#💻┃unity-talk

1 messages · Page 73 of 1

lapis escarp
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The only thing close to editor I used was Roblox Studio 🤣

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I tried a bit of godot which had code editor built into the engine so I could just edit code in another tab. I am kind of dissapointed that Unity requires me to swap windows constantly especially that I have just 1 monitor but i'll see how it turns out.

plain dagger
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Some things require the editor but you can also automate many things in editor and spawn/create/modify most things at runtime too

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Unity used to include a shit code editor program. Lets leave that job to IDEs and not some cruddy thing in editor

lapis escarp
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Yeah...

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I mainly decided to try out Unity so I can make "homebrew" games for xbox. How's controllers support? Is it intuitive?

plain dagger
lapis escarp
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Hm... I am gonna read that.

plain dagger
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basically you define input actions and these can be assigned inputs from mouse/keyboard/gamepads/touch in many ways

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direct device input reading is also supported if you so desire

lapis escarp
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So I create 1 action and I can assign it to many keys right?
like...
Action main gets triggered by: LMB and LT and L2

plain dagger
lapis escarp
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HsbajaejehuHs sheet...

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That sucks but I guess I can pay these 20€ or something to get dev mode...

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WAIT WHAT-

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Nevermind I don't want to make xbox games...

tawny quail
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Unity Pro is already $2.3k per person + the cost of the xbox dev kit (no idea how much that is these days)

plain dagger
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Yea that isnt really realistic with unreal/unity without considerable cost

lapis escarp
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What do you mean 200€ monthly...

plain dagger
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Blame sony/microsoft/nintendo i guess

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pc rulez

lapis escarp
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Yeah...

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Common W for linux lol.

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Another thing: How does exporting to diffrent platforms look like?

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Is it really just a checkbox for Linux, Mac, Winbloats, etc?

grizzled plover
gusty abyss
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Hello is there any staff on

grizzled plover
grizzled plover
plain dagger
gusty abyss
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Is there a channel or something to put a post about indie game devs on x

plain dagger
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fyi unity games are well supported by proton so many just use that for steam games

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I dont think unity builds against the steam common runtime on linux

lapis escarp
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I want to make my games native on my own platform ya know.

plain dagger
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fair but i just know that no distro can agree on how things work so shit breaky

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local testing should be fine

lapis escarp
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Oki doki.

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Well, I am now deffinitively giving Unity a try tommorow when I get back home. Thanks.

plain dagger
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plenty of people on here to help out

grizzled plover
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trying to make it generate

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um send me a friend request if ya are wanting to help!

balmy kettle
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Rather than just reposting the same question with 0 info, consider providing actual info about what you need help with. Also don't expect to get private help, that defeats the entire purpose of a community server

grizzled plover
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if you want me to tell what i need help with

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well

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i trying to make it generate when i touch the room

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i just started working on it

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today

shut jacinth
grizzled plover
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and it generates a new room

grizzled plover
subtle owl
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Ok I guess?

shut jacinth
balmy kettle
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Lmao telling someone to use an LLM to figure out what they need to do is bad advice. What they really need to do is figure out precisely what they want to happen then research the individual steps that make up the want so they can then just do it

ember plaza
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Hi

grizzled plover
ember plaza
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I have no clue what this server about

shut jacinth
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LOL

ember plaza
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Wha-

balmy kettle
ember plaza
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tbh it looks hard

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how can I make a game with a laptop😭✌️

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I’m just gonna ragequit 😭

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Ima end up throwing my laptop across my room

lapis escarp
lapis escarp
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Gorilla tag.

ember plaza
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Or I will make a horror game

lapis escarp
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Do you have any experience with coding?

ember plaza
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no

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I barley even know what unity is😭

lapis escarp
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Do you have any experience with Unity?

ember plaza
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no

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I’m new to loads of stuff

lapis escarp
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Don't expect to make a huge VR game with 0 experience...

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No hate or anything.

ember plaza
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oh

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what should I make first then?

lapis escarp
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Im just suggesting you to try something on a smaller scale? Like a simple 2d game. Ya know. Pong, Endless runner, Flappy bird.

ember plaza
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Ye

lapis escarp
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(Doesn't necessarily have to be in unity)

shadow heron
lapis escarp
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You can try PyGame, RayLib, SDL2 or Ursina.

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They are much simplier and teach you how engines work.

ember plaza
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I rather just find a developer 😭✌️

stuck flower
ember plaza
stuck flower
lapis escarp
ember plaza
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@stone haven is a dev for me

stuck flower
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Game developers are not just sitting in their rooms ready to jump at the chance to spend hundreds of hours of their own life and skills to make a game for someone else while they just sit on their ass eating doritos

ember plaza
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When I try to do smth I get mad

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bc I always mess up

lapis escarp
ember plaza
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but I kinda Uhm

lapis escarp
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Python, C#, JavaScript, blender models, libresprite? Anything?

ember plaza
lapis escarp
ember plaza
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Well

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U tried blender but I gave up

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It was too hard to use

stuck flower
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If you don't want to learn how to do it, and you don't have anything to contribute to the development process, you won't be making a game

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Simple as that.

near wigeon
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Gtag pfp. Checks out

stuck flower
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So either change your attitude or become independently wealthy

ember plaza
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I’ll just probably give up on everything then

slow dirge
stuck flower
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or give up

slow dirge
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!collab

vagrant rootBOT
# slow dirge !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

lapis escarp
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Atleast try python with pygame... anything?

ember plaza
lapis escarp
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I don't know...

stuck flower
lapis escarp
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You know the program Scratch?

ember plaza
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Ye

near wigeon
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Realistically no one is gonna do the work for you . Maybe lil bro still young , one day you will grow and understand

ember plaza
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I mean @stone haven made a gtag copy for me

slow dirge
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Well then why not ask them for another game?

lapis escarp
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If you didn't contribute to it in any way then it isn't your game.

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No offense.

stuck flower
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You mean they made a game

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that you, I guess, put your name on despite doing absolutely nothing?

ember plaza
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Even if I tried to make a game my laptop would probably crash

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And I don’t have any money for a better one or a pc

lapis escarp
ember plaza
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what’s tha-

lapis escarp
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Hardware of your laptop.

