#šŸ› ļøā”ƒprobuilder

1 messages Ā· Page 6 of 1

sleek yoke
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make it an Easter egg lmao

indigo hawk
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Hello.
How can I have 2 faces use the same UV?
I have 2 faces that will have the exact same texture, so instead of having separate UV for them I just want to use the same

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I appreciate any help

rapid totem
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(i couldnt find another place to say this) how do i invert an object for making stuff like an untransparent glass?

rapid totem
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dead chat

rapid totem
woeful drum
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what does these yellow lines mean with the triangle?

clever jay
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Light probe

ripe condor
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Hi, I get a few of these light 'leaks' in corners of walls whenever I use directional lights with probuilder, anyone know a workaround for this?

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Ok, I managed to fix it by using polybrush to smooth out the corners

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Although that technique probably shouldnt be used with textures such as wood

median nimbus
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any idea if you can extract mesh from pro builder/

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?

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All I need is to reference it into other script

forest vortex
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ProBuilder can export to .obj files

median nimbus
forest vortex
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.obj works the same way as FBX

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Without exporting to obj asset your mesh can only exist on the scene, and only while ProBuilder package is installed.

median nimbus
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I can't have custom .mesh objects?

forest vortex
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What do you mean by that

median nimbus
forest vortex
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it just contains material. There might be an option to exclude them as well

ripe condor
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Have you tried turning it into a polybrush mesh? You can then export as the .mesh asset you were talking about

drifting ferry
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Hi! I'm new to ProBuilder and I have a question. I've modelled a quick room and have tried to use my wall material. For some reason, this happens. I have looked everywhere with no result. The first image is the result, and the second is my texture (that I want it to show)

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Im using the "quick material" tool on probuilder

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I probably sound really dumb, sorry lol

marble gulch
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hello, can I use such tool to create a 3d isometric game like FFTactics but "dress" it with 2d sprites?

drifting ferry
wind geyser
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speaking of tiling i'm using probuilder and I can't get the grid texture to tile anybody know how? i'm still pretty new to unity

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also how can i make it so it automatically tiles with the size of the object

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like if i change it from a 1x1 cube to a 2x2 cube it will fit the tiles accordingly

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please help

barren oasis
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Check your settings for how the material is being applied

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(I don’t use pro builder so I’m not entirely sure how it’s configured)

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But you should see an option for texture tiling somewhere, either on your material or on the object

barren oasis
barren oasis
wind geyser
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it seems to only tile when i resize the faces but when i resize the object it stretches

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i figured out how to tile it

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i have to do the scaling beforehand when i create the object

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if i don't then it stretches the texture

rich lily
open summit
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I LOADED INTO MY PROJECT AND THIS HAPPENED- Probuilder & Playmaker windows are missing and all my textures are broken???
Image:

wind geyser
rich lily
marble gulch
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hiho can anyone help me out on maybe clearing if it's possible to modify the progrid angle??

strong shadow
delicate beacon
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how can i turn a 3d prefab into a mesh that i can use as a tree in the terrain editor for example ?

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because, when i try to use one of my pro builder prefab as a tree it tells me that

wary prawn
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Google real quick if you had to, you'll find tons of tutorials regarding that

delicate beacon
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and why some prefabs have a preview and my prefabs don t ?

strong shadow
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Guys, I need your help on the probuilder using UV Editor. Is there a way to change the Yellow highlight color so I can adjust the wall texture visibility better?

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As you can see in the picture, it is really bright on my monitor to the point I can't see any textures on it.

ripe sedge
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How do I edit hitboxes? I don't seem to be able to go through the vent i made

ripe sedge
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scroll down and you should find the option

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by default if you uncheck it it becomes blue, but you can just change that

strong shadow
ripe sedge
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yeah I assumed you didn't find the correct keywords, but yes it is possible to change it

barren oasis
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Hi, is it possible to make a cube point two different directions?

twin aspen
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Select Points> Shift drag to extend until where you want

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you can also simply make 3 cubes and merge them together and delete faces on connected edges

old raven
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I want it to rotate where it is.

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Oh lord. There's a center pivot button.

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Disregard

wicked hull
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Why can I not see the probuilder shape options menu?

