archived-code-general

742 threads · Page 14 of 15

Convert Direction to array index 4 messages
making submesh glow 2 messages
arrays 18 messages
Unity Events 46 messages
Object & Transform Rotating 18 messages
UI UX help 12 messages
Set mesh via code 3 messages
Gameobject Rotates on wrong axes 161 messages
Lerp or Lagging Constraint 146 messages
need help with character controllers and rigidbodies 38 messages
Check what input method a UI button was pressed with (controller, keyboard, mouse click or tap) 24 messages
qrcodeprefab 9 messages
download json file from builded game 8 messages
just wanna respawn my enemy lol 208 messages
WebGL javascript stackoverflow on SendMessage 2 messages
line rendering 290 messages
Base and This 7 messages
screenshots 22 messages
Null Checking 31 messages
How do I get BoxCollider2D.size when using autoTiling? 2 messages
Occlusion Culling on Dynamic Objects 4 messages
finding objects in additively loaded scenes 23 messages
SceneManager.LoadScene return issue? 7 messages
attack move animation issue 7 messages
The 67% problem 14 messages
idk 8 messages
Why is the lighting on my Mesh so weird? 11 messages
Bool become active 61 messages
Type Mismatch Scriptable Object 11 messages
drawing text with gizmos 1 messages
Finneganmac mysterious static dictionaries 120 messages
need help with names and arrays 31 messages
Which do you think is more performing for update method? 12 messages
Coroutines & ScriptableObjects 53 messages
Data structures & projectile sytstems 19 messages
information passing and storage in weapons systems 1 messages
OnCollisionEnter doesnt work (solved) 16 messages
NullRef bug (reported) 193 messages
Multiple scripts 1 messages
ASDF 64 messages
Object gets deleted but it should not 54 messages
Bytes Array Conversion 39 messages
not sure why this crashes 2 messages
Grabbing mechanics 3 messages
UI Help 7 messages
Updating System 11 messages
code test 5 messages
help with vr 32 messages
Thought Id move to a thread bc its getting messy 19 messages
UnloadSceneAsync works only in editor not in build 1 messages