#dnd-lore
1 messages · Page 78 of 1
and then Cthulhu is a more classic and wider known example from other media, so those two being key examples to get a name drop should be a good enough reference point to get the idea of what they beings are at their core
So is a Prerequisite for being a great old one being too strong to be defeated by mortals
Like if they can be stat blocked they can't qualify as a great old one
it is not a matter of strength
So what exactly do you mean by cosmic level
is more so a matter of your nature being alien beyond what reality has
to where even a god is only in the most vague terms even close to accurate
I mean the scale of the creature, more than the level of power. The examples given of elder gods are all things that exist in multiple dimensions, you know?
It's really hard to express.
Ahh
Beholders, for all their alien-ness, are creatures of the material. Or whichever plane a given beholder decides to dwell in.
They aren't native to the material though I thought
like Zargon is mentioned at he has a 5e statblock, statblocks are merely their abilities as they pertain to a traditional combat encounter and are thus not nessissarily representitive of their true power
I don't mean the material like the material plane, I mean they're literally creatures made of matter.
like a the avatar of a powerful god of life, would for example in that context be fairly weak
Everyone else on this list exists on multiple levels above and beyond matter.
Gotcha
That's what I wanted to express when I said that they exist in multiple dimensions.
Tharizdun has parts of himself in multiple places, whispering to the archo-elementals. Hadar is a star that travels through space while still existing in the far realm... You get the idea
and was also so powerful many beings, gods and others had to work together to stop him, sealing him in a prison that basically uses his own power against him but can be broken the second he realizes the true nature of the place he is in
and even then he still has ways of influencing the multiverse independant of him actual self
and in cases like tharizdun, communing with him or his power is more often than not a 1 way trip to madness
Yeah, Tharizdun kinda walks a fine line between being a god, an ancient elemental, and an aberration all at the same time
My first 3 thoughts would be
A) a group from Q'barra, as that is where a lot of scaled folk are from, in particular from one of the lizardfolk tribes, the Poison Dusk, or one of the various other groups there
B) A special program from House Vadalis (the mark of handling), working with enhanced special drakes from their magebreeding programs
C) A little bit of extra flavor pull on it but a Talenta halfling. Where the drake is less a dragon and more a spirit dinosaur they call upon.
(obviously for a human, the third option is less available, but could work that into a fun story)
(Tharizdun has a very complicated publication history, so ends up being several concepts merged)
the one thing that can be said for certain, well two things i guess, is he is insane ie mad, and is a threat to the entire dnd multiverse
from what i understand his end goal is to destroy the entire dnd multiverse and everything in it, himself included, and then remake it in his own twisted image
and a lot of his followers are more or less ignorant of this and opperating off their own ideas of what their mad god's goals are
I think even in settings where it does seem like a god, other gods tend to shun Tharizdun as something so mad and beyond control that they don’t even try to identify with it anymore
I think option b fits his character the best
I'm not really too familiar with the whole mark thing, but is there like, a mark of handling human?
last i checked beings with the power of a god but none of the proper status are classified as "Powers"
but to your average mortal that is like splitting hairs
and depending on the lore wiped every trace they could find of him across the multiverse, at least of his name
cuz as understand it, if he connects to one of his worshipers somehow, he will realize he is in a false reality and thus break free, then it's basically GG for the entire multiverse
Mark of Handling is generally linked with human bloodlines
Reading the mechanics of it it looks a little redundant considering he's already a ranger
Could he have a different mark and still be connected to that house or is it handling only?
the house is associated with the mark
(mechanics wise, imo its definitely not redundant: its complementary but thats not a lore thing)
Even in Zargon’s module of origin, B4, the Returner only has 12 HD, hardly the pinnacle of power despite being able to grant clerics their spells as an Immortal would.
Regular Mystaran demons are deadlier by an order of magnitude.
well the 5e incarnation is cr 17, but that is more mechanics, point is their power in universe does not always translate to game mechanics and statistics
Granted, when 3.5 adapted Zargon for settings other than Mystara, they did so very loosely, making it Lawful Evil rather than Chaotic and classifying it as a full-grown ancient Baatorian.
Yeah I think this convo should move into the character discussion channel
Which I do think the ancient Baatorians are very interesting, and we get even less information on them than on the Obyriths.
if going by his baatorian origin, he got kicked out when asmodeus crashed in
which i find funny, even in a weakened stated before any recovery he was presumably able to kick out the guy who was previously in charge
Yeah, CR in 5E is less about narrative power and more about mechanical power. CR17 is just indicative of how strong he is in combat, but that doesn’t take into account that once he’s dead he can just… reform elsewhere.
Same with creatures like aboleth, who seem to be relatively low CR for immortal creatures, but that’s just because they just reform in the Far Realm (iirc) after you destroy their physical form.
even though with that one, at least back in the 2014 version the one we got details on for 5e for some reason was the ones historically specialized in slave acquisition
not sure if that was true and if it was would still be true with the new version but at least gives a minimal bar of their baseline strength in that regard
Zargon has pretty much always been powerful, but not overly powerful
Yeah, he’s kinda “lower tier” in comparison to other elder evils
Like he’s a final boss type for 10th or 11th level characters
His primary gimmick is that he’s the returner so defeating him doesn’t mean much
plus it kind of makes sense even with their massive size, given their minds are their most potent feature, they are not really ment for direct combat except maybe as a last resort
His profile in 5e mentions he actually enjoys the feeling of death once in a while
truely alien, as most life has a sort of natural built in avoidance of death in favor of survival
He’s mainly a corrupting monster who decided posing as a god was an easy way to get food
Smart cookie that one. Once you get people to believe you're a god, you'll never go hungry.
Yep. And that’s why they enslave and enthrall muscle for them. They’re physically not in their prime anymore.
and if they are devoted enough they will line up for you
Or grab other people for you
either way, the food is gunna be consistently in arm's, er, tenticle's reach, less you wind up not eating for a while, but if you are immortal that is probably just uncomfortable rather than life threatening
They reform in the elemental plane of water actually.
But yes, the curious thing about Aboleths is that they may be the only completely, truly and utterly immortal creatures in D&D.
Just about everything else, there's a way
For Aboleths? It seems their own brand of immortality is simply absolute.
They reform and in the Far Realm now
Oh, 2024 Monster Manual?
Yep
the latest version now lists the far realm as the suggested default, but also mentions that it can be any the dm feels appropriate
I really should pay more attention when reading the new books.
Oh, that's interesting. So, essentially, while most reform in the Far Realm, they are still capable of reforming in a place of their choosing? Is it just me or does that make their immortality seem even more untouchable?
honestly it kind of already was, just means is harder to spawn camp them XD
as if finding a specific being in an infinite plane of existance was not already hard
is even baked into the mechanics so by RAW if anything now death is simply temperary
at least for them
If interested I went in a deep dive on Tharizdun and how he ended up merged with the Elemental Evil Eye/God (Ghaunadaur) and how that confuses matters ( Actually I was discussing it with you
): #dnd-lore message
Summary is in AD&D Tharizdun is god of entropy and void. Barely has any lore, is left mysterious, somehow connected to the light spectrum/radiation and the lack there of (entropy). Drives mad, is imprisoned. Described more as a figure of pure darkness and void, leaving cold in his wake.
Then in 3e Is merged with EEG (Elder Elemental Eye) who is more a primordial chaos, a chaoskampf like figure. Lovecraftian tentacle monster, causes madness, linked to the four elements.
They end up being almost an embodiment of the abyss itself, or creator of the abyss, the very chaos and evil that demons sprung from in 4e. "The title of the Elder Elemental Eye refers not to a primordial but to the Chained God, Tharizdun-the mad, figurative father of the Abyss. " (The Plane Below, p.38)
Juibilex also sometimes gets thrown in that mix for fun.
honestly given his nature, especially at this point, it being confusing you could argue is quite fitting
and Juibilex and Ghaunadaur both being part of the mix, makes it even more interesting given the two entity's histories against each other in the realms and why presumably one is considered the aspect or alias of the other
well last i checked he did technically created the abyss in the published continuity, putting the shard of ultimate evil, assuming i am recalling it's name correctly, in the elemental chaos instead of the astral sea like the obyeriths wanted him to
so yeah if you create something that is apparently semi-sentinent i'd say that makes you it's father or if not some other sort of parent XD
of course as i recall he was wrong in assuming that just cuz he created it that the beings he would make from it would just do what ever he wanted, though is possible i am misremembering if any of that sounds off
Yep, that'd be 4e lore if I recall correctly (The Planes Below and 4e MM go into it)
But it's why you get weird things like 'Yeah the cult of Elemental Evil worships uh... Tharizdun?'. Tharizdun originally would not have been connected to that at all, an that was EEG's thing.
But then again that cult has always been weird, because the original Temple of Elemental Evil cult thought they were worshipping (or being tricked into worshipping) Zuggtmoy of all things (funny then she gets to share a realm with Juiblex, another god/demon loard who gets connected to this all)
well from what i understand as pointed out in bigby's most who worship the elder elemental eye as part of the elemental cults, don't have any idea it is actually tharzidun or connected to him in any way
To be fair, they didn’t know they were worshipping the Demon Lord of Fungi. And to make things even stranger, some of them even worship Lolth.
from what i am aware with zuggtmoy, she did this via influencing a sect that infiltrated and manipulated the cult or at least tried to
Yeah, confusion there because Lolth was the original intended big bad of the Temple of Elemental Evil.
Interesting behind the scenes stuff. Why did they change that?
This was also before she was strongly associated with Drow.
from what i am aware lolth and zuggtmoy at one point competed for worshipers in the underdark, as zuggtmoy would be reasonable for her to seek godhood via those races given how life giving an supportive to life fungi is done there in place of traditional plants
of course the crazy ex-wife former elf godess won out in the end
i think that technically would either be more of a #dnd-elder-editions or #1029833015423143957 subject
Given the age and infamy of the module, #dnd-elder-editions may be most suitable.
Huhh
Gygax started writing the Giant to Drow series, which had the EEG as the hidden big bad, and Lolth as the Red Herring almost. Lolth in Vault of the Drow even has four keys associated with the Temple of Elemental evil (iron pyramid, silver sphere, bronze star, and blue crystal cube, mirroring the black triangle (Earth), blue circle (Air), red 'star' (overlapping diamonds, fire), green square (water) of the ToEE (the colours and shapes get confused even in the module). You see shrines to EEG pop up in the giant series, the drow who are behind the raid have tentacle rods and worship EEG.
He also started writing Village of Hommlet and part of The Temple of Elemental Evil, which makes reference to lolth and these symbols, and EEG with the 'eye of fire, an Y in an inverted triangle).
But then Gygax realised he couldn't have both Lolth in the Vault and trapped in the Temple and he also had to go to Hollywood, so his notes ended up shared to Mentzer (who finished the ToEE series, used Zuggtmoy) and Sutherland (who finished the drow series with the Queen of the Demonweb) and both dropped the EEG angle entirely.
So the Secret Big Bad behind a majority of the most famous 1e modules was never actually revealed or used. Ends up eventually merged with a god who appears in a single module (Forgotten Temple of Tharizdun).
Which is a neat, but very challenging, module connected to S4 and thus tangentially Tasha.
This is also why priestesses of Lolth for some reason ended up using tentacle rods in some editions, despite those weapons never actually being associated with Lolth.
Interesting! Thank you for the history
And the EEG is referenced in the A series of modules as well. Basically every major 1e Greyhawk module path.
Pinging you in #dnd-elder-editions because I'm interested in that but we have definitely moved away from pure lore here to older module discussion.
Ghauandour was not the Elder Elemental Eye as that was brought up before him.
5e has actually tried to separate the Eye and Tharizdun
I suppose you could say Ghaunadaur is the equivalent of EEE and uses the same symbols in places, but was very much introduced as the FR setting's EEE:
FOR2 Drow of the Underdark:
Drow who worship Lolth do not generally speak of or recognize drow who don’t. The other faiths held by drow include worshippers of Eilistraee, the goddess of song; Ghaunadaur, the “Elder Elemental God;” and Vhaeraun, the god of thievery and the furthering of drow power in the surface world, mostly worshipped by males.
Most humans find the worship of Ghaunadaur (**also known as “The Elder Elemental God,” “The Elder Eye,” **or “Gormauth Souldrinker”) disgusting, but there are secret, subterranean altars and cults to the Eye all over Toril, particularly in the older and more degenerate lands of the Sword Coast South, Thay, and Kara-Tur.
2e Monster Mythology 1992 relates EEE/EEG to Ghaunadaur and Juiblex, and under EEE's section:
Readers of FOR2, The Drow of the Underdark, will find a specific form for this god in the Forgotten Realms, that of Ghaunadaur. The version presented there is one which fuses the identity of the (EEG), with that of an entity which appears to be its servant in some manner, Juiblex. In this book (EEG) and Juiblex are separated and statistics for both are provided. In Most worlds, their followings have a very distinctive difference."
2e Demihuman deities 1998 reiterates this but does imply more that Ghaunadaur =/= EEE or Juiblex, but plays their role in FR.
Although Ghaunadaur is a distinct entity unrelated to the tana'ri lord Juiblex, the Faceless Lord, or the otherwise unnamed Elder Elemental God, neither of the latter two powers is active in the Realms, and Ghaunadaur has assumed both of their aspects within the Crystal Sphere of Realmspace. Gormauth Souldrinker may have once been the name of a seperate power, but if so, it has long been totally subsumed by That Which Lurks.