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WHY?

wicked hull
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Hello, I probuilder does not show the shape tool

jolly bison
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Hey guys... I've been asked to check out ProBuilder for a quick solution to prototype levels... What are the pros to using it over prototyping in your 3D app other than you don't have to import / export the meshes? Is there any really cool / useful stuff you can only do with Pro Builder? is it integrated with any other tools etc? The people designing our levels are alraady artists familiar with 3D apps so there's no obvious reason for us to use this ATM... i just want to be sure I'm not missing something.

jolly bison
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Anyone have any opinions on the above question? anyone here used ProBuilder in a production environment? I've been playing with it for the best part of a day now and I can't really see how it would fit into an art pipeline. I feel like I must be missing something tho, as it seems like a lot of internet people like it..... is there something that will make me realise that actually this is a really useful tool?. My opinion of it at the minute is that it's a very bare bones modeller who's pitfalls far outweigh the convenience of having an in-editor 3d modeller.

deep rampart
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is there a way to have instanced copies of the same probuilder mesh without making it into an asset first and losing probuilder editability?

finite temple
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I am having troubles applying the material color to ProBuilder, is that normal?

soft marsh
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Hey! I'm wondering if it's possible to create the stairs, but orient them in the other axis? At the moment whenever I make stairs they are oriented in the same direction. I want to create stairs that follow the walls of a room. Thanks!

soft marsh
vestal nimbus
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When using "Subdivide Faces" I keep getting this strange artefacting instead of having the face split up into a series of rectangles

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Anyone know how to solve this?

upbeat igloo
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Are 50K polygons normal for a character intended for medium PCs?

south gazelle
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Hey guys, I am pretty new to probuilder and I am having a little bit of trouble understanding how to cut things out.
I've been trying to follow a video on YouTube about how to build a house but the issue is, it's not up to date, and I have no idea what settings he has. Essentially, he grabs the top face and bottom face, scales it down holding shift (which MAGICALLY snaps for him), scales the other axis, snaps it to the middle (again, MAGICALLY, since CTRL snaps it crudely), and then he MAGICALLY fixes everything up.
https://i.imgur.com/AlFBFfl.png

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3:20

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And the snapping is really off too..

south gazelle
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Nevermind, I got it. Apparently the oddly grayed out grid snapping you can't press when in these modes can be force enabled/disabled using \

zealous swallow
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I'm a beginner. I use Unity 2019.4.36f1 Personal, 64bit. When I drag a cube around with ProGrids snapping disabled, it moves normally. But when I drag a vertices, face, or edge around with ProGrids snapping disabled, it still snaps to the grid. It doesn't matter what I set the Tool Handle Rotation to. I can't click the "Toggle Grid snapping on and off" button. I must be missing something.
Has anyone had this issue?

zealous swallow
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I’ve had to close ProGrids via the tools tab so that snapping doesn’t occur. It’s not a good solution though.

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Also, I’ve scrolled up and seen that the ProBuilder channel doesn’t get many answers to users’ questions. Do not many people like to use ProBuilder or is the focus of the Discord just generally elsewhere?

mystic surge
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how do i anchor in unity

dire cliff
upbeat igloo
# dire cliff Hey, you ever find this out? Im wanting to know the same thing. Im making a 3d g...

I found that 50k polygons is not so much for a game for average computers but it's still pretty much just that I want the character to be quite detailed and to be able to animate it well because when I animate it the meshes are most visible. And for you is exaggerated if you want to meke a third person game but a high contrast between the objects meshes density looks ugly but you have to keep in mind that many objects cannot exist without a large number of meshes. I think that for your character 7k mesh is perfect but if you have many 5k characters we would be more suggested but that depends a lot on the character and you have to decide but a tip if you optimize a character in the area between the bones keep a high number mesh to have good animations.

tacit temple
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Is it possible to export several Probuilder and Polybrush models into one FBX file?

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So you can use it as reference in a modeling program like Blender

wanton sail
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Yep, there's an fbx export add on in the unity registry @tacit temple

tacit temple
barren oasis
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I think probuilder should be a default part of unity

torn basin
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you just have to add it as a package

barren oasis
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yeah i know, but it would be nice if it was already there, no adding

twin aspen
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this would go for so many other packages

devout summit
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Like postprocess

wanton sail
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2d folks don't need it so I'm assuming that's why its not included by default

torn basin
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It's better for things to be modular. You can make your own project template(s) with it

tacit temple
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As in, copying and pasting an existing base project, or actual templates in the hub?

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Also, can you still not delete vertices in Probuilder

torn basin
outer whale
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Hello, I'm trying to make an indoor level thats quite big and was wondering if its possible to paint textures onto obj similar to terrain but for just interiors?

tacit temple
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I think you can assign materials to individual faces

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Maybe you can edit UVs to have a single material with multiple textures, not sure

outer whale
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Ive heard polybrush might be what Im looking for

tacit temple
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Oh yeah, polybrush lets you paint textures

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Assuming you use a material with one of the polybrush shaders that support it

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It even lets you have gradual transitions between textures (I think it’s vertex-based), but there’s a limit to how many a material can have

outer whale
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nice!

