#đŸ’»â”ƒunity-talk

1 messages · Page 124 of 1

vagrant drum
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So, those 3 folders and all the smaller files should be good

storm patio
vagrant drum
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ill keep the archive to myself only so that shouldn't be an issue

open valley
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AI seems to be bad i cant work with it, seems like first versions of chat gpt which made tons of errors repeated ones, cant fix simple stuff. and just burning credits,, or im just useless with it

potent geyser
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AI is something you have to babysit when it's just code. I can't imagine having to wrangle it to do both code and editor/visual specific things. đŸ€·â€â™‚ïž

copper gust
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I can’t wait for egregious historical inaccuracies to pop up in game art because people are just chat gpt’ing it all up

brisk anvil
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They don't.
They just fixed a bug and improved the asset store login...

lean ridge
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By any absolutely random chance, has anybody here ever been tasked with using Intune to package Unity for mass deployment, for say, a Unity "Lab" in an educational environment?

brisk anvil
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I used something similar but not intune, also to deploy projects to 50 PCs in a class

gilded pebble
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are unity and godot kinda same

lean ridge
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I guess I'm trying to wrap my head around the ways to install Unity. Requirements are Android (SDK NDK JDK) + WebGL + Editor. Previously I used hub -- --headless commands in a script and that worked, but I read somewhere in 3.12 hub they changed things (I was on 3.10 when I last did this without issue). So looking at alternatives. I tested packaging the editor + webgl EXE's, firing them off, and then robocopying the modules over. This works but it turns into a pretty big install payload. I guess I'm in self-reflection mode of trying to determine the best route cause it feels like there are multiple ways to attempt this.

brisk anvil
gilded pebble
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ok

brisk anvil
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But if you ask me personally,
I'd tell you godot is about virtue signaling and unity is about making great games.

Godot does take a lot of things Unity does wrong and get them better,

But there are endless more stuff in Unity which you can't do in godot at all, so for the long term I'd take Unity any day

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The only valid reason I see to switch is open source and pricing but if you make a successful game,
The royalty fee is so considerably low that compared to the features you get in the engine it's pretty negligible

copper gust
brisk anvil
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That's my personal opinion

copper gust
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What do you mean Godot is virtue signalling

brisk anvil
lean ridge
brisk anvil
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I used at the time

UnitySetup64.exe with /S for silent install without hub

And then each module (android, web, etc) has a separate installer

Then like you wrote there is a cli Unity Hub -- --headless install --version 6000.x.xxf1 --module android ... (can't remember the exact command but it was around this)

And I remember we had issues with the licenses, we ended up making them one by one and sending different license files.

Launching the editor itself is just through the downloaded executable

lean ridge
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I'm trying it again on my demo rig. That command you mentioned is on point with what I used last year (3.10) successfully.

brisk anvil
lean ridge
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The more I began to put things in the intune installer package it felt like it was getting a little nutty. Like clearly Unity wants you to download via the hub and all that, whereas the alternative way I was digging into was the manual install (3GB) the manual webgl (1GB) plus the modules which are 10GB and 48k files, lol...

brisk anvil
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yeah lol makes sense

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I never used intune before but I get see how it gets dirty quickly

brisk anvil
# copper gust What do you mean Godot is virtue signalling

I don’t mean literally every Godot user obviously.

I mean there’s a very visible culture online where a lot of the discussion around Godot is centered on “Unity bad”, “corporate greed”, “open source morality”, etc. more than on showing impressive games or tech.

Like after the runtime fee drama, a huge amount of viral Godot posts were basically:

  • “I left Unity”
  • “Unity refugees welcome”
  • “open source good”
  • “greedy corporations bad”

instead of “look at this cool thing I built”.

Meanwhile most Unity circles I follow are usually just people posting shaders, tools, optimization, gameplay systems, Steam pages, multiplayer tech, etc.

That doesn’t mean Godot is bad btw. It actually does some things better than Unity.
I think a chunk of its online culture became identity/politics-driven instead of game-driven.

barren nacelle
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Why do people hate ai so much bruh

sudden kiln
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help please i tried everything

barren nacelle
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I remember this happened to me too when I tried downloading the 6.3 version

sudden kiln
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well it was the latest and the recommended one

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6.4

barren nacelle
sudden kiln
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yes more than one time

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even deleted everything

barren nacelle
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Try restarting your pc

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And Wi-Fi

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It happened to me too, I just kept on re downloading it until it eventually worked

brisk anvil
barren nacelle
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I had to redownload 2 times till it worked

brisk anvil
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my quality of life improved like x200 since I started using gpt 2 and I really can't imagine even a bit looking back from it

brisk anvil
barren nacelle
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Like yea I get that ai is taking some jobs but still

sudden kiln
brisk anvil
brisk anvil
brisk anvil
barren nacelle
brisk anvil
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it's way more accurate than me on almost every text related topic, and I'd argue I'm very good with text, language and english

barren nacelle
brisk anvil
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which version are you using?

barren nacelle
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The latest version I think

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The free version tho

brisk anvil
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for Unity I always upload all c# files in my project and always ask him to tell me what to change and where instead of rewriting everything

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I made an automation in python for it

brisk anvil
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in all companies it's like that though so there's not much you can do

storm patio
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yikes

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ah we don't have the echo chamber anymore

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oh well

brisk anvil
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on the 20$ or alpha plan, you get 1,000,000 context window which is far more than enough

brisk anvil
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I was living in an echo chamber but I got hard ass kicked from it in 2020

barren nacelle
storm patio
brisk anvil
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sure

brisk anvil
# barren nacelle Hmm, maybe I should try the paid version then

I'd leave a final note with you can give it a try or host your own,
But I don't recommend purchasing if you don't use it much.
Unity's AI is very powerful when it comes to code and is very accurate for what I used it so far, I still use it from time to time.
Should be enough as a free option if you ask me

storm patio
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i would like to mention that genAI for code as a tool requires experience to use, and thus is not suitable for beginners (and causes a lot of pain for us helpers in community servers when it's involved)
as well as genAI especially for media having lots of economic, environmental, legal, and ethical issues, but all these are somewhat subjective

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(to answer your original question, these are some of the reasons why some informed people hate "AI")

brisk anvil
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and about Unity AI, for example check out this hit effect I made just yesterday using unity ai.
it got post processing, and used a custom pakcage I purchased almost 2 years ago on the store to make the old tv and red vigente effect. (I still didn't add that via code, saving it for later)
it then also added feel per my request.

I think it came out pretty good.

copper gust
storm patio
brisk anvil
brisk anvil
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if you are talking about the X Users spamming ai than yeah they are super annoying, but I replied guy to them and it gave my Unity game a really good audience and a strong starting point!
As much that they appear and push into your timeline, use their neediness and spamming madness to your own game dev marketing gains! >:)

copper gust
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You see people talk about tech stuff in unity 100% because Unity isn’t really doing anything else that people would talk about

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that’s not necessarily a good thing lol

brisk anvil
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Yeah and I agree there are talented people making cool stuff in Godot.

The ratio of “Unity bad” discourse to actual gamedev discussion is way higher there than in Unity and Unreal communities.

