#💻┃unity-talk

1 messages · Page 116 of 1

stoic jungle
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Ah, it’s in the create project thing

half tide
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Hello why I can learning unity in the first to

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Make my first game

stoic jungle
stoic jungle
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Although I’m probably not the best person to give advice

stuck flower
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!learn

vagrant rootBOT
storm patio
#

yeah uh just pre-emptively, use screenshots to share stuff (except code/logs) please

stoic jungle
#

Btw, it’s the essential pathway correct?

storm patio
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that's the first one you should do, yes

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you can do others if you want

stoic jungle
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Getting started has probably been the thing I was afraid of the most tbh

clever rivet
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is unity an industry standard tool?

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ie, if I apply for a job and say I know unity will they say 'yeah thats cool' or 'haha you should have learnt XYZ program instead'

potent geyser
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It's a very strong standard at the very least. Lots of companies are using it for all sorts of things.

green valve
#

I need to get something clarified.

So let's say I make a game. It goes Viral, I make $200K in 1 month, but then due to the nature of viral stuff, I make very little to nothing after that.

I sub to Pro for the 1 year as required. However I wwant to continue doing free updates to the game, after the 1 year do I need to continue to pay for Pro, since I am not making any further income from the game?

potent geyser
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You switched the entire game to free?

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I don't think app stores even allow that option.

green valve
potent geyser
#

Then you need a license to push those updates.

green valve
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But for those playing I continue free updates. Again hypothetical.

potent geyser
#

The updates may be free, but the game can still make a dollar. But note that you only need a license if your company annual revenue reaches the threshold.

green valve
#

That is what I thought... I was under the impression that a Pro sub is pretty much for the life of development.

potent geyser
#

If you aren't reaching it in that year, you do not need a license.

green valve
potent geyser
#

Then you can cancel and resub if the threshold is hit again. Keep in mind this is revenue across the entire entity not just for the game.

latent lake
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is there a way to pause gameplay not only on error but also on any type of debug?

worldly cave
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Debug.Break();

violet thunder
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That or using the debugger in the IDE

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Break lets the current frame finish so it doesn't "instantly" pause it

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But it's a good quick way to do it

tender marsh
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Hello, does anyone know anything about this?

plain dagger
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Debugger.Break() can pause a debugger at that statement

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most debuggers such as VS can also break on exceptions

novel tulip
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Hey guys

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Im trying to make a game asset and im very stuck im making a cardboard cutout of the rock and im struggling to put the materials on

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Any help would be greatly appreciated

plain dagger
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!blender

vagrant rootBOT
novel tulip
granite lava
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Do you know any context as to why that happens?

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Hmm, guys
I have a ScriptableObject that does not seem to reset its values when play mode exits, that's not supposed to happen, right?

plain dagger
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You modified the asset so the changes remain post play mode (in a build this does NOT allow for data saving)

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You should avoid modifying scriptable objects at runtime (make a new instance or new type to do this instead)

robust cape
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can someone help with pitch black shadows? it's like a horror game, but it

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is a shooting game that needs to be bright

novel tulip
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Anyone know how I can make sprites display on vr quest 3 in steam unity play

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they show when editing but not in game

polar basalt
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can i do an http endpoint with cloud code? so that i can call it as GET?

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please ping me if you reply

safe arrow
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is there a way i can use linerenderer to make a beam that becomes transparent over time? i'm trying to make something somewhat similar to ultrakill's piercer revolver where it starts off big but gets slimmer and more transparent over time after being fired

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i'm not entirely sure how to do that but i'm just trying to find my own solutions since i don't really know all the tools unity has very well

potent geyser
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Sure, it has width and material properties which you can change over time.

brisk inlet
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Is there a place to discuss game ideas?

worldly cave
brisk inlet
#

What's a good game to make as a first game? At the moment I'm still a beginner and have been going for less than 2 months but I don't want to take on a project that's too big and never finish it. I was thinking of starting a first small project maybe 6 months into learning?

safe arrow
#

oh right, i should be working with materials. i saw on the documentation page that there were startColor and endColor variables and i thought those would be what i needed, i'm trying to modify the alpha value directly but i don't think that's working

#
public class BeamProj : ProjectileProperties
{
    public LineRenderer lineRenderer;
    public float vfxLinger = 0.75f; // how long the beam effect will last
    public Color initColor = new Color(1f, 1f, 1f, 0.95f);
    
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        lineRenderer.startColor = initColor;
        lineRenderer.endColor = initColor;
    }

    // Update is called once per frame
    void Update()
    {
        lineRenderer.startColor.a -= (1 / vfxLinger) * initColor.a;
        lineRenderer.endColor.a -= (1 / vfxLinger) * initColor.a;
    }
}```
brisk inlet
modest meteor
brisk inlet
#

fair lol

worldly cave
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What's a good game to make as a first

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a thread thread

granite lava
latent meadow
hushed jolt
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Hello, has anyone ever had any experiences with advertisement? I have no idea how to do it or if I should invest in my game advertising.

woven trellis
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Is it recommended to get a demo out on itch.io first before steam?

modest meteor
hushed jolt
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I already planned on doing that that's my first objective

plain dagger
polar basalt
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can i do an http endpoint with cloud code? so that i can call it as GET?
please ping me if you reply 🙏

woven trellis
plain dagger
# granite lava Why should I avoid doing it?

The class instance for a scriptable object is not guaranteed to be the same forever. Unity may "unload" the asset and reload it again in the future.
If you instead use a class instance you made and manage that is never a risk

worldly cave
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uhuh

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almost certainly a scam...

latent meadow
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not what this server is for. remove the message or a moderator will intervene

potent geyser
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!ban 1440738720801095837 scam

vagrant rootBOT
onyx ginkgo
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Hiii 🤠👋🏼

latent meadow
simple otter
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I want to have texture used in a shader and the same texture used as icon somewhere else.
Is there a way to have both change with single image swap? (in editor not in game mode)

I was thinking if maybe there is something like a pointer but for images where I could swap content of the pointer to swap image in all places where it's used.

vivid cedar
brisk anvil
vivid cedar
neat summit
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Yall

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Why isnt it working??

latent meadow
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I suggest you take the Junior Programmer course on the Unity site.

vagrant rootBOT
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:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

neat summit
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Ok

hushed jolt
latent meadow
vagrant rootBOT
latent meadow
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it generally requires a bit of configuration. the guides there should cover it

neat summit
latent meadow
neat summit
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Like which should i download

latent meadow
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are you on windows?

neat summit
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ye

latent meadow
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Community Edition should have downloaded when you installed the Engine through the Hub.

neat summit
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I uninstalled vs code because i thought i downloaded the wrong thing

latent meadow
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vs code is not visual studio, but can be used in its place

neat summit
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Oh

granite lava
plain dagger
latent meadow
# neat summit Oh

the previously mentioned Junior Programmer Pathway walks you through the installation of visual studio too, to a degree

neat summit
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OH MY GOODNESS THERES PLANE PROGRAMMING

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EXACTLY WHAT I NEED 🙏

dusky forum
# granite lava Why should I avoid doing it?