So in Greyhawk you'd have EEE and Juibilex as seperate. In FR (in 2e) you'd have Ghaunadaur.
Since then, all three have been reintroduced into FR, and EEE was merged with Tharizdun. In Greyhawk Ghaunadaur is still iffy from what I recall, Juibilex is its own thing, and EEE was also merged with Tharizdun.
And as far as I can see, 5e has kept that. DMG '24 still links Tharizdun to the Element Evil cult, and repeats that connection in Princes of the Apocalypse,
Hey I had a question and I was sent here to ask it so I don’t know to much about dnd lore but I know there’s demon lords so does that mean there’s arch devils or arch angels or even gods?
Yes there are arch devils, angels, and demi-gods, etc.
Yes, yes, and yes.
So, to go into a bit more detail!
- The Nine Hells are a relatively complex civilization but the title of arch-devil is given to personally and politically powerful devils who sit at the top of that hierarchy. The most powerful of the archdevils are the layer lords. Those ones rule one of the nine layers.
- D&D doesn't exactly go into details about the celestial planes, but arch-angels that would be equivalent to the arch-fiends have been mentioned
- There are lots of gods. Some gods are demon lords and archdevils! Asmodeus is the archdevil of the ninth layer of hell, ruler of the nine hells and god of tyrants. Lolth is the demon queen of spider and the goddess of dark elves.
Some gods are actually completely unrelated to demons, devils and angels and do not have relationships with any of those.
Now, it is a matter of interpretation whether or not demon lords, archdevils and similar creatures count as minor gods. The books flip flop on that relatively often
Wow thanks a lot as a DM and player this will help and also for the last part I would say demon lords are demigods because health range from 200-500 or so and it can be anything that takes over a floor of abyss
That is not what demigod means in the context of D&D.
In the context of D&D, being divine is (relatively) unrelated to how powerful a creature is. Some creatures are definitely not gods, but are more powerful than creatures who definitely are gods.
For example: The Lady of Pain, a strange creature inhabiting the city of Sigil, which exists between dimensions, is most likely not a goddess, yet she has, apparently effortlessly, killed many gods who tried to infringe on her territory.
Alright so then what are the requirements to be a god or demigod for demon lord and and arch devils it’s easy but also what about arch angels are there also plans of the ether or something like that?
Again, depending on which book you read, demon lords and archdevils count as minor deities, or they do not, so it is not an easy question to answer.
As for angels, they originate from mount celestia, one of the planes. Completely on the other side of the multiverse compared to the abyss.
This game has 50 years and a myriad of writers have worked on its lore. Some ambiguities and contradictions are to be expected.
As for how a creature becomes a god if it was not born as one... There are multiple answers.
Some have become gods by killing a god and absorbing its essence, some have become gods through being granted divinity by another god relinquishing a part of their own divinity, some have become gods through powerful magical rituals.
But most gods were born as such and did not have to work for it.
Alright but then in dnd lore does it where gods started and who the most powerful god is?
Who the most powerful is is impossible to say. Too many factors at play.
As for where the gods started... If you want Forgotten Realms lore, the common theogony is that the first two goddesses were Shar and Selune, goddesses of darkness and light, respectively. They fought and their fighting gave birth to Mystril, goddess of magic. Just about every other god from the Forgotten Realms is either descended from that, or emigrated one way or another.
Mask, for example, god of trickery, is the son of Shar.
But the elven gods are all descended from Corellon Larethian, chief elven god who apparently is just a shapeshifting mass of elemental and primal energy who decided to become sentient and take a relatively humanoid form one day.
Now, if you want a multiversal theogony, it apparently starts with Asgorath, first dragon god, and Tiamat, Bahamut and Sardor, also dragon gods, forging the first universe, that universe then proceeding to shatter into countless fragment and Annam, patriarch-god of the giants, coming and repairing the multiverse and fixing the fragments in place.
("Theogony" means "genealogy of the gods", greek term, also the name of a book. If you're explaining the origins of the gods, you're doing a theogony)
Ok so god can be any race from demons in abyss to and celestials in angle plane(don’t know the name) and In between but then what about other types of worlds like the fey-wild?
Mount celestia is the angel plane, yes. Unless you meant an angle plane, in which case... Mechanus maybe?
In the feywilds, you have archfey. Fey equivalents to those archfiends.
Some of them deities, such as Auril, goddess of winter, who is also apparently a fey.
Archfey are a very varied bunch. From wizard-queens such as Zybilna to vampire lords like Kannoth to big game hunters like Cerunnos...
Or the Traveler from Wildemount/Tal Dorei
So there’s dragon, fey, undead, giant, element, dragon probably elvish and all other races but what about constructs, arbrations, and monstrosities?
The descriptions for the Creature types can be found in the Monster Manual
I'm not sure I get what you are asking.
Well because gods can be divinity or even demon lords to fey gods so what about constructs, arbrations, and monstrosities?
Divinity is the thing gods have that makes them gods.
As for gods that are also constructs... Maybe Primus, the modron god?
It's difficult to say.
Monstrosities is a catch all category
Princes to me implied a separation but the DMG part is true
In theory, monstrosities are bestial, and there are plenty of bestial gods. In the Forgotten Realms, there's good old Malar, god of wild beasts?
Aberrations... I suppose many of the entities worshipped/contacted by aboleths and similar entities would count as aberrations and gods. Ilsensine is essentially an elder brain god.
But Ilsensine may not actually exist and might just be a metaphor for the ideal elder brain.
Ilsensine for sure exists
Might not exist in the same way other gods do, I mean.
It’s domain is detailed in Planescape (recent one)
Ive dealt with a lot of cultists as well in a certain module....
And it’s sorta child is a major villain in a module
Alright, my bad! Some previous materials implied that Ilsensine was a more metaphorical entity than gods.
That was in Volo’s which is legacy material now
I kinda liked this idea to be honest. Volo's Guide had a lot of good ideas.
Ok well thank you for all the info and hope you have a great night
In any case, if we can find one thing relatively consistent accross D&D when it comes to divinities is that a good rule of thumb is that the greater the divinity of a creature, the more it gets to be in multiple places and the less bound it is to individual existence.
The DMG talks about Divine Ranks
Greater deities are generally the oldest gods of a pantheon, responsible (at least in myth) for creating or parenting the other gods. Their provinces are major areas of nature and mortal life, such as agriculture, the sun, and death. Greater deities are ultimately beyond mortal understanding, and they’re often known by different names across regions, cultures, and worlds. Having no fixed appearance or gender, they can assume whatever forms they like. Occasionally these deities manifest and perform mythic deeds among mortals.
Lesser deities are typically described in myth as the creations, children, or servitors of the greater deities. They govern narrower provinces, such as the activities of mortal life or limited aspects of the natural world. They share the fundamentally ineffable nature of greater gods, but they are more likely to manifest in mortal realms.
Quasi-deities have a divine origin, but they don’t receive or answer prayers. They are still immensely powerful beings, and in theory, they could ascend to godhood if they amass enough worshipers. Quasi-deities fall into the following subcategories:
Demigods are divine beings with mortal origin. Some were born mortal and attained godhood, while others were born from the union of a deity and a mortal. Their mortal parentage makes demigods.
Titans are the creations of deities. They might be manufactured on a divine forge, born from the blood spilled by a god, or otherwise brought about through divine will or substance. Some titans, including krakens and the tarrasque, appear in the Monster Manual.
Vestiges are deities who have lost nearly all their worshipers and are considered dead from a mortal perspective. Esoteric rituals can sometimes contact vestiges and draw on their latent power.
That is way better phrased than the 2014 DMG was. Kudos on that one!
2014 DMG was relatively confusing and uninformative on the matter of the nature of the gods.
At least, I found it to be so. Some disagree.
It’s also mentioned that Deities can have different ranks on different worlds depending on their influence
Different worlds, different rules. Makes sense.
Tiamat is not as big of a deal in Toril as in Krynn.
Correct
The “esoteric rituals” part regarding vestiges makes me wonder if WotC has plans to bring back binders…
which planescape plane god is most "unkillable"?
I think Primus is pretty unkillable coz If he is killed he is replaced instantly from a creature 1 below him and so on, and also the plane is infinite → infinite creatures
Eh, all gods get replaced. Primus just has an orderly process in place for doing so
To kill the God of Devils, you'd have to kill all devils. They're just as infinite as modrons. And demons have spent pretty much all of history throwing their even greater infinite resources at that task.
But killing Asmodeus is doable. Very very hard, but not completely impossible. He'll be replaced by another devil who beats out his rival devils, and eventually WotC will write that new devil lord into the pantheon of gods. It'll be a new god of evil, same as the old god of evil. But it won't be Asmodeus.
Since both the god of mindflayers and god of beholders are from the far realm, would it be natural yo assume there's other god-like entities in places like the far realm?
They were created by those gods though
Meaning they existed before their worshippers
"places like the far realm" is a bit of a non-statement as there's nowhere like the far realm
Even the Abyss and Limbo aren't like the Far Realm, which exists outside the greater cosmology of the multiverse
So what if there's other entities comparable in power level that just haven't made a race yet?
There are probably GOOs at the least
I had more meant places that are largely unknown, like the deep ethereal
There are entites of god-like power, eldritch beings like great old ones and their kin, who don't get involved in the usual god-stuff but still have followers (worshippers might be the wrong word)
Hadar is one that comes to mind
That's kinda like comparing the middle of the desert to the bottom of the ocean
in anycase, god-like entities probably do exits in the Far Realm, thats where most GOOs are iirc
yeah
Well, gingwatzims and phase spiders are from the ethereal plane as native species
due to its nature of being the Far Realm though, we do not fully understand it
That doesn't change the nature of my analogy. I never said there weren't native species to either region, just that they're vastly different
They could be comparable in power though, at least for some of them, couldn't they?
Also, sorry for the ping
Both could house entities of god-like power, just vastly different in origin
This question feels like it could really be simplified down
The whole Far Realm part seems largely irrelevant
The Illithid gods don’t reside in the Far Realm and aren’t from it. They reside in the Outlands. The only possible mind flayer god from it is Thoon, which may be an Elder Evil or even just an abstract alien philosophy. The gods of the beholders also aren’t from or in the Far Realm, but instead the Great Mother is a layer of the Abyss, and Gzemnid also dwells in the Outlands.
The Far Realm has demonstrated a deleterious effect on mind flayers.
As for beholders and the Far Realm, things are murkier. The Far Realm is home to gibbering orbs, ancient beings that are a combination of eye tyrant and gibbering mouther. They are theorized to be a common ancestor of those two species, but this isn’t confirmed and would seem to contradict with the existence of the Great Mother.
It could be that gibbering orbs are beholders corrupted by the Far Realm, just as Illithids of Thoon were corrupted by it (and the kaorti), but this is admittedly speculation.
Uvuudaums, star spawn, and aboleths are the only confirmed major species native to the Far Realm as far as I know, beyond the general morass of Lovecraftian things.
And even then star spawn might not be, as only some of their creators are from the Far Realm.
Hey guys, in Eberron, if someone is born with a dragon mark outside of a house, can they still add d' to their name? Do they change their name to that of the house?
Generally only aberrant marks stem from those outside a Dragonmarked House.
If you marry into a House, you typically take the name.
Ic
I suppose what I mean is my character is the son of a dragonmarked person who sort of doesn't live with the house, at least, they left a few generations ago and he was the first off shoot to manifest the dragonmark, specifically the mark of handling
Once house Vadalis found out they brought him in, and his name at birth was Sebastian Veles, so how would he change it? d'Veles? Veles d'Vadalis? Just d'Vadalis?
Sebastian d’Vadalis, maybe Sebastian Veles d’Vadalis, as far as I know.
Cool, ty :)
not quite
Foundlings are overall, common enough. ie: people born outside the house with the mark
The names are a part of the house however
Does Moradin actually hate Abbathor? Lore states that they both consider each other enemies yet it also dictates that they're reluctant allies.
I went to both gods wiki pages and neither is mentioned on the other. Where are you getting this lore?
The only thing I can see is that it says "Abbathor's relations with his fellow dwarven deities were strained..."
Ah I see the source material now
Abbathor does not like Moradin and secretly works against him.
Moradin's attitude towards Abbathor seems to be indifferent or tolerant.
The Demihuman Deities book. Idk which edition that is.
Though the book also makes it seem that they weren't full on hostile. In fact it says that Moradin banished Laduguer but not Abbathor.
Yep
If I was on PC it would be a lot easier to explain myself but the book really makes it seem that the dwarven gods didn't consider Abbathor as a real enemy.
Unlike Laduguer, however, Abbathor is tolerated by the other dwarven gods, although none trust him.
well to be fair, Abbathor is more or less just the worst traits of dwarves, mainly greed, but it can be assumed that since he was not kicked out of the pantheon, he has not done anything as horrible or unforgivable to warrant being considered any sort of enemy, just a member who is less than pleasant to have to deal with, and mainly wanting wealth means he causes a lot less trouble than Laduguer did https://forgottenrealms.fandom.com/wiki/Laduguer#Personality
after all gods have little, if any need for material wealth, so unless Abbathor's plots have more significant consiquences to the things that are more important to the gods, is unlikely he is gunna be seen as troublesome and opposed to be considered an enemy
not sure where you got the idea of them being enemies or moradin hating him, if he did he would definitely not still be part of the pantheon especially if they were indeed enemies
Even that book I have mentioned lists Abbathor as one of Moradin's enemies. And like Schmo has stated the wiki gives you the impression that Moradin and Abbathor are irreconcilable enemies.
