#dnd-lore
1 messages · Page 80 of 1
individual yanki can be chill
I like the githyanki. I kinda want to know a bit more of the lore
the norm is just that a norm, not a universal law
one can argue that a large amount of less kind actions are do to the lich who has ruled them for a long time now, Vlaakith CLVII https://forgottenrealms.fandom.com/wiki/Vlaakith_CLVII
but it for sure has not helped them from having a better relationship with the other races who may argue they are just as bad to learn of being in the area as the illithid
yeah as we see even in specific continuities like bg3, some simply keep their disagreement quite and secretive, so they don't draw the eye of the queen, else their soul is definitely gunna be on the menu
which, can't blame them, but the level of power she have does make her claim at being a god, at least a bit more convincing than it otherwise would be
The original Vlaakith I (as well as Gith) was also Lawful Evil. She drew power from allying with devils early into the gith empire—hence the continued relationship with red dragons.
The githyanki have been predominantly evil for 10,000-odd years worth of empresses.
yeah but given the length of her rein and the things she has done and had her people do despite if it is good for them or not, i'd argue carries more wait than the others, far as i know Gith themself was not evil and the vlaakiths before the one we have now i'd imagine was more lawful than they were evil
though i'd still blame their evil norms on vlaakith as given how the original came to power, they definitely were not above underhanded means of gaining power, though given far as i know only did the CLVII one actually go as far as to also undergo lichdom on top of being a tyrant
As far as I know, the Warrior-Queen Gith has only ever been given a statblock in 4e, where she is depicted as Evil.
given 4e's tendency to have it's lore to be so far removed from other editions, i'd be skeptical about that one to be honest as they could have simply modeled them off the existing githyanki or just making it up
but i know the whole reason they split as a people was cuz they disagreed on how to spend their new found freedom when they had nearly wiped out the illithid, unless i am mistaken
1e’s Fiend Folio, the first ever appearance of the gith, indicates that the proto-gith were predominantly evil even prior to being enthralled by mind flayers.
Less wiped out, more disrupted the connections between portions of the empire, causing the hivemind to crumble into several smaller cells of illithids.
eh, still seems that viewing the evil lich tyrant that has ruled them like a living, or i guess in this case unliving, god is reasonable to put the bulk of the blame on, especially with depending on the continuity there are examples of far more reasonable members of their species
well as i recall prior to just before their disagreement, the illithid were on the verge of extinction
and they have just kind of both been attacking the remains when and where they could ever since
I could be wrong. I was reading off the Greyhawk wiki rather than the more consistent FR one, as the original question was about the Barrier Peaks.
That and working from memory for some of it.
ah, fair, though i am seemingly refferencing the forgotten realms one, far as i know the rule of vlaakith is technically setting agnostic, at least in the sense of it being bound to one setting since they live in the astral plane, so at least if a setting uses that part of the cosmos it presumably is likely to apply
I fully agree that the current lich-queen is a big part of the githyanki being almost uniformly evil, but it’s also been a cultural norm for more than ten millennia, so there’s precedent for githyanki to be evil even without Vlaakith.
The githyanki are essentially Melnibonéans in space.
yeah time healing all wounds, tends to not mean much when your people live in a place where it is either non existent or slowed to a crawl of a crawl, definitely caused them to become stuck in those norms
cuz i still feel when the 5e stuff says it does not pass in the astral plane, given the wiki cites it as technically having a form of time dilation to the astral plane, i feel they could be meaning that for practical purposes time does not pass in regards to the current cosmology, cuz even now seems it truely being timeless seems specific to the world tree cosmology https://forgottenrealms.fandom.com/wiki/Astral_Plane
For each 1,000 years that pass on the Prime, one subjective day occurs on the Astral.
So the entirety of gith history has felt like less than two weeks on the Astral.
yeah which i honestly find interesting and how someone like laezel can simply be 22 and how some beings from the oldest days in their history can still be alive in some continuities at least
possibly even less, depending how frequent those events involved planar travel
the astral plane is weird, but in a cool and interesting way
The only estimate I could find is that the 157 Vlaakiths have ruled for approximately 10,000 years total.
So around a subjective tenday.
which i imagine given what happened to get the first one in power, i imagine some of their reins were relatively very short
For sure.
But it’s very possible that a githyanki from the rule of Gith is not only still alive, but has only slept nine times since her rule.
she may be evil and a soul eating tyrannt, but she clearly has learned from those who came before her given how long she has managed to keep the role to help progress her plot for godhood
Which making a bid for godhood amongst a historically irreverent species that lives on the corpses of failed gods is definitely a strategy.
we know in one continuity at least, one of those who was friends with gith's own son was still alive around the time of the absolute crisis, if one wants to count that
A githyanki could conceivably have fasted for the entire species’ history.
like i said, the power she has amassed as a lich, definitely helps her claim seem a little more legitimate since some of the darker truths most gith are presumably unaware of, as i imagine they would not be so paladin like in their devotion and loyalty otherwise
Literally (anti-)paladinlike, depending on edition.
well in so far as their devotion is very zealous, least is the implication how that description of their society is used on the wiki
Oh, I understood.
The githyanki knights have just been mechanically evil paladin-types in some editions.
the description of their society seems to come from their old tsr days along with why is so hard for any organized religion to thrive in their culture "A Guide to the Astral Plane." being the name of the sourcebook
like apparently Vlaakith, does not specify which, apparently would kill any githyanki that openly began to follow or venerate another deity openly
(Somewhat ironic given the longstanding pact with a dragon-goddess.)
like if there are any githyanki clerics apparently they would be both rare and have to live in hiding
Lich-Queen, meaning CLVII.
to be fair to my knowledge in the pact demands any sort of worship or acceptance of tiamat worship, it is strictly an alliance, more specifically between her red dragon consort and mortal red dragons within certain criteria
Unless they worshipped her, of course.
ah, overlooked that detail, good eye
unlikely to be a thing since she technically is last i checked still pretending to be a god to her people while trying to attain the status and what not
wonder if she knows about Ao's changes during the time of troubles and she may be needing to get his approval even if she does get enough followers, not entirely sure how that sort of thing would work with them mainly living in the astral plane and really only going to the prime under special conditions such as to fight illithid, raid, or have their young and raise them
Traditionally, (sometimes limited) clerical powers are available even without an actual deity through pure conviction.
Astral plane makes it tricky, as it doesn’t really follow the rules of a specific setting.
good point, i know at least in past editions or other obscure lore you don't actually need a deity to use some of the lower level clerical spells, but you do to access the stronger onces
The number of deities that actually operate on the Astral plane is typically small.
Athas, Ravenloft, and Eberron, which are admittedly all partially separated from the main continuity, all permit deityless clerics full functionality.
In AD&D at least, spells of levels 1 and 2 are the result of conviction. Midlevel spells are from a divine servant, and only the highest actually need a full deity.
eberron i know does cuz of it's selfcontained nature and how the norm for such things is just different, athas, was not suspecting since the gods abandoned it and i recall people telling me that magic was basically hated on that world
On Athas, it’s unclear if there ever were gods. The cleric-types there either use elemental power or worship the Vlaakith-esque Sorcerer-Kings.
Eberron has been expressly linked to the core D&D multiverse, albeit in continuity-confusing ways.
yeah but given the view of magic i just out right did not expect magic, divine or otherwise, and i know it was from a time where psionics were not a form of magic
Only arcane magic results in defiling. Clerics, templars, and druids don’t defile.
i kind of like to think of eberron as basically being the largest and most complex demiplane, cuz it basically meets those criteria far as i know with where it is hidden and the power of the beings that made it
And preservers have made a workaround. It’s just harder and less powerful than the temping lure of defiling.
Yeah, that’s a good way of putting it.
honestly when i saw that sort of theory confirmed in the published lore a while back, i had the biggest smile XD
Psionics have existed since the dawn of Athas, magic was a later development caused by Rajaat in the Green Age.
huh, too bad magic users ruined, it, bet the illithid would have felt comfortable there given their typical view of non psionic magic
but i imagine with the state it has been left in for some time, they'd take the underdark colonies any day of the tenday XD
Had the illithids been there, I imagine that destroying them would’ve been a priority of Rajaat.
lol, would be kind of funny to see a setting where the illithid are not the bad guys at least compared to how they tend to wind up being just do to their alien nature and world views
Given that Rajaat was the engineer of all arcane magic and that he personally mentored the Sorcerer-Kings down the path of the dragon, I do like the theory that he also included the avangion transformation in the nature of magic itself deliberately as a long term bid to restore the world to his ideal Blue Age after the dragons destroy humanity. Didn’t exactly work out, and the ends don’t justify the means, but it’s an interesting scheme.
lol, sounds like a tharzidunian plan, you know the insane god that wants to destroy everything, including himself, and remake it all in his own image
makes me imagine this Rajaat person was a few pages short of a spellbook so to speak
Ultimately his goal was to reset Athas to its original oceanic paradise. His plan to do this, however, was to kill every species that didn’t exist at the dawn of time—pretty much every sapient creature other than halflings and thri-kreen.
Humans just happened to make the perfect living weapon due to their unlimited psionic and arcane potential.
i imagine one species safe from his scheme was his own people, since from looking it up, Rajaat was a pyreen, ironic given what they apparently are otherwise known as
else if he was willing to kill himself and his people for this scheme, he truly was mad
Well, the pyreen are sorta a subspecies of halflings.
ah
i was under the impression they were their own thing https://forgottenrealms.fandom.com/wiki/Pyreen
since they resembled basically all the humanoid races
The halflings (and pyreen) had life shaping abilities that they used to make new species. The pyreen were halflings that used this on themselves.
huh, the darksun wiki also seems to suggest they are their own thing, so not sure where you are getting this from, but i am not gunna claim i know any better https://darksun.fandom.com/wiki/Pyreen
still, seems ironic given what you said earlier about Rajaat
Would this be a good place to discuss a possible scenario involving bargaining the soul of an ancient black dragon?
probably #dm-discussion
can dragons take on any humanoid form? or any form actually?
it says in the statblock for their shape change ability, least those who have it, but lore wise it depends on the kind of dragon
also in that case, seems more like a mechanical question so maybe better asked in #dnd-rules
Chromatic Dragons iirc are capable, they just chose not to
question of curiosity about the marilith, is it's lower half always of a serpent or is there a chance it could be something else?
Demons are highly erratic. They’ve got a lot of variation in appearance.
Yea. The concept applies similarly to both demons and devils. Even within a single layer they are liable to have variance. But between layers of hell/the abyss "the same" fiend is almost certainly going to look different compared to one from a different layer
Same goes for demons who are specifically aligned with certain demon lords. DiA had concept art for all the different types of demons who are aligned with Yeenoghu and most, if not all, of them look very different from the “base” look.
Devils are a little more uniform, because lawful, but still have a lot of variation. Some of the variation is actually built in—one third of devils are female, one third are male, and one third are intersex, as per the decree of their higher-ups.
yeah i loved that detail, if memory serves it is something that takes effect when they are in close enough proximity to the demon lord they serve
also i feel is more accurate to call the "base" just an average example, sort of cuz that is just what it is, than any sort of real baseline in the traditional sense
That sound better when you put it that way ngl
I care a lot about the afterlife which is why I am asking that question haha
Sorry it took me 2 days to respond, legitimately forgot because I wasn't pinged lol
Vecna
so what are Centaurs? are they fey? are they monstrosities?
in 2014 they're fey too iirc? (I played theros)
Monstrosity in the 2014 mm
What creature type a centaur is has continually been dependent on setting lore. (This applies to a lot of things in fact, see: Eberron with humanoid changelings while they are fey elsewhere)
In Theros, centaur are both fey and monstrosity, as there are multiple groups of centaur
Another example is Ravnica; centaurs aligned with the Selesnya Conclave are fey in nature, whilist those aligned with the Gruul Clans are typically monstrous in disposition. There are centaurs outside those guilds who fall anywhere between the two natures, but they're much less common than their guild-aligned kin
Selesnya and Gruul is Ravnica
Clarified
I understand that the basic building blocks of matter in d&d are the four classical elements. Are substances made up of molecules and atoms of pure elemental matter, or is there another system?
mostly I ask because I'm thinking of making a bbeg of entropy and chaos who's capable of splitting atoms and nuking cities with radiant damage
I'm not even sure if your initial claim is correct
But generally dnd settings do not follow irl physics
Or science in general
Ex: gunpowder just. Doesn't explode. In the FR
Yeah, but that is part of the lore. Like a god intervenes specifically to prevent it from exploding, which implies that in the rest of the physical universe gunpowder works as per normal
I guess this does raise a question that if you just cast reduce on someone infinitismally will they eventually be unable to breathe?
