#💻┃unity-talk
1 messages · Page 85 of 1
that's hilarious
I was just being silly and forgot I was updating my GPU drivers. It was probably from that haha
Hello
Serious guy here who want to make a team and devellop a game together
I know how to code
saving grace: all the polygons live in lots of bounding boxes.
And design
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
you can't ask for collabs here
Hi
is there an actual reason for this? (new to the discord)
We will not be adding job-seeking channels. Use Unity Discussions. There are plenty of other avenues to get work through other discord servers, and Unity is not willing to expend resources here to enable it. Our moderators are community-focused and do not want that workload. If you're looking for work online, be vigilant, there's many ways to be taken advantage of, or scammed. Join your union ✊, and be safe together.
in general most community servers don't allow job posts since it's hard to moderate scams from either party, and because often it turns into a write-only thing. that extends to unpaid collabs here as well
additionally there's already a dedicated space for such posts, as linked above. this server is primarily a help server, so it'd be inappropriate here
from #1161868835423526933 pinned
ah ok ty
Hello everyone, could anyone be able to tell me the problem in this?
If I’m allowed to send photos
if its unity related sure
Does anyone know what could be the problem
screenshots not actual photos from a phone or something..
kinda hard to tell what the supposed issue is there
Some of the phys bones are broken and I’ve tried figuring out what the issue is but I can’t find it
in the 3D program, like blender is the rig setup correctly?
The names are all correct and look normal that’s what I don’t understand
Unity decided that your arms are your legs
Ahhh
note that the "not in t-pose" warning just means that the pose is not exactly the t-pose unity wants
You can enforce a t-pose here
But first, you'll want to fix the bone mapping
you'll need to re-assign these bones
The toes are optional
It also found your spine bone for some reason
I guess that its heuristics decided that the "spine" bone must be the humanoid hips, since the "legs" (your secondary arms) are attached to it
so, you'll want to remap all of your bones (except the arms, which are fine)
Tyyy
I'm guessing this is for VRChat – note that it requires a Chest bone
but I see you have one, so that'll be fine
Upper Chest is optional
Tysm
and if that's the case, you'll find more help over here
!vrc
There's no command called
vrc.
Join the growing VRChat community as you explore, play, and create the future of social VR! https://discord.com/invite/vrchat
there it is
Hey this new vrc avatar descriptor thing is very confusing and eye straining n im so confused how to set this up anymore
☹️
look two messages up
Yeah, and for help with Vrchat centric stuff you should use their server
because 99% of the people here have no clue how the Vrchat sdk functions, so we cant actually help
vrc avatar descriptor is not a unity thing..
because the devs of vrchat offer the sdk through unity but its third party..
Its in Unity, but its third party, so we cant help
Not sure where to look or if it's allowed to advertise but, I'm looking for scriptors for a passion project. It is a indie horror game. DM If interested.
!collab 👇
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
thank you
How tf do I start
!learn start there 👇
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
is there any way to buy an actual month to month pro license?
how generous of them to let me choose not to use the unity pro free trial...
is this because there's still restrictions if you making too much money and haven't paid for pro yet?
Are you unable to select it?
Other than that, unless you've made $200k you're likely eligable to use the personal license:
Unity Personal
Individuals, hobbyists, and small businesses using Unity to provide services to others are eligible to use Unity Personal if their respective clients, in the aggregate, have less than $200K USD of revenue or funds raised in the prior 12 months.
i can select it but i find it interesting
i was just looking at the link you sent them
is javascript better than c# for cloud code i don't know javascript but it seems to be the default for cloud code
Unity uses C#
yeah?
Hey can anyone help me with the fingers? Or know the problem
I have been working on a game concept for a while, I just needed some thoughts and feedback. The game mechanic is gambling. You know how in balder's gate, you roll a dice to decide the odds of success? Same thing BUT, the dice roll decides what event will happen, not how likely is the event going to succeed. Roll a 6 sided dice. 1 - 3 will cause bad events to happen and anything 4 or above will be a good thing. Get a 1? Random object start falling around you. Get a 3? You slip on a banana peel. Get a 6? Your weapon goes into overdrive. Get a 4? Weapon hits stun enemies. Its a story based game but cartoon-ish.
Sounds like any typical tabletop game. It can be interesting or bad depending on how you implement it. Just this one mechanic doesn't really tell us anything.
its a 3rd person shooter...
Usually it's better to give more effort into wrting a detailed description of the problem
Sorry..but I managed to fix this problem due to a lovely persons help, but now that’s done Idk what’s wrong
Gentleman women I am the chairman of the General enforcement Bureau I need three people who want to help make a discord a safer platform I have a director I need an assistant director I need a Colonel and a lieutenant colonel and also a sergeant major
not what this server is for.
Do you want to help fight predators or not
I can pay real money and put people on a payroll for the higher ranks
yikes
No need to apologise, It's just that when for example I see your screenshot and very short question with 0 information - just "Anyone know the problem?" I can't even figure what what is your goal, and what is the problem you're trying to solve, not sure If you're refering to "Character is not in T pose" or maybe the bottom error, or maybe something else
Or this here or something totally different
That's why it's best to give more details, otherwise you look like you don't care and people will be less willing to help you
@copper gust you want to join
im laughing at it so no
@viscid raft the only men I know that would not join this organization are sinister men men that my organization well eventually have to take down
@mental cobalt, my humble suggestion to you is to pick a better server to arrange your group. We're not going to take it serious.
!warn 1469574949399167190 there is no off-topic on this server.
@alatxca warned
Reason: there is no off-topic on this server.
Duration: Permanent
Moderators you have rules and guidelines to abide by
What the f is going on here
No need to continue talking about it hopefully
I am trying to form a organization called the general enforcement bureau
is this ai
But in other news I'm going to use that $20 registration fee that I paid for the Xbox / Microsoft store
Enjoy your ban
!kick 1469574949399167190 cool, you can do this elsewhere. Don't return if you're not willing to use this server properly.
@alatxca kicked
Reason: cool, you can do this elsewhere. Don't return if you're not willing to use this server properly.
Hey! Do you guys know about the game called Plague INC? I want to make something similar to that but don't have any unique ideas. Any help?
what help are you looking for exactly? getting unique ideas?
It's expensive I don't have enough money to buy pro version 🥀
you don't need pro .. it's only required for projects with $200k +
If your company's finances haven't exceeded the $200k threshold within the last 12 months, you can probably use Unity with a personal license that is free.
I mean, to be honest, if you've made $200k within a year.. $200 a month ($2400 a year) isn't much - it's roughly one percent of what you've made.
