#💻┃unity-talk

1 messages · Page 85 of 1

violet thunder
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They are just polygon colliders in disguise

storm patio
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that's hilarious

charred iris
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I was just being silly and forgot I was updating my GPU drivers. It was probably from that haha

proud hatch
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Hello

glacial wagon
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Serious guy here who want to make a team and devellop a game together

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I know how to code

inland river
glacial wagon
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And design

inland river
vagrant rootBOT
# inland river !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

glacial wagon
#

You cant collab?

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Wth

storm patio
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you can't ask for collabs here

full grove
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Hi

near wigeon
remote needle
near wigeon
# remote needle is there an actual reason for this? (new to the discord)

We will not be adding job-seeking channels. Use Unity Discussions. There are plenty of other avenues to get work through other discord servers, and Unity is not willing to expend resources here to enable it. Our moderators are community-focused and do not want that workload. If you're looking for work online, be vigilant, there's many ways to be taken advantage of, or scammed. Join your union ✊, and be safe together.

storm patio
# remote needle is there an actual reason for this? (new to the discord)

in general most community servers don't allow job posts since it's hard to moderate scams from either party, and because often it turns into a write-only thing. that extends to unpaid collabs here as well
additionally there's already a dedicated space for such posts, as linked above. this server is primarily a help server, so it'd be inappropriate here

near wigeon
quick aurora
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Hello everyone, could anyone be able to tell me the problem in this?

quick aurora
near wigeon
quick aurora
near wigeon
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screenshots not actual photos from a phone or something..

storm patio
#

kinda hard to tell what the supposed issue is there

quick aurora
#

Some of the phys bones are broken and I’ve tried figuring out what the issue is but I can’t find it

near wigeon
#

in the 3D program, like blender is the rig setup correctly?

quick aurora
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It’s never happened before

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Pretty sure but I’ll check

quick aurora
gray frigate
quick aurora
gray frigate
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note that the "not in t-pose" warning just means that the pose is not exactly the t-pose unity wants

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You can enforce a t-pose here

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But first, you'll want to fix the bone mapping

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you'll need to re-assign these bones

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The toes are optional

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It also found your spine bone for some reason

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I guess that its heuristics decided that the "spine" bone must be the humanoid hips, since the "legs" (your secondary arms) are attached to it

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so, you'll want to remap all of your bones (except the arms, which are fine)

quick aurora
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Tyyy

gray frigate
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I'm guessing this is for VRChat – note that it requires a Chest bone

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but I see you have one, so that'll be fine

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Upper Chest is optional

quick aurora
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Tysm

gray frigate
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!vrc

vagrant rootBOT
gray frigate
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err

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!vrchat

vagrant rootBOT
gray frigate
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there it is

haughty stirrup
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Hey this new vrc avatar descriptor thing is very confusing and eye straining n im so confused how to set this up anymore

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☹️

copper gust
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look two messages up

haughty stirrup
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This is unity talk

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It’s in unity.

worldly cave
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Yeah, and for help with Vrchat centric stuff you should use their server

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because 99% of the people here have no clue how the Vrchat sdk functions, so we cant actually help

near wigeon
haughty stirrup
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So why is it in unity

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I’m confused

near wigeon
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because the devs of vrchat offer the sdk through unity but its third party..

copper gust
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it's vr chat specific

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we don't know how to help you here

worldly cave
haughty stirrup
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Ah okay

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Thank u anyway

cold island
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Not sure where to look or if it's allowed to advertise but, I'm looking for scriptors for a passion project. It is a indie horror game. DM If interested.

vagrant rootBOT
# near wigeon !collab 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

cold island
floral rivet
#

How tf do I start

storm patio
vagrant rootBOT
azure pond
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is there any way to buy an actual month to month pro license?

dusky forum
fleet canopy
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how generous of them to let me choose not to use the unity pro free trial...
is this because there's still restrictions if you making too much money and haven't paid for pro yet?

dusky forum
#

Other than that, unless you've made $200k you're likely eligable to use the personal license:

Unity Personal
Individuals, hobbyists, and small businesses using Unity to provide services to others are eligible to use Unity Personal if their respective clients, in the aggregate, have less than $200K USD of revenue or funds raised in the prior 12 months.

fleet canopy
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i was just looking at the link you sent them

oak meadow
#

is javascript better than c# for cloud code i don't know javascript but it seems to be the default for cloud code

oak meadow
quick aurora
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Hey can anyone help me with the fingers? Or know the problem

cursive acorn
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I have been working on a game concept for a while, I just needed some thoughts and feedback. The game mechanic is gambling. You know how in balder's gate, you roll a dice to decide the odds of success? Same thing BUT, the dice roll decides what event will happen, not how likely is the event going to succeed. Roll a 6 sided dice. 1 - 3 will cause bad events to happen and anything 4 or above will be a good thing. Get a 1? Random object start falling around you. Get a 3? You slip on a banana peel. Get a 6? Your weapon goes into overdrive. Get a 4? Weapon hits stun enemies. Its a story based game but cartoon-ish.

slow dirge
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Sounds like any typical tabletop game. It can be interesting or bad depending on how you implement it. Just this one mechanic doesn't really tell us anything.

cursive acorn
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its a 3rd person shooter...

spice locust
quick aurora
mental cobalt
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Gentleman women I am the chairman of the General enforcement Bureau I need three people who want to help make a discord a safer platform I have a director I need an assistant director I need a Colonel and a lieutenant colonel and also a sergeant major

mental cobalt
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Do you want to help fight predators or not

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I can pay real money and put people on a payroll for the higher ranks

storm patio
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yikes

spice locust
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Or this here or something totally different

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That's why it's best to give more details, otherwise you look like you don't care and people will be less willing to help you

mental cobalt
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@copper gust you want to join

copper gust
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im laughing at it so no

viscid raft
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Nobody wants to join your cult

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Literally the worst place to even ask for this

mental cobalt
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Not a Cult

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I'm Forming A Organization

copper gust
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your trying to

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<@&502884371011731486> weird vibe

mental cobalt
viscid raft
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@mental cobalt, my humble suggestion to you is to pick a better server to arrange your group. We're not going to take it serious.

sage basin
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!warn 1469574949399167190 there is no off-topic on this server.

vagrant rootBOT
mental cobalt
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Moderators you have rules and guidelines to abide by

spice locust
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What the f is going on here

sage basin
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No need to continue talking about it hopefully

mental cobalt
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I am trying to form a organization called the general enforcement bureau

copper gust
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is this ai

mental cobalt
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But in other news I'm going to use that $20 registration fee that I paid for the Xbox / Microsoft store

ocean pumice
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Enjoy your ban

sage basin
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!kick 1469574949399167190 cool, you can do this elsewhere. Don't return if you're not willing to use this server properly.

vagrant rootBOT
tidal veldt
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Hey! Do you guys know about the game called Plague INC? I want to make something similar to that but don't have any unique ideas. Any help?