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GPU, ram, CPU

stuck flower
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You need to be at least 13 to use Discord

lapis escarp
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Lmfao

oak meadow
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Is it a bad idea to change the cameras ppu to zoom out? then the ppu wont be the same as my assets

near wigeon
oak meadow
near wigeon
ember plaza
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I give up on this sh- ima just break my laptop at this point

stuck flower
ember plaza
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It wasn’t expensive

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it was for 100 pound

lapis escarp
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I need some context.

ember plaza
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ima just leave the server

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bye

stuck flower
lapis escarp
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Ya know what? I will try making a game on my 32 bit laptop with 1 gb ram just to piss you off.

stuck flower
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Someone who really wants to make a game will find a way to make it work.

lapis escarp
stuck flower
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I've seen people coding in firefox on android directly in the github browser because their PCs broke

lapis escarp
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Man I remember copy pasting code from youtube tutorials just because I wanted to make a roblox game without coding.

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Lol.

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I kind of learned some small concepts of programming along the way.

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K bye everyone.

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gtg eep

robust schooner
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@slow dirge Hey dude, I contacted Microsoft, they helped me a bit, but we ended on a low note as we couldn't fix it, but they said to contact them back to finish the case. However, it seems as though my problem is magically fixed. Any chance you can walk me through on making sure that the problem, is indeed, fixed? Really not sure if i'm getting hyped up for nothing.

slow dirge
robust schooner
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Yes, indeed

robust schooner
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And when I press Go to Definition it actually does so!

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I think it might be fixed!

vagrant rootBOT
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<:error:1413114584763596884> Command not found

There's no command called !!.

robust schooner
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100% working, i'm hyped!

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Thanks again for you resilient help @slow dirge

storm patio
robust schooner
swift rain
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im still trying to fix this error @worldly cave

storm patio
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have you tried checking logs yet

vital carbon
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Has anyone ever faced issues with black render textures on a Web GL build when they work fine in editor?

onyx shale
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ello

frail umbra
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Def finshed the essentials in its entirety. and have the course completion thingy. Any reason why these are saying 16% and 27% and 87%? and 33% complete?

violet thunder
vital carbon
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Figured it out my base map and emission map needed to both be white

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Thanks though

pure igloo
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i used to get the shit beaten out of me whenever i used to destroy something in the house because i was not the one paying for it

lapis escarp
lapis escarp
lapis escarp
lapis escarp
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Anyway-

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I saw someone's piece of code here and aside from the comments that syntax looks surprisingly sane. I like it.

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I can't wait to get back home and install unity rahhhhhh...

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Comparing that to some... other... libraries it's readable.

lapis escarp
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SDL2DoThisByThatThingsWithDeviceSomethinWidth = 1920

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🤣

nova brook
lapis escarp
nova brook
swift rain
nova brook
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C:\Users\Admin\AppData\Roaming\UnityHub\Cache Go to this path and delete both folder in it

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its UnityHub cache

lapis escarp
lapis escarp
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MacOS and Linux and BSD therefore superior platforms use /. >:-)

nova brook
lapis escarp
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Aww....

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No year of linuc 2026...

worldly cave
neon pulsar
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burbuh

ancient moat
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Hello guys

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Can someone recommend resources to learn Unity

charred fog
ancient moat
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Me and my friend Indi want to make games in Unity but we're both complete beginners, I have 6 months of experience with Unreal Engine and so I don't think it'd be that hard for me to learn but Indi is a complete beginner :P

vagrant rootBOT
ancient moat
lapis escarp
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Do I need Unity Pro to export to platforms such as VR/XR or only for consoles like Xbox/Playstation/Nintendo?

sly lake
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Only for consoles.

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Don't go buying Unity Pro just to publish on consoles, by the way. Instead, get in touch with the platform holder and see what options they offer.

lapis escarp
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I mainly want to distribute for Linux, Mac and Android.

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And maybe IOS.

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Any options to create for Xbox 360?

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Or any older consoles like Wii or WiiU or maybe PSP.

sly lake
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No.

copper gust
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Nothing older than current gen

sly lake
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Last-gen

lapis escarp
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Not even on older Unity?

copper gust
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you need stuff people are no longer offering

sly lake
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Yeah I- Nintendo ninjas abduct Wolfos

lapis escarp
copper gust
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Though psp and wii unity stuff never existed i don’t think

copper gust
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Well

lapis escarp
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Rawr...

copper gust
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mostly

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Its non viable

lapis escarp
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Explain XeXUnshackle.

copper gust
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dunno ask them

sly lake
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People who’ve worked with these platforms are under NDA and can’t really give specifics

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However, I can broadly state that older consoles no longer allow new releases

copper gust
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There are some illegal methods to doing some of what your asking in certain extents that requires pretty advanced development knowledge, we can’t elaborate on any of that here nor is anyone here likely familiar

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It’s not really a productive path to go down if you intend for people to play your stuff regardless

sly lake
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Yep. Narrow your target audience. Focus on that. Worry about ports later

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Doing multiplatform releases at the same time sucks for solo dev

radiant pewter
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is there a reason you don't need to add/remove listeners in code for inspector-assigned events?

sly lake
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Engine does that for you

radiant pewter
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but doesn't do it for the code-only ones?

sly lake
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Nope

lapis escarp
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Rawr. No gamez... No hombrew...

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:-(

copper gust
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🆗

lapis escarp
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Well, that SUCKS. Also, can I export to 32bit platforms and/or ARM64?

sly lake
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ARM64 builds supported on various platforms, yes

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Still annoys me how, even months before they release an ARM-powered device, Steam still doesn't allow uploading ARM builds for Windows games.

warm egret
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Hi, I have a problem but i cannot solve it, and i dont even know what's the problem about, could I get some really quick help?

sly lake
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Does that solve your problem?

warm egret
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Nope

sly lake
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Might want to explain it in more detail then 🙂

warm egret
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6.3.5f2, no button works, no UI, it's neither the event system nor the canvas, nothing above any other component, just, nothing works in any project

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I want to cry

nova brook
ancient moat
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I'm gonna follow Unity Learn with him, but also, he sent me a link to a Unity course by "Brackeys" which is a name I've heard before

sly lake
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I wouldn't recommend Brackeys' Unity course anymore. It's too old.

warm egret
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well it's not exactly the input, it's only the canvas stuff, but even with a default scene, nothing works

nova brook
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After learning unity essential a short introduction to programming audio and 3D 2D navigation it becomes easier for him
At first place I also think that unity is rocket science but it's Soo easy

nova brook
sly lake
nova brook
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I just learn one thing from videos
Watch tutorial with focus and then fall asleep blushie

lapis escarp
sly lake
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Unity does not support Raspberry Pi

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Just focus on making good games instead of supporting things nobody plays games on lol

lapis escarp
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I don't want to, I preffer to make silly games for silly platforms...

