#dnd-lore
1 messages · Page 19 of 1
Ey, got a question all, what lives in the abyss other than demons? (Also do alu-fiends and cambions live there alongside succubi and incubi?)
depends on the layer/realm. the one thanatos resides in is all undead
the creatures/layout of the abyss depends on the ruler of that particular realm
Thinking like if I were to choose 3 beings from the abyss that were not demons to turn into playable races, which 3 would be the most recognizable as being from the abyss
Gnolls and ghouls live on Yeenoghu's layer.
Minotaurs live on Baphomet's layer.
Not many mortal creatures can live (long enough) in the Abyss as it's a very inhospitable place for non-demons.
Would certain demons make good playable characters in DnD?
I personally wouldn't allow that since they are more powerful (resistances and immunities) than the standard playable races.
That's my feeling on it, I am doing a succubus/incubus race, but they are just fiends, not demons or devils, just having a lot of trouble figuring out enemies for angels
Back in 3.5E some were playable at the DM's discretion but they had higher level adjustment (so a +7 level adjustment meant that at level 1 they had the XP equivalent of a level 7 PC, which meant it too much longer to get enough xp to go to level 2).
We're wandering into #homebrew territory.
Why not just reflavour aasimar or tiefling?
same with minotaur, orc, yuan-ti
Their tilt of balance will be a lot heavier than other playable races
Unlike say, a halfling, getting hit with banishment as a succubus is an immediate pseudo-death
However if you scrub that out, you now have to deal with little miss permanent charm effect and her toadies.
Not to say this is unfeasible, just taking skill to work
As for other inhabitants of the abyss, any sort of mortals work. Enslaved or not theyll be scarred, mutated, and at least a little mad. Id imagine its possible that some freshly warped in adventurers to be attacked by escaped slaves out of pure desperation for real edible food instead of fruit full of razor barbs or diseased meat.
On top of that, unholy beings of any kind will be here. Dying devil outposts, yugoloth trade settlements, gehrehleth roamers, undead swarms, patches of toxic plants, the works.
Each layer bearing a unique twist
Question, what are angels main enemies in DnD?
angels are celestials, fiends would be their opposite
But like specifically, is it demons, or devils?
i guess if you used an angel celestial, youd use a demon as a fiend
I think I have a devil side figured out, mind if I ping u in https://discord.com/channels/516367331358801950/540588335924641792 with something?
go for it
Depends on the god the angel serves under. Important to remember that godless angels simply do not exist, angels are a celestial elite class of warriors promoted to carry a god's will
For example, an angel of kelemvor would likely be sent to snuff out liches or atropals
(Kelemvor being a god of death and thoroughly hating undead)
Assuming all types of angels
Overall...harder to say. Anything that crops up from the lower planes will be on the general kill list, but the order of priorities will vary
And there are a LOT of things that lives in the lower planes...
I kinda have a question.
Any idea if Ravenloft still had Caliban, especially in newer editions?
Doesn’t sound familiar to me as far as 5E goes
5E Ravenloft is rather limited to what's (officially) in Curse of Strahd and Van Richten's.
quick question but would there be a way for someone to gain control of the modrons and if so, would there be any limitations on what they could do with them. I know Orcus did it once but I forgot how
Orcus killed the previous Primus.
Used the DND equivalent of the 'undo' button on him, then from his weird magic control center pointed them to do his bidding
That is until he left and another primus spawned
I've used LOTS of 2e material that I converted to 5e. I also kept the core intact because it makes my game more open and doesn't feel confined.
Yup, I'm glad I have my older edition books/boxed sets still.
I cannot recall any official lore that says that angels are always servants of gods. Especially, why would Kelemvor, a neutral god, have good celestials under his service? Would they not take offence at his many ethical compromises?
Which edition? 4E angels were lawful servants of the gods (of the Upper Planes) regardless of the gods' alignments.
Well I was thinking 5e but considering 4e lore, I suppose I get it
Older editions had celestials of different types from the various Upper Planes, angels tended to be LG, there were Guardinels that were NG (I think), Eladrin were CG, etc
And it is true that angel is just a word that means messenger. It would require someone that actually sends the message
5E is very limited in terms of updated lore.
True, though I seem to recall that LG weren't angels, but archons and angels were just generally good.
We might need an update on the celestial planes one of those days
We'll see with 5E Planescape but I wouldn't hold my breath on it.
Yeah. Also any lore about the eladrins from pre-5e days needs to be thrown to the trash since the word Eladrin now strictly designates elves from the feywilds
Well, there are different tiers of eladrins:
- mortal (Material Plane)
- Feywild
- celestial
There's leeway for alignment for angels, but they tend to not dip into evil territory (that's when you get gods with demons and devils as servants) and would almost always be lawful for...obvious reasons.
Not much of a servant if they don't serve
And as for the servants of gods thing, MM lists it at the very start and its mentioned a fair bit across older editions
'An angel is a celestial agent sent forth into the planes to further its god's agenda for weal or woe.'
Ey, I actually made modron into a race, I think the sky is the limit with them
Any normal archon or planar native that shows promise to a god can get promoted into an angel as their divine toadie
Counterpoint: Elven gods. If they were to send a celestial for something, considering the immensely chaotic bent of the entire elven pantheon, I doubt they'd want a lawful one
I actually posted it on YouTube if u want a link
(tho this isn't lore related, so pm me if u do)
So angel is not a species then, just a job. You're an angel while on a mission given by a god. Outside of that, you're not an angel, just a celestial?
They're not chaotic because while they serve a chaotic deity, they're still devout in that service. An angel isn't gonna take an order from their creator deity and say "Nah."
Why not? If I was a chaotic god, I'd want someone like me who can tell me to stuff it if I'm doing something stupid.
I certainly would not want a devout follower
Also, you can be chaotic and devout
Think of angel as like one would say...Hmmm. Kind of like spined devils vs imps. Spined devils are the standard version (aka, archons) but imps are a specially selected few with a unique job (angels)
Now I'm sure you're making that up and not referring to any actual lore
I am running descent into avernus, I've studied the nine hells like the bible at this point
I mean, I think it's a good way to explain but not exactly the official stuff. More like an extrapolation
I fail to see how that relates to the point yet
If you want more variants of angels there's 3E's Anger of Angels by Sword & Sorcery, which has more "Biblically accurate" angels.
That's not in an angel's job portfolio, at least unless prompted to do so. A god's decisions are mostly mediated within themselves or if anything maybe a lesser god under them like Torm to Bahamut but that's about as far as I could imagine it. Gods work on 5d chess levels of perspective, asking for an opinion from a non-deity is asking for an uninformed one at minimum
Sometimes uninformed opinions bring you new perspective.
That's not gonna be an angel then, gods can have other servants but angels are the heavy hitters
It can, but on a god's level they're gonna be accounting for all of that before they start checking across space-time for more options
(Also 3e lore mentioned twin solars in the service of the Seldarine who are described as chaotic good)
I did mention earlier that the alignment isn't rigid
There are plenty of non-angel celestial servants. Again, in older editions there were celestials that were native to other planes other than Celesta -- there were the animal-headed guardianels and the elfin eladrins.
Yes, past editions the angels weren't locked into LG but reflected to their gods' alignment.
It is a bit goofy that in 5e they lock it to LG when they have creatures in the same exact book with more freeform alignments
5E locked them in to LG probably because they had to be "lawful" to be obidient to the gods (regardless of their alignment) they serverd.
I mean, are they "locked"? Goblins are also CE, but adventures are full of CN or even CG goblins
Just because the entry in the monster manual says "lawful good" doesn't mean a lot. (We should bring back the "often", "typically" and "always" thing)
"Locked in" as in Outsiders (creatures native to the Outer Planes) tend to be 99.99% of the same alignment of the outer plane of existence they were created from.
Personally, I hate those. I wish they just explained alignment in a proper way instead of the meandering nonsense they wrote down and then tried to skip right past
I will say though there is a technical argument that LG fits any angel since the world they grow up in would see their perspective as LG buuuut that's as shallow as a puddle in summer.
3.5E outsiders had "Always [alignment]" but even then there was the caveat that there were always exceptions to the rule (like fallen angels)
Which upper plane are angels from? They don't seem to have one plane of origin considering they serve a variety of gods
Any upper, as a general note
Again, that's why 2E Planescape and 3.5E introduced other types of celestials besides angels.
Well then, an angel born on Arborea would be chaotic good.
For a given definition of born
Sure
So they're not locked.
...
Not locked LG, I mean
In past editions they weren't
You're going to make me pull out my 3.5E MM aren't you?
Also, just answering with three dots is very passive aggressive, I would advise avoiding that in the future
Eh, you do as you like
We already went over this, in older editions yes
I'm out. I have other things to do.
OK I really didn't understand.
Not 5e though but then again when does 5e do anything by older editions justice
That's why we need that Planescape book to clear it up
Which seems unlikely indeed but one can hope
Most we're gonna get that I'm moderately intrigued by is the fact they're gonna bring back higher end modrons
But then I expect them to take the concept, split it like a watermelon, then take a vacuum hose to the inside.
Modrons are...they're weird, but it makes sense why they're weird.
They can be terrifying if done well though
I wouldn't mind if we were to completely get rid of them and retcon them
They were more wierd in AD&D when they were organic.
Yeahhhhhhh
But I suppose if people manage to do interesting stuff with them, well...
Even WOTC would never get rid of em. Might as well saw off a leg while they're at it.
Why? They weren't in 3.5's monster manual and it went well
Especially after they put back together the cosmology 4e gave horrid birth to, no way they'd cripple it again
Yeah OK to be fair, 4e was a bad time for D&D lore and cosmology.
Modrons were jammed in via dragon magazine to 3.5
Forgotten Realms writers are still having nightmares of 4e
4E was utter crap in terms of lore. They did 180s to everything before hand. I ignore most of it at my table.
Remember that whole weird Abeir and primordial stuff that made no sense?
Eh, if they wanted another planet, they should have given it a history
I don't know what Abeir even was besides an excuse to bring Dragonborn into the setting
The forgotten realms wiki says the following about Ugudenk: “Ugudenk had no organized cult, just a few isolated maniacs who sought to draw the Squirming King's attention to people or places that they felt had wronged them” Would it be possible for one of those maniacs to actually draw the attention of Ugudenk to a certain place? And if so, how?
Mass sacrifice tends to pull demon lord attention.
Certainly not impossible indeed. Do you need it for a game or just general curiosity?
Take five people and mutilate the hell out of them, and at minimum something will start watching
Thing is: Ugudenk is just a giant worm, almost devoid of intelligence or goal
It would take a lot to actually get its attention, more to survive its attention
What's its int?
For a game. One player made a character who believes in a great worm that might one day emerge from the ground and destroy everything. The character seeks knowledge about the worm (Ugudenk). Now I thought I could make a side quest where the player must stop someone from drawing Ugudenk’s attention to an important place
No official character sheet, just reading the description given in Demonomicon and Fiendish Codex 1
A lot of the demon lords are just mentioned in passing.
If anything, opening a rift to Ugudenk's realm and then attacking him would make him instinctively lash out through the rift
The Demonomicon goes into interesting details
Likely would kill the madman doing it, but it'd come through and smash apart everything in self defense
I'm using Kerzit, a minor demon lord, as a guardian of an artifact spellbook. There's barely anything on him so I made up his statblock.
