At the previews, were there any written ways into the adventure in Hommlet? The game description says "A call for aid in Hommlet arrives, as dark shadows creep in ancient and forgotten places once more."
I am planning a character in the nearby capital Verbobonc, having arrived via the river Velverdyva on a ship from Urnst, hired as a fighting man.
#log-campaign-spoilers
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Being hired is a good start! The adventure opens up with you, and your party, arriving Hommlet looking for Lord Burne, who sent out a call for hereos to aid Hommlet. I don't recall off-hand if they explicitly state how we were hired, only that when you arrive he is the man you are looking for.
A Village Called Hommlet begins with the party on route to Hommlet after answering a call for aid.
Any promise of payment or is it "Low wages, bitter cold. Safe return doubtful."
There is pay! But alas... no bitter cold. Though the safe return being doubtful is possible... Those 2024 monsters hurt at level 1 🤕
Had our rogue in the preview event take 1 hit and nearly drop unconscious, only a low dmg roll saved him.
Lets hope this Lord Burne makes a compelling case then.
Do we know anything about him. Is he a local or some sort of adventurer-type that also have come from the outside and decided something must be done with this place.
I know Lord Burne is a major figure with Greyhawk and Hommlet specific, at least in past histories of the world.
That said, I knew little to nothing about Greyhawk, other than it was the world Gygax created and the first campaign setting, when I sat down to play in LoG. What I learned from the session is that he is a wizard, they are building a tower in Hommlet, which is to be his home, and he is married to Rufus who is a fighter or ranger of some kind. Lord Burne is also known as: His Most Worshipful Mage of Hommlet.
I believe, and I might be getting a note from my notebook mixed up here, that he was once an adventurer before moving to Hommlet, where he may have done something like saving the town.
Rufus!
An intriguing character then, that makes all the difference.
I was imagining more of a potbellied marquis that just wanted someone to the hard lifting for him.
Getting a task from the most worshipful mage of Hommlet sure sounds like there could be some chance of wonders and even of success.
A much more glorious start of the adventurer path than expected.
For me, I wonder where Burne and Rufus came from -- their history, their backgrounds, their works' developments. Most of the other NPCs of the region all seem to fit there, like they've been there forever
Burne and Rufus came to build. But why?
UPDATE: (From old documentation) -- Begin Temple of Elemental Evil campaign with Rufus (Skip Williams' fighter), Burne (Ernie Gygax's magic-user), Y'Dey (Cindy Gygax's cleric), Terjon (Tim Jones' cleric), Otis (Luke Gygax's farm boy-turned ranger), and Jaroo (Tim Kask's druid)—Mid-1976
If you build it they (adventurers) will come?
They're adventurer suckerer innerers. Hmmm. YES
so they're like two CoDMs with new campaign materials. They're men on a mission
They're like the Blues Brothers?
They're veterans of the Battle of Emridy Meadows who settled in Hommlet if im remembering correctly
That strongly resonates, @golden scarab
Now I just need to figure out how a Rhenee would find himself in Hommlet. (I suppose I could make him Attloi?)
Don't they follow the rivers around? Or are they keeping to certain waters only?
@swift geyser... they do follow rivers; not necessarily all rivers, but they could be just about anywhere. They're "most frequently" around the Nyr Dyv and its tributaries ... but they've been mentioned in some fairly unusual spots.
@golden bridge ... did you ever figure out a backstory you like for your Rhenee PC?
I have understood that the Hommlet adventure is about finding clues about the Elemental Evil.
Is that something people of the land know exists?
It was at least known to be a thing at one point. The Battle of Emridy Meadows, which is a prequel to the LoG Campaign deals with a coalition of forces defeating the "Horde of Elemental Evil" after the battle the allied forces laid siege to and destroyed the Temple of Elemental Evil itself
I am sure somebody will correct me if I am wrong but I am taking it as more of a "it might not be common knowledge that the forces of Elemental Evil are active, but it is (relatively) common knowledge that there was a such thing as the Temple of Elemental evil and it was somewhat recently defeated"
In that neck of the woods it is very common knowledge. Everybody around there participated, knew somebody that did, died, was a war veteran, etc. Something like that doesn't happen without it scarring the surrounding area for a very long time.
local historians and bards probably educate locals all the time about the events. Kids should know their favorite hero in the battle. People may even claim (falsely) to be related to such and such for attention or trying to swindle a barkeep for free booze.
