#💻┃unity-talk

1 messages · Page 100 of 1

near wigeon
#

You can and can help, but its not necessary

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plenty of graduates who have no work because they basically coded very basic stuff at most for their requirement in school but aren't interesting beyond the basics

real zodiac
#

Oh

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Where are u from?

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Im from India

near wigeon
#

if you're getting into this for money, forget it for now

real zodiac
worldly cave
near wigeon
real zodiac
#

oo

worldly cave
#

if you want to develop games, you should do it as a hobby, making a career out of it is simply improbable

worldly cave
#

even as an indie dev

near wigeon
#

if you want to make money in the industry stick to more traditional coding jobs but even those are scarse

#

but as they say, its who you know and not what you know so you never know..

worldly cave
#

you kinda picked a low point lol

#

but coding is great and you should still learn it

near wigeon
#

.NET finally getting a bit more popular in the industry above JS/TS

modest meteor
# real zodiac Oh

it's possible to get rich as a solo indie dev tho 😘
(only if you're super creative and good at it though)

real zodiac
#

Then wth are these software jobs in india

worldly cave
near wigeon
modest meteor
near wigeon
real zodiac
near wigeon
#

don't be discouraged, do what you enjoy eventually you will find your spot

real zodiac
#

Oh

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I'll call u guys seniors

stuck flower
worldly cave
stuck flower
#

Being successful in game development is a lottery. But you do need to make something worth playing in the first place to even get a ticket

worldly cave
#

life is too short for stuff like that 😔

worldly cave
subtle plinth
#

hey man,we will develop a game,we need a programmer group,if this goes viral on steam,we will pay you from the income,if you are interested,dm me

stuck flower
#

success is not guaranteed even if you make something good. Make things because you want to make them.

vagrant rootBOT
# vivid cedar !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

real zodiac
stuck flower
subtle plinth
#

hi,watcha doin?

real zodiac
balmy kettle
#

i love the juxtaposition of the conversation about how getting rich or making a popular game is nearly impossible with the random person coming in offering to pay for help with their game but only if it goes viral

stuck flower
#

And if it does get successful, remember that it doesn't mean you're some hotshot who can do no wrong, luck is a factor and you should always respect that. Otherwise you end up with a situation like the Choo Choo Charles developer whose second game died in less than a week because they thought they had the formula

near wigeon
#

if you have very good games in your portfolio it can only improve chances to get hired for a small studio or something

#

so you may not get rich from them but can lead to better opportunities for you

subtle plinth
#

i think i have a game idea,dm me if interested

worldly cave
vagrant rootBOT
# worldly cave !Collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

near wigeon
worldly cave
#

please do not ignore the bot message

#

can you share with me your idea, i want to steal it please

near wigeon
#

everyone has ideas..
being able to execute an idea succesfully is a whole other ballgame

subtle plinth
#

ok👼

subtle plinth
#

whatever im leavin to find a better place

near wigeon
real zodiac
#

I was consistent and all

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And I have currently over 2k+ subscribers

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Hey?

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But asian family problems arrived

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They felt I was doing some random things which are useless for my life

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And i quitted.

near wigeon
#

yes family often do especially old-school ones. Just keep it pushing you can do it
my family still thinks I fix routers or someshit like printers xD

wraith pasture
#

hope he finds that place

real zodiac
#

My willingness of getting money is like a dog chasing bones

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Idk if I'm crazy or not

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But my instincts say me to get my parents retire before they intend to retire

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Ik it's a big difficult for me and u guys can find it cringe a bit

stuck flower
real zodiac
#

My eyes popped out

stuck flower
real zodiac
#

K seniors bye i gotta sleep

subtle plinth
#

i am alazy potato who just has ideas

stuck flower
worldly cave
#

what makes you think your ideas are special

stuck flower
#

Ideas are free. Actions are expensive. You want to make a game? Take actions or pay people who can.

worldly cave
#

<@&502884371011731486>

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repeated spam as well atwhatcost

pearl oyster
#

Nice fumbling with the rickroll there. The video preview kinda gives it away

subtle plinth
#

oooooh

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how can i make it non visible

violet thunder
near wigeon
subtle plinth
#

well,im a troll

balmy thistle
#

then leave

subtle plinth
#

why?

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i will stay as lon as ım not banned

stuck flower
subtle plinth
#

i made the game idea thing up

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just to gain trust

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then stab you from back

near wigeon
#

oh oh watch out , you gonna cut someone with all that edge

subtle plinth
#

ooohhh,again?

near wigeon
gray frigate
#

shouldn't you be in school right now?

worldly cave
#

He is gone Fen

gray frigate
#

tragedy

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discord hadn't caught up

worldly cave
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yeah terrible loss for the entire server

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he left

gray frigate
#

Having experience in multiple engines is really helpful. It shows you different ways to think about the same problem.

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I'm a Unity developer, but I've also played with Unreal, Godot, gDevelop, ...

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note that it gets easier to try out new game engines as you get more experienced

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bit of a chicken-and-egg problem at first 😉

surreal nexus
#

I tried Unreal but it seemed too professional for my lack of knowledge when I was doing it so now I'm mainly Unity when I do anything like games or projects.

hushed hamlet
#

Yes, I use ~6 engines and many languages every month. It just depends on the project we have. A lot of webgl (A-frame), unreal, Godot and unity. But it can hurt your stability

surreal nexus
near wigeon
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the tools are good but they are like all over the place and all the windows get cluttered quick.
Unity has that clean / minimal approachable UI

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CPP aside, coding in Unreal is atrocious..

craggy pollen
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be honest you love unreal engine

worldly cave
near wigeon
worldly cave
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some of the built in stuff is really good

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nanite

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built in motion matching systems

craggy pollen
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the visual scripting for example

near wigeon
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built In IK that you can actually animate in non-runtime is the biggest win imo

near wigeon
worldly cave
surreal nexus
#

welp I at least got a devlog in. Dunno what I'm gonna do with it yet but I came up with the name on the spot so hope it's not bad.

near wigeon
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but no.. ours are too busy putting AI and chaning shit we don't need changed

eager sphinx
rose flicker
#

Guys I don't know where I should post this, but im looking for feedback on this next topic:

Does the hitbox push fit the speed of the prototype?What I mean by this is that if the final push is strong enough

near wigeon
#

more of a game design question

rose flicker
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Does unity break at high speeds?