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I mean

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stuff like dirt, moss and grudgy stuff on concrete

tacit temple
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If you want the dirt/moss to realistically form around cracks in the concrete, you’re gonna need a more advanced shader

outer whale
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decals can be used too

tacit temple
tacit temple
outer whale
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what would you suggest?

tacit temple
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I don’t know

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Haven’t used either, only seen them

outer whale
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fair enough

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thanks for the help tho

abstract dust
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so i designed a building floor in probuilder and it took me days to it.
is it possible to export the entire design with the mesh and use it in different project??
please excuse my ignorance as im new to pro builder and unity but im seeking your help šŸ˜„

glass smelt
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is progrids gone? what can I eventually use instead?

wanton sail
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its still in experimental

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you need to enable whatever that "allow experimental" option for the packagemanager if that's what you mean

abstract dust
humble knoll
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hi

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im new to new pro builder

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how do i build an object with parameters i set in?

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pls help

forest vortex
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It has pretty wide coverage with tutorials on youtube.

humble knoll
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i didnt find any

forest vortex
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Very hard to believe that.

humble knoll
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i meaan any actual

forest vortex
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It has coverage doing every single thing in the ProBuilder, just need to actually watch it.

humble knoll
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i know

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but nerly all are with old one

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i mean the old ui

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bcz this is complicated

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thats ui i understand

humble knoll
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where is build button?

tacit temple
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Custom project template issues

nimble iron
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Quick lazy question, lads, anybody know if ProBuilder use texture atlases? And if not, is there any shader/programming trickery going on to help with material batching etc?

marble gulch
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hello anyone experienced with probuilder with grid?

wanton sail
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It works with progrids (though can be a bit flakey) @marble gulch

marble gulch
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that's what I'm trying to find out

marble gulch
wanton sail
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It's worked for me in the past. It can be finicky though. I'm not sure what advanced tutorials would have in it regarding progrids šŸ˜‰

marble gulch
steady monolith
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i went to install probuilder but a error appeared

nimble iron
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Anybody know if it's possible to lose structures made with Probuilder when updating Unity/Probuilder?

wanton sail
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If you're worried, you can export them as fbx. Probably not the answer you're looking for though (I'm not sure)

nimble iron
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In the end, that's probably the best solution. Or just never update anything after I start using Probuilder...

subtle nest
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while im trying to use probuilder the moment i activate gravity and hit play my character jitters out and just turns sideways does this happen to anyone else

plush crypt
nimble iron
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I'm really enjoying using Probuilder atm, folks, but was wondering... How should I deal with faces on brushes that players won't see? For example, in the attached picture, consider the sides of the columns that are facing the walls, or the undersides of the free-standing columns, etc. In Source, these would be culled during the map compiling process, and in a lot of static-mesh-based construction you'd just build the columns without back faces. Is there a similar culling method in Probuilder, or do most people just replace Probuilder 'decoration' meshes with standard Unity static meshes? https://cdn.discordapp.com/attachments/892763390563467326/953508972088926218/unknown.png

barren oasis
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How do i get probuilder coz im new to unity

barren oasis
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Thx

visual niche
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I flipped my mesh so I could have a little room without making 6 blocks but whenever I raycast it's always hitting the room when inside it even when airborne

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How could I fix this?

royal garnet
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How do I slide this edge alongst its face?

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nvm I figured it out, its under Tools > Probuilder > Interaction > Toggle Orientation Handle

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how do I turn of probuilder grid snapping? i dont have it enabled in unity

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nvm I figured it out too although its a bit weird. I have to ctrl + click on the axis handle then let go of ctrl...

wanton sail
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Yeah, that is a weird one. Glad you found a solution to desnap though!

royal garnet
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ya its a bit weird but I also found you can set it global and then it works w/o holding control

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does anyone know how to snap vertices to another vertex? In unity its v but its not doing anything when using it

hollow gust
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Any quick way of cutting shapes out of other shapes like a subtract brush?

ocean furnace
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you can with experimental features enabled

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but it my experience it doesnt work well at all, my brushes started becoming invisible when viewed from certain angles

hollow gust
silent spindle
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I'm having a problem where I can not use any of the transformation tools(move, rotate, and scale) while the probuilder tab is opem

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open

plush crypt
silent spindle
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i wasn't

high nova
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Hi I have a ridicul issue, it doesnt allow me to select only one face , can you help ?

compact plinth
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I am completely new to unity however I have messed with blender before and I am realizing that at some angles my mesh will not render and I saw online that I have to check a box that says update while offscreen and I can not find it anywhere

dusk turret
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I'm trying to Extrude Edges so I can then bridge the two edges to create a rectangle, but it's not extruding normally at this point. It's still pulling the other edge with it (as seen in the screenshot) what am I doing wrong

lone lark
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i'm still learning probuilder and everything, can someone tell me how can i extend specific parts of a face like this?