Most likely got retconned
Yeah. The wiki actually doesn't mention anything about their rivalry, other than a throwaway line about relationships being "strained". I wouldn't count that as "irreconcilable" or even "enemies".
The book Deities and Demigods is where the source of enmity comes from. That book says that Abbathor "hates" Moradin for overlooking him in the pantheon, and that he works secretly against both he and Dumathoin. The enmity, however, appears to be one-sided, and he remains part of the Dwarven pantheon in spite of said feelings.
I see. I was hoping to make a paladin that uses one of those new subclasses. Oath of the Zealot or something like that. I wanted him to choose a deity that hates Abbathor but apparently only some gnomish deities actually dislike him. Along with a few others I think.
Ah, it's called Oath of Zeal!
artic dwarf 👍
Im looking for an Artifact, Weapon, Item or ANY tool really that is capable of sealing powerful being's within them. Are there any such things in the lore that would serve this purpose?. Example being " Oh i need a powerful sentient weapon " " You should use Blackrazor " ah perfect!" - im looking for that but with sealing away powerful being's
Is there any particular set for how differently time travels in the Feywild compared to the material plane?
Or is it fickle and capricious, as would seem fitting?
Theres no set time or conversion
So at my whim, stepping from one to the other and back again could take 10 years, or going on a long journey and coming back could have only a few seconds pass?
bassically yah
Any good DNd lore podcast ? I like to listen to stuff while I sleep. Must be a podcast I can’t watch YouTube videos while I sleep.
Iron flask
Yeah in the 14 DMG you literally rolled on a table to see which way time may have fluctuated
On YouTube: AJ Pickett and Jorphdan, for audio try Dungeoncast
Is there any info on the Teardrop Palace? I found out about it through the brief mention of it in the '24 DMG and can't really seem to find any info on the forgotten realms wiki
You can find an image here: https://planescape.fandom.com/wiki/Teardrop_Palace
I'm not sure where that's from, though. I'm trying to source it.
I found it. There's a big spread in the 2e Planescape book Planes of Conflict
Thanks!
largely a matter of both power and intelligence
a ghast in dnd is literally a more powerful version of a ghoul
they are ment to be similar and look the same, is a mistake that low level adventurers risk not living long enough to regret or learn from
to quote the description of their apperance on the forgotten realms wiki "They resembled very closely their undead cousin, except perhaps being just a bit more slender and ghost-like. The stench of death and rot lingered around their undead forms. This stench could often be smelled from a 10 ft (3 m) radius and was terrible enough to cause nausea, retching, and in rare cases even paralysis" end quote
in case is not clear, when they say "undead cousin" they are reffering to the average normal version of a ghoul
so the fact they are very similar just means they are doing their job well and being consistant
Yeah Ghasts are just stronger more intelligent ghouls. They are also smelly and their paralysis affects elves
is forgotten realms the go to place
Forgotten Realms is one of many published settings. It is the most commonly published setting for the current edition.
If you wanna play in the Forgotten Realms setting, sure
Greyhawk is also pretty easy to get into with the DMG chapter on it
There probably isn't even a canonical answer to this but i was just thinking about Tymora.. isn't she in a way the god of humility ? Since none of "my" achievements are my own but rather thanks to her blessings ? Or have i misunderstood what i've read on her FRW entry ?
what?
I think you're misunderstanding what Tymora being the goddess of luck means
It doesn't mean she is responsible for all achievements, she is the goddess who helps mortals succeed where luck or chance is at play
This doesn't mean she controls the outcome, but instead pushes the needle in favour of her chosen
Yeah, she gives you a little bit of help, but that’s not to say she’s responsible for every win or loss
She also tends to favour those who persevere in the face of overwhelming odds. When it comes to Tymora, 60% of the time it works every time
I’ve described her in the past as being the deific embodiment of “Bardic Inspiration”. It can be a lot of help, but there’s no guaranteed success.
I also seem to remember that she doesn't do anything for those who actively avoid risks even when they end up in a risky situation ?
else the description of her personality as an entity might offer insight into that matter https://forgottenrealms.fandom.com/wiki/Tymora#Personality
it does mention despite her personality she did not neglect caution
so there is likely a bit of fine line between being cautious and avoiding risk
also the gods don't necessarily view all mortals at all times, regardless of the situation if you were to not pray to her, respected her, or gods forbid actively scorned her or her faithful, she'd do anything to aid you
like she is not necessarily gunna get involved with a situation where the mortal in question has never even spoken or interacted with her or her faith in anyway without some reason to do so
especially these days since Ao has most of the gods being a lot more hands off in their influence on mortal matters
only 3 i know have to have defied this decree being the dead 3, who all were reduced to the status of quasi-deity as a result/punishment
even bane who was unlike the others still rather successful in his role as a god prior to that decree, being more powerful than the other two
I don't remember which god it was that i was reading about but the FRW entry seemed to imply that at one point people were worshipping some god but it was actually another one that was responding. Made me wonder about how "powering" a deity works when lets say that i perfectly embody it's teaching but don't actively worship it or perhaps don't even know about it's existence.
well gods are empowered by two things last i checked, worship and acts that relate to their portfolio
is how sometimes you see things like death cults trying to pull off large things resulting in mass death to empower an evil god of death they might worship, but these sources of power are not as sustainable for lack of a better term, compared to consistant worship
May be a bit late, but a good way to understand how Tymora acts is to look how Beshaba acts. Beshaba is, paraphrasing, the goddess of misfortune.
You wouldn't worship a deity with the aim of bringing misfortune on you, instead you worship Beshaba so that she uses her powers and remit favourably for you. The work is still yours, she just "decides" how much she might choose to help or hinder you.
Tymora is the same, and so is any deity if you think within their remits.
like for example, in the forgotten realms Bhaal is the god of murder, and as part of the faerunian god of violence and ritualistic killing, each such act empowers him but that wears off so is not as viable a means of survival as other gods who get regular worship, as gods in the forgotten realms at least are reliant on worship and to a lesser extent these acts they are tied to, to survive else they will effectively starve for lack of a better term and die which for a god is more like a divine comma
and sometimes gods and other entities do either impersonate or act as a sort of representative of that deity for mutually additional power in the long term, one example of this is with Auril and the queen of air and darkness
https://forgottenrealms.fandom.com/wiki/Auril
https://forgottenrealms.fandom.com/wiki/Queen_of_Air_and_Darkness
makes sense they are literally two sides of the same coin, if you look of how both goddesses came to be, their predecessor being a god of both good and bad luck
I've seen it described before in a great way that deity worship in DnD is like the people handing out water alongside marathons.
You can choose to take the water, but in pretty much all cases aren't expected to, though there is significant social expectation that you will.
You can choose not to take the water, and the good-aligned deities wouldn't think any less of you, provided you were polite.
Evil-aligned deities would likely see it as an unfounded snub, however.
You can choose to not risk relying on someone else providing water and bring your own supplies, though that may or may not impact your outcome.
Harsh treatment of them will ultimately, eventually, result in consequences for you from both "higher powers" and social stigma.
Taking the water will likely have a significant imact at some point on your journey, though you can't know when - if you knew that, you wouldn't be considering the water.
Ultimately though, whatever your choice, the outcome was still forged by you. If you finish with or without the water assistance it is still you who ran the marathon. It doesn't diminish your achievement.
far as i know, someone who embodies their teachings yet does not venerate that god who's teachings they embody would not offer any divine power to the deity, save maybe when they performed an act that fell within their portfolio that had significant enough impact or was on a large enough scale, though is rather odd cuz to my knowledge such people don't exist in published materials as is hard to perfectly embody the teachings of a god, especially in settings like the forgotten realms, and not know of them, or to be that dedicated but not venerate them
in theory is possible but it is so unlikely to be reasonable i am not aware of any examples
Likewise, if you fail, it was you who failed - and if you rejected the water that is all the more reason for people to point out what you should be doing.
well even just between good or evil aligned deities, i'd argue that may not be true, as depending on the deity and their personality they may not view it that way some deities good and evil alike do their duties as gods when not for their own gain simply because they must, the gods can be as varied in personality as us mortals
cuz there are to my knowledge implied sort of laws among the gods regarding worship and that is why you don't really seeing the faithful of one deity conquring and forcing people to follow their god in dnd, as that is not something that is really allowed
like if a mortal were to try such a thing in their god's name, you''d get the ire of your god or be getting them in divine trouble with Ao
This isn't correct - plenty of deities wouldn't take issue with it, and many actively encourage their worshippers to go out and gain the god more followers. Like, that's a fundamental part of many angles of the pantheons.
well last i checked the gods had specific rules against such things and is why you did not see such things in the realms
pretty sure any trouble they get in with lord Ao outways any short term gain you might get from such an act
I vaguely recall that there were some dragonborn words for being a sword mage or blade singer in 4th edition, maybe related to Arkhosia, but I can't find any info on them. Can anyone help me out?
does vecna have influence in Toril or he is mostly powerful in Greyhawk?
from what i know he is rarely used in campaigns
both
he originates from the greyhawk setting, but is known to have influence and worshipers in the likes of the forgotten realms setting, where toril is located, and is the main bbg of an adventurer, or two if depending on how you wanna look at it, for 5e that are set at least at the start in waterdeep, a city located on toril in the forgotten realms
as the god of evil secrets, his worshipers are not public and at least in the realms do so in secret
I intend for my character to actively worship Ilmater, Lathander and Tymora. In some scenarios that i've thought about i'm not entirely sure whether a prayer should be directed at Lathander vs Ilmater or in other cases Lathander vs Tymora. So this got me wondering about which god gets the "brownie points" if i do an act that best fits deity X but offer an arguably misguided prayer to deity Y instead 😄
Surely a follower of deity X is allowed to spread the good word by example or in an "ambient" manner though ? Not by forcing it down anyone's throat but by broadcasting that they do what they do because of their belief in a specific deity ?
What's the lore behind the yellow musk creeper and yellow musk zombies from tomb of annihilation?
depends on the prayer and nature of it, the gods have very different portfolios
Ilmater has the portfolio of Endurance, suffering, martyrdom, and perseverance
Lathander has the portfolio of Dawn and renewal
Tymora a portfolio of Good fortune
they each have different things that they have dominion over and gain power from, none of which are shared
at best you might thank two or more of them for the strength to endure your situation till you managed a stroke of good fortune for a change or to have made it till the new dawn, depending on your situation
that's entirely different from what i was talking about
like on toril, there is a reason you don't see paladins of one or more gods going on a sort of crusade to covert people, that stuff does not really fly in the realms
like is not touched on much, especially in more recent editions, but the gods of the forgotten realms have rules of what they can and can not do
Otherwise their dad will get angry :)
Would it make sense for yellow musk creepers to not attack carrion crawlers or carrion stalkers?
even down to the gaining of worshipers, for the most part the worshipers must be willing, is another reason why beyond they are simply not allowed to wipe out or subjugate competing fates
yeah, aka Lord Ao, the over deity of the forgotten realms setting, more specifically realmspace, ie anything they do strictly regarding the other planes of existence or settings other than the forgotten realms, he has 0 power and influence and honestly does not have any concern over, but if it affects the forgotten realms setting's material plane/wild space system, aka realmspace, he will step in when he feels is needed or when they do something they are not suppose to that threatens the balance and order of the setting
given the wiki page is noted as being incomplete, you may wanna give the dnd lore youtuber, AJ Pickett's video on the creature a watch https://youtu.be/IOLwt-8Zs9M?si=oofvoXbBnRXkRNBD
my personal guess would be a yellow musk creeper would attack if they were attacked by one do to the corpse they are animating is potentially something carrion crawlers and stalkers may consider a food source https://forgottenrealms.fandom.com/wiki/Carrion_crawler#Behavior though the stalker seems to be a separate creature mainly associated with the domains of dread but is known to have a symbiotic relationship with the crawler, seeming to come from 2e and having in more recent years been reintroduced into 5e
so if nothing else, the creeper would likely attack either creature out of a sense of self preservation, though i could be wrong, nothing i am aware of suggests it would simply let it's host be consumed
If a given D&D lore youtuber sticks to information that has been canonical at one time or another then won't they just end up making a video of the information already available on the FRW ?
not always as the forgotten realms wiki is not always complete or up to date and often summarizes the thing the cite
some of the more respected lore youtubers do their research and don't rely on the wikis beyond maybe a collection sources to hunt down and check the actual text of
Can You recommend any such Youtubers ?
AJ Pickett personally is my go to
but there are others that have been named by others many times in this channel
I clicked through His musk creeper video- are all of His videos presented in this narrative style ?
and definitely Ed Greenwood if wanting realms lore specifically, does not get much more straight from the source than the man that made the setting
from what i can recall off the top of my head yes, at least the more recent ones, you go back far enough older videos are obviously gunna be a bit rougher in comparison
Thanks 🙂
plus in regards to ed greenwood, he often mentions details and the like that for one reason or another are not in the books for the setting from wizards of the coast
one of the best is how in the realms polka music came to the city of waterdeep, is one of those details that is so silly but cool that is true
You are allowed to evangalize and promote faith in a certain god over others in the Realms.
