#💻┃unity-talk

1 messages · Page 129 of 1

gray frigate
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(less relevant on solid state drives, but i still wonder...)

umbral crane
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Performance wise

latent meadow
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very,. aside from your own computers space limitations

gray frigate
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note that pixel-art aesthetics don't necessarily make something cheap

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see Valheim, for example

umbral crane
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I mean i have a 2 terabyte hard drive and a 1tb D drive

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But like 100 gigs C that wont let me delete anything

umbral crane
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I rly dont know

latent meadow
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100GB could be windows itself

umbral crane
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Ittl say i have like a game on it but I delete the game and it stays the same

umbral crane
near wigeon
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if you're just deleting the folders you have to reycle bin before the space is released

umbral crane
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Yeah i do that

gray frigate
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100GB isn't that large

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I have a 256 gig C: drive in my PC and it's always almost full

gray frigate
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If so, that'll be perfectly fine for Unity

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spinning rust (so, a hard drive) is a bit rough

umbral crane
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Im not sure

gray frigate
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Unity writes a ton of small files

umbral crane
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how do I see what it is

gray frigate
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you know, i'm not sure off the top of my head

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i guess the Windows Device Manager will have some info in it

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but I don't know where exactly it'd be

umbral crane
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well two of them are the same, one is different. I assume the different one is the one I added

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not the same but similar

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the D caame with the pc

latent meadow
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the two st are seagate platter drives

umbral crane
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is that good?

gray frigate
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that would make them equally bad for putting Unity projects on, if they're both hard drives

#

NVMe sounds like the 100 gig C: drive

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i'd say to get an SSD, but the prices may be uh

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lol

latent meadow
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now, do not misunderstand. they Can hold Unity projects, they will just be slower than most would like

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i run one of my projects from a platter drive, comparable to yours. it is mostly for holding large assets, as opposed to active work, but it has been ok.

signal grove
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I can’t find any for vfx graph and all the ones on shader graph are unlit as to make the top face they use the back side of the mesh

pale umbra
#

Hello, good day. I need support. I'm working on a virtual tour project, but it won't let me add videos. I've already tried "render texture" and a different material, but it still won't play the video. I followed a video, and it worked once, but then it stopped working. https://www.youtube.com/watch?v=EQYinKypM7U

#unity #gamedev #unity2d

In this tutorial, you’ll learn how to easily play videos within your Unity project’s UI We'll cover everything from setting up a VideoPlayer creating a Render Texture, to applying it in the UI with a Material.

unity video play on canvas | how to play video in unity
🕒Timestamps:
00:00 - Intro
00:07 - Setting Up ...

▶ Play video
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hola

spark lynx
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hey can someone help me with some code im working with? im currently trying to learn unity essentials in the pathway and ive been stuck on this code forever , thank you very much

balmy kettle
vagrant rootBOT
# balmy kettle !ask 👇 pay particular attention to the last few points

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

balmy kettle
#

oh and don't crosspost

worldly cave
#

How do you guys manage dealing with setting up new scenes if your game is dependant on a lot of singletons (non ddol)? Currently im using a scene template, but could i realistically pack everything up into a prefab, and just drop that into every individual scene?

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So i could work on gameplay centric stuff in one scene, and then have it automatically update for other scenes, for the sake of the argument lets say the scenes in question here are entirely different levels, so the gameplay functionality doesnt change between them

azure grove
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all the singletons i use are regular C# objects

worldly cave
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Yeah same

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thats why im asking

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instead of having to manually create all the gameobjects, re add all the scripts per scene and set everything up, i just use a prefab

azure grove
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tend to have a kinda boot loader scene, that has a state machine for loading up different parts of the game

worldly cave
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Yeah but im not really talking about runtime stuff, just exclusively dealing with this in editor

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i only have to do this once per scene

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so im figuring if i use a prefab, all the singletons get updated across every scene

azure grove
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oh you have a bunch of singletons needed at editor time

worldly cave
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yeah exactly

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theres a certain "setup" i need to make per scene in editor to make them work during gameplay

azure grove
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yeah tend to try and avoid that, since lifetimes can get weird

worldly cave
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wdym?

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The singletons im talking about are entirely non-ddol, they are just gameplay based stuff, matchmanagers, custom audio pooling etc.

indigo sparrow
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dev team anyone?

worldly cave
vagrant rootBOT
# worldly cave !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

worldly cave
#

more like "scene-scope singletons"

viral wave
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how do I load in a GLTF character without absolutely destroying unity? I always get a 10-20 second lag spike when the character loads in

worldly cave
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like import into the project

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or spawn at runtime?

fair cove
# worldly cave The singletons im talking about are entirely non-ddol, they are just gameplay ba...

The way ive setup my game is with 1 script on every scene that checks a static bool, if that bool is false it "pauses" the scene and loads build index 0 which also has a single script that does the actual Dependency Injection work (in your case, it would initialize the pool, tell the matchmanager the game is "ready", load settings from files, etc) when its done all that it sets the static bool to true and unloads itself - at that point the 1 script from the scene I wanted to load can continue, this way all those other non-ddol singletons are already ready because of scene 0 loading, initializing and unloading itself before the scene I want to test in Unity can do the first "Start" on any script, and it means I only need 1 script to hook everything up if a make a totally new scene

viral wave
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its a character I found on fexlabs or something irrc, I saved it as a prefab in my assets to load in, the lag spike is whenever she shows up on screen

worldly cave
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im strictly talking about Editor workflow, scene setup friction, and maintainability across multiple level design scenes

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in the simplest sense its a repeated scene setup pattern

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im trying to avoid having to rebuild it manually in every scene

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its qol problem at the end of the day

fair cove
worldly cave
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but im wondering if it would be simpler to just pack it all up into a giant prefab call it something like "GameCore" and drop that into every scene

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most of these "singletons" only ever reference each other, or grab references at runtime regardless

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so with a prefab, i could continue working within one scene and have them all update across every other

worldly cave
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when you say* shows up on the screen, do you mean when you create it at runtime or strictly when its in your field of view?

viral wave
worldly cave
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eh 180k tris is actually not that bad

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also depends on how many materials it uses

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but you didnt clarify, does the lagging happen strictly when its in your cameras field of view, or when it spawns in the first time

viral wave
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spawns in the first time, the rest of the time its a little slower but not noticeable, first time she loads in theres a noticeable 20 second freeze

worldly cave
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and its only 1 instance you spawn of this model?

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how many materials does it have

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what resolution are the textures

viral wave
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yeah I only spawn it once, let me check

worldly cave
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also it depends on how many individual objects its made up of as well

viral wave
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she has 13 materials and 14 texture images the textures are primarily 2K, with like one or two 1K textures for the eye

worldly cave
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thats quite a lot for 1 character

viral wave
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also just to show the thing I have is super simple, so the fact its lagging is insane, theres litearlly nothing else on screen

worldly cave
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how many individual game objects make up the entire model as well?

viral wave
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what do you mean?

worldly cave
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if you expand the model itself does it have a lot of individual meshes?

viral wave
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let me check, but pretty sure it does yeah

fair cove
# worldly cave but im wondering if it would be simpler to just pack it all up into a giant pref...

