#dnd-lore
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there a list of heavy hitters aka level 20s in faerun around the end of the 15th century towards 16th? From my reading it appears most of the big legendary adventurer figures are gone.
eh, unless enough time has passed to where they have died of old age, is more likely they just have not had more content written about them, as we know for a fact the likes of drizzt and elminster are still around today as are some of their respective companions/allies
Most of the epic characters are Chosen of Mystra.
far as i know it is not really consolidated on any sort of specific list within the criteria you are wanting
far as i know you may have to check the list of advenuters in the realms manual to see which fall into your critera https://forgottenrealms.fandom.com/wiki/Category:Adventurers
though since adventurer is listed as an occupation, is also just as likely many have simply changed professions
Anyone familiar with the Exandria Setting?
Specifically Port Damali and the Marid situation.
Is there a lore reason why Waterdeep and Baldurs Gate don't have a road connecting them like the High Road or the Trade Way?
Or is the distance simply too long to bother with anything besides ships?
(Oh, and also @ me please if you have an answer)
Its a consequence of the map being drawn and redrawn multiple times.
They even kind of tried to give it an in game reason after the spellplague, in that some landmarks had moved and shifted.
@inner trellis
In the Tyranny of dragons map, The Trade way goes SE and then the Coast way goes SW back to waterdeep.
On the Mike Schley map, this is depicted as just a trail that goes through the Troll Claw mountains.
I can DM you pictures if that easier.
You can post links to images here, as long as there's context
How would a Tabaxi orphan be named? Is there a name for clanless Tabaxi, similar to "Snow" in game of thrones for b*stards?
We're going to be running a campaign where we all of our party start out in the orphanage of a city
@keen swallow Please don't attempt to circumvent the language filter
Also note that bastard isn't a censored word here (for use when discussing the child)
Also also note that being an orphan isn't the same as being born out of wedlock, which is what the afformentioned term refers to
Noted, sorry
A clanless tabaxi reasonably wouldn't follow the tabaxi naming convention
That could be an interesting hook, given a more "normal" name and then having the reactions of other Tabaxi he meets once outside the city
Was there ever a character in forgotten realms lore who committed genocide, and started a major war?
Most likely, the setting has history dating back thousands of years
Sorta
I think that said situation was pretty specific to the Mighty Nein campaign
(Oh wow, it’s been like 8-9hrs, sorry for the ping)
Yeah, I found a CR server and someone explained the situation to me.
No Problem, in regards to ping.
Still learning about the variety of deities populating the spiritual dimensions of the Forgotten Realms, and dang, it seems like there's a lot of moon gods. Selune, Sehanine, Eilistraee, Sharindlar, and even Malar sorta. How exactly do each of these divinities represent the lunar body of the Realms?
So while many gods might use the moon for their symbology look at what the gods are actually representing and not to mention they are mostly from completely different Pantheons
Selûne (Faerûnian): The moon, stars, navigation, navigators, wanderers, questers, seekers, and non-evil lycanthropes
Sehanine Moonbow (Seladrine): Dreams, death, travel
Eilistraee (Dark Seladrine): Beauty, dance, freedom, hunting, moonlight, song, swordwork
Sharindlar (Morndinsamman): Fertility, healing, romantic love, the moon
Malar (Faerûnian): The Hunt, and evil lycanthropes
Also it bears to mention that Sehanine is an aspect of Selûne.
She was but no longer. That happened during 4e and was reverted in 5e iirc.
You are correct!
We don't speak of the 4E FR lore changes...
moon domain does not automatically mean THE moon which is named after Selune
more so the things such a domain represents, which was defined in older editions and outside of 3rd party sources has not made it to 5e https://forgottenrealms.fandom.com/wiki/Moon_domain
and said 3rd party one seems to have a very different take compared to the one from official materials in the past
is there any lore out there on Sixin? the deity, historically speaking, of the Xill? i can find barely anything on them
Are demons souls of mortals too?
Most. There's three types of demons: Obyrith, Tanar'ri, and Loumara
Tanar'ri are made of mortal souls
They're created by the Abyss itself. Orcus and Demogorgon were once mortals.
Thank you both. I've been searching Shard of Pure evil and noticed you two spoke about it in the past. If a fragment of the shard found its way into Faerun what lengths would Asmodeus go to obtain it from the hands of a mortal?
If a fragment got into faerun, at least a few MILES around the thing would be rife with abyssal corruption within a few days
We dont know how big the thing is, but given how the one shard managed to make the entirety of the Abyss and is still going, it'd be a 20 way rat race for everyone in the multiverse to get a hold of the thing before someone else does
Mortals would want it destroyed to save themselves
Celestials would want it captured to study it
Devils would want it to weaponize it
Demons would want it to reclaim it
Slaadi would want it to abuse it
Primus would want it to purify it
etc etc
Asmodeus has a sliver of the Shard of Ultimate Evil (it's part of his Ruby Rod).
The Shard is drilling into the Abyss, creating new layers, hence infinite layers of the Abyss.
It'd likely devolve into a moshpit of swords and sorcery within the week, with everyone across the cosmos present
For Asmodeus himself, he'd likely pull hundreds of hidden stops out at that moment to launch a full on crusade to get the thing in one piece.
I would say that the Shard is part of the reason for the Blood War.
Aren't there rules that prevent entrance of demons and devils into Faerun without summoning apart from a few races like Erinyes?
Correct, but Asmodeus is not one to twiddle his thumbs so he's likely prepared
How so, via mortal intermediaries like warlocks?
yes and no, there are cases of them being made from mortal souls and otherwise the abyss just pumps them out
The rule of thumb is that fiends need summonings or gates to enter the Material Plane.
Decade long hidden cultists ripping pit fiends from hell, hundreds of owed souls being cached in and warping into barbed devils, infernal bastions outside of hell ripping open rifts on spelljammers
It'd be like tuesday in the blood war, except this time on mortal soil.
part of the reason the night hags of the lower planes have and run the soul trade is cuz both demons and devils have interest in souls cuz for one reason or another the souls that wind up in their repsective planes naturally are to difficult to get to turn into the kind of fiend they want, for different reasons, making those neutral evil souls an ideal resource
What about Celestials themselves? Can they manifest willy nilly in Faerun?
no
Or they're restricted like devils/demons?
hell no, not unless you want to risk a whole city getting slapped off the face of the planet
They can, but often don't want to. It's riskier to them than it is to a demon or devil.
celestials, or at least angels specifcally opperate in too much of an extreme and their standards are too different from mortals to allow them to have any sort of frequency on the prime material plane
That, and they're suckups to their gods, so they often won't go without a task at hand.
Please explain the risk to them.
dealing with the prime material plane and the beings of it, requires shades of grey and nuance they just are not trained for, again angles opperate in extremes
I see, makes sense.
they could wipe out an entire city by accident as colladeral and they would have done nothing wrong as the souls would go on to the natural after life
IIRC, where demons and devils can die outside of their home planes and respawn back with no problems, angels work the opposite. If they die outside of their home plane, that's curtains for them. If they die within however, they come back.
no
i literally never heard any case of that being the case for angels in any published materials
they like other extra planar beings would reform on their home plane if killed outside of it
No, celestials "die" on their home plane — they get reabsorbed by the plane.
Demons and Devils yes can only be killed in Hells or Abyss permanently respectively.
I see, so goes the same with Celestials, thanks.
same goes for any other extra planar being and their respective home plane, historically speaking
Does that include the Fae?
mortals are the only ones without that luxary which makes them useful sometimes in extra planar adventures to the respective forces
fae not so sure, as fey honestly by nature are very weird in many aspects
Feywild is not part of the Outer Planes, it's more akin to an echo of the Material Plane.
yeah but is not technically part of the prime material plane though, but far as i know much like the inner planes they could potentially opperate the same, but to my knowledge we never really got any examples, so far as i am aware nobody knows
life in the fey historically can be caused if enough tales of something across the various worlds of the prime material plane, so is possible so long as those tales that correlate to those beings remain in the public consciousness and are still told frequently enough they could reform if slain, but honestly to my knowledge this would all be hypothetical
Since lore is murky, it would be reasonable to say if they're not killed in the Feywild they can resurrect same as any other outsider?
shrug i'd if having to operate with out an official answer in the lore, would presume so long as the stories associated with them exist widespread enough, they would come back, especially if we were to talk of ones from the domains of delight, which in 5e is basically the complete opposite of the domains of dread in the shadowfell, and we know the lords of those domains, who act as prisoners too, come back if slain, so presumably that would be a shared trend with the counterpart in the feywild, but again that is speculation based on what is known, not a definitive conclusion, more of a theory
and i would hesitate to say resurrect, i feel with such cases at least for extra planar beings, known as outsiders in past editions, the term "reform" or "respawn" is slightly more accurate/fitting
cuz part of the reason for this property of extra planar life is cuz in those planes, do to the metaphysical nature of them, their body and soul are effectively one in the same, were as on the prime material plane, for most mortals our souls and bodies are 2 distinct things that can be separated from one another, for extra planar life, the way i understand it, there is no difference between the 2 for them unlike us
Raise Dead and Resurrection didn't affect outsiders in 3.5E
Outsiders don't have souls like mortals of the Material Plane since they're made from their planes of their origins. They have essences though.
What's the difference between essence and souls?
Souls goes to the afterlife in the Outer Planes (typically to their gods' domains)
Outsiders' essences are made from their planes of origin.
Elves have spirits (they typically are reincarnated rather than go to the afterlife).
What novel would you recommend that is canon rich in lore instead of reading guides/manuals? I am very experienced with fantasy/rpg's but very new to the world of Dungeons and Dragons and it is amazing. Especially experiencing Baldur's Gate 3. Any canon lore on dragons is much appreciated. I have the Draconomicon and the Player's handbook and am looking forward to Fizban's Treasury of Dragons. Canon novels on dragons is much appreciated!
Is there any god, or powerful being, that is able to mimic the powers of multiple other gods?
drow clerics tends to summon alot of daemons
essence is what the soul is made from i suppose and is what some soul hunting creatures eat
Souls and Spirits and such in D&D is a bit vague as it honestly depends on which edition you're using.
AD&D Elves had spirits, not souls, but 3.X and on there was no such distinction.
Dieties and Demigods (1980):
AD&D assumes that the anima, that force which gives life and distinct existence to thinking beings, is one of two sorts: soul or spirit. **Humans, dwarves, halflings, gnomes, and half-elves (those beings which can have a raise dead or resurrection spell cast upon them) all have souls; all other beings that worship deities have spirits. **This latter group includes (but is not limited to) elves, orcs, half-orcs, and the other creatures specifically mentioned in the NON HUMANS' DEITIES section of this work. The DM may decide on a case-by-case basis whether other creatures have spirits and worship deities; the only parameter is that monsters with spirits must have at least on intelligence rating of Low. Please note that the following system is only a suggested one. Individual Dungeon Masters should use a different system if they find this one unsuitable.
But elsewhere in the editions spirits and souls can be used pretty interchangeably.
But in 5e spirits do seem different to 'souls' in usage: For example in 5e, a Familair is a 'spirit'
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel.
Spirit guardians summons spirits. Talk with dead speaks with the Spirit not the soul:
This spell doesn't return the creature's soul to its body, only its animating spirit.
in 3.X Creatures like outsiders and elementals had souls, but their souls and physical form were one:
**Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. **When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
(Same goes for Elemental).
In 5e, any creature that can be affected by a revivify/raise dead or true rez has a soul- including constructs and undead curiously.
There isn't really any distinction for outsiders either in 5e yet. Feinds are the only ones who don't die outside their native plane and reappear back in it, so presumably all other 'outsiders' including celestials and such can die as normal and be raised as normal, meaning they now have souls same as everyone else. But that is a mechanical inference. (Although fiends have always been one of the only outsiders that do not truely die outside their plane. This was never a blanket truth for all outsiders)
Actually only fiends get this explicitly throughout the editions. #dnd-lore message
likely cuz they are the extra planar beings that more often than not people are facing off against
very much disagree, but not gunna get into an argument over this
Perhaps, but it's also just been their thing since AD&D. The 'Extraplanar/Outsiders don't die outside their plane' thing is more often people misremembering summon rules from older editions.
A summoned creature doesn't die when slain, but poofs back to their realm. However if an outsider reaches another plane in any other fashion, they will die if slain (except fiends, who were special).
well to my knowledge there is no real reason for this to be something specific to fiends, and i have consistantly in the fandom, including from the likes who very deeply study the lore of dnd, that this is a trait of extra planar life in general, which just makes more logical sense, since to my knowledge no specific explination is given why this would be exclusive to those of the lower planes
like not once do the likes of AJ pickett mention it being exclusive to fiends, and he has a very good track record with accuracy in his coverage of dnd's lore and history
I will point out this isn't lore I necessarily agree with, just that is the case for 5e due to mechanics.
DMG p.24 "Bringing Back the Dead"
When a creature dies, its soul departs its body, leaves the Material Plane, travels through the Astral Plane, and goes to abide on the plane where the creature's deity resides. If the creature didn't worship a deity, its soul departs to the plane corresponding to its alignment. __Bringing someone back from the dead __means retrieving the soul from that plane and returning it to its body.
(...)
A soul can't be returned to life if it doesn't wish to be. A soul knows the name, alignment, and patron deity (if any) of the character attempting to revive it and might refuse to return on that basis.
Revivify
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.
Raise Dead and True/Rez have rules about no undead, but not constructs. As such, they can be brought back from the dead, which means they have souls per the lore on DMG p.24
mechanics and lore do not always go hand in hand
We have covered how Youtubers can in fact, be wrong.
