#💻┃unity-talk

1 messages · Page 117 of 1

storm patio
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the bot message has info and instructions about recruitment

fleet hollow
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Did the server just disappear for someone else too?

halcyon loom
merry pulsar
#

i have openjdk validation problem

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i thought i got banned and it was related to the image

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thats why i replied like that

viscid raft
west canopy
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what happen?

modest meteor
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i had to rejoin it

summer hatch
#

does anyone know how to remove your personal license? im trying to refresh my personal license and i cant find anywhere in the hub or online to do so

stuck flower
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Discord broke

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Still not fully back it seems

long sapphire
#

what happend ?

lilac flume
#

hi

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breackeys server looks like that in my discord

viscid raft
viscid raft
# lilac flume

Discord problems, just wait it out and it will get fixed

lilac flume
#

oh thanks

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i though i get banned

cedar ridge
#

did this server have an outage

modest meteor
long sapphire
eternal blade
#

hi

viscid raft
#

Discord is very unclear with it, but it's nothing you can do about it and not a ban

eternal blade
#

Several servers are down 🙁

viscid raft
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no lol

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Just pointing out that it's general issues that have nothing to do with Unity

long sapphire
#

target is apparently servers with more than 100k

modest meteor
#

it even disappeared completely for me, too

dire cargo
#

Hi, someone is having problem with the installation of editor in Unity Hub? I don´t know why I can´t install the editor 🙁

tranquil swallow
#

oh rip discord

calm osprey
#

discord is dying and taking us down with it 🥀

terse crystal
#

what happen

long sapphire
#

discord it toggling switches on and off lol

#

again

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3rd time

dire cargo
main nacelle
#

Hello

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What do you guys think of 3d gaussian splatting as a new form of LOD

merry pulsar
balmy kettle
#

again, the screenshot you are referring to is not related to your message, it was in response to the message that came after yours. your message just happened to be in the screenshot since it was between the collab bot response and the person asking about how to collab

#

!logs 👇 but you need to check the logs to see what might be causing the issue

vagrant rootBOT
formal wadi
#

that's UVC

dire cargo
#

Trying install, I made all thing in internet and the same problem :/

latent meadow
#

!install

vagrant rootBOT
# latent meadow !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
#
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
latent meadow
#

Bah. sorry for the double. i thought i typoed

abstract umbra
#

but it would be nice if unity hub would be actually displaying it right there in the installation error and not only in the logs

dire cargo
dire cargo
merry pulsar
mystic granite
#

where is starter assets - firstperson

potent geyser
woven trellis
#

Finding a 3d artist/animator to hop on a project is like finding a dang unicorn haha.

vagrant rootBOT
#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

worldly cave
#

not really that hard to find either

latent meadow
#

easy when you are paying. they are probably looking for a 'profit share'

worldly cave
woven trellis
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Yeah i mean an aspiring indie dev working 8+ hours a day on coding for free, i dont exactly have the means to hire artists. Ive definitely supported and purchased my fair share of assets and commisions - but finding partnership is incredibly rare

latent meadow
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use the linked forum and post it there.

worldly cave
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well yeah, finding people who would want to work for free is incredibly rare

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its stating the obvious at this point lol

woven trellis
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I mean working for free i get what you're saying, but most businesses outside of gamedev bootstrap. Starting in a garage means every layer of the job is "working for free" - the revshare stigma definitely sucks because i think a lot of people just gpt game dev docs and are 'ideas guys' and ruin the opportunity for people who do real work haha

worldly cave
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revenue sharing has earned its stigma

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most of those projects simply fail

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so why should an artist risk it, when they can spend their time on another project where they actually get paid

woven trellis
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I get it, 100%. Just sucks that it ruins what could be potential partnerships due to the negative stigma around it. Im sure a lot of indie gems started off with people eating pb sandwiches and everyone working in their lane making cool shit just to make cool shit

abstract umbra
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strangers dont work for free

worldly cave
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or rather started by a singular person

woven trellis
#

When i was hosting my rp servers, had lots of strangers work for free and get paid from my rev. But 3d artists were still the unicorn haha

worldly cave
#

who then paid other people to help out

worldly cave
#

time which is best spent working on something that will actually earn you money

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not a promise of possible money

woven trellis
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I can probably get the job done with some ai shit but its so damn souless .. so i just buy stuff from the asset atore haha

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Yeah i suppose your project just has to really resonate with the person for potential partnership to emerge

hazy mesa
#

👋

woven trellis
#

I wonder how things like valheim happen. Cause i know it was a solo dude then someone hopped on and then boom 5 person team. Money money money i suppose

worldly cave
woven trellis
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God i wish i had a 3d artist friend LMAO

abstract umbra
worldly cave
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during production they hired 3 more people to join them

woven trellis
copper gust
abstract umbra
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its about trust, skill and dedication. i tried to make the best project ever a long time ago with my brother and it was one of the biggest mistakes in my life

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no strangers

woven trellis
woven trellis
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Gonna put out a wanted sign: LOOKING FOR NEW BEST FRIEND (Must be 3d artist and animator) lmfao

abstract umbra
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you gonna invite him for a friend interview? 😄

undone monolith
stuck flower
#

If you're actually serious about finishing, you need contracts and money to change hands

undone monolith
abstract umbra
# undone monolith Are you basically saying to avoid collabs?

No, as i said earlier: trust, skills and dedication. If you are sure that all 3 are checked - you can try. If youre low on skill yourself, then you dont need to check the skill but the project also shouldnt be for profit, just do it for personal growth and experience. Trust is something you have to figure out yourself. And dedication is impossible to foresee in the future. Even if the person is full of fire right now, it can change later.

undone monolith
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In fact, I've started making my own games because I was sick of seeing these greedy devs lol

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Games are meant to be played, not to be a money making machine. This is how I view games

abstract umbra
undone monolith
abstract umbra
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well, i tried 😄

abstract umbra
undone monolith
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What's up tho?

abstract umbra
#

I cant offer any collaboration or invite you to my project but we might be able to share some experience. Im working with unity for 1.5 years which is not that much

undone monolith
#

I can send you a friend request tho. I can't DM you either otherwise

rose trout
hot talon
#

Im having a problem with downloading unity anybody who thinks they can help me please @ me

balmy kettle
#

!install 👇

vagrant rootBOT
# balmy kettle !install 👇
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
hot talon
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Thank you friend

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I am trying it on a different drive right now

balmy kettle
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you still need enough storage space on C:

hot talon
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hurd thank yu

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this is the error i keep running into

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i have verified that i actually have that file and i have tried running it as an admin

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cleaning up my c disk drive currently

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OK I have 32 gigs ready for it

latent meadow
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make sure you edit the location of the caches in preferences. it defaults to c:, so when you start downloading assets, they will fill up the drive.

hot talon
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so I can have my project and my assets in a seperate drive?