So everything in a new scene for you would be referencing a "GameCore" prefab? Or just its existence automatically registers itself before any code in the scene tries to access a singleton? If the latter, I can see a prefab working fine, though it does sound like an alternative to DI/bootstrap to me (unless im still misunderstanding something), just as a prefab instead of its own scene, you can actually make your "GameCore" prefab a part of a scene template as well, so you can just Ctrl + N and choose your template and already have your "core" hooked up to start building whatever specific level

viral wave
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the whole thing with the bones and all is almost a 1000, but the visible parts are just the same 13 meshes

worldly cave
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thanks

viral wave
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yeah

worldly cave
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yeah thats too much lol

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combine that with 13 materials

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probably a custom shader ?

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it makes sense, that simply isnt a game ready model lol

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if you need to instantiate it at runtime, make sure you instantiate/pool it while the scene is being loaded instead

plain dagger
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1k textures for just the eyes is cringe
very not game ready

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some "game ready" models go the many materials route because lazy

worldly cave
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most "hero" models in my project dont have over 4 materials, almost everything can be baked into a giant UV atlas

viral wave
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I just took the model off the store, I was hoping to have models like that cause their alot cooler than the free stuff on unity

worldly cave
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i mean you could still use it, you will just need to make some effort to optimize it a bit manually

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do you have experience working in something like blender?

viral wave
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not really, I made like a roblox sword or something

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never like a polished proper character

worldly cave
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thats a bit of a pickle, my personal recommendation is that you find a different model if you dont want to try your luck optimizing it manually yourself

viral wave
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dang, we'll see we might have to cope with kyle for now

worldly cave
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my god

plain dagger
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"perfect for vr chat!" /s

worldly cave
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every strand of hair has more bones than the humanoid avatars have in total notlikethis

viral wave
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I mean, atleast their free. what are the restrictions on using it?

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like is it legal to put it in a free game or a mod for a game or something

worldly cave
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i mean sketchfab models typically tell you what license they use

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you should probably check that yourself

viral wave
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will do, thanks for all the advice everyone lol

worldly cave
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just saying

viral wave
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Im making an assistant of sorts, so visuals are very important-ish I'll see if I can find a better model or use generic unity models

gray frigate
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none of that should be causing unity to hang for that long

finite pike
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how do I make it so the character can't stand on the bottom of a plataform that's using the Plataform Effector 2D?

junior path
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Unity 3 my beloved <3

thorn gust
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Hi

winter zodiac
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can somone help me when im tryna install my unity editor i get this when it finishes and it doesnt download

peak mountain
winter zodiac
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like how

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do i do that

near wigeon
winter zodiac
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ok

finite pike
# drowsy pawn on?

The way the fox is in the screenshot, it's standing there, inside the plataform, it should only stand on top of it

willow quail
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I told y'all, if i released my goddamn game and became rich i will give some fucking money to whoever teached me the most even in simple problems, i repeat, even in simple problems

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But apparently no one here wants money, idk why.

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Also my game is not horror, it's sci fi or whatever you name it in terms of video game, im not another teenage asshole who wants to make a shitty game fast to be rich

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Im different

copper gust
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<@&502884371011731486>

sage basin
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!mute 831125494077325343 3d there is no job or collab posting on this server. As you're not interested in listening consider this a final warning. Also, a game that doesn't exist is not a guaranteed revenue source and your get rich proposal would only appeal to fools.

vagrant rootBOT
earnest sluice
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Hey, didn't want to start a thread about a single question - can netcode's NetworkHide() hide network objects from the host? I'm trying but it doesn't seem to be working.

storm patio
earnest sluice
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Not much luck there unfortunately. I'm using a custom scene management system and it looks like network objects have some sort of background dependency on the scene architecture to show/hide network objects in networked scenes. That's my best guess at this point. Not really sure what to do if I can't hide network objects in locally managed scenes. I might try disabling the sprite renderer/collisions with an RPC, but transforms will still have to be synced.

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50 players in 5 different scenes constantly transmitting transform and net obj state data to 40 other clients that don't care is less than ideal for bandwidth. I suppose I could transmit RPC vector 3 data and handle network movement manually. Idk. Maybe it's a simple fix that I've missed.

storm patio
earnest sluice
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Thanks. I don't think it matters anyway. Netcode is for arena games and not many people know about custom scene management.

pastel orchid
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Is possible to make AAA quality game in unity

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Can we achieve unreal engine like graphics

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in unity

copper gust
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its not for any specific genre

copper gust
storm patio
pastel orchid
storm patio
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you can make anything, really

copper gust
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you can make video games in a video game engine yeah

pastel orchid
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Do you know some specific good tutorial for cutscene

copper gust
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google

pastel orchid
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I mean cutscene like God of war Uncharted

pastel orchid
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Anybody

copper gust
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no

pastel orchid
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😐

storm patio
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this is a community support server, mate

pastel orchid
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I want to develop a good 3d rpg mobile game in unity but the problem is map , and terrain

earnest sluice
# copper gust netcode is for networked games

Not all networked games are equal. Netcode has very specific network scene management requirements and is built for all clients being in the same scene as the host. Things start to break apart when you try to do anything else. Hence, it's arena-based. And co-op only. There is no prediction system.
So no, it's not for any network game.

-- Edit --
The answer is no, you can't hide net objs from the host.

dire forge
pastel orchid
upper verge
# pastel orchid I mean cutscene like God of war Uncharted

you will probably want to learn how to use timeline for basic unscripted cutscenes. I don't use timeline because I use Realtime cutscene with navmesh, but that requires a fully working scripted NPC where as timeline just animates the rig for each clip to play.

dire forge
pastel orchid
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You mean you play readymade animation

upper verge
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real time ai

pastel orchid
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And use navmesh to change position

upper verge
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my npc are navmesh agents so they cant move in realtime unless they have a nav surface. using wander scripts and waypoints

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that is far more complex and usually not as good as using timeline for basic cutscenes

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because you need a complicated waypoint systems

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Deactivate and activate transform on wp arrival is actually great because you can use it as a light weight streamer as your npc crosses the map. also use to do things like deactivate light holders.

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Deactivate/activate transform delay is so npc can perform an animation before anything happens. play animation on arrival but delay the action.

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I build my npc like this because i dont touch the animator, i inject my animations at runtime and my layers only have 2 or 3 animations

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this is what an animation layer looks like for me. I need to add a "run" animation to my base so there should be 3 clips, but by injecting animations I can run any animation I want while my animator looks like this.

junior path
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Oh boy, that time of year again where I ruin my bank account

upper verge
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If i do some more complicated avatar masks i can get upper body animations while walking, but this system would require the npc to stop walking to perform any animation.

upper verge
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"list my product for $100 so i can run a never ending sale for $5"

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what a deal

junior path
covert totem
junior path
upper verge
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good asset is usually worth about $7 to me

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a pack 35-50

storm patio
upper verge
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i had to spend $30 on the globemaster because I needed one with an interior and big doors for my paratroopers lol not to mention the plane is literally massive.

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It's worth it though. Id rather spend money on an asset i can spend infinite time programming and playing with rather than buy anything else

junior path
upper verge
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youre tryna buy an entire game module and mash it together?