Conversion only has to be semi willing. Like the Moonsea region primarily worships Bane and outlaws worship of most other gods.
This is because Bane as god of Tyranny is right to do that stuff.
Keepers of the Balance, you have summoned me needlessly.... Cyric is Lord of Murder, so he should strive to blot out even the lives of gods. Mask is Lord of Intrigue, so he should strive to conceal such deeds. It is your responsibility to stand against Cyric—just as it is his to destroy you if you fail.
Ao does not interfere in almost all cases.
Hey I had a question are there arch angels in dnd? If there is how many and what are their names?
Planetars are probably the closest. https://forgottenrealms.fandom.com/wiki/Planetar
If by archangel, you mean the good-aligned equivalent to Demon Lords and Archdevils, Celestial Paragons are what you want. Really only in 4e did angels support all deities regardless of alignment.
The Celestial Hebdomad (archons), Talisid and the Five Companions (guardinals), and the Court of Stars (eladrin) are the major groups of paragons. Not to be confused with the 4e archons or eladrin, or 5e eladrin.
So there are 16 confirmed, named Celestial Paragons.
Who are the most powerful gods in dnd?
Other than Mystra, Lady of Pain, Vecna, Bahamut.
Ao
https://forgottenrealms.fandom.com/wiki/Ao
Basically the capital G God of The Forgotten Realms.
If I had a copper for every time Mystra has died, I'd have three coppers. Which isn't a lot, but... y'know.
If I had a copper for every time Vecna has died... I could buy the universe multiple times over.
lol.
Ahahahaha
Ao is a good pick!
Those overgods could be great for my devious dm intentions hehe
honestly depends on the setting
like Ao has 0 power or influence out side of the forgotten realms setting, more specifically realmspace, so no influence in the outer planes or anything of that sort
lol, yeah
I have a GM that throws gods at players like bread to ducks.
(This message has been deleted so that my GM doesn't see it and get any ideas.)
lol.
a deity is like a fashion item for a player
for characters they're major sources of influence over their lives but for players 100% a fashion accessory
Um...
The GM expects us to kill them tho...
Hence the frequent deaths in the party.
I'm not complaining though. It's fun.
At least for me...
Remember to stick to official lore topics folk.
Is there any reason devas are called that even though they are just angels and nothing to do with Hindu mythology?
deva means exalted being
Deva (Sanskrit: देव, Sanskrit pronunciation: [de:vɐ]) means 'shiny', 'exalted', 'heavenly being', 'divine being', 'anything of excellence
WHich is what angels are
It’s mostly just name and not much else
A kind of flawed old style mindset that devas are just “Hindu angels”
Most mythologies usually have a conflict between two different beings and the common western one is angels vs demons, so people often just translate those into angels vs demons terms
yeah, not all celestial beings are the Christian Angels
hell, those ones dont even look like humans most of the time :/
Biblically accurate angels are more terrifying than demons
I mean d&d’s mythology is still predominantly western but yeah d&d devas are related to the Hindu beings pretty much only by name
like how Gorgons are related to the medusa only in name, while being another name for the catoblepas
Not really. The seraphim and the eyes are mostly just non-biblical theological lore pieces
There’s still angels in the Bible that are just dudes with wings
But that’s not super on topic
stares in Cherubim
theyre in there
They do pull names from other random myths like middle eastern ones for bahamut, tiamat
mhmm. DnD takes a lot fo influence and names from other cultures
yeah some of the reasons they had to change some names for some creatures in dnd is because in their source material they had the same name, example being the gorgon and medusa
iirc, the Gorgon was from a local name where they used it to refer to Catoblepas?
also i would not say it is necessarily random, but definitely is a wide net
yep, says is based on quote "Alternative classical name for the catoblepas" on the forgotten realms wiki
oh neat!
yeah on the forgotten realms wiki if a creature is based on something particular and not a dnd original they usually have that cited complete with a link to that thing if you wanna learn more about it via wikipedia
and even if it is based on something, they do have differences, and are not ment to be 1 to 1, a good example of this is dnd's fantastical versions of real world mythological gods such as Odin, Zeus, Bhamaut, Tiamat, ect....
i thought the interloper gods are the same ones from IRL mythos
Tyr just kinda chills in FR a lot
well there are differences between the two, if they were ment to be the exact same they likely could not use them out of fear of angering certain people, they are versions or adaptations of those gods for the dnd multiverse, remember earth is part of the dnd multiverse, and they are from that earth presumably if anything, not ment to be exactly like those in our own real world mythologies as the fact is there are differences
one example is how tyr lost his hand
and how bahamut and tiamat are constantly opposed to one another, far as i know in real world mythology they had no relation to one another to where they were siblings, counterparts, or what have you
It's just a name that suggests a similar connotation to the idea presented.
Loviathar in the irl mythology is barely similar to the sadomasochistic deity in forgotten realms
Rakshasa were never explicitly tiger headed (or animal headed) in the stories they were in
And harpies were their own bespoke thing (stinky servants of zeus) who had nothing to do with singing
DnD back in the day drew from other cultures and mishmashed details until they had little to do with their inspirations
Its not really that deep its just a holdover from a time when cultural sensitivity wasnt a factor to the americans who made the game
Props on the new monster manual for giving the lich a Soul Gem/Jar/whatever instead of the more iffy previous name that was Very not sensitive to the culture that has it :v
If a being is put inside a demiplane that's within an object, and then that object is brought into sigil, is that demiplane considered "in sigil"?
I ask because the players may be smuggling a cursed object with a god trapped inside it, genie-in-a-bottle style, through sigil, and I wonder if the Lady of Pain would be... displeased by it. They have no intention of opening it or unleashing the god within sigil, it's more like they're using sigil to transit contraband from one planet to another.
that is not really how demiplanes work, at least in published materials
all demiplanes are in the ethereal plane
real world mythology and religious texts =/= dnd lore, even if there are similarities
that's kinda why I ask
is the demiplane "in" sigil or "in" the ethereal plane
is a genie in a bottle in calimshan "in" calimshan or the ethereal plane?
In the same way dungeons have morphed to mean "a closed off place, usually indoors, where enemies lurk that can be plundered for gold" instead of the usual "underground area for prisoners"
ethereal plane, the object would more so be a gateway/portal to the demiplane rather than something the plane is in
and i answered
That's not accurate. Demiplane just means a sub-plane and there are non-ethereal demiplanes such as the Domains of Dread within Ravenloft, which itself is just a cluster of demiplanes within the Shadowfell
Ravenloft Is Not a World. The lands and characters of Ravenloft don’t share a planet. Rather, the Domains of Dread consist of innumerable demiplanes hidden amid the Plane of Shadow.
I see your point about Soul Jars but for me I like unique names. I'm Indian and Rakshasa and Deva and Asura are all fun for me, and I'd love to see more terms from other cultures too.
In fact I also like that they change the original beasts but give them just enough connection to the idea because it expands creative choices. If they made a copy to copy then I'd actually be more offended or insulted. The fact they use names like touchstones allows more fun choices! Just my two cents.
my mistake
Is there anything indicating how much time passed between Planescape: Torment and Turn of Fortune's Wheel?
Nope, plus the events aren't even canonical to each other
doesn't the presence of morte and the smoldering corpse bar imply that PST happened?
just cuz one character from that carried over does not mean everything about that iteration did, for all we know Morte could simply have always been in sigil regardless of the itteration
like he appears in a novel that shares a name with the videogame https://forgottenrealms.fandom.com/wiki/Morte#Appearances
Does the swords coast have nations or just city states
plus even if it was, as far as i am aware the multiverse was reworked at least once after vecna's attempt to take control of sigil, the lady of pain doing so that vecna could not "glitch" himself in like he originally did, or any other god for that matter, so there is honestly a couple ways you could explain why morte is there even without the two stories being canonical to one another
closest thing i know of in the sword coast specifically to a nation is the lord's alliance, which is not a nation, so i believe is city states and various territories
Ah ok
Ah
and even on the same continent any sort of nations or kingdoms i know of are technically outside of what is considered the sword coast
On the Sigil topic, it’s really hard to tell how much time has passed, as it seems like some elements of the Faction War happened and others didn’t. The factions aren’t currently banished, but have been shuffled around and recombined. There are multiple nods to Duke Rowan via the random charts. 5e’s Planescape continuity is a little nebulous relative to 2e’s. At least it didn’t just obliterate every element of lore like it did with Spelljammer…
one thing that could be presumed a long time has passed as far as i am aware time in sigil and potentially even the plane it is located on, flows at a normal rate compared to the prime material plane
I'm not sure if this is more a character discussion question, but I'll ask anyways. So Adamantine Dragons are a part of the FR lore and they seem really cool. Would the idea of a human noble family with an Adamantine Dragon ancestral bloodline work, and hypothetically, if a descendant of that family were to be reborn as a Dragonborn of Bahamut but with Adamantine scales, would that work within the confines of the lore?
I'm sure if you were to try and make it work mechanically, it's as easy as reflavoring the Gold Dragonborn from Fizban's and taking the Blade Ward cantrip in a spellcasting class, but all I want to know is if it can work.
Dragons and Dragonborn are largely unrelated in Realmspace. Dragonborn are typically antagonistic toward the tyrannical dragons. Half-dragon would be closer to what you’re looking for.
I learned that Dragonborn of Bahamut aren't born naturally but non dragonkind followers of Bahamut who were reborn through a divine ritual as Dragonborn but with unique traits. Could a human descendant (we're talking like five or more generations down) of that ancestral tree be reborn as a Dragonborn of Bahamut?
Dragonborn of Bahamut are sterile IIRC
But the only prerequisite to undergo the Rite of Rebirth was to be non-evil and have an Intelligence score of at least 3
Yes, but I am saying the human in question would become a Dragonborn of Bahamut.
Not the whole family. Lol
All good. Lol
The sources on the Rite of Rebirth are Races of the Dragon from 3rd edition and a very brief mention in the form of a draconic gift in Fizban's Treasury of Dragons
So, if the human went through the Rite of Rebirth, would it make sense for them to become more Adamantine Dragon-like in physical form?
I know the typical metallic colors are the ones we commonly know, including Platinum in some rare cases, but since this human has an ancestral lineage to an Adamantine Dragon, would it make sense for them to come out as an Adamantine Dragonborn?
I think as of the most recent lore that would be the case
Excellent. Thank you for your assistance.
Originally, all dragonborn were called to become such by Bahamut
4e retconned them into aliens with an uncertain origin (though Ed Greenwood has hinted the 4e-style dragonborn might be related to the Ux Bahamuti in some way), and 5e kept the uncertain origins but reintroduced the Rite of Rebirth in Fizban's
And the newest lore about Dragonborn of Bahamut is that they're an order of dragonborn sworn to Bahamut's service — but it doesn't specify if modern dragonborn can enter that order or if it's only composed of those who received the call of Bahamut and underwent the ritual to become dragonborn
Yeah, I heard about that 4e lore before. The Dragonborn being originally from Aebir and only coming to Toril because of the Spellplague, IIRC.
Yeah
SCAG gives 3 possible origins for them, but the new PHB narrows it down to two, which are that they were created by Bahamut and Tiamat or that they were created by other dragons without the gods' blessing
I personally liked the lore of how Dragonborn became more widespread on Toril was from Dragons magically changing the genetic template on dragon eggs.
It's never explicitly stated but I think both origins are probably true
There were separate dragonborn populations throughout the multiverse, some created by Bahamut and Tiamat, and others created by lesser dragons
So it all just boils down to Bahamut and Tiamat being the original creators, and dragons eventually learning the ritual and perverting it to make draconic servants.
Yeah, exactly
Yeah, that makes the most sense.
i wouldnt say retconned and more that the more widespread propagating dragonborn species came from Abeir rather than the case to case blessed by bahamut humanoids
as in, a dragonborn from abeir can exist meet a dragonborn of bahamut in a tavern in Illusk or something
(ok maybe not Illusk thats like super far from anywhere either kind of dragonborn would usually go to xD)
fun fact, the dragonborn of bahamut, at least historically, can't reproduce, part of bahamut's not wanting to force this onto a being unlike his sister, tiamat
Looking at ghouls (MM2024, p132)
Why are elves not subjected to the paralyzing effect of their claw attacks?
You're asking for a lore reason?
Yes
Elves are immortal and have no fear of death; this fear is what causes the paralysis in the earliest days of D&D.
Later editions had more complicated mythologies surrounding it.
Interesting - so an homage to early D&D.
It’s been mechanically in place since Chainmail, technically. OD&D and onwards followed suit, but that was the original explanation at least.
[...]Doresain, the first of their kind, was an elf worshiper of Orcus. [...] When Orcus would not intervene on his behalf, Doresain turned to the elf gods for salvation, and they took pity on him and helped him escape certain destruction. Since then, elves have been immune to the ghouls’ paralytic touch.
thats the lore from 2014
and looking at the 2024 lore, none of it contradicts that, so it very easily can be taken as lore added in addition to what was in 2014
Are there any good novels or source books from any edition that explore some history of the Archfey, or other prominent fey creatures?
Reading on the Forgotten Realms wiki is giving me lots of teases on certain things like this. I've read some on some sort of war between Titania and Queen of Air and Darkness(which I thought they never actually warned so idk)
One source I've seen is "Monster Mythology" from 2nd edition.
