”Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally, rebelling against the powers they served by seeking rulership over a section of the Abyss or a place among other fallen in the hierarchy of the Nine Hells. Zariel, the ruler of the first layer of the Nine Hells, is such a creature. Rather than rebel, some fallen angels resign themselves to an isolated existence on the Material Plane, living in disguise as simple hermits. If they are redeemed, they can become powerful allies dedicated to justice and compassionate service.”
From the MM
#dnd-lore
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She's not a demon.
I know
The ichor was from demons she killed
No....
https://forgottenrealms.fandom.com/wiki/Zariel#History
Outnumbered by the devils, the army was defeated and the survivors fled in terror and shame. Asmodeus sent a delegation of osyluths to retrieve her unconscious body from underneath a mountain of the dead, whereupon the Lord of the Nine allowed her to recover and congratulated her. Zariel succumbed to the corrupting nature of Hell and Asmodeus made her an archdevil and dubbed her his champion
https://www.dndbeyond.com/sources/dnd/motm/bestiary-vz#Zariel
Once a mighty angel charged with watching the tides of the Blood War, Zariel succumbed to the corrupting influence of the Nine Hells and fell from grace.
Are there any deities, demons, devils, something greater than mere mortal that has affinity for both fire/heat and ice/cold ?
A lot of gods
Would you be so kind and name some of them ? I can only think of Tiamat and I dunno if that's even correct
Fire ice is pretty much any God who deals with weather
Talos the Destroyer maybe?
Should be involved in all kind of earth, wind and fire-related destruction I guess. The wiki takes up Fire as one of his things and says he is the leader of the three gods of Fury that includes Auril (Frostmaiden)
https://forgottenrealms.fandom.com/wiki/Category:Fire_domain_deities
https://forgottenrealms.fandom.com/wiki/Category:Cold_domain_deities
https://forgottenrealms.fandom.com/wiki/Category:Creatures_with_the_cold_subtype
https://forgottenrealms.fandom.com/wiki/Category:Creatures_with_the_fire_subtype
at least in the forgotten realms setting, just look for overlap
though on the deity side of things are likely part of sort of broader domains more so, as otherwise they seem too opposite to be something controlled by the same being, if i had to guess such domains would likely be either Destruction, Creation, and Nature
closest thing i found among the gods was Gond for example but he has the domains of fire and earth, but if the nature idea is true, technically Talos would presumably fit the bill in regards to a god
from what i can tell, it's not, you are likely thinking on what arguably is a technicality cuz of how she embodies all of evil dragon kind which have an array of different breath weapons, including fire and cold
There’s a godess of winter in faerun
yeah, but not sure what that has to do with what i said or the thing i was trying to help with
What is "the mourning" and how,fast/slow did it move that a lightning train could outrun it? Doing a google search didnt actually reveal much beyond a giant flash of light/mist cloud enveloping cyre?
it's an event from the eberron setting
there are some things about it, such as the cause/origin of it, are unknown
presumably the event itself lasted no longer than a day, but that is just an educated guess based mainly on the name of the event
and by event, incase it is not clear, i mean cataclysm
presumably it was able to escape the disaster do to the otherworldly nature of the mists which sucked it into the domains of dread
so speed was not really relevant one could argue
heck, could probably also argue it did not technically outrun it
the short answer is we don't know cuz it is not stated
Oh
in 5e though via the "eberron: rising from the last war" sourcebook seems established a lightning rail train travels at a speed of 30 mph
and again, looking at things further, seems in the case of some trains of note like the Cyre 1313, it did not technically escape the disaster let alone out run it
we just know the disaster was according to the wiki's citation quote "a magical holocaust of unknown origins" as they put it, far as i know no further specifics of the disaster itself were given
Yeah, weird that it only took a day, and there was no prewarning of it. According the van's guide cyre 1313 didnt make it and was consumed but the mists swallowed it the same time as the cataclyms? Everybody on board is a ghost in any case (though they dont know it)
Just to remind myself (make all the fun you want) the "official" world of DnD is still Faerun right
well, it is not only magic, but also a holocaust, likely in this definition of the word "destruction or slaughter on a mass scale, especially caused by fire or nuclear war." but instead of either of those things, it is magic
yes and no
dnd has many settings and editions and some settings were more prominent than others in certain editions
also faerun is not a world
it is a continent on the world of toril in the forgotten realms setting
I feel like a lot of people can easily make that mistake
otherwise, to my knowledge at least in 5e the forgotten realms is the default setting for dnd used in most published material
mainly if they are new to dnd and not heard the name of the world toril which often has the context to make it clear that is actually a world
some people tend to just assume things, for better or worse
One thing i'm not 100% sure on : is a darklord aware they are in ravenloft? Or do they still think they're in their home/place of origin? How does this impact the closing of borders? Are they aware of how the mists close the borders when they will it or is it more of a they dont understand how it works, it just does somehow?
could vary, i am not too certain myself, if you mean the darklord of the cyrie 1313 specifically, all i know is that in 5e they are someone known as "The Last Passenger", the whole point of which is keeping them secretive, and i doubt they even know what the domains of dread are, and is not like is really relevant to their situation or the purpose the dark powers use them and all the other darklords for
heck is not like them being aware they are not on their world of origin anymore would help them in anyway
the domain itself is described as being mobile https://ravenloft.fandom.com/wiki/Cyre_1313
given they are described as the unwitting darklord, i am inclined is to presume that if i had to guess them not being aware is more likely than the other option
cuz remember, normally eberron is has a self contained cosmology, meaning it is cut off from the other planes, thus independent, of the typical dnd cosmos, the domains of dread via their mists is one of the few things connecting them, and even then given how rare it is for anyone to ever return from the domains of dread, i see 0 reason for anyone from eberron to even know what that is let alone any sort of details about it
plus even if they could understand or know any of that, they still would not be able to leave the domain that the train and portion of the disaster is trapped in
Well i just ment in general as v.s. cyre 1313
in general, far as i know it can vary
Fair enough
The Dark Lords of a Demiplane of Dread are, depending on the lord, aware they are trapped. For example, Strahd knows he's trapped.
Eberron leaves The Mourning intentionally vague to let the DM fill in the blanks
There’s also a special type of carriage that goes 60mph
Oh ok, i'm not familiar at all with eberron so that's why i asked, thought maybe there was more lore i was unaware of
For 100 years, the Last War divided the United Kingdom of Galifar as the Five Nations of Aundair, Thrane, Karnnath, Breland and Cyre battled for the throne. The fighting ended on 20 Olarune, 994 YK when the nation of Cyre died.
The Day of Mourning. There is not a soul, living or dead, that can tell what happened. As the war raged, a dead gray mist swept over Cyre, killing everything in its path, or worse. No one knows the exact body count of that day. Cyre was reduced to a nightmarish hellscape.
What horrifies me about Cyre 1313 is that at least one person on that lightning rail is alive. Maybe more, but a Dragonmark will not work for an undead and a lightning rail will NOT work without the Mark of Passage.
Well it's powered by necrotic power?
A lightning rail is powered by a dragonshard and controlled by someone with the Mark of Passage
So, someone tried that. It went bad. So very, very, VERY bad
Yeah, but it says in vgr that cyrec1313 is powered by necrotic power and controlled by the dark powers,
Both, but in this instance i think they mean in lore
But, no. There is no god relating to eternal life/immortality. Kyuss is the only one who I can think of, but his version of immortality is undead. The Blood of Vol believes a person can become immortal and a divine being, but they have no god.
Wouldnt the god/goddess of life work?
No. Every deity of life tends to recopgnize live without death is no life at all.
That'd be a druid you are looking for
At their higher levels, druids age 1 year for every decade that pass.
Pelor maybe? I mean he's pretty big in the life domain?
Also, you know what, thisi s a hot take, but the Dark Powers suck at what they do. You look at any Dark Lord and you honestly are telling me these are the people that needed to be imprisoned in their own special prison? Seriously? These are the ones? Have you any idea what Iggwilv has done? Or Vecna? Iuz looks at a list of war crimes and sees his to do list
Tiamat is the Queen of Chromatic Dragons
Nobody is too powerful for the dark powers to capture, but it seems like there are rules. They can't seem to be able/willing to capture actual gods, and it seems that the possibility of capture hinges on a specific decision.
A person could be immensely evil, but if they don't fulfill a specific condition, cannot be captured
And last, but not least, the idea that the Dark Powers do it to minimize harm to the multiverse by capturing extremely dangerous people is dubious at best and is just presented as a theory.
Vecna was a mortal, then a lich, then a god. They could have caught him any time before god
Well the dark powers snatch people at their peak #1, so iggwilv or vecna havent reach that yet.
And #2 yes it's a prison, but it's not designed to hpld the darklords captive it's designed to produce emotions of despair that the powers feed on. Like how strahd is always longing for his girlfriend and can never escape/continually produces that emotion of loss and longing
Do you have any idea who Vecna or Iggwilv are? They didn't just reach the peak, they set the damn bar
My point
Igg and venca are always moving the bar higher and higher.... strahd for example plateaud and wasnt going to go any higher
And why would they want to do that?
Strahd was always mediocre. Strahd was never going to be a god, he was never going to conquer more lands.
Vecna, on the other hand, as long as that guy is free, more despair is created, which creates more people for the dark powers to feed on.
if they are doing it to minimize harm, Vecna is literally the man who wrote the book on evil.
That's a really big "if".
And again, they have rules. Lots and lots and lots of rules.
Perhaps they haven't captured Vecna because they don't have the ability to.
As for Iggwilv, she's basically harmless.
The Witch Queen is anything but harmless.
Powerful, yes. Still harmless.
Tell that to the Perranlands
She always had standards, and never reached the depths of depravity that others do. And more importantly, she doesn't have those kinds of ambitions anymore.
I call bullshit on that.
Remember to be polite to each other even when disagreeing.
Not the opinion, more that Wizards of the Coast is trying to focus more on her being Tasha than Iggwilv. Let these people be evil!
And, again, consider the fact that most dark lords are actually rather mundane, all things considered.
Tasha as Iggwilv was certainly terrifying. She gained the title Witch Queen for a reason, wrote the demonomicon, and is an enemy in various AD&D modules.
But she's also an ancient being centuries years old who has immense power and seems happy to reinvent herself. As Crawford once put it 'She's what ever alignment she needs to be'.
Strahd is a petty misogynist who thinks he's entitled to a woman who just one day happened to smile in his general direction. It doesn't get more pathetic.
The rest are petty politicians, ordinary tyrants... Only a few really have abilities, skills or ambitions that match their egos.
Yeah, at the end of the day, Strahd's an incel.
Yep! Many Stranger Things monsters are named after D&D monsters (Demogorgon, Mind Flayer, Vecna) but they bare no resemblance to the D&D version.
The Demogorgons were named simply because that was the figure Eleven was using to represent them when talking about the monsters.
Mind Flayer was a very loose connection on a psychic enemy.
