#dnd-lore
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many at least like titania and oberon are similar gods in terms of status and being if that is what you mean, as all worlds in the prime material plane, to my knowledge, share the same feywilds as they do the other planes of existance
to my knowledge yeah, in dnd saying the underworld at best means any of the lower planes, nothing specific
How do worlds like Greyhawk and Forgotten Realms explain the predominance of humans over other humanoid species? Do either of those 2 official settings have answers for that?
On most worlds, humans are the dominant species simply because of our ambition and drive
to my knowledge humans just seem to be a race that devolopes in most settings at some point, what becomes of them and how dominant they are can very
All the older races tend to be less ambitious or driven as humans are
any would be racial gods for humans are dead so we are basically able to breed with any other race making us a super adaptable race, only species i know that is of similar compatability with other races is the orcs
plus short lifespans compared to many other races just naturally encourages us to get more done than other races, is one thing that some elves and dragons admire about humans, even if they view us as lesser
Humans. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”
From the PHB, what elves think about humans
they also kind of think less of us typically cuz as such a young race and not as long lived we wind up forgetting some agreements in a generation or two or repeat mistakes of the past
which is kind of funny, given they have done the same, plenty of times points to the crown wars https://forgottenrealms.fandom.com/wiki/Crown_Wars
I just chalk it up as elf/immortal hubris
honestly, i suspect is more so a domino effect cuz of the sun elves starting it all, everyone is so quick to blame the drow/dark elves, but the sun elves are the ones that technically started all their problems that led to war to begin with, at least if memory serves
Good ol sun elves
anyone know off the top of their head how long phandelver was abandoned?
i'm doing six things at once to prep for todays session so that's important but not forefront.
ah 951-1374, then abandoned presumibly in the spellplague ~20 years later, and about 1486....
So a long lived hermit settling in the area would have had about 100 years of peace.
to 500 if they didnt care about the cold iron
looking at when it was officially beginning to be resettled, would have been 535 years roughly, with about a 10 year gap from the spellplague as it lasted 10 years and another 91 between the end of it and the second resettling
assuming i did all math right
I can't find the 3.5 L&L book. Only the 2E. Am I just blind?
1E Deities & Demigods
2E Legends & Lore
3E Deities & Demigods
3E Faiths & Pantheons (Forgotten Realms specfic)
Ah, thank very much🙏
Ao doesn't seem to have an entry, which makes sense.
That's because he's so powerful he doesn't have stats. He's the overgod (divine rank 21+) of Realmspace.
He's literally the boss of all of Toril's gods
I just like numbers. I guess he is 21+
Ah, so he really is 21+
is there any spells related to helm/torm that aren't before 5e?
Gods don't have specific spells. Look up their domains. This is falling into #dnd-discussion territory and not lore-related.
Any one know offhand about Shemesha's appearances in 2e plainscape?
She appears in:
- Dungeon Magazine #55, 2E Planescape adventure "Umbra"
- Dungeon Magazine #60, 2E Planescape "Nemesis"
- 2E Planescape "Uncaged: Faces of Sigil"
Brilliant thanks!
I'm 18 sessions into turn of fortune's wheel and wanted to check the back pages as it were
that adventure is a 5e adventure last i checked, 2e lore has nothing to do with it
as I'm digging deep...does anyone know offhand any devils particularly vested in music/lore/knowledge?
Music was a favored contract curse type for the Devil, Raphael.
and very much the opposite for the Orthon, Yurgir
an orthon being another type of devil
to my knowledge with devils and fiends it usually is more often than not a personal preference, though could be i am just not able to recall any such devils off the top of my head, i know there is a yugoloth type that specializes in knowledge
appreciate y'all
How do Tyr worshippers throw funerals?
That one seem to be a stifler for rules, I read something about "the Inumerable Edicts" that grow more pedantic each year. So however they do, it is bound to be a certain way it seems.
thanks
Tyr's good friend Ilmater seem to have a ritual called the passing: The Passing - This ritual is celebrated at the death of a devout Ilmatari follower, whether lay worshipper or cleric. It is a solemn chanting service that commends the passage of the departed soul to Ilmater's embrace. .. Lay worshippers decide on their own whether to undergo this rite. Most devout followers of Ilmater do choose The Passing. It is celebrated at the first dusk after death.
I think you are free to come up with something yourself, maybe choose the first dusk after death as preferred time?
But a trial-like process could be cool (when having funeral service for a well-to-do faithful in a town with a temple)
The wiki have some interesting things regarding time of day:
Dawn - Awakening: gentle and uplifting.
Noon - Hammer at Highsun :stirring:
Afternoon - High Justice: stern and proud
Noon - Remembrance of the Just Fallen was a haunting, softly-chanted hymn that revered those who died for the cause of justice, regardless of whether or not they followed Tyr's dogma.
Oh, thank you very much! I couldn't find anything!!!
Are there any official lunar or solar deities that are known to exist in multiple worlds in the multiverse (that I can steal for my homebrew setting 😈)?
Pelor is technically one, as i believe he is known to exist in both earth and greyhawk, yeah many forget earth is an actually place in the dnd multiverse's lore
Thayans are descended from real-world ancient Egyptians, right?
No
That's the Mulhorandi
You're thinking of the Mulan
https://forgottenrealms.fandom.com/wiki/Mulan
Well yeah but Mulan people make up most of Thay's population, don't they? "The Mulani of Thay maintained their people's tradition of shaving their heads and what little body hair they had." It's even why the Red Wizards are always bald, sounds like
Can prayers reach a god who is in a different world pantheon? Let's say if there is a cleric of Pelor from Greyhawk, for example, and they get into the Forgotten Realms.
I think that's a matter of the god's power, because divine magic can't cross from one crystal sphere to another unless the source is immensely powerful, or maybe if the faith has spread into that world to a large enough extent
For Realmspace, Ao controls influence of deities within that sphere. The Mulan people brought the Mulhorandi pantheon with them (with the consent of Ao).
If a god has no presence in a sphere, their clerics will be cut off. But with 5E rules, clerics aren't directly powered by their deities but just by their faith.
unless said clerics fine another god willing to grant them on behalf of their original deity's behalf at least historically that is one work around i heard of being a thing in the lore
from what i am aware it is up to a point, after a certain level of spells, i think is like 2nd onward, historically you need to dedicate yourself to a deity for anything stronger, i could be wrong though
I thought that applied only for paladins?
King: If memory serves me, Clerics have to choose a Diety to serve at 3rd level.
huh... okay, things changed.
Been this way since at least 3.5
It's been like that since 3E
(Couldn't remember if it was codified in 3 or 3.5)
3E Deities & Demigods mention clerics not needing gods but they can have faiths in an ideal, philosophy, or a force.
Cleric of Yungian psychology
Double helm murderization related questions, 1. Does the church of mystra hate helm/his churches in lore? Cause of the whole murder thing? 2. Why were followers of helm chosen of all people to be colonizers on maztica?
The current Mystra wasn't the one killed by Helm so there's there animosity between the two gods. Helm was just doing is job as ordered by Ao.
https://forgottenrealms.fandom.com/wiki/Mystra#Relationships
Companions of the One True Vision were a sect of Helmites who committed atrocities in Maztica. They were reviled for such deeds.
https://forgottenrealms.fandom.com/wiki/Companions_of_the_One_True_Vision
from what i am aware historically clerics only need the aid of a god for spells above 2nd level for lack of a better term
3rd or higher.
Back in 2E Planescape, clerics could grant themselves 1st and 2nd level spells.
sorry to be more specific, has there ever been a reason why helm of all gods was chosen to be involved with that and not like bane or the others?
¯_(ツ)_/¯
damn
Read the Maztica novel trilogy
https://en.wikipedia.org/wiki/Maztica_Trilogy
So I decided to ask here instead, was there ever a prehistoric era of sorts? Cause I was wondering if I could make a setting around it maybe.
D&D tends to be creationist where a god makes a world. Ao did Realmspace.
Toril is only about 30,000 years old
https://forgottenrealms.fandom.com/wiki/Toril#The_Dawn_Ages
The 2e Priests Handbook actually has this too.
For each faith you establish in your campaign world, you have to decide what it is that's being worshipped and venerated: A God, a Force, or a Philosophy
(...)
In the AD&D® game, the God, Force, and Philosophy are identical in the way they are
treated by the game mechanics. All three provide spells and powers to their priests.
Presuming you are asking about the Forgotten Realms, there's a chronology going back to the creation of the world that one can either believe or not...but they tend towards the creationist angle as OldMan says. The history is patchy and semi-mythical, of course.
The Eberron setting is a little less creationist with it...as in the creation and early myths are much further removed (by millions of years) from the rise of any extant peoples, and so they aren't "remembered" in the same way.
This sort of reflects the technology level, anyway. Before the Enlightenment, European culture didn't really have "prehistory" either. Histories recording events of recent memory would track back to biblical stories, and royal lineages were traced back to Adam & Eve. Similar things happened with other cultures across earth.
Storm Giant I believe. The caption for that image is 'On some worlds, the ordning is reinforced by gifts of tribute' And it looks like other giants paying tribute to a storm giant
The closest you'd get in at least the Forgotten Realms is the Arcane Age pack from 2E which let you explore a lot of the fallen realms at their height or the RPGA series Malatra: The Living Jungle.
Question for FR DMs: What year DR is your campaign set in? Follow ups: How long have you been playing and what year DR and edition did it start in?
That's not a lore question, that'd be better suited to #dm-discussion
Hm, maybe. I think it's appropriate to FR lore though. Big events in the Lore shaped the feasible starting points in various editions. It's kind of lore-based, no?
Time of Troubles, Shadowfell, and negation in 5e of pretty much all 4e lore, and resetting it to 3e.
Think of this channel more for official lore and asking questions that we can get quotes from the book to answer.
For this one the goal doens't really seem to get a lore answer like a quote from the books or such.
We could point out which editions covered which years generally, or what year an adventure is meant to take place. But DMs don't have to abide by those.
Ok. I understand. I am new here. I will move my question to # dm-discussion. I apologize.
Appreciated
Can. Someone or someones help me with the Feywild. Thank you
Unless you actually ask a specific question, no
What do you need help with specifically on the Feywild? Sources to look at, questions about it?
No one can help you without knowing what you need help with
So we have a new game, new party, 4 characters from the Feywild trying to take all our original backstories from the fey and combine them....
Well in the feywild is there different regions, kingdoms, city-states? What are they called, how do they work?
The Feywild is divided up into Domains of Delight, each one ruled over by an archfey
The size of the domain depends on the power of the archfey and the nature of the domain depends on the nature of the archfey
Is there a list of them, canon or they made up for each table?
@sharp owl thank you
There are a few mentioned in the adventure Wilds Beyond the Witchlight and one described in the supplement Domains of Delight
Fwiw the entire feywild isn't divided into domains of delight, the same way that the entire shadowfell isn't divided up into domains of dread.
The domains of both places both exist within each plane, but areas outside of those domains also exist within the plane
Has there ever been a shrine in a smaller settlement dedicated to more than one god in the Forgotten Realms or is the common practice for priests to dedicate a shrine to one god exclusively?
Typically, in the Realms, Clergy will dedicate a shrine to a singular deity. But, the realms as a whole is a wholly polytheistic place. A devout priest of Mystra would offer prayer to Tyr that justice be done. Or even pray to Talos for the storms to subside.
A shrine in the realms is usually erected on a spot that has a real (or imagined) connection with that deity. Like a Unicorn grove for Mielikki. Or an exchange for Waukeen.
However there are notable exceptions to these. There are times where shrines and temples and orders are made in service of similarly aligned gods. This is rarer in the faerunian pantheon than in others. Shrines to the Seladrine as a whole in silverymoon would not be out of place.
A good exception to the Faerunian panetheon would be Shrines to the Triad. Three gods, Tyr, Torm, Ilmater are closely aligned. Their order has shaped the nation of Implitur in its past. And shrines to all three are common from Uthmere to Cormyr.
https://www.dndbeyond.com/posts/1021-feywild-101-factions-of-the-feywild-from-the gives an overview of the latest description of the Feywild from Wild Beyond the Witchlight.
And here are some collected things from previous publications: https://www.dndbeyond.com/posts/1022-feywild-101-read-about-key-npcs-in-the-plane-of
@vocal mortar thanks
If you happens to be adventuring on the Moonshae Isles, some of the lands there overlap with the Feywild and have some specific lore.