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hope the image helps

plush crypt
north quest
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why my map suddenly looks like this

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everything is clipping in a weird way

solar pumice
split pond
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how could I go about adding edges like the drawing here? trying to extrude a bridge out

primal citrus
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i was playing around with pro builder for the first time and accidently created a whole ton of loop cuts ( i think its called ) and now its been stuck loading for a long time, what do i do?

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i waited a bit and was able to undo all of them lol

plush crypt
primal citrus
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how do i remove the big floor

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of course i figured it out right after i ask for help

barren oasis
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why do my poly shapes disappear when looked at from a certain angle

torn basin
barren oasis
torn basin
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something weird with the bounds probably then

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causing it to get frustum culled incorrectly

fallen furnace
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How would I make the tiling of a material change based on the size of a face? I'm using probuilder and I just don't want it to stretch

torn basin
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when you edit meshes in probuilder it adjusts the UVs automatically for you

median shadow
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is this normal when creating edge loops?

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it's adding faces even when i make edge loops inside the shape, so the resulting shape has a bunch of overlapping faces which makes it hard to select the right faces later on

fallen furnace
vivid kindle
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how do I find probuilder on the asset store?

stone scroll
vivid kindle
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how do I NOT make an arch?

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The plus button is gone for me

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Nvm Im just dumb

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However the plus button is still gone in 2021 version

barren oasis
unborn blaze
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I find probuilder 5.0.3 totally unusable. Like how do you create just a simple cube? I don't want to drag it out in scene view - I want the starting vertex to be at the origin which is not possible when drawing the shape with a mouse (like, how do you even?!)

Even if you change the size manually to 1x1x1, it's still not at the origin. This is incredibly frustrating.

plush crypt
unborn blaze
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But the way I got around that was that I just enabled snapping to grid

median shadow
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Anyone had issues with Probuilderize being greyed out? even though the object is seletec

median shadow
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if i select any other object it works, it's odd

still wing
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hi guys, i made a cube 10x10 with probuilder , it's possible to pick a single face of it? cause i'm making a water pool

torn basin
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In face mode

plush crypt
fast roost
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how do I get my probuilder objects to line up together and snap to grid properly?

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also is there something like this that I can use to get everything aligned without having to move the camera all the time?

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basically multiple 2d viewports with a grid on them so i can get things lined up

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every time I make a cube or plane it has a float value for scale and position instead of being on a convenient number

plush crypt
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@fast roost if you want a 4 window layout, go to **Window -- Layouts -- 4 Split **

fast roost
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Im not really a hammer user I have just done a bit of gmod mapping and I found the map editor way easier to use than any of unity's tools.

Is the proper way of designing levels in unity to create rooms and areas in an external editor like blender and then snap them together in the scene view?

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I got 4 split working now

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is there a way of saving my own window layout and then switching between them quickly depending on what I need?

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wait there is

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I didnt need to ask that

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this has become easy now thanks for the help

plush crypt
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no problem. and as a OG hammer BSP/ unreal brush based mapper , Unity's probuilder was literally haven sent. Best purchase they made so far. tbh

raven steppe
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Hey there, so I'm trying to make a tile map, and I got my picture 384 x 384.
How can I set the Pixels Per Unit correct?

median shadow
undone geode
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I have a issue with a special mesh of one of mine pro builder meshes.
This caused me a lot of troubles with the "Generate Lighting" I just found it out, because I tried to export it as a .obj but this endet up with a:

OverflowException: Value was either too large or too small for an Int32.
System.Convert.ToInt32 (System.Double value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
undone geode
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I fixed it with deleting it and making it new, but I still would like to know, why such a error was even able to appear...

forest vortex
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Likely some anomaly, like inverted normal somewhere messing with lighting generation.

still wing
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Guys i have to subdivide 1 smaller cube from a bigger one to make an empty pool , but how i do it? i'm new to pro builder, i tried deleting the figure and then fill empty spaces with bridge edges but it dont let me

leaden junco
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Hey peeps. I'm currently working on my first model using pro builder. After creating the layout of the building I want to create I asked myself if it wouldn't be easier modelling the whole thing on blender. So what's your opinion on that?

torn bison
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How would I go about making a circular room? šŸ¤”

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Something with a ceiling / roof like this, basically

forest vortex
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If you invert faces they will become insides of the room

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There's a lot of level design videos for different tools. General methods and practices are applicable across different applications.

torn basin
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ProBuilder's main draw is that you never have to leave the confines of the Unity Editor