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youd be better off using AI XD

upper verge
#

The train is leaving the station, time to get on 🤖

copper gust
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hopefully it crashes 🙏

honest willow
#

Hey everyone
I’m working on a Unity university project and I’m kinda stuck on a few things.
If anyone has some free time for a quick voice chat or screenshare help, I’d really appreciate it
It’s mostly beginner/intermediate Unity stuff. Thanks! \

copper gust
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we dont do vc's or screen share here, sorry

honest willow
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🙁

dusky forum
upper verge
#

hmu i will mog ur worries away

storm patio
#

please do not solicit DMs

storm patio
# honest willow 🙁

the point of a community server is to have questions be public and persistent, so using a VC or going to DMs would negate the benefits of having a community server to begin with. just ask here in a relevant channel

sudden sparrow
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T^T guys please help idk why out of no where to clean up my c disk i cleared all the temprary files and now when i open the unity hub it requires a license T^T i dont understand all this please help

dire forge
#

You always need a license, like most software. It's free, you can log into your account in Unity Hub and add a personal one.

storm patio
latent meadow
#

try refresh

signal grove
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im not the best at shader graph but i made this cool liquid shader. Although its still a bit flat on top. Anyone know how i can give it some sine wave style displacement to the cutoff. Thanks

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URP btw

pallid rampart
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why is it completely different texture??

stiff quest
pallid rampart
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Yes and also walls are stretched, don't want texture to follow that

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I want texture to stay same width and height and instead fill it with same textures

pallid rampart
latent meadow
pallid rampart
latent meadow
pallid rampart
latent meadow
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i linked the room to ask in. do it or don't i am not here to convince you.

pallid rampart
latent meadow
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no it is not, but i am not spending more time with this.

pallid rampart
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its more about importing textures from blender but theres no texturing channel

latent meadow
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it's not really, but have at it.

storm patio
pallid rampart
storm patio
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how is that related 😂

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the mental gymnastics to justify your argument lmao

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there are 2 tabs for animation too

pallid rampart
storm patio
pallid rampart
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i could bake without rendering

storm patio
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do you want to ask people who know about baking or not

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you are preventing yourself from getting help by being stubborn here lmao

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if you're so convinced that what you're doing has no relation to seeing things, have fun with that. we tried to help.

copper gust
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Though baking doesn’t necessarily have to be related to rendering

stuck flower
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You can bake non rendering things, it just refers to the act of precomputing things and saving the results for later.

But this is specifically related to texture baking which is rendering.

copper gust
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PEAK uses lightmap bakes for gameplay character controller surface sampling 😛

storm patio
#

even so, wouldn't #1390346776804069396 be the place to theoretically ask about that since that's where the people who know about baking are hanging out

copper gust
#

Yes i am just being a pedantic nerd for conversational value

worldly cave
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Art asset workflow is a bit of an umbrella channel i would argue

copper gust
#

Im sure whoever knows shit is lurking in both

rancid lake
#

!logs

vagrant rootBOT
# rancid lake !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

hollow fiber
#

is there a fix yet for the editor highlighting some random ass file every time the environment reloads

hidden vortex
#

help why is my player just floating

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like it just floats up

worldly cave
#

none we could guess from just that though

hidden vortex
worldly cave
#

well you can start by giving us more info

latent meadow
#

👇

vagrant rootBOT
# latent meadow 👇

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

hidden vortex
#

how? Idk gng 😭

#

its not with scripting

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it did not happen

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until like

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wait

worldly cave
#

think about what you are telling us right now, and if someone is telling you the same thing, do you feel like you could help them with the same amount of information?

hidden vortex
#

I think i solved it

worldly cave
#

Screenshots, videos, scripts

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anything

hidden vortex
#

i think

turbid vapor
hidden vortex
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the reason why

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is because my MUSIC BOX HAD TRIGGER UNCHECKED

latent meadow
#

finish a thought before pressing enter

hidden vortex
#

im so STUPID

worldly cave
#

please...

hidden vortex
worldly cave
hidden vortex
#

i just solved it like right now

worldly cave
#

Hunanbean is commenting on the way you are sending your messages.

#

if you need to say something, write it in one message, dont send 20 seperate messages with 1 word each to say the same thing a single message can say

latent meadow
worldly cave
#

its also basic internet etiquette i fear 😩

hidden vortex
#

oh okay what do u mean, this is how i always talk

worldly cave
#

youre causing the chat to elevator up by sending a word per message, which means the conversation doesnt actually increase in length, but does fill the channel up more

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imagine if i sent every word of this sentence as a seperate message ^

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You wouldnt be able to see any other message in the channel on your screen

hidden vortex
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i don't send a word like differently

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i send every sentance like in a different message

worldly cave
hidden vortex
#

look. How? idk gng 😭. its not with scripting. it did not happen (until like is the only one i sent wrong). wait. I think i solved it. I think.

#

its different sentence but the until like

turbid vapor
#

Does Tipalti reject your W-8BEN a few times in a row?

P.S. reposting this (with deletion of previous), cuz somebody is pooping in the chat 😂

latent meadow
#

i do not think that is on-topic for this server

turbid vapor
worldly cave
#

im going to go on a whim and say that most people here probably dont know what Tipalti even is

latent meadow
#

so, my mistake. you are not off-topic, just obscure for this room. the forum may be better

hidden vortex
#

now i have another issue actually abt the music in my game

latent meadow
#

go back up and read the entire"ask" bot message. do not get caught up in the word scripting like last time. it will tell you where to go for audio

hidden vortex
#

yk i give up i don't care about the music repeating every time i die

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yk what ill just do the easiest thing not have multiple sounds

stuck flower
pearl oyster
#

And W-8BEN is some kind of lubricating spray

safe garden
#

I am getting the WEIRDEST bug today and not sure why, ever since earlier today I have youtube running and I get slowdown in Blender where the viewport starts to lag, but if I jump back to Unity, then back to Blender, it starts working fine for another 5-10 mins, then starts lagging in Blender again, jump back to unity, jump back to blender and it's fine? This is with youtube running in the background, dafuq - ever had this?

ivory moat
latent meadow
#

you have most likely exceeded your VRAM. it then has to swap to RAM or a swap file, which takes a bit (simplification of the concept)

upper verge
#

some things never change angerjoy

latent meadow
#

so you suggest that nothing should be done? just ignore the message and hope time sorts it out? seems a bit of guidance makes more sense. or did i misunderstand

ivory moat
craggy swan
#

If you reference a component in a field, do you still have to use get component?

latent meadow
ivory moat
stuck flower
upper verge
#

• Sending unsolicited support requests to anyone via personal messages.
• Send requests to test games via DM

#

this?

#

didnt see any of that

upper verge
#

I dont see the rules saying you cant ask for dm or video chat

near wigeon
#

maybe not specific..more like, common sense

upper verge
#

it says you cant dm somone asking them for help. Unsolicitied meaning they didn't ask in chat first

#

unsolicited dm means you did not ask for help in the chat first

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or that person did not acknoledge your request

near wigeon
upper verge
#

👍

ripe sphinx
#

I'm trying to figure out a bug with a slider value

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on change, i take the value, round it and then save

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but the unrounded value is the one being saved

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i've validated that the rounding logic is running, so the event is firing

near wigeon
gray frigate
#

yes, please share the relevant code

ripe sphinx
near wigeon
# ripe sphinx

so the breakpoint gets hit in the if statement every time ?

ripe sphinx
#

yeah

gray frigate
#

Make sure that something else isn't immediately saving a different value

near wigeon
#

when you hit the breakpoint after , when you hover newValue what do you see ?

ripe sphinx
gray frigate
#

on its own, this code looks valid to me

ripe sphinx
#

this is updateField

gray frigate
#

mildly spooky! reflection!