What exactly are you trying to do by modifying the asset? If you need persistent data between scenes consider using some sort of Singleton manager. Note that directly modifying the SO asset in the Editor and in the release may produce undefined behavior.

granite lava
granite lava
# dusky forum What exactly are you trying to do by modifying the asset? If you need persistent...

I'm trying to do the thing from this TED Talk
https://www.youtube.com/watch?v=raQ3iHhE_Kk

Scriptable Objects are an immensely powerful yet often underutilized feature of Unity. Learn how to get the most out of this versatile data structure and build more extensible systems and data patterns. In this talk, Schell Games shares specific examples of how they have used the Scriptable Object for everything from a hierarchical state machine...

▶ Play video
plain dagger
dusky forum
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The video is an hour long. What "thing" are you referring to specifically?

plain dagger
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I legit don't know why they think it's a good design I'd never do this myself

granite lava
opal mist
#

Can anyone help me to learn c#😭

balmy kettle
opal mist
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Thank you

dusky forum
# granite lava Sorry Have a look at 23:18

You'd best go over the entire video if you're wanting to use an SO exactly the way they are. Just be aware that the SO asset will retain the data in and out of play sessions in the Editor and that the build will not retain any data between sessions. And in a build, if you no longer maintain a reference to the SO asset, iirc it would default.

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There are caveats.

latent meadow
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but, i am not a programmer. just someone who tries to find ways that i understand to get things done

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but no doubt it introduces a whole new set of problems, same as any 'way of doing things'

craggy swan
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Is old input manager still okay to use?

charred fog
craggy swan
lavish flare
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Is there a roadmap for beginner gamedevs to learn the fundamentals available? 🤔

craggy swan
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also some unity learn courses

worldly cave
latent meadow
violet thunder
vagrant rootBOT
craggy swan
worldly cave
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it means you shouldnt use it because its not supported, and simply because the new system is just better in every way

craggy swan
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Im only asking because I am used to using it

worldly cave
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its got a bit of a learning curve compared to the old system, but it makes a lot of things easier

charred fog
craggy swan
charred fog
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no, it's just supports the old way of doing things

gaunt grail
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how can i fix this

dusky forum
#

Perhaps you should provide further context

gaunt grail
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cant run the project

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i get it when i run it

dusky forum
near wigeon
opal coyote
slow dirge
supple mica
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is it possible for a panel to be corrupt in unity

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like any panel you move into it just breaks even if you take it out

worldly cave
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you mean in editor?

supple mica
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Yeah, for some reason any UI element I move into a panel stops rendering even after moving it back out

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nvm issue solved

gaunt grail
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i reinstalled i will try again

fast latch
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I was trying to get a player input system in but when i run the project its not working any ideas why is that?

balmy kettle
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!input

vagrant rootBOT
# balmy kettle !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

fast latch
crimson flicker
fast latch
#

Thank you!

crimson flicker
fast latch
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but so far i got the UI in which works lol i am proud of that and now this as the level

crimson flicker
trail parrot
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Hey guys my game was working fine so far however i changed my player sprite to bottom center for pivot on each sprite, and it works for objects still or anything that spliced up right around the entire object, but for some reason, the bounding blocks tile map it doesnt let me to the short anymore as you can see in image 2 i use composite collider with the tilemap collider it was working flawelessy but not my character gets stuck at the orange where its spliced by 16x16 instead of at the collider. any help would be appreciated

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heres his collider boxes, one for interacting and one for tiles

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it used to work when i had them like this but i dont know if i have to raise them now that i put pivot to bottom center

slow drift
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Hi guys, I'm creating a game and I've run into a problem that I can't solve even with AI. Should I post my questions about it here?

potent geyser
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If AI can't solve it, there's no hope even to try.

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But if you think it's solvable, then pick a channel that relates to your question. Here, if it's not covered by any.

slow drift
potent geyser
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It was sarcasm, AI isn't as smart as most beginners think. Though, many people here aren't much interested in solving/explaining AI generated responses.

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You can just ask/state your question in an appropriate channel and see if someone can help

trail parrot
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lol

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is my question appropriate

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i been stuck for hours

latent meadow
trail parrot
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so many channels just hard to remember yo

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my bad

copper gust
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i could get why it might happen if nothing is actively referencing it and the scene its associated with unloads then loads up again but

sudden sparrow
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my player can pass through the wall i imported is there a simple way to make the wall solid

fair cove
sudden sparrow
fair cove
# sudden sparrow 😭 whats all that im new to this

A rigidbody is a component that handles physics in Unity, though I completely forgot that a "Character Controller" component also handles physics as an alternative approach, but the way physics works in Unity is every fixed frame update, it will recalculate where things should be, depending on how you move your player, it could be moving between these calculation steps - could you show how you have setup your player and your wall? As well as how you are currently trying to move/test your player?

latent meadow
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i sent this person to the learning site yesterday. not sure how it didn't help

prime iron
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Unity learn has been a god sent for me

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I’d suggest it to anyone wanting to learn the engines fundamentals

empty grotto
#

guys, why are some assetstore packages having such licensing plans?