Is that, like, reasonable to put some effort to make all bullets particles?
Or like pooled 100 gameobjects with rigidbodies and tiny monobehaviours storing some data won't be much worse performance wise
bullet objects with particle systems attached to them
like there's obviously a lot more controlling of your projectiles via custom script
and that should matter more than performance concerns
also I think the rigidbody support is limited on particles. It only provides the most minimal detection, but that's usually fine for particles
simple enemies simple slow bullets which only need to contain damage and team affiliation values
Yeah that true I only use Unity with personal
Do we have a problem then? If you don't need unity pro, don't buy it, most of us don't need either. If you need it, you probably have the money to buy it
Does my laptop with I5 11th 8GB Intel Iris Xe And 1TB HHD Plus 128GB NVME Is enough for Built in And URP
Depends what you do with it. For AAA games, I highly doubt, for something simple enough, I would bet so
you're going to be limited with what games you can make with that
Yeah I can't make game with HDRP
Just install Unity and try it..
Already
already what..
guys i know this might be a very simple fix but whi can't i see my wheel colider in scene / game or any other gizmo thingy,
and where do i enable them to be visible (i have a feeling that is the problem )
there's a button at the top of scene view for gizmos, iirc
im sorry but where ?
Yes...do you have any?
iirc you should have rigidbody on parent or in wheel collider gameobject
i have a script on my main menu scene where the player can choose a car. how do i spawn the selected car in another scene?
Save information about which car the player chose in a DDOL object and use that data in the second scene
got it. but i have another issue. i have a car prefab, and an instance of it. the player chooses the instance. how do i spawn the prefab?
🙁 i guess not
that is just a monthly payment for an annual commitment
iirc there's no ssgi for urp
Using the Instantiate function
But no the instance doesn't come until you instantiate the prefab. Until then you just have a prefab.
no but the instance is created in the editor... like i dragged the prefab into the scene.
miscommunication mb
like i want the prefab of this object
Yeah but that's not relevant to the part about communicating things to the next scene
keep a reference to the prefab in a DDOL object
then you can instantiate it in the next scene
so when the player chooses, they choose one of those two objects in the image. so i how do i get the prefab of the object the player chose?
you can do something like:
- menu scrpt has a list of prefabs for cars
- menu script instnatiates them all to show them in the menu
- player chooses one
- menus script stores that prefab reference on some DDOL object/script
- new scene loads
- new scene script instantiates the stored prefab
by storing and passing a reference to it in a DDOL object to the next scene.
ohhhh okay i get the menu script to spawn the cars
thanks a lot that works!
You could also create a new ScriptableObject type that stores:
- a reference to a car prefab
- the name of the car
- etc.
but you may have everything you need on the car prefab itself
Organising shader graphs, my favourite passtime while procrastinating.
i wish Unity had a way to auto-layout the graph
I imagine there are third party tools for that
Adding the ability to have bends was the greatest feature
So messy 😐 How can you live with yourself! /s lol
Hello, I have a problem with importing the shape keys the eyes from my charachter to unity, i tryed everything out in youtube and gbt, could someone helping me out?
explain your problem
Did you export .FBX or using .blend file?
exprt fbx
The shape keys (blend shapes) show on the skinned mesh renderer in unity
they are not there :/
Show it
The inspector of the skinned mesh renderer
@feral folio Create a thread please as well, if you are going to post multiple screenshots.
None of this is the skinned mesh renderer
is it possibile that i can shre u my scree by dm? I am new at unity and i have a lack of vocabulary like skinned mesh render
No. Look for the skinned mesh renderer component on whatever object has the mesh
That is where the shape keys are
Why did you say this instead of asking what a skinned mesh renderer is -_-
im so sry
usulay under head, there should be eyes and mouth
like here
and eyes and mouth has blend shapes but unity dont show me them
it should be under head but they are not there :/
you're not going to see the same hierarchy in the project window
this is just displaying every asset created from the FBX file
it's a list of meshes, prefabs, animations, etc.
Drag the entire model prefab into the scene
You will then see objects in the hierarchy window
yes, i did it already
my hierachiue looks like this
should have created a thread for that
It's possible that the eyes and mouth are not skinned meshes, meaning that they'll be parented directly to a bone in the Armature
so it means that eyes and mouth shouldt be parented on a bone?
I'm guessing that's what happened, at least
I usually don't have objects parented to each other in Blender like this.
Hello. On which channel should i ask about render texture?
check out #1390346776804069396
you can make a thread or just post in #1391720450752516147
did you author the model?
at this time, that is not important, nor does it add anything to help. i bother to say this, because you are pinging someone pointlessly.
it just helps me understand if you can modify the model
it looks like you can, like if you are familiar with it / make decisions about how it should be set up
are you importing it as a .blend file or a .fbx file?
im not sure what does it mean
i imported it as fbx
i'm saying did YOU create the model or did you download it from somewhere
oh i created it
literally the first question they were asked in the conversation you obviously went back to. are you trolling? pangloss
gotchya, were you following a tutorial for how to set up the shape keys
yes
it might work better to let unity import the blend file
can you share that tutorial?
In this video I'll show you How To Import Shape Keys Into Unity Like A PRO.
Chapters:
00:00 Intro:
00:20 Blender Export Settings
00:58 Unity Import Settings
01:48 Blender Vertex Group Bug
02:07 Repairing Shape Keys
02:37 Bright Mouth, paste vector normals
02:51 Testing shape keys in unity
03:05 Outro
#blender #unity #animation #tutorial #ga...
this is a pretty good tutorial, but it also says you shouldn't use vertex groups
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
ok! ty
you are using them everywhere seemingly just fine
that is absurd. do you even understand what you are claiming? unless your point is to disagree with it
i think i needed the vertexgroups for the weightpainingt, bones, for animatins
https://youtu.be/MJX84IG0Kzk?t=117
yeah clearly
In this video I'll show you How To Import Shape Keys Into Unity Like A PRO.