#

(that is a valid way to support arbitrary fields)

ivory moat
# ripe sphinx yeah

Have you tested a debug statement inside the if? If there's nothing else updating the value

gray frigate
ripe sphinx
#

yes. newVal is unchanging

#

I didn't write the reflection code

#

i don't know why it's needed tbh

#

Someting that's interesting

near wigeon
#

yea you need to make sure your modifying the correct object

ripe sphinx
#

i am modifying the correct object it seems

#

but when the fieldtype is gotten

#

it's a type system.single

#

not float

#

i guess that's intentional because float is a alias for htat?

#

thats not true though

#

i've isolated where the issue is

#

but i'm still confused

#

why does json serialization change the float?

#

wtf is going on here?

near wigeon
#

float point imprecision ?

#

does it matter if it stores it like that ? when you bring it back you can get the same value when its rounded

ripe sphinx
#

a unity forum thread basically states that

#

no it's not

#

wait actually

#

let me validate

upper verge
# ivory moat I mean, the rules are outlined in <#497867528488484864> pretty clearly. It might...

When I said, "It's just annoying when you don't know anything about this," I didn't mean the rules. I meant game development. It actually sucks when you come in here as a new developer who doesn't know anything about game dev, asking for help, and you get moderated because the server has some enforcement about archiving. But you know what? It doesn't say that in the rules, and if it does, it's not structured in a way that prevents new people from getting moderated immediately. (and that's what I care about) This stuff is hard, and people just want help.

#

That's all team 😉

plain dagger
near wigeon
plain dagger
#

Time to save it as a byte array

cold sky
#

not sure if anyone mentioned it

upper verge
#

wdym lol

#

official enough bro

#

where else you going?

cold sky
#

hold on why is it calle Official while it's just community one

#

I am confused

upper verge
#

official community

near wigeon
cold sky
#

what does this concept mean

near wigeon
#

Unity Employees are actually Admins , Community members help run it

upper verge
#

none of the official admins are here tho 🙁

balmy kettle
upper verge
#

maybe were alone

near wigeon
#

the whole point of Community driven is they don't have to worry much if the community does their part to run it

upper verge
#

i was only joking it was bait

#

they here

#

👀

cold sky
#

for some reason I thought this server was made by community and people who actually relate to Unity team are just recognized and have their roles here

upper verge
#

and you are here

plain dagger
near wigeon
#

plus you get Dictionary support out the box without nested classes

pearl oyster
#

There is no issue. That is the exact float value of 1.17

#

The debugger is rounding it for convenience

near wigeon
#

"first time ?" meme
float point numbers

#

thats why actual decimal types exists (precision at cost of space/speed)

cold sky
#

I died copypasting V3 into plain text by accident realizing all non decimal values are actually like 0.0000002 wrong

ripe sphinx
#

v3?

near wigeon
#

vector3

pearl oyster
#

I suppose because the decimal value is truncated in the JSON it might deserialize wrong to the next closest float

#

but I doubt it because floats have about 8 decimals precision and it stores much more than that

finite trellis
#

Any Brazilians here?

near wigeon
#

25k+ people probably ?

finite trellis
#

I have a personal project and I'm looking for a C# programmer and a 3D modeler, but it seems there aren't any Brazilians around here.

latent meadow
#

i knew that was coming

vagrant rootBOT
# latent meadow 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

near wigeon
#

does simply "being Brazilian" incentivize someone to work for free or do you plan on compensating them ?

finite trellis
finite trellis
cold sky
finite trellis
#

I'll keep looking in other places, see you later guys! 👋🏻

latent meadow
#

if you want to do things like that use the forums, or DMs. this server/Unity is not responsible if things go south. (in response to a removed message)

winter zodiac
#

ok how do i add a monster in my unity map im making a gorilla tag vstump map and i need to know how to get a monster working

winter zodiac
#

i mean im trying to import my backrooms model

#

but how do i do that

#

im still very new to unity

vagrant rootBOT
sudden sparrow
#

guys im about to complete my game ...i want suggestions where yall publish them

latent meadow
#

i am not sure if you are trying to make a joke, or not, but no.

#

👇

vagrant rootBOT
# latent meadow 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

mystic knoll
toxic jay
#

does anybody know how to fix my game crasahing right after launch up? btw i downloaded it from itch.io and used mboile vr station to launch it

latent meadow
#

'your game' or some game you downloaded?

toxic jay
#

my game

latent meadow
#

does it work in the editor?

toxic jay
#

i havent tested yet in the editor

#

i can tho

latent meadow
#

that would be the first step. the rest is a lot of noise that is eliminated by testing a local build directly

toxic jay
#

alr ill try it

near wigeon
#

attach the logger see what logs say

toxic jay
ripe osprey
#

so I'm in a conundrum, I'm trying to have a gameobject (the attached image) spawn right where the player is, but also want it to spawn on ground level even if the player is in the air, I'm trying to do it with a raycast that if it detects a ground layer it spawns it there, but I want to know what other ways do you guys recommend me

near wigeon
ripe osprey
#

good!

near wigeon
toxic jay
near wigeon
#

also this discord is for Unity dev help not games made with unity

toxic jay
#

oh

#

ok

timber zealot
ripe osprey
#

yandev 2.0

mystic knoll
#

Can anyone make me a game that has kick stick and insta ban I don't care what type it is but I want it to be named speedy taggers and have a mod menu if anyone can make that it would be great DM me if you can

halcyon skiff
#

anyone looking to work on a game together? looking for people that i can learn from and grow.

balmy kettle
#

!collab

vagrant rootBOT
# balmy kettle !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

nova brook
#

Sorry for offtopic question ... i want to learn 3D player movement and controller and all input related stuff but there is no good lead on yt can anyone know best source to learn this ??

timber zealot
#

or firstperson

nova brook
#

yes with follow camera or say fixed camera

#

3rd person

lucid barn
# timber zealot third person?

The difference between third and first person is just the main camera placement, it won't effect it that much, just saying😁

vagrant rootBOT
nova brook
timber zealot
lucid barn
timber zealot
# lucid barn I was talking about the main movement.

main movement logic is still completely different first person uses straight screen space vectors while third person requires complex movement mathematics based on camera forward and right directions to move properly

lucid barn
nova brook
#

Guys listen to me i just need camera setup that follow my player bcz i dont want to modify Default camera with script 😭

tender thicket
nova brook
tender thicket
#

there are multiple tutorials on unity learn

timber zealot
timber zealot
tender thicket
nova brook
lucid barn
jade vigil
#

hi all, i want to buy a pack from the store but i don't own a tax number (iam not a company), what now?

lucid barn
timber zealot
tender thicket
#

the only issue i see with this is the camera clipping thru walls but that could probably be solved by giving the child object a collider bigger than the camera and a specific type of joint

jade vigil
timber zealot
timber zealot
lucid barn
tender thicket
timber zealot
dire forge
#

I think Cinemachine includes a camera collision feature now.

tender thicket
#

cinemachine does it again

timber zealot
tender thicket
timber zealot
#

Anyway bye guy’s

lucid barn
#

Bye

west aspen
#

Hey, planning on making a app. I have a quick question, does anyone know average publisher's CPM with ads?