No, because it's magic, not physics
D&D is fantasy and follows an internal consistency in line with that
(Furthermore, Reduce has minimum size/non-stackability rules in every edition.)
Hello peoples, I has question
Are there standardized wizard robes in dnd, or standardized for whatever school you are from? Or is it just whatever works?
That's like asking if there's a standardised school uniform or medical scrubs or police uniform across the whole world
It varies between settings, between planes, between worlds, between continents down to varying within the same institutes in some places
Are there any examples? If I do art I may just do baldurs gate 3 robes, but I'm asking just so I know
The only place where it really matters is Strixhaven or Dragonlance. Is there any setting in particular
Not really
Thay Wizards wear red
No physics and the laws of reality are just different from ours. Like Wildspace is an entirely different thing from our space.
Forgotten Realms:
Are silver dragons not universally lawful good? I'm a little confused what reason Miirym would have for breaking into Candlekeep, "intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was confronted by an archmage and bound into service to protect Candlekeep as penance for her misdeeds."
However, even as her flesh sloughed away and her bones turned to dust, Torth's powerful magic kept her bound still, animated and sentient, but now undead and somewhat less than sane. What remained was a malevolent but diligent, invisible guardian force. Afraid of their own guardian, the monks hired mages to destroy her, but they were also unable to undo Torth's magic; however, they did manage to bind her within closer proximity to Torth's casket. It was only by the sacrifice of a group of monks that the casket was moved down into the labyrinthine complex of caverns and passages beneath Candlekeep, where Miirym remained, guarding the keep from below against would-be intruders.
This all seems at odds with how silver dragons are described
Their description in the MM is an average
As with any individualistic creatures, especially when it comes to stuff like dragons, there will always be exceptions
it mostly depends on setting and circumstance. for example, in eberron, assumptions arent so clear cut; a gold dragon could easily be evil or good there
Thank you :)
norms are norms, just like people, individuals can deviate from these norms
this applies to most if not all creatures in dnd unless their lore in a specific setting states it as a universal fact rather than just a norm
Would it make sense for Tiamat to curse a character with a Hysterical Rage ala Kratos or Heracles while they are fighting a Dragon Cult?
One of my PCs wants to do the Kratos Backstory feel and I wanna tie it into an ongoing plot about Dragons and Elemental stuff
Nothing is inherently anything. And even a lawful good person can be tempted by theft.
Just because that dragon decided to commit theft does not make the dragon not lawful good. One slip-up does not change your alignment
While it does seem possible, I think it should probably go to #dm-discussion
to my knowledge at least with one of those examples it was not even do to a curse, it was just the individual's own anger
so i doubt you would even need to know if tiamat could do such a thing as it would more so be a character matter than any sort of lore or anything to do with tiamat, that said, last i checked the way curses in dnd work are vague and varied so easily a being as powerful as the goddess of evil dragons could more likely bestow such a curse if they wished than not
Yes but the problem is that if gods can just curse a creature, no save, why wouldn't they do so to everyone who goes against their plans? It must have a cost, or there must be limits.
well from what i am aware other gods can counter or block their efforts
And that goes to the limits part
I mean, Tiamat isn’t a greater deity in most settings. If she starts slinging curses immoderately, it’s simply not an arms race she can win.
plus many curses tend to be bound to items as i recall in published lore especially in association with the gods
but far as i know is not like that is technically even a factor given what the player was wanting to go for, but far as i know there is nothing that prevents tiamat from cursing mortals or anyone for that matter if she wants, obviously it can be countered, but that would require her being able to do so in the first place
Thing is, we know that they do not do that. Whether it is because they do not have the ability to just curse people and require something specific, or because it would immediately be undone by another divinity...
Or perhaps they simply know that in a world where a spell like remove curse exists, cursing people is often a waste of time and energy
or that wasting such time and energy on a single mortal where there are other gods acting against you
Hey, do any of you know what might cause someone to be excommunicated from the Church of The Red Knight?
Please ping on reply, cause I'm about to start cooking and I'll forget
i am not sure it is that simple as at least in the forgotten realms which the red knight is worshiped in, there is not one singular united church https://forgottenrealms.fandom.com/wiki/Church_of_the_Red_Knight
this could prove helpful still else may depend on which of the churches that person belongs to, plus i am not even sure if excommunication is a thing as some gods and their faithful may not have such mercy, though more common among evil gods, it is not something strictly only evil gods or even just their faithful may do
It does help and tbh I think I've come up with a solution to my problem, thank you for your input.
am i tripping or is there an item of sorts that gives items their charges back?
not really a lore thing
i thought i saw something in planescape lore about it a while ago.
was likely a thing from older editions where charges on magical items worked a bit differently than they do these days, otherwise probably more a #dnd-rules or #dnd-elder-editions question
The mythallar
eh, not exactly https://forgottenrealms.fandom.com/wiki/Mythallar
Hey! Was checking out Greyhawk in the new DMG, and wanted to delve more into the lore, are there any popular actual-play games to check out that take place in the setting? Or any other digestible things to check out to get more of a feeling for the setting without getting hit with a kitchen sink?
What is the Nobility system like in fearun? just the general British nobility, royalty/dukes, marquesses, earls, viscounts, and barons? Does it depends on the specific culture of whatever location/race? (specifically looking into tymantherian in this case)
it is not unified, that is for sure
i know the setting's creator, ed greenwood, has covered nobles in various parts of the realms and or houses on his person youtube channel, as that could be helpful
in specific to thymantherian they are rather militant the ruler title being a vanquisher https://forgottenrealms.fandom.com/wiki/Tymanther#Government
yeah I've read that entire wiki page about a dozen times, though if that's all there is then that's all there is
i am honestly not sure they even have nobles beyond the vanquisher, least none seem to be mentioned
you could always ask ed greenwood, as creator of the forgotten realms he would know better than anyone
but nobility in the realms if i have learned anything is varied and is not uniform as there are many different cultures, kingdoms, territories, ect... in faerun, none of them united under a singular banner or anything we in our world may call a nation
well, not much to tell you, in the lore it is a military dictatorship, basically who leads the army leads everything
okay TBF what I've set up is more "respected rich family" and not so much political power holders, or at the barest of minimum I could easily rework my ideas
seems to be something the dragonborn brought with them and their culture when they became transplanted onto toril https://forgottenrealms.fandom.com/wiki/Vanquisher
yeah, that sort of thing to my knowledge would be better suited in other parts of faerun
if it helps, the wiki does allow you to sort the locations based on their type of government https://forgottenrealms.fandom.com/wiki/Category:Locations_by_government
this sounds more a thing for #dm-discussion since it is more suited toward your own table rather than what is in published lore
well it does also say this:
"The power of the Vanquisher was not absolute, however, as he or she served most of the time as a arbiter for the conclave of elders, made up by all the patriarchs and matriarchs of the Tymantheran clans."
I feel like that's a good equivalent
well it more so leans into the culture of the dragonborn population as it is heavily rooted there so looking at that may provide clarity, wealth tends to mean far less than honor and the deeds of one's actions for them https://forgottenrealms.fandom.com/wiki/Thymari
and you can check the cited sources for the extra details that they may have excluded or could not copy word for word
I should clarify what I have for my own thing does fit into the honor and deeds aspect.
far as i can tell the sort of equivalent would be a clan that is known for both their skill and honorable deeds in serivce to their people
which is what I already got, so.... seems all's good
well as i said earlier, for matters more specific to your own game and NOT published lore, #dm-discussion would be a better place to talk about such a thing
this channel is for talk and sharing what is recording in official published materials
and that was what I was here for, research for a PC
well best i can do is tell/point you in the direction of where you can read up on their goverment, lore, and culture in published materials, which i have via the wiki, for extra context and or detail, that is why is important the sources sited at the bottom of the pages
if the wiki page itself is not enough, those sources are your next step, unless you simply don't have any sort of access to them
Tymantheri are clan focused, but you can say that your hypothetical rich dragonborn family is from a family of merchants who did trade to peoples outside the dragonborn nation
I really regret saying that
Why so
because it was the wrong thing to say, apparently
I ain't
but given the backstory, which ties into the platinum brigade quite heavily, it works
justifies the family/clan name
Nice nice
Is there any art, or what I find more likely any description given to Relentless Slasher beyond their entry in VRGR?
It is a one-off monster from VRGR that doesn’t exist in any other source.
yeah VRGR is it's first appearance to date unless i am mistaken, it's only one but saddly was not given official artwork
It’s essentially any slasher horror villain with the serial numbers filed off, so the appearance could vary drastically from Domain to Domain to suit the theme of horror prevalent there.
Is the new 2024 wizard able to copy spells into their spellbook? I cant find anything that says they do
yes page 167 of the new pHB
I have a question about Hagspawn. From what I have read, it only states that Hagspawn are human-hag hybrids and nothing else states that another Humanoid race could fill that genetic template of the Hagspawn. Is it possible (specifically within the Forgotten Realms) for a Hag to trick an Orc or a Half Orc into making a Hagspawn?
Hexblood fill that role
That's not as clear cut tho according to the lore. Nothing states that Hexbloods are born from Hag reproduction like Hagspawn, which are different.
theres a whole sidebar about hexbloods turning into hags
One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an unusual crown, often called a eldercross or witch’s turn. This living, garland-like part of a hexblood’s body extends from their temples and wraps behind the head, serving as a visible mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hagspawn don't get turned into Hags. They're all boys and are typically outcasted from the Coven.
I just wanna know if it's possible for one to be half Orc instead of human.
Thats something you ask your DM about, or if youre a DM, up to you
I'm looking at adapting 5e 2024 to Forgotten Realms but in the era shortly after the Time of Troubles rather than the regular time (1490s). I'm wondering - when I look up the Planetouched, apparently they became more prolific after the Spellplague which happened around 1385 (a few decades after Time of Troubles), so I'm wondering if it would make more sense to not necessarily ban planetouched (aasimar and tiefling - plus the possible adaptation of genesi from 3e as a new species choice) but to probably avoid it unless a player is really interested in playing one? It doesn't seem like I've ready anywhere that they were completely not present prior to Spellplague, but just would have been way more unusual?
more prolific just means they would be more common, no real reason far as i can tell
besides what happens at your table is specific to your table and not bound by any continuity
effectively even if in an established setting, your game is it's own timeline
True... I'm just looking to be guided by the 2nd edition lore and some 3rd edition, but trimming away the bits that deal with events after the time we're planning to be set.
in an effectively infinite multiverse, who is to say in one version of a timeline someone is born plane touched instead of a normal human?
if they are not as abundant, you can easily reflect that by the way characters react to and treat them and what species those characters are, all the npcs are controlled by the dm
The whole Multiverse thing kind of does my head in a bit... But one thing I am wanting to adapt the old lore to is the presence of Feywild and Shadowfell as parallel dimensions of the Material Plane, and the whole goblins being fey thing, which I actually think is kind of cool.