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I’d rather a community obsess over rendering, tooling, optimization and shipping games than obsess over moral positioning around an engine/company.

copper gust
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and shockingly enough plenty of people in the Unity community also shit on unity

storm patio
brisk anvil
copper gust
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It’ll happen to Unity sooner or later

storm patio
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it has

brisk anvil
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the ai package doesn't even come with unity

storm patio
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anyways i still haven't made a project in ≄6 so haven't encountered it yet lol

copper gust
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it’s creeping in step by step though

storm patio
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there's a big button that says unity AI that can't be removed, isn't there?

brisk anvil
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I gone through every 6.x versions and every time I opened a new option I had to install it

brisk anvil
storm patio
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i had a test project on 6.2 or something to test the behaviour package, the unity ai button was there from the get-go. maybe they've removed it shrugsinjapanese

brisk anvil
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aight I'm gonna go outside for a bit cheers friends

barren nacelle
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Would it be better to release my first game on pc or mobile

hushed hamlet
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They are very different markets

potent geyser
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Only you can decide that, there's no magic formula.

barren nacelle
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Also would y’all recommend trying to run ads for my game, or do I just post clips on yt and hope it gains attraction

potent geyser
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Both?

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Marketing is not a "pick one and only do one".

copper gust
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People have entire careers in game marketing, it’s not a simple question

barren nacelle
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It’s a solo project

hushed hamlet
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Do you care if no one downloads it?

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Then don't put in effort and don't worry about it

barren nacelle
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I see

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You’re right

potent geyser
barren nacelle
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I would be saddened if no one played my game

potent geyser
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It's a wild take to think that more work = bad. You are responsible for your own success.

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The reality is, it'll likely be the case. Most games go unnoticed, despite their quality.

barren nacelle
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Dang

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Making games for a living seems like it gonna be hard then

hushed hamlet
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For context on professional titles, I have friends at various publishers. Most are currently expecting 2x cost and effort on marketing versus development.

Not too long ago it was only 1 to 1. So yeah, it snit unreasonable to expect to work as hard on marketing/promo as you do on the game.

copper gust
barren nacelle
barren nacelle
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I ditched school for this

hushed hamlet
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I'd recommend a marketing strategy before ditching school

copper gust
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You should consider going back to school

barren nacelle
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Tbh even if I still went to school it prolly still wouldn’t be worth it, the country I live in sucks

copper gust
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Fair

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Indie development is a very unviable employment pathway

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Statistically you will not succeed, I don’t say this to be rude, but to highlight that this kinda thing is an important decision

barren nacelle
potent geyser
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Nothing makes me cringe harder than reading those posts online of people who quit their jobs and school to make games without first having the experience or past successes under their belts. Ooof.

barren nacelle
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And it’s not like I need to blow up and make like hella money either

copper gust
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There is a extremely high chance you do not make enough money making games to live

barren nacelle
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Even $100 could last a month over here

copper gust
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Most developers do not make $100

barren nacelle
copper gust
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period

barren nacelle
copper gust
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thats in total

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then don’t go to school and do something else

barren nacelle
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Over here it’s mainly about connections, degrees don’t actually matter

copper gust
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That’s everywhere

barren nacelle
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And I’m pretty sure the uh subjects they teach in school over here is outdated

uncut anvil
copper gust
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You you have many options besides going to school and doing game dev

barren nacelle
barren nacelle
copper gust
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Unfortunately you don’t always get to do what you want

barren nacelle
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This is basically just me pursuing my dreams while I’m still young

copper gust
uncut anvil
barren nacelle
copper gust
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if you say so

barren nacelle
barren nacelle
uncut anvil
barren nacelle
heavy forge
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repackage it as walking sim

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modern problem requires modern solutions

barren nacelle
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I’ll think about it

ripe sphinx
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I'm coming back to a unity project after a few months away

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And pulling down someone else's changes the app builds but isn't responsive to any input after it loads

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Theres a bunch of random null reference exceptions seen in logs and even after fixing them (ie if gating) i still see the issue

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So I'm wondering what to do next

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(the other person isn't reachable anymore)

potent geyser
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Start knocking off the errors from the top

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Are the logs completely void of any errors?

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Check the commit history too to just get an idea of what they did. Maybe they changed the Input system and broke something? Can you ask someone else if the project was running prior to the other person leaving?

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You just need to start collecting a big picture of what happened in the months you weren't on the project, basically.

uncut anvil
gray dirge
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It would just hide the root problem and introduce new ones

ripe sphinx
ripe osprey
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hello! I have some questions about the way I want to implement ropes in my game

ripe osprey
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just to know if what I want to do is possible to do, before I hit myself on a wall

worldly cave
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almost everything is possible to do with c#

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but we gotta know what that is first lol

ripe osprey
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so this is my plan

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I had to illustrate it cuz I'm bad with words lol

potent geyser
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You could have just said rope swing 😆

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Also, that's not how ropes work. Jumping to a hanging piece of rope isn't going to carry any momentum forward.

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But to answer your question, yes something like that is of course possible.

ripe osprey
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oh cool!

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so what would be the better approach?

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using hinges or just a sprite with bones?

potent geyser
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I would check out Obi Ropes on the asset store.

ripe osprey
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is it a free asset?

potent geyser
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Nope

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Nobody is making a stable rope solution for free 😬

ripe osprey
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d a m m i t

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well I'll check that out

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does it work with 2d scenes?

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since I'm seeing just 3d examples

potent geyser
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How you visualize it is up to you, it's just a system. But if you want to go with a free solution then using bones seems like a more controlled way. Using joints can get finniky

ripe osprey
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alright thanks

barren nacelle
lean ridge
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good lawd I'm so tired of dealing with trying to automate unity here.

normal tide
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@charred fog hey im not selling anything so how is my post advertising?

tawdry furnace
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Anyone knows why I cant switch Cameras?

normal tide
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im sharing a tool i created that will be useful to other developers for free

lean ridge
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Might put some more effort into the new CLI binary even if it's in beta.

normal tide
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yeah advertising insinuates im selling? im giving away a chat bot ai tool i made

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its a github..

latent meadow
normal tide
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where might i share a git hub project

latent meadow
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oh, just got here. guess it it not a Unity resource

charred fog
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Go advertize it where other "AI" bros advertize their coutless extentions

latent meadow
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ah

normal tide
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damn youre piece of shit eh

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fuck sorry

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my bad

latent meadow
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bye now

normal tide
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sorry for talking to u

charred fog
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!ban 295937693945167872 Spam, insults.

vagrant rootBOT
brisk anvil
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what's the error you received on the old one?

brisk anvil
lean ridge
storm patio
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right now you're setting the active state to what it currently is, eg not doing anything

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ah you moved

stuck flower
tawdry furnace
ripe sphinx
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i have some scripts that i'm not sure how are bound to my ui

brisk anvil
ripe sphinx
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A branch made by someone else now doesn't work

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and that person is gone away

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it builds but throws errors and the ui is unresponsive

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i'm debating whether to cut bait and do a fresh checkout or if i should continue tryign to diagnose

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i have one lead, but don't really know how to follow it, as far as a source of the problem.

brittle marsh
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Is this an appropriate place to ask design questions

storm patio
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game design or architecture design?

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or like, art/asset design

charred fog
brittle marsh
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I’m not sure if it’s really that big but I can make a thread

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Just started unity

charred fog
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If it's code related you could post in #1390346827005431951 , for general design here is fine with a thread.

brittle marsh
#

What are scenes for in unity

ripe sphinx
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what's the equivalent of a clean build in unity?