#

(CPM - Clicks Per Mile if you live under a rock xD)

timber zealot
ripe sphinx
#

how do i fire an event in one component script that i'm listening for in another component script?

ripe sphinx
#

a tangent from that. i have another question, more conceptual

plain dagger
#

.Invoke() or () on the event itself

#

unity events can only use Invoke()

ripe sphinx
#

So we have these scenes that run for set intervals of time

#

which is configurable

#

i'm looking at how this timer is done

#

this is kinda suss right

#

the notion that time increment is based on the frame rate

plain dagger
#

Not really, delta time is the realtime since last frame

#

recording Time.time and comparing to current time also works

ripe sphinx
#

right but don't you end up opening yourself to issues with how accurate your intervals are?

#

because the interval end condition is not checked consistently

plain dagger
#

You would need to use another thread which is quite tricky to do

#

by default in unity we are stuck with the main thread

ripe sphinx
#

right

plain dagger
#

and the timer in this example will go below 0 and will execute the else branch

ripe sphinx
#

yeah

plain dagger
#

this looks nasty but you may know that already

ripe sphinx
#

yeah

#

there's so much clean up to be done 😭

plain dagger
#

single responsibility means a class should do one job. some random mono timer altering its state this way is a sure fire way to get bugs

ripe sphinx
#

i'm worried that as it exists now our intervals may not actually be accurate

#

we collect data as the scenes run and put it to a csv

plain dagger
#

the intervals of time you get is our of your hands when using the main unity thread to count time and process logic

#

but with how unity is you cannot touch most apis from other threads so there is no easy alternative

#

but you do know how much time IRL passed with decent accuracy so that works for most use cases

ripe sphinx
#

there's no system.clock?

#

exposed by unity

#

that's part of the .net runtime

#

system.time rather*

plain dagger
#

Unity uses the OS timing and that is how it does produce deltaTime

#

you are confused. delta time reported each frame is very accurate

#

but the "samples/executions" per second will be framerate dependant (e.g. 30 times a sec, 120 times a sec)

ripe sphinx
#

i'm saying that wouldn't variations in performance lead to overshoot?

#

if you have a big lag spike at the end maybe you go a few seconds over what you configured to collect for

plain dagger
#

Yea it will never be perfect but you can adjust based on the time passed if needed

#

but whatever you do at the end of some "timer" is not really related

ripe sphinx
#

how often dos update() run?

#

in a given scene?

near wigeon
ripe sphinx
#

oh that makes sense lmao

crisp rivet
#

the biggest problems with making games as an indie / solo dev is mainly these 2 things, in my experience:
1 - underestimating the time it takes to create a game
2 - taking much longer compared to a freelance because of work / more real life "distractions"

scarlet pebble
#

hey, do you guys know any content creators that you can recommend that make games from start to finish on youtube?

#

and I don't mean devlogs where they just show you the end result of a week's progress

copper gust
#

ThinMatrix is cool

scarlet pebble
crisp rivet
#

the biggest downfall for a project is probably, having unrealistic expectations from the beginning (like making a triple A game on your own or smth similar)

scarlet pebble
#

if I got over this I would be able to finish my small project but its taking a toll on me

#

and any upcoming small project too

#

thats why I asked for content creators to watch because I wanted to see their process of designing levels and environment design

crisp rivet
#

for level design i work from macro -> micro usually, this way i don't lose the overview

#

struggling more with coding compared to design tbh

scarlet pebble
#

opposite for me 😔

crisp rivet
#

made a bunch of mods for games like 20 yrs ago or smth

#

like oblivion, far cry 2 and tomb raider

#

there was a bunch of level design in those lol

crisp rivet
scarlet pebble
crisp rivet
#

okay, that sounds like a lot of level design in that case

#

unless it's a farm sim or smth like this^^

gusty fossil
#

Is the unity beta AI just creating scripts or is it able to wire up components, assign objects to inspector, create gameobjects etc.. and/or do we have to define the tooling? I guess the real question is, is it able to do editor work?

formal wadi
slow dirge
#

Btw, any agentic coding tool can. It's just a matter of modifying metadata files.

hidden panther
#

is there a way to fix this?

upper verge
#

Also what light source is casting that shadow.

#

It looks like your ceiling tile is casting a hard shadow on the ground

hidden panther
#

it's separate object btw

upper verge
#

The the candle the only light source in the scene?

hidden panther
#

nope

upper verge
#

Turn those off first

#

Then you will see

hidden panther
#

turn what off? the candle light or other light source

upper verge
#

The other light source

#

It's coming from one of your light sources

#

Not the candle

tardy ridge
#

test run of various camera and weapons in my game 🙂 pretty happy with it so far. this class has 2 drones you can send out to shoot things.

hidden panther
tardy ridge
upper verge
#

Lights cast shadows. Meshes receive shadows

upper verge
tardy ridge
upper verge
#

Probably

#

I said I belongs in daily win because nobody will see it here

#

It's already gone

#

In 5 more minutes nobody will ever see it

winter zodiac
#

hi

tardy ridge
storm patio
storm patio
upper verge
#

If it were common sense every new person wouldn't ask for dm support lol

storm patio
tardy ridge
#

Ok sorry

slow dirge
storm patio
upper verge
#

I get it.

storm patio
#

so yeah, please don't suggest dm support even for beginners. it only hurts them long-term.

#

50/50 it hurts them short-term too with any random member

steady pecan
#

why wont my playfab log in?

#

also im new to this kinda stuff

hidden panther
#

the decal projector makes the material on the surface of the wall kind of blurred and it also changes the lighting too on the projected area even though it's transparent. is there a way to fix this?

near wigeon
hidden panther
hidden panther
unborn ice
#

HIHI!!! im VERY new to unity and have encountered a problem IMMEDIATLY! (pls help i dunno where to put this message) i dunno if this is the right channel for this. but ive run into a problem? my unity editor wont load. like it pops up for a second then goes away. it doesnt matter how many times i open it or attempt to. it just pops up for 2 seconds then goes away.

upper verge
#

You have a normal map assigned 😳

#

Set to 0 tho

unborn ice
near wigeon
vagrant rootBOT
# slow dirge !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

unborn ice
#

Oh ok ty

peak lichen
#

meow

junior path
#

rip money

rancid wagon
#

Hey! I have some of my game's mechanics in a playable state and I want to start making levels to test them out. I'm totally new to level design; does anyone have any level editors/builders they'd recommend for beginners? im thinking about using trenchbroom

exotic relic
#

They have a bunch of coupons out too. They just put up their summer 25% off coupon code to enter at checkout

mellow basalt
#

the $2+ sale is still going on, That's how they got 41 items for that price. I did the same thing.

terse magnet
#

mhm yeah

#

WHAT THE FUCK

#

nevermind

exotic relic
hybrid oyster
#

How good is the Unity AI thing?

#

Does it talk to you about stuff or does it just want to do things for you?

#

I mean it's obviously better than having Gemini or chatGPT tell you to do stuff from a third party perspective but i can also talk to Gemini and ask every ridiculous question possible and it retain my intent and previous information

astral ginkgo
#

is unity 2022.3.62f3 any good?

hybrid oyster
#

Dunno

sage basin
#

Not sure why you would choose to use an old version of Unity

astral ginkgo
#

also how do i fix gameobjects spawning super far away from 0, 0, 0

dire forge
astral ginkgo
#

how do i find that

#

im new

#

like REALLY new

dire forge
#

What is spawning your object?

astral ginkgo
#

idk i click create -> GameObject

#

to create a new gameobject

dire forge
#

Usually when we say spawning we're talking about when an object is created while the game is running.
You can just change the position of the object you create in the scene.

pearl oyster
#

Edit -> Preferences -> Scene View -> Create Objects at Origin

astral ginkgo
#

that fixed it thanks!

dire forge
#

Learned something new there 🙂

inner seal
#

hey what are these error mean?