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Roblox Studio broke at high speeds

near wigeon
#

the rigidbody could, depends

hushed hamlet
rose flicker
rose flicker
hushed hamlet
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The reason I say that, is an explosion is very diff from say just pushing someone

near wigeon
modest meteor
rose flicker
#

I know explosions are different

hushed hamlet
rose flicker
modest meteor
rose flicker
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that

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is all

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thanks

solemn quest
#

hi guys I've published my game on the play store and I've opened a ticket to verify mi iron source account since the app needs to be online to activate the account, now it's been over a week and i had no response what can i do?

near wigeon
#

wait longer?

solemn quest
pearl oyster
#

I don't know what kind of answer you were expecting

worldly cave
#

duh

solemn quest
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just your experiences if it's normal or how long does it take to usually respond

worldly cave
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honestly the only 2 options you really have is contacting them

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or waiting

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thats about it.

solemn quest
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and it's no playstore support

normal tide
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hi - im opening up the playtesting for the early beta of streets of miami if any1 is interested in testing n stuff - just dm me 🙂 (meta quest / VR is required)

stuck flower
near wigeon
stuck flower
#

Yes google very helpful I'll just go thank you very much

solemn quest
# near wigeon 🤔

i need to activate ironsource account what does it have to do with play console? just asking

near wigeon
solemn quest
balmy kettle
#

!support

vagrant rootBOT
stuck flower
#

We can't really do anything about that

near wigeon
#

ya lemme get your account login , I'll take a look

solemn quest
#

yeah and i was just asking again i didn't mean to create confusion about it just wanted to know if anyone has had any similar experiences

surreal nexus
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game looks cool though.

timber merlin
#

👋

lean tiger
#

Do anyone else have issues with subscribing to DevOps ? It doesnt accept my debit card, may because of showing $ price and i am from eu/italy ?

plain dagger
dreamy hornet
#

Hi o/ Question, when would you guys consider starting to get into multiplayer coding? I'm still not too confedent with everything c# related and wondered when you think a good time is. Anything I should look at/understand before diving in?

surreal nexus
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if I knew anything about realistic character modelling I'd have it made. Both life and the 3d model.

surreal nexus
drowsy hull
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I just got to the part of the unity pathway that deals with getters and setters. I struggled with these massivley when I was trying to learn JS before

plain dagger
plain dagger
surreal nexus
#

Mind giving an example of something like that? I'm trying to understand that kind of function.

keen elbow
#

hey all, I just finished an online unity course and figured now would be the best time to get into making my first from-scratch game. I wanted to make a simple chess-based roguelike.

What's the best way to make a grid system? like each chess piece takes up one spot, i can calculate where each piece can move, etc. Should I just make like a 2D array and then create a chess board based on that?

#

something like this from fire emblem, if you can't picture what I'm saying

balmy kettle
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unity has it's own Grid component you can use. or a Tilemap (which also uses the Grid component)

onyx raptor
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Hey guys, I've been trying to make my spaceship move forward... when you press w, but it's not working for me. Instead, the spaceship is moving sideways. I've already checked if the model was in the incorrect orientation, but it is correct.

#

Here is the code: using UnityEngine;

public class PlayerSpaceship : MonoBehaviour
{

Rigidbody spaceshipRB;

//inputs
float verticalMove;
float horizontalMove;
float mouseInputX;
float mouseInputY;
float rollInput;

//speed multipliers
[SerializeField]
float speedMult = 1;
[SerializeField]
float speedMultAngle = 0.5f;
[SerializeField]
float speedMultRoll = 0.05f;

// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
    Cursor.lockState = CursorLockMode.Locked;
    spaceshipRB = GetComponent<Rigidbody>();
}

// Update is called once per frame
void Update()
{
    verticalMove = Input.GetAxis("Vertical");
    horizontalMove = Input.GetAxis("Horizontal");
    rollInput = Input.GetAxis("Roll");

    mouseInputX = Input.GetAxis("Mouse X");
    mouseInputY = Input.GetAxis("Mouse Y");
}

void FixedUpdate()
{
    spaceshipRB.AddForce(spaceshipRB.transform.TransformDirection(Vector3.forward) * verticalMove * speedMult, ForceMode.VelocityChange);
}

}

surreal nexus
balmy kettle
#

a few things to note:

  1. spaceshipRB.transform.TransformDirection(Vector3.forward) is equivalent to just spaceshipRB.transform.forward
  2. make sure your tool handle is set to Local rotation rather than Global rotation so you can be absolutely sure that the object is rotated correctly, and keep in mind that it is using the spaceshipRB object's rotation so if that is different than the object this component is on you need to consider that too
#

!code 👇 and finally, see below for how to correctly share code

vagrant rootBOT
keen elbow
#

it can probably be either one, im just wondering which is easier

balmy kettle
#

the first image is what it would look like when using a grid or tilemap, this is expected behavior. the second image is where the actual position is located on a unit boundary

onyx raptor
surreal nexus
onyx raptor
dusty tendon
#

i might be the only one here who prolly got 0 knowledge about coding in unity

surreal nexus
urban thicket
#

I'm getting back into Unity, is there any good tutorials just to make a project?

surreal nexus
#

<@&502884371011731486> if possible can someone please delete my devlog? I want to make a new one cause I messed up and deleted something in my old one and had to get rid of the whole thing.

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Thank you.

vagrant rootBOT
near wigeon
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what do you mean " just to make a project? " anyway thats vague as hell

urban thicket
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A project

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👍

near wigeon
#

open hub. new project

surreal nexus
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Aaand I've remade my devlog. Gotta put all the stuff back up but there wasn't a whole lot to begin with so it's fine.

surreal nexus
#

what inventory system should I go for? There's the grid slot inventory (which I could also go the Resident Evil and other games route and make it where you have to find a way to increase your slots), list inventory like in Kingdom Hearts or something, and The Last of Us that doesn't really have an "inventory", but a set limit of crafting components/craftable items.

uncut parcel
#

go for slots, I like them best

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a list would probably be good for a Skyrim like fantasy game

copper gust
#

!collab

vagrant rootBOT
# copper gust !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

night elk
#

I found a unity package with a animation in it that i like and it works fine in unity with my model but when i use the fbx exporter to try and bring it to blender with my model it just twist and turns in place and i cant figure out how to get it fixed. its the gmod dance animation

copper gust
#

what

charred fog
#

!collab and this message is an info hazard, removing it...

vagrant rootBOT
lethal dirge
#

Im confused

charred fog
#

If you are asking game dev question, use some punctuation and sentenses. If you are looking for collab, see the link

lethal dirge
#

Okay can you help me get a collab or explain how to get one?

#

Im stuck on this page

surreal nexus
lethal dirge
#

I need help for collaborating with someone?

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im not sure if im looking for collaboration or something

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im just needing help for making a game

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but where do i look?

charred fog
vagrant rootBOT
charred fog
#

@lethal dirge If you are looking for collab and can't figure out how a forum works, with all the instrustions written in-front of you. I don't think you are ready for collaboration.

lethal dirge
#

Okay ill look at the unity learn thing but im sorry but i dont know where to look its confusing to me i dont know if its because im slow or something but im trying to learn so i apoligize

fair cove
# lethal dirge Okay ill look at the unity learn thing but im sorry but i dont know where to loo...

Unity Learn will teach you how to use the engine, and scripting language (C#) to code logic with Unitys API, you can also look at their documentation and manual about certain engine and API features - if your stuck with trying to do some very specific thing, you can try looking up tutorials or forming a clear question on exactly what your stuck on, what you tried, what happened when you tried and what youd like to have happen instead (along with any relevant code snippts and screenshots/videos, you can use code-paste sites if its more than a few lines), then others could guide you toward resources or provide some details that might help (but no one will write the code for you) - if you ARE looking for someone to write the code for you, then youd be looking to collaborate or hire someone, which is not done on this discord (there is a forum for that instead)

lethal dirge
#

No no i dont want anyone to write the code for me i just wanted to learn more about coding because i did a bunch of cources and turtorials already but im just struggling to do something correctly like i make a code but it always has erorrs so i ask ai and still dont work so i look up turtorilas and it dont work either so thank you guys for giving me this thing to learn from i didnt know it was here i may have been looking at the wrong places i have boon looking on youtube, tiktok, google, ai, and i couldnt figure it out like actually learn from it so thanks i will take advantage of this help and learn and experience it thanks for the help

#

Im just new and needed help for figuring out how to be better if that makes sense

#

Oh and a problem i have is after knowing how to do something specific i dont know how to implement it into something else

slow dirge
lethal dirge
#

Okay do i do that in this chat or a different one?

slow dirge
lethal dirge
#

Okay thanks for letting me know

#

Im sorry for asking again but does anyone have a detailed explanation on where to look on therer i look at their cources and ive been on it since you guys showed me and im kinda confused?