Looking for more sources on Evermeet. Read the wiki, want to know what books to read to go more indept (any edition)
Evermeet: Island of the Elves. That's really all you need
Ohh! Thank you. That's pretty great.
I was looking a bit more facts on a page, but I will for sure read this
I was researching about the three swords Blackrazor, wave, and whelm but I can’t find the stats for wave and whelm could someone help.
stats are not really a lore thing
Ok thanks sorry
dm'd you
Hey, I got a question about astronomers in Dnd, do they just study the stars or do they also study the various planes of exsistence, do the stars in Dnd have any significance or are they just pinprick in the curtan of night? effectivly, what do astronomers realy do/study in the forgotten realms or any of the realms of Dnd?
astronomers are definitely a thing in FR. There's also astrology, but the written stuff about it is kinda light
what does studying astrology in FR get you?
I mean, I get the study of astronemers in real life, but do they even have stars in Dnd?
thoughts?
I believe most official D&D settings there are stars and moons - but everything is very setting-dependent so you'd need to specify what setting to get a more detailed answer.
forgottem realms at least, astrology is one of the methods of divination
so, studying the stars would lead to also a study of divination and from there, a study of prophecy? would you consider that correct?
those studying the draconic prophecy in eberron often do so via astronomy
Moons also represent planar alignment, so it has other applications too
Dm'd you a lore video from AJ Pickett that details that topic actually, should prove helpful given your wondering about astronomy in the realms
This is embarrassing to ask because it's probably such a silly question but I never learned the difference 😅 what's the difference between faerun and the sword coast? Is faerun like the whole universe while sword coast is like the earth?
Or put in simple terms, is faerun the milky way and the sword coast is the earth?
Faerun is the world ("Earth"), the Sword Coast is just a region
Faerun is the planet, sword coast is a small part of the continent its in
More accurately, Toril is the planet (Earth), Faerun is the continent (North America), and the Sword Coast is a region (Central America).
earth is an entirely different planet
Yes, that was intended to be a comparison, not literal. And even then I got it wrong, since Faerun is the continent, not the planet.
also toril's equivilent to north america is actually Anchorome, and central america is Maztica https://forgottenrealms.fandom.com/wiki/Anchorome https://forgottenrealms.fandom.com/wiki/Maztica
faerun is more comparable to earth's europe and some surrounding areas
and the sword coast is specifically the coastal section of wester faerun https://forgottenrealms.fandom.com/wiki/Faerûn#West
I think they were giving modern examples, not comparisons.
Ahhhh okay that makes alot of sense lol
https://forgottenrealms.fandom.com/wiki/Toril#:~:text=Toril is the third planet
technically use to be Abeir-Toril, but was split into the worlds of Abeir and Toril following the conflict of the dawn war
if you look to the bottom, you can also see the other planets in realmspace
in dnd instead of galaxies, we have wildspace systems, which is often a core part of the setting's name followed by space, hence why forgotten realms is called realmspace, and in past editions we had crystal spheres
also don't feel too bad, from my understanding not knowing faerun is just a specific continent on toril in the forgotten realms setting is a fairly common misconception to those who are newer to the lore
Are there eras in the FR lore
the most recent one is known as the present age
which is "the time period that started in the year 1000 DR and continued to the late 15th century DR." as the wiki puts it
Silly question, is there a god in the setting who does / would take an interest in sci fi / futuristic technology? As in, who would push their followers to develop beyond the core medieval fantasy?
Like, a god of spelljamming, guns, and technomagic
In the Forgotten Realms, one could make an argument for Gond, the god of invention
How did the Devil/Demon Wars start?
they just did
:/
You know how sometimes you just hate someone
And you know how when you're evil killing your enemies is a good way to deal with people you hate
Cause: unknown
The real cause is just that demons and devils by nature can never co exist or get along
The cause of the Blood War was unknown, but most believed it to be a remnant of the great war of Law against Chaos waged by the Wind Dukes of Aaqa against the forces of the Queen of Chaos.[7] The yugoloths liked to entertain the notion that the War was their own personal experiment into the nature of evil, one which they created and would ultimately end on their own terms.[12]
Some philosophers speculated that the Sigil's Lady of Pain had something to do with the Blood War, but what connection she actually had was not clear.[13]
Yet another theory involved the origin-myth of Asmodeus, in which he was an angel who traveled into the heart of the Abyss and plucked a single shard from the "seed of evil."[14][15] It was said that Asmodeus foresaw his own victory in the conflict―a definitive triumph of law over chaos―and believed that he would subsequently unite all the planes of law under his singular rule.[16]
Some sages posited that the Blood War was a simple offshoot of the primordial wars between law and chaos.[16] The lawful good-aligned celestial archons and chaotic good-aligned eladrin only marginally participated in the conflict, mostly ensuring that the battle remained confined to the lower planes.[17] The demons and devils (in keeping with their sadistic and violent natures) simply would not cease their fight, even after the rest of the multiverse had grown more tolerant.
in dnd there is no real difference between tech based in magic and tech based in what we on earth would use, in dnd worlds with magic just root their tech in those principles unlike us on earth who have no access to magic, also dnd is not medieval fantasy
the level of tech varies from setting to setting, and the forgotten realms is more so akin to the renascence than medieval, plus dnd has kind of always been a mixture of sci-fi and fantasy, just the fantasy part has overshadowed the rest in recent years, though is an old video, i feel the lore youtuber AJ Pickett, describes and points this sort of thing out rather well in this video of his from a while back https://youtu.be/KmNF3gEb7As?si=BQmt0k-bFXaO8YR0
in the forgotten realms the closest thing to a "tech god" is Gond, do to being a god of invention, and you would in other settings be looking for gods with similar portfolios https://forgottenrealms.fandom.com/wiki/Gond
but again, "tech" in the context in dnd is not strictly what you think of it in our own world, magical items are technically a form of technology in dnd
I'm trying to find information on the realm known as Ladinion. I've been reading up on the history of the fey and Sylvan deities. Apparently the realm known as Ladinion was where the Sylvan deities like Titania and the Queen of Air and Darkness lived before it was ravaged by a volcano killing tons of fey and forcing them to flee. There is also mention of the Lake Cwm Glas which is apparently important in that realm.
Thats all I can find on it on the wiki and in Monster Mythology for second edition.
Just wondering if it has any significance at all. Or even any base in real world folklore.
Including and not including lore standards which would you say is the most powerful out of these three weapons the wave the whelm and the blackrazor.
Blackrazor by a fair margin. It’s explicitly a Stormbringer knockoff.
plus blackrazor literally consumes souls
Blackrazor yeah. Whelm is also strong, but the peeps in #optimization can tell you why if you want mechanics
Are there any deities in Greyhawk that have a Hunter or Survival Portfolio?
There is Ehlonna and Obad-Hai
There's also Fharlanghn, Kelanen, Heward, Sustarre, Bucknard, Solonor Thelandira, and Quaal which fit some of that. When I think of survival+hunting, Obad-hai does come to mind first, but Kelanen and Solonor Thelandira are close and Quaal is almost-exactly what you might want especially because of his tie to the Flan Old Faith and representing the skills of the ranger in both hunting and survival in all of the regions of the Flanaess
Did Nentir Vale's world have a name?
Nerath
My Dm is letting me use some power of the dwarven sea god Nuverl but I don’t know any of them could you guys help me?
no such deity exists in published materials at least to my knowledge https://forgottenrealms.fandom.com/wiki/Morndinsamman#Members
at least not in the forgotten realms or greyhawk settings https://greyhawkonline.com/greyhawkwiki/Category:Dwarven_deities
closest such being among the dwarven gods i am aware of from published material is https://forgottenrealms.fandom.com/wiki/Thard_Harr partially do to being a nature god
Really because when I check it said that
far as i know, there are no dwarven gods of the sea in published dnd materials from wizards of the coast or prior to them, tsr
if there are any, i am unaware of them
and when searching the name of the one you listed, it what i found seems to be a fan made thing, ie homebrew
so is probably a better question for your dm than for anyone here
Ok thanks
Aquatic dwarves exist, but seem to have no specific patron deity other than those of all dwarves: https://forgottenrealms.fandom.com/wiki/Aquatic_dwarf
Aquatic dwarves expressly have priests in 2e, but neither Port of Ravens Bluff nor Demihuman Deities makes any indication of whom.
is there beef between the elf god(s) and orc god(s) (idk if there is one or more for either i dont know much about the lore sorry)
yes, but most of it is between gruumsh and the elven gods, most notably corellon
far as i know the others of the orc pantheon don't really have any notable opinions or views on the elven gods, but gruumsh dislikes if not hates all of them, corellon most notably
at the very least we know that in the realms gruumsh hates all the elven gods, for one reason or another, and still consists lolth among them as far as he is concerned, like he hates her too
according to the forgotten realms wiki the orc pantheon is are traditional enemies of both the dwarf and elven pantheons https://forgottenrealms.fandom.com/wiki/Orc_pantheon#Relationships
in short, yes, see the link above at least for as relates to the forgotten realms, also there are multiple gods per pantheon, so yes both species have multiple gods
https://forgottenrealms.fandom.com/wiki/Seldarine
the elven pantheon in the realms and in most other similar settings is known as the Seldarine
far as i know only they and the dwarven patheon have special names, and the dark seldarine if you wanna count them as seperate, have special names, otherwise they tend to just be known as the pantheon for their respective species/race
depending on who you ask, cuz i believe orcs tend to argue against that idea, to the point in orc religion to even suggest it is blasphemy https://forgottenrealms.fandom.com/wiki/Gruumsh#One-Eye
supposidly at least according to the orcs, he either always had one eye or gouged it out at birth "either to enhance his senses or as a sign of fealty to chaos" as the wiki puts it
What creature type would fit an eldritch entity commonly regarded as a brutal hunter?
That’s not really enough information to go on. There are examples of brutal hunters in every creature type. Creature type is also more of a mechanical abstraction.
They're basically an apex predator roaming what appears to them as an endless desert, devouring anything that will prolong it's existence or make it stronger
The creature’s origin is largely the justification for its creature type.
It's from another plane of existence and/or dimension, that slowly evolved to better survive where it lives.
Kinda depends on the plane. If it’s from the lower planes, it’s a Fiend. If it’s from the upper planes, it’s a Celestial. If it’s from the elemental planes, it’s an Elemental. If it is connected to the Far Realm, it is an Aberration.
is also an Aberration if it is otherwise alien compared to other life, unless i am mistaken
yeah Slaadi are also aberrants
pretty fitting for beings that are basically just pure chaos in their most natural form
least is the vibe i get from them being one of the few technically native to limbo, plus both kinds of gith in some cases have also become aberrations too if i am not mistaken
Yes, Slaadi and Modrons break the neat pattern of 5e outsider classification.
I still think that Rilmani should’ve been Elementals rather than Celestials if Slaadi are Aberrations and Modrons are Constructs.
I actually do like that the Rilmani are Celestials
A skewed lean towards the "balance" and whatnot
yeah elementals does not really make much sense especially for the 5e incarnation, so celestial makes enough sense
if they were not celestial given their nature i'd expect them to be more like the modrons and wind up falling under constructs given their more mechanical appearances
Do false hydras rewrite reality? I’m making a spinoff monster that’s far more fun to hunt but I want to know the extent of the original monster first. I already know what a false hydra is, but by reality I mean does it erase mentions of a person in texts or depictions of them?
Or is it only memory altering
False Hydra isn't part of official lore so it's not a topic for this channel
In fact, it doesn't have any lore, it's a homebrew encounter that was discussed in a single blog post
The reason I suggest Elemental rather than Celestial or Construct is that they are not from an upper plane, they are depicted as being wholly made of metal rather than being (bio)mechanical, they are true neutral, they are a primordial force of the universe, and protecting the elemental planes is one of their primary duties.
is there an in lore reason for how or why only elves can do revererie and meditate instead of sleeping?
or could theoretically any race learn reverie if they wanted?
It’s just a part of their magical nature
Elves do have this whole thing going on where their souls keep being reincarnated
its mostly a thing tied to the elven gods
and their cycle of reincarnation
they have no connection or involvement with the elemental planes though, so i still feel celestial makes sense for the incarnation we have in 5e, though if they were to be reclassified i think they would more so be fitting of constructs given the description and their purpose/nature very similarly to the modrons
mechanicus?
you can find more info here, and even more if you check the cited sources https://forgottenrealms.fandom.com/wiki/Reverie
no, i mean constructs do to a neutral and rather lawful nature, keeping order or in this case balance, plus the metal like bodies, to quote their general description from 5e planescape "Rilmani protect the balance between the forces and philosophies of the multiverse. They seek to maintain planar equilibrium, assuring that good, evil, law, or chaos never grow too powerful or too weak. To the rilmani, each of these forces is fundamental to the multiverse’s existence. Whenever one threatens to tip the balance in its favor or a plane is on the verge of collapse, the rilmani act to even the odds.
While the rilmani might be found anywhere, they’re most frequently encountered on their home plane, the Outlands, where they work to ensure that no force overexerts itself on the Concordant Opposition.
