#dnd-lore
1 messages · Page 52 of 1
is not really confusing unless you never looked at the 5e cosmology
or thought that it all was one cohecive continuity, each edition and each form of media is it's own continuity, and 4e ignored a lot of things that made it so far removed from other editions
just cuz something is not documented on the wiki does not mean it has not happened, they have thousands of pages to update and regulate
not all of them are gunna be up to date in every detail
the forgotten realms wiki is a place that more or less consolidates sources, it in it of itself should not be used as a primary source
Yeah but the wikis own the SEO so if they're wrong in some way it will cause a disproportionate amount of confusion.
SEO?
Search engine optimization - when I google ethereal plane, who is the first source I see?
that is not really a lore thing, and is more so a thing of the wiki, which is not perfect, but is better than most other similar wikis in avoiding spreading misinformation
you should always check the lore and information in the edition you are playing as your primary source, the wiki is best used as a secondary or otherwise additional sort, either way this is getting far off from lore
Yes I agree, that is why I asked. I didn't know there was a legal imperative to write in the past tense either.
in regards to the wiki, is partially for legal reasons from my understanding, is also why they often paraphrase a little and make sure to give the sources cited so one can look up the proper context/info
but yeah, back to lore, the ethereal plane very much does exist after the second sundering, even if it was destroyed during the spellplague, not everything destroyed in such events nessissarily remains so
How far away is Phandelver/Phandalin from Baldur's Gate?
to my knowledge a official distance is not given in any lore, but you could look at the map of the sword coast and estimate based on the geographical description of where phandelver is located https://forgottenrealms.fandom.com/wiki/Phandalin#Geography
oog, geography. Thanks Scarlet!
seems it would be a similar if not the same distance as it is from neverwinter to baldur's gate, if that helps at all
maybe a bit closer
Google interactive map of Faerun (sorry the URL is block here)
Oh, didnt realize there was one. Thanks OldMan!
There's a couple, and they give slightly different distances, but the consensus seems to be over 700 miles.
Thats a bit of what im getting aye, and usually over the span of a month
Hi all.
I'm searching for a lizard's folk god of peace.... any suggestion ?
there is no such god https://forgottenrealms.fandom.com/wiki/Lizardfolk#Religion
Not sure if lizardfolk have gods of peace. Doesnt fit their vibe
if one were to worship a god of peace, they'd be worshiping a god not specific to their race
is not that, is just none of their gods represent peace or have domain over such a thing, they are all about survival, nothing about that makes them against peace in anyway
Yee, thats what i mostly meant
Doesnt make sense for a survivalist race have notions, especially FR lizardfolk, have Peace domaon gods
as for gods of peace, here are those classified as being such on the forgotten realms wiki https://forgottenrealms.fandom.com/wiki/Category:Peace_domain_deities
either way it would be odd for one to worship such a god, especially in settings like forgotten realms and greyhawk, just to clarify, less so a god of peace but more so a god not of their people, given how they see the world as having two kinds of beings, lizardfolk and meat
personally i feel Eldath would be a thematic fit https://forgottenrealms.fandom.com/wiki/Eldath as the lizardfolk and at least one of their gods have an associated with water, as lizardfolk can swim and to my knowledge a majority live underwater, not like an aquatic race, but more so like in air pocket like caves that they would swim to, else more commonly you use them in swamps and marshes
like their original god, Essylliss, was in 3e noted as being a god of water death
also, it is lizardfolk, lizard's folk would mean something entirely different
Might have been autocorrect.
Thank's at all of you.
Can someone explain Wild Magic to me in a lore sense?
Is there a flying manta ray creature in DnD? Anything vaguely fitting that description that isn't a Cloaker?
Lurker Above (the ceiling version of Trapper)
Read the narrative flavor of that sub-class:
Your innate magic comes from the forces of chaos that underlie the order of creation. You might have endured exposure to raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the Far Realm. Perhaps you were blessed by a fey being or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause. However it came to be, this magic churns within you, waiting for any outlet.
magic that is so potent and or chaotic, that it's effects for the most part are completely random is more or less the short hand version of it else https://forgottenrealms.fandom.com/wiki/Wild_magic
granted that is the forgotten realms version, so certain things or at least the term, such as the weave, may not exist in the setting depending on said setting
Again the subclass description better sums it up
the important part either way is it is magic that can not be fully controlled
Ixitxachitl (pronounced ick-zit-zah-chit-ul) are aquatic creatures resembling manta rays, with small, clawed hands at the ends of their "wings" and black eyes gleaming with sinister intelligence.
They swim not fly though
the vampiric versions may, not sure off the top of my head and did not see them mentioned on the wiki
checked, evidently, the vampiric ones do not
are half dragons warm blooded ?
I don’t think there’s anything out there that suggests whether or not they aren’t
D&D doesn't really go into science.
According to 4e's Draconomicon (Chromatic) Dragons control their own body-heat anyway, in a supernatural version of endothermic
People assume that dragons are cold-blooded due to their apparently reptilian nature. In truth, a dragon does not depend upon the environment for warmth, but rather maintains a consistent internal temperature. By broad definition, that makes dragons warm-blooded, but true warm-blooded creatures maintain their body temperature by increasing their metabolic rate when the environment grows cold and by slowing their metabolism and shedding heat— through sweating, panting, or similar methods—when the environment warms.
The elemental energy flowing through a dragon’s bloodstream, on the other hand, maintains the wyrm’s proper range of internal temperatures, regardless of external environment.
4e Draconomicon: Chromatic Dragons, p.12 'Metabolism'
So may very well depend on the draconic heritage.
I think 3.5 Draconomicon had something similar... Need to check Fizban's now.
Yep, 3.5 also agrees dragons are endothermic:
All true dragons are endothermic. Given their elemental nature, they could hardly be otherwise. A dragon’s body temperature depends on its kind and sometimes on its age. Dragons that use fire have the highest body temperatures, and dragons that use cold have the lowest.
3.5 Draconomicon pg 9, Metabolism
That's dragon biology though. The original question for was for half-dragons
I assumed the assumption here was that Half-dragons may not be endothermic, because Dragons are reptilian coded and so assumed to be exothermic and cold blooded.
So by explaining that dragons are actually endothermic, and with the assumption that the half-dragon's other heritage is also endothermic (most humanoids seem to be at least), then there is a strong chance they will also be endothermic- but that their draconic heritage will still play a large factor in body temperature.
yes, except maybe if the base creature is cold blooded
to my knowledge true dragons can regulate their body temperatures, to a degree, which is why a red dragon can be in such cold enviorments for their lair of choice but not be bothered by the cold
same but in reverse for white dragons, though does have a limit that keeps them from going and dwelling places that are too warm
logically a half dragon would likely have either the same temperature to their body and the blood in it, as their non draconic half, else likely depending on the type colder or warmer than if they were not, given that other humanoid draconic creatures with a weaker and lost potent connection to dragon kind, such as dragonborn are noted as having a body temperature that when compared to a human would seem feverish, though for them is perfectly average and healthy
fizban's mainly goes into how they are created, not their biology, making clear to show that they are not strictly the result of biological reproduction, quote "Just as dragon reproduction is not necessarily a straightforward biological process, half-dragons come into being through a variety of means. The Half-Dragon Origin table below offers examples.
Dragons create half-dragon progeny for a wide range of reasons. Some dragons create half-dragons to secure reliable minions. Others seed half-dragons around their lairs to make the area more dangerous to interlopers. And on many occasions, half-dragons simply appear spontaneously or are an accidental consequence of a dragon’s magical power and influence." end quote
the rest of that small part in that chapter goes into a table with several examples/suggestions of how half-dragons may come into being
is a sub part/column what ever you wanna call it, under reproduction
so may depend on what the 5e monster manual entry says for them, if 5e gave any new info regarding their biology
else, we'd have to go off prior editions if any published lore
Yeah, just looked through now. I keep thinking of it like the 5e Draconomicon, which is pretty much is, but doesn't have the same focus as earlier ones.
2e Draconomicon doesn't touch upon it. But we do have at least 3.5 and 4e agreeing on dragons being a form of supernaturally endothermic, which I don't believe has been contradicted yet.
So seems to be that it will heavily depend on the half-dragon's heritage, and perhaps even how it came to be. But at the very least their draconic heritage lends to being a strange elemental based endothermy. So case by case, DM fiat. Not sure there is any specific lore on what a half-dragon may inherit regarding this topic. Did that help at all TymonEz?
more often than not, they likely are gunna be warm blooded, just cuz of the nature of true dragons, so as long as you remember, just cuz they have scales like reptiles, does not make dragons reptiles in dnd, at least not to the degree of biology, dragons are dragons
to my knowledge is largely random, only thing i know of to be consistently guaranteed even across editions is inheriting the breath weapon of the draconic parent, along with resistance to the damage type of said breath weapon
the wiki notes that past editions they had a few other bells and whistles so to speak https://forgottenrealms.fandom.com/wiki/Half-dragon
though looking at that again, seems in the past editions, that resistance might have been out right immunity
https://forgottenrealms.fandom.com/wiki/Ilmater
Ok, researching a bit more about Illmater, but im not seeing much about the Cur of Gehenna he (or his avatar) fought in the Divine Rapture of Illmater. Is there any other info about it?
Also, is there anything about the philosophies and beliefs about the Illmatari besides whats listed in the Personality section?
Who are the Xanathars?
A line of beholders who took on the name after killing the last Xanathar; its a crime syndicate in Waterdeep
@feral lintel
The cur of Gehenna is only mentioned in a book in BG3 and was created to fill in the history of the Iron Helm of Heroes (nice to know my wiki article was read and inspired something in the game).
https://bg3.wiki/wiki/Divine_Rapture_of_Ilmater
As for the faith of Ilmater, I wrote that in a separate article. The Dogma & Attitudes sections will give you their beliefs.
https://forgottenrealms.fandom.com/wiki/Church_of_Ilmater
There was an original Xanathar, a beholder that took over the Zhentarim crime syndicate
He was eventually killed by another beholder, but this beholder had a classic moment of beholder logic
"If I killed Xanathar and took over his position, other beholders might get the idea that they can kill me and take my position!"
So that beholder took the name Xanathar and pretended that nothing had happened, and all the members of the syndicate went along
Then another beholder came along, killed that "Xanathar" and followed the same logic
And this is how Xanathar became a sort of pseudo-title/identity
@shy nexus Who are you replying to?
Ti-Moth.
ah yeah, cool
Ye thanks it helped🫡
https://forgottenrealms.fandom.com/wiki/Xanathar_(title)
if wanting extra detail on the title and it's history
interestingly two of the notable ones retired, one of them doing so peacefully, so is not like all of them have to murder their predecessor to acquire the title
How do relationships of wild elves work, especially those of royal family? King Melandrach of Misty Forest has a wild elf son but also a moon elf/wild elf son. There is no information about their mothers that I could find but as I understand it, they are both considered proper princes. Can someone provide any additional insight to anything related to this?
Thanks! Gonna give these a read now
not even sure they have royal families
given their society is described as tribal
Melandrach himself does not seem to have much info on him or at least his entry on the forgotten realms wiki is incomplete https://forgottenrealms.fandom.com/wiki/Melandrach
given it is forgotten realms specific content, i'd suggest asking ed greenwood as he would likely know the answer better than anyone and be willing to disclose that info without having to wait to get it into a book or published product
ok one question about tieflings.
can a tiefling be born from other races? or is it specific to humans.
like can there be a tiefling from a half orc bloodline?
As of rn, tieflings are from humans
historically, other races had their own equivilents in past editions
Depends on setting.
some, like the tanarruk in 5e have become more so half-fiends making them more similar to a cambion than a tiefling
Which setting are you discussing?
Yes, there are tieflings from non-human stock. In 3E they used other names such as Fey'ri for elf/demon hybrid and Tanarukk for orc/demon hybrid.
that is for forgotten realms at least, but some of these change depending on the edition, as i mentioned with tanarukk when comparing it in 5e to past editions
There's also a duegar/fiend hybrid as well (I don't recall the name on top of my head).
An important note about Xanathar. The original Xanathar worked for the Zhentarim, Xanathar was never in control of the Zhentarim. When he arrived in Waterdeep with the mission to topple the Lords so that new ones that were more friendly to Zhent activity could be placed, the original Xanathar went independent.
The leader at the time of the Original Xanathar, was Manshoon who founded the Zhentarim.
Leadership of the Zhentarim passed on to Fzoul Chembryl a Chosen now Exarch of Bane.
As of 5e the leader of the Zhentarim is The Pereghost.