That's interesting. Why does the character believe that?
Yes, I have the 3.5E Hordes of the Abyss, Book of Vile Darkness, and the 4E Demonomicon
He’s a monk and he learned his monk skills in a monastery somehere in the mountains where they teach that there’s a great worm in the earth and that they must sacrifice stuff to him in order to keep him satisfied so that he doesn’t angrily emerge from the ground. Of course, those sacrifices do nothing at all, since they aren’t enough to get the attention of an obyrith, but those monks do not actually understand what the “great worm” is
I never understood people who sacrifice stuff. Did they never learn what happens when you give a bully what they want?
Ok, so I'm quite new and need someone to explain. The difference between editions in DnD is in the gameplay and how its played right? There's no difference in lore? so if something was lore in 2nd edition, would it still apply to 5th edition?
Actually there are lore changes every edition. Eladrin used to designate a species of Chaotic Good celestials, now it designates fey elves, for example. There are retcons, changes and evolutions
But consider the possibility that nothing is true
Depends on the lore in question and edition. Some things switch editions unchanged, some are radically different
Also WoTC/D&D appears to be moving away from forcing a standard lore across the entire D&D game - you can chose to use previous lore, use setting and adventure books to establish lore, or make your own.
So, rule of thumb? Following the lore of older editions is fine as long as it hasn't been changed or retconned?
Remember in 4e when half of the gods of the Forgotten Realms turned out to actually just be aspects of another god, but then it turned out that it wasn't the case?
Better question: Who's gonna stop you?
Like for example, the Seldarine god Labelas Enoreth. Most of his information is from earlier editions and so it's fine to continue that in new editions?
fair point
Actually there's more than enough in Mordenkainen's Tome of Foes on him
Use whatever lore you want.
thank you for the help
I ignored most of the 4E FR lore...
As you should. It's garbage
orcus can speak giant elk
giant elk is also a language for some reason
like there are some implications when you give a monster the "all languages" thing
because that means zariel can just talk to a giant elk
or a giant eagle
I think Giant Elk should have more established lore besides “elk but giant.” Is there any place I can read about Giant Elk lore
Well fun fact, they do.
Both of these make it abundantly clear they're not just "Elk but Bigger"
TFW when reading these links makes you want to rewatch Princess Mononoke, but you also remember all the nightmares you’ve had from that movie
I've got a big question for the forgotten realms loremasters out there - does the official forgotten realms lore ever cover whether or not dragons engage in construction, both constructing buildings (temples, forts, cities etc) and constructing governments (has there ever been a dragon society with dragon government and dragon political hierarchy)
I'm working on a campaign where one of the major characters is a female brass dragon disguised as a human, who uses the disguise to run a casino in the major city I'm building. My thought process is that she uses the casino as a way to effortlessly accrue a mass of wealth to add to her hoard, but that made me think, would her home just be some cave somewhere? Do dragons enjoy building actually nice structures? Would a dragon disguised as a human order the construction of a huge manor within which to hoard their treasure?
At the end of the day it doesn't necessarily matter because I'm just going to make up that yes they in fact do, but if there's pre-existing lore that covers that I would love to use it to make the process much much easier
What about it? The Monster Manual explains it.
Yeah I found that chapter
For my character's background, could i ask for opinions in here about the common sense/knowledge of a normal human farmer of a small in the outskirts village in the sword's coast? Things like, would villagers ever have seen magic, are bugbears considered friendly, etc.
How would you open such a rift?
What is the deal with this White Plume Mountain? I keep seeing it on items and stuff
It's an adventure, those items are from that adventure
Huh. I have never seen anyone run it
ok
Demonic ritual comes to mind
I can't provide specific citations but there's a non-zero number of dragons who spend a great deal of time in humanoid form, by choice or not. Dragons need hoards, almost at a biological level, so yeah it'd make sense for a dragon whose circumstances call for it to construct a building for their hoard.
I highly doubt that every dragon hoard is personally excavated by the dragon themselves. Many many many dragons already delegate construction and management of their domain to minions or allies so it's not really a stretch that they'd do so while shapeshifted
The legacy D20 Menace manual includes at least one dragon running a business. I'm pretty sure you can find that source online for reference. I think there might have been a similar entity in D20 past. I'm sure there are other dragon leaders I'm just not aware of. From what I can tell, dragons seem to favor financial domination over political power, which isn't all that surprising, since their main goal is to have gold and jewels.
My visuals of dragon hordes is limited, but they seem to often include constructed pillars, and there is a noticeable preponderance of gold coins over gold nuggets. Not all of those are D&D content...
Considering that many reptiles take over tunnels made by others, and occasional references to dragons and dwarf mines, it seems reasonable to assume that when possible, dragons prefer to put their horde in a tunnel at least partially dug by others.
Considering the added cost of smelting gold, it also appears that dragons are oddly partial to manufactured gold, rather than gold just in its raw form.
If, as suggested, the gold horde is a draconic biological necessity, and if indeed most gold is manufactured, and most hordes are supported by pillars, the obvious question arises: why are there so often human-scale passageways to the horde, and why are the coins all human sized?
Given the largely solitary nature of dragons, it makes sense to assume that in their normal biological context, dragons must be the masters of vast numbers of humans who dig their tunnels and offer them gold.
d20 modern isn't a D&D setting and thus is largely outside the scope of this channel
Oh, absolutely. Especially metallics, but a few chromatics (like greens or blacks) would to establish footholds in cities. Sometimes burning a village isnt as good as owning it.
Hi everyone! I'm writing up my character's backstory atm and I was wondering if it's unusual to create towns within the realm being used for the character to accommodate the story I'm writing for him. Essentially I want him to come from a small to medium sized town that slowly became the victim to the influence of an elder brain and started to war with a nearby port town that became the victim to the influence of an Aboleth the two towns essentially becoming a proxy war for the two entities. My character would have found a way out before the situation got too bad. We're playing 4e in Nentir Vale so I can basically choose anywhere in Nenthir that would be appropriate for these circumstances. I'm relatively new so I am also not 100% sure about the lore of these two entities and if there are additional circumstances I need to consider regarding what would make this setting appropriate.
Also looking for a possible symbol for one or both of these entities as a breadcrumb my character could find to push him in the right direction to discovering the truth, if such a symbol/s exists
How does alignment work in the case of natural-born lycanthropes? Are they just stuck in a specific alignment from birth, or do they have a greater level of control over their natures?
The lore changes between play groups. Nature of the system. This is why there are so many different fan versions of the same base campaigns.
That's not really what this channel is about
@tardy wasp...that question is better posted in the character discussion thread. To answer the question...it is up to you and how you want to play that character. A certain Drow Ranger comes to mind when it comes to breaking stereotypes for D&D races.
So, I am studying into half fiends and have run into a question, Is a half fiend's race a fiend like their fiend parent, or is a half fiend an outsider like tieflings and aasimar
Half-fiends are called cambions, which are the direct blood-children of the fiend and mortal
Tieflings and aasimar are more cursed/blessed babies.
If your mother was carrying you when your village was ravaged by demons, youve got a solid chance of popping out with horns and a tail
@sonic ridge
Yes, but what term would be used for them (I don't want to be using fiends, but I am fine if they are outsiders)
A cambion would be a fiend, a tiefling is planartouched
Planartouched humanoid for that
So technically I could call any half fiend I use planetouched/outsider
Ehhhh...
A tiefling and cambion look similar but are a lot different
Outsider is the 'non-mortal' term...at least how id describe it
But at the same time cambion are only half fiends? Meaning they could (if wanted) fall under the same as tieflings?
Nooo...no no no
Biggest example of differences I can use, growth cycle.
A tiefling ages like any other person
When a cambion does a great act of evil, they spontaneously get a growth spurt
(trying to understand for playable races that I soon want to add to my Half-Homebrew series btw)
A cambion toddler can waddle into a barn, only to walk out smeared in blood as a teenager
The similarities are almost entirely visual, under the hood there's a lot of craziness
Tiefling have the blood of fiends in them. Think of it like a mutation that can skip generations.
Cambion are the result of an union between a mortal and a fiend.
I figured. Fiend works best for cambions in that regard, bearing in mind that a good cambion is an oxymoron
So would you call a cambion something that may be valid as a playable character?
They can be, carrying the ups and downs of being well...hellspawn.
Holy water burning, turning effects, banishment if your feeling cruel...
This is going beyond the scope of this channel. I wouldn't allow a cambion because they're OP compared to the typical playable races.
They are quite strong though yes.
Though of course, cambions are almost always kill on sight...there's room to balance in that regard.
If I made them playable, I would underpower them, asking moreso if they have lore or story blocking them from being playable
Why not just use tiefling and reflavour it that way you don't have fuzz around with the game mechanics of trying to balance it.
Because I enjoy using custom lineage and homebrew to make new races
Anyway, this is #dm-discussion terroritory.
Mechanically they wont be far off from tiefling in that regard, aside from maybe a few tweaks here and there.
Ask in #character-discussion then
It got way off track from the original question tho lel
(the OG question being are cambions fiends or outsiders/planetouched)
@white ravine Thx for the help
Aye.
Wow...
That's significantly more lore in a character backstory than I would expect. While entirely possible, i'd definitely talk to the DM before getting too attached here, as it may call for adjustments to the world, or campaign that the DM may have planned.
Abboleths and mind flayers alike can cause conditions might lead to unique tall tales.
The aboleths build underwater cities, which might feature unique symbols, or recognjzable architectural features. However, since most people who meet an aboleth will become enslaved, and forced to live underwater, there may be no way for a local to learn these things.
An elder brain requires Mind flayers, and have a lot of detailed information, a complicated life cycle, and technology. They will leave a trail of brainless corpses in their wake. They often engage in political intrigue, and experiments. You may see brain incubators, the various half-horrors, mind flayer glyphs, access to the underdark, and of course, they frequently work through cultists.
Mind flayers have religion, so there would be a variety of symbols and evidence that could easily indicate their activities.
Do u mind if I pm u rq, just thought of something
Tieflings are most commonly the children of cambions. Tieflings are have like only quarter fiendish blood or less, or are just influenced by fiendish magic.
Kk
Ey, I have a question, who knows a decent bit about half fiends/cambions (need some advice on certain choices)
Didn't you ask this earlier today?
Different question
U able to answer em by chance?
Bit of a lore question about the Shadowfell. What sort of circumstances would lead to a regular person interacting with it?
Just say it here
Places of death and misery cause spontaneous rifts into the shadowfell to tear open, often letting out horrible monsters. Mass graves, abandoned battlefields, derelict asylums, all viable.
I made a vid on alu-fiends, I think it best explains my thoughts on the race (in it I say it's humanoid, but could easily be a fiend as well)
Given the vid is 2 months old lel
Links work as long as it has context, but what of it?
Just wondering if labeling them half fiend, half humanoid may be a better idea?
Doing that mostly cripples them since they get the downsides of both
Splash em with holy water and they burn, hit em with hold person and they lock up
Go for one or the other, but both...nahhh dont do both.
Prob going to label them humanoid, but say they could pass for fiends (so they don't get the debuffs from fiend, but it is noted)
Tieflings tend to get mistaken for fiends at birth
Frankly, it's not worth the risk of them being a cambion...
You do not want a cambion baby.