#

@latent meadow

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where are the cache settings?

latent meadow
dense reef
latent meadow
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do not cross post. people there will help if they can. yes, i know, not a total cross post, but generally frowned on here. you've asked the people who would know, so now you wait.

dense reef
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I think this is an easy question for right person, and that right person may read not all channel I ask in all relative channels so have more chances to get faster answer. I hope it is not braking rules.

hot talon
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6.3 didnt work so now im trying 6.0

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i have the storage for it all on my C drive

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just still getting that one error

oak meadow
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Why do my tile spite objects not sort properly I used the automatic slicing the pivot is bottom center for all of them they are on the same sprite sheet and same tilemap should i just turn them into gameobjects has anyone ran into this?

latent meadow
storm patio
hot talon
#

still cant get this shi to install

hot talon
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I DID IT

surreal nexus
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quick question. I got a metal grate texture image and I'm trying to make it see-through in unity so you can actually see through the holes. Question is, how do I actually do that? I already removed the background but it didn't actually help anything.

latent meadow
rich shard
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i think what i want to do is beyond my skill level :(

viscid junco
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does anyone make vrchat avatars, and has used pcss before? or can understand unity really well

#

like knows where everything is and understands errors

latent meadow
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this discord does not support vrchat. you can talk directly to their own discord.

viscid junco
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oh oki

formal wadi
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hi guys

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can i ask for help here

latent meadow
formal wadi
viscid junco
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Okay well

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I dont get why

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but I tried doing it the first time which had some bugs so I deleted the unity project and did the same thing again which fixed some stuff but still some errors so then I deleted the unity project and did the SAME THING again and it completly fixed

hushed fjord
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guys, i don't use unity since 2021. did something drastically change? does unity still use input.getaxis and getaxisraw? i tried using it and it gave me an error

balmy kettle
#

!input

vagrant rootBOT
# balmy kettle !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

hushed fjord
#

yeah, i did that, it worked

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but that means unity actually doesn't use getaxis anymore?

balmy kettle
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i did that, it worked
so clearly it is still used. the input manager is no longer the default though

hushed fjord
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damn

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what other drastic changes happened since 2021?

balmy kettle
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i wouldn't call a simple setting change a "drastic change", there haven't really been any drastic changes

storm patio
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unity tried to put genAI in, i guess
idk if that counts as drastic at this point

hushed fjord
balmy kettle
hushed fjord
storm patio
#

hell if i know

hushed fjord
storm patio
#

i haven't updated, though i haven't worked with unity for quite a while now

hushed fjord
storm patio
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i haven't been doing gamedev as a whole

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got busy with other stuff

hushed fjord
#

fair

tardy hound
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hey

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is posting links allowed

latent meadow
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essentially, no.

charred fog
vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

empty grotto
#

honest question. Am I overdoing with the behaviors for a boss?
I think having a large variety of things to do is good, but i wonder what you think.

could easily add 3-4 more forms of attack to this too

latent meadow
#

you do what works. nothing less.

fair cove
sand harbor
#

Can you convert glb to fbx?

latent meadow
#

Unity does not readily do that, so best to google.

coarse bison
#

Hello ?

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need help

latent meadow
sand harbor
#

Hi, Laddies, can anyone help me figure this out?
Screen position out of view frustum (screen pos 1358.359619, 1435.457397) (Camera rect 0 0 2560 1440)
UnityEngine.SendMouseEvents:DoSendMouseEvents (int)

The same setup werked a bit ago and the only change i made is changed the map

undone monolith
sand harbor
#

Oki good call

undone monolith
#

if not, the blender will do fine

storm patio
sand harbor
sand harbor
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It can be cleared in edit mode

storm patio
#

what about the stacktrace

undone monolith
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Unity is not supposed to recommend 6.4 to new users if it's a pre release or something that still contains bugs

storm patio
#

if you don't know what a stacktrace is just say so please

sand harbor
storm patio
sand harbor
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Yeah, that what the stacktrace is?

storm patio
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yeah, in most cases it'd be longer and actually trace the stack

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sounds like an editor bug, then. does it persist after restart

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if it persists, try reset layout, if it still persists, try reset library

sand harbor
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It's not much longer

Screen position out of view frustum (screen pos 1267.796631, 1430.237183) (Camera rect 0 0 2560 1440)
UnityEngine.SendMouseEvents:DoSendMouseEvents (int)

Thats all it is. I think Its the right thing

storm patio
#

yeah seems like just an editor bug then

umbral mason
#

i give up trying to use 6.4

sand harbor
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Uhh, I dont know how versions work, I started this project like a month ago

sand harbor
storm patio
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try them in order

sand harbor
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Oh wow, layout fixed theissiue but now the fov is WAYY broken ingame any tips?

storm patio
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make sure the game view resolution/scale and camera settings are correct

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resetting the layout shouldn't affect the camera's set fov

sand harbor
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I think the game window just doesnt automatically scale it down so the edges touch, cause it did that before

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Fixed

safe garden
#

hi, just working on a level someone else has done but they're currently not available. There is fog on the level that seems to be a post process, does anyone know where this would be so I can temporarily disable it? guessing you'd have to look at the level but still

worldly cave
#

if its volumetric fog

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otherwise it might be distance fog which can be found in the enviroment tab iirc

vivid totem
latent meadow
vivid totem
#

👍

shrewd escarp
#

where do i get resources like these

latent meadow
#

Unity Asset Store

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There are ~10000 free assets there, and many for sale

undone monolith
worldly cave
#

theres no off topic in this server

undone monolith
latent meadow
#

Resident chat is for residents. if you become one, then you will know.

stuck flower
undone monolith
latent meadow
#

positive contributions and reputation. wouldn't worry about it for at least a year here. you would be invited if that is what is chosen. it is not something you request.

undone monolith
#

got it

#

actually makes sense tho. Offtopic conversations can make people get carried away

sand harbor
#

Hi yall, can someone help me figure out why my game works fine on free aspect, but QHD keeps outputting


Screen position out of view frustum (screen pos 1324.110718, 1434.308228) (Camera rect 0 0 2560 1440)
UnityEngine.SendMouseEvents:DoSendMouseEvents (int)

potent geyser
#

That just seems like an editor warning, which likely means you can't really do anything about it. If it's bothering you, you can try upgrading your Unity to see if it was resolved later.