The Original Xanathar died during the Time of Troubles killed by a group of adventurers under the orders of the Lords of Waterdeep. They were aided by a beholder who then took the name Xanathar.
https://dungeonsdragons.fandom.com/wiki/Maeluth
though according to this is dwarves in general
Yup that's it.
3.5E had a large variety of planetouched creatures (creatures from the elemental and outer planes crossbred with mortals from the Material Plane).
historically, in the past that would arguably have been somewhat like a tanarukk, but as of their latest lore in 5e, they are more akin to half-fiends like cambions than they use to be compared to tieflings, but it would by no means be impossible, the only thing orcs in forgotten realms can't reproduce with among humanoids, to my knowledge at least, is elves, mainly cuz both patron gods of their pantheons actively prevent it much like Moradin does with dwarves and breeding with non dwarves
if orcs can't reproduce among humanoids how are half-orcs a thing?
the differences for such a tiefling would just be a tiefling with some more orc like features, as orc dna, at least to my knowledge, is so potent that in the realms often people in the silver marches can't even tell the difference between a half orc and a full blooded orc, and thus will kill them on sight because they will just assume they are an orc and all that goes with that assumption, heck is not even uncommon for a bulk of a tribe to be composed of half orcs raised by their orc parents
i never said they can't
the only ones i know of them not being able to is with elves, and again that is cuz of divine intervention times 2
Okie dokie.
and that is mainly in forgotten realms, and presumably other settings where the gods Corellon and Grummsh have influence
one can argue there may be some mechanical differences too, but they would be very minor, beyond the topic of this channel, and or be more so a thing to discuss with your dm
thank you.
I’m just stepping back into DnD after 35! years absence. It’s good to see some old stuff here that I know. Lol. I last played when I was in 8th grade. Lots of cool tools now and a level of depth that I couldn’t have ever imagined way back then…and I had a big imagination. Lol.
Do you have lore questions?
If you want to talk about older editions then head on over to #dnd-elder-editions
Anyone want to help me out with some Rituals and Prayers for a cleric of Asmodeus?
not much is written. Found a lot of history and lore on them but not having a lot of success findinng out anything on any of the actual religious practices of the relgiion. I start my character tonight and wanted to have some "daily prayers/rituals" as well as some that I do at other times but there isn't much written already.
#dm-discussion would be a better place since you would be creating stuff out of whole cloth than from actual lore.
This channel only deals with lore that has been officially published and not deal with "what if" or help create new lore.
Given that Asmodeus is "the Devil" himself, I'm sure that TSR/WotC wanted to avoid details of "satanic worship" given that D&D was heavily criticized during the mid-1980s' "Satanic Panic" which led to heavy self censorship by TSR (all mentions of angels, devils, demons, and daemons were removed until the late 1980s).
If it's about your character's background then #character-discussion would be a better fit.
If it's on filling in the details of the church of Asmodus then #dm-discussion or #dm-world-building would be a better place.
Again, this channel isn't to help create new lore but try to answer published official lore.
he does not really have a formal church, closest thing seems to be this one cult https://forgottenrealms.fandom.com/wiki/Asmodeus#Worshipers
https://forgottenrealms.fandom.com/wiki/Ashmadai#Activities
while is not quite an answer, it would give you and your dm something to go off of, when making your own details
There's a section about reporting results in Legacy of the Crystal Shard (Adventure p. 19), which begs the question what were the results? I'd love to incorporate these into my Rime campaign.
Legacy of the Crystal Shard was part of the Encounters program, which was the precursor to Adventure's League. You would probably have to ask WotC about the results since that particular adventure was published back in 2013.
to my knowledge we don't know the canonical outcome of the adventure cuz of it being that weird in between thing for 4e and 5e proper, and as an adventure we don't know the results of the adventures until their events are refferenced in future ones
though is likely unlikely something you can expect an answer on, as they tend to avoid it until they mention it as part of setting the timeline for adventures set after it
Whatever occured during Legacy of the Crystal Shard happened during 4E and thus before 5E officially started so its changes, if any, were included in the 5E timeline.
i have never even seen anyone try to summarize the events of the adventure, nor does the wiki page for it shed much light, so i doubt there is a known conclusion, or if there is, is probably something only the people at wizards of the coast know
2013 was on the tailend of 4E and I stopped playing 4E by then so I know nothing about the Encounters, let alone Legacy of the Crystal Shard.
honestly to me is iffy if it is 5e or 4e material, as the wiki classifies it under the playtest material for 5e sourcebooks, but honeswtly if you wanted to incorperate it's events the most likely way would likely have to involve you running it for a group and using the outcomes of your table's version, unless there is some sort of published account of how the events played out for the published continuity, which to my knowledge there is none
Ah, this wasn't 4E but DnDNext, the playtest of 5E (from 2012 to 2014).
https://www.dmsguild.com/product/166079/Legacy-of-the-Crystal-Shard-Next
So yeah, it's not "offiical" but playtest material. The feedback would be for playtesting the early 5E rules rather than affecting lore.
which is yet another reason why i doubt there even is a canon set of outcomes for the events for the events of the published continuity
though from what i recall hearing, some characters from it do show up in later 5e adventures proper, most notably Hedrun Arnsfirth, one of Auril's chosen https://forgottenrealms.fandom.com/wiki/Hedrun_Arnsfirth who is involved in the adventure "Dead in Thay"
so any would be conclusion, again if there is any for the published continuity is likely scattered across several characters' own histories and or timelines
It's just weird to me that the only mention of this in Rime is that Vaelish doesn't succeed. But nothing about Auril's Chosen or Dwarven civil war in there. Though the absence of Dwarves in the mountain could point to that outcome.
Also frustrating that Storm Giants is in Bryn Shander after Rime but not a mention of the two year long winter they just endured.
not everything happens back to back
some take place in different places in the timeline than the release of the adventures irl may suggest
Is there other continents on toril besides faerun?
Yes: Faerun, Zakhara, Kara-Tur, Maztica, Anchorome, Katashaka, Osse, and Laerakond.
https://forgottenrealms.fandom.com/wiki/Toril#Continents
plenty
faerun is basically just the most utilized and thus fleshed out one
Kara-Tur, Zakhara, and Maztica had their own campaign setting back in 2E.
yeah but do to them being products of their time, in some cases based on some less than pleasant assumptions, have not been released in later editions, eventually leading toward faerun becoming far more fleshed out as so much more adventures and editions focused on it
Anyway, the question has been answered.
indeed
There are also two additional continents that Ed Greenwood has talked about very briefly in his tweets. Arandron, and Thuin.
What's happening on them?
is neverwinter relatively close to the high forest?
Pretty close, yes... if you consider a little more than 500 miles close.
yeah, I found a map and it didn't have a scale
This interactive map is useful for measuring distance, although do be warned that it's not 100% accurate to official lore (there are some speculative or incorrect details)
Travelling by road Neverwinter, going south along the High Road and then east through Triboar and Yartar to the edge of the High Forest where it meets the Dessarin River, it's 460 miles
That translates to 18 days travel on foot at a normal pace
hmm... is there enough forest over there to justify a half-elf of the wood variety?
That's not really a lore question
fair, more geographic, my bad
Well no, geography still falls under lore
The reason it's not a lore question is because it's speculative, rather than discussing what has been stated to be the case
But apparently there is a population of Wood Elves dwelling there, who migrated from Evermeet to the High Forest in 1372 DR
The main wood elf settlement in the High Forest is Reitheillaethor
It says that the neverwinter wood is home to some wood elves
Okay?
that's 3 days on foot
That wasn't what you asked though?
Were you just looking for the nearest wood elf settlement to Neverwinter?
Oh that's an interesting idea. I wonder what they're settlements are like in Neverwinter Wood
Lore-wise what is the most common type of creature type found in dungeons? - I am rolling up a dungeon delving archologist who was trained by a Copper Dragon to explore and loot dungeons for him.
Thought it would make for a cool Hobogoblin Drakewarden
"Dungeon" is an incredibly broad term, and is often non diagetic. What can show up in a "dungeon" varies wildly for many reasons, and isn't really a lore question as a result.
yeah I guess so I was thinking Monstrosities
Nah, that's just a creature type. Plenty of other creature types exist
that is what I am looking for though ... like what sort of creatures would a copper dragon train an army of hobgoblins to be ready for in a dungeon
hrm
How does Lolth feel abt shar and vice versa?
depending on the type of dungeon, oozes are popular, they clean them for the wizards just by way they normally behave
to my knowledge they are not even on each other's radar and don't tend to cross paths
though if we were to extrapolate the opinions of some former lolth followers, one could argue they look down on those of the sharan faith, but to my knowledge nothing official is stated regarding them and how they view each other
seems the closest thing we have is on shar's end, with her relationship in relation to Vhaerun, who is lolth's son https://forgottenrealms.fandom.com/wiki/Shar#Relationships
though nothing connecting shar and lolth herself as having any sort of interaction or perceptions of one another
though given her relationship with Vhaerun i'd be tempted to argue she may not care for her, as Vhaerun's relationship with lolth, despite being mother and son, was entirely hostile https://forgottenrealms.fandom.com/wiki/Vhaeraun#Relationships
so any opinion of lolth she may have gotten by way of mention from Vhaerun, would no doubt be negative
Fair enough
but at best, they are not even on one another's radar, at least seems to be the case from what is known regarding any would be relationship in published material
They have (semi( common enemies (in a way) but also postitive relatioship w an "enemy". Id put them.more skeptical of eachother if they knwo of eachother
well remember, with drow, who the most known are heavily shaped by lolth and her own design, so odds are they are not allies at at best may only be occasional allies like other evil deities in lolth's relationship such as Loviatar, Malar, and Ladurguer https://forgottenrealms.fandom.com/wiki/Lolth#Relationships
they likely do know each of each other, but i doubt shar considers her any sort of threat, given she is a greater deity where as lolth is a lesser deity, so is not like she'd be able to murder her for more power, though shar could if she suddenly decided to, she would just have to land a fatal blow in her (lolth's) realm
granted lolth would be far from helpless, but in terms of just divine power, shar has more innate divine power than lolth currently it seems, hence their differences in divine status
plus lolth tends to be hyper focused on the elves and their gods, so is not like she would have reason any time soon to pick a fight with shar
though if Selune and Eilistraee, as well as Mystra are allies, i could see cases where there goals or interests could align
cuz Shar and Selune are basically like tiamat and bahamut, one always dedicated in their fight with their other half so to speak
so i feel their relationship if any would likely be similar to lolth's relationships with Loviatar and Malar, based on what we do know actually being established in published materials
yo hol up
how do illithiliches work
if mindflayers dont have souls how is that supposed to work
Liches do have souls
i know but
you do know what an illithilich is right?
OH
Im stupid
i meant to say mindflayers
They also have souls
Despite insinuations in a recent game
Whether or not their soul is the same soul as the creature that became them is a different question
They have ‘a Soul equivalent’ but Fearun gods cannot interact with it in the same way as normal souls and that’s why they don’t get to benefit from regular afterlife stuff and why merging to the elder brain is a big deal to them. It’s their closest thing to immortality otherwise
as for the having souls thing, illithids have souls or not, there are multiple cases where the lore itself in the current edition provides conflicting statements and evidence, making it a bit confusing or unclear
and this is both in the lore proper and in things like bg3
Is there any information regarding the most common language for Inevitables? Something related to Sigil and/or Mechanus?
historically they tend to speak "Abyssal, Celestial, Infernal, and the language of their first target"
the first three cover the inhabitants of the outer planes
but to my knowledge there has never been a language specific to a plane or to sigil
closest thing you have to a plane specific language is abyssal i think
As far as I can recall from 2E Planescape there's no "common" language in the Outer Planes.
but logically, given there is no split like there is between the lower planes, celestial would be the most common in the sense it allows them to talk to the majority of beings it would likely interact with
given historically they were made to uphold and enforce fundamental laws to the nature of the cosmos
Upper Planes would use Celestial.
The lawful side of the Lower Planes would use Infernal while the chaotic spectrum of the Lower Planes would use Abyssal.