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Personally I avoid ProBuilder except for rapid prototyping

leaden junco
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@torn basin thanks ^^

fast roost
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How do I do boolean operations in the latest version of probuilder?

bitter trail
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sorry I'm new to unity

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but is there any chance to add mesh collider for object at once ?

patent monolith
bitter trail
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and I just recall I've did backdays

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man thank you very much šŸ»

patent monolith
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np

bitter trail
# patent monolith np

wait, if I have a single mesh .fbx
does PB be able to break it down ? or do I need to conver it first
or I just need to go to blender

patent monolith
bitter trail
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I have an .fbx model not as a modular object,
but like window, walls, the doors

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are just attached as a single mesh

patent monolith
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if you select the faces applicable to the ones you want to seperate you have the option to "detach faces" and it should cut those faces out of the object and also take/cut the meshes along with them

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this one step is detached from the rest of the stairs so there is a hole in the mesh where they previously were

bitter trail
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I might need to try to enter the Pro Builder mode first

patent monolith
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ya, youll have to pro builderize any objects not made using pro builder

bitter trail
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wdym pro builderize ?
I just enter the PB window, but can't select the polygon still

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I might not to modify the shape I just need to change it's material

patent monolith
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once thats doen youll be able to select edges, verts and faces to modify normally like any other pro builder object

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you could then select the desired faces and drag the materials to them

bitter trail
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will try on it by now

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I think I'll go blender instead XD

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I can't make material ID here

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or I need to detach maybe ?

autumn pewter
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Hello! im having this weird issues while using probuilder

UnityEditor.ProBuilder.ProBuilderEditor:OnEnable () (at Library/PackageCache/com.unity.probuilder@4.5.2/Editor/EditorCore/ProBuilderEditor.cs:331)
still wing
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trying to subdivide 2 objects and receiving a "stack overflow" error

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How can i solve it? or its a generic error?

astral sand
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random question, it is possible to move the probuilders object/vertex/face selector to somewhere else haha?

astral sand
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huh

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I thought probuilder handled UVS by default

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why it breaks apart when using a custom material

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this happens even when using builtin shaders

plush crypt
astral sand
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I dont think i scaled the obj

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just moved faces

plush crypt
astral sand
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ITS JUST THE STANDARD UNITY BUILT IN

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*caps lock

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lol

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yeah, its working weirdly

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I cant even tile them

plush crypt
astral sand
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ughhh

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Kinda using my own shader setup

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seems Like I will have to map the uvs for everything lol

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unity seems like such a disconnected product sometimes

plush crypt
astral sand
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I am working on a 3d game that will use mostly sprites and be mapped as tiles so probuilder kinda works for me lol

patent monolith
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would freezing the transform on static items that arent going to move from there position help increase performance?

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or what is the purpose of using freeze transform?

patent monolith
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nvm, if it did it would be so insignificant compared to making an item static for batching

wicked urchin
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is there anyone who's proficient with Probuilder? i need help on how to attach two separate objects or how to make an arch for a doorway, as the arch isn't connecting to the hallway.

patent monolith
wicked urchin
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sure

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im wanting that arch to attach to the walls

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to have an arched hallway

patent monolith
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so your wanting all of the hallway to take that shape?

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if so your probably better off creating a copy of the arch and then extruding it to the length of the hall and applying the wall texture you want. that way it will be the exact shape but also a sperate object if you want to add a trim or something to it. thats how i would approach it at least

wicked urchin
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yeah

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i want the edges to attach as well so it looks seamless

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but it looks weird when i try attaching it

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like the wall looks lighter than the rest of it

patent monolith
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as for this part in green you could probably get away with merging the trim into the side wallsand then bridging the edges or filling the whole since it will be considered 1 object

wicked urchin
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thats what im saying, the color looks different

patent monolith
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are they the same material?

wicked urchin
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i want it to look seamless

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yeah

wicked urchin
patent monolith
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thats a uv issue. im not entirely how to fix them but using the uv editor i think there is an option to reset or normalize the uv's (not the normals) youll have to use that to fix it because its the same material but its a smaller scale more tiled version which is giving the illusion of it being lighter. despite it being the same material its not to the same scale/placement as the rest so it needs to be uv corrected

wicked urchin
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okie

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thanks

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also do you know how to make rounded edges? like at the bottom of the wall. ive seen someone use a cylinder to do it but idk how it works.

patent monolith
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idk if its how others do it but ya id make a cylinder, delete 75% of it so im left with just a quarter of it and then invert the normals and position it as needed

wicked urchin
patent monolith
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merge option

wicked urchin
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okie ill try that

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how do i undo a bevel? i cant use the undo button because i have done other things.

patent monolith
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i dont think you can afaik

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besides just manually shifting the edges back to where they were

wicked urchin
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so after i merge faces i cant make a loop on the face that i merged. how do i fix this?