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I treat games more as a hobby project.

sly lake
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Well, Unity isn't for that catshrug

lapis escarp
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More like "Yeah, I can compile that for Atari Jaguar"

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No but I will make some decent games I hope, it's just sad to be limited by some stuff.

lapis escarp
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Most of the things I make are lightweigh arcade games clones.

lapis escarp
nova brook
lapis escarp
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I don't like code blocks at all.

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I hated Scratch in primary school.

warm egret
lapis escarp
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I feel like I would more easily learn x86 Assembly rather than getting good at Scratch.

copper gust
nova brook
sly lake
lapis escarp
copper gust
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no

lapis escarp
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Hm... Interesting.

lapis escarp
copper gust
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Lua

lapis escarp
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Ew... No then.

copper gust
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Fair lol

lapis escarp
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I hate lua and python.

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I only use them for tiny programs.

sly lake
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Yeah that was the part that didn't really jive with me either heh

nova brook
lapis escarp
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I want to code in C or some BASIC dialect.

copper gust
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Unity iffy as fuck but it sure is comfy

sly lake
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I started writing my own engine

lapis escarp
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OpenGL?

sly lake
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No, DX12 + Metal

copper gust
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Respectable but i’d mostly rather die 😛

lapis escarp
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Rawr... No linuk support...

sly lake
lapis escarp
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With DirectX?

sly lake
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DXVK is pretty good

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Yeah

copper gust
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I just wanna make vidya games and maybe some assets/plugins so hard to not go with unity

nova brook
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Game Engine takes year but your engine your control UnityChanThumbsUp

sly lake
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Currently rendering the Lumberyard Bistro scene at 120FPS but it's still missing a lot.

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(Not my render)

lapis escarp
copper gust
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Thats neat

lapis escarp
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Hol on ima send link.

copper gust
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my ambitions are a lil bigger than that tho aha

sly lake
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We had to use some BASIC dialect back in college. That was fun.

sly lake
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No

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Here's where I'm at

nova brook
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Are you making engine in C#

sly lake
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The above is what it's supposed to look like

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Yep

ancient moat
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I'm bakc

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My phone died

sly lake
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Sure, it's much faster than Unity but it's also not rendering shadows so I wouldn't compare 😏

lapis escarp
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That's pretty neat.

nova brook
copper gust
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This is my current project which looks basic but certainly needs a proper engine lol

nova brook
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Is that assembly engine lol

tribal aurora
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If the sole purpose of AI was to automate game localization, the number of hours saved would be incalculable. I am living that hell right now.

naive cloud
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how to actually add light that works in unity?

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Whenever I add light, it does nothing, and everything has almost equal light everywhere

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I want as an example make an indoor area that is not hit by the sun, and has light based on torches

sly lake
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Are you in lit mode? Using lit shaders?

naive cloud
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ill check that

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it's like that ingame too though

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(not only in the inspector)

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i disabled/enabled it now (the lightbulb) and a point light i've added doesnt really change anything

sly lake
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Point light won't do much if it's lit by the sun

naive cloud
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wait I just got it to work

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maybe it doesnt show on the inspector

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that's weird

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eitherway thanks

reef dome
# tribal aurora If the sole purpose of AI was to automate game localization, the number of hours...

If you want localization that is pretty good and doesnt rely on AI trying to interpret stuff I can recommend the free plan of DeepL: https://support.deepl.com/hc/en-us/articles/360021200939-DeepL-API-plans

#

We have been using it and apart from very edge cases it works like a charm

tribal aurora
reef dome
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Yeah in our production apps we give the translators a version that is switching the loca texts between loca key and loca value on button press and also highlight texts in red that have no translation yet

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but thats a pretty custom setup 😄

tribal aurora
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And even if evert word was translated perfectly for me, I still have to go into the text of evert button and associate it with a localization file. My game has MANY buttons.

reef dome
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Yeah well thats why you create a base prefab for buttons and just attach a loca script on there... hard to do after the fact 😄

tribal aurora
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The key rebinding section is going to be a nightmare

reef dome
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introducing loca in an already done app is always a pain

tribal aurora
reef dome
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Yeah I 100% understand

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Its always easy to say "why didnt I do it like this" after the fact, but nobody tells you, that you will even encounter that problem when you start

tribal aurora
reef dome
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Well a lot of things could be on by default in unity (looking at you cinemachine) but at some point they have to decide what is bloat and what is usefull for the avg user

tribal aurora
sly lake
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I don't think Unity had a localization system until recently

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In fact I only found out it had one when I'd already built one 😅

reef dome
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Yeah I was surprised to see a loca package just about 2 weeks ago

safe hamlet
#

Hi, I'm looking for someone to do a 1-person shooter with, I'm a beginner, but I don't have the stamina to write code alone, I really need an ally of the same level as me, I have a team not related to the code, but which can make assets, there is a game design and ent to the game, there is even a plan for the implementation of the plan. But there is no money.

I need you, let's study together, and what happens in the end and when we release the game will be divided equally.

reef dome
#

!collab

vagrant rootBOT
# reef dome !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

sly lake
reef dome
#

They should really start breaking things with major versions, they are so scared to break upgradability that it hinders progress in some places

sly lake
#

I think requiring UI text to be localized by default makes a lot of sense. Maybe a string textOverride for quick prototyping

reef dome
#

updating objects to entityId is the most careful introduction of a breaking change I have ever seen in any software 😄 but with a feature that deep ingrained i can understand

tribal aurora
sly lake
#

They definitely used to break more

reef dome
sly lake
#

I'm still on the fence about going 6.3 eventually

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I hear the shader variant prewarm thing got much better

reef dome
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We are on 6.3 in a production app with 50k monthly active (mobile) and it works fine, even solved some crashes for us

sly lake
#

It's a lot of effort for me

tribal aurora
sly lake
#

And it's currently not crashing on the latest Nvidia and AMD drivers, would like to keep it that way 🙂

reef dome
#

Yeah no idea about desktop here 😄

sly lake
#

It's a fairly late stage project

tribal aurora
# sly lake It's a fairly late stage project

I don't sweat it much anymore. I just do a full project backup (which I do pretty much any time I work on it for more than 2 hours), then if the update goes bad, i just scrap it and continue from the backup.

reef dome
#

Currently working on 6.3 at my job for mobile
And a private project with a buddy on 6.3 for desktop but that way too early stage, we didnt even come to the stage where you would make test builds so when we are even close to release 6.3 will be 100% stable i guess

tribal aurora
#

Project file is up to 35GB though, so it is starting to get annoying.