All very true.
your players being of those species does not really inflate the overall population unless you specifially make the world reflect that
basically the multiverse is able to refer to just the planes of existence and settings, but also can invoke concepts like other timelines, though often this kind of concept is not focused on but very much can, at least far as i understand can still apply
in dnd, again unless i am mistaken, depending on context and or intention it can have more than one definition but most often is reffering to simply the cosmos of dnd
like historically time travel and time manipulation magic and even a demiplane of time are things in the forgotten realms, so is not like is new territory, just not as focused on as all the other stuff
in fact i do believe unless i am mistaken, the era you are planning on exploring uses the cosmology and such of when it was last mentioned around 3.5e and editions prior in published material
I’m trying to design a 1-shot that’s set in a seaside town where creatures a coming out of the ocean. said creatures are meant to appear like the creatures in FO:FarHarbour or Davy Jones’ crew in POTC, also the cadavers of dead sailors. Lore-wise, what would be able to create/animate/control these creatures
You probs want #dm-discussion or possibly #dm-world-building
This channel is for discussing the official lore of WotC published settings
okay thanks, apologies for posting in the wrong chat 🙂
Forgotten Realms peoples! I'm going off artwork here, but can someone confirm for me:
Going off artwork, do goliath have pure white eyes? None of the artwork I can find seems to show them with irises or pupils, but maybe I'm just missing the obvious counter-examples.
(Never mind! Found the obvious artwork with eyes; and more lore. I figured I had to be wrong here.)
Faerûn question: did the Turning wheel (temple of gond in ravens bluff) exist at the same time as the Reading Room (temple of Deneir in the earthfast moutains)? I looked at their pages in the forgotten realms fandom website, but i didnt see any matching/overlapping dates. I was wondering this because there are multiple other temples in the area for both gods, almost all of which exist at the same time.
seems they would have existed at the same time by some point as i see no mention of either being destroyed, abandoned, ect...
and both had sources during the tsr days
Thats what I thought too, but at the same time, the Reading Room page doesnt mention when it was built either
one can make a rough estimation based on the in universe year the source mentioning it covers
so checking the cited info from 2e's "Faiths & Avatars" might shed some light
but seems to imply it was at least in existance by the time of 1360s DR given the cited info about it's organization
and raven's bluff's in universe realms year is cited as 1370 DR
so seems a safe bet that both would have existed at earliest 1370 DR onward, least best i can deduce
@mighty yarrow hopefully that helps
Are there any creatures, besides the obvious Sun Dragons, who are associated with the Sun?
Mystara had the Sollux, also known as the Brotherhood of the Sun, a species of fire-associated humanoids that opposed the efreet.
would be good to check the favorite monsters info of sun gods, they are probably fair bets at least in the realms https://forgottenrealms.fandom.com/wiki/Category:Sun_domain_deities
gotcha. Any in particular might also be related to fey? Besides Lathander
like the mourning lord's predacesor, Amunator had Dragons (emerald, sapphire, and steel), golems, and takos, interestingly enough
plus there is animals, like Appolo has crows and falcons
Apollo im a bit more familiar with aye. THeres also his Red cows and his horses too
plus in the realms, there are creatures that live on the sun, mostly those of the elemental plane of fire https://forgottenrealms.fandom.com/wiki/Category:Creatures_found_on_the_Sun
well, remember, they may not be the same as their mythological counterpart https://forgottenrealms.fandom.com/wiki/Apollo
I mean, both his cows and horses are still mentioned (the latter more indirectly with his chariot being mentioned)
The solar Bastian faction in the book of many
oh yeah, forgot about them
ill go give them a look 
a question of curiosity, though is it known if any of the faerun gods have dragon followers outside of the draconic pantheon?
Dragons in the Forgotten Realms primarily follow the draconic pantheon, but I feel like I’ve read somewhere that they occasionally worship other gods as well. I don’t have a source in hand tho.
all good, though hmm
i know some of the faerunian gods are known to have dragons implemented in their service, not sure if that necessarily means they follow that god, but gods on faerun last i checked are not something most dragons worship at least openly, and if they do they often lean towards bahamut or tiamat, as most of the other draconic gods lost most of their influence do to not doing much of anything when the draco-rage plagued their people, bahamut and tiamat do to their activities and history outside of dragon kind such as with the human nation of Untheric and later the Faerunian one, bahamut constantly apposing tiamat's schemes
though apparently there are some prophecies that foretells an eventual return of religious fervor among dragonkind https://forgottenrealms.fandom.com/wiki/Draconic_pantheon#History
if you wanted to be sure, you'd have to check each member of the pantheon to see if they make any mention of such dragons https://forgottenrealms.fandom.com/wiki/Faerûnian_pantheon#Members
seems torm is known to favor gold and silver dragons
and selune having the same for song and weredragons
oghma seems to favor metallic dragons in general
same with mystra but she also has pseudodragons among her favored monsters
hi! wondering where I should look to start with lore
I only know some stuff about different realm layouts, and know almost nothing about the shadowfell
if not having a specific setting in mind, i'd suggest starting with setting agnostic sources such as the new 2024 books
Are all the DnD books and supplements and whatnot canon?
Define "canon"
not all of them really even are lore based, some are more mechanical, but it depends on the edition, if it is 3rd party or not, and more recently if it is legacy content or not
plus what happens at your table is not bound by the published lore, so lot of factors at play to where in dnd it is not simply "canon" vs "non-canon" there are multiple continuities especially across different forms of media and the like
The official stance on canon is as follows; there are four canons that WotC entertains
- Internal consistency - they have guidelines and their own internal canon so that new books are as consistent with old books as they need to be so that familiarity that comes with D&D persists
- Cross-rulebook canon - events, characters, and lore that spans multiple rulebooks. To date there has only been three instances of this; the 2014 core rulebooks (DMG, PHB, MM), Dragon of Icespire Peak and it's three digital only follow up adventures (Divine Contention, Sleeping Dragons Wake, and Storm Lords Wrath), and Tyranny of Dragons before the reprint (Hoard of the Dragon Queen and Rise of Tiamat)
- Per-media canon - Each different media expression of D&D is it's own canon. The movie plus the tie in books and comics is one. The RA books are another. The comics a third and the various video games are each their own. There are sometimes references, easter eggs, or parallel events between media expressions
- What happens at your table - The events of your games in official settings using official adventures are no more or less canon than anything else
So, for example, the events of Icewind Dale: Rime of the Frostmaiden are not canon with Waterdeep: Dragon Heist per the books. The movie Honour Among Theives is not canon to Baldur's Gate: Descent into Avernus, etc etc
Like stuff like setting books or adventures or things like that
see davyd's statement above, it answers it very clearly in pretty much all ways
sometimes adventures have outcomes that are referenced in others, but this tends to be rather rare and vague these days, but that sort of thing would be what they described as Internal Consistency
it is something that is not gunna have a simple cut and dry answer
So basically everything has its own “canon” for the most part but a lot of the stuff is for all intents and purposes separated?
there are basically multiple continuities, is the simpliest way to sum it up/view it
Whats "canon" is entirely up to table. Again, see Davyd's comment
Alr
was there never much exploration of Shar and her followers / dark justiciars until BG3?
depends which you mean, the justicars, there is one other appearance according to the forgotten realms wiki https://forgottenrealms.fandom.com/wiki/Dark_Justiciars#Appearances
but shar and her worshipers in general, there is plenty apart from what is in bg3 https://forgottenrealms.fandom.com/wiki/Shar#Worshipers
so seems much of the details about the dark justicars may be thx to bg3, though i could be wrong and the wiki might not have all the details
Does anyone know the political state of the moonshae isles in the forgotten realms setting? I am thinking of doing a pirate adventure there
seems after the spellplague it is far as we know in published mateiral all over the place, but one of the sourcebooks we are suppose to be getting down the line is gunna focus on the moonshae isles, so more modern/relevant lore for how it is in present day, or least as close as preset day as we get, will be in there
Is Durnan a masked lord in Waterdeep?
Thanks gang
Thank you
Say
How does magic resistance/absorption work lore wise?
Spells create force or elements or other physical aspects
When we cast a fireball
We use magic and give it the properties of a fireball then shoot it
So having magic resist or absorb is irrelevant
You need to be able to resist the force and the heat
Same is true for all spells
Only spells i can see smth like magic resist effecting are spells that take effect in or directly near your body, because your not allowing the magic there to transform
So whats happening exactly?
It depends entirely on the creature and how/why they're resistant
Resistance is a mechanic, not a lore thing
An ancient red dragon might be immune to fire damage simply because they live in volcanos and swim in lava, it's their natural environment so why would it harm them? On the other hand, an archfey of the winter court might be resistant to cold because they control the very elements
I get elemental resistance
Thats fine
Magic resistance is my issue
Because it directly doesn't let you get hurt by spells that for all intents are no longer magic but elements or forces
Ah
Sry
Didnt see it
And again, it depends on the creature
Some are immune to magic
Some have control over it
You're asking "How does this generic mechanic map into lore" and the answer is "it doesn't" or at the most forgiving "it depends"
That generic mechanic covers countless possible different expressions of power and resilience and abilities as they appear in lore
And also not every mechanic relates to the lore of a creature, sometimes it's just game balance
Its just that
This is an issue with a lot of other settings too
Im trying to scientifically explain it
Like enchantment spells work on hormones
Or illusion is creating sound, vidual, smell, touch, etc without the thing happening
But magic resist is too wild a term for this
Unless i consider everything that is magically created as still made of magic and no longer the element it turns into
And also the forces behind them as straight up ceasing to exist
It doesn't make sense
And if i take this scenario as the real one
Well, now we have a whole other can of worms
Sounds like something for #dm-discussion, but also something that fantasy is not suited to (scientific explanation of phenomena that is)
Thx davyd
What time and place in dnd is closest to classical Athens?
Any setting in particular, or anywhere in the multiverse?
The first places that come to mind are Sigil, Seventon, and Meletis, but none of those are perfectly analogous
Athas’ Balic is also Athens-inspired. I believe Mystara also has an analogue, but I cannot recall offhand.
While technically a MTG setting that was later adapted to D&D, Meletis in Theros is very much designed to be “Athens but magical”
Akros, Meletis, and Setessa were based on mythological Sparta, Athens, and Themyscira respectively
plus with the mtg stuff is important to remember even if adapted to dnd in offical materials, they are not considered part of the dnd multiverse
not quite
the versions of the mtg settings that have been published (at minimum) are a part of the dnd multiverse. How exactly they fit in has not been explored.
But the concept of Planeswalkers (and thus, related settings that term comes from) is something that has been brought up outside of the MTG books
also in regards to the a sort of athens esc dnd setting, you may be able to find such a world in what historically is called "Greatspace" which have their main pantheon being the olympian pantheon, all be it the good aligned ones https://spelljammer.fandom.com/wiki/Greatspace
sorry, last i checked or was told, they were considered seperate despite being adapted to dnd's structure more
all I can say is that this has been the case since Witchlight
honestly far as i know very few published settings are intentionally modeled after real world civilizations or cultures, only ones that come to mind were some of the ones introduced and largely used within the anthologies of "Journeys through the radiant citadel", to my knowledge other cases were the cases of additional writers in existing settings implementing such themes like is the case with several in the forgotten realms as an example, so i'd maybe suggest looking into greatspace as that may be the closest thing if not counting the mtg settings
I do believe the new DMG also has at least a handful of the MTG settings listed as campaign settings that are a part of the D&D multiverse now, but I could be wrong
But yeah, as Swampellow, we have had examples of MTG officially crossing into the D&D settings
Tarkir was acknowledged in fizbans and kaldheim was in bigby's
There's planeswalkers from mtg in a non mtg dnd 5e campaign book allright
Ellywick I think her name is
mhmm 
actually, whats the timeline between her in [Redacted] and in the Forgotten Realms set?
oo i missed the mention in bigbys
yeah, hard to mention the world tree without mentioning kaldheim's world tree
whats this channel about
Discuss WotC-published game settings, and the events and characters that shaped them. Wherever possible, please indicate which setting you're discussing: [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc.
ok
Is there any non undead creatures assosicated with undeath?
Necromancers certainly
Haha I know that silly
Aren’t those undead tho?
depending on the edition, some editions have different creature types and spirits use to be a subtype or tag in older editions if memory serves
No, banshees in AD&D are disembodied elven spirits, which are not the same thing as undead.
Hence they can’t be turned.
and stuff like 4e sometimes their origin of creatures is far removed from any other edition
as much as things are universal in dnd, there are even more things that change from one source to another
Fetches, ghedens, ghules, katanes are all half-undead.