#dnd-newcomers message
Looking for some help here 🙂
Creating campaign based o forgotten, deciding what year to start, just wanted to add the idea of an unexplored plane, filled with wilderness, and treasures, but in a similar way ancient or hidden as the far planes, more like a place that don't wanted to be found
Current 5E FR adventures are in the late 1490s DR
https://alphastream.org/index.php/2020/04/09/the-official-timeline-for-the-forgotten-realms-and-its-adventures/
Everything else you want help with is #dm-discussion
thanks! I'll take a look on the link and continue on dm-discussion 🙂
The time your campaign takes place shouldn't affect places for your PCs to explore.
Yeah, It was more for like narrative weight
It might, if it's set in the middle of DiA's timeline then maybe Elturel is currently in Hell, and if it's set while the Rime of the Frostmaiden is in effect they'll have a difficult time getting to Icewind Dale.
Timeline does kinda influence what places exist and what they're going through from a Lore perspective
Yeah, during each cataclysmic event between editions were quite drastic, such as the Spellplague.
The farther you go back means more work to see what happened during that era.
(I recommend ignoring the 4E FR era for multiple reasons)
Forgotten Realms Timeline
Netheril -3859 DR to -339 DR
Cormanthyr 650 DR
Fall of Myth Drannor 714 DR
1E 1356 to 1358 DR
2E 1367 to 1370 DR
3E 1372 to 1374 DR
4E 1479 to 1480 DR
5E 1490+
I thinks I'm going to set it 1493 DR, a year after all these events and with not so much impactful changes
It's your table, you can ignore whatever "canon" lore you want. I ignore 4E stuff at my table...
i think the latest modules happens in 1496? not super sure
Yes the latest module is Orrery of the Wanderer. in the Acq inc book. Its not directly stated in book but that it takes place 5 years after PotA and that book directly states 1491.
Its the furthest in the future in the realms for modules. The furthest novel is 1600
What happens that far into the future?
I hope it's not another time jump like 4E did.
close, 1495 DR is the latest known year in the timeline for the forgotten realms currently
Parts of the book Dawnbringer it's about celestials
Orrery of the wanderer (module) takes place in 1496.
https://x.com/TychoBrahe/status/1148315665511485440?s=20
Dawnbringer (novel) takes place partly in 1600
acquisitions inq kind of throws me off as far as i know it tends to be considered 3rd party or just an alternative version of toril and the timeline, and novels technically tend to be their own continuity so i often mainly go by adventures and sourcebooks in that regard
It's in the same vein as explorer's guide to wildemount
ah, explains why it still kind of throws me off in that regard, like often i get mixed tellings of if it is 3rd party or not
Even still on DDB it's not listed in partnered content.
fair
hey! i'm new to dnd and am heavily interested in the drow. i know that it's heavily matriarchal and have watched a lot of videos about it's society. i know that in Menzoberranzan there are many houses, and women occupy every major role in society. However, can anyone tell me what it's like to be a lowborn woman in Menzoberranzan?
ty!
I think this belongs here but if it doesn’t please direct me to where I may ask, my party have encountered a group of werewolves on a quest surrounding the object we need. Now I’m hoping the plan we have come up with works but if it doesn’t we more than likely will have to fight. So to my question, if we were to kill them, would they transform back or stay in their werewolf form?
it reverts to its true form when it dies
Ok thank you so much
“There also wasn't much to be gained from killing an elder (at least one that wasn't feeble), as they represented a valuable source of historical and general knowledge with realistic accessibility, although the elderly would be eaten if the city was faced with overpopulation.”
lmao drow are so freaking wild sometimes
Reverse modest proposal
menzoberranzan doing their best midsommar reenactment it seems.
only possible exception canonically might be a natural born werewolf, ie one born with their lycanthropy, but that is just mainly cuz i can't recall if that would be an exception or not off the top of my head or if it does not matter and they always on death return to humanoid form
Building a love story for one of my players (half-elf), married to a Drow (loooonnggg story), they want them to die peacefully together of old age which I'm all for as they get to decide how their adventures retire and end up, but Drow live significantly longer, so trying to find like a scale where they could both die together when theyre hella old lol
It's lore of the races no? Like how long each lives?
Are you asking how long half-elves and drow live?
Thats now how you really presented it though
Yeah
yeah, the rest of the context is not really relevant to the question then
at least for the purposes of this channel
but to answer the question, @heady mulch according to the forgotten realms wiki, so at least for the forgotten realms setting, the average drow lifespan is stated to be "Up to 750 years" and the average lifespan for half-elves is stated to be "128–180 years"
So, around 4x as long, thanks!
I think at least in the advanced editions true lycanthropes were born in their hybrid forms, so there's definitely an argument there
Half-elves may vary greatly and could depend on their elven heritage. 5e lore doesn't really go much into different elven lifespans, but there used to be some differences (like sun elves could live potentially 1000+)
granted the answer i provided is specific to 5e forgotten realms lore, as to my knowledge they did not specify another edition so i just presumed they were using the latest one which would be 5e
some lore like lifespans can change depending on the edition much like other bits of lore
I know most alignment descriptions are flexible when it comes to creatures and races, but have there been any examples of named Chromatic Dragons being good or Metallic Dragons being evil?
all over Eberron
yes, there are even examples of such individuals in the forgotten realms
Interesting, you're right. Eberron dragon's don't have set alignments.
Do you know any names of them?
Miirym, a silver dragon who by their standards was rather evil in life and a bit more so in unlife, a red dragon named Lux from 2e's draconomican that was more chaotic neutral as memory serves with good tendencies to name two main ones
Thanks. I've been curious about it after seeing something in previous DnD edition where some Dragons would turn against Tiamat or Bahamut and found it really interesting.
are magic spells invented or discovered? like when a powerful mage creates a new spell, did they discover the spell or did they invent it?
They invented it.
Some spells are crafted, others are revealed by higher powers such as gods or patrons
If a character wanted to completely obliterate a bbeg’s soul from existence permanently with no recovery, what kinds of items, spells, etc. would be useful in doing so? I’ve tried looking some up but the closest thing I could find is the great sword Blackrazor but the souls consumed by that blade can be brought back by the wish spell. I know some creatures are capable of consuming souls but that’s kind of unreliable for these purposes imo.
What setting?
Forgotten realms
As far as I recal, feeding a soul to a liches soul vessel will pretty much destroy it and that's part of what makes lichdom so evil
Ah. I was hoping for a portable solution as the party doesn’t know where the battle will take place and the character wants to personally obliterate their soul.
Soul vessels can be portable
Maybe asking in #dm-discussion might be better as constraining yourself to lore is probably not going to take you in a useful direction
Alr ty. Hope my dm doesn’t see everything I’m cooking up cause they’re active in the server lol
If you're not the DM, this would 100% be something to run by your DM first
I did. He knows about the whole soul destroying plan just not what type
Turning a Soul into a devil and then killing that devil in the hells should also do the trick, right?
is not like is something that is easily done, and in 5e at least, it potentially could remanifest in about 100 years on a plane matching it's alignment
Is there any information on interactions of Eilistraee and Selune?
Have you checked the FR wiki?
none to my knowledge
its actually very easily done with an uncommon magic weapon (aka a Hellfire weapon)
not really, as despite it's rarity, in universe it is likely a lot harder for a mortal to get a hold of
given they are most likely created in the hells and not just something you can go and purchase unless you are capable of extra planar travel
(Rarities are more for balance anyway)
sure, but I'd say its much easier to get such a weapon than to aquire a phylactery
and are more so their availability and easy of creation, and it still would require extra planar travel, which is far from common place in most settings
and I dont think you would find these so rarely outside of the hells. Devil armsdealers would have a vested interest in spreading these weapons as far and wide as possible
eh, some in theory, but devils on the whole tend to be more focused on the bloodwar and keeping the threat of demons contained, at least as far as things like weapons and war is concerned, is why is likely a devil will be angry at some mortal who summoned them, pulling them away from their post, or that summon a demon thus expanding the treat of the demons into the prime material plane as another battle field
these weapons directly serve the bloodwar
plus given the adventure they were introduced and established in for 5e, while i could be wrong, they likely made an appearance given the advents of the adventure "decent into avernus"
though i could see it more reasonable for a mortal to acquire one as part of a pact with a devil (pact of the blade especially)
but outside of that, probably gunna be near impossible to acquire outside of the hells, at least to my knowledge
though even then, you would still have to travel to the hells, find the being that was that soul in life, and kill it, which is not easy when factored in all at once and how they tend to not really resemble their selves in life, especially a mindless lemure, and as said earlier at least in 5e, after a 100 years it could potentially remanifest on a plane that shares it's alignment (according to 5e planescape with how death and the planes work in 5e as of the 5e planescape books releases)
i dont think the last part works. lemurs are lawful evil already and when they die in avernus, their essence is destroyed.
Im fairly sure killing a lemure is the only way to be able to revive it
Please, do not correct the typo. It's too beautiful.
lemure are described as mindless, but still meet the criteria described in 5e planescape
i dont have access to planescape
quote "A petitioner or another Celestial or Fiend that is destroyed can reconstitute on a plane that shares its alignment after 100 years, or it might choose to become one with that plane and never return." end quote
so devils are no longer perma destroyed when they die in the bloodwar?
at least not automatically
thats a pretty massive shift in lore. surprised I am just hearing about it
is still a possibility, but at least in the 5e continuity is not a certainty anymore, this is just one more reason that it is good that they are reprinting the core books, so the sort of base line most will have access to will be up to date with the current version of he 5e continuity that is being used by wizards of the coast
as otherwise, the older books that some are more likely to have if they were not willing to purchase planescape, could make it unclear and confusing
i know it was brought up a while back closer to the time it initially released, so guessing you were not reading the channel when that was happening or may have simply forgotten over time
if one were to try to consolidate it, seems reasonable that it could have merely been an assumption of sages for a time as it does take 100 years for the process to occur, which most especially humans are likely to have forgotten about that particular encounter or even died (but i guess that would be more so theory or #dm-world-building than straight up lore, so i will leave it at that)
Yeah it would be up to any particular DM to decide for their own table whether the two passages from two books are contradictory, or if the Descent into Avernus one is just more specific.
Descent into Avernus:
"If a devil dies somewhere other than the Nine Hells, it re-forms in the Nine Hells and is therefore not truly killed. However, a devil that is killed in the Nine Hells is dead forever; not surprisingly, that's why devils tend to be more cautious in their dealings at home than abroad."
Morte's Planar Parade:
A petitioner or another Celestial or Fiend that is destroyed can reconstitute on a plane that shares its alignment after 100 years, or it might choose to become one with that plane and never return. A creature that re-forms on the planes multiple times becomes increasingly dissimilar from its original mortal form.
Either the MPP "rules" supercede the DiA ones, or the DiA ones provide a special case that applies only to Devils and the Nine Hells. Personally I like the latter, as it preserves the stakes for Devils in DiA.
honestly there are still stakes either way, is just going solely by that provided in the adventure makes those stakes more immediate and personal
the ones in DiA were accurate at the time and more so restating something relevant for the running of the adventure as lore accurately as possible if one wished
unlike more recent things, i doubt they knew they would be moving away from that at the time
Would this be the channel to talk about specific campaign stuff?
No, that would be #dm-world-buildingor #dm-discussion
thx
Where can I find more about Giants' perspective on spellcasting and magic? I know they have Rune Magic, whose effects seem to be mostly for combat or specialize in the giant's specific type or domain, such as fire giant runes being used for forging or controlling fire (especially apparent in the rune knight sub class).
A few giants in the bestiary have spellcasting as a feature, most of those being innate.
Giants see strength and size as very important, would they see it as dishonorable or "cheating" to do things such as cast enlargement on themselves or reduce on enemies?
Mostly curious about forgotten realms but also happy to hear about other settings
Bigby's Presents: Glory of Giants is a good place to start.
There's also the 2E Giantcraft book
https://forgottenrealms.fandom.com/wiki/Giantcraft
Thanks, I'll be sure to check those out
Hey, how long is an elven half-dragon's lifespan.