Chapters:
00:00 Intro:
00:20 Blender Export Settings
00:58 Unity Import Settings
01:48 Blender Vertex Group Bug
02:07 Repairing Shape Keys
02:37 Bright Mouth, paste vector normals
02:51 Testing shape keys in unity
03:05 Outro
#blender #unity #animation #tutorial #ga...
so i think it's a hierarchy issue
random prefab q, is there a way for a prefab to save a thumbnail for it from a certain angle? just to have everything organized, right now my prefab in project folder appears as an empty thumbnail
and the eyes and mouth all work in blender?
yes
you could try putting a copy of the .blend file into your assets directory and see how it is imported
then unity will choose settings
but i don't think that will matter
yeah
generally requires a third party script/asset, or one you make yourself, unless they recently changed things
there is an #🔀┃art-asset-workflow which would be the place to ask. also, another tutorial may do you good. make sure you do not have modifiers that need to be applied (not including Armature modifier)
it's just what it said, i mean, i don't know why it would say that
vertex groups with the shape keys
not vertex groups in general
indeed. which makes it a useless tutorial
a game ready asset usually exports with 1 skinned mesh for everything, but of course, you do not have to do that.
plenty of assets work fine with hierarchy
Hey all, been using Unity for a few years and have intermediate knowledge. I've been trying to research how to create a fake OS style game where the whole thing just takes place on a computer, but I haven't been able to find much info on it, anyone know any tutorials I can be pointed towards? I know it has a lot to do with Unity's UI system
I found a few scripts but being a Unity n00b I wouldn't know how to actually run a script in engine, is there a scripting window?
something like that may be an Editor script, i which case will not activate unless in an Editor folder, anywhere in your games hierarchy. (this may create new menus, automagically)
But.. you really need to hit the learning site and start at the start before doing much else.
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
there's a lot of approaches to making that kind of game, people have released assets for it - https://assetstore.unity.com/packages/2d/gui/dreamos-modern-os-ui-253244?srsltid=AfmBOooQo4mUgtkXdJFPvyETysUT4NnixRp3H0Hm6vkFfhtduFqTg7mK
fortunately making retro feeling stuff isn't that tough
is there a particular game you really like in the genre?
I got a question , i dont know if this is not the right channel to ask this in , sorry if its not. So i have to do a game for a school competition the problem is that it has to run in browser, i downloaded the unity web support , the question is do i need to consider more the way that i program the game like can there be performance issues just because it runs into the browser?
probably best to talk to #🌐┃web and perhaps google while waiting for a reply there. short answer, yes, there are things to consider (i only do 3d (not web), so i could not list them)
I know it isn't 1:1, but Simulacra comes to mind, or the computer gameplay of Scrutinized, KinitoPET, Home Safety Hotline
Oh wow this dreamos thing is great
Keep it in the approptiate channel, please
Why are the heights different?
The tiles are level when they're the same, but there's a height difference when mixing different types.
They need to have the same anchor position to sort properly on Y
Check the properties of other tiles and compare
Also are you adding them to the same tilemap?
this looks nice
they're different on purpose i think. i mean the some of these tiles are actually taller
they are just actually different
I outsourced it.
Also check tile asset itself, it has flags that can change pivot.
well the sizes are different
png file
go ahead and count the pixels
the way this is drawn it looks like it was generated, is that expected?
Error after 2 attempt(s): ApiNoLongerSupported - -- Result type: SettingsResult -- Url: https://generators-beta.ai.unity.com -- Trace Id 4d666e40-7b3a-4fa7-b97d-0a9b07f4f88e =>
UnityEngine.Debug:Log (object)
hello do someone know what is this? im new to unity and i had this since i can remember
according to chatgpt it might be the reason my unity crashes and goes into infinite hold for busy often
if you want to import directly from aseprite you can use an importer
there is an aseprite importer that will help you deal with import issues
but the sizes are actually different
"I imported a PNG file into Aseprite.
i see
@azure pond Size doesn't matter, only pivot matters. Stop derailing
i am trying to say that the heights of the tiles are actually different it's actually hard to tell
like the number of pixels
"Why is this happening?"
As long as the tile scaled to the same size only pivot matters
you can choose a pivot point that will make them appear like they are all flush at the top, you can experiment with it or count the number of vertical pixels and find the center
hmm yes you can have a non-uniform scale but that is a very odd choice no?
when you say heights what do you mean? the pivots are all the same in all of these
are you saying you are trying to fix the issue where the tiles appear to be overlapping incorrectly?
@pliant nacelle Select the asset generated for the tile and make sure it doesn't have any extra flags, or different from others.
Also continue this in #🖼️┃2d-tools
@pliant nacelle
yes
does that also happen in a new project
i havent tried it although if it helps some i just changed unity version and it still happens, like i installed from the hub a more recent version of unity 6 and changed it
im creating a new project rn to see it btw
do you have any scripts active in your scene?
Chat i just installed vscode for unity
but its not registering any syntax from unity how to fix
!ide
If your IDE is not autocompleting code or underlining errors, please configure it.
Select one:
•
Visual Studio (Installed via Unity Hub)
•
Visual Studio (Installed manually)
•
VS Code
•
JetBrains Rider
• :question: Other/None
nop it happens anytime even when im not running the scene i might just alt tab in after doing another thing and it goes hold on busy
check the instructions Rateimi
will sure do thank you
does anyone know why my hand is jittering like that? Its Inverse Kinematics with animation rigging
I am suddenly unable to open Unity Hub. I keep encountering a "critical error". Anyone experiencing similar problems or know how to fix?
i followed all
but i keep gettin gthese 2 errors
@craggy pollen already checked and nop id ont get that log of an api in anew project
did you follow the instructions given by the second error?
HOLY skilled 💔
would it help u the full debug.log from the console?
i do them
i get the sdk
it installs nothing happens
try restarting
if you installed any packages recently that might be causing this, just uninstall them
they might be causing this
i dont think i installed anything recently
does this tell u anything at all @craggy pollen
Error after 2 attempt(s): ApiNoLongerSupported - -- Result type: PointsBalanceResult -- Url: https://generators-beta.ai.unity.com -- Trace Id 443ee806-76c3-4215-a5c7-8405e8ea7f14 =>
UnityEngine.Debug:Log (object)
Unity.AI.Toolkit.Accounts.Services.Core.AccountApi/<Request>d__10`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Accounts/Services/Core/AccountApi.cs:119)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
Unity.AI.Toolkit.EditorTask/<Run>d__13`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Async/EditorTask.cs:230)
System.Threading.Tasks.TaskCompletionSource`1<bool>:TrySetResult (bool)
Unity.AI.Toolkit.EditorTask/<>c__DisplayClass13_0`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:<Run>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Async/EditorTask.cs:217)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
cant really understand anything here
ApiNoLongerSupported
Url: https://generators-beta.ai.unity.com
youre somehow using the beta endpoint
for the unity ai thing
you need to update the unity ai package to fix this iirc
or remove it
you got the library folder, delete it and let unity recreate it
com.unity.ai.assistant
is this?
i got this package
@craggy pollen delete the library folder and reopen proyect?