Please by all means find me citations saying this rule applies to all outsiders in any edition.
Because I have looked. I have cited.
there is a good amount of things that in the lore that flat out do NOT have rules or mechanics
all i am saying is you are the only one i have heard or seen mention or imply it is exclusive to fiends in the lore, key word being the lore, which is not always reflected via mechanics
These are two different points
but if we still disagree, let's leave it there and agree to disagree, as i'd rather not this risk devolving into an argument
For fiends and outsiders I have previously gone through the books and found the citations for fiends not dying outside their plane. But nothing for outsiders or extra planar beings as a whole. I found a few things on Modrons and some other beings who have specific lore on what happens on when they die and where. I went through all that up there.
For 5e and souls, I refer to the mechanics and the DMG p.24.
These are seperate points.
given the nature of the setting this potentially could get addressed in planescape, given all the extra planar life featured there that is not native to the outlands, which comes out tomarrow so might as well wait and see if we get any new info on the topic
I just get tired when I try to find sources and the rebuttal is 'well I have no sources but I disagree'
Disagree with what, the sources have cited? The reading of the sources? Please by all means point out if you think I have misread something. Or if you have another source that adds something or contradicts something, chuck that in there I'd love that because that's fascinating when the lore has new twists or contradictions.
But don't 'But a youtuber said-' me.
If you keep calling disagreements "arguments" they will inevitably become arguments
And the point about mechanics and lore is a valid point. Because mechanics sometimes do contradict lore, because game conveniences don't always match narrative.
But it's just a weird point in 5e that it says 'to bring a creature back from the dead you recall it's soul' and the spells that bring creatures back from the dead also affect constructs and even undead at times. Like that is very weird.
But Elgate is correct; to resurrect a creature its soul must be willing and able to return. If a soul cannot return, it cannot be revived. And therefore a creature without a soul cannot be revived because how do you return that which never existed?
This isn't even mechanically based, it's right there in the lore part of the DMG (Chapter 1: A World of your Own)
Bringing Back the Dead
A soul can’t be returned to life if it doesn’t wish to be.
You don't return a body back to life, you return its soul. So anything that can be returned back to life has a soul
And it does get messy. Like Will-o-Wisp are undead, and their flavour text is:
Consumed by Despair. Will-o'-wisps **are the souls **of evil beings that perished in anguish or misery as they wandered forsaken lands permeated with powerful magic.
So.. if it dies and you cast Revivify on it...???
It'd presumably have a choice as to whether it wants to come back as a Will-o'-wisp or not come back at all and wait
Because while you don't bring the body back, the body still acts as a conduit to the soul and a form of limiting factor
Revivify IIRC explicitly works without consent which is a nightmarish concept
And as for wisps, I doubt its an instant process especially given the circumstances needed to make one
It doesn't explicitly do that
It doesn't reitterate requiring the soul to be free and willing to return
But it also doesn't state that it overrides the general rule that a soul must be free and willing to return
Therefore it doesn't override that rule
So if we're using RAW as a framework for interpreting lore, it doesn't actually change anything about souls ability to return
That isnt really a general rule, the spells themselves specify whether or not they have to say they can choose to return
It is a general rule, I quoted it above including a link to the section it's found in
A soul can’t be returned to life if it doesn’t wish to be.
Bringing Back the Dead
But is odd that Raise Dead and true/rez specificy that again, but revivify doesn't. Which is a case where mechanics and lore get weird. Because 'Rules as Written'... Myabe Revivify doesn't. 'Lore as written' it's a blanket thing that you call the soul from the astral plane/final resting plane and a soul can't be returned to life if it doesn't wish to be,
And if there even is a distinction between 'Rules as written' and 'Lore as written' here.
Because are they not both?
If we take a heuristic view of lore and RAW, which I don't believe anything says we shouldn't, and view them as parts of the same whole except when they explicitly contradict (at which point we can simply fall back on RAW being a meta abstraction), then nothing about revivify says it overrides the statement that a soul must be free and willing to return. It just doesn't reitterate it
And from a rational perspective, if I put a sign on my restaurant door that says "no more than 1 free refill" and then each menu item but one has a note that says "includes 1 free refill", that one item doesn't suddenly have unlimited free refills just because I didn't reitterate it there. The sign on the door still applies
This obviously assumes a setting where the statement in the DMG applies
If we translate this to a setting where that statement doesn't apply, then things get weird. But I'm not sure of any setting where that sentiment isn't baked in anyway
This little lore change has raised so many questions for me. Again it's not that I necessarily like or approve of this lore, it just is. And there's questions now like what if I cast revivify on a wisp, or can I cast Ressurect on the pool of melted ice water that used to be a simulacrum, can I revivify the steel defender instead of using the artificers smith tools to revive it, what does this mean for Eberron's lore and the existential question surrounding Warforged?
It does directly contradict older lore and it doesn't always make sense. And yet it is.
And that yeah, Mechanics and lore are intertwined in D&D.
Play an AD&D game, elves mechanically cannot be resurrected. The lore for why came after, and supports the mechanics. It's because they have 'spirits' not 'souls'.
Play a 3.5 game and constructs can't be brought back from the dead because the mechanics for their creature type says so, and that is also the lore:
Since it was never alive, a construct cannot be raised or resurrected.
(3.5 SRD, Types & Subtypes, Construct)
Frankly a lot of the minutiae of resurrections in 5e is weird because 5e doesnt take the time to elaborate beyond sweeping blanket statements
After somewhat coming back to DnD due to BG3, I am once again frustrated with the lore of the elves.
Mainly Forgotten Realms elves.
As that setting is the one I'm most familiar with.
Here are a few recommendations since there are hundreds of books set in the Forgotten Realms (World of BG3)
Homeland: By RA Salvatore - This is the start of the 39 book saga known as the Legend of Drizzt with out a doubt one of fantasy's most iconic Dark Elves for better or worse.
Evermeet Isle of the Elves: By Elaine Cunningham - This is basically the Silmarillion of the Forgotten Realms and details Elven Lore going back 30,000 years.
Spellfire: By Ed Greenwood - What happens to a simple Barmaid when she suddenly gets access to the raw magic of the Weave.
Canticle: By RA Salvatore - This is a book on Clerics, it has dragons, dungeons, elves, vampires, ancient monasteries and more. This is Book one of The Cleric Quintet
Elfshadow: By Elaine Cunningham - Arilyn Moonblade is one of the two best assassins in the Realms. Maybe both. From Cormyr to Waterdeep, Harpers are being murdered. The trail leads to the half-elven adventurer, Arilyn Moonblade. Is she guilty, or is she the next target?
Unclean: By Richard Lee Byers - This book details the land of Thay and Red Wizards. A nation ruled by necormancers. Some of the events of this novel are covered in the movie Honor Among Thieves, but these novels go into all the intricate plots the movie did not have time too.
The Last Mythal trilogy would have been nice if it hadn't been effectively undone in 5e.
Undone?
The retreat was supposed to have come to a close with the retaking/refounding of Myth Drannor, but we all know how that ended.
I think we're back to Evermeet and Evereska being the only major purely elven realms left.
Semberholme, is where the Coronal and many of their subjects escaped too before the destruction of myth drannor 2
#saved Will definitely look into Evermeet Isle of the Elves and Canticle to start. I am familiar with R.A. Salvatore. Thank you kindly for your time and info. - Vaughan
I think there the Year of Rogue Dragons series touches on dragons.
Evereska also received a lot of Myth Drannor's refugees as well, iirc.
so is there no lore on Sixin? the deity, historically speaking, of the Xill? i can find barely anything on them, mainly just this https://dungeonsdragons.fandom.com/wiki/Xill#Religion and this https://forgottenrealms.fandom.com/wiki/Xill#Society both which offer very little info
am mainly asking cuz i kind of wanna make a lore friendly oneshot heavily featuring the xill and am trying to find info to make a sort of "greater/queen xill" for lack of a better term, or would in 5e given they cement the supposed connection to the wizard Kerpatis, would a theoretical greater member of the xill or even queen likely have powers based on those of Kerpatis, rather than Sixin?
cuz also have not been able to find much on kerpatis regarding the kind of powers he had or the magics he wielded other than being attributed with the creation of a book called the pyronomicon
and of course the speculation in universe that comes with it
So since celestials in 5e are depicted as Lawful Stupid robots who don't really do anything in the Material Plane, and since devils are the ones holding the demonic hordes at bay, what exactly is the point of them existing? I have never seen a celestial do genuinely Good things in any 5e material. Do they just exist to showcase how inept cosmic Good is?
they are not "lawful stupid robots" that is at beast a poor summary
their main roles though are to serve the gods, mainly those of good
and cosmic good is by no means inept
Celestials, as in angels and guardinals, almost always serve a deity so they are rather limited to what they do in the Material Plane, usually limited to acting on the behalf of their deity and/or their church.
mortal views and the views of extra planar beings of the same things are drastically different in nature
this includes the likes of gods
the prime material plane, in the grand scheme of things is honestly kind of small potatoes so to speak
You'd think beings who supposedly champion very mortal concepts like compassion and justice can actually emphasize with mortals rather than act like uncouth aliens
That's where deities clerics and paladins come into play, dealing with the day-to-day aspects of their deities' dogma.
sounds like you have a misunderstanding of what they are, there is literally no human element to them, no mortality, much like with the fey is why they seem so alien
heck, many devils have to relearn the ways of mortal minds to better manipulate those they deal with
good and evil are at best secondary forces
as originally the 2 major forces were Law and Chaos
Unless a major catastrophe will affect a massive number of followers deities don't micromanage what happens in the Material Plane. They will usually let their high level followers hand it or maybe send a deva or a planetar.
and again it is not the same way we view those concepts in relation to our mortal life
Why send a Deva if they have zero understanding of mortals or even basic empathy? Why have messenger celestials at all?
like that is not to say they feel nothing when a terrible tragedy befalls their god's people or those close to them in the rare cases they have mortals that they grow fond of
Again, usually gods let their clerics handle mortal affairs. It's only something very grevious will they even bother sending a deva.
they honestly are very empathetic typically, just not in the same way a mortal would be
A typical mortal lives about a hundred years which is nothing to an immortal god. They don't concern much about an individual mortal when they have millions (or more if they are worshipped in more than one setting) of followers.
I can believe this, but usually that's interpreted as "they will let kingdoms be sterilized and expungedif it means serving the greater good, something something ends justify the means"
You have to look at the grand scale of the multiverse. Gods are busy.
otherwise you basically get what happened to zariel in her self righteous hubris, even the forces of good are not infallible, they can commit sins if they believe it to actually be the proper course of action, but the price for such mistakes is steep
she got so many poor mortal men killed
5e doesn't seem to even depict them as fallible, I think the last time I saw competent celestials actually Getting Things Done™️ was in 3e
again, the prime material plane, let alone any one particular world, part of it, or single mortal, is utlimately small potatoes compared to the goings on and the stakes of the multiverse
literally points to zariel's whole backstory in 5e decent into avernus
you may think it is extreme, but that is the point, angels are ment to opperate in the extremes, hense why they are mainly in the other planes and seldomly are allowed to act on the prime material plane
So knowing that, why should an aasimar ever listen to their angelic guide?
it will probably help you a lot if you just watch https://www.youtube.com/watch?v=W9FYEdbmUh8
That's between the player and the DM, not a lore issue.
But if the lore states angels have absolutely no understanding of mortals whatsoever, an angelic guide makes no sense
no mention of such a thing is made in the latest version of the player race, so you may be going off of outdated info
Oh right I forgot, they condensed aasimar lore into a single paragraph 
and even then, the guide is just that, a guide
think like jimmeny cricket
a moral advisor that they can consult
But why listen if they have no understanding of mortal morality?
or otherwise is a way for that angel to send vauge messages an vibes quote "An aasimar, except for one who has turned to evil, has a link to an angelic being. That being—usually a deva—provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings."
is likely more accurate to say they are disconnected from the mortal perspective
but again, that is legacy and thus outdated info not really accounted for in the published continuity as of the release of monsters of the multiverse, where they simply are more akin to the flipside of tieflings, who are infused or otherwise connected in some way to the lower planes
at most an assimar in more recent version would potentially have a slight subconscious tendency toward the alignment of the being or plane their connection originates from or good ones in general, but not by all means an absolute rule as much like angels they can still fall from grace and turn to evil like any other intelligent being in dnd
the ability known as "Celestial Revelation" mechanically is basically them temporarily revealing their full celestial nature and it manifesting as a sort of transformation, one could argue in such a state they would be more detatched from more mortal concepts but that is more so a flavor or rp thing
hopefully between me and oldman we have been able to help answer your question or at least help you understand how celestials function in universe
Sort of, though it leaves me with more questions, though that isn't because of either of you
honestly, i'd consider looking at the 5e planescape books that come out tomarrow as with what we know of this incarnation there is likely to be some more tid bits on various kinds of extra planar life potentially, especially since it reintroduces some old ones that are making their first appearance in the 5e continuity
otherwise there is only so much from past editions where we had gottem more details that we can assume to ring true in 5e until we get new lore that may or may not contradict
aasimars are usually just thought of as the celestial version of what a tiefling is, right?
yes, this is more so the case with the monsters of the multiverse version onwards
both are plane touched, one by the upper planes, and the other by the lower planes
ah ic ic
I got stuff to say about aasimars and tieflings but this is more appropriate for #dnd-discussion
5E Planescape doesn't touch much on the Outer Planes other than the bestiary.
