#dnd-lore
1 messages · Page 38 of 1
Afflux, the Bloodfather, the Unsatisfied Questioner, the Bloodspiller. (Neutral Evil)
Libras Mortis, 3.5 pg.16
What makes Sehanine specifically the god of mysticism in the elven pantheon? The Seldarine religion as a whole seems pretty mystical, and the lore I've read about gods like Corellon and Labelas suggests they offer their faithful some pretty profound spiritual experiences.
Corellon is the god of magic. Elves are highly associated with magic.
what is old for an eladrin elf? it says it is not uncommon for them to live for millennia(I just googled it so take that as you will)
he is old enough to the point that what he thinks are normal history books are called ancient tomes
Im fine with switching to any elf type but i would really like his age to be great
any suggestions?
In 5e, I'd assume PC race, Eladrin Elf
there is at least 2 that could fit as elf eladrin
Rather than Fey or Celestial
far as i can tell, nothing to indicate it is different from elves in general https://forgottenrealms.fandom.com/wiki/Elf#Lifespan
the one i was reffering to yes
so i use normal elf ages?
yeah as from what i can find their lifespan is not different at least not in the forgotten realms and i don't recall it being said to be any different in monsters of the muliverse
From MPMM:
Like other elves, eladrin can live to be over 750 years old.
i'd say old would probably be around the 700+ mark
though they are not gunna be the same sort of old as say a human or even a dragon
I see, easy enough
some wrinkles maybe, but otherwise just as healthy and lively as years past
Not sure if 5e has ever touched on age categories for humanoids. Earlier editions did, but then ages for species change pretty drastically between editions at times as well so aren't easily compared.
best sort of idea would be to see if we have any characters in the lore of that race that are reffered to as being elders of some sort
otherwise just kind of need to speculate based on what we do have in general
im very indecisive, can one of you possibly just shoot me a number
But if you wanted to take 3.5 as a guideline, elves could also live to 750 but were middle age at 175 years, Old at 263 year, and venerable at 350 years
oh i see
that breaks it down a lil better
and technically 5e does not contradict that, it just does not detail it past when they mature and when they die of old age
Weirdly specific 'old' age start 
he wants to add more weapons to his list of the "new" age
so that older lore could at least for now, since there is a slight chance we might get lore on the topic in the future, can slot right in
writing his own book
though i imagine for elves, venerable would be what we humans would call old/elderly in comparison
mmhmm
Aging effects for elves also depends a lot on edition. 5e Volo's did have lore on that at least.
either way "old" different has some different context for elves compared to humans
true
*Mordenkainen's, not Volo's sorry
just throw a number at me above 750 and ill take it
this sounds more and more like it should be continued in #character-discussion
Ah, okay so Tome of Foes does have slightly different age brackets, give me a sec.
Cewl
Childhood 0-25ish
Adolescence starts 20-30: "Most elves experience their First Reflection in their second or third decade."
Adulthood at around 100: "The Drawing of the Veil marks an elf's passage into adulthood, which typically occurs at the end of the first century of life." ,
Elder at around 300-400: "Most elves undergo this experience [Revelation] in their third or fourth century. Elves who led extremely active and dangerous lives, such as adventurers, seem to be affected earlier than those who pursue more sedate occupations. Notably, elves who have been revived from death by magical means seem to experience their first other-life memory earlier than they otherwise might." And could live for normal as decades, but eventually it takes it's toll.
Most elves don't age outwardly as other humanoids do. The skin of adults remains smooth, their hair does not gray, and their bones do not ache. Even the oldest elves look similar in age to a human of perhaps 30 years.
Yet there is one sure sign that an elf is nearing the end of life: cataracts in the shape of crescents, points down, that appear over the pupils of both eyes when the elf is in trance.
Age i was givin was 856
This lore might be subject to change as the book it's in is marked legacy and has some philosophies 5e might change on, so use as you feel best.
thank yu guys for the help
my old man will be very cewl
Sure.
now would they be working together enough to have an assosiation for education?
let me go look, but it would be in the forgotten realms if that is an answer to one of those
something elven
The Forgotten Realms is the campaign setting.
Faerun is a continent set in the Forgotten Realms setting.
oh
might you have a suggestion, for i actually do not have an exact location
You need to be specific with your question.
correct, my apologies
You're asking about an entire continent on a specific thing.
Vague question gives you a vague answer, if any.
fair
tysm
That's your vague answer.
using College of Magic and Arms now
soo I wanted to include Orcs from the Kingdom of Many Arrows in my next game and was very disappointed to find out they are essentially gone and the whole "Orc Kingdom that can peacefully coexist" thing has been thrown into the trash for a "lol no, they were always evil and needed to be wiped out"
very dissapointing, especially since they apparently went down as a sidekick in some drow plot against drizzt?
its so weird how early 5e Lore went back to be less progressive than 4e and even much of 3e stuff
When did the Kingdom of Many Arrows revert back to being aggressive? Obould Many-Arrows made peace treaties with the humans and dwarves of the Spine of the Earth back in 3E.
in the Companions Codex Series
Oh the Drizzt novels.
well they are the source of almost all many arrows lore
Well, this isn't the channel for me to complain about Drizzt staying past his 15 minutes...
Kingdom of many arrows? Dwarves of the spine of the earth ?
Those are so classic sounding names
well these names have been around for quite some time
That's cause they are
i think you are over simplifying things
seems they became agressive again cuz the peaceful king had been dethroned, but by the end of it they were able to reinsert him, they are simply no long a kingdom, but still a powerful tribe, and they were reduced to that state because of Bruenor losing faith in the idea of orcs coexisting in the silver marshes
so if anything they potentially are just large enough and engrained enough to be a kingdom anymore currently and are in a different part of faerun
and remember, Bruenor is a dwarf, and dwarves are known for being stubborn and holding grudges, so while a step backwards in regards to peace and progression in that case, it is somewhat reasonable of a response for the character
I mean its possible that there is more nuance here but the summary of the book that I read is that everyone of the "good guys" more or less agreed that the peace treaty was a bad idea because "orcs cant change their ways"
have you read the books?
at least according to what is written and sited on the wiki, which at least seems more reasonable than all the companions being so closeminded
and seems the conflict was between him and his dwarves vs the many arrows, so that is likely why his view wound up deciding their fate in that event
but from what i am seeing there is nothing that cements them as being aggressive again in 5e, is ambiguous it seems and they very much could still be trying to live peacefully, just in another part of the world
Another reason for Drizzt and his friends to retire (even after being dead they're back!)
honestly, i'd chalk this up still specifically to bruenor
https://forgottenrealms.fandom.com/wiki/Night_of_the_Hunter#Reunification
i was specifically refering to this paragraph
as it seems drizzt's role was mainly informing the dwarves of the politics behind why they were being violent again at the time
the group soon discussed how war between the Silver Marches and the orc kingdom of Many-Arrows seemed inevitable. The companions understood that the signing of the Treaty of Garumn's Gorge in 1372 DR had been a mistake and that the goblinkin races such as orcs were inherently evil and always needed to be combated.
could be wrong info I guess
looking at things, that book is set 1 year before what i was referencing
I checked SCAG and RotFM and Rime calls the Many Arrows a Tribe and SCAG map still lists the Many Arrows Kingdom
seems likely this guy was the one in charge during the time you are reffering to https://forgottenrealms.fandom.com/wiki/Hartusk
well sure but if the main group knew the other guy, why would they make such broad statements, and also why would they dismantle the whole kingdom and the keep once he (Lorgru) is in charge again?
cuz they likely did not know at the time
"The peace and stability of Many-Arrows fell into disarray in the Year of the Awakened Sleepers, 1484 DR, when the drow Quenthel Baenre incited the orcs into war. The orc Hartusk, a known detractor of Obould's peaceful methodology, took control of the Kingdom of Many-Arrows when Lorgru, the son of Obould XVII, was framed for the assassination of his father. Hartusk began to conquer large portions of Luruar, from Nesmé and Sundabar, and laid siege to the great dwarven strongolds of Mithral Hall, Citadel Felbarr, and Citadel Adbar. The tide of the battle turned however, when Bruenor Battlehammer rallied the dwarven forces, and began to crush the opposition."
plus the dude was framed
Dark Arrow Keep is dismantled and Lorgru and the orcs of Many-Arrows are banished into the Spine of the World by the combined forces of the three dwarven kingdoms, the elves of the Glimmerwood, and the humans of the Silver Marches. Bruenor Battlehammer immediately sets his eye on recapturing Gauntlgrym (with Drizzt Do'Urden and Catti-brie, of course). Jarlaxle offers Athrogate and Ambergris as agents of Bregan D'aerthe and fellow dwarves willing to aid in the struggle.
Source: Archmage by R.A Salvatore a 5e era novel
This tracks with the Many Arrows Orcs in Rime of the Frost Maiden
The many arrow Orcs in Rime are listed as tribal not a full kingdom
if they are working with 3 dwarven kingdom's that seems pretty not hostile to me
yeah so they are mainly just relocated and low in numbers
Which means per the novel line the map in scag is out of date lmaoooooooo
probably makes sense since scag was long before rime came out, probably another reason why they made it no longer apart of the current continuity/official
SCAG was written by Green Ronin not WotC.
Which does make a discrepancy that is fun to think about.
SCAG is set in 1489 DR
Rime is set in 1489 DR
Archmage is also set around 1485 DR
So the map in SCAG is not even accurate for the state of the world then. Personally since Many Arrows is only mentioned on the Map at the front of SCAG I would merely list that as where many arrows was and not is.
well there are still many arrows orcs in the spine of the world mountains, so I guess the map isnt totally inaccurate
i was talking about the real world years released, but yeah, scag was flawed by at least way of that bit of content, so probably for the best it is no longer considered official
Absolutely you can still say this is Many Arrow Land. Faerun has a few named regions that are the names of kingdoms that no longer exist.
Note on Hotenow as an incorrect source: In the Sword Coast Adventurer’s Guide, the date of Mount Hotenow’s eruption seems in error. This likely caused errors in the dates of other products as the references fed on each other or on a common internal design source. Speaking with Scott Fitzgerald Gray, who has worked on these products, he believes the Hotenow-derived dates are incorrect.
Scratch that Old man is right.