#

it makes me unable to open packages

astral ginkgo
#

also why is this happening when i need to view objects closeup

#

the camera like clips with the objects

pearl oyster
#

Press F to focus on the object and fix the camera clipping planes

astral ginkgo
#

ok also why is it when i move my object slighty it moves really far?

pearl oyster
#

Probably the same reason

astral ginkgo
#

i clicked f to focus and it didnt fix the moving issue

hushed oriole
#

hey so i have a project with the vr multiplayer template and i'm wondering where should i start trying to add my own stuff to it? my goal is to make a VRChat type game with a heavy focus on physics like fluid, softbody, destructable environment ect.

copper gust
#

wherever you want

hushed oriole
pearl oyster
#

None of those features are easy so it doesn't really matter, starting from the easy ones don't make the hard ones any easier later

#

The scope is probably a bit too much if you're a beginner

copper gust
#

that kinda project would take years so its hard to say

pearl oyster
#

Start with the base game, then you'll have more experience to start tackling the physics features later

radiant relic
#

I just made my first game and I need t

#

I just made my first game and I need testers in order to publish it on play store
Anyone interested can DM me

storm patio
hidden panther
hidden panther
steady pecan
#

how do i set up photon

past pelican
#

Hello, Im working on my first unity game and im a newbie. When i created an empty object
it shows as a circle on my screen instead of x and y axis as shown in tutorials

pearl oyster
#

Change this so that the same thing is selected than in the tutorial (probably the crosshair icon)

sudden sparrow
#

I made this game and I think I completes it what am I supposed to do now? Like publish it somewhere?

storm patio
#

you're not "supposed" to do anything, you can just do what you want with it
you can publish it if you want

hidden panther
undone monolith
#

Small mistake... actually 6.3 LTS is the latest, not 6.0

tall hearth
modest kelp
#

hello i need help, i just intalled unity, i'm a huge beginner i don't know anything at all lol, i don't even know how to open the game file my group project gave me, can please someone help me in DM so i share screenshots after screenshot lmao of my screen i'm just totally lost

tall hearth
tall hearth
modest kelp
#

@tall hearth i'm so sorry i don't know how to do a thread on discord and what does ss mean ?

storm patio
#

screenshot

tall hearth
modest kelp
#

@tall hearth thanks

storm patio
#

2 places on pc

modest kelp
#

first time using unity - Need help launching the file

tall hearth
#

Should also recommend you take a look at

#

!learn

vagrant rootBOT
modest kelp
#

@tall hearth thank you

radiant horizon
#

Hello, I have a question.

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

radiant horizon
#

I can't create a project; it's asking me for a license.

potent geyser
#

You need a license to use Unity, which includes having a free account license.

#

Are you logged into your Unity account in Hub?

radiant horizon
#

I have a personal license

storm patio
#

does the hub license tab show that?

radiant horizon
#

yes

storm patio
#

what if you restart the hub

radiant horizon
radiant horizon
tall hearth
storm patio
#

right don't take pictures of screens please

#

that's a terrible image

radiant horizon
storm patio
#

that's unrelated

tall hearth
radiant horizon
#

I didn't understand, sorry, I'm terrible at English.

storm patio
#

use a translator if you have to

#

don't take pictures of screens, use screenshots if you need to show what you're seeing

radiant horizon
#

Okay, thank you.

#

Unity crashed

#

Oh no, it just takes a while to start

upper verge
#

My dog chew on my book 🤣🔥🔥

formal wadi
storm patio
#

woah, you have a dog that can make games?

upper verge
#

yeah in he uses Base 44

ripe sphinx
#

So i'm trying to dig back again into this thing i talked about yesterday

#

About timers in unity

unborn ice
#

Someone pls tell meh how to fix this

#

I've tried multiple times to install and even uninstalled the one I had since it wasn't working. Now it won't install at all TOT

tall hearth
slow dirge
unborn ice
#

;-;

storm patio
unborn ice
#

I said fix in place of halp. (It won't let me say the actual word for sum reason)

tall hearth
unborn ice
#

I tried to take a screenshot with windows shift and s but the damn screenshot didn't wanna pop up

#

So I used my phone

storm patio
#

check the "installing" tab thing in the bottom left for more info

#

but use an actual screenshot this time

storm patio
unborn ice
#

Oh

#

Oh my God I'm so dumb

#

Think I found my issue

#

I hav no space

#

XD

#

Is there a way to download the editor on my sdxc card?

worldly cave
#

a micro sd card?

unborn ice
#

I think?

#

It's the extra card I put in my PC for more storage

worldly cave
#

I would personally not install the editor on a micro sd card.

unborn ice
#

Oki lemme move some things then

storm patio
#

it's probably possible, but sounds like a bad idea for multiple reasons, and would still require space on C: to do the installation

stuck flower
storm patio
#

center for display capturing?

unborn ice
#

im hoping uninstalling those two big ah games i had helped

#

it was love nikki infinity and wuwa

shell crane
#

I really want to build for iOS now that the project is ready, but when I am building for iOS and I'm in this process of IL2CPP stripping assemblies, The build process stops and i get this error (There is no such thing as Textmeshpro.dll in the project anymore, i just deleted it off the project and reimported assets again, but it didn't work):

exotic relic
shell crane
#

I am using windows

near wigeon
shell crane
#

I think it forces IL2CPP to be used while building for iOS platform but im not sure

shell crane
#

I just want the iOS build to succeed

gray frigate
#

Yes, you have to use AOT compilation for the iOS platform

#

(hence, IL2CPP)

shell crane
#

So what can i do about the error then?

#

It's barely mentioned in the unity forum discussions

gray frigate
#

I haven't tried to do an IL2CPP build on my mac in a while (i was getting some very wacky errors), so I'm not too familiar with this

near wigeon
exotic relic
shell crane
#

I saw someone succcessfully doing it and just only getting the compiled folder from it on windows

exotic relic
shell crane
#

yes, i want these files

#

I also tried cloud unity build and it has the same error aswell

#

two errors actually

exotic relic
#

I think, even if you built it on windows and copied the build over to mac, you still couldnt use them. Im not sure why they have a option to build on windows because it needs to be built on mac

#

On mac, it wont build the same

shell crane
#

I could use a macoOS vm in windows but i dont have enough storage and my pc is not just strong enough for it

copper gust
#

why do you want a build

exotic relic
copper gust
#

what do you want to do with it

shell crane
#

and Vmware does not offer gpu accleration so the macoOS vm would run very poorly

shell crane
#

the device runs iOS 17.0

copper gust
#

you need a mac to do that

gray frigate
#

does it depend on tooling provided by XCode?

shell crane
exotic relic
shell crane
#

Xcode or not, I don't care

exotic relic
shell crane
#

The error i am getting while building iOS is very weird and somewhat uncommon or rare? I have looked in unity discussion, other servers and the error isn't mentioned aswell, it's just strange