Barring unforeseen misfortune, a typical half-dragon’s life expectancy is twice that of its nondraconic line
And elves can live to be 750
So, somewhere in the range of 1,500 years?
and that is just on average, if they happen to be a monk, druid, favored by some deities, or even just a fitness/health nut, likely even longer
Elven half-dragon archdruid
Dude was around before Ostoria fell, or else they'll live to see the first combustion engine being invented
probably first working one, after all, bet the gondian's probably have invented such a thing, probably just more explosive than desired
legit would not surprise me if that was the case and since it was a failed attempt nobody felt the need to document it
Why are druids seen to live long?
cuz they are effectively attuned to/intertwined with nature, at least far as i am aware that is supposidly why
Pfft, Im playing a Paladin so I cant get sick 
not really lore relevant ^^;
there are things far worse in dnd than mere sickness
How common are ancient dragons in Faerun? I know we've got a few named but I believe it's a big deal for a dragon to survive that long so I suspect there are not many. Am I right? (speaking about 1480s-1490s DR)
honestly, in general, not just faerun, there are likely more than those we are aware of
but that is not the same as encountering one
They're still very rare since ancient dragons are 800+ years old and their territories are hundreds of miles. Luckily most are asleep for years.
Did Juiblex (The Faceless Lord) create every ooze or just the ones from the overworld? Because I can't find anything that says he invented plasmoids
honestly to them is not that big a deal, is just a natural part of their life cycle, if anything it is a big deal for everyone else, cuz it just by nature of dragons in dnd shows that they are immensly powerful, as a true dragon in dnd, grows stronger and more powerful with age
no, besides to my knowledge no source claims him to have made oozes, let alone all
being the lord of oozes does not nessissarily mean you created them
in the ooze section of the monster manual it says oozes are the spawn of juiblex
A demon lord of a [something] isn't the same as a god of [something]
in the forgotten realms, it is merely a claim https://forgottenrealms.fandom.com/wiki/Ooze#History
ie, it just as easily as any theory could prove untrue
Note:
Whether this is true or not
yeah, either way, it is merely a claim, true or not true, is not known in universe which is the case, it is speculation by tasha if anyone given it comes from the demonomicon she is renouned for making
Oh yea missed that part while reading. I guess that means they think he did but it's not 100% confirmed?
more like nobody knows and it is merely a theory in universe
Ok, thanks for clearing that up
is one of those things where it is left ambiguous so it is left up to the dm and either way it is not gunna majorly alter the way the published lore handles it until they potentially decide to write a story or piece of lore that establishes it one way or another, after all supposedly jubilex is part of tharzidun, but like many entities in dnd he has more than one origin, be they from different editions or the same ones
like he is currently far too weak to dominate more than one ooze at a time these days, so if he created them or not is not really important as is not like oozes are typically intelligent beings capable of something like worship
he can imbue them with intelligence and make them capable of worshipping him
not really
and again, he can only influance/dominate one at a time these days cuz he just has not had that level of power for a long time and has yet to regain it
at least to my knowledge
plus even if he could, then it comes down to weather or not intelligent oozes have souls or not, which for some creatures, like mindflayers as an example, weather or not they have souls is unclear as some things tell us they out right do not, but there are some things that seem to imply that they do such as the mention of one of their gods and their realm in 5e planescape and it's followers
either way that comes down more so to what the dm wishes to do at their own games and their own continuities or versions of these settings as some things in the published lore are just left unclear sometimes
This channel is for official D&D lore. #dm-world-building would be for your homebrew world.
are we given any indication in the lore on how durable the bones of a dragon wyrmling are? specifically a white dragon's skull? like i know they are comparable enough to be used as part of weapons and armor, but idk if it takes time for them to become that durable or if they are from birth a super durable material that their bones are made of?
Although it's a mechanics thing, their scales are already seemingly as effective as full chain mail, so there's at least some precedence that they aren't born fragile by any means.
Plus, they can fly so well because of magic, so their bones don't have to pay in durability the way birds do
Does Strixhaven exist in the same world/timeframe as Baldurs Gate?
no, it is not even in the same multiverse
Oh, nvrm then lol, thanks XD
Strixhaven is a Magic the Gathering IP.
Oh.... I feel super dumb now... XD
Baldur's Gate is a city in the Sword Coast, a region in Faerun, which is a continent on the planet Toril, which is in Realmspace system in the Material Plane.
of the dnd multiverse
mtg and dnd have two seperate multiverses, but they have a canon connection that to my knowledge is a bit unclear, so while one can technically go from one to the other, is not by any means normal or reasonable
this connection was shown via a series of crossover adventures which more so connected a particular area of faerun with the plane from mtg of ravnica
Quick question how long does it generally take for a dragon egg to hatch? does it depend on species or....?
historically, at least back in 3.5e it was dependent on the species
Didn't Elminster get a Magick card at some point?
"Black Dragon: 480 days,
Blue Dragon: 600 days,
Brass Dragon: 480 days,
Bronze Dragon: 600 days,
Copper Dragon: 540 days,
Gold Dragon: 720 days,
Green Dragon: 480 days,
Red Dragon: 660 days,
Silver Dragon: 660 days,
White Dragon: 420 days"
yes but that does not change anything, as part of the mtg side of the cross over they had a set based on the forgotten realms or at least a version of it, but i don't believe that is really lore
They arent canon to MtG lore anyway
yeah, so even less relevant of who did or did not get a card on the mtg side of things
They only chose planeswalkers for them since it made more sense for Elminster, Mordenkainen, and Tasha than them being creatures, but thats off topic
I have a question I’m playing a goblin character with chaotic, good/chaotic, neutral alignment, leaning a bit more too good would that be possible?
When did gnomes star riding Capybaras? I mean, from a lore standpoint. One just popped up in a published adventure I’m running, and now my players are fascinated… I’m wondering where all the capybara ranches are…
What?
Which adventure? Aka which setting
All i know about unusual mounts is halflings with dinosaurs in Eberron
the smaller races to my knowledge often tend to have unconventional mounts
or could be they just have a fondness for rodents, didn't giant space hamsters start as one of their experiments that kind of got out of hand?
Because it's not using "circle" to describe the shape, but a close knit group. eg "My inner circle of advisors"
We all know that an inner rhombus of advisors is superior, though.
Circularity was likely taken as an inspiration from real-world druidic practices. Archeological sites of druid worship like Stonehenge are circular, as are other stone and various wood-based sites that have been found. This also then influenced neo-druidic practices involve people standing in a circle. So it's probably both referencing the circle's importance in the real-world thing they are basing it on, as well as being a nice synonym for, as the Google Dictionary-of-choice puts it, "a group of people with a shared profession, interests, or acquaintances."
What’s some basics of dnd lore I should know if I wanna DM in just the usual dnd setting
There isn't a "usual" setting
Even if you pick a setting, there aren't really basics
It'd be more a case of
- Pick setting
- Pick where in that setting you're playing
- Pick when in that setting you're playing
- Look up specific information relevant to that
Hm alright fair
Sorry I should of specified like maybe the sword coast of just faerun in general
Even then, there aren't "basics"
You've got anything from the pantheons of the forgotten realms to the history of any given race, city, or major faction, to wars and conflict or great events
Some basic lore on the Sword Coast.
The sword coast is a collection of city-states that line the north end of the Sea of swords. Graphically the sword coast begins around the area of Baldur's Gate. And ends in the city of Luskan. Going further north and you enter the area of frozenfar. Going further south you end up in the lands of intrigue.
This is a cosmopolitan place where many races come together. The sites of very old elven ruins dot the landscape from wars that happened to tens of thousands of years ago.
In current fifth edition, we are looking at the 1490s dr. DR. Stands for Dale reckoning which is the measure of the calendar for the majority of the forgotten realms.
Major trade hubs along the sword coast include Neverwinter, and Waterdeep .
Each one of these places have detailed lore in history about them. That's one of the great things about the realms. If you're looking for an answer, there's usually one somewhere. But of course you are not required to use any of them. In fact, you are encouraged by authors designers and even the creator to change anything about the realms to suit your needs
That alone is very helpful thank you
Of course, just getting in the basics can help people out. I recommend looking at a YouTuber named Jorphdan. He has great deep dives and each one of these places as well as the realms in general.
Jorphan. Alright will do!
Quick quiestion I can guess what frozenfar is but what’s the lands of intrigue?
The lands of Imtrigue cover the southern portion of the western side of Faerûn. It is typically made up of four nations those being Amn, Tethyr, Calimshan, and Erlkazar.
If you're looking for some medieval European style fantasy like with noble houses and things like that, this is the region of the realm that she would want to set in. Less so than say the sword coast in the north.
Ooooh ok sounds interesting
Again thank you
Is there a lore reason druids can't wear metal or purely mechanical?
In some (not all) settings it is because it's "not natural/too worked" (which you will note is a nonsense thing when they are wearing polished leather often)
In 5e it's not mechanical either
And they use sickles and scimitars, which despite what you may have been told in school, do not grow on trees
Oe:
Druids are able to employ the following sorts of weapons: Daggers, sickle or crescent-shaped swords, spears, slings, and oil. They may wear armor of leather, and use wooden shields. They may not use metallic armor.
1e:
The more powerful druidic spells, as well as their wider range of weaponry, make up for the fact that druids are unable to use any armor or shields other than leather armor and wooden shields (metallic armor spoils their magical powers)
(...)
Druids can be visualized as medieval cousins of what the ancient Celtic sect of Druids would have become had it survived the Roman conquest
For me the no metal thing started off as what I percieve to be an 'aesthetic' choice. Druids are based on the druids recorded in roman reports, so they were the mistletoe and sickle waving, animal skin wearing 'barbarians'. Metal armour was too high tech for them.
In 2e they tried to give an actual lore reason:
Armor and Weapons Permitted. Most druids wear natural armor (leather) and use wooden shields. Other armors, especially metallic kinds, are forbidden to all druids. Most of the weapons permitted to druids of a particular branch resemble tools used in herding, hunting, and farming, or hold symbolic meaning to the druid. For instance, the curved scimitar and khopesh represent both the sickle used in the harvest and the crescent moon, which stands for birth, death, and rebirth in the cycle of Nature. The standard druid can use the following weapons: club, sickle, dart, spear, dagger, scimitar, sling, and staff (optional: scythe). Use of metallic weapons and tools usually remains unrestricted, but local availability can prove a problem, especially in areas like the arctic tundra.
- The complete book of druids, 2e, pages 8-9
Nowdays druids get these proficiencies:
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Note how similar they are to the older edition restrictions? With the only assumed metal ones being scimitars and sickles (curved blades).
And this is pointed out in the SAC, explaining it's partly design choice, partly storybased and lore, and not really game breaking to ignore:
Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the class’s story since the class first appeared in Eldritch Wizardry (1976) and the original Player’s Handbook (1978). The idea is that druids prefer to be protected by animal skins, wood, and other natural materials that aren’t the worked metal that is associated with civilization. Druids don’t lack the ability to wear metal armor. They choose not to wear it. This choice is part of their identity as a mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to.
that is.... very dumb
because isnt the point of druid just keeping the nature balance and not just anti advancment tree huggers?
ahhh, still odd tho
you also gotta think the designers of the original game were just dudes mostly from rural wisconsin long before the internet existed. a lot of the game's and Lore's quirks while still dumb make a lot more sense.
Anyone knows if Demon Lords have Avatar forms like Deities do?
Ex. Yeenoghu
No because they're not divine. However, in 3.5E they did have aspects, which were weaker versions of the demon lords (lower CR monster statblock).
Ohhhh, "Aspects" then...
3.5E archdevils had aspects as well. The archdevils themselves didn't have statblocks because they were more powerful (near god-level).
Heyo, asking any lore heads from even the older editions of D&D in regards to whether there are celestials in existence known to be bearers of truth or some sort of variety of it?
A potential player of mine cooked up the usual redemption plot of restoring their crumbled noble house but he would need to somehow clear his name and convince others of his real truth. They are a paladin thus why a celestial might work.
Savras has been around a while in various levels of importance. Considered God of Diviners and Truth-speakers.
I apologize if this this a really stupid question but my knowledge of the forgotten realms is surface level at best and I want to make sure I'm not wrong. Is knowledge of the Nine Hells, the Seven Heavens, etc all common? Like, everyone is fully aware that they exist and the alignment assigned to them?
What are some inhabited islands close to the coast of the sword coast that are safe to have as a place to have come from in my background?
Commoners would know of an "afterlife" (aka the Outer Planes, such as Celestia or the Nine Hells). Scholars and priests would know more. Alignment is a gameplay mechanic and not really related to the lore aspect of the Outer Planes (which there are 17, each one corresponded to the nine alignments and the gradients inbetween).
I know the alignment is more mechanic than lore, but like the Nine Hells are for the 'lawful' guys. Devils make deals and both sides must hold to the letter of those deals. The Abyss has the more chaotic demons who just do what they want.