latent meadow
#

i could swear i had this error before.. i think it was something in my project causing it. have you tried toggling between ortho and perspective? also, make sure your clipping plane is not set to extremes.

potent geyser
#

Could be the windows themselves too, you could try resetting the layout

undone monolith
#

the coincidence is crazy

gray frigate
#

I've also seen it intermittently

loud wolf
#

Hello everyone

gray frigate
#

I remember seeing it while having an issue with UI elements going off-screen

latent meadow
#

!collab

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

loud wolf
latent meadow
#

read the bot message.

loud wolf
charred fog
#

@loud wolf There's no solicitation on the server, don't spam the channel.

latent meadow
#

this is a bot.

loud wolf
latent meadow
loud wolf
#

Am just trying to introduce myself

charred fog
#

!kick 1498665855569887293 spam

vagrant rootBOT
undone monolith
# vagrant root

Personally, I think a kick for something as small as asking simple questions is too strict, especially for new members

#

but whatever 🤷‍♂️

potent geyser
#

Are you able to see the removed messages?

coarse bison
#

I want Create a game with Mobile how @potent geyser

vagrant rootBOT
coarse bison
potent geyser
#

Mobile is irrelevant when you're starting. Unity can build to any platform with little changes to how you make your game.

coarse bison
potent geyser
#

You can't use the Unity editor on your phone.

coarse bison
undone monolith
ornate bane
#

Any idea why my pixel art character shows up like that in the Game menu on the right, compared to in the Scene on the left?

stuck flower
stuck flower
near wigeon
charred fog
undone monolith
#

all my projects are primarily 3D XD

charred fog
#

@undone monolith You've been told multiple times there's no off-topic here.

undone monolith
charred fog
peak mountain
#

is there a way to make it so when using multiplayer play mode the player that is not actively selected and focused still plays at a decent frame rate? Unity has it set up so if you click on another one of the players it loads the other is fixed to like 15 fps

stuck flower
#

I think that might be an OS thing and not a Unity thing. Any program that isn't actively focused is going to get throttled resources

ornate bane
#

Is there a way to change snapping when placing assets in the scene?

peak mountain
gray dirge
peak mountain
near wigeon
ornate bane
ornate bane
peak mountain
undone monolith
gray dirge
charred fog
#

!warn 1161957326350205019 Don't post off-topic on the server. Read Code of Conduct.

vagrant rootBOT
stuck flower
undone monolith
worldly cave
#

pretty sure the rules do

charred fog
#

@undone monolith Multiple people told you today. Now stop with the spam.

near wigeon
charred fog
peak mountain
#

Imagine warning someone in a game dev discord for talking about game development

copper gust
#

very poorly named channel

charred fog
#

!mute 1161957326350205019 3d Ignoring warnings, spam

vagrant rootBOT
near wigeon
stuck flower
#

this isn't a social server, this is a place to ask questions and get assistance

peak mountain
worldly cave
peak mountain
#

this is unity-talk

storm patio
worldly cave
#

its not gen chat

stuck flower
copper gust
peak mountain
#

Non-programming Unity development topics & questions not covered by specific channels. Prolonged discussions and game design questions should be threaded.

its in the fucking description

copper gust
#

your not wrong

near wigeon
#

to be fair . there's plenty of general gamedev discord already, we dont need every little bit of "so what did you do today" just cause unity is in the sentence

charred fog
#

@peak mountain Again. If you have questions about server, read #📖┃code-of-conduct . These are help channels not general chat.

storm patio
stuck flower
copper gust
worldly cave
#

if not the channel since we know that isnt happening

stuck flower
#

Because this isn't a first infraction

near wigeon
#

how are you guys liking Ubuntu Unity ? / s

storm patio
near wigeon
#

"Main Help"

copper gust
#

sure but the "context of this server" just isn't a strong enough basis, which has been made clear by the abundance of people not understanding it

storm patio
charred fog
worldly cave
#

I made a thread UnityChanThumbsUp

copper gust
near wigeon
#

you could put neon signs and people still don't read / willfully ignorant

stuck flower
worldly cave
#

guys the thread :(

charred fog
pearl oyster
#

I mean people have posted non-code questions multiple times to #1390346827005431951 and argued that it should be allowed because the word "general" is in the channel name

worldly cave
#

because even though the question is unrelated to code, they themselves are a coding beginner

#

wish i was joking lmao

storm patio
#

they're beginner questions so they're 50% right smh

copper gust
#

imo that happens because thats where people talk, not a problem with the channel name

charred fog
worldly cave
stuck flower
worldly cave
#

its not entirely their fault but it doesnt absolve them either

copper gust
stuck flower
charred fog
worldly cave
#

and could stand to be removed

#

"Non-programming Unity development questions not covered by specific channels. Prolonged discussions and game design questions should be threaded."

charred fog
ornate bane
frozen dune
#

Hey, is it ethical to use ai for coding? Not necessarily copy and paste cuz even wut i’ve tried it can be pretty dumb when connecting di things together and naming things, but more for asking what the code in tutorials really does and also getting help on how to code certain things. I’ve used it so i can copy the code in videos before and i ask questions abt different parts. Would never have learned as much as i have without it but idk if im learning well or if it’s appropriate. I’m an artist and i hate generative ai as a substitute for creativity. Using how i am feels like studying or getting help with math. I just want some genuine answers from actual programmers cuz i know how it feels when someone uses ai in a way that irritates you.

worldly cave
near wigeon
#

most code is recyling other peoples code anyway..

worldly cave
#

we are all too late to the party to invent the wheel lol

storm patio
#

"ethical" is entirely up to your own moral code, your views of copyright, ownership, authorship, and whether legality and morality are correlated

#

there are some ethical issues, but whether that constitutes it being "unethical" as a whole is kinda up to you

worldly cave
#

altough code itself can be protected, and a technical audit could land you in trouble, altough the chances of that happening are close to 0

#

it happened to hello games with no mans sky

stark agate
frozen dune
#

I suppose it’s just a quicker way to find help. Because i copy a lot from tutorials anyway. You can’t really claim code specifically. Kinda like math ig

near wigeon
#

generative ai does have cognitive cost for yourself

frozen dune
frozen dune
#

I’ll make sure i’m learning (which i definitely am) while using it. I tend to ask questions about the code a lot because many times I don’t know what does what and all that, but I was able to make my own simple code with just a simple guide on what to do and no code given :3

#

I also like to ask my school tutors or sometimes on here too. Might ask for some feedback later on some code. I have a manager code that’s getting pretty long and I wanna make sure im doing stuff right. It works but i want to learn good organization

undone monolith
vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

frozen dune
coarse bison
ornate bane
#

I'm having trouble accessing 2D Pixel Perfect. All it says is "Unlock" when I look it up in the Package Manager, no option to Install

storm patio
steady pulsar
#

do u guys think game development will ever die out because of new technology advancements like ai

potent geyser
#

This gets asked so often and the answer is always no.

ornate bane
potent geyser
#

Why do you think it would?

steady pulsar
#

Because a single person will be able to make a full game with simple prompts and agi's?

storm patio
#

nah

copper gust
#

not one worth playing

steady pulsar
#

I meann, who will care if its ai generated if the game itself is really good?