storm patio
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what help are you looking for exactly? getting unique ideas?

placid parrot
deft rock
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you don't need pro .. it's only required for projects with $200k +

dusky forum
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I mean, to be honest, if you've made $200k within a year.. $200 a month ($2400 a year) isn't much - it's roughly one percent of what you've made.

cold sky
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Is that, like, reasonable to put some effort to make all bullets particles?
Or like pooled 100 gameobjects with rigidbodies and tiny monobehaviours storing some data won't be much worse performance wise

lapis gate
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bullet objects with particle systems attached to them

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like there's obviously a lot more controlling of your projectiles via custom script

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and that should matter more than performance concerns

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also I think the rigidbody support is limited on particles. It only provides the most minimal detection, but that's usually fine for particles

cold sky
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simple enemies simple slow bullets which only need to contain damage and team affiliation values

placid parrot
gray dirge
placid parrot
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Does my laptop with I5 11th 8GB Intel Iris Xe And 1TB HHD Plus 128GB NVME Is enough for Built in And URP

gray dirge
deft rock
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you're going to be limited with what games you can make with that

placid parrot
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Yeah I can't make game with HDRP

deft rock
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Just install Unity and try it..

placid parrot
deft rock
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already what..

placid parrot
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Well my project still not done yet

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The name is my project is called The Death FMB

woeful loom
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guys i know this might be a very simple fix but whi can't i see my wheel colider in scene / game or any other gizmo thingy,

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and where do i enable them to be visible (i have a feeling that is the problem )

storm patio
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there's a button at the top of scene view for gizmos, iirc

woeful loom
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im sorry but where ?

cyan lion
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how do i use ssgi in urp

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i cant find it

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in urp asset

tidal veldt
stiff quest
arctic portal
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i have a script on my main menu scene where the player can choose a car. how do i spawn the selected car in another scene?

vivid cedar
arctic portal
azure pond
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that is just a monthly payment for an annual commitment

last mantle
vivid cedar
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But no the instance doesn't come until you instantiate the prefab. Until then you just have a prefab.

arctic portal
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miscommunication mb

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like i want the prefab of this object

vivid cedar
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keep a reference to the prefab in a DDOL object

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then you can instantiate it in the next scene

arctic portal
vivid cedar
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you can do something like:

  • menu scrpt has a list of prefabs for cars
  • menu script instnatiates them all to show them in the menu
  • player chooses one
  • menus script stores that prefab reference on some DDOL object/script
  • new scene loads
  • new scene script instantiates the stored prefab
vivid cedar
arctic portal
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thanks a lot that works!

gray frigate
#

You could also create a new ScriptableObject type that stores:

  • a reference to a car prefab
  • the name of the car
  • etc.
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but you may have everything you need on the car prefab itself

charred iris
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Organising shader graphs, my favourite passtime while procrastinating.

gray frigate
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i wish Unity had a way to auto-layout the graph

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I imagine there are third party tools for that

potent geyser
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Adding the ability to have bends was the greatest feature

gray frigate
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Blender has a really nice package for that

charred iris
feral folio
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Hello, I have a problem with importing the shape keys the eyes from my charachter to unity, i tryed everything out in youtube and gbt, could someone helping me out?

gray frigate
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explain your problem

feral folio
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i have shape keys in blender for my eyes and mouth, but unity dont imporr it

violet thunder
feral folio
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exprt fbx

violet thunder
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The shape keys (blend shapes) show on the skinned mesh renderer in unity

feral folio
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they are not there :/

stuck flower
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Show it

feral folio
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can i share u my screen?

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im new in unity

stuck flower
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There are no voice channels here

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Just use screenshots

feral folio
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okay

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can u guide me from what u need my screenshot

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lije 3d Asset

stuck flower
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The inspector of the skinned mesh renderer

feral folio
charred fog
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@feral folio Create a thread please as well, if you are going to post multiple screenshots.

stuck flower
feral folio
stuck flower
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No. Look for the skinned mesh renderer component on whatever object has the mesh

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That is where the shape keys are

violet thunder
feral folio
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im so sry

violet thunder
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Dont be afraid to ask!

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But yeah it's a component on one of these child objects

feral folio
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usulay under head, there should be eyes and mouth

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like here

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and eyes and mouth has blend shapes but unity dont show me them

feral folio
gray frigate
# feral folio

you're not going to see the same hierarchy in the project window

violet thunder
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What if you drag one of these here

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into the scene

gray frigate
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this is just displaying every asset created from the FBX file

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it's a list of meshes, prefabs, animations, etc.

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Drag the entire model prefab into the scene

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You will then see objects in the hierarchy window

feral folio
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my hierachiue looks like this

primal creek
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should have created a thread for that

gray frigate
feral folio
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so it means that eyes and mouth shouldt be parented on a bone?

gray frigate
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I'm guessing that's what happened, at least

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I usually don't have objects parented to each other in Blender like this.

alpine ridge
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Hello. On which channel should i ask about render texture?

gray frigate
latent meadow
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at this time, that is not important, nor does it add anything to help. i bother to say this, because you are pinging someone pointlessly.

azure pond
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it looks like you can, like if you are familiar with it / make decisions about how it should be set up

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are you importing it as a .blend file or a .fbx file?

feral folio
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i imported it as fbx

azure pond
feral folio
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oh i created it

latent meadow
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literally the first question they were asked in the conversation you obviously went back to. are you trolling? pangloss

azure pond
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gotchya, were you following a tutorial for how to set up the shape keys

feral folio
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yes

azure pond
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it might work better to let unity import the blend file
can you share that tutorial?

feral folio
rustic pumice
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Hello!

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i require some help

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any XR devs here?

azure pond
latent meadow
vagrant rootBOT
# latent meadow !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

rustic pumice
#

ok! ty

azure pond
latent meadow
feral folio
azure pond
# feral folio i think i needed the vertexgroups for the weightpainingt, bones, for animatins

In this video I'll show you How To Import Shape Keys Into Unity Like A PRO.

Chapters:
00:00 Intro:
00:20 Blender Export Settings
00:58 Unity Import Settings
01:48 Blender Vertex Group Bug
02:07 Repairing Shape Keys
02:37 Bright Mouth, paste vector normals
02:51 Testing shape keys in unity
03:05 Outro

#blender #unity #animation #tutorial #ga...