I understand that no character will say "that's for the lawful neutral people" but would they understand who typically goes where?
Yeah, the priests of the gods would educate their flock on where their souls would go to the afterlife.
(It's actually the other way around: it's more lore than mechanics, at least in 5e)
2E Planescape put more emphasis on the alignments of the Outer Planes and of the factions of Sigil that related to them.
There also used to be languages based around the alignments, even though there was almost nothing you could actually use those languages for
Thank you muchly ^_^
seems potentially more so something for #character-discussion
This is very, so very important
I'm currently writing a version of the Modern Major General song for Jarlaxle to introduce himself with 😄
Thinking about the events that an in-lore character has seen in his life, has nothing to do with lore. Right.
no, that is not what i am saying, you writing a version of a song for your portrail of the character is not lore based
I was replying to someone else who was talking about drow lore, it was a "me too".
their's was honestly more so something for #dnd-discussion rather than the lore channel i feel
cuz it is not actually asking anything about the published lore
I haven't read many of the novels.
And I feel that's where that information would be.
It was asking about islands off the sword coast. It's on-topic for the channel.
If anyone has read Gauntlegrym, it would be helpful to know how Jarlaxle was feeling through it - obviously, he took it upon himself to "right the wrong" - but was that out of anger for being tricked?
Or did he feel actual regret over what happened?
also, the history i can find, does not seem fair to attribute the eruption of mount hotenow to Jarlaxle
In the Year of Knowledge Unearthed, 1451 DR, Jarlaxle and Athrogate joined Dahlia Sin'felle in an expedition to Gauntlgrym, where they were tricked into releasing the fire primordial that destroyed the city of Neverwinter.
Was that not Hotenow?
look at the link
In the Year of Knowledge Unearthed, 1451 DR, a small adventuring party rediscovered the ancient dwarven city of Gauntlgrym beneath the volcano. The party, consisting of Dahlia Sin'felle, Korvin Dor'crae, Valindra Shadowmantle, Athrogate, and Jarlaxle Baenre, made it all the way to the legendary forges. There, the latter two were betrayed by their Thayan allies, with Athrogate hypnotically forced to activate the forge. This briefly awoke the primordial Maegera, who, in a fit of rage, released a burst of energy so powerful that it forced the eruption of the volcano. The resulting earthquake and combination of smoke and lava destroyed much of Neverwinter, killing thousands.[10][11] The eruption entirely destroyed the settlement of Thundertree.[12]
it literally describes it and cites the details' sources
Yes, it's referring to how Jarlaxle was tricked into causing the eruption. It's the event I am trying to get more insight into - and asking about the book it references.
i'd honestly say the thayans or the primordial itself are more responsable for the eruption than jarlaxle
It's not a question of us attributing blame as neutral observers, it's a question of whether the character in lore held himself responsible, and in what manner. I'm asking a specific question about the context behind the events, because I haven't read the book.
After all, he put himself in danger to re-seal the primordial.
him going out of his way to right the wrong implies he did feel at least partially responsible https://forgottenrealms.fandom.com/wiki/Jarlaxle#Gauntlgrym
Yes. That's my point. You are just linking me to the wiki articles about the events that I am referring to, but this is not the issue.
though that is just a guess based on what i know of the character and the description given
if an objective deduction can be made i'd look at the events described and compare it to his personality which is described here https://forgottenrealms.fandom.com/wiki/Jarlaxle#Personality
seems it depends weather or not he attempted to right this wrong so that the would be vicitims could be manipulated or not
Linking to a wiki page is not an answer to this question, as I have said. The question arises from what's not said in the wikis, but in the source novels. If not really a question that can be constructively answered with links to the wiki.
in which case it would be better to ask the author if you are able to get in contact with him
as he is described as being in personality more than anything an opprotunist
That's getting more into #dm-discussion territory about how to characterise him in a particular campaign, I am asking a specific question about the events of a novel that neither of us have read.
fair, though i am not sure how many have read them or even own the book and could potentially check, often most of the time the published lore is what is being talked about for various editions or settings, rarely are people asking things about the novel continuities far as i am aware
like at best far as i am aware examples from novels are cited as a possible answer to other questions that are not necessarily rooted in the novels themselves more often than not
The wiki articles on the Drizzt novels have been pieced together by Drizzt fans over two decades and are far from complete or comprehensive. If you want to get right down into the storyline, you need to check the novels themselves. You can borrow it from Internet Archive here:
https://archive.org/details/gauntlgrym00rasa
How can vlaakith grant divine spells despite not ebing a diety? Shouldnt her clerics be warlocks?
A deity isn't required for a cleric to exist
quick question with the book of vile darkness. I know there were believed to be six copies of the book in existence, and I wanted to ask was it ever noted in lore of what separated them other than the author?
"The book fell into the hands of worshipers of Erythnul who made a number of copies of it. Only six perfect copies existed; the rest were in some way imperfect."
The six copies are just that as far as the lore states, but each has probably diverged individually given the frequent edits made by the various owners of each copy over the years.
@eager bay What is meant by the D&D universe/multiverse/cosmology being "non-physical" in its geometry is that the various models for the planes of existence don't represent a spatial arrangement of planes, but more of a way of visualising their metaphysical relationships
The Outer Planes aren't physically further out than the Inner Planes, nor are the Upper Planes "higher" than the Lower Planes
There are various models; world tree, great wheel, the world axis
i see, i was talking about like, we use a 2d grid to move
if i start flying
Okay, that wasn't clear
does the movement i'm about to do follow which of the 2 types of geometry
That's more a #dnd-newcomers question (sorry to bounce you around)
Is asmodeus currently a greator deity guys ?
Yes.
Can he give spells to his worshippers ?
Yes.
The Hells
https://forgottenrealms.fandom.com/wiki/Asmodeus
Portfolio: Indulgence
Domains: Knowledge, Order, Tricker
I believe it's also power and indulgence
Thx
Ah close enough
Keep in mind domains are for clerics, and a cleric of a given domain doesn't necessarily need to have a domain that is directly under their gods portfolio (assuming they have a god)
https://www.dndbeyond.com/sources/dmg/a-world-of-your-own#DawnWarDeities
Portfolio: Trickery
Hello, Lore Bards. I was in a discussion the other day about the origin of Elves. I seem to remember that Elves were created by Corellon Larethian, and, when they reach maturity, they remember “past lives.” Then, when they die, they go back to another plane waiting to be “reborn.” I thought this lore originated in 3e, but I cannot find it in my sourcebooks. Does it come from any edition? Or am I conflating non-canon with canon?
They forget their past lives when they reach 100-years-old.
ah, so I have it backwards. which edition did this lore start? is it 5e or was I correct at 3e?
Of their past lives? No, only full elves can reincarnate (even then only those who worship the Seldarine).
I found the most complete explanation in MTF (5e). Half-Elves are thought to be either full elf souls with weaker links to reincarnation, or a half-soul that the elves do not know how it works in the reincarnation circle.
depends on setting
Also, MTF also says elves have memories of past lives in their dreams during their trance < 100 years old, and then again > 300 or 400 years old. Whereas Drow have no memories, but have a silent state.
Are there any known half-elves who serve the Seladrine?
Many might. There are Half-elves on evermeet as well.
You even have a half-elf god as part of the pantheon (as a lesser and 'interloper' god) https://forgottenrealms.fandom.com/wiki/Khalreshaar
Huh, neat
Why does Corellon have the crescent moon as their holy symbol?
The other chief racial deities have symbol that seem pretty clear: Moradin the archetypal smith with his anvil symbol; Yondalla the mother of luck and bounty with her cornucopia symbol; Garl the golden with his gold nugget symbol; and one-eyed Gruumsh with his bloody, all-seeing eye.
How does the crescent moon fit into Corellon’s aspects or mythology in any way?
Perhaps tied to Corellon's ever changing nature and fluidity. The Moon changes in phase and nature, as does Corellon. In 1e Legend Lore they were represented by a blue quarter moon.
at least he changed a lot more before lolth convinced some elves to become a fixed to one form much like her
is there an official/semiofficial banking system in the forgotten realms? (ie place you can store gold off-person and retrieve it somewhere else, or to convert currency [1 gold into 10 silver, etc])
not one single one, but i believe such things are handeled by the various banks in the various cities
i could be wrong though
Yes
Or even a greator deity like on level of ao ?
No. Ao is an overgod.
The fact that it took all the Gods to beat him means he must have been extremely powerful
I saw some lore about him being chained by all the Gods
I think he is meant to be basically the apocalypse
I see okay
Most of his worshippers don't realize who they're praising, either, because he's developed a sort of alias as the Elemental Evil Eye (I think)
Yeah Tharizdun / EEE/ EEG/ Ghaunadaur/ Jubilex/ Dark one are a weird thing because technically Tharizdun and EEE started off as entirely different gods in 1e. Tharizdun was a forgotton god representing entropy and void, and EEE was some primordial chaos god that induced insanity.
Ghaunadaur is Faerun's EEG/EEE in 2e, with Jubilex being a 'He's somehow connected but different', and Tharizdun was still separate.
Then in 3.5 they decided that Tharizdun was EEG and Ghaunadaur was separate.
In 4e, Jubilex is the infection caused by Tharizdun, when he sticks a shard of evil into the Primordial Chaos of the Abyss.
In general though, Tharizdun is scary big primordial god who is cause of evil and badness, and will probably destroy the world if he was ever fully freed.
Which is the very short cliff notes. I could do a whole 'pepe silvia' rant with quotes, but luckily for you lot, I need to head off 
Do you have an actual lore question?
Which setting?
The wiki
D&D has been around for 50 years with numerous official campaign settings.
Many of the adventure books contain the lore you would need to understand that particular adventure. Some even have it as a separate document - like Waterdeep Dragonheist. But most people tend to then supplement that with a Wiki that collects all of the info from all of the editions and spinoffs. For example, the Forgotten Realms wiki: https://forgottenrealms.fandom.com/wiki/Main_Page
Forgotten Realms is the "main" setting, used for most of the books and the recent movie. There are other settings.
What.
Which part of that do you not quite get?
"settings" are like different universes. Forgotten Realms is your classic sword and spell fantasy kitchen sink universe, where most of the books are set, and the movie. Eberron is a sort of more steampunk-with-magic. Dragonlance is darker. There's also some books set in the Magic: The Gathering universe. They are also kinda all connected via a multiverse lore, which accommodates some of the cotnradictions.
Hey so my character is extremely tied to to raven queen i've tried reading up on alot of lore and im wondering would there be any notable locations in faerun or another area other than the shadowfell?
Difficult to say. The Raven Queen is a rather recent concept
What exactly do you need?
Fair enough, i guess ill try and do something with her rivalries with some of the demonlords like Orcus. As for what i need it doesn't have to be anything major but maybe something like if there are any temples or anything minor related to her
Honestly, she is very tied to the Shadowfell and almost banished from every other plane.
The fact that she was more or less unpersoned by the elven gods doesn't help.
But you could have a temple that exists in both the shadowfell and the material
Or know the location of a shadowfell portal that would lead to a temple or community devoted to her
Yeah i know she is basically deleted from most realms and is mostly worshipped in secret. Was just curious if there was anything existing or if i had to discuss something with the dm. Thank you so much for the help though ill talk to my dm about it
what color are fr orcs?
depends
there are different species/subspecies of orcs in the forgotten realms, the most common of them are grey @dusk tartan
Qq. Is the Radiant Citadel supposed to be the/a multi versal hub between the various material planes?
There is only one material plane, which has countless of worlds The Radiant Citadel is in the Etheral Plane so it acts as a hub to different worlds.
https://forgottenrealms.fandom.com/wiki/Radiant_Citadel
The Material Plane is the universe, not a world, where most mortals dwell.
ah ok so misunderstoond the terms but is it kinda the same? Like could you go from Theros to Faerun through the Radiant Citadel?
You might want to look at Shadow Crossings, which are points where one can move to the Shadowfell (similar to Fey Crossings with the feywild). There was a failed one in Wheloon, Corymr, under a temple that was publicly dedicated to Mystra but was actually a Sharran temple - that was from a 3.5e adventure called Cormyr: the tearing of the weave. There's also apparently some lore about crossings in a 4e setting book called The Shadowfell: Gloomwrought and Beyond, which mostly focuses on a large city there.
Also check the Book of the Raven In Candlekeep Mysteries. There’s something there.
||a crossing into the shadowfell||
It's not a hub per say, although it does connect to various specific worlds on the material plane by way of the concord jewels
These aren't fixed, and instead are based on the people of the radiant citadel
Ok, is there a place like that in 5e?