Rilmani are bipedal, with bodies of living metal that ranges in appearance from cold iron to brilliant gold. Most have smooth faces with few features, and their extraordinary anatomies often act in defiance of natural forces." end quote
will admit, i don't get how they decided on the classification of celestial, but is far from the least fitting in my opinion
at least in the realms, some settings the elves have no such factor, though the only such case i know of is eberron, which has a selfcontained cosmology
Athasian elves are also quite different.
are there any lore poets in dnd?
assuming you mean the forgotten realms setting, as dnd has many, many, many different settings, yes https://forgottenrealms.fandom.com/wiki/Category:Poets
uh yes yes, forgotten realms hah
Should've specify, mb
aaaand thanks!
hey me with another weird question: Is there any lore from any edition that has dragonborn hatching out of dragon eggs, maybe if a ritual is used on said eggs? The closest I can think are the draconians of krynn... in the 2014 PHB they were said to be dragonborn but I believe later stuff clarified that no, they werent and krynn doesn't have native dragonborn
Correct, Krynn doesn’t have any dragonborn. The closest things to dragonborn would be the draconians, but they’re very much they’re own thing. I’d argue they’d be more closely related to half-dragons than dragonborn.
yeah I was hoping like there may be some obscure mystara or nentir vale lore I can use
I know the dray of athas are mutated humanoids, as are the dragonborn of oerth
no, it is but a rumor, the point it tries to make is that the true origins of the dragonborn as a species is unclear even in any one given setting
at best there are in universe theories, most notably in the forgotten realms setting
i never heard of any dragonborn being a thing native to the greyhawk setting
Dragonborn born were introduced in 3e book which uses Greyhawk as the default
In that book they were followers of Bahamut who were transformed into a more dragon like form
Dragonborn are also mentioned in DMG Greyhawk stuff but they don’t really need an origin
ah, the dragonborn of bahamut incarnation rather than the proper species that can reproduce, is it still those or for the 5e incarnation dnd they swap them?
yeah as a setting agnostic source, the suggestions in their description there can easily work as an origin, or the closest thing that anyone in universe has
Are the outer planes such as the abyss and the hells meant to be a multiversal constant? It seems like in a lot of settings, demon lords such as Orcus and archdevils like Zariel are considered to exist simultaneously across different official realities
yes, unless stated otherwise in a setting, usually those with a self contained cosmology, such as eberron, the various settings share the same outer planes, inner planes, ect...
that is because they are all connected, the various settings in most cases are on the prime material plane and beings such as orcus and zariel exist in the outer planes, which all the settings in published material, save for some such as eberron, share the same planes of existence
each setting is not a different reality in published materials
Theoretically those Dragonborn could reproduce after the transformation
a player of mine asked me in my last game, is Tiamat on the first or 2nd level of hell? something about zariel on the first or a tyranny of dragons thing? no idea what she's talking about lol, but basically tiamat is my bbeg, and my player was curious about the current predicament of tiamat
Tiamat is imprisoned in Avernus, the first layer of the Nine Hells of Bator and battleground of the Blood War. The archdevil of that level is Zariel, formerly Bel
ahh tyty!
If I can remember, after Tiamat swooned Asmodeus, the prince of hell gave her the keys to the first layer. Tiamat's loyalty to Asmodeus is but a ruse to her real plan of getting out and Asmodeus saw it but chooses to play by her rules so the dragon queen did not suspect it. Then when Zariel came, Asmodeus also gave her the keys to the first layer with the task to keep an eye on Tiamat, making the first layer having 2 rulers. Zariel hates the idea and Tiamat does not care if Zariel wants to take monopoly of the rule as long as the fallen angel does not become an obstacle to her plans. I heard somewhere that Zariel also orchestrated Tiamat's breach into the material realm.
I don't recall any of that and it directly contradicts the most recent lore we have that says Zariel was given control of Avernus by Asmodeus after her fall, surplanting the previous ruler Bel
I forgot Bel. The sequence of events of the ruler's timeline is a weird off shot. One said that Asmo put Tiamat as ruler since Bel sucks at his job, then puts Zariel as ruler coz Tiamat sucks as a ruler as well. Another is that Asmo puts Bel in charge of becoming a warden for Tiamat but Bel can't do the job right so Asmo fired Bel once Zariel came and let Tiamat do her own thing.
Bel > Tiamat > Zariel.
Tiamat > Bel > Tiamat / Zariel.
asides from star lancers and dragons, are there any other known creatures in spelljammer that serve as mounts?
giant space hamsters
i see
I'm having a hard time placing Cthulhu in the DND lore. Specifically, is Cthulhu a god or something else? Are they a form The Great Old One takes?
Cthulhu in the original Lovecraft story was essentially a servant to a more powerful eldritch god. If anything he’s a demigod. Bro apparently got killed by a steamboat 💀💀💀
lol
Would a buffed up Aboleth kind of be equivalent as far as a monster stat block goes?
(this channel isnt for mechanics btw)
The question is about lore...
Cthulhu isn’t in official dnd lore. At least not to my knowledge
Which is why I'm trying to draw some lines from things that are. But this has been helpful.
discussing statblocks isnt under what this channel is for
Ok, then let me rephrase the question since you're being pedantic about it. Would an Aboleth be equivalent (or closest to) in DND lore to Cthulhu?
I guess kinda
Thanks!
I would disagree. Aboleths are individually nowhere near cthulu
also, Cthulu is mentioned as possible patron for Great Old one Warlock in the books
This is true and about as much as I could find on the topic myself. I'd love to hear your thoughts on why Aboleths aren't near Cthulhu.
in lore, cthulu is more like one of the elder evils https://forgottenrealms.fandom.com/wiki/Elder_evil
if you have to compare it to such creatures
a single aboleth can be killed easy enough by a group of mid tier adventurers. Cthulu is a wold ending threat
Great article btw.
Right, a standard Aboleth would never reach the power level of Cthulhu.
not even close
cuz historically Cthulu exists in dnd
he even was stated out in older editions if i am not mistaken, like 1e or 2e, forget which
plus the one in 5e materials is more or less one of the weakest of their kind if i am not mistaken, cuz from what i am aware at least the one we saw in 2014 was basically specifically one suited for acquiring slaves
Then what is the DND lore regarding Cthulhu? My research and conversations have always ended with minimal lore. Like, Cthulhu is recognized but totally not in any meaningful way.
My conclusion thus far is that Cthulhu is mentioned but there exists no official lore. Perhaps due to earlier copyright claims.
There's no lore for Cthulhu, it's not part of any canon of D&D. It exists purely as a stat block that references Lovecraft's work, not anything within the D&D universe
It's from the segment of D&D where other IPs would be thrown in ad hoc
is sparingly mentioned mentioned, but in older editions got a proper entry with other what we would call Lovecraftian entities as part of a pantheon but in 3e there is an aboleth deity that is considered a sort of rough equivalent in 3.5e's "lords of madness" source book, as i recall the one associated with Cthulu is Pisaethces the blood queen https://forgottenrealms.fandom.com/wiki/Pisaethces , so if not cthulu proper, supposidly Piasaethces is a form they take in the forgotten realms setting
it used to be in the game. 2e or so
that same book also has a section in where it talks about aboleths as they relate to Cthulu
so that sourcebook could help even if indirectly
Yes, I'm aware. That's what I'm referencing when I say "that references Lovecraft's work, not anything within the D&D universe"
i think the implication is that lovecraft's "pantheon" is considered part if the D&D multiverse?
It quotes the whole Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn deal and everything
I'm talking about lore, not the mere presence of an entity named Cthulhu
Sorry for not being clear
beyond 2e or 1e, which ever, cthulhu is more mentioned than given formal lore, thus all we can gather is dnd has a version of an entity named Cthulhu, but anything else is unclear or just speculation
Yep, that's what I mean by "no lore"
It's why I didn't say anything like "Cthulhu isn't in D&D"
so he sort of is in dnd lore, but does not nessissarily have lore of it's own
and given the alien nature of cthulhu and other powerful aberrations, is arguably fitting they don't have any formal lore beyond what one might be able to gather from the occasional mention
Something being in the lore and having lore are two different topics
true, but they so often go hand in hand, can be easy to forget there are cases where one does not mean the existance of the other
I'm leaving this discussion...
In D&D, are monstrosities closer related to demons or dragons?
Monstrosities is the catch all category for any monster that doesnt fit in another creature type
so it really depends on the specific monstrosity
What about undead?
At best, you have Orcus, prince of undeath
The creature types are merely categories, they dont really have much connection with one another
its not like the classifications of animals like canine, cat, lizard, or etc
I think I'll do dragons/monstrosities for the greedy and fey/fiends for the Zealot. Thanks for the help.
Just a quick thank you to all who contributed to the Cthulhu discussion earlier. It's helped clarify things immensely. So cheers!

Not sure if anybody brought up that Cthulhu is listed as a great old one patron for warlocks
But that's cause I didn't want to read it all, so if someone already did, sorry for repeating what someone said lol. Just wanted to make sure someone told you or already knew
Yes, you're right. It was mentioned by Scarletsteam. Which reminded me that I had found that information via a search. There's mention but no proper lore.
Okay, sorry for the repeat then lol
Is there a dnd setting that is all one giant city? Like a city that spans an entire planet
Im looking for inspiration from other adventures on how this could work
While it’s technically a Magic the Gathering setting that was adapted into D&D, Ravnica seems to fit the bill. The entire world is a big city
MtG planes like Ravnica, are a bit small though on average usually spanning the equivalent of a continent
Yeah there isn’t a whole lot thats mapped out, but it is described as a “worldwide cityscape”
MtG planes such as Ravnica and Theros vary a lot in size, anything from "finite and the size of a couple of continents" in the case of Theros to "theoretically infinite, no one has found an edge if there is one" in the case of Ravnica
Arcavios, the plane Strixhaven is set upon, is probably more world like from what little has been described, although it was created in an odd situation of two planes merging (I say odd, planar merging has happened at least twice before)
What are people's favorite books for lore?
Technically Sigil. Just a small planetoid.
"The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito."
-EEPC
Can genies kinda just pick a location in the Material Plane and go?
Most have an innate way to plane shift, so they can visit more or less any general location that they intend to go.
I really like Planescape
I don’t think a torus counts as a planetoid
Is it? I thought it was a toroidal structure in the center of the outlands?
last i checked it is
though the scale of it is probably comparable to a small planetoid, not entirely though, but is plenty massive
I think the last official dimensions for it was 8 km diameter and 32 km circumference
Ptolus
Hey all,
I am looking for a book, standalone or a series perhaps that follows a person or group of religious individuals.
Is there something like that?
Perhaps a Paladin on a quest, a Cleric trying to find a relationship with their God/s, or some pilgrims going to their holy site?
Cleric Quintet maybe
Cleric quintet Is super good
When was the last time a god derectly interfered with toril
Rime of the Frostmaiden
Though it’s more that Auril did the same thing as the Dead Three and limited herself to stay on Toril.
Horde of the Dragon Queen/Rise of Tiamat technically
albeit the goal there was to Stop her from interfering with Toril directly
Is a bards magic arcane or celestial?
Arcane
Technically depends on edition. They were originally druidic.
i presume by celestial you mean divine, to my knowledge celestial magic is not a term in dnd
far as i can tell, at least according to what is documented on the forgotten realms wiki, from 3e onward the bard's magic/source of power is consistently classified as arcane, so i am not sure where thanazrael is getting druidic from, but the 3 broad sort of kinds of casters are Arcane, Divine, and Primal, at least historically from what i am both aware and can find
I've tried doing some research on relationships with unique races in the Forgotten Realms, and it has dawned on me that there's nothing that mentions a relationship between Goliaths and Dragonborn. What would an alliance between the two species be like? What sort of conflicts and/or enemies would come from said alliance? Thoughts?
Goliaths were friendly to anyone who didn't threaten their tribe, but wouldn't wait around for travelers who couldn't keep up with them.
most likely just chill
as for the other questions, that probably a better question for #dm-world-building
This channel is for official published lore
Ah gotcha
From 2e onwards, bards are arcane in nature, but in OD&D and 1e, they must seek training from a druid and practice primal magic.
though it offers very little in the way of detail, just to let you know the other end, dragonborn are largely also fairly friendly or at least tolerant with other races in published material https://forgottenrealms.fandom.com/wiki/Dragonborn#Relations_with_other_races
Would a drider likely be able to be in charge of a bandit gang of drow being led by a woman, or would the drider be like second in command? (trying to do some campaign prep work and just want to make it believable for a player who's more versed in the lore than I am lol)
Most likely the former, assuming theyre all outcasts from drow society
Gotcha, thank you!
It honestly just depends on who is the most powerful.