reef dome
#

you dont need to use github or another provider to take advantage of versioning, locally is totally fine

sterile dew
#

Is anyone else unable to open a project rn ?

sly lake
#

Yeah, I have version control of course. It's still a risky move. Lots of custom graphics work, third party assets that tend to be fragile, etc.

tribal aurora
sterile dew
#

I'm trying to just open a project from unity hub and the editor isn't loading

reef dome
sly lake
#

So need to merge my changes into the new version

tribal aurora
sly lake
tribal aurora
sly lake
#

I've seen .git folders get that big 😅

sterile dew
reef dome
#

No just 1TB of project folders of the same hobby project started in 15 different ways

sly lake
#

Once the repo starts exceeding the size of commonly available SSD's you don't have much of a choice

reef dome
#

if your project exceeds 2TB you dont have a storage problem you have a WHY problem

sly lake
#

Nah, git stores the entire history

reef dome
#

yeah you can easily prune a history of large files you won't need anymore

sly lake
#

So if you have enough large asset updates it starts approaching 2TB

reef dome
#

also it stores deltas for most things

sterile dew
#

Ok nvmd

I just signed out and signed in again and it worked

#

Probably just a license issue or something

tribal aurora
open peak
#

Hello guys, can you help me with a bug or what is it? I just created a terrain in empty project, used a brush and after Ctrl + Z brush won’t let me touch that area anymore, I don't understand what to do :/

lapis escarp
#

Ctrl + Y 😅

tribal aurora
#

Jesus, I just noticed it's 7am here. I have to get to bed so I can drag my ass through another 8 hours of localization tomorrow.

#

*today 🙁

reef dome
# tribal aurora I have the opposite problem with hobby projects. Variety! I have done PC, Androi...

Yeah my problem is that I love learning a lot more than finishing projects, so I try new frameworks and code patterns 😄

Stuff I worked on just the last 2 months:

  • Picking out an IoC container: Zenject, VContainer, Reflex
  • Updating my UniRx knowledge to R3
  • Updating my DoTween knowledge to PrimeTween
  • Trying networking libraries (Unity NGO, Riptide)
  • Getting back into ECS/Dots

So yeah, experimenting a lot, but that involves starting in 15 different ways xD

sly lake
#

I just do shit wrong instead

#

Have you tried it? It's good sunglasso

lapis escarp
reef dome
open peak
lapis escarp
#

I like to write a program with youtube tutorial and then rewrite it worser.

tender thicket
tribal aurora
reef dome
#

Though primetween is a thing that I can recommend to atleast take a look at

lapis escarp
nova brook
lapis escarp
tribal aurora
# sly lake I just do shit wrong instead

My favorite is to question the reasoning that someone way more talented than I gave in their tutorial for their system, just to agree with them a few months later and have to rewrite everything to how they suggested in the first place.

reef dome
sly lake
#

Yeah, I just speedrun experience. If the first version is going to be bad, better make it quick.

lapis escarp
#

I never finish my projects 100% but atleast I am superior to 3rd party thinkers. (AI coders)

tribal aurora
#

My first ignorant move was ignoring any type of naming convention because well, "I have a good memory". Now it's the first thing I recommend to beginners. lol

lapis escarp
reef dome
tribal aurora
#

AI is still a limit, not a flex. For another year or so anyway.

lapis escarp
sly lake
#

I just do what Rider says (re: name conventions)

lapis escarp
reef dome
#

Well ok, sometimes copilot knows what I want to do before I do, that creeps me out sometimes but its a smart autocompletion at best 99% of the time 😄

tribal aurora
nova brook
tight solstice
#

does unity 6.4 beta have ai?

lapis escarp
reef dome
sly lake
tight solstice
reef dome
#

Yeah now that rider is free for hobby devs I can only recommend it, before the pricepoint was to high of an entry
If you are used to VS keymap you can just apply that fully to rider

lapis escarp
nova brook
lapis escarp
#

Refference image for Windows users:

near wigeon
lapis escarp
sly lake
#

Look it up, it's in the terms of service

lapis escarp
nova brook
lapis escarp
#

Best VSC fork.

near wigeon
tight solstice
nova brook
#

i dont want to try these things in my life Arch linux , Vim , G0dot , Opera browser

reef dome
near wigeon
#

AI is a fad

lapis escarp
tight solstice
#

ai the future gang

lapis escarp
#

Have y'all seen LazyNvim?

near wigeon
reef dome
lapis escarp
#

Lazy Nvim is actually decent.

#

Almost like a tiny IDE.

reef dome
#

at that point just get an IDE

lapis escarp
#

Nope! >:-)

ocean pumice
#

Those fonts being used, holy

#

Handwriting coding, why not use a pen 😄

lapis escarp
#

Nvim is my go-to for C++, Python and C# for a while now.

#

Also I don't have to leave the deep abyss of my terminal to write code.

harsh solar
#

My bad for interrupting,
How long did it take you guys to actually lock in? Did you guys ever go through a phase when you went from project to project every few months? Like I start something like a mobile app, unity game, website, etc.. then id feel about 80% done (it feels like) and I realize how much polish I need to put into it and just put it off for "another time" I know im not building anything useful but ive been refining my skills in different languages and frameworks just to find my niche I guess, I understand how LLMS work and I realize they're tools and arent a replacement for actual developers, just a tool, but I feel like it raised the bar quite abit. Ive been practicing coding before AI was actually popular and ruining schooling and economy etc.

copper gust
#

Ai hasn’t raised the bar, unfortunately its lowered it quite abit

reef dome
#

Did you guys ever go through a phase when you went from project to project every few months
Phase? That never stops.
Every few month? More like every few weeks 😄

copper gust
#

Just gotta make smaller projects and really push yourself

harsh solar
#

Honestly I feel like its raised the bar for people that dont vibe code or really use ai. I use it sometimes obviously but ive been trying to actually learn

last basin
last basin
#

i try to make the game feel good so that i want to work on it more

#

if i put the feel of the game for later then im not gonna work on it much

#

so maybe find something you wanna do first in every game to keep you motivated

harsh solar
#

Wait am I allowed to show some pics of my most recent project here or is that another channel, it has no game name or anything

reef dome
#

they are fast but sloppy and you hear daily about apps that come down because the AI has no concept of cypersecurity or anything related to that

harsh solar
#

And they need people to train the AIs aswell i guess too right? Like it sends a prompt and you answer it and someone reviews it etc

reef dome
#

I can't fathom how many people installed Clawdbot and just gave them access to their credit card

#

and then researchers code reviewed that thing and it contained hard coded api keys and stuff

harsh solar
lapis escarp
#

Wait, AI folks get jobs with AI?