You mean I can get free booze just for knowing someone from Emridy Meadows?! My dwarf will be happy to hear that! 😂
Thanks for the insights. Sounds easy enough to convince my Urnst sailor , on shore leave in Verbobonc, to take up the adventurer msntle to root out any reappearing cultists then.
Thank you, @abstract coral for answering that.
I thought about fielding it, but from a perspective of previous lore, I wasn't sure it would be the same answer.
It's nice to see that it's being looked at from a real RP/lore perspective. The Battle of Emridy Meadows definitely makes for some interesting PC (and NPC) backstories!
It kinda equates to D-Day and the aftermath of WW2. Here we are 80'ish years on now and it still fascinates people.
That's a great comparison!
Seven years after Normandy, that was a huuuuuge cultural thing, still!
It took like a year or something just to get troops home.
...
<thinks about character plans>
That'd fit well, I think.
Is there much/any lore denouement after the battle that players get told the BoEM adventure, @abstract coral? Not asking what they are, just asking if someone plays it, is there something to tie backgrounds to or anything like that?
We had the announcement of the results back in March - that was about it - these were done so early (even for a preview) that we couldn't really do to much of that yet
@abstract coral !! Oh! Righto! There's that page that has a general summary of stuff that happened in, likie, the preview event!! I'll absolutely take a look at that and see what lor e I can glean from it!
Lordship of Isles
LOG-LOI-001 - Legacy of Fear
- What begins with a summons to a quiet port town leads you through haunted marshes, sacred waters, and the colossal remains of a legendary dragon turtle. Faced with shifting alliances and forgotten truths, the adventurers must navigate treacherous paths and make choices that will shape the fate of the region.
- A four-hour adventure for characters level 1-4, optimized for APL 1.
- Authors: Teddy Benson, Craig Russell
LOG-LOI-002 - Shadows Beneath the Skull - A contact in the senior leadership of the Daughters of Syrul, a thieves guild in Turtleback Cove, has a job for you. You are to infiltrate and investigate a new and dangerous guild in the city: The Brinejacks.
- A four-hour adventure for characters level 1-4, optimized for APL 2.
- Authors: Angelo Corsino, Jeremy Johnston
LOG-LOI-003 - Echoes of Betrayal - Your security in Turtleback Cove has been shattered as one of your known contacts in the city's underground has been murdered! The Daughters of Syrul, a thieves guild, has asked you to investigate whatever leads you can find, and help them seek justice.
- A four-hour adventure for characters level 1-4, optimized for APL 2.
- Authors: Carson Summers, Bruce Summers, Aaron Pavao
LOG-LOI-S001 - Tempest of the Hollow Maw - Sailors are calling this storm The Maw's Hollow, as it's been known to eat ships whole without a trace, and now it's bearing down on Turtlback Cove! As capable adventurers in the city, you've been tasked with helping the populace while dodging all-out gang warfare in the streets. A special multi-table event for character levels 1-4, optimized for APL 3.
Debuting at Questcon Orlando in September 2025
From the Quest Con Page
Good assesment. Now that I have played Hommlet I see that the adventure description maybe says more than the characters nows.
It begins with a regular mission to safeguard wagons through the hills, something any figthing man or explorer could jump on.🏞️ And when it is the most honourable mage of Hommlet that asks, it would also appeal to knowledge-seekers .📖
It is first when we are on site we learn that we are looking for some kind of spies, but we are not told of who might be behind it. This would appeal to more social investigators.🕵️
So, I don't think we know it might be ||the cult of Elemental Evil|| until we are the one to reveal it. Nice played by the writers!
Agreed that one was really fun!
I guess Nulb will be similar, the adventurers get a reasonable mission and maybe there is something hidden to uncover. Maybe it also will be connected to the missing wagons, even though Hommlet isn't a requisite to play Nulb.
Maybe the ones from Hommlet can put one and one together to come closer to what is happening. Will be fun finding out.