Pseudo-undead resemble but avoid actual undead.
that makes me wonder, would they even go after undead? like i could buy it if far as the construct is concerned a corpse, undead or not, is still a corpse
They can summon undead.
I mean the way I’ve played them is working with the undead because at the end of the day if the undead dies it goes back to corpse
plus you got things like dhampires/dhampyrs
True.
plus there is arguably the reborn
So Psuedo undead are the hated of both worlds?
like sure they are technically player use, but i'd say they count as we have non player characters that are of those lineages
eh, depends, at least with dhampires i know that is a possibility, others may lean into their undead heratage in search of power
Yeah reborn would be like half undead imo
They look and behave like undead as a defense mechanism, but lack the special powers and are actually living humanoids. Because they aren’t actually immune to the nastiness of real undead, they fear them.
So like a banshee could be attacked like a living thing
Nagpa are a Mystaran species with the innate power to create undead.
though they are able to not be undead in nature as the player options detail they can include sort of artificial beings such as sentient constructs
Banshees aren’t pseudo-undead.
It was listed along with spirits which aren’t “undead”
Pseudozombies, pseudoghouls, pseudowraiths, etc. are pseudo-undead.
considering they are monstrosities, i'd say nagpa count
plus even prior to that they were classified, at least in 5e as humanoid
Groaning spirits/banshees are just an undead-like spirit, rather than the specific type of humanoid called pseudo-undead.
What’s the difference between undead or spirits?
Isn’t there undead that are made by “natural” causes?
Elves don’t have souls in AD&D, and only ensouled beings can be resurrected or become undead. The essence of an elf is a spirit, and if one of these spirits is intensely evil, it can persist beyond death as a banshee.
there is also many a fey that are considered spirits, plus spirit is a lot more vauge a term in dnd than undead, so there is also that
In later editions, anyone can be resurrected, so the distinction is no longer made.
undead is often a twisted mockary of life, those powered by necrotic energy basically the anti-souls, like normal souls are implied historically to be a nature more in line with the positive energy plane
I mostly mean 3.5 onwards
Then banshees are plain undead, in that case.
But there is examples of non evil undead too in some editions
Correct.
so?
i said often, not always
Eberron’s undying are positive energy undead.
there is another example
Right but what makes the distinction between evil or not evil undead? Is it just protection from the effects?
Old school mummies were also positive energy undead.
no
is more the same as other intelligent beings if they are intelligent undead, otherwise is more so do to the nature of them if they are of a mindless undead, most mindless undead tend to have an innate hatred for conventional life, like zombies as an example, where unless controlled in some way, if left to it's own devices it will snuff out life if given the chance, at least in most settings
Mystara also had the bhuts which are beings with traits in common with both undead and lycanthropes but are neither.
Are you doing evil things to create the undead such as binding an unwilling soul to the world or graverobbing?
Is the undead you are creating evil, does it want to kill people?
If you've answered No to both questions, you've successfully created an undead without being evil
The zombies of a yellow musk creeper or a myconid aren’t actual undead, despite being reanimated corpses.
So if I was to reanimate the skeleton of an enemy, without binding its soul to the body, and with the intent to protect a town, it wouldn’t be evil?
Skeletons were neutral in multiple editions.
An enemy? You're still kind of not respecting whatever funerary rites they may have wanted for themselves, but if it's not killing people some may find it morally acceptable
Maurezhi are demons heavily associated with ghouls, just as shadow demons are with shadows, and Orcus with undead generally.
You've already killed someone though, in a lot of places that's considered worse than not respecting their funerary rites
Dybbukim are demons that possess and defile corpses, behaving similarly to undead.
There seem to be two separate conversations
"Things that aren't undead and have associations with undead"
And
"Good vs evil undead"
It's also going to get muddy if you try and separate "undead the creature type" from "undead that is the creature type that isn't undead" without clarification
Yeah I got the answer for the first one
Given that this is the lore channel, the creature type would seem to matter somewhat less than in-universe differentiation, no?
Let’s say a bandit tries to kill me, I bring them back as a mindless skeleton without doing anything to their soul, and having it protect the town. Only making undead’s with willing souls if making intelligent
I don't know if the lore channel is the place to discuss the moral implications of using someone's body after they die without asking them for permission while they're alive tbh
Well the issue is that pretty unilaterally in the lore, the latter category somewhat doesn't exist.
Spirits like banshees and the like are, for the majority of lore, a type of undead. Same with stuff like reanimated myconid corpses.
A different type of undead (when it comes to lore) perhaps, but still undead (both lore and mechanics)
Isn't the Nightwalker considered undead?
I mean people have in the past told me undead are always evil. Hence the question
No, its not always evil, but you need to get rid of things such as binding souls to the world against their will or not respecting what people want to happen to their bodies once they die
Well, the spore servants of myconids or yellow must creeper hosts aren’t undead in either capacity. They’re corpses controlled by fungi/plants rather than necromantic forces.
Yes, but it is truly an undead. It’s the pure essence of the negative energy plane.
I mean I don’t know about the second part because I’m sure that no one wants to be turned to dust by destruction.
No one wants to be killed or their bodies changed or altered when they die
That stems from many (not all) undead being powered by negative energy
Isn't that an undead creature type that isn't really undead in the traditional sense
Yep
An example of the type of undead you said didn't exist
Nightwalkers, nightcrawlers, nightwings, and nighthaunts are all effectively negative energy elementals and all the pure form of undeath.
Not quite
They are still undead though.
It’s just a different type
It’s like.. skeletons vs shadows
It's because "undeath" is often shorthand for "negative energy"
Those are both undead. Wildly different
Shadows are still formerly alive beings
In a lot of cases
In most cases
Correct. Not all undead are necessarily former living things.
Undead doesn’t mean they have to be alive and then not.
I think
Some undead are made just of negative energy.
Just as not all ex-living entities are undead—flesh golems, petitioners, etc.
This is what I was getting at with "different types of undead" because there are frankly, plenty of examples of "undead" (whether they have the creature type or not) that are not powered by negative energy.
This is why I said it gets muddy without clarification
There’s also undead that aren’t made of bodies or anything
Nightwalker is the sole kind of undead I can think of that has never been something alive
You can make a shadow without killing someone
By animating a shadow using negative energy
Shadows create more of themselves by killing
Yeah that’s a way to make it
All the nightshades are never-living undead.
They can certainly
Think of it like this
Phantoms in some settings are undead manifestations of mass death or trauma, rather than a specific dead individual.
You can create a shadow, it is now powered and harnesses negative energy. It kills something else. It’s power as a shadow is then to subject the person it killed to the SAME fate as it
(It puts some of its negative energy into the creatures shadow, making another shadow.”
Here's how I think of it.
5e description of undead
Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.
🤨
Yeah that’s the general not the rule
That's the very basic description yes
Like how most golems are made using inorganic things
But you can also make bone, blood or flesh golems.
Very general. Even on release of 5e there were creatures of a given type that didn't fall under the basic definition accurately
Many of the unusual examples I’m citing are AD&D era or Mystaran monsters, which don’t play by modern classification rules as nicely.
Well to be fair there is undead and then things which draw from or have some power from undead
Like how one can do with an angel
I wonder if 5e is missing a couple of creature types
No i don't need to wonder about that it's definitely missing some
Not really? What do you think wouldn’t fall under normal creature types
Eh, not really. Only Modrons, Rilmani, and Slaadi seem like they could potentially have been grouped into some neutral outsider category to suit their lore, rather than the current typings.
Off the top of my head, anyway.
The only real "historic" type missing is outsider yea
But that was more of a grouping of other types than anything
Which means (not from the material plane)
A type we needed
(Or by some definitions, a subtype. Depending on how you looked at it)
Well, from the outer planes, to be slightly more specific.
I don't think it's very needed though
It would be nice to have
Elementals also were
Since it makes the whole "native X" thing. Weird.
(Native X thing referring to stuff like ex: Eberron. Where Couatl are Native celestials. Ie from the material plane and not elsewhere)
In the new 2024 monster manual they're using celestials for a lot more Beings
Like the sphinx
Yeah celestial is now sort of the catch all for “holy beings.” And Unholy is “Fiend”
Yeah
Checking my Rules Cyclopedia, in addition to the never-living nightshades, it’s ambiguous if Mystaran druj, odics, or revenants were ever alive.
Revenants normally are
Also, much like OD&D shadows, Mystaran shadows are expressly not undead.
In other worlds. Mystara is a fair bit different from most settings.
It’s about as different or more as Athas from, say, Oerth or Toril.
Or Cerilia.
such is the ways of many old settings that have yet to get more modern revamps, if i am not mistaken, and that is kind of cool debatably
One small tidbit is that while undead traditionally have had alien minds that were not subject to psionics, Athasian undead that weren’t mindless pretty much universally have psionic powers and can be fought psychically.
plus unless i am mistaken, which i could be, given i am sure it is before i got into dnd or was even born, wasn't mystara in those early days before creature type was a proper thing? cuz to my knowledge it was not really a thing as core to it until 3e onward
Mystara first existed as the Known World, which began with the Isle of Dread in the B/X era. It only be cane officially called Mystara late into its product lifespan in the BECMI or RC era. It was concurrent with both 1e and 2e, and hasn’t really made much of an appearance since, other than the borrowing of monsters like nightshades, nagpa, and neh-thalggu.
So it was constructed from B/X’s generic setting modules and only later fleshed out.
far as i know any mention is of the setting is just the name and usually in sourcebooks and not in like lore, like one character talking about it to another
It also exists in an extremely different cosmology.
kind of like athas, if nothing else we can at least say it exists in some capacity, probably
It’s a setting expressly without gods, and has a very different planar structure. Also traits it has in common with Athas that makes it not play nice with the core multiverse.
It also leaned really far into the cultural analogue direction as it went on, and several parts of that were extremely insensitive and poorly conceived. Some were at least more mindful than others, but it’s a real mixed bag.
The more humorous and gonzo setting can be fun, but when meshed with what are parodies of real-world cultures mapped onto monsters, it can also be offensive in places.
Has a lot of other interesting stuff for it, though, if one doesn’t use all the Gazetteers as written.
It’s also one of the places Blackmoor has been set in, in addition to Oerth.
Since apparently they were contractually obligated to include Blackmoor, it exists in the Known World’s distant past as a realm of high technology in an age now lost (barring relatively abundant time travel).
honestly, pretty easy to lose an age when you have a lot of time travel, in fiction space and time don't tack well to being messed with on the regular, pretty sure is part of why historically there is a type of inevitable ment for dealing with such forces
Their civilization was wiped out in the Great Rain of Fire, the result of mages tampering with the crashed remnants of a space ship.
The engine of that ship, the Beagle, is now fundamentally tied to the nature of magic in Mystara and is buried under Glantri.
is there any info on wyvern/dragon incubation and such?
i recall such a thing was covered at the very least for true dragons back in the old draconomicons if you want detailed numbers
not sure if it covers lesser dragons such as wyverns with the same degree of info
saddly i can't seem to find any such info if you are wanting that for a wyvern specifically, at least not that i am aware of, even tried seeing if it might have been mentioned in it's ecology article form way back when, but did not see any mention of their eggs, at most just babies or hatchlings
gotcha, all good
Hey does anyone know any lore about the eleven baneful gates, all I could find is that it's a piece of text that has a way to become a lich somewhere in it and nothing else
Pretty sure that's an old 2e Al-Qadim Adventure from A Dozen and One Adventures. Adventure 4: Eleven Baneful Gates. I doubt you'll find more about it outside of that single adventure. #dnd-elder-editions might have more information, because this is less lore and more old adventure spoilers.
I know the 3.5 Draconomicon went into detail on this, including on rules for PCs trying to incubate eggs themselves. Golds took the longest to incubate at around 720 days and whites the shortest at 420 days, and had rules like:
Black: The egg must be immersed in [acid], or sunk in a swamp, bog, or marsh.
(Removed some mechanics there).
However some of these nuances and complexities were removed in later editions (Such as the wyrmlings all being different sizes so whites hatched the size of cats (Tiny) and reds hatched the size of ponies (Medium). In 5e all wyrmlings are the same size category).