#

How low did we fall as human race?

reef dome
#

You got that wrong, the people able to write AI are getting jobs

#

not the ones using it

lapis escarp
#

Ah, oki.

#

Cuz I see more and more posts on r/vibecoding and offers to buy vibe coded ass stuff from some freelancing sites.

#

Which is obviously stupid to me.

near grove
#

I have a very simple and possibly silly question, uh... Idk if this is the right place to ask. Is there a native ability in unity to restrict rotations of an object or do I have to make a script for it? I just want to apply some restraints to make animations a bit less jank.

near grove
#

not yet

reef dome
#

or just normal objects you move via code?

near grove
#

just objects, specifically animation handles actually

reef dome
#

is your own code moving those objects?

near grove
#

it should be an animation clip

#

I mean it's only a few lines of code but just wondering if unity had a native way to do it so I don't waste time

reef dome
#

you can edit the animation clip in unity or reset the position every frame but that might mess with the animation

#

for rigidbodies that are moved through physics, yes there is a way, for animationclips there isnt a checkbox or something

near grove
#

I think I'll just make a script which is like 'maximum rotations, if > 180 rotate towards < 180 or smth

#

it's just to make my life easier down the line with animations is all

#

anyway thanks.

harsh solar
#

My favorite thing i coded in unity so far was working with chasing AIs, that or coding an office chair that you could push around 😀 it like rotates and the wheels move 🙃

nova brook
#

Whole chat is about Ai blobsweat

shadow bay
#

Anyone know if unity has any plans to improve the client startup time or code recompile time?
I have seen some assets regarding the code recompiling though, but I'm just wondering...

nova brook
#

What do you mean by plan or you talking about pro or enterprise version

shadow bay
#

like their roadmap, although I don't see anything on it.

#

plans, like intentions

nova brook
#

Maybe you can read documentation

sly lake
#

So yes, it will happen. But I wouldn't hold my breath for it.

nova brook
#

Oh they said the implement that stuff in 6.7

vivid cedar
#

yes

sly lake
#

That's when the first test version comes out, yes

nova brook
#

After GTA 6 maybe

sly lake
#

There's no timeline for it being production-ready

nova brook
#

Yeah For Stable release we need to wait a lot maybe GTA 7

shadow bay
#

That's still good in my books. It's not only on the radar but actively being worked

#

just hope things go smoothly lol

sly lake
#

They won't 🙂

shadow bay
#

Yeah... 😅

#

but I still acknowledge and value the intention

nova brook
#

Even though windows 11 is trash but compilation is much faster

#

In Unity

shadow bay
#

Any faster on linux i wonder

#

well it probably would be, but i wonder by how much

nova brook
nova brook
shadow bay
#

Yeah I'd believe it. I've had many things compile faster on Linux. It's just way faster with file interactions

#

which adds up a ton

#

oddly I never thought to see if Unity even worked with linux before now 😅
might have to setup a dual boot again at home

nova brook
#

Linux is best for programming tasks but for game dev workflow it isn't suitable

shadow bay
#

oh... is it for the other tooling?

#

like art related stuff

nova brook
tranquil coral
#

quick performance question,is raycast faster than collision? i want to add a way for my enemies to see players and other enemies and have a more "realistic" line of sight and its kinda hard to do with collision so i wanted to do it with the physics raycaster component

sly lake
#

Don't worry about it

#

Just use what you need. Raycast is fast.

#

The only thing that is meaningfully slow, and worth optimizing, is meshcollider

#

Even convex

tranquil coral
#

good to know,tnx

storm patio
tranquil coral
#

oh and about trees,my scene has a lot of them and ive been using a tool i found some time ago to add nav mesh obstacles but the AI sometimes still bumps on them and starts sliding instead of following the path,i kinda fixed it by making the obstacles bigger but i feel that there is a better way

storm patio
#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

sly lake
abstract otter
#

Come in dm

storm patio
#

read the bot message

abstract otter
#

Bruh can come in dm @storm patio

storm patio
#

please stop spamming

#

read the bot message

#

i'm not interested, this is not a space for recruitment

abstract otter
#

Ohk sorry

tranquil coral
sly lake
#

Heh

#

I've been hoping they'd fix terrain up since 2010

#

I wouldn't say it's just as bad as it was then, but it hasn't come very far.

signal vigil
#

Is there a good way to verfiy that a NavMeshLink is working as it should? I am running into problems with dynamically baked nav meshed and sometimes not working links.

fossil smelt
#

Everything is as it's supposed to, yet I still get the same error, does anyone have a solution for this?

grand apex
#

!ask

vagrant rootBOT
# grand apex !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

potent geyser
#

Solution to what? You showed yourself opening a file (you know you can just double click the file IN Unity right?).

#

Also, your IDE isn't configured. Which you will want to do.

#

!ide

vagrant rootBOT
fossil smelt
grand apex
#

!ask
is multiplayer issues discussed here, I am creating a game using Fish-Net and would like to ask around

vagrant rootBOT
fossil smelt
stiff quest
# fossil smelt

i had this issue once but forgot how i fixed it maybe u can just create new cs file and copy paste code there then delete old one

sly lake
# fossil smelt

Happens when the code isn't compiling - or compilation wasn't done for some reason

sour mauve
#

!ask
are the unity prototype series files still available, meaning can i acces them currently, if so how?, i undrestand that the videos are still up, but i couldnt find the files, nor answer if they are avalibale somewhere, anywhere. so yeah, are they still avaliable?

vagrant rootBOT
fossil smelt
#

!cmds

vagrant rootBOT
fossil smelt
#

!ask

vagrant rootBOT
# fossil smelt !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

stuck flower
# fossil smelt

Make sure that there are no compile errors and that the file name and class name match.

nova brook
#

Why you guys using bot commands and also wrong one UnityChanHuh

stuck flower
#

Because no one actually reads the bot messages they just think they have to repeat them

maiden oriole
#

Hey,
I'm working on something for myself and looking for animations related to the black powder era e.g. musket aiming, locomotive with a musket and reloading... Any assets ppl know about that can be purchased? Not an animator myself so would greatly appreciate it.

potent geyser
broken rover
#

Guys, generally for a FOSS game, is it more recommended to use the MIT or the GNU GPL v3 license?