For those that haven't played Battle of Emridy Meadows, the module made a good effort informing that there were a big battle years ago, were evil hordes were driven back by a paladin prince. If this has any connection to a ||hidden cult|| (as I see the mark of prestige refers it as) will be up to the players
@shy sable … I read in #legends-of-greyhawk where you said you’d played the Shadows/Crown Conspiracy series… do you recall which Directing Oligarch died whose seat opened up that they were voting on?
As spoilers go, that is a very big one in terms of the third LoG DoG adventure Murder Among Thieves
That’s why I asked in the spoilers channel, @stiff lodge … because I wouldn’t want anyone to “accidentally” read something like that, even if it were a small detail.
Something big, I’d want to ensure it’s here.
That info is safe from me. 🙂 I don't remember. lol. We had a story scribe at our table taking notes. 🎉
I’ll check my notes
😆 😆
Not an uncommon thing, @shy sable !!!
There's a lot of times over the years in my home game (and LG games for years) that players had no idea where they were in the story, 'til the scribe of the group says,
"Last time ... on Greyhawk Adventures .."
That kind of thing! LOLOL 😉
In murder among thieves you’re ||investigating a murder in a thieves guild safehouse. The body is disintegrated so it’s a matter of figuring out not just who killed him but also who is the deceased||
Speculation and possible future spoiler || I’m of the opinion that the person you’re meant to think is dead was actually behind it all faking his own death|| but evidence suggests it’s ||anton palmirian||
@rich rover
And yes I spoiler tag in the spoilers channel so people can choose to see only certain spoilers
Thank you for being thoughtful. It's so easy to be kind. :)
Despite my best efforts, can't play'em all on day 1.
Sounds like a challenge to me! 😉
Do the Nulb-adventure follow directly after Hommlet, or is it more like a undefined " once again your services are called on by Burne"
Not by Burne if I recall correctly
Is the what calls you to Nulb at all related to what was happening at the setup of Hommlet; wagons disappearing, Rufus being out scouting and such. Or was that sorted out in the end of the Hommlet adventure
Hommlet very loosely comes first, but it doesn’t matter that much if you play them out of order
Agreed any order is fine.
I think Moathouse being last pays off a clue from Hommlet (but not a major one)
Adding to what has been said thus far, if memory serves me right, the same person, or someone closely tied to them (not Rufus or Burne), sends you to Nulb looking for their informant. Outside of that connection there isn't much else in terms of openings that link Hommlet and Nulb. Given the Cult of Elemental Evil is a part of both is another story entirely.
So is there any tangible benefit to my actual LOG character if I run one of the pregens through Embry?
There is a reward for another character when you play Emridy (I'm assuming that is what you are referring to)
yes so my actual LOG character gets a reward if I run a pre gen through Emridy?
Yes
But you need the physical cert to get them, so if you are playing at VDDW, you will have to coordinate to collect the cert from a BMG in person con or have somebody at such a con collect and mail you
The reward is ||a brooch of shielding that does not count against your magic item limit||
This is for Dragoncon. They are only running one session of Emridy and I have several conflicts, so I was just making sure it was worth it. Do you know if it is acceptable to play it after Hommlet and Nub
you can play it whenever. It is 7 years before the main campaign and your character from it isn't used again.
I don't know if Dragoncon will have the certs needed to use that reward or not.
I believe they will at least that was the impression I got talking to the organizer at Gencon
and yes there is nothing about the reward that requires it be applied to a new Log Character
Honestly if I was making a movie of the region, having your character arrive to Hommlet / Nulb, do some things, and then a flashback to the Battle of Emridy Meadows for some more historical context would be a pretty cool story telling technique
JT does no pings mean no replies as well?
it means turn off pings if you reply.
Oh right, I forgot you can do that
I thought so, that there might be some kind of "story hook" for those already in Hommlet.
The informant you mention, is that the mission we get? Do we now who they are informing on and to whom?
I think we are working for the Viscountry of Verbobonc, but isn't sure.