Vecna was a curious one because technically he'd have to be nearly entirely homebrewed by Eddie at that point in the ST Series as Vecna was only a barely mentioned character at that point in 1e. But he fit the theme of scary undead 'mage'.
I just don't want to see my villains spayed or neutered. We get the Greyhawk stuff, I want to see Iuz as a god
Yeah, had fun telling new players Demogorgon from D&D could eat Demogorgon from Stranger Things
I don't see how it affects "your" villains.
Strahd gets the job done for the dark powers, which is to produce dread and despair that they can feed on, they're only prisoners because of the same reason you keep a dairy cow inside of a fence, so things cant kill it and so it doesnt run away and stop giving you free milk.
Vale of Shadows was also not actually a thing in D&D at that time, but loosely based on the Shadow Plane (which later became the Shadowfell)
The kids in Stranger Things also don't play strictly by AD&D rules. But the spirit of the game is shown. (Although that point is getting more into #dnd-discussion than lore)
There is also the copyright question, they can only use/be so accurate within the constraints of what is public domain and/or what wotc will let them
Def into #dnd-discussion now 😉
Subject change: is there a ravenloft plane dedicated to mimics and/or body horror?
NNNope, but there can be
I have 1 player afraid of mimics, and another that is very vain/narcassistic, so want to give them some type of ...desease/body modification that makes them fugly or deformed somehow....
And mimics
Was thinking of the frankensteinesc realm (i'm bad at names) but it doesnt really have mimics that i'm aware of?
There are a few fungal monsters you could use.
Infestation and disease, as a theme, can work very well.
Though do consider that every disease is cured with a simple spell
Every normal desease, yes, but if it's a curse.... or not even a desease at all but just presents itself as the players darkest fear made manifest... lil harder for a simple spell to remove
Actually, remove curse is also a spell.
In any case i'm noy worried about the players removing the fear
there are numerous domains of dread that lean into aspects of body horror
literal criteria, last i checked, is that if you are taken and made a darklord it is because you did something considered cosmically irredeemable, your domain becoming your own personalized torturous hellscape
no
sometimes even if a spell can cure something it is not nessissarily simple especially if it is something that partially a curse or is innate to your being, even a wish spell can not "cure" you from lycanthropy if you are born with it, and a wish spell is largely the most powerful spell mortal casters these days can cast
granted i could be wrong, but this is the case as i understand it based on lore i have either heard from lore youtubers or read myself
Lycanthropy is not a disease. Especially if you are born with it.
So yes, you are wrong in this instance.
the classification, at least in some editions, includes disease, all be it supernatural, but is still disease in such cases
well to be fair, far as i can tell, prior no edition was specified
and some spells are by no means simple, at least from a lore perspective, the ability to access magic at all can vary from setting to setting
Is there an explaination somewhere how nepenthe became a darklord to a carnival?
far as i can tell the explanation, if anything, is described in the sword's personality description
So you could spend like a thousand years on the astral plane and it’s like a day to people in the material plane?
Or reversed?
Nothing like that. You just do not age. There's no relative timey-wimey stuff going on
reversed
time in the astral plane is "Flowing (1000 real years = 1 subjective day)"
real years meaning years on the prime material plane
So if you spend one day on the astral plane 1000 years will have passed on the material plane?
Check the source when you see a claim like this. In this case it's the Manual of the Planes from 1987. This information about time being flowing has never been repeated in any other book and can be safely considered retconned.
And whoever wrote that part of the wiki misunderstood what the manual of the planes was actually saying anyways.
To quote the manual of the planes that the wiki uses as a source:
Time: Subjective time flows slowest on the astral plane of all the known major plane of existence. A thousand years pass before the traveler feels the effects of a single day in **terms of aging or wear on physical items**. Spells cast on the astral plane have their normal duration according to the true time of the plane. A potion ingested in the Astral plane is permanent for as long as the individual remains on the Astral— it resumes its normal duration upon entering another plane.Time flows at the same rate in the known planes, but the effects of time slow down in the Astral plane to the point where they almost stop completely. This means that a viewer at one of the color pools does not witness a world frozen in time, but one in which time passes at the same rate as for the viewer.
Even if we consider the manual of the planes to still be canon, the wiki editors grossly misunderstood those paragraphs.
No, time passes normally but creatures don't age, or experience hunger or thirst
No humanoid can be immune to lycanthropy. Every non-humanoid is immune to lycanthropy.
Is there much writing on how Dragonborns treat religion?
Which setting?
The normal one. Faerun I think
So, first let's take the player's handbook and we have this:
To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods.
you mean the forgotten realms? yes https://forgottenrealms.fandom.com/wiki/Dragonborn#Magic_and_religion
faerun is not a setting, it is a specific part of a setting
And then, for actual Forgotten Realms specific lore, we turn to the sword coast's adventurer's guide. There we have:
Because they were forced to worship their draconic masters in times past, dragonborn are generally skeptical about religion, seeing it as a form of servitude
So, in summary: Dragonborns, as a group, tend to be among the least religious people of the Forgotten Realms. They value independance and submitting to a faith or creed tends to rub them the wrong way. As individuals, they tend to gravitate towards either the draconic deities, or deities of honor and loyalty.
that is a bit of an oversimplification i feel
especially since monk enjoyer did not specific a specific edition and while paladins in 5e are not by default religious, they still can be
the majority of dragonborn are historically described as being agnostic
also, to my knowledge, the proper plural use of their race is the same as nonplural, simply being "dragonborn"
I cited my sources and simply reiterated what those two sources, taken together, stated.
The Sword Coast Adventurer's Guide establishes that Dragonborn are generally skeptical on religion, and that the individuals who did turn towards it gravitated towards deities that appealed to their cultural sensibilities in general.
The player's handbook establishes that dragonborn culture places loyalty to the clan above deities.
And I don't see how paladins are relevant to this?
Oh so they do sometimes worship non dragon deities? Interesting thanks
Sometimes yes. In the Forgotten Realms, some gravitate towards Tyr, Torm, Tempus. Gods of strength, loyalty and honor.
Who exactly is a Warlock ? Can Warlocks make pacts with greater deities like Silvanus, Talos, Selune etc ?
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.
https://www.dndbeyond.com/classes/7-warlock
There are warlocks of deities yes
How does that happen ?
Same ways it can happen with anything else
Fair
Deity is not a category. Tiamat is a dragon, a fiend and a god, Bahamut is a dragon, a celestial and a god. Asmodeus is a fiend and a god. Auril is a fey and a god
If you have a pact with a deity, you have a pact with whatever that deity is. Celestial, undying/undead, fiend, great old one...
A warlock describes someone with a specific relationship with a powerful entity
What's up with Juiblex
Can someone loredump about him real quick
A good distinction is that clerics channel their deities power, warlocks learn how to reproduce their patron's power. But they don't exactly understand the machinations of the spells like a Wizard would
(Also if you wanna make a deity patron warlock but your DM won't budge on deities = clerics, there is some grey area about whether Primus is a god or just god-like. Enough for some wiggle room with your DM)
Bahamut is a celestial??? Damn why didn't I know this
Bahamut's Avatar is
the gods themselves are not necessarily a creature type, but their avatar may be one
I highly recommend searching the Forgotten Realms wiki for most D&D-related lore. It's primarily Forgotten Realms-related but cover stuff from other campaign settings as well:
https://forgottenrealms.fandom.com/wiki/Juiblex
to my knowledge one of the few deities we have an example of employing both clerics and warlocks is the raven queen, most deities to my knowledge tend to make use of clerics rather than warlocks, but if the raven queen can do so, i see little if any reason another god could not do the same in theory, but far as i know in actual published lore the raven queen is the only such example we technically have
How do I kill a FR god?
Furthermore, would it be possible to steal divinity from a god?
Apparently there is only the Dead Three
That’s the only mortals ascended to godhood
@queen spire jergal gave part of his domain to them, they didn't steal anything from him
This channel isn't about "how to" but rather "how did"
Ao has final say to who becomes a god in Realmspace.
I just mean are there any canon ways that people have killed gods?
Many mortals have become deities in Realmspace. Killing a god is VERY unlikely way to achieve that. Usually the portfolio is granted by a god, such as Jergal who retired and gave his portfolio to three mortals, or Ao grants the portfolio, such as Midnight becoming the new Mystra after the last one was killed by Helm.
A god can 'die' in the sense they stop being a god due to losing followers, like mythrien Sarath is at risk of
Mortals are flies compared to gods.
Remember that gods are near omnipotent in their home domain and they're surrounded by countless divine/fiendish servants.
Yes, gods can wane in power if they lose followers (a decrease in the Divine Power and in turn Divine Rank).
In short, no a mortal can't kill a deity without the help of other gods or a powerful artifact.
So, how does a mortal become a god without being granted it? Because all that is required is to be worshipped right!
Again, this channel doesn't deal with "how to."
There's a different in history and speculation
I already told you that, at least in Realmspace, Ao controls who becomes (or remains) a deity by casting a powerful spell (above 9th level).
Karsus tried to force himself to become a diety but that lead to a very tragic outcome.
https://forgottenrealms.fandom.com/wiki/Karsus
they were very specific to very special and by no means common situation, there is only one such magical item that potentially would still allow a mortal in the forgotten realms to kill a god, but with the way Ao restructured the way gods work, does not mean you will become a god, but said item has not appeared in published materials since 3e and far as i am aware nobody in universe save for maybe the dead 3 would even know where it is https://forgottenrealms.fandom.com/wiki/Jathiman_Dagger
but for all we know the effects of the dagger were based around how divinity functioned before the time of troubles, so there is no guarentee if it was discovered it would still be capable of bypassing such potent fundamental protections
Gods are very good at Not Being Killed By Non Gods
outside of special circumstances, which are by no means common, and even then to the gods death is not death in the same way a mortal would view it, is more comparable to a sort of divine comma
Gods did have statblocks back in 1E Deities & Demigods, 2E Legends & Lore, and 3E Deities & Demigods. 4E only had statblocks for Lolth, Bahamut, and Tiamat I believe. 5E has no statblocks for deities but only for their aspects (aka avatars).
which by their very nature does not harm the god in any meaningful way if killed, an avatar is basically just that, with a limited portion of the deity's own power
What does define divinity in DnD?
Deities can be killed, but typically by other powers. They aren't permanently killed as their colossal corpses float in the Astral Plane/Sea. Many dead gods have returned decades/centuries later (see the Dead Three).
And how does a deity increase their status?
this info is usually the same across settings, though if not is typically specified
Get more worshippers and increase their Divine Rank.
https://forgottenrealms.fandom.com/wiki/Deity#Types_by_Rank
And overgods like Ao don’t have clerics right?
get more worshipers, having more powerful portfolios
he had clerics historically, but he by no means needed them and got no power from him, so they eventually stopped worshiping him in that way
A niche portfolio like goddess of waterfalls isn't going to have many followers.
And do the Archfey have clerics and other such divine powers?