If you want lore on celestials then you should go back to past editions.
except that is not necessarily valid, as i said
and 5e planescape is not out yet, so maybe don't risk spoilers for those of us still having to wait
Spoilers would be for adventurers, like saying 'Snape kills the Lady of Pain', or 'Here's the Lady of Pain's stats' (not that they would stat her). Generic information like 'This is how the planes work, and these beasts can be found in this book' isn't really spoilers so long as it cannot ruin an adventure path with meta knowledge.
well i'd just rather not refer to lore from planescape 5e until it is actually out, just does not feel right
plus kind of feels like being teased since i have to wait to even check and see if anything claimed about it is true or not
and not a good kind of tease
It is harder to verify and have the whole context if we can't all access something, but then that's true for a few sources and we have to trust each other. Admittedly in this context the person giving the source might not have the full context either, but still.
either way, using past editions just seems like a temparary fix until we get more recent lore on those topics and not exactly true for the 5e continuity, more like a theory or speculation if anything
And Celestials do get involved. In the Realms the Time of Troubles was a celestial power house. Then even closer to 5e. Mulhorandi gods despite how they are depicted have been very involved in their history.
true, given their unique situation do to the history between toril and earth, especially with one specific empire, that only recently got fixed from what i recall
It's not a "temporary fix" though, it's how lore in D&D has always worked. Something is relevant until it's explicitly contradicted
It has been out for some time now if you have early access from the digital+physical bundle pre-order. And setting book information is not considered spoilers per server rules
For example, the "Dustmen" have been renamed the Heralds of Dust (which is good change IMO because "dustmen" is a British term for a trashman/garbageman)
The sword coast would be better off with a king imo
It doesn't have one, it's got the equivalent of many
DnD frustrates me endlessly with its portrayal of deities and cosmology.
Sorry for being a wet blanket. Lol
After studying metaphysics and theology, it's very difficult for me to enjoy fantasy these days.
need some sybolism to truly enjoy gods tbh
I just accept them as part of fantasy which isn't far from how I see them IRL as well
ah ic ic
i usually try to make gods some sorta symbol or representation instead of just super immortal beings
just for lore and fun reasons
I like my gods wonderfully weird and abstract.
Also, I just discovered there’s a mind flayer deity with the title of “The Philosoflayer,” and now I feel like I can go to sleep knowing today was a great day.
FR gods are close approximates to Greek gods. Fallible. Petty. Personal. None of them are omnipotent, omniscient, or immutable.
That is where I like my gods.
I love how Lady of Pain pretty much kills anyone who tries to worship her
it's very Great Crusade era Emperor of Mankind
Was, until Orcus got to em.
I need the Gods to be truly untouchable by mortals for them to be meaningful. Lol
They're an Abrahamic mythic literalist take on divinity.
I can't really fault Greenwood on it at the time he was writing, but it and other DnD settings have affected other fantasy ever since.
Abrahamic mythic literalists?
Hey folks - let's be careful about discussions that may touch on real world belief systems (which is against server rules). In fact I suggest we move on.
Is there an official setting that necromancy friendly?
The forgotten realms in particular Thay. Though you won't earn the favor of the rest of the realms, you will have one of the largest most powerful nations who's totally chill with it.
If you want a lot of detailed information I recommend going on to the DM's guild and looking for a book called thay Land of the Red Wizards.
It's written by the creator of The Forgotten Realms. It came out just this past year and it's got new player options, monsters, adventure ideas, as well as the detailed breakdown of the setting
And you can get a hard copy too. Which is always nice since it is on print on demand
Karrnath, one of the nations in Eberron, is very necromancy friendly. They make regular use of undead labor forces, with a number of important individuals being undead/partially undead.
The Aerenal elves also feature undead quite prominently and importantly in their culture, with their leaders all being something equivalent to positive energy liches.
Eberron in general is fairly fine with necromancy as well, small amounts of necromancy are unlikely to be viewed poorly.
Someone from an Abrahamic background looking at ancient myths literally.
The weird part is each deity having a "church". Though, if one wanted something that is more authentically polytheistic, they could have particular cults for a specific deity or group of deities.
Broski, a mod said to move on.
In general terms and avoid touching on real world religions.
Basically this is not the server for those kinds of discussions.
But FR itself even has real world deities in it (Loviatar, Mielikki, Tyche, Tyr).
Interpretations, for the most part
Tiamat for example isn't looking to be a goddess of the sea in DND
Those are fictional versions of them, much like Marvel has its own version of Thor and Loki.
If you're speaking about D&D deities that's fine - but the moment you start to touch on real world religions and faiths, that's a no go.
One thing I love about the realms is. Faith is largely a religion of convenience. You are going on a sea voyage? Make an offering to Umberlee so she doesn't sink the boat.
Going on a hunt? Pray to Mielikki.
Going to court? Pray to Tyr.
Single faith people in the realms were much rarer than people who worshipped as needed.
I have something that affirms this, but I can't really say anything due to it relating to real world religions.
when I played a cleric at one point, my DM used to give me inspiration if I made a fairly convincing prayer
didn't do it often though - that would be OP
Okay... that's not really a lore thing but a gameplay thing for #dm-discussion.
And one of my favorite aspects is that if a god kills another. They will usually just pose as the god for a little bit. And slowly convert the congregation. This happened with Helm and Torm in Elturel
Plus there are pantheons of gods that are basically allies, if you're a faithful of one you're cool with the others and vice versa
Though there are societies that are pretty militant about who they worship and allow others to worship. Followers of Lathander would tend to be frowned upon in the Underdark, probably.
Out of interest - How do you, as a Bladesinger flavor your Bladesong?
Not really a lore question, ask in #dnd-discussion since this is more flavour than lore of official D&D campaign settings.
What do we know about the Queen of Air and Darkness aside from her being corrupted by an evil gem?
Silvanus?
Malar
If you're referring to Mab, I second that question.
Curious about the Winter/Summer courts myself.
Yeah my character fits him so well. Wild magic+ hunt is exactly what is going on with cain
My character goes like : if it's edible I will chase it
while DL has lot less deities than FR I am okay with it as it makes things simpler
they roles are also very much defined by are they good, evil or neutral which also helps
you might be thinking of one specific form of his, https://forgottenrealms.fandom.com/wiki/Silvanus , malar is the faerunian lesser deity of hunting, stalking, bloodlust, and bestial savagery
and despite the name of one of his forms, seems he was not at any point a god with hunting as a domain of his or part of his portfolio
Malar has a page on the wiki. Anything particular you'd like to know about him?
also, he has an interesting history with grummsh, that i am not sure the wiki makes mention of, via a magical artifact that is basically a massive greatclub https://www.youtube.com/watch?v=2qrRrdO9L0w
and by interesting history, i mean they hate each other's guts XD
That appears to be homebrew from Pickett.
the item yes, but the lore is from existing lore
He literally says at the start 'this is based on extrapolation'. 'Unga: The Stump of Malar' isn't mentioned anywhere else, including the wiki, because it is not mentioned in any other source and is homebrew.
ah, could have fooled me
He literally says 'This is based on extrapolation from Malar's actions in the early years but the rest of it is basically homebrew' at the beginning of the video
guess i overlooked the extrapolation part, my bad
i said my bad
Bhaal and Malar are quite similar to one another, tho malar is more about the general hunt whilst bhaal is murder galore
and from what i recall, malar was at one point subserviant to bhaal
and to be fair bhaal is technically the god of RITUALISTIC murder
so there is arguably a bit of twisted showmanship to what he is about
never understood how Bane is considered more powerful then Bhaal xD
my guess is bane was party leader from their mortal days, since their alliance, for the most part continuned post godhood
otherwise is not really a point worth worrying about in present day with all 3 of the dead 3 being reduced to quasi-deities
yea..things are not going well for evil dietes
Lolth lost alot of her power aswell <.<
as long as the blood blows bhaal is happy pretty much
so long as they know he was the one who wanted them murdered
lolth tried to become mystra 2.0 tho that failed aswell..so yea things not going well for evil dietes xD
cuz that is something his church specifically makes sure to do, they make sure their victims know that they are being murdered in the name of the lord of murder
i am not aware of such an event/plot
@jagged apex Zero spoilers for BG3, even with spoiler bars. We have a spoiler thread for a reason
k, srry
also i beleive you mean deities
At some point in the years leading up to 1479 DR, Lolth ordered her servants to begin collecting blue fire items and relics important to Mystra in order to use them to craft her own Demon Weave.[149] Her ultimate goal was to become the new goddess of magic,[150] but she ended up failing with the return of Mystra.[151] In truth, Lolth's plan was doomed to fail from its conception, because she lacked the competence and understanding to sustain a Weave. In fact, despite her efforts, Lolth wasn't actually creating her own Weave; she was merely leeching off the remaining strands of Mystra's, which acted as a barrier between Toril and another cataclysm
So her plot failed pretty much cause it couldnt succeed in the first place
well she was supposedly one of the og elves, so i guess it could almost make sense for her to not entirely understand the weave, especially after all the other events in her history
cuz for elves, at least on toril, magic is a bit different compared to other races
i think Ao is quite tired of lolth and her shenanigans
and honestly, to my knowledge he dosn't care really, so long as the balance of the cosmos in the forgotten realms remains intact for the most part
lolth is more of an issue for the elves and her former husband than anyone else, including Ao
sure she annoys or gets involved one way or another with others sometimes, but the bulk of her shenanigans as you put it, is in relation to her hatred for Corellon
Hello
like how she is definitely on gruumsh's radar ever since supposidly tricking him in some verson of the events that caused him and corellon to throw down, but corellon is still number one on the one eyed orc god's list of enemies
obviously..cause he took his eye
honestly to my knowledge lolth rarely gets involved unless she can use it to hurt corellon in some way
well, lolth more or less escalated things after the supposed prank that rigged the lots so gruumsh and his orcs had no land to live in, if memory serves, as corellon was more or less gunna attempt to apologize
but honestly sometimes history and creation myths get weird and too intertwined to where some things could have happened at different times and other times vaguely at the same time, not entirely surprising when you remember that in dnd gods are not bound to existing by the limitations of linear time
I feel like a lot of the FR community reject that particular myth. Wasn't it a recent one?
eh, i forget, either way to my knowledge, lolth rarely if ever tends to get involved it seems unless she can use it to further her means of making corellon hurt or even kill him, like supposedly part of the reason for corrupting the drow, was that she figured that twisting his precious elves into her own twisted image would hurt his heart most of all
like that weave plot just seems like one of those rare times where it was just her trying to greedily gain more power that she believed she deserved
obviously, as thats what most evil dietes does, trying to steal / take power to become more powerful
and if she lost any power to my knowledge it was to an unrelated event to that weave plot
lolth lost most power when the dark seldarine was ressurected, so she lost the assassin portfolio
seems the power lost was directly a result of the second sundering https://forgottenrealms.fandom.com/wiki/Lolth#Post-Sundering
https://forgottenrealms.fandom.com/wiki/Malyk_(demipower) feel should also throw in this, cuz depsite the context, it does not properly direct you to the drow god malyk, but rather a wizard of the same name
I think this is the right channel for this? Are there any common races that speak common and another obscure language? like infernal for tieflings.
I already have draconic and infernal but struggling to find another one.
What the "FR community" accepts or rejects isn't actually relevant to this channel
i mean, language is a cultural thing, not a racial thing
a dragonborn raised by dwarves would speak dwarven
One exception to that is elven in Eberron, which is a form of metaphysical connection all elves share to the feywild-like plane in that setting
Races just mention "Common, Some Other Language" because they're assuming the creature was raised by their own kind
If they weren't, their languages would be different
Which has some odd implications as far as language adapting goes; if a new word is added to Elven in Eberron, all elves learn that word 'instantly'
common is more so a trade language https://forgottenrealms.fandom.com/wiki/Common
Just meant that there seems to be different Corellon stories?
Well, it's suggested that common originates from Sigil and that's how it reached every plane as a common language
[Virus database was updated]
that is nothing new, is often the case for many deities and many many beings in general across editions
Drow speaks undercommon
Thanks...
Chapter 2: Sigil, the City of Doors > Life in Sigil > Language
Common is the most frequently spoken language. The fact that Common-speaking travelers from different worlds can meet in Sigil and understand one another perplexes linguists and suggests that the language originated in Sigil.
plus, you know multiverse, there are some worlds, that were mentioned in mordenkainen's tome of foes that suggested there were worlds were some of the events between the elves and the would be drow had yet to happen
Also something being a 'trade language' doesn't actually mean anything about the language and is just a statement of its utility
Common being a trade language just means "If you're going to pick any language as a trader or merchant, common is your best bet"
but yea all species has their own language in dnd i think, since drow most speak undercommon with duergar, otherwise neither would understand one another as they speak their own language
No, not all species have their own language
though even without tome of foes, having a multiverse and beings that exist across many worlds and timelines, means that often some things will inevitably become inconsistant
again, languages are a cultural thing. Dragonborn aren't born knowing the full Draconic language, they learn it from their community. A goblin raised by (non-Eberronian) elves would learn "Common, Elvish"
Also the notion of species/race based languages is being depreciated and decanonised due to being very problematic. Elven cultures will speak elven, but not all elves do
Draconic cultures will speak draconic, but that's not a statement of what a given dragonborn speaks
pretty much any player race that also lists an exotic language, often do to their connection to or being part of the typical speakers of that language are a safe bet https://www.dndbeyond.com/sources/basic-rules/personality-and-background#ExoticLanguages
though that is not a hard rule these days
I think there's an argument that a given species/race might have specific biological means of communication, like pheremones, color changes, infrasonic sound, that sort of stuff. But those are very reasonably excluded from the list of "Languages"
Lolth has a interesting history in D&D.
in 1e AD&D She was just a Demon Queen. While drow favoured her, and she favoured drow, she was not the only demon or the drow worshipped, and drow were not the only worshippers of Lolth.