(Demodands and the slaadi had their own languages)
in 5e the inevitable that have appeared have mostly been in their repurposed role, save for maybe the Kolyarut
who far as i can tell still technically serve their normal role, but have been shown to delegate to maruts that are seemingly repurposed
though that is sort of speculation, as it has not been clearly established if their 5e incarnations are repurposed or simple serve a different purpose in the 5e continuity than they did in editions past
as for sigil, i looked it up and in 5e this is what it says in regarding a common language in sigil "As people and beings from everywhere find their way to Sigil, every conceivable language comes with them. Common is the most frequently spoken language. The fact that Common-speaking travelers from different worlds can meet in Sigil and understand one another perplexes linguists and suggests that the language originated in Sigil. Creatures native to Sigil are typically fluent in Common and one other language."
which makes for some interesting implications in my opinion i will say
Huh, so I guess among the languages I could choose related to Inevitables and DnD cosmology it would be Abyssal and Celestial, right?
it would not have to choose, at least historically
it would know both
and in 5e specifically, a Marut knows all languages, but rarely speaks
and the Kolyarut know all languages also
so this seems to establish that in 5e, they basically come with knowledge of every language in the multiverse when they were originally constructed
so either way, you would not need to choose so is not really a detail that is given reason to be concerned about
ok, Thanks for the help
Is there a recommended place I can look up on ebberon?
Other than the eberron books? There's a wiki for it (albeit not maintained great), Keith bakers blog, and a bunch of novels
Is there more than just "rising from the last war"?
Exploring Eberron and Chronicles of Eberron are both fantastic 5e resources on DMsGUILD.
^ and there are a plethora of books from previous editions as well
though just remember are part of kieth baker's own continuity likely and not necessarily wizard of the coast's as the two do differ on various things
(Although IMO the 5e books do a much better job in the general sense)
Tbh I do with there were Eberron adventure books
Rising of the last war technically is
For me, the best way to handle Author vs. WOTC Canon disputes is to take the author's word unless countered by the IP holder, and I mean more specifically than "Canon is what you make it."
Because you get to still follow the broader game's lore and you get more to fill in the gaps.
either way, dnd has multiple continuities, is just with some settings you got 2 options for which is the primary continuity
though this channel you'd obviously prioritize the published one from wizards of the coast
yeah that sounds reasonable, doing what is typically done regarding settings that parts of have not been revisited between editions, so probably a good rule of thumb
Is there lore threads here or just lore discussion cuz I’m pretty new
There are no threads on this server.
If you have a question about official D&D lore there's a bunch of us lore nerds who can try to answer.
This channel doesn't deal with "what if" questions though.
I don’t really care about those unless it’s anime related lol
if you are pretty you, you may wanna check out #dnd-newcomers first
as here, for us to try and help, you'd have to ask us something specific in relation to the published continuities
Taps channel's sign:
Discuss WotC-published game settings, and the events and characters that shaped them. Wherever possible, please indicate which setting you're discussing: [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc.
Okay so I'm playing a character who worships Shar but he's good. I'm in a situation where another character is lost emotionally and mentally and he wants to tend to them, how would a Sharran Cleric normaly do so?
https://forgottenrealms.fandom.com/wiki/Church_of_Shar#Dogma
Shar's followers were directed to "quench the light of the moon" by stealing gifts meant for Selûne and defeating her faithful at every opportunity. They were to never hide from the light and always take action while under the protection of darkness. According to some sects of the faith, she desired that they destroy all the deities of the multiverse, and undo existence itself.
The doctrine of the Sharran church placed no restrictions on crimes committed for personal gain, including but not limited to: theft, smuggling, kidnapping, murder, or underhanded business practices. Quote often though, most of Shar's followers served not for personal enrichment, but promise of her "Dark Reward": immortality by means of transition into undeath.
https://forgottenrealms.fandom.com/wiki/Church_of_Shar#Tenets
Shar's faithful were taught to transcend fear and loss suffered by members of the weaker faiths. Their most valuable commodity was their secrecy. Information was closely guarded and only revealed when it was absolutely essential, or traded for similarly confidential information. Each member of the church maintained their "Own Secret" with Shar, pertaining to their proof of devotion to her service.
Clergy members followed Shar's 'Thirteen Truths', foundational beliefs that formed the core of their faith. Among these were:
- Love is a lie. Only hate endures.
- Light is blinding. Only in darkness do we see clearly.
one could arguably sum up the ideal mental state of shar's faithful as narcissistic if i am not mistaken in the usage of that word
either way i doubt the therapy of a sharan would prove helpful outside of their own logic rooted in their faith
honestly if true to their faith, they may do more harm than good, from the outside looking in, you'd normally more or less be trying to persuade them to the church of shar's logic
as from what i am aware part of her doctrine is that they must do so willingly, one can't force it upon someone without effectively spitting in the face of shar
also, from what i am able to find, does not seem we have any examples of good aligned worshipers of shar, at least all the ones considered notable on the forgotten realms wiki were rather evil in one form or another
Considering Shar is a NE deity and her tenets promote her worshippers to do violent crimes, it's hard to fanthom that a good-aligned person would voluntarily worship her.
Whereas, Umberless is the evil goddess of the sea and everyone pays lip service to her so their ships won't sink or be attacked by a kraken but it doesn't mean they're worshippers of her.
closest seem seems to be Shadowheart, who is a very special case i'd argue, but is noted as lawful neutral in terms of her alignment
https://forgottenrealms.fandom.com/wiki/Category:Worshipers_of_Shar
you might be able to find an example i could not, but seems shadowheart is the closest thing we have to an example of a good aligned sharan
Anyway that's drifting over to #character-discussion territory...
yeah, fair
Hi! may i ask why DnD Lore and not FR Lore, or Dragonlance lore, or Darksun lore...? there's no DnD lore
cuz dnd is not one singular thing
it is an entire multiverse, many different settings, continuities, ect....
some things overlap, while others do not, but they all are equally part of dnd as we know it
Because there are several official campaign setting. Not everything in one setting is in another.
and some like eberron are technically self-contained
The closest thing to "universal" lore are stuff that pertains to the Inner and Outer Planes as many official campaign settings share the same Inner and Outer Planes.
However, Planescape is basically the campaign setting for the Outer Planes.
and some were not always part of the forgotten realms, places like kara-tur and other continents on the world of toril, to my knowledge originally were not a part of it, but were their own settings just like the likes of greyhawk, but were later rolled over into the forgotten realms
and also one means that all the settings in the multiverse can be connected, the other being spelljammer
So when someon asks a lore question we often ask, "Which setting?"
Taps channel's sign:
Discuss WotC-published game settings, and the events and characters that shaped them. Wherever possible, please indicate which setting you're discussing: [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc.
planescape and spelljammer are like one part setting and one part wider part of the multiverse that dnd uses for it's various settings and stories
2E Spelljammer was essentially to link official campaign setting together by letting PCs travel between known worlds/crystal spheres.
basically, instead of a multiplanar metropolis/capital city of the multiverse, it let you set sail through space, or at least dnd's version as it was not space as we know it irl, even back then
hence why sometimes people will refer to those settings as nontraditional settings or something similar, cuz they are both a setting but also a means by which the dnd multiverse is able to be connected to one another from setting to setting, with the exception of self contained ones such as eberron where it honestly gets a bit messy without making it clear which continuity you are going off of
Is their any lore on the warlock pact gods that I should know or would that be metagaming
to my knowledge warlocks rarely make pacts with gods, usually is some powerful entity that is not technically a deity
I meant like the great old one and the archfey
else i think what you may be thinking of would potentially be meta
Ok I’m not gonna go into it then lol
Thats up for you and your DM to decide on
most of the general lore is there in the flavor text of the subclass
anything else would be to the specific entity and thus your dm
Is their anywhere I can go to find lore without meta gaming and stuff
You likely will get the lore through the game you play. You can always ask the DM if you can do research and, if so, what would be acceptable for you to know about ahead of time.
He’s probably taking care of my nephew rn lol so I’ll consult him later
Talk to your DM because he may not be using official D&D campaign setting lore.
Is there a specific god or deity that goblins worship?
Mag- something something
Maglubiyet.
Thanks
I wanna make sure my goblin shaman I'm making is worshipping the right deity
Technically, goblins can now worhsip whoever they want; im not sure theyre big fans of maglubiyet anyway
Yeah something else might be more fitting
Obligatory "which setting" question
Hello! I have several questions if there are any good D&D lore knower available 🙂
Go shoot
(you can just fire away, no need to ask)
Good! I've decided to play an half-orc in a roleplay server on Conan based on Ravenloft.
Ultimately, I'd like to know if there is any possible desertic/sandy settings where half-orcs could have lived.
Uhhh, english isn't my native language, appologies.
Well, that too. I have absolutely no idea what Ravenloft is.
Ravenloft is a setting (world)
But TL:DR I wonder if there's such a thing as half-orcs sand/desert tribes
That could exists in Ravenloft.
https://forgottenrealms.fandom.com/wiki/Ravenloft
I dint think there are any sandy or desert areas in Ravenloft; its a dark setting
Gothic theming
If I understood correctly, people in Ravenloft were abducted by an enshroudding mist in several different situations.
But what about in regular D&D?
Do you mean the Forgotten Realms?
There are desert settings within the domains of ravenloft
Oh is there?
Such as Har'akir
Mhm, so in theory a half-orc in Ravenloft could be from a sandy tribe from Har'akir?
Obviously I'll do the follow-up researches.
It's worth noting that Ravenloft is effectively a bunch of micro settings
Various domains of dread within the Mists of ravenloft
I thought it was a smaller area in the Domains of Dread, didnt know that actually
Barovia is another domain of dread. They aren't all just one thing. They are each their own thing.
le nod
I knew it was a specific setting but I still thought there was actual D&D realm elsewhere.
Ravenloft is a setting yes
I'm not sure what you mean by realm
There are many settings. Forgotten Realms, Eberron, Spelljammer, Dragonlance, Mystara, Ravenloft, Exandria, etc
Ravenloft honestly do the popularity of it is among the domains of dread over the years has made it to where when someone says Ravenloft, it can either be reffering to the setting proper or to any other other domains of dread, is a misnomer that kind of makes it a bit confusing
yes, but definitely would be a minority since from what i can find the population is 99% human and 1% other in past editions, and in 5e while it does make an appearance as one of the domains detailed for 5e out of the sample of notable domains, i am not seeing anything that makes mention of the composition of it's inhabitants in 5e at least in it's section of Van richton's guide to ravenloft
not to mention death of natives to the domains of dread sometimes can get a little funky to the point where some people may not even have souls from what i can recall, while others are reincarnated perpetually
Right
the domain of Har’Akir in 5e is noted as being of the dark fantasy genre and it's hallmarks being noted as "Ancient tombs, desert perils, lost gods, mummies"
Do keep in mind it's for a roleplay serb so they're mostly open minded
is basically if a section of egypt was repurposed into someone's personal hell, as is the relationship between each domain of dread and the dark lord that rules over it, which is just as much a prisoner and victim as they are lord of the domain, in 5e, the darklord of the domain is Ankhtepot
I struggle to understand how anyone could live in such places tho
irrelevant, we as per this channel we are telling you what we are able to gather from published materials and the lore of those materials, what you do in your own game or why you wanna know if something is a thing or reasonable from the perspective of the published lore, is another matter all together
the dark powers largely
If it's just mummies and dark lords. How could humanoids live in there?
after all, you gotta exist in some capacity for the dark powers to get any use out of you, to my knowledge lord soth escaped cuz they let him go cuz be became desensitized, ie they could not torment him anymore cuz he had been exposed to such situation so long to the point he felt nothing in the face of what was originally more or less his own personal hell, so since they could not feed off his suffering, they had no use for him and thus let him go
same way as they would in any other desert nation, all be it definitely harder
I mean I dunno what kind of animals would live them from them to feed on now how they'd grow stuff.
not to mention remember, magic is a thing in dnd, and the dark lords are not above interfering in one way or another, is why they introduced the idea of dark pacts and deals in the 5e sourcebook for the domains of dread, so really there is a lot of ways people can survive, even if is just so the dark powers can use them to keep the nightmarish hellscape of the darklord going, they are collateral damage at best, but would not be surprised if they were feeding a little bit off their suffering too, but even though it his hard as hell, we know that does not stop people from being able to fight back against the darklord or other threats
I've checked bestiary, couldn't find anything
not everything is reflected in mechanics
I am confused
not everything that exists has a statblock or a dedicated one, not to mention there are plenty of examples that detail such life, and even more so with Har’Akir which has all the details needed to make use of it in 5e in the book i mentioned earlier, "Van richton's guide to ravenloft"
Dunno what a statblock is
also it seems you are thinking of things more so with mechanics over the lore
yet you checked the bestiary? that does not add up, as it literally has statblocks
What are you on about lol
Also I've checked that https://www.dndbeyond.com/posts/988-journey-to-harakir-a-desert-domain-where-the-dead
that is an article, not the actual section from the book i reffered to
I never claimed that was the case
Idk where you got your conclusions from but I can reexplain if you're confused aswell, I am trying to know what kind of life an half-orc would had if he'd lived in Harakir.