I believe they were keeping an eye on ||The pirate queen and the various other bandity groups|| on behalf of ||Verbobonc||
Nice, that feels connected to the Hommlet mission briefing relating to increased banditry in the hills South of Verbobonc. I took that as a wish to keep the Trade Lanes open.
That is something my Kron Hill gnome can stand behind, maybe not in the name of the Viscounty but for the freedom to roam.
Sledge answered already, but you are correct, in both cases we are working for the Viscount of Verbobonc. For Hommlet, you are going there in a carriage paid for by the Viscount at the request of Burne. For Nulb, the Viscount's spy master (whose name escapes me) sends you to find his missing informant.
That is the only real link between the two adventures beyond the Cult of Elemental Evil being involved in both cases.
Thinking on the above further, when I played through these the first time, I mentally assumed we finished the task in Hommlet, and returned to the Viscount to report what happened. With that job done, we were then tasked with finding the missing informant. And after reporting on the missing spy, word had reached the Viscount that strange lights had been seen at the Moathouse - we are sent to investigate from there.
I don't think this is necessarily how it can or does occur, just how I mentally aligned everything in my head since I played the sessions in that order at MCC.
Narratively, I don't think it matters what order you play them in, as you more or less have the same points of contact for "sending you on the mission" each time.
Interesting, I totally assumed that our group was staying in Hommlet for awhile after the first one and then travelled to Nulb from there and then back to Hommlet -- as far as Im concerned my Fighter has been living in Hommlet since he arrived.
Yeah, I don’t think there is any hard and fast narrative to it.
Given that my character's Rhenee, I just assume he travels a lot.
Re the book question, one of the DoG mods has some very good examples of what’s appropriate I’d say
@prisma knoll did you take good notes on those titles ?
"Good notes",lol. Not ominous at all. 🙂
Iirc there was one about sewer routes in greyhawk, there was one about magical traps, I want to say there was some about a specific architectural style
I did not in this case. I read the page and wanted to take a picture but got pulled into the story lol
I will ask the PO that is bringing the group of LoG mods to run (Hommlet, Nulb, Emridy, and the AO).
I found that example book -- "On the Dissolution of Minor Glyphs", it wasn't presented specifically in the context of being a 2024 rules "book" but seemed a good baseline for what might be considered "fair"
Answer is No.
The physical certs thing is a drag if they aren't going to be available.
Other than Emridy Meadows -- physical certs are really just a "nice to have" thing not really required at all -- Emridy is totally worth playing even without a cert
Eh, maybe if you've never done an interactive/special.
I mean it was really cool and I have done many. It was also cool to see the lore. I get it though
Frankly the magic item from the cert is neat but very situational
It's also not the only epic happening at Dragon Con. The other being Last Call at the Yawning Portal, which imo has a lot of really good rewards and is also quite fun. (Unless you're going bowling hahahaha)
In all three Hommlet adventures it seems like you either can get the apparent task, related to banditry, directly from Artunok, by order from the Viscountess Wilfrick, or via Burne, that seem to be a local contact for the Viscounty.
That way, the game group can adjust how close they want the adventures to be.
WCAG Wild Coast Adventure Names:
- ||LoG-WCAG-WC-002 The Hands of a Healer||
- ||LoG-WCAG-WC-003 The Oath-Bound Blade||
- ||LoG-WCAG-WC-004 Nine Swords Against Chaos||
Nine Swords. Giving me flash backs of tome of battle: book of nine swords.
Right?
if not releasing blurbs was a hype tactic.... its working
granted getting me hyped about LoG isn't exactly tricky
makes you want to make a fighter.
My fighter is ferrond and yeah Im very interested in these for him as well
I loved that book. Very nice to see Fighters do something besides roll their iterative attacks.
Does that book feature Kelanen?
Was there a WC-001 that happened somewhere and isn’t being added to their online event?
lol, everytime I try to google something for them I get this: Web Content Accessibility Guidelines (WCAG)
I think WC-001 is the multi-table event for that storyline, looks like it is not running at Dice Online.
Wc-001 does exist but hasn’t run.
I think anachronym is probably right that it’s a special. The other possible theory (since by the numbering standards of the other a special would be S001) is that 001 is something that doesn’t make sense to run in an online con. Perhaps an intro game targeted at a shorter session? WCAG runs a lot of 2 hour sessions at places like San Diego Comic Con where I think k they get a lot of folks that want to try DnD
It’s not a special.