Rime is also set in 1489 DR. Both Scag and Rime are same year
And Archmage directly states the winter of 1485 and also mentions the new year so 1485-1486 are accurate
How many worshippers one deity has to have to rise in divine rank? Like how many worshippers a quasi-deity have, lesser deity, intermediary deity, and greater deity have respectively?
Setting?
From 3E Deities & Demigods, Ranks of Divine Power section (page 25):
Demigod/quasi-power has a few hundred to a few thousand worshippers
Lesser deity has a few thousand to tens of thousands of worshippers
Intermediate deity has hundreds of thousands of mortal worshippers
Greater deity has millions of mortal worshippers
Faerun, Toril, Realm's Space.
Thanks.
Is there any lore for stone Giants that would prevent them from being protectors of a bunch of Harengon? Like village guardians?
That's awfully specific...
Harengon don't even have lore so I think you're safe to make it up (as per WotC's design philosophy for 5E)
I’ve been really curious about the whole second-generation bhaalspawn thing
When a bhaalspawn also has a kid and what if that offspring then also has a kid?
They’re is potentially a whole bunch of family trees full of part bhaalspawn over time who may never know if that part of their lineage faded away
Am I right on that?
Anything for Stone Giants? I'm not sure on their lore and don't know if they're the protecting type?
Harengon are very recent to D&D so there wouldn't be anything that specific in regards to stone giants. Harengon don't even have lore to themselves.
tl;dr You the DM make it up.
Stone giants keep to themselves.
https://forgottenrealms.fandom.com/wiki/Stone_giant#Relationships
Animal domestication was not common among them, though many were known to raise colonies of giant bats as a warning system and source of food. While others have been seen in the company of giant goats and cave bears. Out of all animals they considered purple worms to be the greatest of pests, since they could effortlessly burrow through their homes and destroy prized carvings
and more so that they did not exist until 5e and far as i know no lore on the two pits them against each other, but they normally would be unlikely to live in the same environment
also what we do have for haregon is them migrating from the feywild from which they are native
That's what I said. 5E has been very light on new lore with little to nothing on the new playable races introduced.
though if you did have harengon and stone giants coexisting with one another, the stone giants would likely influence the world views and personalities of the harengon https://forgottenrealms.fandom.com/wiki/Harengon#Society
i could see maybe do to their keen senses of hearing that harengon living along side stone giants could have a symbiotic relationship where the harengon would be able to warn the giants prematurely of any approaching purple worms so they could attempt to protect their prized carvings, but otherwise not much reason for the 2 to live together in the published lore outside of abnormal cases such as an exiled giant for example
to quote the forgotten realms wiki "Second-generation Bhaalspawn were the offspring of a Bhaalspawn and an ordinary mortal. It was unclear how much such individuals in general would resemble ordinary mortals or conversely Bhaalspawn."
so other than a "biological" connection to their god, is ambiguous
i say biological in quotes, as being he has not been mortal for long time and technically still is a god, all be it very weak, he is likely as other gods are more, a metaphysical being rather than one made of flesh, bone, dna, ect...
though technically a thing in the wider dnd lore, is mainly explored via the baldur's gate games that they often are featured in
there is no such thing as "part bhaalspawn" the way the term is used with second generation ones and others who managed to gain bhaalspawn powers seems to make that clear as if there were such a thing it would have been called such in one of those instances https://forgottenrealms.fandom.com/wiki/Bhaalspawn#Notable_Bhaalspawn
Ah yeah okay
So basically, it’s not entirely known how these ‘second generation bhaalspawn’ work and just how connected to their divine ancestor they would be
Power wise
basically, an in universe excuse to make it up as you go
only real hard thing is it would have to make at least some sense to someone related to the literal god of ritualistic murder
though i'd imagine divine blood dilutes over generations, as is the case with the giant progenitors and the giants that now live on worlds like toril, those long life spans are at least to my understanding that divine blood that gave their progenitors immortality in terms of lifespans, was made finite and reduced over generations
I'm casting about for a reason why the High Road between Waterdeep and Neverwinter is so named. I've looked at several sources, and no mention. Before I make something up, anyone have any ideas?
since is the forgotten realms, if not detailed in published material, assuming there is a reason behind the name, ed greenwood would likely know, as he created the forgotten realms setting
but to my knowledge there is not a reason behind the name https://forgottenrealms.fandom.com/wiki/High_Road as there seems to be no such mention of any reason why it is called the high road at least on the forgotten realms wiki
it's a relatively common term
the high road, the one that's nice to travel on and cared for by the state. as opposed to the low roads
Hey guys can you help me identify a God I'm looking for
I don't remember his name
They're a True Neutral Alignment and their Domain is Order, I think. And they're like mechanical and have like.. lots of orbs I think.
Which campaign setting?
had a look, maybe primus?
I don't remember that's the hard part
Primus is LN
I mean
Why is a highway called a highway?
This isn't Wikipedia
Honestly I would love to see a true neutral deity centered around order
I don't understand how that relates to Wikipedia??
There aren't any so it seems
that wld be really cool
primus technically is not a god it seems though is included among them in the filtering of lawful neutral deities in the forgotten realms, at least on the wiki, he technically is a greater power, at least according to the forgotten realms wiki https://forgottenrealms.fandom.com/wiki/Primus
also, seems most of the order domain deities, at least those documented on the forgotten realms wiki, seem evil aligned, tyr being the exception as lawful good https://forgottenrealms.fandom.com/wiki/Category:Order_domain_deities
didn't tyr use to be part of a sort of trinity of justice?
You were asking for something that's not D&D lore related (why "highway" is called highway)
Primus is god-like but not a deity. Primus can be killed (and has been) and be replaced by a Secondus when he's killed.
though honestly, if enough people started to worship him i imagine he could become a proper deity
Yes, Tyr is the head of the Triad with Torm and Ilmater.
https://forgottenrealms.fandom.com/wiki/The_Triad
granted lord Ao would still need to approve him, but i can think of little reason why he would not, unless it was an imposter, which to my knowledge orcus/tenebrous was the only one to ever do so and that was a while ago
Because there isn't ONE Primus. It's just a title.
It's like president of a country, they get replaced every so often.
fair
odd, you'd think at least one other member would have been a god of order/law, but guess is just tyr
well, only on the rare occassion he is killed, to my knowledge at least in regards to primus
The Triad are all LG, so they represent different aspects of LG -- law and justice (Tyr), mercy and compassion (Ilmater), and loyalty and duty (Torm).
So what is the specifics of a Monk?
What does it mean to be a monk in DnD?
Usually when I think of a Monk I'm usually under the assumption that they are a religious ascetic who is discipline in martial arts and believes they derive powers and abilities that surpass general human capability because of their religious adherence.
Although I think the proper term for this is "Mystic"
despite what the UA seems to be dead set on currently framing them, they are more than simple warriors
Not really a lore question but a gameplay mechanics one. Ask in #character-discussion or #dnd-discussion
D&D classes aren't really lore.
they are more so ruled by philosophy rather than religion, granted some can be, but often it is more so philosophy
Ok
well, that is what they are in dnd, at least those we would call monks and use with the class, at least as i understand it
else could give the forgotten realms wiki page on monks a read to see how they are described in the realms https://forgottenrealms.fandom.com/wiki/Monk
Well when I start in my friends campaign I will work on incorporating my characters religion into his "monkhood"
But yes.
This is a character discussion thing
they are effectively martial artists, ala early dragonball
If you want to ask about specific monk orders with a specifc god then that's lore-related.
yeah otherwise anything else would be better discussed in a different channel such as #character-discussion
okay
Pardon me I'm just trying to get used to the server way 😅
well according to the forgotten realms wiki it is also a term and they have a culture, so there are some elements of lore there depending on what you are talking about
so unlike say ranger i can't entirely blame them for thinking lore might be a place where they could ask
That's more of their monastic traditions than "culture."
either way, in the case of monks, i can see why they might have thought to ask in lore
A greater power not unlike an archdevil or demon prince.
he is a god like being but not a proper deity, he is a greater power that rules the modrons and their hive mind
Oh
Again, Primus stands apart because it's more of title than a singular unique entity. If a Primus is killed (such as by Orcus) than a Secondus will replace him and become a new Primus.
powers are basically those who have power comparable to a god, but are not proper/true deities
Sounds cool
except in orcus' case where he impersonated him for a time to hijack the modrons to try to speed up the search for his wand so he did not get eaten alive by the spell he was using
That just means that Primus is not the being but the Principle.
Right?
Deities get their divine power from having worshippers, powers like archdevils and demon lords don't (although they want more power by wanting to become deities)
"Primus is Dead, Long live Primus"
primus is like the hive mind for the modrons, which all the modrons basically being very intelligent drones, they are all connected in a sort of network, with primus at the core of it
Sounds badass
he is certainly interesting, but i would be hestiant to say badass as he is essentially an entity of pure order, hense why he is lawful neutral and resides on the plane of that alignment where he is able to be at his full power
Entity of Pure Order 😳
and often what most of us think of as badass are not exactly orderly
My heart skipped a beat
Orcus disrupted the hive mind by murdering Primus and caused the Great Modron March to start years early. There was a 2E Planescape module about that.
like we are talking about law so pure that it can be broken down to pure mathmatics
and is picked up in 5e too
am hesitant to clerify as it could be considered an adventure spoiler
Jyggalag is that you
(I came here from the TES community)
honestly this pure mathematical law and order is part of a neat ability in the lore of modrons that is not necessarily reflected mechanically last i checked in 5e, where they can see through things like illusions, basically looking at the source code of reality
which can make a rogue modron or otherwise one that is alone that you may ally with for a time a helpful ally
no idea what that is
Elder scrolls
ah
Why would you come here for that?
No I mean I came FROM there
well, dnd has some similarities but plenty more differences
to my knowledged elder scrolls is rooted in the devs being dnd fans and even players
I was just saying that this was a joke related to that fact
D&D is the granddaddy of RPGs so there willl be influences of D&D in other RPGs such as Elder Scrolls.
heck i could easily see it being a setting in the dnd multiverse, likely would be self-contained in terms of cosmology
but i think we may be getting off topic ^^;
I am kinda sad that there are no Gods similar to Primus
Depends on the setting.
I am unsure which setting my DM is using
could always ask them
True
I'm unsure if I even want to continue with D&D as a whole.