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also why is only one side moving then i have both sides selected? @patent monolith

nimble iron
#

Hey folks. Currently looking to apply some textures to Probuilder geo, looking to line up textures on a bunch of cubes with different sizes. Ideally I'd be able to use something like the Justify tools in Hammer's texture options (see pictured) - What's the equivalent in Probuilder?

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Also, when I lock the sceneview tools to UV manipulation mode, the yellow highlight on the selected faces remains, making it impossible to see the texture I'm trying to align. Is there a way to fix this?

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Here are the areas I'm trying to align - all the wall faces use the same material/texture, but the pieces over the windows aren't aligned to the top of the texture, unlike the adjacent wall pieces.

still wing
#

guys its possible with pro builder make the edges of a cube , rounded?

#

i mean, corners

sullen oracle
#

Hey friends, every time I try to install probuilder it gives me an error that the FacePicker, EdgePicker, and VertexPicker materials are not loaded. I have tried reinstalling but get these errors every time. Is there something I can do to get ProBuilder working again?

#

I reinstalled twice more, manually deleting the Probuilder folders from Library/PackageCache and those errors have not come up this time. However, the reason for my first reinstall was that I cannot select anything on newly created ProBuilder shapes in my project. I use ProBuilder throughout my project so if anyone has suggestions regarding the selection issue I would greatly appreciate it.

lapis quarry
#

Is there a way to make fake walls with probuilder?

#

basically a wall with no collision

#

basically the opposite of an invisible wall

#

Im not sure if it's a good solution, but detaching the face and disabling the collider works

patent rune
#

hey

#

i cannot find progrids in the package manager?

#

[resolved]

true flint
#

Quick quesiton regarding pro builders - I have been having an issue with materia tiling in my pro buildings how do I stop it? I did one building and its not tiling but everything else I try doesnt work. Any ideas?

patent rune
#

wrong file

#

just go to project settings-package manager and activate preview Packages under Advanced dropdown

patent rune
true flint
torpid oak
#

how can I delete probuilders materials from resources? I don't need the probuilder materials in my build, and the texture files are over 300kb
i have 6 probuilder objects in my scene, but they aren't using any pb materials

barren oasis
serene quail
#

how do I subdivide only one face on a model using probuilder
its just a square. when I click the subdivide button it subdivides the whole shape not just the face

surreal saffron
#

I have this shape which is supposed to have a few different materials assigned to it. However it seems like the material isn't applying correctly on some faces. Why would that be?

somber nebula
#

BOOLEANS! Why don't they work???? Crashing! Any time and evertime they're used! Ugh!

patent monolith
void hollow
#

Anyone know how to align textures with probuilder...?

#

I tried using the uv editor and grouped the selected faces... But it still doesnt look aligned..

jagged zephyr
#

is there an automatic collider on probuilder?

#

how do i make a collider for this

void hollow
#

What was the tool used after he extruded the faces at 6:09..?

solar pumice
#

You mean the clearly labeled Extrude tool that they click on?

still topaz
#

i need help. When i use vertex selection, it snaps in like a grid snap and not smoothly. How can i fix this. It used to not do this but i think i pressed a button accident and now it does it

sinful nacelle
#

Hello! I am using pro builder on my macbook air and I have only managed to add a new shape 2 times before but in general I keep trying to do whatever is in my ability and nothing happens.. does anyone know if this is a macbook related issue? I just can't seem to add new shapes

forest vortex
#

Following one should make it clear if it's a platform problem.

sinful nacelle
#

Ah yes thank you! I already tried following a tutorial somehow I just can't add a new shape it's very weird

#

I'll try again maybe I'll figure it out

languid briar
#

it seems polybrush really doesn't like painting detail objects onto scaled meshes. Is there anyway to get around this?

languid briar
#

what i mean by this is like, you'll brush over one place, and it will place objects on like the opposite side of the mesh, and you're just unable to reach some parts

#

also, when polybrush sets the parent as the object you're painting on, the objects you paint on are scaled incorrectly

cunning valve
#

I just got back into unity, and have been trying to use probuilder again, the new UI is however, awful, and I can't stand it. Is there any way to change it back?

static lava
#

I keep running into a bug where if I have the probuilder windows as tabs in the same spot as the inspector, then eventually it blocks me from being able to select any other tab in that spot

This is how I have the tabs on the right side of my editor. After an hour or so of editing, it will eventually lock that spot to probuilder and I won't be able to click on Inspector or Shape Tool. Closing tabs in the ... button does nothing, that entire window is just locked, and the only solution is to restart Unity. Anyone else encountered this?

barren oasis
viral nexus
#

And how to make it not to xD

pallid mason
#

how do i make oclusion culling work with pro builder meshes?