yes
and also uninstall the packages that you dont need or you think might be causing this form the package manager
ok eliminating library will tell u what happens when is done and reopen
is elimiating a hella lot of things
dude i just learned about the v key this is actually revolutionary
ah sweet it wont lemme remove it
you need to close unity
the hub has nothing to do with deleting the library folder within the project though
ye it just tells me i dont have permissions lmao
any console command to tell this to delete already?
i think you have to restart your pc no idea what you are doing there
i mean, if you don't have permission to delete the folder then the project is in a protected system path when it really shouldn't be
is in my users
like c://myuser/pruebas2d/library
is that not good :d?
bcs i put most of my things just under myuser
if you are not able to delete the folder i am guesing unity is still running in the background
it is probably under the control of OneDrive
ok i finally deleted it
somehow it was still open even tho i closed everything
on my way to reopen the proyect
well bakc on here @craggy pollen
i still got that
the weird api thing
what packages do you have installed
gonna list them all :
you could just send the manifest file
what is that file
where can i find it
in your project files
where more concretly
there should be a file named manifest.json I believe
It will be in a folder named Packages
found it
@craggy pollen
here is the packages unity installed fresh when deleted library
@fleet canopy here if u wanna watch them also ❤️
"com.unity.ai.assistant": "1.0.0-pre.12",
"com.unity.ai.generators": "1.0.0-pre.20",
"com.unity.ai.inference": "2.5.0",
I think it might have smth to do with this which i have 0 idea what are these tbh
they’re the ai assistant packages
Just remove them if you don’t know what they do
you can delete them from the manifest file and it will delete it from your project on reload
that is cool i ll try that
i ll tell u how it goes
well i still got the issue
@fleet canopy didnt solve :c
hi guys, so, I'm making a game for a project for school, and I'm going nuts over this, it is malfunctioning like crazy, can someone help me pls?
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
I don't really know where's the problem, I already tried searching the internet and even chatgpt but it looks like it is just making it worse
you still havent made it any clearer for us
do u want me to send the scripts?
no. why don't you send an error message, or a complete description of what is going wrong. "malfunctioning like crazy' means absolutely nothing.
please read the bot message again
it tells you exactly what to do
You havent actually asked us a question of any kind
so how are we meant to help
Hey guys, does anyone have an idea of how to get the touchscreen keyboard's height on ios?
I'm using the TouchscreenKeyboard.area.height api, but it is returning me 0 all the time?
ok, so the game starts on the main menu, and I press play, if I return to the main menu again and then press play again the character is nowhere to be seen, and when I change scenes the player does not change too, it was working and just stopped working
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
the game is a metroidvania
Yo guys what's so bad about imperfect pixel art? Bc isn't it the only way to make smooth camera movement in pixel art games?
I dont think those 2 things are related at all
look up pixel perfect camera.
it still has pixel snapping
talk to #🖼️┃2d-tools for better answers
ok i kinda found the issue i removed toolkit and generator AI library
but its still there, its still in the packageCache even if not in the manifest even if i delete library folder it will come back into the cache really crazy. i went inside the proyect and went into packet manager and i found the generator com.unity.ai.generators i cannot delete it. If i click on it the option to remove it is in grey
is a pre-release package btw
we are looking for errors shown in the Console. again, all this shows is the symptom, not the cause.
the main menu one show this
that is a warning. are there no errors?
and the other shows nothing
no
are you sure you do not have them filtered out?
what do u mean?
you can filter what shows in the console. it is a matter of clicking to hide errors
ok. what is the actual situation? did you get a project from the teacher that was mostly complete, and are meant to fix some issues, or did you build this whole thing, art, code, etc, from scratch?
ok. and have you done the basics, like restart the computer?
sounds silly, but it sometimes helps
yes, I'm having this problems since December
it probably has to do with the scripts
but idk where
it is most probably a bad call in the script to determine what to do when selected.
in that case, you should head to #💻┃code-beginner and see if anyone has time to adopt it
.. i do not understand how you made code from scratch but this is not something you know where to look for. Ai did the coding then?
I searcheed on youtube, and was following tutorials
and then it stoped working
and I tried to solve it
ok. try talking to the mentioned room
ok i nee help
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
i tried deleting the packages fo ai toolkit
no need to lead with that, just ask
and the generator ai
from the cache
it exploded
and getting a lot of compiling errors
please send your entire question as a single message
sry is the panick T_T
this isn't a time sensitive thing, no need to panic, you'll end up overlooking something
if you already removed it from the manifest, perhaps just go into the project folder and delete it manually. with unity closed.(this is a guess, and i do not claim it is safe)
i was having issues with ai.toolkit which idk why was there but it was sneding me a lot of debug.logs all time about API not in usage or smth and i think it was what makes my unity freeze a lot randomy even when not running the scene. So i deleted them from the manifest but they stayed in the cachce even when i deleted the whole library they regenerated
so i closed unity and i decided to delete them from cachepackage
i reopened unity and bum explosion
show us the actual errors you are currently seeing
btw i did that bcs in the packet manager i had no option to remove them ( it was in gray so couldnt click remove the generator AI library )
if it was grayed out then probably something else depended on it
gonna have to wait a bit bcs i deleted the whole library to try fix it. but it was a lot of compilign errors in random things like in other libraries that is not my actual code like 2d things
that would probably be a potential cause of the errors
thanks god i copied the whole proyect to another place
i suppose worst case scenario i can renerage it from a copy?
i copied all the proyect like myproyect wiht Library Assets etc
this are the folders in the packageFolder that are fking me
they refuse to die
and this is what i get
UnityEngine.Debug:Log (object)
Unity.AI.Toolkit.Accounts.Services.Core.AccountApi/<Request>d__10`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Accounts/Services/Core/AccountApi.cs:119)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>)
Unity.AI.Toolkit.EditorTask/<Run>d__13`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Async/EditorTask.cs:230)
System.Threading.Tasks.TaskCompletionSource`1<bool>:TrySetResult (bool)
Unity.AI.Toolkit.EditorTask/<>c__DisplayClass13_0`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>>:<Run>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@48a271771d1a/Modules/Async/EditorTask.cs:217)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
i get a lot of these debug.logs from time to time and apparently this might be the cause of my freezes. might also have smth to do wiht my unity ram usage going higher and higer with the use time
"com.unity.2d.enhancers": "1.0.0",
do someone know if i might be using this? bcs this is what was causing compilign errors when i force removed the generator from the folder
Guys, why does the gun and the background like glitch backwards and forwards and go from blurry to not blurry?
does anyone know how to achieve a more realistic movement with IK (animation rigging)?
could be wrong but looks like you are using a pixel perfect camera
Ah yeah that's why
why did that fix it?
cause the sprites arent exactly in line with the pixels so it tries to align it in rendering but at the same time it's moving so it'll align to different pixels each frame giving it the jumping (or so i assume)
ahhhhh
btw do u know of any way to have damping on pixel art games that looks smooth? Like literally ANY way?
pixel perfect camera never worked for me
am i missing something? because that looks perfectly fine...
do you mean like antialiasing?
have you tried disabling pixel snapping on the pixel perfect camera
Yes, and that makes it blurry because it can't render sub-pixel
i know godot can, but not unity
maybe..?
idk
like how it drifts to the camera instead of staying locked on it
like what this dude does
How I fixed Pixel Snapping / Jitter in my game using a subpixel camera to achieve smooth pixel perfect movement.