#

Im not trying to be a jerk but im just a bit scared of the future of gamedev

copper gust
#

it won't be good

stuck flower
charred fog
#

@steady pulsar It's pointless to bring up. Only resulting ya-ha, and na-huh conversation.

#

And there's no off-topic here.

#

And if you are seriously concerned, just lookup the difference between AGI and LLM, that will answer it.

crimson haven
#

Hm, had something really bizarre happen, unsure exactly what happened. I've got a project with a bunch of different assets in the asset directory.
I added a package and my whole asset folder except for the Scene I've got loaded disappeared.

The scene has objects that have scripts attached, and if I click on those script components it can bring me to their directory, the files are all still there in Windows explorer. Just the project folder isn't displaying them

Any idea what might be causing this or how to fix it?

potent geyser
#

Try resetting your editor layout at the top right of the editor

crimson haven
#

Just gave that a try, didn't work unfortunately

charred fog
#

Did you try restarting the Editor?

crimson haven
#

Yep, and PC for good measure

#

Just tried playing the game, scripts still work fine. Just not displaying 🤔

charred fog
#

Try regenerating Library folder

crimson haven
#

That fixed it

#

Thank you so much!

steady pulsar
storm patio
#

if we reach commercially and practically viable agi then we won't need much humans anymore

#

that "if" is doing a lot of heavy lifting

charred fog
#

thread, please

ornate bane
#

Hi, 2D Pixel Perfect's Snap Settings aren't showing up at all in my Edit

#

Any reason why that could be happening?

pine abyss
#

Hi, I’m new to Unity. Anyone here also a beginner?

charred fog
vagrant rootBOT
charred fog
#

!collab - if you are looking for collab, check the forums.

vagrant rootBOT
charred fog
ornate bane
#

The Snap Settings from 2D Pixel Perfect are not showing up in my Edit tab. Nothing else to be exact about sorry

charred fog
night thicket
#

hey can someone help me fix the light glitch in my map?

pine abyss
charred fog
#

You can find link pinned in this channel as well

ornate bane
pine abyss
charred fog
ornate bane
#

Got it, thank you <3

keen wigeon
#

Hey everyone, I'm Loravean

pine abyss
#

helloo

lavish flare
#

Question, how do I achieve this kind of fog? I dont feel like the environment fog does this?

lavish flare
worldly cave
gray frigate
#

volumetric fog is necessary for "catching" light

#

the first image doesn't scream "volumetric" to me, although i guess the clearing's fog is lit up a little more

#

You can approximate volumetric fog with many transparent particles

worldly cave
#

but all it does is pretend there is fog there

gray frigate
#

yeah, you can fake it

#

in this image, the spotlights and par lights are using fake volumetric cones

#

there is also volumetric fog being applied on top

#

(small light sources look like garbage if you try to add them directly to low-quality volumetric fog, and this is for VRC, so i can't exactly do a ton of samples)

#

the lights on the wall are also fake

#

everything in here is fake lmao

#

0 realtime lights

lavish flare
#

Alright tyty

magic nymph
#

How many hours is recommended for unity Intermediate level certifications

latent meadow
#

as many as it takes

magic nymph
#

So I get a estimate

stuck flower
#

How long is a piece of string

latent meadow
sage basin
#

?softban 1460593833401389232 bot spam

novel scarabBOT
#

dynoSuccess bubbly_dolphin_66777 was softbanned.

upbeat phoenix
#

HellO!

latent meadow
upbeat phoenix
#

anywane got Sugesstions For Me to Startr?

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

latent meadow
#

i am localizing a chunk of my assets and either my ISP or Unity has throttled me to 8MBps :/

latent dagger
#

Hi im new here and literally stuck on the tutorial part and can't seem to even test run my practice. How do I fix this camera issue.
and don't say youtube cause I already tried that.. couldn't find it.

latent meadow
#

appears there is no camera in your scene?

latent dagger
latent meadow
#

show the camera in your hierarchy

latent dagger
latent meadow
#

you should do the Essentials Pathway first, then other things. without that, it is confusing

latent dagger
latent meadow
#

that is the same issue.

latent dagger
latent meadow
#

do the Essentials Pathway. you have jumped into something more advanced without the basics.

latent dagger
latent meadow
#

you do not have a camera in the scene.

latent dagger
latent meadow
#

it is on the learning site, under Pathways

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

latent dagger
latent meadow
#

click the link

latent dagger
latent dagger
latent meadow
#

did what? EDIT: then the Pathways should be visible

latent dagger
latent meadow
#

the first step in fixing the camera is adding a camera to the scene. if that is not something you know how to do, you step back to further basics.

latent dagger
charred fog
#

It seems you've deleted the camera or missed a step. Retrace your steps.

#

Also looks like you've done all the steps anyway. Why not move on to the next tutorial.

latent dagger
charred fog
latent dagger
quaint wagon
#

ok so is there like a reason theres no gif support? it seems like something super simple at least in theory? like genuinely i am curious is there a disagreement on how it should be implemented so its left to the people or like some other disagreement?

lapis gate
#

you treat them like any other animated sprite

latent meadow
#

aside from that utilization, they are generally inefficient in other uses for many technical reasons

copper gust
#

gifs are handy in theory but suck

north apex
#

don't know where to pu this but it's spamming my console and broken. I might have to downgrade or something, this never happened before.

latent meadow
#

i think your idea of downgrading is probably a good one, as far as the engine is concerned. downgrading the project is another matter..

sage basin
violet fiber
#

who cloud help me fix a bug in unity im building a 2d game i builed a map and i wanted to do that the enemy character would move on their own by using patrolpoints and now when i added a lot of them its just keeps pushing me of the map

surreal halo
#

Hi, someone knows where to find the Hubless Unity Editor installers?

balmy kettle
#

the download archive?

violet fiber
#

like this

#

@near wigeon or do you need something else?

north apex
sage basin
north apex
#

also I can't figure out how to use System.Drawing.Image (trying to do steamworks)

sage basin
#

not sure how those two are related

north apex
#

i'm trying to get the client's steam profile image

#

google says its complicated

#

(even past the ai overview)

sage basin
#

I use FacePunch's steamworks plugin and they just have a SteamFriends.GetSizeAvatarAsync() which gives you the size and bytes

near wigeon
north apex
sage basin
north apex
#

do i need to update it or something?