And LoG has a requirement per the program to be 3 hour games with guidance to flex up/down to fit convention needs; so all of WCAG’s events will fit that model. It’s not a timing issue, either. 💜
I will share that it doesn’t make much sense to us to run it online, but I won’t say why 😉
I will share, though, that you will see LoG-WC-001 at any in-person event hosting WCAG’s WC content.
Are there any ways into adventure in Greyhawk city? I am playing Shadows over the Free city on friday.
What do you mean? Shadows assumes you've just arrived in the city, so it kind of sets you up to meet people and go to various places.
If you haven’t already I’d recommend reading some of the lead up to Gencon posts over on BMG there’s some fun B plot that’s enhanced by seeing the back and forth with the inns
Good to know that no previous connections in the city is assumed.
Newly arrived adventurer goes into an Inn and " you see a mysterios looking stranger at the inn"
Hommlet started with you already being hired I think, or maybe it was a Quest board. Official viscounty business. That one was quite unassuming: help us with bandits.
Hm good and fair point! I hadn't really thought about that.
On my play through at GenCon our group was traveling together when we arrived in the city. The Inn we went to had some interesting stuff outside, which is what caught our attention. The adventure proceeded from there. 🙂
So no official endorsement from the city on this one?
The adventure description reveals a bit of what will happen. It mentions a "determined cleric", is that someone we will meet at the Inn?
Yes. They will show up in all 3 of the adventures.
Your DM will be able to provide you with more information about things you may or may not know about the city, as well.
There are some things that anyone will know, some things that anyone may know, and some things that most folks probably don't know.
And maybe some things that should not have been forgotten? 💍
There are adventure hooks to connect the characters to the stories/quests/quest-giver in the log-dog adventures. There are some cool mechanics specific to the region too, that vid was alluding to I think… but I mean whether the character is new to the city or not, the hooks will still work.
I just played Shadows over the Free City and the description was on point and mostly was what you got to know at the start. We got the handout with things to choose from we might know, an interesting approach. We were also told to come up with a reason we would travel to Greyhawk and meet Cleric Lena, and given the knowledge in the handout it helped form the story.
I really like that handout rules. It feels very noir and in line with urban adventuring. Using Dresden Files as an example, the wizard had a contact with the police (special division that investigated the paranormal), the morgue, and the fey (bribing sprites with pizza for information).
Contacts from my SR days. Such great story hooks 🪝
There’s a lot to mine from Shadowrun/cyberpunk for urban settings in dnd
Yeah, I love the Greyhawk handout as well. The adventure is really fun.
I just played the multi-table special in the Lordship of the Isles series: LoG-LOI-S001 Tempest of the hollow maw.
There were a doomsayer like person turning up at the baron's gathering, I belive it was a gnome woman with a jewelled cat mask. Her information guided the rest of the adventure. What was here name, it sounded like "Whisperer" and she was possibly from the " hollow sect"?
I wrote it down as ||Whisper Stonehaven from the Hollow Pact|| - but the folks who ran it at Iuzual Suspects might have a better answer.
i can confirm ross has it correctly
I think fair to put some emphasis on believe it’s a gnome. She had a full mask on and the line was “based on her stature, a gnome” or something similar
This was the first time they made themselves known, by name, right?
I don't think its changed since I printed this ||... A small figure follows a little behind. You judge the newcomer to be gnomish due to their small stature, though their features are completely hidden behind a deeply cowled hood and a polished black mask resembling a great cat with silver inlay around the eyes and jaw. || And they are from the ||Hollow Pact||
Now I have no inside information, but I wondered immedately if ||The Hollow Pact isn't an Elemental Earth Cult tied group||
what is the name of the dead dragon turtle that turtlecove bay is built on?
@tawdry surge ... according to what we know publicly, apparently, AFAIK, it's "Kranonk'Duul".
Turtleback cove .
thank you! Warlock patron confirmed 
That's gonna be incredible, @tawdry surge !!!