I always try but I can't get into it because it's just alot for some reason.
else, dragonlance for example has https://dragonlance.fandom.com/wiki/High_God who seems similar to primus to me, though arguably more similar to lord Ao who is an overgod
Overgods don't have mortal worshippers. They deal with the gods instead.
They tend to be deistic creators or too busy
Well why in the heavens not?
If I was a mortal who found out that they existed I would probably be worshipping them.
eberron has https://eberron.fandom.com/wiki/Aureon
but gods in eberron are a lot different than other settings in dnd as they are not known factual beings that are an obvious truth of their reality, is lot more faith and philosophy based more or less
which kind of ties into how divine magic works in eberron, where rather than coming from a god, it is from the faith of the caster
You see I don't think I wanna do religion in dnd if I'm just gonna have to fetch quests for a magical scumbag
Aureon isn't considered an overgod
not saying he is
He's just considered the leader of the Sovereign Host
(Which is only one of the pantheons in eberron)
i was presenting what i could find to examples of gods like primus in other known settings
and yes, i know primus is not technically a god
not really what religion entails necessarily in dnd
plus i wouldn't call the gods magical scumbags, or scumbags in general, granted some gods might fit the bill
I've been told that Gods are for the most part condescending
They act as if you're constantly wasting their time
That sort of thing
well that is likely just do to the inherent differnece in perspective between a mortal being and an extra planar being
Fairly sure Illmater isnt a scumbag
and some gods are known to be much more compassionate and sympathetic to mortals, illmater is a great example, as is bahamut
The latter for that one takes several human forms and goes around as an adventurer
and is rather humble and kind, and often said human form is an elderly man, not some glamorous fancy looking person
Hmm
Then Ilmater is just suffering in silence somewhere
Not to fond of "jerk" God or "nice" God trope either. I think I'm just being picky tho.
I want to avoid a bunch of corny tropes.
the gods are just as nuanced as mortals
Well, there's also the monk form that Bahamut has
just on a grander scale
Nice or jerk gods arent tropes. Thats just gods being gods
yeah but not sure i'd call him fancier than fizban https://static.wikia.nocookie.net/forgottenrealms/images/4/4b/Grand_Master_of_Flowers_AFR.jpg/revision/latest?cb=20210817092705
I dont know man, he has rather nice drip
granted that platinum scarf is pretty fancy
indeed
and again the gods are living intelligent beings, just like mortals, just cuz their nature is more metaphysical and their perspective is different does not mean the gods in dnd are any less human
in fact a lot of the time their actions, goals, ect.. can be very human like, just again to a grander scale and thus effects much more people
That's true
heck the time of troubles was basically the divine equivalent of Ao having enough of the gods of realm space's bratty behavior and wanted to teach them to care about their followers
What
Ao's a overgod or something right?
One of the reasons for Time of Trouble drama (other than the Tablets of Fate being stolen by Bane and Myrkul ) was that Ao smacked down the gods to mortal form to remind them to pay attention to their mortal worshippers.
Yes, Ao is an overgod.
https://forgottenrealms.fandom.com/wiki/Ao
ah ic ic
Why does Ao care about caring?
If I was the Prime being in all of existence there would be little reason for me to do anything but sit there.
he literally confined all the gods of realmspace, that were not also worshiped in other settings, to be confined to avatars, effectively making them mortal, and have to live among there mortal followers
basically it boils down to the gods not really do their jobs which in part involved keeping an eye on and caring for the mortals
Because it's part of the gods' duty "care" about their worshippers. Their divine powers derive from faith.
He was telling them to take care of their pets better
This was a narrative means when 2E introduced avatars and redesigned the magic system (kinda since 2E was essentially a patch to 1E).
only god not punished was Helm, as he basically already was doing his duty to a the letter
shown even more so when despite not wanting to, he punch mystral i think it was, which ever version of mystra it was, to death with a single punch to prevent her from returning prematurely to the realms of the gods before the tablets of fate were returned
Gods Mystra has been through a lot
he was the only one that was not worshiped in other settings that i am aware of to not be subjected to that fate
Ah ic ic
I think I will not worry about lore and gods and making an interesting character
For my first campaign I will just make a human warrior who is just a voiceless avatar and extension of my actual self.
Kind of just like a video game protagonist.
I mostly just have the real world mythos gods and a few of my own in my setting, but thats not the channel for that
as the raw difference in power between helm in his true divine form and mystral still confined to her avatar was what caused a single punch to be so devastating, and helm even weeped, resulting in this https://forgottenrealms.fandom.com/wiki/Guardian's_Tear
cited from the wiki as being from "volo's guide to all thing magical"
"with a catastrophic explosion in the skies above Castle Kilgrave, north of Arabel. Following Mystra's death, Helm shed a single tear that fell to Toril, but stopped before hitting ground. Hovering over the crater of destruction left below, the teardrop appeared as a magnificent gemstone, filled with the torment and guilt that Helm felt inside."
if that does not show gods like helm to be like us humans, then far as i am concerned you are just being heartless
Personally, i like to think of it as the mortal races being more like them
well i feel it makes sense since the outer planes and the beings in them, gods included are created or at least influenced by the believes and thoughts of the people on the prime material plane
Aye.
and most of the races are creations of gods anyway
they're bound to get some of their gods traits
like the tabaxi
at least with their latest 5e lore regarding their creation across the multiverse
Also when I said like Primus, I meant like "Someone whose Domain is like a polarizing sense of total certainty, order as in the law of sequence itself, mathematical precision to the utmost and beyond oppressive extent"
It seems like only Primus fits the bill
I'd try looking at other LN gods too
oh, yeah, at least in the realms, elves are literally decendance from their god's blood, primordial elves were basically angels/mini corellons
I'm confused, did Orcus become a God or did he not? It suggests that he did but lost it due to apathy. What was he a God off? Also, it seems to be me based on his lore that he's on another league above other Demon Princes in terms of power.
Orcus was never a god*
(* a couple of demon lords were lesser deities in 2E Monster Mythology but that was quickly retconned aftewards)
Orcus is a powerful demon lord but not as powerful as Demogorgon. He vies for the title of Prince of Demons so the two demon princes have fought bitterly over the centuries.
I have a lore question on FR. What's the difference between Orcus and Myrkul, as both are gods/patrons concerned with the undead? One's a god, one isn't, but does the conflicting domains incite animosity? Kinship?
Orcus is a demon lord
Myrkul is a (lesser) god
as for their relationship... not really sure
Myrkul also is more about rot than just general undead
One of my PCs is a warlock of Myrkul (I think it makes sense since Myrkul's a quasideity..) but I'm thinking about whether Myrkul would want to put other undead not raised by his followers to rest
Of course in the end it comes down to what I wanna do and what makes a cool story... but I guess it's hard to play two gods (practically) and consider their relationships
Orcus isnt a god btw
Orcus is a demon lord/prince.
Myrkul is a god.
Demonlords are not as the same level as gods
Warlock patrons tend not to be of deities since deities already have clerics and paladins.
Well, Myrkul used to be a necromancer, so he likes undead
He's a god first and foremost.
I'm aware but not really asking about this. There's special interests/relations/character development here that makes me consider the warlock/patron relationship as more fitting than the cleric/paladin one
plus he wanted to play a warlock :)
also fair..
Perhaps #character-discussion would be better suited place to ask then if this is about your character development.
It's not
I'm asking about the relationship between Orcus and Myrkul, from a lore perspective. It's not really related to the character.
They have no relationship. One's a former god of death (who's now just a quasi-power after losing his divine power/status after being killed) and the other is a demon lord of undeath. They have their own agendas that don't cross.
I dont think Orcus even acknowledges the Dead Three
Death =/= undeath. They're two differently divine portfolios.
far as i am aware there is none, orcus hates every being in the multiverse other than himself, so even if there is one, is likely not a good one or is barely an alliance or anything of the sort
this is very interesting though, isn't it? Because Myrkul has many worshippers among the undead.
Myrkul makes great use of the undead, as well.
he has forged alliances, but ones like the one with yeenoghu are described as teuous https://forgottenrealms.fandom.com/wiki/Orcus#Relationships
Obviously, different portfolios, but to imagine no relationship seems a little silly. Definitely animosity, in my mind.
Myrkul lost most of his followers after his death.
not every god of death uses undead, just often you see those that do more than not
and in cases like the raven queen, they despise undead, aside from those that are loyal to her
Even in that case then, does a god of death want to put the undead to rest..?
oooh
this is cool
usually yes, as undeath is basically a massive middle finger to both death and life at the same time
lmao good good point
Kelemvor, the god of death, despises undead and undeath.
https://forgottenrealms.fandom.com/wiki/Kelemvor#Worshipers
Their final and arguably most important task was the destruction of undeath in all its various forms as it was an affront to Kelemvor.
I think Myrkul wanting to put undead that Orcus raised, put to rest could make a cool warlock request then. Thanks guys!
it also makes sense as presumably the death of undead might be considered an action of death and thus give power to a god of death
as gods gain divine power, that lasts for varying lengths and in varying doses, associated with events that happen regarding their portfolio
Myrkul is usually contrasted to Kelemvor
Whereas Myrkul was about adding more souls to fill his empire of dead, Kelemvor was more interested in distribution of souls
and myrkul has Death, decay, old age, exhaustion, dusk, and autumn in his portfolio
hmm Myrkul's quasidivinity also confuses me a lot, so in my game I basically just reverted to BG1/BG2 style divinity for the dead three rather than NWN/BG3 timeline.
Myrkul died and was replaced by Kelemvor though
because I really dunno how to sort through the fact there are like, 3 gods of the dead lmao
he basically was reduced in power greatly do to him and the other dead 3 ignoring lord Ao's command to stop directly influencing the world
Jergal, the original, was bored and had a huge portfolio..made a contest..Dead 3 came and he split it up preferring to be vizier
yep
So there's Jergal.. Kelemvor.... Myrkul.... lmao
Dont forget Bhaal
Jergal became VP...
the dead 3 are not all gods of death
Death in the general sense has many reasons...some natural, some "natural", and some not
Jergal had it all and was bored of it
Ih are they not?