I get it for Unity itself, but what the hell gives a package the right to do this? was goign to buy this and now i feel so off

latent meadow
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i refuse to buy those assets, period.

latent meadow
empty grotto
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right now in unity assetstore is on 30$

latent meadow
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it is the dumbest business plan ever imo. 'oh boy, i made a successful game, too bad i am -1000000 dollars because everyone gets a cut!

empty grotto
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fucking hate them now. no fucking way I would ever buy it

latent meadow
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yeah, i hate to say it, but anything that says "Unity Verified Solution" is something i will not buy.

empty grotto
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shouldnt it work the other way around? or just greed is fucking it up

latent meadow
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greed

storm patio
latent meadow
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yes, it is a 'non standard license agreement'

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certainly not in big flashing letters or anything, but it is stated

copper gust
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they made the asset, they are allowed to charge how they feel

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its per team too which is nice

empty grotto
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nope their EULA states that individuals who make x amount of money still have to pay on top of the initial license

copper gust
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what do you mean by that

storm patio
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ah the leftmost option is just buying it from the UAS

copper gust
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honestly it seems fairly reasonable

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its just a pretty premium asset

latent meadow
storm patio
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i'm aware

latent meadow
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or i may be misunderstanding the meaning. conversation kind of got fuddled

storm patio
latent meadow
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IDK, didn't read much of it all. don't have the time to bother past the initial recognition

empty grotto
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or do they hope 2-3 big corpos using it would pay for everything this way

copper gust
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It's not greed

storm patio
copper gust
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it's such a little amount of money, you just might not be the intended usecase for it

storm patio
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visual studio is a tool that's priced similarly to this

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microsoft office is a tool that's priced similarly to this

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the difference is how expensive the lowest option is

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the enterprise options are priced in the same way

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github is another one

latent meadow
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Unity itself is the only one i use that has pricing like this. i am trying not to second-guess my decision currently.

copper gust
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if you make over 200k they want 0.175% of that

storm patio
#

i'm not saying you should buy/use this, but

but it makes no sense for a tool to have such pricing
several tools you already use have such pricing

storm patio
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(just curious)

latent meadow
storm patio
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lmao

#

truly, "someone else's computer"

latent meadow
#

Argh! there really is an overabundance of pine trees in these asset packs. i am looking for oak. i dislike pine for many reasons

copper gust
#

another thing worth pointing out is for projects making that much money, paying a programmer to implement what that asset does is probably gonna cost way more than what you'd end up paying once a year

brisk inlet
#

@latent meadow I think the price is ok 😄

latent meadow
#

to be honest, my issue is less about the price, and more about the accounting. i have no desire to have to report to 40 different minor asset makers., or to get sued by one because i Didn't remember to report to fred's garage-made assets, llc. but there are many valid points to be made against the 'profit sharing' but also some for it. for example, i have no issue giving Unity money when i make money, because i could not do what i am doing without the engine. i Do have issue when some kid can make an asset, and me, being my usual .. distracted self, didn't see their stipulation that i owe them 50% of my profits for their dancing text asset. there was a legitimate case of an asset that was offered for free, and essentially held your project hostage. it literally disabled the ability to Build unless you purchase the 'retail version'. (of course you could remove everything it did then build, but not the core point)

viscid iris
#

Hey

latent meadow
#

howdy. if you have a Unity question, feel free to ask.

vagrant rootBOT
brisk inlet
#

Have you seen the mech game someone posted in the daily-win channel? looks insane

latent meadow
#

no, but i should spend more time in #🏆┃daily-win . good source of inspiration/motivation

#

some people tend/try to treat it as a #1180170818983051344 though, which is really not the point of the room

hidden meteor
safe garden
#

if you want to set up a rope bridge, but not have it completely static and have a little bit of a swap, but still have collisions where you can leap on it, is this complex to setup? it's stylized so doesn't have to be super realistic but still

brisk inlet
latent meadow
sage basin
#

?softban 608776218161971232 bot spam

novel scarabBOT
#

dynoSuccess eloteasesino480 was softbanned.

dull sphinx
#

what is a soft ban?

gray flower
#

Hey 👋

I’m currently building an Arabic educational runner game in Unity (working prototype).

Right now I’m focusing on 2D gameplay and systems, but I’m planning to expand it into 3D in later stages.

For those who’ve transitioned from 2D to 3D in Unity:
What would you recommend focusing on early to make that transition smoother?

Would love to hear your thoughts 🙏

still meadow
hidden meteor
hidden meteor
still meadow
#

@gray flower catto

brisk inlet
#

@hidden meteor my one is tiny 🥲

fierce chasm
#

You know how some games freeze frames on hits? Do y'all do that by manually freezing it while making the animation or is it done via another setting?

latent meadow
#

in the examples you've seen, does everything freeze, or just the characters?

fierce chasm
balmy palm
latent meadow
fierce chasm
latent meadow
#

yeah, but you have to be careful how you do it (like, probably don't stop global time itself). since i have nothing technically helpful to say, i'll leave it to others who might see your question.

safe garden
latent meadow
still meadow
fierce chasm
still meadow
#

‘’’Csharp

enemyAnimator.speed = 0f;
enemyRigidbody.velocity = Vector2.zero;
enemyScript.enabled = false;
‘’’

#

You got the idea

copper gust
still meadow
#

But you must have timer to return the values back

still meadow
storm patio
#

so you and the enemy you're hitting would be slowed down, but everything else wouldn't be?

storm patio
#

imagine you combo an enemy and you and the enemy both get frozen for small periods of time, but another enemy can just walk up to you?

still meadow
#

You only apply it on one enemy you hit

storm patio
#

but why would you do that

copper gust
#

thats not how most implementations work

still meadow
storm patio
#

it is an issue in your implementation

copper gust
#

(also other things that aren't enemies)

#

if you and a enemy are on a moving platform and you do a hitstop the platform should stop moving

storm patio
#

also imagine you have timers active for buffs or for constructing or whatever, non-global hitstop makes the duration inconsistent

still meadow
#

Actually you guys right i was thinking about how i love hitstop work that eneny only get freeze

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Not the platform

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The animation of the enemy get freeze for couple of seconds and get back normal

brisk inlet
#

Can't you just set the movement speed of the enemy to zero on collision?

storm patio
#

not what hitstop is

brisk inlet
#

oh nvm

copper gust
#

ideally you would just modify the global timescale

still meadow
storm patio
still meadow
copper gust
#

I'm not familiar with situations in which it does not suit

storm patio
#

just make sure you're using unscaled time for the things that shouldn't be affected, eg ui animations

gray flower
somber spire
#

to the other 3 linux users here, is there a way to get directory monitoring to work or am i doomed to press ctrl r forever?

gray flower
storm patio
#

are you ok

latent meadow
still meadow
gray flower
storm patio
#

don't go around collecting viruses now

still meadow
#

Lol 😂 okay sir i will keep it in mind

fierce chasm
#

You can chain combos and also have to worry about other enemies, making sure it's not a DMC V situation where they just stand and watch kinda

storm patio
#

call that stuns then, not hitstop

static fable
#

Omg

#

Will i get banned if i ask for help to ask some questions on unity

worldly cave
#

what?

static fable
#

I have questions but just ban me if u wont wllow

worldly cave
#

why would you get banned

stuck flower
#

If you don't want to be here you can just leave

worldly cave
#

im so fucking confused right now

static fable
#

like whay thr actukfck

storm patio
#

i guarantee you that was not the reason

static fable
stuck flower
#

The missing missing reason

potent geyser
#

Nobody just gets banned for no reason. Either way we don't need the story, you can just ask your question.

worldly cave
#

they left

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i can only imagine what kind of question they asked lol

boreal river
#

Hey, guys! I am converting my old input system with the new input system for my game and I would like to have some assistance.