▶ Play video
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so i think it's a hierarchy issue

safe garden
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random prefab q, is there a way for a prefab to save a thumbnail for it from a certain angle? just to have everything organized, right now my prefab in project folder appears as an empty thumbnail

azure pond
feral folio
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yes

azure pond
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you could try putting a copy of the .blend file into your assets directory and see how it is imported

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then unity will choose settings

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but i don't think that will matter

feral folio
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tryed that already

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but thank u for ur responses

azure pond
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yeah

latent meadow
azure pond
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same exact thing?

latent meadow
azure pond
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vertex groups with the shape keys

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not vertex groups in general

latent meadow
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indeed. which makes it a useless tutorial

azure pond
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plenty of assets work fine with hierarchy

terse fog
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Hey all, been using Unity for a few years and have intermediate knowledge. I've been trying to research how to create a fake OS style game where the whole thing just takes place on a computer, but I haven't been able to find much info on it, anyone know any tutorials I can be pointed towards? I know it has a lot to do with Unity's UI system

safe garden
latent meadow
#

!learn

vagrant rootBOT
azure pond
# terse fog Hey all, been using Unity for a few years and have intermediate knowledge. I've ...

there's a lot of approaches to making that kind of game, people have released assets for it - https://assetstore.unity.com/packages/2d/gui/dreamos-modern-os-ui-253244?srsltid=AfmBOooQo4mUgtkXdJFPvyETysUT4NnixRp3H0Hm6vkFfhtduFqTg7mK

Elevate your workflow with the DreamOS - Modern OS UI asset from Michsky. Find this & more GUI on the Unity Asset Store.

azure pond
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is there a particular game you really like in the genre?

kind tundra
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I got a question , i dont know if this is not the right channel to ask this in , sorry if its not. So i have to do a game for a school competition the problem is that it has to run in browser, i downloaded the unity web support , the question is do i need to consider more the way that i program the game like can there be performance issues just because it runs into the browser?

latent meadow
#

probably best to talk to #🌐┃web and perhaps google while waiting for a reply there. short answer, yes, there are things to consider (i only do 3d (not web), so i could not list them)

terse fog
#

Oh wow this dreamos thing is great

charred fog
#

Keep it in the approptiate channel, please

pliant nacelle
#

Why are the heights different?

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The tiles are level when they're the same, but there's a height difference when mixing different types.

charred fog
pliant nacelle
charred fog
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Check the properties of other tiles and compare

pliant nacelle
#

"Are their anchor positions different?

charred fog
#

Also are you adding them to the same tilemap?

azure pond
azure pond
# pliant nacelle

they're different on purpose i think. i mean the some of these tiles are actually taller

pliant nacelle
pliant nacelle
#

I outsourced it.

charred fog
#

Also check tile asset itself, it has flags that can change pivot.

azure pond
azure pond
#

go ahead and count the pixels

azure pond
pliant nacelle
remote summit
#

Error after 2 attempt(s): ApiNoLongerSupported - -- Result type: SettingsResult -- Url: https://generators-beta.ai.unity.com -- Trace Id 4d666e40-7b3a-4fa7-b97d-0a9b07f4f88e =>
UnityEngine.Debug:Log (object)

hello do someone know what is this? im new to unity and i had this since i can remember

pliant nacelle
remote summit
#

according to chatgpt it might be the reason my unity crashes and goes into infinite hold for busy often

azure pond
# pliant nacelle

if you want to import directly from aseprite you can use an importer

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there is an aseprite importer that will help you deal with import issues

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but the sizes are actually different

pliant nacelle
#

"I imported a PNG file into Aseprite.

azure pond
charred fog
#

@azure pond Size doesn't matter, only pivot matters. Stop derailing

azure pond
#

like the number of pixels

pliant nacelle
#

"Why is this happening?"

charred fog
#

As long as the tile scaled to the same size only pivot matters

azure pond
#

you can choose a pivot point that will make them appear like they are all flush at the top, you can experiment with it or count the number of vertical pixels and find the center

azure pond
azure pond
azure pond
# pliant nacelle

are you saying you are trying to fix the issue where the tiles appear to be overlapping incorrectly?

charred fog
#

@pliant nacelle Select the asset generated for the tile and make sure it doesn't have any extra flags, or different from others.

charred fog
pliant nacelle
#

yes

craggy pollen
remote summit
#

im creating a new project rn to see it btw

craggy pollen
#

do you have any scripts active in your scene?

rigid meadow
#

Chat i just installed vscode for unity
but its not registering any syntax from unity how to fix

craggy pollen
#

!ide

vagrant rootBOT
remote summit
craggy pollen
#

check the instructions Rateimi

rigid meadow
left coyote
#

does anyone know why my hand is jittering like that? Its Inverse Kinematics with animation rigging

maiden relic
#

I am suddenly unable to open Unity Hub. I keep encountering a "critical error". Anyone experiencing similar problems or know how to fix?

rigid meadow
remote summit
#

@craggy pollen already checked and nop id ont get that log of an api in anew project

worldly cave
rigid meadow
remote summit
#

would it help u the full debug.log from the console?

rigid meadow
fleet canopy
#

try restarting

craggy pollen
#

if you installed any packages recently that might be causing this, just uninstall them

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they might be causing this

remote summit
#

i dont think i installed anything recently

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does this tell u anything at all @craggy pollen

Error after 2 attempt(s): ApiNoLongerSupported -  -- Result type: PointsBalanceResult -- Url: https://generators-beta.ai.unity.com -- Trace Id 443ee806-76c3-4215-a5c7-8405e8ea7f14 => 
UnityEngine.Debug:Log (object)
Unity.AI.Toolkit.Accounts.Services.Core.AccountApi/<Request>d__10`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Accounts/Services/Core/AccountApi.cs:119)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
Unity.AI.Toolkit.EditorTask/<Run>d__13`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Async/EditorTask.cs:230)
System.Threading.Tasks.TaskCompletionSource`1<bool>:TrySetResult (bool)
Unity.AI.Toolkit.EditorTask/<>c__DisplayClass13_0`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:<Run>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Async/EditorTask.cs:217)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
#

cant really understand anything here

worldly cave
#

youre somehow using the beta endpoint

#

for the unity ai thing

#

you need to update the unity ai package to fix this iirc

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or remove it

craggy pollen
#

you got the library folder, delete it and let unity recreate it

remote summit
#

com.unity.ai.assistant

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is this?

#

i got this package

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@craggy pollen delete the library folder and reopen proyect?

craggy pollen
#

yes

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and also uninstall the packages that you dont need or you think might be causing this form the package manager

remote summit
#

ok eliminating library will tell u what happens when is done and reopen

#

is elimiating a hella lot of things

warm locust
#

dude i just learned about the v key this is actually revolutionary

remote summit
#

ah sweet it wont lemme remove it

craggy pollen
#

you need to close unity

remote summit
#

i closed it

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but not the hub

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fcking windows

balmy kettle
#

the hub has nothing to do with deleting the library folder within the project though

remote summit
#

ye it just tells me i dont have permissions lmao

#

any console command to tell this to delete already?

craggy pollen
#

i think you have to restart your pc no idea what you are doing there

balmy kettle
#

i mean, if you don't have permission to delete the folder then the project is in a protected system path when it really shouldn't be

remote summit
#

is in my users

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like c://myuser/pruebas2d/library

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is that not good :d?