#

the error was mentioned in unity discussion once but their solution didn't work for me, the solution was to uninstall or upgrade textmeshpro plugin

exotic relic
#

Doesnt matter if your device is modded to accept unsigned apps. Unity wont give you the app. Unity builds apps in a different format on mac, to support apples structure

copper gust
#

every single comment says that doesn't work, for what it's worth

shell crane
copper gust
#

but i agree if you want to build you want to build

shell crane
#

So i can't trust the comment section 100%

copper gust
#

you'll just have to wait for someone to know stuff about your issue

shell crane
#

I just want to see if it will work on my device, but im halfway through and unity just stops me from building

#

I could also exclude unityengine.UI.dll from building ios platform so it wouldn't try to reference or strip it, but controlfreak2 (and one more thing?) requires it, even if i didn't have controlfreak2 then other scripts on the project references and relies on controlfreak2 so it wouldn't really be a good idea

exotic relic
copper gust
#

they do not care

shell crane
#

A lot of people also want the same app (in android) but couldn't because their device runs iOS, so successfully doing this also would help them

copper gust
#

is this your game

shell crane
#

I could give them the IPA and they would be able to sideload it

shell crane
# copper gust is this your game

No it's {redacted}, I am just compiling it for iOS, I tried to get the main developer to communicate with me to ask him to add iOS support, but he didn't respond

copper gust
#

ok

#

so we cannot help you here

shell crane
#

He either never saw the message or just left the message on read

copper gust
#

and if you continue asking for help here on this you'll end up banned

#

just as a general vibe check, you probably won't succeed

#

it's not as easy as it seems

shell crane
#

I support the main developer, but he doesn't make it easy to communicate with and I want to ask him but he just can't unfortunately

copper gust
#

Unfortunately you don't get to do this just because the developer didn't respond to you

shell crane
#

I only want to play it on my device, I am not getting android just to play the game, That's my reason.

latent meadow
stuck flower
# shell crane I support the main developer, but he doesn't make it easy to communicate with an...

It doesn't matter how pure your intentions are it's still reverse engineering. The process is identical for piracy and as such the server does not want to be a hub for knowledge on the subject. Additionally, it leads to a lot of problems that are specific to the exact use case, and often imposes restrictions on how to solve the actual problem that don't come up until hours of back and forth have been done, wasting the time of people offering completely valid solutions to problems that any one else would have been able to solve because they're in full control of the source of the project they're working on.

You cannot get help for this problem here.

copper gust
#

(or the forums)

teal notch
#

Hey I need help! I'm developing a VR game currently and every time we load in, you are just met with a blue screen. Does anyone know why?

tall hearth
zealous terrace
#

Kya bhai

#

Bore hora

wooden pebble
#

Does anyone know how to fix this camera issue I have in the editor?

#

I am scrolling in when it disappears by the way

minor nest
#

Hi I'm using Unity 6000.4.3f1
Can it be that it doesn't support .tgz files from Firebase yet? Trying to import Firebase.App and Firebase.Database from tarball or githubURL but package manager just loads a bit when clicking install, then nothing

storm patio
wooden pebble
#

I can't zoom in on them

#

the zoom is too great

storm patio
#

press F to refocus the object

wooden pebble
#

Okay thanks!

jade orbit
#

Is there somewhere I can post a link and ask bored people to playtest?

latent meadow
#

you would have to make a #1180170818983051344 and ask there. many links are banned, so you may want to add the link to your Profile, and have them click into that

jade orbit
#

I've done both of these things awesome
Thank you was wondering if there was anything else

latent meadow
#

not here, no. you might track down some servers that allow it.. not sure how Game Dev Network discord handles it. good luck

potent geyser
zenith pivot
#

Is there a channel to hire some ppl to make something?

latent meadow
#

no, you'd use the forums

#

👇

vagrant rootBOT
# latent meadow 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

hushed wigeon
#

is there some really want to make game for GMTK JAM

#
itch.io

A game jam from 2026-07-22 to 2026-07-31 hosted by Game Maker's Toolkit. GMTK Game Jam 2026 The GMTK Game Jam is an annual game making marathon, where individuals and teams try to make a game that fits a theme, in a super s...

stuck flower
#

I think they're asking for a team

#

!collab

vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

hushed wigeon
#

any way i look for team to work with it

charred fog
worldly cave
#

oh yeah i forgot that channel existed UnityChanThink

#

I thought it was just to share ongoing game jams

#

good to know

charred fog
#

Yea, the full posting rules are pinned in the channel.

dire solar
#

Aye

oak void
#

Anyone want to help me make a FPS Game Called GodSpeed

worldly cave
#

or in the appropriate channel

upbeat thistle
#

Hii

gray maple
#

hi folks, i have a question that have haunted me for quite some time, im making a sailing game with the idea of having it be anime inspired therefore i want to achieve an anime style ocean , ive seen videos of people creating the style i want in other software but i dont know how to translate it to unity , ive made some progress but it doesnt quite look the way i want it to, if there is anyone with some knowledge on the topic or related topics im eager to discuss and show my work thus far and what i am aiming for, thanks in advance 🙂

worldly cave
#

plus you should ideally show some references as to what you are aiming to do

gray maple
vivid cedar
#

and cel shading

gray maple
# vivid cedar look up toon shaders

i have spent the last three weeks watching tutorials and videos and read articles about everything from gerstner waves, FFT to cel shading, anime toon style but nothing is quite what i am searching for. i have created a few variants of shader graphs but it misses the mark somewhat in a few areas

latent meadow
#

have you checked the free assets in the asset store, or the paid ones?

winter zodiac
#

i have a problem everytime i try to export my map it dissapers and it doesnt export this is for a gorilla tag vstump map what do i do

hidden panther
#

ty

azure grove
#

hard transitions between a dark blue for the low points, a other blue with a bit of a gradient for the main water level then the hard white for the crests

jaunty root
#

query: is there any existing solutions to automatically source/code gen strongly typed properties for accessing named elements in UI Toolkit?

So instead of querying by name, you have a "real" C# property you can query, automatically generated from the uxml file?

uneven coral
#

what UI system do y'all prefer?

marble thicket
#

hey question, i want to get started on game development, however im not sure if i should choose Unity or Godot, anyone that can guide me?
I want to make horror first person game, with multiplayer

potent geyser
#

UGUI for sure. 🤷‍♂️

hasty raptor
#

Hi, I need help with Unity Editor failing to launch. Unity Hub opens normally, but when I try to open the Unity Editor I get this error:

“The code execution cannot proceed because Unity.dll failed to load. Make sure you meet Unity’s system requirements.”

Unity version:

  • Unity 6.4 / 6000.4.8f1

PC specs:

  • Windows 10, fully updated
  • CPU: Intel Core i7-10700KF
  • GPU: Zotac RTX 3070 Ti 8GB
  • Motherboard: ASUS TUF Gaming H570-Pro
  • RAM: 16GB DDR4 3200MHz, 2x8GB Crucial Ballistix
  • PSU: Raidmax Cobra RX-800AE-D 80+ Gold 800W

Things I already tried:

  • Reinstalled the Unity Editor through Unity Hub
  • Updated Windows 10 completely
  • Updated NVIDIA GPU drivers
  • Repaired Microsoft Visual C++ 2015-2022 Redistributables, both x64 and x86
  • Ran sfc /scannow
  • Ran DISM /Online /Cleanup-Image /RestoreHealth
  • Restarted the PC after repairs
  • Checked Windows Defender Protection History through PowerShell
  • Checked recent Defender detections after trying to open Unity
  • Checked Controlled Folder Access, and Defender does not seem to be blocking Unity
  • Checked Event Viewer under Windows Logs → Application, but I could not find a Unity.exe crash entry
  • Searched Unity logs, but I only found Hub/install/info logs, no useful Editor.log, so it seems the Editor fails before properly initializing

I only use Windows Defender, no third-party antivirus.