In 2e AD&D she became a bit more solidified as a 'Drow' Goddess:
Drow legends have two versions of their origins. one concerns the banishment by the sruface elves of the drow when Corellon Larethian would not allow Lolth to spread her wisdom and magical inspirations among the elven people. THis version labels Corellon as arrogant and stupid, unwilling to acknowledge Lolth as an equal, and unwilling to allow the elves to grow and develop other than in ways of his choosing. An Epic Massed battle resulted in the banishment of the race to the Underdark. The alternative version has Lolth realizing that only a minority of the elves were wise and intelligent enough for her gifts, and here she leads them away from the effete, time-wasting, lazy surface elves to a deeper world where the blossoming of their innate magical skills mirrored their growing wisdom under lolth's tutelage.
(Monster Mythology, 2e, 1992)
It was in Forgotten Realms Lore that she became an elven goddess and part of Corellon's and Gruumsh's conflict:
As Arausnee, Lolth was once a lesser power of the Seldarine and the consort of Corellon Larethian. She was the patron of artisans, the goddess of elven destiny, and- later, by Corellon's decree- the keeper of those elves who shared her darkly beautiful features. The weaver of Destiny bore Corellon's twin godlings- Vhaeraun and Eilistraee- before she turned against her lover and betrayed him. First she aided Gruumsh One-Eye, chief among the orcish gods, in one of his perennial battles with the Creator of the Elves, and then she set Malar on the trail of the weakened Corellon after observing the Beastlord defeat Herne on Faerun.
(Demi-human Deities, 2e FR, 1998)
There's lots of ways to communicate, words are just one of them. Languages is about spoken/written words.
While I'll accept it as lore. It seems idk meh to have every common in the multiverse to be the exact same common. Seems real hand wavy
Common in FR was an actual language called Thorasta that evolved from other languages.
except with some cases like Dragonbait, cuz a saurian's natural means of speaking ie their voice is too high pitched for most races, even of the draconic sort, to hear, so they use scents to give some rough tells of their emotional state
makes me wonder what lolth and bhaal thinks about one another
they likely don't feel strongly one way or another, or they see the other as a threat or a target to kill and gain more power if i had to guess
very little common ground between them apart from their fondness of bloodshed, least to my knowledge
plus one is a selfish self absorbed former elf, and the other former mortal human adventurer, that honestly still kind of thinks much like a mortal, which kind of made the dead 3 sort of the worse gods in terms of doing their jobs or living up to divine standards
and given the way i recall lolth's drow to view humans, i doubt she would think any better of a god who use to be such a "lesser creature" as they would likely see it
Check out Atlas Exterus: The Nine Hells - The Dungeoncast Ep.73
is a question about gods and cleric domains relevant here?
If it's gameplay related then ask in #dnd-discussion
We don't really talk about gameplay mechanics here just the lore (aka history).
its about whether a goddess could ever feasibly be considered under the war domain for coherency's sake , figured you guys would know the most about gods and goddesses and their motives.
Well one thing to remember is that (both ruleswise and lorewise) the domain a cleric uses doesn't need to match one of the general domains of the god they follow
(And that's if they even follow a god)
Oh, ok then. I was worried about seeming like i pulled stuff from no where. Ty for the info
And also yes there are Goddesses with the war domain, not sure why that'd be a question of feasibility. Unless you were meaning a specific goddess you haven't yet named, which would be helpful information.
Certainly within the realm of possibility for the Spider Queen
for both dnd 3.5e and 5e it is described here what kind of gods fall under this domain https://forgottenrealms.fandom.com/wiki/War_domain
mainly gods of "chivalry, conquest, destruction, domination, honor, pillage, and war itself obviously"
Of course talk to your DM about which gods are in their campaign setting.
destruction and domination likely being why lolth has it as one of her domains, not to mention conquest
If it were a question of whether a goddess could have a war domain, then a reminder that even IRL, some of the most famous goddesses (Athena, Freya, The Morrigan) are goddesses of war. War was seen as equally a female domain for gods in many folklore.
And as Scarletsteam provided, there is a list of gods (mostly applicable to FR) who have held the war domain, many of which are goddesses.
It is Mystra which didn't seem quite right but I'm going with swamp's input, my DMs ruling withstanding tyvm
plus, more setting netural, it also provides a description of what kind of gods would likely have teh war domain
Ah then not really for Mystra no.
to my knowledge mystra was never a war domain deity
even her latest incarnation, has no connections to the war domain in terms of domains and or portfolio
only real connection would be her being the goddess of magic and that would be a massive stretch to say the least
I don't understand why you would want to pick a deity with no connection to the war domain and clearly out of their portfolio?
Might be more a discussion for #character-discussion
As Swamp pointed out in 5e, you do not need to actually match your deity's typical domains, and with DM permission can reflavour and justify certain approaches.
if you want a neutral war domain deity, in the forgotten realms i'd say Tempest is your man/god https://forgottenrealms.fandom.com/wiki/Tempus
quick question about bahamut:
In the lore tiamat regulary mates with her inner circle
is that same for Bahamut and any female gold dragons in his inner circle ?
Lore wise Tiamat's five guards are explicitly her consorts.
Bahamut's 7 gold dragons are never mentioned to be his consorts.
though if lawful neutral is more you vibe, given mystra was your reference, in the forgotten realms there is the red knight, who technically is an exarch of tempus https://forgottenrealms.fandom.com/wiki/Red_Knight
then does he have consorts at all ? (I am asking not for the lore but also theories and headcannons(just specify which is which))
Probably not, this is what critical analysis people call "coding"
Tiamat is coded as evil, and female, and as someone who takes multiple lovers. Bahamut is coded as male, good, and chaste.
to my knowledge if anything they are in bahamut's case are advisors, being a mix of servents and friends https://forgottenrealms.fandom.com/wiki/Bahamut#The_Seven_Gold_Wyrms
It's pretty bog standard narrative stuff ( in a heteronormative patriarchal culture )
I can't recall any lore on him having children or lovers. Might be something obscure out there, but nothing I recall reading.
thx m8
to my knowledge he has none that we know of
These story elements aren't really meant to be "practical", they're just easy signifiers of certain archetypes
As a direct quote from Gygax himself on the matter "Women's Lib may make whatever they wish from the foregoing".
Thanks, Gygax. /s
i'm not familiar with the quote, in isolation it reads semi-ambiguously
0e Greyhawk Supplement, 1975, page 35-37:
DRAGONS: These additional varities of Dragons conform to the typical characteristics of their species except where noted. There is only one King of Lawful Dragons, just as there is only one Queen of Chaotic Dragons (Women's Lib may make whatever they wish from the foregoing).
oof
And then the lore on Tiamat (including the five consorts) and bahamut.
So yeah, pretty bog standard narrative shorthand/coding for the time
supposedly the gender roles of the two are unimportant, especially if looking at it from the point of the origin myth of them being spawned from the split body of Io, they represent the 2 halves that made up the dragon pantheon head deity
tiamat got the evil part of Io, while bahamut the good, and the gender is arbitrary as they are simply opposites
In-fiction, it may or may not be immaterial what Bahamut is a male, but the authors chose to make the most evil dragon of evil dragons a female
so it's not nothing
From an in universe spective sure.
From a coding perspective, no. It was concious coding, that even Gygax acknowledged with his little quip.
they chose to represent Tiamat, the most evil of all dragons, as a character who doesn't bind herself into a hetero, monogamous relationship for the purposes of child rearing
what is important is one being the embodiment of evil dragon kind and the other of good dragon kind, but with the way gods work, on any world they could in theory choose to manifest as the opposing gender, nothing in the lore for gods of their status limits them to a specific gender to my knowledge, is just in most if not all known settings thus fall they have chosen to keep their genders consistant with that which they manifest as normally when taking on their "true" form
Remember to avoid a 'Thermian Argument' when it comes to lore of trying to explain away a writing decision with in universe justification.
Yeah and that's all great in-universe. All the elves and dwarves and hobgoblins are all fine with their ostensibly gender neutral dragon gods
but they're not presented as genderless to players
(or in-universe either)
and honestly, unless is referenced in the lore itself, i'd argue those coding writing things have no real bearing on the lore, so is more so just a fun fact about the development on the meta side of dnd in relation to the characters of these two draconic deities
The authors choice reflects their own values and decisions. This type of coding is not presented in a vacuum, and is drawn from the language and symbolism the author is familiar with.
And lore should still be examined from a 'meta' perspective. Lore can be harmful, or dated, or reflecting values and judgements of the time. Dismissing it as 'just lore' isn't helpful.
In this case, it's not the worst lore in D&D, and providing it doesn't end up a too repeated pattern isn't as much an issue. But it's always something to keep in mind- Why did the writer chose to write the lore that way?
unless is referenced in the lore itself
Sure, I'm pretty sure the worshippers of Tiamat know about her 5 consorts. So this counts. The coding is in-fiction because it's...part of the fiction
yeah, this is not to say "throw away the source material"
just be cognizant of the forces at play within it
Bahamut and Tiamat are objectively cool
eh, to a degree, but i imagine some details we know as readers their faithful do not know
but they also encode some unfortunate ideas about gender roles
both statements can be true
Same reason that the matriarchal society of evil dark skinned (but only because they were totally cursed to have dark skin and weren't just actual black people in their OG art) women hate men and are evil and dress in leopard print like things
So Wildspace is supposed to be temperate, right? Not like the cold void of space IRL? The Rock of Bral is said to replenish its water supply through towing "ice asteroids". How does water stay in solid ice form in wildspace if wildspace is warm? Does it get colder further from the sun?
Glaciers and icebergs can exist in the summer. The larger the mass of the ice the slower it takes to melt.
In 5e we know that they're generally temperate, and that getting closer to a star does increase the temperature:
Some Wildspace systems, however, have significantly higher or lower temperatures. Krynnspace, for example, has a very low natural temperature (about 16 degrees Fahrenheit), and clouds of ice particles swirl in the vacuum within its boundaries. Of course, as one approaches a star that puts out heat, the ambient temperature increases.
(Astral Adventurer's Guide, 'Temperature', p.21)
This is generally true for 2e Spelljammer as well.
Realmspace might be the warmest sphere if 2e lore still applies (Krynn was the coldest in 2e as well), although I can't recall an exact temperature being given:
This fiery body burns with so much fury that it can maintain an unusually warm temperature within the whole crystal sphere, without damaging the planets that orbit it. Many sages believe that crystal sphere warming is a naturally occurring phenomenon. They say that the older a system is, the warmer the sphere. If this is the case, Realmspace is the oldest system encountered so far. This warming allows for comfortable spelljamming anywhere within the sphere.
(2e, Realmspace, 'The Sun' p.5)
The temperature throughout Greyspace is relatively constant, except very close to Liga. It is an unchanging 40°F to 45°F—chilly, but far from unbearable. Travelers would be well advised to dress for the temperature, of course.
(2e, Greyspace, 'Sphere Overview' p.6)
Scholars and sages who travel between spheres have noticed Krynnspace is markedly cooler than other spheres. They hypothesize that this lower temperature is responsible for a phenomenon unique to the sphere- billowy, nearly transparent clouds known as the Clouds of Freezing Vapours.
(2e, Krynnspace, 'Clouds of Freezing Vapours', p.3)
In 2e the clouds were actually put there by the gods to help 'cloak' their actions on worlds because they also interfere with scrying. the clouds can be 1 to 100 miles thick and can lure people to stop/jump into them. That is of course 2e lore, and I don't think it's repeated in 5e. So the above can be taken as guidelines for temperature, but are not 'canon' for 5e.
Bhaal was weakest of the three, cause he let his Domain of death degrade into murder
not entirely his fault if memory serves since i believe cyric took most of his domains and kept a good bit when he murdered him and back when he returned
honestly he is lucky he was able to regain any of his divinity
and if you are gunna have anything in your portfolio as the lord of murder, it damn well is gunna be murder, else you are just gunna look silly
So the high elves, wood elves and drow...
They were once all one kind of elf? Is there lore about the originals? ... aside from Corellion made them... like what were they like?
Eladrin
the primordial elves to my knowledge were much like corellon, otherwise i would look to their history https://forgottenrealms.fandom.com/wiki/Elf#History
and the history of their god https://forgottenrealms.fandom.com/wiki/Corellon#History
from my understanding they were originally natural shapeshifters like corellon, but after lolth's steps leading up to her betrayl or after he betrayl, i don't recall it being clear and if it was i can't recall, but eventually they adopted the form of an elf based on what they associated themselves with and that eventually became the different kinds of elves we know today
I'm a little confused. What kind of appearance are Pallid elves supposed to have?
That's a Critical Role elf sub-race.
https://criticalrole.fandom.com/wiki/Pallid_elf
You can find more information (and some pictures of them) in the book they're found in, Explorer's Guide to Wildemounte under Chapter 4: Character Options under the "Elves" subheading.
isnt Tiamat a goddess in original mythos tho?
What original mythos
mesopotamian
Altho she as a water goddess then, not a dragon god
she did create dragons from her blood tho
Yes she is not original to D&D
just saying that that Tiamat may have been the inspiration for the DnD one
I would call that "Real world mythology" not "original mythos" lol
Also she isn't the only one
Believe it or not, Tyr is also not original to D&D
Believe it or not, the title of Annam as All-Father is also from not originally D&D
ik
thats not the point i was making tho
(mythology fanatic)
Doubtful that her whole deal was inspired by Babylonian Tianat
maybe the name tho, and the correlation to dragons
There's some vague references under Marduk (who is an aspect of Bahamut) wherein they are said to have had epic conflict in the lore, which sorts connects to Babylonian Marduk and therefore Babylonian Tiamat
yee
More likely the inspiration was just "It's an intimidating/ancient sounding name, has primordial correlations and is sometimes depicted as a dragon"
She's really not got a lot in common with Babylonian Tiamat beyond that.