#

i see a lof of 2d cources but i see no 3d ones i am more of a 3d one but does that matter if it doesnt than should i look at the 2d ones for now till i get better?

storm patio
wraith pasture
#

excuse me? its just invisible.
If i duplicate this the dupe shows but the original still doesn't

#

Reopened scene and still not showing

copper gust
#

kinda looks like it's behind that wall?

wraith pasture
#

argh just noticed this is different

#

nono

#

didn't even know that was a thing lol

#

must have clicked on accident

lost garnet
#

Is there something similar to FindObjectByType that works in the project windows instead of heirarchy

storm patio
#

why not just use a serialized reference (in both cases tbh)

quartz osprey
# lost garnet Is there something similar to FindObjectByType that works in the project windows...

Do you mean In Editor only? Then

using UnityEditor;

string[] guids = AssetDatabase.FindAssets("t:MyScriptableObject");

foreach (string guid in guids)
{
    string path = AssetDatabase.GUIDToAssetPath(guid);
    MyScriptableObject asset = AssetDatabase.LoadAssetAtPath<MyScriptableObject>(path);

    Debug.Log(asset.name);
}

On runtime, you could use Resources.Load

And yes, depending on the use-case, a Serialized Reference might just be your best solution

boreal river
#

Hey, guys! I have a question. In object pooling pattern, why don't we use a struct instead of a class for the items in pool? I was just wondering whats the reason?

copper gust
#

project windows don't exist in runtime

#

what problem are you trying to solve

copper gust
boreal river
copper gust
#

i mean maybe

lost garnet
copper gust
#

what problem are you trying to solve

#

that is some solution you have issues with, not the problem

boreal river
#

I asked AI the answer was:
structs are copied when used, so object pooling would give you a copy instead of the original object to reuse

copper gust
#

i dont give a fuck what ai said

#

if you care then no reason to ask here

boreal river
#

No, I am just saying

#

I just want to get more info

copper gust
#

that doesn't give you more info

boreal river
#

maybe there is something AI didn't provide

crystal tendon
#

is my coding good ? (im new)

lost garnet
storm patio
#

this is like, a semi-professional space, yknow

storm patio
#

!vscode

vagrant rootBOT
crystal tendon
storm patio
#

configure your ide

#

it'll help a lot as you go

boreal river
copper gust
crystal tendon
storm patio
#

it makes your ide help you

crystal tendon
#

im trash noob what is an ide ???

storm patio
#

not in like, an AI writing code for you kind of way
but in a "you did this specific part wrong btw" kind of way

copper gust
storm patio
crystal tendon
boreal river
#

What the difference?

copper gust
boreal river
#

Bro if the answer is different from what AI told me then I have to know.

lost garnet
storm patio
copper gust
crystal tendon
#

why i cant add the script ??

storm patio
#

consider using a proper guide/tutorial instead of going about randomly hoping it'll magically work

#

!leaern

vagrant rootBOT
storm patio
#

!learn

vagrant rootBOT
storm patio
copper gust
crystal tendon
#

like theres a lot of thing and idk what to do

latent meadow
#

start with the Essentials Pathway. if you feel you know that, move to Junior Programmer Pathway

charred fog
viscid raft
#

A struct makes no sense here because they don't work by reference and are not allocated on the heap. They cost nothing to make and an object pool serves absolutely no purpose

viscid raft
drifting jacinth
#

Mann :P

real zodiac
#

Hello guys

boreal river
#

I have another question.

#

I have seen many tutorials about object pooling and I was wondering why they are using a class defined inside another class like you see in the example. Basically, my question is what's the benefit of using a nested class and why do we do this?

stuck flower
copper gust
viscid raft
#

But sure, you could do it. Probably not using anything build into Unity, but you can make your own. It's pretty much just a collection you reuse, but in the case of a struct I would assume you just want to prepare them for use?

copper gust
#

i think this is just a lack of understanding struct thing

viscid raft
#

Probably, because I can't think of a reason other than that some object poolers allow for preparing the context

gray frigate
#

PoolItems isn't really relevant outside of ObjectPooling

#

so making it nested means you don't have PoolItems polluting your namespace

#

note that nesting a type has other consequences beyond just changing its name

#

notably, nested types can access private members of the enclosing type

#

I have several classes that all send out "requests" for input from subscribers

#

so I have BlendshapeController.Request and EmotionController.Request

#

this makes it clear that these types are very tightly related to their enclosing type

boreal river
copper gust
#

sick

#

the person above your message just answered it in detail

#

if you can't read it don't ask questions

shadow summit
#

!code

vagrant rootBOT
stuck flower
shadow summit
#
## Script Compilation Error for: MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.Apple.Extensions.Common.dll_BEF97A9127379F4A.mvfrm
## CmdLine: "C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\netcorerun\netcorerun.exe" "C:/Program Files/Unity/Hub/Editor/6000.4.0f1/Editor/Data/Tools/BuildPipeline/Compilation/ApiUpdater/ApiUpdater.MovedFromExtractor.dll" "Library\Bee\artifacts\mvdfrm\UnityEditor.Apple.Extensions.Common.dll_BEF97A9127379F4A.mvfrm" "C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.Apple.Extensions.Common.dll"
## Output:

## Script Compilation Error for: MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aP.dag/Unity.RenderPipelines.Universal.Shaders.dll.mvfrm
## CmdLine: "C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\netcorerun\netcorerun.exe" "C:/Program Files/Unity/Hub/Editor/6000.4.0f1/Editor/Data/Tools/BuildPipeline/Compilation/ApiUpdater/ApiUpdater.MovedFromExtractor.dll" "Library/Bee/artifacts/1900b0aP.dag/Unity.RenderPipelines.Universal.Shaders.dll.mvfrm" "@Library/Bee/artifacts/1900b0aP.dag/Unity.RenderPipelines.Universal.Shaders.dll.mvfrm.rsp"
## Output:

## Script Compilation Error for: MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_14316E70964BB953.mvfrm
## CmdLine: "C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\netcorerun\netcorerun.exe" 

I don't understand anything, I have empty errors in unity, and the logs always have different errors, but all of them are related to movedfromEctractor, and I don't know what to do

#

I don't have anaconda/conda, the paths in the registry are clean, I've tried removing the library, giving permissions to unity, adding it to the exceptions in the antivirus, unchecking the "read only" option, restarting the computer, reinstalling unity, and I don't know what to do about it.

gray frigate
#

when does this happen?

warm sail
gray frigate
gray frigate
gray frigate
#

You should be able to adjust how aggressive this effect is in the terrain settings, though

warm sail
#

thank you so much 😭

shadow summit
# gray frigate when building the game? when opening the editor?

an empty error occurs when I start the project, but if I ignore it, there is no error in the game editor itself, and the play mode works. However, when I build the project, it crashes. After 120+ attempts to build, it was only able to build once, and it never built again. Additionally, there is a 50/50 chance of an infinite loop occurring during the compiling scripting: running backend process, regardless of whether I open the project, save the file, or build it.

gray frigate
#

I haven't observed this before. "MovedFrom" is an attribute that you can use to tell Unity that you changed the name/namespace/assembly of a type.