Sigil is the multiversal hub
Every world in the material plane, and every plane in existence, is said to connect to Sigil, the City of Doors
Thank you
Are the worlds connected outside of Sigil? I know dream of the blue veil is a spell that technically connects them
Yep, via multiple means
- You can teleport from one world to another via the teleport spell
- You can planeshift to a different plane, say Avernus or Bitopia or any other plane, then planeshift back to the material plane, but a different world
- You could enter a color pool into the Astral Plane, fly through the Astral Sea, and then find another color pool back to a different point on the material plane
- A spelljammer vessel could take you from a world in the material plane, out into Wildspace, then beyond that into the Astral Sea. You can then navigate the astral sea until you reach the wildspace surrounding another world in the material plane, transition into that system, and then land on that world
Oh, there's also the World Serpent Inn, which acts a lot like Sigil in some ways
I'm sure there are other ways in addition to that
You could put a bag of holding into a portable hole and get to the Astral plane.
That's not a means of travelling between worlds on the material plane
Both because it's one way and because it leads to a random location in the astral plane
Yep.
theros is an mtg setting, the mtg settings and the dnd multiverse are in two separate multiverses, but a connection between at least toril in the forgotten realms setting and the plane of mtg's ravnica have an established connection via the events in the series of official free crossover adventures that came out a while back
That adventure was published by the MtG team, not the D&D team, so it's relevance to D&D lore is questionable
There's also a lot of stuff about the D&D and MtG multiverses that makes trying to cross-link them very messy
sigil is historically capable of having a portal between it and any location in the dnd multiverse, weather those portals are closed or open is another matter
ah, was unaware of that
In MtG, travel between planes is only possible via three means
- Planeswalker spark
- Transplanar Gate
- Realmbreaker the World Tree
All of these methods provide protection from the Blind Eternities, a plane of existence that is instantly destructive to all life except Eldrazi
There is nothing stated to explain how that can be reconciled with the D&D cosmology
if you knew, am curious why you asked the question
Thanks to both of you ill look up the sources you stated thank you so much to both of you @verbal bone
https://forgottenrealms.fandom.com/wiki/Category:Locations_in_the_Shadowfell
if looking more so for specifically settlements where one might live, (link to that page seems to be a bit messed up, but basically just on the page for the shadowfell click settlements for known examples)
but would avoid any of the domains of dread, cuz while technically part of the shadowfell in 5e, they are sort of mostly cut off from the rest of the cosmos and would require some convoluted stuff to make getting out remotely reasonable, likely can count the scenarios one may be able to escape the domains of dread on one hand, is far from a common thing
bigby's glory of the giants also when reintroduced the idea of there being places in the material plane where the barrier for lack of a better term is thinnest, in the lore for the death giants, but since that book is setting agnostic, to my knowledge no examples of such locations were given, though i could be wrong
most well known and fleshed out place in relation to the shadowfell for where one could live their life, to my knowledge regardless of your edition is gloomwrought
Thank you im looking them up right now and ill try and look up the bigby's book aswell. Since i tied my character so much the raven queen i should've read up more on the shadowfell and not just her like i did so all the sources have been a great help. Its helped out alot with knowing where my character would go or places we could visit
Thanks for all the info guys I'm thinking about it for my campaign.
So if inter world travel is very much possible, would it be possible to establish a multi versal trading hub say on Faerun with portals and connections that build up over time or no
That would be #dm-world-building
This channel is more concerned with what is not what could be
Out of curiousity, lore wise, does Fâerun have Slavery?
Yes
Does the Feywild have any particular connection to the moon or moonlight in DnD lore?
Like, the First World dragons that hatched there became moonstone dragons. Corellon Larethian, the major deity of the primary fey-descended race, has a crescent moon as one of their symbols. This same god also manifested (depending on which edition's lore you're using) not one but 2 lunar deities from their metaphysical blood. The fey/nature themed Oath of the Ancients grants a holy warrior the power to call down a moonbeam. Fairy rings open on the night of the full moon... Feels like there has to be some link, right?
no more than anything else has connections to the moon. Frankly its moreso due to the associations of the moon and nature/fairies/what have you in irl mythos
yes, the world of toril is a long way from having anyone actually abolish the practice, there is no civil rights movement leaders like in our own world to my knowledge
plus evil gods like Bane are likely to keep the practice going for ages to come if we are being honest
Plus, gotta keep alive the tradition of every evil-aligned demihuman being slavers and/or cannibals
That's not a very good analogy, considering the context of it irl.
The bigger thing is the overall lack of a global culture
So hypotetically my character’s background could say i owned dragonborn slaves in the Sword Coast North?
Hypotetically and curiousity wise obviously
100%, especially if you were with a dragon cult, I think
I mean, most goblins who work for other goblinoids typically do so begrudgingly at best. That's part why they pick on anything and anyone they can do so and get away with, cuz they're tired of being the ones picked on
Not sure how reliable they'd be, though
Yea i guess but hey slaves-
I meant old timey farming equipment
Gotta count for something
Right?
I guess they mature pretty fast...
Exactly but dragonborn and half-orcs meanwhile are much better
They are stronger, more hard working, and their low iq means they dont understand the basic concept of freedom
Hypotheically obviously
what lore is telling you that dragonborn in particular are low IQ? and also, the more you say "hypothetically" the ickier the whole premise gets.
Whoa there! Are tou excusing me a racism against those bipedial idiotic farming equipment lizards? I mean dragonborns?
Maybe keep the roleplay off this channel when discussing a sensitive topic?
Yeah fair enough
My apologizes people
I get to comfortable to the point i use the humor i use with my d&d group yk
But anyways i do have a actual question about the lore
For my character, what would be the closest nation, city, or place in the forgotten realms that is similar to the Byzantine Empire and Constantinople?
Also what would be a place in the forgotten realms similar to Scandinavia (during the 800s AD)
I think perhaps it might be a good idea to let the questions rest for a bit as its... pretty obvious what you are angling for
no races are inherently evil, except in older editions maybe
That wasn't what I meant to imply, just that evil bugbears and ogres usually eat humans, and evil hobgoblins include people in the spoils of war
no, they don't
well ogres are known to, but never heard bugbears eating humans or humanoids
It's implied in the joke disclaimer in the player handbook, at least: "WIZARDS OF THE COAST IS NOT RESPONSIBLE FOR THE CONSEQUENCES OF [...] ACCEPTING A DINNER INVITATION FROM BUGBEARS"
And the monster manual entry for hobgoblins opens with a war chant with the line "Their children are our slaves"
like sure they engage in slavery and take prisoners, but just cuz they have a reputation of being evil cuz of the majority people encounter does not make them inherently evil, that is more like a 1e and 2e thing to my knowledge, so is edition dependent if you think of any races being inherently evil, outside of a dm's own world
but again, literally never heard anything about bugbears eating humanoids, so either that joke is super easy to overlook or i just happened to overlook it every time
Again, you're putting words in my mouth. I didn't say there were inherently evil races in 5e, though I did apparently conflate legacy info about bugbears with how they are now
Is Mystra also the Weave for other crystal spheres, like say Greyspace or Krynn, or do the primary magic deities fill that role there, or is the Weave even established as part of those worlds lore?
Mystra is the goddess of magic for just Realmspace.
The Weave is a FR thing but it seems like WotC has expanded it in general since it's mentioned outside of FR, such as in the PHB.
Ah
I did check and there isn't really a mention of Weave on the Greyhawk wiki, yeah
The weave does now, in 5e, exist in the multiverse. They pulled a 'rose by any other name' move:
The Weave of Magic (PHB p.205)
Mortals can't directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic.** The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters have varied ways of naming and visualizing this interface.**
**By any name, without the Weave, raw magic is locked away and inaccessible; **...
Prior to this in earlier editions, If you go with Greyhawk being the main setting of AD&D, so AD&D rules are Greyhawk rules unless stated otherwise, here is how magic was described in general:
All magic and cleric spells are similar in that the word sounds, when combined into whatever patterns are applicable, **are charged with energy from the Positive or Negative Material Plane. When uttered, these sounds cause the release of this energy, which in turn triggers a set reaction. **The release of the energy contained in these words is what causes the spell to be forgotten or the writing to disappear from the surface upon which it is written.
The triggering action draws power from some plane of the multiverse. Whether the spell is an abjuration conjuration, alteration, enchantment, or whatever, there is a flow of energy - first from the spell caster, then from some plane to the area magicked or enspelled by the caster. The energy flow is not from the caster per se, it is from the utterance of the sounds, each of which is charged with energy which is loosed when the proper formula and/or ritual is completed with their utterance. This power then taps the desired plane (whether or not the spell user has any idea of what or where it is) to cause the spell to function. It is much like plugging into a heater; the electrical outlet does not hold all of the electrical energy to cause the heater to function, but the wires leading from it, ultimately to the power station, bring the electricity to the desired location.
-1e DMG p40
So raw magic didn't used to be a thing either?
Along the Sword Coast, are there any other cities besides Luskan and Neverwinter that lore wise have had animosity towards each other anytime in the past? My source for Luskan and Neverwinter: https://forgottenrealms.fandom.com/wiki/Luskan_Threat_to_Neverwinter
the weave is specific to the forgotten realms, or at the very least mystra is, so either way, no
from what i could find, seems at least has been a thing as far back as 3e https://forgottenrealms.fandom.com/wiki/Raw_magic
I'm not actually sure what the generic explanation for magic was in 3.X outside of FR. PHb and DMG don't really go into it as far as I could see, and with the AD&D logic not being repeated, hard to say that's was the lore still. Greyhawk also was iffy as a proper setting in 3.X.
Technically it was still the 'core' setting, but not really, and it's RPGA setting books don't tend to go into that as much.
at the very least, from what is known about mystra, and if you take ed greenwoods added lore from things like his videos on his youtube channel into account, mystra is limited to realmspace and can't really extend beyond it via the weave save for where those who she has as weave anchors, like volo, go
Elturel and Baldur’s Gate dislike each other
So... bullywugs are humanoids that speak Primordial at times. Do you guys know any other races besides the elemental things that speak it? Just frogs and elementals seems weird, so there must be other animals
Bullywugs speak Bullywug.
Bullywugs aren't frogs or animals (Beasts).
Bullywug speaking Primordial was from the 4E statblock.
Thank you. I’ve been trying to find enough fighting/ animosity between the Sword Coast cities for the Lords’ Alliance to shatter and or full on war to break out
Depending on where you are in the timeline, there's tension between Neverwinter and Waterdeep. Not "spilling into war" tension, but you could amp that up for a plot. Both were ruled by Dagult Neverember, but he was ousted from Waterdeep.
Honestly anything and any bad blood/ history works. The bbeg organization is the one making sure that everything is set up for shit to hit the fan all at once. Just a little framing another city and everything’s good to go.
Elturel is not a member of the Lords Alliance.
Elturel is part of its own nation Elturgard
I just need war to happen. Any war is a good distraction
@static sinew Maybe try #dm-world-building
What’s the climate along the sword coast? Does it ever snow in Baldur’s Gate?
I know it will near the mountains
Waterdeep's climate is explored to some degree in Waterdeep: Dragonheist. The Summers are hot enough that it can harm a person through heat exhaustion, while the winters are cold enough to see Blizzards. Neverwinter is also notable for being ice-free where the rest of the surrounding coast freezes up during winter.
That helps me a bit. I imagine Baldur’s Gate might get some snow then, occasionally.
I would imagine the Sword Coast not unlike the Pacific Northwest Coast where Portland-Seattle-Vancouver are.
The free Baldur's Gate Gazeteer doesn't mention anything: https://www.dndbeyond.com/sources/bgg/baldurs-gate-gazetteer
Yeah i checked there first. 😅
primordial is a language of the elemental, it has the 4 dialects that are specific to each element, but is otherwise to them what common is to those on the prime material plane, more or less as it is not exactly a 1 to 1 comparison
so mainly the most likely candidates are gunna be elementals or otherwise those who have a connection to the elemental planes in some way, like the genasi for example
Thanks, I knew I could go with the genasi, I just just don't really dig them in general and was looking for other squishy body bad guys since the frog people at least used to speak it.
Thanks everyone. I was thinking of some sort of primordial supervillain that was bossing them around, making them pillage
Possibly :p
no shoratage of such beings in the lore for a cult to revolve around, heck, there is at least 4 of them in the lore 😛
but anything else would likely be more for #dm-discussion or #dm-world-building probably
Idk if this should go here or in character discussion.