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after changing to a new branch

plain dagger
brisk anvil
lilac flume
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hi guys. how i can change the pose of 3d model to the certain pose in animation in edit mode.

brisk anvil
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you can select the keys with the pose of that animation, and copy it so it's a new animation with one frame of your pose

ripe sphinx
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i'm very confused

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when i build the app it runs fine

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but the app shits the bed when i play it in the simulator

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the exact same scene is unresponsive in one context

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but responsive when played from a compiled build of the code

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i'm unsure what to make of this

lean ridge
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Anybody know if the new beta standalone CLI binary has any pre-reqs? I was getting npm bug errors when trying to do a simple --version on both test systems. I read somewhere C++ redist might be needed. Installed that on system 1, problem went away. I was about to install it on system 2 and tried --version and it worked, yet it didn't a minute prior, lol? Wondering if there's something undocumented or maybe it is documented and I missed it. I thought this binary was 1000% standalone... copy paste, use it, etc. without issue.

ripe sphinx
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and now when i run the simulator version it works

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i'm so so so confused

vast junco
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hey folks, is it allowed to promote our NarraScope 2026 conference in this server? If so which channel?

ripe sphinx
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i'm working in a project that's a bit old (2022.3.10.f1). I recall that there was some tooling that was available to help manage diffs in scenes for these older versions. what was that called?

We intend on upgrading later this summer

icy leaf
#

s'up guys

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im bigginer in unity

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i literally aint open unity in my life

worldly cave
icy leaf
#

so i wanna get a couse

storm patio
#

!learn

vagrant rootBOT
crisp phoenix
uncut anvil
charred fog
stuck flower
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Getting an error loading a scene - Invalid worldAABB. Object is too large or too far away from the origin.. Pretty straightforward error, but there appears to be no way to see what object is the culprit. There's hundreds of objects and some of them have wonky procedurally-generated vertices that aren't visible (I am, in fact, trying to find those objects so I can fix that)

Anyone know of a way I can write an editor script or something that could scan every object in the scene to try to find out which objects are producing this error? Like, given a GameObject, how might I "check" if it's worldAABB is invalid?

crisp phoenix
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proud of myself

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(my own blueprint editor)

storm patio
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you didn't really say what it was

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(and also probably share what it is exactly)

crisp phoenix
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probably not any point yet though since it doesnt compile to code yet and is a little unfinished still

storm patio
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#🏆┃daily-win stuff doesn't have to be complete, you did say you were proud of the editor, you're free to post that lol (as you did here)

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this channel and most others are mainly help/discussion channels

storm patio
stuck flower
storm patio
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Like, given a GameObject, how might I "check" if it's worldAABB is invalid?
could you perhaps just retreive its Bounds (from components that have it) and check for non-finite values?

stuck flower
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That would find it if it's out at infinity, but what if it's just really really big but not actually infinite?

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that error would come up if it were just unreasonably far for a float, right?

storm patio
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hm, i wouldn't know

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i kinda just assumed "object is too large" meant it rounded to infinity

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i don't know how big floats can get

gray frigate
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i'm pretty sure that error message only appears in certain circumstances – I want to say it's UI-related

vocal solstice
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hey guys i need some help. i started some days ago working on a backrooms game project, just for fun or maybe it turns into smth good in the future. im doing procedural generation for the first level, i have rooms as prefabs and they connect through conector objects (empty gameobjects with a conector tag). everything works amazingly, EXCEPT the lights, i been through lots of testing and searching, i used baked lights (thats dont work with procedural generation) and now im using adaptive probe volumes, and the issue is that parts of the backrooms are with the light ruined (since it only has saved the light from previous generations), is there anyway to have this work with procedural gen and the amazing lights at the same time?

stuck flower
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For what it's worth, I tried to iterate over every transform and check if any of it's world-space coordinates or scales were infinity or NaN, and found nothing

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so I assume it's a stray vertex or something

vocal solstice
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this is how bad the lights look (how it currently is)

strange moon
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I know that ios unity does not support jit, does android support jit?

vocal solstice
#

thank you, sorry

strange moon
storm patio
gray frigate
#

ah, so 1e37 meters away from the origin is okay (:

vocal solstice
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i just wanna fix these lights, been struggling

storm patio
gray frigate
storm patio
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shoulda expected that

gray frigate
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strings-ing the editor shows that the message lives near others that have to do with building a command buffer

gray frigate
gray frigate
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it's very easy to hurl an object to infinity when you're converting to and from screen-space

restive wolf
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Anyone have a good source of free PBR textures? Specifically something like paper.

worldly cave
#

ambientcg and freepbrmaterials

pliant bear
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What do you guys think about this game idea: Titanfall X Mordhau or if titanfall 3 wont come out, and diesel knights is taking a while, ill do it myself

worldly cave
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is this new?

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never saw it before when looking up materials

plain dagger
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no but I share it when i get the chance 🙂

restive wolf
stuck flower
gray frigate
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i'd just sort the renderers by the magnitude of their largest extent

stuck flower
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Hm, that could work

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The largest extents in the project is 227

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It'd have to be something that isn't a renderer then? Maybe colliders? What else might be giving that error?

storm patio
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RBs and colliders also have Bounds, so could be

stuck flower
#

Okay, so, I did the "Bisect and check" method and have narrowed it down to specifically every object that has a deformer:
https://github.com/keenanwoodall/Deform

And it seems to fix itself whenever I toggle the deformer on and off. My guess is, there's some sort of stateful thing in this plugin that just does not get serialized to a scene, and it initializes with a bounding box of zero? I guess I'm gonna have to either debug someone else's asset or write my own...

gray dirge
# ripe sphinx If (x!=null) Do thing that was throwing null reference exception with x

Exactly, that is solving the error, not the problem. What you are saying is "if car part doesn't work, remove the part". That won't fix the car, that removes an engine which was doing odd noises. There is place for that too (cases where some part is optional, if the part is broken as in null, ignore it), but you shouldn't be blindly adding such if statements, that will only make things harder to debug (now you don't have an engine that makes odd noises, now you have good looking car that doesn't do what it's supposed to do).

Upon seeing null reference error you should be asking: why is x null? Should it ever be null? If the answer is no, you need to find a way to make x whatever it is supposed to be rather than null. Maybe you forgot to drag a reference in inspector. Maybe some of the code changed in a way where the reference doesn't exist anymore. Maybe it is some specific edge case in which x can become null for a frame or two. You need to start fixing the broken parts instead of throwing them out the window.

stuck flower
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Seems to be specifically TextMeshPros that have the deformer. My guess? This was never meant to actually work with those. Going to see if there's a better way to curve text

plain dagger
strong lily
#

the unity gods, even when you build in systems, how do i mess my managers/core scripts up still 🙁 lol

near wigeon
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git gud?

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organize by features/domain, not giant global managers

plain dagger
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such a shame solid is banned in games /s

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one massive singleton please

tawny quail
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Master singleton my beloved

latent meadow
plain dagger
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I try to follow some solid principles and nearly 100% avoid singletons and its helped in my work projects

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especially with many systems with complex state

brittle marsh
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Can anyone recommend me sources to learn unity for a beginner. I’m a programmer and don’t really need much help with that side of things, mainly just the unity specific stuff

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

brittle marsh
#

Seems like a massive site, what on there specifically

balmy kettle
#

go with the pathways, they lay out specific lessons to follow. start with the essentials pathway which covers a lot of basic editor related stuff

raven grove
#

Heyy where do I go for some help?

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #đŸŒ±â”ƒstart-here

raven grove
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Idk how to explain it

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Or where I need

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Can I ask it?

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This

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I don't know why it's doing that

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And it's unity

vivid cedar
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check the logs

balmy kettle
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this is a help server for developing your own game, not for help for all games made with unity

vivid cedar
#

Wait are you the developer?