#

So, first of all I want to know the logic behind the new Input System in comparison with the old one

median roost
#

i animated a character without bones by mistake

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and it exported every single object as seperate animation

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is there a way i could still use this

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or do i have to re- do the animation

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i use blender for animations btw

worldly cave
#

animated without bones?

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like if the character is made up of individual objects and you animated those individually?

hushed hamlet
# median roost and it exported every single object as seperate animation

Without knowing more, it's hard to say if it meets your objective.

But yes you can use non-rigged animations in say an Animation Controller and use it to animate elements of your game.

(It's also not an unfair question, as Unreal for example doesn't really let you use their vehicle controllers without proper bone rigs etc)

gray frigate
#

that's what it looks like

abstract umbra
restive pollen
#

Hi, I'm using Unity Level Play and a bit confused about Rewarded Ad Callbacks. Can someone tell me the order of these two callbacks:

  1. OnAdClosed
  2. OnAdRewarded
storm patio
#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

idle thistle
#

How do I change the audio output from the Unity Editor, from TV Spreakers to Headset?

storm patio
#

wouldn't you just change your device output to headset

idle thistle
#

Is there a audio output setting in unity I need to change?
So it wont always use the HDMI TV Spreakers instead of the Headset, nomatter what I haved selected in the Sound settings of my OS.

storm patio
#

that's odd

gray frigate
#

this would be done in the windows sound settings

#

so, unity might be set to output to the wrong place

idle thistle
#

Well, its seems to be the case for Unity 2022.3.22f1, for Unity 6000.3.9 I use for my Indie-Games its all working fine.

But Unity 2022.3.22 is the troublemaker and its the latest Unity version that is supported by VRChat.

idle thistle
gray frigate
#

Ah, same idea

#

Funny how it shows up as FMOD there

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(unity uses that to implement its built-in audio engine)

flat grove
#

Does anyone know where I could go to get help with a 3d model I’m working on?

I want it to be usable for streaming! I need to put it through unity to do so. However every single YouTube walkthrough doesn’t cover what I need

If anyone could help me out that would be so peak🙏

agile junco
#

Where can I ask a question regarding in editor recorder?

flat grove
#

Tysm 🙏

charred fog
#

Or on any modelling discord if it's about modeling.

charred fog
buoyant igloo
#

Hi, I tried t update a single Unity AI package and now it's stuck in this:

#

after I wait for 2/3 mins it closes, but anywhere I click makes this restart

pale juniper
#

I updated Unity from 6000.0.26f1 to 6000.4.3f1, everything seems to be working fine except for the Unity Toon Shader, it's not rendering and I have this error in the console:

Shader error in 'Toon/Toon': undeclared identifier 'RemapFoveatedRenderingLinearToNonUniform' at /ShaderLibrary/FoveatedRendering.hlsl(25) (on metal)

Anyone experienced something similar ?

lapis gate
#

well, can always try it with another graphics API if you don't care too much about apple products

gray frigate
#

what makes you think this is a problem with the graphics backend?

pale juniper
#

I'm making the game on MacOS so no other choice 🙁

gray frigate
#

Are you making a VR game? This code looks like it's only relevant for VisionOS

#

I wonder if you previously had something that tried to turn on foveated rendering

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and it's now breaking

pale juniper
#

it's not a VR game and i don't think I have any Vision specific rendering options enbaled, it was working fine just before so.. I'll try to look in the settings if any vision/vr stuff is enabled

#

does not seems to have any VR / Vision stuff enabled

vocal apex
#

Hi

humble kayak
#

Hey i need help, probuilder does not have a window, just a dropdown and its a problem bc i need to use it to select faces and allat

#

i tried reinstalling it and deleting anything that could conflict, and nothing works

#

nvrm i fixed it

#

mb

shrewd prairie
#

Hey y'all, I was wondering if there's any big game jams starting soon that I could join. I haven't been in game development for a super long time. In fact, I remember using Unity before ChatGPT came out. In the past, I've participated in Ludum Dare and Indie Lift, so I have a little bit of experience.

Also, how has AI affected these game jams?

strange moon
#

Is there a way to run a unity 6 app on 32bit hardware/software like old macs?

vivid cedar
#

(looks like no)

#

You could probably emulate the newer hardware architectures but performance would be abysmal

gray frigate
#

indeed; there's no equivalent of Rosetta for running 64-bit applications on 32-bit hardware

strange moon
#

Thanks for answers

plain dagger
#

arent apple ditching that too?

strange moon
#

They do

#

Another question:
sometimes the shaders/lightnings are different on standalone than on Unity Editor. Has anyone had this issue? My take is that my setup is messed up and this should never happen

plain dagger
brave musk
#

hi. im trying to download unity but this appears
below thetranslation, as im spanish speaker

plain dagger
balmy kettle
#

i'm not fluent in spanish, but isn't that basically saying something alongs the lines of "you didn't allow the administrator privs when the UAC prompt came up so some things might not work"?

brave musk
plain dagger
#

oh i presumed "this file scary"

brave musk
#

forgot to send the translarion xd

plain dagger
#

larion studios???