What do you mean? Also this sounds like a #dnd-rules question, not a lore question
oh sorry i clicked on the wrong channel
Remember that in her first appearance Tiamat in 0e Greyhawk Supplement was just 'Chaotic Dragon Queen'. The name came after her conception, in the 1e MM, after a fair bit of her concept (five headed, wyvern tailed, five guards) was established.
0e Greyhawk Supplement, 1975, page 35-37:
DRAGONS: These additional varities of Dragons conform to the typical characteristics of their species except where noted. There is only one King of Lawful Dragons, just as there is only one Queen of Chaotic Dragons (Women's Lib may make whatever they wish from the foregoing).
The Dragon Queen: The Chromatic Dragon is a huge creature with five heads, one of each color of the five Chaotic Dragons. Her body is striped in these same colors, and her tail is that of a Wyvern. She can employ all heads at once, either to breath or cast spells. Her major abode is in a stupendous cavern far beneath the earth. Her guard consists of five dragons, each of largest size, of the five Chaotic types of dragons. Her major aim is to spread evil.
If you go back to the older editions there's some fun stuff about this.
There is one place in the Realms, Unther, whose people came from earth and who worshipped Marduk, Ishtar, and other Babylonian gods.
I think D&D Tiamat also started getting in on that at some point but can't remember her role in that and if she had any connection to Babylonian Tiamat.
Some of the Faerun gods kind of just walked over from our own Mythology at times, others share names and themes but are their own separate beings.
It's not particularly consistent (and to be fair, the Realms aren't either)
Any connection to the actual Tiamat/Bahamut in mythology would have been established after much of their conception was made. This is also why they are Takhisis and Paladine in Dragonlance, as those two originated from the yet unnamed 'Dragon Queen of Chaos' and 'Lawful Dragon King' from 0e in Jeff Grub's own game as 'Draco Cerberus' and 'Draco Paladin', and then named Takhisis and Paladine in Dragonlance when used by Tracy Hickman.
Meanwhile Gygax had settled on 'Tiamat' and 'Bahamut' for the 1e MM.
I guess the question then is where they link in terms of lore.
Like Sylvanus and Tyr came from Earth to the Forgotten Realms, Tiamat on the other hand is pretty distinct from the Babylonian Tiamat.
No it was his fault. Despite taking the portfolio of Death from Jergal, he was too uncreative and obsessed with death by violent end over all else. As a result he never reached the highs that Myrkul and Bane did, and his portfolio degraded into murder, with Myrkul taking Death and the Dead.
Like honestly if it were not for Baldur's Gate Bhaal would have been a nobody.
So in 1e, Tiamat doesn't have a lot. She has her MM entry, which expands on her 0e Greyhawk entry as basically the Evil Queen of Dragons. In Legends & Lore, in the Babylonian Pantheon section the only mention of 'Tiamat' is this:
Marduk is called ”the justice bringer" and ”lord of pure incantations”. His
battles with Tiamat are legendary.
(1e, Legends & Lore, 1984, Babylonian Pantheon: Marduk, p.24)
This is also the same note for Marduk in Dieties & Demigods 1980 which also has this note, placing Tiamat as a lesser god in the Dragon pantheon:
NOTE: The following beings from the MONSTER MANUAL and FIEND FOLIO should be treated as lesser gods, though they very rarely have human worshipers:
MONSTER MANUAL
Demon:, Demogorgon, Juiblex, Orcus, Yeenoghu
Devil: Asmodeus, Baalzebul, Dispater, Geryon
Dragon: Bahamut, **Tiamat **
(Line breaks removed for space)
(1e, Dieties and Demigods (1st print), 1980 ' Nonhuman Deities', p.105)
So in 1e, Tiamat is a Nonhuman (Dragon) lesser god, who also has legendary fights with the Babylonian god Marduk but is not explicitly part of the Babylonian pantheon.
"Tiamat's cult was brought to the Realms, along with the faiths of the rest of the untheric pantheon, when in ancient times the Imaskari wizards kidnapped an entire population of humans and brought them to Faerun to serve as their slaves. The Mulan peoples, as they came t be known, revered Enlil and his progeny and were taught by their priests that Tiamat was the Queen of Chaos (somewhat of a misnomer) and the Nemesis of the Gods.
(2e, Forgotten Realms: Powers & Pantheons, 1997, 'Mulhourandi & Untheric Pantheons: Tiamat', p.133)
In 2e Monster Mythology (1992) Tiamat is part of 'Gods of the Scaly folk' and is a Draconic diety and no mention to Babylonian or Untheric pantheon is mentioned.
So 'generically' in D&D, Tiamat is a draconic deity. In Forgotten Realms, 2e lore, Tiamat had a unique three headed avatar as the 'Dark Lady' in the Untheric Pantheon.
Pretty sure that 2e lore for Tiamat's origins have been retconned even in FR, but I'd need to break into the 3e and later books for that.
Fairly certain Fizban's sticks to the draconic diety only aspect, and so does 5e's Sword Coast Adventurer's Guide:
Then, during the Dawn War, Io was killed by the primordial known as Erek-Hus, the King of Terror. With a rough-hewn axe of adamantine, the behemoth split Io from head to tail, cleaving the dragon-god into two equal halves, which rose up as new gods—Bahamut and Tiamat. Droplets of Io's blood, spattered across the world, became the first dragonborn.
(SCAG, p.112)
The 5e DMG gives an example Pantheon with Tiamat in the 'Dawn War pantheon' and the PHB gives her as a 'nonhuman diety'.
Okay, so the Untheric (the Babylonian) Pantheon didn't really survive 2e, but 3e FR keeps Tiamat's origins as a Untheric diety:
Two of the Untheric deities—Assuran (now known as Hoar) and Tiamat—have joined the Faerûnian pantheon and the rest of the Untheric deities have died, either before or during the Time of Troubles
( p.5)
Tiamat is an interloper deity, brought to Faerun along with the rest of the Untheric Pantheon.
(3e, Faiths & Pantheons, 2002, 'Other Dieties of Faerun: Tiamat', p.104)
last i checked, Babylonian
Let's stay on topic please
To try and clear up in D&D terms,
RL Mesopotamia is the region, and Babylon is a city within it that then named the empire. So roughly if something is Babylonian, it is Mesopotamian, but not all things Mesopotamian are Babylonian. Tiamat is 'both'. But that's a bit beyond the scope here.
In D&D terms, Babylonian Pantheon was introduced in Deities and Demigods 1e. Tiamat was not apart of this, but Anu, Anshar, Druaga, Girru, Ishtar, Marduk, Nergal and Ramman were.
In 2e Forgotten Realms the 'Untheric Pantheon' was based partially on this- Keeping Girru, Ishtar, Mardak, Nergal and Ramman. And Gilgeam is clearly based on Gilgamesh, and Inanna is another mesopotamian goddess.
However in FR pretty much all of these gods besides Tiamat and Assuran (now Hoar) were killed off, so there is no more Untheric Pantheon, which had a short life restricted pretty much to 2e.
So 1e- Babylonian pantheon in Deities and Demigods, not really setting based
2e FR- Untheric Pantheon borrows some of these for FR
3e+ They all die except two who weren't even part of the original 1e Babylonian Pantheon >.>
to my knowledge, wasn't marduk revealed to later be bahamut's aspect within the untheric pantheon?
Oh yeah- So 3e FR does acknowledge the Untheric Pantheon, even if it's pretty much dead by that point:
The last great era of conflict between the Platinum Dragon and the Chromatic Dragon raged from –2087 DR to –1071 DR, during the first millennium of the Untheric empire. Tiamat’s cult was brought to Faerûn (at least among humans) by the Mulan. The clergy of Enlil preached that Tiamat was the Nemesis of the Gods, and she was blamed by the god-kings for every setback Unther experienced as it rose to greatness and then decayed over the centuries. Tiamat battled **an Untheric alias of Bahamut, known as Marduk the Justice Bringer, **time and again, but neither wyrm could prevail.
(...)
During the fi nal Battle of the Gods, Tiamat launched a surprise attack against Gilgeam while he battled Ilneval. The ever-vigilant Marduk intervened, killing Tiamat before she could land a death blow against Gilgeam, but at the cost of his own life. In the wake of the Battle of the Gods, the Platinum Dragon was reduced to the rank of celestial paragon BoED (with divine rank 1 if celestial paragons are considered demigods in your campaign), and the Chromatic Dragon was reduced to the rank of archfiend BoVD (with divine rank 1 if archfiends are considered demigods in your campaign). Marduk’s church vanished entirely, his name remembered only as one of the Old Ones of Unther, but Tiamat’s cult survived after a fashion. As Gilgeam grew increasingly tyrannical, the people of Unther never forgot the Nemesis of the Gods and they increasingly turned to her in secret for succor.
(3e, Dragons of Faerun, 2006, 'True Dragons of the World', p.8)
Which is an interesting twist that I think only appears in that book. I guess once the gods are dead you can do whatever you like with them, including just saying 'yeah he was Bahamut all along'.
makes sense since sort of constant across editions is tiamat and bahamut always being in conflict, like where ever tiamat's schemes are enacted, bahamut tends to oppose her and her forces
kind of funny her memory more or less endured in part do to Gilgeam becoming more like her, since tiamat is typically known for being rather tyrannical, at least in other pantheons and settings i am aware of, that selfish attituted wound up serving her pretty well there it seems
like they were getting so tired of gilgeam's new ways, they seemed to cling on to the one god that more or less opposed him, even though from what i am aware is not like she was much better in the grand scheme of things
might just be me but i kind of find that funny in an ironny heavy kind of way
to those who have "MORDENKAINEN'S FIENDISH FOLIO VOLUME 1", assuming they did not get anything new in 5e planescape, but would a theoretical 5e incarnation of a high Xill likely have the clerical powers of older editions and or affiliation with their previously established deity, Sixin or since they seem to more so run with the created by Keraptis origin would they have some sort of powers associated with the wizard and if so what might some of those powers be? as i have been able to find very little if anything on either Sixin or Keraptis
That supplement doesn't portray them as anything like that
They're described as servitors created by Keraptis to collect powerful artefacts
They're depicted as more reptilian and insectoid in their nature, no mention of "high xill" or any affiliation with any deity
so likely a stronger one, or high xill for lack of a better term would likely have abilities sort of like the stuff associated with Keraptis, which again i can't really find anything on other than his association with the pyronomicon, or would he likely make a stronger xill more specialized for the stated purpose? if going with the line of thinking that this theory of "The one found most plausible by scholars of the planes..." as the suppliment describes it, is true
(cuz honestly am wondering cuz i like to make my stuff rooted in the published lore and am wanting to make a oneshot in a semi alien/aliens vibe using them since they are more or less to my understanding the most akin creature in dnd to the xenomorph, and given their cr seems the big bad of the oneshot should be a sort of stronger version)
There's absolutely nothing to suggest that in the Fiendish Folio
Like, that seems kinda at odds with what is presented
In the new Planescapes book, how does magic work in Sigil? Is it like in the earlier editions? (I am getting the book soon but I’m impatient)
There are various changes
lemme bring up my copy
Here we go, here's the tl;dr
- Bannishment: You treat Sigil as your home plane
- Extradimensional spaces: function within Sigil but follow the restrictions of Sigil as if they were a part of it
- Planar Travel: With one exception, nope, don't work
- Summoning: Pulls creatures from within Sigil itself, if they can't they fail. Better hope you don't run into someone you failed at a bar later on
- Teleportation: Can teleport normally within the city, can't teleport in/out
- Teleportation Circles: You can use existing circles but can't create new ones
Also the Lady of Pain can lock down all portals at a whim
ah, would Keraptis not modify them beyond that supposed purpose listed in that origin? i will admit i am not that familiar with his character, with him being from not only older editions but specifically greyhawk, and even with what i have been able to look up online i am not entirely sure i necessarily fully understand his character
I don't know, I'm referring to what is printed in the Fiendish Folio
It's stated that it's speculated they were created as servitors, that is it
it does also mention this "It is telling that the xills rarely kidnap commoners. Instead, they target young but promising adventurers, those whose natural talent and aptitude point to a bright future but whose skills have not yet grown sharp enough to repel a dedicated assault." after talking about how such individuals perhaps make up the bulk of Kerpatis' after he brainwashes them
i do have access to it, i am just not sure what conclusions to make on my own based on what is in it if i am going to build off it in some manner
sure
so i was more or less hoping someone who knows more about them or more so now this kerpatis guy would be able to help by providing me with any lore on him from past editions that may be a bit more detailed than what i could find online on my own
since the old lore is likely the most we would have since to my knowledge his mentions in the Xill's 5e incarnation's lore is his only real mention/apperance in 5e
from what i recall being able to find is a number of his underlings messed with his stuff in his lab and basically wound up becoming cursed or something to where they thought they were the real kerpatis, though not sure if that would reasonably be able to happen to the xill since the 5e version seems to lean hard into them being minions ment to snatch up magical items and people
I played 2nd edition D&D but not anything with Kerpatis in it all I remember is he’s an evil wizard
White Plume Mountain is the main module tho
So look that up it’s a 1st ED module
yeah, most info i found of him was mainly relating to things he used or was involved with, mainly the pyronomicon
like most in terms of like even what kind of wizard he was was in universe speculation
doing so, based on kerpatis' own history the one in that module might have been one of the fakes https://ghwiki.greyparticle.com/index.php/Keraptis
Idk man I can’t keep up with older stuff now I used to be able to but I can’t anymore
do we even know if kerpatis is still alive? the real one not one of the minions who wound up having their personalities and identities rewitten with partial copies of his own?, like one of the things i found online someone ran him as a lich of sorts and someone claimed kerpatis did not want to become undead, so since he is human is he dead likely by modern day or would he have been able to find enough potions that extended his life to still be a round and active in some capacity? seems the guy is more vauge and mysterious than vecna, the literal god of secrets
am considering having one xill have maybe subcum to the similar sort of fate of those gnomes, like maybe he sent one to retrieve something from his lab, mind altering magic activates and, the xill believes itself to be Kerpatis and things move forward form there more or less
is there anything about the movement between planes and the magic they use to quote "magically shift from the Material Plane to the Ethereal Plane, or vice versa" that would prevent that concept from being reasonable or would the mind remain rewritten until specifically restored to a former state with some sort of magic?