Access my Subpixel Camera files by supporting me ❤️
https://www.patreon.com/c/barrysdevhell/posts
Join my Discord server!
https://discord.gg/NgRZBAYMBP
Buy me a coffee ☕
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Business Email ✉
bar...
does anyone know anything about bluetooth integration and how to get it to work with unity
the hand movement was a bit off but I got it working now
typically you'd implement it natively on whatever platform you're targetting and then interact with your native implementation via the appropriate interface. For example - running Java code on Android: https://docs.unity3d.com/6000.0/Documentation/Manual/android-jni-apis-unity.html
Is there someone I can ask for an artist to help me
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
Thank you
!install
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
tried everything unity editor didnt install
what did the logs say
i was following the create with code tutorial and found errors i dont know whats wrong
the truck wont have the camara follow it but the code looks right
Need to learn to read those errors. Errors are your friend - they tell you that something is wrong and provide info on it. Without errors something could go wrong and you might not know that.
"found errors"
"no errors"
so then you need to provide relevant information
You need to open the console tab
no errors in consol tab
What about warnings?
If there's nothing, then start investigating: think logically how is your camera supposed to move? Are there components or scripts that could be moving incorrectly/at all? It doesn't have to be an issue in your code, but if you're moving the camera in your code, there's a high chance there is.
Then you didn't. Or the tutorial is for an older unity version and there were some important changes. You need to think with your own head. Not just copy the tutorial.
I bet it's the former, since you don't get any errors.
Try following the tutorial again and this time really understand what they're doing.
What's the latest survival game template getting around?
I've just witnessed 2 fresh games, have exactly the same UI and systems 🤔
These are "2 different games"
hey, I come across a very weird issue.
Unity is using 100% of my HDD where it is installed completely on my SSD.
The Editor Installation,
The Project files,
Everything is on Drive C (SSD)
My Drive D is an old drive which has some old Unity projects from 5 years ago, but I still haven't opened any of them.
I connected it just last week.
Whenever I close a project I work on, Drive D is 100% utilized and it takes forever for the project to close.
Any ideas on how I can debug this?
Did you try to restart your pc
yea, multiple times
perhaps you moved your cache to d:
hub and upm caches are both in custom paths on c:
perhaps you moved your systems swap file to d:
I should move my house, my friends and my life to d:
aw man
@latent meadow I've been on this server for more than 6 years now,
I bet you there are more than enough people here who blocked me for whatever I posted as a teenager which I'll deal with it now as an adult
What country ?
doesn't matter, just replying to Hunanbean's blocked comment
anyways if anyone know what could be the cause of this, I'd love any ideas
Nothing matters, it’s just a question, you answer or ignore it.
It's virtually impossible for us to tell beyond what has been said already.
The only things I can think of:
- Read the editor log. Scan for path mentions on D.
- Use software like "Everything" to see recent file writes on your system. If any files on D pop up when sorted by latest modified time, then you can investigate from there.
I forgot to check the logs 
Hot Reload seems to touch Drive D. I never routed it to there or anything, but at least I found who's getting it stuck.
Thanks a lot
also I see you updated your pfp, this one is pretty cool 🙂
hii, is there a server where you can share your unity creations?
there are many on the discord servers hub,
And of course you can share here! #1180170818983051344 & #🏆┃daily-win are fantastic
And I'd love if you ping me after you upload :)
you can make a #1180170818983051344 and share your project there
Sorry if I was being rude, @latent meadow I thought you were laughing with me.
eh alr, i prefer normal chatting channels but oki, ty btw
you might try Game Dev Network discord..
no its oki
Hey, is there someone who can look over my script and help me. The problem is its not allowing me to jump even though all the logic is correct.
presumably something in the logic is incorrect. you'll need to actually share the relevant details in a code channel if you want help
okay, what is the channel named?
uhh can someone tell me wth happened here
like legit so confused
i was trying to use fly but then everything dissappeed
pick something in the hierarchy and press N
floor, for example. select it. move your mouse over the viewport. press n.
best to start with the basics.
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
yeah n did nonthing x.x
i literally was learning x.x lmaow spefically udon cause thats all i needed to know, the rest was prefectly fine until just now x.x
sorry, try F. got my keybinds mixed up
i used blender before~ but this never happed
ok that worked
that was honestly so weird x.x
won't be the last WTH moment, i assure you 🙂
Noodles?
does anyone know udon?
program for vrc
oh
yeah, you won't find support for vrchat here. you'll need to head to their server
i was banned
from both vrchat idk why
and the udon server after i left an help message and fell asleep x.x
udon and unity are the saaamme just udon is just "codeless" coding lol
nodees?
Whats the point of that when unity has its own visual scripting
Thats also pointless
Pretty sure vr chat is older than unity's visual scripting solution.
Im sure it is, i just had no clue it had anything to do with it lol
Anyways, we can't really help you with vr chat here. You'll need to try and get back into vr chat community
anybody know of a free alternative to KeywordRecognizer/dictationRecognizer? As from what I'm reading keyword recognizer and dictation recognizer only works for windows 10, and I'd like it to be able to work for all platforms or at least both windows 11 and 10.
Vrc / udon is designed in a away that you cant dynamically allocare ram when the scene is running (vrc world in this case) it has to all be preallocated on the worlds creation so things like arrays, lists and stuff have a fixed size, and you cannot create new objects during run time.
Hi
Yo how come the audio source is messed up for me? Like I put the spatial blend to 3d and made The max distance and min distance right, Like if I put the max distance far in the min distance close I still can't hear it but if I put it up to like 50 I can finally hear it
perhaps talk to #🔊┃audio
uhh does anyone know of a good video or free asset for making a card game in 3d, spefically just a deck, shuffle, deck creator and stuff
in a card game, let say a poker type or even a ccg like hearthstone, if I used a statemachine, is it better to have a global statemachine to handle the turns for each player or each player would have its own state machine when it's their turn?