Is there a dnd equivalent to Marvel’s grandmaster? All I need is a multiversal gladiator arena commentator.
I don’t understand how Asmodeus is a god and an archdevil at the same time either
Archfey are not gods, usually
lord Ao effectively will exist so long as the forgotten realms exists, and unlike the gods do these days he is not dependent on the worship of mortal beings, much like the lady of pain in sigil, who hates being worshiped and will punish you for it the moment she found out
A big portfolio doesn't mean the deity needs dedicated followers but worshippers in general. Umberlee is the evil god of the sea but she is paid homage by all sailors, who offer prayers to her so she won't sink their ships during their voyage.
he is the most powerful archdevil, who eventually gained divinity, thus is both a god and devil at the same time
An archdevil is just a title.
Deities of things important to the common man (protection from disease, safe travels, a good harvest) are strong as many many people worship them
So does that mean a vampire could be a god?
What about a lich? I know there’s Vecna
Being a god is like wearing a hat. You can be a woman and wear a hat and a man and wear a hat. You're both wearing hats
most liches tend to literally being trying to follow vecna's footsteps, is kind of famous for one of the proven ways a powerful mortal spellcaster could become a god
if you needed a license to wear a hat
There is vampire god, Kancheisis (2E Monster Mythology).
Yeah I just mean it's additive. It's not stopping you from being anything
Again, what about vampires? If a really powerful vampire, like Strahd, wanted to, could they become a god?
cuz there are deities and there are powers, the difference largely being a matter of cosmic semantics and formality
That's up to the WotC game designers.
not a chance in the 9 hells in the case of strahd specifically, at least based on his current lore
Because you can apparently become a god no matter what right?
You just need to achieve divinity
but as oldman said, 2e had the vampire god Kancheisis
Again, the lore channel deals with what has already happened not what can be.
Valkyrie what is the question you are trying to find out? Seems like you have a question you want and are beating around the bush
Not really
It's like asking a historian "What if the Romans fought the US military?"
I just wanted to know more about how divinity works in general
He's really representing his name
depends, in the forgotten realms these days you need not only to achieve sufficent following of mortal worshipers, but also approval from lord Ao to even become a deity if you otherwise have no connection to the divine what so ever
I have older edition books to prove it 😛
And how do the divine rankings work? Because demigod either means the mortal offspring of a god or a very powerful god right?
A “demipower” in the case of the latter definition
I already posted a link for that.
https://forgottenrealms.fandom.com/wiki/Deity#Types_by_Rank
and if the cosmos, specifically forgotten realms, is not completly off balance, you basically are not getting the green light from big A
An offspring between a deity and a mortal doesn't mean they're automatically a demigod.
Also uhh, why is there no good god of undeath? I’m unsure on the morality of undeath and necromancy in general
yeah, read the links to the stuff we are providing you that often answer you question in detail and have cited sources typically you can hunt down for even further context
Is necromancy evil in FR?
A demigod is a Divine Rank.
necromancy is neither
Depends on the spell
I have heard conflicting reports
and the usage
There are some gods who have a mortal and a god parent. They are gods
Like any other spell, necromancy is a tool
The necromancy school isn't "evil."
Because older editions did have good liches
necromancy as a whole is just a school, if you create an evil entity such as a zombie, then yeah that act is evil
Older editions aren't this edition
its also worth noting that all the ressurection spells are usually viewed as good spells, and theyre necromancy
Isn’t the general rule that unless the lore is contradicted it’s still true?
white necromancers mainly use their necromantic magics for the healing of the living
last i checked
There are good-aligned liches such as archlich and the baelnorn
https://forgottenrealms.fandom.com/wiki/Baelnorn
This channel isn't restricted to 5E lore.
In eberron, there's a whole thing where they use necromancy to let people serve even after dead. its still debatable there
but they have not prominently appeared or been mentioned in published materials for some time
In general I don’t get the alignments of certain gods
What do you mean?
Why is Umberlee evil instead of neutral?
because of who she is as an intelligent being
Because she's evil.
The Queen of the Depths was known as a particularly malicious, petty, greedy, and vain deity who controlled the harshness of the sea while reveling in her own power and was not hesitant to drown people if she so pleased.
That screams evil
Shouldn’t nature gods in general be neutral?
Read here
evil can be not just malicious but also selfishness
It’s not like the sea specifically wants to kill you
First page of the Wikia says she's a malicious petty and greedy god
This is more #dnd-discussion territory.
The wiki literally explains it
Umberlee isn’t the sea, she’s a goddess of the sea
she is more than just a nature god
and a god of something is not nessisarily that thing
Tempest domain isnt restricted to neutral
some are, but is by no means the norm
Valkyrie id reccomend reading by yourself. You seen to just be asking anythig and getting confused by it
Aspects of nature can be deemed as "good" (a peaceful grove), "neutral" (a grassy field), or "evil" (a violent storm).
Either that or trying to push your own thoughts on official lore
many domains in 5e are technically made up of what in the past were multiple different domains, but that risks going more into mechanics than lore
Can those be separated that much in a ttrpg?
I think he just wants to kill a god, but doesn't get that's not really something that can happen
Also my pronouns are she/they
*She
the gods and the outer planes are partially shaped by the thoughts, believes, and philosophies of mortal beings
that is not a lore question
Unless you become a god yourself 🤔
Gods are what they represent incarnate or given personalities
Thank you
they (gods) are personifications of what they represent
many gods and the way they think are typically beyond what a mortal would think
as are beings of extra planar origin as a whole
So, I know I know, this channel doesn’t do what ifs, but if gods are gods because of being worshipped
is why an angel could accidently wipe a city and all the planet if deployed to the prime material plane and as long as the souls go on to their natural afterlife, the angel more or less will have done nothing wrong from their perspective if i am not mistaken
Does that mean that if a different god of the same portfolio became more popular, the original god would gradually fall out of favor and lose divinity?
already you are oversimplifying it
many non gods are worshiped and are not even remotely close to becoming a god
Gods can share domains and portfolios iirc
Yes but divine status is defined by worshippers
Then one god simply gains more powers, while the other gets less, assuming their followers convert or something
Valkyrie you seem to think 'divinity' is some special thing when in DND it's just not. it isn't a tangible thing
Its also worth noting that mortals can and will pray or give their respects, etc to different gods
Yeah, like praying to Silvanus and Chauntea for a good harvest
Or giants reverring all of the Giant gods, regardless if theyre a storm, cloud, or fire giant
I don’t really get why gods don’t have statblocks in 5e
But yeah not really a lore question
You might not worship umberlee but if you're going on a ship you damn well better pray to her so she doesn't kill you
Because they arent meant to be fought
YOU. CANNOT. KILL. GODS
That defeats the purpose of being, well, a god
Gods haven’t had statblocks since… 1e? I think?
RAW yes…however
I mean, Mystra died three times
There is no however
3e iirc
I mean you as a pc
Yeah I don’t get the differences between the Mystras
Again, lore. Game rules and mechanics have no bearing on this channel
Midnight is neutral good right?
She’s the most recent Mystra?
You can search things up yourself. I'm not being mean but you're asking simple questions that are easily findable.
a statblock in 5e is something a player character actually has at least some chance of being able to defeat in a conventional manner of a fight, ie killing it
not even everything about i god even translates to combat, let alone a statblock
On the subject of gods, and edition differences, don’t the Goblins have a lost god?
besides that is more a mechanical thing
Looks like it's all over the place
no
they have gods that are alive, and gods that are dead, as their chief deity murdered them
On something that has overlap between mechanics and lore, do spell levels exist in lore?
I don't believe so
Does the concept have some level of existence in lore? Because presumably spell levels are a representation of the spells being taught
Or given
that in the forgotten realms is more or less explained with the weave, is kind of a weird iffy area, but there is a degree of ranking in universe where some spells are just by their design and nature more powerful than otehrs
and the limit in more recent editions is tied to the forgotten realms and the limitations set in place by mystra
the spell level is at best comparable to the degree of power such a spell requires and how much of reality is effected, the majority of it is more mechanics than lore in their nature
I suggest you slow down and digest our answers. You seem more interested in asking questions than caring about the answers (and links) we give you.
Spell levels is a game mechanic method of measuring power of magic.
Much like in game lore characters don't see each other in class or class levels.
I assume you are referring to the god that became that creates Nilbogs?
Yeah
I’m also trying to find some info on some characters who have their names in spells, like I can’t seem to find anything on what Agathys is except that it’s a layer of Carceri
Named spells are usually with the creator's name first, such as Tasha's Hideous Laughter.
https://forgottenrealms.fandom.com/wiki/Armor_of_Agathys
Armor of Agathys, named after the sixth layer of Carceri, was a spell used by warlocks
I initially assumed AoA was named after a famous warlock
I recommend checking the Forgotten Realms wiki. It covers almost everything D&D related and will often cite the official published sources.
sorry if this is silly, do spells exist in the actual world? like do people know what 'fireball' or 'revivify' is?
Yes (in FR)
Define "actual world."
The average commoner would know magic exist though they may not be exposed to it.
Or the specifics of a spell
like are spells known by their name by the people in the forgotten realms, or is that just shorthand for us?
A travelling magician in a small remvote farming village may do magic tricks with Prestidigitation and Mage Hand.
So, to clarify, are you asking if in world, mages would know the spells the same way as we do?
The names are gameplay mechnics / flavour, much like how you may change the look of the spells for flavour.
like, does a wizard know theyre casting Leomunds Tiny Hut, or are they just casting a spell that makes an area of safety
That said this is more #dnd-discussion than lore.
yes
You also have to remember that many languages exist within each setting
Fireball may be called "sphere of flames" by one wizard or region. It's flavour.
so spellcasters are just doing things, which have an outcome, which we have names for the spells, but in universe its them just doing magic without a universal name for the spell?
thanks, sorry if i asked it in a weird way
The spell names is the gameplay mechanic side of things. Your character can call them by whatever name in-game.
(Besides, names of spells can change by edition to edition)
That would be the later
This channel only deals with official published lore.
Half-dragon, draconian, dragon born- is there really any difference?
Half dragons are direct descendants of dragons. Draconians are twisted monstrosities made from Metallic Dragon Eggs. Dragonborn are their own race
yes. lots
to say they are all the same would be an oversimplification, inaccurate, and to the dragonborn at least, offensive
Yeap. Dragonborn would hate that
heck, half-dragons are not even nessisarily even humanoid in shape
Oh yeah, half dragons can be humanoids, monstrosities, beasts, giants... am i mising something?
a half dragon is just that, any non draconic creature that is also half dragon, literally the only thing that technically can't become a half-dragon in regards to mortal creatures, is dragons
and even if you ignore them being from completely different settings, draconians and dragonborn are conceptually opposites
draconians are born from the eggs of true dragons, warped and twisted into a more humanoid shape by powerful foul magics, and on death explode in elemental energy, and cause of their goddess and way of creation are predisposed toward evil natures which while some may rebel, most do not far as i am aware
where as the dragonborn, what ever their origin, are either a race of humanoids transformed into a race of draconic humanoids with a very weak link to dragon kind, or simply intelligent draconic humanoids, they do not explode when they die and are not inclined towards evil any more than say humans, elves, dwarves, ect...
