#Thought Id move to a thread bc its getting messy
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Yeah, might be better
It doesn't show up
Oh, is that the problem?
The variables of your SO are in the FILE that you create from that SO. A scriptableobject is actually a file that holds values.
Oh, so the values don't exist until it is instantiated, so they dont show up in inspector?
You cannot really create a SO like a normal class. As said, a SO is stored in a file, when you select that, you get the variables in the inspector. Not sure if you can reflect the selected SOs variables into your gameobject inspector, i guess with some custom editor script.
So, what would be the best practice here? Would removing the SO tag fix it? Or would I have to make separate scripts for each class?
Well it depends on what you need. Do you need ScriptableObjects? Or are you going to use only one movectronoler anyway
I'm only going to use the main moveController anyway, the rest just feeds in to it
I only ever made them SOs because it thew an error ages ago about it, let me see if that persists
just remove it and let it fix correctly ๐
Can you paste your full code on pastebin pls?
Yeah sure (Sorry about that)
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