Probably both. A global one would handle the overall flow of the game: Setting Up -> Drawing Cards -> Player Turn -> Opponent Turn -> (Rinse Repeat) -> Outcome
And then during a player's turn, they'd locally handle their states: Draw Phase -> Play Phase -> End Phase etc.
new games are so trash i think we have to create good games
Do it!
hello! i was wondering how would i fix my tree prefab that turns pink when i walk towards it?
Sounds like one of the lods materials is not compatible with your render pipeline or the shader has a compile error.
i kept messing around with the render pipelines so much but nothings working.. the trees apparently work every pipeline but theyre all still pink. i managed to make em turn pink but only when im close
Investigate the tree prefab, look at its materials. One of them is probably pink in the preview as well.
Also make sure to check for errors and warnings in the console.
thanks! i will try that. i like your game btw! super fun hehe
#🕹️┃game-jams channel and post a thread with a jam link inside. See pinned post guidelines there.
Is there some easier way to add objects and platforms for a game without having to add a boxcollider2d and its physics material one by one
Make one that has all the components you want and copy it?
i am working on a game, its just a prototype right now. and for sake of convenience and testing i made a function that resets the position of the player. this is how it works. i store the starting position of the player in a vector3 in start function, then i made a function that assigns the start position to the current transform.position. it is not working at all for some reason.
"Not working" is not something that enables us to help you 😄
📃 Large Code Blocks
Use links to services like:
https://paste.mod.gg/, https://hastebin.skyra.pw/, https://paste.ofcode.org/, https://paste.myst.rs/
📃 Inline Code
Surround code with three backquotes. Not quotation marks.
To format as C#, add cs to the first line:
```cs
// Your code here
```
Add a comment with a line number if there is an error message.
Yes please, in the channel above
i did maybe take a look in #💻┃code-beginner
Hi, can anyone know, why when I try to get a component type by the TypeIndex, I get Unity.NetCode.PendingSpawnPlaceholderComponent, both on the server and on the client. I create a prefab from an entity at runtime by the GhostPrefabCreation.ConvertToGhostPrefab with components already on it, and then spawn ghosts from them?
Guys, how can i get best graphics for low poly (polygon) games? Like TABS
what do you mean with best graphics?
I mean graphics that suit low poly and shows it better like that
good lighting and post processing
There is no 1 way to do this, graphics are a composition of lighting, post processing, models, textures
If you are a solo dev I would advise to start at URP, look at samples and guides for it
Those are probably using vertex painting (is that the correct term?), no texturse - like Synty assets do
oh yeah mark textures as optional then 😄
Yeah I know it, but, i cant get it while i tried many versions of post processing
Maybe there is some tutorial or smth. But i could not find
its a skill you have to learn, a painter isnt going to paint a masterpiece by looking at one or two tutorials either
and a hard one at that
There isn't a single tutorial that's going to give you the look you're after. It's a long road learning a lot of the various factors that going into making things look good... it's a skill, a discipline.. it's art
I got it thanks
Start with this and progress from there - https://learn.unity.com/project/creative-core-post-processing
Post-processing is just like applying filters to a photo you take with your phone. This can make your scene look more beautiful and interesting.
In this mission, you will use post-processing to achieve a particular look and feel in a scene.
By the time you complete this learning experience, you will be able to:
Evaluate whether post-processi...
Whats the correct way to send like a spawn payload (With unity NGO) to network behaviours? I figured I could use network variables and set them before calling Spawn(). It seems to work, but it gives me warnings and im wondering if there's a proper way to do this?
hi guys, not sure if I'm allowed to bring this up here as might be seen as political? but if anyone's leaving Discord because of the upcoming age verification, are there any plans to set up a Unity channel on a separate platform like Fluxer?
This isn't related to unity general help is it?
You should be able to have an init function that's a command to set these things
How do you mean? Like an RPC that I make called Init() ?
no sorry
Yea with it's arguments as things to apply and set on the new instance.
It should arrive and be called on clients after spawning
Hm I see fair enough
Though I'm not sure why it's moaning about the network variables being set at this time
That also sounds viable to me
Yeah same lol because it seems to work just fine
hi. does anyone know how i can make better fog? i'm currently using unity's fog thing in the environment but it feels dead and doesn't really cut out the sky
how do i make it so the player cant see the sky?
p.s. i've tried using volumes but theres no fog override
edit 2: v 6.3 LTS 6000.3.7f1
edit 3: i apologise if there's a channel for fog and such
thank you 🙏
Does anyone have some repo or resource on dynamic GUI UI setup? it seems every time I sit down to work on it I forget everything rob explained to me last time 😢
just examples so I can look at the hierarchy/composition would be great if anyone knows of any
Well guys
I think I made a pretty good achievement today
I managed to recreate tacticool movement
And well I have a small problem
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
Ok so here is my problem.
I have made a controller with 8 direction movement with 8 direction animations.
The problem is with animations, I used mixamo which gave me what I wanted but messed up the animations because one hand way more than the other hand holding the gun which looks off.
But the hand placement in the idle animation is perfectly fine
So what I want is that the upper body has the animation of idle while the lower body is affected by movement
Hello everyone, can I find some ressources on this discord to help me make NPR anime style characters in Unity for my game ? Like the image below
Imagine telling people you're waiting for them to come at your beck and call.
There are no resources here to do specific things like that, because they're catered for the game they're from. "Style" can also mean different things to different people.
Thank you for your reply !
I know style alone can mean different things, isn't anime NPR enough to understand what I mean ?
avatar mask is what you need
I mean, are you asking about toon shading?
Because that is an over abundant topic online. There are also countless assets on the store that give you that kind of shader captabilities.
Yeah well I forgot how to use it.
I'm coming back to gamedev after more than a year
Almost 1.6 years
1.8 maybe
how many months would that be
how can i make the checkground collider not affect the square
make it isTrigger
So are we. You didn't ask a question.
the collider check if its intersecting with the ground so
Ah, Discord scroll locked.
Still, there was no question at the time you decided to act like a Roman Emperor
toon shading is the word yes, thank you !
The assets I saw on the store didn't quite convince me, I was hoping I could find more specific ones out here, or help customize them a bit more
Almost 2 years so I guess 16 months maybe?
yes so you can still use a isTrigger for that
My brain can't do math atm
it would use the squares collider then
https://assetstore.unity.com/packages/vfx/shaders/anime-shading-plus-281737
Some of these are pretty spot on. Maybe just need to look for anime shading/toon shading.
i tried it rn and the square goes off alot before turning
do you just want ground detection?
yeah pretty much
it does look nicer than what I saw ! thanks mate
I'll look deeper then, I might have missed some of them ..
im using OnTriggerExit2D for it
you dont need that extra collider you can simply use your player to detect the ground
how so?