#

it's being very silly

sage basin
#

I have no idea, I don't have that API

#

nor do I have a "CSteamId"

north apex
#

ok now i am confused

#

where is it?

sage basin
#

I have no idea what you're looking for, or why nuget is related to anything

#

Unity doesn't use nuget

north apex
#

oh

#

don't even see it in the package manager

fading cypress
#

left unity on idle for about 30 minutes and came back to this:
UnityConnectWebRequestException: Token Exchange failed due a failure with the web request.

is that a licence thing? doesn't come from my scripts

lament fox
#

For some reason, on both play mode and when I build the game for the vr headset, the sniper camera offsets. But when it's on the editor it's perfectly centered (and the position is centered). And I've already tested setting the target eye to both and none

latent meadow
lament fox
#

alr alr

#

thanks

thorny loom
#

Good morning.

#

I'm trying to create a UI, and I see there is the UI Builder, but it doesn't seem that easy to use. For instance, when I create a button, it doesn't let me just move the element anywhere I want on the panel.

#

Is there a eaiser why to make UI's?

latent meadow
#

there are, at least, a couple of options for UI. perhaps check the pinned messages in #📲┃ui-ux and #🧰┃ui-toolkit , and talk to the room of the type you pick.

thorny loom
#

Thank you.

sudden sparrow
#

how do i make a object not pass through another object

latent meadow
#

you have been directed to the learning site on several occasions and told to look into colliders.

sudden sparrow
#

pardon?

#

like this lantern is passing through the gate although both have colliders

latent meadow
violet thunder
sudden sparrow
violet thunder
#

That's gravity and can be disabled per rigidbody

karmic smelt
#

anyone know how to fix this,I ahve wrok to do , i can't enter my project

merry pulsar
#

i got hacked for a moment, sorry about that

latent meadow
#

is it a free tool?

hard meteor
#

Hi everyone - I couldn't find an answer through google, so I was helping maybe someone here knows:

Is there some sort of keyboard shortcut that simulates clicking this widget? As in setting the viewport orientation to one of the axes and swapping between perspective/ortho?

Thank you if anyone knows!

latent meadow
hard meteor
#

Awesome, thanks!

vagrant rootBOT
slow dirge
#

Is that an assertion? Because I don't think it's true. Not anyone knows about it.

trail meadow
#

#1390346492019212368 is the right channel to ask about multiplayer stuff AFTER searching your problem in Google and docs

slow dirge
#

Don't forget punctuation.

latent meadow
#

there is a dedicated #📲┃ui-ux room, but some googling would probably be a good idea

cursive abyss
#

Okay thank you :)

rough badge
#

Hey guys i want genshin similar look like ui where i canfindit in unity store?

latent meadow
#

i ask because i just saw someone using a script for it, instead of shortcuts, and i had not tested the shortcut method myself

potent geyser
#

If you've done a search, then you're already an expert on whether something similar exists on the store or not.

#

You can search up "UI packs" on Google to hopefully find something elsewhere

rough badge
#

i have done serach there is bunch that can be useful if re-designed i guess

potent geyser
#

Well, you of course wouldn't find a 1:1 replica.

#

So you'll either have to asset flip something close, or modify it as you said.

tropic oyster
#

is accepting a callback function in an async addressables load function a good pattern?

storm patio
charred fog
#

@rough badge Don't post LLM answers here.

tropic oyster
#

I mean ultimately, it seems like similar to web development there are two patterns
callbacks
promise-like async/await

storm patio
#

in js async/await is syntactic sugar for callbacks

tropic oyster
#

i never knew the difference except maybe that readability is better with promise chains vs callback chains

craggy sinew
#

I have been working on an indi project for 6 months, and just discovered Visual Scripting is a thing. I have severe dyslexia, and normal coding has been extremely difficult

latent meadow
storm patio
craggy sinew
craggy sinew
storm patio
#

gl with visual scripting then, also avoid magic strings lol

#

it's a good practice to follow either way

tropic oyster
storm patio
#

(to be clear, you're referring to cs here, right?)

tropic oyster
storm patio
#

idk about how cs handles async stuff outside the fake async coroutines use lol

#

(callbacks aren't obsolete in js though fwiw)

silent mica
tropic oyster
#

like I'm trying to figure out if

   {
       AsyncOperationHandle<T> opHandle = Addressables.LoadAssetAsync<T>(key);
       yield return opHandle;

       if (opHandle.Status == AsyncOperationStatus.Succeeded)
       {
           T obj = opHandle.Result;
           onLoaded?.Invoke(obj);
       }
       Addressables.Release(opHandle);

   }

could literally just be
T assetName = await Addressables.LoadAssetAsync<T>(key)

#

seems you kinda can lol

#
await handle.Task;
storm patio
#

yeah gotta be wary of what types actually drive those sugar features

#

await relies on Task it seems, which AsyncOperationHandle is not

ornate bane
#

Do I access Pixel Perfect snapping here? I'm not sure

storm patio
ornate bane
#

I wanna be able to snap pixel art assets properly in the scene

tropic oyster
craggy sinew
storm patio
storm patio
#

to clarify, i'm saying that, this doesn't work because it's not a Task itself

T assetName = await Addressables.LoadAssetAsync<T>(key)
tropic oyster
#

yeah that makes sense

storm patio
tropic oyster
#

ugh async functions have to return void

latent meadow
tropic oyster
#

sorry

latent meadow
#

no worries

craggy sinew
storm patio
tropic oyster
charred fog
tropic oyster
#

Sorry I'm good to end the code talk here

latent meadow
#

and really do not ignore the font suggestion Chris mentioned. ever person i've known that has dyslexia was helped by dyslexia specific fonts @ cyclone77

ornate bane
#

Are there any guides on pixel perfect snapping at all? Can't find anything. The documentation on 2D Pixel Perfect is limited too

latent meadow
ornate bane
#

ok thanks

charred fog
#

check the pinned resources there

potent geyser
#

Let's try that again without the annoying formatting @coarse bison

short grove
#

Stupid question is it worth just sitting down one day and just reading through the entirety of the unity documentationm

near wigeon
#

not really

violet thunder
#

Generally you read the parts that are relevant to what you are doing

near wigeon
#

the manual sure, the code you will just forget if you're not using it actively (like what osmal said, lookup what relevant to you)

violet thunder
#

Yeah manual can be useful to read through

#

But we dont memorize it like a bible

potent geyser
#

You could do it for some late night light reading if you want, but that's like reading another language's dictionary in hopes you can start speaking it. You might pick up tidbits or general knowledge, but the experience is actually doing the thing in practice.