Kelemvor was more about regular ol' natural death
granted bhaal as the god of ritualistic murder falls under the death domain for obvious reasons these days
Dead 3 were basically a hostile and negative-mindset focus on death..that it's harmful and sad
Bhaal got the murder and sadism side of death
Myrkul got the rot and decay side
Bane got tyranny, but, since tyranny often brings death he's sort of representative of death in captivity and oppression
not just murder but like...you've been worked to death by your master
you were executed by the state for giving charity (Talmud records this as the original story for why S'dom and 'Amora were destroyed)
Each is an interpretation of death as a sad, negative thing...rather than a just passive thing that happens..like Kelemvor
quasi-deities like bane, myrkul and bhaal can't grant divine spells to their clerics right?
Oh, that would give a lot of justification for warlocks, if so
yep, a quasi-deity is likely to have warlocks since they can't grant spells to clerics
uh....so far as I understand, it's all about ToT..
whats ToT?
but in the end I would give a myrkul patron or a myrkul god to players depending on what class they wanted to play xd
Time of Troubles...when Dead 3 died and Kelemvor took over death and Midnight became Mystra
Demigods/quasi-deities (divine rank 0) still have divine power so they can grant clerical spells but not high level one (from older editions)
Ao laid it out that if you have followers you have strength
if you don't have followers that worship you, you don't have strength and can fade away
out of curiosity which ed?
The death in mortal form didn't disrupt that...they still had worshippers and clergy afterward...so their essence carried on..and I believe that's the whole BG storyline in general is that the essence can be reformed
2E and 3E
according to the wiki SOME can't implying others can https://forgottenrealms.fandom.com/wiki/Quasi-deity
Thanks! I'll definitely have to check this out
Dungeon Master guide.
There were people in 3 and 4e that ascended...like Azuth
or Tempus
or uh..there were a few others..some got eaten..others died...
and since they were previously true gods, odds are the dead 3 could
They're classified as quasi-deities but they don't fall in either of the 3 categories. They're too alive to be Vestiges.
And the other 2 are not appropiate.
Yea, I think Dead Three basically exist in a sort of middle state where they've got clergy so they should be gods but they're outs with Ao so they won't be
they are basically a specuial case of sorts
if a category they would fall under "other"
I think Ghanadaur also had this issue...bc he ate his followers or something
I also think Shar had this issue and that caused her shadow weave to collapse..but I need someone to verify that
So Ao is more fond of punishment rather than obliterate malcontents?
so at least going by logic and what is known, i'd say that they indeed could grant clerical spells to their faithful
he was down with Mystra being destroyed by Helm...
He had Helm mess a few up
but some gods are known to have both clerics and warlocks in their service, the raven queen being the main example of this that i am aware of
Ao is like...in charge but not really involved enough to care
but gets mad that it falls apart bc he doesn't care
he only really gets involved in extreme cases, like gods not doing their job, or the balance of the cosmos within realmspace being in danger
imo he doesn't care or there would've been balance and no TOT or shifts
that is not the case
a god of gods cannot predict and prevent? at least in the real world the free will argument exists...how can one say that when deities are given aspects?
he does care about certain things, and has reasoning, he is to gods what the gods are to mortals
Bhaal will always be looking for opportunities to spill blood
there is no choice not to..it's a matter of when, not if
real world, by those that suppose free will, we are given the right to choose
and besides gods have their own limitations, not all of them can predict and prevent, let alone with accuracy without screwing something else up
she has no reason to
or choose not to
not really
not survive..but they can go 😉
again, no
Unless your talking about spelljammer, no
not all people can use magic, let alone have access to the spells required to
how is Lolth only a lesser deity when she has all the drow race worship her?
or otherwise resources in the case of spelljammers
shouldn't she be bigger?
spelljammer + teleportation + force-based spells that could propel
think the astroid bombardment of Starship Troopers
again, not everyone has acces to magic, let alone those things specifically
pushing big rocks with blasts
Well your still going to die from radiant and fire damage, assuming there isnt a sun dragon
honestly, gunna die long before you get to the sun itself probably
that is also book related lol
go on please
tldr: she killed too many and let too many die in her absence so now she's weaker
per the new soul count system
not to be pedantic but you'd still be "there" if you continued straight line
again, many don't even have the means to do so, which you seem to be missing the point of
but like...you're missing my point too
you can desire to go
you can even change that desire later
Shar will never
well sure, does not mean you can nessissarily
by choice
she literally could if she wanted to, but will not, hell she literally tried to snuff it out originally
even in realmspace...people and creatures have a certain ability to choose their direction
just, using real world to demonstrate is a bit easier because we live in it, we know what we do and what we could and should and don't do
what zul's saying is that gods do not have the freedom other beings have, and their portfolio is all that they can do/choose.
there are no "alignments"
they cannot act outside their portfolio while mortals have complete autonomy
gods also have free will
this..100%
they can actually, but they are not suppose to and if they do it is not easy and is a risk
by certain real world religions yea..but not here..this is why I ssay Shar will never opt to go visit the sun
I didn't say I agree with zul, I was just conveying what he was trying to say.
it will never interest her to admire it..only to extinguish it
i am not talking about real world
either way i am disengaging from this pointless conversation as clearly this will just keep going around and around
When the ToT happened, it was Mask the thief god that stole the tablets
not the gods of law and justice and order
riddle me how that could be if it wasn't about portfolio
he did no such thing
you are either making this up or have been misinformed
it is known fact in the lore that the dead 3 stole the tablets
my interpretation of D&D lore shows gods that f around and found out all the time. they can act outside their portfolio and have free-will, which is a problem. half of the problems that happen is because gods aren't doing their jobs i.e. sticking to their portfolio and have free will.
If they didn't have free will we wouldn't be having so many problems.
so I disagree with u Zul on that matter, at least based on my knowledge of D&D history and events.
I just checked..I stand corrected on that
Dead 3 stole it..but 2 of 3 were related to evil and acts of evil
its less than the gods dont have free will. Its more like they will never change their minds
u have to be pretty arrogand and prideful to be God.
gods are so stubborn, even the most stubborn of mortal would be more open minded
people that are stubborn and prideful irl don't change.
I don't think that they had free will and that's why they neglected their mortals...
now imagine having others literlaly worship you...
I think they neglected their mortals because they saw them as means to an end in a big forest rather than small tree way
and gods iun dnd are more or less like mortals in terms of personalities, so no reason they would and most gods out of just their own desire for power will not even consider doing something unless it benifits them or gives them more power
most gods in D&D -were- mortals 😄
No...
yeah, but I think Kelemvor/Mystra's relationship failure was a demonstration of the change upon ascent
he got too into it
There are a handful of mortals who became gods but that's not "most"
eh, not a lot in the grand scheme and besides some were never mortal and this was a trend before the time of troubles, and some gods basically gave up their humanity to do their job more effectively or otherwise better, this is the case with kelemvor
bane, myrkull, bhaal, mystra, kelemvor, cyric... pretty much every important God I can think off were mortals
I think if gods had free will to that extent supposed, Kelemvor would've had 0 motivation to do anything
Bhaal and Bane were already themselves...
Myrkul....kind of a weird guy anyway..hard to say
Cyric was already crazy
Personally, its more so that its just they are their aspects and domain given form
its part of them
yeah, dude embodied his portfolio to a god of duty, loyalty, righteousness, obedience, and after the spellplague law at least according to the wiki
spellplague was rough reading
I didn't like it..
though I did like shadow weave for play stuff
and honorable, such was his dogma "The dogma of the Lord of Battles was primarily concerned with honorable combat, forbidding cowardice and encouraging the use of force of arms to settle disputes"
the only argument against free will in people could possibly be derived from these
he is honestly described as chaotic and honorable more than anything https://forgottenrealms.fandom.com/wiki/Tempus#Personality
I could see a valid argument made that people are preset based on the notion that all gods past/present/future have their traits or those necessary for their role in nature
probable that this idea would argue everyone else is just a mixture and not "pure" the way Torm or Tempus were
like his heart is so full of honor, lust for battle, exuberance for love for food, drink, hunting, and of course battle, there likely was no room for fear
plus being a god and thus metaphysical, it would not make sense really for the lord of battles to be fearful
cough Ares cough
if you mean god of war ares from that franchise, not really relevant, though to be fair i am not that familiar with dnd's version of ares
but if he is fearful, tempus is probably the kind of god he wishes he could be
That’s what I was thinking, I’ve just been really wanting to make a divine blooded sorcerer who is a long lost descendant of Bhaal
They don’t have any abilities they normally have
Just the innate magic of their heritage
Using the divine soul subclass
Also, extra question,. Is Mask still alive?
I think it’s discussed he was,. Just reborn as one of his first chosen now pretty much
Unless I misunderstood the lore
This channel is about official D&D lore...
Taps channel's sign:
Discuss WotC-published game settings, and the events and characters that shaped them. Wherever possible, please indicate which setting you're discussing: [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc.
Yes, Mask is still alive.
far as i can find, ares we got nothing on for dnd's version, just that he is "Ares, god of war and strife" and is chaotic evil in terms of his alignment with war as the suggested domain for his clerics in 5e with a Spear being his holy symbol, 0 else in terms of details officially far as i can find
Okay cools
I keep misunderstanding the lore of certain parts
For those gods, I think most people just take from the original lore
Ares is in 3.5E Deities & Demigods.
Yeah that’s what I mean
Technically he is but in a new form pretty much
His divinity was claimed by one of his chosen or something something
"when the Shadowlord's plans to thwart the Cycle of Night perpetuated by Shar on countless worlds resulted in Mask's divinity (both the Shar-consumed and Kesson Rel portions) being gathered back into a single being—Drasek Riven, Mask's former Second of Five—resulting in the aforementioned cycle being thwarted, along with the stripping of divinities from both Mephistophales and Rivalen Tanthul." cited as being from the book "the godborn"
drasek riven, the divinity of mask became gathered within him
yeah! ^^
whats this cycle pf night thing?
idk
Fair enough, sorry anyways
I tend to not 100% fully understand and wanna make sure I was on the right track pretty much
Do any of the fine folks here know of a 5e source that includes the Dwarven god Hanseath? He is profiled in the 3.5e book Races of Stone, but I couldn't find a more recent source.
A lot of stuff in the earlier editions haven't been updated to 5E.
Mordenkainen's Tome of Foes is the only other 5e source i can find on the wiki for that god, apart from the phb @tepid mist
page 73 specifically
else, we have to rely on that 3.5e lore and weather or not logically the events since then would have changed or effected them
so most of that 3.5e lore is basically the most you have in regards to 5e unless more than "Hanseath was the dwarven deity of carousing, brewery, and singing, representing the more festive side of the Stout Folk. The Bearded One was also a war god, beloved by berserkers and whose followers were always seemingly off on some kind of crusade" is written in MToF
thanks! I'll track that down
If the Far Realm is a different plane, what is going on in actual space?