OnCollisionEnter you check for the ground tag
tag is a specific object you add to it right?
to know what is what
tag is tag you add to your gameobject
OnCollisionEnter2D and OnCollisionExit2D
not allowed here
you were already told that it's not allowed, why do you keep asking
What ??
This server does not allow discussions about cheats or the decompilation of games or tools, no matter the context.
But this is Unity server why I can't talk here
this isn't the granny legacy il2cpp cracking server
You can talk here. You can't talk about decompiling a dll.
you see the thinkg I'm having a hard time with, is figuring out if X or Y asset shader will allow me A or B final render if I tweak it a little bit, for instance that guy on reddit has a specific rendering that I haven't seen anywhere, and I wonder if I can get something a little bit similar https://www.reddit.com/r/Unity3D/comments/1qoqwgb/i_added_multiple_ways_to_cast_spells_in_my_anime/
What I il2cpp proper Explain ?
That looks like normal toon shading with textures, similar to something like Genshin Impact.
you could google that for a start, some degree of prior research is kinda expected here
There is no catch all shader that will achieve that exact look, because it's not just flat colours. You will have to do textures which is 50% of the job.
Don't crosspost and also pay attention when people tell you that you can't ask something here.
#💻┃code-beginner message
interesting .. so the shaders are usually just bought online, then the texture is where you get your real creativity expression
Essentially
Toon shading really is just how the lighting/shadows look on the model, with some effect on how the colours are ramped up. But the details are still coming from the painted textures.
I don't have many reference point, as to me most anime game look like genshin
Normal lighting > Toon Shaded
Well, in this case, textures would be hand made yes. You wouldn't be using photos or "realistic" textures.
right, so your creativity is now what kind of paint you do
Yep
is it watercolor, or not, and even watercolor has many variations
ghibli style is one of them
ok so now, I need to find ressources or examples of texture usage to have more inspirations as to what I prefer, but I think the best way to do that is just to experiment with my artists
It will be infinitely easier if an artist just does what's comfortable for them. You can provide the reference examples, but having someone 1:1 copy something else is just going to be uncessessary stress.
yea 100%, I was mainly thinking of having a broad direction, because the artist can also feel lost without it, and if his choices don't work out and he keeps iterating
Just make sure you have a workflow for them to test it in engine, if you're using a toon shader.
I currently am in the pre-development stage of my first game and I'm thinking of using Unity. I've been tinkering with Godot and have liked it for it being open source, its simplicity and easy navigation, but am worried about game encryption due to how easy it is to access all of the files, including the Godot resources and project file. I was looking at Unity which seems like an interesting choice. It's native console porting and 2D capabilities. But the UI is a little intimidating and I'm not entirely sure if it's what I need. The game will be a 32-bit topdown RPG with fully voice-acted visual novel cutscenes and point and click puzzles and room exploration. It'll be a horror game. I'm still looking at some different game mechanics, but it'll definitely be 2D. Any feedback would be greatly appreciated, thank you !!!!!
you mean a way for them to see the final render ? I thought you could do that easily, or does a toon shader make it more complex to see
Find games that you're taking inspiration from and look at what engines they've used. Unity will probably come up in a lot of them.
I just mean, let them easily iterate and see the changes on the actual toon shaded character in engine so they can make necessary tweaks.
it works but it doesnt
show the code instead, it is more helpful
that is an image not the code
horizontalinput basically determines the direction of movement its not an actuall inpute
input
did you assign the tags to your objects
yup
!code
📃 Large Code Blocks
Use links to services like:
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📃 Inline Code
Surround code with three backquotes. Not quotation marks.
To format as C#, add cs to the first line:
```cs
// Your code here
```
Add a comment with a line number if there is an error message.
What sucks is I have and they're completely different 😭 RPG Maker, Ren'Py, a Java-based engine, and Adobe Flash/Adobe Air. Do you think Unity would be able to implement the capabilities of those engines?
it is ok you forgot to press paste

Yep, Unity is a blank slate, you can do whatever you want.
If you're making a visual novel though, Ren'Py is the goto engine for that I believe, since it's made specifically for that genre.
Is there a way to import Ren'Py into Unity? I don't even know how that would work but it's worth asking
make use of Debug.Log right inside the if statements
@craggy pollen hey
Can you send some tutorials for avatar mask?
just research, you will find a few docs and tuts
oh yeah it doesnt detect WHEN its not grounded
for the collision detection you also need a rigidbody, i cant see it in the enemy inspector
Unity uses C# which is Turing-Complete so literally every imaginable thing is possible
it is there
What does that mean? Sorry, I'm new to all of this 😭
any system that is "turing complete" is as capable as any other. a computer is turing complete. c# is turing complete.
anything you've seen a computer do, c# can do.
anything you've seen all those other engines do, c# can do
Ok well what if
I don't do anything
Just adjust the camera to hide the problem?
It only needs a tiny bit of adjustment I think
is this in relation to some previous message...?
It means what I said it means. It's mathematically provable that you can create any program
You can do anything with Unity as long as you can find the right tools or you are able to make them yourself. The engine you use depends on several factors, such as your experience or willingness to learn, as well as out-of-the box functionalities of the engine and available plugins. For a 2D top-down RPG with visual novel cutscenes RPG Maker can be used to great lengths while relying mostly on plugins (there are a lot) and basic programming knowledge. Unity on the other hand is a blank canvas, you can do whatever you want, as simple or as complex as you want, as long as you know how to do it, without having to work around existing implementations such as in RPG Maker. You can always just try out all the options you have, make a simple prototype and see what suits you best.
Tysm this is actually very helpful
Oh okay. Thank you!!
Hello do any one knows about the issue with DX12 that the screen starts flickering ?
Getting this again: "The breakpoint will not currently be hit. Unable to find a corresponding location". Have deleted and regenerated Library, have deleted obj folder, have regenerated csproj and sln files, have changed file encoding from UTF-8 BOM to UTF-8 (as suggested by one forum post), restarted the machine, still can't breakpoint anywhere in this file.
The same issue applies to multiple other files in the project, the only pattern I can see is that the files which can't be breakpointed are classes not derived from MonoBehaviour.
Like different editor windows/panels going black for a moment?
yup, not only that is flickering in playmode, if i swap to D11 its fine but with D12 its working really bad
Use the unity SDK or skip it? Looks like it has a million features, but specifically Leaderboards, anti cheat, analytics and maybe ads someday?