I do remember half dragon hobgoblins
also dragonborn as an actual race of people, of course unlike have dragons, have their own culture
There are psionic goblins
I researched psionic goblins
where and are
Because I was genuinely interested in the idea
Blue... i think the ones in Eberron are purple
Which makes more sense for psychic goblins
Since it’s purple
they have not been used in official published material for some time
i am not aware of any such goblins in official eberron materials
and can't seem to find any such ones either
i think you mean the Dolgrim, which are made by the daelkyr
Yeah, them
and they ain't really psionic, unless you count them simply having a dual consciousness
nor are they purple
at least not in 5e https://www.dndbeyond.com/avatars/7725/609/637091619689636245.png
you might have been confusing them with the hobgoblin then warped Dolgaunt
that or your memory kind of mashed them together
Oh i think its because of the big art that had them in purple lighting
and they are also not psionic, though they can drain their victim's vitality via their tentacles
could be you were also misremembering bits of illithid as they are purple and are tied to the daelkyr in the eberron setting
Perhaps.
yeah, in eberron the daelkyr tend to make up the majority if not all of the aberration and other worldly horror like creatures in the eberron setting, stuff that in other settings might be associated with the far realm
i stand corrected then
What types of elves tend to worship the Celestial Gardener?
Like wood elves, high elves? It says good-aligned elves generally.
Holy crap. Just learned about the Neogi and the various spelljammer ships from this book.
I’m currently reading Spelljammer: Memory’s Wake
pretty much most goods elves are fair game
mainly those who quote "spent their time tending to communal gardens and orchards n elven settlements"
Alright I was just wondering whether Wood Elves were more likely or some other elven variety
Making a character who I wanted simple enough to start out with as a worshipper of the Celestial Gardener (I will never remember his name) but Wood Elves both sound like they would be more in-line to worship him and are also explicitly distrustful of non-elves in the PHB
eh, the first part of the name is easier to remember than the whole thing
eh, technically you are not wrong
but in published lore the fact is Elebrin is not associated with any specific one kind of elf, elven society revolving around their faiths, at least to my knowledge, tends to lead to it not being uncommon for multiple gods or even the full roster of the Seldarine to be worshiped in their settlements
My initial idea was that, since the cleric is going to a festival as the plot hook, she would be doing missionary work, but a subrace more prone to xenophobia doesn't sound particularly willing to interact with other races.
this sounds potentially a bit more #character-discussion territory, the start and end of the lore side of things is the worshipers that make up elebrin's faith in published materials, the rest is more so character-discussion i feel
Yeah I understand, I might move there if I got nothing else lore-related to ask
Though I found a potential way to subvert that wood elves don't like other people problem
in regards to wood elves, seems their distrust of non elven people's does not extend to their gods curious enough https://forgottenrealms.fandom.com/wiki/Wood_elf#Magic_&_Religion
actually seems wood elves are not xenophobic, quite the opposite
Okay checking the PHB, it says Faerun Wood Elves are the recluses
they are how ever rather reclusive with there settlements which is even noted as being ironic
recluse =/= xenophobia
In fact it mentions colloquial terms for them in other... world? regions? I don't know. And it explictly says Faerun wood elves are reclusive and distrusting of non-elves
Or rather, it only says that Faerun wood elves are distrusting
reclusive implies solitary and retirement, basically valuing their privacy and isolation, does not mean they are xenophobic
Well it follows with "distrusting of non-elves"
i think, like i was until just now when i actually checked, were being misinformed or operating on a misconception
not really
But I'm gonna take a stab in the dark and say a lot more's come out about the races than the PHB ever thought of
their nature is explisitly described as being open
Considering the wiki pages are massive, and the blurbs of info in my PHB can fit between my thumb and pointer finger
sometimes newer materials leave some things out such as certain details
What other elven subraces are there? I only have the PHB I tend to reference
looking at the 5e phb, at least the current version, seems they indeed are stated as being distrustful of non-elves, but even then that is 1 not the same as being xenophobic, and two is more so the norms of their kind, any given individual can deviate from their people's norms, elves, wood elves included, are no exception
so could be they did not look to the past editions or changed it for the 5e continuity, make of it what you will
Shadarkai, Sea, Drow, High, Eladrin
I was just gonna say what was a drowning elf
either way for a singular elf, your character as an individual are not bound by their own norms
a drowning elf is just an elf that is dying from being drowned, is not a race, sub or otherwise
drow is derived from the elven word for "traitor"
Sorry, stupid autocorrect
I should probably just accept compromise at this point, the physical attributes and personalities might actually make the character more striking to not look or act like other members of her subrace
either way, fact is their people even if distrusting of other races, are NOT xenophobic
I'm sorry I thought the words were synonymous enough
would be a bit more accurate to say they would be cautious when interacting with other species
No, xenophobic is waaay worse
honestly, xenophobic often leans more to it's prejudice part of the definition rather than mere dislike, especially when countries rarely are something that is mentioned or made use of like in dnd and other fantasy things where there are more than just humans making up the dominant intelligent life forms
xenophobic would be more accurate when describing a pure blooded orc's view of other races, especially elves in settings like the forgotten realms and others where their respective pantheons or at least creator gods exist
The only other thing I can notice is that Wood Elves don't care for magic much except for druidic magic, and only because it's what most interacts with nature
Though I guess clerics and druids can work together if they're both working for a god focused on nature
like a pure blooded orc that worships gruumsh will murder you just for being an elf, sometimes even making a necklace out of your ears or as sacrifice for relgious things
even then, nothing says or even implies they can't work together unless the clerics are of course serving a god that is very much the opposite or otherwise harmful to nature
like rarely if ever would say clerics of Talos and your typical druids would get along
Are there any moon or star gods that have been worshiped by Druids in the lore of past editions?
Like, Moon Druid of Selune makes sense to me, and so does Stars Druid of Celestian, but is there any precedence?
I can’t find much information online who is on the cover sigil and the outlands?
Lady of Pain
Wood
Well, they were talking about wood
Also not really a sub race but there are the Fey’ri and the Draegloth
google doesn't seem to quite answer my question in the way I want it to; instead offering "most popular" languages used by players
If I were a regular old NPC human who has spent no time adventuring and rather just been a simple dress-maker and merchant in towns and cities, what would be the most likely languages they would know?
- Common
- ???
- ???
I want to base this on races this character would most likely encounter in her day-to-day life based on her living and occupation and would most likely learn those languages to help selling her wares and communicating with the general community. I haven't set this in stone, but given that the campaign will be Shattered Obelisk, this character is likely from somewhere like Neverwinter if that is important
@soft palm This isn't a lore question, you want #dm-world-building
sorry, I thought perahps languages spoken in areas might come under lore 😅 I shall relay the question over there!
People from the northwest area of Faerun, where the Shattered Obelisk takes place, primarily speak a similar language to Common known as Chondathan. https://forgottenrealms.fandom.com/wiki/Chondathan_language
However, in 5e most human dialects have been relegated in favor of "common" as a sort of universal language, with the other races having the dialects of their respective species.
SCAG contains a number of the regional languages in 5e lore for the setting (as well as some rules changes for if they are being utilized, but that's not lore)
Arkaiun: Dambrathan (written in Espruar)
Bedine: Midani
Calishite: Alzhedo
Chondathan: Chondathan
Damaran: Damaran (written in Dethek)
Ffolk: Waelan
Gur: Guran (a patois of Roushoum and Rashemi)
Halruaan: Halruaan (written in Draconic)
Illuskan: Illuskan
Imaskari: Roushoum
Mulan: Chessentan, Mulhorandi, Untheric, or Thayan
Nar: Damaran
Rashemi: Rashemi
Shaaran: Shaaran (written in Dethek)
Shou: Shou
Tethyrian: Chondathan
Tuigan: Tuigan
Turami: Turmic
Ulutiun: Uluik
More important is the note below, which reads: "If your Dungeon Master allows this option, then any human from an ethnic group that has its own language is assumed to know that language as well as Common. This ethnic language is treated as a free additional language for such individuals."
I do that for my campaign — granting the one human PC an additional language based on her human ethnicity.
thanks everyone
Ngl I just saw this area for lore and I was mind blown because THERE IS LORE??? Alright!! (I love lore about anything.)
Yes, there's over 50 years of lore
HUH
DnD has been around for 50 years
Even. Better.
Many different settings within, with different lore for em
There are several official campaign settings, each one with their own set of lore.
and in some cases, entire editions, cuz sometimes the lore will build on what game before it or will retcon it, or just be completely different, this tends to be most noteable in the case of 4e, least far as i am aware, though that might be because a fresh an intentionally incomplete setting was the main setting for that edition, at least from what i have been told
4E had a new "default" setting called Points of Light, which had very little detail to its world so it allowed the individual DM to fill in the gaping gaps or include it into their own campaign setting.
4E FR lore changed a lot of things, with the designers wanting to reduce a number of gods (a lot of gods either were killed or merged with greater gods (or were exarchs/avatars), however, 5E retconned most of these changes.
as i understand it basically everything fans didn't like about 4e was undone and those that were, like the raven queen were rolled over yet given a 5e itteration of their lore
Yeah, that plus the Feywild and Shadowfell.
i know there was more, is just my go to example is the raven queen, like the instant my brain tries to think of something that was liked about 4e lore it always goes to the raven queen
In the Forgotten Realms, do Upper Plane deities create angels from their own essence, from the souls and spirits of their followers, or both?
I’ve seen each represented online, and I’m wondering which is more accurate for current 5e lore.
Celestials tend to be created from petitioners. Petitions are mortal souls who travel to the outer plane of their deity. In the Upper Planes they became lantern archons.
https://forgottenrealms.fandom.com/wiki/Lantern_archon
Celestials can be promoted to higher ranked forms, such as a hound archon being promoted to a warden archon.
is some what similar to how devils can be promoted, but obviously not nearly as evil or backstaby, though that might be somewhat of an oversimplification, seems like a fitting analogy
How long is a bonus action. Like real time what is the time between bonus actions? Also you can’t use a action to do a bonus action thing right?
that's more a mechanics question i think, in which case you'd want #dnd-rules i believe
Oh sorry I ment to put it there I miss clicked
Is gold more or less rare than on earth in toril
not sure, but i'd imagine more since last i checked toril is technically larger than earth, and how compact ecosystems tend to be, but i could be wrong
Debatable as you need to wonder if more than 486,877,600 pounds of gold have ever been collectively harvested from the dawn of civilization. Given things... Gold on Toril is probably a lot more common still.
hi guys, im planning to play dnd with my friends, how do u make lore...
This channel is for official printed lore
oh okay
Can you guys tell me about lycanthropy, how it works, the different types of creatures, etc?