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bcs i put most of my things just under myuser

craggy pollen
#

if you are not able to delete the folder i am guesing unity is still running in the background

remote summit
#

i closed it with task manager

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but i ll just restart and brb

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gonna be faster

latent meadow
#

it is probably under the control of OneDrive

remote summit
#

ok i finally deleted it

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somehow it was still open even tho i closed everything

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on my way to reopen the proyect

#

well bakc on here @craggy pollen

#

i still got that

#

the weird api thing

craggy pollen
#

what packages do you have installed

remote summit
#

gonna list them all :

fleet canopy
#

you could just send the manifest file

remote summit
#

what is that file

remote summit
fleet canopy
#

in your project files

remote summit
#

where more concretly

fleet canopy
#

there should be a file named manifest.json I believe

#

It will be in a folder named Packages

remote summit
#

found it

#

@craggy pollen

#

here is the packages unity installed fresh when deleted library

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@fleet canopy here if u wanna watch them also ❤️

#

"com.unity.ai.assistant": "1.0.0-pre.12",
"com.unity.ai.generators": "1.0.0-pre.20",
"com.unity.ai.inference": "2.5.0",

I think it might have smth to do with this which i have 0 idea what are these tbh

fleet canopy
#

they’re the ai assistant packages

#

Just remove them if you don’t know what they do

#

you can delete them from the manifest file and it will delete it from your project on reload

remote summit
#

that is cool i ll try that

#

i ll tell u how it goes

#

well i still got the issue

#

@fleet canopy didnt solve :c

lime sorrel
#

hi guys, so, I'm making a game for a project for school, and I'm going nuts over this, it is malfunctioning like crazy, can someone help me pls?

vagrant rootBOT
# latent meadow !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

lime sorrel
#

I don't really know where's the problem, I already tried searching the internet and even chatgpt but it looks like it is just making it worse

worldly cave
#

you still havent made it any clearer for us

lime sorrel
#

do u want me to send the scripts?

latent meadow
#

no. why don't you send an error message, or a complete description of what is going wrong. "malfunctioning like crazy' means absolutely nothing.

worldly cave
#

it tells you exactly what to do

#

You havent actually asked us a question of any kind

#

so how are we meant to help

placid yew
#

Hey guys, does anyone have an idea of how to get the touchscreen keyboard's height on ios?
I'm using the TouchscreenKeyboard.area.height api, but it is returning me 0 all the time?

lime sorrel
#

ok, so the game starts on the main menu, and I press play, if I return to the main menu again and then press play again the character is nowhere to be seen, and when I change scenes the player does not change too, it was working and just stopped working

fleet canopy
#

!ask

vagrant rootBOT
# fleet canopy !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

lime sorrel
#

the game is a metroidvania

fleet canopy
#

show us

#

give us related material

spiral pelican
#

Yo guys what's so bad about imperfect pixel art? Bc isn't it the only way to make smooth camera movement in pixel art games?

worldly cave
#

I dont think those 2 things are related at all

lime sorrel
#

those are the 2 errors that I'm encountering for now

spiral pelican
latent meadow
remote summit
#

ok i kinda found the issue i removed toolkit and generator AI library

#

but its still there, its still in the packageCache even if not in the manifest even if i delete library folder it will come back into the cache really crazy. i went inside the proyect and went into packet manager and i found the generator com.unity.ai.generators i cannot delete it. If i click on it the option to remove it is in grey

#

is a pre-release package btw

latent meadow
# lime sorrel

we are looking for errors shown in the Console. again, all this shows is the symptom, not the cause.

lime sorrel
#

the main menu one show this

latent meadow
#

that is a warning. are there no errors?

lime sorrel
#

and the other shows nothing

lime sorrel
latent meadow
#

are you sure you do not have them filtered out?

lime sorrel
#

what do u mean?

latent meadow
#

you can filter what shows in the console. it is a matter of clicking to hide errors

lime sorrel
#

and in the scene changing one nothing appears

latent meadow
#

ok. what is the actual situation? did you get a project from the teacher that was mostly complete, and are meant to fix some issues, or did you build this whole thing, art, code, etc, from scratch?

lime sorrel
#

I built everything from scratch

#

art, code, everything

latent meadow
#

ok. and have you done the basics, like restart the computer?

#

sounds silly, but it sometimes helps

lime sorrel
#

yes, I'm having this problems since December

#

it probably has to do with the scripts

#

but idk where

latent meadow
#

it is most probably a bad call in the script to determine what to do when selected.
in that case, you should head to #💻┃code-beginner and see if anyone has time to adopt it

#

.. i do not understand how you made code from scratch but this is not something you know where to look for. Ai did the coding then?

lime sorrel
#

and then it stoped working

#

and I tried to solve it

latent meadow
#

ok. try talking to the mentioned room

lime sorrel
#

and it became worse

#

okok

remote summit
#

ok i nee help

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

remote summit
#

i tried deleting the packages fo ai toolkit

storm patio
#

no need to lead with that, just ask

remote summit
#

and the generator ai

#

from the cache

#

it exploded

#

and getting a lot of compiling errors

storm patio
#

please send your entire question as a single message

remote summit
#

sry is the panick T_T

storm patio
#

this isn't a time sensitive thing, no need to panic, you'll end up overlooking something

latent meadow
#

if you already removed it from the manifest, perhaps just go into the project folder and delete it manually. with unity closed.(this is a guess, and i do not claim it is safe)

remote summit
# storm patio please send your entire question as a single message

i was having issues with ai.toolkit which idk why was there but it was sneding me a lot of debug.logs all time about API not in usage or smth and i think it was what makes my unity freeze a lot randomy even when not running the scene. So i deleted them from the manifest but they stayed in the cachce even when i deleted the whole library they regenerated

#

so i closed unity and i decided to delete them from cachepackage

#

i reopened unity and bum explosion

gray frigate
#

show us the actual errors you are currently seeing

remote summit
#

btw i did that bcs in the packet manager i had no option to remove them ( it was in gray so couldnt click remove the generator AI library )

storm patio
#

if it was grayed out then probably something else depended on it

remote summit
#

gonna have to wait a bit bcs i deleted the whole library to try fix it. but it was a lot of compilign errors in random things like in other libraries that is not my actual code like 2d things

storm patio
#

that would probably be a potential cause of the errors

remote summit
#

thanks god i copied the whole proyect to another place

#

i suppose worst case scenario i can renerage it from a copy?