As in, whats going on outside the crystal spheres?
Crystal spheres aren't a part of lore anymore
'space' covers two different planar areas; wildspace and the astral sea
Wildspace is where the astral sea and the material plane overlap and basically represents the planetary system of a world. It extends out from a systems sun and is an airless void teeming with activity
When you reach the edge of a wildspace system, you transition to the astral sea, a silvery plane of thought
The Far Realm is a different plane in the same way the Ethereal Plane, the Planes of Elemental Chaos, the Nine Hells and the Abyss are different planes
the far realm is basically what is between the dnd multiverse and the rest of the omniverse (ie any other multiverse in fiction)
There's no basis for this
The Far Realm is just your typical realm of eldritch horror
well it is the way i have come to understand it at least, in relation to where it's placed in the cosmos, as to my knowledge it is not located on the greatwheel like the other planes
There is no relation to any "omniverse" of other, non-D&D fiction
The Far Realm metaphysically exists 'beyond' the 'edge' of the known existence and is where all laws such as those of magic begin to break down
It's not some meta-fictional planar barrier
well, either way from what i understand it is basically located on the edge of the dnd multiverse, that was my main point i was trying to convey, granted i could be wrong
I see.
Yes, the edge in a metaphysical sense, not metafictional
There's no diegetic, fourth wall breaking metafictional cosmology to D&D lore
the relation to the other multiverses was a bit of head canon on my part since we know the obyriths came from another universe on the other side of the far realm, could be i am misunderstanding what that means as far as intent but far as i am aware it means they come from somewhere outside the dnd multiverse we know, but sorry for including that in my earlier comment
Obyriths coming from a universe beyond the Far Realm doesn't mean they came from outside of D&D fiction, it means they came from an impossible to comprehend place, a universe outside of the universe.
And this channel is not the place for "head canon"
fair enough
thx for the clarification then, on that matter too
How would a holy symbol look like in a offical LORE of the dnd world. and please dont tell me to ask my dm 🙂
I wanted a visual pointer;
its homebrew world; but use offical lore
Which setting is it based on?
Well for example, this is what Lathander's symbol looks like
https://forgottenrealms.fandom.com/wiki/Lathander?file=Lathander_Symbol-5e.png
Well; did people run around with a banner/cloth item f.ex and that would be always like that?
or does the symbols jump into items of many types.
If you go to Appendix B: Gods of the Multiverse of the Basic Rules/PHB, it lists sample gods with their holy symbols.
https://www.dndbeyond.com/sources/basic-rules/appendix-b-gods-of-the-multiverse
A symbol can be portrayed on many different objects
And you did tell us not to say "Ask your DM", so all we can say is it could be those objects, but can guarantee that it will be those objects
Faerunian pantheon deities:
https://forgottenrealms.fandom.com/wiki/Faerûnian_pantheon#Members
the cliche; is always golden orb; or a small item (like a cross) It could be fun to actually construct some of these for my players for fun also. But for the visual; I never asked a player when they say the use the holy symbol, how it would look.
I had said "Ask your DM" in #dnd-discussion because you weren't specific on the setting and you didn't say you were the DM. A DM could have a homebrew setting with homebrew gods, so their holy symbols is up to the DM then.
I just get that funny response everwhere I ask a question in here; its just a irony, as I am the DM my self 😛
The look of the holy symbol is based on the individual deity. Again, I've linked to sample official D&D gods and to the Faerunian pantheon.
Not really sure either of those are a cliche in dnd but that's outside the realm of this channel
it largely varies depending on the deity or god like being https://forgottenrealms.fandom.com/wiki/Holy_symbol
there is really no prerequisite for what that holy symbol would look like as it can be basically anything that represents their god or faith or otherwise bares their god's holy symbol
is pretty flexible, basically anything that symbolizes that god or features it's holy symbol on it, for example, how kelemvor's is a "Skeletal arm holding up scales in balance", a pendant depicting that image would be a valid holy symbol for a cleric of his or for him to use his divine senses to sense through
the 3 most common general kinds of holy symbols, at least i presume they are the most common broad categories, are listed on dnd beyond https://www.dndbeyond.com/equipment?filter-search=holy+symbol&filter-cost-min=&filter-cost-max=&filter-weight-min=&filter-weight-max=
those 3 being amulets, emblems, and reliquaries
I’m looking for information on Pirate factions along the Sword Coast
You want to start your look with pretty much the entire City of Luskan
Great thanks! Are there any publications on the city?
anything with a citation can be worth hunting down to see if there is additional context as sometimes things that are archived on the wiki are paraphrased
Thanks that led me to the forgotten realms campaign guide. Unfortunately it says the city is all but abandoned and the pirate captains are dead. 😦
maybe this orginization, not much info on them, but nothing seems to indicate the originization died off https://forgottenrealms.fandom.com/wiki/Bloodsailors
can we send a photo here as a reference
No - only select channels have image permissions. You can use an image hosting service like imagur and link to the image file that way. Make sure to follow the server rules regarding links and content.
Asked this in discussion but might be better here:
Do y'all think that elves and other humanoid races and such, originate from other primates like humans do???
That’s got a lot of implications and probably varies by setting but you could make it work. Similar to how Kobolds decent from dragons I think
fantasy settings have a tendency to be explicit about the origins of fantasy races, particularly the long lived ones (either through simply having historical record going back to when they started existing, or just some of the original ones still being around in the current era)
and also be coy about where humans come from
or because the god/powerful immortal being who snapped them into existence is very open about things, etc
or even if no one in the current setting knows
you the reader will conveniently have access to the information
I think it would be a fun retelling of Kenku lore to say they were originally a species of giant crows that gained higher and higher intelligence along with extremities to utilize the tools they were inventing
come to think of it, i haven't really heard of (natural) evolution being a plot point in a dnd setting
its usually more like 'x thing was corrupted by demon blood, y thing was modified by mindflayers, z thing got created or cursed by a god'
oh, and that whole hadozee thing I guess
but that's basically just another version of 'modified by mindflayers'
Wait what's the Hadozee lore
Mutation or??
their old lore was
i actually don't know their old lore. The initial 5e lore was going for a planet of the apes vibe (uplifted animals overthrowing those who would shackle them and all that jazz) iirc, but that combined with some of the art being very similar to some minstrel art (racists depictions of black people) resulted in it being a No Good Very Bad Thing
they also tried a few other retcons I think? but i'm not actually sure what the current fluff is
oh and also they had been uplifted specifically to be slave soldiers as well
2E Spelljammer Hadozee lore:
https://spelljammer.fandom.com/wiki/Hadozee
Prior to the first Unhuman War, the deck apes were considered to be primitive savages, much like the orcs and their kin, with whom they had previously been grouped. However, the hadozee showed they had a greater level of consciousness and culture, and even provided aid to the elves during the War. Ever since, the elves and the hadozee have had a close relationship, with the elves happily employing their talents as crewmen and mercenary warriors. The elves pay their hadozee employees well, but in no way consider them their equals
Ignore 5E Spelljammer (for various reason...)
depends on the setting and species in qu8estion, we have history for some, besides the question inherently is not lore based
as it is basically asking what we think rather than what is factually published in the lore and history of those settings
in 5e "Hadozees’ progenitors were mammals no bigger than house cats.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
Hadozees are slender, highly adaptive Humanoids with simian features and their own language. Their feet are fully as dexterous as their hands, even to the extent of having toes that serve as opposable thumbs. Membranes of skin hang loosely from their arms and legs. When stretched taut between outstretched limbs, these membranes enable a hadozee to glide.
On Yazir, their home world, hadozees lived high up in the trees to avoid large predators that walk on land. Today, Wildspace is where most of them feel at home. Hadozees are often hired as mercenary crews by other spacefaring folk. Their natural climbing ability comes in handy, as does their ability to glide. A hadozee accustomed to space travel knows how to use a ship’s gravity plane to its advantage in combat, by diving off one side of the ship, gliding under the keel, and appearing on the opposite side of the ship from where it leapt off."
so seems that basically took out how they got from A to B
which is where the dm is encouraged to even if using the lore and playing in an established setting, make it up, as is one of those things that at least currently, do to the backlash of what was originally there for 5e, is being left vauge deliberately
i wonder if that is the only case of a 1st party dnd setting saying evolution is explicitly what happened.
more like they were in ass covering mode and were rushing something out that was basically alright
well yeah, they realised they executed the idea poorly and decided if they couldn't give a detailed one that was able to be executed well, might as well make it ambiguous and let the people make their own logic up
honestly, i probably for the best, rather than constantly pumping out revised origins with details and having to worry about it repeating the innitial problem or some similar problem
I also think it's worth reflecting on how relevant these details actually are. don't get me wrong, as a (amateur) scientist I'm deeply fascinated by the questions of how and why the world(s) work. But like...really...when you're trying to tell a story about a party of adventurers saving a village/city/kingdom from an X/Y/Z, how actually relevant is it that creature X sprang forth fully formed from the forehead of its progenitor vs creature Y hatching from an egg, 10 million years ago?
There's absolutely a non-zero number of cases where it can become relevant
but I'd bet that number is way smaller than cases where it doesn't
It's a parallel to the "how are half-X's made?" question. Technically, there are rules describing its functioning. But is it actually relevant for the adventure?
Are we going to watch it happen? interrupt it?
not sure if it would be safe to describe the originally printed 5e details, but long story short, seemed like something you'd see a space faring cooperation doing like the one from the alien franchise from what i remember of it
If not, we probably don't need to get into the specifics
honestly, leaving it ambiguous in it of itself can create an adventure hook or two, especially if a member of the party is a hadozee, with the reintroduction of time dragons and their abilities to create portals that can travel up to i think is like 8000 years or so max?
Hy, I'm trying to read up on all the lore of the God's of the races but it's confusing me cause some sites say different stuff, maybe because of the different editions? Does anyone know where I can read it in full?
what do you mean specifically for "god's of the races"
I wanted to see the origins of the races and how they came to be? I know some things about seldarine and how eladrins came from her blood or something but is that the main elven deity? Do they have like a specific deity? Or is it really just like a pantheon?