However looking into 5e we have some lore in 'A Practical Guide to Dragon Riding' which is repeated in 'A practically complete guide to dragons', and... it actually repeats the 3.5 Draconomicon, just with more diegetic language:
The best place for this egg to incubate is deep within a swamp, bog or marsh. Or, if you happen to have strong acid lying around, you might also place the egg within a jar. Waiting time, 480 days.
Fizban's has some very strange options for egg generation, and vague lore on incubation, saying it can last anywhere between months to decades and should be appropriate to each dragon.
I'm not sure where to look for Gem dragon egg lore. That might be in even older AD&D texts.
Lore question. How are soul coins generated? I know they are minted in Minaros but if a mortal travels to hell do they get a soul coin of their own soul?
Soul Coins are mortal souls shoved into coins
Right but how? Is it only if they make a deal? If they die in hell? Does it happen automatically to mortals to tempt them to sell a portion of their soul to capitalism? That's what I'm looking for.
Devils obtain souls through a lot of different ways
There is no one kind of devil claimed mortal soul that can become a soul coin
Ok, so it's not a specific process. It's just a however the soul can be obtained and in doing so it becomes a coin
Yeah, but some devils will probably send souls they get to the Infernal legions instead of making them into soul coins
Ok, that makes sense. Thank you
Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag's curse.
The "as a result of defaulting on a deal" part might imply that soul coins aren't made from people who keep their deals with a devil but instead those who try to break them
Perhaps either can be a soul coin
There really isn't too much lore on exactly how they're made
What god or gods would a forge cleric worship
Depends on setting. #character-discussion may be better for that question
Okay ty
Like Herambe said, it definitely depends on the setting. If you’re playing in the Forgotten Realms, Gond and Moradin tend to be pretty popular picks since they’re the gods of invention and craftsmanship respectively
other known examples in the forgotten realms also include the likes of surtur and can be found on the forgotten realms wiki https://forgottenrealms.fandom.com/wiki/Category:Forge_domain_deities
Kinda in general, but are there any specific good or bad relations that goliaths have with other species?
Which setting in particular? IIRC, in FR, they dont really, due to their secluded lifestyle
Hi there,
is Shar associated with any particular number ?
I'm running a Reverse Shadowheart, Twilight Cleric of Selune, and everytime he roles a certain number, the next time he uses radiant dmg spells, they will be tinged with dark shadows just for the lore. so I was wondering what that number should be
in the forgotten realms setting at least, we know this historically https://forgottenrealms.fandom.com/wiki/Goliath#Interracial_Relations
to my knowledge gods and numbers are more of a warhammer thing, might be applicable to some dnd gods, but none to my knowledge
ahhh thanks
if there is any, you'd have to comb the wiki and the cited sources https://forgottenrealms.fandom.com/wiki/Shar we do know her sister/rivial has at least some associated with 7 given her holy symbol https://forgottenrealms.fandom.com/wiki/Selûne "Pair of eyes surrounded by seven stars"
where as shar's is "Black disk with a purple border" so no real number connection there
actually this makes sense:
i looked at the concept art for both sisters in the wiki:
https://forgottenrealms.fandom.com/wiki/Shar?file=Selune_vs_shar.jpg
the 7 stars can symbolize phases of the moon, its missing the 8th one which is a new moon, aka black disk
so i guess my number is 8
damn
thanks dude
mind blown
eh, there is no real canon connection, but what ever you do in your games is fair game, especially stuff like that which is more so rooted in one's interpretation
Mystra's least favorite number is 12
ill take it. but still i don't think its thaaaat far fetched when you look at the concept art
personally given her goals and views, i'd say shar if anything would be a fan of the number 0
as it describes in her personality https://forgottenrealms.fandom.com/wiki/Shar#Personality
Mystra hated 12 so much that she banned magic of that level
she is an embodiment of the void so to speak, nothingness
or as the wiki describes it "A force of destruction and darkness, the very existence of Shar was paradoxical; the Nightbringer was brought into existence by the creation of Realmspace, but was the living embodiment of the void, the perfect nothing that existed before she was born."
she more or less, to my understanding longs for things to eventually return to that state of nothingness, is why she is so opposed to her sister, she took the lighting of toril's sun more or less as a personal attack on her
but i think it lends itself to the dark moon heresy. where both fullness and nothingness can sometimes be the same goal through different paths.
the phases of the moon go from 1 to 8. if one is full and 8 is new. 8 sort of becomes the symbol of null.
Again i understand this part is infered from canon and not canon. But i think it's reasonable as far as interpretations go
There are definitely some gods that care about numbers. 2e even had a Numbers sphere for priests. Most don’t have specific sacred numbers, however.
why she not like 12 ?
this is for talk of official lore, not jokes or personal canons, to my knowledge the ban had nothing to do with numbers and everything to do with the results of what happened with out such limitations in place
Because 12th level spells are evil!
i believe they are making a joke, as to my knowledge it had nothing to do with numbers of any sort and such info is not even given if they have any fondness of any number or not
Mystra doesn't care one way or another for any numbers except that she does not let anyone cast 10th 11th or 12th level spells anymore
oh what happened ?
that is because of the level of harm the mages of toril caused with such massive levels of power
Someone made a spell called karsus avatar and temporarily replaced a god
Crazy shit
karsus and his folly https://forgottenrealms.fandom.com/wiki/Karsus's_Folly
oh is that where the crown of karsus in bg 3 comes from ?
Probably a reference of sorts yes
presumably had he picked any other god, it would have been fine, but he picked the only objectively wrong choice
You cant just replace the god of magic and expect to get away with it
sort of, currently is specific to bg3's own continuity as no other materials make mention of it and bg3 is the first mention of any such artifact
The only caster to successfully use a 12th level spell in Realmspace was chaotic neutral, not evil. The same alignment as Mystryl, the original goddess of magic, in fact.
especially since again, she objectively was the only wrong choice, the weave fell apart with out her and she had to sacrifice her own life to keep it from failing entirely
This is why 12th level spells are not good for the environment
and technically if you look into it, is not so much as they can't cast such spells anymore, but there are a lot of divine safety measures and hurdles you have to over come, largely most detrimental to humans and other similarly short lived races
Well, it’s more of a data point of one. A 12th level spell could be literally anything else of the same power, and 10th and 11th level spells had pretty much nothing to do with it other than being the foundation of Netheril, Karsus’ civilization.
technically excessive magic in any area is not good, bigger and more powerful spells just put more strain on the weave at once than spaming several smaller spells
Indeed, twelfth level spells tend to be not very good for the environment
such spells are known as epic magic, at least according to the wiki and it's cited sources https://forgottenrealms.fandom.com/wiki/Epic_magic
Other settings still have non-epic spells of level 10+, such as Athas. Cerilia has Realm Magic, which are major rituals that act on the scale of kingdoms by tapping the caster’s innate divinity.
even details those limitations and hurdles i mentioned earlier, basically the reason people believe such spells are not possible is because it is actively kept near impossible and secretive by these rules that were imposed after karsus' folly
Post-Folly Epic Magic is more akin to an esoteric rite than a traditional spell.
and then you got elves which have always had their own seperate version of high magic https://forgottenrealms.fandom.com/wiki/Elven_high_magic
I was just about to mention that!
Some epic magic is good for the environment
these things, to my knowledge at least can result in spells, though often at the price of at least one of the caster's lives or more, that can basically kick out a god from the setting
The most powerful Athasian magic relies on a combination of preserving or defiling mixed with psionics.
Some epic magic can turn an entire city into a place where everybody inside the city can fly
eh, it all depends how it effects the weave, which in turn effects the environment, for good or ill https://forgottenrealms.fandom.com/wiki/Weave
Some epic magic is bad for the environment
However, some epic magic is good for the environment
i wouldn't call that as being "good for the environment", good for the people, sure, but the environment seems indifferent
It could be bad for the environment
However, epic magic specifically designed to help the environment can often but not always prove helpful to the environment
Some epic magic specifically designed to help the environment can have unforeseen side effect that may harm the environment
Unless it’s Athas, where all arcane magic is demonstrably good or bad for the environment, magic is typically environmentally neutral as a whole.
In athas, an important part of the setting is that Arcane magic is a lot of the time bad for the environment
And that using it is often considered evil
why is the Year 1492 DR called The Year of Three Ships Sailing ?
Most of the names are pretty arbitrary, as far as I know.
Mephits are small sized elemental type creatures native to the transitory elemental planes. Mephits come in 6 varieties, each one from a different transitory plane; Dust (air and earth), Ice (air and water), Magma (earth and fire), Mud (earth and water), Smoke (air and fire), and Steam (fire and water)
Mephits are most frequently neutral evil in alignment and often mischeivous pests. Their challenge ratings range from 1/4 to 1/2. All of them are capable of flight, explode in a burst of elemental energy upon death, and possess a breath weapon ability.
How do great wyrms work? I think most sources say they absorb echoes of themself from other dimensions, but they also say “or absorb their energies in other ways” and some sources flat up say there’s no ritual for it. Is there variance across editions?
Also how big can an ancient dragon grow? Is there a hard limit?
the definition you are working off of is from fizban's in 5e, prior editions it was simply a age category beyond ancient, and to my knowledge there is not a hard limit on one's size at least not these days
Demons are chaotic evil
That is very helpful thank you!
I had a question somewhat I don’t know anything about the forgotten realms. I was looking into a god for a character of mine. Lathonder the god of renewal and dawn. Is there anything else I should know about him?
That helped a lot thanks
Heyo what do we do here??
As the channel description says, "Discuss WotC-published game settings, and the events and characters that shaped them. Wherever possible, please indicate which setting you're discussing: [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc."
Basically discuss official D&D lore from official D&D settings and adventures
ik time doesnt pass in the astral see... but how would say and astral elf state thier age? ik they live to 750+ but if asked their age what would they say? for example lets say an astral elf is 300, if asked his age would he say 300 or say like 1500yrs bc hes spent 800yrs in the astral sea and 700 out? i guess im just asking what the protocol is for this kind of thing?
Time passes but things don't suffer aging
There isn’t that much detail on the race afaik
Time does pass, it's just the bodily effects of time passing; growing hungry or thirsty, aging, etc don't occur. As such a creature dwelling in the astral sea would still be able to measure the passage of time and track it accordingly.
character lore question: I built a level 5 Fey Wanderer Ranger a few months ago and chose Primordial as one of my Deft Explorer languages. It's recently become relevant and I've been saying I learned Primordial in the Feywild but I don't see really any lore about elementals there. Anyone know of some that I can reference to justify a thing I made up on the spot?
That would depend on what setting you're playing in
Sorry, was just wondering if I should add that. Forgotten Realms/Faerun
Because the Feywild and the Planes of Elemental Chaos (or their equivilents) vary from setting to setting
Well there are like druids who can wildshape into elementals and druids need to see something first before they learn to wildshape into it lore-wise, so I'd say there must be some somewhere.
If nothing else, by conjuration spells.
So FR uses the Great Wheel cosmology as a default assumption/model, which places the Feywild as distant from the Inner Planes (the elemental planes) as the Material Plane. However, this also means that connections from the Inner Planes often go to the Material Plane rather than the Feywild/Shadowfell
Also, the Feywild tends to be broken up into Domains of Delight, each ruled by an Archfey who has some degree of control, or at least knowledge, over who is passing into and out of their realm. This means that elementals just stumbling into the Feywild is probably a lot less likely than in the material plane
OH, CHWINGA! Chwinga are basically nature spirit elementals!
Chwinga aren't native to the Feywild
They're native to the material plane IIRC
It's not impossible or even unlikely that an Archfey would have elementals under their employ though, either through pacts and deals made with elemental lords such as Djinni or Dao, or even through direct magical summonings
I was kinda thinking something along those lines if there's no lore about them specifically
this makes a nice backup tho lol
RotFM set the precedent that Chwinga can travel with migrants via the objects they carry and adapt to their new environment so it's not impossible. In fact, the lore states they are guardians of the natural world and prefer places far from civilization. The feywild fits the bill perfectly.
I literally turned it off! Why did it go back on?
Don't know, nor do I care, I just ask you don't ping me
Discord being funny I see.
