
Both are opinions, though.
Some folks like it, some folks don't. We know it is unlikely to change any time soon. Nobody is right or wrong. Personally I wish we could move beyond the discussion.
One's not "more correct" just because surveys mark that as the majority.
Gonna have to get used to new people showing up to a channel and repeating the same/similar topics. That's just how it be. Guns in AL is an evergreen topic that rears its head every time a new person shows up in the channel and brings it up.
I meant move beyond it with this batch of people
its been two weeks
But yes 🙂 it will come up again
As it has since what June
🤷 Can't police what others want to talk about if it's on-topic. If you're tired of the topic, don't engage.
Sure. I'm expressing my personal wish that we move on
That's fair.
you can choose to ignore that if you want
Guns are legal though so theres that
And its about to be insanely hard to keep up with all the LoG
I don't see that much of a win (the guns thing), but I imagine it appeals to some folks.
Yeah I dont personally think it makes a huge mechanical difference
Wish guns weren’t allowed personally.