#

i copied all the proyect like myproyect wiht Library Assets etc

remote summit
#

they refuse to die

#

and this is what i get

#
UnityEngine.Debug:Log (object)
Unity.AI.Toolkit.Accounts.Services.Core.AccountApi/<Request>d__10`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Accounts/Services/Core/AccountApi.cs:119)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>)
Unity.AI.Toolkit.EditorTask/<Run>d__13`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Async/EditorTask.cs:230)
System.Threading.Tasks.TaskCompletionSource`1<bool>:TrySetResult (bool)
Unity.AI.Toolkit.EditorTask/<>c__DisplayClass13_0`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>>:<Run>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Async/EditorTask.cs:217)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
#

i get a lot of these debug.logs from time to time and apparently this might be the cause of my freezes. might also have smth to do wiht my unity ram usage going higher and higer with the use time

#

"com.unity.2d.enhancers": "1.0.0",

do someone know if i might be using this? bcs this is what was causing compilign errors when i force removed the generator from the folder

spiral pelican
#

Guys, why does the gun and the background like glitch backwards and forwards and go from blurry to not blurry?

left coyote
tall hearth
spiral pelican
#

why did that fix it?

tall hearth
#

cause the sprites arent exactly in line with the pixels so it tries to align it in rendering but at the same time it's moving so it'll align to different pixels each frame giving it the jumping (or so i assume)

spiral pelican
#

pixel perfect camera never worked for me

worldly cave
storm patio
spiral pelican
#

i know godot can, but not unity

spiral pelican
#

idk

#

like how it drifts to the camera instead of staying locked on it

#

like what this dude does

spiral stream
#

does anyone know anything about bluetooth integration and how to get it to work with unity

left coyote
vivid cedar
gusty abyss
#

Is there someone I can ask for an artist to help me

stuck flower
vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

gusty abyss
#

Thank you

rose lichen
#

!install

vagrant rootBOT
# rose lichen !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
rose lichen
#

tried everything unity editor didnt install

balmy kettle
#

what did the logs say

tawny quartz
#

i was following the create with code tutorial and found errors i dont know whats wrong

#

the truck wont have the camara follow it but the code looks right

slow dirge
tawny quartz
#

no nothing pope d up

#

it just went below truck and didnt follow no error

balmy kettle
#

"found errors"
"no errors"
so then you need to provide relevant information

tawny quartz
#

mb

#

idk what is wrong

slow dirge
#

You need to open the console tab

tawny quartz
#

no errors in consol tab

slow dirge
#

What about warnings?

If there's nothing, then start investigating: think logically how is your camera supposed to move? Are there components or scripts that could be moving incorrectly/at all? It doesn't have to be an issue in your code, but if you're moving the camera in your code, there's a high chance there is.

tawny quartz
#

yeah idk what

#

i just did what the tutorial showed

slow dirge
#

Then you didn't. Or the tutorial is for an older unity version and there were some important changes. You need to think with your own head. Not just copy the tutorial.

#

I bet it's the former, since you don't get any errors.
Try following the tutorial again and this time really understand what they're doing.

tawny quartz
#

ok

#

and im acculy

#

yeah i put in in void start intead of void update

tribal pike
#

What's the latest survival game template getting around?

I've just witnessed 2 fresh games, have exactly the same UI and systems 🤔

#

These are "2 different games"

brisk anvil
#

hey, I come across a very weird issue.
Unity is using 100% of my HDD where it is installed completely on my SSD.

The Editor Installation,
The Project files,
Everything is on Drive C (SSD)

My Drive D is an old drive which has some old Unity projects from 5 years ago, but I still haven't opened any of them.
I connected it just last week.

Whenever I close a project I work on, Drive D is 100% utilized and it takes forever for the project to close.

Any ideas on how I can debug this?

exotic relic
brisk anvil
#

yea, multiple times

latent meadow
#

perhaps you moved your cache to d:

brisk anvil
#

hub and upm caches are both in custom paths on c:

latent meadow
#

perhaps you moved your systems swap file to d:

brisk anvil
#

I should move my house, my friends and my life to d:

#

aw man

#

@latent meadow I've been on this server for more than 6 years now,
I bet you there are more than enough people here who blocked me for whatever I posted as a teenager which I'll deal with it now as an adult

brisk anvil
#

doesn't matter, just replying to Hunanbean's blocked comment

brisk anvil
flat breach
slow dirge
brisk anvil
brisk anvil
onyx shale
#

hii, is there a server where you can share your unity creations?

brisk anvil
latent meadow
brisk anvil
onyx shale
latent meadow
onyx shale
craggy swan
#

Hey, is there someone who can look over my script and help me. The problem is its not allowing me to jump even though all the logic is correct.

balmy kettle
#

presumably something in the logic is incorrect. you'll need to actually share the relevant details in a code channel if you want help

craggy swan
balmy kettle
cloud frost
#

uhh can someone tell me wth happened here

#

like legit so confused

#

i was trying to use fly but then everything dissappeed

latent meadow
#

pick something in the hierarchy and press N

#

floor, for example. select it. move your mouse over the viewport. press n.

#

best to start with the basics.

#

!learn

vagrant rootBOT
cloud frost
#

yeah n did nonthing x.x

cloud frost
latent meadow
cloud frost
#

i used blender before~ but this never happed

cloud frost
#

that was honestly so weird x.x

latent meadow
#

won't be the last WTH moment, i assure you 🙂

cloud frost
#

NOOOOOOOO

#

wellp

#

back to learning udon

latent meadow
#

Noodles?

cloud frost
#

does anyone know udon?

cloud frost
latent meadow
#

oh

#

yeah, you won't find support for vrchat here. you'll need to head to their server

cloud frost
#

i was banned

#

from both vrchat idk why

#

and the udon server after i left an help message and fell asleep x.x

#

udon and unity are the saaamme just udon is just "codeless" coding lol

#

nodees?

worldly cave
#

Whats the point of that when unity has its own visual scripting

#

Thats also pointless

cloud frost
#

so ppl can make vrc maps

#

easily

#

and not have to know 2000 hours of codfing

slow dirge
worldly cave
slow dirge
#

Anyways, we can't really help you with vr chat here. You'll need to try and get back into vr chat community

agile rain
#

anybody know of a free alternative to KeywordRecognizer/dictationRecognizer? As from what I'm reading keyword recognizer and dictation recognizer only works for windows 10, and I'd like it to be able to work for all platforms or at least both windows 11 and 10.

tall hearth
chrome quarry
#

Hi

nocturne bolt
#

Yo how come the audio source is messed up for me? Like I put the spatial blend to 3d and made The max distance and min distance right, Like if I put the max distance far in the min distance close I still can't hear it but if I put it up to like 50 I can finally hear it

cloud frost
#

uhh does anyone know of a good video or free asset for making a card game in 3d, spefically just a deck, shuffle, deck creator and stuff

twilit junco
#

in a card game, let say a poker type or even a ccg like hearthstone, if I used a statemachine, is it better to have a global statemachine to handle the turns for each player or each player would have its own state machine when it's their turn?

potent geyser
#

Probably both. A global one would handle the overall flow of the game: Setting Up -> Drawing Cards -> Player Turn -> Opponent Turn -> (Rinse Repeat) -> Outcome

And then during a player's turn, they'd locally handle their states: Draw Phase -> Play Phase -> End Phase etc.

terse shore
#

new games are so trash i think we have to create good games

slow dirge
#

Do it!