Also, the Feywild isn't nature/natural
It's an hyperactive, hypercolored, turned up to 11 borderline parody of nature
Normally it's one and done but I'll be sure to keep an eye out. Not trying to ignore what you've said.
Chwinga would likely loathe the Feywild
"The Feywild was a place of awe-inspiring natural beauty."
"the natural landscape was markedly more dramatic and beautiful in the Feywild,"
"While most Prime locations and landmarks had analogues in the Feywild, sites of civilization in the Prime could be so unimportant in the Feywild as to be easily missed, while natural landmarks might be significantly more majestic or extreme"
Sure is a lot of nature in the description for that not nature
I never said there wasn't, but it's not nature as mortals know it
Like I said, nature turned up to 11
the natural landscape was markedly more dramatic and beautiful in the Feywild
But that's beside the point of nora's question
It's not impossible there'd be elementals in the Feywild, but from what I know/can recal/can find, there's no elemental civilisations so I'm not sure you could justify knowing Primordial as a language directly from elementals
This brought up another question that's been on my mind. Part of my backstory is that a friend I went there with got separated as we were sneaking through an "unguarded" gate back to Faerun and I hinted that they maybe got sent to the Shadowfell. Any thoughts on how I could flesh that out later?
That being said, there are places of learning and study within the various fey locales, although usually not in the traditional academic sense but more learning directly from wise figures and storytellers
Not a lore question, try #character-discussion perhaps?
I mean like, is there an archfey that has ties to the shadowfell?
Just gave some character background to make the lore question make sense
Not as far as I know, the two planes are antiethical to each other
I thought so but I was just kinda making stuff up when I wrote it lol I figured I could find some lore to loosely match later. Thanks a ton though!
There's actually something that I read in the text earlier that could help here!
"Visitors to the plane found that all sensations, both sensory and emotional, were heightened. Smells were stronger, colors were more vivid, and sounds were clearer, but at the same time shadows were darker and impulses were harder to control.
Combine this with what we know about how natural portals open up in places where planes align in "vibe," we just need to check the Shadowfell page for the requirements: "Naturally occurring intermittent portals called vortices appeared in seemingly random areas of heavy shade or darkness. "
Alternatively, I found this while grabbing the quotes, it's under a passage explaining the types of portals in dnd:
"Variable: These portals send travelers to a variety of different locations, either within a single plane or among several planes."
I spent an unholy amount of time reseaching about dragons in dnd and goddamn how could you possibly use a steel dragon in a campain
that's more a question for #dm-discussion tbh
Like this, timestamped for your convenience!
https://youtu.be/Xw56SJGkyWc?si=kvJ1I1_liR6f98FL&t=1367
that seems really interesting, can you share the source?
I know one of the mods directed you here but I thought I should inform you that this channel is more to discuss the official lore of DnD.
Like as a server thing or just this channel?
The channel is for official lore
They should have their sources marked here if you find the quotes, I don't have the time right this second to do it myself:
https://4e-planescape.fandom.com/wiki/Portals
https://forgottenrealms.fandom.com/wiki/Portal
https://forgottenrealms.fandom.com/wiki/Feywild
https://forgottenrealms.fandom.com/wiki/Shadowfell
We've been doing that. No harm no foul.
They've been asking is there any lore to support this concept.
Uh no this channel is very much for official D&D lore as written, discussed, shared in official D&D media.
Folks may be directed here if their question(s) relate to official lore.
You mean like
Manual of the Planes 1st edition by TSR
Manual of the Planes, Third Edition, by Wizards of the Coast
Player's Guide to Faerûn, by Wizards of the Coast
Forgotten Realms Campaign Setting 3rd edition, Wizards of the Coast
Manual of the Planes 4th edition, by Wizards of the Coast
Etc?
Because they're right there, being sourced.
Apologies If I misunderstood what you were trying to communicate. But as a moderator I need to emphasize this channel's purpose is to discuss official D&D lore. It's not for folks to discuss their character/game lore. What happens at your table is that table's lore and not considered official D&D lore and thus not a topic for this channel.
Who is the elven god of trances? I would guess it’s either Sehanine Moonbow (being the god of dreams), or Labelas Enoreth (god of history)
Drizz't is official dnd lore?
The most recognizable dnd lore
Drizz't's a ranger right?
Partially. He’s mostly a fighter
fighter?
Yes. Fighter.
The one class i specifically dislike? was Drizzt fighter or ranger first?
Fighter. It’s his largest class level
He was renown for his swordsmanship, top of his class in drow school
He's varied between editions, but Drizzt is iconically associated with dual scimitars and an animal companion.
He was a ranger in AD&D. His class got more complicated later, although that's more mechanics than lore, strictly speaking.
Drizzt learns to become a ranger only after he leaves the under dark. He was trained to be a swordsman first.
Is there any campign setting during the Time of trouble?
That's not really a lore question, you probably want to ask in #dnd-elder-editions
not everything has a deity, in every minor detail, at least officially, halflings to my knowledge have a god for anything and everything, though most are spirits, trance is a form of meditation of sorts that is inherent to the elves https://forgottenrealms.fandom.com/wiki/Reverie
if any god i'd say their patron god Corellon would the one associated with it, as he is known as the Creator of the Elves, Father of Elvenkind, First of the Seldarine, ect...
plus the faithful of Sehanine Moonbow, given they are a god of dreams, are one of the few elves who would choose to sleep and thus dream to recieve messages from their goddess last i checked, as you do not dream during reverie
Yes there are module adaptations of the novels, Shadowdale, Tantras, and Waterdeep.
What connection is there to dwarves and barbarians in dnd lore?
what setting?
Far Realms
not a setting
Forgotten my bad
did you mean forgotten realms?
cuz there is no real specific connection between the two compared to any other race, though historically there is a specific kind of barbarian path for them that mechanically was not very good and was largely left behind in early 5e, but is a form of combat specific to the dwarves of the forgotten realms https://forgottenrealms.fandom.com/wiki/Battlerager
so presumably this might be what you were looking for, but is more so a specific style they invented for themselves, plus classes are largely non diagetic when it comes to lore
I saw an off comment about it and I remembered in dragon age the barbarian was said to be inspired by dwarves, which is usually means its stolen from probably dnd.
That’s probably it thanks, I figured dwarves usually preferred a lot of armour over light armour, and even those pictures kinda say the same thing
no, that is not what it ment likely
plus one does not simply steal from dnd, many of the things in dnd are it's own takes on existing concepts
What exactly animates constructs?
The manual of golems is one thing
No I mean like energy wise, undead have negative energy, and living have positive
It depends greatly on the construct. Many golems are animated by an elemental drawn from the Planes of Elemental Chaos. Some contructs, such as Nimblewrights, are more akin to clockwork driven by magic. For animated armor, it's armor directly manipulated and driven by magic
And for animated objects/ armor is it a specific type of magic?
No, it can be necromancy if you're drawing on some kind of undead spirit, or conjuration if you're pulling energy from one of the planes, or even evocation if you're just binding energy as a motive force
Ah so with constructs it doesn’t really matter? Bit confusing since you can animate a corpse as an animated object or an undead. What would be the difference if both are animated with negative energy?
One is a corpse, the other isn't
Right but you can animate a corpse as an object.
That's a mechanical distinction, not a narrative one
If you animate a corpse with necrotic energy, you get an undead (narratively) because it's something that was once alive, then dead, and now neither
If you animate an object with necrotic energy, you still get a construct (narratively) because it's something that was never alive given the semblance of life
Remember that the game mechanics and the narrative do not exist in parity and should not be treated as such
Right but can’t you use a corpse as an object for the second example? I’m not trying to treat it as paired
You could use parts of corpses and get a flesh golem which is still considered a construct and not an undead
Because it's not something that was ever alive
The whole "corpse is an object" thing is a mechanical conceit, not a narrative one
narratively, in the lore, a corpse is a corpse. It's the remains of something that was once alive
The lore doesn't care about the whole corpse/object/effect distinction thing present in the rules
If at any point you find yourself going "but in the rules...." that's your point to stop and contemplate if the rules are trying to say anything about the lore, which often they're not
Ah that’s not my intention I just didn’t know if thematically there was much thought behind if you make a construct with a body. Thank you
How do duergar view spellcasters? Particularly duergar spellcasters. Would they accept a duergar sorcerer as being a useful tool?
Do Archfey have a 'normalized' look or do they just look however they want to?
Archfey are all unique supremely powerful fey
Much like the demons, theyre wildly varied, being beings of chaos
Many of them resemble other fey creatures, but there’s no standardized appearance, and most of them can shapechange.
Aasimar are born and live where?
Aasimar are humanoids with an Upper Planar influence. They can be born into families of other aasimar, or occasionally the trait may be recessive and not appear for generations. They can live pretty much wherever.
In prior editions, they were expressly descendants of aasimon (angels) and humans, but it’s a lot more open lately.
what setting?
what setting?
Yes, setting can be a relevant distinction.
and often is, which is why some of the species like the dragonborn for example can seem like they lost much of what lore they had in the new books, is cuz those new sources are ment to be setting agnostic
especially since some settings, like eberron drastically differ do to having a self contained cosmology
The fey of Mystara are different from those of Oerth, just as the aasimar of Toril are different from their Sigilian brethren.
In theory, anywhere. Aasimars don't really have a culture, or communities. They're born to humans who had contact with the celestia
-# Sigilite?
though certain broad strokes are often shared, such as aasimar and their celestial influence and tieflings with their fiendish ones
But it is true that aasimars, genasis and tieflings are more common in Sigil than anywhere else
And more likely that the planar-types (aasimar, tiefling, etc.) of Sigil had an outsider ancestor rather than just being influenced by a plane.
makes sense, they would logically feel more at home in the multiversal capital than on their native plane of existance where like in the case of tieflings historically they are often viewed negatively just because of their heritage as if they were irredeemably evil, which is not at all true, though is not like the people of worlds like toril necessarily know that
plane touched tend to be rare compared to native races on prime material worlds, so rarely are there enough to form unique cultures or communities, though some do exist on toril to my knowledge but they are still very small and are not exactly the norm
There’s a demesne for fiendtouched and an orphanage for planetouched in Eberron
again, that is another case where setting is a heavy factor in the specifics
Unusual settings, like Athas and Mystara wholly lack aasimar because celestials don’t exist there. Cerilia has a huge (effectively) aasimar population, as every regent has a bloodline imbued with divine power.
does drizzt have any siblings?
His mother has several children: https://forgottenrealms.fandom.com/wiki/Malice_Do'Urden
yes, even has children, though given the nature of the kind of drow he was born into, would not be surprised if most if not all of his siblings were dead https://forgottenrealms.fandom.com/wiki/Drizzt_Do'Urden
Vierna Do'Urden was even killed by drizzt himself according to the wiki https://forgottenrealms.fandom.com/wiki/Vierna_Do'Urden
though seems most of them just happened to have died in some unknown way during the fall of their house, ie the noble family of Do'Urden as a whole, not a literal house
what is a planetouched person?
Someone who has some connection to one of the planes beyond the material
The most common planetouched are those whose physical nature is influenced, such as:
- Genasi - Planes of Elemental Chaos [Inner planes] - Elementals
- Tieflings - Nine Hells, The Abyss, Gehenna etc [Lower planes] - Fiends
- Aasimar - Mount Celestia, Elysium, Bitopia etc [Upper planes] - Celestials
- Clockwork Soul Sorcerers - Mechanus - Constructs
Err, the Savage North in Faerun extends in the west to the Spine Of The World and the east to the Nether Mountains. And in the southwest the border with Storm Coast North is the Ardeep Forest and the Lizard Marsh? Just checking if my geography is correct?
do you mean the savage frontier? https://forgottenrealms.fandom.com/wiki/Savage_Frontier
nevermind, apparently the savage north is another name for northwest faerun https://forgottenrealms.fandom.com/wiki/Northwest_Faerûn#Geography
The savage frontier, yes
If it’s Eberron, it’s the same as Davyd said but with Eberron’s planes instead
It’s part of the setting called the Forgotten Realms in the region of Toril called Faerûn.