The 'Encyclopedia Greyhawknia' can be useful for tracking down Greyhawk lore:
https://greyhawkonline.com/encyclopediagreyhawkania/database/
If you search Keraptis or terms you want, if shows you all sources, including page numbers, where that thing is mentioned, even briefly.
it says keraptis is mentioned on page 5 of "Living Onnwal Gazetteer" but i am finding no mention of him
TBH, I can't even find that Gazetteer. Much of the Living Greyhawk RPGa sources are lost as they were shared only among certain regions and had copyright issues with being shared beyond that.
Best I can find is a now dead website for organising Living Greyhawk: Onnwal, which on this page, 'Onnwal Gazetteer: Introduction: The Setting', mentions Keraptis once as a major villain.
Many famous villains can also trace their origins back to GREYHAWK: Vecna, Kas, Keraptis, Acererak, Iggwilv, and Azalin to name but a few!
I can only assume this is similar to what was in the printed Gazetteer.
This seems to be the case, looking at similar Greyhawk forums using the index asking what LOG (Living Onnwal Gazetteer) is, and where the mentions of (Azalin/Keraptis) are, and the old members liking to this site.
well his only mentions in 5e are off hand and seems all other info is vauge
and some of the things i either can't find or don't own and don't have the money to spare at the moment
the most i have found on him is largely in universe speculation
nothing that really even gives me a solid idea on what kind of spells he used, the real him that is, aside from the some spells in the pyronomicon
best i could find in that part that he is supposedly mentioned in "Living Onnwal Gazetteer" is about the kinds of spells that certain peoples who are wizards tend to use and such practices for the various parts making up in terms of the chapter's title "Folks of the Flanaess"
but nothing on that that actually mentions Keraptis
best i can gather is that source is trying to imply he was Baklunish
I'm not sure which part any of this is actually referring to I'm afraid. Or which Living Onnwal Gazeteer you're actually looking at.
Sounds like you're looking at the Living Greyhawk Gazetteer
Chapter 2: Folks of the Flanaess is on page 5 of the Living Greyhawk Gazetteer.
dang it, guess i found the wrong one
yeah nothing new was found after checking those at least out of the stuff i could find or otherwise have access to
most of it is just off hand mentions of him
but at least based off the spells that bear his name in the pyronomicon, i guess at least fire spells would be a safe bet for spells of a caster that thinks they are keraptis are a safe bet
might just barely have enough now to go forward with my idea, thx even though couldn't really dig up much of anything new, i swear this guy is still in my opinion seems even more secretive than vecna, heck asmodeus is the only character i can think of in dnd lore that is shrouded in more mystery
ever since i learned the pyronomicon is a thing in dnd lore, i wonder if there are similar books out there in the depths of past editions for the other 3 major elements🤔
Why is the Waterdeep faction called the Gray Hand, but then called the Force Grey?
Proofreaders aren't paid enough is why
That would imply it was a 1 time mistake
potential other explanation, it could be another name they are known by
but seems more likely to be a typo that was not caught
Copies of copies of copies
The Gray Hand is a subdivision of the Force Grey. I'm referring to the 2 different spellings of "gray" in their names
shrugs sometimes dnd is just weird
is also sometimes ok for the dm to wildly speculate and roll with it to make their take on a setting stand out
i mean could be it has some connection or lineage to greyhawk, but idk how that name even came about for that setting in universe so idk
far as i know, even behind the scenes of things it is not clear
like odds are it is simply a name they go by as one of their aliases is the same but with the other kind of gray
could even be just in universe sometimes people going off just word of mouth don't know which gray is being used so they just guess
Well, the thing is, in universe there should only be 1 kind of gray. Its a regional difference. America use "gray" and England uses "grey." Its like the difference between Armor and Armour. Of course regional dialects could still exist in Forgotten Realms, but we don't have any examples of that, and the fact that both exist not only in the same city, but within the same organization is just really weird to me
we know regional dialects exist in the forgotten realms
they are an adventuring company and both are names for the same one
Regional dialects likely affected the same place over time, like places in New England in the US probably flipflop all the time
so idk what you are talking about as if they are two separate things
They are 2 separate things. The Gray Hand is like the junior league, and only operate in and around the city. The Force Grey is the pro league. They opperate all over the sword coast
where are you getting this info, as i am seeing no indication they are seperate
Waterdeep Dragon Heist
Vajra offers the characters membership in the Gray Hands, a private security force under her command. She doles out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain something valuable: the Blackstaff’s patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can.
well i don't have access to that book
that seems it easily could be less the roles of the two names and just meaning they are basically being offered an internship
That's what the Gray Hands is, yes
no, as i said, it does not nessissarily mean that is the role of the gray hands
It literally says right there, she offers them membership in the Gray Hands, but they aren't ready to join the Force Grey yet
is there a side bar that explisidly says that those are the roles of those names in the organization? else it seems to me like there is enough wiggle room to have it possible that it can be taken a way other than what you are saying
Ah yes, I found it. There is a description of the faction in the beginning of the book:
Force Grey
To join Force Grey, one must first become a member of the Gray Hands.
especially in conjuction with the sources consolidated on the wiki from multiple editions, which seems to use the names interchangably
huh, odd, you think someone would have added that detail to the wiki by now given how long ago that module came out
Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra Safahr. Members of the Gray Hands complete assignments dictated by Vajra.
Force Grey is an elite cadre of specialized adventurers, drawn from the ranks of the Gray Hands, whose fighting prowess is matched only by their loyalty to the city. Force Grey attracts the best of the best. Characters don’t begin their adventuring careers as members of Force Grey, but they can work up to that status.
so i guess either it is just to denote the rookies from the senior members or it is literally just a name with no real reason behind it
though seems you're likely right in based on what you provided
Regardless, none of this really answers my original question, which is just "why are they spelled differently?"
Seems that way
so could just be regional thing or different dialects, given the wide variety of members
Huh, yeah its looks like the wiki is out of date. I guess the names were used interchangeably in older editions or something.
is neat that there is at least one frost giant your characters can count on in the realms probably, since seems he is likely still alive today, since his last apperance he was still an active member in the time of storm kings thunder https://forgottenrealms.fandom.com/wiki/Harshnag
that seems like a fun bit of rp food for the dm, if the party continues to work with the orginization, socializing with a good natured frost giant and all that would entail, especially with some of the extra giant tid bits we got in bigby's
though canonically Harshnag's fate is unknown
personally i hope he survived
Any fancy newfangled lore about the planes or Great Wheel in Planescape?
all i know of is the earlier mentioned of how magic works differently in the outlands compared to past continuities
points
though that could just be within sigil itself, otherwise i am just as in the dark and curious as you as i don't have the book nor the money right now to but it, let alone the bundle
That's not new lore...
It's just reitteration of old lore to work with current mechanics
is an elder brain really the most dangerous enemy in dnd?
when its being controlled by 3 insufferable champions it is. but actually, maybe
mind flayers do be good, turns out
Not really a lore question
When you've got multiple settings and worlds, some of which are multiversal in nature, the idea of most dangerous being is a rapid cascade of nigh-omnipotent godlike beings each of whom has some claim to being stronger than the others.
There are lots of different entities that are established in lore to be very dangerous for various reasons, but none of them really hold the title of "most dangerous"
this wasnt a baldurs gate 3 question, i meant overral
sorry, i would say it all depends on the campaign
i'd argue tharizdun, realistically is the most dangerous, unless we were to only count those with statblocks
Again, it's not really a lore question due to being about the most dangerous enemy
you could go by cr
Again, not a lore question
CR is not rooted in lore, it's a mechanical tool for the game
ye
There are lots of dangerous beings in D&D lore, from Atropus the World Born Dead (an undead god the size of a planet wandering through the astral sea and wild space) to Tharizudn to Asmodeus who, with command of the legions of Hell, could very well subjugate the entire material plane if it were not for the opposing forces of the Abyss
ye
and depending on which origin is true, just needs to leave baator and it's gg for the entire cosmos
i personaly like orcus but i know he's no the strongest
say the grand design begins, again not bg3, would that spill into the hells? what would happen with the afterlife as mindflayers dosnt have a soul
The grand design is just the plan to reforge the illithid empire
It might include the outer planes, but I'm not sure what it'd have to do with afterlives
You don't need a soul to cross into the outer planes
no but the gods/ goddesses would get no souls
it'd probably be a lot harder to slug demons/devils than mortals
The grand design doesn't include turning all creatures into mind flayers
They would still have need to subjugate various other peoples, and not just as food
to be fair, do you really need to be when you have effectively ensured your continued existence till the heat death of the multiverse? as from what i understand, that is supposedly what he effectively did when he came back from his death as Tenebrous, though to be fair that is not out right confirmed more so kind of implied or otherwise a theory based on those events
Yeah, that's what I'm getting at. If they can't slug people, they're going to have a drastically harder time getting a foothold
Yeah, turning everybody into mind flayers is probably a pretty good way to finish mind flayers off for good
So that invasion might be a late-game part of their plan
Once they have proper armies again
If everybody’s a mind flayer, there’s nowhere to go but down
When you are captured by a mind flayer, there are a few ways it can go
- ceramorphosis (least likely)
- brain extraction for knowledge
- brain extraction for food
- experimentation
- turned into a thrall
- enslavement
Of those, only ceramorphosis and brain extraction for food are guaranteed to destroy the soul
Depending the experimentation, that might also destroy your soul
especially if the subject is an extra planar being and they manage to do it in a place where they will effectively be considered on their home plane and thus experience a true death if the experiment proves fatal, though to my knowledge that is easier said than done
apperantly according to the wiki the illithid empire is enough of a threat for the devils to paus the blood wars
The Illithid Empire rose up before the existence of many peoples across the multiverse, and their power soon became all but absolute.[8] The threat of the empire against all existence was so profound, that even the archdevils of the Nine Hells at one point temporarily ceased their campaigns in the Blood War in order to act upon the emerging threat
Yeah, it seems relatively self-evident that the Illithids want to conquer Hell and the Abyss, eventually. The question is how would they best go about it? Probably not ceremorphosis and gradual infiltration
extra planar beings don't have souls in the same sense mortals do (ie key to the worship of gods)
i know
their souls and bodies are more or less one and the same, which was kind of my point in that case
Okay, so how is that related to the question of souls?
I think maybe you've missed a beat in the topic
It was about how the Grand Design would affect the availability of (mortal) souls and the power of beings that rely on them and their worship
Also illithids almost exclusively prey upon humanoids, and a narrow selection of humanoids at that
according to the wiki such info is cited as being from "Lords of Madness: The Book of Aberrations." pp. 70–71 and "A Guide to the Astral Plane." p. 44.
ah
if i am not mistaken their prey needs a certain level if intelligence and or sentience for them to actually get the nutrition they need from the brain
And the answser is "not as much as you might think as the Grand Design is not about turning every mortal into an illithid, as there'd be a crucial need to maintain populations of non-illithid peoples"
basically like how vampires would turn many mortals into glorified cattle
if cattle could serve as minions
Yes, that's what I mentioned here: #dnd-lore message
now i just imagine in the glory days of the illithid, brain burgers were a thing, mainly cuz of the cattle analogy
speaking of illithid and slugs, those actually use to be a thing apparently https://forgottenrealms.fandom.com/wiki/Illithocyte
which is new info to me, learn something new everyday i guess
gross..
gross, yes, but also at least to me somewhat interesting
Also, as been pointed out, not all extraplanar beings in D&D can't be killed outside their realm. It's mostly just fiends.
Mindflayers have souls, it's just not the same soul as the original host.
The Illithiad, 2e, 1998, has this:
Generally speaking, the point after implantation. Any time after this, it is impossible to restore the victim; his or her spirit seeks its fate in the Outer Planes (p.12)
Illithids do not seek an afterlife in the Outer Planes after death; instead, they endeavor to join—mind and spirit—with the elder brain of their community. The promise of life after death that so many deities hold over their worshipers does not offer the same appeal to many illithids. Thus, illithid deities suffer a lack of after-life spirits (petitioners) from the very race that believes in them. (p.40)
This is older lore, but with 5e and pretty much everything having souls, holds true enough
more recently they seemingly have been leaning towards not having souls, at least the version in bg3 goes with such an interpretation
https://forgottenrealms.fandom.com/wiki/Mind_flayer#Religion
but take that as you will
plus at least according to AJ Pickett and the way he explained how illithid view the gods, they are a means to an end
either way, historically for one reason or another any illithid petitioners would be very rare
Huh so 5e has:
Since they are capable of planar travel, illithids don't view the afterlife and the Outer Planes in the mythic way that most other races do. Illithids don't beleive they have souls whose eternal fate is governed by the gods. Instead, when a mind flayer's brain is returned to the elder brain to be consumed, the creature's intelligence lives on. Only if an illithid's brain isn't retrieved after death would its consciousness be cast into oblivion.