#

best quit and open again and say yes in the UAC popup if it appears again

latent meadow
#

ack. i missed the .dll part too

#

you might get an immediate solution if you google the error

brave musk
latent meadow
#

it means it is likely not the UAC windows warning we assumed. have you tried googling the error?

brave musk
#

on it

opal echo
#

has anyone actually made a game like Gran Turismo for Unity? asking for research purposes

#

(preferably free ones to test)

worldly cave
#

theres a lot of racing games made in unity

#

really a matter of googling it

worldly cave
opal echo
#

i tend to fall short of structure and then i restart

opal echo
worldly cave
#

unless the game is open source you arent really going to learn much from it

opal echo
opal echo
worldly cave
#

i mean you dont have to apologize im just telling you a game being unity specific wont really tell you much more than any other game

#

most driving games use custom physics regardless

stuck flower
#

Just play Gran Turismo and pretend it's written in Unity

#

That'd give you the same amount of info

opal echo
latent meadow
#

i think there are some custom vehicle physics engines on the Unity Asset Store

worldly cave
#

i was about to say

#

youre better off looking at something like that

#

that and tutorials regarding driving physics

stuck flower
#

It's the same process, "How would this be done in Unity?"
The only thing you'd be missing out is the confirmation it's possible in Unity, but since C# is Turing-Complete, the answer to "Is it possible to-" is always yes.

opal echo
#

yeah if im honest i came here first to see what others would say for advice if that makes sense at all (i now sound stupid the more i think about it)

frigid thorn
#

I don't know if this is where I ask questions but I'm making a VR game and for some reason my player keeps falling through the ground if anybody knows please get a hold of me

near wigeon
mint gull
#

Is there a way to package all the scripts and assets and such that I’ve put together into a specific version file so I can continue editing but with the option to go back in case I mess things up too much

#

I could just copy the whole folder as a backup but was wondering if there was a built in function for it

potent geyser
#

That's what version control is

mint gull
#

I was looking around for some version buttons

potent geyser
#

A standard development practice not related to Unity, thought Unity does have their own built in version control tool.

#

Well, personally I wouldn't use Unity's built in one. But I'm sure there are countless tutorials on setting it up.

I would use third part Gitlab to create the repo, and I use Fork to connect to it.

slow dirge
# mint gull Yea how do I do that

Many different ways. It's not something unique to unity, as Osteel mentioned. There's a whole class of software and services for that specifically. Pick one you like.

fast latch
#

what should i use roads? I am trying to make simple roads for the map

craggy swan
#

How do i move a child object with a script on my parent?

balmy kettle
fast latch
#

I got these roads i am using easyroad asset i looked at it and it needed pro version which i dont have but i am just using the assets out of it

fast latch
#

I downloaded some assets but they are not comming with matterial do i have to manually add matterial?

#

I got the assets from unity store page

slow dirge
fast latch
#

just got it working!

#

finally got it working!

#

but the thing is if i import them one thing at a time it kinda breaks

errant vessel
#

heyy, just a free topic issue.. When I build my game for local device (not WebGL), Intro video is not played but just camera background color is appearing :/ Does anyone know how can I fix it..?

empty grotto
#

hey, can someone help me with the logic of how something can work?

I have this huge monster that is supposed to have a venom spit attack. I have the animations and everything but trying to figure out the vfx for it.

I want to make it as if its spitting the venom out as if its water. no mater what i tried its more like laser and not sure how to do it. should I get a liquid package on assetstore or something? im unsure how to proceed

pale juniper
# pale juniper I updated Unity from 6000.0.26f1 to 6000.4.3f1, everything seems to be working f...

If anyone run into this, here is a "fix" (workaround) that works.

The Unity Toon shader says "macOS/iOS Metal supports non uniform foveated rendering" while Unity Core now says "the Metal implementation only exists for visionOS or debug foveated rendering" so that's why it's missing.

In the Toon Shader line 1194 you can simply comment out the line

// #define SUPPORTS_FOVEATED_RENDERING_NON_UNIFORM_RASTER 1

Or replace this line with a condition:

#if defined(UNITY_PLATFORM_VISIONOS) || defined(UNITY_METAL_DEBUG_FOVEATED_RENDERING) || defined(SHADER_API_PS5)
    #define SUPPORTS_FOVEATED_RENDERING_NON_UNIFORM_RASTER 1
#endif
pliant sentinel
#

Could anyone help me out on getting lighting/graphics like this? I know a stylized/toon shader is involved along with just simple one color materials, but I'm somewhat new to unity and I cant seem to figure out how to set up the lighting right

mint gull
#

Obviously having build versions isn’t specific to unity…

slow dirge
shrewd prairie
mint gull
#

Which also sounds to me like both what version control is and what I said about build versions

pliant sentinel
latent meadow
vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

latent meadow
#

the Creative Core Pathway has a bit on lighting and materials

pliant sentinel
#

Ill check it out, thank you!

steep pawn
#

how do i dampen my physbones make them move slower but not like for the return just when moving arround

latent meadow
steep pawn
#

thankies

storm patio
glacial terrace
#

Does anyone know where i go for assistance with code in general? :3

vocal ice
#

Question: I already have unity with visual studio installed.
Can i use previous version of visual studio and not download this?

glacial terrace
storm patio
vocal ice
#

ty

#

i will not download new one

neat saddle
#

Uwuuuuu

#

Hello guys

#

New,kinda nervous

charred fog
#

!collab

vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

shadow cipher
#

@charred fog I was not looking for collab. I was looking for some help with my issue. Where can I address that?

charred fog
#

!ask if you have an actual question

vagrant rootBOT
# charred fog !ask if you have an actual question

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

shadow cipher
#

!ask I need help creating a full body fps controller in Unity. I am an experienced programmer and my team has experienced artists, but none in FPS. Therefore, can anyone offer me some guidance in this area?

I saw the Unity Asset Store really lacks qualitative full body fps.

vagrant rootBOT
# shadow cipher !ask I need help creating a full body fps controller in Unity. I am an experienc...

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

copper gust
#

what kind of guidance

charred fog
#

@shadow cipher Read the bot message, don't parrot the command

shadow cipher
#

Where to start, what assets are worth buying even.
I did my due dilligence and so far I didn't find something decent

shadow cipher
charred fog
#

@shadow cipher If you're done wasting time, think about what you are asking before asking a question. no-one can read your mind.

shadow cipher
#

@charred fog Sorry for making a joke, apparently can't do that.
Also, my question is of general nature, I need general guidance in the area of full body FPS.

But yes, I am done wasting your time specifically.

undone monolith
#

Wait I didn't know the Recorder component existed before

#

Is this a new feature in Unity?

copper gust
#

its like 8 years old i think

undone monolith
#

is this component only during play mode?

#

can it not be used for scene view?