Like hoe does religion work?
how*
I'm a new dm
it is just a pantheon
That's all setting dependent, what setting are you asking about?
and it depends on the realm you are talking about
like the god of lycanthropes in the forgotten realms is Malar, but there is nothing stopping lycans from worshipping other gods
Ahhh... so the gods don't have "dominion" over the races and stuff?
not really
it depends a little, but usually it's specified
like obviously Orcs would be more likely to worship/follow Gruumsh, but it's not required
Do you have a site or book I can buy that goes into detail about the gods in forgotten realms or just independent research?
like relationships between them
who hates who etc etc
Thank youuu
Don't thank me, thank Google!
also, a big thing to remember especially about gods, there is a purposeful amount of mystery surrounding plenty of them
making them in some ways unknowable adds to godhood
There's 3.5E's Faiths & Pantheons.
i am trying to get into the forgotten realms lore but i am unsure if i should read the books or watch a youtuber explain it for me
Both?
Youtubers such as Mr.Rhexx tend to put their own spin on things, adding their speculation or opinions rather than just citing lore.
ah i don’t need opinions. like actually explaining the lore
and if i were to read the books, which should i read first?
I think you're approaching it from the wrong angle, the lore of the Forgotten Realms isn't a narrative, there's no starting point
It's a pseudo-history, you kinda just pick an aspect of the setting you're interested in and start reading. This could be the sword coast or the spellplague or the Netherese Empire or the weave
The Forgotten Realms wiki is a good resource
Looking for Fey gate lore can anyone point me in the right direction.
Thank you
Could someone please explain the Walking Statues of Waterdeep to me?
The Walking Statues were mighty constructs built for the defense of holy temples, ancient vaults and the most important cities, castles and fortresses of Waterdeep. They often served as ethereal guardians that could attack other ethereal creatures approaching its guarded area. They were unswervingly loyal to their instructions or orders, carrying them out to the best of their abilities.
Unlike most constructs, walking statues were free-willed, thinking creatures who could reason, learn and remember. They were able to stand still for centuries at a time, remaining endlessly vigilant, but all the while they would be deep in thought. Walking statues were capable of understanding Common and Draconic, but would speak only if they were commanded to do so by their creator or by any whom they recognized as an authority.
Originally there was only one visible statue in the city, later known as The Sahuagin Humbled, while seven other statues remained hidden on the ethereal plane around the city. During The Spellplague (1385 DR) six more of the statues exited the ethereal plane and begun rampaging the city. Tsarra Chaadren, the Blackstaff at the time, was unable to control them or banish them back to The Ethereal plane. Once their rampage ended, the city rebuilt around, on top of, and sometimes inside the statues. Much later in 1479 DR the eighth statue, The Griffon, appeared. It defended Ahghairon's Tower before settling down near The Peaktop Aerie on Mount Waterdeep. As the statues are unable to be removed from the city, they've come to be used as landmarks to navigate.
Sources for this wiki entry:
Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 182, 183, 219. ISBN 978-0-7869-6625-7.
Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), pp. 139–140. ISBN 0-7869-3693-2.
What's the lore of werewolves and Lycanthropy in 5e?
Which setting? It varies a lot
Uhhh, any of them really but I guess forgotten realms first
here's a good resources; Forgotten Realms Wiki: Lycanthropy
How do magic items get made? Is it possible that a PC/NPC is a magic item inventor?
People make them
Your second question is a #dm-discussion / #dm-world-building question however
thanks :D
i tried googling and its basically no one answer, so i thought id ask here too :)
What do you mean?
Like, of course there isn't one single answer, no one person makes all the magic items
Some notable magic item creators include Leuk-o and Kwalish
On the plane of Eberron, House Canith is renowned for their artifice and magical creations
But also, some magic items are just the random bodily secretions of gods or something, like blood/tears. Or more gruesome trophies like a severed finger
On Ravnica, the Izzet League is the premier fabricator of magical items
If you look at the new Book of Many Things, it describes how The Deck of Many Things was made by a god, and that it is so powerful it echoes across the mutliverse and that why there are so many Decks of Many Things.
Some artifacts do the same thing
The dragon orbs are the first thing that comes to mind of echoes of artifacts
quick question, but is it possible for a mind flayer to dominate others of it's kind without needing to be an elder brain or ultharid?
Do the Forgotten Realms have a Santa equivalent? I want to surprise my players with gifts for their characters.
No because there's no Christmas. However, there is the Midwinter festival (remember that Toril has many pantheons that have their own religious holidays).
https://forgottenrealms.fandom.com/wiki/Midwinter
would demon lords and dragons interact whatsoever
Ask in #dnd-discussion as it's not really a lore question. Be more specific with specific demon lords and we could answer.
ok ty
That is a lore question?
Demons (and by extension) demon lords do interact with dragons. Typically to try and corrupt them.
ok ty
I mean I forgot the name, but I remembered a Balor that worked with one until it was used for the dragon's heart to ascend to a greatwyrm
also is there anywhere i can look for more stuff on Dagon (demon lord) past https://forgottenrealms.fandom.com/wiki/Dagon
Yes, click on Further Reading and References to see the cited sources:
https://forgottenrealms.fandom.com/wiki/Dagon#Further_Reading
https://forgottenrealms.fandom.com/wiki/Dagon#References
ok ty
the balor's name was Ammet
and was not really any sort of working relationship, dude basically bound him recover after a mortal wound, now acting as a second heart
huh. well then
How old is the Eberron setting and where could I read more about it?
It was published about 20 years ago. Aside from Rising from the Last War, there a bunch of books from old editions, a couple of third party books written by Keith Baker and his company, the novels that Keith Baker wrote, and he maintains a pretty extensive blog to talk about a lot of the setting and its nuances.
Why do Werewolves have immunity and Wereravens do not?
Simply due to the time the statblocks were made. It's not a lore thing
Ask the WotC designers about the statblocks.
else is specifically do to the adventure they are from as curse of strahd takes place in a specific domain of dread, older editions mention their lore having such things, so is likely just an error on wizard of the coast's part when they first put it out and have yet to reprint it with it https://forgottenrealms.fandom.com/wiki/Wereraven#Combat
so in the lore, they do have this immunity, as to my knowledge it is not mentioned in their 5e lore that they lack it, granted i could be wrong
Oh, thats true, thanks Scarlet, that is amazing knowledge
Thank you very much @jagged apex good insight
Wereravens in 5e also have the regeneration trait that others don't.
Regeneration. The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the wereraven's next turn. The wereraven dies only if it starts its turn with 0 hit points and doesn't regenerate.
SO I think it's more that for this one particular lycanthrope they decided rather than show the 'immunity' as regeneration that is stopped by silver (or spell), instead of the 'is immune to all not magical or silver'.
The resistance is from the 2E version.
Wereravens could only be hit by silver, or +2 magical, weapons.
The game designers screwed it up for the 5E version.
It is strange that the regeneration is also not stopped by magical weapons.
It's not for those specific ones. Wereravens got a secret errata that was then also used as the basis for lycanthropes in future books
Oh, missed that.
Hence why I said it's not a lore thing. Mechanically they represent the same thing of lycans being harmed by silver weapons and not others
Again, not a lore thing
I missed the updated lycanthropes. Which book has them? Van Richtens, MPMM?
It didn't update old ones, but added new ones. VRG has stuff like the loup garou which is for lack of a better term: a dire werewolf
i know that werevultures were added to 5e as of the book of many things
Well, I think the Loup Garou is way better design
You actually need Silvered Weapons to be more effective against them
Magic Weapons don't cut its regeneration, which makes more sense
Also regeneration makes way more sense than "immunity"
I always ruled as the lycantrope regenerating faster than people could do damage anyways, so there is that
That was the implied flavor of their immunity yes
And I'll definitely add a Loup Garou into my Strahd game
Now they simply changed the mechanics to reflect the concept better
in dnd, they are pretty much akin to the analogy that swampellow used earlier
as their curse is described as "extremely virulent" so presumably that is the reason for them basically being super werewolves
I mean, they create werewolves, and the werewolves they created cannot have the curse broken
Is that it?
They don't create other Loup Garous
historically instead of silver, they were vulnerable to gold weapons apparently
cited from "Monstrous Compendium Ravenloft Appendix III: Creatures of Darkness"
Oh i'll put this guy so much in my Curse of Strahd
it will add so much flare to the werewolf part
such an idea is not unheard of https://forgottenrealms.fandom.com/wiki/Loup_garou#Notable_Loup_Garou
They were a variation then, the Mountain Garou were vulnerable to gold
That is a nice cool variation, not gonna lie
Those subversion of expectations are always nice
Adds depth
The 2E loup-garous (which is French for werewolf...) were resistant to weapon damage except for silvered weapons (which did normal damage) but magic weapons only did as much damage as their magical bonus (Str modifier nor damage roll applied).
which would potentially be even stronger if carried over to 5e, since magical weapons only go up to +3 by RAW these days
What entities in D&D lore are natural merchants/economists and exceed at it?
Player Character I would say
They are already in 5e and function as I mentioned earlier: with regeneration
fair
Ha. I mean as a race/species.
in forgotten realms any follower of Waukeen is a good bet
Jokes aside, I don't really know, but I would go for humans, they might be the most greedy
else, the Mercane
Dohwar
in past editions i believe they were called something slightly different, that was similar to the word arcane
them too, especially if you are in the market for space swine
Excellent find. They're called Arcane.
Dohwar seems to be their rivals.
that is what is believed by the dohwar at least according to the forgotten realms wiki https://forgottenrealms.fandom.com/wiki/Dohwar
so is very one sided as they barely even acknowledge the little penguin like fey
though definitely seems the dohwar are the more annoying of the bussiness centric species
at least according to this line of behavior cited from their TSR days "Insistent merchants, dohwar intentionally lacked any social skills. When negotiating, they frequently engaged in pushy and unpleasant behavior, pairing up against a potential customer and endlessly reciting their list of merchandise or offers to buy their client's possessions until some sort of deal was struck. They carried incredibly varied selections of goods, including wagons, small boats, magic items, and any other items imaginable."
very much the "buy something so i'll go away/leave you alone" approach, which is kind of funny
can't take the penguins seriously....