#

So I presume the "MovedFromExtractor" is responsible for finding all of those attributes

#

I don't have any good ideas of where to start

#

So my default advice would be to make a new project and see if you can build it correctly

latent meadow
latent meadow
shadow summit
# gray frigate So my default advice would be to make a new project and see if you can build it ...

I have created a new project

-1073741819
*** Tundra build failed (26.42 seconds), 507 items updated, 913 evaluated
## Script Compilation Error for: MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GraphicsStateCollectionSerializerModule.dll_6DC4755B6F4B1726.mvfrm
## CmdLine: "C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\netcorerun\netcorerun.exe" "C:/Program Files/Unity/Hub/Editor/6000.4.0f1/Editor/Data/Tools/BuildPipeline/Compilation/ApiUpdater/ApiUpdater.MovedFromExtractor.dll" "Library\Bee\artifacts\mvdfrm\UnityEngine.GraphicsStateCollectionSerializerModule.dll_6DC4755B6F4B1726.mvfrm" "C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\Managed\UnityEngine\UnityEngine.GraphicsStateCollectionSerializerModule.dll"
## Output:

## Script Compilation Error for: MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.LowLevel.ILSupport.dll_480CD76956675265.mvfrm
## CmdLine: "C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\netcorerun\netcorerun.exe" "C:/Program Files/Unity/Hub/Editor/6000.4.0f1/Editor/Data/Tools/BuildPipeline/Compilation/ApiUpdater/ApiUpdater.MovedFromExtractor.dll" "Library\Bee\artifacts\mvdfrm\Unity.Collections.LowLevel.ILSupport.dll_480CD76956675265.mvfrm" "Library\PackageCache\com.unity.collections@538ace9075bc\Unity.Collections.LowLevel.ILSupport\Unity.Collections.LowLevel.ILSupport.dll"
## Output:

## Script Compilation Error for: MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.Rocks.dll_4C2808B8211B856F.mvfrm
## CmdLine: "C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\netcorerun\netcorerun.exe" 

latent meadow
#

try it in 6000.0.71, or 6000.3.x. i'd bet they do not exist

shadow summit
umbral ravine
#

Hi,Need help
I'm working in Unity 6000.3.9f1. - 2D project.
I've been tasked with using the sprite library asset - value .
I need to change character customization by overriding the base animation sprites.

The problem is that the game has a lot of animations, and each animation has up to 40 frames.
I have to manually drag each frame into the animation override slot. This is incredibly time-consuming and inconvenient. I tried asking AI if it's possible to write a script for the Editor that would automatically replace sprites.

It gave me several options, but they don't work. I'd like to ask people who work on this - is this even possible?

I want to replace all the sprites at once, I don't want to change them one by one, which requires too many clicks... or is the API closed, and all I can do is manually iterate through the sprites. I can't believe the developers didn't consider this inconvenience...

balmy kettle
#

or more likely ask in whatever help channels are available for that asset

latent meadow
#

oh, i assumed it was native. i do not work with 2d

balmy kettle
#

oop it apparently is part of the 2d animation package, that's my bad

barren nacelle
latent meadow
#

maybe something in your code of the follow script

#

!code

vagrant rootBOT
shadow summit
# latent meadow try it in 6000.0.71, or 6000.3.x. i'd bet they do not exist
"C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Data\netcorerun\netcorerun.exe" "C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Tools/BuildPipeline/Compilation/ApiUpdater/ApiUpdater.MovedFromExtractor.dll" "Library\Bee\artifacts\mvdfrm\UnityEngine.UmbraModule.dll_CF16396B9654A852.mvfrm" "C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll"
##### ExitCode
-1073741819
*** Tundra build failed (6.10 seconds), 476 items updated, 857 evaluated
## Script Compilation Error for: MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UmbraModule.dll_08E97D0764D777AD.mvfrm
## CmdLine: "C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Data\netcorerun\netcorerun.exe" "C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Tools/BuildPipeline/Compilation/ApiUpdater/ApiUpdater.MovedFromExtractor.dll" "Library\Bee\artifacts\mvdfrm\UnityEditor.UmbraModule.dll_08E97D0764D777AD.mvfrm" "C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Data\Managed\UnityEngine\UnityEditor.UmbraModule.dll"
## Output:

## Script Compilation Error for: MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UmbraModule.dll_CF16396B9654A852.mvfrm
## CmdLine: "C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Data\netcorerun\netcorerun.exe" "C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Tools/BuildPipeline/Compilation/ApiUpdater/ApiUpdater.MovedFromExtractor.dll" "Library\Bee\artifacts\mvdfrm\UnityEngine.UmbraModule.dll_CF16396B9654A852.mvfrm" "C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll"
## Output:

6000.3.11f1

latent meadow
shadow summit
#

is default project

shadow summit
shadow summit
#

win 10 pro

latent meadow
#

another suggestion is deleting %LOCALAPPDATA%\Unity\cache

#

and also Library/Bee in your project folder, before launcing again

#

of course, make sure you do not have your project in a OneDrive controlled folder.

#

are you using a third party antivirus, or just the windows defender?

shadow summit
latent meadow
#

right, right. i am just copying over info i am reading

shadow summit
latent meadow
#

one other suggestion was ensuring/reinstalling dot net sdk

shadow summit
latent meadow
random stirrup
#

Someone thats good at messing with probuilder i can ask some questions ?

safe garden
#

is there a way to copy paste one object from a group into another? right now when I copy an object, select another group, it will paste outside that new group, not in it

gray frigate
safe garden
#

ah ty

surreal nexus
#

If I posted my game in my devlog as just a concept with no clear objective yet, would anyone give me feedback on what to change with what's already there?

stuck flower
#

maybe, might as well try

random stirrup
#

Why cant i register

#

nothing happens when i click "login or sign up"

surreal nexus
#

Try the unity website maybe. Or uninstall and reinstall

random stirrup
crude stump
#

Hello, anyone have some guides for the text trigger, like documentation or tutorials please?

near wigeon
surreal nexus
#

what the heck does this mean?

#

I made this project what's it trying to tell me?

near wigeon
#

lol some new bugs or what

stuck flower
#

Are you signed in? Unity Services is things like cloud save storage, matchmaking, etc., you might not even be using any of them

crude stump
#

add a trigger then upon colliding with it then make the text appear

stuck flower
near wigeon
#

there are so many tutorials that show how to make something happen when you enter triggers

#

all you need is SetActive method

crude stump
#

I'm quite new to coding in general so yeah

stuck flower
#

the trigger collision or the making an object appear

surreal nexus
#

Nevermind I closed it and reopened. I must have run the editor too long and it timed out or something. I think I forgot to close it after I saved last night.

steel pulsar
#

Hello guys!

surreal nexus
crude stump
gray frigate
#

importantly, "detect when you enter a trigger collider" and "turn on a text object" are two separate problems

near wigeon
gray frigate
#

so, one of these two things must be the thing you're having toruble with

crude stump
#

Any suggestions please?

near wigeon
#

instead of searching tutorials for specific thing, you break it down into more generalized parts

#

like the collision/trigger detection first, then "how to activate a gameobject" etc

steel pulsar
#

Is there a "help wanted" channel here? If so, could someone show me where it is?

latent meadow
vagrant rootBOT
steel pulsar
#

ok

worldly cave
#

dont crosspost

surreal nexus
balmy kettle
#

actually nobody said that, someone just pointed out that if you were to post it that you maybe would get feedback and that you should just try posting it to see (since you specifically asked if anyone would give you feedback if you posted a devlog)

surreal nexus
worldly cave
#

but why would you claim you couldnt find "who" said it when it was very obviously digi a few messages above...

surreal nexus
#

Okay, fine I'll just delete it. I scrolled and didn't see it, okay? I already apologized I literally don't know what else to do. I'm really not trying to be difficult I just didn't see the reply when I scrolled back up. Can we please drop it?

abstract geyser
#

I have a question.
I am making a game with a first person camera. I have a code that locks the curser in the centre of the game, and disables the mouse when I'm tabbed out the game.
In Unity when you aren't on the game window, the camera still moves because I'm still clicking on the editor window. Then when happens is, when I click back on the game my alignment is a bit weird.