Writing a campaign involving it
I would seriously avoid using Lycanthropy as per the monster manual for Player Characters. It completely unbalances the game. Though that is the place to start. You have Wereboar, rats, bats, wolves, bears... take your pick.
This is the lore channel, no one is (or should) be discussing mechanics here
sorry
so in one of my games im considering having the party come in contact with a (majorly) in-tact ruin of the Netherese, Uhm I do wish to ask What happened to their people? I already know of Karsus and what he did but what happened to everyone else? did they die when the Flying cities hit the ground? what???
some did survive, but those that were in the cities that fell, pretty sure far as we know they died for obvious reasons
ooh mk
the lore youtuber AJ Pickett did a two part series of videos on the topic a while back
https://www.youtube.com/watch?v=aPf6f6y3eCw
https://www.youtube.com/watch?v=PfTVMQ6N8wQ
as did the creator of the realms himself, Ed Greenwood
https://www.youtube.com/watch?v=YR2Rd0he-z0
if any of the videos i'd suggest watching the one by ed greenwood first, after all he created the forgotten realms setting and the video is only a year old so would be most up to date of those three on the topic
Human forms of Shadar-kai are also spread around different parts of realm. There are also lots of remnants of Netherese structures around Faerun.
alright
the human based shadar-kai i believe are specifically associated with the city of shade https://forgottenrealms.fandom.com/wiki/Thultanthar
the details of karsus' folly would probably also be useful https://forgottenrealms.fandom.com/wiki/Karsus's_Folly
the short version is karsus picked the one god he should not have and cuz of it, born of his hubris, the very empire he tried to hard to protect came crashing down, rather literally, some of those that died even splattering against his bloated petrified body
kind of also summed up in this quote from the wiki that is cited as being from "The Winds of Netheril"
"In the last moments of life, his stony eyes, still shimmering with the last glint of godly omniscience, caught a glimpse of the cities of Netheril smashing to the ground, killing all. His heart broke—greed for the power of the deities themselves had caused the destruction of his home, his family, his friends, and his people."
most if not all that did survive from the netherese empire, were basically not there when the folly happened, such was the case with the city of thultanthar
some of the cities are still in tact though and can be found https://forgottenrealms.fandom.com/wiki/Netheril#High_Netheril
like Nhalloth, which these days is in the inner sea aka the sea of fallen stars https://forgottenrealms.fandom.com/wiki/Nhalloth
though pretty sure anyone that were on those cities when they fell, even if the city was intact, if they hit the ground or at least in the case of Nhalloth, the water, died
Is it known how much Dragonborns in the Forgotten Realms care about gender?
Dragonborn are relatively new and thus have very little lore written about them. This is especially true since they aren't even from Toril, and were only brought over from Abeir during 4th edition. Most of what is known about them would be covered on the wiki: https://forgottenrealms.fandom.com/wiki/Dragonborn
The only reference I could find was this:
Overall, compared with clan ties, family was secondary and private to dragonborn, as reflected by the fact that most dragonborn family names were kept secrets shared with only the closest friends and other family members. The usual family unit was quite small, often composed of only two individuals: a mated pair or a parent and its child. Dragonborn marriages were arranged by the clan leaders along old pact lines. Dragonborn lacked the association of love with marriage that many races had, instead wedding purely for reproductive reasons. Once a dragonborn child reached 3 years old the wedding was typically dissolved, with the parent who was the same sex as the child rearing it for the remainder of its childhood.
Yeah, since dragonborn were introduced in 4E they were retconned into FR lore.
but if what you mean are there gender roles in dragonborn society, to my knowledge there are not, or if you mean if there was any sort of strong opinions on things like same sex marrages https://forgottenrealms.fandom.com/wiki/Thymari#Sexuality_and_marriage
So, it is known Bane, Bhaal and Myrkul chose to remain behind on Prime and becoming mortal deities. They took a great gamble, since they can be slain as they are. All other Gods decided not to stay behind and take the risk, and instead left Prime acting instead via proxies and chosen.
My question is, why did the 3 stay behind, and what justifies the risk?
What have they achieved?
If they're mortal deities, quasi-deity or whatever, and there are no others of their ilk, why not just streamroll nations?
They're quasi-powers, not full demi-gods, so their powers are very weak. They're more interested in getting their divine powers (aka divine rank) back. Besides if they try to "steamroll" nations the other gods, who are more powerful, can use their followers to put a stop to them.
If their objective is divine rank, why stay behind?
Didn't the act of staying behind strip them of their divine rank?
im also fairly sure that if they interfered to much in the Material Plane, Ao would have a word with them
basically, they were greedy and wanting power, the dead 3 are known for despite long since becoming gods, still thinking very much like mortals with how they use what divine power they do have
Unless I'm misunderstanding the whole thing, they're able to do whatever they wanted on Material Plane because they chose to stay behind and become quasi-powers, losing their divine ranks and becoming vulnerable. Unless I'm mistaken?
they thought their ability to directly interfere with mortal afairs could offset the loss of divine power
yes
quasi-deities still have special protections
So, it was just a very bad play on their part. They understimated how much power they'd lose or something?
Such as?
They died and were lucky to be resurrected. Not really a choice...
yeah, again, they tend to use their power a bit more like mortals, than as gods, often not making full use of their powers cuz of the manner they choose to use them
plus to be killed for good they still have to be slain in their divine realm, which they can close off to mere mortals if they wish
Since they're trapped on Prime though they no longer have divine realms though, correct?
they are not trapped
and even if they were, nowhere far as i know is it ever said or implied they don't have divine realms
Demi-gods are divine rank 0. Hercules is a demi-god, for example.
Quasi-powers are slightly below that — in the 3.5E Deities & Demigods, valkyries and Norse giants are quasi-powers.
Diancastra is a Demigod
So, what would it take for them to restore their divine rank, such as becoming demi-god, which I believe would be the next rank given their circumstances?
Would they need worshippers, zeal, or they need to stop meddling with prime and then go with normal progression?
Not all offspring of a god and a mortal are demi-gods though.
They need more worshippers. Ao also have final say on their promotion.
I thought Ao doesn't interfere, almost at all?
3E Deities & Demigods divine ranks:
Rank 0: Quasi-deity/hero deity
Rank 1-5: Demi-god
Rank 6-10: Lesser god
Rank 11-15: Intermediate god
Rank 16-20: Greater god
Rank 21+: Overgod
Apart from that once in Times of Trouble.
He only interferes with the dealings of gods, their demotions/promotions.
their divine realms as i recall is more so a pocket dimension tied to the prime material plane, granted i could be wrong
https://forgottenrealms.fandom.com/wiki/Bane#Divine_Realm
https://forgottenrealms.fandom.com/wiki/Bhaal#Divine_Realm
https://forgottenrealms.fandom.com/wiki/Myrkul#Realm
seems only one that might not have a divine realm anymore is Bhaal
he manages the gods
he mainly only interferes when the gods mess up or the cosmos of realmspace imbalanced and thus in danger
as long as the gods are more or less doing their jobs and realmspace is balanced and more or less stable, that is typically good enough for him https://forgottenrealms.fandom.com/wiki/Ao#Activities
as per his role as an over deity, he is basically the divine supervisor of the setting he has sway and thus exists in
Given Bhaal's so weak, why doesn't Cyric just... swats him down and takes back murder?
If he could manage it as a mortal, he can certainly manage it as Greater Deity no?
the demigods of 5e, the quasi-deity classed ones, are the noted as the weakest form of a quasi-deity, do you know if in relation to that the dead three are ment to be comparable or are they a little stronger?
is not that simple
From my understanding, Gods join Pantheons to avoid exactly that sort of situation, but Bhaal ain't got any greater deity above him to protect his ass.
the gods themselves have rules, plus Cyric last i checked may still be imprisoned from when he murdered mystra
which caused the spellplague
Where can I read on God rules?
Also, if the gods kept doing what youre thinking, Ao would probably have their arse
Why? In Ao's very laws, it is permitted. I just read the wiki posted.
A God can slay another and take his portfolio, and the loser fades from the Realm.
far as i know they are not all written down, but there are certain things that prevent things like crusades, forced converstion, and things like that
3.5E Deities & Demigods and 3.5E Faiths & Pantheons were the last official books on deities
https://en.wikipedia.org/wiki/Deities_%26_Demigods#3rd_Edition_Dungeons_&_Dragons
https://en.wikipedia.org/wiki/Faiths_and_Pantheons
again, Cryic is kind of tied up last we heard of him if i am not mistaken
I was about to ask that. Why aren't there holy wars, crusades, mass conversion under the sword. Why isn't Bane ahead of a host to obliterate other nations and force their people to convert.
Thank you, will look into it.
Because it's basically a cold war between the gods (and their followers)...
short answer, it is basically against divine law, at least in settings like the forgotten realms
some settings might be an exception, but none that i am aware of in official published materials
Remember that there are many other pantheons other than the Faerunian one. Gods don't like someone disrupting the status quo. Having lots of dead followers may weaken them.
and especially after the time of troubles, most gods are smart enough to wanna risk giving lord Ao a reason to wanna have talk with them, as it likely will not end well for them
So, in a way, it's basically Vampire the Masquerade Jihad?
No idea.
But with Gods instead of Vampires?
as i recall with some like tiamat until she got accepted into the faerunian pantheon the territories of the Untheric pantheon limited her influence
Mhmm, I get the jist. Direct confrontation is too messy, so things are done subtly through influence, politics, manuevering, etc.
Other continents have their own pantheons as well (or share the same gods but under different names).
even other nations, like unther i believe was technically in faerun, which is the same continent
Are the dead 3 considered stupid for Gods? I hear it references quite a number of times that they act like mortals with power rather than Gods?
The Forgotten Realms cover mostly the Faerunian pantheon.
Bane, Bhaal and Myrkul I mean.
Because they were mortals who lucked out on becoming deities.
Aren't a good number of Deities former Mortals?
Yes but they're not jerks about it.
and unlike other such deities, like kelemvor, have not given up their mortal attatchments and what not to do their jobs better
the dead 3 are basically the ones from toril that still think about how to use their powers more often than not how a mortal would rather than a god
Blow shit up and be a 10 feet avatar sort of thing?
You can read up on Time of Troubles, aka Avatar Crisis, in the Avatar Series novels
https://en.wikipedia.org/wiki/The_Avatar_Series
and while gods in dnd are as fallible as mortals, the way they think is noticably different
How so? How do they think different?
They're deities so their mindset is vastly different than that of mortals, who have a limited lifespan.
Way different than a mortal at the very least
just on a basic level of how they view certain concepts, plus the fact that deities in dnd are not confined by linear time
It's like comparing a human to an ant.
a true deity can exist in both the past, present, and future, all be it from a specific point in time
And multiple echoes.
If that's the case how do deities get usurped, defeated, outmaneuvered by other Gods and even mortals?