Eh, it's already in motion, and the story I have more than makes up for it
Unless you wanna write a fun adventure hook
Ah, the most dangerous adventure...
Parenting a problem child.
So im all about lore and i love lord of the rings and rop. Harry potter and now d&d. I played a bit of dnd in high school 10+ yrs ago and the two “campaigns” were homebrewed hard. Fast forward to my 9th post potter depression 8 months ago and i found drizzt. And Faerun. and my people.
Party: "Your kid is literally hellspawn."
Parents: "But that's my child!"
Big dilemma.
Kid tears off head of cat and begins sucking on the neck
Parents: "Isn't he sweet?"
As someone who just finished reading Pet Sematary, this hit too hard lol
HA!
How do I go about naming a half demonic race?
Ask in #dm-discussion or #homebrew
Taps on channel's sign:
For discussion of the lore of the various official D&D settings. Wherever possible, please indicate which setting you're talking about, eg [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc
So I’ve been reading up on Faerun and saw something in Dead Magic
So what would happen if someone like a Lich went there? Would they lose using magic? Would they simply die?
Is it just mechanically the same as an Anti Magic Field spell?
Because it mentions magic and supernatural abilities just Unravel when there are in there
Lich aren't magical they're Undead (who happen to be spellcasters).
Alright I was wondering when I read “the knot of the Weave they carry with in them unravels.” This is inference to beings with innate Supernatural abilities.
Well, Undead are supernatural...
It's...fickle. They mainly affect spells and spell-like effects
Best way I can summarize it is with this idea
If you walk into an antimagic field, does it undo any cure wounds you've ever had?
Dead magic and by extension antimagic zones don't undo existing magic, they just block fresh magic from being made inside
It's odd, and can easily come down to DM fiat
I might say that a lich would be unable to reconstitute if their phylactery was inside an antimagic field.
Phylactery, probably. Then again if a lich puts their phylactery in an antimagic field they deserve to die.
Hey ya'll I have a question about Fey Bargins. Im running wild beyond the witchlight and one of my players wants to make a deal to basically nerf themselves to a commoner. CAN ANY FEY DO THAT? They are walking up to one of the NPCs they made friends with and are asking them to basically take EVERYTHING away.
That seems like a pretty strong thing. If they can take power they could GIVE power right? So that would cause issues with PC's just asking friendly NPCs to give them level ups basically.
Is there a good resource of structure for Fey Bargains?
They are nerfing their character because they promised another hag they would work for them and kill the party. So they are trying to save the party from them.
A rough idea to work by (since fey deals are fickle) is that a fey doesnt care of the letter of an agreement, just the spirit of it.
If you offer to give your heart for something, a fey will either court you or sacrifice you. You dont know which until they do it.
What is the lore of Izzet engineers?
So preface; Izzet is a guild from a Magic the Gathering setting, not a D&D setting (Ravnica). There just happens to be a D&D setting book for it. It's not however a setting within the D&D cosmology. As such, you're gonna find more information on lore pertaining to Ravnica/Izzet from MtG sources
As for Izzet engineers, they're just that, engineers for the Izzet League. Asking "What is the lore of Izzet engineers" is a bit like asking "What is the lore of IBM mechanics?" There isn't really specific lore. Do you maybe mean the lore of the Izzet League itself?
Oh well that’s the background my dm gave me so I was wondering how I would make a backstory and stuff for it
The information should be in the background, but the Izzet Engineer background is just the name of "I'm part of the Izzet League". Maybe you're a Beamsplitter Mage or a Fluxcharger or an Electromancer or Flectomancer or Chronarch or Staticaster
If you want to deep dive Ravnica lore, I'd recommend the MtG wiki and looking at cards from the various Ravnica sets (also double check with your DM how close he's sticking to the lore first)
How are entirely new magic spells created in the DND universe? The process/requirements?
There's nothing specified and it varies from spell to spell and author to author
2e Planescape:
"Part human and part something else, tieflings are the orphans of the planes. They can be described as humans who've been plane-touched. A shadow of knife-edge in their face, a little too much fire in their eyes, a scent of ash in their presence- all these things and more describe a tiefling.
Although implied infernal as teifling= teufel= devil
3.5 Races of Destiny:
Tieflings appear human at a glance, although they all possess one unnatural feature that reveals there infernal heritage. At the least, tieflings have a disturbing demeanour or carry a whiff of brimstone about them, but most also possess small horns, red eyes, or needle-sharp teeth. In extreme cases tieflings may have a barbed tail or cloven feet. No two tieflings have the same appearance.
4e, Heroes of Forgotten Kingdoms
heirs to an ancient infernal bloodline , tieflings have no realms of their own but instead live within human kingdoms and cities. they are descended from human nobles who bargained with dark powers
5e PHB:
tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus—overlord of the Nine Hells—into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children’s children will always be held accountable.
*Could also refer to the Asmodeus adopting all tieflings into his bloodline
Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance.
SCAG:
Asmodeus and a coven of warlocks, the toril thirteen, performed a rite wherein the archdevil claimed all tieflings in the world as his own, cursing them to bear the "blood of asmodeus". This act marked all tieflings as descendants of the Lord of the Nine hells, regardless of their true heritage, and changed them into creatures that resembled their supposed progenitor.
also SCAG:
Since the ritual that spread the curse of Asmodeus a century ago, tieflings have been born on Faerûn that belong to other infernal bloodlines, but those that bear the mark of the archdevil (and their descendants) remain the most numerous examples of their kind by far.
Ey, quick question, what kind of races are most common for mind flayers from the underdark to kidnap and use?
Also, also- if you go by the theory that some tieflings are descended from Cambions, rather than being affected by a pact or fiendish energies, then Cambions being descended from concubi means that their type changes from demon, to devil in 4e, to just "fiend" in 5e
there are Infernal Cambions in 5e
Duergar and derro I'd imagine are easy. They also have tribes of grimlocks that hang around.
Kk, thx
There are rules for making new spells that can be used as guide lines.
AD&D 2 Chapter 7 had rules that were mostly meta, of how to discuss and rule a new spell, but had rules for what the character had to do which boiled down to:
- Research time (2 weeks per spell level, then a check is made, and if failed needs another week before a new check)
- Cost (Needs a labratory and 10d10*10 gp per spell level)
- The implication is that this is a wizard doing this, as they are the ones with spell books and must learn spells. Clerics are given spells- new spells then would be a creation of their god.
There is no special lore thing involved. Just time and research. 5e has rules for creating a magic spell, but only from the DM side in the DMG.
Well the thing is they are literally making just a deal to basically turn themselves into a vegetable so the hag can use him to fight his friends.
The deal they wanna make is basically: “I want to make it so if I ever kill a hag I become weak, dead, blind, ect.” There is no real ‘I want this you want that’ going on. They just want to kinda game the system to get out of ANOTHER deal they made. So I was wondering if certain Fey only had certain level of power when dealing in bargains
Neat, thanks!
Id say if anything have the Fey say they cant take his power since power isnt a real 'thing', it's just the idea. Instead, offer to take the player's memories. Strips them of effectively all levels and feels a bit more impactful since the party will have to kill the literal husk of their friend.
And if you want, have the fey manifest it as a glass flower or something to put in their hair for fun
Generally though, an archfey of any kind would suffice
Ya, they are trying to roll up to just some random elf and ask to be turned into a level 0 basically. I think the best a normal fey would be able to do is make them THINK they forgot everything until the deal is fulfilled or broken.
An arch Fey COULD remove their power tho. They’ve been messing with hags so
Thats not a bad idea
I am not sure if this is the right channel but if you cast meteor swarm over the Waterdeep, how much of the city would that cover ?
This isn't a lore question.
The spell already describes the area the spell affects.
define "normal fey" lol
If you have a lore question, you can probably just post it here, you don't also have to put it in #dnd-discussion
I just ask in discussion as well because I don't get answers quickly on here
well you def won't get thorough ones in #dnd-discussion, the chat moves very fast often on multiple topics at once, and they'll just refer you to here anyways most likely.
Do u know by chance?
Nope
So where the heck does Alu come from in Alu-fiend, Mainly wondering where Alu comes from in Alu-fiend because I am trying to name 4 to 8 similar races, and want to know where they came up with Alu
I remember you saying this earlier, and I tried to find out for myself...but I wasn't able to find a definitive answer.
Thx for trying man
All fiend meaning?
In fact, the other definition of the term, from the 1e manual is "Semi-Demon"
Not meaning anything, sometimes names aren't 100% literal
That actually makes sense
Mmm I'm looking now and it does say Alu-Demon (Semi-Demon) and Cambion (Semi-Demon). So I guess Semi-Demon is more of a classification than an alternative definition.
In the earlier editions the cambions were exclusively male and the alu-demon were female (it depended on their parentage).
Looking at uses of the word Alu across different languages, I don't think there are any definitions that fit ideally, at least not that would be repeatable on discord in the year 2023.
Though a Potato-Demon would be funny.
Considering for the ones I am making, something defining them then fiend (so like bone-fiend)
If they are using a real-language, the finnish prefix making them "underdemon" wouldn't be awful.
it could be the evolution of the word gallu which were demons or devils in ancient sumerian / mesopotamian
Oh yeah this does seem to be the source: https://en.wikipedia.org/wiki/Alû
they were the offspring of hell
Everyday Fey born, jerry the funny fairy. Not some Archfey that is bending the domain to their will
well they probably wouldn't be able to erase your memories or anything
maybe charm you temporarily
that's pretty powerful stuff, only really the purview of exceptionally powerful fey and archfey
hm… well the player is banking on them being able to make that deal as a ‘loophole’ to a stronger feys contract.
I already feel they will be pissed if they aren’t allowed to make a deal because I wanna ‘ruin their clever sneaky plan’
So I’m like… at a impasse. They already have someone dying on a time limit so they don’t have time to go find another arch Fey (there isn’t even one in the module)
I mean, you are the DM, you're allowed to say no, or come up with an alternative solution or just make up your own lore
True….
my own suggestion though would be to consider the narrative consequences of setting a precedent that most any fey could erase your memories if they wished
Ya. That’s also a HUGE concern
I don’t want to give my players the idea that ALL fey are god beings
not saying don't do it necessarily, just there are things to consider for the structure of the world beyond just what the player wants, remember, you don't have to cave to everything the player wants (that sets a precedent too)
(but this is straying into #dm-discussion now)
Ya… thanks Tea. I appreciate the input. ❤️
Np!
Do we have any faerun examples of people being turned into fey?
Are there examples of people turned into fey (other than Iggwilv)?
Fey is an creature type from the Feywild...
Maaaaaan I don't know how to feel about that
Yeah, 5E ||Tasha (aka Iggwilv) is now a Fey creature type...||
I think it would have been cool if that transformation was part of the adventure and not somehting that happened in the background lol
spoilers
Sorry.
hey guys, i have a question, why the other incognita continents are never explored or mentioned? (there is a equivalent of america and a massive australia but they are never mentioned, to what i know).
s'all good mate 
Which setting?
oh my bad, toril
The following continents have no info on them.
Osse
Anchorome
Katashaka
Arandron
Is Dari Sinora part of Maztica or Anchorome?
Where's Arandron? I don't see it on any of the maps of Toril.
That is from the Sundered Realms books right?
So it maybe just another name for Katashaka?