Wait is unity completly stopping dev of HDRP?
Where are you getting this news?
that is actually true
I dont know
thats why im asking
where are they seeing this
im litterally curious lol
it was announced a few weeks ago
"HDRP is moving into maintenance" is it this?
the new standart will be the urp, they will integrate a few of the hdrp features
built in volumetric fog and lighting i hope
Are they like trying to make URP cable as HDRP or will URP still stay a pipline not for AAA games in terms of graphics and features
Capable as HDRP
yes that seems to be the goal
If that is the case then I like tbh
thats why they are adding some previously hdrp exclusive features to urp
or rather features that you couldnt have natively with urp
Like what?
"This will include physical light units support, pre and auto exposure, physical sky and dynamic sky manager, real-time global illumination (see a sneak peak demo at the end of this presentation), screen space reflections, on-tile post processing for mobile devices, and more."
Will URP then still be light weight as it is now
because HDRP is way more performance heavy
GI and SSR in the urp
used to pray for days like these
hopefully they're going to add the HDRP water too
urp being "lightweight" and hdrp being "heavy" has always depended entirely on how you actually use them
It's not even a comparison anymore, not since they dropped the "LWRP" name for URP.
i'm bored
Hi bored I’m Wolfos
I wanted to ask if unity has some memory issues with the latest versions as I've been sometimes ending up with unity taking 20 extra GB of my memory while running the editor
i see videos of unity and in them i can see a visible camera and a sunlight, on my screen theres not that?
Gizmos button
also, look here
you've hidden the overlay it is part of
https://docs.unity3d.com/6000.3/Documentation/Manual/display-and-hide-overlay.html
In the Scene view, press the ` key to display the Overlays menu at your cursor. Nothing hapens when i press that
then use the three dot menu
Oh okay thanks, usefull
oh lol, i didn't even notice they had the overlays menu already open
Hello everyone ! Sorry to annoy, im stuck on this page this hours now, i have a very good wifi and i dont think it's normal. I need to open my project to work on it but i cant... Do someone know how to fix this ? I've read online that i need to delete a "manifest" but im to afraid to make it without advice !! Thanks everyone. (the project's only 7mo)
physical light units are a big thing I'd love to have
obviously I could just figure it out myself
(with the appropriate tonemapping settings)
for me its the built in Real time GI and SSR
as well as hopefuly volumetric effects
"manifest" probably refers to the package manifest, which tells Unity which packages your project needs
you would not want to delete the entire thing!
sometimes people remove specific packages from the manifest (if they're causing Unity to break in a way that keeps you from using the package manager)
One thing you might do is to close unity and then delete the Library folder
the Library contains stuff generated from your project's assets, like compiled shaders, imported textures, and copies of packages
it's not uncommon for it to get corrupted, and you can safely delete and regenerate it
note that you'll lose a bit of editor data, like which scene was last open
Of course, before you do anything, you should have some kind of backup of your project
also, did you ensure your system meets min specs for Unity? considering you say the project is 7 months old, that is probably not an issue.
what are your system specs btw
(and internet speed)
Question
Is it possible to make an AI Simulation in Unity 2D with (no ML-Agents), And with sprite sheets
What do you mean by an AI simulation?
like pathfinding simulated or?
Because you mentioned ML*s and i dont know if youre trying to specify its the different kind of AI or is it something else
C# is Turing-Complete. The answer to any "is it possible to" question is "yes"
I mean like ecosystems like that
or processing power to, i doubt 4GBs of ddr3 would be happy running any level of advanced ai
Like AI ecosystems
huh?
youre not exactly being specific
an "ecosystem" is such a broad term
ecosystem of what in particular
so not AI (artificial intelligence) but ai like character pathfinding and and some semblance of sentience?
then you need ML
you can use a tiny ML model that sends info to a "fake" AI
Would be easier if you laid out in detail exactly what you want and how it should work, maybe the solution is simpler than you think
make a thread for it honestly
yeah im not sure i would consider this something that need a LLM like what he seems to be thinking
the model will just collect info of the surroundings
nah, LLM is actually the worst choice here
Can I just use complex scripting
not if you want it to actually "learn" about the environment
why are you so against ML btw
I do not want it to learn
I mean writing a code that let's it observe the place without ML-AGENTS
well, they observe and then what?
what should it do after it sees the environment
Yes
What do you mean by "Observe"
Try to survive for as long as it can
You can code anything
With food water and other materials
then it's just an algorithm
but it needs to have pre-coded actions
if you really want it to decide on it's own, the best choice is a small ML model brain (very simple btw)
training and using a very small one like that will not require a lot of power
Does it contain reward and punishment
Ok I will take your word for it
look for the tutorial on YT from CodeMonkey
link please?
sec
thanks
Additive vs Multiplicative stat changes
hello, is there a section I can ask help about the unity editor?
well
here is an example
else #🔎┃find-a-channel
thanks
I was gonna ask if there was a help channel too because i dont think i see one in there?
what makes c++ better for performance than c#? is it because c++ generally uses less words? or it's deeper than that?
Practically every channel is a help channel -> id:browse find the topic that matches your question
the answer could span hours of content
no it is not word count
Word count has absolutely nothing to do with performance
i got my answer. i don't wanna get into c++ stuff. c# is already a nightmare for me as a beginner lol
and Unity is C# only
yea you dont want the answer to that question 😐
well, first of all, C++ is directly compiled to machine code
C# is not
tho it can be
joke missed alert
your making me more curious bruh
has anyone else been hearing of licensing hassling lately?
The main difference is c# being a "managed language" where cpp is native language compiled direct to "machine code".
c# holds your hand and makes things easier
c++ is fast a f but if you trip up you die
even the linux kernel is moving to Rust vs c because of that ^
(mem management is hell in c++)
also, java is nearly as fast as c++, but has GC
lol
mem management is hell
yeah true
to be fair i dont even see the point of Java anymore
WORA used to be a big deal
the jvm is good but the .net clr is probably as fast now
i like to think that a lot of things run on Java now for the same reason the pentagon still uses floppy disks
i do like Java though i cant lie
should probably thread at this point
sooo c# feels like talking with a robot that understands your language and is chill and easy to deal with. kind of guy
while c++ is like talking to a robot that you are forced to learn he's language and he requires you to be more straightforward when talking?
yes
imagine your working a job
c# is doing your job with ohs esque safety practices
c++ is not
if you look at a cast in c++ the wrong way (or a pointer too) say cya to your mem / app
i think i second the motion for this to become a thread 
yep
yeah i spent hours and days on some trouble shooting only cuz i didn't write the code the way it liked