I really don't care about stats or whatever lol
I just want to know what kind of story my character can tell, while being coherent
plus the place has settlements where people live, not to mention people live irl in places like egypt, so i don't get why you think the bestiary has to do with people being able to survive there
it is a hard and dark existance, not impossible, there is a clear difference
Obviously but it's a much different settings than IRL
they still have food, water, crops, ect...
So I guess I can assume they have goats and stuff?
I am very new to D&D lore I expected it to be more about monsters, especially in ravenloft, rather than "just like IRL crops & goats my dude"
But if it's the case then good, cheers
and anything not detailed, they are deliberately leaving vague for you and your dm and other readers to fill in with your own assumptions, head canons, ect...
plus there are plenty of things in the deserts of dnd, though most will likely try to eat you, just using forgotten realms as an easy point of reference https://forgottenrealms.fandom.com/wiki/Category:Creatures_found_in_deserts
granted not all these things are necessarily always living among each other, but they are examples of creatures, intelligent or otherwise, that can be found typically in deserts historically speaking in the games history, so no reason they could not also exist in Har’Akir, unless it presents evidence that indicates otherwise
also is not just mummy lords and the dark lord, hallmarks are most iconic or of note things, not all that is
Speaking of creatures living in deserts, do blue dragons live mostly in deserts, and is there other locations they may lair in?
depends on their edition, i recall 4e having the idea that some liked to lair alongside the coasts, presumably where the shores were sandy, else their ideal territory is deserts
some people tend to sometimes carry that idea from 4e over, even though to my knowledge it is has not been actually reiterated in 5e, but has been a while since i have double checked such a thing, easiest way would be via dnd beyond
Ah, right. Ok, thanks Scarlet though
dnd has fantastical stuff sure, but the stuff in our own world also tends to exist more often than not, hell earth is even a canon setting in the dnd multiverse
besides not every single minute detail is written down, dnd always allows the room for some freedom for the dm and players, always has
My favorite part about that is that Elminster goes here for Dr. Pepper
mine is that he went there and bought some beer and later sold it to a friend of his back on toril
What beer i wonder lol
Fizban's says they won't avoid cold environments, even for their lairs, if a suitable lair presents itself. It just says "they find ways to adapt."
second to last, german beer
Makes sense for the smart guys
German Beer eh? Must have been good stuff
German Beer? whats that?
Beer from Germany
and given the portal he has open in his secret hideout on the planet Coliar, to earth is specifically to the year 1894 AD, he always will know how much money he'd need for anything he does purchase, and does not have to bother keeping up with the economy XD
and honestly, given he and mordenkainen have canonically met Ed greenwood, i would not be surprised if he does not even use his own money, i'd totally buy that he just gets some local currency from Ed, which also leads to the humorous meta thing that supposedly the forgotten realms setting he and wizards of the coast put out is basically just historical recounts from the works of Elminster and his collogues that he basically just adapts into the books we buy, i love it cuz is so freaking meta yet lore friendly, is the best kind of wacky
that is probably tied for my favorite bit of lore relating to dnd's version of earth
Truly is
Y’know I just thought of something, how many spacial dimensions does the dnd multiverse have?
I’m assuming it’s like 5D because of the planes overlapping each other and whatnot
But idk I just need clarification on how it all works
Does it even have dimensionality? How does it work?
The planes don't really overlap each other. They're their own separate universes.
The Lower Planes are connected by the River Styx.
The Inner Planes, like the elemental planes, have para-elemental planes inbetween them.
Each plane has its own set of laws governing movement (the three dimensions) and time.
Yes, they're echoes of the Material Plane.
For the Shadowfell think of the Upside Down world from Stranger Things.
it's more like radio frequencies when it comes to the planes
they all exist across the same space, just at different "frequencies" of sorts
if you don't want a head ache, don't worry about trying to think about dnd's multiverse in a purely scientific sense, dnd's universe and real world science are not truly compatible, there can be some overlap sometimes, but there is just too much that is different for it to be a reasonable way to think of and view it
literally nobody knows and is never stated, things like cosmology models are mainly theoretical tools for mortals to try to understand the structure of the cosmos, and even then the actual details can get very complex and even convoluted
if you are trying to define the dnd multiverse purely by our real world science, you are gunna fail and wind up with a head ace, cuz fundamentally it is different from our own reality, in the dnd multiverse for example magic is as much a part of the cosmos and the universe as time or space
Oh dw I understand how this works in most stuff
That’s higher dimensional yeah
My dungeon master said he encourages us to get into the lore ,where should I start learning lore from
Depends on the setting
The setting is Alibia if that helps any
That sounds like a homebrew setting your DM made up.
either that or drawn from a niche source that google can't lock in
regardless, i'd recommend asking your DM where you can learn more
I suggest talking to your DM about their setting.
I already read all the lore he gave us lol
then i reckon that's the lore he's talking about you getting into!
For the home brew setting
if you want more, try asking him! but specific questions might be better, so try taking what you already know and craft some probing questions
He said and I quote “I encourage people to learn more about dnd lore cuz it helps you learn how to play”
that's an... interesting take, to say the least
That's definitely a continued conversation with your DM—what lore they think will be useful and how. I don't think knowing D&D lore helps to play in general, but it can be helpful in specific situations. But now that's getting beyond the specifics of this channel.
Ok
@acoustic condor This channel (per the channels description) is for discussing the lore of settings published by Wizards of the Coast
Oh
quick question in regards to death knights, if they seek to atone, are they able to stay on the material plane long enough to redeem themselves before passing on?
Why wouldn't they not be on the Material Plane? They're not native to the Lower Planes.
They're often creations of demon lords (such as Orcus, Pazuzu, or Demogorgon) or gods of death.
No but I wasn't sure if the moment they decide to atone they pass on immediately or are they able to do good before they leave
There's no lore on them wanting to atone or what happens to them. They're servants of demon lords and gods of death. The "what if?" part is up to the DM.
https://forgottenrealms.fandom.com/wiki/Death_knight
The first death knight in D&D publication was Sir Kargoth
https://dragonsneverforget.wordpress.com/2021/01/21/the-curious-evolution-of-sir-kargoth-greyhawks-first-death-knight/
He's now St. Kargoth the Betrayer and appears in the final chapter of Dungeon Magazine's adventure path, Savage Tide (which is the campaign I'm DMing).
Is there any lore on the specific attributes of infernal iron? I checked the wiki and basically all I got is that it's mined on the 2nd and 8th layers of the Hells and it needs to be forged in Hellfire
if its used to craft a hellfire weapon, any creatures that die to it will become lemures in the nine hells
also depends on your edition, but for more recent years, especially 5e, forgotten realms is the default campaign setting and more or less most refferenced to where often when we site something not directly from the books themselves, they are largely from the forgotten realms wiki
so if wanting to get into the lore, especially for the 5e continuity, i'd start learning about the lore of the forgotten realms if i were you
specifically when forged in hellfire, which that effect to my knowledge, at least in 5e is more attributed to the hellfire infused into it than the infernal iron
also seems there is no older lore on the substance as closest thing i could find in past editions were Baatorian Steel and Baatorian Green Steel, which from what i can tell don't have any connection to infernal iron and thus can't reasonably attribute their unique attributes to it
other than being metallic and found in the nine hells, there is not really much known it seems about infernal iron outside of the various things it has been used to create
given it's use in soul coins and the flavor text/description in some continuities like bg3, one could argue it has some sort of affinity with souls, but that is not really clear as is not planely stated and is more speculation based on what we do actually know it to be used for
Are there any differences between a chromatic red Dragonborn and a red DB that's outlined in the PHB?
Dragonborns have dragon ancestry based on the chromatic and metallic dragon types.
are you asking in terms of mechanics (assuming you are referring to Fizbans dragonborn with your first listed dragonborn)? If so this isn't the appropriate channel.
If it's game mechanics then #dnd-discussion is the channel to ask in.
It's been answered already in #dnd-discussion [here](#dnd-discussion message).
The question was already answered not in this channel
And they were asking about dragonborn in both scenarios, not dragons
Are there any lycanthrope deities that aren't bound to specific worlds? Like, Selune and Malar both have connections to lycanthropy, but they're both specifically gods of Toril last I've heard. Are there any others who might be found outside the brand-name settings?
All deities are linked to a setting its part of how they work. So by that nature all of them are linked to brand name settings. Do you just mean non forgotten realms settings?
This channel only deals with "brand name" settings (aka official D&D campaign settings).
Ok I need help. Lathander is part of the forgotten realms pantheon and resides in the neutral outter plane, the house of nature. But where tf is that on the great wheel? I can’t figure that out for the life of me. All I see is limbo and mechanus for neutral planes
The Forgotten Realms used the World Tree cosmology from 1E to 4E but switched to the Great Wheel cosmology in 5E.
Ah I see thank you
Also just discovered the world is called Toril if I’m understanding correct
The Great Wheel cosmology has been the "default" cosmology since 1E (it was part of Greyhawk's). FR had its own but since FR has become the "default" official campaign setting since 3E it made sense for FR to use the Great Wheel as well.
Wait is lathander not a 5e god?
Hes in 5e, but nit originally from 5e
Ah so where is he in the cosmology if not the house of nature?
The House of Nature has been retconned to be in the plane of Elysium.
https://forgottenrealms.fandom.com/wiki/House_of_Nature
Around Elysium aye
Ah thank you, everything finally makes sense now
Yee, i thimk they grouped a bunch of gods to certain areas of the Wheel now
This lore stuff is amazing, I feel so much smarter now
50 years of lore with a dozen plus official campaign settings.
Yeah clearly
Also
So the raven queen is in the shadow fell, so like you could just go visit her?
Well, first you need to get to the Shadowfell, which is no easy feat. Secondly, like all gods she has her own divine realm that she completely controls. You're not going to get in uninvited.
https://forgottenrealms.fandom.com/wiki/Divine_realm
Deities could shut out people they did not want coming into their realms, but most relegated the job of keeping out others to proxies.
Interesting
Raven Queen's divine realm
https://forgottenrealms.fandom.com/wiki/Raven_Queen#Divine_Realm
One of the Raven Queen's divine realms in the Shadowfell was a castle known as the Fortress of Memories. It was a place of overwhelming sorrow, overflowing with memories taken from mortals and fragments of dead deities, material objects collected by the shadar-kai and brought to her as gifts, and apparitions of creatures and places associated with strongly emotional stories. Swarms of ravens occasionally flew out of the fortress, taking her cryptic messages to the far reaches of the multiverse and acting as the Queen's eyes and ears while away.
Anything I should know about Orthons? And why do they resemble Predators
The look nothing like predators. They look more like ogres with massive tusks.
https://forgottenrealms.fandom.com/wiki/Orthon
the part that actually does arguably resemble that of the Yautja, the actual species name of the alien from the predator franchise, is the use of equipment and fondness of hunting their prey more or less their typical personality
to my knowledge is also easier to get into the shadowfell than it is to escape it
not to mention the dangers a living mortal would have to face given their life force being so high compared to the natives would make them in a sense stick out like a sore thumb
plus she is probably more difficult to visit in the traditional sense given that she does not really have a body of any sort, so at best you'd only know she is within the fortress, but probably not where in it https://forgottenrealms.fandom.com/wiki/Raven_Queen#Description
so probably not gunna even "see" her unless she wants you to, regardless if you manage to somehow make it to her divine realm or not
What's the lore on fiends in the world of Eberron?, also I'm shocked the Eberron book doesn't have a Mad Max esque type subclass
There's a bit of variance with fiends in Eberron (same as most settinys in terms of variance really) And quite a lot of it. Do you have any specific areas or?
Like their origin mostly and what caused the introduction of tieflings, I'm playing one in a eberron game and don't know much about the lore overall
That would depend on the setting and which druids within that setting you're talking about
The Air Ashari of Tal'Dorei on the worl of Exandria have entirely different cultural norms to the orc druids who guard the planar seals on Eberron
Homebrew world, but I wanted the druids to at least be based in official lore, so I guess any works
Look at the Emerald Enclave in the Forgotten Realms. One of the more detailed Druidic factions in DnD.
Thank you!
Tiefling, much like fiends and other things in eberron, have multiple origins.