I was under the impression that Fey typing had more to do with how magic effects them than simply being their origin
Nope it's a creature type with origins to the Feywild.
So is Laerakond officially back on Abeir now?
https://forgottenrealms.fandom.com/wiki/Laerakond#cite_note-32
However not all fey are native to the feywild (or whatever the equivalent is in a setting)
I know. There are fey in the Material world, that's why I wrote "origins to the Feywild" rather than are "from the Feywild."
Right, but that could cause confusion based on Orc's impression
Since origin is often used to mean well. Origin. Where one originates from.
I wonder if there were tsumami every time a big island/country/continent got teleported back and forth between Abeir and Toril...
(As for the becoming a fey thing: if people can be corrupted into fiends and other creature types, then there isn't really any reason they couldn't become fey. After all, hags make more hags from mortals)
At this point its about your level of canonicity who ranks higher?
Writers of AL Modules or Ed Greenwood a hardback has not answered this
for me it goes
WOTC Hardback
Ed Greenwood and Co
AL Modules
I'm going to say for my table it's not on Toril any more... mostly because I'm going to have my PCs sailing around Chult and I don't want them to accidentally find a lost continent.
Hmm. So originally the Isle of Dread was on Oerth but 5E DMG has it as part of the Plane of Water and the island occasionally appears on the Material Plane. This is great for me because I'm setting the Isle of Dread as part of my 3.5E conversion of the Dungeon Magazine adventure path, Savage Tide, to the Forgotten Realms setting instead of its original Greyhawk.
The island is connected to the Material Plane by means of a regular storm that sweeps over the island. Travelers who know the strange tides and currents of the plane can travel between worlds freely, but the storms also wreck ships from the Material Plane on the island’s shore.
ooooooo good choice
Question about Shar Clerics. From what I understand they only take people who have experienced tragedy and pain, but in the process they take their memories of the event from them? Is that correct?
What’s everyone’s favorite “uncommonly encountered” dragon?
Also, they get bestowed a new name after completing their trials to become a part of the Clergy and forming their Own Secret. Is there any sort of category of names typically used for that?
The latter influences the former
A demon isnt thrown into the abyss because banishment simply soes that to demons, a demon is thrown back into the abyss by banishment because thats the hole it crawled out of and its returning it to there
I believe its orange? The explosive breath one.
I have a game mechanics question, so if you have a race (using gnome as an example) do each of those races subraces count as a race, or are they all in the same (so for example are deep gnome, forest gnome, and rock gnome all separate races, or are they all just the gnome race?)
Oh neat, didn’t know about that one
This channel doesn't really do game mechanics. That said, those are sub-races (think of different breeds of dogs)
So I take it the answe is no
Since their type is fey, and not humanoid, spells like charm person, and hold person don't work on fey.
Since some fey are from the feywild, banishment can have unusual effects on them.
I was asking for a faerun set campaign where the DM wanted us all to have a plot point of being turned into something else (I.E. Our EK Warforged once being an elven wizard)
We didn’t remember until after that WF aren’t part of Faerun so we’re departing from offical lore a little bit lol
DM's fiat to allow whatever at their table.
Yea, we were hoping to stay within established world rules and such but ehhhhhh it be what it be
So since drivethrurpg is having a sale rn that includes older dnd booms, would anyone have any recommendations for (3e, 3.5, 4e) books that would be good reads for general forgotten realms lore?
The 3E Forgotten Realms Campaign book
Thanks!
to be fair it makes sense given her history and how in said 5e content she rules a domain of delight, effectively making her akin to an archfey
firbolgs, supposidly the reason the examples of them in 5e are so different is cuz those individuals are those that mirgrated to the feywilds in the days of like 4e and were changed over time by the plane's energy, as this is very much a thing in dnd lore, the longer you spend on a plane of existance, beside the prime material plane supposidly, the more you are changed by the energies of that plane to become more like those who originate there
plus in iggwilv's case enough stories have been told about her that easily a fey being representing her from those stories and tales could have formed in the feywild, i don't have the full book of wild beyond the witchlight which said statblock is from so i am not sure the entire context if it says one way or another that is the real iggwilv if it does clear the possibilities up in there
did some digging on the forgotten realms wiki and it seems it is the real her that is a fey, as cited from christpherkins in that book on her history section for the forgotten realms setting "Over time she transformed into a fey being and refocused her studies on that newfound state of existence rather than demonology." so she has reserialized canonically to understand her new abilities and limitations it seems (not considering this a spoiler as it does not directly relate to the plot of her story in that and is just the explanation of her time in her domain and change in interests before the events at least as i understand it of the adventure in the book take place)
Considering she is the daughter of the mother of hags it's not that far fetched
so now being an archfey, presumably she has now a near if not completely infinite lifespan so long as she is not killed in the ways other such beings can die, ie murder from fatal wounds, in her case probably specifically in her domain of delight and knowing how smart she is even if this speculation of how one would kill her is incorrect, she likely has the knowledge of how one would do so is well hidden https://forgottenrealms.fandom.com/wiki/Archfey
technically adoptive daughter, but given baba yaga taught her and her adoptive sister magic herself, she probably racked up some time in the feywild during her youth, even if she eventually went to make a name for herself on the prime on worlds such as oerth and toril
||"She was eventually betrayed by the three daughters of Baba Yaga, the hags of the Hourglass Coven, and their cronies in the League of Malevolence."|| wonder if said 3 would be her sisters via adoptive family or what?
||also before reading that did not know baba yaga had actual children, i thought she only ever had adopted select young girls||
never mind, derp, it states the relationship on her little tab info card thing on the wiki 😛
given the subjective nature of time in the feywilds i wonder how long she'd need to dedicate to her new research to become as wellversed in archfey as she is demons and demon lords, assuming she can keep all that knowledge in her new fey noggin'
cuz if i am not mistaken, in most cases fey nature in any capacity makes one rather aloof for lack of a better term by mortal standards
this is why even if not direct fey and only of fey ancestry, people, especially dwarves, are known to get annoyed with such folk when dealing with them for a prolonged period of time
first time I stepped into the Feywild, no-one would give me any info without solving some inane riddle
now i just imagine the idea of trolls that obsess with riddles, is from when a troll accidently wondered into the feywild and never came back out XD
saying I was 'willing to burn the entire Feywild to the ground' after the 4th fey recited some absurdist lyrical riddle, is an understatement
lol, gunna need a lot of fire power literally, since like most planes, the feywild is supposidly infinite in scale XD
though more often than not i hear fey in dnd being associated with things like the rule of 3 more than something like dealing in riddles, so maybe you just got unlucky with the territory you crossed into XD
they gave me the unanswerable riddle from Alic in Wonderland
lol, tough probably was either try to answer it or risk pissing off the queen, pick your poison i guess XD
though other times fey just have weird, to us, and different standards of types of logic, like goblins how they are currently in the wider multiverse also fey descendant
in their case to quote what is cited about their personality norms as a people on the forgotten realms wiki from "races of faerun"
"Young goblins were taught from an early age to rely only on themselves, and that to survive, they needed to be aggressive and ruthless. To a goblin, it didn't seem logical to treat others as well or better than you would treat yourself; rather, they believed in preemptively removing potential rivals before they could become a threat. Expatriated goblins would sometimes try to recreate the circumstances of their culture, preying on the weaknesses of others in non-goblin communities."
basically, if people treat me like shit, why should i be the nice guy? XD
has there ever been an artistic depiction of eilistraee's Cresent Blade?
is it like a shotel/kopesh? or is the cresent shape more integrated somewhere on the edge of a blade?
It's only mentioned in some novels, and hasn't appeared in any TTRPG book, so it hasn't been illustrated.
dang, the new era of dnd would be a great oppertunity to impliment it
"The blade was curved, resembling a crescent moon attached to a leather hilt."
I think a Khopesh would be a good way to depict it, personally.
Yeah, interested that I learned about it now.
By the way, was it from 2E or 3E era?
3e
Is forgotten realms the same as normal dnd?
Forgotten Realms is the main D&D setting, where most of the books are set, and where the movie is set. There are other official settings.
Just making sure.
I’m enjoying writing out my Ilmatari Paladin atm. And was curious
Imma make the diameter of this crescent the same as a bastard sword's length, see if it'd look stupid
Remember, the khopesh was only limited in side due to it being bronze
Good point!
Cresent moon with a hilt sounds like a sickle to me
Let's be fair here, the main setting of D&D is the Sword Coast....... there isn't much WotC material released for the Forgotten Realms as a whole (feel free to correct me of I'm wrong 😀).
On the flip side though, I MISS Greyhawk.
At least in 5E it's mostly the Sword Coast.
The Candlekeep Mysteries anthology did touch a few non-Sword Coast locales though.
C'mon man, do you really need to tag me from a question I correctly answered 7 hours ago so you could "um-ackshully" to be slightly more specific? The question was about what Forgotten Realms means.
Yes: most of the forgotten realms material takes place in the sword coast.
My bad friend.
It's okay.
Would an Oni and Orcs as a race regularly work and not be unusual to be seen together?
Sure, oni would use the orcs as their underlings.
Strength and power are the greatest of orcish virtues, and orcs embrace all manner of mighty creatures in their tribes. They proudly welcome ogres, trolls, half-orcs, and orogs into their ranks. As well, orcs respect and fear the size and power of evil giants, and often serve them as guards and soldiers.
I'd imagine an Oni would keep orcs as guard dogs at its rotten little hovel it lives in, or using them to cause distractions while it goes about its baby-eating business.
What's the relationship between Vampires and bats?
Well, vampires can summon animals, some of which can be bats, and vampires can change their shape into a couple different forms, of which a bat is one.
This goes back to European vampire folklore, which the D&D vampire is based on.
I dunno, but it must suck for both of them
You know I understand bats
But according to monster manual vampires can also summon wolves for some reason?
Again, based on European vampire folklore.
A lot of the original D&D monsters are based on creatures of the myths and legends of various real world cultures.
Most of the original D&D monsters were European-based.
I see
So has it ever been explained what shattered the first world introduced in Fizbans
Not to my knowledge, though I'd guess Dragons since it is a dragon book.....
If you read the 4th through the 8th verses of the poem, it seems to detail that the first world was fraught with chaos with the arrival of new gods and other mortals, and then tiamat rallied her children to fight them while bahamut attempted to make peace
it recounts that tiamat was temporarily imprisoned, then freed, and went on a campaign of destruction
and the very next phrase is how the world is now sundered across infinite realities and how bahamut and tiamat both mourned, and how sardior was sundered
I think the logical assumption is that this is recounting that Tiamat and these new Gods and her children and these new humanoids went to war, caused great chaos in the First World, then she went on a further campaign of destruction, and this hubristically backfired on everyone, causing the first world to be shattered.
basically the gods of the other races wanting a piece of it before the world was even finished
I know from books/video games that Mind Flayers can enslave various creatures and turn them into thralls... is this just a representation of the in-game "dominate monster" spell that they have? There's gonna be a Mind Flayer in an upcoming game of mine, and I was wondering how this enslavement would work within the game mechanics
If you’re talking mechanically, yes, it’s the use of the Dominate Monster that really gets the job done. But if you’re worrying more about NPC/monster thralls they might have, I wouldn’t worry about whether or not the Mind Flayer’s stat allows for it.