lofty leaf
#

hello! i was wondering how would i fix my tree prefab that turns pink when i walk towards it?

slow dirge
lofty leaf
slow dirge
lofty leaf
charred fog
#

#🕹️┃game-jams channel and post a thread with a jam link inside. See pinned post guidelines there.

jagged sage
#

Is there some easier way to add objects and platforms for a game without having to add a boxcollider2d and its physics material one by one

pearl oyster
#

Make one that has all the components you want and copy it?

cyan lion
#

i am working on a game, its just a prototype right now. and for sake of convenience and testing i made a function that resets the position of the player. this is how it works. i store the starting position of the player in a vector3 in start function, then i made a function that assigns the start position to the current transform.position. it is not working at all for some reason.

reef dome
cyan lion
#

nothing is happening when i press r

#

do you want me to show the code?

reef dome
#

!code

vagrant rootBOT
reef dome
#

Yes please, in the channel above

cyan lion
rare vigil
#

Hi, can anyone know, why when I try to get a component type by the TypeIndex, I get Unity.NetCode.PendingSpawnPlaceholderComponent, both on the server and on the client. I create a prefab from an entity at runtime by the GhostPrefabCreation.ConvertToGhostPrefab with components already on it, and then spawn ghosts from them?

tawdry void
#

Guys, how can i get best graphics for low poly (polygon) games? Like TABS

reef dome
tawdry void
deft rock
#

good lighting and post processing

reef dome
#

There is no 1 way to do this, graphics are a composition of lighting, post processing, models, textures

#

If you are a solo dev I would advise to start at URP, look at samples and guides for it

deft rock
#

Those are probably using vertex painting (is that the correct term?), no texturse - like Synty assets do

reef dome
#

oh yeah mark textures as optional then 😄

tawdry void
#

Maybe there is some tutorial or smth. But i could not find

reef dome
#

and a hard one at that

deft rock
tawdry void
#

I got it thanks

deft rock
#

Start with this and progress from there - https://learn.unity.com/project/creative-core-post-processing

Unity Learn

Post-processing is just like applying filters to a photo you take with your phone. This can make your scene look more beautiful and interesting.

In this mission, you will use post-processing to achieve a particular look and feel in a scene.

By the time you complete this learning experience, you will be able to:

Evaluate whether post-processi...

wise yacht
#

Whats the correct way to send like a spawn payload (With unity NGO) to network behaviours? I figured I could use network variables and set them before calling Spawn(). It seems to work, but it gives me warnings and im wondering if there's a proper way to do this?

safe garden
#

hi guys, not sure if I'm allowed to bring this up here as might be seen as political? but if anyone's leaving Discord because of the upcoming age verification, are there any plans to set up a Unity channel on a separate platform like Fluxer?

plain dagger
plain dagger
wise yacht
safe garden
plain dagger
wise yacht
#

Hm I see fair enough

plain dagger
#

Though I'm not sure why it's moaning about the network variables being set at this time

#

That also sounds viable to me

wise yacht
#

Yeah same lol because it seems to work just fine

plucky aspen
#

hi. does anyone know how i can make better fog? i'm currently using unity's fog thing in the environment but it feels dead and doesn't really cut out the sky

how do i make it so the player cant see the sky?

#

p.s. i've tried using volumes but theres no fog override
edit 2: v 6.3 LTS 6000.3.7f1
edit 3: i apologise if there's a channel for fog and such

#

thank you 🙏

radiant pewter
#

Does anyone have some repo or resource on dynamic GUI UI setup? it seems every time I sit down to work on it I forget everything rob explained to me last time 😢

#

just examples so I can look at the hierarchy/composition would be great if anyone knows of any

pastel onyx
#

Well guys

#

I think I made a pretty good achievement today

#

I managed to recreate tacticool movement

#

And well I have a small problem

pastel onyx
#

Anyone online?

#

I'm waiting?

craggy pollen
#

only a few thousand people

#

++ask

storm patio
vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

storm patio
#

no-one can help you if you don't say what you need help with

pastel onyx
# storm patio no-one can help you if you don't say what you need help with

Ok so here is my problem.

I have made a controller with 8 direction movement with 8 direction animations.

The problem is with animations, I used mixamo which gave me what I wanted but messed up the animations because one hand way more than the other hand holding the gun which looks off.

But the hand placement in the idle animation is perfectly fine

#

So what I want is that the upper body has the animation of idle while the lower body is affected by movement

balmy sphinx
#

Hello everyone, can I find some ressources on this discord to help me make NPR anime style characters in Unity for my game ? Like the image below

potent geyser
#

Imagine telling people you're waiting for them to come at your beck and call.

potent geyser
balmy sphinx
#

Thank you for your reply !
I know style alone can mean different things, isn't anime NPR enough to understand what I mean ?

craggy pollen
potent geyser
#

I mean, are you asking about toon shading?

#

Because that is an over abundant topic online. There are also countless assets on the store that give you that kind of shader captabilities.

pastel onyx
#

Almost 1.6 years

#

1.8 maybe

craggy pollen
#

how many months would that be

jagged sage
#

how can i make the checkground collider not affect the square

craggy pollen
#

make it isTrigger

stuck flower
jagged sage
stuck flower
#

Ah, Discord scroll locked.

#

Still, there was no question at the time you decided to act like a Roman Emperor

balmy sphinx
pastel onyx
craggy pollen
#

yes so you can still use a isTrigger for that

pastel onyx
#

My brain can't do math atm

jagged sage
potent geyser
jagged sage
#

i tried it rn and the square goes off alot before turning

craggy pollen
#

do you just want ground detection?

jagged sage
jagged sage
balmy sphinx
jagged sage
craggy pollen
#

you dont need that extra collider you can simply use your player to detect the ground

craggy pollen
#

OnCollisionEnter you check for the ground tag

jagged sage
#

to know what is what

craggy pollen
#

tag is tag you add to your gameobject

jagged sage
#

ight

#

lemme try

craggy pollen
#

OnCollisionEnter2D and OnCollisionExit2D

gleaming umbra
#

Hi

#

I'm trying to crack the Granny Legacy Il2cpp

#

How can I crack this

craggy pollen
#

not allowed here

modest meteor
gleaming umbra
storm patio
#

what did you think was going to happen tbh

viscid raft
#

This server does not allow discussions about cheats or the decompilation of games or tools, no matter the context.

gleaming umbra
#

But this is Unity server why I can't talk here

storm patio
#

this isn't the granny legacy il2cpp cracking server

viscid raft
balmy sphinx
# potent geyser https://assetstore.unity.com/packages/vfx/shaders/anime-shading-plus-281737 Som...

you see the thinkg I'm having a hard time with, is figuring out if X or Y asset shader will allow me A or B final render if I tweak it a little bit, for instance that guy on reddit has a specific rendering that I haven't seen anywhere, and I wonder if I can get something a little bit similar https://www.reddit.com/r/Unity3D/comments/1qoqwgb/i_added_multiple_ways_to_cast_spells_in_my_anime/

My game started as voice-controlled only, but I got a lot of feedback that many people won't play the game if it can't be played without shouting…

gleaming umbra
#

What I il2cpp proper Explain ?

potent geyser
#

That looks like normal toon shading with textures, similar to something like Genshin Impact.

storm patio
potent geyser
#

There is no catch all shader that will achieve that exact look, because it's not just flat colours. You will have to do textures which is 50% of the job.

stuck flower
balmy sphinx
potent geyser
#

Essentially

#

Toon shading really is just how the lighting/shadows look on the model, with some effect on how the colours are ramped up. But the details are still coming from the painted textures.

balmy sphinx
#

that is way more clear now !