It was hinted that our group would be doing decent to avernus next.
So I was debating playing a Dragonborn cultist of Tiamit. But I read that lore wise this wouldn’t be a good combo.
Not really a lore question
Well in lore would such a Dragonborn be possible or is it so unlikely that I should reconsider?
While dragonborn do not really like the dragon gods, they all arent beholden to that
(Fizban's gave us Champions of Tiamat and Bahamut anyway, both of which being dragonborn)
There's a pretty famous one in Arkhan
Now, that man, he serves Tiamat willingly
It'd be a fine combo lorewise
Is it possible for a Rakshasa to be good?
Yes.
Sick
Arent Rakshasa fiends though?
Yes but there's even a chance for fiends to "rise to grace" (although they may not survive fleeing the Lower Planes being hunted down by their brethrens).
I'm thinking about playing a satyr (reflavored to be a weakened rakshasa) bard warlock and was curious
If celestials can fall from grace and become evil, fiends could become good. 2E Planescape's "Faces of Evil: The Fiends" covers "good" fiends who manage to become good despite their infernal/demonic nature.
They're also traditionally less than trusting, as there's always the chance any creature they meet is either an agent of other fiends or one themselves, seeking to kill the traitor
That's between you and your DM on a reflavoured weakened rakshasa.
I play AL so it's official D&D lore
Another question about that. Would such a rakshasha still have their vulnerability to piercing weapons wielded by good warriors?
Sure.
If a Rakshasa was good then it would make sense if it was evil right?
Their natural traits wouldn't change.
That's fair
Back in 3E Dragon Magazine's "Fight Club" article series, they had Eludecia, a LG succubus paladin. Her succubus/demon traits remained the same despite being both LG and a paladin (at the time 3E, paladins could only be LG).
Regrettably WotC deleted the archives of her stats from the site.
She also appeared in Legend of the Silver Skeleton, a short adventure in 3E Dungeon Magazine.
Paladins only LE?
Typo.
For Eludecia's Archived Article you can use wayback machine.
We lost a lot when the 3.X archives were dropped.
Ah ohp
My question from #dm-discussion :
Does anyone know of any older books that detail the spiritual paths Pilgrims and Archons take to ascend Mount Celestia? The Manual of the Planes and The Book of Exalted Deeds mention them, but don't go in depth. I was wondering if they were detailed somewhere. I like the idea of offering them as an option to my party, but I don't have the time to fully populate and detail all the options myself.
Would it be thematically inconsistent for a 5e Shadar Kai to be a cleric of Shar? I only ask because I know that they get the blessing of the raven queen and not sure how thar would mesh with worshipping a different deity?
Can someone please explain how the death cube thing came into existence and how it works?
What death cube?
Idk man, I just remember hearing about it once and was wondering
Also you have an amazing username
Well, that doesn't help if you don't know where this "death cube" is from. Do you know which edition and/or campaign setting?
ok so, i'm writing a backstory, and i'm really new to the lore, locations, and etc of dnd. if a lolth-sworn drow were to try to escape Menzoberranzan, what city or area would they flee to?
Depends do they stay in the under dark or head to the surface
head to the surface
Heading to the surface you will want to look at regions in Faerûn like following.
The Savage Frontier
The Silver Marches
Icewind Dale
For a prime example. Look up Drizzt Do'Urden, he left menzobarrenzan and came to the surface. The novel Sojourn by RA Salvatore explains what happened to him on the surface.
ty!
Any time!
The Dark Elf Trilogy is the start of the Drizzt series.
Book one is all about menzobarrenzan
Book two is all about the under dark
Book three is all about the surface
I found it out, I believe it’s called a gelatinous cube
definitely not "death cube"
Gelatinous cubes are indeed death cubes
Jellycube.
https://forgottenrealms.fandom.com/wiki/Gelatinous_cube#History
According to the Demonomicon of Iggwilv, gelatinous cubes and other oozes were either fragments or the spawn of Juiblex. While this claim was not widely believed, the demon lord could exert control over them, imbuing them with a sense of purpose and even intelligence.
Is it canon to ravenloft that Kas has a dread realm or is that something idle champions made up for it game story?
Yep, it's stated in Van Richten's. He's the Darklord of Tovag
Ok thanks
is one paragraph all we get about this domain you think a iconic character like Kas would get more than that?
I mean domains of dread can be entire planets
Though if my new theory is right I think that might change soon
Domains of dread are demiplanes, they're limited in size
I don't believe any are "entire planets"
The biggest get up to continent sizes, such as Bluetspur
likely is so limited cuz it was one of many "other" domains of dread rather than the major ones that got more dedicated focus, plus to my knowledge and from what i could find, he is more so known for his hatred and betrayal of vecna and the magical item he is associated with as seems his publication history is not all that big at least compared to vecna who likely has more lore to him partially do to him being a god and having escaped the domains of dread long ago https://greyhawkonline.com/greyhawkwiki/Kas
Tovag is one of the older realms of dread from second edition It. Its a fun place and has a lot of design elements that were common then like how most domains fit together to form an ever growing land mass called the Core.
Which helps explain things like Strahd's wars with other Dread Lords.
Tovag was situated across from a mountain range called the Burning Peaks. On the other side was Citadel Caviticus. The Domain of Dread that housed Vecna named after his old citadel on the Quasi-Elemental Plane of Ash
This caused both sides to eternally fight, but neither side ever gains an advantage. Cavitius may have survived after its master Vecna's escape from the Demiplane of Dread, but it is unclear who would be its new master, if the land has escaped simply dissolving into the Mists.
You can explore Caviticus in the 2e adventure, Vecna Reborn. Which was part of the multiverse spanning Vecna Trilogy that ushered in third edition.
Vecna Lives <- Greyhawk
Vecna Reborn <- Ravenloft
Die Vecna Die <- Planescape
More information on Tovag can be found in the 1997 release for Ravenloft: The Domains of Dread.
DMsGUILD Link https://www.dmsguild.com/product/17525/Ravenloft-Domains-of-Dread-2e
Granted WOTC intentionally got rid of the Core. Which sadly raises more questions than it ever helped. Granted the Core and Ravenloft had many changes along its life. But there was usually an in world reason and less just because.
from what i can find on what the core is historically, the possibility is still there with some of the things mentioned in the entry for darkon, depending how you view it, since is basically domains of dread that are connected even without the mists, else since from what i can recall prior the domains of dread were their own separate collection of demiplanes rather than the section of the shadowfell they are in the 5e continuity, so that could be one thing in universe that caused it to sort of rework that detail of how the domains exist alongside one another
"This incarnation of Ravenloft reimagines a great deal of what came before. Past explorations of the setting directly linked many of the domains of Ravenloft into a pseudo-continent called the ‘Core’. We’ve taken the Core, the heart of the Ravenloft setting, and shattered it. In this new interpretation, every domain is a lonely island drifting through the mists."
In the Works: Van Richten's Guide to Ravenloft
Dragon+ 36
Its not easy to find information since WOTC is down right allergic to archiving their own stuff even from current editions. But I believe it can be found still via the Wayback Machine. I manually downloaded my copy of Dragon+ as well WOTC has a tendency to really not care about archiving things.
ah, i don't tend to look at dragon+ often, if at all, just kind of tend to forget it exists ^^;
So did WOTC when they nuked the site lmao
well even before then, at least to me, it was fairly obscure and did not seem to miss out on much of importance while sticking to the published products and books, especially since stuff that is "in the works" would be subject to change
i think the one time i did look up any of it was when i was looking for more info on the bagman
In the Realms, wasn’t there several events involving the gods cracking down on mortals and wounding magic?
I think I read that one of the Mystra's got like indicted for incompetence or something when she tried to deny magic to evil wizards
The Spellplague’s
I had to google it, I was thinking of the Spellplague’s
the spellplague was not that, it was basically a massive magical disaster, to my knowledge it had nothing to do with gods cracking down on mortals or anything like that
That was because Helm killed Mystra, wasn't it?
I was combining 2 separate events then.
helm was back during the time of troubles
The Forgotten Realms lore has always been intimidating to me
plus back in the time of troubles when helm accidently killed her, i believe that might have technically been Mystryl, i could be wrong though
Its just so dense. I’d rather focus on lore I’ve written or things like that, stuff I know and understand
that is just something that happens when a setting is established and used long and often enough
plus with ed greenwood himself willing to answer fan's questions about the realms outside of what we get in published materials, i'd argue it is potentially one of the most accessible established settings in terms of learning it's lore
i find learning of it via respected lore youtubers in the fandom easiest if reading the sources myself winds up seeing too daunting, so if you are having trouble, you may just need to try changing how you absorb the knowledge
It does say "Cause: Mystra's desth" but I'm assuming Cyric was pulling strings
actually, if i recall correctly, shar had manipulated or otherwise had cyric do it on her behalf
so if anything i feel shar was the one pulling strings in that situation, is kind of her thing or at least one thing she is known well for
Like how Mystra is known well for dying and thus causing magical breakdowns
no, as subterfuge and the like are things she engourages in her clergy
plus the magical disasters are just natural outcomes for the death of the setting's deity that literally is the magic in a way
you kill magic itself, or at least the major part that keeps it working, would be wierd if things didn't spiral into disaster
Kind of a skill issue that magic itself keeps getting merked
well comes with the territory, magic is one of the most powerful portfolios and often the gods want more power, and in mystra's case the majority of her power she has to literally keep hidden elsewhere and thus does not technically have access to
Mystryl died during the Fall of Netheril, a replacement Mystra came into existence soon after, but she was Lawful while Mystryl was Chaotic
Mystra was then killed during the time of troubles by Helm, and at the end of the time of troubles the mortal mage Midnight was granted Mystra’s portfolio and powers
Midnight decided to just use the name Mystra for herself to make the change easier for the old Mystra’s followers
"Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy."
What exactly is partial lycanthropy? Is this a concept that has been mentioned anywhere else in DnD lore besides the MotM Shifter description?
One of the suggestions for path of beast barbarian is lycanthrope parents, but that's all I can think of
basically lycanthropy that is passed on over generations to the point where it dilutes
at least to my knowledge that is what i ment in the case of shifters as i am not aware of any other examples
Partial lycanthropy can only be used by level 3 blood hunters with the order of the lycan. This allows them to shift back and forth between a lycanthrope and their human form, this kind of magic has detrimental effects on its user.
that is a potentially 3rd party thing and thus may not be what the shifter description is reffering to
honestly, bloodhunter to my knowledge is in a sort of weird grey area if it is 3rd party or not
Bloodhunters exist in an official setting
Even if they aren't playable officially
Yeah, from a lore perspective they exist in a qualifying capacity for discussion in this channel. The Claret Order is detailed in EGTW
And, survival instinct? Like when you touch fire and because It hurts you put your hand away
Would they work the same or something else happens
Same way as anything else
👍, ty
how does a vampire become a vampire lord?
The same way a mortal becomes a mortal lord, accumulate power
do they have to get a certain number of spawns to become a lord?
No, the same that you don't need to have a certain number of vassal/serfs/peasants to become a mortal lord
It's a title denoting you have power
hm okay, so power and possibly influence over other people too
could it be the same way a mortal can become a god? by adquiring influence and followers too?
"Could" is a matter of #dm-world-building
Has a mortal become a god in D&D?
Depends on the setting but in most of them, the answer is yes
Even multiple times usually
Got any names I could read up on?
The raven queen, the dead three, mystra
Vecna
Karsus, lol
(Only for a moment )
Ta!
Kelemvor, and Cyric as well
In Greyhawk, Murlynd, Keoghtom, Heward and Kelanan have been since 1e. Quasi and Hero deities often come from mortal stock
to my knowledge historically is usually by drinking the blood of the vampire who turned them into a spawn, something that rarely ever happens
from what i am aware Ao really rubbed his acts that led to his ruin and death by giving him the portfolio of hubris
Owch
like, if the events of his folly, and the destruction and deaths of the city he loved and was trying to protect, and it's people, did not show him he screwed up, that definitely did i'd imagine
His soul is permanently trapped in the Prime Material too, pretty sure
in realmspace, ie the forgotten realms setting, though ever since the end of the time of troubles, it is much harder to become a god, as lord Ao has to approve any would be new gods
not to my knowledge on any lore i have ever read or heard about karsus
Bro thinks he the big boss man with his two stone tablets
?
if you mean Ao, tablets or no tablets, he is, that is a fact, at least in regards to realmspace
and far as i am aware, karsus and his folly were before the tablets of fate were even introduced/established
Heck he broke the tablets at the end of the Time of Troubles cause he did not need them.