This is why it's VERY hard to truly kill a deity.
like Io, the dragon creator god, though dead now, he could have set up things in the future when he was still alive that have yet to come to pass
They get killed by other gods, not mortals.
If you got omnisicience then how do the Gods fight?
They're not omniscience though.
that and for gods, death is technically more like a divine comma, rather than death as we mortals view it
They fight
no god in dnd is all knowing
else vecna would not have a job as the god of dark/evil secrets
Aha, you said they can exist in present, past and future. I thought you implied they know everything.
They can see what's coming.
Exist at multiple times does not mean they know everything
no, those are two entirely different things
Again, if you want to know more about D&D gods then check out the 1E Deities & Demigods, 2E Legends & Lore, 3E Deities & Demigods, and/or 3E Faiths & Pantheons.
you can exist from the begining of time, but if you never left the cave you were in, you would not know anything outside of that cave
Ok, I have to ask, what ifls the point to all these questions? What is the underlying question
Time flows different in each plane of existence. The Outer Planes, where the gods reside, aren't directly locked to the Material Plane and its timeflow.
basically gods in dnd are not the same conceptually, at least as a whole, to what we in the realm world tend to think of a god, especially in certain faiths, granted there are similarities, but they have more differences than simularities if you ask me
the fact they are fallible, ie they can make mistakes, is the most clear and obvious one
Understanding the lore for a camapign involving deities and specifically the dead 3.
https://forgottenrealms.fandom.com/wiki/Dead_Three
this should be useful then
You are not obligated to answer a question if you do not want it. No need to ask "why" am I asking.
their collective wiki page will at least help you make sure you know the important/broad strokes of their histories as a trio
for further, would just go from there to each of the dead 3 as individuals, as they don't always work together, sometimes they just do their own things, but are known for working together cuz of their infamous alliance
Thanks, yeah I read everything. I was more or less seeking to understand the lore behind their decision, why did they decide to remain behind, be vulnerable as quasi-deities, and not profit out of it at all. Why they didn't exert direct influence, etc.
Just trying to see what's the purpose so I can answer accordingly
most of their plans tend to fall through cuz of their own habits, personalities, or just poor planning
Bane if i am not mistaken is largely viewed as the most successful of the 3
His faith is accepted by a very powerful nation as de-facto state faith, so I'd say he's succesful.
The other two however barely have any cults from what I gathered.
honestly seems Bhaal is the one who more often than not is taking the L
Bhaal needs 1000 descendedants to resurrect, meanwhile Bane just makes one and it's good enough.
given bhaal's cult involves a lot of murder, sometimes even among it's members, not all followings tend to be equal in size or scale
Then again, I cannot be too harsh on Bhaal because his portfolio is literally murder. It is not exactly something that creates a fertile environment for stability, growth, and mass appeal.
both took a gamble, they were given info from Myrkul, and each went about it in a different way
bane basically got lucky despite putting his eggs in one basket, where as bhaal was a bit more causious and spread his out
eh, he use to have more, but after his death by cyric, when he came back all he managed to get back was murder, which if you can only get some of your power back, might as go with your perverbial bread and butter
at least that is my understanding
honestly when you think about it, bhaal and myrkul despite historically being allies, in their roles as gods ride the line between being complete opposites
since myrkul these days is when it comes to death, unless i am mistaken, specifically a god of "decay, old age, and exhaustion"
since the lord of the dead proper is Kelemvor
https://forgottenrealms.fandom.com/wiki/Kelemvor
myrkul can sort of be thought a bit more like the grim reaper rather than death itself, at least from my understanding
Lore wise (and ik it doesn't matter but I want to stay as accurate as possible because it's where I draw a lot of inspo from) but can a devil control a Doppleganger?
Which type of devil? You will have to look at their statblocks to see what powers they have.
Also, why would you think that devils have an innate power/magic to control a doppelganger?
in theory, far as i know there is no lore that prevents such a thing, so long as it is not trying to do so via mind control https://forgottenrealms.fandom.com/wiki/Doppelganger#Abilities
cuz historically dopplegangers are immune to mental based altering or controlling effects
so if they did, they would have to likely bribe or threaten said doppleganger, or have a previously established deal between the two of them
I don't think so or anything I'm just asking cuz it's something I want to string together for a tiefling players backstory
Again, look at the monsters' statblock. Devils tend not to have mind control powers. This doesn't really have a lore connection.
Devils and doppelgangers are also typically completely unrelated monsters
but can learn such spells in time, but would be pointless, since normally mind altering effects, including mind control would not work on a doppleganger
only possible exception i can think of possibly existing is the psionic abilities of the illithid
Also, work with your DM on your character's backstory (which would also be better in #character-discussion )
I'm the dm
Then you can handwave whatever you want in your campaign setting.
Game-wise, the subject of resurrection is pretty clear-cut; both with the restrictions and conditions. Would you say resurrection is far rarer in-lore than it is in game?
I am not talking about the DM making homebrew for resurrection to be easy; I mean by the raw itself, resurrection ain't that big of a deal to seasoned adventurers, so I am thinking what sort of impact it has. I mean, I can imagine nobility have a lot of wealth. Is death something like a trifle to the wealthy and powerful?
#dnd-discussion would be a better place to ask.
The purpose of this question is worldbuilding of the D&D campaign. To delve into the world at large deeper than just the surface. I am interested in the lore, not the mechanics.
Raise Dead/Resurrectoin magic is suppose to be rare. 5E added diamonds to the material components as a gameplay mechanic to limit the spells being "spammed' whereas past editions didn't have such a mechanic.
There's any examples of the lore where rulling class would keep clerics of ability on retainer to take advantage of it? Every religion requires money, and obviously whoever cooperates would enjoy donations.
Forgotten Realms, Sword Coast, standard setting.
Sorry, I thought that was the default setting and everyone assumed it was unless specified otherwise.
The clergy in Faerun tends to be independent of the state.
Not necessarily clerics but House Jorasco in Eberron https://eberron.fandom.com/wiki/House_Jorasco
Lots of healing services and the like fall under its jurisdiction, including resurrection (which is expensive and difficult)
Different world I see, but good inspiration, thanks.
Sorry, missed your message about specifying setting
it has been the default published setting of choice by wizards of the coast for some time, but in more recent years they have been exploring and thus fleshing out the 5e incarnation of the multiverse
though most people, at least if you got into dnd via 5e like i did, tend to default to the forgotten realms setting
Well, this is the lore channel so we deal with ALL official campaign settings thus we make no assumptions which campaign setting is being referred to.
true, but i am saying that could be why they got the impression the forgotten realms was quote "the default"
The community certainly defaults to FR, but it can help to specify regardless.
Technically FR has never been the official default setting (1e to 3e was Greyhawk, 4e was Nentir Vale, 5e is 'Multiverse') but in practice FR has been the unspoken default from 3.5
well in 5e, technically we started in forgotten realms and only in the recent years went multiversal, but eh, semantics
Even from the start, while 5e seemed to favour FR, it was stated to be Multiverse.
fair
and to be fair, can't blame them, the forgotten realms tends to be such an interesting setting
and given ed greenwood works on his version that the published versions more or less adapt, daily, always gunna be some new stuff to explore if need be
After the multiverse it all started actually in Greyhawk, but meh semantics.
I do not know much about other worlds/settings. Which would be the most grimdark one?
Gritty, dark, mature, etc.
Athas (Dark Sun)
Or Grimhollow, which is third party
Or Drakkenheim, also #third-party
Greyhawk has less fantasy and more medieval realism. Or Ravenloft (Curse of Strahd)
Ravenloft, too
I wouldn't classify Greyhawk as gritty, dark or mature... it's pretty standard sword and sorcery
I can't beleive I didn't think of Ravenloft rofl
Dark Sun for sure
dark sun is literally post apocalyptic, hard to get much grimdarker than that
I would not qualify Dark Sun as grimdark. It has a bit too many hopeful parts. I don't think any D&D setting I'm familiar with is grimdark.
Maybe Ravenloft, depending on the edition.
The 1990s was full of grimdark. I would classify Ravenloft and Dark Sun as "grimdark" (as far as D&D is concerned).
https://en.wikipedia.org/wiki/Grimdark
Grimdark is a subgenre of speculative fiction with a tone, style, or setting that is particularly dystopian, amoral, and violent. The term is inspired by the tagline of the tabletop strategy game Warhammer 40,000: "In the grim darkness of the far future there is only war.
Setting wise for grimdark?
Blackmoor is kind of grimdark. If you wave off some of the sci fi bits.
Ravenloft is more Gothic horror but can easily be turned grim dark.
Grim Hollow which is 3rd party is easily Grim Dark even taking elements that seem similar to warhammer.
Then last imo...
Doomed Forgotten Realms.
This setting has where the bad guys won almost every big adventure.
But sadly Doomed Forgotten Realms is hardly ever brought up
to be fair, the domains of dread kind of are grimdark and then some since they are all personalized hellscapes
but far as i know if you are looking for grimdark in the same way as warhammer 40k, i am not aware of such a setting in published materials, especially if you are saying that ravenloft and dark sun don't fit the bill
Are warforged cannon to toril
No, they're native to Eberron.
Thanks!
What do we know about the plane/planet the orcs came from in forgotten realms?
We don't know much/anything
This is the only reference on the FR wiki regarding their origins
Thanks!
Dark Sun seems very interesting.
Does anyone know any folklore traditions in the forgotten realms I could use to flesh the world out a bit?
Is there any 5e books that mentions Eilistraee?
what happens when you are not aligned to a plane's alignment
like are you ejected?
For example being evil in Beastlands (CG/NG)
It depends on the plane
Some planes will be outright hostile to you (native flora and fauna attacking you) while other planes will influence and nudge your alignment to better match that of the plane
And many planes will just not do anything/have any effect
Sword Coast Adventurer's Guide, Mordenkainen's Tome of Foes, Dungeon of the Mad Mage, and Planescape.
Thanks
Just use the search bar in D&D Beyond and it'll list all the entries in the published 5E books.
Question about Ydrassil and it's overlap with the other planes: It is said the branches of the tree of life have portals into other planes (https://static.wikia.nocookie.net/forgottenrealms/images/b/bc/Yggdrasil_map-3e.jpg/revision/latest?cb=20200305183651). So If you were in the beastlands.... how exactly would that look like? Would there just be a giant branch somewhere that would bring you to Ysgard?
I think it's more there'd be a portal and the other side of that would be sitting atop the span of a massive branch
Maybe some foliage and the like would be pushing through the portal
That map/image is from 3E Expedition to the Demonweb Pits where the PCs have to climb onto Ydrassil to find a portal the the Demonweb Pits. I grabbed my copy of the book and all it says is that the individual portals on the branches are five feet wide but doesn't mention the portals on the other side.