violet thunder
#

A bunch of unity features I wouldve never discovered unless I randomly stumbled upon them in the manual

latent meadow
#

it is good to trigger the foggy recall "... i know i read somewhere that, that can be done so i can keep going with what i am doing, knowing i will be able to do 'that'"

worldly cave
violet thunder
#

Dont remember particular things right now

worldly cave
#

who doesnt love being put on the spot!

silent mica
near wigeon
#

unity manual has some hidden gems somehow hard to find

latent meadow
#

yeah, the cross referencing can be a bit odd, then you lose the thing you were looking at and don't know how the heck to get back to it

gray frigate
#

very annoying!

violet thunder
#

Manual's gettin better

gray frigate
#

of course, i bet that floating-point errors also make it possible to get into that "impossible" situation anyway

violet thunder
#

That page for example didnt exist before 6000

latent meadow
#

good. i honestly have not looked in a while

short grove
#

Eh maybe I might skim through it one day after I finnish my dissertation work im way too behind on

gray frigate
#

i could tell it was an old page because it featured some absolutely ancient-looking editor UI

violet thunder
#

And javascript lol

#

Oh you mean the newer page

gray frigate
#

i just noticed the JS lol

silent mica
#

Boo scripters left out 😔

violet thunder
#

Got booed out

short grove
#

Doubt I can actually find anything that relates to what I'm doing for my study though since most of it is technically out of engine features

#

still that random thing seems

#

really useful

#

oop someone got hit by the data breach

#

poor guy

short grove
#

like uh

#

You know the psycho mantis section in mgs

storm patio
#

i came up with that myself in a discussion here, where someone really didn't like the idea and tried to discredit it so hard lmao

agile junco
#

So I have this issue when using the in editor recorder, where my game seems to be sped up quite a bit. The recording turns out fine, frames are similar (180 non recording, 120 when recording), and all the movement and physics seems to be in FixedUpdate. Any ideas?

gray frigate
#

i want something as good as Blender's

gray frigate
worldly cave
agile junco
#

I tried messing with them. Cap vs no FPS cap, different frame rates

gray frigate
#

turn on Cap FPS

agile junco
#

Variable playback, etc

gray frigate
#

It's trying to produce a 60 FPS video

#

this means that 60 frames of recording will be 1 second of video

#

notably, if your game can run at 120 FPS, this will wind up running your game at double speed

#

(at least, i believe this is going to happen: the reverse happens if the game can't hit the target framerate)

#

the recorder will slow the game down so that you still get 60 rendered frames per second of footage

#

(very useful for capturing smooth footage without any hitches, which often occur in the editor)

agile junco
#

Apparently that fixed it. No idea how i overlooked this one
Tysm

gray frigate
#

it's not obvious (:

#

no prob

#

(uncapping your FPS would be useful for quickly recording a lot of footage)

#

I wish the recorder could deal with using FMOD as your audio backend

#

(it'd probably be absurdly complex to do)

limpid pivot
#

I have a theoretical question about GPU CPU and compute shaders

A simple fragment shader runs the frag function per pixel inside the GPU, many calls

While I was looking at a video explaining compute shaders and they say it runs in a single call instead of per pixel(it generated a 1024x1024 with a red circle)

My question, why not load textures from characters using Compute shader instead of the default material, drag and drop texture into the albedo?

#

Wouldn’t that load faster?

vivid cedar
#

You're comparing loading an image into GPU memory and writing that same texture to GPU memory using a shader

#

either way you end up with a texture in GPU memory and the shader uses it to draw the object

balmy kettle
#

!install 👇

vagrant rootBOT
# balmy kettle !install 👇
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
gray frigate
#

Unity has started asking for permission to view my Downloads folder on macOS (including very old versions of Unity!)

#

I'm trying to figure out what's triggering this

violet thunder
#

[numthreads(8, 8, 1)] <- 64 threads per group

#

My point being that "runs in a single call" sounds misleading

#

Of course you could just process all pixels in one thread in a for loop but that'd be horrible (you lose parallelism)

gray frigate
#

A single invocation of the fragment shader – the code that decides what color a pixel should be – is indeed run per pixel

#

A massive number of these run at once

limpid pivot
#

So it is possible to put in a Compute shader and run faster?

#

(Not necessarily in a single call obviously)

gray frigate
limpid pivot
#

I have albedo txt
I want to put in an object with a skin mesh renderer

gray frigate
#

when you assign a texture to a material, you're telling Unity to upload that texture to the GPU so that the shader can read it

#

if you ran a compute shader that reads that texture, then you would still need to upload that texture

vivid cedar
limpid pivot
#

My brain is trying to put all your answers together

limpid pivot
gray frigate
limpid pivot
#

So making a circle with code is better than loading an image of a circle

gray frigate
#

however, this is only relevant if you want to create a very large amount of texture data

vivid cedar
#

depends on your definition of "better". Note that loading textures into GPU memory is a one-time upfront cost, and it's usually not worrying about

limpid pivot
#

Better=more performance=more FPS

vivid cedar
#

more performance when

#

at startup/loading time?
or every frame for rendering

limpid pivot
#

Sorry

vivid cedar
#

No, generating your textures procedurally will not increase your framerate

#

it might decrease loading time

limpid pivot
#

Compared to loading 8k textures from substance designer?

gray frigate
#

those textures were presumably designed

vivid cedar
#

Once the texture is in memory the rendering process is the same

gray frigate
#

you'd have to replicate that exact process in a compute shader

vivid cedar
#

Also yes the compute shader to generate that texture would itself be enormously complicated

violet thunder
gray frigate
#

ha, yeah

#

peak German humor right here

#

procedural generation makes sense if you can concisely sepecify how to produce something

#

e.g. you're generating an entire world from a random seed

safe garden
#

hi, watched some playthroughs of the game Scars of Honor, now in playtest. Wondering how they've managed to blend the grass and rock seamlessly here? looks like an alpha mixing but not sure

vivid cedar
safe garden
#

very expensive for an MMO though don't ya think

worldly cave
#

i dont think the genre matters?