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If you're not the developer we can't help you

vivid cedar
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You need to contact the developer

raven grove
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I tried.. :^

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I'll go to steam discord..

balmy kettle
#

steam's discord server is also unlikely to help you, unless you're referring to a discord server for that specific game. i'd ask for help in the community discussions on steam for that game

vivid cedar
raven grove
#

It's this game and another

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And only thing in common is running on unity

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And these two are both owned by someone else, but steam family thingoe

honest arch
balmy kettle
#

have you restarted the computer

wary jacinth
#

What is the difference between a private bool and public bool

balmy kettle
#

also instead of spending time wiggling your mouse around a lot for a video, you could have instead just told us what was happening

balmy kettle
wary jacinth
#

Thank you

wary jacinth
#

I kinda forgot tbh I haven’t coded in a month

wary jacinth
balmy kettle
balmy kettle
wary jacinth
#

I am trying to learn JavaScript

latent meadow
wary jacinth
exotic relic
#

neither javascript or c++ is lol. all C# here

wary jacinth
#

I guess I could learn it

exotic relic
#

I know that private would keep it cleaner and prevent conflicts between scripts, and public gives other scripts access. But other than that I actually still dont know any other benefit

latent meadow
exotic relic
#

Oh yea, C# is definitely easier than c++

wary jacinth
#

C++ was not that hard

exotic relic
#

Youre in luck

#

no more headers

wary jacinth
#

Took me a month or 2

exotic relic
balmy kettle
exotic relic
honest arch
blissful nimbus
#

Anyone having problems with 2fa? I cant login to my account. It’s been a couple hours. I didn’t receive any 2fa codes.

near wigeon
#

!collab

vagrant rootBOT
# near wigeon !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
‱ ** Collaboration & Jobs**

latent meadow
#

and to answer the initial question, yes, many people have had issue lately. it seems Unity implemented the 2fa check recently for accounts that had signed up for it at some point.

blissful nimbus
latent meadow
#

i agree. i was locked out recently too.

blissful nimbus
#

stucked to this screen where no options to do lol. like you stuck staring a wall.

latent meadow
#

indeed

boreal river
#

Hello, guys! Is there a way to change the pivot of a game object within Unity instead of using Blender? Let's say I want to change the pivot point of a Cube.

charred fog
#

Only edit in ProBuilder or put it in a container object.

latent jay
#

Question:
RTX 5050 vs Arc B580

Which is better for unity game development (low poly games) without any planned upgrades for 4-5 years? Also does anyone have experience using the Arc B570/B580 with Unity?

kind thorn
#

who needs a developer for your project?

latent jay
#

As a future game developer... Games like rpg maker for ps1, ums map making in starcraft broodwar and warcraft 3, and always imagining and writing down new content for games like armored core, diablo 1-2, and rpg's like 25 years ago.

Decided to learn regular software development first a few years ago but started learning unity again recently. Have done some (100-200hrs) game design balancing for an indie mmorpg in the past while I was doing customer support as well.

storm patio
vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
‱ ** Collaboration & Jobs**

kind thorn
#

!collab

vagrant rootBOT
# kind thorn !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
‱ ** Collaboration & Jobs**

storm patio
#

i wanted to make creative works in support of a group of content creators, but i found myself lacking in the typical skills for that like drawing or editing. i put too many skill points into programming and this is how i'm taking advantage of that to still make creative works (though i definitely still want to improve my drawing eventually)

#

i've tried it out a bit and i've figured that i would be able to do it if i put in the time. unfortunately i spend my free time reading docs and stuff lmao.

#

i forgot to put skillpoints in any other branch 💀

tender thicket
hearty idol
#

wsg guys

rare cliff
#

which best easy animated auto rig

#

mixamo

#

only

#

character

coral violet
#

you guys do u know how i can make a object not stretch when i scale it using triplanar shader?

#

because i searched

#

alot on youtube

plain dagger
plain dagger
# coral violet oh

It does mean however that textures will appear "locked" to world but you can subtract the object world origin to solve that

fossil crow
#

Hey, does anybody know if the Unity Student plan also considers Unity AI Credits?

copper gust
#

i hope not

cursive abyss
#

Hi i have just created an Mouth in Blender and now i wanted to import it to unity but i ONLY want the Facetexture to be seen not the Background of the material any ideas? UnityChanThumbsUp

vivid robin
#

I have a simulation APK, and I don’t want users to keep going to the website, uninstalling, and downloading the latest version manually every time there’s an update.

I’m looking for a launcher/updater setup where the launcher opens first, checks for updates, and automatically downloads the new version if available.

What’s the best way to make something like this in Unity?

austere lake
#

Pulled an all nighter working on a project without realizing what time it was and now I'm actually cooked 😭

#

I've loved games all the way at the age of 4 I played the old Lego Star wars and other old games and back when I didn't have a PC I made "video games" on a paper notebook and even made slideshow cardboard "consoles", then I used games factory as my first engine, g develop, and then unity

#

Even so Ive done countless projects but never released anything complete, however I'm almost close to releasing my first finished project that I can be proud of

#

But anyways I love games so much and I hope one day I can achieve my dream and make games full time

hearty idol
#

this is a stupid question but does anyone know why i get compliation erors the second i open smth

copper gust
#

because there are problems when compiling

charred fog
#

You need to post the error if you are asking a question.

charred fog
hearty idol
#

im tryna learn gang

#

whatever

potent geyser
#

You can just post your error for starters and if anyone has the time/willingness to figure it out with you, they can reply.

#

If it's a new project, it's usually the library folder that needs to be deleted so it can be reimported.

hearty idol
#

aight

#

ill try

heavy cipher
#

Hi everyone,

I'm looking for professional advice or insights from anyone who has gone through the process of developing and releasing a game.

I've taken part in a few game jams and game dev groups, and I've attempted to create my own game two or three times. One of the most important lessons I've learned is this: if you want something done on time and to your expectations, either pay someone or do it yourself.

In my case, I can't do everything on my own, so I think I need just one person to piece it all together. For this next game, I'll be financing everything out of my own pocket, and other resources will be outsourced (Other elements like music, SFX, and possibly some advanced assets will be outsourced.). My personal contributions to the game will include 3D modelling, texturing, animating, rigging, level design, and narrative design.

What I can't decide is how to go about finding someone (to handle the Unity implementation, coding and other stuff) to piece it all together. Should I save up and pay someone? Or should I offer revenue share?

I'm hesitant about revenue share because I personally wouldn't go near it, I see so many projects fail due to lack of planning or commitment. But what if I were to provide a roadmap with realistic goals, structured in a way that makes sense and is achievable? Would someone consider it then?

A bit of context on the game and my plans:

It's a horror-story game with choice-driven mechanics, similar to how the Telltale games play out. Right now, the only thing I want to achieve is a playable demo consisting of 1–2 hours of gameplay, a demo I can showcase and use as a selling point for Kickstarter or Patreon. I estimate this would take 1–2 years, factoring in my time spent on the game, personal life commitments, budget, and the other person's involvement.

Thanks for any advice! 😊

potent geyser
lean ridge
#

man this packaging Unity for a lab thing is really wearing me down.

heavy cipher
potent geyser
#

I can't answer that for you. If you're in the community, you should seek out advice from people who've used it. Where I'm from (Ontario,Canada), the grants we applied have no strings attached. It's basically just free money if you're awarded it and meet your milestone expectations.