Though he remade them during the Second Sundering.
cuz one part of the thing about the tablets is that they effectively kept toril and abier in their seperated state and without them, they were slowly drifting back together and likely would have destroyed each other or worse, reignited the war between the gods and the primordials, as splitting the planet into two and giving one to the primordials to rule was part of the thing that ended the dawn war to begin with last i checked
from what i recall, the reason he remade them was to stablize realmspace again and prevent the two sister worlds from colliding/remerging
admittedly i am a little fussy on some of the details of that regard
but the tablets were more so symbolic than anything, is why the dead three when they stole them and though they could use it to bolster their power, couldn't
was largely in regards to the gods ment to serve as a reminder of their duties, ie the jobs they are suppose to do
the main power that we at least know about is serving as a barrier between the worlds of abier and toril
and presumably to show the guilty party just how wrong they were in their assumptions of it's relation to his power
cuz honestly, with the dead 3 having once been mortals, make sense they presumably unlike the other gods they were not aware of the facts of what the tablets were and were not
From https://forgottenrealms.fandom.com/wiki/Karsus under "Fate"
"Karsus was never accepted as a petitioner by any god, nor did he go to the Fugue Plane when he died. Instead, his soul was bound to the Material Plane. Those with experience in pact magic could call up his vestige, where he appeared as a giant blood-red boulder, like the one found in the High Forest where his petrified form landed." So, presumably, he could even give some boons to warlocks, from the sound of it?
at least back in 3e, warlocks worked a bit differently back then plus his fate has not been really touched on since, so potentially could have changed, but he is to my knowledge at least still a valid warlock patron in the vain of a great old one
must have overlooked it or just forgotten that part then i guess, as i did not recall it
Isn't it assumed as still being canon so long as 5e doesn't directly contradict it?
yeah, but i am just saying could change in the future and i forgot it as i either overlooked it or forgot, probably cuz it is not brought up much when anyone talks about karsus
at least the part of his soul being bound to the prime material plane is news to me
Is anyone aware of how to travel to/from the Astral Sea/Plane? I'm playing an Astral Elf and DM is curious if for RP/Lore purpose if Astral Elves can inherently travel there and wiki pages aren't being exactly straight forward
Astral elves have no innate ability to travel to and from the Astral. It is just where they originate from.
They access the Astral the same ways as anyone else, via spells, portals, and spelljammers
Gotcha, that's what I thought. Though some wiki said you can walk into the Astral Plane from the Ethereal and I don't know enough about SpellJammer to dispute it. Thank you!
Astral Plane and Ethereal Plane are two separate transitional planes, the former connects to the Outer Planes and the latter connects to the Inner Planes.
So they don't connect? (I have ZERO clue how all the planes connect and such) I assumed they were like the world's from Thor The Dark World😅
https://www.dndbeyond.com/sources/basic-rules/appendix-d-the-planes-of-existence#TransitivePlanes
The Ethereal Plane is a misty, fog-bound dimension that is sometimes described as a great ocean. Its shores, called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border Ethereal, particularly effects that use force energy such as forcecage and wall of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs.
The Astral Plane is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
The planes of existence don't have much of a physical relationship (there are a few exceptions) and it's almost better to think of them more like pages on a wiki. Some pages are easier to get to from others because there are more links or more obvious links
Think of the Astral Plane like Dr. Strange doing his astral projection where his soul is out of his physical body.
travel via the astral is via pure thought
Or spelljammer
at least to my knowledge last i checked, travel via the astral or even ethereal plane is done via thinking about your destination, the nature of the plane takes care of the rest usually
true, though if you ain't got a spelljammer or the coin to hire one to give you a lift, to my knowledge is a matter of thought
Because neither planes are "physical" but rather meta-physical.
I believe in AD&D the higher your Int the "faster" you can move in the Astral Plane.
the astral plane having particular associations with the mind
Could you tell me a bit more about Strixhaven? I know it’s a magic school, but that is about it
but historically the higher you intelligence, from what i am aware the easier it is for the astral plane's apex predators, the astral dreadnaughts, to spot you and gobble you up
it is from the mgt universe, so mtg lore will be very helpful in that regard, the version that we have for dnd is effectively an adaptation of that setting that largely uses it as a template for magical schools in general, at least that was one of the main selling points, otherwise, it is more mtg lore than it is dnd lore
Strixhaven is an arcane university founded by five elder dragons (think on the power of Greatwyrms) to be a center for magical learning
Oh cool. What are the teachers like?
It claims to be the premier arcane academy of the multiverse, but that's a questionable claim given that the vast majority of people can't travel between planes
which at least in the dnd versions also have class levels, which adds more power over what they may have just from their natural power and age as dragons
They're teachers, they're varied
if you were talking about the dragons, they are not teachers, they largely are effectively near figures of myth as far as i understand it
as for the teachers, depends which one, they are each indivduals
They don't have "class levels", they're just associated with certain classes that correspond best with the colours of mana they represent
(ah, the way they are tagged in dnd beyond made me think otherwise)
- That's mechanical, rather than lore
- Tags don't equal class levels
fair
For example, Beledros Witherbloom, founder of the Witherbloom House, is associated with Black and Green coloured mana, which are the colours of
- Black: Selfishness, desire, drive, determination, autonomy, death
- Green: Life, growth, rampage, cycles, nature
This places Beledros as a Druid in nature
if i am not mistaken, doesn't the sourcebook describe the dragon's personalities too?
Yes
Ah, Strixhaven
yeah, so if you are wanting to know more about the founders @quick badge , would recommend simply reading their entries in the sourcebook we got, else, maybe the mtg wiki, though not sure how regulated that is, so would take with a grain of salt
Thank
It's very well curated, the FR wiki doesn't hold a monopoly on reliable wikis
ah, was not trying to imply, is just not being much of an mtg fan and the fr wiki being cited and talked about far more often to my knowledge, simply made me uncertain of it, as not all wikis tend to be equal in such factors
but thx for the confirmation that is rather reliable
for the god of war tempus, what do you think his priests would wear in a more Georgian era style of uniform (like militrary formals), it wouldn't be red (because of red wizards of thay) and probaly not blue (its more naval colour)
as their uniform kind of contists more of armor but you know how traditions go i'd probaly be phased out and they'd have something more like militrary formals
https://forgottenrealms.fandom.com/wiki/Church_of_Tempus#Dress
Priests' robes varied in color depending on rank, from brown and purple worn by lesser priests to red and amber worn by high priests. Yellow and white robes were only to be worn by the most esteemed of Tempus' priests. The robes of all priests were adorned in red trim, dyed with actual blood.
Tempus' clergy typically wore the same armor they would don on the battlefield— often still stained with blood from battle. The quality of their armor depended on their rank. High-ranking Warlyon priests wore enchanted plate mail decorated with filigree, while battle-chaplain Arahars wore splint mail, and lesser priests wore simple chainmail. They always took care to never wear helms or headgear that covered their face however, that was considered profane emulation of Tempus' likeness.
Can someone explain to me what the Weave actually is? Its super important in my current campaign I’m writing and I think I have it wrong
It's the name for raw magic in the forgotten realms.
Oh I thought it was the literal threads of the universe
Like between dimensions is the Weave
It's a name that is applied to the concept of raw magic in any setting as well, even if it's not called such in those settings
I ask because my next campaign will be acknowledging the gods and deities of my setting, they’re beings of pure, raw magic they are the literal embodiments of the Weave
that's more something for #dm-world-building
has Jaezred Chaulssin been mentioned in any recent literature/media? kinda intrigued in using them in a game but not sure where they currently stand in the forgotten realms lore
seems they have not really been touched on since 4e
hmm OK, definitely enough info to make them work at least. thanks!
Is lore constantly changing or is it like frozen in time for individual campaigns to start from
Depends on the setting
For Forgotten Realms, it generally moves forward
For Eberron, it's always about 5 years after the end of the Last War
For Dragonlance, the plot did move forward but hasn't in a long whjile
hey friends. Im working on a backstory for the setting of my campaign, and I was wondering, which DND deity would most likely be able to turn a viberant continent into a barren desert?
If it's for a homebrew setting, any
#dm-world-building would probably be a better place to ask then.
Which doesn't really matter for this channel overall, since it's for official lore
The continent is set in the forgotten realms and I’d like to use that pantheon
Continents of Toril:
https://forgottenrealms.fandom.com/wiki/Toril#Continents
The various pantheons found on Toril
https://forgottenrealms.fandom.com/wiki/Category:Pantheons
There are many pantheons, both in the FR and outside
Do elves consider the Seladrine (or at least some parts of it) to be their ancestors? Because it says that the first elves Corellon created went on to become the rest of the elven gods
I have a half-formed memory of a dragon that was cursed to take the form of an ancient, nearly crippled person, and after many years of living and suffering in this form, the curse would lift but only temporarily, so they could briefly taste the power and freedom of their true dragon form
Now, is this recognisable to anyone?
#character-discussion would be a better place to ask.
This channel deals with official D&D campaign setting lore.
I believe they're asking about an official character they remember
but I don't recognize this
Yes, I was hoping it was a DnD character
Nope.
Definitely not him.
i know some dragons got forced into humanoid forms do to the spellplague for a time, but i forget their names, i just know historically it happened to at least a few dragons like maybe one or two
found two sorts of examples, though i don't believe they had brief moments of their condition being undone, the blue dragons named Nystalancer and Venasorrn, are noted as two notable blue dragons from that from "waterdeep: dungeon of the mad mage" https://forgottenrealms.fandom.com/wiki/Blue_dragon#Notable_Blue_dragons @tired granite
Thank you, I was hopeful for a moment as I have previously read through WDMM
I will continue my search
It feels like it's just the story of Fafnir in reverse
to my knowledge, fafnir is norse mythology, and is not one of the things from norse that was adapted to dnd's version in published materials, granted i could be wrong
No matter, I appreciate the help
i think this is a better channel to ask my question: my players are going to enter a town where everyone is secretly undead but appears normal (think pirates of the caribbean). is there an object/creature that could maintain an illusion like that in the lore?
#dm-discussion would be the channel to ask.
thanks!
Are like.. rock druids a thing? I don’t even know how to ask the question I’m trying to ask
Are there a type of druid that interacts with stone and metal as opposed to the forests and grass
Circle of the Land (Mountain) is largely stone-focused.
Rad. I need them for a region my players are about to explore
What is the Feywild/Shadowfell's equivalent to a dragon? As far as ancient/intelligent/powerful...just the various archfey?
Is anybody at all familiar with a graveyard near Phandalin? Any one will do,… would rather use one from cannon before I create one.
What do you mean by this exactly? As in: a non dragon creature? Cause both those planes do have dragons associated with them
Oh. I wasn't aware there was a fey dragon. Off to Google!
There are both Faerie Dragons and Moonstone Dragons, both live in the feywild
Well TIL! Much obliged
Are there any temples in or around Baldur’s Gate that would be capable of training a Selunite acolyte or Cleric?
depends on the edition
train? not to my knowledge, but worship, yes
from what i can find the major city that selune is more associated with and has orders in is waterdeep
they are noted as allying with the harpers who would maybe be the closest ones to offer such training, else it would presumably largely on the faithful's own to learn her ways
Was there ever an in-lore explanation as to why the Dwarven are so prejudice towards The Elves?
they ain't
at least not what one normally would call prejudice, at best they are a bit annoyed https://forgottenrealms.fandom.com/wiki/Dwarf#Interracial_Relations
else likely comes from them being well aware of the crown wars and the fact that most elves are likely decendants of mass murderers ie those who took part in those wars, as dwarves don't let a grudge go easily
quote "Dwarven and elven relations were infamously volatile, their vastly disparate perspectives on the relationship between the individual and society resulting in countless misunderstandings and feuds. While dwarves subjugated the individual in favor of the group, elves did the opposite, and while both ways of life worked for their respective races, it made it hard for the two to agree on specific plans. Dwarves were both frustrated and amused by their apparent flightiness, lack of family focus, and irresponsibility of a race that, given their long lives and magic power, should be some of the most responsible of all. The emotional elves usually saw the naturally reserved dwarves as too dour, foolishly failing to express themselves and their opinions. Dwarves and elves were both basically good however, and so agreed on the most important issues; like squabbling siblings, they jumped to the others' defense against outside forces despite their threats, shouts, and insults" from 3.5e's "races of stone" and "races of the wild"
at least that is where it is cited on the forgotten realms wiki
is more accurate to say that while allies, they have a hard time getting along in a casual manner do to their cultures being so drastically different
I would reckon that the grudge might be mutual from the perspective of the Elves as well. What with mining being a huge part of Dwarven culture, The Elves would view an act such as harshly gouging the earth's minerals from it's crust as unjust and a crime against nature itself.
so any issues at least according to public lore, baring rare exceptions, are not gunna be anything serious, less "you suck cuz of what you are" and more so debating over you were suppose to take a left or a right at the last crossway
so the canon at least just seems to be a lot less extreme or serious than what you may have thought
Elves and dwarves do trade with each other. Dwaves supply metal, especially mithral, while elves trade wood, wine, etc.
their disagreements and arguments are largely just cultural differences and the misunderstandings that come from two people from drastically different cultures even when working together
It might also explain why Druids can't accept metal equipment without multi-classing.
you were likely thinking something more like tolken's relation between the two, and while dnd does take some inspiration from tolken stuff, it is not the baseline for things like behaviors
they can, it is a matter of tradition lore wise
ie they simply choose not to
There are plenty of druids who lorewise use metal
I would assume outside aspects such as morality, background, and race would effect what weapons or tools your character would be proficient with.