Just curious, why is everything in the Forgotten Realms wiki in past tense, as though the entirety of the Realms with all its immortal inhabitants were destroyed in some giant cataclysm?
Because using present or future tense would be weirder.
Also, based on the name, it seems to be something from the past
You can't Forget the future
The wiki deals with things from various edition eras so not everything is "present" (which is currently 5E era).
But isn't it called the Forgotten Realms because the Realms were forgotten by a fictional version of our world?
Idk the structure of the universe in Forgotten Realms is so confusing to me lol.
Sure, it's all a bunch of make-believe. There's less consistency than you seem to be hoping for
Yeah, as a Dark Souls fan I'm used to that kinda thing but sometimes I fall into a rabbithole of convoluted DnD lore that makes my head explode
sounds like you may be mixing it up with dragonlance, as that setting did have a giant cataclysm, known as "The Cataclysm"
Right, DnD has at least two orders of magnitude more authors working on it, and a much longer lifespan
Well I don't know anything about DL, I was just kinda saying
i am also a souls fan, trust me, dnd lore is a lot less convoluted and less hidden in comparison to a souls game
Personally, I like to curate my own lore outside of existing D&D worlds. It gives me more creative control, and allows for a more streamlined, structured and ultimately accurate worldbuilding process
That’s just me tho - it’s often a Sisyphean effort to create your own entire world
and I get why people want to use the preexistent stuff like the Forgotten Realms
basically it is all past tense, is cuz the majority of stuff in the setting has already happened, including if is still somewhat recent, plus again it also having records of past editions
But I had another question though, if Bahamut is the god of metallic dragons and Tiamat is the goddess of chromatic dragons, then what does that mean for the gem dragons? I see that one of Bahamut's aliases is Fizban but idk what that means
there are things though, not just in the forgotten realms, but in dnd lore as a whole, deliberately left vague and up for interpretation, is just part of the nature of the game/hobby
Sardior
Sardior was the lord of gem dragons, who in current continuity is sscattered across the subconsiouses of every gem dragon in the multiverse
Ohh that's really cool and fascinating
as for the alias of fizban, on krynn bahamut, or Paladine as he is known on that world, is known to take the form of an elderly human man that goes by the name Fizban, which is basically an avatar of his, but also arugably an aspect of him
like which is like a fraction of a god's being and personality that is perfectly capable of being and individual all it's own, is what happened with the world serpent supposedly
it and the rest of the creation myth of the first world, is detailed in 5e's "FIZBAN'S TREASURY OF DRAGONS"
which also details many aspects of dragons in dnd 5e across the multiverse, not tied to any one setting, ie setting agnostic
That's some really cool stuff. Thanks for the info
also keep in mind, each edition is it's own continuity while events from the past editions are still largely a thing in the current continuity, they may not have happened exactly the same way when getting into details, so anything not detailed or covered yet in 5e is typically extrapolated, hopefully i am using that term properly, from past editions to fill in the blanks until more recent information states otherwise, so if you come across any contradictions, over all in the 5e continuity, newer lore takes priority
but certain things, especially the big events used as in universe ways to explain the changes from one edition to another, are near universal to the forgotten realms often, and are often referenced, further cementing them having happened in this continuity in some capacity
that makes sense, as it's an ever evolving universe which was originally made in the 70s
plus ed greenwood works on it further regularly, what we get in published materials is basically what he and wizards of the coast agree apon for the published continuity
is usually the case with other setting creators and the settings they create when ever wizards wants to put out new lore for that setting, at least to my knowledge
but trust me, is not any harder to understand than the lore of souls games
also far as i am aware the last major cataclysm that the forgotten realms had was potentially the spellplauge, depending on what you define as the sort of minimal scale for such an event
One last thing though. I heard Dragonborn are almost all lawful or neutral good, but in Dragonborn society they tend to shun and discriminate upon worshippers of Bahamut, because Bahamut never did anything to help them when Tymanther was a part of Abeir (even though the gods of Toril had zero influence on Abeir). Even if these Dragonborn believe they're getting rid of evil by doing this I don't know how they can be considered "good" after committing religious discrimination, because what defines your morality is what you do and how you think, not your own personal perspective of your own actions. I understand shunning worshippers of Tiamat, as she's literally a chaotic evil goddess who wants to bring about an apocalypse on Toril, but Bahamut is a lawful good god of justice. So isn't calling most Dragonborn "lawful good" contradictory to what they do to Bahamutans in their homeland?
there is much more to religious conflict than alignment. Two lawful good people can have very different opinions of one deity.
can dragon borns reason with and befreind true dragons?
Just like any other creature would. They don't get a mechanic benefit with true dragons.
so can they become friends with one?
As any other sentient creature.
Sigil?
Noone knows how Sigil came to be.
https://forgottenrealms.fandom.com/wiki/Sigil#History
Sigil's origins were unknown and clouded in mystery and legend. Some speculated that the city had been built by the Lady of Pain herself, while others maintained that Sigil had been built by the dabus. They were believed to be the city's first inhabitants, since there was no record of a time where they were not present in the city. This hypothesis was also favored by the unique level of care the dabus demonstrated toward Sigil, constantly repairing it and silently watching over it.
though at least on worlds like toril and abeir is highly unlikely, and thus much more rare largely do to the view dragonborn society have of true dragons rooted in their own history https://forgottenrealms.fandom.com/wiki/Dragonborn#History
this also extends into what you were asking about
basically in short, the majority of dragonborn in their society do not believe there is such a thing as a good dragon, let alone a good dragon god, plus in their society religion is more so a private matter to keep within one's own home/personal life
Since demon princes can reshape the Abyss layer they in can they create resources? Like manifest rich mountains with ores?
Wealth appears a tool that devils use, and need. If demons can reshape reality of abyss can they create limitless wealth in terms of resources to be exploited like gold gems etc?
use, yes, need, not so much, unless hiring some yugoloths
the rest, not sure, is not like active reality warping what happens is the layer of the abyss is influenced by the prince that controls it, more or less making it to their liking for the most part, so to my knowledge nothing suggesting they can but also nothing technically saying they can't
wouldn't that be a very effective way to seduce mortals since most people in Faerun are serfs toiling in the fields and outside of cities?
devils use material wealth to secure mortal souls.
are demons too stupid to do it?
that is not really how that works, and besides it is not like they go up offering some goal in exchange for their soul
they largely tempt mortals after they die while waiting to be judged or otherwise manipulate or have them involved in schemes that will lead to them ending up in hell naturally or by consequence of their contract if they form one, when they die
and is not like demons are stupid, some demons are actually quite intelligent, especially compared to mortals on average
to my knowledge they only use it to hire and tempt yugoloths that are either selling their services or are working for the demons in the blood war, as material wealth is what the vugoloths value rather than souls and thus charge that for their aid/services
As mentioned above, the benefits a mortal could reap from a contract with a devil were those that the devil had to somehow provide. A devil might have a network of spies that allowed it to provide information to the mortal, raiders under contract to obtain the necessary wealth, or some infernal cultists who could provide the mortal who sold his or her soul with some insider trades to benefit from. Actual magical help from the devil was possible, but rare and only done when it could not provide the asked service in mundane ways. This could lead to an archdevil be petitioned to cast miracle for the mortal.
otherwise material wealth is largely just for show and has no real practical use to my knowledge in devil or demon societies
offering wealth in-exchange for contracts that binds souls of mortals is a valid tactic.
eh, even if it was, is not really a thing that happens in the lore to my knowledge
devils actually even ransom others for material wealth.
@pine reef What's your actual lore question?
besides most people tend to not even have access to magic let alone the spells and such that are needed to summon a devil, not to mention the devils have laws of what they can and can not do to secure a soul
If it's "Do demons fabricate wealth to tempt mortals?" the answer is yes
far as i can tell he is wondering if devils do, but to my knowledge i can't recall any such cases or mentions of such a thing
However, remember that like devils, demons can't freely pass into the mortal realm and typically must be summoned by powerful mortals
These mortals rarely crave material wealth because when you're powerful enough to summon fiends, summoning gold or silver from the plane of earth for example is a trivial matter
That is wrong. There are certain species that can cross into the prime material plane, the realm of mortals without summoning. The example that sits atop of my head are Erinyes.
I said typically
There are exceptions, yes
So no need to be quite so brusk
And Erinyes are the rare exception, to the point that it's noted that it's unlike "almost all other devils"
Question re: Bhaalspawn - Are they able to detect each other through some means?
I've never DM'd and I'm just now starting to try to read up on the pantheon and lore. It's a lot. I've read about Bhaal spreading his essence through Bhaalspawn and how they'd kill each other so whats-her-name could perform the ritual to bring him back and such. But did they somehow know when they came across one?
are class names understood by npcs of settings like the forgotten realms and eberron?
like i understand the terms cleric, paladin and wizard are known, but if a pc told someone "i'm a warlock" or "i'm a rogue", would they understand what that means? (like specifcally that a warlock is a magic user with a patron)
no
Classes are a game mechanic.
A fighter could call herself an "assassin" because she's a hired killer but she has no levels in the rogue assassin sub-class.
as is often said the class terms of non-diegetic, hopefully i spelled that right
granted some of those terms do appear in universe, but in those cases have little if anything to do with the classes we know on the mechanics end of things
it's fair to say at least some of the terms are probably diegetic, it's not a stretch to suggest Wizard is diegetic for example.
far as i know terms like wizard, mage, ect... are at most confined to the community of such casters and magic users and a sort of title
But for example Barbarian is more a pejorative to describe foreign people perceived as "simpler" or "uneducated" etc. so that's not necessarily Diegetic as a term referring to people who have the Barbarian class.
So Wizard is more diegetic than Barbarian at least in terms of reference to a person that would have that "class".
indeed
Souls don't have a physical size.
hey, does anyone know if Tabaxi have royal families and such?
Depends on the setting. We don't have much lore for Tabaxi.
In 1e Fiend Folio they were treated much more like 'animal' people- wore no clothes, didn't use tools, lived in small family prides.
In 2e Faerun, Fires of Zatal, tabaxi are more mesoamerican coded and were in Matzica. They lived in larger clans led by a clan elder or sometimes a Jaguar Lord
Tabaxi clans contain equal numbers of males and females, and a full clan will have 2-7 Hunts of 2-8 individuals. The Hunts work the area around the clan lair. Sometimes the lair is temporary, but it is often a small village of ramadas, constructions of grass roofs supported by tall poles, with no walls. In a lair, 3-12 young with 1 Hit Die will be found. An elder with 4 Hit Dice acts as clan leader, and 50% of the leaders are aided by a 5th-level shaman. A clan also has a 10% chance of owing allegiance to a Jaguar Lord.