Typically grants will have workshops, meetups that go into it some more. There's also a lot of paperwork that goes into applying for something like this. People offer their services to use their experience to fill and submit grants on your behalf too because one issue usually means just being disqualified outright.

heavy cipher
storm patio
#

perspective

hearty idol
#

yeah i shouldnt have asked

storm patio
#

your question is pretty broad

hearty idol
#

yeah

#

mb

storm patio
#

i mean it is a pretty reasonable question

cursive abyss
#

Hey guys i really need help with my Charakter Animation. I have them from Mixamo and i dont really get it why it doesnt work every thing is setted up corretly.
Can anyone help me?

worldly cave
potent geyser
#

!collab

vagrant rootBOT
# potent geyser !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
‱ ** Collaboration & Jobs**

sacred light
#

Dang bro, I wrote that offer for no reason

potent geyser
#

Rewrite it on Discussions. Also, make it a little less run on sentency, it was very hard to follow.

topaz wadi
#

currently in learn unity course, I followed everything correctly but why does my jump anim moves from Z? It's supposed to be static like in the video. I tried other workarounds but doesn't really work.

#

I've been at it for like 30mins now

potent geyser
#

Do they turn on a constraint on the axis? Open the Constraints on the Rigidbody.

topaz wadi
#

all that headache

#

and just that

#

thanks buddy

topaz wadi
exotic relic
near wigeon
sour jasper
#

i have a emergency with a 2d project if anyone is able to help please that wouldbe great

potent geyser
#

Start by sharing what the emergency is?

near wigeon
#

is emergency, doesn't lead with explaining the issue 🙄

potent geyser
#

Is bait

worldly cave
#

inb4 can someone DM, voice chat, or screen-share UnityChanThink

sour jasper
potent geyser
#

Best problems to solve. Can ignore it.

near wigeon
sour jasper
#

cool

sour jasper
near wigeon
sour jasper
#

I've tried but I can't tell what is going on and why it still isn't working. I suspect its because the tutorial is using an older version of unity but I cant say

worldly cave
#

well we cant help you much, unless we know what tutorial youre watching, how your code works etc.

#

actually

#

i might have a good guess

near wigeon
worldly cave
#

heres my wacky theory: your ide isnt set up, and youre not seeing an error for velocity not being linearVelocity UnityChanHuh

#

obviously we still need to know if youre actually seeing any errors

#

without that every suggestion is a shot in the dark

sour jasper
#

uhhh hold on

near wigeon
sour jasper
#

everythings gone

worldly cave
#

i could be wrong

sour jasper
worldly cave
#

everything is gone?

near wigeon
#

this is vague , painful pulling teeth
or just bait as mod said

worldly cave
#

being vague is not going to help us help you

#

if you have an issue, share it in detail, relevant screenshots, code, what tutorial you are watching etc.

sour jasper
near wigeon
stiff plank
#

yi long ma

sour jasper
#

I apologize for bieng vague, i seriously have no idea of whats going on

worldly cave
#

this is also not a gen chat

#

this is a general help channel, meaning if you are looking for help there are some general expectations

#

such as being concise, clear and detailed about what your issue is

#

in fact there is a command exactly for it

vagrant rootBOT
#

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #đŸŒ±â”ƒstart-here

near wigeon
#

"dumping a project" literally showing all the moving parts is how one who isn't psychic can see your project setup... also threads DO exist on discord..

wary jacinth
#

Only half

near wigeon
#

see ⏬ for Large code

vagrant rootBOT
wary jacinth
near wigeon
wary jacinth
latent meadow
wary jacinth
latent meadow
wary jacinth
#

My friend is testing it he’s been coding for 5 years

latent meadow
#

this is the same thing you were told yesterday

worldly cave
#

"References to Gorilla Locomotion" atwhatcost

wary jacinth
worldly cave
#

what gave it away...

latent meadow
#

also, as stated in code of conduct, linked above, unverified AI generated code is not allowed here.

wary jacinth
worldly cave
worldly cave
#

then we cant help you :)

#

like the actual rules of the server do not permit it

hoary pendant
worldly cave
wary jacinth
elfin widget
#

I just started getting TFA code requests, I didn't turn on TFA on my account, is this a known issue?

worldly cave
#

anyways good luck with whatever your issue is

#

because we cannot help you

wary jacinth
worldly cave
#

check your email

#

see if anybody logged into your Unity account

latent meadow
worldly cave
#

is this a new thing?

#

thats been happening

latent meadow
#

yes. it does not affect everyone. only people who had enabled 2fa. basically, 2fa was not 'really' active in many situations. they recently closed that hole

worldly cave
#

right but didnt this person say they didnt enable 2fa?

elfin widget
#

its fun, if you go to submit a support ticket, it asks you to login. 😛

worldly cave
#

so you cant log in at all?

latent meadow
#

email them directly

elfin widget
latent meadow
#

2fa was enabled if you've ever used UGS, or anything like that. it just was not fully active.

elfin widget
#

Yeah, I used UGS before they killed it.

wary jacinth
#

How was unity made

latent meadow
#

you can google the history of Unity if you want

near wigeon
latent meadow
#

they ripped several things out of it. it was very annoying

worldly cave
#

makes sense, how else are they going to make room for the ever needed LLM agents

elfin widget
#

I was using UGC in it..

near wigeon
#

didn't they just rename it to cloud ? I use their other stuff like dedicated server, cloud code etc

elfin widget
#

which they discontinued

latent meadow
#

ripping out unity hosted UGC was a slap in the face for me too. i was not aware of a Unity hosted equivalent, or even functionally equivalent. i moved on to other things though, so not much research lately.

near wigeon
#

ohh they stopped some stuff march 31st but some stuff still work so didn't notice.
thats disappointing..

latent meadow
#

indeed

wild sequoia
#

Hey guys I'm trying to work on a VR project and i added the "Meta XR Simulator Installer" and oddly when i try to update it it just fails intently

vagrant rootBOT
# near wigeon !logs check Unity Hub logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

wild sequoia
near wigeon
#

but usual suspects are low C storage space, firewall or other connection issues etc

plain dagger
#

same for mac and linux (maybe)

gray frigate
near wigeon
#

seems to be a package yeah..thought it was a new u6 module for some reason..

south sable
#

Hey so like I have questions lol

#

Anyone wanna help me do something? I wanna do something....I have files...mesh, textures and stuff in a file...how do I put them all together, and could someone teach me.

worldly cave
#

What

#

Can you be more specific your question is very vague

south sable
#

Ok so like I have a pink avatar at the very moment, poiyomi is at the most recent one, and uh idk it seems like all the mesh and textures are just disconnected

worldly cave
#

If its pink that indicates shader issues

#

Also avatar? As in vrchat?

south sable
#

Yea but I'm going trying to learn unity more specifically

worldly cave
#

For vrchat related stuff youre always better off asking in their own server

#

But i can tell you from the description you gave it sounds like shaders are the problem

ripe furnace
#

Hi, anyone recommend any online courses for CRI ADX? I'm developing a rhythm game and now want to incorporate Middleware.

slate kayak
#

Hey guys im working on setting up an ml agent made out of capsules and im fairly new to unity, how do i mirror the limbs on the +X to the -X without any scaling issues on the capsules?

#

any help would be appreciated

#

Also are there any good workflows when it comes to using ml-agents so that you can use the training effectively for your 3D models?

latent meadow
#

@slate kayak

mystic oriole
#

Using URP, I have a first person character with a separated first/third person skeleton.
The third person skeleton is used to draw the shadows on the ground.
The first person skeleton renders the arms/equipped item.