#

I'm leaning more towards the latter but I'm not sure what's standard

storm patio
#

there's no standard really, you can use either

#

try reading through what they specify (or check out some comparisons by OSS initiative or similar) and see which one fits your intents better

flat breach
#

hi, how to make my player be able to slide a GameObject and position it in the actual world?

stuck flower
#

Get the position you want it to appear and spawn in a prefab at that position

broken rover
#

MPL sounds appealing too but I'm less informed with that legal stuff

grand shuttle
prisma nimbus
#

Hello! I'm reading https://docs.unity3d.com/6000.0/Documentation/Manual/hierarchy-reference.html where it says, "To open the Overrides dropdown directly from the Hierarchy window, select the override indicator. The override indicator appears as a blue line in the left side of the margin..."
I see the line, but selecting it does nothing. Right-clicking brings up the normal list of options for GameObjects in the Hierarchy. (Also, it's a tiny line that's difficult to select. :P)
Am I doing something wrong?

flat breach
stuck flower
flat breach
stuck flower
flat breach
stuck flower
flat breach
maiden oriole
storm patio
potent geyser
storm patio
#

that seems easier to standardize/conventionalize throughout your project

potent geyser
#

The time it takes to make animations and the market for it probably doesn't align.

flat breach
storm patio
#

you can't move gameobject pivots, you move other stuff relative to the pivot

#

eg offsetting colliders, setting pivots for sprites

#

the pivot/origin is where the object actually is

flat breach
storm patio
#

everything else in the prefab is centered on the pivot, not the other way around

#

you're being very vague here. is this a prefab with a mesh or what

flat breach
#

and its pivot is centered

storm patio
#

it being an fbx?

flat breach
storm patio
#

that would explain it

#

you can move the pivot in eg blender i think, for an in-engine solution you would have the meshrenderer be a child of the actual prefab and have that child be offset such that the mesh is above the pivot

fossil smelt
#

How do I fix these compiler errors?

#

Does anyone know?

stuck flower
fossil smelt
#

ah

serene nexus
#

i got my character moving but for some reason looking left and right moves my character, how do i fix that?

frail umbra
worldly cave
frail umbra
floral spruce
#

Hi

nova brook
floral spruce
#

Am new but i wanna be a vfx artist like particles etc yk but should i spend money for textures?? I'll draw them but when i get better cuz am so bad at drawing

#

Like anyone knows some for free

nova brook
floral spruce
#

Just as a start

nova brook
storm patio
#

i mean you can always get free ones

zealous plume
#

Hey everyone, I’m relatively new to Unity and I'm starting to practice by trying out the flappy bird tutorial running and I ran into a UI issue. I have TextMeshPro objects on a Canvas that display correctly in the Scene view, but they don’t appear in the Game view or camera preview. The Canvas is in Screen Space – Overlay. I’ve double-checked that the objects are active and the Canvas Scaler is set. Any idea why the text isn’t showing in the Game view?

nova brook
#

try free resources

floral spruce
#

Like where I search

serene nexus
storm patio
#

or double click the canvas in the hierarchy

floral spruce
storm patio
#

google will give you a list

floral spruce
#

Like unity free source?

zealous plume
storm patio
#

there's your answer

nova brook
#

Go to assets store and filter Result for free

floral spruce
#

Oh ok thx I'll try

zealous plume
storm patio
# zealous plume here you go

there's your answer. that's where the canvas is, notice how it's the same shape as the view port
screenspace canvases use screenspace units, not world units. your textboxes will be rendering very small at the bottom left of the screen

storm patio
#

they're already the proper size

#

it's the canvas elements that are positioned wrong

zealous plume
#

ohhh ok I think I get it

floral spruce
#

I just wanna textures

#

I searched and nothing comes out

craggy pollen
#

you need to include particles in your seaches

#

particle sprites gives a ton of results

floral spruce
#

Yea but i find nothing all are just like selling vfx

floral spruce
runic swift
#

anyone know why my camera is so small?

#

When I put my sprite inside it acts like the screen as shown below

stuck flower
runic swift
runic swift
#

but when I add some text

#

its huge

#

idk why and when I size down the text to fit in the box it does not show

stuck flower
runic swift
stuck flower
#

How big is the canvas

#

The canvas is your screen. UI elements are positioned on the canvas and that's where they end up on screen

runic swift
#

huge

stuck flower
# runic swift

So, you'd see your text in the bottom left corner of your screen in play mode

storm patio
#

it's in screenspace units, not worldspace units

storm patio
storm patio
runic swift
#

wait so then why does my image need to go into a diffrent box?

stuck flower
runic swift
#

idk I js dragged and dropped

#

icl im new to this

stuck flower
#

I had to go dig through my past posts to find this visual example but here's how things on a canvas should be thought about:

#

The canvas is your screen

#

UI elements positioned on the canvas will be on the corresponding spots on the screen

#

If it's not a UI object, it'll be on screen when the camera can see it

runic swift
#

so this is my screen?

pearl oyster
#

For UI elements only, yes

runic swift
#

okay well im making a 2d game so everything will be ui'

pearl oyster
#

They shouldn't be

runic swift
#

wym

pearl oyster
#

Only UI elements should be UI regardless of the game type

runic swift
#

yeah but its a 2d game so everything is a ui

pearl oyster
#

Everything is not an UI in 2d games

marble fiber
#

Google sprite

pearl oyster
#

The cat sprite is not UI

runic swift
pearl oyster
#

Well yes, because you put it there. Don't put it there

runic swift
#

so where do i put it?

pearl oyster
#

Outside the canvas as a normal sprite, like you already had it before

runic swift
#

but then it does not show up

pearl oyster
runic swift
pearl oyster
runic swift
runic swift
#

but now I cant see it

pearl oyster
# runic swift

Put it where the camera is like you already had it here

runic swift
#

But why is that in the camera but the canvas/ui usn't?

charred fog
#

Canvas Overlay is a representation of the UI overlay projected on the camera, it scales with resolution and has relative units to that. It's only relevant to UI.
Everything else goes into world space, which has consistent dimensions, where you move your sprites etc.

runic swift
#

ohhhhh

#

ty

#

I understand it now

charred fog
#

To show world space items you need to point camera to them

gusty abyss
#

Can you run unity and blender on a Chromebook?

slim narwhal
#

is anyone else getting an invalid signature error on packages?

charred fog
#

!collab

vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

chrome pebble
#

THANK YOU

#

lol

gusty abyss
#

@charred fog could you answer my question if you know please and thank you

charred fog
gusty abyss
#

Ok

tranquil coral
#

how exactly are you supposed to use the physics raycaster component??? i see it adds a camera so i thought maybe i dont have to code the actual logic manually like i do usually with Physics.Raycast,i tried looking at the docs and online but i cant find anything about it all i can find is tutorials about Physics.Raycast i dont need Physics.Raycast i want to know about this component

vivid cedar
fair cove
# gusty abyss Can you run unity and blender on a Chromebook?