Jaguar Lords are possibly cursed Tabaxi, and are evil in nature.
I can't recall 5e Volo's giving much more on that. Just that they're from Matzica, so 2e lore might still apply.
thank you so much for the info this will really help with my character's backstory
again, they don't have physical size, but dragon souls are not like most other mortal creature's so, not really one that would make much sense in my opinion at least for one to be in a soul coin
and more recently, monsters of the multiverse just established their creation in a setting agnostic way, didn't really make mention of a culture from what i recall
Yeah, Volo's is FR set, so mentioning Matzica makes sense, but MPMM is setting generic.
So worth discussing with a DM, but FR wise at least that's potentially still the current lore.
The 1e lore feels very out of date now and would have applied to Greyhawk.
But Tabaxi skipped 3e and 4e from what I recall, so we either have 5e's sparse lore or the very old AD&D lore which often needs to be taken with more than a grain of salt.
based on a particular sentence, it likely depends on where they live, both setting and geologically in 5e "In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended." as monsters of the multiverse puts it, so tabaxi with sort of "royal families" does not sound unreasonable to be a potential thing
but only specific settings i know we have seen them in recent years is forgotten realms, granted there could be more, but to my knowledge all the tabaxi we have seen in published materials in terms of like npcs and things detailing any sort of cultural norms, has been forgotten realms, so yeah, definitely dependent on setting you are in and your dm
Do we have any examples from older editions' lore of the any Seldarine gods having Paladins in their service?
Paladins didn't have the one step rule that clerics did, as they didn't really ever need to worshp a god (outside of 4e), so it was mechanically possible, even when Paladins were alignment locked to LG (in AD&D, although some variant paladins in 3.5 allowed for CG paladins (Paladins of Freedom))
And there are prestige classes in 3.5 like Champion of Corellon from races of the wild that specifically allow paladins to take it and are paladin like, and a requisite is you must worship corellon:
Corellon's Blessing (Su): Upon entering this class, you gain the ability to heal wounds by touch, much like a paladin's lay on hands ability.
(...)
If you have levels in paladin, you add your levels of champion of Corellon and paladin together and determine your ability to heal accordingly (although if you have a Charisma score of lower than 12, your paladin levels do not contribute to your ability to heal).
And sun elves in 3.5 were described as:
"Sun elves favor the traditional paths of the elven folk: fighter and wizard. No sun elf could truly be described as a barbarian, although a sun elf raised among wilder kin might, on very rare occasions, choose to take levels in the barbarian class. They make good bards, and even if they are not noted for their light-hearted revels, the ancient songs and lore of a learned bard are worthy of a sun elf’s respect. Sun elves are also the foremost clerics and paladins among the elven races. The arts of stealth and archery are not widely practiced among sun elves, so rangers and rogues are relatively scarce among them."
Paladins were still restricted to LG up to 3E. CG deities like Sune had paladins nonetheless.
I swear there was a Dragon Magazine issue that had "holy warriors" for the other eight alignments. Can you correct me if I'm misremembering this, Elgate?
In AD&D paladins were also restricted to humans, but 2e's Paladin Handbook allowed for 'demipaladins' (Cleric/fighters, so needed to worship a god, so 'Elven Troopers' likely worshipped one of the Seldarine)
Hmm, gonna have to look that one up.
Dragon 106!
Thanks! I know that for ages people had variants on the anti-paladin (aka blackguard in 3E) but I did recall vaguely of an article on non-LG holy warriors.
paladins are more so tied to codes of conduct than gods, especially in 5e
their belief in their cause is massively more important than service to any sort of god
in the forgotten realms, there is allegedly an order of elven wyrmslayers associated with the lesser deity Rellavar Danuvien and his clergy https://forgottenrealms.fandom.com/wiki/Rellavar_Danuvien#Worshipers if you'd consider that to count
else from what i can find none of them have any paladin orders of their own, closest are otherwise some knighthoods, though there are some gods that one could if wanting to have an elven paladin serve a god that would like up with some of the orders of paladin depicted in subclasses https://forgottenrealms.fandom.com/wiki/Seldarine#Members such as Shevarash in regard to vengeance
I remember the Wizard’s Spell Compendia having references to Paramanders, good to know where to actually find them.
is this a place to ask about dnd gods?
Yes
Is there any God of Peace and Trickery?
not one that is a god of both, at least to my knowledge
typically seems often those domains are in conflict, so kind of makes sense that we don't seem to have any with both domains or otherwise viewed as a god of both peace and trickery
Also, which setting...?
There's a quick line in the PHB about the school of necromancy that says that its considered taboo in many cultures. How do you arbitrate necromancy and raising the undead in your campaign? Do you allow players to choose the necrotic school in a good-aligned party? Is raising the dead near civilization considered illegal?
sounds more like a #dm-discussion or #dm-world-building question
all i can say lore wise is that white necromancy is known to be a thing, which would potentially be an exception to that trend mentioned in the phb
keep in mind the lore of the phb is written from a very heavy FR perspective, including descriptions like that
how does a level 20 wizard player char compare to likes of Elminister or Halaster etc ?
That's not really a lore question
Levels don't exist diegetically (in the world/fiction) and also level 20 means different things across different editions
Combine that with the fact that various characters have been depicted with varying levels of power in mechanical terms across the editions as well, it all kinda comes down to the nature of the story being told
In lore Elminster and Halaster are very powerful beings, but that's about it
plus some like elminster are chosen of the goddess of magic, on top of their abilities as mortal magic users
If Ceremorphosis destroys the subject's soul how do the rare Illithids become petitioners after death in Ilsensine's realm? While rare, some choose not to join an Elder Brain but join Ilsensine instead.
Because the illithid themselves have a soul
Ceremorphosis destroys the subjects soul, but it doesn't leave the resulting illithid souless, as that would basically result in a catatonic being
Aha, OK. So the souls are the tadpoles themselves gotcha.
Not really, no
It's more that the illithids soul is born out of the process of subsuming the hosts thoughts and memories
That's not to say the tadpole doesn't have a soul
I think (at least according to older lore) it's more that the original hosts soul goes to the afterlife
I think that was changed to it destroying the hosts soul
Oh, it's either
Fugue Plane or destruction
AD&D source 'The Illithiad' p.12 has this:
Generally speaking, the point after implantation. Any time after this, it is impossible to restore the victim; his or her spirit seeks its fate in the Outer Planes
Implying that the victims soul/spirit (there was a slight distinction in AD&D, but it gets muddled and then dropped by 3.5) is gone, and so it will be the Illithid's spirit that remains.
And ah is it either now it 5e?
According to FR wiki it's either/or, couldn't find anything conclusive in any current source that contradicts that
This bit from the same AD&D source is also interesting:
Illithids do not seek an afterlife in the Outer Planes after death; instead, they endeavor to join—mind and spirit—with the elder brain of their community. The promise of life after death that so many deities hold over their worshipers does not offer the same appeal to many illithids. Thus, illithid deities suffer a lack of after-life spirits (petitioners) from the very race that believes in them. (p.40)
As a source for older editions that Illithids do have spirits, but often merge them with the elder brain, rather than enter the outer planes.
Ah BG3 says their souls are destroyed and that illithids are souless. This doesn't quite agree with how 5e works mechanically (nothing prevents illithids being raised which implies a soul mechanically), and I believe greenwood for FR has stuck more to the 2e version of how it works. So for this it depends on which canon you use.
Is Beshaba still in the Abyss?
seems to be, though in the world tree cosmology was part of gehenna https://forgottenrealms.fandom.com/wiki/Blood_Tor
hello, does anyone know what would happen if the plane limbo was destroyed?
That's really a lore question but a #dnd-discussion
those in dnd discussion sent me here 💀
Planes of existence are near impossible to destroy. A plane of existence is essentially an universe.
Lore is basically history.
Speculation of "what if this happens" is not something lore/history is about.
hey man I'm just doing what they told me, I'm totally new here
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Again, your question isn't really lore-related.
Are Abyssal layers infinite like the abyss itself?
If the answer is yes, they're infinite, why do demon princes fight each other for abyssal layers when their own layer is literally infinite and therefore one doesn't need more territory because they can't fill it anyway?
Each layer has it's own dimensions and physics.
The "infinite" part of "inifinite layers of the Abyss" is the number of layers. The Shard of Ultimate Evil is drilling into the Abyss, creating new layers as it goes.
Demon lords don't fight over layers but titles, such as Prince of Demons.
yes, at least for the most parts as the planes of existence itself are infinite in scale, only known finite ones i know of are the little hells, 3 layers ruled by Graz'zt that made the finite to better control them by having them all in one more or less
as to why, it is power, concurring a layer and slaying the previous ruler presumably would bolster one's own power, plus some layers are not even hospitable even to demons
I'm looking at the 3.5E Fiendish Codex: Hordes of the Abyss. Most of the Abyssal layers listed show them as "finite"
well in 5e to my knowledge the default for a plane of existence, and the layers of that plane, are infinite in scale, unless specified otherwise
Layers listed as "infinite" are The Grand Abyss (layer 4), the Demonweb, the Iron Waste (layer 25), and the Endless Maze (layer 600)
Most layers of an outer plane are finite unless otherwise listed.
Does it mention a size so I can make an idea?
Those I just listed are "infinite"...
No, not the infinite ones, the finite ones you mentioned.
them being finite in 3.5e is only important if you are specifically using 3.5e
Like, the scale of them; a county, a country, a continent, a world?
Being finite makes sense in the lore. If they were infinite, each layer, it wouldn't make much sense tbh.
5E lore is lacking... I rather quote 3.5E lore becuse there's more sources.
I will mention the edition and book if possible.
not really, as it is not really in line with how the outer planes seem to work at least in 5e
plus extra planar beings have different ideas of what does and does not make sense and have their own reasons for things
Each plane has their own dimension and physics/gravity. You have to do the research... again, 2E Planescape and 3.5E has more details than 5E can offer.
FR wiki is a good resource of published books cited for the info you're looking for.
except, last i checked, each plane in 5e is infintie in scale more often than not