Hey guys, currently working on a game where the scene is entirely generated by Pre-made Blocks of prefabs.
This means we can not bake any Occlusion Data prior to playing the game.
Does anyone know how I could implement Occlusion Culling on Dynamic Objects. I have not been able to find a way to integrate Baked Data inside the prefab (our 'Blocks' dont change at runtime), nor found an asset which answers our needs (or I maybe wasn't able to configure them in the right way?)
Anyways, if anyone has any Tips or Leads on the subject i'd greatly appreciate it ! 🙂