Thanks, yeah that's what I'm trying to figure out is the way that portal interacts with the world on the other side. Is it literally just a round portal you walk through or maybe something more ambiguous where you can kind of just "wander in" like the secret garden/narnia
That's kind of the way I saw it, where the foliage/branch was just a walkway between planes. IMO that's a lot more interesting than just a round shiny portal
Ydrassil is mentioned in the 1E Manual of the Planes and 2E Planescape campaign setting. Sorry I'm at work so I can't go into detail.
No worries. Yeah I'm googling old information on the planes to see what I can find.
if using 5e, the worldroot circle locations described in "bigby presents: glory of the giants" might be useful, which are seedlings of ygdrassil supposedly, and could kind of extrapolate from what ever mental images it may paint in your head from the descriptions, could the "Worldroot Sappling" detailed in the same book
the worldroot circle by the way is basically a giant organization, kind of like a druid circle, centered around the world tree, it's myth, ect...
and they are not on all words, at least in 5e, necessarily tree like, such geographical features being called the "root of the world", unless i am misinterpreting the text i am reading in bigby's
Thank you, that helps!
I think the myth of the Worldroot claims that Annam personally tended to each sapling, which would then grow into all the worlds.
But, much like the Draconic First World cosmology, it seems to be presented as an in-world myth. Whether it’s true or not, hard to tell.
Annam isn’t around much these days to confirm or deny the truth of the Worldtree Saplings and whether all worlds have them or not, so people (typically giants) either believe it or they don’t.
Oh I see what you mean about them not necessarily being a literal tree, and being more metaphorical in their description of a “seedling”.
Again, Ydrassil is only in a handful of books, mostly in 1E Manual of the Planes, 2E Spelljammer, and 3E Expedition to the Demonweb Pits. As far as I know it hasn't been referenced in 4E or 5E, so @woeful dome you'll need to look up those books to answer your original question.
It has been reference in 5E. It’s mentioned in Glory of the Giants, and I believe was mentioned in a short paragraph in the DMG’s section re: creating a multiverse.
The cosmology section of the DMG mentions other versions of cosmology and planar travel that have been touched upon in greater detail in the past decade. Like the Infinite Staircase.
Referenced but not in much detail.
That's why I suggested to look at the older books.
Sure, but you mentioned it wasn’t referenced. Sorry for the mixup
As I had mentioned earlier, 3E Expedition to the Demonweb Pits has a section of the adventure that takes place on Ydrassil but doesn't mention the portals on the other side of the branches.
My bad then, thanks for correcting me.
Sorry, in retrospect it’s probably just semantics lol
Eh it's all good.
I do love the interaction between the giants’ Worldroot Mythos and the dragons’ First World Mythos
Idk how they interacted in prior editions, if at all, but I dig it
Thank you! I will. I'm also just looking at Norse mythology and how Ydrassil interacts with the 9 realms. God of War 2018 has an interesting take on it but I don't really want to go that direction
https://forgottenrealms.fandom.com/wiki/Norse_pantheon
might prove helpful, though likely mainly the earlier editions is where you'll find the bulk of info on the dnd version, just remember, by raw, just cuz they are based off a real world pantheon, does not mean everything about them is gunna be 1 to 1
for example, in the forgotten realms, dendar the night serpent is known as Nidhogg by an ancient society known as the rus, https://forgottenrealms.fandom.com/wiki/Dendar
and there are even historically creatures that inhabit and even worship the world tree https://forgottenrealms.fandom.com/wiki/Yggdrasil
and at least from my understanding a good bulk of the power the norse gods in dnd have at least granted by the plane of ysgard, comes from yggdrasil, though this is second hand knowledge i have been told so it might not be entirely accurate so take that with a grain of salt
Hey, question. Why are moon druids associated with the moon? I'm trying to flesh out a moon druid circle for a player and I'm not sure what special significants they put on the moon other than the one line "Changeable as the moon" from the DnDbeyond description. Is that really it or am I missing something?
https://forgottenrealms.fandom.com/wiki/Druid_circle#Circle_of_the_Moon
Favored by those who preferred a more solitary path, the Circle of the Moon was an ancient association of druids devoted to the mastery of the Wild Shape. Gathering only occasionally under the cloak of darkness to discuss news or pass on warnings, Druids of the Moon often went weeks without seeing another druid or even simply another humanoid. Enjoying the flexibility their Wild Shape ability offered them, druids from the Circle of the Moon were prone to employing a wide variety of shapes, as the situation required, or the druid's own whims decided; the same druid might go one day as a great cat and the following as an eagle.
The effort Druids of the Moon put into mastering their Wild Shape ability had many benefits. Even neophyte members of the Circle could shapeshift more quickly than other druids, and with additional training they could employ far more powerful beast forms than those available to other Circles. With experience, more advanced aspects of Wild Shape became available, such as the ability to overcome magical resistance or to transform into an elemental. The most experienced Druids of the Moon could control their shapeshifting ability to such a subtle degree so as to emulate the effects of the alter self spell at will.
https://forgottenrealms.fandom.com/wiki/Circle_of_the_Moon
The Circle of the Moon comprised druids that were seen as among the fearsome protectors of the wild. They dwelled within the most perilous stretches of wilderness, perfectly comfortable surrounding themselves with only animals and beasts for tendays at a time.
These druids tended to be highly mutable individuals, who preferred to experience nature in multiple ways. Some days they navigated the forest floor as a fearsome beast, on others they soared across the night's sky as a bird of prey.
Selûne has shapechangers in her portfolio, and the moon bears her name. I could see that being the chain of logic, in addition to what OldMan shared above.
Ok that does make more sense. Enough that I can work with it anyway. Now I just gotta figure out how a circle of the moon would train newbies. Thanks all!
plus lycanthropes in general tend to be associated with the moon, forcing them to change, so there is a lot of history between shapeshifters and moons even if mostly lycanthropic
I think historically a lot of real world mythology and folklore that associates the moon with “revealing the hidden/enshrouded/covered by the darkness of night”. Which comes back to lycanthropes being forced to change in the light of the full moon.
(Yea a lot of mythology associates the moon with "change" in varying capacities for a variety of different reasons. It's why so much of the lore around shape changers and the like in dnd is associated with the moon)
ain't much, but might prove useful none the ness out of what is there https://forgottenrealms.fandom.com/wiki/Circle_of_the_Moon#Culture
Is anyone here familiar with The Carnival, the Ravenloft Domain?
There was a Ravenloft novel, Carnival of Fear, and the 2E Ravenloft module, The Carnival.
https://ravenloft.fandom.com/wiki/The_Carnival
I had a question about the blade, Nepenthe
The Darklord
If a vampire were to steal the blade somehow, what would happen?
The Carnival also makes an appearance in 5e (alongside Nepenthe). Detailed in VtGtR and briefly mentioned in Witchlight
As for the other part of your query, why a vampire specifically?
What enemies might a party find in Eltgard, near the tradeway?
Not really a lore question
That's more of a #dm-discussion question.
K sorry
I just started DMing a Spelljammer campaign and I made a fictional informational pamphlet about the solar system for the party to find at their first space port: Dragon Rock in the Tears of Selûne.
Any way I could improve this?
Dragon Rock
https://forgottenrealms.fandom.com/wiki/Dragon_Rock
The Spelljammer wiki's entry on Realmspace
https://spelljammer.fandom.com/wiki/Realmspace
Here's Jorphdan's video on Realmspace
https://www.youtube.com/watch?v=G9iS31lcVpA
AJ Picket's videon Realmspace
https://www.youtube.com/watch?v=pYiWcZImOCE
Can cambions be of any humanoid race?
In past editions there were more specific half-fiends based on the mortal parent's race.
Ic ic. I don't remember them saying otherwise, so im just gonna assume other humanoid cambions are a thing
the line saying they generally are of any humanoid creature that was half-fiend is cited as being from 3e
Interesting. I'm rereading Glory of the Giants and I just realized Memnor's holy symbol is a black obelisk. I wonder if the intent is for there to be some sort of connection with some other significant black obelisks we've seen 
Do souls have different values to devils? Do they contain different amount of energy or whatever? What makes a soul more or less valuable
Remembering my reading of Fiendish Codex II: Tyrants of the Nine Hells, I'll say yes.
Let me find where I put that book...
Can't find where I put it.
Thanks for the attempt! Hope you find it
last i checked, souls are the default currency of the lower planes for the most part, there is a reason the hags of hades have the soul trade
https://www.youtube.com/watch?v=sxysJmif5XM
is technically 5 years old, but far as i know is applicable
is why the yugoloths stand out so much for wanting actual material wealth, you know gold, gems, ect...
if memory serves, the most fresh souls are the most valuable typically
Like freshly dead or freshly created
freshly deceased, given the example AJ Pickett proveds of some night hags that risk a lot basically smuggling people's souls after strangling them back to hades, one of those high risk high reward things, but other night hags think it too risky and thus make use of the souls that arrive in hades naturally
honestly the video should answer most if not all the questions you may have regarding the soul trade in dnd lore, so should prove useful and worth a watch
Can you send a link
i already did earlier
@light cradle
Is there a reason they don’t where clothes like “we are so beautiful that wearing if any clothes would be a blasphemy”
Because they're Large+ sized creatures?
Well they could make their own clothes with magic probably
This isn't really lore related...
Well knowing why dragons don’t where clothes was the first question. Is there a reason other than practically of getting clothes
In the lore
plus any such cloth would be more trouble than it is worth, being so far less protective or durable than their own natural skins, plus dragons take great pride in being dragons, so little reason they would want to emulate the "lesser races" unless nessassary
dragons and humanoid brains, at least to my knowledge, function differently in a broad sense, their societies are not nessissicarily gunna be like that of a humanoid races, nor their norms, dragons are as much apex predators as they are intelligent beings
Remember that the original purpose of clothing for humans was protection from the environment. Dragons don't need the functionality of clothes that humans would.
one could argue they are a sort of ultimate life form, and no dragon would even suggest you being wrong in such an assertion, but do to the dracorage any nation they had, has had little if any time to rebuild, so we don't know much about what a great dragon empire looked like, at least to my knowledge
Yeah maybe they would even see clothing as a sort of admittance of weakness
unless i am mistaken they really only have clothing when taking on humanoid shape, which is more or less a disguise, an illusion, is just so they don't look suspicious, cuz seeing some human walking around without clothing would definitely draw attention even in the realms
plus some dragons even with such an ability would rather die than take on a "lesser" form
Song dragons were the rare dragon species that preferred being in humanoid form over their natural dragon form.
as do some other more notable breeds like silvers, but even they must go out and hunt once in a while in dragon form to get proper nourishment, a normal human meal even in humanoid form is more of a snack or just luxury experience for them rather than a proper meal
historically, steel dragons are to my knowledge the one kind of true dragon that can live in humanoid form and not have to change back into dragon form for any reason until they are done living out that humanoid life, having very unique abilities suited for such purposes, even being able to sire non-half-dragon offspring or otherwise effectively "shut off" their draconic genetics
Do they burn dragon levels of calories even on human form?
idk, they are inherently magical creatures, and historically one of the main things is an organ near the heart that infuses their blood with elemental energies and or magic, forget which, before being pumped through the rest of the body
all i know is most likely dragons still burn the same amount of calories and otherwise expend energy as they would in dragon form, only one i could see thing being an exception is the case of the steel and maybe the song dragons, but if any, definitely the steels historically would presumably use up the same amount of energy as an actual member of the species they are taking the form of
which is kind of crazy cuz at least from what i am aware in older editions, one of the unique things about them was that unlike the other dragons with shape changing abilities would still have access to their draconic might, retaining things like their strength, constitution, ect...
so if they wanted to they could be in the form of an old decrepid man for example, and still hit and get hit like a tank or a truck
Dragons don't need to consume as much food as you think they need to.