Some tieflings are the result of pacts with fiends, such as the denizens of the venomous demesne. Others more fall in like with "influenced by fiendish presence/descent of fiends", such as those found in the Demon Wastes. Others still would fall under the category of "planar tieflings", those are usually a result of being born in a Manifest zone for one of the planes, with variations depending on those planes (much like how a balor of fernia is very different than a balor of shavarath, which are then also both different than a balor of an overlord. same with celestials and other outsiders)
Rising from the Last war gives a similar primer about tieflings, with other books (and Keith's blog) exploring the concepts more in various areas
https://eberron.fandom.com/wiki/Category:Fiends
here you can look at the major subtypes, like demons and devils, and other more specific kinds of fiends
Is Nyx an actual deity in D&D, or more a vague concept associated with the night?
Nyx is a Greek deity
Nyx isn't an Olympian deity in D&D as far as I know. She doesn't appear in Deities & Demigods.
It’s more involved in Theros
Closest you get in dnd is the realm of the gods in Theros, Nyx. Which is presumably named for the Greek well. Not Goddess but. Deity of the night and dark.
Aye, I can’t find any lore about it in any sources. That’s why I wondered it it’s more a concept, like it’s the night incarnate or something.
Because there’s only passing inferences to it as even existing
In Theros it's not a god, it's just the name for their realm yea
Nyx is a Titan iirc.
Nyx is also the term for the material of said realm in Theros, a divine star-stuff.
Mother of the Day goddess. Even Zeus fears her
Nyx is a realm within Theros, where the gods dwell and makes up the night sky
It can thought of as the 'heavens' or the 'firmament'
Here's a really good resource on it
Nyx
What Does Dragon Army mean?
is a reference to the evil army on krynn that is the main evil force in that setting
It's specific to the Dragonlance campaign setting.
Thanks
thanks
Reading through Tome of Foes elf lore. How did living in the Feywild for countless years turn the primal elves from Fey into Humanoids, but sticking around for countless other years turned many of the eladrin from Humanoids back into Fey?
They don't have a direction connection to the Feywild any more as their descendants were born in the Material Plane.
plus divine blood, as the primal elves were born from drops of their god's own blood, tends to dilute over the generations
which may or may not have been relevant as that version of corellon is depicted as more of a fey god, his fey traits being much more at the forefront
as for how some may have turned back into fey, typically in dnd if you live on another plane of exisistance long enough, even mirrored ones like the feywilds, you become changed by the energies of that plane as they become infused within you, this is presumably the case for the 5e firbolg you typically see so far looking they way they do, they were firbolg that were of or from those who spent a generation or 2 in the feywilds
at least to my knowledge
Can I ask about Scion of the Outer Planes in the Planar Philosopher background?
Looks like I can choose a resistance and a cantrip from 5 options if I get it right
This channel deals with lore only, not gameplay mechanics.
Oh sorry. Which channel should I use? character discussion?
Yeah.
Thanks!
Can someone explain what the background of stormwreck isle is for me? I’m trying to run it for some of my younger cousins and I can’t figure out how to explain it
The Dragons of Stormwreck Isle thread maybe a better place to ask because it may contain spoilers.
Discord really has a thread for everything
What is Zuggtmoy's relation to myconids, if any? Not much seems to be appearing from her Wiki
Nothing as far as I know.
Myconids have their own patron deity, Psilofyr
https://forgottenrealms.fandom.com/wiki/Psilofyr
Melding served as a form of worship for the myconids, but they did possess an actual patron deity. Psilofyr was the wise philosopher god who first taught the myconid kings how to perform alchemy, and guided the selection process for new kings as well as anointing every 20 or so kings his priests. He regularly shared his thoughts with the myconid sovereigns and thus had no need for omens. In times of great peril he would send an avatar to commune with a priest king and thus grant them his powers in order to resolve the current crisis.
https://forgottenrealms.fandom.com/wiki/Myconid#Religion
Zuggtmoy's influence could drastically change the behavior of myconids due to their fungal nature and trusting ways making them easy to corrupt. By melding with a myconid directly she could infect them with a madness and fervor that spread as others melded. Infected became enraptured by mad songs and dances, and touched by a sense of euphoria unknown to most. Eventually her abyssal presence transformed myconids into twisted monstrosities, resembling giant fungal maggots capable of actual speech and infecting others through special spores
Gotcha, thanks OldMan
how does the hexblade patron work?
to my knowledge she basically tried to take over them do to their fungal nature and kind of trying to assimilate a being called Araumycos via a mock wedding, this merging presumably would have increased her power and or influence https://forgottenrealms.fandom.com/wiki/Araumycos
read the flavor text of the subclass, else it basically is the same as warlocks in general, anything else would be a bit more mechanical potentially depending on what you mean
the main notable patron at least in the forgotten reams for hexblades tends to be the raven queen https://forgottenrealms.fandom.com/wiki/Hexblade#Hexblade_Patrons
i forget, what is the name of that spell that in past editions supposidly was used to create owlbears in certain lore? i could have sworn it was there was a spell for merging two animals to create a new creature such as an owlbear, but i for the life of me can't recall the name of it
Do halfeves sleep or only elves don't need sleep
They're not full elves so they don't trance but need to sleep.
i just learnt some drow lore and i wish i was the person 5 minutes ago
That’s a bit vague there’s plenty of atrocity in there. What did you learn?
though to be fair there are multiple kinds of drow and not all have been tainted by the sort of orginized chaos that is lolth's design in regards to their society and way of life
then again, elves in general, have plenty atrocities to their history, at least on toril looks to the sun elves
the sun elves being the ones that started the crown wars, or at least the first one if not the first few
Elves always seem to be starting something.
do i perm to dm you the full text?
I mean I’m at work atm don’t tell my boss
(Its elf propaganda)
Speaking of elves, is there any background to the relationship between elves and Firbolgs? Like any specifics?
Volo’s just says they’re chill because they both love the forest and woodlands in their own ways.
A line or 2 in Volo’s also made it sound like the original vision for 5e firbolgs was fey-touched giantkin, which would also connect them a little more with elves, but it seems they’ve scrapped that notion in recent publications.
nothing specific or of note to my knowledge, aside from both obviously having a fondness for nature
yeah while not outright stated, i am of the mind that the 5e version we know of could be those who became fey touched, hard to say for sure until they out right say it or we get to touch in on the heartlands where most of the normal ones for lack of a better term live, who supposidly more so resemble their prior appearances as large red haired humanoids
like for the time being things seem to at least suggest it as a possibility
look to the giff and astral elves, they are pretty solid examples as are the githyanki to an extent
the astral plane is a realm largely of thought and a connective plane that connects to the various others
There isn't really one language
Common, Draconic, Celestial, among many others are all relatively common
yeah that is the main point too really, unlike the upper planes, or the hells, or even the abyss, it does not have it's own language
There are very few creatures native to the Astral Plane. The ones from the top of my head, such as the astral dreadnaught, don't speak.
Remembre that the Astral Plane is a transitionary plane
The Gith are astral plane natives
Sort of
‘Natives’
They weren't created there.
They primarily live there now but don't originate there yea
Hence the quotes
But they also have their own language so
they have lived in the astral plane so long they effectively have become natives at least enough to where they are cited as natives
Yea I mean Gith are the only race that regularly populate the astral plane with a language other than common to my knowledge
For the Astral "literally anything" makes the most sense
but again, point is there is no language associated with the astral plane itself
Elvish, Draconic, and Celestial are all spoken by a number of creatures living in and regularly traversing through the Astral, among other languages
Draconic is used everywhere because it’s the magic language. I’m less familiar with regularly passing celestials in the astral plane
Astral Plane is used by creatures of the Outer Planes (aka outsiders) to traverse to the Material Plane.
I genuinely don’t know who ‘inhabits’ it besides Gith
and some races like the Giff have something that is referred to as an astral spark in 5e, that supposedly is a lingering connection to their long forgotten god that also grants them their innate mastery of firearms, if memory serves, described as "psychic connection to the Astral Plane"
Anyone else is passing through
It's no different than asking what's the language used in the Ethereal Plane -- there isn't really since it's also a transitionary plane between the Inner Planes and the Material Plane.
being a realm of thought honestly is reasonable that the inhabitants could have known any given language of an intelligent race that can think, or even out right telepathy, either is reasonable given the nature of the astral
That's just narrative handwaving since 5E as of Tasha's downplayed racial weapon proficiencies.
eh, still i feel is relevant cuz it involves the astra nad do the nature of spelljamming in 5e makes some sense
5e also doesn’t like firearms in general
that is flat out untrue
Smokepowder has been in FR since 2E...
I’m talking about mechanically and from a player friendly viewpoint
anyways many of the notable inhabitants of the astral plane have not appeared in 5e and are more from past continuities but until said otherwise, theoredically still exists
Giff had firearms in 2E Spelljammer.
I also said 5e so 2e isn’t relevant to what I said
well this is lore, mechanics have no real importance here
the only ones that hate firearms in 5e are those that buy into the misconception of dnd being strictly high fantasy ala medieval fantasy, which is inherently flawed
Anyway... back to lore.
yes
Red Dragons that are in cahoots with the Gith
astral dragons literally are all about living there
no
the red dragons do not nessissarily live on the astral plane with the gith
They asked if dragons exist there and they do not if they live there full time
Red dragons are regularly found in the Astral alongside Gith yea
2E Spelljammer had sun, moon, and stellar dragons (but remember that 2E Spelljammer didn't take place in the Astral Plane).
So encountering a red dragon is very possible
5e has sun and moon as well
i never said it was impossible, just not that you should reasonably expect to find them there
You didn’t say that actually
You should definitely reasonably expect to find Gith and their dragons in the Astral
Pretty much Every Gith city will have red dragon riders yes
They are one of the most likely things you are to encounter in the Astral. In terms of alive things
well, yeah in gith places with dragon riders, but that is far from the only or even majority of the astral plane
And guess who the dominant force in the astral plane is?
where as astral dragons very much live all over the astral plane last i checked
That’s right. Githyanki
presumably
Canonically
the astral dreadnaughts and the illithid would likely dispute that
more so the illithid
The Mind Flayers more frequently are in the underdark. They go to the astral but they aren’t as populous there
Githyanki are stated to be one of the most common living things to encounter in the astral
they are described as "a dominating presence"
Mindflayers avoid the Astral when possible because of them
which is an important distinction from simply being THE dominant presence
Most things in the Astral speak multiple languages anyway
That's not what anyone is saying so not sure why you are acting like we are
to my knowledge part of the elder brain's form or essence resides in the astral plane
sure seemed like he was saying it
I….don’t believe I have heard anything to that effect and sounds very dangerous for the brain
as he literally used the terms "the doiminant force"
Yes I did. No other faction was stated with the same descriptor
Because most other entities are just using the astral plane as an in between
Astral dreadnought aren't even a "presence". Not in the same capacity as a civilization of people is
Rather than being a permanent resident
does not mean they are the only one, especially they they are deliberatly not reffered to as THE dominant one
Astral dreadnought are more a hazard
I feel you’re just overthinking the word choice now
.
Yea
many of the true natives are doubted and not even known, so just cuz we don't know of others does not mean there are not others, especially when the wording leaves the possibility open
heck i'd argue the astral elves are a fairly sizable presence in the astral and do not answer to the gith
All viable yea. Alongside Common
Until a specific DM decides otherwise, the gith are explicitly the most common thing you are likely to encounter in the astral plane still
Which was the point of the initial conversation
plus the githyanki are effectively extra planar pirates/raiders ruled by an evil lich queen, so just likely to encounter more often cuz they are regularly going on raids, be it to loot, conquer, or hunting illithid
Which again was the point of the initial conversation
so at the very least the githyanki are the more active and thus mmore likely to be encountered
.
Which was said in response to you saying this
Gith, and by extension Red Dragons, are both things that you should expect to encounter in the Astral
apologies i was not trying to say they should not be expected at all, just only if interacting with gith dragon riders or doing something stupid like storming their city
That's not true though
but to my knowledge those red dragons are temporary, serving for a time before no longer having to remain in service and another young red dragon takes their place, granted i could be wring
Githyanki regularly patrol the Astral
Also the dragons are always there because new dragons are born into the deal
It’s like saying city guards are temporary cuz they get old and retire
fair, though to my knowledge not all seem to be allowed to ride red dragons as mounts, only certain githynaki seem to be allowed to
Well yes but that doesn’t change the presence
also, regarding the astral elves, i feel they are valid at least along side githyanki, to partially quote their 5e lore as a people "Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. " end quote
so at least to me, they seem a slightly better mesuring stick for an astral native, if you are gunna consider the githyanki valid, simple cuz they have been there longer than the githyanki
to my knowledge, they are not big on diplomacy, especially if their portrayal in bg3 is still largely consistent with the published lore, after all githyanki consider other races inferior to their own
granted there are exceptions as there can be with any people, but the majority of githyanki are not likely to talk in what we may consider a civilized way
Hey guys. I'm looking for a Ferune equivalent to the southern US / Florida as far as geography / environment.