Is there anything out there on Lyktion, Baphomet's castle in the Abyss?
Nope.
Would a cultist of or creature enslaved/enchanted by a mind flayer or elder brain actually speak Deep Speech to another such entity or do they communicate telepathically?
For the most part, telepathy. Especially with slaves it's better to keep them under constant mental link to keep them from getting too rowdy. A greater cultist/visitor to the colony might get conversation through deep speech however.
Not worth the words...
What is the origin of the Tarrasque? Is it just a natural creature from the Prime Material Plane?
There's no one recognized original of the tarrasque. 2E Spelljammer hints that the planet Falx is the homeworld to the species that the tarrasque belongs to.
Whats the approximate range, if there is one, for enthrallment by either Aboleth of Mind Flayer? Range of maintaining that enthrallment I should say
When you create a ghoul with the create undead spell is the dead creatures minds sorta almost back or is it still completely gone?
That's more of a game mechanic than a lore question.
Not really a lore question. Nonetheless, You use the ghoul's statblock which has a 7 Int.
I think its a lore question it only has to do with the story it doesnt affect damage or anything just wanna know if theres anything that says the mind of the person comes back a little or not could affect the story
"ghoul" is a relatively loose category of undead
probably about as precise as "zombie"
You asked a ghoul derived from the Create Undead spell. There isn't much lore behind the spell. If you want lore about the ghoul check on the ghoul statblock in the Monster Manual.
How "mindless" the ghoul is is up to the DM.
What are Gods actually capable of doing? Like, is their power to manipulate the Material Plane only available if they take a physical form via an avatar or can they influence their domain from anywhere?
depends on the god, the setting, the season
Like in forgotten realms
Forgotten Realms has Ao, who simultaneously has infinite capacity for intervention and infinite disinterest in doing so
Yeah, but he's an Overgod, I'm talking "conventional" Gods like Bahamut, Bhaal, or Tyr
Are their powers limited to their spheres of influence? Like Tyr being the God of War. And if thats the case, just how much can they influence them?
Tyr is the god of justice, not god of war
Each god has a portfolio and domains they preside over.
Gods have lost and gained portfolios but Ao has the final say
Oh it was Justice? My bad
They can do tons of things from implant dreams, move objects, and control weather all the way to essentially smiting some poor fool
They can create, destroy, transform, travel, loads of stuff
Is there a limit?
Depends on the gods power
Moradin for example can do many more things than tiamat, and can also block tiamat from doing something if he deems fit
(Greater vs Lesser gods)
There are levels of divine power (from lesser to greater divine power):
exarchs
demi-gods
lesser gods
intermediate gods
greater gods
overgod
Such as say...balloon himself up to the size of a planet.
3.5E Deities and Demigods is a great resource if you want to find out more about D&D deities' powers.
@iron saffron I would like to know more .gif
The Forgotten Realms wiki is a great place to start. The entries cites the official published books.
https://forgottenrealms.fandom.com/wiki/Main_Page
Specifically Toril wiki entry:
https://forgottenrealms.fandom.com/wiki/Toril
could an aboleth theoretically overtake a mind flayer hive mind and use it in a plan?
Thanks
If you have specific questions there are lots of lore nerds here who can answer.
How do the planes fit into Spelljammer
Like what's the deal with like
Like shifting to the Elemental Plane of Fire while in space what's up with that
Is the plane of fire another planet or do you go to Fire Space
No, it's a whole other plane of existence, like the Nine Hells or Mechanus or The Abyss
Spelljammer is a setting that crosses two places; the material plane and the astral sea, as well as the transition space between them that is called wildspace
If you were to planeshift from any of those three locations to the plane of elemental fire, you'd end up at the plane of elemental fire
So the fire plane is still just the fire plane
Yep, just like all the other planes
But what about the Feywild and Shadowfell since they're more 1:1 reflections of the Material plane
Is there Feywildspace
Like generally, any given location in the Material has a corresponding one in the Feywild and Shadowfell
But what if that location is in space what's the corresponding look like
No, wildspace only exists as the interface between the prime material and the astral plane
Ok so Wildspace is not part of the Material plane
But it doesn't have an equivalent in the Feywild
If the material plane is like the land, and the astral plane is like the sea, wildspace is the beach
No, it doesn't, because only the prime material plane overlaps
Can the Shadar-Kai get to Krynn?
Yes, via a Spelljammer. Or through Sigil, the City of Doors.
I thought so
Fun way, Spelljammer. Adventurous/dangerous, Sigil.
Spelljammer is basically space travel between the worlds of the Material Plane.
The Astral Plane/Sea is a transitionary plane between the Material Plane and the Outer Planes.
I don't know too much about dnd lore, but I was trying to make a paladin character who represented a dead god, and I was looking specifically at Chronos, but is he the same person/god as Labelas Enoreth, meaning he's not dead?
Labelas Enoreth is the elven god of longevity.
Chronos is an aspect of Labelas Enoreth
so was chronos a real god or just an image made for one aspect of labelas?
https://forgottenrealms.fandom.com/wiki/Chronos#cite_note-DD-117-2
Chronos was an ancient deity, the god of time, ironically lost to the ages. Religious texts and ancient histories spoke of him in passing. He was known to have been worshiped by the nation of Orva but it was unknown how he died. Shrines of Chronos still held power millennia later.
Some time after Orva sunk below the Vast Swamp, Chronos became an aspect of Labelas Enoreth.
It's not uncommon for gods to take over the mantle of weaker/dead gods.
ohh ok I think I understand what that means now
Labelas will answer the prayers of any remaining followers of Chronos.
thank you sm
I am glad that Forgotten Realms is back in the main universe again. The 3E/v3.5 system of abandoning entire sections of lore from 2E & 1E has been corrected. I used to enjoy delving into older Realms lore for my v3.5 campaigns. For example, Aurora's Whole Realms Catalog, and the supplement for Zhentil Keep (which mentions a Scro working for the Black Network).
so this isn't about official dnd stuff but more of a question regarding lore and worldbuilding in general
roughly how many gods, off the top of ones head, would be required for a homebrew world?
i'm assuming there must be around a minimum of 20, for sepearate patrons for the various worshipping classes
sorry if this question is super misplaced! i just felt it was more lore-related than homebrew-related
between 0 and infinity, and yeah probably better suited for #dm-world-building
ah tyty!! that wasn’t visible to me before, much appreciated! :D
godspeed
How much do gods interfere with mortal affairs in FR?
Decent amount. Umberlee for example is known for sinking ships on a whim if the crew doesn't give her offerings before setting out to sea.
I imagine that they tend to be fairly hands-off, preferring to carry out their will through a select few trusted individuals (clerics, different from your standard priest might I add), choosing only to intervene directly when absolutely necessary
Ilmater is also known for randomly possessing people under extreme stress (torture, slavery) regardless of if the person is good or evil to break them free and set them upon their captors.
Yeah
I guess I picture clerics as more like warlocks in how they operate
maybe it's just me, but these "gods" make me think more of them Lovecraftian swiggity-swooties
Varies on god
Just for the sake of convenience, take Eldath as an example
In a sense they are
Gods see in like...4th...5th dimensional nonsense.
Seeing across space-time since they are spacetime
Less after the Time of Troubles crisis.
And even less after the second sundering
Do Baalspawn still exist historically in 5e FR?
Iirc, nope.
Last two fought, one died, prophecy got fulfilled and Bhaal resurrected
only one of the Bhaalspawn remained. That one transformed into the Bhaalspawn Slayer and fulfilled the prophecy so long after Bhaal's mortal death. The Lord of Murder was reborn and returned to the Faerûnian pantheon
https://forgottenrealms.fandom.com/wiki/Bhaalspawn#cite_note-MiBG.A-p4-4
Oh. Neat.
Dead gods in D&D stay dead as long as Marvel / DC Comics characters do... (except for Uncle Ben)
Ok, so I don't know if this is adventure spoiler or if it's made up by the DM, so I'll spoil it just in case. Bhall related
||In today's game Bhaal was referred to as one of the three dead gods, is Bhaal currently dead at the time of Icespire peak adventure?||
He's alive but very weak (demi-god level power compared to intermediate god before dying).
Is that widely known?
I think only to his followers, who are now cultists (see Baldur's Gate: Descent to Avernus)
Is that an adventure module?
Yes (it came out in 2019?) ||It's meh.||
Ok then, I will look no further into this to avoid any spoiler stuff. Thank you
New to the world of DND. Am I crazy, or does like everything happen on the sword coast?
Almost everything I’m reading seems to 😅
Most things in 5E Forgotten Realms happens along the Sword Coast (it's like the Pacific North-West where WotC is located...)
There's been some dips to Chult (Tomb of Anihilation), Icewind Dale (Rime of the Frostmaiden), and other parts of Faerun (Candlekeep Mysteries) though.
Are vestiges a thing that ever gets explained in a book? I’ve been reading about Ashardalon and at the end it says he’s a vestige now, but not where that info is from or where I can find out more
Why is Vecna the undying king so mean
Vestige in what capacity?
At first it was just a term, but then I found a google search result saying:
“A vestige is a mysterious spirit of a being who by all accounts no longer exists anywhere within the multiverse, and yet somehow can be summoned by practicioners of pact magic.”
And then I found the 3.5 book Ashardalon’s vestige is discussed in, moments ago. So finally reading about it 😁
That's part of his title, being one of the 'Dead Three'
Fear of death leading to very dark places.
the dude lost his eye and had his hand cut off by his own general....
Gotta be, the process is horrific.
Yeah
Good people don't pursue lichdom
Because you have to do things that good people won't do
So question
if i wanted to have an aberrant dragonmark can i gain it from having my character survive a dragon attack
would that make sense?
like thematically or lore wise
Aberrant Dragonmarks in their native setting, Eberron, actually manifest typically as a combination of the mixing of bloodlines between Dragonmarked Houses.
They're not literally marks made by a dragon when it attacks you.
You should consult Eberron Lore if you want to learn about what Dragonmarks actually are supposed to be.
or they leave a lasting mark that forever burns or something
well how did they get the mark?
and wouldnt my character have to be like literal royalty
to have one
It's a manifestation of something called the Draconic Prophecy, which is more or less a record of all things.
Dragonmarks began manifesting on the humanoid races of Eberron semi recently (on a cosmic scale), and the Dragonmarked began to organize themselves into houses or families based around those marks.
Nowadays you've got 12 Dragonmarked houses, who pass down the Dragonmarks through bloodline.
You can think of it like fancy magic tattoos you're born with that also happen to be omens and portents that few can understand, or interpret.
(I'm not an expert on Eberron, I invite anyone who is more knowledgeable to correct me.)
Also you can read up on this yourself online.
so what u r saying is its only blood related
hmm
how about "gift of ___ dragon"
how does one get those
sure, like I said, check Fizbans where the gifts come from
It's more informative and anything I say would literally just be quoting that book
Dragonmarks can arise in "unmarked" families as well, which often results in them being adopted into the houses (but not always)
Aberrant Dragonmarks are most commonly a resulting of two different marked bloodlines mixing, but it's not a guarantee of it (as in the child doesnt always have an aberrant mark or even a mark at all) and in a similar vein to regular marks, it's only the most common way due to the nature of the marks, but aberrant marks can also arise randomly just like the normal marks
randomly you say
Yes
It's mostly random in the sense of "an unknown heir left the house in the past and their descendants never manifested a mark: until you" kind of thing
But again for aberrant marks it doesn't work exactly like normal ones
I'd suggest buying pdf copies of the books. They are relatively cheaper on DDB.