Can’t they sleep for years or whatever?
Yes
to my knowledge the most detailed lore we ever got on dragon biology, be it individual breeds, the species as a whole, or what ever, is 3e's draconomicon, so if it ain't in there, likely is something ment to be left vauge and up for interpriation
I'm not home at the moment so I can't check
if i am not mistaken and my memory serves, the kinds known to sleep for the longest periods at a time are white, green, and red dragons, may not be in that order, but to my knowledge those are the 3 breeds noted for sleeping for some of the longest periods at a time, for different reasons, but tend to sleep for years at a time rather than say a day or a tenday
Dragons are basically giant cats
to my knowledge it varies, but some breeds are known to sleep for longer periods of time than others, as i mentioned
eh, to a degree, to leave it at that would be a bit of an oversimplification, but yeah, contrary to their appearance, they are more similar to big predatory cats than to reptiles
3e even says they loaf
Red Dragons are among the most active because their priority is going out and growing their hordes
Hi everyone! I am making a new character and thinking of making a Wildfire Druid/Order Cleric multiclass. Is there any diety that fits the bill of Order and Fire? It's for a Curse of Strahd game
That might be more a question for #character-discussion
You'll want to specify what setting/plane your character is from
though they also sleep for very long periods of time from what i am aware and most people get the misconception, in universe of a dragon being active a lot mainly cuz it is not the same dragon but rather different reds trying to one up each other, sometimes when the dragon they think those other reds are is actually asleep, plus that does not necessarily mean they themselves are necessarily active the most, the two are different things, remember dragons, especially powerful ones, tend to have minions, such as kobolds, who will do their master's bidding https://forgottenrealms.fandom.com/wiki/Red_dragon#Personality
and at least according to what is cited on the forgotten realms wiki, as far back as the tsr era draconomicon they were noted as going into long periods of hibernation
so far as i know, you may be jumping to conclusions that simply because of their avaricious nature and focus on growing their hoard they are the most active, but that is not necessarily true, as this is simply in comparison to other dragons and again, there are a number of ways a dragon could grow their hoard without necessarily having to be active themselves, especially if they have minions such as kobolds
Are the bugbear deities Hruggek, Grankhul, and Skiggaret all still alive, or is one (or more) of them dead? Been playing a character who worships all three of them and someone mentioned that one of the three gods had died, but I can't seem to find any info on it (and they said they couldn't remember which one or where they had seen it either)
According to Volos, Hruggek and Grankhul are still around
Yeah, all three are still around
Skiggaret is described as their boogeyman
I know he's kind of separate from the other two (I think Hruggek and Grankhul are brothers)
But I think Grankhul and Skiggaret might be roommates, hehe
Yeap. Those two often fight together. Skiggaret... best not to mention him 
Thank you for your help!
Np. I always enjoy FR lore
none of the three are dead, skiggaret simply has not been used in published materials since 2e is all
they are in so far as they share a realm https://forgottenrealms.fandom.com/wiki/Layers_of_the_Abyss#Layer_241:_Palpitatia
but with Hruggek we got extrememly little, other than he was the chief deity of the bugbear pantheon before Maglubiyet beat the goblinoid pantheons into submission
by which i mean he gave them 2 choices, serve under him or die
in the world of dragonlance is the armour worn by Tiama's human form avatar an actual equipment or it just a part of the avatar's form
Check her statblock (which the 5E book doesn't include Takhisis' statblock).
im only familar with 5e stuff and i think 5e only has stat blocks for her draconic forms avatars
She is Takhisis in Dragonlance.
In the 3.5E Deities & Demigods book Tiamat's avatar's statblock doesn't include a humanoid form.
given she is a god, i presume like other gods it would not actually be equipment, it would literally be a part of their body
and at least the way she is described in the 5e book appearance wise, it seems to imply much like when a dragon shapechanges, it is just part of their body, it is not something that you could just steal from her, you ain't getting that without her permission as presumably she would actually have to use her divine power to create such a suit of armor for you, cuz the armor her humanoid form is wearing is not actually armor presumably
else the rest of that seems would go more into mechanics than lore
In 3.5E Deities & Demigods, some gods' statblocks do take into account armour but it barely helps given they get more AC from their natural, deflection, and divine protection.
but either way, if you think you are gunna be able to just get that armor off Takhisis, odds are you are not gunna be able to unless she gives it to you, at least based on what i can find, especially with 5e even saying that despite sometimes appearing as a powerful human warrior in gleaming armor, her true form is of course a massive multi headed dragon
only real difference between the two forms is aesthetics and the avatar's physical size
the rest again would more so come down potentially to mechanics rather than lore
also, given the level of magic on krynn compared to other worlds, that information would not even do you any good, cuz player characters technically are most likely to reach levels of power lower than those of say those in worlds like toril that make it to what mechanically would be 20th level, so either way, there would be no point in stating out Takhisis, cuz not only is she more powerful, at least to my knowledge, on krynn than tiamat is on worlds like toril, but also the would be heroes are gunna be even weaker, so there is no realistic chance they'd be able to win in a traditional fight
what is going on in other star systems in forgotten realms? could I reasonably have a planet exist in same universe but not really related?
Forgotten Realms concentrates on the continent of Faerun on the planet of Toril, which is the third planet (out of nine) of the Realmspace system, which in turn is one of countless systems in the Material Plane.
https://forgottenrealms.fandom.com/wiki/Realmspace
Yes...
The Greyhawk setting is set on Oerth in Greyspace.
The Dragonlance setting is set on Krynn in Krynnspace.
thanks!
Quick question. I know in normal circumstances mind flayer colonies abhor the arcane. But has there ever been a case of an arcane elder brain before?
historically there are, we know of a couple worlds in realmspace being lived on, is just toril is the main one that is focused on
why does magic not work against rakshasas?
That's more a mechanical question. And only spells of 6th level or lower to not affect them
They're asking why, in lore, they have that ability
And I believe there isn't an in-setting explanation given; rakshasa are taken from IRL mythos and as such inherited a lot of traits from that origin
That's what I was asking thanks
I was actually curious about this. Turns out the original 1st edition Monstrous Manual had them immune to magic of 8th level of below. So the answer is that they were just always like that. The Hindu rakshasa has no such abilities (although they do have the powers to create illusions). Just an issue of D&D tradition, it seems.
Where other planets on the material plane affected by massive events on others? Talking about like the spell plague and time of troubles
Spellplague and Time of Troubles is limited to Realmspace.
The Material Plane is "our" universe.
There are infinite number of planets in it.
Is realmspace all of space in the material plane of just the toiel solar system?
Dude, I explained this to you yesterday.
Sorry man
The Material Plane is the universe.
Reamspace is the "solar system" where Toril is located. The Material Plane has countless number of "solar systems" (aka wildspace systems)
Oh ok
Toril is the third planet (out of nine) in Realmspace.
Faerun is one of several continents on Toril. The Forgotten Realms campaign setting is based around Faerun.
Ok so does mystral/mystra not admin all of magic them if her death didn't affect all of the various systems of the material plane?
What...
Do you not read what I wrote?
The gods of Realmspace only affect Realmspace.
Seriously, you need to read the answers we give you. You've asked the same thing number of times.
Faerun: https://forgottenrealms.fandom.com/wiki/Faerûn?
Toril:
https://forgottenrealms.fandom.com/wiki/Toril
Realmspace: https://forgottenrealms.fandom.com/wiki/Realmspace
Material Plane:
https://forgottenrealms.fandom.com/wiki/Prime_Material_plane
Great Wheel Cosmology:
https://forgottenrealms.fandom.com/wiki/Great_Wheel_cosmology
You beat me to it 🙂
The Wiki should have all the answers to these sorts of basic questions
Is there a dnd heaven?
Ok so does that mean there are infinite gods administrating infinite systems through out the material plane?
I know there’s the nine hells, but idk about a holy equivalent
The Outer Planes is where most of the deities reside.
Each system has their own set of deities.
Even Toril has many pantheons with gods sharing the same porfolio.
The Upper Planes is typically where good-aligned gods reside
The Great Wheel Cosmology that is used in the Greyhawk and Forgotten Realms campaign settings:
https://forgottenrealms.fandom.com/wiki/Great_Wheel_cosmology
As well as their followers who die and their soul finds their way to the upper planes
They are also referred to as the Celestial Planes in World Tree Cosmology: https://forgottenrealms.fandom.com/wiki/World_Tree_cosmology#Celestial_Planes
Dang thats alot of gods to have. Infinite
That being said. I think I got it mostly all straight now you won't be hearing form me on all this again.
The Faerunian pantheon has a lot of gods. Other continents of Toril have their own set of deities as well.
As schm0 said, check the FR wiki first.
Yeah but this is quicker and easier. And I thought talking about stuff is more fun for everyone.
Reading the wiki is faster, technically
Yeah but you would probably have to sift through more stuff to find your answer
Theres control F
We're not google.
we're pretty much just parroting the wiki most of the time
And good luck if someone isn't watching in here
except maybe for old man, he probably knows a lot
I still go to the FR wiki and/or my books to confirm.
Lore question
A character in our campaign was banished into the Astral plane. In game 6 days have passed in the prime material plane, how much time has passed for them in the Astral plane?
Six days.
https://forgottenrealms.fandom.com/wiki/Astral_Plane#Geography
Time in the Astral flowed at the same rate on a Prime Material plane but the effects of time were slowed almost to a stop ― a thousand years in the Astral plane felt like only a day to the traveler. Hence, it was sometimes considered effectively timeless.
Their body hasn't aged six days but six days still has passed.
So a character spending 1000 years there will still have 1000 years of time pass on the material plane but they've only "aged" one day?
Yes.
This is why creatures like the githyanki who reside in the Astral Plane have to go to the Material Plane to have and raise children.
That's good to know. I thought they had 6k years in there and went mad glad to know that isn't the case.
Is there any plane of existence where time flows differently?
Generally the Feywild
Yeah they can get up to 1 day: 1 year I think
Is foxes being from earth canonical I read that on the wiki.
Wild If true
Trying to create an elf villain, what exactly is a drow ?
A drow is a dark elf.
https://forgottenrealms.fandom.com/wiki/Drow
https://forgottenrealms.fandom.com/wiki/Dark_elf