My question is. When the game is compiled, this won't be an issue no more will it? This is just something that happens within the editor?

latent meadow
#

rather than people guessing, it is probably wise to simply spend a few minutes and make a test build

random stirrup
#

Why this ?

near wigeon
fluid shadow
solid marsh
#

how did i remove the layer

plain dagger
fringe lotus
#

I have my area building on my main camera it's alright, but on the second camera its somewhere above the testroom. How do I sync them (cameras) ?

fluid shadow
plain dagger
fluid shadow
storm patio
solid marsh
violet thunder
near wigeon
near wigeon
harsh pine
#

What ways are common for people to organize scripts under the player?

near wigeon
violet thunder
worldly cave
#

Apart from third party inspector assets or something, there isnt any really

violet thunder
#

I would kinda expect them to persist, like most other project-wide settings tho 🤔

near wigeon
#

Usually its blank when you import an asset that had a Layer assigned you don't have at that index
or OP deleted / moved the Layer to another index and left that one blank

fringe lotus
violet thunder
#

Or maybe something in your project is setting the tags & layers asset dirty or something

near wigeon
#

Ohhh thats scuffed..I tried it on 6.0 could that be it ? weird

harsh pine
#

No I mean like do people put scripts under one organized folder as a child of the player, or are the scripts attached to each part; like a collision script on the collider, or just referencing it while the script is separate directly under the player

near wigeon
#

I also have Domain Reload turned off for playmode maybe that has something to do with it ? @violet thunder

harsh pine
#

For organization

violet thunder
#

I don't use that (I mean i have it turned on)

#

Test with domain reload on?

worldly cave
#

You did not make it clear if you are refering to the inspector or project folders

near wigeon
#

it nukes it

#

interesting..

harsh pine
violet thunder
#

But it's a bit unintuitive

#

Since other global stuff usually persists

worldly cave
near wigeon
#

holy shit I forgot how much I dislike Domain Reload.. 1 extra minutes just to enter play mode 😠

worldly cave
#

typically the basic split is a parent game object with all your logic, then a seperate child for the visuals

#

at least thats what i do

near wigeon
#

some scripts make sense to put on child but for the most part you don't want to be scouting in child to find something

harsh pine
#

Makes sense

near wigeon
#

I regret doing this 🙁

random stirrup
#

What am i doing wrong here ? im trying to make version control

near wigeon
near wigeon
#

its industry standard for a reason

random stirrup
#

Aight

near wigeon
#

UVC always has some problem and relying on unitys infastructure is a crapshoot. The integration in the editor is nice at first until its always some problem each update

rapid fog
#

Hi

near wigeon
worldly cave
random stirrup
near wigeon
#

Git is a tool

#

download the .gitignore file
Put it in root of your project
create a new repo, upload the root . done

violet thunder
worldly cave
novel venture
#

Why doesn't Unity let me see all the sprites I have available in the folders? I installed the 2D package, but if I'm working with canvas and want to insert some sprites into an image, it won't let me see them.

worldly cave
#

even then the very basics takes like 10 minutes

#

an hour is mostly if you want to be exhaustive

#

github as a service is whatever tbh, no real "learning curve"

near wigeon
worldly cave
#

wait

novel venture
#

i think im at the wrong thread right?

lapis gate
#

No one truly understands git

worldly cave
near wigeon
#

it just works ™

storm patio
near wigeon
novel venture
near wigeon
#

there should be an eyeball icon to unhide it.. ohh just saw chris point out the same thing

harsh pine
plain dagger
storm patio
#

detached head is not that hard to understand once you understand like, the concept of branches pointing to commits and stuff

#

git reset is pretty peak actually

untold breach
#

Why does the TIny5 font not support specifically 8 and 9?

stuck flower
#

¯_(ツ)_/¯

#

You'd probably need to ask whoever made it

worldly cave
#

also idk where you got the font from but it does

violet thunder
#

How are you rendering it?

random stirrup
#

Tried github

#

for some reason it didnt remember what was in the scene?

#

or do i have to load a scene or something?

worldly cave
#

Yes you have to load a scene

storm patio
#

you have not opened a scene

worldly cave
#

how is this a repeated issue lmao

storm patio
#

the info of what scene was opened last is in Library, a cache folder, which you should not commit to vcs (since separate people should be able to reopen their own last scene)

random stirrup
#

I used the sample scene but theres nothing in it

#

im so confused

storm patio
#

had you saved the scene and commited it to vcs?

#

and are you sure that's where the scene was

random stirrup
#

hmm no idea

#

i just took my files and put into a github folder and reloaded everything new

violet thunder
#

IIRC Importing some packages may overwrite SampleScene so it's not recommended to use that anyway
Oh the whole scene file is gone?

random stirrup
#

but all the project things is there just not how it looked when i had things in the scene

worldly cave
#

well because you dont have your scene loaded

random stirrup
#

How do i make a main scene then ? then i will just delete the sample one

worldly cave
#

you can just rename your scene

#

or duplicate it and rename it

#

if you dont want to recreate it

random stirrup
#

Like this ?

worldly cave
#

i mean yeah?

#

but thats not your old scene

#

you just made a new one

random stirrup
#

oh found the old scene

#

can i just rename the samplescene or should i duplicate it and rename it ?

shadow summit
faint moth
#

One question, since I’m really fast out of touch: where there any new news about Unity and Fortnite together? Or is it already there?

faint moth
#

Ok, so no new news

surreal nexus
#

Okay dumb question but how do I make the sun and camera the visible sprites in the editor like this? Cause I just can't remember what the button is or where it is.

surreal nexus
#

Thhey're all enabled, even the ones that the image doesn't show, and the secon image is me highlighting the player camera but it not showing up. I'm just really confused lol

latent meadow
exotic turret
#

Guys why in my 2d platformsr game, the camera follows the player for just some time and then everything disappear except the player (a cube in this case)?

#

The cube is commanded by imput

cunning rover
#

Does unity still not support PriorityQueue from the System.Collections.Generic Namespace?

balmy kettle
#

no because that is a .net 6 feature which unity will not support until it finally finishes the migration to the core clr which is expected later this year with 6.8

gray frigate
#

(see the top of the gizmo menu)

junior glacier
#

Why is my asset so much shinnier in areas that are rough when I import it into unity?

chrome scaffold
#

guys how can i make objects snap on top of eachother. all the tutorials point to shioft cntrl but that just snaps a point of the object to the place not the bottom of the object

worldly cave
slow dirge
junior glacier
worldly cave
#

ah you need to export it with the unity workflow in mind

#

substance should have built in options for this

slow dirge
worldly cave
#

substance should already be able to do this....

junior glacier
#

im new to unity srry

worldly cave
#

in the export settings

slow dirge
plain dagger
#

Substance painter has a unity preset...

worldly cave
#

they are called output templates and they handle channel packing automatically for you

slow dirge
junior glacier
#

does that sound right?

chrome scaffold
plain dagger
junior glacier
#

oh ok

#

ty guys so much

plain dagger
#

URP should be used instead ideally unless this is vr chat shit

slow dirge
river meteor
#

HA, lol

surreal nexus
#

okay real quick is it bad that I made my fps in URP if I'm going for realistic? Should I do HDRP for something like that?

potent geyser
#

Not necessarily. Switching to HDRP doesn't make it "realistic" by default.