What's the cleanest way to prevent my third person shadows from being drawn onto the first person arms? Camera stacking?

latent meadow
gaunt harness
#

you know an unexpected stress of doing a project is finishing your part and just the waiting on the merge manager to finish the project.

tawny cave
#

hey there

#

I am about to learn Unity, especially for2D games, do you guys know any good youtube channel to follow along?

latent meadow
#

👇

vagrant rootBOT
summer dew
#

hi

latent meadow
tawny cave
pallid peak
#

Does anyone here wanna make a dark fantasy game

dusky forum
#

!collab

vagrant rootBOT
# dusky forum !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
‱ ** Collaboration & Jobs**

untold breach
#

Trying to do an inverting shader, but 90% of colors are completely white with it enabled, even if very distinct without it

#

SHould it be like that?

storm patio
#

should it be like that?
well, is that what you're going for? if not then no lol

#

kinda just seems like you did the shader wrong

#

if you're not sure what it should look like, you could take a screenshot and pass it through an online filter or something just to get a basis to work towards, to check your own work

strong lily
#

fun making the editor tool windows so much more.. idk why .. hah

pale coyote
#

I'm using screen space - camera for my GUI to give the text realistic depth. However whenever I look down or I just go near an object. The entire UI disappears. How do I fix this?

strong lily
#

freeze the "screen space - camera" on its XYZ? in the inspector? or is it set to UI tag?.. or could this be code issue idk

radiant pewter
#

anyone else's unity hub stuck like this?

charred fog
vagrant rootBOT
# charred fog !logs check the hub logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

hard parcel
brisk anvil
#

is there a way to change the scaling on the top toolbar?
It's very off.

(The terrain brush size in this case being at the end of the slider is correct, yet in the toolbar it shows it's in the middle.

I'd expect it to also be in the end, the scaling is very wrong)

hard parcel
#

didnt think it would be that fast

brisk anvil
radiant pewter
#

I think it was something to do with my pro license expiring

cursive abyss
#

Hey guys, i have done an Character and for the Mouth i wanted it to ONLY show the texture and not the material but i dont find anyway to do that. If anyone could help me out i would be very happy UnityChanThumbsUp

brisk anvil
radiant pewter
#

Starting a new project, what version would you guys recommend? Is it worth going on 6.4 or would it be unstable?

strange moon
#

how are your experiences with the new webgl on iOS? Is it the same experience/performance as an installed app?

brisk anvil
gray frigate
#

new scripting backend?

#

are you talking about the migration to CoreCLR? I thought that wasn't coming for another few versions

worldly quest
#

I don’t think migration from 6.4 or 6.7 is any less risky then lets say 6.2

#

Since even though some stuff might already be migrated, the main backend comes in the 6.8

brave gust
#

is there a channel for shaders?

storm patio
woeful spear
#

has nobody got this bug yet where if you do ANYTHING with the ui the editor crashes

strong lily
#

im assuming checking the logs for crash details?

#

!logs

vagrant rootBOT
# strong lily !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

brisk anvil
#

according to their discussions post

#

from 6.4 you also have a bunch of new [attributes] to use as a replacment of current stuff which will be removed so I think it's a good mid-between point

brisk anvil
#

say bye bye to domain reload

radiant pewter
#

nicee

brisk anvil
#

but, you will need to take care of static variables resetting yourself (or via an attribute)

worldly quest
#

No more mono overhead basically

brisk anvil
#

yea

worldly quest
#

Games in general will run better

brisk anvil
#

best update since unity release

gray frigate
#

yeah, domain reload is being removed (it's nice to have it disabled already, anyway)

brisk anvil
#

but it's worth it

brisk anvil
gray frigate
#

My understanding is that, instead of throwing out the entire application domain, they're just unloading and reloading specific assemblies

flat sphinx
# elfin widget I just started getting TFA code requests, I didn't turn on TFA on my account, is...

I ran in to the same thing yesterday. I'm locked out. And the response I got from my support ticket says:

We recently rolled out a security system update. While many users may have enabled two-factor authentication (TFA) in the past, the system is now more consistently enforcing these checks on new devices and networks. If you no longer have access to your authenticator app, phone number, or recovery codes, we can help you deactivate this feature manually after verifying your identity.
and
We want to be fully transparent with you: we are currently experiencing an unusually high volume of requests related to accounts, licensing, subscriptions, and the Asset Store. Because of this, our response times are longer than usual. Currently, our team is working hard to answer tickets received around early April. We sincerely appreciate your patience as we work diligently to get to your request. A Customer Experience Advisor will review your question and respond as soon as we reach your ticket in the queue.
So...I'm not hopeful.

gray frigate
brisk anvil
brisk anvil
#

it takes up around 60-65% of the time it takes my code to compile

#

I really couldn't be more excited for a unity update

brisk anvil
flat sphinx
#

It's terrible. I can't buy any new assets, I can't log in to the forums. I can't even view my ticket because you have to be able to log in to see it.

modest meteor
brisk anvil
#

Unity will automatically generate the code for the reset, for you, if you use the attribute before the variable.

brisk anvil
copper gust
brisk anvil
#

I would ask support if you can purchase under a new account anyways and have them move it to your main one once you recover.

It's super annoying and unfortunate though

copper gust
flat sphinx
#

It's also not possible. I can't log in to the account to set the admin.

indigo sierra
#

I have multiple windows in my VR project. Only this project - other projects (not VR) dont have this behavior.
Using unity 6.3 / URP / VR-Sample
Is this normal?

gray frigate
#

See if resetting your layout fixes it

#

there's a "Layout" dropdown in the top right corner

#

(this is abnormal!)

indigo sierra
gray frigate
#

I'd restart the editor after doing so

indigo sierra
#

Its not just now. I have this for 2 days ^^

spice relic
#

I have some projects enabled for Unity cloud storage but not activated any "DevOps" services.
Is there any way to check cloud storage levels in this case?
I can see my project size in the launcher, but I have not found any size information in the Unity cloud dashboard.
Everything is "0" or "n/a".
I don't even know what a Personal Unity account has as allowance for simple cloud storage.
(Not Unity Version Control limits - that one I could google)

elfin widget
plain dagger
indigo sierra
meager quail
#

Yo I need g tag projects I need late 24-25

plain dagger
#

very strange, could just be some plugin opening broken editor windows

plain dagger
meager quail
#

Yo I need g tag projects I need late 24-25

indigo sierra
bronze pine
plain dagger
#

gtag stuff is often said like that

bronze pine
flat sphinx
latent meadow
#

30 days from the last successful check, but, this is a different credential, as far as i know. the 2FA has to do with the website and services. i am not sure your already in place credentials for Hub will be affected, as long as they can go online every 30 days. i am not sure about the weekend response.

whole bramble
#

Yo, yo yo yo what’s up trying to learn Unity i’m new beginner and I’m looking for some help for some help you learn

open fulcrum
vagrant rootBOT
storm patio
#

(that is nice though)

worldly cave
#

Reminds me of how source engine games handle grabbing objects, looks neat

whole bramble
#

Well, I’m probably gonna do. I’m gonna start a 2d game main career in concrete and I’m finally imported into unity

worldly cave
#

what UnityChanHuh

whole bramble
#

I was working on unity and I had went to some issues. I don’t know how to like import. My 2-D characters are into the game. I’m working on.

bronze pine
latent meadow
#

there is a dedicated learning site with some 2d content

#

👇

vagrant rootBOT
storm patio
valid niche
#

hey, i was wondering what good coding excersizes to do to start getting used to unity and all of its systems. what should i make in unity to do this?

worldly cave
near wigeon
#

the classic "what should I make" trope

outer vessel
#

hello

lusty ocean
outer vessel
#

soo i wanna friends devlopers:)

worldly cave
subtle copper
#

how do i install the unity ai?

subtle copper
#

i get over 1000 error messages

#

wait ill restart the project and try again

worldly cave
#

first time im seeing these lscache changes randomly pop up? Anyone know what this is related to?