Every software is going to have "Minimum Specs" listed on their website, if you want to know if your computer can run certain software you need to make sure your specs are just as good or better than the minimum specs they list, if you want to know if it can run multiple software, ideally youll want specs that is better than both the minimum specs of both software, you might be able to run it but if you dont have good enough hardware it might be a slow/laggy experience and you might face occasional crashes if one maxes your memory (which might be greatly affected by what your doing in either software)

tranquil coral
#

oh ok i get it,ill use another approach for enemy fov then

prisma nimbus
#

https://docs.unity3d.com/6000.0/Documentation/Manual/InspectorItems.html - " If the values are different across two or more selected GameObjects, the Inspector displays a dash (-). To apply a property value from one selected GameObject to all selected GameObjects, right-click the property name and select Set to Value of [Name of GameObject] from the context menu."

I don't seem to have the "Set to Value of [Name of GameObject]" option. Can somebody else try?

#

Nevermind, it seems to have worked on one Component property, but not "Scale".

sly lake
gusty abyss
flat breach
#

hello, with virtual effects what's the difference between Play() , SendEvent("onPlay") ? I've tried Play() in the start and sending event each 3 seconds but it doesn't play the visual effect

vivid cedar
flat breach
#

ohh yea my bad I said virtual sorry

vivid cedar
flat breach
vivid cedar
swift rain
#

I deleted the cache and it’s still not opening @nova brook

nova brook
#

It might work

swift rain
#

Alr

trail sun
#

i plan to make 2 cutscenes for a game me and some friends are making for a school project the cutscene would be for a spaceship clashing with a meteor shower. For the first cutscene it would switch from a calm view further from the ship to the panic of aproaching the meteors and clashing them. Would it be better to learn to do it in units cinemachine or blender?

sudden ruin
vivid cedar
#

oops I was 🐢

trail sun
#

Alright thanks for the help

swift rain
#

It’s still not working idk what else to do @nova brook

nova brook
#

Last Steps to do
1.First uninstall Unity hub
2.Search %AppData% on search
3.when you open that folder you see a lot of folder Just Delete UnityHub and then reinstall it will work

#

After uninstalling and deleting UnityHub folder try to restart pc and then install hub again

swift rain
#

Appdata ain’t poping up in search

worldly cave
#

are you on windows?

swift rain
#

Yea

worldly cave
#

it might be hidden

sudden ruin
#

at the top bar in file explorer, press view and then check hidden files

swift rain
#

Where would I find it tho cuz I got the hidden folders on

#

I got that on but it’s still not popping up in search

sudden ruin
swift rain
#

I just deleted the folders

sudden ruin
#

win + R

swift rain
#

I found it

#

Omg it opened thanks so much

#

How do I move a project file into a new unity project that’s in my folder

worldly cave
#

are you trying to load another project?

#

you really just need to drop the contents of the project folder in the other

swift rain
#

I’m trying to get my old projects back they are still In my files

#

But none of my projects saved

#

So they are in my files I just need to switch them over now

craggy pollen
#

you can also go into the Assets folder of your project there is the .unity file this will also open unity

vapid smelt
#

Wsp guys does anyone know why i dont have the climbing prefab in Xr interaction?

craggy pollen
swift rain
craggy pollen
#

double click it

swift rain
#

There we go I did it

craggy pollen
#

now the project should be in your hub , you can open it form there next time

royal cargo
#

Hey if I wanted to ask questions abt urp shaders which channel should I ask in again

craggy pollen
royal cargo
#

ty

ember plaza
#

Hi

half bone
#

Does anyone know who is behind the unity version of geometry dash lite i saw gd colons video and now im eager to know

last wagon
#

@last parcel

#

@last parcel bru

stuck flower
last wagon
#

hes my friend

#

dont worry

#

and sorry to do so

#

but he actually knows me

stuck flower
#

Then you should DM them, what's the point in pinging them in a public server

last wagon
#

he blocked me for some reason

#

we were making a code website together

stuck flower
#

Then you should probably take that as a hint

last wagon
#

dw once he replies i wont repeat it

stuck flower
#

They blocked you. They're not replying.

last wagon
#

they will

#

can u pls stop

stuck flower
#

This isn't what this server is for

last wagon
#

i know

#

we both used to work using ts mods here

stuck flower
#

And they literally blocked you. They won't see your pings.

last wagon
#

ts is my new id

last wagon
#

can u just stop

stuck flower
#

That's not how discord works

last wagon
#

alright man

#

ur the ceo of dc

#

arent u

#

yeah?

stuck flower
last wagon
#

nah

#

cmon man

#

ask that guy

#

dudeee

latent meadow
#

go make a thread and ping him there if that is how you want to spend your time. next step is contacting a moderator. stop flooding the room

stuck flower
#

<@&502884371011731486>

last wagon
#

him and me were friends

#

dawg what

#

come to dms

stuck flower
#

Do not DM people without asking.

worldly cave
ember plaza
#

Hi

last wagon
#

hi

worldly cave
#

Is it normal that everytime i open a folder that has a scenetemplate inside for unity to freeze up?

#

seems to only happen with scene templates for some reason

ebon ermine
#

Yo guys can anyone recommend a good laptop?

potent moss
#

hi is there any way to check if a button is being held down rather than just being pressed once?

half bone
#

Is it possible to use unity on mobile?

latent meadow
#

a game, yes. the editor, no. not unless you run it on a PC and remote control it

half bone
#

Oh ok

stuck flower
potent moss
#

ui button

plain dagger
#

You have to do that yourself with the pointer events

#

using pointerdown to start a timer and pointerup/exit to end

stuck flower
#

So unconditionally un-set the bool on release. If it's already off, setting it off again won't do anything

keen jetty
#

damn, scriptablerenderingfeature are so poorly documented and barely anyone covers it effectively

stuck flower
#

Yeah I don't think anyone actually knows how scriptable renderers work they just occasionally ship-of-theseus the code into something that kinda works and everyone else is copying their homework

keen jetty
#

how do I even connect a material output to a pass, I really just want to do some simple compositing and I am ripping my hair out

plain dagger
#

I presume it mostly applies to hdrp too

onyx shale
#

heya

charred fog
#

@ember plaza Stop spamming "hi" in the channel. If you have a question ask it.