#

Not to mention, Unity is not working on HDRP going forward. Everything will become unified in URP.

surreal nexus
#

Okay so if I manage to create HD textures and shaders and etc it should work for what I'm trying.

potent geyser
#

This is URP

#

And nobody knows what you're trying, so who's to say. But you can get pretty far, anyway.

surreal nexus
worldly cave
#

not for some time at least

surreal nexus
#

I mean my game will probably be a multi-year project (as many games are, especially indie games with even bigger ambitions than mine has). Can only do my best.

worldly cave
#

you would be surprised at how simple and easy it is to get something to look realistic

#

people often assume thats the hard part

surreal nexus
#

True. It's just hard for me to draw realistic textures by hand lol but I'm workin on it bit by bit

worldly cave
#

nobody would ever expect someone to draw realistic textures by hand though

#

like if you are aiming for realism forget about drawing any textures

#

you use what you can find online

#

anything from scans, to free pbr materials

#

whatever you can scour

#

<@&502884371011731486> scam of some kind? i think 🧐

#

thats definitely not a real link

sage basin
#

?softban 1047471072326467594 gambling scam

novel scarabBOT
#

dynoSuccess screamvault was softbanned.

harsh pine
#

I have a unity rig set up on my player armature (using the unity package) to make the right arm of my player follow a point. That point (child of the rig) doesn't allow me to move it around while the game is running (so as to make the arm follow it). Any idea why?

shadow summit
#

how to decide on the price of the game? I created minesweeper, but I don't know what price to set

worldly cave
#

you created minesweeper? a game that already exists?

copper gust
#

i imagine $0, unless it does a lot more than the free one windows comes with

worldly cave
#

unless it has some amazing catch, you should probably make it free

shadow summit
#

🥺

worldly cave
#

you also dont have to sell every project you create

near wigeon
#

free + ads.
or a few dollars and no ads

worldly cave
#

still, you can play minesweeper for free without ads

#

unless this is some minesweeper deck builder rougelite notlikethis

near wigeon
#

maybe its for the phone or they have an interesting spin on it

shadow summit
near wigeon
#

$8 is pretty pricey.. games like these usually go around 1-2$ at most

worldly cave
#

i looked up "minesweeper" on my phone, and im seeing about a dozen results for free versions of the game

near wigeon
hushed hamlet
shadow summit
hushed hamlet
near wigeon
worldly cave
#

if youre proud of your first project, you should probably try to get people to actually play it, free with ads would work a lot better than 8 bucks for what we are all assuming is a mobile game

near wigeon
#

maybe if it had like multiplayer VS mode or something I might consider 5$
8 is pretty steep tbh

shadow summit
copper gust
#

what makes your paid one better than the other ones on steam?

worldly cave
#

not even on steam lol you can play minesweeper for free online

#

it even has a vs mode nav mentioned

#

and quests.... damn this kinda interesting

copper gust
#

sure but if we are talking paid on steam

near wigeon
copper gust
#

other minesweepers are on steam for money

worldly cave
#

i honestly did not know there was apparently a huge minesweeper market on steam

copper gust
#

yeah there is like a ton

near wigeon
#

what isn't on steam these days

worldly cave
#

guess i need to get into this minesweeper market 😔

#

new indie rougelite with deckbuilding elements

shadow summit
near wigeon
#

easier said than done xD

hushed hamlet
#

You know your pricing better than us. Go for it

copper gust
#

gotta compete with this

near wigeon
#

what I tell ya ? games like these go for a few bucks

#

study the competition , what features they offer then add a few extra features to increase your chances/ price

worldly cave
shadow summit
#

In any case, I need to think about it a lot more, because I won't be releasing it anytime soon. Thanks for all the advice.

near wigeon
#

best of luck

hushed hamlet
#

He's probably just trolling you

shadow summit
worldly cave
#

he does...

#

thats why he asked

#

tf

hushed hamlet
copper gust
#

rancid convo vibes

worldly cave
#

people being stubborn does not indicate malice

#

but whatever

shadow summit
hushed hamlet
#

I think pulling up comparables and looking at freemium models is the wise choice. But going in at a higher value because you want to, I support that.

shadow summit
#

Thank you all, I will take this conversation into account when pricing this project.

hushed hamlet
#

The only small detail is it's pretty common to have a different strat for mobile vs pc

hushed hamlet
harsh pine
# hushed hamlet Do you also have an animation playing? How are you doing the pointing?

yes, there is an animation playing while the pointing is happening. Essentially, I have a child (ArmRAim) of a Unity Animation Rigging rig (Return Arm Rig) that has a multi-aim constraint that is constraining Arm_R of my player's skeleton ( my player skeleton is essentially the same as a minecraft/early roblox skeleton), with its source object as the ArmTarget game object that is also parented to the Return Arm Rig. i am controlling the animations through an animator on the parent of the skeleton (also the parent of the Return Arm Rig).

currently i just have the arm snap to point at the static target, but eventually i will make it point at the returning sword (see attached)

hushed hamlet
lost garnet
#

Is it ok to use DOTween (free version) for comercail use?

hushed hamlet
lost garnet
hushed hamlet
near wigeon
#

PrimeTween > DOTween

hushed hamlet
harsh pine
hushed hamlet
harsh pine
#

i suppose the animator could be refusing to let it move, but it doesn't seem to be functioning like how i've seen it happen, like in this video: https://youtu.be/Htl7ysv10Qs?t=451

Let's create procedural animations using Animation Rigging!

► This video is sponsored by Unity.

● Learn more about Constraints: https://docs.unity3d.com/Packages/com.unity.animation.rigging@0.3/manual/ConstraintComponents.html
●GDC talk on Animation Rigging: https://youtu.be/XjMKbElVNmg

● Download the Skeleton: https://assetstore.unit...

▶ Play video
lost garnet
harsh pine
#

Im not sure about that. I think the point of it would be to override the animator while the animation still plays. mabye the target simply should be located elsewhere in the hierarchy?

near wigeon
#

yes the IK does override the Animator and it does need it to function properly

near wigeon
near wigeon
lost garnet
harsh pine
near wigeon
worldly cave
#

weirdest editor bug oat

#

cant drag anything around

#

not assets, nothing in a scene

#

reset already twice... even deleted the library folder

#

anyone experience anything similar?

harsh pine
near wigeon
#

have you tried moving the target out of the skeleton ?

#

the up and aim axis also look incorrect but don't think that should mess with the target itself

harsh pine
#

ill do that now. the video i watched that explained unity's rigging constraints had the target parented by the rig. the up and aim axis worked when i changed them so i didn't question it

near wigeon
harsh pine
#

that makes sense

#

thanks

#

where is the target in the hierarchy of that particular example, out of curiosity

near wigeon
harsh pine
#

i see

#

thanks for the help

near wigeon
#

at least is working now lol

harsh pine
#

ikr

surreal nexus
#

Okay does anybody know a youtube or a guide for actual level building? I just can't figure out modeling a hallway piece or something and then putting a material to it while making it stretch and fit to those pieces.

copper gust
fair cove
# surreal nexus Okay does anybody know a youtube or a guide for actual level building? I just ca...