Beaches, coastal villages, maybe some swampland?
Any ideas? Chult I think is a little more South America?
Somewhere between Waterdeep and Baldur's Gate.
or even further south towards Amn
The Sword Coast, where Waterdeep and Baldur's Gate, is similar to the Pacific NorthWest.
Tethyr is probably the closest in terms of climate. Calimshan is a mix of desert and swamps, as its along the northern shores of the Trackless Sea.
There is also Dambrath with the half Drow and the great rethiid swamp between it and Halruaa.
Right. I was going to have my PCs go near there when I was thinking of converting Valley of the Mage to FR instead of Greyhawk
Are there any confirmed fey crossroads at the south of the Sword Coast?
Cloakwood had gates, but what happened to them and if they were fey crossings, not sure.
where does an oathbreaker's power come from?
Its in the subclas decription
An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin’s heart has been extinguished. Only darkness remains.
Seems like it's the corruption of the Paladin's original powers.
yeah, but where does it come from? a Paladin's power comes from the fervor/zeal of their oath, but an oathbreaker has... well, no oath.
I just said. The Corruption of the original power the fervor to an Oath lent them.
basically their power is the same as all paladins, is just the nature of it becomes much dareker
Except it's Fervor/Zeal to something else, like a dark ambition/evil power, rather than to a specific Oath.
so it still requires some sort of zeal for the power to flow, correct?
It isn't exactly Zeal, I'd call it more like Will.
Devotion.
Dedication.
That kinda thing.
as at least in 5e, paladins get their power from their conviction to what ever their oath is and their belief in it, normally tapping directly into the same sources of divine magic the gods do, just at a massively more limited capacity
aha, understood. so even an oathbreaker must have a dedication to something, even if it's selfish or corrupted.
depends, some become purely selfish, others sometimes champion the wills of dark gods and other such entities
to my understanding their most common dedication is to their own power and gaining as much as they can
Its mostly game stuff tho, not really actual in game lore
I wish they'd have expanded the lore a bit on it ngl.
yeah, exactly.
I'd wish for some lore behind it that explains how it works.
check older editions then, they often have more details
though it may be under a different name
else it's wiki page could provide some insight, though does include some bits introduced via bg3 https://forgottenrealms.fandom.com/wiki/Oathbreaker
such as how heavily in toril at least, the Oathbreaker Knight is associated with those who would follow such a path
and if what lore we have in the game proper is limited and does not contradict, for the time being seems somewhat valid if wanting more lore based info on it
else largely it still works the same as other paladins in general lore wise, the main difference is their motives and what they believe in
I think theyre trying to move away from more specific subclass lore for more open ended ness for the players though
And ensure its still setting neutral
which is likely why they probably still give some flavor text, which doubles as a little bit of lore to work off of, even if not as much as some might want, but fact is not everything in dnd's lore is heavily detailed, there are always things that have varying amounts of vagueness
Vagueness usually for the DMs to fill in, aye?
as said flavor text and the tenets, basically give you the core concept behind it and what makes it what it is
both dms and players, especially if a player is wanting to make use of something that is otherwise a bit vague
Okay so dhampir are just undead whose link to death gives them some traits of vampire?
Dhampyrs, also known as daywalkers and sometimes dhampirs,[1] were living creatures who had inherited some of the tainted blood of vampires.[2]
Not undead, still humanoids
That’s not what the book says though..?
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.
Theyre related to vampies, but are not vampires
And i also pulled out the wiki page for more info
They're not undead. The playable race are Humanoids
Spent a good hour reading on hag lore, it’s pretty interesting
and in some cases, horrific
Whaaaa, eating and killing children to reproduce isn’t that bad
... Anyway, is there a way for people from Eberron or other planes to go from one plane to another?
Plane Shift
Blue Veil spell
Blue? Is that the color?
In older editions, a paladin that breaks its oath just becomes a fighter.
The notion that a paladin that serves a darker entity becomes an oathbreaker seems iffy tbh. You can still uphold the tenets of the Oath of Conquest while serving an "evil" entity tbh.
Eberron is meant to be rather closed off and very hard to reach. Dreams of the blue viel could work, but you'd still need something from the other place first which is the challenge.
Keith Baker, the writer of Eberron, does give suggestions for DMs on how to open Eberron up more to other setting travel (like spelljamming) but in general official lore, it's very hard to reach eberron.
In Eberron Rising from the Last War, page 232 'Eberron and the Multiverse' it also touches upon this:
It is theoretically possible to travel between Eberron and other worlds in the multiverse by means of the Deep Ethereal or various spells designed for planar travel, but the cosmology of Eberron is specifically designed to prevent such travel, to keep the world hidden away from the meddling of gods, celestials, and fiends from beyond.
In your campaign, you might decide that the barrier formed by **the Ring of Siberys is intact, and contact between Eberron and the worlds and planes beyond its cosmology is impossible. This is the default assumption of this book. **On the other hand, you might want to incorporate elements from other realms. Perhaps you want to use a published adventure that involves Tiamat or the forces of the Abyss meddling in the affairs of the world. In such a case, it could be that the protection offered by the Ring of Siberys has begun to fail.
Ok, thanks Elgate!
Yeah, i knew Eberron was pretty closed off, but wasnt sure how closed off
eberron is not a plane
not all evil entities are about conquest, and even then that is only one facet of the kind of characters that can be oathbreakers
Yes it is. It's a material plane, same as many other settings
it is referred to as a planet within the ethereal plane.
Eberron is a plane that exists within the Deep Ethereal
Referring to Eberron as a plane (same as referring to Toril or Oerth or Krynn as a plane) is saying "This specific pocket of the material plane has it's own name; Eberron"
Planes can also be planets
They can also be boundless expanses, or islands floating in mist, or an endless battlefield
Often to avoid confusion, locations like Eberron, Toril, and Krynn are referred to as worlds
It's confusing terminology for sure, but that's what you get with a 50 year old game that comes with 50 years of lore
interesting, so how I now do understand the forgotten realms wiki entry of Eberron, it seems like Eberron itself seems to still be considered the planet, but it has it's own material plane. So I would still consider "Eberron" to still refer to the actual planet, and "Eberrons Plane" to refer to the related material plane.
"Eberron was a planet somewhere deep in the Ethereal plane with its own unique cosmology."
"Eberron was a part of the Great Wheel cosmology and the overall multiverse, being situated in the Deep Ethereal. However, there it lay at the center of its own material plane and its very own cosmology of other planes that orbited it and had profound effects upon it."
both sections referring to "Eberron: Rising from the Last War"
There's the world of Eberron, which is the planet (that just describes it shape) of Eberron that exists within the plane of Eberron (the specific pocket of the material plane the world that is a planet exists in)
Yeah, there are planes connected to Eberron and only Eberron
They're not really demiplanes because they are full planes themselves, but they're only accessible from Eberron
If you say so. I admit I'm happy with my little sword coast and Faerun so I dont have to deal with this cosmology mess that much
It's also important to note that the various cosmological models (great tree, world tree etc) are just ways of visualising the same metaphysical, non-spaceial thing
Is there a place, other then the forgotten realms wiki, where i can find lore about the early dragons/Feywilds/early elves and their quarrels in a centralised/chronological order?
for Fearun? that's genuinely the place to look
Ok, thanks
I'd say the forgotten realms wiki is your best bet, it has a decently organized collection of information with generally proper references. What else do you need?
far as i know plane shift would not work, as it is still part of the prime material plane, only in earlier versions of some cosmologies was it believed that settings had their own material planes, and presumably this may be one reason the spell "Dream of the Blue Veil" would have been created for such a purpose https://forgottenrealms.fandom.com/wiki/Prime_Material_plane#Cosmography , as plane shift specifically says a "different plane of existence" so i doubt you could go from one part of the prime to the other, maybe in those older cosmologies, but even then it seems iffy
to my knowledge for a while now it has been confirmed or at least assumed even in universe that there is a single prime material plane, the various settings being in different parts of it, with some exceptions perhaps
plus if in need of further context or wanting to check the specific citation, one can always look up the cited sources of said wiki which are useually accurate with them having to sometimes paraphrase things for legal reasons if am remembering correctly
Something that puts all pieces of information in the right order and on one place instead of different tabs 😇 but i'll stick to the forgotten realms
there's a blogger and cartographer who's been releasing articles covering the early history of the Realms, which do cover these topics in a fair amount of detail. It's consistent with the FR wiki but might read easier sometimes.
https://atlasoficeandfireblog.wordpress.com/2023/03/12/historical-maps-of-the-forgotten-reams-01-the-days-of-thunder/
https://atlasoficeandfireblog.wordpress.com/2023/03/19/historical-maps-of-the-forgotten-reams-02-the-dawn-age/
https://atlasoficeandfireblog.wordpress.com/2023/03/26/historical-maps-of-the-forgotten-realms-03-the-first-flowering/
https://atlasoficeandfireblog.wordpress.com/2024/04/19/historical-maps-of-the-forgotten-realms-04-the-first-crown-war/
https://atlasoficeandfireblog.wordpress.com/2024/04/26/historical-maps-of-the-forgotten-realms-05-the-second-and-third-crown-wars/
understandable, but keep in mind that the official published canon of DnD is full of contradictons and inconsistencies because the content spans decades of real-life publications across multiple medias, so there often is no one consistent source of truth available
that looks cool, thanks for sharing
sure thing, I really like the maps he's made showing the early elven kingdoms and how the landmasses of Toril have changed over time
Thanks a ton!!!
Got it, will keep this in mind. I'll check often with my DM to see what truth we will use
to be fair though, it always begs the question how much of this will ever be of relevance for your average advernturer joe, who barely knows lands beyond the reach between neverwinter and deepwater, perhaps. Most people die in this harsh world before they learn about these intricate historical events. Same thing with the complex structure of planets and planes and what not.
but obviously its cool to know if one is curious about it. Or if you are crazy enough to play a homebrewed campaign in these ancient times
the history of the dragons, giants, and elves is all still fairly relevant in the modern Realms
whether it will be in any given campaign is another story, of course
I'm building a woodelf druid, specialising in studying dragons 😉
though is worth noting the history of elves, giants, and dragons can vary between worlds, biggest example of how different they can be i can think of is their histories in eberron, very different from those of the forgotten realms
though to my knowledge the earliest interactions between dragons and elves on toril was between the dragons and the dark elves of Ilythiir, prior to that far as i know the elves that did travel to toril were often avoiding dragons entirely and don't know of any interactions or history between them and the giants
yup, but the first reason behind the Fey spurring on elven immigration to Toril was in order to undermine draconic rule, which then culminated 2,000 years after the founding of Ilythiir with the Dracorage mythal
That's exactly the thing i want to examine further. As all elves have the "Fey ancenstory" feat, and the connection between druids and the Fey is as close as both realms can be in current times.