They each are their own continuities with some degree of crossover to the core TTRPG.
are they canon or not?
canon is not a simple yes/no status
its like marvel canon, where the answer is "sometimes"
it 100% is just as canon
Yes, Icewind Dale exists.
or more like some properties like dragonball, there are multiple continuities, honestly this tends to apply to any large, popular, and or long enough running universe eventually
Yeah it's been 50 years of dnd there's a lot of contiuities
mostly between different forms of media, but even then like with the video games, there are multiple continuities within that specific branch of everything, like how bg3 is not entirely canon to the prior entries in the series but has some broad references to it, but nothing direct
Are the immediate surroundings of Baldur´s Gate described anywhere?
Yes. The region is called the Western Heartlands. https://forgottenrealms.fandom.com/wiki/Western_Heartlands
If you mean immediate as in a few miles then also yes in the supplement Murder in Baldur's Gate.
Hey Guys, who was Vecna before he became powerful?
A wizard
What edition is Murder in? Looking for that mile radius
Before that? What was his job? Background, etc
Well, he is from Chult
Murder in Baldur's Gate was made for DnDNext it is set during the Second Sundering about 10 years before BG 3
If your character is from Chult. That is far from the Gate, and you would be best looking at Tomb of Annihilation. Or 2e's Jungles of Chult.
Ah, sorry that Chult comment was for the Vecna question up above. Forgot to link reply on mobile
Vecna is not from Chult. Vecna is from the Planet Oreth. Chult is on the planet Toril. The lich from Tomb of Annihilation is another Orethian Lich named Acererak who was once a pupil of Vecna.
Ah. So the Information I read about 20 years ago has been proven to be false. Imma look that Ace chap up later
@grim siren And I cant find anything on him. Do you perchance got a link? FR wiki has nothing and whatever other dnd wiki I found was shit
How? When I typed it in, correctly, it did not show anything
whats your favorite dnd lore?
Some claim that foxes aren't native to forgotten realms at all, but were introduced from Earth—specifically France—by a halfling trader named Altho Minstrelwish around 12 DR. Hoping to profit from their fur, especially the tails or "brushes," he was disappointed when few halflings found the scent appealing. Attempts to sell fox meat fared even worse. Ultimately, Altho released the animals into the wild, where they spread quickly and eventually outcompeted the native lynx. The halfling word for fox, rennard, is said to come from the French word renard. However, other sources note that foxes were present in the realms as far back as the days of ancient Netheril, well before Altho's time.
The funny thing is that, back then, the french word for fox was not renard, it was goupil. Assuming time is not being all...Timey wimey when jumping worlds
not really a lore thing
Who makes up the bulk of yuan ti armies; Brood guards or Malisons?
most of the time it's malisons, as brood guards are typically prisoners/slaves who have been captured and transformed into guards
their main purpose (at least by FR) is as their name implies, as brood guards aren't often competent
Ohh got it ty
np
How much information do we have on the world of Abeir itself?
No written down setting books? Imma bookmark te video for later
Nope. The 4e setting guide features Returned Abeir. A continent called Laerakond, it's the deepest published Abier lore
A mention of that one was what made me curious
So in my campaign I am using a story telling technique where my character is narrating the campaign thru letters and lore that he wrote, it is about my characters Friend getting possessed by vecnas hold of darkness and I am having trouble starting the lore, any suggestions.
If it’s about creating your own lore, #dm-world-building would suit it better
This channel’s for covering any official lore
Is there anything adjacent to a Ghost Rider in the Forgotten Realms? I'm looking to build a character themed around GR.
Dullahans maybe?
Sounds like more of a question for #character-discussion
There are plenty of features that involve mounts and undead (Find Steed+Reborn)
That's a good idea. Vengeance Paladin/Fiend Warlock multiclass should work, right?
not really a lore thing
Ok thank you
What good aligned Gods are cool with Archliches? (People who sought out lichdom for a noble cause and to fight against the enemies of good.)
Setting?
Forgotten Realms
The first adventure in the original 1987 FR gray box is about an archlich, so really all of them. Every good Forgotten Realms deity is a go
I would say that Ilmater, Tyr, Torm, and Helm are not great choices, as are not Waukeen, Amaunator, or Red Knight. Any other that those will really shine in a setting that includes the archlich as a core concept. If they have a tie to the region, city, or ruins -- then it elevates it just a bit more
is there much direct reference to some of the old wizards in 5e, like Nystul, Tenser, Melf etc... outside of the odd spell here and there
Yes, 1 of those is in the TSR Rogues' Gallery booklet. It was a product released in 1980 that really was the NPC guide (from the TSR & Gygax family and friends PCs) for the World of Greyhawk. Tenser was played by Ernie Gygax, and a rustler from the Wild Coast like Mordenkainen; friends. Melf was a noble Gray Elf from Celene and related to Celene's Queen Yolande played by Luke Gygax
Both were magic users, but Tenser would love to bare-hand fight and mix it up, thus how some of his spells were cast (cast is a double-entendre pun in this sentence and context)
Nystul was added much later, as a prominent magic user in the Duchy of Tenh. The Tenh itself represents the Flan peoples in modern 576CY times, but Nystul is an anagram of Sultan. In some versions of the story, Nystul is joined by Janina which is an anagram of our real-world Anjani (Anjana of Hindu mythology, possibly showing the geopolitics between the Delhi Sultanate and the Ottoman Timur's campaigns aka the Timurid conquests. Nystul is also a magic user
Nystul, like many of the quasi-deity and heroes of Greyhawk, was named after a game associate of the TSR staff, Mike Nystul -- but never played as the family&friends PCs were
I always included Bigby (another Gygax PC), Terik, played by Terry Kuntz, the brother of Rob Kuntz (Robliar) along with Mordenkainen and Tenser as a small band from the Wild Coast, which was also the portal to Rob Kuntz' world setting, Kalibruhn
Drawmij (Jim Ward's PC, also mentioned in Rogues' Gallery) lived off the coast of Keoland as some impossibly-only Captain Nemo figure as a Greyhawk magic user
I could talk about these at length, is any of this on the right track?
this is great! i only knew a few bits and pieces so i will read however much you care to share
are you interested in spells or also magical items from the names of the Greyhawk treasures?
sure!
i am just a student taking in knowledge right now, i know all these names from the odd reference here or there (see nystuls magic aura) but without physical copies of a lot of books its harder to go looking
so to the great patron of discord i go, and i thank you for your time and energy sharing
cool. I really like the deity Ehlonna, and she is linked to the Quiver of Ehlonna. She's not just a standard nature deity, and I think she might be related to Elise, Gygax's oldest daughter? This is why I wanted to stop beacuse the facts aren't always right. There's also an area in Greyhawk named Ahlissa and an artifact named after a Queen Ehlissa
There is a bard named Heward, who is a quasi-deity -- and he has a few magical items but Heward's Handy Sack comes to mind first. He hung out with Bucknard and Maralee, who were brother-and sister
Some of who these people are related to is correct here, but I can't account for the entire accuracy of this page -- https://www.greyhawkonline.com/grodog/gh_anagrams.html
There's a Flannic Ranger Knight named Quaal, with the feather tokens
There's a paladin named Daern, and she invented or created Daern's fortress
Keoghtom's Ointment is named after Tom Keogh, a close frined of Gygax
Vecna = Vance = Jack Vance
Zagyg = Gygax backward
Tasha's Hideous Laughter, Tasha being Iggwilv, either/or being named by a little girl who wrote to Gary Gygax and/or a combo with Gygax's youngest Cindy Lee, and the connection of Iggwilv to the Finnish epic Kalevala -- specifically the witch queen Louhi (who is detailed in Deities & Demigods) are all speculation. I have never confirmed or denied any of these unknown treasures of D&D lore
Leomund was Lakofka’s PC, and we likely would not have had any of the above without Len's interactions with Gary. Len made heavy use of the "Hey GM -- Can I invent spells?" principles, and was really one of the first homebrewers that really fit the description of the bill today
That's why so many spells etc are named after Leomund, because Len Lakofka was on a mission to keep inventing them
Who am I missing? Jallarzi? Rary? Otiluke? They're all in the Vecna Lives appendix V along with a few of the others already mentioned
Good ol’ Medium Rary, who couldn’t cast the spells later attributed him.
at least any more, if i am not mistaken spells are often reclassified over time and thus vary from edition to edition or version to version in the case of some more modern ones that got reclassified in the 2024 books
in universe this is basically various scholars debating and agreeing upon certain things regarding such spells usually as part of some sort of order or system to mages wishing to learn more about magic and how to wield it, though i could be mistaken
plus since those early days, depending on the setting, much has happened to require magic and the nature of it for mortals to have to change such as in the forgotten realms when karsus' folly happened once the weave was restored and a new mystra was born
The whole thing is that original character of Rary was only played to medium level for the sake of a joke. Once he got reworked as an Oerthic NPC, he was made much higher level and had spells named after him.
Eventually becoming called Rary the Traitor.
Would Kelemvor be alright with an Archlich amongst his ranks?
I think on a case-by case basis. Generally, it would be an abomination, but Kelemvor and his followers are very intelligent and if it's helping them or other allies in any way, would be instantly open to hearing more
Ed Greenwood even addressed this once, saying the Kelemvor folk are happy to help the archlich, as long as he or she considers a path towards a true or final death after the situation is resolved. A smart archlich who doesn't want the same has many options, though, so I could see several reversals here. Would be fun for a campaign, that's for sure!
You're a saint, thank you.
You have the good and fun questions!
In Eberron, I understand that there are Khoravar, which are like half-elves in that they came about from being mixed human and elf ancestry.
But I’m seeing some “drama” around them? Like do people have a problem with them not being called half-elves? Or something else? I read their Wiki page just to get more context but nothing is jumping out at me.
So what happened to vecna did he die is he still around can he be revived
Vecna ascended to godhood at some point, becoming the god of secrets and hidden knowledge
Khoravar is simply what they refer to themselves as in universe, not sure what "drama" you are talking about
he is effectively immortal as one of if not the only lich to successfully ascend to godhood, in 5e at least this is even reflected mechanically, as for what happened to him, depends on the edition and setting, as despite being originally from the world of greyhawk he has a notable presence in the forgotten realms https://greyhawkonline.com/greyhawkwiki/Vecna#History https://forgottenrealms.fandom.com/wiki/Vecna#History his most recent plot in published materials is the center of an entire adventure module that was also a celebration of 50 years of dnd
Yeah it’s not 100% making sense to me but I’m seeing that people are calling this “woke”? Obviously it’s basically a meaningless word in this context - but I was wondering if this was on anyone’s radar who could explain where this might be coming from.
Not sure if really a lore aspect so much as how folk online are reacting to changes. Quite possibly this is simply a delayed reaction to 2024 not including half-elves as a PHB species, but Khoravar will be available to play, and ensuing debates around that. Likely started by headlines like this one: https://www.wargamer.com/dnd/eberron-half-elf
However opinions on lore aren't really the appropriate topic for this channel. This would be a great place to chat about how Eberron and Keith Baker approach the concept of mixed-species and identity, and where Khoravar fall on that (while of mixed human-elven heritage, Khoravar do not consider themselves 'half-elves'), but discussions around how people feel about that is better suited to #dnd-discussion or if wanting to change and build upon lore #dm-world-building
Yea as Elgate touched on, the Khoravar in Eberron are generally unique in their presentation compared to half elves in other settings because they are considered just. Themselves.
They of course have relationships with elves and humans, but the framing both outside of and (especially) inside setting are mostly just different than half elves get
they call themselves Khoravar because unlike humans and elves that originated in other continents, half-elves are "native" to Khorvaire
I am slightly confused about Ao's degree after the Times of Trouble. I thought gods were forbidden from interfering with mortals directly, and if they do, they become mortals. The dead-three are quasi-deities as a result, so no true gods.
How did Lolth get banished by Gromph Baenre from the city if Ao would smite down any gods from interfering directly? She had a presence in the city, and was doing whatever she wanted, same as always.
If you mean during OoTA she never entered the city
The drow civil war in Menzoberranzan when Lolth was using avatars to run amuck.