#

According to the documentation, it says that there is a GIF Animation Recorder which generates an animated GIF file. But I don't see that option in the editor

gentle saddle
#

Hello everyone! I’m not sure where to ask this, so I’ll post it here:
I’m currently developing a third-person RPG in Unity, and I’m having some issues with my targeting system. Would it be a good approach to use a State-Driven Camera for targeting and a FreeLook Camera for general movement?
Open AI told me that it might be better to handle this in code by switching between cameras. What do you think?

charred fog
#

!kick 618347202724495371 Spam

vagrant rootBOT
sage basin
boreal river
#

hey, guys! I did some shit there were 3 conflicts on github and I removed them and yesterday I opened my project on another unity version in college

#

I have pressed rebuild library and I got a new warning which says continue or quit

#

those 3 conflict files where .meta

#

packages json or something like that

abstract umbra
#

so whats the question?

worldly cave
latent meadow
#

really though, they have not even stated what they need advice about. perhaps they want to know how to show the body when they look down. maybe they want to know how to do arm animations. maybe they need to know camera location. had they just stated what they need instead of .. whatever that was, they could have been directed to a room, but instead, mostly just got ignored, for presumed obvious reasons

boreal river
#

its nota question

#

problem statement basically

abstract umbra
boreal river
#

I did some shit

#

yesterday like I said

#

so what I have to do is to upgrade my version

abstract umbra
#

ok, do some shit in reverse

boreal river
#

XD

abstract umbra
#

are you using version control? can you roll back?

boreal river
#

of course GitHub

#

I have a history there

#

and currently I have some changes that I did today

abstract umbra
#

well, without knowing what youre really doing, i see 3 options, either you click continue and downgrade to 6000.0 or you roll back and lose your changes, maybe theres not much to lose? or simply open your project with the saved editor version

boreal river
#

Guys I am very very anxious right now

#

Very very stressed

shut sage
boreal river
#

oh my unity project opened and I see my work there

#

ok I am good

undone monolith
#

Can someone explain what this question means?

#

My brain is too dumb to understand

copper gust
#

the point of the question is to know the Type Input.GetAxis returns if im reading it right

undone monolith
copper gust
#

"Right" is a string 😛

abstract umbra
#

imagine you display the value of the horizontalInput variable to the console, will you ever see "Right" there?

undone monolith
abstract umbra
#

i think the point is to make you learn how to at least google the answer, its not a bad skill even during the test, yes, school is teaching us that "googling" is cheating but in real job, its an actual skill

#

can you find the answer using google?

#

i mean, not necessary google, use any search engine you prefer of course

turbid sparrow
#

yeah it's just asking for the only possible value

gray dirge
stuck flower
azure vigil
#

is there any free way to turn terrain to mesh?

lusty jungle
#

hi
i'm trying to get into unity
i've tried making a few projects but all of them ended in

#

how do i fix this

undone monolith
lusty jungle
#

the uhhh what

vivid cedar
lusty jungle
#

where and how?

vivid cedar
#

The library folder is just a subfolder of your project

#

Upgrading packages you do from the package manager

#

Also what version of unity is this?

lusty jungle
#

the latest one

stuck flower
#

It will be re generated when you open unity, it's just a cache, it's safe to delete

vivid cedar
#

Latest alpha or latest main release

lusty jungle
#

600.4.4f1

lusty jungle
stuck flower
#

Yes, then reopen it, let it rebuild, then go update any packages that can be

lusty jungle
#

i got a feeling this is a bad sighn

undone monolith
#

copy and paste them here

lusty jungle
#

yes boss

#

Library\PackageCache\com.unity.shadergraph@cd28a7c13031\Editor\Generation\Targets\BuiltIn\Editor\ShaderGraph\Targets\BuiltInCanvasSubTarget.cs(10,25): error CS0246: The type or namespace name 'GUID' could not be found (are you missing a using directive or an assembly reference?)

undone monolith
lusty jungle
#

Library\PackageCache\com.unity.shadergraph@cd28a7c13031\Editor\Generation\Contexts\TargetSetupContext.cs(62,40): error CS0246: The type or namespace name 'GUID' could not be found (are you missing a using directive or an assembly reference?)

undone monolith
#

Unity is compiling Shader Graph, but it cannot find the type GUID. Normally GUID should come from UnityEngine or UnityEditor but for newer Unity versions, they'd need a special package

lusty jungle
#

😭

undone monolith
undone monolith
# lusty jungle ye

Go to your Package Manager in Unity and check if you have the Shader Graph Package

lusty jungle
#

where

undone monolith
#

Not the hub

lusty jungle
#

ohhhhhhhhhhh

#

roger that

#

i don't see the package manager

#

where is it

undone monolith
lusty jungle
#

found it

#

huh

undone monolith
#

Try deleting it and reinstall it again

lusty jungle
#

ok

undone monolith
lusty jungle
#

yes

undone monolith
lusty jungle
#

exact same ones

undone monolith
#

Ok umm

#

Fuck

#

Go to the Edit tab on top > Project Settings > Graphics

lusty jungle
#

yeah?

undone monolith
lusty jungle
#

nope

undone monolith
#

Ahh

lusty jungle
#

it says

undone monolith
#

there we go

lusty jungle
#

😄

undone monolith
#

The render pipeline asset must be assigned

lusty jungle
#

ok boss

#

uhhhh
why is there nothing here?

undone monolith
#

Oh

#

@lusty jungle you're using URP?

lusty jungle
#

i have no idea what that means

#

so i'ma say no

undone monolith
lusty jungle
#

i don't know
but it's blank rn

undone monolith
#

or did you select something else?

lusty jungle
#

uhhhh
not sure if it was that or the getting started with unity

#

but i can make a new one and try again

#

yeap

#

3d core

#

universal

#

still empty

#

still broken

#

i think we need extra help

undone monolith
lusty jungle
undone monolith
#

Go to your package manager again

#

Check if you have Universal RP package installed

lusty jungle
#

i don't think so....?

undone monolith
lusty jungle
#

is it this one?

undone monolith
lusty jungle
#

found it

wooden pebble
#

Has anyone realised how good InteliSense has gotten in MSVC 2026?! Like it's pretty much vibecoding to me lol

undone monolith
lusty jungle
#

do i remove it?

undone monolith
#

Go to Assets > Create > rendering > universal RP

lusty jungle
#

it's

#

not there

#

i'm in safe mode btw

undone monolith
#

!collab

vagrant rootBOT
# undone monolith !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

bright lynx
#

Oh sorry
Where should I post it

lusty jungle
#

now what

undone monolith
lusty jungle
#

do i uninstall unity editor and try again?

potent geyser
bright lynx
#

Okay thanks
And I say this again I am very sorry!

potent geyser
undone monolith
#

Apparently

lusty jungle
#

i haven't done it for this project yet

#

let me try that

#

again

#

piece of fish

undone monolith
#

I think Safe Mode won't allow us to see the real issues

lusty jungle
#

so exit safe mode?