#

its also not really expensive

gray frigate
safe garden
#

no I mean to say, there's a lot going on in an MMO world with players constantly zoning in an out, I figured triplanar usage would be a lot to run for an online game

vivid cedar
gray frigate
#

triplanar shading adds more texture samples, and you can very easily get memory-bound

violet thunder
#

3x texture samples

worldly cave
#

they arent replicating the shader across the network

#

why would they lol

violet thunder
#

But doesn't look like they are even using normal maps so they save some samples there for example

gray frigate
worldly cave
limpid pivot
#

I think I got the logistic

gray frigate
#

(i mean, i guess you could call that "alpha mixing"; that term makes me think of a shader's blend mode)

gray frigate
#

that is, indeed, what i'd call alpha blending

copper gust
#

also like, generally there's not much going on in that game all things considered

worldly cave
#

yeah nothing is stopping an mmo from being graphically intense

copper gust
safe garden
limpid pivot
worldly cave
#

the kronnect guys are single handedly carrying URP rendering with their assets lol, i kinda feel bad for them when the eventual hdrp merge happens and half their products become built in

copper gust
worldly cave
#

i love Unity but sometimes i envy how many great assets and tools Unreal has

#

Unity has this tendency to just stop supporting really good packages and abandon them forever... like VHACD

violet thunder
#

Looks useful for collider generation

worldly cave
#

that was the purpose! but now its abandonware

gray frigate
worldly cave
copper gust
#

also the new terrain system

gray frigate
worldly cave
#

when i say dropped i mean

copper gust
#

and the behaviour graph stuff

worldly cave
#

they stopped working on it lol

gray frigate
#

yeah

#

splat

worldly cave
#

its crazy how much epic laps them with features like this

#

while we rely on third party assets

#

or our own implementations

plain dagger
#

i can only presume its not possible to support this many side projects due to how they prioritise now...

worldly cave
#

i mean how can they... all hands on deck for more AI integrations

copper gust
#

Man worst part about doing mod stuff is that i can't post it in daily win 😭

violet thunder
worldly cave
#

its almost certain a part of it

gray frigate
worldly cave
#

the thing that sucks isnt the fact that its abandonded, but that it just wont even work for Unity 6 without fixing it manually

#

i dont mind it being deprecated... but come on at least make it work in Unity as is

violet thunder
#

Take my money

storm patio
#

just do what microsoft did with office smh

#

100% user copilot usage right there

worldly cave
#

they used ai to just generate that particular sticker

#

nothing else

#

hilarious reverse catch 22

ionic field
#

Can some one make me a gorilla tag copy I have a discord with like 30 people

copper gust
#

no

worldly cave
#

the arrogance at display

ionic field
#

Wdym

copper gust
#

its just not particually a reason anyone would want to do something

#

let alone make a whole game

near wigeon
#

selfawareness = 0

stuck flower
#

Like, what world do you live in

ionic field
#

Bro I will pay you mong like get of my dick god

worldly cave
#

i can only imagine the large lump sum you are willing to offer

#

40 dollars and a high five

stuck flower
#

"Hey guys who wants to dedicate hundreds of hours to make some fuck-ass gorilla tag knockoff for me and some random people you'll never meet? I'll give you a whole ten bucks"

ionic field
#

Yeah mate I need the project that's it like holy get of my dick you little kid

worldly cave
#

out of curiosity

#

how much are you willing to pay

ionic field
#

Just for the project 10

worldly cave
#

10 what?

#

dollars?

ionic field
#

Yeah

worldly cave
#

are you out of your mind

stuck flower
#

Ten whole dollars sounds like a lot when you're seven years old

ionic field
#

.are I'm 13 I don't a game I just need a project

#

That's it

stuck flower
#

So, you're 13, and you joined discord over a year ago, so you've just admitted to violating Discord's TOS. They take this very seriously. Hope you weren't attached to this account

worldly cave
ionic field
#

Like I don't need the playgab or photon or the dlc pack

worldly cave
#

oh you just straight up want someone to litterally decompile gtag for you, not even game thats at the very least inspired by it?

#

double whammy

#

not only are you not allowed to talk about modding or decompiling here, any kind of job seeking or collab posts are also not allowed

ionic field
#

Wdym

copper gust
#

no one can or will help you here

#

sorry

abstract umbra
ionic field
#

Wdym

stuck flower
ionic field
#

Just fuck off

#

I will do APK method

worldly cave
worldly cave
humble kayak
#

Question- because most of you are game developers and know more than me, how would I go about getting my server for the game out there? I cant really edit videos, and my server only has like 11 people, with a solid 3 that may be buying the game

abstract umbra
humble kayak
#

No, Im asking how should I advertise it

#

How to get my game out there

humble kayak
abstract umbra
#

and my server only has like 11 people

copper gust
abstract umbra
copper gust
#

how would I go about getting my server for the game out there?

abstract umbra
copper gust
#

they want more than 11 people..

stuck flower
abstract umbra
worldly cave
#

you need to advertise

#

theres no other way around

#

the server itself is secondary to the game

humble kayak
worldly cave
#

youre either going to have to shell out some money or try guerilla marketing

humble kayak
worldly cave
#

and im telling you you need to advertise

#

like make a dedicated effort toward advertising

humble kayak
#

Alr

#

But im asking... how?

wooden pebble
#

Guys am I missing smth or do things set in the unity inspector not stay when compiling? Because when I compiled my game or use the Play Mode thing it doesn't seem to stay

worldly cave
#

if thats what you are asking

worldly cave
#

theres plenty of resources out there

humble kayak
#

Lol alr

wooden pebble
humble kayak
#

Thanks

abstract umbra
# humble kayak But im asking... how?

a lot depends from the game itself, think about your target audience, ofc its not nice to go and try to steal players from your competitors directly but there are already a lot of streamers who like to try new games(including small indie projects) and they have thousands of viewers and they do it for money. Im guessing it should be cheaper + you wont spam just anyone but potentially your target player base

abstract umbra
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if your competitor is gta 6 then of course i have bad news for you 😄

humble kayak
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Oop

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Nah my game is for speed runners

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No gta'ers

wooden pebble
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mb

honest gorge
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how can i do this material transparent except in the explosion part? 🤔

plain dagger
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also increase alpha clip threshold a tad too

honest gorge
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yeah,..... nope