Avatars are specifically the exception to the rule because they arent the god themselves being in the material plane.
That’s why there are two hardcover adventures featuring god avatars as bosses
It’s more a puppet that channels a minor fragment of their true power
That minor power is still far above most mortals though, no? And it is a direct involvement.
Still not their real form which remains in their home realm. And being above most mortal isn’t a high bar. An old enough dragon fits that already too
Understood, gotcha. So it's a sort of loophole.
Yea more or less. Most gods only have one unless they merc another deity
it was not after the time of troubles, it was after the second sundering
in short, much later in the timeline
Are there "sand elves"? As in elves that live in a desert?
closest example i found in the forgotten realms as the area they live in is categorized under deserts https://forgottenrealms.fandom.com/wiki/Poscadar_elf
There are elves who live in desert regions. For an example from another setting, the elves of Valenar from Eberron
Any books or series that read like Arthurian?
what setting
Any
cuz in the forgotten realms that is the general vibe of Cormyr https://forgottenrealms.fandom.com/wiki/Cormyr
as you can see in the appearance section, it appears and is otherwise mentioned in several novels
but to my knowledge there is no setting with an entire series in that sort of theme
Gotcha. Thanks for the info
Birthright is fairly Arthurian.
Thank you.
So, returning to the earlier question I had. 1490-ish, Lolth banished by Gromph Baenre for 100 years. Does that mean she cannot bestow divine magic on her clerics anymore? What does banishment entail?
Banishment usually means a restriction or limitation of their ability to manifest and act in the plane where they're banished from, rather than a full cutting off
I’m not familiar with this event specifically but no mortal has the power to restrict a divinity in such a manner. You mentioned she had avatars running about so it’s likely more that he banished those off the material plane no?
Around 1488 DR, Gromph Baenre returned to Menzoberranzan and detonated his staff of power, causing a large explosion that banished Lolth and her handmaidens for a hundred years.
Yea her avatar presumably because real Lloth can’t be there
I dunno, I haven't read the book. It is from Lolth's Warrior book.
Just read the summary.
OK, so Lolth would still be able to grant divine power to her clerics even as banished?
Well yea? She does it from the abyss normally anyways
Mortals cannot block divine connections to followers generally
Davyd mentioned a restriction or limitation. Would it mean she cannot power-up as many clerics as before, or it is not at all impacted?
You're saying mortals cannot block divine connection at all, Davyd suggests it may be diminished (I think).
He said what banishment means in general terms not what it meant right then for Lloth. Nothing Grompf could have done single-handedly would have been able to weaken Lloth as a literal goddess
Not being able to manifest her avatar there would be such a restriction or limitation
Her power isn't deminished, but certain aspects of it can be restricted from manifesting in certain places
Off the top of my head, I believe Tiamat is limited in how she can manifest her power within Waterdeep due to the Dragonward
Understood, all clear; thanks both.
Tiamat is limited in particular just from being trapped in Avernus the way she is
In general it would make sense for the Dragonward to affect her though
Is there any technological progress in the Forgotten Realms/Toril? Like is there a difference between 1400's DR, and 100DR?
There are individual innovations such as the development of certain types of constructs (such as nimblewrights) but no, overall Toril has been pretty stagnant technologically
That's not to say it's primitive, just that there's little motivating factor to advance technology given the impact of magic
plenty, but like most worlds with access to magic unlike earth, their technology is rooted in magic more so than the principles we would here on earth, magical items are effectively a form of technology arguably in the context of dnd, so it sort of depends what you mean specifically by "technology" but there have been improvements since those time periods, all be it fewer than we would see in a similar span of time on worlds like earth, and these sort of factors can also very from one part of toril to another
Out of all the enemies Drizzt and his friends faced. Was Ygorl the strongest out of all of them?
eh, is tricky, assuming you mean Ygorl the slaad lord, given his unique nature, plus i have never heard of driz'zt and his friends facing Ygorl
It is in the latest trilogy and yes, it is the strongest one.
Absolutely, the most important one was the development of smoke powder by the Lantanna.
The artificers of Lantan developed a new method of wager war for Faerûn the Bombard with actual gunpowder around the 1240s. Very quickly this tech miniaturized and was found all throughout the world. Much to the disdain and grumblement of many petty Lords and kingdoms who now had to deal with an armed populace.
The god of craft Gond entered into an agreement with the goddess of magic Mystra. To render the substance inert so is to not lose many worshipers very quickly.
About 100 years later Gond was found to be made Mortal and struck a deal with the Lantanna making giving them the secrets of Smoke powder. A magical substance similar to gunpowder but far more explosive.
By the Next 20 years, the firearm industry exploded all throughout faerun. While still only manufactured on the island of Lantan. Resellers began spreading them throughout the world. Any reasonably well stocked shop or blacksmithing area would have at least one or two weapons for sale though at a very premium price. It would not be uncommon to see generals and captains carrying a pistol.
In the late-15th century DR, following the Second Sundering returning it from the parallel-world of Abeir, the island nation of Lantan became more secretive. From the occasional glimpses that outsiders got of the Lantanna, they got the impression that their technology had become more advanced in the time since their absence. This in turn lead some to speculate about what developments the Lantanna may have made in regards to smokepowder weapons.
even got/had some drow working for Jarlaxle who are armed with such firearms in waterdeep, around the 1490s DR
and depending on which continuity you are talking about, there are potentially things produced by others of gond's faith, all be it against their will, like the steel watchers
and while constructs that can act as potent warriors and guardians are not anything new, to my knowledge that is one example of any of the continuities were such a thing was effectively mass produced, ignoring the uniqueness of some of it's materials
the point is Technology is improving and changing but people need to understand that for the vast vast majority of the Realms playable and written timeline was from 1e to 3e.
that is 1351-1372. 21 years ago tech was much different than it is today. But we are also at the awful end of exponential tech explosion. The tech between 887 AD - 907 AD wasn't that big of a leap.
That brings up "Well what about the 100 year timeskip? Yes 4e brought forth the spellplague and a 105 year timeskip to 1479 DR. It was explicitly stated this was a sort of apocalyptic event. Where everyone went fall of rome. They went from creating to surviving. Its only in the last 20+ Years in the 5e time that tech is moving again.
and that in worlds with access to magic, unless i am mistaken, their tech is different than ours, being rooted in magic more often than what tech in our world is
so depends if you are meaning tech as we understand it or not
Thank you very much Kas for the detailed answer. That answered my question and then some.
I have another related to Drow society. Do Drow noblemen hold authority over drow women commoners, or all women hold authority over all men?
it depends, as the majority of norms we have known for so long are largely specific to the udadrow, ie those who venerate lolth and follow her society, there are other cities and even cultures of drow not dedicated to lolth and thus are potentially go against the gender roles we know of from the lolth centric cities
men are in those that follow loth and her ways, are more or less second class citizens, being barely above the slaves the drow are known to hold of the lesser races as they see them
there are some who kind of defy these trends such as the famous jarlaxel via his mercenary company, who despite being male, actually has notablely significant power in a lolth worshiping society which is to my understanding not the norm and what makes it so impressive for him to have achieved https://forgottenrealms.fandom.com/wiki/Jarlaxle
and the way it describes that fact on the wiki at least suggests that males like him are a minority as most males in drow societies that worship lolth presumably don't have much if any power, being little more that valuable property of the noble ladies of the house, though i could be wrong
and am not sure if the way the wiki breaks down their society has any special meaning but it would seem class, ie common or noble for example, would be factored in and then gender https://forgottenrealms.fandom.com/wiki/Drow#Society
Yeah, I read that, but there's no reference to drows born in noble lines. Are they still second to common women, or are they below them as well? Not talking about the priestesses, obviously, just ordinary drow common women - artisans, etc.
idk, but you could maybe read the driz'zt books, he is as i recall technically one such male
granted he escaped and went rogue, but he did grow up in a lolth worshiping society and spent years there before he made his escape, so could provide some incite via context
but in general lolth views women as more valuable than men, deeming men worthless, so by that logic even the most common drow woman would be seen as more valuable than a noble man in lolth's eyes, weather or not this is reflected by the whole of a lolth worshiping society and to what degree, idk
It is reflected somewhat. But obviously high status gives drow males authority over lowborn females in practice. It is a situation where practical things overrul tenets. Still even among noble most male drow has degree of engraved revery towards females from the upbringing. For example someone extremely powerful like Archmage Gromph can easily kill any insignificant female without second thought. But the lower is your status the more caution you will exhibit. Also males of all statues generally fell spite towards any females because of the oppression.
Not necessarily. There are plenty of examples of societies that had technology that wasn’t magic-based, even though the society itself possessed magic or even magic-based technology. For instance, the gnomes of the Lantan civilization developed non-magical engineering and devices that utilized basic principles such as gears, levers, and pulleys which ranged from elevators and cranes to printing presses. They also created clockwork devices and non-magical clockwork constructs. It should be noted that while they did use non-magic-based technology, magical technology still existed and had its place.
yes but that is different from the norm, is why when they took some people from earth as slaves, they were amazed at the stuff they made to aid in their tasks, such as some rather simple pully systems
though to my understanding the norm for most worlds with magic is more often than not their tech is more rooted in magic than the things we in our world would, as magic is a fundimental part of the dnd multiverse, just like gravity for example
That is my whole point. The statement is incorrect.
Most settings with magic-based technology also have non-magic-based technology as well.
Non-magical technology is a fundamental part of the multiverse.
i never said settings had either one or the other
You said if they had magic, then their tech was rooted in magic.
I was saying that statement isn't necessarily true. 🙂
yeah, as the norm, apologies if i did not make that clearer
Most settings have technology that isn't rooted in magic.
And then technology eventually is adapted to with magic.
not sure where you are getting that from, to my understanding those with magic are the majority
I'm saying your statment is incorrect.
based on what source or evidence? else this just seems like a pointless back and forth, i never said settings had one or the other full stop nor did i claim i was 100% objectively correct
i am not saying you are wrong or that i am nessissarily correct, but i am genuinely curious of the source
You're turning this into a debate. No need to.
This isn't you versus me.
No need to take offense.
i am not taking offense, as i said i am curious of the source you are getting your info from
cuz it is not what i am familiar with clearly, and i wish to know
Marek is generally correct. Most settings have a plethora of non magical technology (both fictional and otherwise)
of official settings, Eberron is the biggest outlier for having the low ratio of nonmagical:magical tech things, since even for more simple thing magical stuff replaces nonmagical
k, but is there a source or is this something one must extrapulate from viewing various published materials?
its something you can just observe from what is present in the settings
k
it isn't magical tech for people to have stuff like blacksmithing and shovels and all that
Eberron’s the only d&d setting to reinvent the umbrella to my knowledge
What are the patrons of hexblades
Which setting?
Toril fearun
Raven Queen as well as sentient magic weapons, on top of my head.
Raven queen yes, sentient magic weapons no
The long and short answer is "entities from the shadowfell who create magic weapons"
Oh, right!
Could a human be changed into a changeling under some circustamnces lorewise?
Yes, a curse, a wish, a reincarnation.
A hexblade retcon that turns the weapon into the patron is very likely considering the recent UA, but for now the answers above are correct
The weapon is the patron is what it says now
"now" doesn't really count, since UA isn't a thing in the lore until its published
in current lore and everything about the hexblade, the patron is not a weapon
Okay maybe this is more mechanical then lore but am i missing something? Where in the hexblade description does it say you get a weapon?
it doesn't, they are referring to UA
Do drow player characters or enemies still suffer from sunlight sensitivity?
Not a lore thing
It is
I know they don’t in game but I was wondering if it’s still seen in literature
Game mechanics arent lore for the purposes of this channel
It's literally part of their lore? Was that changed when the game mechanics changed?
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Sunlight sensitivity does indeed go back years, you see it on drow stat blocks in monsters of the multiverse still as well as in the 2014 players handbook but not in the 2024 phb for drow players
That’s why I worded the question a bit weird. If it’s for the enemy statblocks I’m assuming it’s still there in the lore, and I don’t think there’s been a new book on it