#

do i need to seperate my rooms into sperate planes for it to work?

#

because right now it is rendering a wall that the player is unable to see

nimble iron
#

Hey folks. Currently looking to apply some textures to Probuilder geo, looking to line up textures on a bunch of cubes with different sizes. Ideally I'd be able to use something like the Justify tools in Hammer's texture options (see pictured) - What's the equivalent in Probuilder?

#

Also, when I lock the sceneview tools to UV manipulation mode, the yellow highlight on the selected faces remains, making it impossible to see the texture I'm trying to align. Is there a way to fix this?

#

Here are the areas I'm trying to align - all the wall faces use the same material/texture, but the pieces over the windows aren't aligned to the top of the texture, unlike the adjacent wall pieces.

nimble iron
#

I'm sorry, @royal terrace , I may be extremely dumb with this - what's the equivalent of the 'Justify (L / R / Fit / T / B / C)' in the Hammer dialogue? I'm also still having trouble with the yellow highlight on the faces in question, which means that when the face is chosen, I can't see the effect of the changes I'm trying to make to it. Any clues on solving this would be appreciated!

muted egret
#

or anyone have tutorial video about make building or house in unity?, i will appreciate

topaz copper
#

I'm having an issue with the probuilder tool, as I have installed it but it doesn't appear under the tools section. does anyone know what the issue is?

wicked topaz
topaz copper
#

pro builder doesnt appear under tools but it is installed

wicked topaz
topaz copper
wicked topaz
#

Restart Unity Editor ?

topaz copper
#

got this

#

i believe its from an asset pack i downloaded

wicked topaz
#

I don't even have the same unity editor UI as you šŸ˜“

topaz copper
#

sad

daring bloom
# topaz copper

i also get this multiple times did you find any solution for this?

topaz copper
#

nope

#

still searching

somber nebula
#

Does anyone have a workflow to bring a probuilder object out of Unity to work on its textures in Substance Painter?

daring bloom
topaz copper
#

so enter safe mode then look at the red text, you should have an error code in ther which is specific to what has went wrong in your project. search up the error code and check the forums for it. they usually have specific solutions you can try

onyx palm
#

Can I split a mesh into other meshes?

civic sequoia
#

guys

#

my probuilder is doing this weird texture stretching

#

and this is what it looks normally

#

i'm testing prerendered backgrounds and collisions

#

and while the collisions work either way, object oclusion only works when mesh renderer is visible

#

but i dont want this insane look LOL

#

actually, now that i look at it, only the house really looks weird and it's probably because of the projection i'm using. but still ideally i would like not to have this

#

i think i know what the issue is. It's the projector that's painting everything with ff7

#

you can also see a cube there that only gets white (it's original color) when it gets away from the range of the projector. Anyone knows a fix?

#

as you can see, when i raise a pillar outside the range of the projector, it's white, as well as the block...i guess the real question is how to make certain things immune to projection

#

okay nevermind i got it

#

but now they're all white and the issue kinda remains , instead of blurry textures it's a white wall

civic sequoia
#

Fixed it

plush crypt
civic sequoia
#

My camera and my projector werent aligned. They have to have the same transform values, so you just copy the copy the projector values to the camera. And now the the Textures wont have this weird mesh look

#

The collisions werent 100% accurate, i was gonna make better probuilder shapes to better fit It, but my pc froze and i have to send It to support heh

orchid otter
#

its in some of my other projects too and its pretty annoying

barren oasis
orchid otter
#

no

#

i think i tried convex but my player fell through the map

#

but idk

barren oasis
#

Don’t use convex for building just saying

But try with a different mesh? I had some glitches in the past the the player fell through the floor when touched something

orchid otter
#

Alright thanks

orchid otter
#

any ideas?

barren oasis
#

Yeahhhhh I don’t know

charred dome
#

Hello,

I have a little problem.
I am creating a video game and have set it to multiple scenes starting from the main menu.
when i start the game, after entering the scenes in the build settings, only the main menu is shown.
when I choose the "race", the spawn is in the void because the other scenes with the map are not loaded to me.
because?

#

Thks in advance

patent monolith
charred dome
#

7 scenes in build settings...

#

later i will send you a video so you can see well.

tame surge
#

guys how can i cut out this face of mesh

#

🤣 why he can't

forest vortex
#

There are extensive tutorial on ProBuilder. some pinned here more on the original documents page.

tame surge
#

thanks , i am checking :))

tame surge
#

uv editor is not able to fit the texture

tame surge
#

guys is there a way to get this shape tool widow in latest version of pro builder

tame surge
#

both are good i guess right one with boolean , and this black hole with cut

barren oasis
#

How to install probuilder on Unity 2018

lofty crystal
#

Question, why does my probuilder UI not have a 'build' button?