Make note that aside from a few things on DDB (like Unearthed Arcana), there are no legally authorized PDFs. But yea, DDB’s digital format is generally cheaper than print.
Important note; D&D Beyond does not offer PDFs. There are no legitimate PDFs of D&D fifth edition published books (by which I mean books like the Player's Handbook, Tasha's etc)
(I think jgilbert meant to recommend just buying the books on DNDbeyond, exact terminology notwithstanding)
still pretty expensive tho
I think both Davyd and I were just pointing out the distinction so people don’t go out looking for PDFs
bout a hundred different books
Yeah, unfortunately, while the Basic Rules are free, the supplementary stuff can definitely rack up a pretty gnarly bill
The books are collectors' items 🤷♀️
Get the basic rules to learn on, homebrew your own stuff, learn PC building & look up monsters & spells on Beyond, download a free (legal) full rules summary from e.g. DriveThru... the books are really nice to have 🤷♀️
Seems like this is no longer a question for lore
Well... unique NPC stats from the Frealms may be the one thing you DO need the hardbacks for. That's kind of lore.
well i just wanted to know the right lore because i was wanting to multclass a rogue sorc
for those who have the early access to bigby's, which of the major giant types seems most likely or fitting to be used for an example of a member of the orginization known as "The Worldroot Circle"?
and i wanted to mostly be rogue but if i got a dmark and wasnt a sorceror it wouldnt make sense
yes
i think i got it to make more sense now
what im going to do is give him gift of gem dragon
make him a soulknife rogue
take magic initiate sorc
#character-discussion please
This channel is for discussing official lore, not for character builds and concepts
k
Yes, I was suggesting D&D Beyond....... sorry for any misunderstanding.
there are probably some lore connections that help lore explain the change in my opinion would be the shadow magic sorcerer, most easily the suggestion in it's flavor text, tracing your lineage to an entity from that place as there are various beings in the shadowfell that could have various interaction with those of the prime material plane and we got more in bigby's even with death giants being reintroduced, what race is your character as there might be one entity more fitting than another (ping me in #character-discussion with the answer so we can continue it there)
Right. Do half minotaur half dwarfs exist
half-dwarves, yes but are very rare to put it lightly, half-minotaurs how ever, i have no knowledge of such a thing in dnd lore as last i checked they breed true
ie any child they concive will be born a minotaur, fiendish or otherwise
Which setting?
Half-minotaur's have stats and some lore in Dragon #313 for the Realms, and is a 3.5 template.
Half-minotaurs are generally larger than their non-minotaur parents. The lower half of their bodies are built like that of their non-minotaur parents, while their upper halves are covered in thick shaggy hair. Their faces are elongated, with full snouts, and horns jut from the sides of their heads.
Meaning that using this, you could get a mixed heritage dwarf-minotaur
Using OneD&D rules, you could also do so. Lore wise, there is that Dragon Magazine article. Not sure if Krynn has any, considering minotaurs are more common there
Where can I learn more about wood elf lore?
Which setting?
since they did not specify i just assumed in general
In general doesn't really work
You have to be specific
The default setting is Forgotten Realms, maybe that's where you wanna start?
Oof wish I saw this earlier
though would likely be preceded by a lot of deformed stillborn out of those that they did manage to to conceive and eventually would get one potentially that is healthy enough to actually be born, cuz one thing that tends to be almost universal in published material with dwarves in dnd is their genetics in their biology much like their god and their societies are rather ridged and against change, plus in the forgotten realms at least dwarves being in love with someone of another species/race instead of another dwarf are considered mentally ill basically
...You're putting in a lot of conjecture there
Sources and citations and official lore please
Don't be a MrRhexx...
what legs of travel should one expect and prepare for if one wants to travel from Thay to Estwilde?
well a lot of what i know on the topic is from lore videos from a few lore youtubers, can't remember the citations off the top of my head if any but here is this here what was last published on the matter in the forgotten realms via the citations on the page on the forgotten realms wiki https://forgottenrealms.fandom.com/wiki/Half-dwarf
MrRhexx can be unreliable because he puts his own spin on lore without any citation...
though not much is there, like the majority of info on the topic is not really included in the cited content of the wiki page, one such vid being part two of AJ Pickett's video on the dwarves
at about the 3 minute mark
he has a much better reputation for accuracy and citation compared to mr.rhexx last i checked
Yes, AJ Pickett is more reliable than MrRhexx is.
"Accuracy for citation" isn't a high bar when rhexx doesn't include any (but yes he is generally good about it)
Still curious to see what sources he has. The Wikia does tend to actually be pretty good at including official soruces
Although also, the wikia focuses on Forgotten Realm lore in most cases.
Like it will not include Mul's in that from Darksun, or characters from Krynn or Oerth.
also from what i can recall in the likes of the forgotten realms part of their supposed rigged genetics is cuz of how moradin made them and he is not known to forge souls for crossbreeds as it is said that each soul of a dwarf is forged by moradin himself
well for forgotten realms you can check the refferences to dig up the context of the actual materials https://forgottenrealms.fandom.com/wiki/Half-dwarf#References
on athas, the world of darksun they have these guys https://darksun.fandom.com/wiki/Mul
but on other worlds like krynn, eberron, and oerth, i find no mention of any sort of half dwarves, and given oerth is also where moradin is their patron deity and head of their pantheon, likely he is as strict if not more so than he is with those in the forgotten realms
so my earlier statement that they are rare to put it lightly, at least looking at those hand full of notable settings seems to be a fair one, though i accept the possibility i could be wrong
Greyhawk has Derro who originally were human-dwarf mixes forcibly created by Suel Racial supremists in horrific eugenics programs.
Yeah Scarlet Brotherhood of Oerth is the utter worst.
Why are true dragons uniformly a given alignment?
Like gold always being LG, red always CE
There are exceptions to their alignments, but they do strongly lean towards alignment
No, because that's not in their nature as supernormal beings
It varies from setting to setting, but dragons are general not mundane creatures and as such are tied more closely to various supernatural forces in the multiverse
This influences and shapes their nature, much in the same way other similar supernormal beings are like fiends and fey
For example, it's less so on Eberron, but much more so on Krynn
Dragons in eberron are just as likely to be any alignment in theory, but due to the nature of the Daughter, they all are very easily pulled into evil alignments if they don't resist her influence
It's like how they can draw power from their hoard and that sustains them, rather than needing to eat food and drink water
Is that all dragons, or just certain categories?
Yeah, being a created race and all
All dragons
They’re not bound to alignment based on scale color
No? That's neither the reason nor true of all settings
Yea this
Cool
right, just making a comparison
All I remember about Eberron dragons is the ones that guard the pit where The Daughter is contained will throw themselves into the pit when their watch is ended (if I'm not misremembering?)
It does seem very strongly tied to Bahamut vs Tiamat, who were a thing, even if unnamed, since 0e:
DRAGONS: These additional varities of Dragons conform to the typical characteristics of their species except where noted. There is only one King of Lawful Dragons, just as there is only one Queen of Chaotic Dragons (Women's Lib may make whatever they wish from the foregoing).
- Greyhawk Supplement, 0e, 1976 (Thanks Gygax).
And yes, in early AD&D Gold dragons were 'Asian' dragons.
There is also that they are tied to elements so it might be connected to how D&D has 'Elemental Evil (insert element)' and Elemental good. This is the concept behind Temple of Elemental Evil, the Archomentals, and seems to be being retouched in Glory of the Giants. However that is conjecture on my side.
Well, it's Eberron so no species is alignment-bound
which I like
(Women's Lib may make whatever they wish from the foregoing).
Gonna abuse some markup, but
YIKES
Thanks Discord
@eager bay don't circumvent the language filter
d'oh
Anyways, my point was that Eberron is proof that Dragons don’t need to be locked by alignment. Fizban’s also has different alignment suggestions per dragon type
tell me more
And I bet that come 2024, their Monster Manual is gonna have chromatics and metallics with “typical” alignments.
The Daughter of Khyber's influence leads all dragons to fall into "the evil that lurks in the heart of all dragons"
According to some sources chromatic dragons are more susceptible to her influence but it seems kinda unclear overall
And yea the dragons who
guard her are executed after they finish their tour of duty so they don't go out into the world having been exposed to her influence (as proximity to overlords alone can do that)
No need to ping me with every message, I’m actively participating in the conversation.
Incorrect
Yeye, like how 3.Xe had "usually," "often," and "always" certain alignment
There are many alignment bound creatures in eberron
aah kk
Semi related but interesting, Council of Wyrms, 2e had this:
There are essentially three different types of rogue dragons. The first is simply those who go against their basic nature. A good-aligned chromatic dragon or a metallic dragon with evil tendencies are both considered rogues. This type is rarely tolerated within its own community, but the dragons may find a place in another dragon domain
(...)
Sometimes a dragon simply goes against the nature and tendencies of its type. This new attitude toward life can be nothing more than a slight variation, as when a dragon remains good, neutral, or evil but shifts from lawful to chaotic or vice versa. A more radical shift, as when a dragon changes from good to evil or neutral, causes much more tension within the community. Situations that create this type of rogue include a radical change in beliefs or a new outlook on life, a traumatic experience of some type, deeply felt rebellion against the clan establishment, or the difficult weighing of options in order to make a conscious choice. A significant number of dragons go rogue to protest the attitudes and agendas put forth by their leaders. In most clans, if a dragon disagrees with its lord, it can suffer alone in silence or voice its protests-and be silenced permanently. A better solution to some is to strike out on their own, becoming dragons without clans rogues.
Now Council of Wyrms was it's own setting, even if it used much of the core lore. Still no explanation as to why one group is often X or Y, but that does seem to be tied to Bahamut and Tiamat still.
I had Council of Wyrms and forgot this tidbit......
ANd 3.5 Dragons of Faerun had a Neutral aligned Gold Dragon druid called Gildenfire, Miirym (The Sentinel Wyrm) was a neutral silver dragon, and played loosely with the lawful/chaotic nature of most dragons
I was really hoping when they came out with the new dragon material they would move towards Lawful Evil for the chromatic dragons. It always made more sense goven Tiamat being lawful evil.
Neither is strictly chaotic or lawful. The three main dragon types (metallics, chromatics, gems) are based on the good/evil axis. Metallics= good (Some lawful, some neutral, some chaotic), Chromatic = evil, gem = neutral.
Which is why for Council of wyrms, a dragon who was usually meant to be Lawful shifting chaotic was weird, but a shift along the good/evil axis was an anomaly:
This new attitude toward life can be nothing more than a slight variation, as when a dragon remains good, neutral, or evil but shifts from lawful to chaotic or vice versa. A more radical shift, as when a dragon changes from good to evil or neutral, causes much more tension within the community.
Blue Dragons are Lawful Evil for example. Most other chromatics do tend to be Chaotic Evil though.
Well, in 4E the metallic dragons were mostly "Unaligned" (aka Neutral) rather than Good / Lawful Good aligned (4E only had Lawful Good, Good, Unaligned, Evil, and Chaotic Evil alignments).