The error still appears every time I try to launch the Unity Editor. Does anyone know what dependency or system issue could cause Unity.dll failed to load before Unity even creates a normal Editor log or Event Viewer crash entry?

#

Please someone help, I just want to learn how to code games, I've been trying every fix I found for like 6 hours already

near wigeon
hasty raptor
#

I tried now other versions and still can't do it, I have checked the hub logs and there's nothing, I tried to execute unity directly like you mentioned and the same error appears, my machine at this point I feel like it's possessed.

fair cove
# marble thicket hey question, i want to get started on game development, however im not sure if ...

If you have no specific reason to choose one over the other, why not try both and see which one you can tolerate more? Both are more than capable of handling multiplayer and first person shooters and support the use of plugins for different networking libraries, but the outcome will be largely limited by your experience as a developer, regardless of engine and tools - if you never made a game before or used a engine before, both will have a significant learning curve, although maybe some features might be a little easier to grasp depending on how your brain prefers to learn new things

marble thicket
iron rover
#

Hey guys - how do you find ideas for you video games?

fair cove
# marble thicket i already have been messing with godot for 2 weeks and i like it alot, i just do...

If there are specific limits you are concerned about and you know the technical requirements for your specific project, id take a look at the release notes for the version of both Unity and Godot you plan to use for your project and see if those versions have (or lack) any features that limit what you want to achieve, and if their roadmaps will cover those specific features anytime in the near future

slow dirge
iron rover
#

I mean it's just to prepare for my next cs class

iron rover
#

As for the game idea ... blank

#

I was never a video game player either

slow dirge
#

Hmm... Then just take something simple and generic and add some twist to it. Like tetris, Mario, angry birds, anything. Surely there are some games even you played.

near wigeon
boreal river
#

Hey, guys! I remember there was a rendering option somewhere here on my previous unity version and there was convert materials option specifically

#

Where its gone?

#

I have Unity 6000.3.10f

#

basically I am not on URP I am on Built in

#

maybe thats why

near wigeon
boreal river
#

oh you are right I have to download the package

#

ty

near wigeon
boreal river
#

What exactly I have to include

#

about converter I know ok

#

mat upgrade and and renderer but what are the other options I see

#

generate core fbuffers and shader includes

vivid cedar
cursive abyss
#

Hey guys i just wanted to ask if there is any way to make an shadow behind the Text but i dont find any way to do it :(
Thanks for anyone that might have an solution UnityChanThumbsUp

fair cove
# cursive abyss Hey guys i just wanted to ask if there is any way to make an shadow behind the T...

If you are using TextMeshPro, there is an "Outline" and "Drop Shadow" option in the material: https://learn.unity.com/tutorial/textmesh-pro-working-with-material-presets - you can also try looking up "unity textmeshpro drop shadow" if you prefer seeing a video of the process

Unity Learn

Much like other GameObjects, text created with TextMesh Pro can have multiple Materials applied to it. These Materials are powered behind the scenes by a Shader and determine the look of your text in ways that ordinary font weights can’t.

cursive abyss
#

Yes but that isnt the right shadow thing. It is hard to see but it is there. I mean this small shadow thing, is it an image in the background or an TextmeshproUGUI Setting? @fair cove

fair cove
plain dagger
#

(expand the font asset, select the default material and do Ctrl D to make a new one)

cursive abyss
#

Yes i already had this text Material but i dont find any shadow images that arent wierd looking :(

plain dagger
#

shadow images?

cursive abyss
#

Yes

copper gust
#

rob asked that because no one knows what you mean by that

cursive abyss
#

ohh ups wait lemme show you :D

plain dagger
#

yea, the tmp outline/shadow are shader options that get generated in shader

cursive abyss
#

Shadow:

#

But it is an bad one

copper gust
#

what is that for

cursive abyss
#

I wanted it to be behind the text like here

#

Scale it down a bit more transparent but the image isnt an perfect squere

#

square

copper gust
#

like a full black bar behind the entire text?

plain dagger
cursive abyss
#

Nooooo omg holy language barrier so okay wait. I have already the thing setup with the text and the shadow and the problem is that i dont have an good looking shadow because the image of the shadow isnt an perfect sqare. I dont need help to built anything because it is only the shadow that is looking wierd notlikethis

copper gust
#

if what you are saying is exactly what you mean

#

i don't think anyone here can help you other than just saying "you have to make the image how you want it to be"

cursive abyss
#

"you have to make the image how you want it to be" - How?

copper gust
#

art skills

#

it's not a unity specific question

cursive abyss
#

okay

#

But still thanks for helping me out blushie

vocal tangle
#

I don't know where I can ask, so I'll try here. I have a small An AR app that reads a marker and displays a 3D model. The model flies in the air, just somewhere to the right or left, but never on the marker. What could be the problem?

pearl oyster
pastel copper
#

guys. How cooked am I?

copper gust
#

Might be worth looking into Godot

pastel copper
#

Can I do 2D and indie game development with this spec?

arctic acorn
#

Hello guys, when rendering shapes to texture, would it make more sense to use fragment shader or compute shader? Basically, I have 1 plane that has texture attached to it. I am trying to render multiple squares, circles and lines on top of it by extracting uv coordinates of my mouse raycast onto the plane, and spawning appropriate shape at that position (as seen in the image). The problem is that each pixel has to check whether it belongs to some of those shapes in order to determine whether it should be white or black, which could get really expensive once shape count gets big enough.

What I was wondering is if compute shader was the right choice for this task or if I should rather use fragment shader.
I was also wondering if there was some way to perform instancing (my squares and circles will always be same size) and if there was a way to signal to the gpu which pixels will actually get affected without every pixel having to check if it is contained in any of the shapes

copper gust
pastel copper
hidden panther
robust vortex
tender thicket
#

intel Iris XE?

wooden pebble
wooden pebble
dire forge
wooden pebble
#

They should be fine then

wooden pebble
tardy ridge
#

was kind of scary but i had 300+ units in my game firing machine guns and unity's built in audio engine was crackling a lot so i looked into alternatives and decided to integrate wwise and now i have all 300+ units firing guns and zero crackles

#

wwise is a lot better and gives way more control

minor totem
#

Unity 6.6.6 is out!!! The candles worked

storm patio
#

that's 6.6.0

#

i don't think we're gonna get a 6.6.6, minor versions only get up to like 3 patch versions before it's another minor

winter zodiac
#

how do i fix these

copper gust
crisp rivet
ripe sphinx
#

is there a way to search in the hierarchy for elements that contain a specific component?

copper gust
#

t:[INSERTNAMEOFCLASS]

#

eg t:Light

ripe sphinx
#

it no work

copper gust
#

screenshot?

plain dagger
#

In hierachy that does work. In project this works for most asset types. In new search this also works for components in prefab assets!

brave zenith