#

finally

undone monolith
lusty jungle
#

no

#

i can finally get out of safe mode

undone monolith
#

Safe Mode is just an option

#

Not a requirement

lusty jungle
#

whut

#

what is this witch craft

undone monolith
lusty jungle
#

no

#

there's still red text at the bottom

undone monolith
lusty jungle
undone monolith
#

I mean the full error

lusty jungle
#

thats

#

it

#

there's nothing else

#

does this mean i can start doing stuff?

undone monolith
lusty jungle
#

which error

undone monolith
undone monolith
lusty jungle
#

Library\PackageCache\com.unity.shadergraph@cd28a7c13031\Editor\Generation\Targets\BuiltIn\Editor\ShaderGraph\Targets\BuiltInCanvasSubTarget.cs(10,25): error CS0246: The type or namespace name 'GUID' could not be found (are you missing a using directive or an assembly reference?)

#

Library\PackageCache\com.unity.shadergraph@cd28a7c13031\Editor\Generation\Contexts\TargetSetupContext.cs(62,40): error CS0246: The type or namespace name 'GUID' could not be found (are you missing a using directive or an assembly reference?)

#

Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
UnityEngine.GUIUtility:ProcessEvent (UnityEngine.EntityId,intptr,bool&)

#

Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
UnityEngine.GUIUtility:ProcessEvent (UnityEngine.EntityId,intptr,bool&)

#

Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
UnityEngine.GUIUtility:ProcessEvent (UnityEngine.EntityId,intptr,bool&)

undone monolith
# lusty jungle

Task Manager and completely close both your editor and your hub

lusty jungle
#

i tried that and deleted library

#

again

#

and now

undone monolith
#

completely close both of them from task manager

lusty jungle
#

already done

lusty jungle
#

and i clicked continue

undone monolith
lusty jungle
undone monolith
#

If you open, close them completely

lusty jungle
#

ok

#

done

undone monolith
#

And delete these files

  • Library
  • Temp
  • Obj
  • Logs
lusty jungle
#

i don't see an Obj flie

undone monolith
lusty jungle
#

now what

#

the rest are in the bin

undone monolith
#

Then go to your project files, in the Packages file, if you have a PackageCache, delete that as well

lusty jungle
undone monolith
lusty jungle
undone monolith
#

Now try opening your Unity project

#

If it's still broken, let me know

lusty jungle
#

ignore safe mode

#

right?

undone monolith
#

Yep

#

Well that alone is not a good sign

#

sighs

lusty jungle
#

welp
seems like every one is present

abstract umbra
#

maybe try creating a new project? it looks like a fresh empty project anyway

lusty jungle
#

son of a fish

lusty jungle
#

that's the neat part

undone monolith
lusty jungle
#

all my other projects

#

are

abstract umbra
#

and what are you using? URP?

lusty jungle
#

empty

lusty jungle
undone monolith
lusty jungle
#

i have litteraly done nothing else with unity
except trying to make a project
that doesn't boot into safe mode

#

😭

undone monolith
#

I'm convinced that your editor itself is broken

lusty jungle
#

so
send editor to the shadow realm and get a fresh install?

undone monolith
#

Wait just to make sure, you're new to Unity right?

#

And you haven't done much yet right?

undone monolith
#

Are you using 6.4?

lusty jungle
#

yeah apperently

abstract umbra
#

have you been using unity before and like since yesterday its broken or youre completely new and never used it?

lusty jungle
#

never been anything else

abstract umbra
#

so it was working at first?

lusty jungle
#

nope

#

my first project booted in safe mode

abstract umbra
undone monolith
# lusty jungle yeah apperently

Ok I think the 6.4 editor is broken
Delete that completely and download an LTS version (Long Time Support)

I would recommend 6.3 LTS

lusty jungle
#

roger that boss

#

i currently have this

undone monolith
#

Download 6.3 LTS

lusty jungle
undone monolith
abstract umbra
#

hmm, i just tried the same version and 3d URP core template, everything is working, maybe worth checking system requirements

undone monolith
#

Fingers crossed, the LTS better work

lusty jungle
#

OH MY GOD

#

YEEEEEEEEEEES

undone monolith
lusty jungle
#

NO RED

#

ANYWHERE

#

FINALLY

#

NO SAFE MODE

#

NO RED TEXT

#

THANKYOU

#

THANKYOU

undone monolith
lusty jungle
#

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

abstract umbra
potent venture
#

Can anyone explain to me? I'm a beginner in game development, and when I download the Unity Editor manually and create a new project, It lets me enter safe mode with a red error. What is this?

lusty jungle
#

oh boy

lusty jungle
#

try changing the editor version

lusty jungle
#

here i'll help

undone monolith
potent venture
lusty jungle
#

oh boy
not again

potent venture
undone monolith
#

SOMEONE FIX 6.4 what the fuck

lusty jungle
#

@potent venture go here

potent venture
lusty jungle
#

pick this one

#

and send this

#

to the shadow realm(uninstall)

#

no way this happens to a 3rd poor soul tonight
right?