Oh that's true, 4e intentionally redesigned dragons so you could fight metallics for some reason. I recall there being a design note somewhere saying it's boring you couldn't fight them.. ah found it.
- Not all metallic dragons are good. Some metallic dragons are, in fact, of evil or chaotic evil alignment. Silver and gold dragons are not often evil, but it's not uncommon to find truly evil representatives of the baser metallic dragons, such as iron or cobalt dragons. Some evil metallic dragons regard weaker creatures as miserable rabble to be enslaved, plundered. or toyed with on a whim. Other evil metallic dragons harbor a twisted view of Io's Charge and shape human realms to fit their own dark desires, using whatever means are effective.
DRAGONS YOU CAN FIGHT In previous editions of the DUNGEONS & DRAGONS' game, metallic dragons were portrayed as staunch defenders of good, and player characters rarely found reason to battle them. That's changed now, Although some metallics—especially among the silver and gold dragons—are fearsome champions against evil, you can't tell a metallic dragon's alignment just by looking at it anymore. Some metallic dragons are evil, and many are unaligned—which means they won't hesitate to battle heroes who intrude in their territory or interfere in their business. Even otherwise benevolent dragons might find themselves at odds with good heroes. For example. A copper dragon might be momentarily overcome by natural avarice, while a silver dragon might decide that honor demands that it slay intruders it catches in a shrine it is sworn to protect. Every dragon poses a potential threat to a party of player characters, regardless of the sheen on its scales.
- 4e Draconomicon 2: Metallic Dragons
But only mentions this for the metallics.
Also remember that the alignment in the Monster Manual is more of a guideline than a written in stone rule. The 5E Monster Manual says this:
The alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, there’s nothing stopping you.
3.5E monster statblocks' alignment was either Usually, Often, and Always (the latter tend to be for Outsiders (creatures native to the Outer Planes where they were created from) and even then there are always exceptions to the rule, such as "fallen angels").
It’s why they are just going to put typically in front of monsters now
Unless they are an individual
Which alignment is Bahamut?
Though tbf, their alignment might depend on which god(dess) they worship, if they do worship any
Bahamut tends towards Lawful Good
and Tiamat tends towards Chaotic Evil
and they both strongly influence their progeny towards Good and towards Evil respectively
Tiamat was Lawful Evil until 5E and became Chaotic Evil (for some reason...).
LE was probably to explain why she was in Hell in the first four editions.
makes sense
She's listed as LE in the DMG and a few other 5E source books.
what are some cool intresting slaad facts, for my strixhaven campign i want maybe 10 questions, and some cool obscure facts that aren't easily googleable would be helpful
Which ones lay eggs in you?
red
blue ones transform you into red ones
red ones lay eggs turning you into blue ones
How do you get green?
Green occurs when a red or blue infect an arcane caster.
ah yeah
Are Slaadi Outsiders, Elementals or Aberrations?
Aberrations by raw
In 5E they're "Aberrations" since there's no longer an "Outsiders" creature type.
Evil trick question the answer is 'Yes'.
Because it depends on which edition. Expect an essay on my desk students, explaining the history of classification of slaads 😛
lol tbf it is strixhaven so its 5e
But you want fun lore that isn't just a google answer. Things like treating past classifications as canonical but outdated science can make things fun. A lot of cool random facts would also be non 5e and rely on some older edition framing.
i see thats an intresting idea
Canonical is what your table makes it to be.
my own question
What are blue slaads resistant too
Acid
Cold
Fire
Lightning
Thunder
Multiple choice
About to start a new campaign after joining my graduate school’s TTRPG club, and we’re going to be running an adventure in the Forgotten Realms. I’d like to be a priestly character, either a Cleric or Paladin.
I’m debating between flavoring my character as either a human/tiefling servant of Selûne, or an elf/half-elf mystic of Sehanine Moonbow. In terms of… vibe, I guess, what really differentiates priests connected to these two lunar deities? Both are connected to travel, guidance, the moon, and various aspects of mysticism, so I want to know what really separates these two faiths in terms of practice and ideology.
Well, one is the Fey Aspect of the other
So small wonder they have a great deal in common
Sehanine is the elven goddess of the moon. She was briefly an aspect of Selune in 4E (I ignore 4E's changes to FR lore at my table...).
Yeah, where is Tiamat as of 5e tho?
The Abyss?
I think SCAG and MTOF made sure to fix that lore f-up.
5E retconned a lot of 4E FR lore
For example, 4E submerged most of the Chult Peninsula but its now back to normal in 5E.
Avernus is an LE plane
It's the first layer of Hell.
Oh right
She's been there since 1E AD&D
Surprised why they switched her from LE to CE then
¯_(ツ)_/¯
Because she's not native to there right? She was imprisoned there.
And imo her characterization seems more chaotic, and it makes more sense thematically for her to be Bahamut's diametric opposite
It’s funny tho because in a handful of 5E books she’s categorized as LE still
Wildemount’s Tiamat is LE
Yeah
I imagine what alignment a dragon be would depend, at least to a degree, on what deity they worship, if they worship any
be it Bahamut, Tiamat, or otherwise
I feel like that would be like a question of 'what came first, chicken or the egg' 'what came first, their alignment or their faith'. But yes, the draconimicons and I think fizban goes into detail on the dragon faiths and how dragons worship
I try not to put too much faith in people’s alignments lining up with the gods they worship
Also I don't believe Dragons are mandatorily the Alignment of their Progenitor either, it's the Skyrim Paarthurnax distinction of influence vs personal choice
We do have several examples in official sources of Dragons of Chromatic Persuasion being portrayed as Neutral or even Good
Well, dragons venerate rather then worship their gods.
another question i made
What type of Slaad favours using weapons in combat
That'd be Gray right?
btw whats your answer to the question about what blue slaads are resistant too
why me?
ah, you seemed intrested lol and no one else answered it
I dunno what gives the impression I'm interested lmao
ah mb i apologise
no worries (btw the answer is all of the above I think)
correct
I'd probably say their faith, since the gods obviously came first, having created them in the first place
Def a discussion to be had on that, but getting beyond D&D lore and more into the fact that faith is not inherent and a god existing =/= faith. But then D&D where the two are connected cus some editions have faith powers gods.
is this a good question
When an adventurer casts Armor of Agathys at 2nd level on themselves and is attacked by a Blood Slaad, How much Damage does the Slaad Take.
3 Cold Damage
5 Cold Damage
2 Cold Damage
10 Cold Damage
That's not a good question as an IG question. What is 'damage' and what is '5 damage'? to a character within the world.
hmm good point
That's a meta question that breaks the immersion of the game, no?
kinda i suppose but mages would have a way to calculate damage and spell types
This is veering into #dm-discussion territory.
true mb
- 10/2 because of resistance, but that's beyond this channel.
The argument goes something like this: '"I refuse to prove that I exist," says God, "for proof denies faith, and without faith, I am nothing." "But, says Man, the Babel fish is a dead giveaway, isn't it? It could not have evolved by chance. It proves you exist, and, by your own arguments, you don't. QED." "Oh dear," says God, "I hadn't thought of that," and vanishes in a puff of logic. "Oh, that was easy," says Man, and for an encore goes on to prove that black is white and gets himself killed on the next zebra crossing.
Uh.
In this situation it's more 'Is the individual Law Good because they worship a LG diety, or did they worship the LG diety because they were LG to start with.'
Anyway, again, the old 3.5 and 4e Draconomicons certainly had a lot on draconic faiths if interested.
Strange question but
is there any setting in lore that would fit a sort of wasteland vibe?
Like Mad Max, post apocalyptic setting? Not necessarily Fallout though
Doesn't have to be on Faerun. So other worlds would work
That's literally decent into avernus
hmm.. I was thinking more Eberron.
I don't know much about specific campaigns
First place, the planet of Athas. That place is a blasted hellscape of god fearing sorcerers preaching their own divine strength over puny mortals who can't turn a man to cinders with a blink of their eyes.
Second place, the plane of Avernus. An infinitely stretching layer of hell covered in scrap metal, dead unholy warriors, and filled with armies throwing each other at one another like every other person wants to gouge out their eyes.
Dark Sun may be up your alley to but that isn't eberron
Problem with each of these (Eberron included) is that they are more magical calamities more then the post-apocalyptic war I was thinking
Well, then you have to homebrew your own setting then.
The most "mad max' style place you will get in eberron is the area covered by the Mourning, but people don't really... live there. cause they can't really.
most other settings are ostensibly post apocalyptic to some degree, FR has had many, Exandria had "the calamity" which was effectively a mega apocalypse 1000 years ago (that has since been recovered from). dark sun is the closest to the mad max style desert post apocalypse stuff
Tbh most of “standard fantasy” is a post apocalyptic setting anyways. Just not a “so closely post-apocalyptic” setting, if that makes sense.
Every standard high fantasy setting has an ancient mysteriously ruined civilization with advanced magic/technology/magitech. It’s almost built into the fantasy setting.
Interested in having a discussion with/bounce ideas off of someone who is familiar with Forgotten Realms Feywild and/or Shadowfell lore. Open to DMs. 😁
What about it?
Just want some help fleshing out ideas I have for a homebrew campaign
#dm-world-building Better luck going over here tbh
I did mean general as I’m that new I didn’t even realise about settings yet 🙂
Oh how new are you?
Not even played yet at all. Created a character on D n D n beyond a few days ago. Working on a back story! Have a group that wants me as they friend but I literally know absolutely nothing. Am gonna do a campaign with my partner in a bit to learn basics as he’s been playing some years, then onto bigger things I guess. Watched some critical role but need to rewatch as didn’t follow well as was trying to multitask- it didn’t work!! Lol any resources or help appreciate. @faint pier
This isn't the channel to discuss this. Perhaps move the conversation to #dnd-newcomers?
This channel is about official D&D setting lore.
How common are adventurers in the forgotten realms? My players are level 11, would they find people similar to their power in waterdeep, or maybe even Neverwinter
Adventurers in the realms are probably more common than any other setting. Faerun has a population between 68-70Million people. With dozens and dozens of companies for adventurers and all the independent ones it would not be unheard of to say 1 in 100,000 adults were adventures at some point in their life. The higher the level the rarer the percentage. So in a metropolis like Waterdeep yes they would.
People like Lady Silverhand, Durnan, Mirt, the Blackstaff, the Company of Crazed Venturers and the Seven Scourges just to name a few.
Fairly frequent. Evil never sleeps
Hot take: the spell Sequester specifically exists for Tarrasque shenanigans
I mean one of the conditions of Sequester is
"when the tarrasque awakens."
which is super funny to me
Definitely one of those spells that are better designed for NPCs/villains than for PCs
Or as a plot thing to arrange a set of circumstances to awaken 'A great hero' or Macguffin or some such
Are Lolth Clerics exclusively female?
Yes.
Pretty much yes. In early, early editions there were human male clerics of lolth too.
Lareth of Village of Hommlet is a male cleric who is favoured and worships Lolth. He's also like, the first cleric of Lolth encountered in D&D.
"Whomever harms Lareth had better not brag of it in the presence of one who will inform the Demoness Lolth!
Lareth was one who sought to serve both the Temple and Lolth.