#

isnt there in unity a config for that?

slow dirge
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Maybe treat black as alpha if you don't have alpha in the texture. Pretty sure you could specify that in texture import settings.

violet thunder
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Yeah, iirc it is Alpha source -> from grayscale

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Additive blending could also work

honest gorge
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thank you thank you

brisk cloud
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Is there anyone who can help me with animations for my 2d game? I have watched videos but still don't really understand it

latent meadow
frozen dune
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I'm having an issue where everytime i try to rotate around anything in the viewport (unity) I suddenly zoom out. I tried hitting f and that didnt fix it. It just zooms out again

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middle mouse button to pan also seems to not work anymore

latent meadow
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have you closed and re-opened the project?

frozen dune
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That fixed it 💀

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thx haha

glossy thunder
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did you ever solve this? I have the exact same issue right now!

neon horizon
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I'm trying to create a basic AR

latent meadow
neon horizon
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i'm following a tutorial on how to setup AR

neon horizon
latent meadow
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if it is specific to AR, that is where you ask.

glossy thunder
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I'm using the unity fbx exporter and it does something weird where it combines like all the animations into one animation so obviously it looks all weird and doesn't work.

latent meadow
placid yew
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Hey guys, I suddenly got my unity student license revoked out of nowhere and I can't open any of my projects anymore despite unity dashboard saying that my license is fine?

Other than contacting support I was wondering if anyone else's dealt with this before; I've already checked out some of the forum posts about restarting and reinstalling etc but none have worked so far

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Problem in question

mellow creek
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Guys ik this is very simple question, but how can I make my game object completely transparent? I’m using unity 3D URP

jagged cove
copper gust
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(or just turn it off)

mellow creek
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Ok thank you

mint lake
misty pollen
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Morning

analog crown
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Hi 👋 Is there a specific place where I can ask about an issue I encountered with my Navmesh controls in combination with animations?

latent meadow
analog crown
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🤦‍♀️ Must have overlooked that, thank you!

lament fox
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geniuenly hell

safe garden
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accidentally hid my camera speed icon, how can I bring it back?

latent meadow
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i am not familiar with a camera speed icon. might just be me, or might be it was from a plugin

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this is the only one i knew of

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you should also be able to use the mouse wheel to control the speed, which i think has an OSD

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@safe garden otherwise, press `

safe garden
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awesome thanks!

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oh it's at max camera speed already, guess the level is just giant then

latent meadow
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hmm. possible

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if there are things like building on the landscape, you can click one and press F to zoom/focus to it

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oh, also, you can adjust the Max, according to the picture

tropic oyster
latent meadow
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yes. the people in that room.

shy idol
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where can i see some 3d artists work here?

latent meadow
umbral mason
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Dead chat

latent meadow
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this is a Unity Dev server., unless you have a specific Unity question, you can feel free to look elsewhere for your social needs

sly rose
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ill forward to linux

latent meadow
sly rose
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thanks

dawn lily
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Yo guys! Just wanna ask that I don't find any popular full body first person controller on the asset store (am i searching smthing wrong)? I am thinking of putting my own on it.

potent geyser
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You're saying that there are zero returns when you search up first person controllers?

vivid cedar
worldly cave
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Probably an fps controller that supports full body animations

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i think they are looking for a framework more than anything

gray frigate
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where you can see your own body in first-person?

vivid cedar
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animations sound unrelated to the first person controller

worldly cave
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with true fps they kinda are related

gray frigate
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the secret is to just show the body in first person (and then draw the rest of the owl)

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giggle

abstract umbra
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cant you see player body with a first person controller?

worldly cave
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i mean? you could

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but its not that simple lol

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true fps is a surprisingly complex concept

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not nearly as simple as it seems on the surface

abstract umbra
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you can see every player except yourself the whole time and also if you put a mirror then you can look at yourself in the mirror

charred fog
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Wait till you learn how mirrors work

pearl oyster
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It's basically a question if you can see your own feet or not when you look down

worldly cave
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you guys are severely oversimplifying it

vivid cedar
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I think considering this stuff as part of the "first person controller" is an architectural mistake

worldly cave
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i would honestly disagree

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having worked on it and having used that asset myself

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sure the controller itself is a seperate thing from the animations

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but you have to design the controller itself with the fully body animations in mind

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its far from a simple state machine, theres a lot that goes into it, specifically that goes into making it look good

dawn lily
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uhmm by full body first person controller i meant the whole body animations

worldly cave
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Yes we got that, i linked you a quality asset designed for that

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mind you it is a framework and not a template

dawn lily
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hmm saw that earlier..

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so what do u think abt my first person controller..what can i add

worldly cave
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i have no frame of reference for your first person controller

dawn lily
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Uhh have not yet worked on the demonstration..just working on the core mechanics..i have attached the inspector images tho u can take a look at them..i've tried to make it resident evil like

hard parcel
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Anyone knows of a game with good looking ui that I can copy for a demo for reactiveuitoolkit
something modern

worldly cave
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it has amazing ui design

gray frigate
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there are several websites that catalogue game UIs

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that was very useful for me when figuring out my own UI

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the names are escaping me right now (there are at least two)

worldly cave
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https://www.gameuidatabase.com/ youre not going to believe this

Game UI Database

The ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.

abstract umbra
worldly cave
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no asset ripping or modding talk allowed here

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you cant just delete it and post it again lmfao

potent geyser
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Again, ripping/pirating is not allowed here.

empty hawk
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In my game I have enemies that move. While playing in the editor everything works great. However, when I build the project and play it the enemis freeze. Does any1 have an idea on why that is?

modest meteor
rare steppe
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hey guys , how do i change a part of terrain's physics material and shaders , or well how to interact with terrain

twilit wraith
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My character fits fine through 2 height holes, but whenever the wall is completely flat it needs to be 3 tiles high in order for my character to fit through. What's the cause of this, and is it possible to fix?
Image
Image
Also, im following a tutorial where theres a mention of increment snapping, but i can't for the life of me locate the settings for it

gray frigate
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i don't have an editor open at the moment

gray frigate
ocean night
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How do I make it so my spike tile isnt floating?

craggy pollen
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what do you mean exactly, the red thing?

ocean night
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no the spike tile highlighted in orange

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the red thing is my respawn point

icy olive
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hi
i need help i cant use unity for some reason
im on linux (cachy os, arch based distro) and when im using unity, fonts are very small in unity app
i tried 2x scale but its so big
how can i scale it 1.5x or else?

craggy pollen
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not sure what you mean by floating though

worldly cave