#

also

#

how do i delete old projects

undone monolith
lusty jungle
#

they take way too much space

potent venture
# lusty jungle pick this one

I don't know, but I can't download it through Unity Hub, so I have to download it manually through Unity Dowload Achieve.

umbral mason
#

yeah i uh installed 6.4 and was wondering why it wasnt working but the chat history says it all

undone monolith
#

SOMEONE FIX 6.4

#

OMG

stuck flower
lusty jungle
#

LMAO

lusty jungle
stuck flower
undone monolith
stuck flower
#

Don't pick bleeding edge versions unless you want to deal with a little bleeding

stuck flower
#

This is a result of their new way of versioning. If it's not an LTS, it's basically a beta, even if they're not calling it that. They're trying to do it to "reduce confusion" but it leads to people thinking these half-finished versions are actually stable

potent venture
#

Still can't fix it

stuck flower
#

The general advice remains the same though, use the latest LTS version available at the start of your project

undone monolith
#

Someone should make a note tho, that 6.4 still is in a broken/buggy state

#

beginners, especially won't know what to do, and not everyone would join this discord server to ask

lusty jungle
#

there won't be a 4th person
right.....?

undone monolith
#

I never use a version that's not an LTS, so I didn't know issues like these existed

lusty jungle
#

some one should record this as a legendary moment

#

lmao

#

welp

potent venture
#

It's recommended me a Unity 6.4 So I download it😭

lusty jungle
#

TANKS for your help ;D

undone monolith
ancient moat
#

aw man, gifs arent allowed?

lusty jungle
#

yes sir

ancient moat
#

:(

lusty jungle
#

🙁

undone monolith
#

It is recommended to download Unity 6.3 LTS

little beacon
#

can somebody help me fix this animation problem

abstract umbra
#

if you want the bug to be fixed its best to report it.
In the Unity editor. Help -> Report a Bug...

little beacon
#

ok

abstract umbra
little beacon
#

alright

abstract umbra
#

i wanted to check if such bug was already reported but its laggy to a point of a server error :/

little beacon
#

why is everyone laughing at me ?

#

ahhh

#

i understand it now

#

i'm at the club

#

game dev is so hard

#

How did people like the author of Age of War develop their own game at 17?

#

and published his very first game at 14 years old

#

without youtube,AI or social network ? what's a genius

worldly cave
little beacon
#

I wish AI wouldn't replace game developers after I graduate from university in four years

stray loom
#

hi

wooden pebble
lusty jungle
potent venture
slow dirge
rose trout
# little beacon without youtube,AI or social network ? what's a genius

To be honest, I've never used AI on the game I am working on. Never had a reason to, so far. Also, if I recall, back then a lot of people relied on books to learn a coding language. Mark Zuckerberg, for example, learned C++ from a book when he was a child, and went on to develop a few games.

little beacon
#

Yes i knew that bro

#

I just worry

#

because of some exaggerated news.

#

One question which country is the best for game dev

storm patio
#

best in what sense?

#

that just seems like an overall unanswerable question

little beacon
#

huh overall

#

Skill

#

Money doesnt matter

abstract umbra
#

which country has the most skilled developers?

little beacon
#

I mean

#

Which country has the most developed gaming industry for game development ?

#

Maybe japan ?

abstract umbra
#

dont really see how it even remotely important but i guess yeah, because of sony and i believe they have the highest single amount of devs in the world?

storm patio
#

very unanswerable questions these are

rose trout
gray frigate
#

it's me; i'm the most skilled developer

little beacon
#

I really expecting

#

Free,multiplay,no card,play with 8k HD,open world bigger than American

gray frigate
#

hey, get that spam outta here

#

i'm trying to shitpost

#

<@&502884371011731486> spambot

potent geyser
#

?ban 1458750021435523082 scam

novel scarabBOT
#

dynoSuccess tenacious_unicorn_19151 was banned.

faint trout
#

lol

gray frigate
#

gta 6 is as close to release as my own pet projects 😭

little beacon
#

You

#

Mean

#

Sword art online

#

I'll be kirito

#

My dream life

#

Cracking girl in game and be a best swordmen ever

potent geyser
#

@little beacon There is no offtopic/general chatter in this server. Thanks.

little beacon
#

Ok thank

#

I'll sleep

stray steeple
#

looking for some one good in unity to help me with my finals,

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

stray steeple
#

anybody takes request in unity?

storm patio
#

just ask your question

#

no-one can help unless you do

stray steeple
#

will pay

copper gust
#

this server is not for you to pay people to help you cheat on your assignment

viscid raft
#

What's even the point in following a course when you do this 🤣

stray steeple
#

to get a job lmao

storm patio
#

maybe actually pay attention to the material

copper gust
#

game dev jobs don't hire off certifications they hire off portfolio

storm patio
#

if you follow a course just to get the certificate, you won't be able to actually do anything

stray steeple
#

thats not how the world works lmao

#

all i need is a degree

copper gust
#

thats not how the world works lmao

stray steeple
#

will be hired by people i know

storm patio
#

ah yes, nepotism, how could we forget

stray steeple
#

yepp

storm patio
#

yeah if you want to actually make anything of value you need skills

#

so have fun not contributing anything to society

stray steeple
#

i dont think anything of value comes from a job

copper gust
#

clearly

stray steeple
#

only thing u get from a job is money

#

the system is flawed

storm patio
#

"i don't think you get anything, other than the thing it's for"

copper gust
#

no your just a shitty person 😭

storm patio
#

yeah this convo absolutely does not need to be here 🤣

stray steeple
#

do you have a job or life outside of the computer right now?

#

this is real life

storm patio
#

yes

#

do you?

stray steeple
#

yes

storm patio
#

so, what do you do?

copper gust
#

people working in game dev enjoy making games

stray steeple
#

really? i wouldve never thought, i only ever hear that their over worked and underpayed

storm patio
#

so why do you think they still do it

copper gust
#

😭

stray steeple
#

to live?

storm patio
#

there are more lucrative career choices

#

dude is not using his 32nd organ

stray steeple
#

you not ehat u say you are if you believe its that simple

#

guy went got a degree with no friends so he actually has to worry about his merit for work and is stuck to his slave master

storm patio
#

are you having a stroke

copper gust
#

what a sad person

stray steeple
#

iam not sad

#

this is the reality we live in guys

storm patio
#

anyways this convo absolutely does not belong here lmao

stray steeple
#

idk what u want me to tell you

#

lmao your right

violet thunder
storm patio
stray steeple
#

i just took the bait

#

focus on god and your community thats where things matter

#

a college degree is not

copper gust
#

I pray for anyone who has to work with you 🙏

viscid raft
#

brilliant conversation, thanks guys

silent mica
#

Let's keep it Unity related

stray steeple
#

yes sir

copper gust
#

!collab

vagrant rootBOT
# copper gust !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

merry pulsar
#

why does this happen

cinder star
#

Hey where can I search developers and 3D artists to a small team for a game I'm making?

copper gust
sand harbor
#

Hi yall, I was wondering for a final duel, which of these locations hits harder?

merry pulsar
#

what just happened

#

omg