#

and textures are always that "paint" effect ?

potent geyser
balmy sphinx
#

I don't have many reference point, as to me most anime game look like genshin

potent geyser
#

Normal lighting > Toon Shaded

#

Well, in this case, textures would be hand made yes. You wouldn't be using photos or "realistic" textures.

balmy sphinx
#

right, so your creativity is now what kind of paint you do

potent geyser
#

Yep

balmy sphinx
#

is it watercolor, or not, and even watercolor has many variations

#

ghibli style is one of them

#

ok so now, I need to find ressources or examples of texture usage to have more inspirations as to what I prefer, but I think the best way to do that is just to experiment with my artists

potent geyser
#

It will be infinitely easier if an artist just does what's comfortable for them. You can provide the reference examples, but having someone 1:1 copy something else is just going to be uncessessary stress.

balmy sphinx
#

yea 100%, I was mainly thinking of having a broad direction, because the artist can also feel lost without it, and if his choices don't work out and he keeps iterating

potent geyser
#

Just make sure you have a workflow for them to test it in engine, if you're using a toon shader.

errant swift
#

I currently am in the pre-development stage of my first game and I'm thinking of using Unity. I've been tinkering with Godot and have liked it for it being open source, its simplicity and easy navigation, but am worried about game encryption due to how easy it is to access all of the files, including the Godot resources and project file. I was looking at Unity which seems like an interesting choice. It's native console porting and 2D capabilities. But the UI is a little intimidating and I'm not entirely sure if it's what I need. The game will be a 32-bit topdown RPG with fully voice-acted visual novel cutscenes and point and click puzzles and room exploration. It'll be a horror game. I'm still looking at some different game mechanics, but it'll definitely be 2D. Any feedback would be greatly appreciated, thank you !!!!!

balmy sphinx
#

you mean a way for them to see the final render ? I thought you could do that easily, or does a toon shader make it more complex to see

potent geyser
potent geyser
craggy pollen
#

show the code instead, it is more helpful

jagged sage
craggy pollen
#

that is an image not the code

jagged sage
#

horizontalinput basically determines the direction of movement its not an actuall inpute

#

input

craggy pollen
#

did you assign the tags to your objects

jagged sage
#

yup

craggy pollen
#

!code

vagrant rootBOT
jagged sage
#

i hope it shows up

#

idk how to use this site

errant swift
craggy pollen
#

it is ok you forgot to press paste

jagged sage
potent geyser
jagged sage
#

ok

#

this should be it hopefully

potent geyser
#

If you're making a visual novel though, Ren'Py is the goto engine for that I believe, since it's made specifically for that genre.

errant swift
craggy pollen
#

make use of Debug.Log right inside the if statements

potent geyser
#

NOpe

#

But you can check the asset store for visual novel plugins.

pastel onyx
#

@craggy pollen hey

pastel onyx
#

Can you send some tutorials for avatar mask?

craggy pollen
#

just research, you will find a few docs and tuts

jagged sage
craggy pollen
#

for the collision detection you also need a rigidbody, i cant see it in the enemy inspector

stuck flower
errant swift
storm patio
#

any system that is "turing complete" is as capable as any other. a computer is turing complete. c# is turing complete.
anything you've seen a computer do, c# can do.

#

anything you've seen all those other engines do, c# can do

pastel onyx
#

Ok well what if

#

I don't do anything

#

Just adjust the camera to hide the problem?

#

It only needs a tiny bit of adjustment I think

storm patio
#

is this in relation to some previous message...?

pastel onyx
#

Oh yeah

#

My previous

#

Sorry I'm not well

stuck flower
little temple
# errant swift What sucks is I have and they're completely different 😭 RPG Maker, Ren'Py, a J...

You can do anything with Unity as long as you can find the right tools or you are able to make them yourself. The engine you use depends on several factors, such as your experience or willingness to learn, as well as out-of-the box functionalities of the engine and available plugins. For a 2D top-down RPG with visual novel cutscenes RPG Maker can be used to great lengths while relying mostly on plugins (there are a lot) and basic programming knowledge. Unity on the other hand is a blank canvas, you can do whatever you want, as simple or as complex as you want, as long as you know how to do it, without having to work around existing implementations such as in RPG Maker. You can always just try out all the options you have, make a simple prototype and see what suits you best.

errant swift
floral mauve
#

Hello do any one knows about the issue with DX12 that the screen starts flickering ?

void egret
#

Getting this again: "The breakpoint will not currently be hit. Unable to find a corresponding location". Have deleted and regenerated Library, have deleted obj folder, have regenerated csproj and sln files, have changed file encoding from UTF-8 BOM to UTF-8 (as suggested by one forum post), restarted the machine, still can't breakpoint anywhere in this file.
The same issue applies to multiple other files in the project, the only pattern I can see is that the files which can't be breakpointed are classes not derived from MonoBehaviour.

violet thunder
floral mauve
gray flame
#

Use the unity SDK or skip it? Looks like it has a million features, but specifically Leaderboards, anti cheat, analytics and maybe ads someday?

twin wigeon
#

Wait is unity completly stopping dev of HDRP?

worldly cave
#

Where are you getting this news?

craggy pollen
#

that is actually true

worldly cave
#

I dont know

#

thats why im asking

#

where are they seeing this

#

im litterally curious lol

craggy pollen
#

it was announced a few weeks ago

worldly cave
#

"HDRP is moving into maintenance" is it this?

craggy pollen
#

the new standart will be the urp, they will integrate a few of the hdrp features

worldly cave
#

built in volumetric fog and lighting i hope

worldly cave
#

URP - Unified Render Pipeline UnityChanThink

#

maybe for the best

twin wigeon
#

Are they like trying to make URP cable as HDRP or will URP still stay a pipline not for AAA games in terms of graphics and features

potent geyser
#

Capable as HDRP

twin wigeon
#

So trying to have only one pupline?