#

feels like it should be obvious but i have no clue lol

subtle copper
#

What does it mean by this?

gray frigate
subtle copper
#

how do i update it?

plain dagger
#

hmm yes now click the thingy

gray frigate
#

by installing a newer editor version

fair cove
# valid niche hey, i was wondering what good coding excersizes to do to start getting used to ...

As Kuzmo mentioned, I would suggest first going through the projects on Unity Learn - if you already done that, then I would suggest to either improve on those basic projects (for example, with "Roll-a-Ball", maybe add a main menu, or a skin changer, or difficulty levels, or enemies that chase you with NavMesh, etc) or you can try to make isolated projects that just focus on a single thing about Unity or C# (such as structs, scriptable objects, prefabs, scenes, etc), then try to make a project that combines many of those isolated projects into one single theme, it doesnt have to be a full game, just a functional implementation - or you could try recreating classic/retro games like chess, brick breaker, pacman, flappy bird, etc - or you could try recreating a previous game jam - many options that dont have to be full projects to practice the engine, though once you are familiar with the basics, id suggest to also look into source control, code patterns and project organization, all 3 will be a huge help later on

subtle copper
worldly cave
#

but for some reason i cant find anything online regarding it?

gray frigate
#

the "Installs" page lets you download and install the editor

subtle copper
#

idk it told me that there was a new update and i installed it

#

so i should get the 6.4?

gray frigate
worldly cave
gray frigate
worldly cave
#

theres like 200 of these files here đŸ˜©

plain dagger
#

how is vs code getting worse

worldly cave
#

not even sure if im in the clear to delete or move these

gray frigate
#

vomiting VSC-specific cache files all over the root of the repo is certainly A Choice

#

you can nuke them

#

they are cache files

worldly cave
#

gonna nuke em and add them to the gitignore

azure grove
#

or just leave them and make sure the ,gitignore ignores them

gray frigate
#

yes, i'd just .gitignore them

subtle copper
#

which versions should i get?

gray frigate
#

you can install modules later if they are needed

subtle copper
#

so for different devices?

worldly cave
subtle copper
#

like phones and computers?

gray frigate
#

i usually install Windows and Linux build support, since I'm on a Mac and want to build for all three platforms

gray frigate
#

this can be quite a bit of extra data, so they're optional

azure grove
subtle copper
#

okay and the one already selected is just for pc?

gray frigate
worldly cave
#

but i also dont want them there regardless lol

gray frigate
subtle copper
#

ok

#

abd microsoft visual studio community 2026 is only for pc?

plain dagger
#

god damn its a program

#

the others that say "x build support" do that

#

just leave it as default and continue you can change this all later

azure grove
#

you can add modules at any point from hub

gray frigate
#

Visual Studio is a code editor. The Hub can install it for you.

heady gorge
#

rn it consists of like 3 parts, the clockhand, the backgrund the clockhand is on, and the front part saying space

the only problem now is that i dont actually know to handle the acceptable "range" for where the player can press
does anyone have any suggestions for like ways to have an accurate part of the area visually match? i have a suspicion it includes rotation but i dont know how to have it match the exact range im going for

this might not be like a unity question i dunno

near wigeon
heady gorge
#

the code itself works but trying to represent it visually so the player can actually see what they're trying to hit is difficult. i'd rather the visual part be less than or equal to the correct value, than too high, since if its too high and the actual part they were supposed to click is smaller, they'll feel cheated

#

UI, my nemessis

near wigeon
agile prairie
#

umm would anyone happen to know why all of my materials look like this in the inspector? im using 2022.3.12f1 with hdrp, ive def had this issue once before but im not sure what the fix was

#

im hoping the fix wasnt switching to a beta version of unity 2022.3 but i fear it may have been which makes no sense because this versions lts 😭

plain dagger
agile prairie
#

ohhhh

plain dagger
agile prairie
#

LOL thank you i had no idea what to even look up

#

ohhhh hmmm inspector was called debug who wouldve thought

plain dagger
#

*in debug mode

#

you must have changed it and forgot

agile prairie
#

yeah def accidentally right clicked the inspector tab or smth and switched to that oopsiees

near wigeon
#

I have an acceptable zone and bonus skill zone

#

but yeah UI / Image set to Radial

#

I wanted to use a shader to do this but gave up halfway so yea

plain dagger
#

polar coordinates and a few blends would get you there

#

but if this functions then id just use this

near wigeon
#

yea was one of those if aint broke...just leave it, cause my brain was fried already which made me put project on hiatus lol
a simple minTargetTickRect.transform.rotation = Quaternion.Euler(0, 0, -(minTargetValue * 360)); etc. did the trick so why bother

tall hearth
#

off topic (forgive me) but just learnt that unity has built in support for making repos in their hub

near wigeon
#

seeems to be accurate enough stepping through it so why bother lol ops should've made it change diff color in "bonus zone" also but yea

tall hearth
near wigeon
#

I'm still rockin 3.12 so I never noticed, only learned it through this DC. Its good I suppose for those who want to use GIT

heady gorge
#

is it checking for collision or a certain value?

near wigeon
#

Oh for the zones , UI is just visuals

#

I'm using code that checks a number within ranges, pretty basic stuff

tall hearth
heady gorge
tall hearth
heady gorge
#

i hate ui UnityChanFrustrated

near wigeon
near wigeon
tall hearth
heady gorge
#

the rotation bit i get, that was part of my eventual plan, but

tall hearth
heady gorge
#

but i cant really do the rotation bit until i have a bit to rotate 😭

near wigeon
#

it doesnt wrap back around tho, I basically copied uh Dead by Daylight skillcheck.
once you go past the safezone the engine you fix does the Loud Bang and you lose some progress on the generator

near wigeon
#

the logic itself is linear

#

im working with a 0-1 range cause its easy

tall hearth
heady gorge
#

i went with 360

#

cuz its a circle

near wigeon
#

but the logic isn't a circle. I made that agnostic from UI

#

this allows me to make a horizontal or vertical bar too and the logic never changes

heady gorge
#

the extent of my ui is that i tell the clockhand to rotate

#

(idk what else to call it)

#

the input is temp but this is how i set it to figure out what value to make "correct"

and then later on if the player is within like 20 or so of the number they get a pass

#

now in reality its 40, because im an idiot and didnt account for that if the acceptable range in both directions is 20, then in reality the player just needs to hit like one of 41 numbers

near wigeon
#

yes this is what I shown to have too but the range is just 0-1 so its easier to do other math

#

I kinda mixed them here a bit cause was lazy about it.. but technically the logic is still UI agnostic

#

(this is in a while loop btw so its running everyframe while its skillchecking)

tall hearth
#

while loops update the same rate as the Update() method in unity?