-Volo's Guide to Monsters p.80
So while not explicitly saying they don't have souls, it does indeed seem to be a running theme that they are rarely petitioners. Volo's gives two 'entities' that are more philosophical ideals than gods of worship.
The section you linked to doesn't really say they don't have souls. Just that the souls are likely the tadpoles, and that illithids themselves don't believe they have souls. This seems to agree with the 2e source and 5e's implication that all beings that can be brought back to life have souls. All the BG3 lore seems to say in that section is that the Host's soul is definitely gone.
wonder if there are any potentially obscure Creeds of illithid that got beef with Orcus and his followers for when they murdered Maanzecorian https://forgottenrealms.fandom.com/wiki/Maanzecorian
like could vengeance be made into some sort of ideology?
since creeds are basically illithid's version of ideological factions, kind of not that different conceptually at least from the factions of sigil, in so far as they are factions rooted in a certain view or way of thinking
like i know ideology and philosphy are different, but looking at the definitions they are very similar i can't help but notice
the pyronomicon is described as approaching 100Lb in terms of weight, implying it is close to but not at that weight, what seems like a reasonable weight given the dimensions of the book are described as "3’ long, 2’ wide, and 1’ thick" or is 100lb accurate enough?
You're approaching it the wrong way
Give it's volume and mass, you can determine it's density and thus infer what materials it's made from
ah, well i am basically just wondering if a more exact number can be reached since to my knowledge the "approaching 100lb" is the only number given for it in regards to it's weight but that seems to imply it is less, the materials are described as quote "The covers and spine are constructed of thick but supple red dragonhide, and its vellum pages which are affixed to the spine in some mysterious fashion that cannot be discerned with out dismantling and there by destroying the book" but i am not even sure how much the hide of a red dragon weights let alone how much of it to make up the covers and spine of the tome is, and don't even know what vellum is let alone how much any given page of the stuff would be
so at least one material is unknown, at least as far as i can tell
I really think you're pushing the limits of how far lore matters
If the lore says it was close to 100lbs, it's close to 100lbs
ok, thx, i just like to be accurate with these sort of things, so sometimes i over think it
I think you're overthinking it 
srry, but thank you again for helping me reach a conclusion regardless
The six cubic feet of vellum alone would weigh nearly one hundred pounds.
Depending on some factors it could be way more than 100 lbs.
Hey can someone here give me a tour of the Southeastern portion of Faerun? Halruua, Dambrath, and Luiren areas
the forgotten realms wiki would do it
at least that area is made up of 3 major noted areas Eastern Shaar, the Shinning South, and Utter East https://forgottenrealms.fandom.com/wiki/Southeast_Faerûn
given the areas you listed, youi more specifically want the Utter East https://forgottenrealms.fandom.com/wiki/Utter_East
had a war apparently centered around something called a blood forge, the war even being named after the item, though they seem to have only been used in a novel and a video game
notable thing is seems their local practice of magic used mana, something that was not familiar to other casters in faerun, at least according to the wiki
which in dnd is a form of raw magic, you know the stuff that wild magic sorcerers and barbarians channel a bit of https://forgottenrealms.fandom.com/wiki/Mana
hopefully that helps, if looking for more, would suggest seeing if you can hunt down and read the sources cited on the wiki pages on anything you are wanting more info on that is mentioned
Those lands are in particularly part of the shining south. The utter east is a confederation of many other states but none of the ones that were listed.
The Utter East was dominated by the Five Kingdoms, which were ruled by the Ffolk and by the Northmen. They included:
Doegan
Edenvale
Konigheim
The Free Cities of Parsanic
it does, thanks
i must of misread the listed stuff on the wiki, my bad
someone opened up some big things about 5e petitioners to me, id like to share
Basically, petitioners are any mortal that dies, they are locked to the outer planes, become a celestial or fiend, and cant be returned to life without high level ressurection
specifically says mortals, so any human, dragon, beast, plant, ooze, etc. that isn't an immortal being becomes a petitioner
they also dont lose their abilities, so that powerful dark mage you just killed is sent to hell in full power, maybe gonna be pushed around by some balors, but still arent truly dead
and theyre not confined to their specific outer planes, a petitioner can make its way to other planes, and any time they die, they can reconstitute in 100 years in a plane that matches their alignment, so a LN petitioner who dies can reconstitute in mechanus, arcadia, or acheron
Also nothing states petitioners become immortal or lose the need to eat, sleep, drink, etc.
This does have some big complications, since so many creatures across the multiverse die any minute
just thought it was an interesting way of reading that tiny blurb
All I have to say is: The outer planes are infinite for good reasons
also another little thing i noticed, a lot of sigil's guildleaders are kinda weak
like the head of the mercykillers, the group of bounty hunters of vigilantes uses the mage statblock, the leader of a giant group is CR 5
like, no one who leads the giant guilds of presumably the most powerful city in the multiverse isn't above CR 12
i think i heard that in 2e, they were much more powerful
like factol terrence of the athar was a level 19 priest, now confined to a CR 5 creature's block
little silly if you ask me
ive learned hexblade patrons are a bit of a confusing topic in the community
about to start a new campaign, had a fun idea for a particularly clueless hexblade that believes he is a paladin and i ended up finding out that people have been kind of confused by what exactly the hexblade patrons are
i found some example patrons someone wrote up and i decided on charon of the river styx as my patron, due to an influx of life extending methods, (reviving, becoming immortal, etc) things have been slow on his end and the natural balance has been shifted, my hexblade took a pact to collect souls for him (he believes he swore an oath to slay evil doers)
Gotta remember they're on the doorstep of their outer planes, the rougher stuff is inside
if anyone has some deeper knowledge on any of these subjects, charon as a character in the dnd universe (apparently he was in 1e and 3.5e) hexblades, patrons, even just general vibes i'd be more than happy to hear any thoughts
5e hexblade is sorta just folding in a lot of different concepts which aren't exactly harmonious or consistent, hence the confusion
so long as your DM and fellow players are alright with it, you can play whatever character concept you want
I always thought hexblades were based on the cursed sword that posesses people and drives them to kill more people and grow the power of it's curse
from japanese myth
nope
in 4e i believe you straight up specified what kind of patron your hexblade had
also what japanese myth is that from
you'd be like a fiend hexblade or a fey hexblade
Muramasa?
That would make more sense, but at least in current lore, it’s centered around some undefined Shadowfell force (but also maybe the Raven Queen… for some reason)
Lord of the Styx and defender of the merrenoloths, he's an incredibly powerful Altraloth who respawns when he's killed.
i guess due to the playtest description for hexblade a lot of people got the idea you actually wielded your patron and so a lot of hexblade patrons ended up being "magic sword gives you powers"
Muramasa was a real swordsmith, he's not a myth
yeah but there's a myth around his swords being cursed
because they went into legend after being an antiwar symbol
I'm not sure that's properly a myth or just a popular belief around his swords
well, anti-tokugawa
I mean what is a myth but the sum of lore and popular culture, especially when you consider the shinto belief that all things have small gods living in them
like culturally a sword had a god in it.
and these swords became known as the wicked blades
because of how much blood they drank in the war
ever since fallout 3 i've thought charon was a cool mythological figure, the fact there is an actual charon in dnd proper is super cool, the prospect of being his underling has me pretty hyped (there's a companion named charon in fallout 3)
There's also an official Hades
charon didnt do anything to try and deceive my character into thinking he's a paladin, he just genuinely is incredibly stupid
"Muramasa, they claimed, was a skilled but temperamental man who had transmitted his violent insanity into blades that now hungered for blood. They would drive their owners to kill, and if drawn they must taste blood even if it meant taking the wielder's own life." Neat right?
we're rolling for stats but i requested that my int be set to 6 for my character to be sufficiently clueless
charon at this point is just like "well he's doing a good job as my warlock and he seems happy" so he doesn't feel like pushing the topic
https://illuminatingthefoolsmirror.wordpress.com/2021/08/23/spirited-swords-part-1-five-possessed-and-cursed-blades/ If you need some good cursed sword stuff
(to nail down the aforementioned ill defined hexblade issue)
you could maybe tap into each of these cursed sword myths to define said force in the shadowfell?
Hexblades draw inspiration from Blackrazor of White Plume Mountain fame, which is in turn based on Moorcock's Chaotic sword, Stormbringer (and Mournblade).
im not sure my hexblade has a cursed sword necessarily but he just kind of is granted a boon to become a powerful warrior and a proficient killer
being a killer is a curse if you're surrounded by loved ones and peace :p
not so much for an adventurer, whose job is to launch themselves at dragons
technically to my knowledge the amount they need to eat, drink, and breath at least, has historically just been drastically less than mortals, plus with extra planar creatures, intelligent and otherwise, is likely there is no risk of any shortage of food and drink until the natural heat death of the multiverse or the death of all mortal life, though it just as easily could be something they are leaving up to interpritation or are trusting/relying on the fandom to share with other players curious about those details
my guy is an underling tasked to collect souls to balance the scales undone by the magic of mortals
sort of a bg3 jergal vibe with my charon
does it actually reffer to sigil as the most powerful city in the multiverse? as being important, the capital of, or the most powerful city in the muliverse are all very different things
cuz to my knowledge sigil was never in any edition ever reffered to or implied to be the most powerful city in the multiverse, most important, yes, but not most powerful
I'm presuming that 5e Sigil is using a similar design attitude to 5e Ravenloft, wherein the most important characters are not necessarily the most powerful.
You have made your pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.
Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.
That is hexblade, to be clear.
just so we're all discussing the same (very inconsistent) thing.
in lore and story power and importance are not linked at the hip
hence my pitch to use pretty much any cursed weapon as a potential source of a pact if you agree to the curse instead of fighting it, and it's powerful enough. They're all made with the same linked magic, just different flavors (invocations)
Indeed. In older editions, they were more closely linked. Hence numerous high-level rulers.
but even outside of dnd this is more so the case, of power and importance not being hand in hand or bound at the hip
wow, it must really be upsetting for two hexblades to end up clashing weapons.
Like, your patron is just making you fight for... for what?
to cull weak blood from the pact?
to see which blade is crueler?
depends on the patron, the personality, and goals and motivations of that patron
Do note the subclass in 5e makes it evident the patron isn't the blade but some shadowy force behind the blades, such as the Raven Queen
in the case of the likes of blackrazor, it hungers for souls, plane and simple, you don't feed it, it will take your's
What's more, not every action a warlock makes is dictated by their patron in every case.
well yeah, you're still dancing for the queen then. or competing to see who blackrazor eats
or that the blade, if a sentient powerful magical item, could be but one possible way it can be done
"The shadowy for a behind these weapons can offer power to warlocks" I dunno man it's pretty clear
a hexblade does not automatically have any thing to do with the raven queen
Oh, absolutely. I purely was referring to the "reach Name Level, begin to rule others" mentality of AD&D that has diminished over consecutive editions. I concur that political power need not correspond to personal capabilities.
if anything they would have a closer likely connection to sharr, as she created the shadowfell
I didn't say automatically, my statement was abundantly clear that she's an example given by 5e
what are weejas?
never heard of them
Depends on setting—Wee Jas is from Oerth (Greyhawk).
vanity death law
ah, that explains it, is not one of the greyhawk gods that have a history with the realms
not like none have ever walked a plane
and she is a strage outlier even in greyhawk
Typically, deities are constrained to their individual spheres.
one of the only gods to decline all worshippers and grant no spells to her clerics
and unless they are shown, or out right stated to be a multiplanar power, such as the likes of Tyr, Bahamut, Tiamat, ect... is typically assumed they are confined to where they are worshiped normally, so clerics traveling to different worlds they tend to have to get a god of those domains to grant that cleric magic on their behalf, at least to what i am aware
sounds like Lord Ao and The Lady of Pain
Well, that's what leads me to the arcane well, and Wee jas specifically having influence outside her sphere in her panoply and writeup
I've long suspected that wee-jas and the raven queen are the same entity, beat for beat
Wee Jas does have priests.
funny enough, people tried worshiping Ao once, but stopped after they realized they were not being granted any magic, and the lady of pain makes you feel like you are having your skinn peeled off
preists, yes, but she grants her clerics no spells
highly doubtful
and doesn't answer worship
as the lady of pain has to my knowledge, never so much as been implied to be able to leave sigil
if anything likely is something to potentially keep for your own continuity at your own table(s) as hi highly doubt it is the canonical case especially in published material
"Most of the Raven Queen-related lore is my baby [...] I interpret the Raven Queen as basically being Wee Jas, albeit having absorbed Nerull's power and become a blacker deity".
- Erik Scott de Bie, co-author of The Shadowfell (from the WotC Forums)
"Several of the gods are drawn from other pantheons, sometimes with new names for the gods. [...] The Raven Queen is akin to the Norse pantheon's Hel and Greyhawk's Wee Jas."
- Dungeon Master' Guide (5e), p.11
oh, raven queen, idk why but i thought you said the lady of pain, but still sounds unlikely
I mean, it's in the dungeon master's guide?
the raven queen even if filling similar roles, last i checked has 0 connections in any editions to either deity, let alone wee jas
though here is a link to the creator saying it on official forums
"Most of the Raven Queen-related lore is my baby [...] I interpret the Raven Queen as basically being Wee Jas, albeit having absorbed Nerull's power and become a blacker deity".
i think you are taking the analogy too literally
as to me it sounds like they are using wee jas in terms of a role and what she stands for, to basically summarise what would otherwise be several sentences
Post six he goes into depth and says
"Well what I was saying was that Wee Jas + Nerull = Raven Queen"
Is that clear enough?