But i feel like it's a bit weird, as the Elves were used as you mentioned to overthrow draconic rule
seems like you may misunderstand a few things, druids and fey don't really have any inherent connection, at least not to my knowledge
Nature =/= feywild
the fey ancestry thing is more so meaning they are descended from fey, but are not fey themselves
yeah, just cuz the feywild has nature in abundance, does not mean it and nature go hand in hand in all other cases, you still have nature on it's own in places like the prime material plane
That could very well be the case as i'm new to DnD. But seeing that druid circles often are accompanied by dryads and other Fey beings, i don't think the connection is non-existent
that is cuz dryads and some other fey beings sometimes have a connection to nature or some aspect of nature itself, independantly
such as dryads are the manifestations of the souls of sorts for the trees they are bound to
Again, nature isn't equal to the Feywild/fey, and vice-versa.
is more so both groups just have a shared interest in protecting nature and or the land
There are volcanos in the Material Plane and in layers of Hell. It doesn't mean there's a correlation between the two planes because volcanoes exist in both places.
at least as far as alliances between dryads, druids, and some other fey
might help to learn the basics of what makes a fey a fey, as there are many kinds https://forgottenrealms.fandom.com/wiki/Fey
I see both your comments, pointing out the same. Thank you for helping me get things in the right perspective
if u had to associate each of the most worshipped gods of the forgotten realms to a western zodiac sign, what would they be
Ehhhh. I simply wouldn’t. Not sure there’s a clean 12 of the same caliber of ‘most worshipped’ and Fearun gods don’t really even fit into the astrology nerd zodiac traits very cleanly
ah ok i see
That's not a lore question, given that the western zodiac isn't a part of D&D lore. You could ask in #dnd-discussion
complicated
In the new book of many things dnd has its own zodiac. Chapter 13
That's not lore though, it's recommendations and advice for incorporating zodiacs into your game
the closest thing i could find is 11 zakharan constellations which are each named after an enlightened god, it says there are 12, but i only count 11 listed https://forgottenrealms.fandom.com/wiki/Constellation#Zakharan_Constellations
and many of them do have relationships of sorts to major faerunian gods such as Selan and Selune, well only Selan has such a connection, at least out of the ones with constellations named after them
Faerun has constellations too. One moment.
yes, but to my knowledge the majority of those are not related to or associated with any god
Constellations in Toril:
https://forgottenrealms.fandom.com/wiki/Constellation
but given the info on Zakharan constellations, it would seem their pantheon out of any existing one would lend themself better to the idea of a zodiac pantheon sort of thing
**Mystra’s Star Circle **(all year). North is marked by an awesome circle of large, bright stars with utter darkness between them, which is known to most folk today as Mystra’s Star Circle (her floating Castle of Night, in childrens’ fairytales, is said to float in the center of the darkness). Due north is marked by the brightest “Brow Star,” called Alagairtha by the Bedine, after a proud Bedine sorceress who is said to have challenged the gods long, long ago, and been imprisoned in the heavens as a punishment: to preserve her breathtaking beauty, but keep her forever from men). Other folk in the Realms call this constellation the Crown of the North, or just the “Cold Crown.” People born under these stars (those who fall in the gaps between the other contellations) are said to be inquisitive, with a strong ability to learn. Those who pursue the academics, arts, and magic are said to be linked to these stars.
only thing that throws me off about it is it says there are 12 but each time i count the ones listed i only count 11
Amaunator’s Belt (Summer). This line of six yellow-white stars appears high in the sky in the far north during summer. When Amaunator was thought dead, it was said to be the sword belt he failed to buckle in his haste to go to the battle in which he died. People born under these stars are said to be brave but rash.
**The Unicorn (Autumn). **This constellation marks the end of summer. It is made of a number of bright stars and thought to make a horse head with a point for the tip of a unicorn’s horn. It has many different names. The elves call it Correlian and think of it as Correlon Larethian’s mount. Many humans of the North call it Mielikki and see it as a symbol of that goddess. Others name it Eachthighern, the mysterious lord of unicorns and pegasi. Folk born under this constellation are said to possess quiet strength and to be good at sensing people’s emotions and changes in the weather. The Gate (Autumn). Called Esetar by the elves, this constellation is thought by many to be the celestial gate from which Dendar, the Night Serpent, with someday emerge to devour the world. The people of Chult believe Dendar will emerge from beneath mountain in their jungle land and they instead call it the Cage and think of it as a prison in which the gods hurl the most evil souls. It appears as a rectangle formed from lines of dim stars. People born under this constellation are thought to be patient, deep thinkers who are able to have prescient dreams.
These constellations are among around a dozen found in the FR 5e Style Guide a FREE resource written by the WOTC Team
https://www.dmsguild.com/product/267467/DMs-Guild-Creator-Resource--Style-Guide-Resources
Other gods and associated constellations
Elfmaid’s Tears (Winter). Sehaine Moonbow
The Frostqueen’s Throne (Winter). Auril
The Gate (Autumn). Dendar
Shard of Selûne (Autumn). Selûne
I think one issue here is that we're assuming what Cloter wants and it might not be a fantasy zodiac.
As Davyd said if wanting to specifically find gods associated with the western zodiac, that'd be beyond the scope of this channel's official lore, and more figuring out exactly what elements of those zodiacs you want to focus on and why you need specific gods for them (and that with the numerous gods available in FR, it is no small task to narrow them down to just 12 for this).
But at the same time, please do continue discussing D&D astrology. I've used some of these in my games too. Greyhawk has fan made ones, and Faerun has a few constellations, and spelljammer touches upon them as well (and in fact constellations can even be creatures in old spelljammer, that the entire constellation could animate if something called on it to do so).
Actually.. I need to look into 5e spelljammer now and how stars and constellations are handled, now they aren't simply gems or holes in the crystalsphere's walls.
What I love about the Faerun stars in the style guide is they give you boons or plot hooks for being born under them.
Nothing mechanical but certainly stuff to help decide character traits.
People born under Lavarandar’s Lantern (Spring) are said to be compassionate of others, but keep a stalwart demeanor when facing their own problems. Some clerics and people who put others ahead of themselves can be linked to these stars.
far as i could find or tell, stars are not really touched on in the 5e spelljammer books we currently have, though you could extrapolate from some creature's lore entries, such as the solar dragons, assuming that like in our world we are counting suns as stars, and any creatures with star in their name seems that is mainly cus of their space/cosmic nature in relation to wildspace and the related aspects that make up 5e spelljamming
so far as i know that is one of those aspects of the current continuity's version of spelljamming we simply got no info on it seems, at least not directly for the time being
Stars themselves work like you would expect a star in a solar system to work. They are at the centers of them
What that means for the night skies of planets (and effects on constellations) and the like is a different question
Greyspace is the one exception -- Oerth is in the centre of the system while its sun, Liga, is the third celestial body from Oerth (this is a nod to the old concept of Earth's solar system where the Earth was at the centre and the Sun orbitted the Earth).
https://spelljammer.fandom.com/wiki/Greyspace
Yea i guess it would've been more accurate to say "the stars are within the systems" for that
BTW, I wasn't being pedantic but rather just added a bit of trivia.
This is actually a great resource, thanks for sharing 🙂 It basically doubles as a player's guide to the Realms!
Oh, the geocentric model? Thats a cool idea actually
any owlin lore thats too important to miss?
if there is, it would be an mtg lore thing
Nope All owlin lore is in strixhaven as Strixhaven lore was mostly written for the strixhaven book
and given it is an adaptation of part of the mtg multiverse, any other lore would likely be found in MTG lore and the like
as we have 0 indication they exist anywhere in the multiverse of dnd and only exist in the mtg multiverse
What is general knowledge about Tiamat on Oerth (Greyhawk) among people? Do any of her acts still resonate there? What are her latest acts there?
seems to be the closest thing she has to a history in the greyhawk setting https://www.greyhawkonline.com/greyhawkwiki/Tiamat#Myths_and_legends
else far as i know her history on greyhawk is not really documented at least not as much as her history on toril
where as her page in regards to the forgotten realms has a legit and somewhat lengthy history section
and if they did take place in relation to one another, the nature of gods in dnd makes it hard to even speculate when these events in her myths and legends in greyhawk would have taken place in her own personal history, not to mention when in relation to things like her actions as Takhisis in the dragonlance setting
What kind of gods are there
Which setting?
In Appendix B of the free Basic Rules is a list of sample gods from different pantheons.
not to mention that question can also be taken a few different ways
plus some races, to my knowledge, like halflings have gods for pretty much everything though the term god might be a bit loose in those cases
and in the case of the kuo-toa for example, that is limited and or defined by their twisted form of sanity that they are known for from the experiments illithid did on them, they believe in something enough it manifests a god based on that thought, though not as powerful as a normal god
In general Tiamat is not prominent in Greyhawk.
She and Bahamut did originate in Greyhawk supplements (1975 Greyhawk Supplement for 0D&D, and in the 1e MM), but pretty much all the prominent modules and articles on her were FR focused.
yeah, toril and krynn seem to be their preferred battled grounds so to speak for their rivalry on the material plane, as they tend to have a lot more influence there than others of the dragon pantheon
Who’s the most powerful mortal in the FR?
At least in Faerun it would probably be one of Mystra's Chosen, such as Elminster, Alustriel Silverhand, or Laeral Silverhand. There's also the arch lich, Szass Tam.
And unbeknownst to him, Volothamp Geddarm.
But not in any way he probably has knowledge of or access to.
Would you call that powerful? Perhaps not. But great power resides in him nonetheless.
How warm is neverwinter? Is the river's heat widespread, or only in a small section of the city? how cold is the normal weather there?
https://forgottenrealms.fandom.com/wiki/Neverwinter
Others, however, believed the city was named for its unusually warm climate and how its harbor remained ice-free in the winters
The Neverwinter River was heated by fire elementals living under the volcano before flowing through the forest and the city. It carried its supernatural warmth with it, keeping the river and harbor from freezing up in winter and the gardens green year-round. The heat given off by the river created a permanent warm climate in the immediate area
I get that part, I'm just wondering how immediate "immediate" is
trying to come up with a stylish but practical outfit for my neverwinterian (?) PC and got really sidetracked
I’d say within a few miles of the city. If the gardens are green year round, that doesn’t just mean those by the river.
yeah, that's what I was thinking
seems like my original outfit idea would only really work for within that area then, guess I'll have to give him a coat on his foreign travels
volo's more so lucky or otherwise somewhat important than powerful in that regard, he is rather weak compared to other wizards
and Daurgothoth, though i would not count him or Szass Tam if only counting mortals, do to both being undead
Volo is one of Mystra's Weave Anchors. He has power.
If he knows how to tap into it, is another question.
from what i recall much of the benefits of being a weave anchor are just passive benefits, not really something that would allow for a great amount of power
Do eladrins and the Summer Court worship any gods or does Titania play this role?
Still, i think he bears listing here, with the caveat i stated.
https://forgottenrealms.fandom.com/wiki/Eladrin
depends on the kind, and the summer court sort of is a pantheon of sorts https://forgottenrealms.fandom.com/wiki/Seelie_Court
assuming you meant the 5e fey eladrin, their patron deity is still Corellon, but otherwise we don't have any other info regarding them and gods to my knowledge
though not outright worship, there is lore that sort of associates some of them to the summer court and it's counterpart https://forgottenrealms.fandom.com/wiki/Fey_eladrin#Society
personally i disagree, as it's not really much of a power, makes you no stronger or weaker than if you were not a weave anchor https://forgottenrealms.fandom.com/wiki/Weave_anchor#Abilities
most of it's benefits are to the weave itself and by extension mystra, and the wording makes it so while they had a tendency to escape death against the odds just makes it more likely by definition, not absolute or a consistant thing one could rely on
and not to mention even if he did somehow have a power boost from it, he has 0 clue that he even is one, let alone anything about being a weave anchor may or may not allow him to do
honestly when it comes to most powerful mortal in the forgotten realms, at least in terms of magic, to my understanding Elminster is generally agreed apon as being the greatest mage and most powerful in the realms, especially out of those who have not resort to undeath
he is kind of like superman or captain America in that regard, his name carries a great deal of weight and respect with it, plus being the favored chosen out of mystra's chosen, at least according to the forgotten realms wiki probably helps lend credit to the idea
Luskan is greatly weakened and diminished currently, right?
last time it seems to have appeared or been touched on was in one of R.A. Salvador's novels
I see.
Are Satyrs still considered an all Male race?
I don't think they have since 1E.
Does anyone have any good information on the Beastlands? Specifically the area around Tirumala?
https://forgottenrealms.fandom.com/wiki/Satyr has no info on it.
In fact, it only states they're male.
So I'm just trying to find lore on it stating it as a fact
Then that's your answer. I don't if 5E has changed that. The FR wiki on satyr reproduction was from 2E.
Remember that D&D is loosely based on real-world mythology and in Greek mythology satyrs were all male.
The section on the playable satyr in Theros lists female names though.
https://www.dndbeyond.com/sources/moot/character-creation#Satyr
Guess that's enough
In 5e no. Satyr as a playable race appear in Theros, where they are not gender locked. They also appear in MPMM where they are setting neutral and still not gender locked.
The FR wiki states they are only male as that is the lore that has been stated previously in FR and the wiki editors do not consider MPMM to over ride this lore.
which is fair, given it is ment to not be any one specific setting, let alone the forgotten realms
so is likely fair to say that whether or not they are an all male race is more so setting dependent, given MPMM indicates that both genders exists, even if not in equal number of settings, within the entire dnd multiverse, since as Elgate said, it does not depict them as mono gendered
best i know of is the forgotten realms wiki https://forgottenrealms.fandom.com/wiki/Tirumala
if you need additional info or context, do remember to check the cited sources as those could provide more than they have documented on the wiki even if it still gets the same general point across
quick question, but aside from Hazlan, is there any other domains of dread that have been technically formed from the forgottem realms?
I just find the concept of the Giff so funny, a space hippo with a gun
Okay, do you have lore questions about them?
not off the top of my head, would have to take a look at them each one by one
though if i had to guess there is probably like one or two possibly
maybe check here https://ravenloft.fandom.com/wiki/Category:Domains this wiki tends to list the settings the domains are originally from/based on
ah, alrighty
Theros depicts them as able to be both male and female (theres a pic of a female satyr headlocking a dude while holding a chalice)
that, outside of the example you gave, was already mentioned
what do we know about the other continents on Toril?