#

i always assume they held the main thread / thread they ran on till they finished

near wigeon
#

while loop in a coroutine with yeild return null at end of frame

#

so its basically the same as without a while loop every frame in update, I just prefer Coroutines in certain cases

tall hearth
near wigeon
#

I like that you can store them in an object and do interruptions etc.. its like a self-contained timer

tall hearth
#

fair, though async/await is easier for that (imo)

near wigeon
#

Coroutines are fake async but the concept is the same, the good thing about Coroutine vs async is it stays on main thread so you can call unity APIs

#

this was before Awaitable was a thing though, I might switch it if I choose to. They at least let you switch which thread in the same method so you can switch to main when making a call and switch back

#

so like

await Awaitable.BackgroundThreadAsync();
//some background shit here 
// maybe while(asdda) 
await Awaitable.MainThreadAsync();
//some Unity main thread shit like gameObject.name or LoadScene 
tall hearth
#

hmm never done this, though i failed to understand JOBS when i tried last summer and have basically kept away from threads since ~_~

near wigeon
#

jobs is there to benefit from multithreading but thats a whole different thing kinda

tall hearth
near wigeon
#

async is very good when you need to offset some stuff to not block main, like heavy calculations or operations that may take a while like Internet calls

near wigeon
tall hearth
near wigeon
#

good ol Uncle Ben "with great power comes responsibility " or whatever, idk hes a dead old man

near wigeon
tall hearth
#

guess i could've just google'd it, but thank you

near wigeon
#

yeah it can get quite spicy, especially if you ever dealt with databases and different clients in different parts of the world

tall hearth
near wigeon
#

how you call / run it also plays a part

#

You can check which thread is on with Debug.Log($"thread id {Thread.CurrentThread.ManagedThreadId}"); // id of 1 means main thread

tall hearth
#

ahh that makes sense

I'm not expert on this
neither am i lol watched a 3 hour seminar on it and got bored of it 15 minutes in

near wigeon
#

just know its there and powerful to not block the CPU with heavy long awaiting tasks

tall hearth
#

fair i only used it here cause waiting 10+ minutes to run the project was getting annoying

near wigeon
#

async is a zombie, once you put 1 then you need 2 and it keeps infecting your codebase easy with async everywhere

austere sparrow
#

Guyss does anyone know what could be the reason that makes my editor rotator go crazy fast when im barely moving my mouse?

tall hearth
#

oddly enough async seems to continue after the runtime has stopped if the game was really laggy

near wigeon
latent meadow
tall hearth
near wigeon
#

forgot the details

latent meadow
#

or just double click some object in the Hierarchy @ jess

austere sparrow
#

i think it is that bug magic says cus im on that version

latent meadow
#

did you try what i said?

austere sparrow
#

yea

latent meadow
#

ok

austere sparrow
#

but still

latent meadow
#

you probably just have your FOV super low

tall hearth
latent meadow
#

@austere sparrow

tall hearth
near wigeon
austere sparrow
near wigeon
#

async should be called with another async with await or Task.Run

obsidian lance
#

hey guys, where to ask for help regarding IKs? :P

near wigeon
#

eg @tall hearth

async void Awake(){
await MyAsyncMethod();```
latent meadow
tall hearth
latent meadow
#

magic and nav, can you move to a code channel please

tall hearth
obsidian lance
latent meadow
#

@austere sparrow starting a new scene is really not a big deal. it does not affect your current scene, as long as you save your current scene and don't overwrite it. the fact that it is greyed out suggests a script may be controlling things. the fastest way to determine that, is a new scene.

austere sparrow
#

i did create a new one but it comes gray already, maybe its cus its a 2d proyect(?

latent meadow
#

yes.

plucky aspen
#

is it normal for UVCS to skip downloading the render pipeline?
yaknow.. the URP thing that does graphics
edit: lmao

near wigeon
plucky aspen
#

otherwise option 3 would be to boot the pc back up and stick it all on github

hearty willow
slow dirge
hearty willow
#

also why is it to slippery

#

I will change it to a wheel so you get it better

slow dirge
#

Can't possibly answer that without knowing how you're moving stuff and seeing your setup.

cloud owl
tall hearth
cloud owl
#

Yeah, I tried restarting it and it still persists

latent meadow
#

i just noticed 2022 is no longer a download option in hub

warm gust
#

@cold rock you cant promo your gorilla tag fangame projects your selling here dawg you can leave dw

rancid zenith
#

Yoo im New here

latent meadow
tall hearth
#

bruh, cant believe i didn't specify it was Chunk.VertexScale and not Chunk.VertexScale my fault

latent meadow
#

perhaps you misunderstand the reason.

tall hearth
#

i know the reason and fixed it just found it silly
(i had two copies of a script after stashing repo changes)

latent meadow
#

the error could be a bit clearer, for sure

fringe schooner
#

crap, I've this 2FA issue going on, too.

latent meadow
#

only option, as you probably saw, is contacting Unity Support directly

fringe schooner
#

yes, ticket entered. And no hope for a timely response since I'm not Pro. Ugh.

latent meadow
#

for this issue, they have been quick. locked out of accounts get priority. it seems the problem is though, the weekend break

fringe schooner
#

Yep, good thing I'm not desperately trying to do a release right now.

rancid zenith
#

Yoo who can help me

tall hearth
rancid zenith
#

im working with a navmesh and my ai wont go threw doors?

tall hearth
#

or are these "doors" just doorways?

#

if it's the latter are they large enough?

rancid zenith
#

the nav surface wont let it look

tall hearth
# rancid zenith the nav surface wont let it look

ignoring the fact that the resolution is somehow so bad that i cant read text you didn't answer my question
nvm discord was just being slow it loaded, and you dont have the component. the answer to your problem is in the blue text i sent

rancid zenith
#

is that one better

tall hearth
rancid zenith
#

okay thanks

#

do i do the same for just a open doorframe?

latent meadow
rancid zenith
#

how dose that work?

#

Sounds nice I’m looking for a group of guys to help me build a game or just one other person that knows more about unity than me

latent meadow
vagrant rootBOT
south summit
#

guys i tried everything, why my animations from blender are uncompatible when i import them in unity with model and all?

#

when the model is imported it loses his animation properties

#

im so desesperated

latent meadow
languid wind
#

Library\PackageCache\com.unity.ugui@4dc88464a83d\Runtime\UGUI\EventSystem\UIElements\WorldDocumentRaycaster.cs(50,46): error CS1061: 'EventSystem' does not contain a definition for 'uiToolkitInterop' and no accessible extension method 'uiToolkitInterop' accepting a first argument of type 'EventSystem' could be found (are you missing a using directive or an assembly reference?)

does anyone know how to fix this error without downgrading UGUI to 1.0

slow dirge
#

Other than that, what Unity version, UGUI and ui toolkit /ui elements package versions are you using?

rancid zenith
#

wish there was a voice chat for this channel

charred fog
rancid zenith
#

yeah im saying so you can hop in a voice chat and talk about it instead of typing??

charred fog
rancid zenith
#

your not understanding me but okay

humble sleet
#

i haven't worked on shooters yet

civic lintel
#

up 2 u

#

i need help makin the server

charred fog
#

!collab

vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
‱ ** Collaboration & Jobs**

civic lintel
#

alr thanks

#

@covert bridge

#

oops

#

@humble sleet can u dm me

green nexus
#

I didn't see a channel for talking about fonts, if im using urp, should i change my shaders on my tmp materials to tmp_sdf-urp unlit - i did this in a test branch and the font is red? dont really understand why and googling hasn't helped a lot