Both the FR and other settings
I do have a pair of twin radiant metal scimitars and a lightning dagger lmao
heck Mielikki her druids wear metal https://forgottenrealms.fandom.com/wiki/Shadoweirs
Druids use metal weapons. 3E had other non-metallic materials used for armour that druids could use.
That's weird, because I was told Druids couldn't accept any armor above a scale-male made from dragon scales.
The druids not wearing metallic armour is a carry-over from 1E's druid.
likely misconception born of often druids being depicted not using metal, save maybe weapons, as again, it is a matter or tradition, ie they choose not to, as oldman said, is really only a hard rule of what being a druid is in the much older editions
I see. I did go with more of a Dexterity based glass cannon build in mind when building my druid.
what is most likely is that most druids likely simply prefer to stick to these traditions and that is why you rarely see one in metal armor
that is definitely more #character-discussion talk
To quote Keith baker about the primary druidic cultures in eberron
The people of the fields haven’t abandoned the use of metal. With the exception of some extremist Ashbound, there’s no inherent taboo against metalworking; metal comes from the soil, after all. The Wardens of the Wood seek balance between the wild and civilization, not to eradication industry entirely. The goal is to reduce the environmental impact of industry; scope may be reduced, and primal magic may be employed in place of destructive mundane techniques. Primal magic can help locate objects, shape or mold earth and stone, and when it comes to smithing, anyone who’s fought a druid knows that primal magic can be used to heat metal. The Reaches aren’t primitive; they are a primal civilization, and the key is to consider what tools primal magic can offer.
Ok, well. 5e specific 😂
in 5e two species of dragon are associated with the feywilds, faerie dragons and moonstone dragons, as for the shadowfell, that is where the shadow dragon transformation comes from and thus shadow dragons tend to be the one's you'd find in the shadowfell
what would happen to a magical creature like a fairy if it entered an anti-magic field?
Nothing.
These two SAC's might give more answers:
Can you use dispel magic on the creations of a spell like animate dead or affect those creations with antimagic field?
Is the breath weapon of a dragon magical?
If you cast antimagic field, don armor of invulnerability, or use another feature of the game that protects against magical or nonmagical effects, you might ask yourself, “Will this protect me against a dragon’s breath?” The breath weapon of a typical dragon isn’t considered magical, so antimagic field won’t help you but armor of invulnerability will.
You might be thinking, “Dragons seem pretty magical to me.” And yes, they are extraordinary! Their description even says they’re magical. But our game makes a distinction between two types of magic:
- the background magic that is part of the D&D multiverse’s physics and the physiology of many D&D creatures
- the concentrated magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect
(...)
Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:- Is it a magic item?
- Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
- Is it a spell attack?
- Is it fueled by the use of spell slots?
- Does its description say it’s magical?
Antimagic field only interfers with concentrated magical energy such as in a spell, item or so on:
Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane
It does not interfere with the 'background' magic part of phsyics or physiology such as dragons or fairies being able to function.
Yup, the magic of spells is basically only the surface of what magic really is, so spells that hamper magic can usually only affect other spells
to block out all magic you'd literally have to isolate or destroy and entire cornerstone of the dnd multiverse, as magic is in dnd like concepts of time, gravity, and space are in the real world, it a core part of reality, anti-magic fields would largely prevent just spells from being cast, most magical items from being used or anything that is animated by magic such as a construct to my knowledge
Speaking of, was the dragons' almost elemental connection to that force established before Fizban's?
not that i can find, save for this regarding their hoards and how that amplifies their power "Dragons thrum with the magical energy that suffuses the Material Plane, and this energy is amplified by their possession of material things. In practical terms, this means dragons’ power is related to both age and the size of their hoards in ways that clever dragons—and would-be dragonslayers—can exploit."
presuming that the prime material plane when it was made basically was made from the raw materials of the elemental planes, it seems possible some sort of residual connections may linger, after all portals and rifts to the elemental planes already appear on the prime where they are the most similar
and going by the paragraph just before that one, seems more so the magic of the prime material plane itself, which by proxy includes the elemental planes it seems
Thanks
No.
Closest you would be liable to get in most settings is a mostly human looking tiefling who just has horns
How could an Eldarin (as in the playable race that is the Feywild eleves that the 4 seasons thing) end up as an adventurer on the prime material plane, on Toril?
Most likely due to simply being born there. Plenty of eladrin live on the material plane. Otherwise, a portal to the feywild, which are fairly common all things considered
Thanks
i wanted to make a mark of handling sheep
but well
can humans have elf ears?
No.
but irl human people can have elf ears
By definition they wouldn't be elf ears
it would be pointy ears, more like like half elve's ears, there's a simple surgery to get that and also a condition named Stahl's ear.
Hence why I said this
They are either natural, and thus human, or literally surgical alterations
is body mod a thing in the forgoten realms?
I like the idea of ppl trying to look like other dnd linages.
Talk to your DM about that.
i think as far as that goes is spells like disguise self or magic tattoos
Which is beyond the scope of this channel.
FR-wise, are there many incidents where the illithids have come close to realizing the Grand Design?
sort of, one in bg3 otherwise is kind of the premise, without spoiling it, behind the events of "phandelver and below"
Thanks!
Here's a conversation starter: So how about those Times of Trouble....
The Great Rain during the second sundering lasted most of two years and flooded a large area near the Sea of Fallen Stars. This also caused a drought in the south lands. How bad do you think the drought was, and after the Second Sundering do you believe the lands of Luiren rose back into place?
Guys in the lore how powerful was tharizdun ?
Is he as strong as how asmdeus is compared to other arch devils if he is freed he can dominate the demon lords ?
Asmodeus is a greater god.
Tharizdun is an intermediate god.
Asmodeus is insanely powerful. his ruby rod is made with a piece of the shard of evil, the same thing that created the abyss and sparked the origin of all demons.
Tharizdun/ EEG tends to be as strong as what ever that edition /story wants him to be. Notably he's not really meant to ever reach full power.
In one Gord the Rogue Novel (Greyhawk, written by Gygax after being kicked out of TSR) Tharizdun was powerful enough to destroy all of Oerth.
In 1e EEG was supposed to be a threat enough to kill Lolth, although that was never properly expanded upon due to writing changes.
In 4e Tharizdun was responsible for corrupting the elemental chaos that created the abyss and Jubilex, so on.
I feel like for Tharizdun/ EEG, they're always 'Threat Level' and so is as dangerous as needs to be to drive tension, but also is always 'chained so never at full power'.
last i checked the moment tharizdun is freed from his prison or even is made aware of it, the entire dnd multiverse would be doomed as he would wipe it all out, himself included, before remaking it in his own image
so far as i am aware he is always a multiversal threat in dnd, minimum
no, he could not dominate them, and i doubt he would even want do, he'd effectively far as i am aware go to hitting the universal delete button on the entire dnd multiverse so to speak
if anything comparing him to asmodeus is arguably downplaying the threat tharzidun poses in the lore
I see it's just I don't think anywhere it said he is as powerful as AO though
Ao has 0 authority and power outside of realmspace ie the forgotten realms setting
and tharzidune is originally from greyhawk from what i recall
I see thx
How does Eberron fit into the larger DnD multiverse? It seems so different from everything else, especially in terms of its cosmology. Yet, I see it advertised as being part of the new Vecna adventure, so it apparently fits in somewhere.
Also, if I can ask a meta question, how long has DnD been explicitly multiversal? Was Eberron even conceived as being part of the same cosmos as FR or Dragonlance?
Apparently Eberron's multiverse is within the Deep Ethereal
Ao has absolute authority over the gods of the Faerunian pantheon. Though Ao is the overwatch and rarely interacts with the material plane, he certainly has! Ao casts all the gods upon Faerun during the Time of Trouble and some of these in their mortal avatar died.
To build on what OMYAC has said
Eberron has a sort of 'sub-multiverse'
Eberron and it's associated planes reside within the Deep Ethereal, so deep as to make them almost unreachable (this was the intent of the Progenitor Dragons)
However, it's not completely unreachable, just nigh impossible
only their presence in realmspace, multispherical powers can only cut off their access, and if they are in another plane of existence they are also outside his jurisdiction
to my knowledge in the published lore by wizards of the coast is hinted it is hidden aware in what is effectively a massive demiplane in the deep ethereal, the creator of the setting and wizards of the coast have differences on some things like whether or not is possible to cross between it and other settings or not
You just wrote that Ao has 0 authority and power outside of realmspace.
Outside realmspace, the wildspace region that Forgotten Realms takes place in
yeah, cutting off access to realmspace is technically him more so using power over realmspace rather than the god themselves
he is the Overgod of Realmspace, thus his jurisdiction is realmspace
His Jurisdiction Is in All things, during the Times of Troubles he rewrote the portfolios of the gods as they were fored upon Faerun.
you are misremembering some key details
and again those were gods specifically in realmspace
it had 0 effect on any other setting or part in the mutliverse
part of the reason he could do nothing to stop the spellplague is cuz it's origin was outside of realmspace technically
Toril is a part of realmspace
never said it was not
No one is saying it's not
But Ao has no authority over, for example, Krynnspace (Dragonlance) or Greyspace (Greyhawk)
gods by their nature in dnd are capable with at least 1 devout enough follower, existing across multiple settings
these powers are what historically are called multispherical powers
So If he has ultimate power over the Faerunian pantheon as noted in reworking the portfolios of the gods, there is no other in this that is greater. BUT there is "something beyond" even Ao - this I see as the Adama.
There are no other gods that are greater within Realmspace
But yet, even Ao couldn't locate the Tablets when stolen by Myrkal and Bhall - he just got angry.
The primordials existed prior to Ao?
to say Ao is all powerful and stop there, is factually incorrect, his influence is limited within realmspace, and thus for certain reason gods like bahamut were not effected by the time of troubles, as he and his sister/rival tiamat are multispherical as far as the published lore is concerned, especially these days when retelling those past events to established them as having happened still in the current continuity, usually to build off of something or refference a history
Okay? Not sure what that has to do with deities as their power relates across the multiverse?
they existed independently of Ao
This is looking at what it means to have all power in realmspace or over a pantheon, and the depth of possibilities. Not all answers exist in Wotc lore.
I don't think you're grasping the original message you replied to
*Bhaal, and also was last i checked the dead three, not just any two of them, and them refusing to return them or admit to the act of stealing them is what caused Ao to cast out most of the gods of toril and thus started the time of troubles
And no, not just WotC lore is accounted for in this channel, but no one has been exclusively using WotC lore
Thank you @jagged apex @sharp owl great conversation, I wish you well and look forward to learning more from you later!
Uh, okay
regarding the tablets https://forgottenrealms.fandom.com/wiki/Tablets_of_Fate
snarky lol .... For next time - How do you see the Adama fitting in with the multiverse/realmspace/gods and primordials?
odds are it was more so the guilty party acknowledging and admitting to their wrong
That wasn't snark, that was confusion
idk what the adama even is
it's a belief system localised to part of Toril
That's one of the coolest parts left off in recent Wotc years
I got to go, really cool
As far as it related to spelljamming/the multiverse, about as much as any other faction does (aka not very much at all)