Faerun is a continent.
Toril is the planet that Faerun is on.
https://forgottenrealms.fandom.com/wiki/Toril#Continents
Continents of Toril:
Thanks
Do we know who made the ring of Arleosa Starhenge (owner of the Stag-horned dragon in Amphail Faerun setting ) ?
(Sorry for the specificity of the question)
I can’t find an actual source. But I would either guess for Mielikki or the priestess who died in the inn: Asaudrae Daerantree.
But I can’t supply it with an actual source
It is very slim, but every maiden who becomes a Stag Lass ends up with a ring. It seems this ring is ceremonial, but grants them access to a one time favor of the church of Mielikki. The ring of Starhenge however seems to be the original ring of Daerantree. The nymphs are a relation towards Mielikki. It could be the ring was bestowed upon Daerantree from Mielikki. There are even rumours Daerantree was actually Mielikki.
But again, this is just my mind interpreting the info at hand, I have no actual source.
faerun is not really a setting, it is the main continent on the world of toril in the forgotten realms setting does not seem to mention itself but the info about saying the name of the creator is cited as being from storm king's thunder, so presumably if anywhere it might be found there, else ed greenwood may know as he is the creator of the forgotten realms setting https://forgottenrealms.fandom.com/wiki/Arleosa_Starhenge#Possessions
does not seem even to have a name like most magical items would normally have of some sort
Why the longest living creature in dnd that not immortal or using stuff like the asteral sea to live longer?
I’m guessing it’s probably dragon but was curious if anything else beats them
Can you clarify your question, it's not entirely clear what you're asking?
Are you asking what creatures have the longest natural lifespans that aren't immortal?
And what do you mean by immortal? Can't be killed? Won't die of old age?
Dragons arguably don't die of old age, so if that counts as immortal they'd be discounted, otherwise they "win"
Yeah that
Like no clone spells or potion of longevity and such
Yeah immortal as in can’t die by old age
Do the Emerald Enclave and Order of the Gautlet have any special assets or tools that the wield to further their cause? Running a campaign where the Kraken Society has infiltrated the Five Factions but having trouble coming up with what they would get out of EE/OotG outside of knowledge of nature/gods
https://forgottenrealms.fandom.com/wiki/Emerald_Enclave#Tactics
The Emerald Enclave had a well-established pattern of action when dealing with those violating nature. Firstly, the Enclave issued a simple warning to those deemed guilty. If the warning was ignored, the Emerald Enclave acted swiftly and decisively, stopping the wrongdoers by any means
https://forgottenrealms.fandom.com/wiki/Order_of_the_Gauntlet#Tactics
The order was clear on its methods of operation, and would never preemptively attack an opponent. They forewent the approval of local leadership when striking against evil. They struck their foes fast and hard, seeking decisive victories. They would never punish someone who had not committed an evil act nor those who merely expressed immoral thoughts
to my knowledge, the aboleth, else time dragons but you might not count them as they literally on death are reborn as an egg that later hatches and they retain their memories
if i am not mistaken that type of immortality is known as biologically immortal, no death via old age or disease, only if they suffer a fatal wound ie you murder them
Kobold lore is inspiring, collectivism and unity with emphasis on finding work that's fulfilling, humans should be a little more like kobolds
Lolthian Drow might genuinely be the most terrifying thing in D&D ngl
like, their culture and practices are just genuinely horrifying, more than any other fantasy race I can remember, but most of it isn't in a useless evil for the sake of evil kinda way, it's all about being terrifically efficient
and the sheer number of items, spells, etc through the editions they've developed, how almost every common soldier in their forces has magic items that you'd usually find on legendary monsters, as well as how high the concentration of really, really high level folks in their cities whenever I read lore about them, dozens upon dozens of people who in any other place would probably be the legendary heroes and villains of entire regions...
they might actually be the most successful (by some definitions of success) major race in D&D lore?
Ever since the drow were introduced in 1E Fiend Folio, almost all enemy drow had magic items. As a gameplay mechanic, this was to even the playing field against the PCs but the gameplay mechanic balance was the handwave that the magic items were only magical in the Underdark due to some mysterious radiation and the magic items would essentially dissolve when taken out of the Underdark to the surface and exposed to sunlight.
Also, remember that 1E and 2E AD&D levelling is very different from 5E — there was no level cap (although non-human races had level caps), so it wasn't uncommon to see characters with character levels of 20+.
yeah, ik the lore, they managed to find a way to use faerzress to make powerful magic items on a pretty much industrial scale, but that dissolve if exposed to sunlight
which is still terrifying
Thank you very much
It's a different gameplay balance with the older editions that wouldn't make someone blink at the power levels and magic items of that edition.
5e doesn't seem to be that different, considering how high CR all the drow statblocks in Mordenkainen's are
of course, these statblocks were never meant to represent the common soldier or anything
5E moved away from NPCs have class/class levels.
Anyway this is more #dnd-discussion or #dnd-elder-editions than actual lore stuff.
but still, the fact that they have MULTIPLE of these in every city...
inquisitor is CR 14, arachnomancer is CR 13, favored consort is CR 18, matron mother is CR 20, and there are a few more in this area that I forgot the exact CRs of lol
yeah lol
Here’s a lore question. Was it ever at any point explained why only drow crafted magic items would lose their magic if exposed to too much continuous sunlight but this never seems to be the case for magic items made by any other underdark native race? Like druegar or deep gnomes?
Remember that the drow were created first and foremost to be antagonist. So it's not surprising they're tough enemies.
their magic items aren't normally produced
as I mentioned earlier, they found a way to use faerzress (the magical radiation that exists through the underdark) to produce high power magic items on a massive scale
which is why, even in 5e MM, a priestess has +3 armor, a common soldier has +1 weapons and armor, etc
but that's the drawback
it dissolves when taken out of the underdark and exposed to the light of the sun
For 1 continuous hour* which I think is the constant requirement even across editions if I recall right
I don't think I've ever read anything about duergar and svirfenblin discovering and using the same method
Drizzt’s gear took a while to dissolve at first and even his noble house psionics faded over a few days iirc in the books
so unlike drow, not almost literally every duergar and svirfenblin soldier has multiple magic items
but the few they do have don't have this weakness
yeah the innate magics fading when a drow is away from the underdark for too long was a rule in 2e
not sure what's the lore reason for it tho
it's probably explained in the book and I forgot lol
Well I do know Drizzt very specifically had extra innate casting for being from a noble house like levitate but I’m pretty sure the generic stuff is still available to him (the darkness spell) but I didn’t read the entire drizzt series
Drow's innate spellcasting were tiered based on their levels.
I just know 3.5 drow race didn’t have levitate and drizzt books were written during 3.5 times so I assumed it was a noble family exclusive
Drizzt books started back in 1E. He first appeared in The Crystal Shard, which was published in 1988.
as i recall drizzt was not even ment to be the protagonist, he was initially created as a side kick and things quickly evolved from there with Savlador more or less fleshing out the drow in the realms from near scratch into an actual people closer to what we know today
also things like magical items loosing their power over time may have just been a novel thing or product of what edition those books were set in, remember each form of media is technically it's own continuity, the novels are no exception
Yes Wulfgar was the intended protagonist is but Salvatore has stated that that idea ended basically by chapter 2 of Crystal Shard.
honestly, drizzt is the more interesting character, cuz how basically prior his people were basically just something to be murdered, and pure evil, but he not only disproves that but allowed people to see that just like any other race, the drow are still people
Which while he popularized. Good dark elves were allowed before him within the game.
Ed Greenwood created Eilistraee to be a counterbalance to her mother.
true, though i imagine at the time the majority of people acted like they were not a thing cuz there were likely so few known ones prior
I'm disappointed that R.A. Salvatore avoided acknowledging Eilistraee's existence to keep Drizzt "special"
honestly, i don't think it would have taken away from drizzt's specialness
Drizzt: "I'm the only CG drow."
Eilistraee followers: "Um, hello..."
if anything i imagine knowing of Eilistraee, even if not willing to commit to her faith, could still greatly help him, especially with his mental health i'd imagine, since Eilistraee and by extension her faith have been all about countering lolth's twisted influence and helping those who don't wanna live their life in her messed up example
like i bet it would do wonders for his mental health to know that he is not alone and that there might be more hope for his people than he might otherwise think
if i am not mistaken, Eilistraee unlike some other gods, likely would not expect drizzt to devote himself to her, which i think might have been what caused him to stop worshiping Mielikki in the past, going off of pure memory here, so i could very well be wrong
In 1e sunlight faded them quicker, but the issue was simply being away from the natural radiations of their homeland. in FR this was Faerzress, in GH it was Lacofcite and Teomkite). In 1e these radiations were specifically in the Vault of the Drow and that drow culture, so it's possible even being elsewhere in the underdark could fade them.
1e, Unearthed Arcana:
The 50% magic resistance possessed by NPC dark elves is likewise not a property of player characters, who have abandoned their homeland; it is likely that this power is the result of extended dabbling in the dark arts as well as the effects of their environment. Once having made the decision to embark upon an adventuring career, a drow player character can never regain this magic resistance short of the use of wish spells or similar magics, but can still rise in power and dominate fellow dark elves
1e, G3: Hall of the Fire Giant King (First appearance):
Special note regarding drow cloaks, armor and weapons: All of these items have special properties, although none of them radiate any magic. The items are made under the conditions particular to the strange homeland of the drow, for this place has unknown radiations which impart special properties to these (items). When such items are exposed to direct sunlight a rotting process sets in. This process is absolutely irreversible, and within 2 weeks cloaks will fall to shreds, while armour and weapons become pitted and unusable. If items are not exposed to sunlight they will retain their magical properties for 31-50 days before losing them, and if they are exposed to the radiation of the drow homeland 30 or so days, they will remain potent.
Vault of the Drow:
The small "star" nodes glow in radiant hues of mauve, lake, violet, puce, lilac, and deep blue. The large "moon" of tumkeoite casts beams of shimmering amethyst which touch the crystalline formations with colors unknown to any other visual experience.
(...)
These growing things all thrive upon** the radiation **of the "stars" and "moon" above, or the fertilizers spread about for them by slaves and servants of the inhabitants of the Vault, the Dark Elves
Hexblade is a weapon right?
granted there is nothing to my knowledge preventing someone from forging and naming a weapon by the already established term
Her existence was acknowledged in the last trilogy. He predated Eilistraee from my understanding?
am assuming you mean he started writing drizzt's story before Eilistraee was introduced into the realms?
sounds reasonable, not sure if that is the case or not though
as he more or less explained his writting proccess was very much akin to a discovery writer, so i don't see any reason for him to do something like intentionly ignore the existance of Eilistraee
Drizzt's debut was The Crystal Shard in 1988. Eilistraee was originally in Ed Greenwood's home campaign for I don't know how long, but first published in Drow of the Underdark (1991).
so yeah, seems this could more than likely be the case and just not has felt her mention was right until fairly recently
I want to get into the forgotten realms more and was wondering if anyone knows a great order/list of essential lore to learn
The Sword Coast Adventurer's Guide is good to get the up-to-date lore on the Sword Coast and the North of Faerûn in 5e. If you want some great fluff and world building (zero game content), I really like Ed Greenwood Presents Elminster's Forgotten Realms. You also just can't go wrong with surfing through the FR Wiki, there's a crazy amount of information there from all sorts of sources.
honestly the only lore i feel is most essential, is the simple stuff that is nearly universal, like how the cosmos, planes, ect.. work and to understand that contrary to what some believe, dnd is NOT strictly medieval fantasy, is a pretty big misconception that can be a bit annoying to some who know that it isn't
largely the rest you can learn along side your character by playing in published settings and adventures, assuming your dm does not modify it
They're specifically asking about the Forgotten Realms, not the lore of D&D in general.
i know, but most of those basics apply to the forogtten realms these days
at least to my knowledge
and i feel the part relating to the misconception especially applies since the forgotten realms is one of the settings that canonically has firearms
to understand a setting, you want to start at the exact opposite end of things than the planes and cosmos. How do regular people live their lives? Which people are the big movers and shakers and what do they want? This is what is most important to understand about a setting.
Thank you for the recommendation! I ordered The Sword Coast adventurers guide on amazon
Gods/factions and organizations/Major cities and regions/Major events/Major characters
Gods do happen to be pretty important in the Realms, though less so in 5e than in prior editions.