Ancient druids were part of a Celtic priestly class that existed around 2k years ago. They were divided into three classes: priests, philosophers, and poets. The poetic division of the druidical hierarchy is believed to be the origin of the bardic tradition
Britannia Insular Celt Druid orders led to some figures in Wales during the 12th century taking on druidic personages. Welsh court bards such as Cynddelw began portraying themselves as "derwyddon" or druids. Talked to a D&D player the other day who met an actual Archdruid in Britain some 3 decades ago, at a set of standing stones (not Stonehenge, smaller-scale)
B. Dennis Sustare (credited as the inventor and Great Druid of OD&D in the Eldritch Wizardry Supplement) added the Druid class to the game, but his interpretation is close to these above notions. Gygax also added some other flavor, such as the famous addition of the scimitar in AD&D 1e as a Druid weapon-of preference. Gygax's reasons brought him out of Europe and into North Africa, to lever the Berber folk as a more pastoral version of the druid, and as opposed to the Dervish in the original Monster Manual, who graduated to high-priest cleracies. I do not believe Gygax would ultimately ever untie or fully-describe these interactions or how it settled in the TSR product lines
arguably the nature of the group of bandits, as being "bandits" could simply be a lable thrusted apon a group by others and could very much be more complex
like there is no reason if there is one more suited to lead that they are not nessissarily the most powerful, drow society is more than just the one perpetuated by lolth
Well Driders are normally lolth influnced and jerks.
key word normally
even in the lore there are exceptions to the norms for most if not all creatures at least outside of those in the outer planes, even if rare
plus depending on the edition as i recall determines whether being a drider is a blessing or a punishment
and that is all just assuming in terms of setting you are reffering to the forgotten realms
and in the setting agnostic new monster manual there is an array of different ways one can become a drider, it providing at least 6 suggestions including the punishment one and blessing one
and even then it is not only lolth in the case of the one she is mentioned, she is used as a mere example along side the queen of air and darkness, so i feel is fair to think about the bandits, it's structure, the setting, ect..., lot of factors that can change things
Has there ever been a wizard who has lived hundreds of years via the clone spell? If not I have an idea for a seemingly immortal wizard who has been living for centuries after the invented the clone spell, they have at least 10 clones of himself at any given time to ensure that if he does die he will immediately be resurrected in one of them, I'd imagine he'd be an npc the party would hear about, assume is a lich, try to kill him, upon realizing he's not actually become friends with him, and he would give them a series of helpful side quests
Yes, plenty have elongated their lives via Clone.
far as i know any who has attempted to do so indefinitely is maybe Manshoon, back when the clone spell could be done to where you could have more than one clone at a time, though the forgotten realms wiki describes this more so as resurrection via said clones https://forgottenrealms.fandom.com/wiki/Manshoon
though far as i know none have ever been able to or even believed they could use the spell to effectively become immortal https://forgottenrealms.fandom.com/wiki/Clone_(spell)
though technically it seems atl east in the relams, there is means of cloning beyond simply the clone spell https://forgottenrealms.fandom.com/wiki/Cloning
kind of hard to confuse a clearly undead being for one that merely used a clone to cheat death
like to my knowledge liches always look, unless concealed via magical means or the like, as clearly undead
So what's the full lore with Tortles? Are they strictly a Chult race? Have there been more instances of Tortles outside of Chult in the Forgotten Realms?
no, they are not strictly part of any one location, just in the realms they are mainly known to be from chult, being from there, they also exist in mystara which is another setting https://forgottenrealms.fandom.com/wiki/Tortle
they are native to chult, but like any other sentient race they can choose to live where ever they wish, provided they put in the effort of course
the main one that is noted as being significant and of note to exist in the forgotten realms setting, at least technically, outside of chult or any associated location, is the individual known as Krull https://forgottenrealms.fandom.com/wiki/Krull
plus even in the published materials no race is "strictly" to one location really unless that location is technically a setting unto itself that is technically these days part of the forgotten realms, one example is some of the various creature in kara-tur, mainly do to the nature of that place even in universe
Kara-Tur is also a place I wish I knew more about. Because it's on Toril, and I heard their dragons are very Chinese mythology inspired.
plus remember, norms are just that norms, with most things in dnd exceptions to the norm can and do very much exist
such dragons are known as lung dragons
just keep in mind, do to the time these things were created and introduced the cultural sensitivity is not as kind as it would be today, thus a lot of things are rooted more in stereotypes and is presumably why they have so far been hesitant to revisit them in published materials beyond the occational mention to remind us it still exists in the current continuity
kara-tur is also one of those locations that originally was it's own setting and kind of retroactively incorperated into the realms and more specifically toril if i am not mistaken
I'd love to see more, but I totally get the cultural insensitivity. Hopefully there's a way to have Kara-Tur to be focused on again without any stereotypes.
there is a chance it will be reimagined in the future given another similar setting, Calimshan, is one of the ones we know are getting a dedicated new 5e sourcebook in the future https://forgottenrealms.fandom.com/wiki/Calimshan
Curious if we’ll get a revised Al-Qadim, then.
only time will tell
In Greyhawk, there was a sinnekin model going on betwix cultures, including in-world and real-world historical parallels. One Greyhawk Polity would be a mirror, or sinnekin clone, of the other (sometimes good, sometimes bad, sometimes both more-neutral with all of the Greyhawk variations on cultures and subcultures)
The Baklunish are all-encompassing (North Africa and all lands east and north-east thereof), and the Flan include much of the Carpatho-Rusyn parallels. It makes a ton of sense to have a Shaolin style art, Shaolin style weapons, and other culturally-appreciative characteristics, but handled by a Turkish-type, Bedoin-type, Scottish-type, Berber-type, Persian-varietal, Mongol-inspired, Ottoman-like, or even Cossack-like Monks class PCs and NPCs. This way, you have everything core to the in-setting class characteristics done in an culturally appreciative manner (stick to Shaolin, but be inclusive to which regions or in-setting cultures mire it in all)
unless i am mistaken, aren't Al-Qadim and Calimshan connected in some capacity? or just happen to have similar themes?
Wow that's a good q. Isn't there a Calimshan 2024D&D resource coming late this year?
yeah, i pointed out is one of the sourcebooks and adventures following the new 2024 core books that are in the pipeline
it and others were in the dnd beyond article for the dnd direct recap, so we also know that currently books for The Dalelands and Moonshae Isles are planned
Al-Qadim is 1992 and on, while most of the others' product lines were already finished by then
It’s theorized that the Calishite populace may have originally immigrated there from Zakhara.
forget if it is this year or next year, i just recall it is one of the books we know are being worked on and will be among the first wave, excluding 3rd party books, following the 2024 core books
Ah, of course -- I was wrong -- but S.A has the answer here -- https://www.dmsguild.com/product/16804/FR3-Empires-of-the-Sands-1e
The land of Calimshan became somewhat redundant with the release of Al-Qadim Arabian Adventures (1992), another Arabic-influenced Realm. This caused some revamps to Calimshan when it was next revisited.
so we know that we will be revisiting Calimshan, the Dalelands, and the Moonshae Isles and seeing what they are like closer to the present time for the 5e continuity
the best would be leaving Sembia only to the DM's imagination, forever, like Greenwood promised back in the OD&D days
as most non-3rd party materials for 5e unless i am mistaken are from prior editions and otherwise are a bit dated in comparison to the more focused swoard coast as an example, in regards to those 3 earlier mentioned locations
That said, BMG has done some amazing things in the last decade with Moonshae
maybe hard to reconcile, but likely worth it!
no idea who that is
not really published lore, that technically would be a seperate continuity until referenced in official materials
remember this channel is mainly in regards to the official lore in published materials from wizards of the coast
yeah I mean maybe it's just "push the timeline up 50 years" and have elves older or far off in wars
I think BMG has the WotC contract for LoG
You said Moonshae, I happily connect some dots ;> Please carry on where you think best we left off
Hi
can anyone explain to me why in Forgotten Realms Essembra has been left as a ghost town for more then 70 years despite being almost on one of the more important trade routes in Faerun?
Because sometimes places become ghost towns and never recover
So that PCs can settle it. Or monsters can settle it so that PCs get to have a cool fight against those monsters in a ghost town
alright thanks
I'm joining a game that is homebrewed as post stormwreck isle. I wanna play a lore bard who's study was dragons so he slips right in. Where would I study dragons on the sword coast? Where has the best university / college in the lore?
I believe Neverwinter has a college where one might study, there's also Candlekeep too
waterdeep has one for sure
A battle scared the land in the 1420s and the devastation of Netheril's War with Myth Drannor didn't end until the late 1480s. While it was 70ish years ago the town was abandoned, the war didn't end until 1487. Between 2-9 years ago as of most of 5e products.
Details surrounding the end of the War can be found in the Sword Coast Adventurer's Guide and the Novel, The Herald by Ed Greenwood
There's over 20 pages on Essembra in Volo's Guide to the Dalelands
and you're right, the Thousandheads Trading Coster has a path right through it!
Essembra was also featured in the SSI Gold-box game, Curse of the Azure Bonds -- https://gamefaqs.gamespot.com/pc/564786-curse-of-the-azure-bonds/map/8132
I've scrolled through the forgotten realms wiki for a number of days now, are most of the drow deities that arent Lolth still relevant to current lore? Would it be at all common for non-Lolth devout drow to pray to or at least know about the other deities of The Dark Seldarine?
or is that campaign specific and I can decide
I think everyone in the dark sedarine is alinged with Lolth and is worshipped by Lolthite drow, except Elistraee
and Elistraee is pretty big and gaining followers
so would drow know all of them typically like you would with greek gods?
or is Lolth the one and only
I think lolthite drow would know of all of them except Elistraee, who is forbidden knowlege
even Vhaeraun?
welll apprently he made a face turn recently? not that up to date apparently
would he be similar to Elistraee
i am just going off the wiki since i dont have access to the books yet/know where to begin tbh
do you think it would be possible for a library in the underdark to have anything about surface world deities?
The drow being in league with the overall Abyss, Demon Princes, or otherwise caught up in the demon escapades is a common theme in the Forgotten Realms ala Out-of the Abyss main module and the subwork via Rage of Demons 2014D&D AL campaign and I think others
are those book names or podcasts?
im new to this
I ran this at an FLGS... and I think 7 or so prior modules to it -- Maerimydra -- https://www.dmsguild.com/product/177572/DDEX0316-Assault-on-Maerimydra-5e
it seems like he is now serving lolth and his worship is thus allowed in her society but the wiki has some contradictions
aye, its hard for me to tell. I'm just trying to think of how my drow character would feel/ what they might know if it ever comes up
gotta basically learn about a whole society and their religions and traditions 
I think drow might be able to learn about deities that arent a direct threat to lolth
Yeah it was Adventurers' League official WotC. Unsure how Hasbro views it now
damn, nice
they probably dont like it since anything drow related is racist or sexist
I do not speak for the powers-that be! ;>
i'll consider playing/reading it 
Yeah, I will happily move to the recommended language if it means publishing something but I hope that someone else can guide that directive well. I'll learn it, but it seems a lot to learn sometimes
Exactly ;>
need to learn more
so much to learn
i'm trying to focus on drow lore, i'm probably going to implode if i look at anything else at the same time
What's another area to explore? There is always more to explore and that's what I love about the game
which begs the next question, if you werent nobility, would you still be educated?
like a commoner as the wiki says
outside of magic schooling
Great question.
Gygaxian Naturalism would say something Amazingly Legendary about this, and I think this is borrowed by Appendix N, especially JRRT
That education is everywhere in some fantastic societies, especially during the Mali Empire in Timbuktu, for example, which is a lost land -- and famous for its riches and learned persons, such as multi-religious and multi-lingual monk folk of both the empire, its borders, and its reaches
The peoples of the time were very flexible in how and where they spent their time. Sometimes the weather or season would take people across the deserts into modern Libya, Morocco, Tunisia, and Egypt -- sometimes even to Mecca and the entirety of that path. There were Christian ambassadors from Ethiopia who travelled to Europe many times over, and intermingled with these nomadic and pastoral folk
Some were even great emperors, state leaders, sages, mentors, gurus, barterers, priests, monks, craftspersons, linguists, and warriors of all kinds -- and oft a blend of all of these. These were educated people of the 13th to 15th centuries, in an Early Renaissance of their own right
I like the idea of magic schooling, and there are also usually 1-2 small and 1-2 big colleges of any type in any Polity (or area with 2-3 large City-States and hundreds of towns plus more). In a lot of D&D world settings, Ranger schools are also very dominant; I have also heard of trade schools (and wonder if they are Hanseatic League like?)
yes, lolth is just the main one, in the forgotten realms there are drow cities centered around these gods, it is not only something that is done with lolth
they may not be referenced nearly as much, but they are by no means irrelevant
Persia, too, in the era of Sinbad the Sailor vis-a vis Arabian Nights... those were very-learned peoples, very scientific, and the rest
Monks of Europe would sometimes excel to that level -- https://en.wikipedia.org/wiki/Guiot_of_Provins -- here is one who first discussed the magnetic compass. And he's funny
just wasnt sure if they were ever retconned or something 🙏
literally unless something new contradicts what is previously establish, things of the past remain valid in lore, and far as i am aware none of the dark seldarine have died, meaning none of them are irrelevant
oki dokes 🙏
Any good resources for monster ecology?
Dragon magazine used to have a monster ecology section.
A great magazine for its time.
Thanks!
What happens if an angel is killed? If a demon or devil is killed outside its home plane, it respawns, but what about angels?
according to the new MM, they are reborn on mount Celestia (this also appeared to be the case prior, but was absent in the 2014 MM)
Oh, got it! And what happens if they are killed on mount Celestia?
Same thing as Fiends on their home turf. Kaput
Their essence is reabsorbed into the plane itself and they cease to exist as an individual.
Hmmm. I wonder how Planar Incarnates mix into that
I wonder what happens when they Die halfway through a portal? Though I don't think that can happen RAW
I dont think thats something covered by either the rules or lore
Whats a planer incarnate again?