#

For all

worldly cave
#

yes that seems to be the goal

twin wigeon
#

If that is the case then I like tbh

worldly cave
#

thats why they are adding some previously hdrp exclusive features to urp

#

or rather features that you couldnt have natively with urp

worldly cave
#

"This will include physical light units support, pre and auto exposure, physical sky and dynamic sky manager, real-time global illumination (see a sneak peak demo at the end of this presentation), screen space reflections, on-tile post processing for mobile devices, and more."

twin wigeon
#

Will URP then still be light weight as it is now

#

because HDRP is way more performance heavy

stoic lake
#

used to pray for days like these

#

hopefully they're going to add the HDRP water too

worldly cave
potent geyser
#

It's not even a comparison anymore, not since they dropped the "LWRP" name for URP.

tawny zinc
#

i'm bored

sly lake
#

Hi bored I’m Wolfos

errant schooner
#

I wanted to ask if unity has some memory issues with the latest versions as I've been sometimes ending up with unity taking 20 extra GB of my memory while running the editor

random stirrup
#

i see videos of unity and in them i can see a visible camera and a sunlight, on my screen theres not that?

stuck flower
#

Gizmos button

random stirrup
#

im using 6.2

#

i dont see gizmo button

balmy kettle
random stirrup
#

In the Scene view, press the ` key to display the Overlays menu at your cursor. Nothing hapens when i press that

balmy kettle
#

then use the three dot menu

pearl oyster
random stirrup
balmy kettle
#

oh lol, i didn't even notice they had the overlays menu already open

random stirrup
#

Got it thank

pine shell
#

Hello everyone ! Sorry to annoy, im stuck on this page this hours now, i have a very good wifi and i dont think it's normal. I need to open my project to work on it but i cant... Do someone know how to fix this ? I've read online that i need to delete a "manifest" but im to afraid to make it without advice !! Thanks everyone. (the project's only 7mo)

gray frigate
#

obviously I could just figure it out myself

#

(with the appropriate tonemapping settings)

worldly cave
#

as well as hopefuly volumetric effects

gray frigate
#

you would not want to delete the entire thing!

#

sometimes people remove specific packages from the manifest (if they're causing Unity to break in a way that keeps you from using the package manager)

#

One thing you might do is to close unity and then delete the Library folder

#

the Library contains stuff generated from your project's assets, like compiled shaders, imported textures, and copies of packages

#

it's not uncommon for it to get corrupted, and you can safely delete and regenerate it

#

note that you'll lose a bit of editor data, like which scene was last open

#

Of course, before you do anything, you should have some kind of backup of your project

latent meadow
sacred sparrow
#

(and internet speed)

atomic folio
#

Question

Is it possible to make an AI Simulation in Unity 2D with (no ML-Agents), And with sprite sheets

worldly cave
#

What do you mean by an AI simulation?

#

like pathfinding simulated or?

#

Because you mentioned ML*s and i dont know if youre trying to specify its the different kind of AI or is it something else

stuck flower
sacred sparrow
#

you just need to have the patience to actually do it

#

if you want

atomic folio
tall hearth
#

or processing power to, i doubt 4GBs of ddr3 would be happy running any level of advanced ai

atomic folio
#

Like AI ecosystems

sacred sparrow
#

huh?

worldly cave
#

youre not exactly being specific

#

an "ecosystem" is such a broad term

#

ecosystem of what in particular

tall hearth
atomic folio
#

Well a bit of that

#

But I truely want the ai to explore surroundings

sacred sparrow
#

then you need ML

worldly cave
#

I feel like this is a bit of an xy problem as well

#

just a tiny bit

sacred sparrow
#

you can use a tiny ML model that sends info to a "fake" AI

worldly cave
#

Would be easier if you laid out in detail exactly what you want and how it should work, maybe the solution is simpler than you think

#

make a thread for it honestly

tall hearth
#

yeah im not sure i would consider this something that need a LLM like what he seems to be thinking

sacred sparrow
#

the model will just collect info of the surroundings

sacred sparrow
atomic folio
#

Can I just use complex scripting

sacred sparrow
#

not if you want it to actually "learn" about the environment

#

why are you so against ML btw

atomic folio
#

I do not want it to learn

sacred sparrow
#

then what do you mean with this...

atomic folio
#

I mean writing a code that let's it observe the place without ML-AGENTS

sacred sparrow
#

well, they observe and then what?

#

what should it do after it sees the environment

stuck flower
atomic folio
#

Try to survive for as long as it can

copper gust
#

You can code anything

atomic folio
#

With food water and other materials

sacred sparrow
#

then it's just an algorithm

#

but it needs to have pre-coded actions

#

if you really want it to decide on it's own, the best choice is a small ML model brain (very simple btw)

#

training and using a very small one like that will not require a lot of power

atomic folio
#

Does it contain reward and punishment

sacred sparrow
#

yes

#

well, that's what UnityML does

#

also, Unity makes it very simple to use too

atomic folio
#

Ok I will take your word for it

sacred sparrow
#

look for the tutorial on YT from CodeMonkey

atomic folio
#

link please?

sacred sparrow
#

sec

atomic folio
#

thanks

worldly cave
#

Additive vs Multiplicative stat changes

golden wraith
#

hello, is there a section I can ask help about the unity editor?

sacred sparrow
#

here is an example

golden wraith
#

thanks

spare sigil
#

I was gonna ask if there was a help channel too because i dont think i see one in there?

quaint delta
#

what makes c++ better for performance than c#? is it because c++ generally uses less words? or it's deeper than that?

deft rock
copper gust
deft rock
#

no it is not word count

stuck flower
quaint delta
#

i got my answer. i don't wanna get into c++ stuff. c# is already a nightmare for me as a beginner lol

deft rock
#

and Unity is C# only

plain dagger
sacred sparrow
#

C# is not

#

tho it can be

plain dagger
#

joke missed alert

quaint delta
sacred sparrow
#

oh god

#

another one XD

azure pond
#

has anyone else been hearing of licensing hassling lately?

plain dagger
# quaint delta your making me more curious bruh

The main difference is c# being a "managed language" where cpp is native language compiled direct to "machine code".
c# holds your hand and makes things easier
c++ is fast a f but if you trip up you die

latent meadow
#

even the linux kernel is moving to Rust vs c because of that ^

sacred sparrow
#

(mem management is hell in c++)

sacred sparrow
#

lol

worldly cave
sacred sparrow
worldly cave
#

WORA used to be a big deal

sacred sparrow
#

it kinda still is tbh

#

a lot of stuff runs on java

plain dagger
worldly cave
#

i like to think that a lot of things run on Java now for the same reason the pentagon still uses floppy disks

#

i do like Java though i cant lie

latent meadow
#

should probably thread at this point

quaint delta
sacred sparrow
#

yes

copper gust
#

imagine your working a job

c# is doing your job with ohs esque safety practices
c++ is not

sacred sparrow
#

if you look at a cast in c++ the wrong way (or a pointer too) say cya to your mem / app

worldly cave
#

i think i second the motion for this to become a thread UnityChanThink

sacred sparrow
#

yep

quaint delta
ruby fulcrum
#

Hello, everyone

#

Honestly, I am a junior unity developer