Making something "stretch and fit" is called "UV Unwrapping", or if everything is a flat plane, then you can use UV tiling in Unity (or Blender if you want) to repeat your texture, youll want to work with a "seamless" texture though so its harder to see where your pattern begins and ends on the hallway, that should give you some topics to research - if you just mean level design in general, you may be able to find Blender tutorials or tutorials from level designers and game designers on YouTube, depending on the techniques your wanting to learn

austere mason
surreal nexus
#

Okay UV Unwrapping and Tiling. Legit going to make an actual note of those for later cause it's late and I need to get up early in the morning lol

Also the seemless texture thing too

fair cove
#

Oh yeah, scanorrl mentions a good point, using multiple modular parts is also a good idea and a common approach to level design (especially when prototyping)

surreal nexus
#

modular parts. I'll make a note of that too, cause I'm not sure if I know the term, I can't remember off hand.

fair cove
#

If you worked with store assets or prefabs before, you probably worked with modular assets as well, its basically creating sections of something so you can stack and extend it by repeating it, for example a single step for a staircase, or a window that you can space 10m apart to make a hallway with windows, etc

surreal nexus
#

Tell me if I'm right then cause I just looked it up too. Basically a reusable piece for ease of access without having to make the same thing over and over separately?

lucid dome
#

Anyone know a good pack or single asset for a Tow Truck that would blend in well with Synty packs?

#

the Polygon series specifically

near wigeon
#

highly specific, also not a unity queston

lucid dome
surreal nexus
#

So basically this is a bad thing to do then, I'm fairly certain. Image with red on lower half is correct, the other image's texture is upside down.

near wigeon
#

@lucid dome there isn't one most of them are for unity help question

#

you can probably look for any "low-poly" asset and should always be one that fits close enough

lucid dome
#

looked through dozens and they all stick out immediately which is why i figured its worth asking here

copper gust
#

what your looking for might not exist

#

or exists in synty's pack

lucid dome
#

pretty sure they dont have one i own most of the polygon packs and also tried the search tool i figured one of the packs might like city or construction but no luck.

lucid dome
#

the new probuilder has improved so much too, and very easy to use

near wigeon
#

yes, the original author is working on something even better

lucid dome
near wigeon
#

yes, his own thing
progress in unity seems slow

surreal nexus
lucid dome
near wigeon
#

we'll see , unity tends to abandon shit out of nowhere

lucid dome
#

yup but atleast majority of the stuff they abandon they should have abandoned years before they did

#

like what were they thinking with their own scripting language thing lol

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i almost started learning it when i started lol

#

so glad i didnt

copper gust
#

they should not have abandoned new terrain stuff
they should not have abandoned the behaviour graph stuff

lucid dome
#

the terrain has always been pretty awful, they should almost completely revamp it at this point

copper gust
#

they were

#

it got abandoned

lucid dome
#

the one thing i hated them getting rid of though was that project Gigaya i think it was called

#

that was amazing, but that stupid CEO scrapped it entirely

near wigeon
#

I wouldn't soley put that on the ceo..

#

they did not want to spend the time and money to build a internal game
not like Fortnite and unreal

copper gust
#

rough comparison today :/

lucid dome
#

which is fine but they should have released what they had instead of scrapping it all, they were pretty far along

near wigeon
lucid dome
#

the stuff they were showing and releasing was really cool

copper gust
#

no i mean

near wigeon
#

zombie survival

copper gust
#

1000 people at epic cut today

full socket
#

my favorite game is pixel gun 3d, and roblox and others games, i Used ChatGPT to convert Ex||tracted|| pg3d 7.1.1 Graphic to roblox lighting looks perfect 90% or 100%, i know pg3d 7.1.1 does using Oldest unity engine

lucid dome
#

i think i found enough various objects in scattered synty packs to mashup a pretty awesome tow truck actually, will take a lot of finesse and random models though

near wigeon
#

@copper gust true. but Unity has been axing teams working on good projects for a while

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and I haven't even been around long and noticed

copper gust
full socket
copper gust
#

it does

#

delete

lucid dome
#

yeah even back in like unity 3.x and 4.x days they would do crazy random layoffs or completely pivot

copper gust
#

this is a unity server

copper gust
#

you dont need a moderator to know its the wrong place

full socket
copper gust
#

clearly

near wigeon
#

average roblox player

novel sable
#

Anyonek now how to fix this? I apply a texture ot my vrm's body, and the scales face hte wrong way on the hand and fingers, how would i be able to fix that?

copper gust
#

is this a vrchat

rare cliff
#

how to fix object table stable stand

copper gust
#

fix what

rare cliff
#

Brother, this is not a fuel can on the table, it is actually spawning in the center of the table.

near wigeon
#

so fix your spawning code to account for the offset

copper gust
#

not a great sign

rare cliff
copper gust
#

did you write this code

near wigeon
rare cliff
#

how

tall hearth
copper gust
#

ask the person who wrote it

rare cliff
#

chatgpt

copper gust
#

find a server that wants to help fix chatgpt code

#

this isn't one

near wigeon
#

bleh I should've noticed the tab open as app

#

average gpt user

rare cliff
#

means

copper gust
#

we won't help you

rare cliff
#

why

copper gust
#

we don't want to fix ai

near wigeon
#

its like you had a mechanic fix your car for years, then all the sudden you're asking the mechanic to explain to you how change the timing belts on your engine because car isn't working properly anymore

#

it would be a moot point

#

you would ask every step " which one? this one. ok now what next?"

rare cliff
#

🤔

tall hearth
#

I'd change that wording a bit to be like you had a new mechanic that isnt the most well versed in cars fix your car for years (ignore the fact that he would've learned) then went to another one and asked him to explain how you can now fix this car yourself.

#

The newbie mechanic almost certainly made changes that would make it harder for this new mechanic to go through let alone while teaching you the process

near wigeon
#

true the previous mechanic knew just enough to keep you fooled it was fixing it

#

. Even if we explained to you where to fix what good will that do? because you have no idea which line even does what

copper gust
#

using the term mechanic is funny seeing that the mechanic is functioning as programmed 😛

near wigeon
#

yeah I give gpt some credit for even getting it to spawn, kinda interesting magic numbers were used outta nowhere instead of variables for refinement

rare cliff
#

So what should I do, reject ChatGpt

copper gust
vivid cedar
rare cliff
#

But I want to learn code for free Unity and C# course

near wigeon
#

at least learn enough to understand what its telling you

near wigeon
tall hearth
copper gust
#

thats because people love magic numbers

near wigeon
fleet canopy
#

magic numbers are just too magical ai wants them too ✨

copper gust
near wigeon
#

simply too much magic

rare cliff
#

I was just making a battle royale game, so I bought Chatagapt Pro and after that, 45% of the game was made.

near wigeon
#

and now 1 little thing broke and you have no idea what to even look for or modify to fix

vivid cedar
# copper gust

pareto principle. You still have 85%+ of the work left.