I dont have the book on me right now, but its a large entity that is basically the upper or lower planes made into a creature
The plane manifesting part of itself generally as a form of defense.
well technically they can still reform at least in 5e as of morte's planar parade points out, but historically death on their home plane was a true death, but in morte's planar parade to quote part of it "A petitioner or another Celestial or Fiend that is destroyed can reconstitute on a plane that shares its alignment after 100 years, or it might choose to become one with that plane and never return. A creature that re-forms on the planes multiple times becomes increasingly dissimilar from its original mortal form." end quote
eh, in 5e they are compared more so to natural disasters, but a form of self defense is one of the possible reasons one could manifest
also i believe it is planar incarnate, "planer" would be someone who plans
or a machine used on wood to get it to a certain thickness
planner plans, planer chips wood, planar is dimensional. lol
I like this idea of a plane manifesting a defender to defend itself. Like the plane of existence is an intelligent entity or something.
that typically comes in the form of elementals, fiends, celestials, and other extraplanar
to my knowledge the only one we have actual evidence of that being the case is with the abyss, one of my personal favorite bits of lore about it, where it literally murdered an entire pantheon https://forgottenrealms.fandom.com/wiki/Loumara#History
Can someone explain the lore of the dragon-giant fighting? Did the metallics team with the chromatics, and the storms with the fire, etc? Why were they fighting?
it depends on the setting but in the realms it largely comes down to a war between their gods
https://forgottenrealms.fandom.com/wiki/Thousand_Year_War
Ok, thanks!
like two super big and powerful empires on the same world, especially with the pride and ego that comes with being a dragon, one side was bound to overstep in some way, else at a certain point the giants just felt the dragons were a serious threat
and far as i know over time this concept was simply transplanted to many other settings to the point it is almost a sort of universal point in most settings, making the ones that don't have this conflict in some capacity, like eberron, all the more unique
Dragons and giants tend to occupy the same niche across settings; one of nigh-immortal beings that are grounded in the material plane with a strong connection to their progenitor gods and a strong sense of entitlement/right to dominance and supremacy in their locales. The exact expression of this obviously varies, but it nonetheless brings the two groups into conflict
Traditionally Oerth featured cooperation betwixt fire giants and red dragons as well as between frost giants and white dragons.
what are some well known liches? I have somehow never encounter liches and trying to find someone to be my undead patron. Vecna is the obvious one, but trying to find other interesting ones
Also is Vecna not actually Arch lich? he isn't mentioned in the Forgotten Realms wiki Arch lich page
arch liches are basically good liches and vecna is literally the god of evil secrets
It's because when Vecna calls himself an "archlich", he means "super lich". In the Forgotten Realms, an Archlich is good lich.
So Vecna is not an archlich.
As for other known liches... There's Acererak and Larloch mostly. You can't go wrong with Larloch. Vlaakith, eventually...
plus "Arch Lich" does not equal "Archlich", as i notice the difference between the good lich and the term vecna is described as is one is a compound word while the other is not
https://forgottenrealms.fandom.com/wiki/Lich#Notable_Liches
in the forgotten realms there is a literal list of them, both individuals and organizations
you use to have Velsharoon, but he has been a dead power since 4e and not really appeared in published materials since https://forgottenrealms.fandom.com/wiki/Velsharoon
https://forgottenrealms.fandom.com/wiki/Category:Liches
known ones that are also classified as undying patrons in the realms are mainly Vecna, Laloch, and Vlaakith CLVII https://forgottenrealms.fandom.com/wiki/Category:Undying_patrons
at least according to the forgotten realms wiki
is there in lore definition of aberations and monstrosities?
From the MM
“Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers”
“Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears”
The 2014 had this on Monstrosities as well
“Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve as a catch-all category for creatures that don’t fit into any other type. “
Sorry, I´ll put the question there then
Monstrocity is the “other” category
Yeah, monstrosities tend to be the category for creatures that were created with magic or monsters that dont quite fit any other category
Most classic mythological monsters go into it as well. Hydra, Manticore, Harpies, etc.
The quick and easy answer is that:
- If it's something completely and utterly alien in thoughts, nature, behaviours and/or physiology, it's an aberration
- If it's a thing that doesn't exist in real life but where there is a logic, even if twisted, to how it works, it's a monstrosity.
Monstrosity is mostly just a catch-all for all types of beasties though
If all other categorizations fail, it's a monstrosity
that is the secondary part of it, primarily it is creatures that are brought into existence do to magic, be it mortal, gods, ect...
as kinen described the other day, the official descriptions of those categories should give you a solid idea
honestly the new monster manual provides this sort of setting agnostic baseline description with examples for each category
only if their origins in dnd happen to lend themselves to it
as beyond the name, they are not always that close to what you may know from mythology
Qq if a Gold Dragon polymorphed into a Human takes a Human/Elven lover and has a child, would the child come out as a Draconic Sorcerer Human?
Possibly not all decedents of dragons are sorcerers. Sometimes far down the bloodline a sorcerer will appear just depends on your character backstory or DM story telling. If you want your character to be a direct child of a dragon then go for it. If you meant more on the race part they usually take the form of the more mortal parent so probably be elf or human HOWEVER if it is the DIRECT child of a dragon then you can make them a gold Dragonborn
eh, not really
as dragonborn don't have a direct connection to dragons, you are likely thinking of a half dragon
to my knowledge the biological child of dragon, even if polymorphed will become a half dragon, the only kind of dragon i know of that historically can bypass this by effectively turning off their dragon nature/dna, is steel dragons
though dragonborn origins are even in the setting agnostic new books vauge, they are not born of any sort of direct relation to dragons, so that would be far more a dm's choice as nothing in their published history really even implies such a thing to my knowledge
What keeps a cambion from being a tiefling and vice versa
In all seriousness, tielfings aren't descendants of fiends while cambions are (like half-devil or half-demon).
So cam have full on blood but teiflings have only a touch or something?
From what I've gathered, tielfings are a smaller form of fiendish ancestry while cam is like right there, ya dig? It's all a little bit confusing.
I suspect the thing followers of Bane look for most in their lovers is a nice hand.
Gotcha.
so i know that in the dnd lore exists the bhaalspawns, but are they of any race? or is it a specific race?
one is half-fiend while the other has a much lesser connection to the lower planes
they can be of any race, least seems to be the case given the examples in the lore https://forgottenrealms.fandom.com/wiki/Bhaalspawn#Notable_Bhaalspawn
the important thing is that they are children of bhaal, most in the traditional sense as was how he cheated death following his end in the time troubles
Yall got any fresh Ilmater lore for me? Ive read all i can
to my knowledge there is no new lore about them yet in published materials, what exist is all we have for the time being
What's the general age range for each tier of dragon?
Age group
the FR link is the most reliable source we got, and im unfortunately not as knowledgable as Scarletstream
neither do i have that
the FR wiki just gets stuff from the books anywau
I wish i can acquire one
honestly in practical terms, especially in comparison to say a human, a dragons is effectively an adult within the first few years of it's life, the age categories are more so stages in their life cycle where the increase in size and power, which dragons gain as they age, is significant
well technically Fizban's does cover it in 5e, but as it is 5e it uses the more simplified categories compared to past editions
to partially quote "Much like adventurers in the first tier of play (levels 1 to 4), dragons in their first five years of life are still figuring out their capabilities and their place in the world. Thus, wyrmlings often rely on adult dragons or other companion creatures for safety." end quote, so after those first 5 years, is pretty implied that a wyrmling will know all it needs to survive in the world and start claiming their own territory, said territory growing as they grow in both, size, age, and power, not to mention as their hoard also grows over time
though most tend to not properly establish a territory of their own complete with a lair until the young stage according to that book, which is after their first century of life
so depending on what you consider to be an adult, a dragon arguably may only need a few years to learn what it needs to effectively survive on it's own if i am not misinterpreting any of it
easily
any true dragon in published materials to my knowledge that is over a hundred years old is pretty safe to consider an adult at the very least
especially since in 5e adults are described as after their first century of life, so 101 years onwards definitely an adult if not greater
Alright good cuz im completely renovating it for my cleric cuz i wanted more rituals 
0-5 Wyrmling, 5-100 Young, 100-800 Adult. 800+ Ancient is what the 2014 MM gave
Is there a lore-wise reasonable way to have a duergar raised by giants? Has this ever been done before in lore?
I have only seen the connection between mindflayer and Duergar
what setting?
cuz far as i know at least in the realms, giants and duergar have not really had any notable interactions
(Other than perhaps the traditional animosity between giants and dwarves.)
Off the top of my head, I know one 2e module had duergar clerics that reanimated undead giants.
in the realms at least, odds are given their nature/norms, any relationship between them and a giant would not be a pleasant one https://forgottenrealms.fandom.com/wiki/Duergar#Relations
Stone Giants tend to drive out any non giants they see
or otherwise keep their distance is memory serves
but just do to location i'd imagine if any interaction beyond stone giants would be the maur https://forgottenrealms.fandom.com/wiki/Maur
or maybe even the fomorians, that duergar would be likely to have any interactions with especially looking at more setting agnostic materials for some of the giants and for the duergar
I wonder if Bigby has something
I dont understand
are Purebloods the workforce of the Yuan ti?
Or just the diplomats/spies?
They're typically the infiltrators
They can pass for human/oid well enough that they can slither their way into humanoid civilizations and pull the strings from the inside
they are mostly the least snake like of the yuan-ti, in the realms they are used as infiltrators toward human organizations and nations for that reason, but anything outside of the realms to my knowledge we got pretty much no details on any yuan-ti societies
like far as i know the bulk if not all the specifics of their lore as a species is specifically from the forgotten realms setting which has them heavily rooted in an evil nature for a number of reasons, which is not necessarily true for other settings
if anything their workforce is the broodguard https://forgottenrealms.fandom.com/wiki/Yuan-ti_broodguard
else to my knowledge their workforce is not even a part of their species as they do have slaves at least in the realms https://forgottenrealms.fandom.com/wiki/Yuan-ti#Society
I do like to run it where becoming a Greatwyrm is not a matter of age, but a matter of great accomplishment. That no matter how old a dragon gets, it must do something especially exemplary to take the final step into partial divinity.
Greatwyrms typically are created when a dragon absorbs enough echoes (alternate versions of themselves)
Had no clue, I had it explained to me origionally that it was just anothr matter of age
Fizban's changed it a bit then
Still prefer the idea that they're legendary because of their grand exploits.
Yeah, thats typically what eating your alters does
that all sounds less like lore talk and more like talk for one's own games, so idk #dm-discussion or #dm-world-building
also part of why true dragons and their age go hand in hand in regards to power, is cuz in published lore historically their power grows as they age instead of ever reaching a point in their life where it just becomes down hill, outside of the twilight stage in 3.5e, which is still way beyond what most people will encounter among dragons and why it presumably was not so well known until then in universe
so is less the age itself and the matter of how much power they possess, the natural way is simply growing into it with age
do what you want in your games, but in published material just know this is not really the case, after all gem dragons can be very comparable in power and are much more isolated than other dragons, so no real reason to believe it was tied to their "exploits" as you put it, some dragons don't even adventure really in published lore, least that i am aware of
well that is one specific example, it is technically any point where an ancient dragon, usually the oldest and most potent of them, achieve godlike power, to partially quote "... so suffused with the magic of the Material Plane that they are all but immortal. Many result from ancient dragons ritually combining multiple echoes of themselves into a single corporeal form, as Ashardalon and Chronepsis are said to have done. Most greatwyrms are at least twelve centuries old and have hoards worth millions of gold pieces, but they are otherwise similar to other ancient dragons in their goals and perspectives." end quote
as fizban's does explain how at least in the 5e continuity their hoards are more than just treasures but extensions of their magic and power, allowing them to basically magnify their magic and thus why you get various lair effects in the areas they make their lair and keep their hoards, chapter 4 in fizban's treasury of dragons goes into more details but to quote the initial summary of the concept
"Hoarding treasure is an essential part of draconic nature. It’s not that dragons are overwhelmingly greedy, as other peoples understand the term—though some dragons definitely are. Nor are they simply attracted to shiny objects in the manner of magpies. Rather, hoards are extensions of dragons’ inherently magical nature—resonators that focus their magic and link them to the magic of the Material Plane." end quote
as fizban's puts it practically a dragon's power is 1 part age and 1 part the size of it's hoard
neither factor on it's own will give you much of an accurate gague of how powerful they are
Ty a lot wise dude
Not true. Some do that in an effort to absorb their alt versions’ power and remove them as potential threats, but the only requirement for becoming a greatwyrm is accessing Dragonsight (the ability to communicate with their alternate versions).
Like im pretty sure Fizban’s mentions that some Greatwyrms cooperate with their alternative selves, and that’s where a lot of their wisdom and knowledge comes from.
yes, as i said earlier
even quoted that part
becoming a greatwyrm just requires being an ancient dragon and gaining god like power as fizban's puts it, as i quoted earlier
That metal boreworm from DotMM is super classic. Was there lorebefore on this? Wasn't there a metal dragon in IcewindDale: Rime of the Frostmaiden?
The chardalyn dragon
ice-infused Crenshinibon
any cool metal stuff is what i'm looking for tho
oh wow! as strong as metal, though considerably easier to work with than steel
in the forgotten realms a good or at least decent list can be found via the wiki https://forgottenrealms.fandom.com/wiki/Category:Metals
chardalyn is technically not really a metal https://forgottenrealms.fandom.com/wiki/Chardalyn and there is a similar substance that may or may not be the same substance https://forgottenrealms.fandom.com/wiki/Black_ice
does not seem like it, seems the bore worm did not exist in published materials until 5e via the dungeon of the mad mage https://forgottenrealms.fandom.com/wiki/Bore_worm
They use slaves or transformed servitors for most menial work.