#

It did have it on another project I have, but not in the one I'm currently working on

tame surge
tame surge
#

guys how can i delete vertices

lofty crystal
tame surge
tame surge
#

idk why its become full black and after adding texture it not rendering

warm grail
#

so ive been messing around with probuilder should i make big structures with multiple small objects one object or leave the various small objects just as child's of one object

barren oasis
#

will my probuilder meshes get lost if i reinstall probuilder?

desert crater
#

Hi, i'm new to probuilder and i'm wondering how you can only extrude the outlined face?

plush crypt
desert crater
plush crypt
patent monolith
desert crater
patent monolith
desert crater
#

sorry, i'm new to probuilder. just wasnt sure if that's meant to happen

vocal flint
#

How do I use the Probuilder to make it so materials repeat themselves instead of just stretching out? everything I find online isn't making sense

chrome barn
woven lake
drowsy saffron
#

Hey, does anyone know how to make a probuilder mesh from a unity mesh. I am sure its been done but I can't find out how online

tardy eagle
#

i have a stick i made with probuilder, i want to put it in empty object which is on the bottom of the stick, but when i put the stick inside the empty takes the same location as the stick, how can i avoid that

plush crypt
tardy eagle
drowsy saffron
grave briar
#

Hello, I'm working with the shape generator and am having some trouble with UV mapping. I'm making an arch, and the UV map is just projecting the curve onto a plane, so the texture looks quite messed up in 3d space. Does anyone know of a quick way to fix this besides manually resizing the UVs?

young charm
#

is there a way to force the probuilder texture to like anchor its UV to the origin corner?

#

like this works if i click close to an integer world point and resolve to a whole number dimension. but if i don't, it looks like this

jade zinc
#

Can you build like.... Walls and door prefabs with pro builder?

solar pumice
#

You can model whatever you want.

jade zinc
#

I meant more so like, I have a prefab made that wasn't made in probuilder, that is a wall and a door, and I'd like to be able to easily place them similar to that of probuilder.

I'll assume not

patent monolith
flint quarry
#

Is there no way to choose direction on axis when mirroring an object?

flint quarry
#

One more question: Does Probuilder have a way to set Texel Density the way you can in Maya or Blend when working with UVs?

storm path
#

It's being like 2 week since i start using unity and after learning i made this within 4-5 hour and i look to ask is this good enough for endless zombie killing game?

tardy eagle
#

any idea what causing this error?

#

ping me if u know

plush crypt
tardy eagle
#

unity restart fixed it

dusk tendon
#

What happened to ProGrids I used to use it all the time but now after a break i cant find it from the package manager not even as a preview

barren oasis
dusk tendon
#

thanks

lofty dune
#

I’m new to 3D level design, what advantages does probuilder have over just using normal unity boxes and spheres and such?

#

(I don’t really know anything about probuilder)

lofty dune
#

Will the stairs function or would I have to code that in?

lofty dune
#

Oh ok

#

For now I’m using the fps microgame’s fps controller. I’m gonna change it later, but for now do you know where I can find and change the step height there?

lofty dune
#

Ok thanks!

slim gyro
#

I cannot use the New Poly Shape tool in 2D mode

#

I have the tool up

#

but when I click it doesn't make verts

#

any idea what's going on?

calm gulch
#

i wonder if probuilder has a built in shape editor in it?

#

like if i wanted to manually change the edges of this cube for example

#

and make it not so much a cube but something different

#

i tried material editor and smoothing but i don't think thats it

#

kinda like blender i guess?

#

working with strict preterdemined shapes is kinda hard

tardy elm
calm gulch
#

sounds good

#

i'll try tomorrow

#

thanks!

young vapor
#

any way to get rid of the Yellow or make it more transparent or something better to see texture in FACE SELECTION MODE ? It's hard to see how changing the texture in UV editor mode is happening...

tame surge
#

guys how can we make curve of road using probuilder

plush crypt
tame surge
#

wow nice

#

but as i was so running out of time , i download easy3d road :((

#

its very easy to use and its free

plush crypt
#

oki

tame surge
#

thanks

plush crypt
#

splines are fun

orchid otter
#

hey guys im working with probuilder rn and i have some weird geometry that i dont know how to fix

topaz solar
#

I create an object with probuilder and cannot add a vertex color

#

any idea

long bough
#

How to instal probuilder?

loud walrus
long bough
#

Its a extencion? O its a externao tool?

long bough
#

thanks