ember plaza
#

I only said it twice🫩✌️

onyx shale
#

chill

keen jetty
#

jesus it is fogsight again...

keen jetty
stuck flower
# ember plaza I only said it twice🫩✌️

This is a help server, if you have a question ask it. But if you're here again to ask someone to just make your entire game for you for free you can probably just skip the question too.

charred fog
keen jetty
plain dagger
#

I think you are confused about how these scriptable passes even work 🤔

keen jetty
#

seems like I don't have access

#

oh nvm!

plain dagger
stuck flower
#

"#unknown" means it hasn't loaded the thread name. "🔒No Access" means you don't have permissions

charred fog
#

!warn 1336399290448347167 Don't spam off-topic on the server.

vagrant rootBOT
ember plaza
#

Huh

#

oh sorry

nova brook
keen jetty
#

how do I add my custom output to Universal Render Pipeline Fragment Output Block

plain dagger
strong fable
#

is it possible to use root motion with an animation clip I create in unity? all tutorials always have imported clips where they match the avatar on the import settings which I cant do cuz I've made the animation itself in unity...

fossil smelt
#

Does anyone know how I can track down this new-sphere?

#

nothing pops up when I search for it in project window.

#

nor is it in resources.

stuck flower
fossil smelt
#

It just duplicates every second

#

into more compiler errors of the same thing

stuck flower
#

and what does the stack trace show? What is actually throwing the error?

fossil smelt
stuck flower
#

It should at least say what internal script is giving the error

fossil smelt
stuck flower
#

which might be useful in narrowing down the problem

fossil smelt
#

a bunch of objects also disappeared after baking

stuck flower
# fossil smelt

Okay, so I guess it isn't there, doubt withdrawn. I figured it'd at least show one script name, something to go off of

#

Nothing comes up when searching for the error and it seems like some context is missing here. Is new-sphere.fbx a file in your project?

stuck flower
#

Have you tried restarting the editor

floral spruce
#

Ji

#

Hi *

#

What is use for vfx

#

3d like what pipeline

potent geyser
#

Particles and any pipeline

near wigeon
#

VFX graph as well, very powerful tool
https://www.youtube.com/@unity/search?query=vfx graph

dreamy hornet
#

Is there a way to toggle the status (on/off) of an object in the scene with the use of SO?
I can't link assets in thie hierarchy with SO since it's a type mismatch. Any suggestions?

The idea is that I have SO Quest Objects, that toggle the next quest giver/location/item to be turned on and the previous to be turned off

#

basicallly this

near wigeon
dreamy hornet
#

I was thinking about creating a list of all needed interactions, but that sounds so whacky

near wigeon
#

I mean you can but that sounds like a different thing, In terms of telling an object you've completed a quest I'd use some type of event

#

the SO quest object can have an event that fires OnQuestCompleted then handle it from there whatever objects are interested into it, subscribe to it when you want to "track" that quest

#

more or less, quests systems can vary in complexities and scopes, just giving a small suggestion to make it easier

#

as long as you know SO are assets, like say a Soundclip or png, that you can reference from scene gameobjects but not other way around

#

(you can add it at runtime though in a field)

warm jungle
#

why tis not blending

sage basin
#

?softban 746520347892908162 crypto off-topic job posting. Don't come back if this is what you're here to post.

novel scarabBOT
#

dynoSuccess stefunhouse was softbanned.

near wigeon
rain jackal
#

my unity hub is crashing when I try to add a project from disk

#

does anyone know how to fix this?

solar panther
#

!ask

vagrant rootBOT
# solar panther !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

mint gorge
#

Hello idk where i should put this question but is this normal this is my first time baking

pearl oyster
mint gorge
#

Im gonna start praying for my laptop 🙏

trim osprey
#

hey

#

uhm so im quite new here, i just joined. just wanting to know how can i start on unity, no tutorials seem to be up to date and i dont know where to start

mystic kestrel
#

Hi guys :) Question for those familiar with uploading WebGL buils to Itch- right now, i have it set to 1920x1080, but when most people click on the game, theyve been telling me it takes up so much of their screen they have to scroll, and im not sure why its so huge! Idk if its a Unity export thing or an Itch upload thing 😭 on my 4k monitor it shows up appropriately, but my normal size monitor its huge

Any help greatly appreciated!

https://onlyoz.itch.io/showstopper

balmy palm
mystic kestrel
#

it fills more than the screen though is the problem
as you can see here, there are large margins cut off (about 10-20% of the total game size)

balmy palm
#

That’s because the web resolution isn’t the whole screen.

#

This isn’t a unity problem. You just gotta set a smaller resolution for the not fullscreen game.

mystic kestrel
#

AH okay word, thx

mystic kestrel
#

It had the problem regardless of when I zoomed in or out so I was toying with it, but ty for pointing that out! <3 I had to reduce the size from 1920x1080 steamhappy

crisp phoenix
#

lol why tf is my ramps lighting stupid

#

everything else is fine

#

just this

pearl oyster
sly lake
#

Looks like lightmapping without lightmapping UVs

stiff niche
#

Hi all 👋

Not sure if it is the best channel to post my question but I have some issue with HDR (to make color bright). I have been debugging this for 1h now and I don't understand.

Here is my issue.

"I have a shader graph with HDR to make a texture super bright, I see in the scene view that my object is indeed super bright but in the game view it is never bright. I checked lots of thing and even used AI to help me but still not working :/ "

Here are the screen shots:

If someone can help me it would save me ! 🙏

ocean pumice
stiff niche
deft rock
#

What do you have 'HDR' set to on the camera component, and if it points to the pipeline settings, is HDR enabled on the active settings?

stiff niche
stiff niche
#

(I don't know if there is a vocal chat here but if someone has a bit of time I ill gladly accept a debug call xD)

deft rock
#

there is no vc on here

stiff niche
copper gust
#

No calls here

#

Text based

deft rock
#

There are lots of results on google for unity urp hdr not working in gameview .. search that and work through them.

stiff niche
deft rock
#

AI is stupid anyway, stop using it

stiff niche
deft rock
#

ok.

copper gust
#

So can actual debugging 😄

nova brook
deft rock
#

HDR is neither of those things

nova brook
copper gust
#

Not related to Cinemachine whatsoever

deft rock
copper gust
#

Post processing channel makes a bit of sense

#

here is fine enough tho