The spirit of the long-dead dragon turtle is going to have your character protecting the Lordship of the Isles, or something?
pretty much the idea. Char concept is a warlock necromancer/witch doctor. Honors Wee Jas, but there is no good warlock patron of that in level 3 (she isn't celestial, fiend, or an archfey). But great old one works with the long dead turtle and the spirits of the dead around the island.
dead but dreaming 
I would love to see a warlock done as a witchdoctor who's guided by the spirit of an ancient titan dragon turtle!!!!
tested out the skeleton familiar, and it worked out well as a meat shield/trap detector/extra pair of hands utility
and it's the right area for the pirate flavor.
One thing to remember—the campaign staff has tried to make a point that the Lordship of the Isles isn't going to be just a pirate campaign. Turtleback Cove isn't the main or only focal point of the region; it just happens to have been the first set.
So there's lots of other opportunities, especially for people who aren't into the whole "pirate" vibe.
the region got ALOT of fun adventure locations.
Yeah Gianni said Jungle Ruins, City Adventures, New Islands, Protecting Merchant Ships.... I am very excited to see whats next
For the record, as she resides in Acheron I believe she would qualify for the Fiend warlock patron. Alternatively, you could use one of her direct servants as a patron (Zem’Jil the Succubus, for instance).
THis sound very cool! Will be great to hear more as their story unfolds
Not all denizens of Acheron are fiendish. Nor even lawful evil. Wee Jas is neither.
And Zem’jil isn’t a succubus (anymore). Zem’jil is a “transformed succuuis” because she was altered by Wee Jas to no longer be a “demon”, strictly speaking, and to be lawful rather than chaotic, and is a woman in her true form.
I don't believe what you've said is true if you apply 5e sensibilities, but perhaps it's true under the veil of older editions of the game. Regardless, thanks for sharing your thoughts.
looking over the dragon magazine article regarding Zem'jil (Dragon #350. Page 33.), I agree they would still be a succubus, but lawful evil alignment. the succubus/incubus are no longer bound to just the Abyss in 5e. They're atypically neutral evil and can be found working in the Nine Hells or the Abyss, or neither side. Fiend patron would work with Zem'jil, but having a dead dragon turtle spirit is probably more cooler and binds the character to the region better.
a GOO warlock can follow multipe uncaring patrons. Wee Jas can easily be one of them. Bribed with tributes to appease her vanity and good whiskey.
I'm not sure what "sensibilities" are in the ruleset, but if you're going to point at rules editions, don't say "5e only" and bring up 3e lore.
If you're gonna call out a ruleset, then call out the ruleset under which that lore was written. ... which was nearly two decades ago in 2006.
That said, I'm not aware of 5e lore that says everything on Acheron is a fiend. But, I'm always happy to learn something new.
Not to belabor the point, but if you read it as she's still a succubus, you missed something.
The article literally says that in her true form she is a woman ... not a succubus.
A LE woman, sure ... but not a LE succubus.
But, to put that to rest, because this is a spoilers channel, I think you've got something cool with the dragon turtle concept, @tawdry surge ... and no one here needs to be trying to change your mind.
You've got a cool character! Enjoy playing it!
I'm not going to argue over any of this. Based on #log-campaign-spoilers message I don't think it'd be productive. I mostly just wanted to give @tawdry surge some options, not debate lore.
Anyway, thanks all. Enjoy.
What is this chat for
Legends of Grayhawk organized play adventure spoilers
Were do the intro adventurr WildCoast-01 "Bandits, Cultists, and Dragons? Oh My!" take place?
Narwell
Near enough anyway
Its specifically takes place at the Yavi Roadhouse. I'm not sure if that was a place in past Greyhawk lore, but it was certainly a fun adventure for level 1 characters if you can make it. It is shorter than other LoG adventures too, just as a forewarning
A great onboarding to log and 5e generally too
Nope. It’s not a “Greyhawk lore” kinda thing (though it is, now) …. That’s a new adventure location.
Although, to be fair, other than the major known cities, there’s almost no known locations or sites or adventures set in the Wild Coast previously.
Is that a “intro to D&D“ game?
Yes, it is set up that way. But many of us still wanted to play for the story.