I literally just guessed correct here and learned this today
well i can't even view the link without an account for that site, it just does not line up with the published continuity far as i am aware and still sounds to me like if anything you may be taking the analogy too literally
it's the wayback machine? the free internet archive?
you can also google the quoted text
cuz even the forgotten realms the creator's version of the setting and what is published is not always the same
but it's published in the DMG in pg 11 too
so if we're running my charon as like a kind of "balance the scales" kind of figure in terms of death and nature do you think that would have him as more of a lawful neutral figure or do you think the fact he making pacts to collect souls puts him squarely in the lawful evil side of things? the conflict for him is that people are living too long/being revived going against the natural order of the world
im cool with either, either way as far as lawful evil goes he's not trying to like benefit himself or amass power but as far as his morality goes a soul is a soul and it doesn't matter where it comes from as long as the balance is restored
akin is used, in refference to two other gods and the literal definition of that word is "of similar character"
so again, i feel you are taking it too literally
yeah and then to clarify I went to see what the guy who wrote that god's writeup said about it and linked that.
the full quote as given after the example of the dawnwar pantheon "Several of the gods are drawn from other pantheons, sometimes with new names for the gods. Bane comes from the Forgotten Realms. From Greyhawk come Kord, Pelor, Tharizdun, and Vecna. From the Greek pantheon come Athena (renamed Erathis) and Tyche (renamed Avandra), though both are altered. Set (renamed Zehir) comes from the Egyptian pantheon. The Raven Queen is akin to the Norse pantheon’s Hel and Greyhawk’s Wee Jas. That leaves three gods created from scratch: Ioun, Melora, and Torog."
and he said "Well what I was saying was that Wee Jas + Nerull = Raven Queen. That RQ is WJ having been corrupted by enough of Nerull's energies to make her somewhat darker and more fatalistic. No longer does she believe in trying to put off your fate through undeath, as she sees the inevitability of death as a given. "
it is a comparison, what the original creator said of mashing up two dieties, one of which is not even in the 5e continuity to my knowledge, as the raven queen's origins were redone for 5e, does not automatically carry over to published materials
yeah, so if she absorbed it why would it still be it's own thing in 5e?
cuz it is a different continuity
and right here, they basically say she's just renamed wee jas
no they did not
think maybe i'll take my question to discussion since yall are in the midst of your own little lore sesh and i dont wanna interrupt
"Several of the gods are drawn from other pantheons, sometimes with new names for the gods."
yeah and wee jas is NOT one of them
The Raven Queen is akin to the Norse pantheon’s Hel and Greyhawk’s Wee Jas.
key word is AKIN
Quick question, can the sword coast also have monestaries for other Gods like lathander?
you're making akin do a lot of lifting here man
it is common sense
when the creator and the preface statement literally say otherwise
I cited my sources, I'm gonna go quiet now
no they do not at least not the preface cuz again, that it is not being ment to say that just cuz she is akin to to those gods that she IS those gods, that is entirely different from what is worded
if they did simply rename an existing god, they would have said so like they did with the earlier examples in the same paragraph
they specified the (renamed) ones with parenthesis.
yeah, and she is not one of them
and literally none of her lore in either edition mentions wee jas, and especially not her 5e one
It would be equally true to say that the Raven Queen is Hel based on the statement.
well, her creator mentions it. on wizards site, formally on the record as a designer, before specifying that he is speaking informally moments later to make a side comment
Posted - 18 Jun 2011 : 01 : 07 : 05
quote:Originally posted by Erendriel Durothil
Where did revenents come in as opposing undead? I just read that she resurrects them to take revenge or to right the wrong (doesn't that sound a lot like The Crow? XD)
Well, it's possible to use undead to fight other undead, which makes the most sense with RQ's stated goals. Though that obviously doesn't mean that's all revenants do, you're right.
quote:But anyway, I don't know how Wee Jas and The Raven Queen can be the same. Wee Jas does like undead and is supportive of lichdom and we just aren't sure about how she really feels about undead.
Well what I was saying was that Wee Jas + Nerull = Raven Queen. That RQ is WJ having been corrupted by enough of Nerull's energies to make her somewhat darker and more fatalistic. No longer does she believe in trying to put off your fate through undeath, as she sees the inevitability of death as a given.
But that's just an idea I wanted to throw out there. Obviously, do whatever is best for you.
quote:Plus, what does everyone think about the new vampire class?
Informally (not on record as a designer), I like the concept rather a lot, and would be very interested to see more power options for the vampire, so not all your choices are made for you. Not that I have anything against the Essentials concept, but I'd like 2-3 choices on some of those levels, rather than just one.
Cheers
it literally just says that is an idea they wish to throw out there
This seems to be in reference to 4e’s paring down of deities, which was completely retconned.
ie it is their own specific headcanon which is not the same as published lore
I mean, it's not their headcanon when they wrote canon, the trope for this is called "Word of God"
except they didn't
or are you unfamiliar with "jossing" and "ascended canon"?
gotta remember, they have superiors you have to finalize everything before it goes to print
meaning there are changes that often wind up getting made, keith baker and the eberron setting is a good example of this
and ultimately, they included a mention that hel and the raven queen and wee-jas are all the same goddess entity in the thing that went to print this edition. You're saying akin is a special magic word that makes em seperate, I say that up higher in the paragraph they imply that this is just another instance of a god having a different identity in another realm. like dualistic dieties that are two sides of a coin, one is the death lady there, the other here.
and even ed greenwood is not safe of this fate, it is a part of how working with a company putting out a product works
they never said such a thing
being akin to something is entirely different than being that something
just cuz earlier they mention gods can take on different names in different realms does not mean they automatically or even always do
Yeah like, how you'd have to follow different laws in a different country. It's explained how they're akin, raven queen - nerull = wee-jas
if you look back into the past, that's still DnD lore. After all it's not 5e lore only is it?
the past still happened, that's still how they made that character
it came from mashing nerull and weejas together in 4e
and now in 5e, it's akin to weejas or hel
no
4e lore has been nearly entirely retconned.
while the past did happen, it does not mean they happened the exact same way, especially in the case of the transition from 4e to 5e
okay, but, raven queen wasn't a thing till 4e right? that's when the character emerged?
it is when she was created
and when she was created, what was she made from?
literally is just the first time the idea for the character was made
she was a mortal woman
in 5e, this was changed to be an elf
when she was created, what characters does her creator say he made her from?
-_-
someone please try to explain it to him, i am about at my wit's end and feel i am gunna wind up doing something stupid if i keep trying to explain it
even if they aren't the same they are literally intrinsically related. At the DNA level. Like Kin.
from a memetic standpoint, the ideas are entwined
wee-jas is the raven queen's momma basically
and nerull her daddy
conceptually
They have similar theming. One could just as easily say that all war deities are connected because they share a domain.
as far as the artistic objects that were combined to derive her essential flavor and panoply
except I have a literal quote from the creator saying he combined them.
Again, conceptually, not literally.
and again, no 1 person writes any of the lore
there is at least 2 as they need it to be looked over and approved for publishing and more often than not changes are made during that phase
If I didn't have that I would yield in a heartbeat.
He literally claims responsibility for writing the raven queen, referring to the character as his baby.
he is credited in the appropriate first appearance of the character
a completely fictional character that multiple people have written about, with or without him?
that he created, and he alone understands what the initial idea was spun from yes.
other people rewrote it later, but that is still it's origin, nothing to be done about it.
The real-world origin for a character has very little impact on how lore handles them. Melf may have been named after an abbreviation for "Male Elf," but that wouldn't be the canonical explanation for his name.
i leave the evidence there for you, cuz clearly you are not willing to listen just cuz you have a quote from the what you say is the original creator, despite us trying to explain why that does not automatically make it credible to the published continuity especially when the quote literally reffers to it as simply an idea they want to throw out there
So you're denying the past existed because it was retconned?
no, not at all, and no matter how many times i try to clerify or explain, even others try to aswell, you seem to be unwilling to listen
I admitted your akin line ages ago, you wouldn't even acknowledge that I had a point about the origins of the character
all take no give
Okay folks - take a deep breath. This is a game. And if the conversation is no longer productive, time to move on to a different topic.
cuz you gave a meta answer that was inherently subjective and merely an idea they said they wished to throw out there, as per your own quoting
agreed
So with that... let's move on
What interesting lore have you discovered recently that made you smile?
(Mod said move on)
that there use to be another thing tadpoles could become if not transplanted into a host and survived long enough https://forgottenrealms.fandom.com/wiki/Illithocyte
the more i learn about the illithid the creepier they get and sometimes even more horrific and i mean that in the best way
Purple spiders... live in magical fairy forests... but other giant spiders (Striders?) live in Drow caves?
Question...... Are blue dragon's inbred? I have a character called Kaida, they are a blue dragon, and I decided to 3d-model them, and I started to notice, that all the art of blue dragons, kind of makes them look inbred.
Which considering that Blue dragons, are all about royalty, and politics, intellect and stuff, kinda makes since. I find it funny tho.
They have a underbite, smooshed face, weird shaped head, and a rhino horn instead of the usual dragon horns.
And if you look at older art of blue dragons from previous editions, they look more like a normal dragon, which I just find it funny.
But anyways, I'm currently trying to design a dragon, that look accurate to the current blue-dragons, with out making them look like king Charles the second of spain. so yea!
I don't know what you're referring to since the 5E blue dragons look the same in 3E and 4E:
3E blue dragon: https://static.wikia.nocookie.net/forgottenrealms/images/c/c4/Blue_dragon_3e.jpg/revision/latest?cb=20190823131614
4E blue dragon: https://static.wikia.nocookie.net/forgottenrealms/images/c/c1/Blue_dragon_-_Lars_Grant-West.jpg/revision/latest?cb=20090519091654
5E blue dragon: https://static.wikia.nocookie.net/forgottenrealms/images/3/37/Monster_Manual_5e_-_Dragon%2C_Blue_-_p90.jpg/revision/latest?cb=20200827214616
Where did you get that blue dragons are all about royalty and politics? They live in the desert. I see no reference to royalty or politics in either the 5E MM or Fizban's nor the 4E Dragonomicon: Chromatic Dragons.
I know, I was talking about 1st and 2nd edition, but then again, I can't really find many images of them, and the royalt and stuff is from the Treasury Of Dragons DnD book
Ehhh? Sorry... I said previous editions, I should've clarified.
There are four+ previous editions. Lore change in each one.
idk anymore, we can ignore the part of previous editions, I shouldn't of mentioned it. I currently looking in the book of treasury of dragons trying to find the part of blue dragons and royalty.
You can definitely mention past edition lore but it would be great to mention the specific edition (there's 50 years of lore to decipher)
well in this case, 5th edition, since i'm pretty sure treasury of the dragon, is 5 edition.
It is. I don't see anything referring to royalty and blue dragons in Fizban's.
I think I'm getting pathfinder lore, and dnd lore mixed up, but it does state that adult blue dragons will form dynastic bloodlines, and stuff. Ill keep looking, but I swear i remeber a part talking about a blue dragon ruling over some deserty city.
Makes sense.
Although there is a young blue dragon that did control a flying city in Dragonlance
and I remember in one of the dnd books, their was a blue dragon using poly morph to engage in sky giants politics to make them war with each other and stuff.
Idk what book it was from tho, I know my father enjoys it tho
That was Imryth
ahh
She shapechanged into a storm giant
and thats in Storm King's Thunder
Blue dragons are such pragmatic dipsheets. I love them
They are evil politicians It's funny to me. and that's actually the whole point of my kaida character, is to basically sneak into human territories and engage with their politics to make them fall under her control.
Great LE villains. Great for both lawful, manipulative politicians and schemers
Oooh!
but it would be funny if the blue dragons, were inbred, I mean Just look at them lol.
That would make a lot of sense unfortunately
they have a underbite that can rival MegaChin from Phineas and ferb
Blue dragons are the ones who are more likely treat their family as family, or even just actual allies
LOL
Oh god, now I can't get the image of a blue dragon mafia out of my head
Blue Dragon: You disrespected me…
you disrespect my family...
That's beyond the scope of this channel.
oop, sorry
what specific piece of lore are you looking for?
just the part of blue dragon royalty which i'm starting to suspect might be pathfinder im starting to mix up, I haven't play dnd in a while, and got my self caught up in pathfinder, so things are a little foggy tbh.
ah
Page 49, apparently dragons tend to be investors, which now i can't get the image of the show dragon den, but with actual dragons. i find it funny
to be fair pathfinder did break off from dnd 3.5e, so is easy to get mixed up if playing a 3e or 3.5e game or doing research
page 52 talks about dragon royalty and monarchs and stuff, but not really blue dragons, but dragons as a whole.
Are you still pushing for the whole "Blue Dragons Inbred" notion or just discussing Blue Dragons at this point?
page 86, talks about blue dragons connection, and adult blue dragons do tend to rule cities.
both tbh
Well the notion of inbreeding is not supported by the lore and the idea of trying to apply real world genetics that are for humans to fantasy magical creatures in a fantasy magical world that mind you are not even the same super type of creature (i.e. they're not mammals or reptiles or birds they're Dragons) based on random arbitrary details like "They look a little different than other dragons" is a bit ridiculous.
Every dragon without exception looks dramatically different from the next.