tall hearth
near wigeon
#

and its supposed to be multiplayer... yikes..
idk man you're in pretty bad shape here if you can't even figure offset of an object how will you deal with networking breaking
@rare cliff

copper gust
#

loves gobbling up these magics

copper gust
near wigeon
#

wait, where is the ngo part?
I only see the photon component

#

Ngo one doesn't have cool icons

copper gust
#

oh does photon networkobjects look like that? could of sworn newer ngo ones looked similar

#

might be my b

near wigeon
#

unless its different in 6.3 unity, I only use 6.0 its a regular boring component

copper gust
#

either way project is cooked considering the seemingly stolen pubg assets and potential non commercial assets ripped off sketchfab

near wigeon
#

ya assets can be placeholders though, least of their problems 😂

vivid cedar
#

It's definitely Photon Fusion

#

You can tell because of the log at the bottom 😛

#

and the inspectors

copper gust
near wigeon
#

ngo one no header 🙁

copper gust
near wigeon
#

even an adjustable number in inspector it still wouldn't fit all objects, it might be a good offset for 1 object but not another.
They really need to do some math and take half the collider or bounds

copper gust
#

lethal company has like 3 rot vector3s per object for three different situations 😅

near wigeon
#

at that point you can't even use the pivot , some object might have it in middle but others on corner

lucid dome
copper gust
#

no im just a big modder who has a parasocial relationship with their codebase

near wigeon
#

or used DotPeek :X

copper gust
#

i've helped fixed some bugs its ok 😛

rare cliff
#

Hey bro, I was wondering—is the Rigidbody component used in multiplayer setups within the Photon Fusion network?

near wigeon
#

in Ngo you can, dunno about photon

#

easily googleable

rare cliff
#

what is NGO

near wigeon
#

in ngo server-client setup it turns it into kinematics for client, the server is the one who will simulate it and relay that to the kinematics

rare cliff
#

means

near wigeon
#

Unitys multiplayer

tall hearth
near wigeon
copper gust
#

per object

near wigeon
#

that makes more sense

rare cliff
#

Bro, I really don't understand anything at all anymore.

#

🤔

#

how to learn

copper gust
#

making big multiplayer games are very complicated

near wigeon
#

brodder you chose too much of a complex project to start with

copper gust
#

might take a long time to learn

vivid cedar
tall hearth
copper gust
#

its very annoying

near wigeon
#

yeah it does complicate everything x3

#

did 4 player blackjack and took me half a year just do get a simple thing like that done

#

I cant imagine doing something like a RPG or some shit

#

racing games or player reconciliation heavy notlikethis

copper gust
#

yeah anything with prediction miss me with that

near wigeon
#

yeah those really need a good team with years of networking xp

#

its cool when it works testing locally on your pc with multiple windows..optimal connection
NGO has some tools to test latency / simulate bad connections and my entire approach to how i did certain items in ngo changed
because latency changes everything

copper gust
#

i hate NGO it's awesome

#

i'm still infinitely bothered by ngo networkvariables not invoking their event when initially synced

#

it's almost a great system but bleh

near wigeon
#

there are a few weird caveats but its overall pretty much plug n play to get something decent goin

#

sometimes Its hard to distinguish between the Dunning Kruger effect or disillusionment of gamedev in general

#

I guess games make things "look easier" to make

tall hearth
#

i sit in the pit of "i know nothing" until i get something to work than i go oh now i know this up until i need to know it later

novel sable
copper gust
#

ah, you'll have to hit up that kinda community

#

vrm stuff is specific to those kinda communities

novel sable
#

I figured unity would be alright since it invovles textures on a humanoid model not facing the right way, maybe something to do with uv mapping

#

common enough someone herem ight know lol

#

the TYPE ofmodel shouldn't matter, right? unless UV mapped unity models are rare and specific to vrchat and vrms, and i wasn't aware of that

near wigeon
#

you would need something like blender

tall hearth
#

just checking cause i've always assumed unity handles this internally but i dont need to GC collect instances of classes without any references right?

near wigeon
#

it should get collected by gc automatically

#

but thats assuming nothing else is holding onto it like an event sub or sum

tall hearth
#

alrighty

near wigeon
#

only ~~gameobjects ~~Unity.Object require Destroy() to be called n be explicit

copper gust
#

Unity.Object's* right?

hard mantle
#

The new 6.4 lists w/w the scroll bars are a bit... glitchy lol (opened list, scrolled down, scrolled up)

limber elbow
#

How do you guys make a new forum post/topic? Am I missing a button somewhere?
I am logged in.

near wigeon
hard mantle
#

maybe they're doing something with the website

limber elbow
hard mantle
#

I created one not too long ago, was def where PraetorBlue showed when I did. Missing it now unless I go to the "Getting Started" section and ONLY that section has it.

hard mantle
#

but you can only create a "getting started" topic through that so

#

i'd say they're doing something

#

try again in an hour or so maybe

near wigeon
#

then you can select "Localization"

limber elbow
near wigeon
#

yea its not the most intuitive..

#

I miss old school forums

tranquil helm
#

what happened to fog in unity nowadays? didnt it use to be inside post processing and so simple to tweak and setup? how tf do i make a local fog now?

#

why unity keeps doing this, keeps moving stuff around that shouldnt be moved

copper gust
#

fog is not post processing

tranquil helm
#

it keeps being less and less QoF engine

copper gust
#

what pipeline are you using

tranquil helm
#

urp

copper gust
#

urp doesn't have local fog afaik

#

not as a default feature

#

it's one of the bigger appeals of HDRP

tranquil helm
#

i remember making local fog in urp years ago in post processing

copper gust
#

i don't know if that is true

#

maybe your thinking of deferred fog?

ocean pumice
tranquil helm
#

idk exactly whats that

tranquil helm
#

it has 0 options

copper gust
#

it sounds like you either had a third party asset or you were using hdrp

tranquil helm
#

i didnt, i simply remember using all default unity stuff and easily adding fog and chahing it and whatnot

#

i literally have a picture in my brain from back in the day

ocean pumice
#

There is no fog for URP as deferred renderer is missing in the pipeline

copper gust
#

what i'm personally aware of and what i found online conflicts with your memory

#

your more than welcome to research it

ocean pumice
#

there was fog years ago, but the default fog env setting now covers all objects, which was not the case years ago

tranquil helm
#

im not much of a programmer, so i defintly wasnt using some complex features, all i can remember is i was able to put local fog and tweak 1000 settings for it in 2 clicks

copper gust
#

like these?

tranquil helm
#

i mean idk whats the differnce between deffered and normal fog

#

i just want to be able to make a certain area with fog and change its looks

copper gust
#

then you want hdrp

tranquil helm
#

i dont want global fog and with 0 options to play around

ocean pumice
#

as you can see, its only covering older versions

tranquil helm
#

so whats the answer

#

how do i use fog in unity nowadays

ocean pumice
#

Did you read the page?

copper gust
#

its not nowdays, nothing has changed

tranquil helm
#

it just shows package for post process

copper gust
#

you probably want HDRP or a third party asset

#

if you want it specialised to a location in the scene

gray dirge
#

Also don't use the PP package. It's meant for the built-in pipeline which you probably don't use

ocean pumice
#

At some point (if I remember correctly) things changed and URP got its own PostProcessing settings instead of using the package. Correct me if I am wrong. So back then, it was possible to use the fog PP effect with URP from the package.

tranquil helm
#

my god i think ill just learn unreal, unity keeps pissing me off every time i come back to it

copper gust
#

ima be real homie i think you just remembered wrong

tranquil helm
#

i need to learn 50 guides and use 700 braincells in order to put down fkin local fog

copper gust