Vault of the Drow (1e) also had male drow clerics/fighters, who presumably were loyal to Lolth considering Erelhei-Cinlu was lolth dominated and would not allow clerics of another deity to serve in their Merchant Clans, although the male clerics of House Eilserv would likely be of the Elder Elemental God.
Page 80 of Queen of the Spiders (Compilation of the Against the Giant and Drow series) has, under 'Merchant Villa':
Each villa houses the following creatures:
(...)
Drow combatants (all male):
Level 2 Fighter (17-24)
Level 3 Fighter (2-8)
Level 4 Fighter (2-5):
Officers (2): Level 2 / 5 Cleric / Fighter
Clanlord (1): Cleric/Fighter Level 4/7
Although, just now realising this either implies the merchant clans are patriarchal, where as the houses are matriarchal, made a mistake, or failed to mention the female clan leader >.>
But again on page 127 we have:
Merchant (male): Level 4/4 M; Cleric/ Fighter
So unless the Merchants worship another deity to the Noble Houses...
This of course did come before lore and ideas were really settled for D&D. There is debate on if Lareth was originally a female drow, or male drow, because the big bad of the T1-4 series was going to be Lolth, before Gygax had to put it on hold, then did the drow series, and realised he needed a new big bad and swapped in Zuggtmoy, but failed to remove all references to Lolth and the drow plot he originally had.
Fiend Folio for drow also had:
Most drow clerics are female, and no upper limit to their level of ability is known; however no male drow cleric has been known to be higher than 4th level.
And it's not clear of cleric of whom. 1e drow at this time were not intrisincally tied to Lolth- were not created by her, nor worshipped solely her.
But moving on from 1e, Lolth and the drow became more connected, and the matriachal aspect pushed further and so I'd bet that post 1e, male clerics of Lolth of any race were no longer percieved as being a thing. (Also pretty sure later editions had requirement of being female to be a cleric of Lolth)
Yeah since 2e Clerics of Lolth are (almost) exclusively female:
"The Priesthood of Lolth is exclusively female, and is organised into noble houses, with the highest-level priestess ruling the house."
- Monster Mythology (2e) 1992
Although post 2e, male drow clerics of Lolth still could exist: https://forgottenrealms.fandom.com/wiki/Rai-guy_Bondalek
And while 5e's Lolth in Mordenkainen's Tome of Foes only mentions women gaining preisthood, there is no mention or rule that she only accepts female clerics. BG3 allows male drow clerics of Lolth, if you accept that as a source >.>
So the answer is '99% yes'.
I am currently playing a Drow Paladin of Eilistraee, and really diving into the lore for our Wild Beyond the Witchlight game.
Eilistraee is fun and also has her own edition hiccups as lore keeps changing around her. Luckily turns out she's not dead and 5e has her again in Mordenkainen's Tome of Foes >.>
Ignore the 4E FR lore (they merged a bunch of gods to reduce their numbers). 5E retconned a lot of that.
Ok sounds like it's very clear that they are meant to be Female only. Thanks.
Eilistraee is my favourite D&D god.
'Meant' to in this case meaning that she favours women (specifically drow women) so strongly now that male clerics would be very rare and struggle greatly to survive. Not that meta wise the lore says 'Only women ever, never ever men' because the lore clearly does have male clerics throughout the editions and 5e has no such strict rule. In universe though- yeah meant to be only women.
so ive been having a liitle bit of trouble coming up with something, in my lore theres a special type of devil pact that basically only archdukes and asmodeus can make, that in exchange for gaining access to all of your knowledge and your soul when you die, you gain the ability to fuse your own power with the devil's, balancing out your power until they're equal. what im having trouble with is which deity would have countermeasures for this in battle
Ok so I may have slain a preist of the deep, and now a bunch of kua-toa are running around screaming the name "Lemugugu"
Did I do a bad?
Like, who's Lemugugu, or- what is it?
That sounds like something to find out about in game.
Oh boy, I feel like I did a bad
Little difficult as this is homebrew lore, rather than official lore which this channel deals with.
i mean really i just need a deity that has beef with asmodeus and fights with him somewhat regularly
Which setting?
Where would I find how a cleric of Vecna would act?
Was just about to post that- the citations there can also direct you to sorces that might speak about clerics
Does lionin lore make them basically a template for any big cat like the tabaxi is for smaller cats?
Like would a tiger leonin work or would they fit more into a tabaxi?
Leonin lore is more a bit variable depending on the mtg setting. But a leonin looking tiger like would be fine
Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers.
Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly.
Lore wise in 5e, this is all we have to go on and they are not tiger like. Ask your DM if you're wanting to reflavour that. It won't be a big difference, but official D&D lore wise...
They are lion-like. They have tawny fur. Some have gold to black manes.
In MtG lore, there are a bunch of "cat warrior" races that may or may not all be the same race. They are separated based on culture
The specific lionlike stuff is for Theros in particular
Aka Leonin in a dnd setting would 99% chance just be a variant tabaxi
Which is all we have for 5e so far, but drawing on MtG lore can certainly help.
As tabaxi already have much variability in the type of cats they look like in lore
But they are not tabaxi. That is not the lore.
In a D&D setting, like theros for 5e, leonin are leonin. How you introduce leonin to other settings would be homebrew in your own game.
My apologies, I had been answering in the context of them being a "template" in lore.
Oh so lorewise, non-lion big cat leonin would be tabaxi, but mechanically they would be leonin.
They're different species
Tabaxi were introduced back in 1E. They had jaguar-like features.
(Nacatl are a specific type of leonin that look like other big cats, including tigers, jaguars, and ocelots, fwiw)
Big like saying 'Oh so elves are just humans with pointy ears right, so I can just call them humans?'. Tabaxi and leonin are similar, but are different species. But if trying to figure out 'are there any tiger people in D&D' or the like, then yeeeesss, but tricky.
Lorewise, Leonin don't exist in any of the dnd settings. They are from magic the gathering settings
Tabaxi are def vary varied in 5e now:
Tabaxi's appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat. Still others have unique patterns or might style their fur to their preferences—or might even be hairless!
-Mordenkainen Present Monsters of the Multiverse
That is now a D&D setting.
Theros is a D&D setting book.
Fair
It is now from MotM
But yes older lore had more specific looks for Tabaxi. New tabaxi lore lets them be all sorts. Which is fitting as they're creations of the lord of all cats.
Tabaxi from 1e Fiend Folio were Tiger like:
The cat-men are tall and lithe and move with the smooth-easy grace of cats. Their fine fur is tawny and striped with black, in a pattern similar to that of a tiger. They wear no clothing. Their eyes are green yellow and slit-pupilled. They have retractable claws.
And 6'6 on average in 1e >.> according to Dragon 91.
2e Faerun Tabaxi, In the module Fires of Zatal, were described as 'true jaguar men' and were in Matzica
Also known as jaguar-people, tabaxi have spotted coats ranging in color from light yellow to brownish red. These graceful feline humanoids are tall and slender, with retractable claws, and eyes of green or yellow.
What are some easily noticed features of Krynn?
With or without overlap in other settings
Initially no clerical spells (before the gods returned).
Hm. How long ago did that change?
Draconians. Minotaurs being more of a major race. Kender.
Lot stricter alignment- limited amount of gods. Specific gods too.
No drow.
The gods of Krynn abandoned the world after the Cataclysm. They returned around the time of the War of the Lance 300 years later.
Wizards are colour coded for your convenience.
I have an NPC wizard that died a few decades ago in the fugue plane, and im thinkin on what theyd remember from Krynn to be different enough from FR where the current dead PC is from
Lack of drow and existence of draconians are a good start for that...
Yeah I think it would be. That and you have how many gods???
I believe the minotaurs weren't the typical CE monsters but had their own civilization? This is from hazy memory of reading the Twins trilogy.
His memory's a bit fuzzy (a complete cop out on my end since im very unfamiliar with Krynn)
But he's gonna be a bit of an exposition dump on universal constants between realms (such as the outer planes)
Krynn has 21 gods essentially. Sometimes they have different names, but it's 7 gods to each alignment (evil, neutral, good)
I highly recommend reading the original DL trilogy series. That was a catalyst of putting more emphasis on roleplaying and character development in 1E.
Whats the moon god? Any works.
And you can see them in the sky as constellations if I recall- like they noticed that Paladine and Takhisis was missing because their constellation was gone
Solinari chose to be a moon rather than a constellation I think
Okay, that works. PC is a lunar sorc so thatll throw em for a loop.
Oh right- White moon = good = Solinari
Red moon = neutral= lunitari
black moon = evil= Nuitari
Also the colour codes of the wizards
Alright...hm, anything else?
Nit related tp ur chat but where can i start to understand dnd lore cause i have no idea what dnd lore is
Which official setting of official D&D lore are you interested in?
That's a bit of a broad ask. D&D lore will just be information about the game world you join like, what races live in that world, what gods exist, so on.
Idl i see people here talking another language
So it comes down to the lore presented generally, such as in the Monster Manual, and then setting specific lore that is only about one setting- like Eberron is it's own world, and it's book covers it's lore.
There are many official D&D campaign settings: Forgotten Realms, Mystara, Greyhawk, Dark Sun, Eberron, Spelljammer, Planescape, Dragonlance, Ravenloft, etc.
Lore is basically the history of the campaign worlds.
Oh then thx
What's the relationship between dwarfs and duergars?
From the 5e MM:
The duergar were once dwarves, before their greed and endless delving beneath the earth brought them into contact with the mind flayers. Held in captivity for generations by the illithids, the dwarves eventually won their independence with the aid of the evil god Laduguer. Slavery had forever changed them, however, darkening their spirits to make the duergar as evil as the tyrants they had escaped. Despite winning their freedom, duergar are dour, pessimistic, untrusting creatures, always toiling and complaining, with no memory of what it means to be happy or proud. Their craftsmanship and accomplishments endure, yet they are bereft of warmth or artistry.
Duergar make war against their dwarven kin and all other subterranean races. They forge alliances when it is convenient, then break those alliances when they have nothing more to gain. They take and hold slaves to toil in the Underdark, regarding them as free labor and crude currency.
What a bleak existence for them.
That lore though is not repeated in MotM, where it only mentions their enslavement and psionic mutation, removing the cultural monolith of duergar repeating their cycle of abuse and being evil because they were slaves >.>
Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on them. Fueled by Underdark magic, those experiments left early duergar with psionic powers, which have been passed down to their descendants. In time, they liberated themselves from their aberrant tyrants and forged a new life for themselves in the Underdark and beyond.
MotM
Is spelljammer its own universe? Idk about earlier editions but I ran a 5e spelljammers campaign and the book presented it less like it's own setting but more like an expansion to the FR
No it's not. Spelljammer is essentially "D&D in space" (think "Treasure Planet") where you can travel between the different D&D worlds, such as Toril (the Forgotten Realms) and Krynn (Dragonlance).
It's a campaign setting on it's own since not every DM may want to introduce spelljamming to their campaign.
Ah, that makes sense
and Oerth (Greyhawk)
not to mention probably Stupidworld too
Why did you ping me for that?
Was just replying
https://www.dndbeyond.com/sources/twbtw/into-the-feywild#Harengon
https://www.dndbeyond.com/sources/motm/fantastical-races-continued#Harengon
Since the race was created for 5th Edition, and the only sources we have for them are found in TWBtW and MotM (which I believe present the lore of the races identically), we don't have a lot on them.